/=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\ 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0 +| |+ +| "Grand Theft Auto IV" Strategy Guide |+ +| |+ +| [Xbox 360 and PlayStation 3 Versions] |+ +| Version 4.7 [Revision 12] (July 2015) |+ +| |+ +| By Robert Allen Rusk. |+ +| Copyright 2008-2015 Robert Allen Rusk. |+ +| |+ +| E-MAIL: rarusk[at]netzero[dot]com |+ +| |+ 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0 \=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/ For this revision I made a minor change to driving controls and to the missions "Crime and Punishment" and "The Snow Storm". <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> "Grand Theft Auto IV" is copyright 2008 by Rockstar Games, a subsidiary of Take-Two Interactive Software, Inc. All rights reserved. "Grand Theft Auto IV" Official Strategy Guide - Written by Tim Bogenn and Rick Barba. Copyright 2008 by BradyGames, a division of Penguin Group (USA) Inc. The Official Strategy Guide was used as reference during initial construction of this text based guide for the following: >>Table of Contents (to determine overall game structure) >>Weapon, Health, and Armor Maps >>Flying Rat and Unique Stunt Jump Maps A complete listing of contact and other information can be found at the end of this guide. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >TBCT. Table of Contents | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ This guide uses a Quick Search Feature which takes advantage of the Find feature used by many web browsers. This feature will allow you to go to any chapter or section in this guide quickly. To access any of those chapters, sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to activate the Find feature in the web browser. Then enter the code like this: >KR6 or >ZD12 0============================================0============================0 | LBT1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0============================================0==============================0 GEN1. About The Guide GEN2. Grand Theft Auto IV GEN3. Episodes From Liberty City GEN4. Controls and Vehicles A. On Foot B. In Cars, Motorcycles, and Boats C. In Helicopters GEN5. Other Modes of Transportation GEN6. The Main Screen GEN7. Game Menus GEN8. GTA IV Features GEN9. Weapon Usage GEN10. Law Enforcement A. The Wanted Zone B. Getting Rid of Wanted Ratings C. The Wanted Ratings D. Restricted Areas E. Wanted Rating Exploits F. Busted G. Police Vehicles and Vigilante Missions GEN11. Using a Pay 'N' Spray GEN12. Early Exploration GEN13. Wasted GEN14. Advanced Tips And Information GEN15. 100% Completion List GEN16. Accomplishments List A. Visible Single Player Accomplishments B. Secret Single Player Accomplishments C. Multiplayer Accomplishments D. PlayStation 3 Specific Accomplishment GEN17. "Episodes From Liberty City" Accomplishments List 0=====================0===================================================0 | LBT2. The East Side |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0=====================0=====================================================0 ETS1. In The Beginning..... ETS2. Your Safehouse and Residents Parking Only ETS3. The Order of Things (Part One) ETS4. TW@ Internet Cafe ETS5. Weapons, Body Armor, Health, and Food A. Weapons B. Health and Body Armor Icons C. Food and Drinks ETS6. East Side Weapons, Items, and Food A. Bohan B. Charge Island C. Dukes D. Francis International Airport E. Broker ETS7. Flying Rats (East Side) A. Bohan (BHN) B. Charge Island (CRN) C. Dukes (DKS) D. Francis International Airport (FIA) E. Broker (BKR) ETS8. Unique Stunt Jumps (East Side) A. Bohan (BHN) B. Dukes (DKS) C. Francis International Airport (FIA) D. Broker (BKR) ETS9. Other Activities A. QUB3D Vidgame B. Pool C. Darts D. Bowling ETS10. Places of Interest (East Side) ETS11. Accomplishments (Part One) A. Walk Free and One Man Army B. Wheelie Rider 0===============================0=========================================0 | LBT3. The Main Story Missions |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0===============================0===========================================0 ++MSY1. Roman Bellic ================== RMB1. It's Your Call ETS12. The Cell Phone ETS13. The SIXAXIS Tutorial (PlayStation 3 Only) ETS14. Random Characters (Introduction) A. Brian Meech RMB2. Three's A Crowd MCH1. First Date RMB3. Bleed Out ETS15. Dating Michelle RMB4. Easy Fare RMB5. Jamaican Heat ETS16. Taxi Jobs ++MSY2. Vladimir Glebov ===================== VDG1. Bull In A China Shop VDG2. Hung Out To Dry ETS17. Hanging Out With Friends VDG3. Clean Getaway VDG4. Ivan the Not So Terrible RMB6. Uncle Vlad RMB7. Crime and Punishment ETS18. Vigilante Missions A. Current Crimes B. Most Wanted ++MSY3. Mikhail Faustin ===================== MKF1. Do You Have Protection? MKF2. Final Destination MKF3. No Love Lost RMB8. Logging On MKF4. Rigged to Blow ETS19. Exotic Exports ++MSY4. Little Jacob ================== LTJ1. Concrete Jungle LTJ2. Shadow ETS20. Drug Delivery ETS21. Friends with Little Jacob A. Little Jacob's Gun Car ETS22. Random Character (Badman) DRV1. The Master and the Molotov DRV2. Russian Revolution RMB9. Roman's Sorrow ++MSY5. Manny Escuela =================== MNE1. Escuela of the Streets ETS23. Random Character (Mel) MNE2. Street Sweeper ++MSY6. Elizabeta Torres ====================== EZT1. Luck of the Irish EZT2. Blow Your Cover 0=================0=======================================================0 | LBT4. Algonquin |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0=================0=========================================================0 ALU1. The Order of Things (Part Two) ALU2. Algonquin Weapons, Items, and Food A. Broker B. Algonquin C. Colony Island D. Happiness Island ALU3. Flying Rats (Algonquin) A. Broker (BKR) B. Algonquin (AGQ) C. Colony Island (COL) D. Happiness Island (HPI) ALU4. Unique Stunt Jumps (Algonquin) A. Broker (BKR) B. Algonquin (AGQ) ALU5. Places of Interest (Algonquin) ALU6. Accomplishments (Part Two) A. Sightseer B. Under the Radar C. Finish Him D. Rolled Over ALU7. Most Wanted (Algonquin) ++MSY7. Brucie Kibbutz ==================== BKZ1. Search and Delete BKZ2. Easy as Can Be BKZ3. Out of the Closet MNE3. The Puerto Rican Connection ALU8. Random Characters (Multiple) A. Ilyena Faustin B. Hossan Ramzy C. Pathos D. Sara EZT3. The Snow Storm EZT4. Have a Heart ???1. Call and Collect ++MSY8. Packie McReary ==================== PKM1. Harboring a Grudge PKM2. Waste Not Want Knots PKM3. Three Leaf Clover 0================0========================================================0 | LBT5. Alderney |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0================0==========================================================0 DLY1. The Order of Things (Part Three) DLY2. Alderney Weapons, Items, and Food A. Algonquin B. Alderney DLY3. Flying Rats (Alderney) DLY4. Unique Stunt Jumps (Alderney) DLY5. Accomplishments (Part Three) A. Chain Reaction DLY6. Places of Interest (Alderney) DLY7. Most Wanted (Alderney) DLY8. Random Characters (Multiple) A. Eddie Low B. Marnie Allen C. Ivan Bytchkov (Special) DLY9. Friends with Packie BKZ4. No. 1 DLY10. Friends with Brucie DLY11. Liberty City Races A. East Side Races B. Algonquin Races C. Alderney Races ++MSY9. Playboy X =============== PBX1. Deconstruction for Beginners PBX2. Photo Shoot DLY12. Random Character (Jeff) ++MSY10. Dwayne Forge =================== DFG1. Ruff Rider RMB10. Hostile Negotiation DFG2. Undress to Kill PBX3. The Holland Play A. Dwayne B. Playboy X DLY13. Friends with Dwayne DLY14. Random Character (Cherise Glover - Special) ++MSY11. Francis McReary ====================== FRM1. Final Interview FRM2. Holland Nights FRM3. Lure ++MSY12. Derrick McReary ====================== DRK1. Smackdown ++MSY13. Gerry McReary ==================== GRY1. Actions Speak Louder Than Words GRY2. I Need Your Clothes, Your Boots, and Your Motorcycle ++MSY14. U.L. Paper ================= ULP1. Wrong is Right ULP2. Portrait of a Killer ULP3. Dust Off ++MSY15. Ray Boccino ================== RYC1. A Long Way to Fall RYC2. Taking in the Trash ULP4. Paper Trail DLY15. Stevie's Vehicle Collection A. Alderney Vehicles B. Algonquin Vehicles C. Bohan Vehicles D. Charge Island Vehicles E. Dukes Vehicles F. Francis International Airport Vehicles G. Broker Vehicles RYC3. Meltdown RYC4. Museum Piece RYC5. No Way on the Subway RYC6. Late Checkout RYC7. Weekend at Florian's DRK2. Babysitting DRK3. Tunnel of Death ++MSY16. Bernie Crane =================== BCN1. Hating the Haters BCN2. Union Drive BCN3. Buoys Ahoy FRM4. Blood Brothers DLY16. Random Character (Clarence Little - Special) ++MSY17. Phil Bell ================ PHB1. Truck Hustle PKM4. Undertaker GRY3. I'll Take Her GRY4. She's a Keeper GRY5. Diamonds Are a Girl's Best Friend DLY17. The Fixer DLY18. Random Character (Gracie Ancelotti) ++MSY18. Jimmy Pegorino ===================== JPG1. Pegorino's Pride JPG2. Payback ++MSY19. Jon Gravelli =================== GVL1. Entourage GVL2. Dining Out GVL3. Liquidize the Assets PHB2. Catch the Wave PHB3. Trespass PHB4. To Live and Die in Alderney JPG3. Flatline JPG4. Pest Control ULP5. That Special Someone JPG5. One Last Thing..... 0============0============================================================0 | LBT6. Deal |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0============0==============================================================0 PHB5-A. If the Price is Right RMB11-A. Mr. & Mrs. Bellic LTJ3-A. A Revenger's Tragedy 0===============0=========================================================0 | LBT7. Revenge |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0===============0===========================================================0 NBC1-B. A Dish Served Cold RMB11-B. Mr. & Mrs. Bellic LTJ3-B. Out of Commission DLY19. 100% Completion Score 0==================0 | LBT8. Conclusion | 0==================0 /==++====++==\ /==++====++==\ /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\ | >LBT1. Introduction And General Information | \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/ \==++====++==/ \==++====++==/ My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation (1, 2, and 3), Xbox, and Xbox 360. I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. Additionally, I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world. I am also what one may call an RGB Analog Video enthusiast. I hack most of my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end I became a member of the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum area from time to time. In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We are also a group of hackers and electronics enthusiasts. I am also a regular forum poster at GameFAQs, an occasional poster at AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice City" players who met on the Vice City message boards at GameFAQs). Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since the age of ten) and "Red Dwarf". I am also a long time soundtrack collector with many titles in my possession. As far as favorite sports teams go, my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas, I am originally from Colorado Springs, Colorado] and the Air Force Falcons (NCAA Football). This guide was constructed using TextWrangler on an Apple Mac Mini. I view my work in Safari to help in seeing how it would look on the web and correct format errors. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN1. About The Guide | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Welcome to my "Grand Theft Auto IV" guide! In this document you will find a lot of useful information in a highly organized format that you can use to beat all of the missions of the game. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. The main emphasis of this guide is to provide creative and simple solutions to many of the missions in the game. Many hours were spent going over each mission and finding unique ways to solve them. I think you will be surprised by some of the solutions found here. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I hope that you enjoy this guide as much as learn from it. Another emphasis of this guide is *ORDER*. If you do the missions and tasks in a certain order then the game will be easier and more fun for you. You don't absolutely have to do them in the order I have suggested but, as you read the guide, you will see how it benefitted me. Each Flying Rat and Unique Stunt Jump has a letter designation to make them easier to identify in this guide. In addition, there is a three letter Region Prefix (listings below) indicating a particular area where the item or jump can be found (in these examples I use "XXX"): >>Flying Rats will be identified with an "FR". --Example: Flying Rat [XXX-FR21]. >>Unique Stunt Jumps will be identified with a "J". --Example: Unique Stunt Jump [XXX-J24]. 0==================================0 | Neighborhood Prefixes (East Side) \ 0===========================================================================> BHN - Bohan BVD - Boulevard NTG - Northern Gardens LTB - Little Bay FTS - Fortside IDT - Industrial SBH - South Bohan CHP - Chase Point CRN - Charge Island DKS - Dukes STY - Steinway ETC - East Island City MDP - Meadows Park MWH - Meadow Hills WLS - Willis FIA - Francis International Airport BKR - Broker BOA - BOABO CZH - Cerveza Heights DTN - Downtown SHL - Schottler BCY - Beechwood City ETK - East Hook OTL - Outlook STP - South Slopes HVB - Hove Beach FFP - Firefly Projects FYD - Firefly Island BGT - Beachgate 0==================================0 | Neighborhood Prefixes (Algonquin) \ 0===========================================================================> AGQ - Algonquin NTW - Northwood HKB - Hickey Bridge NLD - North Holland EHD - East Holland VTH - Varsity Heights MPW - Middle Park West MID - Middle Park MKE - Middle Park East LCT - Lancaster HMR - Humboldt River EBB - East Borough Bridge PGY - Purgatory WMR - Westminster STJ - Star Junction HGD - Hatton Gardens TMQ - The Meat Quarter TRI - The Triangle ETN - Easton LNT - Lancet PRS - Presidents City SFK - Suffolk FKN - Fishmarket North CIT - City Hall FMS - Fishmarket South BKB - Broker Bridge CGC - Castle Garden City TXH - The Exchange CSD - Castle Gardens COL - Colony Island HPI - Happiness Island 0=================================0 | Neighborhood Prefixes (Alderney) \ 0===========================================================================> ALD - Alderney WDY - Westdyke LFW - Leftwood ANC - Alderney City BRM - Berchem ACR - Acter MNY - Normandy TDR - Tudor PTD - Port Tudor AIP - Acter Industrial Park /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN2. Grand Theft Auto IV | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ "Grand Theft Auto IV" was the first GTA game to be made for the Xbox 360 and PlayStation 3 game systems. Taking full advantage of what these systems have to offer, GTA IV looks stunning. It looks and feels like a real city. Although not to the same scale as "Grand Theft Auto: San Andreas", GTA IV is packed with little details that make the metropolis of Liberty City feel more alive than in the last generation versions of the "Grand Theft Auto" series. One of the biggest differences between GTA IV and the previous installments is how people behave. You can push them around, fight them barehanded, push them around with cars, push them down stairs, and fly like crazy when you run them over. In the early going I was spending too much time pedestrian mowing (running over people with a vehicle) to see how they fly and how to "aim" them into certain objects. They will even try to fight back when you steal a vehicle from them. It is always fun to drag them around and smack them into a pole to shake them off. Even dying in this game is fun. Especially since you no longer lose your weapons when you are taken to a Hospital. You can create amusing suicide situations when fighting the Cops. Dying when doing a cool wipeout on a motorcycle is also fun. However, as much fun as this game is, it is not perfect. Constantly trying to get rid of Wanted Ratings when killing Flying Rats (thanks to the lack of silenced weapons) heads the short list of annoyances. Another annoyance is that many missions either won't let you get creative or punish you if you do. Many characters from both GTA IV and "Episodes From Liberty City" make appearances in "Grand Theft Auto V" which was released in September of 2013. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN3. Episodes From Liberty City | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ "Episodes From Liberty City" is a disc that contains the two GTA IV expansion games "The Lost and Damned" and "The Ballad of Gay Tony". Both of these games were released first as downloadable content (for the Xbox 360) and becomes part of the overall GTA IV story. A brief synopsis of each game as taken from the game manual: 0====================0 | The Lost and Damned \ 0====================================================> Across the West River from glamorous Algonquin lies Alderney; home to industrial wastelands, strip malls, dreary suburbia and The Lost Motorcycle Club, a notorious biker gang. A motley band of thieves, murderers, and drug-runners. The Lost have sworn to live by their own rules, above the law and in complete allegiance to the brotherhood. Billy Grey, the club's president, has one set of priorities: bikes, booze, babes and blow: in any order and preferably all at the same time. His second-in-command, Johnny Klebitz, knows that time is running out for this gang of outlaws, and with money to be made in Liberty City, he is determined to make cash as quickly as possible before they all ride off into the sunset. Johnny has been in control of the club while Billy serves out a court-ordered stint in rehab. He has focused the gang's activities on deals and truces, instead of petty vendettas and mindless violence, and has been making good inroads into Liberty City's organized crime world, even developing a working business relationship with the Angels of Death, long term rivals of The Lost. One problem, Billy's coming home, and he's crazier than ever..... 0=======================0 | The Ballad of Gay Tony \ 0====================================================> Luis Lopez is a man who solves problems, and when you are the nightlife legend, Anthony "Gay Tony" Prince's right-hand man and bodyguard, there are a lot of problems to solve. A playground for vapid celebrities and tragic socialites, Algonquin's nightlife scene is all about glitz and glamour, and owning the two hottest clubs in town makes Tony the undisputed party king of Liberty City. He appears to have it all - wealth, power, respect - but, in debt to mobsters, loan sharks and the tax man, facing up to a changing world and a terrible economy, and under threat from pretenders to his crown, Tony begins to spiral more and more into a mid-life crisis from hell. Unlike the DLC versions, the "Episodes From Liberty City" disc is a standalone title and does not require the original GTA IV game to run. In addition, any game saves that you have from the downloaded versions of TLaD and TBoGT can be used with the EFLC disc since they use the same game save slots as GTA IV's. Of course, if you wish to continue using the GTA IV game saves you have, regardless of whether you have the Xbox 360 or PS3 version, then you will either need to save around them or move them to an external device for safekeeping. If you have a mixture of game saves from GTA IV and EFLC then, when you put in either of the game discs, it will load up the latest game save pertaining to that disc. If, for example, you load up GTA IV then it will load up the latest game save from GTA IV instead of the latest game save from EFLC (if there are no GTA IV saves then it will start a new game). The biggest difference between the downloaded versions and EFLC is that EFLC has revamped radio stations (including three new stations - Vice City FM, Self Actualization FM and RamJam). Another change is that some of the map data from TBoGT, new areas where Luis can go, can also be accessed by Johnny in TLaD (such as being able to climb to the top of the Rotterdam Tower). One advantage of the downloaded versions is that some of the new media, like new radio station songs and television shows, can also be accessed in GTA IV. The new media from EFLC cannot be accessed by GTA IV even if you install it to the hard drive regardless of version. Like with the DLC, all of the Accomplishments of both games on EFLC will be added to the Xbox 360 Achievement and PS3 Trophy lists. In addition, some of the missions in TLaD and TBoGT intersect with each other in certain spots. Some of the missions where you played as Niko can be played again as either Johnny or Luis. Other missions set up certain missions in GTA IV. I will make notes in certain missions if they pertain to either TLaD or TBoGT. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN4. Controls and Vehicles | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Although the manual covers the setup pretty good, I felt that I should include a section on controls. I have also included basic action and vehicle information with their respective control schemes. 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. On Foot |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 As with any GTA game, there are plenty of things you can do when on foot. 0===========================================================================0 | Command | Xbox 360 | PlayStation 3 | 0===========================================================================0 | Move Around................| Left Analog Stick | Left Analog Stick | | Rotate Camera..............| Right Analog Stick | Right Analog Stick | | Look Behind/Zoom Aim.......| Right Stick Button | R3 Button | | Crouch.....................| Left Stick Button | L3 Button | | [1] Multiple Use...........| A Button | X Button | | [2] Multiple Use...........| X Button | Square Button | | [3] Multiple Use...........| B Button | Circle Button | | [4] Multiple Use...........| Y Button | Triangle Button | | [5] Target.................| Left Trigger | L2 Button | | [6] Attack.................| Right Trigger | R2 Button | | Previous Weapon............| D-Pad Left | D-Pad Left | | Next Weapon................| D-Pad Right | D-Pad Right | | [7] Contextual Use.........| Left Bumper | L1 Button | | Enter/Exit Cover...........| Right Bumper | R1 Button | | Use Cell Phone.............| D-Pad Up | D-Pad Up | | [8] Multiple Use...........| D-Pad Down | D-Pad Down | | Change Camera Mode.........| Back Button | Select Button | | Pause......................| Start Button | Start Button | 0===========================================================================0 [1] - This button is used for different actions: --Run (hold down). --Sprint (tap - but Niko will tire after awhile and will go back to jogging if you tap too much). --Going up and down ladders faster. --Cell Phone (used to answer calls and proceed through the phone's menus). --Melee Fighting (block and dodging). [2] - This button is used for different actions: --Jump. --Climb. --Kick (Melee Fighting). [3] - This button is used for different actions: --Reload Weapon. --Cell Phone (ignoring calls, hanging up, and going backwards through the cell phone's menus). --Melee Fighting (punching, swinging, stabbing, and countering). [4] - This button is used for different actions: --Enter Vehicle. --Mount ladder (for climbing up or down). --Melee Fighting (punching, swinging, stabbing, and countering). [5] - If you have Auto Aim turned on then you need to hold the trigger halfway to activate Free Aim (I prefer to turn Auto Aim off). [6] - If you have Auto Aim turned on then you need to hold the trigger halfway to activate Free Aim (I prefer to turn Auto Aim off). [7] - This button is used for different purposes depending on various situations: --Drive-by shooting. --Picking up different weapons and items. --Accessing the Police computer. [8] - This is used for different actions: --Put away Cell Phone. --Skip Cell Phone conversation. --Zoom out radar map. 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | B. In Cars, Motorcycles, and Boats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 As with all the other GTAs, there are plenty of vehicles to use in GTA IV. From cars and motorcycles to speedboats. They can all be used here. When driving a vehicle there are some things to note. First, if you smash the front end of the car hard enough against an object, like a tree, then you may damage the engine to the point that it will no longer work thus forcing you to leave it. Second, sometimes, if you smash into something hard enough, then you will go flying out of the windshield of the car (and hurt yourself in the process). Third, if you fling yourself out of a car or off a motorcycle at a high rate of speed, then you will seriously hurt yourself. The faster you go, the more damage you will suffer. And, finally, you can shoot almost 360 degrees from a vehicle (good for slowing down Police pursuit) and you can use three different weapons while driving (Pistol weapon, Sub-Machine Gun weapon, Projectile weapon). 0===========================================================================0 | Command | Xbox 360 | PlayStation 3 | 0===========================================================================0 | Move Around................| Left Analog Stick | Left Analog Stick | | Rotate Camera/Aim..........| Right Analog Stick | Right Analog Stick | | Look Behind................| Right Stick Button | R3 Button | | Brake/Reverse..............| Left Trigger | L2 Button | | Accelerate.................| Right Trigger | R2 Button | | Handbrake..................| Right Bumper | R1 Button | | Enter/Exit Vehicle.........| Y Button | Triangle Button | | [1] Horn/Siren.............| Left Stick Button | L3 Button | | [2] Multiple Use...........| A Button | X Button | | [3] Multiple Use...........| X Button | Square Button | | [4] Multiple Use...........| B Button | Circle Button | | [5] Fire Weapon............| Left Bumper | L1 Button | | Use Cell Phone.............| D-Pad Up | D-Pad Up | | [6] Multiple Use...........| D-Pad Down | D-Pad Down | | [7] Previous Radio Station.| D-Pad Left | D-Pad Left | | [7] Next Radio Station.....| D-Pad Right | D-Pad Right | | Change Camera Mode.........| Back Button | Select Button | | Pause......................| Start Button | Start Button | 0===========================================================================0 [1] - Hold down the button to engage the Horn. On Police and rescue vehicles then tap the button to turn on and turn off the Siren. This button is also used to engage slow motion when using the cinematic camera. [2] - This is used for different actions: --Handbrake. --Activate Cell Phone (and going forward through the phone's menus). --Answer Cell phone. [3] - This is used for different actions: --Change weapon (Pistol, Sub-Machine gun, and Projectile weapon). --Hold to change headlights. [4] - This is used for different actions: --Cinematic camera. --Go backwards through the Cell Phone's menus. --Hang up Cell Phone. [5] - Use the Right Analog Stick to aim the reticle while shooting (unless you use a projectile weapon). [6] - This is used for different actions: --Put away Cell Phone. --Skip Cell Phone conversation. --Zoom out radar map. [7] - Hold down to turn the radio off or on. 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | C. In Helicopters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 There are a couple of helicopters to use in Liberty City: the Maverick and the Annihilator. They can be used to quickly fly from one part of the city to another (or cause chaos from the air). 0===========================================================================0 | Command | Xbox 360 | PlayStation 3 | 0===========================================================================0 | Move Around................| Left Analog Stick | Left Analog Stick | | Rotate Camera..............| Right Analog Stick | Right Analog Stick | | Look Behind................| Right Stick Button | R3 Button | | Spin Counterclockwise......| Left Bumper | L1 Button | | Spin Clockwise.............| Right Bumper | R1 Button | | Ascend.....................| Right Trigger | R2 Button | | Descend....................| Left Trigger | L2 Button | | Enter/Exit Helicopter......| Y Button | Triangle Button | | [1] Multiple Use...........| A Button | X Button | | [2] Fire Chaingun..........| X Button | Square Button | | [3] Multiple Use...........| B Button | Circle Button | | Use Cell Phone.............| D-Pad Up | D-Pad Up | | [4] Multiple Use...........| D-Pad Down | D-Pad Down | | [7] Previous Radio Station.| D-Pad Left | D-Pad Left | | [7] Next Radio Station.....| D-Pad Right | D-Pad Right | | Change Camera Mode.........| Back Button | Select Button | | Pause......................| Start Button | Start Button | 0===========================================================================0 [1] - This is used for different actions: --Activate Cell Phone (and going forward through the phone's menus). --Answer Cell phone. [2] - This is used by the Annihilator only. It has infinite ammo but will stop firing every so often for reloading. [3] - This is used for different actions: --Cinematic camera. --Go backwards through the Cell Phone's menus. --Hang up Cell Phone. [4] - This is used for different actions: --Put away Cell Phone. --Skip Cell Phone conversation. --Zoom out radar map. [5] - Hold down to turn the radio off or on. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN5. Other Modes of Transportation | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In addition to the above vehicles you can control, there are two modes of alternate transportation you can use to get around Liberty City: 0======0 | Train \ 0====================================================> Liberty City has an extensive train system that runs through the Broker-Dukes, Bohan, and Algonquin regions. All you have to do to use the train is to go up to one and press the Enter Vehicle button to get in. Then you can get off at any of the train stops when you get close to your destination. It should be noted that you cannot take the train into the Algonquin region until after completion of the mission "Blow Your Cover". 0=====0 | Taxi \ 0====================================================> Another mode of alternate transportation is the Taxi Cab but you won't be able to use them until after completion of the mission "Bull In A China Shop". Below are the controls for Taxi Cab usage: 0===================================================================0 | Command | Xbox 360 | PlayStation 3 | 0===================================================================0 | Hail cab | Left Bumper | L1 Button | |------------------------+-----------------+------------------------| | Enter cab as passenger | (Hold) Y Button | (Hold) Triangle Button | |------------------------+-----------------+------------------------| | Skip trip (extra cost) | A Button | X Button | |------------------------+-----------------+------------------------| | Hurry (but not skip) | X Button | Square Button | 0===================================================================0 Use the Right Analog Stick to look around. You can use the Left Analog Stick to change destinations and even change radio stations while on the trip. The longer the trip, the more you have to pay (of course). After gaining the ability to use the Company Cab from Roman (after getting good enough friends with him) then you won't have to pay for Cab trips until the mission "Roman's Sorrow". /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN6. The Main Screen | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Your Main Screen is where all of the action in GTA IV takes place. In the center of your screen is your main character, Niko Bellic. You use your Left Analog Stick to move him around and the Right Analog Stick to rotate and manipulate the camera when he is standing still. In the lower left corner of the Main Screen is the Radar. This is used to help in finding your current position in the city, objectives, mission strands, Safehouses, and other areas. There is also a circle that surrounds the Radar. This circle represents your Health and Armor. The left side of the circle, which is in green, is your Health. The right side of the circle, which is in blue, is your Armor. In the upper right corner of the Main Screen you will find your weapon and the amount of money you have. However, most of the time there is nothing in the upper right corner. You have to hit D-Pad Down or come back from a paused game to get the info to appear. Special prompts will appear at either the upper left corner of the Main Screen or at the bottom. When you get your Cell Phone then it will appear in the lower right part of the screen when you pull it up. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN7. Game Menus | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ When you pause the game, using the Start Button, you will bring up these menus listed at the top of the screen: 0===========================================================================0 | Map | This shows the Main Map. This is where you can find your | | | position, mission strands and other notable places. It should | | | be noted that notable places, like a Burger Shot, will only | | | appear on the map after you enter it for the first time. | |----------+----------------------------------------------------------------| | Brief | This is where you can go through the prompts used in and | | | outside of missions. | |----------+----------------------------------------------------------------| | Stats | This is where the statistics for everything you do are listed. | |----------+----------------------------------------------------------------| | Controls | This is where you can see and setup your preferred control | | | scheme. | |----------+----------------------------------------------------------------| | Audio | This is where you control the audio in GTA IV and listen to | | | some of the radio stations featured in the game. | |----------+----------------------------------------------------------------| | Display | This is where you control some of the visual aspects of the | | | game. | |----------+----------------------------------------------------------------| | Game | This is where you load saves, start a new game, or turn the | | | Autosave on or off. | 0===========================================================================0 /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN8. GTA IV Features | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ In this chapter I go over features that are part of GTA IV: 0=========0 | AutoSave \ 0====================================================> Although you can save up to twelve games at your Safehouses, the game will automatically save your game in its own slot after each mission and most side-missions. When you reload from the AutoSave, regardless of where you were when the game was saved, then you will restart at your nearest Safehouse. This can be used as a nice shortcut if you want to go back to your Safehouse without having to drive the distance. If you want to, you can turn off the AutoSave in the Game menu when you pause the game. 0===================0 | GPS (When Driving) \ 0====================================================> Another handy feature is the GPS (Global Positioning System) navigation device. When you do a mission then the GPS will draw a path for you to follow to your target destination. This is very useful when you want to go through the Main Story but haven't taken the time to explore and know the city. You can also use Waypoints on the Main Map and the GPS will draw a path to it. This is great for exploring the city and going after Flying Rats (explained later). In certain cars the GPS will give audio instructions as you drive. However, you can either turn it off, use it in selected vehicles or use it in all vehicles in the Audio menu. You can turn the GPS on or off in the Display menu. 0========0 | AutoAim \ 0====================================================> Another feature is the AutoAim. When you Target somebody then you will automatically aim at the nearest person. Using the Right Analog Stick will switch to another person. When aimed at a person then the reticle will be aimed at the chest and you can see a sectioned circle inside the reticle (which indicates the target's Health). You can move the reticle around the target but it won't leave the target. This feature may be handy for certain situations. But I personally find it to be a hinderance because it won't let me aim at anything other than a person. Although you can hold the trigger halfway to get into Free Aim mode, I just switch AutoAim off in the Controls menu. 0============0 | Toll Booths \ 0====================================================> Another feature, although an unwelcome one, is the Toll Booths. They can be found at the East Borough Bridge and the Dukes Bay Bridge. You need to slow down and pay $5 to go through the booth. If you ram through the gate then you will get a 1-Star Wanted Rating. If you use a motorcycle there is a narrow lane at the far sides of the toll booths at the East Borough Bridge that will allow you to get through without getting a Wanted Rating. If you are riding in a Police vehicle, Ambulance, or Firetruck then you don't need to pay the toll. They will just wave you through. /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN9. Weapon Usage | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Using weapons in GTA IV is a bit different than in previous installments: 0========0 | On Foot \ 0====================================================> When you hold down Target then you will go into an over-the-shoulder view. If you are using the AutoAim feature then the reticle will go to the nearest person. If you are in Free Aim mode then it will be in the center of the screen. Press the Right Analog Stick Button to activate the weapon's zoom feature. When you move the reticle over a person then you can intimidate or frighten that person. You can also aim at specific parts of a person. You can shoot a person in the arm, shoulder, leg, midsection, and head. You can score a one-hit kill with a headshot. You can also shoot a person in any other part and they will limp away when they get up. 0============0 | In Vehicles \ 0====================================================> When you press the Left Bumper (Xbox 360) or L1 Button (PS3) then you will break out the window of your vehicle and the reticle will appear as you start firing. Use the Right Analog Stick to aim the reticle. As mentioned earlier, you can also use three different weapons when inside a vehicle. Use the X Button (Xbox 360) or Square Button (PS3) to switch between a Pistol weapon, a Sub-Machine Gun weapon, and a Projectile weapon. You can also cook a Grenade in a vehicle just like you can on foot. And you can blow up yourself and the vehicle if you hold onto it for too long. Of course, when you start using firearms on the innocent and not-so-innocent population of Liberty City, then you will attract the attention of..... /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\ /=========================================================================\ | >GEN10. Law Enforcement | \=========================================================================/ \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/ Every metropolis has a Police force and Liberty City is no different. When you do something bad near a Cop, or someone calls 911 on you (yes, pedestrians will do that sometimes), then you will attract Police attention and they will try to bust you. 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 | A. The Wanted Zone |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ 0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0 When you get a Wanted Rating then you will see the Stars appear in the upper right corner of the screen. You will also notice the Radar zoom out and you will see a round flashing zone with you in the center. This is the Wanted Zone. You must get rid of the Wanted Zone in order to remove your Wanted Rating. If the Star or Stars in the upper right corner of your screen are white then
this means that you are *IN SIGHT* of the Police. As long as you are in sight
of the Police the Wanted Zone moves with you (with you in the center) and you
cannot get out of it.
In addition, if you are in sight of the Cops when you try to use a Pay 'N'
Spray, then you will *NOT* be allowed to use it. Only when you are out of
sight of the Cops can you use it to get rid of your Wanted Ratings.
If the Star or Stars in the upper right corner of your screen are gray then
this means that you are *OUT OF SIGHT* of the Police. At this point the
Wanted Zone stops moving with you and you can move closer to the edge and
escape (or use a Pay 'N' Spray).
You need to either outrun the Cops (low Wanted Ratings) or use alleys, back
roads and tunnels (high Wanted Ratings) to escape from the Cops. You cannot
just hide out in a building and wait for the Wanted Rating to disappear. The
Cops will fan out and search for you. If they find you then the other Cops
will converge on your position.
When you get out of the Wanted Zone then the Stars will start to flash. You
have to wait about twenty seconds before the Stars disappear. When they
disappear then the Wanted Zone vanishes and you have successfully escaped
from the Police.
If, at any time, you are re-spotted by the Police then the Wanted Zone will
re-center back on you and the chase will continue. The higher your Wanted
Rating, the wider the Wanted Zone becomes and the harder it will be to
escape.
On the radar you will see the Cops on foot. You will see a little arrow
pointing up (if they are above you) or pointing down (if they are below you).
If they do not have an arrow then they are at the same level as you are.
Large dots with a curved line going around it are Police vehicles.
Helicopters are marked by rotating X's
It should be pointed out that Cops can and will take civilian vehicles to
pursue you.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Getting Rid of Wanted Ratings |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
In addition of escaping from the Wanted Zone, using a Pay 'N' Spray or
getting Busted there are other ways to get rid of a Wanted Rating:
0===========================================================================0
| Getting Wasted (not good, of course). |
|---------------------------------------------------------------------------|
| Saving your game at your Safehouse. What's interesting is that you don't |
| even have to save the game in a save slot. Just get to the save screen |
| and then back out. Your Wanted Ratings, no matter how high, are gone |
| (plus you advance time six hours). |
|---------------------------------------------------------------------------|
| Use the arrangement with Francis McReary that you have with him after the |
| mission "Blood Brothers" (that is if you kill Derrick). The arrangement |
| is that you can call Francis once before the end of the Main Story to get |
| rid of Wanted Ratings. |
|---------------------------------------------------------------------------|
| Get a high enough like stat with Kiki and call her up to get rid of up to |
| a 3-Star Wanted Rating. Kiki is one of the internet dates you can have |
| after completion of the mission "Out of the Closet". |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Wanted Ratings |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are six Wanted Rating levels. The higher you go, the more aggressive
the pursuit. Below are the Wanted Ratings and what you can expect:
0=======0
| 1-Star \
0=====================================>
The Cops will draw their weapons and come up to you in an attempt to arrest
you. If they get close enough then Niko will raise his hands. If you do not
do anything within three seconds then you will be arrested by the Cops.
0=======0
| 2-Star \
0=====================================>
If you run away from a Cop when he is close enough to arrest you or shoot
near a Cop without hitting him then your Wanted Rating will go up to
2-Star. At this point more Cops will join in the chase and they will start
shooting at you.
0=======0
| 3-Star \
0=====================================>
If you shoot at and hit a Cop then your Wanted Rating automatically goes up
to 3-Star.
At this point the National Office Of Security Enforcement (NOOSE) gets
involved. They are the SWAT of Liberty City and carry Carbine Rifles. They
also drive up in large Enforcers which carry up to four NOOSE Cops.
Unlike the standard Police Patrol car, the Enforcers have bulletproof
windshields which means you can't shake it off by shooting the driver (like
you can with a regular Police Patrol car. They will also start to chase you
in the NOOSE Patriot Police Vehicle. But, unlike the Enforcer, this vehicle
does not have bulletproof windshields.
The Police will also send out a Police Maverick. The Police Maverick has
two gunmen wielding Carbine Rifles and will shoot down at you. You can
chase the Police Maverick away by killing the gunmen on the chopper. A well
placed shot to the head of the pilot will bring down the chopper.
If you try to escape by water then you will be chased by Police Predator
boats (which seem to magically appear out of nowhere and close to you).
These boats will carry at least one Cop, wielding a Carbine Rifle, at the
back of the boat. Considering that you are very vulnerable when swimming,
these Predators will shred you very quickly if you stay in the water
for too long. Although, if you are in the right boat, you can easily outrun
them.
They will also start to blockade bridges leading to the other areas in an
attempt to stop you.
0=======0
| 4-Star \
0=====================================>
This is the same as 3-Star except that more vehicles get involved and the
roadblocks get tougher to breach.
Now the Federal Investigation Bureau (FIB) gets involved. They drive up in
FIB Buffalos (which is a souped up sedan) and carry four agents all
wielding Carbine Rifles.
At this point, the Police Annihilator helicopter gets involved. This
chopper is pretty much the same as the Police Maverick (it has two gunmen,
one on each side). It is stronger than the Police Maverick but you can
still take it down with one well placed shot to the pilot's head (or one
rocket to the midsection of the chopper).
The Police Predator boats now start carrying two Cops instead of one.
You can get the {Walk Free} Accomplishment by successfully escaping a
4-Star Wanted Rating (more on Accomplishments later).
This is the maximum Wanted Rating you can attain while still confined to
the East Side of Liberty City (unless you try to cross a roadblock).
You can get an automatic 4-Star Wanted Rating by trespassing at the Liberty
City HQ (Civilization Committee) on Algonquin (at the intersection of
Albany Ave. and Lorimar St.) and on the tarmac of Francis International
Airport. More information on this in the next sub-chapter.
0=======0
| 5-Star \
0=====================================>
At this point the passenger in the Police Patrol and FIB Buffalo vehicles
will now start shooting at you regardless of whether you are in a vehicle
or on foot. Two choppers, an Annihilator and a Police Maverick, will start
to chase you from the air.
You can get an automatic 5-Star Wanted Rating by typing in the web address
www.littlelacysurprisepageant.com at the Tw@ Internet Cafe. It should be
noted that, if you do this while you are confined to the East Side of
Liberty City, then it will be a 4-Star Wanted Rating.
This is the maximum Wanted Rating you can attain without unlocking Alderney
(unless you cross a roadblock).
0=======0
| 6-Star \
0=====================================>
At this point all Police vehicles (Enforcer, Police Patrol, Buffalo) will
shoot at your vehicle while chasing you. In addition, more Police vehicles
will start to chase you. Both Police helicopters will now be Annihilators
instead of Police Mavericks.
You can attain the {One Man Army} Accomplishment by successfully surviving
five minutes total at a 6-Star Wanted Rating (more on Accomplishments
later).
This is the maximum Wanted Rating you can achieve once you unlock the
Alderney area. You can also achieve this Wanted Rating at any time by
crossing the roadblocks meant to confine you to a given area.
It should be noted that you can knock off three stars off of a 6-Star
Wanted Rating by stealing a car at the Grotti Car Dealership. Thanks to
Glen T. Winstein for that piece of information.
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Restricted Areas |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
As it has been pointed out, you can get an automatic 4-Star Wanted Rating for
trespassing onto the grounds of the Liberty City HQ (Civilization Committee)
on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the
tarmac of Francis International Airport.
But there is some interesting information concerning those two areas. When
you get the 4-Star Wanted Rating for trespassing those two areas then it will
remain locked at 4-Star as long as you remain in those areas.
If you enter those areas with either a 5-Star or 6-Star Wanted Rating then it
will go *DOWN* to a 4-Star Wanted Rating and you can't raise it no matter
what trouble you get into while in those restricted areas.
Also, if you fly over those areas, you won't get any Wanted Ratings. However,
if you fly low enough or land on a building at the Liberty City HQ, then you
will get a 2-Star Wanted Rating.
At Francis International Airport, if you land on the ground, then you will
get a 2-Star Wanted Rating. If you land and get out of the chopper then it
will become a 4-Star Wanted Rating. But, if you land on anything else, like
the control tower (hint!), then you won't get a Wanted Rating.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Wanted Rating Exploits |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are some missions in which the Wanted Ratings are frozen or the Police
become less sensitive so you can go after Flying Rats (explained later)
or to do general mischief.
There are two classes of Wanted Rating Exploits.
The first class is the *LIMITED* class. In this class the Police somehow
become less sensitive to firearms and other crimes. However, you can still
get Wanted Ratings if you cause enough trouble overall or in the right place.
But this can still be used for doing its as it reduces the
opportunity for Police involvement.
The second class is the *FULL* class. In this class there are no Cops and no
Cop cars in the streets. You can cause as much trouble as you want without
any Police involvement whatsoever. This is best for Flying Rats and mischief.
However, these exploits *CANNOT* keep you from getting the 4-Star Wanted
Rating for trespassing on the tarmac of Francis International Airport or at
the Liberty City HQ building. It also *CANNOT* keep you from getting the
6-Star Wanted Rating for crossing roadblocks.
In addition, you can still get a 1-Star Wanted Rating for not paying at the
Toll Booths. Even so, these exploits are still useful and fun to play with.
At this point I have identified four missions with Wanted Rating Exploits:
>>Limited
*******
--Ivan the Not So Terrible
--Shadow
>>Full
****
--Harboring a Grudge
--Deconstruction for Beginners
--A Revenger's Tragedy
--Out of Commission
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. Busted |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
If the Cops end up catching you, be it on foot or in a vehicle, then you are
Busted. Any mission you were doing at the time will be Failed. When you are
Busted then you are sent to the nearest Police Station where you will be
processed (which takes six game hours) and released. You also lose all
weapons including your Body Armor.
Regardless of how high your Wanted Rating was when you were captured you will
*NOT* be fined (even though the game says the Police will take some of your
cash as a bribe).
There are sixteen Police Stations in Liberty City where you may find yourself
if you are Busted by the Cops:
>>Fortside Police Station
***********************
Region: Bohan.
Location: At the intersection of Applejack St. and Mill St.
Map: (F-2).
>>Northern Gardens Police Station
*******************************
Region: Bohan.
Location: Near the intersection of Leavenworth Ave. and Northern
Expressway.
Map: (F-1).
>>Cerveza Heights Police Station
******************************
Region: Broker.
Location: At the intersection of Dukes Boulevard and Livingston St.
Map: (G-3).
>>Francis International Airport Police Station
********************************************
Region: Francis International Airport.
Location: At the west side of the main loop.
Map: (H-3).
>>South Slopes Police Station
***************************
Region: Broker.
Location: At the intersection of Sundance St. and Erie Ave.
Map: (G-4).
>>Hove Beach Police Station
*************************
Region: Broker.
Location: At the intersection of Oakley St. and Mohawk Ave.
Map: (F-4).
>>East Holland Police Station
***************************
Region: Algonquin.
Location: At the intersection of Bismarck Ave. and Topaz St.
Map: (E-2).
>>Varsity Heights Police Station
******************************
Region: Algonquin.
Location: At the intersection of Galveston Ave. and Silicon St.
Map: (D-2).
>>Middle Park East Police Station
*******************************
Region: Algonquin.
Location: At the intersection of Bismarck Ave. and Obsidian St.
Map: (E-3).
>>Westminster Police Station
**************************
Region: Algonquin.
Location: Just west of the intersection of Kunzite St. and Frankfort
Ave.
Map: (D-3).
>>Star Junction Police Station
****************************
Region: Algonquin.
Location: Just south of the intersection of Jade St. and Denver-Exeter
Ave.
Map: (E-4).
>>Suffolk Police Station
**********************
Region: Algonquin.
Location: At the intersection of Frankfort Ave. and Feldspar St.
Map: (D-4).
>>Fishmarket North Police Station
*******************************
Region: Algonquin.
Location: At the intersection of Feldspar St. and Borlock Rd.
Map: (E-4).
>>Leftwood Police Station
***********************
Region: Alderney.
Location: At the northeast corner of Franklin St. and Bridger St.
Map: (D-2).
>>Acter Police Station
********************
Region: Alderney.
Location: At the northwest corner of Lee Rd. and Vitullo Ave.
Map: (B-4).
>>Acter Industrial Park Police Station
************************************
Region: Alderney.
Location: On Grommet St. east of the intersection with Latchkey Ave.
Map: (C-4).
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| G. Police Vehicles and Vigilante Missions |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
In addition to all of the other cars you can drive in GTA IV you can also use
Police Vehicles. The main reason for acquiring one is for use in the
Vigilante Missions which are opened up after completion of the mission "Crime
and Punishment".
When in certain Police Vehicles tap the Left Bumper (Xbox 360) or the L1
Button (PS3) to bring up the Police Computer when you are at a complete stop
to access the criminals that you wish to pursue.
The Police Vehicles that have computers are:
--Police Patrol
--NOOSE Patriot
--FIB Buffalo
In addition, some Police Vehicles have additional features and bonuses that
can help you:
>>Police Patrol
*************
Found: On the street and at all Police Stations.
-----------------------------------------------------------------------
Notes: You get five Shotgun shells when entering a Police Patrol car.
If you don't already have a Shotgun then you can get a Shotgun
with five shells.
>>NOOSE Patriot
*************
This starts appearing at a Wanted Rating of 3-Stars.
>>Predator (Police Boat)
**********************
This starts appearing at a Wanted Rating of 3-Stars.
>>NOOSE Enforcer
**************
This starts appearing at a Wanted Rating of 4-Stars.
-----------------------------------------------------------------------
Notes: You can get some Body Armor when entering this vehicle.
>>FIB Buffalo
***********
This starts appearing at a Wanted Rating of 4-Stars.
>>Annihilator
***********
Found: This starts appearing at a Wanted Rating of 4-Stars. It is also
unlocked at the top of the MeTV Building in Star Junction after
killing all 200 Flying Rats. Can sometimes be found at the
helipad of the East Holland Police Station after completion of
the Main Story Missions.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN11. Using a Pay 'N' Spray |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As noted earlier, you can drive a car, excluding Police and rescue vehicles,
into a Pay 'N' Spray to change the color of your vehicle, as well as repair
it and to get rid of Wanted Ratings at a cost of $100. In addition, it will
advance time three hours.
However, the Pay 'N' Spray won't be available until after the completion of
the mission "Easy Fare".
As noted earlier, in order to get rid of Wanted Ratings you *MUST* be out of
sight of the Cops otherwise you can't use the Pay 'N' Spray. When they finish
up the vehicle then the Wanted Ratings will disappear.
There are five Pay 'N' Sprays in Liberty City where you can go to get rid of
your Wanted Ratings and repair your vehicle:
>>Native Engines
**************
Where: Hove Beach, Broker (on Gibson St.).
Map: (G-4).
>>Auto Cowboys
************
Where: Northwood, Algonquin (on Frankfort Ave.).
Map: (D-2).
>>Auto Limbo
**********
Where: Purgatory, Algonquin (on West Way).
Map: (D-3).
>>Axel's Pay 'N' Spray
********************
Where: Leftwood, Alderney (on Panhandle Rd).
Map: (C-2).
>>Axel's Pay 'N' Spray
********************
Where: Port Tudor, Alderney (on Hardtack Ave.).
Map: (C-4).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN12. Early Exploration |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In past GTAs the roadblocks that were used to confine you to a given area
were to keep you from becoming too powerful too early. You gained Weapon
Icons for your Safehouses by collecting Hidden Packages and money by doing
Unique Stunt Jumps and Rampages.
In "Grand Theft Auto: San Andreas" there were no roadblocks to keep you
confined. Instead you gained an automatic 4-Star Wanted Rating when you
crossed over to the other side. Still, there were Early Exploration Exploits
you can use to cross over early without getting the Cops involved.
But in "Grand Theft Auto IV", things are different. You no longer gain Weapon
Icons for finding Hidden Packages (or in this case destroying Flying Rats).
You also do not get money for doing Unique Stunt Jumps.
In short, there is no reason to Early Explore since there is very little to
gain from it. Yet, Rockstar Games still insists in using roadblocks in
confining you to a given area. And worse, you get hit with a 6-Star Wanted
Rating if you try to cross over.
Why Rockstar did this, I don't know. There is no reason for the roadblocks
now since by making this fundamental change there is no reason to cross over
early in the first place. And certainly no reason for the 6-Star Wanted
Rating for trying to get around them. That really pissed me off.
Thankfully, Rockstar Games made the city open from the start in TLaD, TBoGT,
and Chinatown Wars.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN13. Wasted |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you do something to reduce your Health to zero, like being too close to an
explosion, getting shot up a lot, or wiping out big time on a motorcycle,
then you will be Wasted. Any mission you were doing at the time will be
Failed.
When you are Wasted then you are sent to the nearest Hospital where you will
be treated (which takes six game hours), billed 10% of whatever amount of
money you have (up to $10,000) and released. You also lose your Body Armor
but you will *NOT* lose your weapons.
There are seven Hospitals in Liberty City where you may find yourself if you
are Wasted for any reason:
>>Northern Gardens Medical Center
*******************************
Region: Bohan.
Location: On Leavenworth Ave just south of the intersection with
Northern Expressway.
Map: (F-1).
>>Cerveza Heights Medical Center
******************************
Region: Broker.
Location: At the intersection of Livingston St. and Inchon Ave.
Map: (G-3).
>>Schottler Medical Center
************************
Region: Broker.
Location: At the intersection of Cassidy St. and Tuscarora Ave.
Map: (G-4).
>>North Holland Hospital Center
*****************************
Region: Algonquin.
Location: At the intersection of Frankfort Ave. and Uranium St.
Map: (D-2).
>>Lancet Hospital
***************
Region: Algonquin.
Location: At the intersection of Jade St. and Albany Ave.
Map: (E-4).
>>Westdyke Memorial Hospital
**************************
Region: Alderney.
Location: At the south part of the intersection of Long John Ave. and
Manzano Rd.
Map: (C-2).
>>North Tudor Medical Center
**************************
Region: Alderney.
Location: At the southwest corner of Edison Ave. and Babbage Drive.
Map: (C-3).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN14. Advanced Tips And Information |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below are some tips and additional information that may be of benefit to
you:
0==============0
| The Securicar \
0=========================================================>
Every so often you may find an armored car with the words "Gruppe Sechs"
("Group Six" in German) on the side. This is a Securicar. You can make some
quick cash by jacking one of these vehicles. However, you must destroy it
in order to get at the money.
If you use firearms to destroy it then you will get a 2-Star Wanted Rating
no matter how isolated you are. The best way to destroy it is to smash it
against another car and get it to blow up next to the Securicar which in
turn will explode scattering money all over the place.
Find a parking lot then smash a parked car with the rear of the Securicar.
Continue backing hard into the parked car until the car starts to flame
then get out of the Securicar, get to a safe distance, and wait for the
explosions.
After the Securicar is destroyed then you can get as much as $1,000 from
the money you pick up off of the ground.
0==============0
| Propane Tanks \
0=========================================================>
Sometimes, as you explore some of the industrial areas of Liberty City, you
may find small red propane tanks on the ground. As you can guess, like a
real propane tank, these tanks will explode if shot or run into. This can
be handy if being chased by the bad guys or Police.
0==================0
| Saxophone Players \
0=========================================================>
Every now and then you will find saxophone players in the parks. You can
give him money if you want. But it should be pointed out that you can
restore lost Health if you give him cash.
0================0
| The Prostitutes \
0=========================================================>
As with all of the other GTA installments, you can pick up prostitutes and
do business with them to regain lost Health (although you cannot go beyond
your Health maximum like before).
Unlike the previous installments, however, they don't initiate the
encounter when you drive up to them. You must get up alongside one and honk
the horn to get things started. Once inside the vehicle then take her to a
secluded place and stop.
Another difference is that there are three services to choose from ($20,
$50, $70). The more you pay, the more Health you get.
0================0
| A Useful Glitch \
0=========================================================>
One of the interesting glitches I've discovered, and one I call The Pay 'N'
Spray Police Invisibility Glitch, is the ability to render yourself
invisible to the Police when you are standing inside a Pay 'N' Spray.
If you have a Wanted Rating and there are a bunch of Cops around a Pay 'N'
Spray when you enter one on foot then you will notice them start to walk
away as if nothing had happened. You can shoot them up from your safe haven
and they won't do a damn thing!
Walk back out and they will turn around and attack you again. Walk back in
and they will walk away. Nifty, yes? However, this doesn't make you immune
from Wanted Ratings. You can still get them if you shoot people from inside
the Pay 'N' Spray. Still, you can have some nice Cop killing rampages with
this glitch.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN15. 100% Completion List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below is everything you need to do to get 100% Completion within GTA IV:
>>Completion of all Main Story Missions
*************************************
++From "The Cousins Bellic" to "A Revenger's Tragedy" or "Out of
Commission".
>>Complete the following tasks
****************************
++Kill all 200 Flying Rats.
++Complete all fifty Unique Stunt Jumps.
++Beat the high score on the QUB3D vidgame.
>>Complete the following side-missions
************************************
++Acquire all ten cars for the Exotic Export car collection.
++Kill twenty criminals by doing the Current Crimes Vigilante Missions.
++Kill all thirty criminals by doing the Most Wanted Vigilante
Missions.
++Complete the ten Drug Delivery assignments.
++Win all nine Liberty City Races.
++Acquire all thirty cars for Stevie's Vehicle Collection.
++Complete all nine assassination assignments for The Fixer.
>>Do the first encounter with the following Random Characters
***********************************************************
++Brian Meech
++Badman
++Mel
++Ilyena Faustin
++Hossan Ramzy
++Pathos
++Sara
++Eddie Low
++Marnie Allen
++Gracie Ancelotti
>>Friendship Activities
*********************
You must do *ALL* friendship activities with the following friends:
0========================================0
| Little Jacob | Packie | Brucie |
|========================================|
| Darts | Bowling | Boating |
| Drinking | Darts | Bowling |
| Eating | Drinking | Drinking |
| Pool | Pool | Eating |
| Show | Show | Heli Ride |
| Strip Club | Strip Club | Show |
| | | Strip Club |
0========================================0
In addition, you need to beat a friend, any friend (including Roman and
Dwayne), just once at the following activities:
--Darts
--Bowling (full game)
--Pool
>>Special Abilities
*****************
You need to get above 75% Like Stat with the following three friends to
unlock their Special Abilities:
--Little Jacob (Guns)
--Packie (Bomb)
--Brucie (Chopper)
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN16. Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter are all of the Accomplishments that can be acquired
for the Xbox 360, PS3 and even the PC versions of GTA IV.
Now, for the sake of terminology and to lessen confusion within this guide,
Accomplishments are what are known as Achievements on the Xbox 360 and PC
versions and Trophies on the PS3 version. To those who do not know,
Achievements and Trophies can be considered a different kind of scoring
system. Each Xbox 360 game has 1000 Achievement Points that can be obtained.
However, the PS3 Trophies do not have a point system attached to them
although the numbers of Trophies attained can be considered a way of keeping
score (as well as add some kind of experience points in the PlayStation
Network system). In addition, the Trophies are split into Bronze, Silver,
Gold, and Platinum classes.
Some Accomplishments can be acquired by simply playing through the game.
Others can be obtained by doing certain objectives outside of normal
gameplay. To many gamers this adds to the replay value of each game and gives
them bragging rights on Xbox Live or PlayStation Network where these scores
are posted.
One annoyance to Accomplishments is that, depending on the game, they are
split between Single Player and Multiplayer modes. So, if you do not have the
necessary connections to get on-line, you most likely cannot get into
multiplayer matches to obtain them. Unfortunately, GTA IV is one of these
split Accomplishment games.
Many of the Accomplishments within the game are easy to obtain. Some require
more work. They are broken down into Single Player, Multiplayer, and PS3
Specific sections:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Single Player Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Assassin's Greed
****************
Description: Complete all nine assassin missions.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: You get this when you complete all of the assassination
assignments for The Fixer.
>>Chain Reaction
**************
Description: You must blow up ten vehicles in ten seconds.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: I go over this in the chapter "Accomplishments (Part Three)" in
the Alderney section.
>>Cleaned The Mean Streets
************************
Description: Capture 20 criminals through the Police computer.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: This is done by doing the Current Crimes Vigilante Missions. I
go into more detail in the chapter "Vigilante Missions" in the
East Side section.
>>Courier Service
***************
Description: Complete all ten Package Delivery Jobs.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: These are the Jobs you do for Little Jacob after completion of
the mission "Shadow".
>>Dare Devil
**********
Description: Complete 100% of the Unique Stunt Jumps.
Xbox 360 Achievement Points: 30 GS.
PlayStation 3 Trophy Class: Silver.
>>Endangered Species
******************
Description: Collect every hidden package in the game.
Xbox 360 Achievement Points: 50 GS.
PlayStation 3 Trophy Class: Silver.
-----------------------------------------------------------------------
Notes: You will get this when you kill all 200 of the Flying Rats.
>>Finish Him
**********
Description: Complete ten Melee Counters in four minutes.
Xbox 360 Achievement Points: 15 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: This can be done at a lot of places but it may be best done at
Heli Tours in Algonquin. More details in the chapter
"Accomplishments (Part Two)" in the Algonquin section.
>>Full Exploration
****************
Description: Unlock all the islands.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: You will get this after completion of the mission "Three Leaf
Clover".
>>Genetically Superior
********************
Description: Come first in 20 single player street races.
Xbox 360 Achievement Points: 25 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: This is done by doing the Liberty City Races. But you will need
to do some of the races multiple times to get the necessary wins
needed for this Accomplishment.
>>Gobble Gobble
*************
Description: Score three strikes in a row, a turkey, in 10-pin bowling.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: I explain this in more detail in the Bowling sub-chapter of the
"Other Activities" chapter.
>>Half Million
************
Description: Reach a balance of $500,000.
Xbox 360 Achievement Points: 55 GS.
PlayStation 3 Trophy Class: Bronze.
>>It'll Cost Ya
*************
Description: Complete a taxi ride without skipping from one island to
another.
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: It should really be rewritten: "Complete a taxi ride from one
island to another without skipping to the end of the ride." More
details at the end of the mission "Bull In A China Shop".
>>Key To The City
***************
Description: Achieve 100% Completion.
Xbox 360 Achievement Points: 100 GS.
PlayStation 3 Trophy Class: Gold.
>>King of QUB3D
*************
Description: Beat the high score in QUB3D.
Xbox 360 Achievement Points: 15 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: I explain this in more detail in the QUB3D sub-chapter of the
"Other Activities" chapter. This is also required for 100%
Completion.
>>Liberty City (5)
****************
Description: After meeting all possible friends, the ones left alive
all like you above 90%.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Silver.
-----------------------------------------------------------------------
Notes: You will get this the moment you have all of your friends Like
Stats above 90% regardless of which point of the game you are
at.
>>Liberty City Minute
*******************
Description: Complete the story mission in less than thirty hours.
Xbox 360 Achievement Points: 30 GS.
PlayStation 3 Trophy Class: Gold.
-----------------------------------------------------------------------
Notes: In order to do this you need to do the following:
--No side-missions.
--No friend activities.
--No external tasks.
--Buy weapons from the Gun Stores instead of trying to get
them for free (and limit your time trying to get free
weapons if you do).
--Use the AutoSave exclusively instead of going to a Safehouse
to save your game.
>>Manhunt
*******
Description: Complete the Most Wanted Vigilante Missions from the
Police computer.
Xbox 360 Achievement Points: 15 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: There are thirty criminals in the Most Wanted database (ten per
area). You need to kill all thirty to get this Accomplishment.
>>Off The Boat
************
Description: Complete the mission "The Cousins Bellic".
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
>>One Hundred and Eighty
**********************
Description: In a game of darts score 180 points with three darts.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: I explain this in more detail in the Darts sub-chapter of the
"Other Activities" chapter.
>>One Man Army
************
Description: Survive five minutes with a 6-Star Wanted Level.
Xbox 360 Achievement Points: 40 GS.
PlayStation 3 Trophy Class: Silver.
-----------------------------------------------------------------------
Notes: I explain how in more detail in the chapter "Accomplishments
(Part One)" in the East Side section.
>>Order Fulfilled
***************
Description: Complete all 10 Exotic Export orders.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: These are the Jobs you do for Brucie after completion of the
mission "Rigged to Blow".
