======================================= C L A S S O F H E R O E S Races and Majors Guide Version 1.1.1 By Kazamu Last Updated on June 19, 2009 ======================================= 1. TABLE OF CONTENTS [TOC] =============================================================================== To quickly jump to a section, perform a search (Ctrl + F in most browsers and text editors) with the Section Code. Section Title Section Code 1. Table of Contents [TOC] 2. Version History [VER] 3. Introductory Notes [INT] 4. Races -- Stats [RST] 5. Majors -- Stats [MST] 6. HP Growth [HPG] 7. Majors -- Requirements [MRQ] 8. Races -- Skills [RSK] 9. Majors -- Skills [MSK] 10. Majors -- Spells [MSP] 11. Races -- Individual Analysis [RIN] 12. Majors -- Individual Analysis [MIN] 13. Majors -- Experience [MXP] 14. Majors -- Experience (Summary) [MXS] 15. Credits and Thanks [CRE] 16. Contact Info [CON] 2. VERSION HISTORY [VER] =============================================================================== Version 1.1.1 (June 19, 2009) ----------------------------- - Added a tip regaring using the Cleric's Appraise ability - Fixed the name of the last Evoker spell Version 1.1 (June 15, 2009) --------------------------- - Added a section on HP Growth Version 1.0 (June 14, 2009) --------------------------- - This guide was started 3. INTRODUCTORY NOTES [INT] =============================================================================== Unlike many RPGs of today, Class of Heroes takes on a different sort of approach to the way that stats are controlled. In most typical RPGs, it is the job of the character that normally governs how stats are distributed, or how players are inclined to set points to stats. In Class of Heroes, the main factor that controls how stats are distributed is the character's race. Each race starts out with its own unique set of stats that more or less control what sort of job players are likely to choose for them, despite how the race may look. For instance, Fairies would most likely be believed to make for the best magicians, but by the rules of the game, it is Agility that Fairies excel most in. Another great example are the Erdgeists. Although their image depicts more of a fighting type of character, giving the thought that they would best make Monks, it is Wisdom and Faith that they actually excel in. Why the producers decided to make things so confusing like this is questionable, but thankfully bonus points available during character creation can help players to shape characters the way that they want them to be (to an extent). The bottom line is, if you're going to try to make the best party possible, you should generally try to give particular jobs to characters of races that have the sort of stats for it to make sense. For example, making a caster out of a Drake would pretty much be a waste of all that Strength and Vitality. Plus, they'd only be able to get a little higher at Wisdom and/or Faith than some races are initially. This guide isn't to inform players which races to put together, it's a guide on each major and race on an individual basis. If you're looking to figure out who to include in the party, please refer to the Affinity guide. 4. RACES -- STATS [RST] =============================================================================== Below is a list of the initial stats that each character race begins with. Remember that these stats can all be increased at least by 10 points through bonus points during the initial creation of them. Affinity levels, explained in the appropriate guide, can further affect these stats to make characters more powerful than they began. However, it needs to be noted that even though 2 characters may be able to obtain the same stats through bonus points, it's still the character's race that governs such things as Max HP. For example, during a test run, I made a Sprite Warrior with an initial Vitality of 15. By the time it was at level 66, it still had under 900 HP. A Drake Warrior with an initial Vitality of 15 surpassed the Sprite's Max HP at level 33. By level 53, the Drake had more than double, and by 66, the Drake had almost 3 times as much HP as the Sprite. It also needs to be noted that during the leveling up process, the Sprite's Vitality dropped to 14. 1 less than it was set to initially. The Drake, on the other hand, had an increase in Vitality to 23, 8 points higher than what was initially set. This test was done without the aid of increasing affinity. STR = Strength WIS = Wisdom FTH = Faith VIT = Vitality AGI = Agility LUK = Luck EVD = Evade STR WIS FTH VIT AGI LUK EVD Human 8 8 8 9 8 9 12 Elf 7 10 10 7 9 8 13 Dwarf 11 6 10 11 6 7 10 Erdgeist 5 14 11 5 5 9 9 Halfling 6 6 5 6 12 14 14 Sprite 5 9 7 5 14 12 18 Felpier 9 7 8 10 12 6 14 Drake 14 5 5 14 6 8 11 Diablon 9 12 8 10 8 7 12 Celestian 7 8 14 7 8 10 12 Below is a chart that lists the general HP growth speeds from fastest to slowest. Although this does correspond well with what you can get from just looking at the chart, it's important to note that it is ultimately the sort of balance to expect by level 99 despite any initial Vitality boosts or choice of majors. Best Drake Dwarf, Diablon Felpier, Human Celestian, Elf, Halfling Worst Sprite, Erdgeist 5. MAJORS -- STATS [MST] =============================================================================== Although character races govern most stats, they do not control all stats. Majors have their own effect on how a character can perform in battle. You will likely notice that different characters have different values of accuracy (the number directly below the characters' HP). Accuracy is controlled firstly by the character's major and can be modified slightly by the equipment that the character uses. Characters of fighting classes naturally have higher values of accuracy, while classes that excel in the art of magic have lower amounts of accuracy. Fighting classes are guaranteed to reach the maximum of 99 accuracy (without equipment), while casters will only reach the mid-40s by level 99. 6. HP GROWTH [HPG] =============================================================================== A thread regarding the "slow" HP growth of the Valkyrie came to my attention. It would appear that HP growth is not solely based on character race as I had first perceived. A couple of quick tests shows that the character's major does indeed play a role in governing a character's HP growth. I ran a test with a team completely made up of Drakes, since their high Vitality makes for the largest range of possible HP gains. I chose a Warrior, Wizard, Devout, Thief, Ranger and Evoker for this test. Below are the results. Test 1 -- Keeping Vitality at its initial position -------------------------------------------------- Lv HP STR WIS FTH VIT AGI LUC ----------------------------------------------- Warrior 1 29 14 5 5 14 6 8 99 5248 27 14 17 27 18 20 ----------------------------------------------- Wizard 1 26 14 12 5 14 6 8 99 4591 27 17 14 27 18 20 ----------------------------------------------- Devout 1 19 14 5 12 14 6 8 99 4797 27 16 17 27 18 20 ----------------------------------------------- Thief 1 29 14 5 5 14 10 12 99 4431 27 16 14 27 17 20 ----------------------------------------------- Ranger 1 21 14 5 5 14 10 12 99 4834 27 17 14 27 18 20 ----------------------------------------------- Evoker 1 20 14 13 13 14 6 13 99 4530 27 17 17 27 18 20 As you can see in this test, the Warrior clearly beats the other classes, which are obviously not fighting classes, at obtaining the highest amount of HP at level 99. What is perhaps a point of greater interest, however, is that despite the stats initially set, all of the stats at level 99 are very close to one another. Now, it's important to note that I did not use this party on the battlefield, which means that their affinity ratings were at the default of 111% (+1% from each of the 5 Drakes, and 3 Drakes were Good while the others were Neutral). What this means is that regardless as to how many Bonus Points you get at the time of creation, every character will inevitably reach a point at which their stats are roughly +10 their initial race stats (disregarding the effects of affinity). It may takes 10s of levels to achieve, but it will happen. Test 2 -- Starting with maximum Vitality ---------------------------------------- Lv HP STR WIS FTH VIT AGI LUC ----------------------------------------------- Warrior 1 28 14 5 5 24 6 8 99 4828 27 17 16 27 18 19 ----------------------------------------------- Wizard 1 31 14 12 5 24 6 8 99 4677 27 17 16 27 18 20 ----------------------------------------------- Devout 1 27 14 5 12 24 6 8 99 4752 27 16 17 27 18 20 ----------------------------------------------- Thief 1 39 14 5 5 24 10 12 99 4795 27 16 17 27 18 20 ----------------------------------------------- Ranger 1 33 14 5 5 24 10 12 99 4728 27 17 17 27 17 18 ----------------------------------------------- Evoker 1 33 14 13 13 24 6 13 99 4554 27 17 17 27 17 20 Looking at this chart and comparing it to the previous chart should raise a lot of suspicion. If the characters are all starting with max Vitality, why are most ending up with less, or roughly the same, HP as when their Vitality was not changed? The randomness of HP gained per level might be one reason for this, but it would require more strenuous amounts of tests to be certain. Notice how this time the amounts of HP are not only lower in many cases, but they are also much closer to one another than previously. Not that there was an extremely huge difference between the HP of the Warrior and the Evoker before anyways (~700 at level 99). Test 3 -- Test 1 and 2 with the Valkyrie ---------------------------------------- For this test, I made 4 Warriors for the extra characters (1 Neutral, 3 Good), since Drakes can take on the major without any added stats. Lv HP STR WIS FTH VIT AGI LUC ----------------------------------------------- Valk1 1 25 14 9 13 14 10 10 99 4954 27 17 17 27 18 20 ----------------------------------------------- Valk2 1 40 14 9 13 24 10 10 99 5212 27 16 17 27 18 20 This test more or less blew the results of Test 1 and Test 2 away. In this test, the Valkyrie that started with maximum Vitality actually did clearly beat the Valkyrie with default Vitality. This, in my opinion, proves that the randomness of HP gains can be quite misleading. In the end, although the character's major may actually have an influence on their HP growth, it's clear that the character's race is much more influential. Now, before you take all of this to mean that casters can never have more HP than fighters, there is something more to note about in regards to HP and how to achieve more. Although it is a very slow process, players have the option of switching the majors of characters. In doing so, the character's level is reset to 1 and their HP is reduced to roughly half of what it used to be. Any magic spells learned will be kept, with the restriction of how many spells in that category the new major can learn. If you're following, this means that you can take a character, level it up to level 99 and switch majors, and you'll wind up with a character that can obtain about 150% of the amount of HP that they originally had at level 99. Keep doing this over and over, and eventually you'll be able to reach about 200% of the HP you were able to reach at level 99 the first time. Take note that 9,999 HP is the maximum, however, HP is stored as 2 separate values (1 of which is a hidden stat), which is why changing the major of a character with 9,999 HP does not necessarily result in a level 1 character with roughly 5,000 HP (you can actually get a level 1 character with about 5,700 HP, for example). 7. MAJORS -- REQUIREMENTS [MRQ] =============================================================================== Just like taking classes in a school, majors require having certain pre-requisites. In the case of Class of Heroes, these are in the form of stats, alignment and sometimes even gender. STR WIS FTH VIT AGI LUK Align Gender Warrior 12 - - - - - Any Any Wizard - 12 - - - - Any Any Devout - - 12 - - - Any Any Thief - - - - 10 12 N/E Any Cleric - 13 13 - - - G/E Any Evoker - 13 13 - - 13 N Any Ranger 12 - - 10 10 12 N/E Any Alchemist 10 13 - 10 - 13 G/E Any Psychicer - 13 13 8 8 14 G/E Any Monk 13 9 12 13 10 9 G/N Any Samurai 12 13 9 12 11 9 G/N Any Valkyrie 14 9 13 14 10 10 N F Paladin 15 10 13 15 10 13 G M Kunoichi 13 11 12 13 15 15 E F Ninja 13 12 11 13 15 15 E M Below is a chart indicating the number of points any particular race would require in order to take on the given major. Hu El Dw Er Ha Sp Fe Dr Di Ce Warrior 4 5 1 7 6 7 3 - 3 5 Wizard 4 2 6 - 6 3 5 7 - 4 Devout 4 2 2 1 7 5 4 7 4 - Thief 5 3 9 8 - - 6 8 7 4 Cleric 10 6 10 2 15 10 11 16 6 5 Evoker 14 11 16 6 15 11 18 21 12 8 Ranger 10 11 10 20 10 12 9 8 10 12 Alchemist 12 14 13 16 15 15 14 13 8 14 Psychicer 15 13 19 13 17 15 19 24 13 10 Monk 16 16 15 22 24 21 16 16 15 15 Samurai 16 16 16 20 23 20 15 18 12 18 Valkyrie 20 20 19 26 27 24 20 18 19 17 Paladin 26 25 25 31 29 28 26 24 24 23 Kunoichi 29 28 28 33 30 27 28 29 26 27 Ninja 29 28 28 32 30 27 28 29 25 32 It may come as a surprise, but the figures in this chart really only indicate how easy it is for a race to take on a major. What it doesn't provide is a way of indicating how well the race can adapt to the major that they are given. Unfortunately, there's more to factors like HP than simply adding extra points into Vitality. The character needs to be of a race that naturally excels in HP growth to gain the sort of HP required to stay alive in the front row. 8. RACES -- SKILLS [RSK] =============================================================================== Certain races have skills that they learn automatically just for being who they are. These skills can sometimes be seen on multiple different races, but there are a few which are unique to specific races. Erdgeists --------- Levitate No harm will be taken from traps on the floor. Protection Protects you from attacks that can instantly kill. Sprite ------ Levitate No harm will be taken from traps on the floor. Drake ----- Breath Deal damage to many foes. Range is based on level. Diablon ------- Breath Deal damage to many foes. Range is based on level. Celestians ---------- Levitate No harm will be taken from traps on the floor. 9. MAJORS -- SKILLS [MSK] =============================================================================== Similar to how some races have their own skills, each major has its own set of skills that can be learned. Sometimes these skills are given to you right off the bat, but most need to be earned by leveling up. Warrior ------- Lv Name Effect 13 Tri Slash Strike three times in a fluid and powerful motion. 16 Dual Fist Equip a one-handed weapon in each fist to attack with. 50 True Dual Fist Equip any weapon in each hand to attack with. 99 Satori Enables the sacred technique of reincarnation. Wizard ------ Lv Name Effect 1 Magic Bane Enables high damage against spirits and magical monsters. 13 Unleash Focus the mind to double the effect of spells. 96 Satori Enables the sacred technique of reincarnation. Devout ------ Lv Name Effect 1 Divinity Enables high damage against ghosts and the undead. 7 MP Stroll MP will recover as you walk through the labyrinth. 13 MP Swap Exchange your MP with that of a classmate's. 96 Satori Enables the sacred technique of reincarnation. Thief ----- Lv Name Effect 1 Thievery Grants further mastery of natural thieving skills. 7 Mug Attack any foe and potentially steal gold as well. 26 Dual Fist Equip a one-handed weapon in each fist to attack with. 94 Satori Enables the sacred technique of reincarnation. Cleric ------ Lv Name Effect 1 Divinity Enables high damage against ghosts and the undead. 1 Appraise Use a keen eye to examine items you've obtained. 4 Magic Bane Enables high damage against spirits and magical monsters. 7 Requiem A prayer for the soul purifies a group of undead. 91 Satori Enables the sacred technique of reincarnation. Evoker ------ Lv Name Effect 7 Evoke Ring A circle of power boosts a summon's HP, ATK, and DEF. 91 Satori Enables the sacred technique of reincarnation. Ranger ------ Lv Name Effect 1 Thievery Grants further mastery of natural thieving skills. 13 Lock On A shot aimed at the vitals that can kill in one strike. 89 Satori Enables the sacred technique of reincarnation. Alchemist --------- Lv Name Effect 1 Alchemy Create and modify items with the art of alchemy. 7 Lucky Draw Increases chance of acquiring items after battle. 10 Appraise Use a keen eye to examine items you've obtained. 13 Item Dance Use all of your stock of an item in one round. 29 Dual Fist Equip a one-handed weapon in each fist to attack with. 45 True Dual Fist Equip any weapon in each hand to attack with. 80 Satori Enables the sacred technique of reincarnation. Psychicer --------- Lv Name Effect 7 Magic Bane Enables high damage against spirits and magical monsters. 7 Sniper A weapon's range is made limitless. Hit any foe in any row. 13 Barrier Summon a wall to nullify attacks. Can be reinforced. 26 Dual Fist Equip a one-handed weapon in each fist to attack with. 65 True Dual Fist Equip any weapon in each hand to attack with. 89 Satori Enables the sacred technique of reincarnation. Monk ---- Lv Name Effect 1 Foresight Raises evasion at set levels. Armor weakens this. 7 Counter Chance to counter an enemy's attack. 13 Blitz Attack three times consecutively with fierce force. 20 Dual Fist Equip a one-handed weapon in each fist to attack with. 50 1 Inch Fist Attack with bare fists for a chance of an instant kill. 60 True Dual Fist Equip any weapon in each hand to attack with. 87 Satori Enables the sacred technique of reincarnation. Samurai ------- Lv Name Effect 7 Dual Fist Equip a one-handed weapon in each fist to attack with. 13 Dlash Run Take a quick swipe at all enemies in the front row. 55 True Dual Fist Equip any weapon in each hand to attack with. 87 Satori Enables the sacred technique of reincarnation. Valkyrie -------- Lv Name Effect 7 Divinity Enables high damage against ghosts and the undead. 13 Bold Move Deal great damage to one foe at the cost of your Defense. 23 Dual Fist Equip a one-handed weapon in each fist to attack with. 60 True Dual Fist Equip any weapon in each hand to attack with. 85 Satori Enables the sacred technique of reincarnation. Paladin ------- Lv Name Effect 7 Divinity Enables high damage against ghosts and the undead. 13 Cover Take damage from attacks in an ally's stead. 23 Dual Fist Equip a one-handed weapon in each fist to attack with. 60 True Dual Fist Equip any weapon in each hand to attack with. 85 Satori Enables the sacred technique of reincarnation. Kunoichi -------- Lv Name Effect 1 1 Inch Fist Attack with bare fists for a chance of an instant kill. 1 Thievery Grants further mastery of natural thieving skills. 1 Foresight Raises evasion at set levels. Armor weakens this. 7 Fierce Hit Deal a fierce blow to any foe that can confuse it as well. 20 Dual Fist Equip a one-handed weapon in each fist to attack with. 26 Divinity Enables high damage against ghosts and the undead. 26 Magic Bane Enables high damage against spirits and magical monsters. 55 True Dual Fist Equip any weapon in each hand to attack with. 82 Satori Enables the sacred technique of reincarnation. Ninja ----- Lv Name Effect 1 1 Inch Fist Attack with bare fists for a chance of an instant kill. 1 Thievery Grants further mastery of natural thieving skills. 1 Foresight Raises evasion at set levels. Armor weakens this. 7 Assassinate A silent attack that can dispatch foes in one strike. 20 Dual Fist Equip a one-handed weapon in each fist to attack with. 26 Divinity Enables high damage against ghosts and the undead. 26 Magic Bane Enables high damage against spirits and magical monsters. 55 True Dual Fist Equip any weapon in each hand to attack with. 81 Satori Enables the sacred technique of reincarnation. 10. MAJORS -- SPELLS [MSP] =============================================================================== There are 4 categories of magic in Class of Heroes and while certain classes learn some of the magic in one or more areas, hybrids often only learn 2 spells from a given category. These hybrids are not constrained to the 2 spells that they learn, however. The spells can be forgotten and new spells can take their place. Below is a chart listing the differt majors and how many spells will be retained when switching majors. These numbers are NOT how many spells in each category the major will learn. Note that the Evoker is the ONLY major that can use summon magic. Once you switch majors, you lose all of your summons. A good plan to get as many spells as possible is to make a Cleric or Psychicer. Once they learn all of the spells (black and white for Cleric, psychic for Psychicer), switch over to the other job and learn all of their spells. In the end, you'll wind up with either a Cleric that can use all white and black spells and 3 psychic spells in every level of magic, or a Psychicer with all psychic spells and 3 black and 3 white spells in every level of magic. After you've got all of the spells, you can go further by switching to any other major, and you'll have whatever major you choose with a wide selection of spells. So you can make a Samurai with 2 black, 1 white and 1 psychic spell in every level of magic. Or a Warrior with 1 spell of each type of magic in every level of magic. Although it's a painstakingly long process, it helps ensure that you have backup healers / casters in case the main one(s) run out of MP. Bl Wh Ps Su Warrior 1 1 1 0 Wizard 4 3 3 0 Devout 3 4 3 0 Thief 1 1 1 0 Cleric 4 4 3 0 Evoker 2 2 3 2 Ranger 1 1 2 0 Alchemist 2 2 2 0 Psychicer 3 3 4 0 Monk 1 1 2 0 Samurai 2 1 1 0 Valkyrie 1 2 1 0 Paladin 1 3 1 0 Kunoichi 1 1 2 0 Ninja 1 1 2 0 Black Magic ----------- Lv Name Effect 1 Fire Deal fire damage to one foe. Strong vs. earth. Sight Display the map of the labyrinth. Lasting effect. Sleepum Puts a group of foes to sleep. Slow Lower a foe's evasion. Effect is stackable. 2 Bolt Deal bolt damage to one foe. Strong vs. water. Levitas All allies will float above traps. Lasting effect. Dreadum Strike fear into the hearts of one group of foes. Dasper Lower a foe's spell resistance. Effect is stackable. 3 Aqua Deal water damage to one foe. Strong vs. fire. Firegan Deal high fire damage to a group. Strong vs. earth. Chaos Confuse a group of foes. Slowgan Lower a group's evasion. Effect is stackable. 4 Quake Deal earth damage to one foe. Strong vs. bolt. Boltgan Deal high bolt damage to a group. Strong vs. water. Paralum Paralyze an enemy group. Daspergan Lower a group's spell resistance. Effect is stackable. 5 Dark Deal dark damage to once foe. Strong vs. light. Aquagan Deal high water damage to a group. Strong vs. fire. Poisum Attack a group of foes with a poison fog. Silenum Seal the spells of a group of enemies. 6 Quakegan Deal high earth damage to a group. Strong vs. bolt. Darkgan Deal high dark damage to a group. Strong vs. light. Stonum Petrify a group of enemies. Invalum Erase spell effects from all combatants. 7 Big Bang Attack all foes with a world-shaking explosion. Teleport Warp to a previously visited place. Usable in battle. Demendum Banish a group of foes into the void. No EXP earned. Ragnarok Target all allies with random effects. Uses all level 7 MP. White Magic ----------- Lv Name Effect 1 Heal Restore an ally's HP. Luminus Temporarily light up the labyrinth. No effect in the dark. Awaken Wakes one sleeping ally. Haste Raise an ally's evasion. Effect is stackable. 2 Calm Cure fear from an ally. Usper Raise an ally's spell resistance. Effect is stackable. Scan Search a treasure chest for traps. Findum Locates allies within the labyrinth. 3 Healgan Restore the HP of all allies. Lumigan Illuminate the labyrinth. Lasting effect. Order Cure an ally's confusion. Hastgan Raise the evasion of all allies. Effect is stackable. 4 Massage Cure an ally's paralysis. Uspergan Raise the spell resistance of all allies. Stackable. Scopum Discern foes more easily. Lasting effect. Hastgana Raise the evasion of all allies. Lasting, stackable effect. 5 Healgana Greatly restore the HP of all allies. Shine Deal light damage to one foe. Strong vs. dark. Detox Cure an ally's poison. Uspergana Raise the resistance of all allies. Lasting, stackable effect. 6 Metaheal Completely restore an ally's HP. Shinegan Deal high light damage to a group. Strong vs. dark. Soft Cure an ally's petrification. Death End the life of one foe. 7 Metacure Restore the status of all allies. Revive Revive a fallen ally with all HP. Deathgan End the lives of an entire group of enemies. Escapum Instantly escape from the labyrinth. Psychic Magic ------------- Lv Name Effect 1 Vanishum Instantly escape from battle. Blind Lower a foe's accuracy. Effect is stackable. Wall Defend an ally from attacks by back-row enemies. Defen Raise an ally's resistance to attacks. Stackable. 2 Kinesis Attack one foe using telekinesis. Offen Raise an ally's accuracy. Effect is stackable. Salve Cure an ally of poison. Bully Coerce all weaker foes to run away. 3 Mind Map See a map of a 7x7 block surrounding the current area. Wallgan Defend all allies from attacks by back-row enemies. Psyinvalum Erase the spell effects from all allies. Insight Reveal the secrets of the labyrinth. Lasting effect. 4 Kinesgan Attack a group of foes using telekinesis. Blindgan Lower the accuracy of a group. Effect is stackable. Defgana Raise all allies' resistance to attacks. Lasting effects. Defgan Raise all allies' resistance to attacks. Stackable. 5 Offgan Raise the accuracy of all allies. Effect is stackable. Offgana Raise the accuracy of all allies. Lasting effect. Dispel Erase the spell effects from all foes. Phase Warp to a previously visited place. Usable in battle. 6 Beam Deal random, psychic damage to one foe. Cure Cure the status of an ally. Unlock Use psychic powers to unlock treasure chests and doors. Apraisum Use psychic powers to appraise unidentified items. 7 Beamgan Deal random, psychic damage to a group. Restore Restore all HP and cure status of an ally. Psych Raise the stamina of an ally. Spell will be forgotten. Magnet Lift a curse from an ally. Spell will be forgotten. Summon Magic ------------ * Note: All spell descriptions say "Summon spell, Cost: #G, Level dependant" Lv Name Cost Location 1 Coin 10G Novice's Road (X13 Y13) Firefly 20G Holdeah Cave (X17 Y11) 2 Pest 40G Particus Road (X6 Y13) Wings 50G Kausa Path (X16 Y17) 3 Mole 80G Pa'tol Road (X7 Y12) Rotblade 90G Jetro Temple (X17 Y2) 4 Plant 130G Yamhaus Ruins (X7 Y17) Lepus 140G Howler Path (X12 Y8) 5 Skeleton 190G Zaskia Pass (X12 Y7) Slime 200G Flake Pass (X2 Y2) 6 Godbeast 260G Dukett Path (X18 Y18) Soul 270G Boest Cave (X17 Y19) 7 Godplant 340G Tohaus Trail (X10 Y2) Nymph 350G Lark Cave (X10 Y10) 11. RACES -- INDIVIDUAL ANALYSIS [RIN] =============================================================================== Humans ------ Humans do not particularly excel in any area, making them highly flexible when it comes to career choices. They obtain a decent amount of HP from level-ups, which makes them a good choice to put in the front row. The downside to Humans is their lack of race skills, meaning that you'll need to carry multiple weapons if you make them into fighters, so that when you encounter ghosts or magical enemies they won't be doing nothing. Elves ----- Elves are another nearly well-rounded class similar to Humans, but with a little more focus in magic stats and slightly lowered Vitality. The lowered Vitality puts Elves on level with Halflings and Celestians in terms of HP growth, making it rather questionable whether or not it's a good idea to put one in the front. Similarly to Humans again, Elves do not have any sort of special abilities to put themselves apart from others. Hybrid classes of physical attacks and magic would make good choices for Elves (e.g. Ranger, Samurai perhaps). Dwarf ----- Dwarves are pretty much what you should expect. They are a powerhouse type of race. They excel primarily in Strength and Vitality, though their high Faith also makes them good choices for healers such as a Devout or Cleric, or even a Paladin or Valkyrie. Erdgeist -------- Despite the way they appear in their portraits, Erdgeists are anything but good choices for use in the front row. Erdgeists start with a low amount of strength and their HP growth is sub-standard for a front row position. You may notice from their stats that they excel in the magic categories (i.e. Faith and Wisdom), making magic-based majors like a Devout, Wizard or Cleric more ideal for them. Their Levitation ability is useful to have since it basically means that they won't take damage from shock tiles. Most other races need to have a spell cast or an item used in order to grant them the ability to levitate over them. Halflings --------- Halflings are great choices when Agility and/or Luck matters to the major desired such as Thieves, Ninjas and Kunoichi. Their generally lower HP growth means that they are quite vulnerable in the front. Sprites ------- Contrary to common belief, Sprites in Class of Heroes do not excel in magic stats so much as they do in Agility and Luck, which makes them good choices for Thieves and other Agility-based majors. Their HP growth is terrible, and thus, they should never get the chance to see the front row of the battlefield. Their magic stats are not so low that they cannot take on magical majors without difficulty however, so the thought of using a Sprite as a Devout, Wizard or Cleric should not be discouraged. Similarly to Erdgeists, Sprites also have the Levitate ability, so shock tiles are no threat to Sprites (Note that there are shock walls though). Felpiers -------- Felpiers gain a fair amount of HP throughout their leveling process, but not nearly as much as Drakes. Their more balanced stats make them ideal choices for hybrid majors such as the Samurai and may even be quite successful for Agility-based majors such as the Ninja and Kunoichi, or even a Thief. Drakes ------ Drakes take on the role of the typical warrior type in Class of Heroes. They excel at Strength and Vitality, but have terrible magic stats (i.e. Faith and Wisdom) and their Agility and Luck are rather poor. Essentially, what this means is with good armour and weapons, Drakes can be a force to be reckoned with. To top it off, they have a Breath ability which helps them get rid of monsters that don't die easily by physical attacks. Diablons -------- Diablons share the same sort of HP growth as Dwarves, making them excellent choices in the front row. Although their initial Vitality is the same as the Felpier, Diablons gain more HP than Felpiers. Their increased Wisdom over Felpiers may make them more suitable characters for offensive magic majors such as Wizards and Samurai. Similarly to Drakes, Diablons also have the Breath ability, which could possibly make Diablons second in line as the best warrior race. Weapons can take care of most monsters, while the Breath ability can take care of magical and ghost type monsters. Celestian --------- Their high Faith makes Celestians the ideal choice for healing majors such as the Devout and the Cleric. Their HP growth is close to that of the Elves and Halflings, which makes them rather questionable for front row usage. 12. MAJORS -- INDIVIDUAL ANALYSIS [MIN] =============================================================================== Warrior ------- Warriors excel in the use of melee weapons. Anything there is to say about the Warrior, you probably already know. They are the backbone of the party and its a very highly recommended idea to have one in your party at least during the beginning when your party is low in level since Warriors are the quickest to level up. Wizard ------ Wizards gets full access to black magic and gets a special ability to increase its effect. Magic is great because, if used properly, it can deal a lot of damage to its targets. At the same time, however, magic usage is highly restrictive. You can only use magic in any level a maximum of 9 times. In other words, you can only cast up to 63 times before you need to recover MP. Another thing to watch out for are Anti-Magic Zones in the dungeons. Anti-Magic Zones make it so that existing spell effects die out prematurely, and also restricts spells from being cast. Devout ------ Devouts are the number one type of healers. Not only do they get full access to white magic, they also learn an ability called MP Stroll, which allows them to recover 1 MP every 100 - Level steps (with a minimum of 10 steps). This ability allows Devouts to keep casting white magic without too much concern for recovery. Thief ----- Thieves are the best at what they do, which is basically any thief-related abilities, such as picking locks, disarming traps and stealing. Thieves are a must have even when considering other jobs that have these abilities. They have them, but they aren't as good at doing them. Cleric ------ Clerics are masters of both white and black magic, but without the bonuses that the Wizard and Devout receive. However, what Clerics do get that the others do not is the ability to appraise items and no major can beat a Cleric at doing so. Clerics are, in my opinion, must haves. The ability to appraise will save millions of gold by the end of the game since everything you find in the dungeons need to be appraised. Backing them up with a Wizard will help provide additional black magic for the party. Keep in mind that you don't have to bring a Cleric with you to appraise the items. You could make disposable Clerics back at Particus so that if one gets stuck with Fear, you can just create another to take its place. Then just expel the one that got the Fear status. Alternatively, you can cast such spells as Calm on the character to remove the status ailment. Evoker ------ Evokers are a unique major in that their spells do not deal damage directly like white, black and even psychic magic. Rather, Evokers call monsters to do the fighting for them. The ability to summon these monsters does not come from leveling up like magic does either. It must be obtained in the dungeons. To help assist Evokers, they also learn a bit of psychic magic. Ranger ------ Rangers provide physical support from the back. Aside from that, there's not really anything earth-shattering to talk about. They are perhaps one of the least needed majors in a party. They do learn an ability that attempts to one-shot enemies though and they also learn a bit of psychic magic. Alchemist --------- Alchemists provide alchemical services on the battlefield, which can be quite useful if you're spending the time to appraise everything that you find before returning to Particus. Alchemists learn some psychic abilities to help make them somewhat more useful. In my opinion, I would avoid the Alchemist. It doesn't really serve any grand purpose on the battlefield and it's the slowest major to level up. They learn an ability to use all of the same item in stock at once, but that sounds more like throwing items out the door to me. I can't recall a time where I actually needed to use more than 1 item during a round. They also get an ability that increases the chances of getting items, which may help to get some rare items, but that also means more junk items. Personally, I find myself finding enough items as is without an Alchemist. Psychicer --------- Psychicers have full access to psychic magic and learn an ability that allows them to fight an enemy anywhere from anywhere, making them a good back support major. Monk ---- Monks are masters of unarmed combat. They also gain an ability that increases their evade rate naturally. However, equipping armour will degrade this ability, so it can be troublesome to determine whether it's better to rely on keeping the evade rate high or increasing its defense with armour. I've never been a fan of using characters bare, but I suppose it does save on resources. Samurai ------- The Samurai is a hybrid major of physical and magical attacks. Simply put, think of a Warrior with the ability to learn 2 black magic spells at each level of magic. Samurai are great to have when facing large crowds, especially if the larger numbers are in front. The Samurai learns an ability that can attack all of the enemies in a group, but only the group closest to the party. Valkyrie -------- The Valkyrie is a hybrid major of physical attacks and white magic that is only available to females. The Valkyrie is a daring major, in that its ability tries to deal a powerful blow to an enemy at the expense of abandoning its defense. It's a great ability to use so long as all of the enemies are focused on attacking the rest of the party, but a hit could mean a devastating blow to the Valkyrie. Paladin ------- Paladins are, like Valkyries, a mix of a Warrior and a Devout, but is only available to males. Paladins (and Valkyries) learn some white magic, but do not ever get full access. Paladins are best made to act as meat shields, as they learn a Cover ability which causes them to try to protect other team members. In my opinion, Paladins don't really offer much more than what other majors already provide. Plus, Paladins take much longer to level up than most other majors that can provide those services. Kunoichi -------- The Kunoichi is a hybrid major of physical attacks and psychic abilities and is only available to females. Similarly to other hybrids, the Kunoichi does not get full access to these abilities and only learns a subset of them. Kunoichi get a special ability that allow them to confuse an enemy. Kunoichi also get the abilities of Thieves, but be warned that they are not as successful at these tasks as a Thief. Ninja ----- The Ninja is essentially the Kunoichi with a different special ability and is only available to males. Rather than dealing high damage and confusing enemies, the Ninja tries to one-shot enemies, or, in other words, kill them in one hit. 13. MAJORS -- EXPERIENCE [MXP] =============================================================================== Another area where Class of Heroes differs from most typical RPGs is in the way that characters level up. Rather than set amounts of experience per level for all characters, each major requires a different amount of experience to get to the next level. Due to this, players will inevitably find characters at different levels early on and throughout the game until everyone starts reaching level 99. Warrior ------- Lv Current Total Lv Current Total 2 400 400 51 260,100 4,552,500 3 900 1,300 52 270,400 4,822,900 4 1,600 2,900 53 280,900 5,103,800 5 2,500 5,400 54 291,600 5,395,400 6 3,600 9,000 55 302,500 5,697,900 7 4,900 13,900 56 313,600 6,011,500 8 6,400 20,300 57 324,900 6,336,400 9 8,100 28,400 58 336,400 6,672,800 10 10,000 38,400 59 348,100 7,020,900 11 12,100 50,500 60 360,000 7,380,900 12 14,400 64,900 61 372,100 7,753,000 13 16,900 81,800 62 384,400 8,137,400 14 19,600 101,400 63 396,900 8,534,300 15 22,500 123,900 64 409,600 8,943,900 16 25,600 149,500 65 422,500 9,366,400 17 28,900 178,400 66 435,600 9,802,000 18 32,400 210,800 67 448,900 10,250,900 19 36,100 246,900 68 462,400 10,713,300 20 40,000 286,900 69 476,100 11,189,400 21 44,100 331,000 70 490,000 11,679,400 22 48,400 379,400 71 504,100 12,183,500 23 52,900 432,300 72 518,400 12,701,900 24 57,600 489,900 73 532,900 13,234,800 25 62,500 552,400 74 547,600 13,782,400 26 67,600 620,000 75 562,500 14,344,900 27 72,900 692,900 76 577,600 14,922,500 28 78,400 771,300 77 592,900 15,515,400 29 84,100 855,400 78 608,400 16,123,800 30 90,000 945,400 79 624,100 16,747,900 31 96,100 1,041,500 80 640,000 17,387,900 32 102,400 1,143,900 81 656,100 18,044,000 33 108,900 1,252,800 82 672,400 18,716,400 34 115,600 1,368,400 83 688,900 19,405,300 35 122,500 1,490,900 84 705,600 20,110,900 36 129,600 1,620,500 85 722,500 20,833,400 37 136,900 1,757,400 86 739,600 21,573,000 38 144,400 1,901,800 87 756,900 22,329,900 39 152,100 2,053,900 88 774,400 23,104,300 40 160,000 2,213,900 89 792,100 23,896,400 41 168,100 2,382,000 90 810,000 24,706,400 42 176,400 2,558,400 91 828,100 25,534,500 43 184,900 2,743,300 92 846,400 26,380,900 44 193,600 2,936,900 93 864,900 27,245,800 45 202,500 3,139,400 94 883,600 28,129,400 46 211,600 3,351,000 95 902,500 29,031,900 47 220,900 3,571,900 96 921,600 29,953,500 48 230,400 3,802,300 97 940,900 30,894,400 49 240,100 4,042,400 98 960,400 31,854,800 50 250,000 4,292,400 99 980,100 32,834,900 Wizard, Devout -------------- Lv Current Total Lv Current Total 2 440 440 51 286,110 5,007,750 3 990 1,430 52 297,440 5,305,190 4 1,760 3,190 53 308,990 5,614,180 5 2,750 5,940 54 320,760 5,934,940 6 3,960 9,900 55 332,750 6,267,690 7 5,390 15,290 56 344,960 6,612,650 8 7,040 22,330 57 357,390 6,970,040 9 8,910 31,240 58 370,040 7,340,080 10 11,000 42,240 59 382,910 7,722,990 11 13,310 55,550 60 396,000 8,118,990 12 15,840 71,390 61 409,310 8,528,300 13 18,590 89,980 62 422,840 8,951,140 14 21,560 111,540 63 436,590 9,387,730 15 24,750 136,290 64 450,560 9,838,290 16 28,160 164,450 65 464,750 10,303,040 17 31,790 196,240 66 479,160 10,782,200 18 35,640 231,880 67 493,790 11,275,990 19 39,710 271,590 68 508,640 11,784,630 20 44,000 315,590 69 523,710 12,308,340 21 48,510 364,100 70 539,000 12,847,340 22 53,240 417,340 71 554,510 13,401,850 23 58,190 475,530 72 570,240 13,972,090 24 63,360 538,890 73 586,190 14,558,280 25 68,750 607,640 74 602,360 15,160,640 26 74,360 682,000 75 618,750 15,779,390 27 80,190 762,190 76 635,360 16,414,750 28 86,240 848,430 77 652,190 17,066,940 29 92,510 940,940 78 669,240 17,736,180 30 99,000 1,039,940 79 686,510 18,422,690 31 105,710 1,145,650 80 704,000 19,126,690 32 112,640 1,258,290 81 721,710 19,848,400 33 119,790 1,378,080 82 739,640 20,588,040 34 127,160 1,505,240 83 757,790 21,345,830 35 134,750 1,639,990 84 776,160 22,121,990 36 142,560 1,782,550 85 794,750 22,916,740 37 150,590 1,933,140 86 813,560 23,730,300 38 158,840 2,091,980 87 832,590 24,562,890 39 167,310 2,259,290 88 851,840 25,414,730 40 176,000 2,435,290 89 871,310 26,286,040 41 184,910 2,620,200 90 891,000 27,177,040 42 194,040 2,814,240 91 910,910 28,087,950 43 203,390 3,017,630 92 931,040 29,018,990 44 212,960 3,230,590 93 951,390 29,970,380 45 222,750 3,453,340 94 971,960 30,942,340 46 232,760 3,686,100 95 992,750 31,935,090 47 242,990 3,929,090 96 1,013,760 32,948,850 48 253,440 4,182,530 97 1,034,990 33,983,840 49 264,110 4,446,640 98 1,056,440 35,040,280 50 275,000 4,721,640 99 1,078,110 36,118,390 Thief ----- Lv Current Total Lv Current Total 2 480 480 51 312,120 5,463,000 3 1,080 1,560 52 324,480 5,787,480 4 1,920 3,480 53 337,080 6,124,560 5 3,000 6,480 54 349,920 6,474,480 6 4,320 10,800 55 363,000 6,837,480 7 5,880 16,680 56 376,320 7,213,800 8 7,680 24,360 57 389,880 7,603,680 9 9,720 34,080 58 403,680 8,007,360 10 12,000 46,080 59 417,720 8,425,080 11 14,520 60,600 60 432,000 8,857,080 12 17,280 77,880 61 446,520 9,303,600 13 20,280 98,160 62 461,280 9,764,880 14 23,520 121,680 63 476,280 10,241,160 15 27,000 148,680 64 491,520 10,732,680 16 30,720 179,400 65 507,000 11,239,680 17 34,680 214,080 66 522,720 11,762,400 18 38,880 252,960 67 538,680 12,301,080 19 43,320 296,280 68 554,880 12,855,960 20 48,000 344,280 69 571,320 13,427,280 21 52,920 397,200 70 588,000 14,015,280 22 58,080 455,280 71 604,920 14,620,200 23 63,480 518,760 72 622,080 15,242,280 24 69,120 587,880 73 639,480 15,881,760 25 75,000 662,880 74 657,120 16,538,880 26 81,120 744,000 75 675,000 17,213,880 27 87,480 831,480 76 693,120 17,907,000 28 94,080 925,560 77 711,480 18,618,480 29 100,920 1,026,480 78 730,080 19,348,560 30 108,000 1,134,480 79 748,920 20,097,480
31  115,320    1,249,800       80  768,000    20,865,480
32  122,880    1,372,680       81  787,320    21,652,800
33  130,680    1,503,360       82  806,880    22,459,680
34  138,720    1,642,080       83  826,680    23,286,360
35  147,000    1,789,080       84  846,720    24,133,080
36  155,520    1,944,600       85  867,000    25,000,080
37  164,280    2,108,880       86  887,520    25,887,600
38  173,280    2,282,160       87  908,280    26,795,880
39  182,520    2,464,680       88  929,280    27,725,160
40  192,000    2,656,680       89  950,520    28,675,680
41  201,720    2,858,400       90  972,000    29,647,680
42  211,680    3,070,080       91  993,720    30,641,400
43  221,880    3,291,960       92  1,015,680  31,657,080
44  232,320    3,524,280       93  1,037,880  32,694,960
45  243,000    3,767,280       94  1,060,320  33,755,280
46  253,920    4,021,200       95  1,083,000  34,838,280
47  265,080    4,286,280       96  1,105,920  35,944,200
48  276,480    4,562,760       97  1,129,080  37,073,280
49  288,120    4,850,880       98  1,152,480  38,225,760
50  300,000    5,150,880       99  1,176,120  39,401,880

