SYPHON FILTER: DARK MIRROR HIDDEN EVIDENCE FAQ >>>VERSION 1.10<<< Table of Contents 0. Version History I. About the FAQ I. In-Depth FAQs II. Levels 0. Episode 0: Training Mode I. Part 1: Basic Movement II. Part 2: Basic Combat III. Part 3: MB 150 Rifle and Darts IV. Part 4: Multiplayer I. Episode 1: Fire and Ice I. Part 1: Insertion Point Alpha II. Part 2: Red Jack III. Part 3: Finding Freeman IV. Part 4: A Man Without Power V. Part 5: Freeman's Files II. Episode 2: Blood and Oil I. Part 1: Under NORAD's Nose II. Part 2: Security Section D III. Part 3: Kreisler's Garden IV. Part 4: Freeman's Answer III. Episode 3: Ancient History I. Part 1: Old Friends II. Part 2: Memories IV. Episode 4: Saving Private Janzen I. Part 1: Forged Under Fire II. Part 2: Traitor In Our Midst III. Part 3: The Ultimate Sacrifice IV. Part 4: The Trojan Horse V. Episode 5: The Root of All Evil I. Part 1: Fist Full of Rubles II. Part 2: Blood Money VI. Episode 6: Touchstone I. Part 1: A Meeting with Fate II. Part 2: Into the Abyss VII. Episode 7: Singularity I. Part 1: Red Section II. Part 2: Drowning III. Part 3: Event Horizon IV. Part 4: Matter's End VIII. Episode 8: Bonus I. Part 1: Goodnight Sweetheart (Narbonne) II. Part 2: Up A Column Without a Paddle (KemSynth Tower) III. Part 3: Trapped In The Hornet Nest (Sana Yemen) IV. Birds of a Feather (Bangkok Part 1) V. Jimmy Zhou’s Army (Bangkok Part 2) III. Locked Files I. Concept Art I. Episode 1: Fire and Ice II. Episode 2: Blood and Ice III. Episode 3: Ancient History IV. Episode 4: Saving Private Janzen V. Episode 5: Root of All Evil VI. Episode 6: Touchstone VII. Episode 7: Singularity VIII. Episode 8: Bonus II. Audio Files I. Episode 1: Fire and Ice II. Episode 2: Blood and Ice III. Episode 3: Ancient History IV. Episode 4: Saving Private Janzen V. Episode 5: Root of All Evil VI. Episode 6: Touchstone VII. Episode 7: Singularity VIII. Episode 8: Bonus III. Bonus Movie I. Episode 1: Fire and Ice II. Episode 2: Blood and Ice III. Episode 3: Ancient History IV. Episode 4: Saving Private Janzen V. Episode 5: Root of All Evil VI. Episode 6: Touchstone VII. Episode 7: Singularity VIII. Episode 8: Bonus IV. Contact V. Legal Part 0: Version History 1.00: Release of the FAQ 1.10: Corrected misspelling errors Part 1: About the FAQ This is a simple, but detailed Mini-FAQ that show how to obtain all of the Hidden Evidence present in the game. Now many In-Depth FAQs: 1Q) How many Hidden Evidences are there in a level? 1A) There are ALWAYS three Hidden Evidence per level 2Q) I can’t reach to find any of Hidden Evidence present in [insert level without Hidden Evidence]! Please help me! 2A) Many levels like “The Trojan Horse”, don’t have Hidden Evidence, then don’t worry about it 3Q) How can I know how many Hidden Evidence have already taken? 3A) If you pause the game, in the right bottom of the screen you can see the voice called “Hidden Evidence X/3”, then you can know always how many Hidden Evidence have you already taken 4Q) I can’t reach to find a Hidden Evidence! (Again!) 4A) Try to use the EDSU Googles, this cool gadget can help you a lot 5Q) How to know if you have taken a Hidden Evidence? 5A) It is very simple, just stay near of the Hidden Evidence, like if you pick- up a weapon and press Up/Triangle (depends what version of the game you have, Up for Sony PlayStation Portable, Triangle for Sony PlayStation 2), then a message on the right bottom will appear. When you have taken all of the three Hidden Evidences in a level, will appear two messages always on the right bottom. Once you have founded all the Hidden Evidence in an Episode, will appear three messages again on the right bottom 6Q) But collecting all of the Hidden Evidences in an Episode, what happen? 6A) You will able to see the unlocked content present in “Locked Files”. These includes concept arts, audio files and bonus movies 7Q) And collecting every of all Episodes? 7A) You will unlock only all of the locked materials and stop, but it is also a big step to the 100% Part 2: Levels, Episode 0: Training Mode The Training Mode (a.k.a. Episode 0) DON’T have Hidden Evidence. Although a sort of Hidden Evidence is present in the First Training “Basic Movement” (a.k.a. Part 1 of Episode 0). It consists in a white and red present for Gabe, but what it is? As soon as you picked-up, Teresa will tell to Gabe that is an invitation of a party for Stone, but this don’t will unlock anything. Although the completion of all four trainings is required for unlock the first Bonus mission: Goodnight Sweetheart, located in Narbonne. In this mission, you will play as Gary Stoneman, that is charge to kill Mara Aramov, the archenemy of Gabriel Logan, Elsa Wessinger and the Mara’s Bodyguards Part 2: Levels, Episode 1: Fire and Ice PART 1: INSERTION POINT ALPHA HIDDEN EVIDENCE: Yes, three 1) From insertion point, kill the enemy that talk with Red Jack via radio, near the dead worker with the orange suit and take the keycard from the dead worker, then turn right, there is an enclosure and a barrel. Shoot at the barrel and that enclosure will break, let to you to pass. From here, enter in the new area, and kill the two guys will spawn in front of you, kill them, then turn left, there is a ladder, go up the ladder, turn right and jump on the other building, that one with the radio with short wave and search for a RTL. Once founded it, use the RTL to go on the other building, then get off and open the door in