>>Pool Shark
**********
Description: Beat a friend at Pool.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: It needs to be one of your friends (Roman, Little Jacob, Packie)
*NOT* the regular computer opponent.
>>Rolled Over
***********
Description: Do five car rolls in a row from one crash.
Xbox 360 Achievement Points: 30 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: This is a tough one but I go over one way to do it in the
chapter "Accomplishments (Part One)" in the East Side section.
>>Sightseer
*********
Description: Fly on all helicopter tours of Liberty City.
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: I go into more detail in the chapter "Accomplishments (Part
Two)" in the Algonquin section.
>>Under The Radar
***************
Description: Fly underneath the main bridges in the game that cross
water with a helicopter.
Xbox 360 Achievement Points: 40 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: You have to wait until after completion of the mission "Blow
Your Cover" to get a helicopter. I go into more detail in the
chapter "Accomplishments (Part Two)" in the Algonquin section.
>>Walk Free
*********
Description: Lose a 4-Star Wanted Rating by outrunning the Cops.
Xbox 360 Achievement Points: 50 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: I go into more detail in the chapter "Accomplishments (Part
One)" in the East Side section.
>>Warm Coffee
***********
Description: Successfully date a girl to be invited to her house.
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: This is best done with Michelle in the early part of the game
and explained in detail in the "Dating Michelle" chapter in the
East Side section.
>>Wheelie Rider
*************
Description: Do a wheelie lasting at least 500 feet on a motorbike.
Xbox 360 Achievement Points: 30 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: I go into more detail in the chapter "Accomplishments (Part
One)" in the East Side section.
>>You Got The Message
*******************
Description: Deliver all 30 cars ordered through text message.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: You get this by completing Stevie's Car Collection.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Single Player Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Dial B for Bomb
***************
Description: Unlock the special ability of phoning for a bomb to be
placed.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: You get this when you go over 75% Like Stat with Packie.
>>Driving Mr. Bellic
******************
Description: Unlock the special ability of taxi.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: You get this when you go over 75% Like Stat with Roman. It
should be noted that this will not unlock, regardless of Like
Stat, until after completion of the mission "Bull In A China
Shop" because that is when you finally gain the ability to ride
in Taxis.
>>Fed The Fish
************
Description: Complete the mission "Uncle Vlad".
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
>>Gracefully Taken
****************
Description: Complete the mission "I'll Take Her".
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
>>Impossible Trinity
******************
Description: Complete the mission "Museum Piece".
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
>>Lowest Point
************
Description: Complete the mission "Roman's Sorrow".
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
>>No More Strangers
*****************
Description: Meet all Random Characters.
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: You need to meet all available Random Characters in the game.
With Random Characters that have multiple encounters, you only
have to do the first one (the initial meeting).
>>Retail Therapy
**************
Description: Unlock the special ability of buying guns from a friend.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: You get this when you go over 75% Like Stat with Little Jacob.
>>That Special Someone
********************
Description: Complete the mission "That Special Someone".
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
>>That's How We Roll!
*******************
Description: Unlock the special ability of helicopter.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: You get this when you go over 75% Like Stat with Brucie.
>>You Won!
********
Description: Complete the final mission.
Xbox 360 Achievement Points: 60 GS.
PlayStation 3 Trophy Class: Silver.
-----------------------------------------------------------------------
Notes: Complete either of the missions "A Revenger's Tragedy" or "Out
of Commission".
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Multiplayer Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Auf Wiedersehen Petrovic
************************
Description: Win all ranked Multiplayer variations, all races and "Cops
'n Crooks", as both sides.
Xbox 360 Achievement Points: 30 GS.
PlayStation 3 Trophy Class: Bronze.
>>Cut Your Teeth
**************
Description: Earn a personal rank promotion in Multiplayer.
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
>>Fly the Co-Op
*************
Description: Beat Rockstar's time in ranked versions of "Deal Breaker,
"Hangman's NOOSE" and "Bomb da Base II".
Xbox 360 Achievement Points: 15 GS.
PlayStation 3 Trophy Class: Bronze.
>>Join The Midnight Club
**********************
Description: Win a ranked Multiplayer race without damaging your
vehicle too much and with damage enabled.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
>>Let Sleeping Rockstars Lie
**************************
Description: Kill a Rockstar developer in a ranked Multiplayer match.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
>>Taking It For The Team
**********************
Description: Be on the winning team in all ranked Multiplayer team
games.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
>>Teamplayer
**********
Description: Kill five players who are not in your team, in any ranked
Multiplayer team game.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
>>Top Of The Food Chain
*********************
Description: Kill 20 players with a Pistol in a ranked Multiplayer
deathmatch.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
>>Top The Midnight Club
*********************
Description: Come first in 20 different ranked standard Multiplayer
races.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Bronze.
>>Wanted
******
Description: Achieve the highest personal rank in Multiplayer.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Gold.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. PlayStation 3 Specific Accomplishment |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Taking A Liberty
****************
Description: Sorry for taking liberties with your time!
PlayStation 3 Trophy Class: Platinum.
-----------------------------------------------------------------------
Notes: This is acquired for obtaining all of the above listed Trophies.
This is also the PS3 equivalent of obtaining all 1,000 Xbox 360
Achievement Points.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN17. "Episodes From Liberty City" Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In this chapter I list the GTA IV Accomplishments that can be acquired in
both "The Lost and Damned" and "The Ballad of Gay Tony" (regardless of
whether you play the DLC version or off the EFLC disc):
>>Single Player
*************
--Chain Reaction.
--Finish Him.
--Genetically Superior
--Gobble Gobble.
--It'll Cost Ya.
--King of QUB3D.
--One Hundred and Eighty.
--One Man Army.
--Pool Shark.
--Rolled Over.
--Sightseer.
--Under The Radar.
--Walk Free.
--Warm Coffee.
--Wheelie Rider.
>>Multiplayer
***********
--Cut Your Teeth.
--Let Sleeping Rockstars Lie.
--Wanted.
With that done, it is now time to move onto the main portion of the guide
starting with.....
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >LBT2. The East Side |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
The Bohan area to the north is a mixture of heavy industry and run down
apartment complexes. It is connected to the Dukes area by the Dukes Bay
Bridge and to Charge Island by the East Borough Bridge.
The Dukes area contains some nice homes and neighborhoods. It also has a
large park (Meadows Park) and some decent housing to the west. The Broker
area contains the Broker Navy Yard and a lot of lower class neighborhoods.
These are mostly inhabited by Russians and Jamaicans.
To the east of the Broker-Dukes area is Francis International Airport. This
is the main airport for this region and is heavily guarded to protect against
terrorism. Trespassing onto the Airport tarmac will trigger an automatic
4-Star Wanted Rating.
Charge Island, between Bohan and Dukes, is home to the waste treatment center
for Liberty City.
At this point in the game all bridges leading into the central part of
Liberty City, Algonquin, are closed due to terrorism threats. Any attempt to
cross over will result in an automatic 6-Star Wanted Rating.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS1. In The Beginning..... |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When the game starts, we are introduced to Niko Bellic, a man of Eastern
European descent looking for a new start. He is currently traveling to
Liberty City on a ship called the Platypus.
He is looking to meet up with his cousin Roman Bellic. Roman has written Niko
about the good life in America. Mansions, fast cars and loose women. Niko is
looking forward to seeing what Roman has done in the U.S.
After Niko gets off of the ship then he will see Roman drive up in a regular
car. Roman is also very drunk. So Niko has to drive him back to his place.
This starts the mission "The Cousins Bellic". As you drive there you find
that the bridges are closed due to terrorism threats so you can't go deeper
into the city right now.
In the process of driving him back you pass by Roman's place of business,
Express Car Service, a cab company.
When you get to Roman's place Niko finds that his tales about mansions and
fast cars were just made up stories. Roman's place is a small run down
apartment with large cockroaches. The cab you drove up in is basically
Roman's car.
After a short conversation with Niko then Roman gets an angry call from
someone named Vlad and runs off leaving Niko to himself. This ends the
mission and you will get $25 of spending money. In addition, you will also
get the {Off the Boat} Accomplishment.
Now let's have a look around.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS2. Your Safehouse and Residents Parking Only |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Your Safehouse in the Hove Beach neighborhood of Broker is a simple little
getaway where you can save your game, change clothes (when you start
acquiring clothes) and watch TV.
When you go outside, you should find the Residents Parking Only space by the
entrance where you can save vehicles (maximum of two). Across the street from
the Safehouse is a Hot Dog Stand where you can eat and regain lost Health.
As noted, you can save vehicles in the Residents Parking Only space outside
your Hove Beach Safehouse. But there are a couple of other things to know
about them.
First, if you put a damaged vehicle in the space then drive far away and
drive back, then it will be fixed up (a variant of the Garage Fix Trick).
Second, you can use any Residents Parking Only space even if you don't own or
can't use that property. Very handy for storing extra vehicles.
Unfortunately, your vehicles can still disappear from these spaces (a problem
that has plagued the previous GTAs).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS3. The Order of Things (Part One) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
My main goal of this part of the guide is to get to Algonquin as quickly as
possible. However, I go over any side-missions that I open up along the way.
Now let's begin our exploration of the East Side of Liberty City by going to
the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS4. TW@ Internet Cafe |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
From your Hove Beach Safehouse, head north on Mohawk Ave. and turn right on
Cisco St. When you reach Munsee Ave. then turn left and go north. About fifty
feet from the intersection, on the left side of the road, is the TW@ Internet
Cafe.
Enter the Cafe (this will also add a "@" marker to your in-game map), head to
a computer, and access it. You will have a choice of two icons, Web and
Logout. Use the Web icon to go online.
The reason I have put this particular chapter here is because of a very
important website that will help you in finding many of the items and
locations listed in the next few chapters:
www.whattheydonotwantyoutoknow.com (which will be shorthanded to WTDNWYTK.com
for the rest of the guide)
To type in the address, move the cursor to the Address Bar at the top of the
page and use the D-Pad and face buttons to type in the letters. If this is
too cumbersome then you can plug in a USB keyboard or use the Xbox 360
Chatpad (which is attached to the joypad).
When you get to this website you should find several topics. These topics are
actually maps of where various items and locations can be found. From top to
bottom they are listed as follows:
>>Flying Rats.
>>Weapons.
>>Health.
>>Random Character locations.
>>Body Armor.
>>Cars to steal for Stevie's Car Collection.
>>Places to hang out with friends.
>>Unique Stunt Jumps.
When a map comes up then use the Right Analog Stick to scroll down. However,
you cannot zoom in on the maps and they do not give you any specific
information on locations of items or people.
But, if you use this website in conjunction with this guide, then it should
make all of these things easier to find. The map will give you a general
visual location, so you can use the Waypoint feature, and this guide will
give you more specific instructions.
There is also another very handy resource on the Internet:
www.libertycitypolice.com.
At the bottom of the website you will see, in small wording and with a lock
by it, the link for "Database". Clicking on it will allow you to access
Police information on most of the characters in the game. Some of the details
on many of the main characters come from this database.
When you are done with the computer then use the Logoff icon on the desktop
or use the Melee Fighting button to leave the machine. Each session costs
$1 at the Cafe.
In addition, there are two other Tw@ Internet Cafes in Liberty City:
>>Near the corner of Wardite St. and Frankfort Ave. (North Holland,
Algonquin).
>>Near the intersection of Kemeny St. and Vitullo Ave. (Berchem, Alderney).
Also, one of the Safehouses you will get later in the game will have a laptop
computer for you to use.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS5. Weapons, Body Armor, Health, and Food |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In this chapter I go over information on the Weapons, Body Armor, Health, and
Food that can be found and bought in Liberty City:
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Weapons are the tools of the trade for any professional criminal. There are
sixteen different weapons, in nine different categories, that can be found
and used to create mayhem and abuse. However, you can only have one of each
type at a time so you can only carry a maximum of nine weapons.
In past GTAs, the maximum ammo for each weapon can be as high as 9,999
rounds. However, this has been changed drastically for GTA IV, mainly because
you no longer lose your weapons when you are killed. Now the maximum ammo
limits are much lower.
In addition, you can use three different types of weapons when drive-bying
instead of just one (depending on vehicle used). You can switch between a
Pistol weapon, a Sub-Machine gun weapon, and a Projectile weapon.
While most weapons are pretty accurate, you can increase the accuracy of a
given weapon by crouching which makes you more steady. Press the Left Analog
Stick Button to crouch. Most weapons have a zoom feature that will make it
easier to take down your targets. Use the Right Analog Stick Button to
activate the weapon's zoom feature.
When you find a weapon within Liberty City you will see that it glows a
bright red for easy identification and location.
You won't be able to buy weapons at the Gun Stores until after completion of
the mission "Do You Have Protection?". And, speaking of the Gun Stores, here
are their locations:
>>In an alley along Dillon St. between Munsee Ave. and Montauk Ave.
(Downtown, Broker).
>>Just south of the southeast corner of Emerald St. and Bismarck Ave.
(Chinatown, Algonquin).
>>Just south of the southeast corner of Odhner Ave. and Traeger Rd.
(Port Tudor, Alderney).
After you become good enough friends with Little Jacob then you will be able
to buy weapons from him and at a reduced cost. However, Little Jacob can't
carry certain weapons until they can also be bought in the Gun Stores.
In the following weapons list, below the weapon name, there is the following
information (if applicable):
++Appears after: This tells you what mission you have to complete before
this weapon can be bought from a Gun Store.
++Cost: How much the weapon costs at the Gun Stores.
++Based on: The real life weapon this item is based on.
++Clip: How many rounds the weapon's clip holds and how much each clip
costs at the Gun Stores.
---------------------------------------------------------------------------
++Notes: Information on the weapon.
(Special thanks to zombie95 and Avenged Sevenfold for help with some of the
weapon names)
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==============0
| Slot 1 - Fist \
0===============================================>
>>Fist
****
Your standard bare fist. You are taught on how to properly fistfight
early on in the game.
0=======================0
| Slot 2 - Melee Weapons \
0===============================================>
>>Baseball Bat
************
Appears after: Do You Have Protection?.
Cost: $5.
---------------------------------------------------------------------
Notes: Great for batting practice (on somebody's head) or breaking
kneecaps.
>>Knife
*****
Cost: Free - Can be found throughout Liberty City.
---------------------------------------------------------------------
Notes: This weapon makes for quiet kills when no one is looking. It
also allows you to mug people much more quickly than with bare
fists.
0==================0
| Slot 3 - Handguns \
0===============================================>
Maximum ammunition for these handguns is 1,500 rounds and is
interchangeable between tiers. Both weapons have minimal zoom when aiming
and can be used as a drive-by weapon.
>>Pistol
******
Appears after: Do You Have Protection?.
Cost: $600.
Based on: Glock 17.
Clip: 17 rounds ($35).
---------------------------------------------------------------------
Notes: This is just a standard Pistol carried by most Cops. Has a
decent rate of fire and range.
>>Combat Pistol
*************
Appears after: Museum Piece.
Cost: $1,500.
Based on: Desert Eagle.
Clip: 9 rounds ($100).
---------------------------------------------------------------------
Notes: This handgun fires slower and has a smaller clip but packs
more punch making it easier to take down enemies.
0==================0
| Slot 4 - Shotguns \
0===============================================>
Maximum ammunition for these shotguns is 80 rounds and is interchangeable
between tiers. Both shotguns have no zoom when aiming.
>>Pump Shotgun
************
Appears after: Search and Delete.
Cost: $1,200.
Based on: Winchester 1300.
Clip: 8 rounds ($100).
---------------------------------------------------------------------
Notes: This is a standard pump action shotgun. This weapon fires
slowly because you have to pump a new round into the chamber
after each shot. It also has a limited range but is deadly up
close. One interesting trick, according to Jos Rosales, is,
with the right timing, you can crouch and stand repeatedly
while firing to give this weapon rapid-fire capability.
>>Combat Shotgun
**************
Appears after: Blow Your Cover.
Cost: $2,500.
Based on: Benelli Auto Shotgun.
Clip: 10 rounds ($200).
---------------------------------------------------------------------
Notes: This shotgun is more deadly than the Pump Shotgun because you
can hold down Fire Weapon to rapid fire your entire clip
before reloading. It also has a fast reload which limits your
vulnerability in a firefight so you can get right back into
action quickly.
0==========================0
| Slot 5 - Sub-Machine Guns \
0===============================================>
Maximum ammunition for these sub-machine guns is 1,200 rounds and is
interchangeable between tiers. Both of these sub-machine guns have
short-range zoom when aiming and can also used as a drive-by weapon.
>>Micro-SMG
*********
Appears after: Do You Have Protection?.
Cost: $1,200.
Based on: Micro Uzi.
Clip: 50 rounds ($100).
---------------------------------------------------------------------
Notes: This weapon has a wide spread when firing. It is best to use
it in short bursts to improve accuracy.
>>SMG
***
Appears after: Luck of the Irish.
Cost: $2,500.
Based on: SW MP-10.
Clip: 30 rounds ($150).
---------------------------------------------------------------------
Notes: This weapon has a a slightly more narrower spread when firing.
It also has more accuracy and packs more punch than the
Micro-SMG despite having a smaller clip than its counterpart.
0========================0
| Slot 6 - Assault Rifles \
0===============================================>
Maximum ammunition for these assault rifles is 600 rounds and is
interchangeable between tiers. Both of these weapons have medium-range zoom
when aiming.
>>Assault Rifle
*************
Appears after: Deconstruction for Beginners.
Cost: $3,500.
Based on: AK-47.
Clip: 30 rounds ($80).
---------------------------------------------------------------------
Notes: This is a standard Russian made assault rifle. Has a good rate
of fire and accuracy. A very good weapon to have in a
firefight.
>>Carbine Rifle
*************
Appears after: Three Leaf Clover.
Cost: $5,000.
Based on: M4.
Clip: 30 rounds ($100).
---------------------------------------------------------------------
Notes: Has many of the same attributes as the Assault Rifle but is a
little more powerful and accurate. You can get also get these
rifles from the NOOSE guys when you kill them (assuming they
don't kill you first).
0=======================0
| Slot 7 - Sniper Rifles \
0===============================================>
Maximum ammunition for these sniper rifles is 50 rounds and is
interchangeable between tiers. Both sniper rifles have long-range zoom
when aiming.
>>Sniper Rifle
************
Appears after: Luck of the Irish.
Cost: $6,000.
Based on: M40A1.
Clip: 5 rounds ($800).
---------------------------------------------------------------------
Notes: This is a standard sniper rifle that has to be reloaded with
each shot. To properly use this weapon, hold down Target to
bring up the sniper scope. Then use the Left Analog Stick to
zoom in and out. When you have the victim properly targeted
then press the Fire Weapon button to shoot.
>>Combat Sniper
*************
Appears after: Luck of the Irish.
Cost: $8,500.
Based on: PSG-1.
Clip: 10 rounds ($500).
---------------------------------------------------------------------
Notes: This weapon has the same distance as the Sniper Rifle but you
can fire multiple shots before reloading.
0=============0
| Slot 8 - RPG \
0===============================================>
Maximum ammunition for this weapon is 8 rounds and has a minimal zoom when
aiming.
>>RPG
***
Appears after: Babysitting.
Cost: $15,000.
Based on: RPG-7.
Clip: 1 round ($5,000).
---------------------------------------------------------------------
Notes: This very powerful rocket propelled grenade is best used to
destroy hard to reach targets, helicopters, and large groups
of vehicles. It should be noted that you can skip the grenade
along the ground and other objects so it is best to aim at
your target straight on to prevent this.
0============================0
| Slot 9 - Projectile Weapons \
0===============================================>
Maximum ammunition for these weapons is 25 rounds. These projectile weapons
can also be used as a drive-by weapon.
>>Molotovs
********
Appears after: The Master and the Molotov.
Cost: $500 per unit.
---------------------------------------------------------------------
Notes: This is useful when you want to get rid of something out of
reach or a group of people very quickly. You need to throw
this a good distance or you will flambe' yourself and
seriously reduce your Armor and Health.
>>Grenades
********
Appears after: Deconstruction for Beginners.
Cost: $1,000 per unit.
---------------------------------------------------------------------
Notes: This weapon causes a nice sized explosion when used. Great for
clearing out a large group of people and cars. The Grenade has
a four second delay when used. However, when you hold down
Fire Weapon, then you can do what is known in combat lingo as
"cooking" the Grenade.
The longer you hold the weapon, the less reaction time you
give to your intended victim when thrown. But, if you cook it
too long, then the Grenade will explode in your hand killing
you instantly. This, of course, makes for some interesting and
funny suicide situations. Release Fire Weapon to throw the
weapon.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Health and Body Armor Icons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
But Weapon Icons aren't the only things you will find scattered around
Liberty City. You will also find these other icons that you can use to help
you out:
0===========================================================================0
| Health | This item comes in the form of a green First Aid Kit. It |
| | glows bright green and can be found laying on the ground, |
| | leaning against objects and attached to walls. Using one |
| | will bring your Health back up to its maximum. |
|------------+--------------------------------------------------------------|
| Body Armor | This item comes in the form of a armored vest. It glows |
| | bright red and can be found laying on the ground. Using one |
| | will bring your armor back up to its maximum. |
| | |
| | You can buy Body Armor from the Gun Stores after completion |
| | of the mission "No Love Lost" for $500 and from Little Jacob |
| | for $300 after you become friends with him. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Food and Drinks |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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When your Health is low and there's no Health laying around and you don't
feel like paying for an Ambulance then you can regain your Health by eating
food or drinking soda. There are plenty of places you can go to eat and
drink. As a matter of fact, there are *TOO* many places as you will see in
this guide.
Listed below are the types of places, vendors, and machines where you can get
food and drinks to replenish your health:
0===========================================================================0
| Restaurants & | There are many diners and fast food places you can go to |
| Diners | get food. These places are also used for dating and for |
| | taking friends (explained later). However, most Diners |
| | aren't enterable and won't appear on the game map unless |
| | you are with a friend or date. |
|---------------+-----------------------------------------------------------|
| Food Stands | There are also outdoor food stands where you can eat to |
| | regain your Health. You can't really miss them, they are |
| | all over the place. They are broken into four classes: |
| | Hot Dog Stands, Nut Stands, Burger Stands, and Burger |
| | Counters. |
| | |
| | The stands are large silver carts with umbrellas on them |
| | and can easily be spotted from a distance. The Burger |
| | Counters are open-air food vendors that stand behind a |
| | counter. |
| | |
| | Oh, it should be noted that it is a bad idea to ram a |
| | Burger Stand with a car. The Burger Stands have a Propane |
| | Tank on the side that will ignite if you ram the cart |
| | which will result in death. |
|---------------+-----------------------------------------------------------|
| Newsstands | Around Liberty City you will find small shack-like |
| | structures known as Newsstands. These Newsstands sell |
| | Soda which is used to bring your Health back up to its |
| | maximum. |
|---------------+-----------------------------------------------------------|
| Soda Machines | There are also Soda Machines you can find to replenish |
| | your Health. They can either be Sprunk or Ecola machines. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS6. East Side Weapons, Items, and Food |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter, by area and neighborhood, are the Weapon, Health and
Body Armor Icons plus Restaurants, Food Stands, Newsstands, and Soda Machines
for the East Side of Liberty City.
The information is broken down as follows:
++Location: Specific location of weapon or item.
++Map: The co-ordinates on the printed map that comes included with the
game disc.
++Directions: How to get there and find the weapon or item (if applicable).
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Bohan |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Boulevard |===================================================| Boulevard |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: At the Baseball Field near the Greene Ave. curve.
Map: (F-1).
Directions: Go to the junction of Uprock Ave. and Grand Boulevard. At
the northeast corner you should see an entrance into a
park. Go onto this path and head in a northeast direction
toward the Green Ave. bridge. At the northeast part of this
park is the Baseball Field. The weapon can be found at the
north side of this Field.
0=======0
| Health \
0=====================================>
>>Location: Near some bleachers at the Basketball Courts at the northwest
part of Boulevard.
Map: (F-1).
Directions: Go to the junction of Butterfly and Uprock Streets. Go south
on Uprock St. and stop at the park entrance (which should be
to your right). Turn left into the park and you should see
the Basketball Courts on the north side. Go into this area
and to the north Court. The weapon can be found near the
bleachers at the east side of this Court.
0---------------------------------------------------------------------------0
| Northern Gardens |=====================================| Northern Gardens |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pump Shotgun
************
Location: At the base of a rock wall northwest of the Bohan East Police
Department.
Map: (F-1).
Directions: Go to the junction of Leavenworth Ave. and Northern
Expressway (not far from the Police Station). To the north
of the junction is a grassy area. From this junction, go
northwest onto this area.
You should see a rock wall appear to your left as you
proceed. Continue following along this rock wall and you
should find the weapon after some distance.
>>Combat Shotgun
**************
Location: Inside the security room of The Triangle Club.
Map: (G-1).
Directions: Go inside The Triangle Club. Go through the blue door
leading into the main area and turn left to enter another
door. You should find the weapon leaning against the wall.
>>Pistol
******
Location: Inside the make-up room at The Triangle Club.
Map: (G-1).
Directions: Go inside the main area of The Triangle Club and head left
toward the main stage. Go up the main stage and ahead into
the make-up room. You should find the weapon laying on the
counter at the far end of the room. However, you will
attract the attention of club security so you may have to
fight your way out.
0=======0
| Health \
0=====================================>
>>Location: Leaning against the wall on the south side of the Bohan
Hospital.
Map: (F-1).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Inside the make-up room at The Triangle Club.
Map: (G-1).
Directions: Go inside the main area of The Triangle Club and head left
toward the main stage. Go up the main stage and ahead into
the make-up room. You should find the Health laying on the
counter to your left as you enter the room. However, you will
attract the attention of club security so you may have to
fight your way out.
0---------------------------------------------------------------------------0
| Little Bay |=================================================| Little Bay |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: Underneath a ramp leading down to a water level dock.
Map: (G-2).
Directions: Go north on the Dukes Bay Bridge. After getting off of the
bridge, and before you enter the short tunnel leading up,
turn right and off of the road. Head forward until you
reach the seawall. At the southeast corner of the seawall
is a ramp leading down to a water-level dock. The weapon
can be found underneath this ramp.
>>Baseball Bat
************
Location: Leaning in a corner behind the back area of an old apartment.
Map: (G-2).
Directions: Go north on Alcatraz Ave. and turn left onto an un-named
street. On the left side of the street is an old apartment
building with a chain-link fence.
Go up the stairs for the building and jump west to get
behind the fence. Go around to the back area of the
building and you should find a set of stairs. Go behind the
stairs where you should find the weapon leaning in the
corner.
0---------------------------------------------------------------------------0
| Fortside |=====================================================| Fortside |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: Stuck in a tree not far from the intersection of Attica Ave.
and Rykers Ave.
Map: (F-2).
Directions: From this intersection, which is underneath the El-Train
tracks, you should see a chain-link fence with some rocks
and a tree at the northwest corner. Go through the break in
the fence to find a tree. The weapon can be found embedded
in this tree.
>>Grenades
********
Location: In an alley north of the intersection of Attica Ave. and
Lotus St.
Map: (F-2).
Directions: From the junction of Lotus St. and Attica Ave., go north on
Attica Ave. Partway up the hill, look left. You should see
an alley. The weapon can be found on the ground within this
alley.
0===========0
| Body Armor \
0=====================================>
>>Location: On a wooden ramp leading down to a water level walkway near the
Northwood Heights Bridge.
Map: (E-1).
Directions: Go to the intersection of Grand Boulevard and San Quentin
Ave. (this is also the east end of the Northwood Heights
Bridge). At the southwest corner of this intersection is a
path leading down to a lower level.
Go west down this path and turn left at the corner then stop
at the set of stairs leading down. Then go down the stairs
and loop back south. Here you should find another ramp
leading down to water level. You should find the Armor
partway down the ramp.
-------------------------------------------------------------
**NOTE: This Body Armor does not appear in "The Ballad of Gay
Tony" because one of the Main Story missions happens
in that area.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the intersection of San Quentin Ave. and Switch St.
Map: (F-2).
0============0
| Food Stands \
0=====================================>
>>Location: On Drop St. at the intersection of Folsom Way.
Map: (F-1).
0---------------------------------------------------------------------------0
| Industrial |=================================================| Industrial |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: On top of a ruined car underneath the El-Train tracks.
Map: (F-2).
Directions: Go to the intersection of Lompoc Ave. and Worm St. You
should be underneath the El-Train tracks. At the southwest
side of this intersection is the large support structure
for the El-Train tracks.
Go on the northwest side of the structure and travel
southwest alongside it. To your left you should find
garages under the El-Train tracks. Continue until you find
the Auto Shop. The garage after this one is where the
weapon can be found. Here you should see several ruined
cars. The weapon can be found on top of one of them.
>>Combat Pistol
*************
Location: On one of the bridge sections for the uncompleted bridge for
Northern Expressway.
Map: (F-2).
-----------------------------------------------------------------------
**NOTE: You must jump from section to section to get to it.
>>Carbine Rifle
*************
Location: Inside a large building at the abandoned plant at the south
end of Lompoc Ave.
Map: (G-2).
Directions: Go to the 90-degree corner where Lompoc Ave. meets
Leavenworth Ave. and you should see an entrance at the
south side of the corner. Head south through the area with
red and white striped pillars and turn right just after you
go past them. You should eventually find a doorway leading
inside the very large building.
When you get inside then continue forward and you should
find some Health on the floor by a large spool. Turn right
and head north from there until you reach a large concrete
pillar at the north side of this large room.
Look slightly northeast and you should find a doorway with
a barrel next to it. Go through this door into the next
room and you should find the weapon on the floor. Thanks
goes to Glen T. Winstein for the information.
>>Assault Rifle
*************
Location: At the top of a tower at the abandoned plant at the south end
of Lompoc Ave.
Map: (G-2).
Directions: Go to the 90-degree corner where Lompoc Ave. meets
Leavenworth Ave. and you should see an entrance at the
south side of the corner. Head south through the area with
red and white striped pillars and stop where you reach some
large round rusted storage tanks (that say Xero Gas). From
here, turn right and head west.
After walking about fifty feet, turn left. You should see
some stairs leading up to an higher area. When you reach
the top then turn southwest. You should see a ramp leading
further up and a ladder. Climb the ladder to the top and
you should see the weapon leaning against the railing.
0=======0
| Health \
0=====================================>
>>Location: Inside a large building at the abandoned plant at the south end
of Lompoc Ave.
Map: (G-2).
Directions: Go to the 90-degree corner where Lompoc Ave. meets
Leavenworth Ave. and you should see an entrance at the south
side of the corner.
Head south through the area with red and white striped
pillars and turn right just after you go past them. You
should eventually find a doorway leading inside the very
large building. When you get inside then continue forward and
you should find the Health on the floor next to a large
wooden spool.
0===========0
| Body Armor \
0=====================================>
>>Location: Near a large container crate in the storage area for the ARS
Building.
Map: (F-2).
Directions: Go to the intersection of Turtle St. and Folsom Way. At the
northeast corner is the ARS Building. From here, go east
along Folsom Way then stop when you reach the 90-degree turn
going south. At the north part of this turn is a railing. At
the end of the railing is a set of stairs leading down.
After going down the stairs then turn right to go into the
storage area. Right ahead of you is a dark green storage
container. Look to your right a little bit and you should see
the Armor on the ground near the container.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the intersection of Drill St. and Lompoc Ave.
Map: (G-2).
0---------------------------------------------------------------------------0
| South Bohan |===============================================| South Bohan |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: On the top of the Sprunk Warehouse at the west side of the
roof.
Map: (F-2).
Directions: From the junction of Rocket St. and Attica Ave., go north
on Attica Ave. As you proceed forward then you should see
an electronics store with red and blue neon lights and
adverts for Panoramic in the windows to your right.
You should also see an alley next to and south of this
store. There is a set of stairs for the building at the
south side of the alley. Climb the stairs to reach the
rooftop. Then head east and you should see some planks that
will allow you to go north.
Head north until you see a larger area with rooftop
windows. The weapon can be found at the southwest window.
>>Pistol
******
Location: On the top floor of an apartment complex just north of the
intersection of Rocket St. and Joliet Ave.
Map: (F-2).
Directions: From this intersection, head slightly north and park your
car in the yellow area marked "residents parking only".
Across the street to your left is a Deli & Grocery and an
ATM machine. To the right of the ATM machine is a door. Go
through the door and up the stairs. The weapon can be found
laying on the floor after climbing up several levels.
>>Baseball Bat
************
Location: At the top of an uncompleted building at a construction site
at the very southwest part of Bohan.
Map: (F-2).
Directions: When you get to the construction site then head to the
uncompleted building and climb the ramp to the top. When
you get to the top then you should see two structures with
green bases and large metal beams sticking out of the top.
Go to the structure at the south side of the roof and
climb the south side of it. You should see the weapon
leaning in a corner of the metal beam that sticks out of
the top of this structure.
0=======0
| Health \
0=====================================>
>>Location: Inside the office for the Sprunk Warehouse.
Map: (F-2).
Directions: From the junction of Rocket St. and Attica Ave., go north on
Attica Ave. As you proceed forward then you should see an
electronics store with red and blue neon lights and adverts
for Panoramic in the windows to your right.
Just north of the store is a Sprunk advertisement on the
wall. To the left of this advertisement is a door. Enter this
door and go directly left to enter the office. The Health can
be found on the wall to your right.
0---------------------------------------------------------------------------0
| Chase Point |===============================================| Chase Point |
0---------------------------------------------------------------------------0
0===========0
| Body Armor \
0=====================================>
>>Location: On the third floor of an uncompleted building on Rocket St.
Map: (F-2).
Directions: Go east on Rocket St. At some point it will angle northeast.
Near where it angles north, turn south and head down a path
leading to a dock area. Partway down this path, look right.
You should see an uncompleted building. Go to the south end
of this building to find the way in. Go up the stairs to the
third floor. The Armor can be found at the southeast corner.
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Charge Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: On top of the East Borough Bridge that leads north into
Bohan.
Map: (F-2).
Directions: You need to climb the bridge girders to get this weapon.
Climb up the south end of the bridge. When you get to the
top then look around.
In the middle of the bridge you should see large junction
plates that hold the girders of the top part of the bridge
together. The weapon can be found near the *SECOND*
junction plate for this part of the bridge.
>>Micro-SMG
*********
Location: At the south group of small docks at the northwest area of
Charge Island.
Map: (F-2).
Directions: Go through the main dock building heading west and turn
left when you get back outside. You should encounter the
small docks as you reach the south side of the docks area.
Turn right to go on the small docks and you should find the
weapon about ten feet from the ramp.
>>Grenades
********
Location: On the catwalk on the east side of the Charge Island Water
Treatment Facility.
Map: (F-3).
Directions: After going through the main entrance, turn right. You
should see some yellow and black striped concrete blocks
and a railing with a bunch of round treatment tanks just
beyond.
Jump the railing then go up the metal ramp. At the first
junction you encounter, turn left. Go forward for a little
bit and past the next junction where you should see the
weapon laying next to a large metal box.
>>Combat Pistol
*************
Location: On the top of a large tank just north of the parking lot for
the Charge Island Water Treatment Facility.
Map: (F-3).
Directions: From the parking lot, head north. You should see two large
tanks to your left and a break in the fence where you can
enter. When you enter this area then look to your left to
find a ladder for one of the tanks. Climb up the ladder to
reach the top of the tank.
When you get to the top then you should see a ramp leading
to the catwalk heading back into the facility. The weapon
can be found underneath the ramp near the tank railing.
>>Knife
*****
Location: On the off-ramp leading down just southwest of the toll
booths.
Map: (F-3).
0=======0
| Health \
0=====================================>
>>Location: On the side of a large metal box on a catwalk in the middle of
the Charge Island Water Treatment Facility.
Map: (F-3).
Directions: After going through the main entrance, turn right. You should
see some yellow and black striped concrete blocks and a
railing with a bunch of round treatment tanks just beyond.
Jump the railing then go up the metal ramp. At the first
junction you encounter, turn left. Go forward until you reach
the *THIRD* junction then turn left. You should see a large
metal box to your left as you proceed forward.
Go past this box and to the next one just ahead at the next
junction. The Health can be found attached to the east side
of this large metal box.
0===========0
| Body Armor \
0=====================================>
>>Location: Near the south group of small docks at the northwest part of
Charge Island.
Map: (F-2).
Directions: Go through the main dock building heading west and turn left
when you get back outside. You should encounter the small
docks as you reach the south side of the docks area. You
should find the Armor just south of the ramp for the small
docks and near a trio of large round objects.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the ramp leading up at the south side of the Charge Island
Water Treatment Facility.
Map: (F-3).
Directions: After going through the main entrance, turn right. You should
see some yellow and black striped concrete blocks and a
railing with a bunch of round treatment tanks just beyond.
Jump the railing then go up the metal ramp. You should see
the Armor partway up the ramp.
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Dukes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Steinway |=====================================================| Steinway |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: Behind a house in an alley.
Map: (G-3).
Directions: Go to the intersection of Franklin St. and Trenton Ave.
From here, head south on Trenton Ave. About fifty feet from
the intersection you should see an alley to your left. Turn
left to go into this alley. You should see door-like
openings to your left. The weapon can be found behind the
*THIRD* opening.
>>Micro-SMG
*********
Location: On the top floor of an uncompleted building.
Map: (F-3).
Directions: Go to the intersection of Concord Ave. and Morris St. At
the southeast corner of this intersection is an uncompleted
building. Head to the east side of this building to get
inside.
Then go up the stairs, which is on the north side, and to
the top floor. The weapon can be found laying in the window
next to some crates, with a blue tarp, at the west side of
this floor.
0===========0
| Body Armor \
0=====================================>
>>Location: Under a ramp for a boardwalk at the east side of Gantry Park.
Map: (G-2).
Directions: Go to the intersection of the Dukes Bay Bridge and Dukes
Drive. At the northwest part of this intersection you should
see the support column for the road signs above. Go between
this column and the road for the Dukes Bay Bridge then head
north to the beach.
As you head down then you should see the boardwalk to your
left. Once at the water's edge then you should see a ramp for
this boardwalk to your left. The Armor can be found under
this ramp.
0============0
| Food Stands \
0=====================================>
>>Location: At the entrance of Steinway Park.
Map: (F-3).
0===========0
| Newsstands \
0=====================================>
>>Location: Inside Gantry Park just west of the round picnic area.
Map: (G-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the lower level of Gantry Park near the piers.
Map: (G-3).
0---------------------------------------------------------------------------0
| East Island City |=====================================| East Island City |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Assault Rifle
*************
Location: On top of the Silverback building.
Map: (G-3).
Directions: Go west on Harrison St. Just as you get onto the East
Borough Bridge then jump over the railing and down onto the
rooftop to the south. The weapon can be found at the east
side of this rooftop.
0=======0
| Health \
0=====================================>
>>Location: Near a sculpture inside the National Union of Contemporary Arts
area.
Map: (G-3).
Directions: Go to the entrance of NUCA which is on the west side by Dukes
Boulevard. Once through the gate then head northeast and you
should see a sculpture. You should also find the Health on
the wall south of the sculpture.
0============0
| Food Stands \
0=====================================>
>>Location: Near the LC24 Tower at the intersection of Bunker Hill St. and
Harrison St.
Map: (G-3).
0===========0
| Newsstands \
0=====================================>
>>Location: Across Dukes Boulevard west of the National Union of
Contemporary Arts (NUCA)
Map: (G-3).
0---------------------------------------------------------------------------0
| Meadows Park |=============================================| Meadows Park |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pump Shotgun
************
Location: On a rickety pier east of the Dukes Bay Bridge.
Map: (G-2).
Directions: If you look on your in-game map then zoom in to the area
east of the Dukes Bay Bridge. You should see two large
rickety piers. The weapon can be found on the piers to the
*RIGHT*. When traversing the pier you have to be careful
because there are large gaps between some of the boards
that you can fall through and into the water.
>>Grenades
********
Location: Under the Monoglobe.
Map: (G-3).
Directions: Go to The Monoglobe at the south end of Meadows Park. The
weapon can be found in the middle of the support structure
for the sculpture.
>>Baseball Bat
************
Location: On the top of a tank at the Meadows Park Ron Gas Station.
Map: (H-3).
Directions: Go to the intersection of Tudor St. and Cleves Ave. Head
north and you should see the Ron Gas Station to your right.
The tank is on the northeast part of the gas station area.
Climb the ladder to the top of the tank to find the weapon.
0==============0
| Soda Machines \
0=====================================>
>>Location: At the Meadows Park Ron Gas Station north of the intersection
of Cleves Ave. and Tudor St.
Map: (H-3).
0---------------------------------------------------------------------------0
| Meadow Hills |=============================================| Meadow Hills |
0---------------------------------------------------------------------------0
0===========0
| Body Armor \
0=====================================>
>>Location: Behind the garage for a house along the edge of Meadows Park.
Map: (G-3).
Directions: Go to the intersection of Tudor St. and Stillwater Ave. At
the northeast corner of this intersection is a large house.
Close to the intersection is the path to the house's garage.
The Armor can be found behind this garage.
0---------------------------------------------------------------------------0
| Willis |=========================================================| Willis |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: At the end of a small alley.
Map: (H-3).
Directions: Go to the intersection of Lynch St. and Freetown Ave. From
here, head north on Freetown Ave. and under the El-Train
tracks. Immediately after you cross under the tracks then
you should see an alley to your right.
Go into this alley and turn left at the first corner then
right at the next corner to reach its end. The weapon can
be found on the ground here.
0=======0
| Health \
0=====================================>
>>Location: On a wall behind the Medical Office on Saratoga Ave.
Map: (H-3).
Directions: Go to the intersection of Howard St. and Saratoga Ave. Just
southeast of this intersection is the Canyon Megaplex.At the
south part of this building is an alley. Go east into this
alley, which is also near the Beauty Supply store, then turn
right through the gate.
You should see some large boxes on pallets ahead of you. Move
forward until you reach the large green trash container then
look right. You should see the Health on the wall by the
metal door.
0============0
| Food Stands \
0=====================================>
>>Location: At the three-way intersection of Howard St., Cleves Ave. and
Parr St.
Map: (G-3).
0==============0
| Soda Machines \
0=====================================>
>>Location: At the Willis Car Wash at the intersection of Saratoga Ave. and
Lynch St.
Map: (H-3).
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Francis International Airport |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0========0
| Weapons \
0=====================================>
>>Pump Shotgun
************
Location: Leaning against a bridge support column for the Broker-Dukes
Expressway.
Map: (H-3).
Directions: Go to the front of the Main Terminal of Francis
International Airport. From here, head north from this
point and to the FlyUS Head Office. Turn into the parking
lot then head north again.
You should come up to an intersection with a road that
leads to the Airport tarmac. You should also be underneath
a ramp for the Broker-Dukes Expressway.
Across the intersection ahead from you should be a bridge
support column. Go across the intersection, onto the grass
and past this column. The weapon can be found at the *NEXT*
support column you come up to.
>>Combat Pistol
*************
Location: On a catwalk between a group of fuel silos in the north
middle part of the Tudor St. loop.
Map: (H-3).
Directions: Go to the Tudor St. loop at the west section of the Francis
International Airport area. In the north part inside the
loop you should see a large number of fuel silos. Head to
the un-named road that cuts across the loop and head north
into the fuel silo area. Head to the very north part of
this area and stop.
You should see a set of stairs leading to the base of a
group of eight storage tanks. Go up the stairs and
in-between these tanks. At the north part of these tanks is
a ladder leading up. Go up the ladder to the catwalk. The
weapon can be found at the other end of this catwalk.
>>SMG
***
Location: At the southwest corner at the top level of the Francis
International Airport Parking Garage.
Map: (H-3).
>>Combat Shotgun
**************
Location: At the east side of the base of the Francis International
Airport Control Tower.
Map: (I-3).
-----------------------------------------------------------------------
**NOTE: You will get a 4-Star Wanted Rating for trespassing on the
tarmac.
>>Grenades
********
Location: At the end of a large L-shaped pier at the southwest corner
of Francis International Airport.
Map: (H-4).
Directions: Go to the front of the Main Terminal of Francis
International Airport. From here, head south and follow the
road to the south part of the airport loop. As you near the
on-ramp for Broker-Dukes Expressway then you should come up
upon a security gate.
Go through it and you should see another security gate
immediately to your right. Go through this one and follow
the road through the fuel depot until you see a couple of
tractor trailers which should be to your right.
Look south and you should see three large cranes. The
weapon can be found at the base of the crane that is at the
end of the L-shaped pier.
0===========0
| Body Armor \
0=====================================>
>>Location: On top of a large generator inside the Tudor St. loop.
Map: (H-3).
Directions: Go to the Tudor St. loop. Go to the southwest corner of the
loop where you should find three large generator units. Climb
the southmost unit and you should find the Armor in the
center between two of the circular vents.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the northwest side of a small red and white checkered box at
the northwest end of the large northwest-southeast runway.
Map: (H-3).
Directions: Approach from the grassy area to the west to avoid the 4-Star
Wanted Rating for trespassing on the Airport tarmac. The
Armor can be found laying on the ground next to the small red
and white checkered box.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In a small nook between the northbound off-ramp and the fuel
depot.
Map: (G-4).
Directions: Take the northbound off-ramp from Broker-Dukes Expressway
into Francis International Airport. Just before you reach the
road loop then turn left and off the road. Go south and
underneath the expressway and off-ramp. Then go northeast
toward the fuel depot wall.
When you get to the fuel depot wall then turn left and follow
the wall. Turn the corner going right and you should go into
a nook between the fuel depot wall and the off-ramp wall. The
weapon can be found inside this nook.
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Broker |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Algonquin Bridge |=====================================| Algonquin Bridge |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: By the east support tower for the Algonquin Bridge.
Map: (F-4).
Directions: Go onto Mohanet Ave. and stop under the Algonquin Bridge.
Go onto the north pedestrian walkway and head west. You
should find the weapon leaning against the west side of the
east support tower.
0---------------------------------------------------------------------------0
| BOABO |===========================================================| BOABO |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: In a tunnel under the Twitchin Sugar building.
Map: (F-3).
Neighborhood: Start at the intersection of Creek St. and Brunner St.
and head west along Creek St. (and it will turn into
Mohanet Ave.) Follow the road and go past the Twitchin
Sugar building which should be to your right.
Just past Twitchin Sugar is a business called Truck You
Removals. Next to Truck You Removals, to the north, is a
raised road. There is a pathway between Truck You
Removals and the raised road. Go west on this path and it
should lead you to a set of stairs going down.
Turn right when you get down and follow this path. It
should lead you into a tunnel under the Twitchin Sugar
building. The weapon can be found at the north end of
this tunnel.
>>Knife
*****
Location: In an alley near a couple of trash dumpsters.
Map: (F-3).
Directions: Go to the intersection of Brunner St. and Mohawk Ave. At
the west corner of this intersection is the Deli Supreme
business. At the west side of this business is a narrow
alley. Go southwest along this alley. When you drop down,
and the alley opens up a bit, then you should find the
weapon on the ground near the dumpsters.
>>Knife
*****
Location: In an alley behind the Betta Building.
Map: (F-4).
Directions: Go to the intersection of Chicory St. and Mohanet Ave. At
the southeast part of this intersection is a couple of
chain-link fence sections and some trash dumpsters. Go east
through the gap between the two fence sections and turn
right at the corner. Head forward and you should find the
weapon in a nook and behind the Betta Building.
0=======0
| Health \
0=====================================>
>>Location: In an alley across the street from the Twitchin Sugar building.
Map: (F-3).
Directions: Start at the intersection of Creek St. and Brunner St. and
head west along Creek St. (and it will turn into Mohanet
Ave.) Follow the road and stop at the entrance to the
Twitchin Sugar building area which should be to your right.
From here, look across the street. You should see a mailbox.
Walk up to the mailbox. On this side of the street is a worn
down building. If you look off to your right a bit then you
should see a large alley.
Go into this alley heading east and go past the large green
trash container. Go left around the next corner, angle
northeast and go past another large green trash container to
reach a small alley. You should find the Health at the end of
this small alley near a large trash container.
0===========0
| Newsstands \
0=====================================>
>>Location: Near the south entrance of Dukes Park (near Creek St.).
Map: (F-3).
0---------------------------------------------------------------------------0
| Cerveza Heights |=======================================| Cerveza Heights |
0---------------------------------------------------------------------------0
0===========0
| Body Armor \
0=====================================>
>>Location: On the top of a large graffiti covered building.
Map: (G-3).
Directions: Go to the intersection of Dukes Boulevard and Stone St. At
the northwest corner of this intersection is a large graffiti
covered building.
There should also be some construction in front of this
building. Go to the west side of this building where you
should find some stairs leading up. When you get onto the
rooftop then turn left and you should see the Armor laying
nearby.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Inside the large bowl that sits above the Sum Yung Gai Chinese
Restaurant.
Map: (G-3).
Directions: Go to the Huntington St. El-Train Station and get on the
tracks. Head west and, after a couple of blocks, then you
should see a large red bowl with chopsticks to your left. The
Armor can be found inside this bowl and you have to jump off
the El-Train track to gain access to it.
0============0
| Restaurants \
0=====================================>
>>Cluckin' Bell
*************
Location: Just west of the intersection of Huntington St. and Inchon
Ave.
Map: (G-3).
0============0
| Food Stands \
0=====================================>
>>Location: Next to the Cerveza Heights Medical Center.
Map: (G-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Just east of the intersection of Huntington St. and Camden Ave.
Map: (F-3).
0---------------------------------------------------------------------------0
| Rotterdam Hill |=========================================| Rotterdam Hill |
0---------------------------------------------------------------------------0
0============0
| Food Stands \
0=====================================>
>>Location: At the road curve on Asparagus Ave. just west of the
intersection with Onion St.
Map: (F-4).
0---------------------------------------------------------------------------0
| Downtown |=====================================================| Downtown |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: In the back area behind the Courthouse.
Map: (F-4).
Directions: Go to the intersection of Mohawk Ave. and Dillon St. (the
Broker Fire Department should be at the southeast corner of
this intersection). From here, head north on Mohawk Ave.
Stop near a group of four pine trees (which should be on
the right side of the street). Just south of these trees is
a small incline and a chain-link gate. Go through the gate
and turn left. When you get to the north wall of this
enclosed area then turn right.
You should see a couple of dumpsters near the corner of the
Courthouse. The weapon can be found just behind these
dumpsters.
0============0
| Food Stands \
0=====================================>
>>Location: About thirty feet south of the intersection of Munsee Ave. and
Montauk Ave. (on Munsee Ave.).
Map: (G-4).
0---------------------------------------------------------------------------0
| Schottler |===================================================| Schottler |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: Near a skylight inside an alley.
Map: (G-4).
Directions: Go to the intersection of Dillon St. and Seneca Ave. At the
southeast corner of this intersection is Tap O' The Morning
Plumbing Services. Starting from this corner, head east
along the sidewalk. After a short distance then you should
see a large alley appear to your right.
Turn right, and south, into the alley and you should
eventually get to an area with a dumpster and several
pieces of furniture including filing cabinets. In the
southeast corner of this part of the alley is the skylight.
Go to the left side of the skylight and climb up. The
weapon can be found laying on a ventilation shaft near the
south part of the skylight.
>>Knife
*****
Location: In an alley under the El-Train tracks.
Map: (G-4).
Directions: Go to the intersection of Carson St. and Wenrohronon Ave.
At the southwest corner is a Deli. Just west of this Deli
is an alley. Go south into this alley then angle southeast.
The weapon can be found on the ground near a support column
for the El-Train tracks.
0=======0
| Health \
0=====================================>
>>Location: Just inside the main entrance to Schottler Medical Center on
the south wall near the admittance desk.
Map: (G-4).
0==============0
| Soda Machines \
0=====================================>
>>Location: Inside the lobby of Schottler Medical Center.
Map: (G-4).
0---------------------------------------------------------------------------0
| Beechwood City |=========================================| Beechwood City |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Micro-SMG
*********
Location: In an alley not far from The Bay Bar.
Map: (G-4).
Directions: Go to the south end of Wenrohronon Ave. At the east side of
the street is The Bay Bar. At the north side of this bar is
an alley. Go into the alley and turn left at the corner. Go
forward for about twenty five feet and you should find the
weapon on the ground, to your right, under a fire escape.
0=======0
| Health \
0=====================================>
>>Location: Inside a garage for a auto repair business.
Map: (G-4).
Directions: Go to the intersection of Saratoga Ave. and the Broker-Dukes
Expressway. At the northwest corner of this intersection is
an auto repair business. The Health can be found inside its
garage.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: Just west of the intersection of Carson St. and Broker-Dukes
Expressway.
Map: (G-4).
0---------------------------------------------------------------------------0
| East Hook |===================================================| East Hook |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: On the ledge of a large silo.
Map: (F-4).
Directions: Go to the intersection of Chicory St. and Mohanet Ave. At
the west part of this intersection is a short alley leading
to an un-named street. Go through this junk filled alley
and to the next street. On the west side of this street is
a yellow staircase.
Go west past this staircase and turn left to enter this
abandoned building. Go through this building, heading
south, until you come out the other side then turn right.
Continue forward until you reach a staircase. Go up the
stairs and head west along the side of this building. You
should reach a large silo. Go along the ledge for this silo
and you should find the weapon on the east side.
0=======0
| Health \
0=====================================>
>>Location: In a small office inside a large warehouse near the Broker Navy
Yard.
Map: (F-4).
Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service -
where Roman works), head north and down, and towards the
Broker Navy Yard. The first road intersection you come up to
is the south entrance for the Broker Navy Yard.
Continue north from this to the next road intersection which
is the north entrance for the Broker Navy Yard. At the
northwest corner of this intersection is a large warehouse
with a sign that says Bldg 128.
You should also see a light colored door under the sign. Go
through the door and you should see some stairs and offices
to your left. The Health can be found on the wall inside one
of the offices.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In an alley near Brucie's Executive Lifestyle Autos.
Map: (F-4).
Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service -
where Roman works), head north and down, and towards the
Broker Navy Yard. Stop when you reach the south entrance to
the Navy Yard.
Across the street east from that is Brucie's Executive
Lifestyle Autos. At the south part of this business is a
chain-link fence. Climb the fence and enter the alley. Go
forward and angle right at the next corner to find the Health
laying on the ground.
0===========0
| Body Armor \
0=====================================>
>>Location: Inside the wheel house at the top of the Platypus.
Map: (F-4).
Directions: You have to use either a helicopter to drop down onto the top
of the ship or wait until the mission "A Dish Served Cold" to
access it.
0---------------------------------------------------------------------------0
| South Slopes |=============================================| South Slopes |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: In a small nook inside an alley.
Map: (G-4).
Directions: Go to the intersection of Montauk Ave. and Hickcock Street.
Head east for about a hundred feet and you should see an
alley to your right. Go south and into the alley. Just
before you get to the corner then stop and look left. You
should see a very small nook. The weapon can be found
inside this nook.
0===========0
| Body Armor \
0=====================================>
>>Location: Near the door of an apartment building.
Map: (G-4).
Directions: Go to the intersection Tuscarora St. and Earp St. At the
south side of this intersection is an alley. Go south into
the alley and turn left at the corner. Continue forward and
you should come across an open gate which should be to your
left. This is the entrance to the apartment building. The
Armor can be found laying to the right of the stairs.
0===========0
| Newsstands \
0=====================================>
>>Location: Near the southwest entrance to the Schottler El-Train Station.
Map: (G-4).
0---------------------------------------------------------------------------0
| Broker Bridge |===========================================| Broker Bridge |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: In the middle of the pedestrian walkway halfway across the
Broker Bridge.
Map: (F-5).
Directions: Go onto Iroquois Ave. and stop under the Broker Bridge. Go
behind the bridge support to find the stairs that go up to
the pedestrian walkway. Head west on the walkway and you
should find the weapon laying on the ground about halfway
across the bridge.
0---------------------------------------------------------------------------0
| Hove Beach |=================================================| Hove Beach |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: In the nook of a building across the street from the Hove
Beach Safehouse.
Map: (F-5).
Directions: Go to the intersection of Bart St. and Mohawk Ave. From the
southeast corner of this intersection, head south until you
find a Hot Dog Stand. When you get to the Hot Dog Stand
then turn left and go east, past the fence, and to the nook
of the building ahead. The weapon can be found on the
ground inside this nook.
>>Baseball Bat
************
Location: Under the Hove Beach El-Train Station.
Map: (F-5).
Directions: Go to the intersection of Oneida Ave. and Crockett St. At
the northwest corner of this intersection is an area under
the Hove Beach El-Train Station. The weapon can be found
here near the west wall.
0=======0
| Health \
0=====================================>
>>Location: On the top of a building east of the Platypus.
Map: (F-4).
Directions: Go to the intersection of Oakley St. and Delaware Ave. At the
west part of this intersection is a large building. It should
have some security gates. The Health is on top of this
particular building. Going through these security gates will
lead you inside the Broker Navy Yard and near the Platypus.
There is a fire escape on the north side of this building.
Climbing up the fire escape will allow you to get to the roof
and acquire it.
0===========0
| Body Armor \
0=====================================>
>>Location: On a billboard across the street from the Hove Beach Safehouse.
Map: (F-5).
Directions: This one is very tricky to reach. You need to go to the
off-ramp for the Broker-Dukes Expressway (coming from the
Broker Bridge).
Go up the off-ramp and about halfway to the end you should
see that the railing, which should be to your left, is level
with a nearby building. Climb over the railing and to the
building. Head south toward the south part of this building
where the billboard is located. Getting to the platform where
it is located is the hard part.
If you just jump over the railing then you will overshoot the
platform and land hard on the ground. On the east side of the
building you should see nooks in the short wall.
What you need to do is use these nooks to climb onto the
short wall and very carefully head toward the billboard. Then
very carefully drop down onto the top of the billboard and
onto the platform to get it.
0============0
| Restaurants \
0=====================================>
>>69th St. Diner
**************
Location: At the intersection of Bart St. and Mohawk Ave.
Map: (F-5).
0============0
| Food Stands \
0=====================================>
>>Location: On Iroquois Ave. just south of the intersection with Cisco St.
Map: (F-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Across the street from the Hove Beach Safehouse.
Map: (F-5).
0---------------------------------------------------------------------------0
| Firefly Projects |=====================================| Firefly Projects |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: In the nook of a large apartment building.
Map: (G-5).
Directions: Go to the intersection of Cokanuk Ave. and Cody St. At the
northeast part of this intersection is a support column for
the El-Train tracks above. Go north to the *NEXT* support
column then turn east, jump the fence and head to the nook
of the building ahead of you. The weapon can be found here
on the ground.
0===========0
| Body Armor \
0=====================================>
>>Location: In the bed of a ruined pickup truck inside Hairy Al's Scrap and
Auto Parts.
Map: (G-4).
Directions: Go to the intersection of Mohegan Ave. and Ringo St. Near the
northeast part of this intersection is Hairy Al's Scrap and
Auto Parts. Go inside and head east. Near the end of the
junkyard is a shelter.
Just before that, against the brick wall, are three ruined
vehicles. One of them is a pickup truck. The weapon can be
found inside the bed of this junked vehicle.
0---------------------------------------------------------------------------0
| Firefly Island |=========================================| Firefly Island |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: On the Go-Kart Track at Funland.
Map: (F-5).
Directions: Go to the un-named road east of the intersection of Crocket
St. and Mohawk Ave. then go south into the Funland area.
You should approach the Go-Kart Track which should be to
your right. Enter the track area. You should see a large
go-kart mural to the south. The weapon can be found on the
ground at the west end of this mural.
>>Molotovs
********
Location: Under a large shelter southwest of Memory Lanes at Funland.
Map: (G-5).
Directions: Go to the entrance of Memory Lanes (on the east end of the
Boardwalk). Head west and you should see a large shelter to
your left. The weapon can be found inside the shelter near
a bench against the east wall.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: Inside the Memory Lanes Bowling Alley.
Map: (G-5).
0============0
| Food Stands \
0=====================================>
>>Location: At the west end of the Boardwalk just southwest of the Go-Kart
track.
Map: (F-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the west end of the Boardwalk next to Campbell's World O'
Stuff.
Map: (F-5).
0================0
| Burger Counters \
0=====================================>
>>Location: At the west half of the Boardwalk just east of the large pier.
Map: (F-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southwest corner of the intersection of Oneida St. and
Crockett Ave.
Map: (G-5).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS7. Flying Rats (East Side) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter, by area and neighborhood, are the Flying Rats on the
East Side of Liberty City.
The term Flying Rats is a derogatory name for Pigeons. There are 200 Flying
Rats / Pigeons total in "Grand Theft Auto IV" and seventy four of them can be
destroyed here on the East Side. Killing all 200 of the Pigeons will add to
your 100% Completion total and spawn a helicopter in Algonquin. You will also
get the {Endangered Species} Accomplishment. Unfortunately you do not get any
money for killing them.
The Pigeons are firmly attached to whatever they are bound to so they won't
fly off. They glow a bright red when you are close enough to see them thus
making them easier to find. In addition, if you are close but can't see them,
then you can listen for their cooing sounds so you can look around for them.
One of the major annoyances to these Flying Rats is that you *MUST* use a
firearm to kill them. Even if one is on the ground near your feet you can't
stomp them.
Considering how sensitive the Police are to the use of unauthorized firearm
usage, this can become a pain because most of time, when killing them you
will trigger a 1-Star Wanted Rating you must get rid of before doing anything
else.