Cleric, Evoker
--------------
Lv  Current    Total           Lv  Current    Total
2   520        520             51  338,130    5,918,250
3   1,170      1,690           52  351,520    6,269,770
4   2,080      3,770           53  365,170    6,634,940
5   3,250      7,020           54  379,080    7,014,020
6   4,680      11,700          55  393,250    7,407,270
7   6,370      18,070          56  407,680    7,814,950
8   8,320      26,390          57  422,370    8,237,320
9   10,530     36,920          58  437,320    8,674,640
10  13,000     49,920          59  452,530    9,127,170
11  15,730     65,650          60  468,000    9,595,170
12  18,720     84,370          61  483,730    10,078,900
13  21,970     106,340         62  499,720    10,578,620
14  25,480     131,820         63  515,970    11,094,590
15  29,250     161,070         64  532,480    11,627,070
16  33,280     194,350         65  549,250    12,176,320
17  37,570     231,920         66  566,280    12,742,600
18  42,120     274,040         67  583,570    13,326,170
19  46,930     320,970         68  601,120    13,927,290
20  52,000     372,970         69  618,930    14,546,220
21  57,330     430,300         70  637,000    15,183,220
22  62,920     493,220         71  655,330    15,838,550
23  68,770     561,990         72  673,920    16,512,470
24  74,880     636,870         73  692,770    17,205,240
25  81,250     718,120         74  711,880    17,917,120
26  87,880     806,000         75  731,250    18,648,370
27  94,770     900,770         76  750,880    19,399,250
28  101,920    1,002,690       77  770,770    20,170,020
29  109,330    1,112,020       78  790,920    20,960,940
30  117,000    1,229,020       79  811,330    21,772,270
31  124,930    1,353,950       80  832,000    22,604,270
32  133,120    1,487,070       81  852,930    23,457,200
33  141,570    1,628,640       82  874,120    24,331,320
34  150,280    1,778,920       83  895,570    25,226,890
35  159,250    1,938,170       84  917,280    26,144,170
36  168,480    2,106,650       85  939,250    27,083,420
37  177,970    2,284,620       86  961,480    28,044,900
38  187,720    2,472,340       87  983,970    29,028,870
39  197,730    2,670,070       88  1,006,720  30,035,590
40  208,000    2,878,070       89  1,029,730  31,065,320
41  218,530    3,096,600       90  1,053,000  32,118,320
42  229,320    3,325,920       91  1,076,530  33,194,850
43  240,370    3,566,290       92  1,100,320  34,295,170
44  251,680    3,817,970       93  1,124,370  35,419,540
45  263,250    4,081,220       94  1,148,680  36,568,220
46  275,080    4,356,300       95  1,173,250  37,741,470
47  287,170    4,643,470       96  1,198,080  38,939,550
48  299,520    4,942,990       97  1,223,170  40,162,720
49  312,130    5,255,120       98  1,248,520  41,411,240
50  325,000    5,580,120       99  1,274,130  42,685,370

