_---------------------------------------------_ | The Legend of Heroes III: Song of the Ocean | _---------------------------------------------_ Equipment and Collectibles List Version 1.1 Written by RandleHeart _-----------_ | Revisions | _-----------_ Version 1.1 03/17/2015 -Added Energy location. -Minor layout change for readability. Version 1.0 03/13/2015 -Guide completed and submitted. _-------------------_ | Table of Contents | _-------------------_ Frequently Asked Question ... [SO1] Weapon Compendium ........... [S02] Shield Compendium ........... [SO3] Armor Compendium ............ [SO4] Accessory Compendium ........ [SO5] Orb of Ocean ................ [SO6] Vermillion Orb .............. [SO7] Moonlight Orb ............... [SO8] Sonomemory .................. [SO9] Doll Knight ................. [SOA] "Fred" ...................... [SOB] History ..................... [SOC] Miscellaneous Reminder ...... [SOD] Legal Info .................. [LGI] Credits ..................... [CDT] _-------------------------------_ | Frequently Asked Question SO1 | _-------------------------------_ Q: What are the three games in this trilogy? A: The Legend of Heroes: A Tear of Vermillion The Legend of Heroes II: Prophecy of the Moonlight Witch The Legend of Heroes III: Song of the Ocean Q: Do I need to play the two other games to understand this game? A: No. However I recommend you to do so for full enjoyment and experience. Each game have several characters reappearing on another. Learning what happened to this character and whatnot is something to look forward to. ------------------------------------------------------------------------------ Q: What order should I play them? A: For gameplay ~ Moonlight Witch -> Vermillion -> Song of the Ocean For flow of events ~ Vermillion -> Song of the Ocean -> Moonlight Witch For date of release ~ Vermillion -> Moonlight Witch -> Song of the Ocean I recommend the first. The second is for chronological order. The third is self-explanatory. No matter which you choose is up to you but I really do recommend that you lastly play Song of the Ocean. ------------------------------------------------------------------------------ Q: Where can I find the special scenario? A: Examine any Tuning Fork you can find in various locations in Weltluna. ------------------------------------------------------------------------------ Q: How does the special scenario work? A: You are set in an alternate dimension which looks almost the same as Racos Palma. Recruit characters from its two predecessors. Beat battle instances. Repeat until completion. ------------------------------------------------------------------------------ Q: How can I start recruiting party members in the special scenario? A: Once you're inside the special scenario, talk to the leftmost Oracle. You're given a choice to load a gamesave from either "Prophecy of the Moonlight Witch" or "A Tear of Vermillion". When you achieve certain requirements, characters will be available on their designated area. For Vermillion characters, go to Baldus Church located at the north end. For Moonlight characters, go to Amdera Castle located at the lighthouse. For Vermillion characters, you have to beat battle instances from the middle Oracle. For Moonlight characters, you gain two every chapter. For Ocean characters, they're available once they've joined your party in the main game. ------------------------------------------------------------------------------ Q: Where I can find a gamesave of Vermillion or Moonlight? A: Either play them or download a gamesave online. I recommend the former. ------------------------------------------------------------------------------ Q: How can I edit my party in the special scenario? A: You can talk to the rightmost Oracle to edit your party. ------------------------------------------------------------------------------ Q: Which characters do I use to gain orbs? A: Use the characters you've recruited and talk to the middle Oracle to gain access to battle instances. You gain an orb once you beat the boss. Drop chance is "random". Each character gains a limited amount of orbs. You gain one orb per character per completion of an instance. More characters in your party, inactive or not, means more orbs per run. "Any" characters can work with "any" instance as long as that character has orbs you haven't obtained. A blue message will appear when you can no longer receive orbs using that character. The 1st instance is the best way to obtain orbs since its the fastest one you can finish. Vermillion characters will gain you Vermillion Orbs. Likewise, Moonlight Orbs can be obtained by Moonlight characters. Ocean characters, however, have none since you obtain them from the main game. ------------------------------------------------------------------------------ Q: How can I climb up the second floor of Amdera Castle? A: Bring someone Alfred knows preferably Jurio or Chris in your party. ------------------------------------------------------------------------------ Q: Where can I find the pet? A: Your can choose your pet when you get trapped inside the well. You can pick you heard a "Dog", a "Cat" or "Nothing (Rabbit)" when prompted. The pet will join soon after you leave for your journey. ------------------------------------------------------------------------------ Q: How to feed the pet? A: Press the "Square" button to feed the pet. ------------------------------------------------------------------------------ Q: Which item or equipment do I feed the pet? A: Go for any armor and the pet will buff your "MDE". Any shield for "AVO". Marbles for "ATT". The rest are useless. ------------------------------------------------------------------------------ Q: Should I