======================================================================= Hard Corps: Uprising Action Chip / Shop Guide v1.3 by Hiryu no Ken hiryunoken7@yahoo.com ======================================================================= The information contained in this FAQ is intended to be free to read and use. However, please do not plagiarize my writing - if you need to reproduce this information elsewhere, do it with your own words. If for some reason you still find it necessary to copy my words, please provide the proper credit. This FAQ is based primarily on playing the Xbox 360 version. To my knowledge, there are no known significant differences in the Playstation 3 version, so all information should apply just the same. ======================================== Table of Contents ======================================== A. Opening ---------------------------------------- A1. Version History & Thanks A2. Notation & Terms B. Action Chips ---------------------------------------- B1. Action Chip R - Bullet Reflect B2. Action Chip V - Vault B3. Action Chip D - Dodge B4. Action Chip T - Super Tackle B5. Action Chip B - Ambush & Ambush Shot C. Character Exclusive Actions ---------------------------------------- C1. Sayuri -C1-0. Samurai Action C2. Leviathan -C2-0. Dark Action Chips D. Shop & Customize ---------------------------------------- D1. Section Notation D2. Shop Overview -D2-0. Weapon Upgrades (Lvl 2) -D2-1. Weapon Upgrades (Lvl 3, etc) -D2-2. Action Chips -D2-3. Protectors (Health) -D2-4. UPRISING (Lives) -D2-5. Speed / Air Upgrades -D2-6. Firing Rate Upgrades -D2-7. Weapon Unit S (Start with weapon) -D2-8. Sayuri Only -D2-9. Leviathan Only D3. Final Upgrade -D3-0. Special Unlock Code D4. 15,000,000 Free CP on Trial Unlock E. Trivia ---------------------------------------- E1. UPRISING Names E2. The Number 573 Bahamut and Krystal are playable from the start. Harley Daniels, Sayuri, and Leviathan are downloadable characters. In Arcade Mode, all characters start with a set amount of health and lives that cannot be changed, all Action Chips, and all exclusive character actions (Sayuri and Leviathan). In Rising Mode, all characters start with a set amount of health upgrades and one Action Chip. Everything else must be purchased using CP (Corps Points) that are earned by playing Rising Mode with each character - CP earned by one character can only be spent on him/herself. ======================================================================= A. Opening ======================================================================= ----------------------------------------------------------------------- A1. Version History & Thanks ----------------------------------------------------------------------- 6/30/2011: Version 1.3 Additions - -Added D4. 15,000,000 Free CP on Trial Unlock, about an update that dropped since the last version of this FAQ that gives the two main characters 15 million Corps Points when you buy the game by unlocking it from a screen in the Trial version. -Added a clarification on the Speed Run upgrade in the Shop Overview section - it also allows you to continue running up walls without ever losing momentum, which the in-game description doesn't really lay out very well. -Added a clarification on Rapid Fire as well - it does NOT refer to every weapon affected by the "Automatic Fire" upgrade, just the firing rate of your normal gun. Big thanks to Leotaku for the heads up on this one and for testing the theory, and griffinmills on the GameFAQs board for his testing as well. Three testers are definitely enough to clear up the confusion. 3/24/2011: Version 1.2 Additions - -Added another note on Rising Mode below the table of contents (on how purchases are made using CP earned by character). -Added a note on Action Chips (how you can keep dashing and repeating these) -Notes on Sayuri (Note on charging while climbing walls/rails, Samurai Action can be used on the hover board and otherwise, of course, on the ground, can turn around during Homing Jump). -Notes on Leviathan (cannot throw when hanging or on bike, notes on using throw while ducking, can't use Moonsault or Slide on hover board). -Added note on how code for Final Upgrade goes inactive after exiting the game. -Added Trivia section. -Added a whole big chunk of the formerly missing prices and the name for Harley's Omega Protector (his last one). Nearly all prices are accounted for by now - I was going to hold off on updating until I had everything filled out, but I've gotten busy with other things, so I'll save the last prices for later just to make sure I can get all the other info mentioned above out there. 