METAL GEAR SOLID V: GROUND ZEROES UNLOCKABLES GUIDE --------------------------------------------------- Hello and welcome to my Metal Gear Solid Ground Zeroes guide! We will avoid all the fluff, this is a barebones "this is what you want to know" type guide with the unlockables for the companion app for the main game and what you must perform in game to obtain them. The guide may be expanded to encompass all forms of Ground Zeroes unlockables but for now will stick simply with this, enjoy! ~BritishSnake Version History --------------- V0.25 - Started the guide and all the current information the community and myself has obtained towards unlocking things for the companion app. Some sections have missing information that needs filling in but the main usage of the guide is 95% complete. V0.75 - Guide has been mostly finished but is missing 1 or 2 details, this will remain the last version for the time being until this information has been obtained V1.0 - The guide has been finished to its original intention barring any requests for extra content. I will consider this finito for the time being. Anything else is surplus to original requirement! Contents -------- 1 - Companion App Unlockables 2 - App Stats 3 - XOF Patches 4 - Cassette Tapes 5 - Trials 6 - Object Locations 7 - Thanks/Acknowledgements The Guide --------- Section 1 - Companion App Unlockables ------------------------------------- Here will show all of the unlockable characters and units for the Mother Base portion of the companion app. Most of the basic soldiers, AFV's and some Metal Gears are all unlocked as standard just by playing the Mother Base game and as such unless someone explicitly tells me what level of which strut they are unlocked, they will remain listed but not given requirements as it is simply a matter of levelling up a specific strut and due to having fully upgraded my Mother Base I cannot backtrack to look! Commanders ---------- 1 - Snake - Unlocked at start 2 - Kazuhira Miller - unlock at start 3 - Amanda - Level 5 Command Centre 4 - Huey - Obtain level 30 in-app 5 - Dr Strangelove - Obtain level 40 in-app 6 - Cecile - Obtain level 60 in-app 7 - Solid Snake - S rank hard mode Deja Vu mission 8 - Raiden - S rank hard mode Jamais Vu mission 9 - Cyborg Ninja - Obtain 85k on Deja Vu Hard 10 - Raiden (White Armor) - Obtain 25,000 points on Jamais Vu Hard 11 - Naked Snake - number of stealth/no kill completions either how many you do or complete Ground Zeroes completely with one 12 - Ocelot - Unknown requirement 13 - Eva - Fastest Marking of all Enemies trial on Ground Zeroes mission within 9 minutes 14 - Volgin - Complete Ground Zeroes on Hard with 60k+ points 15 - The Boss - obtain 10+ S ranks or complete Ground Zeroes on Hard with an S rank (unknown which it is) 16 - The Sorrow - Obtain 50k+ points on hard Classified Intel Acquisition 17 - The Pain - send an enemy flying 20m or more 18 - The Fear - obtain a lethal headshot of 300m+ 19 - The End - obtain a Tranquiliser headshot of 130m 20 - The Fury - longest 2 wheel driving of 3 minutes+ 21 - Zero - Obtain 50k+ points on Hard Destroy the Anti-Air Emplacements 22 - Paramedic - Obtain 50K+ points HardComplete Eliminate the Renegade Threat 23 - SIGINT - Fastest Neutralisation of Enemies trial on Ground Zeroes mission to be completed within 9 minutes 24 - Sokolov - obtain 15+ rodent kills 25 - Granin - obtain 15+ crow kills Soldiers -------- 1 - Common Solider - Level 1 Barracks 2 - Commando - Level 3 Barracks 3 - Heavy Armor Infantry - Level 6 Barracks 4 - Sniper - Level 9 Barracks 5 - Ocelot Soldier - Number of prisoners rescued (# unknown) AFV's ----- 1 - Armored Vehicle Standard - Factory Level 1 2 - Armored Vehicle Custom - Factory Level 2 3 - Armored Vehicle Heavy Standard - Number of missions completed (# unknown) 4 - Armored Vehicle Heavy Custom - Factory Level 7 5 - Main Battle Tank Standard - Factory Level 3 6 - Main Battle Tank Custom - Factory Level 5 7 - Main Battle Tank Heavy Standard - Total Missions Completed (# unknown) 8 - Main Battle Tank Heavy Custom - Factory Level 9 9 - Attack Helicopter Standard - Factory Level 4 10 - Attack Helicopter Heavy Standard - Factory Level 6 11 - Attack Helicopter Custom - Factory Level ? 