Only for Gamefaqs & Mypsp.com.au...... ,ad8888ba, db 88888888ba d8"' `"8b d88b 88 "8b d8' d8'`8b 88 ,8P 88 d8' `8b 88aaaaaa8P' 88 88888 d8YaaaaY8b 88""""""' Y8, 88 d8""""""""8b 88 Y8a. .a88 d8' `8b 88 `"Y88888P" d8' `8b 88 list ......for THUG2 REMIX \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\Table of Contents\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 0. Introduction 1. Santa Cruz 1a Important Level Stuff 1b Gaps 2. Atlanta 2a Important Level Stuff 2b Gaps 3. Kyoto 3a Gaps 4. Las Vegas 4a Important Level Stuff 4b Gaps 5. Old-Level Notes 6. CONTACT ME! \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 0. Introduction Another Tony hawk game, another gap list. You know the drill by now.. HUGE thanks to wwhhssplaya, dragonprime, and stabspire. __________________________________________________ __________________________________________________ 1. Santa Cruz 1a Santa Cruz Important Level Stuff///////////////////// Arcade Area : Turn around when you start and head through the door. This area has the Pirate Ship. Derby Area : The area where you find the surfer dude. When you start, turn 90 degrees right and go forward. Hard to miss. 1st Building : The broken down building with a bowl you start close to. 2nd Building (Hotel Extension) : The building directly next to the 1st that you can grind through and has a vent on top. Hotel (3rd Building) : The building next to the 2nd Building that you can enter and has many vents on the roof. Pier : Across the street from the Hotel and has a toll booth at the entrance to the area. Hard to miss. Skate park : Area behind the Hotel that mysteriously resembles a skate park. Downtown : Area behind the 1st and 2nd Buildings. Contains benches, ledges, rails, and wires. 1b Santa Cruz Gaps///////////////////// ||Bench Hop In the Derby Area, grind one bench and jump into a grind on another. ||Inside Derby Rim In The Derby Area, Grind all the way around the lip of the large pool. ||Outside Derby Rim In The Derby Area, Grind all the way around the ledge that circles around the large pool. ||Rail Hop With a deceptively easy name, this could be tricky. Go to the Pier. Find the green rail that is humped. This rail runs alongside a building and is directly next to the only ladder in the street-level Pier area. Grind the green rail towards land. After grinding over the hump, immediately jump to the left and grind the white rail. There might be other ways to do it. ||Wire Hop The Wires are the high up wires that run from telephone poles and buildings. This gap can be accomplished multiple places, but the easiest way is to use the two rails that run above the Skate park. Just grind one, and jump and grind another. ||Bench 2 Rail Go to the Derby Area, and find the three benches that look the same. Go to the farthest one back and grind it away from the other two. Jump into the grind to the "blue edge". Continue this grind for a little while and you'll get the gap. I think those fellas that programmed this game made a mistake. This is the only way I've seen to get this gap. ||Greenhouse Gamble When you start the level, turn 90 degrees right and go half way to the Derby area. There should be some bright pink/yellow flags on your left. Turn to your right and use the QP to transfer into the shack. The roof breaks as you descend into it. There are two of these "shacks" next to each other. ||Hotel and Street Transfer Get in front of the 2nd Building. Use the QP to transfer up to a bowl on the roof. Easy as pie. And pie is easy. ||Rail 2 Ledge Get in front of the 2nd Building. Grind the QP and jump up to the Blue Ledge and grind. Same QP as the last gap. ||Stair to Stair When you start, go forward and jump down into the sand. There will be a long line of stairs that runs along side the beach. Grind one of them and follow it. Eventually it will kick you into the air and you will land in a grind on more stairs. ||Stairway to Heaven When you start, there is a booth-like thing in front of you. Grind the wires that are connected to the booth-thingy and jump down to the stairs from the last gap. The stairs run alongside the beach. Clever title.. get it? ||Volleywood to Derby This one might take a little experimentation. Go to the Derby Area. Find the brown area with the grungy volleyball net. Grind the perimeter of this little area. Then jump and land in a grind on either of the "Derby Rims". The "Derby Rims are the Lip of the pool and the edge that runs around the pool. If you are overshooting this, try Pressing L when you