Yakuza 3 Trophies Guide - Ver. 1.03 - 22 Aug 2019 - by Barticle at hotmail.com Y88b d88P 888 .d88888b. Y88b d88P 888 d88P Y88b Y88o88P 888 888 Y888P 8888b. 888 888 888 888 88888888 8888b. d88P 888 "88b 888 .88P 888 888 d88P "88b 8888 888 .d888888 888888K 888 888 d88P .d888888 "Y8b. 888 888 888 888 "88b Y88b 888 d88P 888 888 888 "888 888 "Y888888 888 888 "Y88888 88888888 "Y888888 Y88b. .d88P 888 "Y88888P" 8888888888888 8888888888888 888 d8b 888 888 Y8P 888 888 888 888d888 .d88b. 88888b. 88888b. 888 .d88b. .d8888b 888 888P" d88""88b 888 "88b 888 "88b 888 d8P Y8b 88K 888 888 888 888 888 888 888 888 888 88888888 "Y8888b. 888 888 Y88..88P 888 d88P 888 888 888 Y8b. X88 888 888 "Y88P" 88888P" 888 888 888 "Y8888 88888P' 888 888 888 C O N T E N T S 888 =============== 888 .d8888b. d8b 888 d88P Y88b Y8P 888 Section 01 - INTRODUCTION 888 888 888 Section 02 - TROPHY LISTS 888 888 888 888 .d88888 .d88b. Section 03 - THE TROPHIES 888 888 888 888 d88" 888 d8P Y8b Section 04 - SUBSTORY LISTS 888 88888 888 888 888 888 888 88888888 Section 05 - MINIGAMES 888 888 Y88b 888 888 Y88b 888 Y8b. Section 06 - CONTACT Y88b d88P "Y88888 888 "Y88888 "Y8888 Section 07 - THANKS "Y8888P 8 .------------------------------------------------------------------------------. | To jump to any section of this document use your web browser's Find function | | (with Ctrl+F on a PC or Cmd+F on a Mac probably) and search for the letter S | | followed by the exact section number - for example "s05" to find Section 05. | '------------------------------------------------------------------------------' .------------.-----------------------------------------------------------------. | Section 01 | INTRODUCTION s01 | '------------'-----------------------------------------------------------------' This is a guide to the PSN trophies in the Japanese PS3 video-game 'Ryuu ga Gotoku 3' which originally released in Japan in 2009. It has been updated for the Western PS3 version in 2010 ('Yakuza 3') and the PS4 remasters in 2018/19. Here's a quick overview of those game releases: o Ryuu ga Gotoku 3 (PS3) [February 2009] This was the original 2009 Japanese edition with all content - 123 substories, 20 minigames, 50 trophies and all cabaret club / dating activities. (Korean and Asian versions of this were also released at the same time.) o Yakuza 3 (PS3) [March 2010] This was the localized Western PS3 version released outside Asia. Unfortunately the decision was made to omit a significant amount of content for the West. 22 substories were completely removed (see Section 04) along with four minigames (Aroma Massage, Mahjong, Shogi and the "Answer x Answer" quiz machines). They kept the dating but removed the cabaret clubbing and one of the girls. Five trophies relating to the cut content were also removed. The game was released with 101 substories, 16 minigames and 45 trophies. o Ryuu ga Gotoku 3 (PS4 remaster) [August 2018] Following the PS4 "Kiwami" remakes of RGG and RGG2 (PS2), Sega released PS4 remasters of RGG3, RGG4 and RGG5 (PS3) in Japan, starting with this one. The Answer x Answer quiz machines and four substories were cut for the PS4 remaster so there are 119 substories, 50 trophies and all dating activities. Also the requirements for a few trophies were reduced (see Section 03). o The Yakuza Remastered Collection (PS4 remasters) [August 2019] A couple of months after the RGG5 PS4 remaster in Japan, Sega announced and released The Yakuza Remastered Collection which is a digital compendium of localized versions of the Yakuza 3, Yakuza 4 and Yakuza 5 remasters. Only Yakuza 3 was available to download at launch, with Yakuza 4 to follow in October 2019 and Yakuza 5 in February 2020. A physical release with all three titles (on two discs) was also announced for February 2020. The aims of this guide are to list the trophies and their requirements, to highlight the differences between the various versions of the game, to provide some helpful hints for trophy achievement and to finally have an appropriate place to publish my cheap Shogi-beating strategy! This guide does contain some >SPOILERS< but mainly just the names and locations of the bosses, the final substory (guess who!) and the hidden trophies. Where I refer to pressing "the button" I mean the one you use to confirm an action or selection. In the Western versions of the game this will be the Cross button but in the Japanese edition it'll be the Circle button. This guide is designed to be viewed in a fixed-width font (preferably Courier New) and with 80 characters per line. Since December 2018 the default font for GameFAQs text guides is Courier New only when viewing on desktop platforms. If you found this guide useful you can show your support by using the recommend function. If you have any feedback (especially suggestions for additions or improvements) then please feel free to contact me via email or GameFAQs message. .------------.-----------------------------------------------------------------. | Section 02 | TROPHY LISTS s02 | '------------'-----------------------------------------------------------------' Let's start with a list of all the trophies in the game - or rather two lists since the Western PS3 version had five fewer than the original Japanese game. For the Japanese trophies I've used the translated English titles copied pretty much verbatim from ThePatrick's awesome Yakuza 3 guide. https://gamefaqs.gamespot.com/ps3/950186-yakuza-3/faqs/55807 (Playing both the Japanese and Western PS3 editions will give you two sets of trophies - you get a set of 45 in English and another set of 50 in Japanese. You also get two separate hard-disk installs for a grand total of over 10,000 megs of data, so I'm glad I upgraded my HDD!) [REMASTER - The PS4 versions have the full Japanese list of fifty trophies, although some were renamed for the Western edition (see Section 03).] Western PS3 version | Japanese PS3 version | Colour -----------------------------------+----------------------------------+--------- 1 Platinum Trophy* | 1 Platinum Trophy* | Platinum 2 Majima Defeated* | 2 Boss 01 Majima* | Bronze 3 Rikiya Defeated* | 3 Boss 02 Rikiya* | Bronze 4 Tamashiro Defeated* | 4 Boss 03 Tamashiro* | Bronze 5 Hasebe Defeated* | 5 Boss 04 Hasebe* | Bronze 6 Mysterious Foreigner Defeated* | 6 Boss 05 Mysterious Foreigner* | Bronze 7 Kanda Defeated* | 7 Boss 06 Kanda* | Bronze 8 Majima Defeated Again* | 8 Boss 07 Majima II* | Bronze 9 Lau Ka Long Defeated* | 9 Boss 08 Lau Ka Lung* | Bronze 10 Fuma Defeated* | 10 Boss 09 Kazama* | Bronze 11 Mine Defeated* | 11 Boss 10 Mine* | Silver 12 Thank You! -YAKUZA 3 Team-* | 12 Thank you from the Staff* | Bronze 13 Substory Dabbler | 13 Substories 10 | Bronze 14 Substory Fan | 14 Substories 30 | Bronze 15 Substory Enthusiast | 15 Substories 50 | Bronze 16 Substory Addict | 16 Substories 80 | Bronze 17 Substory Completionist | 17 All Substories | Gold 18 Bounty Hunter | 18 Tough Guy Hunter | Bronze - | 19 Big Spender | Bronze - | 20 Good Coordinating | Bronze 19 Key Collector [Silver] | 21 Key Wanderer [Bronze] | 20 Gourmet Aficionado | 22 Gourmet Master | Bronze 21 Heat-Action Pro | 23 Heat-Action Master | Bronze 22 Legendary Champion [Silver] | 24 Legendary Champion [Bronze] | 23 Tinkerer | 25 Trial Special | Bronze 24 Blogging Debut | 26 Started a Blog | Bronze 25 Path of the Warrior | 27 The Path to Training | Bronze - | 28 Salon Mania | Bronze 26 Hat-Trick | 29 Hat-Trick | Bronze 27 Break Ace | 30 Break Ace | Bronze 28 Karaoke King | 31 Karaoke King | Bronze 29 Fowl Play | 32 Boiled Turkey | Bronze 30 Tag Hoarder | 33 Exceptional Gambler | Bronze 31 Chip Hoarder | 34 Great Gambler | Bronze 32 Pro Gamer | 35 Pro Gamer | Bronze - | 36 Immovable Shogi Player | Bronze - | 37 Exposed Dragon | Bronze 33 Skilled Hitter | 38 Nice Hitter | Bronze 34 Power Driver | 39 Powerful Driver | Bronze 35 Big Tuna | 40 Maguro Lord | Bronze 36 Minigame Master | 41 Minigame Master | Gold 37 Ultimate Challenger | 42 Ultimate Challenger | Bronze 38 Testament to Strength** | 43 Proof of Being the Strongest**| Gold 39 Marathon Runner | 44 Marathon Runner | Bronze 40 Careless Dragon* | 45 Runaway Train* | Bronze 41 People Watcher* | 46 People Watcher* | Bronze 42 Compulsive Vandal* | 47 Destroyer* | Bronze 43 Walking Bank | 48 Walking Bank | Silver 44 Volunteer* | 49 Volunteer* | Bronze 45 Master Environmentalist* | 50 Eco-Master* | Silver Each trophy is detailed in Section 03 below. You can browse there by number or try searching on the PS3/PS4 English/Japanese trophy name. *These trophies are hidden until you achieve them. However since the firmware update in September 2016 you can now view the details of any hidden trophy on PS4 by simply pressing the Square button. **For this trophy you need to beat the game on Extra-Hard [Legend] difficulty so you'll need to complete the game on Hard diff first to unlock that option. .------------.-----------------------------------------------------------------. | Section 03 | THE TROPHIES s03 | '------------'-----------------------------------------------------------------' This long section gives details for each of the trophies in turn. Each entry starts with the trophy's number/s and name/s (on PS3). "En" denotes the English title and "Jp" indicates the English translation of the Japanese name. There are five trophies from the original PS3 release of RGG3 that were cut for the Western PS3 release of Yakuza 3 - I've marked these "Japan-only on PS3". 1 Platinum Trophy (En) / 1 Platinum Trophy (Jp) [Platinum hidden] "Earn all other trophies in the game" As usual, the top of the shop is the platinum trophy. The most prestigious and also the easiest to explain! This is awarded when you've achieved all the other trophies in the game - all forty-four in the Western PS3 version or all forty-nine in the Japanese and/or PS4 editions. [REMASTER - This trophy was renamed "World's Greatest Dad" which sounds like something you'd see on a coffee mug rather than a fancy trophy!] .------------------------------------------------------------------------------. | The following ten trophies are all awarded for defeating the bosses that you | | encounter as you proceed through the game's story (usually one per chapter). | '------------------------------------------------------------------------------' 2 Majima Defeated (En) / 2 Boss 01 (Jp) [Bronze hidden] "Defeat Majima in Chapter 1." You receive this one for winning the first boss battle in the game - against series regular Majima on the roof of the Millennium Tower in Chapter 1. Nothing too taxing here. An easy one to start you off! [REMASTER - This trophy was renamed "Mad Dog Tamed".] 3 Rikiya Defeated (En) / 3 Boss 02 (Jp) [Bronze hidden] "Defeat Rikiya in Chapter 2." The next one is awarded for beating Rikiya outside the M-Store konbini in Okinawa at the end of Chapter 2. There are plenty of signs, furniture and (my personal favourite) bicycles to use as improvised weapons here but if he's too close then he can attack you while you're picking one up so try to keep your distance. [REMASTER - This trophy was renamed "Snake Charmer".*] *Riki's backpiece tattoo depicts a Habu, a venomous pit-viper which is native to the Ryukyu islands and particularly associated with Okinawa. 4 Tamashiro Defeated (En) / 4 Boss 03 (Jp) [Bronze hidden] "Defeat Tamashiro in Chapter 3." Your next boss fight will be against Tamashiro in his office at the end of the battle stage that concludes Chapter 3. There are a few large items of furniture here but they're slow and unwieldy. If you can lock onto him and dodge when he attacks then you can get behind him and land an attack string on him before he gets a chance to react. [REMASTER - This trophy was renamed "With Family Like Mine...".] 5 Hasebe Defeated (En) / 5 Boss 04 (Jp) [Bronze hidden] "Defeat Hasebe in Chapter 4." The fourth boss is Hasebe (and his gang) who you meet in the Stardust club back in Tokyo at the end of Chapter 4. I like to use the many lamps in the club at the start of the fight because when you swing one of those badboys around you can hit several goons at once which saves a little time. There are lots of stools to use as weapons too. Take care of Hasebe's minions first so you can then focus all your attention on him; your homeboys Kazuki and Yuya are also in the fray so don't waste time trying to attack them! Watch out later on as Hasebe draws a sword (from somewhere?!) so you'll need to dodge his attacks. There are four pick-ups in Stardust during the fight - there's a Tauriner in the booth seating area then another Tauriner and two Toughness Z's upstairs. You might not need to use them but hey, it's free stuff! :) [REMASTER - This trophy was renamed "The Dust Settles".] 6 Mysterious Foreigner Defeated* (En) / 6 Boss 05 (Jp) [Bronze hidden] "Defeat man in black suit in Chapter 5." Next up is the anonymous "Black-Suited Man" in the back alley and his three henchmen, during the short Chapter 5. Again I think it's a good idea to take care of the minor enemies before you take on the main attraction. The "Mysterious Foreigner" puts up quite a good fight - there are plenty of items to use as weapons here but you rarely have time to collect one and turn around before he delivers a pre-emptive strike, however if you manage to knock him to the ground first, you should have time to pick up a bicycle and put it to good use. He'll dodge many of your attempts to grapple him but it is possible, although he will break your hold unless you hammer the button to throw him. Once he's on the ground you can deliver a stomp and knock off a few hit points or use the time to pick up a weapon as above. Look out for the small weapon pick-up next to the brazier which is a set of pliers. This can be used for a couple of special (nasty!) heat-actions. [REMASTER - This trophy was renamed "Right Up My Alley".] 7 Kanda Defeated (En) / 7 Boss 06 (Jp) [Bronze hidden] "Defeat Kanda in Chapter 6." The sixth boss battle is against Kanda after the battle stage in the love- hotel in Chapter 6. There are two pick-ups in the area - one in the bath and another behind one of the chairs. [REMASTER - This trophy was renamed "King of Pleasure".] 8 Majima Defeated Again (En) / 8 Boss 07 (Jp) [Bronze hidden] "Defeat Majima again in Chapter 7." The second time you face Majima is in a cage-fight at the Coliseum during the short Chapter 7. He's brought a knife with him so you can't block but you can still use a punch reversal on him. Look out for his QTE's which seem to involve having to press the face buttons in counterclockwise order. [REMASTER - This trophy was renamed "Just Like Old Times".] 9 Lau Ka Long Defeated (En) / 9 Boss 08 (Jp) [Bronze hidden] "Defeat Lau Ka Long in Chapter 8." The eighth boss is the smart-dressed man, Lau Ka Long, who you meet at the end of the looong battle stage that constitutes Chapter 8 (don't forget to grab the health-ups from each barrier you destroy along the way). There are three phases to this fight. First he'll use a bladed staff weapon, I guess it's a guan-dao? It's like an oriental polearm anyways. Second he'll ditch that and fight unarmed. Finally he'll use a set of long hand-claws. Look out for another QTE sequence where you have to press the buttons to evade his efforts to slice you up. Try to dodge his attacks, get behind him and land a string on him. There's a Toughness ZZ and Tauriner+ in the corner of the arena. [REMASTER - This trophy was renamed "Wilting Flower".] 10 Fuma Defeated (En) / 10 Boss 09 (Jp) [Bronze hidden] "Defeat Fuma in Chapter 10." Since Chapter 9 has the brawl with the waves of MIB security officers instead of a one-on-one boss fight, the next trophy comes at the end of Chapter 10 when you face-off against Fuma/Kazama* in the poledancing club. He has a couple of tasty reversal techs but you can beat him at his own game if you have the reversals learnt from the Komaki training sequence. If you've been keeping up to date with Mack's revelations too then you should have the six-part Hell's Floor move which will zap the remainder of his hit- points when you're given the option to use a Super Finish (Super Pursuit) at the end of the fight. [REMASTER - This trophy was renamed "Pole Position".] *In the original Western releases of the first three Yakuza games the Kazama family name was changed to Fuma, most likely because it was thought that "Kazama" sounded too similar to Kiryuu's given name, "Kazuma". 11 Mine Defeated (En) / 11 Boss 10 (Jp) [Silver hidden] "Defeat Mine in Chapter 12." You don't get one for defeating Tamashiro again in Chapter 11 so the tenth and final boss trophy is for beating Mine in the rooftop showdown at the conclusion of the story in Chapter 12. I had the War God Amulet and Golden Pistol by this stage but I resisted the temptation to use them and this fight isn't too tough anyway; you can pretty much use your basic fighting tactics. Watch out for the obligatory QTE sequence and try not to use block too much as he'll start using a multiple leg sweep. Every so often he'll lean back and spread his arms to do some sort of "recharging" thing so take advantage of this to get a few easy hits in. On the way to this fight remember to collect the pick-ups from the lounge where you first encounter the CIA commandos. You can get several by smashing the dividers and cabinets there. [REMASTER - This trophy was renamed "The End of Ambition".] 12 Thank You! -YAKUZA 3 Team- (En) / 12 Thank you [...] (Jp) [Bronze hidden] "Beat the game." You receive this one after the conclusion of the story. [REMASTER - The trophy name was shortened to just "Thank You!".] .------------------------------------------------------------------------------. | The following five trophies all relate to completing certain numbers of sub- | | stories (side-missions) during the game. See Section 04 for a list of these. | '------------------------------------------------------------------------------' 13 Substory Dabbler (En) / 13 Substories 10 (Jp) [Bronze] "Complete 10 substories." (see below) 14 Substory Fan (En) / 14 Substories 30 (Jp) [Bronze] "Complete 30 substories." (see below) 15 Substory Enthusiast (En) / 15 Substories 50 (Jp) [Bronze] "Complete 50 substories." (see below) 16 Substory Addict (En) / 16 Substories 80 (Jp) [Bronze] "Complete 80 substories." (see below) 17 Substory Completionist (En) / 17 All Substories (Jp) [Gold] "Complete all substories." Including the (ahem) "completion" for the cabaret/dating girls and the final unlockable showdown against Amon, there are 123 substories in the Japanese PS3 version of the game or 101 in the cut-down PS3 version for the West. [REMASTER - The PS4 remasters have 119 substories in total.] See Section 04 below for lists of the stories in all editions of the game. When a substory ends you usually get a "complete" mark in the substories log but in some cases, where you miss something or do not get the best outcome, you get a "finished" mark instead (so it's sort of a fail). Do you need to "complete" all the side-missions to get these trophies? Well, I deliberately failed my 30th substory and I still got trophy #14 so I guess "finished" marks are okay. (This has since been discussed on the Yakuza 3 forum and WarriorBond, Zetgob, LS1100 and LadyGagaMafia all confirmed that you can still get these trophies if you have "finished" missions - they don't all need to be "complete".) 18 Bounty Hunter (En) / 18 Tough Guy Hunter (Jp) [Bronze] "Apprehend all hitmen." The requirement for this trophy is that you successfully defeat all twenty of the "hitmen" in the bounty hunter missions in the game. You're introduced to these in a scripted meeting with Ibuki behind the New Serena towards the end of Chapter 6. He takes you to his headquarters in the converted Kamuro Castle which is just north of the Mahjong parlour in Tokyo. Talking to him there gives you the option to accept a contract to track down and defeat a hitman. You can view a dossier for your target which gives their name(s), picture, bounty payable, preferred weapons and last known location. Ibuki's colleague at the counter will also tell you about the busker who sits out the front of the Millennium Tower who can give you more info (not much though!). You can only have one accepted contract at any given time. When you go to your target's location you can approach them to start the fight. This will be like a mini boss-battle - you even get the same opportunity to deliver a "Super Finish" (Super Pursuit) move when their health is low. Once you defeat them you get paid (quite generously) and you can go back to the "castle" to collect another one. More targets become available over the course of several chapters, including some back in Okinawa in Chapter 10 (which you can start by talking to Ibuki's buddy in the Shogi club). You may find that you need to travel back and forth between Okinawa and Tokyo a few times to get them all - this will cost you 30,000 Yen at the beginning of Chapter 10 but you can do it for free at the start of Chapter 12. I think I got them in the order shown below. Some hitmen fights will involve a chase battle (doh), guns, henchmen (a lot of henchmen in one case!) or a hostage to protect. Name(s) | Chapter | Bounty | Location ------------------------------------------+---------+--------+---------- Batsu the Executioner | 6 | 50k | Tokyo Koutarou the Killer | 6 | 70k | Tokyo Old Rags Hasutani | 6 | 80k | Tokyo Mr & Mrs Odagiri | 6 | 90k | Tokyo Hawk-Eyed Shuu | 6 | 90k | Tokyo ------------------------------------------+---------+--------+---------- Kurenai the Silver Bullet | 7 | 100k | Tokyo Zen the Black Hyena | 7 | 120k | Tokyo Tokoyami the Masked Assassin | 7 | 120k | Tokyo ------------------------------------------+---------+--------+---------- Samejima the Gun Master | 9 | 140k | Tokyo Lorentz the Corsican Panther | 9 | 130k | Tokyo ------------------------------------------+---------+--------+---------- Akitsu the Man Without a Past | 10 | 110k | Okinawa Kengo the Madman | 10 | 130k | Okinawa Tetsuji the Returnee | 10 | 150k | Okinawa ------------------------------------------+---------+--------+---------- Sentetsu the Wild Stallion of Kamurochou | 10 | 150k | Tokyo Yuuto the Rising Star of the Avengers | 10 | 180k | Tokyo Gohren, one of the Avenger's Elite | 10 | 200k | Tokyo ------------------------------------------+---------+--------+---------- Issen the Master of the Art of Killing | 10 | 200k | Okinawa Egami the Blind Hitman | 10 | 220k | Okinawa ------------------------------------------+---------+--------+---------- Shinzaki* the Grim Reaper's Blade | 10 | 250k | Tokyo Arase the Don of the Avengers | 10 | 300k | Tokyo Shinzaki is very quick and armed with a knife so you might want to think about equipping gauntlets or a weapon that can be used to block. The final showdown with Arase isn't easy... First you fight Shinzaki again and then you fight both Shinzaki (with a knife) *and* Arase (with a pair of handguns) at the same time! When I was playing Yakuza 3 on import this was the one fight for which I made specific preparations - I tried to get my armour protection against firearms as high as possible. I used... o Dragon Flak Vest (Dragon Protector) You can buy this from the arena shop for 200,000 Coliseum points** and it gives 25 AP (armour points) versus guns. I got around 160k points from completing the tournaments so it took a few more fights to get my total up. If you don't want to go to that trouble then use the SWAT Body Armour which you can get from locker 43 in Okinawa and gives 15 AP. o Substitute Stone (the thing shaped like a teddy bear!) You get this from completing all ten of Mack's revelations. Its primary purpose is resurrection (in effect it gives you an extra life) but it also happens to give 10 AP. o Bulletproof Glass Amulet You can get Kamiyama to make this for you using the "Works K Catalogue 1" modding recipe and it gives 5 AP. When playing through the Western edition I'd got the War God Amulet by this stage which made this a lot easier. You get this as a reward for completing the full list of 88 heat-actions in the game. It lets you use heat-actions regardless of your heat gauge and it also gives 5 AP against guns. In addition to the 300,000 Yen you get for beating Arase, you also receive a katana with a 130-points attack stat (named after the renowned 16th-century Japanese swordsmith, Muramasa) and of course you get the trophy too. You can review details of your current and previous contracts from the pause menu under Substories \ Hitman Missions. In the Japanese PS3 game you get this with option 6 followed by option 2. *The names given here are taken from the Western PS3 version of the game. In most cases these match pretty closely the translations in ThePatrick's guide with the exception of Shinzaki who is given as Arasaki there. **Like many of the items there, the Dragon Flak Vest unlocks as you progress through the various tournaments in the Coliseum. I think it first appeared in the shop for me after my first win in the Magnum Force GP. 19 Big Spender (Japan-only on PS3) [Bronze] [REMASTER - This trophy was named "Fat Cat" in English.] "Spend 300,000 Yen in one visit to a hostess club." The requirement is simply to go to any of the cabaret clubs and spend a total of 300,000 Yen with one of the girls before you leave. (The hostess club activities were removed from the Western PS3 edition so this is the first of the five trophies that were also cut there.) As long as you have enough money you'll have no trouble getting this one. The top item on the drinks menu in all three cabaret clubs (two in Tokyo and one in Okinawa) is Champagne Gold and it just happens to cost exactly 300k. Of course that's a lot of cash to be throwing around at the best of times so you can save your game first, get the trophy and then reload. 20 Good Coordinating (Japan-only on PS3) [Bronze] "Create a fashionable hostess." This trophy is based around the "Make the No. 1 Cabaret Club Girl!" substory which becomes available in Chapter 3. (This was one of many stories that were cut for the Western PS3 release so the trophy was removed too.) [REMASTER - Both the substory and trophy were reinstated for the Western PS4 version but the substory is called "Straight to the Top!" in English and the trophy was named "Fashionista".] You need to recruit a new hostess and get one of her appearance stats to max. The substory is started by going to the South Island Cabaret Club which is immediately north-west of the Aquasky bar (it says "South Island" in English on the signs outside) and talking to the manager who is standing in the road wearing a black waistcoat and bow-tie. Pick the top dialogue option twice and you'll be given a makeover budget of 100,000 Yen (sorry, you can't spend it on other stuff!) and sent into town to find a new hostess for the club. I found a suitable lass called Kirie (although I was given the option to rename her); she was in the street opposite the (south-east) M Store konbini. There are four other girls available - you can find them in the Aquasky bar, in Smile Burger, inside the (north-west) M Store and upstairs in the market at the back of the arcade - but you can only pick one for now. Each girl is best suited to one or more of the four appearance stats. Kirie and Ritsuko are good for Idol (Cute), Jo is good for Idol and Gal (Flashy), Shoko is good for Neat (Refined) and Hiromi is good for Neat, Gorgeous or Idol. I'd suggest picking Kirie to use the trophy loadout given below (also she has the highest Luck stat which increases the training success rate). Your selected girl is installed at the club and then the real fun begins! __ You're given an obsessive level of detailed control over various aspects of your girl's appearance (dress, hairstyle, make-up and accessories) and to get this trophy you need to tweak these until one of her appearance stats becomes maxed-out (at the edge of the circular graph). Each visit to the club consists of three "Time" phases. In each phase you can change her appearance, use one training option and check her stats. Before the first phase you need to walk the club floor to listen for comments and you also need to visit your hostess in a booth before the second and third phases. You don't need to worry about the training and feedback if you're just going for the trophy, but they are important for substory completion. Every component of your girl's appearance will contribute different scores to all four of her stats. The shortcut links below go to pages on one of the Japanese wikis for Yakuza 3. The first page lists the scores for each dress, hairstyle and accessory (dresses give fixed amounts but accessories and hair give various scores depending on which dress style is equipped!), while the second page shows example loadouts for this trophy and recommended hair and make-up options for each of the four stats. https://tinyurl.com/y6ls9dcc https://tinyurl.com/y5ycepft (You should have some success using a browser auto-translator, but Japanese translation is never perfect and some of the names might differ in English.) On the game forum Shinyun226 recommended using the following set-up to max Kirie's Idol stat for this trophy. Everything here is available from the start except for the hair accessory which unlocks after a few visits. Dress: One-piece, purple This is the first of the initial free options. Hairstyle: Wavy (Loose Curls), row 1, option 1 This is the last of the initial seven hairstyles. Eyebrows: Type 1, row 2, option 1 Eyelashes: Type 1, row 1, option 1 Eyeshadow: Row 6, option 1 Eyeshadow Glitter: Off Colour Contacts: Off Cheek (Blush): Row 2, option 1 Cheek Glitter: Off Lipstick: Type 1, row 1, option 2 These make-up options are all available from the start. I also used eyeliner type 3, row 1, option 2 (for Idol). Hair Accessory: Kachuusha (Headband) Earrings: Heart Necklace: Simple Nails: Kawaii (Cute) Ring: Heart Watch: Simple The earrings are obviously heart-shaped and the necklace, nails, ring and watch are all the first option in their categories. These are all available from the start, but you won't quite be able to afford all of them at first. The plain hairband is the top option of the first three hair accessories which unlock after about five visits. (Shinyun also used a corsage and choker - these unlock later but are not required for this trophy loadout.) Finally here's a quick summary of the menus if you're playing the Japanese version. (Hair accessories are added above earrings when they unlock.) Main Menu Dress Up Make-Up Accessories ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯ 1. Dress Up 1. Costume 1. Eyebrows 1. Earrings 2. Training 2. Hairstyle 2. Eyelashes 2. Necklace 3. Parameters 3. Make-up 3. Eyeliner 3. Nails 4. Exit 4. Accessories 4. Eyeshadow 4. Ring 5. Undo changes 5. Eyeshadow glitter 5. Watch 6. Finish 6. Colour contacts 6. Finish 7. Cheek 8. Cheek glitter 9. Lipstick (To get the trophy you only need to keep visiting until the hair accessories unlock, but to actually complete the substory you're required to get your first girl up to the number 1 rank by using training options to upgrade her three service stats, while keeping her motivation up and stress down. You also need to adjust her appearance to match the whims of the customers - or ideally to build a look that scores highly on all four appearance stats. As you keep visiting you'll unlock more accessories and training options.) 19 Key Collector (En) [Silver] / 21 Key Wanderer (Jp) [Bronze] "Open all the lockers in the top row in both Kamurocho and Downtown Ryukyu." [REMASTER - The requirement is to open any ten lockers in Tokyo and Okinawa.] What a crazy place Japan is... both cities have fifty public coin-lockers and every single one of the keys has been lost! ;) You can start collecting them from Chapter 4 so look out for the twinkly stars around the cities, indoors and out. Some are on the ground but (as in Kenzan) some are higher and you will need to stand near them and focus on them in the first-person view mode (press R3) to collect them. You can use your keys to open the lockers and harvest the goodies within - there's quite an interesting range of items to find so it's worth getting as many as possible but the requirement for this trophy (on PS3) is specifically that you open the first ten lockers (the top row) in both cities. To get the trophy you need to actually go to the lockers and open them, just collecting the keys isn't enough. The locations of the keys for the top rows are as follows. You can collect all of them during Chapters 4 and 5 (but not before). The coin-lockers are marked with a (C) on your minimap. Okinawa ¯¯¯¯¯¯¯ These are all situated on the Downtown Ryukyu (Ryuukyuugai) map with the exception of the seventh one which is near the Sunshine Orphanage (Asagao). 01 This one is above eye-level, to the right of a green striped shop awning at the south-east corner of the Kariyushi shopping mall near the bottom of the map. 02 This is at the very back of the Aquasky bar, behind the pool table and to the left. Key number 25 is in the bar too so be sure to pick up both. 03 This is sitting on the floor next to the sword rack in the weapon dealer's van at the top of the map. This will become accessible after you meet the weapon modder guy (Kamiyama) near the end of Chapter 4. 04 This is in the upstairs food court above the public market at the bottom of the map. As you go up the stairs you should see it on an overhead strip light, ahead and to your left. 05 This one is in a tree, immediately to the north-west of the pawnshop. 06 To the north-west of the Shogi club are three big square columns that support the monorail station above. This key is on the west side of the middle pillar. 07 This one is outside the orphanage, sitting on a fencepost to the west of the entrance, between the road and the beach. 08 This is inside the Ryukyu Nights office at the top of the map, right next to the member of staff there. 09 To find this one start at the Blue Seal ice cream joint and head south, over the street and into the alley there. The key is hidden between two low brick structures on the left side. 10 This one is on a seat inside the Smile Burger "restaurant", on your left as you enter. Tokyo ¯¯¯¯¯ All ten keys you need here are scattered around the Kamurochou map. 01 The first key in Tokyo is on the ground in the alley next to the Club Sega arcade on Nakamichi Street. While you're there why not pick up the one from inside the bin next to the arcade's back door too? 02 This one is actually right next to the alcove where the lockers are - just to the left, above the section of brick wall. 03 The next one is lying in the street immediately due south of the Kanrai restaurant near the top of the map. 04 This is at the west end of the side-alley opposite Public Park 3 (the one behind the Stardust club). It's up on a wall above an air-con unit. 05 This is up in a tree in front of the west door into the Millennium Tower. 06 This is in the New Serena Backlot area off Tenkaichi Street, at the south end, up high on a grey wall above a Boss Coffee vending machine. 07 This one's on the floor in the other Club Sega arcade (on Theatre Square). 08 This is on the floor in a corner of the MEB (Men's Entertainment Box) on Shichifuku Street. 09 This is up on some pipes in the north-east corner of the parking lot on Shichifuku Street East - the one where the "try to hit/escape/catch me" guys hang out! 10 The last one of the ten is in an alley behind the Karaoke-Kan. You can track your progress with key-collecting and locker-opening from the pause menu under Completion Rate \ Lockers in the Western PS3 game or under option 7 followed by option 2 in the PS3 import. 20 Gourmet Aficionado (En) / 22 Gourmet Master (Jp) [Bronze] "Order the most expensive item(s) in all restaurants." To get this trophy you need to buy the most expensive item from each of the food and drink outlets in both cities. Although the trophy description in the English language version says "restaurants" I can confirm that you do need to do the bars too (I got the trophy after buying the Laphroaig 30 Years whisky from Aquasky in Okinawa). The PS3 trophy description also specifies that you need to buy the most expensive "item(s)" so if two items are the same price then you should get both. This caught me out when I was playing the Japanese edition - I got item number 16 at the Sushi Gin but didn't get this trophy until I went back and bought number 17 for the same price! The Pronto bistro in Tokyo has two menus so you should ensure you get the most expensive item from both. The "Bar Time" menu is available at night, for example Chapter 5, and the "Cafe Time" menu is offered during the day so you can access it in Chapter 7, although if you wait until Chapter 12 you'll be able to choose between either menu there. If an outlet has separate menus for drinks and food (like Pronto or Umachii) then you don't need to do both. I skipped the drinks on these and still got the trophy. Make sure you choose the "eat in" option at Smile Burger; in the Japanese game this is the second of the two options when you order. Several of the outlets are running a special promotion such that you have to be carrying a copy of a certain magazine in order for the top item to become available. When you return to Tokyo you can pick up a copy of Tokyo Isshuukan (Tokyo Weekly) from a convenience store for 380 Yen. The game describes this as "a generally informative periodical" - sounds good, eh? With this magazine in your inventory the highest priced menu items will be added to the menus at the Gelateria, Smile Burger, Kyushu #1 Star Ramen and Kanrai.* [REMASTER - I believe their top dishes are available without a magazine.] You can track your progress on food and drink completion from the pause menu; in RGG3 you can get it with option 7 followed by option 3, then you can page through the various outlets. If the same item appears on more than one menu then you only have to get it once and it will be added to the completion lists for all places that sell it. So when you return to Tokyo you can buy the magazine and get the deluxe Giga Smile Burger Set and it will appear on the lists for both Smile Burger outlets (Kamuro and Ryukyu). *The Sushi Gin in Tokyo also has one of these special dishes that you can't buy without the magazine but it's not the most expensive item on their menu so you won't need it for this trophy. 21 Heat-Action Pro (En) / 23 Heat-Action Master (Jp) [Bronze] "Finish 50 battles with HEAT actions." [REMASTER - The trophy requirement was reduced to ten battles on PS4.] This is one of those trophies which you will eventually receive without even trying to get it but it could take quite a while so it's probably a good idea to make an effort to get it sooner rather than later. During the fight tutorials in Chapter 1 you're taught about the heat-actions. Damaging opponents during combat will fill the heat gauge under your health bar and when it reaches the first marker it starts shimmering and you can use a heat-action by pressing triangle, for example slamming an enemy into a wall after you grabbed them, stomping their face when they're down (Essence level 2 unlock) or delivering a special attack with a weapon. There are dozens of heat-actions in the game and they all have cool animations. :D To get this trophy you need to finish battles with heat-actions fifty times. So don't go blowing your "heat energy" in the middle of a fight - fill your gauge and save it until there's only one bad guy left and his hit points are low... then open up a can of whoop-ass on him! If there are no weapons to pick up and your opponent is resisting a simple grab then repeatedly tap the grapple button to throw them so you can use a good ol' fashioned stomp. 22 Legendary Champion (En) [Silver] / 24 Legendary Champion (Jp) [Bronze] "Claim victory in all Coliseum tournaments." This one is awarded after you have won each of the different modes in the Coliseum "fight club" tournaments in the Purgatory area in Tokyo. It becomes available at the start of Chapter 8 (a fella named Nishida will tell you that he's going to re-open the arena). There are thirteen tournaments although at first only two are available. The harder ones are unlocked by winning certain numbers of the easier ones. I'll number these so you can work out which one is which if you're playing the Japanese game. On the menu they're laid out in the following order... [ 13 ] [ 12 ] [ 11 ] [ 10 ] [ 09 ] [ 08 ] [ 07 ] [ 06 ] [ 05 ] [ 04 ] [ 03 ] [ 02 ] [ 01 ] When you get to the harder levels you will find that you have to up your game compared to the streetfights against thugs you spend most of your time doing; you'll need to spend more time dodging and blocking. It's a good idea to do these after you've done all the training available and upgraded your stats. You cannot use any inventory items during Coliseum bouts but you do have 30% of your health restored after each fight so if you can keep your hit-points above 70% in one fight then you'll start with full health in the next one. 01 Exhibition Tournament difficulty rating: * This is available from the start. You fight against low-level opponents. Not much more to say about it really! 02 Street Fight GP difficulty rating: ** This is also available from the start. The arena is packed with items you can pick up to use as improvised weapons. This includes a salt shaker and (behind the crates if you remove them carefully) a syringe which can both be used to do unique heat-actions. 03 Breakout GP difficulty rating: ** This is unlocked by winning the Street Fight GP three times. Instead of the usual cage, the arena is surrounded by walls which can be broken after several hits. This makes it possible to get a ring-out win by forcing your opponent out of the arena - if you want. 04 Heat GP difficulty rating: ** This is unlocked by winning the Breakout GP three times. The arena floor is fitted with heating elements so a hot patch appears in the centre and spreads outwards during the course of each fight. It's safe to walk on the hot orange floor but if you throw or knock your opponent onto it they'll take extra damage and spring back up to their feet. I like to make good use of the hot floor here - it does handy damage and has good comedy value too. :) Grab your opponent and throw them, tilting the left stick in the direction you want them to fall. After you've served up some toasted buns, be ready to land some punches on the rebound. 05 Bounding GP difficulty rating: *** This is unlocked by winning the Heat GP three times (from Chapter 9). Here the arena has been fitted with springy boxing-ring ropes around it and the fighters have to wear big super-deformed boxing gloves. These exaggerate the bound/float effect so try to get your opponent up against the ropes
      and keep them up in the air with an extended combo. You should also note
      that you can't use throws.

