CARD BOSS UPGRADE GUIDE v1.0 by Jason Kawakami (jasonhex) TABLE OF CONTENTS MGA2INTRO = An introduction MGA2HOW = How to use this guide MGA2CHECK = A simple card checklist MGA2CARD = The full list of cards and descriptions MGA2FACTS = A list of interesting facts about some of the cards MGA2SNAKE = List of cards for SNAKE ONLY MGA2NOLINK = List of cards not allowed in LINK BATTLE MGA2EYE = List of cards that unlock SOLID EYE movies MGA2AMMO = List of cards sorted by Ammo Type MGA2INTER = List of all unique Interferences MGA2BONUS = Bonus In-Game Guide Transcription MGA2PACK = List of all card by pack MGA2LEGAL = Legal information, contact information, and credits UPDATE HISTORY 1.0 - Changed formatting, submitted for approval. MGA2INTRO - INTRODUCTION Hello and welcome! This is the "Card Boss" Upgrade Guide. Let me get through a basic introduction by answering some simple questions: WHO AM I? You can call me jasonhex, I've been playing games for almost 30 years, it's my number one hobby! HOW DID YOU START PLAYING METAL GEAR AC!D? A friend of mine let me borrow the first one, and I liked it, so I picked up the second one when it released in March 2006. It's hard to believe this game is already 8 years old! WHAT IS THIS GUIDE AND WHY DID YOU MAKE IT? I recently took a trip to Japan to visit some family, and in preparation I picked up another copy of this game (I sold my original copy years ago when I went back to college). As I re-played the game I remembered that it was difficult to compare cards and their upgrades, as you would have to scroll through several hundred cards to get from an original card to its upgrade. I was also stunned to find out that after 8 years nobody ever bothered to create an in-depth card list for the game! The only ones I could find often had incorrect information, so I took it upon myself to create the ultimate card upgrade guide--a list of every card in the game, in order, with it's upgrade (or downgrade) right next to it for comparison. Making this guide was a huge task, I started by putting everything into a huge spreadsheet, and then wrote multiple Java programs to extract the data from a .csv file and "print" it to a text file the way it appears here. The initial transcribing took SO MANY HOURS!! But Java made the rest of it easy. WHAT IS NOT INCLUDED IN THIS GUIDE? *This is not a deckbuilding guide. There are so many damn options in this game for deckbuilding it's ridiculous! So I didn't focus on that. *This guide does not make any comparisions to the card list in the first Metal Gear Ac!d game. (although a future version might!) *This is not a walkthrough or missions guide of any kind. *This is not a guide explaining how to unlock or use cards, although that information can be found in this guide, that is not the purpose. IT'S ALL ABOUT THE UPGRADES!! WHICH IS YOUR FAVORITE CARD? 281 Reiko Hinomoto. I like it because it has a totally unique attack and origin. It would have been cool if there were a few more wrestling attacks based on Rumble Roses characters. Too bad you only get one of these! WHICH IS YOUR LEAST FAVORITE CARD? 298 No Smoking. It took me too long to figure out when this card can be used. Runner up would probably be the "Card Seal" cards. MGA2HOW - HOW TO USE THIS GUIDE Below is an empty sample card followed by Reiko Hinomoto's card for reference: -E - X - A - M - P - L - E- (Card Name) No. COST: Use: Pack: Ammo: Rarity: Interfere: U: D: L: R: Password: Unlock: NO LINK BATTLE SOLIDEYE Cap: Icon: Singles Price: Upgrade Cost: (Card Text) - S - A - M - P - L - E - Reiko Hinomoto No. 281 COST: 6 Use: Use Pack: CHRN Ammo: N/A Rarity: Rare Password: Hnmt SOLIDEYE Cap: 2(4) Icon: CHAR Singles Price: N/A Upgrade Cost: N/A "Sunrise Suplex" ATK:100 User and target swap positions. No. - The number of the card COST - The COST incurred when playing a card Use - How the card is used (Equip, Use, Move/Link) Ammo - The ammo type of the card Pack - The pack that contains the card Rarity - The rarity of the card (Common, Uncommon, Rare and Foils) Interfere - The interference provided by the card. For cards with interference, a small visual description appears at the bottom-right corner of the card. Password - The password used to acquire the card, if any exist Unlock - How to unlock the card (such as beating the game twice) SOLIDEYE - This card unlocks a Solid Eye movie Cap - The maximum capacity a character can have for a card, followed by the maximum capacity total for both characters Icon - The icon of a card (Gun, Can, Tri, Char, and Star. These are marked as the "category" of the card in the game) Singles Price - The "singles" price of the card from the Card Shop Upgrade Cost - The cost to upgrade the card Card Title - The name of the card Card Text - The text that appears in the card, describing what it does MGA2CHECK - THE CHECKLIST Capacity: 1(2) - 10 cards 2(4) - 155 cards 3(6) - 10 cards 4(4) - 7 cards 4(8) - 380 cards 5(X) - 3 cards [ ] 001 MGS1 4(8) SOCOM [ ] 300 MGS1 2(4) SOCOM+ [ ] 002 MGS1 4(8) FAMAS/G1 [ ] 301 MGS1 2(4) FAMAS/F2 [ ] 003 MGS1 4(8) C4 [ ] 302 MGS1 4(8) TNT [ ] 004 MGS1 2(4) Desert Eagle [ ] 303 MGS1 2(4) Desert Eagle+ [ ] 005 MGS1 4(8) Grenade [ ] 304 MGS1 4(8) Grenade+ [ ] 006 MGS1 4(8) Stun Grenade [ ] 305 MGS1 4(8) Stun Grenade+ [ ] 007 MGS2 4(8) Chaff Grenade [ ] 306 MGS2 4(8) Chaff Grenade+ [ ] 008 MGS1 4(8) FIM-92B [ ] 307 MGS1 4(8) FIM-92C [ ] 009 MGS2 4(8) USP [ ] 308 MGS2 4(8) P8 [ ] 010 MGS2 4(8) Makarov [ ] 309 MGS2 4(8) PMM [ ] 011 MGS2 4(8) AKS74u [ ] 310 MGS2 4(8) AKS74un [ ] 012 MGS2 4(8) M4 [ ] 311 MGS2 4(8) M4A1 [ ] 013 MGS2 4(8) PSG1 [ ] 312 MGS2 4(8) PSG1-T [ ] 014 MGS2 4(8) M9 [ ] 313 MGS2 4(8) M9+ [ ] 015 MGS2 4(8) USP (Laser S.) [ ] 314 MGS2 4(8) P8 (Laser S.) [ ] 016 MGS2 4(8) AKS74u (Laser S.) [ ] 315 MGS2 4(8) AKS74un (Laser S.) [ ] 017 MGS2 4(8) M4 (Laser S.) [ ] 316 MGS2 4(8) M4A1 (Laser S.) [ ] 018 SBST 4(8) S.A.A. [ ] 317 SBST 4(8) S.A.A.+ [ ] 019 MGS2 4(8) P90 [ ] 318 MGS2 4(8) P90+ [ ] 020 MGS2 4(8) SPAS12 [ ] 319 MGS2 4(8) SPAS12+ [ ] 021 MGS2 4(8) Claymore [ ] 320 MGS2 4(8) Claymore+ [ ] 022 MGS2 4(8) Nikita Missle [ ] 321 MGS2 4(8) Nikita Missle+ [ ] 023 ITGL 4(8) MP5SD [ ] 322 ITGL 4(8) MP5SD6 [ ] 024 CHRN 4(8) RC Missle [ ] 323 CHRN 4(8) RC Missle+ [ ] 025 CHRN 4(8) Mine [ ] 324 CHRN 4(8) Mine+ [ ] 026 CHRN 4(8) Galil Sar [ ] 325 CHRN 4(8) R5 [ ] 027 CHRN 4(8) Five-seveN Standard [ ] 326 CHRN 4(8) Five-seveN Tactical [ ] 028 CHRN 4(8) M92F (Laser S.) [ ] 327 CHRN 4(8) M92FS (Laser S.) [ ] 029 CHRN 4(8) M92F [ ] 328 CHRN 4(8) M92FS [ ] 030 ULMT 4(8) Gun del Sol [ ] 329 ULMT 4(8) Gun del Hell [ ] 031 MGS3 2(4) Vz61 [ ] 330 MGS3 2(4) Vz61+ [ ] 032 MGS3 4(8) AKM [ ] 331 MGS3 4(8) AKMN [ ] 033 SBSS 4(8) Punch (CQC) [ ] 332 SBSS 4(8) Punch (CQC)+ [ ] 034 SBSS 4(8) Kick (CQC) [ ] 333 SBSS 4(8) Kick (CQC)+ [ ] 035 SBSS 2(4) Throw (CQC) [ ] 334 SBSS 2(4) Throw (CQC)+ [ ] 036 SBSS 2(4) Rush (CQC) [ ] 335 SBSS 2(4) Rush (CQC)+ [ ] 037 SBSS 2(4) M63 [ ] 336 SBSS 2(4) M63A [ ] 038 SBSS 4(8) M37 [ ] 337 SBSS 4(8) M37+ [ ] 039 SBSS 4(8) SVD [ ] 338 SBSS 4(8) SVD+ [ ] 040 SBSS 2(4) XM16E1 [ ] 339 SBSS 2(4) M16A2 [ ] 041 SBSS 2(4) M1891/30 [ ] 340 SBSS 2(4) M1891/30+ [ ] 042 MGS3 4(8) C3 [ ] 341 MGS3 4(8) C3+ [ ] 043 MGS3 4(8) M15 [ ] 342 MGS3 4(8) M15+ [ ] 044 SBSS 2(4) RPG7 [ ] 343 SBSS 2(4) RPG7V [ ] 045 MGS1 4(8) Quick Draw [ ] 344 MGS1 4(8) Quick Draw+ [ ] 046 MGS1 4(8) Strand [ ] 047 MGS1 4(8) Concentrate [ ] 345 MGS1 4(8) Concentrate+ [ ] 048 MGS1 4(8) Equipment LV.2 [ ] 049 MGS1 4(4) Action+ [ ] 050 MGS2 3(6) Marines [ ] 346 MGS2 3(6) Marines+ [ ] 051 MGS2 3(6) Navy SEALs [ ] 347 MGS2 3(6) Navy SEALs+ [ ] 052 MGS2 4(8) Aim [ ] 348 MGS2 4(8) Aim+ [ ] 053 MGS2 2(4) Body Shot [ ] 349 MGS2 2(4) Body Shot+ [ ] 054 MGS2 4(8) Critical Shot [ ] 055 SBST 2(4) Double Shot [ ] 350 SBST 2(4) Double Shot+ [ ] 056 MGS2 4(8) Counter Block [ ] 351 MGS2 4(8) Counter Block+ [ ] 057 MGS2 3(6) Spin Kick [ ] 352 MGS2 3(6) Spin Kick+ [ ] 058 MGS2 4(8) H.F. Blade [ ] 353 MGS2 4(8) H.F. Blade+ [ ] 059 SBST 4(8) Democracy Blade [ ] 354 SBST 4(8) Republic Blade [ ] 060 MGS2 2(4) Briefing [ ] 355 MGS2 2(4) Briefing+ [ ] 061 MGS1 4(8) Equipment LV.3 [ ] 062 MGS1 4(4) Action++ [ ] 063 MGS1 4(8) Add KDWN [ ] 356 MGS1 4(8) Add KDWN+ [ ] 064 SBST 2(4) Head Shot [ ] 357 SBST 2(4) Head Shot+ [ ] 065 MGS2 4(8) Hold Up [ ] 358 MGS2 4(8) Hold Up+ [ ] 066 MGS2 3(6) Double Action:Cost+ [ ] 067 MGS2 4(8) Funds [ ] 359 MGS2 4(8) Funds+ [ ] 068 MGS2 3(6) Double Action [ ] 069 MGS3 4(8) Survival Knife [ ] 360 MGS3 4(8) Survival Knife+ [ ] 070 MGS3 4(8) Choke [ ] 361 MGS3 4(8) Choke+ [ ] 071 MGS3 4(8) Attack 1 Enemy [ ] 362 MGS3 4(8) Attack 1 Enemy+ [ ] 072 MGS3 4(8) Hip Shot [ ] 363 MGS3 4(8) Hip Shot+ [ ] 073 SBSS 2(4) Extra Turn [ ] 364 SBSS 2(4) Extra Turn+ [ ] 074 MGS1 4(8) Scope [ ] 365 MGS1 4(8) Scope+ [ ] 075 MGS1 4(8) Body Armor [ ] 366 MGS1 4(8) Body Armor+ [ ] 076 MGS1 4(8) Box A [ ] 367 MGS1 4(8) Box A+ [ ] 077 MGS1 4(8) Mine Detector [ ] 368 MGS1 4(8) Mine Detector+ [ ] 078 ITGL 4(8) Ration [ ] 369 ITGL 4(8) Ration+ [ ] 079 MGS1 4(8) Handy Survival Kit [ ] 370 MGS1 4(8) Handy Survival Kit+ [ ] 080 SBST 2(4) Stealth [ ] 371 SBST 2(4) Stealth+ [ ] 081 MGS2 4(8) Box B [ ] 372 MGS2 4(8) Box B+ [ ] 082 MGS2 4(8) Bomb Switch [ ] 373 MGS2 4(8) Detonator+ [ ] 083 MGS2 4(8) Styptic [ ] 084 MGS2 4(8) Handy Medical Kit [ ] 374 MGS2 4(8) Handy Medical Kit+ [ ] 085 MGS2 4(8) Survival Kit [ ] 375 MGS2 4(8) Survival Kit+ [ ] 086 MGS2 2(4) Medical Kit [ ] 376 MGS2 2(4) Medical Kit+ [ ] 087 MGS2 4(8) Book [ ] 377 MGS2 4(8) Interesting Book [ ] 088 MGS2 4(8) Cool Book [ ] 378 MGS2 4(8) Super Cool Book [ ] 089 MGS2 2(4) Phase Down [ ] 379 MGS2 2(4) Phase Down+ [ ] 090 MGS2 4(8) Timer [ ] 380 MGS2 4(8) Timer+ [ ] 091 CHRN 4(8) Thermal Goggles [ ] 381 CHRN 4(8) Thermal Goggles+ [ ] 092 CHRN 4(8) Box C [ ] 382 CHRN 4(8) Box C+ [ ] 093 CHRN 4(8) Ceramic Armor [ ] 383 CHRN 4(8) Ceramic Armor+ [ ] 094 CHRN 4(8) Bomb Blast Suit [ ] 384 CHRN 4(8) Bomb Blast Suit+ [ ] 095 CHRN 4(8) C Ration B1 Unit [ ] 385 CHRN 2(4) C Ration B1 Unit+ [ ] 096 CHRN 4(8) C Ration B2 Unit [ ] 386 CHRN 2(4) C Ration B2 Unit+ [ ] 097 ULMT 4(8) C Ration B3 Unit [ ] 387 ULMT 2(4) C Ration B3 Unit+ [ ] 098 ULMT 2(4) Builder Bed [ ] 388 ULMT 2(4) Builder Bed+ [ ] 099 CHRN 4(4) Gijin-san [ ] 389 CHRN 4(4) Gijin-san+ [ ] 100 ULMT 2(4) Dark Loans [ ] 390 ULMT 2(4) Dark Loans+ [ ] 101 ULMT 2(4) Solar Bank [ ] 391 ULMT 2(4) Solar Bank+ [ ] 102 MGS3 4(8) Box D [ ] 392 MGS3 4(8) Box D+ [ ] 103 MGS3 4(8) Bandage [ ] 393 MGS3 4(8) Bandage+ [ ] 104 MGS2 4(8) Styptic+ [ ] 105 MGS3 4(8) Front Evade [ ] 394 MGS3 4(8) Front Evade+ [ ] 106 MGS1 4(8) Endure [ ] 395 MGS1 4(8) Endure+ [ ] 107 MGS2 4(8) Hang [ ] 396 MGS2 4(8) Hang+ [ ] 108 MGS2 4(8) Handy 1st Aid Kit [ ] 397 MGS2 4(8) Handy 1st Aid Kit+ [ ] 109 MGS3 4(8) Cost -4 [ ] 398 MGS3 4(8) Cost -5 [ ] 110 MGS3 4(8) Ally Cost -4 [ ] 399 MGS3 4(8) Ally Cost -5 [ ] 111 MGS2 4(8) Rear Evade [ ] 400 MGS2 4(8) Rear Evade+ [ ] 112 MGS2 4(8) Sacrifice [ ] 401 MGS2 4(8) Sacrifice+ [ ] 113 MGS2 4(8) Transfuse Blood [ ] 402 MGS2 4(8) Transfuse Blood+ [ ] 114 MGS1 4(8) 1st Aid Kit [ ] 403 MGS1 4(8) 1st Aid Kit+ [ ] 115 MGS2 2(4) Cost -6 [ ] 404 MGS2 2(4) Cost -8 [ ] 116 MGS2 4(8) Ally Cost -6 [ ] 405 MGS2 4(8) Ally Cost -8 [ ] 117 MGS2 4(8) Silenced [ ] 406 MGS2 4(8) Silenced+ [ ] 118 MGS2 4(8) Hand Grip [ ] 407 MGS2 4(8) Hand Grip+ [ ] 119 MGS3 2(4) Reaction Block [ ] 408 MGS3 2(4) Reaction Block+ [ ] 120 MGS1 4(8) Evade [ ] 409 MGS1 4(8) Evade+ [ ] 121 MGS1 2(4) Cost -10 [ ] 410 MGS1 2(4) Cost -12 [ ] 122 MGS1 4(8) Ally Cost -10 [ ] 411 MGS1 4(8) Ally Cost -12 [ ] 123 MGS1 4(8) Genome Soldier [ ] 412 MGS1 4(8) Genome Soldier+ [ ] 124 ITGL 4(8) Liquid Snake [ ] 125 MGS1 4(8) Roy Campbell [ ] 413 MGS1 4(8) Roy Campbell+ [ ] 126 MGS1 4(8) Otacon [ ] 414 MGS1 4(8) Otacon+ [ ] 127 MGS1 4(8) Sniper Wolf [ ] 415 MGS1 4(8) Sniper Wolf+ [ ] 128 MGS1 4(8) Vulcan Raven [ ] 416 MGS1 4(8) Vulcan Raven+ [ ] 129 ITGL 2(4) Metal Gear REX [ ] 417 ITGL 2(4) Metal Gear REX+ [ ] 130 CHRN 4(8) Cyborg Ninja [ ] 131 ITGL 2(4) Psycho Mantis [ ] 418 ITGL 2(4) Psycho Mantis+ [ ] 132 MGS1 4(8) Mei Ling [ ] 419 MGS1 4(8) Mei Ling+ [ ] 133 ITGL 2(4) Genola [ ] 420 ITGL 2(4) Genola+ [ ] 134 MGS1 4(8) Solid Snake (MGS1) [ ] 421 MGS1 4(8) Solid Snake (MGS1)+ [ ] 135 MGS1 4(8) Naomi Hunter [ ] 422 MGS1 4(8) Naomi Hunter+ [ ] 136 MGS1 2(4) Meryl Silverburgh [ ] 423 MGS1 4(8) Meryl Silverburgh+ [ ] 137 MGS2 2(4) Gurlukovich Sld. [ ] 424 MGS2 2(4) Gurlukovich Sld.+ [ ] 138 MGS1 4(8) Revolver Ocelot [ ] 139 MGS2 4(8) Emma Emmerich [ ] 425 MGS2 4(8) Emma Emmerich+ [ ] 140 SBST 2(4) Fortune [ ] 426 SBST 2(4) Fortune+ [ ] 141 MGS2 4(8) Vamp [ ] 427 MGS2 4(8) Vamp+ [ ] 142 MGS2 4(8) Solid Snake (MGS2) [ ] 428 MGS2 4(8) Solid Snake (MGS2)+ [ ] 143 MGS2 4(8) Iriqois Pliskin [ ] 429 MGS2 4(8) Iriqois Pliskin+ [ ] 144 MGS2 4(8) Solidus Snake [ ] 430 MGS2 4(8) Solidus Snake+ [ ] 145 SBST 2(4) Metal Gear RAY [ ] 431 SBST 2(4) Mass-Produced RAY [ ] 146 MGS2 4(8) Jennifer [ ] 432 MGS2 4(8) Jennifer+ [ ] 147 MGS2 2(4) Olga Gurlukovich [ ] 433 MGS2 2(4) Olga Gurlukovich+ [ ] 148 MGS2 2(4) Johnny Sasaki [ ] 434 MGS2 2(4) Johnny Sasaki+ [ ] 149 MGS2 4(8) Raiden [ ] 435 MGS2 4(8) Raiden+ [ ] 150 SBST 2(4) Gurlugon [ ] 436 SBST 2(4) Gurlugon+ [ ] 151 CHRN 4(8) Gray Fox [ ] 152 CHRN 4(8) Solid Snake (MG) [ ] 437 CHRN 4(8) Solid Snake (MG)+ [ ] 153 MGS3 4(4) Big Boss [ ] 154 CHRN 4(8) Machinegun Kid [ ] 438 CHRN 4(8) Machinegun Kid+ [ ] 155 CHRN 4(8) Fire Trooper [ ] 439 CHRN 4(8) Fire Trooper+ [ ] 156 CHRN 2(4) Metal Gear [ ] 440 CHRN 2(4) Metal Gear+ [ ] 157 ULMT 2(4) Running Man [ ] 441 ULMT 2(4) Running Man+ [ ] 158 CHRN 5(X) Solid Snake (MG2) [ ] 442 CHRN 4(8) Solid Snake (MG2)+ [ ] 159 CHRN 4(8) Chris Jenner [ ] 443 CHRN 4(8) Chris Jenner+ [ ] 160 CHRN 4(8) Marrionette Owl [ ] 444 CHRN 4(8) Marrionette Owl+ [ ] 161 CHRN 4(8) Viper [ ] 445 CHRN 4(8) Viper+ [ ] 162 CHRN 4(8) Pyro Bison [ ] 446 CHRN 4(8) Pyro Bison+ [ ] 163 CHRN 2(4) Metal Gear Gander [ ] 447 CHRN 2(4) Metal Gear Gander+ [ ] 164 CHRN 4(8) Ideaspy 2.5 [ ] 448 CHRN 4(8) Ideaspy 2.5+ [ ] 165 CHRN 2(4) Gillian Seed [ ] 449 CHRN 2(4) Gillian Seed+ [ ] 166 CHRN 4(8) Mika Slayton [ ] 450 CHRN 4(8) Mika Slayton+ [ ] 167 CHRN 4(8) Metal Gear Mk-II [ ] 451 CHRN 2(4) Metal Gear D(revised) [ ] 168 ULMT 2(4) Jonathan Ingram [ ] 452 ULMT 2(4) Jonathan Ingram+ [ ] 169 CHRN 4(8) Tony Redwood [ ] 453 CHRN 4(8) Tony Redwood+ [ ] 170 CHRN 4(8) Karen Hojo [ ] 454 CHRN 4(8) Karen Hojo+ [ ] 171 CHRN 4(8) Ed Brown [ ] 455 CHRN 4(8) Ed Brown+ [ ] 172 ULMT 2(4) Jehuty [ ] 456 ULMT 2(4) Jehuty+ [ ] 173 CHRN 4(8) ADA [ ] 457 CHRN 4(8) ADA+ [ ] 174 MGS3 4(8) GRU Soldier [ ] 458 MGS3 2(4) GRU Soldier+ [ ] 175 SBSS 2(4) Ocelot Unit [ ] 459 SBSS 2(4) Ocelot Unit+ [ ] 176 MGS3 4(8) Major Zero [ ] 460 MGS3 4(8) Major Zero+ [ ] 177 MGS3 4(8) V.B. Volgin [ ] 461 MGS3 4(8) V.B. Volgin+ [ ] 178 MGS3 4(8) N.S. Sokolov [ ] 462 MGS3 4(8) N.S. Sokolov+ [ ] 179 MGS3 4(8) Naked Snake [ ] 180 MGS3 4(8) The Boss [ ] 463 MGS3 4(8) The Boss+ [ ] 181 MGS3 4(8) The Fury [ ] 464 MGS3 4(8) The Fury+ [ ] 182 SBSS 2(4) Shagohod [ ] 465 SBSS 2(4) Shagohod+ [ ] 183 MGS3 4(8) Ocelot [ ] 184 MGS3 4(8) Eva [ ] 466 MGS3 4(8) Eva+ [ ] 185 MGS3 4(8) A.L. Granin [ ] 467 MGS3 4(8) A.L. Granin+ [ ] 186 ITGL 4(4) Sneaking Suit [ ] 468 ITGL 4(4) Skull Suit [ ] 187 SBSS 2(4) XM8 [ ] 469 SBSS 2(4) XM8+ [ ] 188 MGS3 4(8) Mr. Sigint [ ] 470 MGS3 4(8) Mr. Sigint+ [ ] 189 SBSS 4(8) Paramedic [ ] 471 SBSS 4(8) Paramedic+ [ ] 190 MGS3 4(8) Lt. Raikov [ ] 472 MGS3 4(8) Lt. Raikov+ [ ] 191 SBSS 2(4) The Sorrow [ ] 473 SBSS 2(4) The Sorrow+ [ ] 192 MGS3 4(8) The End [ ] 474 MGS3 4(8) The End+ [ ] 193 MGS3 4(8) The Fear [ ] 475 MGS3 4(8) The Fear+ [ ] 194 SBSS 2(4) The Pain [ ] 476 SBSS 2(4) The Pain+ [ ] 195 MGS3 4(8) Instant Ramen [ ] 477 MGS3 4(8) Instant Ramen+ [ ] 196 MGS2 4(8) Fatman [ ] 478 MGS2 4(8) Fatman+ [ ] 197 MGS2 2(4) Sea Harrier [ ] 479 MGS2 2(4) Harrier II [ ] 198 MGS2 4(8) Rosemary [ ] 480 MGS2 4(8) Rosemary+ [ ] 199 MGS2 2(4) Arsenal Gear [ ] 481 MGS2 2(4) Arsenal Gear+ [ ] 200 MGS2 4(8) Funamushi [ ] 482 MGS2 4(8) Funamushi+ [ ] 201 ITGL 4(8) McDonnell Miller [ ] 202 ITGL 4(8) Hind D [ ] 483 ITGL 4(8) Hind D+ [ ] 203 MGS1 2(4) Decoy Octopus [ ] 484 MGS1 4(8) Decoy Octopus+ [ ] 204 MGS1 4(8) M1 Abrams [ ] 485 MGS1 4(8) M1A2 [ ] 205 MGS1 4(8) Donald Anderson [ ] 486 MGS1 4(8) Donald Anderson+ [ ] 206 CHRN 4(8) Teliko Freedman [ ] 487 CHRN 4(8) Teliko Freedman+ [ ] 207 CHRN 4(8) Leone [ ] 488 CHRN 4(8) Jeff Jones [ ] 208 CHRN 2(4) La Clown [ ] 489 CHRN 2(4) La Clown+ [ ] 209 CHRN 4(8) Gray Murray [ ] 490 CHRN 4(8) William L. Fleming [ ] 210 CHRN 4(8) Elsie & Francis [ ] 491 CHRN 4(8) Elsie & Francis+ [ ] 211 CHRN 2(4) Alice Hazel [ ] 492 CHRN 2(4) No. 16 [ ] 212 CHRN 2(4) Roger McCoy [ ] 493 CHRN 2(4) Roger McCoy+ [ ] 213 ULMT 2(4) KODOQUE [ ] 494 ULMT 2(4) KODOQUE+ [ ] 214 ULMT 4(8) Django [ ] 495 ULMT 4(8) Sabata [ ] 215 ULMT 4(8) Otenko-sama [ ] 496 ULMT 4(8) Otenko-sama+ [ ] 216 CHRN 4(8) Slasher Hawk [ ] 497 CHRN 4(8) Slasher Hawk+ [ ] 217 MGS1 4(8) Wolf Dog [ ] 498 MGS1 4(8) Wolf Dog+ [ ] 218 CHRN 4(8) Dirty Duck [ ] 499 CHRN 4(8) Dirty Duck+ [ ] 219 CHRN 2(4) Red Blaster [ ] 500 CHRN 2(4) Red Blaster+ [ ] 220 CHRN 4(8) Dr. Kio Marv [ ] 501 CHRN 4(8) Dr. Kio Marv+ [ ] 221 MGS3 2(4) Pit Trap [ ] 502 MGS3 4(8) Pit Trap+ [ ] 222 MGS3 2(4) Jam [ ] 503 MGS3 4(8) Jam+ [ ] 223 MGS3 2(4) Blitz [ ] 504 MGS3 4(8) Blitz+ [ ] 224 MGS3 4(8) Military Gain [ ] 505 MGS3 4(8) Military Gain+ [ ] 225 MGS3 2(4) Tent [ ] 506 MGS3 4(8) Tent+ [ ] 226 MGS3 4(8) Front Lines [ ] 507 MGS3 4(8) Front Lines+ [ ] 227 MGS3 2(4) Headquarters [ ] 508 MGS3 4(8) Headquarters+ [ ] 228 MGS3 2(4) Disarmament [ ] 509 MGS3 4(8) Disarmament+ [ ] 229 MGS3 4(8) Supply Cut [ ] 510 MGS3 4(8) Supply Cut+ [ ] 230 SBSS 2(4) Attrition [ ] 511 SBSS 4(8) Attrition+ [ ] 231 SBSS 2(4) Urban Warfare [ ] 512 SBSS 2(4) Urban Warfare+ [ ] 232 SBSS 2(4) Ambush [ ] 513 SBSS 2(4) Ambush+ [ ] 233 MGS3 4(8) ATK Linkage [ ] 514 MGS3 4(8) ATK Linkage+ [ ] 234 MGS3 4(8) Cost Linkage [ ] 515 MGS3 4(8) Cost Linkage+ [ ] 235 MGS3 4(8) Cost+ Linkage [ ] 516 MGS3 4(8) Cost+ Linkage+ [ ] 236 MGS3 4(8) Add KDWN Linkage [ ] 517 MGS3 4(8) Add KDWN Linkage+ [ ] 237 MGS3 4(8) HIT Linkage [ ] 518 MGS3 4(8) HIT Linkage+ [ ] 238 MGS1 4(8) Ammo Linkage [ ] 519 MGS1 4(8) Ammo Linkage+ [ ] 239 MGS3 4(8) Add AP Linkage [ ] 520 MGS3 4(8) Add AP Linkage+ [ ] 240 MGS1 4(8) Dstry Equip. Linkage [ ] 521 MGS1 4(8) Dstry Equip. Linkage+ [ ] 241 MGS3 4(8) Count Block Linkage [ ] 522 MGS3 4(8) Count Block Linkage+ [ ] 242 MGS2 3(6) Defense Linkage [ ] 523 MGS2 3(6) Defense Linkage+ [ ] 243 MGS2 2(4) Draw Linkage [ ] 524 MGS2 2(4) Draw Linkage+ [ ] 244 MGS2 4(8) Recovery Linkage [ ] 525 MGS2 4(8) Recovery Linkage+ [ ] 245 MGS1 2(4) Action+ Linkage [ ] 526 MGS1 2(4) Action+ Linkage+ [ ] 246 ITGL 2(4) M61 Vulcan [ ] 527 ITGL 2(4) M61A2 Vulcan [ ] 247 SBST 2(4) Glock 17 [ ] 528 SBST 2(4) Glock 18 [ ] 248 SBST 4(8) AN94 Abakan [ ] 529 SBST 4(8) AN94 Abakan+ [ ] 249 SBST 2(4) Railgun [ ] 530 SBST 2(4) Railgun+ [ ] 250 CHRN 4(8) RGB6 [ ] 531 CHRN 4(8) RGB6+ [ ] 251 CHRN 4(8) Handgun [ ] 532 CHRN 4(8) Handgun+ [ ] 252 CHRN 4(8) M79 (antipersonnel) [ ] 533 CHRN 4(8) M79 (AP ammo) [ ] 253 CHRN 4(8) SMG [ ] 534 CHRN 4(8) SMG+ [ ] 254 CHRN 2(4) M47 Dragon [ ] 535 CHRN 2(4) Super Dragon [ ] 255 CHRN 4(8) Ingram M11 [ ] 536 CHRN 4(8) Cobray M11 [ ] 256 MGS3 2(4) MK22 [ ] 537 MGS3 2(4) MK22+ [ ] 257 MGS3 5(X) M1911 [ ] 538 MGS3 5(X) M1911A1 [ ] 258 MGS3 2(4) EZ Gun [ ] 539 MGS3 2(4) Saru-Gun-Shake [ ] 259 MGS3 4(8) AMD-63 [ ] 540 MGS3 4(8) AMD-63 Carbine [ ] 260 MGS3 4(8) AK-47I [ ] 541 MGS3 4(8) AK-47II [ ] 261 SBSS 4(8) Patriot [ ] 542 SBSS 4(8) Patriot+ [ ] 262 MGS3 4(8) C96 [ ] 543 MGS3 4(8) Type-17 Pistol [ ] 263 MGS3 4(8) Thompson M1928 [ ] 544 MGS3 4(8) Thompson M1 [ ] 264 MGS3 2(4) William Tell [ ] 545 MGS3 2(4) William Tell+ [ ] 265 SBSS 2(4) G36C [ ] 546 SBSS 2(4) G36C+ [ ] 266 MGS3 4(8) OICW [ ] 547 MGS3 4(8) XM29 [ ] 267 CHRN 2(4) PTRS-1941 [ ] 548 CHRN 2(4) PTRS-1941+ [ ] 268 MGS2 4(8) ATK Backup [ ] 549 MGS2 4(8) ATK Backup+ [ ] 269 MGS2 4(8) HIT Backup [ ] 550 MGS2 4(8) HIT Backup+ [ ] 270 MGS2 4(8) Evade Backup [ ] 551 MGS2 4(8) Evade Backup+ [ ] 271 MGS3 2(4) Serum [ ] 552 MGS3 2(4) Serum+ [ ] 272 MGS1 2(4) Remove Trap [ ] 553 MGS1 2(4) Remove Trap+ [ ] 273 MGS1 4(8) Near Def. Support [ ] 554 MGS1 4(8) Near Def. Support+ [ ] 274 MGS1 4(8) Near Atk. Support [ ] 555 MGS1 4(8) Near Atk. Support+ [ ] 275 MGS1 2(4) Projectile Soak [ ] 556 MGS1 4(8) Projectile Soak+ [ ] 276 MGS1 2(4) Close-Range Soak [ ] 557 MGS1 4(8) Close-Range Soak+ [ ] 277 MGS1 2(4) Projectile Counter [ ] 558 MGS1 4(8) Projectile Counter+ [ ] 278 MGS1 2(4) Close-Rng Counter [ ] 559 MGS1 4(8) Close-Rng Counter+ [ ] 279 MGS1 2(4) Cost Counter [ ] 560 MGS1 4(8) Cost Counter+ [ ] 280 MGS1 2(4) Card Seal [ ] 561 MGS1 2(4) Card Seal+ [ ] 281 CHRN 2(4) Reiko Hinomoto [ ] 282 MGS2 4(8) Uniform-R [ ] 562 MGS2 4(8) Uniform-R+ [ ] 283 MGS2 4(8) Uniform-B [ ] 563 MGS2 4(8) Uniform-B+ [ ] 284 MGS2 4(8) Uniform-G [ ] 564 MGS2 4(8) Uniform-G+ [ ] 285 MGS3 2(4) Ayumi Kinoshita [ ] 286 MGS3 2(4) Meguru Ishii [ ] 287 MGS3 2(4) Natsume Sano [ ] 288 ITGL 4(8) MGS4 [ ] 289 MGS2 1(2) Emma's Parrot [ ] 290 CHRN 1(2) Banana Skin [ ] 291 MGS3 1(2) Jack [ ] 292 MGS2 1(2) Possessed Arm [ ] 293 CHRN 1(2) Solid Eye [ ] 294 CHRN 1(2) Solid Snake(MGS4) [ ] 295 CHRN 1(2) Otacon(MGS4) [ ] 296 CHRN 1(2) Gekko [ ] 297 CHRN 1(2) Metal Gear Mk.II [ ] 298 CHRN 1(2) No Smoking [ ] 299 MGS2 4(8) Redeye-II [ ] 565 MGS2 4(8) FIM-92A IMPORTANT NOTE ABOUT THE CARD ORDER The card list below follows the following upgrade pattern, cards from 1 to 299 upgrade from left to right, but cards from 300 to 565 upgrade from right to left. The only exceptions are the following cards: 054 Critical Shot <<<<<< 046 Strand 061 Equipment LV.3 <<<<<< 048 Equipment LV.2 062 Action++ <<<<<< 049 Action+ 068 Double Action <<<<<< 066 Double Action:Cost+ 104 Styptic+ <<<<<< 083 Styptic 124 Liquid Snake <<<<<< 201 McDonnel Miller 130 Cyborg Ninja <<<<<< 151 Gray Fox 138 Revolver Ocelot <<<<<< 183 Ocelot 153 Big Boss <<<<<< 179 Naked Snake 167 Metal Gear Mk-II <<<<<< 451 Metal Gear D(revised) MGA2CARD - THE CARDS AND DESCRIPTIONS SOCOM SOCOM+ No. 001 COST: 4 No. 300 COST: 5 Use: Equip Pack: MGS1 Use: Use Pack: MGS1 Ammo: 45 Ammo: N/A Rarity: Common Rarity: Common Foil Cap: 4(8) Icon: GUN Cap: 2(4) Icon: GUN Singles Price: 2000 Singles Price: N/A Upgrade Cost: 5000 Upgrade Cost: N/A Card Text: Card Text: ATK:100 HIT:95% ATK:100 HIT:90% CAL45 x 2 REA:20% CAL45 x 2 Silenced; KDWN. Silenced; KDWN Description: Description: ATK: 100 HIT: 95% ATK: 100 HIT: 90% Ammo: CAL45X2 REA: 20% Ammo: CAL45X2 Notes: Suppressor equipped HIT % decrease at: 3 blocks (silenced); Notes: Suppressor attached knockes target down. (silenced); Load with ammo after equipping knocks target down. to attack (EQUIP type). [SOCOM] [SOCOM] A reinforced plastic U.S. Special Operations handgun with a grip Command (SOCOM). frame. The standard-issue handgun Its development paralleled used by special forced under that of the USP. your command. FAMAS/G1 FAMAS/F2 No. 002 COST: 8 No. 301 COST: 7 Use: Equip Pack: MGS1 Use: Use Pack: MGS1 Ammo: 5.56 Ammo: N/A Rarity: Uncommon Rarity: Uncommon Foil Cap: 4(8) Icon: GUN Cap: 2(4) Icon: GUN Singles Price: 8000 Singles Price: N/A Upgrade Cost: 5000 Upgrade Cost: N/A Card Text: Card Text: ATK:60 HIT:70% ATK:60 HIT:75% 5.56mm x 5 REA:10% 5.56mm x 4 Adds 1 COST. Adds 1 COST. Description: Description: Assault Rifle: EQUIP type Assault Rifel: USE type ATK: 60 HIT: 70% ATK: 60 HIT: 75% Ammo: 5.56mmX5 REA:10% Ammo: 5.56mmX4 HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks Notes: Adds 1 COST to target Notes: On a hit, target's on a HIT COST+1. Load with ammo after equipping [FAMAS/F2] to attack (EQUIP type). Developed by GIAT, this [FAMAS/G1] assault rifle is currently The name FAMAS is derived in production as the from the French for successor to the FAMAS/G1. "Assault Rifle by Improvements to this model St-Etienne Arms Factory." include a better magazine Its appearance has earned it that can be more the nickname easily changed, as well as "Clarion" (trumpet). changes to the barrel rifling. Previous versions of the French army FAMAS utilized a unique straight magazine, but this was changed to a 30-shot M16A1 banana clip to bring it in line with the NATO standard. C4 TNT No. 003 COST: 5 No. 302 COST: 5 Use: Use Pack: MGS1 Use: Use Pack: MGS1 Ammo: N/A Ammo: N/A Rarity: Common Rarity: Common Foil Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN Singles Price: 1000 Singles Price: N/A Upgrade Cost: 500 Upgrade Cost: N/A Card Text: Card Text: ATK:200 ATK:250 Detonated by Detonated by switch or timer. switch or timer. KDWN. KDWN. Description: Description: Bomb: Anti-armor; USE type Bomb: Anti-armor; USE type ATK: 200 ATK: 250 Triggered by detonator, timer, Triggered by detonator, or when hit by gunshot. timer, or when hit by Area of Effect: 3X3 gunshot. Knocks target down on a hit. Area of Effect: 3X3 [Attack Area] knocks target down. 00000 [Attack Area] 01110 00000 01X10 01110 01110 01X10 00000 01110 Also known as plastic explosive, 00000 C4 is soft like clay and can be [TNT] molded into different shapes for A bomb composed of a variety of purposes. trinitrotoluene. Official Name: Composition C-4. Trinitrotoluene is extremely sensitive to heat and shock, but it has a low toxicity. TNT is detonated by attaching plastic explosive, which causes a sympathetic detonation due to shock. Desert Eagle Desert Eagle+ No. 004 COST: 10 No. 303 COST: 12 Use: Use Pack: MGS1 Use: Use Pack: MGS1 Ammo: N/A Ammo: N/A Rarity: Uncommon Rarity: Uncommon Foil Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN Singles Price: 10000 Singles Price: N/A Upgrade Cost: 2000 Upgrade Cost: N/A Card Text: Card Text: ATK:400 HIT:40% ATK:500 HIT:35% CAL50 x 1 CAL50 x 1 Anti-armor. Anti-armor. Description: Description: Handgun: Anti-armor; USE type Handgun: Anti-armor; USE ATK: 400 HIT: 40% type Ammo: CAL50X1 ATK: 500 HIT: 35% [Desert Eagle] Ammo: CAL50X1 Weight: 1.75kg, Length: 260mm. HIT % decrease at: 4 blocks The world's most popular large- [Desert Eagle] caliber handgun. Can take A large-model handgun ammo of three different calibers. manufactured and sold in Also known as the Israel. "hand cannon." There are Desert Eagles of varying caliber, from thos that use .357 Magnum rounds, to those that use up to a 50AE round. Grenade Grenade+ No. 005 COST: 7 No. 304 COST: 6 Use: Use Pack: MGS1 Use: Use Pack: MGS1 Ammo: N/A Ammo: N/A Rarity: Common Rarity: Common Foil Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN Singles Price: 1500 Singles Price: N/A Upgrade Cost: 1000 Upgrade Cost: N/A Card Text: Card Text: ATK:150 ATK:200 Detonates 8 Detonates 8 COST after use. COST after use. Can be shot; KDWN. Can be shot; KDWN. Description: Description: Hand Grenade: Anti-armor; Hand Grenade: Anti-armor; USE type USE type ATK: 150 ATK: 200 Detonates at 8 COST after use. Detonates at 8 COST after Area of Effect: 3X3 use. 5X5 area attack. Detonates when hit by gunshot. Detonates when hit by [Attack Area] gunshot. 00000 [Attack Area] 01110 11111 01X10 11111 01110 11X11 00000 11111 [Grenade] 11111 An anti-personnel fragmentation [Grenade] grenade. When the safety cap An anti-personnel is pulled to release the lever, the fragmentation grenade. percussion cap creates a spark When the safety cap is and ignites the chemical delay. pulled to release the lever, Once the burn reaches the the percussion cap detonator, the grenade explodes, creates a spark and sending shrapnel flying in all ignites the chemical delay. directions. Once the burn reaches the detonator, the grenade explodes, sending shrapnel flying in all directions. Stun Grenade Stun Grenade+ No. 006 COST: 6 No. 305 COST: 5 Use: Use Pack: MGS1 Use: Use Pack: MGS1 Ammo: N/A Ammo: N/A Rarity: Common Rarity: Common Foil Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN Singles Price: 1000 Singles Price: N/A Upgrade Cost: 500 Upgrade Cost: N/A Card Text: Card Text: Adds FAINT to 3x3 Adds FAINT to 3 x 3 area. Detonates in area. Detonates 5 COST. 5 COST after use. Description: Description: Hand Grenade: USE type Hand Grenade: USE type Adds FAINT Adds FAINT in a 3X3 area. in a 3X3 area. Detonates at 5 COST after use. Detonates at 5 COST after Detonates when hit by gunshot. use. [Attack Area] Detonates when hit by 00000 gunshot. 01110 [Attack Area] 01X10 00000 01110 01110 00000 01X10 [Stun Grenade] 01110 A special flash-bang 00000 type grenade. [Stun Grenade] The grenade itself does A special flash-bang type not inflict physical damage, grenade. but the powerful flash The Grenade itself does not and bang it produces causes inflict physical damage, enemies to lose their sense of but the powerful flash and direction and capacity to think bang it produces causes for a limited time. enemies to lose their sense of direction and capacity to think for a limited time. Chaff Grenade Chaff Grenade+ No. 007 COST: 6 No. 306 COST: 5 Use: Use Pack: MGS2 Use: Use Pack: MGS2 Ammo: N/A Ammo: N/A Rarity: Common Rarity: Common Foil Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN Singles Price: 1000 Singles Price: N/A Upgrade Cost: 500 Upgrade Cost: N/A Card Text: Card Text: Detonates in 5 Detonates 5 COST COST. Disables EM after use. devices for 20 cost. Disables EM devices for 40 COST. Description: Description: Hand Grenade: USE type Hand Grenade: USE type Detonates at 5 COST after use. Detonates at 5 COST after Renders electronic devices use. inoperative for 20 COST Renders electronic devices after detonation. inoperative for 40 COST after Detonates when hit by gunshot. detonation. [Chaff Grenade] Detonates when hit by An electronic jamming grenade. gunshot. Scatters tiny metal fragments [Chaff Grenade] into the air, rendering electronic An electronic jamming devices inoperative for a limited grenade. time. Scatters tiny metal fragments into the air, rendering electronic devices inoperative for a limites time. FIM-92B FIM-92C No. 008 COST: 7 No. 307 COST: 7 Use: Use Pack: MGS1 Use: Use Pack: MGS1 Ammo: N/A Ammo: N/A Rarity: Common Rarity: Common Foil Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN Singles Price: 1500 Singles Price: N/A Upgrade Cost: 1000 Upgrade Cost: N/A Card Text: Card Text: ATK:240 ATK:300 Locks on to Locks on to machines only. machines only. Description: Description: Missile: Anti-armor; USE type Missile: Anti-armor, USE ATK: 240 type Locks on to machines only. ATK: 300 [FIM-92B] Locks on to machines only. An improved version of [FIM-92C] the FIM-92A. A portable, surface-to-air This version contains seeker and Stinger missile. flare countermeasures. With this version, it a derivative became possible of the Stinger also exists: to overwrite the guidance the AIM-92, program. deployed on combat helicopters. USP P8 No. 009 COST: 4 No. 308 COST: 5 Use: Equip Pack: MGS2 Use: Equip Pack: MGS2 Ammo: 9 Ammo: 9 Rarity: Common Rarity: Common Foil Interfere: U:R D:B L:- R:- Interfere: U:R D:B L:- R:- Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN Singles Price: 1000 Singles Price: N/A Upgrade Cost: 500 Upgrade Cost: N/A Card Text: Card Text: ATK:40 HIT:90% ATK:50 HIT:90% 9mm x 3 9mm x 3 REA:50% REA:50% BLEEDING. Description: Description: Handgun: Equip type Handgun: EQUIP type ATK: 40 HIT: 90% ATK: 50 HIT: 90% Ammo: 9mmX3 REA: 50% Ammo: 9mmX3 REA: 50% HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks Load with ammo after equipping Notes: Makes target BLEED. to attack (EQUIP type). Load with ammo after [USP] equipping The USP, along with the MK23 to attack (EQUIP type). SOCOM, is an advanced type of [P8] large-caliber handgun. A handgun adopted for use The name USP is an acronym of by the German federal army "UNIVERSAL SELF-LOADING in 1995. PISTOL." Has a steel barrel, and uses Other variations with 45ACP, reinforced plastic in the 40S&W, and other grip and frame along the bores also exist. slide, as well as for the magazines. Makarov PMM No. 010 COST: 4 No. 309 COST: 4 Use: Equip Pack: MGS2 Use: Equip Pack: MGS2 Ammo: 9 Ammo: 9 Rarity: Common Rarity: Common Foil Interfere: U:- D:- L:G R:R Interfere: U:- D:- L:G R:R Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN Singles Price: 1000 Singles Price: N/A Upgrade Cost: 500 Upgrade Cost: N/A Card Text: Card Text: ATK:30 HIT:90% ATK:40 HIT:95% 9mm x 4 9mm x 4 REA: 20% REA:20% Description: Description: Handgun: EQUIP type Handgun: EQUIP type ATK: 30 HIT: 90% ATK: 40 HIT: 95% Ammo: 9mmX4 REA: 20% Ammo: 9mmX4 REA: 20% HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks Load with ammo after equipping Load with ammo after to attack (EQUIP type). equipping [Makarov] to attack (EQUIP type). A soviet-era small handgun still [PMM-12] in use by the Russian army. An improved version of the Its name is derived from its Makarov PM. designer, N.F. Makarov. The "Pistolet Makarova Modernizirovannyj." Utilizes a new type of PMM ammo. Its magazine has been increased from 8 shots to 12. AKS74u AKS74un No. 011 COST: 6 No. 310 COST: 6 Use: Equip Pack: MGS2 Use: Equip Pack: MGS2 Ammo: 5.45 Ammo: 5.45 Rarity: Common Rarity: Common Foil Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN Singles Price: 1000 Singles Price: N/A Upgrade Cost: 500 Upgrade Cost: N/A Card Text: Card Text: ATK:30 HIT:70% ATK:30 HIT:75% 5.45mm x 5 5.45mm x 6 REA:50% REA:50% HIT from above: +10% Silenced. Description: Description: Assault Rifle: EQUIP type Assault Rifle: EQUIP type ATK: 30 HIT: 70% ATK: 30 HIT: 75% Ammo: 5.45mmX5 REA: 50% Ammo: 5.45mmX6 REA: 50% HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks Load with ammo after equipping Notes: Suppressor attached to attack (EQUIP type). (silenced). Notes: suppressor equipped HIT+10% against targets above (silenced). attacker. [AKS74u] Load with ammo after Assault carbine. equipping Equipped with a short barrel and to attack (EQUIP type). a metal shoulder stock that folds [AKS74UN] into the side. An assault carbine. Favored by paratroopers A type of AKS74u on which a and special forces night scope can be mounted. for its ability to fold up, which makes it short and easy to carry. M4 M4A1 No. 012 COST: 8 No. 311 COST: 7 Use: Equip Pack: MGS2 Use: Equip Pack: MGS2 Ammo: 5.56 Ammo: 5.56 Rarity: Common Rarity: Common Foil Interfere: U:B D:R L:- R:G Interfere: U:B D:R L:- R:G Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN Singles Price: 1500 Singles Price: N/A Upgrade Cost: 1000 Upgrade Cost: N/A Card Text: Card Text: ATK:10 HIT:70% ATK:10 HIT:80% 5.56mm x 8 5.56mm x 8 REA:50 REA:10% HIT from below: +10% Description: Description: Assault Rifle: EQUIP type Assault Rifle: EQUIP type ATK: 10 HIT: 70% ATK: 10 HIT: 80% Ammo: 5.56mmX8 REA: 10% Ammo: 5.56mmX8 REA: 50% HIT % decrease at:4 blocks HIT % decrease at 4 blocks Load with ammo after equipping Notes: HIT+10% against to attack (EQUIP type). targets [M4] below attacker. Basically an M16 with Load with ammo after a sawed-off barrel, equipping this assault carbine makes to attack (EQUIP type). use of a sliding stock. [M4A1] Carbines are traditionally A fully-automatic version cavalry rifles, of the M4 notable in that they have Assault Carbine. shorter barrels The burst was change to than standard rifles. full auto. This weapon can easily be fitted Envisioning anti-terror with various types of optical wars, the Pentagon sights, adapting it for developed this assault use in a wide variety carbine in the 1990s as a of settings. weapon that special forces units could rely upon. PSG1 PSG1-T No. 013 COST: 8 No. 312 COST: 7 Use: Equip Pack: MGS2 Use: Equip Pack: MGS2 Ammo: 7.62 Ammo: 7.62 Rarity: Common Rarity: Common Foil Interfere: U:- D:- L:- R:B Interfere: U:- D:- L:- R:B Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN Singles Price: 1000 Singles Price: N/A Upgrade Cost: 1500 Upgrade Cost: N/A Card Text: Card Text: ATK:70 HIT:75% ATK:60 HIT:80% 7.62mm x 2 7.62mm x 3 REA: 0% REA:0% SLEEP. Description: Description: Sniper Rifle: EQUIP type Sniper Rifle: EQUIP type ATK: 70 HIT: 75% ATK: 60 HIT: 80% Ammo: 7.62mmX2 REA: 0% Ammo: 7.62mmX3 REA: 0% HIT % decrease at: 10 blocks HIT % decrease at: 10 blocks Load with ammo after equipping Notes: 30% chance of SLEEP on to attack (EQUIP type). hit. [PSG1] Load with ammo after This high-performace equipping semiautomatic sniper rifle was to attack (EQUIP type). developed for [PSG-1T] counterterrorism units. A PSG1 modified as a It uses high-precision parts that tranquilizer gun. help offset the loss in firing accuracy in automatic mode. These parts also make it very expensive. M9 M9+ No. 014 COST: 6 No. 313 COST: 6 Use: Equip Pack: MGS2 Use: Equip Pack: MGS2 Ammo: 9 Ammo: 9 Rarity: Common Rarity: Common Foil Interfere: U:R D:- L:B R:- Interfere: U:R D:- L:B R:- Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN Singles Price: 1000 Singles Price: N/A Upgrade Cost: 500 Upgrade Cost: N/A Card Text: Card Text:
ATK:10 HIT:70% ATK:50 HIT:80%
9mm x 2 REA:0% 9mm x 2 REA:0%
SLEEP. Silenced; SLEEP.
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 10 HIT: 70% ATK: 50 HIT: 80%
Ammo: 9mmX2 REA: 0% Ammo: 9mmX2 REA: 0%
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Notes: 100% chance of Notes: Silenced; 70% chance of
SLEEP on hit. SLEEP on hit.
Load with ammo after equipping Load with ammo after
to attack (EQUIP type). equipping
[M9] to attack (EQUIP type).
A simple tranquilizer gun created [M9]
by modifying the barrel A simple tranquilizer gun
of the M92F. created by modifying the
Equipped with a suppressor. barrel of the M92F.
This gun is outfitted with Equipped with a suppressor.
a slide lock,
so it must be reloaded after
each shot.
USP (Laser S.) P8 (Laser S.)
No. 015 COST: 5 No. 314 COST: 6
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 9 Ammo: 9
Rarity: Common Rarity: Common Foil
Interfere: U:R D:B L:- R:- Interfere: U:R D:B L:- R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:40 HIT:95% ATK:50 HIT:95%
9mm x 3 REA:50% 9mm x 3 REA:50%
Free Attack; Silenced. Free; BLEEDING.
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 40 HIT: 95% ATK: 50 HIT: 95%
Ammo: 9mmX3 REA: 50% Ammo: 9mmX3 REA: 50%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Free attack. Notes: Free attack; Makes
Load with ammo after equipping target BLEED
and select a location to attack Load with ammo after
(EQUIP type). equipping
This is a USP with a laser sight. and select a location to
attack (EQUIP type).
A P8 with an attached laser
sight.
AKS74u (Laser S.) AKS74un (Laser S.)
No. 016 COST: 7 No. 315 COST: 7
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 5.45 Ammo: 5.45
Rarity: Common Rarity: Common Foil
Interfere: U:B D:- L:R R:R Interfere: U:B D:- L:R R:R
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:30 HIT:75% ATK:30 HIT:80%
5.45mm x 5 REA:40% 5.45mm x 6 REA:40%;
Free Attack; Silenced. Free; Silenced.
HIT from above: +10%.
Description: Description:
Assault Rifle: EQUIP type Assault Rifle: EQUIP type
ATK: 30 HIT: 75% ATK: 30 HIT: 80%
Ammo: 5.45mmX5 REA: 40% Ammo: 5.45mmX6 REA: 40%
HIT % decrease at: 5 blocks HIT % decrease at: 5 blocks
Notes: Free attack; Silenced. Notes: Free attack;
Load with ammo after equipping Silenced.
and select a location to attack HIT+10% against targets above
(EQUIP type). attacker.
This is an AKS-74u with a Load with ammo after
laser sight. equipping and select a
location to attack (EQUIP type).
An AKS74UN with an attached
laser sight.
M4 (Laser S.) M4A1 (Laser S.)
No. 017 COST: 7 No. 316 COST: 7
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 5.56 Ammo: 5.56
Rarity: Common Rarity: Common Foil
Interfere: U:B D:R L:- R:G Interfere: U:B D:R L:- R:G
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:10 HIT:70% ATK:10 HIT:70%
5.56mm x 8 REA:10% 5.56mm x 8 REA:10%
Free Attack. HIT from below: +10%
Free.
Description: Description:
Assault Rifle: EQUIP type Assault Rifle: EQUIP type
ATK: 10 HIT: 70% ATK: 10 HIT: 70%
Ammo: 5.56mmX8 REA: 10% Ammo: 5.56mmX8 REA: 10%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Free attack. Notes: HIT+10% against
Load with ammo after equipping targets
and select a location to attack below attacker.
(EQUIP type). Free attack.
This is an M4 carbine with a Load with ammo after
laser sight. equipping and select a
location to attack
(EQUIP type).
An M4 Carbine with an
attached laser sight.
S.A.A. S.A.A.+
No. 018 COST: 4 No. 317 COST: 4
Use: Equip Pack: SBST Use: Equip Pack: SBST
Ammo: 45 Ammo: 45
Rarity: Uncommon Rarity: Uncommon Foil
Interfere: U:- D:Y L:- R:B Interfere: U:- D:Y L:- R:B
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 5000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:30 HIT:80% ATK:120 HIT:90%
CAL45 x 2 CAL45 x 2 REA:70%
REA:90% Destroys EQUIPMENT.
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 30 HIT: 80% ATK: 120 HIT: 90%
Ammo: CL45X2 REA: 90% Ammo: CAL45X2 REA: 70%
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Load with ammo after equipping Notes: Destroys target's
ato attack (EQUIP type). equipment on a hit.
[S.A.A.] Load with ammo after
SAA stands for equipping
"Single Action Army." to attack (EQUIP type).
Beginning in 1892, it was the [S.A.A.]
standard-issue sidearm of the Length: 261mm
U.S. Army for 20 years. Weight: 1150g
It is also a familiar favorite of Ammo: 6 shots
Western fans. Rifling: 1:6" left twist rate.
It is nicknamed the
"Peacemaker."
P90 P90+
No. 019 COST: 7 No. 318 COST: 7
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 5.7 Ammo: 5.7
Rarity: Common Rarity: Common Foil
Interfere: U:- D:- L:- R:G Interfere: U:- D:- L:- R:G
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:120 HIT:80% ATK:130 HIT:85%
5.7mm x 2 REA:0% 5.7mm x 2 REA:0%
Area Attack. Area attack.
Description: Description:
Submachine Gun: EQUIP type Submachine Gun: EQUIP type
ATK: 120 HIT: 80% ATK: 130 HIT: 85%
Ammo: 5.7mmX2 REA: 0% Ammo: 5.7mmX2 REA: 0%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Area attack. Notes: Area attack; Knocks
Load with ammo after equipping target down on a hit.
to attack (EQUIP type). Load with ammo after
[Attack Area] equipping
01110 to attack (EQUIP type).
01110 [Attack Area]
01110 01110
01110 01110
00X00 01110
[P90] 01110
A submachine gun that fires 00X00
special 5.7mm ammoX28 [P90]
shots at a high muzzle A Belgian-manufactured
velocity for excellent submachine gun that uses
piercing power. small-caliber ammo.
5.7mm rounds have excellent It was given the name
penetrative power against Personal Defense Weapon
bulletproof vests, during its initial stages.
and rapidly lost The unique loading
energy after penetration. mechanism of
However, this proprietary this weapon's plastic
ammunition makes the gun quite magazine is positioned
costly. above the barrel.
SPAS12 SPAS12+
No. 020 COST: 6 No. 319 COST: 7
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 12 Ammo: 12
Rarity: Common Rarity: Common Foil
Interfere: U:- D:- L:B R:- Interfere: U:- D:- L:B R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:60 HIT:85% ATK:100 HIT:90%
12GA x 3 REA:0% 12GA. x 3 REA:0%
Area Attack; KDWN. Area attack; KDWN.
Description: Description:
Shotgun: EQUIP type Shotgun: EQUIP type
ATK: 60 HIT: 85% ATK: 100 HIT: 90%
Ammo: 12GA. X3 REA: 0% Ammo: 12GA.X3 REA: 0%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Area attack; Notes: Area attack;
Knocks target down. Knocks target down.
Load with ammo after equipping Load with ammo after
to attack (EQUIP type). equipping
[Attack Area] to attack (EQUIP type).
00100 00100
00100 01110
01110 01110
01110 01110
00X00 01110
[SPAS12] 00X00
An italian-manufactured shotgun. [SPAS12]
SPAS in an abbreviation of An Italian-manufactured
"Special Purpose Automatic combat shotgun.
Shotgun." Its cartridge chamber can
Just as the name says, this is be loaded with 7 shots.
a shotgun with semiautomatic It can be switched between
firing capability. semi-automatic and
One shot can mow down several pump-action loading
enemies. methods.
Claymore Claymore+
No. 021 COST: 6 No. 320 COST: 6
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:100 to ATK:150 to
1 x 2 area in front. 1 x 2 area in front.
Step on to detonate. Step on to detonate.
Crawl to disarm. Crawl to disarm.
Description: Description:
Mine: USE type Mine: USE type
ATK: 100 ATK: 150
Detonates when target enters Detonates when target enters
trigger zone. trigger zone.
Can be removed by crawling. Can be removed by crawling.
[Attack Area] [Attack Area]
00000 00000
00000 00000
00000 00000
00100 00100
00X00 00X00
[Claymore] [Claymore]
This is the M18 antipersonnel This is the M18
directional mine. antipersonnel directional
When the blasting fuse ignites, mine.
the force of the explosion When the blasting fuse
sends a barrage of ignites, the force of the
ball bearings flying explosion sends a
forward. The mine's major barrage of ball bearings
defect, however, flying forward.
is that there is also a The mine's major
danger zone to its rear. defect, however, is that
there is also a danger
zone to its rear.
Nikita Missle Nikita Missle+
No. 022 COST: 7 No. 321 COST: 7
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:150 ATK:220
Can move 5 blocks Can move 5 blocks
in one turn. in one turn.
BURN. BURN.
Description: Description:
Missile: Anti-armor; USE type Missile: Anti-armor; USE
ATK: 150 type
After firing, the user enters ATK: 220
missile control mode. After firing, the user
The missile can move enters missile
5 blocks/turn. BURNS target. control mode.
[Nikita Missile] The missile can move 5
This is a remote-controlled blocks/turn.
missile. An internal BURNS target.
camera in the missile's warhead [Nikita Missile]
allows for two-directional This is a remote-controlled
control. missile.
It will immediately explode
when it runs out of fuel.
MP5SD MP5SD6
No. 023 COST: 7 No. 322 COST: 7
Use: Equip Pack: ITGL Use: Use Pack: ITGL
Ammo: 9 Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:B D:- L:- R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:100 HIT:80% ATK:200 HIT:90%
9mm x 3 REA:0% 9mm x 1
Area Attack; Silenced. Area attack; Silenced.
Description: Description:
Submachine Gun: EQUIP type Submachine Gun: USE type
ATK: 100 HIT: 80% ATK: 200 HIT: 90%
Ammo: 9mmX3 REA: 0% Ammo: 9mmX1
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Notes: Area attack. Notes: Area attack;
Load with ammo after equipping Silenced.
to attack (EQUIP type). [Attack Area]
[Attack Area] 11111
01110 01110
01110 00100
00100 00100
00100 00X00
00X00 [MP5SD6]
[MP5SD] A smaller submachine gun
The MP5 Series is that utilizes handgun
representative of the bullets.
modern submachine gun. The SD6 is a
It has a short range and lacks variable-stock model of
firepower, the MP5SD series. It is
but its light weight and widely used by special
excellent accuracy forces units.
have made it a mainstay
among police and special
forces.
The SD Series comes
complete with
a built-in suppressor.
RC Missle RC Missle+
No. 024 COST: 7 No. 323 COST: 7
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:200 ATK:250
Can move 5 blocks 5BLKS in 1 turn
in one turn. Can be moved
BLEEDING. BLEEDING.
Description: Description:
Missile: Anti-armor; USE type Missile: Anti-armor; USE
ATK: 200 type
After firing, the user enters ATK: 250
missile control mode. After firing, the user
The missile can move enters missile
5 blocks/turn. control mode.
Makes target BLEED. The missile can move 5
[Remoted-Controlled Missile] blocks/turn.
This is a remote-controlled Makes target BLEED.
missile. [Remote-Controlled Missile]
"Via a manual, line-of-sight
control method, the user
can make
cursor-controlled
corrections to
the missile's trajectory."
Mine Mine+
No. 025 COST: 6 No. 324 COST: 6
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:120 ATK:180
Step on to detonate. Step on to detonate.
Crawl to disarm. Crawl to disarm.
Description: Description:
Mine: Anti-armor; USE type Mine: Anti-armor; USE type
ATK: 120 ATK: 180
Detonates when target enters its Detonates when target
vicinity. enters its vicinity.
Can be removed by crawling. Can be removed by crawling.
[Mine] [Mine]
The mine detonates in response "Set it with the shot key,
to a certain level of pressure. and crawl directly over it
It damages enemies with a to pick it back up.
combination of a blast If you have a mine detector,
and shrapnel. it will show up on your
This mine is used for a number radar.
of purposes, including Up to 16 can be set at one
base defense. time on the radar."