3/15/2011: Version 1.1 Additions - -Note on Action Chip R: Bullet Reflect (can cancel into dash) -Notes on Sayuri's Samurai Action (can cancel post Homing Jump float into Double Jump or Air Dash and can DJ/AD after Dunk Attack) -Note on Leviathan (can cancel second half of Moonsault into a Double Jump or Dash) - Thanks to Mr. Hellfire -Added Speed Queen to the Shop - Thanks to AnotherGamer -Filled in the missing item names, including Amanomurakumo - Thanks again to Mr. Hellfire -Added the Special Unlock Code for the Final Upgrade -Added nearly all of the remaining missing prices on the Shop 03/14/2011: Version 1.0 The primary intent of this FAQ is to provide easy access to info on how the Action Chips work, since for some reason the game itself does not document how and when these can be performed. Thanks ---------------------------------------- - Zargon (Jean Ren￾EBroe) - My playthrough bro, who alongside I careened off a motorbike into the Grand Canyon on day one and became a hardened missile jockey by the bitter end. Also helped with details on the pricing and availibility of items to Harley, Leviathan, and Bahamut. - Kao Megura (Chris MacDonald) - For pioneering the best move list FAQ formats. R.I.P. - Kaz (Drew Barrington) - For his excellent FAQs which helped highlight the best approaches to formatting. - Mr. Hellfire - Reminding me that Leviathan can cancel part of his Moonsault with an Air Dash or Double Jump, and noting the names of Sayuri's last sword and the last two UPRISINGs. - AnotherGamer - Informing me about Krystal's Speed Queen shop power up (thereby motivating me to destroy Rising Mode with her). -Leotaku - For pointing out the misleading description in Shop Mode of Rapid Fire in relation to Automatic Fire, and then doing testing to figure out what exactly they actually did. Hugely helpful! -griffinmills - For also doing testing on the whole Automatic/Rapid upgrade purpose issue, which really helped to solidify the facts. ----------------------------------------------------------------------- A2. Notation & Terms ----------------------------------------------------------------------- Attack - Pressing the attack button to shoot / slash (Sayuri). Change Weapon - Pressing the change weapon button, which switches between the two available weapons for Bahamut, Krystal, and Harley, but performs special skills with Sayuri and Leviathan. Action - Pressing the action button to perform context sensitive skills, such as Bullet Reflecting, etc (see B. Action Chips). Dash / Dashing - Run by holding the dash button or double tapping left or right. Actions performed in this state cannot be performed while Air Dashing. Air Dashing - Holding the dash button or double tapping left or right while in the air. You'll be propelled forward in mid-air briefly. Neutral - While not pressing any directions (i.e. pressing jump while neutral will cause you to jump straight up). ======================================================================= B. Action Chips ======================================================================= All Action Chips are available to all characters. The latter four actions have to be performed while dashing - if you continue to hold forward when doing one of these actions, you'll continue dashing afterwards. You can keep running and chaining these actions together - some parts of stages are clearly designed to encourage this, allowing you to bust through at high speed. ----------------------------------------------------------------------- B1. Action Chip R - Bullet Reflect ----------------------------------------------------------------------- Press the Action button while standing. The character will swipe their arm and reflect certain types of projectiles back into the hittable region of the enemy in the form of a pink projectile, damaging them. This works against most small projectiles, including lasers from the stationary gunners on Stage 1, snipers in Stage 2, and even the red skull bomb drops - in other words, generally 2D projectiles. Also, all characters can cancel this animation early into a Dash, producing a single after image (you cannot cancel a dash into a reflect, though). ----------------------------------------------------------------------- B2. Action Chip V - Vault ----------------------------------------------------------------------- While Dashing, press the Action button next to certain types of low, stationary objects, projectiles, and enemies. This includes crates (single or stacked), flame jets, plants, and robot alligators. Your character will launch into a vaulting animation with a white shadow trail and be invincible for its duration. ----------------------------------------------------------------------- B3. Action Chip D - Dodge ----------------------------------------------------------------------- While Dashing, press the Action button when near high (waist up) projectiles. This includes glowing bullets, bombs, and missles. Your character will launch into a dodging animation with a white shadow trail and be invincible for its duration. ----------------------------------------------------------------------- B4. Action Chip T - Super Tackle ----------------------------------------------------------------------- While Dashing, press the Action button when near certain objects like sandbags and explosive barrels. Your character will charge into it and send it flying, hitting enemies and objects. Your character will have a white shadow trail effect during this brief animation and be invincible for its duraction. ----------------------------------------------------------------------- B5. Action Chip B - Ambush & Ambush Shot ----------------------------------------------------------------------- While Dashing, press the Action buttons when near certain enemies, like the standard foot soldiers. You'll launch into a dodging animation with a