* GAME: Ghostbusters: The Video Game * SYSTEM: PC/PlayStation 3/Xbox 360 * TITLE: Tobin's Spirit Guide: Realistic Game Type * VERSION: 1.2 (8/26/2009) * AUTHOR: Paul Rudoff * E-MAIL: http://www.theraffon.net/~spookcentral/email.htm * WEBSITE: http://www.spookcentral.tk | A SEPARATE TOBIN'S SPIRIT GUIDE IS AVAILABLE | | FOR THE PLAYSTATION 2/WII/PSP VERSION | FOR EXTENSIVE GAME INFO, VISIT MY WEBSITE (ADDRESS ABOVE) #################### THIS GUIDE CONTAINS SPOILERS #################### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TABLE OF CONTENTS ----------------- 1. Introduction 2. Creature Entries 3. Cursed Artifacts 4. Equipment Definitions 5. Vigo Insults 6. Revision History 7. Copyright Notice & Disclaimer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ INTRODUCTION ------------ I have been a Ghostbusters fan since I was a little kid, which is going back over 20 years. I have run a website entitled "Spook Central: The Ghostbusters Companion" since August 1996. I have played just about every Ghostbusters game ever made. I am beyond thrilled that Ghostbusters: The Video Game had been made to finally do justice to the franchise. All of the descriptions for the various creatures, items, and equipment is what officially appears in Tobin's Spirit Guide in the game. It came from the file world\en\global.txt, which is found inside language.pod. Besides being copied to your hard drive when you install the game, language.pod can also be found on the game disc of the PC version contained inside setup\data2.cab. Language.pod contains all of the text used in the game, along with text transcriptions of the audio. By the way, when referring to the two major versions of the game, I use this terminolgy: * Realistic Version - PC/PlayStation 3/Xbox 360 * Stylized Version - PlayStation 2/Wii I'm telling you this in case I use that terminology elsewhere in this document. ================================================================================ CREATURE ENTRIES ---------------- These are the Tobin's Spirit Guide entries that appear after you've successfully scanned a ghost. These are all 52 entries, confirmed by the official game guide. (Cruster and Crusto are apparently counted as one entry, otherwise there would be 53 entries). // Name - Name for Spirit Guide Entries and Rollover Text // Class - Ghostbuster Lingo Classification // Scan - The message you get on screen during gameplay describing the enemy. // Desc - Description for the Spirit Guide. Name: Azetlor the Destroyer Class: Class VI Elevated Remnant Special: Limited Weak Points Desc: Azetlor, Keeper of Knowledge, was once a powerful leader in Shandor's 'Cult of Gozer' and, as a reward for a lifetime of service, was given eternal life as a transformed demi-god in the twisted ghostworld plane. Now, Golem-like, he clothes himself in a dense 'skin' of environmental debris, that, with the addition of his massive reserves of PK energy, makes him a devastating and dangerous opponent. Name: Beauty Queen Ghost Class: Class IV Wandering Possessor Special: Possess Bystanders Desc: Beauty pageants and parades of all sorts have always been a big part of the culture of NYC, and Beauty Queens have been among the city's crowning jewels. Beauty Queens hate to be replaced, though, and for some, perching atop thrones and waving to the masses is the high point in life. In death, they remain desperate for attention, and return to reign and be adored all over again in spectral splendor. Name: Bellhop Ghost Class: Class III Animating Specter Desc: While all grand old hotels have their dark secrets, the elegant Sedgewick Hotel has them all trumped. Ever since it opened in 1897, the Sedgewick has exuded an eerie atmosphere. An inordinate number of guests and staff have met untimely ends due to strange accidents and sometimes foul play. Most of them stay forever, drawn to an inexorable force that traps them in the Sedgewick's many corridors, suites, ballrooms, and service areas. The spectral staff takes great care of the Hotel, and don't appreciate disturbances other than the ones they create themselves. Name: Black Slime Class: Class I Caustic Seep Scan: Paranormal Substance Desc: Black slime is encountered in locations of intersection between the real and the ghost worlds. It is a dangerous substance formed of ectoplasm super-saturated with negative energy. Black slime is incredibly caustic and will cause severe damage to anyone heedless enough to come into contact with it. Based on its spectral resonance echo, Black Slime also appears to function as a conduit for PKE energy and could, if saturated with enough spiritual energy, conceivably act as a ghost portal. Name: Black Slime Fiend Class: Class V Black Slime Fiend Special: Ambusher Desc: These humanoid fiends are composed entirely of PKE-saturated black slime. Motivated by a seething anger and caustic to the touch, Black Slime Fiends are dangerous, if straightforward and unimaginative fighters. But don't be lulled by their apparent simplicity! Black Slime Fiends are seldom encountered alone. Name: Black Slime Ghost Class: Class V Black Slime Floater Desc: These entities are unique among Class V ghosts. Unlike other phantoms, the ectoplasm that creates the form of these creatures is infused with black slime. The resulting hybrid is an exceptionally dangerous enemy that can be difficult to overcome. Recent developments have indicated that Black Slime Floaters may not be a naturally occurring denizen of the ghost world. Name: Black Slime Monster Class: Class VI Slime Shambler Desc: These power brokers hailed from and dominated their respective industries in the late 1800's through the mid 1900's. Shandor used his dark abilities to help each of them in some state of their careers, and they were indebted to him. They came together publicly as trustees of the Natural History Museum, and privately misused their influence to help Shandor implement and maintain his Mandala throughout the city. When each of them died, they returned as guardians to the Mandala. Their closeness to Shandor's evil regenerated them as entities made of Black Slime. Name: Black Slime Portal Class: Class I Transdimensional Conduit Scan: Bi-Dimensional Conduit Desc: These conduits or dimensional rips provide temporary and highly unstable portals between our world and the ghostworld. It is not known if these portals are formed in especially dense pockets of black slime or if the portal forms first and the black slime follows through the resulting weakened dimensional intersection. Either way, these conduits are inextricably tied to black slime and the neutralization of surrounding black slime has been known to close the black slime portal as well. Name: Book Bat Class: Class I Inhabiting Swarmer Desc: It's a book... but it acts like a bat! They can be very dangerous when flocking in swarms. These bat-like minion spirits have been forced into the mortal plane where they animate books and tomes. Book Bats often travel in swarms and are very territorial, attacking when disturbed. Under some circumstances these Class I entities can be coerced or controlled by more powerful entities. Name: Book Centurion Class: Class VI Armored Composite Special: Damage Blocking Shield Desc: It's not known if the attraction is the books or the actual stored knowledge, but these Class VI entities favor the same book and scroll-filled locations that Paper Constructs are drawn to. Book Centurions are composed of PKE-bonded books and papers, but with a higher book concentration. Most notably, however, Book Centurions carry a distinctive shield, a concentrated PKE barrier that blocks most directed energy attacks. Fortunately, the Capture Stream can still indirectly attack and can be used to tear the shield from the Centurion's hand. Name: Book Golem Class: Class VI Bi-Dimensional Attractor Desc: Golems can bend objects to their will, manipulating them to form portions of their own physically manifested form. PK Energy greatly enhances the golem's ability to reconstitute damaged or destroyed portions of its 'body'. This golem was formed from overly energetic PKE charged books in the Public Library. Name: Candelabrum Crawler Class: Class II Vermin Imprinter Desc: Candelabrum Crawlers are powered by swarming little vermin spirits who animate seemingly innocent light fixtures and turn them to sinister purpose. These spirits, primarily the imprint of an animal life-force that once existed in our physical world, take over simple objects and then force them into a rough copy of their original physical form. Name: Cemetery Crawler Class: Class II Vermin Mimic Desc: Cemetery Closely related to Imprinting Vermin Spirits (aka 'Candelabrum Crawlers'), like other scuttlers, these class II Vermin Mimics are powered by swarming minor spirits that animate gravestones and other funerary monuments. Because Cemetery Crawlers are composed primarily of stone, they are more resistant to damage than is typical for class II entities and is another reason why it is probably best to spend as little time in haunted cemeteries as possible. Name: Chef DeForrest Class: Class IV Anchored Phantom Special: Summons Minions Desc: Chef DeForrest was a talented chef on the verge of becoming world-famous. The night the restaurant critic came to his restaurant, however, things went poorly. In order to avoid a bad review, the intensely paranoid Chef poisoned the critic's dessert course. He hid the poison poorly, though, and it accidentally found its way into the staff's dinner the following evening. The entire staff, including Chef DeForest himself, died horrible and painful deaths. Like the rest of his staff, Chef DeForrest was imported to NYC and the Sedgewick hotel with his kitchen equipment. Name: Coal Golem Class: Class VI Bi-Dimensional Attractor Desc: Golems can bend objects to their will, manipulating them to form portions of their own