================================================================ **************************************************************** Dead Space 2 By: Gamefigureouter Gamertag: ForeverMidnight Email: dgnslyr90@yahoo.com **************************************************************** ================================================================ The only way I post guides for achievements is if I have at least 99% of them. My guides wont have all of the fancy scripting and writing to make designs, its not intended for that. If you want an achievement you should just be able to look it up quick and easy without having to wade through hundreds of symbols that make silly designs. If you have any questions, feel free to send me a message via Email or Gamertag and I will be happy to assist you. ++++++++++++++++++++++++++++++++++++++++++++++ + Table of contents + ++++++++++++++++++++++++++++++++++++++++++++++ + 1: Introduction to Dead Space 2 + --------------------------------------------+ + 2: Achievements + --------------------------------------------+ A: Game play tips + + *****1: Level Difficulty + + 1-1: Made Us Whole + 1-2: Mission Impossible + 1-3: Hard to the Core + + + *****2: Normal Achievements + + 2-1: Shoot the Limbs + 2-2: Epic Dismemberment + 2-3: Vacuum Cleaner + 2-4: Skewered in Space + 2-5: Taste of Your Own Medicine + 2-6: Going For Distance + 2-7: Think Fast + 2-8: Frozen In Time + 2-9: ...And Stay Down + 2-10: My Boom Stick + 2-11: Lawnmower Man + 2-12: Shock Therapy + 2-13: C-Section + 2-14: Clean Cut + 2-15: Necro Flambé + 2-16: The Nanny + 2-17: Bouncing Betty + 2-18: Brute Juke + 2-19: Its a Trap! + 2-20: Peek A Boo! + 2-21: Sampler Platter + 2-22: Lightspeed de Milo + 2-23: Looking Good + 2-24: Collect Peng + 2-25: Picking Favorites + 2-26: Fully Loaded + 2-27: Fully Outfitted + 2-28: The Engineer/Librarian/ + Electrician + 2-29: Romper Stomper + 2-30: First Aid + + + *****3: Secret Achievements + + 3-1: Elevator Action + 3-2: Patient on the Loose + 3-3: Derailed + 3-4: One Small Step + 3-5: Clever Girls + 3-6: Torment Me No More + 3-7: The Graduate + 3-8: Shut Down + 3-9: Powered Up + 3-10: Hornet's Nest + 3-11: Operation! + 3-12: Knock Knock + 3-13: Cross your Heart, Hope to Die + 3-14: The Final Sacrifice + 3-15: The Fugitive + + + + *****4: Disclaimer + ---------------------------------------------+ ++++++++++++++++++++++++++++++++++++++++++++++ Introduction to Dead Space 2 ================================================================ !!!!!!!!!! please note this is all just my opinion !!!!!!!!!!!!! Welcome back to your own personal hell. No matter where you go, you just cant seem to catch a break can you? Its been 3 years since the events at the Ishimura in Dead Space 1 and Isaac is not having a good day. While being plagued by horrid visions of the past, it seems another outbreak has spread on the Sprawl; a massive space station on Saturn’s moon, Titan. This game has brought back everything that was loved about the first game, namely the brutal violence and scares; then got rid of the things that was hated, the scavenger hunt feeling, 0 gravity jumping, and lack of WTF moments. I challenge you not to jump at least once. Achievements ================================================================ Game play Tips ----------------- The achievements can be obtained with a minimum of three playthroughs. I did Zealot just to play the game without focusing on anything BUT the game, then New+ on an easier difficulty with my upgrades to clean up the other achievements. There are no achievements that can be obtained for multiplayer, even if it calls for killing Necros. Its just there for enjoyment. Take your time! I cant stress that enough, especially if you are starting on a higher difficulty. By rushing through you may miss an important item or run mouth first into a spitters jawless maul. If you are wondering what number your on for that DO THIS x NUMBER OF TIMES, you can check the achievements in the start menu and it will show you how many more you need. ****************************** Level Difficulty************** ****************************** 1-1: Made Us Whole ------------------------------------------------------------------ beat the game on any difficulty- 10g From casual to Zealot, just beat the game and you will hear the familiar *ding 1-2: Mission Impossible ------------------------------------------------------------------ Beat the game on Zealot difficulty- 50g Here is what makes this "impossible"; you will find few health items, you will find little ammunition, the enemies damage threshold is max, your pain threshold is minimum. If you get hit enough in a row, you may still have a yellow