are over the ledge you want to grind. Pressing L mid-flight stops you from flying forward. Just hold Triangle and you'll land in a perfectly executed grind. Bam! (not the man, the phrase) ||Water Jam Go to the Pier. Grind the rail that runs alongside and above the boat to launch it. Watch that nice little cut scene. Now grind the rope that the boat tugs out. This can be done easiest by grinding the white rail that points towards the boat and jumping. You really should be able to figure all of that out. Once you're grinding the rope over the water, transfer into the boat. There is a small half-pipe inside it. Use it to transfer up and lip the pole sticking out of the water. You can also grind the pole-thing to get the gap, but you will just fall into the water when you try and land. ||Over the Pier This gap involves the same stairs from "Stair to Stair" and "Stairway to Heaven". If you follow the stairs all the way to the Pier, they will launch you up and over the toll booth and onto a log. It's a good idea to have a lot of speed. ||Planter Switch Go to the Hotel (3rd Building). Use a QP out front to jump up to a grind on the rail. Jump to a grind on the grey-concrete like overhang rail that runs parallel to the rail you're grinding. ||Rev Was Here I bet you don't have this gap. From the start, go straight down the street until you reach the road that lies between the 2nd and 3rd building. You will notice that there is a planter on your left (and on your right). Continue up this street until you see the planter with a large yellow arrow pointing up. To get this gap, you must grind the planter with the yellow arrow and land in a grind on the planter that was on the left before. Get some speed. -THANKS STABSPIRE ||World Famous Derby Gap Go to the Derby Area. Get in the pool and launch out of it (launch, don't spine) towards the blue portopottys. The objective is to clear those three ledges. ||Around the world As soon as your start, look forward. You'll see a little booth like thing with a small little kicker in front of it. There are three of these that have one long wire wrapped around them. Grind around this wire. ||Car Hop Jump over a car. Need I say more? ||High Lip Go to the Skate park, now find the large QP. Use the large QP to launch up to a lip on the walkway that runs overhead. ||Hotel QP transfer Go to the Hotel (3rd Building), and go through the front door. Turn left and you'll see a red QP. Spine transfer using this red QP to a QP on the street. ||Hydrant Pop Natas Spin (R + Triangle) the fire hydrant for about 2 seconds. The fire hydrant is located beside the Hotel (3rd Building). ||Over the bridge stairs Go to the street in between the Hotel (3rd Building) and 2nd Building. Find the QP with the large yellow arrow pointing up. Large yellow arrow pointing up? Hint Hint. Use this QP to spine transfer over the walkway and into the Skate park. ||Pier Rail to awning Go to the Pier. Find the green rail that is humped. This rail runs alongside a building and is directly next to the only ladder in the Pier area. Grind this rail towards the water and use the hump to launch up to a grind on an awning. ||Ramp Transfer Go to the Skate park. Find the two ramps that are separated by a crack. They're the closest to the Hotel (3rd Building) with the red paint and green graffiti art. Transfer from one ramp to the other. You can literally get off your board and jump from one to the other to get the gap if you are lazy. ||Suspended Pier Rope Go to the Pier and jump in the water. Now go forward and turn left under the under the overhang. You should see two white rails that connect to a rope. There should be a bench between the two. Grind the one on the right. When you see the other rope over the water, jump to it for the gap. This will make sense when you try it. ||Up and Out This is the opposite of "Stairway to Heaven". Instead of jumping down to the stairs from the wire, launch from the stairs up to the wires. ||Downtown ledges to wire Go to the Downtown Area (The Area Behind the 1st and 2nd Buildings). Find a bench with kickers on both sides. Use the kicker to launch up to a grind on a ledge on the side of a building. Jump into a grind onto the wire that runs alongside these ledges. ||Hip Trip Go to the Skate park. Use the same ramp as used in "Ramp Transfer". Transfer from that ramp to the QP next to it. Just like before, you can just get off your board and jump the gap on foot for it to register. ||90 Degrees of separation Go to the Skate park. Transfer