Text from METAL GEAR 2:
SOLID SNAKE.
There is no shot key in
this game.
Galil Sar R5
No. 026 COST: 8 No. 325 COST: 7
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: 5.56 Ammo: 5.56
Rarity: Common Rarity: Common Foil
Interfere: U:- D:- L:B R:- Interfere: U:- D:- L:B R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:40 HIT:80% ATK:40 HIT:85%
5.56mm x 5 5.56mm x 6 REA:30%
REA:30% Target can't counter.
Description: Description:
Assault Rifle: EQUIP type Assault Rifle: EQUIP type
ATK: 40 HIT: 80% ATK: 40 HIT: 85%
Ammo: 5.56mmX5 REA: 30% Ammo: 5.56mmX6 REA: 30%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Load with ammo after equipping Notes: Hit blocks target's
to attack (EQUIP type). counterattack.
[Galil SAR] Load with ammo after
This rifle, developed equipping
independently by Israel, to attack (EQUIP type).
was based on the AK-47s [R5]
used in many Arab countries. The name under which the
The metal fittings holding the Galil SAR was adopted in
2 stocks in place were South Africa.
sometimes used as corkscrews. It is currently being
produced under license.
Five-seveN Standard Five-seveN Tactical
No. 027 COST: 4 No. 326 COST: 5
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: 5.7 Ammo: 5.7
Rarity: Common Rarity: Common Foil
Interfere: U:R D:R L:- R:R Interfere: U:R D:R L:- R:R
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:70 HIT:90% ATK:80 HIT:100%
5.7mm x 3 5.7mm x 3 REA:90%
REA:90%
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 70 HIT: 90% ATK: 80 HIT: 100%
Ammo: 5.7mmX3 REA: 90% Ammo: 5.7mmX3 REA: 90%
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Load with ammo after equipping Load with ammo after
to attack (EQUIP type). equipping
[Five-seveN standard] to attack (EQUIP type).
A handgun developed to be able [Five-seveN tactical]
to use P90 ammo. Since A handgun developed to be
it utilizes the same smaller able to use P90 ammo.
ammo as the P90, Since it utilizes the same
it features both a higher smaller ammo as the P90,
muzzle velocity and it features both a higher
increased penetration muzzle velocity and
versus flak jackets. increased penetration
versus flak jackets.
The tactical model is also
capable of single action
firing.
M92F (Laser S.) M92FS (Laser S.)
No. 028 COST: 5 No. 327 COST: 5
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: 9 Ammo: 9
Rarity: Common Rarity: Common Foil
Interfere: U:- D:B L:- R:B Interfere: U:- D:B L:- R:B
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 5000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:60 HIT:95% ATK:70 HIT:100%
9mm x 3 REA:30% 9mm x 3 REA:30%
Free Attack; Silenced. Free; No defense.
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 60 HIT: 95% ATK: 70 HIT: 100%
Ammo: 9mmX3 REA: 30% Ammo: 9mmX3 REA: 30%
HIT % decrease at: 4 blocks Notes: Free attack; Can't
Notes: Free attack. be blocked.
Load with ammo after equipping Load with ammo after
and select a location to attack equipping and select a
(EQUIP type). location to
This is an M92F with attack (EQUIP type).
a laser sight. This is an M92F with a
laser sight.
M92F M92FS
No. 029 COST: 4 No. 328 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: 9 Ammo: 9
Rarity: Common Rarity: Common Foil
Interfere: U:- D:B L:- R:B Interfere: U:- D:B L:- R:B
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 5000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:60 HIT:90% ATK:70 HIT:95%
9mm x 3 REA:30% 9mm x 3 REA:30%
No defense.
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 60 HIT: 90% ATK: 70 HIT: 95%
Ammo: 9mmX3 REA: 30% Ammo: 9mmX3 REA: 30%
Hit % decrease at: 3 blocks HIT % decrease at: 3 blocks
Load with ammo after equipping Notes: Can't be blocked.
to attack (EQUIP type). Load with ammo after
[M92F] equipping
An Italian-manufactured to attack (EQUIP type).
handgun. [M92FS]
The M9 is the designation under An improvement on the M92F.
which the U.S. military employs Both the M92F and M92FS have
the M92F. been widely adopted for use
It was originally designed by armies and security
for the Italian military forces around the globe.
as a standard-issue
handgun to replace the M1951.
Gun del Sol Gun del Hell
No. 030 COST: 10 No. 329 COST: 10
Use: Equip Pack: ULMT Use: Equip Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 100000 Singles Price: N/A
Upgrade Cost: 10000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:200 ATK:250
to area of effect. Can to area of attack. Can
be fired after 10 be fired after 10
COST. BURN. COST. BURN.
Description: Description:
Gun del Sol: Anti-armor; Gun de Hell: Anti-armor;
EQUIP type EQUIP type
ATK: 200 ATK: 250
Once equipped, Can be shot after 10 COST
this gun is ready to once equipped.
rire after 10 COST. Can be used as ammo for
Can be used as ammo for Gun del Sol and Gun del Hell.
Gun del Sol and Gun del Hell. Notes: BURN; If target has
Notes: BURNS target; Solar attributes (*Note 1),
damageX1000 damageX10000.
if target is an Immortal (*1). Load with ammo after
Load with ammo after equipping equipping
to attack (Equip type). to attack (EQUIP type).
*1 None appear in this game. *1 None appear in this game.
[Gun del Sol, the Solar Gun] [Gun del Hell]
The gun that Solar Boy wields. The gun wielded by Dark Boy
It is made up of Sol, Gladiator, Sabata.
Rising Sun, and Quint. Its components are dark,
phantom, nightmare, and
chaos.
Vz61 Vz61+
No. 031 COST: 8 No. 330 COST: 8
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:60 HIT:70% ATK:70 HIT:80%
7.65mm x 3 7.65mm x 3
Area attack. Area attack; Silenced.
Description: Description:
Submachine Gun: USE type Submachine Gun: USE type
ATK: 60 HIT: 70% ATK: 70 HIT: 80%
Ammo: 7.65mmX3 Ammo: 7.65mmX3
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Area attack; Notes: Area attack.
[Attack Area] [Attack Area]
00000 01010
01010 01110
01110 01110
01110 01110
00X00 00X00
[Vz61] [Vz61]
The "Vz61 Scorpion." A The "Vz61 Scorpion." A
submachine gun developed in submachine gun developed in
the former Czechoslovakia. the former Czechoslovakia.
Small and easy to control, Small and easy to control,
it was used among it was used among army
army special forces special forces and security
and security personnel in personnel in socialist
socialist countries. countries.
AKM AKMN
No. 032 COST: 6 No. 331 COST: 6
Use: Use Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: 7.62
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:10 HIT:70% ATK:40 HIT:75%
7.62mm x 8 7.62mm x 3 REA:10%
Anti-armor. Anti-armor.
Description: Description:
Assault Rifle: Anti-armor; Assault Rifle: Anti-armor;
USE type EQUIP type
ATK: 10 HIT: 70% ATK: 40 HIT: 75%
Ammo: 7.62mmX8 Ammo: 7.62mmX3 REA: 10%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
[AKM] Load with ammo after
The "Avtomat Kalashnikova equipping
Modernizirovannyj." to attack (Equip type).
An assault rifle adopted in 1959 [AKMN]
as the successor to the AK-47. A version of the AKM to
It was developed with the which a night scope can
intentions of improved be attached.
productivity and
decreased weight.
Fitted with a small muzzle
attachment that controls the
kickback of the muzzle during
repeat firing.
Punch (CQC) Punch (CQC)+
No. 033 COST: 4 No. 332 COST: 4
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: CQC Ammo: CQC
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Used with equip. Used with equip.
CQC. CQC.
REA:80% REA:80%
Description: Description:
Attack vs. forward adjacent Attack vs. forward adjacent
block: EQUIP type block: EQUIP type
Used in combination with Used in combination with
equipped CQC card. equipped CQC card.
REA: 80% REA: 80%
Must be adjacent to target Must be adjacent to target
to use. to use.
Technique used depends Technique used depends on
on which which CQC card is
CQC card is combined with combined with the equipped
the equipped CQC. CQC.
Kick (CQC) Kick (CQC)+
No. 034 COST: 5 No. 333 COST: 5
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: CQC Ammo: CQC
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Used with equip. Used with equip.
CQC. CQC.
REA:80% REA:80%
Description: Description:
Attack vs. forward adjacent Attack vs. forward adjacent
block: EQUIP type block: EQUIP type
Used in combination with Used in combination with
equipped CQC card. equipped CQC card.
REA: 80% REA: 80%
Must be adjacent to target Must be adjacent to target
to use. to use.
Technique used depends Technique used depends on
on which which CQC card is
CQC card is combined with combined with the equipped
the equipped CQC. CQC.
Throw (CQC) Throw (CQC)+
No. 035 COST: 8 No. 334 COST: 6
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: CQC Ammo: CQC
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
Used with equip. Used with equip.
CQC. CQC.
Description: Description:
Attack vs. forward adjacent Attack vs. forward adjacent
block: EQUIP type block: EQUIP type
Used in combination with Used in combination with
equipped CQC card. equipped CQC card.
Must be adjacent Must be adjacent
to target to use. to target to use.
Technique used Technique used
depends on which depends on which
CQC card is combined with the CQC card is combined with the
equipped CQC. equipped CQC.
Rush (CQC) Rush (CQC)+
No. 036 COST: 10 No. 335 COST: 7
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: CQC Ammo: CQC
Rarity: Rare Rarity: Rare Foil
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 10000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
Used with equip. Used with equip.
CQC. CQC.
Description: Description:
Attack vs. forward adjacent Attack vs. forward adjacent
block: EQUIP type block: EQUIP type
Used in combination with Used in combination with
equipped CQC card. equipped CQC card.
Must be adjacent Must be adjacent
to target to use. to target to use.
Technique used Technique used
depends on which depends on which
CQC card is combined with the CQC card is combined with the
equipped CQC. equipped CQC.
M63 M63A
No. 037 COST: 9 No. 336 COST: 8
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: 5.56 Ammo: 5.56
Rarity: Common Rarity: Common Foil
Interfere: U:B D:B L:G R:B Interfere: U:B D:B L:G R:B
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:40 HIT:75% ATK:50 HIT:80%
5.56mm x 6 REA:20% 5.56mm x 6 REA:20%
Target can't counter. Target can't counter.
Description: Description:
Variable Rifle: EQUIP type Variable Rifle: EQUIP type
ATK: 40 HIT: 75% ATK: 50 HIT: 80%
Ammo: 5.56mmX6 REA: 20% Ammo: 5.56mmX6 REA: 20%
HIT % decrease at: 6 blocks HIT % decrease at: 6 blocks
Notes: Hit blocks target's Notes: HIT blocks target's
counterattack. counterattack; BURNS.
Load with ammo after equipping Load with ammo after
to attack (EQUIP type). equipping
[M63] to attack (EQUIP type).
A system weapon. [M63A]
The barrel, feeder mechanism, A system weapon.
percussion mechanism, The barrel, feeder
and other parts can be mechanism,
mixed and matches as percussion mechanism, and
units to create other parts can be mixed
a wide variety of and matched as units to
firearms, including a rifle, create a wide variety of
a carbine, firearms, including a
an LMG, an MMG, and a rifle, a carbine, an LMG,
vehicle-mounted MG. an MMG, and a
vehicle-mounted MG.
M37 M37+
No. 038 COST: 8 No. 337 COST: 10
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: 12 Ammo: 12
Rarity: Uncommon Rarity: Uncommon Foil
Interfere: U:G D:- L:- R:G
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 3500 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:150 HIT:80% ATK:200 HIT:80%
12GA. x 2 REA:0% 12GA. x 1 REA:0%
Area, KDWN. Area; KDWN.
Description: Description:
Shotgun: EQUIP type Shotgun: EQUIP type
ATK: 150 HIT: 80% ATK: 200 HIT: 80%
Ammo: 12GA. X2 REA: 0% Ammo: 12GA.X1 REA: 0%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Area attack; Notes: Area attack;
Knocks target down. Knocks target down.
Load with ammo after equipping Load with ammo after
to attack (EQUIP type). equipping
[Attack Area] to attack (EQUIP type).
01110 01110
01110 01110
01110 01110
01110 01110
00X00 01110
[M37] 00X00
A masterpiece of a shotgun, [M37]
created by a shotgun maker A pump-action combat
in Ithaca, N.Y. It is extremely shotgun.
light for a shotgun, This type features a
earning it the nickname sawed-off barrel and
"Featherlight." stock.
SVD SVD+
No. 039 COST: 9 No. 338 COST: 9
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: 7.62 Ammo: 7.62
Rarity: Common Rarity: Common Foil
Interfere: U:G D:B L:- R:- Interfere: U:G D:B L:- R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:130 HIT:60% ATK:150 HIT:60%
7.62mm x 2 7.62mm x 2
REA:0% REA:0%
Description: Description:
Sniper Rifle: Sniper Rifle: EQUIP type
EQUIP type ATK: 150 HIT: 60%
ATK: 130 HIT: 60% Ammo: 7.62mmX2 REA: 0%
Ammo: 7.62mmX2 REA: 0% HIT % decrease at: 9 blocks
HIT % decrease at: 9 blocks Load with ammo after
Load with ammo after equipping equipping and select a
and select a location to attack location
(EQUIP type). to attack (EQUIP type).
[SVD] [SVD]
A semi-auto sniper A semi-auto sniper rifle
rifle developed by the developed in the Soviet
Soviet Union in the 1960s. Union in the 1960s.
Although used for sniping, A successor to the
it can also be Mosin-Nagant which uses
fitted with a bayonet for the same type of
close combat. 7.62mm X54R ammo.
XM16E1 M16A2
No. 040 COST: 8 No. 339 COST: 7
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: 5.56 Ammo: 5.56
Rarity: Common Rarity: Common Foil
Interfere: U:- D:B L:- R:- Interfere: U:- D:B L:- R:-
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:40 HIT:50% ATK:50 HIT:50%
5.56mm x 7 REA:30 5.56mm x 5 REA:30%
HIT + 10% x hand size. +10%HIT/card
in hand
Description: Description:
Assault Rifle: EQUIP type Assault Rifle: EQUIP type
ATK: 40 HIT: 50% ATK: 50 HIT: 50%
Ammo: 5.56mmX7 REA: 30% Ammo: 5.56mmX6 REA: 30%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: HIT+10% for each card Notes: HIT+10% for each card
in your hand when you attack. in your hand when you
Load with ammo after equipping attack.
to attack (EQUIP type). Load with ammo after
[XM16E1] equipping
Adopted by the U.S. Air Force in to attack (EQUIP type).
1960, this small, lightweight [M16A2]
assault rifle uses An improvement on the
small-calibur, M16A1.
high-velocity ammo. Newly capable of using the
This rifle was used by American SS109 ammo designated
forces in Vietman. by NATO.
The initial "X" is a test code. The fully automatic setting
was removed from its
selector, leaving
only the 3-shot burst and
semi-automatic.
M1891/30 M1891/30+
No. 041 COST: 10 No. 340 COST: 10
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: 7.62 Ammo: 7.62
Rarity: Common Rarity: Common Foil
Interfere: U:- D:- L:R R:B Interfere: U:- D:- L:R R:B
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:80 HIT:70% ATK:100 HIT:75%
7.62mm x 1 REA:0% 7.62mm x 1 REA:0%
SLEEP; Adds COST. SLEEP; Adds COST.
Description: Description:
Sniper Rifle: EQUIP type Sniper Rifle: EQUIP type
ATK: 80 HIT: 70% ATK: 100 HIT: 75%
Ammo: 7.62mmX1 REA: 0% Ammo: 7.62mmX1 REA: 0%
HIT % decrease at: 8 blocks HIT % decrease after 8 blocks
Notes: 50% chance of Notes: 70% chance of SLEEP on
SLEEP on hit. hit.
Adds 3 COST to target on a hit. On a hit, target's COST+5
Load with ammo after equipping Load with ammo after
to attack (EQUIP type). equipping
[Mosin-Nagant 1891/30] to attack (EQUIP type).
This rifle was carried [Mosin-Nagant 1891/30]
by soldiers An improvement on the
of the Red Army when war broke Mosin-Nagant 1891/30.
out with Germany in 1941. Primarily used as an
After the war, it was used as a infantry weapon.
sniper rifle. The End has modified his to
be used as a sniper
rifle.
C3 C3+
No. 042 COST: 4 No. 341 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:150 ATK:180
Detonated by Detonated by
switch or timer. switch or timer.
KDWN. KDWN.
Description: Description:
Bomb: Anti-armor; USE type Bomb: Anti-armor; USE type
ATK: 150 ATK: 180
Triggered by detonator, timer, Triggered by detonator,
or when hit by gunshot. timer, or when hit by
Area of Effect: 3X3 gunshot.
Knocks target down on a hit. Area of Effect: 3X3
[Attack Area] Knocks target down.
00000 [Attack Area]
01110 00000
01X10 01110
01110 01X10
00000 01110
[C3] 00000
Plastic explosive. Wax and resin [C3]
is added to high-grade A special tactical plastic
explosive to bomb developed in the
create a stable, solid material. Western Bloc after WW2.
Explodes when subjected to an
external stress, such as fire or
a gunshot.
M15 M15+
No. 043 COST: 7 No. 342 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:50; Detonates ATK:80; Detonates
for 8 COST after use on 8 COST after use
Can be shot. Can be shot.
BURN; KDWN. BURN; KDWN.
Description: Description:
Hand Grenade: Anti-armor; Hand Grenade: Anti-armor;
USE type USE type
ATK: 150 ATK: 80
Detonates at 8 COST Detonates at 8 COST after
after using. use. 5X5 area attack.
3X3 area of effect. Detonates when hit by
Detonates when hit by gunshot. gunshot. Notes: BURNS.
Notes: Knocks target down; [Attack Area]
BURNS. 00000
[Attack Area] 01110
00000 01X10
01110 01110
01X10 00000
01110 [M15]
00000 Upon detonation, scatters
[M15] fragments over a
Upon detonation, 17-meter radius.
scatters fragments Filled with white
over a 17-meter radius. phosphorus, which
Filled with heats up and burns at
white phosphorus, a temperature of 5,000
which heats up degrees Celsius.
and burns at a temperature The burning heat instantly
of 5,000 degrees Celsius. creates a smoke screen.
The burning heat instantly
creates a smoke screen.
RPG7 RPG7V
No. 044 COST: 10 No. 343 COST: 10
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 10000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:150 ATK:200
Anti-armor; Anti-armor; KDWN.
KDWN.
Description: Description:
Anti-Tank Rocket: Anti-armor; Anti-Tank Rocket:
USE type Anti-armor; USE type
ATK: 150 ATK: 200
Select a target to attack. Select a target to attack.
Notes: Knocks target down. Notes: Knocks target down.
[RPG7] [RPG7V]
An anti-armor weapon An improvement on the RPG.
that can be The RPG7 utilizes an
carried by a single person. electronic fuse,
The RPG was developed by the which is its weak point: if
Soviets in the 1960s, it strikes a metal object,
taking a cue it will short out and
from the German Panzerfaust. fail to detonate.
Based on the principles of a
recoilless gun, stabilizer
fins open
up after the rocket is fired.
RPG is an acronym of
"Rocket Propelled Grenade."
Quick Draw Quick Draw+
No. 045 COST: 4 No. 344 COST: 4
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
ATK -5 HIT -20% ATK -5 HIT -20%
Makes usage COST 0. Sets COST to 0
Attaches to weapon. Attaches to weapon.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only).
ATK: -5 HIT: -20% ATK: -5 HIT: -20%
Sets COST of use to 0. Sets COST to 0.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 1 time. is used 3 times.
Strand Critical Shot
No. 046 COST: 4 No. 054 COST: 5
Use: Equip Pack: MGS1 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Adds 1 COST Adds 2 COST
per HIT. per HIT.
Attaches to weapon. Attaches to weapon.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only)
Adds 1 COST to target for every Adds 2 COST to target for
hit. Effect expires after each hit.
equipped weapon Effect expires after
is used 3 times. equipped weapon
is used 1 time.
Concentrate Concentrate+
No. 047 COST: 0 No. 345 COST: 0
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
HIT +30% HIT +50%
COST +3 when used COST +6 when used
Attaches to weapon. Attaches to weapon.
Can't apply to move. Can't apply to move.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only).
HIT+30% HIT+50%
COST+3 when used. COST+6 when used.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 2 times. is used 2 times.
Cannot be applied to Cannot be applied to
movement. movement.
Equipment LV.2 Equipment LV.3
No. 048 COST: 4 No. 061 COST: 8
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
EQUIPMENT EQUIPMENT
LV. 1 ->LV. 2 LV. 2->LV. 3
Description: Description:
Upgrades equipment from LV.1 Upgrades equipment from LV.2
to LV.2 to LV.3
*Cannot be used at
equipment LV.1
Action+ Action++
No. 049 COST: 5 No. 062 COST: 8
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(4) Icon: STAR Cap: 4(4) Icon: STAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
1 extra action per 2 extra actions per
turn. (Maximum: 4.) turn. (Maximum: 4.)
Snake only. Snake only.
Description: Description:
Increases number of ACTIONS Increases the number actions
per turn by 1 (max. 4). per turn by two.
Effect lasts for 10 turns. Lasts for 10 turns.
Can be stacked. Snake only.
Snake only.
Marines Marines+
No. 050 COST: 4 No. 346 COST: 4
Use: Move Pack: MGS2 Use: Move Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 3(6) Icon: CHAR Cap: 3(6) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Movement card Movement Card
Can move 4 BLKS. Can move 5 BLKS.
Description: Description:
Movement Card. Movement Card.
Can move 4 blocks. Can move 5 blocks.
[Marines] [Marines]
The United States Marine The United States Marine
Corps. Corps.
They specialize in They operate as an
amphibious independent branch of
landing operations. the Navy Department.
In MGS2, more than half of "The 'La-Li-Lu-Le-Lo'
the Marine How is that -- possible?"
crew of a secret training
tanker was lost at sea, when
mercenaries led by
Gurlukovich and
Revolver Ocelot raided the
ship.
"Hoo-ha!"
Navy SEALs Navy SEALs+
No. 051 COST: 4 No. 347 COST: 4
Use: Move Pack: MGS2 Use: Move Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 3(6) Icon: CHAR Cap: 3(6) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Movement card Movement Card
Can move 4 BLKS. Can move 5 BLKS.
Description: Description:
Movement Card. Movement Card.
Can move 4 blocks. Can move 5 blocks.
[Navy SEALs] [Navy SEALs]
U.S. Navy Special Forces. The United States Navy
The name Special Forces.
is derived from "SEa, Air, The teams are
and Land." divided up by region.
They are used to infiltrate In MGS2, they launched an
enemy assault on the Big Shell,
territory in all parts of which was occupied
the world. by Dead Cell, but were
In MGS2, they launched an annihilated instead.
assault "This is impossible
on the Big Shell, which was Nothing will hit her!"
occupied by Dead Cell,
but were annihilated
instead.
"This is impossible
Nothing will hit her!"
Aim Aim+
No. 052 COST: 4 No. 348 COST: 7
Use: Equip Pack: MGS2 Use: Move/Link Pack: MGS2
Ammo: N/A Ammo: Link
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
HIT +20% Triggers automatically.
Attaches to weapon. HIT +10%, Links to
ranged attacks
greater than 1 BLKS.
Description: Description:
Attaches to weapon Triggered Automatically.
(EQUIP type weapons only) HIT+10%
HIT+20% Links to shots that travel
Effect expires after 1 block or more.
equipped weapon
is used 3 times.
Body Shot Body Shot+
No. 053 COST: 8 No. 349 COST: 4
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Cap: 2(4) Icon: STAR Cap: 2(4) Icon: STAR
Singles Price: 2500 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
Adds 1/2 LIFE Adds 1/2 LIFE
when target is HIT. when target is HIT.
Attaches to weapon. Attaches to weapon.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only).
Hit reduces target's LIFE Hit reduces target's LIFE
by 1/2. by 1/2. Holds one shot.
Holds one shot. Effect expires after
Effect expires after equipped weapon
equipped weapon is used 1 time.
is used 1 time.
Critical Shot Strand
No. 054 COST: 5 No. 046 COST: 4
Use: Equip Pack: MGS2 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Adds 2 COST Adds 1 COST
per HIT. per HIT.
Attaches to weapon. Attaches to weapon.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only)
Adds 2 COST to target for Adds 1 COST to target for every
each hit. hit. Effect expires after
Effect expires after equipped weapon
equipped weapon is used 3 times.
is used 1 time.
Double Shot Double Shot+
No. 055 COST: 12 No. 350 COST: 8
Use: Equip Pack: SBST Use: Equip Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
Cap: 2(4) Icon: STAR Cap: 2(4) Icon: STAR
Singles Price: 50000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
Ammo x 2 Ammo x 2
Attaches to weapon. Attaches to weapon.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only).
Doubles the number of shots Doubles the number of shots
fired by the equipped fired by the equipped
weapon. weapon.
Stacking increases this to Stacking increases this to
X3, X3, X4, X5, etc.
X4, X5, etc. Effect expires after
Effect expires after equipped weapon
equipped weapon is used 1 time.
is used 1 time.
Counter Block Counter Block+
No. 056 COST: 5 No. 351 COST: 4
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Blocks reaction Prevents equipped
of currently equipment causing
equipped item. reactions.
Attaches to weapon. Equip to use.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only).
Blocks reaction Prevents equipped
of currently equipment causing
equipped item. reactions.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 10 times. is used 20 times.
Spin Kick Spin Kick+
No. 057 COST: 6 No. 352 COST: 5
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 3(6) Icon: STAR Cap: 3(6) Icon: STAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:100 ATK:120
Destroy EQUIPMENT; KDWN; Destroy
KDWN. EQUIPMENT.
Use next to target. Use next to target.
Description: Description:
ATK: 100 ATK: 120.
Must be adjacent to target Must be adjacent to target
to use. to use.
Knocks target down and Knocks target down
destroys and destroys target's
target's equipment on a hit. equipment on a hit.
[Attack Area] [Attack Area]
00000 00000
00000 00000
00100 00100
01X10 01X10
00100 00100
H.F. Blade H.F. Blade+
No. 058 COST: 6 No. 353 COST: 6
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 3000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:70 x 2; Use next ATK:90 x 2; Use next
to target. BLEEDING, to target. BLEEDING,
Destroy EQUIP. Destroy EQUIP.
Machines unaffected. Machines unaffected.
Description: Description:
Close-Quarters Weapon: USE Close-Quarters Weapon: USE
type type
ATK: 70X2 ATK: 90X2
Must be adjacent to target Must be adjacent to target
to use. to use.
Ineffective against Ineffective against
machines. machines.
Makes target BLEED. Makes target BLEED.
Destroy target's equipment. Destroy target's equipment.
[Attack Area] [Attack Area]
00000 00000
00000 00000
00000 00000
00100 00100
00X00 00X00
[High Frequency Blade] [High Frequency Blade]
High-frequency vibrations High-frequency vibrations
in the blade give this in the blade give this
sword a devastating sword a devastating
cutting edge. cutting edge. Snake is
In the hands of a given this weapon inside
master, it can even Arsenal Gear
deflect bullets. in MGS2.
Democracy Blade Republic Blade
No. 059 COST: 6 No. 354 COST: 6
Use: Use Pack: SBST Use: Use Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 3000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:130 x 2; Use next ATK:190 x 2; Use next
to target. BLEEDING, to target. BLEEDING,
Destroy EQUIP. Destroy EQUIP.
Machines unaffected. Machines unaffected.
Description: Description:
Close-Quarters Weapon: USE Close-Quarters Weapon: USE
type type
ATK: 130 ATK: 190
Must be adjacent to target Must be adjacent to target
to use. to use.
Destroys target's equipment Destroys target's equipment
and makes and makes
target BLEED on a hit. target BLEED on a hit.
Ineffective against Ineffective against
machines. machines.
[Attack Area] [Attack Area]
00000 00000
00000 00000
00000 00000
00100 00100
00X00 00X00
[Democracy/Republic Blades] [Democracy/Republic Blades]
The twin blades wielded by The twin blades wielded by
Solidus Snake. Solidus Snake.
Briefing Briefing+
No. 060 COST: 6 No. 355 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: STAR Cap: 2(4) Icon: STAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Allies discard all Allies discard all
cards and draw cards and draw
6 new ones. 6 new ones.
Description: Description:
Makes ally discard all Makes ally discard all
cards in hand cards in hand
and draw six new ones. and draw six new ones.
Equipment LV.3 Equipment LV.2
No. 061 COST: 8 No. 048 COST: 4
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
EQUIPMENT EQUIPMENT
LV. 2->LV. 3 LV. 1 ->LV. 2
Description: Description:
Upgrades equipment from LV.2 Upgrades equipment from LV.1
to LV.3 to LV.2
*Cannot be used at
equipment LV.1
Action++ Action+
No. 062 COST: 8 No. 049 COST: 5
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(4) Icon: STAR Cap: 4(4) Icon: STAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
2 extra action per 1 extra action per
turn. (Maximum: 4.) turn. (Maximum: 4.)
Snake only. Snake only.
Description: Description:
Increases the number actions Increases number of ACTIONS
per turn by two. per turn by 1 (max. 4).
Lasts for 10 turns. Effect lasts for 10 turns.
Snake only. Can be stacked.
Snake only.
Add KDWN Add KDWN+
No. 063 COST: 4 No. 356 COST: 4
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Adds KDWN effect to Adds KDWN effect to
equipped weapon. equipped weapon.
Attaches to weapon. Attaches to weapon.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only).
Knocks target down on a hit. Knocks target down on a hit.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 1 time. is used 3 times.
Head Shot Head Shot+
No. 064 COST: 12 No. 357 COST: 8
Use: Equip Pack: SBST Use: Equip Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: STAR Cap: 2(4) Icon: STAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
Adds Quick Death Adds Quick Death
HIT: -30% HIT: -30%
Attaches to weapon. Attaches to weapon.
Always 1 shot. Always 1 shot.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only).
Immediately kills target on Immediately kills target on
a hit. a hit.
HIT: -30% HIT: -30%.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 1 time. is used 1 time.
Holds one shot. Holds one shot.
Hold Up Hold Up+
No. 065 COST: 7 No. 358 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Lowers EQUIPMENT Lowers EQUIPMENT
LV. by 1. LV. by 2.
Must be behind Must be behind
target. target.
Description: Description:
Must be 1 block behind Must be 1 block behind
target to use. target to use.
Reduces equipment LV. by 1. Reduces equipment LV. by 2.
Only effective against Only effective against
living targets. living targets.
Double Action:Cost+ Double Action
No. 066 COST: 8 No. 068 COST: 8
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Cap: 3(6) Icon: STAR Cap: 3(6) Icon: STAR
Singles Price: 5000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
Makes REST x 2 and Current REST x 2.
card COST x 2. Lasts
through current turn.
Description: Description:
Doubles user's REST; Doubles current REST.
also doubles card use COST. Effect lasts for 1 turn.
Effect lasts for 1 turn.
Funds Funds+
No. 067 COST: 4 No. 359 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Ally draws Ally draws
1 cards. 2 cards.
Description: Description:
Makes ally draw 1 card. Makes ally draw 2 cards.
Double Action Double Action:Cost+
No. 068 COST: 8 No. 066 COST: 8
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 3(6) Icon: STAR Cap: 3(6) Icon: STAR
Singles Price: N/A Singles Price: 5000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
Current REST x 2. Makes REST x 2 and
card COST x 2. Lasts
through current turn.
Description: Description:
Doubles current REST. Doubles user's REST;
Effect lasts for 1 turn. also doubles card use COST.
Effect lasts for 1 turn.
Survival Knife Survival Knife+
No. 069 COST: 5 No. 360 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:20 x 6 ATK:30 x 6
Use next to target. Use next to target.
BLEEDING. BLEEDING.
Machines unaffected. Machines unaffected.
Description: Description:
Clost-Quarters Weapon: USE Close-Quarters Weapon: USE
type type
ATK: 20X6 ATK: 30X6
Must be adjacent to target Must be adjacent to target
to use. to use.
Makes target BLEED on a hit. Makes target BLEED on a hit.
Ineffective against Ineffective against
machines. machines.
A generic knife used for A generic knife used for
survival. survival.
There are also combat knives There are also combat knives
designed specifically for designed specifically for
fighting. fighting.
Choke Choke+
No. 070 COST: 6 No. 361 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Adds FAINT to target. Adds FAINT to target.
Can be used 1BLK Can be used 1BLK
behind target. behind target.
Description: Description:
Must be 1 block behind Must be 1 block behind
targe to use. target to use.
Adds FAINT to target. Adds FAINT to target.
Attack 1 Enemy Attack 1 Enemy+
No. 071 COST: 8 No. 362 COST: 5
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Area->Single attack Area->Single attack
Attaches to weapon. Attaches to weapon.
Lasts 1 times. Lasts 2 times.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only).
Converts an area-attack Converts an area-attack
weapon weapon to a single-attack
to a single-attack weapon. weapon.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 1 time. is used 2 times.
Hip Shot Hip Shot+
No. 072 COST: 4 No. 363 COST: 4
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
HIT -20% HIT -20%
COST -5 on HIT COST -10 on HIT
Attaches to weapon. Attaches to weapon.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only).
Equipped weapon's HIT: -20% Equipped weapon's HIT -20%
User's COST-5 on a hit. User's COST-10 on a hit.
Effect expires after equipped Effect expires after
weapon is used 1 time. equipped weapon
is used 3 times.
Extra Turn Extra Turn+
No. 073 COST: 12 No. 364 COST: 10
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
NO LINK BATTLE
Cap: 2(4) Icon: STAR Cap: 2(4) Icon: STAR
Singles Price: 20000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
After turn ends, After turn ends,
it becomes user's it becomes user's
turn immediately. turn immediately.
Description: Description:
Immediately becomes user's Immediately becomes user's
turn turn after the current turn
after the current turn ends. ends.
COST is added to the COST is added to the
current value. current value.
*Cannot be used in
LINK BATTLE mode.
Scope Scope+
No. 074 COST: 4 No. 365 COST: 5
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Equip to use. Equip to use.
HIT +20% at range HIT +30% at range
of 3 BLKS or more. of 3 BLKS or more.
Description: Description:
Equip to use. Equip to use.
Increases equipped weapon's Increases equipped weapon's
HIT by 20% at ranges of 3 HIT by 30% at ranges of 3
blocks or greater. blocks or greater.
Effect expires after 30 COST. Effect expires after 30 COST.
Body Armor Body Armor+
No. 075 COST: 5 No. 366 COST: 6
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:- D:B L:- R:G Interfere: U:- D:B L:- R:G
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Equip to use. Reduces total damage
Reduces total damage by 100.
by 80. REA:70%
REA:50%
Description: Description:
Reduces total damage by 80 Reduces total damage by 100.
REA: 50% REA: 70%
A lightweight body armor A lightweight body armor
made of bulletproof fibers. made of bulletproof fibers.
Box A Box A+
No. 076 COST: 5 No. 367 COST: 4
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
Description: Description:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
"HELIPORT" is written on "HELIPORT" is written on
the side. the side.
Mine Detector Mine Detector+
No. 077 COST: 6 No. 368 COST: 4
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Locates mines. Shows mines.
Equip to use. Equip to use.
Lasts 50 COST. Lasts 99 COST.
Description: Description:
Equip to use. Equip to use.
Displays the location of Displays the location of
mines. mines.
Effect expires after 50 COST. Effect expires after 99 COST.
Note: Mines can be removed Note: Mines can be removed
by crawling over them. by crawling over them.
Ration Ration+
No. 078 COST: 4 No. 369 COST: 4
Use: Use Pack: ITGL Use: Use Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
User's LIFE +350. User's LIFE +400.
Description: Description:
User's LIFE +350 User's LIFE+400.
A canned military food A canned military food
ration. ration.
Some modern rations feature Some modern rations feature
dessert and are quite tasty, dessert and are quite tasty,
but this is not one of them. but this is not one of them.
"Some grunts used to think
that eating canned food
would replenish
their stamina."
Handy Survival Kit Handy Survival Kit+
No. 079 COST: 6 No. 370 COST: 6
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Ally's LIFE +100. Ally's LIFE +150.
Description: Description:
Ally's LIFE +100. Ally's LIFE+150.
Stealth Stealth+
No. 080 COST: 6 No. 371 COST: 8
Use: Equip Pack: SBST Use: Equip Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Unlock: Arena Normal x6
Cap: 2(4) Icon: CAN Cap: 2(4) Icon: CAN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 5000 Upgrade Cost: N/A
Card Text: Card Text:
Lasts 15 COST or Lasts 20 COST or
until user is attacked. until user is attacked.
Equip to use. Equip to use.
Description: Description:
Equip to use. Equip to use.
Enemy no longer sees user. Enemy no longer sees user.
Expires after 15 COST Expires after 20 COST
or when attacked. or when attacked.
Uses optical processing to Uses optical processing to
match user's appearance match user's appearance
to his surroundings in to his surroundings in
real time, making him real time, making him
invisible to the enemy. invisible to the enemy.
Box B Box B+
No. 081 COST: 5 No. 372 COST: 4
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:- D:- L:B R:- Interfere: U:- D:- L:B R:-
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
Description: Description:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
Used to transport Used to transport
perishable goods. perishable goods.
Bomb Switch Detonator+
No. 082 COST: 6 No. 373 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Detonates all Detonates all
placed bombs. placed bombs.
Description: Description:
Detonates all planted bombs. Detonates all planted bombs.
"Everybody clear the area!"
Styptic Styptic+
No. 083 COST: 4 No. 104 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Stops BLEEDING. Stops BLEEDING.
Name: Bandage. User's LIFE: +200.
Name: Bandage DX.
Description: Description:
Stops user's BLEEDING. Stops BLEEDING.
Product Name: "Bandage" User's LIFE+200.
Product Name: "Bandage DX"
Handy Medical Kit Handy Medical Kit+
No. 084 COST: 8 No. 374 COST: 8
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Revives OOA ally Revives OOA ally
with +10 LIFE. with +100 LIFE.
Description: Description:
Revives OUT OF ACTION ally Revives OUT OF ACTION ally
with +10 LIFE. with 100 LIFE.
Survival Kit Survival Kit+
No. 085 COST: 6 No. 375 COST: 5
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Ally's LIFE +200. Ally's LIFE +300.
Description: Description:
Ally's LIFE +200 Ally's LIFE+300.
Medical Kit Medical Kit+
No. 086 COST: 12 No. 376 COST: 8
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: CAN Cap: 2(4) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Revives OOA ally Revives OOA ally
with maximum LIFE. with maximum LIFE.
Description: Description:
Revives an OUT OF ACTION Revives an OUT OF ACTION
ally with maximum LIFE. ally with full LIFE.
Book Interesting Book
No. 087 COST: 8 No. 377 COST: 8
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Stops movement of Stops movement of
enemies who find it. enemies who find it.
A good read. Pretty good reading.
Description: Description:
Stops movement of Stops movement of
enemies who find it. enemies who find it.
This is a magazine with This is a magazine with
adult content. adult content.
Cool Book Super Cool Book
No. 088 COST: 8 No. 378 COST: 8
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
Stops movement of Stops movement of
enemies who find it. enemies who find it.
An awesome read. VERY good reading.
Description: Description:
Stops movement of Stops movement of
enemies who find it. enemies who find it.
This is a magazine with This is a magazine with
adult content. adult content.
Phase Down Phase Down+
No. 089 COST: 8 No. 379 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
NO LINK BATTLE
Cap: 2(4) Icon: CAN Cap: 2(4) Icon: CAN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
Lowers alert phase Lowers alert phase
by 1 levels. by 2 levels.
Description: Description:
Lowers the alert phase by 1 Lowers the alert phase by 2
level. levels.
Cannot be used when the user Cannot be used when the user
is within sight of the enemy. is within sight of the enemy.
*Cannot be used in
LINK BATTLE mode
Timer Timer+
No. 090 COST: 0 No. 380 COST: 0
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Detonates attached Detonates attached
bomb after 10 COST. bomb after 1 COST.
Can't apply to move. Can't apply to move.
Description: Description:
When attached to a bomb, When attached to a bomb,
causes the bomb to detonate causes the bomb to detonate
after after
10 COST. 1 COST.
Cannot be applied to Cannot be applied to
movement. movement.
Thermal Goggles Thermal Goggles+
No. 091 COST: 6 No. 381 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
In Search Mode, In Search Mode,
show enemies within show enemies within
3 BLKS. 3 BLKS.
Lasts 20 COST. Expires in 40 COST.
Description: Description:
Equip to use. Equip to use.
In search mode, displays In search mode, displays
enemies enemies within 3 blocks.
within 3 blocks. Can also detect infrared
Can also detect infrared sensor.
sensors. Expires after 40 COST.
Expires after 20 COST. User incurs +2 COST per
User incurs +2 COST per turn.
turn. Converts infrared radiation
Converts infrared radiation emanation from target into
emanation from target into visible light.
visible light.
Box C Box C+
No. 092 COST: 5 No. 382 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:- D:- L:B R:B Interfere: U:- D:- L:B R:B
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
Description: Description:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
"A cardboard box, similar "A cardboard box, similar
to those to those found in moving
found in moving vans vans everywhere.
everywhere. The label says it's bound
The label says it's bound for Zanzibar Land.
for Zanzibar Land. What it's used for
What it's used for remains a mystery."
remains a mystery."
Ceramic Armor Ceramic Armor+
No. 093 COST: 6 No. 383 COST: 7
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Total damage reduced Total damage reduced
by 120. by 150.
REA:60% REA:80%
Equip to use.
Description: Description:
Reduces total damage by 120 Reduces total damage by 150
REA: 60% REA: 80%
Equip to use. This is body armor
This is body armor reinforced with ceramic
reinforced plates.
with ceramic plates.
Bomb Blast Suit Bomb Blast Suit+
No. 094 COST: 7 No. 384 COST: 8
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
Total damage reduced Total damage reduced
by 150. by 200.
REA:70%. Equip REA:60%
to use. Anti-BURN. Anti-BURN.
Description: Description:
Reduces total damage by 150 Reduces total damage by 200
REA: 70% REA:60%
Protects wearer against Protects wearer against
BURN. BURN. Equip to use.
Equip to use. Usually worn when defusing
Usually worn when defusing bombs.
bombs. Covered entirely in ceramic
Covered entirely in ceramic plating.
plating.
C Ration B1 Unit C Ration B1 Unit+
No. 095 COST: 4 No. 385 COST: 5
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 2(4) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
User's LIFE +200 User's LIFE +250
Description: Description:
User's LIFE +200. User's LIFE+250.
"Restores LIFE when used "Restores LIFE when used
with with a shot key.
a shot key. Contains milk, Contains milk, pork,
pork, ham eggs, tuna fish, and
ham eggs, tuna fish, and crackers."
crackers." *Text from METAL GEAR 2:
*Text from METAL GEAR 2: SOLID SNAKE.
SOLID SNAKE. There is no shot key in
There is no shot key in this game.
this game.
C Ration B2 Unit C Ration B2 Unit+
No. 096 COST: 4 No. 386 COST: 5
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 2(4) Icon: CAN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
User's LIFE +220 User's LIFE +270
Description: Description:
User's LIFE +220. User's LIFE+270.
"Restores LIFE when used "Restores LIFE when used
with a shot key. with a shot key.
Contains beans & Contains beans &
meatballs in tomato sauce, meatballs in tomato sauce,
beans franks, beans franks, and boild
and boild beef potatoes." beef potatoes."
*Text from METAL GEAR 2: *Text from METAL GEAR 2:
SOLID SNAKE. SOLID SNAKE.
There is no shot key in There is no shot key in
this game. this game.
C Ration B3 Unit C Ration B3 Unit+
No. 097 COST: 4 No. 387 COST: 5
Use: Use Pack: ULMT Use: Use Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 2(4) Icon: CAN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
User's LIFE +250 User's LIFE +300
Description: Description:
User's LIFE +250. User's LIFE+300.
"Restores LIFE when used "Restores LIFE when used
with a shot key. with a shot key.
Contains sliced ham, Contains sliced ham,
chicken and turkey, chicken and turkey,
spaghetti, spaghetti, cheese,
cheese, and coffee." and coffee."
*Text from METAL GEAR 2: *Text from METAL GEAR 2:
SOLID SNAKE. SOLID SNAKE.
There is no shot key in There is no shot key in
this game. this game.
Builder Bed Builder Bed+
No. 098 COST: 12 No. 388 COST: 12
Use: Equip Pack: ULMT Use: Equip Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Cap: 2(4) Icon: CAN Cap: 2(4) Icon: CAN
Singles Price: 20000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
Auto-recover with Auto-recover with
10 LIFE from OOA. 50 LIFE from OOA.
Description: Description:
When equipped, automatically When equipped, automatically
restores 10 LIFE when user restores 50 LIFE when user
is OUT OF ACTION. is OUT OF ACTION.
[Builder Bed] [Builder Bed]
One of the main products of One of the main products of
J. E. Corporation, an evil J. E. Corporation, an evil
organization that sells organization that sells
inferior goods to line its inferior goods to line its
own pockets under the cover own pockets under the cover
of peace. of peace.
The product's tag If you purchase one today,
line is, it comes with the
"Builder Bed - makes you "Huggy Teddy Pillow."
feel like a new person
Get that action-star
body you always
wanted--while
you sleep!"
In reality, it's nothing
more than legs and a
fram, and the user
must support his own body
with his head and heels.
Gijin-san Gijin-san+
No. 099 COST: 12 No. 389 COST: 10
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
NO LINK BATTLE
Cap: 4(4) Icon: CHAR Cap: 4(4) Icon: CHAR
Singles Price: 10000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
All allies in MISSION All allies in MISSION
get ATK +20 get ATK +30
PTS 1/2. PTS 1/2.
Snake only. Snake only.
Description: Description:
Increases all allies' ATK Increases all allies' ATK
by 20 by 30 for
for the duration of the duration of the mission.
mission. Points are halved on the
Points are halved on the MISSION COMPLETE screen.
MISSION COMPLETE Cannot be used with
screen. "Big Boss."
Cannot be used with Does not affect explosives
"Big Boss" and universal attacks.
Does not affect explosives Snake only.
and universal attacks. *Cannot be used in
Snake only. LINK BATTLE mode.
[Gijin-san] [Gijin-san]
A simple, affordable A simple, affordable
household android household android secretly
secretly developed developed by the evil J. E.
by the evil J. E. Corporation;
Corporation; which aims to fill its
which aims to fill its coffers by making
coffers by making a profit on shoddy products.
a profit on shoddy products. Behind that facade,
Just think--you can own however, it is
your very own android for a fearsome weapon designed
no money down, to achieve the nefarious
and only 36 easy payments ambitions of
of $9.75 each month. the J.E. Corporation.
That's about the price
of two cups of coffee
Dark Loans Dark Loans+
No. 100 COST: 12 No. 390 COST: 12
Use: Equip Pack: ULMT Use: Equip Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
Cap: 2(4) Icon: CAN Cap: 2(4) Icon: CAN
Singles Price: 500000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
All damage -> 0. All damage -> 0.
After 2 turns, user's After 3 turns, user's
LIFE becomes 1. LIFE becomes 1.
Equip to use. Equip to use.
Description: Description:
Sets all damage inflicted Sets all damage inflicted
on the user to 0. on the user to 0.
After 2 turns, After 3 turns,
sets user's LIFE to 1. sets user's LIFE to 1.
Equip to use. Equip to use.
[Dark Loans] [Dark Loans]
A private, for-profit group A private, for-profit group
that lends out SOL. that lends out SOL.
The company advertises that However, their exorbitant
it puts interests rates leave
the customer first--there's many of their customers
no need to consult a in tears.
lender to get a loan, Those who are unable to pay
and they provide back the loan are whisked
"peace of mind" away to parts unknown, only
notification and automatic to return exhausted.
withdrawal services And no one ever talks about
as the loan payback what happened to them.
date draws near. Their mascot is named
"Doomy."
Solar Bank Solar Bank+
No. 101 COST: 14 No. 391 COST: 14
Use: Equip Pack: ULMT Use: Equip Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
Cap: 2(4) Icon: CAN Cap: 2(4) Icon: CAN
Singles Price: 500000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
All damage -> 20. All damage -> 10.
After 2 turns, user's After 3 turns, user's
LIFE is fully restored. LIFE is fully restored.
Equip to use. Equip to use.
Description: Description:
Sets all damage inflicted Sets all damage inflicted
on the user to 20. on the
Restores user's LIFE to user to 10.
maximum Restores user's LIFE to
after 2 turns. maximum
Equip to use. after 3 turns.
[Solar Bank] restores user's LIFE to
A bank for SOL. maximum. Equip to use.
Their unit of currency is [Solar Bank]
the SOL. A bank for SOL.
They have a full personal The interest they pay on
guarantee, deposits is miniscule.
and no credit cards, etc. Not many people know
are required. it, but the Dark Loans
company is a big source
of funds for the Solar
Bank.
Their mascot is named
"Luxana."
Box D Box D+
No. 102 COST: 5 No. 392 COST: 4
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:- D:B L:B R:B Interfere: U:- D:B L:B R:B
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
Description: Description:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
The letters on the side The letters on the side
have faded have faded
to illegibility. to illegibility.
Bandage Bandage+
No. 103 COST: 10 No. 393 COST: 8
Use: Use Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: N/A Ammo: Link
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
User's LIFE: +400. Triggers automatically.
LIFE +50.
Links to attack on
card holder.
Description: Description:
User's LIFE+400. Triggered automatically.
User's LIFE+50.
Links when attacked.
Styptic+ Styptic
No. 104 COST: 4 No. 083 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Stops BLEEDING. Stops BLEEDING.
User's LIFE: +200. Name: Bandage.
Name: Bandage DX.
Description: Description:
Stops BLEEDING. Stops user's BLEEDING.
User's LIFE+200. Product Name: "Bandage"
Product Name: "Bandage DX"
Front Evade Front Evade+
No. 105 COST: 5 No. 394 COST: 7
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:G D:G L:G R:G Interfere: U:G D:G L:G R:G
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
User evades frontal User evades frontal
attacks. REA:75% attacks. 100%
Equip to use. Equip to use.
Description: Description:
Equip to use. Equip to use.
EVADE attacks from the EVADE attacks from the
front. front.
REA: 75% REA: 100%
Endure Endure+
No. 106 COST: 5 No. 395 COST: 8
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Damage from 1 attack Damage from 1 attack
reduced by 10. reduced by 20.
Equip to use. Equip to use.
REA:50% REA:80%
Description: Description:
Equip to use. Equip to use.
Reduces damage to user from Reduces damage to user from
single attacks by 10. single attacks by 20.
REA: 50% REA: 80%
Hang Hang+
No. 107 COST: 4 No. 396 COST: 4
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Enables hanging. Enables hanging.
Equip to use. Equip to use.
Lasts 30 COST. Lasts 60 COST.
Description: Description:
Equip to use. Equip to use.
Enables HANGING. Enables HANGING.
Expires after 30 COST. Expires after 60 COST.
Handy 1st Aid Kit Handy 1st Aid Kit+
No. 108 COST: 4 No. 397 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Adjacent ally's LIFE Adjacent ally's LIFE
increased by 200. increased by 300.
Description: Description:
Increases adjacent ally's Increases adjacent ally's
LIFE LIFE by 300.
by 200.
Cost -4 Cost -5
No. 109 COST: 0 No. 398 COST: 0
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
User's current COST User's current COST
reduced by 4. reduced by 5.
Can't apply to move. Can't apply to move.
Description: Description:
Reduces user's current Reduces user's current COST
COST by 4. by 5.
Cannot be applied to Cannot be applied to
movement. movement.
Ally Cost -4 Ally Cost -5
No. 110 COST: 6 No. 399 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Ally's current COST Ally's current COST
reduced by 4. reduced by 5.
Description: Description:
Reduces ally's current COST reduces ally's current COST
by 4. by 5.
Rear Evade Rear Evade+
No. 111 COST: 5 No. 400 COST: 7
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:G D:G L:- R:- Interfere: U:G D:G L:- R:-
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
User evades rear User evades rear
attacks. REA:75% attacks. REA:100%
Equip to use. Equip to use.
Description: Description:
Equip to use. Equip to use.
EVADE attacks from the rear. EVADE attacks from the rear.
REA: 75% REA: 100%
Sacrifice Sacrifice+
No. 112 COST: 5 No. 401 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 100 Upgrade Cost: N/A
Card Text: Card Text:
User's LIFE: -100. User's LIFE: -100.
Ally's LIFE: +300. Ally's LIFE: +400.
Description: Description:
User's LIFE-100. User's LIFE-100.
Ally's LIFE+300. Ally's LIFE+400.
Cannot be used if user's Cannot be used if user's
LIFE is less than LIFE is less than 100.
100.
Transfuse Blood Transfuse Blood+
No. 113 COST: 4 No. 402 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 100 Upgrade Cost: N/A
Card Text: Card Text:
User's LIFE: +300. User's LIFE: +400.
Ally's LIFE: -100. Ally's LIFE: -100.
Description: Description:
User's LIFE+300. User's LIFE+400.
Ally's LIFE-100. Ally's LIFE-100.
Cannot be used if ally's Cannot be used if ally's
LIFE is less than LIFE is less than 100.
100
1st Aid Kit 1st Aid Kit+
No. 114 COST: 4 No. 403 COST: 4
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Adjacent ally's LIFE Adjacent ally's LIFE
increased by 400. increased by 500.
Description: Description:
Adjacent ally's LIFE+400. Adjacent ally's LIFE+500.
Cost -6 Cost -8
No. 115 COST: 0 No. 404 COST: 0
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
NO LINK BATTLE NO LINK BATTLE
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
User's current COST User's current COST
reduced by 6. reduced by 8.
Can't apply to move. Can't apply to move.
Description: Description:
User's current COST-6. User's current COST-8.
Cannot be applied to Cannot be applied to
movement. movement.
*Cannot be used in *Cannot be used in
LINK BATTLE mode LINK BATTLE mode.
Ally Cost -6 Ally Cost -8
No. 116 COST: 8 No. 405 COST: 8
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Ally's current COST Ally's current COST
reduced by 6. reduced by 8.
Description: Description:
Ally's current COST-6. Ally's current COST-8.
Silenced Silenced+
No. 117 COST: 8 No. 406 COST: 4
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Silenced while Silenced while
equipped. equipped.
Lasts 30 COST. Lasts 30 COST.
Description: Description:
Equip to use. Equip to use.
Eliminates all noise. Eliminates all noise.
Expires after 30 COST. Expires after 30 COST.
Hand Grip Hand Grip+
No. 118 COST: 7 No. 407 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Increases Increases
remaining remaining
hang COST. hang COST.
Description: Description:
Increases the remaining COST Increases the remaining COST
for HANGING. for HANGING.
Reaction Block Reaction Block+
No. 119 COST: 8 No. 408 COST: 4
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Password: Konami
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 100 Upgrade Cost: N/A
Card Text: Card Text:
Stops reaction while Blocks reaction
equipped. while equipped.
Lasts 20 COST. Lasts 20 COST.
Description: Description:
Equip to use. Equip to use.
Blocks REA. Blocks REA.
Expires after 20 COST. Expires after 20 COST.
Evade Evade+
No. 120 COST: 7 No. 409 COST: 8
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
User evades attacks User evades attacks
from all sides. from all sides;
REA:75% REA:100%
Equip to use. Equip to use.
Description: Description:
Equip to use. Equip to use.
EVADE attacks from all EVADE attacks from all
sides. sides.
REA: 75% REA: 100%
Cost -10 Cost -12
No. 121 COST: 0 No. 410 COST: 0
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
NO LINK BATTLE NO LINK BATTLE
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 3000 Upgrade Cost: N/A
Card Text: Card Text:
User's current COST User's current COST
reduced by 10. reduced by 12.
Can't apply to move. Can't apply to move.
Description: Description:
Reduces user's current Reduces user's current
COST by 10. COST by 12.
Cannot be applied to Cannot be applied to
movement. movement.
*Cannot be used in *Cannot be used in
LINK BATTLE mode. LINK BATTLE mode.
Ally Cost -10 Ally Cost -12
No. 122 COST: 12 No. 411 COST: 12
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Ally's current COST Ally's current COST
reduced by 10. reduced by 12.
Description: Description:
Ally's current COST -10. Ally's current COST-12.
Genome Soldier Genome Soldier+
No. 123 COST: 4 No. 412 COST: 4
Use: Move Pack: MGS1 Use: Move Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Movement Card Movement Card
Can move 5 BLKS. Can move 6 BLKS.
Description: Description:
Movement Card. Movement Card.
Can move 5 blocks. Can move 6 blocks.
[Genome Solider] [Genome Soldier]
The next generation of The next generation of
FOXHOUND soldiers. FOXHOUND
They've undergone gene soldiers. After the death
therapy and VR training, of Big Boss, the Army
but have little or no bought the independent
actual combat nation of OUTER HEAVEN,
experience. and his mercenaries were
They come in 4 types: reorganized into these
lightly armed, next-generation special
heavily armed, arctic, and forces.
gas mask. "Yeah, and they say he's
"Yeah, and they say he's using stealth too."
using stealth too."
Liquid Snake McDonnell Miller
No. 124 COST: 4 No. 201 COST: 3
Use: Equip Pack: ITGL Use: Move Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Interfere: U:R D:R L:R R:R
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 5000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
"FOX DIE" "Master"
ATK, HIT, REA +40 No effects.
User OOA after 20 A brave ally.
COST. Equip to use.
Description: Description:
"FOX DIE" "Master"
Raises stats of user when No effects.
equipped. Brings confidence just by
ATK +40 its presence.
HIT +40% [McDonnell Miller]
REA +40% A third-generation Japanese
User OUT OF ACTION after American. He has served as a
20 COST. survival master in the SAS,
Does not affect explosives the Green Berets,
and universal attacks. the US Marine boot camp,
[Liquid Snake] and also FOXHOUND.
The leader of the high-tech These days, he coaches at
unconventional warfare unit MERC school twice a
FOXHOUND, year.
and the mastermind behind When in FOXHOUND, he was
the Shadow Moses incident. referred to as a
Like Solid Snake, he "Hell Master," and
carries the genes of draftees called him
Big Boss. "Master Miller"
"Not yet, Snake It's not with respect. Married, he
over yet!" lives together with his
only daughter,
"Catherine."
Miller is full of ideas and
is quite knowledgeable
in the area of science.
Height: 179 cm
Weight: 85 kg
Roy Campbell Roy Campbell+
No. 125 COST: 10 No. 413 COST: 10
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 3000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Air Strike" "Confession"
ATK:200 to 5 x 5 area ATK:200 to 7 x 7 area.
Takes effect 10 COST Happens after
after use. BURN. 15 COST. BURN.
Description: Description:
"Air Strike" "Confession"
ATK: 200 to a 5X5 area. ATK: 200 to a 7X7 area.
Activates on 10 COST after Happens on 15 COST after
use. using. BURNS.
BURNS. After the effect ends, the
After the effect ends, the card is removed from
card is removed from the deck
the deck (restored at INTERMISSION).
(restored at INTERMISSION). [Roy Cambell]
[Attack Area] The Tactical
11111 Commander-in-Chief
11111 of FOXHOUND. Also the
11X11 tactical commander of
11111 "OPERATION
11111 INTRUDE FO14."
[Roy Campbell] It was he who called SOLID
The former commander of SNAKE back to active
FOXHOUND. He provided duty as the "Intruder."
support to Solid Snake A former member of the U.S.
from an Ohio-class 5th Marine Division and a
nuclear submarine during the Green Beret,
Shadow Moses incident. he assumed vice command of
Meryl Silverburgh is his FOXHOUND upon his entry into
niece. that unit.
"I won't make any He is capable of formulating
excuses..." in-depth and prudent
tactical plans.
In the latter half of the
1990s, he was awarded
numerous medals of honor.
"Snake...As usual, you're
right on time."
Otacon Otacon+
No. 126 COST: 7 No. 414 COST: 7
Use: Equip Pack: MGS1 Use: Move/Link Pack: MGS1
Ammo: N/A Ammo: Link
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 3000 Upgrade Cost: N/A
Card Text: Card Text:
"Scientist" "Use Your Brain"
Adds Anti-armor. Triggers automatically.
ATK +10 HIT +10% Adds Anti-armor.
Attaches to weapon. ATK +10 HIT +10%
Description: Description:
"Scientist" "Use Your Brain"
Attaches to weapon Triggered automatically.
(EQUIP type weapons only) Adds Anti-armor.
Adds Anti-armor ATK+10.
ATK +10 HIT+10%.
HIT +10% Links to shots that travel
Effect expires after 2 blocks or more,
equipped weapon as well as area attacks.
is used 2 times. [Hal Emmerich]
[Hal Emmerich] the chief developer of
The chief developer of ArmsTech Corp.'s Metal
ArmsTech Corp.'s Metal Gear project.
Gear project. After the Shadow Moses
He's also known as "Otacon," Incident,
since he regularly attends he joined the anti-Metal
Japanese animation Gear organization
events--"Otaku "Philanthropy."
Conventions." "Sorry, but you're going to
"Alone? Are you an Otaku have to deal with it.
too?" You're not in the military
anymore."
Sniper Wolf Sniper Wolf+
No. 127 COST: 6 No. 415 COST: 6
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Sniper" "Marking"
HIT +40% HIT +60%
Attaches to weapon. Attaches to weapon.
Description: Description:
"Sniper" "Marking"
Attaches to weapon Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only).
HIT +40% HIT+60%.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 1 time. is used 1 time.
[Sniper Wolf] [Sniper Wolf]
A member of the newly A member of the newly
reformed FOXHOUND, reformed FOXHOUND,
and a natural-born and a natural-born
sniper. sniper. She learned her
She has developed her marksmanship from
natural female patience the world's greatest sniper,
to its fullest extent, a Nepalese Ghurka.
and can maintain a sniping "Until I kill you, you're
position for a week all I'll think about."
without eating
or drinking.
"Until I kill you, you're
all I'll think
about."
Vulcan Raven Vulcan Raven+
No. 128 COST: 7 No. 416 COST: 4
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Wild Shot" "Shaman"
Single->Area attack Single->Area attack
(3 x 3). Can't combine (3 x 3). Can't combine
with single attack. with single attack.
Description: Description:
"Wild Shot" "Shaman"
Attaches to weapon Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only).
Turns single attacks into Turns single attacks into
area area attacks (3X3).
attacks (3X3). Effect expires after
Effect expires after equipped weapon
equipped weapon is used 2 times.
is used 1 time. Cannot be used with
Cannot be used with the "Attack 1 Enemy" card.
the "Attack 1 Enemy" card. [Attack Area]
[Attack Area] 00000
00000 01110
01110 01110
01110 01110
01110 00X00
00X00 [Vulcan Raven]
[Vulcan Raven] A member of the newly
A member of the newly reformed FOXHOUND.
reformed FOXHOUND. He participated in OUTER
A giant of a man who HEAVEN as a mercenary
carries a fighter jet's soldier.
vulcan cannon on his "The ravens say you are a
back. true warrior."
Of mixed Alaskan Native
American and Inuit ancestry,
he was raised as a
shaman.
"The ravens say you are a
true warrior."
Metal Gear REX Metal Gear REX+
No. 129 COST: 30 No. 417 COST: 30
Use: Use Pack: ITGL Use: Use Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
Unlock: Beat Story Normal
SOLIDEYE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 50000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
"Trample" "Roar"
ATK:300 ATK:350 to 5 x 5 area.
Destroys 2 cards. Destroys 2 rand. cards.
Can't apply to move. Can't apply to move.
Description: Description:
"Trample" "Roar"
ATK: 300 to area. ATK:350 to a 5X5 area in
Two cards are randomly front.
discarded from user's Two cards are randomly
hand. discarded
*If user has less than two from user's hand.
cards, *If user has less than two
this card can't be used. cards, this card can't
Cannot be applied to be used.
movement. Cannot be applied to
10101 movement.
10101 11111
11111 11111
11111 11111
11111 11111
00X00 11111
[Metal Gear REX] 00X00
A nuclear-capable bipedal [Metal Gear REX]
walking tank. A nuclear-capable bipedal
Equipped with an walking tank.
electromagnetic rail gun Its main purpose is
nuclear warhead launch to enable the launch
module on its right arm. of a global nuclear strike
Can launch stealth nuclear from anywhere in the world
warhead undetectable by in response to a variety
radar from any point on of conditions.
the globe.
Shadow Moses Island was the
site of its nuclear
warhead launch tests.
Cyborg Ninja Gray Fox
No. 130 COST: 6 No. 151 COST: 5
Use: Use Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 5000 Singles Price: 5000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
"H. F. Blade" "Close Combat"
ATK:15 x 5 ATK +20 HIT +5%
to chosen target. (CQC) while equipped.
Description: Description:
"H. F. Blade" "Close Combat"
ATK:15X5 to target of choice. Equip to use.
[Cyborg Ninja] While equipped, CQC ATK +20
His identity and motives HIT +5%
are unknown. Effect lasts for 3 turns.
Equipped with stealth [Gray Fox]
camouflage and a The holder of FOXHOUNDS's
reinforced exoskeleton. most prestigious code
The high-frequency blade he name, "FOX."
wields can cut through His real name is
a steel beam. Frank Jager.
"I will kill you or you He helps Snake in
will kill me... Outer Heaven.
It makes no difference." Later, the two engage
in a hand-to-hand
fight to the death.
"The perfect ring for our
final battle, eh, Snake?"
Psycho Mantis Psycho Mantis+
No. 131 COST: 10 No. 418 COST: 10
Use: Use Pack: ITGL Use: Use Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
NO LINK BATTLE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
"Hypnotize" "Telepathy"
Confuses chosen Confuses chosen
target within area. target within area.
Lasts 2 turns. Lasts 3 turns.