Ranger, Psychicer
-----------------
Lv  Current    Total           Lv  Current    Total
2   560        560             51  364,140    6,373,500
3   1,260      1,820           52  378,560    6,752,060
4   2,240      4,060           53  393,260    7,145,320
5   3,500      7,560           54  408,240    7,553,560
6   5,040      12,600          55  423,500    7,977,060
7   6,860      19,460          56  439,040    8,416,100
8   8,960      28,420          57  454,860    8,870,960
9   11,340     39,760          58  470,960    9,341,920
10  14,000     53,760          59  487,340    9,829,260
11  16,940     70,700          60  504,000    10,333,260
12  20,160     90,860          61  520,940    10,854,200
13  23,660     114,520         62  538,160    11,392,360
14  27,440     141,960         63  555,660    11,948,020
15  31,500     173,460         64  573,440    12,521,460
16  35,840     209,300         65  591,500    13,112,960
17  40,460     249,760         66  609,840    13,722,800
18  45,360     295,120         67  628,460    14,351,260
19  50,540     345,660         68  647,360    14,998,620
20  56,000     401,660         69  666,540    15,665,160
21  61,740     463,400         70  686,000    16,351,160
22  67,760     531,160         71  705,740    17,056,900
23  74,060     605,220         72  725,760    17,782,660
24  80,640     685,860         73  746,060    18,528,720
25  87,500     773,360         74  766,640    19,295,360
26  94,640     868,000         75  787,500    20,082,860
27  102,060    970,060         76  808,640    20,891,500
28  109,760    1,079,820       77  830,060    21,721,560
29  117,740    1,197,560       78  851,760    22,573,320
30  126,000    1,323,560       79  873,740    23,447,060
31  134,540    1,458,100       80  896,000    24,343,060
32  143,360    1,601,460       81  918,540    25,261,600
33  152,460    1,753,920       82  941,360    26,202,960
34  161,840    1,915,760       83  964,460    27,167,420
35  171,500    2,087,260       84  987,840    28,155,260
36  181,440    2,268,700       85  1,011,500  29,166,760
37  191,660    2,460,360       86  1,035,440  30,202,200
38  202,160    2,662,520       87  1,059,660  31,261,860
39  212,940    2,875,460       88  1,084,160  32,346,020
40  224,000    3,099,460       89  1,108,940  33,454,960
41  235,340    3,334,800       90  1,134,000  34,588,960
42  246,960    3,581,760       91  1,159,340  35,748,300
43  258,860    3,840,620       92  1,184,960  36,933,260
44  271,040    4,111,660       93  1,210,860  38,144,120
45  283,500    4,395,160       94  1,237,040  39,381,160
46  296,240    4,691,400       95  1,263,500  40,644,660
47  309,260    5,000,660       96  1,290,240  41,934,900
48  322,560    5,323,220       97  1,317,260  43,252,160
49  336,140    5,659,360       98  1,344,560  44,596,720
50  350,000    6,009,360       99  1,372,140  45,968,860