from the QP to the Large Half Pipe. This is a pretty easy hip. ||Around the top Go to the 1st Building. This goal basically has you grind around in a circle on the second level. There are multiple ways to get up to the second level. You can launch from the planters on the inside, take the ladder, use the bowl inside to launch up, or launch up to an external rail on the outside. This gap is very simple. Just grind all the way around the path on the second floor. ||High in the pool Go to the 1st Building. Go into the bowl. Lip the wire over the bowl. ||Hidden hotel top transfer Go to the street between the 2nd and 3rd Building (Hotel). Head down this street until you see a concrete roadblock. Use this to launch up to a QP on the roof of a building on your right. If you don't get enough air, you'll collide with a wire and probably bail. ||Spine into the pool The secret to this is finding the "secret" QP above the 1st Building. To do this, get in front of the 2nd Building. Use the QP to transfer up to a pool on the roof. Once in the pool, head forward and launch up again to the ledge and grind towards the right. This ledge will launch you into a small QP room above the bowl. Simply spine transfer from this QP to the room bellow. ||Into the Pirate Ship Go to the Arcade Area. (Through the door right behind you at start.) Find the giant ship and spine transfer into it by using a QP on the side of it. ||Out of the Pirate Ship Follow the directions from the previous gap. Now Spine transfer out of the Ship and back to a QP on the side of it. __________________________________________________ __________________________________________________ 2. Atlanta 2a Atlanta Important Level Stuff ///////////////////// Art Area : Are with a sign that says "American Ejucation Center", black poles, and two U shaped ledges on the ground. Park : When you start, go forward until you reach the road. Infront and to the left there is an area with a statue holding a peach. This whole area. Lowest Level : This is the area that is surrounded by a round QP, and very high walls. There are two security guards and a fruit stand. From the inside of the only building you can enter, you can enter this area by going down the yellow stairs. 2b Atlanta Gaps ///////////////////// ||Ledge Hop When you start, go forward until you reach the road. Turn right and follow the road until there are red hand rails on your right. On the street level, grind a QP on either side of the walkway with the red rails, and launch to a grind on the QP on the other side. ||Rail Hop Jump from a grind on one of the red rails mentioned in "Ledge Hop" to another red rail. ||Dirty South Stall East In the low area with two waterfall QPs, there are two Buildings with blue roofs on either side. Lip the one closest to the red rails mentioned in "Rail hop" and "Ledge Hop" ||Dirty South Stall West Lip the building with the blue roof farthest from the red rails like in "Dirty South Stall East" ||Nice Air Yo! Air transfer between two QPs that are nearest to "Dirty South Stall West" in that low area. Try a couple different QPs in different directions. ||Pigeon Stall 1 Lip a hanging yellow bar near a parking garage entrance. This is near where the largest peach is. Look for pigeons on the wire. ||Pigeon Stall 2 When you start, go forward until you reach the road. Turn right and follow the road until you see pigeons sitting on the telephone wire on your right. Lip there. ||Pigeon Stall 3 Go to the park. Find the telephone wire that runs alongside the park and the road that has pigeons on it, lip it. ||Pigeon Stall 4 When you start, turn around. Go around the weird water and ball. There are pigeons atop the wire that is behind there. Find them and lip. ||Pigeon Stall 5 Go to the "Lowest Level" area. Find the pigeons and lip. ||Rail 2 Ledge When you start, go forward until you reach the road. Turn right and follow the road until you see stairs leading down on the right. Keep going down the road until you see another set of these stairs across the road from the red rails. Grind a railing on the side of these stairs and launch to a grind on a bench. ||Secret Stash From the shopping area, use a QP to launch up in a spine transfer to the rooftops. ||Corporate Connection Find the giant News Station sign. Grind the ledge that runs right alongside of it that is more of an awning. Grind it towards the left. Jump when this ledge stops and land in a grind across the street on the black ledge. ||Destroy the Arts! Go to the "Art Area". Grind one