ignore the pet? A: Yes. It's recommended. ------------------------------------------------------------------------------ Q: Would it die if not fed? A: No. ------------------------------------------------------------------------------ Q: How to I play a sonomemory? A: Feed it to the pet. Don't worry. The sonomemory will return afterwards. ------------------------------------------------------------------------------ Q: How do I use Finishing Move? A: Press the "Square" button to launch a finishing move. Switch which one who will use by "R1/L1" button. Finishing Move is best used after one's move or before an enemy attack. Read the combat pop-ups carefully to see who is going to move. ------------------------------------------------------------------------------ Q: How can I equip a Resonance Stone? A: Go to Menu -> Equipment -> Forte/Una/McBain and press the "Right D-Pad". ------------------------------------------------------------------------------ Q: Does Heavy Mail make you move shorter or slower? A: I tested and it doesn't effect neither SPD nor move distance. ------------------------------------------------------------------------------ Q: Is there any "graphical" change when you equip Mini Skirt? A: Sadly, there's none. ------------------------------------------------------------------------------ Q: Which is the best armor in the game? A: Leap Armor. Some may argue it's Miracle Armor however the former provides +30 AVO and buffs your AVO during battle which makes any enemy's normal attack to miss 90%. Even with Miracle Armor, late game monsters especially some enemies in the Special Scenario hit as hard as taking more than half of your maximum HP in a single physical attack. Therefore, the slogan "Prevention is better than cure" is true for this case. ------------------------------------------------------------------------------ Q: What is the best place to farm money? A: Second instance of special scenario. Each pirate gives 100R and can be defeated in one turn with an AOE spell resonance. You can also try the Nephtys Shrine and go straight up to the boss which drops 350R. ------------------------------------------------------------------------------ Q: What is the best place to grind exp? A: Special Scenario. The best level spots are "Battle on Ship", then "Scotia Shrine", "Idun Shrine" and lastly, "Zar Shrine". The rest give less exp. Zar Shrine would be the best until you reach early 30s when exp will start slowing down. Past 35, the best way is to beat end-term bosses in the main story or beat "Octum" in "God of Darkness" (which takes up a lot of time and hard to kill). ------------------------------------------------------------------------------ Q: Help! I'm can't beat monsters in special scenario. A: Farm "charms" in "Capital Road Monster". Use Jan to steal charms from the giant blue crab. ------------------------------------------------------------------------------ Q: What are element weak against another? A: Fire is weak against Water and vice versa. Wind is weak against Earth and vice versa. Dark is weak against Light and vice versa. Wood is weak against Fire. Metal is neutral. ------------------------------------------------------------------------------ Q: How can I recruit Rutice? A: Recruit and talk once to all Vermillion and Moonlight characters at Chapter 7. This excludes Ocean characters and their level. She can be found on the ramp via the underground tunnel in Cathedral, Special Scenario. I almost forgot, you can get her on your 1st playthrough and the orbs you've collected do not matter. If you're having a problem, just disband the party and make sure you've finished the "Sealed Land" instance. Then start roaming every corner of Cathedral and Amdera Castle. ------------------------------------------------------------------------------ Q: Is the History section 100%? A: Yes. ------------------------------------------------------------------------------ Q: Is there a New Game+? A: Yes. Everything is retained except the Resonance Stones. _-----------------------_ | Weapon Compendium S02 | _-----------------------_ __________ ==Swords== Bamboo Sword ATT +5 Shop Defense Sword ATT +8 Shop Bandit Sword ATT +12 Shop Steel Sword ATT +18 Shop Sailor Sword ATT +22 Shop Soldier Sword ATT +28 Shop Warrior Sword ATT +34 Shop Severing Sword ATT +41 Shop Slender Sword ATT +48 Shop Sworder Sword ATT +56 Shop Snake Sword ATT +66 Shop Broadsword ATT +74 Shop Knight Sword ATT +84 Shop Moon Sword ATT +96 Shop Veteran Sword ATT +108 Shop Stardust Sword ATT +114 Shop Resona Blade ATT +120, East of Ancient Ruins Wooden Sword ATT +12, MP Steal Ryutom Island Shop Blueknight Sword ATT +114 "Esil" Grabadel Inn Freeze Sword ATT +24, May inflict Freeze Ezna Road Hidden Cave Flame Sword ATT +50, Fire-based attack Lava Cave Cure Sword ATT +18, HP Steal 1st mineshaft, Quarry Knock Sword ATT +14, Pushes enemy farther Forest Road Double Edge ATT +36, Return damage to user Tical Road hidden path Collbrande ATT +105, Fire-based attack Esfin Armory Euphoria ATT +105, HP Steal Esfin Armory Metal Sword ATT +108, MDE +10 PlanetosII Armory Esperancer ATT +150, MDE +70 "Mitchell" Leone Cabin __________ ==Gloves== Thin Glove ATT +5 Shop Leather Glove ATT +8 Shop Thick Glove ATT +12, DEF +1 Shop Rivet Glove ATT +16, DEF +1 Shop Iron Glove ATT +21, DEF +2 Shop Wolf's Glove ATT +27, DEF +2 Shop Shadow Glove ATT +33, DEF +3 Shop Fighter Glove ATT +40, DEF +3 Shop Tiger Glove ATT +48, DEF +4 Shop Roaring Glove ATT +56, DEF +4 Shop Victor Glove ATT +66, DEF +5 Shop Bear Glove ATT +75, DEF +6 Shop Wire Glove ATT +86, DEF +7 Shop Champ Glove ATT +97, DEF +8 Shop Dragon Glove ATT +110, DEF +9 Shop Black Glove ATT +117, DEF +10 "Esil" Grabadel Inn Baseball Glove ATT +12, DEF +10 Ryutom Island Shop Confu Knuckle ATT +28, May inflict Confuse The Swamp chest Thunder Glove ATT +30, Light-based attack Levanpasso hidden path Leash Knuckle ATT +18, MP Steal Arbencottle hidden Knock Knuckle ATT +98, DEF +5, Knock-back Rect Island chest ___________ ==Daggers== Throw Dagger ATT +5 Shop Needle Dagger ATT +8 Shop Skylark Dagger ATT +12, DEF +1 Shop Shot Dagger ATT +16, DEF +1 Shop Swallow Dagger ATT +21, DEF +2 Shop Flash Dagger ATT +27, DEF +2 Shop Shadow Dagger ATT +33, DEF +3 Shop Condor Dagger ATT +40, DEF +3 Shop Hurricane Dagger ATT +48, DEF +4 Shop Crescent Dagger ATT +56, DEF +5 Shop Chase Dagger ATT +66, DEF +5 Shop Eagle Dagger ATT +74, DEF +6 Shop Blast Dagger ATT +84, DEF +7 Shop Beat Dagger ATT +96, DEF +7 Shop Shout Dagger ATT +108, DEF +8 Shop ___________ ==Hammers== Take Hammer ATT +4 Shop Light Hammer ATT +8 Shop Thorn Hammer ATT +12, DEF +1 Shop Beetle Hammer ATT +16, DEF +1 Shop Long Hammer ATT +21, DEF +2 Shop Nail Hammer ATT +27, DEF +2 Shop Middle Hammer ATT +33, DEF +3 Shop Shark Hammer ATT +40, DEF +3 Shop Flail Hammer ATT +48, DEF +4 Shop Heavy Hammer ATT +56, DEF +5 Shop Break Hammer ATT +66, DEF +6 Shop Orca Hammer ATT +75, DEF +7 Shop War Hammer ATT +86, DEF +8 Shop Hyper Hammer ATT +98, DEF +9 Shop Whale Hammer ATT +111, DEF +10 Shop ________ ==Bows== Target Bow ATT +5 Shop Citrus Bow ATT +8 Shop Rancher Bow ATT +12 Shop Twister Bow ATT +16, DEF +1 Shop Maple Bow ATT +21, DEF +1 Shop Hunter Bow ATT +27, DEF +2 Shop Blizzard Bow ATT +33, DEF +2 Shop Yew Bow ATT +40, DEF +3 Shop Sniper Bow ATT +48, DEF +3 Shop Thunder Bow ATT +56, DEF +4 Shop Holly Bow ATT +66, DEF +5 Shop Armor Bow ATT +75, DEF +6 Shop Cross Bow ATT +86, DEF +7 Shop Fairy Bow ATT +98, DEF +8 Shop Ash Bow ATT +111, DEF +9 Shop Magnolia Catapult ATT +114, DEF +12 "Librarian" Grabadel Sleep Bow ATT +43, May inflict Sleep Grass Barrier Air Bow ATT +14, Wind-based attack Monsoon Road Hidden Angelic Bow ATT +109, DEF +8, May inflict Sleep Esfin Armory Meridienne Bow ATT +109, DEF +8 Esfin Armory Metal Bow ATT +108, MDE +10 PlanetosII Armory __________ ==Spears== Short Spear ATT +5 Shop Fork Spear ATT +8, DEF +1 Shop Long Spear ATT +12, DEF +1 Shop Soldier Spear ATT +16, DEF +2 Shop Serpent Spear ATT +21, DEF +2 Shop Horseman Spear ATT +27, DEF +3 Shop Trifurcate Spear ATT +33, DEF +3 Shop Flash Spear ATT +40, DEF +4 Shop Intercept Spear ATT +48, DEF +5 Shop Blue Dragon Spear ATT +56, DEF +5 Shop Pierce Spear ATT +66, DEF +6 Shop Charge Spear ATT +75, DEF +6 Shop Phoenix Spear ATT +86, DEF +7 Shop Lightning Spear ATT +98, DEF +8 Shop Maiden Spear ATT +111, DEF +9 Shop ______________ ==Boomerangs== Basic Boomerang ATT +12 Shop Wood Saucer ATT +30 Shop Boomerang ATT +48 Shop High Boomerang ATT +56 Shop Chakrum ATT +84 Shop High Chakrum ATT +96 Shop High Galer ATT +108 Shop Spin Saucer ATT +120 Shop Jaeger ATT +108, MP Steal Esfin Armory Metal Saucer ATT +108, MDE +10 PlanetosII Armory ________ ==Rods== Wooden Staff ATT +12 Shop Iron Staff ATT +30 Shop Hazel Rod ATT +48 Shop Mulberry Rod ATT +56 Shop Rose Bay Rod ATT +84 Shop Fir Rod ATT +96 Shop Elm Rod ATT +108 Shop Ash Rod ATT +120 Shop Rankle Staff ATT +108, MP Steal Esfin Armory _________ ==Whips== Leather Belt ATT +8 Shop Chain Belt ATT +15 Shop Rupture Rod ATT +21 Shop Glory Ribbon ATT +44 Shop Queen Bute ATT +86 Shop Whip Esprit ATT +114 Shop _______ ==Axe== Hand Axe ATT +16 Shop Battle Axe ATT +38 2-Handed Shop Valditz ATT +34 Shop Celtis ATT +42 Shop Halberd ATT +67 2-Handed Shop Great Axe ATT +79 2-Handed Shop Kaiser Axe ATT +97 Shop Crescent Axe ATT +129 2-Handed Shop _-----------------------_ | Shield Compendium SO3 | _-----------------------_ ___________ ==Shields== Artist Shield DEF +1 Shop Canvas Shield DEF +2 Shop Small Shield DEF +3 Shop Rattan Shield DEF +4 Shop Circle Shield DEF +6 Shop Pirate Shield DEF +8 Shop Warrior Shield DEF +10 Shop Medium Shield DEF +12 Shop Kite Shield DEF +13 Shop Sworder Shield DEF +15 Shop Large Shield DEF +16 Shop Iron Shield DEF +18 Shop Knight Shield DEF +20 Shop Charge Shield DEF +22 Shop Shield of Blocking DEF +24 Shop Guard Shield DEF +26 Water Cloister Fan HIT +5 Ryutomi Island Shop _----------------------_ | Armor Compendium S04 | _----------------------_ __________ ==Armors== Artist Clothes DEF +2 Shop Fur Coat DEF +4 Shop Leather Armor DEF +7 Shop Suede Armor DEF +10 Shop Leather Cuirass DEF +13 Shop River Armor DEF +17 Shop Warrior Armor DEF +21 Shop Chest Guard DEF +25 Shop Ring Armor DEF +30 Shop Sworder Armor DEF +36 Shop Chain Shroud DEF +43 Shop Sheet Armor DEF +50 Shop Knight Armor DEF +57 Shop Warrior Fur DEF +65 Shop Soldier Armor DEF +72 Shop Miracle Armor DEF +80, MDE +5 Grabadel Cstl Basement Heavy Mail DEF +25 Casino Trade Mini Skirt HIT +10, AVO +20 Casino Trade Mirage Mail DEF +10, AVO +10 Casino Trade Earth Armor DEF +12, Resist Earth Spells Shmarkasta chest Water Armor DEF +16, Resist Water Spells Ezna Road Hidden Cave Fire Armor DEF +40, Resist Fire Spells Pucasas West Basement Air Armor DEF +28, Resist Wind Spells Grass Barrier chest Leap Armor DEF +39, AVO +30, AVO Buff Esfin Weapon Shop Norm Armor DEF +67, Resist Earth Spells Esfin Weapon Shop Ciena Armor DEF +67, Resist Water Spells Esfin Weapon Shop Pura Armor DEF +67, Resist Fire Spells Esfin Weapon Shop Genie Armor DEF +67, Resist Wind Spells Esfin Weapon Shop _--------------------------_ | Accessory Compendium SO5 | _--------------------------_ _______________ ==Accessories== Fighting Band ATT +2, DEF +2 Bozerl Hidden Shop Red Bandana ATT +6, DEF +2 Oasis Trade Shop Horn Helmet ATT +10, DEF +2 Cleda Trade Shop Block Coat DEF +4 Bozerl Hidden Shop Flip Cape DEF +8 Oasis Trade Shop Guard Jacket DEF +12 Cleda Trade Shop Cobalt Ring MDE +6 Bozerl Hidden Shop