------------------------------------------------------------------------------- ____ _ | __ ) _ _ _ __ _ __ ___ _ _| |_ | _ \| | | | '__| '_ \ / _ \| | | | __| | |_) | |_| | | | | | | (_) | |_| | |_ |____/ \__,_|_| |_| |_|\___/ \__,_|\__| ____ _ _ | _ \ __ _ _ __ __ _ __| (_)___ ___ | |_)|/ _` | '__/ _` |/ _` | / __|/ _ \ | __/|(_| | | | (_| | (_| | \__ \ __/ |_| \__,_|_| \__,_|\__,_|_|___/\___| _____ _ ___ | ___/ \ / _ \ | |_ / _ \| | | | | _/ ___ \ |_| | |_|/_/ \_\__\_\ ------------------------------------------------------------------------------- This FAQ will tell you a lot about Burnout Paradise. Feel free to e-mail me at: bjswimmer@cox.net if you have any questions or comments regarding this FAQ. You can also message me over playstation network. My PSN is BJSwimmer. Thank you for reading this FAQ and I hope you enjoy it! ------------------------------------------------------------------------------- _____ _ _ __ |_ _|_ _| |__ | | ___ ___ / _| | |/ _` | '_ \| |/ _ \ / _ \| |_ | | (_| | |_) | | __/ | (_) | _| |_|\__,_|_.__/|_|\___| \___/|_| ____ _ _ / ___|___ _ __ | |_ ___ _ __ | |_ ___ | | / _ \| '_ \| __/ _ \ '_ \| __/ __| | |___ (_) | | | | |_ __/ | | | |_\__ \ \____\___/|_| |_|\__\___|_| |_|\__|___/ ------------------------------------------------------------------------------- 1. Car Information A. Format B. Offline Cars C. Legendary Cars 2. Stunts and Maneuvers A. Drifting B. E-Brake Turns C. Flat Spins D. Barrel Rolls E. Power Parking 3. Licenses 4. Discoverables A. Junkyards B. Finish Locations C. Gas Stations D. Auto Repairs E. Paint Shops 5. Events A. Burning Routes B. Races C. Marked Man D. Stunt Run E. Road Rage 6. Road Rules A. Time B. Showtime 7. Freeburn Challenges A. 2-Player Challenges B. 3-Player Challenges C. 4-Player Challenges D. 5-Player Challenges E. 6-Player Challenges F. 7-Player Challenges G. 8-Player Challenges 8. Timed Challenges A. 2-Player Challenges B. 3-Player Challenges C. 4-Player Challenges D. 5-Player Challenges E. 6-Player Challenges F. 7-Player Challenges G. 8-Player Challenges ------------------------------------------------------------------------------- Burning Routes are done in the order that you obtain the cars. Races, Marked Man, Stunt Run, and Road Rage are listed in alphabetical order by event name. All Road Rules are in alphabetical order by street name. ------------------------------------------------------------------------------- ____ ___ __ _ _ / ___|__ _ _ __ |_ _|_ __ / _| ___ _ __ _ __ ___ __ _| |_(_) ___ _ __ | | / _` | '__| | || '_ \| |_ / _ \| '__| '_ ` _ \ / _` | __| |/ _ \| '_ \ | |___ (_| | | | || | | | _| (_) | | | | | | | | (_| | |_| | (_) | | | | \____\__,_|_| |___|_| |_|_| \___/|_| |_| |_| |_|\__,_|\__|_|\___/|_| |_| ------------------------------------------------------------------------------- This part of the FAQ will have all of the information about the cars in Burnout Paradise. Included are the standard offline cars and legendary cars. I did NOT include: -Sponsor Cars -Online Only Cars -Bikes I will add the toy cars, boost specials, and the car that comes with the island pack when they come out. ------------------------------------------------------------------------------- _____ _ | ___|__ _ __ _ __ ___ __ _| |_ | |_ / _ \| '__| '_ ` _ \ / _` | __| | _| (_) | | | | | | | | (_| | |_ |_| \___/|_| |_| |_| |_|\__,_|\__| ------------------------------------------------------------------------------- #. Vehicle Name Speed Rating Boost Rating Strength Rating Top Speed With Boost* Top Speed Without Boost* How it is unlocked ------------------------------------------------------------------------------- * I calculated all vehicle's top speed with and without boost using the Lawrence Tunnel, a stopwatch, and a calculator. I used the formula: 0.8x(3600/T) where 'T' is time in seconds of the entire length of the tunnel. The tunnel is exactly 0.8 miles long, hence the 0.8x. All times were done three times through, with boost and without boost separately. If I made an error or ran out of boost early, then that time wouldn't count. Speeds were consistent throughout the entire tunnel. ------------------------------------------------------------------------------- ___ __ __ _ _ ____ / _ \ / _|/ _| (_)_ __ ___ / ___|__ _ _ __ ___ | | | | |_| |_| | | '_ \ / _ \ | | / _` | '__/ __| | |_| | _| _| | | | | | __/ | |___ (_| | | \__ \ \___/|_| |_| |_|_|_| |_|\___| \____\__,_|_| |___/ ------------------------------------------------------------------------------- There are three types of boost: Stunt, Speed,and Aggression. Aggression cars gain boost by driving aggressively, such as takedowns and traffic checking. Stunt cars gain boost by doing stunts, such as jumps, flat spins, and barrel rolls. Speed cars are different. You can only use Boost when the bar is full. When you boost continuously from when the bar is completely full to completely empty, it is called a 'Burnout'. If you do enough stunts to fill the bar halfway back up during the burnout, then the bar will fill back up and you can continue to boost non-stop. This is called a 'Burnout Chain'. All stats are maxed out at 10. Once you earn your Elite license, you will be able to paint all your cars Gold. Once you achieve 101% on your car license, you can paint all your cars Platinum. Scroll across the available finishes to select either of the two. ------------------------------------------------------------------------------- 1. Hunter Cavalry Class: Stunt Speed: 1 Boost: 1 Strng: 5 Top Speed With Boost: 145mph Top Speed Without Boost: 115mph Unlocked from the beginning. ------------------------------------------------------------------------------- 2. Hunter Oval Champ 69 Class: Aggression Speed: 1 Boost: 1 Strng: 6 Top Speed With Boost: 147mph Top Speed Without Boost:117mph Beat the Cavalry Burning Route. ------------------------------------------------------------------------------- 3. Hunter Mesquite Class: Aggression Speed: 1 Boost: 2 Strng: 6 Top Speed With Boost: 149mph Top Speed Without Boost: 119mph Obtain your D License. ------------------------------------------------------------------------------- 4. Hunter Mesquite Custom Class: Aggression Speed: 1 Boost: 2 Strng: 6 Top Speed With Boost: 150mph Top Speed Without Boost: 118mph Beat the Mesquite Burning Route. ------------------------------------------------------------------------------- 5. Nakamura SI-7 Class: Speed Speed: 1 Boost: 2 Strng: 3 Top Speed With Boost: 152mph Top Speed Without Boost: 120mph Win 3 events to unlock it. ------------------------------------------------------------------------------- 6. Nakamura Racing SI-7 Speed: 1 Boost: 2 Strng: 3 Top Speed With Boost: 152mph Top Speed Without Boost: 123mph Beat the SI-7 Burning Route. ------------------------------------------------------------------------------- 7. Hunter Vegas Class: Stunt Speed: 1 Boost: 2 Strng: 6 Top Speed With Boost: 153mph Top Speed Without Boost: 124mph Win 5 events to unlock it. ------------------------------------------------------------------------------- 8. Hunter Vegas Carnivale Class: Stunt Speed: 1 Boost: 3 Strng: 6 Top Speed With Boost: 155mph Top Speed Without Boost: 122mph Beat the Vegas Burning Route. ------------------------------------------------------------------------------- 9. Krieger Pioneer Class: Aggression Speed: 1 Boost: 2 Strng: 9 Top Speed With Boost: 158mph Top Speed Without Boost: 128mph Win 7 events to unlock it. ------------------------------------------------------------------------------- 10. Krieger Pioneer Super Gator Class: Aggression Speed: 1 Boost: 3 Strng: 9 Top Speed With Boost: 160mph Top Speed Without Boost: 130mph Beat the Pioneer Burning Route. ------------------------------------------------------------------------------- 11. Nakamura Ikusa GT Class: Stunt Speed: 2 Boost: 3 Strng: 4 Top Speed With Boost: 160mph Top Speed Without Boost: 133mph Obtain your C License. ------------------------------------------------------------------------------- 12. Nakamura Ikusa Samurai Class: Stunt Speed: 2 Boost: 3 Strng: 4 Top Speed With Boost: 162mph Top Speed Without Boost: 131mph Beat the Ikusa GT Burning Route. ------------------------------------------------------------------------------- 13. Carbon Nakamura Ikusa GT Class: Aggression Speed: 6 Boost: 7 Strng: 5 Top Speed With Boost: 206mph Top Speed Without Boost: 181mph Beat the Time Road Rule on all 64 roads. ------------------------------------------------------------------------------- 14. Kitano Hydros Custom Class: Speed Speed: 2 Boost: 3 Strng: 3 Top Speed With Boost: 161mph Top Speed Without Boost: 134mph Win 10 events to unlock it. ------------------------------------------------------------------------------- 15. Kitano Hydros Techno Class: Speed Speed: 2 Boost: 3 Strng: 3 Top Speed With Boost: 162mph Top Speed Without Boost: 135mph Beat the Hydros Custom Burning Route. ------------------------------------------------------------------------------- 16. Carbon Kitano Hydros Custom Class: Stunt Speed: 6 Boost: 7 Strng: 4 Top Speed With Boost: 206mph Top Speed Without Boost: 181mph Beat the Showtime Road Rule on all 64 roads. ------------------------------------------------------------------------------- 17. Hunter Reliable Custom Class: Aggression Speed: 2 Boost: 3 Strng: 7 Top Speed With Boost: 163mph Top Speed Without Boost: 137mph Win 13 events to unlock it. ------------------------------------------------------------------------------- 18. Hunter Reliable Special Class: Aggression Speed: 2 Boost: 4 Strng: 7 Top Speed With Boost: 170mph Top Speed Without Boost: 137mph Beat the Reliable Custom Burning Route. ------------------------------------------------------------------------------- 19. Watson R-Turbo Roadster Class: Stunt Speed: 2 Boost: 3 Strng: 3 Top Speed With Boost: 163mph Top Speed Without Boost: 137mph Win 16 events to unlock it. ------------------------------------------------------------------------------- 20. Watson Burnout Roadster Class: Stunt Speed: 2 Boost: 4 Strng: 3 Top Speed With Boost: 165mph Top Speed Without Boost: 135mph Beat the R-Turbo Roadster Burning Route. ------------------------------------------------------------------------------- 21. Rossolini LM Classic Class: Speed Speed: 2 Boost: 4 Strng: 2 Top Speed With Boost: 165mph Top Speed Without Boost: 140mph Win 19 events to unlock it. ------------------------------------------------------------------------------- 22. Rossolini LM Track Package Class: Speed Speed: 2 Boost: 4 Strng: 2 Top Speed With Boost: 170mph Top Speed Without Boost: 140mph Beat the LM Classic Burning route. ------------------------------------------------------------------------------- 23. Hunter Manhattan Class: Stunt Speed: 3 Boost: 4 Strng: 7 Top Speed With Boost: 180mph Top Speed Without Boost: 145mph Win 22 events to unlock it. ------------------------------------------------------------------------------- 24. Hunter Manhattan Custom Class: Stunt Speed: 4 Boost: 4 Strng: 7 Top Speed With Boost: 176mph Top Speed Without Boost: 150mph Beat the Manhattan Burning Route. ------------------------------------------------------------------------------- 25. Carson Fastback Class: Speed Speed: 3 Boost: 4 Strng: 5 Top Speed With Boost: 167mph Top Speed Without Boost: 152mph Obtain your B License. ------------------------------------------------------------------------------- 26. Carson Fastback Special Class: Speed Speed: 3 Boost: 5 Strng: 5 Top Speed With Boost: 170mph Top Speed Without Boost: 150mph Beat the Fastback Burning Route. ------------------------------------------------------------------------------- 27. Carson Grand Marais Class: Aggression Speed: 3 Boost: 5 Strng: 7 Top Speed With Boost: 175mph Top Speed Without Boost: 152mph Win 26 events to unlock it. ------------------------------------------------------------------------------- 28. Carson Grand Sicilian Class: Aggression Speed: 3 Boost: 5 Strng: 7 Top Speed With Boost: 178mph Top Speed Without Boost: 156mph Beat the Grand Marais Burning Route. ------------------------------------------------------------------------------- 29. Montgomery Hyperion Class: Stunt Speed: 3 Boost: 4 Strng: 4 Top Speed With Boost: 167mph Top Speed Without Boost: 148mph Win 30 events to unlock it. ------------------------------------------------------------------------------- 30. Montgomery Hyperion Rattler Class: Stunt Speed: 3 Boost: 5 Strng: 4 Top Speed With Boost: 172mph Top Speed Without Boost: 146mph Beat the Hyperion Burning Route. ------------------------------------------------------------------------------- 31. Krieger 616 Sport Class: Speed Speed: 3 Boost: 5 Strng: 5 Top Speed With Boost: 177mph Top Speed Without Boost: 160mph Win 34 events to unlock it. ------------------------------------------------------------------------------- 32. Krieger 616 Arachno Sport Class: Speed Speed: 4 Boost: 5 Strng: 5 Top Speed With Boost: 175mph Top Speed Without Boost: 164mph Beat the 616 sport Burning Route. ------------------------------------------------------------------------------- 33. Hunter Spur Class: Aggression Speed: 4 Boost: 5 Strng: 7 Top Speed With Boost: 180mph Top Speed Without Boost: 165mph Win 38 events to unlock it. ------------------------------------------------------------------------------- 34. Hunter Hotspur Class: Aggression Speed: 4 Boost: 5 Strng: 7 Top Speed With Boost: 177mph Top Speed Without Boost: 166mph Beat the Spur Burning Route. ------------------------------------------------------------------------------- 35. Montgomery GT 2400 Class: Speed Speed: 4 Boost: 6 Strng: 2 Top Speed With Boost: 181mph Top Speed Without Boost: 165mph Win 42 events to unlock it. ------------------------------------------------------------------------------- 36. Montgomery Sabotage GT 2400 Class: Speed Speed: 4 Boost: 6 Strng: 2 Top Speed With Boost: 183mph Top Speed Without Boost: 163mph Beat the GT 2400 Burning Route. ------------------------------------------------------------------------------- 37. Jansen P12 Class: Stunt Speed: 4 Boost: 6 Strng: 3 Top Speed With Boost: 192mph Top Speed Without Boost: 165mph Win 46 events to unlock it. ------------------------------------------------------------------------------- 38. Jansen P12 Track Package Class: Stunt Speed: 4 Boost: 6 Strng: 3 Top Speed With Boost: 195mph Top Speed Without Boost: 163mph Beat the P12 Burning Route. ------------------------------------------------------------------------------- 39. Carson Inferno Van Class: Aggression Speed: 4 Boost: 6 Strng: 10 Top Speed With Boost: 200mph Top Speed Without Boost: 170mph Win 51 events to unlock it. ------------------------------------------------------------------------------- 40. Carson Inferno BRT Van Class: Aggression Speed: 4 Boost: 6 Strng: 10 Top Speed With Boost: 195mph Top Speed Without Boost: 175mph Beat the Inferno Van Burning Route. ------------------------------------------------------------------------------- 41. Rossolini Tempesta Class: Speed Speed: 4 Boost: 7 Strng: 3 Top Speed With Boost: 195mph Top Speed Without Boost: 165mph Obtain your A License. ------------------------------------------------------------------------------- 42. Rossolini Tempesta GT Class: Speed Speed: 5 Boost: 7 Strng: 2 Top Speed With Boost: 205mph Top Speed Without Boost: 177mph Beat the Tempesta Burning Route. ------------------------------------------------------------------------------- 43. Carson Opus Class: Stunt Speed: 4 Boost: 7 Strng: 7 Top Speed With Boost: 210mph Top Speed Without Boost: 170mph Win 56 events to unlock it. ------------------------------------------------------------------------------- 44. Carson Opus XS Class: Stunt Speed: 5 Boost: 6 Strng: 7 Top Speed With Boost: 213mph Top Speed Without Boost: 180mph Beat the Opus Burning Route. ------------------------------------------------------------------------------- 45. Carson Annihilator Class: Aggression Speed: 5 Boost: 7 Strng: 6 Top Speed With Boost: 212mph Top Speed Without Boost: 175mph Win 61 events to unlock it. ------------------------------------------------------------------------------- 46. Carson Annihilator Phoenix Class: Aggression Speed: 4 Boost: 8 Strng: 6 Top Speed With Boost: 213mph Top Speed Without Boost: 170mph Beat the Annihilator Burning Route. ------------------------------------------------------------------------------- 47. Jansen X12 Class: Speed Speed: 5 Boost: 7 Strng: 3 Top Speed With Boost: 208mph Top Speed Without Boost: 170mph Win 66 events to unlock it. ------------------------------------------------------------------------------- 48. Jansen XS12 Class: Speed Speed: 4 Boost: 8 Strng: 3 Top Speed With Boost: 210mph Top Speed Without Boost: 175mph Beat the X12 Burning Route. ------------------------------------------------------------------------------- 49. Carbon Jansen X12 Class: Stunt Speed: 7 Boost: 9 Strng: 4 Top Speed With Boost: 220mph Top Speed Without Boost: 190mph Land all 50 Super Jumps. ------------------------------------------------------------------------------- 50. Kitano Touge Sport Class: Stunt Speed: 5 Boost: 7 Strng: 4 Top Speed With Boost: 206mph Top