white shadow trail and be invincible during this time. To do the Ambush Shot, notice that during this animation, your gun/weapon will face the enemy's back - press Attack during this time to hit them. This generally applies to 2D enemies but usually not 3D enemies. ======================================================================= C. Character Exclusive Actions ======================================================================= ----------------------------------------------------------------------- C1. Sayuri ----------------------------------------------------------------------- Unlike all other characters, Sayuri fights with a sword rather than a gun - Attack yields a slash. Keep pressing it for multiple slashes, or hold it down and release for a projectile slash (Charge Shot). Her projectile does about as much damage as one normal slash and can pass through certain objects other bullets can't (like parts of the Stage 4 boss). She does not get weapons from weapon items, although they still add to her score and combo multiplier. Although it won't happen often enough to be really hurt you, it is actually possible to "lose" your charge for her projectile when climbing a wall/ceiling/rail: If you are moving and change directions quickly while a charge has been completed and let go of the button at the same time, her projectile won't come out - nothing will happen. Again, it's too specific and rare to be very bothersome but if it does happen to you...that's why. ---------------------------------------- -C1-0. Samurai Action ---------------------------------------- Allows Sayuri to perform the following using the Change Weapon button: Palm Thrust Change Weapon (Standing, Neutral) Launch Attack Up or Up-Forward + Change Weapon -> Homing Jump Change Weapon -> Dunk Attack Change Weapon -Samurai Action is used when standing on the ground. If you perform one of these actions while crouching, she will go into the same animation as if you did it standing (and return to ducking if you keep holding down). -Sayuri is invincible during the animations of all the above actions. She doesn't have the usual white shadow trail the Action Chips yield though, so be mindful. -Palm Thrust will send enemies and objects flying, which can then hit and damage other things. The initial damage from the thrust has to be enough to destroy the object for this effect to happen, though: For instance, this'll work immediately on a crate or foot soldier, but take the second hit to work on sandbags or the fourth to work on flame jets. (So naturally, if you've already damaged the object enough with the sword or something, you can get the effect quicker) Explosive barrels be propelled as well and not explode until they hit something else or the ground. -Objects and enemies launched by Palm Thrust or Launch Attack will only actually hurt other things during a segment of their "flying" animation - this is roughly during when they're glowing white. -Launch Attack has a similar appearance to Palm Thrust, only she's thrusting upwards and doesn't travel as far. All of the properties listed above pertain to this as well, the only difference being it launches enemies upwards. This also sets up for the two follow up actions. -Yes, you read that right, the enemy/object has to be dead by the initial Launch Attack before the launch and follow ups will even be possible. That means the point isn't so much to do more damage to a single enemy as it is to take advantage of the many long lasting invincibility animations and dunking the dying foe/object right into other enemies/objects. -Homing Jump simply follows them into the air. The Dunk Attack can be performed immediately and she will do it at the top of the jump, but if you don't, she will simply float stationary in the air for a short time. Keep in mind that while she's invincible for most of this, she'll still be in the same pose at the tip end of the animation when she becomes hittable again, so be wary. -While floating after a Homing Jump, you can also cancel into a Double Jump or an Air Dash. -You can turn around during a Homing Jump and in the floating state afterwards, meaning you can indeed launch one enemy to kill them and turn to do the Dunk Attack follow up on someone behind you. -Dunk Attack is simply a diagonal down-forward slash directed at the launched enemy. If any other enemies/objects happen to be in range when she does it, it will indeed hit them too. It also launches the enemy downwards, essentially making them a projectile just as with Palm Thrust / Launch Attack. -After Dunk Attack, you can Double Jump or Air Dash. -The Launch Attack / follow up actions will work just the same with objects as well - so yes, you can launch a crate, follow it, and dunk it into some poor sucker's face. -The Launch Attack will not make explosive barrels explode immediately on contact, so you can launch, follow, and dunk that into something else before it explodes. -Samurai Action CAN be performed while using the hover board on Stage 4, Capital Highway, albeit slighty differently. She will not move forward during Palm Thrust and Launch Attack, but instead can be moved during the animation - you can, for instance, do Palm Thrust then move forward or backwards during the