Shadowgate Script by Mike Molnar KirbyPufocia at gmail dot com VERSION 1.1 - UPDATED MARCH 24, 2007 *==========================================================* Table of Contents *==========================================================* 1. What's New? (NEW SECTION!) 2. Introduction 3. How to Use this Guide 4. The Script A. Room-by-Room 1. Outside 2. Entrance Hall 2a. Closet 3. Cramped Hall 4. Dwarves 5. Shark Pond 6. Waterfall 6a. Cave 7. Cold 7a. Dragon's Den 8. Coffin 9. Mirror 10. Hidden 11. Bridges 11a. Serpent 12. Wraith 13. Epor 13a. Wizard 14. Drake 15. Troll 16. Courtyard (NEW SUICIDE!) 17. Hall 18. Library 18a. Study 19. Laboratory 19a. Fountain 20. Banquet Hall 21. Sphinx 22. Observatory 22a. Werewolf 23. Hellhound 23a. Wyvern 24. Happy Hall 25. Balcony 25a. Balcony's End 26. King's Tomb 27. Underground 28. Gargoyles 29. Motari 29a. Guinea Pig (Orb Room) 30. Wishing Well 31. River Styx 32. Bank 32a. The Chasm 33. King's Chamber of Stormhaven B. Items C. Deaths C1. Room-specific Deaths C2. Suicides (NEW SUICIDE!) D. Miscellany D1. Sphinx Dialogue (UPDATED) D2. Select Button Text D3. The Rest 5. Version Info 6. Contact 7. Credits E. Contributors *==========================================================* 1. What's New? *==========================================================* Last updated March 24, 2007: A new Suicide (109) has been added care of Larcen Tyler, and some minor, minor, minor formatting changes have been made. I sincerely hope I didn't get anybody's hopes up with this update, as honestly and truly, this guide is pretty much done. I expect maybe a dozen or so quotes to be added in the next decade. One of the biggest changes is that my e-mail address has changed. If you've sent anything to me since the last update (2004), please re-send it as my previous e-mail has been defunct for well over two years. *==========================================================* 2. Introduction *==========================================================* Welcome to the world of Shadowgate! Though many would be quick to scoff at the notion of a video game telling a good story, I believe that this game is rich in literary gold. The problem, however, lies in the fact that this game can be slow. There's no doubt about it; point and click makes not for a fast adventure. And the horror to know that once you have completed the game, it is no longer much more than bare tedium getting back through to parts you enjoyed. This is where I come in. Some time ago, I dreamed of a world where people could freely view any part of the game's story without having to trudge through the screens just to get there. Today that dream is realized in the form of this script. Is there a part in the game that you think had cool lines? Or perhaps you're just looking to settle down and read up on the game. In any case, you can easily do so here. Just scroll down to the section you're most interested in, and bask in the genius of the writers. Fasten you're seatbelts, ladies and gentlemen, because you're in for one hell of a ride. *==========================================================* 3. How to Use this Guide *==========================================================* I will be typing out every bit of text you'll see in the game. This includes line breaks, but does not include sentence structure. Because let's face it, do YOU want to be reading through a guide with nothing but CAPITAL LETTERED TEXT? I thought not. All spelling errors will remain un- fixed, but I'll be sure to note them so you don't think they're mine. In the first section of the script, I will be giving out the text room-by-room. Everything that is unique to the room will be covered, including deaths. Before the actual script comes into play, I will if applicable list the action required to activate the text. The second section offers full text for every item in the game. It also outlines what happens when you use them on yourself, including deaths. Needless to say, this is quite a task, and believe it or not, was actually completed for the first version of this walkthrough. Within the third section are the mostly humorous texts associated with many ways to kill yourself in this game. This section will cover every death outlined in the main game, but not those from items. Note on the numbering system: I used three digits for easy reference; that way, if you do a search for a death, you won't hit some random room instead. Suicides start with 1xx, for the same basic reason. Finally, the fourth brings about anything not unique to any room and not associated with deaths or items. You may be surprised by how big this section becomes. Though probably not that surprised. This is the section I'll need the most help with. Send me anything you find, with directions on how to do it. Credit will be due! For you Ctrl-F/Clover-F/whatever users, if you are searching for a section within the script itself, put a hyphen ("-") before the section number (ex "-97.") to ensure that you find what you're looking for right away. *==========================================================* 4. The Script *==========================================================* =A. Room-by-Room========================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --1. Outside------------------------------------------------ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon your arrival, you are greeted with the following: "The last thing that you remember is standing before the wizard Lakmir as he waved his hands. Now you find yourself staring at an entryway which lies at the edge of a forest. The Druid's words ring in your ears: "within the castle Shadowgate lies your quest. The dreaded Warlock Lord will use his Black Magic to raise the Behemoth from the dark depths. The combination of his evil arts and the great Titan's power will surely destroy us all!! You are the last of the line of Kings, the seed of prophecy that was foretold eons ago. Only you can stop the evil one from darkening our world forever! Fare thee well." Gritting your teeth, you swear by your god's name that you will destroy the Warlock Lord!!" Upon reentry "It's the entrance to Shadowgate. You can hear wolves howling deep in the forest behind you..." Press SELECT "The secret thoughts of the skull can be yours!!" LOOK at the Skull "It's the skull of some creature. Its meaning seems quite clear: death lurks inside." LOOK at Wall "It's a stone wall." LOOK at Door "It's a heavy wooden door with iron hinges." OPEN the Skull "As if by magic, the skull rises." TAKE Key 1 "The Key 1 is in hand." CLOSE the Skull "The Skull is closed." OPEN Door "The door is open. It's the door leading into the castle Shadowgate." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --2. Entrance Hall------------------------------------------ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: ""That pitiful wizard Lakmir was a fool to send a buffoon like you to stop me. You will surely regret it for the only thing here for you is a horrible death!" The sound of maniacal laughter echoes in your ears." Upon reentry: "You stand in a long corridor. Huge stone archways line the entire hall." LOOK at closet door "Even though this door is only an inch thick, it is very sturdy." LOOK at far door "This wooden door is reinforced with heavy sheets of steel." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --2a. Closet------------------------------------------------ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "Oh! As you enter, you can see a sword and a sling inside." Return: "You are in a small' cramped closet." LOOK at Shelf "A very sturdy shelf rests against the wall." TAKE the Sling "The Sling was taken." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --3. Cramped Hallway---------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "The stone walls seem uncomfortably close as you walk down the stairs." Return: "The stone passage winds to an unseen end." LOOK at white stone "This stone seems to be set loosely in the mortar." LOOK at Book - "It's an ancient tome. It seems that no one has disturbed its pages for centuries." LOOK at Candle - "It's a small candle, perfect for reading." HIT or OPEN white stone - "The stone falls away to reveal a secret passage!" LOOK at opening - "The wall is opened." [I thought this line was funny.] CLOSE the opening - "The wall is closed." [Even better!] OPEN the Book - "The book is opened and examined. A rectangular hole has been cut out of the inside of the book." CLOSE the Book - "You closed the book." TAKE Key 2 - "The Key 2 is in hand." TAKE Torch - "The Torch is in hand." TAKE Book DEATH 001 "When you remove the book from its pedestal, the floor collapses, and you fall to your death." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --4. Dwarves------------------------------------------------ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "The stones in these walls were probably cut by the hands of enslaved mountain dwarves." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --5. Shark Pond--------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "A shark swims by as if patrolling this calm pool." Return: "This subterranean cavern has been carved by centuries of supernatural erosion." LOOK at water "The waters of this subterranean lake are as still as a corpse." LOOK at skeleton "A lime covered skeleton stares at you through eyeless sockets." MOVE in water, Take Key 3 (before sphere) DEATH 002 "As you swim toward the skeleton, you feel the jaws of a shark grab you and pull you under. You curse yourself for using your body as bait!! Even before the life has left your body, the lake will be filled with your blood." USE Sphere in Water "You drop the Sphere into the lake and notice the ripples disappear as the water turns into ice." LOOK at ice lake "The lake has become a solid sheet of ice." LOOK at sphere "This crystal sphere is as cold as ice. USE Torch on Sphere "The Sphere has put out the flames!!" USE Torch on Lake "You put the burning torch close to it. The torch melts away the ice over the sphere, allowing it to float to the surface. Not surprisingly, the lake quickly refreezes." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --6.Waterfall----------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "Water cascades over a subterranean cliff into a cool, clean stream." Return: "You're standing in a dark, underground cavern." Press SELECT "It looks like something is behind the waterfall." LOOK at water "Cold water cascades down a cliff into a small stream." LOOK at rockpile "This landslide looks like it occurred ages ago. It would take you months to clear it away." MOVE to rockpile "The way is blocked by a landslide and even with your might you cannot clear yourself a path." LOOK at stone "This stone is almost perfectly round." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --6a. Cave-------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "The walls in this room are much too close for comfort. The damp walls of this eerie cavern are rough and irregular." Return: "You're in a cave behind the waterfall." LOOK at wall "This wall just out from the wall" [Should be "juts"] LOOK at rock "The rock is quite loose." HIT rock "You hit the rock as hard as you can. The loose rock falls down as if hinged to the wall." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --7. Cold--------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "You enter a cold room. The stench of flesh in decay pervades the small chamber. You begin to shiver. This room is really cold!!" Return: "The room stinks of rotten meat." LOOK at pedestal "It's a large pedestal with iron trim." LOOK at hole "It's a small hole in the wall some three inches deep." LOOK at trap door "It's a small trap door made of polished metal." USE Whitegem on Hole "The Gem fits perfectly in the hole. A small crystal sphere magically appears on the stand!!" LOOK at hole (w/gem) "The Gem fits perfectly in the hole." MOVE to trap door DEATH 003 "A broken fragment of a wooden ladder hangs from the opening. As you go down the trap door, you realize you took a big step. The fall is quite fatal." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --7a. Dragon's Den------------------------------------------ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "Fear grips you as you ener this hot room!!" Return: "This room is terribly hot!!" LOOK at dragon "All you can see are two eyes in the darkness. They seem to be watching every move you make." LOOK at gold "This pile of gold is worth a king's ransom!! The pieces have been melted together." LOOK at chest "This is an extremeley heavy iron-bound chest. It is securely locked." TAKE Shield "You raise your shield just in time to block the dragon flame." TAKE another item (after shield) "Again flame spews forth!! You use the shield for protection. It's getting hot! You don't know how much longer you can stand it." TAKE object other than shield, wander near dragon DEATH 04 "Whoosh! Flames suddenly shoot from the dragon's mouth!! Dragon flame engulfs your body. You pay for your curiosity with your life." TAKE 4 items after shield DEATH 05 "The shield melts under the intensity of the dragon flame. Your body fares no better!! Not even your best friend could recognize your burning body. Dragon flame engulfs your body. You pay for your curiosity with your life." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --8. Coffin------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "This long, cold hallway is lined on either side by half a dozen coffins." Return: "The walls, the floor, and the coffins are all made of stone." (From left to right) LOOK at Coffins "The cold, marble coffin lid seals an ancient death bed." "This tomb is sealed with a silver lid." "It's a cold stone coffin" "The lid to this coffin is made of solid gold. It must be worth a fortune." "This standing sarcophagus is sealed with a dragon scale cover." OPEN Coffins -"As you open the tomb, a Banshee flies out and emits an ear-shattering scream!! You're all right, but it is very hard to hear." -"This green slime is quite disgusting!!" -"The lid of the Coffin is open. A mummy stands silently before you." LOOK at Slime "The green slime is very thick and is warm to the touch." CLOSE Slime tomb "You can't close the tomb. The slime blocks the door." LOOK at Mummy "This carefully embalmed six-footer stands straight and still." USE Torch on Mummy "The mummy bursts into flames, leaving behind a scepter among the ashes." HIT Slime, or MOVE to north door DEATH 006 "You try to pass the slime but it engulfs your body, dissolving it in seconds. ...you die instantly. No pain, no nothing. You were slimed." [best line ever!] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --9. Mirror ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "This room full of mirrors reminds you of the elven fun house at King Otto's Fair." LOOK at middle mirror "This mirror throws back a fine reflection." LOOK at other mirrors "The mirror has a carved oak frame." USE Hammer on middle mirror "Bellowing like some Norse god, you smash the hammer into the mirror. You shatter the mirror revealing an iron door!!" LOOK at door "A solid iron door lies beyond the broken edges of the mirror." USE Hammer on Left Mirror DEATH 008 "As soon as you break the mirror, shards of glass fly through the air and slice into your body! Blood pours from your wounds and your body slumps to the floor." USE Hammer on Right Mirror DEATH 009 "You have opened a magic portal into deep space. You are immediately sucked through. The lack of air causes you to quickly lose consciousness. The Grim Reaper quickly embraces you!" [What a sweetheart!] MOVE into Hole (before using Epor) DEATH 010 "You jump down the hole and, after a couple of moments, hit the floor! It seems that you have broken both of you legs! It's only a matter of time before you die! Neat glitch: If you go into the next room without the cloak, you'll be shunted right back into here. Here's where the fun comes in: after being shuffled back between the mirrors, find some manner of killing yourself (perhaps smashing one of the mirrors?) and choose to continue play. Guess where you start off? That's right, in the next room. In this way. you can completely avoid getting the cloak. So, if like, the Wraith gives you nightmares or something, rest assured you'll never have to see him again. (Though you still need items in the rooms before him to complete the game!) Thanks, Smoby! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --10. Hidden (from room 3)---------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "As soon as you enter the room, you see an arrow on the front wall." Return: "Cold air rushes into this chamber from an opening some ten feet above the floor." LOOK in doorway "It is very dark." LOOK at stone ledge "A slab of concrete rests upon two stone supports, some ten feet from the floor." LOOK at supports "It's part of the wall. MOVE to door "The ledge wasn't strong enough to hold you. You fall to the ground and land hard on your rump." LOOK at rubble "It's rubble from the broken ledge." LOOK at Right Torch "This torch is attached securely to the wall." LOOK at Left Torch "This torch seems to be fastened to the wall with rather modern looking nails." USE Left Torch "You moved the torch. It's a hidden door. There is a spiral staircase leading down." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --11. Bridge------------------------------------------------ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "You stand at the edge of a deep chasm. From the darkness below arise the screams of the undead. This cave is hewn roughly in the chasm's wall." Return: "There are two bridges that span the chasm." LOOK at Left Bridge "Judging by the intricate workmanship, this bridge seems to be quite sturdy." LOOK at Right Bridge "This shabby bridge is held together with nothing but frayed ropes and rotten planks. The ropes are indeed in bad condition." MOVE from room 11a "Suddenly, you feel heavier than you did only a moment ago!" MOVE across Right Bridge DEATH 007 "As you reach the middle of the bridge, it collapses under your feet!! The bridge won't hold you. You can't cross unless you lose some weight!!" MOVE into Chasm "With a loud cry, you take the big plunge. The Grim Reaper stands below, waiting to catch you." [Aw. My knight in shining armor!] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --11a. Snake ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "A giant snake confronts you in this small cave!" Return: "You're inside a narrow alcove." LOOK at Snake "It's a giant snake. It doesn't move. Perhaps it's getting ready to strike! You wait for the creature to kill you but it still has yet to move. Upon closer inspection, you laugh at your foolishness. It is only a statue!" "This huge statue is carved in the shape of a giant snake. It is extrememly life-like." USE Wand on Snake "The snake begins to shake and shutter. Is it just your eyes or is it shrinking? The serpentine statue begins to change! It grows smaller and smaller! It dematerializes and forms anew as a staff of tremendous beauty!" ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --12. Wraith------------------------------------------------ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "What's this? A wraith is standing in your way, barring your path!!" Return: "A stone archway opens into a small chamber. This room is very cold." Attempt anything while the Wraith is in the room: "You're afraid to get near it." LOOK at Wraith "It's a shadow wraith, a hideous spectre, who eternally walks the line between life and death." USE (strange) Torch on Wraith (Thanks, Takeshi!) "You put the torch close to the Wraith but nothing happens. Hmmm. There must be more than one way to do it." USE Lit Torch on Torch "The torch burns with a strange white flame. With a shout, you throw the flaming torch at it. With a blinding flash, the white flame engulfs the undead apparition!! When you open your eyes again, the wraith is gone." MOVE to upper-right square on map "Hmmm! It's too high for you to reach." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --13. Epor-------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "This small stone chamber is lined on one side by two barred portals." Return: "You're inside a small room." Press SELECT "Some things require a second glance." LOOK at cage "Sturdy bars seal this cage. Your nose detects the presense of a concealed animal." HIT Cage ""Thump!" The sound echoes in the room." LOOK at rope "It's a hemp of rope." LOOK at sign "This sign reads "Epor." LOOK at sign, again "Epor, Epor, Epor... You got it! It seems to some [Missing "be"] sort of magic word!! You've learned one magic spell." Totally LOOK at the sign again "It's a strange sounding word, indeed!!" Look at outline on far wall "Damp air is blowing out of the gap in the stone wall." "It seems that this part of the wall doesn't quite fit." OPEN far wall "You feel the ground shake as the rock moves slowly aside to reveal a passageway." USE Epor "The spell was chanted. 'Epor' There are many strange things in this world! When you said the magic spell, the rope moved. Having stretched up to the hole. The rope stops moving. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --13a. Wizard----------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon Entry: "The cold water from the limestone drips on your neck, sending shivers down your spine!!" Return: "A huge, man-made slab of granite seals the far side of the cavern." LOOK at Floor stone "This is a concave polygon. It seems to have been carefully carved into the stone." USE Blue Gem on Hole "As soon as you place the Blue Gem in the hole, you hear the sound of grinding stone. The wall slowly rises to reveal a magical image of an old wizard. 'Listen, Warrior! The Warlock Lord can only be defeated by thy courage and the Staff of Ages. Remember, five to find. Three for the Staff, one to be the Key, and one to be thy pathway. Have thy wits about thee, warrior! Fare thee well.' The wall slides back into place, hiding the image from your sight. A scroll appears!!" ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --14. Drake------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "This room is incredibly hot! This must be what the lower levels of Gehenna are like. The heat is unbearable and you have to turn back." Return: "It's so hot, you begin to sweat profusely! The heat is unbearable and you have to turn back." (If the cloak is on, subtract the last 3 lines.) LOOK at fire "This tireless fire burns with such heat that this room seems to be in the belly of Hell itself. LOOK at bridge "It's a long, thin bridge forged of fine metal." OPEN door "Suddenly, you feel a gust of wind!! A searing blast of heat knocks you across the room!! A flaming horror appears at the end of the bridge!!" USE Sphere "You hurl the Sphere into the fire below you. The hell-spawned flames quickly vanish as soon as the Sphere touches them. With nothing to feed itself on, the Firedrake immediately follows suit." LOOK at oil "Your view of the floor is totally obscured by a thick, black oil." MOVE to door DEATH 011 "The Firedrake screams triumphantly and gives you an eternal sunburn." MOVE to fire SUICIDE 103 "Bellowing like a fool, you leap off the bridge and into the blaze! You are instantly fried. MOVE to oil SUICIDE 104 "Suicide obviously does not solve problems." USE Lit Torch on oil DEATH 012 "The oil quickly catches and sets you on fire!! There is no way to put the fire out once it starts. You will be burned to the bone!!" ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --15. Troll------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "A sharp, cold wind whips up over the ledge of the deep, dark chasm. Press SELECT "Weapons are not the only way to 'defeat' an enemy." LOOK at Bridge "It's a sturdy wooden bridge." LOOK at doorway "It's a doorway." MOVE north "As you step on the bridge, a troll appears and says, 'this bridge is mine!! It'll cost you a gold coin to cross!'" SPEAK to Troll "The troll says with a strained face, 'I've nothing to say to you. Go away!'" USE Coppcoin/Goldcoin on Troll "The troll says that the toll has just been raised to two gold coins." USE Humana "Uh oh, the wind has suddenly died down! Nothing happens! There must be something missing!" USE Spear on Troll "The troll falls silently into the dark cavern. You listen, but you do not hear him crash." LOOK at Troll "The troll stares at you." LOOK at Bridge "It's a sturdy wooden bridge." Enter this room a second time, MOVE door "The troll says you must pay a toll of one gold coin." OPEN Bridge "It looks like the troll is getting very impatient. He pulls out a nasty looking spear!" USE Humana "As soon as the magic is invoked, you lose sight of yourself. You're as invisible as the wind!" USE 2nd Coppcoin on Troll DEATH 013 "The troll shouts,'Hey, what's this? It isn't gold! Are you trying to cheat me?' The troll then picks up the bridge causing you to fall into the chasm!" HIT troll, Move north DEATH 014 "The troll cries, 'you can't trick me!" With one swift motion, the troll launches his spear and runs you through!" MOVE past troll, or whatever else DEATH 021 "The troll blows up like a volcano and throws his spear at your chest! The spear pierces your chest and exits through your back!" USE 2 Goldcoins on Troll "The troll says, 'I've changed my mind! I won't let you cross my bridge after all!' The troll then picks up the bridge causing you to fall into the chasm." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --16. Courtyard--------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "The moon casts a brilliant shadow over the grounds of the courtyard." Return: "The castle Shadowgate looms before you." LOOK at Cyclops "The Cyclops stands before you, ready for battle!" LOOK at well "It's a finely crafted well, made of stone and mortar." LOOK at rope "The teeth marks of water rats are evident on this rope." USE Crank "The crank turns rather easily. At the end of the rope there is a small bucket." USE Sling on Cyclops "As soon as you start twirling the sling, a magical influence takes over your body! You cry out, 'death to the philistine!', and release the stone. Bull's-eye! LOOK at felled Cyclops "You can almost see the stars revolving around the cyclops' head. He is down but not out." USE sword on Cyclops "You drive the sword deep into the cyclops. Blood pours out of the wound and onto the grass." LOOK at Cyclops "It's a dead clyclops. What do you expect after stabbing him with your sword?" HIT Cyclops, or USE anything other than Sling DEATH 015 "A battle cry dies in your throat, as the cyclops crushes your skull with his club." MOVE into well SUICIDE 105 "With a mighty leap, you jump head first into the well. On the way down, you see no water below. The well was deeper than you imagined. You have just broken every bone in your body." USE rope from well SUICIDE 109 (thanks to Larcen Tyler) "The rope is loose you reach out for it but as you do, you slip and fall down the well!! The well was deeper than you imagined. You have just broken every bone in your body." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --17. Hall-------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "It's a long drafty hallway with one flight of stairs and several open passages." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --18. Library----------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "You stand in a small library." Return: "The bookcase in front of you is full of books." LOOK at right side of bookshelf "It's full of books. You don't have time to read every one of them. Think of your quest!" LOOK at mid-left bookshelf "This book's title is the History of the War. You open the book and read it. 'And when the warlock Lord had finally gained power, he went up against the great Kings! The Evil One would have succeeded if it were not for the Circle of Twelve. If he ever returns to power, Tarkus will not live to see the rising sun...' LOOK at upper-left bookshelf "The bookcase in front of you is full of books." LOOK at lower-left bookshelf "This is a complete twelve-volume set of the Encyclopedia Druidica." LOOK at Book on Desk "This book looks quite old. The words 'The Prophecy' is written upon it." Look at Desk "It's a strong, wooden desk fit for a king. There are a couple of drawers in it." OPEN Book "The book is open. You can't read the strange writing in the book." LOOK at Book (w/glasses) "Wow! With these glasses, you can understand and read what you could not before! 'The light grows faint, the path winds round. Where life is lost, wisdom is found. The seed of the dream, fore the evil is free, where the sword is hung, he must place the key. A bridge to from, amidst [<-"form"] burning death. A demon to guard.' ______________________ ______________________ ____'Motari_Riseth'___ ______________________ ____________________/E You've learned one magic spell. As the spell was chanted, the book quickly vanished." OPEN Bookshelf "It won't open!" USE Red Gem on Bookshelf "The bookcase slowly slides away revealing a hidden passage." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --18a. Study------------------------------------------------ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "This room is dominated by a large fireplace set in a red brick wall." Return: "You're in a room with a fireplace." LOOK at Globe "It is a globe mounted on a stand for display. It shows all the known lands. Looking closely, you can see a seam along the equator." LOOK at woodpile "Kindling rests within the fireplace." LOOK at fireplace "This fireplace is quite large." LOOK at window "Through this portal you can see the moon hovering over the darken [sic] mountains." USE Lit Torch on Kindling "You torched the firewood. The fire starts burning, adding warmth to the room." USE Terrakk "A large crack appears around the equator of the globe." MOVE through window SUICIDE 106 "With a cry you jump to your death! It takes only a couple of seconds before you hit the bottom with a thud." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --19. Laboratory-------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "It smells like a kennel in here and there are no windows through which to circulate fresh air." Return: "You're in a small, stuffy laboratory." LOOK at stone in floor "Lab animals can be chained to this stone while performing experiments on them." LOOK at cage "This steel mesh cage rattles constantly. A simple latch secures it." LOOK at pot "Ugg! There's a strange, poisonous-looking liquid in the pot. It really stinks!" USE Pot on Self "Slurp! You taste the poisonous-looking liquid in the pot. You notice small blue hairs begin to grow on the palms of your hands. The viscous liquid seems to contain body altering ingredients." USE pot on self again "Looking at the blue hair covering your hands, you hesitate to drink the awful, stinking liquid. USE Stone "The stone rises slowly out of the floor. A shining vial is inside it." OPEN cage DEATH 016 "You remove the latch and a mutated dog pounces on you! It looks like the doctor put something strange in the dog's water. Before you can do anything else, the mutation quickly rups you apart! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --19a. Fountain--------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "You stand in a small garden within the castle walls. The outside air is cool and moist." Press SELECT "Are you getting it?" LOOK at tree "The bark on this tree shows no hint of disease and its leaves are an awesome gold color." LOOK at fountain "This exquisite marble fountain is shaped into the image of a sea serpent. From its mouth spews an acidic liquid." LOOK in background "It's a small evergreen tree." TAKE Flute "As you reach for the flute, you touch the water and pain explodes through your hand! The water is extremely acidic and obviously, not good for drinking." TAKE Flute (w/gauntlet) "By using the silver gauntlet, you remove the flute easily. The sound of the water splashing is music to your ears. USE Flute "The sound of the flute is very pretty, indeed. It seems like you wake from a dream only to find a hole in the tree! It it real? The flute's music is like magic." LOOK at hole "Suddenly, a small hole appears in the side of the tree!" USE Fountain on Self DEATH 20 "Kneeling down next to the fountain, you drink a handful of the acidic water. You can't even scream because you no longer have a throat, let alone a larynx!" ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --20. Banquet Hall---------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "You are awed by the majestic beauty of this immense banquet hall." Return: "It's a large banquet hall." LOOK at balcony "It's a sturdy stone balcony." LOOK at tapestry "It's a silk tapestry." TAKE tapestry "You can't reach it from here." USE Lit Torch on rug "The rug quickly catches on fire and burns away. A key can be seen underneath!" ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --21. Sphinx------------------------------------------------ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "It appears to be a sphinx. It looks at you indifferently." Return: "The sphinx rests quietly in the room." LOOK at sphinx "You have stumbled upon a sphinx. It has the body of a lion and the head of a man." LOOK at stairs "It's a stairway leading upward. There seem to be some strange marks scratched into its side." LOOK at torch "The strange, eerie flame burns silently." HIT Sphinx "Suddenly! The room begins to fade! It seems that the sphinx's magic has taken you to . [sic] USE item on Sphinx (I tried Coppcoin) "Suddenly! The room begins to fade! It seems that the sphinx's magic has taken you to the troll bridge." MOVE to stairs "As you moved, the sphinx spoke, 'who are you? No one may pass without my permission. To pass, you must answer a riddle!" Dost thou know? Bring me the answer and I shall let you pass." USE "'You have correctly answered my riddle, warrior. Thou may now pass.' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --22. Observatory------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "A telescope is beside the window. A star map is on the wall. This must be an observatory." Return: "It's an observatory." LOOK at table "It's a round wooden table." LOOK at telescope "As you peer through the telescope, you are amazed by the clarity of the night sky." LOOK at map "It's a map of the known galaxy. You can see billions and billions of stars. The map seems to be only loosely attached to the wall." LOOK at ladder "It's a wooden ladder." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --22a. Werewolf--------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "You are so captivated by the woman's beauty that you momentarily forget her predicament. Yes, in the moonlight she is even more beautiful." Return: "This small, plain room is lit only by the light of the moon itself." LOOK at woman "The fine lass lies upon the floor, chained to the wall. She is extremely beautiful." LOOK at chain "This silver chain seems to be strongly secured to the wall." USE Arrow on Woman "Your aim is true as you plunge the silver arrow into the beautiful woman. The beautiful lady suddenly transforms into a wolf!" LOOK at wolf "This looks like your typical dead werewolf. Your arrow is deeply lodged in its body." TAKE Blade, Use Lit Torch on WOLF DEATH 017 [Funny note: if you do the second option here, the woman doesn't change into the wolf, but the text is the same.] [Note 2: If you do this while the wolf is dead, it stays in its dead position while this text goes by.] "With a loud roar, the wolf pounces on you, taking your life! The wolfs powerful jaws [sic] rip your throat out!" HIT Woman DEATH 017-a (Same as TAKE Blade, but without the second part.) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --23. Hellhound--------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "Although the evening air is cool, this small circular room radiates a fervent heat." Return: "You're in a room with two braziers." LOOK at brazier "A flame burns within this brazier, lighting the entire room." LOOK at pillar "This marble pillar seems to be supporting the ceiling." TAKE horn, MOVE to ladder "A large fireball suddenly appears in the room and causes you to shield your eyes. When you open them, you notice that the fire has changed into something far more menacing." LOOK at hellhound "The hellhound makes this hot room even hotter! There must be a way to cool the room off before you roast!" USE Water on Hellhound "The Holy Water has sent the hellhound back to the place where it was spawned. The flame died out. The room is quiet, as though nothing had happened." HIT, use wrong item on Hellhound DEATH 018 "The demon dog snarls and pounces on you. Its teeth sink deep into your flesh." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --23a. Wyvern----------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "As you stand on the turret, an eerie blue dragon appears in the clear starry sky." Return: "You're standing on a turret." LOOK at Wyvern "It's a wyvern! This beastie is a distant cousin of a dragon but is smaller and fiercer!" LOOK at pedestal "This pedestal is some thirteen inches tall, and made of some unknown metal." LOOK at sky "The sky foretells the coming of a great storm." USE Star on Wyvern "The star becomes a flash of light as you launch it. Crash! It strikes the wyvern and it explodes into a million pieces!" TAKE Talisman DEATH 019 "With the speed of lightning, the wyvern wraps its tail around your neck. You die, screaming silently." NEW! - USE Lit Torch on Wyvern DEATH 018 "The demon dog snarls and pounces on you. Its teeth sink deep into your flesh." (Thanks, Allen!) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --24. Happy Hall-------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "You have entered a small corridor. Two arched doorways wait patiently for you." Return: "It's a passageway with two arches." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --25. Balcony----------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "From this windy ledge you can get an idea of the size and strength of the castle." Return: "It's a balcony." LOOK at hole "This appears to be a mount of some sort, perhaps for a flagpole." Again "The small hole in the center is perfectly round." LOOK at stairs "The stone stairs connect the balcony to the look-out point." USE Rod on hole "Suddenly the sky seems to be on fire as a bolt of pure lightning strikes the rod! You are startled to see a skeletal hand rise from a hole that has formed at your feet." LOOK at hand "Although the hand is skeletal, it holds the wand rather tightly." TAKE Wand "As you take the wand from the skeletal hand, it begins to descend. The hole then closes up as if it had never been." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --25a. Outlook---------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon entry: "Lightning lights up the countryside as you stand on a look-out point." Return: "Heavy stone stairs lead down to a sturdy lookout point." LOOK at pot "It's a pot of gold! The leprechaun must have skipped town." LOOK at pouch "This canvas pouch looks to be quite light. Close inspection reveals some druidic script on it." TAKE, OPEN pot DEATH 020 "As you move the pot, you realize that you have fallen for the oldest trick in the book. You suddenly find yourself knee-deep in the moat. It seems that the alligators really enjoy your company!" ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --26. King's Tomb------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon Entry: "You're in a small throne room. A skeleton wearing a gold crown sits on a throne in front of you." Return: "It's the royal throne room." LOOK at king "Although he looks dead enough, this royal skeleton sends shivers down your spine! There seems to be something in his hand." LOOK at left pillar "In the center of the pillar is a carving of a sword." LOOK at right pillar "Sir Dugan's royal seal is carved on the stone pillar in vivid colors." USE Scepter on King "As soon as you give the scepter to the skeleton, the seal on the pillar lowers. You can now see a ring-shaped hole!" USE Ring on Right pillar hole
 "The ring fits perfectly.
  The throne magically
  rises, revealing a
  secret passageway."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--27.Underground--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "This hallway is made of
  large granite slabs."