on that health gauge, but you WILL get the death scene. The good thing is that you can save as MANY times as you want, if your moving from room to room with waves of Necros, you can turn around and re-save before you die and you will start without having to fight that first or second wave. Again, TAKE YOUR TIME, especially if this is first playthrough. I don’t care how B.A you are, you WILL die a few times in this. No need to feel overwhelmed, with each death you are learning a new strategy on how to get through that room. I would purposefully reload a checkpoint just because I knew that if I played it just a LITTLE bit differently, I would make it out with more ammo which probably means more health. Don’t remember putting that "dead" Necro there? TK pull it. Did it come to you? Guess what, its still alive, and waiting for an unsuspecting engineer to come walking to it. But since your not unsuspecting (anymore at least), take aim and pop a few into its legs, give it a reason to lay down. When it comes to nodes, focus on the most important things, the suit (the air is not important...at all), stasis, and your main primary and secondary weapons (the plasma cutter and ripper for me). No need on wasting important nodes on non essential items. You may want to stoke up on ammo at the store for your guns if you can, health as well. The amount you find is dismal and I found myself on the empty side of a weapon in a couple important scenes. Its a poor feeling when you leave the store with 50 rounds and by the next store you are scrounging for that 3 round item drop. The game may also realize that by giving you just enough ammo to kill a necro as most only need 3 rounds to kill. 1-3: Hard to the Core ------------------------------------------------------------------ Beat the game on Hard Core mode- 50g Whoever thought of this achievement needs to go and play on the freeway. Remember the little ammo and health you got in Zealot? Its less, bare minimum. Thinking about starting with a New+ game? Forget about that, you must start fresh. Remember all those saves you abused in Zealot? Yeah, you only get three. Three saves altogether on a two disk game! Those checkpoints? Gone, and if you die you go either back to the beginning of the disk or your last save...think about that. Now if your a B.A and don’t care about any of that (I see those hand sweating), then allow me to go over the good news. Yes there is good news. The damage threshold for you and the Necros dropped down a difficulty from Zealot. So if you played that first playthrough on Zealot, you have a feel for hardcore a bit. Did I say there are no checkpoints...well I fibbed. Your one and ONLY "checkpoint" is that second disk. Once you pop that in, if you die shortly after, you will start at the beginning of that disk instead of ALL the way at the beginning. The general consensus before tackling this, is to make this the last achievement. Play through twice to get a feel for the difficulty and where exactly all the enemies are. If you played through already, why not take advantage of a few of the playthrough guides that detail where enemies will pop out so you can be extra ready. I will be using only the plasma cutter and ripper due to the severe lack of ammo drops. For a few levels involving the Stalkers I will be bringing the Detonator so I wont get surrounded. A lot of the Necros can be avoided if you know exactly where they are and what triggers them. Last little nugget of advice, if you are going for this and you own the game, walk away if you die. It very frustrating to play for three hours and something so stupid kills you right before you reach that second disk. You don’t need to go back into it with a temper, it could cause you to make a mistake. Which would lead to another, and another, you see where im going with this. ********************************** Normal Achievements*************** ********************************** 2-1: Shoot the Limbs ------------------------------------------------------------------ Dismember 25 Necromorph limbs- 10g This will be one of your first 5 achievements, its impossible NOT to get it. Head, arms, legs, tail; these must be removed 2-2: Epic Dismemberment ------------------------------------------------------------------ Dismember 2,500 Necromorph limbs- 50g This one will normally take two playthroughs. I used the primary fire of the ripper and held it on them to cut off as much as I could. Even dead...um...dead-er Necromorph limbs count. 