However, there are confirmed Wanted Rating Exploits in the following missions
that will keep the Cops from becoming a problem, by either freezing the
Wanted Ratings or reducing the sensitivity of the Police, so you can go and
kill Flying Rats with minimal interference:
>>Ivan the Not So Terrible [Limited Exploit]
>>Shadow [Limited Exploit]
>>A Dish Served Cold [Full Exploit]
>>Out of Commission [Full Exploit]
Car explosions can kill them but the game can be picky about that so it
doesn't work all of the time.
Because of the sheer number of them, I have included a breakdown of how many
there are in a given area underneath the name of the neighborhood. In
addition, I have also "chained" some of them. This means that, in some cases,
a Flying Rat can be a landmark to use to find the next Pigeon in the "chain".
This should help make finding some of them easier.
The information for each Flying Rat is broken down as follows:
++Location: Specific location of it.
++Map: Map co-ordinates on the printed map that comes included with the
game disc.
++Weapon: Best weapon or weapons to use.
++Directions: How to get there and kill them.
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Bohan (BHN) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Boulevard (BVD) |+++++++++++++++++++++++++++++++++++++++| Boulevard (BVD) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 5 \
0=================================>
[BVD-FR1] - Location: On an old concrete road median near some old docks in
northwest Bohan.
Map: (F-1).
Weapon: Pistol.
Directions: Go to the intersection of Butterfly Dr. and Uprock
St. At the north side of this three-way intersection
is a break in the fence.
Head north through this break and make your way down
to the old docks and climb the chain-link fence.
After climbing the fence then you should see a bunch
of concrete road medians. You should find the Pigeon
sitting on top of one of the medians in the center of
the old docks.
[BVD-FR2] - Location: Under on old wooden pier in the north central part of
Bohan.
Map: (F-1).
Weapon: Pistol.
Directions: From Flying Rat [BVD-FR1], head east and onto the
beach. Continue forward until you find a set of old
wooden piers. Go under the wooden piers to find the
Pigeon sitting in a corner.
[BVD-FR3] - Location: On a small concrete ledge within Welham Parkway.
Map: (F-1).
Weapon: Molotovs.
Directions: Go to the intersection of Grand Boulevard and Elbow
St. At the northwest corner of the intersection you
should see a wide sidewalk that goes along the
street.
It is bordered by a stone wall with a short black
railing on top. At the corner of this wall, near
where you are standing, is a column with a stone
globe on top.
Now head north on this sidewalk following the road
curve and stop at the *SEVENTH* column (the one at
the corner being the first). Use the camera to look
at the other side of the wall and you should see a
small ledge between the seventh and eighth columns.
The Pigeon can be found on this ledge which is just
inside the Welham Parkway. Stand at the edge of the
sidewalk and throw a Molotov at the wall between the
two columns to nail it.
You may get some Police attention for killing it.
Alternatively, once you know where it's at, then you
can just jump over the fence and land on the path
below then snipe it with any weapon. This may reduce
your chances for Police attention. Thanks goes to
Mark Coiley for this tip.
[BVD-FR4] - Location: Near the entrance to 1665 Grand Boulevard sitting on a
gatepost.
Map: (F-1).
Weapon: Pistol.
Directions: From the intersection of Grand Boulevard and Elbow
St., head east along the sidewalk which is on the
south side of the road. Just before you reach the top
of the incline, look to your right. You should see a
red awning that says 1665. The Pigeon can be found
sitting on a gatepost to the left of the awning.
[BVD-FR5] - Location: On top of a brick construct along a sidewalk.
Map: (F-1).
Weapon: Pistol.
Directions: From Flying Rat [BVD-FR4], continue east along the
sidewalk. Follow the sidewalk and cross Valdez St.
After crossing Valdez St. then you should see the
sidewalk median with the trees. As you near the end
of this median then look right and you should find
the alley sidewalk.
Turn right and go down this alley and to the next
sidewalk on the other end then stop. Ahead of you is
the railing for this new sidewalk. Look to your left
and you should see a brick construct with a white
rounded top. The Pigeon can be found sitting on top
of this construct.
0---------------------------------------------------------------------------0
| Northern Gardens (NTG) |+++++++++++++++++++++++++| Northern Gardens (NTG) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 3 \
0=================================>
[NTG-FR6] - Location: On top of a small building along the El-Train tracks
just west of the Northern Gardens Police Department.
Map: (F-1).
Weapon: Pistol or Sniper Rifle.
Directions: Go to the intersection of Leavenworth Ave. and
Northern Expressway (at the north side of Bohan).
Now go to the southeast corner of the intersection
and head west along the sidewalk.
You should start to go up the hill. To your left is
the El-Train tracks. You should also notice a small
graffiti covered building to your left as well.
Continue up the hill and you should find a wall that
connects to this building.
Go west until the wall shortens up so you can climb
on it. After you climb on this wall then turn around
and go east toward the small building. When you get
to the top of the small building then you should find
the Pigeon sitting in the center.
If you do not wish to walk to the rooftop then you
can use the Sniper Rifle from where you can climb on
the wall. Using either weapon will attract Police
attention so run away as soon as you kill it.
[NTG-FR7] - Location: On the left side of the "Welcome to Northern Gardens"
sign in the middle of the round dead-end at the north
end of Caterpillar St.
Map: (G-1).
Weapon: Pistol.
[NTG-FR8] - Location: In an alley that runs between Planche St. and Flanger
St.
Map: (G-1).
Weapon: Pistol.
Directions: Go to the intersection of Flanger St. and Altona Ave.
From here, head east on Flanger St. About halfway to
the next signal light then look to your left. You
should see an alley between two buildings. The Pigeon
can be found in this alley sitting on a pipe. You may
get some Police attention for killing it.
0---------------------------------------------------------------------------0
| Little Bay (LTB) |+++++++++++++++++++++++++++++++++++++| Little Bay (LTB) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[LTB-FR9] - Location: On some rocks near the shoreline.
Map: (G-1).
Weapon: Sniper Rifle.
Directions: Go to the intersection of Downrock Loop and Northern
Expressway. Go to the retaining wall at the northeast
corner and near the signal lights of this
intersection.
Look down and slightly northeast toward the
shoreline. You should see a group of large gray
boulders (although they kind of look like one gray
mass).
The Pigeon can be found sitting on top of the lower
end of the group. Zoom in and snipe it from your
current position. You may get some Police attention
for killing it. You may also be able to get it with a
Pistol if you look closely enough.
0---------------------------------------------------------------------------0
| Fortside (FTS) |+++++++++++++++++++++++++++++++++++++++++| Fortside (FTS) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[FTS-FR10] - Location: Sitting on top of a fence post inside an alley.
Map: (F-2).
Weapon: Pistol.
Directions: Go to the intersection of Drop St. and Mill St. (not
far from the San Quentin Ave. El-Train Station).
From this intersection, look north. You should see a
Mini Market. There is an alley to the left of it.
Enter the alley and turn left at the first
intersection. Proceed a little further and you
should see a chain-link fence to your right. The
Pigeon can be found sitting on the first fence post.
[FTS-FR11] - Location: In a construction site underneath the San Quentin Ave.
El-Train Station.
Map: (F-2).
Weapon: Pistol.
Directions: Go to the intersection of San Quentin Ave. and Drop
St. From here, head southeast under the station.
You should see a large container crate to your right
and a construct made of wooden planks to your left.
The Pigeon can be found on the ground inside this
construct.
Because there are a lot of people nearby expect to
attract Cops when you kill it.
0---------------------------------------------------------------------------0
| Industrial (IDT) |+++++++++++++++++++++++++++++++++++++| Industrial (IDT) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 3 \
0=================================>
[IDT-FR12] - Location: On the roof of Menala Metal.
Map: (F-2).
Weapon: Pistol.
Directions: Go to the intersection of Jackhammer St. and Lompoc
Ave. then turn southwest onto Jackhammer St. As you
proceed forward then you should see a large building
to your left.
You should also see the sign for Menala Metal. You
should also come up to a tractor trailer for Alpha
Mail. Stop at the tractor trailer then look
southeast and you should see an alley (with a set of
stairs) at the south side of Menala Metal. Head up
the stairs and ladder to access the roof.
When you get to the top then you should see another
set of stairs and ladder leading up to the next
rooftop level. After climbing the ladder then go
east. You should find the Pigeon at the southeast
corner of this rooftop level. You may get some
Police attention for killing it.
[IDT-FR13] - Location: Sitting in the window of a ruined tugboat.
Map: (G-2).
Weapon: Pistol or Assault/Carbine Rifle.
Directions: Go to the intersection of Worm St. and Lompoc Ave.
At the south corner of this intersection is a walk
path going southwest. You should also see several
concrete barriers at the edge of this path. Go
southwest on this path and stop at the *THIRD*
concrete barrier.
Look southeast and you should see a ruined tugboat.
The Pigeon can be found in a window of the upper
cabin. Although the Pistol can be used, it might be
best to use a Assault/Carbine Rifle because of its
zoom.
[IDT-FR14] - Location: On the top of a street light attached to an old
abandoned building on Leavenworth Ave.
Map: (G-2).
Weapon: Pistol or Sniper Rifle.
Directions: Go to the intersection of Leavenworth Ave. and
Northern Expressway (at the south end of Bohan) then
turn south on Leavenworth Ave. As you go southeast
then you should see a 45-degree curve.
At the outside of this curve you should find the old
building. The Pigeon can be found sitting on the
street light at the north side of this building.
Although you can get it easily with a Pistol, you
may want to snipe it from the abandoned plant to the
south to avoid Police attention.
0---------------------------------------------------------------------------0
| South Bohan (SBH) |+++++++++++++++++++++++++++++++++++| South Bohan (SBH) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 7 \
0=================================>
[SBH-FR15] and
[SBH-FR16] - Location: Sitting next to each other just south of Nunshine
Market.
Map: (F-2).
Weapon: Pistol.
Directions: Go to the intersection of Wallkill Ave. and Switch
St. At the southwest corner of the intersection is
Nunshine Market. Go just south of this market until
you find a short section of chain-link fence (which
should be to your right). When you get there then
stop and look right.
You should see a Pigeon sitting on a wall piece to
your right. The other Pigeon is on the wall girder
directly above the first one. Go into the alley
behind the nearby Burger Shot and shoot them from
there to avoid any Police attention.
[SBH-FR17] and
[SBH-FR18] - Location: Sitting on the southeast corner of the roof for a
closed Cleaners business.
Map: (F-2).
Weapon: Pistol or Sniper Rifle.
Directions: Go to the intersection of Switch St. and Joliet Ave.
At the southwest corner of the intersection is the
Cleaners. Both of the Pigeons are at the southeast
corner of the roof. You can also climb up to the top
of the roof of the building across the street west
of them and use a Sniper Rifle.
Regardless of weapon, expect to get attention of the
Police when killing this pair.
[SBH-FR19] - Location: Sitting on top of a rock sticking out of the water at
the southwest part of Bohan.
Map: (E-2).
Weapon: Sniper Rifle or Carbine Rifle.
Directions: Go to the intersection of San Quentin Ave. and
Hollowback St. At the west side of this intersection
is a set of stairs that lead into nearby projects.
From here, go south along San Quentin Ave.
To your right is the concrete and chain-link wall
for the projects. After a short distance you should
see an opening in the wall. Just south of that is
the corner for this wall. Go southwest past this
corner and past a tree. Ahead of you should be
another tree.
When you get to this tree you should also see a rock
wall to your right. Follow this wall and it will
take around the south end of the projects then
northwest and up.
Eventually you will come to a wooden walkway/dock.
Just north of this dock are three large rocks. Go
halfway down these docks and stop at the northwest
corner.
The Pigeon can be found on the smallest rock out in
the water. You can use the Carbine Rifle to easily
snipe it from here if you don't have a Sniper Rifle.
Although you can get a boat from Gantry Park in
Steinway and approach it from the water I do *NOT*
recommend it, at least at this point in the game.
The reason is the Line of Death (roadblocks) is very
close to Bohan and you can easily cross it even if
you stick very close to land. If you wish to use a
boat to get at this Pigeon then wait until you have
opened up Algonquin first.
[SBH-FR20] - Location: Inside a section of pipe at the construction site near
the East Borough Bridge.
Map: (F-2).
Weapon: Pistol.
Directions: Go to the intersection of Rocket St. and Attica Ave.
From here, head south and follow the road. The road
will end but continue heading west. You should go
under the bridge and then into the construction
site.
There will be a short sharp incline going down into
the site. When you get to the bottom of this incline
then look left. You should see a large pipe and a
couple of I-beams. The Pigeon can be found inside
this pipe.
[SBH-FR21] - Location: On top of a wall under a raised roadway.
Map: (F-2).
Weapon: Pistol.
Directions: Go to the intersection of Rocket St. and Attica Ave.
At the southwest corner of this intersection is a
set of stairs leading down. Go south and down the
stairs. Continue until you reach the corner of the
walkway.
When you get to this corner then you should see a
wall off to your left. Turn left so you are heading
east and this wall should now be to your right. Move
forward for a short distance and you should find the
Pigeon sitting on this wall.
0---------------------------------------------------------------------------0
| Chase Point (CHP) |+++++++++++++++++++++++++++++++++++| Chase Point (CHP) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[BHN-FR22] - Location: On a handrail near some tractor trailers.
Map: (F-2).
Weapon: Pistol.
Directions: Go to the intersection of Beaumont Ave. and Spin St.
Turn west to go onto Spin St. At the southwest
corner of the intersection is a Used Auto Parts
store. As you head west then you should see the back
end of a tractor trailer.
Turn into the gap between the west side of the Used
Auto Parts building and the back end of the tractor
trailers. You should see a small ramp, a closed
metal door and a handrail. The Pigeon can be found
sitting on the handrail.
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Charge Island (CRN) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0================0
| Flying Rats - 2 \
0=================================>
[CRN-FR23] - Location: On one end of a dry-docked blue and brown sailboat on
the north side of the small docks at the northwest
area of Charge Island.
Map: (F-2).
Weapon: Pistol.
Directions: Go through the main dock building heading west and
turn right when you get back outside. You should
encounter the boat as you reach the north side of
the docks area.
[CRN-FR24] - Location: On the median inside the small parking lot across the
street from the main entrance to the Charge Island
Water Treatment Facility.
Map: (F-3).
Weapon: Pistol.
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Dukes (DKS) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Steinway (STY) |+++++++++++++++++++++++++++++++++++++++++| Steinway (STY) |
0---------------------------------------------------------------------------0
0=================0
| Flying Rats - 10 \
0=================================>
[STY-FR25] - Location: At the base of one of the bridge supports for the
Dukes Bay Bridge.
Map: (G-2).
Weapon: Pistol.
Directions: Go to the shore under the bridge. Starting at the
south end of the bridge (looking north) and at the
first set of support columns (on land), the Pigeon
should be on the *EIGHTH* bridge support.
Swim out into the water and to the *NINTH* bridge
support. The support should be low enough here for
you to climb up on. When you get onto the bridge
support then look south and pick it off.
Another option is to get a boat which can be found
at the west side of Gantry Park in Steinway and
drive out under the bridge to get at the Pigeon.
[STY-FR26] and
[STY-FR27] - Location: Near the entrance for the parking lot for Gantry Park.
Map: (G-2).
Weapon: Pistol.
Directions: Go to the intersection of Hewes St. and Dukes
Boulevard. Head west from this intersection and you
should go past the intersection with the south end
of the Dukes Bay Bridge.
Just past this intersection you should see a wall to
your right. This should lead you to the parking lot
entrance for Gantry Park.
At the west side of the parking lot entrance you
should find a Pigeon sitting on top of the wall and
the second one can be found sitting on the ground,
next to a tree, just behind the wall a couple of
feet away.
[STY-FR28] - Location: On a playground within Gantry Park.
Map: (G-2).
Weapon: Pistol.
Directions: From Flying Rats [DKS-FR26] and [DKS-FR27], head
west into Gantry Park. Go around the large tree
planter/picnic area and continue west. You should
come to a Newsstand which should be to your left.
Just beyond the Newsstand is a playground which is
also to your left. The Pigeon can be found on top of
the monkey bars. You may get some Police attention
for killing it.
[STY-FR29] - Location: On top of a mausoleum inside a cemetery.
Map: (F-2).
Weapon: Pistol.
Directions: Go to the intersection of Dukes Drive and Franklin
St. From here, head north on Dukes Drive. To your
left is the cemetery. You should also see two paths
leading into the area on your radar. Go to the
*SECOND* one (the one without the archway) and enter
the cemetery.
Follow the path down until you reach the point where
you have to turn right. Stop and you should be at a
mausoleum with an obelisk just to its right. The
Pigeon can be found on the south part of this
mausoleum. You may get some Police attention for
killing it.
[STY-FR30] - Location: On top of a rock under a large tree.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the intersection of Tinconderoga Ave. and
Franklin St. At the northeast corner of this
intersection is a signal light and a dark tree. The
Pigeon can be found sitting on a rock just behind
this tree.
[STY-FR31] - Location: Under a ramp at the corner where Franklin St. and
Brandon Ave. meet.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the intersection of Morris St. and Brandon
Ave. Head north on Brandon Ave. until you reach the
90-degree curve going west (and turns into Franklin
St.). On the right side of this curve is a ramp. The
Pigeon can be found under this ramp. This ramp is
also Unique Stunt Jump [DKS-J5] (done later).
[STY-FR32] - Location: At the highest diving board for the public pool inside
Steinway Park.
Map: (F-3).
Weapon: Pistol.
Directions: Go to the intersection where Franklin St., Concord
Ave. and Dukes Drive meet. From here, head west on
Franklin St. and turn south at the curve. You should
start to see Steinway Park which should be to your
left. Head inside the park and you should see a
large swimming pool.
At the south end of the park is the smaller diving
pool. Climb up to the top of the diving board
structure where you should find the Pigeon sitting
on a railing.
[STY-FR33] - Location: Sitting on a fence in an alley south of the Steinway
Beer Gardens.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the Steinway Beer Gardens (near the
intersection of Yorktown Ave. and Morris St.). Go
inside the area and head to the southwest corner
where you can find an entrance into the alley.
Go south into the alley and, about halfway down, you
should see the Pigeon sitting on an elevated wooden
fence to your left. You may get some Police
attention for killing it.
[STY-FR34] - Location: Sitting in a tree across the intersection from
Steinway Beer Gardens.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the intersection of Yorktown Ave. and Morris
St. The Steinway Beer Gardens should be at the
southwest corner of this intersection. The Pigeon
can be found sitting in the tree at the northwest
corner of this intersection. You may get some Police
attention for killing it.
0---------------------------------------------------------------------------0
| East Island City (ETC) |+++++++++++++++++++++++++| East Island City (ETC) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 4 \
0=================================>
[ETC-FR35] - Location: On a bridge railing near a bridge support tower on the
East Borough Bridge.
Map: (F-3).
Weapon: Pistol.
Directions: Go onto Harrison St. and head west toward the East
Borough Bridge then stop at the west bridge support
tower. The Pigeon can be found sitting on the
outside railing next to the bridge support tower on
the south side of the bridge. You may get some
Police attention for killing it.
[ETC-FR36] - Location: Inside a pedestrian tunnel just south of the East
Borough Bridge.
Map: (F-3).
Weapon: Pistol.
Directions: Go to the intersection of Brunner St. and Dukes
Boulevard. From here, head west on Brunner St. and
when the street forks, then head right and onto
Creek St.
You should see a red brick wall on the right side of
the street. Continue on this street until you near
the Twitchin Sugar building at which point the brick
wall will end.
Near where the brick wall ends is a set of stairs
leading down into Dukes Park. Head down the stairs
and go north. After some distance then you should
encounter a pedestrian tunnel. The Pigeon can be
found sitting on the ground halfway inside this
tunnel.
[ETC-FR37] - Location: Under a roof at the Dukes Blvd. El-Train Station.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the intersection of Brandon Ave. and Morris
St. You should be under the El-Train tracks and near
the Dukes Blvd. El-Train Station. There is a set of
stairs at the southwest and northwest corners of
this intersection. Go up the stairs at the northwest
corner of the intersection.
Climb up to the top of the stairs and, when looking
at the tracks, then turn left. You should see the
Pigeon under the roof just ahead of you.
[ETC-FR38] - Location: Inside an open air room at the top of the NUCA
building.
Map: (G-3).
Weapon: Grenades, Molotovs, or RPG.
Directions: Go to the intersection of Hancock St. and San
Jacinto Ave. The NUCA building should be at the
northwest corner of the intersection. The open air
room is at this corner of the building high up from
the street. You can't use a Sniper Rifle from the
El-Train track or nearby buildings.
When using the above weapons then stay across the
street and aim above the window so you can get the
weapon inside. If you use the Molotovs then just aim
below the window - the flames will go through the
floor and kill the Pigeon. Depending on the weapon
you may get some Police attention for killing it.
0---------------------------------------------------------------------------0
| Meadows Park (MDP) |+++++++++++++++++++++++++++++++++| Meadows Park (MDP) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 3 \
0=================================>
[MDP-FR39] - Location: At the base of the "Goosed" sculpture near The
Monoglobe inside Meadows Park.
Map: (G-3).
Weapon: Pistol.
Directions: Go to The Monoglobe at the south end of Meadows
Park. Just north of The Monoglobe is the "Goosed"
sculpture. The Pigeon can be found sitting on top of
the plaque at the base of the piece.
[MDP-FR40] - Location: Just inside one of the entrances to the large circular
structure (with red and white stripes) next to the
Liberty State Pavilion Towers.
Map: (G-3).
Weapon: Pistol.
Neighborhood: Go to the intersection of Tudor St. and Stillwater
Ave. Head north and turn right at the three-way
intersection with the short curved road next to
the Liberty State Pavilion Towers.
Just as this short road curves north, stop. At the
outside part of this curve is a very large
circular structure with red and white stripes.
Right at the road curve is a doorway into the
structure. Go through the doorway then turn right
when you get out of the tunnel. Ahead of you is
the tunnel for the other doorway into this
structure. Go to this tunnel to find the Pigeon on
the ground near the door.
[MDP-FR41] - Location: Sitting on top of a chimney at the south end of a row
of houses.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the intersection of Savannah Ave. and Hancock
St. At the southwest corner of this intersection is
the north end of a row of houses.
Now go south down Savannah Ave. until you get near
the road curve where the row of houses ends. The
last house will have a door with a light blue
overhang above it. You can actually go through this
door and enter a very junky house. Go up the stairs
and to the rooftop.
When you get to the roof then go to the front and
run up the steep angled portion of the rooftop.
You're not going to go up too much but the goal is
to get high enough to grab the next flat rooftop
level so you can climb it.
After climbing to the next rooftop level then you
should see the Pigeon sitting on the chimney next to
you.
0---------------------------------------------------------------------------0
| Meadow Hills (MWH) |+++++++++++++++++++++++++++++++++| Meadow Hills (MWH) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[MWH-FR42] - Location: Just above the entrance for an apartment complex.
Map: (H-3).
Weapon: Pistol.
Directions: Go to the intersection of Carrollton St. and Cleves
Ave. Go to the northeast corner of this intersection
and head north along the sidewalk.
After about 75 feet then you should come to the
entrance of an apartment building with a green
rounded awning. The Pigeon can be found sitting
directly above this door.
0---------------------------------------------------------------------------0
| Willis (WLS) |+++++++++++++++++++++++++++++++++++++++++++++| Willis (WLS) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[WLS-FR43] - Location: Sitting on a beam under the El-Train tracks next to
Willis Car Wash.
Map: (H-3).
Weapon: Pistol.
Directions: Go to the Willis Car Wash (at the intersection of
Lynch St. and Saratoga Ave.). At the northwest part
of the Car Wash area you should see the concrete
base for an El-Train support column.
The column stops at a beam that supports the track.
The Pigeon can be found on the north end of this
beam. You may get some Police attention for killing
it.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Francis International Airport (FIA) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
**NOTE: PlayStation 3 owners can use the SIXAXIS Tutorial to easily get at
all of these Pigeons without generating Wanted Ratings. More on that
later in the guide.
-----------------------------------------------------------------------------
0================0
| Flying Rats - 5 \
0=================================>
[FIA-FR44] - Location: On some machinery in a wooded area north of Tudor St.
Map: (H-3).
Weapon: Pistol.
Directions: Go to the intersection of Tudor St. and Tudor St.
(the end of the Tudor St. loop). Head into the
wooded area directly north of this intersection.
After a short distance then you should see some
machinery off to your left. The Pigeon can be found
sitting on the west side of this machinery.
[FIA-FR45] - Location: In-between two large air conditioning units on a
rooftop between two hangars.
Map: (H-3).
Weapon: Pistol or RPG.
Directions: Go to the Francis International Airport El-Train
Station. Climb onto the tracks and head north toward
the FlyUS Head Office. The track will overlap the
northwest corner of the building. Jump over the
railing at this point and land on the roof.
Head south along the rooftop and you should
encounter two large dark gray colored air
conditioning units. The Pigeon can be found sitting
in-between them.
If you have an RPG then you can kill it from the
El-Train tracks. Just aim under the air conditioning
unit closest to you.
According to Glen T. Winstein you can actually shoot
the Pigeon from the tracks with a Pistol or
Sub-Machine Gun. Aim at the air conditioning unit
and look at the bottom. If you angle yourself
correctly then you may see a small flashing object
which is the Pigeon.
[FIA-FR46] and
[FIA-FR47] - Location: In a circular hole near the Main Terminal entrance and
on a small post near the pay booths.
Map: (H-3).
Weapon: Sniper Rifle or Grenades.
Directions: Go up to the Francis International Airport El-Train
Station. Go onto the tracks and head south until you
get to the curve then stop. From here, look toward
the Main Terminal. You should see an artsy support
structure just to the right of the main entrance.
One of them is in the circular hole that is part
of this support structure. Use the Sniper Rifle and
shoot it from here.
Glen T. Winstein suggests throwing a Grenade into or
near the hole from ground level as an alternative if
you have trouble obtaining Sniper Rifle rounds.
Look down and you should see part of the pay booths.
You should also see the second Pigeon sitting on top
of the small post near the booths. Shoot it with
your Sniper Rifle. You will also trigger a Wanted
Rating so run west along the tracks to evade it
after killing them.
[FIA-FR48] - Location: On the railing at the topmost part of the Control
Tower in the center of the Airport Tarmac.
Map: (I-3).
Weapon: Pistol.
Directions: There's no way to safely shoot this one from outside
the tarmac area even with a Combat Sniper. However,
there's an easier and safer way to get it if you
wait until after completion of the mission "Blow
Your Cover".
After this mission then go to Heli Tours in
Fishmarket South (Algonquin) and swipe a helicopter.
Then fly back to Francis International Airport.
As I noted earlier in the guide, you can land
anywhere at the Airport, except the ground, without
getting a Wanted Rating. With that said, carefully
land on the top level of the Control Tower, get out,
and kill it with the Pistol.
And you won't even get a 1-Star Wanted Rating for
doing so.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Broker (BKR) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| BOABO (BOA) |+++++++++++++++++++++++++++++++++++++++++++++++| BOABO (BOA) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[BOA-FR49] - Location: Sitting partway up a retaining wall not far from the
Creek St. Diner.
Map: (F-3).
Weapon: Pistol.
Directions: Go to the intersection of Creek St. and Chicory St.
From here, turn south on Chicory St. and you should
see the Pigeon sitting near the edge of the road
just after you turn west with the road curve.
[BOA-FR50] - Location: Sitting on the railing of a fire escape inside a
dead-end alley.
Map: (F-4).
Weapon: Pistol.
Directions: Go to the intersection of Mohanet Ave. and Chicory
St. About 40 feet north, on the right side of the
street, is the entrance to this dead-end alley. Go
into the alley and to the fire escape within. The
Pigeon can be found sitting at the corner of the
lowest level of the fire escape.
0---------------------------------------------------------------------------0
| Cerveza Heights (CZH) |+++++++++++++++++++++++++++| Cerveza Heights (CZH) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 3 \
0=================================>
[CZH-FR51] - Location: Sitting on the top of the backboard of a Basketball
Court inside an alley.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the intersection of Livingston St. and Inchon
Ave. (near the Cerveza Heights Medical Center). From
here, head south on Inchon Ave. and you should see
an alley to your right after a short distance.
Head right into the alley and you should then come
up to a Basketball Court (which should be to your
left). Enter the Court and you should see the Pigeon
on the backboard just ahead of you.
[CZH-FR52] - Location: Sitting behind some ticket machines at the Huntington
St. El-Train Station.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the Huntington St. El-Train Station (at the
intersection of Huntington St. and Charleston Ave.).
There are two sets of stairs leading up to the
El-Train platform.
Take the one at the northeast corner of the
intersection. Go up to the lower platform and turn
around. You should see three ticket machines. The
Pigeon can be found sitting just behind them.
[CZH-FR53] - Location: Sitting at a doorway on the roof of a large building
across the street north of Station Square.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the intersection of Savannah Ave. and Seymour
Ave. Station Square is at the south side of this
intersection.
Climb up to the Station Square El-Train platform. To
the west you should see what appears to be a
connecting building that connects the El-Train
station with the building across the street.
The Pigeon can be found on top of this large
building. You need to climb onto the overhang so you
can get to the connecting piece. Go to the west end
of this area then use the bench to climb onto the
wall. Then gently walk to the end, gently turn
around, then climb up onto the overhang.
Because of the slanted roof you need to be careful
as you move along the connecting piece. When you get
to the large building then jump to the roof. Head to
the east side of the building and you should find it
sitting at the door for rooftop access. You may get
some Police attention for killing it.
0---------------------------------------------------------------------------0
| Downtown (DTN) |+++++++++++++++++++++++++++++++++++++++++| Downtown (DTN) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[DTN-FR54] - Location: Sitting at the top of a bus stop shelter.
Map: (G-4).
Weapon: Pistol.
Directions: Go to the intersection of Montauk Ave. and Earp St.
and look north. On the left side of the road just
ahead is a bus stop shelter. The Pigeon can be found
sitting on the north side of this shelter.
0---------------------------------------------------------------------------0
| Schottler (SHL) |+++++++++++++++++++++++++++++++++++++++| Schottler (SHL) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[SHL-FR55] - Location: Sitting on a steel beam under the Algonquin-Dukes
Expressway.
Map: (G-4).
Weapon: Pistol.
Directions: Go to the intersection of Montauk Ave. and Cassidy
St. Just north of this intersection is the
Algonquin-Dukes Expressway.
You should see the on-ramp to your right. Go between
the on-ramp and the bridge for the expressway and
head east. After a short distance then you should
see a road tunnel to your left.
If you go into this tunnel and look up slightly then
you should see a large green steel beam. The Pigeon
can be found sitting behind this steel beam.
[SHL-FR56] - Location: Sitting on a stair rail in front of a row of houses.
Map: (G-4).
Weapon: Pistol.
Directions: Go to the intersection of Cassidy St. and Seneca
Ave. Look east at this intersection and you should
see a row of houses on the right side of the street.
The Pigeon can be found on the stair railing of the
*THIRD* house close to the door.
0---------------------------------------------------------------------------0
| Beechwood City (BCY) |+++++++++++++++++++++++++++++| Beechwood City (BCY) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[BCY-FR57] - Location: Sitting on the railing of a fire escape.
Map: (G-4).
Weapon: Pistol.
Directions: Go to the intersection of Wenrohronon Ave. and
Cassidy St. From here, look north. You should see a
run down apartment building just off to your right.
The Pigeon can be found sitting on the railing of
the lowest level of the fire escape. You may get
some Police attention for killing it.
[BCY-FR58] - Location: Sitting on a concrete slab in a small construction
site near the Beechwood City Burger Shot.
Map: (G-4).
Weapon: Pistol.
Directions: Go to the intersection of Tutelo Ave. and Pancho St.
Head east until you reach the end and you have to
turn left. You should see the Beechwood City Burger
Shot ahead and to the left.
To your right is a small construction site. The
Pigeon can be found sitting on a concrete slab, on
the ground, within this site. You may get some
Police attention for killing it.
0---------------------------------------------------------------------------0
| East Hook (ETK) |+++++++++++++++++++++++++++++++++++++++| East Hook (ETK) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[ETK-FR59] - Location: Sitting on top of the west column for the Broker Navy
Yard sign across the street north from Express Car
Service.
Map: (F-4).
Weapon: Pistol or Molotovs.
Directions: Go to the intersection of Delaware Ave. and Cisco
St. (near Express Car Service). North, across the
street from Express Car Service, is a bus stop.
Climb the shelter then jump to the overhang above
the nearby phone. Go to and climb the east column
for the sign.
Then walk on the sign to get to the west column
where you should find the Pigeon. Another option is
to throw a Molotov near the top of the column from
ground level. You may get some Police attention for
killing it.
[ETK-FR60] - Location: Sitting on top of an air conditioning unit behind the
Woodfellas Lumber Yard.
Map: (F-4).
Weapon: Pistol.
Directions: Go to the intersection of Delaware Ave. and Cisco
St. (near Express Car Service). Go across the street
north to the Broker Navy Yard sign.
Go east along the sidewalk and past the bus shelter.
Continue east until you get to a pay phone which
should be against the concrete railing to your left.
Go just past the pay phone then stop and look north
and downward.
You should see the street below beyond the concrete
railing. You should also see some pipes going across
and over the street. Climb over the concrete railing
and onto the pipes.
Go to the other side then go left and around the
next corner. Continue forward until you get to the
next bend.
Just ahead of you should be an air conditioning
unit. The Pigeon can be found sitting on top of this
air conditioning unit and can be easily disposed of
with the Pistol at point blank range.
Thanks to Jonathan Rohr for making this easier than
the other way I used to do it before.
0---------------------------------------------------------------------------0
| Outlook (OTL) |+++++++++++++++++++++++++++++++++++++++++++| Outlook (OTL) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[OTL-FR61] - Location: Sitting on the rail of the large gazebo near the
center inside Outlook Park.
Map: (G-4).
Weapon: Pistol.
0---------------------------------------------------------------------------0
| South Slopes (STP) |+++++++++++++++++++++++++++++++++| South Slopes (STP) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[STP-FR62] - Location: On ground level next to the Jerk N' Gizzada Jamaican
Restaurant.
Map: (G-4).
Weapon: Pistol.
Directions: Go to the intersection of Conoy Ave. and Sundance
St. The Restaurant is on the northwest corner of
this intersection. Go west on Sundance St. about
fifty feet and you should see the Pigeon at the
corner of this building.
[STP-FR63] - Location: On top of a roof near a garage inside an alley.
Map: (G-4).
Weapon: Molotovs.
Directions: Go to the intersection of Saponi Ave. and Mohegan
Ave. From here, head east on Mohegan Ave. Just
before you get to the road curve then you should see
an alley to your left. Turn left to go into the
alley.
As you get halfway through the alley then you should
see a garage with a green door to your left. To the
right of this garage should be another garage (with
a gray door) and a couple of filing cabinets and a
pallet of boxes.
On the top of this garage is a black metal fence. In
the middle of the roof for this garage is the
Pigeon. Toss a Molotov at the fence which should be
enough to kill it.
0---------------------------------------------------------------------------0
| Hove Beach (HVB) |+++++++++++++++++++++++++++++++++++++| Hove Beach (HVB) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 4 \
0=================================>
[HVB-FR64] - Location: Sitting on top of the Perestroika Cabaret Club theater
marquee.
Map: (F-4).
Weapon: Grenades, Molotovs, or Pistol.
Directions: Go to the Perestroika Cabaret Club (on Tulsa St).
The Pigeon can be found in the middle of the top of
theater marquee.
Stand across the street from the theater, aim the
reticle just above the Perestroika sign and throw
either a Grenade or Molotov at the marquee. This
should kill it.
An alternate method is to go onto Oneida Ave. and
find the alley that runs behind the Club. Then find
the stairs that lead up to the rooftop.
When you get to the rooftop then go to the front and
jump down onto the marquee then shoot it at point
blank range. You may get some Police attention for
killing it.
[HVB-FR65] - Location: Sitting on a small pier under the Broker Bridge.
Map: (F-4).
Weapon: Pistol or Carbine Rifle.
Directions: Go to the intersection of Delaware Ave. and Bart St.
On the west part of this intersection is a large
sidewalk with a short wall. Climb this short wall
then go to the next one and stop.
Look west to find a short pier with multiple posts.
The Pigeon can be found sitting on top of one of the
posts for this pier.
[HVB-FR66] - Location: Sitting on top of a post which is part of a large
sign.
Map: (F-5).
Weapon: Pistol.
Directions: Go to the intersection of Delaware Ave. and Iroquois
Ave. At the south part of this intersection is a
very large sign the reads "Welcome to Fantastic
Firefly Island". There are four posts that are part
of this signage. The Pigeon can be found sitting on
the rightmost pole.
[HVB-FR67] - Location: Above a door inside an alley.
Map: (G-5).
Weapon: Pistol.
Directions: Go to the intersection of Garrett St. and Onondaga
Ave. From here, head west on Garrett St. About fifty
feet from the intersection you should see a building
for A. Type Fire Door Corporation. You should see an
alley on the east side of this building.
Head north into the alley until you hear the cooing
sound of the Pigeon. Turn right and you should find
it sitting on top of a door.
0---------------------------------------------------------------------------0
| Firefly Projects (FFP) |+++++++++++++++++++++++++| Firefly Projects (FFP) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 3 \
0=================================>
[FFP-FR68] - Location: On top of a brick wall under the El-Train tracks.
Map: (G-4).
Weapon: Pistol.
Directions: Go to the intersection of Saponi Ave. and Ringo St.
You should be under the El-Train tracks. At the
southeast corner of this intersection you should see
a column support for the El-Train track. Near it is
a break in the brick wall.
The Pigeon can be found sitting near this wall
break. You may get some Police attention for killing
it.
[FFP-FR69] - Location: On the median of the loop interchange for the
Broker-Dukes Expressway.
Map: (G-5).
Weapon: Pistol.
Directions: Go to the three way intersection of Oneida Ave.,
Starr St. and Hardin St. Go north on Oneida Ave. and
take the on-ramp going east up onto the Broker-Dukes
Expressway.
Head east all the way to the loop interchange. Just
before the road curves right, leading down to the
lower level, then you should see the Pigeon on the
median to your left.
[FFP-FR70] - Location: Sitting on a railing at a large apartment complex.
Map: (G-5).
Weapon: Pistol.
Directions: Go to the intersection of Cody St. and Cokanuk Ave.
At the south side of this intersection is a pathway
to the entrance for an apartment complex.
From here, head east along the sidewalk until you
reach the end of the short metal railing which
should be to your right. At this point you should
find a pathway that angles southeast.
Go southeast on this pathway then turn right at the
corner. As you proceed forward then you should find
the Pigeon sitting on the short metal railing in the
next corner ahead of you.
0---------------------------------------------------------------------------0
| Firefly Island (FYD) |+++++++++++++++++++++++++++++| Firefly Island (FYD) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 3 \
0=================================>
[FYD-FR71] - Location: Inside the Liberty Eye Ferris Wheel.
Map: (F-5).
Weapon: Pistol.
Directions: Go to the intersection of Wappinger Ave. and
Crockett Ave. From here, head east on Crockett Ave.
and turn right onto the first pathway heading south.
Head south until you reach the entrance to Funland
which should be to your right. When you look through
the entrance to Funland then you should see the
Liberty Eye Ferris Wheel ahead of you.
In the middle of the ferris wheel you should see a
gray car. Walk under the gray car and stop at the
red car which is closer to ground level. Turn around
and look up and you should see the Pigeon on the
small beam above you.
[FYD-FR72] - Location: On the railing at the top of the Screamer Roller
Coaster.
Map: (G-5).
Weapon: Pistol or Sniper Rifle.
Directions: Go to the Hove Beach El-Train Station. Get onto the
El-Train tracks and head east. The roller coaster
should be off to your right as you proceed forward.
Find the Screamer sign for the coaster.
The Pigeon can be found directly above it at the
coaster's highest level. From here, you can kill it
with either a Pistol or Sniper Rifle.
[FYD-FR73] - Location: On the beach just under a large pier.
Map: (F-5).
Weapon: Pistol.
Directions: Go to the intersection of Wappinger Ave. and
Crockett Ave. From here, head west on Crockett Ave.
and turn left at the un-named street that heads
south towards the Firefly Island Boardwalk.
When you get on the Boardwalk then you should see a
large pier just off to your right. Head down to the
beach but go along beside the pier. When you reach
the water then go under the pier and you should see
the Pigeon sitting by a support column.
0---------------------------------------------------------------------------0
| Beachgate (BGT) |+++++++++++++++++++++++++++++++++++++++| Beachgate (BGT) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[BGT-FR74] - Location: On the railing of a porch for the backyard of a house.
Map: (G-5).
Weapon: Pistol.
Directions: Go to the intersection of Shinnecock Ave. and
Ketchum St. At the southeast corner of this
intersection is a large house with a short concrete
fence. The Pigeon can be found sitting on the
railing of the porch inside the backyard of this
house.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS8. Unique Stunt Jumps (East Side) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter, by area and neighborhood, are the Unique Stunt Jumps
on the East Side of Liberty City.
There are a total of fifty Unique Stunt Jumps in GTA IV and sixteen of them
can be found on the East Side. Unlike in the previous GTAs, you do not get
any money for doing them. When you finish all fifty Jumps then you will get
closer to 100% Completion but nothing else other than acquiring the {Dare
Devil} Accomplishment.
If you do a Jump and then do the same Jump again the game will tell you if
you already did it. This makes it easier to track down Jumps you may have
missed.
You can do these Jumps with either a car or a motorcycle. However, you are
more vulnerable on a motorcycle because a good wipeout can do some serious
damage to you (or even kill you).
If you decide to use a motorcycle to do these Jumps a NRG-900 can always be
found at the north tip of the northwest-southeast runway at Francis
International Airport.
The information under the type of ramp is broken down as follows:
++Neighborhood: What neighborhood the Jump is found.
++Map: Map co-ordinates on the printed map that comes included with the
game disc.
---------------------------------------------------------------------------
++Directions: How to get there and find the Jump.
---------------------------------------------------------------------------
++Vehicle: Best vehicle for the Jump.
++Heading: Direction of the Jump.
---------------------------------------------------------------------------
++Notes: Information on the Jump.
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Bohan (BHN) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BHN-J1] - A blue metal ramp near the water's edge
***************************************
Neighborhood: Industrial.
Map: (F-2).
----------------------------------------------------------------
Directions: Go to the intersection of Worm St. and Lompoc Ave.
At the west corner of this intersection is a dirt
road that goes southwest and parallel to the
El-Train tracks. Near the end of this dirt road is a
blue ramp which is the Jump.
----------------------------------------------------------------
Vehicle: NRG-900.
Heading: Northeast to Southwest.
----------------------------------------------------------------
Notes: Start at Lompoc Ave., stay close to the wall to your
left, and gently turn toward the ramp as you get to it.
You must jump the gap and land on Beaumont Ave. to
successfully complete the Jump. Be careful of traffic.
[BHN-J2] and
[BHN-J3] - On the uncompleted freeway bridge
*********************************
Neighborhood: Industrial.
Map: (F-2).
----------------------------------------------------------------
Directions: Go to the intersection of Northern Expressway and
Leavenworth Ave. At the southwest part of the
intersection is construction barriers for this end
of the uncompleted bridge. Go past the barriers and
head full speed along the bridge. You should then
come up to a ramp.
----------------------------------------------------------------
Vehicle: A mid-range car.
Heading: East to West.
----------------------------------------------------------------
Notes: Hit the ramp to jump to the next bridge section where you
should see the ramp for the next Jump. If you land from
the first Jump correctly then you should be able to hit
the next one seamlessly. You must land on the rooftop of
the building across the water to successfully complete
the second Jump.
A mid-range car is recommended because it can protect you
from harm should you screw up the Jumps and land wrong
down below. Using a fast car may cause you to overshoot
the second Jump.
[BHN-J4] - At the end of an uncompleted bridge
***********************************
Neighborhood: South Bohan.
Map: (F-2).
----------------------------------------------------------------
Directions: Go to the intersection of Rocket St. and Attica Ave.
From here, go south and follow the road. When the
paved road ends, turn north and then northeast to go
onto the uncompleted bridge. At the end of the
bridge is the ramp.
----------------------------------------------------------------
Vehicle: Any vehicle.
Heading: Southwest to Northeast.
----------------------------------------------------------------
Notes: You must land on the road to successfully complete the
Jump. You don't even need to use the ramp - just fly off
the bridge.
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Dukes (DKS) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[DKS-J5] - A wooden ramp at a road curve
*****************************
Neighborhood: Steinway.
Map: (G-3).
----------------------------------------------------------------
Directions: Go to the intersection of Franklin St. and Yorktown
Ave. From here, head east on Franklin St. The Jump
can be found at the outside of the road curve in the
break of the guardrails.
----------------------------------------------------------------
Vehicle: NRG-900.
Heading: West to East.
----------------------------------------------------------------
Notes: Start your run at the intersections of either
Tinconderoga St. or Trenton Ave. You need to land on
Dukes Boulevard to get credit for the Jump. Beware of the
tall light-posts for the fuel depot below.
If you use a motorcycle then slamming into them will
almost certainly lead to your death. This is also where
Flying Rat [STY-FR31] can be found.
[DKS-J6] - A wooden ramp near an intersection
**********************************
Neighborhood: Steinway.
Map: (F-3).
----------------------------------------------------------------
Directions: Go to the intersection of Concord Ave. and Morris
St. At the west side of this intersection is the
ramp.
----------------------------------------------------------------
Vehicle: NRG-900.
Heading: East to West.
----------------------------------------------------------------
Notes: Go to the intersection of Trenton Ave. to start your run.
If you go at a fast enough speed then you should be able
to clear the swimming pool at Steinway Park and get
credit for the Jump.
[DKS-J7] - A dumpster ramp at a small construction site
********************************************
Neighborhood: Steinway.
Map: (F-3).
----------------------------------------------------------------
Directions: Go to the intersection of Concord Ave. and Morris
St. To the south of this intersection is a
construction site. On the south part of this site is
a dumpster ramp.
----------------------------------------------------------------
Vehicle: NRG-900.
Heading: South to North.
----------------------------------------------------------------
Notes: Go to the intersection of Concord Ave. and Hooper St. to
make your run. You must clear the small building to get
credit for the Jump.
[DKS-J8] - A wooden ramp at the end of a small alley
*****************************************
Neighborhood: Steinway.
Map: (F-3).
----------------------------------------------------------------
Directions: Go to the intersection of Harrison St. and
Tinconderoga Ave. At the northwest corner of this
intersection is Famous Cleaners. Just behind it, to
the north, is a small alley. This is the alley where
the Jump is.
----------------------------------------------------------------
Vehicle: NRG-900.
Heading: East to West.
----------------------------------------------------------------
Notes: Start your run at the entrance to the alley. You must
land in the junkyard below to get credit for the Jump.
[DKS-J9] - A sloped concrete ramp for a parking lot
****************************************
Neighborhood: East Island City.
Map: (G-3).
----------------------------------------------------------------
Directions: The ramp is at the northwest part of Hooper St. and
Dukes Boulevard.
----------------------------------------------------------------
Vehicle: NRG-900.
Heading: West to East.
----------------------------------------------------------------
Notes: Start your run at the intersection of Hooper St. and
Concord Ave. You need to land on Dukes Boulevard to get
credit for the Jump. However, if you use a motorcycle,
don't go too fast or you will seriously hurt yourself by
smacking into the wall of the building on the east side
of the street.
[DKS-J10] - A wooden ramp on a gravel pile
******************************
Neighborhood: Willis.
Map: (G-3).
---------------------------------------------------------------
Directions: Go to the intersection of Lynch St. and Freetown
Ave. At the south side of this intersection you
should see a large mound of dirt and some wooden
planks which is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: North to South.
---------------------------------------------------------------
Notes: Start your run at the intersection of Freetown Ave. and
Ellery St. You must land on the other side of the
Algonquin-Dukes Expressway to get credit for the Jump.
This is a little tough because of the short run down
Freetown Ave.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Francis International Airport (FIA) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[FIA-J11] - A road sign on a gravel pile
****************************
Map: (H-3).
---------------------------------------------------------------
Directions: Go to the intersection of Tudor St. and Tudor St.
(where the Tudor St. loop ends) and head east. You
should see a road sign sitting on a dirt mound on
the outside part of a road curve.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: West to East.
---------------------------------------------------------------
Notes: You must land on the Broker-Dukes Expressway or beyond
to successfully complete the Jump. You may also need to
deal with oncoming traffic as you approach this ramp.
[FIA-J12] - A dumpster at a road curve
**************************
Map: (H-3).
---------------------------------------------------------------
Directions: Go to the intersection of Tudor St. and Tudor St.
(where the Tudor St. loop ends) and head east then
turn south at the road curve. When you get to the
next road curve then you should see a dumpster
which is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: North to South.
---------------------------------------------------------------
Notes: You must land on the on-ramp at the Broker-Dukes
Expressway or beyond to get credit for the Jump.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Broker (BKR) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BKR-J13] - A wooden ramp at the end of an old railroad line
************************************************
Neighborhood: BOABO.
Map: (F-3).
---------------------------------------------------------------
Directions: Go to the intersection of Dukes Boulevard and
Huntington St. Near the southwest corner of this
intersection you should see some wooden white and
orange construction barriers.
Go through them and you will land on the old
railroad line. At the end of this line is the ramp
for the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: East to West.
---------------------------------------------------------------
Notes: You need to land near or beyond the Sprunk sign to get
credit for the Jump.
[BKR-J14] and
[BKR-J15] - At the end of a short alley and on a rooftop
********************************************
Neighborhood: Cerveza Heights.
Map: (G-3).
---------------------------------------------------------------
Directions: Go to the intersection of San Jacinto Ave. and
Livingston St. At the south part of this
intersection is an alley. In this alley is a ramp
which is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: North to South.
---------------------------------------------------------------
Notes: Start your run near the intersection of San Jacinto Ave.
and Hancock St. going south. You need to land near the
next ramp to get credit for the first Jump and then on
the next rooftop or beyond to get credit for the second
Jump.
[BKR-J16] - A concrete ramp near an intersection
************************************
Neighborhood: Cerveza Heights.
Map: (G-4).
---------------------------------------------------------------
Directions: Go to the intersection of Tutelo Ave. and Carson
St. The ramp is at the north side of this
intersection.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: South to North.
---------------------------------------------------------------
Notes: Start your run at around Dillon St. You must clear the
Algonquin-Dukes Expressway to get credit for the Jump.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS9. Other Activities |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In GTA IV there are plenty of other activities you can do. These activities
can break up the monotony of running around doing errands for major crime
figures. Some of these activities you can do with a friend or date.
It should be noted that these activities are required for 100% Completion. In
addition, there are also Accomplishments attached to them:
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. QUB3D Vidgame |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
In some places around Liberty City you can find this arcade machine. It is
basically a variant of the classic game "Tetris". The tutorial will give you
clear instructions on how to play this game. Although it doesn't tell you
what the Power-Ups are this is what they do (from left to right):
0===========================================================================0
| Row Removal | When activated this Power-Up will remove up to three |
| | rows of blocks. |
|----------------+----------------------------------------------------------|
| Column Removal | When activated this Power-Up will remove two columns |
| | from beneath the blocks you are currently controlling. |
|----------------+----------------------------------------------------------|
| Color Removal | This destroys all of the blocks of a chosen color. When |
| | you activate this Power-Up then the game freezes and you |
| | will see a grid of available colors on the board appear |
| | underneath the Power-Up icon. |
| | |
| | You will notice that each color lights up for a couple |
| | of seconds as the game cycles through the colors. To |
| | remove a color from the board activate the Power-Up |
| | again when the color you wish to remove is highlighted. |
|----------------+----------------------------------------------------------|
| Slow Down Time | This slows down time, obviously. I don't consider it to |
| | be very useful since the game doesn't go that fast |
| | anyway (even when it starts speeding up a little |
| | starting at Level 21). |
0===========================================================================0
Beating the high score of 10,950 is *REQUIRED* for 100% Completion. This has
been known to trip up quite a few people since this game is easily
overlooked. In addition to adding to your 100% Completion score, you will get
the {King of QUB3D} Accomplishment.
Listed below are the locations of where you can play QUB3D:
--Location: In the lobby of The Triangle Club.
Neighborhood: Northern Gardens, Bohan.
Map: (G-2).
--Location: In the main office for the Perestroika Cabaret Club.
Neighborhood: Hove Beach, Broker.
Map: (F-4).
--Location: Inside the Homebrew Cafe.
Neighborhood: Beechwood City, Broker.
Map: (G-4).
--Location: At the MODO Clothes Store.
Neighborhood: North Holland, Algonquin.
Map: (E-2).
0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Pool |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Another activity you and your friends or dates can try is Pool. There are
only two places in Liberty City to play Pool: The Homebrew Cafe in Beechwood
City and Playboy X's apartment (if you kill him and gain this Safehouse).
**NOTE: The Pool icon for Playboy X's apartment won't show up on the map
when you go to play. Just go to the apartment and your friend will
follow you up. Thanks goes to p.pwreece for this handy tip.
The game will give you the information on the controls. You generally start
out first and your goal is to sink one of either a solid or striped colored
ball. Whatever kind you sink first will determine whether you are "solid" or
"striped" for the game. If you don't sink a ball first and your opponent
sinks the first ball then you are opposite of whatever he is.
You have to sink all of the balls of your type then sink the 8-ball for last
to win the game. If you sink a ball then you get another turn. If you don't
sink a ball then it will be your opponent's turn.
If you sink either the cue ball, a ball opposite your type, or hit the wrong
ball first then you scratch and your opponent will have his turn and place
the cue ball along a given line on the table to make a more advantageous
shot. If you sink the 8-ball early then you lose the game.
You need to beat either Roman, Little Jacob, Packie, Michelle, or Kate (not
the generic computer opponent) just once in order to get the {Pool Shark}
Accomplishment and to add toward 100% Completion. Thanks to Shane Wong for
information on Michelle being able to unlock this Accomplishment.
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Darts |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Another activity you and your friends or dates can play is Darts. There are
two places in Liberty City to play Darts and that is the Steinway Beer Garden
in Steinway (Dukes) and Lucky Winkles in Purgatory (Algonquin).
The goal of this game is to get to zero. You start with 301 and you must get
to zero before your opponent. You have three darts to use to score your
points. To win the game you must hit zero with your dart landing on a double
zone or in the center bulls-eye.
The dart board is broken up into many zones. The outer thin ring is the
double zone where you score double points. The inner thin ring is the triple
zone where you score triple points. The other zones are single score. The
inner bulls-eye will score you 50 points and the outer bulls-eye will score
you 25 points.
When you take your turn you will find your aiming cursor wobbly and
constantly moving around. You have to be patient when aiming so your dart
will go to where you want it to go. After you throw your three darts then it
will be your opponents turn.
You need to score 180 points with three darts in order to get the {One
Hundred and Eighty} Accomplishment. This Accomplishment is not hard to get.
Above the bulls-eye is the triple zone for the 20 section of the board (60
points x three darts = 180).
Put the aiming cursor in the bulls-eye then move the cursor upward toward the
20 triple zone. When the aiming reticle enters the triple zone then throw the
dart. This turns it from an aiming situation into a timing situation which
makes hitting those zones easier.
You need to beat either Roman, Little Jacob, or Packie just once to add
toward 100% Completion.
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Bowling |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Another fun activity you and your friends or dates can play is Bowling. There
are two places in Liberty City to bowl and that is the Memory Lanes at
Firefly Island (Broker) and in The Meat Quarter (Algonquin).
A game will cost you $10 and you have the choice of either a full game or a
half game (5 frames). The game will give you instructions on what the
controls are for bowling. You goal is to score as many points as possible.
A strike is when you knock down all of the pins in one try. If you do not
then you will be given another chance in the same frame to knock the
remainder down. If you manage to knock the remainder down then it is a spare.
If you do not then you move onto the next frame.
If you go too far left or right then you risk having the ball go in the
gutter and you will get no score for that attempt.
You have ten frames to get the highest score you can. A perfect score is 300.
When you finish playing then you have the option to play another or leave.
You need to beat either Roman, Packie, Brucie, or Dwayne just once to add
toward 100% Completion.
In addition, you need to score three strikes in a row (what is known as a
turkey) in order to get the {Gobble Gobble} Accomplishment.
One of the best methods to get a strike is to take two steps to the left
(since Niko is right handed) then launch the ball as hard and, more
importantly, as straight as possible.
There is still some element of randomness involved so you won't get a strike
every single time but you should get good enough, with a little practice, to
get the Accomplishment.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS10. Places of Interest (East Side) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Outside of the places mentioned in the previous chapter there are a couple of
other places of interest:
>>The Triangle Club
*****************
Location: On Coxsack Ave.
Region: Bohan.
Neighborhood: Northern Gardens.
Map: (G-2).
-----------------------------------------------------------------------
Notes: This is a strip club with private rooms in the back if you want
some special service. Also has a mean security staff.
>>Perestroika Cabaret Club
************************
Location: On Tulsa St.
Region: Broker.
Neighborhood: Hove Beach.
Map: (F-4).
-----------------------------------------------------------------------
Notes: This Russian owned club is where you can see a variety of shows
ranging from magic to singing to pantomime.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS11. Accomplishments (Part One) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Before moving onto the Main Story there are some Accomplishments you may want
to acquire:
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| A. Walk Free and One Man Army |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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Although these are supposed to be two of the harder Accomplishments they are
very easy to get with the right planning, even at the very beginning of the
game.
The {Walk Free} Accomplishment is awarded when you manage to successfully
escape a 4-Star Wanted Rating. This does *NOT* work for a 5 or 6-Star Wanted
Rating. Only for a 4-Star Wanted Rating. The {One Man Army} Accomplishment is
awarded for surviving a *TOTAL* of five minutes at 6-Star Wanted Rating. It
does not have to be done at one sitting.
In past versions of this guide I had a method that involved the subway tunnel
at the north part of Bohan. But reader Edward Kang came up with a much
simpler method and without any combat at all.
Go to Gantry Park within Steinway. At the west side of the park you should
see a pier. It is also here that you should see a Squallo, a fast boat. If it
is not here then leave the park and come back. Get in the boat and go the
Francis International Airport area.
Go to the south end of the runways and get close to shore. This should
initiate the 4-Star Wanted Rating for trespassing. After you initiate the
Rating then head southwest. Although the game will generate Predators to find
you they shouldn't see you if you move fast enough away from the area. When
you get rid of the Rating then you should get the {Walk Free} Accomplishment.
Now drive the boat to the south end of Algonquin to initiate the 6-Star
Wanted Rating for crossing the roadblocks. Drive the boat around the west
side of Alderney and back towards Bohan. If you are fast enough then the Cops
behind you can't shoot at you. If any Predators appear in front then gently
dodge them so they can't do any damage to the boat.
By the time you get between Algonquin and Bohan then you should get the {One
Man Army} Accomplishment.
The fun part after acquiring the Accomplishments is losing the Rating. As you
get near Bohan then turn south and go along its west side then use the
bridges to help lose the choppers.
When you get to the south end of Bohan then turn east and go towards the
Francis International Airport area. Since you are back on the East Side the
Cops will be less aggressive and may not send out more choppers after you.
Continue heading east and you may be able to get out of the Rating Zone long
enough to lose it.
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| B. Wheelie Rider |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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This Accomplishment is awarded when you get at least 500 feet in a wheelie
while riding a motorcycle. When you are on a motorcycle, like the NRG 900,
then get up to a fast speed and gently pull back on the Left Analog Stick to
do a wheelie.
Get the NRG 900 that is parked at the north tip of the runways at Francis
International Airport. While the runways at the Airport are straight enough
to try for the Accomplishment there, I would rather not deal with the 4-Star
Wanted Rating.
The next best alternative is the Algonquin-Dukes Expressway. Just stay
between the lanes of traffic on the straightaway and you should have no
problem getting this Accomplishment. This is where I did mine, using the
NRG-900, and I got up to about 964 feet.
If you can get the Faggio then this is an even better vehicle to get this
Accomplishment with. Its slow speed allows you to maintain the wheelie for
far longer distances making acquiring this Accomplishment much easier.
If you have the PS3 version then you can use the SIXAXIS Tutorial to make
acquiring this much easier. More on that later.
With that done, it is time to finally move onto.....
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >LBT3. The Main Story Missions |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
Each Main Story Mission is broken into several parts:
0=========0
| Overview \
0=======================>
What the mission is about.
0========0
| Weapons \
0=======================>
Weapons used on the mission. Each weapon listed should have a lot of ammo
for it before doing the mission attempt. If there are no weapons used then
this section won't be displayed.
0======0
| Notes \
0=======================>
Additional information and other musings. This also includes any prep work
suggestions prior to doing the mission. If there are no notes then this
section won't be displayed.
0=========0
| The Plan \
0=======================>
How to do the mission.
0=======0
| Reward \
0=======================>
What you get for your efforts. However, some missions won't reward you with
anything so I will only list it if you are rewarded with something.
With that explained, I will now finally move on to the story.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY1. Roman Bellic +
0==========================================================================/
Roman Bellic is the cousin of Niko Bellic. He is the owner and operator of
Express Car Service. He is also a dreamer and gambler. His letters, which
extoll the good life of America including mansions and fast cars, lure Niko
to America. But it was all a lie and Roman actually lives in a run-down
apartment. In addition, Roman is in debt to loan sharks and mobsters. This
leads to problems which requires Niko's help.