animation, and she will complete it while still facing the direction she was looking towards when you started it. Yes, the follow ups still work too. ----------------------------------------------------------------------- C2. Leviathan ----------------------------------------------------------------------- Leviathan is a regular gun-toting character like everyone else, the only things of note being his three special Dark Action Chips and the fact that he starts with only one bar of health. ---------------------------------------- -C2-0. Dark Action Chips ---------------------------------------- Allow Leviathan to perform the following with the Change Weapon button: Throw Change Weapon (Standing, Neutral) Moonsault Up or Up-Forward + Change Weapon -> Throw Change Weapon Slide Down or Down-Forward + Change Weapon -Throw tosses a grenade at an arc in front of him (similar to the arc of Crash Shot). There's no limit to them and you can keep pressing the button for more just like a regular shot. -He is standing still during the throwing animation and cannot move during this time, although it is brief. So, if you hold forward while pressing the button, he'll move a step between each throw and you can essentially do both that way, although obviously he'll be moving much slower. However, the rate of his throws won't be much different. -If you try to throw while pressing down to duck, he will still get up and do the same throwing animation, meaning you'll be still be vulnerable to high attacks. If you're continuing to hold down, though, he'll only stay up for as long as it takes for the throw animation to complete and immediately return to ducking when its done. -In the air, he can throw them in eight directions, although they will still arc, so ones thrown straight up will come back down if they don't hit anything on the way up. He can only throw forward on the ground, since the other six directions will result in on of the other Dark Chip Actions. -Throw will not work when hanging from a rail or ceiling, or climbing a wall. You can't do it on a bike either, but of course you can always jump and throw. -Leviathan is invincible for part of the duration of Moonsault and Slide, although doesn't have the same white effect trial like the regular Action Chips do. -Moonsault is a backflip in which he'll jump up and backwards quite some distance. Since this whole sequence lasts so long and he's invincible for most of it, it's quite handy, but be mindful of where he's going to land. -Moonsault's invincibility ends when he completes the flip and his feet are facing the ground again - i.e., when he starts falling. -The very second he flips out of Moonsault to start falling, you can cancel into an Air Dash or a Double Jump. You'll notice that for most of the animation (when he's rising), he'll be in a single frame of animation - as soon as he changes to the next frame, you can do the cancel. -Using Throw during Moonsault will always throw grenades straight down, and he can keep throwing them the entire time, even when he's falling after completing the flip. -Slide does damage at the tip of Leviath's foot - about one regular bullet's worth. -Moonsault and Slide will not work when riding the hover board on Stage 4, Capital Highway. -Leviath can cancel many of his move animations early with other moves: --Throw: Cancels Bullet Reflect --Moonsault: Cancels Bullet Reflect, Throw, Slide --Slide: Cancels Bullet Reflect, Throw -Although you can't cancel in the middle of Moonsault (since he'll be in mid-air), you can cancel the very last animation when he hits the ground posing with Throw, Slide, or another Moonsault. ======================================================================= D. Shop & Customize ======================================================================= In this feature, you can buy items to power up your soldiers in Rising Mode by using Corps Points (CP) obtained in that mode. CP and upgrades are obtained by one soldier at a time, i.e. playing with one character will not give you CP usable for another character and any upgrades made will apply only to the character it has been made to. All abilities visible in the shop can be turned on and off once you've got them. ----------------------------------------------------------------------- D1. Section Notation ----------------------------------------------------------------------- B = Bahamut K = Krystal H = Harley Daniels S = Sayuri L = Leviathan . = Character can buy this item X = Character cannot buy this item O = Character starts with this item by default (X) CP = Character buys item at a different price from others, listed below CP Costs usually come in increments of the millions. For easier formatting, costs have been shortened. For reference: 50 = 500,000 1,00 = 1,000,000 12,00 = 12,000,000 etc. ----------------------------------------------------------------------- D2. Shop Overview ----------------------------------------------------------------------- ---------------------------------------- -D2-0. Weapon Upgrade (Lvl 2) ---------------------------------------- Whenever you pick up X weapon, it will start at Lvl 2 instead of Lvl 1 ----------------------------------------------------------------------- Weapon Name |B|K|H|S|L| | CP| H CP| L CP| ----------------------------------------------------------------------- Machine Gun Unit Lv2 |.