MM M AA RRRRR V V EEEEEEE L M M MM A A R R V V E L M M M M A A R R V V E L M MM M AAAAAA RRRRR V V EEEE L M M A A R R V V E L M M A A R R V V E L M M A A R R VV EEEEEEE LLLLLLL V V SSSSSSSS V V S V V SSSSS V V SS V SSSSSSS CCCCCCC AA PPPPPP CCCCCCC OOOOOOO MM M 3333333 C A A P P C O O M M MM 3 C A A PPPPPP C O O M M M M 3 C AAAAAA P C O O M MM M 3333 C A A P C O O M M 3 C A A P C O O M M 3 CCCCCCC A A P CCCCCCC OOOOOOO M M 3333333 Marvel Vs Capcom: Trish Guide Written By: Darin Dye Completed On: 4/24/2011 Version History 1.0 - All fields filled out ############################################################################## ****************************************************************************** LEGAL STUFF This game was created by Capcom and the other affiliated parties. All rights to the game go through them. This guide was created by me. As such, all rights to guide are mine. Further usage of this guide is easy, just shoot me an e-mail and I'll tell you if you can use this guide or not (e-mail is above). ****************************************************************************** ############################################################################## TABLE OF CONTENTS 1.0) Background 1.1) Game Profile 1.2) Extended Profile 1.3) Alternate Costumes 1.4) In-Game Dialogue 1.5) Titles 2.0) Movelist 2.1) Assist Attacks 2.2) Basic Attacks 2.3) Skills 2.4) Hyper Combos 3.0) Strategies 3.1) Team Hyper Combos 3.2) Solo Battle 4.0) Mission 5.0) Contact Information Button Layout::: Square = Light Attack (L) Triangle = Medium Attack (M) Circle = Heavy Attack (H) X = Special Attack (S) (Atk) = means hit any attack button (L), (M), or (H) (Atk Atk) = means his any 2 attack buttons (L+M), (M+H), (L+H), etc R1 = Partner 2 (P2) L1 = Partner 1 (P1) Select = Taunt NOTE: Directional inputs are as follows 789 \ 7 = up and away , 8 = up , 9 = up and forward 456 > 4 = back , 5 = none , 6 = forward 123 / 1 = down and away , 2 = down , 3 = down and forward ============================================================================= 1.0) Background ============================================================================= This is section of the guide is completely worthless, but may be entertaining if you are looking to learn about who the character is. In the following sections I provide the little snapshot the game gives him and info I know about him based on the games I've played. ------------------------------------ 1.1) Game Profile ------------------------------------ (This came from the game, unless otherwise noted, so credit goes to the makers of the game for this section.) Real Name: Trish Occupation: Devil Hunter Abilities: Excellent at fighting with guns and swords. She also wields lightning- based powers. Weapons: She uses the great sword Sparda, once wielded by the legendary devil knight of the same name. She also has dual guns, Luce & Ombra. Profile: Originally created by a demon in order to lure Dante into a trap, she worked side by side with him and fell to his charms and betrayed the demon world. Now she works together with Dante as a partner in his business. First Appearance: Devil May Cry (2001) ACTUAL Intelligence | 5/7 Strength | 4/7 Speed | 5/7 Stamina | 4/7 Energy Projection | 3/7 Fighting Ability | 5/7 -------------------------- 1.2) Extended Profile -------------------------- This part is all coming off my recollection of the character from the original stories he is apart of. Careful, there will be spoilers. Trish was created by the ruler of the demon world, Mundus, in an effort to place a spy in Dante's ranks. Shaped in the image of Dante's mother, who was killed in a demon attack and the motivational spark for Dante to make a living killing demons, Trish was painfully welcomed in Dante's life. After leading him to a stray island in the middle of nowhere (the trap) Dante finds himself under attack by bloodthristy puppets and evil devils. In one instance Trish almost succeeds in defeating Dante by cheap shotting him while he is already under attack from the final fight with a boss called Nightmare. Having foiled her plans, she defects to Dante's team and together they destroy Mundus and flee the crumbling island. Later, in