front of you with the keycard that you have taken before. Use the NV Googles or PID for search the HIDDEN EVIDENCE, or for faster searching use the EDSU Googles. The HIDDEN EVIDENCE will be near to the M67 Grenades. In the room there are also a Med Kit to the left and a M1 Super 90 to the straight >>>HIDDEN EVIDENCE 1/3<<< 2) The second shares the same path of the first HIDDEN EVIDENCE, till to the LADDER PART. The difference is that once you have jumped on the other building, don’t use the RTL, just use the other ladder for reach the top of the radio with short wave, once do it this, there is another dead worker with an orange suit. It have the HIDDEN EVIDENCE >>>HIDDEN EVIDENCE 2/3<<< 3) The last of this Part, is situated at the base of the distillation column, as soon as you use ladder for go down, there is a crate with a Flak Jacket to the left and a Med Kit to the right. The HIDDEN EVIDENCE is situated in the between the crate and the Med Kit >>>HIDDEN EVIDENCE 3/3<<< --- PART 2: RED JACK HIDDEN EVIDENCE: Yes, three 1) From the insertion point, detach from the wall and search for a ladder to the left. Once done, get off the ladder and turn again to the left and search for a projection, then jump and follow the path till when you have passed the enclosure, jump off and go straight will be a dead undercover NSA agent with an orange suit. When you pick-up the HIDDEN EVIDENCE, will start a cut scene. Once finished, pick-up the B1 KEYCARD. This card is ESSENTIAL for the next HIDDEN EVIDENCE >>>HIDDEN EVIDENCE 1/3<<< 2.1) From the PROJECTION OF THE FIRST HIDDEN EVIDENCE, turn right and walk over the truck with petrol tank, but be careful, there is a man with a turret, then kill him and you will see a door. Open it with the B1 KEYCARD taken before and enter in the room in front of you, there is the HIDDEN EVIDENCE. In this room, there is also a Flak Jacket >>>HIDDEN EVIDENCE 3/3<<< 2.2) Try to alert the enemies for bypass the passage of the B1 KEYCARD. Often will spawn enemies from this room, allow to you to enter in the room, but be careful, you may die from stray bullets. This method can be used also after you activate the commutator, per via of the blown cover >>>HIDDEN EVIDENCE 2/3<<< 3) From the insertion point, detach from the wall and use the RTL in front of you and follow the path. A guy will shoot you, then kill him and jump off, turn right and next turn left. Search for a dark place, always to the left. The HIDDEN EVIDENCE is on the right of this dark place >>>HIDDEN EVIDENCE 3/3<<< --- PART 3: FINDING FREEMAN HIDDEN EVIDENCE: Yes, three 1) From the insertion point, kill the guy to the right, use the RTL and open the ventilation duct and walk till you see a flame. Shoot the button for turn off the flame and get off. Then search in the room. The HIDDEN EVIDENCE is on the ground in one of the angles of the room. Use the EDSU Googles for faster searching. Always in this room, there is a clue for the LAST HIDDEN EVIDENCE. It consists in a code for a locker. The code is on the right bottom of the room and is 938. In the room there is also a crate with a Flack Jacket >>>HIDDEN EVIDENCE 1/3<<< 2) After leaving the second ventilation duct, walk to the elevator, then there are three guards: one at the distributor and two at the TV. Kill those guys. Then search on the left sofa. On the left seat there is the HIDDEN EVIDENCE >>>HIDDEN EVIDENCE 2/3<<< 3) In the elevator alley, there are some lockers to the right. One of them, is protected with a code. Do you remember the code said before? Then digit 938 and open the locker’s door. The HIDDEN EVIDENCE is of front of you. There are also two more lockers, one with a Med Kit and one with a Flak Jacket >>>HIDDEN EVIDENCE 3/3<<< --- PART 4: A MAN WITHOUT POWER HIDDEN EVIDENCE: Yes, three 1) When the elevator’s doors open, there is an electric panel. The HIDDEN EVIDENCE is here. A cool and strange fact is that Logan will say a sentence at the moment of the pick-up, but it is the only time that Logan will say anything about a taken HIDDEN EVIDENCE >>>HIDDEN EVIDENCE 1/3<<< 2) Exit from this room and will spawn many enemies, kill them and use the RTL. Then turn left toward to the flame. Shoot at the button and you will see a carbonized body in an orange suit. Pick-up the HIDDEN EVIDENCE from the body >>>HIDDEN EVIDENCE 2/3<<< 3) From the end of the RTL path, turn right instead left, search a dark place always to the left. Enter in this place and go again to the left. Use the NV Googles or PID for easier search or use the EDSU Googles >>>HIDDEN EVIDENCE 3/3<<< --- PART 5: FREEMAN’S FILES HIDDEN EVIDENCE: Yes, three 1) The first HIDDEN EVIDENCE is one of the electric panel in front of the first door with electric control. There are also a crate with a Flak Jacket, a Med Kit in a locker and 3 M67 Grenades in a locked locker. For open it, you must take a key present in a shelf to the left in the computer room >>>HIDDEN EVIDENCE 1/3<<< 2) The second is as soon as the door with electric control. Turn to the left and you will see a shelf. The HIDDEN EVIDENCE is the head of the deer. A reference of Syphon Filter 3? >>>HIDDEN EVIDENCE 2/3<<< 3) The last HIDDEN EVIDENCE is on the last area of the level, after the last door with electric control, behind the two enemies that will shoot you, but be careful, DON’T SHOOT AT THE TUBE, BECAUSE YOU WILL DESTROY THE HIDDEN EVIDENCE. It is a laptop situated to the right, behind of the two guys. There