=============================================================================== Penny Arcade Adventures On the Rain-Slick Precipice of Darkness Episode One =============================================================================== FAQ by: Jaz McDougall Email: jazmcdougall at yahoo dot co dot uk SteamID: Jazmeister Version 1.05 Last Updated: 28 May 2008, 9:10 AM ============================================= Contents ============================================= Hit Ctrl+F and enter the search code to jump to that section. Title Code 1. Introduction IN01 2. 100% Walkthrough WK01 The Beginning WK02 The Goo WK03 The Bolt WK04 The Key WK05 The Gear WK06 The Prototype WK07 The Light WK08 The Silent One WK09 3. Unlockables UK01 4. Combat* CM01 5. Version History VH01 6. Legal Stuff LG01 * Incomplete Sections ============================================= Introduction IN01 ============================================= The first installment in Penny Arcade Adventures is nothing short of satisfying. If you like semi-turn-based combat with little mini-games, collecting all the things, running around beating up robots and hobos, and wonderous wordscapes of verdant verbiage, then you'll like this. However, it seems to be not for kids, so I've had to struggle with my powerful urges to transcribe perfectly the more offensive things in favour of preserving the accessibility of this document. Daddy can now leave this lying on the couch without worrying about Mummy or the Children finding it, and mistaking it for a document about violating plump fruity flesh. This is my first FAQ. I've read plenty, and when I bought this game, I realised I had completed it twice and there weren't any FAQs online. Depending on how this goes, I'll probably make this a regular thing (the FAQs). Definately expect follow-ups to the next games. This contains a walkthrough suitable for acheiving 100% completion, a list of all the unlockables/parts and how to get them (for your more itemised needs). It will contain combat strategies, and it might also include other things, but I don't know what they are, and for that reason, I can't, uh, tell you anything about them. So, print this, or whatever, get some healthy foods (or crisps/red bull), settle down with the whole family, and step now along the Rain-Slick Precipice of Darkness... ============================================= 100% Walkthrough WK01 ============================================= This walkthrough is not spoiler-free, because that's absurd. It is reasonably profanity-free, although the Shithole is still called the Shithole, and I try to rein in my narrative voice a little. You can jump in at any point for the bare-bones solution, ignoring what parts to get, where to click, and so on, or you can follow it from start to finish. My goals are: 1) To complete the gamelol 2) To collect all the partslol 3) To finish with maximum Overkill 4) To unlock all 12 Concept Art sketches 5) To be in the best shape to take on the game at any given point 6) To unlock as many albums as I can (I have no idea how many there are) 7) To burn all the copious time I have, working nights as I do. 8) To give hope to those whom this game frustrates hopelessly. I will attempt to fulfill these at all times. I am playing the PC version. I'm having some people look at this guide to make suggestions for the XBox version; if you have the XBox version and you notice something that isn't right, let me know. Full credit and free internets for all contributors! --------------------------------------------- The Beginning WK02 --------------------------------------------- Okay, you bought it, installed it, and twiddled with the options. You've wondered how to change your hair/skin/clothing colour (little coloured buttons above the option cyclers on the right), you've toyed with your gender, and finally, you typed in a humorous name. Or, your own name. Or, GabeTycho. Selecting accept sends you whirling through the stylised, 1920's night of a virgin New Arcadia. After some narration, you are treated to a short tutorial with even more narration. Click on the rake, then click on the pile of leaves. You can't do anything else in this area. Cutscene ahoy! After witnessing this bitter act, you vow not only to finish the tutorial and shut up the narrator, not only to follow the two guys to kill the robot, but to collect every hidden album and piece of concept art in its wake. To Arms! Select a witty response, hit space, then Click the Mailbox in the background. It contains Concept Art 1. If you like, hit the trash can in the foreground, next to the two un-smashable ones. The contents are random, usually, although almost always a bandage at this stage in the game. Continue to move to the right, and you will be accosted by two fruit-rapists! Follow the big obnoxious instructions and you should have no trouble killing them. You will gain 2 parts, vital both for completionists and weapon- upgrading in general. Move right and you will be drawn to the cat, Thomas Kemper. Click on him, select dialogue options 3 and then 2, and he will join you. I've heard if you do this wrong, it might bug your game. Click on the mailbox to unlock Album 1. Move to the right once more, and observe the milk bottles. The way that they rattle always signifies hidden Fruit-lovers, so watch out for them, especially if you leave the beaten path of the FAQ and do it on your own! Go ahead and click on these. After beating them, you will be awarded 3 parts, and some other junk, maybe. Go across the street and click the mailbox to unlock Concept Art 2, then move on right through the level transition. After passing a few houses, you'll be drawn to an orange tree. Grab the orange, then head right to face two more juicing apparatus. Feel free to use the orange to distract them, take the time to read the hilarious line from FFNo.1, and then destroy them without mercy. You should level up now, and gain a new special move. You should also gain 2 more parts for upgrading. The Mail outside the house after the orange tree holds Concept art 3, a series we are rapidly making a dent in. Move on and fight the 2 Fruit- Packers. A note, first, on overkill: This is a type of experience that you gain independantly of your main XP. Every weapon comes with five overkill slots, and each of the two upgrades for each weapon alots five more overkill slots. At