physically manifested form. PK Energy greatly grants the golem the ability to reconstitute damaged or destroyed portions of its 'body'. This golem was formed from PKE charged coal in the NYC Public Library's furnace room. What's so scary about a pile of coal? Nothing until it balls up a massive fist and smacks you with it. Name: Confederate Ghost Class: Class IV Full-Torsoed Specter Desc: These ghosts, fighting for Poindexter's Partisan Rangers, were so dedicated and focused during their battle that when it ended - with their deaths - they failed to realize it. Trained to unerringly follow their regimental banner, when that tattered battle flag made its way into the museum's collection so did they. Unfortunately, there they encountered other ghosts loyal to the Union, and the resulting fight has raged ever since. Poindexter's Partisan Rangers evidently believe that the South will rise again - even if it takes more than a lifetime. Name: Construction Worker Ghost Class: Class III Animating Specter Desc: Skyscraper and bridge construction crews: brave souls that, since the evolution of the Manhattan skyline, have met their fates in terrible accidents. They've fallen from great heights, been crushed by swinging steel, drowned in vats of setting concrete and scalded by hot pitch. The city is built on the bones of these victims of on-the-job construction accidents. Now they've all found new careers in deconstruction. Name: Cook Ghost Class: Class III Animating Specter Desc: To avoid a scathing review, the famous French chef DeForrest poisoned a food critic's dessert course. Unfortunately he did a poor job of hiding the poison and the next night it accidentally found its way into his staff's dinner, causing them all horrible and painful deaths. When the state-of-the-art kitchen equipment was bought and imported to NY by the Sedgewick Hotel, the ghosts of the chef and his now post-mortal staff unfortunately came with it. Name: Cruster & Crusto Class: Class V Telekinetic Animator Desc: These animator ghosts never walked the Earth as humans. They are ectoplasmic entities that came through inter-dimensional tears to our world. These creatures seem to personify sloth and, unlike most ghosts, these Class V entities don't seem to operate alone - they almost always seem to be accompanied by another of their kind. Name: Cultist Class: Class III Elevated Remnant Desc: Shandor's horde of Gozer worshippers are drawn from around the world. Shandor cultivated his minions carefully, drawing followers both from the world's most affluent quarters and from the halls of intelligentsia. He promised them all stations of power and glory in the new post-Gozer millennia, while secretly binding them to his own service in life and afterwards. Though fairly powerful entities, these cultists seem to be subservient to other, more powerful creatures. Name: Cultist Summoner Class: Class III Mortal Remnant Special: Summoning Ability Desc: Once lesser leaders in Shandor's cult, these 'elevated' cultist are now part of his paranormal horde of minions. Though they seem to possess elevated positions of power over the lesser cultists, these 'Elevated' Cultists are all still utterly subservient to Shandor's will. Name: Dead Fish Flier Class: Class I Inhabiting Swarmer Desc: These minor spirits seem to be subservient to a greater entity's will and have been driven to protect it by possessing and controlling a variety of fish market castoffs. Like other Class I swarmers, Dead Fish Fliers are quick moving but fairly weak creatures that, once disrupted, quickly fade back into the depths of the ghost world. Name: Ectoplasm Class: Class I Supernatural Secretion Scan: Paranormal Substance Desc: A thick, slimy substance, ectoplasm is formed when ghosts interact with the physical world. Usually seen as a viscous, mucus-like slime, ectoplasm has also been encountered in mist-like and even crystalline forms. Name: Ectoplasmic Residue Class: Class I Supernatural Secretion Scan: Paranormal Substance Desc: Ectoplasmic residue identifies areas of paranormal contact or interaction. While some ectoplasm can be seen with the naked eye, ectoplasmic residue can only be seen while using the PKE Meter-enhanced Paragoggles. Name: Flying Skull Class: Class I Osteo-Focused Swarmer Desc: Skulls are scary, especially when they fly around with glowing eyes and try to kill you. These Class I swarmers are drawn strangely but exclusively to skulls, real or imitation. Like other swarmers, Flying Skulls defend their territory with exceptional vigor. It's best not to trespass unless accompanied by a fully-charged Proton Pack. Name: Grave Fiend Class: Class VI Reanimator Desc: Known to haunt cemeteries and other, less official bone yards, Grave Fiends are semi-sentient, self aware entities whose hatred and anger in life now fuels their malicious and highly anti-social behavior in death. Not a terribly imaginative or cunning fighter, your average Grave Fiend makes up for its simple nature by sheer volume, inhabiting as many interred skeletons and bodies as possible. These dangerous entities prove that the living dead are not entirely the products of a fevered mind or a tired genre. Name: Grave Monster Class: Class VI Focused Animator Desc: Grave Monsters are creatures composed of animated cemetery debris, possessed by hellfire and driven by hatred of all things living. These are slower moving, but exceptionally powerful creatures. Defeating a Grave Monster is not easy. Their accumulated cemetery rubble gives them an additional layer of defense, allowing them to soak up a lot more damage than commonly expected. Name: Hobo Ghost Class: Class V Free Roaming Vapor Desc: The big city can take a toll on people, especially those on the fringes of society, and New York is no exception. Many of its wanderers and outcasts have met unfortunate ends and some of those still remain, attempting to extend those unfortunate ends to others. Name: Imprisoned Juvenile Slor Class: Class VII Ectoplasmic Outsider Desc: Somehow Shandor's cult, guided by Ivo himself, discovered a way to lure a young Slor from its home hell dimension into our world. More impressively they also managed to imprison that Slor within a ghostworld pocket at the heart of Shandor's island mansion. Fueled by hatred, bile and anger and assisted by mechanical monstrosities of Shandor's own design, this captive Slor serves as the powerful guardian of the Lost Island's dimension-aligning orrery machinery. Name: Keyhead Monster Class: Class VI Semi-Merged Attractor Desc: Closely related to other bi-dimensional attractors, these golems have been bound to a will greater than theirs to serve as sentries tasked to eternally guard otherworldly portals and gates. Name: Kitchen Flier Class: Class I Inhabiting Swarmer Desc: These restless spirits have been driven to inhabit and control small kitchen utensils. Quick moving but fairly weak, these swarmers' insubstantial forms quickly fade back into the depths of the ghost world when dislodged from the objects they possess. Statistically kitchens are the location of a large number of injuries, especially when filled with swarms of attacking utensils. Name: Kitchen Golem Class: Class VI Bi-Dimensional Attractor Desc: Golems can bend objects to their will, manipulating them to form portions of their own physically manifested form. PK Energy greatly grants the golem the ability to reconstitute damaged or destroyed portions of its 'body.' This golem was formed from paranormally compromised items from the kitchen of a restaurant located in the Hotel Sedgewick. Name: Librarian Ghost Class: Class IV Semi-Anchored Entity Special: Summons Bookbats Desc: Dr. Eleanor Twitty was the head librarian of the New York Public Library and overseer of its collection of ancient artifacts, stone tablets, and thought-forgotten parchments. In March, 1924, Dr. Twitty went missing. The New York Police Department made every effort to find her, including repeated room-to-room searches of the underground library stacks where she was last seen, but she was never found. Alive, that is. Now she wanders the stacks of the New York City Public Library still organizing books and keeping louder library patrons shushed with a bony finger to the lips. By most appearances she is still the same quaint and genteel-looking woman she was in life. Aggravate her, however, and she will transform into a rage-filled horror and heaven help you if you have any overdue books. Name: Marshmallow Mini Class: Class V Manifesting Outworlder Special: Spawn of Stay Puft Desc: These class V entities are the mischievous spawn of the Stay-Puft Marshmallow Man, a not-so-tasty blend of corn syrup, water, gelatin, tetrasodium pyrophosphate, and evil. Name: Opera Diva Ghost Class: Class IV Full-Roaming Phantom Desc: In the popular and long-running Broadway adaptation of Wagner's epic opera cycle: 'RING!' Brunhilde was sung by world-renowned soprano Carlotta Caprizzi in her most famous role. The entire cast was killed when, in a burst of thunderous applause near the end of Carlotta's aria, the old and structurally questionable stage collapsed underneath them. These fat ladies never finished singing. Name: Paper Construct Class: Class VI Transformed Composite Special: Can Teleport Desc: Drawn inexplicably to old libraries and archives, these malicious apparitions have been known to clothe their insubstantial forms with paper, books, tomes, parchments and even ancient scrolls in order to manifest in and interact with the mortal world. Paper Constructs seem to be lesser manifestations that are controlled by more powerful entities. If only print was dead! Name: Pappy Sargassi Class: Class III Roaming Animator Scan: Class III Full-Roaming Animator Desc: Descending from a long, proud line of seafarers and fishermen, Pappy Sargassi attempted to avoid the notoriously unlucky early deaths on the water that