   06 Bomber GP                                       difficulty rating: ****

      This is unlocked by winning the Bounding GP three times (from Chapter 9).
      During the fight some timer bombs will fall from above - you can pick
      these up and throw them if you want. I tend to avoid them except for the
      odd occasion when I lure or throw my opponent onto them.

   07 Golden Gloves GP                                difficulty rating: ***

      This is unlocked by winning Exhibition mode three times (from Chapter 9).
      In this mode you can only use punch attacks (and block). I guess this does
      make sense in a bare-knuckle fight-club setting but it is frustrating.

   08 Tag Match GP                                    difficulty rating: ***

      This is unlocked by winning the Bomber GP once (from Chapter 9). In this
      mode you fight two-on-two so you'll need to find yourself a partner. There
      are five to collect and they'll become available when the Tag Match option
      unlocks. You can find them around the city - make sure you don't have a
      follower though, so if you're in Chapter 9 put Rikiya in a taxi first.

      o Daiji Hiyama (Hiyama Daiji) can be found at the Smile Burger outlet
        after you've won a fight against him in the Coliseum. You will also need
        to have broken fifty street weapons during fights.

      o Bruce Ebinuma can be found inside the Earth Angel (Atenshi) bar in the
        Champion District after you've won fifty street fights. You need to talk
        to the customers there.

      o Masayuki Hatae (Hatae Masayuki) can be found in the Batting Centre after
        you've played five full games there. Speak to the manager.

      o Keigo Jinno (Jinno Keigo) can be found at Mach Bowling causing trouble.
        Sort him out and Kiryuu will introduce him to the Coliseum tournaments;
        he'll end up flat on his back in the Coliseum lobby and then you get the
        option to sign him up.

      o Maxim Soldadov is the simplest - you just need to beat him in a fight at
        the Coliseum and he'll be waiting outside.

      You can enlist all five of them but you can only fight alongside one at
      a time. They hang out in the Coliseum lobby and you can speak to them to
      get tips on how to gain more popularity in the arena. During a tag match
      you can press the d-pad to give basic orders: left for defending, up for
      hitting, right for special moves and down for "free" (general).

      Despite the name, I don't think it's technically a tag match in the true
      sense since there's no "tagging" involved; instead all four people fight
      at the same time. Try to focus on one opponent and your partner will do
      the same.

   09 Twin Dragon GP                                  difficulty rating: ****

      This is unlocked by winning the Tag Match three times (from Chapter 10).
      It's another tag contest but against harder opponents.

      Don't worry if you're not a fan of the two-on-two format, you only have to
      win four tag tournaments in total (three Tag Match and one Twin Dragon)
      in order to unlock the later contests.

      If you're working towards heat-action completion, before moving on to the
      higher stages be sure to do the two special co-op heat-actions available
      in the tag matches (one with Keigo or Daiji and one with Masayuki).

   10 Weapon Master GP                                difficulty rating: ****

      This is unlocked by winning the Golden Gloves GP three times (from Chapter
      9). You get a choice of five weapons although you might be missing some if
      you've not unlocked the ability to use them.

        1) Katana  2) Long knife*  3) Metal bat  4) Knuckleduster  5) Nunchaku

      Your opponents aren't limited to this list though so you could face kali
      sticks, throwing knives, a 7-foot spear or even a handgun. The guy with
      the pistol (cheatin' gaijin biatch!) always fires a shot after doing his
      backflip move so get in the habit of dodging then.