2-3: Vacuum Cleaner ------------------------------------------------------------------ Decompress 20 Necromorph’s without getting sucked out yourself- 30g You cant get this on one playthrough because there are only around 4 windows in the game. Here is how I counted it. First window: In chapter 3 the window will be directly in front of you in a hallway once you get into the unitology church. Go slowly because two of the Pack, an Exploder, and a Slasher will crawl out. Shoot the window and suck em out. Count- 4 Second window: In chapter 4 you will enter a room that’s locked on the left and you have to move some nodes around in the right room. Once you finish the node movement you will leave the room and two necros pop out. Shoot the window and suck em out. Count- 2 Third window: In Chapter 7 the A.I will recognize you as a threat and activate those exploding sensors and a few necros pop out. As soon as you enter the room a crawling slasher comes at you, stasis it, then run to activate the rest of the necros. They come out of random holes but its usually a baby or two and a Crawler. Shoot the window and suck em out. Count- 3 or 4 Fourth Window: In Chapter 9 you will enter a room and spot the window on your left. This is an ambush room; run forward, turn right, then run as far as you can. Turn around and pop the window to suck out the two Necros. Count- 2 Altogether you will get around 10 at a minimum, so two playthroughs and on that fourth window you should get it. 2-4: Skewered in Space ------------------------------------------------------------------ Impale an enemy into a Decompression Window to cause it to blow out- 15g Easily got on the first window. Shoot off a claw, grab it, then impale them into the window. Alternatively using the Rivet gun works, one of the only good uses for it. 2-5: Taste of Your Own Medicine ------------------------------------------------------------------ TK Impale a live Slasher to a surface using a Slasher's arm, it must stick to the surface- 20g A lot easier than it sounds; just pick up a slasher arm, position it between you and a wall, fire. I picked this up before I picked up when you get the telekinesis ability. Ripped off the first Necros arm and impaled the second one that came into the doorway. 2-6: Going for Distance ------------------------------------------------------------------ Impale an enemy and make him fly through the air for 17 meters, it must stick to the surface- 20g You can use the rivet gun for this but its easier with TK. If there is a large space between the Necro and the wall, pick up preferably a metal spike and launch it at one. 2-7: Think Fast ------------------------------------------------------------------ Kill 30 Necromorph’s with Kinesis objects- 15g Easily done when your saving ammo and impaling with pointy things like metal spikes, Necro spikes, stalker hands, scissors, or basically anything pointy that is pointed forward when you TK it. Hitting a cyst doesn’t count. 2-8: Frozen in Time ------------------------------------------------------------------ Kill 50 Necromorph’s while they are in stasis- 10g Just freeze them with your stasis or a stasis canister and give them separation anxiety from their limbs. Its easy to forget about stasis and how long it takes to recharge, but with an upgraded pack and the advanced suit; it wont take you long at all. 2-9: ...And Stay Down ------------------------------------------------------------------ Kill 25 crawling enemies with stomp- 10g Shoot out the legs then step on that head. Best done when no other enemies are around to hit you. There are a few levels where the enemies are already legless coming at you for an easy stomp 2-10: My Boom Stick ------------------------------------------------------------------ Kill six enemies at once with the Line guns Alt-Fire- 20g Have them get close together by following you, stasis them, fire the mine, laugh hysterically. 2-11: Lawnmower man ------------------------------------------------------------------ Kill four enemies with the same Ripper blade Fighting the pack I think I got around six or so before the blade was finished. 2-12: Shock Therapy ------------------------------------------------------------------ Impale an enemy with the Javelin Gun and use its Alt-Fire to shock three others- 10g Easily done with the pack, you can possibly hit more. I actually got it impaling a Slasher while it was surrounded by those little leaches in the Unitology chapel. 