Return:

 "It's a stone passageway."

MOVE to doorway on left
DEATH 023

 "Without thinking, you
  jump through the opening
  and immediately hear a
  loud click.

  Suddenly, the granite 
  slab above you gives way
  and crushes you beneath
  it.

  It breaks every bone in
  your body."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--28. Gargoyles---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "On the opposite wall are
  a pair of stone beasts
  guarding a dark archway."

Return:

 "You are in a dark and
  gloomy cavern."

LOOK at Gargoyle

 "This stone statue is
  some three and a half
  feet tall and ugly as
  all heck.

  It is very cold to the
  touch."

USE Illumina

 "Suddenly the cavern is
  so bright that you have
  to shade your eyes!

  It takes you a few
  moments to regain your
  senses from the nova
  burst.

  It seems the gargoyles
  were also affected and
  haven't yet recovered
  from the spell."

MOVE into doorway (before Illumina) 
OR HIT them       (after Illumina)
DEATH 31

 "Suddenly, the beasts
  begin to shudder and
  their eyes begin to glow
  red!
  
  The gargoyles, angered
  at your presence, spring
  from their frozen state
  and rip you to pieces!

  There's not enough left
  of you to even feed to
  the birds."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--29. Motari------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "Sulfurous fumes rise
  from the hot molten lava
  some thirty feet below
  you.

  Swimming would not be wise."

Return:

 "This room is filled with
  lava."

LOOK at lava

 "This dark-red lava comes
  from the earth's core."

LOOK at bridge

 "It's a narrow, stone
  bridgeway."

LOOK at statue

 "This huge statue is made
  of precious metals. It
  holds a basin of
  smoldering coals."

USE Motari

 "The statue lowers and a
  large platfrom rises out ["platform"]
  of the lava! You now
  have a way across!"

LOOK at statue

 "The eerie statue
  descends into the lava."