      I must admit that I've not really experimented with the choice of weapons
      available - I always go for the sword. :) As long as you're not fighting
      the guy with the gun you can block most incoming attacks and, if you have
      the Soul level 6 upgrade, use this to gain heat. Then you can put your
      weapon's heat-action attack to good use.

      *In the Japanese version of the game the knife option is labelled as a
      "Dosu". This is a very short sword (or long knife) which is easier to
      conceal and therefore traditionally favoured by the Yakuza.

   11 Hyper GP                                        difficulty rating: ****

      This is unlocked by winning the Weapon Master GP three times and the Twin
      Dragon GP once (from Chapter 10).

      This mode reverts to normal one-on-one bouts but with tougher opponents.

   12 Magnum Force GP                                 difficulty rating: *****

      This is unlocked by winning the Hyper GP three times (from Chapter 10).

      As above but even tougher.

   13 Maximum GP                                      difficulty rating: ******

      This is unlocked by winning both the Hyper GP and Magnum Force GP *five*
      times each (from Chapter 12).

      As above but tougher still. Win this once to get the trophy.

   (Unlock chapters and tag team partner info adapted from ThePatrick's guide.)

   In total you'll need to win thirty-seven tournaments, each one consisting of
   three fights, so in total you'll need to win 111 fights. In addition to the
   trophy you'll also get a good amount of experience points, money and special
   points which you can spend in the Coliseum shop.

   One last thing for people playing the Japanese PS3 game - a translation of
   the big menu shown when you speak to the guy at the Coliseum reception:

                   1) Enter tournament
                   2) View rules
                   3) View competitors: a) individuals
                                        b) tag teams
                   4) Coliseum shop
                   5) View your win-rate, stats and title
                   6) Notes on superstar system (Suupaasutaa Shisutemu!)
                   7) Notes on tag matches

23 Tinkerer (En) / 25 Trial Special (Jp) [Bronze]

   "Make a modded weapon."

   You get this for making your first modified weapon in the game. The "modding"
   options become available after you meet Kamiyama outside the Tamashiro group
   offices near the end of Chapter 3. He introduces you to his friend with the
   van full of weapons and this also unlocks his workshop, Works Kamiyama. Head
   down to the alley south of the Ryuudou family office and the "Suspicious Man"
   there will show you the stairs to use - head on up and the workshop entrance
   is at the far end of the balcony. Kamiyama's brother runs a similar Works
   Kamiyama facility in Tokyo on a side-alley right near the north-east corner
   of the map.

   To make a mod weapon you will need several things: a base weapon to modify, a
   design or "recipe" (which can either be a book or a DVD for inspiration), the
   specified component or "ingredient" items and a bit of cash. Talk to Kamiyama
   in his 'shop and he can sell you base weapons and designs, explain all the
   designs you own and (if you have everything required) make your mod weapon.
                                        __

   There are a grand total of forty-nine different mod weapons available in the
   game but the easiest to complete is probably the charmingly-named Ballbuster
   (or "Pop-Up Blackjack" in Japanese). Here's what you'll need...

   o The Enema Master II* DVD (sounds great!)

     This is the recipe item. You can buy it for 3800 Yen from either Kamiyama's
     'shop in Okinawa or the Beam video store in Tokyo; it costs 3800 Yen. 

     [REMASTER - The recipe item is now "The Kancho Master II" in English.]

   o A Blackjack

     You can buy this base weapon from Kamiyama for 3000 Yen.

   o Super-Resilient Resin (x2)

     Unusually you need two of the same item for this recipe but conveniently
     you can pick up a couple from coin-lockers (#22 and #38) in Okinawa.

     The key for locker #22 is in the middle of the road, directly in front of
     the main entrance to the Kariyushi mall at the south of the map.

     The key for locker #38 is on top of the coin-lockers themselves. It will be
     accessible after the locker tutorial which you can trigger by speaking to
     the woman up there.

   o A further 5000 Yen to pay for the modding.

   To make your Ballbuster, speak to Kamiyama and choose the top option, then
   scroll to the right through the various weapon types until you get to the
   final tab which is Other. Make sure that your Blackjack is highlighted then
   press the button to select it. Tap right to view the second recipe (the stats
   should be 60 and 10) and then press the button again. Et voila!
                                        __

   Completing Yonashiro's weapons training on the beach will let you buy kali
   sticks, tonfa and nunchuks which will expand the range of modding options.

   There are also twenty-seven custom "gear" items you can make which are armour
   or other accessories that have special properties but since the trophy info
   in the Western game says specifically that you should "make a mod weapon" I
   guess you should make a *weapon* for the trophy.

   *In the original Japanese PS3 game the recipe name was "The Kanchou Master
   the 2nd". The word Kanchou means "enema" although it can also mean "a prank
   where the anal region of another person is poked with index fingers". Nice!

   I guess that's why the item description mentions the "6-Finger Method" (!!)
   and therefore in the Western PS3 edition either "enema" was a mistranslation
   or they just decided it was too difficult to explain concisely/politely. :)

24 Blogging Debut (En) / 26 Started a Blog (Jp) [Bronze]

   "Have your first Revelation."

   You'll be led straight to this during the course of the story, when you meet
   Mack as you're about to leave Okinawa to return to Tokyo in Chapter 4. He
   will explain the whole "revelation" deal whereby you see something cool
   happen and it inspires you to come up with a brand new special move. You also
   write a blog entry about your experience, which is considerably less cool
   than the beautiful black ink calligraphy/paintings you did in Kenzan!

   Mack will point out a little old lady on a scooter and you have to enter the
   first-person view mode (R3 again), focus on her and press the button to get
   your cellphone ready to photograph her. You then have to make three timed
   button-presses (quick-time events) and pick the most appropriate response
   from a list of three (the one that looks most like a good inspiration for a
   combat technique) under a time limit.

   For the first revelation the buttons to press are triangle, square and cross
   (in that order) and you have to pick the top option. Don't worry if you fail
   - you can retry. This is one of the easiest trophies to get in the game.

   Thereafter Mack (ohh!) will send you a text message with details each time a
   new revelation becomes available. My favourite is the "toy shop" one. :D

25 Path of the Warrior (En) / 27 The Path to Training (Jp) [Bronze]

   "Encounter all the masters."

   This is awarded for meeting the four combat trainers in the game: Yonashiro,
   Komaki, Minamida and Mack. (Mack specifically in Chapter 9.)

   Pay attention to the wording on the trophy description: it says that you need
   to "encounter" the trainers. You only need to meet them - you do not need to
   actually do their training. When I got the trophy I had only spoken to Mack
   in Purgatory and to Minamida, I hadn't even attempted their training.

   I've given below details of each of the four people and the training they
   offer. You don't need to do their lessons for this trophy, but they're still
   well worth it as you'll pick up some good abilities.

   1) Yonashiro (Chapter 4)

      You'll automatically meet him outside the orphanage when you set off to
      find the dog in Chapter 4. You can either start his training immediately
      or come back to him later (perhaps after buying some healing items!). If
      you choose the latter you can find him at the far east end of the beach,
      standing on a rock and staring enigmatically out to sea - or maybe just
      enjoying another classic blue Sega sky. :D

      He teaches you to use kali sticks, nunchaku and tonfa.* Once you've learnt
      a weapon you can then buy that type from the weapon shops.

      The training involves fighting him and he is pretty fierce so it's a good
      idea to go in prepared with some Toughness Z health-ups. During each test
      try to keep your distance from Yonashiro and wait for him to attack; then,
      before he can recover, get in a quick hit or (if you can get behind him) a
      full string and a stomp. Rinse and repeat.

      (Be sure to speak to him one last time after learning the third weapon if
      you want a full roster of opponents in the Coliseum tournaments.)

      *Along with the bo (quarterstaff), sai (pronged baton) and kama (sickle),
      the tonfa and nunchaku are two of the traditional weapons most commonly
      used in the various styles of the Okinawan Kobudo martial art.

   2) Komaki (Chapter 5)

      The first step to being reunited with your old master from Yakuza 1 and 2
      is to get the Ryuuguujou (Dragon Palace) open again. You can do this from
      Chapter 5 by completing the substory where you take care of the "hobo
      hunters" north of the MEB. See Section A4 of my Yakuza 3 Hanafuda guide
      for full details of what's involved.

             https://gamefaqs.gamespot.com/ps3/950186-yakuza-3/faqs/58566

      Once the Ryuuguujou is re-opened you can visit Komaki's dojo there (I like
      to call it the Hobo Dojo!) but he's not there.

      The next step is to speak to the guy in a green hat who's standing outside
      Stardust on Tenkaichi Street. He'll give you a letter from Komaki and you
      can then go back to his dojo to meet him. He asks you to find and defeat
      three of his ex-pupils - a chef at the Sushi Gin, a member of staff at the
      Smile Burger place and a barker in Shichifuku Street (the guy in the long
      white coat right outside the MEB). These are all easy fights and each one
      will teach you a handy reversal tech too. :)

      Head back to the Hobo Dojo and Komaki asks you to fight his top student.
      Beating him will teach you to do a roll after a side-step and it will also
      unlock a new revelation which Mack will send you a message about.

      To learn new moves from the master himself you will need to level-up your
      Essence to level 7; you can then use the top dialogue option with Komaki
      to ask him to teach you. You have to complete an errand first - some guy
      named Kamekichi has nicked the master's favourite scroll. Ohh noes! You
      have to go to the Childrens Park on Shichifuku Street West and talk to the
      man sitting drinking at the back. He's not Kamekichi but he suggests you
      try the gambling den - back in the Ryuuguujou! You find him there just
      inside the door and ask him about the scroll but it turns out that the
      cretin has pawned it! So you have to trek to the other side of the map to
      buy it back from the pawnshop for the princely sum of 31,500 Yen.

      When you take the scroll back to K at the Hobo Dojo he will, finally, be
      able to teach you three new techs including the Dragon King move which is
      a bad-ass red-heat moon-kick attack that follows the (literally) stunning
      reversal you learnt earlier.

   3) Minamida (Chapter 5)

      You can find this guy in the side-alley immediately south-east of the
      Champion District in Tokyo from Chapter 5. You'll need to be alone to
      start his training - and have a bit of spare cash.

      He's built this crazy virtual-reality fighting-simulator electric-chair
      hairdryer-type thing, presumably built around a flux capacitor. ;) He's
      named it Inner Fighter 7 or IF7 for short. It has six levels although they
      unlock as you complete some of the boss fights during the story. These are
      mostly based on the boss battles but with a twist, so for example in the
      Lau level you have to fight all three versions of him simultaneously.

      So what else do you need to know? Well, there's a time limit on each level
      and you have no heat gauge so you can't use heat-actions. Also you can't
      use any weapons, equipment or health-ups although you can still pick up
      things to use as improved weapons. The length of your health bar is based
      on your current "Soul" rank (the first of the four upgrade categories) and
      this also has to be at a certain level in order for you to be able to view
      your opponent's health bar.

      The sixth and final level of IF7 is against the "Dragon King"... I guess
      that's a reference to Kiryuu's "Dragon of Dojima" title because he fights
      against himself. He can seem tough at first but Zetgob posted this simple
      strategy which will take care of him easily (as long as you've learnt the
      reversals from the Komaki training sequence). Stay close but not too close
      to him, press circle to reverse and stun when he attacks, dodge behind him
      and land an attack string and stomp on him, then stand at a safe distance
      as he rises.

      The first time you play it costs 100,000 Yen which is probably to cover
      Minamida's liability insurance! ;) Thereafter it's a more reasonable 10k
      and it's well worth it as each level you beat unlocks a cool new ability
      or heat-action.

   4) Mack (Chapter 9)

      You'll already have encountered Mack in Chapters 4 and 5 during the course
      of the story but that doesn't count towards this trophy. Instead you need
      to find him on Park Boulevard (Kou'enmae Street), just west of the secret
      (toilet) entrance to Purgatory.* He'll be there from Chapter 9.

      Although it's possible to complete them without it (yes, I'm a masochist),
      you'll probably be pleased to hear that Mack gives you training which will
      improve your performance in the annoying "chase battles". A special chase
      battle training ground is put together for you inside the Purgatory site.
      There are four levels or "formations"...

      Formation B has Mack chasing after you on a free-roam course. If you win
      (i.e. his stamina runs down before yours) then you get a permanent boost
      on your chase battle tackling power and you also win a free Collapsible
      Hammer weapon which you can use to get the unique hammery heat-actions.

      On Formation A, Formation C and Final Formation you can practise your
      chasing skills by going after Mack. The first time you complete each of
      these you'll get a boost on your chase battle stamina gauge. You can also
      win a special item if you beat the record time on each circuit.

      When you first speak to Mack up there, only Formation A and B will be on
      offer but the other two unlock.

      *The Purgatory name in the Western version of the game isn't a perfect
      translation. In the original Japanese game the area is referred to as "Sai
      no Kawara" which is specifically a sort of "limbo" realm for the souls of
      children who die before their parents. There are many such locations with
      this name in Japan where mourning parents can go to mourn their children
      and make offerings to the bodhisattva Jizou.

.------------------------------------------------------------------------------.
| The following fourteen trophies all relate to the many and various minigames |
| in Yakuza 3. Refer to Section 05 below for more detailed information on when |
| and where these become available during the game plus useful tactics to use. |
'------------------------------------------------------------------------------'

28 Salon Mania* (Japan-only on PS3) [Bronze]

   "Play both massage modes."

   This is a very easy achievement for simply playing both the available modes
   of the minigame at the Love In Heart massage parlour in Tokyo.

   (The massage minigame and trophy were removed for the Western PS3 release.)

   [REMASTER - This trophy was named "Touchy-Feely" in English.]

   *The Japanese name of this trophy is Esute Mania where Esute is short for
   Esutetikku Saron or "aesthetic salon" - a parlour offering male grooming
   services and, in this case, perhaps more besides!

26 Hat-Trick (En) / 29 Hat-Trick (Jp) [Bronze]

   "Get a hat trick in darts."

   You get this one for getting a hat-trick in the darts minigame which you can
   play at the Aquasky bar in Okinawa or the Irish pub (Bantam) in Tokyo. In the
   context of this game, a hat-trick* is when all three of your darts hit the
   bullseye (the centre of the dartboard) in a single turn.

   Refer to my notes about darts in Section 05 and see if you favour the Fast
   Throw or the Slow Throw. If you can do the Fast Throw then aim for the bull
   and hit it three times; if you prefer the Slow Throw then aim for the treble
   20 (the smaller red section in the middle of the 20 segment) and you should
   find that the darts fall short and drop straight into the bullseye. It's not
   too hard to get this one as long as you're consistent with your throwing
   technique on the right stick.

   *Although use of the term has extended across many other sports (for example
   for three goals scored in soccer or ice hockey), the term "hat-trick" has its
   origins in the slow stupid boring British sport of cricket. (can you tell I'm
   not a fan?!) In cricket a hat-trick is when a bowler takes three wickets on
   three consecutive bowls. Historically this entitled them to a prize - this
   might've been either an actual hat or a cash collection taken in a hat.

27 Break Ace (En) / 30 Break Ace (Jp) [Bronze]

   "Get a break ace in Nine-Ball pool."

   A break ace is when you take the initial (break) shot in a game of Nine-Ball
   pool and manage to pot (pocket) the 9-ball with it. If you can do that just
   once then you get this trophy.

   Of course to stand a chance of getting this you need to be the player who
   takes the break shot - this is determined by the "banking". You and your
   opponent both place a white ball at the "bottom" end of the table (the one
   closest to you) and hit it so that it travels up the table, rebounds off the
   top cushion and back down the table towards the bottom cushion. The player
   whose ball is closest to this cushion will go first.

   With a little practice you should get a feel for how hard to hit the cue ball
   for the perfect (or at least reasonably good!) banking. I like to use the 
   shadow under the cue-ball as a guide - pull back the right stick until the
   gap between the tip of the cue and the shadow is slightly larger than the
   height of the shadow itself and then release. That should give good results.

   (Actually, scratch that! You can just choose the solo play (practice) option
   since this takes the form of a Nine-Ball game and, of course, you always get
   to go first. I got the trophy on this setting.)

   Okay, so you're breaking. Now you have to get yourself a break ace... this
   could take a little while. In his guide ThePatrick suggests that you position
   the cue-ball at the side of the table, left or right, and aim it between the
   front ball of the diamond and the one behind it, then let rip. I tried using
   a variation on this where I put the ball on the right but made it bounce off
   the left side cushion and between the first and second ball on that side...
   and I got the trophy first time! I think I got lucky though. :)

   This is one case when it's handy that trophies exist on your console rather
   than your game save files - you can save, waste loads of money trying this
   over and over until you finally get the trophy and then reload so you can
   continue playing with your original money total. ;) You don't even need to
   finish the game each time - just press Select to quit out (on PS3).

28 Karaoke King (En) / 31 Karaoke King (Jp) [Bronze]

   "Sing all songs at karaoke."

   This is quite an easy one - you just have to play all six of the songs in the
   Karaoke* minigame at either or both of the Karaoke-Kan venues.

   Your performance in the minigame doesn't matter for this trophy but to get
   the Minigame Master gold (see below) you will need to hone your virtual
   Karaoke skillz in order to get the top ranks for minigame completion on this.

   *The word Karaoke is quite interesting. The Kara part means "empty" and is
   the same Kara that occurs in Karate which means literally "empty hand" (since
   it's an unarmed martial art). The Oke is shortened from Ookesutora which is
   the English word "orchestra" rendered into Japanese syllables. So the meaning
   of Karaoke is "empty orchestra".

29 Fowl Play* (En) / 32 Boiled Turkey (Jp) [Bronze]

   "Get a turkey while bowling."

   This one is awarded for getting a "Turkey" in the ten-pin bowling minigame,
   i.e. getting three consecutive strikes. Aerith's simple strategy for beating
   the bowling (see Section 05) will get you strikes aplenty so you'll be able
   to pick up this trophy very easily.

   *(Yes, "Fowl Play" is a terrible pun!)

30 Tag Hoarder (En) / 33 Exceptional Gambler (Jp) [Bronze]

   "Earn a combined total of 10,000 points in [dice and Hanafuda minigames]."

   The requirement for this trophy on PS3 is that you win 10,000 points in total
   across four of the gambling minigames - the two dice games Chinchirorin (aka
   Cee-Lo) and Chou-Han and the two card games Oicho-Kabu and Koi-Koi which are
   played with Hanafuda (literally "flower cards").

   [REMASTER - The trophy requirement was reduced to 3,000 points on PS4.]

   You can play Chinchirorin, Oicho-Kabu and Koi-Koi at the Ryukyu Gambling Hall
   while you're in Okinawa and Chou-Han, Chinchirorin and Koi-Koi at the Dragon
   Palace (Ryuuguujou) in Tokyo.

   Like the completion targets for these games, losses are not counted so you
   just need to get wins totalling 10,000 pts. Chinchirorin and Chou-Han are
   both games of chance so you may prefer to play Oicho-Kabu which at least
   requires a little judgement on the part of the player or Koi-Koi which is by
   far the most interesting of the four games. If you decide to learn to play
   Koi-Koi then hopefully you'll enjoy doing that with the added bonus that you
   will pick up some wins along the way to contribute to this trophy.

   You can track your progress towards this trophy by viewing and summing your
   current totals for the four games on the completion lists. If you go for full
   minigame completion (for the Minigame Master gold trophy) then you'll get
   this trophy along the way.

   See Section 05 below for more info about the two dice games and refer to my
   Hanafuda guide for full details of the two card games and how to unlock the
   venues where you can play these minigames.

           https://gamefaqs.gamespot.com/ps3/950186-yakuza-3/faqs/58566

   You'll probably need to throw a little money at the gambling games so you
   might want to leave them until after you've got the Walking Bank trophy.

31 Chip Hoarder (En) / 34 Great Gambler (Jp) [Bronze]

   "Earn a combined total of 10,000 points in poker, roulette and blackjack."

   This is very much like the previous trophy except it revolves around the
   Western gambling games instead of the Japanese ones - on PS3 you need to win
   a total of 10,000 points on Poker, Roulette and Blackjack.

   [REMASTER - The trophy requirement was reduced to 3,000 points on PS4.]

   You can play all three games at the casino in the Dragon Palace (Ryuuguujou)
   or the (presumably!) rival casino in the subterranean wonderland that is
   Purgatory, both in Tokyo. (You can't play them in Okinawa.)

   As with any in-game gambling activity, the obvious cheat is to save your game
   before you start, play the gambling game for a while and reload your save if
   it doesn't work out. ;) Also refer to Section 05 for information about using
   the cheat items that you find in the coin-lockers.

32 Pro Gamer (En) / 35 Pro Gamer (Jp) [Bronze]

   "Complete trophy conditions for the games in the arcade."

   This trophy relates to the playable minigames in the two Club Sega amusement
   arcades on the Tokyo map and consequently it's one of the few trophies in the
   PS3 editions that have differing requirements when you compare the Western
   and Japanese versions of Yakuza 3.

   For the Western PS3 edition you need to collect ten prizes from the UFO
   Catcher machines and also set the high score in Boxcelios (the shmup game).
   In the Japanese PS3 version you need to do both those and also win ten rounds
   on the infamous Answer x Answer quiz machine!

   [REMASTER - The An x An game was removed for the PS4 remasters and the UFO
   Catcher requirement was reduced to five prizes instead of ten.]

   In Boxcelios you need a score of 1,000,000 points to top the table and you
   should get that by playing through to around Level 33 or thereabouts which is
   relatively easy.