Roman's first mission can be found at his Depot at Cisco St.....
0+=+=+=+=+=+=0
/ Roman Bellic \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RMB1. It's Your Call 0
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| Overview / \ Roman Bellic /
0=========0 0+=+=+=+=+=+=0
Niko goes over to where Roman works, Express Car Service, and is introduced
to Mallorie, his assistant. Unfortunately, Niko is also introduced to
Vlad, an angry and aggressive thug. After Vlad leaves then Roman and Niko
go for an errand.....
0=========0
| The Plan \
0=======================>
Niko has to drive Roman to a hardware store on Dillon St. There is an
illegal gambling den there and Roman is going to try to win money to help
things out. However, he is using money that he owes to some Albanian loan
sharks to use in this endeavor. But he feels that he can win enough to pay
them back many times over.
When you get to the hardware store then you have to park the car in the
specified marker. When Roman leaves the car then he gives you his old cell
phone. The game then instructs you about cell phone contacts and how to
look around.
The game also gives you basic instructions on how to use the cell phone.
When the loan sharks show up then follow the instructions to call Roman so
he can get out of the store. When Roman gets back to the car then you have
to lose the loan sharks, who give chase, and get back to the Depot. Lose
them first then head back to the Depot.
As you near the Depot then Roman tells Niko about how things work. The
Russian mobsters, Vlad's bosses, control everything and that the Albanian
loan sharks are not to be feared. Park the car in the Depot to successfully
complete the mission.
0=======0
| Reward \
0=======================>
$30 and the Cell Phone.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Shortly afterwards Roman sends a text message requesting help. In addition,
a Person Icon appears just south of the Depot. This is a Random Character
you can interact with. But first I will go over use of....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS12. The Cell Phone |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
To bring up the Cell Phone, press D-Pad up and it will appear in the lower
right corner. Use Select to bring up the phone menu:
0===========================================================================0
| Phonebook | This lists all of the contacts you acquire during the game. |
| | Use the D-Pad to select a name and then press Select to |
| | call. |
|-------------+-------------------------------------------------------------|
| Messages | This lists all of the text messages you receive during the |
| | course of the game. Press Select to bring up the messages. |
| | Use the D-Pad to scroll through the messages. |
| | |
| | Press Select to read a message. Press Select again when you |
| | bring up a message to either call the person or delete the |
| | message. |
|-------------+-------------------------------------------------------------|
| Organizer | When you arrange an appointment with someone then it will |
| | appear here. It will also remind you when your appointment |
| | is near. |
|-------------+-------------------------------------------------------------|
| Multiplayer | This is only used when you want to get into a multiplayer |
| | game. |
|-------------+-------------------------------------------------------------|
| Options | This brings up a sub-menu that allows you to customize your |
| | phone: |
| | |
| | --Ringtype |
| | ======== |
| | This allows you to change your ringtype. |
| | |
| | --Ringtone |
| | ======== |
| | This allows you to change your ringtone from a large |
| | range of choices. |
| | |
| | --Text Size |
| | ========= |
| | This allows you to toggle between small and large |
| | text size for the phone display. |
| | |
| | --Keypad Tone |
| | =========== |
| | This allows you to toggle the tone for button presses |
| | on or off. |
| | |
| | --Turn Sleep Mode On/Off |
| | ====================== |
| | This is probably one of the more important functions |
| | of your phone. Some missions start when you answer |
| | the phone. In addition, you will get calls from |
| | friends or girlfriends looking to do activities. |
| | |
| | However, you may want to be left alone for awhile to |
| | go exploring or go after Flying Rats. By turning the |
| | Sleep Mode on then you won't get any phone calls |
| | until you turn it off. This will allow you to go |
| | about your business in peace. |
| | |
| | When you turn on Sleep Mode then you will see a small |
| | phone with an X icon on the lower right portion of |
| | your radar. |
| | |
| | --SIXAXIS Tutorial |
| | ================ |
| | On the PlayStation 3 version of the game you can |
| | activate the tutorial through this option. More on |
| | this in the next chapter. |
0===========================================================================0
Then there is the Dial Mode. When you bring up the phone then press D-Pad up
again and the phone moves up a little bit higher. This will allow you to put
in phone numbers. This is mainly used for inputing cheats (which are phone
number based).
You can also call 911 and choose to send a Firetruck, Police Car or Ambulance
your way. If you use the Ambulance then you will be charged to have the
Paramedics restore your Health. The more you are injured, the more you will
be charged. If you use the Police then you can steal the Police Car when they
come up to take a look around.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS13. The SIXAXIS Tutorial (PlayStation 3 Only) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At any time during the game, even at the beginning, you can access the
SIXAXIS Tutorial. Here you will be placed at the Airport and requested to do
several things using the SIXAXIS feature of your controller. You will notice
that you are on the tarmac without any Wanted Ratings. And you can use this
to your advantage to do the following:
--Acquire the {Wheelie Rider} and {Rolled Over} Trophies.
--Do Jumps DKS-J10, FIA-J11, and FIA-J12.
--Kill Flying Rats MWH-FR42, WLS-FR43, FIA-FR44, 45, 46, 47, 48.
That's quite a lot. Although you start off on the tarmac you can actually
leave the Airport grounds. However, you can't go too far or you will fail the
Tutorial. But you can still go into the Willis and Meadows Hills areas. In
addition, climbing up to the train platform will also cause you to fail.
Not only can you not get any Wanted Ratings but there is no traffic on the
roads while you are in the Tutorial. This is very handy for the three Jumps
near the Airport.
The first thing to do is the {Rolled Over} Trophy. There is a good solid car
over at the base of the control tower. Take it and use the angled yellow
signs to get the car to roll over enough times to get the Trophy. If you
wreck your car then go back to the control tower to get another one.
After that then go to the L-shaped pier south of the Airport. You will notice
that you only have your Pistol for the Tutorial. You need to go to the pier
to get some Grenades. Go to where FR-46 and 47 are at. You can shoot FR-46
point blank and then cook the Grenade for a couple of seconds and throw it at
the hole where FR-47 is hiding. Then go after MWH-FR42, WLS-FR43, and
FIA-FR44 before proceeding.
After reloading your Pistol then go to the marker to begin the next part.
Here you will be placed on a dirtbike. You can use this to get the {Wheelie
Rider} Trophy. Simply avoid the markers and go along the runway until you get
the Trophy. Then leave the tarmac and do Jumps DKS-J10, FIA-J11, and FIA-J12.
Return to the tarmac and go into the marker to do the next part.
After the boat section then you will fly a helicopter. You will have your
Pistol taken from you but fly over to the parking garage to get an SMG. Fly
to the building just north of FR-45, land, and kill the Pigeon. Then fly to
the top of the control tower, land, and kill FR-48. After that then either
finish or quit the Tutorial.
You will then be placed just outside the terminal building. I should point
out that if for any reason that you need to get to the Airport area quickly
from any point in the city then activate and quit the Tutorial. Very handy,
especially if you start from the Alderney area.
Special thanks to Mark Watts who suggested using the Tutorial for the
{Wheelie Rider} Trophy which inspired me to play around with it and found
additional things to do.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS14. Random Characters (Introduction) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At some point after the mission "It's Your Call" you may find a human figure
appear on the radar just south of the Depot. This is a Random Character.
There are thirteen main Random Characters and three Special Random Characters
you can get to appear when you make life or death decisions in the game. When
you find a Random Character then approach the person to talk to them. This
usually results in a side-mission involving that character.
Some Random Characters have more than one encounter. The next encounter
usually occurs a couple of game days after the previous one. You will spawn
more Random Characters as you progress through the game.
You must find 12 of the 13 main Random Characters and do their encounters
(and only the first one of those who have multiple encounters) to get to 100%
Completion. For some reason one of them, Jeff (mentioned later), does *NOT*
contribute toward 100% Completion. The three Special Random Characters do
*NOT* contribute to 100% Completion.
In addition, you will also get the {No More Strangers} Accomplishment for
doing all available Random Characters. You do *NOT* need to spare the lives
of the three Special Random Characters in order to get this Accomplishment.
However, if you do spare any of their lives, then you will need to do their
encounters for the Accomplishment.
With that explained, let's do the first Random Character.....
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| A. Brian Meech |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Brian Meech is a young twenty-something drug addict from Los Santos. He is a
graduate of Vespucci University and is registered with the Liberty City
Association of Securities Dealers. Brian has three encounters with Niko but
you only need to do the first one for 100% Completion (and the {No More
Strangers} Accomplishment).
Below is the list of Brian's encounters:
0================0
| First Encounter \
0=====================================>
| Reward: $100 |
0==============0
Your first encounter with Brian is on Iroquois Ave. just south of Express
Car Service in Hove Beach (Broker). Basically, Brian makes fun of Niko
and, as part of his insult, he gives Niko a $100 bill.
0=================0
| Second Encounter \
0=====================================>
| Reward: $200 |
0==============0
You can find Brian at Crockett Ave. between the intersections of Iroquois
Ave. and Mohawk Ave. in Hove Beach (Broker). You should drive up to this
encounter.
He wants to show Niko something. Take him to Masterson St. As you drive
then Brian will talk about the biggest rock in the world. When you get him
to his destination then he will make some sort of deal with someone.
Afterwards, take him to Wappinger Ave. When you get him to Wappinger Ave.
then the encounter ends.
0================0
| Third Encounter \
0=====================================>
| Reward: $500 |
0==============0
You can find Brian at the northwest corner of Montauk Ave. and Earp St. in
Downtown (Broker). When Niko sees him again, he finds that Brian has got
himself clean and is engaged. He apologizes for being a dick to Niko. He
wants Niko's help in paying off one of his former dealers to make things
right.
The dealers are on Onion St. near Asparagus Ave. Take Brian to them.
Unfortunately, the dealers doesn't take too kindly to Brian's attempts at
redemption so they attack him with Baseball Bats. Get out of the car and
use any firearm to take down the two goons.
After that then take Brian home which is at Wappinger Ave. When you get him
there then the encounter ends.
Now back to the Main Story.....
0+=+=+=+=+=+=0
/ Roman Bellic \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RMB2. Three's A Crowd 0
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| Overview / \ Roman Bellic /
0=========0 0+=+=+=+=+=+=0
Niko interrupts the Albanian loan sharks who are roughing up Roman and his
office and chases them away. Then Mallorie calls up Roman and makes a
request that Roman can't do but says that Niko can do it instead. Roman
wants Niko to pick up Mallorie and a friend. Niko reluctantly goes to get
them.....
0=========0
| The Plan \
0=======================>
Get in the cab and head to the Hove Beach El-Train Station. When you get
there then use the horn to get the girls attention. Mallorie and her friend
Michelle enter the cab. You now have to drive Michelle up to Rotterdam
Hill. Along the way Mallorie tries to convince both Niko and Michelle to go
out on a date.
After dropping off the girls then Niko calls Roman who tells him that he
needs to get new clothes. Roman suggests a place that is not far from the
Broker Safehouse. Head there to get some new clothes. Go inside the Clothes
Store and walk up to some clothes to try them on to see how you look. If
you are satisfied then buy the clothes.
You can also buy anything you like for this mission since your first
purchase is free. However, anything else you buy after that will subtract
from your money. Usually all you need to do is buy one piece of clothing to
satisfy the conditions of the game so the free purchase should be enough to
complete this objective.
After you buy some clothes and get out of the store you will see that you
have added Michelle to your cell phone. Niko also calls Roman and he tells
him that he should keep dating Michelle.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At this point you will open the Clothes Stores in Liberty City. The one you
visited, the Russian Clothes Store, is the only one available on the East
Side of Liberty City. More Clothes Stores will automatically open up when
you unlock new areas.
Shortly after this mission then you will get a call from Michelle asking
for a date. Accept and you should see an "M" appear in Rotterdam Hill. It
should be noted that you should let the dialog between Michelle and Niko
completely play out instead of just hanging up the phone. The reason for
this is so you can immediately put the phone into Sleep Mode.
You see, shortly after you get the phone call from Michelle, then you will
get a call from Roman requesting your immediate help which will put an "R"
marker on the map and you must chose between Michelle and Roman. If you
choose Michelle then Roman will be put into the Hospital, by Dardan, and
you must pick up Roman, who is upset with you, from there. You will then be
given another chance to do the rescue mission.
By putting the phone into Sleep Mode you can avoid having to choose by
keeping Roman from calling you. Then, after the date, he will call for your
help and you can do the rescue mission.
Now, if you quickly hang up the phone with Michelle when the conversation
starts, then Roman will call before you have the chance to put the phone
into Sleep Mode. This is why you let the conversation play out. For some
reason this will give you a delay so you can turn the phone off.
With that said, let's head to Michelle's.....
0=+=+=+=+0
/ Michelle \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MCH1. First Date 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Michelle /
0=========0 0+=+=+=+=0
After a clumsy introduction then the both of you decide to go to
Funland.....
0=========0
| The Plan \
0=======================>
When you get to Michelle's place then the game will instruct you about
friends and activities as well as to their benefits. I will go more into
that later. After the cutscene ends then head to Funland. When you get
there you find that Funland is closed. But Michelle suggests bowling at the
nearby Bowling Alley.
When you get there then the game will instruct you on how to bowl. You and
Michelle play a free five frame game. After you complete that, regardless
of who wins, then take her back to her apartment to successfully complete
the date. The game will let you know if the date was good by giving a
thumbs up or thumbs down just above the radar.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
After this mission then your phone will automatically get out of Sleep Mode
(assuming you put it into Sleep Mode to avoid Roman). Soon you will get a
call from Roman who is trapped at the Basketball Courts in Firefly Projects
and needs your help quick......
0+=+=+=+=+=+=0
/ Roman Bellic \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RMB3. Bleed Out 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Roman Bellic /
0=========0 0+=+=+=+=+=+=0
The Albanian loan sharks are roughing up Roman at the Basketball Courts at
the Firefly Projects. Niko decides to teach them a lesson.....
0========0
| Weapons \
0=======================>
--Knife.
--Pistol.
0======0
| Notes \
0=======================>
In previous versions of the guide reader Adam Gilligan gave me a tip that I
used for this mission. It turns out that I had misunderstood him and he
clarified things for me:
"When you arrive at the basketball court to save Roman, drive your car
onto the court, but instead of fighting with the two thugs, just run 'em
over. Then, BEFORE you go help Roman, run down a section of the fence so
that you create a line of sight between Roman and Darden's car. Leave
your car so that it is parked over where the fence used to be standing,
but out of the way. This is to prevent the fence from re-spawning after
the cutscene. Get your favorite gun ready (a Deagle will do fine), and
go help Roman.
When you get control back, you'll have a second or two to put a couple
rounds in Darden's cranium before he speeds off. You should be able to
get him before he enters the car, but even if he does get in, keep
firing at his head and you should be able to take him out before he
drives away."
I did give this a try and I managed to get this to work but I used an AK47
instead of a Pistol.
I should point out that you cannot destroy his car prior to entering the
Court. You also cannot block the drivers side of the car or move it far
away by pushing it with your car - everything resets after the cutscene
with you and Roman.
0=========0
| The Plan \
0=======================>
After the cutscene ends then you need to beat up Bledar. The game will
instruct you on how to fist fight. However, with the Knife in hand, then
you can easily slash him up good and quick. After dealing with Bledar then
go after Kalem. Do the same to him.
According to Glen T. Winstein you can use the Pistol instead and move
things along quicker. As a matter of fact, you can just stand outside the
courts and pop them from a distance.
After taking care of those two then, Dardan, the loan shark leader, shows
up and sees what is going on. He flees and now you have to chase him. Go to
the car and chase Dardan.
Don't bother trying to shoot up his car, it is indestructible. The
designers want you to go through the chase and to the confrontation at the
end. Eventually Darden will lead you to and stop at Twitchin Sugar in
BOABO.
Go up the stairs and follow the way until you get to Dardan. You have to
melee fight him like the others. However, the game instructs you on how to
disarm an opponent. This is mainly to get the Knife away from Dardan. But,
if you already have a Knife, then just slash him up to successfully
complete the mission.
Or you can get creative and use another weapon like a Pistol or, if you
hang just outside the room, some Grenades or Molotovs.
Another method, if you manage to keep close to Dardan during the chase, is
to ram his car as he is getting out to stun him. Then, as he tries to go up
the stairs, just run him over.
According to Adam Gilligan, if you are good with using a sub-machine gun
from your car, then you can kill him from your vehicle just as he leaves
his car.
After you kill him, regardless of method, then take Roman back to the
Depot. As you drive to the Depot then Niko will explain part of why he left
Europe. Apparently he ran afoul of someone named Bulgarin who thought Niko
owed him money when Niko actually didn't. Bulgarin had too many connections
which made him untouchable to Niko so he left for America.
When you get to the Depot then the mission will be successfully completed.
0=======0
| Reward \
0=======================>
$50.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS15. Dating Michelle |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Usually I don't deal with the Girlfriend aspect because it gets in the way of
doing the missions and it also doesn't contribute to 100% Completion.
However, there is the {Warm Coffee} Accomplishment which is awarded when you
are invited up into the woman's apartment for some, you know, coffee.
Michelle is the first opportunity you have to get this Accomplishment.
So, what I did, is to get a mid-range car (she seems to like those), stay in
my Russian style clothes and take her to a restaurant on the second date.
Then, for the third date, I took her to Perestroika. This should push the
"Michelle Fondness" stat above 90% and will allow you to "try your luck" and
succeed. And get the Accomplishment.
If you don't want to deal with Michelle then you may want to go after this
Accomplishment in "The Ballad of Gay Tony" since it is much easier to set up
Luis with Booty Calls than to have Niko date Michelle or anybody else.
0+=+=+=+=+=+=0
/ Roman Bellic \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RMB4. Easy Fare 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Roman Bellic /
0=========0 0+=+=+=+=+=+=0
Niko interrupts Vlad and Mallorie. Vlad commands Niko to get him a coffee
but Niko just stands there and stares. Roman finally arrives and is
accosted by Vlad who is upset that Roman doesn't have his money. The phone
rings. It is one of Roman's regulars, Jermaine. Roman can't get him but he
says that Niko will pick him up. And off Niko goes once again.....
0=========0
| The Plan \
0=======================>
Get into the car and go to Rotterdam Hill. Once you pick up Jermaine then
he instructs you to go to Masterson Street. Along the way there Jermaine
tells Niko about some hot parts he needs to pick up.
Go to Jermaine's lock-up. But things aren't right when you get there. As
you would expect the Cops show up and you need to get out of there. You
also need to get rid of the 2-Star Wanted Rating. Heading up north usually
does the trick. After you get rid of the Wanted Rating then head to Gibson
Street. This will lead you to a Pay 'N' Spray and this successfully
completes the mission.
0=======0
| Reward \
0=======================>
$100.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, this will open up the Pay 'N' Sprays in Liberty City.
Shortly after this mission then you will get a call from Vlad demanding you
come over to Comrade's Bar where he has some work for you. This will open
up Vlad's jobs. But let's stick with Roman for now.....
0+=+=+=+=+=+=0
/ Roman Bellic \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RMB5. Jamaican Heat 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Roman Bellic /
0=========0 0+=+=+=+=+=+=0
Roman tries to get Niko to tell him why he came to America but he is not
interested right now. But Niko asks Roman if he can help out. Roman says he
can pick up another regular, Little Jacob. Niko then goes to get him.....
0========0
| Weapons \
0=======================>
--Pistol.
--SMG.
--Assault Rifle.
0======0
| Notes \
0=======================>
Find either an SMG or Assault Rifle before taking this mission.
0=========0
| The Plan \
0=======================>
Go to Little Jacob near Outlook Park. When you pick him up then he will
instruct you to go to Schottler. Little Jacob also gives Niko a Pistol and
wants him to look out during a meeting. Go to the marker in Schottler then
get out and go to the lookout point.
Later, three guys come into the alley and things go bad. Take down the
three goons below you then take down the one that appears above you. Even
though the game instructs you to use the Pistol you were given, you can use
pretty much any firearm for this mission. The more powerful, the better.
After you have completed the battle then run down and grab any weapons
laying around and climb up the nearby skylight to get an SMG. As you do so
then Little Jacob asks if you're looking for work and Niko responds
positively.
After getting the dropped weapons then take Little Jacob back to the
Homebrew Cafe to successfully complete the mission (and add Little Jacob to
your contact list).
0=======0
| Reward \
0=======================>
$150.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Shortly after this mission then you will get a call from Little Jacob
asking for your help. This opens up Little Jacob's missions but I will
do Vlad's stuff first.
A little later you will get a call from Roman asking for your help in the
business as a cab driver. He will pay properly. This can be used to make
some extra money and that leads into the next chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS16. Taxi Jobs |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you want to make a little extra money then bring up your cell phone and
go into your phonebook, bring up Roman and go to Job. He will then give you a
fare. Go and pick up the fare. There is no time limit on getting to the fare
but it is best to be fast. Once you pick up the fare then take the fare to
their destination as fast as possible.
The faster you get there, the more money you make. Once you complete the
fare then Niko will call Roman to tell him he finished the task. You need to
call Roman again if you want to take another fare. However, you can only do
ten fares before the option disappears from Roman's entry from the Phonebook.
Later, you will get a text message from Roman stating that his other drivers
are getting jealous and that Niko can no longer do fares for him. Thanks to
Kenny Roberts and Tom Herni for that bit of info.
I should also point out that the Taxi Jobs are *NOT* required for 100%
Completion.
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY2. Vladimir Glebov +
0==========================================================================/
Vladimir (aka Vlad) is the Russian thug who likes to torment Roman. He is a
known associate of Mikhail Faustin and is the owner of Comrades Bar. He now
wants Niko to do some jobs for him to help clear Roman's debts. He can
usually be found at his bar in Hove Beach.....
0=+=+=+=+=+=+=+=0
/ Vladimir Glebov \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >VDG1. Bull In A China Shop 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Vladimir Glebov /
0=========0 0=+=+=+=+=+=+=+=0
When Niko enters Comrades Bar he finds Vlad sitting in a booth. Vlad wants
Niko to smash up a china shop to get someone to pay a debt.....
0========0
| Weapons \
0=======================>
Pistol.
0=========0
| The Plan \
0=======================>
When you start then you will prompted on how to hail a cab to get to the
China Shop. But you can just go ahead and drive there on your own.
When you get there you find that the shop owner is not impressed with you.
The game prompts you to go to a nearby field and get a brick. Take the
brick back to the shop and throw it through one of the windows. Another
option is simply shoot one of the windows with the Pistol. Or, if you don't
want to possibly attract the Cops, hit it with your fist.
This will prompt the owner to pay up. After that, head back to Comrades Bar
to successfully complete the mission.
0=======0
| Reward \
0=======================>
$50.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
After this mission, Roman calls and tells Niko that him and a friend,
Brucie, are having fun prank calling the Cops and watching them look
around. This is a hint to what you can do later.
Now that you can hail cabs, you can go after the {It'll Cost Ya}
Accomplishment. There is a bit of confusion about this task as it states:
>>"Complete a taxi ride without skipping from one island to another."
But what it should really say is:
>>"Complete a taxi ride from one island to another without skipping to
the end of the ride."
Basically what you do is hail a cab, select a destination on another
island, then sit in the cab without skipping to the end of the ride. When
you get to your destination then you will get the Accomplishment. Simple.
After you get the ability to ride in Taxis, you can also unlock the
{Driving Mr. Bellic} Accomplishment when you get above 75% Like Stat and do
at least one Friendship Activity with Roman.
You also get a text message from Vlad telling Niko to come back to the
bar.....
0=+=+=+=+=+=+=+=0
/ Vladimir Glebov \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >VDG2. Hung Out To Dry 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Vladimir Glebov /
0=========0 0=+=+=+=+=+=+=+=0
Vlad wants Niko to collect from a nearby laundromat. But Niko is not to
kill the owner. After the conversation then Niko goes to collect.....
0=========0
| The Plan \
0=======================>
Go to the laundromat. But, when you get inside, the owner sees you and
makes a run for it. Get outside, break into the nearby car, and give chase.
You need to spin him out to get him to stop so you can threaten the owner.
After threatening the owner then the mission will be successfully
completed.
0=======0
| Reward \
0=======================>
$100.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At some point after this mission you may get a phone call from Roman
wanting to do some activity with you. Agree and pick him up.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS17. Hanging Out With Friends |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you make friends within GTA IV you will need to do activities with them
to strengthen their ties to you. There are five friends you can make within
"Grand Theft Auto IV" and if you go above at least 75% in their Like Stats
toward you you can gain additional abilities that will help you.
At this point in the game you have been called by Roman to do some activities
with him. To become friends with someone they must call you first. You have
to wait for their initial first call before you can do additional activities
with that friend.
But, after the first get-together, then you can call up a friend yourself and
set up activities when you feel like it. When you call up a friend then you
will find a list of activities you can do with him. Select one and call. You
can also cancel a meeting you arranged without doing any damage to your
respect.
Once the meeting is set then you need to go and pick up the friend within one
game hour. If you are late then it will negatively affect their like toward
you but you can make up for that during your outing.
There is plenty of amusing dialog to listen to when you drive your friend to
the chosen activity. You can do many activities with a friend. You can eat at
most restaurants and fast food places. You can play Pool, Darts, and Bowling.
You can take in shows or go to strip clubs. And you can also get drunk at the
local bar.
You can do up to three activities with a friend before you take him back to
his place. You must wait a minimum of six game hours before you can call that
friend again to do more activities.
If you get drunk with a friend then you will see the screen wobble and get
blurry. In addition, both Niko and his friend will stagger around. There is a
lot of amusing dialog to be had when you are drunk. It is best to call a Cab
when drunk but you can try to drive yourself. Don't be surprised if you get a
Wanted Rating by the Cops because you are drunk driving. The drunken effect
will diminish over time.
You can also injure your friend during activities such as running him over or
getting him shot by the Cops. After he is injured then he will call you later
to have him picked up from the Hospital and take him back to his place to
complete the activity. However, this will not increase his Like Stat.
For Drinking, Eating, and Show each friend has a preference. If you take him
to a place that he likes better than another then you can get more like
points.
The complete list activities you can do with Roman, in addition to his
preferences, are:
>>Darts
>>Drinking
>>Eating (Burger Shot)
>>Pool
>>Bowling
>>Show (Perestroika Cabaret Club)
>>Strip Club
Roman's Special Ability, when you get above 75% in the Roman Like Stat, is
free rides from the company cab. This will also give you the {Driving Mr.
Bellic} Accomplishment. Unlocking Roman's Special Ability is *NOT* required
for 100% Completion. But there are friends you will meet that will require
you to unlock their special ability for completion percentage.
In addition, you will meet three friends that you must do all friendship
activities for 100% Completion. Doing all friendship activities with Roman is
*NOT* required for completion percentage.
As already noted, you need to beat a friend, any friend, once at the
following activities to add toward 100% Completion:
--Darts
--Bowling (full game)
--Pool
(Thanks to Sbastien Groulx for his information on Friendship Activities for
100% Completion)
It should be noted that you can do things, like missing get-togethers or
calling when that person is asleep, that can diminish a friend's Like Stat
toward you. This can delay unlocking special abilities and, if the Like Stat
goes down far enough, result in the loss of special abilities.
So it is best to go out with friends once in awhile to prevent the loss of
abilities and call when they are awake. After you meet all possible friends
and they all have Like Stats above 90% (and they're still alive) then you
should earn the {Liberty City (5)} Accomplishment.
Now, that I am done with Roman, it is back to the Main Story.....
0=+=+=+=+=+=+=+=0
/ Vladimir Glebov \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >VDG3. Clean Getaway 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Vladimir Glebov /
0=========0 0=+=+=+=+=+=+=+=0
After Vlad walks Niko to his vehicle then he wants Niko to collect a car
from somebody who owes him. He also wants Niko to use the train to get to
his destination.....
0=========0
| The Plan \
0=======================>
The game instructs you to go to the Hove Station El-Train Station and get
on the train. When you get off the train then head to the car. The game
will instruct you on how to stun somebody but just go and take the car
instead.
After you get the car then Niko will call Vlad and tell him about how dirty
it is. Vlad can't sell a dirty car so he instructs Niko to go to a Car Wash
on Saratoga Ave. Go to the Car Wash and clean the car then drive the car to
the lock-up to successfully complete the mission.
0=======0
| Reward \
0=======================>
$150.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, this opens up all of the Car Washes in Liberty City.
0=+=+=+=+=+=+=+=0
/ Vladimir Glebov \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >VDG4. Ivan the Not So Terrible 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Vladimir Glebov /
0=========0 0=+=+=+=+=+=+=+=0
Vlad wants Niko to kill Ivan who is going to rob Roman's business. Ivan
offended Mr. Faustin, Vlad's boss, so now he must die. However, Ivan thinks
that he is going to steal some papers from Roman. So Vlad instructs Niko to
kill Ivan in the act and make it look like a failed robbery.
Niko is reluctant but Vlad reminds him that Mr. Faustin will be angry at
both Niko and Roman if he doesn't do this assignment. Niko has no choice
and leaves to kill Ivan.....
0======0
| Notes \
0=======================>
This is a mission with a limited Wanted Rating Exploit. This means that the
Police are less sensitive to firearms and other crimes. But you can still
get Wanted Ratings if you cause enough problems quickly or in the right
place.
This is probably be a good time to do some, if not all, of the Flying Rats
on the East Side since you can reduce Police involvement by taking
advantage of this exploit.
After Ivan falls and is hanging and you need to choose his fate then just
leave and have fun (or go kill Flying Rats). Once you are done then go back
and choose Ivan's fate to complete this mission.
0=========0
| The Plan \
0=======================>
Head to the Depot. As you get close then Ivan sees you and makes a break
for it. You now must chase him. Ivan will eventually head into a
construction site. Chase him upwards. As you chase him Ivan will plead for
his life.
As you chase him the game will instruct you on how to climb ladders and
jump buildings. You will then climb onto a crane and jump to another
rooftop. Near the end of the building Ivan will fall and be clinging to the
edge.
Here you are given a choice between letting him live or die. Press the Left
Bumper (Xbox 360) or L1 Button (PS3) to help him up. Press the X Button
(Xbox 360) or Square Button (PS3) to kick him off and kill him.
If you spare Ivan's life then he will become a Random Character later in
the game. You do *NOT* need to have him as a Random Character for 100%
Completion. I should point out though, that if you make him a Random
Character, you will need to do his encounter for the {No More Strangers}
Accomplishment but killing him will *NOT* deny you it.
Regardless of your choice, Ivan will be considered dead and this should
satisfy Vlad.
0=======0
| Reward \
0=======================>
$200.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will also end Vlad's missions. When you call him to tell him about
Ivan then Vlad will admit that he is sexually active with Mallorie. This
angers Niko and will also re-open Roman's missions.....
0+=+=+=+=+=+=0
/ Roman Bellic \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RMB6. Uncle Vlad 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Roman Bellic /
0=========0 0+=+=+=+=+=+=0
Roman is upset that Mallorie is seeing Vlad. Niko tells Roman he knew.
Roman, who is drunk, calls Niko disloyal for not telling him and this
upsets Niko. Niko decides to deal with Vlad over this to restore the Bellic
honor.....
0========0
| Weapons \
0=======================>
Pistol.
0======0
| Notes \
0=======================>
Reader Johnathon Becker came up with the suggestion of shooting the goons
first then turning around and going out the front door but I decided to
simplify this by not shooting them at all.
0=========0
| The Plan \
0=======================>
Head to Comrades Bar. Roman is trying to get Niko to think things through.
But he won't listen. Approach the Bar from the south so, when you get to
the marker, you are pointing north.
After the cutscene ends then turn around and run out the front door. Vlad
will automatically get into a car and speed off. The goons in the bar will
get to your car as you are getting in but you can speed off before they can
do anything. You can speed off without Roman since the game will
automatically put him in the car at some point anyway.
As you chase Vlad you will encounter various obstacles so keep your eyes
open. The chase will eventually go into the BOABO area. Vlad will then
crash his car and you have to chase him on foot. But he only goes so far as
the nearby pier.
Here you are instructed on how to make an execution which will make for a
cinematic. After killing Vlad then Roman becomes upset that Vlad's bosses
will come after them. It is while Niko is moving Vlad's body toward the
water that he finally explains what he looking for in Liberty City.
A long time ago, when Niko was in the army, he and a group of other men
went on a mission. But the mission was ambushed because somebody betrayed
the group for money. Three survived, including Niko. Niko knows that one of
the other survivors, a possible traitor, lives in Liberty City. Niko wants
to find him and ask why he betrayed the group.
This upsets Roman because, well, this wasn't the right time or place to
make this kind of admission.
After dumping Vlad's body in the water then the mission is successfully
competed.
0=======0
| Reward \
0=======================>
The {Fed the Fish} Accomplishment.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
The game will also instruct you to make a phone calls to certain characters
to move the Main Story along quicker. Call Roman to open the next
mission.....
0+=+=+=+=+=+=0
/ Roman Bellic \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RMB7. Crime and Punishment 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Roman Bellic /
0=========0 0+=+=+=+=+=+=0
Roman is hiding in a trash dumpster because he is worried about Faustin.
But Niko is not worried. Vlad was an idiot and he feels they can go work
for Faustin instead. Unfortunately, Niko is ambushed and both are captured.
They end up in a basement and are being tortured. Here they meet up with
Mikhail Faustin and Dimitri Rascalov, Vlad's former bosses. Faustin, who is
quite the hothead, kills the person trying to torture Niko.
He also takes off the gag on Roman. But Roman begins to scream. Despite
Niko's attempts to quiet Roman, Faustin shoots Roman in the stomach to shut
him up. Faustin now wants Niko to find a shipment of TVs. However, Niko is
going to need a Police Car to do this mission.....
0=========0
| The Plan \
0=======================>
Your first priority is to get a Police Car. As luck would have it, a Police
Car shows up nearby. The Cop gets out of the car and runs into the backyard
of a nearby house. Get into the now abandoned vehicle and head into the
city.
Now you have to go over South Broker to find the van. But there are three
vans around this area. The best thing to do is to go to the furthest one
from you first. When you find a van then use your sirens (by tapping the
Left Analog Stick Button) and stop behind it. It should not surprise you to
know that, regardless of order, the last van will always have the TVs.
When you find it then steal it and head to the lock-up in East Island City
to successfully complete the mission.
0=======0
| Reward \
0=======================>
$200.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also add Faustin's and Dimitri's name to your phonebook. You will
also get a call from Roman who is recovering from the gunshot wound he
suffered earlier before the mission. This also opens up Faustin's missions.
You may also want to save a Police Car in the parking space in front of
your Safehouse for later use.
It is a good idea to put your phone in Sleep Mode before doing the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS18. Vigilante Missions |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After the mission "Crime and Punishment" then you can start doing Vigilante
Missions. Before you can start doing them you must first get a Police Car
(plus Body Armor and a lot of ammo for your weapons).
You can go and break into one of them at the nearest Police Station or jack
one of them while on the road. You would need to get rid of the 1-Star Wanted
Rating before doing the first mission. You can also use the one you should
have saved from the previous mission. When at a complete stop then tap the
appropriate button to access the Police Computer.
Although you can get your hands on a Sniper Rifle by doing some of these
missions, if you want, you can wait until you open up Algonquin and acquire
not only the Sniper Rifle but the Carbine Rifle and RPGs that will be
laying around that area. These weapons can make some of these missions
easier.
After you are done with the Vigilante Missions then go and save the Police
Car at your Safehouse for future use (so you don't have to steal another
one). In this game there are *TWO* different kinds of Vigilante Missions;
Current Crimes and Most Wanted:
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Current Crimes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
As you drive around in the Police Car you will hear various dispatches over
the radio.
By selecting View Current Crimes on the Police Computer then you can actually
go after these crimes yourself. There is a list of three crimes to pick from
(and they are always being updated). Pick one of the crimes being committed
and it will be placed on the radar.
Your siren will activate as you select the crime scene. You also have a time
limit to get there. Go over to the location and you are told to take out any
criminal nearby.
Unlike in previous GTAs you can actually leave the Police Car if you need to
in order to complete your objective. After you kill the criminal then you
have successfully completed your objective. You won't be paid for your work
but you can get money dropped by the dead criminal as well as pick your their
weapons. If you get a Wanted Rating before or during your encounter then it
will disappear upon successful completion.
Access the Police Computer again to get another crime to bust if you wish.
You can do as many as you want and at your leisure. There is no rush to get
another crime.
At first these are pretty easy but, the more you complete, the harder they
become with the criminals becoming more numerous and better armed including
hard to get weapons like the Sniper Rifle and Combat Shotgun (very useful at
this point of the game). Because of these weapons you may want to do the
Current Crimes before you do the Most Wanted.
There are three different scenarios you will find in Current Crimes:
0===========================================================================0
| Criminal on Foot | This person will always be alone and on foot. Pretty |
| | easy to deal with. In later levels he will carry |
| | better weaponry, like Grenades. |
|------------------+--------------------------------------------------------|
| Gang Activity | You will have to deal with at least four gang members |
| | on foot. In early levels they will carry only Pistols. |
| | In later levels they will become more numerous and |
| | carry a mixture of better weaponry, like Sniper Rifles |
| | and Combat Shotguns. |
| | |
| | Try to pick them off from a distance with an Assault |
| | Rifle then take the money and weapons from the dead |
| | gang members. |
|------------------+--------------------------------------------------------|
| Stolen Vehicle | When you approach it then you will have to chase it. |
| | In early levels there will be two people in the car, a |
| | driver and shooter using a sub-machine gun. |
| | |
| | In later levels there will be more people in the car |
| | and, with the exception of the driver, will all be |
| | using sub-machine guns. This is the hardest of the |
| | scenarios. Try to avoid. |
0===========================================================================0
You need to kill twenty criminals, in any area of Liberty City, to get closer
to 100% Completion. In addition, you will also get the {Cleaning the Mean
Streets} Accomplishment.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Most Wanted (East Side) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
By selecting Most Wanted on the Police Computer then you can gain access to a
list of the most dangerous criminals in Liberty City. Each major section of
Liberty City has ten criminals to go after for a complete total of thirty.
Getting rid of all thirty criminals will get you closer to 100% Completion
and give you the {Manhunt} Accomplishment.
To get started, select a criminal then Locate. The criminal will be placed on
the radar.
In an interesting development you cannot select a criminal that happens to be
in the same neighborhood you happen to be at. If you try to select one then
the computer will say that it is being updated. You must leave the
neighborhood that the criminal you want to pursue is in before you can locate
him.
Unlike Current Crimes you can take your time to get to your destination when
you Locate the criminal. When you get there then you need to go and kill the
criminal to successfully complete the assignment. You can leave the Police
Car if you need to in order to complete your objective.
Some of the more powerful weapons you can acquire by doing Current Crimes can
come in handy here. If you wait until after completion of the mission "Blow
Your Cover" then you can open Algonquin and gain access to some of the better
weaponry laying around that area.
Like in Current Crimes you won't be paid for your work but you can pick up
the money and weapons from the dead criminals. If you get any Wanted Ratings
while doing these assignments then they will disappear when the objective is
completed.
Sometimes Cops on the street will attack the criminals and help thin them out
but they will go after you if you shoot at the criminals (they don't like
competition, you see.....). The best thing to do is to let the Cops fight the
criminals until they are dead then go after the criminals yourself.
Now for the list of criminals on the East Side:
0=================0
| Maxwell Caughlin \
0=========================================================>
++Wanted for: Gang Related Violence.
++Location: South Bohan.
-------------------------------------------------------------------------
Notes: When you get near the area then you will see him pull out in a
vehicle. Follow him and shoot out his tires with a SMG. When you
get him to stop then Maxwell and his friend will leave the
vehicle. Try to shoot both of them from your car before they can
go far. If you can't kill them both then at least wound them so it
will be easier to run them over.
0===============0
| Scott Guzowski \
0=========================================================>
++Wanted for: Gang Related Violence.
++Location: Steinway, Dukes.
-------------------------------------------------------------------------
Notes: When you get there then you will have to take down four targets
who are wielding sub-machine guns. Going down the stairs with the
Police Car is usually the best bet since that will give you
protection against their sub-machine gun fire.
Run them over if you can. If you have to leave the car then use
the Assault Rifle on them. If you have a Sniper Rifle then snipe
them from a safe distance.
0================0
| Antonio Rivette \
0=========================================================>
++Wanted for: Racketeering.
++Location: South Slopes, Broker.
-------------------------------------------------------------------------
Notes: When you get there you find that they are on the Schottler
El-Train platform. There are four of them and they are near the
ticket machines.
Use the Assault Rifle here and sneak up the stairs. You will still
take some damage but you can kill these guys with ease with the
Assault Rifle. If you have some RPGs then approach from the south
and go under the station. Then aim at the bottom of the station
above you.
The explosion created when you fire the RPG should kill most of
them. It may take a few shots as the rockets may skip off of the
bottom of the station instead of exploding on it.
0================0
| Rodrigo Stavnes \
0=========================================================>
++Wanted for: Racketeering.
++Location: Steinway, Dukes.
-------------------------------------------------------------------------
Notes: When you get to the apartment complex then Rodrigo and his gang
(four total) will run away on foot. They are un-armed so go and
run them over to complete this assignment.
0================0
| Fernando Tisdel \
0=========================================================>
++Wanted for: Human Trafficking.
++Location: Crockett Ave, Hove Beach.
-------------------------------------------------------------------------
Notes: When you get there then they will run off in a car. There are four
of them and three of them will shoot at your car with Pistols.
They are accurate and can do severe damage to your car. Use a
sub-machine gun to deal with these punks.
Either kill all four of them or destroy the car. This is probably
the toughest criminal of this group. Don't be surprised if your
Police Car gets destroyed while doing this assignment.
0==============0
| Tyler Pickrel \
0=========================================================>
++Wanted for: Human Trafficking.
++Location: Meadows Park, Dukes.
-------------------------------------------------------------------------
Notes: He is near The Monoglobe inside Meadows Park and is alone and
un-armed. When you get close to him then he will run. Just run him
over with your car to easily complete this assignment.
0===================0
| Preston Pecinovsky \
0=========================================================>
++Wanted for: Credit Card Fraud.
++Location: Northern Gardens, Bohan.
-------------------------------------------------------------------------
Notes: Pecinovsky and his gang will be in the walled-off field next door
to The Triangle Club. Approach from the north and stay on the
opposite side of the wall. Aim your camera so you can see their
cars on the other side of the wall. Toss a Grenade over the wall
and towards their cars.
The explosions should destroy them and keep any of them from
trying to flee. These explosions can also kill them and quickly
end this assignment.
But, if there are any survivors, then use an Assault Rifle to get
rid of them. Unfortunately, when you attack, then you will also
piss off the Security for The Triangle Club and you may have to
deal with them too.
If you have the RPG then approach from the east on the un-named
street between Cossack Ave. and Alcatraz Ave. Stay at a safe
distance and rocket the two cars. If there are any survivors then
snipe them with an Assault Rifle or Sniper Rifle.
0================0
| Alonso Goralski \
0=========================================================>
++Wanted for: Burglary.
++Location: Francis International Airport.
-------------------------------------------------------------------------
Notes: There are two people near the Fuel Depot for the Airport. When you
get near them then one of them will speed off in a car. But he is
not a good driver and he will crash near the parking garage. Shoot
him with either a Pistol or SMG from your car. The other guy is
near the Security booth for the Fuel Depot. Do the same to him.
If you managed to get a Sniper Rifle from doing the Current Crimes
and approach the Airport area correctly then you can just snipe
them from the parking lot when you get close enough to them.
0===========0
| Bert Reker \
0=========================================================>
++Wanted for: Drug Trafficking.
++Location: BOABO, Broker.
-------------------------------------------------------------------------
Notes: Reker and his gang are hiding out at a large junkyard. Stop a good
distance from the intersection in front of the junkyard.
Use the Assault Rifle (or Sniper Rifle if you have one) and take
down the guys on the higher level. After you have done that then
get up a little closer and toss Grenades over the fence in their
general direction.
Also toss one near the left part of the large gate. There is a
truck sitting there and destroying it will not only kill some of
them it will keep the others from trying to get away.
If you have the RPG then you can destroy the truck from a safe
distance when the gate swings open. With judicious use you can get
rid of most of the gang with the RPG and use the Assault Rifle or
Sniper Rifle to kill the rest.
0==============0
| Freddy Paparo \
0=========================================================>
++Wanted for: Grand Theft Auto.
++Location: Steinway, Dukes.
-------------------------------------------------------------------------
Notes: Before starting this assignment make sure you have the Assault
Rifle selected before going back into your Police Car. When you
get near the area then they will pull out of the Gantry Park
parking lot.
90% of the time they will head toward the Dukes Bay Bridge. Stop
at the intersection for the bridge, get out, and zoom in on the
approaching vehicle.
There will be four people in the car and at least two of them will
be shooting at you with Pistols. Aim for the driver to get the car
to stop then kill the others while they are still in the car or
just as they get out.
If they head in the opposite direction instead of heading to the
bridge then you have to chase them and use your sub-machine gun to
stop the car and kill them. If you acquired a RPG then (if you
stop at the intersection and they head in your direction) one
round will destroy their car and quickly end this assignment.
With that done, let's go back to the Main Story.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY3. Mikhail Faustin +
0==========================================================================/
Mikhail Faustin is the main Russian crime lord for Liberty City. He is linked
to Russian Organized Crime Syndicates throughout Liberty City and has taken
control of the Hove Beach area. He also owns the Perestroika Cabaret Club. In
addition, Mikhail tends to be very emotional and angry which is a result of
his alcoholism and drug habit.
He is paired with a good friend, Dimitri Rascalov, who is much calmer but
also takes prescription drugs to keep himself that way. Mikhail can be found
at his mansion in the Beachgate neighborhood.....
0+=+=+=+=+=+=+=+0
/ Mikhail Faustin \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MKF1. Do You Have Protection? 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Mikhail Faustin /
0=========0 0=+=+=+=+=+=+=+=0
When Niko arrives he finds himself in the middle of a disagreement between
a drunken Faustin and a sober Dimitri who is trying to calm him down. After
Faustin chases Dimitri and Niko off then the two of them need to go to a
nearby shop.....
0========0
| Weapons \
0=======================>
Pistol.
0=========0
| The Plan \
0=======================>
You need to take Dimitri to a sex shop on Hove Beach. Along the way Dimitri
informs Niko that the shop owner has been making porn films but not cutting
the Russians in on the action. Dimitri is also concerned about Mikhail's
erratic and violent behavior.
When you get there then follow Dimitri and enter the shop. After Dimitri
barges in on the meeting then he hands Niko a Pistol and tells him to cover
Joseph. Aim at, but don't shoot, Joseph to intimidate him. Then target the
guy in the middle after Dimitri makes a threat.
Dimitri then orders Niko to shoot him in the leg. Aim at one of the legs
and shoot it. After that then Dimitri leaves and you have to follow him.
Now you have to go to an alley in Schottler. This is the Gun Store. When
you get there then enter the store.
Unlike the clean Ammu-Nations from past GTAs the Gun Stores are just
holes-in-the-wall where they sell illegal arms. When you get inside the Gun
Store then buy a Micro-SMG and some ammo. After that then leave the store
and take Dimitri back to Mikhail's place. When you get there then the
mission will be successfully completed.
0=======0
| Reward \
0=======================>
$400.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, the Gun Stores will now be open for business. However, the
only weapons currently available are:
>>Baseball Bat [Cost: $5].
>>Pistol [Cost: $600].
>>Micro-SMG [Cost: $1,200].
0+=+=+=+=+=+=+=+0
/ Mikhail Faustin \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MKF2. Final Destination 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Mikhail Faustin /
0=========0 0=+=+=+=+=+=+=+=0
Niko enters the Perestroika club where he finds that Dimitri is well liked
by lots of people. They meet up with Mikhail and they talk business.
Dimitri is upset that the Cops have been wiretapping into their phones. He
thinks that Mikhail's recklessness is causing too much noise and they need
to quiet things down.
But Mikhail thinks that a person named Lenny, a cousin of Dimitri, is
responsible for informing the Police. Mikhail wants Niko to prove his
loyalty by killing Lenny.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--Sniper Rifle.
0======0
| Notes \
0=======================>
You may want to do some of the Vigilante Missions to acquire a Sniper Rifle
prior to this mission.
0=========0
| The Plan \
0=======================>
Go to Guantanamo Ave. in South Bohan. As you cross the East Borough Bridge
then Niko calls Mikhail. Mikhail still wants to eliminate the rat. At this
point you are told to eliminate Lenny at the Windmill Street station.
Head to the Windmill Street station, switch to your Assault Rifle, and head
up the stairs. You will then view a cutscene between Niko and Lenny. After
that then Lenny will make a break for it by going across the tracks. His
friend will open fire on you so kill him first.
Chase Lenny and he will get to a car. Shoot through the back windshield
before he gets too far. This will successfully complete the mission.
There is an easier way if you have a Sniper Rifle (from the Vigilante
Missions). Instead of going to the Windmill Street station, head to the San
Quentin Ave. station to the west. Climb onto the tracks and head back to
the Windmill Street Station on foot.
Stop at the "72" billboard, switch to your Sniper Rifle, look east toward
the station and at the north platform. You should see Lenny standing there.
Snipe him with the Rifle to successfully complete this mission.
0=======0
| Reward \
0=======================>
$500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Right after this mission then you will get a call from a frantic Dimitri.
He informs Niko that the person he just killed is the son of Kenny
Petrovic, a very dangerous man. This is some of the craziness that Faustin
has been doing lately and has left Dimitri trying to put things right.
You will also get a text message from Roman. He has a friend that he wants
Niko to meet. But, for now, I will continue with Faustin.....
0+=+=+=+=+=+=+=+0
/ Mikhail Faustin \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MKF3. No Love Lost 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Mikhail Faustin /
0=========0 0=+=+=+=+=+=+=+=0
When Niko walks in he finds Mikhail berating his wife over the location of
his daughter. Afterwards, Mikhail tells Niko about him and Dimitri being in
the army and prison. Then Mikhail wants Niko to find his wayward daughter
who is meeting with her biker boyfriend at Firefly Island.....
0========0
| Weapons \
0=======================>
--SMG.
--Carbine Rifle.
0======0
| Notes \
0=======================>
The person you kill in this mission is Jason Michaels, the Enforcer for The
Lost motorcycle club. In "The Lost and Damned" Johnny Klebitz is informed
of his death at the end of the mission "It's War".
0=========0
| The Plan \
0=======================>
Go to Firefly Island to talk to the boyfriend. When Niko confronts the
boyfriend, Jason, then he takes off to get the rest of his gang, The Lost.
Now you have to chase Jason on a motorcycle. At some point during the chase
then Jason will meet up with his gang and you have to take them all down.
However, according to Eric Johnson, if you are good with motorcycle
handling and firing from a moving vehicle, then you can kill him long
before he gets to meet up with the gang. But he is very tough and it will
take a quite a bit of ammo to take him down. If you can do this then you
won't have to face the rest of the gang.
If he meets up with the gang then just hang back a little to limit their
damage because they will be firing on you with Pistols. Then they will turn
off of the road and head toward a group of trees. Stay far back, stop and
get off of the bike, and switch to your Carbine Rifle.
They will stop and use the trees for cover as they try to attack you. But
they have lower grade weapons which don't have the range of your Carbine
Rifle. Just stay back and pick them off one by one. After the last biker
goes down, including Jason, then the mission will be successfully
completed.
0=======0
| Reward \
0=======================>
$1,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now buy Body Armor from the Gun Stores for $500.
0+=+=+=+=+=+=0
/ Roman Bellic \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RMB8. Logging On 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Roman Bellic /
0=========0 0+=+=+=+=+=+=0
Roman introduces Niko to Brucie, a high strung muscle bound fellow. Roman
and Brucie are friends because they are both dreamers (and Niko thinks they
are both idiots). Roman tells Niko that there is a world of opportunities
on the internet. So Roman wants Niko to go to the Tw@ Internet Cafe to
register.....
0=========0
| The Plan \
0=======================>
Go to the Tw@ Internet Cafe. Talk to the assistant who informs Niko that
Roman has already set him up. Now go to one of the terminals to surf. Once
you are online then you are instructed about checking your e-mail which you
should do. You will have a message from the EyeFind Mail team. Send a
positive reply to activate your account. Then leave the Internet Cafe to
successfully complete the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
After the mission you will get Brucie's number for your phone.
At some point after this mission you will get a message from Roman about
Brucie needing cars and will e-mail Niko on what cars he wants. This opens
up the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS19. Exotic Exports |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In order to do the Exotic Export side-mission you have to go to the Tw@
Internet Cafe. Check your mail to find a message from Brucie Kibbutz with an
attachment that says "Exotic Export (car name)".
Open the e-mail but you must reply positively using the smiley face with
green arrow button on the right side of the screen to accept the
side-mission. You can also take a look at the car which is the attachment to
the e-mail.
When you reply positively and activate this side-mission then exit the cafe
to retrieve the vehicle. After you acquire the vehicle then take it to
Brucie's lock-up in East Hook to finish the assignment. To get another
vehicle then head back to the Internet Cafe and check your e-mail.
If you have really damaged the vehicle then take it to the Pay 'N' Spray
before driving it to Brucie's lock-up. The more damaged it is, the less money
you will get for it.
There are ten vehicles to acquire for Brucie. They are a mixture of cars and
motorcycles:
--Feltzer
--Sabre GT
--Intruder
--Banshee
--PMP600
--Cavalcade
--Sanchez
--NRG900
--Patriot
--PCJ600
The maximum reward for each car is $1,000 and $800 for motorcycles. Acquiring
all of the vehicles for Brucie will get you one step closer to 100%
Completion plus the {Order Fulfilled} Accomplishment.
According to reader fleetstdemon, it may be possible to increase your reward
if you deposit the vehicle into the lock-up with a Wanted Rating.
The vehicles are randomized and the order of acquisition are also randomized.
There are ten places where the vehicles can be acquired and they each present
a different scenario. The list of places and scenarios are as follows:
0===========================================================================0
| Firefly Projects | This car has three gang members standing nearby. The |
| | vehicle is unlocked so go and grab it. However, the |
| | gang members will quickly try to get you out of the |
| | car. |
| | |
| | To prevent them from doing that back up real fast then |
| | either go forward to plow over them or spin around and |
| | go another way. You may get a Wanted Rating while |
| | taking the car so you will have to lose that first |
| | before taking it to Brucie's. |
|------------------+--------------------------------------------------------|
| South Slopes | This vehicle is being driven around the South Slopes |
| | area. If it is a car then gently push it off the road |
| | to get the driver to flee. If it is a motorcycle then |
| | hit the cycle to knock the driver off then take the |
| | bike. |
| | |
| | After acquiring the vehicle then take it to the Pay |
| | 'N' Spray to repair the damage then take it to |
| | Brucie's. |
|------------------+--------------------------------------------------------|
| Schottler | This car can be found in an alley with a couple of |
| | thugs making a "business transaction". Drive-by at |
| | least one of them then get out and take the vehicle. |
| | You will usually get shot up a bit so take the vehicle |
| | to the Pay 'N' Spray to repair the bullet damage |
| | before taking it to Brucie's. |
|------------------+--------------------------------------------------------|
| Meadow Hills | The vehicle is parked at Station Square. When you get |
| | there then you will see a couple of Cops walk by the |
| | vehicle. Let them walk until they are out of sight |
| | then take the vehicle. When you take it then you will |
| | activate the alarm. Wait for the alarm to stop before |
| | driving the car to Brucie's. |
|------------------+--------------------------------------------------------|
| Outlook | The vehicle is just outside of Outlook Park. There is |
| | a Police Car near it and the owner of the vehicle you |
| | need to take is being frisked. Take advantage of the |
| | situation and grab the vehicle. |
| | |
| | However, you will get a 2-Star Wanted Rating because |
| | you took it in front of the Cops. Get rid of the |
| | Wanted Rating first then take the vehicle back to |
| | Brucie's. |
|------------------+--------------------------------------------------------|
| BOABO | When you get there then you will see a large truck |
| | with the vehicle nearby. There are four guys hanging |
| | around the two vehicles. Run over the two guys near |
| | the back end of the large truck then get out and take |
| | the vehicle. |
| | |
| | One of the guys will try to take off in the vehicle |
| | you need to steal but you can just toss him out. Back |
| | up and run over any of the guys that might try to |
| | steal it back. Then head to the Pay 'N' Spray to |
| | repair the damage and then take it to Brucie's. |
|------------------+--------------------------------------------------------|
| Meadows Park | The vehicle is being driven around the Meadows |
| | Park/Meadows Hills area. If it is a car then get in |
| | front of it and stop. When it stops then take it. |
| | |
| | If it is a motorcycle then hit the cycle to knock the |
| | driver off then take the bike. After acquiring the |
| | vehicle then take it to the Pay 'N' Spray to repair |
| | the damage then take it to Brucie's. |
|------------------+--------------------------------------------------------|
| Beechwood City | It is being serviced at the self serve Car Wash near |
| | the Homebrew Cafe. If the vehicle is a car then just |
| | take it. The servant won't be able to stop you. |
| | |
| | If the vehicle is a bike then you have to deal with |
| | the servant first since he will be able to knock you |
| | off of the bike. Just use the Knife on him to quickly |
| | get him out of the way. After you get the vehicle then |
| | take it to Brucie's. |
|------------------+--------------------------------------------------------|
| Chase Point | The vehicle can be found near the Windmill Street |
| | El-Train Station. The owner is sitting in the vehicle |
| | trying to do business with a hooker. Just go up and |
| | jack the vehicle then take it to Brucie's. |
|------------------+--------------------------------------------------------|
| Cerveza Heights | The vehicle is sitting in a car-park. However, as you |
| | approach, the vehicle drives away. But you can quickly |
| | block off the entrance and it will gently stop as it |
| | hits your vehicle. Then jack the target vehicle and |
| | drive off to Brucie's. |
0===========================================================================0
Now, back to the Main Story.....
0+=+=+=+=+=+=+=+0
/ Mikhail Faustin \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MKF4. Rigged to Blow 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Mikhail Faustin /
0=========0 0=+=+=+=+=+=+=+=0
When Niko arrives, he is introduced to Mikhail's wife, Ilyena. After
accepting some tea from her then she talks about how things used to be
before he became the erratic and mean person he is now.
Niko then talks about the horrors of what he has seen in the war. When
Faustin arrives then he chases off his wife and Dimitri who followed him
in. When he is alone with Niko then Mikhail tells him he wants him to pick
up a truck and take it to somebody who owes him money.....
0=========0
| The Plan \
0=======================>
Go to the truck at the Old Factory. When you get in the truck then Niko
calls Mikhail and is informed that the truck is laden with explosives.
Now drive to the garage in South Bohan. Take your time, use the East
Borough Bridge, pay the toll and head to South Bohan. Be careful of
traffic. You don't want to get hit too much. There is a green light on the
back of the truck. If it starts to flash then you have damaged the
explosives.
The faster it flashes, the more damage you have sustained. If you sustain
too much damage then the truck will explode and the mission will be failed.
Along the way you will get a call from Roman wanting to go and get drunk.
Just hang up. This is part of the mission script and will not affect Niko's
friendship with Roman.
When you get inside the garage then press the appropriate button to trigger
the bomb. You will then see a cutscene of Niko getting away from the garage
and the explosion that destroys it.
After the explosion then listen to the guy outside the now ruined business
talking on his phone. It turns out that this business is connected to Mr.
Petrovic, the man whose son you killed earlier.
Afterwards, get out of the area to successfully complete the mission.
0=======0
| Reward \
0=======================>
$700.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will also end Mikhail's string of missions. Later, you will get
another call from Roman telling Niko that Brucie has some work for him.
This opens up Brucie's missions but I save those for later. Then, a little
later, you get an text message from Dimitri telling Niko to meet him on
Firefly Island.
But I am now going to go to someone I have been putting off for awhile.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY4. Little Jacob +
0==========================================================================/
Little Jacob (real name: Jacob Hughes) is the Jamaican gentleman you did the
mission "Jamaican Heat" with. He is linked to West Indian criminal gangs and
is believed to be part of a marijuana and cocaine distribution network. You
may have trouble understanding his speech but Niko seems to have no problem
with it. You can pick up Little Jacob's first mission in Schottler.....
0+=+=+=+=+=+=0
/ Little Jacob \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LTJ1. Concrete Jungle 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Little Jacob /
0=========0 0+=+=+=+=+=+=0
After waking up Little Jacob at his apartment then the two of you go for a
drive.....
0========0
| Weapons \
0=======================>
--Pistol.
--SMG.
0=========0
| The Plan \
0=======================>
Go to the apartments in Willis. Along the way Little Jacob fills you in on
the deal he is going to do.
When you get to the apartments then you drop off Little Jacob and you need
to drive to the alleyway. Shortly after you park the car then Little Jacob
calls. He got the stuff but wants you to keep an eye for anybody trying to
come out of the back.
Sure enough, three drug dealers come out the back. Run them over or
drive-by them then pick up Little Jacob afterwards. After you pick him up
then take him to Meadows Park. He will tell you that they are going to take
down some dealers that have done him wrong.
When you park the car then follow him to the front door of the townhouse.
Press the appropriate button to take cover so you can move things along.
When Little Jacob busts in the front door then shoot the guy on the stairs.
Then Little Jacob will tell Niko to look through the nearby window. Move to
the window, while still in cover, to look inside. Shoot the shotgun toting
dealer through the window. Then follow Little Jacob inside.