MOVE north, or in lava
SUICIDE 108

 "Shouting a battle cry,
  you catapult yourself
  off of the platform.

  You are brave, warrior,
  but stupid! Your body
  explodes as you plunge
  into the lava."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--29a. Guinea Pig-------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[Sorry about the title, I just happen to think
 that the guardian of this room looks just like
 one of my guinea pigs.  It's eerie, actually. ]

Upon entry:

 "Stalagmites surround
  this room like the
  cavernous jaws of a huge
  beast."

Return:

 "It's a dark and eerie
  cave."

LOOK at switches

 "It's a finely-crafted
  wooden handle.

  There are three handles
  here, side by side.

LOOK at cylinder

 "It's a strong-looking
  metal cylinder."

LOOK in pit

 "It looks like a large,
  very deep pit."

USE Switches

 "The  handle was
  ."

USE switches in wrong order

 "Nothing happened.

  The handle returned to
  its original position."

USE Switches correctly (R, M, R)

 "Scree! The  cylinder
  lifts with a shuddering
  sound.

  You're momentarily
  dazzled as the darkness
  is lit by a blinding
  flash!

  The Silver Orb is
  revealed!"

TAKE Orb

 "As soon as you remove
  the orb, the cylinder
  closes."

MOVE into pit
DEATH 024

 "You woke the sleeping
  guard from his beauty
  sleep.

  He decides to eat you
  for breakfast!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--30. Wishing Well------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "The room seems to be
  made solely for the
  purpose of housing
  the well."

Return:

 "This room is dominated
  by a sophisticated yet
  ancient well."

LOOK at well

 "This fine well is made
  of both stone and
  mortar."

LOOK at handle

 "It's a small handle
  attached to an
  assortment of gears."

LOOK at door

 "This door is covered
  with dust and dirt."

USE Big Coin on well
 
 "As soon as you throw the
  coin into the well, a
  huge wind erupts from
  within it.

  It reminds you of the
  small 'dust devils' you
  see in the autumn
  months."

SUICIDE 105 happens here, as well.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--31. River Styx--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "The swirling winds carry
  you down the deep well
  and set you gently into
  the cavern below.

  You stand above a beach,
  looking down upon a
  river."

Return:

 "You're standing on the
  bank of the River Styx.
  Its still waters support
  no life."

LOOK at water

 "The river's water is
  dead calm.  It wouldn't
  surprise you if this
  were the River Styx."

LOOK at gong

 "It's a great gold gong.
  Its beauty is enhanced
  by the intricate stand
  that supports it."

 "This mallet is made
  from, what appears to 
  be, Centaur hide."

USE Mallet on Gong (both are on-screen)

 "After the gong sounds, a
  spectre materializes
  right before your eyes.

  The ghostly ferryman
  doesn't look friendly.
  You hear a faint voice
  ask for a fare."

LOOK at specter:

 "The spector is wrapped [<-"Specter" or "spectre"]
  in tattered rags. You
  can see a skeleton
  within the cloak.

  Just gazing at this
  apparition is enough to
  give you the creeps!"

LOOK at raft

 "It's a wooden raft."

MOVE onto raft

 "The ferryman will not
  let you board. He is
  still waiting for a
  fare."

USE Goldcoin on ferryman

 "The ferryman takes the
  coin and gestures you to
  board quickly.

MOVE in water
DEATH 026

 "As soon as you jump in
  you find that you cannot
  escape the strong
  current of this river.

  Your cries for help are 
  cut off as your lungs
  fill with water!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--32. Bank--------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "You climb aboard the
  tiny raft and soon reach
  the opposite bank.

  A stone skull stands
  against the far wall,
  screaming silently.

  For some reason, you get
  the feeling you are
  standing on sacred
  ground."

Return:

 "This chamber has been
  hewn out of solid rock
  and is very hot."

LOOK at skull

 "The jaw of the skull is
  made of polished stone."

LOOK at skull

 "Hot, dry air emanates
  from the hole."

Look at pillar

 "The shape of  is
  carved in  pillar."
  pillar."

Look at hole

 "It's a polished stone
  slab with an odd-shaped
  niche cut out of it."

USE Talisman on Sword

 "The artifact, known as
  the Bladed Sun, is now
  secured and in place."

USE Horn

 "The sound of the horn
  echoes loudly in your
  ears.

  Suddenly, you hear the
  sound of grinding rock.
  The jaw of the skull
  begins to descend!

  Hot wind erupts from the
  mouth creating the
  illusion that the stone
  skull is alive!"

USE Talisman on crown or jewel
DEATH 027

 "You have placed the
  Bladed Sun in the wrong
  hole.

  You did not heed the
  warnings and now the
  Warlock Lord's defenses
  end your life!"


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--32a. The Chasm--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Upon entry:

 "The cavern that you have
  entered is by far the
  largest your eyes have
  ever gazed upon.

  From the depths rises
  the most powerful
  creature that has ever
  existed: the Behemoth!

  Your stomach knots up as
  you stare at this new
  horror. The beast is
  indeed incredible!

  You wonder, for a 
  moment, how you can 
  defeat such a creature
  as this!"

LOOK at Behemoth

 "Your jaw drops and you
  stare in awed silence at
  the sight of the Great
  Titan!

  Acid drips from his jaws
  and sizzles on the ledge
  below!"

LOOK at Warlock Lord

 "Although his back is
  turned, you know beyond
  a shadow of a doubt that
  it's the Warlock Lord.

  It seems that his staff 
  is controlling the
  creature, keeping it at
  bay!"

LOOK at brazier

 "Flame burns intensely
  within this brazier as
  if in celebration of the
  Dark One's victory!"

LOOK at pillar

 "It's a huge stone
  platform with stairs
  descending from it."

USE Staff on Behemoth

 "You pray, as you raise
  the Staff of Ages, that
  it has the power that
  the prophets claimed!

  The staff pulsates with
  power and a beam of
  light explodes from it
  striking the behemoth!

  The creature screams in
  agony, thrashing back
  and forth in great pain!
  
  In his rage, he grabs
  the Warlock Lord, and
  descends into the depths
  forever.

  You can hear the Warlock
  Lords screams fade into ['s]
  silence. Suddenly, it is
  very quiet.

  A beautiful light seems
  to fill the cavern. 'The
  morning sun,' you say to
  yourself, 'it is over.'

  Although exhausted, you
  lean on the Staff of
  Ages and begin your long
  journey home.

Do anything to the Warlock Lord
DEATH 028

 "The Warlock Lord feels
  your presence and knows
  that you are the seed
  that must be destroyed.

  Flame shoots forth from
  his staff and engulfs
  your body. You have
  failed!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--33. King's Chamber of Stormhaven--------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 "Word of your historic
  quest has already
  reached the farthest
  parts of the land!

  You are triumphantly
  greeted as you enter the
  gates of the royal city
  of Stormhaven.

  Moments later, you are
  ushered into the royal
  palace where you are
  greeted by the king!

  'I know what thou hast
  done, brave one. The
  world would be dark
  forever without thee!'

  You are bestowed a
  kingdom to rule and the
  king's fair daughter's
  hand!

  As you leave the throne
  room, you know that
  although this quest is
  over, others await.
 
  After all, the bards
  will need new legends to
  sing of and new tales to
  tell!

  The first story's end.

=B. Items (Updated 10/21)===================================

Lit Torch - "This torch throws
             dancing shadows about
             the room."

USE on Out Torch
(Thanks, Takeshi!)

          - "No! Wait a minute!
             It's best if you don't
             do that!"

USE on ARROW
in HIDDEN room
(Go, Smoby!)

          - "The torch is wet and
             won't burn"
 
 USE SELF - "You now have terrific
             second-degree burns on
             your hands."

            "You hold the flame close
             enough to your skin to
             cause second and
             third-degree burns."

     DEATH - "You finally set your
             hair on fire.  The rest
             of your body soon
             follows!!"

Out Torch - "The flame from the torch
             has gone out."

Key 1     - "It's a small iron key."

Key 2     - "This key bears a skull.
             This must be a skeleton
             key."

Key 3     - "It's a small brass key."

Key 4     - "This rusty lock doesn't
             seem to have been used
             for a long time." [lock?!]

Key 5     - "It's a small iron key."

Key 6     - "It's a jet black
             skeleton key."

Torch     - "It's a torch. An oil
            soaked rag is wrapped
            around it."
      
      USE - "The torch is lit."

          - "The torches are burning
             strongly. You don't
             need to light any more."

Torch     - 1. "There is something out
                of the ordinary about
                this torch but you can't
                put a finger on it."

            2. "It's a strange torch."

Sword     - "It's a double-edged
             broadsword. The handle
             has druidic script
             written upon it."

 USE SELF - "You thrust sword into
             your chest! Blood begins
             to flow! Suicide won't
             help in your quest!