most, this means 15 overkill slots for each fully upgraded weapon. To fill them, you must finish an enemy with a perfectly executed special move. For every overkill point, it adds +1 damage to your attacks...somewhere. I don't know if its per hit, or... what, but anyway. You can notice a difference. So, after killing these two with perfect special moves (resisting the urge to block incase you counterattack), you should have 2 overkill points and another 2 parts. Cross the transition and move past the school and... wait, I'm forgetting something... Oh yeah, pick up the two dorks standing by the footprint. They won't get far in their stupid quest without you! Pick any dialogue you like; in true monkey island fashion, you should not rest till every single one has been tried. Gabe inexplicably gains a new attack, while Tycho doesn't. Fight the next 3 FFs, but beware; Tycho does 26 damage with his basic attack, and doesn't get any overkill for it. He still gets xp if he doesn't fight, so if you want max overkill, consider letting him rest for now. You finish up with 3 extra parts. Move to the right until you reach a gas station, and face the four FFs there. You will roll for initiative, which is basically an excuse to give someone (on either side) a free headstart, and also reference a cool PA T-shirt. You might wanna use fruit, because as you kill them more rush in! After facing around six, an upgraded Fruit-Groomer appears and has worse, status-inducing attacks. Win 7 parts for your trouble. Head straight to anne-claires via the agency button, or move right to scrounge more items from garbage cans and crates. At either rate, you should go there. --------------------------------------------- The Goo WK03 --------------------------------------------- First thing's first. Click on the painting above her window to unlock Concept Art 4. Click on the strange thing behind her, on the shelves to the far right, and you'll unlock Album 3. Click her nightstand table to unlock Concept Art 5. Then, talk to her about everything. She'll give you directions to Hobo Alley (or something), and then you should go there. Once there, click on the red poster on the smashed building to unlock Concept art 6. Then, click on the bald man with the red beard, nearby. Talk to him about everything. Now head away from the camera into the background, and watch out for a wriggling travel trunk to the left of the road. Now there are two FFers, and this time they have 90hp! Don't panic though. You can easily survive if you watch their health bars for that tell-tale flash. If you see it, hit the space bar. Read the Combat section for tips on surviving against the odds. Remember, summon the Cat to waste a lot of time and charge your moves a little more, and be aware of who needs overkill points for the battles ahead. Killing these two nets you 10 parts. My instinct is to tell you to continue on round, circling and killing everything until you meet up with Filthy Jim again, but you can't. Anne-claire, Tycho informs you, wants you to wait a moment. So, press on to the right. Fight the single FFer here, and chuckle as the game instructs you how to flee. Using an orange against this fellow is only important if you're running out of places to stuff the sexy things. Just weaken him and finish for overkill, if you still need any. Collect your five parts, Move to the right and get ready to fight your first mime... Just kidding! He runs away, or lassoes himself to safety (in his mind), so you're free to investigate the goop lying there by him. You're actually free to do that and only that, as any level transitions are met with cold resistance from Tycho and a reminder that Anne-claire forbids such foolishness. Enjoy the dialogue and receive your stuff. Go back to Anne-Claire's pad and talk to her. Talk about the goo, then talk about it again. Talk about the robot, then ask her about upgrades. At this point, the choice is yours; in a few minutes, you'll be able to upgrade yours and Tycho's weapons, or you can upgrade Gabe's right now. If you don't, I'll remind you later when you have enough saved up. Finally, tell her you're ready to go to work. Say goodbye, and prepare for the trip back to Desperation Street. --------------------------------------------- The Bolt WK04 --------------------------------------------- After the transition, move left, and listen to Gabe and Tycho postulate on the appearance of mimes. Then, move right and fight the three mimes. Prepare for your first real dose of gore in the game, and ready your mind to witness ribcages pouring out of... someone's head?! Well, there's no real weakness you can take advantage of at the moment, at least until you get some explosives, so just watch your blocks and take them out one at a time. When you've won, move to the left. Fight the three mimes by the old orange tree. If you have one yet, use an invisible box; it's not technically an item, because it doesn't exist, but anything classed as a mime will be trapped by this, so remember it for future reference. Click on the mime by the orange tree and try out dialogue options until you run out. Then keep pushing back towards your house. Kill three more mimes in the same fashion, then get to your house. Fight the final four mimes to earn Tycho his first special move. Now he can begin to earn overkill, so practice this move as much as possible to finish enemies with it; every perfect execution will earn you a permanent damage bonus. Now, step into the wreckage to seize the nut of destiny. Head back to Anne-Claire's. Talk to her about the thing you found, then ask her where to go next. This will unlock the Pelican Bay area, for what it's worth at this moment. Then ask about the goo and become promptly disappointed, as you discover she has made no advances in her research. As you either upgraded already or chose to wait, and got no new parts in the meantime, don't ask about parts. Just say goodbye. --------------------------------------------- The Key WK05 --------------------------------------------- On your way out, however, Anne stops you and tells you that you can summon her in battle. Her flame-thrower attack hurts everybody, but the enthusiastic robots are particularly weak against the attack. Great! Now head to Hobo Alley. Once there, talk to James Filth again. He informs you that he has a problem. Ask him about it and he