plagued his family by pursuing a more landlocked career. In 1950 he opened a restaurant, Sargassi's, and attempted to turn his back on the sea. In later years, he overcame his fear of the water and took up fishing. His family's curse caught up with him or he was the unluckiest fisherman who ever lived and he died choking on a fish stick while being eaten by a great white shark. Name: Possessed Human Class: Class III Possessor Host Desc: Possessed Humans are innocent bystanders possessed and controlled by Class III Possessor ghosts. Slime Blower use will drive Possessor Ghosts out of their human victims but beware, its lingering PK resonance is not enough to prevent Possessors from re-possessing anyone already slimed. Name: Possessed Statue Class: Class III Possessor Host Desc: Possessor ghosts can also possess and take control of some statuary and mannequins and are thus often encountered in a wide variety of museums as well as in far more clothing stores than one would reasonably expect. Fortunately, possessing an inanimate, nonliving object like a mannequin or a statue binds the possessing spirit to that object. Not only is the ghost unable to leave, but it is also disrupted when the possessed object is destroyed. Name: Possessor Ghost Class: Class VII Wandering Possessor Special: Possess Bystanders Desc: Mrs. Myrnick, a pragmatist with a vision, opened the St. Nicholas Rehabilitation Mission for Wayward Angels. The mission took 'fallen' and destitute women off the mean streets and cleaned them up, gave them hope, and trained them for 'new' careers. St Nick's provided its desirable charges to the many gentleman's club events, fraternity parties, and business conventions that occurred around the City on a regular basis, in return for considerable donations. Shrewd Mrs. Myrnick could always spot an opportunity and knew that her 'customers' could not afford to let word of its excesses get around: these were highly respected and upstanding men in the community, after all. She told them she was willing to remain discreet, for a sizeable donation. Unfortunately, Mrs. Myrnick failed to realize the lengths some would go to preserve their reputation and one night, a gang of Pinkertons paid a visit to St. Nick's. Now Mrs. Myrnick's ghost, and those of her charges, has appeared in many fine establishments and hotels since 1923, but they tend to favor the Museum of Natural History. Name: Shandor the Architect Class: Class VII Transformed Mortal Remnant Special: Protected by Mystical Barriers Desc: Though his early history is problematic and open to debate, it is known that Ivo Shandor was a medical doctor who performed a lot of unnecessary surgery as well as an architect of some renown. After World War I, Shandor decided that society was too sick to survive. On June 6th, 1920, he started a secret society of Gozer Worshipers, numbering nearly 1,000, dedicated to bringing about the end of the world. It is now known that Shandor and his followers researched heavily into the paranormal, especially in the areas of pre-apocalism and ectoplasmic hybridology. During the same time, Shandor apparently also made some serious connections within the Gozarian pantheon because, following his death, he has undergone a complete transformation and has become a major Gozerian power himself. Name: Slimer Class: Class V Full-Roaming Vapor Desc: Sometimes called "Onionhead" or simply "the Mean Green Ghost," Ray purportedly named this creature "Slimer" specifically to annoy Peter (who still carries a long-standing distrust of the creature). Regardless of what he's called, this focused, non-terminal repeating phantasm personifies gluttony and is drawn to anything edible. While this Class V, Full Roaming Vapor isn't especially malicious, you don't want to be between him and a snack. Use caution when he's hungry, which is all the time. Name: Sloth Ghost Class: Class V Full-Roaming Cardinal Desc: The Sedgewick Hotel traditionally auctioned off a family Thanksgiving feast and donated the proceeds to charity (usually the St. Nicholas Rehabilitation Mission for Wayward Angels). In 1937, Arbison Morguncher, a wealthy but lonely epicurean, bid upon and won the feast. On Thanksgiving Day, he arrived to dine alone. The Sedgewick's manager protested that the feast was intended for more than 12 people, but Morguncher insisted that he be fed the entire meal. The Manager shrugged, and finally relented. Morguncher sat down and ate the entire meal, leaving not a crumb. "My compliments to the Chef" he said, 7 hours later. Swallowing the last bite, he died from a gastric rupture due to massive overeating. Authorities later found a suicide note at Morguncher's home, outlining that he intended to die while indulging his greatest fantasy. Name: Spider Crawler Class: Class VI Vermin Entity Desc: A close relative of the Venom Crawler, Spider Crawlers are also physical manifestations of the vermin spirits though of a different order. Encounters with these creatures have only been reported on the ghost plane where they are usually the heralds of other, more dangerous powers. Name: Spiderwitch Class: Class VI Elevated Remnant Desc: This anonymous woman (the authorities never discovered her identity) spent several years in the '20's living in the Hotel Sedgewick. There, for purposes only known to herself and to her master, Ivo Shandor, she lured men into her rooms and then murdered them (though it's uncertain if they were killed before or after they were hung from the ceiling and drained of their blood). As a reward for her efforts as a member of his inner circle, after her death, Shandor used his substantial powers to 'elevate' her, creating the Spiderwitch. Now a terrifying spider-human fusion, she and her insect-like minions protect Shandor's interests in the strange, twisted plane that exists immediately between our world and the ghostworld. Name: Stay Puft Class: Class VII Outsider Avatar Special: Spawns Marshmallow Minis Desc: Once only the cartoon mascot of the Stay Puft Marshmallow Corporation, Stay Puft became a giant marshmallow menace when Gozer, the powerful Sumerian god, forced the Ghostbusters to choose the form of his physical manifestation. Though they all tried to clear their minds, Ray couldn't help but think of his favorite childhood icon. "It just popped in there," he said. Stay Puft was initially defeated when the Ghostbusters crossed their streams at Gozer's portal, resulting in total protonic reversal. It's not certain why or how Stay Puft has returned but, without a portal to the ghostworld handy, crossing the streams to defeat it again is probably not an option. Name: Stone Angel Class: Class V Minor Kinetic Animator Desc: Weaker entities possibly related to those at the heart of each Stone Gargoyle, these Kinetic Animators make up for their individual weakness by attacking in greater numbers. Name: Stone Gargoyle Class: Class VI Kinetic Animator Desc: Created when normal, stone gargoyles are inhabited by powerful, ghostworld entities, these Class VI Kinetic Animators possess all the inherent strength of their original stone fortified by a large dose of PK energy. Stone Gargoyles are strong and dangerous but also susceptible to taking impact damage. All Class VI creatures are openly hostile to humanity and great care must be made when dealing with them to minimize the risk of innocent lives. Name: The Chairman Class: Class VII Ectoplasmic Entity Desc: Shandor and his cult made many powerful connections, perhaps none more so than NYC's most powerful business leaders and power brokers. Shandor used his dark abilities to help each of them in some state of their careers, and they were indebted to him. They came together publicly as trustees of the Natural History Museum, and privately misused their influence to help Shandor implement and maintain his Mandala throughout the city. When they died, each of them returned as guardians to the Mandala, and the Natural History Museum in particular. Their closeness to Shandor's evil regenerated them as ectoplasmic entities. The Chairman (formerly Cornelius Wellesly, Chairman of International Steel), wielded the most power when alive, and likewise is the most powerful in death, becoming one of Shandor's mightiest servants. Name: Union Ghost Class: Class IV Full-Torsoed Floater Desc: A local Civil War unit, The New York 87th: "Thurbold's Wrongways," got lost on the way to battle, wandered in circles in the coldest winter in East Coast history, and eventually died of exposure only thirty miles from home. They now haunt the city, looking for battle. In the museum, it seems, they've found it. Name: Venom Crawler Class: Class VI Vermin Dominant Desc: Venom Crawlers are physical manifestations of the vermin spirits that power Candelabrum Crawlers, having managed to breach the planar barriers and cross over to our world. Being actual physical entities, Venom Crawlers are much more powerful - and dangerous - than their lesser forms and should be treated with caution. Name: Webbed Fiend Class: Class V Webbed Fiend Special: Ambusher Desc: Outwardly humanoid in appearance, Webbed Fiends can draw upon PKE energy to alter their appearance in order to present a terrifying visage that can cause those with weaker wills to flee. As though they are trapped between two worlds, Webbed Fiends quickly transition between the ghost world and the physical world. Just don't be there when they do! ================================================================================ CURSED ARTIFACTS ---------------- These are all of the Cursed Artifacts (aka Environmental PKE Collectible Artifacts), which are items hidden throughout the game world that you can optionally find, probably to unlock something or earn money. These are all 42 objects, confirmed by the official game guide. I am not going to specifically state where to find each item, but I have organized the