Quickly kill the two drug dealers in the room otherwise they will kill
Little Jacob and the mission will be failed. After that then leave and take
Little Jacob back to the Homebrew Cafe. Along the way Little Jacob talks
about the relationship between him and Badman and how close it is, similar
to how it is with Niko and Roman. When you get to the Homebrew Cafe then
the mission is successfully completed.
0=======0
| Reward \
0=======================>
$200.
0+=+=+=+=+=+=0
/ Little Jacob \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LTJ2. Shadow 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Little Jacob /
0=========0 0+=+=+=+=+=+=0
When Niko comes in he is rudely introduced to Badman who thinks he is an
intruder. But Little Jacob convinces Badman otherwise and Badman helps Niko
up and to where Little Jacob is entertaining himself. He informs Niko that
Badman needs a favor. It seems that there is some dealers selling their
stuff where they are not supposed to sell it and are not cutting Badman in
on the money. So Niko is to go and take care of them.....
0========0
| Weapons \
0=======================>
--Pistol.
--SMG.
--Grenades.
0======0
| Notes \
0=======================>
This is a mission with a limited Wanted Rating Exploit. This means that the
Police are less sensitive to firearms and other crimes. But you can still
get Wanted Ratings if you cause enough problems quickly or in the right
place.
This is probably be a good time to do some, if not all, of the Flying Rats
on the East Side since you can reduce Police involvement by taking
advantage of this exploit. When you finally find the apartment the dealers
are hiding at then you can leave and take advantage of the exploit.
And I found a nice little tip from one of the gaming forums.
0=========0
| The Plan \
0=======================>
Go to South Bohan. When you get there then you will see the dealer in the
alley. The dealer needs some more stuff, since he sold out, so now you have
to follow him on foot.
Stay close but at the same time not let him see you so he can lead you to
his suppliers. At some point Roman will try to call. The ringing may spook
the dealer so quickly Ignore the call. This is part of the mission script
and will not affect Niko's friendship with Roman.
After the attempted call then continue to follow the dealer. He will
eventually lead you through an apartment building then you have to climb a
fence. He will lead you to another apartment building. Now you have to
follow him upstairs. When you reach the top floor then you have to kill the
dealer and suppliers.
If you want to do something different then just run up to him. This will
spook him but you will not fail the mission. Instead, you will have to
chase him back to his apartment. Every so often he will try to throw
objects behind him in order to throw you off but they are weak at best. In
addition, when you get to the apartment, then you must shoot open the door
before you can confront them.
When you are ready to face the dealers (regardless of method) then
carefully open the door and use it as cover as you kill the three guys in
this room with your weapon of choice.
If you use Grenades then cook one for a couple of seconds, quickly open the
door, and toss it in. The explosion should kill at least two of them if not
all three. If there are any survivors then take them down with any weapon.
After you have taken down the three dealers then the mission will end
successfully.
0=======0
| Reward \
0=======================>
$250.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Shortly after this mission then you will get a call from Little Jacob
asking if you want to do some work for him and this opens up.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS20. Drug Delivery |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In this side-mission you deliver merchandise for Little Jacob and his partner
Badman. To get your assignment, you call up Little Jacob on the Cell Phone
and select Job. There is a designated transport, the Vigero (a junker), near
the Homebrew Cafe. It contains the merchandise to be delivered.
When you get inside the Vigero then you will be instructed as to where the
drop-off is. After you complete the task successfully then you will be given
$250.
There are ten assignments in all. There is no designated order to them, they
are all randomly assigned. When you are start the last assignment then the
delivery vehicle will be replaced by a Huntley Sport.
According to Lars Berntrop-Bos you can speed things up a bit if you bring a
nice, fast car with you to where the Vigero is. Then, after entering the
Vigero to start the mission, get out and switch to your fast car to do the
delivery.
Successfully completing all ten Drug Delivery Side-Missions will get you
closer to 100% Completion. In addition, you will also earn the {Courier
Service} Accomplishment.
There are three kinds of scenarios you will encounter:
--Cop Ambush
--Rival Gang Ambush
--Timed
Let's break each of them down:
0===========0
| Cop Ambush \
0====================================================>
The basic premise to this scenario is that, when you arrive at the buyer,
you will be ambushed by the Police. You will be hit by a 2-Star Wanted
Rating and you must escape it to successfully complete the assignment.
++Locations
=========
--Festival Towers in Meadows Park.
--An alley in Willis.
0==================0
| Rival Gang Ambush \
0====================================================>
The basic premise to this scenario is that, when you arrive at your
destination, then you will be ambushed by a rival gang that knows about the
stash. You must kill all of the rival gang in order to successfully compete
this assignment. Before going to these locations you should have full Body
Armor and a lot of ammo for some of your weapons (I used the SMG for these
tasks).
0=======================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Locations |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0=======================================================================0
| At the pedestrian bridge within Outlook Park. Quickly go to one end |
| of the bridge and use the SMG to take down two of them. Then use the |
| bridge as cover and take down the remaining two goons to successfully |
| complete this assignment. |
|-----------------------------------------------------------------------|
| At a church in Meadows Park. Turn around and use the SMG on the two |
| behind you (get the one with the shotgun first) then turn back around |
| and nail the remaining two goons to successfully end this assignment. |
|-----------------------------------------------------------------------|
| At a car park in Cerveza Heights. There are two guys above you in |
| front and three behind you (including two in a car). Take the two in |
| front of you down first with the SMG. When you turn around then you |
| should see the remaining three (one of them has a Shotgun). If you |
| drove up correctly then you should have the car behind you as you |
| made the drop. |
| |
| The car will give you some shielding from these remaining goons. Use |
| the SMG on these three goons to successfully complete this |
| assignment. |
|-----------------------------------------------------------------------|
| In an alley in Meadow Hills. To get there, drive up north through an |
| connecting alley. Get behind your car and shoot the two goons ahead |
| of you then the one in the alley you drove up in. Then shoot the two |
| goons near the car to successfully complete this assignment. |
0=======================================================================0
0======0
| Timed \
0====================================================>
The basic premise to this scenario is that you must deliver the merchandise
within a time limit. The time is measured in game minutes on the game
clock.
When you get to your destination then you must exit your vehicle and run to
the buyer to successfully complete the assignment. It is best to have the
GPS on for these side-missions. These are not too hard but don't crash or
spin out a lot or you will most likely fail the assignment.
Reader O odino had this to add about them:
"The thing with timer missions is that the don't always give you 30
minutes. It's rounded up and down sometimes. If you enter the car at
1:07 for example, the game will say you need to deliver by 1:30 which
just about gives you 20 minutes. So instead, enter the car at 1:11-1:13
and it will say deliver by 1:45 which gives you MORE than 30 minutes.
This helps a lot in this stupid mission."
0=======================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Locations |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0=======================================================================0
| Underneath the Algonquin-Dukes Expressway in Schottler. You have |
| thirty game minutes to get to this destination. |
|-----------------------------------------------------------------------|
| At a garage in Beechwood City. You have thirty game minutes to reach |
| this destination. But this is easier than the one for Schottler |
| because your destination is closer. |
|-----------------------------------------------------------------------|
| At a tower block within Steinway. You have one game hour to get |
| there. |
|-----------------------------------------------------------------------|
| Inside the pedestrian tunnel in East Island City. You have less than |
| one game hour to get there. From the start, go straight north and use |
| Jump [BKR-J15] to get onto the Algonquin-Dukes Expressway then turn |
| west. |
| |
| When you get near Dukes Boulevard and Stone St. then turn left before |
| the intersection and drop onto the old railroad tracks. Then use Jump |
| [BKR-J12] to get into Dukes Park. Turn north and head into the tunnel |
| where you should find the buyer. |
0=======================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS21. Friends With Little Jacob |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At some point after completion of the mission "Shadow" then Little Jacob
calls you to do some activity with him and you can become friends with him.
Little Jacob is the second of five friends you will make within the game and
is available between the hours of 1 PM to 4 AM.
Listed below are the six activities you can do with him and, where
applicable, his preferences:
>>Darts
>>Drinking
>>Eating (Cluckin' Bell)
>>Pool
>>Show (Perestroika Cabaret Club)
>>Strip Club
He is one of three friends that you need to do all of his friendship
activities with for 100% Completion. In addition, you need to get at least
90% Like Stat with Little Jacob (along with your other friends) to acquire
the {Liberty City (5)} Accomplishment.
When you get above 75% in Little Jacob's Like Stat then you will gain his
Special Ability which is being able to buy weapons from him from the trunk of
his car. Unlocking Little Jacob's Special Ability will also add towards your
100% Completion score and give you the {Retail Therapy} Accomplishment.
And speaking of his Special Ability.....
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Little Jacob's Gun Car |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Little Jacob's Special Ability is the use of his Gun Car. He carries most
normally found weapons at a cheaper rate than the Gun Stores. However, he
doesn't carry all of the weapons. Bring up his name in the Phonebook and
select Guns. Call him up and he will park nearby. Go to him and shop for the
weapons you need.
He has quite a few weapons available from the start but will procure more as
you proceed through the game. Here I will list all of the weapons he carries
in his car. In this chapter I will just list the prices for the weapons and
clips:
0=======================0
| Slot 2 - Melee Weapons \
0===============================================>
>>Knife
*****
Cost: $100.
0==================0
| Slot 3 - Handguns \
0===============================================>
>>Pistol
******
Appears after: Do You Have Protection?.
Cost: $420.
Clip: 17 rounds ($25).
0==================0
| Slot 4 - Shotguns \
0===============================================>
>>Combat Shotgun
**************
Appears after: Blow Your Cover.
Cost: $1,500.
Clip: 10 rounds ($100).
0==========================0
| Slot 5 - Sub-Machine Guns \
0===============================================>
>>Micro-SMG
*********
Appears after: Do You Have Protection?.
Cost: $840.
Clip: 50 rounds ($20).
>>SMG
***
Appears after: Luck of the Irish.
Cost: $1,750.
Clip: 30 rounds ($20).
0========================0
| Slot 6 - Assault Rifles \
0===============================================>
>>Assault Rifle
**************
Appears after: Deconstruction for Beginners.
Cost: $2,450.
Clip: 30 rounds ($55).
>>Carbine Rifle
*************
Appears after: Three Leaf Clover.
Cost: $3,500.
Clip: 30 rounds ($70).
0=======================0
| Slot 7 - Sniper Rifles \
0===============================================>
>>Combat Sniper
*************
Appears after: Luck of the Irish.
Cost: $5,000.
Clip: 5 rounds ($500).
0============================0
| Slot 9 - Projectile Weapons \
0===============================================>
>>Molotov
*******
Appears after: The Master and the Molotov.
Cost: $350 per unit.
>>Grenades
********
Appears after: Deconstruction for Beginners.
Cost: $700 per unit.
And now, let's go to.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS22. Random Character (Badman) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
You can find Badman (real name: Teafore Maxwell-Davies) sitting on a bench
near the intersection of Morris St. and Dukes Boulevard in East Island City
(Dukes).
Badman is having a problem with some Russian thugs. So Niko suggests that
they take them down. Badman is in total agreement. The Russian thugs are in
an alley at Carrollton St. doing a deal and you have to take Badman to them.
When you get near the alley then get out and arm yourself with the SMG. There
are five Russian thugs. Get into zoom mode and pick off the thugs one by one.
The last thug will run out of the alley and into the street. Chase him down
and kill him to complete the encounter. Badman will give you $500 for your
efforts. You must do Badman's encounter for 100% Completion and get closer to
the {No More Strangers} Accomplishment.
With all of this done, let's go to Dimitri.....
0+=+=+=+=+=+=+=+=0
/ Dimitri Rascalov \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >DRV1. The Master and the Molotov 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Dimitri Rascalov /
0=========0 0+=+=+=+=+=+=+=+=0
When Niko meets Dimitri at Firefly Island he is told that he has had to
make a difficult decision concerning Mikhail. It is decided that in order
to make peace with Petrovic, Mikhail must die. But Niko is the one who
killed Petrovic's son.
However, Dimitri told Petrovic that Niko was a hired gun and, since he is
the only one who killed the son, then Niko would be spared if he kills
Mikhail. Mikhail is heading to the Perestroika club and that is where Niko
must make the hit.....
0========0
| Weapons \
0=======================>
SMG (100+ rounds).
0=========0
| The Plan \
0=======================>
Head to the Perestroika Cabaret Club. When you get to the marker then you
will see Mikhail and a couple of goons enter the club. Switch to your SMG.
Although there are two entrances you will automatically get a cutscene with
Mikhail when you enter either one. After the cutscene ends then kill the
two thugs ahead of you.
After that, turn around and take down the thug near the stage. There is
another one behind the bar. Mikhail will take position behind the bar and,
after he makes his threat, then he will shoot at you.
When you take down the thug behind the bar then Mikhail will make a break
for it. Although the game may say he is getting away, he is not really
getting away, he is just going to higher ground outside. So take your time
and pick off the goons as you approach them.
A couple of thugs will come through the door leading backstage. Take them
down before proceeding to the back door. Poke through the back door and you
will see three more thugs down towards the stairs you need to climb. Pick
them off.
As you do this then Mikhail will ramble about how America made Dimitri
greedy and that he will eventually turn on Niko. As you make your way
towards the stairs then another thug will come through the backstage door
to shoot you from behind. Take him down and carefully go up the stairs.
Mikhail will take cover behind the wall at the top of the building. Shoot
him in the head when he pokes it out. If he stays behind the wall then keep
shooting him in the head when he pokes it out until he dies which will
successfully complete the mission.
If he doesn't stay behind the wall when you shoot him the first time then
he will go to a corner of the roof and pretty much surrender. Kill him when
he does to successfully complete the mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At this point you can now buy Molotovs from the Gun Stores for $500.
The game will prompt you to call Dimitri or wait for him to call. I prefer
to wait as I reload my weapons for the next mission. When Dimitri calls, or
you call him first, then he tells you he has your money and to meet him at
a warehouse on Mohanet Ave. He also wants you to come alone.
Right after that then Little Jacob calls Niko to tell him that the Russians
are mad at him and offers to come with you to the warehouse. This opens up
the next mission.....
0+=+=+=+=+=+=+=+=0
/ Dimitri Rascalov \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >DRV2. Russian Revolution 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Dimitri Rascalov /
0=========0 0+=+=+=+=+=+=+=+=0
When Niko gets to the warehouse then he finds Dimitri. But Dimitri is also
upset about Niko's debt to a friend of his who lost a lot of money because
of him. Then in walks Bulgarin, the man who forced Niko from Europe. He is
still mad at Niko for a blown assignment which involved human smuggling.
Niko explains that they were caught off shore and had to bail and explains
that it wasn't his fault. But this means nothing to Bulgarin. What matters
to him is money. And, since Niko doesn't have the money, Bulgarin decides
to take his life instead. He motions one of the goons behind Niko to attack
him.
But Niko throws him off and the warehouse door begins to close. Little
Jacob makes it in just in time to help him.....
0========0
| Weapons \
0=======================>
--Carbine Rifle (150+ rounds).
--Molotovs (10+ units).
0=========0
| The Plan \
0=======================>
When the shootout starts then the game will instruct you on how to do blind
fire. You also start the mission behind some large metal rails. Inside the
warehouse there are seven rows of support columns. These will be landmarks
for this mission. While behind cover then switch to your Molotovs and throw
it to hit the first goon.
Switch to your Carbine Rifle, get out of cover, and head to the column on
your right as the other goons, five in total, make their appearance. Little
Jacob will start to move forward and attack. If he suffers too much damage
then he will die and the mission will be failed.
Use the column for cover as you take down these goons. Shoot the one in the
office ahead of you first to keep him from taking off too much of your
armor. Then go after the one on the upper level on the opposite side of the
warehouse. After that, clean up the remainder of the goons.
While there is a break in the action then head northwest slightly and you
should find a half buried cylinder not far from where you started this
mission. There is some Body Armor near it. Use it if you need to.
Now move forward to the next row of columns but aim your Assault Rifle on
the the upper level on the right side of the warehouse. When you get close
enough to the next row then four more goons will show up. One of them will
appear on the upper level. Ambush him before he can do any damage then take
cover behind one of the columns so you can deal with the rest.
After taking down these goons then move to the next row of columns. Three
more goons will appear including one you can't get to yet. Another will set
up shop above you. Take down the one on the ground then the one on the
upper level.
After that then Dimitri and Bulgarin make a run for it. At this point the
Cops will show up and you must leave (and you will get a 2-Star Wanted
Rating). As you near the door then the last goon will come forward. He is
way on top of the warehouse. Shoot him as he comes forward to end his
threat.
According to Glen T. Winstein, you can kill as many Cops as you like and
not increase the Wanted Rating to 3-Stars. So, before you get outside,
then shoot all the Cops, using the open door, before going out. This will
limit the damage they do as you leave the building.
After you get outside of the warehouse then get to Jacob's car which is
just to the right of the door. Wait for Little Jacob to enter then get away
from the Cops. The best way is to cut through the Broker Navy Yard. When
you start the car then hang an immediate right and follow the road inside.
If you can't get rid of the Wanted Rating near the south end of the Navy
Yard then head toward and cut through Outlook Park.
After you get rid of the Wanted Rating then take Little Jacob back to the
Homebrew Cafe. When you get there then the mission will be successfully
completed.
Looks like Faustin's warning about Dimitri was correct after all.....
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
The game will tell you to call Roman to inform him of the situation.
However, I will turn off the phone for awhile so I can reload and regain
Armor and Health. When you call Roman you find that he is in an alley in
East Island City and this leads to the following mission.....
0+=+=+=+=+=+=0
/ Roman Bellic \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RMB9. Roman's Sorrow 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Roman Bellic /
0=========0 0+=+=+=+=+=+=0
When Niko finds Roman then he informs him of the bad situation with
Bulgarin. Roman is upset that Niko has ruined his life but the two of them
cool down and decide to lay low and start over.....
0=========0
| The Plan \
0=======================>
Head to Roman's Apartment. As you drive, Roman tells of a new dream. A
different and more realistic dream. Roman also has something important to
show Niko at the apartment. But, when you get to the apartment, you find it
in flames. There is nothing left there. Now head to the Depot.
However, when you get there, you find it in flames as well. The Russians
have destroyed everything Roman had. Now head to Bohan.
As you drive then Roman rambles about having everything ruined and blames
Niko for it all. The important item that was in the apartment was an
engagement ring for Mallorie but now it is gone. This leaves Roman even
more upset.
Still, he pulls himself together and vows to start over. When you get to
the apartment in Bohan then Niko and Roman argue about the current
situation. Then Mallorie comes in worried but is happy to see the two of
them. Mallorie suggests that Niko comes to the community center nearby to
help out.
After she leaves then Niko himself leaves the apartment to cool down. When
the cutscene is over then you will successfully complete the mission.
0=======0
| Reward \
0=======================>
The {Lowest Point} Accomplishment.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At this point in the game you will get a new safehouse in Bohan. However,
you can still use the Resident Only Parking space in front of the ruined
apartment for storing vehicles. Of course, you can no longer do the Cab
Driving side-missions.
Shortly after this mission then you will get a nasty phone call from
Dimitri who is upset that you didn't die at the warehouse. He threatens to
find you and Roman so he can finish the both of you off. This also opens up
an "M" just west of the safehouse. And this leads to.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY5. Manny Escuela +
0==========================================================================/
Manny Escuela runs the Bohan Community Center. He used to be a gang-banger
(with the Spanish Lords) but has changed his ways. He is now trying to clean
up the community (and is suspected in assaults against criminals around the
neighborhood).
He also has the services of a cameraman who is chronicling Manny's exploits.
Manny's desire for fame in cleaning up the neighborhood often leads one to
question his real motives. His first mission can be found at the Community
Center.....
0+=+=+=+=+=+=+0
/ Manny Escuela \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MNE1. Escuela of the Streets 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Manny Escuela /
0=========0 0=+=+=+=+=+=+=0
When Niko meets Manny he finds him in the middle of a video shoot. Mallorie
then introduces Niko to Manny. The cameraman wants to involve Niko in the
shoot but Niko is not interested. After being pestered by the cameraman
then Niko breaks the camera. While the cameraman cleans up the remains of
the camera then Manny wants Niko to clean up the streets of some
dealers.....
0========0
| Weapons \
0=======================>
SMG.
0======0
| Notes \
0=======================>
Reader Carl Johnson had this to add about the PC version of GTA IV:
"If you want to mention any PC related issues, there's a glitch in the PC
version on Escuela of the Streets, you follow the dealer and pull up
behind him when instructed, and nothing happens. No arrow appears and
you just sit and sit and the dealer never gets out. I read a post on GTA
Forums and, following what the poster had done, I stuck pretty close to
the dealer, trying to stay as close as possible without spooking him. At
one point I got a bit too close and Manny told me to back off and I did,
but the dealer didn't react. When the dealer finally stopped, I was
closer to him than the arrow was, and it did appear and I backed up to
it and was able to continue the mission. The poster said, and I agree,
if you are playing with PC, DON'T FAIL THE MISSION, do whatever you have
to do, cheat, whatever, DON'T FAIL THE MISSION."
At the time of this revision there has been no mention of any fix or
workaround of this issue.
0=========0
| The Plan \
0=======================>
Take Manny to the dealer's place on Grand Boulevard. When you get there
then you will see one of the dealers leave the place and drive off. You
need to follow him but don't get too close.
He is somewhat slow so you don't have to worry about him getting away from
you. He will take you on a long winding path. As you drive along, Manny
will tell Niko why he does what he does. Eventually, the dealer will stop
at the Sprunk Warehouse. Pull up behind him. Then Manny takes Niko's car to
get his cameraman thus leaving Niko alone.
There are several dealers within the warehouse. However, there is a very
good way to get rid of most of them. Head to the set of stairs just south
of the warehouse and climb to the roof. Then head north to the warehouse.
On the east side of the warehouse there is a roof window that is open. You
can pick off most of the dealers with your weapon of choice (and there is
an SMG on the west side of the roof).
When you get them down to about two then head down to the door of the
warehouse. However, instead of going through the door, break the window to
the left of the door and enter the office.
Then go through the office door and take down the remaining dealers. After
that then you need to leave. But the door leading out is locked and you
can't go out the way you came in. Shoot the doorknob to open the door and
into a cutscene of Manny and his cameraman doing a shoot of the scene. This
also successfully completes the mission.
0=======0
| Reward \
0=======================>
$1,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And you will also open up another Random Character.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ETS23. Random Character (Mel) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
You can find him just south of the Hove Beach Police Station. He was often
found drunk at Comrade's Bar but has cleaned himself up. But now he wants
Niko's help in protecting him while he pays off an old debt to someone. The
person he owes the debt to is in an alley on Montauk Ave. When they get there
then he finds out that there is more than money to this debt since Mel
trashed one of the guy's apartments while in a drunken spree.
Now the guy and his two friends attack with Pistols. Take them down with any
weapon then take Mel back to where the encounter started. Mel will give you
$500 for your troubles. You must do Mel's encounter for 100% Completion and
get closer to the {No More Strangers} Accomplishment.
Now back to the Main Story.....
0+=+=+=+=+=+=+0
/ Manny Escuela \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MNE2. Street Sweeper 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Manny Escuela /
0=========0 0=+=+=+=+=+=+=0
Niko walks into a photo shoot with Manny and Officer McReary. After Officer
McReary leaves then Manny wants Niko to take down some gang at Windmill
St.....
0========0
| Weapons \
0=======================>
Carbine Rifle (150+ rounds).
0=========0
| The Plan \
0=======================>
Head to Windmill St (by going east on Hollowback St.). When you get to the
intersection of Hollowback St. and Attica Ave. then you will be prompted to
kill the gang members which should be just north of the intersection.
However, straight ahead of you is the Sprunk Warehouse where you did the
last mission. So turn right at the intersection and head to the set of
stairs that lead to the roof of the Sprunk Warehouse. Get up on the roof
and, when you get to the open roof window, then crouch. The gang members
are just north of your position.
Switch to your Carbine Rifle, go into zoom mode, and sneak forward. Ahead
of you are two members in a car. If you stayed on the ground and went to
them in a car then the gang members in this car would make a run for it and
you would have to chase them down.
But, by being on the roof, then you can prevent that by sniping the driver.
After sniping the driver then shoot at the engine of the car to get it to
flame and blow up. This will prevent any other gang members from taking the
car and possibly killing at least one of them in the explosion.
Then sneak to the west side of the warehouse roof and snipe the remaining
gang members to successfully complete this mission.
0=======0
| Reward \
0=======================>
$1,100.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Shortly after this mission then you will get a phone call from Mallorie.
She says that there is somebody else who may have some work for you and
that leads to.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY6. Elizabeta Torres +
0==========================================================================/
Elizabeta Torres is another friend of Mallorie's. She is linked to many drug
dealers and is believed to be involved in the sale of many kinds of illicit
product (some of which she likes to sample). She is also known to frequent
female gyms and tennis courts. She can be found in Fortside and that is where
you pick up her first mission.....
0+=+=+=+=+=+=+=+=0
/ Elizabeta Torres \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >EZT1. Luck of the Irish 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Elizabeta Torres /
0=========0 0+=+=+=+=+=+=+=+=0
After Niko is introduced to Elizabeta then she wants him to oversee a deal
being made by another gentleman, Packie McReary. Niko is to become his
guardian angel.....
0========0
| Weapons \
0=======================>
Sniper Rifle (provided).
0=========0
| The Plan \
0=======================>
Head to Joliet St. where the deal is being done. You will be given a Sniper
Rifle for this mission which is on the roof of the building you stop at. If
you already have a Sniper Rifle, from doing the Vigilante Missions, then
you will add about thirty additional rounds to whatever you already have.
Head over to the Vantage Point after acquiring the Rifle. When you do that
then Packie and his friend will drive up. The deal will go bad and the
dealers attack Packie. Use your Sniper Rifle and pick off the dealers. Get
the ones closest to Packie first.
You should also see that there are many barrels about. Mostly they are
green and white. However, there are two red barrels, one to the right and
another near the back of the alley.
Shoot the one on the right to make it explode and kill most of the dealers.
After that then more dealers will show up. Shoot the red barrel in the back
of the alley to make it explode and kill the remaining dealers to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$1,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At this point you can now buy the following weapons from the Gun Stores:
>>SMG [Cost: $2,500].
>>Sniper Rifle [Cost: $6,000].
>>Combat Sniper [Cost: $8,500].
0+=+=+=+=+=+=+=+=0
/ Elizabeta Torres \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >EZT2. Blow Your Cover 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Elizabeta Torres /
0=========0 0+=+=+=+=+=+=+=+=0
Niko is introduced to Johnny Klebitz who is sitting on some heroin and
Elizabeta wants Niko to oversee the deal she helped arrange. She also
introduces him to Playboy X who will also help out.....
0========0
| Weapons \
0=======================>
SMG (150+ rounds).
0======0
| Notes \
0=======================>
This mission intersects with the TLaD mission "Buyer's Market" in which you
play this same mission as Johnny Klebitz.
0=========0
| The Plan \
0=======================>
Go into the parking lot and take Playboy X's Patriot. From here, head to
the contact's apartment in Schottler. As the two of you head into Broker
then Playboy X will tell you how he runs this town (yeah, right) and about
Johnny. When you get there then you have to get to the third floor to meet
Johnny. Switch to your SMG. You will also see a Combat Shotgun on the
ground on the first floor.
When you get to the deal then it turns out that the buyers are Cops who
will now try to bust you. From here, you have to shoot your way out. Use
the SMG and take down all of the Cops on your floor then the ones on the
next floor above you.
Most of these are SWAT and they will be wielding SMGs. Go for headshots or
shoot them in the leg then the head while they are stunned. Grab their ammo
to replenish yours. After that then Playboy X will lead you to the roof
(while Johnny escapes by going down to the ground floor). Take down the two
SWAT ahead of you.
When you get to the next section of the roof then you will find a couple of
large air conditioning units. There is some armor at the base of one of
them.
Take down all of the SWAT that come up the fire escape. Use the air
conditioning unit as cover as you pick them off one by one. After that then
follow Playboy X down. Take down the SWAT at the rooftop door. Now you need
to get Playboy X back to his apartment.
Go through the rooftop door and down the stairs. You should see a Pump
Shotgun at the bottom of the first set of stairs. Be careful, there are
SWAT on the stairs and they don't show up on the radar. Slowly go down the
stairs and pick off the SWAT as they appear. After you get back outside
then you are hit with a 2-Star Wanted Rating. Get into the nearest car and
get rid of the Wanted Rating.
When the Wanted Rating is gone then you are free to take Playboy X back to
his apartment. You will also notice that the GPS will run the route over
the Algonquin-Dukes Bridge into Algonquin. Along the way Playboy X will
talk about his dreams of making it big. When you get Playboy X back to his
apartment then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$2,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also get a phone call from Roman. He got the insurance money from
the Cab Depot fire. The insurance adjusters thought it was an electrical
fire and not arson. Good news for once.
You will also get a call from Playboy X which sets up his next mission. In
addition, you can now buy the Combat Shotgun from the Gun Stores for
$2,500. Also, disgraced disc jockey Lazlow makes a triumphant return to the
radio waves with Integrity 2.0.
And, with the completion of this mission, I finally open up the next area
of Liberty City.....
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >LBT4. Algonquin |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
Algonquin is the heart and soul (such as it is) of Liberty City.
At the north tip of the island are some lower class apartment complexes mixed
in with some middle class homes. The north half of the island is dominated by
Middle Park, a respite from the urban hustle and bustle. High class homes and
businesses are to the east and west of Middle Park.
Star Junction, the center of entertainment for Liberty City, is in the center
of Algonquin. Just south of Star Junction is the tallest building in Liberty
City, the Rotterdam Tower.
The south half of Algonquin is dominated by large skyscrapers and the
businesses within them. However, two ethnic neighborhoods, Little Italy and
Chinatown have managed to thrive within this area. Castle Gardens has a large
park that offers a view of the ocean to the south.
To the east is Colony Island, home to a mixture of apartments, businesses,
and a Cemetery. To the southwest is Happiness Island, home to the world
famous Statue of Happiness which greets new people coming into Liberty City
from all around the world.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ALU1. The Order of Things (Part Two) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
My main goal of this part of the guide is to get to Alderney as quickly as
possible. However, I go over any side-missions that I open up along the way.
Now let's begin our exploration of the Algonquin area of Liberty City by
going over the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ALU2. Algonquin Weapons, Items, and Food |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter, by area and neighborhood, are the Weapon, Health and
Body Armor Icons plus Restaurants, Food Stands, Newsstands, and Soda Machines
for the Algonquin area of Liberty City:
0---------------------------------------------------------------------------0
| Liberty |=======================================================| Liberty |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>RPG
***
Location: On a small island just north of Algonquin.
Map: (E-1).
Directions: Look on your in-game map and you should see a small island
just north of the Northwood neighborhood. Either swim out
or take a boat to this island. The weapon can be found at
its highest point.
>>Baseball Bat
************
Location: In-between the train tracks about halfway across the rail
bridge that goes between Algonquin and Bohan.
Map: (E-2).
Directions: Go onto the El-Train tracks in Bohan and head west toward
Algonquin. You will then go onto a rail bridge that
connects Algonquin and Bohan. The weapon can be found
between the train tracks halfway across the bridge.
0---------------------------------------------------------------------------0
| Northwood |===================================================| Northwood |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: By a small loading dock north of the RustySchit Salvage yard.
Map: (D-1).
Directions: Go to the intersection of Grummer Road and Exeter Ave. From
here, head north onto the grass then turn left when you
reach the road at the water's edge. Follow the road then
turn left at the next corner. After turning the corner then
you should see a chain-link fence to your left.
On the other side of this fence is a building with three
garage doors and a small loading dock. The weapon can be
found on the ground, and in the corner, at the west end of
this dock.
>>Sniper Rifle
************
Location: On top of a tall silo.
Map: (E-1).
Directions: Go to the intersection Exeter Ave. and Grummer Road. Just
north of this intersection is a tall silo. The weapon can
be found at the top of this structure.
>>Pistol
******
Location: On top of a ruined building near the El-Train tracks.
Map: (E-2).
Directions: Go to the northeast part of the Vespucci Circus loop. To
the north is the El-Train tracks. Also to the north is a
ruined building. The weapon can be found on the top of this
building at the east end.
0=======0
| Health \
0=====================================>
>>Location: On the lower level of an apartment building.
Map: (E-2).
Directions: Go to the intersection of Frankfort Ave. and Exeter Ave. At
the northwest corner of this intersection is an apartment
building. Head to the north side of this building. You should
see a black chain-link fence and a lower area behind it. Jump
over the fence to get to the lower level and you should find
the Health near a set of doors.
0===========0
| Body Armor \
0=====================================>
>>Location: On a pier, near water level, at the west side of Northwood.
Map: (D-2).
Directions: Go to the three-way intersection, with an un-named road, at
the north end of Galveston Ave. From here, head west and stop
at the next intersection.
At the west side of this intersection is a road that runs
along the water's edge. Go onto this road and head south.
Stop when you see a set of stairs leading down which should
appear to your right. Head down the stairs to the next level.
Look left and you should see another set of stairs. Go down
the stairs and head to the wooden piers ahead of you. Just
before you get to the wooden piers then stop and look right.
You should see the Armor on the ground.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Underneath the west end of the Northwood Heights Bridge.
Map: (E-2).
Directions: Go to the intersection of Vauxite St. and Walnut Way. From
here, head north on Walnut Way and to the Northwood Heights
Bridge. When you get to the bridge then stop. On the right
side of the road you should see a support structure for the
bridge.
Go on the right side of the structure and walk under the
bridge. Stop about halfway across and look east. You should
see an archway and the metal support beams for the bridge.
Jump over the concrete railing and head down. After you get
past the bushes, you should come up to a concrete platform.
You should find the Armor in the middle of this platform.
0============0
| Food Stands \
0=====================================>
>>Location: At the northeast corner of the intersection of Exeter Ave. and
Wardite St.
Map: (E-2).
0---------------------------------------------------------------------------0
| Northwood Heights Bridge |=====================| Northwood Heights Bridge |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: On the sidewalk about halfway across the bridge.
Map: (E-1).
Directions: Go onto the westbound lanes for the bridge. The weapon can
be found laying on the sidewalk by the concrete railings
about halfway across the bridge.
0---------------------------------------------------------------------------0
| North Holland |===========================================| North Holland |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: On the roof above the entrance for the Linen Lounge.
Map: (D-2).
Directions: Go to the intersection of Ivy Drive North and Vauxite St.
At the northeast corner of this intersection is the Linen
Lounge. The stairs for roof access can be found in the
alley at the north side of the lounge. The weapon can be
found on the roof just above the entrance.
0=======0
| Health \
0=====================================>
>>Location: Near the top floor of an apartment building in the Westminster
Towers apartment complex area.
Map: (D-2).
Directions: Go to the intersection of Uranium St and Galveston Ave. At
the west side of this three-way intersection is the
Westminster Towers apartment complex.
Enter the *MIDDLE* building (it is the only building of the
three you can enter). Take the stairs and head up. After many
flights of stairs you should eventually find the Health on
the wall by the broken elevators.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the floor of a subway platform.
Map: (D-2).
Directions: Go to the intersection of Frankfort Ave. and Wardite St. At
the northeast corner of this intersection is the subway
entrance. Go down into the subway and, when you get to the
turnstiles, then follow the arrows for "Trains for Midtown
and Downtown".
When you get down the stairs to the platform itself then head
forward where you should see the Health laying on the floor
about thirty feet ahead of you.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Next to the Emergency Room doors for the Holland Medical
Center.
Map: (D-2).
Directions: Go to the intersection of Galveston Ave. And Vauxite St. At
the southeast corner of this intersection is Holland Medical
Center. You should also see the Emergency sign. Go under the
Emergency sign and into the Ambulance car-park area. You
should see the Health on the wall next to the ER doors.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On a wall inside the train tunnel.
Map: (D-2).
Directions: Go to the intersection of Frankfort Ave. and Wardite St. Near
the northeast corner of this intersection is the stairs
leading up to the overhead train platform. Go up to the
platform then onto the train tracks.
Head south and toward the train tunnel. After you get just
inside the train tunnel then look to your left and you should
see the Health on the wall.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the northeast corner of the intersection of Galveston Ave.
and Topaz St.
Map: (D-2).
0---------------------------------------------------------------------------0
| East Holland |=============================================| East Holland |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: On a small porch inside a large alley.
Map: (E-2).
Directions: Go to the intersection of Vauxite St. and Exeter Ave. At
the northeast corner of this intersection is a movie
theater. To the north of this theater is a Bank of Liberty
branch. Just north of the Bank of Liberty branch is an
alley.
Go east into this alley. As you walk under the fire escape
then the alley will open up a bit. To your right you should
see a porch area. The weapon can be found to the left of
the small set of steps that go up to this porch.
0=======0
| Health \
0=====================================>
>>Location: On the wall near a stairwell for an apartment building.
Map: (E-2).
Directions: Go to the intersection of Vauxite St. and Denver Ave. From
here, head east on Vauxite St. As you do so, look to your
right. You should see an apartment complex.
Stop when you see a section of chain-link fence. Climb this
fence then hang a right to find the set of stairs leading up.
Go up to the third floor. The Health can be found on the wall
near an emergency exit not far from the stairs.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In a small nook behind an apartment building.
Map: (E-2).
Directions: Go to the intersection of Vauxite St. and Cod Row. From here,
head south on Cod Row. About fifty feet from the
intersection, and on the left side of the street, you should
see a chain-link fence with a gate.
Go through the gate then take an immediate left and down the
stairs. When you get to the bottom of the stairs then turn
right. Just ahead of you, on your left, is a door. Just
beyond the door is a small nook. The Health can be found
laying on the ground in this nook.
0============0
| Food Stands \
0=====================================>
>>Location: At the southeast corner of the intersection of Denver Ave. and
Wardite St.
Map: (E-2).
0---------------------------------------------------------------------------0
| Varsity Heights |=======================================| Varsity Heights |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pump Shotgun
************
Location: Leaning against a wall near some tractor trailers.
Map: (D-2).
Directions: Go to the intersection of Silicon St. and Ivy Drive South.
From here, head north on Ivy Drive South and towards the
Hickey Bridge. Stop when you get under the Hickey Bridge.
On the left side of the street is an entrance for a storage
area. At the west side of this area are three yellow
colored container crates. Go between any two of them and
all the way to the wall.
When you get to the wall then turn left and you should see
a chain-link fence with some tractor trailers behind it.
Climb the fence and you should find the weapon leaning
against the wall ahead of you.
0=======0
| Health \
0=====================================>
>>Location: By a door inside an alley.
Map: (D-2).
Directions: Go to the intersection of Galveston Ave. and Ruby St. At the
southeast corner of this intersection is a business with a
red and white striped awning.
To the south of that is another business with a blue awning.
Just to the south of that business is the entranceway into an
alley. Head east into this alley until you reach a set of
stairs. To the left of the stairs is a chain-link fence.
Climb the fence and, when you get down, then you should see a
door to your left. The Health can be found on the wall to the
right of this door.
0============0
| Food Stands \
0=====================================>
>>Location: At the southeast corner of the intersection of Galveston Ave.
and Topaz St.
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southeast corner of the intersection of Ivy Drive South
and Ruby St.
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southwest corner of the intersection of Galveston Ave.
and Ruby St.
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the park that goes along the West River.
Map: (D-3).
0---------------------------------------------------------------------------0
| Middle Park West |=====================================| Middle Park West |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: In a group of trash cans near a parking area.
Map: (D-3).
Directions: Go to the intersection of Pyrite St. and Ivy Drive South.
From here, head east on Pyrite St. About halfway across the
block, and off to your right, you should see the entry
point for a parking area (near some construction cones).
Head south toward this parking area and stop at the small
shack. Head left and follow the chain-link fence.
Eventually you should come to a small group of trash cans.
The weapon can be found on the ground amongst them.
0============0
| Food Stands \
0=====================================>
>>Location: In the park that goes along the West River.
Map: (D-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Near the northwest corner of the intersection of Ivy Drive
South and Pyrite St.
Map: (D-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southwest corner of the intersection of Obsidian St. and
Galveston Ave. (south end).
Map: (D-3).
0---------------------------------------------------------------------------0
| Middle Park |===============================================| Middle Park |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: In-between the restroom entrances at the south part of Middle
Park.
Map: (E-3).
Directions: Go to the intersection of Frankfort Ave. and Nickel St. The
southwest entrance for Middle Park is at the northeast part
of this intersection. Go through the entrance and, shortly
after you enter the park, then you should see three paths.
Take the middle path and proceed. After a short distance
then you should come to a set of stairs. Take these stairs
down and go down the next set (near the Nut Stand).
When you get down these stairs then turn right to get past
the stair post and then turn right again to go down the
stairs leading to the restrooms. After you go down these
stairs then head to the far wall and stop. Look left and
you should see the weapon on the ground.
>>Pistol
******
Location: On the small island in the lake at the north part of Middle
Park.
Map: (E-2).
Directions: Go to the lake at the north part of Middle Park and swim
out to the island. The weapon can be found on the ground at
the north side of the tree.
>>Pump Shotgun
************
Location: On a subway platform at the north part of Middle Park.
Map: (E-2).
Directions: Go to the North Park subway entrance at the southeast
corner of Denver Ave. and Topaz St. Go down into the subway
and, when you get to the turnstiles, then follow the arrows
for "Trains to Bohan".
When you get down the stairs to the platform itself then
turn left 180 degrees and head forward along the platform
and all the way to the wall. When you get to the wall then
turn left to find the weapon laying on the ground.
0=======0
| Health \
0=====================================>
>>Location: Leaning against an electrical box inside the subway tunnel.
Map: (D-2).
Directions: Go to the North Park subway entrance at the southeast corner
of Denver Ave. and Topaz St. Go down into the subway and,
when you get to the turnstiles, then follow the arrows for
"Trains to Bohan".
When you get down the stairs to the platform itself then get
onto the tracks and head west into the tunnel. When you get
to where the tracks split then take the right path.
Shortly thereafter, you should get to a track junction. You
should also see a bright red light. Stand under this light,
where the tracks meet, and you should find the Health leaning
against an electrical box.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On a subway platform at the southwest part of Middle Park.
Map: (D-3).
Directions: Go to the intersection of Obsidian St. and Frankfort Ave. The
West Park subway entrances can be found at the southwest and
southeast corners of this intersection. Go down into the
subway and, when you get to the turnstiles, then follow the
arrows for "Trains to Holland and Bohan".
When you get down the stairs to the platform itself then turn
right 180 degrees and head forward along the subway platform.
Go all the way to the wall. When you get to the wall then
stop and look left to find the Health laying at the base of a
pillar.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On a pillar at a subway platform at the northeast part of
Middle Park.
Map: (E-2).
Directions: Go to the North Park subway entrance at the southeast corner
of Denver Ave. and Topaz St. Go down into the subway and,
when you get to the turnstiles, then follow the arrows for
"Trains for Midtown & Downtown".
When you get down the stairs to the platform itself then turn
right 180 degrees and head forward along the platform. After
about thirty feet then you should find the Health on a pillar
to your left.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the wall at the base of the stairs at a subway platform at
the southeast part of Middle Park.
Map: (E-3).
Directions: Go to the intersection of Nickel St. and Columbus Ave. The
East Park subway entrance is at the northeast corner of this
intersection. Go down into the subway and, when you get to
the turnstiles, then follow the arrows for "Trains Uptown &
Bohan". When you get down the stairs to the platform itself
then you should see the Health on the wall to your right.
0============0
| Food Stands \
0=====================================>
>>Location: At the southwest area of Middle Park just above the restroom
area.
Map: (D-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At Middle Park:
--At the northeast corner of Frankfort Ave. and Nickel St.
--At the southeast area just above the restroom area.
--West of the fountain at the south half.
--In front of the Libertonian Museum at the east half of
Middle Park (x3).
--East of the fountain at the south half of Middle Park.
--In front of the Libertonian Museum at the east side of
Middle Park.
Map: (E-3).
0---------------------------------------------------------------------------0
| Lancaster |===================================================| Lancaster |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Combat Shotgun
**************
Location: On top of the gas pump shelter of a TerrOil Gas Station.
Map: (E-2).
Directions: Go to the intersection of Albany Ave. and Silicon St. At
the northwest corner of this intersection is the stairway
for the overhead pedestrian parkway. Climb up the stairs
about halfway then jump onto the roof of the Gas Station.
Head north and jump onto the gas pump shelter. The weapon
can found laying on the middle of the shelter.
>>Baseball Bat
************
Location: At the end of a loading ramp under the on-ramp for the East
Borough Bridge.
Map: (E-2).
Directions: Go to the intersection of Ruby St. and Union Drive East.
From here, head south and go down the freeway ramp. Go
under the pedestrian bridge and shortly after, on the right
side of the road, you should see a short red construction
fence.
Turn right 180 degrees through this fence and head north on
the path leading back toward the main intersection. You
should then go down a loading ramp. The weapon can be found
on the ground at the end of this ramp.
0===========0
| Body Armor \
0=====================================>
>>Location: In a very narrow alley near the on-ramp for the East Borough
Bridge.
Map: (E-2).
Directions: Go to the intersection of Ruby St. and Albany Ave. At the
southwest corner of this intersection you should see part of
the on-ramp. Just south of the on-ramp is a business called
Skeeza. Between the on-ramp and Skeeza is a very narrow
alley. The weapon can be found in this alley.
0============0
| Food Stands \
0=====================================>
>>Location: Near the water's edge on the walk path east of the intersection
of Silicon St. and Union Drive East.
Map: (E-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: East of the intersection of Quartz St. and Albany Ave.
Map: (E-3).
0==============0
| Soda Machines \
0=====================================>
>>Location: In the underground car-park beneath Bismarck Ave. (x5).
Map: (E-2).
-------------------------------------------------------------------------
**NOTE: The entrance for this car-park is near the intersection of Topaz
St. and Bismarck Ave.
0---------------------------------------------------------------------------0
| Middle Park East |=====================================| Middle Park East |
0---------------------------------------------------------------------------0
0============0
| Food Stands \
0=====================================>
>>Location: On the walk path along the east side of Union Drive East north
of the intersection of Union Drive East and Obsidian St.
Map: (E-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Southeast of the intersection of Quartz St. and Albany Ave.
(near the pedestrian bridge).
Map: (E-3).
0---------------------------------------------------------------------------0
| Purgatory |===================================================| Purgatory |
0---------------------------------------------------------------------------0
0===========0
| Body Armor \
0=====================================>
>>Location: At the southwest corner of a parking garage.
Map: (D-3).
Directions: Go to the intersection of Hell Gate and Union Drive West.
From here, head south and go under the pedestrian bridge.
Shortly after that then look to your right to find the end of
the retaining wall.
Turn right at the end of the retaining wall then turn right
again to head north into the parking garage. Turn left into
the garage when you find the gates. Then head all the way to
the southwest corner where you should find the Armor laying
on the ground.
0---------------------------------------------------------------------------0
| Westminster |===============================================| Westminster |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: On the upper level of a building that is on a small man-made
island connected by two bridges directly west of the
Purgatory Pay N' Spray.
Map: (D-3).
Directions: Go to the intersection of Hell Gate and Union Drive West.
From here, head south and go under the pedestrian bridge.
Shortly after that then look to your right to find the end
of the retaining wall.
Turn right at the end of the retaining wall and head west.
Just ahead you should see a tall white building and a
bridge that leads to it. Cross the bridge then stop. You
should see a helipad to your right. You should also see
some stairs ahead of you. Climb the stairs and you should
find the weapon on the walkway above the entrance.
0---------------------------------------------------------------------------0
| Star Junction |===========================================| Star Junction |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: In an alley between The Magic Curtain and The Celtica Hotel.
Map: (E-4).
Directions: Go to the intersection of Kunzite St. and Frankfort Ave.
From here, go east on Kunzite St. To your left should be
The Magic Curtain. Just beyond that is an alley between The
Magic Curtain and The Celtica Hotel. Head north into this
alley and you should find the weapon on the ground about
halfway through.
>>Micro-SMG
*********
Location: On the wall of a large planter in a courtyard behind a
building.
Map: (E-3).
Directions: Go to the intersection of Manganese St. and Columbus Ave.
From here, head west on Manganese St. As you do so, look to
the right side of the road. Look for a small dark green
newsstand style building with some phones by it.
Stop when you get there and head north into the courtyard
behind the large building. Then head east to go further
into the courtyard. Here you should find a large planter.
The weapon can be found on the wall of this planter at its
east side.
0=======0
| Health \
0=====================================>
>>Location: Inside the fountain of a secluded park.
Map: (E-3).
Directions: Go to the intersection of Lorimar St. and Denver-Exeter Ave.
From here, go east on Lorimar St. On the left side of the
street you should see the Seagull Theatre. Right next to it,
on the theatre's east side, is a walk path going north.
Go north along this path until you reach the secluded park in
the middle of this block. This park has a large fountain in
the center. The Health can be found near the middle of the
fountain.
0===========0
| Body Armor \
0=====================================>
>>Location: On a slanted roof inside an alley.
Map: (D-3).
Directions: Go to the intersection of Frankfort Ave. and Lorimar St.
Starting at the southeast corner of the intersection, head
east on Lorimar St. After about fifty feet then you should
see an alley to your right. Head south into this alley.
After about fifty feet into this alley then you should see a
window washing hoist to your left. Directly across from that
you should find some trash dumpsters. Climb on the dumpsters
then onto the slanted roof where you should find the Armor
laying there.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the rooftop patio for The Majestic.
Map: (E-3).
Directions: The Majestic is at the southeast corner of Nickel St. and
Denver-Exeter Ave. This Armor can only be obtained by
helicopter.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the northeast corner of the intersection of Kunzite St.
and Denver-Exeter Ave.
Map: (E-3).
>>Cluckin' Bell
************
Location: On the east side of Burlesque just north of the intersection
with Iron St.
Map: (E-4).
0============0
| Food Stands \
0=====================================>
>>Location: At the southwest corner of Frankfort Ave. and Nickel St.
Map: (D-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About 200 feet south of the southwest corner of Manganese St.
and Burlesque (near the entrance to an alley).
Map: (D-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About fifty feet south of the southeast corner of Lorimar St.
and Burlesque (north side of the center of Star Junction).
Map: (E-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southeast corner of the intersection of Nickel St. and
Denver-Exeter Ave.
Map: (E-3).
0===========0
| Newsstands \
0=====================================>
>>Location: About fifty feet west of the southwest corner of Lorimar St.
and Burlesque.
Map: (D-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About fifty feet north of the northeast corner of Lorimar St.
and Burlesque.
Map: (E-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About thirty feet south of the southeast corner of Lorimar St.
and Burlesque (north side of the center of Star Junction).
Map: (E-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About seventy feet east of the BAWSAQ Building on Kunzite St.
(east of the center of Star Junction).
Map: (E-4).
0---------------------------------------------------------------------------0
| Hatton Gardens |=========================================| Hatton Gardens |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Combat Sniper
*************
Location: On top of one of the buildings for Liberty City Police HQ
(Civilization Committee).
Map: (E-3).
Directions: Go to the intersection of Albany Ave. and Lorimar St. At
the east side of this three-way intersection is the Liberty
City Police HQ (Civilization Committee). Entering this
facility will result in a 4-Star Wanted Rating so you need
to be fast in acquiring the weapon. Go through the entrance
and angle left towards the trees.
Then go under a covered walkway and stop near the stairs.
Go up the stairs and head along the east side of the
building then turn the corners to go along the south and
west sides. Eventually you should get to the top of the
covered walkway. Jump on top of it and head west.
This should lead you to a larger roof with a black dome.
The weapon is on top of this black dome. Climbing this dome
is tricky but the best way to get to the top is to climb
the left side of the door then to the top.
After you have acquired it then you need to get back out
and lose the Wanted Rating (ducking into the subway is
usually the best way to get rid of it).
0===========0
| Body Armor \
0=====================================>
>>Location: Near the ramp inside a construction site.
Map: (E-3).
Directions: Go to the intersection of Bismarck Ave. and Nickel St. At the
southeast corner of this intersection is a construction site.
There is a chain-link fence that surrounds the area but there
is an opening near the corner of the intersection. Go east
through the opening and down into the pit where you should
find the Armor ahead of you near the ramp.
0---------------------------------------------------------------------------0
| Lancet |=========================================================| Lancet |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Carbine Rifle
*************
Location: On top of a tunnel between the lanes for the Algonquin
Bridge.
Map: (E-4).
Directions: Go to the intersection of Kunzite St. and Bismarck Ave. The
Algonquin Bridge is to the east of this intersection. In
the center is the median for the bridge. Go between the
railings, onto the median and head east.
When you get to the top and angle down then you should be
on top of the pedestrian tunnel. The weapon can be found
here on this tunnel.
0=======0
| Health \
0=====================================>
>>Location: On the wall at the entrance of the Hospital.
Map: (E-4).
Directions: Go to the intersection of Albany Ave. and Jade St. At the
northwest corner of this intersection is the Hospital. The
weapon can be found on the wall to the left of the entrance.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the wall near a couple of Soda Machines.
Map: (E-4).
Directions: Go to the intersection of Bismarck Ave. and Jade St. Head
north on Bismarck Ave. about seventy feet and you should see
Ambulance car-park and a couple of Soda Machines to your
right. The weapon can be found on the wall to the right of
the Machines.
0==============0
| Soda Machines \
0=====================================>
>>Location: At the LTA Skycar platform that connects Algonquin with Colony
Island (north of the intersection of Albany Ave. and Jade St.)
(x5).
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the entrance of a building at the northeast corner of Jade
St. and Bismarck Ave.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About seventy feet north of the northeast corner of Jade St.
and Bismarck Ave. (at the Ambulance car-park) (x2).
Map: (E-4).
0---------------------------------------------------------------------------0
| The Meat Quarter |=====================================| The Meat Quarter |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: At the west end of an enclosed golf driving range.
Map: (D-4).
Directions: Go to the intersection of Union Drive West and Hematite St.
To the west is The Golden Pier. Head west to the road curve
then turn south and go around the south end of the Pier.
When you get to the water's edge then you should see a
large enclosed golf driving range to your right. The
entrance is near a Hot Dog Vendor. Go onto the driving
range and to the west end to find the weapon on the ground.
>>Grenades
********
Location: On the ground in a small alley.
Map: (D-4).
Directions: Go to the intersection of Iron St. and Galveston Ave. On
the west side of this intersection is a short alley. The
weapon can be found on the ground halfway through this
alley.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the northwest end of The Golden Pier.
Map: (D-4).
>>Burger Shot
***********
Location: Inside Memory Lanes at The Golden Pier.
Map: (D-4).
0============0
| Food Stands \
0=====================================>
>>Location: At The Golden Pier:
--About seventy feet north of the Burger Shot at the
northwest end.
--At the southeast end of the golf driving range.
--At the lower level at the northwest corner of Union Drive
West and Hematite St.
--Across the street slightly southeast from the entrance to
Memory Lanes.
--Across the street east from the north end.
Map: (D-4).
0==============0
| Soda Machines \
0=====================================>
>>Location: The Golden Pier:
--At the lower level of the golf driving range at The Golden
Pier (x2).
--At the southeast end of the golf driving range, near the
Hot Dog Vendor.
--At the south end of The Golden Pier.
--At the southeast side of The Golden Pier.
--Just north of the entrance to Memory Lanes at The Golden
Pier.
--Across the street east, by the small building, from the
entrance to Memory Lanes.
--At the Basketball Court just west of the Burger Shot at
the northwest end of The Golden Pier (x2 at each end - 4
total).
--Under the picnic shelter west of the Basketball Court just
west of the Burger Shot at the northwest end of The Golden
Pier.
--In the small alley at the west side of The Golden Pier
(x2).
Map: (D-4).
0---------------------------------------------------------------------------0
| The Triangle |=============================================| The Triangle |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: On the ground near a crane.
Map: (D-4).
Directions: Go to the intersection of Hematite St. and Frankfort Ave.
North of this intersection is a closed section of road.
There is a crane at the north part of this section. The
weapon can be found on the ground just east of this crane.
>>Grenades
********
Location: On the ground near a tractor trailer.
Map: (E-4).
Directions: Go to the intersection of Columbus Ave. and Jade St. South
of this intersection is a closed section of road. You
should also see a large tractor trailer. The weapon can be
found on the ground just east of this tractor trailer.
0=======0
| Health \
0=====================================>
>>Location: On a wall, by a map, at a subway platform.
Map: (E-4).
Directions: Go to the intersection of Hematite St. and Columbus Ave. The
subway entrance for Easton Station is found at the northwest
corner of this intersection.
Head down the subway and, when you get to the turnstiles,
then follow the arrow for "Trains Uptown & Bohan". When you
get down to the platform itself then turn left 180 degrees
and head forward along the platform.
Look for a sign that says "Easton" overhead. Stop under the
sign and look left. You should then see the Health on the
wall covering part of a map.
0===========0
| Body Armor \
0=====================================>
>>Location: In a dead-end alley.
Map: (D-4).
Directions: Go to the intersection of Iron St. and Frankfort Ave. From
here, go east on Iron St. On the right side of the street you
should see Wigwam Burger. Stop when you get there. Just west
of Wigwam Burger is a narrow alley with a fence. Climb the
fence and head south into the alley.
When the alley opens up then turn right. You should see two
paths. Take the one on the right. This should lead you to the
dead-end section where you should find the Armor on the
ground.
0============0
| Food Stands \
0=====================================>
>>Location: At the northeast corner of the intersection of Burlesque and
Jade St.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About fifty feet east of the northeast corner of the
intersection of Jade St. and Frankfort Ave.
Map: (D-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the northeast corner of the intersection of Burlesque and
Iron St.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the south part of the intersection of Denver-Exeter Ave. and
Garnet St.
Map: (E-4).
0===========0
| Newsstands \
0=====================================>
>>Location: About seventy feet east of the southeast corner of the
intersection of Frankfort Ave. and Iron St.
Map: (D-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About thirty feet east of the northeast corner of the
intersection of Burlesque and Jade St.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Near the southeast corner of the intersection of Burlesque and
Jade St.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Near the southwest corner of the intersection of Denver-Exeter
Ave. and Iron St.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About fifty feet east of the northeast corner of the
intersection of Burlesque and Hematite St.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About fifty feet north of the northwest corner of the
intersection of Columbus Ave. and Jade St.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the northwest corner of the intersection Denver-Exeter Ave
and Garnet St.
Map: (E-5).
0---------------------------------------------------------------------------0
| Easton |=========================================================| Easton |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Combat Pistol
*************
Location: On a concrete railing at the west side of the Grand Easton
Terminal.
Map: (E-4).
Directions: Go to the intersection of Hematite St. and Columbus Ave. At
the northeast corner of this intersection is the Grand
Easton Terminal. From this corner, head north on the
sidewalk until you reach a yellow striped concrete
construction barrier. Look right and you should see a set
of stairs leading up to a higher level.
Take the stairs and, when you reach the top, then turn left
180 degrees and head forward toward the wall. When you
reach the wall then look left and you should find the
weapon on the concrete railing.
>>Carbine Rifle
*************
Location: Hidden amongst some trash cans at the east side of the Grand
Easton Terminal.
Map: (E-4).
Directions: Go to the intersection of Jade St. and Bismarck Ave. At the
south part of this three-way intersection is a very large
sculpture of Neptune.
About fifty feet east of this sculpture is an alley. Head
south into this alley. Eventually you should reach a set of
stairs. Climb to the top and, when you reach the top, then
you should find a lamppost.
Stop at this lamppost and look south. Just ahead of you is
another lamppost. To the right of this lamppost is a group
of small trash cans in a corner. The weapon can be found
tucked in the corner amongst these trash cans.
0=======0
| Health \
0=====================================>
>>Location: In a subway service area.
Map: (E-4).
Directions: Go to the intersection of Bismarck Ave. and Hematite St. Just
southeast of this intersection is the Squid Row restaurant.
There is a glass patio cover in front of the restaurant.
Near the south end of this patio cover is a small cage-like
building. This is a subway service entrance. Go into and down
the service entrance. When you get down to the very bottom
then you should see a door that leads into the subway itself.
However, instead of going into the subway, turn left 180
degrees and you should enter a corridor. The Health should be
on the wall to your right just as you enter this corridor.
0---------------------------------------------------------------------------0
| Castle Garden City |=================================| Castle Garden City |
0---------------------------------------------------------------------------0
0============0
| Food Stands \
0=====================================>
>>Location: Near the north set of piers at the west side of Castle Garden
City.
Map: (D-5).
0---------------------------------------------------------------------------0
| Suffolk |=======================================================| Suffolk |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: On top of a gas pump shelter.
Map: (D-4).
Directions: Go to the intersection of Feldspar St. and Union Drive
West. At the northeast part of this intersection is a Globe
Oil Gas Station. At the northeast corner of this gas
station is a set of stairs that lead to the roof.
When you get to the top of the roof then head south and
climb to the top of the gas pump shelter. The weapon can be
found at the southwest corner of this shelter.
0============0
| Food Stands \
0=====================================>
>>Location: About seventy feet west of the north part of the intersection
of Garnet St. and Ersatz Row.
Map: (E-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About fifty feet east of the southeast corner of the
intersection of Garnet St. and Ersatz Row.
Map: (E-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southeast corner of the intersection of Frankfort Ave.
and Union Drive West.
Map: (E-5).