36 Immovable Shogi Player* (Japan-only on PS3) [Bronze]

   "Win a game of shogi without ever moving your king."

   (The Shogi minigame and trophy were removed for the Western PS3 release.)

   Winning a Shogi match (regardless of his majesty's movements!) may sound
   daunting but fortunately it doesn't need to be a full game.

   See Section 05 for my patented "Cheesing the Chess" method which will get you
   both the trophy and the minigame completion in a matter of minutes. B)

   [REMASTER - The trophy name was named "Unwavering Shogi Player" in English.]

   *The Japanese name for this trophy is "Fudou no Kishi", where Kishi is the
   word used to refer to a player of the traditional oriental games Shogi and
   Go. Similarly someone who plays Mahjong (Maajan) is a Janshi.

37 Exposed Dragon (Japan-only on PS3) [Bronze]

   "Win a hand of mahjong when you only have 1 tile concealed."

   (The Mahjong minigame and trophy were removed for the Western PS3 release.)

   To get this trophy you need to win one hand in the Mahjong minigame on what
   is known as a Hadaka Tanki or "exposed pair-wait".

   This is when you've stolen tiles with Chow (Chii), Pung (Pon) or Kong (Kan)
   calls to complete all four sets, leaving only one tile to match to make the
   pair to finish your hand. That's fairly straightforward but the crucial thing
   to remember is that a winning hand always requires a valid combination too.

   I've already written a 47-page Yakuza 3 Mahjong guide for GameFAQs so refer
   to that for more info. (Section 15 there covers this trophy.)

           https://gamefaqs.gamespot.com/ps3/950186-yakuza-3/faqs/58450

   You won't need to become an expert to get this trophy but you will need to
   learn the basics of the game. If you find my GameFAQs guide a bit lengthy
   then try the beginners guide I wrote for the Yakuza wiki.

    https://yakuza.fandom.com/wiki/Barticle's_Introduction_to_Japanese_Mahjong

33 Skilled Hitter (En) / 38 Nice Hitter (Jp) [Bronze]

   "Hit 2 panels with one ball in the Hard game at the batting cage."

   This is awarded for hitting two boxes at the same time on the Hard course at
   the Batting Centre (baseball practice) at the north of the Tokyo map. You can
   access the Hard diff through the fourth door from the left.

   Since you only need to do this once, I think it's fairly easy. Use the left
   stick to aim the crosshairs on the border where two boxes meet - they need to
   be outside boxes, you can't make a pair including the central 5. Then you
   just need to hold it there and hit the ball! That's the hard bit. The best
   advice is to use Gjang's trick and press the button the precise moment that
   Kiryuu stops wriggling! That should get you a clean hit - and the trophy.

   This is good practice for getting completion on the batting minigame at Hard.
   Hitting two boxes together is the fast-track to getting high scores!

   [REMASTER - This trophy was renamed "Nice Hitter" for PS4.]

34 Power Driver (En) / 39 Powerful Driver (Jp) [Bronze]

   "Hit a 350-yard drive in Competition Mode in golf."

   [REMASTER - The revised description says "during a tournament".]

   You'll get this trophy for hitting the ball a distance of over 350 yards (or
   320 metres) on the golf course in Okinawa.

   Both the times I've got this trophy it was by accident, but it makes sense to
   use the most powerful club (the 1-Wood or "1W") and I guess a strong wind in
   your favour wouldn't hurt either! (check the indicator at the top-right)

   In the Western PS3 edition the trophy description says that you need to do
   this "in Competition Mode" but I got it in the three-round match against
   Akasaka in Chapter 3. Guess I got lucky again! ;)

35 Big Tuna (En) / 40 Maguro* Lord (Jp) [Bronze]

   "Catch a tuna."

   The requirement for this trophy is that you catch a tuna in the fishing game
   on the beach outside the orphanage.

   The majestic tuna always lurks a long way from the shore, near the 150-metre
   marker, so it's best to use bait that covers this range like prawn or shrimp.
   Once you hook one it'll put up quite a fight so remain calm and be prepared
   to take several minutes to land it.

   (There are also several other items that can be used as bait with a 150-metre
   effective range, for example the Bento Lunch Set and Sushi Set available from
   M Store, the Smile Burger Set and Bitter Melon Burger Set from Smile Burger
   and even the Aloe item from the Seven Mysteries of Downtown Ryukyu 4 side-
   mission. I haven't experimented with using those though.)

   Once you've landed a tuna you can sell it for a handy 100,000 Yen to either
   the fishmonger in the market or the pawnshop. (Incidentally, what the heck
   kind of pawnshop buys seafood?! They'll even buy worms off you!)

   *Maguro is the Japanese word for "tuna" although sometimes a direct rendering
   of the English is used: "Chuunaa"!

36 Minigame Master (En) / 41 Minigame Master (Jp) [Gold]

   "Complete all minigames."

   To get this one you need to "complete" all of the minigames - all sixteen in
   the Western PS3 version or all twenty in the original Japanese game.

   [REMASTER - The PS4 versions have nineteen minigames (no quiz machine).]

   A minigame is "complete" when all the entries in the completion lists are
   showing in red (in the Japanese PS3 edition you can view your progress by
   going to the pause menu and selecting option 7 for Complete then option 8
   (the bottom one) for Minigames).

   The title and gold trophy here are justified! I think this has always been
   the rarest PSN trophy in the game after the plat (as of August 2019 the
   completion rate on the Western PS3 edition is only 1.6%).

   See Section 05 for details of all the minigames and completion targets.

37 Ultimate Challenger (En) / 42 Ultimate Challenger (Jp) [Bronze]

   "Play all rounds in Ultimate Skill mode after beating the game."

   You get this one for playing through the Ultimate Skill fighting challenge
   mode which becomes available after you complete the story for the first time.
   It will appear on the main menu - if you're playing the Japanese PS3 edition
   it's the fifth option down.

   [REMASTER - The description now refers to this as "Ultimate Match" mode.]

   This mode has 35 stages to complete. The requirement for the trophy is simply
   to play all of them. Sounds easy, right? Well, it would be except that only
   four of them are available at the start and the others unlock, and some of
   them are pretty tough (not to mention frustrating). This really should have
   been a silver trophy at least!

   The stages are grouped under five categories. When you begin only the first
   stage in each of the first four groups is available. Completing one stage
   will unlock the next one in that category, unless it's the last one in which
   case it unlocks one in the fifth set.

   o Melee 1 unlocks Melee 2, etc, and Melee 10 unlocks Ultimate 1

   o Grudge 1 unlocks Grudge 2, etc, and Grudge 5 unlocks Ultimate 2

   o Challenge 1 unlocks Challenge 2, etc, and Challenge 10 unlocks Ultimate 3

   o Team 1 unlocks Team 2, etc, and Team 5 unlocks Ultimate 4

   o completing Ultimate stages 1, 2, 3 and 4 unlocks the final Ultimate 5

   There is a little good news though - to get the trophy you can pass each of
   the stages with any grade* and you only need to attempt the epic Ultimate 5,
   you're not required to actually complete it.

   I think a full guide to this mode is beyond the scope of this document;
   besides, Diskenth has already started putting together a great walkthrough
   thread on the Yakuza 3 forum here...

     http://www.gamefaqs.com/boards/genmessage.php?board=950186&topic=53950335

   I will however give a little guidance on the stages I struggled with...

   o Melee 7 has you fighting some hefty opponents in the Batting Centre and you
     have the handicap of a rapidly diminishing health bar. Don't waste any time
     - start grabbing benches and swinging them to hit all your opponents at
     once. When your heat meter is charged, use it to do a heat-action with an
     improvised weapon immediately.

   o Grudge 5 has you facing off against Mine, the final boss of the story. He
     is pretty tough but remember that you have the Paper Tiger Knuckles weapon
     available. Try to get Mine against a wall and, with your knuckleduster
     equipped (no heat required), press circle to launch a 10-hit string. You
     only get 40 uses of the weapon though and that special move counts as ten
     even if you miss so use it wisely! Diskenth notes that knuckle hits charge
     your heat gauge nicely so you can switch to the knife and do a heat action.

   o (Challenge 3 and 4 are based respectively on the substory on the movie set
     and the story event with the wrestling match on the beach. In both cases
     you need to be able to follow written instructions on the screen so this
     could be a stumbling block for you if you have the game on import.)

   o Challenge 5 is an odd one, it's a sort of puzzle. If you don't want to know
     the answer look away... now! There are six opponents, each with only a tiny
     sliver of health, but you have to defeat all of them with a single attack.
     The solution is to walk into the three smaller guys and push them into the
     triangle formed by the three larger gentlemen. Watch out for the big guys
     taking a swing at you as they hit hard - you can always see it coming so
     just back off when you see them winding up. Now equip the staff and run up
     into the triangle and attack - the sweep of the weapon should take out all
     six dudes at once. (I think I had to approach the shorter side of the
     triangle and I used the standard square-button attack with the staff.)

   o Challenge 9 is a chase battle against "Super Mack". Oh joy! I kept my boost
     button down pretty much the whole time which means that you have to beat
     him in two laps or you'll run out of stamina (and probably patience). Try
     to get a clean line around the corners and obviously avoid the pedestrians.
     Take the shortcut up the east side of Nakamichi to save a little time.

     I can't think of anything else to add - just stick at it. Good luck!

   o Team 5 can be annoying. You're paired up with Akimoto (and his puny health
     bar!) and you have to take down four thugs. I played this quite defensively
     and stayed close to little Akimoto to protect him. If you press circle then
     you'll either get a throw (in which case you can use the left stick to toss
     the thug in the direction of his buddies and maybe damage them too) or it
     might come out as the stunning reversal (from Komaki's training). When your
     heat bar is charged you can deliver the classic Kiryuu stomp after a throw.

   o Ultimate 2 has you fighting against four bosses in turn, starting with
     Kanda. Try to keep him occupied so he doesn't grab a weapon and build up
     your heat so you can use the Self Destruction heat-action when he attacks
     with the big stone plaques he pulls (slooowly) off the wall.

     You should be able to land some square-square-square-triangle-triangle hit
     strings on Majima. If he's still standing after that then be ready to do a
     quick reversal with the circle button, or if he gets knocked to the floor
     keep your distance since he often attacks as he rises. When your heat meter
     is charged you can block his knife attacks, or just use the reversal. When
     he starts dashing around, Diskenth recommends turning your back to him to
     lure him into an attack.

     Richardson isn't too bad. Dodge his gunshots and land some strings on him,
     trying to bound him off the walls if possible.

     Your final opponent in this stage is Mine again. You might want to save the
     three weapons for him - the tonfa has 70 uses, the kali sticks have 60 and
     the nunchuks have 100. Each of them has a special attack with the circle
     button that drains 10 uses so you can do 23 of these in total; he often
     avoids these so try to get him against a wall. Also listen for the sound
     which indicates that he's doing the "recharging" thing because you'll be
     able to land a few hits on him unchallenged.

     I used a slightly cheesy tactic here - I just ran around in a big circle
     letting my heat meter slowly fill. If your health bar is low enough to be
     flashing red and your heat is charged you can press L3+R3 to convert your
     heat into health, otherwise you can use the heat to do a heat-action with a
     weapon. Every so often (I think after he attacks you) you'll get the QTE
     sequence which will charge your heat and, crucially, cause some damage.

     This is pretty slow (you won't get an S rank like this) but you can grind
     him down eventually...

   o Ultimate 3 has three fights based on the IF7 training game so, although the
     "criteria" (come on Sega, should be "criterion"!) for ranking is listed as
     damage, there is a time limit too. Also you have no heat bar.

     The first fight is against the three forms of Lau simultaneously. I used
     throws here (as recommended by Diskenth), grabbing any that got separated
     from the "pack". You can turn with the left stick to throw him onto the
     others and follow this with a stomp. You might get away with doing some
     standard (square x 3, triangle x 2) strings on them too.

     Fuma/Kazama isn't too tough - I got past him with standard strings plus
     throws followed by stomps.

     Finally, like in IF7, you have to defeat Kiryuu's doppelganger. He's not so
     easy but I was able to beat him by waiting for punch attacks, reversing
     with circle and then landing a full string on him. It took a few tries but
     I got him in the end.

   One last thing to keep in mind is that different Ultimate Skill stages will
   feature Kiryuu at various stages of development. Sometimes you'll have a full
   set of techniques but other times you won't be able to use abilities that you
   otherwise rely on, like the second triangle hit at the end of a string or the
   second and third QTE follow-ups after a stomp.

   *If you're a masochist you can stick at it until you've got the top (S) rank
   on all 35 stages and you'll be rewarded with the War God Seal when you start
   your next Premium New Game. When equipped, this item puts you permanently in
   heat mode (so it's slightly better than the War God Amulet).

38 Testament to Strength (En) / 43 Proof of Being the Strongest (Jp) [Gold]

   "Beat the game on Extra Hard."

   To receive this gold trophy you need to complete the story while playing the
   game on the Extra Hard difficulty setting which becomes available after you
   have beaten the game on the Hard diff.

   [REMASTER - The description now refers to Ex-Hard as "Legend" difficulty.]

   The fastest route is obviously to pick Hard for your first playthrough and
   then hop straight into Ex-Hard but you might prefer to play on Normal first
   (to complete the substories, earn trophies, level-up and unlock melee techs)
   and then play through the story again on Hard, then Extra Hard.

   (For reference, if you know where you're going and skip the cut-scenes and
   all non-essential elements, you can chew through the game in under four
   hours. You'll spend half that time clicking through conversation text-boxes!)

   Either way, after completing the game you should make a "Clear" save file and
   use that to start a Premium New Game for your next playthrough - all your
   abilities, money and items* will carry over into the new game but you start
   with a clean slate when it comes to substories and completion lists.

   You are not allowed any retries/continues when you're playing on Extra Hard
   so remember to save your game every so often.

   *In a Premium New Game you retain all the items in your inventory along with
   any stored in your hideouts but the game will clear out your mission-specific
   "valuables" items. This will include your gambling chips/tags/sticks but your
   points totals will remain intact. So, for example, if you had 20,000 chips
   when you made your Clear save and you bought 50 chips in a PNG then the total
   shown on the chips item in your valuables inventory would be 20,050.
                                        __

   If you're more interested in just getting the trophy than doing it "properly"
   then there are a couple of items that will make this a lot easier. The first
   is the War God Amulet which you receive for performing all eighty-eight of
   the heat-actions in the game (these are listed in TP's guide). That takes a
   bit of time and effort but it's well rewarded as the amulet allows you to
   perform heat-actions even if your heat gauge is empty. The other item is the
   Golden Pistol which you get for completing the final substory (defeating Amon
   in a stupidly hard fight!). The gun does 800 damage, has infinite ammo and is
   unbreakable if used in melee. In other words, it kicks ass!

   Another useful item to have equipped are the Beads of Good Fortune which is
   the reward for opening all one hundred of the coin-lockers. This stops random
   battles from occurring so it's a handy time-saver.

39 Marathon Runner (En) / 44 Marathon Runner (Jp) [Bronze]

   "Run 42.195km."

   This is one which will come to you during the course of play - you just need
   to cover a distance of 42.195 kilometres during the course of your adventures
   in Okinawa and Tokyo. That's 26 miles and 385 yards, the standard length of
   a marathon running-race* (hence the trophy name).

   You don't need to make any special effort to get this trophy, but maybe avoid
   using the taxis - and save yourself a few Yen at the same time! To give you
   a rough idea, I got it after around fifteen hours of play.

   *Most folks know that the length of the marathon race was inspired by the
   story of a messenger in ancient Greece who ran non-stop from the site of the
   battle of Marathon to the city of Athens, delivered his message and promptly
   died. However the official length of a standard marathon race (42,195 metres)
   isn't the exact distance from Marathon to Athens - it's actually the distance
   that was used in the marathon race at the 1908 Summer Olympic Games held in
   London. It was adjusted so that Queen Alexandra could get a better view of
   the finish! :) It was later adopted as a worldwide standard for marathons.

40 Careless Dragon (En) / 45 Runaway Train (Jp) [Bronze hidden]

   "Knock over 100 people."

   To get this one you need to knock over one hundred people. Flooring someone
   in a fight doesn't count though, it has to be pedestrians that you knock over
   while you're walking about in the cities. You need to bump into them fairly
   solidly and they need to fall to the ground for it to count.

   This is something which you could work on over a long period of time - making
   an effort to barge into folks as you go about your business - but if you want
   to get the trophy out of the way then look for a busy place like Tenkaichi
   Street in the south-west corner of the Tokyo map. Focus your attention on the
   men since it seems that either women are too agile to be knocked down or
   Kiryuu is too polite!

   If you run at someone from the front they'll usually take a side-step so the
   best advice is to charge at men from behind. Bump into them and keep pushing.
   Some won't go down but a few will.

41 People Watcher (En) / 46 People Watcher (Jp) [Bronze hidden]

   "Initiate 10 battles by using first-person mode."

   [REMASTER - The trophy requirement was reduced to three battles on PS4.]

   Okay, so you've probably already experienced in Yakuza 3 several examples of
   that mainstay of JRPG games - the random battle - and so you've learnt to
   recognise the types of people that stand around waiting to start a fight when
   you walk past them. You know the ones? Well, next time you spot one of these
   guys, stop and - keeping a safe distance from them - press R3 to enter the
   first-person view mode and stare directly at them. They hate that! They'll
   run over immediately and literally bring the fight to you. Don't stand too
   far away from them though or it won't happen.

   Do that ten times in total to earn this secret trophy (on PS3).

42 Compulsive Vandal (En) / 47 Destroyer (Jp) [Bronze hidden]

   "Break 100 weapons picked up in battles."

   This is another one which you'll eventually receive without having to make
   any special effort - you get this trophy for breaking a total of one hundred
   weapons during fights.

   [REMASTER - The trophy requirement was reduced to 30 weapons on PS4.]

   If you want to get it sooner rather than later then be sure to use every
   available weapon you find lying around - shop signs, chairs, tables, katana,
   bicycles, golf clubs, umbrellas, bowling balls, fish... it's all good! You
   always get a little extra XP for using a weapon to destruction too.

   You can check your progress towards this goal and three others on the little
   stats page which you can access at any of your hideouts/safehouses (fourth
   option on the menu). The fourth entry on the page is the "times knocked down"
   (which means the number of times you've knocked over pedestrians), the fifth
   is this one (number of weapons broken), the sixth shows the distance covered
   on foot (for Marathon Runner) and the seventh gives the number of times that
   you've finished a fight with a heat-action.

   Climhazard99 noted on the Yakuza 3 forum that breaking any smashable objects
   in a fight location will count towards this, the public market in Okinawa
   being a good example. So you don't need to actually use objects as weapons -
   you can throw or knock your opponents into them too.

43 Walking Bank (En) / 48 Walking Bank (Jp) [Silver]

   "Accumulate 10,000,000 Yen."

   The requirement for this trophy is that you have 10,000,000 Yen in cash. Yes,
   that's ten million! It will take some time to accumulate that much and when
   you have enough you should first SAVE, then liquidate all your assets (trade
   in all your casino chips, gambling tags and Mahjong sticks for metal plates
   and then sell all your items at one of the pawnshops) and then after you get
   the trophy you can reload your save to get all your stuff back.

   Completing all the side-missions (see Section 04) will be a good step in the
   right direction as you often get paid with money and/or sellable items. Some
   of the payouts are quite big, for example completion of the sequence where
   you have to find five bouncers (bodyguards) which gives you 500k Yen. Also
   watch out for the Tuna Fund mission where you're invited to invest - the max
   investment is 100 shares which will cost you a cool 1 million Yen but, after
   the follow-up phases in Okinawa and back in Tokyo, you get your money back
   plus (if you bought 100 shares) four tuna which sell for 100k Yen apiece.

   The hitman (bounty hunter) missions will be a big help too as you're well
   rewarded for each contract you complete (you'll make just under 3 million Yen
   in total). You'll need to do all the hitmen and side-missions if you're going
   for a full set of trophies anyways.

   You can make some big money off the gambling games, especially with some of
   the cheat items. I got 3 million quite easily off the Chinchirorin (Cee-Lo)
   minigame! You can get an automatic 2.5 million from Blackjack too. Check out
   Section 05 below for more details on using the cheats most effectively.
                                        __

   That should be all you need to get this trophy: substories, hitman missions
   and gambling cheats. Here are a few more ideas though...

   Shinyun226 recommends playing the All-Star Tag-Team Tournament which is only
   available during Premium Adventure mode by speaking to the fortune-teller in
   the Kamuro Hills area (Tokyo) or upstairs at the market (Okinawa). It has you
   paired with Majima and fighting against pairs of other major characters for
   big money. You can win 50k to 200k per round so, with three rounds per match
   plus the huge bonus for popularity points, you can easily make 800k+ Yen!

   If you enjoy (or tolerate) the fishing minigame then get yourself some tuna.
   They take a while to land but you can sell 'em for 100,000 Yen apiece.

   Although it costs 5k Yen to enter, you can make some good money in the golf
   tournament - you get 50,000 Yen for coming 2nd and 100,000 Yen for 1st. You
   will probably pick up a few of those while going for minigame completion!

   Random battles can be annoying (especially if you're trying to get somewhere)
   but they can pay up to 10,000 Yen or even more. Every little helps!