Speed Without Boost: 175mph Win 71 events to unlock it. ------------------------------------------------------------------------------- 51. Kitano Touge Criterion Class: Stunt Speed: 5 Boost: 8 Strng: 4 Top Speed With Boost: 208mph Top Speed Without Boost: 172mph Beat the Touge Sport Burning Route. ------------------------------------------------------------------------------- 52. Hunter Takedown 4x4 Class: Aggression Speed: 6 Boost: 7 Strng: 10 Top Speed With Boost: 200mph Top Speed Without Boost: 177mph Win 77 events to unlock it. ------------------------------------------------------------------------------- 53. Hunter Takedown Dirt Racer Class: Aggression Speed: 5 Boost: 7 Strng: 10 Top Speed With Boost: 203mph Top Speed Without Boost: 175mph Beat the Takedown 4x4 Burning Route. ------------------------------------------------------------------------------- 54. Carson 500 GT Class: Speed Speed: 6 Boost: 9 Strng: 3 Top Speed With Boost: 207mph Top Speed Without Boost: 175mph Win 83 events to unlock it. ------------------------------------------------------------------------------- 55. Carson Racing 500 GT Class: Speed Speed: 5 Boost: 10 Strng: 3 Top Speed With Boost: 209mph Top Speed Without Boost: 175mph Beat the 500 GT Burning Route. ------------------------------------------------------------------------------- 56. Hunter Racing Oval Champ Class: Aggression Speed: 6 Boost: 8 Strng: 5 Top Speed With Boost: 200mph Top Speed Without Boost: 185mph Win 89 events to unlock it. ------------------------------------------------------------------------------- 57. Hunter BRT Oval Champ Class: Aggression Speed: 6 Boost: 9 Strng: 5 Top Speed With Boost: 203mph Top Speed Without Boost: 183mph Beat the Racing Oval Champ Burning Route. ------------------------------------------------------------------------------- 58. Carson GT Concept Class: Stunt Speed: 6 Boost: 8 Strng: 6 Top Speed With Boost: 210mph Top Speed Without Boost: 192mph Obtain your A License. ------------------------------------------------------------------------------- 59. Carson GT Flame Class: Stunt Speed: 5 Boost: 9 Strng: 6 Top Speed With Boost: 215mph Top Speed Without Boost: 190mph Beat the GT Concept Burning Route. ------------------------------------------------------------------------------- 60. Carbon Carson GT Concept Class: Speed Speed: 6 Boost: 9 Strng: 7 Top Speed With Boost: 214mph Top Speed Without Boost: 190mph Find all 400 Smashes. ------------------------------------------------------------------------------- 61. Hunter Citizen Class: Aggression Speed: 6 Boost: 8 Strng: 8 Top Speed With Boost: 213mph Top Speed Without Boost: 189mph Win 98 events to unlock it. ------------------------------------------------------------------------------- 62. Hunter Civilian Class: Aggression Speed: 5 Boost: 9 Strng: 7 Top Speed With Boost: 215mph Top Speed Without Boost: 190mph Beat the Citizen Burning Route. ------------------------------------------------------------------------------- 63. Watson 25 V16 Revenge Class: Speed Speed: 6 Boost: 9 Strng: 4 Top Speed With Boost: 215mph Top Speed Without Boost: 192mph Win 107 events to unlock it. ------------------------------------------------------------------------------- 64. Watson Revenge Racer Class: Speed Speed: 6 Boost: 10 Strng: 4 Top Speed With Boost: 225mph Top Speed Without Boost: 190mph Beat the 25 V16 Revenge Burning Route. ------------------------------------------------------------------------------- 65. Montgomery Hawker Class: Stunt Speed: 6 Boost: 8 Strng: 4 Top Speed With Boost: 210mph Top Speed Without Boost: 190mph Win 116 events to unlock it. ------------------------------------------------------------------------------- 66. Montgomery Hawker Solo Class: Stunt Speed: 6 Boost: 9 Strng: 4 Top Speed With Boost: 215mph Top Speed Without Boost: 185mph Beat the Hawker Burning Route. ------------------------------------------------------------------------------- 67. Carbon Montgomery Hawker Class: Speed Speed: 7 Boost: 10 Strng: 6 Top Speed With Boost: 215mph Top Speed Without Boost: 194mph Smash all 120 Billboards. ------------------------------------------------------------------------------- 68. Krieger Uberschall 8 Class: Speed Speed: 7 Boost: 9 Strng: 2 Top Speed With Boost: 213mph Top Speed Without Boost: 190mph Win 128 events to unlock it. ------------------------------------------------------------------------------- 69. Krieger Uberschall Clear-View Class: Speed Speed: 6 Boost: 10 Strng: 2 Top Speed With Boost: 215mph Top Speed Without Boost: 193mph Beat the Uberschall 8 Burning Route. ------------------------------------------------------------------------------- 70. Carbon Krieger Uberschall 8 Class: Stunt Speed: 6 Boost: 7 Strng: 4 Top Speed With Boost: 205mph Top Speed Without Boost: 180mph Complete 2 sets of Freeburn Challenges online. ------------------------------------------------------------------------------- 71. Carson Thunder Custom Class: Aggression Speed: 6 Boost: 8 Strng: 7 Top Speed With Boost: 214mph Top Speed Without Boost: 189mph Win 140 events to unlock it. ------------------------------------------------------------------------------- 72. Carson Thunder Shadow Class: Aggression Speed: 6 Boost: 10 Strng: 7 Top Speed With Boost: 218mph Top Speed Without Boost: 192mph Beat the Thunder Custom Burning Route. ------------------------------------------------------------------------------- 73. Carson Hot Rod Coupe Class: Stunt Speed: 5 Boost: 10 Strng: 5 Top Speed With Boost: 220mph Top Speed Without Boost: 185mph Win 154 events to unlock it. ------------------------------------------------------------------------------- 74. Carson Tribal Special Class: Stunt Speed: 6 Boost: 9 Strng: 5 Top Speed With Boost: 213mph Top Speed Without Boost: 190mph Beat the Hot Rod Coupe Burning Route. ------------------------------------------------------------------------------- 75. Krieger Racing WTR Class: Speed Speed: 7 Boost: 9 Strng: 1 Top Speed With Boost: 211mph Top Speed Without Boost: 194mph Win 168 events to unlock it. ------------------------------------------------------------------------------- 76. Krieger PCPD Special Class: Speed Speed: 7 Boost: 10 Strng: 2 Top Speed With Boost: 215mph Top Speed Without Boost: 190mph Beat the Racing WTR Burning Route. ------------------------------------------------------------------------------- _ _ ____ | | ___ __ _ ___ _ __ __| | __ _ _ __ _ _ / ___|__ _ _ __ ___ | | / _ \/ _` |/ _ \ '_ \ / _` |/ _` | '__| | | | | | / _` | '__/ __| | |___ __/ (_| | __/ | | | (_| | (_| | | | |_| | | |___ (_| | | \__ \ |_____\___|\__, |\___|_| |_|\__,_|\__,_|_| \__, | \____\__,_|_| |___/ |___/ |___/ ------------------------------------------------------------------------------- These special cars are available to buy. They also have special abilities. On the Jansen 88 Special, press L3 to switch from hovering to driving on all four wheels. On the Hunter Manhattan Spirit, press L3 to turn the lights and siren on or off. When you boost in the Carson GT Nighthawk, a spoiler pops up in the back, and lights in the front and back pulse back and forth. In the Hunter Cavalry Bootlegger, press L3 to sound the horn. ------------------------------------------------------------------------------- 1. Jansen 88 Special Class: Stunt Speed: 6 Boost: 9 Strng: 3 Top Speed With Boost 4 Wheels Mode: 201mph Top Speed Without Boost 4 wheels Mode: 172mph Top Speed With Boost Hover Mode: 210mph Top Speed Without Boost Hover Mode: 180mph ------------------------------------------------------------------------------- 2. Hunter Manhattan Spirit Class: Aggression Speed: 5 Boost: 7 Strng: 7 Top Speed With Boost: 206mph Top Speed Without Boost: 186mph ------------------------------------------------------------------------------- 3. Carson GT Nighthawk Class: Speed Speed: 6 Boost: 9 Strng: 10 Top Speed With Boost: 216mph Top Speed Without Boost: 195mph ------------------------------------------------------------------------------- 4. Hunter Cavalry Bootlegger Class: Stunt Speed: 3 Boost: 5 Strng: 5 Top Speed With Boost: 187mph Top Speed Without Boost: 155mph ------------------------------------------------------------------------------- _____ ____ |_ _|__ _ _ / ___|__ _ _ __ ___ | |/ _ \| | | | | | / _` | '__/ __| | | (_) | |_| | | |___ (_| | | \__ \ |_|\___/ \__, | \____\__,_|_| |___/ |___/ ------------------------------------------------------------------------------- Toy Cars are much smaller than their larger counterparts, about one half the size. They can barrel roll and flat spin very well, and most to all of them can shove vans and cars out of the way at top speed with ease. ------------------------------------------------------------------------------- 1. Toy Cavalry Class: Speed Speed: 1 Boost: 1 Strng: 5 Top Speed With Boost: 130mph Top Speed Without Boost: 120mph ------------------------------------------------------------------------------- 2. Toy GT Concept Class: Speed Speed: 2 Boost: 4 Strng: 6 Top Speed With Boost: 160mph Top Speed Without Boost: 140mph ------------------------------------------------------------------------------- 3. Toy WTR Class: Speed Speed: 3 Boost: 5 Strng: 1 Top Speed With Boost: 165mph Top Speed Without Boost: 144mph ------------------------------------------------------------------------------- 4. Toy P12 Class: Speed Speed: 2 Boost: 3 Strng: 3 Top Speed With Boost: 154mph Top Speed Without Boost: 137mph ------------------------------------------------------------------------------- 5. Toy Manhattan Class: Speed Speed: 1 Boost: 3 Strng: 7 Top Speed With Boost: 155mph Top Speed Without Boost: 134mph ------------------------------------------------------------------------------- 6. Toy Takedown 4x4 Class: Speed Speed: 2 Boost: 4 Strng: 10 Top Speed With Boost: 158mph Top Speed Without Boost: 138mph ------------------------------------------------------------------------------- 7. Toy Citizen Class: Speed Speed: 2 Boost: 4 Strng: 8 Top Speed With Boost: 158mph Top Speed Without Boost: 138mph ------------------------------------------------------------------------------- 8. Toy Inferno Class: Speed Speed: 2 Boost: 3 Strng: 10 Top Speed With Boost: 156mph Top Speed Without Boost: 137mph ------------------------------------------------------------------------------- ____ _ _ _ / ___|| |_ _ _ _ __ | |_ ___ __ _ _ __ __| | \___ \| __| | | | '_ \| __/ __| / _` | '_ \ / _` | ___) | |_| |_| | | | | |_\__ \ | (_| | | | | (_| | |____/ \__|\__,_|_| |_|\__|___/ \__,_|_| |_|\__,_| __ __ | \/ | __ _ _ __ ___ _ ___ _____ _ __ ___ | |\/| |/ _` | '_ \ / _ \ | | \ \ / / _ \ '__/ __| | | | | (_| | | | | __/ |_| |\ V / __/ | \__ \ |_| |_|\__,_|_| |_|\___|\__,_| \_/ \___|_| |___/ ------------------------------------------------------------------------------- This section describes the many stunts and maneuvers you can do in Paradise City. Included are: Drifting, E-Brake turns, Flat Spins, Barrel Rolls, and Power Parking. ------------------------------------------------------------------------------- ____ _ __ _ _ | _ \ _ __(_)/ _| |_(_)_ __ __ _ | | | | '__| | |_| __| | '_ \ / _` | | |_| | | | | _| |_| | | | | (_| | |____/|_| |_|_| \__|_|_| |_|\__, | |___/ ------------------------------------------------------------------------------- Drifting is very useful in getting around corners really fast. To drift, tap the brake and turn. The longer you hold the brake, the sharper you turn. A very useful way to gain boost quickly is what I call 'Zig-Zag Drifting'. To do this, you must be going at medium speed. Barely tap the brake and turn, then quickly turn the other direction. Repeat for the other way, and you will drift very short zig-zag drifts. If you get good at it, you can do this using only two lanes on the I-88. This is a very quick way to gain boost. ------------------------------------------------------------------------------- _____ ____ _ _____ | ____| | __ ) _ __ __ _| | _____ |_ _| _ _ __ _ __ ___ | _| _____ | _ \| '__/ _` | |/ / _ \ | || | | | '__| '_ \/ __| | |___ |_____| | |_) | | | (_| | < __/ | || |_| | | | | | \__ \ |_____| |____/|_| \__,_|_|\_\___| |_| \__,_|_| |_| |_|___/ ------------------------------------------------------------------------------- If you need to turn around quickly, hit the square button nd turn the car. The longer you hold it, the harder you turn. ------------------------------------------------------------------------------- _____ _ _ ____ _ | ___| | __ _| |_ / ___| _ __ (_)_ __ | |_ | |/ _` | __| \___ \| '_ \| | '_ \ | _| | | (_| | |_ ___) | |_) | | | | | |_| |_|\__,_|\__| |____/| .__/|_|_| |_| |_| ------------------------------------------------------------------------------- To flat spin, drive up to any ramp, but before you hit the end of it, press square to start e-braking and you will Flat Spin off the ramp. The Rockridge Cliff and the Quarry are popular places for a high Flat Spin. ------------------------------------------------------------------------------- ____ _ ____ _ _ | __ ) __ _ _ __ _ __ ___| | | _ \ ___ | | | | _ \ / _` | '__| '__/ _ \ | | |_) / _ \| | | | |_) | (_| | | | | | __/ | | _ < (_) | | | |____/ \__,_|_| |_| \___|_| |_| \_\___/|_|_| ------------------------------------------------------------------------------- The easiest ramps to do barrel rolls off of are split ramps. Line up your car so that half goes off a raised side and the other stays on the lower half. Read Lane and the Quarry are popular places for Barrel Rolls. The first Barrel Roll will automatically straighten itself, keep the roll going by holding the left analog stick in the direction of the roll. ------------------------------------------------------------------------------- ____ ____ _ _ | _ \ _____ _____ _ __ | _ \ __ _ _ __| | ___)_ __ __ _ | |_) / _ \ \ /\ / / _ \ '__| | |_) / _` | '__| |/ / | '_ \ / _` | | __/ (_) \ V V / __/ | | __/ (_| | | | <| | | | | (_| | |_| \___/ \_/\_/ \___|_| |_| \__,_|_| |_|\_\_|_| |_|\__, | |___/ ------------------------------------------------------------------------------- To Power Park, you must e-brake your car and fit it in between two parked cars. You score higher if you don’t touch one of the cars, keep your car between the white line and sidewalk, and keep the car straight. ------------------------------------------------------------------------------- _ _ | | (_) ___ ___ _ __ ___ ___ ___ | | | |/ __/ _ \ '_ \/ __|/ _ \ __| | |___| | (__ __/ | | \__ \ __\__ \ |_____|_|\___\___|_| |_|___/\___|___/ ------------------------------------------------------------------------------- As you win more events, your license will be upgraded. When your license gets upgraded, any events you won will be reset. The only events that won’t be reset are Burning Routes. As you progress through the licenses, the events will get harder. ------------------------------------------------------------------------------- D License: Win 2 events. C License: Win 7 events. B License: Win 15 events. A License: Win 26 events. Burnout License: Win 40 events. Elite License: Win all events. ------------------------------------------------------------------------------- ____ _ _ _ | _ \(_)___ ___ _____ _____ _ __ __ _| |__ | | ___ ___ | | | | / __|/ __/ _ \ \ / / _ \ '__/ _` | '_ \| |/ _ / __| | |_| | \__ \ (__ (_) \ V / __/ | | (_| | |_) | | __\__ \ |____/|_|___/\___\___/ \_/ \___|_| \__,_|_.__/|_|\___|___/ ------------------------------------------------------------------------------- _ _ __ __ _ | |_ _ _ __ | | __ \ \ / /_ _ _ __ __| |___ _ | | | | | '_ \| |/ / \ V / _` | '__/ _` / __| | |_| | |_| | | | | < | | (_| | | | (_| \__ \ \___/ \__,_|_| |_|_|\_\ |_|\__,_|_| \__,_|___/ ------------------------------------------------------------------------------- The junkyards are where you can change cars and pick up new ones. The junk yards are red claw symbols on the map. This is the locations of all five. ------------------------------------------------------------------------------- 1. Manners and South Rouse 2. Ross and Nelson 3. Angus and East Crawford 4. Hamilton and Young 5. Hans between South Mountain and Chubb ------------------------------------------------------------------------------- _____ _ _ _ _ _ _ | ___(_)_ __ (_)___| |__ | | ___ ___ __ _| |_(_) ___ _ __ ___ | |_ | | '_ \| / __| '_ \ | | / _ \ / __/ _` | __| |/ _ \| '_ \/ __| | _| | | | | | \__ \ | | | | |___ (_) | (__ (_| | |_| | (_) | | | \__ \ |_| |_|_| |_|_|___/_| |_| |_____\___/ \___\__,_|\__|_|\___/|_| |_|___/ ------------------------------------------------------------------------------- There are eight points in Paradise City where Races, Marken Man and Burning Routes end at. Here is a list of all eight and where they are in Paradise City relative to the points of the compass. ------------------------------------------------------------------------------- 1. Country Club (North) 2. Coast Guard HQ (North-East) 3. Waterfornt Plaza (East) 4. Wildcats Baseball Stadium (South-East) 5. Naval Yard (South) 6. Lone Stallion Ranch (South-West) 7. Wind Farm (West) 8. Observatory (North-West) ------------------------------------------------------------------------------- ____ ____ _ _ _ / ___| __ _ ___ / ___|| |_ __ _| |_(_) ___ _ __ ___ | | _ / _` / __| \___ \| __/ _` | __| |/ _ \| '_ \/ __| | |_| | (_| \__ \ ___) | |_ (_| | |_| | (_) | | | \__ \ \____|\__,_|___/ |____/ \__\__,_|\__|_|\___/|_| |_|___/ ------------------------------------------------------------------------------- Drive through one of the fourteen gas stations in Paradise City to refill your boost. They are a blue pump symbol on your map. Here are the locations of all gas stations in Paradise City. ------------------------------------------------------------------------------- 1. Hamilton and Young 2. East Crawford and Nakamura 3. Lambert and South Rouse 4. East Lake and Hubbard 5. Nelson and Uphill 6. Angus and Webster 7. East Lake and Rack 8. lambert and Harber 9. Chubb between both West Lake Intersections 10. South Mountain West of South Mountain and Lucas Intersection 11. South Bay between Gabriel and Parr 12. Nelson between Read and Lewis 13. Angus between Watt and 4th 14. Andersen between Root and Glancey ------------------------------------------------------------------------------- _ _ ____ _ / \ _ _| |_ ___ | _ \ ___ _ __ __ _(_)_ __ ___ / _ \| | | | __/ _ \ | |_) / _ \ '_ \ / _` | | '__/ __| / ___ \ |_| | |_ (_) | | _ < __/ |_) | (_| | | | \__ \ /_/ \_\__,_|\__\___/ |_| \_\___| .