0---------------------------------------------------------------------------0
| Lower Easton |=============================================| Lower Easton |
0---------------------------------------------------------------------------0
0=======0
| Health \
0=====================================>
>>Location: On a pillar at a subway station.
Map: (E-5).
Directions: Go to the intersection of Albany Ave. and Emerald St. Near
the northwest corner of this intersection is the Emerald
Station subway entrance. Go down into the subway and, when
you get to the turnstiles, then you should see the Health on
a pillar, to your right, just beyond them.
0---------------------------------------------------------------------------0
| Fishmarket North |=====================================| Fishmarket North |
0---------------------------------------------------------------------------0
0=======0
| Health \
0=====================================>
>>Location: Inside the office for RS Haul.
Map: (E-5).
Directions: Go to the intersection of Privateer Road and Emerald St. Near
the northeast corner of this intersection is the entrance to
the RS Haul area. Go through the gate, turn north, then go
through the second gate and stop.
You should see a large building with an large open door to
your right. Go through the large door and look left. You
should see a small interior office. Go into the office and
you should find the Health on the wall to your right as you
enter.
0---------------------------------------------------------------------------0
| City Hall |===================================================| City Hall |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Combat Pistol
*************
Location: In a courtyard for the Civic Citadel.
Map: (E-5).
Directions: Go to the intersection of Union Drive West and Diamond St.
At the south corner of this intersection is the Civic
Citadel. Head southeast from this corner and, about fifty
feet from this intersection, is the courtyard. Hang an
immediate left and you should find the weapon on the ground
by the white table and chairs about fifty feet away.
0=======0
| Health \
0=====================================>
>>Location: On a pillar at a subway station.
Map: (E-5).
Directions: Go to the intersection of Denver Ave. and Calcium St. Near
the northeast corner of this intersection is the City Hall
Station subway entrance. Go down into the subway and, when
you get to the turnstiles, then you should see the Health on
a pillar, to your left, just beyond them.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On a pillar at a subway station.
Map: (E-5).
Directions: Go to the intersection of Bismarck Ave. and South Parkway.
The subway entrance for Castle Garden Station is found at the
northeast corner of this intersection. Head down the subway
and, when you get to the turnstiles, then follow the arrow
for "Trains to Chinatown & Broker".
When you get down to the platform itself then turn left 180
degrees and head forward along the platform. Head all the way
to the wall then stop and look right to find the Health on a
pillar.
0============0
| Food Stands \
0=====================================>
>>Location: Inside the small park with the fountain near the southeast
corner of the intersection of Diamond St. and Liberty Ln.
Map: (E-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southeast corner of the intersection of Diamond St. and
Denver Ave.
Map: (E-5).
0---------------------------------------------------------------------------0
| Chinatown |===================================================| Chinatown |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: On the second level of a construction site.
Map: (E-5).
Directions: Go to the intersection of Calcium St. and Bismarck Ave.
Near the northeast corner of this intersection is a
construction site. Head into this area and you should find
the way inside.
Take the ramp up to the second floor, turn left 180
degrees, and head west back toward the street. When you get
near the edge then you should find the weapon on the floor
near a ladder.
0=======0
| Health \
0=====================================>
>>Location: At the bottom of a set of stairs.
Map: (E-5).
Directions: Go to the intersection of Diamond St. and Wong Way. About
thirty feet north of the northwest corner of this
intersection is the entrance to a small alley.
At the entrance of this alley you should find a pair of metal
doors, on the ground, that are open. This is a set of stairs
leading down. The Health can be found laying at the bottom of
these stairs.
0---------------------------------------------------------------------------0
| Fishmarket South |=====================================| Fishmarket South |
0---------------------------------------------------------------------------0
0=======0
| Health \
0=====================================>
>>Location: At the east side of the third level courtyard at the Pier 45
Shopping Center.
Map: (E-5).
Directions: Go to the intersection of Barium St. and Flatfish Place. The
large Pier 45 Shopping Center is just northeast of this
intersection. There are sets of stairs on all four sides of
this shopping center. The Health can be found on the floor on
the east side of the courtyard on the third floor in the
middle of the shopping center.
0============0
| Food Stands \
0=====================================>
>>Location: At the Pier 45 Shopping Center:
--At the north side (ground level).
--At the south side (ground level).
--At the west side (ground level).
--At the east side (ground level).
Map: (E-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Near the entrance to Heli Tours.
Map: (E-5).
0===========0
| Newsstands \
0=====================================>
>>Location: At the northwest corner of the Pier 45 Shopping Center.
Map: (E-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About seventy feet south of the entrance to Heli Tours.
Map: (E-5).
0==============0
| Soda Machines \
0=====================================>
>>Location: At the Pier 45 Shopping Center:
--Two on the first floor.
--Two on the second floor.
--Four on the third floor.
Map: (E-5).
0---------------------------------------------------------------------------0
| The Exchange |=============================================| The Exchange |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Micro-SMG
*********
Location: In a corner inside an alley.
Map: (E-5).
Directions: Go to the intersection of Albany Ave. and Barium St. About
fifty feet south of the southwest corner of this
intersection is the entrance to a large lighted alley.
Head west into the alley and up the stairs. After you reach
the top then walk forward about fifteen feet and stop then
look left. You should find the weapon laying on the ground
in the corner.
0===========0
| Body Armor \
0=====================================>
>>Location: At the base of a set of stairs in an alley.
Map: (E-5).
Directions: Go to the intersection of Borlock Rd. and Calcium St. About
fifty feet west of the the northwest corner of this
intersection is an alley. Go south into this alley and take
the stairs leading down. Turn left when you reach the bottom
and you should find the Armor near the wall.
0============0
| Food Stands \
0=====================================>
>>Location: Near the southeast corner of the intersection of Amethyst St.
and Denver Ave.
Map: (E-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southwest corner of the intersection of Albany Ave. and
Amethyst St.
Map: (E-5).
0---------------------------------------------------------------------------0
| Castle Gardens |=========================================| Castle Gardens |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Assault Rifle
*************
Location: On top of a corner structure on the upper level of a large
archway.
Map: (E-5).
Directions: Go to the intersection of Denver Ave. and South Parkway.
Just south of this intersection is a large park. You should
see a large brick red structure inside this park. In the
middle of this structure you should see a large arch and a
fountain beyond it.
On both sides of the structure, before the arch, are stairs
leading to the upper level. Take the stairs on the east
side and go up. When you get to the top then you should see
a small structure ahead of you with a door. To the left of
the door is a trash dumpster.
Climb the dumpster then to the lower roof. Then climb the
next roof to get above the door and you should find the
weapon near the edge of this roof.
>>Combat Shotgun
**************
Location: In a small room inside the construction site.
Map: (E-5).
Directions: Go to the intersection of Bismarck Ave. and South Parkway.
From here, head south on Bismarck Ave. Just before the road
turns northeast and becomes Flatfish Place you should see
the entrance to the construction site to your right. Enter
the site and turn left just as you get past the entrance
and the nearby construction shed.
You should see wooden ramps leading upward to the top of
the site. Head to the top of the wooden ramps. When you get
there then turn right and stop at a pole with a teal base
which should be to your right. Now turn left and go south.
You should see a small ramp that leads to another section
of the rooftop. Go forward over this ramp and you should
see a large container with a blue tarp to your left.
Continue forward past this container and hang a left. Go
past the metal I-beams and to the edge of the rooftop. You
should see a ladder that goes down.
Climb down the ladder then turn around. You should see
another ladder ahead and a door just to the right of it. Go
through this door and you should find the weapon on the
floor ahead of you.
>>RPG
***
Location: At the very northeast cove of the construction site at the
edge of the water.
Map: (E-5).
Directions: You will need a tall boat, like the Reefer. Head to this
cove which is just southwest of Heli Tours. Then climb the
boat to get inside to acquire the weapon which is laying on
the ground.
If you're good at flying you can get a Maverick inside the
cove but you will lose your blades and you will have to
jump out and swim back to shore after acquiring the RPG.
0===========0
| Body Armor \
0=====================================>
>>Location: Inside a large pipe at the construction site.
Map: (E-5).
Directions: Go to the intersection of Bismarck Ave. and South Parkway.
From here, head south on Bismarck Ave. Just before the road
curve going left then you should see the entrance for the
construction site to your right. Head right into the
construction site and gently go forward through the columns.
Continue until you reach a pit with several large pipes. If
you go to the top of the ladder, that goes down into the pit,
and look down then you should see the weapon laying inside
one of the large pipes.
0============0
| Food Stands \
0=====================================>
>>Location: In the park south of the intersection of Denver Ave. and South
Parkway:
--Near the fountain.
--At the east side.
--At the west side.
--West of the the fountain.
Map: (E-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the small park the runs along the south side of South
Parkway east of Bismarck Ave. (x3).
Map: (E-5).
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Colony Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: At the Lighthouse.
Map: (F-3).
Directions: Go to the Graveyard at the north part of Colony Island. The
Lighthouse is north of the Graveyard. The weapon can be
found on the ground at the north side of the Lighthouse.
>>Combat Shotgun
**************
Location: Leaning against the wall outside the Old Hospital.
Map: (F-4).
Directions: From Leaper's Bridge, head north on President Ave. to the
intersection with the *FIRST* un-named street. Head east
onto this street then turn right, and south, into the
parking lot.
Continue south until you reach the Old Hospital at the
south end of this parking lot. Head south onto the grass
and through an opening in the fence. Head toward the east
side and you should find the weapon leaning against the
wall near an entranceway.
>>Assault Rifle
*************
Location: In a room at the southwestern corner of the Old Hospital.
Map: (F-4).
Directions: From Leaper's Bridge, head north on President Ave. to the
intersection with the *FIRST* un-named street. Head east
onto this street then turn right, and south, into the
parking lot. Continue south until you reach the Old
Hospital at the south end of this parking lot. Head south
onto the grass and through an opening in the fence.
Head toward the east side and you should find an
entranceway into the Old Hospital (next to the Combat
Shotgun). Go through the entranceway and find the door that
leads deeper into the facility.
Go through the series of doors until you reach the one with
the blue and white barrel in the doorway. Go past this
barrel then turn right and go into the next room. Continue
forward and enter the next room. Turn left and you should
find the weapon leaning against the wall.
0=======0
| Health \
0=====================================>
>>Location: In a small room next to a generator inside the Old Hospital.
Map: (F-4).
Directions: From Leaper's Bridge, head north on President Ave. to the
intersection with the *FIRST* un-named street. Head east onto
this street then turn right, and south, into the parking lot.
Continue south until you reach the Old Hospital at the south
end of this parking lot. Head south onto the grass and
through an opening in the fence.
Head toward the east side and you should find an entranceway
into the hospital (next to the Combat Shotgun). Go through
the entranceway and find the door that leads deeper into the
facility.
When you are at this door then stop and look through the door
to your left. You should see a light and a generator. The
Health can be found laying on the ground next to this
generator.
0===========0
| Body Armor \
0=====================================>
>>Location: Behind a gravestone at the Graveyard.
Map: (F-3).
Directions: Go to the Graveyard at the north end of Colony Island. Head
to the very northwest corner. You should find a gravestone
with a large angel on top. The Armor can be found behind this
gravestone.
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Happiness Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0========0
| Weapons \
0=====================================>
>>Micro-SMG
*********
Location: In a security booth at the docks at the northwest side of
Happiness Island.
Map: (D-5).
Directions: Go to the end of the docks. You should find two security
booths here. The weapon can be found in the south booth.
>>Grenades
********
Location: Just inside the entrance to the Statue of Happiness. Look
right just before you get to the main room with the Soda
Machines to find the weapon on the ground.
Map: (D-5).
0=======0
| Health \
0=====================================>
>>Location: On a wall inside a security booth at the end of the docks at
the southeast part of Happiness Island.
Map: (D-5).
0===========0
| Body Armor \
0=====================================>
>>Location: At the very north tip at the top of the foundation for the
Statue of Happiness.
Map: (D-5).
Directions: Go into the entrance for the Statue of Happiness. Once you
are back outside and on top of the foundation then head to
the very north point where you should find the Armor on the
ground.
0============0
| Food Stands \
0=====================================>
>>Location: At Happiness Island:
--At the northeast side along the shoreline path.
--At the north side along the shoreline path.
--At the northwest side along the shoreline path.
--At the northwest side on the path leading to the Statue
of Happiness.
--At the west side of along the shoreline path.
--At the southwest side along the shoreline path.
--At the southeast side along the shoreline path.
--At the southeast side in the large courtyard.
--Southwest of the entrance to the Statue of Happiness.
--Southeast of the entrance to the Statue of Happiness.
--At the southeast side near the large courtyard.
--At the south side in the large courtyard.
Map: (D-5).
0===========0
| Newsstands \
0=====================================>
>>Location: On Happiness Island:
--At the south side of Happiness Island in the large
courtyard (x2).
--Southwest of the entrance to the Statue of Happiness.
Map: (D-5).
0==============0
| Soda Machines \
0=====================================>
>>Location: Just inside the entrance of the Statue of Happiness (x2).
Map: (D-5).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ALU3. Flying Rats (Algonquin) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter, by area and neighborhood, are the seventy Flying Rats
for Algonquin and nearby areas:
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Broker (BKR) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0================0
| Flying Rats - 1 \
0=================================>
[BKR-FR75] - Location: On the east end of the Algonquin Bridge near the
support tower.
Map: (F-3).
Weapon: Pistol.
Directions: Go onto the Algonquin Bridge on the eastbound lanes.
Continue until you reach the east support tower. The
Pigeon can be found on the railing at the south side
of the bridge near the west side of the tower.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Algonquin (AGQ) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Northwood (NTW) |+++++++++++++++++++++++++++++++++++++++| Northwood (NTW) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 5 \
0=================================>
[NTW-FR76] - Location: Inside a metal dumpster on a barge in north Algonquin.
Map: (E-1).
Weapon: Pistol, Grenades, or Molotovs.
Directions: Go to the intersection of Grummer Rd. and Exeter
Ave. Go due north from here to the water's edge and
you should see a couple of barges.
Go onto the light colored barge ahead of you. Turn
left and you should see a bunch of sea green colored
pipes. Beyond that is a small metal dumpster. The
Pigeon can be found inside this dumpster.
If you have a Grenade or Molotov then you can kill
it from shore by tossing one of these weapons inside
the dumpster.
[NTW-FR77] - Location: Sitting on a ledge near a small park.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the three-way intersection, with an un-named
road, at the north end of Galveston Ave. From here,
head east. About thirty feet ahead of you on the
right side of the road is a raised area with large
chain-link fence. This is a small park.
Just before that then you should see a small trash
dumpster which is set against a wall. The Pigeon can
be found on the ledge almost directly above it.
[NTW-FR78] - Location: Sitting on a concrete post at the entrance of an
alley.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Frankfort Ave. and
Xenotime St. From here, head east on Xenotime St.
for about fifty feet. To your left you should see a
medium sized tree.
Near the tree is the entranceway for an alley. There
are three concrete posts at the entrance for this
alley. The Pigeon can be found sitting on one of
them.
[NTW-FR79] - Location: On a wall at the edge of a small construction site.
Map: (E-2).
Weapon: Pistol.
Directions: Go to the intersection of Xenotime St. and Vespucci
Circus. At the northwest corner of the intersection
is a small construction site. You should see the
jagged edge of a wall on the west side of this area.
The Pigeon can be found sitting just behind this
jagged edge near the second floor. You may get some
Police attention for killing it.
[NTW-FR80] - Location: On a black railing for an apartment patio.
Map: (E-2).
Weapon: Pistol.
Directions: Go to the intersection of Vespucci Circus, Astoria
and, Wardite St. On the east side of this three-way
intersection is an apartment complex. From here,
head north on Vespucci Circus. On the right side of
the road you should see a short concrete railing.
Drive until you reach the north end of this railing
(just as it curves left) and stop. From here, head
east and you should walk onto the apartment patio.
To your left you should see a black railing for this
patio. The Pigeon can be found about halfway to the
corner of the patio.
0---------------------------------------------------------------------------0
| Hickey Bridge (HKB) |+++++++++++++++++++++++++++++++| Hickey Bridge (HKB) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[HKB-FR81] - Location: On the west side of the east bridge support for the
Hickey Bridge.
Map: (D-2).
Weapon: Sniper Rifle.
Directions: Go to the intersection of Ruby St. and Union Drive
West. At the west side of this intersection you
should see a sidewalk. Go north on this sidewalk
until you see a set of stairs leading down which
should appear to your left. Then go all the way down
the stairs.
You should see another set of stairs leading down to
the water on your right. Near the stairs is a wooden
object holding a life preserver.
Go into the corner to the left of the life preserver
then switch to your Sniper Rifle. To the north is
the Hickey Bridge. You should see the two bridge
supports. Zoom in on the one to the east.
Now look at the west side of this support. On the
lowest level of this support you should see the top
of the Pigeon. This is enough of a target for you to
snipe it from your current position.
[HKB-FR82] - Location: On the bridge rail for the Hickey Bridge.
Map: (D-2).
Weapon: Pistol.
Directions: Go west onto the Hickey Bridge. You should reach an
intersection for the ramps for Union Drive West. The
Pigeon can be found on the bridge rail near the
southwest part of this intersection. You may get
some Police attention for killing it.
0---------------------------------------------------------------------------0
| North Holland (NLD) |+++++++++++++++++++++++++++++++| North Holland (NLD) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 4 \
0=================================>
[NLD-FR83] - Location: On the wall by the water at a construction site.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Wardite St. and Ivy Drive
North. From here, head north until you reach the
intersection with an un-named street then turn left
and turn left again so you are going south along the
water's edge.
Continue south and go through a metal gate. Just
after you get past this gate then you should come up
to a large hole which should be to your left. On
your right you should see a telephone pole on the
seawall. The Pigeon can be found on the wall right
next to it.
[NLD-FR84] - Location: At the corner of a roof at Holland Medical Center.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Galveston Ave. And Vauxite
St. At the southeast corner of this intersection is
Holland Medical Center. You should also see the
Emergency sign.
Go under the Emergency sign and into the Ambulance
car-park area. Here you should find a door that
leads to a set of stairs. Climb up the stairs until
you reach the first roof.
When you get to this roof level then climb the short
set of stairs, turn left, go to and stop at the
concrete post for the roof railing next to the
stairwell. Rotate left and look south. You should
see the Pigeon on another concrete post about fifty
feet away.
[NLD-FR85] - Location: On an air conditioner at the top of Holland Medical
Center.
Map: (D-2).
Weapon: Pistol.
Directions: From Flying Rat [NLD-FR84], go back to the stairs
and go all the way to the very top of the Hospital.
On the north side of the roof is a large air
conditioning unit. There is a ladder on the north
side of this structure. Climb it to the top and you
can find the Pigeon sitting ahead of you.
[NLD-FR86] - Location: On a wall at the intersection of Frankfort Ave. and
Uranium St.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Frankfort Ave. and Uranium
St. At the north part of this intersection, between
the northbound and southbound lanes for Frankfort
Ave., is the Subway tracks.
The tracks are bordered by a short wall. The Pigeon
can be found on this wall for the southbound lanes
for Frankfort Ave. at this intersection.
0---------------------------------------------------------------------------0
| East Holland (EHD) |+++++++++++++++++++++++++++++++++| East Holland (EHD) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 3 \
0=================================>
[EHD-FR87] - Location: On the corner of a concrete stair railing behind an
apartment building.
Map: (E-2).
Weapon: Pistol.
Directions: Go to the intersection of Exeter Ave. and Topaz St.
From here, head east on Topaz St. On the left side
of the street is a large beige and tan building.
Just after that is an opening into a parking lot.
Head into the parking lot. At the north end of the
parking lot is a set of stairs. Head up the stairs
then turn right and head up the next set. When you
get to the top then stop and look north. You should
see another set of stairs.
The Pigeon can be found at the corner of the railing
at the top just slightly left of the stairs.
[EHD-FR88] - Location: On a fire escape at the north side of an apartment
building.
Map: (E-2).
Weapon: Sniper Rifle or Assault/Carbine Rifle.
Directions: Go to the intersection of Vespucci Circus, Astoria
and, Wardite St. On the east side of this three-way
intersection is an apartment complex.
Right at the east side of this intersection is a
place called Pay-O-Geddon. Stop in front of this
store and look south. You should see the north side
of an apartment building.
There is a fire escape on this side of the building.
The Pigeon can be found on the second floor fire
escape platform and can easily be sniped from your
location.
[EHD-FR89] - Location: On a cement block near the shoreline.
Map: (E-2).
Weapon: Pistol or Assault/Carbine Rifle.
Directions: Go to the intersection of Vauxite St., Bismarck
Ave., Walnut Way, and San Juan Road. From here, head
south on San Juan Road.
On the right side of the road is a mural for the
South Holland Community Project. Near the mural is a
bus shelter. Stop at the bus shelter. Then go east
and across the road. Go on the grass, stop near the
top of the wall, and look down.
You should see the lower walk path. Near the water's
edge of this walk path is a group of irregular
shaped white cement blocks.
The Pigeon can be found at the end of the group
directly ahead of you. Although it can be shot with
a Pistol, it is best to use the Assault/Carbine
Rifle because of its zoom. You may get some Police
attention for killing it.
0---------------------------------------------------------------------------0
| Varsity Heights (VTH) |+++++++++++++++++++++++++++| Varsity Heights (VTH) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[VTH-FR90] - Location: In a sandbox at an apartment complex.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Silicon St. and Ivy Drive
South. From here, head north on Ivy Drive South and
towards the Hickey Bridge. Just before you get to
the bridge then you should see a parking area to
your right.
Drive into the parking area and to the stairs. Climb
up the stairs then turn right and head up the next
set. Turn left and go forward where you should find
what appears to be a sandbox for the playground. The
Pigeon can be found in this sandbox.
[VTH-FR91] - Location: On a fancy concrete fence post.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Galveston Ave. and Ruby
St. At the northwest corner of this intersection is
a large fancy concrete fence post. The Pigeon can be
found at the top of this fence post. You may get
some Police attention for killing it.
0---------------------------------------------------------------------------0
| Middle Park West (MPW) |+++++++++++++++++++++++++| Middle Park West (MPW) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 3 \
0=================================>
[MPW-FR92] - Location: On the west side of a war memorial building.
Map: (D-3).
Weapon: Pistol.
Directions: Go to the intersection of Ivy Drive South and Pyrite
St. At the west part of this intersection, behind a
fence is a war memorial. The Pigeon can be found on
a ledge at the west side of this building.
[MPW-FR93] - Location: On a tree planter near the Randolf Art Center.
Map: (D-3).
Weapon: Pistol.
Directions: Go to the intersection of Nickel St. and Union Drive
West. At the northeast corner of this intersection
is a set of stairs. Head up the stairs then turn
right. Go past the bank of phones, turn right at the
next corner, and climb up the next set of stairs.
After climbing up these stairs then turn right. You
should see a couple of tree planters to your right.
The Pigeon can be found on the second planter.
[MPW-FR94] - Location: On the ledge of a window at the Liberty State Natural
History Museum.
Map: (D-3).
Weapon: Sniper Rifle.
Directions: Go to the intersection of Quartz St. and Frankfort
Ave. The Museum is at the southwest corner of this
intersection. The Pigeon can be found at the
southmost window left of the main entrance. However,
there are always some Police around the Museum.
In order to kill it without attracting too much
attention, head into Middle Park as far as you can
while still being able to see it and snipe it with
your Sniper Rifle.
0---------------------------------------------------------------------------0
| Middle Park (MID) |+++++++++++++++++++++++++++++++++++| Middle Park (MID) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 3 \
0=================================>
[MID-FR95] - Location: On top of a stair post at the southwest part of Middle
Park.
Map: (D-3).
Weapon: Pistol.
Directions: Go to the intersection of Frankfort Ave. and Nickel
St. The southwest entrance for Middle Park is at the
northeast corner of this intersection.
Go inside through this entrance. Shortly after you
enter the park then you should see three paths. Take
the middle path and proceed. After a short distance
then you should come to a set of stairs.
There are two large concrete stair posts on each
side of the stairs. The Pigeon can be found on top
of the left stair post.
[MID-FR96] - Location: On top of a window on the boathouse at the north part
of the lake.
Map: (E-2).
Weapon: Carbine Rifle.
Directions: Go the north half of Middle Park. At the northwest
side of the lake there is a boathouse. Swim out to
the small island nearby and look southwest at the
boathouse.
Look upwards to find the Pigeon sitting above one of
the windows at the south half of the building. You
can easily snipe it from the island with a Carbine
Rifle.
[MID-FR97] - Location: On a post at the east entrance to Middle Park.
Map: (E-3).
Weapon: Pistol.
Directions: Go to the intersection of Quartz St. and Columbus
Ave. The east entrance to Middle Park is at the west
side of this intersection. The Pigeon can be found
on top of the large post at the northwest corner of
this intersection.
0---------------------------------------------------------------------------0
| Middle Park East (MKE) |+++++++++++++++++++++++++| Middle Park East (MKE) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[MKE-FR98] - Location: On top of an awning for a hotel.
Map: (E-3).
Weapon: Pistol.
Directions: Go to the intersection of Columbus Ave. and Obsidian
St. The Pigeon can be found on top of a white awning
at the northeast corner of this intersection.
[MKE-FR99] - Location: At the southwest corner of the Liberty State Delivery
building.
Map: (E-3).
Weapon: Pistol.
Directions: Go to the intersection of Columbus Ave. and Pyrite
St. At the northeast corner of this intersection is
the Liberty State Delivery building.
The Pigeon can be found on the ledge at the bottom
of the rounded indentation directly underneath the
Liberty State Delivery signage between this corner
of the intersection and the front stairs.
0---------------------------------------------------------------------------0
| Lancaster (LCT) |+++++++++++++++++++++++++++++++++++++++| Lancaster (LCT) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[LCT-FR100] - Location: On the railing for a subway entrance.
Map: (E-3).
Weapon: Pistol.
Directions: Go to the intersection of Quartz St. and Albany
Ave. One of the subway entrances is just south of
the southwest corner of this intersection. The
Pigeon can be found sitting on the black railing
for this subway entrance. You may get some Police
attention for killing it.
0---------------------------------------------------------------------------0
| Humboldt River (HMR) |+++++++++++++++++++++++++++++| Humboldt River (HMR) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[HMR-FR101] - Location: On the south end of a medium sized barge.
Map: (E-3).
Weapon: Sniper Rifle.
Directions: Go to the intersection of Obsidian St. and Union
Drive East. At the east side of this intersection
is a small area with a couple of benches and
telescopes that are behind a curved wall.
Walk up to the wall between the two telescopes and
look east. Directly ahead of you, in the water, is
a large barge.
Just east of this barge are two additional barges,
a medium sized and a smaller sized barge. Use the
Sniper Rifle and zoom in at the south end of the
medium sized barge.
There appears to be a container crate on the south
end of the barge. The Pigeon can be found on this
crate and sniped from your current position. You
may get some Police attention for killing it.
0---------------------------------------------------------------------------0
| East Borough Bridge (EBB) |+++++++++++++++++++| East Borough Bridge (EBB) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[EBB-FR102] - Location: On a bridge girder at the west end of the East
Borough Bridge.
Map: (E-2).
Weapon: Pistol.
Directions: Go onto Ruby St. and head east toward the East
Borough Bridge. Just before you get to the overhead
bridge girders, stop. The Pigeon can be found in
the middle of the first overhead bridge girder.
0---------------------------------------------------------------------------0
| Purgatory (PGY) |+++++++++++++++++++++++++++++++++++++++| Purgatory (PGY) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[PGY-FR103] - Location: On a stair railing behind Lucky Winkles.
Map: (D-3).
Weapon: Pistol.
Directions: Go to the intersection of Galveston Ave. and Hell
Gate. At the southeast corner of this intersection
is Lucky Winkles.
From here, head east on Hell Gate and just beyond
Lucky Winkles is an alley heading south into the
middle of the block. Go straight into this alley
and you should come up to a concrete stair railing.
The Pigeon can be found on this railing.
0---------------------------------------------------------------------------0
| Westminster (WMR) |+++++++++++++++++++++++++++++++++++| Westminster (WMR) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[WMR-FR104] - Location: Behind a girder on an old ruined El-Train track above
Kunzite St.
Map: (D-4).
Weapon: Pistol.
Directions: This Pigeon cannot be seen from street level. In
order to reach it you must get on top of the
El-Train track.
To get there you must head to the intersection of
Galveston Ave. and Garnet St. From the northeast
corner of this intersection, head east about
seventy feet to find a large alley with a set of
stairs to your left.
Climb up the stairs and enter a small park. Ahead
of you should be some construction barriers and the
ruined El-Train tracks. Get onto the track and head
north. You should eventually end up going under a
building then under a covered walkway.
At this point the tracks will split. Continue
straight and you should see a large tan colored
girder off to your left as you head to the doors at
the end of the tracks. The Pigeon can be found
behind this girder. You may get some Police
attention for killing it.
0---------------------------------------------------------------------------0
| Star Junction (STJ) |+++++++++++++++++++++++++++++++| Star Junction (STJ) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 4 \
0=================================>
[STJ-FR105] - Location: In a tree by the BAWSAQ Building.
Map: (E-4).
Weapon: Pistol.
Directions: Go to the intersection of Kunzite St.,
Denver-Exeter Ave and Burlesque (basically the
middle of Star Junction). At the southeast corner
of this intersection is the BAWSAQ Building.
Just down the sidewalk, heading south on
Denver-Exeter Ave., is a tree. The Pigeon can be
found in this tree. You may get some Police
attention for killing it.
[STJ-FR106] - Location: On top of a power box against the MeTV Building.
Map: (D-4).
Weapon: Pistol.
Directions: From Flying Rat [STJ-FR105], head across the street
west to the southwest corner of the intersection of
Kunzite St., Denver-Exeter Ave, and Burlesque.
Here, at this corner of this intersection, is the
MeTV Building.
From this corner, head west on the sidewalk. After
about seventy feet then you should see a power box
to your left. The Pigeon can be found sitting on
top of this power box. You may get some Police
attention for killing it.
[STJ-FR107] - Location: On a railing near the top of the MeTV Building.
Map: (D-4).
Weapon: Pistol.
Directions: From Flying Rat [STJ-FR106], continue west along
the sidewalk, past the parking area for the MeTV
Building then turn left into a large alley just
beyond that.
Continue forward and, just past the trash
dumpsters, then you should see a window washing
hoist to your left. Take the hoist all the way up
to the top of the building. From there, head north
and you can find the Pigeon sitting on the railing
near the corner.
[STJ-FR108] - Location: In a tree near the Seagull Theatre.
Map: (E-3).
Weapon: Pistol.
Directions: Go to the intersection of Lorimar St. and
Denver-Exeter Ave. From here, go east on Lorimar
St. On the left side of the street you should see
the Seagull Theatre. Right next to it, on the
theatre's east side is a walk path going north.
There are trees in the middle of this walk path.
The Pigeon can be found in the *THIRD* tree along
this path.
0---------------------------------------------------------------------------0
| Hatton Gardens (HGD) |+++++++++++++++++++++++++++++| Hatton Gardens (HGD) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[HGD-FR109] - Location: At the top of a cathedral cross.
Map: (E-3).
Weapon: Sniper Rifle.
Directions: Go to the intersection of Lorimar St. and Bismarck
Ave. At the northwest corner of this intersection
is a large cathedral.
Stand at the southwest corner of the intersection
and switch to your Sniper Rifle. Look at the top of
the cathedral. There are two large spires with
crosses on top.
The Pigeon can be found on top of the cross on the
*RIGHT* spire and can be sniped from your current
position. You may get some Police attention for
killing it.
[HGD-FR110] - Location: On top of a sculpture at the north part of Liberty
City Police HQ (Civilization Committee).
Map: (E-3).
Weapon: Pistol, Molotovs.
Directions: Go to the intersection of Albany Ave. and Lorimar
St. At the east side of this three-way intersection
is the Liberty City Police HQ (Civilization
Committee).
Entering this facility will result in a 4-Star
Wanted Rating but you can kill it from the outside.
Get on the sidewalk on the east side of the street
and head north on Albany Ave.
Keep an eye on the other side of the fence. After
you get past the building then you should see a
construct that has a sculpture of people
surrounding a black metal target reticle on top.
The Pigeon can be found on this construct within
the sculpture of people. If you move to a point
northwest of it you may be able to see the Pigeon
and shoot at it. Another way to kill it is to throw
a Molotov at it from across the street.
Because this facility is heavily guarded you will
always attract Police attention regardless of what
weapon you use so get away from here quickly once
the Pigeon is disposed of.
0---------------------------------------------------------------------------0
| The Meat Quarter (TMQ) |+++++++++++++++++++++++++| The Meat Quarter (TMQ) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[TMQ-FR111] - Location: On top of a bus shelter.
Map: (D-4).
Weapon: Pistol.
Directions: Go to the intersection of Galveston Ave. and Iron
St. Just south of the southwest corner of this
intersection is a bus shelter. The Pigeon can be
found on this bus shelter. You may get some Police
attention for killing it.
[TMQ-FR112] - Location: On top of a small parking garage underneath an old
ruined El-Train track.
Map: (D-4).
Weapon: Pistol.
Directions: Go to the intersection of Galveston Ave. and
Hematite St. At the southeast corner of this
intersection is a building with an Excelsior 9
billboard.
From this corner, go east along the sidewalk about
fifty feet and you should see a small parking area
to your right. Enter this area and you should see
an alley to the right of the right garage door.
Go into this alley to find a set of stairs that
goes up into a small park. Go partway up the stairs
and look toward the roof of the garage. The Pigeon
can be found on this roof.
0---------------------------------------------------------------------------0
| The Triangle (TRI) |+++++++++++++++++++++++++++++++++| The Triangle (TRI) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 3 \
0=================================>
[TRI-FR113] - Location: On the observation deck of the Rotterdam Tower.
Map: (D-4).
Weapon: Pistol.
Directions: The Rotterdam Tower is at the southwest corner of
Denver-Exeter Ave. and Hematite St. The entrance to
the observation deck is on the east side of the
building. The Pigeon can be found on the railing at
the northwest side of the observation deck.
[TRI-FR114] - Location: Inside the mouth of a large shark sculpture.
Map: (E-4).
Weapon: Sniper Rifle.
Directions: Go to the intersection of Iron St. and Burlesque.
At the southeast corner of this intersection you
should find a large shark sculpture above the
entrance for ProLaps. The Pigeon can be found
inside the mouth of this shark. Snipe it from the
northwest corner of this intersection.
[TRI-FR115] - Location: On top of a outdoor glass shelter for a restaurant.
Map: (E-4).
Weapon: Pistol.
Directions: Go to the intersection of Hematite St. and
Columbus Ave. At the southwest corner of this
intersection is the Viendemonte restaurant. The
front of this restaurant has a large glass shelter
for outdoor use. The Pigeon can be found sitting on
top of this shelter on the south side.
0---------------------------------------------------------------------------0
| Easton (ETN) |+++++++++++++++++++++++++++++++++++++++++++++| Easton (ETN) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[ETN-FR116] - Location: Sitting behind a large sculpture of Neptune.
Map: (E-4).
Weapon: Pistol.
Directions: Go to the intersection of Jade St. and Bismarck
Ave. At the south side of this three-way
intersection is a very large sculpture of Neptune.
The Pigeon can be found behind this sculpture.
There are usually a lot of Cops patrolling this
area so expect Police attention when you kill it.
0---------------------------------------------------------------------------0
| Lancet (LNT) |+++++++++++++++++++++++++++++++++++++++++++++| Lancet (LNT) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[LNT-FR117] - Location: In-between the entry points for the gondola that goes
between Algonquin and Colony Island.
Map: (E-4).
Weapon: Pistol.
Directions: Go to the intersection of Jade St. and Albany Ave.
Head north on Albany Ave. until you see a medium
sized tree on the right side of the road (and just
before the road goes down to go under the Algonquin
Bridge).
Near this tree is the entry to the Skycar LTA
(gondola) platform. Go up the stairs on the east
side of this building and to the gondola platform.
Head to the middle of the platform and look east.
You should see the Pigeon on the railing ahead of
you (and between the gondola entry points). You may
get some Police attention for killing it.
[LNT-FR118] - Location: In a crevice just underneath the Algonquin Bridge.
Map: (E-4).
Weapon: Pistol.
Directions: Go to the intersection of Albany Ave. and Union
Drive East. From here, head east and follow the
curve to go under the bridge.
Once you are under the bridge, stop. To your right
you should see the road railing and what appears to
be a gap between it and the wall for the bridge.
Jump over the railing and you should enter a
crevice. The Pigeon can be found at the north end
of this area.
0---------------------------------------------------------------------------0
| Presidents City (PRS) |+++++++++++++++++++++++++++| Presidents City (PRS) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[PRS-FR119] - Location: On a junk pile underneath Union Drive East.
Map: (E-4).
Weapon: Pistol.
Directions: Go to the intersection of Hematite St. and Albany
Ave. From here, head east on Hematite St. Just
before you get to Leapers Bridge then turn left and
onto the sidewalk. Right next to the bridge you
should see a set of stairs leading down.
Head down to the next level then turn right to go
down to the next level and turn left to get down to
ground level. You should see a junk pile ahead of
you. Slowly head underneath Union Drive East and
turn north. You should see a large archway that
ends with a support pillar to your right.
The Pigeon can be found sitting on a small junk
pile at the north part of the left side of this
archway. You may get some Police attention for
killing it.
0---------------------------------------------------------------------------0
| Suffolk (SFK) |+++++++++++++++++++++++++++++++++++++++++++| Suffolk (SFK) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[SFK-FR120] - Location: In a wooded area behind a fence.
Map: (D-4).
Weapon: Pistol.
Directions: Go to the intersection of Galveston Ave. and
Feldspar St. At the south side of this three-way
intersection is a fence that has sections with red,
green and white stripes.
Go behind this fence to find a small wooded area.
The Pigeon can be found on the ground in the middle
of this wooded area. You may get some Police
attention for killing it.
[SFK-FR121] - Location: On a gravestone behind a church.
Map: (D-4).
Weapon: Pistol.
Directions: Go to the intersection of Liberty Ln. and Emerald
St. Near the northwest corner of this intersection
is a church. Go onto the path at the left side of
the church entrance and head behind it.
Behind the church is a small graveyard. The Pigeon
can be found sitting on top of one of the
gravestones here.
0---------------------------------------------------------------------------0
| Fishmarket North (FKN) |+++++++++++++++++++++++++| Fishmarket North (FKN) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[FKN-FR122] - Location: Behind a fence underneath Garnet St.
Map: (E-4).
Weapon: Pistol.
Directions: Go to the intersection of Albany Ave., Garnet St.,
and Union Drive East. Start at the southeast corner
of this intersection and head east along the
sidewalk on the south side of Union Drive East.
Eventually you should come to a set of stairs that
lead down. When you get to the bottom of the
stairs then stop. You should see a fence to your
left. The Pigeon can be found on the ground behind
this fence. You may get some Police attention for
killing it.
0---------------------------------------------------------------------------0
| City Hall (CIT) |+++++++++++++++++++++++++++++++++++++++| City Hall (CIT) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[CIT-FR123] - Location: On a stair railing in a parking area.
Map: (D-4).
Weapon: Pistol.
Directions: Go to the intersection of Union Drive West and
Diamond St. From here, head northwest on Union
Drive West. To your right you should see a
construction scaffold with blue boards. When this
scaffolding ends then turn right to enter a parking
area.
Go all the way to the end of this area to find a
blue trash dumpster. The Pigeon can be found
sitting on a corner of a black metal railing on top
of the tall concrete wall almost directly above the
dumpster. You may get some Police attention for
killing it.
[CIT-FR124] - Location: By a pillar in a courtyard.
Map: (E-4).
Weapon: Pistol.
Directions: Go to the intersection of Emerald St. and Denver
Ave. From here, head east on Emerald St. To your
right you should see the fence for a courtyard with
an entrance about halfway across the block.
Go south through this entrance and toward the
building ahead. The Pigeon can be found at the base
of a pillar off to your left as you approach this
building. There are usually a lot of Cops around
this area so expect Police attention when you kill
it.
0---------------------------------------------------------------------------0
| Fishmarket South (FMS) |+++++++++++++++++++++++++| Fishmarket South (FMS) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[FMS-FR125] - Location: On the southwest corner of a skate park.
Map: (E-5).
Weapon: Molotovs.
Directions: Go to the intersection of Bridge Lane South and
Borlock Rd. At the northeast part of this
intersection is a skate park that is underneath
part of the Broker Bridge.
The Pigeon can be found on the top at the southwest
corner of this park. Go just inside the park and
toss a Molotov at this corner which should be
enough to kill it. Because you are using an
explosive weapon you will more than likely attract
Police attention.
[FMS-FR126] - Location: On a metal rope tie near the Heli Tours area.
Map: (E-5).
Weapon: Pistol.
Directions: Go to the entrance to Heli Tours, From here, head
northeast along the sidewalk. After about 200 feet
then you should see a trio of wooden benches near
the metal railing to your right.
Behind the second bench is the metal rope tie where
you should find the Pigeon. You may get some Police
attention for killing it.
0---------------------------------------------------------------------------0
| Broker Bridge (BKB) |+++++++++++++++++++++++++++++++| Broker Bridge (BKB) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[BKB-FR127] - Location: On a railing at the top of the west support tower for
the Broker Bridge.
Map: (F-5).
Weapon: RPG.
Directions: From Flying Rat [FMS-FR126], continue northeast
until you reach the Pier 45 Shopping Center. Then
go to the north side of the shopping center to find
the Broker Bridge.
Underneath this end of the Broker Bridge is a small
park. When you get to this small park then look
north to find a platform that has stairs that lead
to the water.
Get onto this platform and stop at the corner of
the railings then switch to your RPG and look east
and up. You should see the top of the north end of
the west support tower for the Broker Bridge.
The Pigeon can be found sitting on a railing at the
north end of this tower. When you look at the top
of the tower then you should see an extension that
sticks out. Aim the RPG at the corner of this
extension. When the RPG explodes at this point then
it should destroy the Flying Rat.
0---------------------------------------------------------------------------0
| Castle Garden City (CGC) |+++++++++++++++++++++| Castle Garden City (CGC) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 1 \
0=================================>
[CGC-FR128] - Location: On the railing of a pier ramp.
Map: (D-5).
Weapon: Pistol.
Directions: Go to the intersection of Union Drive West and
Calcium St. Near the southwest corner of this
intersection is the entrance to a large parking
area.
Head through this parking area and to a
straightaway leading to some large piers. You will
notice that there are two large artsy overhangs on
either side of this straightaway.
Continue forward until you reach a pier ramp then
stop. The Pigeon can be found on the right railing
for this ramp. You may get some Police attention
for killing it.
0---------------------------------------------------------------------------0
| The Exchange (TXH) |+++++++++++++++++++++++++++++++++| The Exchange (TXH) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 3 \
0=================================>
[TXH-FR129] - Location: In-between large planters along Denver Ave.
Map: (E-5).
Weapon: Pistol.
Directions: Go to the intersection of Denver Ave. and South
Parkway. From here, look north. Along the east side
of Denver Ave. is a group of large planters. There
are also four trees evenly spaced along these
planters.
The Pigeon can be found sitting between planters
between the *THIRD* and *FOURTH* trees. You may get
some Police attention for killing it.
[TXH-FR130] - Location: Sitting on a post in the middle of an alley.
Map: (E-5).
Weapon: Pistol.
Directions: Go to the intersection of Barium St. and Amsterdam
Ln. From here, head south on Amsterdam Ln. Off to
your left you should see a branch of the Bank of
Liberty. Just before that is an alley.
Turn left into this alley and you should see the
Pigeon, sitting on a post to your left, partway
through this alley.
[TXH-FR131] - Location: On the ground in the middle of a small park.
Map: (E-5).
Weapon: Pistol.
Directions: Go to the intersection of Bismarck Ave. and South
Parkway. At the southeast corner of this
intersection is a small park. The entrance is on
the left side of Bismarck St. (going south) between
South Parkway and the off-ramp for Union Drive
East. Go northeast into the small park.
Go past the Food Stand and you should approach a
round open area. The Pigeon can be found on the
ground in the middle of this round area. You may
get some Police attention for killing it.
0---------------------------------------------------------------------------0
| Castle Gardens (CSD) |+++++++++++++++++++++++++++++| Castle Gardens (CSD) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[CSD-FR132] - Location: On top of a tall group of container crates at a large
construction site.
Map: (E-5).
Weapon: Pistol.
Directions: Go to the intersection of Columbus Ave. and South
Parkway. At the southwest corner of this
intersection is a large pathway that goes south.
Proceed south down this path and you should see a
large construction site to your left. Go all the
way to the stairs at the water's edge then turn
left and jump the fence.
You should be near a large group of large yellow
container crates. Climb the nearest one then head
north and climb the next highest one.
Ahead of you are two more tall groups of container
crates. The one closest to you will have the Flying
Rat. Jump to this stack them climb up to the top to
find it and where you can shoot the Pigeon at point
blank range.
[CSD-FR133] - Location: In an open air room near the water at a large
construction site.
Map: (E-5).
Weapon: Grenades or Molotovs.
Directions: From Flying Rat [CSD-FR132], turn north and drop
down to ground level. At this point you should be
near a stack of I-beams.
From here, head northeast and to a large ramp which
leads to the top of the construction site. The
moment you get to the top of this ramp then turn
right and proceed south over the small ramp.
After the small ramp then continue south all the
way to the concrete railing at the water's edge
then stop and look to your right. You should see a
group of white tanks.
Next to these tanks is a wider concrete railing.
Climb onto this railing and head south all the way
to the brick wall. Now look slightly northeast and
down to the water.
If you positioned yourself correctly then you
should see an open air room down near the water.
Throw a Grenade or Molotov into this room to kill
the Pigeon within.
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Colony Island (COL) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0================0
| Flying Rats - 5 \
0=================================>
[COL-FR134] - Location: On a platform near the water's edge at the west side
of President Ave.
Map: (E-4).
Weapon: Pistol.
Directions: From Leaper's Bridge, head north on President Ave.
to the intersection with the *SECOND* un-named
street. At the southwest corner of this
intersection is a walk path and a set of stairs
that lead down to the lower level.
Go down these stairs and stop about halfway down.
Look left and you should see the Pigeon in the
middle of the large stair-step platforms.
[COL-FR135] - Location: On a railing at the platform for the gondola that
goes between Algonquin and Colony Island.
Map: (F-4).
Weapon: Pistol.
Directions: Go to the Skycar LTA (gondola) platform at the
north end of Presidents Ave. Go up the stairs and
to the gondola platform. You should see the Pigeon
on the railing at the northwest corner of the
platform.
[COL-FR136] - Location: On the edge of a roof.
Map: (F-4).
Weapon: Pistol.
Directions: Go north on Presidents Ave. and turn right when it
gets under the Algonquin Bridge. Continue east
until you reach the *SECOND* three-way intersection
with a short dead-end street.
While standing at the southeast corner of this
intersection, look south. You should see a tall
smokestack. To the right of it is a tall building.
Switch to a Sniper Rifle and look up at the roof of
this building.
You should see the Pigeon on the edge of this roof.
Snipe it from your vantage point.
[CHL-FR137] - Location: On top of a merry-go-round in a park for Colony
Island Apartments.
Map: (F-4).
Weapon: Pistol.
Directions: From Leaper's Bridge, head north on President Ave.
to the intersection with the *SECOND* un-named
street. Then turn right onto this street and turn
right when you reach the end of this road. You
should then go behind the apartments.
To your right is a park for the apartments. The
Pigeon can be found on the merry-go-round in the
middle of this park.
[CHL-FR138] - Location: In the third floor window for the Old Hospital.
Map: (F-4).
Weapon: Sniper Rifle.
Directions: From Flying Rat [CHL-FR137], head south and into a
large parking lot. Continue forward until you reach
the Old Hospital at the south end of this parking
lot.
Next, head along the east side of the Old Hospital
grounds until you reach a break in the fence. Stop
at the break and switch to your Sniper Rifle. The
Pigeon can be found just northwest of your position
in one of the third floor windows.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Happiness Island (HPI) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0================0
| Flying Rats - 6 \
0=================================>
All of the following Flying Rats are on the actual Statue of Happiness and
can be sniped with a Sniper Rifle:
[HPI-FR139] - Location: At the top of the coffee cup.
Notes: Stand at the very north point of the star shaped
foundation for your sniping position (where the Body
Armor is).
[HPI-FR140] - Location: On the thumb just underneath Flying Rat [HPI-FR139].
Notes: Stand at the very north point of the star shaped
foundation for your sniping position (where the Body
Armor is).
[HPI-FR141] - Location: On the hairline just above the statue's right eye.
Notes: Stand at the very north point of the star shaped
foundation for your sniping position (where the Body
Armor is).
[HPI-FR142] - Location: On a railing near a door at the base of the statue.
Notes: Stand at the very north point of the star shaped
foundation for your sniping position (where the Body
Armor is). You can also go up the stairs to the base of
the statue and go around to kill it with a Pistol.
[HPI-FR143] - Location: On the statue's left shoulder.
Notes: Stand at the very northwest point of the star shaped
foundation for your sniping position.
[HPI-FR144] - Location: In the left hand that holds the tablet.
Notes: Stand at the west point of the star shaped foundation,
just south of the northwest point, for your sniping
position.
Now let's move onto.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ALU4. Unique Stunt Jumps (Algonquin) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter, by area and neighborhood, are the sixteen Unique
Stunt Jumps for Algonquin and nearby areas:
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Broker (BKR) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BKR-J17] - At the end of a bridge median
*****************************
Neighborhood: Algonquin Bridge.
Map: (F-4).
---------------------------------------------------------------
Directions: Go onto Saratoga Ave., get onto the Algonquin-Dukes
Expressway and head west toward the Algonquin
Bridge. When you get near the bridge then you
should see an overhead sign.
After you get past the sign then head toward the
middle of the road to get in line with the end of
the median which is the ramp for the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: East to West.
---------------------------------------------------------------
Notes: You must land on the pedestrian bridge in the center of
the Algonquin Bridge to get credit for the Jump.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Algonquin (AGQ) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[AGQ-J18] - A metal ramp inside a parking lot
*********************************
Neighborhood: Northwood.
Map: (D-2).
---------------------------------------------------------------
Directions: Go to the intersection of Xenotime St. and
Galveston Ave. At the west side of this
intersection is a parking area for an apartment
complex. The Jump can be found at the southwest
corner of this parking lot.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: Northeast to Southwest.
---------------------------------------------------------------
Notes: Start on the north or northeast corner of the parking
lot and get a good speed for it. You must either land on
Union Drive West or into the construction site below to
get credit for the Jump.
[AGQ-J19] - An angled sidewalk at the end of a parking lot
**********************************************
Neighborhood: Northwood.
Map: (E-2).
---------------------------------------------------------------
Directions: Go to the intersection of Frankfort Ave. and Exeter
Ave. Head north from this intersection and you
should come up to an entranceway for a parking lot
for the apartment complex to your right.
At the east end of this parking lot is a set of
stairs. The ramp for the Jump is to the right of
these stairs.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: West to East.
---------------------------------------------------------------
Notes: You must land in the next parking lot to get credit for
the Jump.
[AGQ-J20] - A metal ramp at a road curve
****************************
Neighborhood: Northwood.
Map: (E-2).
---------------------------------------------------------------
Directions: Go to the intersection of Exeter Ave. and Grummer
Road. From here, head east on Grummer Road. When
you get to the curve that turns southeast toward
the Northwood Heights Bridge then you should see a
parking lot of an apartment complex to your right.
The ramp for the Jump is amongst the construction
barriers at the inside part of this curve.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: Northwest to Southeast.
---------------------------------------------------------------
Notes: You must land under the Northwood Heights Bridge to get
credit for the Jump.
[AGQ-J21] - A dirt pile in an old ruined building
*************************************
Neighborhood: Northwood.
Map: (E-2).
---------------------------------------------------------------
Directions: Go to the northeast part of the Vespucci Circus
loop. To the north is the El-Train tracks. Also to
the north is a ruined building. The ramp for the
Jump is inside this ruined building.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: West to East.
---------------------------------------------------------------
Notes: You can land on the El-Train tracks if you angle
slightly right as you approach. If you go straight and
fast enough then you can complete this Jump by landing
in the water. However, if you slow up just a little,
then you can land on Grummer Road to successfully
complete it.
[AGQ-J22] - A metal ramp near a railing
***************************
Neighborhood: East Holland.
Map: (E-2).
---------------------------------------------------------------
Directions: Go to the intersection of Vespucci Circus, Astoria,
and Wardite St. Just east of this intersection you
should then see the ramp for the Jump which is near
a railing.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: West to East.
---------------------------------------------------------------
Notes: Approach from Wardite St. then angle southeast as you
near the intersection so you can line yourself up with
the ramp. You may want to hit this ramp at a fast speed
so you can get over the railing on the east side of
Walnut Way.
You can still land on Walnut Way to get credit for it
but you will hit the concrete railing and hurt yourself.
[AGQ-J23] - A metal ramp in the middle of a median
**************************************
Neighborhood: Middle Park East.
Map: (E-3).
---------------------------------------------------------------
Directions: Go to the intersection of Obsidian St. and Union
Drive East. Just north of this intersection, on
Union Drive East, is a median under construction.
The ramp for the Jump is in the south part of this
median.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: North to South.
---------------------------------------------------------------
Notes: Break through the construction barriers then head to the
column for the pedestrian bridge to start your run. You
must land in the intersection of Union Drive East and
Obsidian St. to get credit for the Jump.
[AGQ-J24] - The end of an old ruined El-Train track
***************************************
Neighborhood: Purgatory.
Map: (D-3).
---------------------------------------------------------------
Directions: In order to reach this ramp you must get on top of
the El-Train track.
To get there you must head to the intersection of
Galveston Ave. and Garnet St. From the northeast
corner of this intersection, head east about
seventy feet to find a large alley with a set of
stairs to your left.
Climb up the stairs and enter a small park. Ahead
of you should be some construction barriers and the
ruined El-Train tracks. Get onto the track and head
north. You will eventually end up going under a
building then under a covered walkway.
At this point the tracks will split. Take the left
track. As you get out from under this building then
you should see the end of the tracks which is also
the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: Southeast to Northwest.
---------------------------------------------------------------
Notes: Land on Union Drive West to get credit for the Jump.
[AGQ-J25] - A metal ramp on a rooftop
*************************
Neighborhood: Hatton Gardens.
Map: (E-3).
---------------------------------------------------------------
Directions: You should use a *SLOW* motorcycle (Hellfury,
Zombie) for this Jump. Go to the intersection of
Albany Ave. and Lorimar St.
At the east side of this three-way intersection is
the Liberty City Police HQ (Civilization
Committee). The ramp is on top of one of the
buildings here.
Entering this facility will result in a 4-Star
Wanted Rating so you need to be fast in doing this
Jump. You will be constantly shot at by ground
Police and helicopters as you attempt this Jump.
You may have to get off the bike and take down some
of them to get the heat off just enough to do the
Jump.
To start, go east through the entrance and angle
left towards the trees.
---------------------------------------------------
++IMPORTANT: There is a curb for the parking area
and you may cause the bike to flip
over if you hit it at a fast speed so
you need to go over this curb slowly.
---------------------------------------------------
Once you get over the curb then go north under a
covered walkway and you should see some stairs to
your right. At about this point you will get the
4-Star Wanted Rating.
Go under a covered walkway and stop near the
stairs. Go up the stairs and head along the east
side of the building then turn the corners to go
along the south and west sides. Eventually you will
near the top of the covered walkway.
There is a small ramp that you need to use to get
onto the covered walkway. The trick is to jump onto
the covered walkway without overshooting it.
By using a slow bike, like a Zombie, then you can
get on top of the covered walkway easier. But, if
you want to use the NRG-900, then you need to go
*VERY* slow or you will overshoot the covered
walkway.
Jump on top of the covered walkway and head west.
This will lead you to a larger roof with a black
dome. The Jump is just northeast of this dome.
---------------------------------------------------------------
Vehicle: NRG-900, Hellfury, or Zombie.
Heading: South to North.
---------------------------------------------------------------
Notes: Get a decent speed starting from the south part of the
roof then make the Jump. Despite the very hostile Police
shooting at you, the actual Jump is easy. After making
it then you need to get back out and lose the Wanted
Rating.
Fortunately, there is a ramp right at the end of the
Jump that you can use to get back out into the street.
Then head to the Subway or Pay 'N' Spray to get rid of
the Wanted Rating (unless you manage to outrun the
Cops).
[AGQ-J26] - A tiny barge amongst a group of large barges
********************************************
Neighborhood: Humboldt River.
Map: (E-3).
---------------------------------------------------------------
Directions: This is the first of two Jumps that require a boat.
If you go to your in-game map then zoom in on the
intersection of Albany Ave. and Manganese St. From
this intersection, go east into the Humboldt River.
You should see a group of three large barges close
together.
In this group you should see a very small barge.
This is the Jump.
---------------------------------------------------------------
Vehicle: Tropic or Jetmax.
Heading: South to North.
---------------------------------------------------------------
Notes: This is a pretty easy Jump to make when you hit it at a
good speed.
[AGQ-J27] - A dumpster near the middle of Star Junction
*******************************************
Neighborhood: Star Junction.
Map: (E-4).
---------------------------------------------------------------
Directions: This dumpster is near the triangular median just
south of the center of Star Junction.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: Northwest to Southeast.
---------------------------------------------------------------
Notes: Start at the north part of Star Junction on Burlesque to
make your run. You need to land past the next
intersection on Burlesque to get credit for the Jump.
[AGQ-J28] - A dumpster near an intersection
*******************************
Neighborhood: The Triangle.
Map: (E-4).
---------------------------------------------------------------
Directions: Go to the intersection of Jade St. and
Denver-Exeter Ave. Near the southwest corner of
this intersection is a dumpster which is the ramp
for the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: West to East.
---------------------------------------------------------------
Notes: Start at the intersection of Jade St. and Frankfort Ave.
to make your run. You have to land in the next
intersection to get credit for the Jump.
[AGQ-J29] - A traffic barrier in a building tunnel
**************************************
Neighborhood: Chinatown.
Map: (E-5).
---------------------------------------------------------------
Directions: Go to the intersection of Diamond St. and Columbus
Ave. At the west side of this intersection is a
tunnel that runs through a building. At each end of
this tunnel is a traffic barrier. The barrier at
the east end is the ramp for the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: East to West.
---------------------------------------------------------------
Notes: Start your run at the intersection of Diamond St. and
Bismarck Ave. to start your run. You must land past the
other traffic barrier to get credit for the Jump.
[AGQ-J30] - A metal ramp inside an alley
****************************
Neighborhood: Fishmarket North.
Map: (E-4).
---------------------------------------------------------------
Directions: Go to the intersection of Emerald St. and Borlock
Rd. From here, head east on Emerald St. After about
fifty feet then you should see an alley to your
left. The ramp for the Jump is at the north end of
this alley.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: West to East.
---------------------------------------------------------------
Notes: Start on the south side of Emerald St. to make your run.
You must land on Feldspar St. to get credit for the
Jump. Try to angle right when you get near the ramp so
you can land at the loading ramp while avoiding the wall
and hurting yourself.
[AGQ-J31] - A wooden ramp in the Humboldt River
***********************************
Neighborhood: Humboldt River.
Map: (E-4).
---------------------------------------------------------------
Directions: This is the second of two Jumps that require a
boat. If you go to your in-game map then zoom in on
the area just south of Colony Island. You should
see a group of three large barges pointing
northwest. The ramp for the Jump is on the docks
just west of the north-most barge.
---------------------------------------------------------------
Vehicle: Tropic or Jetmax.
Heading: South to North.
---------------------------------------------------------------
Notes: This is a pretty easy Jump to make when you hit it at a
good speed.
[AGQ-J32] - A dumpster at the corner of a building
**************************************
Neighborhood: The Exchange.
Map: (E-5).
---------------------------------------------------------------
Directions: Go to the intersection of Amethyst St. and Albany
Ave. At the east side of this intersection is a
large building. You should also see a pathway to
the other side of this building. At the east end of
this path is a dumpster ramp which is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: West to East.
---------------------------------------------------------------
Notes: Start at Bismarck Ave. and Amethyst St. to make your
run. You must land on Union Drive East or beyond to get
credit for the Jump.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ALU5. Places of Interest (Algonquin) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed below are places of interest within the Algonquin area:
>>Split Sides
***********
Location: Near the northeast corner of Jade St. and Frankfort Ave.
Neighborhood: Star Junction.
Map: (D-4).
-----------------------------------------------------------------------
Notes: This is the premier comedy club for Liberty City. Katt Williams
and Ricky Gervais are currently making appearances there.
>>Heli Tours
**********
Location: At the north end of Flatfish Place.
Neighborhood: Castle Gardens.
Map: (E-5).
-----------------------------------------------------------------------
Notes: This is where you can take helicopter tours of Liberty City.
Doing them is *NOT* required for 100% Completion. However, there
is an Accomplishment for taking tours. This is further explained
in the next chapter.
>>Rotterdam Tower
***************
Location: At the southwest corner of Hematite St. and Denver-Exeter
Ave.
Neighborhood: The Triangle.
Map: (D-4).
-----------------------------------------------------------------------
Notes: The tallest man-made structure in Liberty City. You can get to
the observation deck on the east side along Frankfort Ave.
>>MODO Clothes Store
******************
Location: At the northeast corner of Vauxite St. and Exeter Ave.