Whtie Ring MDE +12 Oasis Trade Shop Silver Ring MDE +22 Cleda Trade Shop Dotted Ribbon MAT +6 Bozerl Hidden Shop Hair Pin MAT +12 Oasis Trade Shop Pointed Hat MAT +18 Cleda Trade Shop Jolly Key Ring HIT +5 Bozerl Hidden Shop Happy Key Ring HIT +10 Oasis Trade Shop Lucky Key Ring HIT +15 Cleda Trade Shop Magnet Necklace Recover HP after each turn Spoon-Set sidequest Call Bell Lure the monsters toward you Levanpasso hidden path Noise Bell Drive the monsters away Ezna Road Hidden Cave Resurrect Ring Revive user once and breaks Various chests Economy Ring Spell cost -1/4 MP Dogarna Cave Path Energy Ring Spell cost -1/4 MP Grass Barrier chest Chanting Tiara Speed up spell casting time Grass Barrier chest Bless Ring Healing Spell and Item Potency Up Badel Cave Rish Doll ATT +5, DEF -5 Ryutomi Island Shop Memory Coin Increase Drop Rate Ryutomi Island Shop Blazing Claw Resistance to Fire Spells "Esil" Grabadel Inn Rabbit Ears N/A Casino Trade Shop Purifying Charm Prevent Poison Cleda Trade Shop Stimulant Charm Prevent Sleep Cleda Trade Shop _------------------_ | Orb of Ocean S06 | _------------------_ Note: Entries marked with * can only be obtained in NG+. Orb of Ocean 1 : Southeast of Cabin, Water Gate Cabin, Cranka Orb of Ocean 2 : Northwest of Opera House (Hidden), Pinzel Orb of Ocean 3 : Storage basement, Fargot Orb of Ocean 4 : Chest at the bottom of well, Racos Palma, Special Scenario Orb of Ocean 5 : Follow the east path on the 2nd area in Garlito Way Orb of Ocean 6 : Chest at the bottom of well, Racos Palma, Special Scenario Orb of Ocean 7 : North of Brassle Road right after leaving Pucasas Orb of Ocean 8 : West of the "Quagmire" chest across the large mud pool in Mud Cave Orb of Ocean 9 : Chest at the bottom of well, Racos Palma, Special Scenario Orb of Ocean 10 : East of bridge, Sunbarl Road (Pinzel-Fargot) Orb of Ocean 11 : Chest at the bottom of well, Racos Palma, Special Scenario Orb of Ocean 12 : Inside the basement library in Grabadel Orb of Ocean 13 : Corridor with the Mind Eye's plaque, Water Cloister Orb of Ocean 14 : Same chest containing Orb of Ocean 1 Orb of Ocean 15 : Second hidden path directly south of Viento, one of 6 chests in Arbencottle Road Orb of Ocean 16 : Chest at the bottom of well, Racos Palma, Special Scenario Orb of Ocean 17 : Same chest containing Orb of Ocean 3 Orb of Ocean 18 : Northeast, 1st area, Derligent Road (road before Grabadel) Orb of Ocean 19*: New chest at the riverbank, Ruth Road (Racos Palma-Cranka) Orb of Ocean 20*: Chest inside a cove, Ruth Road (Racos Palma-Cranka) Orb of Ocean 21 : Inside the well or cave in Racos Palma, Special Scenario Orb of Ocean 22 : East of the stairs, Aquaharp Cave Orb of Ocean 23 : Southwest of the tuning fork, Shmarkasta (Bozerl-Quarry) Orb of Ocean 24 : Southeast of The Swamp 1st area Orb of Ocean 25 : Same chest containing Orb of Ocean 24 Orb of Ocean 26 : North of the village chief's house, Shulf Orb of Ocean 27 : Northeast corner of the prison where Aria was held, Pucasas Orb of Ocean 28 : East side of the Calendar Room, Grabadel Orb of Ocean 29 : Northwest corner of the roof, Ryutom Island Orb of Ocean 30*: Same chest containing Orb of Ocean 32 Orb of Ocean 31 : Near a cactus along the west wall, 2nd area, Yellow Sand Way (Oasis-Selbart) Orb of Ocean 32 : Middle of the road before Ened, Yellow Sand Way (Oasis-Ened) Orb of Ocean 33 : Below Planetos II after defeating the Three Assassins Orb of Ocean 34 : Chest at northwest of the last tuning fork, Heaven Cloister Orb of Ocean 35*: Chest with Cure Bottle L, 2nd area, Neverdawn Land Orb of Ocean 36 : Go up the ledge, west of stone marker, Monsoon Road Orb of Ocean 37 : Same area as Orb of Ocean 75. Orb of Ocean 38 : West from where you fight five wooden soldiers between Ekyul Waterway and Giraffe Wind Cave Orb of Ocean 39 : Same chest as Orb of Ocean 38 Orb of Ocean 40 : Chest at northwest of the last tuning fork, Heaven Cloister Orb of Ocean 41 : West of puzzle stone, above the eyes, Glysis Cave Orb of Ocean 42 : Chest at northwest of the last tuning fork, Heaven Cloister Orb of Ocean 43 : 1st area Lake Wyolina Road coming from Edel Orb of Ocean 44 : Same chest as Orb of Ocean 43 Orb of Ocean 45 : Behind the window in Sinori's house, southeast of Pucasas Orb of Ocean 46 : Northeast of the fireflies' nest, Fossil Forest Orb of Ocean 47 : 2nd area, Neverdawn Land Orb of Ocean 48*: Chest with Restore Snuff, 2nd area, Neverdawn Land Orb of Ocean 49 : One of the five chest in the area (along west) before Esfin Orb of Ocean 50 : Top-right corner of Ancient Ruins Orb of Ocean 51 : Same chest you got Resona Stone, Ancient Ruins Orb of Ocean 52 : Behind the soldiers' house in Gezalg Orb of Ocean 53 : Same chest as Orb of Ocean 33 Orb of Ocean 54 : Southeast corner of the floor where a large pool of water is located, Castle Basement, Grabadel Orb of Ocean 55 : Top-leftmost corner of Ekyul Waterway Orb of Ocean 56 : Behind Rozet's Workshop Orb of Ocean 57 : West of the newly wed couple, East Side, Grim Bridge Orb of Ocean 58 : Behind the northeast corner of the Factory, Cleda Orb of Ocean 59*: Same chest as Orb of Ocean 85 Orb of Ocean 60*: Same chest as Orb of Ocean 58 Orb of Ocean 61 : Northeast of the healing spot, Undersea Cave Orb of Ocean 62*: New chest northeast of weapon/item shop in Grabadel Orb of Ocean 63*: New chest southwest corner of Grabadel Castle Orb of Ocean 64*: Same chest as Orb of Ocean 54 Orb of Ocean 65 : Behind the city hall of Kavaro Orb of Ocean 66 : Left of the globe, outside the Oracle Room, Esfin Orb of Ocean 67 : On the 2nd floor of Water Cloister (with invisible enemies), once the path splits north and east, choose the east path. This path leads to an orb and Stardust Sword. Orb of Ocean 68*: New