__/ \__,_|_|_| |___/ |_| ------------------------------------------------------------------------------- There are 11 Auto-Repairs in Paradise City. Drive through one at any time to fix your car. If you reach Critical Damage during a Marked Man or Road Rage, drive through one and your car will be restored to new. You must repair a new car before you can change its paint.The auto repairs have a blue wrench icon on the map. These are the locations of all the repair shops in the city. ------------------------------------------------------------------------------- 1. Harber and Root 2. East Crawford and Hudson 3. Hubbard and Lambert 4. Schembri and Chubb 5. West Lake and Chubb 6. South Bay and South Rouse 7. Angus North of Watt Intersection 8. Young West of Paradise Intersection 9. Warren South of Hamilton Intersection 10. Nelson between West Crawford and Ross 11. South Rouse between Lawrence and Rack ------------------------------------------------------------------------------- ____ _ _ ____ _ | _ \ __ _(_)_ __ | |_ / ___|| |__ ___ _ __ ___ | |_) / _` | | '_ \| __| \___ \| '_ \ / _ \| '_ \/ __| | __/ (_| | | | | | |_ ___) | | | | (_) | |_) \__ \ |_| \__,_|_|_| |_|\__| |____/|_| |_|\___/| .__/|___/ |_| ------------------------------------------------------------------------------- Drive through one of the five paint shops scattered around Paradise City to change the color of the car you are driving. Here are where you can find these. ------------------------------------------------------------------------------- 1. West Lake and Cannon 2. Hamilton and 5th 3. South part of East Lake 4. Harber and Hamilton 5. 7th and Webster ------------------------------------------------------------------------------- _____ _ | ____|_ _____ _ __ | |_ ___ | _| \ \ / / _ \ '_ \| __/ __| | |___ \ V / __/ | | | |_\__ \ |_____| \_/ \___|_| |_|\__|___/ ------------------------------------------------------------------------------- ____ _ ____ _ | __ ) _ _ _ __ _ __ (_)_ __ __ _ | _ \ ___ _ _| |_ ___ ___ | _ \| | | | '__| '_ \| | '_ \ / _` | | |_) / _ \| | | | __/ _ \ __| | |_) | |_| | | | | | | | | | | (_| | | _ < (_) | |_| | |_ __\__ \ |____/ \__,_|_| |_| |_|_|_| |_|\__, | |_| \_\___/ \__,_|\__\___|___/ |___/ ------------------------------------------------------------------------------- There are 35 Burning Routes total, one for each original offline car, with the excpetion of carbon cars. Most of the early cars' burning routes can completed without much boost, as long as you don’t crash. Most of the later burning routes allow almost no room for error. Most Aggression cars' burning routes, no matter where you are in the game, can be done with to no boost. Most of the Speed cars require that you do at least one burnout's worth of boost to make it in time. These events do not reset after upgrading your license. ------------------------------------------------------------------------------- 1. Hunter Cavalry Start: East Crawford and Patterson Distance: 1.5 mi Finish: Wildcats Baseball Stadium Time: 1:40 ------------------------------------------------------------------------------- 2. Hunter Mesquite Start: Lambert and 5th Distance: 2.1 mi Finish: Naval Yard Time: 1:45 ------------------------------------------------------------------------------- 3. Nakamura SI-7 Start: Sullivan and 9th Distance: 1.6 mi Finish: Waterfront Plaza Time: 1:23 ------------------------------------------------------------------------------- 4. Hunter Vegas Start: 7th and Franke Distance: 1.5 mi Finish: Wildcats Baseball Stadium Time: 1:15 ------------------------------------------------------------------------------- 5. Krieger Pioneer Start: Hamilton and 9th Distance: 2.6 mi Finish: Naval Yard Time: 1:56 ------------------------------------------------------------------------------- 6. Nakamura Ikusa GT Start: 2nd and Glancey Distance: 2.2 mi Finish: Country Club Time: 1:38 ------------------------------------------------------------------------------- 7. Kitano Hydros Custom Start: Hubbard and I-88 Exit Distance: 2.2 mi Finish: Wildcats Baseball Stadium Time: 1:32 ------------------------------------------------------------------------------- 8. Hunter Reliable Custom Start: Nelson and Uphill Distance: 3.3 mi Finish: Lone Stallion Ranch Time: 2:03 ------------------------------------------------------------------------------- 9. Watson R-Turbo Roadster Start: King and Harber Distance: 2.2 mi Finish: Country Club Time: 1:33 ------------------------------------------------------------------------------- 10. Rossolini LM Classic Start: Lambert and 2nd Distance: 2.9 mi Finish: Lone Stallion Ranch Time: 1:51 ------------------------------------------------------------------------------- 11. Hunter Manhattan Start: Webster and Andersen Distance: 3.0 mi Finish: Naval Yard Time: 1:56 ------------------------------------------------------------------------------- 12. Carson Fastback Start: Harber and I-88 Exit Distance: 3.3 mi Finish: Lone Stallion Ranch Time: 2:02 ------------------------------------------------------------------------------- 13. Carson Grand Marais Start: Root and Paradise Distance: 1.6 mi Finish: Wildcats Baseball Stadium Time: 1:08 ------------------------------------------------------------------------------- 14. Montgomery Hyperion Start: 3rd and Glancey Distance: 2.3 mi Finish: Country Club Time: 1:27 ------------------------------------------------------------------------------- 15. Krieger 616 Sport Start: Glancey and 4th Distance: 2.6 mi Finish: Naval Yard Time: 1:30 ------------------------------------------------------------------------------- 16. Hunter Spur Start: Nelson and Rack Distance: 3.8 mi Finish: Observatory Time: 2:22 ------------------------------------------------------------------------------- 17. Montgomery GT 2400 Start: East Lake and West Crawford Distance: 3.8 mi Finish: Wildcats Baseball Stadium Time: 2:01 ------------------------------------------------------------------------------- 18. Jansen P12 Start: South Bay and Shepherd Distance: 5.2 mi Finish: Wind Farm Time: 2:37 ------------------------------------------------------------------------------- 19. Carson Inferno Van Start: 1st and Fry Distance: 2.0 mi Finish: Coastguard HQ Time: 1:15 ------------------------------------------------------------------------------- 20. Rossolini Tempesta Start: Paradise and Young Distance: 2.5 mi Finish: Naval Yard Time: 1:16 ------------------------------------------------------------------------------- 21. Carson Opus Start: 1st and Webster Distance: 3.0 mi Finish: Country Club Time: 1:34 ------------------------------------------------------------------------------- 22. Carson Annihilator Start: Webster and 4th Distance: 5.7 mi Finish: Observatory Time: 2:53 ------------------------------------------------------------------------------- 23. Jansen X12 Start: Manners and Parr Distance: 3.3 mi Finish: Coastguard HQ Time: 1:41 ------------------------------------------------------------------------------- 24. Kitano Touge Sport Start: East Crawford and Hamilton Distance: 5.4 mi Finish: Wind Farm Time: 2:53 ------------------------------------------------------------------------------- 25. Hunter Takedown 4x4 Start: South Rouse and Hall Distance: 4.5 mi Finish: Observatory Time: 2:20 ------------------------------------------------------------------------------- 26. Carson 500 GT Start: Evans and 3rd Distance: 5.5 mi Finish: Wind Farm Time: 2:36 ------------------------------------------------------------------------------- 27. Hunter Racing Oval Champ Start: I-88 (Where Sections 3 and 4 meet) Distance: 3.7 mi Finish: Waterfront Plaza Time: 1:33 ------------------------------------------------------------------------------- 28. Carson GT Concept Start: Lucas and Hans Distance: 4.5 mi Finish: Wildcats Baseball Stadium Time: 1:51 ------------------------------------------------------------------------------- 29. Hunter Citizen Start: Evans and 5th Distance: 3.4 mi Finish: Lone Stallion Ranch Time: 1:37 ------------------------------------------------------------------------------- 30. Watson 25 V16 Revenge Start: 3rd and Fry Distance: 5.6 mi Finish: Observatory Time: 2:08 ------------------------------------------------------------------------------- 31. Montgomery Hawker Start: 2nd and Angus Distance: 6.9 mi Finish: Wind Farm Time: 2:48 ------------------------------------------------------------------------------- 32. Krieger Uberschall 8 Start: 5th and Root Distance: 3.9 mi Finish: Lone Stallion Ranch Time: 1:30 ------------------------------------------------------------------------------- 33. Carson Thunder Custom Start: Lambert and Lawrence Distance: 4.5 mi Finish: Wind Farm Time: 2:13 ------------------------------------------------------------------------------- 34. Carson Hot Rod Coupe Start: West Lake and Cannon Distance: 4.1 mi Finish: Coastguard HQ Time: 1:52 ------------------------------------------------------------------------------- 35. Krieger Racing WTR Start: I-88 (Where Sections 2 and 3 meet) Distance: 2.3 mi Finish: Wildcats Baseball Stadium Time: 1:00 ------------------------------------------------------------------------------- ____ | _ \ __ _ ___ ___ ___ | |_) / _` |/ __/ _ \ __| | _ < (_| | (__ __\__ \ |_| \_\__,_|\___\___|___/ ------------------------------------------------------------------------------- In Burnout Paradise, you will race anywhere from 1-7 opponents. Your opponents are determined by your license. During one-on-one races, your opponant will be in the exact same car as you. Your opponents will not take any shortcuts, but one or two may go a different way than the rest of them, and that way is almost always longer and slower. Races make up one third of the total events in the game. ------------------------------------------------------------------------------- 1. Avant Guard Start: Young and 1st Distance: 2.3 mi Finish: Coastguard HQ ------------------------------------------------------------------------------- 2. Baseball Battle Start: North Rouse and Lewis Distance: 4.1 mi Finish: Wildcats Baseball Stadium ------------------------------------------------------------------------------- 3. Call of the Wild Start: Nelson and Lucas Distance: 5.0 mi
Finish: Wildcats Baseball Stadium
-------------------------------------------------------------------------------
4. Catch My Drift
Start: South Bay and Hall
Distance: 4.5 mi
Finish: Wind Farm
-------------------------------------------------------------------------------
5. Coast to Coast
Start: Warren and Manners
Distance: 2.9 mi
Finish: Coastguard HQ
-------------------------------------------------------------------------------
6. Curveball
Start: Lambert and East Crawford
Distance: 2.6 mi
Finish: Wildcats Baseball Stadium
-------------------------------------------------------------------------------
7. Deep South
Start: East Crawford and Hudson
Distance: 3.6 mi
Finish: Naval Yard
-------------------------------------------------------------------------------
8. Demolition Derby
Start: East Lake and Ross
Distance: 3.9 mi
Finish: Lone Stallion Ranch
-------------------------------------------------------------------------------
9. Driving Off
Start: West Lake and Nelson
Distance: 3.8 mi
Finish: Country Club
-------------------------------------------------------------------------------
10. Eastern Promise
Start: Lucas and Schembri
Distance: 6.1 mi
Finish: Waterfront Plaza
-------------------------------------------------------------------------------
11. Far, Far Away
Start: 2nd and Root
Distance: 5.5 mi
Finish: Observatory
-------------------------------------------------------------------------------
12. Final Furlong
Start: Hamilton and 3rd
Distance: 3.3 mi
Finish: Lone Stallion Ranch
-------------------------------------------------------------------------------
13. Full Gallop
Start: Nelson and Chubb
Distance: 3.6 mi
Finish: Lone Stallion Ranch
-------------------------------------------------------------------------------
14. Going Coastal
Start: Nelson and Lewis
Distance: 3.8 mi
Finish: Coastguard HQ
-------------------------------------------------------------------------------
15. Go West!
Start: Newton and East Crawford
Distance: 5.0 mi
Finish: Wind Farm
-------------------------------------------------------------------------------
16. Hard Fort
Start: North Rouse and Read
Distance: 4.8 mi
Finish: Naval Yard
-------------------------------------------------------------------------------
17. Heads Up
Start: Gabriel and Manners
Distance: 2.3 mi
Finish: Country Club
-------------------------------------------------------------------------------
18. High Noon Club
Start: South Mountain and Lucas
Distance: 4.4 mi
Finish: Country Club
-------------------------------------------------------------------------------
19. Horse Power
Start: 9th and Hudson
Distance: 4.9 mi
Finish: Lone Stallion Ranch
-------------------------------------------------------------------------------
20. Lakeside Getaway
Start: Nelson and East Lake
Distance: 4.4 mi
Finish: Country Club
-------------------------------------------------------------------------------
21. Man O War
Start: 3rd and Angus
Distance: 3.1 mi
Finish: Naval Yard
-------------------------------------------------------------------------------
22. Mano A Mano
Start: North Mountain and Schembri
Distance: 2.2 mi
Finish: Observatory
-------------------------------------------------------------------------------
23. Plain Sailing
Start: East Crawford and Moore
Distance: 1.7 mi
Finish: Waterfront Plaza
-------------------------------------------------------------------------------
24. Plaza Endurance
Start: Cannon and Nelson
Distance: 5.0 mi
Finish: Waterfront Plaza
-------------------------------------------------------------------------------
25. Pleasure Cruise
Start: Lambert and Parr
Distance: 2.3 mi
Finish: Waterfront Plaza
-------------------------------------------------------------------------------
26. Power Surge
Start: South Mountain and Hans
Distance: 2.7 mi
Finish: Wind Farm
-------------------------------------------------------------------------------
27. Race for the Plate
Start: South Bay and South Rouse
Distance: 2.5 mi
Finish: Wildcats Baseball Stadium
-------------------------------------------------------------------------------
28. Race to the Summit
Start: Franke and Young
Distance: 5.2 mi
Finish: Wind Farm
-------------------------------------------------------------------------------
29. Rat Race
Start: 2nd and Webster
Distance: 2.4 mi
Finish: Country Club
-------------------------------------------------------------------------------
30. Reach for the Stars
Start: South Rouse and Lambert
Distance: 4.7 mi
Finish: Observatory
-------------------------------------------------------------------------------
31. Riverside Run
Start: Andersen and Glancey
Distance: 2.1 mi
Finish: Country Club
-------------------------------------------------------------------------------
32. Rollercoaster
Start: Young and Hubbard
Distance: 3.0 mi
Finish: Coastguard HQ
-------------------------------------------------------------------------------
33. Save Ferris
Start: West Crawford and Nelson
Distance: 3.6 mi
Finish: Coastguard HQ
-------------------------------------------------------------------------------
34. Spaghetti Western
Start: Harber and Glancey
Distance: 3.6 mi
Finish: Lone Stallion Ranch
-------------------------------------------------------------------------------
35. Spin City
Start: 1st and Glancey
Distance: 6.5 mi
Finish: Wind Farm
-------------------------------------------------------------------------------
36. Stealing First
Start: Webster and 7th
Distance: 1.1 mi
Finish: Wildcats Baseball Stadium
-------------------------------------------------------------------------------
37. The Duel
Start: Hamilton and 7th