text according to the locations found, based on the official game guide. // Name - Name for Spirit Guide Entries and Rollover Text // Pre-Name - Optional name shown in-game before you scan the object // Scan - The brief description shown on screen when you scan it. // Level - The level the object is found in. // Desc - Description for the Spirit Guide ##### HOTEL SEDGEWICK ##### Name: Gustav Self-Service Tray Pre-Name: Room service tray Scan: A very old silver, smoke-stained room service tray. Level: Hotel Sedgewick Desc: c.1893 Fine silver service set purchased as a lot from the famed Austrian Hotel de Gustav after it mysteriously burned down. This is the only piece from the set known to appear at the Sedgewick rooms unbidden and unaccompanied. Frightened guests are often unsure as to the proper gratuity for this service. Name: The Summoner Bell Pre-Name: Antique service bell Scan: An antique brass service bell. Level: Hotel Sedgewick Desc: Origin unknown, but reportedly seen in the Hotel de Jardin Printanier just before its disappearance (the hotel, not the bell). How this paranormally significant artifact ended up in the Hotel Sedgewick is anyone's guess, though its impact on customer service cannot be underestimated. Name: Stay Puft Figure Pre-Name: A familiar-looking doll Scan: This model of Stay Puft just can't seem to stay in one place. Level: Hotel Sedgewick Desc: c.1989 A Ghostbusters craze broke throughout NYC following the Vigo Incident of '89. Souvenir street vendors moved literal tons of unlicensed clothing and cheap knockoff novelties. It's estimated that Stay Puft figures outsold the usually bestselling Statue of Liberty by more than two to one that year (even the new windup walking version of Libby). The trend faded almost as quickly as it began, and sales of Ghostbusters merchandise dwindled. Some remainders can still be found on the streets of Manhattan and the Boroughs, and may even be imbued with supernatural elements. Name: Voyaging Case International Pre-Name: Old suitcase Scan: Old-fashioned suitcase plastered with travel stickers from around the world. Level: Hotel Sedgewick Desc: c.1865 The Voyaging Case Internationale has been appearing at train stations, loading docks, and airports since the mid 1800's. Porters and baggage handlers around the globe whisper its legend. Generally regarded as friendly. Name: Portrait of G. Sedgewick Pre-Name: Old painting Scan: A portrait of G. M. Sedgewick, misanthrope turned hotelier. Level: Hotel Sedgewick Desc: c.1910 When Godfrey McCallister Sedgewick opened his grand hotel, many thought it strange that someone who detested people so thoroughly would open a business where so many were invited to come. Name: Toaster of Sights Unseen Pre-Name: Stainless steel toaster Scan: This two slice toaster resonates with PK energy. Level: Hotel Sedgewick Desc: c.1968 Madame Dee, a powerful but dying medium, cast her estimable power for prophecy into the object nearest to her as she drew her final breath. The Toaster of Sights Unseen can answer any questions posed about the future. ##### TIMES SQUARE ##### Name: Gaillano's Enchanted Pail Pre-Name: A large lunchbox Scan: A suspiciously lively lunchbox. Level: Times Square Desc: c.1940 World-famous magician Angelo Gaillano had an older brother, Ronald, who was said to be an even more talented magician than Angelo. Ronald wasn't good with audiences, though, so took up construction work when he couldn't get regular stage work. Name: 3-Toed Jenkin's Midnight Goose Pre-Name: Bottle wrapped in a brown paper bag Scan: This bottle of cough syrup never runs dry. Level: Times Square Desc: c.1944 The fabled Bottomless Bottle of 3-Toed Jenkins, a notoriously unrepentant tramp that rode the rails in the 30's and 40's. The legend goes that he was called "Speedy Jenkins" before he exchanged something dear to him for a bottle of cough syrup that never runs dry. Name: Patrelli's Mischievous Cone Pre-Name: Bright orange traffic cone Scan: Ordinary looking traffic cone that just won't keep still. Level: Times Square Desc: c.1979 Charged with a high level of PK energy as well as a strange sense of mischievousness, this ordinary looking traffic cone has been known to maliciously change position - confusing drivers and racking up an impressive string of bizarre traffic accidents. Name: Asmodeus' Hotline Pre-Name:Desk Phone Scan: A gleaming red desk phone. Level: Times Square Desc: c.1965 There were only five production models of TeleCo's "Red Phone" ever made. It's rumored that the phone only completed calls for those about to die. Name: Hohman's Black Low-Rise Pre-Name:Scale Model of a Building Scan: This model building emits a disturbing glow. Level: Times Square Desc: c.1926 American occultist John George Hohman commissioned a scale model for a domestic center of evil, "Black Low-Rise of Tri" from the Shandor architectural firm. The model was completed, but Hohman never returned to claim, or pay for it. Name: "The Ravishing Red Prince" Pre-Name:A large, abstract painting Scan: This painting's image shifts unnaturally. Level: Times Square Desc: c.1954 Painted by the famed "Madman of the Hague," Remco de Groot. De Groot was infamous for supposedly using his own blood, and the blood of others, to construct his modernist masterpieces. This was later proven just a wild rumor, however. ##### PUBLIC LIBRARY ##### Name: Portrait of Eleanor Twitty Pre-Name:Painting of an old woman Scan: This portrait of the Librarian is strangely... dynamic. Level: Public Library Desc: c.1923 Eleanor Twitty, head of the New York Public Library's Special Collections, was murdered by her lover, philologist Edmund Hoover, when she denied him further access to Special Collections. Hoover was later revealed as an incorrigible serial killer and was executed by the state. Twitty is memorialized as a dedicated Librarian that gave her life protecting the books she so dearly loved. Name: Reluctant Reading Lamp Pre-Name:Reading Lamp Scan: Green-shaded brass reading lamp that turns itself on and off. Level: Public Library Desc: c.1959 Celebrated novelist Arthur Houston conceived and conducted research for his new books at this library table, under this lamp, for over thirty years. Severe writer's block gripped him in his sixties and wouldn't let go. Houston's psychic frustration channeled to the lamp and resides there now, refusing to let anyone read under its light. Name: Pin-up Calendar of DOOM! Pre-Name: Wall calendar Scan: The calendar's vegetable-themed pin-up girl seems to change. Level: Public Library Desc: c.1975, While surveying the contents of seventeen crates of old stock photographs he'd bought as a lot at an auction, calendar publisher Werner Gischman came across a treasure-trove of photos: a twenty-year collection of ravishing pin-ups of Parade Queens from New York Thanksgiving Parade. Gischman recognized the goldmine he'd stumbled upon, a nostalgic pin-up craze was sweeping the nation in '75, and he rushed to print the collection as a sixteen-month calendar. What Gischman didn't know was that the photos, when arranged in a certain order, deciphered a code that points toward the true origin of the Devil (an origin that, as it turns out, is far less impressive than most people think). Foresworn to protect this secret for untold generations, dark cultist sect, The Vigilant Legion of the Black Pit, realized the calendar had reached store shelves too late to stop it. In a last-ditch effort to keep the code secure, the Vigilant Legion cast a spell over all the crates of calendars, so that the pages would flip and switch constantly. As it turned out, nobody was really interested in Parade Queens from the 50's and 60's, and the calendar sold less than a dozen copies. The Vigilant Legion bought up most of them, and Gischman gave the rest to friends and family at Christmas. Embarrassed by their alacrity, the Vigilant Legion of the Black Pit murdered them all anyway, just to be thorough. Name: Seat of Vapors Foul Pre-Name:Chair Scan: This chair hisses unnervingly. Level: Public Library Desc: c.1957 Originally owned by self-proclaimed wizard and prankster, Franklin "Laffy" Wurst. Wurst felt that the famous whoopee cushion gag, while amusing, needed an update. He supposedly summoned a sub-demon and bound it to the chair, then invited obnoxious dinner guests to have a seat, to their eventual horror and embarrassment. Wurst was shot and killed by a particularly temperamental victim. Name: Ali El-Baluu's Irksome Rug Pre-Name:Persian Rug Scan: A strangely buoyant Persian Rug Level: Public Library Desc: c.1256 Antique carpet imbued with the power of flight by minor Persian magus Ali El-Baluu. On its maiden flight around his palace, the rug dipped erratically, and the corpulent El-Baluu tumbled off while more than 90 feet in the air. He died instantly on impact. Name: Featherwell's Stalking Chair Pre-Name: Chair Scan: This chair apparently has trouble staying in the same place. Level: Public Library Desc: c.1976 Nate Featherwell, aspiring ventriloquist, had big dreams but not much talent. He spent his life savings on a charm from a voodoo priestess. When used correctly the spell would bring wood to life. Nate hoped to use it to charm his dummy, Smuggy, but accidentally worked his spell on the chair he sat on instead. The chair, alive but ignored, grew jealous of the attention Featherwell lavished on the inanimate Smuggy, and did away with them both in a rage-fueled wood-chipper "accident." The chair slipped away unnoticed and remains at large to this day. ##### NATURAL HISTORY MUSEUM ##### Name: Ritual Mask of Bad Advice Pre-Name:Pre-Columbian Mask Scan: A faint whispering rises from this ritual mask. Level: History Museum Desc: c.1915 Leslie Campbell, niece of archaeologist Professor Gordon Campbell, received the Huxatli Ritual Mask of Bad Advice in a package from her uncle. It was the last anyone