of those U shaped ledges and jump to a grind on another. ||Focus Time! When you start, go forward until you reach the road. Turn right and go down the road about half way. Turn left and spine transfer using a QP on the side of the road. ||Nice Grind Yo! Go to the Park area. There are two irregularly shaped white ledges that run around the gazebo. Grind one and jump to a grind on the other. ||No Shoplifting Go inside the only building you are able to enter. Grind the railing that runs alongside the snack machines and jump to a grind on the other rail that runs alongside other snack machines. ||Peach Tree Street Popper Follow the ledge hop instructions and grind towards the News Station sign. After you've ledge hopped, grind the ledge and jump across the street to land in a grind on the brick ledge. There is a boost built into the ledge from which you jump. ||Playin in the Dugout Go to the road that runs above and to the side of the "Art Area". Find the tall grayish building that has steps leading up to a red door. On either side of the steps that lead to this door there are white pipes below. Grind some pipes and transfer to a grind over the steps to the other pipes. ||Car Hop You know those things that move fast and make "honk" noises? Jump over one... see what happens. ||Connecting the Spots Get infront of the "shirts n more" store and turn around. Grind the ledge with the red lining towards those large pillars in the background. Before the ledge turns to the right, jump and grind on the ledge directly across from you. ||Federal Trespassing Go to the area I'm calling the "Lowest Level" area. Find the stairway with the two red rails that leads up to the street-level. Grind up a red rail and jump onto a grind on the telephone wires across the street. ||Go for the Gold When you start, go forward until you reach the road. Turn right and go down the road about half way. Turn right and spine transfer with the QP. Then spine transfer again on the next QP. ||High Lip Find the area where the largest Peach is, and there is a parking garage entrance. There is a road that dead-ends here, use a QP to launch up to a lip on the telephone wire at the dead-end. ||Hydrant Pop Natas Spin (R + Triangle) the fire hydrant for about 2 seconds. ||Legalize Skateboarding Go to the area where you land "Federal Trespassing" and where there is a bird statue with a peach on it. You need to grind the white ledge that runs in and out of this parkish area and is closest to the statue. This ledge has to grindable edges to it. You need to grind the edge of the ledge that is closer to the statue. ||Ramp Transfer Across the street from the park area, there is a building with a blue roof. Infront of this building are QPs with red lining. Transfer from one to another. ||Reaching New Heights Go to the "Art Area". Find the two QPs that are beside the sign that says "American Ejucation Center". Use a QP to launch up to a lip on the ledge above. ||Rock the UnderGround After performing "Focus Time!" you will be launched forward. Acid drop into the waterfall QP. ||Give Crunk a Chance When you start, go forward until you reach the road. Turn right and go all the way down the road. Turn left and follow it until you see two red rails on your right side that run up a short set of stairs. Grind the ledge that runs perpendicular to these red rails and jump over the rails and land in a grind on the ledge on the other side. Pure crunk goodness! ||Jasmine's Garden When you start, go forward until you reach the road. Turn right and follow the road until you see stairs leading down on the right. Keep going down the road until you see another set of these stairs across the road from the red rails. Go down these steps and turn left. You should see another set of stairs. You must air transfer over these stairs using the QPs on either side of it. ||Reverends Rail Get onto the rooftops and find where there an unbreakable A-frame skylight. Grind the ledge the only ledge that curves. It runs on the edge of the buildings. When this ledge stops, jump and land on a grind across a large gap on a metal ledge. ||the Perfect Channel Go to the area where the largest peach resides. Behind the large statue/tower there are two QPs. Air transfer between them. ||Water Hopper Go to the "Park Area". There is a small stream of water that happens to have ledges on either side of it. Grind a ledge on one side and jump to a grind on a ledge on the other side. ||Home of the Brave Go to the "Art Area". Find the long blue rail. Grind