Alchemist
---------
Lv  Current    Total           Lv  Current    Total
2   800        800             51  520,200    9,105,000
3   1,800      2,600           52  540,800    9,645,800
4   3,200      5,800           53  561,800    10,207,600
5   5,000      10,800          54  583,200    10,790,800
6   7,200      18,000          55  605,000    11,395,800
7   9,800      27,800          56  627,200    12,023,000
8   12,800     40,600          57  649,800    12,672,800
9   16,200     56,800          58  672,800    13,345,600
10  20,000     76,800          59  696,200    14,041,800
11  24,200     101,000         60  720,000    14,761,800
12  28,800     129,800         61  744,200    15,506,000
13  33,800     163,600         62  768,800    16,274,800
14  39,200     202,800         63  793,800    17,068,600
15  45,000     247,800         64  819,200    17,887,800
16  51,200     299,000         65  845,000    18,732,800
17  57,800     356,800         66  871,200    19,604,000
18  64,800     421,600         67  897,800    20,501,800
19  72,200     493,800         68  924,800    21,426,600
20  80,000     573,800         69  952,200    22,378,800
21  88,200     662,000         70  980,000    23,358,800
22  96,800     758,800         71  1,008,200  24,367,000
23  105,800    864,600         72  1,036,800  25,403,800
24  115,200    979,800         73  1,065,800  26,469,600
25  125,000    1,104,800       74  1,095,200  27,564,800
26  135,200    1,240,000       75  1,125,000  28,689,800
27  145,800    1,385,800       76  1,155,200  29,845,000
28  156,800    1,542,600       77  1,185,800  31,030,800
29  168,200    1,710,800       78  1,216,800  32,247,600
30  180,000    1,890,800       79  1,248,200  33,495,800
31  192,200    2,083,000       80  1,280,000  34,775,800
32  204,800    2,287,800       81  1,312,200  36,088,000
33  217,800    2,505,600       82  1,344,800  37,432,800
34  231,200    2,736,800       83  1,377,800  38,810,600
35  245,000    2,981,800       84  1,411,200  40,221,800
36  259,200    3,241,000       85  1,445,000  41,666,800
37  273,800    3,514,800       86  1,479,200  43,146,000
38  288,800    3,803,600       87  1,513,800  44,659,800
39  304,200    4,107,800       88  1,548,800  46,208,600
40  320,000    4,427,800       89  1,584,200  47,792,800
41  336,200    4,764,000       90  1,620,000  49,412,800
42  352,800    5,116,800       91  1,656,200  51,069,000
43  369,800    5,486,600       92  1,692,800  52,761,800
44  387,200    5,873,800       93  1,729,800  54,491,600
45  405,000    6,278,800       94  1,767,200  56,258,800
46  423,200    6,702,000       95  1,805,000  58,063,800
47  441,800    7,143,800       96  1,843,200  59,907,000
48  460,800    7,604,600       97  1,881,800  61,788,800
49  480,200    8,084,800       98  1,920,800  63,709,600
50  500,000    8,584,800       99  1,960,200  65,669,800