Description: Description:
"Hypnosis" "Telepathy"
Confuses target of choice Confuses target of choice
in a 3X6 area in front in a 3X7 area in front
of the user. of the user.
Lasts for 2 turns. Lasts for 3 turns.
[Psycho Mantis] *Cannot be used in
A member of FOXHOUND, LINK BATTLE mode.
formerly with the KGB's ESP [Psycho Mantis]
intelligence unit. After the collapse of the
Has mind-reading and Soviet Union, he went
psychokinetic powers. to America, where he
"Now let me ready your mind. supervised several
No...perhaps I should say cases as a psychic
your past." profiler for the FBI.
However, as a result of his
assimilation of the mind of
a serial killer, he
committed several grisly
murders.
After wandering about from
place to place, he was
eventually scouted by
FOXHOUND.
"So you like dating
simulation games?"
Mei Ling Mei Ling+
No. 132 COST: 8 No. 419 COST: 4
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Soliton Radar" "Black Market"
Doubles interference Doubles interference
effects. effects.
Lasts 20 COST. Lasts 40 COST.
Description: Description:
"Soliton Radar" "Black Market"
Doubles allies' INTERFERENCE Doubles allies' INTERFERENCE
effects. effects.
Lasts for 20 COST. Lasts for 40 COST.
[Mei Ling] [Mei Ling]
Provided technical backup She was the operator in
to Solid Snake during charge of handling the
the Shadow Moses communication data
incident while still a during the Shadow Moses
student at MIT. Incident.
The Soliton Radar, the She is an American-born
internal communication Chinese.
system that Snake Her original ambition was
uses, is her braindchild. to be a pilot, but she was
Well-versed in Chinese proverb.s scouted into the
"There's a Chinese proverb, Army as a specialist in
'The mind cannot be in two legacy systems and data
places at once.' processing.
Make sure that you're not After the Shadow Moses
thinking of something else Incident she, along with
during the mission, OK?" Otacon and Solid Snake,
formed the anti-
Metal Gear organization
"Philanthropy."
"There's a Chinese proverb,
'The mind cannot be in two
places at once.'
make sure that you're not
thinking of something else
during the mission, OK?"
Genola Genola+
No. 133 COST: 15 No. 420 COST: 13
Use: Use Pack: ITGL Use: Use Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
NO LINK BATTLE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 20000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
"Howl" "Seismic Event"
All living characters All living characters
except user FAINT. except user FAINT.
Description: Description:
"Howl" "Seismic Event"
renders all enemies (living Renders all enemies (living
creatures) in range creatures) in range
unconscious. unconscious.
[Genola] *Cannot be used in
A mysterious genetic LINK BATTLE mode.
monstrosity. [Genola]
A mysterious genetic
monstrosity.
Solid Snake (MGS1) Solid Snake (MGS1)+
No. 134 COST: 6 No. 421 COST: 7
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 10000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
"Revivify" "Dave"
User's LIFE: +600. User's LIFE: +800.
Description: Description:
"Revivity" "Dave"
User's LIFE +600. User's LIFE+800.
[Solid Snake] [Solid Snake]
A former member of the A former member of the
high-tech unconventional high-tech unconventional
warfare unit FOXHOUND. warfare unit FOXHOUND.
Has an I.Q. of 180. After the trouble in
Fluent in 6 languages. Zanzibar Land,
An expert in parachute he returns to the shores of
jumping, scuba diving, Twin Lakes in the Alaskan
and free climbing. mountains to live a life
Has completed countless of isolation.
dangerous missions, He was living a
earning him the title self-sufficient life,
"Legendary Hero." but was plagued by
In the Shadow Moses post-traumatic stress
incident, he was pressed disorder from his two
by his former missions.
commander, Roy Campbell, "What's a Russian gunship
into going into battle doing here?"
one last time.
"What's a Russian gunship
doing here?"
Naomi Hunter Naomi Hunter+
No. 135 COST: 7 No. 422 COST: 4
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Cure" "Nanomachines"
LIFE: +10 every LIFE: +10 every
5 COST (max. 200). 5 COST (max. 200).
Description: Description:
"Cure" "Nanomachines"
After use, heals 10 LIFE After use, heals 10 LIFE
every 5 COST, every 5 COST,
up to a maximum of 200. up to a maximum of 200.
[Naomi Hunter] [Naomi Hunter]
A member of FOXHOUND's During the Shadow Moses
medical staff, on loan Incident, she was part of
from ATGC. the medical staff
Oversees the gene therapy supporting Snake via the
and enhancement of injection of
FOXHOUND soldiers. nanomachines, etc.
"Well, if you make it back Nanomachines are virus-sized
in one piece, maybe microscopic machines,
I'll let you do a strip various types of which
search on me." are injected into the body.
Their functions include
acting as communication
devices, radar, and
protection against NBC
weapons.
"Well, if you make it back
in one piece, maybe
I'll let you do a strip
search on me."
Meryl Silverburgh Meryl Silverburgh+
No. 136 COST: 0 No. 423 COST: 0
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Recuperate" "Aegis"
User's COST 1/2. User's COST 1/2
Can't apply to move. Can't apply to move.
Description: Description:
"Recuperate" "Aegis"
User's COST 1/2. User's COST 1/2.
Cannot be applied to Cannot be applied to
movement. movement.
[Meryl Silverburgh] [Meryl Silverburgh]
Roy Campbell's niece. Roy Campbell's niece. She
Campbell too care of was raised as a soldier
her after her father died from an early age,
in combat in the Gulf War. but she has no tactical
On the day of the Shadow experience.
Moses incident, she was She has received a small
deployed to FOXHOUND amount of gene therapy
as an emergency so that she is not
replacement and ended up attracted to the opposite
getting caught in the sex.
fray. "Just what I'd expect from
"Just what I'd expect from the legendary Siolid Snake.
the legendary Solid Snake. You trying to sweep me
You trying off my feet?"
to sweep me off my feet?"
Gurlukovich Sld. Gurlukovich Sld.+
No. 137 COST: 5 No. 424 COST: 4
Use: Move Pack: MGS2 Use: Move Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Movement Card Movement Card
Can move 5 BLKS. Can move 5 BLKS.
Description: Description:
Movement Card. Movement Card.
Can move 5 blocks. Can move 5 blocks.
[Gurlukovich Solider] [Gurlukovich Soldier]
A band of Russian A band of Russian
mercenaries led by mercenaries led by
Sergei Gurlukovich. Sergei Gurlukovich.
Armed with AKS74u's and they are made up of former
night vision goggles, Spetsnaz members.
they raided a Marine "We need cover!"
vessel on the Hudson River.
"No sign of the AWOL man.
Nothing out of the ordinary
found.
I need someone to fill this
position."
Revolver Ocelot Ocelot
No. 138 COST: 7 No. 183 COST: 4
Use: Use Pack: MGS1 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
"Gunplay" "Showdown"
User's shooting COST Target can't shoot.
is 2 for 20 COST. Lasts 20 COST.
Description: Description:
"Gunplay" "Showdown"
Sets Cost for all gun Prevents target of choice
attacks by user to 2. from firing.
While in effect, user cannot Lasts for 20 COST.
execute CQC attacks. [Ocelot]
Lasts for 20 COST. The teenage leader of the
[Revolver Ocelot] Ocelot Unit.
A member of the newly He once favored a
reformed FOXHOUND. Makarov in combat,
A former Spetsnaz but has now switched
commando, his weapon of to a revolver.
choice is a Single Action "Ah ah ah... No more judo,
Army. and no more field strips."
Also a specialist in
torture.
"Six bullets. More than
enough to
kill anything that moves."
Emma Emmerich Emma Emmerich+
No. 139 COST: 7 No. 425 COST: 4
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Weak Knees" "G. W."
Total evasion next Total evasion next
turn. All EQUIPMENT turn. All EQUIPMENT
destroyed. destroyed.
Description: Description:
"Weak Knees" "G. W."
Equip to use. Equip to use.
EVADE all attacks. EVADE all attacks.
All equipment is destroyed All equipment is destroyed
when this is used. when this is used.
Effect lasts until next turn. Effect lasts until next turn.
[Emma Emmerich] [Emma Emmerich]
Stepsister of Otacon She is the developer of the
(Hal Emmerich). optical neuro A.I. named
Nicknamed E. E. "G.W.," the only of its
A specialist in computers, kind in the world.
she designed the system The Patriots have completed
architecture of the Arsenal Gear, and have
Big Shell. their trump card "G.W.
Afraid of water due to a in place, thereby
traumatic childhood ushering in their new world
experience. order.
"No, it's not like that. I "I can't...I can't swim..."
like glasses.
And...there's this guy I
liked who used to wear
them..."
Fortune Fortune+
No. 140 COST: 10 No. 426 COST: 8
Use: Equip Pack: SBST Use: Equip Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
Interfere: U:G D:- L:B R:B Interfere: U:G D:- L:B R:B
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 50000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
"E. M. Device" "Miracle"
Evade 10 bullets. Evade 20 bullets.
Equip to use. Equip to use.
Description: Description:
"E. M. Device" "Miracle"
Equip to use. Equip to use.
Expires after evading Expires after evading
10 shots. 20 shots.
[Fortune] [Fortune]
A former member of Dead A former member of Dead
Cell, the Navy SEALs' Cell, the Navy SEALs'
counterterrorism counterterrorism
training unit. Now part of training unit. Now part of
the terrorist group the terrorist group Sons
Sons of Liberty. of Liberty.
She longs for death, but Her real name is Helena
bullets and grenades Dolph Jackson.
can't even touch her. "All our misfortune was --
Her name derives from her just a part of their
uncanny luck in battle. project!"
"Since no one can kill me,
I may as well
kill everyone I can."
Vamp Vamp+
No. 141 COST: 7 No. 427 COST: 7
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:B D:B L:B R:B Interfere: U:B D:B L:B R:B
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Bloodsucker" "Surprise Attack"
Adds 1/2 dmg. dealt Adds 1/2 dmg. dealt
to user's LIFE. to user's LIFE.
Equip to use.
Description: Description:
"Bloodsucker" "Surprise Attack"
Adds 1/2 of the damage user Adds 1/2 of the damage user
deals to user's LIFE. deals to user's LIFE.
Does not affect explosives Does not affect explosives
and universal attacks. and universal attacks.
Equip to use. Equip to use.
Effect expires after 1 turn. Effect expires after 3 turns.
[Vamp] [Vamp]
A former member of Dead A former member of Dead
Cell, the Navy SEALs' Cell, the Navy SEALs'
counterterrorism counterterrorism training
training unit. Now part of unit. Now part of
the terrorist group the terrorist group Sons
Sons of Liberty. of Liberty.
With his superhuman He is so tough he almost
strength and agility, seems inhuman.
he can dodge bullets and He calls Fortune "Queen."
slice through legions of "Then, he is all mine."
enemies with his knife.
"Unfortunately, hell had no
vacancies..."
Solid Snake (MGS2) Solid Snake (MGS2)+
No. 142 COST: 7 No. 428 COST: 4
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:R D:R L:R R:R Interfere: U:R D:R L:R R:R
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Hang" "Hang"
Lasts 70 COST. Lasts 90 COST.
Equip to use. Equip to use.
Description: Description:
"HANG" "HANG"
Equip to use. Equip to use.
Expires after 70 COST. Expires after 90 COST.
[Solid Snake] [Solid Snake]
After the Shadow Moses A member of "Philanthropy."
incident, Snake joined the He, along with Otacon, is
anti-Metal Gear on the wated list as
organization "Philanthropy" a terrorist.
along with Otacon. He was confirmed to
Since then, he has have died while sinking
participated in a number the tanker in the Hudson
of extralegal extremist River.
activities against the many "Gives me infinite ammo."
Metal Gear variations being
developed worldwide,
including data collection
and sabotage
missions.
"We're not tools of the
government or anyone
else. Fighting was the
only thing I was good at,
but...
At least I always fought
for what I believed in..."
Iriqois Pliskin Iriqois Pliskin+
No. 143 COST: 7 No. 429 COST: 4
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:R D:B L:- R:- Interfere: U:R D:B L:- R:-
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 100 Upgrade Cost: N/A
Card Text: Card Text:
"Cigarettes" "Cigar"
Reveals IR sensors. Reveals IR sensors.
-1 LIFE per 1 COST -1 LIFE per 1 COST
Equip to use. Equip to use.
Description: Description:
"Cigarettes" "Cigar"
Equip to use. Equip to use.
Makes infrared sensors Makes infrared sensors
visible. visible.
While equipped, LIFE While equipped, LIFE
decreases decreases
by -1 per COST. by -1 per COST.
Effect expires after 3 turns. Effect expires after 6 turns.
[Iroquois Pliskin] [Iroquois Pliskin]
Identifies himself as a He was sent in to rescue
member of the SEAL 10 the U.S.
team sent into the Big President, who was being
Shell to rescue the held prisoner in the
kidnapped President. ocean-based plant
Supports Raiden alongside "Big Shell." He has
Otacon. identified himself as one
"I don't care who you are, of the SEAL10 members.
kid. You don't point that He holds the rank
thing at me." of lieutenant.
"That suit -- are you
FOXHOUND?"
Solidus Snake Solidus Snake+
No. 144 COST: 8 No. 430 COST: 7
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 6000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
"Dual Blades" "Showdown"
ATK:70 x 3 ATK:80 x 3
Machines unaffected. Machines unaffected.
Description: Description:
"Dual Blades" "Showdown"
Must be adjacent to target Must be adjacent to target
to use. to use.
ATK: 70X3 ATK: 80X3
Ineffective against Ineffective against
machines. machines.
[Attack Area] [Attack Area]
00000 00000
00000 00000
00000 00000
00100 00100
00X00 00X00
[Solidus Snake] [Solidus Snake]
The perfect Snake, balanced One of the survivors of the
in every way, neither "Les Enfants Terribles"
solid nor liquid. project.
Also known as George Sears, he was created from Big
43rd President of the United Boss's genetic material.
States of America. "What a pleasant surprise --
Leads the armed brother."
group Sons of Liberty.
"But now,
you should die as
the little Jackie boy
I once knew."
Metal Gear RAY Mass-Produced RAY
No. 145 COST: 20 No. 431 COST: 20
Use: Use Pack: SBST Use: Use Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
Unlock: Beat Story x2
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 50000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
"Hydraulic Cutter" "Missile"
ATK:250 to 1 x 5 area 5 random attacks at
Can't apply to move. ATK:100
Can't apply to move.
Description: Description:
"Hydraulic Cutter" "Missile"
ATK: 250 to a 1X5 area. Fires 5 shots against
Cannot be applied to random targets.
movement. ATK: 100.
00100 Cannot be applied to
00100 movement.
00100 [Mass-produced RAY]
00100 A prototype redesigned by
00100 the Navy based on Metal
00X00 Gear RAY.
[Metal Gear RAY] Utilizing the artificial
An amphibious intelligence "G.W." as their
anti-Metal Gear main control system,
weapon developed in secret the multiple RAYs possess
by the U.S. Marines. an advanced joint warfare
Later developed by the Army capability that allows
for mass production. them to share
Equipped with missiles and communications data with one
vulcan cannons. Its mouth another. These RAYs have a
is armed with a hydraulic shorter tailpiece than the
cannon. prototype.
Jennifer Jennifer+
No. 146 COST: 7 No. 432 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 100 Upgrade Cost: N/A
Card Text: Card Text:
"Endure" "Humiliation"
User's added COST User's added COST
converted to dmg. is converted to dmg.
Description: Description:
"Endure" "Humiliation"
Converts each COST to user Converts each COST to user
added from attacks into 10 added from attacks
damage. into 10 damage.
Effect lasts until next Effect lasts until next
turn. turn.
[Jennifer] [Jennifer]
One of the hostages being One of the hostages being
held in auditorium B1 of held in auditorium B1
central wing 1 of central wing 1 of
of "Big Shell." "Big Shell."
For some reason, the plate No taking pictures from
attached to the desk under the desk.
she's leaning against "You're Jennifer..."
reads "35 25 37."
Put her to sleep with the
tranquilizer gun and...
"My name is Jennifer!"
Olga Gurlukovich Olga Gurlukovich+
No. 147 COST: 7 No. 433 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Reload" "Mother"
User draws 3 cards. User draws 3 cards.
Description: Description:
"Reload" "Mother"
User draws three cards. User draws three cards.
[Olga Gurlukovich] [Olga Gurlukovich]
The daughter of ex-GRU The daugher of ex-GRU
colonel Sergei colonel Sergei
Gurlukovich, she is also a Gurlukovich. She was
soldier in his army. raised in the military
She took part in the raid from an early age.
on the tanker on the "I saw a man hiding under a
Hudson River to steal cardboard box."
Metal Gear RAY.
"Where it isn't due? When
you watched my father
die and did nothing?"
Johnny Sasaki Johnny Sasaki+
No. 148 COST: 7 No. 434 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Half-Naked" "Stomach Cramp"
Discard all cards Discard all cards
and draw 6 new ones. and draw 6 new ones.
Description: Description:
"Half-Naked" "Stomach Cramp"
Destroys all cards in hand Destroys all cards in hand
and draws and draws 6 new ones.
6 new ones. [Johnny Sasaki]
[Johnny Sasaki] A former Genome Soldier. He
One of the Genome Soldiers was holed up in the
assigned to Shadow Moses toilet of auditorium
Island. B1 of central wing 1 of
He had his uniform stolen "Big Shell,"
by a female prisoner. and refused to come out.
Since then, it's been one "To come all the way to New
misfortune after another, York just to get hit with a
from getting the runs to bowel attack...
letting the intruder what luck..."
escape on his watch.
"Boy oh boy. That woman is
built, all right."
Raiden Raiden+
No. 149 COST: 7 No. 435 COST: 4
Use: Move Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
"Rolling" "Naked"
Move 3 BLKS forward. Move 3 BLKS forward.
Ignore pits along way. Ignore pits along way.
Description: Description:
"Rolling" "Naked"
Move 3 blocks forward. Move 3 blocks forward.
Pass over any gaps in floor Pass over any gaps in floor
in between. in between.
Knocks down all living Knocks down all living
targets in the way. targets in the way.
[Raiden] [Raiden]
A soldier and member of He was raised as a soldier
FOXHOUND, trained in VR from an early age in the
simulations. Under the Liberian Civil War.
command of the "Colonel," he has been called,
he infiltrates the Big Shell. among other things,
His real name is Jack. "White Devil"
"This is Snake. I am now and "Jack the Ripper."
inside Strut A of Shell 1." "Colonel What are you
keeping from me!"
Gurlugon Gurlugon+
No. 150 COST: 7 No. 436 COST: 10
Use: Use Pack: SBST Use: Use Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
NO LINK BATTLE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 20000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
"Monster Beam" "Another Dimension"
Add 15 COST to all Add 20 COST to all
living enemies living enemies
in area. in area.
Description: Description:
"Monster Beam" "Another Dimension"
COST +15 COST+20
to living enemies within to living enemies within
range. range.
[Gurlugon] *Cannot be used in
A monster from another LINK BATTLE mode.
dimension that [Gurlugon]
appeared without A monster from another
warning at the dimension that appeared
Big Shell. Using the without warning at the
Koppelthorn engine, Big Shell.
the VR system is Getting hit by the
somehow able to Gurlugon's Monster Beam
transcend ordinary renders the victim unable
space, to move for a short time.
and "peek" into a parallel
universe that matches
the parameters it is
given.
Since this data is
fed to the VR system in
the form of
virtual space,
its observations and
interference allow the
Gurlugon to exist as a
singularity in the virtual
enfironment.
Gray Fox Cyborg Ninja
No. 151 COST: 5 No. 130 COST: 6
Use: Equip Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 5000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
"Close Combat" "H. F. Blade"
ATK +20 HIT +5% ATK:15 x 5
(CQC) while equipped. to chosen target.
Description: Description:
"Close Combat" "H. F. Blade"
Equip to use. ATK:15X5 to target of choice.
While equipped, CQC ATK +20 [Cyborg Ninja]
HIT +5% His identity and motives
Effect lasts for 3 turns. are unknown.
[Gray Fox] Equipped with stealth
The holder of FOXHOUNDS's camouflage and a
most prestigious code reinforced exoskeleton.
name, "FOX." The high-frequency blade he
His real name is wields can cut through
Frank Jager. a steel beam.
He helps Snake in "I will kill you or you
Outer Heaven. will kill me...
Later, the two engage It makes no difference."
in a hand-to-hand
fight to the death.
"The perfect ring for our
final battle, eh, Snake?"
Solid Snake (MG) Solid Snake (MG)+
No. 152 COST: 8 No. 437 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
"Infinity Bandana" "Escape"
Used weap. returns to Used weap. return
hand; lasts 20 COST. to hand; lasts
Equip to use. 30 COST.
Description: Description:
"Infinity Bandana" "Escape"
Equip to use. Equip to use.
Used EQUIP type weapons Used EQUIP type weapons
return to the user's return to the user's hand.
hand. Expires after 30 COST.
Expires after 20 COST. [Solid Snake]
[Solid Snake] A new recruit in FOXHOUND,
A new recruit in FOXHOUND, sent to infiltrate the
sent to infiltrate the fortress nation Outer
fortress nation Outer Heaven and destroy Metal
Heaven and destroy Metal Gear, a nuclear-armed
Gear, a nuclear-armed bipedal walking
bipedal walking tank tank being developed there.
being developed there. The code name for the Outer
The code name for the Outer Heave mission is
Heaven mission is "OPERATION INTRUDE N313,"
"OPERATION INTRUDE N313." "This is Solid Snake.
"This is Solid Snake. Respond, please..."
Respond, please..."
Big Boss Naked Snake
No. 153 COST: 10 No. 179 COST: 7
Use: Use Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: CQC
Rarity: Rare Foil Rarity: Rare
Cap: 4(4) Icon: CHAR Cap: 4(4) Icon: CHAR
Singles Price: N/A Singles Price: 10000
Upgrade Cost: N/A Upgrade Cost: 10000
Card Text: Card Text:
"Declare Victory" "John Doe"
Double PTS. Random technique.
Snake only. Used with equip, CQC.
Description: Description:
"Declare Victory" "John Doe"
Doubles PTS> Attack vs. forward adjacent
Sets all allies' ATK to -20. block.
Cannot be used in combination Executes a random technique.
with "Gijin-san." Used in combination with an
Does not affect explosive equipped CQC card.
and universal attacks. Must be adjacent to target
Snake only. to use.
[Big Boss] [Naked Snake]
The greatest mercenary of Naked Snake is the code
the 20th century. name of the protagonist
His exploits are the stuff of Operation Snake
of legend. Eater.
He was the supreme trained in the art of
commander of FOXHOUND, combat by The Boss,
and also the leader he is assigned to the covert
of Outer Heaven. FOX unit.
After the fall of Outer "A real one-man army."
Heaven, he
masterminded the Zanzibar
Land uprising.
"You and I are
indispensable on
the battlefield. But when
we return home, we're
of no use to anyone."
Machinegun Kid Machinegun Kid+
No. 154 COST: 6 No. 438 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Gun Belt" "Barrage"
Can use all bullets Can use all bullets
for assault rifle for assault rifle
and SMG. and SMG.
Description: Description:
"Gun Belt" "Barrage"
Makes all assault rifle and Makes all assault rifle and
submachine gun bullets submachine gun bullets
usable. usable.
Fire Trooper Fire Trooper+
No. 155 COST: 6 No. 439 COST: 7
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Flamethrower" "Flamethrower"
ATK:120 ATK:150
HIT:85% HIT:85%
Area; BURN. Area; BURN.
Description: Description:
"Flamethrower" "Flamethrower"
Anti-armor; Anti-armor;
USE type USE type
ATK: 120 ATK: 150
HIT: 85% HIT: 95%
Notes: Area attack; BURNS. Notes: Area attack; BURNS.
[Attack Area] [Attack Area]
00000 00000
00100 00100
01110 01110
11111 11111
00X00 00X00
Metal Gear Metal Gear+
No. 156 COST: 20 No. 440 COST: 15
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 20000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
"Vulcan Strafe" "Vulcan Cannon"
ATK:30 to all targets ATK:30 to all targets
BLEEDING. BLEEDING.
Can't apply to move. Can't apply to move.
Description: Description:
"Vulcan Strafe" "Vulcan Cannon"
ATK: 30 to all targets. ATK: 30 to all targets.
Makes targets BLEED. Makes targets BLEED.
Cannot be applied to Cannot be applied to
movement. movement.
[Metal Gear TX-55] [Metal Gear TX-55]
A doomsday weapon being A doomsday weapon being
developed in secret in the developed in secret in the
fortress nation Outer fortress nation Outer
Heaven. Its design is Heaven.
shrouded in mystery. It was designed by
Dr. Petrovich Madnar.
Running Man Running Man+
No. 157 COST: 4 No. 441 COST: 4
Use: Move Pack: ULMT Use: Move Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Unlock: Arena Hard x6
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
"Out of Breath" "Now That's Fast"
Movement Card Movement Card
Can move 7 BLKS Can move 8 BLKS
Description: Description:
"Out of Breath" "Now That's Fast"
Movement Card Movement Card.
Can move 7 blocks. Can move 8 blocks.
[Running Man] [Running Man]
The swiftest mercenary in The swiftest mercenary in
the world. He floods the the world.
room with nerve gas He floods the room with
and attacks. nerve gas and attacks.
"...pant...pant... "...pant...pant...Hat's
How's that? that?
Pretty fast, aren't I?" Pretty fast, aren't I?"
Solid Snake (MG2) Solid Snake (MG2)+
No. 158 COST: 7 No. 442 COST: 7
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 5(X) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
"Legendary Hero" "Execute Mission"
Max. LIFE +100 when Max. LIFE +200 when
equipped. equipped.
Equip to use. Equip to use.
Description: Description:
"Legendary Hero" "Execute Mission"
Equip to use. Equip to use.
Increases user's maximum Increases uer's maximum
LIFE by 100. LIFE by 200.
[Solid Snake] [Solid Snake]
In the late 90's, After "OPERATION INTRUDE
Zanzibar Land, N313," Snake left FOXHOUND
a small country on the edge and went to work for the
of the Middle East, CIA.
was taken over However, he soon became
in a military coup. dissatisfied with the
At the same time, system and left them as
Dr. Kio Marv, well. His real name and
a Czech biologist and the nationality are
inventor if OILIX, closely-guarded national
a microbe capable secrets, and remain
of refining high-grade unclear. He is 178cm tall,
petroleum, was kidnapped and weighs 75kg.
by agents of Zanzibar Land. "This is Snake...I've
Solid Snake was reached the
dispatched infiltration point."
to single-handedly
infiltrate Zanzibar
Land and rescue
the kidnapped
scientist.
The missions's code name is
"OPERATION INTRUDE FO14."
"This is Snake...
I've reached the
infiltration point."
Chris Jenner Chris Jenner+
No. 159 COST: 4 No. 443 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Still Standing" "Solo Mission"
Converts KDWN to Converts KDWN to
20 damage. 10 damage.
Equip to use.
Description: Description:
"Still Standing" "Solo Mission"
Equip to use. Equip to use.
When equipped, the user will When equipped, the user will
take 20 damage instead take 10 damage instead
of being knocked down. of being knocked down.
Effect expires after 5 turns. Effect expires after 10 turns.
[Chris Jenner] [Chris Jenner]
A member of Delta Force A member of the Delta Force.
with the rank of sergeant. She provided information
Her unit is sent support
to capture the fortress of from the rear, but was sent
Galuade but all except into combat at the Galuade
Chris are slain, and Fortress.
she teams up with Solid She appears to have a
Snake. top-secret mission of
chris appears to have a her own.
top-secret mission of "...I simply couldn't say
her own. anything..."
"Right!"
Marrionette Owl Marrionette Owl+
No. 160 COST: 6 No. 444 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:- D:- L:R R:R Interfere: U:- D:- L:R R:R
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Night Eyes" "Night Assault"
Visual x 2 in Search Visual x 2 in Search
Mode. Lasts 30 COST Mode. Lasts 50 COST
Equip to use. Equip to use.
Description: Description:
"Night Eyes" "Night Assault"
Equip to use. Equip to use.
Visual range X2 in search Visual rangeX2 in search
mode. mode.
Expires after 30 COST. Expires after 50 COST.
[Marionette Owl] [Marionette Owl]
A member of the mercenary A member of the mercenary
group Black Chamber. group Black Chamber.
he is a nocturnal He carries two bunraku
combat specialist, able to puppets with him.
see in the dark like The red one is named
an owl. His unusual Osan, while the white one
body chemistry makes is named Kohal.
his eyes shine like a "What nice lines your
cat's in the dark, clavicles have, Snake."
so he wears goggles.
"No use hiding in the
shadows...
My eyes are as big as an
owl's and I see you
standing there..."
Viper Viper+
No. 161 COST: 4 No. 445 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Password: Viper
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Vengeance" "Booby Trap"
Destroys 1 target Destroys 1 target
assault rifle. assault rifle.
Attaches to weapon. Attaches to weapon.
Description: Description:
"Vengeance" "Booby Trap"
Attaches to weapon. Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only).
One rifle card in targets hand One rifle card in targets hand
is destroyed upon is destroyed upon
a successful hit. a successful hit.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 3 times. is used 6 times.
[Black Art Viper] [Black Art Viper]
The leader of The leader of the mercenary
the mercenary group group Black Chamber.
Black Chamber. It may be because of his
A mere touch from rivalry with Snake,
Viper's hands causes but he has taken the
enemies to explode, name "Viper."
earning him the "We survivors have sworn
appellation "Black Art." revenge...
He is plotting his and I have chosen this
vengeance against land."
FOXHOUND and Solic Snake,
but his true motives remain
a mystery.
"I made a promise to you,
and now is the time for
you to die."
Pyro Bison Pyro Bison+
No. 162 COST: 7 No. 446 COST: 8
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Flamethrower" "Flamethrower"
ATK:140 ATK:160
HIT:80% HIT:85%
Area; BURN. Area; BURN.
Description: Description:
Flamethrower: Anti-armor; "Flamethrower"
USE type ATK: 160.
ATK: 140 HIT: 85%.
HIT: 80% Notes: Area attack; BURNS.
Notes: Area attack; BURNS. [Attack Area]
[Attack Area] 01110
00000 01110
01110 01110
01110 01110
01110 00X00
00X00 [Pyro Bison]
[Pyro Bison] One of the members of the
A member of the mercenary Black Chamber mercenary
group Black Chamger. company.
With his giant size, He has an unusual obsession
he can easily handle a with fire.
flamethrower. "What do you think?
The fuel it uses is a Beautiful, ain't it?"
special mixture
prepared by Bison himself.
On occasion, he can even
fly.
"Every human being burns
differently, did you know
that?"
Metal Gear Gander Metal Gear Gander+
No. 163 COST: 20 No. 447 COST: 20
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 20000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
"Guided Missile" "Missile Pods"
5 random attacks at 5 random attacks at
ATK:100. ATK:150.
Can't apply to move. Can't apply to move.
Description: Description:
"Guided Missile" "Missile Pods"
Fires 5 shots against Fires 5 shots against
random targets random targets.
with ATK: 100. ATK: 150.
Cannot be applied to Cannot be applied to
movement. movement.
[Metal Gear GANDER] [Metal Gear GANDER]
Developed by the United Developed by the United
States, but seized by States,
the Gindra Liberation but seized by the Gindra
Front and transported to Liberation Front and
the fortress of Galuade. transported to the
Armed with a railgun, 2 fortress of Galuade.
vulcan cannons, and It is stored in repair shop
6 guided missile pods. B100F, but it is possible
It also carries 2 flying to inflict a tiny amount of
pods that attack damage to it witha
independently. grenade in B99F.
In addition, it is equipped
with a satellite
datalink-based nuclear
missile launch system.
Ideaspy 2.5 Ideaspy 2.5+
No. 164 COST: 6 No. 448 COST: 4
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Inexplicable" "Discount"
All cards cost 1/2 for All cards cost 1/2 for
5 turns. 5 turns.
Description: Description:
"Inexplicable" "Discount"
Usage COST of all of user's All of user's cards can be
cards is halved for used
5 turns at 1/2 COST for 5 turns
after use. However, after after using this.
5 turns, However, after 5 turns,
half of the overall COST of 1/2 of the total COST of
the cards used is added all cards used is added
to the user. to the user's COST.
[IdeaSpy 2.5] [IdeaSpy 2.5]
The ace of IdeaSpy, a The ace of IdeaSpy, a
top-secret team top-secret team
assembled by the FBI. assembled by the FBI.
Uses his arsenal of He went to IdeaSpy Academy
mail-order Idea gadgets, with "Call Now," but she
such as "Warming Shoes" now hates him because
and "color contact of a certain incident.
lens-type micro-miniature "These colored contact
bombs" to get out of lenses are actually
one tight spot after incredibly small bombs.
another. They are set to detonate
He has a long history with with the slightest
his colleague 714. shock."
Also a bit of a coward.
To the left of the photo
is his "special friend,"
Call Now.
"One day, the people
of this city won't need
us anymore.
They'll be able to walk
on their own feet.
That's what I tell myself."
Gillian Seed Gillian Seed+
No. 165 COST: 8 No. 449 COST: 5
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
"Shooting Trainer" "JUNKER"
HIT:100% HIT:100%
Shooting COST +10 Shooting COST +5
Attaches to weapon.
Description: Description:
"Shooting Trainer" "JUNKER"
Attaches to weapon Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only).
HIT: 100% HIT:100%
Shooting COST +10 Shooting COST+5.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 1 time. is used 1 time.
[Gillian Seed] [Gillian Seed]
Lost his memory three years Lost his memory three years
ago. ago.
His past is shrouded deep in His past is shrouded deep in
mystery. Separated for the mystery. He has been
past two years from separated for the past
his wife, Jamie Seed. two years from
After undergoing special his wife, Jamie Seed.
training in the army, "Metal Gear, huh?
he is assigned That's a weird name."
to Neo Kobe City
as a Runner for JUNKER.
"Metal Gear, huh? That's a
weird name."
Mika Slayton Mika Slayton+
No. 166 COST: 6 No. 450 COST: 4
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Password: Mika
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Support" "Support"
User discards 2 cards. User discards 2 cards.
Ally draws 3. Ally draws 3.
Description: Description:
"Support" "Support"
User discards 2 cards from User discards 2 cards from
hand. hand.
Ally draws 3 cards. Ally draws 3 cards.
[Mika Slayton] [Mika Slayton]
Receptionist and operator Receptionist and operator
for JUNKER. for JUNKER.
After graduation, she Part Japanese and part
worked in the Kobe Crime Jewish, she holds a
Research Lab prior degree in criminal
to joining the JUNKER psychology and municipal
Agency. data management from
"Mr. Gillian Seed? Kobe City University.
Forgive me." "Gillian Seed? Forgive me."
Metal Gear Mk-II Metal Gear D(revised)
No. 167 COST: 4 No. 451 COST: 15
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 20000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
"Data Processing" "Vulcan Cannon"
Arranges cards in ATK:200 to area.
hand by type. Can't apply to move.
Description: Description:
"Data Processing" "Vulcan Cannon"
Sorts cards in hand by type. Area ATK: 200.
From left to right: SUPPORT, Cannot be applied to
ACTION, ITEM, CHARACTER, movement.
WEAPON. 1010101
[METAL GEAR MK-II] 0101010
Gillian Seed's personal 1010101
navigator. Navigators 0101010
are designed to facilitate 1010101
JUNKER's investigative 000X000
activities. [Metal Gear D (revised)]
Their primary functions Designed by Dr. Petrovich
include control analysis, Madnar.
memory, and Its weak point is its Leg.
communication.
Height: 980mm
Length: 310mm
Width: 530mm
(including monitor)
Weight: 50kg
Monitor: 10 inch
Storage Capacity: 40 liters
Designer: Harry Benson
"My name is Metal Gear
Mk-II,
and I will be your support
for the mission."
Jonathan Ingram Jonathan Ingram+
No. 168 COST: 0 No. 452 COST: 0
Use: Use Pack: ULMT Use: Use Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
NO LINK BATTLE NO LINK BATTLE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 5000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
"Solution" "Adapter"
User's current COST User's current COST
reduced by 15. reduced by 20.
Can't apply to move. Can't apply to move.
Description: Description:
"Solution" "Adapter""
User's current COST -15. User's current COST-20.
Cannot be applied to Cannot be applied to
movement. movement.
*Cannot be used in *Cannot be used in
LINK BATTLE mode. LINK BATTLE mode.
[Jonathan Ingram] [Jonathan Ingram]
Age 30 One of the original cops in
(birth record lists as 55). the Policenauts.
A former Policenaut with Now working as a kind of
the LAPD. negotiator in OLA.
Set adrift in space for 25 "Ah, my best friend!"
years as a result of an
accident with the
experimental EMPS Yuri; as
a result, he is afflicted by
cosmophobia.
"Yeah, the best friend a
guy could have!"
Tony Redwood Tony Redwood+
No. 169 COST: 10 No. 453 COST: 15
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 2500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Mr. Goddard" "Frozener"
All HITs 100% All HITs 100%
Lasts 1 turns. Lasts 2 turns.
Description: Description:
"Mr. Goddard" "Frozener"
Sets HIT rate of all sets HIT rate of all players
players to 100%. on stage to 100%.
Lasts for 1 turn. Lasts for 2 turns.
[Tony Redwood] [Tony Redwood]
A member of BCP's Advanced A member of BCP's Advanced
Police unit. His nickname, Police unit. He is a
"Mr. Goddard," "Frozener," born by
derives from his incubating a
unparalleled prowess cryogenically-frozen
inside an EMPS, fertilized egg.
"It might not make sense to Roughly 30% of the AP and
the folks back home, Army are made up
but for me, of these "Frozeners."
the Beyond is home." "It might not makes sense to
the folks back home,
but for me, the Beyond
is home."
Karen Hojo Karen Hojo+
No. 170 COST: 7 No. 454 COST: 4
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Password: Karen
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Transfuse blood" "Scoop"
Ally discards 2 cards. Ally discards 2 cards.
user draws 3. user draws 3.
Description: Description:
"Transfuse Blood" "Scoop"
Ally discards 2 cards from Ally discards 2 cards from
hand. hand.
User draws 3 cards. User draws 3 cards.
[Karen Hojo] [Karen Hojo]
Jonathan's ex-wife, and the Jonathan's ex-wife, and the
daughter of Lorraine Hojo. daughter of Lorraine Hojo.
A popular newscaster for A popular newscaster for
the BBC. the BBC.
She suffers from aplastic Her mother and father never
anemia, and is waiting stopped fighting with her
for a bone marrow about Jonathan, who
donor. they never liked.
"Your daughter, Karen." "Your daughter, Karen."
Ed Brown Ed Brown+
No. 171 COST: 12 No. 455 COST: 8
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Gun Shy" "Forced Retirement"
All reaction blocked All REA blocked for
for 3 turns. 5 turns.
Description: Description:
"Gun Shy" "Forced Retirement"
Blocks REA of all players Blocks REA of all players
on stage. on stage.
Lasts 3 turns. Lasts for 5 turns.
[Ed Brown] [Ed Brown]
A former policenaut, and a Occupies a corner office at
dyed-in-the-wool cop. Like BCP as head of the
Jonathan, he was with the Vice Squad.
LAPD. After being in the L.A.
Now occupies a corner Bomb Squad for a year,
office at BCP as head he was transferred to
of the Vice Squad. the Narcotics division.
"The Ed you know is 30 years After that, he went on
younger." to BEYOND with
Jonathan.
"The Ed you know is 30 years
younger."
Jehuty Jehuty+
No. 172 COST: 15 No. 456 COST: 12
Use: Use Pack: ULMT Use: Use Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
Password: Jehuty NO LINK BATTLE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 100000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
"Burst Shot" "Vector Cannon"
All equip. and effects All equipment effects
reset to default state. reset to default state.
Description: Description:
"Burst Shot" "Vector Cannon"
Returns all equipment and Returns all equipment and
effects to their original effects to their original
settings. settings.
[Jehuty] *Cannot be used in
An orbital frame designed LINK BATTLE mode.
as part of the Martian [Jehuty]
anti-Earth movement's An orbital frame designed as
Arman Project. part of the Martian
It employs metatron, a anti-Earth movement's
multipurpose ore found on Arman Projects.
the Jovian moon of Jehuty is also furnished
Callisto, as its main power with ADA, an independent
source. combat support unit
Its right arm is normally that customizes and
equipped with a blade enhances the frame
or a shot. according to the Runner's
Jehuty is also furnished personal traits and combat
with ADA, experience.
an independent combat
support unit that
customized and
enhances the frame
according to the Runner's
personal traits and combat
experience.
ADA ADA+
No. 173 COST: 8 No. 457 COST: 4
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Combat AI" "Implant"
All moves COST 1 All moves COST 1
for 3 turns. for 5 turns.
Description: Description:
"Combat AI" "Implant"
All of user's movement Cost All of user's movement COST
set to 1. set to 1.
Lasts for 3 turns. Lasts for 5 turns.
[ADA] [ADA]
An independent combat An independent combat
support unit support unit.
that provides voice-based It is a thining machine
assistance to Runners. whose abilities are a
"It is hopeless, but you cut above other battle
have no other choice." computers.
ADA takes into account such
factors as the Runner's
personality, environmental
conditions, and the number
and type of enemies.
"It is hopeless, but you
have no other choice."
GRU Soldier GRU Soldier+
No. 174 COST: 4 No. 458 COST: 6
Use: Move Pack: MGS3 Use: Move Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Movement Card Movement Card
Can move 4 BLKS. Can move 5 BLKS.
Description: Description:
Movement Card. Movement Card.
can move 4 blocks. Can move 5 blocks.
[GRU Soldier] [GRU Soldier]
GRU is the intelligence GRU is the intelligence
wing of the wing of the Soviet General
Soviet General Staff. Staff.
Ocelot Unit Ocelot Unit+
No. 175 COST: 4 No. 459 COST: 4
Use: Move Pack: SBSS Use: Move Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Movement Card Movement Card
Can move 6 BLKS. Can move 7 BLKS.
Description: Description:
Movement Card. Movement Card.
Can move 6 blocks. Can move 7 blocks.
[Ocelot Unit] [Ocelot Unit]
An elite GRU unit headed by An elite GRU unit headed by
Ocelot under the command Ocelot under the command
of Colonel Volgin. of Colonel Volgin.
"Move, move, move!" "Move move, move!"
Major Zero Major Zero+
No. 176 COST: 10 No. 460 COST: 4
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Active Sonar" "Fox Command"
All enemies appear All enemies appear
on display on display
Equip to use. Equip to use.
Description: Description:
"Active Sonar" "FOX Command"
In search mode, makes all In search mode, makes all
enemies appear on display. enemies appear on
Lasts for 1 turn. display.
Equip to use. Lasts for 3 turns.
[Major Zero] Equip to use.
The commander of FOX, a [Major Zero]
covert unit in CIA's The commander of FOX, a
planning division. covert unit in CIA's
Assigns himself the call planning division.
sign "Major Tom" during His real name is David Oh,
the Virtuous Mission. and he is a former
He is the one who member of the SAS.
conceived and founded FOX. He is deeply attached to
"Is that clear? This kind of drinking tea, especially
sneaking around is the FOX his afternoon tea.
unit's specialty." He is the chairman of the
unofficial CIA
organization
"The UMA Hunt Club."
"No...just, every time I
think of that face,
it makes me furious.
Doesn't it make you?"
V.B. Volgin V.B. Volgin+
No. 177 COST: 4 No. 461 COST: 4
Use: Equip Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Bullet Punch" "Thunderbolt"
Own handgun card Two handgun cards
in target's hand are in target's hand are
destoryed on a hit. destoryed on a hit.
Description: Description:
"Bullet Punch" "Thunderbolt"
Attaches to weapon. Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only).
One handgun card in targets Two handgun cards in targets
hand is destroyed upon hand is destroyed upon
a successful hit. a successful hit.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 3 times. is used 6 times.
[Yevgeny Borisovitch Volgin] [Yevgeny Borisovitch Volgin]
A KGB colonel, his code He belongs to Brezhnev's
name in the West is faction.
"Thunderbolt." His body holds a charge of
His body carries a 10 million volts, allowing
constant electric charge him to alter the trajectories
which causes nearby of enemy bullets.
firearms to explode. He is a sadist, taking
He can fire a bullet simply pleasures in tormenting
by holding it between others.
his fingers. "Sokolov isn't worth your
"Kuwabara... Kuwabara..." love.
You can entertain me until
the rain stops."
N.S. Sokolov N.S. Sokolov+
No. 178 COST: 4 No. 462 COST: 4
Use: Equip Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Power of Science" "Conscience"
+10 Anti-armor ATK Anti-armor ATK +10
Attaches to weapon. Attaches to weapon.
Description: Description:
"Power of Science" "Conscience"
Attaches to weapon. Attaches to weapon
(EQUIP type weapons only) (EQUIP type weapons only).
Anti-armor ATK +10. Anti-armor ATK+10.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 2 times. is used 4 times.
[Nikolai Stepanovitch [Nikolai Stephanovitch
Sokolov] Sokolov]
The world's most preeminent The head of OKB-754. He
developer of rocket engines. became fearful of his
Humanity's first manned own creation, the Shagohod,
space flight was a success and fled the Soviet Union,
largely attributable but was sent back as part
to his A1 Rocker of a deal to end the
multi-engine cluster. Cuban Missile Crisis.
"And then the age of fear "It means he's a man of his
will truly begin..." word."
Naked Snake Big Boss
No. 179 COST: 7 No. 153 COST: 10
Use: Equip Pack: MGS3 Use: Use Pack: MGS3
Ammo: CQC Ammo: N/A
Rarity: Rare Rarity: Rare Foil
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(4) Icon: CHAR
Singles Price: 10000 Singles Price: N/A
Upgrade Cost: 10000 Upgrade Cost: N/A
Card Text: Card Text:
"John Doe" "Declare Victory"
Random technique. Double PTS.
Used with equip, CQC. Snake only.
Description: Description:
"John Doe" "Declare Victory"
Attack vs. forward adjacent Doubles PTS>
block. Sets all allies' ATK to -20.
Executes a random technique. Cannot be used in combination
Used in combination with an with "Gijin-san."
equipped CQC card. Does not affect explosive
Must be adjacent to target and universal attacks.
to use. Snake only.
[Naked Snake] [Big Boss]
Naked Snake is the code The greatest mercenary of
name of the protagonist the 20th century.
of Operation Snake His exploits are the stuff
Eater. of legend.
trained in the art of He was the supreme
combat by The Boss, commander of FOXHOUND,
he is assigned to the covert and also the leader
FOX unit. of Outer Heaven.
"A real one-man army." After the fall of Outer
Heaven, he
masterminded the Zanzibar
Land uprising.
"You and I are
indispensable on
the battlefield. But when
we return home, we're
of no use to anyone."
The Boss The Boss+
No. 180 COST: 8 No. 463 COST: 9
Use: Equip Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: CQC Ammo: Link
Rarity: Rare Rarity: Rare Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: TRI
Singles Price: 20000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
"Mother of Special "The Joy"
Forces" Trigger automatically.
Random technique. ATK +30.
Used with equip. CQC. Links to CQC.
Description: Description:
"Mother of Special Forces" "The Joy"
Attack vs. forward adjacent Triggered Automatically.
block. ATK+30.
Executes a random technique. Links to CQC attacks.
Used in combination with an [The Boss]
equipped CQC card. Known as the "mother of
Must be adjacent to target Special Forces".
to use. Leads the Cobra Unit.
[The Boss] She along with Major Zero,
Snake's mentor, known as the are responsible
"mother of Special Forces." for starting the SAS.
She is the leader of the She was Naked Snake's
Cobra Unit, a group mentor.
assembled from the best "To make the world one
and brightest from around again."
the globe.
she is also a expert in
close-quarters combat,
and has personally
devised a number of
hand-to-hand techniques.
"Drift away. My place is
with them now."
The Fury The Fury+
No. 181 COST: 6 No. 464 COST: 7
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Flamethrower" "The Fury"
ATK:60 ATK:80
HIT:90% HIT:95%
Area; BURN. Area; BURN.
Description: Description:
Flamethrower: Anti-armor; "The Fury": Anti-armor; USE
USE type type
ATK: 60 ATK: 80.
HIT: 90% HIT: 95%.
Notes: Area attack; BURNS. Notes: Area attack; BURNS.
[Attack Area] [Attack Area]
00000 00100
00100 01110
01110 01110
01110 01110
00X00 00X00
[The Fury] [The Fury]
One of the surviving A surviving member of the
members of the Cobra Unit.
Cobra Unit. Wields a He wears a special
flamethrower. flame-retardant Soviet-made
He went into space as an space suit, and burns up
astronaut, but was everything he encounters
engulfed in flames during with a poweful rocket
reentry and received severe fuel flamethrower.
burns over his entire body. "My flame suit is ripped!"
He no longer feels any
pain.
"Fury. A great and terrible
fury at being alive."
Shagohod Shagohod+
No. 182 COST: 20 No. 465 COST: 20
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 50000 Singles Price: N/A
Upgrade Cost: 5000 Upgrade Cost: N/A
Card Text: Card Text:
"Vulcan Strafe" "Machinegun"
ATK:200 ATK:250
to 9 x 9 area. to 9 x 9 area.
Can't apply to move. Can't apply to move.
Description: Description:
"Vulcan Strafe" "Machine Gun"
ATK: 200 ATK: 250
within a 9X9 area. to a 9X9 area.
Cannot be applied to [Shagohod]
movement. A mobile nuclear launch
[Shagohod] platform.
A movile nuclear launch Its name means
platform, "The Trading Behemoth."
developed by Dr. Nikolai With the aid of boosters,
Sokolov. it can fire warheads at a
maximum speed
of 500km/h, and achieve
a range of 10000km.
As long as it has a
runway of around 4.8 km, it
can deliver its nuclear
payload from anywhere
in the Soviet Union to
all regions of the United
States.
Ocelot Revolver Ocelot
No. 183 COST: 4 No. 138 COST: 7
Use: Use Pack: MGS3 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
"Showdown" "Gunplay"
Target can't shoot. User's shooting COST
Lasts 20 COST. is 2 for 20 COST.
Description: Description:
"Showdown" "Gunplay"
Prevents target of choice Sets Cost for all gun
from firing. attacks by user to 2.
Lasts for 20 COST. While in effect, user cannot
[Ocelot] execute CQC attacks.
The teenage leader of the Lasts for 20 COST.
Ocelot Unit. [Revolver Ocelot]
He once favored a A member of the newly
Makarov in combat, reformed FOXHOUND.
but has now switched A former Spetsnaz
to a revolver. commando, his weapon of
"Ah ah ah... No more judo, choice is a Single Action
and no more field strips." Army.
Also a specialist in
torture.
"Six bullets. More than
enough to
kill anything that moves."
Eva Eva+
No. 184 COST: 7 No. 466 COST: 5
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Temptation" "Romance"
No living units within No living units within
3 BLKS can engage 3 BLKS can engage
in CQC for 20 COST. in CQC for 30 COST.
Description: Description:
"Temptation" "Romance"
Keeps living creatures Keeps living creatures
within within 3 blocks at bay
3 blocks at bay for 20 COST. for 30 COST.
[EVA] Lasts for 30 COST.
A female spy that Snake [EVA]
encounters during A former NSA code analyst
Operation Snake Eater. who defected to the Soviet
She rides a Union in 1960.
motorcycle and At the same time, she
wields a infiltrated the GRU under
Mauser Military. the name Tatyana.
"Snake, huh? Well, I'm She was the lover of both
EVA...are you Sokolov and Volgin.
here to tempt me?" If her medical history is
examined with CURE,
some unexpected
surgery will be revealed...
"Hold steady.
I'm not done yet."
A.L. Granin A.L. Granin+
No. 185 COST: 0 No. 467 COST: 0
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Order of Lenin" "Loyalist"
User's current COST User's current COST
to 15. set to 30.
Can't apply to move. Can't apply to move.
Description: Description:
"Order of Lenin" "Loyalist"
Sets user's current Sets teh user's COST to 30.
cost to 15. Cannot be applied to
cannot be applied to movement.
movement. [Aleksandr Leonovitch
[Aleksandr Leonovitch Granin]
Granin] The director of OKB-44,
The director of OKB-44, known as the Granin
known as the Granin bureau. bureau.
Overseeing the Overseeing the
development of a bipedal development of a bipedal
walking tank. walking tank, though he
He has had a hand in is ousted from that
the development of position by Sokolov and
a number of types Shagohod. he sent the
of ordnance, including the results of his research
SS-1C ballistic missile to a friend living in America.
system capable "I love my country.
of road movement. I love this land."
He is one of the heroic
scientists of the Soviet
Union, and a recipient of
the Order of Lenin.
"You mean you've never heard
of me? And you call
yourself an agent."
Sneaking Suit Skull Suit
No. 186 COST: 6 No. 468 COST: 7
Use: Equip Pack: ITGL Use: Equip Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon
Cap: 4(4) Icon: CAN Cap: 4(4) Icon: CAN
Singles Price: 2500 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
REA:70%; one attk. REA:80%
reduced by 10. Damage from 1 attk
Snake only. reduced by 20.
Equip to use. Snake only.
Description: Description:
Equip to use. Reduces single-attack damage
Reduces single-attack damage by 20
by 10 REA:80%
REA: 70 Snake only.
Snake only. A suit spun entirely from
A special suit worn by optical fibers.
Solid Snake. It feels similar to rubber,
but it is a material that
blocks a variety of toxic
chemicals.
There are several kinds of
sensors inside the suit,
and nanomachines
offer feedback for on user
conditions usch as
bleeding, etc.
XM8 XM8+
No. 187 COST: 9 No. 469 COST: 9
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Password: Xmeight
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:30 HIT:60% ATK:30 HIT:70%
5.56mm x 4 5.56mm x 5
Can move 6. Can move 6.
Adds random effect. Adds random effect.
Description: Description:
Assault Rifle: USE type Assault Rifle: USE type
ATK: 30 HIT: 60% ATK: 30 HIT: 70%
Ammo: 5.56mmX4 Ammo: 5.56mmX5
HIT % decrease at: 4 blocks HIT decrase after:4 blocks
Notes: Can move 6 blocks. Notes: Can move 6 blocks.
A hit causes a random A hit causes a random
status effect: status effect: BLEED,
BLAAD, KDWN, BURN, KDWN, BURN, or SLEEP.
or SLEEP. [XM8]
[XM8] An assault rifle being
A next-generation battle researched by the U.S.
rifle. By mixing and matching Army as a next-generation
various barrels, replacement for the M16.
aiming systems, stocks, and One of its appeal is that
the like, the weapon can it can be manually used
be converted into a as a bottle opener,
rifle, a machine gun, a and it can be re-configured
squad support via interchangeable
weapon, and other firearms. parts.
Both 40mm grenades and a
12-gauge shotgun can be
equipped on this weapon.
Since its light bullets
prevent much of the
recoil, it can be fired on
its fully automtic
setting with only one hand.
Mr. Sigint Mr. Sigint+
No. 188 COST: 4 No. 470 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Password: Signt
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Tech Support" "Signal Intelligence"
Draw 3 cards each Draw 3 cards each
turn. Reshuffling turn. Reshuffling
deck will COST 20. deck will COST 20.
Description: Description:
"Tech Support" "Signal Intelligence"
Draw 3 cards each turn. Draw 3 cards each turn.
When reloading deck, When reloading deck,
COST will become 20. COST will become 20.
Effect expires after 10 turns. Effect expires after 5 turns.
[SIGINT] [Sigint]
A specialist in the latest has been active since the
technology, he can Snake Eater conflict.
provide technical His code name, Sigint, is an
support via radio for any abbreviation of
type of weapon or "Signal Intelligence."
equipment. He is the vice-chairman of
Racist attitudes had the unofficial
previously preventing CIA organization
him from finding "The UMA Hunt Club."
employment, but Major Zero He was assigned to ARPA
found him and recruited after the Snake Eater
him into the ranks of conflict.
FOX. He is connected to the
"In the digital world, it developmetn of the ARPAnet,
doesn't matter whether which started in 1969.
you're black or whilte, "I feel bad for you, but
American or Russian, or that ain't gonna happen.
whatever. The last thing needed in
Everybody's going any time period is
to be the same. human power."
That's what I think.
Paramedic Paramedic+
No. 189 COST: 4 No. 471 COST: 4
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:Y D:- L:B R:- Interfere: U:Y D:- L:B R:-
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Cure" "QUACK"
COST reduced by COST reduced by
dmg. taken/20. dmg. taken/20.
Equip to use. Equip to use.
Description: Description:
"Cure" "QUACK"
reduces user's COST by the Reduces user's COST by the
amount amount
of damage taken/20. of damage taken/20.
Equip to use. Equip to use.
Effect expires after 2 turns. Effect expires after 4 turns.
[Para-Medic] [Para-Medica]
A supporting member of the She has been given the
FOX unit. less-than-honorable
She is in charge of Snake's nickname "QUACK."
medical care via radio. After the Snake Eater
She's a real film buff who conflict in 1970, she was
loves watching B-movie responsible for
horror flicks, establishing the first
science fiction, and paramedics
disaster movies. organization in America, in
She carries documents Seattle, WA.
written about the ecologies "So I got to thinking -
and flavors of living wouldn't it be great if
creatures. we could parachute
"Stay with me I've seen medics into the front
people in worse shape lines, where they're
before. Think you can needed most?"
handle it?"
Lt. Raikov Lt. Raikov+
No. 190 COST: 4 No. 472 COST: 4
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 8000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Senior Officer" "Favor"
Enemy that attacked Add number of attacks
user has COST upped in COST to enemy
by number of attacks. that attacked user.
Description: Description:
"Senior Officer" "Favor"
Adds the number of attacks Adds the number of attacks
in COST to an enemy that in COST to an enemy that
attacks the user. attacks the user.
Equip to use. Equip to use.
Effect expires after 2 turns. Effect expires after 4 turns.
[Ivan Raidenovitch Raikov] [Ivan Raidenovitch Raikov]
A GRU major, who is Volgin's A GRU major. He is one of
second-in-command at the Volgin's lovers, and
Fortress of Groznygrad. receives special favors
He is well-known for his from him.
gluttonous excesses "Ivan," in American
within the Fortress. English, is "John."
He will even eat road kill. "Jack" is another
"What, you want to join me? name for "John."
Fine, then. Come on it!" "pfff...Trash...
Women huh..."
The Sorrow The Sorrow+
No. 191 COST: 8 No. 473 COST: 4
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Nirvana" "The Sorrow"
No living unit can No unit can move
move for 2 turns. for 2 turns.
User's LIFE to 1/2. User's LIFE to 1/2.
Description: Description:
"Nirvana" "The Sorrow"
Blocks the movement of all Blocks the movement of all
living units for 2 turns. living units for 2 turns.
Reduces user's LIFE by 1/2. Reduces user's LIFE by 1/2.
[The Sorrow] [The Sorrow]
A former member of the By calling back the spirits
Cobra Unit. of soldiers who have
One of the legendary died in battle,
warriors who fought he can make use of those
alongside The Boss. soldiers' skills, strength,
He possesses strange and combat abilities.
necromantic abilities By wearing the Spirit
that allow him to interact Camouflage vigen to
and speak with the dead. you by The Sorrow,
He returned to the Soviet snake can drain stamina
Union after the Cobra from enemies you choke.
Unit disbanded, but two "You want to finish your
years later, he was killed mission, don't you?
by The Boss, who was on a Then you'll have to
special assignment by shoot me!"
the CIA.
"Now you will know the
sorrow of those whose
lives you have ended."
The End The End+
No. 192 COST: 7 No. 474 COST: 7
Use: Equip Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: N/A Ammo: Link
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 3000 Upgrade Cost: N/A
Card Text: Card Text:
"Pickup" "The End"
HIT:100% for >= 6 BLK. Triggers automatically.
-50 LIFE each turn. HIT +80% for >= 9 BLKS
Equip to use.
Description: Description:
"Pickup" "The End"
HIT 100% at 6 blocks and Triggered Automatically.
greater. HIT+80.
User's LIFE decreases by Links to shots that travel
50 each turn. 9 blocks or more.
equip to use. [The End]
Effect expires after 3 turns. His favored weapon is a
[The End] Mosin-Nagant modified to
One of the members of the shoot tranquilizer
Cobra Unit. darts.
He is a legendary sniper, He is a friend to
regarded as one of the everything in the forest,
fathers of the modern and never lacks spies.
techniques of If you save while fighting
sharpshooting. The End, then come back a
He is well over 100 years week later, he will be dead
in age, and usually from old age.
appears to be in a "Reckless boy...you don't
state of suspended deserve to meet your fate
animation. just yet."
Thanks to
the photosynthetic
properties of a
special type of moss that
regulates his body,
he has a limitless reserve
of stamina.
"I beg of you, grant me the
strength to take this
final prey.
let me linger in this world
just a little longer."
The Fear The Fear+
No. 193 COST: 5 No. 475 COST: 7
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:R D:Y L:R R:Y Interfere: U:R D:Y L:R R:Y
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Spider" "The Fear"
ATK +10 during ATK +20 during
Status Ailment. Status Ailment.
Equip to use. Equip to use.
Description: Description:
"Spider" "The Fear"
ATK +10 during Status ATK+20 during Status
Ailments. Ailments. Equip to use.
Equip to use. Effect expires after 30 COST.
Effect expires after 20 COST. [The Fear]
[The Fear] The arrows that The Fear
One of the members of the shoots are coated in
Cobra Unit. the venom of the
He uses a pair of Brazilian Wandering
crossbows Spider.
he calls "William Tell" and He wears the Spider
"Little Joe." Camouflage, which
He has a special body type gives him stealth
where each of his capabilities.
elbows have two joints, He encounters Snake in
so he can easily swing from Graniny Gorki South.
tree to tree. "Ohh...my stomach...I...I
He wears the "Spider," a feel sick..."
camouflage suit that gives
him stealth abilities.
"Ah, but what fun would
that be?
Not a fitting death at all."
The Pain The Pain+
No. 194 COST: 8 No. 476 COST: 4
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Share Pain" "The Pain"
Return equal damage Return equal damage
to attacking, living to attacking, living
enemy. Equip to use. enemy. Equip to use.
Description: Description:
"Share Pain" "The Pain"
When the user is attacked When the user is attacked
a living enemy, by a living enemy,
that enemy takes the that enemy takes the
same damage as it inflicts. same damage as it inflicts.
Equip to use. Equip to use.
Effect expires after 2 turns. Effect expires after 4 turns.
[The Pain] [The Pain]
One of the members of the One of the members of the
Cobra Unit. Cobra Unit. He has the
He can control the codename "The Pain."
actions of bees via the He has created his alter ego
buzzing of a queen bee using bees to confuse his
he keeps in his backpack. enemies.
He likes to use a Thompson "The pain...the pain..."
submachine gun.
The Pain keeps a highly
toxic,
"bullet bee" inside his
body, and can use it to
devour an opponent
from the inside out.
"I will guide you to a
world of anguish beyond
your imagination..."
Instant Ramen Instant Ramen+
No. 195 COST: 4 No. 477 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
User's LIFE: +100. User's LIFE: +150.
Description: Description:
User's LIFE +100. User's LIFE+150.
[Instant Ramen] [Instant Ramen]
A food product originally A food product originally
developed in Japan. developed in Japan.
Just add hot water to Just add hot water to
reconstitute the ramen reconstitute the ramen
noodles. noodles.
"It's cheap and can be "I was just going to say
stored for a long time. that if you weren't going
And besides, to eat it, you should
it's delicious. bring it back to me. I've
It's like a miracle food." always wanted to try
some."
Fatman Fatman+
No. 196 COST: 7 No. 478 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Trap" "Bomb Threat"
Mine ATK +30 Mine ATK +50
This effect can be This effect can be
stacked up to 4 times. stacked up to 4 times.
Description: Description:
"Trap" "Bomb Threat"
Grants a +30 ATK bonus to any Grants a+50 ATK bonus to any
mine the user places. mine the user places.
This effect can be stacked This effect can be stacked
up to four times. up to four times.
[Fat Man] [Fat Man]
A former member of Dead Cell A former member of Dead
Obsessed with explosives, Cell.
he built his very own He wears a bomb blast suit,
nuclear bomb at the tender and can move at high
age of 10. speeds via his inline
He rigged a large number skates.
of C4 explosives on the It is his trademark to apply
ocean-borne "Big Shell" cologne to the bombs he
plant. sets.
"I am the greatest that He follows his own aesthetic
humanity has to offer, sense, unrestrained by laws
and the lowest." or norms.
"Laugh and grow fat!"
Sea Harrier Harrier II
No. 197 COST: 10 No. 479 COST: 10
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Password: shrrr
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 3000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"25mmGAU Cannon" "Rocket"
No attk. for 10 COST. In 5 COST,
ATK:250 to area. ATK:250 to area.
Description: Description:
"25mmGAU Cannon" "Rocket"
Fires after 10 COST. Fires after 5 COST.
ATK: 250 to area. ATK: 250 to area.
[Sea Harrior] [Harrier II]
A VTOL warplane used by the Use of a carbon epoxy
British Navy. It was composite material
developed based on the GR.1 for the main wing allowed
Harrier for use on lighter for an overall reduction
aircraft carriers. in weight.
It is capable of Vertical Its avionics systems have
Take-Off and Landing been strengthened overall,
by changing the and it is equipped with
positions of its four both an ASN-130A
engine nozzles. Inertial Navigation System
and an ASB-19
Bombardment System.
The plane that Solidus was
in at the ocean plant
was one of these.
Rosemary Rosemary+
No. 198 COST: 7 No. 480 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Memorial Day" "Backup"
Adds user's REST to Adds user's REST to
ally's next turn. ally's next turn.
Description: Description:
"Memorial Day" "Backup"
Adds user's REST to Adds user's REST to
ally's REST on next turn. ally's REST on next turn.