this rail. A ledge runs parallel to this for awhile and then turns. You need to jump to a grind on this ledge. It only registers if you grind the lower ledge. ||Skate Everything Skate Everything- Go to where you do "Southern Style". Do southern Style and make a sharp right and use a QP by the door to transfer over the wall to one of the QPs on the other side. This might be tricky at first. **I get WAY too many emails about this gap so i'll try and give alittle more of an explanation. The object is to land a spine on one of the two QP's that you used in "Reaching New Heights". There are two QP's on either side of the wall you are transfering over.. Try mixing up which you land on and which you launch from. **Also, it's like "High and Mighty".. except you land on one of the two QP's at the ground level. Got it? Good.. Don't email me. ||Positive Contact This is a grind transfer between to telephone lines. Go to the road with the two waterfall QPs on you right and the three pillars on your left. Launch up to a grind on the wire, before it bends to the right, jump off and land in a grind on the wire across the street. ||Ryan's Smoke Spot Above the "Art Area", there is a telephone wire that runs straight over the "American Ejucation Sign". Grind this wire. It leads to a QP that you must Lip. ||Southern Style Go to the rooftops. If you got up by using the door, turn left and use the QP to transfer down to the "Lowest Level" Area". ||The High and Mighty Same as Skate Everything except you must spine transfer onto the "Ryan's Smoke Spot" QP. ||View from Above Do Southern Style, and then spine transfer over the wall directly infront of you using your speed. ||Dizzy Spell Go to the "Park Area". There are two circular ledges. Grind one and jump to another. __________________________________________________ __________________________________________________ 3 Kyoto 3a Kyoto Gaps ///////////////////// ||Ledge Hop Top level of mall.. obvious gap between benches that are extremely hard to miss. ||Rail Hop Go to the top level of the mall. You need to jump over the very top of the escalators that bring you to the top level from the base level. You can do this by grinding a rail on either side and jumping to the other side. ||Blue Rail Transfer Second level of mall, theres a bowl with a blue rail around it. jump from that rail to the rail that is connected to it. youll figure it out ||Crossing the Road The building that has voltraman on top of it had a hallway through it with a rail. you need to transfer from the rail to a ledge across the street. ||Danger! You need to Spine Transfer over the area directly infront of you when you start. There are QPs on either side. ||Going Up? As so as you start turn around and find the small escalator to your side. (Where "Slippy Slide" was). Grind up that escalator and launch to the right and grind the next escalator. ||Hip Shot (Hard to explain)When the level starts, turn around and look to your left, walk up the escalator. Theres a quarter pipe right next to you. The rail you need runs perpindicular to it and is to your right. Its a glass/metal railing. Grind it and jump down to the first level and land in a grind on the rail below. ||Hoopy Frood Top level of mall, find a yellow food cart. Jump from one of the pinkish ledges to a grind on the edge of it. ||Impress the Plaid The rail that you launched off of for "leap of faith" is shaped in a U that wraps around an escalator. Just like "leap of faith", you are still going to jump down to the level bellow. The difference here is that you are grinding the opposite side of the U-shaped rail. **Fixed.. Finally ||In and Out Go to the Skate Park. There is a rail that bends into the park with red/white striped caution pattern on it. Grind this towards the skate park and jump off into a grind with the rail in the skatepark that it lines up with. This may take a couple attempts to register. ||Inferior Style Transfer Above the skate park there are pink ledges. Jump from one to the other. ||Lazy Gap On the bottom level of the mall, there are two "S" shaped ledges. Grind one and jump to a grind on the other. ||Leap of Faith Its like Impress the Plaid except on the otherside of the rail you jump off of. (To help those who dont know impress the plaid...) Go to the top level of the mall. turn right where there is a seperate stairway/escalators. There is a rail that runs around this when you are on the top level. Grind the rail on the left side and jump over the edge to the level below and land in