Monk, Samurai
-------------
Lv  Current    Total           Lv  Current    Total
2   600        600             51  390,150    6,828,750
3   1,350      1,950           52  405,600    7,234,350
4   2,400      4,350           53  421,350    7,655,700
5   3,750      8,100           54  437,400    8,093,100
6   5,400      13,500          55  453,750    8,546,850
7   7,350      20,850          56  470,400    9,017,250
8   9,600      30,450          57  487,350    9,504,600
9   12,150     42,600          58  504,600    10,009,200
10  15,000     57,600          59  522,150    10,531,350
11  18,150     75,750          60  540,000    11,071,350
12  21,600     97,350          61  558,150    11,629,500
13  25,350     122,700         62  576,600    12,206,100
14  29,400     152,100         63  595,350    12,801,450
15  33,750     185,850         64  614,400    13,415,850
16  38,400     224,250         65  633,750    14,049,600
17  43,350     267,600         66  653,400    14,703,000
18  48,600     316,200         67  673,350    15,376,350
19  54,150     370,350         68  693,600    16,069,950
20  60,000     430,350         69  714,150    16,784,100
21  66,150     496,500         70  735,000    17,519,100
22  72,600     569,100         71  756,150    18,275,250
23  79,350     648,450         72  777,600    19,052,850
24  86,400     734,850         73  799,350    19,852,200
25  93,750     828,600         74  821,400    20,673,600
26  101,400    930,000         75  843,750    21,517,350
27  109,350    1,039,350       76  866,400    22,383,750
28  117,600    1,156,950       77  889,350    23,273,100
29  126,150    1,283,100       78  912,600    24,185,700
30  135,000    1,418,100       79  936,150    25,121,850
31  144,150    1,562,250       80  960,000    26,081,850
32  153,600    1,715,850       81  984,150    27,066,000
33  163,350    1,879,200       82  1,008,600  28,074,600
34  173,400    2,052,600       83  1,033,350  29,107,950
35  183,750    2,236,350       84  1,058,400  30,166,350
36  194,400    2,430,750       85  1,083,750  31,250,100
37  205,350    2,636,100       86  1,109,400  32,359,500
38  216,600    2,852,700       87  1,135,350  33,494,850
39  228,150    3,080,850       88  1,161,600  34,656,450
40  240,000    3,320,850       89  1,188,150  35,844,600
41  252,150    3,573,000       90  1,215,000  37,059,600
42  264,600    3,837,600       91  1,242,150  38,301,750
43  277,350    4,114,950       92  1,269,600  39,571,350
44  290,400    4,405,350       93  1,297,350  40,868,700
45  303,750    4,709,100       94  1,325,400  42,194,100
46  317,400    5,026,500       95  1,353,750  43,547,850
47  331,350    5,357,850       96  1,382,400  44,930,250
48  345,600    5,703,450       97  1,411,350  46,341,600
49  360,150    6,063,600       98  1,440,600  47,782,200
50  375,000    6,438,600       99  1,470,150  49,252,350