2-13: C-Section ------------------------------------------------------------------ Knock down an enemy with Contact Beam Alt-Fire then kill it with primary Fire before it stands up- 10g Its an easy 10g. Wait for a Slasher to shamble to you, RB, then blast that thing back to hell. Don’t need to upgrade it at all 2-14: Clean Cut ------------------------------------------------------------------ Sever all three tentacles of a Lurker with one Line Gun primary fire shot- 10g This can be a little tricky, if you aim to low you may not get it as it took me two tries to get it. Make sure the Lurker is on the floor or on the roof so the horizontal line can get the tentacles. When its nice and close just stasis it and aim and the middle portion that the three are closest to each other. Putting a node or two into beam width wouldn’t hurt. 2-15: Necro Flambé ------------------------------------------------------------------ Kill 50 enemies using the Flamethrower- 10g One of only two reasons to ever need to use this weapon. The packs are one hit kills while everything else usually shakes the initial couple of blasts off. Just be patient. 2-16: The Nanny ------------------------------------------------------------------ Kill 30 Crawlers without detonating them- 10g The Crawlers are the little babies with the exploding backs. It takes one shot per baby so I would recommend this on an easier difficulty because of the ammo needed. When the babies crawl towards you, aim the reticule a little bit in front of the face and the shot should take the head off. If the baby flips and lays out, aim to the left side of the body and kill it that way. 2-17: Bouncing Betty ------------------------------------------------------------------ Kill a Cyst by catching its mine and throwing it back- 10g A lot easier than it looks. When you get close to a Cyst it will launch a mine that explodes on contact, giving you little time to catch it without getting hit. Anything that makes contact with it will launch the mine, so why not throw a stasis bomb at it? With the stasis bomb, the Cyst and mine freeze giving you time to pat it on the tentacles before catching the mine and throwing it back at it. 2-18: Brute Juke ------------------------------------------------------------------ Kill a Brute without taking any damage- 10g If I can get this with all of the brutes on Zealot, you can too. The brutes seem a bit easier than DS 1, they will walk towards you a bit before charging, which gives you plenty of time to line up a shot. Their charges are easy to out maneuver even if the Brute isn’t in stasis. Just take your time and aim your shots, no need to try to get it on their first charge. You can also use mines to soften them up if you know its coming. 2-19: Its a Trap! ------------------------------------------------------------------ Kill 20 enemies with Detonator Mines in a deployed state- 20g A Star Wars reference in a sci-fi game? No... If you are playing on a harder difficulty, the mines become your best friend and you will get this easy. Just place mines when you know your about to be ambushed. Not sure if you use it on a Pack cluster and it counts all, but the mines MUST be fully deployed with the motion sensor lasers; firing it like a grenade launcher wont count. 2-20: Peek A Boo! ------------------------------------------------------------------ Kill a Stalker with the Seeker Rifle while in Zoom Mode- 20g Now it doesn’t matter what the Stalker is doing; peeking at you, charging, crawling, or running around. It doesn’t have to be just one shot, as long as its zoomed in when you drop it, the achievement will pop. If your having trouble, just stasis them. Note: if you throw a stasis bomb while they are peeking, they will duck behind whatever they were peeking from and be stasised back there making it impossible to get the shot. Just use your normal stasis. 2-21: The Sampler Platter ------------------------------------------------------------------ Kill a Necromorph with every weapon in the game- 20g You can find the schematics in the node power rooms or in certain places around the game. It doesn’t have to be just a slasher, as long as its trying to kill you and isn’t a Cyst, it will count. 2-22: Lightspeed de Milo ------------------------------------------------------------------ Dismember the Lightspeed boy Statue- 10g You can miss this so you have to keep a lookout. As you enter the main shopping area before you go to the Unitology sector, you will see the Lightspeed boy statue on the left hand as you enter; its hard to miss because its giant and spinning around. Just take off the arms and head to get the *ding 2-23: Looking Good ------------------------------------------------------------------ Purchase the Advanced Suit- 10g You will find the schematic in a power node room in chapter 11, the suit costs 35,000 credits which is not hard to come by. 2-24: Collect Peng ------------------------------------------------------------------ Find the Peng treasure- 20g A little bit easier than in the first game. In the final room before you destroy the A.I, you must raise the