a grind on the suspended rails that run over the theatre food stand. ||Lede2Ledge When you start, turn around. Go into the mall and go to the food court on your right. Grind one of the ledges infront of it and jump to the other. ||RadiCool When you start turn around. Jump from one of those rails to another that are at the base of the escalators. ||Slippy Slide That excalator that you launch from in Going Up? has a ledge running directly next to it. This is the ledge you will land on. Find the rail up the steps that lines up with this ledge. ||Subway Spine Find the subway.. find the QPs.. spine :) ||The Great Divide On the building where voltraman was, there's a green neon curved sign that says game on the front. This is near the balloons you transfer over and its directly above "cross the street". Jump from across the street to land on the green sign in a grind. May take a couple attempts to register. ||THunderGround Go to the entrance to the subway area that is located on the lowest floor of the mall. There are two pinkish rails that run around a column as soon as you enter the subway area. Grind one of them and at the end there will be a pole. Jump and hold Triangle. You should kick the rail (pole) and land in a grind on an escalator. The gap might take a second to register, but if it doesn't appear by the time you've grinded down the entire escalator, try again. ||Transfer Down Get up on top of those glass fixtures that are above the top level of the mall. Grind the edge towards the theatre. If the edge curves you are grinding the wrong part of the fixture. Jump down onto the rail suspended over the theatre food stand. ||Up and Left You need to grind one of those glass fixtures on the top level of the mall. To do so, use one of the escalators that are behind you when you start to launch up to a grind. Use the left escalator handrail to get to the left fixture. ||Up and Over to the second level of the mall and turn right. There should be a bent QP. Spine transfer to the suspended QP below. ||Up and Right Same as "Up and Left" except you need to use the right escalator handrail to reach the right fixture. ||BigPipeTransfer Do up and over but keep transfering from one suspended QP to the next and youll get it. ||Car Hop This ain't rocket science, but in this level, some cars might not register this gap. ||Chris Invented This In the city area, find the fan that is on ground level. It's near the high up balloons. Find the soda machine that is near the fan. Use the fan to boost towards the soda machine. You're objective is to land in a grind on one of the parallel ledges that reside on the overhang you are about to fly onto. Good luck, may take a couple attempts. -ALL CREDIT GOES TO WWHHSPLAYA ||Focused When you start, go down the path until you reach a QP. On either side of you, there should be dark red rails. Grind transfer these two rails. ||High transfer In the city area, go to the door that brings you to the top of a building. Spine transfer from one pool to another atop this building. ||Hot Tranny When you start, turn around and go into the mall a bit. Look around to your left. There should be a stairway, escalator and QP. You need to spine transfer from the level above to that QP. Easy as pie.. ||LilPipeTransfer In the city area, find the fan that is on ground level. Near this fan, here is a walkway with blue railings that goes over the road. On this, there are two small QPs. Spine transfer using the QP on the right. ||LilPipeTransfer2 When you start the level, go down to the path until you reach a QP. On either side of you there are dark red rails. Turn left and go down the path. Then turn right and you should see where a long QP ends. Spine transfer over the end of it. ||Many Happiness Transfer On the second level of the mall. There is a bowl with a circular blue rail above it. The bowl is divided into two parts. Spine transfer between them. ||Mega Prodobromidrosis 1 After summoning the beast (check a faq or board) spine transfer between the toe-prints of his footprint. ||Mega Prodobromidrosis 2 After summoning the beast (check a faq or board) spine transfer between the toe-prints of his footprint. ||Over the fence Go to the skatepark. There is a fence with a blue top that covers most of the entrance to the park. On either side there are QPs. Spine Transfer! Now! ||Ramp Transfer On the second level of the mall, there are QPs on either side of the escalators/stairs that lead to the third floor. Spine transfer over. ||Rollie Pollie At the base of