tells you that ambulatory trash threatens the (questionably) civilised residents of Hobo Alley. Navigate the dialogue until you officially "accept" his task. If you press a little more, you'll even get a glimpse at your shimmering reward... Hey! Look! There's one right there, on that street corner! Click on it, and it growls and everything. Try out Tycho's new special move, taking care to hit the WASD keys. I think I read somewhere that different people look at either the letters or the arrow directions and ignore the other component, so work out what is best for you. You generally have enough time to look at it, understand it, and press each one before the time runs out, even when it gets very close to the wire. Enjoy Tycho's overkill bonus, but make sure that the rake's bleed effect doesn't kill him before Tycho does! Remember that you can also use items to lower it's defense; at some point, the garbage may wreath itself in a shell of ordure, heightening its natural defense. Throw the Armour Eater on it. Trash Remaining: 9 Awesome. Right, head past where you found the goo and cross the level transition. Immediately, you are surrounded by three sleeping enemies; two trash cans and a "fat hobo", the only type of hobo not resistant to Gabe's fists. Fight them. Tycho's weapons are strong against hobos, and at this stage you can expect at least 80 damage from a perfect special. This one, though, is tougher. You'll find yourself waiting for the perfect chance to use a special, and forget about your health. Keep using bandages with one character, probably Gabe, and have the other two pick on a garbage can. Gabe can also throw in some items; no use hoarding those items if they're lying in crates all over, after all. Trash Remaining: 7 After this battle, you should find some Hobo Meat. Go and talk to the soup kitchen guy behind you about the meat you have. After a bit of banter, you discover he needs "sanctioned meat". What is that, you ask? Well, you'll have to worry about that later. For now, just press on to the right. As you Approach the corner, click on the red poster. It contains Concept Art 8. As you round the corner and head to the backdrop, note the wriggling travel case. This contains 3 FFers, if you should care to fight them. Tycho does 40 ish damage with his special to these guys, if you want to build his overkill. The way I look at it is, the sooner you max someones overkill, the less you have to worry about it in later battles. Collect 15 parts for your trouble. Unless you spent some before, you have enough to upgrade your rake. You can nip back to Anne-Claire through the agency icon right now, if you like. The rake is a solid tool for right now, but if you want to be dealing damage to hobos, hold out for the gun upgrade. Push on back, further into Hobo Alley. As you come to the crossroads, we'll call the road you just came from "South", with the one ahead "North", etc. To the north, you see a few hobos. You can take them, but there's that wriggling box by that lamp post. If I were you, I'd get that first. Go and fight it! Two FFers are inside. The battle is easy if you have Anne-Claire ready, of course, and you get 10 parts for your trouble. You may now upgrade any of your three starter weapons! Feel free to run back to Anne's to upgrade. Whether you do or don't, make your way back, and approach the swarm of hobos. This battle can wear on your health, so keep Gabe on top of it. I find that you can keep the Fat one alive so that Gabe can "contribute" by killing him, but it isn't necessary. He can be your item jockey, or combine for team-up attacks. The main thing is, use your rake guy to get a guy bleeding, use Tycho to deal damage, pick them off one by one. The skinny guys tend to heal eachother, too, but they can't revive eachother like you can. Go ahead and grab the key. Now head back to Anne-Claire's. Hand over the key, ask her where to go, and make a decision on upgrading. You'll be fighting hobos for a while longer, so I'd suggest Tycho's gun. Then, head out to Hobo Alley again. --------------------------------------------- The Gear WK06 --------------------------------------------- This time, at the corner where James Filth usually stands, head to the back of the set. Cross the transition, and head towards the Travel case. Break it open to fight 2 FFers for 10 parts. Remember to use an orange to distract them while Tycho builds up initiative for his finisher. Move to the right and travel into the back alley, where a drunk hobo and 3 garbage cans nuzzle eachother in the cold dark. Leave none alive. Trash Remaining: 4 New attack, and 60% done with the trash quest! Unlock Concept Art 7 by clicking on the pile of rubble near them. Move right to the crossroads. More trash, and this time they have mechanical help. Kill them all for 10 parts and... Trash Remaining: 2 There's only one place to go now. Head east for the big trash showdown. First, however, open the travel case and fry the 2 FFers inside for 10 easy parts. If you're properly maxing your overkill, you should be easily maxed now, with +10 for Tycho and +5 for each of the others. Now, go face the crowd of hobos and garbage by the Shithole. Incidentally, this is the first time I got the very rare and powerful cat attack where he throws up and deals 999 damage to all opponents. TRASH WASTED! Okay, now you may go back to see James Filth and collect your reward. Talk to him, and give him the good news, and he'll reward you with a... stinky red coin he picked out of the trash. When you're able to get more of these, you might understand why someone would just throw one away. For now, though, it's a worthwhile reward, as it gives you a reason to travel to the Pelican Bay Boardwalk. As the level loads, prepare to be disappointed... you can't get in! Talk to the ticket guy standing infront of the GIANT GEAR. Say whatever you want, but make sure you ask about his "Sale". Find out the prices of everything, but specifically, you want that gear. He tells you it's an antique, and then charges you one token! I don't know if this is the dialogue options I chose, but I think if you can't afford it, he definitely asks you for ten thousand tokens. You'll get that for the other items at this stage, too. Now to get this gear back to... wait, what the hell? He's eating that filthy red coin? You might as well ask him if you can get