Valkyrie
--------
Lv  Current    Total           Lv  Current    Total
2   640        640             51  416,160    7,284,000
3   1,440      2,080           52  432,640    7,716,640
4   2,560      4,640           53  449,440    8,166,080
5   4,000      8,640           54  466,560    8,632,640
6   5,760      14,400          55  484,000    9,116,640
7   7,840      22,240          56  501,760    9,618,400
8   10,240     32,480          57  519,840    10,138,240
9   12,960     45,440          58  538,240    10,676,480
10  16,000     61,440          59  556,960    11,233,440
11  19,360     80,800          60  576,000    11,809,440
12  23,040     103,840         61  595,360    12,404,800
13  27,040     130,880         62  615,040    13,019,840
14  31,360     162,240         63  635,040    13,654,880
15  36,000     198,240         64  655,360    14,310,240
16  40,960     239,200         65  676,000    14,986,240
17  46,240     285,440         66  696,960    15,683,200
18  51,840     337,280         67  718,240    16,401,440
19  57,760     395,040         68  739,840    17,141,280
20  64,000     459,040         69  761,760    17,903,040
21  70,560     529,600         70  784,000    18,687,040
22  77,440     607,040         71  806,560    19,493,600
23  84,640     691,680         72  829,440    20,323,040
24  92,160     783,840         73  852,640    21,175,680
25  100,000    883,840         74  876,160    22,051,840
26  108,160    992,000         75  900,000    22,951,840
27  116,640    1,108,640       76  924,160    23,876,000
28  125,440    1,234,080       77  948,640    24,824,640
29  134,560    1,368,640       78  973,440    25,798,080
30  144,000    1,512,640       79  998,560    26,796,640
31  153,760    1,666,400       80  1,024,000  27,820,640
32  163,840    1,830,240       81  1,049,760  28,870,400
33  174,240    2,004,480       82  1,075,840  29,946,240
34  184,960    2,189,440       83  1,102,240  31,048,480
35  196,000    2,385,440       84  1,128,960  32,177,440
36  207,360    2,592,800       85  1,156,000  33,333,440
37  219,040    2,811,840       86  1,183,360  34,516,800
38  231,040    3,042,880       87  1,211,040  35,727,840
39  243,360    3,286,240       88  1,239,040  36,966,880
40  256,000    3,542,240       89  1,267,360  38,234,240
41  268,960    3,811,200       90  1,296,000  39,530,240
42  282,240    4,093,440       91  1,324,960  40,855,200
43  295,840    4,389,280       92  1,354,240  42,209,440
44  309,760    4,699,040       93  1,383,840  43,593,280
45  324,000    5,023,040       94  1,413,760  45,007,040
46  338,560    5,361,600       95  1,444,000  46,451,040
47  353,440    5,715,040       96  1,474,560  47,925,600
48  368,640    6,083,680       97  1,505,440  49,431,040
49  384,160    6,467,840       98  1,536,640  50,967,680
50  400,000    6,867,840       99  1,568,160  52,535,840