[Rosemary] [Rosemary]
She was one of the Army's Under orders from the
internal data analysts, "Patriots,"
but she was hastily she approached Raiden under
deployed to participate in the guise of a chance
a tactical setting due meeting.
to a lack of clerical She researched his type of
workers. She supports woman, and changed her hair
Raiden via radio. and eye color to match that
She and Raiden are type.
lovers. During the campaign, she
She is also in charge of calls Raiden "Jack."
saving the game in the "Is that a -- proposal?"
plant scenario.
"But we've been together a
while.
You know me already."
Arsenal Gear Arsenal Gear+
No. 199 COST: 20 No. 481 COST: 20
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
SOLIDEYE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 20000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
"Boot-Up" "Rush"
ATK:300 to ATK:350 to
3 x 5 area. 3 x 5 area.
Description: Description:
"Boot-Up" "Rush"
ATK: 300 ATK: 350
to a 3X5 area. to a 3X5 area.
01110 01110
01110 01110
01110 01110
01110 01110
01110 01110
00X00 00X00
[Arsenal Gear] [Arsenal Gear]
Built by the U.S. Navy, it Part of the Patriots' S3
is equipped with several Project.
thousand missiles, Its nerve center is the
including those with artificial intelligence
nuclear warheads. "G.W.," which can take
It is escorted by a legion over all the computers
of mass-produced in the world, achieving
Metal Gear RAYs. digital information
Via its tactical network, dominance.
Arsenal Gear can gain In order to disguise its
complete control of the presence, it was being
full military might of constructed underneath
the four branches the ocean-based plant. The
of the United States layout of its "stomach"
military, block, where a variety
including its nuclear arsenal. of torture implements
Its internal blocks are are kept, is for
given the designations some reason shaped
stomach, jejunum, exactly like Shadow Moses
ascending colon, ileum, island.
sigmoid colon,
and rectum.
Funamushi Funamushi+
No. 200 COST: 6 No. 482 COST: 6
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Destroys all recovery Destroys all recovery
cards in target's hand. cards in target's hand.
Attaches to weapon. Attaches to weapon.
Description: Description:
On a hit, destroys all On a hit, destroys all
of target's recovery cards. of target's recovery cards.
Attackes to weapon. Attaches to weapon
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 1 time. is used 3 times.
A sea louse, a type of A sea louse, a type of
crustacean isopod. crustacean isopod.
McDonnell Miller Liquid Snake
No. 201 COST: 3 No. 124 COST: 4
Use: Move Pack: ITGL Use: Equip Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Interfere: U:R D:R L:R R:R
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 5000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
"Master" "FOX DIE"
No effects. ATK, HIT, REA +40
A brave ally. User OOA after 20
COST. Equip to use.
Description: Description:
"Master" "FOX DIE"
No effects. Raises stats of user when
Brings confidence just by equipped.
its presence. ATK +40
[McDonnell Miller] HIT +40%
A third-generation Japanese REA +40%
American. He has served as a User OUT OF ACTION after
survival master in the SAS, 20 COST.
the Green Berets, Does not affect explosives
the US Marine boot camp, and universal attacks.
and also FOXHOUND. [Liquid Snake]
These days, he coaches at The leader of the high-tech
MERC school twice a unconventional warfare unit
year. FOXHOUND,
When in FOXHOUND, he was and the mastermind behind
referred to as a the Shadow Moses incident.
"Hell Master," and Like Solid Snake, he
draftees called him carries the genes of
"Master Miller" Big Boss.
with respect. Married, he "Not yet, Snake It's not
lives together with his over yet!"
only daughter,
"Catherine."
Miller is full of ideas and
is quite knowledgeable
in the area of science.
Height: 179 cm
Weight: 85 kg
Hind D Hind D+
No. 202 COST: 10 No. 483 COST: 10
Use: Use Pack: ITGL Use: Use Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 5000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
"Gatling Gun" "Gunship"
Destroys all EQUIP Destroys all EQUIP
cards; ATK:#cards x cards; ATK:#cards x
100 against target. 200 against target.
Description: Description:
"Gatling Gun" "Gunship"
Destroys all of user's Destroys all of user's
equipped cards. equipped cards.
Inflicts an ATK on target Inflicts an ATK on target
equal to the number of equal to the
equipped cardsX100. number of equipped cardsX200.
[Mi-24D] [Mi-24D]
A large, Soviet-manufactured Equipped with swivel mounted
battle helicopter based on 12.7mm gatling-guns in
the Mi-8 transport tandem.
helicopter. Several of these
HIND is a NATO code. helicopters were
A tandem cockpit is depoloyed in Afghanistan.
characteristic The Mi-25 is for export.
of this model.
Titanium armor plating is
also used on its rotors.
It has a pair of Izotov
TV-3-117 turbo shaft
engines,
and a central troop
transport section.
Decoy Octopus Decoy Octopus+
No. 203 COST: 8 No. 484 COST: 6
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Password: Dcy
Cap: 2(4) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Body Double" "Decoy"
All damage you take All damage you take
is added to ally's is added to ally's
LIFE. Equip to use. LIFE. Equip to use.
Description: Description:
"Body Double" "Decoy"
Each time you take damage, Each time you take damage,
that damage is added to an that damage is added to an
ally's LIFE. ally's LIFE.
Equip to use. Equip to use.
Effect expires after 2 turns. Effect expires after 4 turns.
[Decoy Octopus] [Decoy Octopus]
A member of the newly A member of the newly
reformed FOXHOUND. reformed FOXHOUND.
A master of disguise, It is said that he is
originally from Mexico. disguised not
only outwardly, but down to
his very blood.
M1 Abrams M1A2
No. 204 COST: 10 No. 485 COST: 12
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"105mm Rifle" "120mm Smooth-Bore
ATK:0 + LIFE/2 Gun"
to 3 x 3 area. ATK: 100 + LIFE/2 to
User's LIFE to 1/2. area. User's LIFE to 1/2.
Description: Description:
"105mm Rifle Cannon" "120mm Smooth-Bore Gun"
ATK:(0+LIFE/2) ATK:(100+LIFE/2) to area.
to a 3X3 area. Reduces user's LIFE by 1/2.
Reduces user's LIFE by 1/2. [Attack Area]
[Attack Area] 00100
00000 01110
01110 11X11
01X10 01110
01110 00100
00000 [M1A2]
[M1 Abrams] An improvement on the Abrams
The main battle tank of the sr4ies completed in 1992.
United States Army. It has inherited as
Its name comes from its main weapon a
General Creighton Abrams refit of the 120mm
one of the pioneers smooth-bore
of tank development. gun used on the M1A1.
It has a crew of 4. It is A smooth-bore gun has no
equipped with a Textron barrel rifling, so the
Lycoming AGT1500 warhead does not
gasturbine engine, and is spin as it is shot. It can
incredibly mobile. shoot HEAP rounds,
It made its debut on the which if spun will
battlefield during the 1991 have their penetrating
Gulf War. power reduced due to
First-generation M1s were centrifugal force
plated with chobam armor, dispersing their jet.
and their main armament Its Vetronix has been
was a 105mm riflecannon, refurbished,
identical to previous making revolutionary
models. improvements
to its combat information
processing features such as
an inter-vehicular
information exchange
system.
The tank Vulcan Raven was in
on Shadow Moses island was
an M1A2.
Donald Anderson Donald Anderson+
No. 205 COST: 7 No. 486 COST: 4
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"DARPA" "Search and Destroy"
Enter Search Mode. Enter Search Mode.
Description: Description:
"DARPA" "Search and Destroy"
Switches between search Switches between search
modes. modes.
Switches to search mode ON, Switches to search mode ON
when not in search mode, when not in search mode,
or search mode OFF when in or search mode OFF when in
search mode. search mode.
*Can't be used in Story *Can't be used in Story
Mode. Mode.
[Donald Anderson] [Donald Anderson]
The head of DARPA. He was the head of DARPA.
taken hostage by the DARPA is an agency that
FOXHOUND unit during the conducts a variety of
Shadow Moses Incident. research for military
He was participating in a purposes. Its name was
military drill, since changed in 1972 from
he had experience starting the Advanced Research
up Metal Gear REX and Projects Agency.
knew the nuclear launch PAL.
Teliko Freedman Teliko Freedman+
No. 206 COST: 5 No. 487 COST: 5
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:- D:Y L:Y R:- Interfere: U:- D:Y L:Y R:-
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Suspicion" "Dream Town"
Traps have no effect Traps have no effect
for 1 turn. for 2 turns.
No recovery. No recovery.
Description: Description:
"Suspicion" "Dream Town"
Traps will not work for Traps will not work for
1 turn. 2 turns.
Cannot be recovered. Cannot be recovered.
Equip to use. Equip to use.
[Teliko Freedman] [Teliko Friedman]
Assigned to HRT. Her squad Assigned to HRT. Her
was sent in as an Japanese name is
advance team, but "TERUKO," an
everyone was wiped out. old-sounding name about
She was the only survivor. which she has a bit of
Her father was an American, a complex. However, upon
her mother Japanese. her entry into her unit,
Her father was a clerical error recorded
the well-known hero Colin her name as "TELIKO,"
Freedman. which she has decided to
She was one of Roger's keep.
subordinates in the past. The Teliko that Snake meets
"It's never good to learn underneath Eblo Tower and in
your opponent's Drean Town is the real
life story before a fight." Teliko.
"A pansy technique?
What could that be?"
Leone Jeff Jones
No. 207 COST: 8 No. 488 COST: 4
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 5000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Pansy Shot" "Frame-up"
Add damage taken Add damage taken
to next attack. to next attack.
Description: Description:
"Pansy Shot" "Frame-up"
Adds the damage the user Adds the damage the user
takes to the ATK for takes to the ATK for
the first shot of the the first shot of the
user's next attack. user's next attack.
Effect expires after 1 turn. Effect expires after 1 turn.
[Leone] [Leone]
He leads the Leone Though driven insane by his
Mercenary Unit, taking ACUA, he still
made up of soldiers without retains powerful combat
countries. He and his abilities.
mercenaries Along with his reckless
participated as an ability to deflect attacks by
anti-government spinning his PTRS-1941
organization in the at high speed, the
Republic of Moroni's injection of ACUA has
civil war. His weapons are awakened superhuman
dual Simonov PTRS-1941 abilities in him.
anti-tank rifles, which Also, the person being held
he easily wields in prisoner in the residential
each hand. His Simonovs area was one of Leone's
shoot custom grenade disguised underlings, and
shells. Leone was firing blanks
"Truly a pleasure. at him.
...Roger." "My new style is as pretty
as a paaaansy!"
La Clown La Clown+
No. 208 COST: 10 No. 489 COST: 4
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Disguise" "Swallowtail"
Swap user's and Swap user's and
ally's positions. ally's positions.
Description: Description:
"Disguise" "Swallowtail"
Swaps the positions of Swaps the positions of
the user and an ally. the user and an ally.
[La Clown] [La Clown]
An assassin employed by An assassin employed by
BEAGLE. BEAGLE.
He is skilled in hypnotism He was caught in a fire and
and disguise. was badly burned as
His background is a child.
unknown, and no one has There is a large burn mark
ever seen him without a in the shape of a butterfly
disguise, though he has a on his face.
penchant for strong He uses hypnosis grenades to
colognes. confuse his enemies.
"Did you miss me, Colonel? "So...I guess that makes me
Did you miss your former the villian."
pupil?"
Gary Murray William L. Fleming
No. 209 COST: 4 No. 490 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:B D:G L:Y R:-
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Desperation" "Puppet"
Life to 1/2 has no Quick Death has no
effect. Equip to use. effect. Equip to use.
Description: Description:
"Desperation" "Puppet"
1/2 LIFE reduction negated. Immune to QUICK DEATH,
Equip to use. Equip to use.
Effect expires after 3 turns. Effect expires after 3 turns.
[Gary Murray] [Fleming]
One of the researchers at The chief researcher at the
the Lobito Physics and Lobito Physics and
Chemistry Lab. Chemistry Lab.
He is trying to avoid He was previously involved
being captured, in developing biological
and asks Snake to help him. weapons for the U.S.
He was teaching practical Army.
animal quarantine and He is somehow involved in
communicable disease the "Pythagoras" project,
control. but the details are unclear.
"How does it feel to talk "Even if you can't remember
with a soon-to-be everything, it doesn't
BILLIONAIRE?" change the fact that you
and I created No. 16."
Elsie & Francis Elsie & Francis+
No. 210 COST: 7 No. 491 COST: 6
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 2500 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
"It's Me." "Tis moi."
Target OOA if they Target OOA if they
do not deal ATK:100 do not deal ATK:300
to user in 3 turns. to user in 3 turns.
Description: Description:
"It's Me." "Tis moi."
If target does not apply If target does not apply
ATK of 100 ATK of 300
or greater to the user or greater to the user
within 3 turns, within 3 turns,
target will be target will be OUT OF ACTION.
OUT OF ACTION. Can only be used behind the
Can only be used behind the target.
target. [Elsie and Francis]
[Elsie and Francis] Two mysterious marionettes
Elsie: "Uh-oh, Francis!" who appeared on the
Francis: hijacked Flight 326.
"Elsie, before you say The one on the left is the
anything, wipe off your younger of the two,
right hand." Elsie, while the one on
Elsie: "But...they made us the right is her older
into cards!" sister Francis.
Francis: "I know that.
We're main characters,
after all."
Elsie: "Are we powerful?
Huh? Are we?"
Francis: "Oh yes.
If you really think
about how to use us, we are."
Elsie: "Hmmmm...Oh, hey
A vapor trail!"
Alice Hazel No. 16
No. 211 COST: 4 No. 492 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
"Far Sight" "Ritual of the Swarm"
Protects against OIL, Protects against
BLIND, KDWN. CONFUSION, SLEEP,
Equip to use. FAINT. Equip to use.
Description: Description:
"Far Sight" "Ritual of the Swarm"
Protects from BLIND, OIL, Protects from CONFUSION,
and KDWN. SLEEP, and FAIT.
Equip to use. Equip to use.
Effect expires after 3 turns. Effect expires after 3 turns.
[Alice Hazel] [Alic Hazel]
An Englishwoman with psychic She managed to discover the
abilities, who has been corpses of the SP4 members
helping out operations for who were suspects in the
several years. Harold Barton
Supports Snake via radio. murder case.
"You don't have to believe Her psychic powers range
in my gift, but I'd from clairvoyance to
appreciate it if you'd stop precognition.
treating me like some "It's nothing. Roger tried
crappy fortune-teller." to pull a little prank."
Roger McCoy Roger McCoy+
No. 212 COST: 8 No. 493 COST: 4
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Briefing" "Debriefing"
Reset deck to initial Reset deck to initial
state. state.
Description: Description:
"Briefing" "Debriefing"
returns user's deck to its returns user's deck to its
initial state. initial state.
[Roger McCoy] [Roger McCoy]
An American, In the past, during his
born in New Jersey. command in Vietnam,
Assigned to the CIA. he suspected the
He had been out of active members of his unit as
duty and was being spies.
instructing new recruits, "I lose my temper
but he has assumed sometimes...
command of the So don't be surprised if
current tactical mission. your equipment starts
His rank is Colonel. acting up on you..."
he has said that he and
Colonel Campbell were
in the Green Berets
together.
"Taking cheap shots
at my past now?"
KODOQUE KODOQUE+
No. 213 COST: 20 No. 494 COST: 30
Use: Use Pack: ULMT Use: Use Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 100000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Optical Weapon A" "Optical Weapon B"
ATK:300 to 1 x 5 area ATK:300 to area.
Can't apply to move. Can't apply to move.
Description: Description:
"Optical Weapon A" "Optical Weapon B"
ATK: 300 to a 1X5 area. ATK: 300 to area.
Cannot be applied to Cannot be applied to
movement. movement.
00100 [KODOQUE]
00100 Its laser module uses a
00100 gaseous carbon dioxide
00100 laser.
00100 Its drive train is equipped
00X00 with a diesel power
[KODOQUE] generator actuator.
A type of Metal Gear built When the optical weapon is
at the Lobito Physics fired, all power generation
and Chemistry Lab is sent to the laser module,
in the South African making KODOQUE unable
Republic of Moroni. to move.
It is 21.5m in height, All of its power can be
and 11m in length, temporarily
with a weight of 312 tons. transferred to its leg
It is equipped with three actuators, alling it
missile pods each on its to move rapidly via
right and left sides, jumping, but this ability
and it has an Optical cannot be used
Weapon A in its frequently since it
head and an Optical Weapon imposes a heavy burden.
B in its torso. Its top side is equipped
It employs two SLBM with stealth camouflage
Dragonfly III in order to hide it from
systems in its nuclear military satellites.
launch modules rather
than any newer
technology.
Django Sabata
No. 214 COST: 7 No. 495 COST: 4
Use: Equip Pack: ULMT Use: Equip Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Interfere: U:R D:R L:- R:-
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 5000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Taiyo" "Ankoku"
Change area of Gun Change area of Gun
del Sol or Gun del Sol or Gun
del Hell. del Hell.
Description: Description:
"Taiyo!" "Ankoku!"
Changes the area of the Changes the area of the
Gun del Sol and the Gun del Gun del Sol and the Gun del
Hell. Hell.
Django and Otenko-sama Sabata and Otenko-sama+
must be used as a set. must be used as a set.
[Django] [Sabata]
A child of the sun who The Dark Boy who wields the
possesses the power power of darkness.
of the sun. He carries He is Django's brother.
on his family legacy In the past, he was on the
of vampire hunting side of the Galactic
from his father, Red Ringo, Animus of Dark, but in
and his mother, Mani the end he fought alongside
the Moon Beauty. Django.
"Taiyo!" "Hey, Sunflower, I can see
your tonsils!"
Otenko-sama Otenko-sama+
No. 215 COST: 7 No. 496 COST: 4
Use: Equip Pack: ULMT Use: Equip Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Interfere: U:- D:- L:R R:R
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 5000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
"Otenko" "Otenko"
Change area of Gun Change area of Gun
del Sol or Gun del Sol or Gun
del Hell. del Hell.
Description: Description:
"Otenko!" "Otenko!"
Changes the area of the Changes the area of the
Gun del Sol and the Gun del Gun del Sol and the Gun del
Hell. Hell.
Django and Otenko-sama Sabata and Otenko-sama+
must be used as a set. must be used as a set.
[Master Otenko] [Master Otenko]
A spirit of the sun who has A spirit of the sun who
descended to Earth to acts as
protect all the species Django's advisor. he exists
cultivated by the sun in order to encourage
from the threat of the Django in the
undead Immortals. boy's battles with the
He offers trustworthy immortals.
guidance to Django in a
tone of voice and attitude
that belies his appearance,
though he also possesses
a fiery, single-minded
aspect to his personality.
"Let's bring back the
season of the sun
together!"
Slasher Hawk Slasher Hawk+
No. 216 COST: 6 No. 497 COST: 4
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Green Boomerang" "Red Boomerang"
ATK:80; +80ATK ATK:100; +100ATK
per extra time used per extra time used
on same turn. on same turn.
Description: Description:
"Green Boomerang" "Red Boomerang"
ATK: 80 ATK: 100
ATK +80 each ATK+100 each
time it is used on the same time it is used on the same
turn. turn.
[Slasher Hawk] [Slasher Hawk]
One of the members of the His real name is unknown.
"Black Chamber" mercenary He is in his forties,
company. He is an Aboriginal and 213cm tall.
Australian. He is accompanied in battle
He uses a traditional by his tribal totem,
boomerang of his tribe a hawk that he has raised.
that exceeds 1m in length. The hawk's name is Bunjil,
He has long legs, and is as taken from an Australian
agile and alert as a wild Creator God who had the
beast. form of a hawk.
"Yeah. It looks as if "As long as I have my hawk,
there's no good way to I can't lose!"
while away the hours..."
Wolf Dog Wolf Dog+
No. 217 COST: 7 No. 498 COST: 4
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Chew Up" "Savage"
Destroys target armor Destroys all target's
on a HIT. armor on a HIT.
Attaches to weapon. Attaches to weapon.
Description: Description:
"Chew Up" "Savage"
Destroys all of target's Destroys all of target's
armor on a hit. armor on a hit.
Attaches to weapon. Attaches to weapon
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 2 times. is used 4 times.
Dirty Duck Dirty Duck+
No. 218 COST: 8 No. 499 COST: 5
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Hostage" "Cunning"
Pulls target to 1 BLK Pulls target to 1 BLK
in front of user. in front of user.
Description: Description:
"Hostage" "Cunning"
Pulls a target in front of Pulls a target in front of
user one block closer. user one block closer.
Red Blaster Red Blaster+
No. 219 COST: 8 No. 500 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"Spetsnaz" "Sabotage"
COST of trap cards COST of trap cards
becomes 1. becomes 1.
User can't shoot. User can't shoot.
Description: Description:
"Spetsnaz" "Sabotage"
Trap cards only 1 COST when Trap cards only 1 COST when
used. used.
User cannot shoot. User cannot shoot.
Equip to use. Effect expires after 50 COST.
Effect expires after 30 COST.
Dr. Kio Marv Dr. Kio Marv+
No. 220 COST: 7 No. 501 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Interfere: U:- D:Y L:Y R:- Interfere: U:- D:Y L:Y R:-
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
"OILIX" "VRAM 01K"
Adds (300 x #enemies Adds (600 x #enemies
defeated) to PTS defeated) to PTS
in area attacks. in area attacks.
Description: Description:
"OILIX" "VRAM 01K"
Adds (enemies killed X300) Adds (enemies killed x600)
to PTS when making to PTS when making
an area attack. an area attack.
Equip to use. Equip to use.
Effect expires after 30 COST. Effect expires after 50 COST.
[Dr. Kio Marv] [Dr. Kio Marv]
A Czechoslovakian A man without a family, who
scientist. He is is famous for his
a specialist in obsession with
biotechnology. He was computer games. One of his
working on a plan for more odd aspects is that
improved biomass he has garnered quite a
fertilizers in the Eastern high reputation for the games
Bloc, but during his he has created and
research, he discovered submitted to a variety of
a prototype of the OILIX magazines.
microorganism that can On his way to America to
refine crude oil take part in the
He has continued to "International Conference
make improvements on Energy Problems,"
on his discovery, he is kidnapped and taken to
which has propelled him to Zanzibar Land. He has heart
worldwide fame. problems.
He is 172cm tall, and
weighs 65kg.
Pit Trap Pit Trap+
No. 221 COST: 6 No. 502 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 2(4) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Sets a trap that Sets a trap that
prevents movement in prevents movement in
the block where used. the block where used.
Description: Description:
This sets an This sets an "Anti-Movement
"Anti-Movement" trap Trap" in the block where
int he block where it is placed.
this is placed. A character who steps on
A character who steps on this trap cannot move for
this trap cannot move one turn.
for one turn. Can be disarmed with an
Can be disarmed with an area attack.
area attack.
Jam Jam+
No. 222 COST: 6 No. 503 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Sets a trap that Sets a trap that
prevents shooting in prevents shooting in
the block where used. the block where used.
Description: Description:
This sets an "Anti-Shooting This sets an "Anti-Shooting
Trap" in the block where Trap" in the block where
this is placed. it is placed.
A character who steps on A character who steps on
this trap cannot shoot for this trap cannot shoot for
one turn. one turn.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Blitz Blitz+
No. 223 COST: 6 No. 504 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Sets an anti-REA Sets an anti-REA
trap in the block trap in the block
where used. where used.
Description: Description:
This sets an "Anti-REA Trap" This sets an "Anti-REA Trap"
in the block where in the block where
this is placed. it is placed.
A character who steps on A character who steps on
this trap cannot react this trap cannot react
for one turn. for one turn.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Military Gain Military Gain+
No. 224 COST: 6 No. 505 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Sets a PTS + Trap Sets a PTS + Trap
in the block in the block
where used. where used.
Description: Description:
This sets a "PTS+ Trap" This sets a "PTS+ Trap"
in the block where in the block where
this is placed. it is placed.
While standing on this trap, While standing on this trap,
each enemy you defeat adds each enemy you defeat adds
500 PTS. 1000 PTS.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Tent Tent+
No. 225 COST: 6 No. 506 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Sets a LIFE + Trap in Sets a LIFE + Trap in
the block where used. the block where used.
(LIFE increases by (LIFE increases by
10% per turn.) 20% per turn.)
Description: Description:
This sets a "LIFE+ Trap" This sets a "LIFE+ Trap"
in the block where in the block where
this is placed. it is placed.
While standing on this trap, While standing on this trap,
you get LIFE+10%/turn. you get LIFE+20%/turn.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Blocks REA. Blocks REA.
Front Lines Front Lines+
No. 226 COST: 6 No. 507 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Sets a HIT + Trap Sets a HIT + Trap
in the block in the block
where used. where used.
(HIT +20%) (HIT +30%)
Description: Description:
This sets a "HIT+ Trap" This sets a "HIT+ Trap"
in the block where in the block where
this is placed. it is placed.
While standing on this trap, While standing on this trap,
you get HIT+20%. you get HIT+30%.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Headquarters Headquarters+
No. 227 COST: 6 No. 508 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Sets an Anti-Status Sets an Anti-Status
Ailment trap in the Ailment trap in the
block where used. block where used.
Description: Description:
This sets an "Anti-Status This sets an "Anti-Status
Ailment Trap" in the Ailment
block where this is placed. Trap" in the block where
Characters standing on this this is placed.
trap are not affected A character who steps on
by Status Ailments. this trap will not be
Can be disarmed with an affected by Status
area attack. Ailments for 1 turn.
Can be disarmed with an
area attack.
Disarmament Disarmament+
No. 228 COST: 6 No. 509 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 2(4) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Sets a Destroy Equip. Sets a Destroy Equip.
trap in the block trap in the block
where used. where used.
Description: Description:
This sets a "Destroy This sets a "Destroy
Equipment Trap" in Equipment
the block where Trap" in the block where
this is placed. A character this is placed. A character
who steps on this trap who steps on this trap will
will have on piece of have one piece of
equipment destroyed at equipment destroyed at
random. random.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Supply Cut Supply Cut+
No. 229 COST: 6 No. 510 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Sets a COST + Trap Sets a COST + Trap
in the block in the block
where used. where used.
(COST +10) (COST +15)
Description: Description:
This sets a "COST+ Trap" This sets a "COST+ Trap"
in the block where in the block where
this is placed. it is placed.
A character who steps on A character who steps on
this trap this trap
will have 10 COST added. will have 15 COST added.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Attrition Attrition+
No. 230 COST: 8 No. 511 COST: 4
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: Trap Ammo: Trap
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
No-one can recover No recovery while
while this trap exists. this trap exists.
Description: Description:
This sets an "All This sets an "All
Anti-Recovery Anti-Recovery
Trap" in the block where Trap" in the block where
this is placed. it is placed.
No one can recover No one can recover
while this trap exists. while this trap exists.
Disarmed by moving onto it. Disarmed by moving onto it.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Urban Warfare Urban Warfare+
No. 231 COST: 8 No. 512 COST: 4
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: Trap Ammo: Trap
Rarity: Uncommon Rarity: Uncommon Foil
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: 2500 Singles Price: N/A
Upgrade Cost: 4000 Upgrade Cost: N/A
Card Text: Card Text:
No-one can shoot No-one can shoot
while this trap exists. while this trap exists.
User's LIFE to 1/2. User's LIFE to 1/2.
Description: Description:
This sets an "All This sets an "All
Anti-Shooting Anti-Shooting
Trap" in the block where Trap" in the block where
this is placed. it is placed.
No one can shoot No one can shoot
whil this trap exists. while this trap exists.
Reduces user's LIFE by 1/2. Reduces user's LIFE by 1/2.
Disarmed by moving onto it. Disarmed by moving onto it.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Ambush Ambush+
No. 232 COST: 8 No. 513 COST: 4
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: Trap Ammo: Trap
Rarity: Uncommon Rarity: Uncommon Foil
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: 2500 Singles Price: N/A
Upgrade Cost: 4000 Upgrade Cost: N/A
Card Text: Card Text:
No close-quarters No close-quarters
combat while this combat while this
trap exists. trap exists.
User's LIFE to 1/2. User's LIFE to 1/2.
Description: Description:
This sets an "All Anti-CQC This sets an "All Anti-CQC
Trap" in the block where Trap" in the block where
this is placed. it is placed.
No one can engage in CQC No one can engage in CQC
while this trap exists. while this trap exists.
Reduces user's LIFE by 1/2. Reduces user's LIFE by 1/2.
Disarmed by moving onto it. Disarmed by moving onto it.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
ATK Linkage ATK Linkage+
No. 233 COST: 4 No. 514 COST: 4
Use: Move/Link Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: Link Ammo: Link
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Triggers automatically. Triggers automatically.
ATK +10 ATK + 10; Links
Links to shot fired to ranged attacks
within 3 BLKS. greater than 4 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
ATK+10. ATK+10.
Links to ranged or area Links to ranged attacks
attacks within 3 blocks. greater than 4 blocks.
Cost Linkage Cost Linkage+
No. 234 COST: 4 No. 515 COST: 4
Use: Move/Link Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: Link Ammo: Link
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Triggers automatically. Triggers automatically.
COST -2 COST -2; Links
Links to shot fired to ranged attacks
within 3 BLKS. greater than 4 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
COST-2. COST-2.
Links to ranged or area Links to ranged attacks
attacks within 3 blocks. greater than 4 blocks.
Cost+ Linkage Cost+ Linkage+
No. 235 COST: 4 No. 516 COST: 4
Use: Move/Link Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: Link Ammo: Link
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Triggers automatically. Adds 2 COST on HIT.
Adds 2 COST on HIT Links to ranged
Links to shot fired attacks greater
within 3 BLKS. than 4 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
Adds 2 COST on a hit. Adds 2 COST on a hit.
Links to ranged or area Links to ranged attacks
attacks within 3 blocks. greater than 4 blocks.
Add KDWN Linkage Add KDWN Linkage+
No. 236 COST: 4 No. 517 COST: 4
Use: Move/Link Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: Link Ammo: Link
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Triggers automatically. Triggers automatically.
Adds KDWN Adds KDWN.; Links
Links to shot fired to ranged atacks
within 3 BLKS. greater than 4 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
Knocks target down. Knocks target down.
Links to ranged or area Links to ranged attacks
attacks within 3 blocks. greater than 4 blocks.
HIT Linkage HIT Linkage+
No. 237 COST: 4 No. 518 COST: 4
Use: Move/Link Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: Link Ammo: Link
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Triggers automatically. Triggers automatically.
HIT +20% HIT +20%; Links
Links to shot fired to ranged attacks
within 3 BLKS. greater than 4 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
HIT+20%. HIT+20%.
Links to ranged or area Links to ranged attacks
attacks within 3 blocks. greater than 4 blocks.
Ammo Linkage Ammo Linkage+
No. 238 COST: 4 No. 519 COST: 4
Use: Move/Link Pack: MGS1 Use: Move/Link Pack: MGS1
Ammo: Link Ammo: Link
Rarity: Uncommon Rarity: Uncommon Foil
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 8000 Singles Price: N/A
Upgrade Cost: 4000 Upgrade Cost: N/A
Card Text: Card Text:
Trigger automatically. Trigger automatically.
AMMO +1 AMMO +1; Links
Links to shot fired to ranged attacks
within 3 BLKS. greater than 4 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
Ammo+1. Ammo+1.
Links to ranged or area Links to ranged attacks
attacks within 3 blocks. greater than 4 blocks.
Links to attacks of 2 shots Links to attacks of 2 shots
or more. or more.
Add AP Linkage Add AP Linkage+
No. 239 COST: 4 No. 520 COST: 4
Use: Move/Link Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: Link Ammo: Link
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Triggers automatically. Triggers automatically.
Adds Anti-armor. Adds Anti-armor. Links
Links to shot fired to ranged attacks
within 3 BLKS. greater than 4 BLKS.
Description: Description:
Triggered Automatically Triggered Automatically.
Adds Anti-armor. Adds Anti-armor.
Links to ranged or area Links to ranged attacks
attacks within 3 blocks. greater than 4 blocks.
Dstry Equip. Linkage Dstry Equip. Linkage+
No. 240 COST: 4 No. 521 COST: 4
Use: Move/Link Pack: MGS1 Use: Move/Link Pack: MGS1
Ammo: Link Ammo: Link
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
Triggers automatically. Destroys EQUIPMENT
Destroys equip. Links to ranged
on HIT Links to shot attacks greater
fired within 3 BLKS. than 4 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
Destroy's target's equipment Destroys target's equipment
on a hit. on a hit.
Links to ranged or area Links to ranged attacks
attacks within 3 blocks. greater than 4 blocks.
Count Block Linkage Count Block Linkage+
No. 241 COST: 4 No. 522 COST: 4
Use: Move/Link Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: Link Ammo: Link
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Triggers automatically. Target can't counter
Stops counter on HIT Links to ranged
Links to shot fired attacks greater
within 3 BLKS. than 4 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
Target cannot counterattack Target cannot counterattack
on a hit. on a hit.
Links to ranged or area Links to ranged attacks
attacks within 3 blocks. greater than 4 blocks.
Defense Linkage Defense Linkage+
No. 242 COST: 4 No. 523 COST: 4
Use: Move/Link Pack: MGS2 Use: Move/Link Pack: MGS2
Ammo: Link Ammo: Link
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 3(6) Icon: TRI Cap: 3(6) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Triggers automatically. Triggers automatically.
Dmg. -40 Dmg. -60
Links to attack on Links to attack on
card holder. card holder.
Description: Description:
Triggered Automatically. Triggered Automatically.
Damage reduced by 40. Damage reduced by 60.
Links when attacked. Links when attacked.
Draw Linkage Draw Linkage+
No. 243 COST: 4 No. 524 COST: 4
Use: Move/Link Pack: MGS2 Use: Move/Link Pack: MGS2
Ammo: Link Ammo: Link
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Triggers automatically. Triggers automatically.
Draw 3 cards Draw 3 cards
Links to another Links to another
linkage. linkage.
Description: Description:
Triggered Automatically. Triggered Automatically.
Draw three cards. Draw three cards.
Links to another Linkage. Links to another Linkage.
Recovery Linkage Recovery Linkage+
No. 244 COST: 4 No. 525 COST: 4
Use: Move/Link Pack: MGS2 Use: Move/Link Pack: MGS2
Ammo: Link Ammo: Link
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Triggers automatically. Triggers automatically.
LIFE +30 LIFE +60
Links to attack on Links to attack on
card holder. card holder.
Description: Description:
Triggered Automatically. Triggered Automatically.
LIFE+30. LIFE+60.
Links when attacked. Links when attacked.
Action+ Linkage Action+ Linkage+
No. 245 COST: 8 No. 526 COST: 4
Use: Move/Link Pack: MGS1 Use: Move/Link Pack: MGS1
Ammo: Link Ammo: Link
Rarity: Rare Rarity: Rare Foil
SOLIDEYE
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: 10000 Singles Price: N/A
Upgrade Cost: 5000 Upgrade Cost: N/A
Card Text: Card Text:
Triggers automatically. Triggers automatically.
REST +1 REST +1
Links to draw. Links to draw.
Description: Description:
Triggered Automatically. Triggered Automatically.
REST+1. REST+1.
Links when drawn. Links when drawn.
M61 Vulcan M61A2 Vulcan
No. 246 COST: 14 No. 527 COST: 14
Use: Use Pack: ITGL Use: Use Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 20000 Singles Price: N/A
Upgrade Cost: 5000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:10 HIT:60% ATK:20 HIT:50%
20mm x 20 20mm x 20
Anti-armor. Anti-armor.
Description: Description:
Gatling Gun: Anti-armor; Gatling Gun: Anti-armor;
USE type USE type
ATK: 10 HIT: 60% ATK: 20 HIT: 50%
Ammo: 20mmX20 20mmX20
[M61 Vulcan] [M61A2 Vulcan]
A rotary 20mm machine gun An improvement on the M61.
with six barrels. Until a gatling gun can
This gun can fire up to 100 spin up to a set
shots per second. number of rotations, its
It is the principal cannon firing speed will be lower
armament of the than what is indicated
U.S. Air Force's military in its specs. The M61A2 has
aircraft. a lighter barrel, therefore
allowing for a shortened
spin up time.
this weapon is also used in
the Phalanx CIWS.
Glock 17 Glock 18
No. 247 COST: 4 No. 528 COST: 4
Use: Equip Pack: SBST Use: Equip Pack: SBST
Ammo: 9 Ammo: 9
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:70 HIT:80% ATK:90 HIT:85%
9mm x 3 REA:80% 9mm x 3 REA:80%
Adds 1 COST. Adds 1 COST.
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 70 HIT: 80% ATK: 90 HIT: 85%
Ammo: 9mmX3 REA: 80% 9mmX3 REA:80%
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Notes: COST+1 Notes: COST+1.
[Glock 17] Load with ammo after
A light, large-bore, equipping
semiautomatic to attack (EQUIP type).
handgun that utilizes [Glock 18]
reinforced plastic in A fully-automatic version
its grip frame. of the Glock 17.
This weapon was developed There is a switch
as the standard sidearm at the rear of the slide
of the Austrian army. that allows for both
semi- and fully automatic
firing. Fatman uses one of
these.
AN94 Abakan AN94 Abakan+
No. 248 COST: 9 No. 529 COST: 8
Use: Equip Pack: SBST Use: Equip Pack: SBST
Ammo: 5.45 Ammo: 5.45
Rarity: Common Rarity: Common Foil
Interfere: U:- D:- L:Y R:G Interfere: U:- D:- L:Y R:G
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:60 HIT:75% ATK:60 HIT:80%
5.45mm x 5 REA:10% 5.45mm x 5 REA:10%
BLEEDING; Destroys BLEEDING; Destroys
EQUIP.; Anti-armor. EQUIP.; Anti-armor.
Description: Description:
Assault Rifle: Anti-armor; Assault Rifle: Anti-armor;
EQUIP type EQUIP type
ATK: 60 HIT: 75% ATK: 60 HIT: 80%
Ammo: 5.45mmX5 REA: 10% Ammo: 5.45mmX5 REA:10%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Makes target BLEED; Notes: Makes target BLEED;
Destroys equipment. Destroys equipment.
Load with ammo after Load with ammo after
equipping to attack equipping
(EQUIP type). to attack (EQUIP type).
[AN94 Abakan] [AN94 Abakan]
A next-generation assault A next-generation assault
rifle designed to take rifle designed to take on
on the mantle of the mantle of
the AK series. The grip the AK series. The grip
contains a built-in firing contains a built-in firing
mechanism, and that mechanism, and that
grip can be removed and grip can be removed and
stored in a separate stored in a separate
place. place.
Railgun Railgun+
No. 249 COST: 11 No. 530 COST: 11
Use: Use Pack: SBST Use: Use Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 6000 Singles Price: N/A
Upgrade Cost: 200 Upgrade Cost: N/A
Card Text: Card Text:
ATK:150 HIT:100% ATK:200 HIT:100%
Area attack. Area attack
Anti-armor. Anti-armor.
Description: Description:
Railgun: Anti-armor; USE Railgun: Anti-armor; USE
type type
ATK: 150 HIT: 100% ATK: 200 HIT: 100%
Notes: Area attack. Notes: Area attack.
[Railgun] [Railgun]
A portable EM weapon that A portable EM weapon that
accelerates projectiles to accelerates projectiles to
high speeds via an high speeds via an
electromagnetic pulse. electromagnetic pulse.
Fortune uses this weapon.
RGB6 RGB6+
No. 250 COST: 6 No. 531 COST: 6
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Extends grenade Extends grenade
throw area. throw area.
Equip to use. Equip to use.
Description: Description:
Grenade Launcher: EQUIP type Grenade Launcher: EQUIP type
Extends the throwing range Extends the throwing range
for grenades. for grenades.
Equip to use. Equip to use.
[RGB6] [RGB6]
A 40mm, 6-shot grenade A 40mm, 6-shot grenade
launcher. launcher.
A Croatian-manufactured A Croatian-manufactured copy
copy of the South African of the South African MGL
MGL grenade launcher. grenade launcher.
It was formally adopted Its stock can be
for use by the Croatian folded up.
army in 1996.
Its stock can be
folded up.
Handgun Handgun+
No. 251 COST: 4 No. 532 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: 9 Ammo: 9
Rarity: Common Rarity: Common Foil
Interfere: U:Y D:Y L:- R:- Interfere: U:Y D:Y L:- R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:50 HIT:80% ATK:60 HIT:90%
9mm x 2 9mm x 2 REA:0%
REA:0%
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 50 HIT: 80% ATK: 60 HIT: 90%
Ammo: 9mmX2 REA: 0% HIT % decrease at: 3 blocks
HIT % decrease at: 3 blocks Load with ammo after
Load with ammo after equipping
equipping to attack (EQUIP type).
to attack (EQUIP type).
M79 (antipersonnel) M79 (AP ammo)
No. 252 COST: 8 No. 533 COST: 5
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
User's ATK increases User's ATK increases
as LIFE gets lower. as LIFE gets lower.
KDWN. KDWN; Anti-armor.
Description: Description:
Grenade Launcher: USE type Grenade Launcher:
The lower the user's Anti-armor; USE type
LIFE is, the greater The lower the user's LIFE
the user's ATK will be. is, the greater the user's
ATK: (100-(LIFEX100/max. ATK will be.
LIFE))X4 ATK:(100-(LIFEX100/max.
Notes: Knocks target down; LIFE)) X4
Anti-armor. Notes: Knocks target down.
[M79] [M79]
A 40mm grenade launcher. A 40mm grenade launcher.
Since it has no ejector, Since it has no ejector,
it must be cleared it must be cleared
manually. manually.
SMG SMG+
No. 253 COST: 6 No. 534 COST: 7
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: 9 Ammo: 9
Rarity: Common Rarity: Common Foil
Interfere: U:- D:G L:- R:Y Interfere: U:- D:G L:- R:Y
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:50 HIT:80% ATK:80 HIT:85%
9mm x 4 REA:0% 9mm x 4 REA:0%
Area attack. Area attack.
COST 0 when dmg. 0 COST 0 when dmg. 0
Description: Description:
Submachine Gun: EQUIP type Supmachine Gun: EQUIP type
ATK: 50 HIT: 80% ATK: 80 HI: 85%
Ammo: 9mmX4 REA: 0% Ammo: 9mmX4 REA:0%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Area attack. Notes: Area attack.
COST 0 if no damage is COST 0 if no damage is
inflicted. inflicted.
Load with ammo after Load with ammo after
equipping to attack. equipping
(EQUIP type). to attack (EQUIP type).
[Attack Area]
11111
11111
01110
00100
00X00
M47 Dragon Super Dragon
No. 254 COST: 0 No. 535 COST: 0
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon Foil
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 10000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:10 x total COST ATK:15 x total COST
KDWN; Anti-armor. KDWN; Anti-armor.
Can't apply to move. Can't apply to move.
Description: Description:
Anti-tank Missile: Anti-tank Missile:
Anti-armor; Anti-armor; USE type
USE type ATK: total COSTX15
ATK: Cumulative COST X10 Knocks target down.
Knocks target down. Cannot be applied to
Cannot be applied to movement.
movement. [Super Dragon]
[M47 Dragon Anti-tank Missile] The Dragon has issues with
An anti-tank, wire-guided its guidance system and
missile. rocket thrusters.
This version ironed those
problems out.
Ingram M11 Cobray M11
No. 255 COST: 6 No. 536 COST: 6
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: 9 Ammo: 9
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:50 HIT:80% ATK:100 HIT:85%
9mm x 4 REA:100% 9mm x 4 REA:0%
ATK x 1.5 if Area.
counterattacked.
Description: Description:
Submachine Gun: EQUIP type Submachine Gun: EQUIP type
ATK: 50 HIT: 80% ATK: 100 HIT: 85%
Ammo: 9mmX4 REA: 100% Ammo: 9mmX4 REA:0%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
ATKX1.5 when Notes: Area attack.
counterattacking. Load with ammo after
Load with ammo after equipping
equipping to attack (EQUIP type).
to attack (EQUIP type). 00100
[Ingram M11] 00100
A submachine gun that is a 00100
smaller version of the 01110
M10. 01110
It uses the 380ACP as ammo, 00X00
a version of the 9mm [Cobray M11]
with a shorter shell casing. This gun is an Ingram M11
Thanks to its simple modified to take 9mm
structure, it can be easily Parabellum ammo.
manufactured
in back-alley factories.
It can be equipped with a
silencer, and it has been
adopted for use by the
U.S. Army Special Forces
and the Navy SEALS.
MK22 MK22+
No. 256 COST: 6 No. 537 COST: 5
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:0 HIT:60% ATK:70 HIT:70%
9mm x 1 9mm x 1
SLEEP. SLEEP.
Description: Description:
Handgun: USE type Handgun: USE type
ATK: 0 HIT: 60% ATK: 70 HIT: 70%
Ammo: 9mmX1 Ammo: 9mmX1
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Notes: 100% chance of SLEEP. Notes: 50% chance of SLEEP.
[Mk22] [Mk22]
Also known as the Also known as the
"Hushpuppy." "Hushpuppy."
An improvement of the M39 An improvement of the M39
for use by special forces. for use by special forces.
The elongated muzzle is The elongated muzzle is
threaded, allowing a threaded, allowing a
suppressor to be attached. suppressor to be attached.
It also features a slide It also features a slide
lock mechanism, lock mechanism, allowing
allowing for reduced for reduced noise when
noise when firing. A firing. A "hushpuppy"
"hushpuppy" is a bit of is a bit of friend dough
fried dough originally originally given to dogs
given to dogs to quiet down to quiet down their
their barking, thus barking, thus "silencing"
"silencing" them. them.
M1911 M1911A1
No. 257 COST: 4 No. 538 COST: 5
Use: Use Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: 45
Rarity: Common Rarity: Common Foil
Interfere: U:- D:G L:- R:R
Cap: 5(X) Icon: GUN Cap: 5(X) Icon: GUN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:20 HIT:90% ATK:30 HIT:90%
CAL45 x 3 CAL45 x 3 REA:0%
ATK x 1.5 when no ATK x 2 when no
ALERT. ALERT.
Description: Description:
Handgun: USE type Handgun: Equip type
ATK: 20 HIT: 90% ATK: 30 HIT: 90%
Ammo: CAL45X3 CAL45X3 REA:0%
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Notes: ATKX1.5 when not in Notes: ATKX2 when not in
ALERT. ALERT.
[M1911] Load with ammo after
A semiautomatic handgun equipping
adopted for use by the U.S. to attack (EQUIP type).
Army in 1911. [M1911A1]
It was manufactured based A further improvement on the
on a design by John M1911, this model was
Browning. completed in 1924.
At the time, the main Army The grip safety, trigger,
handgun was the 9mm, and front sight were all
but during the improved on this model.
Spanish-American This weapon has been used by
War, the American Naval the U.S. Army for more than
forces dispatched to half a century.
the Philippines were
unable to quell the
Moro with these sidearms.
In response to this problem,
the Army decided to
adopt a 45 caliber gun with
greater man-stopping
power.
The first gun to be equipped
with a thumb safety.
Features a "cock and lock"
safety device when the
bullet is in the chamber.
EZ Gun Saru-Gun-Shake
No. 258 COST: 7 No. 539 COST: 5
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: 45 Ammo: 45
Rarity: Uncommon Rarity: Uncommon Foil
Interfere: U:B D:B L:B R:B Interfere: U:B D:B L:B R:B
Unlock: Arena Easy x6
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 5000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:10 HIT:70% ATK:10 HIT:70%
CAL45 x 3 REA:0% CAL45 x 3 REA:0%
Dmg. 1/2; PTS 1/2. Dmg. 1/2; PTS 1/2.
Silenced; SLEEP. Silenced; SLEEP.
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 10 HIT: 70% ATK: 10 HIT: 70%
Ammo: CAL45X3 REA: 0% Ammo: CAL45X3 REA:0%
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Notes: Silenced; damage 1/2 Notes: Damage 1/2 while
while equipped. 1/2 points. equipped.
20% chance of SLEEP on hit. 1/2 points
Load with ammo after 40% chance of SLEEP on hit.
equipping Load with ammo after
to attack (EQUIP type). equipping
[EZ Gun] to attack (EQUIP type).
A tranquilizer gun with a [SARU-GUN-SHAKE]
laser sight and a silencer Wielding this gun makes you
used only by FOX. feel happy
AMD-63 AMD-63 Carbine
No. 259 COST: 6 No. 540 COST: 7
Use: Use Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: 7.62
Rarity: Common Rarity: Common Foil
Interfere: U:R D:- L:- R:Y
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:40 HIT:75% ATK:50 HIT:80%
7.62mm x 2 7.62mm x 2 REA:10%
KDWN. KDWN.
Description: Description:
Assault Rifle: USE type Assault Rifle: EQUIP type
ATK: 40 HIT: 75% ATK: 50 HIT: 80%
Ammo: 7.62mmX2 Ammo: 7.62mmX2 REA:10%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Knocks target down. Notes: Knocks target down.
[AMD-63] Load with ammo after
A Hungarian-manufactured equipping
improvement on the AKM. to attack (EQUIP type).
[AMD-63]
The carbine version of the
AMD-63.
AK-47I AK-47II
No. 260 COST: 6 No. 541 COST: 7
Use: Use Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: 7.62
Rarity: Common Rarity: Common Foil
Interfere: U:- D:R L:- R:Y
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:20 HIT:80% ATK:40 HIT:85%
7.62mm x 4 7.62mm x 2 REA:50%
ATK x 1.5 when LIFE ATK x 2 when LIFE at
at maximum. maximum.
Description: Description:
Assault Rifle: USE type Assault Rifle: EQUIP type
ATK: 20 HIT: 80% ATK: 40 HIT: 85%
Ammo: 7.62mmX4 Ammo: 7.62mmX2 REA:50%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: ATKX1.5 when at max Notes: ATKX2 when at max
LIFE. LIFE.
[AK-47I] Load with ammo after
The Avtomat Kalashnikova. equipping
Developed in the former to attack (EQUIP type).
Soviet Union by Mikhail [AK-4711]
Timofeevich Kalashnikov. An improvement on the
It served as the model for AK-47I.
the subsequently developed The Kalashnikov is a weapon
and manufactured AK composed of few parts,
series of rifles. making it very easy to handle.
It is highly reliable in a
variety of environments,
and not prone to
malfunctions.
Thanks to these qualities,
it is heavily used in the
Middle East and Africa, and
historically, a great
number of these weapons have
been manufactured.
Patriot Patriot+
No. 261 COST: 7 No. 542 COST: 9
Use: Equip Pack: SBSS Use: Use Pack: SBSS
Ammo: 5.56 Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:50 HIT:85% ATK:180 HIT:90%
5.56mm x 5 REA:20% 5.56mm x 1
ATK x 1.5 when Area Attack.
covered.
Description: Description:
Assault Pistol: EQUIP type Assault Pistol: USE type
ATK: 50 HIT: 85% ATK: 180 HIT: 90%
Ammo: 5.56mmX5 REA: 20% Ammo: 5.56mmX1
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: ATKX1.5 when Notes: Area attack.
covered. Load with ammo after
Load with ammo after equipping
equipping to attack (EQUIP type).
to attack (EQUIP type). [Attack Area]
[Patriot] 11111
A unique handgun used by 11111
The Boss. 11111
It consists of an XM16E1 00000
with a sawed-off barrel 00X00
and no stock. [Patriot]
It combines an ease of An assault handgun, made by
carrying with the stopping sawing off the barrel of an
power of 5.56mm rounds, XM16E1 and removing the
but it can be extremely stock.
difficult to handle due to
its large recoil.
C96 Type-17 Pistol
No. 262 COST: 4 No. 543 COST: 5
Use: Use Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: 7.62
Rarity: Common Rarity: Common Foil
Interfere: U:- D:R L:R R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:10 HIT:85% ATK:50 HIT:100%
7.62mm x 6 7.62mm x 2 REA:10%
Target interference Target interference
has no effect. has no effect.
Description: Description:
Handgun: USE type Handgun: EQUIP type
ATK: 10 HIT: 85% ATK: 50 HIT: 100%
Ammo: 7.62mmX6 Ammo: 7.62mmX2 REA:10%
HIT % decrease at: 4 blocks HIT % decrease at: 3 blocks
Notes: Prevents target Notes: Prevents target
INTERFERENCE on a hit. INTERFERENCE.
[C96] Load with ammo after
A semiautomatic pistol equipping
known under the name to attack (EQUIP type).
Mauser Military. [Shansei "Broom Handle"]
Usually called the A mass-produced Chinese copy
"broomhandle." of an exported Mauser C96.
Bullets are loaded into the Compared to the original,
gun via a special clip this version has a clip that
mounted to its fixed juts out from the bottom,
chamber. plus a wider barrel and
It was adopted for use by firing chamber.
German security forces One of the typical
and armed guard units. techniques for the
A unique stock can also be C96 is the "Mounted Bandit"
affixed to the gun. style of utilizing the
Later models included gun's recoil to rapidly fire
fully automatic versions. from the side.
This is EVA's weapon of
choice.
Thompson M1928 Thompson M1
No. 263 COST: 6 No. 544 COST: 5
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: 45 Ammo: 45
Rarity: Common Rarity: Common Foil
Interfere: U:R D:- L:- R:R Interfere: U:R D:- L:- R:R
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:90 HIT:90% ATK:100 HIT:95%
CAL45 x 2 REA:0% CAL45 x 2 REA:0%
Area Attack. Area Attack.
Description: Description:
Submachine Gun: EQUIP type Submachine Gun: EQUIP type
ATK: 90 HIT: 90% ATK: 100 HIT: 95%
Ammo: CAL45X2 REA: 0% Ammo: CAL45X2 REA:0%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Area attack. Notes: Area attack.
Load with ammo after Load with ammo after
equipping equipping
to attack (EQUIP type). to attack (EQUIP type).
[Attack Area] [Attack Area]
01110 01110
01110 01110
00100 00100
00100 00100
00X00 00X00
[Thompson M1928] [Thompson M1]
Known under the nickname This gun was adopted for
"Tommygun," this is a use in America in 1942
submachine gun that was as an improvement on
formally adopted for the Thompson M1928.
use in the USA in 1928. The foregrip and
In addition to a 50-round radiator fins, as well as
drum clip, there are also the compensator
20-and 30-round stick have been removed.
magazine models. It is a cheaper weapon than
It was a popular weapon in the M1928, since
organized crime during engineering processes
that period. reduced its number of parts.
William Tell William Tell+
No. 264 COST: 8 No. 545 COST: 8
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:100 x 1 ATK:150 x 1
HIT:90% HIT:75%; BLEEDING;
BLEEDING. Destroys EQUIPMENT.
Description: Description:
Crossbow: USE type Crossbow: USE type
ATK: 100X1 ATK: 150X1
HIT: 90% HIT: 75%
HIT % decrease at: 4 blocks HIT % decrease at: 5 blocks
Notes: Makes target BLEED. Notes: Destroys equipment;
[William Tell] Makes target BLEED.
One of The Fear's favored [William Tell]
weapons. One of The Fear's favored
A long-range crossbow. It is weapons.
high-powered, but takes a A long-range crossbow.
long time to reload. It is high-powered, but
takes a long time to reload.
G36C G36C+
No. 265 COST: 10 No. 546 COST: 10
Use: Use Pack: SBSS Use: Equip Pack: SBSS
Ammo: N/A Ammo: 5.56
Rarity: Uncommon Rarity: Uncommon Foil
Unlock: Arena Extreme x6
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 10000 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:60 HIT:60% ATK:60 HIT:60%
5.56mm x 4 5.56mm x 5 REA:90%
Destroys EQUIPMENT. Destroys EQUIPMENT.
Anti-armor. Anti-armor.
Description: Description:
Assault Rifle: USE type Assault Rifle: Anti-armor;
ATK: 60 HIT: 60% EQUIP type
Ammo: 5.56mmX4 ATK: 60 HIT: 60%
HIT % decrease at: 4 blocks Ammo: 5.56mmX5 REA:90%
Notes: Destroys equipment. HIT % decrease at: 5 blocks
[G36C] Notes: Destroys equipment.
A compact version of the G36 Load with ammo after
officially adopted for use in equipping
Germany in 1996. The German to attack (EQUIP type).
army continued to adopt the [G36C]
7.62mmX51 G3 rifle for use, Length: 998mm
but due to need for their Weight: 3850g
participation in the U.N. Loaded Ammo: 30 shots
Security Forces, Rifling: 1:6" right twist
they were pressured to rate
make changes to use the
standard NATO 5.56mmX45
ammo.
Most of the components of
the G36 are made of fiber
reinforced polymer plastics
known for their high
production rate and
durability.
The G36C is the most
compact of the models
for use by special forces.
OICW XM29
No. 266 COST: 7 No. 547 COST: 6
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: 5.56 Ammo: 5.56
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:10 HIT:50% ATK:20 HIT:50%
5.56mm x 6 5.56mm x 3 REA:50%
REA:50%
Description: Description:
Assault Rifel: USE type Assault Rifle: EQUIP type
ATK: 10 HIT: 50% ATK: 20 HIT: 50%
Ammo: 5.56mmX6 REA: 50% Ammo: 5.56mmX3 REA:50%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Load with ammo after Load with ammo after
equipping equipping
to attack (EQUIP type). to attack (EQUIP type).
[OICW] [XM29]
A rifle in development for A rifle in development for
the next generation of the next generation of
foot soldier. foot soldier.
It contains both a 5.56mm There are four modes that
rifle and a 20mm can be selected for
grenade launcher, both its 20mm grenades:
of which are managed by a a rapid-fire mode where
Fire Control System. the grenade will
explode on contact
with a target, an air
assault mode where the
grenade will explode in
the air over its target, a
delayed- blast mode
where the grenade will
explode after
penetrating the front of
its target, and a window
mode, where the grenade
will detonate at a
designated distance
upon being shot.
The mode set with the
Fire Control System
will be recorded in the
warhead's fuse.
PTRS-1941 PTRS-1941+
No. 267 COST: 12 No. 548 COST: 14
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: 5000 Singles Price: N/A
Upgrade Cost: 3000 Upgrade Cost: N/A
Card Text: Card Text:
ATK:300 HIT:75% ATK:350 HIT:70%
14.5mm x 1 14.5mm x 1; Adds
Anti-armor; KDWN. 5 COST; Anti-armor.
Description: Description:
Anti-Tank Rifle: Anti-armor; Anti-Tank Rifle: Anti-armor;
USE type USE type
ATK: 300 HIT: 75% ATK: 350 HIT: 70%
Ammo: 14.5mmX1 Ammo: 14.5mmX1
HIT % decrease at: 5 blocks COST+5
Notes: Knocks target down HIT % decrease at: 5 blocks
on a hit. [Simonov PTRS-1941]
[Simonov PTRS-1941] A semiautomatic anti-tank
14.5mm Protivo Tankovoe rifle manufactured in
Ruzhe sistemy Simonova,obr. the former Soviet Union.
1941g. In addition to being able
An anti-tank rifle to penetrate armor,
manufactured by it can also be used
the former Soviet Union. to snipe at a tank's
It was officially adopted periscope.
for used in 1941. However, with
reinforcements being made
to tanks, the anti-tank
rifle itself is being
phased out in favor of
anti-tank
rockets.
ATK Backup ATK Backup+
No. 268 COST: 5 No. 549 COST: 6
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 3000 Upgrade Cost: N/A
Card Text: Card Text:
Ally's ATK +5 Ally ATK +10
Lasts 1 time. Lasts 1 time.
Description: Description:
Ally's ATK+5. Ally's ATK+10.
Expires after triggering expires after triggering
1 time. 1 time.
HIT Backup HIT Backup+
No. 269 COST: 5 No. 550 COST: 5
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
Ally's HIT +20% Ally HIT +30%
Lasts 1 time. Lasts 1 time.
Description: Description:
Ally's HIT+20%. Ally's HIT+30%.
Expires after triggering Expires after triggering
1 time. 1 time.
Evade Backup Evade Backup+
No. 270 COST: 5 No. 551 COST: 5
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
-20% for ally to be -30% to HIT ally
HIT Lasts 1 time. Lasts 1 time.
Description: Description:
Attacks on allies are at-20%. Attacks on allies are at-30%.
Expires after triggering Expires after triggering
1 time. 1 time.
Serum Serum+
No. 271 COST: 12 No. 552 COST: 8
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Cure Ally of Cure Ally of
Status Ailment. Status Ailment.
Description: Description:
Allows ally to recover from Allows ally to recover from
a Status Ailment. a Status Ailment.
Remove Trap Remove Trap+
No. 272 COST: 10 No. 553 COST: 6
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 3000 Upgrade Cost: N/A
Card Text: Card Text:
Dismarm 1 trap. Dismarm 1 trap.
Description: Description:
Disarms one trap of the Disarms one trap of the
user's choice. user's choice.
Near Def. Support Near Def. Support+
No. 273 COST: 7 No. 554 COST: 7
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
Nearby ally's total Nearby ally's total
dmg. reduced by 50. dmg. reduced by 100.
Equip to use. Equip to use.
Lasts 5 turns. Lasts 5 turns.
Description: Description:
Adjacent ally's Adjacent ally's
total damage taken -50. total damage taken -100.
Equip to use. Equip to use.
Lasts for 5 turns. Lasts for 5 turns.
Near Atk. Support Near Atk. Support+
No. 274 COST: 7 No. 555 COST: 6
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 2000 Upgrade Cost: N/A
Card Text: Card Text:
Nearby ally's gets Nearby ally's gets
ATK +5. ATK +10.
Equip to use. Equip to use.
Lasts 5 turns. Lasts 5 turns.
Description: Description:
Adjacent ally's ATK+5. Adjacent ally's ATK+10.
Equip to use. Equip to use.
Lasts for 5 turns. Lasts for 5 turns.
Projectile Soak Projectile Soak+
No. 275 COST: 8 No. 556 COST: 5
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 3000 Upgrade Cost: N/A
Card Text: Card Text:
Projectile damage Projectile damage
adds to LIFE; close- adds to LIFE; close-
quarters dmg. doubles. quarters dmg. doubles.
Equip to use. Equip to use.
Description: Description:
Damage inflicted by gunshot Damage inflicted by gunshot
is added to user's LIFE. is added to user's LIFE.
Damage is doubled if Damage is doubled if
inflicted at close quarters. inflicted at close
Equip to use. quarters.
Equip to use.
Close-Range Soak Close-Range Soak+
No. 276 COST: 8 No. 557 COST: 8
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 3000 Upgrade Cost: N/A
Card Text: Card Text:
Close-quarters dmg. Close-quarters dmg.
adds to LIFE; adds to LIFE;
projectile damage projectile damage
doubles. Equip to use. doubles. Equip to use.
Description: Description:
Damage inflicted at close Damage inflicted at close
quarters is added to quarters
user's LIFE. is added to user's LIFE.
Damage is doubled if Damage is doubled if
inflicted by gunshot. inflicted by gunshot.
Equip to use. Equip to use.
Projectile Counter Projectile Counter+
No. 277 COST: 8 No. 558 COST: 5
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Projectiles countered; Projectiles countered;
Close-quarters dmg. Close-quarters dmg.
is x 1.5. Equip to use. is x 1.5. Equip to use.
Description: Description:
Gunshot attacks Gunshot attacks
are counterattacked. are counterattacked.
DamageX1.5 if inflicted at DamageX1.5 if inflicted at
close quarters. close quarters.
Equip to use. Equip to use.
Close-Rng Counter Close-Rng Counter+
No. 278 COST: 8 No. 559 COST: 5
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 2000 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Projectile dmg. is Projectile dmg. is
x 1.5; close-quarters x 1.5; close-quarters
attks are countered. attks are countered.
Equip to use. Equip to use.
Description: Description:
CQC attacks CQC attacks
are counterattacked. are counterattacked.
DamageX1.5 if inflicted by DamageX1.5 if inflicted
gunshot. from 3 or more blocks away.
Equip to use. Equip to use.
Cost Counter Cost Counter+
No. 279 COST: 8 No. 560 COST: 5
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
SOLIDEYE
Cap: 2(4) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1500 Singles Price: N/A
Upgrade Cost: 1000 Upgrade Cost: N/A
Card Text: Card Text:
Return COST add to Return COST add to
opponent. opponent.
Equip to use. Equip to use.
Lasts 1 time. Lasts 1 time.
Description: Description:
Counters a COST add from a Counters a COST add from a
target. target.
Equip to use. Equip to use.
Expires after triggering Expires after triggering
1 time. 1 time.
Card Seal Card Seal+
No. 280 COST: 12 No. 561 COST: 6
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 2(4) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
No player can use No player can use
a card that was a card that was
just used. just used.
Description: Description:
The card just played becomes The card just played becomes
unusable to everyone. unusable to everyone.
Whenever "Card Seal" is Whenever "Card Seal"is
used, used, the card that is
the card that is sealed sealed changes.
changes. *Can't be used in Story Mode.
*Can't be used in Story
Mode.
Reiko Hinomoto
No. 281 COST: 6
Use: Use Pack: CHRN
Ammo: N/A
Rarity: Rare
Password: Hnmt SOLIDEYE
Cap: 2(4) Icon: CHAR
Singles Price: N/A
Upgrade Cost: N/A
Card Text: Card Text:
"Sunrise Suplex"
ATK:100
User and target
swap positions.
Description: Description:
"Sunrise Suplex"
ATK: 100
Use after moving to face
the target.
You will switch positions
with the target.
Causes target to FAINT.
[Reiko Hinomoto]
A gifted wrestler, whose
mother was the
legendary Kamikaze
Rose,
who fell in the ring 10
years ago.
Her elder sister
disappeared 3 years
ago, after following in
their mother's
footsteps and moving to
America.
While participating in her
university wrestling team,
she makes a living
as a race queen.
Her ring name is Zero
Fighter.
Her favorite food is bean
jam.
Her kind of man wears
glasses and has an
intelligent look
about him.
"Mother in heaven, do you
hate the person I've
become?"
Uniform-R Uniform-R+
No. 282 COST: 5 No. 562 COST: 6
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Equip to use. Equip to use.