   Don't blow money on expensive items, weapon repairs or any non-essentials.
   Avoid the temptation to purchase fancy drinks at the cabaret clubs (in the
   Japanese/PS4 editions) or to buy expensive gifts for the girls.

   If you like playing Mahjong (in the Japanese/PS4 editions) or think you'll
   enjoy learning how to play then that can help too. It's not too hard to win
   most of the time and make a tidy profit. At the Mahjong Camp on the Okinawa
   map you can exchange the points you win (including the very generous 25k pts
   "Uma" bonus you get for coming first in a game) into plates and sell them.
   Entering the league at Orchid Palace Mahjong in Tokyo will cost you 50,000
   Yen but it's a sound investment because you can then play for free and as you
   work your way up through the league you'll receive prizes with a re-sale
   value totalling 841,400 Yen!

   If you enjoy the fight engine in the game then get over to the Coliseum
   tournaments in Purgatory (from Chapter 8). Even the low-level events there
   pay several thousand Yen for a win and you'll also get XP and points to spend
   on goodies from the Coliseum shop.

   Still a little short at the end of the game? Don't worry! You get a big cash
   bonus just for completing the story. You receive 1 million on Easy difficulty
   or 2 million on Normal diff or a massive 3 million if you beat the game on
   Hard. This will be added to your total if you create a Clear save file and
   then use that to start a Premium New Game.
                                        __

   I got this trophy in Chapter 10 after rinsing out the Chinchirorin (Cee-Lo)
   and Poker games with the cheat items. In the end I didn't even need to finish
   the Tuna Fund substory to get back my 1 million Yen investment and collect my
   fishy profit! I've given the details below. I don't normally use the taxis
   but figured I could spare the money. :)

     Money after 94 "complete" substories and 13 hitmen missions: +2,776,344
                        Sold 294 miscellaneous items at pawnshop: +1,497,889
                      Converted gambling tags to platinum plates
                                         Sold plates at pawnshop: +4,050,000
                                        Plane fare back to Tokyo:    -30,000
                                          Taxi fare to Purgatory:       -710
                       Converted casino chips to platinum plates
                                           Taxi fare to pawnshop:       -710
                                         Sold plates at pawnshop: +1,950,000
                                                                  ----------
                                                                  10,242,813

   Don't forget to >SAVE< before you do this and to reload afterwards!

44 Volunteer (En) / 49 Volunteer (Jp) [Bronze hidden]

   "Remove 5 pieces of garbage from Sunshine beach."

   You might've noticed that items constantly wash ashore on the beautiful beach
   outside the orphanage - that's what this trophy is all about (and the next
   one too actually).

   You need to collect five items of garbage from the beach to get this trophy.
   The majority of the flotsam that appears on the shoreline is wooden boxes and
   most of these contain a random item - such boxes do *not* count towards this
   trophy. If you find an empty box though or something that the game labels as
   junk then this will count towards your total.

   (Of course if you find an item box and remove the goodies inside you then
   have an empty box but somehow this doesn't count as garbage!)

   Although it might be hard to spot if it's one of the smaller ones, I think
   the game will always put a new item on the shore each time it loads the beach
   environment. It could be anywhere along the length of the coastline (i.e. on
   either side of the fishing rod) but it will always be where the ocean washes
   up onto the sand, not in deeper water.

   A top trick to use here comes courtesy of ThePatrick who suggests that you
   equip yourself with a bait item (for example the worm you can collect for
   free from the orphanage's front yard) so that you can initiate the fishing
   minigame by clicking on the rod. If you start the fishing (until it switches
   to the horizon view) and then quit out, it will refresh the beach environment
   and another flotsam item will appear - so you can repeatedly collect a new
   item and then go back to the fishing rod. Keep doing that until you find your
   fifth piece of junk and the trophy is yours!

45 Master Environmentalist (En) / 50 Eco-Master (Jp) [Silver hidden]

   "Remove 30 pieces of garbage from Sunshine beach."

   This is the same as the previous one except you now need to collect a further
   25 pieces of garbage for 30 in total! This does take a while to complete -
   I've not timed it but it's got to be an hour or two. I would recommend that
   you combine this with getting completion on the fishing minigame since a) you
   are on the beach already, b) you do often get bait items from the crates that
   wash up on the shore and c) it breaks up the monotony of the beachcombing!

   It's never good to see trophies that require long spells of boring activity
   but at least the positive environmental message behind it is sound!

   By way of compensation at least you pick up a few items which can be used as
   components for weapon modding (you'll end up with a lifetime supply of broken
   radios and "rainbow alloy") and if you're lucky you might get yourself a gold
   plate which is worth 100,000 Yen. (I got one both times when going for this
   trophy in the Japanese and Western PS3 editions.)


.------------.-----------------------------------------------------------------.
| Section 04 | SUBSTORY LISTS                                              s04 |
'------------'-----------------------------------------------------------------'

An important part of the Yakuza series is the substories (or side-missions) that
often prove to be an entertaining and rewarding distraction from the main story.

They're also a key part of trophy achievement since you need to finish a certain
number of them to get trophies #13-#16 and all of them for trophy #17!

 .----------------------------------------------------------------------------.
(                                PS3 Substories                                )
 '----------------------------------------------------------------------------'

There are 123 substories in total in the original Japanese PS3 game and 101 in
the Western PS3 edition (see first list below).

[REMASTER - The remasters have 119 substories (see separate PS4 section later).]

Each of the hostess girls has her own substory. In the Western PS3 edition the
cabaret club activities were removed so instead you go straight to dating - in
Okinawa you can find three girls at Smile Burger and in Tokyo there are two in
Smile Burger and four at the Gelateria (ice cream place). The Japanese version
had ten girls but one was removed during PS3 localization.

For each girl you need to go on two quick dates, then complete her mini-mission
and finally have "an amazing time" - in a love-hotel. ;) Sayaka is effectively
the dating "boss" - she doesn't show up until you've completed all the others
and she gives six times as much XP too.

Of course the final substory is the hardcore battle against Amon. To unlock this
you need to finish all the other substories *AND* take down all twenty hitmen
(see trophy #18) *AND* complete all levels on Minamida's IF7 training machine.

You can then return to Ibuki (the guy in Kamuro Castle) - you might need to do
this at night. He'll send you to see Minamida and that leads to your encounter
with Amon, his many overpowered weapons and his numerous life-bars (I counted
six)! If you defeat him, not only do you get the gold trophy for finishing all
the substories but you also get the mighty Golden Pistol weapon.

A full guide to all the substories in the game is beyond the scope of this
trophy guide and, as ever, ThePatrick is the boss when it comes to Yakuza game
info so be sure to check out his full GameFAQs guide for a comprehensive walk-
through covering all 123 stories from the original Japanese PS3 edition.

          https://gamefaqs.gamespot.com/ps3/950186-yakuza-3/faqs/55807

For reference, my list below shows all the substories in the PS3 editions and
the chapters where they first become available - although in some cases you may
need to complete another one before it appears.

I'd recommend doing each story as soon as you can, partly to make it easier to
keep track of which you've done and, more importantly, because some of them are
only available for a short time (I've marked these with a single asterisk).

You can track your progress through the side-missions from the pause menu; they
are under Substories which is option 6 in the Japanese PS3 game (then top option
for side-missions, bottom option for hitman missions).

On the left side are the titles from the Western PS3 edition and on the right
side are ThePatrick's English translations of the original Japanese titles.

.---------------------------< Chapter 3 (Okinawa) >----------------------------.
|                                                                              |
|                       A Kidnapping? | Kidnapping?                            |
|                                   - | I Wanna go to Tokyo Pt. 1              |
|                                   - | The Brewer's Treasure                  |
|                          The Bumper | The Fall Guy                           |
|                     The Folk Singer | The Rose Balsam Song                   |
|                     Noodle Delivery | Okinawa Soba Delivery Race             |
|                 Hustler's Challenge | Challenge from a Hustler               |
|                                   - | Make the No. 1 Cabaret Club Girl!      |
|                       Mika Tsuchiya | Tsuchiya Mika of Flawless              |
|                       Nao Kaneshiro | Kaneshiro Nao of Flawless              |
|                          Saya Unten | Unten Saya of Flawless                 |
|                                                                              |
:----------------------------< Chapter 4 (Okinawa) >---------------------------:
|                                                                              |
|                                   - | English Conversation Solicitor step 1  |
|                                   - | English Conversation Solicitor step 2  |
|                      The Kid Finder | Lost Child Hunter                      |
|                        The Lost Key | The Lost Keys                          |
|                                   - | Love's Cupid                           |
|                   The Loving Family | A Family Full of Love                  |
|                                   - | Love's Cupid Continues                 |
|                   Find the Lion Dog | Find the Shisa                         |
|                                   - | Love's Cupid Continues Again           |
|                Get the Bag-Snatcher | Find the Purse-Snatcher                |
|                     Suicidal Debt 1 | Dirty Money and the Debtor Pt. 1       |
|                  Sea Bream Troubles | The Man Who Wanted a Sea Bream         |
|                     Suicidal Debt 2 | Dirty Money and the Debtor Pt. 2       |
|             The Bumper Strikes Back | The Fall Guy Strikes Back              |
|                   The Drinking Game | Drinking Duel                          |
|Seven Mysteries of Downtown Ryukyu 1 | The Seven Wonders of Ryukyu Town #1    |
|Seven Mysteries of Downtown Ryukyu 2 | The Seven Wonders of Ryukyu Town #2    |
|Seven Mysteries of Downtown Ryukyu 3 | The Seven Wonders of Ryukyu Town #3    |
|Seven Mysteries of Downtown Ryukyu 4 | The Seven Wonders of Ryukyu Town #4    |
|Seven Mysteries of Downtown Ryukyu 5 | The Seven Wonders of Ryukyu Town #5    |
|Seven Mysteries of Downtown Ryukyu 6 | The Seven Wonders of Ryukyu Town #6    |
|                  The Market & Mikio | Mikio at Market                        |
|               The Golfing President | Golfer Boss                            |
|              Sunshine Hide-and-Seek | Hide-and-Seek in the Morninglory       |
|                           Sit, Rex! | Teach Mame to Sit                      |
|                   Turn Around, Rex! | Teach Mame to Turn Around              |
|                         Fetch, Rex! | Teach Mame to Fetch                    |
|                                   - | A Trip Before Marriage*                |
|                 Letter in a Bottle* | Love Letter in a Bottle*               |
|                                                                              |
:----------------------------< Chapter 5 (Tokyo) >-----------------------------:
|                                                                              |
|            Get Back that Loan Money | Chase the Debtor                       |
|                            Cat Hunt | Cat Watcher                            |
|                                   - | Manga Artist Debut**                   |
|                                   - | The Runaway Phone Chat Girl            |
|                      The Big Winner | The Big Prize Scam                     |
|                 How Low Can You Go? | Clearance Sale                         |
|          Compulsive Dine-and-Dasher | Chasing a Full Stomach                 |
|         An Old Gentleman's Memories | An Old Gentleman's Memories            |
|            The Artful Dodger's Back | Try and Hit Me Again!                  |
|           The High-Tech Peeping Tom | High-Tech Peeping                      |
|                     The Taxi Driver | Taxi Driver                            |
|                  Ryuuguujou Revived | The Dragon Palace Restoration          |
|                        Meet Michiro | Run from the Crossdresser              |
|                  The Water Purifier | The Water Purifier                     |
|                                   - | I Wanna go to Tokyo pt. 2              |
|        The Ultimate Instant Ramen** | A Tale of Ramen**                      |
|                                   - | Is She Talking About Me...?            |
|                  The Photo of Truth | Photographical Evidence                |
|                       #1 Draft Pick | The Worrysome First Draft Pick         |
|                   Throwing the Game | How to Win at Love Darts               |
|                                   - | Great Genius Showdown                  |
|                        Death Bowler | Death Bowler                           |
|                        Sayaka Araki | Araki Sayaka of Club Ageha             |
|                        Rina Sakurai | Sakurai Rina of Club Ageha             |
|                     Rihou Nishiyama | Nishiyama Rihou of Club Ageha          |
|                                Nemu | Nemu of Club Ageha                     |
|                       Eri Momochika | Momochika Eri of Club Koakuma          |
|                       Shizuka Mutou | Mutou Shizuka of Club Koakuma          |
|                                   - | Ayukawa Rina of Club Koakuma           |
|                                                                              |
:----------------------------< Chapter 6 (Tokyo) >-----------------------------:
|                                                                              |
|                Silver Screen Dragon | The Dragon of the Silver Screen        |
|                     Il Yu-Jin Fever | I Ryujeon at the Movies                |
|                     Michiru Madness | Run from the Crossdresser!!            |
|                The Devoted Grandson | A Punk's Filial Piety                  |
|                            Stardust | Stardust                               |
|                   Suspicious Spouse | My Husband's Been Acting Strange Lately|
|              Kazuma the Pickpocket? | Kiryuu Suspected of Pickpocketing      |
|                 Convenient Stakeout | Shoplifter G-Men                       |
|                   The Artful Chaser | Try and Escape Me!                     |
|                   Concerned Stalker | Chain Stalkers                         |
|                The Finishing Touch* | Dotting the Eye*                       |
|                      Hometown Girl* | A Girl From Back Home*                 |
|                   Bouncers Wanted** | Bodyguard Job**                        |
|                   The First Bouncer | The First Bodyguard                    |
|                  The Second Bouncer | The Second Bodyguard                   |
|        Compulsive Dine-and-Dasher 2 | Chasing a Full Stomach Again           |
|                  Ramen Shop Trainee | The Apprentice Ramen Chef              |
|                      Rookie Dilemma | The Worrysome New Employee             |
|                                   - | A Satisfying Yakuza                    |
|                      Freshly Sprung | Retirement                             |
|                                                                              |
:----------------------------< Chapter 7 (Tokyo) >-----------------------------:
|                                                                              |
|        Compulsive Dine-and-Dasher 3 | Just Chasing a Full Stomach Again      |
|                     The Red Balloon | The Red Balloon Connecting Mother & Son|
|                Too Good to be True? | Super Catch                            |
|              High-End Bag Snatchers | Brand Purse-Snatcher                   |
|                    The Artful Fleer | Try and Catch Me!                      |
|                The Kamurochou Queen | Queen of Kamuro                        |
|                      Michiru Mayhem | Run from the Crossdresser!!!           |
|                   The Third Bouncer | The Third Bodyguard                    |
|                  The Fourth Bouncer | The Fourth Bodyguard                   |
|                       Store Robbery | Armed Robber                           |
|                   Renovation Ruckus | Be Careful When Renovating             |
|                     The Tuna Fund** | Tuna Fund**                            |
|                                                                              |
:----------------------------< Chapter 9 (Toyko) >-----------------------------:
|                                                                              |
|                                   - | The Mars Fighter Invades Tokyo         |
|               Murder at Cafe Alps** | The Alps Tea Shop Murder**             |
|                   The Fifth Bouncer | The Fifth Bodyguard                    |
|                   The Fortuneteller | I'll Tell You Your Fortune             |
|              Catch that Pickpocket! | The Panicking Pickpocket               |
|                  Phone Booth Phobia | The Telephone Booth                    |
|                                                                              |
:---------------------------< Chapter 10 (Okinawa) >---------------------------:
|                                                                              |
|                                   - | Love's Cupid - The Finale              |
|                                   - | English Conversation Solicitor step 3  |
|                                   - | I Wanna go to Tokyo pt. 3              |
|                Hit-and-Stop Swindle | The Car that Gets Struck               |
|           Find the Murcutt Treasure | Go After the "M" Funds                 |
|                                   - | English Conversation Solicitor step 4  |
|        Compulsive Dine-and-Dasher 4 | Chasing a Full Stomach Forever         |
|       Shut Down the Shady Operation | Catch the Black Market Broker          |
|                     Suicidal Debt 3 | Dirty Money and the Debtor pt. 3       |
|Seven Mysteries of Downtown Ryukyu 7 | The Seven Wonders of Ryukyu Town #7    |
|                 The Bumper Reformed | The Fall Guy Throws in the Towel       |
|                        Two Fathers* | Two Fathers*                           |
|                                                                              |
:----------------------------< Chapter 12 (Tokyo) >----------------------------:
|                                                                              |
|                        Date's Pride | Date's Pride                           |
|                 The Bumper in Tokyo | The Fall Guy in Tokyo                  |
|                                   - | The Couple Who Wouldn't Learn*         |
|                                Amon | Amon                                   |
|                                                                              |
'------------------------------------------------------------------------------'

With my OCD superpowers I was able to complete all the missions on my first play
through of the story but if you missed any you should make a Clear save file
after beating the game and use this to start the Premium Adventure mode from the
main menu. This lets you explore the game at will unhindered by the story. Your
substory and other completion lists carry over so you can finish them off.

In the Premium Adventure you can take the taxi to the airport to move between
the two cities and you can speak to characters at the orphanage, the Ryuudou
family office, the New Serena and next to the Purgatory shack to have a little
"rest" (i.e. to change the time of day if it's required for a side-mission). You
can also collect Haruka or Rikiya from the orphanage or New Serena if you need
them for what you're doing.

Once you've finished catching up with stuff you can speak to either Nakahara at
the orphanage or Date in the New Serena and they'll give you the option to make
a new Clear save file based on your new progress. You can then use this from the
main menu to start a Premium New Game (on a different difficulty if you like)
where you carry over your skills, money and items but no completion progress,
and you play through the main story from the beginning.

*These substories should be completed as soon as they become available to avoid
missing them. I've included Two Fathers as it appears so late in Chapter 10 and
(according to TP's guide) it has a constraint that it can only be started
specifically in the evening. Therefore I think it's best to do it as soon as
possible, although I still believe it's a good idea to do ALL the side-missions
when they first become available if you want to catch all of them during your
first playthrough of the game (instead of using Premium Adventure later).

**These substories span several chapters. In the case of the murder mystery at
Cafe Alps this will happen if you start it in Chapter 9 because you can't make
any progress until evening time in Chapter 12.

 .----------------------------------------------------------------------------.
(                                PS4 Substories                                )
 '----------------------------------------------------------------------------'

There are 119 substories in the PS4 remasters.

That's the full list from the Japanese PS3 version (see above) but with four
substories cut. The Great Genius Showdown was removed since it was based on the
"Answer x Answer" quiz machine (also cut) and the three Crossdresser stories
were omitted because they are now seen as being politically incorrect.

The substories are easier to find in the remasters since most of them will now
be marked on your minimap.

The hostess club gameplay was reinstated for the West on PS4 and there are ten
girls. However the Tokyo hostesses from PS3 were all replaced with ones from
Yakuza Kiwami and Yakuza Kiwami 2 (so the substories were renamed to match);
also Club Ageha and Club Koakuma were renamed Shine and Jewel respectively.

With the Western release of the PS4 remaster, CyricZ has written a full guide to
the game which includes the substories listed under their new English titles so
that's the best resource now if you're playing on PS4.

     https://gamefaqs.gamespot.com/ps4/239455-yakuza-3-remaster/faqs/77723

The PS4 substories are listed below in the same order as the completion menu so
you can check which ones you're missing. Not only do the stories that were cut
for PS3 in the West have English titles now, but also several of the stories
that were previously translated now have new titles!

On the left are the English titles from the Western PS4 remaster and on the
right are TP's translations again if you want to use his PS3 walkthroughs.