chest eastern wall of North Wall, Grabadel Orb of Ocean 69*: Same chest as Orb of Ocean 13 Orb of Ocean 70 : Roof on the left side of Globe Theater Orb of Ocean 71 : North of Pucasas' entrance Orb of Ocean 72*: Same chest containing Orb of Ocean 65 Orb of Ocean 73 : Same chest as Orb of Ocean 45 Orb of Ocean 74 : Chest inside the embassy located at the top-left corner of Envorin Orb of Ocean 75 : Found beside the tuning fork in Ezna Road. Destroy the brick wall on the north side of the mountain just before you enter Mooth. Once inside, head west for a hidden path. South of the three chest is another breakable wall. Orb of Ocean 76*: Same chest containing Orb of Ocean 74 Orb of Ocean 77*: Same chest containing Orb of Ocean 74 Orb of Ocean 78*: New chest inside the leftmost room, The Banquet Orb of Ocean 79*: Same chest as Orb of Ocean 80 Orb of Ocean 80 : Lower-left corner of the casino, Ryutom Island Orb of Ocean 81 : Docking Area, Ryutom Island Orb of Ocean 82*: New chest left of reception, Ryutom Island Orb of Ocean 83 : Same chest as Orb of Ocean 33 Orb of Ocean 84 : North from where you fight Necross at the top of Giraffe Lighthouse Orb of Ocean 85 : East of item shop, outside the building, Cleda Orb of Ocean 86 : East of the globe, Oracle Room, Esfin Orb of Ocean 87*: Same chest as Orb of Ocean 86 Orb of Ocean 88*: Same chest as Orb of Ocean 86 Orb of Ocean 89 : Southwest of Leone's Cabin Orb of Ocean 90 : South of Pucasas' entrance, northwest of a staircase leading to Mud Cave and being guarded by a soldier Orb of Ocean 91 : Hidden path east of the chest with Call Bell, Levanpasso, road area before Envorin. Hug the south wall while heading east to find it. Orb of Ocean 92 : West of Leone's Room, Esfin Orb of Ocean 93 : Hug the north wall while going east in the 3rd area of Varenke Road (before the entrance of Pucasas) Orb of Ocean 94 : Chest at the 2nd floor of Kavaro Inn located at southwest Orb of Ocean 95 : Left backstage, northwest corner, 1F Globe Theater Orb of Ocean 96 : Same chest as Orb of Ocean 89 Orb of Ocean 97 : West of the weapon shop in Selbart Orb of Ocean 98 : North of the 2nd pillar, behind a door, Lava Cave Orb of Ocean 99 : Pig-nose area located at the northeast part of Ryutom Island Orb of Ocean 100: Same chest as Orb of Ocean 97 Orb of Ocean 101: Same chest as Orb of Ocean 98 Orb of Ocean 102: Before reaching the house, Old Quarry Orb of Ocean 103:*Same chest as Orb of Ocean 102 Orb of Ocean 104: Same chest as Orb of Ocean 8 Orb of Ocean 105: The room to the left yours, Hotel, Ryutom Island Orb of Ocean 106: Northwest corner, 2F Globe Theater _______________ ==Ocean Album== Forte 1-8 Thomas 52-54 Revas XIV 86-88 McBain 9-13 Aida 55-60 Silver-haired girl 89 Una 14-20 Duorl 61-64 Necross 90 Jan 21 DeMille 65 Egool 91 Jan&Rick 22 Revas XIII 66 Merveel 92 Altos 23-25 Stigma 67-69 Palman2 93 Aria 26-28 Balthazar 70 Meritos 94-95 Slade 29-32 Rauzen 71 Leone 96 Mitchell 33-35 Zenon 72-73 Argus 97-98 Rachel 36-40 Pensola 74-77 Kachua 99-101 Shao 41-42 Ramon 78-79 Rupthya 102-103 Palman 43-45 Rish 80-82 Naresa 104 Avin 46-48 Rouca 83 Diva Wendy 105-106 Mile 49-51 Bureger 84-85 _--------------------_ | Vermillion Orb S07 | _--------------------_ Moonlight (Cathedral) Characters: Capital Highway Monster - Martie Battle on Ship - Conrad Scotia Shrine - Douglas and Lucias Idun Shrine - Rael and Eleanor Nepthys Shrine - Archem and Muse Zar Shrine - Gawaine Silver-Haired Wizard - Mile Silver Hair After they helped you in Kavaros - Avin and Mile After meeting him in Shulf - Mitchell After recruiting all characters - Rutice (Check the FAQ section ____________________ ==Vermillion Album== Avin 1-7 Lucias 59-62 Avarice 93-94 Young Avin 8-10 Archem 63-66 Rouca 95-98 Eimelle 11-16 Conrad 67-69 Rouca2 99-102 Young Eimelle 17-19 Rael 70-73 Jimmy 103-105 Mile 20-24 Eleanor 74-75 Rita 106-109 Young Mile 25-26 Mitchell 76-78 Reithol 110 Silver Mile1 27-31 Ollesia 79-81 Diren 111-112 Silver Mile2 32-34 Young Ollesia 82-83 Bellias 113 Rutice 35-39 Madram 84-85 Borgeid 114-115 Shannon 40-45 Thomas 86-87 Baster 116-117 Gawaine 46-48* Lemuras 88 Fatima 118-119 Muse 49-52 Esperius 89-90 Miligan XVI 120 Martie 53-54 Croir 91 Karamus 121-122 Douglas 55-58 Dinerken 92 *There's no Vermillion Orb 47 and there's only 121 spaces despite the last orb's number is 122. _-------------------_ | Moonlight Orb SO8 | _-------------------_ Moonlight (Amdera Castle) Characters: Prologue - Jurio and Chris Chapter 1 - Alf and Lodi Chapter 2 - Goose and Shirla Chapter 3 - Alfred and Morrison Chapter 4 - Badatt and Stella Chapter 5 - Roule and Filly Chapter 6 - Joanna and Durzel ___________________ ==Moonlight Album== Jurio 1-10 Naje 55 Kandata 79-80 Chris 11-19 Joanne 56-58 Belart 81-82 Goose 19-23 Durzel 59-63 Kari 83 Shirla 23-28 Huck 64-68 Calak 84-86 Lody 28-35 Lap 69 Eneton 87-90 Filly 36-38 Magisa 70 Brit 91-92 Alfred 39-41 Kajim 71 Riz 93 Alf 42-43 Baron 72 Pasia 94 Morrison 44-46 Revas 73 Nappu 95-96 Roule 47 Isabelle 74 Denken 97-99 Badatt 48-51 Torova 75-76 Pilia 100 Stella 52-54 Woolghit 77-78 Rudolf 101 _----------------_ | Sonomemory SO9 | _----------------_ Note: Entries marked with * can only be obtained in NG+. Sonomemory 1 : Chest on the basement floor of Amdera Castle, Special Scenario Sonomemory 2 : Same chest as Sonomemory 1 Sonomemory 3* : Randomly found by the pet in Special Scenario Sonomemory 4 : Chest on the 2nd floor of Amdera Castle, Special Scenario Sonomemory 5 : Same chest as Sonomemory 4 Sonomemory 6 : Southwest of Leone's Cabin Sonomemory 7 : Chest on the lower-left corner of a room, 3rd screen from the Love plaque Sonomemory 8 : Chest near the staircase in 1F Amdera Castle, Special Scenario Sonomemory 9* : Same chest as Orb of Ocean 26 