Total damage reduced Total damage reduced
by 50. by 100.
REA:80% REA: 100%
Description: Description:
Equip to use. Equip to use.
Reduces total damage by 50 Reduces total damage by 100
REA:80% REA:100%
Uniform-B Uniform-B+
No. 283 COST: 5 No. 563 COST: 6
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Equip to use. Equip to use.
Total damage reduced Total damage reduced
by 100. by 200.
REA:80% REA: 100%
Description: Description:
Equip to use. Equip to use.
Reduces total damage by 100 Reduces total damage by 200
REA:80% REA:100%
Uniform-G Uniform-G+
No. 284 COST: 5 No. 564 COST: 6
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
Equip to use. Equip to use.
Total damage reduced Total damage reduced
by 100. by 200.
REA:80% REA: 100%
Description: Description:
Equip to use. Equip to use.
Reduces total damage by 100 Reduces total damage by 200
REA:80% REA:100%
Ayumi Kinoshita
No. 285 COST: 6
Use: Use Pack: MGS3
Ammo: Trap?
Rarity: Common Foil
Password: aym
NO LINK BATTLE SOLIDEYE
Cap: 2(4) Icon: CHAR
Singles Price: N/A
Upgrade Cost: N/A
Card Text: Card Text:
Enemies stop in their
tracks, bewitched.
Description: Description:
Just a minute
Stops enemies in their
tracks.
*Cannot be used in
LINK BATTLE mode.
[Ayumi Kinoshita]
Birth place: Aichi
Prefecture
Birth date: 12/13/1982
Blood type: AB
Height: 160 cm
Hobbies: Snowboarding,
Table Tennis
Star sign: Sagittarius
Meguru Ishii
No. 286 COST: 6
Use: Use Pack: MGS3
Ammo: Trap
Rarity: Common Foil
Password: mgr
NO LINK BATTLE SOLIDEYE
Cap: 2(4) Icon: CHAR
Singles Price: N/A
Upgrade Cost: N/A
Card Text: Card Text:
Bust: 85 cm
Waist: 55 cm
Hips: 86 cm
Description: Description:
Bust: 85 Waist: 55
Hips: 86
Height: 154 cm
Shoe size: 230mmX2
For each turn spent
standing on this
trap, +20% LIFE is restored.
*Cannot be used in
LINK BATTLE mode.
[Meguru Ishii]
Birth place: Tokyo
Birth date: 5/28/1987
Blood type: O
Hobbies: Photography
Manga
Sports: Softball
Natsume Sano
No. 287 COST: 8
Use: Use Pack: MGS3
Ammo: Trap
Rarity: Common Foil
Password: ntm
NO LINK BATTLE SOLIDEYE
Cap: 2(4) Icon: CHAR
Singles Price: N/A
Upgrade Cost: N/A
Card Text: Card Text:
Bust: 86 cm
Waist: 58 cm
Hips: 84 cm
Description: Description:
Bust: 86 Waist: 58
Hips: 84
Height: 155 cm
Shoe size: 235mmX2
Characters onthis trap are
cured of any Status
Ailments.
*Cannot be used
LINK BATTLE mode.
[Natsume Sano]
Birth place: Tokyo
Birth date: 2/14/1985
Blood type: A
Hobbies: Collecting pig toys
Other: Ambidextrous,
bodyboarder.
MGS4
No. 288 COST: 3
Use: Move Pack: ITGL
Ammo: N/A
Rarity: Uncommon Foil
Password: NEXTGEN
Unlock: Beat Story Easy
NO LINK BATTLE SOLIDEYE
Cap: 4(8) Icon: CHAR
Singles Price: N/A
Upgrade Cost: N/A
Card Text: Card Text:
Movement Card
Can move
3 BLKS.
Description: Description:
Movement Card.
Can move 3 blocks.
*Cannot be used in
LINK BATTLE mode.
The concluding volume in
the Solid Snake trilogy,
portraying his story
in the world byond MGS and
MGS2.
Emma's Parrot
No. 289 COST: 4
Use: Use Pack: MGS2
Ammo: N/A
Rarity: Rare
Password: Ginormousj
NO LINK BATTLE
Cap: 1(2) Icon: CHAR
Singles Price: N/A
Upgrade Cost: N/A
Card Text: Card Text:
Alerts nearby guards
and lures them to
designated area.
Description: Description:
Alerts nearby guards
and lures them to
designated area.
*Cannot be used in
LINK BATTLE mode.
Banana Skin
No. 290 COST: 4
Use: Use Pack: CHRN
Ammo: N/A
Rarity: Rare
Password: Ronaldsiu
NO LINK BATTLE
Cap: 1(2) Icon: TRI
Singles Price: N/A
Upgrade Cost: N/A
Card Text: Card Text:
Set this trap to
slip up enemies.
Adds COST 20.
Description: Description:
Set this trap to slip up enemies.
Adds COST20.
*Cannot be used in
LINK BATTLE mode.
Jack
No. 291 COST: 4
Use: Equip Pack: MGS3
Ammo: N/A
Rarity: Rare
Password: SONOFSULLY
NO LINK BATTLE
Cap: 1(2) Icon: CAN
Singles Price: N/A
Upgrade Cost: N/A
Card Text: Card Text:
Move +1
ATK -20
Description: Description:
Move +1.
ATK -20.
*Cannot be used in
LINK BATTLE mode.
Possessed Arm
No. 292 COST: 6
Use: Use Pack: MGS2
Ammo: N/A
Rarity: Rare
Password: thespaniard
NO LINK BATTLE
Cap: 1(2) Icon: CHAR
Singles Price: N/A
Upgrade Cost: N/A
Card Text: Card Text:
Targeted enemies
cannot move
for one turn.
Description: Description:
Targeted enemies
cannot move for one turn.
*Cannot be used in
LINK BATTLE mode.
Solid Eye
No. 293 COST: 4
Use: Equip Pack: CHRN
Ammo: N/A
Rarity: Rare
Password: tobidacid
Cap: 1(2) Icon: CHAR
Singles Price: N/A
Upgrade Cost: N/A
Card Text: Card Text:
"Sensors"
All enemies appear
on display.
Equip to use.
Description: Description:
In search mode, makes all
enemies
appear on display.
Lasts for 5 turns.
Equip to use.
[Solid Eye]
Snake's monitor-equipped
eye-patch, developed by
Otacon.
Images captured by Solid
Eye are analyzed by the
host computer which then
produces detailed
information on visible
surroundings such as
vehicles and enemies.
The system can also
produce data on Snake's
current location and the
progress of the current
battle, unifying all useful
data under one system.
Solid Eye is equipped
with a retina laser that
projects 3D
representations of solid
bodies in view.
Solid Snake(MGS4)
No. 294 COST: 15
Use: Use Pack: CHRN
Ammo: N/A
Rarity: Rare Foil
Password: Snake
NO LINK BATTLE
Cap: 1(2) Icon: STAR
Singles Price: N/A
Upgrade Cost: N/A
Card Text: Card Text:
"Old Soldier"
EQUIPMENT
->LV. 3
Description: Description:
Upgrades equipment to LV.3.
*Cannot be used in
LINK BATTLE mode.
[Solid Snake]
Known as "the legendary
solider" in ages past,
Solid Snake has returned
to the battlefield once more
to rid the world of Metal Gear
threats. Despite his previous
efforts, Metal Gear units
have proliferated around the
globe.
Snake is determined to
return to the battlefield once
more, but who will he face?
Otacon(MGS4)
No. 295 COST: 7
Use: Move/Link Pack: CHRN
Ammo: Link
Rarity: Rare Foil
Password: Otacon
Cap: 1(2) Icon: TRI
Singles Price: N/A
Upgrade Cost: N/A
Card Text: Card Text:
"Use Your Brain"
Triggers automatically.
Adds Anti-armor
ATK +20 HIT +20%
Description: Description:
"Use Your Brain"
Triggered automatically.
Adds Anti-armor.
ATK+20.
HIT+20%.
Links to shots that travel
2 blocks or more,
as well as area attacks.
[Otacon]
Genius scientist and member
of anti-Metal Gear organization
Philanthropy, Otacon supports
Solid Snake in his NGO
activities.
A diehard fan of Japanese
animation -- especially those
starring robost -- Otacon
channeled his hobby and
designed the deadly Metal
Gear REX long ago.
He now fights alongside
Snake via the miniature mk2,
a remote-controlled
Metal Gear.
Gekko
No. 296 COST: 12
Use: Use Pack: CHRN
Ammo: N/A
Rarity: Rare
Password: Gekko
NO LINK BATTLE
Cap: 1(2) Icon: CHAR
Singles Price: N/A
Upgrade Cost: N/A
Card Text: Card Text:
"Trample"
ATK:200
to 5 x 5 area.
Description: Description:
"Trample"
ATK: 200 to a 5X5 area in
front.
*Cannot be used in
LINK BATTLE mode.
11111
11111
11111
11111
11111
00X00
[Gekko]
A mass-produced, pilot-less
Metal Gear. Equipped with
onboard AI system granting
Gekko near-sentient
intelligence.
Units' powerful legs are
composed of artificially
grown muscle capable of
making agile maneuvers
such as long-distance leaps.
Armed iwth nuclear weapons.
Metal Gear Mk.II
No. 297 COST: 6
Use: Move/Link Pack: CHRN
Ammo: Link
Rarity: Rare
Password: mk2
Cap: 1(2) Icon: TRI
Singles Price: N/A
Upgrade Cost: N/A
Card Text: Card Text:
Triggers automatically.
AMMO +2
Links to shot fired
within 3 BLKS.
Description: Description:
Triggered Automatically.
Ammo+2.
Links to ranged attacks
within 3 blocks.
Links to attacks of 2 shots
or more.
[Metal Gear MK2]
A remote-controlled,
miniature Metal Gear
designed to assist soldiers
on the battlefield.
This mobile unit can supply
weapons and ammunition to
infantry, analyze the status
of soldiers, scout enemy
territories, and traverse
dangerous grounds --
an invaluable asset to the unit.
No Smoking
No. 298 COST: 4
Use: Use Pack: CHRN
Ammo: N/A
Rarity: Rare
Password: smoking
NO LINK BATTLE
Cap: 1(2) Icon: TRI
Singles Price: N/A
Upgrade Cost: N/A
Card Text: Card Text:
Quitting Smoking
Now Greatly Reduces
Serious Risks
to Your Health.
Description: Description:
Quitting Smoking
Now Greatly Reduces
Serious Risks
to Your Health.
User's LIFE is decreased to 1.
*Cannot be used in
LINK BATTLE mode.
Redeye-II FIM-92A
No. 299 COST: 7 No. 565 COST: 7
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Rarity: Common Foil
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: 1000 Singles Price: N/A
Upgrade Cost: 500 Upgrade Cost: N/A
Card Text: Card Text:
ATK:180 ATK:260
Locks on to Locks on to
machines only. machines only.
Description: Description:
Missile: Anti-armor, USE Missile: Anti-armor; USE
type type
ATK: 180 ATK: 260
Locks on to machines only. Locks on to machines only.
[Redeye 2] [FIM-92A]
The XFIM-92 surface-to-air A portable, surface-to-air
missile. Stinger missle. This is a
This test version was low-altitude
developed as surface-to-air missile that
a successor to the Redeye. can be carried and fired
It can by a single person.
attack its target from any Equipped with a device that
direction. distinguishes between
friend and foe.
the infrared seeker on
the tip of the missile
allows it to attack
its target from any
direction.
SOCOM+ SOCOM
No. 300 COST: 5 No. 001 COST: 4
Use: Use Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: 45
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 5000
Card Text: Card Text:
ATK:100 HIT:90% ATK:100 HIT:95%
CAL45 x 2 CAL45 x 2 REA:20%
Silenced; KDWN Silenced; KDWN.
Description: Description:
300 SOCOM+ 001 SOCOM
Handgun: USE type Hangun: EQUIP type
ATK: 100 HIT: 90% ATK: 100 HIT: 95%
Ammo: CAL45X2 Ammo: CAL45X2 REA: 20%
HIT % decrease at: 3 blocks Notes: Suppressor equipped
Notes: Suppressor attached (silenced);
(silenced); knockes target down.
knocks target down. Load with ammo after equipping
[SOCOM] to attack (EQUIP type).
A reinforced plastic [SOCOM]
handgun with a grip U.S. Special Operations
frame. Command (SOCOM).
Its development paralleled The standard-issue handgun
that of the USP. used by special forced under
your command.
FAMAS/F2 FAMAS/G1
No. 301 COST: 7 No. 002 COST: 8
Use: Use Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: 5.56
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 2(4) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 8000
Upgrade Cost: N/A Upgrade Cost: 5000
Card Text: Card Text:
ATK:60 HIT:75% ATK:60 HIT:70%
5.56mm x 4 5.56mm x 5 REA:10%
Adds 1 COST. Adds 1 COST.
Description: Description:
Assault Rifel: USE type Assault Rifle: EQUIP type
ATK: 60 HIT: 75% ATK: 60 HIT: 70%
Ammo: 5.56mmX4 Ammo: 5.56mmX5 REA:10%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: On a hit, target's Notes: Adds 1 COST to target
COST+1. on a HIT
[FAMAS/F2] Load with ammo after equipping
Developed by GIAT, this to attack (EQUIP type).
assault rifle is currently [FAMAS/G1]
in production as the The name FAMAS is derived
successor to the FAMAS/G1. from the French for
Improvements to this model "Assault Rifle by
include a better magazine St-Etienne Arms Factory."
that can be more Its appearance has earned it
easily changed, as well as the nickname
changes to the barrel "Clarion" (trumpet).
rifling.
Previous versions of the
French army FAMAS utilized
a unique straight magazine,
but this was changed to a
30-shot M16A1 banana clip
to bring it in line with the
NATO standard.
TNT C4
No. 302 COST: 5 No. 003 COST: 5
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:250 ATK:200
Detonated by Detonated by
switch or timer. switch or timer.
KDWN. KDWN.
Description: Description:
Bomb: Anti-armor; USE type Bomb: Anti-armor; USE type
ATK: 250 ATK: 200
Triggered by detonator, Triggered by detonator, timer,
timer, or when hit by or when hit by gunshot.
gunshot. Area of Effect: 3X3
Area of Effect: 3X3 Knocks target down on a hit.
knocks target down. [Attack Area]
[Attack Area] 00000
00000 01110
01110 01X10
01X10 01110
01110 00000
00000 Also known as plastic explosive,
[TNT] C4 is soft like clay and can be
A bomb composed of molded into different shapes for
trinitrotoluene. a variety of purposes.
Trinitrotoluene is extremely Official Name: Composition C-4.
sensitive to heat and
shock, but it has a low
toxicity.
TNT is detonated by
attaching plastic explosive,
which causes a sympathetic
detonation due to shock.
Desert Eagle+ Desert Eagle
No. 303 COST: 12 No. 004 COST: 10
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 10000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
ATK:500 HIT:35% ATK:400 HIT:40%
CAL50 x 1 CAL50 x 1
Anti-armor. Anti-armor.
Description: Description:
Handgun: Anti-armor; USE Handgun: Anti-armor; USE type
type ATK: 400 HIT: 40%
ATK: 500 HIT: 35% Ammo: CAL50X1
Ammo: CAL50X1 [Desert Eagle]
HIT % decrease at: 4 blocks Weight: 1.75kg, Length: 260mm.
[Desert Eagle] The world's most popular large-
A large-model handgun caliber handgun. Can take
manufactured and sold in ammo of three different calibers.
Israel. Also known as the
There are Desert Eagles of "hand cannon."
varying caliber, from thos
that use .357 Magnum
rounds, to those that use
up to a 50AE round.
Grenade+ Grenade
No. 304 COST: 6 No. 005 COST: 7
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:200 ATK:150
Detonates 8 Detonates 8
COST after use. COST after use.
Can be shot; KDWN. Can be shot; KDWN.
Description: Description:
Hand Grenade: Anti-armor; Hand Grenade: Anti-armor;
USE type USE type
ATK: 200 ATK: 150
Detonates at 8 COST after Detonates at 8 COST after use.
use. 5X5 area attack. Area of Effect: 3X3
Detonates when hit by Detonates when hit by gunshot.
gunshot. [Attack Area]
[Attack Area] 00000
11111 01110
11111 01X10
11X11 01110
11111 00000
11111 [Grenade]
[Grenade] An anti-personnel fragmentation
An anti-personnel grenade. When the safety cap
fragmentation grenade. is pulled to release the lever, the
When the safety cap is percussion cap creates a spark
pulled to release the lever, and ignites the chemical delay.
the percussion cap Once the burn reaches the
creates a spark and detonator, the grenade explodes,
ignites the chemical delay. sending shrapnel flying in all
Once the burn reaches directions.
the detonator, the grenade
explodes, sending shrapnel
flying in all directions.
Stun Grenade+ Stun Grenade
No. 305 COST: 5 No. 006 COST: 6
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Adds FAINT to 3 x 3 Adds FAINT to 3x3
area. Detonates area. Detonates in
5 COST after use. 5 COST.
Description: Description:
Hand Grenade: USE type Hand Grenade: USE type
Adds FAINT Adds FAINT
in a 3X3 area. in a 3X3 area.
Detonates at 5 COST after Detonates at 5 COST after use.
use. Detonates when hit by gunshot.
Detonates when hit by [Attack Area]
gunshot. 00000
[Attack Area] 01110
00000 01X10
01110 01110
01X10 00000
01110 [Stun Grenade]
00000 A special flash-bang
[Stun Grenade] type grenade.
A special flash-bang type The grenade itself does
grenade. not inflict physical damage,
The Grenade itself does not but the powerful flash
inflict physical damage, and bang it produces causes
but the powerful flash and enemies to lose their sense of
bang it produces causes direction and capacity to think
enemies to lose their sense for a limited time.
of direction and capacity to
think for a limited time.
Chaff Grenade+ Chaff Grenade
No. 306 COST: 5 No. 007 COST: 6
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Detonates 5 COST Detonates in 5
after use. COST. Disables EM
Disables EM devices for 20 cost.
devices for 40 COST.
Description: Description:
Hand Grenade: USE type Hand Grenade: USE type
Detonates at 5 COST after Detonates at 5 COST after use.
use. Renders electronic devices
Renders electronic devices inoperative for 20 COST
inoperative for 40 COST after after detonation.
detonation. Detonates when hit by gunshot.
Detonates when hit by [Chaff Grenade]
gunshot. An electronic jamming grenade.
[Chaff Grenade] Scatters tiny metal fragments
An electronic jamming into the air, rendering electronic
grenade. devices inoperative for a limited
Scatters tiny metal time.
fragments into
the air, rendering
electronic devices
inoperative for a limites
time.
FIM-92C FIM-92B
No. 307 COST: 7 No. 008 COST: 7
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:300 ATK:240
Locks on to Locks on to
machines only. machines only.
Description: Description:
Missile: Anti-armor, USE Missile: Anti-armor; USE type
type ATK: 240
ATK: 300 Locks on to machines only.
Locks on to machines only. [FIM-92B]
[FIM-92C] An improved version of
A portable, surface-to-air the FIM-92A.
Stinger missile. This version contains seeker and
With this version, it flare countermeasures.
became possible a derivative
to overwrite the guidance of the Stinger also exists:
program. the AIM-92,
deployed on combat helicopters.
P8 USP
No. 308 COST: 5 No. 009 COST: 4
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 9 Ammo: 9
Rarity: Common Foil Rarity: Common
Interfere: U:R D:B L:- R:- Interfere: U:R D:B L:- R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:50 HIT:90% ATK:40 HIT:90%
9mm x 3 REA:50% 9mm x 3
BLEEDING. REA:50%
Description: Description:
Handgun: EQUIP type Handgun: Equip type
ATK: 50 HIT: 90% ATK: 40 HIT: 90%
Ammo: 9mmX3 REA: 50% Ammo: 9mmX3 REA: 50%
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Notes: Makes target BLEED. Load with ammo after equipping
Load with ammo after to attack (EQUIP type).
equipping [USP]
to attack (EQUIP type). The USP, along with the MK23
[P8] SOCOM, is an advanced type of
A handgun adopted for use large-caliber handgun.
by the German federal army The name USP is an acronym of
in 1995. "UNIVERSAL SELF-LOADING
Has a steel barrel, and uses PISTOL."
reinforced plastic in the Other variations with 45ACP,
grip and frame along the 40S&W, and other
slide, as well as bores also exist.
for the magazines.
PMM Makarov
No. 309 COST: 4 No. 010 COST: 4
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 9 Ammo: 9
Rarity: Common Foil Rarity: Common
Interfere: U:- D:- L:G R:R Interfere: U:- D:- L:G R:R
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:40 HIT:95% ATK:30 HIT:90%
9mm x 4 9mm x 4
REA:20% REA: 20%
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 40 HIT: 95% ATK: 30 HIT: 90%
Ammo: 9mmX4 REA: 20% Ammo: 9mmX4 REA: 20%
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Load with ammo after Load with ammo after equipping
equipping to attack (EQUIP type).
to attack (EQUIP type). [Makarov]
[PMM-12] A soviet-era small handgun still
An improved version of the in use by the Russian army.
Makarov PM. Its name is derived from its
The "Pistolet Makarova designer, N.F. Makarov.
Modernizirovannyj."
Utilizes a new type of PMM
ammo.
Its magazine has been
increased from 8 shots
to 12.
AKS74un AKS74u
No. 310 COST: 6 No. 011 COST: 6
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 5.45 Ammo: 5.45
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:30 HIT:75% ATK:30 HIT:70%
5.45mm x 6 REA:50% 5.45mm x 5
HIT from above: +10% REA:50%
Silenced.
Description: Description:
Assault Rifle: EQUIP type Assault Rifle: EQUIP type
ATK: 30 HIT: 75% ATK: 30 HIT: 70%
Ammo: 5.45mmX6 REA: 50% Ammo: 5.45mmX5 REA: 50%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Suppressor attached Load with ammo after equipping
(silenced). to attack (EQUIP type).
HIT+10% against targets above Notes: suppressor equipped
attacker. (silenced).
Load with ammo after [AKS74u]
equipping Assault carbine.
to attack (EQUIP type). Equipped with a short barrel and
[AKS74UN] a metal shoulder stock that folds
An assault carbine. into the side.
A type of AKS74u on which a Favored by paratroopers
night scope can be mounted. and special forces
for its ability to fold up,
which makes it short and easy to
carry.
M4A1 M4
No. 311 COST: 7 No. 012 COST: 8
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 5.56 Ammo: 5.56
Rarity: Common Foil Rarity: Common
Interfere: U:B D:R L:- R:G Interfere: U:B D:R L:- R:G
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:10 HIT:80% ATK:10 HIT:70%
5.56mm x 8 REA:50 5.56mm x 8
HIT from below: +10% REA:10%
Description: Description:
Assault Rifle: EQUIP type Assault Rifle: EQUIP type
ATK: 10 HIT: 80% ATK: 10 HIT: 70%
Ammo: 5.56mmX8 REA: 50% Ammo: 5.56mmX8 REA: 10%
HIT % decrease at 4 blocks HIT % decrease at:4 blocks
Notes: HIT+10% against Load with ammo after equipping
targets to attack (EQUIP type).
below attacker. [M4]
Load with ammo after Basically an M16 with
equipping a sawed-off barrel,
to attack (EQUIP type). this assault carbine makes
[M4A1] use of a sliding stock.
A fully-automatic version Carbines are traditionally
of the M4 cavalry rifles,
Assault Carbine. notable in that they have
The burst was change to shorter barrels
full auto. than standard rifles.
Envisioning anti-terror This weapon can easily be fitted
wars, the Pentagon with various types of optical
developed this assault sights, adapting it for
carbine in the 1990s as a use in a wide variety
weapon that special of settings.
forces units could rely upon.
PSG1-T PSG1
No. 312 COST: 7 No. 013 COST: 8
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 7.62 Ammo: 7.62
Rarity: Common Foil Rarity: Common
Interfere: U:- D:- L:- R:B Interfere: U:- D:- L:- R:B
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
ATK:60 HIT:80% ATK:70 HIT:75%
7.62mm x 3 7.62mm x 2
REA:0% REA: 0%
SLEEP.
Description: Description:
Sniper Rifle: EQUIP type Sniper Rifle: EQUIP type
ATK: 60 HIT: 80% ATK: 70 HIT: 75%
Ammo: 7.62mmX3 REA: 0% Ammo: 7.62mmX2 REA: 0%
HIT % decrease at: 10 blocks HIT % decrease at: 10 blocks
Notes: 30% chance of SLEEP on Load with ammo after equipping
hit. to attack (EQUIP type).
Load with ammo after [PSG1]
equipping This high-performace
to attack (EQUIP type). semiautomatic sniper rifle was
[PSG-1T] developed for
A PSG1 modified as a counterterrorism units.
tranquilizer gun. It uses high-precision parts that
help offset the loss in firing
accuracy in automatic mode.
These parts also make it very
expensive.
M9+ M9
No. 313 COST: 6 No. 014 COST: 6
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 9 Ammo: 9
Rarity: Common Foil Rarity: Common
Interfere: U:R D:- L:B R:- Interfere: U:R D:- L:B R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:50 HIT:80% ATK:10 HIT:70%
9mm x 2 REA:0% 9mm x 2 REA:0%
Silenced; SLEEP. SLEEP.
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 50 HIT: 80% ATK: 10 HIT: 70%
Ammo: 9mmX2 REA: 0% Ammo: 9mmX2 REA: 0%
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Notes: Silenced; 70% chance of Notes: 100% chance of
SLEEP on hit. SLEEP on hit.
Load with ammo after Load with ammo after equipping
equipping to attack (EQUIP type).
to attack (EQUIP type). [M9]
[M9] A simple tranquilizer gun created
A simple tranquilizer gun by modifying the barrel
created by modifying the of the M92F.
barrel of the M92F. Equipped with a suppressor.
Equipped with a suppressor. This gun is outfitted with
a slide lock,
so it must be reloaded after
each shot.
P8 (Laser S.) USP (Laser S.)
No. 314 COST: 6 No. 015 COST: 5
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 9 Ammo: 9
Rarity: Common Foil Rarity: Common
Interfere: U:R D:B L:- R:- Interfere: U:R D:B L:- R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:50 HIT:95% ATK:40 HIT:95%
9mm x 3 REA:50% 9mm x 3 REA:50%
Free; BLEEDING. Free Attack; Silenced.
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 50 HIT: 95% ATK: 40 HIT: 95%
Ammo: 9mmX3 REA: 50% Ammo: 9mmX3 REA: 50%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Free attack; Makes Notes: Free attack.
target BLEED Load with ammo after equipping
Load with ammo after and select a location to attack
equipping (EQUIP type).
and select a location to This is a USP with a laser sight.
attack (EQUIP type).
A P8 with an attached laser
sight.
AKS74un (Laser S.) AKS74u (Laser S.)
No. 315 COST: 7 No. 016 COST: 7
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 5.45 Ammo: 5.45
Rarity: Common Foil Rarity: Common
Interfere: U:B D:- L:R R:R Interfere: U:B D:- L:R R:R
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:30 HIT:80% ATK:30 HIT:75%
5.45mm x 6 REA:40%; 5.45mm x 5 REA:40%
Free; Silenced. Free Attack; Silenced.
HIT from above: +10%.
Description: Description:
Assault Rifle: EQUIP type Assault Rifle: EQUIP type
ATK: 30 HIT: 80% ATK: 30 HIT: 75%
Ammo: 5.45mmX6 REA: 40% Ammo: 5.45mmX5 REA: 40%
HIT % decrease at: 5 blocks HIT % decrease at: 5 blocks
Notes: Free attack; Notes: Free attack; Silenced.
Silenced. Load with ammo after equipping
HIT+10% against targets above and select a location to attack
attacker. (EQUIP type).
Load with ammo after This is an AKS-74u with a
equipping and select a laser sight.
location to attack (EQUIP type).
An AKS74UN with an attached
laser sight.
M4A1 (Laser S.) M4 (Laser S.)
No. 316 COST: 7 No. 017 COST: 7
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 5.56 Ammo: 5.56
Rarity: Common Foil Rarity: Common
Interfere: U:B D:R L:- R:G Interfere: U:B D:R L:- R:G
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:10 HIT:70% ATK:10 HIT:70%
5.56mm x 8 REA:10% 5.56mm x 8 REA:10%
HIT from below: +10% Free Attack.
Free.
Description: Description:
Assault Rifle: EQUIP type Assault Rifle: EQUIP type
ATK: 10 HIT: 70% ATK: 10 HIT: 70%
Ammo: 5.56mmX8 REA: 10% Ammo: 5.56mmX8 REA: 10%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: HIT+10% against Notes: Free attack.
targets Load with ammo after equipping
below attacker. and select a location to attack
Free attack. (EQUIP type).
Load with ammo after This is an M4 carbine with a
equipping and select a laser sight.
location to attack
(EQUIP type).
An M4 Carbine with an
attached laser sight.
S.A.A.+ S.A.A.
No. 317 COST: 4 No. 018 COST: 4
Use: Equip Pack: SBST Use: Equip Pack: SBST
Ammo: 45 Ammo: 45
Rarity: Uncommon Foil Rarity: Uncommon
Interfere: U:- D:Y L:- R:B Interfere: U:- D:Y L:- R:B
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 5000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
ATK:120 HIT:90% ATK:30 HIT:80%
CAL45 x 2 REA:70% CAL45 x 2
Destroys EQUIPMENT. REA:90%
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 120 HIT: 90% ATK: 30 HIT: 80%
Ammo: CAL45X2 REA: 70% Ammo: CL45X2 REA: 90%
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Notes: Destroys target's Load with ammo after equipping
equipment on a hit. ato attack (EQUIP type).
Load with ammo after [S.A.A.]
equipping SAA stands for
to attack (EQUIP type). "Single Action Army."
[S.A.A.] Beginning in 1892, it was the
Length: 261mm standard-issue sidearm of the
Weight: 1150g U.S. Army for 20 years.
Ammo: 6 shots It is also a familiar favorite of
Rifling: 1:6" left twist rate. Western fans.
It is nicknamed the
"Peacemaker."
P90+ P90
No. 318 COST: 7 No. 019 COST: 7
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 5.7 Ammo: 5.7
Rarity: Common Foil Rarity: Common
Interfere: U:- D:- L:- R:G Interfere: U:- D:- L:- R:G
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:130 HIT:85% ATK:120 HIT:80%
5.7mm x 2 REA:0% 5.7mm x 2 REA:0%
Area attack. Area Attack.
Description: Description:
Submachine Gun: EQUIP type Submachine Gun: EQUIP type
ATK: 130 HIT: 85% ATK: 120 HIT: 80%
Ammo: 5.7mmX2 REA: 0% Ammo: 5.7mmX2 REA: 0%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Area attack; Knocks Notes: Area attack.
target down on a hit. Load with ammo after equipping
Load with ammo after to attack (EQUIP type).
equipping [Attack Area]
to attack (EQUIP type). 01110
[Attack Area] 01110
01110 01110
01110 01110
01110 00X00
01110 [P90]
00X00 A submachine gun that fires
[P90] special 5.7mm ammoX28
A Belgian-manufactured shots at a high muzzle
submachine gun that uses velocity for excellent
small-caliber ammo. piercing power.
It was given the name 5.7mm rounds have excellent
Personal Defense Weapon penetrative power against
during its initial stages. bulletproof vests,
The unique loading and rapidly lost
mechanism of energy after penetration.
this weapon's plastic However, this proprietary
magazine is positioned ammunition makes the gun quite
above the barrel. costly.
SPAS12+ SPAS12
No. 319 COST: 7 No. 020 COST: 6
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: 12 Ammo: 12
Rarity: Common Foil Rarity: Common
Interfere: U:- D:- L:B R:- Interfere: U:- D:- L:B R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
ATK:100 HIT:90% ATK:60 HIT:85%
12GA. x 3 REA:0% 12GA x 3 REA:0%
Area attack; KDWN. Area Attack; KDWN.
Description: Description:
Shotgun: EQUIP type Shotgun: EQUIP type
ATK: 100 HIT: 90% ATK: 60 HIT: 85%
Ammo: 12GA.X3 REA: 0% Ammo: 12GA. X3 REA: 0%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Area attack; Notes: Area attack;
Knocks target down. Knocks target down.
Load with ammo after Load with ammo after equipping
equipping to attack (EQUIP type).
to attack (EQUIP type). [Attack Area]
00100 00100
01110 00100
01110 01110
01110 01110
01110 00X00
00X00 [SPAS12]
[SPAS12] An italian-manufactured shotgun.
An Italian-manufactured SPAS in an abbreviation of
combat shotgun. "Special Purpose Automatic
Its cartridge chamber can Shotgun."
be loaded with 7 shots. Just as the name says, this is
It can be switched between a shotgun with semiautomatic
semi-automatic and firing capability.
pump-action loading One shot can mow down several
methods. enemies.
Claymore+ Claymore
No. 320 COST: 6 No. 021 COST: 6
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:150 to ATK:100 to
1 x 2 area in front. 1 x 2 area in front.
Step on to detonate. Step on to detonate.
Crawl to disarm. Crawl to disarm.
Description: Description:
Mine: USE type Mine: USE type
ATK: 150 ATK: 100
Detonates when target enters Detonates when target enters
trigger zone. trigger zone.
Can be removed by crawling. Can be removed by crawling.
[Attack Area] [Attack Area]
00000 00000
00000 00000
00000 00000
00100 00100
00X00 00X00
[Claymore] [Claymore]
This is the M18 This is the M18 antipersonnel
antipersonnel directional directional mine.
mine. When the blasting fuse ignites,
When the blasting fuse the force of the explosion
ignites, the force of the sends a barrage of
explosion sends a ball bearings flying
barrage of ball bearings forward. The mine's major
flying forward. defect, however,
The mine's major is that there is also a
defect, however, is that danger zone to its rear.
there is also a danger
zone to its rear.
Nikita Missle+ Nikita Missle
No. 321 COST: 7 No. 022 COST: 7
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
ATK:220 ATK:150
Can move 5 blocks Can move 5 blocks
in one turn. in one turn.
BURN. BURN.
Description: Description:
Missile: Anti-armor; USE Missile: Anti-armor; USE type
type ATK: 150
ATK: 220 After firing, the user enters
After firing, the user missile control mode.
enters missile The missile can move
control mode. 5 blocks/turn. BURNS target.
The missile can move 5 [Nikita Missile]
blocks/turn. This is a remote-controlled
BURNS target. missile. An internal
[Nikita Missile] camera in the missile's warhead
This is a remote-controlled allows for two-directional
missile. control.
It will immediately explode
when it runs out of fuel.
MP5SD6 MP5SD
No. 322 COST: 7 No. 023 COST: 7
Use: Use Pack: ITGL Use: Equip Pack: ITGL
Ammo: N/A Ammo: 9
Rarity: Common Foil Rarity: Common
Interfere: U:B D:- L:- R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
ATK:200 HIT:90% ATK:100 HIT:80%
9mm x 1 9mm x 3 REA:0%
Area attack; Silenced. Area Attack; Silenced.
Description: Description:
Submachine Gun: USE type Submachine Gun: EQUIP type
ATK: 200 HIT: 90% ATK: 100 HIT: 80%
Ammo: 9mmX1 Ammo: 9mmX3 REA: 0%
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Notes: Area attack; Notes: Area attack.
Silenced. Load with ammo after equipping
[Attack Area] to attack (EQUIP type).
11111 [Attack Area]
01110 01110
00100 01110
00100 00100
00X00 00100
[MP5SD6] 00X00
A smaller submachine gun [MP5SD]
that utilizes handgun The MP5 Series is
bullets. representative of the
The SD6 is a modern submachine gun.
variable-stock model of It has a short range and lacks
the MP5SD series. It is firepower,
widely used by special but its light weight and
forces units. excellent accuracy
have made it a mainstay
among police and special
forces.
The SD Series comes
complete with
a built-in suppressor.
RC Missle+ RC Missle
No. 323 COST: 7 No. 024 COST: 7
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
ATK:250 ATK:200
5BLKS in 1 turn Can move 5 blocks
Can be moved in one turn.
BLEEDING. BLEEDING.
Description: Description:
Missile: Anti-armor; USE Missile: Anti-armor; USE type
type ATK: 200
ATK: 250 After firing, the user enters
After firing, the user missile control mode.
enters missile The missile can move
control mode. 5 blocks/turn.
The missile can move 5 Makes target BLEED.
blocks/turn. [Remoted-Controlled Missile]
Makes target BLEED. This is a remote-controlled
[Remote-Controlled Missile] missile.
"Via a manual, line-of-sight
control method, the user
can make
cursor-controlled
corrections to
the missile's trajectory."
Mine+ Mine
No. 324 COST: 6 No. 025 COST: 6
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:180 ATK:120
Step on to detonate. Step on to detonate.
Crawl to disarm. Crawl to disarm.
Description: Description:
Mine: Anti-armor; USE type Mine: Anti-armor; USE type
ATK: 180 ATK: 120
Detonates when target Detonates when target enters its
enters its vicinity. vicinity.
Can be removed by crawling. Can be removed by crawling.
[Mine] [Mine]
"Set it with the shot key, The mine detonates in response
and crawl directly over it to a certain level of pressure.
to pick it back up. It damages enemies with a
If you have a mine detector, combination of a blast
it will show up on your and shrapnel.
radar. This mine is used for a number
Up to 16 can be set at one of purposes, including
time on the radar." base defense.
Text from METAL GEAR 2:
SOLID SNAKE.
There is no shot key in
this game.
R5 Galil Sar
No. 325 COST: 7 No. 026 COST: 8
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: 5.56 Ammo: 5.56
Rarity: Common Foil Rarity: Common
Interfere: U:- D:- L:B R:- Interfere: U:- D:- L:B R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:40 HIT:85% ATK:40 HIT:80%
5.56mm x 6 REA:30% 5.56mm x 5
Target can't counter. REA:30%
Description: Description:
Assault Rifle: EQUIP type Assault Rifle: EQUIP type
ATK: 40 HIT: 85% ATK: 40 HIT: 80%
Ammo: 5.56mmX6 REA: 30% Ammo: 5.56mmX5 REA: 30%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Hit blocks target's Load with ammo after equipping
counterattack. to attack (EQUIP type).
Load with ammo after [Galil SAR]
equipping This rifle, developed
to attack (EQUIP type). independently by Israel,
[R5] was based on the AK-47s
The name under which the used in many Arab countries.
Galil SAR was adopted in The metal fittings holding the
South Africa. 2 stocks in place were
It is currently being sometimes used as corkscrews.
produced under license.
Five-seveN Tactical Five-seveN Standard
No. 326 COST: 5 No. 027 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: 5.7 Ammo: 5.7
Rarity: Common Foil Rarity: Common
Interfere: U:R D:R L:- R:R Interfere: U:R D:R L:- R:R
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:80 HIT:100% ATK:70 HIT:90%
5.7mm x 3 REA:90% 5.7mm x 3
REA:90%
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 80 HIT: 100% ATK: 70 HIT: 90%
Ammo: 5.7mmX3 REA: 90% Ammo: 5.7mmX3 REA: 90%
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Load with ammo after Load with ammo after equipping
equipping to attack (EQUIP type).
to attack (EQUIP type). [Five-seveN standard]
[Five-seveN tactical] A handgun developed to be able
A handgun developed to be to use P90 ammo. Since
able to use P90 ammo. it utilizes the same smaller
Since it utilizes the same ammo as the P90,
smaller ammo as the P90, it features both a higher
it features both a higher muzzle velocity and
muzzle velocity and increased penetration
increased penetration versus flak jackets.
versus flak jackets.
The tactical model is also
capable of single action
firing.
M92FS (Laser S.) M92F (Laser S.)
No. 327 COST: 5 No. 028 COST: 5
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: 9 Ammo: 9
Rarity: Common Foil Rarity: Common
Interfere: U:- D:B L:- R:B Interfere: U:- D:B L:- R:B
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 5000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
ATK:70 HIT:100% ATK:60 HIT:95%
9mm x 3 REA:30% 9mm x 3 REA:30%
Free; No defense. Free Attack; Silenced.
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 70 HIT: 100% ATK: 60 HIT: 95%
Ammo: 9mmX3 REA: 30% Ammo: 9mmX3 REA: 30%
Notes: Free attack; Can't HIT % decrease at: 4 blocks
be blocked. Notes: Free attack.
Load with ammo after Load with ammo after equipping
equipping and select a and select a location to attack
location to (EQUIP type).
attack (EQUIP type). This is an M92F with
This is an M92F with a a laser sight.
laser sight.
M92FS M92F
No. 328 COST: 4 No. 029 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: 9 Ammo: 9
Rarity: Common Foil Rarity: Common
Interfere: U:- D:B L:- R:B Interfere: U:- D:B L:- R:B
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 5000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
ATK:70 HIT:95% ATK:60 HIT:90%
9mm x 3 REA:30% 9mm x 3 REA:30%
No defense.
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 70 HIT: 95% ATK: 60 HIT: 90%
Ammo: 9mmX3 REA: 30% Ammo: 9mmX3 REA: 30%
HIT % decrease at: 3 blocks Hit % decrease at: 3 blocks
Notes: Can't be blocked. Load with ammo after equipping
Load with ammo after to attack (EQUIP type).
equipping [M92F]
to attack (EQUIP type). An Italian-manufactured
[M92FS] handgun.
An improvement on the M92F. The M9 is the designation under
Both the M92F and M92FS have which the U.S. military employs
been widely adopted for use the M92F.
by armies and security It was originally designed
forces around the globe. for the Italian military
as a standard-issue
handgun to replace the M1951.
Gun del Hell Gun del Sol
No. 329 COST: 10 No. 030 COST: 10
Use: Equip Pack: ULMT Use: Equip Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 100000
Upgrade Cost: N/A Upgrade Cost: 10000
Card Text: Card Text:
ATK:250 ATK:200
to area of attack. Can to area of effect. Can
be fired after 10 be fired after 10
COST. BURN. COST. BURN.
Description: Description:
Gun de Hell: Anti-armor; Gun del Sol: Anti-armor;
EQUIP type EQUIP type
ATK: 250 ATK: 200
Can be shot after 10 COST Once equipped,
once equipped. this gun is ready to
Can be used as ammo for rire after 10 COST.
Gun del Sol and Gun del Hell. Can be used as ammo for
Notes: BURN; If target has Gun del Sol and Gun del Hell.
Solar attributes (*Note 1), Notes: BURNS target;
damageX10000. damageX1000
Load with ammo after if target is an Immortal (*1).
equipping Load with ammo after equipping
to attack (EQUIP type). to attack (Equip type).
*1 None appear in this game. *1 None appear in this game.
[Gun del Hell] [Gun del Sol, the Solar Gun]
The gun wielded by Dark Boy The gun that Solar Boy wields.
Sabata. It is made up of Sol, Gladiator,
Its components are dark, Rising Sun, and Quint.
phantom, nightmare, and
chaos.
Vz61+ Vz61
No. 330 COST: 8 No. 031 COST: 8
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:70 HIT:80% ATK:60 HIT:70%
7.65mm x 3 7.65mm x 3
Area attack; Silenced. Area attack.
Description: Description:
Submachine Gun: USE type Submachine Gun: USE type
ATK: 70 HIT: 80% ATK: 60 HIT: 70%
Ammo: 7.65mmX3 Ammo: 7.65mmX3
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Area attack. Notes: Area attack;
[Attack Area] [Attack Area]
01010 00000
01110 01010
01110 01110
01110 01110
00X00 00X00
[Vz61] [Vz61]
The "Vz61 Scorpion." A The "Vz61 Scorpion." A
submachine gun developed in submachine gun developed in
the former Czechoslovakia. the former Czechoslovakia.
Small and easy to control, Small and easy to control,
it was used among army it was used among
special forces and security army special forces
personnel in socialist and security personnel in
countries. socialist countries.
AKMN AKM
No. 331 COST: 6 No. 032 COST: 6
Use: Equip Pack: MGS3 Use: Use Pack: MGS3
Ammo: 7.62 Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:40 HIT:75% ATK:10 HIT:70%
7.62mm x 3 REA:10% 7.62mm x 8
Anti-armor. Anti-armor.
Description: Description:
Assault Rifle: Anti-armor; Assault Rifle: Anti-armor;
EQUIP type USE type
ATK: 40 HIT: 75% ATK: 10 HIT: 70%
Ammo: 7.62mmX3 REA: 10% Ammo: 7.62mmX8
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Load with ammo after [AKM]
equipping The "Avtomat Kalashnikova
to attack (Equip type). Modernizirovannyj."
[AKMN] An assault rifle adopted in 1959
A version of the AKM to as the successor to the AK-47.
which a night scope can It was developed with the
be attached. intentions of improved
productivity and
decreased weight.
Fitted with a small muzzle
attachment that controls the
kickback of the muzzle during
repeat firing.
Punch (CQC)+ Punch (CQC)
No. 332 COST: 4 No. 033 COST: 4
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: CQC Ammo: CQC
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Used with equip. Used with equip.
CQC. CQC.
REA:80% REA:80%
Description: Description:
Attack vs. forward adjacent Attack vs. forward adjacent
block: EQUIP type block: EQUIP type
Used in combination with Used in combination with
equipped CQC card. equipped CQC card.
REA: 80% REA: 80%
Must be adjacent to target Must be adjacent to target
to use. to use.
Technique used depends on Technique used depends
which CQC card is on which
combined with the equipped CQC card is combined with
CQC. the equipped CQC.
Kick (CQC)+ Kick (CQC)
No. 333 COST: 5 No. 034 COST: 5
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: CQC Ammo: CQC
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Used with equip. Used with equip.
CQC. CQC.
REA:80% REA:80%
Description: Description:
Attack vs. forward adjacent Attack vs. forward adjacent
block: EQUIP type block: EQUIP type
Used in combination with Used in combination with
equipped CQC card. equipped CQC card.
REA: 80% REA: 80%
Must be adjacent to target Must be adjacent to target
to use. to use.
Technique used depends on Technique used depends
which CQC card is on which
combined with the equipped CQC card is combined with
CQC. the equipped CQC.
Throw (CQC)+ Throw (CQC)
No. 334 COST: 6 No. 035 COST: 8
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: CQC Ammo: CQC
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
Used with equip. Used with equip.
CQC. CQC.
Description: Description:
Attack vs. forward adjacent Attack vs. forward adjacent
block: EQUIP type block: EQUIP type
Used in combination with Used in combination with
equipped CQC card. equipped CQC card.
Must be adjacent Must be adjacent
to target to use. to target to use.
Technique used Technique used
depends on which depends on which
CQC card is combined with the CQC card is combined with the
equipped CQC. equipped CQC.
Rush (CQC)+ Rush (CQC)
No. 335 COST: 7 No. 036 COST: 10
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: CQC Ammo: CQC
Rarity: Rare Foil Rarity: Rare
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 10000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
Used with equip. Used with equip.
CQC. CQC.
Description: Description:
Attack vs. forward adjacent Attack vs. forward adjacent
block: EQUIP type block: EQUIP type
Used in combination with Used in combination with
equipped CQC card. equipped CQC card.
Must be adjacent Must be adjacent
to target to use. to target to use.
Technique used Technique used
depends on which depends on which
CQC card is combined with the CQC card is combined with the
equipped CQC. equipped CQC.
M63A M63
No. 336 COST: 8 No. 037 COST: 9
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: 5.56 Ammo: 5.56
Rarity: Common Foil Rarity: Common
Interfere: U:B D:B L:G R:B Interfere: U:B D:B L:G R:B
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
ATK:50 HIT:80% ATK:40 HIT:75%
5.56mm x 6 REA:20% 5.56mm x 6 REA:20%
Target can't counter. Target can't counter.
BURN.
Description: Description:
Variable Rifle: EQUIP type Variable Rifle: EQUIP type
ATK: 50 HIT: 80% ATK: 40 HIT: 75%
Ammo: 5.56mmX6 REA: 20% Ammo: 5.56mmX6 REA: 20%
HIT % decrease at: 6 blocks HIT % decrease at: 6 blocks
Notes: HIT blocks target's Notes: Hit blocks target's
counterattack; BURNS. counterattack.
Load with ammo after Load with ammo after equipping
equipping to attack (EQUIP type).
to attack (EQUIP type). [M63]
[M63A] A system weapon.
A system weapon. The barrel, feeder mechanism,
The barrel, feeder percussion mechanism,
mechanism, and other parts can be
percussion mechanism, and mixed and matches as
other parts can be mixed units to create
and matched as units to a wide variety of
create a wide variety of firearms, including a rifle,
firearms, including a a carbine,
rifle, a carbine, an LMG, an LMG, an MMG, and a
an MMG, and a vehicle-mounted MG.
vehicle-mounted MG.
M37+ M37
No. 337 COST: 10 No. 038 COST: 8
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: 12 Ammo: 12
Rarity: Uncommon Foil Rarity: Uncommon
Interfere: U:G D:- L:- R:G
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 3500
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
ATK:200 HIT:80% ATK:150 HIT:80%
12GA. x 1 REA:0% 12GA. x 2 REA:0%
Area; KDWN. Area, KDWN.
Description: Description:
Shotgun: EQUIP type Shotgun: EQUIP type
ATK: 200 HIT: 80% ATK: 150 HIT: 80%
Ammo: 12GA.X1 REA: 0% Ammo: 12GA. X2 REA: 0%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Area attack; Notes: Area attack;
Knocks target down. Knocks target down.
Load with ammo after Load with ammo after equipping
equipping to attack (EQUIP type).
to attack (EQUIP type). [Attack Area]
01110 01110
01110 01110
01110 01110
01110 01110
01110 00X00
00X00 [M37]
[M37] A masterpiece of a shotgun,
A pump-action combat created by a shotgun maker
shotgun. in Ithaca, N.Y. It is extremely
This type features a light for a shotgun,
sawed-off barrel and earning it the nickname
stock. "Featherlight."
SVD+ SVD
No. 338 COST: 9 No. 039 COST: 9
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: 7.62 Ammo: 7.62
Rarity: Common Foil Rarity: Common
Interfere: U:G D:B L:- R:- Interfere: U:G D:B L:- R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:150 HIT:60% ATK:130 HIT:60%
7.62mm x 2 7.62mm x 2
REA:0% REA:0%
Description: Description:
Sniper Rifle: EQUIP type Sniper Rifle:
ATK: 150 HIT: 60% EQUIP type
Ammo: 7.62mmX2 REA: 0% ATK: 130 HIT: 60%
HIT % decrease at: 9 blocks Ammo: 7.62mmX2 REA: 0%
Load with ammo after HIT % decrease at: 9 blocks
equipping and select a Load with ammo after equipping
location and select a location to attack
to attack (EQUIP type). (EQUIP type).
[SVD] [SVD]
A semi-auto sniper rifle A semi-auto sniper
developed in the Soviet rifle developed by the
Union in the 1960s. Soviet Union in the 1960s.
A successor to the Although used for sniping,
Mosin-Nagant which uses it can also be
the same type of fitted with a bayonet for
7.62mm X54R ammo. close combat.
M16A2 XM16E1
No. 339 COST: 7 No. 040 COST: 8
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: 5.56 Ammo: 5.56
Rarity: Common Foil Rarity: Common
Interfere: U:- D:B L:- R:- Interfere: U:- D:B L:- R:-
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:50 HIT:50% ATK:40 HIT:50%
5.56mm x 5 REA:30% 5.56mm x 7 REA:30
+10%HIT/card HIT + 10% x hand size.
in hand
Description: Description:
Assault Rifle: EQUIP type Assault Rifle: EQUIP type
ATK: 50 HIT: 50% ATK: 40 HIT: 50%
Ammo: 5.56mmX6 REA: 30% Ammo: 5.56mmX7 REA: 30%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: HIT+10% for each card Notes: HIT+10% for each card
in your hand when you in your hand when you attack.
attack. Load with ammo after equipping
Load with ammo after to attack (EQUIP type).
equipping [XM16E1]
to attack (EQUIP type). Adopted by the U.S. Air Force in
[M16A2] 1960, this small, lightweight
An improvement on the assault rifle uses
M16A1. small-calibur,
Newly capable of using the high-velocity ammo.
SS109 ammo designated This rifle was used by American
by NATO. forces in Vietman.
The fully automatic setting The initial "X" is a test code.
was removed from its
selector, leaving
only the 3-shot burst and
semi-automatic.
M1891/30+ M1891/30
No. 340 COST: 10 No. 041 COST: 10
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: 7.62 Ammo: 7.62
Rarity: Common Foil Rarity: Common
Interfere: U:- D:- L:R R:B Interfere: U:- D:- L:R R:B
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
ATK:100 HIT:75% ATK:80 HIT:70%
7.62mm x 1 REA:0% 7.62mm x 1 REA:0%
SLEEP; Adds COST. SLEEP; Adds COST.
Description: Description:
Sniper Rifle: EQUIP type Sniper Rifle: EQUIP type
ATK: 100 HIT: 75% ATK: 80 HIT: 70%
Ammo: 7.62mmX1 REA: 0% Ammo: 7.62mmX1 REA: 0%
HIT % decrease after 8 blocks HIT % decrease at: 8 blocks
Notes: 70% chance of SLEEP on Notes: 50% chance of
hit. SLEEP on hit.
On a hit, target's COST+5 Adds 3 COST to target on a hit.
Load with ammo after Load with ammo after equipping
equipping to attack (EQUIP type).
to attack (EQUIP type). [Mosin-Nagant 1891/30]
[Mosin-Nagant 1891/30] This rifle was carried
An improvement on the by soldiers
Mosin-Nagant 1891/30. of the Red Army when war broke
Primarily used as an out with Germany in 1941.
infantry weapon. After the war, it was used as a
The End has modified his to sniper rifle.
be used as a sniper
rifle.
C3+ C3
No. 341 COST: 4 No. 042 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:180 ATK:150
Detonated by Detonated by
switch or timer. switch or timer.
KDWN. KDWN.
Description: Description:
Bomb: Anti-armor; USE type Bomb: Anti-armor; USE type
ATK: 180 ATK: 150
Triggered by detonator, Triggered by detonator, timer,
timer, or when hit by or when hit by gunshot.
gunshot. Area of Effect: 3X3
Area of Effect: 3X3 Knocks target down on a hit.
Knocks target down. [Attack Area]
[Attack Area] 00000
00000 01110
01110 01X10
01X10 01110
01110 00000
00000 [C3]
[C3] Plastic explosive. Wax and resin
A special tactical plastic is added to high-grade
bomb developed in the explosive to
Western Bloc after WW2. create a stable, solid material.
Explodes when subjected to an
external stress, such as fire or
a gunshot.
M15+ M15
No. 342 COST: 6 No. 043 COST: 7
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:80; Detonates ATK:50; Detonates
on 8 COST after use for 8 COST after use
Can be shot. Can be shot.
BURN; KDWN. BURN; KDWN.
Description: Description:
Hand Grenade: Anti-armor; Hand Grenade: Anti-armor;
USE type USE type
ATK: 80 ATK: 150
Detonates at 8 COST after Detonates at 8 COST
use. 5X5 area attack. after using.
Detonates when hit by 3X3 area of effect.
gunshot. Notes: BURNS. Detonates when hit by gunshot.
[Attack Area] Notes: Knocks target down;
00000 BURNS.
01110 [Attack Area]
01X10 00000
01110 01110
00000 01X10
[M15] 01110
Upon detonation, scatters 00000
fragments over a [M15]
17-meter radius. Upon detonation,
Filled with white scatters fragments
phosphorus, which over a 17-meter radius.
heats up and burns at Filled with
a temperature of 5,000 white phosphorus,
degrees Celsius. which heats up
The burning heat instantly and burns at a temperature
creates a smoke screen. of 5,000 degrees Celsius.
The burning heat instantly
creates a smoke screen.
RPG7V RPG7
No. 343 COST: 10 No. 044 COST: 10
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 10000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
ATK:200 ATK:150
Anti-armor; KDWN. Anti-armor;
KDWN.
Description: Description:
Anti-Tank Rocket: Anti-Tank Rocket: Anti-armor;
Anti-armor; USE type USE type
ATK: 200 ATK: 150
Select a target to attack. Select a target to attack.
Notes: Knocks target down. Notes: Knocks target down.
[RPG7V] [RPG7]
An improvement on the RPG. An anti-armor weapon
The RPG7 utilizes an that can be
electronic fuse, carried by a single person.
which is its weak point: if The RPG was developed by the
it strikes a metal object, Soviets in the 1960s,
it will short out and taking a cue
fail to detonate. from the German Panzerfaust.
Based on the principles of a
recoilless gun, stabilizer
fins open
up after the rocket is fired.
RPG is an acronym of
"Rocket Propelled Grenade."
Quick Draw+ Quick Draw
No. 344 COST: 4 No. 045 COST: 4
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK -5 HIT -20% ATK -5 HIT -20%
Sets COST to 0 Makes usage COST 0.
Attaches to weapon. Attaches to weapon.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only). (EQUIP type weapons only)
ATK: -5 HIT: -20% ATK: -5 HIT: -20%
Sets COST to 0. Sets COST of use to 0.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 3 times. is used 1 time.
Concentrate+ Concentrate
No. 345 COST: 0 No. 047 COST: 0
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
HIT +50% HIT +30%
COST +6 when used COST +3 when used
Attaches to weapon. Attaches to weapon.
Can't apply to move. Can't apply to move.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only). (EQUIP type weapons only)
HIT+50% HIT+30%
COST+6 when used. COST+3 when used.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 2 times. is used 2 times.
Cannot be applied to Cannot be applied to
movement. movement.
Marines+ Marines
No. 346 COST: 4 No. 050 COST: 4
Use: Move Pack: MGS2 Use: Move Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 3(6) Icon: CHAR Cap: 3(6) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Movement Card Movement card
Can move 5 BLKS. Can move 4 BLKS.
Description: Description:
Movement Card. Movement Card.
Can move 5 blocks. Can move 4 blocks.
[Marines] [Marines]
The United States Marine The United States Marine
Corps. Corps.
They operate as an They specialize in
independent branch of amphibious
the Navy Department. landing operations.
"The 'La-Li-Lu-Le-Lo' In MGS2, more than half of
How is that -- possible?" the Marine
crew of a secret training
tanker was lost at sea, when
mercenaries led by
Gurlukovich and
Revolver Ocelot raided the
ship.
"Hoo-ha!"
Navy SEALs+ Navy SEALs
No. 347 COST: 4 No. 051 COST: 4
Use: Move Pack: MGS2 Use: Move Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 3(6) Icon: CHAR Cap: 3(6) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Movement Card Movement card
Can move 5 BLKS. Can move 4 BLKS.
Description: Description:
Movement Card. Movement Card.
Can move 5 blocks. Can move 4 blocks.
[Navy SEALs] [Navy SEALs]
The United States Navy U.S. Navy Special Forces.
Special Forces. The name
The teams are is derived from "SEa, Air,
divided up by region. and Land."
In MGS2, they launched an They are used to infiltrate
assault on the Big Shell, enemy
which was occupied territory in all parts of
by Dead Cell, but were the world.
annihilated instead. In MGS2, they launched an
"This is impossible assault
Nothing will hit her!" on the Big Shell, which was
occupied by Dead Cell,
but were annihilated
instead.
"This is impossible
Nothing will hit her!"
Aim+ Aim
No. 348 COST: 7 No. 052 COST: 4
Use: Move/Link Pack: MGS2 Use: Equip Pack: MGS2
Ammo: Link Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: STAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
Triggers automatically. HIT +20%
HIT +10%, Links to Attaches to weapon.
ranged attacks
greater than 1 BLKS.
Description: Description:
Triggered Automatically. Attaches to weapon
HIT+10% (EQUIP type weapons only)
Links to shots that travel HIT+20%
1 block or more. Effect expires after
equipped weapon
is used 3 times.
Body Shot+ Body Shot
No. 349 COST: 4 No. 053 COST: 8
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 2(4) Icon: STAR Cap: 2(4) Icon: STAR
Singles Price: N/A Singles Price: 2500
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
Adds 1/2 LIFE Adds 1/2 LIFE
when target is HIT. when target is HIT.
Attaches to weapon. Attaches to weapon.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only). (EQUIP type weapons only)
Hit reduces target's LIFE Hit reduces target's LIFE
by 1/2. Holds one shot. by 1/2.
Effect expires after Holds one shot.
equipped weapon Effect expires after
is used 1 time. equipped weapon
is used 1 time.
Double Shot+ Double Shot
No. 350 COST: 8 No. 055 COST: 12
Use: Equip Pack: SBST Use: Equip Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
Cap: 2(4) Icon: STAR Cap: 2(4) Icon: STAR
Singles Price: N/A Singles Price: 50000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
Ammo x 2 Ammo x 2
Attaches to weapon. Attaches to weapon.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only). (EQUIP type weapons only)
Doubles the number of shots Doubles the number of shots
fired by the equipped fired by the equipped
weapon. weapon.
Stacking increases this to Stacking increases this to
X3, X4, X5, etc. X3,
Effect expires after X4, X5, etc.
equipped weapon Effect expires after
is used 1 time. equipped weapon
is used 1 time.
Counter Block+ Counter Block
No. 351 COST: 4 No. 056 COST: 5
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Prevents equipped Blocks reaction
equipment causing of currently
reactions. equipped item.
Equip to use. Attaches to weapon.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only). (EQUIP type weapons only)
Prevents equipped Blocks reaction
equipment causing of currently
reactions. equipped item.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 20 times. is used 10 times.
Spin Kick+ Spin Kick
No. 352 COST: 5 No. 057 COST: 6
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 3(6) Icon: STAR Cap: 3(6) Icon: STAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
ATK:120 ATK:100
KDWN; Destroy Destroy EQUIPMENT;
EQUIPMENT. KDWN.
Use next to target. Use next to target.
Description: Description:
ATK: 120. ATK: 100
Must be adjacent to target Must be adjacent to target
to use. to use.
Knocks target down Knocks target down and
and destroys target's destroys
equipment on a hit. target's equipment on a hit.
[Attack Area] [Attack Area]
00000 00000
00000 00000
00100 00100
01X10 01X10
00100 00100
H.F. Blade+ H.F. Blade
No. 353 COST: 6 No. 058 COST: 6
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 3000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
ATK:90 x 2; Use next ATK:70 x 2; Use next
to target. BLEEDING, to target. BLEEDING,
Destroy EQUIP. Destroy EQUIP.
Machines unaffected. Machines unaffected.
Description: Description:
Close-Quarters Weapon: USE Close-Quarters Weapon: USE
type type
ATK: 90X2 ATK: 70X2
Must be adjacent to target Must be adjacent to target
to use. to use.
Ineffective against Ineffective against
machines. machines.
Makes target BLEED. Makes target BLEED.
Destroy target's equipment. Destroy target's equipment.
[Attack Area] [Attack Area]
00000 00000
00000 00000
00000 00000
00100 00100
00X00 00X00
[High Frequency Blade] [High Frequency Blade]
High-frequency vibrations High-frequency vibrations
in the blade give this in the blade give this
sword a devastating sword a devastating
cutting edge. Snake is cutting edge.
given this weapon inside In the hands of a
Arsenal Gear master, it can even
in MGS2. deflect bullets.
Republic Blade Democracy Blade
No. 354 COST: 6 No. 059 COST: 6
Use: Use Pack: SBST Use: Use Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 3000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
ATK:190 x 2; Use next ATK:130 x 2; Use next
to target. BLEEDING, to target. BLEEDING,
Destroy EQUIP. Destroy EQUIP.
Machines unaffected. Machines unaffected.
Description: Description:
Close-Quarters Weapon: USE Close-Quarters Weapon: USE
type type
ATK: 190 ATK: 130
Must be adjacent to target Must be adjacent to target
to use. to use.
Destroys target's equipment Destroys target's equipment
and makes and makes
target BLEED on a hit. target BLEED on a hit.
Ineffective against Ineffective against
machines. machines.
[Attack Area] [Attack Area]
00000 00000
00000 00000
00000 00000
00100 00100
00X00 00X00
[Democracy/Republic Blades] [Democracy/Republic Blades]
The twin blades wielded by The twin blades wielded by
Solidus Snake. Solidus Snake.
Briefing+ Briefing
No. 355 COST: 4 No. 060 COST: 6
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: STAR Cap: 2(4) Icon: STAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Allies discard all Allies discard all
cards and draw cards and draw
6 new ones. 6 new ones.
Description: Description:
Makes ally discard all Makes ally discard all
cards in hand cards in hand
and draw six new ones. and draw six new ones.
Add KDWN+ Add KDWN
No. 356 COST: 4 No. 063 COST: 4
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Adds KDWN effect to Adds KDWN effect to
equipped weapon. equipped weapon.
Attaches to weapon. Attaches to weapon.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only). (EQUIP type weapons only)
Knocks target down on a hit. Knocks target down on a hit.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 3 times. is used 1 time.
Head Shot+ Head Shot
No. 357 COST: 8 No. 064 COST: 12
Use: Equip Pack: SBST Use: Equip Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: STAR Cap: 2(4) Icon: STAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
Adds Quick Death Adds Quick Death
HIT: -30% HIT: -30%
Attaches to weapon. Attaches to weapon.
Always 1 shot. Always 1 shot.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only). (EQUIP type weapons only)
Immediately kills target on Immediately kills target on
a hit. a hit.
HIT: -30%. HIT: -30%
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 1 time. is used 1 time.
Holds one shot. Holds one shot.
Hold Up+ Hold Up
No. 358 COST: 4 No. 065 COST: 7
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Lowers EQUIPMENT Lowers EQUIPMENT
LV. by 2. LV. by 1.
Must be behind Must be behind
target. target.
Description: Description:
Must be 1 block behind Must be 1 block behind
target to use. target to use.
Reduces equipment LV. by 2. Reduces equipment LV. by 1.
Only effective against Only effective against
living targets. living targets.
Funds+ Funds
No. 359 COST: 4 No. 067 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Ally draws Ally draws
2 cards. 1 cards.