             The Warlock Lord will
             surely triumph now!"

Sling     - "It's a small leather
             sling. This would come
             in handy for long-range
             battles!!"

Stone     - "This stone would not be
             good for skipping."

Bag 1     - "It's a leather pouch!!"

     OPEN - "The bag contains three
             large jewels."

Bag 2     - "It's a leather pouch!!"

Whitegem  - "It's a white stone of
             unknown origin. A fine
             thing to gamble away in
             a good card game!!"

Red Gem   - "It's a fine red ruby!!

             Its color reminds you of
             your adventure across
             the sea of blood."

Blue Gem  - "It's a dark blue
             gemstone that is as big
             as the pommel of a
             sword!!"

Sphere    - "This crystal sphere is
             as cold as ice."

Shield    - "It's a heavy shield.
             There are only a few
             dents on it."

Spear     - "This spear is some seven
             feet long. The tip seems
             to be made of finely
             forged silver."

 USE SELF - "You thrust Spear into
             your chest! Blood begins
             to flow! Suicide won't
             help in your quest!

             The Warlock Lord will
             surely triumph now!"

Helmet    - "This seems to be a
             helmet of the sort
             commonly worn by
             hobgoblins."

Hammer    - "It's an ancient Gnome
             war hammer. This weapon
             does not show the signs
             of battle."

 USE SELF - "You thrust hammer into
             your chest! Blood begins
             to flow! Suicide won't
             help in your quest!

             The warlock lord will
             surely triumph now!"

Bone      - "This bone has been
             picked clean."

Skull     - "The skull looks like it
             has been dried and
             cracked by extreme heat."

Skull     - "It seems to be the skull
             of some unfortunate
             individual."

CoppCoin  - "Hey! Wait a minute!!
             This is no gold coin.
             It's but a brass slug.
             What a royal rip!!"

Scepter   - "This jewel-studded
             scepter is truly made
             for a king!!"

Arrow     - "A finely crafted silver
             arrow is not uncommon in
             the Elven lands."

 USE SELF - 
(Thanks, Takeshi!) 

            "You thrust arrow into
             your chest! Blood begins
             to flow! Suicide won't
             help in your quest!

             The warlock lord will
             surely triumph now!"

Cloak     - "This heavy cloak
             contains no frivolous
             adornments, such as
             pockets or a hood."
 
 USE SELF - "You try on the Cloak and
             find it very unbecoming.
             It barely fits over your
             armor."

Bottle 1  - "It's a small silver
             bottle. What is it?
             It sure smells terrible!!"

 USE SELF - "As you consume the
    DEATH -  liquid in the vial, your
             body convulses and death
             spasms quickly follow."

Bottle 2  - "This small silver vial
             glows with a lustrous
             shine.

             You notice that the
             bottle is impossibly
             light!!"

 USE SELF - "You drink the liquid and
             immediately begin to
             rise in the air!"

Bottle 3  - "It's a silver vial."

 USE SELF - "Glug! You swallow the
             viscous liquid. It's
             like drinking tar."

Bottle 4  - "This jar is extremely
             slimy."

 USE SELF - "Glug! You swallow the
             viscous liquid. It's
             like drinking tar."

Bottle 5  - "It's a small black
             bottle with a cork on
             top."

 USE SELF - "You drink the liquid in
             the bottle. It's as
             sweet as sugar.

Scroll 1  - "It's an ancient, leather
             bound parchment."

     OPEN - "Your hands begin to
             sweat because of your
             extreme excitement...

             'Five to find, three are
             one.
             One gives access, the
             bladed sun.

             The Silver Orb, to
             banish below.
             The Staff of Ages, to
             vanquish the foe.

             Joining two, the Golden
             Blade.
             Last to invoke, the
             Platinum Horn."     [That doesn't rhyme!]

Scroll 2  - "You've read the scroll.
    
             The scroll reads, 'as
             the shadow of the wind,
             thou shalt be!'
             _________________________
             _________________________
             ____'Humana'_____________
             _________________________
             _______________________/E

             You've learned one magic
             spell.

             As the spell was
             chanted, the Scroll 2
             quickly vanished."

Scroll 3  - "Your hands begin to sweat
             because of extreme
             excitement..

             Lands under the heavens;
             the key to the world.
             _________________________
             _________________________
             __'Terra_Terrakk'________
             _________________________
             _______________________/E

             You've learned one magic
             spell.

             As the spell was
             chanted, the Scroll 3
             quickly vanished."

Scroll 4  - "You've read the scroll.

             'To move the sun from
             far to near, light is
             what the darkness fears.'
             _________________________
             _________________________
             __'Instantum_Illumina'___ 
             _________________________
             _______________________/E

             You've learned one magic
             spell.

             As the spell was
             chanted, the Scroll 4
             quickly vanished.

Scroll 5  - "You've read the scroll.

             'Observing the stars;
             the throne constellation
             appears once every five
             summers.
             Legend says that it is a
             portal to another land.'

Broom     - "This broom looks
             remarkably like the one
             owned by the Sirens of
             the isle of Yeklum Iret."

 USE SELF - "I know neatness counts,
             but there would seem to
             be better ways to spend
             your time."

Gauntlet  - "It's a gauntlet of
             silver plate. It bears
             the symbol of the Circle
             of Twelve."

 USE SELF - "You place the gauntlet
             on your hand. It feels
             like it was made just
             for you."

Glasses   - "These glasses are worn.
             They've probably been
             used for a long time."

 USE SELF - "You try the glasses on
             and they fit perfectly.
             Hmmm, you can see very
             well."

Map       - "This fine map of the 
             lands of Tarkus is quite
             detailed, although
             incomplete."

Poker     - "It's a black iron poker.
             It is used to stir the
             embers of an ongoing
             fire."

 USE SELF - "You thrust poker into
             your chest! Blood begins
             to flow! Suicide won't
             help in your quest!

             The Warlock Lord will
             surely triumph now!"

Bellows   - "This wooden bellows has
             stoked many a
             floundering fire."

Cup       - "It's a pewter goblet,
             which glows with a
             lustrous shine."

Testtube  - "It's an empty test tube
             in a wooden rack."

Hrseshoe  - "This horseshoe seems to
             have taken quite a
             beating."

Water     - "The glass vial is filled
             with clear liquid. The
             sign of the cross is on
             it."

Flute     - "It's a small, wooden
             flute. It looks like it
             could make wonderful
             music."

Ring      - "It's a ring! Set with a
             large, black sapphire."

Mirror    - "The frame of this fine
             mirror is laced with
             silver and gold."

Crest     - "It's the family crest of
             Sir Dugan himself.

Star      - "It's an ornate carving
             of a shooting star. The
             object is made of silver
             and is very heavy."

Rod       - "This rod is made of
             cast iron."

Blade     - "It's some sort of spike
             that is made of precious
             metals. Ouch! The tips
             are as sharp as needles."

   USE on - "Suddenly, lightning
    STAFF    begins to flash in the
             room!
 
             Then,the Golden Spike
             slides smoothly onto the
             Staff and locks into
             place."

Horn      - "This horn is forged of
             flawless platinum. Its
             beauty is unbelievable!"

Big Coin  - "It is a large gold coin
             with a well engraved on
             it."

Goldcoin  - "This coin has a mark on
             it that looks like a
             human skull."

Staff     - "Druidic script winds its
             way around this staff.
             You can feel power
             emanating from it!"

LOOK++++++++"The golden thorn is
(after using permanently bonded onto
+blade)+++++ the staff."

            "Power emanates from the
             staff!  The three are,
             now and forever, one."

Orb       - "Aha! It's an orb made
             of silver. Its glowing
             surface causes your skin
             to tingle."

   USE on - "Light cascades through
    STAFF    the room as the staff
             becomes a living entity!"


=C. Deaths=(Updated 4/21)===================================

After death text:

 "It's a sad thing that
  your adventures have
  ended here!!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--C1. Room-specific Deaths----------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

000 - (Almost any room) - Let your Lit Torch die

 "Your torch goes out with
  a fizzle.

  With out-stretched arms,
  you move slowly,
  looking for a light.

  Suddenly, you trip over
  something! Smash! You
  fall face first to the
  floor!"
(Thanks, Takeshi!)

001 - (Room 3 ) - TAKE the Book

 "When you remove the book
  from its pedestal, the
  floor collapses, and you
  fall to your death."

002 - (Room 5 ) - TAKE Key 3 (before sphere)

 "As you swim toward the
  skeleton, you feel the
  jaws of a shark grab you
  and pull you under.

  You curse yourself for
  using your body as bait!!

  Even before the life has
  left your body, the lake
  will be filled with your
  blood."

003 - (Room 7 ) - MOVE to trap door

 "A broken fragment of a
  wooden ladder hangs from
  the opening.

  As you go down the trap
  door, you realize you
  took a big step. The
  fall is quite fatal."