Paladin
-------
Lv  Current    Total           Lv  Current    Total
2   680        680             51  442,170    7,739,250
3   1,530      2,210           52  459,680    8,198,930
4   2,720      4,930           53  477,530    8,676,460
5   4,250      9,180           54  495,720    9,172,180
6   6,120      15,300          55  514,250    9,686,430
7   8,330      23,630          56  533,120    10,219,550
8   10,880     34,510          57  552,330    10,771,880
9   13,770     48,280          58  571,880    11,343,760
10  17,000     65,280          59  591,770    11,935,530
11  20,570     85,850          60  612,000    12,547,530
12  24,480     110,330         61  632,570    13,180,100
13  28,730     139,060         62  653,480    13,833,580
14  33,320     172,380         63  674,730    14,508,310
15  38,250     210,630         64  696,320    15,204,630
16  43,520     254,150         65  718,250    15,922,880
17  49,130     303,280         66  740,520    16,663,400
18  55,080     358,360         67  763,130    17,426,530
19  61,370     419,730         68  786,080    18,212,610
20  68,000     487,730         69  809,370    19,021,980
21  74,970     562,700         70  833,000    19,854,980
22  82,280     644,980         71  856,970    20,711,950
23  89,930     734,910         72  881,280    21,593,230
24  97,920     832,830         73  905,930    22,499,160
25  106,250    939,080         74  930,920    23,430,080
26  114,920    1,054,000       75  956,250    24,386,330
27  123,930    1,177,930       76  981,920    25,368,250
28  133,280    1,311,210       77  1,007,930  26,376,180
29  142,970    1,454,180       78  1,034,280  27,410,460
30  153,000    1,607,180       79  1,060,970  28,471,430
31  163,370    1,770,550       80  1,088,000  29,559,430
32  174,080    1,944,630       81  1,115,370  30,674,800
33  185,130    2,129,760       82  1,143,080  31,817,880
34  196,520    2,326,280       83  1,171,130  32,989,010
35  208,250    2,534,530       84  1,199,520  34,188,530
36  220,320    2,754,850       85  1,228,250  35,416,780
37  232,730    2,987,580       86  1,257,320  36,674,100
38  245,480    3,233,060       87  1,286,730  37,960,830
39  258,570    3,491,630       88  1,316,480  39,277,310
40  272,000    3,763,630       89  1,346,570  40,623,880
41  285,770    4,049,400       90  1,377,000  42,000,880
42  299,880    4,349,280       91  1,407,770  43,408,650
43  314,330    4,663,610       92  1,438,880  44,847,530
44  329,120    4,992,730       93  1,470,330  46,317,860
45  344,250    5,336,980       94  1,502,120  47,819,980
46  359,720    5,696,700       95  1,534,250  49,354,230
47  375,530    6,072,230       96  1,566,720  50,920,950
48  391,680    6,463,910       97  1,599,530  52,520,480
49  408,170    6,872,080       98  1,632,680  54,153,160
50  425,000    7,297,080       99  1,666,170  55,819,330