Distance: 2.5 mi
Finish: Naval Yard
-------------------------------------------------------------------------------
38. Torpedo Run
Start: North Mountain and Hans
Distance: 2.9 mi
Finish: Naval Yard
-------------------------------------------------------------------------------
39. Tunnel Vision
Start: Glancey and 7th
Distance: 5.2 mi
Finish: Observatory
-------------------------------------------------------------------------------
40. Waterway to Go
Start: Hubbard and South Rouse
Distance: 3.1 mi
Finish: Waterfront Plaza
-------------------------------------------------------------------------------
           __  __            _            _   __  __             
          |  \/  | __ _ _ __| | _____  __| | |  \/  | __ _ _ __  
          | |\/| |/ _` | '__| |/ / _ \/ _` | | |\/| |/ _` | '_ \ 
          | |  | | (_| | |  |   <  __/ (_| | | |  | | (_| | | | |
          |_|  |_|\__,_|_|  |_|\_\___|\__,_| |_|  |_|\__,_|_| |_|
-------------------------------------------------------------------------------
Marked Man events are about surviving the drive from the start to the finish.
You have as much time as you need to make it to the finish as long as you
don’t total the car. There will be anywhere from 2 cars (when you have your
Learners Permit) to 4 cars (when you have your Burnout License) trying to keep
you from reaching the finish. They are very aggressive, but will rarely use
any shortcuts. Cars with high strength like the Carson Inferno Van or Hunter
Takedown 4x4 are good choices for Marked Man events. There are 15 Marked Man
events. After you go through an Auto-Repair shop, you won’t be able to go
back through that Auto-Repair for the rest of the event.
-------------------------------------------------------------------------------
1. Club Sandwich
Start: Evans and 1st
Distance: 1.8 mi
Finish: Country Club
-------------------------------------------------------------------------------
2. Emergency 911
Start: 2nd and Hamilton
Distance: 1.8 mi
Finish: Coastguard HQ
-------------------------------------------------------------------------------
3. Hostile Waters
Start: Hall and Manners
Distance: 2.5 mi
Finish: Waterfront Plaza
-------------------------------------------------------------------------------
4. Mayday Mayday
Start: Harber and Manners
Distance: 2.3 mi
Finish: Coastguard HQ
-------------------------------------------------------------------------------
5. Power Struggle
Start: 2nd and Fry
Distance: 6.4 mi
Finish: Wind Farm
-------------------------------------------------------------------------------
6. Press Ganged
Start: I-88 (Where Sections 1 and 2 meet)
Distance: 2.9 mi
Finish: Naval Yard
-------------------------------------------------------------------------------
7. Rescue Me
Start: South Bay and Parr
Distance: 3.2 mi
Finish: Coastguard HQ
-------------------------------------------------------------------------------
8. Run Home
Start: West Lake and Chubb 
Distance: 4.4 mi
Finish: Wildcats Baseball Stadium
-------------------------------------------------------------------------------
9. Run Like The Wind
Start: Paradise and 5th
Distance: 5.4 mi
Finish: Wind Farm
-------------------------------------------------------------------------------
10. Run To The Hills
Start: King and 3rd
Distance: 4.9 mi
Finish: Observatory
-------------------------------------------------------------------------------
11. Safe Harbor
Start: Watt and Angus
Distance: 3.6 mi
Finish: Naval Yard
-------------------------------------------------------------------------------
12. Seeing Stars
Start: East Crawford and Sullivan
Distance: 5.1 mi
Finish: Observatory
-------------------------------------------------------------------------------
13. Stampede
Start: 3rd and Webster
Distance: 3.9 mi
Finish: Lone Stallion Ranch
-------------------------------------------------------------------------------
14. Steeplechased
Start: 4th and Root
Distance: 3.5 mi
Finish: Lone Stallion Ranch
-------------------------------------------------------------------------------
15. Strike Out
Start: Hamilton and 5th
Distance: 1.6 mi
Finish: Wildcats Baseball Stadium
-------------------------------------------------------------------------------
               ____                 _   ____                  
              |  _ \ ___   __ _  __| | |  _ \ __ _  __ _  ___ 
              | |_) / _ \ / _` |/ _` | | |_) / _` |/ _` |/ _ \
              |  _ < (_) | (_| | (_| | |  _ < (_| | (_| |  __/
              |_| \_\___/ \__,_|\__,_| |_| \_\__,_|\__, |\___|
                                                   |___/      
-------------------------------------------------------------------------------
Road Rage events are my favorite events in Paradise. You have a time limit
and takedown target and all you have to do is takedown that amount of cars
before time runs out or you total your car. For every Takedown you get,
5 seconds will be added to your time, but once you reach the takedown goal,
no more time will be added to the clock. After each win, the takedown goal
will go higher, starting at 3 and ending at 30. I-88 is (in my opinion) the
best place to do road rages, as long as you don't do in oncoming traffic.
Aggression cars are the best to use on road rage events, especially the
Carson Inferno Van and Hunter Takedown 4x4. If you reach Critical Damage,
drive through an Auto-Repair and all damage will be fixed. After you go
through an Auto-Repair, you won’t be able to go back through that Auto-Repair
for the duration of the event. There are 16 Road Rage Events, listed in
alphabetical order.
-------------------------------------------------------------------------------
1. Angus Wharfare
Start: Angus and 4th
-------------------------------------------------------------------------------
2. Blockade Run
Start: South Bay and Gabriel
-------------------------------------------------------------------------------
3. Central Square-off
Start: King and 2nd
-------------------------------------------------------------------------------
4. Crosstown Carnage
Start: Young and Riverside
-------------------------------------------------------------------------------
5. Franke Exchange
Start: 5th and Franke
-------------------------------------------------------------------------------
6. Freeway Frenzy
Start: I-88 (Where Sections 3 and 4 meet)
-------------------------------------------------------------------------------
7. Half Nelson
Start: Ross and Nelson
-------------------------------------------------------------------------------
8. Lighthouse Rock
Start: East Crawford and Angus
-------------------------------------------------------------------------------
9. Oncoming Onslaught
Start: I-88 Exit and Moore
-------------------------------------------------------------------------------
10. Motor City Mayhem
Start: Patterson and I-88 Exit
-------------------------------------------------------------------------------
11. River City Rampage
Start: 4th and Paradise
-------------------------------------------------------------------------------
12. Rush Hour
Start: 3rd and Root
-------------------------------------------------------------------------------
13. Suburban Scrap
Start: Hubbard and 2nd
-------------------------------------------------------------------------------
14. Sunset Showdown
Start: Schembri and Chubb
-------------------------------------------------------------------------------
15. Taking Its Toll
Start: I-88 (Where Sections 4 and 1 meet)
-------------------------------------------------------------------------------
16. Wrecking Yard
Start: Lambert and 1st
-------------------------------------------------------------------------------
               ____  _               _     ____              
              / ___|| |_ _   _ _ __ | |_  |  _ \ _   _ _ __  
              \___ \| __| | | | '_ \| __| | |_) | | | | '_ \ 
               ___) | |_| |_| | | | | |_  |  _ <| |_| | | | |
              |____/ \__|\__,_|_| |_|\__| |_| \_\\__,_|_| |_|
-------------------------------------------------------------------------------
In Stunt Run events, will be given a time limit and target score that both
depend on your current license. During the run, you can do stunts that will
multiply your score. Doing things like breaking billboards, landing super
jumps, getting big air, flat spinning, or going off a ramp in reverse all
earn you a +1 multiplier. Landing a Barrel Roll earns a +2 multiplier, landing
a double barrel roll earns a +4 multiplier, etc. My favorite places for
getting easy multipliers are the Airfield and Quarry. There is a counter at
the top of the screen, and if if gets empty, the combo ends. Boosting,
drifting, getting air, and e-braking can reset the counter. If you crash, your
score is added up while you are crashing, and once the timer runs out, the
event will end once the combo you are on ends. There are 14 Stunt Runs.
-------------------------------------------------------------------------------
1. About Town
Start: Chubb and West Lake
-------------------------------------------------------------------------------
2. Base Jumper
Start: South Rouse and Ross
-------------------------------------------------------------------------------
3. Bravo, Encore
Start: 3rd and Lambert
-------------------------------------------------------------------------------
4. Cliffhanger
Start: Chubb and Hans
-------------------------------------------------------------------------------
5. Elevation
Start: 1st and Root
-------------------------------------------------------------------------------
6. Express Yourself
Start: South Mountain and South Bay
-------------------------------------------------------------------------------
7. Falling Down
Start: North Mountain and Uphill
-------------------------------------------------------------------------------
8. Hang 10
Start: Lambert and 9th
-------------------------------------------------------------------------------
9. Lighthouse Party
Start: Patterson and 9th
-------------------------------------------------------------------------------
10. Near the Edge
Start: Nelson and Read
-------------------------------------------------------------------------------
11. Offroad Parking
Start: Lambert and Hall
-------------------------------------------------------------------------------
12. Over Construction
Start: Harber and Warren
-------------------------------------------------------------------------------
13. Rack Em Up
Start: East Lake and Rack
-------------------------------------------------------------------------------
14. Unconventional
Start: Andersen and Angus
-------------------------------------------------------------------------------
                ____                 _   ____        _          
               |  _ \ ___   __ _  __| | |  _ \ _   _| | ___ ___ 
               | |_) / _ \ / _` |/ _` | | |_) | | | | |/ _ \ __|
               |  _ < (_) | (_| | (_| | |  _ <| |_| | |  __\__ \
               |_| \_\___/ \__,_|\__,_| |_| \_\\__,_|_|\___|___/
-------------------------------------------------------------------------------
There are 64 roads in Paradise City, and in order to rule them, you need to
set both the time and showtime record on them. Road Rules don’t count towards
your Licenses but do count towards 100%
-------------------------------------------------------------------------------
                            _____ _                
                           |_   _(_)_ __ ___   ___ 
                             | | | | '_ ` _ \ / _ \
                             | | | | | | | | |  __/
                             |_| |_|_| |_| |_|\___|
-------------------------------------------------------------------------------
On each road, there is a time for you to beat. To start a time road rule,
start at one end of the road and drive to the other end within the time limit.
Aggression cars are reccommended for this because you can survive hitting
traffic, and don't need to boost much to make the time limit.
-------------------------------------------------------------------------------
1st: 34.9
2nd: 45.7
3rd: 38.4
4th: 21.6
5th: 29.8
7th: 33.3
9th: 35.6
Andersen: 15.5
Angus: 41.8
Cannon: 13.5
Casey: 26.1
Chubb: 52.0
East Crawford: 44.8
East Lake: 1:11.3
Evans: 23.7
Franke: 22.9
Fry: 14.1
Gabriel: 13.4
Geldard: 25.0
Glancey: 32.7
Hall: 26.9
Hamilton: 44.0
Hans: 35.8
Harber: 54.8
Hawley: 6.5
Hubbard: 1:01.7
Hudson: 8.1
I-88 Section 1: 40.7
I-88 Section 2: 51.0
I-88 Section 3: 48.4
I-88 Section 4: 1:07.6
King: 21.5
Lambert: 1:26.4
Lawrence: 25.9
Lewis: 34.4
Lucas: 1:01.4
Manners: 1:00.2
Moore: 9.2
North Mountain: 1:46.3
North Rouse: 1:18.4
Nakamura: 4.7
Nelson: 1:53.9
Newton: 24.9
Paradise: 19.8
Parr: 17.5
Patterson: 8.2
Rack: 25.6
Read: 40.6
Riverside: 8.4
Root: 44.8
Ross: 21.1
South Bay: 52.7
South Mountain: 1:21.3
South Rouse: 51.7
Schembri: 45.3
Shepherd: 12.9
Sullivan: 6.8
Uphill: 32.4
West Crawford: 1:08.5
West Lake: 49.6
Warren: 6.7
Watt: 5.8
Webster: 32.9
Young: 31.4
-------------------------------------------------------------------------------
                 ____  _                   _   _                
                / ___|| |__   _____      __ |_(_)_ __ ___   ___ 
                \___ \| '_ \ / _ \ \ /\ / / __| | '_ ` _ \ / _ \
                 ___) | | | | (_) \ V  V /| |_| | | | | | |  __/
                |____/|_| |_|\___/ \_/\_/  \__|_|_| |_| |_|\___|
-------------------------------------------------------------------------------
Press R1 and L1 at the same time to start showtime. The goal of showtime is to
bounce your car around the city and cause as much damage as possible. Your
distance traveled gets multiplied by 100 and added to your score. For every
bus you hit or cause to crash, you get a +1 multiplier. Each road has a damage
goal. The total cost in damage is added up when you stop bouncing the car
around the city.
-------------------------------------------------------------------------------
1st: 700,000
2nd: 700,000
3rd: 700,000
4th: 700,000
5th: 700,000
7th: 500,000
9th: 700,000
Andersen: 700,000
Angus: 1,500,000
Cannon: 250,000
Casey: 250,000
Chubb: 250,000
East Crawford: 1,500,000
East Lake: 500,000
Evans: 700,000
Franke: 700,000
Fry: 700,000
Gabriel: 500,000
Geldard: 250,000
Glancey: 700,000
Hall: 500,000
Hamilton: 1,000,000
Hans: 250,000
Harber: 700,000
Hawley: 700,000
Hubbard: 500,000
Hudson: 700,000
I-88 Section 1: 700,000
I-88 Section 2: 700,000
I-88 Section 3: 700,000
I-88 Section 4: 700,000
King: 700,000
Lambert: 1,000,000
Lawrence: 250,000
Lewis: 250,000
Lucas: 250,000
Manners: 400,000
Moore: 700,000
North Mountain: 250,000
North Rouse: 250,000
Nakamura: 700,000
Nelson: 250,000
Newton: 700,000
Paradise: 700,000
Parr: 500,000
Patterson: 700,000
Rack: 250,000
Read: 250,000
Riverside: 700,000
Root: 700,000
Ross: 250,000
South Bay: 1,500,000
South Mountain: 250,000
South Rouse: 700,000
Schembri: 250,000
Shepherd: 500,000
Sullivan: 700,000
Uphill: 250,000
West Crawford: 700,000
West Lake: 700,000
Warren: 500,000
Watt: 700,000
Webster: 1,000,000
Young: 700,000
-------------------------------------------------------------------------------
                   _____              _                      
                  |  ___| __ ___  ___| |__  _   _ _ __ _ __  
                  | |_ | '__/ _ \/ _ \ '_ \| | | | '__| '_ \ 
                  |  _|| | |  __/  __/ |_) | |_| | |  | | | |
                  |_|  |_|  \___|\___|_.__/ \__,_|_|  |_| |_|
                ____ _           _ _                           
               / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
              | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
              | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
               \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                                |___/          
-------------------------------------------------------------------------------
These following lists are the exact descriptions from the game. In an online
room with the specified number of people, everyone must complete the challenge,
or at least contribute, for success. If a player leaves during the challenge,
the challenge is canceled.
-------------------------------------------------------------------------------
                  ____            ____  _                       
                 |___ \          |  _ \| | __ _ _   _  ___ _ __ 
                   __) |  _____  | |_) | |/ _` | | | |/ _ \ '__|
                  / __/  |_____| |  __/| | (_| | |_| |  __/ |   
                 |_____|         |_|   |_|\__,_|\__, |\___|_|   
                                                |___/           
                ____ _           _ _                           
               / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
              | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
              | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
               \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                                |___/          
-------------------------------------------------------------------------------
1. Go Crash!: Crash into each other (Co-op)