004 - (Room 7a) - TAKE items, MOVE to dragon

 "Whoosh! Flames suddenly
  shoot from the dragon's
  mouth!!

  Dragon flame engulfs
  your body. You pay for
  your curiosity with your
  life."

005 - (Room 7a) - TAKE 4 Items with Shield

 "The shield melts under
  the intensity of the
  dragon flame. Your body
  fares no better!!

  Not even your best
  friend could recognize
  your burning body.

  Dragon flame engulfs
  your body. You pay for
  your curiosity with your
  life."

006 - (Room 8 ) - HIT Slime, MOVE to north door

 "You try to pass the
  slime but it engulfs
  your body, dissolving it
  in seconds.

  ...you die instantly.
  No pain, no nothing.
  You were slimed."

007 - (Room 11) - MOVE across Right bridge

 "As you reach the middle
  of the bridge, it
  collapses under your
  feet!!

  The bridge won't hold
  you. You can't cross
  unless you lose some
  weight!!"

008 - (Room 9 ) - USE Hammer on Left Mirror

 "As soon as you break the
  mirror, shards of glass
  fly through the air and
  slice into your body!

  Blood pours from your
  wounds and your body
  slumps to the floor."

009 - (Room 9 ) - USE Hammer on Right Mirror

 "You have opened a magic
  portal into deep space.
  You are immediately
  sucked through.
  
  The lack of air causes
  you to quickly lose
  consciousness.

  The Grim Reaper quickly
  embraces you!"

010 - (Room 10) - MOVE into Hole (before Epor)

 "You jump down the hole
  and, after a couple of
  moments, hit the floor!

  It seems that you have
  broken both of you
  legs! It's only a matter
  of time before you die!"

011 - (Room 14) - MOVE to door, HIT drake, USE item on Drake

 "The Firedrake screams
  triumphantly and gives 
  you an eternal sunburn."

012 - (Room 14) - USE Lit Torch on oil

  "The oil quickly catches
  and sets you on fire!!

  There is no way to put
  the fire out once it
  starts. You will be
  burned to the bone!!"

013 - (Room 15) - USE 2 Coppcoins on Troll


 "The troll shouts,'Hey,
  what's this? It isn't
  gold! Are you trying to
  cheat me?'

  The troll then picks up
  the bridge causing you
  to fall into the chasm!"

014 - (Room 15) - HIT troll, MOVE north

 "The troll cries, 'you
  can't trick me!"

  The troll then picks up
  the bridge causing you 
  to fall into the chasm!"

015 - (Room 16) - HIT Cyclops, USE wrong weapon

 "A battle cry dies in
  your throat, as the
  cyclops crushes your
  skull with his club."

016 - (Room 19) - OPEN Cage

 "You remove the latch and
  a mutated dog pounces on
  you!

  It looks like the doctor
  put something strange in
  the dog's water.

  Before you can do
  anything else, the
  mutation quickly rups
  you apart!"

017 - (Room 22a) - TAKE Blade, USE Lit Torch on dead Wolf

 "With a loud roar, the
  wolf pounces on you,
  taking your life!

  The wolfs powerful jaws
  rip your throat out!"

018 - (Room 23 ) - HIT Hellhound, USE wrong item
      (Room 23a) - USE Lit Torch on Wyvern

 "The demon dog snarls and
  pounces on you. Its
  teeth sink deep into
  your flesh."

 (Thanks, Allen!)

019 - (Room 23a) - TAKE Talisman, HIT Wyvern, wrong item

 "With the speed of
  lightning, the wyvern
  wraps its tail around
  your neck.

  You die, screaming
  silently."

020 - (Room 25a) - TAKE, OPEN pot

 "As you move the pot, you
  realize that you have
  fallen for the oldest
  trick in the book.

  You suddenly find
  yourself knee-deep in
  the moat.

  It seems that the
  alligators really enjoy
  your company!"

021 - (Room 15) - MOVE north, etc

 "The troll blows up like
  a volcano and throws his
  spear at your chest!

  The spear pierces your
  chest and exits through
  your back!"

022 - (Room 15) - USE 2 Goldcoins on Troll

 "The troll says, 'I've
  changed my mind! I won't
  let you cross my bridge
  after all!'

  The troll then picks up
  the bridge causing you
  to fall into the chasm."

023 - (Room 27) - MOVE to left door

 "Without thinking, you
  jump through the opening
  and immediately hear a
  loud click.

  Suddenly, the granite 
  slab above you gives way
  and crushes you beneath
  it.

  It breaks every bone in
  your body."

024 - (Room 29a) - MOVE into pit

 "You woke the sleeping
  guard from his beauty
  sleep.

  He decides to eat you
  for breakfast!"

025 - (Room 28) - MOVE into doorway, HIT Gargoyle

 "Suddenly, the beasts
  begin to shudder and
  their eyes begin to glow
  red!
  
  The gargoyles, angered
  at your presence, spring
  from their frozen state
  and rip you to pieces!

  There's not enough left
  of you to even feed to
  the birds."

026 - (Room 31) - MOVE in Water

 "As soon as you jump in
  you find that you cannot
  escape the strong
  current of this river.

  Your cries for help are 
  cut off as your lungs
  fill with water!"

027 - (Room 32) - USE talisman on Crown or Jewel

 "You have placed the
  Bladed Sun in the wrong
  hole.

  You did not heed the
  warnings and now the
  Warlock Lord's defenses
  end your life!"

028 - (Room 32a) - Do anything to the Warlock Lord

 "The Warlock Lord feels
  your presence and knows
  that you are the seed
  that must be destroyed.

  Flame shoots forth from
  his staff and engulfs
  your body. You have
  failed!"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--C2. Suicides----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

101 - (Room 05) - MOVE in Water

 "As you swim toward the
  skeleton, you feel the
  jaws of a shark grab you
  and pull you under.

  You curse yourself for
  using your body as bait!!

  Even before the life has
  left your body, the lake
  will be filled with your
  blood."

102 - (Room 11) - MOVE into Chasm

 "With a loud cry, you
  take the big plunge.

  The Grim Reaper stands
  below, waiting to catch
  you."   

103 - (Room 14) - MOVE to fire

 "Bellowing like a fool,
  you leap off the bridge
  and into the blaze! You
  are instantly fried."

104 - (Room 14) - MOVE to oil

 "Suicide obviously does
  not solve problems."

105 - (Room 16, 30) - MOVE into WELL

 "With a mighty leap, you
  jump head first into the
  well. On the way down,
  you see no water below.

  The well was deeper than
  you imagined. You have
  just broken every bone
  in your body."

106 - (Various Rooms) - MOVE in Window

 "With a cry you jump to
  your death!

  It takes only a couple
  of seconds before you
  hit the bottom with a
  thud." 

107 - (Room 19a) - USE Fountain on SELF

 "Kneeling down next to
  the fountain, you drink
  a handful of the acidic
  water.

  You can't even scream
  because you no longer
  have a throat, let alone
  a larynx!"

108 - (Room 29) - MOVE to lava

 "Shouting a battle cry,
  you catapult yourself
  off of the platform.

  You are brave, warrior,
  but stupid! Your body
  explodes as you plunge
  into the lava."

109 - (Room 16) - USE rope (from the well)

 "The rope is loose you
  reach out for it but as
  you do, you slip and
  fall down the well!!

  The well was deeper than
  you imagined.  You have
  just broken every bone
  in your body."

=4.4. Miscellany============================================


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--D1. Sphinx Dialogue---------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 "As you moved, the Sphinx
  spoke, 'who are you? No
  one may pass without my
  permission.

  To pass, you must answer
  a riddle!'"

---
Following are the six riddles that 
may be posed by the puzzling Sphinx.
---

(Mirror)

 "You look at me, I look 
  back, your right hand 
  raises, I my left. You 
  speak, but I in vain."

(Broom)

 "Long neck, no hands, 
  100 legs, cannot stand.
  Born of a forest nest, 
  Against a wall I rest."

(Horseshoe)

 "First burnt and beaten, 
  drowned and pierced with
  nails, then stepped on 
  by long-faced animals."

(Map)

 "It has towns, but no 
  houses.  Forests, but 
  no trees.  Rivers, but 
  no fish."

(Skull)

 "I've no eyes, but once 
  did see, thoughts had I, 
  but now I'm white, and 
  empty."

(Bellows)

 "I´m a fire´s friend, my 
  body swells With wind. 
  with my nose I blow, how 
  the embers glow."

---
After the riddle is posed, he shall
procure the following dialogue.
---

 "Dost thou know? Bring
  me the answer to my
  riddle and I shall let
  thee pass."

---
If you USE the correct item upon the
beast, he will reply with:
---

 "You have correctly
  answered my riddle,
  warrior. Thou may now
  pass."

---
If not..
---

 "Suddenly!!
  The room begins to fade!