is also a crate with ammo replenishment >>>HIDDEN EVIDENCE 3/3<<< Part 2: Levels, Episode 2: Blood and Oil PART 1: UNDER NORAD’S NOSE HIDDEN EVIDENCE: Yes, three 1) Maybe is one of the hardest HIDDEN EVIDENCE to find, because it is on the well hidden in the snow. Use the EDSU Googles for faster search. A hint is search in the external loop of the level >>>HIDDEN EVIDENCE 1/3<<< 2) After the guy will open the manhole, kill him and go up the ladder. Walk till to the plane wings and turn left. Equip the EDSU Googles. Now you can see a yellow zone on the wing, then open this part of the wing. The HIDDEN EVIDENCE is front of you, in the ground >>>HIDDEN EVIDENCE 2/3<<< 3) The last HIDDEN EVIDENCE is the same thing but turn right instead left >>>HIDDEN EVIDENCE 3/3<<< --- PART 2: SECURITY SECTION D HIDDEN EVIDENCE: Yes, three 1) After the first Checkpoint (there is a Laser Trip Mine, be careful), you must go out of the structure. There are many enemies, kill them (always be careful, there are two Laser Trip Mines) and jump on the crates. On the higher crate, there is the HIDDEN EVIDENCE >>>HIDDEN EVIDENCE 1/3<<< 2) Once you have opened the ventilation duct, enter and follow the path. Now the path is closed. But wait about shooting the button for re-open the path, BECAUSE THE HIDDEN EVIDENCE IS ON THE SECOND FAN >>>HIDDEN EVIDENCE 2/3<<< 3) The third HIDDEN EVIDENCE is hard to find, like the first of the Episode 2, Part 1. The difficulty is the large amount of enemies and the limited time of four minutes. Then reach the ground floor and search for a pit. Then crouch and move on the projection, then go up again and go straight. An unique cut scene will be played >>>HIDDEN EVIDENCE 3/3<<< --- PART 3: KREISLER’S GARDEN HIDDEN EVIDENCE: Yes, three 1) When you take the Maintenance Key, go to the control panel and turn left. The HIDDEN EVIDENCE is on the wall >>>HIDDEN EVIDENCE 1/3<<< 2) After taken the elevator, kill the two guys that will shoot you. To the right, there is a door, open it and go straight. The HIDDEN EVIDENCE is near to a Med Kit. In the room, there is also a M4 Carabine and a button for turn off the flames of the broken tubes >>>HIDDEN EVIDENCE 2/3<<< 3) The last HIDDEN EVIDENCE is quite hard because there are a lot of enemies and Laser Trip Mines. Anyway, kill the guy that likes Red Jack, open the door and kill the enemies. Once after did this, turn left, disarm the Laser Trip Mine and go down on the stairs, then turn left near the plants. The HIDDEN EVIDENCE is on the border of the plant >>>HIDDEN EVIDENCE 3/3<<< --- PART 4: FREEMAN’S ANSWER HIDDEN EVIDENCE: Yes, three 1) After killing every enemy that shoots Lian, use the RTL and go straight to the ladder, but wait, to the left, there is a door. Open it and enter. The HIDDEN EVIDENCE is on the table. In this room, there are also a crate with a Flak Jacket and an EMP Grenade >>>HIDDEN EVIDENCE 1/3<<< 2) After went down of the ladder, kill the two guys that will shoot you, go straight and turn right to a dark place. The HIDDEN EVIDENCE is on the bottom of the dark place. A fun fact is the graffiti on the wall back you, that say “The Dark Mirror will kill us all”, wrote with a red spray (or blood… Today again I can’t ever understand) >>>HIDDEN EVIDENCE 2/3<<< 3) The last HIDDEN EVIDENCE is before the battle against Black King, then after crossing the last tube, you will enter in a room wit three Laser Trip Mines and many enemies, then disarm the mines and kill these guys. The HIDDEN EVIDENCE is “protected” by a Laser Trip Mine, then be careful. In front of the HIDDEN EVIDENCE, there is a crate with a Flak Jacket >>>HIDDEN EVIDENCE 3/3<<< Part 2: Levels, Episode 3: Ancient History PART 1: OLD FRIENDS HIDDEN EVIDENCE: Yes, three 1) From the insertion point, detach from the crates, turn back and jump on the roof of the building. Go straight and jump on a bar, continue to strafe to the right and jump off when you have reached the floor of the near building, then go straight and turn right, now shoot at the protection of the ventilation duct. Follow the path and turn left, but there is also a guy oblivious of the your presence, then kill him. The HIDDEN EVIDENCE is on the ground on the left bottom of the room >>>HIDDEN EVIDENCE 1/3<<< 2.1) Once you have freed Hargrove, kill every enemy till you must boost her (or extinguish the fire if you has shot the tank) and moved the archive, enter in the ventilation duct and follow the path and you will see a safe in front of you, but there is an enemy, but DON’T KILL HIM FOR NOW, BECAUSE HE WILL SAY THE COMBINATION FOR OPEN THE SAFE, then once listened it, kill him and open the safe. The code is 694. The HIDDEN EVIDENCE will appear as soon as you open the safe. The guy that you have killed, has said that HIDDEN EVIDENCE are contracts. Here you can also pick-up a Med Kit on a wall and a Flack Jacket on a table, both on the right of the room >>>HIDDEN EVIDENCE 2/3<<< 2.2) An alternative method is blown the vehicle present after the first Checkpoint, after when the cut scene starts and two guys will spawn. Then blown the vehicle and go to the right, and jump on the window, then insert 694 for open the safe and take the HIDDEN EVIDENCE >>>HIDDEN EVIDENCE 2/3<<< 3) The last HIDDEN EVIDENCE is on the finish of the level, then reach this point and turn right, jump on the crates and you will find a dead body, shot in the head, a perfect stroke in the forehead. The HIDDEN EVIDENCE