in. This is some funny dialogue, in my opinion, and it explains why we aren't knee-deep in mime guts by now. Right! Back to Anne-Claire's. You can upgrade Gabe's fists now, if you like, but again, the Rake is probably more useful sooner, so you should probably hold off for another 3 parts until you can do that. Then yap about the gear, and then you could always ponder if you're making any real progress. You did buy this game for the dialogue and story, right? So... apparently the bolt actually escaped, like, on its own. It went to hobo alley. So you're going there again, now. --------------------------------------------- The Prototype WK07 --------------------------------------------- First, talk to James Filth, and hear his song. Why not? Then, head to the back and follow the road until you see a man with a big red nose and a bowler hat. Talk to him. He is Professor Whimple, and he asks if you are from the Old Academy, and you aren't, etc etc... After bantering with him, you find out that Hobos strewn across the Alley are preventing him from conducting his important experiments. He suggests that you kill them. Oh, if he only knew the hobo blood that stained your hands, he wouldn't be so coy about it. So, basically... go do it. Your first stop is to the right, where three hobos are lurking. Take them on, and make sure you don't waste Gabe's attacks damaging the skinny ones who are resistant to his attacks. Instead, use regular attacks to give Tycho time to charge up his regular, which should deal about 100 damage to a common or garden hobo. The skinny ones also heal, so take them out first. Hobos Remaining: 14 Then head to the right of Prof Whimple. Two more are there, so kill them too. Hobos Remaining: 12 Now head to the right, and cross the transition. There are three more before the crossroads. Hobos Remaining: 9 Now head south, towards the camera, at the crossroads. Cross the level transition. Two hobos are right there at the corner, so kill those. Hobos Remaining: 7 Wow, this isn't the most efficient hobo army I've ever fought, let me tell you! Head left, past Gerhard, and attack the hobos to the back of the set. Actually, one of them is peeing, look... this is exactly what Whimple was talking about! He could be disrupting a balanced experiment right now, offsetting the pH and everything! Kill them! This time, however, you're surrounded by four hobos. I had Anne-Claire saved up, so I just blasted them from the start, but I did risk the thin ones healing everyone up afterwards, so I had Rakeman and Tycho take one each. Hobos Remaining: 3 Gabe's new attack is actually pretty good, because even if the target is resistant, they'll get stunned. That means that you can take a particularly troublesome opponent out of commission and let your other guys do the damage. However, just like with the invisible boxes and the fruits, you can "snap em out of it" by damaging them. So, head left and fight the last three hobos. By doing so, you will receive the congratulatory... HOBOCIDE! ...message. Good! Now go back to Whimple, which, if you're lost, is towards the back of the set. Once you talk to him, he'll give you a punch card, as promised. Which, you know, really sucks. However, he redeems himself with a ticket to Pelican bay! If he'd mentioned that, you'd have really rushed to... well, it didn't take you that long, did it? You probably couldn't have done it faster. Oh, also some lint. Okay, so ask him about the stuff, then head out. You are treated to a cutscene, and incase you didn't see it, Tycho asks if you saw it. Gabe didn't. To the Shithole! Mr Because-I'm-Worth-It left a trail of hobos, so you might as well go and kill them all. Three are to your immediate right. Hobos Remaining: You killed them all already! Head right to the crossroads, where more vagrants await. Further still, and the camera pans dramatically to the Shithole, whose fair doors are not doors, for they are each ajar. Kill the three Knights of the Road before you, and enter. The Shithole is probably the greatest place in the game for me. I laughed hard at the door sequence you are about to be treated to. First, however, note the incandescent particle field across the... uh... I mean, first, however, click the painting by the exit to Unlock Concept 9. Okay, talk to this guy. Ask him about the sack, the robot, the vacancies... Notice the stress on "Giant" robots. Also notice the crying in the background. So! Now you may check out the rooms. Nomatter what order you click on them, they'll appear in the same order. Until you open them, all three contain all three different rooms, and none of them, at the same time. It was this game that inspired Schroedinger to postulate about his late cat, and go gravedigging. So, open the doors already. You first meet schroedinger's rat, then his dog, then his... well, anyway. Go in the fourth door, which is always a massive room filled with hobos. Before you plunge in, just click on three of the tables. Just three! You can back up and reveal an often-missed section of this room where more tables hide. What this does is allows you to telekinetically pick up parts one at a time. If you didn't upgrade a second party member yet, go now to Anne-Claire's and get the rake upgrade. You can easily finish off some guys here with the Rake and get some overkill points before the boss (incase you thought this hair guy was your friend or something). Okay, so return to the shithole and charge in, taking care to use Gabe against the Fruit Fornicators, and try if you can to finish them with the rake. On your way here, you may have noticed some Hobos still lingering in Hobo Alley. It's okay to kill those too; actually, on the path in or out of the Shithole, There's a FFer by Gerhard with some hobos. He yields 5 parts. So, back in the Shithole's basement, you fight two groups of 2 hobos/2 FFers. These are good, because aside from the fairly quick attacks, they're all fairly easy to block, and Gabe can make a real dent in the robot health while Tycho focusses on hobos. Fight the first group for 10 parts, then the second for 5 more parts. Okay, pick up all the extra parts. If you like, you now have enough to go back to Anne-Claire an upgrade your fists, even if you didn't meet the extra FFer by Gerhard. I'm going to do that; you could probably survive until you bring Anne that prototype sitting right there on