Sonomemory 10*: New chest on the 2nd floor of Amdera Castle, Special Scenario. Available once you've reached the tuning fork in Rozet's Workshop Sonomemory 11*: New chest west of Avin, Cathedral, Special Scenario. Available once you've reach the tuning fork in Aroma Road Sonomemory 12 : Chest in the underground area of Cathedral, Special Scenario Sonomemory 13*: Randomly found by the pet in Special Scenario Sonomemory 14 : Chest in "Idun Shrine" instance, Special Scenario Sonomemory 15 : Chest in "Battle on Ship" instance, Special Scenario Sonomemory 16*: Same chest as Orb of Ocean 70 Sonomemory 17 : Drop by/Steal from "Silver Mile" in "Sealed Land" instance, Special Scenario Sonomemory 18 : Chest in "Scotia Shrine" instance, Special Scenario Sonomemory 19 : Chest in "Zar Shrine" instance, Special Scenario Sonomemory 20 : Drop by/Steal from "Octum" in "God of Darkness" instance, Special Scenario Sonomemory 21*: After you obtain the Resonance Stone of Fire, check the tuning for in Yellow Sand Way (Grim Bridge-Oasis), then look inside the well in Racos Palma, Special Scenario Sonomemory 22*: New chest near McBain, Racos Palma Lighthouse Sonomemory 23 : Drop by/Steal from Nue (boss) in The Swamp Sonomemory 24 : Same chest as the Resonance Stone of "March" Sonomemory 25*: New chest before Underground Ruins, Lava Cave Sonomemory 26*: New chest at the riverbank, Ruth Road (Racos Palma-Cranka) Sonomemory 27*: Same chest as Orb of Ocean 56 Sonomemory 28*: New chest in the middle of Wyolina Road (Lake Wyolina-Kavaro) Sonomemory 29*: Same chest as Orb of Ocean 2 Sonomemory 30 : Drop by Karnikos I & II (Boss) in Pucasas Sonomemory 31*: Same chest where you obtain Resona Blade, north of healing circle, east of Ancient Ruins _-----------------_ | Doll Knight SOA | _-----------------_ Note: If you miss Doll Knight 1-9, you can buy them at the casino in Ryutom Island for 50R each. Doll Knight 1: Cranka Item Shop Doll Knight 2: Perform a musical score inside the pub in Fargot. Doll Knight 3: Trim Item Shop Doll Knight 4: Give Lebis a Cure Bottle M inside the tavern in Kantus Doll Knight 5: Hilltop Tavern Item Shop Doll Knight 6: Talk to Guest and buy it for 30G inside the inn in Checkpoint between Borazone Road and (before) Dogarna Doll Knight 7: Hidden path east of the item shop in Dogarna. Stand directly under the ceiling of the city wall then head south. Doll Knight 8: Mooth Item Shop Doll Knight 9: Ryutom Island Item Shop Doll Knight 10: After beating the sailors in the casino, talk to Argus inside his room in the hotel, Ryutom Island Doll Knight 11: Polka Item Shop Doll Knight 12: Play a song for Munny Member inside the cabin in Wyolina Lake Doll Knight 13: Talk to Grandma Koon due southwest of Kavaro City Hall Doll Knight 14: Marcha Item Shop Doll Knight 15: Exchange a Marble to the Desert Trade inside the tavern in Ekyul right after talking to Taby and after Rachel told everyone she's making a new Bang Bang Doll Knight 16: Talk to Balcus the Fisherman before moving the keg north of his house Doll Knight 17: Grim Bridge West Side Item Shop Doll Knight 18: Talk to the Jeweler after Fred joined your party in Oasis Doll Knight 19: Ened Item Shop Doll Knight 20: Talk to Kiska in his house in Gezalg after meeting him at the city walls Doll Knight 21: Cleda Item Shop Doll Knight 22: Pucasas Item Shop _------------_ | "Fred" SOB | _------------_ "Fred" Book 1: Inside the well in Racos Palma "Fred" Book 2: Talk to Pivin outside the inn in Pinzel. Go inside the inn and talk to Parge. Head just outside the tavern in Fargot and talk to Anca. Return to Pinzel and talk to Parge. "Fred" Book 3: Talk to Anessa inside the room on the lower-left corner of the mansion in Viento rescuing Una in Aquaharp Cave "Fred" Book 4: Talk to Excy, the maid, outside Ms. Rupthya's room in Bozerl "Fred" Book 5: Talk to Matia inside her house to the left of the city entrance "Fred" Book 6: Talk to Marine in Edel after beating the wooden soldier "Fred" Book 7: Talk to the Data Manager inside the library of Kavaro City Hall "Fred" Book 8: Go to Taby and give her Bang Bang after you've obtained it in Giraffe Wind Cave "Fred" Book 9: Talk to Fin outside the tavern in Ened before the Dark Sun is unleashed in Selbart "Fred" Book 10: Talk to Yajji, blue-haired guy, after saving them from wooden soldiers, Checkpoint (Pucasas-Grabadel) "Fred" Book 11: Talk to the Librarian in Grabadel "Fred" Book 12: Chest north of the 1st abandoned building, Rect Island _-------------_ | History SOC | _-------------_ BG 59 No longer prevented prevented from doing so by the Gods, the "Blue Tribe" completes the concept of the Resonance Spell. BG 56 The Resonance Spells see wider use, mostly in the Weltluna region. Their influence is seen worldwide, and transfer gates are built in numerous locations. A primarily magical civilization flourishes, based on the power of the Resonance Spells. BG 47 The existence of Another World is confirmed. BG 2 The existence of "Harmful Frequencies" is confirmed. Use of Resonance Spells is banned henceforth. AG 1 Viola Ruhm, which was under construction, and a part of the Harmful Frequencies are used to transfer an aggregate of Harmful Frequencies to Another World. The resonance generated by part which went out of control create the grand fault known today as Gagharv. The remaining Harmful Frequencies are locked up and sealed in Selbart, in Ohstern. They are henceforth known as the "Dark Sun". AW 0 Some members of the Blue Trive relocate to Another World to keep watch on the transferred "Harmful Frequencies". The transferred aggregate of Harmful Frequencies is named the "Otherworldly Moon". AW 50 Reports are heard of babies being born with natural talent for wielding magic. AW 75 