ever heard from him. In the package was a cryptic note: "Don't listen." But, eventually, she did. Name: Cursed Musket of C. Starkey Pre-Name:Civil War rifle Scan: This plaque-mounted Civil War rifle suffused with PK energy. Level: History Museum Desc: c.1868 Confederate artillery gunner Cecil Starkey deserted his post in the midst of a bloody battle that wiped out his platoon. The last surviving man in his platoon cursed Starkey with his dying breath, "The cannon you desecrated will yet find ye." Starkey was killed years later in a hunting accident, where witnesses claim he somehow fired a 12-pounder cannon shot from his rifle. The shot allegedly bounced from tree to tree until returning to its terrified owner, Cecil Starkey. Name: Bagged Head of Azathotep Pre-Name:Bagged stone head Scan: Is this giant stone head... breathing? Level: History Museum Desc: c.1967 BC Once part of a mammoth statue of the evil Egyptian god/warrior Azathotep, this stone head has never been able to keep its mouth shut. Normally it just breathes heavily and mumbles but occasionally it will whisper a maddening, sanity-dissolving riddle that has sent more than one unlucky listener into the asylum. Name: Phoenician Plague Vase Pre-Name:Red clay vase Scan: Faint scurrying sounds drift from this ancient red clay pot. Level: History Museum Desc: c.1700 BC Worshipers of Resheph surreptitiously placed these vessels among goods shipments to enemies. When activated, the vessels produced hordes of various plagues to overwhelm and terrorize enemies. The writing on this particular specimen translates as "sacred rat jar." Name: Painting of the Trustees Pre-Name:Large painting of gathered businessmen. Scan: An unusually dynamic painting Level: History Museum Desc: c.1936 Painter Ambrose Whitman captured the city's most powerful captains of industry in a moment of solemn reflection in a painting entitled, "The Chairman and the Board of Trustees". Name: Remote Controlled Ecto-1 Pre-Name: Toy Car Scan: A remote controlled Ecto-1 that twitches and whirs on its own. Level: History Museum Desc: c.1987 Created as part of the merchandising flood that followed the Ghostbuster's initial success, this remote controlled Ecto-1 was a favorite among the fans. Judging from its occasional twitching and wheel spinning this particular car seems to have had a run-in with a low level possessing sprite who has somewhere else to be. ##### RETURN TO HOTEL SEDGEWICK ##### Name: Possessed Bell-Bottom Jeans Pre-Name:Old blue jeans Scan: These pants just keep on truckin'... WITH NOBODY INSIDE! Level: Return to Hotel Sedgewick Desc: c.1970, Rumored to have first been haunted during a seance on the Merry Prankster's tour bus, these jeans have long been a staple of the psychedelic supernatural underground. Spotted backstage at Woodstock, caught on grainy 16mm film in the candlelit background of a Haight-Ashbury love-in, photographed riding behind a member of a notorious biker gang fleeing Altamont, the 'Walking Pants' have been around whenever weirdness or tragedy strikes the hipster scene. The 'Walking Pants' are the hippie equivalent to the 'Girl on the Road' ghost story. Prior to their resurfacing this year, they haven't been seen since 1981. Name: Broccoli Queen Autobiography Pre-Name: A book Scan: Sounds of music, clinking champagne glasses waft up from this book. Level: Return to Hotel Sedgewick Desc: c.1973 As related in her book, "Confessions of a Broccoli Queen", the beautiful Sydney Chalmers came to the big city with big dreams and a modeling contract, and was selected Broccoli Queen of the Thanksgiving Day parade in 1967. Little did she know that would be the pinnacle of her career. She went to Hollywood to make movies, but only appeared in a string of low grade exploitation films. A life of ongoing wild parties and desperation led her to pen a sexy and scathing tell-all of the beauty industry. Sydney died in a tragic and somewhat suspect hot tub accident the day the book hit the stands. She never knew that she'd finally found the success she craved, as the book entered bestseller lists and remained there for over two years. Not really cursed, but it's a really good airplane read. Name: Cruel Oven Pre-Name:A microwave oven Scan: Alarming banging and cries for help drift from this microwave. Level: Return to Hotel Sedgewick Desc: The origins of this evil cooking device are unclear. What is known, however, is that demons and devils apparently love a home-cooked meal. Name: Swiss Death Clock Pre-Name: An antique clock Scan: This clock displays the time of death of anyone that sees it. Level: Return to Hotel Sedgewick Desc: c.1821 The Infamous Swiss Death Clock was constructed by Herschel Glueke, genius but demented watchmaker. It is intended to show the exact time of death of anyone that comes near it. When placed in the Firehouse in close proximity to so many past-life entities, the clock's hands spins out of control. Peter uses it as a desk fan. Name: Phantom Flush Toilet Pre-Name:Strange-looking toilet Scan: This scary toilet emits frightening sounds... is someone drowning? Level: Return to Hotel Sedgewick Desc: c.1906, Presented to His Majesty Edward VII as a diplomatic gift from the Moroccan ambassador, this stunning specimen of engineering and craftsmanship has been a harbinger of disaster and death since its initial casting. Unbeknownst to the ambassador, a Turkish drowning demon was bound to the magnificent throne as a fiendish assassination ploy. An insolent underbutler became the seat's first British victim, when said servant tried to use it before Edward had a chance. The underbutler was dragged to his horrible watery doom, and the toilet was quickly removed from the Royal Palace and thrown in the rubbish. It has since passed through many hands and households, spawning terror and tragedy in each. Even in this day and age, it is difficult to imagine that such a work of beauty is so incredibly deadly. Name: The Unruly Beard of V. Belascu Pre-Name:A tangled beard Scan: This disgusting, tangled mass of hair twitches and squirms. Level: Return to Hotel Sedgewick Desc: c.1933 Russian demonologist Vladmir Belascu, performed exorcisms throughout Central Russia in the twenties and early thirties. He never noticed that one of the very minor subdemons he cast out had escaped into his beard, a massive and wild nest that stirred envy in most men. Upon his death, the possessed beard left Belascu's face and stowed aboard a freighter to the Americas. The beard has a tendency to affix itself to the chins of unknowing victims while they speak to mock them, but rarely does any real harm. ##### LOST ISLAND ##### Name: Church of Gozer Songbook Pre-Name: Strange book Scan: A dirge-like chanting rises quietly from this dark book. Level: Lost Island Desc: c.1919 Having resuscitated the Dark Church of Gozer and wanting to increase its popular appeal, Ivo Shandor made attempts at updating ancient Sumerian droning rituals to modern-day worship songs. The practice of singing in the Dark Church was abandoned soon afterward. Name: Anguished Stuffed Bear Pre-Name:Old stuffed animal Scan: This decrepit stuffed bear sometimes sounds as bad as it looks. Level: Lost Island Desc: The origin of this ratty old stuffed bear is not known but its paranormal behavior, the emitting of an off-putting (though strangely compelling) cry of anguish, has been periodically heard since the day it was removed from "Clough's Museum of Taxidermic Curiosities" in December, 1867. Name: "Fox Hunt on Tiamat Island" Pre-Name: Large painting Scan: A strange, transforming painting. Level: Lost Island Desc: c.1910 Artist and Shandor devotee Vikram Veedam painted this fanciful scene after attending a prestigious foxhunt on Tiamat Island. Name: Wheel of the Alabaster Wretch Pre-Name:An old captain's wheel Scan: This ancient ship wheel creaks, groans and occasionally thunders. Level: Lost Island Desc: c.1796 The Alabaster Wretch was lost with all hands while carrying unspecified cargo from Zanzibar. The ship's manifest records the uneasy misgivings of Captain Alfred Ghaster: "Crew is on edge. We hear the blasted singing from below decks both night and day now. But there's no one down there! I have resolved to pitch that cursed Albanian's strange-shaped crates overboard tonight, and if he protests he'll go too." Name: Ghostbusters DVD Pre-Name:A thin, plastic box Scan: An artifact from the future! Level: Lost Island Desc: c.2008 Shandor cultists, searching for artifacts from the future that would reveal the outcome of their plan for world destruction, retrieved only this sad, transparent attempt at cross-marketing. It's an awesome movie, though. Available now, only on DVD! Name: Singing Slime Pre-Name:Weird Colored Jars Scan: These jars of slime sing a wordless, barbershop-style, harmony. Level: Lost Island Desc: The origin of these colorful jars of slime is not known but it can't be all bad. I mean they're singing barbershop, right? ##### CENTRAL PARK CEMETERY ##### Name: Whistling Bust of Mausch Pre-Name:Marble funerary bust Scan: This stone bust just won't meet your eye, no matter how hard you try. Level: Central Park Cemetery Desc: c.1734 Friedrich der Mausch was a damned sneak, and was always up to something. His bust, carved by the Italian genius Marscapone, is the exact same way. Name: Ghostbuster's Mug & Balloon Pre-Name: A mug and balloon Scan: A classy souvenir Ghostbuster's Mug and Balloon Level: Central Park Cemetery Desc: c.1989 The Ghostbusters offered this souvenir mug and balloon as a service premium during the 'comeback' phase of their career. It's assumed that one of the escapee ghosts from the containment unit snatched these and carried them to the Central Park Cemetery: even ghosts like to pick up a souvenir occasionally. Name: Stone Angel Head
Pre-Name:Cracked head of a Stone Angel
Scan: This marble head cries, sobs and wails.