the escalators on the bottom floor of the mall, there are handrails and QPs. Spine transfer from one QP to another over some handrails. ||Simple Transfer Go to the second level of the mall. There is a bowl with a circular blue rail above it. Behind this bowl, there is a QP that you may use to launch over the edge and down to the bottom level of the city area. You'll land in the area with the fan and balloons. __________________________________________________ __________________________________________________ 4. Las Vegas 4a Las Vegas Important Stuff ///////////////////// Car Stand : Gold circular stand on the bottom level of the casino. Has a car in it. Bottom Level : Car Stand, Roulette Tables, Base of Elevator Second Level : Bar Area, Walkway Around The Bottom Level Third Floor : Numerous Pools, Large Gap Above the Bar Area 4b Las Vegas Gaps ///////////////////// ||Ledge Hop There are many places you can land this. Here's an easy one. Go to the base level of the casino. Around the edge of the entire floor runs a small ledge. If you grind around it, there will be a small gap that you can use. It's a gap right infront of the door by the car stand. ||Rail Hop On the base level of the casino, there are two set of rails that run in sequence from the escalators on either side of the level. One sequence consists of four rails, the other consists of two. Grind transfer between the one that consist of two. ||Rail2Rail On the base level of the casino, there are two set of rails that run in sequence from the escalators on either side of the level. One sequence consists of four rails, the other consists of two. Grind transfer between he one that consists of four. ||All About the Benjamin Lower the main elevator. Above the first floor of the casino, there is green scaffolding in the shape of a money sign. Grind around it until there is a gap. Jump and continue grinding for the gap. ||Angry Monkey!! On the top most level of the casino that has the pools, there are two small pools next to each other. Use the one that has the slide touching it to spine transfer to the large pool elevated behind the slide. If you know where the diving board is located, you are transferring towards it. You can also transfer into it. ||Around and Down Grind the top of the car stand. Jump to a grind on one of he yellow ropes that are connected to it. ||Big Winner! Use the elevator to reach the room where the High Roller is located. There are four curved tables in this room. You need to grind one and jump to a grind on the table across the room. You can lower the elevator if you are having trouble. ||Captain's Crash Go to the top level of the casino where there are a boatload of pools. Find the two small pools where "Angry Monkey!!" took place. Use a bowl to spine transfer down to the lower level where the bar is. ||Icarus' Decent Go to the third floor. Find the elevator that isn't near the diving board. Immediately infront of the door of this elevator, there is a QP. Spine transfer down. ||K.A.P. Gap Go to the car stand that has the two gold rails. Use the one on the left to grind up and land in a grind on the green railing on the second floor. This can be pretty difficult but I works. ||KACHING! Spine transfer almost any slot machine. In Story Mode, you can spine transfer lit-up slot machines. ||Lazarus Go to the top level of the casino where there are a boatload of pools. Find the pool shaped like an 8. Transfer from this to the large pool next to it that has a slide by it. ||Lot's Mo' Money As soon as you start, there should be two escalator ramps and a QP inbetween them. Spine transfer the QP. ||Mac Gap! Find the door on the base level of the casino that is near the car stand. Go through the door. Afterwards, immediately go forward and spine transfer using the QP. ||Nice Transfer Yo! Find the slotmachines on the bottom level that have a fancy "w" shaped glass rail thing above em. Air transfer, not spine transfer, to get this gap. ||Pool 2 Pool Go to the bar area. Spine transfer between the pools surrounding the bar. ||Pool to Pool Go to the bar area. Spine transfer between the pools surrounding the bar. ||Pop! On either side of the QP that you use to perform "Icarus' Decent", there is a grindable ledge. Grind Transfer. ||Rail 2 Ledge As soon as you start, don't go down to the base level. Instead go to the left of the escalators. Stop when there is a green rail infront of you. You need to transfer from the green rail on your right to the pinkish ledge on your left. ||Up and Around