  It seems that the
  Sphinx's magic has taken
  you to ."

---
OR
---

 "Suddenly! The room
  begins to fade! It seems
  the Sphinx's magic has
  taken you to "

---
OR
---

 ...
 "It seems that the
  Sphinx's magic has
  taken you to the room
  with a fireplace."

---
Locations
---

So far, I've hit the following locations:

Troll Bridge
"Charnel"  [Coffin Room]
Laboratory
Library
Room with a Fireplace

 (Note: If you're transported to the Fireplace, you can
  leave without ever needing the Red Gem.  When he
  asked the Map riddle, I used Skull on him.  Try
  it out, I really don't know how the room you're
  going to is determined.

  It's not really much of a time-saver anyway.  Hell,
  the other two gems are absolutely required to beat
  the game, and they're in the same bag as the Red Gem,
  so you save one turn by not grabbing the gem, two
  by not having to use it in the library and enter.
  Then you lose turns entering and exiting the library
  for Key 5 so you can enter the Sphinx's room so you
  can have a 1 in 6 chance of being teleported to the
  fireplace.)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--D2. Select Button Text------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Room 1

 "The secret thoughts of
 the skull can be yours!!"

Room 2a

 "Try with all your might!"

Room 3

 "Look closely at the
  hallway."

Room 6

 "It looks like something
  is behind the waterfall."

Room 5

 "Some things have more
  than one use!"

Room 8

 "You can set things on
  fire with a burning
  torch."

Room 13

 "Some things require a
  second glance"

Room 15

 "Weapons are not the only
  way to 'defeat' an
  enemy"

Room 18 
 
 "As you open the Bookcase 
  on the left..."

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--D3. The Rest----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Doors

 "This metal door shows
  significant signs of
  rust."

 "It's a heavy wooden door
  with iron hinges."

 "It's a finely crafted,
  wooden door."

Open door

 "It's a doorway."

Walls

 "It's a stone wall."

When nothing happens

 "Nothing happened."

 "What you were expecting
  hasn't happened."

TAKE item

 "The  is in hand"

 "The  was taken."

HIT certain objects
 
 "Ouch! That smarts!!"

HIT self

 "Smash!!
  Now you see stars!!"

LOOK at nothing much

 "You seem to be wasting
  your time."

LOOK at SELF (with all items equipped)

 "Thou art truly a brave
  knight!!

  You are wearing the
  cloak.

  You are wearing the
  glasses.

  You are wearing the
  silver gauntlets."

Do something stupid (I.e. USE SELF, SPEAK SELF)

 "What odd behavior for
  such a brave warrior!!"

LEAVE an item in the room (or SELF)

 "You can't drop what you 
  didn't take."

OPEN something not openable

 "It won't open!!"

OPEN an object

 "The  is open"

OPEN locked door

 "The door is locked." 

CLOSE an object

 "The  is closed."

USE object

 "What do you want to
  use this on?"

Press SELECT (except in specific rooms, where you 
              instead get really obvious hints)

 "Don't quit now!!"

 "Are you getting it?"

 "You feel frustrated as
  you look around you.
  There must be a clue
  somewhere!"

USE Key on Door

 "'Click!' The key worked!!
  It unlocked the door!!"

USE Stone on Sling

 "You've put the small 
  stone into the sling."

LOOK at Rugs

 "It's a beautifully woven
  rug."

USE Torch on Rugs

 "The rug quickly catches
  on fire and burns away."

*==========================================================*
5. Version Info (Updated 4/30)
*==========================================================*

v.1b - Just about everything is done.  Only minor
       refinements will be needed for future
       releases.  Not bad for a first version, eh?
       (10:56 PM 4/18/2004)

v.2b - Whoops!  Looks like I completely forgot about
       my Deaths section.  Phew.  That's up now, so
       you know.  The following list still stands.
       (6:30 AM 4/19/2004)

v.4b - Holy dag, yo!  New section distinctions; there
       is now a Suicide section under Deaths.  That,
       and I reformatted the numbering system.
       What was 4.1 is now A.  Let me know if that's
       any better for you guys.  Or gals.  SEND
       ME TEXT!  I don't know what I might be miss-
       ing. I'll work on getting the Miscellany 
       section up and neat for my next update.
        Until then!
       (7:49 PM 4/22/2004)

     - Added Neoseeker to my list of hosts.
       (12:30 PM 4/25/2004)

v.5b - Amended DEATH 22 to reflect the fact that it's
       possible to get that text when using a Torch
       on the Wyvern.  Thanks, Allen.
       (5:09 PM 4/26/2004)

v.6b - Takeshi was added to the contributers list and
       credits as a result of 5 new text additions.
       Several sections are updated.  This guide is
       so close to being ready for primary release.
       I think I'll be pretty much done once I flush
       out the to-do list.  If you have anything,
       please send it my way!  Everyone who
       contributes kicks major ass.  Look at how
       many times I put the names of my first two
       in the guide.  I'm a madman, I tell you!
       (4:14 PM 4/29/2004)

     - Well, before I even released version 6b, I
       decided to clean up my Death section a bit.
       Any entry that was moved to suicides or not
       there to begin with has been erased, and 
       all of the numbering was shifted down
       accordingly.  I'm starting to really rule.

       I also modified the Main script accordingly.
       (4:39 PM 4/29/2004)

v.9b - All Sphinx riddle text added; new section
       on its own for this text.  Updated a few
       things in the script.

       From to-do list: Hall and Outlook entry
       text filled.  SELECT button text is
       complete.

       Not much left to do!  Thanks, everyone, for
       your support thus far!  Naturally, with
       so much stuff done, the version gets bumped
       up exponentially.
       (6:58 PM 4/30/2004)

1.0 - All Misc text done!  This FAQ is now considered
      complete, though I'm sure there's something or
      other that I'm missing.  E-mail me if you find
      anything new!  Until then, I'm done.

1.01 - Blah, blah.  New stuff!  Thanks to Smoby for
       contributing something after like 6 months of
       nothing.  I'm done playing the game, people.
       I need input!
       (6:25 AM 10/22/2004)

1.1 - Hooray, new input!  Thanks to Larcen Tyler for
      a new suicide!  The most recent changes made to
      the FAQ can now be found in a new section at the
      top ("What's new").

      Please be sure to note that my e-mail address
      has changed to "kirbypufocia at gmail dot com".
      If you've sent any mail to the other address in
      the last 2 or so years, please send it again
      to my new address.

      This guide is mostly complete, but your input
      is always welcome.

      The new version also includes a bit of trimming,
      a dash of reformatting, and perhaps a subtle
      hint of reorganization.

      (2:54 PM 3/24/2007)

*==========================================================*
6. Contact
*==========================================================*

If you wish to contact me, you may do so at the
following address:

 "KirbyPufocia at gmail dot com"

Please put "Shadowgate" in the suject line.

The name's Mike, by the way.

I'm open to: -Questions (please ask if 
                         don't understand something!)
             -Suggestions (format, etc)
             -Corrections
             -New discoveries!!
             -Criticism (any kind will do)
             
I am accepting offers of hosting to any site
interested in doing so.  For the guaranteed
most recent version of this FAQ, however,
please visit GameFAQs. 

*==========================================================*
7. Credits
*==========================================================*

- CjayC (GameFAQs), for hosting this beauty.

- Leo Chan (Neoseeker), for the same reason.

- Kemco-Seika, for bringing such a great text adventure
  to full motion graphical life!

- Nintendo, for licensing this game.

- My parents, for allowing me to purchase this game at
  the tender age of 5 (you bastards!).

- Sean Babbit, for format advisory.

- Kain Lacroix, for the kind words regarding my
  obsession with this game.

- BSulpher, whose guide helped me remember which
  item corresponded to which riddle.  (Damn you, Sphinx!)

- The folks at Minibosses board (you guys rule!)

- Monospaced fonts in general.

- Myself, for taking the 12 hours needed to go through
  the game and write this at the same time. 

- And you, the reader, for your interest in my FAQ!
  Drop me a line sometime, will ya?

==E. Contributors=(Chronological Order)====================

- Allen Johnson (Wyvern DEATH text glitch - See DEATH 018)

- Takeshi (Everything you'd ever want to do with a torch,
           Arrow suicide, attempts at sequence breaking.)

- Smoby (Staff after Blade text, neat glitch w/ firebridge,
          even more stuff with torch)

- Larcen Tyler (SUICIDE 109 - trying to climb down the well)

               ---The first story's end---

-**********************************************************-
Copyright (c) 2004-2007 Mike Molnar

All rights reserved.  Please do not host this guide without
permission.  This guide is free for personal use and
reproduction so long as the guide is not modified in any way
or used for any profit, unlikely as that may be.

This guide is permitted to be hosted by the following sites:

-GameFAQs
-Neoseeker

-**********************************************************-