|.|.|X|.| | 1,50| | 2,00| ----------------------------------------------------------------------- Spread Unit Lv2 |.|.|.|X|.| | 1,50| | 2,00| ----------------------------------------------------------------------- Plasma Unit Lv2 |.|.|.|X|.| | 2,00| 1,50| | ----------------------------------------------------------------------- Crash Unit Lv2 |.|.|.|X|.| | 3,00| | | ----------------------------------------------------------------------- Ripple Unit Lv2 |.|.|.|X|.| | 3,00| | | ----------------------------------------------------------------------- Laser Unit Lv2 |.|.|.|X|.| | 3,00| | | ----------------------------------------------------------------------- ---------------------------------------- -D2-1. Weapon Upgrade (Lvl 3, etc) ---------------------------------------- Whenever you pick up X weapon, it will start at Lvl 3 instead of Lvl 2 ----------------------------------------------------------------------- Weapon Name |B|K|H|S|L| | CP | H CP| L CP| ----------------------------------------------------------------------- Machine Gun Unit Lv3 |.|.|.|X|.| | 4,00| 2,00| 2,00| ----------------------------------------------------------------------- Spread Unit Lv3 |.|.|.|X|.| | 6,00| 4,00| 4,00| ----------------------------------------------------------------------- Plasma Unit Lv3 |.|.|.|X|.| | 8,00| 6,00| 6,00| ----------------------------------------------------------------------- Crash Unit Lv3 |.|.|.|X|.| |12,00| | ----------------------------------------------------------------------- Ripple Unit Lv3 |.|.|.|X|.| |12,00| | ----------------------------------------------------------------------- Laser Unit Lv3 |.|.|.|X|.| |12,00| | ----------------------------------------------------------------------- Tough Guy |.|X|.|X|X| |30,00| | Don't lose weapon when ---------------------------------------------- hit unless knocked down ----------------------------------------------------------------------- ---------------------------------------- -D2-2. Action Chips ---------------------------------------- Allow you to perform certain context-sentitive actions with the Action Button (see B. Action Chips for details) ----------------------------------------------------------------------- Action Chip Name |B|K|H|S|L| | CP | H CP| L CP| ----------------------------------------------------------------------- Action Chip R |.|.|.|.|.| | 1,00| 2,00| |Bullet Reflect ----------------------------------------------------------------------- Action Chip V |O|.|.|.|.| | 1,50| 2,00| 1,00|Vault ----------------------------------------------------------------------- Action Chip D |.|.|.|O|O| | 1,00| 2,00| |Dodge ----------------------------------------------------------------------- Action Chip T |.|.|O|.|.| | 1,00| | |Super Tackle ----------------------------------------------------------------------- Action Chip B |.|O|.|.|.| | 1,50| | 1,00|Ambush ----------------------------------------------------------------------- ---------------------------------------- -D2-3. Protectors ---------------------------------------- Increase health gauge amount ----------------------------------------------------------------------- Protector Name |B|K|H|S|L| | CP | S CP| L CP| ----------------------------------------------------------------------- Protector C |O|O|O|O|.| | N/A | | 1,00|Two health bars ----------------------------------------------------------------------- Protector B |O|.|O|O|.| | 50| | 2,00|Three health bars ----------------------------------------------------------------------- Protector A |.|.|O|.|.| | 1,00| | 3,00|Four health bars ----------------------------------------------------------------------- Super Protector |.|.|.|.|.| | 2,00| 3,00| 5,00|Five health bars ----------------------------------------------------------------------- Hyper Protector |.|.|.|.|.| | 3,00| 5,00| |Six health bars ----------------------------------------------------------------------- Giga Protector |X|X|.|X|X| | 5,00| | |Seven health bars ----------------------------------------------------------------------- Omega Protector |X|X|.|X|X| |10,00| | |Eight health bars ----------------------------------------------------------------------- ---------------------------------------- -D2-4. UPRISING ---------------------------------------- Increase the amount of lives you start with per continue ----------------------------------------------------------------------- UPRISING Name |B|K|H|S|L| | CP | S CP| H CP| L CP| ----------------------------------------------------------------------- UPRISING S |.|.|.|.|.| | 50| 1,00| 1,00| 1,00|3 lives ----------------------------------------------------------------------- UPRISING OC |.|.|.|.|.| | 75| 1,50| 1,50| 1,50|4 lives ----------------------------------------------------------------------- UPRISING III |.|.|.|.|.| | 1,00| 2,00| 2,00| |5 lives ----------------------------------------------------------------------- UPRISING HC |.|.|.|.|.| | 1,50| 2,50| | |6 lives ----------------------------------------------------------------------- UPRISING SS |.|.|.|.|.| | 2,00| 3,00| | |7 lives ----------------------------------------------------------------------- UPRISING N |.|.|.|.|.