The opposite of Around and Down. Gind the gold rails connected to the car stand and land in a grind on the top of the car stand. ||Cash Lip Lip the railing where the ladder is that leads to the maintenance area. Might take a couple times to register. ||HighLow Find the pool with the diving board on the top level of the casino. Spine transfer from this pool, down to a pool in the bar area. This may take a couple attempts. ||INFINITY On the top level of the casino, there are two air jets. Launch from one to the other. May take a couple attempts. ||Lefty Go to the top level, find where the diving board is. On either side of the elevator nearest to the diving board there are two bowls concealed with glass roofs. Transfer into the left one. ||Light Lip After doing "soaked", launch up to the light and lip it. You can probably only get enough speed if you do soaked but you may also be able to if you transfer form the upper levels. ||LowHigh Do HighLow in reverse. You can get momentum from spine transfers or from doing "soaked". ||Ramp Transfer Go to the top level of the casino. There are multiple transfers that register this gap. An easy one is a spine transfer between the "8" shaped bowl and the bowl with the diving board. ||Righty Go to the top level, find where the diving board is. On either side of the elevator nearest to the diving board there are two bowls concealed with glass roofs. Transfer into the right one. ||Soaked Go to the waterfall and get into the bowl where the water splashes. Turn around and face the bar. You are basically going to spine transfer or acid drop over the bar the long way. Fortunately, there is a boost right infront of you that you dont see when you launch out of the pool. ||TULIP When you start the level, stop and dont go down the escalator. Turn right and follow the upper deck around untill it stops before three curved rails. Lip one of them from a slot machine below. ||Bar Hoppin' Spine Transfer over the bar. Use momentum from spinetransfering from the upper level. ||Cash Advance' go down the escalator from the start point to the right get off the board and just walk over to the first slot machine you come to that is connected to the long line of slots. just walk across the cement part between the second slot and the third one lol.. ||Three O'Clock There's a ledge that runs along the edge of the second story. Jump from this ledge onto the rail from "Rail to Ledge". ||Captain's Triumph Do "Captain's Crash" backwards. ||Reverend's Requiem The pool that you land in when performing "Lazarus" is where this gap starts. Spine transfer from that pool down to a bar area pool. __________________________________________________ __________________________________________________ 5. Old Level Notes ///////////////////// You may notice some gaps were removed and some were added. They added in a couple old gaps to Canada and this is how you get them. You'll notice these are all glitchy and weird. ||Flying Fence Stomp When you start, go down the ramp and turn right. There's a wall infront of you. Get on the otherside of this wall to see that it is a QP. Grind this QP to the left and continue the grind for awhile. After awhile, the gap will register. ||Big Air Fence Stomp Find the small ledge where you performed "Manual Transmission". Grind the QP next to this ledge, then grind this ledge, then grind the fence. -THANKS TO DRAGONPRIME ||Nice Save, Cheater Arguably the most difficult gap in the game... Directly behind you when you start, there is a platform with a rail on it. The objective is to grind that rail away from where you start and jump off that rail to the rail across the gap. If you do this simply, it will not register. Normally, when you land on the second rail, you will be grinding to the right. To register, you must land in a grind in the left direction and continue it until it registers. Here is wwhhssplaya's method: grind the rail on the right of the deck above the entrance hold left and jump off towards the rail across like you are going 2 try to grind to the left push the L button to jump off your board and hold left so you move left through the air over the rail then grind it and you will get the gap. This may take you many attempts to land. Good luck really. __________________________________________________ __________________________________________________ 6. Contact No Contact Anymore.. Eventhough it was just a forwarding adress i created, I regret ever including it. WAY too many dumb questions. Copyright 2005 Zeima :)