Description: Description:
Makes ally draw 2 cards. Makes ally draw 1 card.
Survival Knife+ Survival Knife
No. 360 COST: 6 No. 069 COST: 5
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
ATK:30 x 6 ATK:20 x 6
Use next to target. Use next to target.
BLEEDING. BLEEDING.
Machines unaffected. Machines unaffected.
Description: Description:
Close-Quarters Weapon: USE Clost-Quarters Weapon: USE
type type
ATK: 30X6 ATK: 20X6
Must be adjacent to target Must be adjacent to target
to use. to use.
Makes target BLEED on a hit. Makes target BLEED on a hit.
Ineffective against Ineffective against
machines. machines.
A generic knife used for A generic knife used for
survival. survival.
There are also combat knives There are also combat knives
designed specifically for designed specifically for
fighting. fighting.
Choke+ Choke
No. 361 COST: 6 No. 070 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Adds FAINT to target. Adds FAINT to target.
Can be used 1BLK Can be used 1BLK
behind target. behind target.
Description: Description:
Must be 1 block behind Must be 1 block behind
target to use. targe to use.
Adds FAINT to target. Adds FAINT to target.
Attack 1 Enemy+ Attack 1 Enemy
No. 362 COST: 5 No. 071 COST: 8
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Area->Single attack Area->Single attack
Attaches to weapon. Attaches to weapon.
Lasts 2 times. Lasts 1 times.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only). (EQUIP type weapons only)
Converts an area-attack Converts an area-attack
weapon to a single-attack weapon
weapon. to a single-attack weapon.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 2 times. is used 1 time.
Hip Shot+ Hip Shot
No. 363 COST: 4 No. 072 COST: 4
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: STAR Cap: 4(8) Icon: STAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
HIT -20% HIT -20%
COST -10 on HIT COST -5 on HIT
Attaches to weapon. Attaches to weapon.
Description: Description:
Attaches to weapon Attaches to weapon
(EQUIP type weapons only). (EQUIP type weapons only)
Equipped weapon's HIT -20% Equipped weapon's HIT: -20%
User's COST-10 on a hit. User's COST-5 on a hit.
Effect expires after Effect expires after equipped
equipped weapon weapon is used 1 time.
is used 3 times.
Extra Turn+ Extra Turn
No. 364 COST: 10 No. 073 COST: 12
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
NO LINK BATTLE
Cap: 2(4) Icon: STAR Cap: 2(4) Icon: STAR
Singles Price: N/A Singles Price: 20000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
After turn ends, After turn ends,
it becomes user's it becomes user's
turn immediately. turn immediately.
Description: Description:
Immediately becomes user's Immediately becomes user's
turn after the current turn turn
ends. after the current turn ends.
COST is added to the COST is added to the
current value. current value.
*Cannot be used in
LINK BATTLE mode.
Scope+ Scope
No. 365 COST: 5 No. 074 COST: 4
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Equip to use. Equip to use.
HIT +30% at range HIT +20% at range
of 3 BLKS or more. of 3 BLKS or more.
Description: Description:
Equip to use. Equip to use.
Increases equipped weapon's Increases equipped weapon's
HIT by 30% at ranges of 3 HIT by 20% at ranges of 3
blocks or greater. blocks or greater.
Effect expires after 30 COST. Effect expires after 30 COST.
Body Armor+ Body Armor
No. 366 COST: 6 No. 075 COST: 5
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:- D:B L:- R:G Interfere: U:- D:B L:- R:G
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Reduces total damage Equip to use.
by 100. Reduces total damage
REA:70% by 80.
REA:50%
Description: Description:
Reduces total damage by 100. Reduces total damage by 80
REA: 70% REA: 50%
A lightweight body armor A lightweight body armor
made of bulletproof fibers. made of bulletproof fibers.
Box A+ Box A
No. 367 COST: 4 No. 076 COST: 5
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
Description: Description:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
"HELIPORT" is written on "HELIPORT" is written on
the side. the side.
Mine Detector+ Mine Detector
No. 368 COST: 4 No. 077 COST: 6
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Shows mines. Locates mines.
Equip to use. Equip to use.
Lasts 99 COST. Lasts 50 COST.
Description: Description:
Equip to use. Equip to use.
Displays the location of Displays the location of
mines. mines.
Effect expires after 99 COST. Effect expires after 50 COST.
Note: Mines can be removed Note: Mines can be removed
by crawling over them. by crawling over them.
Ration+ Ration
No. 369 COST: 4 No. 078 COST: 4
Use: Use Pack: ITGL Use: Use Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
User's LIFE +400. User's LIFE +350.
Description: Description:
User's LIFE+400. User's LIFE +350
A canned military food A canned military food
ration. ration.
Some modern rations feature Some modern rations feature
dessert and are quite tasty, dessert and are quite tasty,
but this is not one of them. but this is not one of them.
"Some grunts used to think
that eating canned food
would replenish
their stamina."
Handy Survival Kit+ Handy Survival Kit
No. 370 COST: 6 No. 079 COST: 6
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Ally's LIFE +150. Ally's LIFE +100.
Description: Description:
Ally's LIFE+150. Ally's LIFE +100.
Stealth+ Stealth
No. 371 COST: 8 No. 080 COST: 6
Use: Equip Pack: SBST Use: Equip Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Unlock: Arena Normal x6
Cap: 2(4) Icon: CAN Cap: 2(4) Icon: CAN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 5000
Card Text: Card Text:
Lasts 20 COST or Lasts 15 COST or
until user is attacked. until user is attacked.
Equip to use. Equip to use.
Description: Description:
Equip to use. Equip to use.
Enemy no longer sees user. Enemy no longer sees user.
Expires after 20 COST Expires after 15 COST
or when attacked. or when attacked.
Uses optical processing to Uses optical processing to
match user's appearance match user's appearance
to his surroundings in to his surroundings in
real time, making him real time, making him
invisible to the enemy. invisible to the enemy.
Box B+ Box B
No. 372 COST: 4 No. 081 COST: 5
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:- D:- L:B R:- Interfere: U:- D:- L:B R:-
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
Description: Description:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
Used to transport Used to transport
perishable goods. perishable goods.
Detonator+ Bomb Switch
No. 373 COST: 4 No. 082 COST: 6
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Detonates all Detonates all
placed bombs. placed bombs.
Description: Description:
Detonates all planted bombs. Detonates all planted bombs.
"Everybody clear the area!"
Handy Medical Kit+ Handy Medical Kit
No. 374 COST: 8 No. 084 COST: 8
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Revives OOA ally Revives OOA ally
with +100 LIFE. with +10 LIFE.
Description: Description:
Revives OUT OF ACTION ally Revives OUT OF ACTION ally
with 100 LIFE. with +10 LIFE.
Survival Kit+ Survival Kit
No. 375 COST: 5 No. 085 COST: 6
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Ally's LIFE +300. Ally's LIFE +200.
Description: Description:
Ally's LIFE+300. Ally's LIFE +200
Medical Kit+ Medical Kit
No. 376 COST: 8 No. 086 COST: 12
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: CAN Cap: 2(4) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Revives OOA ally Revives OOA ally
with maximum LIFE. with maximum LIFE.
Description: Description:
Revives an OUT OF ACTION Revives an OUT OF ACTION
ally with full LIFE. ally with maximum LIFE.
Interesting Book Book
No. 377 COST: 8 No. 087 COST: 8
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Stops movement of Stops movement of
enemies who find it. enemies who find it.
Pretty good reading. A good read.
Description: Description:
Stops movement of Stops movement of
enemies who find it. enemies who find it.
This is a magazine with This is a magazine with
adult content. adult content.
Super Cool Book Cool Book
No. 378 COST: 8 No. 088 COST: 8
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
Stops movement of Stops movement of
enemies who find it. enemies who find it.
VERY good reading. An awesome read.
Description: Description:
Stops movement of Stops movement of
enemies who find it. enemies who find it.
This is a magazine with This is a magazine with
adult content. adult content.
Phase Down+ Phase Down
No. 379 COST: 4 No. 089 COST: 8
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
NO LINK BATTLE
Cap: 2(4) Icon: CAN Cap: 2(4) Icon: CAN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
Lowers alert phase Lowers alert phase
by 2 levels. by 1 levels.
Description: Description:
Lowers the alert phase by 2 Lowers the alert phase by 1
levels. level.
Cannot be used when the user Cannot be used when the user
is within sight of the enemy. is within sight of the enemy.
*Cannot be used in
LINK BATTLE mode
Timer+ Timer
No. 380 COST: 0 No. 090 COST: 0
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Detonates attached Detonates attached
bomb after 1 COST. bomb after 10 COST.
Can't apply to move. Can't apply to move.
Description: Description:
When attached to a bomb, When attached to a bomb,
causes the bomb to detonate causes the bomb to detonate
after after
1 COST. 10 COST.
Cannot be applied to Cannot be applied to
movement. movement.
Thermal Goggles+ Thermal Goggles
No. 381 COST: 4 No. 091 COST: 6
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
In Search Mode, In Search Mode,
show enemies within show enemies within
3 BLKS. 3 BLKS.
Expires in 40 COST. Lasts 20 COST.
Description: Description:
Equip to use. Equip to use.
In search mode, displays In search mode, displays
enemies within 3 blocks. enemies
Can also detect infrared within 3 blocks.
sensor. Can also detect infrared
Expires after 40 COST. sensors.
User incurs +2 COST per Expires after 20 COST.
turn. User incurs +2 COST per
Converts infrared radiation turn.
emanation from target into Converts infrared radiation
visible light. emanation from target into
visible light.
Box C+ Box C
No. 382 COST: 4 No. 092 COST: 5
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:- D:- L:B R:B Interfere: U:- D:- L:B R:B
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
Description: Description:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
"A cardboard box, similar "A cardboard box, similar
to those found in moving to those
vans everywhere. found in moving vans
The label says it's bound everywhere.
for Zanzibar Land. The label says it's bound
What it's used for for Zanzibar Land.
remains a mystery." What it's used for
remains a mystery."
Ceramic Armor+ Ceramic Armor
No. 383 COST: 7 No. 093 COST: 6
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Total damage reduced Total damage reduced
by 150. by 120.
REA:80% REA:60%
Equip to use.
Description: Description:
Reduces total damage by 150 Reduces total damage by 120
REA: 80% REA: 60%
This is body armor Equip to use.
reinforced with ceramic This is body armor
plates. reinforced
with ceramic plates.
Bomb Blast Suit+ Bomb Blast Suit
No. 384 COST: 8 No. 094 COST: 7
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
Total damage reduced Total damage reduced
by 200. by 150.
REA:60% REA:70%. Equip
Anti-BURN. to use. Anti-BURN.
Description: Description:
Reduces total damage by 200 Reduces total damage by 150
REA:60% REA: 70%
Protects wearer against Protects wearer against
BURN. Equip to use. BURN.
Usually worn when defusing Equip to use.
bombs. Usually worn when defusing
Covered entirely in ceramic bombs.
plating. Covered entirely in ceramic
plating.
C Ration B1 Unit+ C Ration B1 Unit
No. 385 COST: 5 No. 095 COST: 4
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
User's LIFE +250 User's LIFE +200
Description: Description:
User's LIFE+250. User's LIFE +200.
"Restores LIFE when used "Restores LIFE when used
with a shot key. with
Contains milk, pork, a shot key. Contains milk,
ham eggs, tuna fish, and pork,
crackers." ham eggs, tuna fish, and
*Text from METAL GEAR 2: crackers."
SOLID SNAKE. *Text from METAL GEAR 2:
There is no shot key in SOLID SNAKE.
this game. There is no shot key in
this game.
C Ration B2 Unit+ C Ration B2 Unit
No. 386 COST: 5 No. 096 COST: 4
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
User's LIFE +270 User's LIFE +220
Description: Description:
User's LIFE+270. User's LIFE +220.
"Restores LIFE when used "Restores LIFE when used
with a shot key. with a shot key.
Contains beans & Contains beans &
meatballs in tomato sauce, meatballs in tomato sauce,
beans franks, and boild beans franks,
beef potatoes." and boild beef potatoes."
*Text from METAL GEAR 2: *Text from METAL GEAR 2:
SOLID SNAKE. SOLID SNAKE.
There is no shot key in There is no shot key in
this game. this game.
C Ration B3 Unit+ C Ration B3 Unit
No. 387 COST: 5 No. 097 COST: 4
Use: Use Pack: ULMT Use: Use Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
User's LIFE +300 User's LIFE +250
Description: Description:
User's LIFE+300. User's LIFE +250.
"Restores LIFE when used "Restores LIFE when used
with a shot key. with a shot key.
Contains sliced ham, Contains sliced ham,
chicken and turkey, chicken and turkey,
spaghetti, cheese, spaghetti,
and coffee." cheese, and coffee."
*Text from METAL GEAR 2: *Text from METAL GEAR 2:
SOLID SNAKE. SOLID SNAKE.
There is no shot key in There is no shot key in
this game. this game.
Builder Bed+ Builder Bed
No. 388 COST: 12 No. 098 COST: 12
Use: Equip Pack: ULMT Use: Equip Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 2(4) Icon: CAN Cap: 2(4) Icon: CAN
Singles Price: N/A Singles Price: 20000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
Auto-recover with Auto-recover with
50 LIFE from OOA. 10 LIFE from OOA.
Description: Description:
When equipped, automatically When equipped, automatically
restores 50 LIFE when user restores 10 LIFE when user
is OUT OF ACTION. is OUT OF ACTION.
[Builder Bed] [Builder Bed]
One of the main products of One of the main products of
J. E. Corporation, an evil J. E. Corporation, an evil
organization that sells organization that sells
inferior goods to line its inferior goods to line its
own pockets under the cover own pockets under the cover
of peace. of peace.
If you purchase one today, The product's tag
it comes with the line is,
"Huggy Teddy Pillow." "Builder Bed - makes you
feel like a new person
Get that action-star
body you always
wanted--while
you sleep!"
In reality, it's nothing
more than legs and a
fram, and the user
must support his own body
with his head and heels.
Gijin-san+ Gijin-san
No. 389 COST: 10 No. 099 COST: 12
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
NO LINK BATTLE
Cap: 4(4) Icon: CHAR Cap: 4(4) Icon: CHAR
Singles Price: N/A Singles Price: 10000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
All allies in MISSION All allies in MISSION
get ATK +30 get ATK +20
PTS 1/2. PTS 1/2.
Snake only. Snake only.
Description: Description:
Increases all allies' ATK Increases all allies' ATK
by 30 for by 20
duration of the mission. for the duration of the
Points are halved on the mission.
MISSION COMPLETE screen. Points are halved on the
Cannot be used with MISSION COMPLETE
"Big Boss." screen.
Does not affect explosives Cannot be used with
and universal attacks. "Big Boss"
Snake only. Does not affect explosives
*Cannot be used in and universal attacks.
LINK BATTLE mode. Snake only.
[Gijin-san] [Gijin-san]
A simple, affordable A simple, affordable
household android secretly household android
developed by the evil J. E. secretly developed
Corporation; by the evil J. E.
which aims to fill its Corporation;
coffers by making which aims to fill its
a profit on shoddy products. coffers by making
Behind that facade, a profit on shoddy products.
however, it is Just think--you can own
a fearsome weapon designed your very own android for
to achieve the nefarious no money down,
ambitions of and only 36 easy payments
the J.E. Corporation. of $9.75 each month.
That's about the price
of two cups of coffee
Dark Loans+ Dark Loans
No. 390 COST: 12 No. 100 COST: 12
Use: Equip Pack: ULMT Use: Equip Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
Cap: 2(4) Icon: CAN Cap: 2(4) Icon: CAN
Singles Price: N/A Singles Price: 500000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
All damage -> 0. All damage -> 0.
After 3 turns, user's After 2 turns, user's
LIFE becomes 1. LIFE becomes 1.
Equip to use. Equip to use.
Description: Description:
Sets all damage inflicted Sets all damage inflicted
on the user to 0. on the user to 0.
After 3 turns, After 2 turns,
sets user's LIFE to 1. sets user's LIFE to 1.
Equip to use. Equip to use.
[Dark Loans] [Dark Loans]
A private, for-profit group A private, for-profit group
that lends out SOL. that lends out SOL.
However, their exorbitant The company advertises that
interests rates leave it puts
many of their customers the customer first--there's
in tears. no need to consult a
Those who are unable to pay lender to get a loan,
back the loan are whisked and they provide
away to parts unknown, only "peace of mind"
to return exhausted. notification and automatic
And no one ever talks about withdrawal services
what happened to them. as the loan payback
Their mascot is named date draws near.
"Doomy."
Solar Bank+ Solar Bank
No. 391 COST: 14 No. 101 COST: 14
Use: Equip Pack: ULMT Use: Equip Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
Cap: 2(4) Icon: CAN Cap: 2(4) Icon: CAN
Singles Price: N/A Singles Price: 500000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
All damage -> 10. All damage -> 20.
After 3 turns, user's After 2 turns, user's
LIFE is fully restored. LIFE is fully restored.
Equip to use. Equip to use.
Description: Description:
Sets all damage inflicted Sets all damage inflicted
on the on the user to 20.
user to 10. Restores user's LIFE to
Restores user's LIFE to maximum
maximum after 2 turns.
after 3 turns. Equip to use.
restores user's LIFE to [Solar Bank]
maximum. Equip to use. A bank for SOL.
[Solar Bank] Their unit of currency is
A bank for SOL. the SOL.
The interest they pay on They have a full personal
deposits is miniscule. guarantee,
Not many people know and no credit cards, etc.
it, but the Dark Loans are required.
company is a big source
of funds for the Solar
Bank.
Their mascot is named
"Luxana."
Box D+ Box D
No. 392 COST: 4 No. 102 COST: 5
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:- D:B L:B R:B Interfere: U:- D:B L:B R:B
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
Description: Description:
Equip to use. Equip to use.
Made of cardboard. Made of cardboard.
The letters on the side The letters on the side
have faded have faded
to illegibility. to illegibility.
Bandage+ Bandage
No. 393 COST: 8 No. 103 COST: 10
Use: Move/Link Pack: MGS3 Use: Use Pack: MGS3
Ammo: Link Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
Triggers automatically. User's LIFE: +400.
LIFE +50.
Links to attack on
card holder.
Description: Description:
Triggered automatically. User's LIFE+400.
User's LIFE+50.
Links when attacked.
Front Evade+ Front Evade
No. 394 COST: 7 No. 105 COST: 5
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:G D:G L:G R:G Interfere: U:G D:G L:G R:G
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
User evades frontal User evades frontal
attacks. 100% attacks. REA:75%
Equip to use. Equip to use.
Description: Description:
Equip to use. Equip to use.
EVADE attacks from the EVADE attacks from the
front. front.
REA: 100% REA: 75%
Endure+ Endure
No. 395 COST: 8 No. 106 COST: 5
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Damage from 1 attack Damage from 1 attack
reduced by 20. reduced by 10.
Equip to use. Equip to use.
REA:80% REA:50%
Description: Description:
Equip to use. Equip to use.
Reduces damage to user from Reduces damage to user from
single attacks by 20. single attacks by 10.
REA: 80% REA: 50%
Hang+ Hang
No. 396 COST: 4 No. 107 COST: 4
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Enables hanging. Enables hanging.
Equip to use. Equip to use.
Lasts 60 COST. Lasts 30 COST.
Description: Description:
Equip to use. Equip to use.
Enables HANGING. Enables HANGING.
Expires after 60 COST. Expires after 30 COST.
Handy 1st Aid Kit+ Handy 1st Aid Kit
No. 397 COST: 4 No. 108 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Adjacent ally's LIFE Adjacent ally's LIFE
increased by 300. increased by 200.
Description: Description:
Increases adjacent ally's Increases adjacent ally's
LIFE by 300. LIFE
by 200.
Cost -5 Cost -4
No. 398 COST: 0 No. 109 COST: 0
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
User's current COST User's current COST
reduced by 5. reduced by 4.
Can't apply to move. Can't apply to move.
Description: Description:
Reduces user's current COST Reduces user's current
by 5. COST by 4.
Cannot be applied to Cannot be applied to
movement. movement.
Ally Cost -5 Ally Cost -4
No. 399 COST: 4 No. 110 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Ally's current COST Ally's current COST
reduced by 5. reduced by 4.
Description: Description:
reduces ally's current COST Reduces ally's current COST
by 5. by 4.
Rear Evade+ Rear Evade
No. 400 COST: 7 No. 111 COST: 5
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:G D:G L:- R:- Interfere: U:G D:G L:- R:-
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
User evades rear User evades rear
attacks. REA:100% attacks. REA:75%
Equip to use. Equip to use.
Description: Description:
Equip to use. Equip to use.
EVADE attacks from the rear. EVADE attacks from the rear.
REA: 100% REA: 75%
Sacrifice+ Sacrifice
No. 401 COST: 4 No. 112 COST: 5
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 100
Card Text: Card Text:
User's LIFE: -100. User's LIFE: -100.
Ally's LIFE: +400. Ally's LIFE: +300.
Description: Description:
User's LIFE-100. User's LIFE-100.
Ally's LIFE+400. Ally's LIFE+300.
Cannot be used if user's Cannot be used if user's
LIFE is less than 100. LIFE is less than
100.
Transfuse Blood+ Transfuse Blood
No. 402 COST: 4 No. 113 COST: 4
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 100
Card Text: Card Text:
User's LIFE: +400. User's LIFE: +300.
Ally's LIFE: -100. Ally's LIFE: -100.
Description: Description:
User's LIFE+400. User's LIFE+300.
Ally's LIFE-100. Ally's LIFE-100.
Cannot be used if ally's Cannot be used if ally's
LIFE is less than 100. LIFE is less than
100
1st Aid Kit+ 1st Aid Kit
No. 403 COST: 4 No. 114 COST: 4
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Adjacent ally's LIFE Adjacent ally's LIFE
increased by 500. increased by 400.
Description: Description:
Adjacent ally's LIFE+500. Adjacent ally's LIFE+400.
Cost -8 Cost -6
No. 404 COST: 0 No. 115 COST: 0
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
NO LINK BATTLE NO LINK BATTLE
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
User's current COST User's current COST
reduced by 8. reduced by 6.
Can't apply to move. Can't apply to move.
Description: Description:
User's current COST-8. User's current COST-6.
Cannot be applied to Cannot be applied to
movement. movement.
*Cannot be used in *Cannot be used in
LINK BATTLE mode. LINK BATTLE mode
Ally Cost -8 Ally Cost -6
No. 405 COST: 8 No. 116 COST: 8
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Ally's current COST Ally's current COST
reduced by 8. reduced by 6.
Description: Description:
Ally's current COST-8. Ally's current COST-6.
Silenced+ Silenced
No. 406 COST: 4 No. 117 COST: 8
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Silenced while Silenced while
equipped. equipped.
Lasts 30 COST. Lasts 30 COST.
Description: Description:
Equip to use. Equip to use.
Eliminates all noise. Eliminates all noise.
Expires after 30 COST. Expires after 30 COST.
Hand Grip+ Hand Grip
No. 407 COST: 4 No. 118 COST: 7
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Increases Increases
remaining remaining
hang COST. hang COST.
Description: Description:
Increases the remaining COST Increases the remaining COST
for HANGING. for HANGING.
Reaction Block+ Reaction Block
No. 408 COST: 4 No. 119 COST: 8
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Password: Konami
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 100
Card Text: Card Text:
Blocks reaction Stops reaction while
while equipped. equipped.
Lasts 20 COST. Lasts 20 COST.
Description: Description:
Equip to use. Equip to use.
Blocks REA. Blocks REA.
Expires after 20 COST. Expires after 20 COST.
Evade+ Evade
No. 409 COST: 8 No. 120 COST: 7
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
User evades attacks User evades attacks
from all sides; from all sides.
REA:100% REA:75%
Equip to use. Equip to use.
Description: Description:
Equip to use. Equip to use.
EVADE attacks from all EVADE attacks from all
sides. sides.
REA: 100% REA: 75%
Cost -12 Cost -10
No. 410 COST: 0 No. 121 COST: 0
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
NO LINK BATTLE NO LINK BATTLE
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 3000
Card Text: Card Text:
User's current COST User's current COST
reduced by 12. reduced by 10.
Can't apply to move. Can't apply to move.
Description: Description:
Reduces user's current Reduces user's current
COST by 12. COST by 10.
Cannot be applied to Cannot be applied to
movement. movement.
*Cannot be used in *Cannot be used in
LINK BATTLE mode. LINK BATTLE mode.
Ally Cost -12 Ally Cost -10
No. 411 COST: 12 No. 122 COST: 12
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Ally's current COST Ally's current COST
reduced by 12. reduced by 10.
Description: Description:
Ally's current COST-12. Ally's current COST -10.
Genome Soldier+ Genome Soldier
No. 412 COST: 4 No. 123 COST: 4
Use: Move Pack: MGS1 Use: Move Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Movement Card Movement Card
Can move 6 BLKS. Can move 5 BLKS.
Description: Description:
Movement Card. Movement Card.
Can move 6 blocks. Can move 5 blocks.
[Genome Soldier] [Genome Solider]
The next generation of The next generation of
FOXHOUND FOXHOUND soldiers.
soldiers. After the death They've undergone gene
of Big Boss, the Army therapy and VR training,
bought the independent but have little or no
nation of OUTER HEAVEN, actual combat
and his mercenaries were experience.
reorganized into these They come in 4 types:
next-generation special lightly armed,
forces. heavily armed, arctic, and
"Yeah, and they say he's gas mask.
using stealth too." "Yeah, and they say he's
using stealth too."
Roy Campbell+ Roy Campbell
No. 413 COST: 10 No. 125 COST: 10
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 3000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Confession" "Air Strike"
ATK:200 to 7 x 7 area. ATK:200 to 5 x 5 area
Happens after Takes effect 10 COST
15 COST. BURN. after use. BURN.
Description: Description:
"Confession" "Air Strike"
ATK: 200 to a 7X7 area. ATK: 200 to a 5X5 area.
Happens on 15 COST after Activates on 10 COST after
using. BURNS. use.
After the effect ends, the BURNS.
card is removed from After the effect ends, the
the deck card is removed from
(restored at INTERMISSION). the deck
[Roy Cambell] (restored at INTERMISSION).
The Tactical [Attack Area]
Commander-in-Chief 11111
of FOXHOUND. Also the 11111
tactical commander of 11X11
"OPERATION 11111
INTRUDE FO14." 11111
It was he who called SOLID [Roy Campbell]
SNAKE back to active The former commander of
duty as the "Intruder." FOXHOUND. He provided
A former member of the U.S. support to Solid Snake
5th Marine Division and a from an Ohio-class
Green Beret, nuclear submarine during the
he assumed vice command of Shadow Moses incident.
FOXHOUND upon his entry into Meryl Silverburgh is his
that unit. niece.
He is capable of formulating "I won't make any
in-depth and prudent excuses..."
tactical plans.
In the latter half of the
1990s, he was awarded
numerous medals of honor.
"Snake...As usual, you're
right on time."
Otacon+ Otacon
No. 414 COST: 7 No. 126 COST: 7
Use: Move/Link Pack: MGS1 Use: Equip Pack: MGS1
Ammo: Link Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 3000
Card Text: Card Text:
"Use Your Brain" "Scientist"
Triggers automatically. Adds Anti-armor.
Adds Anti-armor. ATK +10 HIT +10%
ATK +10 HIT +10% Attaches to weapon.
Description: Description:
"Use Your Brain" "Scientist"
Triggered automatically. Attaches to weapon
Adds Anti-armor. (EQUIP type weapons only)
ATK+10. Adds Anti-armor
HIT+10%. ATK +10
Links to shots that travel HIT +10%
2 blocks or more, Effect expires after
as well as area attacks. equipped weapon
[Hal Emmerich] is used 2 times.
the chief developer of [Hal Emmerich]
ArmsTech Corp.'s Metal The chief developer of
Gear project. ArmsTech Corp.'s Metal
After the Shadow Moses Gear project.
Incident, He's also known as "Otacon,"
he joined the anti-Metal since he regularly attends
Gear organization Japanese animation
"Philanthropy." events--"Otaku
"Sorry, but you're going to Conventions."
have to deal with it. "Alone? Are you an Otaku
You're not in the military too?"
anymore."
Sniper Wolf+ Sniper Wolf
No. 415 COST: 6 No. 127 COST: 6
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Marking" "Sniper"
HIT +60% HIT +40%
Attaches to weapon. Attaches to weapon.
Description: Description:
"Marking" "Sniper"
Attaches to weapon Attaches to weapon
(EQUIP type weapons only). (EQUIP type weapons only)
HIT+60%. HIT +40%
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 1 time. is used 1 time.
[Sniper Wolf] [Sniper Wolf]
A member of the newly A member of the newly
reformed FOXHOUND, reformed FOXHOUND,
and a natural-born and a natural-born
sniper. She learned her sniper.
marksmanship from She has developed her
the world's greatest sniper, natural female patience
a Nepalese Ghurka. to its fullest extent,
"Until I kill you, you're and can maintain a sniping
all I'll think about." position for a week
without eating
or drinking.
"Until I kill you, you're
all I'll think
about."
Vulcan Raven+ Vulcan Raven
No. 416 COST: 4 No. 128 COST: 7
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Shaman" "Wild Shot"
Single->Area attack Single->Area attack
(3 x 3). Can't combine (3 x 3). Can't combine
with single attack. with single attack.
Description: Description:
"Shaman" "Wild Shot"
Attaches to weapon Attaches to weapon
(EQUIP type weapons only). (EQUIP type weapons only)
Turns single attacks into Turns single attacks into
area attacks (3X3). area
Effect expires after attacks (3X3).
equipped weapon Effect expires after
is used 2 times. equipped weapon
Cannot be used with is used 1 time.
the "Attack 1 Enemy" card. Cannot be used with
[Attack Area] the "Attack 1 Enemy" card.
00000 [Attack Area]
01110 00000
01110 01110
01110 01110
00X00 01110
[Vulcan Raven] 00X00
A member of the newly [Vulcan Raven]
reformed FOXHOUND. A member of the newly
He participated in OUTER reformed FOXHOUND.
HEAVEN as a mercenary A giant of a man who
soldier. carries a fighter jet's
"The ravens say you are a vulcan cannon on his
true warrior." back.
Of mixed Alaskan Native
American and Inuit ancestry,
he was raised as a
shaman.
"The ravens say you are a
true warrior."
Metal Gear REX+ Metal Gear REX
No. 417 COST: 30 No. 129 COST: 30
Use: Use Pack: ITGL Use: Use Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
Unlock: Beat Story Normal
SOLIDEYE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 50000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
"Roar" "Trample"
ATK:350 to 5 x 5 area. ATK:300
Destroys 2 rand. cards. Destroys 2 cards.
Can't apply to move. Can't apply to move.
Description: Description:
"Roar" "Trample"
ATK:350 to a 5X5 area in ATK: 300 to area.
front. Two cards are randomly
Two cards are randomly discarded from user's
discarded hand.
from user's hand. *If user has less than two
*If user has less than two cards,
cards, this card can't this card can't be used.
be used. Cannot be applied to
Cannot be applied to movement.
movement. 10101
11111 10101
11111 11111
11111 11111
11111 11111
11111 00X00
00X00 [Metal Gear REX]
[Metal Gear REX] A nuclear-capable bipedal
A nuclear-capable bipedal walking tank.
walking tank. Equipped with an
Its main purpose is electromagnetic rail gun
to enable the launch nuclear warhead launch
of a global nuclear strike module on its right arm.
from anywhere in the world Can launch stealth nuclear
in response to a variety warhead undetectable by
of conditions. radar from any point on
the globe.
Shadow Moses Island was the
site of its nuclear
warhead launch tests.
Psycho Mantis+ Psycho Mantis
No. 418 COST: 10 No. 131 COST: 10
Use: Use Pack: ITGL Use: Use Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
NO LINK BATTLE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
"Telepathy" "Hypnotize"
Confuses chosen Confuses chosen
target within area. target within area.
Lasts 3 turns. Lasts 2 turns.
Description: Description:
"Telepathy" "Hypnosis"
Confuses target of choice Confuses target of choice
in a 3X7 area in front in a 3X6 area in front
of the user. of the user.
Lasts for 3 turns. Lasts for 2 turns.
*Cannot be used in [Psycho Mantis]
LINK BATTLE mode. A member of FOXHOUND,
[Psycho Mantis] formerly with the KGB's ESP
After the collapse of the intelligence unit.
Soviet Union, he went Has mind-reading and
to America, where he psychokinetic powers.
supervised several "Now let me ready your mind.
cases as a psychic No...perhaps I should say
profiler for the FBI. your past."
However, as a result of his
assimilation of the mind of
a serial killer, he
committed several grisly
murders.
After wandering about from
place to place, he was
eventually scouted by
FOXHOUND.
"So you like dating
simulation games?"
Mei Ling+ Mei Ling
No. 419 COST: 4 No. 132 COST: 8
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Black Market" "Soliton Radar"
Doubles interference Doubles interference
effects. effects.
Lasts 40 COST. Lasts 20 COST.
Description: Description:
"Black Market" "Soliton Radar"
Doubles allies' INTERFERENCE Doubles allies' INTERFERENCE
effects. effects.
Lasts for 40 COST. Lasts for 20 COST.
[Mei Ling] [Mei Ling]
She was the operator in Provided technical backup
charge of handling the to Solid Snake during
communication data the Shadow Moses
during the Shadow Moses incident while still a
Incident. student at MIT.
She is an American-born The Soliton Radar, the
Chinese. internal communication
Her original ambition was system that Snake
to be a pilot, but she was uses, is her braindchild.
scouted into the Well-versed in Chinese proverb.s
Army as a specialist in "There's a Chinese proverb,
legacy systems and data 'The mind cannot be in two
processing. places at once.'
After the Shadow Moses Make sure that you're not
Incident she, along with thinking of something else
Otacon and Solid Snake, during the mission, OK?"
formed the anti-
Metal Gear organization
"Philanthropy."
"There's a Chinese proverb,
'The mind cannot be in two
places at once.'
make sure that you're not
thinking of something else
during the mission, OK?"
Genola+ Genola
No. 420 COST: 13 No. 133 COST: 15
Use: Use Pack: ITGL Use: Use Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
NO LINK BATTLE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 20000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
"Seismic Event" "Howl"
All living characters All living characters
except user FAINT. except user FAINT.
Description: Description:
"Seismic Event" "Howl"
Renders all enemies (living renders all enemies (living
creatures) in range creatures) in range
unconscious. unconscious.
*Cannot be used in [Genola]
LINK BATTLE mode. A mysterious genetic
[Genola] monstrosity.
A mysterious genetic
monstrosity.
Solid Snake (MGS1)+ Solid Snake (MGS1)
No. 421 COST: 7 No. 134 COST: 6
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 10000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
"Dave" "Revivify"
User's LIFE: +800. User's LIFE: +600.
Description: Description:
"Dave" "Revivity"
User's LIFE+800. User's LIFE +600.
[Solid Snake] [Solid Snake]
A former member of the A former member of the
high-tech unconventional high-tech unconventional
warfare unit FOXHOUND. warfare unit FOXHOUND.
After the trouble in Has an I.Q. of 180.
Zanzibar Land, Fluent in 6 languages.
he returns to the shores of An expert in parachute
Twin Lakes in the Alaskan jumping, scuba diving,
mountains to live a life and free climbing.
of isolation. Has completed countless
He was living a dangerous missions,
self-sufficient life, earning him the title
but was plagued by "Legendary Hero."
post-traumatic stress In the Shadow Moses
disorder from his two incident, he was pressed
missions. by his former
"What's a Russian gunship commander, Roy Campbell,
doing here?" into going into battle
one last time.
"What's a Russian gunship
doing here?"
Naomi Hunter+ Naomi Hunter
No. 422 COST: 4 No. 135 COST: 7
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Nanomachines" "Cure"
LIFE: +10 every LIFE: +10 every
5 COST (max. 200). 5 COST (max. 200).
Description: Description:
"Nanomachines" "Cure"
After use, heals 10 LIFE After use, heals 10 LIFE
every 5 COST, every 5 COST,
up to a maximum of 200. up to a maximum of 200.
[Naomi Hunter] [Naomi Hunter]
During the Shadow Moses A member of FOXHOUND's
Incident, she was part of medical staff, on loan
the medical staff from ATGC.
supporting Snake via the Oversees the gene therapy
injection of and enhancement of
nanomachines, etc. FOXHOUND soldiers.
Nanomachines are virus-sized "Well, if you make it back
microscopic machines, in one piece, maybe
various types of which I'll let you do a strip
are injected into the body. search on me."
Their functions include
acting as communication
devices, radar, and
protection against NBC
weapons.
"Well, if you make it back
in one piece, maybe
I'll let you do a strip
search on me."
Meryl Silverburgh+ Meryl Silverburgh
No. 423 COST: 0 No. 136 COST: 0
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Aegis" "Recuperate"
User's COST 1/2 User's COST 1/2.
Can't apply to move. Can't apply to move.
Description: Description:
"Aegis" "Recuperate"
User's COST 1/2. User's COST 1/2.
Cannot be applied to Cannot be applied to
movement. movement.
[Meryl Silverburgh] [Meryl Silverburgh]
Roy Campbell's niece. She Roy Campbell's niece.
was raised as a soldier Campbell too care of
from an early age, her after her father died
but she has no tactical in combat in the Gulf War.
experience. On the day of the Shadow
She has received a small Moses incident, she was
amount of gene therapy deployed to FOXHOUND
so that she is not as an emergency
attracted to the opposite replacement and ended up
sex. getting caught in the
"Just what I'd expect from fray.
the legendary Siolid Snake. "Just what I'd expect from
You trying to sweep me the legendary Solid Snake.
off my feet?" You trying
to sweep me off my feet?"
Gurlukovich Sld.+ Gurlukovich Sld.
No. 424 COST: 4 No. 137 COST: 5
Use: Move Pack: MGS2 Use: Move Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Movement Card Movement Card
Can move 5 BLKS. Can move 5 BLKS.
Description: Description:
Movement Card. Movement Card.
Can move 5 blocks. Can move 5 blocks.
[Gurlukovich Soldier] [Gurlukovich Solider]
A band of Russian A band of Russian
mercenaries led by mercenaries led by
Sergei Gurlukovich. Sergei Gurlukovich.
they are made up of former Armed with AKS74u's and
Spetsnaz members. night vision goggles,
"We need cover!" they raided a Marine
vessel on the Hudson River.
"No sign of the AWOL man.
Nothing out of the ordinary
found.
I need someone to fill this
position."
Emma Emmerich+ Emma Emmerich
No. 425 COST: 4 No. 139 COST: 7
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"G. W." "Weak Knees"
Total evasion next Total evasion next
turn. All EQUIPMENT turn. All EQUIPMENT
destroyed. destroyed.
Description: Description:
"G. W." "Weak Knees"
Equip to use. Equip to use.
EVADE all attacks. EVADE all attacks.
All equipment is destroyed All equipment is destroyed
when this is used. when this is used.
Effect lasts until next turn. Effect lasts until next turn.
[Emma Emmerich] [Emma Emmerich]
She is the developer of the Stepsister of Otacon
optical neuro A.I. named (Hal Emmerich).
"G.W.," the only of its Nicknamed E. E.
kind in the world. A specialist in computers,
The Patriots have completed she designed the system
Arsenal Gear, and have architecture of the
their trump card "G.W. Big Shell.
in place, thereby Afraid of water due to a
ushering in their new world traumatic childhood
order. experience.
"I can't...I can't swim..." "No, it's not like that. I
like glasses.
And...there's this guy I
liked who used to wear
them..."
Fortune+ Fortune
No. 426 COST: 8 No. 140 COST: 10
Use: Equip Pack: SBST Use: Equip Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
Interfere: U:G D:- L:B R:B Interfere: U:G D:- L:B R:B
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 50000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
"Miracle" "E. M. Device"
Evade 20 bullets. Evade 10 bullets.
Equip to use. Equip to use.
Description: Description:
"Miracle" "E. M. Device"
Equip to use. Equip to use.
Expires after evading Expires after evading
20 shots. 10 shots.
[Fortune] [Fortune]
A former member of Dead A former member of Dead
Cell, the Navy SEALs' Cell, the Navy SEALs'
counterterrorism counterterrorism
training unit. Now part of training unit. Now part of
the terrorist group Sons the terrorist group
of Liberty. Sons of Liberty.
Her real name is Helena She longs for death, but
Dolph Jackson. bullets and grenades
"All our misfortune was -- can't even touch her.
just a part of their Her name derives from her
project!" uncanny luck in battle.
"Since no one can kill me,
I may as well
kill everyone I can."
Vamp+ Vamp
No. 427 COST: 7 No. 141 COST: 7
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:B D:B L:B R:B Interfere: U:B D:B L:B R:B
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Surprise Attack" "Bloodsucker"
Adds 1/2 dmg. dealt Adds 1/2 dmg. dealt
to user's LIFE. to user's LIFE.
Equip to use.
Description: Description:
"Surprise Attack" "Bloodsucker"
Adds 1/2 of the damage user Adds 1/2 of the damage user
deals to user's LIFE. deals to user's LIFE.
Does not affect explosives Does not affect explosives
and universal attacks. and universal attacks.
Equip to use. Equip to use.
Effect expires after 3 turns. Effect expires after 1 turn.
[Vamp] [Vamp]
A former member of Dead A former member of Dead
Cell, the Navy SEALs' Cell, the Navy SEALs'
counterterrorism training counterterrorism
unit. Now part of training unit. Now part of
the terrorist group Sons the terrorist group
of Liberty. Sons of Liberty.
He is so tough he almost With his superhuman
seems inhuman. strength and agility,
He calls Fortune "Queen." he can dodge bullets and
"Then, he is all mine." slice through legions of
enemies with his knife.
"Unfortunately, hell had no
vacancies..."
Solid Snake (MGS2)+ Solid Snake (MGS2)
No. 428 COST: 4 No. 142 COST: 7
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:R D:R L:R R:R Interfere: U:R D:R L:R R:R
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Hang" "Hang"
Lasts 90 COST. Lasts 70 COST.
Equip to use. Equip to use.
Description: Description:
"HANG" "HANG"
Equip to use. Equip to use.
Expires after 90 COST. Expires after 70 COST.
[Solid Snake] [Solid Snake]
A member of "Philanthropy." After the Shadow Moses
He, along with Otacon, is incident, Snake joined the
on the wated list as anti-Metal Gear
a terrorist. organization "Philanthropy"
He was confirmed to along with Otacon.
have died while sinking Since then, he has
the tanker in the Hudson participated in a number
River. of extralegal extremist
"Gives me infinite ammo." activities against the many
Metal Gear variations being
developed worldwide,
including data collection
and sabotage
missions.
"We're not tools of the
government or anyone
else. Fighting was the
only thing I was good at,
but...
At least I always fought
for what I believed in..."
Iriqois Pliskin+ Iriqois Pliskin
No. 429 COST: 4 No. 143 COST: 7
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:R D:B L:- R:- Interfere: U:R D:B L:- R:-
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 100
Card Text: Card Text:
"Cigar" "Cigarettes"
Reveals IR sensors. Reveals IR sensors.
-1 LIFE per 1 COST -1 LIFE per 1 COST
Equip to use. Equip to use.
Description: Description:
"Cigar" "Cigarettes"
Equip to use. Equip to use.
Makes infrared sensors Makes infrared sensors
visible. visible.
While equipped, LIFE While equipped, LIFE
decreases decreases
by -1 per COST. by -1 per COST.
Effect expires after 6 turns. Effect expires after 3 turns.
[Iroquois Pliskin] [Iroquois Pliskin]
He was sent in to rescue Identifies himself as a
the U.S. member of the SEAL 10
President, who was being team sent into the Big
held prisoner in the Shell to rescue the
ocean-based plant kidnapped President.
"Big Shell." He has Supports Raiden alongside
identified himself as one Otacon.
of the SEAL10 members. "I don't care who you are,
He holds the rank kid. You don't point that
of lieutenant. thing at me."
"That suit -- are you
FOXHOUND?"
Solidus Snake+ Solidus Snake
No. 430 COST: 7 No. 144 COST: 8
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 6000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
"Showdown" "Dual Blades"
ATK:80 x 3 ATK:70 x 3
Machines unaffected. Machines unaffected.
Description: Description:
"Showdown" "Dual Blades"
Must be adjacent to target Must be adjacent to target
to use. to use.
ATK: 80X3 ATK: 70X3
Ineffective against Ineffective against
machines. machines.
[Attack Area] [Attack Area]
00000 00000
00000 00000
00000 00000
00100 00100
00X00 00X00
[Solidus Snake] [Solidus Snake]
One of the survivors of the The perfect Snake, balanced
"Les Enfants Terribles" in every way, neither
project. solid nor liquid.
he was created from Big Also known as George Sears,
Boss's genetic material. 43rd President of the United
"What a pleasant surprise -- States of America.
brother." Leads the armed
group Sons of Liberty.
"But now,
you should die as
the little Jackie boy
I once knew."
Mass-Produced RAY Metal Gear RAY
No. 431 COST: 20 No. 145 COST: 20
Use: Use Pack: SBST Use: Use Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
Unlock: Beat Story x2
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 50000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
"Missile" "Hydraulic Cutter"
5 random attacks at ATK:250 to 1 x 5 area
ATK:100 Can't apply to move.
Can't apply to move.
Description: Description:
"Missile" "Hydraulic Cutter"
Fires 5 shots against ATK: 250 to a 1X5 area.
random targets. Cannot be applied to
ATK: 100. movement.
Cannot be applied to 00100
movement. 00100
[Mass-produced RAY] 00100
A prototype redesigned by 00100
the Navy based on Metal 00100
Gear RAY. 00X00
Utilizing the artificial [Metal Gear RAY]
intelligence "G.W." as their An amphibious
main control system, anti-Metal Gear
the multiple RAYs possess weapon developed in secret
an advanced joint warfare by the U.S. Marines.
capability that allows Later developed by the Army
them to share for mass production.
communications data with one Equipped with missiles and
another. These RAYs have a vulcan cannons. Its mouth
shorter tailpiece than the is armed with a hydraulic
prototype. cannon.
Jennifer+ Jennifer
No. 432 COST: 4 No. 146 COST: 7
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 100
Card Text: Card Text:
"Humiliation" "Endure"
User's added COST User's added COST
is converted to dmg. converted to dmg.
Description: Description:
"Humiliation" "Endure"
Converts each COST to user Converts each COST to user
added from attacks added from attacks into 10
into 10 damage. damage.
Effect lasts until next Effect lasts until next
turn. turn.
[Jennifer] [Jennifer]
One of the hostages being One of the hostages being
held in auditorium B1 held in auditorium B1 of
of central wing 1 of central wing 1
"Big Shell." of "Big Shell."
No taking pictures from For some reason, the plate
under the desk. attached to the desk
"You're Jennifer..." she's leaning against
reads "35 25 37."
Put her to sleep with the
tranquilizer gun and...
"My name is Jennifer!"
Olga Gurlukovich+ Olga Gurlukovich
No. 433 COST: 4 No. 147 COST: 7
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Mother" "Reload"
User draws 3 cards. User draws 3 cards.
Description: Description:
"Mother" "Reload"
User draws three cards. User draws three cards.
[Olga Gurlukovich] [Olga Gurlukovich]
The daugher of ex-GRU The daughter of ex-GRU
colonel Sergei colonel Sergei
Gurlukovich. She was Gurlukovich, she is also a
raised in the military soldier in his army.
from an early age. She took part in the raid
"I saw a man hiding under a on the tanker on the
cardboard box." Hudson River to steal
Metal Gear RAY.
"Where it isn't due? When
you watched my father
die and did nothing?"
Johnny Sasaki+ Johnny Sasaki
No. 434 COST: 4 No. 148 COST: 7
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Stomach Cramp" "Half-Naked"
Discard all cards Discard all cards
and draw 6 new ones. and draw 6 new ones.
Description: Description:
"Stomach Cramp" "Half-Naked"
Destroys all cards in hand Destroys all cards in hand
and draws 6 new ones. and draws
[Johnny Sasaki] 6 new ones.
A former Genome Soldier. He [Johnny Sasaki]
was holed up in the One of the Genome Soldiers
toilet of auditorium assigned to Shadow Moses
B1 of central wing 1 of Island.
"Big Shell," He had his uniform stolen
and refused to come out. by a female prisoner.
"To come all the way to New Since then, it's been one
York just to get hit with a misfortune after another,
bowel attack... from getting the runs to
what luck..." letting the intruder
escape on his watch.
"Boy oh boy. That woman is
built, all right."
Raiden+ Raiden
No. 435 COST: 4 No. 149 COST: 7
Use: Use Pack: MGS2 Use: Move Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
"Naked" "Rolling"
Move 3 BLKS forward. Move 3 BLKS forward.
Ignore pits along way. Ignore pits along way.
Description: Description:
"Naked" "Rolling"
Move 3 blocks forward. Move 3 blocks forward.
Pass over any gaps in floor Pass over any gaps in floor
in between. in between.
Knocks down all living Knocks down all living
targets in the way. targets in the way.
[Raiden] [Raiden]
He was raised as a soldier A soldier and member of
from an early age in the FOXHOUND, trained in VR
Liberian Civil War. simulations. Under the
he has been called, command of the "Colonel,"
among other things, he infiltrates the Big Shell.
"White Devil" His real name is Jack.
and "Jack the Ripper." "This is Snake. I am now
"Colonel What are you inside Strut A of Shell 1."
keeping from me!"
Gurlugon+ Gurlugon
No. 436 COST: 10 No. 150 COST: 7
Use: Use Pack: SBST Use: Use Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
NO LINK BATTLE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 20000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
"Another Dimension" "Monster Beam"
Add 20 COST to all Add 15 COST to all
living enemies living enemies
in area. in area.
Description: Description:
"Another Dimension" "Monster Beam"
COST+20 COST +15
to living enemies within to living enemies within
range. range.
*Cannot be used in [Gurlugon]
LINK BATTLE mode. A monster from another
[Gurlugon] dimension that
A monster from another appeared without
dimension that appeared warning at the
without warning at the Big Shell. Using the
Big Shell. Koppelthorn engine,
Getting hit by the the VR system is
Gurlugon's Monster Beam somehow able to
renders the victim unable transcend ordinary
to move for a short time. space,
and "peek" into a parallel
universe that matches
the parameters it is
given.
Since this data is
fed to the VR system in
the form of
virtual space,
its observations and
interference allow the
Gurlugon to exist as a
singularity in the virtual
enfironment.
Solid Snake (MG)+ Solid Snake (MG)
No. 437 COST: 4 No. 152 COST: 8
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
"Escape" "Infinity Bandana"
Used weap. return Used weap. returns to
to hand; lasts hand; lasts 20 COST.
30 COST. Equip to use.
Description: Description:
"Escape" "Infinity Bandana"
Equip to use. Equip to use.
Used EQUIP type weapons Used EQUIP type weapons
return to the user's hand. return to the user's
Expires after 30 COST. hand.
[Solid Snake] Expires after 20 COST.
A new recruit in FOXHOUND, [Solid Snake]
sent to infiltrate the A new recruit in FOXHOUND,
fortress nation Outer sent to infiltrate the
Heaven and destroy Metal fortress nation Outer
Gear, a nuclear-armed Heaven and destroy Metal
bipedal walking Gear, a nuclear-armed
tank being developed there. bipedal walking tank
The code name for the Outer being developed there.
Heave mission is The code name for the Outer
"OPERATION INTRUDE N313," Heaven mission is
"This is Solid Snake. "OPERATION INTRUDE N313."
Respond, please..." "This is Solid Snake.
Respond, please..."
Machinegun Kid+ Machinegun Kid
No. 438 COST: 4 No. 154 COST: 6
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Barrage" "Gun Belt"
Can use all bullets Can use all bullets
for assault rifle for assault rifle
and SMG. and SMG.
Description: Description:
"Barrage" "Gun Belt"
Makes all assault rifle and Makes all assault rifle and
submachine gun bullets submachine gun bullets
usable. usable.
Fire Trooper+ Fire Trooper
No. 439 COST: 7 No. 155 COST: 6
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Flamethrower" "Flamethrower"
ATK:150 ATK:120
HIT:85% HIT:85%
Area; BURN. Area; BURN.
Description: Description:
"Flamethrower" "Flamethrower"
Anti-armor; Anti-armor;
USE type USE type
ATK: 150 ATK: 120
HIT: 95% HIT: 85%
Notes: Area attack; BURNS. Notes: Area attack; BURNS.
[Attack Area] [Attack Area]
00000 00000
00100 00100
01110 01110
11111 11111
00X00 00X00
Metal Gear+ Metal Gear
No. 440 COST: 15 No. 156 COST: 20
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 20000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
"Vulcan Cannon" "Vulcan Strafe"
ATK:30 to all targets ATK:30 to all targets
BLEEDING. BLEEDING.
Can't apply to move. Can't apply to move.
Description: Description:
"Vulcan Cannon" "Vulcan Strafe"
ATK: 30 to all targets. ATK: 30 to all targets.
Makes targets BLEED. Makes targets BLEED.
Cannot be applied to Cannot be applied to
movement. movement.
[Metal Gear TX-55] [Metal Gear TX-55]
A doomsday weapon being A doomsday weapon being
developed in secret in the developed in secret in the
fortress nation Outer fortress nation Outer
Heaven. Heaven. Its design is
It was designed by shrouded in mystery.
Dr. Petrovich Madnar.
Running Man+ Running Man
No. 441 COST: 4 No. 157 COST: 4
Use: Move Pack: ULMT Use: Move Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Unlock: Arena Hard x6
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
"Now That's Fast" "Out of Breath"
Movement Card Movement Card
Can move 8 BLKS Can move 7 BLKS
Description: Description:
"Now That's Fast" "Out of Breath"
Movement Card. Movement Card
Can move 8 blocks. Can move 7 blocks.
[Running Man] [Running Man]
The swiftest mercenary in The swiftest mercenary in
the world. the world. He floods the
He floods the room with room with nerve gas
nerve gas and attacks. and attacks.
"...pant...pant...Hat's "...pant...pant...
that? How's that?
Pretty fast, aren't I?" Pretty fast, aren't I?"
Solid Snake (MG2)+ Solid Snake (MG2)
No. 442 COST: 7 No. 158 COST: 7
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 5(X) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
"Execute Mission" "Legendary Hero"
Max. LIFE +200 when Max. LIFE +100 when
equipped. equipped.
Equip to use. Equip to use.
Description: Description:
"Execute Mission" "Legendary Hero"
Equip to use. Equip to use.
Increases uer's maximum Increases user's maximum
LIFE by 200. LIFE by 100.
[Solid Snake] [Solid Snake]
After "OPERATION INTRUDE In the late 90's,
N313," Snake left FOXHOUND Zanzibar Land,
and went to work for the a small country on the edge
CIA. of the Middle East,
However, he soon became was taken over
dissatisfied with the in a military coup.
system and left them as At the same time,
well. His real name and Dr. Kio Marv,
nationality are a Czech biologist and the
closely-guarded national inventor if OILIX,
secrets, and remain a microbe capable
unclear. He is 178cm tall, of refining high-grade
and weighs 75kg. petroleum, was kidnapped
"This is Snake...I've by agents of Zanzibar Land.
reached the Solid Snake was
infiltration point." dispatched
to single-handedly
infiltrate Zanzibar
Land and rescue
the kidnapped
scientist.
The missions's code name is
"OPERATION INTRUDE FO14."
"This is Snake...
I've reached the
infiltration point."
Chris Jenner+ Chris Jenner
No. 443 COST: 4 No. 159 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Solo Mission" "Still Standing"
Converts KDWN to Converts KDWN to
10 damage. 20 damage.
Equip to use.
Description: Description:
"Solo Mission" "Still Standing"
Equip to use. Equip to use.
When equipped, the user will When equipped, the user will
take 10 damage instead take 20 damage instead
of being knocked down. of being knocked down.
Effect expires after 10 turns. Effect expires after 5 turns.
[Chris Jenner] [Chris Jenner]
A member of the Delta Force. A member of Delta Force
She provided information with the rank of sergeant.
support Her unit is sent
from the rear, but was sent to capture the fortress of
into combat at the Galuade Galuade but all except
Fortress. Chris are slain, and
She appears to have a she teams up with Solid
top-secret mission of Snake.
her own. chris appears to have a
"...I simply couldn't say top-secret mission of
anything..." her own.
"Right!"
Marrionette Owl+ Marrionette Owl
No. 444 COST: 4 No. 160 COST: 6
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:- D:- L:R R:R Interfere: U:- D:- L:R R:R
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Night Assault" "Night Eyes"
Visual x 2 in Search Visual x 2 in Search
Mode. Lasts 50 COST Mode. Lasts 30 COST
Equip to use. Equip to use.
Description: Description:
"Night Assault" "Night Eyes"
Equip to use. Equip to use.
Visual rangeX2 in search Visual range X2 in search
mode. mode.
Expires after 50 COST. Expires after 30 COST.
[Marionette Owl] [Marionette Owl]
A member of the mercenary A member of the mercenary
group Black Chamber. group Black Chamber.
He carries two bunraku he is a nocturnal
puppets with him. combat specialist, able to
The red one is named see in the dark like
Osan, while the white one an owl. His unusual
is named Kohal. body chemistry makes
"What nice lines your his eyes shine like a
clavicles have, Snake." cat's in the dark,
so he wears goggles.
"No use hiding in the
shadows...
My eyes are as big as an
owl's and I see you
standing there..."
Viper+ Viper
No. 445 COST: 4 No. 161 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Password: Viper
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Booby Trap" "Vengeance"
Destroys 1 target Destroys 1 target
assault rifle. assault rifle.
Attaches to weapon. Attaches to weapon.
Description: Description:
"Booby Trap" "Vengeance"
Attaches to weapon Attaches to weapon.
(EQUIP type weapons only). (EQUIP type weapons only)
One rifle card in targets hand One rifle card in targets hand
is destroyed upon is destroyed upon
a successful hit. a successful hit.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 6 times. is used 3 times.
[Black Art Viper] [Black Art Viper]
The leader of the mercenary The leader of
group Black Chamber. the mercenary group
It may be because of his Black Chamber.
rivalry with Snake, A mere touch from
but he has taken the Viper's hands causes
name "Viper." enemies to explode,
"We survivors have sworn earning him the
revenge... appellation "Black Art."
and I have chosen this He is plotting his
land." vengeance against
FOXHOUND and Solic Snake,
but his true motives remain
a mystery.
"I made a promise to you,
and now is the time for
you to die."
Pyro Bison+ Pyro Bison
No. 446 COST: 8 No. 162 COST: 7
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Flamethrower" "Flamethrower"
ATK:160 ATK:140
HIT:85% HIT:80%
Area; BURN. Area; BURN.
Description: Description:
"Flamethrower" Flamethrower: Anti-armor;
ATK: 160. USE type
HIT: 85%. ATK: 140
Notes: Area attack; BURNS. HIT: 80%
[Attack Area] Notes: Area attack; BURNS.
01110 [Attack Area]
01110 00000
01110 01110
01110 01110
00X00 01110
[Pyro Bison] 00X00
One of the members of the [Pyro Bison]
Black Chamber mercenary A member of the mercenary
company. group Black Chamger.
He has an unusual obsession With his giant size,
with fire. he can easily handle a
"What do you think? flamethrower.
Beautiful, ain't it?" The fuel it uses is a
special mixture
prepared by Bison himself.
On occasion, he can even
fly.
"Every human being burns
differently, did you know
that?"
Metal Gear Gander+ Metal Gear Gander
No. 447 COST: 20 No. 163 COST: 20
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 20000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
"Missile Pods" "Guided Missile"
5 random attacks at 5 random attacks at
ATK:150. ATK:100.
Can't apply to move. Can't apply to move.
Description: Description:
"Missile Pods" "Guided Missile"
Fires 5 shots against Fires 5 shots against
random targets. random targets
ATK: 150. with ATK: 100.
Cannot be applied to Cannot be applied to
movement. movement.
[Metal Gear GANDER] [Metal Gear GANDER]
Developed by the United Developed by the United
States, States, but seized by
but seized by the Gindra the Gindra Liberation
Liberation Front and Front and transported to
transported to the the fortress of Galuade.
fortress of Galuade. Armed with a railgun, 2
It is stored in repair shop vulcan cannons, and
B100F, but it is possible 6 guided missile pods.
to inflict a tiny amount of It also carries 2 flying
damage to it witha pods that attack
grenade in B99F. independently.
In addition, it is equipped
with a satellite
datalink-based nuclear
missile launch system.
Ideaspy 2.5+ Ideaspy 2.5
No. 448 COST: 4 No. 164 COST: 6
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Discount" "Inexplicable"
All cards cost 1/2 for All cards cost 1/2 for
5 turns. 5 turns.
Description: Description:
"Discount" "Inexplicable"
All of user's cards can be Usage COST of all of user's
used cards is halved for
at 1/2 COST for 5 turns 5 turns
after using this. after use. However, after
However, after 5 turns, 5 turns,
1/2 of the total COST of half of the overall COST of
all cards used is added the cards used is added
to the user's COST. to the user.
[IdeaSpy 2.5] [IdeaSpy 2.5]
The ace of IdeaSpy, a The ace of IdeaSpy, a
top-secret team top-secret team
assembled by the FBI. assembled by the FBI.
He went to IdeaSpy Academy Uses his arsenal of
with "Call Now," but she mail-order Idea gadgets,
now hates him because such as "Warming Shoes"
of a certain incident. and "color contact
"These colored contact lens-type micro-miniature
lenses are actually bombs" to get out of
incredibly small bombs. one tight spot after
They are set to detonate another.
with the slightest He has a long history with
shock." his colleague 714.
Also a bit of a coward.
To the left of the photo
is his "special friend,"
Call Now.
"One day, the people
of this city won't need
us anymore.
They'll be able to walk
on their own feet.
That's what I tell myself."
Gillian Seed+ Gillian Seed
No. 449 COST: 5 No. 165 COST: 8
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
"JUNKER" "Shooting Trainer"
HIT:100% HIT:100%
Shooting COST +5 Shooting COST +10
Attaches to weapon.
Description: Description:
"JUNKER" "Shooting Trainer"
Attaches to weapon Attaches to weapon
(EQUIP type weapons only). (EQUIP type weapons only)
HIT:100% HIT: 100%
Shooting COST+5. Shooting COST +10
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 1 time. is used 1 time.
[Gillian Seed] [Gillian Seed]
Lost his memory three years Lost his memory three years
ago. ago.
His past is shrouded deep in His past is shrouded deep in
mystery. He has been mystery. Separated for the
separated for the past past two years from
two years from his wife, Jamie Seed.
his wife, Jamie Seed. After undergoing special
"Metal Gear, huh? training in the army,
That's a weird name." he is assigned
to Neo Kobe City
as a Runner for JUNKER.
"Metal Gear, huh? That's a
weird name."
Mika Slayton+ Mika Slayton
No. 450 COST: 4 No. 166 COST: 6
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Password: Mika
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Support" "Support"
User discards 2 cards. User discards 2 cards.
Ally draws 3. Ally draws 3.
Description: Description:
"Support" "Support"
User discards 2 cards from User discards 2 cards from
hand. hand.
Ally draws 3 cards. Ally draws 3 cards.
[Mika Slayton] [Mika Slayton]
Receptionist and operator Receptionist and operator
for JUNKER. for JUNKER.
Part Japanese and part After graduation, she
Jewish, she holds a worked in the Kobe Crime
degree in criminal Research Lab prior
psychology and municipal to joining the JUNKER
data management from Agency.
Kobe City University. "Mr. Gillian Seed?
"Gillian Seed? Forgive me." Forgive me."
Metal Gear D(revised) Metal Gear Mk-II
No. 451 COST: 15 No. 167 COST: 4
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Rare Rarity: Rare Foil
SOLIDEYE
Cap: 2(4) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: 20000 Singles Price: N/A
Upgrade Cost: 2500 Upgrade Cost: N/A
Card Text: Card Text:
"Vulcan Cannon" "Data Processing"
ATK:200 to area. Arranges cards in
Can't apply to move. hand by type.
Description: Description:
"Vulcan Cannon" "Data Processing"
Area ATK: 200. Sorts cards in hand by type.
Cannot be applied to From left to right: SUPPORT,
movement. ACTION, ITEM, CHARACTER,
1010101 WEAPON.
0101010 [METAL GEAR MK-II]
1010101 Gillian Seed's personal
0101010 navigator. Navigators
1010101 are designed to facilitate
000X000 JUNKER's investigative
[Metal Gear D (revised)] activities.
Designed by Dr. Petrovich Their primary functions
Madnar. include control analysis,
Its weak point is its Leg. memory, and
communication.
Height: 980mm
Length: 310mm
Width: 530mm
(including monitor)
Weight: 50kg
Monitor: 10 inch
Storage Capacity: 40 liters
Designer: Harry Benson
"My name is Metal Gear
Mk-II,
and I will be your support
for the mission."
Jonathan Ingram+ Jonathan Ingram
No. 452 COST: 0 No. 168 COST: 0
Use: Use Pack: ULMT Use: Use Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
NO LINK BATTLE NO LINK BATTLE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 5000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
"Adapter" "Solution"
User's current COST User's current COST
reduced by 20. reduced by 15.
Can't apply to move. Can't apply to move.
Description: Description:
"Adapter"" "Solution"
User's current COST-20. User's current COST -15.
Cannot be applied to Cannot be applied to
movement. movement.
*Cannot be used in *Cannot be used in
LINK BATTLE mode. LINK BATTLE mode.
[Jonathan Ingram] [Jonathan Ingram]
One of the original cops in Age 30
the Policenauts. (birth record lists as 55).
Now working as a kind of A former Policenaut with
negotiator in OLA. the LAPD.
"Ah, my best friend!" Set adrift in space for 25
years as a result of an
accident with the
experimental EMPS Yuri; as
a result, he is afflicted by
cosmophobia.
"Yeah, the best friend a
guy could have!"