.---.---------------------------------.----------------------------------------.
|  1|                    Date's Pride | Date's Pride                           |
|  2|                     Two Fathers | Two Fathers                            |
|  3|                   Hometown Girl | A Girl From Back Home                  |
|  4|                 Dotting the Eye | Dotting the Eye                        |
|  5|                 Early Honeymoon | A Trip Before Marriage                 |
|  6|                They Never Learn | The Couple Who Wouldn't Learn          |
|  7|            Silver Screen Dragon | The Dragon of the Silver Screen        |
|  8|           The Comforting Yakuza | A Satisfying Yakuza                    |
|  9|             Murder at Cafe Alps | The Alps Tea Shop Murder               |
| 10|                Another Stardust | Stardust                               |
:---+---------------------------------+----------------------------------------:
| 11| The Seven Mysteries of Ryukyu 1 | The Seven Wonders of Ryukyu Town #1    |
| 12| The Seven Mysteries of Ryukyu 2 | The Seven Wonders of Ryukyu Town #2    |
| 13| The Seven Mysteries of Ryukyu 3 | The Seven Wonders of Ryukyu Town #3    |
| 14| The Seven Mysteries of Ryukyu 4 | The Seven Wonders of Ryukyu Town #4    |
| 15| The Seven Mysteries of Ryukyu 5 | The Seven Wonders of Ryukyu Town #5    |
| 16| The Seven Mysteries of Ryukyu 6 | The Seven Wonders of Ryukyu Town #6    |
| 17| The Seven Mysteries of Ryukyu 7 | The Seven Wonders of Ryukyu Town #7    |
| 18|        Instant Ramen Takes Time | A Tale of Ramen                        |
| 19|         Yamashita Treasure Hunt | Go After the "M" Funds                 |
| 20|                    Bottled Love | Love Letter In A Bottle                |
:---+---------------------------------+----------------------------------------:
| 21|           A Boy and his Balloon | The Red Balloon Connecting Mother & Son|
| 22|                     Rough Draft | The Worrysome First Draft Pick         |
| 23|            Il in Theater Square | I Ryujeon at the Movies                |
| 24|                 Shisa Shakedown | Find the Shisa                         |
| 25|                Nonstop Stalkers | Chain Stalkers                         |
| 26|             Kiryu the Collector | Chase the Debtor                       |
| 27|         The Hustler's Challenge | Challenge from a Hustler               |
| 28|               Talking about Me? | Is She Talking About Me...?            |
| 29|                     Manga Mania | Manga Artist Debut                     |
| 30|                Rookie's Dilemma | The Worrysome New Employee             |
:---+---------------------------------+----------------------------------------:
| 31|         Fast Food for the Heart | Love's Cupid                           |
| 32|               Out of His League | Love's Cupid Continues                 |
| 33|           Robbing the Orphanage | Love's Cupid Continues Again           |
| 34|                       Reckoning | Love's Cupid - The Finale              |
| 35|        Mr. Try and Hit Me Again | Try And Hit Me Again!                  |
| 36|             Mr. Try and Flee Me | Try And Escape Me!                     |
| 37|            Mr. Try and Catch Me | Try And Catch Me!                      |
| 38|     Morning Glory Hide-and-Seek | Hide-and-Seek in the Morninglory       |
| 39|          The Old Man's Memories | An Old Gentleman's Memories            |
| 40|              Suspicious Spouses | My Husband's Been Acting Strange Lately|
:---+---------------------------------+----------------------------------------:
| 41|        Catch Those Shoplifters! | Shoplifter G-Men                       |
| 42|                      Temptation | Kidnapping?                            |
| 43|             Sea Bream Strongarm | The Man Who Wanted A Sea Bream         |
| 44|               Bag That Snatcher | Find the Purse-Snatcher                |
| 45|           The Iriomote Incident | Catch the Black Market Broker          |
| 46|              Mikio's Munchathon | Mikio at Market                        |
| 47|                    Hit-and-Stop | The Car that Gets Struck               |
| 48|                   Hor D'oeuvres | Chasing A Full Stomach                 |
| 49|                       Appetizer | Chasing A Full Stomach Again           |
| 50|                     Main Course | Just Chasing A Full Stomach Again      |
:---+---------------------------------+----------------------------------------:
| 51|                         Dessert | Chasing A Full Stomach Forever         |
| 52|                 Under the Table | Drinking Duel                          |
| 53|                Bullseye of Love | How To Win At Love Darts               |
| 54|                    Riled Riders | Taxi Driver                            |
| 55|         I Want to Go to Tokyo 1 | I Wanna Go to Tokyo pt. 1              |
| 56|         I Want to Go to Tokyo 2 | I Wanna Go to Tokyo pt. 2              |
| 57|         I Want to Go to Tokyo 3 | I Wanna Go to Tokyo pt. 3              |
| 58|       Barking up the Wrong Tree | Super Catch                            |
| 59|            Ghosts from the Past | Photographical Evidence                |
| 60|                  Lost and Found | Lost Child Hunter                      |
:---+---------------------------------+----------------------------------------:
| 61|        The Distiller's Treasure | The Brewer's Treasure                  |
| 62|     Return to the Dragon Palace | The Dragon Palace Restoration          |
| 63|                   Missed Caller | The Runaway Phone Chat Girl            |
| 64|                   The Tuna Fund | Tuna Fund                              |
| 65|                   Chic Snatcher | Brand Purse-Snatcher                   |
| 66|               Walking the Plank | Dirty Money and the Debtor pt. 1       |
| 67|             Chumming the Waters | Dirty Money and the Debtor pt. 2       |
| 68|       Thrown to the Loan Sharks | Dirty Money and the Debtor pt. 3       |
| 69|                  The Con Menace | The Fall Guy                           |
| 70|                    The Con Wars | The Fall Guy Strikes Back              |
:---+---------------------------------+----------------------------------------:
| 71|          Revenge of the Con Men | The Fall Guy Throws in the Towel       |
| 72|                       A New Con | The Fall Guy in Tokyo                  |
| 73|          Mars Fighters in Tokyo | The Mars Fighter Invades Tokyo         |
| 74|                    Bargain Sale | Clearance Sale                         |
| 75|                    The Returnee | Retirement                             |
| 76|                    Disconnected | The Telephone Booth                    |
| 77|Stealing from the Dragon's Hoard | The Panicking Pickpocket               |
| 78|     Anything for Grandma's Love | A Punk's Filial Piety                  |
| 79|               Lasagna* at Large | Cat Watcher                            |
| 80|         Your Fortunes Told Here | I'll Tell You Your Fortune             |
:---+---------------------------------+----------------------------------------:
| 81|       Watch Out for Renovations | Be Careful When Renovating             |
| 82|                      A Lost Key | The Lost Keys                          |
| 83|                    Death Bowler | Death Bowler                           |
| 84|             Last Month's Winner | The Big Prize Scam                     |
| 85|          Kiryu the Pickpocket!? | Kiryuu Suspected of Pickpocketing      |
| 86|                 A Melting Heart | A Family Full of Love                  |
| 87|       As the Rose Balsam Blooms | The Rose Balsam Song                   |
| 88|             Presidential Golfer | Golfer Boss                            |
| 89|                 Water Purifiers | The Water Purifier                     |
| 90|              Ramen's No. 1 Star | The Apprentice Ramen Chef              |
:---+---------------------------------+----------------------------------------:
| 91|              Queen of Kamurocho | Queen of Kamuro                        |
| 92|              Convenient Robbery | Armed Robber                           |
| 93|                   Delivery Race | Okinawa Soba Delivery Race             |
| 94|           High-Tech Peeping Tom | High-Tech Peeping                      |
| 95|                 Bouncers Needed | Bodyguard Job                          |
| 96|               The First Bouncer | The First Bodyguard                    |
| 97|              The Second Bouncer | The Second Bodyguard                   |
| 98|               The Third Bouncer | The Third Bodyguard                    |
| 99|              The Fourth Bouncer | The Fourth Bodyguard                   |
|100|               The Fifth Bouncer | The Fifth Bodyguard                    |
:---+---------------------------------+----------------------------------------:
|101|        New Dog, New Tricks: Sit | Teach Mame to Sit                      |
|102|New Dog, New Tricks: Turn Around | Teach Mame to Roll Over                |
|103|      New Dog, New Tricks: Fetch | Teach Mame to Fetch                    |
|104|           Let's Learn English 1 | English Conversation Solicitor step 1  |
|105|           Let's Learn English 2 | English Conversation Solicitor step 2  |
|106|           Let's Learn English 3 | English Conversation Solicitor step 3  |
|107|           Let's Learn English 4 | English Conversation Solicitor step 4  |
|108|                            Amon | Amon                                   |
|109|            Straight to the Top! | Make the No. 1 Cabaret Club Girl!      |
:---+---------------------------------+----------------------------------------:
|110|                  Reimi Betrayed | Araki Sayaka of Club Ageha             |
|111|                  Rin in Trouble | Sakurai Rina of Club Ageha             |
|112|                Kana and her Dog | Nishiyama Rihou of Club Ageha          |
|113|                   Ranko's Worry | Nemu of Club Ageha                     |
|114|                Miyu and her Son | Momochika Eri of Club Koakuma          |
|115|                Shiori's Stalker | Mutou Shizuka of Club Koakuma          |
|116|                    Yui and Adam | Ayukawa Rina of Club Koakuma           |
|117|                   Mika's Family | Tsuchiya Mika of Flawless              |
|118|              Nao and the Crooks | Kaneshiro Nao of Flawless              |
|119|                   Saya in Peril | Unten Saya of Flawless                 |
'---'---------------------------------'----------------------------------------'

Those final ten substories are the ones for completing each of the hostesses.

*Lasagne (plural with an E!) is the favourite food of Garfield the cat. :)


.------------.-----------------------------------------------------------------.
| Section 05 | MINIGAMES                                                   s05 |
'------------'-----------------------------------------------------------------'

Another major aspect of the Yakuza franchise is the playable minigames that are
packed into each title. Each minigame (or group of games) has its own trophy.

The table below summarises the minigames in the PS3 editions and their criteria
for completion, listed in the same order they appear on the minigame completion
checklist in the game (and in the trophy lists). In some cases the names differ
but the game is the same (apart from the text language).

You can track your progress towards completion on the checklist under Completion
Rate on the pause menu; in the Japanese PS3 game pick option 7, then option 8.
This will show your current total, high score or rank and the target/s will be
displayed in red if you've beaten it/them.

Keep in mind that some of the minigames can only be played in Okinawa or Tokyo
(not both). After completing the story you'll be able to make a Clear save and
use this to start a Premium Adventure in which you can move freely between the
cities and catch up on any outstanding completion. If however you want to finish
all the minigames during your first play you should do this at the start of the
final chapter (Chapter 12) where you can take a taxi to the airfield and travel
between the two maps for free. I think the only exception to this is the golf
because the golf club is only open during the daytime so you'd need to do this
early in Chapter 10 at the latest.

There are twenty minigames in the Japanese PS3 edition but only sixteen in the
Western PS3 edition. You need to complete all of these to earn the Minigame
Master gold trophy. (Bonne chance!)

[REMASTER - The "An x An" quiz machines were completely removed but the other
three games missing in the West were reinstated for the Western PS4 remaster.]

   English Name  |    Japanese Name   | Completion Requirement
-----------------+--------------------+-----------------------------------------
   -             |  1 Aroma Massage   | Get highest rank in both games
-----------------+--------------------+-----------------------------------------
 1 Darts         |  2 Darts           | Beat all six people at all three games
-----------------+--------------------+-----------------------------------------
 2 Pool          |  3 Billiards       | Beat all four people at all three games
-----------------+--------------------+-----------------------------------------
 3 Karaoke       |  4 Karaoke         | Get Dragon Of Karaoke rank on all songs
-----------------+--------------------+-----------------------------------------
 4 Bowling       |  5 Bowling         | Score 200 or more
-----------------+--------------------+-----------------------------------------
 5 Cee-Lo        |  6 Chinchirorin    | Get cumulative wins worth 20,000 pts
-----------------+--------------------+-----------------------------------------
 6 Chou-Han      |  7 Chou-Han        | Get cumulative wins worth 20,000 pts
-----------------+--------------------+-----------------------------------------
 7 Koi-Koi       |  8 Koi-Koi         | Get cumulative wins worth 10,000 pts
-----------------+--------------------+-----------------------------------------
 8 Oicho-Kabu    |  9 Oicho-Kabu      | Get cumulative wins worth 10,000 pts
-----------------+--------------------+-----------------------------------------
 9 Roulette      | 10 Roulette        | Get cumulative wins worth 20,000 pts
-----------------+--------------------+-----------------------------------------
10 Poker         | 11 Poker           | Win 10,000 pts in one session
-----------------+--------------------+-----------------------------------------
11 Blackjack     | 12 Blackjack       | Win 10,000 pts in one session
-----------------+--------------------+-----------------------------------------
12 UFO Catcher   | 13 UFO Catcher     | Get all 25 prizes
-----------------+--------------------+-----------------------------------------
   -             | 14 Answer x Answer | Win all four rounds five times each
-----------------+--------------------+-----------------------------------------
   -             | 15 Shogi           | Win five games
-----------------+--------------------+-----------------------------------------
   -             | 16 Mahjong         | Win with 50,000+ pts (before Uma)
-----------------+--------------------+-----------------------------------------
13 Batting Cages | 17 Batting Centre  | Score 1800+ at all four difficulties
-----------------+--------------------+-----------------------------------------
14 Golf          | 18 Golf            | Score -5 (five under par) or better
-----------------+--------------------+-----------------------------------------
15 Fishing       | 19 Fishing         | Catch all eight items
-----------------+--------------------+-----------------------------------------
16 Boxcelios     | 20 Shooting        | Reach Level 50 of the game

Each of these minigames is covered in detail below.

 1 Aroma Massage (Japan-only on PS3)

   The first minigame is one of the four that is unavailable in the localized
   Western PS3 version of Yakuza 3. It can be accessed when the full Tokyo map
   becomes available after the initial "chase battle" nonsense with Mack. There
   is only one location where you can play the game: at Love In Heart which is
   situated on Senryou Avenue in the south-east of the Tokyo map, just up the
   street from the Karaoke place. It's easy to find because "Love In Heart" (in
   English text) is projected onto the street outside.

   It's basically a simple skill-test in which you have to monitor the marker on
   the "thermometer" gauge on the right as it moves unpredictably up and down,
   trying to stop it from disappearing off either end by tapping O to move it up
   or X to knock it down. Meanwhile your scantily-clad attendant does her best
   to distract you by cavorting in a series of provocative poses!

   To complete the minigame you need to get a high score in both game modes. You
   get more points for keeping the marker in the red/orange zones at the top of
   the gauge so try to hold it up there but don't keep it at the very top in
   case it makes a sudden unpredictable surge upwards and off the scale. I think
   it's best to hold it just inside the bottom of the top red segment.

   As a bonus, each time you pass the game Kiryuu will find it so invigorating
   that he gets hit-points restored. The passing rank required for completion is
   "Dai Manzoku-na Ryuu" which means something like "Very Satisfied Dragon".

 2 Darts

   You can play the darts games in the Aquasky bar in Okinawa (just north of the
   west bridge) from Chapter 3 or at the Bantam pub in Tokyo (due east of the
   Millennium Tower building) from Chapter 5.

   The board is divided into twenty numbered sections with the bullseye in the
   centre. The outer ring of red/green cells scores double and the inner one is
   for triples. The bull is divided into the inner bull which scores 50 points
   and the outer bull around it which scores 25 although in some of the games
   here both score 50 pts.

   Three different darts games are available at both locations...

   o 01 Games - Here both players start with a score ending in -01, for example
     it could be 301 or 501. On each turn a player throws three darts and the 
     points are deducted from their total. The winner is the first player to get
     their score down to exactly zero. Unlike the common British variant, you do
     not need to get a double to "go out" at the end of a game. The minigame
     will help you by showing your possible "outs" at the top of the screen.

   o Cricket - This one is kinda complicated. Only the bullseye and 15, 16, 17,
     18, 19 and 20 sections are in play. When you put a dart into a section it
     counts as a "hit" unless you got a double in which case it's two hits or a
     triple which is three. This is tracked with a slash for the first hit then
     another for the second (making an X) and finally a circle for the third.

     Once a number has received three hits from one player they are deemed to
     have "opened" it and they can start scoring points off it - at least until
     their opponent gets three hits on it and the number is "closed". So you
     need to balance offence (opening and scoring) with defence (closing any
     numbers your opponent opened). The player with the most points wins.

   o Count Up - This one's a lot simpler. You throw darts, you score points and
     the player with the most points is the winner. Yay!

   You use the left stick to aim the dart... I know Kiryuu drinks a lot but boy
   does he have a bad case of the shakes! But of course it would be too easy if
   he didn't. Then you use the right stick to throw a dart by pulling it back
   half way and letting it go. Subtle differences in how you manipulate the
   right stick can have a big effect on the throw. If you flick the stick fairly
   quickly you get what I call a Fast Throw, where the dart flies straight and
   true at the point you were aiming at. If you flick it slightly slower you get
   a Slow Throw where the dart falls short and hits the dartboard well below the
   spot at which you were aiming.

   I think the key here is consistency - see if you can master the timing for
   either the Fast Throw or the Slow Throw and if you favour the slow one then
   adjust your aim accordingly. I like to aim for the treble-20 and try to do a
   Fast Throw because that will give you 60 pts (or maybe 20 if you wobble) but
   if it comes out as a Slow Throw then it always seems to go in the bull which
   is worth 50 pts (in most games), so either way you get a good score.

   You can choose to play solo (practice) or against three staff members at both
   locations (and you can also opt to invite any girls you're currently dating).
   To complete the minigame you need to beat all six staff at all three games.

   To beat the Advanced opponents you will need to be able to hit the treble-20
   reliably to win 01 or Count Up games and for Cricket you will need to be able
   to get the bull and all the 15-20 trebles. I used the Slow Throw because if
   you "err on the side of caution" (too slow) then Kiryuu doesn't throw and you
   can try again. To use this you'll need to figure out the spots to aim at for
   each treble - well, actually you won't because I've done it for you!

   For the bull aim at the treble-20, for the treble-20 aim at the centre of the
   black band directly beneath the "20" label, for treble-19 aim at "9 o'clock"
   on the edge of the outer bull, for treble-18 aim at the centre of the black
   band under the "1", for the treble-17 aim at "3 o'clock" on the outer bull,
   for treble-16 aim at the top corner of the black wedge in the 14 segment and
   similarly for treble-15 aim at the top corner of the inside wedge on 13. It
   sounds kinda crazy but I won first time doing this! :D

 3 Pool / Billiards

   You can play the pool games at the Aquasky bar in Okinawa from Chapter 3.
   There are three different games available...

   o Nine-Ball - Here you pot the balls numbered 1 to 9 in numerical order. The
     player who pockets the 9-ball wins the game. It's also possible to win by
     potting the 9 on the break-shot (the "Break Ace" trophy requirement) or by
     hitting the current target ball and using that to sink the 9.

   o Rotation - All fifteen balls are used here and they are sunk in sequence.
     Each ball scores points equal to its number and the first player to reach a
     score of 61 wins the game. Similar to sinking the 9 early in Nine-Ball, you
     can use the target ball to pocket another out of sequence, for example if
     you're on the 2-ball (low score) you can knock this into the 14-ball and
     pocket it then you're awarded the 14 points.

   o Eight-Ball - Once one player has potted a ball they are then committed to
     pocket all the balls of that type (either dots 1-7 or stripes 9-15) and the
     other player has to go for the other balls. They can be potted in any order
     and then you have to sink the black (8-ball) in the pocket you designate in
     order to win.

   Just like playing the game in real life, the key is to hit the cue-ball so it
   hits the target ball in the right place. When you're aiming you should press
   triangle to switch to the overhead view then tweak your shot so that the
   ghost image of the cue-ball, your target ball and the pocket are all in a
   straight line.

   Use the left stick to adjust the point of impact on the white - this will
   affect how it moves after hitting the target ball. The right stick is used to
   make the shot - pull back to set the power and then release. Don't hit it too
   hard though, use less power for a short shot or one where the white will just
   kiss the side of the object ball.

   If you have trouble identifying the balls then hold R1 to see the numbers (if
   it's your turn). Also you can press L1 to toggle the on-screen display off if
   it's blocking your view of the table.

   For minigame completion you need to beat all four opponents in all three of
   the available games.

 4 Karaoke

   You can play the Karaoke rhythm game at either of the Karaoke-Kan venues - in
   the top-left of the Okinawa map (from Chapter 3) or the bottom-right of the
   Tokyo map (from Chapter 5).

   The objective is simply to press the correct buttons when prompted on-screen
   (tap the button rapidly on the long pale pink sections or hold it down on the
   pale blue ones). The panel of weird animal judges (hello? a fish?!) will then
   judge your performance and give you a score which translates into a grade.

   The same six songs are available in both cities and you need to achieve over
   900 points ("The Dragon of Karaoke" rank) in all six to fully complete the
   Karaoke minigame. Five of the songs have a Hard difficulty which I think you
   will need to use to get a high score. The other is the ballad which doesn't
   need a Hard setting because it's already the hardest to pass!

   Of course to do this you will need to be able to press the four face-buttons
   on the joypad (triangle, square, circle and cross) without looking at them
   but this skill should be hard-wired for any Sony owner and veteran of games
   with QTE's. Practice can help as you can learn the pattern of the songs and
   it also helps to take a sneaky peek ahead to see what's coming up.

 5 Bowling

   You can play ten-pin bowling at Mach Bowl in Tokyo from Chapter 1 onwards.

   For each bowl you need to choose where to start (left/right) and press the
   button, then try to stop the direction meter in the desired position and then
   press a third time to pick a value on the power meter. You can also use the
   d-pad to then apply spin in either direction.

   I'll re-post Aerith's trick which is really quite effective (PS3). Move the
   cursor to the far left of the lane and then tap the button twice very quickly
   - the first press will confirm the position and the second should stop the
   pointer in a useful direction. Then use your third press to stop the power
   meter near the top; aim for 90% although you might get 85 or 95%. This gives
   a "strike" (when all ten pins go down) the majority of the time! :D

   If you knock down some but not all of the pins on your first turn then for
   your second bowl move the cursor so it's lined up with the pin/s and press
   the button one time to confirm. Then try to stop the direction pointer in the
   centre (when it makes the clicking sound) and then set your power. If the
   direction is a little off then use the d-pad to apply corrective spin (you
   shouldn't need much).

   The objective for completion is to get a score of 200 points or more (so be
   sure to pick a full ten-round game). With Aerith's method it's really quite
   straightforward - I got a score in the high 200's on my first try.

   [REMASTER - Some PS3 tricks may not work on PS4 (see thread below).]

      https://gamefaqs.gamespot.com/boards/239455-yakuza-3-remaster/77961214

 6 Cee-Lo / Chinchirorin

   You can play Chinchirorin (renamed as Cee-Lo in English) at the gambling hall
   in Okinawa from Chapter 3 or at the gambling den in the Ryuuguujou (Dragon
   Palace) in Tokyo from Chapter 5. Check out Section A4 of my Hanafuda guide
   for details of how to unlock both these playspots.

           https://gamefaqs.gamespot.com/ps3/950186-yakuza-3/faqs/58566

   In Chinchirorin each player takes their turn at being the banker (indicated
   with a red "Bk" marker) and in each round the three other players (in blue)
   bet/compete against him. Each player throws the three dice into the cup and
   tries to make a pair. If they succeed then the number on the third (unpaired)
   dice becomes their score; if they don't get a pair on their first attempt
   then they get two more tries. A non-banker wins if their score beats that of
   the banker, but the game also recognises some combinations - with 456 you win
   double your stake, with 111 you win five times your stake, with any other
   triple you win triple and with 123 you automatically lose double!