that bench over there. Now that I think about it, you could even have not killed those hobos and used them to build up Gabe's Overkill, but I wouldn't do that; I don't think he makes that big of an impression in the next battle, actually. Well, make your way there, if you left, or simply walk over to the guy, and get ready to rumble. Slum Lord has 999 health. You can't hurt him until you kill all the hobos in front of him. Then he'll attack you with his hobo-sack and nuke your stats. Finally, after taking a big enough beating, he'll summon more hobos. First, he has two skinnies and a fat hobo. Then, he summons a Fat hobo and a FFer. Finally, he brings out one skinny hobo. He's weak against hot toddies, and isn't resistant to anything in particular. If you beat the enemies outside, too, Tycho should get a new attack. This is a good damage dealer for him, and should be used in preference of his third and final attack (when you get it) for lone foes. Okay, sorry. Watch the cutscene! My wife actually called this before Gabe does it, which worries me... did I marry a Gabette? While that's neither here nor there, what is certain is that you need that prototype. Go click on it. Now that you have that, you can go back to the batcave, although there is that box of on/off switches. You know that whenever you need something weird in a game, this is how they make you desire it? There's hundreds of them! Who'll miss one? That dead guy? Take it! Clicky clicky! Instantly you can tell from the line, "It will probably work on anything" that I haven't lead you astray. Before you go, though, Move along the left side until you see a machine that looks like an airport security scanner crossed with a hole-punch. Click on it. It is, quite naturally, an industrial beef stamper. You unlock an album just by looking at this thing, so potent is its authority. Scratch off Album 2 on your collecting workbook, son, and continue to investigate the stamper. Feed in them slabs! Hilariously, the word "Delicious" vindicates your viscerae sufficiently, which means you can go see Gerhard. Once there, fight the guys if you haven't already. Give him the meat, then eat the soup. I said eat it maggots! Apparently, it tastes like felt. You're officially a cannibal now, so you get the cannibal bonus of +50 health. This is permanent, but only applices to the Rake Man. If you want a mild chuckle, talk to him again. Okay! Now go back to Anne-Claire and give her the prototype of the larger robot. She gives it to you as a helpful chum, but not before painting it pink and removing "most" of its lust for delights of the tangy flesh. --------------------------------------------- The Light WK08 --------------------------------------------- From this point on, you should know that Fuschia's attacks grow in power every time you use them. If you want to hyper-power her, then use her as often as possible. This means possibly drawing out battles so you can use her an extra time, if you're committed. Some completionists might consider it a loose end to not see her most extreme combat animation; she starts off at 25 damage and ends up nearer 300 damage. With that out of the way, you are still in possession of a ticket to Pelican Bay, and I urge you now to travel there and speak with Mr Swindell. In this next section, you should only have to leave Pelican Bay once or twice, all while collecting 450 parts; some players have found that turning down the music volume can ease their suffering. I left it blaring, neurons be damned. At this point, you should be upgrading each of the weapons in no particular order. As soon as you have enough, exit directly to the map, to Anne-Claire's, and upgrade. Then return to where you were. This means you're not missing out on any potential overkill bonuses. Make sure you get at least five overkills with everyone who gets a new weapon, as usual. To the ticket master! Talk to him, and tell him you have tickets. Then convince him somehow that you are all a family. As always, violence is the answer; threaten him with your weapons, and he'll cave like... Bam. Move to the right, through the barriers. You won't get far before a mime-scientist accuses you of not being out of your mind. Talk the crap out of him until you discover that he needs his invisible loot back. You should get that for him, but not before discussing religious matters, obviously. Watch Tycho's face as he talks. Watch the cutscene. Laugh at the wombat's face. Then, once the talking is over, head further along the boardwalk. Now, you're used to the FFers arriving in milk bottles and in travel cases. You're not used to the seagulls and construction-worker lunchboxes they now lurk in. As always, if it wiggles, or does anything at all, click on it, but these little inconspicious robot-brothels are what normally holds people up from getting all the parts at this stage. Also, those metal bins are item containers that you can smash. Now, there are three things you notice on entering this area. The first is those clowns. The second is that flying pricks place. That is a minigame place. You play the game, and win a red coin. You'll need five of them, so go do that. If you prefer, kill the clowns first. When you do fight them... They aren't weak or strong against anything except clown noses. If you have one, you don't need to use it, but it's rare to find them by this point anyway. They are impervious to team-up attacks, though, so don't waste two specials by doing that. I didn't notice a big increase in damage between specials and regular attacks either, so you might be better off just saving the specials for overkill. Okay, the biting attack drops your speed, so you should wait for the actual lunge to block. The timing is odd, but you'll get it. The minigame is not my favourite, but some people like it. What no-one likes is running around each of the three stalls four or five times to get one of each different colour coin, so while you're here, just get five of them. The trick is to aim a little higher and farther than the balloon you want, and hit enough to score 12 points with 6 darts. So if you hit one +2 with every dart, you're good. If you hit four +3s, you're good also. If you hit a blue, you need to compensate by hitting a +3. Just keep at it and you'll get them. Once you're done, head towards the level transition but don't go through it. There are