Tony Redwood+ Tony Redwood
No. 453 COST: 15 No. 169 COST: 10
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 2500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Frozener" "Mr. Goddard"
All HITs 100% All HITs 100%
Lasts 2 turns. Lasts 1 turns.
Description: Description:
"Frozener" "Mr. Goddard"
sets HIT rate of all players Sets HIT rate of all
on stage to 100%. players to 100%.
Lasts for 2 turns. Lasts for 1 turn.
[Tony Redwood] [Tony Redwood]
A member of BCP's Advanced A member of BCP's Advanced
Police unit. He is a Police unit. His nickname,
"Frozener," born by "Mr. Goddard,"
incubating a derives from his
cryogenically-frozen unparalleled prowess
fertilized egg. inside an EMPS,
Roughly 30% of the AP and "It might not make sense to
Army are made up the folks back home,
of these "Frozeners." but for me,
"It might not makes sense to the Beyond is home."
the folks back home,
but for me, the Beyond
is home."
Karen Hojo+ Karen Hojo
No. 454 COST: 4 No. 170 COST: 7
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Password: Karen
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Scoop" "Transfuse blood"
Ally discards 2 cards. Ally discards 2 cards.
user draws 3. user draws 3.
Description: Description:
"Scoop" "Transfuse Blood"
Ally discards 2 cards from Ally discards 2 cards from
hand. hand.
User draws 3 cards. User draws 3 cards.
[Karen Hojo] [Karen Hojo]
Jonathan's ex-wife, and the Jonathan's ex-wife, and the
daughter of Lorraine Hojo. daughter of Lorraine Hojo.
A popular newscaster for A popular newscaster for
the BBC. the BBC.
Her mother and father never She suffers from aplastic
stopped fighting with her anemia, and is waiting
about Jonathan, who for a bone marrow
they never liked. donor.
"Your daughter, Karen." "Your daughter, Karen."
Ed Brown+ Ed Brown
No. 455 COST: 8 No. 171 COST: 12
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Forced Retirement" "Gun Shy"
All REA blocked for All reaction blocked
5 turns. for 3 turns.
Description: Description:
"Forced Retirement" "Gun Shy"
Blocks REA of all players Blocks REA of all players
on stage. on stage.
Lasts for 5 turns. Lasts 3 turns.
[Ed Brown] [Ed Brown]
Occupies a corner office at A former policenaut, and a
BCP as head of the dyed-in-the-wool cop. Like
Vice Squad. Jonathan, he was with the
After being in the L.A. LAPD.
Bomb Squad for a year, Now occupies a corner
he was transferred to office at BCP as head
the Narcotics division. of the Vice Squad.
After that, he went on "The Ed you know is 30 years
to BEYOND with younger."
Jonathan.
"The Ed you know is 30 years
younger."
Jehuty+ Jehuty
No. 456 COST: 12 No. 172 COST: 15
Use: Use Pack: ULMT Use: Use Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
NO LINK BATTLE Password: Jehuty
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 100000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
"Vector Cannon" "Burst Shot"
All equipment effects All equip. and effects
reset to default state. reset to default state.
Description: Description:
"Vector Cannon" "Burst Shot"
Returns all equipment and Returns all equipment and
effects to their original effects to their original
settings. settings.
*Cannot be used in [Jehuty]
LINK BATTLE mode. An orbital frame designed
[Jehuty] as part of the Martian
An orbital frame designed as anti-Earth movement's
part of the Martian Arman Project.
anti-Earth movement's It employs metatron, a
Arman Projects. multipurpose ore found on
Jehuty is also furnished the Jovian moon of
with ADA, an independent Callisto, as its main power
combat support unit source.
that customizes and Its right arm is normally
enhances the frame equipped with a blade
according to the Runner's or a shot.
personal traits and combat Jehuty is also furnished
experience. with ADA,
an independent combat
support unit that
customized and
enhances the frame
according to the Runner's
personal traits and combat
experience.
ADA+ ADA
No. 457 COST: 4 No. 173 COST: 8
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Implant" "Combat AI"
All moves COST 1 All moves COST 1
for 5 turns. for 3 turns.
Description: Description:
"Implant" "Combat AI"
All of user's movement COST All of user's movement Cost
set to 1. set to 1.
Lasts for 5 turns. Lasts for 3 turns.
[ADA] [ADA]
An independent combat An independent combat
support unit. support unit
It is a thining machine that provides voice-based
whose abilities are a assistance to Runners.
cut above other battle "It is hopeless, but you
computers. have no other choice."
ADA takes into account such
factors as the Runner's
personality, environmental
conditions, and the number
and type of enemies.
"It is hopeless, but you
have no other choice."
GRU Soldier+ GRU Soldier
No. 458 COST: 6 No. 174 COST: 4
Use: Move Pack: MGS3 Use: Move Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 2(4) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Movement Card Movement Card
Can move 5 BLKS. Can move 4 BLKS.
Description: Description:
Movement Card. Movement Card.
Can move 5 blocks. can move 4 blocks.
[GRU Soldier] [GRU Soldier]
GRU is the intelligence GRU is the intelligence
wing of the Soviet General wing of the
Staff. Soviet General Staff.
Ocelot Unit+ Ocelot Unit
No. 459 COST: 4 No. 175 COST: 4
Use: Move Pack: SBSS Use: Move Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Movement Card Movement Card
Can move 7 BLKS. Can move 6 BLKS.
Description: Description:
Movement Card. Movement Card.
Can move 7 blocks. Can move 6 blocks.
[Ocelot Unit] [Ocelot Unit]
An elite GRU unit headed by An elite GRU unit headed by
Ocelot under the command Ocelot under the command
of Colonel Volgin. of Colonel Volgin.
"Move move, move!" "Move, move, move!"
Major Zero+ Major Zero
No. 460 COST: 4 No. 176 COST: 10
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Fox Command" "Active Sonar"
All enemies appear All enemies appear
on display on display
Equip to use. Equip to use.
Description: Description:
"FOX Command" "Active Sonar"
In search mode, makes all In search mode, makes all
enemies appear on enemies appear on display.
display. Lasts for 1 turn.
Lasts for 3 turns. Equip to use.
Equip to use. [Major Zero]
[Major Zero] The commander of FOX, a
The commander of FOX, a covert unit in CIA's
covert unit in CIA's planning division.
planning division. Assigns himself the call
His real name is David Oh, sign "Major Tom" during
and he is a former the Virtuous Mission.
member of the SAS. He is the one who
He is deeply attached to conceived and founded FOX.
drinking tea, especially "Is that clear? This kind of
his afternoon tea. sneaking around is the FOX
He is the chairman of the unit's specialty."
unofficial CIA
organization
"The UMA Hunt Club."
"No...just, every time I
think of that face,
it makes me furious.
Doesn't it make you?"
V.B. Volgin+ V.B. Volgin
No. 461 COST: 4 No. 177 COST: 4
Use: Use Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Thunderbolt" "Bullet Punch"
Two handgun cards Own handgun card
in target's hand are in target's hand are
destoryed on a hit. destoryed on a hit.
Description: Description:
"Thunderbolt" "Bullet Punch"
Attaches to weapon Attaches to weapon.
(EQUIP type weapons only). (EQUIP type weapons only)
Two handgun cards in targets One handgun card in targets
hand is destroyed upon hand is destroyed upon
a successful hit. a successful hit.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 6 times. is used 3 times.
[Yevgeny Borisovitch Volgin] [Yevgeny Borisovitch Volgin]
He belongs to Brezhnev's A KGB colonel, his code
faction. name in the West is
His body holds a charge of "Thunderbolt."
10 million volts, allowing His body carries a
him to alter the trajectories constant electric charge
of enemy bullets. which causes nearby
He is a sadist, taking firearms to explode.
pleasures in tormenting He can fire a bullet simply
others. by holding it between
"Sokolov isn't worth your his fingers.
love. "Kuwabara... Kuwabara..."
You can entertain me until
the rain stops."
N.S. Sokolov+ N.S. Sokolov
No. 462 COST: 4 No. 178 COST: 4
Use: Use Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Conscience" "Power of Science"
Anti-armor ATK +10 +10 Anti-armor ATK
Attaches to weapon. Attaches to weapon.
Description: Description:
"Conscience" "Power of Science"
Attaches to weapon Attaches to weapon.
(EQUIP type weapons only). (EQUIP type weapons only)
Anti-armor ATK+10. Anti-armor ATK +10.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 4 times. is used 2 times.
[Nikolai Stephanovitch [Nikolai Stepanovitch
Sokolov] Sokolov]
The head of OKB-754. He The world's most preeminent
became fearful of his developer of rocket engines.
own creation, the Shagohod, Humanity's first manned
and fled the Soviet Union, space flight was a success
but was sent back as part largely attributable
of a deal to end the to his A1 Rocker
Cuban Missile Crisis. multi-engine cluster.
"It means he's a man of his "And then the age of fear
word." will truly begin..."
The Boss+ The Boss
No. 463 COST: 9 No. 180 COST: 8
Use: Move/Link Pack: MGS3 Use: Equip Pack: MGS3
Ammo: Link Ammo: CQC
Rarity: Rare Foil Rarity: Rare
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 20000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
"The Joy" "Mother of Special
Trigger automatically. Forces"
ATK +30. Random technique.
Links to CQC. Used with equip. CQC.
Description: Description:
"The Joy" "Mother of Special Forces"
Triggered Automatically. Attack vs. forward adjacent
ATK+30. block.
Links to CQC attacks. Executes a random technique.
[The Boss] Used in combination with an
Known as the "mother of equipped CQC card.
Special Forces". Must be adjacent to target
Leads the Cobra Unit. to use.
She along with Major Zero, [The Boss]
are responsible Snake's mentor, known as the
for starting the SAS. "mother of Special Forces."
She was Naked Snake's She is the leader of the
mentor. Cobra Unit, a group
"To make the world one assembled from the best
again." and brightest from around
the globe.
she is also a expert in
close-quarters combat,
and has personally
devised a number of
hand-to-hand techniques.
"Drift away. My place is
with them now."
The Fury+ The Fury
No. 464 COST: 7 No. 181 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"The Fury" "Flamethrower"
ATK:80 ATK:60
HIT:95% HIT:90%
Area; BURN. Area; BURN.
Description: Description:
"The Fury": Anti-armor; USE Flamethrower: Anti-armor;
type USE type
ATK: 80. ATK: 60
HIT: 95%. HIT: 90%
Notes: Area attack; BURNS. Notes: Area attack; BURNS.
[Attack Area] [Attack Area]
00100 00000
01110 00100
01110 01110
01110 01110
00X00 00X00
[The Fury] [The Fury]
A surviving member of the One of the surviving
Cobra Unit. members of the
He wears a special Cobra Unit. Wields a
flame-retardant Soviet-made flamethrower.
space suit, and burns up He went into space as an
everything he encounters astronaut, but was
with a poweful rocket engulfed in flames during
fuel flamethrower. reentry and received severe
"My flame suit is ripped!" burns over his entire body.
He no longer feels any
pain.
"Fury. A great and terrible
fury at being alive."
Shagohod+ Shagohod
No. 465 COST: 20 No. 182 COST: 20
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 50000
Upgrade Cost: N/A Upgrade Cost: 5000
Card Text: Card Text:
"Machinegun" "Vulcan Strafe"
ATK:250 ATK:200
to 9 x 9 area. to 9 x 9 area.
Can't apply to move. Can't apply to move.
Description: Description:
"Machine Gun" "Vulcan Strafe"
ATK: 250 ATK: 200
to a 9X9 area. within a 9X9 area.
[Shagohod] Cannot be applied to
A mobile nuclear launch movement.
platform. [Shagohod]
Its name means A movile nuclear launch
"The Trading Behemoth." platform,
With the aid of boosters, developed by Dr. Nikolai
it can fire warheads at a Sokolov.
maximum speed
of 500km/h, and achieve
a range of 10000km.
As long as it has a
runway of around 4.8 km, it
can deliver its nuclear
payload from anywhere
in the Soviet Union to
all regions of the United
States.
Eva+ Eva
No. 466 COST: 5 No. 184 COST: 7
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Romance" "Temptation"
No living units within No living units within
3 BLKS can engage 3 BLKS can engage
in CQC for 30 COST. in CQC for 20 COST.
Description: Description:
"Romance" "Temptation"
Keeps living creatures Keeps living creatures
within 3 blocks at bay within
for 30 COST. 3 blocks at bay for 20 COST.
Lasts for 30 COST. [EVA]
[EVA] A female spy that Snake
A former NSA code analyst encounters during
who defected to the Soviet Operation Snake Eater.
Union in 1960. She rides a
At the same time, she motorcycle and
infiltrated the GRU under wields a
the name Tatyana. Mauser Military.
She was the lover of both "Snake, huh? Well, I'm
Sokolov and Volgin. EVA...are you
If her medical history is here to tempt me?"
examined with CURE,
some unexpected
surgery will be revealed...
"Hold steady.
I'm not done yet."
A.L. Granin+ A.L. Granin
No. 467 COST: 0 No. 185 COST: 0
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Loyalist" "Order of Lenin"
User's current COST User's current COST
set to 30. to 15.
Can't apply to move. Can't apply to move.
Description: Description:
"Loyalist" "Order of Lenin"
Sets teh user's COST to 30. Sets user's current
Cannot be applied to cost to 15.
movement. cannot be applied to
[Aleksandr Leonovitch movement.
Granin] [Aleksandr Leonovitch
The director of OKB-44, Granin]
known as the Granin The director of OKB-44,
bureau. known as the Granin bureau.
Overseeing the Overseeing the
development of a bipedal development of a bipedal
walking tank, though he walking tank.
is ousted from that He has had a hand in
position by Sokolov and the development of
Shagohod. he sent the a number of types
results of his research of ordnance, including the
to a friend living in America. SS-1C ballistic missile
"I love my country. system capable
I love this land." of road movement.
He is one of the heroic
scientists of the Soviet
Union, and a recipient of
the Order of Lenin.
"You mean you've never heard
of me? And you call
yourself an agent."
Skull Suit Sneaking Suit
No. 468 COST: 7 No. 186 COST: 6
Use: Equip Pack: ITGL Use: Equip Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Uncommon Rarity: Uncommon
Cap: 4(4) Icon: CAN Cap: 4(4) Icon: CAN
Singles Price: N/A Singles Price: 2500
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
REA:80% REA:70%; one attk.
Damage from 1 attk reduced by 10.
reduced by 20. Snake only.
Snake only. Equip to use.
Description: Description:
Reduces single-attack damage Equip to use.
by 20 Reduces single-attack damage
REA:80% by 10
Snake only. REA: 70
A suit spun entirely from Snake only.
optical fibers. A special suit worn by
It feels similar to rubber, Solid Snake.
but it is a material that
blocks a variety of toxic
chemicals.
There are several kinds of
sensors inside the suit,
and nanomachines
offer feedback for on user
conditions usch as
bleeding, etc.
XM8+ XM8
No. 469 COST: 9 No. 187 COST: 9
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Password: Xmeight
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:30 HIT:70% ATK:30 HIT:60%
5.56mm x 5 5.56mm x 4
Can move 6. Can move 6.
Adds random effect. Adds random effect.
Description: Description:
Assault Rifle: USE type Assault Rifle: USE type
ATK: 30 HIT: 70% ATK: 30 HIT: 60%
Ammo: 5.56mmX5 Ammo: 5.56mmX4
HIT decrase after:4 blocks HIT % decrease at: 4 blocks
Notes: Can move 6 blocks. Notes: Can move 6 blocks.
A hit causes a random A hit causes a random
status effect: BLEED, status effect:
KDWN, BURN, or SLEEP. BLAAD, KDWN, BURN,
[XM8] or SLEEP.
An assault rifle being [XM8]
researched by the U.S. A next-generation battle
Army as a next-generation rifle. By mixing and matching
replacement for the M16. various barrels,
One of its appeal is that aiming systems, stocks, and
it can be manually used the like, the weapon can
as a bottle opener, be converted into a
and it can be re-configured rifle, a machine gun, a
via interchangeable squad support
parts. weapon, and other firearms.
Both 40mm grenades and a
12-gauge shotgun can be
equipped on this weapon.
Since its light bullets
prevent much of the
recoil, it can be fired on
its fully automtic
setting with only one hand.
Mr. Sigint+ Mr. Sigint
No. 470 COST: 4 No. 188 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Password: Signt
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Signal Intelligence" "Tech Support"
Draw 3 cards each Draw 3 cards each
turn. Reshuffling turn. Reshuffling
deck will COST 20. deck will COST 20.
Description: Description:
"Signal Intelligence" "Tech Support"
Draw 3 cards each turn. Draw 3 cards each turn.
When reloading deck, When reloading deck,
COST will become 20. COST will become 20.
Effect expires after 5 turns. Effect expires after 10 turns.
[Sigint] [SIGINT]
has been active since the A specialist in the latest
Snake Eater conflict. technology, he can
His code name, Sigint, is an provide technical
abbreviation of support via radio for any
"Signal Intelligence." type of weapon or
He is the vice-chairman of equipment.
the unofficial Racist attitudes had
CIA organization previously preventing
"The UMA Hunt Club." him from finding
He was assigned to ARPA employment, but Major Zero
after the Snake Eater found him and recruited
conflict. him into the ranks of
He is connected to the FOX.
developmetn of the ARPAnet, "In the digital world, it
which started in 1969. doesn't matter whether
"I feel bad for you, but you're black or whilte,
that ain't gonna happen. American or Russian, or
The last thing needed in whatever.
any time period is Everybody's going
human power." to be the same.
That's what I think.
Paramedic+ Paramedic
No. 471 COST: 4 No. 189 COST: 4
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:Y D:- L:B R:- Interfere: U:Y D:- L:B R:-
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"QUACK" "Cure"
COST reduced by COST reduced by
dmg. taken/20. dmg. taken/20.
Equip to use. Equip to use.
Description: Description:
"QUACK" "Cure"
Reduces user's COST by the reduces user's COST by the
amount amount
of damage taken/20. of damage taken/20.
Equip to use. Equip to use.
Effect expires after 4 turns. Effect expires after 2 turns.
[Para-Medica] [Para-Medic]
She has been given the A supporting member of the
less-than-honorable FOX unit.
nickname "QUACK." She is in charge of Snake's
After the Snake Eater medical care via radio.
conflict in 1970, she was She's a real film buff who
responsible for loves watching B-movie
establishing the first horror flicks,
paramedics science fiction, and
organization in America, in disaster movies.
Seattle, WA. She carries documents
"So I got to thinking - written about the ecologies
wouldn't it be great if and flavors of living
we could parachute creatures.
medics into the front "Stay with me I've seen
lines, where they're people in worse shape
needed most?" before. Think you can
handle it?"
Lt. Raikov+ Lt. Raikov
No. 472 COST: 4 No. 190 COST: 4
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 8000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Favor" "Senior Officer"
Add number of attacks Enemy that attacked
in COST to enemy user has COST upped
that attacked user. by number of attacks.
Description: Description:
"Favor" "Senior Officer"
Adds the number of attacks Adds the number of attacks
in COST to an enemy that in COST to an enemy that
attacks the user. attacks the user.
Equip to use. Equip to use.
Effect expires after 4 turns. Effect expires after 2 turns.
[Ivan Raidenovitch Raikov] [Ivan Raidenovitch Raikov]
A GRU major. He is one of A GRU major, who is Volgin's
Volgin's lovers, and second-in-command at the
receives special favors Fortress of Groznygrad.
from him. He is well-known for his
"Ivan," in American gluttonous excesses
English, is "John." within the Fortress.
"Jack" is another He will even eat road kill.
name for "John." "What, you want to join me?
"pfff...Trash... Fine, then. Come on it!"
Women huh..."
The Sorrow+ The Sorrow
No. 473 COST: 4 No. 191 COST: 8
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"The Sorrow" "Nirvana"
No unit can move No living unit can
for 2 turns. move for 2 turns.
User's LIFE to 1/2. User's LIFE to 1/2.
Description: Description:
"The Sorrow" "Nirvana"
Blocks the movement of all Blocks the movement of all
living units for 2 turns. living units for 2 turns.
Reduces user's LIFE by 1/2. Reduces user's LIFE by 1/2.
[The Sorrow] [The Sorrow]
By calling back the spirits A former member of the
of soldiers who have Cobra Unit.
died in battle, One of the legendary
he can make use of those warriors who fought
soldiers' skills, strength, alongside The Boss.
and combat abilities. He possesses strange
By wearing the Spirit necromantic abilities
Camouflage vigen to that allow him to interact
you by The Sorrow, and speak with the dead.
snake can drain stamina He returned to the Soviet
from enemies you choke. Union after the Cobra
"You want to finish your Unit disbanded, but two
mission, don't you? years later, he was killed
Then you'll have to by The Boss, who was on a
shoot me!" special assignment by
the CIA.
"Now you will know the
sorrow of those whose
lives you have ended."
The End+ The End
No. 474 COST: 7 No. 192 COST: 7
Use: Move/Link Pack: MGS3 Use: Equip Pack: MGS3
Ammo: Link Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 3000
Card Text: Card Text:
"The End" "Pickup"
Triggers automatically. HIT:100% for >= 6 BLK.
HIT +80% for >= 9 BLKS -50 LIFE each turn.
Equip to use.
Description: Description:
"The End" "Pickup"
Triggered Automatically. HIT 100% at 6 blocks and
HIT+80. greater.
Links to shots that travel User's LIFE decreases by
9 blocks or more. 50 each turn.
[The End] equip to use.
His favored weapon is a Effect expires after 3 turns.
Mosin-Nagant modified to [The End]
shoot tranquilizer One of the members of the
darts. Cobra Unit.
He is a friend to He is a legendary sniper,
everything in the forest, regarded as one of the
and never lacks spies. fathers of the modern
If you save while fighting techniques of
The End, then come back a sharpshooting.
week later, he will be dead He is well over 100 years
from old age. in age, and usually
"Reckless boy...you don't appears to be in a
deserve to meet your fate state of suspended
just yet." animation.
Thanks to
the photosynthetic
properties of a
special type of moss that
regulates his body,
he has a limitless reserve
of stamina.
"I beg of you, grant me the
strength to take this
final prey.
let me linger in this world
just a little longer."
The Fear+ The Fear
No. 475 COST: 7 No. 193 COST: 5
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:R D:Y L:R R:Y Interfere: U:R D:Y L:R R:Y
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"The Fear" "Spider"
ATK +20 during ATK +10 during
Status Ailment. Status Ailment.
Equip to use. Equip to use.
Description: Description:
"The Fear" "Spider"
ATK+20 during Status ATK +10 during Status
Ailments. Equip to use. Ailments.
Effect expires after 30 COST. Equip to use.
[The Fear] Effect expires after 20 COST.
The arrows that The Fear [The Fear]
shoots are coated in One of the members of the
the venom of the Cobra Unit.
Brazilian Wandering He uses a pair of
Spider. crossbows
He wears the Spider he calls "William Tell" and
Camouflage, which "Little Joe."
gives him stealth He has a special body type
capabilities. where each of his
He encounters Snake in elbows have two joints,
Graniny Gorki South. so he can easily swing from
"Ohh...my stomach...I...I tree to tree.
feel sick..." He wears the "Spider," a
camouflage suit that gives
him stealth abilities.
"Ah, but what fun would
that be?
Not a fitting death at all."
The Pain+ The Pain
No. 476 COST: 4 No. 194 COST: 8
Use: Equip Pack: SBSS Use: Equip Pack: SBSS
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"The Pain" "Share Pain"
Return equal damage Return equal damage
to attacking, living to attacking, living
enemy. Equip to use. enemy. Equip to use.
Description: Description:
"The Pain" "Share Pain"
When the user is attacked When the user is attacked
by a living enemy, a living enemy,
that enemy takes the that enemy takes the
same damage as it inflicts. same damage as it inflicts.
Equip to use. Equip to use.
Effect expires after 4 turns. Effect expires after 2 turns.
[The Pain] [The Pain]
One of the members of the One of the members of the
Cobra Unit. He has the Cobra Unit.
codename "The Pain." He can control the
He has created his alter ego actions of bees via the
using bees to confuse his buzzing of a queen bee
enemies. he keeps in his backpack.
"The pain...the pain..." He likes to use a Thompson
submachine gun.
The Pain keeps a highly
toxic,
"bullet bee" inside his
body, and can use it to
devour an opponent
from the inside out.
"I will guide you to a
world of anguish beyond
your imagination..."
Instant Ramen+ Instant Ramen
No. 477 COST: 4 No. 195 COST: 4
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
User's LIFE: +150. User's LIFE: +100.
Description: Description:
User's LIFE+150. User's LIFE +100.
[Instant Ramen] [Instant Ramen]
A food product originally A food product originally
developed in Japan. developed in Japan.
Just add hot water to Just add hot water to
reconstitute the ramen reconstitute the ramen
noodles. noodles.
"I was just going to say "It's cheap and can be
that if you weren't going stored for a long time.
to eat it, you should And besides,
bring it back to me. I've it's delicious.
always wanted to try It's like a miracle food."
some."
Fatman+ Fatman
No. 478 COST: 4 No. 196 COST: 7
Use: Use Pack: MGS2 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Bomb Threat" "Trap"
Mine ATK +50 Mine ATK +30
This effect can be This effect can be
stacked up to 4 times. stacked up to 4 times.
Description: Description:
"Bomb Threat" "Trap"
Grants a+50 ATK bonus to any Grants a +30 ATK bonus to any
mine the user places. mine the user places.
This effect can be stacked This effect can be stacked
up to four times. up to four times.
[Fat Man] [Fat Man]
A former member of Dead A former member of Dead Cell
Cell. Obsessed with explosives,
He wears a bomb blast suit, he built his very own
and can move at high nuclear bomb at the tender
speeds via his inline age of 10.
skates. He rigged a large number
It is his trademark to apply of C4 explosives on the
cologne to the bombs he ocean-borne "Big Shell"
sets. plant.
He follows his own aesthetic "I am the greatest that
sense, unrestrained by laws humanity has to offer,
or norms. and the lowest."
"Laugh and grow fat!"
Harrier II Sea Harrier
No. 479 COST: 10 No. 197 COST: 10
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Password: shrrr
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 3000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Rocket" "25mmGAU Cannon"
In 5 COST, No attk. for 10 COST.
ATK:250 to area. ATK:250 to area.
Description: Description:
"Rocket" "25mmGAU Cannon"
Fires after 5 COST. Fires after 10 COST.
ATK: 250 to area. ATK: 250 to area.
[Harrier II] [Sea Harrior]
Use of a carbon epoxy A VTOL warplane used by the
composite material British Navy. It was
for the main wing allowed developed based on the GR.1
for an overall reduction Harrier for use on lighter
in weight. aircraft carriers.
Its avionics systems have It is capable of Vertical
been strengthened overall, Take-Off and Landing
and it is equipped with by changing the
both an ASN-130A positions of its four
Inertial Navigation System engine nozzles.
and an ASB-19
Bombardment System.
The plane that Solidus was
in at the ocean plant
was one of these.
Rosemary+ Rosemary
No. 480 COST: 4 No. 198 COST: 7
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Backup" "Memorial Day"
Adds user's REST to Adds user's REST to
ally's next turn. ally's next turn.
Description: Description:
"Backup" "Memorial Day"
Adds user's REST to Adds user's REST to
ally's REST on next turn. ally's REST on next turn.
[Rosemary] [Rosemary]
Under orders from the She was one of the Army's
"Patriots," internal data analysts,
she approached Raiden under but she was hastily
the guise of a chance deployed to participate in
meeting. a tactical setting due
She researched his type of to a lack of clerical
woman, and changed her hair workers. She supports
and eye color to match that Raiden via radio.
type. She and Raiden are
During the campaign, she lovers.
calls Raiden "Jack." She is also in charge of
"Is that a -- proposal?" saving the game in the
plant scenario.
"But we've been together a
while.
You know me already."
Arsenal Gear+ Arsenal Gear
No. 481 COST: 20 No. 199 COST: 20
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
SOLIDEYE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 20000
Upgrade Cost: N/A Upgrade Cost: 2500
Card Text: Card Text:
"Rush" "Boot-Up"
ATK:350 to ATK:300 to
3 x 5 area. 3 x 5 area.
Description: Description:
"Rush" "Boot-Up"
ATK: 350 ATK: 300
to a 3X5 area. to a 3X5 area.
01110 01110
01110 01110
01110 01110
01110 01110
01110 01110
00X00 00X00
[Arsenal Gear] [Arsenal Gear]
Part of the Patriots' S3 Built by the U.S. Navy, it
Project. is equipped with several
Its nerve center is the thousand missiles,
artificial intelligence including those with
"G.W.," which can take nuclear warheads.
over all the computers It is escorted by a legion
in the world, achieving of mass-produced
digital information Metal Gear RAYs.
dominance. Via its tactical network,
In order to disguise its Arsenal Gear can gain
presence, it was being complete control of the
constructed underneath full military might of
the ocean-based plant. The the four branches
layout of its "stomach" of the United States
block, where a variety military,
of torture implements including its nuclear arsenal.
are kept, is for Its internal blocks are
some reason shaped given the designations
exactly like Shadow Moses stomach, jejunum,
island. ascending colon, ileum,
sigmoid colon,
and rectum.
Funamushi+ Funamushi
No. 482 COST: 6 No. 200 COST: 6
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Destroys all recovery Destroys all recovery
cards in target's hand. cards in target's hand.
Attaches to weapon. Attaches to weapon.
Description: Description:
On a hit, destroys all On a hit, destroys all
of target's recovery cards. of target's recovery cards.
Attaches to weapon Attackes to weapon.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 3 times. is used 1 time.
A sea louse, a type of A sea louse, a type of
crustacean isopod. crustacean isopod.
Hind D+ Hind D
No. 483 COST: 10 No. 202 COST: 10
Use: Use Pack: ITGL Use: Use Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 5000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
"Gunship" "Gatling Gun"
Destroys all EQUIP Destroys all EQUIP
cards; ATK:#cards x cards; ATK:#cards x
200 against target. 100 against target.
Description: Description:
"Gunship" "Gatling Gun"
Destroys all of user's Destroys all of user's
equipped cards. equipped cards.
Inflicts an ATK on target Inflicts an ATK on target
equal to the equal to the number of
number of equipped cardsX200. equipped cardsX100.
[Mi-24D] [Mi-24D]
Equipped with swivel mounted A large, Soviet-manufactured
12.7mm gatling-guns in battle helicopter based on
tandem. the Mi-8 transport
Several of these helicopter.
helicopters were HIND is a NATO code.
depoloyed in Afghanistan. A tandem cockpit is
The Mi-25 is for export. characteristic
of this model.
Titanium armor plating is
also used on its rotors.
It has a pair of Izotov
TV-3-117 turbo shaft
engines,
and a central troop
transport section.
Decoy Octopus+ Decoy Octopus
No. 484 COST: 6 No. 203 COST: 8
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Password: Dcy
Cap: 4(8) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Decoy" "Body Double"
All damage you take All damage you take
is added to ally's is added to ally's
LIFE. Equip to use. LIFE. Equip to use.
Description: Description:
"Decoy" "Body Double"
Each time you take damage, Each time you take damage,
that damage is added to an that damage is added to an
ally's LIFE. ally's LIFE.
Equip to use. Equip to use.
Effect expires after 4 turns. Effect expires after 2 turns.
[Decoy Octopus] [Decoy Octopus]
A member of the newly A member of the newly
reformed FOXHOUND. reformed FOXHOUND.
It is said that he is A master of disguise,
disguised not originally from Mexico.
only outwardly, but down to
his very blood.
M1A2 M1 Abrams
No. 485 COST: 12 No. 204 COST: 10
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"120mm Smooth-Bore "105mm Rifle"
Gun" ATK:0 + LIFE/2
ATK: 100 + LIFE/2 to to 3 x 3 area.
area. User's LIFE to 1/2. User's LIFE to 1/2.
Description: Description:
"120mm Smooth-Bore Gun" "105mm Rifle Cannon"
ATK:(100+LIFE/2) to area. ATK:(0+LIFE/2)
Reduces user's LIFE by 1/2. to a 3X3 area.
[Attack Area] Reduces user's LIFE by 1/2.
00100 [Attack Area]
01110 00000
11X11 01110
01110 01X10
00100 01110
[M1A2] 00000
An improvement on the Abrams [M1 Abrams]
sr4ies completed in 1992. The main battle tank of the
It has inherited as United States Army.
its main weapon a Its name comes from
refit of the 120mm General Creighton Abrams
smooth-bore one of the pioneers
gun used on the M1A1. of tank development.
A smooth-bore gun has no It has a crew of 4. It is
barrel rifling, so the equipped with a Textron
warhead does not Lycoming AGT1500
spin as it is shot. It can gasturbine engine, and is
shoot HEAP rounds, incredibly mobile.
which if spun will It made its debut on the
have their penetrating battlefield during the 1991
power reduced due to Gulf War.
centrifugal force First-generation M1s were
dispersing their jet. plated with chobam armor,
Its Vetronix has been and their main armament
refurbished, was a 105mm riflecannon,
making revolutionary identical to previous
improvements models.
to its combat information
processing features such as
an inter-vehicular
information exchange
system.
The tank Vulcan Raven was in
on Shadow Moses island was
an M1A2.
Donald Anderson+ Donald Anderson
No. 486 COST: 4 No. 205 COST: 7
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Search and Destroy" "DARPA"
Enter Search Mode. Enter Search Mode.
Description: Description:
"Search and Destroy" "DARPA"
Switches between search Switches between search
modes. modes.
Switches to search mode ON Switches to search mode ON,
when not in search mode, when not in search mode,
or search mode OFF when in or search mode OFF when in
search mode. search mode.
*Can't be used in Story *Can't be used in Story
Mode. Mode.
[Donald Anderson] [Donald Anderson]
the head of DARPA. The head of DARPA. He was
DARPA is an agency that taken hostage by the
conducts a variety of FOXHOUND unit during the
research for military Shadow Moses Incident.
purposes. Its name was He was participating in a
changed in 1972 from military drill, since
the Advanced Research he had experience starting
Projects Agency. up Metal Gear REX and
knew the nuclear launch PAL.
Teliko Freedman+ Teliko Freedman
No. 487 COST: 5 No. 206 COST: 5
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:- D:Y L:Y R:- Interfere: U:- D:Y L:Y R:-
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Dream Town" "Suspicion"
Traps have no effect Traps have no effect
for 2 turns. for 1 turn.
No recovery. No recovery.
Description: Description:
"Dream Town" "Suspicion"
Traps will not work for Traps will not work for
2 turns. 1 turn.
Cannot be recovered. Cannot be recovered.
Equip to use. Equip to use.
[Teliko Friedman] [Teliko Freedman]
Assigned to HRT. Her Assigned to HRT. Her squad
Japanese name is was sent in as an
"TERUKO," an advance team, but
old-sounding name about everyone was wiped out.
which she has a bit of She was the only survivor.
a complex. However, upon Her father was an American,
her entry into her unit, her mother Japanese.
a clerical error recorded Her father was
her name as "TELIKO," the well-known hero Colin
which she has decided to Freedman.
keep. She was one of Roger's
The Teliko that Snake meets subordinates in the past.
underneath Eblo Tower and in "It's never good to learn
Drean Town is the real your opponent's
Teliko. life story before a fight."
"A pansy technique?
What could that be?"
Jeff Jones Leone
No. 488 COST: 4 No. 207 COST: 8
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 5000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Frame-up" "Pansy Shot"
Add damage taken Add damage taken
to next attack. to next attack.
Description: Description:
"Frame-up" "Pansy Shot"
Adds the damage the user Adds the damage the user
takes to the ATK for takes to the ATK for
the first shot of the the first shot of the
user's next attack. user's next attack.
Effect expires after 1 turn. Effect expires after 1 turn.
[Leone] [Leone]
Though driven insane by his He leads the Leone
taking ACUA, he still Mercenary Unit,
retains powerful combat made up of soldiers without
abilities. countries. He and his
Along with his reckless mercenaries
ability to deflect attacks by participated as an
spinning his PTRS-1941 anti-government
at high speed, the organization in the
injection of ACUA has Republic of Moroni's
awakened superhuman civil war. His weapons are
abilities in him. dual Simonov PTRS-1941
Also, the person being held anti-tank rifles, which
prisoner in the residential he easily wields in
area was one of Leone's each hand. His Simonovs
disguised underlings, and shoot custom grenade
Leone was firing blanks shells.
at him. "Truly a pleasure.
"My new style is as pretty ...Roger."
as a paaaansy!"
La Clown+ La Clown
No. 489 COST: 4 No. 208 COST: 10
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Swallowtail" "Disguise"
Swap user's and Swap user's and
ally's positions. ally's positions.
Description: Description:
"Swallowtail" "Disguise"
Swaps the positions of Swaps the positions of
the user and an ally. the user and an ally.
[La Clown] [La Clown]
An assassin employed by An assassin employed by
BEAGLE. BEAGLE.
He was caught in a fire and He is skilled in hypnotism
was badly burned as and disguise.
a child. His background is
There is a large burn mark unknown, and no one has
in the shape of a butterfly ever seen him without a
on his face. disguise, though he has a
He uses hypnosis grenades to penchant for strong
confuse his enemies. colognes.
"So...I guess that makes me "Did you miss me, Colonel?
the villian." Did you miss your former
pupil?"
William L. Fleming Gary Murray
No. 490 COST: 4 No. 209 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:B D:G L:Y R:-
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Puppet" "Desperation"
Quick Death has no Life to 1/2 has no
effect. Equip to use. effect. Equip to use.
Description: Description:
"Puppet" "Desperation"
Immune to QUICK DEATH, 1/2 LIFE reduction negated.
Equip to use. Equip to use.
Effect expires after 3 turns. Effect expires after 3 turns.
[Fleming] [Gary Murray]
The chief researcher at the One of the researchers at
Lobito Physics and the Lobito Physics and
Chemistry Lab. Chemistry Lab.
He was previously involved He is trying to avoid
in developing biological being captured,
weapons for the U.S. and asks Snake to help him.
Army. He was teaching practical
He is somehow involved in animal quarantine and
the "Pythagoras" project, communicable disease
but the details are unclear. control.
"Even if you can't remember "How does it feel to talk
everything, it doesn't with a soon-to-be
change the fact that you BILLIONAIRE?"
and I created No. 16."
Elsie & Francis+ Elsie & Francis
No. 491 COST: 6 No. 210 COST: 7
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 2500
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
"Tis moi." "It's Me."
Target OOA if they Target OOA if they
do not deal ATK:300 do not deal ATK:100
to user in 3 turns. to user in 3 turns.
Description: Description:
"Tis moi." "It's Me."
If target does not apply If target does not apply
ATK of 300 ATK of 100
or greater to the user or greater to the user
within 3 turns, within 3 turns,
target will be OUT OF ACTION. target will be
Can only be used behind the OUT OF ACTION.
target. Can only be used behind the
[Elsie and Francis] target.
Two mysterious marionettes [Elsie and Francis]
who appeared on the Elsie: "Uh-oh, Francis!"
hijacked Flight 326. Francis:
The one on the left is the "Elsie, before you say
younger of the two, anything, wipe off your
Elsie, while the one on right hand."
the right is her older Elsie: "But...they made us
sister Francis. into cards!"
Francis: "I know that.
We're main characters,
after all."
Elsie: "Are we powerful?
Huh? Are we?"
Francis: "Oh yes.
If you really think
about how to use us, we are."
Elsie: "Hmmmm...Oh, hey
A vapor trail!"
No. 16 Alice Hazel
No. 492 COST: 4 No. 211 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
"Ritual of the Swarm" "Far Sight"
Protects against Protects against OIL,
CONFUSION, SLEEP, BLIND, KDWN.
FAINT. Equip to use. Equip to use.
Description: Description:
"Ritual of the Swarm" "Far Sight"
Protects from CONFUSION, Protects from BLIND, OIL,
SLEEP, and FAIT. and KDWN.
Equip to use. Equip to use.
Effect expires after 3 turns. Effect expires after 3 turns.
[Alic Hazel] [Alice Hazel]
She managed to discover the An Englishwoman with psychic
corpses of the SP4 members abilities, who has been
who were suspects in the helping out operations for
Harold Barton several years.
murder case. Supports Snake via radio.
Her psychic powers range "You don't have to believe
from clairvoyance to in my gift, but I'd
precognition. appreciate it if you'd stop
"It's nothing. Roger tried treating me like some
to pull a little prank." crappy fortune-teller."
Roger McCoy+ Roger McCoy
No. 493 COST: 4 No. 212 COST: 8
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Debriefing" "Briefing"
Reset deck to initial Reset deck to initial
state. state.
Description: Description:
"Debriefing" "Briefing"
returns user's deck to its returns user's deck to its
initial state. initial state.
[Roger McCoy] [Roger McCoy]
In the past, during his An American,
command in Vietnam, born in New Jersey.
he suspected the Assigned to the CIA.
members of his unit as He had been out of active
being spies. duty and was
"I lose my temper instructing new recruits,
sometimes... but he has assumed
So don't be surprised if command of the
your equipment starts current tactical mission.
acting up on you..." His rank is Colonel.
he has said that he and
Colonel Campbell were
in the Green Berets
together.
"Taking cheap shots
at my past now?"
KODOQUE+ KODOQUE
No. 494 COST: 30 No. 213 COST: 20
Use: Use Pack: ULMT Use: Use Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 100000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Optical Weapon B" "Optical Weapon A"
ATK:300 to area. ATK:300 to 1 x 5 area
Can't apply to move. Can't apply to move.
Description: Description:
"Optical Weapon B" "Optical Weapon A"
ATK: 300 to area. ATK: 300 to a 1X5 area.
Cannot be applied to Cannot be applied to
movement. movement.
[KODOQUE] 00100
Its laser module uses a 00100
gaseous carbon dioxide 00100
laser. 00100
Its drive train is equipped 00100
with a diesel power 00X00
generator actuator. [KODOQUE]
When the optical weapon is A type of Metal Gear built
fired, all power generation at the Lobito Physics
is sent to the laser module, and Chemistry Lab
making KODOQUE unable in the South African
to move. Republic of Moroni.
All of its power can be It is 21.5m in height,
temporarily and 11m in length,
transferred to its leg with a weight of 312 tons.
actuators, alling it It is equipped with three
to move rapidly via missile pods each on its
jumping, but this ability right and left sides,
cannot be used and it has an Optical
frequently since it Weapon A in its
imposes a heavy burden. head and an Optical Weapon
Its top side is equipped B in its torso.
with stealth camouflage It employs two SLBM
in order to hide it from Dragonfly III
military satellites. systems in its nuclear
launch modules rather
than any newer
technology.
Sabata Django
No. 495 COST: 4 No. 214 COST: 7
Use: Equip Pack: ULMT Use: Equip Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Interfere: U:R D:R L:- R:-
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 5000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Ankoku" "Taiyo"
Change area of Gun Change area of Gun
del Sol or Gun del Sol or Gun
del Hell. del Hell.
Description: Description:
"Ankoku!" "Taiyo!"
Changes the area of the Changes the area of the
Gun del Sol and the Gun del Gun del Sol and the Gun del
Hell. Hell.
Sabata and Otenko-sama+ Django and Otenko-sama
must be used as a set. must be used as a set.
[Sabata] [Django]
The Dark Boy who wields the A child of the sun who
power of darkness. possesses the power
He is Django's brother. of the sun. He carries
In the past, he was on the on his family legacy
side of the Galactic of vampire hunting
Animus of Dark, but in from his father, Red Ringo,
the end he fought alongside and his mother, Mani
Django. the Moon Beauty.
"Hey, Sunflower, I can see "Taiyo!"
your tonsils!"
Otenko-sama+ Otenko-sama
No. 496 COST: 4 No. 215 COST: 7
Use: Equip Pack: ULMT Use: Equip Pack: ULMT
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Interfere: U:- D:- L:R R:R
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 5000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
"Otenko" "Otenko"
Change area of Gun Change area of Gun
del Sol or Gun del Sol or Gun
del Hell. del Hell.
Description: Description:
"Otenko!" "Otenko!"
Changes the area of the Changes the area of the
Gun del Sol and the Gun del Gun del Sol and the Gun del
Hell. Hell.
Sabata and Otenko-sama+ Django and Otenko-sama
must be used as a set. must be used as a set.
[Master Otenko] [Master Otenko]
A spirit of the sun who A spirit of the sun who has
acts as descended to Earth to
Django's advisor. he exists protect all the species
in order to encourage cultivated by the sun
Django in the from the threat of the
boy's battles with the undead Immortals.
immortals. He offers trustworthy
guidance to Django in a
tone of voice and attitude
that belies his appearance,
though he also possesses
a fiery, single-minded
aspect to his personality.
"Let's bring back the
season of the sun
together!"
Slasher Hawk+ Slasher Hawk
No. 497 COST: 4 No. 216 COST: 6
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Red Boomerang" "Green Boomerang"
ATK:100; +100ATK ATK:80; +80ATK
per extra time used per extra time used
on same turn. on same turn.
Description: Description:
"Red Boomerang" "Green Boomerang"
ATK: 100 ATK: 80
ATK+100 each ATK +80 each
time it is used on the same time it is used on the same
turn. turn.
[Slasher Hawk] [Slasher Hawk]
His real name is unknown. One of the members of the
He is in his forties, "Black Chamber" mercenary
and 213cm tall. company. He is an Aboriginal
He is accompanied in battle Australian.
by his tribal totem, He uses a traditional
a hawk that he has raised. boomerang of his tribe
The hawk's name is Bunjil, that exceeds 1m in length.
taken from an Australian He has long legs, and is as
Creator God who had the agile and alert as a wild
form of a hawk. beast.
"As long as I have my hawk, "Yeah. It looks as if
I can't lose!" there's no good way to
while away the hours..."
Wolf Dog+ Wolf Dog
No. 498 COST: 4 No. 217 COST: 7
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Savage" "Chew Up"
Destroys all target's Destroys target armor
armor on a HIT. on a HIT.
Attaches to weapon. Attaches to weapon.
Description: Description:
"Savage" "Chew Up"
Destroys all of target's Destroys all of target's
armor on a hit. armor on a hit.
Attaches to weapon Attaches to weapon.
Effect expires after Effect expires after
equipped weapon equipped weapon
is used 4 times. is used 2 times.
Dirty Duck+ Dirty Duck
No. 499 COST: 5 No. 218 COST: 8
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Cunning" "Hostage"
Pulls target to 1 BLK Pulls target to 1 BLK
in front of user. in front of user.
Description: Description:
"Cunning" "Hostage"
Pulls a target in front of Pulls a target in front of
user one block closer. user one block closer.
Red Blaster+ Red Blaster
No. 500 COST: 4 No. 219 COST: 8
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 2(4) Icon: CHAR Cap: 2(4) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"Sabotage" "Spetsnaz"
COST of trap cards COST of trap cards
becomes 1. becomes 1.
User can't shoot. User can't shoot.
Description: Description:
"Sabotage" "Spetsnaz"
Trap cards only 1 COST when Trap cards only 1 COST when
used. used.
User cannot shoot. User cannot shoot.
Effect expires after 50 COST. Equip to use.
Effect expires after 30 COST.
Dr. Kio Marv+ Dr. Kio Marv
No. 501 COST: 4 No. 220 COST: 7
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:- D:Y L:Y R:- Interfere: U:- D:Y L:Y R:-
SOLIDEYE
Cap: 4(8) Icon: CHAR Cap: 4(8) Icon: CHAR
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
"VRAM 01K" "OILIX"
Adds (600 x #enemies Adds (300 x #enemies
defeated) to PTS defeated) to PTS
in area attacks. in area attacks.
Description: Description:
"VRAM 01K" "OILIX"
Adds (enemies killed x600) Adds (enemies killed X300)
to PTS when making to PTS when making
an area attack. an area attack.
Equip to use. Equip to use.
Effect expires after 50 COST. Effect expires after 30 COST.
[Dr. Kio Marv] [Dr. Kio Marv]
A man without a family, who A Czechoslovakian
is famous for his scientist. He is
obsession with a specialist in
computer games. One of his biotechnology. He was
more odd aspects is that working on a plan for
he has garnered quite a improved biomass
high reputation for the games fertilizers in the Eastern
he has created and Bloc, but during his
submitted to a variety of research, he discovered
magazines. a prototype of the OILIX
On his way to America to microorganism that can
take part in the refine crude oil
"International Conference He has continued to
on Energy Problems," make improvements
he is kidnapped and taken to on his discovery,
Zanzibar Land. He has heart which has propelled him to
problems. worldwide fame.
He is 172cm tall, and
weighs 65kg.
Pit Trap+ Pit Trap
No. 502 COST: 4 No. 221 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Sets a trap that Sets a trap that
prevents movement in prevents movement in
the block where used. the block where used.
Description: Description:
This sets an "Anti-Movement This sets an
Trap" in the block where "Anti-Movement" trap
it is placed. int he block where
A character who steps on this is placed.
this trap cannot move for A character who steps on
one turn. this trap cannot move
Can be disarmed with an for one turn.
area attack. Can be disarmed with an
area attack.
Jam+ Jam
No. 503 COST: 4 No. 222 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Sets a trap that Sets a trap that
prevents shooting in prevents shooting in
the block where used. the block where used.
Description: Description:
This sets an "Anti-Shooting This sets an "Anti-Shooting
Trap" in the block where Trap" in the block where
it is placed. this is placed.
A character who steps on A character who steps on
this trap cannot shoot for this trap cannot shoot for
one turn. one turn.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Blitz+ Blitz
No. 504 COST: 4 No. 223 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Sets an anti-REA Sets an anti-REA
trap in the block trap in the block
where used. where used.
Description: Description:
This sets an "Anti-REA Trap" This sets an "Anti-REA Trap"
in the block where in the block where
it is placed. this is placed.
A character who steps on A character who steps on
this trap cannot react this trap cannot react
for one turn. for one turn.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Military Gain+ Military Gain
No. 505 COST: 4 No. 224 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Sets a PTS + Trap Sets a PTS + Trap
in the block in the block
where used. where used.
Description: Description:
This sets a "PTS+ Trap" This sets a "PTS+ Trap"
in the block where in the block where
it is placed. this is placed.
While standing on this trap, While standing on this trap,
each enemy you defeat adds each enemy you defeat adds
1000 PTS. 500 PTS.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Tent+ Tent
No. 506 COST: 4 No. 225 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Sets a LIFE + Trap in Sets a LIFE + Trap in
the block where used. the block where used.
(LIFE increases by (LIFE increases by
20% per turn.) 10% per turn.)
Description: Description:
This sets a "LIFE+ Trap" This sets a "LIFE+ Trap"
in the block where in the block where
it is placed. this is placed.
While standing on this trap, While standing on this trap,
you get LIFE+20%/turn. you get LIFE+10%/turn.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Blocks REA. Blocks REA.
Front Lines+ Front Lines
No. 507 COST: 4 No. 226 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Sets a HIT + Trap Sets a HIT + Trap
in the block in the block
where used. where used.
(HIT +30%) (HIT +20%)
Description: Description:
This sets a "HIT+ Trap" This sets a "HIT+ Trap"
in the block where in the block where
it is placed. this is placed.
While standing on this trap, While standing on this trap,
you get HIT+30%. you get HIT+20%.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Headquarters+ Headquarters
No. 508 COST: 4 No. 227 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Sets an Anti-Status Sets an Anti-Status
Ailment trap in the Ailment trap in the
block where used. block where used.
Description: Description:
This sets an "Anti-Status This sets an "Anti-Status
Ailment Ailment Trap" in the
Trap" in the block where block where this is placed.
this is placed. Characters standing on this
A character who steps on trap are not affected
this trap will not be by Status Ailments.
affected by Status Can be disarmed with an
Ailments for 1 turn. area attack.
Can be disarmed with an
area attack.
Disarmament+ Disarmament
No. 509 COST: 4 No. 228 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Sets a Destroy Equip. Sets a Destroy Equip.
trap in the block trap in the block
where used. where used.
Description: Description:
This sets a "Destroy This sets a "Destroy
Equipment Equipment Trap" in
Trap" in the block where the block where
this is placed. A character this is placed. A character
who steps on this trap will who steps on this trap
have one piece of will have on piece of
equipment destroyed at equipment destroyed at
random. random.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Supply Cut+ Supply Cut
No. 510 COST: 4 No. 229 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: Trap Ammo: Trap
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Sets a COST + Trap Sets a COST + Trap
in the block in the block
where used. where used.
(COST +15) (COST +10)
Description: Description:
This sets a "COST+ Trap" This sets a "COST+ Trap"
in the block where in the block where
it is placed. this is placed.
A character who steps on A character who steps on
this trap this trap
will have 15 COST added. will have 10 COST added.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Attrition+ Attrition
No. 511 COST: 4 No. 230 COST: 8
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: Trap Ammo: Trap
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
No recovery while No-one can recover
this trap exists. while this trap exists.
Description: Description:
This sets an "All This sets an "All
Anti-Recovery Anti-Recovery
Trap" in the block where Trap" in the block where
it is placed. this is placed.
No one can recover No one can recover
while this trap exists. while this trap exists.
Disarmed by moving onto it. Disarmed by moving onto it.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Urban Warfare+ Urban Warfare
No. 512 COST: 4 No. 231 COST: 8
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: Trap Ammo: Trap
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 2500
Upgrade Cost: N/A Upgrade Cost: 4000
Card Text: Card Text:
No-one can shoot No-one can shoot
while this trap exists. while this trap exists.
User's LIFE to 1/2. User's LIFE to 1/2.
Description: Description:
This sets an "All This sets an "All
Anti-Shooting Anti-Shooting
Trap" in the block where Trap" in the block where
it is placed. this is placed.
No one can shoot No one can shoot
while this trap exists. whil this trap exists.
Reduces user's LIFE by 1/2. Reduces user's LIFE by 1/2.
Disarmed by moving onto it. Disarmed by moving onto it.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
Ambush+ Ambush
No. 513 COST: 4 No. 232 COST: 8
Use: Use Pack: SBSS Use: Use Pack: SBSS
Ammo: Trap Ammo: Trap
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 2500
Upgrade Cost: N/A Upgrade Cost: 4000
Card Text: Card Text:
No close-quarters No close-quarters
combat while this combat while this
trap exists. trap exists.
User's LIFE to 1/2. User's LIFE to 1/2.
Description: Description:
This sets an "All Anti-CQC This sets an "All Anti-CQC
Trap" in the block where Trap" in the block where
it is placed. this is placed.
No one can engage in CQC No one can engage in CQC
while this trap exists. while this trap exists.
Reduces user's LIFE by 1/2. Reduces user's LIFE by 1/2.
Disarmed by moving onto it. Disarmed by moving onto it.
Can be disarmed with an Can be disarmed with an
area attack. area attack.
ATK Linkage+ ATK Linkage
No. 514 COST: 4 No. 233 COST: 4
Use: Move/Link Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: Link Ammo: Link
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Triggers automatically. Triggers automatically.
ATK + 10; Links ATK +10
to ranged attacks Links to shot fired
greater than 4 BLKS. within 3 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
ATK+10. ATK+10.
Links to ranged attacks Links to ranged or area
greater than 4 blocks. attacks within 3 blocks.
Cost Linkage+ Cost Linkage
No. 515 COST: 4 No. 234 COST: 4
Use: Move/Link Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: Link Ammo: Link
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Triggers automatically. Triggers automatically.
COST -2; Links COST -2
to ranged attacks Links to shot fired
greater than 4 BLKS. within 3 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
COST-2. COST-2.
Links to ranged attacks Links to ranged or area
greater than 4 blocks. attacks within 3 blocks.
Cost+ Linkage+ Cost+ Linkage
No. 516 COST: 4 No. 235 COST: 4
Use: Move/Link Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: Link Ammo: Link
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Adds 2 COST on HIT. Triggers automatically.
Links to ranged Adds 2 COST on HIT
attacks greater Links to shot fired
than 4 BLKS. within 3 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
Adds 2 COST on a hit. Adds 2 COST on a hit.
Links to ranged attacks Links to ranged or area
greater than 4 blocks. attacks within 3 blocks.
Add KDWN Linkage+ Add KDWN Linkage
No. 517 COST: 4 No. 236 COST: 4
Use: Move/Link Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: Link Ammo: Link
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Triggers automatically. Triggers automatically.
Adds KDWN.; Links Adds KDWN
to ranged atacks Links to shot fired
greater than 4 BLKS. within 3 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
Knocks target down. Knocks target down.
Links to ranged attacks Links to ranged or area
greater than 4 blocks. attacks within 3 blocks.
HIT Linkage+ HIT Linkage
No. 518 COST: 4 No. 237 COST: 4
Use: Move/Link Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: Link Ammo: Link
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Triggers automatically. Triggers automatically.
HIT +20%; Links HIT +20%
to ranged attacks Links to shot fired
greater than 4 BLKS. within 3 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
HIT+20%. HIT+20%.
Links to ranged attacks Links to ranged or area
greater than 4 blocks. attacks within 3 blocks.
Ammo Linkage+ Ammo Linkage
No. 519 COST: 4 No. 238 COST: 4
Use: Move/Link Pack: MGS1 Use: Move/Link Pack: MGS1
Ammo: Link Ammo: Link
Rarity: Uncommon Foil Rarity: Uncommon
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 8000
Upgrade Cost: N/A Upgrade Cost: 4000
Card Text: Card Text:
Trigger automatically. Trigger automatically.
AMMO +1; Links AMMO +1
to ranged attacks Links to shot fired
greater than 4 BLKS. within 3 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
Ammo+1. Ammo+1.
Links to ranged attacks Links to ranged or area
greater than 4 blocks. attacks within 3 blocks.
Links to attacks of 2 shots Links to attacks of 2 shots
or more. or more.
Add AP Linkage+ Add AP Linkage
No. 520 COST: 4 No. 239 COST: 4
Use: Move/Link Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: Link Ammo: Link
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Triggers automatically. Triggers automatically.
Adds Anti-armor. Links Adds Anti-armor.
to ranged attacks Links to shot fired
greater than 4 BLKS. within 3 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically
Adds Anti-armor. Adds Anti-armor.
Links to ranged attacks Links to ranged or area
greater than 4 blocks. attacks within 3 blocks.
Dstry Equip. Linkage+ Dstry Equip. Linkage
No. 521 COST: 4 No. 240 COST: 4
Use: Move/Link Pack: MGS1 Use: Move/Link Pack: MGS1
Ammo: Link Ammo: Link
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
Destroys EQUIPMENT Triggers automatically.
Links to ranged Destroys equip.
attacks greater on HIT Links to shot
than 4 BLKS. fired within 3 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
Destroys target's equipment Destroy's target's equipment
on a hit. on a hit.
Links to ranged attacks Links to ranged or area
greater than 4 blocks. attacks within 3 blocks.
Count Block Linkage+ Count Block Linkage
No. 522 COST: 4 No. 241 COST: 4
Use: Move/Link Pack: MGS3 Use: Move/Link Pack: MGS3
Ammo: Link Ammo: Link
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Target can't counter Triggers automatically.
Links to ranged Stops counter on HIT
attacks greater Links to shot fired
than 4 BLKS. within 3 BLKS.
Description: Description:
Triggered Automatically. Triggered Automatically.
Target cannot counterattack Target cannot counterattack
on a hit. on a hit.
Links to ranged attacks Links to ranged or area
greater than 4 blocks. attacks within 3 blocks.
Defense Linkage+ Defense Linkage
No. 523 COST: 4 No. 242 COST: 4
Use: Move/Link Pack: MGS2 Use: Move/Link Pack: MGS2
Ammo: Link Ammo: Link
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 3(6) Icon: TRI Cap: 3(6) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Triggers automatically. Triggers automatically.
Dmg. -60 Dmg. -40
Links to attack on Links to attack on
card holder. card holder.
Description: Description:
Triggered Automatically. Triggered Automatically.
Damage reduced by 60. Damage reduced by 40.
Links when attacked. Links when attacked.
Draw Linkage+ Draw Linkage
No. 524 COST: 4 No. 243 COST: 4
Use: Move/Link Pack: MGS2 Use: Move/Link Pack: MGS2
Ammo: Link Ammo: Link
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Triggers automatically. Triggers automatically.
Draw 3 cards Draw 3 cards
Links to another Links to another
linkage. linkage.
Description: Description:
Triggered Automatically. Triggered Automatically.
Draw three cards. Draw three cards.
Links to another Linkage. Links to another Linkage.
Recovery Linkage+ Recovery Linkage
No. 525 COST: 4 No. 244 COST: 4
Use: Move/Link Pack: MGS2 Use: Move/Link Pack: MGS2
Ammo: Link Ammo: Link
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Triggers automatically. Triggers automatically.
LIFE +60 LIFE +30
Links to attack on Links to attack on
card holder. card holder.
Description: Description:
Triggered Automatically. Triggered Automatically.
LIFE+60. LIFE+30.
Links when attacked. Links when attacked.
Action+ Linkage+ Action+ Linkage
No. 526 COST: 4 No. 245 COST: 8
Use: Move/Link Pack: MGS1 Use: Move/Link Pack: MGS1
Ammo: Link Ammo: Link
Rarity: Rare Foil Rarity: Rare
SOLIDEYE
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 10000
Upgrade Cost: N/A Upgrade Cost: 5000
Card Text: Card Text:
Triggers automatically. Triggers automatically.
REST +1 REST +1
Links to draw. Links to draw.
Description: Description:
Triggered Automatically. Triggered Automatically.
REST+1. REST+1.
Links when drawn. Links when drawn.
M61A2 Vulcan M61 Vulcan
No. 527 COST: 14 No. 246 COST: 14
Use: Use Pack: ITGL Use: Use Pack: ITGL
Ammo: N/A Ammo: N/A
Rarity: Rare Foil Rarity: Rare
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 20000
Upgrade Cost: N/A Upgrade Cost: 5000
Card Text: Card Text:
ATK:20 HIT:50% ATK:10 HIT:60%
20mm x 20 20mm x 20
Anti-armor. Anti-armor.
Description: Description:
Gatling Gun: Anti-armor; Gatling Gun: Anti-armor;
USE type USE type
ATK: 20 HIT: 50% ATK: 10 HIT: 60%
20mmX20 Ammo: 20mmX20
[M61A2 Vulcan] [M61 Vulcan]
An improvement on the M61. A rotary 20mm machine gun
Until a gatling gun can with six barrels.
spin up to a set This gun can fire up to 100
number of rotations, its shots per second.
firing speed will be lower It is the principal cannon
than what is indicated armament of the
in its specs. The M61A2 has U.S. Air Force's military
a lighter barrel, therefore aircraft.
allowing for a shortened
spin up time.
this weapon is also used in
the Phalanx CIWS.
Glock 18 Glock 17
No. 528 COST: 4 No. 247 COST: 4
Use: Equip Pack: SBST Use: Equip Pack: SBST
Ammo: 9 Ammo: 9
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
ATK:90 HIT:85% ATK:70 HIT:80%
9mm x 3 REA:80% 9mm x 3 REA:80%
Adds 1 COST. Adds 1 COST.
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 90 HIT: 85% ATK: 70 HIT: 80%
9mmX3 REA:80% Ammo: 9mmX3 REA: 80%
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Notes: COST+1. Notes: COST+1
Load with ammo after [Glock 17]
equipping A light, large-bore,
to attack (EQUIP type). semiautomatic
[Glock 18] handgun that utilizes
A fully-automatic version reinforced plastic in
of the Glock 17. its grip frame.
There is a switch This weapon was developed
at the rear of the slide as the standard sidearm
that allows for both of the Austrian army.
semi- and fully automatic
firing. Fatman uses one of
these.
AN94 Abakan+ AN94 Abakan
No. 529 COST: 8 No. 248 COST: 9
Use: Equip Pack: SBST Use: Equip Pack: SBST
Ammo: 5.45 Ammo: 5.45
Rarity: Common Foil Rarity: Common
Interfere: U:- D:- L:Y R:G Interfere: U:- D:- L:Y R:G
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
ATK:60 HIT:80% ATK:60 HIT:75%
5.45mm x 5 REA:10% 5.45mm x 5 REA:10%
BLEEDING; Destroys BLEEDING; Destroys
EQUIP.; Anti-armor. EQUIP.; Anti-armor.
Description: Description:
Assault Rifle: Anti-armor; Assault Rifle: Anti-armor;
EQUIP type EQUIP type
ATK: 60 HIT: 80% ATK: 60 HIT: 75%
Ammo: 5.45mmX5 REA:10% Ammo: 5.45mmX5 REA: 10%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Makes target BLEED; Notes: Makes target BLEED;
Destroys equipment. Destroys equipment.
Load with ammo after Load with ammo after
equipping equipping to attack
to attack (EQUIP type). (EQUIP type).
[AN94 Abakan] [AN94 Abakan]
A next-generation assault A next-generation assault
rifle designed to take on rifle designed to take
the mantle of on the mantle of
the AK series. The grip the AK series. The grip
contains a built-in firing contains a built-in firing
mechanism, and that mechanism, and that
grip can be removed and grip can be removed and
stored in a separate stored in a separate
place. place.
Railgun+ Railgun
No. 530 COST: 11 No. 249 COST: 11
Use: Use Pack: SBST Use: Use Pack: SBST
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 6000
Upgrade Cost: N/A Upgrade Cost: 200
Card Text: Card Text:
ATK:200 HIT:100% ATK:150 HIT:100%
Area attack Area attack.
Anti-armor. Anti-armor.
Description: Description:
Railgun: Anti-armor; USE Railgun: Anti-armor; USE
type type
ATK: 200 HIT: 100% ATK: 150 HIT: 100%
Notes: Area attack. Notes: Area attack.
[Railgun] [Railgun]
A portable EM weapon that A portable EM weapon that
accelerates projectiles to accelerates projectiles to
high speeds via an high speeds via an
electromagnetic pulse. electromagnetic pulse.
Fortune uses this weapon.
RGB6+ RGB6
No. 531 COST: 6 No. 250 COST: 6
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Extends grenade Extends grenade
throw area. throw area.