Kunoichi
--------
Lv  Current    Total           Lv  Current    Total
2   720        720             51  468,180    8,194,500
3   1,620      2,340           52  486,720    8,681,220
4   2,880      5,220           53  505,620    9,186,840
5   4,500      9,720           54  524,880    9,711,720
6   6,480      16,200          55  544,500    10,256,220
7   8,820      25,020          56  564,480    10,820,700
8   11,520     36,540          57  584,820    11,405,520
9   14,580     51,120          58  605,520    12,011,040
10  18,000     69,120          59  626,580    12,637,620
11  21,780     90,900          60  648,000    13,285,620
12  25,920     116,820         61  669,780    13,955,400
13  30,420     147,240         62  691,920    14,647,320
14  35,280     182,520         63  714,420    15,361,740
15  40,500     223,020         64  737,280    16,099,020
16  46,080     269,100         65  760,500    16,859,520
17  52,020     321,120         66  784,080    17,643,600
18  58,320     379,440         67  808,020    18,451,620
19  64,980     444,420         68  832,320    19,283,940
20  72,000     516,420         69  856,980    20,140,920
21  79,380     595,800         70  882,000    21,022,920
22  87,120     682,920         71  907,380    21,930,300
23  95,220     778,140         72  933,120    22,863,420
24  103,680    881,820         73  959,220    23,822,640
25  112,500    994,320         74  985,680    24,808,320
26  121,680    1,116,000       75  1,012,500  25,820,820
27  131,220    1,247,220       76  1,039,680  26,860,500
28  141,120    1,388,340       77  1,067,220  27,927,720
29  151,380    1,539,720       78  1,095,120  29,022,840
30  162,000    1,701,720       79  1,123,380  30,146,220
31  172,980    1,874,700       80  1,152,000  31,298,220
32  184,320    2,059,020       81  1,180,980  32,479,200
33  196,020    2,255,040       82  1,210,320  33,689,520
34  208,080    2,463,120       83  1,240,020  34,929,540
35  220,500    2,683,620       84  1,270,080  36,199,620
36  233,280    2,916,900       85  1,300,500  37,500,120
37  246,420    3,163,320       86  1,331,280  38,831,400
38  259,920    3,423,240       87  1,362,420  40,193,820
39  273,780    3,697,020       88  1,393,920  41,587,740
40  288,000    3,985,020       89  1,425,780  43,013,520
41  302,580    4,287,600       90  1,458,000  44,471,520
42  317,520    4,605,120       91  1,490,580  45,962,100
43  332,820    4,937,940       92  1,523,520  47,485,620
44  348,480    5,286,420       93  1,556,820  49,042,440
45  364,500    5,650,920       94  1,590,480  50,632,920
46  380,880    6,031,800       95  1,624,500  52,257,420
47  397,620    6,429,420       96  1,658,880  53,916,300
48  414,720    6,844,140       97  1,693,620  55,609,920
49  432,180    7,276,320       98  1,728,720  57,338,640
50  450,000    7,726,320       99  1,764,180  59,102,820

Ninja
-----
Lv  Current    Total           Lv  Current    Total
2   760        760             51  494,190    8,649,750
3   1,710      2,470           52  513,760    9,163,510
4   3,040      5,510           53  533,710    9,697,220
5   4,750      10,260          54  554,040    10,251,260
6   6,840      17,100          55  574,750    10,826,010
7   9,310      26,410          56  595,840    11,421,850
8   12,160     38,570          57  617,310    12,039,160
9   15,390     53,960          58  639,160    12,678,320
10  19,000     72,960          59  661,390    13,339,710
11  22,990     95,950          60  684,000    14,023,710
12  27,360     123,310         61  706,990    14,730,700
13  32,110     155,420         62  730,360    15,461,060
14  37,240     192,660         63  754,110    16,215,170
15  42,750     235,410         64  778,240    16,993,410
16  48,640     284,050         65  802,750    17,796,160
17  54,910     338,960         66  827,640    18,623,800
18  61,560     400,520         67  852,910    19,476,710
19  68,590     469,110         68  878,560    20,355,270
20  76,000     545,110         69  904,590    21,259,860
21  83,790     628,900         70  931,000    22,190,860
22  91,960     720,860         71  957,790    23,148,650
23  100,510    821,370         72  984,960    24,133,610
24  109,440    930,810         73  1,012,510  25,146,120
25  118,750    1,049,560       74  1,040,440  26,186,560
26  128,440    1,178,000       75  1,068,750  27,255,310
27  138,510    1,316,510       76  1,097,440  28,352,750
28  148,960    1,465,470       77  1,126,510  29,479,260
29  159,790    1,625,260       78  1,155,960  30,635,220
30  171,000    1,796,260       79  1,185,790  31,821,010
31  182,590    1,978,850       80  1,216,000  33,037,010
32  194,560    2,173,410       81  1,246,590  34,283,600
33  206,910    2,380,320       82  1,277,560  35,561,160
34  219,640    2,599,960       83  1,308,910  36,870,070
35  232,750    2,832,710       84  1,340,640  38,210,710
36  246,240    3,078,950       85  1,372,750  39,583,460
37  260,110    3,339,060       86  1,405,240  40,988,700
38  274,360    3,613,420       87  1,438,110  42,426,810
39  288,990    3,902,410       88  1,471,360  43,898,170
40  304,000    4,206,410       89  1,504,990  45,403,160
41  319,390    4,525,800       90  1,539,000  46,942,160
42  335,160    4,860,960       91  1,573,390  48,515,550
43  351,310    5,212,270       92  1,608,160  50,123,710
44  367,840    5,580,110       93  1,643,310  51,767,020
45  384,750    5,964,860       94  1,678,840  53,445,860
46  402,040    6,366,900       95  1,714,750  55,160,610
47  419,710    6,786,610       96  1,751,040  56,911,650
48  437,760    7,224,370       97  1,787,710  58,699,360
49  456,190    7,680,560       98  1,824,760  60,524,120
50  475,000    8,155,560       99  1,862,190  62,386,310



14. MAJORS -- EXPERIENCE (SUMMARY) [MXS]
===============================================================================

For those who are more mathematical and/or hate looking at charts, the current
experience required for any given level can be calculated with the following.

EXP required = Level ^ 2 * Class EXP factor


And to find the total EXP required:

Total EXP required = Class EXP factor (n * (n + 1) * (2n + 1) / 6 - 1)

That mess next to Class EXP factor is the sum of squares minus the square of 1,
which is 1 (since you don't need any experience to get to level 1), simplified.


Class Factor Table

Major      Factor              Major      Factor
-----      ------              -----      ------
Warrior    100                 Psychicer  140
Wizard     110                 Monk       150
Devout     110                 Samurai    150
Thief      120                 Valkyrie   160
Cleric     130                 Paladin    170
Evoker     130                 Kunoichi   180
Ranger     140                 Ninja      190
Alchemist  200



15. CREDITS AND THANKS [CRE]
===============================================================================

Big thanks goes to Atlus, Acquire and ZeroDiv for making this game, and making
it available to English players in a form that the greater population ENJOYS
Japanese games (i.e. English text, original Japanese voices), unlike MANY OTHER
localization companies... <_<

All information was gathered by me, Kazamu. Yes, including the EXP charts. I
didn't actually get every job up to level 99 though, so no, I'm not that bored.
I leveled up a Warrior through the Infirmary until I saw the pattern, then
tested a few other jobs and found the same pattern occurring.

Thanks to Light_lord for the tip on using Calm to recover Feared Clerics.

This guide was written by yours truly (Kazamu).



16. CONTACT INFO [CON]
===============================================================================

You can contact me by sending a message to Kazamu on GameSpot, or sending an
e-mail to Illusion.Subs@gmail.com