   Long story short, Chinchirorin is simply a matter of luck so you can just
   keep clicking the button and placing your bets and, in the long term, you
   should (in theory!) break even.

   Cheat items: There are three different cheat items for this game. For best
   effect you should use these when you are the banker, with all three players
   betting against you. Also you can only use one item per session so you have
   to quit out of the minigame and restart if you want to use another. To use an
   item you press triangle when prompted.

   o The 1-1-1 Card will make your roll come out as 111 giving you an automatic
     win and quintuple points! This is a hugely powerful item and can be used to
     made silly amounts of money (see below). There are two of these in the game
     - in Tokyo coin-lockers #04 and #10.

   o The 1-2-3 Gum makes your opponents roll 123, automatically losing at double
     points rate. The item can be found in Okinawa coin-locker #35. With both
     this item and the next one you still need to make a valid scoring roll on
     the dice to win the round.

   o The Piss Mountain Stone causes your opponents to "piss" one dice on their
     next turn - one dice jumps out of the cup. This counts as a foul and they
     automatically lose the round. There are two such stones in the game - in
     Tokyo locker #05 and Okinawa locker #34.

   Your objective for minigame completion is to score a total of 20,000 points
   in the game. Only your wins count towards this total, not your loses, so just
   keep on playin' and always bet the maximum allowed stake. Maybe save your
   game before you start so you can reload if you hit an unlucky streak!

   If you want to use the cheat items you can make big money on this minigame.
   I've noticed that your opponents always start the game with the same amount
   of points as you (rounded up to the nearest 100, up to a limit of 10,000).
   Also when they have more tags they place bigger bets so the potential for big
   wins is increased.

   So buy yourself 10,000 tags. This will cost you one million Yen! If you don't
   have that much then get on with some side-missions and hitman contracts. You
   may be reluctant to convert that much cash but as long as you convert it back
   into money by buying the metal plate items and selling them you won't lose
   out. For example you can spend 100,000 Yen to buy 1000 tags, trade 1000 tags
   for a gold plate and sell the gold plate for 100k Yen at the pawnshop. So you
   don't lose anything - and this investment will pay off big time.

   When you play the Chinchirorin game now all three opponents should start with
   10k points each and bet between 500-1000 points per game. You want to be the
   banker to use your cheat items to best effect so either bet 1 point per round
   until then or quit and restart until you're the first banker (the latter is
   better as they'll bet more if they all have 10,000). Now use your first item
   to get a big win, then quit and repeat. The 1-1-1 Cards will guarantee your
   win but with the other items you might want to save before you use each one.

   I made 30,762 tags off this! That's equivalent to 3.1 million Yen. Ker-ching!

   The only difficult part to this is carting all your lovely platinum plates to
   the pawnshop to get your cash! This will give you a big boost towards the
   Walking Bank trophy.

 7 Chou-Han

   You can play Chou-Han only at the gambling den inside the Ryuuguujou (Dragon
   Palace) in Tokyo (see my Yakuza 3 Hanafuda guide again for more info).

   Chou-Han is another dice game and very simple - two dice are thrown* and you
   (along with a bunch of other dodgy gambling den inhabitants) get to bet on
   whether their total will be even (Chou) or odd (Han); in the import game the
   top option is even and the bottom one odd. After a few games you'll be given
   an extra option where you can guess what number will come up on one dice and
   then another where you can try to predict both. After a few more you'll be
   able to rollover your winnings and bet against the house.

   At first you can bet up to 200 points on each game but after a while you can
   quit out and go back in to find that your limit has been raised to 1000 pts
   so you can rack-up points five times as quickly.

   As in Chinchirorin it's all about luck *but* if you bet on the side which has
   fewer bets on it then you'll get a bigger share of the points if you win. I
   think that's all the advice I can give! So again, just buy yourself some tags
   and go for it!

   Cheat items: There are two cheat items for Chou-Han.

   o Even Goro's Beads make the dice come up even on the current game. You can
     find this in Tokyo coin-locker #17.

   o The Lopsider Cigarette causes the other players' bets to be biased to one
     side (odd or even) so if you bet against them - and *if* the dice come out
     in your favour - you will win more. You can get these items from Tokyo
     locker #27 and Okinawa locker #15.

   Like the other dice game, your completion target is 20,000 points won.

   *As in Kenzan, the person throwing the dice is bare-shouldered and sleeveless
   so they cannot be accused of cheating with things up their sleeves!

 8 Koi-Koi

   You can play Koi-Koi at either of the two gambling dens (Tokyo or Okinawa).

   Koi-Koi is one of two games in Yakuza 3 played with the beautiful Hanafuda
   (flower cards). The basic idea is to make matched pairs (melds) of cards in
   the same suit and to collect these to make scoring combinations. When you
   complete a combo you can choose to either stop and collect your points or to
   say "Koi" and keep playing in the hope that a) you make some more and b) your
   opponent doesn't make a combo and stop first (denying you your points).

   I've already written a separate GameFAQs guide for both the Hanafuda games in
   Yakuza 3 so check that to find out all you need to know about this minigame
   and how to unlock the places where you can play it.

           https://gamefaqs.gamespot.com/ps3/950186-yakuza-3/faqs/58566

   The goal for completion is to score a cumulative total of 10,000 points.

 9 Oicho-Kabu*

   This is the other Hanafuda (flower cards) game and it can only be played at
   the gambling den in Okinawa. 

   As in Chinchirorin, there are four players, each takes turns at being dealer
   and the other three always play against him. Each player is trying to make a
   total as close as possible to 9 using either two or three cards (the tens are
   ignored so 8 + 7 + 9 = 24 gives a score of 4 and 5 + 5 = 10 gives zero).

   As with Koi-Koi, this game's covered fully in my Yakuza 3 Hanafuda guide.

   Your target for Oicho-Kabu completion is to accumulate 10,000 pts of wins.
   Just keep plugging away at it using the maximum stake and switch up to the
   500-tag limit as soon as it becomes available (you'll need to quit out of the
   minigame and restart it, and you won't know if it's available or not until
   you do that - it does take a little while to unlock).

   *This card game is actually the origin of the word "Yakuza"! When you have
   8 + 9 + 3 (which scores zero) the three numbers can be read as "Ya-Ku-Za".

10 Roulette

   After the four traditional Japanese gambling games come three Western ones.
   The first is roulette which you can play at the casino inside the Ryuuguujou
   (Dragon Palace) - again check Section A4 of my Hanafuda guide for details -
   and at the casino in the Purgatory area which becomes available at the start
   of Chapter 8 (the entrance is opposite the diagonal gangway that leads to the
   Coliseum fight arena).

   As I'm sure you know, the croupier spins the numbered wheel* and drops a ball
   into it, then you have until the ball slows to bet on the outcome. You can
   bet on a number by putting chips on its square or on several numbers at the
   same time if you place your chips between them. You can also bet on the ball
   landing on a red or black number; on an odd or even one; in the low, middle
   or high dozen; on the low (1-16) or high (17-36) half or on a column or row.
   Each of these gives different odds (these are shown to you in a text box).

   At both casinos you can bet between 1 and 1000 chips on each turn of the
   roulette wheel. You can make a single big bet or you can make lots of little
   ones until you run out of time.

   It's all a game of chance. You bets yer monies, you takes yer chances!

   Cheat items: There are three cheat items for Roulette.

   o The Black Jewel makes the next few spins of the wheel come out on a black
     number so if you bet on black you will win; the number of games that this
     effect lasts for seems to vary though. You can find this in Okinawa coin-
     locker #09.

   o The Red Jewel works just like the other one but with red. It can be found
     in Tokyo locker #38.

   o The Zero Jewel (Nothingness Gem) makes the ball land on either 0 or 00. It
     can only be obtained at one point during the story - in Chapter 6 when you
     show Rikiya around Kamurochou. After eating at the restaurant (you might
     need to offer to pay for his meal - I did) you should agree to do some more
     sightseeing. After a quick tour of Kamuro, you end up drinking in the park
     and reminiscing about Kashiwagi. When this happens you should pick the top
     (serious) answer to both of Riki's questions. He'll give the jewel to you
     as a gift a little later.

     Virtualaddict has commented on the forum that you need to do Riki's tattoo-
     based side-mission too.

   The goal for completion is to score a cumulative total of 20,000 points. If
   you don't want to cheat then buy 1000 chips (100,000 Yen) and bet 500 on red
   and 500 on black (then press circle (or cross in the Japanese game) to jump
   straight to the outcome). Any number from 1 to 36 will give a payout of 1000
   points towards your total so just do that another nineteen times. The only
   drawback is if the ball lands on 0 or 00 you will lose all your chips.

   If you're not adverse to a little light cheating then the standard method of
   milking a gambling game comes into play: save your game and make a big bet -
   if it doesn't pay off then reload or if it does then save and repeat. It's
   best to do this at the Purgatory casino as there's a save point just down the
   way near the main entrance.

   You'll have to make a call on what sort of bet to place. Betting on a single
   number will give a pay-out of 1:36 but you only have a 1/38 chance of winning
   so it's likely to be a long slog until it pays off. If you bet on a column or
   a dozen however then the odds are 6/19 (12/38) but the pay-off is only 1:3.

   Of course if you have the cheat items you can put them to good use. With the
   Red Jewel or Black Jewel you can bet on that colour for a guaranteed (small)
   win. When you use the Zero Jewel you can either place your chips on the line
   between 0 and 00 (betting on both) for a definite win or bet on either 0 or
   00 for a 50:50 chance of a massive 1:36 payout.

   When you cash-out from the casinos remember to always buy the metal plates as
   other items can only be sold for half their true value at the pawnbrokers.

   *Had you ever noticed that the numbers on a roulette wheel (1-36) add up to
   666...? I'll let you draw your own conclusions!

11 Poker

   You can also play Poker at the two casinos in Tokyo (see above). Specifically
   it's the ubiquitous Texas Hold 'Em rules that are used.

   I expect most people know how to play Poker and there must be thousands of
   websites so I'll only give the basics here. Your aim is to make a scoring
   combination with your five cards - a Pair, Two Pair, Three of a Kind, five
   cards with consecutive numbers (a Straight), five cards of the same suit (a
   Flush), a trip and a pair (Full House), Four of a Kind or a Straight Flush.
   Those are in order of ranking with One Pair being the lowest and the Straight
   Flush being the highest.

   In the Hold 'Em variant of Poker each player only receives two cards but five
   "community cards" which anyone can use are dealt onto the table. You need to
   make the best hand possible using your two and the five common ones. Bets are
   placed and called/raised at various stages. The best hand wins.

   At both locations you can choose to play either low rate or high rate. With
   low rate the antes ("little blind" and "big blind") are 5 and 10 and you need
   to have at least 100 chips to be able to play. For high rate the antes are 50
   and 100 and you need 1000 chips to play.

   If you have a Japanese game you should have no problems following the Poker
   as it gives a lot of the terms in English, like Raise, Call, Fold, Pot, etc.
   The same applies to the Blackjack game which has commands in English too.

   Cheat items: There is one type of cheat item for Poker.

   o The Royal Joker Card will always give you a high ranking combination, like
     Three/Four of a Kind or sometimes a Full House or Straight Flush. There are
     two of these in the game - in Tokyo coin-locker #07 and Okinawa #12.

   For minigame completion you need to win 10,000 points on a single session so
   you will need to play at the higher rate and play until you either win a few
   big hands or lots of smaller ones. Even with high rates you could pick up as
   little as 1500 chips in one hand if the other players call and fold; ideally
   you want a few hands where they all stay in and keep raising to add to the
   pot. You can use the cheat items to get a couple of guaranteed wins and hope
   that you score big on them.

   If during the betting an opponent is slow (reluctant) to call then don't push
   them by raising as they'll probably fold when the betting comes back around
   to them next time. Another tip is to keep track of your winnings during a
   session so you know when you've got the 10,000 required for completion.

12 Blackjack

   This is the third game which you can play at both of the Tokyo casinos.

   In Blackjack (also known as Twenty-One or Pontoon in the UK) all the punters
   play against the house (dealer). You are dealt two cards and must try to make
   a total of 21 or as close as possible without going over (bust), taking extra
   cards if required. Aces are "wild" so they can be counted as either 1 or 11.
   One of the dealer's two initial cards is shown face-up during your turn. If
   you're dealt an Ace and a 10 (or a Jack, Queen or King) then it's Blackjack
   and you win 2.5 times your stake.

   You have several options during the game...

           Hit = take another card

         Stand = stick with your current total

         Split = if you're dealt two cards of the same value you can play both
                 as separate hands, placing the same stake on the second one

   Double Down = decide to double your bet and take a third card (but no more)

     Surrender = fold at the start of a hand and get half your stake returned

   At the casino at the Ryuuguujou (Dragon Palace) you can choose to bet between
   10 and 100 chips on each hand. The Purgatory casino has two Blackjack tables
   - one is low rate (same as Ryuuguujou) and the other is high rate where you
   can bet from 100 up to 1000 chips at a time.

   Since Blackjack is less complicated than Poker it's possible to make a simple
   probabilistic model of the game which will tell you the best action to take
   in any given situation, and then present that as a look-up table. Just do a
   Google image search on "blackjack strategy" and you'll get a ton of results.

   Here's a re-creation of the basic model which shows what action you should
   take based on your initial two cards (down the left) and the dealer's exposed
   card (along the top). It won't guarantee a win but it will give you the best
   chance of winning any given hand.

         Your |   D e a l e r   i s   s h o w i n g   t h i s   c a r d . . .  |
        cards |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  | 10/J/Q/K | Ace |
   ===========0=====0=====0=====0=====0=====0=====0=====0=====0==========0=====|
   17 or more |                          always Stand                          |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
           16 |            Stand            |    Hit    |         Stand        |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
           15 |            Stand            |       Hit       |   Stand  | Hit |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
     13 or 14 |            Stand            |                Hit               |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
           12 | Hit |         Stand         |                Hit               |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
           11 |                      Double Down                         | Hit |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
           10 |                  Double Down                  |       Hit      |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
            9 | Hit |      Double Down      |                Hit               |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
    8 or less |                           always Hit                           |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
       Ace+10 |                       Blackjack (whoop!)                       |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
   A+9 or A+8 |                          always Stand                          |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
        Ace+7 | Std |          Hit          | Std |             Hit            |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
      Ace+Ace |                          always Split                          |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
    Ace+other |                           always Hit                           |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
        10+10 |                          always Stand                          |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
    P     9+9 |              Split          | Std |   Split   |      Stand     |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
    A     8+8 |                          always Split                          |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
    I     7+7 |                 Split             |            Hit             |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
    R     6+6 | Hit |         Split         |                Hit               |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
    S     5+5 |                    Double Down                |       Hit      |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
          4+4 |                            always Hit                          |
   -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----|
   3+3 or 2+2 |    Hit    |         Split         |            Hit             |
   ===========0=====0=====0=====0=====0=====0=====0=====0=====0==========0=====|
         Your |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  | 10/J/Q/K | Ace |
        cards |   D e a l e r   i s   s h o w i n g   t h i s   c a r d . . .  |

   Cheat items: There are two cheat items for Blackjack.

   o The Blackjack Amulet gives you Blackjack on the next five hands so you will
     automatically win 2.5 times your stake on each game. There are two of these
     to find - one in Okinawa locker #26, the other in Tokyo locker #23.

   o The Bust Amulet makes the dealer go over 21 (bust) so you can stand on any
     number and you'll still win; it usually lasts a few hands. You can find it
     in Okinawa locker #05.

   For minigame completion you need to win 10,000 points in a single session.
   This is trivial to achieve. Just play at the high-rate table in the casino in
   Purgatory and always bet 1000 points (choose "re-bet" to repeat the amount).
   Each win will give a pay-out of 2000 pts towards your total and losses won't
   count against it. Keep going until you win five hands. If you play sensibly
   (use the table above) then hopefully you should break-even. I played ten
   hands, won five, lost five (making no profit overall) and got the trophy. :)

   You can make some very big money using the two Blackjack Amulet items if you
   bet the maximum 1000 chips on the high-rate game at the Purgatory casino.
   Each Blackjack win yields a profit of 2500 chips so both amulets will give
   you 25,000 chips in total which translates to 2.5 million Yen! :o Make sure
   that you've had all five wins off one amulet before you use the other one.

13 UFO Catcher

   You can play the UFO Catcher (or "claw crane") machines in either of the Club
   Sega arcades in Tokyo from the start of the game.

   The idea is pretty simple - you press and hold the button and the crane moves
   to the right until you release the button, then you hold the button again and
   this time the crane moves backwards. When you let go it descends and, through
   some combination of skill and luck, it *might* grab hold of one of the prizes
   and drop it in the hatch for you.* For each payment you get three tries.

   I found these machines a bit annoying at first but they're not so bad once
   you've practised on them. I think the trick is to try to find a part of each
   toy which the crane can get hold of (e.g. ears or tails). Sometimes you'll
   need to knock the prize over or move other ones first. Also it helps to use
   either the left or right stick to move the camera so that your view is lined
   up with your target.

   There are 25 different items to collect in order to get minigame completion.
   If you've already got all the ones you can see in the machine then speak to
   the attendant and ask them to restock it. You will need to raid both of the
   Club Sega sites in order to get all of them though. I think you can only get
   the Yummy Bars and Chura-Chan from the south arcade (on Nakamichi Street) and
   for the Silk Piyo-Chan you have to go to the north one (on Theatre Square).
   To get the latter keep asking for the machine to be restocked until you get
   the layout with one Big Piyo-Chan chick sitting in the middle on a pile of
   little ones - the elusive Silk Piyo-Chan is buried under the big one.

    Number | Name                  | Description
   --------+-----------------------+----------------------------------
       1   | Piyo-Chan             | Small yellow chick
       2   | Silk Piyo-Chan        | Small dark grey chick
       3   | Sky Piyo-Chan         | Small cyan chick
       4   | Peach Piyo-Chan       | Small pink chick
       5   | Kitty Kat (Tiger)     | Small orange cat with stripes
   --------+-----------------------+----------------------------------
       6   | Kitty Kat (Shorthair) | Small white cat with stripes
       7   | Kitty Kat (Blue)      | Small blue cat
       8   | Kitty Kat (Calico)    | Small dark cat with patches
       9   | Beary Bear (Brown)    | Small brown bear
      10   | Beary Bear (Gray)     | Small grey bear
   --------+-----------------------+----------------------------------
      11   | Beary Bear (Blue)     | Small blue bear
      12   | Beary Bear (Pink)     | Small pink bear
      13   | Yummy Bar (Corn)      | Snack bar in green wrapper
      14   | Yummy Bar (Cheese)    | Snack bar in dark yellow wrapper
      15   | Yummy Bar (Nattou)    | Snack bar in purple wrapper
   --------+-----------------------+----------------------------------
      16   | Chura-Chan            | Girl with big pink hair
      17   | Big Piyo-Chan         | Big yellow chick
      18   | Fat Cat (Tiger)       | Big orange cat with stripes
      19   | Fat Cat (Shorthair)   | Big white cat with stripes
      20   | Fat Cat (Blue)        | Big blue cat
   --------+-----------------------+----------------------------------
      21   | Fat Cat (Calico)      | Big dark cat with patches
      22   | Biggy Bear (Brown)    | Big brown bear
      23   | Biggy Bear (Gray)     | Big grey bear
      24   | Biggy Bear (Blue)     | Big blue bear
      25   | Biggy Bear (Pink)     | Big pink bear

   Remember which ones you've collected in the past - don't waste time chasing
   one you've already got!

   Most of the items have a pawnshop resale value of 50 Yen. The only exceptions
   are the Silk Piyo-Chan which is 250 Yen and the tricky Big Piyo-Chan which
   goes for 500 Yen, but even then you're not going to make your fortune off
   this game.

   Update: A tip contributed by Tyrael. If the crane fails to grab a prize you
   can press the cancel button (i.e. circle on the Western version) to make it
   reset to its starting position faster than usual. Instead of moving up then
   across, the crane ascends diagonally to its home corner and it doesn't waste
   time opening and closing the grabber either.

   *You might like to whisper a quick prayer to the God of Physics. (Havok) :)

14 Answer x Answer (Japan-only on PS3)

   You can play the "An x An" quiz-machines* at the Club Sega arcades in Tokyo.

   [REMASTER - In addition to being cut from the Western PS3 edition, this mini-
   game was also removed from all the PS4 remasters. So it was only playable in
   the Japanese (and probably the Asian?) PS3 versions of the game.]

   Answer x Answer... It's a name that strikes terror into the heart of every
   import gamer! These machines ask you quiz questions in Japanese text, with a
   time limit, and the questions are designed to present at least some challenge
   to a native Japanese person. If (like me) you can't handle that then you
   don't stand a chance against these suckers... :6

   For minigame completion you need to get five wins on each of the four modes.

   *Here's the website for the real thing! ---> http://anan.sega.jp

15 Shogi (Japan-only on PS3)

   You can play this at the Ryuushou (Ryukyu Shogi) club which is just behind
   the stairs that lead up to the monorail station in Okinawa. Like the other
   minigames on that map, it's available from Chapter 3.