| | 2,50| 3,50| | |8 lives ----------------------------------------------------------------------- UPRISING DS |.|.|.|.|.| | 3,00| 4,00| | |9 lives ----------------------------------------------------------------------- ---------------------------------------- -D2-5. Speed / Air Upgrades ---------------------------------------- Increase speed during certain movements, increase jump abilities, etc. Walking speed also accounts for wall and ceiling climbing. ----------------------------------------------------------------------- Upgrade Name |B|K|H|S|L| | CP | K CP| S CP| H CP| ----------------------------------------------------------------------- Speed Boost |.|.|X|.|.| | 7,00| 3,00| 6,00| |AirDash speed ----------------------------------------------------------------------- Speed Run* |.|.|.|.|.| | 8,00| 5,00| 7,00| 9,00|Dash Speed ----------------------------------------------------------------------- Speed King |.|.|.|.|.| | 9,00| 7,00| 8,00|11,00|Walking speed ----------------------------------------------------------------------- Speed Queen |X|.|X|.|X| | N/A |10,00| 9,00| |Walking speed ----------------------------------------------------------------------- Air Boost +1 |.|.|X|.|.| |10,00|11,00| | |AirDash Twice ----------------------------------------------------------------------- Air Jump +1 |.|.|X|.|.| |11,00|12,00| | |Triple jump ----------------------------------------------------------------------- Ninja Jump |.|X|X|.|X| |12,00| Invincible while rising ---------------------------------------- during a jump ----------------------------------------------------------------------- *Speed Run - The additional ability described by the game isn't very clear: Normally, if you use Dash to run into wall, you'll keep on running up the wall until either 1) you reach the top and jump off automatically or 2) lose momentum and slow down until your character can't keep it up and takes to clinging to the wall as they normally would. With Speed Run, you won't lose momentum, and can keep running up the wall at max speed until you reach the top. ----------------------------------------------------------------------- ---------------------------------------- -D2-6. Firing Rate Upgrades ---------------------------------------- Automatic Fire makes every weapon fire in full automatic mode. Rapid Fire increases the speed of your normal gun. ----------------------------------------------------------------------- Upgrade Name |B|K|H|S|L| | CP | S CP| H CP| L CP| ----------------------------------------------------------------------- Automatic Fire |.|.|.|.|.| |12,00|18,00| 8,00|16,00| ----------------------------------------------------------------------- Rapid Fire |.|.|.|X|.| | 5,00| | |12,00| ----------------------------------------------------------------------- NOTE: Yes, the in-game description is deceptive - Rapid Fire does NOT increase the speed of EVERY weapon affected by Automatic Fire. And yes, the damage output rate of the normal gun benefits even more from having both upgrades. ----------------------------------------------------------------------- ---------------------------------------- -D2-7. Weapon Unit S ---------------------------------------- When you begin a stage or continue, you will begin with this weapon in one of your weapon slots. ----------------------------------------------------------------------- Weapon Name |B|K|H|S|L| | CP| L CP| ----------------------------------------------------------------------- Machine Gun Unit S |X|.|X|X|.| | 6,00| 8,00| ----------------------------------------------------------------------- Spread Unit S |X|.|X|X|X| | 6,00| | ----------------------------------------------------------------------- Plasma Unit S |X|X|.|X|X| | 6,00| | ----------------------------------------------------------------------- Crash Unit S |X|X|.|X|X| | 6,00| | ----------------------------------------------------------------------- Ripple Unit S |.|X|X|X|X| | 8,00| | ----------------------------------------------------------------------- Laser Unit S |.|X|X|X|X| |12,00| | ----------------------------------------------------------------------- ---------------------------------------- -D2-8. Sayuri Only ---------------------------------------- The following items can only be purchased by Sayuri. See C1. Sayuri for further information. ----------------------------------------------------------------------- Upgrade Name | CP| ----------------------------------------------------------------------- Samurai Action | 1,50| Enables Palm Thrust, Launch Attack, | | Homing Jump, Dunk Attack ----------------------------------------------------------------------- Speed Charge | 3,00| Reduces time need to charge a Charge Shot ----------------------------------------------------------------------- Kikuichimonji | 4,00| Increases sword's damage output by 1.2 ----------------------------------------------------------------------- Raikiri | 6,00| Increases sword's damage output by 1.4 ----------------------------------------------------------------------- Muramasa | 8,00| Increases sword's damage output by 1.6 ----------------------------------------------------------------------- Masamune |10,00| Increases sword's damage output by 1.8 ----------------------------------------------------------------------- Amanomurakumo |12,00| Increases sword's damage output by 2.0 ----------------------------------------------------------------------- ---------------------------------------- -D2-9. Leviathan Only ---------------------------------------- The following items can only be purchased by Leviathan. See C2. Leviathan for further information. ----------------------------------------------------------------------- Upgrade Name | CP| ----------------------------------------------------------------------- Dark Action Chip MS | 1,50| Enables Moonsault action ----------------------------------------------------------------------- Dark Action Chip TR | 1,50| Enables Throw action ----------------------------------------------------------------------- Dark Action Chip SL | 1,50| Enables Slide action ----------------------------------------------------------------------- ----------------------------------------------------------------------- D3. Final Upgrade ----------------------------------------------------------------------- Unlocked by beating the game. ----------------------------------------------------------------------- Upgrade Name |B|K|H|S|L| | CP| ----------------------------------------------------------------------- UPRISING R |.|.|.|.|.| |57,300,000| 30 lives ----------------------------------------------------------------------- ---------------------------------------- -D3-0. Special Unlock Code ---------------------------------------- You can also unlock this for purchase by inputting a variation of the Konami Code on the front screen. That would be: Up, Up, Down, Down, Left, Right, Left, Right, Click Left Stick, Click Right Stick You'll hear a classic Contra sound effect when successful. Also, part of the box on the right side of the menu occupied by kanji will now be covered by "CODE NO. 573". After you exit the game, the code will no longer be active, so you'll need to enter it again when you return to get the same effect. ----------------------------------------------------------------------- D4. 15,000,000 Free CP on Trial Unlock ----------------------------------------------------------------------- After an update released in the months following the initial release of the game (about April/May 2011-ish), players who downloaded the Trial (demo) version of the game before buying it found that it started offering 15,000,000 CP for Bahamut and Krystal if you bought the game from the Unlock Full Version screen. This will only work if: -You haven't already bought the game. -You choose to buy the game on the UNLOCK screen that appears while playing the Trial version - it will tell you about the "special offer" for the Corps Points there. -Apparently if you buy the game somewhere else (like the general game marketplace on your respective system) rather than IN the Trial game, even if you already have that downloaded, you won't get it. This only applies to Bahamut and Krystal - the downloadable characters won't get anything. ======================================================================= E. Trivia ======================================================================= ----------------------------------------------------------------------- E1. UPRISING Names ----------------------------------------------------------------------- Longtime Contra fans will likely notice the pattern in the names of the UPRISING extra life upgrades in Shop & Customize - they take after the main titles in the Contra series following the original. UPRISING S Super Contra UPRISING OC Operation C UPRISING III Contra III: The Alien Wars UPRISING HC Contra: Hard Corps UPRISING SS Contra: Shattered Soldier UPRISING N Neo Contra UPRISING DS Contra: Dual Spirits (Contra 4 in US) UPRISING R Contra ReBirth To note, by "main" I mean the ones that haven't been disowned in years since for one reason or another, unlike Contra Force, Contra: Legacy of War, and C: The Contra Adventure. ----------------------------------------------------------------------- E2. The Number 573 ----------------------------------------------------------------------- This very specific numeral pops up in a few places, such as how you eventually end up with 573 continues, the price of UPRISING R, and the "CODE NO. 573" label on the menu screen after entering the Konami code on the title. It actually stands for "Konami", using a form of Japanese wordplay commonly called goroawase. In this case, 5 is said as "go" in Japanese (changed to "ko"), 3 is nana (shortened to "na"), and 3 can be mittsu (shortened to "mi"). This number is a reference used after the name of the company was decided on - the term "Konami" was actually cobbled together using parts of the names of each of its three founders. It has appeared in numerous places throughout Konami's history, being used in everything from company phone numbers to default high scores to arcade hardware names like the Konami System 573. ----------------------- If you have any questions, comments, or possible additions, feel free to e-mail me at hiryunoken7@yahoo.com. Make sure to mention the FAQ in the title. ----------------------- Copyright 2011 Hiryu no Ken All trademarks and copyrights referred to in this document are owned by their respective trademark and copyright holders.