Level: Central Park Cemetery
Desc: c.1943, This statue originally resided with many others in a fountain in a
quiet piazza near the Ponte Vecchio. Stories have it that, during World War II,
a squad of Blackshirts was brutalizing a woman and her small children. When one
of the children fell, his head struck the rim of the fountain, and he died
instantly. The fountain's cherubs stirred to life at that moment, wailing and
crying, beseeching "Perche, Il Duce? Perche?" Indeed, the stone cherubs never
stopped, and made such an awful and pain-filled sound that the fountain had to
be demolished by explosives. A single stone angel head was gathered up by
villagers and hidden in a deep well until Mussolini was overthrown, which
is the exact moment the head stopped crying.
Name: Ghostfruit Tree
Pre-Name:A strange, black-fruited tree
Scan: This tree's fruit matures and then is gone in a burst of smoke.
Level: Central Park Cemetery
Desc: c.1983 The extremely rare and delicate ghostfruit tree was imported from
the deepest swamps of Louisiana by horticulturist Fran Abernathy. Abernathy
hybridized the plant with other strains that she never revealed to make it
hardier and easier to grow in slightly less satanic climates.
Name: The Skull of Ivo Shandor
Pre-Name: A leering skull
Scan: This skull is overflowing with PK energy.
Level: Central Park Cemetery
Desc: Convinced that society was too sick to survive, Ivo Shandor created a cult
dedicated to bringing about the end of the world. He had more than 1,000
followers when he died and they made sure he was interred in dramatic fashion;
following hours of Gozerian rituals his body was carefully placed in a dramatic,
if unnerving mausoleum. In the end, however, time and decay did to him what they
do for all - with one exception: though he rests in pieces, Shandor doesn't rest
in peace and his skull occasionally lapses into ranting fits and the odd
soliloquies on disappointment and faded glory.
Name: Archangel's Gallbladder
Pre-Name: A jar containing... something.
Scan: A jar of formaldehyde containing an unidentifiable, golden organ.
Level: Central Park Cemetery
Desc: c.mid-1300s An unknown Turkish merchant found this curiosity lying in a
field. It has changed hands countless times since then. It has no known purpose
or use, but instills a sense of wellbeing, and has therefore been treasured by
each of its subsequent owners.
================================================================================
EQUIPMENT DEFINITIONS
---------------------
This is a list of all of the Equipment/Upgrades Definitions, as listed in
Tobin's Spirit Guide in the game.
Name: Proton Pack Neutrona Wand
Category: Proton
Desc: An unlicensed nuclear accelerator on your back that functions by
concentrating protons through the Neutrona Wand; your main tool against
negatively charged ectoplasmic entities.
Name: Blast Stream
Category: Proton
Desc: Using the Proton Pack's particle accelerator, the Neutrona Wand releases
a concentrated stream of protons that fluctuates as it reaches its target.
The fluctuations of the Blast Stream tend to cause extensive property damage.
Name: Blast Stream Focusing
Category: Proton
Upgrade: Reduces Beam Wandering
Desc: Utilizing a series of charged nucleon jackets, the Blast Stream Focuser
increases the proton stream's stability, greatly reducing the amount of beam
perturbation or 'wander'.
Name: Blast Stream Recoil Decrease
Category: Proton
Upgrade: Removes Movement Restrictions
Desc: Increasing the pack's number of nucleon jackets as well as adding a
second proton buffer reduces the Proton Stream's negative energy kick back
allowing the user to move more quickly while firing his weapons.
Note: Smoking emitter coils are considered normal and should not cause undue
concern.
Name: Boson Dart
Category: Proton
Desc: Boson Darts are super de-polarized bursts of extremely volatile, but very
effective, boson particles. Boson particles quickly overheat the Proton pack
so sparse usage is recommended. Accidental Neutrona Wand blockage could
vaporize the surrounding 3 square miles.
Name: Boson Dart Supercharge
Category: Proton
Upgrade: Heat Cost Reduction and Damage Increase
Desc: It has been discovered that the addition of a fermion absorption ring to
the Proton Pack's Neutrona Wand substantially reduces boson particle overheating
allowing more Boson Darts to be fired before causing pack shutdown. Boson Dart
impact damage is also increased. Also, accidental Neutrona Wand blockage
vaporization damage is reduced to only 1 mile!
Name: Boson Damage Immunity
Category: Proton
Upgrade: User Damage Reduction
Desc: In addition to the installation of a secondary fermion absorption ring,
extensive modifications to the Boson emitter's integer field have led to the
absorption of close range boson particles. This dramatically reduces the amount
of damage taken by point-blank and close proximity Boson Dart impacts. Please
note that these Z-based modifications in no way compromise the dart's
Bose-Einstein statistics!
Name: Capture Stream
Category: Proton
Desc: The Capture Stream allows for the containment of ghosts. The Capture
Stream can be used to contain Ghosts over a trap and to manipulate ethereal
objects away from specters. Once contained in a Capture Stream, ghosts can
be thrown against walls causing damage or even complete neutronization.
Name: Slime Blower
Category: PDS
Desc: The Plasm Distribution System is an integration of the Proton Pack that
uses a self-regulating strain of ectoplasm to impair entities, neutralize
caustic black slime, and reveal otherwise invisible structures that reside on
the ethereal plane.
Name: Slime Blower Force Increase
Category: PDS
Upgrade: Range and Damage Increases
Desc: Channeling a low-level stream from the pack's proton emitters directly
into the Plasm Containment Vessel has nearly tripled the ectoplasm's replication
rate providing the Slime Blower with a range and damage increase. Take note that
the impressive amount of pressure exerted by this super-agitated ectoplasm will
most likely not result in a Plasm Tank rupture.
Name: Reduced Slime Consumption
Category: PDS
Upgrade: Reduced Slime Consumption per Shot
Desc: A more energetic ectoplasm growth medium has been developed. Initially
discovered among Dr. Spengler's collection of spores, molds and fungus, the
addition of this growth medium to the Proton Pack's plasm tank causes the
ectoplasm to replicate more vigorously which greatly increases the slime's
replication rate. This allows the Slime Blower to be fired for longer periods
before emptying the tank and forcing a shutdown until ectoplasm again replicates
to usable levels. It has been reported that this new growth medium does, on rare
occasions, restore some of the slime's previous 'emotive' characteristics so it
is highly encouraged to put the Slime Blower away when entering areas where
punk, heavy metal or hip hop music is being played very loudly.