shield on the cooling tanks. You do this by TK'ng little plugs with symbols into the right outlet, the plugs will turn green. When you go to leave the final room, another plug map will have appeared next to the vent. Switch the plugs to this map, this time they will turn blue, and an option to rotate the vent to the left will appear, follow the vent and Peng will be awaiting in front of you 2-25: Picking Favorites ------------------------------------------------------------------ Upgrade one weapon completely- 30g Your going to have to buy nodes in order to get this, due to the face that it takes 20 or so nodes to upgrade a weapon and you will be spending some on a rig or other weapons as you play so you can stay alive. I recommend using the Classic suit because it knocks the price from 10,000 to 9,000, essentially making that 11th node pay for itself. The Elite Classic suit, which is picked up in New+ game, will knock it down to 8,500. Also if you pay attention to the node map layout on each weapon, you can avoid putting some nodes on empty spots when you can just go around, the only ones that count for the achievement are the ones that effect the weapon. For my Plasma pistol I was able the save four nodes. 2-26: Fully Loaded ------------------------------------------------------------------ Simultaneously have four completely upgraded weapons- 50g Same advise as above, your going to have to get this in a New+ game because it will cost WAY to much to attempt this on one playthrough. You do not need to have them all in your inventory at the same time, some can be in your safe. 2-27: Fully Outfitted ------------------------------------------------------------------ Upgrade your Rig and Stasis completely- 30g Here is a tip for this, go ahead and do the stasis completely but leave the Air nodes in the suit for last. You do not need an upgrade for the game. Once your down to those last three. Save your game, then apply the nodes at a bench but DONT back out, the *ding should pop up and you can just reload your last checkpoint. You will start with the achievement and those three nodes back you can contribute to Fully Loaded. 2-28: The Engineer/The Librarian/The Electrician ------------------------------------------------------------------ Collect 10 schematics/100 logs/ 10 Semiconductors- All 10g Someone may ask why im not posting a location for all of these, its because there is MORE than the 10/100/10 required in the game. There is one schematic for every gun, for every gun there is ammo. That’s 10 right there! But don’t forget; stasis, the three health’s, the three suits, and the power node. As a bonus you get three or more New schematics at a New+ game There are text and video logs scattered throughout the game, but what the achievement doesn’t tell you is that the sound and video logs that you take apart of throughout the game add to the count as well. I cant even begin to count how many semiconductors there are throughout the game. It doesn’t matter which it is, from Bronze to Diamond, it will add up. 2-29: Romper Stomper ------------------------------------------------------------------ Stomp 10 containers- 25g You know those hundreds of little green boxes that you find throughout the game? Stomp on 10 of them and this is yours. 2-30: First Aid ------------------------------------------------------------------ Use quick heal 10 times With a health pack in your inventory, hit b. I challenge you not to get this. *************************** Secret Achievements******** *************************** There is only one of these achievements that is NOT story based, that will be the first one, the rest are gotten sequentially as you play. 3-1: Elevator Action ------------------------------------------------------------------ Knock off every Tripod during the Elevator Sequence- 15g Best obtained on casual or normal with a Ripper with alt-fire damage and capacity upgraded to max. Before you ride the elevator, you may want to save your game. With the ripper in hand ride it up and you will be attacked by a hoard or Tripods, if you get to close they will lash out and hit you. Fire the alt-fire blade at the weak point and it will completely sever the arm from the body, killing it. Once you get to the point where you are almost "out of air" and you haven’t heard the *ding, reload your checkpoint. If it starts you at the top of the elevator, then reload that save you did earlier and try again. 