is on the body >>>HIDDEN EVIDENCE 3/3<<< --- PART 2: MEMORIES HIDDEN EVIDENCE: Yes, three 1) After you dismount the machine gun, in front of you there is a ladder, then go down and to the left there are some crates on fire, then use the fire extinguisher to turn off the flames, climb up the crates and you will see a carbonized body. The HIDDEN EVIDENCE is on the body. When you will pic-up will start an unique cut scene >>>HIDDEN EVIDENCE 1/3<<< 2) After you dismount the machine gun, search for two destroyed boats, then turn to the right, there is an avenue. A fire extinguisher will confirm the right path. Then go to the bottom. There is a dead body, the HIDDEN EVIDENCE is on the dead body. There is also a crate with a Flak Jacket >>>HIDDEN EVIDENCE 2/3<<< 3) Before to enter in the final room of the level, turn left, there is a crate. Then jump on and jump again, to the projection, then follow the path and jump off. The HIDDEN EVIDENCE is around here >>>HIDDEN EVIDENCE 3/3<<< Part 2: Levels, Episode 4: Saving Private Janzen PART 1: Forged Under Fire HIDDEN EVIDENCE: Yes, three 1) From the insertion point, turn back and jump on the hole and go straight, but be careful, there is a Laser Trip Mine and radioactive liquid, then disarm the mine avoiding the liquid. The HIDDEN EVIDENCE is behind a crate >>>HIDDEN EVIDENCE 1/3<<< 2) After you have used the RTL, kill the enemies that will want kill Janzen, then order to Janzen to hide and he will hide in a nice hidden place. Once you have killed everyone, go in this place and jump on the container, then jump on another container. The HIDDEN EVIDENCE is on the left this container. Here there is also a crate with a Flak Jacket >>>HIDDEN EVIDENCE 2/3<<< 3) The last HIDDEN EVIDENCE is on the last room of the level, when you order to Janzen to install the frequency hopper. From the radio, turn right, but be careful, there is a Laser Trip Mine, then disarm the mine and take the HIDDEN EVIDENCE on the ground. There is also a Med Kit on the wall >>>HIDDEN EVIDENCE 3/3<<< --- PART 2: TRAITOR IN OUR MIDST HIDDEN EVIDENCE: Yes, three 1) After when Janzen will try to install the frequency hopper, but it fail because an explosion will break the radio, kill the two guys and open the ventilation duct, follow the path and kill the guy will stand in front of you and turn left. There is a trash can. The HIDDEN EVIDENCE is on the left >>>HIDDEN EVIDENCE 1/3<<< 2) The second HIDDEN EVIDENCE is well hidden. After when go out from the structure, use the AZL at the bottom of the level, then after you have helped Janzen to pass the enemy fire, turn back till you see some crates, then fall to the left and you will find a dead body. The HIDDEN EVIDENCE is on the body >>>HIDDEN EVIDENCE 2/3<<< 3) Use the ladder to the right bottom of the map, then go up the ladder and turn right. There is a hole, but don’t worry, Gabe will cling to the hole. Then go up and in front of you there is dead body. The HIDDEN EVIDENCE is on the body >>>HIDDEN EVIDENCE 3/3<<< --- PART 3: THE ULTIMATE SACRIFICE HIDDEN EVIDENCE: Yes, three 1) The first HIDDEN EVIDENCE is on the left of some crates, in front of the locker that should have the Med Kits. The HIDDEN EVIDENCE is on the ground. There are also a crate with a Flak Jacket and Med Kit on the ground >>>HIDDEN EVIDENCE 1/3<<< 2) After returned to Janzen, killed by Kress, will start a cut scene. Once finished, return to the place that will have the locker and go up till you see a door. From this, turn right. The HIDDEN EVIDENCE is on the ground >>>HIDDEN EVIDENCE 2/3<<< 3) When you go up the ladder, kill the two enemies and use the RTL, then other two guys will spawn. Kill also these and use the other RTL. Go straight and you will see a wooden board. Pass this and turn left. There is dead body. The HIDDEN EVIDENCE is on the body. There is also a crate with an AU 300 H-BAR >>>HIDDEN EVIDENCE 3/3<<< --- PART 4: THE TROJAN HORSE HIDDEN EVIDENCE: No Sorry, there aren’t HIDDEN EVIDENCE in this level. Maybe for the limited space Part 2: Levels, Episode 5: The Root of All Evil PART 1: FIST FULL OF RUBLES HIDDEN EVIDENCE: Yes, three 1) From the insertion point kill the two guards and destroy the reflector for avoid the blown of the cover, then other guards, go straight to the doorway and turn to the left of this. In the snow, there is a dead woman. The HIDDEN EVIDENCE is on the dead body >>>HIDDEN EVIDENCE 1/3<<< 2) After you enter in the doorway, there is a Laser Trip Mine to the right, then disarm and kill the guy, but be careful, there is a metal detector. Of course if you pass it, it will sounds, alerting the guards. Then destroy the control panel of the metal detector with silenced gun and enter to the successive room. There are three guards: one to the left, on the right and one to the first floor. Once killed them, search on the paintings present in the room. One of these have the HIDDEN EVIDENCE on the borders >>>HIDDEN EVIDENCE 2/3<<< 3.1) Once you have reached the first floor, open the door that will brings to the Yavlinsky’s room, but before to enter, kill the guards and to the right will be a door. Open it and enter in the room. Near a mobile there is the HIDDEN EVIDENCE. Use the EDSU Google for faster search. In this room there is also a Shot Defender >>>HIDDEN EVIDENCE 3/3<<< 3.2) There is also a shortcut in this level. From the insertion point, turn right and search for a ladder, then go up the ladder and climb