two things you didn't notice, fool! One is that lunch box. Nobody notices that one; it's invisible, practically. Click on it to unleash two of the Hardest FFers in the game. They have 275 health each, they deal high damage, they're resistant vs firearms, and... oh look, the ones I'm fighting for the purposes of writing this guide just got the initiative. My advice? Get good at counterattacking, and if you can lob an orange, or a hot toddy, call it the cost of 50 parts. You should have enough to upgrade at least one of your team by now, so do it. Otherwise, you'll miss out on a chance for overkill. Rakeman also gets a new attack here. This is the only tier 3 attack that doesn't too medium damage to most enemies. This is the fatality move, straight out of mortal wombat. Okay, before you head off to that level transition, try the little poster in the doorway of Slippery's Icecream Parlour. You just unlocked concept art 10. Right, so now you can head on back past the level transition now. You'll see more clowns, and some other dancing guys, and a wiggling travel case. Ruh-Roh! Go get that one, and remember! You have ORANGES in your POCKETS. Gabe gets his third attack now, which is great for stunning everbody. You get 50 more parts. Okay, now go fight those clowns. They are weak against noses. With that out of the way, avoid those singing fools, and stick to the right. Talk to the fortune teller. Ask Tycho about it, examine it, and get a fortune. ...What? Broken? Okay, so, you grabbed one of the many switches from that box, in the Shithole, so repair it with that. Insert your token. You can go try to insert another one if you like. Moving on... Pass the fortune teller lady, and by the next bench/lamps/garbage arrangement, there is a seagull. It is TWITCHING. You should click on that. 2 FFers appear, and that nets you 50 parts. Now go to the vandalism store. Get 5 coins here too; just click to stop the slider at the centre points. Now keep to the right and kill those clowns; no, you're not crazy, they weren't there before. Again, clown noses = only good for clown killing. Use Fuschia as much as possible in preperation for the later foes, when you'll need a good showstopper. Next, you're going to approach the very back of the set and head for that mime area they've made over there. Smash the two crates and watch them. Look at them, just pretending they're stuck in a box! To the left is a red sign; click on that to unlock Concept Art 11. Then, click on the mimes. These mimes are great, because although they're impervious to special attacks (That's right, impervious!!!), they're weak against normal attacks. So, you can't build overkill with these guys, but you can gain experience and advance the plot. And also kill them. So do that! Wait until you're charged, and click away. Remember Fuschia, though; this is a game with a finite number of encounters. You can use some invisible boxes to prolong the match, but you won't need them for your own protection until you're facing stronger silent foes. So, Tycho now has his uber attack aswell, a move that sprays bullets. You also got that invisible rope, obviously. Okay, so arc round past the level transition, and move towards the camera. You'll soon meet some clowns - one of them is laughing, or more precisely, "THE LAUGHTER". SILENCE him promptly. He's weak against basic attacks, but the others are just normal clowns. You can also use clown noses to hit a cluster and pick them off two or three at a time. I prefer to draw this one out and get in another hit from Fuschia. Are you done? Keep moving towards the camera. You'll come across lunchbox number 2, and inside, 2 FFers. By proxy, you open the lunch box... 50 parts! Right, keep going until you reach the compass-dial thing on the floor. By now, your well-trained eye should easily spot the wriggling seagull. Click on it! 2 FFers, and 50 parts, await you. After you vanquish them, click on the anchor. The base isn't part of the anchor apparently. This unlocks Concept Art 12. If you've found them all so far, you should now be able to view the bonus comic. Well done, and happy chuckling! Make sure you've been upgrading... you're always running out of enemies to overkill. To the left a ways are some clowns. Fight them! Explore to the left and make sure to click on anything wriggling. Like those milk bottles. Open that up and fight the two FFers inside. You should get 50 parts, putting you with enough parts to upgrade again. When you're back to that spot, go to the right and fight those mimes. Again, these guys are immune to special attacks, so you can't earn overkill from them, so you can mop them up quickly, or block every hit and wait to use Fuschia again. Then move right to the next area. The first thing you'll notice is a big sort of barrier of darkness. By all means, examine it, but not before clicking on what you should have noticed. There is a wiggling shoe right by you as you enter. Click it! 2 FFers, 50 parts, as usual. So, move to the smokey wall of darkness, and talk to Tycho about it. Once he tells you what you need to do, feel free to talk gibberish at it. Then, click on that Balls and Holes game. Win 5 coins... somehow. Your best bet is to go for the middle of the board, straight up, medium power. You won't max out your points, but you'll usually win. Okay. You should now backtrack to Madame Zudora. Take care to avoid any enemies, as the more enemies you can fight, the more overkill you can build up. Insert a token, and you find out that you should entertain her. Now, many of these barbershop guys have appeared all over the place. The ones right next to you are, infact, evil, and you should be aware of this. Each guy is a different type of enemy. The way to identify them is their health, which starts differently from man to man. Three of them are only weak to certain attacks, while the fourth is generally hardy and reacts badly to team-up attacks. So! The one with the thickest moustache needs to be shot at with Tycho. The short, stumpy one waving his hands around needs a good punching from Gabe. The lanky one with the squarish head is weak against rakes. The one on the far right, the tallest by a fraction, is the leader, and team attacks is what he doesn't like. Memorise that if you can, and then plunge in. I opened with Anne-Claire, but I found that it made them a bit vulnerable to splash