3-2: Patient on the Loose ------------------------------------------------------------------ Get your first Suit- 15g When you get to the first store, buy the only suit available 3-3: Derailed ------------------------------------------------------------------ Survive the Train Sequence- 20g When the train crashes and your sliding down, you don’t need to shoot the Necros that you see, you should be able to avoid them. But once your hanging upside down be ready. TK a spike and aim in forward, a crawling necro should appear. Impale it then aim a little to the left for the Exploder. Once its sploded you will have two necros coming from the left and one or so from the right, I did this a couple of times and those last few Necros varied where and when they wanted to show. Stasis if you have trouble and shoot the legs if they get to close. It will lessen the chance that they hit you by a lot. Then you have to hit the Tormentor in its arms sweet spot a few times. 3-4: One Small Step ------------------------------------------------------------------ Get through the first Zero-G area- 10g Just follow the instructions, when you get to the trash tunnel, just stay in the bottom corner and you will avoid all of it. 3-5: Clever Girls ------------------------------------------------------------------ Survive your first encounter with Stalkers- 10g In the Unitology church, when the gates are lowered and you hear their cries, back up to the door that blew out, it gives you an effective funnel for them to come at you and there are plenty of spikes to impale them with. They will only charge one at a time so have fun. 3-6: Torment Me No More ------------------------------------------------------------------ Kill the Tormenter- 20g After it throws you when you sever its arm, stasis it and TK the door open behind you. Run for the window, initiating the cut scene, then shoot the floating barrel. 3-7: The Graduate ------------------------------------------------------------------ Win the fight at the school- 20g Just make it through the school and you will get it. 3-8: Shut Down ------------------------------------------------------------------ Defeat the A.I- 10g As soon as you destroy the cooling tanks you will get it. 3-9: Powered Up ------------------------------------------------------------------ Complete the Solar Array Puzzle- 15g There are two solar panels outside, the terminal is on the right side of the panels. Align the beams of light to the opposite array for both and you will get it. 3-10: Hornet's Nest ------------------------------------------------------------------ Destroy the Tripod nest- 30g Its not as hard as it seems. When you have to throw the fire canisters at the giant tanks to get the railcar moving you will be attacked by Tripod's. If you kill a Tripod, another will arrive. Just sever one arm, then stasis it, gives you plenty of time to fire the rest of the canisters and get on the elevator. If you wait too long, the ensuing explosion will kill you. 3-11: Operation! ------------------------------------------------------------------ Snare the Shard with the Ishimura- 15g Just make it to the captains cabin on the Ishimura and you will get it. 3-12: Knock Knock ------------------------------------------------------------------ Complete the Drill Ride- 25g Riding atop the giant drill can be a pain. Kill the Necros that climb up to you and avoid/kill the Lurkers on the ridge above you. 3-13: Cross your Heart, Hope to Die ------------------------------------------------------------------ Survive the Eye Poke Machine- 30g If you move it to fast, Isaacs heart rate will speed up making his eye move to much, but you can go fast all the way till its about to hit to speed things up, then let his heart rate slow down. You have to get it blue in the pupil. 3-14: The Final Sacrifice ------------------------------------------------------------------ Destroy the Marker This is a boss fight. The final boss will slowly walk towards you and taunt you will you try not to be killed by the shadow pack. If you get to close to the boss it can kill you in one hit. Run around till the pack are nice and together, then a few rounds from your weapon of choice should thin them out. Hit the boss enough and a shockwave should happen that will kill the shadows and expose the "heart" of the marker. Shoot that thing like crazy. Rinse and repeat a few times. 3-15: The Fugitive ------------------------------------------------------------------ Escape the Facility Sit for half the credits and your ride should appear, boost upwards avoiding the debris until you get to the button mash sequence, after that you are home free. ****************************** Disclaimer******************** ****************************** This guide was created with the help of the Dead Space 2 video game. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The only website with permission to use this guide is GameFAQS.com.