over a wall, turn right and jump on a vase and jump to a projection, follow the path, then jump off, enter into the room and do the same things of the point 3.1 >>>HIDDEN EVIDENCE 3/3<<< --- PART 2: BLOOD MONEY 1.1) In the room with Yavlinsky, go straight, there is a door. Then open it and enter. On the table there is the HIDDEN EVIDENCE >>>HIDDEN EVIDENCE 1/3<<< 1.2) From the insertion point, go to the library and equip the EDSU Googles. A message will confirm the correct library. Then press Up/Triangle and open the secret passage. You will see as soon as the table with HIDDEN EVIDENCE >>>HIDDEN EVIDENCE 1/3<<< 2.1) Reach a door protected with a code, that will be opened with the code 415, said by Yavlinsky. Then open and go up the stairs. To the left there is a safe that will be opened with the code 919. this code can be saw in the room with Yavlinsky, near to the computer. A calculator to the right of the computer will have the code wrote on it >>>HIDDEN EVIDENCE 2/3<<< 2.2) A longer way is continue the level till you reach the door that will be opened with the Yavlinsky’s fingerprint and take MI6 Recording Devices, open the door with the code and in front of you there is the safe and open it for take the HIDDEN EVIDENCE. Here there is also a Med Kit on the wall >>>HIDDEN EVIDENCE 2/3<<< 3) After passing the Laser Trip Mines section, climb up to an obstacle and to the right there are some jackets. One of these contains the HIDDEN EVIDENCE >>>HIDDEN EVIDENCE 3/3<<< Part 2: Levels, Episode 6: Touchstone PART 1: A MEETING WITH FATE HIDDEN EVIDENCE: Yes, three 1) After killing the first two snipers, go down to the ladder and turn left. There is a gate, then open it and turn left. Into the bottom there is recess with dead body. The HIDDEN EVIDENCE is on the body >>>HIDDEN EVIDENCE 1/3<<< 2) When you must pick-up the keycard for open the door at the end of the level, turn back and climb over the tube. The HIDDEN EVIDENCE is on the ground. You can also pick-up a Flak Jacket from the dead worker with an orange suit >>>HIDDEN EVIDENCE 2/3<<< 3) When you have killed all of the snipers and guys, go straight and climb up to the crates and open the gate after killed the enemies. Then climb up and go to the left, there is an another gate. Open it and to the right there is a dead body. The HIDDEN EVIDENCE is on the dead body >>>HIDDEN EVIDENCE 3/3<<< --- PART 2: INTO THE ABYSS HIDDEN EVIDENCE: Yes, three 1) The first HIDDEN EVIDENCE is on the elevator with the civilians. After opened the roof of the elevator and enter inside the elevator. To the left there is the HIDDEN EVIDENCE, on the ground >>>HIDDEN EVIDENCE 1/3<<< 2) After saved the civilians, kill the enemies that will shoot you. Once killed everyone, there are two doors: open this one to the left and you enter in the bathroom. Near to the M67 Grenade present on the sink, there is the HIDDEN EVIDENCE. Here you can pick-up also a Med Kit on the wall near to the water and kill the enemy inside the water with the M67 Grenade >>>HIDDEN EVIDENCE 2/3<<< 3) The last HIDDEN EVIDENCE is on the room that you will access opening the door to the right. Is near to the right plant. Use the EDSU Googles for faster search. The HIDDEN EVIDENCE is on the ground near to a border of the plant >>>HIDDEN EVIDENCE 3/3<<< Part 2: Levels, Episode 7: Singularity PART 1: RED SECTION HIDDEN EVIDENCE: Yes, three 1) Before boosting Lian, turn right to the roof of the container and fall. The container is opened to the left side, then enter and in front of you there is the HIDDEN EVIDENCE. In this area there is also a crate with M67 Grenades >>>HIDDEN EVIDENCE 1/3<<< 2) After when you go up to the ladder, will spawn a guy. Kill him and destroy the crates that block the ventilation duct. Enter in the ventilation duct and follow the path. In the middle recess, there is the HIDDEN EVIDENCE. Here you can also replenish the weapons and deactivate the fans >>>HIDDEN EVIDENCE 2/3<<< 3) The last HIDDEN EVIDENCE is during the battle with guy with an EMP Armor. To the right there are some crates. Climb up and climb up again. The HIDDEN EVIDENCE is on the ground of the crate. You can also replenish the your weapons and pick-up an RPK from a crate inside the truck >>>HIDDEN EVIDENCE 3/3<<< --- PART 2: DROWNING HIDDEN EVIDENCE: Yes, three 1) After you will use the AZL, in front of you there is an automatic door. Enter in the room and go near to the computers. The first HIDDEN EVIDENCE is on the first computer >>>HIDDEN EVIDENCE 1/3<<< 2) The second HIDDEN EVIDENCE is in the same room, but on the second computer >>>HIDDEN EVIDENCE 2/3<<< 3) When you must destroy every computer, go to the right bottom of the room and search on the last right computer. The HIDDEN EVIDENCE is here >>>HIDDEN EVIDENCE 3/3<<< --- PART 3: EVENT HORIZON HIDDEN EVIDENCE: Yes, three 1) The first HIDDEN EVIDENCE, is as soon as in front of you when Lian open the door. The HIDDEN EVIDENCE is on the computer >>>HIDDEN EVIDENCE 1/3<<< 2) The second HIDDEN EVIDENCE is the same as the first HIDDEN EVIDENCE, but before the elevator, to the left. The HIDDEN EVIDENCE is always on a computer >>>HIDDEN EVIDENCE 2/3<<< 3) The last HIDDEN EVIDENCE is on the destroyed head of the centrifuge >>>HIDDEN EVIDENCE 3/3<<< --- PART 4: MATTER’S END HIDDEN EVIDENCE: No Same as “The Trojan Horse”, maybe for space problem Part 2: Levels, Episode 8: Bonus PART 1: GOODNIGHT SWEETHEART (NARBONNE) HIDDEN EVIDENCE: Yes, three 