12 - Attack Helicopter Heavy Custom - Factory Level 10 13 - Gekko - Total KO's/Tranqs/Hold Ups - Unknown which of these three requirements it is and what number is also required Metal Gears ----------- 1 - Pupa - Level 1 Hangar 2 - Chrysallis - Level 3 Hangar 3 - Cocoon - Level 5 Hangar 4 - Peace Walker - Level 7 Hangar 5 - Metal Gear ZEKE - Level 9 Hangar 6 - Metal Gear REX - Lethal Headshot (less then 398m) 7 - Metal Gear RAY (Manned) - Tranquiliser Headshot of 80m+ 8 - Shagohod - Number of Missions played (thought to be 15 currently) 9 - Pupa Custom - Obtain Score of 75k+ on Hard Ground Zeroes 10 - Chrysallis Custom - Score of 60k+ on Hard Eliminate The Renegade Threat 11 - Cocoon Custom - Obtain score 60k+ on Hard Classified Intel Acquisition 12 - Peacewalker Custom - Obtain 24k+ points on Hard Intel Operative Rescue 13 - MG ZEKE Custom - Score 55k+ Hard Destroy the Anti-Air Emplacements Section 2 - App Stats --------------------- Here I will list the statistics for the different units in the game barring the ones we do not have any information about. All units listed are stats at level 1. Commanders ---------- 1 - Snake HP:920, ATK:805, DEF:230, Skills: N/A 2 - Kazuhira Miller - HP:819, ATK:743, DEF:209, Skills: N/A 3 - Amanda - HP:795, ATK:750, DEF:182, Skills: Anti-officer 4 - Huey - HP:647, ATK:676, DEF:174, Skills: Anti-Metal Gear 5 - Strangelove - HP:514 , ATK:545, DEF:168, Skills: Anti-officer 6 - Cecile - HP:375, ATK:221, DEF:147, Skills: Anti-officer 7 - Solid Snake - HP:913, ATK:799, DEF:228, Skills: N/A 8 - Raiden - HP:884, ATK:775, DEF:222, Skills: Anti-officer 9 - Cyborg Ninja - HP:871, ATK:762, DEF:218, Skills: N/A 10 - Raiden (White Armor) - HP:884, ATK:790, DEF:218, Skills: Anti-officer 11 - Naked Snake - HP:927, ATK:812, DEF:232, Skills: N/A 12 - Ocelot - HP:864, ATK:756, DEF:216, Skills: Anti-officer 13 - Unknown - HP:?, ATK:?, DEF:?, Skills:? 14 - Volgin - HP:850, ATK:802, DEF:270, Skills: Anti-tank 15 - The Boss -HP:934, ATK:818, DEF:259, Skills: N/A 16 - The Sorrow -HP:814, ATK:741, DEF:204, Skills: N/A 17 - The Pain -HP:800, ATK:700, DEF:219, Skills: N/A 18 - The Fear - HP:820, ATK:732, DEF:230, Skills: N/A 19 - The End - HP:379, ATK:1135, DEF:193, Skills: N/A 20 - The Fury -HP:836, ATK:748, DEF:246, Skills: N/A 21 - Zero -HP:602, ATK:504, DEF: 204, Skills: N/A 22 - Paramedic - HP:490, ATK:409, DEF:164, Skills: Anti-officer 23 - unknown - HP:?, ATK:?, DEF:?, Skills: ? 24 - Sokolov - HP:564, ATK:542, DEF:189, Skills: Anti-Metal Gear 25 - Granin - HP:513, ATK:513, DEF:170, Skills: Anti-Metal Gear Soldiers -------- 1 - Common Soldier - HP:468, ATK:392, DEF:157, Skills: N/A 2 - Commando - HP:588, ATK:490, DEF:196, Skills: /A 3 - Heavy Armor Infantry - HP:704, ATK:588, DEF:235, Skills: N/A 4 - Sniper - HP: 468, ATK:490, DEF:157, Skills: Anti-officer 5 - Ocelot Soldier - HP: 588, ATK:588, DEF:196, Skills: N/A AFV's ----- 1 - Armored Vehicle Standard - HP: 976, ATK:699, DEF:250, Skills: N/A 2 - Armored Vehicle Custom - HP:1175, ATK:836, DEF:300, Skills: N/A 3 - Armored Vehicle Heavy Standard - HP:1075, ATK:770, DEF:275, Skills: N/A 4 - Armored Vehicle Heavy Custom - HP:1273, ATK:909, DEF:324, Skills: N/A 5 - Main Battle Tank Standard - HP:1396, ATK:999, DEF:300, Skills: N/A 6 - Main Battle Tank Custom - HP:1675, ATK:1198, DEF:360, Skills: N/A 7 - Main Battle Tank Heavy Standard - HP:1536, ATK:1099, DEF:326, Skills: N/A 8 - Main Battle Tank Heavy Custom - HP:1819, ATK:1296, DEF:389, Skills: Anti-Metal Gear 9 - Attack Helicopter Standard - HP: 836, ATK:999, DEF:250, Skills: Anti-tank 10 - Attack Helicopter Heavy Standard - HP: 924, ATK: 1099, DEF:275, Skills: Anti-tank 11 - Attack Helicopter Custom - HP:1007, ATK:1198, DEF:300, Skills: Anti-Metal Gear 12 - Attack Helicopter Heavy Custom - HP: 1068, ATK:1296, DEF:324, Skills: Anti-Metal Gear 13 - Gekko - HP:1475, ATK:799, DEF:275, Skills: Anti-personnel Metal Gears ----------- 1 - Pupa - HP:2128, ATK:1440, DEF:725, Skills: N/A 2 - Chrysallis - HP:2063, ATK:1742, DEF:711, Skills: N/A 3 - Cocoon - HP:2444, ATK:1309, DEF:774, Skills: N/A 4 - Peace Walker - HP:2283, ATK:1521, DEF:743, Skills: N/A 5 - Metal Gear ZEKE - HP:2352, ATK:1584, DEF:808, Skills: N/A 6 - Metal Gear REX - HP:2571, ATK:2089, DEF:862, Skills: N/A 7 - Metal Gear RAY (Manned) - HP: 2474, ATK:2641, DEF:798, Skills: Anti-Metal Gear 8 - Shagohod - HP:2295, ATK:1426, DEF:774, Skills: Anti-personnel 9 - Pupa Custom - HP:2349, ATK:1590, DEF:801, Skills: N/A 10 - Chrysallis Custom - HP:2278, ATK:1924, DEF:785, Skills: N/A 11 - Cocoon Custom - HP: 2699, ATK:1445, DEF:854, Skills: N/A 12 - Peacewalker Custom - HP:2521, ATK:1679, DEF:820, Skills: N/A 13 - Metal Gear ZEKE Custom - HP:2597, ATK:1749, DEF:891, Skills: N/A Section 3 - XOF Patches ----------------------- Does what it says, a quick listing of where all the XOF patches are in game! There are 9 in all, every one located in the Ground Zeroes mission. Happy hunting! 1 - To your left at the start of the mission 2 - W refugee camp by the path leading into the camp on top of a pile of rubbish near a canopy 3 - On top of a transformer near the warehouses (in a locked gated area in centre of the base) 4 - Roof of the guard box near the coastline extraction point 5 - On the floor of the old prison camp gate (literally underneath the gate itself) 6 - In the middle of the helipad south of the orange windsock 7 - West end of the helipad by the backdoor to the admin building, inside a drainage channel 8 - The other small door to the admin building you can climb on the chained off "boxes" and then to the roof next to them and the tag is on the airvent shaft 9 - Hit the deck (basically go prone on the floor) and roll around for several second for a cutscene and the last tag to appear where you are Section 4 - Cassette Tapes -------------------------- A short list of all the cassette tapes in the game and where they are to be found. Chico's Tape 1 - complete Intel Operative Rescue Chico's Tape 2 - Ground Zeroes in the central watch tower Chico's Tape 3 - Ground Zeroes when you extract Chico either before or during chopper Chico's Tape 4 - Ground Zeroes, rescue the escaped prisoner in the camp by the start Chico's Tape 5 - Ground Zeroes, before attempting to rescue either Chico or Paz it is located inside a dumpster near the boiler room in the alleyway, use NVGs to help Chico's Tape 6 - Eliminate the Renegade Threat inside the armory by the AA gun in the south of the base Chico's Tape 7 - Destroy the Anti-Air Emplacements, rescue the MSF operative near the boiler room Chico's Tape (all) - unlocked when you obtain all 7 Agent's Recording - Classified Intel Acquisition in the central control tower Classified Intel Data - Classified Intel Acquisition from the bald soldier (initially in the boiler room but moves once you obtain the first tape) MGSV: Ground Zeroes (Here's To You) - Ground Zeroes in the cell behind Chico on the floor Deja Vu (Resurgence MGS & Theme of Tara MG) - On the rocks by the chopper extraction by the coastline, it is quite well concealed but slowly walking with Night Vision on will reveal it ZOE: The 2nd Runner - Complete all missions on hard difficulty Section 5 - Trials ------------------ This is a list of the different trials for each mission on normal and hard as well as a run down of what to do for them (mostly required on Deja Vu) Numbers by the mission name are the