Neighborhood: East Holland.
Map: (E-2).
-----------------------------------------------------------------------
Notes: A mid-range clothes store where you can buy ski jackets, knit
sweaters and moccasins. You can also play a game of QUB3D near
the register.
-----------------------------------------------------------------------
**NOTE: This place is closed in both TLaD and TBoGT.
>>Perseus Clothes Store
*********************
++Location: At the southwest corner of Pyrite St. and Bismarck Ave.
Neighborhood: Middle Park East.
Map: (E-3).
++Location: At the southeast corner of Amethyst St. and Amsterdam Ln.
Neighborhood: The Exchange.
Map: (E-5).
---------------------------------------------------------------------
Notes: A very high end and expensive clothes store. It is highly
recommended that you buy a nice suit and shoes at either
location since some of the missions require that you dress up
real nice.
---------------------------------------------------------------------
**NOTE: These places are closed in both TLaD and TBoGT.
>>Grotti Car Dealership
*********************
Location: At the southeast corner of Pyrite St. and Bismarck Ave.
Neighborhood: Middle Park East.
Map: (E-3).
-----------------------------------------------------------------------
Notes: This is a dealership that specializes in high end sports cars.
You can steal one from here if the need or desire arises.
>>Highspeed Highway Car Wash
**************************
Location: At the northeast corner of Hell Gate and West Way
Neighborhood: Purgatory.
Map: (D-3).
-----------------------------------------------------------------------
Notes: This is where you can get the dirt, grime, and blood washed off
of your favorite vehicle.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ALU6. Accomplishments (Part Two) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Now that Algonquin is opened there are some more Accomplishments to go for:
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Sightseer |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Go to Heli Tours which is at the southeast part of Algonquin. There are six
landing pads but only five are used (the northernmost one is not used).
Each of the five landing pads offer a different tour of the city. Only three
of them have helicopters at any one time so, after taking the available
tours, then leave and come back to see if any helicopter is sitting on a
previously empty pad.
In order to get this Accomplishment, you must take all five tours. Each tour
costs $150. After you get the Accomplishment then load up a previous save
game to get your money back.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Under the Radar |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This is the earliest you can try for this Accomplishment. Basically, what you
need to do is fly under fourteen bridges to get it. Jack a helicopter from
Heli Tours. When you fly under a bridge then you should see trophies appear
at the bridges you need to fly under on both your radar and the in-game map.
When you head into the Alderney area then you will get a 6-Star Wanted
Rating. Even so, the Police won't bother you much. Most of the bridges are
very easy to fly under. However, the Mandrel Rd. bridge in Alderney is tough
to fly under. It may be best to wait until after you open Alderney to try for
this bridge.
If you manage to attain the Accomplishment with a 6-Star Wanted Rating then
reload a previous save game to get rid of the Rating.
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Finish Him |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This Accomplishment requires that you do ten Melee Counters in four minutes.
To do a Melee Counter, you need to shove a person to get him to fight then
lock-on to him, wait for him to throw a punch, then dodge to Melee Counter.
Listed below are the controls for melee fighting:
0==================================================0
| Command | Xbox 360 | PlayStation 3 |
0==================================================0
| Lock-on | Left Trigger | L2 Button |
|-----------------+--------------+-----------------|
| Punch | B Button | Circle Button |
|-----------------+--------------+-----------------|
| Alternate punch | Y Button | Triangle Button |
|-----------------+--------------+-----------------|
| Kick | X Button | Square Button |
|-----------------+--------------+-----------------|
| Block | A Button | X Button |
0==================================================0
While there have been several ways to do this, I have heard that Heli Tours
is a good place to do this Accomplishment. This is best done in the daytime.
There is usually a line of people waiting to go on the tours. There is also a
velvet rope that holds the line of people in place.
Get on the outside of this rope, target someone, and punch him to get things
started. The velvet rope keeps them from moving forward toward you should you
need to back away. You can do two Melee Counters on a target. When you knock
somebody out then target somebody else and fight again. I managed to get this
Accomplishment here in a little over a minute.
In addition, the chances are very low that the Cops will be sent to stop you.
This makes this place even better to do this Accomplishment.
Another great place to do this is in "The Ballad of Gay Tony". The L.C. Cage
Fighters Tournament is an excellent place to get this one if you can't get it
in either GTA IV or TLaD.
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Rolled Over |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This Accomplishment is awarded for doing five car rolls in one crash. This
Accomplishment is tough to get because there is not a 100% reliable way to
acquire this one.
The most popular method is going onto the Francis International Airport
tarmac and using the angled yellow signs to flip around the car. However, you
will need to dodge the Police while doing so. But, as already noted, you can
go into the SIXAXIS Tutorial on the PS3 version and get it there because you
will be on the tarmac and without Wanted Ratings.
An alternate method to the Airport tarmac involves the use of Jump [BKR-J17]
(at the Algonquin Bridge). I should note that I saw this done on YouTube so I
cannot take full credit for this method but it does work (at least on the
X360 version).
First, get a fast car. Take a Turismo from Grotti Autos in Middle Park East.
Second, drive to a point about a mile east of the Jump then speed toward it
in the westbound lanes (going with the flow of traffic - go onto the shoulder
to prevent collisions with cars during your approach).
What you want to do is angle your car as you approach the Jump and hit it
with the two right wheels. If you do this correctly then you will corkscrew
as you fly in the air to the southwest. You may also hit the part of the
bridge with multiple columns but that is okay. You will most likely continue
to spin as you bounce off of it. You may also land in the water but that
seems to help your chances I think.
I managed to get the Accomplishment on my first try. Considering all of the
other methods I have tried and failed with (except with the Swing Set Glitch)
this is probably the best method overall to acquire this Accomplishment.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ALU7. Most Wanted (Algonquin) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In this chapter I go over the Most Wanted criminals for the Algonquin area.
As before, you need a Police Car so you can access the Police Computer.
0=============0
| Shon Kikuchi \
0=========================================================>
++Wanted for: Gang Related Violence.
++Location: North Holland.
-------------------------------------------------------------------------
Notes: When you approach his location then he will drive away in a car.
Drive-by him with an SMG until you get his car to flame or wreck.
Then shoot him as he tries to leave the car.
0===========0
| Jimmy Kand \
0=========================================================>
++Wanted for: Gang Related Violence.
++Location: Northwood.
-------------------------------------------------------------------------
Notes: He is laying down in one of the rooms on the second floor of an
apartment building. He has several friends hanging around but, as
long as you do not have a weapon out, they will leave you alone.
Go up to Jimmy, switch to a Knife, and quietly stab him to death.
0=============0
| Simon Nashly \
0=========================================================>
++Wanted for: Racketeering.
++Location: Fishmarket South.
-------------------------------------------------------------------------
Notes: Simon and his gang are holed up at the Pier 45 shopping center.
There are six men in total you have to kill. Stay at a distance
and use a Sniper Rifle to pick off those you can see. Then go into
the center and use the Carbine Rifle to go around and pick off the
rest.
0================0
| Tommy Francovic \
0=========================================================>
++Wanted for: Racketeering.
++Location: Castle Garden City.
-------------------------------------------------------------------------
Notes: When you get near his location then he will take off on a
motorcycle. Either drive-by him until he dies or crashes. Or knock
him off his bike with your car. Then run him over to complete the
assignment.
0=============0
| Barry Lamora \
0=========================================================>
++Wanted for: Human Trafficking.
++Location: Colony Island Apartments.
-------------------------------------------------------------------------
Notes: He has two goons near the corner of Leapers Bridge. Use the
Carbine Rifle and carefully pick them off using the concrete
railing as cover. Barry himself is near a construction area just
north of the apartments. Approach the area in the car and drive-by
him to complete the assignment.
0==============0
| Lino Friddell \
0=========================================================>
++Wanted for: Hit and Run.
++Location: Middle Park.
-------------------------------------------------------------------------
Notes: When you approach the area then Lino and two buddies will get into
a vehicle and drive off. The thing here is that they behave as if
you weren't even there even as you pump the car full of holes.
This makes this assignment easy as you drive-by and either destroy
the vehicle or kill them while they are inside.
If you're fast enough you may be able to get them before they can
get to their car thus making this assignment even easier.
0===========0
| Juan Haimo \
0=========================================================>
++Wanted for: Burglary.
++Location: Star Junction.
-------------------------------------------------------------------------
Notes: When you get near him then Juan and two buddies will speed away on
motorcycles. However, Juan will go first. Then his two buddies
will *SLOWLY* follow him. Let Juan go for the moment. Drive-by the
two buddies and kill them. Then catch up to Juan and knock him off
his bike and run him over to successfully complete the assignment.
0=============0
| Darren Covey \
0=========================================================>
++Wanted for: Arms Dealing.
++Location: Purgatory.
-------------------------------------------------------------------------
Notes: Darren and several buddies, with their cars, are in the second
level of the parking garage for The Golden Pier. They are all
armed with Assault Rifles. Just stay outside and pick them all off
with a Sniper Rifle to successfully complete this assignment.
0============0
| Leo Brodell \
0=========================================================>
++Wanted for: Drug Trafficking.
++Location: East Holland.
-------------------------------------------------------------------------
Notes: There are six goons at an apartment complex. When you go inside
then two of them will come down to attack you. Take them down with
the SMG. Then slowly creep up and take down the one goon between
you and the roof.
There is one goon just before the roof. Run up and take him down
before he can go up to the roof. Then creep up to the roof, open
the door, and pick off the remaining two goons to complete the
assignment.
0==================0
| Christov Mahonvic \
0=========================================================>
++Wanted for: Grand Theft Auto.
++Location: Fishmarket South.
-------------------------------------------------------------------------
Notes: Christov and several of his friends are holed up at the Sanitation
depot near the Pier 45 Shopping Center. Stay some distance outside
the garage entrance and use the Carbine Rifle to pick them off.
They use lower grade weapons so, if you're just far enough
outside, they can't hit you.
After completing all of the Most Wanted for Algonquin then park
the Police Car back at your Safehouse for future use.
With all of this done, it is time to go back to the Main Story starting
with.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY7. Brucie Kibbutz +
0==========================================================================/
Brucie Kibbutz owns a car remodeling shop (in reality a chop shop) in East
Hook. He is also linked to weightlifting and illegal street racing
subcultures. Brucie also takes (and deals) steroids and can become very
aggressive as a result. Finally, he likes to spend a lot of time in
nightclubs, especially Maisonette 9, and spends lavishly.
Brucie also has a brother, Mori, who is even more whacked out than him (and
whom you do some missions for in TBoGT). This may help explain why Brucie is
the way he is. Brucie's first mission can be found at his shop in East
Hook.....
0+=+=+=+=+=+=+=0
/ Brucie Kibbutz \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BKZ1. Search and Delete 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Brucie Kibbutz /
0=========0 0+=+=+=+=+=+=+=0
Brucie needs Niko to whack somebody before he gets on the stand. Brucie
also tells Niko that he needs a Police Car to get at the Police files to
find the person.....
0======0
| Notes \
0=======================>
Use the Police Car you should have saved at your Safehouse after doing the
Vigilante Missions (or steal another one before doing this mission).
0=========0
| The Plan \
0=======================>
Find and get inside a Police Car. After you get inside then Niko calls
Brucie. Brucie tells Niko that the guy he wants is Lyle Rivas. Access the
Police Computer. Go under Search Police Records then Search by Name.
Type in "Lyle Rivas". After the computer finishes searching then put Riva's
location on the radar. When you get to his apartment then park near the
front door and get out. Go to his door and you will see a cutscene of Rivas
jumping out of the bathroom window.
Now you have to chase him in your Police Car. Use the SMG to take
occasional shots at his car when the opportunity presents itself. He will
head up the wrong way on the Algonquin-Dukes Expressway. Watch out for the
taxi as you head up the ramp. Then he will cut back to the correct lanes.
Keep close and continue to take shots when you can.
He will lead you into the Francis International Airport area. Near the Main
Terminal he will smack a large truck that will spill some barrels. Stay on
the left side of the road here as the truck will cut across the right lane
and head toward the tarmac area.
Lyle will then head back onto the expressway. If you managed to shoot his
car up enough then you may finally nail him on the expressway to
successfully complete this mission.
0=======0
| Reward \
0=======================>
$3,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now buy the Pump Shotgun from the Gun Stores for
$1,200.
0+=+=+=+=+=+=+=0
/ Brucie Kibbutz \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BKZ2. Easy as Can Be 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Brucie Kibbutz /
0=========0 0+=+=+=+=+=+=+=0
The guy Niko whacked for Brucie in the last mission has a car worth
stealing up in Steinway. Brucie wants Niko to go get it. No risks
involved.....
0========0
| Weapons \
0=======================>
SMG (100+ rounds).
0=========0
| The Plan \
0=======================>
Head up to Yorktown Ave. in Steinway. Park at the marker and go get the
car. When you enter the car then a couple of cars show up with some of
Lyle's friends. They order you to get out. No risks, indeed.
Stay inside and use the SMG, in drive-by mode, to take down the goons
behind you. After that then take down the goons inside the car in the
street. Then go down the alley and hang a left. When you get to the street
then stop. To your left is another car with two more goons. Shoot the goons
inside that car.
If you get any Wanted Ratings during this mission then you must get rid of
them before you are allowed to place it in the lock-up. From there, it is
smooth sailing to Brucie's lock-up. When you get there then you
successfully complete the mission.
0=======0
| Reward \
0=======================>
$3,500.
0+=+=+=+=+=+=+=0
/ Brucie Kibbutz \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BKZ3. Out of the Closet 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Brucie Kibbutz /
0=========0 0+=+=+=+=+=+=+=0
It turns out that Lyle Rivas, the guy that Niko whacked earlier, has a
cousin who owes Brucie a lot of money and has threatened to kill him. It
also turns out that this cousin is gay and is in hiding. So Roman, who is
visiting Brucie, makes a gay profile for Niko, on Love-Meet.net, to lure
this guy out of hiding.....
0========0
| Weapons \
0=======================>
Pistol.
0=========0
| The Plan \
0=======================>
This is a two-part mission.
Head to the Tw@ Internet Cafe. When you get there then you are told to go
to Love-Meet.net and find French Tom, your target. Go online and to
Love-Meet.net. Go to Male and find French Tom then click on More and click
on Date. You now have to log off and wait for French Tom to reply.
At this point you have completed Part One of this mission. It will take
some time for French Tom to reply.
You will also see Manny's mission thread re-appear on the map. But, for
now, I will go around and gather more weapons for my arsenal. After several
game hours then return to the Tw@ Internet Cafe to check your e-mail. If he
has responded to your e-mail then you send a positive response.
He will be at the 69th St Diner at a predetermined time. This will be added
to your Organizer on your Cell Phone. It will remind you when it is almost
time for your date.
This will start Part Two of this mission.
When you get to the diner, at the appropriate time, then park your vehicle
up against the east door. This will be useful for later. When the heart
appears on the Diner, on the radar, then you can go in. However, even of
the heart doesn't show up, you can still go inside - up to three hours
early. This will speed up the process.
When the two of you start talking then get up, switch to your Pistol, and
kill French Tom. If you don't kill him then he will make a break for the
east door. But, since you blocked it with your vehicle, he can't get out
and you can kill him at the door. You may also get a 1-Star Wanted Rating.
Get out of the Diner, get inside the vehicle you used to block the door
then leave the area. It is important to note that, since the Diner is in
Hove Beach, you may be attacked by nearby Russians - including some with
Shotguns. If this happens then get to your vehicle as quickly as possible
and leave before they can do a lot of damage.
When you get away from the area and/or get rid of the Wanted Rating then
the mission is successfully completed.
0=======0
| Reward \
0=======================>
$6,750.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will open up online dating where Niko can meet up with other women to
date. However, I will not cover that because it doesn't contribute to 100%
Completion and there is too little reward for it.
Now let's go back to Manny.....
0+=+=+=+=+=+=+0
/ Manny Escuela \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MNE3. The Puerto Rican Connection 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Manny Escuela /
0=========0 0=+=+=+=+=+=+=0
The people that Manny used to roll with have been talking some bad stuff
about him and Manny wants Niko to silence them.....
0========0
| Weapons \
0=======================>
RPG.
0=========0
| The Plan \
0=======================>
Head to the Algonquin Bridge. The targets are on the train just heading
into Broker. You now have to follow the train. Follow the train on the
roads under the El-Train track as much as possible. If you stray too far
away from the train then you will fail the mission.
The targets will get off at the Schottler Station. They will head for a car
parked at the northwest entrance of the station. Stand across the street
and wait for them to enter the car. Then blast it with the RPG to
successfully destroy the car and its occupants to successfully complete the
mission.
0=======0
| Reward \
0=======================>
$1,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also get an unknown message requesting that Niko meet him at the
pier in Castle Gardens. This will spawn a "?" at the pier at the south part
of Castle Gardens.
At some point after that then you will get a phone call from Elizabeta who
wants Niko to come to her place. This will re-open Elizabeta's missions.
And you will also spawn some more.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >ALU8. Random Characters (Multiple) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After completion of the mission "The Puerto Rican Connection" then you will
spawn four more Random Characters. As before, you need to do at least the
first encounter for 100% Completion and get closer to the {No More Strangers}
Accomplishment.
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Ilyena Faustin |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Reward: Nothing /
0+=+=+=+=+=+=+=+=0
Ilyena Faustin is the widow of the late Mikhail Faustin who you killed
earlier in the game. She can be found at the Boardwalk at Firefly Island
(Broker). She is still recovering from the death of her husband. The money is
gone and all that they had has been repossessed.
She and her daughter are living in a one room apartment now. She is also
upset that her daughter is seeing another boyfriend who is trying to take
advantage of her. Out of guilt, Niko agrees to deal with the boyfriend but
she requests no more killing. Head up to the Boyfriend and, after the
cutscene ends, then chase him and beat him up. This will successfully
complete the encounter.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Hossan Ramzy |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Reward: $500 /
0+=+=+=+=+=+=+0
Hossan Ramzy is the guy you became friends with while on the boat heading to
Liberty City. He can be found selling knockoff merchandise at the southwest
corner of Frankfort Ave. and Garnet St. in Suffolk (Algonquin). While talking
to Niko, Hossan is interrupted by a phone call and now needs to pick up some
money.
Take Hossan to Castle Drive to pick up his back pay. When they get there
then Hossan is screwed out of his pay and now you have to chase the guy down.
Drive-by the car until either you kill the guy or get him to escape the
vehicle then kill him. When you kill him then he will drop Hossan's Wages.
Pick it up then take Hossan to an alley on Feldspar St. When you do that then
the encounter is successfully completed.
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Pathos |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Pathos is a struggling rap artist with some anger control issues. He can be
found in Star Junction (Algonquin) and has two encounters:
0================0
| First Encounter \
0=====================================>
| Reward: Nothing |
0=================0
You can find Pathos under the Thespian Theater marquee on Denver-Exeter
Ave. While Pathos is trying to sell his stuff to Niko, he gets heckled and
now Pathos chases the guy down. Follow Pathos into an alley where he fights
two punks. Use your Pistol and take them both down to successfully complete
the encounter.
0=================0
| Second Encounter \
0=====================================>
| Reward: Nothing |
0=================0
You can find Pathos near the statue at the north end of Star Junction close
to Denver-Exeter Ave. He just cut a new CD. But another heckler annoys him
and he goes off to confront him. However, Pathos is shot by the heckler and
now you have to deal with two Pistol wielding punks.
They stay near the Newsstand and are easy to pick off with your own Pistol.
After killing them then you have to take Pathos to the Hospital. Get your
car and get close to him so he can get in. Then take him to the hospital.
When you get there then the encounter is completed. It should be noted that
he will later send you an e-mail thanking you for your help.
0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Sara |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Sara is a housewife with a severe image problem. She can only be found
between 8 PM and 8 AM and has two encounters:
0================0
| First Encounter \
0=====================================>
| Reward: Nothing |
0=================0
You can find Sara on Back Passage in Suffolk (Algonquin). She is recently
divorced and wants a ride home. Along the way she tells you about taking
her ex to the cleaners thanks to all the holes her lawyer found in the
pre-nup agreement. When you get to her home then you find her ex near the
door.
He then attacks you. You can do anything you want to him but I prefer to
beat him up. When you finish with him then the encounter is ended.
0=================0
| Second Encounter \
0=====================================>
| Reward: $1,000 |
0================0
She can be found near the Pier 45 Shopping Center in Fishmarket South
(Algonquin). She doesn't remember their previous encounter because she was
wasted.
She wants Niko to get her a package from the Perseus Clothes Store. But he
declines and she pitches a nasty fit. He relents and goes to get the
package. When he gets there then he finds that he has to pay five hundred
dollars to get the package.
Either pay him or just beat him up to get it. Pulling out a firearm is a
bad idea as the assistant quickly runs out of the store and you must chase
him down. After getting the package then head back to Sara to complete the
encounter (lose any Wanted Rating you may get for beating up the assistant
first).
Now back to the Main Story.....
0+=+=+=+=+=+=+=+=0
/ Elizabeta Torres \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >EZT3. The Snow Storm 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Elizabeta Torres /
0=========0 0+=+=+=+=+=+=+=+=0
When Niko arrives he finds Little Jacob and Elizabeta arguing. Some people
who Little Jacob introduced to Elizabeta have ripped her off and she is
plenty mad about it. Niko agrees to get Elizabeta's coke back to calm the
situation.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0======0
| Notes \
0=======================>
Made a change based on a reader's observation.
0=========0
| The Plan \
0=======================>
Go to the Old Hospital on Colony Island. When you get there then you are
treated to a cutscene. After the cutscene ends then you are to kill anybody
that gets in your way. Go around the west side of the Old Hospital and to
the south side. There is a ladder you can climb to get to the upper level.
Use the Carbine Rifle to pick off the goons you can see on the upper level.
Shoot the red propane tanks to make them explode and take down some of the
goons on the lower level.
After killing as many of the goons as you can from the upper floor then
drop down to the lower level and take down the remaining goons one by one.
You will find two of them in the room with the coke plus some Body Armor.
But don't take the armor yet.
When you get rid of all of the goons then grab the armor and the coke. But
the moment you do that then the Cops show up and you must get out. You are
then hit with a 3-Star Wanted Rating. There are two methods to dealing with
this situation:
>>Fighting Your Way Out
*********************
According to Namit Bhalla you can fight and kill all of the Cops
before leaving. Use the doorway as cover and pick off the Cops as
they approach. When they are gone then leave the Hospital, grab a
car, and speed off back into Algonquin. You can lose the Wanted
Rating by either outrunning the Cops or by finding and entering the
subway.
>>Sailing Away
************
Either don't fight off the Cops or fight off some of them. There are
two ways to exit the building. The first is to just run out the front
door as fast as you can.
The second is to find the small cabinet (that has some Health on it)
near where you dropped down, climb onto it, then climb the south edge
of the hole above to get back up to the upper level. Then jump off of
the ladder back outside.
Next, find the hole in the fence at the east side of the grounds. If
you run out the front door then angle right about 45 degrees after
you get past the junked car (which should be to your right as you
exit the door). If you jump back down the ladder then go east to the
fence, turn left and go north alongside it until you find the hole.
Go through the hole and fall into the water. There should be a Jetmax
boat nearby at the dock. It should be pointed out that it is not
always going to be there but it should be there at least 90% of the
time. Get into the boat, speed off, and lose the Wanted Rating.
After you lose the Wanted Rating, regardless of method, then Niko calls
Little Jacob. Little Jacob is meeting someone in Chase Point who says that
this person knows him and mentions how strange that is. This meeting is
where you have to go next. Little Jacob is in the alley behind the Sprunk
Warehouse.
When Niko meets him they are surprised when they are approached by
Michelle. It turns out that Michelle is actually an government agent and it
is her job to watch Niko.
She also wants the coke to give to her employers. This revelation,
obviously, upsets Niko greatly. But Michelle also tells Niko that her
employers have some use for him otherwise they would've taken him down too.
After taking the coke from Niko then Michelle lets the two of them go. This
also ends the mission successfully (as well as the dating relationship
between Niko and Michelle).
0=======0
| Reward \
0=======================>
$2,500.
0+=+=+=+=+=+=+=+=0
/ Elizabeta Torres \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >EZT4. Have a Heart 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Elizabeta Torres /
0=========0 0+=+=+=+=+=+=+=+=0
Elizabeta is worried about the Police going after her. Niko isn't worried
but she snorts some coke to calm herself. Then Manny shows up, barges in,
and gives Elizabeta a hard time. But, when Manny turns to ask Niko why he's
there, then Elizabeta pulls out a Pistol and kills Manny and his cameraman
with shots to the head. Now Niko has to help clean up the mess.....
0=========0
| The Plan \
0=======================>
Take the car, with Manny's and the cameraman's bodies, to the Doctor in
Steinway. Be patient with your driving. If you hit anything then the trunk
will pop open and everybody will see the bodies. If the Cops see them then
you will get a Wanted Rating.
If the trunk pops open then stop the car, go to the trunk and close it. You
may want to find an isolated alley and gently hit the wall a few times to
pop the trunk and listen to Niko's amusing comments as he closes it ("I
can't believe I got a genuine celebrity in the back of my car.").
Along the way you will get a call from Little Jacob wanting to go and get
food. Just hang up. This is part of the mission script and will not affect
Niko's friendship with Little Jacob. Just stay with the traffic flow and
pay the toll at the Toll Booth. After you arrive at the Doctor then the
mission is successfully completed.
0=======0
| Reward \
0=======================>
$3,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
When Niko calls Elizabeta he finds her very paranoid about the heat closing
in. She also remarks that "this particular party is ending". This completes
Elizabeta's missions. This, of course, also ends Manny's missions.
You will also get two phone calls from Mallorie. This first one concerns
Michelle being a federal agent. She didn't know about that and apologizes
to Niko. The second phone call from Mallorie concerns Elizabeta. The Feds
caught her and she is going to be doing some hard time, especially since
she also killed Manny.
Now let's head over to that mystery contact in Castle Gardens.....
0+=+=+=0
/ ?????? \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >???1. Call and Collect 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ ?????? /
0=========0 0+=+=+=0
The mystery contact is Officer Francis McReary. He knows a lot about Niko.
Too much. Turns out that Officer McReary is being blackmailed. He wants
Niko to take care of the blackmailer.....
0========0
| Weapons \
0=======================>
Pistol.
0=========0
| The Plan \
0=======================>
Head to the Viewpoint off of Union Drive East. When you get there then Niko
calls Francis and gets the number for the blackmailer. Niko is to call him
and see who answers their cell phone. Francis then texts Niko the number.
It will be in the Phonebook of your Cell Phone.
Head down near the Hot Dog Stand then call the number. One of the people
sitting on a park bench will stand up trying to answer their cell phone. If
he answers and you hear him trying to talk to you then he is the
blackmailer. Hang up the phone and kill the blackmailer with your Pistol.
After you kill the blackmailer then grab the Storage Device he drops. Then
get rid of the Wanted Rating you get for killing the blackmailer. When you
get rid of the Wanted Rating then take the Storage Device to Francis. After
you give him the item then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$1,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You also get a call from an unknown number. It is Packie Mcreary and he is
always looking for a few good men. This also opens up his missions.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY8. Packie McReary +
0==========================================================================/
Packie McReary is the guy you helped earlier in the mission "Luck of the
Irish". He is the youngest member of the McReary family. Packie is also
suspected in a number of robberies and is believed to be working a muscle for
the Pegorino Crime Syndicate. In addition, Packie is also a brother of
Officer Francis McReary.
Packie's first mission can be found at his house in Meadows Park.....
0+=+=+=+=+=+=+=0
/ Packie McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PKM1. Harboring a Grudge 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Packie McReary /
0=========0 0+=+=+=+=+=+=+=0
Niko walks into a conversation between Packie, his mother, and his sister,
Kate. After introducing Niko to the two of them then Packie chases off the
two women and discusses business with Niko.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--RPG.
0======0
| Notes \
0=======================>
A reader named Dr. X noted that this mission has a full Wanted Rating
exploit. After killing most of the Triads then you can leave the area and
explore.
0=========0
| The Plan \
0=======================>
Head to the docks in Algonquin. As you head to the Harbor Warehouse then
Packie fills you in. There is a boat that contains some stuff coming in
from the east. The info comes courtesy of some Italian named Ray Boccino.
When you get to the Harbor Warehouse then you have to climb onto the roof.
Once you get onto the roof then you will see a cutscene of the boat coming
in. The boat is bringing in cloned medication. The medication is being
placed onto a truck. The plan is to steal that truck.
The game also wants you to go down to ground level. But just stay on the
roof. It is more advantageous that way. There are a bunch of Triads on the
ground near the Warehouse. You should see a group of three not far from
your position.
Use the RPG and shoot this trio to get thing started. This will also stun a
lot of those who weren't killed. A couple of them will take cover behind a
pallet near the garage door. Use a rocket on that to kill them then switch
to your Carbine Rifle. Start picking off the survivors with the Carbine
Rifle from your current position. There are two of them near the boat.
They can take off a lot of Armor if you are too busy with the others. Take
them down first then go after the rest. There is one who will be close to a
container crate close to your position plus one inside the warehouse. Take
them both down then head to the west part of the roof.
When you get to the west side of the roof then look inside the garage for
additional Triad. If there is none then jump down to the lower roof. If
there are Triads inside the garage then take them all down. After that then
head down to ground level and take cover using the nearby security booth.
Two to three more Triad will come out of the garage.
Next, head to the garage. Just when you get inside then turn left and you
should see the office. There are a couple of Triad near the office door.
Take them both down. Use the Health inside the office if you need it.
Now get in the truck and wait for Packie to enter. You need to take the
truck to a place on Union Drive West. As you drive then you will be
attacked by some more Triads but they won't cause any problems (especially
if you follow the GPS route). However, if they cause too much trouble, then
you will be instructed on how to use Grenades from a vehicle.
When you drop the stuff off in the lock-up then you will meet Ray Boccino.
This will also successfully complete the mission.
0=======0
| Reward \
0=======================>
$7,500.
0+=+=+=+=+=+=+=0
/ Packie McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PKM2. Waste Not Want Knots 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Packie McReary /
0=========0 0+=+=+=+=+=+=+=0
When Niko arrives at the McReary House he finds Packie with some friends.
They plan to rob the Mafia. And, after some persuasion, then Niko decides
to join in on the fun.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0======0
| Notes \
0=======================>
Get a four door car prior to going to this mission.
0=========0
| The Plan \
0=======================>
Take Packie and friends to the Waste Depot on Colony Island. As you drive
along then listen to the stories about the McReary family, especially about
Francis and Gerry.
When you arrive there then you have to follow Packie into the Depot. Switch
to your Carbine Rifle. Just before jumping the fence you may see one of the
guards through it. Pick him off then jump the fence. At this point you will
get into a firefight with many guards (who won't show up on the radar).
Pick them off with headshots using the Carbine Rifle. Use single shots to
conserve ammo.
When you get rid of all of the outside guards then you have to go inside.
When you get inside then there are more guards to get rid of. From the
door, pick off the two above you and to the right.
Then progress through the building and pick off the guards as you come to
them. Go up the stairs and pick off any guards on floor level from above.
Take down the guard who is shooting at your friends from the catwalk. This
should be the last guard.
Go inside the office and pick up the money. When you do that then you will
be ambushed by more Mafia. However, they will infinitely generate so you
can't just clear them out and leave. Look out the nearby window, shoot any
goons near the door, jump through the window down to the ground, and run
out the door you came in and head towards Packie who is on the dock. Take
down any Mafia you come across along the way.
When you get to the dock then you will have to swim out to a boat. Swim out
to it and climb in. Wait for Packie to climb in then speed out to a dock at
Steinway. When you reach the dock then the mission is successfully
completed.
0=======0
| Reward \
0=======================>
$8,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Shortly after this mission then you will get a call from Packie suggesting
that you date Kate. Kate is now available for dating if you want to.
It should be noted that you do *NOT* need to date Kate for 100% Completion.
You also do *NOT* need to date Kate at all. It will not affect the Main
Story.
You will also get a call from Ray Boccino wanting you to come down to his
place for some work. This opens up Ray's missions.
You will also get two text messages from Packie. The second one is the most
important in that he has a big job planned that requires you to wear a suit
and nice shoes. Get to your Safehouse and switch to your suit (if you have
one). Then head to Packie's place between 6 AM and 7 PM to pick up the next
mission.....
0+=+=+=+=+=+=+=0
/ Packie McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PKM3. Three Leaf Clover 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Packie McReary /
0=========0 0+=+=+=+=+=+=+=0
Niko is introduced to Gerry, the head of the McReary family, Derrick
McReary, one of Packie's brothers, and St. Michael, another brother of
Packie's. After that then Niko and the gang head out to do the job at
hand.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--RPG.
0======0
| Notes \
0=======================>
You *MUST* be wearing a nice suit and shoes for this mission. Head to the
Perseus Clothes Store to get the suit and shoes if you haven't done so
already. In addition, you need to pick up this mission between 6 AM and 7
PM and have get a four door car to take with you as well.
This mission is also the starting point for TBoGT ("I Luv LC") as we see
Luis Lopez amongst the group of people in line as the bank is being robbed.
0=========0
| The Plan \
0=======================>
The group are to go to the Bank of Liberty in Algonquin. They are going to
rob the bank and Packie lays out the plans on the way there. When you get
to the bank then you will be treated to a lengthy cutscene. Derrick plants
the explosives and the timer begins to count down.
As this is happening then the brothers begin to argue. While they are
arguing then one of the hostages pulls out a gun and kills Michael. As the
hostage is being killed then the vault is blown open. After the cutscene
ends then you regain control and you must go down and get the money. You
will also get a 5-Star Wanted Rating.
When you get out of the vault then you have to battle the Cops who have
barricaded the place. From the front door, use the RPG and blow up the Cop
cars in front of you. This will get rid of most of the Police.
Now head into the nearby alley following Packie and Derrick. There are too
many Cops and you must get rid of them before proceeding through the alley.
Use the Carbine Rifle to thin out the Cops ahead and use a Grenade on the
car at the end of the alley.
According to Glen T. Winstein you only need to kill the Cops that are the
red blips on the radar to proceed but it is always best to clear as many of
the Cops as you can to make things a bit easier as you move forward.
Next, head into the next road and you will have to battle three more cops.
Near the front of the Cop car is some Body Armor. After taking down the
Cops then grab the Body Armor and follow Packie. Next, head into the next
road which is quickly being barricaded by the NOOSE. Use headshots on the
SWAT as they approach. When you clear them out then head into the next
road.
Once again, you have to battle some more Cops. Thin this group out then
head into the nearby alley. At this point you will have a Annihilator
helicopter on your tail. But Packie decides to lose it by going into the
Subway.
Follow Packie into the Subway. Take down the two Cops ahead of you. Once
you get near to the turnstiles then you have to face four more Cops. Stay
at the corner and pick them off as they get out of cover.
When you clear that wave then you have to deal with several SWAT who will
come up the stairs from the subway platform. Stay at your current position
and nail them as they come up. Some will fall down the stairs as you shoot
them. This will hurt them and make it easier to kill them when they try to
get back up the stairs.
When you get rid of them then go through the turnstiles and use the nearby
Health, which is on a pillar, if you need it. Head down to the Subway
platform.
On the opposite side is a pair of Cops. After you take them down then four
more SWAT will head down the stairs. As you take them down then Packie and
Derrick will make a run for it on the tracks. After you kill the SWAT then
jump down onto the tracks and follow Packie and Derrick.
When you get onto the tracks then stay in-between them or you may risk
being run over by a train. Once in the tunnel then you have to face more
SWAT as they try to follow you. Stand your ground and kill them all. Go for
as many headshots as possible. When you clear them out then follow Packie
and Derrick to the Service Tunnel.
If you thought about running up the tunnel to clear the 5-Star Wanted
Rating, forget it. Even though you are in the tunnel you are still "seen",
meaning that the Wanted Rating stars are white, so you can't get rid of it.
Plus if you go too far away from Packie then the mission will be failed.
When you get to the Service Tunnel then go up the stairs. About halfway up,
the 5-Star Wanted Rating will turn into a 3-Star Wanted Rating. But, most
importantly, the stars are now gray, meaning that you are no longer "seen"
by the Police.
Now go back down to the tracks. This time, Packie and Derrick will follow
you. Once on the tracks then head either north or south to get out of the
Wanted Zone.
When you get out of the Wanted Zone, and get rid of the Wanted Rating, then
head up any subway station to get back to street level. Then grab any four
door car and drive the three of you back to Packie's place to successfully
complete the mission without any more interference from the Police.
0=======0
| Reward \
0=======================>
$250,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also get a call from Gerald McReary who is impressed with your
efforts and has some work for you. This opens up his missions. In addition,
you will get a call from Packie asking Niko to go to his brother Derrick
who is hanging out in a park in Actor. This opens up Derrick's missions.
Also, Packie will become your friend. I will go into a little more detail
into that later. Plus, you can now buy Carbine Rifles from the Gun Stores
for $5,000.
And, finally, you will get the {Full Exploration} Accomplishment. Why?
Because, at this point in the game, you have finally unlocked.....
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >LBT5. Alderney |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
Alderney is the westernmost area of the Liberty City metropolis. The Westdyke
neighborhood is where you can find many large homes and mansions. An old
abandoned casino is at the very north end of this neighborhood. Alderney City
is the main business center of Alderney with multiple skyscrapers and large
businesses.
Acter and Tudor is where most of the middle lower class people live. Port
Tudor is the main shipping docks for Alderney and Liberty City in general.
Acter Industrial Park is almost exclusively heavy industry. The east side of
this area is dominated by the Alderney State Correctional Facility (aka The
Prison).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY1. The Order of Things (Part Three) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After opening the Alderney area I am going to focus on the Flying Rats and
Unique Stunt Jumps before returning to the Main Story. At this point I have
opened *SIX* mission threads. When I return to the Main Story then I will
start with the oldest which is Brucie then Playboy X.
Now let's begin our exploration of the Alderney area of Liberty City by
going over the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY2. Alderney Weapons, Items, and Food |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter, by area and neighborhood, are the Weapon, Health and
Body Armor Icons plus Restaurants, Food Stands, Newsstands, and Soda Machines
for the Alderney area of Liberty City:
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Algonquin |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Booth Tunnel |=============================================| Booth Tunnel |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Micro-SMG
*********
Location: In a turnaround inside the north part of the Booth Tunnel.
Map: (D-3).
Directions: Go onto Asahara Rd. and head east into the Booth Tunnel.
Shortly after the turn going south then you should find a
turnaround which should be to your left. The weapon can be
found laying on the ground within this turnaround.
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Alderney |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Westdyke |=====================================================| Westdyke |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: On a lower rooftop of the abandoned Casino.
Map: (C-1).
Directions: Go to the intersection of Beaverhead Ave. and Sacramento
Ave. From here, head north on Beaverhead Ave. and take the
road curve going west. After a short drive then you should
see the large Casino complex appear on the right side of
the road. Turn right and go down the bridge leading to the
Casino.
There is a set of stairs at the northeast part of the
Casino. Go up to the lower rooftop level. Ahead of you
should be a ladder leading up to the next rooftop level.
But turn left instead.
You should see a small dome that sits above the Casino
entrance. Climb the short wall near it and go around to the
other side of the Casino. Look right and you should see
another ladder that leads to the higher rooftop level. You
should find the weapon in the corner not far from the
ladder.
>>Pistol
******
Location: On top of a small shed inside the backyard of a large house.
Map: (C-1).
Directions: Go to the intersection of Owl Creek Ave. and Cariboo Ave.
At the north side of this intersection is a large house. Go
north through the driveway entrance then angle northeast so
you can go between the house and the rock wall.
Head forward through the narrow gap and stop when you get
to the back fence. Turn left and climb the fence ahead of
you. After climbing the fence then you should be on top of
a small shed and the weapon should be laying at your feet.
>>Micro-SMG
*********
Location: Behind a Cluckin' Bell billboard in the parking lot of a
Burger Shot.
Map: (C-1).
Directions: Go to the intersection of Sacramento Ave. and Beaverhead
Ave. At the northwest corner of this intersection is a
Burger Shot. Behind the Burger Shot is the back parking
lot. There are two billboards there. One of them is for
Cluckin' Bell. The weapon can be found behind this
billboard.
0=======0
| Health \
0=====================================>
>>Location: Inside the abandoned Casino near a set of stairs.
Map: (C-1).
Directions: Go to the intersection of Beaverhead Ave. and Sacramento Ave.
From here, head north on Beaverhead Ave. and take the road
curve going west. After a short drive then you should see the
large Casino complex appear on the right side of the road.
Turn right and go down the bridge leading to the Casino.
The entrance leading inside is on the south side. Go inside
and to the back area. Turn left and you should find an
entranceway into another part of the Casino.
Go through the entranceway, turn left and climb the stairs
ahead of you. Halfway up you will get to a three-way
intersection. Take the right set, with the ruined stairs, and
you should find the Health on the wall to your left.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the third floor of a multi-story parking garage near a Pay
Machine.
Map: (C-2).
Directions: Go to the intersection of Percell Rd. and Sacramento Ave. At
the southeast corner of this intersection is a large
multi-story parking garage. Go inside and up to the northeast
corner of the third floor. You should encounter two Pay
Machines. The Health can be found on the wall to the left of
these Machines.
0===========0
| Body Armor \
0=====================================>
>>Location: On a small ledge behind a small strip mall.
Map: (C-1).
Directions: Go to the intersection of Big Horn Drive and Cassiar Ave. At
the northwest corner of this intersection is a Ron Gas
Station. Just west of that, at the road curve, is a small
strip mall.
Go behind the strip mall until you find a pair of trash
dumpsters. Use one of them to climb up to the lower rooftop.
After that then look to your right and climb up to a ledge
where you should find the Armor ahead of you.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the northwest corner of the intersection of Sacramento
Ave. and Beaverhead Ave.
Map: (C-2).
0============0
| Food Stands \
0=====================================>
>>Location: At the northwest corner of of the intersection of Sacramento
Ave. and Lemhi St. (right in front of Westdyke Autos).
Map: (C-2).
0==============0
| Soda Machines \
0=====================================>
>>Location: Near the east entrance to the Westdyke Burger Shot.
Map: (C-1).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Inside the multi-story parking garage at the southeast corner
of Percell Rd. and Sacramento Ave. (x6)
Map: (C-2).
-------------------------------------------------------------------------
**NOTE: These Machines can be found inside and outside the stairwells at
the northeast corner and southwest corners of most of the floors.
0---------------------------------------------------------------------------0
| Liberty |=======================================================| Liberty |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: On the large rock in the water.
Map: (D-2).
Directions: Go to the intersection of Applewhite St. and Franklin St.
in Leftwood. From here, head north on Applewhite St. and
then onto the beach.
Continue forward until you get to a very large rock. To the
east of this large rock is a smaller, but still large, rock
in the water. Swim out to this rock and climb up the
northeast side of it. The weapon can be found near you when
you climb to the top.
0---------------------------------------------------------------------------0
| Leftwood |=====================================================| Leftwood |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Carbine Rifle
*************
Location: Underneath the strip mall with the Fanny Crabs restaurant.
Map: (C-2).
Directions: Go to the intersection of Long John Ave. and Manzano Rd.
From here, head west on Manzano Rd. To your right you
should come up to the entrance for a large park. Go through
the entrance and head west past the playground.
Head down to the beach then turn right. Ahead of you is the
pier that contains the strip mall. The weapon can be found
behind the rocks near the water's edge underneath this
pier.
>>SMG
***
Location: In a corner behind a pair of trash dumpsters.
Map: (C-2).
Directions: Go to the intersection of Bridger St. and Manzano Rd. At
the southeast corner of this intersection is a concrete
fence. Climb it to the other side. After climbing the wall
then turn around to find a couple of trash dumpsters. The
weapon can be found in the corner behind them.
>>SMG
***
Location: On the windowsill of an old building.
Map: (C-2).
Directions: Go to the intersection of Franklin St. and Catskill Ave.
From here, head south on Catskill Ave. As you go down the
hill then you should see an old building for Alderney
Storage to your left.
When you get to the next intersection with Panhandle Rd.
(under Plumbers Skyway) then turn left. As you head near
the dead-end then turn left to go between the two buildings
for Alderney Storage.
Then turn left again to go west. As you approach the wall
for Catskill Ave. then you should see the weapon on the
windowsill to your left.
>>Combat Shotgun
**************
Location: In a tight gap under the west end of the Hickey Bridge.
Map: (D-2).
Directions: Go to the intersection of Applewhite St. and Hubbard Ave.
At the east side of this intersection is a bank of
transformers. Go through the chain-link gate and to the
seawall. You should find a break in the fence that has a
ladder leading down to the beach.
After you climb down to the beach then turn north. Go
between the west support column of the Hickey Bridge and
the seawall. The weapon can be found on the ground inside
this tight gap.
0=======0
| Health \
0=====================================>
>>Location: Just inside the entrance of Westdyke Memorial Hospital.
Map: (C-2).
Directions: Go to the intersection of Long John Ave. and Manzano Rd. At
the south side of the intersection is the Hospital. The
entrance is about 100 feet southeast on Long John Ave. Walk
inside the entrance and you should see the Health on the wall
to your left.
0===========0
| Body Armor \
0=====================================>
>>Location: In an alley near a small park.
Map: (D-2).
Directions: Go to the intersection of Applewhite St. and Franklin St. At
the northwest corner of this intersection is the pathway to a
small park. Head north on this path. Just before you get to
the parking area for this park then turn left to go into an
alley.
Head to the set of stairs in this alley. To the right of
these stairs is a trash dumpster. To the right of the
dumpster is a raised area with a chain-link fence. The Armor
can be found just behind this fence.
0============0
| Food Stands \
0=====================================>
>>Location: In the small park just northeast of the Leftwood Police Station
(x2).
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the small park just north of the intersection of Applewhite
St. and Franklin St. (x2).
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southwest corner of the intersection of Panhandle Rd.
and Manzano Rd.
Map: (C-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the small park just northeast of the Leftwood Police
Station.
Map: (D-2).
0===========0
| Newsstands \
0=====================================>
>>Location: In the small park just northeast of the Leftwood Police Station
(x2).
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the small park just north of the intersection of Applewhite
St. and Franklin St.
Map: (D-2).
0==============0
| Soda Machines \
0=====================================>
>>Location: Inside the waiting area of Westdyke Memorial Hospital.
Map: (C-2).
Directions: Go to the intersection of Long John Ave. and Manzano Rd. At
the south part of the intersection is the Hospital. The
entrance is about 100 feet southeast on Long John Ave. Walk
inside the entrance and into the waiting area where you
should see the Machine to your left.
0---------------------------------------------------------------------------0
| Alderney City |===========================================| Alderney City |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pump Shotgun
************
Location: In an open area behind Auto ErotiCar.
Map: (C-2).
Directions: Go to the intersection of Keneckie Ave. and Lockowski Ave.
At the northwest corner of this intersection is the
Auto ErotiCar Dealership. Behind the dealership, to the
west, is an open area with some junked cars and a building.
The weapon can be found laying on the ground in this area.
>>RPG
***
Location: On top of the Kakagawa Building.
Map: (C-2).
Directions: You must use a helicopter to get at the weapon. You can
find a helicopter in the park along the water's edge north
of the Booth Tunnel. The Kakagawa Building is at the east
side of the intersection of Myong and Jonestown Ave.
After you get to the top of the building then head to the
water tower at the east side. The weapon can be found on
the walkway at the east side of this water tower.
>>Grenades
********
Location: On a ledge next to the parking lot for the Mr. Fuks Rice
Box restaurant.
Map: (C-2).
Directions: Go to the intersection of Panhandle Ave. (the road that
runs under Plumbers Skyway) and Hubbard Ave. From here,
head south. Right ahead of you is a road curve going east.
At the south side of this road curve is an un-named road.
Go straight onto this road and you will see Mr. Fuks Rice
Box to your left. Next to the front door, which has the big
red awning, is the entrance into the parking lot for the
restaurant.
Turn left through this entrance and head east. Go forward
all the way into a corner where you will find a small trash
dumpster. To the right of this dumpster is a wall and a
ledge. Climb the wall to get on top of this ledge to gain
access to the weapon.
>>Combat Shotgun
**************
Location: On top of a large air conditioning unit.
Map: (C-2).
Directions: Go to the intersection of Hubbard Ave. and Mahesh Ave. Look
east and you should see a tree on the right side of the
road just ahead of you.
Just beyond this tree is an alley. You should also see a
set of stairs in this alley that lead up. Go onto these
stairs and head up. When you get to the top then you should
see some large boxes with blue tarps on them.
Just beyond them is a fire escape ladder that leads to a
rooftop. After climbing to the roof then you should see a
large air conditioning unit ahead of you. Climb the ladder
on the northeast corner of the unit to find the weapon
laying on top.
>>Micro-SMG
*********
Location: On top of a tractor trailer behind the Globe Oil building.
Map: (C-3).
Directions: Go to the intersection of Babbage Drive and Koresh Sq. Just
south of the southeast corner of this intersection is a
large Cluckin' Bell billboard. Directly beneath this
billboard is a concrete fence. On the other side of this
concrete fence is the entryway to go behind the Globe Oil
building.
Head west through this entryway and to the opposite side of
the facility. As you near the wall that borders Plumbers
Skyway then you should see some tractor trailers to your
left.
Stop when you get to the wall. To your left, in the corner,
is a small green box with an angled top. Climb it then
climb the nearest trailer. The weapon can be found on the
middle trailer ahead of you.
0=======0
| Health \
0=====================================>
>>Location: Behind a ruined fence.
Map: (C-3).
Directions: Go to the intersection of Keneckie Ave. and Bedrock St. At
the west side of this intersection is a tree. At the
northwest corner of this intersection is a signal light.
Go west between the tree and the signal light then past the
ruined fence (which should be to your left) and onto the
grass. When you get just past the fence then look left to
find the Health on the ground.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the top floor of a ruined building.
Map: (D-2).
Directions: Go to the intersection of Mahesh Ave. and Rand Ave. At the
northwest corner of this intersection is a ruined building.
At the north side of this building, just up the hill, is a
set of stairs leading up to the ground level of this
building.
Enter the building then climb all the way to the top floor.
When you get to the top floor then head to the east side
where you can find the Health on a wall post.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Behind a fence at K.C. Spares Auto Parts Importers.
Map: (C-3).
Directions: Go to the intersection of Roebuck Rd. and Asahara Rd. From
here, head south on Roebuck Rd. About 150 feet south of the
intersection is the junction with a road that goes down into
Port Tudor. Go left onto this road.
Just as you make the road turn going south then you should
see the K.C. Spares building to your left. Head to the north
part of this building to find the chain-link fence. Climb the
fence and head east. The Health can be found on the ground
near a small set of stairs.
0===========0
| Body Armor \
0=====================================>
>>Location: In a narrow alley.
Map: (C-3).
Directions: Go to the intersection of Jonestown Ave. and Boyden Ave. Near
the southwest corner of this intersection is a small tree.
Near it is an entrance into a narrow alley.
Go west through this alley and stop when you reach the
three-way intersection with another alley inside this block.
Look left and you should find the Armor on the ground near
some colored crates.
0============0
| Food Stands \
0=====================================>
>>Location: At the southeast corner of the intersection of Hubbard Ave. and
Rael Ave.
Map: (C-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Near the southeast corner of the intersection of Mahesh Ave.
and Hubbard Ave.
Map: (C-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the northwest corner of the intersection of Mahesh Ave. and
Rael Ave. (x2).
Map: (C-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the northeast corner of the intersection of Jonestown Ave.
and Applewhite St.
Map: (C-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Near the road curve north of Jonestown Ave. and Applewhite St.
Map: (C-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On Applewhite St. at the east end of the bridge that crosses
Mahesh Ave.
Map: (C-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the northeast corner of the intersection of Rand Ave. and
Applewhite St.
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the patio at the east side of International Online Unlimited
(at the southeast corner of Rand Ave. and Applewhite St.):
--On the main patio area near the binoculars (x3).
--Just northwest of the patio area.
--West of the fountain at the south half.
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About 100 feet south of the southeast corner of the
intersection of Boyden Ave. and Jonestown Ave.
Map: (C-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the northwest corner of the intersection of Boyden Ave. and
Koresh Sq. (x2).
Map: (C-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southwest corner of the intersection of Boyden Ave. and
Koresh Sq.
Map: (C-3).
0===========0
| Newsstands \
0=====================================>
>>Location: On the patio at the east side of International Online Unlimited
(at the southeast corner of Rand Ave. and Applewhite St.):
--On the main patio area near the binoculars.
--Just northwest of the patio area.
Map: (D-2).
0---------------------------------------------------------------------------0
| Berchem |=======================================================| Berchem |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: In a nook inside a large alley.
Map: (B-3).
Directions: Go to the intersection of Cockerell Ave. and Aspdin Dr.
Just east of the northeast corner of this intersection is a
tunnel that leads into a large alley. Head north through
this tunnel and into the alley.
Ahead, and on the left side, is some colored crates and a
trash dumpster. After you get just past the dumpster, stop.
Look left to find a nook. The weapon can be found leaning
in one of the corners inside this nook.
>>Pistol
******
Location: On a lower rooftop inside an alley behind the Tw@ Internet
Cafe.
Map: (C-3).
Directions: Go to the intersection of Farnsworth Rd. and Vitullo Ave.
From here, go east on Farnsworth Rd. On the right side of
the road you should see a "Pizza This!" sign. Not far from
that sign is an alley. Head south into the alley.
Stop when you reach the metal drainage strip (in the
ground). To your right you should see a door that has a
sign that reads "Anti Freeze Building". Near this door is a
trash dumpster that you need to use to climb onto the
rooftop above this door. Once on this roof then you should
find the weapon near the light.
0=======0
| Health \
0=====================================>
>>Location: On the ground inside an alley.
Map: (C-3).
Directions: Go to the intersection of Bear St. and Aspdin Dr. Head east
on Aspdin Dr. On the sidewalk on the right side of the road,
not far from the intersection, is a trash dumpster. Near it
is an entrance into the alley.
Head south into the alley. After going down the short set of
stairs, stop. Ahead of you is a chain-link fence with metal
plates. The Health can be found on the ground behind this
fence.
0===========0
| Body Armor \
0=====================================>
>>Location: By a concrete wall at the west side of Plumbers Skyway.
Map: (B-3).
Directions: Get onto Plumbers Skyway at the Manzano Rd. on-ramp and head
south. When you get under the bridge for the Aspdin Dr.
on-ramp then stop. You should see a break in the road railing
to your right. Go through this break and head north and down.
You should be on the grassy area west of Plumbers Skyway.
Continue heading north and you will find a large concrete
wall. The weapon can be found on the ground near the middle
of this wall.
0============0
| Food Stands \
0=====================================>
>>Location: At the road curve just north of the intersection of Vitullo
Ave. and Koresh Sq.
Map: (C-3).
0---------------------------------------------------------------------------0
| Acter |===========================================================| Acter |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Assault Rifle
*************
Location: In the corner inside an alley.
Map: (C-3).
Directions: Go to the intersection of Farnsworth Rd. and Mueri St. Near
the northwest corner of this intersection is a chain-link
fence for an alley. Climb it and head into the alley.
As you head up the incline then look left to find the white
concrete wall. When this wall ends then do a 180-degree
U-turn around it and head east. The weapon can be found in
the corner ahead of you.
>>Combat Sniper
*************
Location: On top of an apartment complex near Plumbers Skyway.
Map: (D-4).
Directions: You must use a helicopter to acquire this weapon. You can
find a helicopter in the park along the water's edge north
of the Booth Tunnel. This apartment building is on the west
side of Aspdin Dr. just southwest of the intersection with
Lee Rd.
Once at the top of the building then you should find the
weapon leaning against the short wall at the west side.
>>Molotovs
********
Location: In the backyard of an abandoned house.
Map: (B-3).
Directions: Go to the intersection of Schneider Ave. and Vitullo Ave.
At the southeast corner is a delicatessen. From this
corner, head east along the sidewalk. Just past this
delicatessen is an alley and an abandoned house. Go on the
narrow walkway beside this house to get into the backyard.
The weapon can be found on the ground by the tree.
0=======0
| Health \
0=====================================>
>>Location: On a wall inside an alley.
Map: (C-3).
Directions: Go to the intersection of Farnsworth Rd. and Mueri St. Near
the northwest corner of this intersection is a chain-link
fence for an alley. Climb it and head into the alley.
Turn right and head north when you get near the ladder ahead
of you. Follow close to the wall on your right and stop when
it ends and you are standing by a trash dumpster. The Health
can be found on the wall at the opposite side of this
dumpster.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the entrance to North Tudor Medical Center.
Map: (C-3).
Directions: Go to the intersection of Edison Ave. and Babbage Drive. At
the southwest corner is the Hospital. The Health can be found
by the steps to the left of the door.
0===========0
| Body Armor \
0=====================================>
>>Location: On a rooftop near a door.
Map: (C-3).
Directions: Go to the intersection of Farnsworth Rd. and Mueri St. Near
the northwest corner of this intersection is a chain-link
fence for an alley. Climb it and head into the alley. Turn
right and head north when you get near the ladder ahead of
you.
Go all the way to the end. On the west wall is a door. Go
through the door and head all the way to the top of the
building. The Armor can be found on the roof to your left
after you go through this door.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the ground inside an alley near the Acter Police Station.
Map: (B-3).
Directions: Go to the intersection of Lee Rd. and Vitullo Ave. At the
north corner is the Acter Police Station. To the right of the
entrance of the Police Station is a trash dumpster and a
white picket fence. Climb the fence and proceed up the stairs
ahead of you. When you reach the top then you should find the
Armor on the ground and to the right.
0---------------------------------------------------------------------------0
| Normandy |=====================================================| Normandy |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: Near the top of a large crane.
Map: (C-3).
Directions: Go to the intersection of Mueri St. and Strower Ave. From
here, head east on Strower Ave. Go through the chain-link
gate, turn right at the intersection, turn left at the next
intersection and stop at the next intersection. Ahead of
you is a large crane.
To the north of that crane is another crane. This is the
crane you need to climb. Climb the ladder to the top of the
crane to find the weapon laying on the catwalk.
0===========0
| Body Armor \
0=====================================>
>>Location: At the end of some bulkhead posts.
Map: (D-3).
Directions: Go to the intersection of Asahara Rd. and Rand Ave. At the
south side of this intersection is the Liberty Terminal. Head
to the east side of the facility to find a chain-link fence.
Climb the fence and continue south.
Get past the crane then stop. On your radar you should see
about three very thin extensions at the south of this
facility. These are bulkhead posts that are pounded into the
mud to make walls. The one on the left is the one you need to
get on. The Armor can be found at the very end of this
particular bulkhead post wall.
0---------------------------------------------------------------------------0
| Tudor |===========================================================| Tudor |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: On a small peninsula at the west side of Tudor.
Map: (B-4).
Directions: Go to the intersection of Ivy Rd. and Hardtack Ave. From
here, head west on Hardtack Ave. Eventually you will come
to a road curve going south. Instead, jump the wall and
head northwest toward a small peninsula. The weapon can be
found on the ground at the north part of this peninsula.
>>Knife
*****
Location: Behind a ruined building under Plumbers Skyway.
Map: (B-4).
Directions: Go to the intersection of Ivy Rd. and Hardtack Ave. From
here, head west on Hardtack Ave. Stop when you get under
Plumbers Skyway. Go south through the barriers and head
southwest. Stop when you get to a ruined building. Jump
through one of the windows and you will find the weapon on
the ground to your right (near a lamppost).
>>Carbine Rifle
*************
Location: On top of the tower at the north end of the old ruined
bridge.
Map: (B-4).
Directions: Go to the intersection of Plumbbob Ave. and Red Wing Ave.
in Acter Industrial Park. From here, head north on Plumbbob
Ave. After a short distance then you should come up to a
set of signal lights for an intersection with an un-named
road.
Head north on this un-named road and stop when you get
under this old bridge. To the south should be a set of
stairs that lead into the center of the bridge.
Follow the catwalks and stairs all the way to the north end
of the bridge and to the top of the tower. The weapon can
be found leaning against a gear housing at the east side of
the tower roof.
>>Carbine Rifle
*************
Location: In an abandoned factory.
Map: (C-4).
Directions: Go to the intersection of Niblick St. and Hardtack Ave.
From here, head south on Niblick St. Look on the right side
of the street. You should come up to a pair of yellow and
black posts.
Stop at these posts and climb the chain-link fence to enter
an alley. Then turn right and climb up into the factory.
Turn left and you should find the weapon leaning against
the wall just beyond a metal plate.
0=======0
| Health \
0=====================================>
>>Location: In the corner inside an open warehouse.
Map: (B-4).
Directions: Go to the intersection of Tinderbox Ave. and Emery St. From
here, head west on Emery St. After some distance then you
should start seeing some yellow and black posts on the right
side of the road. Next to them is the open warehouse.
Go inside this warehouse. At the west side you should find
two large stacks of lumber. The Health can be found in the
corner behind them.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Inside the Honkers Strip Club.
Map: (C-4).
Directions: Go to the intersection of Argus St. and Tinderbox Ave. The
Honkers Strip Club is at the south side of this intersection.
Go inside Honkers and you should find the Health on the west
wall across from the bar area.
0===========0
| Body Armor \
0=====================================>
>>Location: At the base of a bridge support for the Plumbers Skyway.
Map: (B-4).