1) From the insertion point, turn back and go in the bathroom and turn left, to the water. The HIDDEN EVIDENCE is on the water >>>HIDDEN EVIDENCE 1/3<<< 2) The second HIDDEN EVIDENCE, is required to maintain the stealth when you kill all of three Mara’s bodyguards. A cut scene will confirm that. When is finished, the HIDDEN EVIDENCE found message will appear >>>HIDDEN EVIDENCE 2/3<<< 3) The last HIDDEN EVIDENCE is the same thing of the second HIDDEN EVIDENCE, then after the cut scene, you will obtain the last HIDDEN EVIDENCE >>>HIDDEN EVIDENCE 3/3<<< --- PART 2: UP A COLUMN WITHOUT A PADDLE (KEMSYNTH TOWER) HIDDEN EVIDENCE: No Of course there aren’t HIDDEN EVIDENCE because you are in a very little space --- PART 3: TRAPPED IN THE HORNETS NEST (SANA YEMEN) HIDDEN EVIDENCE: No Same of the KemSynth Tower, because the space is very limited --- PART 4: BIRDS OF A FEATHER (BANGKOK PART 1) HIDDEN EVIDENCE: Yes, three 1) From the insertion point, detach from the wall and jump on a canopy. Here there is the HIDDEN EVIDENCE >>>HIDDEN EVIDENCE 1/3<<< 2) The second HIDDEN EVIDENCE is behind to the billboard, to the left. Use the EDSU Googles because is well hidden >>>HIDDEN EVIDENCE 2/3<<< 3) The last HIDDEN EVIDENCE is not only very well hidden, but also you can risk the death of Gabe. Then when you use the second RTL, don’t go to the next building, but to the balcony of this building, watching to the bottom to avoid to fall into the nothingness. Once on the balcony, there is a projection. Jump on and follow the path. When you have reached the next balcony, jump off. The HIDDEN EVIDENCE is around here. On the first balcony, there is also a crate with a Flak Jacket >>>HIDDEN EVIDENCE 3/3<<< --- PART 5: JIMMY ZHOU’S ARMY (BANGKOK 2) HIDDEN EVIDENCE: Yes, three 1) From the insertion point, turn left, there is a guy that will shoot you. Kill him and go to the bottom. The HIDDEN EVIDENCE is on the altar. Here there is also a crate with a Mark 23 SD >>>HIDDEN EVIDENCE 1/3<<< 2) The hardest HIDDEN EVIDENCE to find, yes harder than the third HIDDEN EVIDENCE in “Security Section D (Episode 2, Part 2)”. Harder than avoid a lot of enemies, Laser Trip Mines and the time, the your worst enemy, for one detail: the HIDDEN EVIDENCE IS ON A VASE AND IF YOU OR THE ENEMY DESTROY THIS, YOU MUST REPEAT THE MISSION, always avoiding a lot of enemies >>>HIDDEN EVIDENCE 2/3<<< 3) The last HIDDEN EVIDENCE is on the last elevator, before to enter to Zhou’s room and don’t worry about the guy with the M-134 Minigun, it’s too slow and before he can reach to shoot you, you have already killed him >>>HIDDEN EVIDENCE 3/3<<< Congrats! You have collected all of the HIDDEN EVIDENCES! Come on, let’s check the Locked Files and the their content! Part 3: Locked Files The Locked Files will unlocked once you have collected all of the HIDDEN EVIDENCES present in an Episode. It have many hidden content, that is divided in three parts: concept art, audio files and bonus movie Part 3: Locked Files, concept art In this section, there are a lot of drawings, that includes early characters, places and storyboards EPISODE 1: CONCEPT ART Image 1: Shows Red Jack turned from behind in the second Part of the Episode - Image 2: The room that have he computer from the second Part of the Episode - Image 3: An unknown place. Shows a tube that cross two sides of a cliff - Image 4: The destroyed petrol tank of the beginning of the First Part - Image 5: I can’t recognize this place, but I’m almost sure that is the First part of the Episode - Image 6: The room with the safe of the Fourth Part - Image 7: Maybe the outside of most levels - Image 8: The distillation column of the First Part - Image 9: The stairs of the Fourth Part EPISODE 2: CONCEPT ART Image 1: The room with the Laser Trip Mine and the flames - Image 2: The snow cat and the airplane - Image 3: Another unknown place. Logan is escaping from an explosion - Image 4: A third unknown place, maybe the place that you must deactivate the C-4 - Image 5: Maybe the place with the battle against Black King - Image 6: The room of the beginning of the Second Part - Image 7: Unknown place, I can’t recognize in any of the Parts - Image 8: The Kreisler’s Garden - Image 9: The place where Kreisler is trapped EPISODE 3: CONCEPT ART Image 1: The street of the First Part, now with destroyed cars - Image 2: Always the same place, but with more flames - Image 3: The insertion point of the First Part - Image 4: I can’t recognize this place in any of the two Parts - Image 5: Other unknown place, isn’t present in any of the Parts - Image 6: A modified version of the insertion point of the First Part - Image 7: Unknown place, but I’m almost sure that is the First Part - Image 8: This image seems the online version of the level, now with a guy that stands like any person in Omega Strain EPISODE 4: CONCEPT ART Image 1: Another unknown place, I can’t recognize it in any Part of the Episode - Image 2: A modified version of the exterior of the First Part - Image 3: The Part of you must protect Janzen - Image 4: The exterior of the First Part - Image 5: I can’t recognize it - Image 6: Maybe a modified room of the locker of the Third Part - Image 7: The ladder to radio of the Second Part EPISODE 5: CONCEPT ART Image 1: The roof exterior of the First Part - Image 2: The insertion point of the First Part - Image 3: I can’t recognize this place, maybe a modified version of the insertion point of the Second