Devil May Cry 4, Trish makes several minor appearances to advance the plot. After regifting the sword Sparda to the enemies to lure them out of hiding and spring their traps, she sits back and watches Dante rip apart legions of enemies before saving the world once again. The sword Sparda, which was given to her by Dante after the debocle in the first game, is a demonic weapon with power beyond comprehension. The weapon holds the power of Sparda, Dante's father, and was used to seal away the demon world from the human world. The sword was split into three pieces: a greatsword named Force Edge, and a pendant split in half with each piece going to a twin son from Sparda. In Devil May Cry 3, Vergil seeks to unite the pieces and collect his father's long lost powers, but Dante foils him. Defeated, Vergil exhiles himself in the demon realm with his pendant held firmly in his possession. Later, in Devil May Cry 1, Vergil faces off with Dante one last time as a mind-controlled drone under the demon king, Mundus. After a long series of duels, Dante finally kills Vergil and uses the pieces to reforge the sword of Sparda to defeat Mundus once and for all time. -------------------------- 1.3) Alternate Costumes -------------------------- Costume 1 (X): Standard - The way Trish looked in Devil May Cry Costume 2 (Tri): Red with White Hair - A tribute to Dante Costume 3 (Sqr): All blue with Blonde Hair - An all blue color scheme that's hard not to like. The aura radiating from the sword Sparda is also blue. Costume 4 (R1): All White with White Hair - A tribute to Storm perhaps. -------------------------- 1.4) In-Game Dialogue -------------------------- This section contains notable dialogue the character says during battle. Things like him shouting a character's name is omitted unless he refers to the character in a special way. Also, sayings directed at him by characters that are unique are also written down. If I'm missing any please let me know, but make sure it's not like: Dante while swapping mid-battle "Trish!" Intros: "Be a lamb, go gentle on me." "So... are you here to escort me?" "Be gentle, will you?" to Dante - "I'll try not to leave visible marks." to Thor - "So you're the God of Thunder, really?" to Wesker - "What kind of magic trick are you gonna show me?" Victory: "[Fyew] Oh my." "[Fyew]" "I think I worked up a sweat there." "What happened to all your vigor?" to Dante - "Do I fight too dirty, Dante?" to Thor - "You have similar powers, but you don't know me." to Wesker - "What's so fun about taking over the universe?" End-Level Dialogue Box: "All those people to fight one lady? At least you didn't underestimate me." "It's always fun to have someone around to fight who's not a demon." "If you thought that was rough, try fighting me when I'm not in a good mood." "Yeah, I'm actually a demonspawn from hell. But I'm really not such a bad girl when you get to know me." to Morrigan - "I don't care if you're a queen, princess, or court jester: you still lost, and that's gotta hurt!" to Akuma - "As a former demon myself, I gotta ask you. Is this really the life you want for yourself?" to Phoenix - "Gloria? Who are you talking about? Never heard of the girl." to Dante - "Now we know who wears the pants in the relationship." Taunt: Yawns or "I'm already bored." Round Harvest Activation: "This is gonna hurt!" Maximum Voltage Activation: "[laughter] too much stimulation for you?" Maximum Voltage in air: "[Laugh] Bye bye!" Duet Pain Activation: "Well... let's dance" Hyper combo in a series: 2nd: "Now it's my turn" 3rd: "Aren't we all having fun?" -------------------------- 1.5) Titles -------------------------- Moody - Clear Arcade mode with Trish on any difficulty [Unknown] - Clear Arcade mode with Trish on Very Hard Safe Driver - Complete 5 missions with Trish Seize the Day - Complete 10 missions with Trish Numb All Over - Use Trish 30 times ============================================================================= 2.0) Movelist ============================================================================= In this section I provide a list of his attacks and explain what they do and how they perform. This can give insight as to how useful moves are and