2. Get Social: Meet inside the Wildcats Baseball Stadium (Co-op)

3. Go Jump!: Get some air (Individual)

4. Oncoming Intro: Drive 75 yards in oncoming traffic (Individual)

5. Drift Intro: Drift your car (Individual)

6. Go Clubbing: Meet at the Maplemount Country Club (Co-op)

7. Near Miss Intro: Near Miss another vehicle (Individual)

8. Jump Intro: Land a Jump of at least 35 yards (Individual)

9. Crash Bridge: Crash into each other in mid-air whilst jumping the Paradise 
Av Bridge (Co-op)

10. Smash and Grab: Smash 2 Burnout Billboards (Individual)

11. Fountain Missed: Get 1,500 yards of Drift and 2 Near Misses around the 
Franke Av Fountain. Both drivers must contribute for success (Co-op)

12. In the Navy: Meet up at the Naval Yard (Co-op)

13. Jumping Express: Land 10 jumps on the South Bay Expressway Bridge 
(Individual)

14. Jump Casey: Get 500 yards of Jump Distance over the gap on Casey Pass. 
Both drivers must contribute for success (Co-op)

15. Mineheads: Use the giant conveyer ramps to jump the Quarry stream twice 
(Individual)

16. Splashdown: Crash into each other on the roof of the Waterworks behind the 
Dam (Co-op)

17. Rock and Rolls: Land 10 Barrel Rolls in the Quarry. Both drivers must 
contribute for success (Co-op)

18. Drift Track: Drift 2,000 yards in the Stock Car Racing Track (Individual)

19. Air Time on Uphill: Get 12 seconds of Air Time from the Uphill Steps. Both 
drivers must contribute for success (Co-op)

20. Drifters: Drift 600 yards (Individual)

21. Nelson Oncoming: Drive 500 yards along Nelson Way in Oncoming Traffic 
(Individual)

22. Dare to Jump!: Land 8 jumps over Dead Man’s Edge. Both drivers must 
contribute for success (Co-op)

23. High Jump: Land a jump of at least 120 yards over the Nelson Way Gas 
Station using the railroad Super Jump (Individual)

24. Air Hoop: Jump through the Red Aircraft Fuselage Section in the Airfield 
(Individual)

25. Barrel Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section 
in the Airfield (Individual)

26. Flat Spin Intro: Flat Spin off any ramp (Individual)

27. On The Waterfront: Meet at the Waterfront Plaza (Co-op)

28. Beachfront Rolls: Land 2 Barrel Rolls on the Big Surf Beach (Co-op)

29. Boost Chain: Boost non-stop for 10 seconds (Individual)

30. Minute Man!: Accumulate 60 seconds of Boosting (Individual)

31. Boardwalk: Smash 8 Burnout Billboards. Both drivers must contribute for 
success (Co-op)

32. The I-88 Freeway: Drive 8,000 yards along I-88 in Oncoming traffic 
(Individual)

33. Near Miss Chain: Get 5 Near Miss without crashing (Individual)

34. Drift and Near Miss: Get 2,000 yards of Drift and 20 Near Misses anywhere. 
Both drivers must contribute for success (Co-op)

35. Wave Jumping: Jump over each other using the ramps on the Big Surf Beach 
(Co-op)

36. Find Space: Power Park your car (Individual)

37. Into Space: Jump from the Car Park on the east side of Angus Wharf to meet 
up on top of the Car Park on the west side (Co-op)

38. Off The Rails: Both drivers Barrel Roll off the ramps on the railroad in 
Big Surf at the same time (Co-op)

39. Chain Gang: Both drivers Chain 600 yards on Oncoming on I-88 at the same 
time (Co-op)

40. Read Double: Land a Double Barrel Roll off the Read Lane ramp (Individual)

41. 720!: Get 720 degrees of Flat Spin off the broken bridge by Nelson Way. 
Both drivers must contribute for success (Co-op)

42. Hole in One!: Jump through the giant hole in the rock by North Mountain Dr 
(Individual)

43. Drift and Shout: Get 3 Barrel Rolls and 600 yards of drift by jumping off 
the Rockridge Cliff and driving back up (Individual)

44. 180!: Land a Flat Spin of at least 180 degrees off any ramp (Individual)

45. Long Jumpers: Land a jump of at least 150 yards

46. Express Yourself: Get 1,000 degrees of Flat Spin and 1,000 yards of 
Oncoming on the South Bay Expressway Bridge. Both drivers must contribute for 
success (Co-op)

47. Eyes Bleed: Boost non-stop for 20 seconds on I-88 (Individual)

48. Power Parking: Power Park and score 75% or better (Individual)

49. Billboard Top 10: Smash 10 Burnout Billboards (Individual)

50. Hoop-la: Jump through the Grey Aircraft Fuselage Section in the Airfield 
(Individual)
-------------------------------------------------------------------------------
                 _____           ____  _                       
                |___ /          |  _ \| | __ _ _   _  ___ _ __ 
                  |_ \   _____  | |_) | |/ _` | | | |/ _ \ '__|
                 ___) | |_____| |  __/| | (_| | |_| |  __/ |   
                |____/          |_|   |_|\__,_|\__, |\___|_|   
                                               |___/           
               ____ _           _ _                           
              / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
             | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
             | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
              \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                               |___/          
-------------------------------------------------------------------------------
1. Boost Baby: Use your Boost (Individual)

2. Driver Destruction: Smash 1 Burnout Billboard (Individual)

3. Get Air Time: Get 5 seconds of Air Time (Individual)

4. Drift Intro: Drift 100 yards (Individual)

5. Coastguards: Meet up at the Coastguard HQ (Co-op)

6. Jump Co-op: Get 300 yards of Jump Distance. All drivers must contribute for 
success (Co-op)

7. Oncoming Intro: Drive 75 yards in Oncoming traffic (Individual)

8. 5 Near Misses: Get 5 Near Misses (Individual)

9. All Drift: Drift 100 yards in one go (Individual)

10. Co-op Air Time: Get 15 seconds of Air Time. All drivers must contribute 
for success (Co-op)

11. Barrel Roll: Land a Barrel Roll on Big Surf Beach (Individual)

12. 20 Second Run: Accumulate 20 seconds of Boosting (Individual)

13. Flight Time: Get 10 seconds of Air Time from the backstreet ramps off 
Angus Wharf (Individual)

14. Go Ahead, Jump!: Every driver, jump over the other 2 drivers in the 
Downtown Park (Co-op)

15. Flat Spin Intro: Flat Spin off any ramp (Individual)

16. Jump Bridge: Land 10 jumps on the South Bay Expressway Bridge (Individual)

17. Waterworks: Meet on the roof of the Waterworks behind the Dam (Co-op)

18. Earth Movers: Get 30 seconds of Air Time in the Quarry. All drivers must 
contribute for success

19. The Paradise Job: Drive through the Pipeline by North Mountain Dr 
(Individual)

20. Uphill Steps: Every driver, jump over the other 2 drivers using the Uphill 
Steps (Co-op)

21. Fly on the Edge: Jump Dead Man’s Edge in both directions (Individual)

22. Windy Spinner: Accumulate 360 degrees of Flat Spin on the jumps by the 
Wind Farm (Individual)

23. Barn Busters: Meet in the Hayloft of the Hillside Pass Barn (Co-op)

24. Airfield Marathon: Get 2,500 yards of Drift and 20 Jumps in the Airfield. 
All drivers must contribute for success (Co-op)

25. Air Prox: Get 5 Near Misses in the Airfield (Individual)

26. Hoops of Glory: Jump through the Red Aircraft Fuselage Section in the 
Airfield (Individual)

27. Long Jump: Get 500 yards of Jump Distance (Individual)

28. Tunnel Vision: Get a 5-vehicle Near Miss Chain in the Lawrence Road Tunnel 
(Individual)

29. 15 Second Run: Boost non-stop for 15 seconds (Individual)

30. Ocean View Spins: Land a Flat Spin of at least 90 degrees off the Ocean 
View Steps (Individual)

31. Beachfront Display: Every driver, Barrel Roll over the other 2 drivers 
using the ramps on Big Surf Beach (Co-op)

32. O2K: Drive 2,000 yards in Oncoming traffic (Individual)

33. Splash Drift: Drift 4,000 yards around the Franke Avenue Fountain. All 
drivers must contribute for success (Co-op)

34. Draw Jumping: Land 15 Jumps over the Paradise Avenue Bridge. All drivers 
must contribute for success (Co-op)

35. Go Wildcats!: Meet inside the Wildcats Baseball Stadium (Co-op)

36. Near Miss Chain: Get a 7-vehicle Near Miss Chain (Individual)

37. Co-op Smash: Smash 10 Burnout Billboards. All drivers must contribute for 
success (Co-op)

38. Traffic Calming: Power Park your car (Individual)

39. Countdown: Accumulate 60 seconds of Boosting (Individual)

40. Fish and Flips: Get 720 degrees of Flat Spin and 20 Jumps at the Manners 
Pier. All drivers must contribute for success (Co-op)