number of soldiers in that particular mission although reinforcements can significantly increase this number over time to almost double until they run out of men! Also bare in mind, knocked out enemies either via tranq or CQC can be woken up either over time or by other guard (or yourself.) Normal ------ Ground Zeroes (40 enemies total) Fastest Marking of all Enemies - spot the enemies via scope, CQC or aiming Fastest Neutralisation of all Enemies - kill/tranq enemies Eliminate The Renegade Threat (32 enemies total) Fastest Marking of All Enemies - spot the enemies via scope, CQC or aiming Fastest Neutralisation of all Enemies - kill/tranq enemies Intel Operative Rescue (60 enemies total) Fastest Neutralisation of all Enemies Classified Intel Acquisition (60 enemies total) Fastest Marking of All Enemies - spot the enemies via scope, CQC or aiming Fastest Neutralisation of all Enemies - kill/tranq enemies Destroy the Anti-Air Emplacements (38 enemies total) Fastest Marking of All Enemies - spot the enemies via scope, CQC or aiming Fastest Neutralisation of all Enemies - kill/tranq enemies Deja Vu (16 enemies total) Fastest Marking of All Enemies - spot the enemies via scope, CQC or aiming Fastest Neutralisation of all Enemies - kill/tranq enemies Fastest Collection of all Mines - pickup the 5 mines near the starting area Fastest extermination of all Crows - 8 total, two sets of 4 in the two tented areas Fastest Unlocking of all Doors - 13 total, self explanatory Hard ---- Ground Zeroes Fastest Completion Time - self explanatory Fastest Completion Time (Stealth, no kills) - Reflex will fail this Fastest Completion Time (no weapons) - not even grenades, magazines, AA etc Fastest Cell-to Chopper Paz Rescue - from end of the custscene to chopper Eliminate the Renegade Threat Fastest Completion Time - self explanatory Fastest Completion Time (Stealth, no kills) - Reflex will fail this Fastest Completion Time (no weapons) - not even grenades, magazines, AA etc Fastes Target Extraction of Both Targets - must be tranquilised not dead. Can be extracted either by chopper or jeep Intel Operative Rescue Fastest Completion Time - self explanatory Fastest Shooting of all Moai - 5 in total, see section 7 for locations. Classified Intel Acquisition Fastest Completion Time - self explanatory Fastest Completion Time (Stealth, no kills) - Reflex will fail this Fastest Completion Time (no weapons) - not even grenades, magazines, AA etc Fastest Acquisition of Second Tape - start of mission to picking up tape from bald soldier. If he is killed before getting the tape, this will fail Destroy the Anti-Air Emplacements Fastest Completion Time - self explanatory Fastest Completion Time (Stealth, no kills) - Reflex will fail this Fastest Completion Time (no weapons) - not even grenades, magazines, AA etc Fastest Destruction of Wooden Watchtowers - wooden ones only, 5 total Deja Vu Fastest Completion Time - self explanatory Fastest Completion Time (Stealth, no kills) - Reflex will fail this Fastest Completion Time (no weapons) - not even grenades, magazines, AA etc Fastest Erasing of all Markings - see Section 7 for locations, 8 total Fastest Completion of Fox Logos - 2 total, shine the searchlight with the fox logo onto wall of the buildings nearby with KOJIMA written on the black logo Fastest Extermination of all Rodents - 8 total all in admin building, 3 in the vent shaft for the exit, hte other 5 wandering the main part of the building itself, they sometimes take time to appear, be patient Overall Trials -------------- Longest Range Headshot - any lethal weapon Longest Range Headshot (tranq) - any NON-lethal weapon Farthest Distance Enemy Sent Flying - explosions, throwing or running over Longest Two-Wheel Driving Time - truck is better then jeep, use the heliport Section 6 - Object Locations ---------------------------- Moai Heads ---------- In Intel Operative Rescue, shoot or explode all 5 of these for the trial 1 - Roof of large radio tower near the start when operative is radioing you (spotlight shines on it) 2 - In Chico's prison cell on floor 3 - In Central Watch Tower of admin building (can be done from ground if you aim your gun right) 4 - Inside admin building through big door on right hand side on top of some boxes (MUST be done fast after AFV exits as door closes and you CANNOT get it after and must restart checkpoint) 5 - When engaging enemy chopper you circle round a large radar/telephone tower, at its base are some buildings, the moai head is on the roof of the small square canopy, easily spotted Markings -------- In Deja Vu/Jamais Vu there are several game logos for the various metal gear games scattered about, using the special rifle in the admin building armory, use the custom blue flashlight to scan them and make the Kojima-directed game logos dissapear. Those not canon or directed by Kojima won't dissapear. Call Kaz while looking at the logos to get the Kojima directed ones read out, a polygon/pixel count and then a quote from the game. For the non directed ones Kaz has 3 different muckup conversations trying to read them or does not remember or think they are important. Metal Gear - on underside of roof in the canopied area outside the old prison area Metal Gear 2: Solid Snake - S wall of S armory next to the ladder Metal Gear Solid - Admin building armory above the special rifle Metal Gear Solid 2 - behind Warning sign SW of base near start of Ground Zeroes mission Metal Gear Solid 3 - watchtower in W of base near the road exit of the map Metal Gear Solid 4 - storage box on side of 3 buildings near central chopper extract point Metal Gear Solid 5 GZ - on top of guard box by road near coastline chopper extract Metal Gear Solid: Peacewalker - call your chopper and it is on the tail The following ones will not dissapear: Metal Gear Solid: Portable Ops- round corner from MGS4 on wall of the same building Metal Gear Solid TOUCH - on outside wall of old prison area by the canopied area Metal Gear Ac!d 2 - on stone wall below fence by the road in South West of the complex Metal Gear Arcade - storage box on side of 3 buildings near central chopper extract point Metal Gear Ghost Babel - inside the guard box on wall underneath MGSV marking Metal Gear Rising: REVENGEANCE - Admin building opposite wall from the armory door Unsure if Snake's Revenge, Social Ops, Digital Graphic Novel 1 & 2, Ac!d 1 or any of the updates like VR mission/Substance/Subsistence etc appear, let me know! Section 7 - Thanks/Acknowledgements ----------------------------------- Myself for compiling this and writing it up as well as locations of moai heads/markings plus various unlocks and most of the stats BigBossJC for the Cyborg Ninja/both Raidens/PW Custom/Chrysallis Custom unlock requirement plus some MG/Commander Stats sldfghtrike for starting up the spreadsheet which started the ball rolling DemonsBlade238 for The Sorrow unlock requirement FOXH0UND for Pain/Paramedic/Zero/Sokolov/Granin unlock requirement & MG Rex stats CurrentBigThing for clearing up some simple in-app unlock levels masternikolaos for refining parameters for The Fury/The End/The Fear KevGuitarTutor for Most of the AFV/Soldier/MG unlock requirements Boone84 for stats for some Metal Gears Mr_Big_Boss for confirming Para-medics unlock requirement Userareutheone2 for how to unlock EVA and SIGINT Rest of the GameFAQs board for the game for work in confirming or helping! IGN for help with the tapes and XOF patches when I was first going through the game myself Anyone else I've missed! This guide is © 2014 Martin Whitehouse. Gamefaqs is the only website that should have this guide up. If anywhere else does please inform me and it will be looked at. Email me - phantom918@hotmail.com.