different strategies they can be applied to. Button Layout::: Square = Light Attack (L) Triangle = Medium Attack (M) Circle = Heavy Attack (H) X = Special Attack (S) (Atk) = means hit any attack button (L), (M), or (H) (Atk Atk) = means his any 2 attack buttons (L+M), (M+H), (L+H), etc R1 = Partner 2 (P2) L1 = Partner 1 (P1) Select = Taunt NOTE: Directional inputs are as follows 789 \ 7 = up and away , 8 = up , 9 = up and forward 456 > 4 = back , 5 = none , 6 = forward 123 / 1 = down and away , 2 = down , 3 = down and forward ------------------------------------ 2.1) Assist Attacks ------------------------------------ Alpha Type: Trick "Hopscotch" - Places a trap on the floor that fires a vertical bolt of lightning if an enemy passes over it. Beta Type: Trick "Peekaboo" - Places a nearly invisible rune in the air. If an enemy touches it s/he is held in place for a moment. Gamma Type: Low Voltage - Fires a volley of 3 horizontal lightning blasts ------------------------------------ 2.2) Basic Attacks ------------------------------------ (L) - backhand (repeatable) (M) - kick (H) - overhead slash (without sword: uppercut kick, no air transition) (S) - uppercut slash (without sword: uppercut kick, air transition) (2+L) - foot kick (repeatable) (2+M) - advancing low kick (2+H) - foot slash (without sword: leg sweep, trips) (air L) - diagonal kick (air L, air L) - diagonal kick (air M) - high kick (air M, air M) - high kick (air H) - overhead slash (air 2+H) - diagonal foot dive (air S) - reverse overhead kick Front Throw - Mounts and shoots enemy in the head with a handgun Air Throw - Kicks enemy into the floor Taunt - Yawn motion ------------------------------------ 2.3) Skills ------------------------------------ Low Voltage (236+atk) in air OK (L) - Fires a single thunder bolt, very fast (M) - Fires a pair of thunder bolts, slower (H) - Fires three thunder bolts, slowest Trick "Hopscotch" (214+L) in air OK - Places a trap on the floor that fires a vertical shot when passed over. Trick "Peekaboo" (214+M) in air OK - Places a trap in the air that binds enemies who touch it Round Trip (214+H) in air OK - Hurls her sword, which acts like a boomerang. Number of hits depends on where you are relative to the enemy. Switch Sign (during Round Trip 623+atk) in air OK (L) - Don't know (M) - Causes sword to return faster (H) - Causes sword to almost stop in place Air Raid (214+S) in air OK - Allows Trish to temporarily move in all directions. ------------------------------------ 2.4) Hyper Combos ------------------------------------ Round Harvest (214+atk atk) - Trish throws her sword in an "activated" state. For a set period of time the sword sticks to the enemy and eviscerates them. Roughly 24 hits. Maximum voltage (236+atk atk) in air OK - Trish creates a large rune and rapidly fires vollies of bolts across the screen. Roughly 30 hits. Duet Pain (623+atk atk) consumes 3 gauges - Trish goes for a lifting slash. If it hits a cinematic goes off showing her shoot the enemy higher into the air before Sparda spikes the helpless enemy to the floor before erupting in a fountain of demonic energy. 18 hits ============================================================================= 3.0) Strategies ============================================================================= In this section I will cover what combos I have developed that makes her a formidable character. The first sub-section covers specific combos I have performed that are either very flashy or incredibly devastating or useful. The second section is meant to set up basic combos with her when she is the only character you have left. ------------------------------------ 3.1) Team Hyper Combos ------------------------------------ Trish has terrific variety in her 3 hyper combos and all three can be used if the price is right... Ryu (Shinku Tatsu...) --> Maximum Voltage/Round Harvest/Duet Pain Spencer (Bionic Lancer) --> Round Harvest Amaterasu (Okami Shuffle) --> Maximum Voltage NOTE: Midway through the lightning sequence call in Trish. A thunderbolt will spike the enemy into Trish's attack. [Beam Supers] --> Maximum Voltage [Combo Supers] --> Duet Pain NOTE: "Beam Supers" are any horizontally oriented