41. Express Jumps: Land 21 Jumps on the South Bay Expressway Bridge. All 
drivers must contribute for success (Co-op)

42. Reverse Cliff Top: Whilst driving in reverse, jump off the Rockridge Cliff 
(Individual)

43. Rockfalls: Get 3,000 yards of Drift and 800 degrees of Flat Spin in the 
Quarry (Individual)

44. Jump For Your Life: All drivers jump off the Read Lane ramps at the same 
time (Co-op)

45. Sky Driver: Land a Jump of at least 100 yards over the Nelson Way Gas 
Station using the railroad Super Jump (Individual)

46. Ready To Tumble: Land 10 Barrel Rolls over the broken bridge on 1st 
Street. All drivers must contribute for success (Co-op)

47. Keep It Going: Boost non-stop for 20 seconds on I-88 (Individual)

48. City Sights: Jump from the Car Park on the east side of Angus Wharf to 
meet up on top of the Car Park on the west side (Co-op)

49. 1st Street Reverse: Whilst driving in reverse, jump over the broken bridge 
on 1st Street (Individual)

50. Check It Out!: Use the ramps on the Fry Avenue Car Park to meet up on the 
roof of the DJR Sports Store (Co-op)
-------------------------------------------------------------------------------
                 _  _             ____  _                       
                | || |           |  _ \| | __ _ _   _  ___ _ __ 
                | || |_   _____  | |_) | |/ _` | | | |/ _ \ '__|
                |__   _| |_____| |  __/| | (_| | |_| |  __/ |   
                   |_|           |_|   |_|\__,_|\__, |\___|_|   
                                                |___/           
                ____ _           _ _                           
               / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
              | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
              | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
               \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                                |___/          
-------------------------------------------------------------------------------
1. 4 Way Play: Land 24 Jumps from the backstreet ramps off Angus Wharf. All 
drivers must contribute for success (Co-op)

2. Near Miss Intro: Near Miss another vehicle (Individual)

3. Drift It: Drift 50 yards (Individual)

4. 50 Yard Jump: Land a Jump of at least 50 yards (Individual)

5. Air Time: Get 8 seconds of Air Time (Individual)

6. Go Clubbing: Meet at the Maplemount Country Club (Co-op)

7. Fast of Last: Accumulate 10 seconds of Boosting (Individual)

8. Pave Paradise: Power Park your car (Individual)

9. Jump Distance: Get 350 yards of Jump Distance. All drivers must contribute 
for success (Co-op)

10. Drawing Lots: Flat Spin over the Paradise Avenue Bridge (Individual)

11. Airfield Air Time: Land 4 Jumps in the Airfield (Individual)

12. 12k Drift: Get 12,000 yards of Drift and 12 Near Misses in the Airfield. 
All drivers must contribute for success (Co-op)

13. Look and Leap: Land a Jump of at least 100 yards (Individual)

14. Billboard Intro: Smash 1 Burnout Billboard (Individual)

15. Island Hopping: Jump onto Silver Lake Island, then off again (Individual)

16. Victory!: Drive 2,400 yards along Nelson Way in Oncoming traffic. All 
drivers must contribute for success (Co-op)

17. Barrel of Laughs: Land a Barrel Roll off the Read Lane ramp (Individual)

18. Stay On Target: Drive through the Pipeline on North Mountain Drive 
(Individual)

19. Uphill Struggle: Get 4,000 yards of Drift and 8,000 yards of Oncoming on 
Uphill Drive. All drivers must contribute for success (Co-op)

20. All Fired Up: Boost non-stop for 10 seconds (Individual)

21. The Rock Hole: Jump through the giant hole in the rock by North Mountain 
Drive (Individual)

22. Jump and Miss: Get 20 Near Misses and land 30 Jumps on the South Bay 
Expressway Bridge. All drivers must contribute for success (Co-op)

23. In The Navy: Meet up at the Naval Yard (Co-op)

24. Four-site: Use the ramps on the Lambert Avenue Car Park to meet up in the 
second building in construction on Hall Avenue (Co-op)

25. Quick Draw: Land 20 Jumps over the Paradise Avenue Bridge. All drivers 
must contribute for success (Co-op)

26. Newton Drift: Drift 1,000 yards on Newton Drive (Individual)

27. Railway Roller: Land a Barrel Roll on the Big Surf railroad (Individual)

28. Freeway Oncoming: All drivers Chain 250 yards of Oncoming on I-88 at the 
same time (Co-op)

29. Strike!: Crash into each other in the Wildcats Baseball Stadium (Co-op)

30. Right Angled Roll: Land a Barrel Roll and do a Flat Spin of at least 90 
degrees (Individual)

31. Drift 4 Fun: Drift 2,000 yards anywhere. All drivers must contribute for 
success (Co-op)

32. Reverse Break: Whilst driving in reverse, jump over the broken bridge on 
1st Street (Individual)

33. Hot Tin Roof: Jump from the Car Park on Webster Avenue to meet up on the 
roof of the train yard (Co-op)

34. Stop Spot: Power Park and score 75% or better (Individual)

35. Tunnel of Shove: Get 16 Near Misses in the Lawrence Road Tunnel. All 
drivers must contribute for success (Co-op)

36. Crashworks: Crash into each other on the roof of the Waterworks behind the 
Dam (Co-op)

37. Flat Spin To Win: Accumulate 720 degrees of Flat Spin on the South Bay 
Expressway Bridge (Individual)

38. We Have Life Off: Boost while Barrel Rolling off the Rockridge Cliff 
(Individual)

39. Dirt Buster: Get 2,000 yards of Drift and 4 Near Misses in the Stock Car 
Racing Track (Individual)

40. Mined the Gap!: Use the giant conveyor ramps to jump the Quarry stream 16 
times. All drivers must contribute for success (Co-op)

41. Quarry Falls: Land a Double Barrel Roll in the Quarry (Individual)

42. Rockridge Spins: Land a Flat Spin of at least 270 degrees off the 
Rockridge Cliff (Individual)

43. Dam Blast!: Get 4,000 yards of Drift and 8 Jumps off the Rockridge Cliff. 
All drivers must contribute for success (Co-op)

44. Inferno: Accumulate 100 seconds of Boosting (Individual)

45. Step On!: Get 1080 degrees of Flat Spin off the Uphill Steps. All drivers 
must contribute for success (Co-op)

46. Flatspinners: Flat Spin at least 150 degrees when jumping over the Nelson 
Way Gas Station using the railroad Super Jump (Individual)

47. Smash!: Smash 12 Burnout Billboards. All drivers must contribute for 
success (Co-op)

48. Thru Hoop: Jump through the Grey Aircraft Fuselage Section in the Airfield 
(Individual)

49. Trail Blazers: Boost non-stop for 20 seconds on I-88 (Individual)

50. Barrel Hoopla: Land a Barrel Roll through the Grey Aircraft Fuselage 
Section in the Airfield (Individual)

-------------------------------------------------------------------------------
                 ____            ____  _                       
                | ___|          |  _ \| | __ _ _   _  ___ _ __ 
                |___ \   _____  | |_) | |/ _` | | | |/ _ \ '__|
                 ___) | |_____| |  __/| | (_| | |_| |  __/ |   
                |____/          |_|   |_|\__,_|\__, |\___|_|   
                                               |___/           
                 ____ _           _ _                           
                / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
               | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
               | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
                \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                                 |___/          
-------------------------------------------------------------------------------
1. Near Miss Intro: Get 4 Near Misses (Individual)

2. Billboard Intro: Smash 1 Burnout Billboard (Individual)

3. Drift Intro: Drift 50 yards in one go (Individual)

4. 5 Jump: Get 100 yards of Jump Distance (Individual)

5. Run The Traffic: Drive 500 yards in Oncoming traffic (Individual)

6. Freeway Your Way: Get 12 Near Misses on I-88 (Individual)

7. Air Time!: Get 20 seconds of Air Time. All drivers must contribute for 
success (Co-op)

8. Flash In The Pan: Boost non-stop for 5 seconds (Individual)

9. Single Roll: Land a Barrel Roll (Individual)

10. Wharf Speed: Land 30 Jumps from the backstreet ramps off Angus Wharf. All 
drivers must contribute for success (Co-op)

11. Lone Stallion: Meet up at the Lone Stallion Ranch (Co-op)

12. Work It!: Meet up on the roof of the Waterworks behind the Dam (Co-op)

13. Going Underground: Drive through the Pipeline on North Mountain Drive 
(Individual)

14. Living On The Edge: Land 4 Jumps over Dead Man’s Edge (Individual)

15. Long Distance Fall: Get 1,500 yards of Jump Distance in the Quarry. All 
drivers must contribute for success (Co-op)

16. Drop Off Uphill: Land 16 Jumps off the Uphill Steps. All drivers must 
contribute for success (Co-op)

17. Hot Stepper: Accumulate 360 degrees of Flat Spin off the Uphill Steps 
(Individual)

18. Hang Tough: Land a Jump of at least 145 yards off the Read Lane ramp 
(Individual)

19. High Five: Land a jump of at least 100 yards over the Nelson Way Gas 
Station using the railroad Super Jump (Individual)

20. Mine’s A Jump: Use the giant conveyor ramps to jump the Quarry stream 
(Individual)

21. 8 Track!: Get 2,000 yards of drift and 4 Near Misses in the Stock Car 
Racing Track (Individual)

22. Airfield Action: Land 40 Jumps in the Airfield. All drivers must 
contribute for success (Co-op)

23. Carwrecked!: Jump onto Silver Lake Island, then off again (Individual)

24. Smashing!: Smash 2 Burnout Billboards (Individual)

25. Jump Far: Get 1,500 yards of Jump Distance. All drivers must contribute 
for success (Co-op)

26. Flame Trail: Accumulate 30 seconds of Boosting (Individual)

27. Coastguards: Meet up at the Coastguard HQ (Co-op)

28. Beachfront Pose: Land 4 Jumps on Big Surf Beach (Individual)

29. Park Mayhem: Meet on the roof of the Car Park on Hudson Avenue (Co-op)

30. 1K Fountain: Drift 1,000 yards around the Franke Avenue Fountain. All 
drivers must contribute for success (Co-op)

31. Beachcomber: Land a Flat Spin of at least 70 degrees on the Big Surf Beach 
(Individual)

32. Rooftop Jumps: Jump from the Car Park on the east side of Angus Wharf to 
meet up on top of the Car Park on the west side (Co-op)

33. Drift & Near Miss: Get 3,000 yards of Drift and 25 Near Misses anywhere. 
All drivers must contribute for success (Co-op)

34. Troubled Waters: Land 15 Jumps over the Paradise Avenue Bridge. All 
drivers must contribute for success (Co-op)

35. Site Seeing: Use the ramps of the Lambert Avenue Car Park to meet up in 
the second building in construction on Hall Avenue (Co-op)

36. Pier Jump: Land 25 Jumps over the Manners Pier. All drivers must 
contribute for success (Co-op)

37. Oncoming Express: Get 4,000 yards of Oncoming and 25 Near Misses on the 
South Bay Expressway Bridge. All drivers must contribute for success (Co-op)

38. Express Whirl: Accumulate 1,440 degrees of Flat Spin on the South Bay 
Expressway Bridge (Individual)

39. Rockridge Rumble: Get 25 Barrel Rolls and 7,500 yards of Drift jumping off 
the Rockridge Cliff and driving back up (Co-op)

40. Double Roll: Land a Double Barrel Roll off the Rockridge Cliff 
(Individual)

41. Low Flying: Every driver, jump over the other 4 drivers in the Airfield 
(Co-op)

42. Lakey Challenge: Get 5,000 yards of Drift and 1,000 yards of Oncoming on 
East Lake Drive. All drivers must contribute for success (Co-op)

43. Afterburner: Boost while Barrel Rolling off the Read Lane ramp 
(Individual)

44. Ringo: Jump through the Grey Aircraft Fuselage Section in the Airfield 
(Individual)

45. Step Over: Every driver, jump over the other 4 on the Ocean View steps 
(Co-op)

46. Park It: Power Park your car

47. Beach Jump Reverse: Whilst driving in reverse, jump off a ramp on Big Surf 
Beach (Individual)

48. Are We There Yet?: All drivers Chain 250 yards of Oncoming on I-88 at the 
same time (Co-op)

49. Rapid Fire: Boost non-stop for 20 seconds on I-88 (Individual)

50. Roll Thru Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage 
Section at the Airfield (Individual)
-------------------------------------------------------------------------------
                    __             ____  _                       
                   / /_           |  _ \| | __ _ _   _  ___ _ __ 
                  | '_ \   _____  | |_) | |/ _` | | | |/ _ \ '__|
                  | (_) | |_____| |  __/| | (_| | |_| |  __/ |   
                   \___/          |_|   |_|\__,_|\__, |\___|_|   
                                                 |___/           
                  ____ _           _ _                           
                 / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
                | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
                | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
                 \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                                  |___/          
-------------------------------------------------------------------------------
1. Floor It: Accumulate 10 seconds of Boosting (Individual)

2. Go Clubbing: Meet at the Maplemount Country Club (Co-op)

3. Jump Intro: Land a Jump of at least 50 yards (Individual)

4. Near Miss Intro: Get a 3-vehicle Near Miss Chain (Individual)

5. Drift Intro: Drift 150 yards (Individual)

6. Billboard Intro: Smash 1 Burnout Billboard (Individual)

7. Barrel Roll Intro: Land a Barrel Roll on the Big Surf Beach (Individual)

8. Oncoming!: Drive 300 yards in Oncoming traffic (Individual)

9. Skyrise: Meet on the roof of the Hudson Avenue Car Park (Co-op)

10. Baseball Crash: Crash into each other inside the Wildcats Baseball Stadium 
(Co-op)

11. Freeway 500: Get onto I-88 and survive a single drive of 500 yards in 
Oncoming traffic (Individual)

12. Foot Down: Accumulate 45 seconds of Boosting (Individual)

13. Spin Doctor: Flat Spin off any ramp (Individual)

14. Near Miss Ton: Get 100 Near Misses. All drivers must contribute for 
success (Co-op)

15. On The Waterfront: Meet at the Waterfront Plaza (Co-op)

16. Co-op Jumps: Get 400 yards of Jump Distance. All drivers must contribute 
for success (Co-op)

17. South Bay: Get 12,000 yards of Oncoming and land 50 Jumps on the South Bay 
Expressway Bridge. All drivers must contribute for success (Co-op)

18. Round & Round: Near Miss 10 other drivers in the Stock Car Racing Track 
(Individual)

19. In A Tube: Drive through the Pipeline by North Mountain Drive (Individual)

20. Uphill Flight: Get 5 seconds of Air Time from the Uphill Steps 
(Individual)

21. Read and Roll: Land a Barrel Roll off the Read Lane ramp (Individual)

22. Hole Lotta Jumps: Use the giant conveyor ramps to jump the Quarry stream 
18 times. All drivers must contribute for success (Co-op)