Name: Slime Tether
Category: PDS
Desc: Once your Neutrona Wand is equipped for Traction-Levitation, the Slime
Tether allows for the discharge of plasmic slime strands between two points.
These plasmic strands contract and pull on whatever is on the two ends.
The Slime Tether works great for moving heavy objects and even making webs.
Name: Slime Tether Duration Boost
Category: PDS
Upgrade: Creates Longer Lasting Slime Tethers
Desc: Increasing the rotation speed of the Slime Tether's emitter 'spinnerets'
substantially increases ectoplasm strand cohesion which results in longer
lasting slime tethers. It should be noted that on rare occasions a mini-strand
launched by a spinneret misfire has been known to suddenly (and inopportunely)
tether a Ghostbuster's legs together. Stride accordingly.
Name: Slime Tether Cost Reduction
Category: PDS
Upgrade: Tether Slime Cost Reduction
Desc: It has been discovered that flash heating ectoplasm immediately before it
enters the Slime Tether's compression chamber results in a tether strand that
requires fewer ectoplasm linkages. This reduces the amount of slime needed for
each tether allowing the user to fire more slime tethers before a pack shutdown
is triggered. It has also been reported that this flash heating substantially
improves a tether strand's taste, though it is suggested you don't attempt to
verify this for yourself.
Name: Shock Blast
Category: Dark Matter
Desc: The Shock Blast expels a conical pattern of stripped dark matter particles
that diffuse quickly in atmosphere. It is very powerful at close range but less
accurate and less potent the further you are from your target. It works well on
inbound ghosts and vapor swarms or near-proximity entities.
Name: Shock Blast Rate Increase
Category: Dark Matter
Upgrade: Rate of Fire Increase
Desc: Experimenting with the Shock Blast's baryon condenser ring has resulted in
a substantial increase in the recharge rate of dark matter particles without a
corresponding heating rate increase. This results in a dramatic increase in the
Shock Blast's rate of fire. Condenser ring leakage has been known to affect the
wearer's neuro-electric state resulting in an elevated intemperance and an
increase in general wantonness. User discretion is advised.
Name: Shock Blast Heat Reduction
Category: DarkMatter
Upgrade: Reduces Shock Blast Heat Cost
Desc: It has been found that adding a positive graviton filter to the Shock
Blast's condenser ring decreases the heat cost for each generated pulse of high
density, stripped dark matter particles. This reduces the heating cost of each
blast allowing the device to be fired more before risking overheating. Because
the glare from the graviton filter's vent array can cause temporary blindness,
please refrain from looking directly down into the Neutrona Wand when a blast
is triggered.
Name: Stasis Stream
Category: DarkMatter
Desc: The Stasis Stream emits a high capacity stream of order-reversing
particles that hypobond to extoplasmic matter, effectively immobilizing ghosts.
The Stasis Stream has nothing to do with cold, but the end result is similar.
Name: Stasis Stream Amplifier
Category: DarkMatter
Upgrade: Immobilization Rate Increase
Desc: Oscillating the Stasis Stream's particle flow at precisely 3.14159 GHz
has substantially amplified the order-reversing particles' hypobonding capacity
leading to an increased enemy immobilization speed. To pre-answer a commonly
asked question: Being exposed to these order-reversing particles affects the
user's gender in no discernable way.
Name: Stasis Stream Heat Reduction
Category: DarkMatter
Upgrade: Reduces Stasis Stream Heat Cost
Desc: Adding a secondary particle inhibitor to the device's accumulator core
decreases the Stasis Stream's heat accumulation rate allowing the device to be
fired for much longer periods before risking an automatic overheating shutdown.
Please note that O-R particle back flow can result in numb fingers and hands.
Also, avoid undue wand contact or risk experiencing fleeting feelings of ennui,
angst and boredom-laced paranoia.
Name: Meson Collider
Category: Composite
Desc: The Meson Collider releases a hyper-collided, long-range stream of
particles that will vaporize any ectoplasmic material in its trajectory.
The spread is limited but intensely focused, making it great for long and medium
distance creatures. When a target is hit with the Meson Collider a temporary
targeting indicator is left behind. As long as it lasts, this indicator will
serve as a homing target for projectiles launched using the Meson Collider's
secondary fire mode, the Overload Pulse. @@newline@@ Please avoid tagging
yourself with a homing target. Though it is funny when it happens to someone
else, being the recipient of boomeranging Overload Pulse particles is not
nearly as amusing when it happens to you.
Name: Meson Collider Penetration
Category: Composite
Upgrade: Adds Shot Penetration
Desc: It's been determined possible to vent excess bosons from the pack's
fermion absorption ring directly into the meson particle stream. The resulting
increase in the angular momentum of the stream's meson flow substantially
increases the Meson Collider's shot penetration potential allowing the careful
user to damage more than one target at a time. While extended proximity to this
'enriched' meson stream has resulted in the sterility of laboratory mice, its
impact on humans remains debatable.
Name: Meson Collider Accelerator
Category: Composite
Upgrade: Rate of Fire Increase
Desc: Extending the Proton Pack's ring accelerator helix increases the surface
area of the collider's radiator. Though a secondary stabilizer is required to
maintain quark/anti quark balance, the resulting meson stream recharge
acceleration provides a noticeable rate of fire increase.
Name: Overload Pulse
Category: Composite
Desc: An alternate release mode of the Neutrona Wand, the Overload Pulse
launches a rapid-fire stream of projectiles that will home in on a target
indicator left by the Meson Collider. If no target indicator exists the
Overload Pulse's projectile stream will fire in a less contained, non-homing
linear path.
Name: Overload Pulse Accelerator
Category: Composite
Upgrade: Rate of Fire Increase
Desc: Pulsing the Meson Collider's primary field coil and shunting the generated
overflow through the Boson Dart's boson absorption matrix dramatically decreases
the recharge interval between the generation of each Overload Pulse projectile
resulting in a substantially increased rate of fire.
Name: Overload Pulse Enhancer
Category: Composite
Upgrade: Damage Increase
Desc: The addition of a bleeder line to the Proton Pack's neutron sump creates
additional capacitor storage. This increases the maximum pressure load of each
Overload Pulse projectile yielding a substantial damage increase. Note: though
this damage increase is strong enough to penetrate the membrane that separates
this reality from the next it has been proven unadvisable to use this
dimensional rip for storage, spot cleaning or as a trash receptacle.
Name: PKE Meter
Category: Detection
Desc: The PKE Meter measures electro-magnetic fluctuations like a divining rod:
Point it at psychokinetic energy and it heats up. Point it away and it goes
cold. Just follow the signal to your target. Scan ghosts to add their paranormal
information to your electronic Tobin's Spirit Guide.
Name: PKE Meter Scan Improvement
Category: Detection
Upgrade: Increase Scan Target Size
Desc: Substituting the platinum core of the PKE Meter's detector assembly with
a rhodium replacement increases the sensitivity of the PKE Meter's neutron flux
level detectors. This expands the PKE Meter's active scan area making it easier
to 'frame' good scans of erratically moving entities. Please be aware that
rhodium strongly stains human skin so tampering with the PKE Meter's detector
assembly in the hopes of liberating this highly valuable exotic metal core for
personal use will be noticed and is grounds for a harshly-worded and very
sarcastic verbal warning.
Name: PKE Meter Recharge Booster
Category: Detection
Upgrade: Decrease Scan Recharge Time
Desc: Replacing the PKE Meter's magnetron with a miniaturized klystron amplifier
not only improves the received scan signal strength but also reduces the
intra-scan reset pause resulting in a substantial decrease in the scan recharge
time. Also, scanning now releases the refreshing scent of lilacs.
Name: ParaGoggles
Category: Detection
Desc: The ParaGoggles are enabled whenever you use your P.K.E. Meter.
They allow you to view otherwise invisible ectoplasmic activity.
Name: Muon Containment Trap
Category: Trap
Desc: A portable containment unit used for the temporary storage of ghosts.
Don't look directly into the trap!
Name: Slam Dunk Trapping
Category: Trap
Upgrade: Enables Slam Dunking
Desc: Loosening the Ghost Trap's magnetic buffer plate allows a greater surplus
charge accumulation in the secondary containment coils which greatly decreases
the trap's close range triggering threshold. If a dazed ghost is slammed to the
ground near a trap, it can be drawn down instantly, completely bypassing the
trap's containment cone deployment phase. The occasional venting of plasma
through the pack's primary intake vent is nothing to worry about (though minor
carpet singeing has been reported).