Part - Image 4: A morning version of the insertion point of the First Part - Image 5: A modified room with the MI6 Recording Devices - Image 6: One of the alleys present in the Episode EPISODE 6: CONCEPT ART Image 1: The structure of the First Part - Image 2: The cableway of the Second Part - Image 3: An extended part of the First Part EPISODE 7: CONCEPT ART Image 1: The train station of the battle against Singularity - Image 2: I can’t recognize this place - Image 3: Another unknown place - Image 4: This is an another unknown place - Image 5: The alley of the Third Part - Image 6: The train station, now with Gabe that shoot enemies from a train - Image 7: The train - Image 8: The computer room from the Second Part EPISODE 8: CONCEPT ART Image 1: The background of the First Bangkok level - Image 2: I can’t recognize this place - Image 3: The extraction point always from the First Bangkok level - Image 4: The Narbonne level - Image 5: The Stone’s room in Narbonne - Image 6: The kitchen of the Stone’s room in Narbonne - Image 7: The balcony of the Stone’s room in Narbonne Part 3: Locked Files, audio files Here you can listen every song played through the game EPISODE 1: AUDIO FILES KemSynth Action 1: This is Mark Snow’s original action composition for KemSynth Petroleum - KemSynth Suspense 1: This is Lior Rosner’s remix of the KemSynth suspense music - KemSynth Action 2: This is Jonathan Mayer’s remix of the KemSynth action music - Syphon Filter Theme: This is Jonathan Mayer’s remix and choir arrangement of Mark Snow’s Omega Strain theme. It was recorded with a live orchestra (I love this theme!) - Dark Mirror Action: This is an original piece of Jonathan Mayer music. It plays during high action sequences throughout the game (I love this soundtrack too!) - Red Section Theme: Lior Rosner wrote this original theme music for Red Section EPISODE 2: AUDIO FILES KemSynth Suspense 2: This is Mark Snow’s original suspense composition for KemSynth Petroleum - KemSynth Action 3: This is Lior Rosner’s remix of the KemSynth action music - KemSynth Suspense 3: This is Lior Rosner’s remix of the KemSynth suspense music - Gabe’s Theme: This is Lior Rosner’s original theme music that plays in sections where Gabe Logan is central to the action - Dark Mirror Suspense: his is Jonathan Mayer’s original suspense theme music, meant to be used throughout the game. (Sincerely I never listened this soundtrack through the game) - Iquitos Action Theme: This is Jonathan Mayer’s remix of the Iquitos action music EPISODE 3: AUDIO FILES Iquitos Action 1: This is Mark Snow’s original action composition for KemSynth Botanicals - Iquitos Suspense 1: This is Mark Snow’s original suspense composition for KemSynth Botanicals - Iquitos Action 2: This is Jonathan Mayer’s remix of the Iquitos action music - Iquitos Suspense 2: This is Jonathan Mayer’s remix of the Iquitos suspense music - Hargrove’s Theme: This is Lior Rosner’s original theme music for Addison Hargrove - Iquitos Suspense 3: This is a suspense theme that was written for general use in the Iquitos world EPISODE 4: AUDIO FILES Konigsberg Action 1: This is Mark Snow’s original action score for the Konigsberg Casino - Konigsberg Suspense 1: This is Mark Snow’s original suspense score for the Konigsberg Casino - Konigsberg Action 2: This is Jonathan Mayer’s remix of the Konigsberg action music - Konigsberg Suspense 2: This is Jonathan Mayer’s remix of the Konigsberg suspense music - Boss Theme: This is an original composition written by Lior Rosner that was designed to play behind intense battles - Action Theme: This is an original composition written by Lior Rosner that was designed to play behind intense action EPISODE 6: AUDIO FILES Zugspitze Action 1: This is Mark Snow’s original action score for the Zugspitze Pass - Zugspitze Suspense 1: This is Mark Snow’s original suspense score for the Zugspitze Pass - Zugspitze Action 2: This is Lior Rosner’s remix of the Zugspitze action music - Zugspitze Suspense 2: This is Lior Rosner’s remix of the zugspitze suspense music - Zugspitze Action 3: This was an alternate action piece written by Mark Snow - Zuspitze Suspense 3: This was an alternate suspense piece written by Mark Snow EPISODE 7: AUDIO FILES AIT Action 1: This is Mark Snow’s original action score for Aerospace Integrated Technology (I really like this soundtrack) - AIT Suspense 1: This is Mark Snow’s original suspense score for Aerospace Integrated Technology - AIT Action 2: This is Jonathan Mayer’s remix of the AIT action music (I love this soundtrack!) - AIT Action 3: This is Lior Rosner’s remix of the AIT action music (another fantastic soundtrack) - AIT Suspense 2: This is Lior Rosner’s remix of the AIT suspense music - Singularity Theme: This is an original score written by Jonathan Mayer for Singularity EPISODE 8: AUDIO FILES Bangkok Action 1: This is Mark Snow’s original action score for the Bangkok Jimmy Zhou bonus mission - Bangkok Suspense 1: This is Mark Snow’s original action score for the Bangkok Jimmy Zhou bonus mission - Bangkok Action 2: This is Jonathan Mayer’s remix of the Bangkok action music - Bangkok Suspense 2: This is Jonathan Mayer’s remix of the Bangkok action music - Stealth Theme: This is an original theme written by Lior Rosner, meant to be played while the player is using stealth - Suspense Theme: This is a general use suspense theme written by Lior Rosner Part 3: Locked Files, bonus movie Here you can watch