23. Open Face-Off: Get 2 Barrel Rolls and 2,000 yards in the Quarry 
(Individual)

24. Blast off!: Get 15 seconds of Air Time in the Quarry (Individual)

25. All Jump: Get 3,000 yards of Jump Distance off the Rockridge Cliff. All 
drivers must contribute for success (Co-op)

26. Airfield Rollers: Land 4 Barrel Rolls in the Airfield (Individual)

27. Airfield Spins: Accumulate 2,500 degrees of Flat Spin in the Airfield. All 
drivers must contribute for success (Co-op)

28. Pass You By: Get 6,000 yards of Drift and 1,200 yards of Oncoming on Lewis 
Pass. All drivers must contribute for success. (Co-op)

29. Rouse Long Jump: Land the Super Jump from the Scenic Viewpoint on North 
Rouse Drive to the railroad below (Individual)

30. Burn The Barn: Meet in the Hayloft of the Hillside Pass Barn (Co-op)

31. Co-op Drift: Drift 6,000 yards anywhere. All drivers must contribute for 
success (Co-op)

32. All Together Now: All drivers Chain 200 yards of Oncoming on Nelson Way at 
the same time (Co-op)

33. Rock And Roll: Land a Double Barrel Roll in the Quarry (Individual)

34. 6 Cars-a-Leaping: Land 24 Jumps off the Rockridge Cliff. All drivers must 
contribute for success (Co-op)

35. Dirt Track Marathon: Drift 18,000 yards in the Stock Car Racing Track. All 
drivers must contribute for success (Co-op)

36. In The Navy: Meet up at the Naval Yard (Co-op)

37. Missing Link: Get a 5-vehicle Near Miss Chain on I-88 (Individual)

38. In your Face: All drivers Chain 250 yards of Oncoming on I-88 at the same 
time (Co-op)

39. Spray and Display: Get 15,000 yards of Drift and 20 Near Misses around the 
Downtown Park Fountain. All drivers must contribute for success (Co-op)

40. Can You Make It?: One driver, jump over the other 5 drivers on the Big 
Surf Beach (Co-op)

41. Sandy Display: Get 270 degrees of Flat Spin and land 4 Barrel Rolls on the 
Big Surf Beach (Individual)

42. Meet and Greet: Jump from the Car Park on the east side of Angus Wharf to 
meet up on top of the Car Park on the west side (Individual)

43. Expresso: Get 5 Near Misses and 360 degrees of Flat Spin on the South Bay 
Expressway Bridge (Individual)

44. Stone Poses: Jump through the giant hole in the rock by North Mountain 
Drive (Individual)

45. Spin City: Land a Flat Spin of at least 270 degrees off Dead Man’s Edge 
(Individual)

46. Off Track: Get 700 yards of Jump Distance over the Nelson Way Gas Station 
using the railroad Super Jump (Co-op)

47. Billboard Hunt: Smash 5 Burnout Billboards (Individual)

48. Airfield Reversal: Whilst driving in reverse, land a jump in the Airfield 
(Individual)

49. Flying Thru: Jump through the Red Aircraft Fuselage Section in the 
Airfield (Individual)

50. Rolling Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage 
Section in the Airfield (Individual)
-------------------------------------------------------------------------------
                    _____           ____  _                       
                   |___  |         |  _ \| | __ _ _   _  ___ _ __ 
                      / /   _____  | |_) | |/ _` | | | |/ _ \ '__|
                     / /   |_____| |  __/| | (_| | |_| |  __/ |   
                    /_/            |_|   |_|\__,_|\__, |\___|_|   
                                                  |___/           
                 ____ _           _ _                           
                / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
               | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
               | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
                \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                                 |___/          
-------------------------------------------------------------------------------
1. Fast Start: Use your Boost (Individual)

2. Air Time: Get 5 seconds of Air Time (Individual)

3. Boost Intro: Accumulate 10 seconds of Boosting (Individual)

4. Billboard Intro: Smash 1 Burnout Billboard (Individual)

5. Beachfront Aerials: Get of 35 seconds of Air Time on Big Surf Beach. All 
drivers must contribute for success (Co-op)

6. Near Miss Intro: Get 4 Near Misses (Individual)

7. Drift Intro: Drift 50 yards in one go (Individual)

8. My Lovely Jumps: Land a Jump of at least 60 yards (Individual)

9. 7th Heaven: Land 21 Jumps. All drivers must contribute for success (Co-op)

10. Go Wildcats!: Meet inside the Wildcats Baseball Stadium (Co-op)

11. Lone Stallion: Meet up at Lone Stallion Ranch (Co-op)

12. Tube Ride: Driver through the Pipeline by North Mountain Drive 
(Individual)

13. Time to Boost: Accumulate 45 seconds of Boosting (Individual)

14. Water Meter: Meet on the roof of the Waterworks behind the Dam (Co-op)

15. Co-op Jump: Get 1,800 yards of Jump Distance. All drivers must contribute 
for success (Co-op)

16. Air Today...: Get 30 seconds of Air Time jumping Dead Man’s Edge. All 
drivers must contribute for success (Co-op)

17. Read Roller: Land a Barrel Roll of the Read Land ramp (Individual)

18. High Jump: Get 1,000 yards of Jump Distance over the Nelson Way Gas 
Station using the railroad Super Jump. All drivers must contribute for success 
(Co-op)

19. Don’t Quarry: Get 1,000 yards of Drift and land 2 Barrel Rolls in the 
Quarry (Individual)

20. Express Race: Drive 4,000 yards on the South Bay Expressway Bridge in 
Oncoming traffic (Individual)

21. Lost: Crash into each other on Silver Lake Island (Co-op)

22. Airfield Drift: Drift 4,000 yards in the Airfield. All drivers must 
contribute for success (Co-op)

23. Airfield Display: One driver jump the other 6 drivers in the Airfield (Co-
op)

24. Airfield Angle: Land a Flat Spin of at least 90 degrees in the Airfield 
(Individual)

25. Wrong Way A Long Way: Drive 10,000 yards along I-88 in Oncoming traffic. 
All drivers must contribute for success (Co-op)

26. Near Miss I-88: Get 140 Near Misses on I-88. All drivers must contribute 
for success (Co-op)

27. Sim Freeway: All drivers Chain 250 yards on Oncoming on I-88 at the same 
time (Co-op)

28. Rolling Stock: Land a Barrel Roll on the Big Surf railroad (Individual)

29. Newton Slide: Drift 120 yards in one go on Newton Drive (Individual)

30. Quick Park: Power Park and score 75% or better (Individual)

31. Quick Draw: Get 7 Near Misses and land 14 Jumps on the Paradise Avenue 
Bridge. All drivers must contribute for success (Co-op)

32. Step To It: One driver jump over the other 6 on the Ocean View steps (Co-
op)

33. Pier: Accumulate 360 degrees of Flat Spin on the Manners Pier (Individual)

34. Coastguards: Meet up at the Coastguard HQ (Co-op)

35. Head Spins: Get 35 Barrel Rolls and 1,300 degrees of Flat Spin. All 
drivers must contribute for success (Co-op)

36. Valley Hunt: Smash 3 Burnout Billboards (Individual)

37. Barnstorming: Meet in the Hayloft of the Hillside Pass Barn (Co-op)

38. Wide Body: Jump through the Grey Aircraft Fuselage Section in the Airfield 
(Individual)

39. Burnout Way: Get 7,000 yards of Drift and 1,400 yards of Oncoming on 
Nelson Way. All drivers must contribute for success (Co-op)

40. Quarry Barrels: Land a Double Barrel Roll in the Quarry (Individual)

41. 3K Leap: Get 3,000 yards of Jump Distance off the Rockridge Cliff. All 
drivers must contribute for success (Co-op)

42. Quarry Takeoffs: Land 50 Jumps in the Quarry. All drivers must contribute 
for success (Co-op)

43. Drift and Dirt: Drift 3,000 yards in the Stock Car Racing Track 
(Individual)

44. Half Century: Land 50 Barrel Rolls off the Rockridge Cliff. All drivers 
must contribute for success (Co-op)

45. Shooting Hoops: Jump through the Red Aircraft Fuselage Section in the 
Airfield (Individual)

46. South Bay Express: Get 8,000 degrees of Flat Spin and land 50 Jumps on the 
South Bay Expressway Bridge. All drivers must contribute for success (Co-op)

47. Dam: Land a Jump of at least 75 yards over the gap on Casey Pass 
(Individual)

48. Burnouts: Boost non-stop for 20 seconds on I-88 (Individual)

49. Fly for Webster!: Jump from the Car Park on Webster Avenue to meet up on 
the roof of the train yard (Co-op)

50. 4 Billboards: Smash 4 Burnout Billboards (Individual)
-------------------------------------------------------------------------------
                    ___            ____  _                       
                   ( _ )          |  _ \| | __ _ _   _  ___ _ __ 
                   / _ \   _____  | |_) | |/ _` | | | |/ _ \ '__|
                  | (_) | |_____| |  __/| | (_| | |_| |  __/ |   
                   \___/          |_|   |_|\__,_|\__, |\___|_|   
                                                 |___/           
                 ____ _           _ _                           
                / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
               | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
               | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
                \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                                 |___/          
-------------------------------------------------------------------------------
1. Quick Fire: Use your Boost (Individual)

2. Batter Up: Meet inside the Wildcats Baseball Stadium (Co-op)

3. Co-op Jump Distance: Get 800 yards of Jump Distance. All drivers must 
contribute for success (Co-op)

4. Learn to Drift: Drift 100 yards in one go (Individual)

5. Near Miss Intro: Get 4 Near Misses (Individual)

6. Billboard Intro: Smash 1 Burnout Billboard (Individual)

7. 50 Yard Jump: Land a Jump of at least 50 yards (Individual)

8. Barrel Roll Intro: Land a Barrel Roll on the Big Surf Beach (Individual)

9. Stuntman!: One driver jump over the other 7 drivers on the Big Surf Beach 
(Co-op)

10. Over A Mile: Drive 16,000 yards in Oncoming traffic. All drivers must 
contribute for success (Co-op)

11. Paradise Jump: Jump over the Paradise Avenue Bridge (Individual)

12. Wharf Leaps: Land 50 Jumps from the backstreet ramps off Angus Wharf. All 
drivers must contribute for success (Co-op)

13. In The Navy: Meet up at the Naval Yard (Co-op)

14. Mr Bridger: Land 160 Jumps on the South Bay Expressway Bridge. All drivers 
must contribute for success (Co-op)

15. Parking Problem: Power Park your car (Individual)

16. Quick Burst: Boost non-stop for 10 seconds (Individual)

17. Rush Hour: All drivers Chain 200 yards of Oncoming on I-88 at the same 
time (Co-op)

18. Simple...: Get a 5-vehicle Near Miss Chain on I-88 (Individual)

19. Floor Filler: Use the ramps on the Lambert Avenue Car Park to meet up in 
the second building in construction on Hall Avenue (Co-op)

20. Pier Pressure: Land 6 Jumps at the Manners Pier (Individual)

21. Dam Co-op: Get 1,000 yards of Jump Distance over the gap on Casey Pass. 
All drivers must contribute for success (Co-op)

22. Waterworks: Meet up on the roof of the Waterworks behind the Dam (Co-op)

23. Dirt Track Fun: Get 2,000 yards of Drift and 5 Near Misses in the Stock 
Car Racing Track (Individual)

24. Don’t Look Down: Use the giant conveyor ramps to jump the Quarry stream 4 
times (Individual)

25. Tube Train: Drive through the Pipeline by North Mountain Drive 
(Individual)

26. Mountain Miss: Get 45 Near Misses on South Mountain Drive. All drivers 
must contribute for success (Co-op)

27. Wind Farm Meet: Meet at the Wind Farm (Co-op)

28. Jump High: Land a Jump of at least 100 yards over the Nelson Way Gas 
Station using the railroad Super Jump (Individual)

29. Boost Chase: Accumulate 45 seconds of Boosting (Individual)

30. Long Co-op Jumps: Get 2,000 yards of Jump Distance. All drivers must 
contribute for success (Co-op)

31. Co-op Drift: Drift 8,000 yards anywhere. All drivers must contribute for 
success (Co-op)

32. Billboards...Go!: Smash 5 Burnout Billboards (Individual)

33. Fill The Barn: Meet in the Hayloft of the Hillside Pass Barn (Co-op)

34. What A Blast!: Get 2,000 yards of Drift and land 10 Jumps in the Quarry 
(Individual)

35. Dirt Track Smash: Crash into each other in the Stock Car Racing Track 
(Co-op)

36. Miracle Mile: Get 10 Near Misses and 720 degrees of Flat Spin on the South 
Bay Expressway Bridge (Individual)

37. Lift-Off: Get 40 Near Misses and 120 seconds of Air Time in the Airfield. 
All drivers must contribute for success (Co-op)

38. Rolling: Land 40 Barrel Rolls in the Airfield. All drivers must contribute 
for success (Co-op)

39. Go Around: Get 40 Near Misses in the Airfield. (Individual)

40. Hold The Button: Accumulate 90 seconds of Boosting (Individual)

41. On The Waterfront: Meet at the Waterfront Plaza (Co-op)

42. Find A Space: Power Park and score 75% or better (Individual)

43. Step Over: One driver jump over the other 7 drivers on the Ocean View 
steps (Co-op)

44. Hoop Dreams: Jump through the Grey Aircraft Fuselage Section in the 
Airfield (Individual)

45. Dead Man’s Reverse: Whilst driving in reverse, jump Dead Man’s Edge 
(Individual)

46. Fast Fuel: Boost non-stop for 20 seconds on I-88 (Individual)

47. The Island: Jump onto Silver Lake Island, then off again (Individual)

48. Edgy: Land 4 Jumps over Dead Man’s Edge (Individual)

49. Angus Leap: Jump from the Car Park on the east side of Angus Wharf to meet 
up on top of the Car Park on the west side (Co-op)

50. Roller Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section 
in the Airfield (Individual)
-------------------------------------------------------------------------------
                          _____ _                    _ 
                         |_   _(_)_ __ ___   ___  __| |
                           | | | | '_ ` _ \ / _ \/ _` |
                           | | | | | | | | |  __/ (_| |
                           |_| |_|_| |_| |_|\___|\__,_|
                ____ _           _ _                           
               / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
              | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
              | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
               \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                                |___/          
-------------------------------------------------------------------------------
These following lists are the exact descriptions from the game. In an online
room with the specified number of people, everyone must complete the challenge
within the time limit, or at least contribute, for success. If a player leaves
during the challenge, the challenge is canceled.
-------------------------------------------------------------------------------
                  ____            ____  _                       
                 |___ \          |  _ \| | __ _ _   _  ___ _ __ 
                   __) |  _____  | |_) | |/ _` | | | |/ _ \ '__|
                  / __/  |_____| |  __/| | (_| | |_| |  __/ |   
                 |_____|         |_|   |_|\__,_|\__, |\___|_|   
                                                |___/           
                ____ _           _ _                           
               / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
              | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
              | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
               \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                                |___/          
-------------------------------------------------------------------------------
1. Slam Dunk
A. Meet inside the Big Surf Basketball Court
B. Get to the Hamilton Car Park and jump as quick as possible

2. Time Travel
A. Meet up by the steps of Central Station
B. Rush to the Downtown Park Fountain and every driver get 1,000 yards of 
Drift

3. Racking Up Reverse
A. Meet at the Angus Boat Hire in Heartbreak Hills
B. Each driver, get 1,000 yards of Reverse Driving in one go, along Rack Way. 
The clock is ticking!