damage from Tycho's tier 2 special. A short conversation confirms that you are now hunting barbershop guys. Remember how you just did that, and if you found it hard or died, either work on your blocks or make sure you're hitting the right guys. The next quarter is around that corner at the back. You should hear them before you see them. Be merciless. After these guys, move to the right for the final quartet. After that, there's nothing to do but go back to Zubora. Again, avoid any lingering enemies; you'll need five more overkills for whoever you didn't max out yet. Right, get to Zudora, pick one of three hilarious band names, and listen to the stupid music you play. You now unlocked album 4. Why? Why are they punishing us for progressing further in the game? Okay, insert your next token. When the second slip of paper is excreted, take it out and read it. Now, make your way to the gate barring your way on the boardwalk, avoiding any enemies of course. Go to the gate, and speak the words to open it. Once it's open, move through, and fight the dark mime. The Dark Mime guy has some powerful mimery! His grenade one will drop attack down for the whole party, so it's vital that you block that one. The other mime can be taken out quite easily, so just hang in there. The real challenge is just around the corner. After that, you should move right, and click on that seagull. This time, four FFers come out, and this battle is serious. The most state-of-the-art juicers are hard to handle in this number, but if you pick one off at a time, use Anne-Claire if you have her, and weaken them with the armour eater, you should eventually pull through. This wins you the last 100 points, and allows you to upgrade a final time! Before you upgrade now, though, pass right and see the cutscene. Then, take the Giant Light. This is what you came for, in the end, the final clue. That, and all the parts, that is. And killing mimes is a plus. Use your Agency button to escape without navigating the hoard of mimes that now populate the boardwalk. Go to Anne-Claire's, and listen to the talking. Then upgrade. Then tell Anne about the light. Then ask Anne if she can help. Talk to her about punching, about firearms, then about rakes. The hunt is on. --------------------------------------------- The Silent One WK09 --------------------------------------------- You need to make your way to Desperation Street. Here, you will notice the white and red banners of Yog Sethis. You are treated to my favourite style of narrative delivery, the Dungeon Master's Area Description. Run right on down to the silent pope, and prepare for some sacrelage. He is weak versus punches, so it's Gabe's turn, although he isn't resistant to any of your weapons. He does have a move, wall of fire, that is sometimes too quick to block. It destroys your attack stat. I managed to keep Gabe buffed with an attack potion, and stuck an Armour Eater on the pope, so that Gabe's tier 2 special would deal 650-ish damage to him. I had a couple moments, but I finished anyway. Okay, we now have the Pope's Soul. To the boardwalk! We're doing three things here. The first is to buy that ferris wheel. Don't worry, you won't be punished for your dialogue choices, so choose the mean version if you like. Also, buy that horn. You have enough coins, don't you? Next, move right. There is no reason not to clear the whole boardwalk of enemies right now, but I prefer to make things easier on myself and wait for the awesome upgrades. However, as you make your way to Zudora, for our second task, you have no choice but to fight two dark priests and two boardwalk mimes. You now have two of the invisible items. You should go to Madame Zudora now. Task number two is... to watch Gabe do his thing. Not the type of exorcism that Tycho might perform, but then again, you wouldn't be able to click on the wreckage and get the vacuum tube (do it!) if there was no wreckage. Right, thing three is to go back towards the front of the set, then left. Kill those clowns that you've been dying to kill this whole time, but make sure you do it with the right party member to get overkill. Move on right, and face those dark mimes. Kill them, obviously, then take all three invisible items back to that mime scientist in order to complete item three on our agenda. He rewards you with a strength buffing item that adds 10 to Rake Man's attack stat permanently. Now travel to Hobo Alley and go to see Prof Whimple. Watch their faces during the sequence. He then gives you something... pure. You are thrilled, I'm sure, but not as much as Gabe must be. Go back to Anne-Claire's. Give her all of the things, one by one. Then take a deep breath. Move around until you can clearly see Gabe's hands, and the... dripping. Okay! Moving on, we should now make our way to the boardwalk. This is it. Any enemies you fight on the way are your last chance to max your overkill for each character and give yourself the best chance at the impossible. Oh, but on your way in, make sure to grab that horn if you didn't earlier. You now have every trophy, trinket, unlockable, every scrap of metal, and every ounce of experience the game has to offer. Your weapons are wreathed in... stuff that glows. Pass the gate, blast through the mimes, and save your game. You can run around and collect items to fill your sack, or you can charge on in. Make sure you save your game, though. Then click on him. He has two main attacks at this stage; one is a big shush move that hurts you bad, the other is a big old knee-waggling attack that hurts your defense and ups his attack. Block this! It's hard, though, so you may need to just laugh it off and try again next time. Keep damaging him, using every trick in the book; explosives, special moves, team up attacks, until... At 35000 Health, he'll lose his legs. This changes his attack pattern because, obviously, he has no knees. Now he points accusingly, and does more damage. This move is not status inducing. Neither is his other, the juggling move; this is actually quite an easy stage of the attack. Get the blocks down, debuff his armour, and let one guy charge up a special while the others do this. Then, buff another guy, until all three are charging up specials with +75% attack. At around 21000 Health, he'll lose even more, and become just a head with a beret on top. The status attacks are back, though, and