all of the CG openings of every Episode, including game trailers, beta gameplay, storyboards and the making of the characters and levels EPISODE 1: BONUS MOVIE On My Terms Only: Gabe and Lian get background information on Red Section, and are inserted at KemSynth Petroleum. This is the intro of the game in other words - Making Of: Character Art: A behind the scenes look at character models found in KemSynth: 3D mesh and textures for Gabe, Kreisler, and Red Jack models - Making Of: Level Art: A behind the scenes look at how the KemSynth terrain was built: mesh, lighting, and textures - KemSynth Storyboards: A look at the animated storyboards for the KemSynth movie EPISODE 2: BONUS MOVIE Making Of: Character Art: Another behind the scenes look at KemSynth character art: Lian, KemSynth technician, and Red Section soldier - Making Of: Level Art: Another behind the scenes look at the KemSynth level artwork - KemSynth Animatic: Very early animatic of the KemSynth opening movie. The second half is the same as the Bangkok animatic - Prototype Gameplay: Video footage of very early game play in the opening KemSynth level. Everything evolved greatly from this game play. This gameplay seem more Omega Strain instead Dark Mirror EPISODE 3: BONUS MOVIE A Shadow From the Past: The team follows a clue that leads them to Iquitos Peru where a woman from Gabe’s past, Addison Hargrove, runs security for KemSynth Botanicals - Making Of: Character Art: A behind the scenes look at how the Iquitos characters were made: Addison Hargrove, a PRWC soldier, and a campesino (villager) - Making Of: Level Art: A behind the scenes look at the Iquitos Peru level art - Jungle Animatic: Proof of the concept render of the jungle set, and an animatic of Gabe running through the jungle EPISODE 4: BONUS MOVIE Love and War: Lian and Addison quarrel. We follow Gabe as he uses a UN peacekeeping assault to mask his insertion into Tuzle Munitions - Making Of: Character Art: A behind the scenes look at character art from the Tuzla level: A UN soldier, a Zivmovic Soldier, and a UN tank - Making Of: Level Art: A behind the scenes look at the Tuzla Munitions level art - Tuzla Animatic: A short animatic of a scene from ‘Love and War’ EPISODE 5: BONUS MOVIE A Fist Full of Rubles: Gabe and Lian follow a lead to the Konigsberg Casino: an MI6 op reveals that the Russian mafia are laundering money for Red Section. Lian is concerned that Hargrove has vanished - Making Of: Character Art: A behind the scenes look at character art from the Konigsberg Casino levels: Victor Yavlinsky, Escort Yelena Chernikina, and Konigsberg Security - Making Of: Level Art: A behind the scenes look at the Konigsber Casino level art - Dark Mirror Trailer: This is one of our early trailers for Dark Mirror. You can see some early level art and character art, s well as early interface and weapons. A noticeable fact is that for a frame you can see the map of the third Part of the First Episode and some Omega Strain elements EPISODE 6: BONUS MOVIE Promises: Gabe asks if Blake is his. But Blake was born two years after Hargrove left the Agency. Red Section has kidnapped Blake and Addison needs Gabe’s help - Making Of: Character Art: A behind the scenes look at character art from the Zugspitze levels: Red Section soldier, a German tourist, and Touchstone - Making Of: Level Art: A behind the scenes look at the Zugspitze Pass level art - Alternate Opening: This was a very early version of the opening movie, which would have shown Singularity and Touchstone in Washington. Pretty set, hated to see it get cut EPISODE 7: BONUS MOVIE Red Section: With the death of Addison Hargorve, Gabe feels he has to stop Singularity and Red Section from killing the child. Gabe has to stop Project Dark Mirror, but now it’s personal - Matter’s End: Project Dark Mirror turns out to be a next gen WMD. The big surprise? Hargrove isn’t dead, and Blake isn’t ten, but twelve. Gabe Logan has a daughter. This is the ending of the game - Making Of: Character Art: A behind the scenes look at character art from the AIT levels: Blake Hargrove, Red Section FCS armor, and Singularity - Making Of: Level Art: A behind the scenes look at the Aerospace Integrated Technology level art EPISODE 8: BONUS MOVIE Goodnight Sweetheart: This was one of the reveal movies that played at the end of Syphon Filter: The Omega Strain. Stone about to carry out a DPE on Mara Aramov - Making Of: Character Art: A behind the scenes look at character art from the bonus missions: Mara Aramov, Stone, and Jimmy Zhou - Making Of: Level Art: A behind the scenes look at some of the bonus mission level art - Bangkok Animatic: A very early animatic that demonstrated one possible visual technique for the rendered movies. Anyway, this animatic will never completed for the level - Propane Tank Scenario: This scenario was cut from the game because of the cheesy dialogue and over-the-top language. This scene is always with Omega Strain elements, like ‘Prototype Gameplay’ of the First Episode Part 4: Contact For every doubt, mistake or improvable content, please contact me on one of these e-mails: - salvo2014_2014@libero.it - salvo2014_2014@hotmail.com - salthebowler@gmail.com Part 5: Legal Syphon Filter: Dark Mirror is a trademark of Sony Computer Entertainment America (SCEA). All right reserved. ©2006-2007. The use of this document it is ONLY FOR PERSONAL USE. Any duplication is illegal without a permission of it's author.