Reports are heard on the effect of the Otherworldly Moon. AW 147 The existence of a rift in space is recognized again. AW 149 Travelers successfully reach the world of our forefathers by traveling through the rift. Thus begins our pilgrimage to the Shrines. AW 276 Activity detected in the Harmful Frequencies contained in the Otherworldly Moon. Use of magic is confirmed to result in a direct discharge of Harmful Frequencies. AW 464 Enlargement is seen in the now-saturated Otherworldly Moon. AW 739 Part of the land is contaminated by the Otherworldly Moon, widening the "Neverdawn Land". The capital city is moved to Esfin. AG 873 Grabadel is hit by a massive fire that continues to burn for ten days. The fire burns down the entire town and castle, and destroys numerous assets. AG 890 Leone completes the "Water Melody", a recreation of the "Lost Melody". The tunes is divided into 24 phrases and each segment is engraved on a stone, so as to prevent its misuse. The stones are named the Resonance Stones. AG 893 Grandpa Rayzen meets Leone. AG 893 Leone gives a historical performance at the International Theater, helping Kavaro cement its reputation as the "City of Art." AG 893 Leone visits Selbart. AG 893 McBain meets Leone. The encounter inspires McBain to become a musician. AG 923 The Rect Island Prison is closed off. AW 908 Leone, adrift at sea, is rescued by the villages from Aprout. AW 908 Leone is appointed Court Musician for the Royal Family of Merveel. AG 932 DeMille is elected as the new mayor of Kavaro. AG 933 Hostile monsters appear in a quarry in Greysul. The quarry is subsequently sealed off. AG 933 Rish Campbell visits Kavaro. AG 933 A child gets lost in the swamp, yet manages to return to Kavaro alone. AG 935 Rauzen's plot to overthrow the Royal Family succeeds, and he assumes power as Emperor. AG 940 Ryutomi Island is attacked by pirates almost daily. The island becomes a private property of Rish. AW 954 Isabelle, as well as a girl with silver hair, are born. AW 955 Isabelle is chosen to be the next Queen. Leone and the girl with silver hair go missing. AG 943 McBain receives a package from Shao containing the book "Water Melody" by Leone, which McBain had been long seaching for. AG 943 Forte and Una help Grandma Shela and deliver some dye to Grandma Kapero in Cranka. AG 943 Una plays a tunes on her piccolo on a riverside along the Ruth Road. AG 943 McBain defeats a monster on the roof of the lighthouse, accidentally creating a hole in the terrace, which allows access to a secret room inside the lighthouse. AG 943 Exlored the bottom of a well in Racos Palma, and discovered an old key. Escaped from the cave under the well, thanks to McBain's "Rock Crash." AG 943 Discovered a Magic Map in the chest in the secret room inside the lighthouse. AG 943 The waterways in Cranka are contaminated by a large discharge of poisonous fluids. AG 943 Halted the waters in the waterways of Cranka, and found the Resonance Stone of "Purification" in the underground waterway. AG 943 The new McBain Company begins its tour of Weltluna. AG 943 Received the score for "Happy Traveler", written by Leone himself, from Dorso, keeper of the Water Gate, in return for a musical performance. AG 943 The newly founded McBain Company holds its first concert in the village of Cranka. AG 943 The McBain Company holds a concert in front of the fountain in Pinzel for some female fans of Forte's. AG 943 Gave a performance in a tavern in Fargot. AG 943 Passport stolen at the dock in Fargot. AG 943 Boarded the Stomach from the port of Fargot. Held a concert on the deck of the Stomach. AG 943 Met Shao and Rachel in Trim. AG 943 Rescued a child in front of the Glysis Cave. AG 943 Found the Resonance Stone of "Mind's Eye" in the Glysis Cave. AG 943 Put up advertising posters for a concert in Trim. AG 943 The McBain Company holds their "Open Your Mind" concert in Trim. AG 943 Rescued a desert rat on the Forest Road. AG 943 Ended up taking a part-time job arranged by Shao in Viento. AG 943 Gave cookies to a desert rat in the basement of the mansion. AG 943 Una is kidnapped by the Swiss Gang. AG 943 Rescued Una from the Aquaharp Cave, with help from a mouse. AG 943 Found the Resonance Stone of "Water" in the Aquaharp Cave. AG 943 The desert rat "Rick" joins the McBain Company in Arbencottle. AG 943 Met Shuber in Kantus. AG 943 The Swing Gang attacks a concert organized by the Music School. AG 943 The McBain Company performs at the concert organized by the Music School. Obtained the Resonance Stone of "Life". AG 943 Reunited with Altos in Bozerl. AG 943 Confronted Boss Dunk and received permission to enter the quarry. AG 943 Obtained the Resonance Stone of "Earth" at the quarry. AG 943 Knocked out by the Swiss Gang at the quarry. Robbed of the Resonance Stone of "Earth." AG 943 Faced the Swing Gang at the old quarry. Obtained the Resonance Stones of "Earth" and "Lullaby." AG 943 Rescued Viscount Egool from an attack by monsters in Levanpasso. AG 943 Obtained the Resonance Stone of "Perseverance" from Viscount Egool. AG 943 Found Uto, who had been reported missing, in the Cave Path. AG 943 Received a reference letter from Viscount Egool, along with a personal letter from the Viscount to the Duke. AG 943 Reported back to Viscount Egool. Received a small velvet bag. AG 943 Distributed bread to the people of Envorin, and held a concert. AG 943 Handed the small velvet bag to the Duke of Pensola. AG 943 Received the Resonance Stone of "Technique" from Edger. AG 943 Set off for Ryutom Island.
AG 943  The McBain Company holds a concert on the deck of the Grumble.
AG 943  Obtained the Resonance Stone of "Bind" on Ryutom Island.
AG 943  The McBain Company participates in the concert on Ryutom Island.