this section is more about staying alive than dealing damage. Find a way to deal damage regularly, like items. He has one area attack, and one quick attack-down move that will really kill your offense. Luckily, he's weak against dynamite, and he doesn't buff himself. You're going to start running out of potions at this point, but all you need to do is hold... use bandages frequently rather than resorting to gauzes at the last minute. For extra kicks, do your best to finish it on a 3-way team up, like me. Go team Venture! Sit back and relax. You have an outro, a teaser for Ep 2, and the credits. It doesn't say so, but listening to this credit sequence unlocks the final album, too, so whether you're a fan of nerdcore or not, try to sit back and enjoy the dancing mimes, hobos, and clowns. Congratulations! You're all done for four months. Remember to check www.playgreenhouse.com and www.penny-arcade.com for updates about the next game. ============================================= Unlockables UK01 ============================================= ------------------Concept Art---------------- What Where 1 In the Mailbox behind you after the first scene. 2 Mail across from 1205 Desperation St, where you meet T. Kemper 3 The Mailbox of 1211 Desp. St, after the Orange Tree. 4 The painting above Anne-Claire's window. 5 Anne-Claire's Night Stand Table. 6 The red Wanted Poster on the first area of Hobo Alley. 7 Pile of rubble in alley near Prof. Whimple in Hobo Alley. 8 Red Poster to the right of Gerhard in Hobo Alley. 9 Painting by the door in the Shithole in Hobo Alley. 10 Poster inside doorway to Slippery's Icecream in Pelican Bay 11 Red Poster, behind Zudora, by the red/black area in Pelican bay 12 The second anchor to the left in Pelican bay ---------------------Album------------------- What Where 1 In the mailbox at 1205 Desp. St, by the cat. 2 "In" the meat stamper in the shithole, in Hobo Alley. 3 Behind Anne-Claire on her shelf, at the far right, near the top. 4 Entertain Zudora with three "Instruments" 5 Watch the end credits. ---------------------Parts------------------- --------Desperation Street: 19/19 parts------ No. Where 2 First 2 FF you meet. 3 3 FF in milk bottles. 2 2 FF in the Orange Tutorial. 2 2 FF in the Special move Tutorial. 3 3 FF in your first fight alongside Gabe & Tycho 7 6 FF and 1 FF mkII in the fight by the gas station. --------Hobo Alley: 122/122 parts------------ 10 2 FF in travel case in first screen of Hobo Alley. 15 3 FF in travel case far to the left of Gerhard. 10 2 FF in travel case by lamp-post at crossroads in Hobo Alley. 10 2 FF in travel case by Prof. Whimple in Hobo Alley. 10 2 FF in travel case by the Shithole. 5 1 FF blocking path to goo in Hobo Alley. 10 2 FF wait on the roof, in Hobo Alley near the crossroads. 10 2 FF team up with hobos inside the Shithole. 5 2 FF team up with hobos inside the Shithole. 22 Loose parts inside the Shithole roboshop. 5 1 FF fights you with hobos by Gerhard in Hobo Alley after you enter the Shithole. --------Pelican Bay: 450/450 parts----------- 50 2 FF in lunch box by flying pricks in Pelican Bay. 50 2 FF in travel case to the right as you approach Zudora. 50 2 FF in seagull to the right as you pass Zudora. 50 2 FF in lunch box, by It's Like Fudge, to the left of the north Passage. 50 2 FF in seagull by the second anchor in Pelican Bay. 50 2 FF in milk bottles by Wangs in Pelican Bay. 50 2 FF in a green shoe by the cataract in Pelican Bay. 100 4 FF in a seagull past the cataract in Pelican Bay. ---------------Weapon Upgrades--------------- Fists 1: 34 Parts Fists 2: 145 Parts Fists 3: Ultra-Urine Rake 1: 42 Parts Rake 2: 154 Parts Rake 3: Silent Pope Soul Gun 1: 50 Parts Gun 2: 166 Parts Gun 3: Vacuum Tube ============================================= Combat CM01 ============================================= Coming soon to a FAQ near you. ============================================= Version History VH01 ============================================= -28 May 2008 v1.05 -Went over and fixed some grammatical errors. The FAQ is finally live, on real flesh-and-blood websites. I had an absolute torrent of 3 emails as a result. My rise to fame is complete! I added all the relevant sites to the legal section. -26 May 2008 v1.00 -Completed chapter-by-chapter walkthrough. Now plan to go on writing the combat guide. -Completed the unlockables section. -25 May 2008 v0.40 -Blasted through the game, writing the walkthrough, adding to the unlockables section as I went. I'm taking a break to submit this now, as my energy is waning and it's morning, plus I'm in with a shot of being the first (incomplete) walkthrough for this game on GameFAQs.com -Walkthrough now extends all the way to exploring Pelican Bay. -24 May 2008 v0.15 -First Version rejected as lacking content. I concede this point!
-Didn't get as much done tonight, as massive and unexpected personal stuff interfered with free time for 5 whole hours. However, I completed the Desperation Alley walkthrough: A walkthrough for a tutorial. Wow. -23 May 2008 v0.10 -Completed game with all parts after my wife couldn't find the last 100 parts. Vowed to contribute this knowledge to an FAQ on gamefaqs.com. There aren't any, so I'm making one. -Uploaded the bones for an FAQ. I work nights, and its my night off, so I should be able to work on this through the night. ============================================= Legal Stuff LG01 ============================================= This work is copyright Jaz McDougall 2008. I give permission for the following sites to use it: www.gamefaqs.com www.ign.com www.cheatcc.com www.neoseeker.com ...and that's it! If you want to host this, contact me at jazmcdougall at yahoo dot co dot uk - I'll be more than happy to consider letting you host me. The game, and the concepts therein that I'm referencing, are copyright Hothead Games. The characters belong to Penny Arcade. All rights are reserved by their respective owners. That bit means that even if I mixed up who owns what, you can be damn sure YOU don't own, nor can reproduce, anything in this guide. If you did, you'd know about it, because you'd have spent: 1 Million years writing penny arcade, 2 Years working on this game, 2 nights working on this guide. In addition, that robot? In the game? The big one? That's my lawyer. If you violate copyright, you're a big juicy orange, to him. That's all :)