4. Free Fall Fix
A. Score a Vertical Takedown on each other in the West Crawford Tunnel
B. Both drive through the Auto-Repair on Nelson Way, as fast as you can

5. Tran-sports
A. Meet up inside the Wildcats Baseball Stadium
B. Use the ramps on the Fry Avenue Car Park to meet up on the roof of the DJR 
Sports Store

6. Partners in Time
A. Each driver get 3 Aerial Near Misses using the ramps on the Big Surf Beach
B. Jump over each other using the ramps on the Big Surf Beach

7. Aerodynamics
A. As a team, get into the Airfield and land 8 Barrel Rolls
B. Every driver lands a Barrel Roll through the Grey hoop to stop the clock

8. Flying Banners
A. Meet up inside the Airfield
B. Smash 10 Billboards before time runs out

9. Chopper Race
A. Meet up in the Heli Pad Car Park along North Rouse Drive
B. Everyone race to get inside Tindle’s Mine before time runs out

10. Look Behind You
A. Meet up at the Observatory
B. Every driver get 2,000 yards of Oncoming whilst driving in reverse on Read 
Lane, but hurry

-------------------------------------------------------------------------------
                 _____           ____  _                       
                |___ /          |  _ \| | __ _ _   _  ___ _ __ 
                  |_ \   _____  | |_) | |/ _` | | | |/ _ \ '__|
                 ___) | |_____| |  __/| | (_| | |_| |  __/ |   
                |____/          |_|   |_|\__,_|\__, |\___|_|   
                                               |___/           
               ____ _           _ _                           
              / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
             | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
             | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
              \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                               |___/          
-------------------------------------------------------------------------------
1. Dizzy Yet?
A. Land 17 jumps between you over Paradise Avenue Bridge
B. Meet up inside the Wildcats Baseball Stadium to stop the clock

2. Webster Run
A. Meet up inside the Wildcats Baseball Stadium
B. Every driver get 2,000 yards of Oncoming whilst driving in reverse up and 
down Webster Avenue. Focus!

3. Crush Hour Traffic
A. Every driver, crush another with a Vertical Takedown using the South Bay 
Steps
B. Race to the Toll Booths between Sections 4 & 1 of I-88 and drive through it 
before the clock finishes

4. Ticket to Ride
A. Meet up in the Toll Booths between Sections 1 & 2 of I-88
B. Everyone squeeze onto the roof of the train yard before time runs out. 
You’ll need Webster Car Park to get there!

5. Ranger Danger
A. Each driver get 3 Aerial Near Misses using the steps by the Ranger Station
B. Each driver jump over all the others using the Ranger Steps-quickly!

6. Clock-a-Hoop
A. Land 15 Jumps through the Airfield Hoops as a team
B. Everyone drive through the Auto-Repair on Nelson Way to stop the clock

7. Rolling Stock
A. Everyone get on top of the Yellow Bridge along the railroad in Crystal 
Summit
B. As a team, land 10 Barrel Rolls off the Read Lane ramp. Focus people!

8. Back Hans
A. Meet up inside the Pipeline off North Mountain Drive
B. Every driver do a single Reverse Drive of 1,000 yards along Hans Way. Go, 
go, go!

9. Smashing Time
A. Meet up at Lone Stallion Ranch
B. Every driver, smash 3 Billboards as fast as possible

10. Train Time
A. Meet up at the Observatory
B. Everyone drive through the Building Site on the junction of East Crawford 
and Moore Ave to finish

-------------------------------------------------------------------------------
                 _  _             ____  _                       
                | || |           |  _ \| | __ _ _   _  ___ _ __ 
                | || |_   _____  | |_) | |/ _` | | | |/ _ \ '__|
                |__   _| |_____| |  __/| | (_| | |_| |  __/ |   
                   |_|           |_|   |_|\__,_|\__, |\___|_|   
                                                |___/           
                ____ _           _ _                           
               / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
              | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
              | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
               \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                                |___/          
-------------------------------------------------------------------------------
1. Lap Time
A. Meet up in the Toll Booths between Sections 1 & 2 of I-88
B. Everyone complete a lap of I-88 before time runs out

2. Fast Car
A. Meet up inside the Downtown Park
B. Jump from the Car Park on the east side of Angus Wharf to meet up on top of 
the Car Park on the west side

3. Tow the Line
A. As a team, get 1,000 degrees of Flat Spin using the Towing Service Building 
on the corner of 1st and Hamilton
B. Everyone drive through the Paradise Wharf Fish Market before the timer runs 
out

4. Milling Around
A. Meet up inside the Lonely Acorns Trailer Park
B. Every driver, jump all the others using the Old Mill House on Lucas Way. 
Get organized!

5. Life on the Edge
A. Meet up inside the Pipeline off North Mountain Drive
B. Land 25 Jumps over Dead Man’s Edge as a team to stop the clock

6. Out of Trouble
A. Get 12 Aerial Near Misses as a team over the broken bridge off Nelson Way
B. Meet up on the top of the Red Bridge on West Lake Drive

7. Leaps of Faith
A. Meet up at the Communications Station on Lewis Pass
B. As a team, get 9 Jumps off the Viewpoint on North Rouse Drive before the 
clock runs out

8. The Back Cave
A. Meet up inside the cave off Newton Drive
B. Head around to the Lawrence Road Tunnel and each driver get 2,000 yards of 
Reverse Oncoming to stop the timer

9. Smash Hits
A. Meet up inside the Disco Car Park
B. Smash through 16 Billboards like there’s no tomorrow

10. Water Wings
A. The team must land 9 jumps over the 1st Street Bridge while driving in 
reverse
B. Everyone drive through the Wildcats Baseball Stadium to stop the clock


-------------------------------------------------------------------------------
                 ____            ____  _                       
                | ___|          |  _ \| | __ _ _   _  ___ _ __ 
                |___ \   _____  | |_) | |/ _` | | | |/ _ \ '__|
                 ___) | |_____| |  __/| | (_| | |_| |  __/ |   
                |____/          |_|   |_|\__,_|\__, |\___|_|   
                                               |___/           
                 ____ _           _ _                           
                / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
               | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
               | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
                \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                                 |___/          
-------------------------------------------------------------------------------
1. Rock around the Clock
A. Meet up at the Observatory
B. Everyone jump through the Rock Arch off North Mountain Drive to stop the 
clock

2. High Roller
A. Meet up at Lone Stallion Ranch
B. Land 25 Barrel Rolls of the Rockridge Cliff to stop the clock

3. Crash and Burn
A. Meet up inside the Airfield
B. The team must get 30 Takedowns inside the Airfield as fast as they can

4. Fish Smash
A. Meet up inside the Paradise Wharf Fish Market
B. The team must smash 20 Billboards to stop the clock

5. High Times
A. Meet up in the Toll Booths between Sections 1 & 2 of I-88
B. Meet up on one of the sections of freeway in construction above I-88 & 
South Rouse Drive

6. Fly Fishing
A. Each driver get 3 Aerial Near Misses at the Manners Pier
B. Race to get the Paradise Wharf Fish Market before the timer runs out

7. Navy Wheels
A. Meet up inside the Warship at the Naval Yard
B. Every driver get 2,000 yards of Oncoming while driving in reverse on the 
South Bay Expressway Bridge. Watch out for each other!

8. Down and Dirty
A. Meet up at the Angus Boat Hire in Heartbreak Hills
B. Every driver get 2,000 yards of Drift inside the Stock Car Racing Track as 
quick as you can

9. Jump Backwards
A. As a team, land 15 Jumps using the Super Jump the junction of Schembri and 
Lucas
B. Every driver, reverse 1,000 yards along Schembri Pass to stop the clock

10. Down to Earth
A. Meet up at the Observatory
B. Every driver get a Vertical Takedown using Dead Man’s Edge. Work together 
to stop the clock!

-------------------------------------------------------------------------------
                    __             ____  _                       
                   / /_           |  _ \| | __ _ _   _  ___ _ __ 
                  | '_ \   _____  | |_) | |/ _` | | | |/ _ \ '__|
                  | (_) | |_____| |  __/| | (_| | |_| |  __/ |   
                   \___/          |_|   |_|\__,_|\__, |\___|_|   
                                                 |___/           
                  ____ _           _ _                           
                 / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
                | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
                | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
                 \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                                  |___/          
-------------------------------------------------------------------------------
1. Jump in Time
A. Everyone jump through one of the Hoops inside the Airfield
B. Each driver take it in turns to jump all other drivers inside the Airfield. 
Fly Folks!

2. Elevated Action
A. Meet up on the tracks on the El-Train Station in River City
B. As a team, accumulate 3,000 yards of Jump Distance anywhere in Paradise 
City. Fly!

3. Fast Food
A. Meet up in the Car Park of King Lam’s Grill on Chubb Lane
B. Each driver get 750 yards of Reverse Driving inside Tindle’s Mine. Fast as 
you can now!

4. Thrill Grill
A. Meet up in the Car Park of the Waterfall Diner on East Lake Drive
B. Land 20 Jumps as a team over the gap north of the Wind Farm to finish the 
challenge

5. Turn Back Time
A. Meet up at Lone Stallion Ranch
B. Everyone jumping off the Rockridge Cliff and collecting a combined 6,000 
degrees of Flat Spin will stop the clock

6. Takedown Battle
A. Meet up inside the Wildcats Baseball Stadium
B. The team must get 40 Takedowns inside the Wildcats Baseball Stadium before 
the timer runs dry 

7. It’s a Squeeze
A. Meet up on the roof of the 1st Street Car Park
B. Every driver reverse 10 yards inside the broken pipes off Lambert Parkway 
to stop the clock. Squeeze in!

8. Lap Of Gods
A. Meet up in the Toll Boots of Sections 4 & 1 of I-88
B. Everyone complete a lap of I-88 before time runs out

9. All Aboard
A. Meet up on the roof of the Hall Avenue Car Park
B. Everyone squeeze onto the raised platform in the West Acres Train Trench to 
stop the clock 

10. Shop ‘til You Drop
A. Meet up on the top floor of the 3rd Street Shopping Mall
B. The team must land 45 Jumps using the backstreet ramps off Angus Wharf to 
stop the clock

-------------------------------------------------------------------------------
                   _____           ____  _                       
                  |___  |         |  _ \| | __ _ _   _  ___ _ __ 
                     / /   _____  | |_) | |/ _` | | | |/ _ \ '__|
                    / /   |_____| |  __/| | (_| | |_| |  __/ |   
                   /_/            |_|   |_|\__,_|\__, |\___|_|   
                                                  |___/           
                 ____ _           _ _                           
                / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
               | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
               | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
                \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                                 |___/          
-------------------------------------------------------------------------------
1. Time and Tide
A. Meet up on the Big Surf Beach
B. 45 Takedowns as a team on the Big Surf Beach will stop the clock

2. The Cave One
A. Meet up inside the Cave off Newton Drive
B. Everyone get on top of the Yellow Bridge along the railroad in Crystal 
Summit to stop the clock

3. Clock n’ Roll
A. Everyone get on top of the Yellow Bridge along the railroad in Crystal 
Summit
B. As a team land 40 Barrel Rolls onto the railroad from Read Lane to stop the 
clock

4. Live and Let Fly
A. Every driver launch their car off the Read Lane ramp
B. Head down the railroad as a team to accumulate 1,00 yards of Jump Distance 
over the gas Station on Nelson Way

5. The Dirt Race
A. Meet up at Lone Stallion Ranch
B. Every driver get 3,000 yards of Drift inside the Stock Car Racing Track as 
quick as you can

6. Finding the Right Spot
A. Meet up on the roof of Hall Avenue Car Park
B. Dash over to the roof of the Car Park on Young Avenue. Chop, chop!

7. Cruisin’ for a Bruisin’
A. Each driver get 3 Aerial Near Misses over the 1st Street Bridge
B. Race to the roof of the 1st Street Car Park to stop the clock

8. EL’s Angels
A. Meet up on the tracks of the El-Train Station in River City
B. Jump from the Car Park on the east side of Angus Wharf to meet up on the 
top of the Car Park on the west side 

9. Board Run
A. Meet up in the Toll Booth between Sections 2 & 3 of I-88
B. As a team smash through 40 Billboards like your lives depend on it

10. Somewhere New?
A. Meet up in the Car Park on Moore Avenue
B. Every driver get 2,000 yards of Oncoming while driving in reverse on I-88. 
Focus people!

-------------------------------------------------------------------------------
                   ___            ____  _                       
                  ( _ )          |  _ \| | __ _ _   _  ___ _ __ 
                  / _ \   _____  | |_) | |/ _` | | | |/ _ \ '__|
                 | (_) | |_____| |  __/| | (_| | |_| |  __/ |   
                  \___/          |_|   |_|\__,_|\__, |\___|_|   
                                                 |___/           
                 ____ _           _ _                           
                / ___| |__   __ _| | | ___ _ __   __ _  ___ ___ 
               | |   | '_ \ / _` | | |/ _ \ '_ \ / _` |/ _ \ __|
               | |___| | | | (_| | | |  __/ | | | (_| |  __\__ \
                \____|_| |_|\__,_|_|_|\___|_| |_|\__, |\___|___/
                                                 |___/          
-------------------------------------------------------------------------------
1. Flyby
A. Each driver get 3 Aerial Near Misses over the gap north of the Wind Farm
B. Meet up in the Waterfall Diner Car Park on East Lake Drive to stop the 
clock

2. Time and Punishment
A. Meet up inside the Airfield
B. 50 Takedowns inside the Airfield will stop the clock, but how quick can you 
do it?

3. Rapid Transit
A. Meet up on the tracks of the El-Train Station in River City
B. The team must land 50 Jumps using the backstreet ramps off Angus Wharf to 
stop the clock

4. Sand Timer
A. Meet up on the roof of the Young Avenue Car Park
B. Each driver take it in turns to jump all other drivers on the Big Surf 
Beach. Jump around!

5. Whites of Their Eyes
A. Meet up on the top floor of the 3rd Street Shopping Mall
B. Every driver get 2,000 yards while driving in reverse along Andersen 
Street. Make it happen!

6. Smashed
A. Meet up inside the Downtown Park
B. Smash 30 Billboards together to stop the clock

7. Toll to Toll
A. Meet up in the Toll Booths between Sections 1 & 2 of I-88
B. Meet up in the Toll Booths between Sections 3 & 4 of I-88. Watch out for 
traffic!

8. Lonely?
A. Meet up inside the Lonely Acorns Trailer Park
B. Everyone get on top of the Red Bridge along West Lake Drive to stop the 
clock

9. Ring ‘n’ Repair
A. Land 10 jumps between you through either of the Hoops in the Airfield
B. Get out of the Airfield and everyone speed through the Auto-Repair on 
Nelson Way to finish

10. Lemmings
A. Every driver get a Vertical Takedown off the Rockridge Cliff
B. Everyone drive past Lone Stallion Ranch to stop the clock

-------------------------------------------------------------------------------



































And that is all!
Thanks to Criterion for this awesome game and thanks to GameFAQs for hosting
this guide. Thanks to 91sportsfan (Carbs91) for advise on how to improve my
FAQ. I hope you enjoyed reading it and keep checking for more updates!