   Shogi could most simply be described as "Japanese chess". The gameplay is not
   too different from Western chess but there are added complications in that
   pieces can be promoted when they move into the opponent's third of the board
   and also captured pieces can be redeployed. So, it's like chess but harder!

   The requirement for Shogi minigame completion is that you win five games but,
   fortunately, you don't need to play a full game.*

   I'm not a fan of chess generally, but I have played around with the Shogi in
   Yakuza 3 and found a cheap way to beat it that will get you both the trophy
   and minigame completion. (The following text is adapted from a post I made on
   the GameFAQs Yakuza 3 forum in December 2009 entitled "Cheesing the Chess"!)

   When you start the Shogi minigame you should pick the second menu option to
   play the "trial conquest" (?) modes [shiren touha de asobu]. Then on the next
   menu pick the option that ends in the number 1 - on your first visit this
   will be the only option, thereafter it will be the bottom option. This will
   put you into a special mode where you have a full set of pieces but your
   opponent only has his king and pawns. I call it the "king prawns" mode. :)

   You then get two config options: the first one gives you three opportunities
   to take back a move by pressing the square button (default is on) and the
   second gives you a total of five minutes of allocated time in which to make
   your moves (default is off). You won't need to use either so just click the
   bottom button to accept and the game will start.

   Now basically what you're going to be doing is moving first one piece and
   then a second one up the right side of the board and then across to the left
   side, trapping your opponent's hapless king in the top-left corner.
     _ _ _ _ _ _ _ _ _
   C|_|_|_|_|_|_|_|_|_| You'll need to know which pieces to play, so refer to
   B|_|_|_|_|_|_|_|_|_| the grid here which represents the three rows at the
   A|_|_|_|_|_|_|_|_|_| bottom of the board where your pieces begin. Rows A & C
     1 2 3 4 5 6 7 8 9  should be full of pieces but row B will only have two.
  
   The piece in the middle of your bottom row (A5) is your king. Either side of
   him are the gold generals (A4 and A6) and next to them are the silver general
   pieces (A3 and A7). In square B8 is your rook and row C is full of pawns.

   You'll need to follow this process:

   - move your pawn in C8 (in front of the rook) forward one space, three times

   - after the third move he'll be taken by the opposing pawn (unlike Western
     chess, the pawns take forwards instead of diagonally)

   - move your rook (B8) up the board to take the pawn that just took yours
     (you don't need to move him one square at a time - do it all in one go)

   - move the rook up two more squares (and take the top option to promote him)

   - move the rook left two squares

   - he's pinning the king to the top row of the board but he needs some back-up
     to finish the job so take the silver general in A7 and move up-right to the
     square where the rook started (B8)

   - move the SG up one square, then again on your next turn

   - move the SG up-left one square, four times (first time takes pawn, second
     time takes another, third time gets promoted (top option), fourth time puts
     king in check)

   - now you just need to move the two attacking pieces to the left until the
     king is boxed into the top-left corner; you might need to vary the moves
     slightly but just make sure that the square you move into is always covered
     by the other piece (click on a piece to see its available moves)

   - move the rook up-left one

   - move the SG up-left one

   - move the rook down-left one, then left one on the next turn

   - just before you deliver the finishing blow your opponent will redeploy a
     captured piece right in front of your king - use a gold general (A4 or A6)
     to take him out

   - finally move the rook up-left one ...check, and indeed, mate! (or "Tsumi")

   The first time you win you'll receive a bottle of Tauriner+ as a prize and on
   each win thereafter you get a delicious plate of Yakisoba which is worth 230
   Yen on resale so it's like getting almost half your money back.

   I've tried this tactic at least twenty times and it always works. Once you've
   learnt the moves you can do it really quickly - you can get the five wins
   required for minigame completion in under five minutes and, because you win
   without moving your king, you get the Shogi minigame's trophy too! :D

   *The standard game of Shogi is played on a 9x9 board, each player starting
   with twenty pieces, but there are several variants - both larger and smaller.
   The biggest is Taikyoku Shogi which is played on a 36x36 board! Each player
   starts with 402 pieces and the game has 209 different types of piece!

16 Mahjong (Japan-only on PS3)

   You can play this minigame in Okinawa at the Mahjong Camp (just north of the
   monorail station) from Chapter 3 or in Tokyo at Orchid Palace Mahjong (on the
   same alley as the pawnshop) after your first chase battle in Chapter 5.

   I'm not going to write much here about Mahjong because once I get started
   I'll go on for ages! I've already written a Yakuza 3 Mahjong guide and that
   should tell you everything you need to know - and more besides!

           https://gamefaqs.gamespot.com/ps3/950186-yakuza-3/faqs/58450

   You can also check out my illustrated beginners guide on the Yakuza wiki:

    https://yakuza.fandom.com/wiki/Barticle's_Introduction_to_Japanese_Mahjong

   If you're very keen and want to learn about the full rules and terminology of
   Japanese Mahjong, head for my PDF guide which is hosted by the USPML here:

            http://uspml.com/documents/japanese_mahjong_guide_v103.pdf

   Your goal for minigame completion is to win a match with a final score of at
   least 50,000 points - crucially this is before the very generous 25,000 pts
   bonus (Uma) which is awarded to the match winner afterwards.

   You'll need a decent working knowledge of Mahjong to get this and even then
   you will require a bit of luck too. You'll need to get a few biggish hands -
   maybe three Mangan (five-Fan) hands plus another little win - and defend as
   necessary so your opponents don't get Ron wins off your discards.

17 Batting Cages / Batting Centre

   You can do the baseball batting practice at the Batting Centre up near the
   hotel district in the north of the Tokyo map. It's available from Chapter 5
   after the boss fight and subsequent "chase battle" jollity with Mack.

   Batting requires a steady hand and nerves of steel... Wii Sports it ain't!

   Basically the machine chucks a ball in your direction and you have to press
   the button to hit it. It sounds so easy when you put it like that! However
   the timing is pretty tight so it's a lot tougher than the training run you
   have with the krazy gang on the beach! The type and speed of each ball can
   vary considerably - it could be as slow as 70 km/hr or as fast as 160 km/hr!

   There's a very simple trick to this though, with all due credit and thanks to
   Gjang for coming up with it. Ignore the sound of the launch and the prompt at
   the top-right of the screen and don't try to anticipate the arrival of the
   ball. Just watch Kiryuu. At the precise split-second that he stops wriggling
   you should press the button - and you'll hit the ball. Very simple but very
   effective. If you're having trouble getting hits, give this a try!

   There are four levels of difficulty (complexity) in the batting game which
   you select by picking different doors. In each one you get twenty balls.

   On the Easy setting you just have to hit the balls. They are automatically
   aimed at the big target at the far end. You get 100 points for each hit.

   On Medium there are three targets so you'll need to move the left stick up or
   down to aim the crosshairs at them. Hit a target to illuminate it and get 100
   points. Once all three are lit a smaller bonus target appears worth 300 pts.

   On Hard there are nine targets in a grid, numbered 1 thru' 9, each worth 20
   points apiece. When you've hit all three targets in a row, column or diagonal
   you get a bonus 100 points, and when you've lit all nine the little bonus
   mini-target pops up as before. Also it's possible to hit two adjacent targets
   with a single ball (in fact that's the trophy requirement) to save time, but
   the pair cannot include the central 5 target so try to get, for example, 1+2,
   3+6, 8+9 and 4+7, then the 5 to finish.

   The final Extra Hard mode I think is unlocked by your Hard performance. It's
   like the Hard mode but the targets are smaller - so they're harder to hit and
   you can't hit a pair - and the crosshairs are removed! The top tip here is to
   play one of the other modes first and stick something onto the television to
   indicate the position of the crosshairs! I used the corner off a post-it note
   and then used the rest of it to hide the distracting pop-up in the corner.

   The target for completion is to score 1800 or higher in all four of the game
   modes. So in Easy mode you'll need to hit at least 18 of the 20 balls. On the
   Hard or Ex-Hard settings you could complete the grid which is worth 980 pts
   (9x20 + 8x100), then hit the bonus target for 300 pts and then get another
   seven targets on the next grid - two rows or columns plus a corner will get
   you a further 540 pts (7x20 + 4x100) - pushing your total score over 1800.
   Alternatively you could go for two full grids (2x980).

   I'd had some trouble with this in the past but when I came to the baseball
   side-mission this time I decided to stick with it and get completion out of
   the way. I was surprised to find that I actually got it fairly quickly, but
   not without some frustration! Just try to keep your left thumb steady (to hit
   pairs on Hard) and watch Kiryuu for the timing. (Thanks again, Gjang!)

   Update: A tip contributed by Tyrael. If you're reluctant to stick something
   on your screen to mark the position of the reticule in Ex-Hard mode then you
   can use a piece of string instead. You could stick this to the top or back of
   the set and let it dangle down over the screen - maybe secure the bottom end
   too if necessary. You can then use a small knot or an ink dot on the string
   to mark the required spot.

18 Golf

   You're forced to go to the golf course (and play the game!) in Chapter 3 so
   take advantage of this as you can play for free and you're allowed to re-take
   each shot as many times as you like (on Normal diff) so you can practise all
   you want. After that you can return there by monorail or taxi, as long as
   it's daytime. (It's the second option after it's added to the monorail menu.)

   When it comes to the real thing I'm with Mark Twain who described golf as "a
   good walk spoiled"! In the game though the nine-hole Okinawan course does
   look pretty and the gameplay is not bad. Overall it's a nicer package than
   the driving range in Yakuza 2.

   Here's the process to follow when playing a hole in the golfing minigame...

   Check out the little map on the screen - you need to aim your shot so that
   the ball lands near the hole at the far end (top), preferably on the smoother
   area that surrounds it known as the green. Use the shoulder buttons L1/R1 to
   steer the shot in the right direction (compass bearing). Then you will need
   to pick a club which will determine the range of the shot - flick the right
   stick up and down to cycle between them and see how the distance of the shot
   varies. Try to pick one which will make your shot (i.e. the blue dot) land a
   little short of the hole because the ball will usually bounce forwards.

   A good feature here is the triangle button which halves the power (distance)
   for all clubs; if you're on a shortish hole and the medium-range clubs are no
   good then try a long-range one on half-power. Another thing to keep in mind
   is the wind indicator at the top-right of the screen which shows both the
   speed and direction of the wind. This usually doesn't have a big effect but
   you should take into account that it might influence the direction or range
   of your shot somewhat (especially if it's red, denoting a stronger wind).

   Before you take the shot you can use the d-pad to adjust the point of impact
   between your club (golf stick!) and the ball. If you hit it near the bottom
   it will go at a higher angle and the backspin will stop the ball bouncing
   forwards so much or even make it bounce backwards a little, so if your range
   is a little too long hit the ball near the bottom, and vice versa.

   So now you have to take your shot. Press the button to show the curved hit
   meter, then hold the button until the marker hits the top of the blue section
   and release it, then press the button again when the marker reaches the tick
   in the centre of the green section. That will give you a full-power accurate
   shot. If you want to use reduced power then release the power button at the
   appropriate spot and the yellow marker will stick there - for example if a
   full-power shot would go 200 yards but you want 180 yds then try to get the
   marker at around 90%. If your second button-press is a little off then you
   won't hit the ball exactly where you planned and it may veer off sideways.

   Basically you just want to keep doing that until the ball goes in the hole!

   When the ball reaches the green, the display changes slightly and shows the
   contours of the ground. Use the left stick to get a better view and use that
   to adjust your aim accordingly. You will now be using your lowest powered
   club which is the putter and it has its own special power meter which goes
   in the opposite direction to the other and is divided into three sections.

   You'll notice that the label for the putter says PT 30Y which means that its
   standard maximum range is 30 yards (on flat ground with no wind) so imagine
   that each of the three segments on the power meter is divided into ten marks,
   each representing one yard. Check the distance to the hole which is indicated
   on the screen - if you want to hit the ball 12 yards, say, then set the power
   meter marker 2/10ths of the way up the middle section. For putts of less than
   fifteen yards you can press triangle again to switch to half power to give
   finer control - each section now represents five yards. You need to allow for
   the slope of the ground too, but this should help with your putting. Don't
   hit it too hard or the ball will just fly over the edge of the hole.
   
   For each of the nine holes on the golf course there's a quoted number of hits
   that a standard player would usually take to complete it, this is called par.
   Say a hole is par-3 but you used four shots you would be "one over par" and
   get a score of +1, however if you took only two then you would be one under
   and your score for the hole would be -1. In this game negative is good! Press
   square before any shot to see your current score.

   Your objective for minigame completion is to get an overall score of -5 (or
   better!) on the full nine-hole course in the competition mode (option 2), so
   you'd need to get maybe four holes at par and five holes at -1 (for example).

19 Fishing

   You can go fishing at the beach outside the orphanage in Okinawa.

   This minigame first becomes available in Chapter 2 when you're looking for
   Izumi - she's on the beach but you can walk right past her (haha!) and go
   straight to the fishing rod. You might want to wait until a little later in
   the game when the bait shop is available but it is possible to complete the
   fishing in Chapter 2 if you use the free bait - there's a replenishing worm
   in the SW corner of the yard outside the orphanage and you'll often find bait
   items in the boxes that wash up on the beach.

   You will need to have at least one bait item (see below) to go fishing. Then
   when you click on the rod you'll be shown a sort of radar view that shows
   where the fishes (and other things) are located - from 0 metres (the shore)
   out to 150 metres (your maximum range). If you don't like what you see here
   just quit out and go back in to get a different layout.

   You'll be asked to select a bait item from your inventory and as you cycle
   through them the bait's effective range will be highlighted on the radar. In
   addition to the worm there are four types of bait that can be bought from the
   fish trader at the back of the market and another four types that wash up on
   the shore in crates. You can also use a range of normal food items as bait,
   or even the catnip!? Here are the standard ones though...

    Name    |  Range  | Source           Name           |  Range | Source
   ---------+---------+---------------- ----------------+--------+------------
    Worm    |   0-50m | Orphanage yard   Horse Mackerel |  0-80m | Fish market
    Squid   |  20-90m | Fish market      Vinegar Squid  |  0-90m | Fish market
    Shrimp  | 50-150m | Fish market      Corbicula Clam | 30-80m | Crates
    Lobster | 30-150m | Crates           Manila Clam    | 60-80m | Crates
    Prawn   | 60-150m | Crates                          |        |

   (I guess those are more like the optimum operating ranges because it's still
   possible to use a certain bait outside its quoted distance.)

   With your choice of bait confirmed you now need to set the range at which you
   want to cast your line. Try to stop the marker on one of the little fishies.
   (If you have trouble with this then go slightly long and reel the line in a
   little after casting.)

   Once you've cast your line you have to wait for a fish to bite, then you need
   to hit the button quickly to hook it. It's best to listen out for the sound
   you hear when you get a bite and hit the button because if you go by the pop-
   up on screen you might be too slow. (Or use the tip posted by LS1100 - simply
   hammer the button all the time after casting!)

   Now you need to reel that sucker in. You have a tension meter on your rod and
   this will turn red and start bleeping if you have too much tension in your
   line. If the meter fills then it's Game Over so watch out for this. You need
   to follow the movements of your catch and push the left stick in the *same*
   direction; if you pull the other way your tension gauge will fill up really
   quickly. While doing this you can press R1 to starting reeling the line back
   in. Basically that's all you have to do - keep on reeling it in and lay off
   when the tension gets too high (you can use L1 to slacken the line too).

   You can follow your progress in the distance meter. When it gets down to zero
   you've caught your fi... hang on, what's that?! Even though it put up quite a
   struggle sometimes it turns out to be an old umbrella or something! It's all
   good though - to complete the minigame you need to catch one each of the
   eight different items listed below.

                             Name |   Range  |  Time of Day  | Sale Price
        --------------------------+----------+---------------+-------------
                    Tuna (Maguro) | 100-150m |      any      | 100,000 Yen
         Parrotfish (Irabu-Chaa*) |  50-120m |      any      |     800 Yen
                Grouper (Miibai*) |  30-100m |    daytime    |   1,200 Yen
            Bananafish (Gurukun*) |  50-100m |      any      |     200 Yen
        --------------------------+----------+---------------+-------------
          Porcupinefish (Abasaa*) |   0-50m  |    evening    |     600 Yen
             Sea-Snail (Yakougai) |   0-30m  |      any      |     400 Yen
                     Coral Branch |   0-50m  | day / evening |   1,000 Yen
                         Umbrella |   0-50m  | day / evening |      50 Yen

   I've added details (from a Japanese wiki) of the best time of day for each
   item. If you're not finding something, try a different time. Playing through
   the story can advance the time of day and you can also change the time with
   Saki at the orphanage in Premium Adventure mode. I saw a comment from one
   player that they didn't get the coral until they tried fishing at night.

   You can sell fish and snails to the fishy guy at the public market or any
   fishing catch (including the coral and umbrella) at the pawnshop.

   Remember to check the radar before you start and quit if the selection is no
   good. If you want a tuna then pick a pattern with something way out at the
   150-metre end. If all the fish are closer to the shore then quit out and try
   again until you get what you want.

   *The game uses traditional names in the Okinawan dialect for these fish.

20 Boxcelios / Shooting

   This is the shoot-em-up arcade game which you can play at Club Sega in Tokyo.
   The concept is pretty simple - you can move up or down and you press or hold
   the button to fire your energy beam weapon thing.

   In each "level" the game presents you with one target - a sort of shiny
   block spaceship. You need to shoot its glowing "heart" in order to destroy it
   and progress to the next level. You can either shoot the heart directly or,
   if necessary, blast some of the blocks out of the way first.

   There's an added complication though: you start with 30 seconds on the clock
   and two seconds into each level the clock starts ticking down. When you run
   out of time it's Game Over, so you should try to destroy each target in two
   seconds or less - if possible try to time and aim your shot to hit the heart
   directly to save time. For example a target might have a long flappy tail in
   which case you should try to shoot over the tail rather than through it.

   You can hold down the fire button to give a single sustained blast and cause
   some serious damage but this does slow your movement so if you need to cover
   a distance to aim your shot it's wise to let go of the button.

   The target for completion is to reach Level 50 of the game.

   Update: A tip contributed by Tyrael. At the start of each level you can hold
   right on the d-pad or left-stick to move in closer to the target before you
   let rip with your weapon.


.------------.-----------------------------------------------------------------.
| Section 06 | CONTACT                                                     s06 |
'------------'-----------------------------------------------------------------'

I welcome feedback, corrections and contributions on this guide. I'm also happy
to receive questions about the Mahjong and Hanafuda minigames in Yakuza 3.

Since this guide contains absolutely everything I know about the trophies in the
PS3 editions, to be honest there's little point asking me questions about them!
The better option would be to post your question/s on the game forum and hope
that the GameFAQs hivemind can provide assistance. B)

You can email me at barticle at hotmail.com - obviously changing the "at" to an
@ and removing the spaces. It would be helpful if you include the word "Yakuza"
somewhere in the subject line. You can also message me at GameFAQs or Reddit
where I have the same ID.


.------------.-----------------------------------------------------------------.
| Section 07 | THANKS                                                      s07 |
'------------'-----------------------------------------------------------------'

I would like to thank the following:-

o ThePatrick for his invaluable and essential Yakuza 3 guide

o Kilika829 for confirming the cut substories in the Western PS3 edition

o Tyrael for contributing UFO Catcher, Boxcelios and batting tips

o Aerith for the bowling trick

o Gjang for the batting trick

o Zetgob for the Dragon King tips

o Diskenth for posting the Ultimate Skill mode walkthrough

o Shinyun226 for confirming the remaster minigame completion requirements, one
  cut substory in the remasters, the hostess trophy loadout and tag team tip

o snuskgubbe, JulieSu and CyricZ for the hippo tippos!

o Xman262 for the remaster substory list video

o Tuttle and tangorin.com for great language resources

o Asiaestore (eBay trader) for their excellent worldwide games sales service

I will be happy to give credit and thanks to anyone who makes a contribution.
        ___________                                          ___        
        \______   /                              ___        /  /        
              /  /                       __      \_/       /  /         
             /   \___ ________ _________/  \__ ___ ______ /  /  ________
.-------o   /  __   / \___   //  ___/\_   ___//  //  ___//  /  /  __   /
| ANOTHER  /  / /  /_____/  //  /     /  /   /  //  /   /  /  /   \/  / 
'---------/  /-/  //  __   //  /-----/  /---/  //  /---/  /--/  _____/---------.
         /  / /  //  / /  //  /     /  /   /  //  /   /  /  /  /         GUIDE |
        /   \/  //   \/  //  /     /   \_ /  //   \_ /   \ /   \________ o-----'
        \______/ \______/ \_/      \____/ \_/ \____/ \___/ \___________/
--
Yakuza 3 Trophies Guide
Copyright 2010-2019 James R. Barton
Initial version 1.00 completed 30 March 2010
Current version 1.03 completed 22 August 2019 (for PS4 remasters)

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This guide may be downloaded and printed for personal, private, non-commercial
use only. This work is subject to copyright. It may not be hosted online or
otherwise distributed publically or reproduced either in whole or in part
without the advance written consent of the author. Any violation would
constitute an infringement of copyright and is strictly prohibited.

The only website with my consent to publish this guide is GameFAQs/Gamespot.

If you find this file hosted on any other site I would be grateful if you would
inform me at the email address given at the top. Thanks!