_ __ ____ _____(_)___ ___ ____ _/ / / __ \/ ___/ / __ `__ \/ __ `/ / / /_/ / / / / / / / / / /_/ / / / .___/_/ /_/_/ /_/ /_/\__,_/_/ /_/ ____ __ __ __ _ ______ _/ / /__/ /_/ /_ _________ __ ______ _/ /_ | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \ | |/ |/ / /_/ / / ,< / /_/ / / / / / /_/ / /_/ / /_/ / / / / |__/|__/\__,_/_/_/|_|\__/_/ /_/_/ \____/\__,_/\__, /_/ /_/ /____/ Copyright (c) 2003 Mark Weaver Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. This license may be found at http://www.gnu.org/licenses/fdl.txt. __ __ _______ ___ / /____ ___ / /____ / __/ _ \/ _ \/ __/ -_) _ \/ __(_-< \__/\___/_//_/\__/\__/_//_/\__/___/ - Introduction - Puzzle Solving - Combat - Solum Walkthrough - Acquis Walkthrough - Aetha Walkthrough - Volca Walkthrough _ __ __ __ _ (_)__ / /________ ___/ /_ ______/ /_(_)__ ___ / / _ \/ __/ __/ _ \/ _ / // / __/ __/ / _ \/ _ \ /_/_//_/\__/_/ \___/\_,_/\_,_/\__/\__/_/\___/_//_/ This walkthrough contains enough to get you through all of the realms and complete the game. I haven't found every single tarot card in the game though, and in addition I didn't pay attention to what they were when I picked up those that I found. If you have found one that I have missed, let me know and I'll add it in (with appropriate credit of course). The plot line and controls are explained very well by the game's introduction and manual, so I won't go into that sort of detail here. Before you start reading how to solve every little puzzle in the game, here's a quick list of the puzzle solving functions that each of the characters can perform; check this if you are stuck, it may save you from reading ahead too much. Also remember that if you aren't sure what to do, you can ask Scree for a hint (triangle button). And pay attention to the cut scenes; the story indicates what you are supposed to do. If you skip (or forget) these, you will probably find yourself wandering around aimlessly. The game lets you do this! You can backtrack to all areas if you like, but it is rarely necessary to backtrack far, usually clearly indicated, and a rift gate is often provided for speedy travel. __ __ _ ___ __ ________ / /__ ___ ___ / / __(_)__ ___ _ / _ \/ // /_ /_ // / -_) (_-
Drop a rope for Jen and both proceed across.  Kill the guard and open the door. 
Proceed through with some pretty dangerous falling exploding lava rocks.  There 
is a reasonably tough fight ahead as you have limited room.  Best strategy is 
to run through, or back, somewhere where the lava rocks aren't.  Makes it much 
simpler.  If you get stuck with lots of explosions going off, best to Wraith 
run through them.  Once through, head to the S door (there is an energy 
fountain and a rift gate to the W if you want to top up), and open it by 
lighting the pots.   Do the same for the next door, and onto the battle with 
Goliath.

This is pretty easy.  What you have to do is put out the lights; there are 
three sorts.  Little lights, which you just kick over the edge, medium 
chalices, which you can push and large chalices.  The way to get the large 
chalices over is just to stand behind them until the Goliath wotsit hits them 
and does it for you.  Simply run back and forth until you've got everything. 
Occasionally the statue will clap and a whole lot of light will zap you; to 
avoid this, duck (with X).  When you've finished it off, follow the passage 
out.  There are a whole load of breakable rocks along the way, one contains a 
tarot card.

At the end of this section, Scree will get his body back and you will return to 
the Nexus for the final sequence of battles.  Firstly, you have to fight Lewis, 
in each of your forms.  (You can actually change form sometimes if you hold the 
buttons down when the scene starts, but it's not really a problem to do the 
battle in the right form).  Lewis' energy meter depletes in four quarters; one 
for each of your forms.  In ferai form, Lewis will run off to the back when 
you've depleted about 12.5% of his energy and start hurling hard to see 
fireballs at you.  To avoid this, just zigzag around.  When you've finished him 
off, you go into the water to fight in Undine form.  Smack him up, and 
occasionally he will disappear and start hurling impossible to see missiles at 
you.  These are really tricky to avoid.  Just boost swim, stick to the edges 
and zigzag and you should be fine.  Don't go on the floor as the fish mouths 
have some kind of machine gun that is really damaging.  After the Undine form 
is the Wraith form.  After a while Lewis will start Wraith dodging around.  Do 
the same, and block whenever he comes near you and you shouldn't get hurt.

Next the fight switches to Scree.  This is the hard bit; you probably have a 
stack of gems by now that makes the Jen fight really easy even if you muck it 
up.  There isn't any of that for Scree, so be careful.  Instead of fighting, 
immediately run and pick up one of the two shields on the floor.  Then after 
you've bashed up Belazhur, or after some time, he will disappear into the a 
machine in the centre and fire an energy beam at you.  Hold R1 to use the 
shield.  This will reflect the energy beam and stop it hurting you -- don't let 
it hit you as it is very damaging.  Proceed to one of the spots of light when 
the beam is wandering around (you get a little time between attacks, but 
remember you can always stop and reflect the beam half way to avoid getting 
hit).  When in the right place, the spot will hit the machine and disable part 
of it.  Belazhur will jump back down, fight again and after a while he will hop 
back in the machine.  Repeat until it destroyed.  This is made easier by just 
moving back to the right spot during the fighting.  Occasionally Belazhur will 
also hop up and fire fireballs at you (as in the colisseum), these are easy to 
avoid, just keep moving in one direction.

The fight now switches back to Jen in Djinn form.  This is pretty easy, just 
keep whacking Lewis with the single long stick.  Occasionally he will set the 
floor on fire, just stand somewhere else (e.g. on the steps).  Watch the final 
cutscene, and that's all folks.