Equip to use. Equip to use.
Description: Description:
Grenade Launcher: EQUIP type Grenade Launcher: EQUIP type
Extends the throwing range Extends the throwing range
for grenades. for grenades.
Equip to use. Equip to use.
[RGB6] [RGB6]
A 40mm, 6-shot grenade A 40mm, 6-shot grenade
launcher. launcher.
A Croatian-manufactured copy A Croatian-manufactured
of the South African MGL copy of the South African
grenade launcher. MGL grenade launcher.
Its stock can be It was formally adopted
folded up. for use by the Croatian
army in 1996.
Its stock can be
folded up.
Handgun+ Handgun
No. 532 COST: 4 No. 251 COST: 4
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: 9 Ammo: 9
Rarity: Common Foil Rarity: Common
Interfere: U:Y D:Y L:- R:- Interfere: U:Y D:Y L:- R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:60 HIT:90% ATK:50 HIT:80%
9mm x 2 REA:0% 9mm x 2
REA:0%
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 60 HIT: 90% ATK: 50 HIT: 80%
HIT % decrease at: 3 blocks Ammo: 9mmX2 REA: 0%
Load with ammo after HIT % decrease at: 3 blocks
equipping Load with ammo after
to attack (EQUIP type). equipping
to attack (EQUIP type).
M79 (AP ammo) M79 (antipersonnel)
No. 533 COST: 5 No. 252 COST: 8
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
User's ATK increases User's ATK increases
as LIFE gets lower. as LIFE gets lower.
KDWN; Anti-armor. KDWN.
Description: Description:
Grenade Launcher: Grenade Launcher: USE type
Anti-armor; USE type The lower the user's
The lower the user's LIFE LIFE is, the greater
is, the greater the user's the user's ATK will be.
ATK will be. ATK: (100-(LIFEX100/max.
ATK:(100-(LIFEX100/max. LIFE))X4
LIFE)) X4 Notes: Knocks target down;
Notes: Knocks target down. Anti-armor.
[M79] [M79]
A 40mm grenade launcher. A 40mm grenade launcher.
Since it has no ejector, Since it has no ejector,
it must be cleared it must be cleared
manually. manually.
SMG+ SMG
No. 534 COST: 7 No. 253 COST: 6
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: 9 Ammo: 9
Rarity: Common Foil Rarity: Common
Interfere: U:- D:G L:- R:Y Interfere: U:- D:G L:- R:Y
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:80 HIT:85% ATK:50 HIT:80%
9mm x 4 REA:0% 9mm x 4 REA:0%
Area attack. Area attack.
COST 0 when dmg. 0 COST 0 when dmg. 0
Description: Description:
Supmachine Gun: EQUIP type Submachine Gun: EQUIP type
ATK: 80 HI: 85% ATK: 50 HIT: 80%
Ammo: 9mmX4 REA:0% Ammo: 9mmX4 REA: 0%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Area attack. Notes: Area attack.
COST 0 if no damage is COST 0 if no damage is
inflicted. inflicted.
Load with ammo after Load with ammo after
equipping equipping to attack.
to attack (EQUIP type). (EQUIP type).
[Attack Area]
11111
11111
01110
00100
00X00
Super Dragon M47 Dragon
No. 535 COST: 0 No. 254 COST: 0
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 10000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
ATK:15 x total COST ATK:10 x total COST
KDWN; Anti-armor. KDWN; Anti-armor.
Can't apply to move. Can't apply to move.
Description: Description:
Anti-tank Missile: Anti-tank Missile:
Anti-armor; USE type Anti-armor;
ATK: total COSTX15 USE type
Knocks target down. ATK: Cumulative COST X10
Cannot be applied to Knocks target down.
movement. Cannot be applied to
[Super Dragon] movement.
The Dragon has issues with [M47 Dragon Anti-tank Missile]
its guidance system and An anti-tank, wire-guided
rocket thrusters. missile.
This version ironed those
problems out.
Cobray M11 Ingram M11
No. 536 COST: 6 No. 255 COST: 6
Use: Equip Pack: CHRN Use: Equip Pack: CHRN
Ammo: 9 Ammo: 9
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:100 HIT:85% ATK:50 HIT:80%
9mm x 4 REA:0% 9mm x 4 REA:100%
Area. ATK x 1.5 if
counterattacked.
Description: Description:
Submachine Gun: EQUIP type Submachine Gun: EQUIP type
ATK: 100 HIT: 85% ATK: 50 HIT: 80%
Ammo: 9mmX4 REA:0% Ammo: 9mmX4 REA: 100%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Area attack. ATKX1.5 when
Load with ammo after counterattacking.
equipping Load with ammo after
to attack (EQUIP type). equipping
00100 to attack (EQUIP type).
00100 [Ingram M11]
00100 A submachine gun that is a
01110 smaller version of the
01110 M10.
00X00 It uses the 380ACP as ammo,
[Cobray M11] a version of the 9mm
This gun is an Ingram M11 with a shorter shell casing.
modified to take 9mm Thanks to its simple
Parabellum ammo. structure, it can be easily
manufactured
in back-alley factories.
It can be equipped with a
silencer, and it has been
adopted for use by the
U.S. Army Special Forces
and the Navy SEALS.
MK22+ MK22
No. 537 COST: 5 No. 256 COST: 6
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:70 HIT:70% ATK:0 HIT:60%
9mm x 1 9mm x 1
SLEEP. SLEEP.
Description: Description:
Handgun: USE type Handgun: USE type
ATK: 70 HIT: 70% ATK: 0 HIT: 60%
Ammo: 9mmX1 Ammo: 9mmX1
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Notes: 50% chance of SLEEP. Notes: 100% chance of SLEEP.
[Mk22] [Mk22]
Also known as the Also known as the
"Hushpuppy." "Hushpuppy."
An improvement of the M39 An improvement of the M39
for use by special forces. for use by special forces.
The elongated muzzle is The elongated muzzle is
threaded, allowing a threaded, allowing a
suppressor to be attached. suppressor to be attached.
It also features a slide It also features a slide
lock mechanism, allowing lock mechanism,
for reduced noise when allowing for reduced
firing. A "hushpuppy" noise when firing. A
is a bit of friend dough "hushpuppy" is a bit of
originally given to dogs fried dough originally
to quiet down their given to dogs to quiet down
barking, thus "silencing" their barking, thus
them. "silencing" them.
M1911A1 M1911
No. 538 COST: 5 No. 257 COST: 4
Use: Equip Pack: MGS3 Use: Use Pack: MGS3
Ammo: 45 Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:- D:G L:- R:R
Cap: 5(X) Icon: GUN Cap: 5(X) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:30 HIT:90% ATK:20 HIT:90%
CAL45 x 3 REA:0% CAL45 x 3
ATK x 2 when no ATK x 1.5 when no
ALERT. ALERT.
Description: Description:
Handgun: Equip type Handgun: USE type
ATK: 30 HIT: 90% ATK: 20 HIT: 90%
CAL45X3 REA:0% Ammo: CAL45X3
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Notes: ATKX2 when not in Notes: ATKX1.5 when not in
ALERT. ALERT.
Load with ammo after [M1911]
equipping A semiautomatic handgun
to attack (EQUIP type). adopted for use by the U.S.
[M1911A1] Army in 1911.
A further improvement on the It was manufactured based
M1911, this model was on a design by John
completed in 1924. Browning.
The grip safety, trigger, At the time, the main Army
and front sight were all handgun was the 9mm,
improved on this model. but during the
This weapon has been used by Spanish-American
the U.S. Army for more than War, the American Naval
half a century. forces dispatched to
the Philippines were
unable to quell the
Moro with these sidearms.
In response to this problem,
the Army decided to
adopt a 45 caliber gun with
greater man-stopping
power.
The first gun to be equipped
with a thumb safety.
Features a "cock and lock"
safety device when the
bullet is in the chamber.
Saru-Gun-Shake EZ Gun
No. 539 COST: 5 No. 258 COST: 7
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: 45 Ammo: 45
Rarity: Uncommon Foil Rarity: Uncommon
Interfere: U:B D:B L:B R:B Interfere: U:B D:B L:B R:B
Unlock: Arena Easy x6
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 5000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
ATK:10 HIT:70% ATK:10 HIT:70%
CAL45 x 3 REA:0% CAL45 x 3 REA:0%
Dmg. 1/2; PTS 1/2. Dmg. 1/2; PTS 1/2.
Silenced; SLEEP. Silenced; SLEEP.
Description: Description:
Handgun: EQUIP type Handgun: EQUIP type
ATK: 10 HIT: 70% ATK: 10 HIT: 70%
Ammo: CAL45X3 REA:0% Ammo: CAL45X3 REA: 0%
HIT % decrease at: 3 blocks HIT % decrease at: 3 blocks
Notes: Damage 1/2 while Notes: Silenced; damage 1/2
equipped. while equipped. 1/2 points.
1/2 points 20% chance of SLEEP on hit.
40% chance of SLEEP on hit. Load with ammo after
Load with ammo after equipping
equipping to attack (EQUIP type).
to attack (EQUIP type). [EZ Gun]
[SARU-GUN-SHAKE] A tranquilizer gun with a
Wielding this gun makes you laser sight and a silencer
feel happy used only by FOX.
AMD-63 Carbine AMD-63
No. 540 COST: 7 No. 259 COST: 6
Use: Equip Pack: MGS3 Use: Use Pack: MGS3
Ammo: 7.62 Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:R D:- L:- R:Y
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:50 HIT:80% ATK:40 HIT:75%
7.62mm x 2 REA:10% 7.62mm x 2
KDWN. KDWN.
Description: Description:
Assault Rifle: EQUIP type Assault Rifle: USE type
ATK: 50 HIT: 80% ATK: 40 HIT: 75%
Ammo: 7.62mmX2 REA:10% Ammo: 7.62mmX2
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Knocks target down. Notes: Knocks target down.
Load with ammo after [AMD-63]
equipping A Hungarian-manufactured
to attack (EQUIP type). improvement on the AKM.
[AMD-63]
The carbine version of the
AMD-63.
AK-47II AK-47I
No. 541 COST: 7 No. 260 COST: 6
Use: Equip Pack: MGS3 Use: Use Pack: MGS3
Ammo: 7.62 Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:- D:R L:- R:Y
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:40 HIT:85% ATK:20 HIT:80%
7.62mm x 2 REA:50% 7.62mm x 4
ATK x 2 when LIFE at ATK x 1.5 when LIFE
maximum. at maximum.
Description: Description:
Assault Rifle: EQUIP type Assault Rifle: USE type
ATK: 40 HIT: 85% ATK: 20 HIT: 80%
Ammo: 7.62mmX2 REA:50% Ammo: 7.62mmX4
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: ATKX2 when at max Notes: ATKX1.5 when at max
LIFE. LIFE.
Load with ammo after [AK-47I]
equipping The Avtomat Kalashnikova.
to attack (EQUIP type). Developed in the former
[AK-4711] Soviet Union by Mikhail
An improvement on the Timofeevich Kalashnikov.
AK-47I. It served as the model for
The Kalashnikov is a weapon the subsequently developed
composed of few parts, and manufactured AK
making it very easy to handle. series of rifles.
It is highly reliable in a
variety of environments,
and not prone to
malfunctions.
Thanks to these qualities,
it is heavily used in the
Middle East and Africa, and
historically, a great
number of these weapons have
been manufactured.
Patriot+ Patriot
No. 542 COST: 9 No. 261 COST: 7
Use: Use Pack: SBSS Use: Equip Pack: SBSS
Ammo: N/A Ammo: 5.56
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:180 HIT:90% ATK:50 HIT:85%
5.56mm x 1 5.56mm x 5 REA:20%
Area Attack. ATK x 1.5 when
covered.
Description: Description:
Assault Pistol: USE type Assault Pistol: EQUIP type
ATK: 180 HIT: 90% ATK: 50 HIT: 85%
Ammo: 5.56mmX1 Ammo: 5.56mmX5 REA: 20%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Area attack. Notes: ATKX1.5 when
Load with ammo after covered.
equipping Load with ammo after
to attack (EQUIP type). equipping
[Attack Area] to attack (EQUIP type).
11111 [Patriot]
11111 A unique handgun used by
11111 The Boss.
00000 It consists of an XM16E1
00X00 with a sawed-off barrel
[Patriot] and no stock.
An assault handgun, made by It combines an ease of
sawing off the barrel of an carrying with the stopping
XM16E1 and removing the power of 5.56mm rounds,
stock. but it can be extremely
difficult to handle due to
its large recoil.
Type-17 Pistol C96
No. 543 COST: 5 No. 262 COST: 4
Use: Equip Pack: MGS3 Use: Use Pack: MGS3
Ammo: 7.62 Ammo: N/A
Rarity: Common Foil Rarity: Common
Interfere: U:- D:R L:R R:-
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:50 HIT:100% ATK:10 HIT:85%
7.62mm x 2 REA:10% 7.62mm x 6
Target interference Target interference
has no effect. has no effect.
Description: Description:
Handgun: EQUIP type Handgun: USE type
ATK: 50 HIT: 100% ATK: 10 HIT: 85%
Ammo: 7.62mmX2 REA:10% Ammo: 7.62mmX6
HIT % decrease at: 3 blocks HIT % decrease at: 4 blocks
Notes: Prevents target Notes: Prevents target
INTERFERENCE. INTERFERENCE on a hit.
Load with ammo after [C96]
equipping A semiautomatic pistol
to attack (EQUIP type). known under the name
[Shansei "Broom Handle"] Mauser Military.
A mass-produced Chinese copy Usually called the
of an exported Mauser C96. "broomhandle."
Compared to the original, Bullets are loaded into the
this version has a clip that gun via a special clip
juts out from the bottom, mounted to its fixed
plus a wider barrel and chamber.
firing chamber. It was adopted for use by
One of the typical German security forces
techniques for the and armed guard units.
C96 is the "Mounted Bandit" A unique stock can also be
style of utilizing the affixed to the gun.
gun's recoil to rapidly fire Later models included
from the side. fully automatic versions.
This is EVA's weapon of
choice.
Thompson M1 Thompson M1928
No. 544 COST: 5 No. 263 COST: 6
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: 45 Ammo: 45
Rarity: Common Foil Rarity: Common
Interfere: U:R D:- L:- R:R Interfere: U:R D:- L:- R:R
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1500
Card Text: Card Text:
ATK:100 HIT:95% ATK:90 HIT:90%
CAL45 x 2 REA:0% CAL45 x 2 REA:0%
Area Attack. Area Attack.
Description: Description:
Submachine Gun: EQUIP type Submachine Gun: EQUIP type
ATK: 100 HIT: 95% ATK: 90 HIT: 90%
Ammo: CAL45X2 REA:0% Ammo: CAL45X2 REA: 0%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Notes: Area attack. Notes: Area attack.
Load with ammo after Load with ammo after
equipping equipping
to attack (EQUIP type). to attack (EQUIP type).
[Attack Area] [Attack Area]
01110 01110
01110 01110
00100 00100
00100 00100
00X00 00X00
[Thompson M1] [Thompson M1928]
This gun was adopted for Known under the nickname
use in America in 1942 "Tommygun," this is a
as an improvement on submachine gun that was
the Thompson M1928. formally adopted for
The foregrip and use in the USA in 1928.
radiator fins, as well as In addition to a 50-round
the compensator drum clip, there are also
have been removed. 20-and 30-round stick
It is a cheaper weapon than magazine models.
the M1928, since It was a popular weapon in
engineering processes organized crime during
reduced its number of parts. that period.
William Tell+ William Tell
No. 545 COST: 8 No. 264 COST: 8
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
ATK:150 x 1 ATK:100 x 1
HIT:75%; BLEEDING; HIT:90%
Destroys EQUIPMENT. BLEEDING.
Description: Description:
Crossbow: USE type Crossbow: USE type
ATK: 150X1 ATK: 100X1
HIT: 75% HIT: 90%
HIT % decrease at: 5 blocks HIT % decrease at: 4 blocks
Notes: Destroys equipment; Notes: Makes target BLEED.
Makes target BLEED. [William Tell]
[William Tell] One of The Fear's favored
One of The Fear's favored weapons.
weapons. A long-range crossbow. It is
A long-range crossbow. high-powered, but takes a
It is high-powered, but long time to reload.
takes a long time to reload.
G36C+ G36C
No. 546 COST: 10 No. 265 COST: 10
Use: Equip Pack: SBSS Use: Use Pack: SBSS
Ammo: 5.56 Ammo: N/A
Rarity: Uncommon Foil Rarity: Uncommon
Unlock: Arena Extreme x6
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 10000
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
ATK:60 HIT:60% ATK:60 HIT:60%
5.56mm x 5 REA:90% 5.56mm x 4
Destroys EQUIPMENT. Destroys EQUIPMENT.
Anti-armor. Anti-armor.
Description: Description:
Assault Rifle: Anti-armor; Assault Rifle: USE type
EQUIP type ATK: 60 HIT: 60%
ATK: 60 HIT: 60% Ammo: 5.56mmX4
Ammo: 5.56mmX5 REA:90% HIT % decrease at: 4 blocks
HIT % decrease at: 5 blocks Notes: Destroys equipment.
Notes: Destroys equipment. [G36C]
Load with ammo after A compact version of the G36
equipping officially adopted for use in
to attack (EQUIP type). Germany in 1996. The German
[G36C] army continued to adopt the
Length: 998mm 7.62mmX51 G3 rifle for use,
Weight: 3850g but due to need for their
Loaded Ammo: 30 shots participation in the U.N.
Rifling: 1:6" right twist Security Forces,
rate they were pressured to
make changes to use the
standard NATO 5.56mmX45
ammo.
Most of the components of
the G36 are made of fiber
reinforced polymer plastics
known for their high
production rate and
durability.
The G36C is the most
compact of the models
for use by special forces.
XM29 OICW
No. 547 COST: 6 No. 266 COST: 7
Use: Equip Pack: MGS3 Use: Equip Pack: MGS3
Ammo: 5.56 Ammo: 5.56
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:20 HIT:50% ATK:10 HIT:50%
5.56mm x 3 REA:50% 5.56mm x 6
REA:50%
Description: Description:
Assault Rifle: EQUIP type Assault Rifel: USE type
ATK: 20 HIT: 50% ATK: 10 HIT: 50%
Ammo: 5.56mmX3 REA:50% Ammo: 5.56mmX6 REA: 50%
HIT % decrease at: 4 blocks HIT % decrease at: 4 blocks
Load with ammo after Load with ammo after
equipping equipping
to attack (EQUIP type). to attack (EQUIP type).
[XM29] [OICW]
A rifle in development for A rifle in development for
the next generation of the next generation of
foot soldier. foot soldier.
There are four modes that It contains both a 5.56mm
can be selected for rifle and a 20mm
its 20mm grenades: grenade launcher, both
a rapid-fire mode where of which are managed by a
the grenade will Fire Control System.
explode on contact
with a target, an air
assault mode where the
grenade will explode in
the air over its target, a
delayed- blast mode
where the grenade will
explode after
penetrating the front of
its target, and a window
mode, where the grenade
will detonate at a
designated distance
upon being shot.
The mode set with the
Fire Control System
will be recorded in the
warhead's fuse.
PTRS-1941+ PTRS-1941
No. 548 COST: 14 No. 267 COST: 12
Use: Use Pack: CHRN Use: Use Pack: CHRN
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: GUN Cap: 2(4) Icon: GUN
Singles Price: N/A Singles Price: 5000
Upgrade Cost: N/A Upgrade Cost: 3000
Card Text: Card Text:
ATK:350 HIT:70% ATK:300 HIT:75%
14.5mm x 1; Adds 14.5mm x 1
5 COST; Anti-armor. Anti-armor; KDWN.
Description: Description:
Anti-Tank Rifle: Anti-armor; Anti-Tank Rifle: Anti-armor;
USE type USE type
ATK: 350 HIT: 70% ATK: 300 HIT: 75%
Ammo: 14.5mmX1 Ammo: 14.5mmX1
COST+5 HIT % decrease at: 5 blocks
HIT % decrease at: 5 blocks Notes: Knocks target down
[Simonov PTRS-1941] on a hit.
A semiautomatic anti-tank [Simonov PTRS-1941]
rifle manufactured in 14.5mm Protivo Tankovoe
the former Soviet Union. Ruzhe sistemy Simonova,obr.
In addition to being able 1941g.
to penetrate armor, An anti-tank rifle
it can also be used manufactured by
to snipe at a tank's the former Soviet Union.
periscope. It was officially adopted
However, with for used in 1941.
reinforcements being made
to tanks, the anti-tank
rifle itself is being
phased out in favor of
anti-tank
rockets.
ATK Backup+ ATK Backup
No. 549 COST: 6 No. 268 COST: 5
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 3000
Card Text: Card Text:
Ally ATK +10 Ally's ATK +5
Lasts 1 time. Lasts 1 time.
Description: Description:
Ally's ATK+10. Ally's ATK+5.
expires after triggering Expires after triggering
1 time. 1 time.
HIT Backup+ HIT Backup
No. 550 COST: 5 No. 269 COST: 5
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
Ally HIT +30% Ally's HIT +20%
Lasts 1 time. Lasts 1 time.
Description: Description:
Ally's HIT+30%. Ally's HIT+20%.
Expires after triggering Expires after triggering
1 time. 1 time.
Evade Backup+ Evade Backup
No. 551 COST: 5 No. 270 COST: 5
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
-30% to HIT ally -20% for ally to be
Lasts 1 time. HIT Lasts 1 time.
Description: Description:
Attacks on allies are at-30%. Attacks on allies are at-20%.
Expires after triggering Expires after triggering
1 time. 1 time.
Serum+ Serum
No. 552 COST: 8 No. 271 COST: 12
Use: Use Pack: MGS3 Use: Use Pack: MGS3
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Cure Ally of Cure Ally of
Status Ailment. Status Ailment.
Description: Description:
Allows ally to recover from Allows ally to recover from
a Status Ailment. a Status Ailment.
Remove Trap+ Remove Trap
No. 553 COST: 6 No. 272 COST: 10
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 2(4) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 3000
Card Text: Card Text:
Dismarm 1 trap. Dismarm 1 trap.
Description: Description:
Disarms one trap of the Disarms one trap of the
user's choice. user's choice.
Near Def. Support+ Near Def. Support
No. 554 COST: 7 No. 273 COST: 7
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
Nearby ally's total Nearby ally's total
dmg. reduced by 100. dmg. reduced by 50.
Equip to use. Equip to use.
Lasts 5 turns. Lasts 5 turns.
Description: Description:
Adjacent ally's Adjacent ally's
total damage taken -100. total damage taken -50.
Equip to use. Equip to use.
Lasts for 5 turns. Lasts for 5 turns.
Near Atk. Support+ Near Atk. Support
No. 555 COST: 6 No. 274 COST: 7
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 4(8) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 2000
Card Text: Card Text:
Nearby ally's gets Nearby ally's gets
ATK +10. ATK +5.
Equip to use. Equip to use.
Lasts 5 turns. Lasts 5 turns.
Description: Description:
Adjacent ally's ATK+10. Adjacent ally's ATK+5.
Equip to use. Equip to use.
Lasts for 5 turns. Lasts for 5 turns.
Projectile Soak+ Projectile Soak
No. 556 COST: 5 No. 275 COST: 8
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 3000
Card Text: Card Text:
Projectile damage Projectile damage
adds to LIFE; close- adds to LIFE; close-
quarters dmg. doubles. quarters dmg. doubles.
Equip to use. Equip to use.
Description: Description:
Damage inflicted by gunshot Damage inflicted by gunshot
is added to user's LIFE. is added to user's LIFE.
Damage is doubled if Damage is doubled if
inflicted at close inflicted at close quarters.
quarters. Equip to use.
Equip to use.
Close-Range Soak+ Close-Range Soak
No. 557 COST: 8 No. 276 COST: 8
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 3000
Card Text: Card Text:
Close-quarters dmg. Close-quarters dmg.
adds to LIFE; adds to LIFE;
projectile damage projectile damage
doubles. Equip to use. doubles. Equip to use.
Description: Description:
Damage inflicted at close Damage inflicted at close
quarters quarters is added to
is added to user's LIFE. user's LIFE.
Damage is doubled if Damage is doubled if
inflicted by gunshot. inflicted by gunshot.
Equip to use. Equip to use.
Projectile Counter+ Projectile Counter
No. 558 COST: 5 No. 277 COST: 8
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Projectiles countered; Projectiles countered;
Close-quarters dmg. Close-quarters dmg.
is x 1.5. Equip to use. is x 1.5. Equip to use.
Description: Description:
Gunshot attacks Gunshot attacks
are counterattacked. are counterattacked.
DamageX1.5 if inflicted at DamageX1.5 if inflicted at
close quarters. close quarters.
Equip to use. Equip to use.
Close-Rng Counter+ Close-Rng Counter
No. 559 COST: 5 No. 278 COST: 8
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 2000
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Projectile dmg. is Projectile dmg. is
x 1.5; close-quarters x 1.5; close-quarters
attks are countered. attks are countered.
Equip to use. Equip to use.
Description: Description:
CQC attacks CQC attacks
are counterattacked. are counterattacked.
DamageX1.5 if inflicted DamageX1.5 if inflicted by
from 3 or more blocks away. gunshot.
Equip to use. Equip to use.
Cost Counter+ Cost Counter
No. 560 COST: 5 No. 279 COST: 8
Use: Equip Pack: MGS1 Use: Equip Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
SOLIDEYE
Cap: 4(8) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 1500
Upgrade Cost: N/A Upgrade Cost: 1000
Card Text: Card Text:
Return COST add to Return COST add to
opponent. opponent.
Equip to use. Equip to use.
Lasts 1 time. Lasts 1 time.
Description: Description:
Counters a COST add from a Counters a COST add from a
target. target.
Equip to use. Equip to use.
Expires after triggering Expires after triggering
1 time. 1 time.
Card Seal+ Card Seal
No. 561 COST: 6 No. 280 COST: 12
Use: Use Pack: MGS1 Use: Use Pack: MGS1
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: TRI Cap: 2(4) Icon: TRI
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
No player can use No player can use
a card that was a card that was
just used. just used.
Description: Description:
The card just played becomes The card just played becomes
unusable to everyone. unusable to everyone.
Whenever "Card Seal"is Whenever "Card Seal" is
used, the card that is used,
sealed changes. the card that is sealed
*Can't be used in Story Mode. changes.
*Can't be used in Story
Mode.
Uniform-R+ Uniform-R
No. 562 COST: 6 No. 282 COST: 5
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Equip to use. Equip to use.
Total damage reduced Total damage reduced
by 100. by 50.
REA: 100% REA:80%
Description: Description:
Equip to use. Equip to use.
Reduces total damage by 100 Reduces total damage by 50
REA:100% REA:80%
Uniform-B+ Uniform-B
No. 563 COST: 6 No. 283 COST: 5
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Equip to use. Equip to use.
Total damage reduced Total damage reduced
by 200. by 100.
REA: 100% REA:80%
Description: Description:
Equip to use. Equip to use.
Reduces total damage by 200 Reduces total damage by 100
REA:100% REA:80%
Uniform-G+ Uniform-G
No. 564 COST: 6 No. 284 COST: 5
Use: Equip Pack: MGS2 Use: Equip Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: CAN Cap: 4(8) Icon: CAN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
Equip to use. Equip to use.
Total damage reduced Total damage reduced
by 200. by 100.
REA: 100% REA:80%
Description: Description:
Equip to use. Equip to use.
Reduces total damage by 200 Reduces total damage by 100
REA:100% REA:80%
FIM-92A Redeye-II
No. 565 COST: 7 No. 299 COST: 7
Use: Use Pack: MGS2 Use: Use Pack: MGS2
Ammo: N/A Ammo: N/A
Rarity: Common Foil Rarity: Common
Cap: 4(8) Icon: GUN Cap: 4(8) Icon: GUN
Singles Price: N/A Singles Price: 1000
Upgrade Cost: N/A Upgrade Cost: 500
Card Text: Card Text:
ATK:260 ATK:180
Locks on to Locks on to
machines only. machines only.
Description: Description:
Missile: Anti-armor; USE Missile: Anti-armor, USE
type type
ATK: 260 ATK: 180
Locks on to machines only. Locks on to machines only.
[FIM-92A] [Redeye 2]
A portable, surface-to-air The XFIM-92 surface-to-air
Stinger missle. This is a missile.
low-altitude This test version was
surface-to-air missile that developed as
can be carried and fired a successor to the Redeye.
by a single person. It can
Equipped with a device that attack its target from any
distinguishes between direction.
friend and foe.
the infrared seeker on
the tip of the missile
allows it to attack
its target from any
direction.
MGA2FACTS - EXTRA CARD FACTS
468 Skull Suit is the only upgraded card that is not foil.
451 Metal Gear D(revised) is the only non-upgraded card numbered above 300.
The "book" cards serve as distractions for the guards. It is not
explained anywhere in the game, but they add the following costs when
a guard sees them:
Original: Upgrade:
087 Book +10 COST -> 377 Interesting Book +15 COST
088 Cool Book +20 COST -> 378 Super Cool Book +25 COST
280 Card Seal & 561 Card Seal+ can seal each other and themselves!
The following card pairs appear identical, but if you look at the
card descriptions the effects last twice as long for the upgrades:
161 Viper & 445 Viper+
189 Paramedic & 471 Paramedic+
298 No Smoking can only be used when your character has BURN status,
it will remove the BURN status and reduce your health to 1.
CARD ORDER THEORY
For a while I couldn't figure out why the upgraded cards appeared in the
order that they did. The reason is they are based on the card order from
the first Metal Gear Ac!d game, and moreover, every card from 1-299
features a unique image, and cards from 300-565 feature duplicate images
from their "downgrades." The only exception is 451 Metal Gear D(revised),
but I have no idea why it's not listed below 299 like the rest of the new
cards. Please contact me if you have a solid answer as to why!
MGA2SNAKE - SNAKE ONLY (7)
049 Action+
062 Action++
099 Gijin-san
153 Big Boss
186 Sneaking Suit
389 Gijin-san+
468 Skull Suit
MGA2NOLINK - NO LINK BATTLE (24)
089 Phase Down
115 Cost -6
121 Cost -10
168 Jonathan Ingram
285 Ayumi Kinoshita
286 Meguru Ishii
287 Natsume Sano
288 MGS4
289 Emma's Parrot
290 Banana Skin
291 Jack
292 Possessed Arm
294 Solid Snake (MGS4)
296 Gekko
298 No Smoking
364 Extra Turn+
389 Gijin-san+
404 Cost -8
410 Cost -12
418 Psycho Mantis+
420 Genola+
436 Gurlugon+
452 Jonathan Ingram+
456 Jehuty+
MGA2EYE - SOLID EYE CARDS (47)
069 Survival Knife
070 Choke
076 Box A
129 Metal Gear REX
144 Solidus Snake
174 GRU Soldier
179 Naked Snake
189 Paramedic
190 Lt. Raikov
191 The Sorrow
192 The End
193 The Fear
195 Instant Ramen
198 Rosemary
199 Arsenal Gear
200 Funamushi
205 Donald Anderson
207 Leone
211 Alice Hazel
216 Slasher Hawk
217 Wolf Dog
218 Dirty Duck
219 Red Blaster
220 Dr. Kio Marv
221 Pit Trap
224 Military Gain
228 Disarmament
237 HIT Linkage
238 Ammo Linkage
240 Dstry Equip. Linkage
242 Defense Linkage
243 Draw Linkage
244 Recovery Linkage
245 Action+ Linkage
261 Patriot
269 HIT Backup
270 Evade Backup
271 Serum
273 Near Def. Support
274 Near Atk. Support
279 Cost Counter
281 Reiko Hinomoto
285 Ayumi Kinoshita
286 Meguru Ishii
287 Natsume Sano
288 MGS4
451 Metal GearD (revised)
MGA2AMMO - AMMO CARDS
--5.45mm (6)
5x 011 AKS74u
5x 016 AKS74u (Laser S.)
5x 248 AN94 Abakan
6x 310 AKS74un
6x 315 AKS74un (Laser S.)
5x 529 AN94 Abakan+
--5.56mm (15)
5x 002 FAMAS/G1
8x 012 M4
8x 017 M4 (Laser S.)
5x 026 Galil Sar
6x 037 M63
7x 040 XM16E1
5x 261 Patriot
6x 266 OICW
8x 311 M4A1
8x 316 M4A1 (Laser S.)
6x 325 R5
6x 336 M63A
5x 339 M16A2
5x 546 G36C+
3x 547 XM29
--5.7mm (4)
2x 019 P90
3x 027 Five-seveN Standard
2x 318 P90+
3x 326 Five-seveN Tactical
--7.62mm (10)
2x 013 PSG1
2x 039 SVD
1x 041 M1891/30
3x 312 PSG1-T
3x 331 AKMN
2x 338 SVD+
1x 340 M1891/30+
2x 540 AMD-63 Carbine
2x 541 AK-47II
2x 543 Type-17 Pistol
--9mm (21)
3x 009 USP
4x 010 Makarov
2x 014 M9
3x 015 USP (Laser S.)
3x 023 MP5SD
3x 028 M92F (Laser S.)
3x 029 M92F
3x 247 Glock 17
2x 251 Handgun
4x 253 SMG
4x 255 Ingram M11
3x 308 P8
4x 309 PMM
2x 313 M9+
3x 314 P8 (Laser S.)
3x 327 M92FS (Laser S.)
3x 328 M92FS
3x 528 Glock 18
2x 532 Handgun+
4x 534 SMG+
4x 536 Cobray M11
--12GA (4)
3x 020 SPAS12
2x 038 M37
3x 319 SPAS12+
1x 337 M37+
--45CAL (9)
2x 001 SOCOM
2x 018 S.A.A.
3x 258 EZ Gun
2x 263 Thompson M1928
2x 317 S.A.A.+
3x 538 M1911A1
3x 539 Saru-Gun-Shake
2x 544 Thompson M1
MGA2INTER - UNIQUE INTERFERENCE
INTERFERENCE X1
B
- - 023 MP5SD
-
- 020 SPAS12, 319 SPAS12+
B - 081 Box B, 372 Box B+
- 026 Galil Sar, 325 R5
-
- - 040 XM16E1, 339 M16A2
B
-
- B 013 PSG1, 312 PSG1-T
-
-
- G 019 P90, 318 P90+
-
INTERFERENCE X2
- 028 M92F (Laser S.), 327 M92FS (Laser S.)
- B 029 M92F, 328 M92FS
B
-
B B 092 Box C, 382 Box C+
-
G
- - 039 SVD, 338 SVD+
B
G
- G 038 M37
-
G
- - 111 Rear Evade, 400 Rear Evade+
G
-
G R 010 Makarov, 309 PMM
-
R
B - 014 M9, 313 M9+
-
R 009 USP, 308 P8
- - 015 USP (Laser S.), 314 P8 (Laser S.)
B 143 Iriqois Pliskin, 429 Iriqois Pliskin+
-
R B 041 M1891/30, 340 M1891/30+
-
R
- R 263 Thompson M1928, 544 Thompson M1
-
R
- Y 540 AMD-63 Carbine
-
R
- - 495 Sabata
R
- 160 Marrionette Owl, 444 Marrionette Owl+
R R 496 Otenko-sama+
-
-
- B 018 S.A.A., 317 S.A.A.+
Y
-
- G 075 Body Armor, 366 Body Armor+
B
-
- R 538 M1911A1
G
-
- Y 253 SMG, 534 SMG+
G
-
- Y 541 AK-47II
R
-
R - 543 Type-17 Pistol
R
-
Y G 248 AN94 Abakan, 529 AN94 Abakan+
-
Y
B - 189 Paramedic, 471 Paramedic+
-
Y
- - 251 Handgun, 532 Handgun+
Y
- 206 Teliko Freedman, 487 Teliko Freedman+
Y - 220 Dr. Kio Marv, 501 Dr. Kio Marv+
Y
INTERFERENCE X3
-
B B 102 Box D, 392 Box D+
B
B
Y - 209 Gray Murray
G
B 012 M4, 311 M4A1
- G 017 M4 (Laser S.), 316 M4A1 (Laser S.)
R
B
R R 016 AKS74u (Laser S.), 315 AKS74un (Laser S.)
-
G
B B 140 Fortune, 426 Fortune+
-
R
- R 027 Five-seveN Standard, 326 Five-seveN Tactical
R
INTERFERENCE X4
B 141 Vamp, 427 Vamp+
B B 258 EZ Gun, 539 Saru-Gun-Shake
B
B
G B 037 M63, 336 M63A
B
G
G G 105 Front Evade, 394 Front Evade+
G
R 124 Liquid Snake
R R 142 Solid Snake (MGS2), 428 Solid Snake (MGS2)+
R
R
R Y 193 The Fear, 475 The Fear+
Y
+MGA2BONUS - BONUS IN-GAME GUIDE
Operation (Card Selection)
Left/Right buttons:
Card Selection
Up/Down buttons:
Select USE/MOVE
[Square] button: Show Card Details
[Triangle] button: Aerial Camera View
[Circle] button: Make Selection
[X] button: Cancel
Analog stick:
Rotate Perspective
L button and R button:
Rotate View
START button:
Pause, Skip Demo
SELECT Button:
Status Window ON/OFF"
Operation (Movement)
Directional buttons:
Movement/Selection
[Square] button: Switch Between
Crawl and Stand
[Triangle] button: Switch Movement
Turn Mode
[Circle] button: Confirm
[X] button: Cancel
[Triangle] button+[Circle] button:
Engage in Combat
Analog stick: Rotate Perspective
L button and R button:
Rotate Viewpoint
SELECT button:
Aerial Camera View
Screen Display
"The Status Window displayed
next to the character shows
[0] The number of cards in hand
[0] The current cost
[0] The turn order
for that character in order
from the top.
The cost and turn order for a
card will be previewed in red
before you decide to use it.
Only the characters close to
the player will be displayed in
the status window, but by
pressing the
SELECT button, you can switch
the display for all characters
ON/OFF.
About COST 1
When you use a card, its COST
(a measure of the amount of
effort it takes to perform an
action)
will be added to the player's
current COST. COST decreases
with the passage of turns, and
when it hits zero, it becomes
your turn.
COST applies to both enemies
and allies.
In other words, all turns
progress in order from the unit
with the smalles current COST.
You can use "COST-4" cards
and other methods to decrease
your COST and make your turn
come up more frequently.
Also, for each extra card you
use in the same turn, you get a
discount of -1 cost for the
second card, -2 for the third,
and so on.
About COST 2
For example, if there were two
enemies:
Enemy A: COST = 4
Enemy B: COST = 7
and your COST was 0 when
your turn started, when you use
a card the subsequent turn order
would become:
[]If your COST rises to
4 or less:
Player -> Enemy A -> Enemy B
[]If your COST rises to 5 to 7:
Enemy A -> Player -> Enemy B
[]If your COST rises 8 or more:
Enemy A -> Enemy B -> Player
Of course, if you use a card
that lowers your COST, you can
restore yourself to the top of
the turn order.
Movement 1
Almost all cards can be used to
move the player instead of
their stated effects by
selecting MOVE.
Note: There are some movement
cards for which only MOVE can
be selected, as well as special
cards that cannot be used to
MOVE.
After selecting MOVE, you can
use the directional buttons to
select a path for the character
to move in.
If you press the [Triangle] button
while moving, you can change
the facing of the player
character.
Movement 2
The [Square] button will switch
between crawling and standing
while moving, and you can
perform a punch with the [Triangle]
button+the [Circle] button.
When you are crawling, you can
enter and hide in places you
couldn't go while standing,
such as under a truck.
Attacks
You can make an attack with a
weapon by selecting USE or
EQUIP on a weapon card.
You can then select a target if
you are making a single attack.
When you select a target to
attack, you can preview the
damage that attack inflicts.
You can press the [Triangle] button and
then the [Circle] button when you are
near an enemy to execute a
punch attack.
You can only make one punch
attack per turn.
Area Attacks
For a weapon with the
description "Area attack", you
can make one attack per block
of its effect.
Area attacks are not subject to
counterattacks.
Enemy Sight and Hearing
All enemies have a basic
capacity for thought, sight
(their field of view), and hearing.
Like players, once an enemy's
COST drops to zero, their turn
comes around and they can act.
Enemies are not aware of the
player when the player is not
in their field of view.
The enemy's field of view can
be displayed as blue blocks by
switching to Aerial Camera View
([Triangle] button), and centering the
screan.
If you enter one of these blue
blocks, you will be spotted by
the enemy, who will call for
backup and attack you.
Also, if you knock on a wall or
make any other noise,
the enmy will come to
investigate.
Noises such as gunshots or
explosions will immediately
cause the Danger Phase to
begin.
Also, enemies will faint if
they are attecked when they
have no cards in their hand.
When it is the enemy's turn,
pressing [Triangle] enables
high-speed mode.
To cancel high-speed mode,
press the [Triangle] button again.
Also, by holding the [Triangle] button
down you can skip your turn.
Alert Phases
There are several phases which
determine how an enemy will
act. Enemies move in different
patterns depending on the
current phase.
If the enemies lose sight of
the player for a fixed COST,
the phase will be reduced by
one step.
Danger Phase:
In this phase, you have been
discovered by an enemy, and
their headquarters have sent in
backup.
Enemy soldiers will actively
pursue and attack the player.
Evasion Phase:
In this phase, the enemy has
lost sight of the player and is
searching for him.
The moment the player is found
the Danger Phase will begin.
Alert Phase:
In this phase, security is
reinforced for a fixed number
of COST. The moment the
player is found, the Danger
Phase will begin.
Sneaking Phase:
In this phase, no one has
discovered the player. Enemies
will patrol their standard
routes.
If anyone sees the player,
they will call headquarters
for backup.
It remains Sneaking Phase until
the enemy has finished calling
for backup.
Attack Direction and Damage
The amount of damage a
character takes depends on the
direction the attack came from.
Attacks from Behind: X1.5
Attacks from the Side: X1.2
Attacks from Above: X1.5
These directional effects can
stack.
For example, if you are
attacked from both above and
behind, the damage will be
x2.25.
Weapon Attributes
ATK=The attack power of a
single attack.
HIT=The % chance a single
attack will hit its target.
Ammo: [O]mmX[O]=The gauge of
the ammunitionXthe number of
shots
REA=The % chance that the
effect for a card EQUIPPED in
the equipment column will occur.
HIT Decrease On: The distance
that the HIT chance begins to
decrease.
The actual total damage
is equal to ATKXthe number of
shots that hit.
The number of shots that hit is
determined by the number of
shots and HIT.
The expected damage=
ATKXnumber of shotsXHIT
The greater the number of
shots, the closer the result
will be to the expected damage.
Knockdown and Faint
Any character on the stage that
is knocked down with a
"KNOCKDOWN" attack will lose
one card from his hand.
If this causes the character's
number of cards to drop to
zero, that character will
"FAINT".
A character who FAINTS will be
forced to end his turn.
After a fixed COST, the
character will return to
consciousness with a full hand
of cards.
The COST to recover from a
"FAINT" will vary depending on
the character.
Status Ailments
During your mission, attacks
from enemies may cause you to
experience certain Status
Ailments.
When "SLEEPING", you will be
unable to move for a fixed
COST.
When "OUT OF ACTION",
you are unable to move
for 30 COST, then will recover
with 10 LIFE.
When "BLEEDING", you will take
5 damage per 1 COST, for a
maximum of 50 damage.
The damage is calculated at the
end of each COST period of a
certain length.
When "BURNING", you will take
10 damage per 1 COST.
"BURNING" disappears after
you move 5 blocks.
When you are "BURNING", any
adjacent character will also
catch on fire.
When an enemy is "BLINDED",
he will lose his field of view.
When the player is "BLINDED",
his cards will turn to white and
cannot be read.
Being covered in "OIL" will
prevent you viewing your cards,
and reduce your movement by 1
block. Anyone shot while
covered in "OIL" will catch
on fire.
Reshuffling the Deck
Decks edited in the
DECK EDITOR are shuffled for
use in your mission.
When these cards are used or
equipped, they are discarded
from your hand.
When all cards have been used
from a character's deck, they
are automatically shuffled and
re-dealt.
Re-dealing the entire deck in
this manner takes 10 COST.
10 COST is added to the
character's total.
Be sure to pay attention to the
number of cards remaining in
your hand during your mission.
Linkage
A Linkage Card is a type of
card that takes effect only
when certain conditions are met.
Attack Linkage:
Takes effect based on
the timing of the attack.
There are two conditions:
either close-range attacks
(less than 4 blocks away) or
long-range attacks (4 or more
blocks away).
Defensive Linkage:
Takes effect when you are
attacked.
If you draw new cards into your
hand via a "Draw 3 Linkage" or
similar card,
the linkage will take effect as
long as the linkage conditions
on the drawn cards are met.
Map Gimmicks
Oil Drum:
Will explode if shot.
Any character within a 3X3
area will take damage and be
knocked down.
Fire Extinguisher:
Will explode if shot.
Any character within a 3X3
area will take damage and be
blinded.
Sentry Camera:
Has a field of view. If one
spots you, it will raise the
Alert Phase to the Danger
Phase. Sentry cameras can be
destroyed.
Gun Camera:
If you enter the field of view
of a Gun Camera, it will attack
you.
Gun cameras can be destroyed.
Oil:
If you enter an area with Oil
while standing, you will fall
down. Consequently, you will
become covered in OIL.
Electrified flooring:
Due to the high voltage running
through it, you cannot pass
these until you've destoyed
the switchboard in the same
area.
Infrared Sensor
Invisible to the human eye,
this infrared sensor triggers
Danger Phase when the player
passes by.
Destroyable Walls
Some walls can be destoyed
using explosives.
Ricochet Walls
By targeting these with a
single attack, you hit enemies
around right-angle corners.
Extra Missions
If you have completed a mission
once, you can select its map
again to unlock extra missions.
You will gain PTS for this
extra mission if you meet its
designated mission
requirements.
There are also trial missions
with a high degree of
difficulty.
there are certain trial
missions where you must make
use of a pre-built deck.
Upgrades
The cards that you can have in
your hand can be upgraded by
selecting UPGRADE while in the
DECK EDITOR.
Each upgrade requires a certain
amount of PTS.
Once upgraded, the number of
original cards will be reduced
by one.
Trap Cards
These cards, when used, allow
you to place a trap somewhere
on the stage.
When a character enters the
block where a trap is set, he
will trigger it and take its
effects.
EQUIP Type Weapons
The detailed descriptions of
certain weapons may indicate
that the weapon can be
equipped.
Unlike USE type weapons, you
must first EQUIP these weapons
before they can be used.
Once these weapons are
equipped, loading them with the
proper gauge of ammo will allow
you to make your first attack.
Ammo gauge can be found in its
detailed description,
and will appear as Ammo:
5.56mm or similar.
Ammo can only be used with a
weapon of the same gauge.
Be careful, since equipping it
with a different gauge of
weapon will cause it to replace
that weapon in the equipment
column.
The attack capacity of an EQUIP
type weapon is determined by
its ATK and HIT. Its number of
shots is determined by the type
of ammo used with it.
The number of shots a
particular type of ammo has is
indicated after its gauge,
e.g., "X6".
Also, when you ar attacked by
an enemy while you have an
EQUIP type weapon equipped,
there is a chance that you will
be able to make a
counterattack.
Weapons with an REA value
allow a chance to counterattack.
When the reaction occurs, you
do not have to have ammo
loaded in the weapon,
but in that case the weapon
will become unequipped after
the counterattack.""In summary:
[O]EQUIP type weapons must be
loaded with ammo of their gauge
after equipping them.
[O]Attack capability is
determined by the EQUIPPED
weapon and the number of shots
by its ammo.
[O]EQUIP type weapons have a
chance to perform a
counterattack.
[O]Weapons that perform a
counterattack are removed from
the equipment column.
Adding Effects
Some cards have the description
"Attaches to weapon".
If you use these cards on top
of an EQUIPPED weapon and
select OK, the card's effect
will be added to the weapon.
Effects that can be attached
include an increase to HIT, the
addition of "KNOCKDOWN" or
"BLEEDING" effects, and more.
Interference
There are some cards that have
markings that show different
colors and directions (Up,
Down, Left, Right).
These are knowck as "Interface
Markings". When these cards
are equipped, they will influence
equipment in neighboring
equipment columns.
Red: Single ATK+10,
Defensive Power-10
Blue: Single ATK-10,
Defensive Power+50
Green: Chance REA occurs
+10%
Single ATK-5,
Defensive Power-5
Yellow: HIT+10%
Using these colors of cards
will change the attack power
and defensive power of
neighboring weapons and
equipment.
Keep in mind that if a
counterattack causes a weapon
to be unequipped, and interface
effects it has will also be lost.
An important tactic is raising
your ATK by using these cards
in the correct location in the
equipment column.
Cover Fire
When two players are playing
the game and one makes an
attack, the other player can
use cover fire under the
following conditions:
? If the target being attacked
is within the area of attack of
the ally's equipped weapon.
? If the ally providing the
cover is behind the target
being attacked.
During such cover fire, the
ally will attack at the ATK of
the equipped weaponXnumber
of shots.
Unlike a counterattack, cover
fire does not cause a weapon to
become unequipped.
LINK BATTLE
If you select LINK BATTLE, you
will enter the wireless LINK
BATTLE Mode.
LINK BATTLE Mode allows for
two-on-two battles, where the
side that fulfils the victory
conditions will be declared the
winner.
[O]Victory Conditions
? Both enemy players are put
OUT OF ACTION.
? All of the enemy player
targets are destoyed.
Any character that becomes
OUT OF ACTION in
LINK BATTLE Mode
will not be revived.
Also, after starting this mode,
no player may enter an enemy
player's area during the first
turn.
Search Mode
Depending on the details of a
mission or a card's effects,
Search Mode may be put into
effect.
In Search Mode, both the
enemy's and player's field of
view will be limited in the
same way.
Terrain features can be seen,
but enemies not in either
player's field of view, that
enemy will not show up on the
screen.
The white blocks displayed in
front of the character is that
character's view area.
Also, if you manage to hit an
enemy's gun, that enemy will be
"BLINDED" for a fixed cost, and
he will lose sight of you.
In Search Mode, you can't
cancel movement or facting
changes.
MGA2PACK - CARDS BY PACK
METAL GEAR SOLID 3 (MGS3) 113 Cards
Total Cards: 157 (113 + 44)
MGS3/SBSS Pack Cost: 600
031 Vz61 032 AKM 042 C3
043 M15 069 Survival Knife 070 Choke
071 Attack 1 Enemy 072 Hip Shot 102 Box D
103 Bandage 105 Front Evade 109 Cost -4
110 Ally Cost -4 119 Reaction Block 153 Big Boss
174 GRU Soldier 176 Major Zero 177 V.B. Volgin
178 N.S. Sokolov 179 Naked Snake 180 The Boss
181 The Fury 183 Ocelot 184 Eva
185 A.L. Granin 188 Mr. Sigint 190 Lt. Raikov
192 The End 193 The Fear 195 Instant Ramen
221 Pit Trap 222 Jam 223 Blitz
224 Military Gain 225 Tent 226 Front Lines
227 Headquarters 228 Disarmament 229 Supply Cut
233 ATK Linkage 234 Cost Linkage 235 Cost+ Linkage
236 Add KDWN Linkage 237 HIT Linkage 239 Add AP Linkage
241 Count Block Linkage 256 MK22 257 M1911
258 EZ Gun 259 AMD-63 260 AK-47I
262 C96 263 Thompson M1928 264 William Tell
266 OICW 271 Serum 285 Ayumi Kinoshita
286 Meguru Ishii 287 Natsume Sano 291 Jack
330 Vz61+ 331 AKMN 341 C3+
342 M15+ 360 Survival Knife+ 361 Choke+
362 Attack 1 Enemy+ 363 Hip Shot+ 392 Box D+
393 Bandage+ 394 Front Evade+ 398 Cost -5
399 Ally Cost -5 408 Reaction Block+ 458 GRU Soldier+
460 Major Zero+ 461 V.B. Volgin+ 462 N.S. Sokolov+
463 The Boss+ 464 The Fury+ 466 Eva+
467 A.L. Granin+ 470 Mr. Sigint+ 472 Lt. Raikov+
474 The End+ 475 The Fear+ 477 Instant Ramen+
502 Pit Trap+ 503 Jam+ 504 Blitz+
505 Military Gain+ 506 Tent+ 507 Front Lines+
508 Headquarters+ 509 Disarmament+ 510 Supply Cut+
514 ATK Linkage+ 515 Cost Linkage+ 516 Cost+ Linkage+
517 Add KDWN Linkage+ 518 HIT Linkage+ 520 Add AP Linkage+
522 Count Block Linkage+ 537 MK22+ 538 M1911A1
539 Saru-Gun-Shake 540 AMD-63 Carbine 541 AK-47II
543 Type-17 Pistol 544 Thompson M1 545 William Tell+
547 XM29 552 Serum+
METAL GEAR SOLID 3 SUBSISTENCE (SBSS) 44 Cards
033 Punch (CQC) 034 Kick (CQC) 035 Throw (CQC)
036 Rush (CQC) 037 M63 038 M37
039 SVD 040 XM16E1 041 M1891/30
044 RPG7 073 Extra Turn 175 Ocelot Unit
182 Shagohod 187 XM8 189 Paramedic
191 The Sorrow 194 The Pain 230 Attrition
231 Urban Warfare 232 Ambush 261 Patriot
265 G36C 332 Punch (CQC)+ 333 Kick (CQC)+
334 Throw (CQC)+ 335 Rush (CQC)+ 336 M63A
337 M37+ 338 SVD+ 339 M16A2
340 M1891/30+ 343 RPG7V 364 Extra Turn+
459 Ocelot Unit+ 465 Shagohod+ 469 XM8+
471 Paramedic+ 473 The Sorrow+ 476 The Pain+
511 Attrition+ 512 Urban Warfare+ 513 Ambush+
542 Patriot+ 546 G36C+
METAL GEAR SOLID 2 (MGS2) 141 Cards
Total Cards: 163 (141 + 22)
MGS2/SBST Pack Cost: 900
007 Chaff Grenade 009 USP 010 Makarov
011 AKS74u 012 M4 013 PSG1
014 M9 015 USP (Laser S.) 016 AKS74u (Laser S.)
017 M4 (Laser S.) 019 P90 020 SPAS12
021 Claymore 022 Nikita Missle 050 Marines
051 Navy SEALs 052 Aim 053 Body Shot
054 Critical Shot 056 Counter Block 057 Spin Kick
058 H.F. Blade 060 Briefing 065 Hold Up
066 Double Action:Cost+ 067 Funds 068 Double Action
081 Box B 082 Bomb Switch 083 Styptic
084 Handy Medical Kit 085 Survival Kit 086 Medical Kit
087 Book 088 Cool Book 089 Phase Down
090 Timer 104 Styptic+ 107 Hang
108 Handy 1st Aid Kit 111 Rear Evade 112 Sacrifice
113 Transfuse Blood 115 Cost -6 116 Ally Cost -6
117 Silenced 118 Hand Grip 137 Gurlukovich Sld.
139 Emma Emmerich 141 Vamp 142 Solid Snake (MGS2)
143 Iriqois Pliskin 144 Solidus Snake 146 Jennifer
147 Olga Gurlukovich 148 Johnny Sasaki 149 Raiden
196 Fatman 197 Sea Harrier 198 Rosemary
199 Arsenal Gear 200 Funamushi 242 Defense Linkage
243 Draw Linkage 244 Recovery Linkage 268 ATK Backup
269 HIT Backup 270 Evade Backup 282 Uniform-R
283 Uniform-B 284 Uniform-G 289 Emma's Parrot
292 Possessed Arm 299 Redeye-II 306 Chaff Grenade+
308 P8 309 PMM 310 AKS74un
311 M4A1 312 PSG1-T 313 M9+
314 P8 (Laser S.) 315 AKS74un (Laser S.) 316 M4A1 (Laser S.)
318 P90+ 319 SPAS12+ 320 Claymore+
321 Nikita Missle+ 346 Marines+ 347 Navy SEALs+
348 Aim+ 349 Body Shot+ 351 Counter Block+
352 Spin Kick+ 353 H.F. Blade+ 355 Briefing+
358 Hold Up+ 359 Funds+ 372 Box B+
373 Detonator+ 374 Handy Medical Kit+ 375 Survival Kit+
376 Medical Kit+ 377 Interesting Book 378 Super Cool Book
379 Phase Down+ 380 Timer+ 396 Hang+
397 Handy 1st Aid Kit+ 400 Rear Evade+ 401 Sacrifice+
402 Transfuse Blood+ 404 Cost -8 405 Ally Cost -8
406 Silenced+ 407 Hand Grip+ 424 Gurlukovich Sld.+
425 Emma Emmerich+ 427 Vamp+ 428 Solid Snake (MGS2)+
429 Iriqois Pliskin+ 430 Solidus Snake+ 432 Jennifer+
433 Olga Gurlukovich+ 434 Johnny Sasaki+ 435 Raiden+
478 Fatman+ 479 Harrier II 480 Rosemary+
481 Arsenal Gear+ 482 Funamushi+ 523 Defense Linkage+
524 Draw Linkage+ 525 Recovery Linkage+ 549 ATK Backup+
550 HIT Backup+ 551 Evade Backup+ 562 Uniform-R+
563 Uniform-B+ 564 Uniform-G+ 565 FIM-92A
METAL GEAR SOLID 2 SUBSTANCE (SBST) 22 Cards
018 S.A.A. 055 Double Shot 059 Democracy Blade
064 Head Shot 080 Stealth 140 Fortune
145 Metal Gear RAY 150 Gurlugon 247 Glock 17
248 AN94 Abakan 249 Railgun 317 S.A.A.+
350 Double Shot+ 354 Republic Blade 357 Head Shot+
371 Stealth+ 426 Fortune+ 431 Mass-Produced RAY
436 Gurlugon+ 528 Glock 18 529 AN94 Abakan+
530 Railgun+
CHRONICLE (CHRN) 108 Cards
Total Cards: 130 (108 + 22)
CHRN/ULMT Pack Cost: 1200
024 RC Missle 025 Mine 026 Galil Sar
027 Five-seveN Standard 028 M92F (Laser S.) 029 M92F
091 Thermal Goggles 092 Box C 093 Ceramic Armor
094 Bomb Blast Suit 095 C Ration B1 Unit 096 C Ration B2 Unit
099 Gijin-san 130 Cyborg Ninja 151 Gray Fox
152 Solid Snake (MG) 154 Machinegun Kid 155 Fire Trooper
156 Metal Gear 158 Solid Snake (MG2) 159 Chris Jenner
160 Marrionette Owl 161 Viper 162 Pyro Bison
163 Metal Gear Gander 164 Ideaspy 2.5 165 Gillian Seed
166 Mika Slayton 167 Metal Gear Mk-II 169 Tony Redwood
170 Karen Hojo 171 Ed Brown 173 ADA
206 Teliko Freedman 207 Leone 208 La Clown
209 Gray Murray 210 Elsie & Francis 211 Alice Hazel
212 Roger McCoy 216 Slasher Hawk 218 Dirty Duck
219 Red Blaster 220 Dr. Kio Marv 250 RGB6
251 Handgun 252 M79 (antipersonnel) 253 SMG
254 M47 Dragon 255 Ingram M11 267 PTRS-1941
281 Reiko Hinomoto 290 Banana Skin 293 Solid Eye
294 Solid Snake(MGS4) 295 Otacon(MGS4) 296 Gekko
297 Metal Gear Mk.II 298 No Smoking 323 RC Missle+
324 Mine+ 325 R5 326 Five-seveN Tactical
327 M92FS (Laser S.) 328 M92FS 381 Thermal Goggles+
382 Box C+ 383 Ceramic Armor+ 384 Bomb Blast Suit+
385 C Ration B1 Unit+ 386 C Ration B2 Unit+ 389 Gijin-san+
437 Solid Snake (MG)+ 438 Machinegun Kid+ 439 Fire Trooper+
440 Metal Gear+ 442 Solid Snake (MG2)+ 443 Chris Jenner+
444 Marrionette Owl+ 445 Viper+ 446 Pyro Bison+
447 Metal Gear Gander+ 448 Ideaspy 2.5+ 449 Gillian Seed+
450 Mika Slayton+ 451 Metal Gear D(revised) 453 Tony Redwood+
454 Karen Hojo+ 455 Ed Brown+ 457 ADA+
487 Teliko Freedman+ 488 Jeff Jones 489 La Clown+
490 William L. Fleming 491 Elsie & Francis+ 492 No. 16
493 Roger McCoy+ 497 Slasher Hawk+ 499 Dirty Duck+
500 Red Blaster+ 501 Dr. Kio Marv+ 531 RGB6+
532 Handgun+ 533 M79 (AP ammo) 534 SMG+
535 Super Dragon 536 Cobray M11 548 PTRS-1941+
CHRONICLE UNLIMITED (ULMT) 22 Cards
030 Gun del Sol 097 C Ration B3 Unit 098 Builder Bed
100 Dark Loans 101 Solar Bank 157 Running Man
168 Jonathan Ingram 172 Jehuty 213 KODOQUE
214 Django 215 Otenko-sama 329 Gun del Hell
387 C Ration B3 Unit+ 388 Builder Bed+ 390 Dark Loans+
391 Solar Bank+ 441 Running Man+ 452 Jonathan Ingram+
456 Jehuty+ 494 KODOQUE+ 495 Sabata
496 Otenko-sama+
METAL GEAR SOLID (MGS1) 96 Cards
Total Cards: 115 (96 + 19)
MGS1/ITGL Pack Cost: 1500
001 SOCOM 002 FAMAS/G1 003 C4
004 Desert Eagle 005 Grenade 006 Stun Grenade
008 FIM-92B 045 Quick Draw 046 Strand
047 Concentrate 048 Equipment LV.2 049 Action+
061 Equipment LV.3 062 Action++ 063 Add KDWN
074 Scope 075 Body Armor 076 Box A
077 Mine Detector 079 Handy Survival Kit 106 Endure
114 1st Aid Kit 120 Evade 121 Cost -10
122 Ally Cost -10 123 Genome Soldier 125 Roy Campbell
126 Otacon 127 Sniper Wolf 128 Vulcan Raven
132 Mei Ling 134 Solid Snake (MGS1) 135 Naomi Hunter
136 Meryl Silverburgh 138 Revolver Ocelot 203 Decoy Octopus
204 M1 Abrams 205 Donald Anderson 217 Wolf Dog
238 Ammo Linkage 240 Dstry Equip. Linkage 245 Action+ Linkage
272 Remove Trap 273 Near Def. Support 274 Near Atk. Support
275 Projectile Soak 276 Close-Range Soak 277 Projectile Counter
278 Close-Rng Counter 279 Cost Counter 280 Card Seal
300 SOCOM+ 301 FAMAS/F2 302 TNT
303 Desert Eagle+ 304 Grenade+ 305 Stun Grenade+
307 FIM-92C 344 Quick Draw+ 345 Concentrate+
356 Add KDWN+ 365 Scope+ 366 Body Armor+
367 Box A+ 368 Mine Detector+ 370 Handy Survival Kit+
395 Endure+ 403 1st Aid Kit+ 409 Evade+
410 Cost -12 411 Ally Cost -12 412 Genome Soldier+
413 Roy Campbell+ 414 Otacon+ 415 Sniper Wolf+
416 Vulcan Raven+ 419 Mei Ling+ 421 Solid Snake (MGS1)+
422 Naomi Hunter+ 423 Meryl Silverburgh+ 484 Decoy Octopus+
485 M1A2 486 Donald Anderson+ 498 Wolf Dog+
519 Ammo Linkage+ 521 Dstry Equip. Linkage+ 526 Action+ Linkage+
553 Remove Trap+ 554 Near Def. Support+ 555 Near Atk. Support+
556 Projectile Soak+ 557 Close-Range Soak+ 558 Projectile Counter+
559 Close-Rng Counter+ 560 Cost Counter+ 561 Card Seal+
METAL GEAR SOLID INTEGRAL (ITGL) 19 Cards
023 MP5SD 078 Ration 124 Liquid Snake
129 Metal Gear REX 131 Psycho Mantis 133 Genola
186 Sneaking Suit 201 McDonnell Miller 202 Hind D
246 M61 Vulcan 288 MGS4 322 MP5SD6
369 Ration+ 417 Metal Gear REX+ 418 Psycho Mantis+
420 Genola+ 468 Skull Suit 483 Hind D+
527 M61A2 Vulcan
MGA2LEGAL - LEGAL
Copyright 2014 Jason Kawakami
This guide may not be reproduced in any way or used for any sale of any kind.
I give permission to Gamefaqs to post this guide to their site. Any one else
who desires to host this guide must contact me for permission first.
This guide is free to use otherwise, please enjoy collecting all of the cards!
CREDITS/SPECIAL THANKS
With the exception of the "singles cost" for some of the cards, all data in
this guide was collected and transcribed by myself, using only the game for
reference.
Some of the card singles costs were taken from the Japanese guide:
"METAL GEAR AC!D2 THE COMPLETE GUIDE". Special thanks to the author(s)!
Special thanks to Hideo Kojima and Konami for making the wonderful Metal Gear
series, and their other great game series such as Zone of the Enders,
Rumble Roses, and everything else that the cards are based on.
We need some Castlevania cards if a sequel is ever made...
CONTACT INFORMATION
There are some intentional typos in this guide, since I tried to match the
source as exactly as possible, but if you notice any typos, or conflicting
information, basically anything that isn't correct, PLEASE let me know as I
have striven to make the most correct document as possible, and I will
immediately make any fixes necessary as soon as they are brought to my
attention. There is so much information covered in this guide I will not
be surprised by any mistakes. It's been tough to check all of this on my own.
You can contact me by email at jasonhex at hotmail dot com. Please include
something about Metal Gear Ac!d 2 in the subject line if you are contacting
me because of the guide. ANY FEEDBACK IS APPRECIATED.
THANK YOU
END OF FILE