specials that hit numerous times like Proton Cannon, Phoenix Rage, Million Dollars, etc etc etc NOTE: "Combo Supers" are any auto-combo attacks coming from characters like Felicia, X-23, Spider Man, etc etc etc ------------------------------------ 3.2) Solo Battle ------------------------------------ Trish is a monster of timing hazards, but she can unleash some rediculously fancy combos in the right hands. L, M, 2+H, 214+M, Maximum Voltage/Duet Pain L, M, 2+H, 236+L, Duet Pain L, M, H, S, air M, air M, air 2+H, air 236+L, air Maximum Voltage L, M, 2+H, S, air M, air 2+H, air 214+L, air M, air H, H, S, air M, air M, air S air dash, air H, air 2+H, M, H, S, air M, air M, air 2+H, air 236+L, air Maximum Voltage Corner Only ----------- L, M, 2+H, S, air M, air 2+H, air 214+L, air Maximum Voltage L, M, 2+H, 236+L, x-factor, H, S, air M, air M, air H, air S, P1 or P2, Duet Pain L, M, H, S, pause, air M, air M, jump, air M, air H, air S, p1 or p2, 236+H, Maximum Voltage, x-factor, Maximum Voltage/Duet Pain ============================================================================= 4.0) Missions ============================================================================= In this section we tackle the missions (or at least the ones I can do). Most missions are straight forward, but for some characters beating a mission requires rediculously perfect timing and if I have completed them this section will be useful to those who are stumped. Ones I've Completed: 1-10 Ones I have not completed: N/A Mission 1 - Attack using low voltage Solution: 236+H Mission 2 - Attack using Trick "peekaboo" Solution: 214+M Mission 3 - Chain together two special moves Solution: 214+H, 236+L Mission 4 - Perform a combo using a cancel Solution: L, M, H, 236+L Mission 5 - Perform a combo using a hyper combo cancel Solution: 2+L, 2+M, 2+H, 214+M, 236+atk atk Mission 6 - Perform an air combo Solution: L, M, 2+H, S, air M, air M, air H, air S Mission 7 - Perform a combo using a double-jump Solution: 2+L, 2+M, 2+H, S, air M, air M, jump, air M, air H, air 236+L air 236+atk atk Strategy: This mission is rediculous until you discover the subtle trick: pause a moment before jumping into the air after S. If you immediately pursue the double jump to air M will always miss. Then the next trick is to cancel into Maximum Voltage just as the shot from 236+L goes off. Also, pulling off the last segment is much easier if you are about a body length away when you start. Mission 8 - Perform a crossover assist combo (corner only) Solution: air H, L, M, P2, 2+H, M, H, S, air M, air M, air H, air 236+L, air 236+atk atk Strategy: The idea is simple, the maneuvering is insane. You need to trip the enemy, have Dante juggle, and finish the combo. Practice and patience is the only way to beat this. Note that you want to start hitting Storm before Dante finishes his assist. Mission 9 - Perform a combo using an air throw (corner only) Solution: air Front Throw, P2, L, M, H, S, air M, air M, jump, air M, air H, air S, P1, 623+atk atk Strategy: Catch Storm at the top of her jump and start mashing P2 to call in Dante as soon as possible. From there follow up with the standard combo into a paused pursuit before taking to the air so the double jump doesn't fail, then spike her onto the ground, have wesker pick her up into your ultimate. Mission 10 - Perform a special combo Solution: air H, 2+L, 2+M, 2+H, S, air M, air 2+H, air 214+L, air M, air H, H, S, air H, air 236+L, air 236+atk atk Strategy: The idea is to take storm into the air, lay a trap underneath her that pops her up ever so slightly so you can hit with air M and air H on the way down and land with enough time to continue and finish the combo. Canceling from air 2+H to air 214+L at the moment of impact is key. Also, you need to immediately pursue into the air and attack so Storm can't reach the max height in order for the follow ups to connect reliably. ============================================================================= 5.0) Contact Information ============================================================================= If you have any questions, feel free to ask. Below is my contact info. Name: Darin Email: gamemaster53539@yahoo.com