AG 943  Overheard a conversation between Bureger, Ramona and Rish on Ryutom
        Island.
AG 943  The Banquet is attacked by the pirate Ramon.
AG 943  The McBain Company boards the Black Dragon and faces Ramon.
AG 943  The Planetos II appears and drives away the pirates for good.
AG 943  Met the real Diplomat Slade in Polka.
AG 943  Saw a girl with a clear singing voice at Lake Wyolina.
AG 943  Obtained the Resonance Stone of "Target" at the Lakeside Shrine.
AG 943  Encountered Palman and his troops in the swamp.
AG 943  Chased away Nue at the Shrine of Lightning in the swamp. Obtained the
        Resonance Stone of "Light".
AG 943  Saw commander Zenon in Kavaro.
AG 943  Found Captain Palman, wounded, in the swamp.
AG 943  Initiated an operation to rescue Aria.
AG 943  Successfully escaped from Kavaro with Aria.
AG 943  Obtained the Resonance Stone of "March" past the Grass Barrier.
AG 943  Arrived at the hidden village of Shulf.
AG 943  Met a mysterious man looking at the fault of Gagharv.
AG 943  Heard about the Water Tribe from Oratorio, the Tribe Chief in Shulf.
        Obtained the Resonance Stone "Force."
AG 943  Reunited with Shao and Rachel at Rozet's Workshop.
AG 943  Jan smells Bang Bang in the underground waterway in Ekyul.
AG 943  Found Bang Bang in the Giraffe Cave.
AG 943  Rozet is kidnapped.
AG 943  A battle with Bureger and Necross at the lighthouse in Giraffe.
        Rescued Rozet and obtained the Resonance Stone of "Wind."
AG 943  The McBain Company performs for a newlywed couple on the Grim Bridge.
AG 943  The McBain Company holds a concert in Selbart.
AG 943  Obtained the Resonance Stone of "Fire" in the Underground Ruins
        beyond the Lava Cave.
AG 943  Discovered the Dark Sun in the Underground Ruins.
AG 943  Obtained the Resonance Stone of "Darkness" in the Oasis.
AG 943  Obtained the Resonance Stone of "Spirit" in the Lake Cave near the
        Grim Bridge.
AG 943  The Numeros Army and Zenon appear in Selbart and take away the Dark
        Sun and Aria.
AG 943  Caught up with the Numeros ship in Ened, but were unable to prevent
        the enemy from escaping. Saved by the Planetos II.
AG 943  Escaped using fake wood soldiers with Kroto's yarn.
AG 943  Found Kapuri in Cleda.
AG 943  Obtained the Resonance Stone of "Mirror" in the Mirror Cave.
AG 943  A battle with resonance wood soldiers in Cleda. obtained the Resonance
        Stone of "Confusion."
AG 943  A battle with Bureger. Kapuri and Pedro are broken.
AG 943  The McBain company enlists in the Numeros Army.
AG 943  Obtained the Resonance Stone of "Quagmire" in the Mud Cave.
AG 943  The Dark Sun runs amok.
AG 943  Received the Resonance Stones of "Quagmire" and "Love" from Captain
        Naresa.
AG 943  Witnessed the Witch's Island Phenomenon at the North Wall of Castle
        Grabadel.
AG 943  Aria collapses in Castle Grabadel.
AG 943  Received the Resonance Stone of "Time" from Prince Duorl.
AG 943  Traveled to Rect Island in search of a Resonance Stone.
AG 943  Obtained the Resonance Stone of "Hermit" on Rect Island.
AG 943  Learned how to travel to Another World in the Calendar Room.
AG 943  Traveled to Another World on the Planetos II.
AG 943  Met Queen Merveel of Another World.
AG 943  Passed the Ancient Ruins and reached Leone's Cabin.
AG 943  A battle with three assassins sent to eliminate Leone.
AG 943  A battle with Revas the Fourteenth, who had become a monster, in the
        Fossil Forest. Obtained the Resonance Stone of "Birth" from Revas the
        Thirteenth.
AG 943  Prince Duorl operates the barometric pressure adjustment system.
AG 943  Reunited with everyone at the Water Cloister.
AG 943  Caused the Viola Ruhm to rise at the Water Throne.

_---------------------------_
| Miscellaneous Reminder SOD|
_---------------------------_

1. Una playing her piccolo on the riverbank before McBain joins the party.
2. Holding a concert on Cranka before leaving via the ferry.
3. Playing a song for Dorso in Cranka before leaving via the ferry.
4. Holding a concert at the tavern in Fargot.
5. During your part-time job in Viento, go outside the house and talk to the
   old lady in her house south of the mansion.
6. Talking to Nor in Globe Theater after Altos rejoins your party in Kavaro.
7. Getting the Spoon Set for Mayfell in Edel. While figuring out how to get
   past the lightning spot, go back to Polka and talk to Diplomat Slade to
   receive the item then talk to Mayfell in Edel to receive a Magnet Necklace.
   You can also do this after talking to Ms. Meritos and DeMille, and before
   you go to The Swamp looking for Palman.
8. There are 5 combinations in the Grass Barrier:
   a) Dark Blue - Dark Blue - Dark Blue (Items)
   b) Light Blue - Light Blue - Light Blue (Items)
   c) White - Dark Blue - White (Items)
   c) White - Light Blue - Light Blue (Items)
   e) White - Dark Blue - Light Blue (Story)
9. Perform for a newly wed couple in Ground Floor, East Side, Grim Bridge.
10. Read Merveel Timeline inside the Merveel Castle, Esfin.
11. Tuning Fork in Heaven Cloister. There are two narrow paths beside the first
    staircase in this final area.
12. According to hazyice, if you examine the wall north of Gena, you'll get
    some marbles. You will also get Doll Knight 1 if you examine a bookshelf
    in Rozet's Workshop. Both have no exclamation point (!).

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| Legal Info LGI |
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| Copyright (c) 2015 RandleHeart |
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If you have questions or suggestions, just leave a message to my GameFAQs
or Neoseeker profile.

_-------------_
| Credits CDT |
_-------------_

Falcom, for an awesome trilogy
Silent-Sword, for the list of new orbs and sonomemories in New Game+
flamingo_fan, for listing all special scenario characters and requirements
oldguy2, for the list of pet skills
theflyingninja, for the Spoon-Set sidequest
Ceyx_7, for the History entry "AG 893" and explicitly pointing "Nor"
hazyice, for some hidden stuffs

_-----------------------------------------------_
| Heroes are remembered, but legends never die. |
_-----------------------------------------------_