Name: Fast Trap
Category: Trap
Upgrade: Increases Ghost Trap Draw Down Rate.
Desc: Extensive tinkering has revealed that removing the Ghost Trap's magnetic
buffer plate and its attached shield panels maximizes charge accumulation and
yields the maximum ghost draw down rate possible. Rest assured that the removal
of this buffer plate and shield assembly probably doesn't compromise user
safety in any way.
Name: Super Slammer Muon Trap
Category: Trap
Desc: Larger and faster than portable containment units, this vehicle-mounted,
high-expansion, rapid-cycle trap is capable of containing multiple ghosts.
================================================================================
VIGO INSULTS
------------
This isn't technically part of the in-game Tobin's Spirit Guide, but I thought
it would be fun to include it.
The Vigo painting is on the first floor of the firehouse leaning against the
side wall opposite Janine's desk. It won't be hard to miss. You can get
insulted by Prince Vigo if you go up to the painting and interact with it.
Listed below are all of the Vigo insults, found in world\en\callouts.txt,
which is inside language.pod. (A duplicate set of insults can be found in
world\en\firehouse.txt, but that text contains one spelling error for #3.)
1. Mmmm...not bad for a mortal.
2. Congratulations. Come stare into my eyes to claim your reward.
3. Such a pity victory in the face of the vast pool of chaos rising around
you!
4. You win this round, Ghostbusters!
5. Araghhh...the smell of happiness stings my nose!
6. Hahaha!
7. What a wretched display of ineptitude.
8. If this were my castle, I'd have you strung up for that.
9. Oh, such delicious despair.
10. Your weaknesses feed me! Please continue to fail!
11. Compete for my amusement.
12. It is the dawn of another struggle for power!
13. In the grand scheme, you all must realize these diversions mean nothing!
14. The time of war is over.
15. Time to end this foolish display!
16. Ohhh...this bores me.
17. I was just beginning to savor your burgeoning anger towards one another!
18. Enough!
19. Time is but a window - and that window is closing.
20. The end is near.
21. Judgment approaches.
22. Prepare yourselves for the inevitable.
23. Your inexorable march towards finality begins here, Ghostbusters.
24. Oh! The battle intensifies!
25. If only I could have delivered such humiliation in person.
26. That was almost as painful as being stabbed and pulled apart...ermmmmm,
but perhaps not.
27. You call that an accomplishment?
28. Congratulate yourself now mortal, while you still have time.
29. Look deep inside yourself and ask if this was a true victory.
30. Foolish Mortal!
31. What a miserable pile of weakness.
32. Another thousand failures and I'll have enough negative energy to return
to the world of the living. HAhahaha!
33. I should've painted myself a bathroom in this thing.
34. I tire of the pity meanderings of you simpering fools.
35. Just another thousand years, Vigo, hang in there. Hang in.
36. In my day, we had no time for such trifling amusements.
37. I loathe you from the darkest spume of my craven, boiling bowels!
38. My veins spurt white hot bile and broken glass as I'm forced to look upon
you.
39. Sure, my cranium is large, but so is my devastation!
40. Pay tribute to Lord Vigo, peasant.
41. Death is in the air.
42. No heart ever beat as black as my own. Come closer...and I'll let you
hear it.
43. So many mothers have twisted in agony at the horror I visited upon their
sons.
44. What was will be. What is, will be no more.
45. You'll be squirming soon enough.
46. Now is the season of evil.
47. I am Vigo the Cruel, Vigo the Torturer.
48. You will know the torments of a million babies eaten alive in searing fire.
49. Not even these shackles can hold the demon-beast of Romania forever!
50. I am Prince Vigo Von Homburg Deutschendorf!
51. Vigo the Carpathian will taste the blood of men, again.
52. On a mountain of skulls, in a castle of pain, I shall sit on a throne of
blood once more.
53. My dreams are blood-soaked dark things filled with furious vengeance.
54. When the day comes, you will be the first.
55. When my vindication comes, you'll wish you'd been born inside-out.
56. The stench of fear permeates this place.
57. I loathe the living.
58. The fires of hell feed me.
59. Have you ever savored the exquisite anguish of tortured souls?
60. What I sense coming is far more horrible than I. Are you prepared?
61. The demons in this realm are gathering to conquer. You have not a chance.
62. With every passing day, you grow weaker, and I gain power.
63. This pitiful makeshift prison will not last forever.
64. I see the fear in your soul. You're losing the battle you engage in.
65. The dead shall walk and the mighty shall fall.
66. Rivers of blood flow beneath us.
67. Distant worlds beckon. Evil spirits howl.
68. My sword will taste your flesh.
69. Your zipper is down.
70. Psst! Shoes are untied.
71. Psst! Over here.
72. Please stop burning the microwave popcorn.
73. May the hooves of a thousand steeds trample you underfoot.
74. Bow to your master.
75. My scalding wrath shall pour out upon your tender soul.
76. I am Vigo the Destroyer!
77. From the dust of the dead rise the unholy.
78. Don't you know me? I am Prince Vigo Von Homburg Deutschendorf.
79. Oh, this really is a good likeness of me.
80. Keep walking. Go on!
81. Call me Vigo the Despised or Vigo the Unholy or...ahh...uh...never mind.
82. Nobody ever listens to me.
83. Find me a child that I may live again.
84. You sniveling, pitiful, half-man.
85. Upon the splintered bones of men, I feed.
86. Be gone, peasant.
87. Get me outta here, will ya?!
88. In my grasp, your bones will turn to dust.
89. On a river of blood, I will rise.
90. The souls of men feed my rebirth.
91. Spirits call...the day of reckoning has begun.
92. Open the door so I might destroy again.
93. This city will taste my wrath again.
94. How about a little sacrifice? Not a baby, but maybe a dog or a cat?
95. The screams of the damned call for you!
96. May an army of demons devour you!
97. Come here boy! I'll wear you like pants.
98. Release me from this torment. I can make it worth your while.
99. Did you know that the human large intestine, when stretched out, will wrap
around a city block? You have to get a running start.
100. Have you savored the exquisite anguish of tortured souls? Salty...
101. Pull my finger! I command you!
102. I dreamt I was in a painting with ponies. It was nice.
103. Ohh...I have an itch...ah...right...here!
104. I see the evil of the times to come. Three more far away wars will come
and they will tarnish even the undisputed glory of the first three.
105. I see the evil of the times to come. No flying cars - ever! HAHAhahahaha!
106. I see the evil of the times to come. You will choose a king far more evil
than myself to rule you. Twice!
107. I see the evil of the times to come. In time all music will be free, but
for the cost of your soul.
108. I see the evil of the times to come. You will remember paying $1.45 for gas
and will weep hot tears for yesterday.
109. I see the evil of the times to come. Millennial apocalypse! Your world
unravels...maybe. Maybe not.
110. I see the evil of the times to come. The glove won't fit.
111. I see the evil of the times to come. "It" is just a scooter.
112. I see the evil of the times to come. They're all juicing. All of them!
113. Mha-ha-ha-ha-ha!
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REVISION HISTORY
----------------
Ver. 1.0 (6/17/2009)
The very first version of this guide.
Ver. 1.1 (6/18/2009)
As I realized that the PlayStation 2/Wii version uses a greatly expanded list of
entities, and doesn't have the cursed artifacts, and a few less weapons, I have
created a separate guide for that version and changed the header on this one.
Ver. 1.2 (8/26/2009)
I believe that the game lists Cruster and Crusto as one entry, so I combined
them into one, and change the total number of entries from 53 to 52. Also made
a notation of where you can find the Vigo painting, though it's really something
you can't miss.
================================================================================
COPYRIGHT NOTICE & DISCLAIMER
-----------------------------
This document is copyright 2009 by Paul Rudoff. Ghostbusters: The Video Game
is copyright 2009 by Atari Interactive, Inc. & Columbia Pictures Industries,
Inc. This document is not associated with or endorsed by Atari, Columbia
Pictures, Sony, or anyone else involved in the making of the game.
This document may NOT be reproduced, redistributed, sold (in any way,
shape, or form), published in a magazine, or put anywhere on the Internet
EXCEPT at GameFaqs.com.
This copyright notice and disclaimer may be updated by me from time to
time without notice to you.
Any rights expressly and not expressly granted herein are reserved.
================================================================================
END OF DOCUMENT