Directions: Get a boat and head to the narrow channel that cuts across
the south part of Tudor then go under the west part of the
Plumbers Skyway. Park close to the base of the bridge support
then climb the boat and then to the top of the base. Once on
top of the base then you can find the Armor on the west side
near a support column.
0============0
| Food Stands \
0=====================================>
>>Location: Underneath the on-ramp for Plumbers Skyway that runs along
Emery St.
Map: (B-4).
>>Location: At the north side of the intersection of Hardtack Ave. and Ivy
Rd.
Map: (B-4).
>>Location: Near the entrance of the on-ramp for Plumbers Skyway that runs
along Emery St.
Map: (B-4).
0---------------------------------------------------------------------------0
| Port Tudor |=================================================| Port Tudor |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: On the catwalk inside a large boat warehouse.
Map: (C-4).
Directions: Go to the intersection of Barsac Ave. and Latchkey Ave. At
the southeast corner of this intersection is the south
entrance to the Port Tudor area.
Go through the chain-link gate and follow the road curve
north. After you pass under the overhang then you should
see lettering on the ground for "Pier E". Continue forward
and you should see some large container crates to your
left. Beyond them are loading ramps leading down to the
boat warehouse.
One of the garage doors is open and this will allow you to
gain access. Head to the south side of the building to find
the stairs to climb the catwalk. Head up to the highest
level of the catwalk. The weapon can be found at the
southwest corner of the catwalk.
0=======0
| Health \
0=====================================>
>>Location: On a dry-docked tugboat.
Map: (C-4).
Directions: Go to the intersection of Barsac Ave. and Latchkey Ave. At
the southeast corner of this intersection is the south
entrance to the Port Tudor area. Go through the chain-link
gate and follow the road curve north.
When you get under the overhang then turn right through a
door to enter a sheltered dry-dock. Inside this dry-dock is a
tugboat. Jump to the tugboat and you should find the Health
on the wall under the stairs.
0---------------------------------------------------------------------------0
| Acter Industrial Park |===========================| Acter Industrial Park |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>RPG
***
Location: On the half sunken freighter in the water west of Acter
Industrial Park.
Map: (B-5).
Directions: Get a boat and head to the west side of Acter Industrial
Park. Here you can find the half sunken freighter. Park
your boat just north of the cabin portion of the ship. You
should find the weapon on top of one of cargo hold lids on
the main deck.
>>Combat Sniper
*************
Location: Near the top of a smokestack.
Map: (B-5).
Directions: Go to the intersection of Plumbbob Ave. and Trinity Rd.
From here, head south on Trinity Rd. Follow the road into a
parking area. At the north side of this parking area is a
brick building. At the northwest side of this building is a
tall smokestack. Climb the ladders on the smokestack and
you should find the weapon on the highest platform.
>>Combat Shotgun
**************
Location: Inside a ruined warehouse.
Map: (C-5).
Directions: Go to the intersection of Plumbbob Ave. and Red Wing Ave.
From here, head north on Plumbbob Ave. After a short
distance then you should come up to a set of signal lights
for an intersection with an un-named road.
Turn south onto this un-named road then turn left at the
couch and follow the road down the incline. To your left
you should see a pair of yellow and gray posts.
There is an open door that leads into the warehouse
in-between the posts. Go through the open door and follow
the way to a set of stairs. Stop at the stairs. Look under
it and you should find the weapon leaning against the wall.
>>SMG
***
Location: At the top of a multi-platform tower at Globe Oil.
Map: (C-5).
Directions: Go to the intersection of Musketeer Ave. and Praetorian
Ave. From here, head south on Praetorian Ave. and to the
Globe Oil building. Stop at the end of Praetorian Ave. and
look up at the Globe Oil sign. To the left of it are two
huge multi-platform towers.
Now head east. Turn right at the next intersection then
turn left at the next one. You should then see a set of
stairs on your left. This will allow you to access the roof
of the building.
Climb to the roof of the building and head north to one of
the multi-platform towers. Climb up to the second level to
access the bridge that leads to the other tower. Once at
the other tower then climb it all the way to the top. The
weapon can be found laying at the northwest corner of this
platform.
>>Combat Pistol
*************
Location: On top of a large fuel tank.
Map: (C-5).
Directions: Go to the intersection of Grenadier St. and Storax Rd. Just
south of the southwest corner of this intersection is the
stairs for a large fuel tank. Climb these stairs to the top
and you should find the weapon laying in the middle of the
tank.
0=======0
| Health \
0=====================================>
>>Location: On a beam inside the power plant.
Map: (B-5).
Directions: Go to the intersection of Red Wing Ave. and Trinity Rd. at
the *NORTHWEST* part of Acter Industrial Park. Trinity Rd.
shows as dark gray on your radar. At the north part of this
intersection is a power plant. Head north through the parking
area and head up the stairs.
When you get to the top of the stairs then you should see
another set of stairs. Head up the stairs to the next level
and turn east. The Health can be found posted on the east
side of a support beam not far from the stairs.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At ground level in-between the two multi-platform towers at
Globe Oil.
Map: (C-5).
Directions: Go to the intersection of Musketeer Ave. and Praetorian Ave.
From here, head south on Praetorian Ave. and to the Globe Oil
building.
Stop at the end of Praetorian Ave. and look up at the Globe
Oil sign. To the left of it are two huge multi-platform
towers. Now head east. Then turn right at the next
intersection and stop. Look left to find the Health on the
nearby wall.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the wall at a warehouse.
Map: (C-5).
Directions: Go to the intersection of Musketeer Ave. and Storax Rd. From
here, head east on Musketeer Ave. Then, after some distance,
turn right into the parking area for a warehouse. Ahead of
you should be a slight incline leading up to a garage door.
Go partway up this incline and stop. Look to your right and
you should see the Health on the wall.
0===========0
| Body Armor \
0=====================================>
>>Location: At the garage entrance of a rail house.
Map: (B-5).
Directions: Go to the intersection of Red Wing Ave. and Trinity Rd. at
the *NORTHWEST* part of Acter Industrial Park. Trinity Rd.
shows as dark gray on your radar. At the southwest corner of
this intersection is a chain-link fence. Beyond it is a
junkyard filled with ruined cars, buildings and boats.
About a hundred feet west of the fence is a rail house. There
should be two garage entrances. You should find the Armor on
the ground, near a burning barrel, at the entrance of the
*NORTH* garage.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In a small room inside a ruined warehouse.
Map: (C-4).
Directions: Go to the intersection of Mandrel Rd. and Plumbbob Ave. At
the south side of this intersection, behind a wall, is a
ruined warehouse. From here, head east on Plumbbob Ave. and
follow the wall. Turn right when you reach the corner of the
wall.
You should then come up to an opening in the wall that will
allow you access inside the warehouse. Head to the south side
of the warehouse where you can find a doorway into some
rooms. Go through the first door then into the door directly
ahead of you to enter a small room. The Armor can be found on
the ground inside this small room.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY3. Flying Rats (Alderney) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter, by area and neighborhood, are the fifty six remaining
Flying Rats for the Alderney area. If you have killed all of the Flying Rats
for the East Side and Algonquin areas then by killing this group you will
have killed all 200 Flying Rats and added to your 100% Completion.
You will also spawn an Annihilator helicopter near the top of the MeTV
Building in Star Junction (Algonquin) and acquire the {Endangered Species}
Accomplishment.
0---------------------------------------------------------------------------0
| Westdyke (WDY) |+++++++++++++++++++++++++++++++++++++++++| Westdyke (WDY) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 6 \
0=================================>
[WDY-FR145] - Location: On the ground under the bridge leading to the
abandoned Casino in north Westdyke.
Map: (C-1).
Weapon: Pistol.
Directions: Go to the intersection of Beaverhead Ave. and
Cassiar Ave. From here, head east on Beaverhead
Ave. After a short distance then you should see the
large Casino complex appear on the left side of the
road.
Turn left and go down the bridge leading to the
Casino. Then turn around and go under this bridge.
The Pigeon can be found sitting on the ground near
the north wall.
[WDY-FR146] - Location: On a fence-post for a large house.
Map: (C-1).
Weapon: Pistol.
Directions: Go to the intersection of Big Horn Drive and
Cassiar Ave. At the south part of this three-way
intersection is the fence for a large house. The
Pigeon can be found on a fencepost almost directly
across the street from the nearby Ron Gas Station.
[WDY-FR147] - Location: On the ground southwest of an abandoned house in
northeast Westdyke.
Map: (C-1).
Weapon: Pistol.
Directions: Go to the intersection of Beaverhead Ave. and
Sacramento Ave. Near the northeast corner of this
intersection is the dirt road that leads to an
abandoned house. Go onto this road.
When the road forks then take the left path. When
you get to the next fork then take the left smaller
path. Just as you get on this path then you should
see two trees to your left. The Pigeon can be found
sitting on the ground between these two trees.
[WDY-FR148] - Location: On top of a wall along a street.
Map: (C-2).
Weapon: Pistol.
Directions: Go to the intersection of Beaverhead Ave. and Big
Horn Drive. From here, head east on Big Horn Drive.
You should see streetlights on both sides of this
street. Look at the streetlights on the right side
of the street.
Stop between the *THIRD* and *FOURTH* streetlight
(which is where the road starts to curve). Look to
your right and you should see a wall. The Pigeon
can be found on top of this wall near a tree.
[WDY-FR149] - Location: On top of an air conditioning unit.
Map: (C-2).
Weapon: Pistol.
Directions: Go to the intersection of Ortiz Rd. and Flathead
Rd. At the northeast corner of this intersection is
the Westdyke Deli. You should also see a pair of
trees.
Go just north of them and you should see the Pigeon
sitting on top of an air conditioning unit at the
north side of the Deli. Do expect some Police
attention here when you kill it.
[WDY-FR150] - Location: On a brick fence post behind a large house.
Map: (C-2).
Weapon: Pistol.
Directions: Go to the intersection of Owl Creek Ave. and Big
Horn Drive (at the east end of Big Horn Drive). At
the south side of this three-way intersection is a
large house.
Go near the front door and go left in the opening
of the short black fence. Then turn the next corner
and head south along the east side of the house.
The Pigeon can be found sitting on a brick fence
post straight ahead.
0---------------------------------------------------------------------------0
| Leftwood (LFW) |+++++++++++++++++++++++++++++++++++++++++| Leftwood (LFW) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 7 \
0=================================>
[LFW-FR151] - Location: On top of the Fanny Crabs restaurant in northwest
Leftwood.
Map: (C-2).
Weapon: Pistol.
Directions: You may want to take an Ambulance with you for this
one. Head to the intersection of Beaverhead Ave.
and Flathead Rd. From here, head west on Beaverhead
Ave.
Just when the road curves to go north then you
should see a strip mall. There should also be a
sign for Fanny Crabs near the sidewalk.
Go into the parking lot and you should see the
"Checkout!" store. At the northeast corner of this
store is a pay phone. Climb it then climb the
overhang so you can reach the roof.
When you get to the rooftop then head west and
climb up to the next rooftop which is the roof for
Fanny Crabs. When you get to this rooftop then you
should see two small water towers to your left. The
Pigeon can be found at the base of one of these
towers.
[LFW-FR152] - Location: On the grass by a set of stairs.
Map: (C-2).
Weapon: Pistol.
Directions: Go to the intersection of Panhandle Rd. and
Bowline. From here, head west on Panhandle Rd.
After travelling about 100 feet then you should see
on the left side of the road a set of stairs that
lead up to a grassy area behind an apartment
complex.
Head up the stairs and, when you reach the top,
then turn right to find the Pigeon on the ground
near a small tree.
[LFW-FR153] - Location: Near the entrance to Westdyke Memorial Hospital.
Map: (C-2).
Weapon: Pistol.
Directions: Go to the intersection of Long John Ave. and
Manzano Rd. At the south side of the intersection
is the Hospital. The entrance is about 100 feet
southeast on Long John Ave. The Pigeon can be found
on the grass just left of the Hospital entrance.
[LFW-FR154] - Location: On top of a rooftop entrance door.
Map: (C-2).
Directions: Go to the intersection of Franklin St. and Catskill
Ave. At the northeast corner of this three-way
intersection is an alley going north. Go north into
this alley. At the north end of this alley is a
ladder going to the top of a building.
When you get to the top of the ladder then turn
right and you should see another ladder leading to
a higher rooftop. When you get to the top of this
roof then you should see the Pigeon on top of the
rooftop entrance door ahead of you.
[LFW-FR155] - Location: Underneath a billboard.
Map: (C-2).
Weapon: Pistol.
Directions: Go to the intersection of Sacramento Ave. and
Franklin St. At the southeast corner of this
three-way intersection is an alley going south.
Go south into this alley. At the end you will see a
raised grass ramp. Go to the edge of this ramp and
stop. To your left is a billboard. The Pigeon can
be found underneath this billboard.
[LFW-FR156] - Location: On the grass near the Leftwood Police Station.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Franklin St. and Bridger
St. At the northeast corner of this intersection is
the Leftwood Police Station. From here, head north
on Bridger St. The Police Station should be to your
right.
Just after the security booth for the Police
Station parking lot is a pathway leading east. Go
onto the path and head back toward the security
booth.
The Pigeon can be found, on the ground, about ten
feet northeast from the security booth. Because you
are this close to a Police station you will
definitely get a Wanted Rating for killing it.
[LFW-FR157] - Location: Underneath a wooden ramp near the water.
Map: (D-2).
Weapon: Sniper Rifle.
Directions: Go to the intersection of Franklin St. and
Applewhite St. At the east side of this three-way
intersection is a concrete ramp near a blue
dumpster.
Go behind the ramp and to the edge of the cliff.
Look down and you should see a seawall. Beyond the
seawall you should see a ramp near the water's
edge.
The Pigeon can be found under this ramp. It can
sniped from the cliff edge. You may get some Police
attention for killing it.
0---------------------------------------------------------------------------0
| Alderney City (ANC) |+++++++++++++++++++++++++++++++| Alderney City (ANC) |
0---------------------------------------------------------------------------0
0=================0
| Flying Rats - 10 \
0=================================>
[ANC-FR158] - Location: On a railing at the Kakagawa Building.
Map: (C-2).
Weapon: Pistol.
Directions: Go to the intersection of Jonestown Ave. and Myong.
At the west side of this three-way intersection is
the Kakagawa Building.
At the northwest corner of this intersection is a
set of stairs leading up to the building. Go up
this set of stairs and turn right at the top to
find the Pigeon sitting on the railing.
[ANC-FR159] - Location: On a ledge across the street from Mr. Fuks Rice Box.
Map: (C-2).
Weapon: Pistol.
Directions: Go to the intersection of Panhandle Ave. (the road
that runs under Plumbers Skyway) and Hubbard Ave.
From here, head south.
Right ahead of you is a road curve going east. At
the south side of this road curve is an un-named
road. Go straight onto this road and you will see
Mr. Fuks Rice Box to your left. Stop at the front
door which has the big red awning.
From here, look west and across the street and you
should see a ledge, with a streetlight, for a
building. The Pigeon can be found at the corner of
this ledge near the streetlight. You may get some
Police attention for killing it.
[ANC-FR160] - Location: On a ledge at Mr. Fuks Rice Box.
Map: (C-2).
Weapon: Pistol.
Directions: From Flying Rat [ANC-FR159] and while still at the
front entrance of Mr. Fuks Rice Box, look north.
You should see several white round flowerpots, with
yellow flowers, lined up against the side of the
restaurant.
The Pigeon can be found on the ledge directly above
the last flowerpot. You may get some Police
attention for killing it.
[ANC-FR161] - Location: By the stairs for a large building.
Map: (C-2).
Weapon: Pistol.
Directions: Go to the intersection of Jonestown Ave. and
Boyden Ave. At the northeast corner of this
intersection is a large building with three large
green "330th Anniversary Alderney" banners.
There is a wide set of stairs at the entrance of
this building. The Pigeon can be found behind a
short fence at the right side of these stairs.
[ANC-FR162] - Location: At the bottom of "The Science of Crime" billboard.
Map: (C-3).
Weapon: Pistol.
Directions: Go to the intersection of Hubbard Ave. and Mahesh
Ave. Rand Ave. Look east and you should see a tree
on the right side of the road just ahead of you.
Just beyond this tree is an alley. You should also
see a set of stairs in this alley that lead up. Go
onto these stairs and head up. When you get to the
top then you should see some large boxes with blue
tarps on them.
Just beyond them is a fire escape ladder that leads
to a rooftop. After climbing to the roof then you
should see a large air conditioning unit ahead of
you.
Now turn right and head to the edge of the roof
and you will go under a billboard as you do so.
Turn around and look up to find "The Science of
Crime" advertisement.
The Pigeon can be found on the small catwalk at the
bottom of this billboard. You may get some Police
attention for killing it.
[ANC-FR163] - Location: On a wall near a bridge.
Map: (C-3).
Weapon: Pistol.
Directions: From Flying Rat [ANC-FR162], head back down to
ground level and go due south to the bus shelter at
the side of Applewhite St. From here, continue
south along the sidewalk.
You will eventually come to the bridge that crosses
over Mahesh Ave. Just before you get to the bridge
then you should see the Pigeon on the wall to your
right.
[ANC-FR164] - Location: On a wall along the north side of International
Online Unlimited.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Rand Ave. and Applewhite
St. At the southeast corner of this intersection is
International Online Unlimited. Also, near the
southeast corner, is a streetlight.
From here, head east on Applewhite St. and down the
hill. When you get to the *THIRD* streetlight then
stop. Look to your right and you should see the
Pigeon on top of the wall.
[ANC-FR165] - Location: On the ground by a concrete fence.
Map: (C-3).
Weapon: Pistol.
Directions: Go to the intersection of Babbage Drive and
Koresh Sq. Just south of the southeast corner of
this intersection is a large Cluckin' Bell
billboard. Directly beneath this billboard is a
concrete fence. The Pigeon can be found on the
ground, near some bushes, next to the fence.
[ANC-FR166] - Location: Above the entrance to the Booth Tunnel.
Map: (D-3).
Weapon: Pistol.
Directions: Go to the intersection of Asahara Rd. and Rand Ave.
East of this intersection is the Booth Tunnel. At
the southeast corner of this intersection is a
small park. Enter the small park and head east
toward the stairs.
Asahara Rd. should be to your left on the other
side of a short fence. When you get to the stairs
then you should also be near the Booth Tunnel sign.
The Pigeon can be found sitting on the right side
of this sign. You may get some Police attention for
killing it.
[ANC-FR167] - Location: Under a pedestrian walk ramp.
Map: (D-3).
Weapon: Pistol.
Directions: From Flying Rat [ANC-FR166], head east up the
stairs and to the railing in front of the helipad.
When you get to the railing then turn left. You
should then see a curved walk ramp. At the bottom
of this ramp you should see the junction with
another walk ramp.
From this junction, head north about twenty feet,
stop, look left and you should find the Pigeon
sitting under the ramp. You may get some Police
attention for killing it.
0---------------------------------------------------------------------------0
| Berchem (BRM) |+++++++++++++++++++++++++++++++++++++++++++| Berchem (BRM) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 5 \
0=================================>
[BRM-FR168] - Location: On top of a large dirt mound against a retaining
wall.
Map: (C-3).
Weapon: Pistol.
Directions: Go to the intersection of Vitullo Ave. and Keneckie
Ave. Just west of the northwest corner, at the road
curve, is a large retaining wall. At the right side
of this wall is a large dirt mound. The Pigeon can
be found near the top of this mound.
[BRM-FR169] - Location: On a wall at a road curve.
Map: (C-3).
Weapon: Pistol.
Directions: Go to the intersection of Vitullo Ave. and Koresh
Sq. From here, head north to the road curve. On the
outside part of this road curve is a Hot Dog Stand.
The Pigeon can be found on top of a nearby wall
just north of this Stand.
[BRM-FR170] - Location: At the lower level of an apartment complex.
Map: (B-3).
Weapon: Pistol.
Directions: Go to the intersection of Aspdin Dr. and the
on-ramp for Plumbers Skyway. Just northeast of this
intersection is an alley. At the north side of this
alley is a nice looking apartment complex. There
are four entrances that go up into the complex.
Next to each entrance is a set of stairs that lead
down to a lower apartment. The Pigeon can be found
on the lower level by the *SECOND* entrance
(starting from the south side of the building).
[BRM-FR171] - Location: On the first floor balcony of a large building.
Map: (B-3).
Weapon: Carbine Rifle.
Directions: Go to the intersection of Vitullo Ave. and
Farnsworth St. Stand at the southeast corner of
this intersection and look west.
You should see a large building with multiple
balconies. The Pigeon can be found on the first
floor balcony directly across the street from your
position. Snipe it with your Carbine Rifle.
[BRM-FR172] - Location: On top of a construction shed.
Map: (C-3).
Weapon: Pistol.
Directions: Go to the intersection of Babbage Drive and
Drebbel. At the southwest corner of this
intersection is a Cluckin' Bell under construction.
In front of this Cluckin' Bell is a construction
shed. The Pigeon can be found on top of this shed.
You may get some Police attention for killing it.
0---------------------------------------------------------------------------0
| Acter (ACR) |+++++++++++++++++++++++++++++++++++++++++++++++| Acter (ACR) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 4 \
0=================================>
[ACR-FR173] - Location: Inside a small park.
Map: (B-4).
Weapon: Pistol.
Directions: Go to the intersection of Lee Rd. and Vitullo Ave.
At the southwest corner of this intersection is a
small park. Near the entrance is where you pick up
Derrick McReary's Missions. Go around the mission
pick-up arrow and head west into the park.
You will find to a ruined fountain ahead. The
Pigeon can be found on the grass just north of the
ruined fountain. You may get some Police attention
for killing it.
[ACR-FR174] - Location: On top of a church-like building.
Map: (B-3).
Weapon: Sniper Rifle.
Directions: Go to the intersection of Edison Ave. and Vitullo
Ave. At the west side of this intersection is a
large church-like building.
At the southeast corner of this intersection is a
signal light. What you need to do is stand next to
the signal light post then look up at the building
through your Sniper Rifle scope.
You should see the main steeple for this building.
Angle the scope left and zoom in on the rooftop to
the left of this steeple. You should see the Pigeon
sitting on this rooftop and you can snipe it from
your position. You may get some Police attention
for killing it.
[ACR-FR175] - Location: On the roof of Lennie's Fireproof Doors Co.
Map: (C-3).
Weapon: Pistol.
Directions: Go to the intersection of Fleming St. and Mueri St.
At the south side of this intersection is Lennie's
Fireproof Doors Co. Go through the security gates
and around to the southwest side of the building
where you will find some large tanks that has
stairs that lead upward.
Climb the stairs then jump to the lower rooftop.
Climb the nearby ladder to get to the higher
rooftop. The Pigeon can be found sitting on one of
the air conditioning units on the east side of the
roof.
[ACR-FR176] - Location: On a fence corner.
Map: (C-3).
Weapon: Pistol.
Directions: Go to the intersection of Mueri St. and Odhner Ave.
At the northwest corner of this intersection is a
brick fence that goes west along Odhner Ave. Head
west to the corner of this fence to find the
Pigeon.
0---------------------------------------------------------------------------0
| Normandy (NMY) |+++++++++++++++++++++++++++++++++++++++++| Normandy (NMY) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 2 \
0=================================>
[NMY-FR177] - Location: On the unused railroad near a closed tunnel.
Map: (C-3).
Weapon: Pistol.
Directions: Go to the intersection of Mueri St. and Strower
Ave. From here, head east on Strower Ave.
Go through the chain-link gate leading into the
Port Tudor area and immediately turn left towards
the Kakagawa container crates and turn left again
when you get to them. After a short distance then
you should encounter some unused railroad tracks.
Head north on these tracks until you get to some
debris in front of the closed railroad tunnel. Just
beyond the debris, on the east set of tracks, is
where you can find the Pigeon sitting on the rail.
[NMY-FR178] - Location: Near the "Welcome to Port Tudor" sign.
Map: (C-3).
Weapon: Pistol.
Directions: Go to the intersection of Roebuck Rd. and Asahara
Rd. From here, head south on Roebuck Rd. About 150
feet south of the intersection is a three-way
intersection with an un-named road that goes down
into Port Tudor. Go left onto this road.
Continue forward until you see the "Welcome to Port
Tudor" sign which should be to your right. Near the
sign is a propeller display. The Pigeon can be
found on the curved wall near this display.
0---------------------------------------------------------------------------0
| Tudor (TDR) |+++++++++++++++++++++++++++++++++++++++++++++++| Tudor (TDR) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 9 \
0=================================>
[TDR-FR179] - Location: On the rocky shoreline near a junked car.
Map: (B-4).
Weapon: Pistol.
Directions: Go to the intersection of Emery St. and Tinderbox
Ave. From here, head west on Emery St. Follow the
road curve, that intersects with the on-ramp for
Plumbers Skyway, going north. After making the
curve then you should see a ruined building on the
left side of the road.
Stop at the park bench just before this building.
Jump over the bench and head west toward the water.
You should encounter a junked car. The Pigeon can
be found on the rocky shoreline just beyond this
car.
[TDR-FR180] - Location: On top of a stack of container crates next to an
off-ramp for Plumbers Expressway.
Map: (B-4).
Weapon: Pistol.
Directions: Go to the intersection of Emery St. and Tinderbox
Ave. (the west intersection - near Ivy Rd.). From
here, head north on the un-named road and follow
the road curve going west.
Continue forward until you reach the intersection
with the two Plumbers Skyway off-ramps. Go on the
one to the south and follow the ramp upwards.
You will eventually come up to a large stack of
container crates which should be to your right.
On the north side of it is a shorter stack of
container crates. The Pigeon can be found on top of
these crates.
[TDR-FR181] - Location: On a large crane near an on-ramp for Plumbers Skyway.
Map: (B-4).
Weapon: Pistol.
Directions: Go to the intersection of Emery St. and Tinderbox
Ave. From here, head west on Emery St. When you get
to the road curve that intersects with the on-ramp
for Plumbers Skyway then turn east and go up the
on-ramp.
Partway up the on-ramp, you should see a large
crane to your right. Right up against the on-ramp
is the crane cab. Climb the crane cab and head
south to the edge then look down. You should see
the Pigeon on a metal beam below you.
[TDR-FR182] - Location: Underneath a bridge for Plumbers Skyway.
Map: (B-4).
Weapon: Pistol.
Directions: Go to the intersection of Ivy Rd. and Hardtack Ave.
From here, head west on Hardtack Ave. Stop when you
get under the bridge for Plumbers Skyway. The
Pigeon can be found on top of the north wall above
the graffiti. You may get some Police attention for
killing it.
[TDR-FR183] - Location: On top of a warehouse roof.
Map: (D-4).
Weapon: Pistol.
Directions: Go to the intersection of Vitullo St. and Hardtack
Ave. Near the southeast corner of this intersection
is a chain-link gate.
Go south through the gate and take the road down.
Turn right when you reach the end of the road.
After making the turn then you should see to your
right a bunch of container crates. Next to them is
a large warehouse with a slanted roof.
Continue down the road and stop at the next
three-way intersection. At the southeast corner of
this intersection is a pair of blue and white
construction trailers.
Climb one of them and look back at the warehouse.
You should see a large light-post. Near it on the
lower rooftop is the Pigeon.
[TDR-FR184] - Location: On an electrical box.
Map: (C-4).
Weapon: Pistol.
Directions: Go to the intersection of Argus St. and Hardtack
Ave. From here, go south on Argus St. Not far from
the intersection, on the right side of the road, is
a large dark gray electrical box. Head south from
this box to the *SECOND* electrical box to find the
Pigeon.
[TDR-FR185] - Location: On the awning above the west entrance for Honkers.
Map: (C-4).
Weapon: Sniper Rifle.
Directions: From where you just shot Flying Rat [TDR-FR184],
switch to your Sniper Rifle and look south towards
the Honkers Strip Club. Zoom in on the awning above
the west entrance and you should see the Pigeon.
Snipe it from this position because of the
hostility of the club security. This will allow you
to get away from them with little problem after
killing it.
[TDR-FR186] - Location: On a bridge support column for Plumbers Skyway.
Map: (C-4).
Weapon: Sniper Rifle.
Directions: Go to the intersection of Mandrel Rd. and Barsac
Ave. Stand at the southeast corner of this
intersection. You should also be at the north end
of the Mandrel Rd. bridge. Look northeast from your
position.
You should see, in the background, a tall gray and
white concrete bridge support column. At the top of
this column is where the curved steel beams meet.
The Pigeon can be found on top of a plate that
holds the beams together. Zoom in on it and snipe
it from your position.
[TDR-FR187] - Location: On a bridge railing post.
Map: (C-4).
Weapon: Pistol.
Directions: From where you just shot Flying Rat [TDR-FR186], go
south on the Mandrel St. bridge. The Pigeon can be
found on a bridge railing post on the east side of
the bridge about halfway across.
0---------------------------------------------------------------------------0
| Port Tudor (PTD) |+++++++++++++++++++++++++++++++++++++| Port Tudor (PTD) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 4 \
0=================================>
[PTD-FR188] - Location: On the side of an auto parts store.
Map: (C-4).
Weapon: Pistol.
Directions: Go to the intersection of Odhner Ave. and Hardtack
Ave. Near the northwest corner of this intersection
is an auto parts place. The Pigeon can be found on
the east side of this building above one of the
garage entrances.
[PTD-FR189] - Location: On the ground by a couple of trees.
Map: (C-4).
Weapon: Pistol.
Directions: Go to the intersection of Hardtack Ave. and Roebuck
Rd. At the east side of this intersection is a wall
that runs north-south along Roebuck Rd. At the
southeast corner of this intersection, on the other
side of this wall is a pair of trees. The Pigeon
can be found on the ground between these two trees.
[PTD-FR190] - Location: On top of some container crates at Pier D.
Map: (D-4).
Weapon: Pistol.
Directions: Go to the intersection of Barsac Ave. and Latchkey
Ave. At the southeast corner of this intersection
is the south entrance to the Port Tudor area.
Go through the chain-link gate and follow the road
curve north. After you pass under an overhang then
you should be at a three-way intersection with
lettering on the ground for "Pier D".
Turn right and head all the way to the end of Pier
D. Near the red crane at the pier's end are three
container crates for ThriftEx. The Pigeon can be
found on top of these container crates.
[PTD-FR191] - Location: On top of a metal rope tie at Pier B.
Map: (D-4).
Weapon: Pistol.
Directions: From Flying Rat [PTD-FR190], head back to the
three-way intersection then turn right and go
north. When you get to the next three-way
intersection then turn right and follow the road.
When you get to the intersection where the road
splits, and has the lettering "Pier CDE" on the
ground, then take the right path, follow the curve
and stop at the next three-way intersection.
At this intersection you should see the lettering
"Pier B" on the ground. From here, turn right and
go east along this road. To your left you should
see some large buildings with business names on
them. Go to the one at the end ("Pharte Gas").
Then go to the green pipes at the water's edge and
turn north so you can go between the chain-link
fence and the bulkhead. Near the corner is a large
metal rope tie and that is where you should find
the Pigeon.
0---------------------------------------------------------------------------0
| Acter Industrial Park (AIP) |+++++++++++++++| Acter Industrial Park (AIP) |
0---------------------------------------------------------------------------0
0================0
| Flying Rats - 9 \
0=================================>
[AIP-FR192] - Location: In the ruins of a small building.
Map: (B-5).
Weapon: Pistol.
Directions: Go to the intersection of Red Wing Ave. and Trinity
Rd. at the *NORTHWEST* area of Acter Industrial
Park. Trinity Rd. shows as dark gray on your radar.
At the southwest corner of this intersection is a
chain-link fence. Beyond it is a junkyard filled
with ruined cars, buildings, and boats. There is
also a fence opening at the southwest corner. Go
southwest through this opening.
After a short distance then you should come to the
ruins of a small building which should be to your
left. The Pigeon can be found on one of the
basement walls at the south side of this ruined
building.
[AIP-FR193] - Location: On a seawall.
Map: (B-5).
Weapon: Pistol.
Directions: From Flying Rat [AIP-FR192], head south until you
reach a set of stairs leading up to the top of a
seawall. Climb up the stairs then turn left. You
should find the Pigeon sitting at the edge of the
seawall near the corner.
[AIP-FR194] - Location: In the grass near a building.
Map: (B-5).
Weapon: Pistol.
Directions: Go to the intersection of Plumbbob Ave. and Red
Wing Ave. From here, head north on Plumbbob Ave.
After a short distance then you will come up to a
telephone pole which should be on the left side of
the street.
Just beyond it is an entranceway for a nearby
building. Beyond that is a grassy area with some
trees. The Pigeon can be found on the ground in
this area.
[AIP-FR195] - Location: On a median at the top of Plumbers Skyway.
Map: (C-5).
Weapon: Pistol.
Directions: Go to the intersection of Musketeer Ave. and
Chariot Ave. Nearby is the off-ramp for Plumbers
Skyway. Head west and up the off-ramp. When you get
to the top then you should find a median. The
Pigeon can be found on this median.
[AIP-FR196] - Location: On top of a pipe.
Map: (C-5).
Weapon: Pistol.
Directions: Go to the intersection of Praetorian Ave. and
Musketeer Ave. At the southeast corner of this
intersection is a set of stairs leading to a
catwalk.
When you get onto the catwalk then turn left and
head east. To your right are the refinery pipes.
Just after you get past the first tree and close to
the second then you should find the Pigeon sitting
on one of these refinery pipes.
[AIP-FR197] and
[AIP-FR198] - Location: On the fence for the Acter Industrial Park Police
Station.
Map: (C-5).
Weapon: Pistol.
Directions: Go to the intersection of Latchkey Ave. and Grommet
St. Near the southeast corner of this intersection
is a wide walk path. On the east side of this walk
path is a fence with barbed wire on top that
belongs to the nearby Police Station.
Along this fence you find the two Pigeons, one on
the fence and one on the ground. You will more than
likely get some Police attention for killing them
since you are close to the Police Station.
[AIP-FR199] - Location: On top of a warehouse.
Map: (C-5).
Weapon: Pistol.
Directions: Go to the intersection of Grommet St. and Toggle
Ave. At the southeast corner of this intersection
is a pair of blue trash dumpsters.
Use one of them to climb up to the roof of the
building. There is also a ramp you can climb to get
to the next higher rooftop level. When you get onto
the higher rooftop then look southwest. You should
see a large warehouse.
The Pigeon can be found on the top of the warehouse
near the middle. You will definitely get a Wanted
Rating for killing it because you are close to the
Prison.
[AIP-FR200] - Location: On a half sunken tugboat east of the Alderney State
Correctional Facility.
Map: (D-5).
Weapon: Sniper Rifle.
Directions: Go to the seawall east of the Prison. In the water
east of the prison is the half sunken tugboat. The
Pigeon can be found on the east end of the cabin
deck. Snipe it from the seawall. You will
definitely get a Wanted Rating for killing it
because you are close to the Prison.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY4. Unique Stunt Jumps (Alderney) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter, by area and neighborhood, are the remaining eighteen
Unique Stunt Jumps for the Alderney area. If you have done all of the unique
Stunt Jumps for the East Side and Algonquin areas then by doing this group
you will have done all fifty Unique Stunt Jumps and added to your 100%
Completion as well as acquire the {Dare Devil} Accomplishment.
You can get an NRG-900 from Westdyke Autos located at the intersection of
Lemhi St. and Sacramento Ave. in Leftwood to use with these Jumps.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
[ALD-J33] - A metal ramp behind a strip mall
********************************
Neighborhood: Westdyke.
Map: (C-1).
---------------------------------------------------------------
Directions: Go to the intersection of Big Horn Drive and
Cassiar Ave. Near the northeast corner of this
intersection is a strip mall. On one side of it you
will find a large yellow awning that says "Deli &
Grocery". The Jump is in the corner of the back
parking area behind this business.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: Southeast to Northwest.
---------------------------------------------------------------
Notes: Start at the large electrical box to make your run. You
have to land on the grass at the west side of Cassiar
Ave. to get credit for the Jump.
[ALD-J34] - A metal ramp on top of a parking garage
***************************************
Neighborhood: Westdyke.
Map: (C-2).
---------------------------------------------------------------
Directions: Go to the intersection of Percell Rd. and
Sacramento Ave. At the southeast corner of this
intersection is a large multi-story parking garage.
Head to the very top floor of this structure. You
should find the ramp for the Jump on the west side
of this floor.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: East to West.
---------------------------------------------------------------
Notes: Start at the east side of this floor to make your run.
You must land on Lemhi St. past Westdyke Autos to get
credit for the Jump.
[ALD-J35] - A steep driveway for a house
****************************
Neighborhood: Westdyke.
Map: (C-2).
---------------------------------------------------------------
Directions: Go to the intersection of Beaverhead Ave. and
Sacramento Ave. At the south side of this
intersection you will see a steep driveway for a
nearby house which is also the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: North to South.
---------------------------------------------------------------
Notes: Start your run on Beaverhead Ave. and get a good speed
on the motorcycle. You must get past all of the backyard
fences to get credit for the Jump.
[ALD-J36] - A mound of dirt on the beach
****************************
Neighborhood: Westdyke.
Map: (D-2).
---------------------------------------------------------------
Directions: Go to the intersection of Applewhite St. and
Franklin St. in Leftwood. From here, head north on
Applewhite St. and onto the beach. Go past the very
large rock and continue north along the beach.
After some distance then you should find a mound of
dirt which is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: South to North.
---------------------------------------------------------------
Notes: You have to clear the small inlet to get credit for the
Jump.
[ALD-J37] - A small grassy mound in an alley
********************************
Neighborhood: Leftwood.
Map: (C-2).
---------------------------------------------------------------
Directions: Go to the intersection of Sacramento Ave. and
Franklin St. At the southeast corner of this
three-way intersection is an alley. Go south into
this alley and at the end you will see a raised
grass ramp which is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: North to South.
---------------------------------------------------------------
Notes: Start your run at the intersection of Sacramento Ave.
and Lemhi St. You need to land on the Skyway to get
credit for the Jump but, if you get a good enough speed,
then you can clear the Skyway, plus a nearby building
and land on Mahesh Ave.
[ALD-J38] - A large dirt ramp near Plumbers Skyway
**************************************
Neighborhood: Alderney City.
Map: (C-2).
---------------------------------------------------------------
Directions: Go to the intersection of Keneckie Ave. and
Lockowski Ave. From here, head west on Keneckie
Ave. At the outside of the road curve going south
you will see a dirt road. Go onto the dirt road.
Follow the dirt road going south and you will find
a large dirt ramp which is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: Northeast to Southwest.
---------------------------------------------------------------
Notes: Start your run near the beginning of the dirt road. You
must either land near the retaining wall on the west
side of the Skyway or beyond it to get credit for the
Jump.
[ALD-J39] - A dumpster near a Hot Dog Stand
*******************************
Neighborhood: Alderney City.
Map: (C-3).
---------------------------------------------------------------
Directions: Go to the intersection of Vitullo Ave. and Koresh
Sq. From here, head north to the road curve. On the
outside part of this road curve is a Hot Dog Stand.
Just north of this Stand is a set of stairs leading
up. When you get to the top of the stairs then head
east to find a dumpster which is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: North to South.
---------------------------------------------------------------
Notes: Start your run at Bedrock St. You must land near the
intersection of Koresh Sq. and Vitullo Ave. to get
credit for the Jump.
[ALD-J40] - A large set of stairs
*********************
Neighborhood: Alderney City.
Map: (C-3).
---------------------------------------------------------------
Directions: Go to the intersection of Koresh Sq. and Boyden
Ave. From here, head west on Koresh Sq. After a
short distance then you should get to an three-way
intersection with a wide, short un-named road. At
the north side of this intersection is a large set
of stairs which is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: South to North.
---------------------------------------------------------------
Notes: Start your run at the south end of this un-named road.
You must land beyond the set of stairs on the opposite
side to get credit for the Jump.
[ALD-J41] - A dirt mound in an alley
************************
Neighborhood: Alderney City.
Map: (C-3).
---------------------------------------------------------------
Directions: Go to the intersection of Jonestown Ave. and
Applewhite St. From here, head east on Applewhite
St. Just when you get to the bridge going over
Mahesh Ave. then stop and turn right into an alley.
You should see a set of stairs leading down to the
road below.
But, as you continue down this short alley, then
you should see a dirt mound which is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: Northwest to Southeast.
---------------------------------------------------------------
Notes: Start on the opposite side of Applewhite St. to make
your run. You need to land close to Rand Ave. to get
credit for the Jump.
[ALD-J42] - A dumpster ramp near a wall
***************************
Neighborhood: Alderney City.
Map: (C-3).
---------------------------------------------------------------
Directions: From Jump [ALD-J41], go back onto Applewhite St.
and cross over the bridge that goes over Mahesh
Ave. As you proceed down the street then you should
see a bus shelter on the left side of the road.
Go just past this bus shelter then turn left and
off the road. You should then find a dumpster which
is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: East to West.
---------------------------------------------------------------
Notes: Start your run at the intersection of Rand Ave. and
Applewhite St. You must land on Rael Ave. beyond the Hot
Dog Stands to get credit for the Jump.
[ALD-J43] - A metal ramp against a seawall
******************************
Neighborhood: Alderney City.
Map: (D-3).
---------------------------------------------------------------
Directions: Go to the intersection of Rand Ave. and Mahesh Ave.
On the east side of this intersection is a roadway
that leads behind the nearby building. At the
corner is a metal ramp which is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: West to East.
---------------------------------------------------------------
Notes: Start your run on Mahesh Ave. just beyond the Applewhite
St. overpass. You must get a high rate of speed for this
Jump. As you near the ramp then you should duck down
just a little to get a little more speed.
You must land in the park in Varsity Heights/Middle Park
West (Algonquin) to get credit for the Jump. And, no,
you cannot smack into the seawall there.
[ALD-J44] - A wooden ramp near a helipad
****************************
Neighborhood: Alderney City.
Map: (D-3).
---------------------------------------------------------------
Directions: Go to the intersection of Rand Ave. and Applewhite
St. At the southeast corner of this intersection is
International Online Unlimited. From here, head
east on Applewhite St. When you get down to the
bottom of the hill, and before you get to the road
curve, stop.
To your right you should see a set of stairs
leading down to a large pedestrian walkway. This
walkway leads to a pedestrian tunnel. At the
opposite end of this tunnel is the ramp for the
Jump.
---------------------------------------------------------------
Vehicle: Faggio.
Heading: North to South.
---------------------------------------------------------------
Notes: Start at the bottom of the stairs you came down on to
make your run. However, you must keep a moderate speed
instead of a fast speed. This is because you must land
on the helipad to get credit for the Jump.
If you go too fast then you will overshoot the helipad
and you won't get credit. This aspect makes this Jump
perfect for the Faggio. The moped is just fast enough to
get to the helipad but slow enough to make sure that you
don't overshoot it.
[ALD-J45] - A dumpster ramp near Plumbers Skyway
************************************
Neighborhood: Berchem.
Map: (C-3).
---------------------------------------------------------------
Directions: Go to the intersection of Aspdin Dr. and Vitullo
Ave. From here, head west on Aspdin Dr. Just as you
get to the road curve going south then you should
see some garages to your right. Turn right when you
get to the road curve. Head north to find a John
Hunter billboard and a dumpster which is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: South to North.
---------------------------------------------------------------
Notes: Start your run on Aspdin Dr. near the intersection with
Cockerell Ave. You must land in the opposing lanes for
Plumbers Skyway to get credit for the Jump.
[ALD-J46] - The end of an old ruined bridge
*******************************
Neighborhood: Tudor.
Map: (B-4).
---------------------------------------------------------------
Directions: Go to the intersection of Plumbbob Ave. and Red
Wing Ave. in Acter Industrial Park. From here, head
north on Plumbbob Ave.
After a short distance then you should come up to a
four-way intersection with an un-named road (which
appears as a darker gray on your radar and in-game
map). Head north on this un-named road and stop
when you get under an old ruined bridge.
To the south should be a set of stairs that lead
into the center of the ruined bridge. Continue
south from the stairs to the south end of this
bridge. There are two lanes here. The Jump is on
the north end of the west lane.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: South to North.
---------------------------------------------------------------
Notes: You must land on or smack into the rooftop of the
building on the north side of Tinderbox Ave. to get
credit for the Jump.
[ALD-J47] - A metal ramp under Plumbers Skyway
**********************************
Neighborhood: Tudor.
Map: (C-4).
---------------------------------------------------------------
Directions: Go to the intersection of Barsac Ave. and Latchkey
Ave. From here, head west on Barsac Ave. Eventually
you will get to the end of the off-ramp under
Plumbers Skyway. At the south side of this
intersection is a ramp which is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: North to South.
---------------------------------------------------------------
Notes: Go up the off-ramp and onto Plumbers Skyway to start
your run. You must land on the opposite side of the
water to get credit for the Jump.
[ALD-J48] - A hill with some railroad tracks
********************************
Neighborhood: Tudor.
Map: (C-4).
---------------------------------------------------------------
Directions: Go to the intersection of Barsac Ave. and Latchkey
Ave. From here, head north on Latchkey Ave. At the
45-degree turn going left you should see a hill
that has four small rusted beams sticking out.
Climb up to the top of this hill to find some
railroad tracks. This hill is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: North to South.
---------------------------------------------------------------
Notes: Start north from here to make your run and try not to
get caught in the tracks. You must land on Latchkey Ave.
to get credit for the Jump.
[ALD-J49] - A small mound of dirt at a road curve on Plumbers Skyway
********************************************************
Neighborhood: Acter Industrial Park.
Map: (B-5).
---------------------------------------------------------------
Directions: Go to the intersection of Chariot Ave. and
Musketeer Ave. Near this intersection is the
off-ramp for Plumbers Skyway. Head up the off-ramp.
When you get to the top then continue west.
At the road curve going north is an opening in the
bridge railing. There is also a small mound of dirt
here which is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: East to West.
---------------------------------------------------------------
Notes: Start your run in the westbound lanes at the median east
of the off-ramp area. Go through the break in the median
to reach the ramp. You must land on the ground beyond
the warehouse or on the next warehouse to get credit for
the Jump.
[ALD-J50] - A small mound of dirt at a road curve on Plumbers Skyway
********************************************************
Neighborhood: Acter Industrial Park.
Map: (C-5).
---------------------------------------------------------------
Directions: Go to the intersection of Chariot Ave. and
Musketeer Ave. Near this intersection is the
off-ramp for Plumbers Skyway. Head up the off-ramp.
When you get to the top then turn around and head
east in the eastbound lanes.
When you get to the road curve going north then you
will see a break in the bridge railing. You will
also see a small mound of dirt which is the Jump.
---------------------------------------------------------------
Vehicle: NRG-900.
Heading: West to East.
---------------------------------------------------------------
Notes: You must land on Grenadier St. to get credit for the
Jump.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY5. Accomplishments (Part Three) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
With the opening of Alderney there is another Accomplishment that you can
acquire here:
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Chain Reaction |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This Accomplishment is awarded for destroying ten vehicles in ten seconds.
Although there are multiple ways to get this Accomplishment the best place to
get it is at the Auto ErotiCar Dealership in Alderney City. The reason for
this is that there are at least ten cars just sitting there waiting to be
taken or destroyed.
In GTA IV you should take a car and place it in the middle of the group and
try to take the other cars and put them closer to the middle. Unfortunately,
you will attract the attention of the Cops so you will need to act fast
before too many of them show up. When you have a nice large group then start
throwing Grenades at it. When they start exploding then it should ignite the
group and allow you to get the Accomplishment.
Reader Adam Gilligan had this suggestion for acquiring this Accomplishment
that you could also use with the above strategy:
"I had 6 grenades to start. Then, in the area near the Hove Beach
safe-house (it doesn't really matter where, except that it's nice to have
a place to get rid of the stars), I'd run up and down the street empty
handed, shoving vehicles. Some drivers will run/drive away, but many will
get out to fight you. Then you let the NPC hit you, in view of the LCPD,
who will attempt to apprehend the perp.
As long as you don't strike anyone, you can keep shoving cars and the cops
will leave you alone. Every time you do this, you get another abandoned
vehicle. Plus, the cops call in back up who will also tend to abandon
their cruisers. If your health gets low, head into the diner for a $1
burger.
Once you have a couple dozen vehicles clogging up the neighborhood, start
tossing grenades. I was able to get the achievement with 4 of them.
Obviously, you shouldn't do this when you have a vehicle in your reserved
parking that you want to keep."
Even though you can get this Accomplishment in GTA IV it is best done in "The
Ballad of Gay Tony" because of the use of Sticky Bombs which will make it
much easier to destroy the necessary number of vehicles in the time allotted.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY6. Places of Interest (Alderney) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed below are places of interest within the Alderney area:
>>Honkers
*******
Location: Near the intersection of Argus St. and Tinderbox Ave.
Neighborhood: Tudor.
Map: (C-4).
-----------------------------------------------------------------------
Notes: This is a strip club with private rooms in the back if you want
some special service. Also has a mean security staff.
>>Westdyke Car Dealership
***********************
Location: At the northwest corner of Lemhi St. and Sacramento Ave.
Neighborhood: Westdyke.
Map: (C-2).
-----------------------------------------------------------------------
Notes: This is a dealership that specializes in motorcycles. You can
steal an NRG-900 from here if the need or desire arises.
>>Auto ErotiCar Dealership
************************
Location: At the northwest corner of Keneckie Ave. and Lockowski Ave.
Neighborhood: Alderney City.
Map: (C-2).
-----------------------------------------------------------------------
Notes: This is a dealership that specializes in different types of
vehicles. You can steal a vehicle from here if the need or
desire arises.
>>Globe Oil Car Wash
******************
Location: Just east of the intersection of Emery St. and Latchkey Ave.
Neighborhood: Tudor.
Map: (C-4).
-----------------------------------------------------------------------
Notes: This is where you can get the dirt, grime, and blood washed off
of your favorite vehicle.
>>Ron Gas Station Car Wash
************************
Location: At the northwest corner of Cassair Ave. and Big Horn Drive.
Neighborhood: Westdyke.
Map: (C-1).
-----------------------------------------------------------------------
Notes: This is where you can get the dirt, grime, and blood washed off
of your favorite vehicle.
>>Booth Tunnel Helipad
********************
Location: In a park that goes over the west end of the Booth Tunnel
east of the intersection of Asahara Rd. and Rand Ave.
Neighborhood: Alderney City.
Map: (D-3).
-----------------------------------------------------------------------
Notes: This is where you can grab a helicopter to do some flying.
>>The Mansion Helipad
*******************
Location: In the backyard of a large mansion on Owl Creek Ave. between
the intersections of Cariboo Ave. and Tenmile St.
Neighborhood: Westdyke.
Map: (C-2).
-----------------------------------------------------------------------
Notes: This is where you can grab a helicopter to do some flying.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY7. Most Wanted (Alderney) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In this chapter I go over the Most Wanted criminals for the Alderney area. As
before, you need a Police Car so you can access the Police Computer. If you
have done the first twenty criminals on the other two areas of Liberty City
then by completing this group you will have killed all thirty criminals,
added to your 100% Completion stat, and acquire the {Manhunt} Accomplishment.
0===============0
| Marty Boldenow \
0=========================================================>
++Wanted for: Gang Related Violence.
++Location: Acter.
-------------------------------------------------------------------------
Notes: Marty and his cronies are in an alley near Strower Ave. There are
seven of them and they will all be carrying Assault Rifles. Stay
on the south side of Strower Ave. and use the Combat Sniper to
pick most of them off. The last one you can't get from the street
so switch to your Pistol and go around the corner to nail him to
successfully complete this assignment.
0=============0
| Noel Katsuda \
0=========================================================>
++Wanted for: Gang Related Violence.
++Location: Tudor.
-------------------------------------------------------------------------
Notes: Noel and his cronies are at the apartment complex on the west side
of Tudor. There are seven of them and they are carrying a mixture
of SMGs and Combat Pistols. Park far away and pick a couple of
them off with the Combat Sniper. Then come in closer and gradually
pick the remainder off with the Combat Sniper to complete this
assignment.
0===============0
| Rodney McEniry \
0=========================================================>
++Wanted for: Racketeering.
++Location: Berchem.
-------------------------------------------------------------------------
Notes: Rodney and his cronies are in an alley near Aspdin Dr. There are
four of them and they carry SMGs and Combat Shotguns. Park across
the street north of them then creep through the alley and pick
them off with the Carbine Rifle to complete this assignment.
0================0
| Glenn Lushbaugh \
0=========================================================>
++Wanted for: Human Trafficking.
++Location: Alderney City.
-------------------------------------------------------------------------
Notes: Glenn will be in an alley across the street from Auto ErotiCar.
Approach him from the west on Keneckie Ave.
When you approach him then he will speed away in a single vehicle
with a passenger/gunman. Focus on the passenger/gunman with the
SMG to limit his attack. When the passenger/gunman is dead then
shoot up the car until it explodes or nail Glenn through the
windows.
0=============0
| Phil Bacerra \
0=========================================================>
++Wanted for: Hit and Run.
++Location: Alderney City.
-------------------------------------------------------------------------
Notes: Phil and three of his cronies will be at Liberty Terminal. They
will split into pairs and speed away in two pickup trucks. The
passenger will be using Micro-SMGs. However, stop when they appear
on the radar and use the SMG on the trucks as they try to pass
you.
But they usually will stop to confront you rather than run away
thus making this easier. Stay where you are and use the SMG to
either kill the goons directly or blow up the trucks to kill them.
0==============0
| Sergi Szerbin \
0=========================================================>
++Wanted for: Burglary.
++Location: Leftwood.
-------------------------------------------------------------------------
Notes: Before getting into your Police Car switch to your RPG then head
to Alderney City before activating this assignment. Sergi and his
cronies can be found just east of the Pay 'N' Spray near Catskill
Ave.
There are five of them they carry a mixture of Carbine Rifles,
Combat Shotguns and Combat Pistols. Stay some distance away and
use the RPG on the nearby car to kill or stun most of them before
switching to the Carbine Rifle. Then creep up and pick them off
one by one to complete this assignment.
0===============0
| Danny Hatmaker \
0=========================================================>
++Wanted for: Arms Dealing.
++Location: Normandy.
-------------------------------------------------------------------------
Notes: Danny and his cronies are at the north half of the Port Tudor
docks area. There are eight of them and they use Assault Rifles
and SMGs. The best weapon to use here is the Combat Sniper. Stop
well before the chain-link gate and use the Combat Sniper to look
around and snipe those you can see.
Approach the security building carefully because there are two
goons behind it. Use the Carbine Rifle on those two. Then go
around to the container crates and kill the remainder of the group
with the Carbine Rifle to complete the assignment.
0================0
| Mervin Eskuchen \
0=========================================================>
++Wanted for: Drug Trafficking.
++Location: Berchem.
-------------------------------------------------------------------------
Notes: Before getting into your Police Car switch to your RPG then head
to Acter before activating this assignment. As you approach his
house then two Patriots emerge. There are two goons in each
vehicle and one of them uses an Assault Rifle. This can do some
serious damage to your car.
One of the Patriots generally heads in your direction. The very
moment they appear on the radar then stop your car, get out, and
use the RPG on the approaching Patriot.
Then get back in your Police Car and give chase on the other
Patriot. Focus on the passenger/gunman with the SMG to limit his
attack. When the passenger/gunman is dead then shoot up the
Patriot until it explodes or nail the driver through the windows.
0===================0
| Frederick Harrison \
0=========================================================>
++Wanted for: Grand Theft Auto.
++Location: Tudor.
-------------------------------------------------------------------------
Notes: Frederick and his cronies are on the old ruined bridge in west
Tudor. There are nine guys you must dispose of and most of them
use Carbine Rifles. The others use Sniper Rifles.
The best weapon to use here is the Combat Sniper. As you approach
the south end of the bridge, from Acter Industrial Park, then you
will be shot at by two of the goons so park the car some distance
from the bridge and pick them off with the Combat Sniper.
As you climb up the bridge then listen for gunfire and look for
weapon flash. Zoom in on the weapon flash and pick off the gunman.
Most of them will be on the very top platform and move around a
bit so it is a bit tricky to get at them without being damaged too
much. The RPG is a good weapon to get at some of them if you can't
see them.
When you make your way to the top platforms then switch to your
Carbine Rifle and pick off the remaining group one by one to
complete this assignment.
0===============0
| Keenan Burdett \
0=========================================================>
++Wanted for: Armed Robbery.
++Location: Leftwood.
-------------------------------------------------------------------------
Notes: Keenan and his cronies can be found at the multi-story parking
garage at the intersection of Sacramento Ave. and Purcell Rd.
There are nine guys total you must dispose of. These guys use
Carbine Rifles so it is best to use one of your own. Six will be
at the top of the garage and three will be on the lower levels.
Carefully creep along inside the parking garage and pick the first
three off one by one. Then make your way to the top and start
picking off the remaining group.
A couple of them will hide behind some trucks and throw Grenades.
But you can just hang back and pick them off. Keenan himself will
go and hide in the stairway. Charge him with guns blazing to
finish him off and complete this assignment.
After completing all of the Most Wanted for Alderney then park the Police Car
back at your Safehouse for future use.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY8. Random Characters (Multiple) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At this point in the game you will also generate more Random Characters. As
before you must do at least the first encounter for 100% Completion and get
closer to the {No More Strangers} Accomplishment.
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Eddie Low |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Eddie Low is a whacked out character from San Fierro. He has also been
arrested for animal cruelty and public exposure. Eddie has two encounters
with Niko and only during the nighttime hours:
0================0
| First Encounter \
0=====================================>
| Reward: Nothing |
0=================0
Eddie can be found in an alley just northeast of the intersection of
Lockowski Ave. and Keneckie Ave. in Alderney City (Alderney). After
introducing himself in his own way then he asks Niko for help with his
heavy bag.
Take Eddie and his bag to the Docks. Along the way you get to know a bit
about this creepy guy. After Eddie "drops the kids off" then take him back
to Westminster. Along the way you find out more about him. After dropping
him off then the encounter ends.
0=================0
| Second Encounter \
0=====================================>
| Reward: About $400 |
0====================0
Eddie can be found in an alley just east of the intersection of Cockerell
Ave. and Aspdin Dr in Berchem (Alderney). Before going up to him make sure
that you have a weapon in your hand (a Pistol is a good choice). Eddie is
especially creepy in this encounter and is going off in his usual way. But
things take a more dangerous turn and Eddie attacks Niko.
After the cutscene ends then use your weapon to kill Eddie and end this
encounter (and you can pick up the money that Eddie drops as a bonus). You
find out later that this guy was the one responsible for all of the brutal
serial killings going on around Liberty City.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Marnie Allen |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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Marnie Allen is a young homeless woman from the Midwest who has fallen victim
to drugs. She is also known to be linked to porn producers and has been
working as a prostitute to support her drug habit. Marnie has two encounters
with Niko:
0================0
| First Encounter \
0=====================================>
| Reward: Minus $500 |
0====================0
Marnie is in the small park just southeast of the intersection of Liberty
Ln. and Diamond St. in City Hall (Algonquin). She desperately needs a fix
and needs Niko's help in getting her to her dealer. Drive her to an alley
near the intersection of Koresh Sq. and Boyden Ave. in Alderney City. When
you get there then the encounter ends.
0=================0
| Second Encounter \
0=====================================>
| Reward: Minus $500 |
0====================0
Marnie can be found near the southeast corner of the intersection of Quartz
St. and Ivy Drive South in Varsity Heights (Algonquin). She is upset
because she screwed over a john and she is afraid she is going to be
killed.
She wants to go home to her family in the midwest. Niko agrees to take her
to the station. She needs to be taken to the Grand Easton Terminal. Get her
in your car and take her to the Terminal. When you get to the Terminal then
the encounter ends. It should be noted that she will send you an e-mail
later thanking you for your help.
She will later move to Los Santos and hook up with The Epsilon Program. You
can encounter her again in "Grand Theft Auto V" if you choose to do the
cult's side-missions as Michael.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Ivan Bytchkov (Special) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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| Reward: $1,000 /
0+=+=+=+=+=+=+=+0
Ivan is the person whose life you spared in the mission "Ivan the Not So
Terrible". You do *NOT* need to do Ivan's encounter for 100% Completion but,
if you spared his life, then you *DO* need to do his encounter for the {No
More Strangers} Accomplishment. If you killed Ivan then this will *NOT* deny
you the Accomplishment.
He can be found near the northwest corner of Mueri St. and Farnsworth Rd. in
Acter (Alderney). At this point he is happy to see Niko. He is also a loan
shark and wants Niko's help with a client. Get in a car and take Ivan to his
client. The client is on Berners Rd. in Acter. When you get there then you
find that the client won't co-operate and attacks the duo.
There are five gang members to get rid of. There is one with a Shotgun above
you to the left. Get out of cover and get rid of him first with the Carbine
Rifle. Then kill the one on the rooftop to your right. After that then finish
off the remaining three in the alley.
When they are all dead then go to Ivan. But pick up weapons and money that
the dead gang members left behind first. When you get to Ivan then he is
happy that you saved him again. This will successfully end the encounter.
With all of this done, it is time to do some friend activities.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY9. Friends With Packie |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At some point after completion of the mission "Three Leaf Clover" Packie
calls you to do some activity with him and you can become friends with him.
Packie is the third of five friends you will make within the game and is
available between the hours of 3 PM to 6 AM.
Listed below are the six activities you can do with Packie and, where
applicable, his preferences:
>>Bowling
>>Darts
>>Drinking (Comrades Bar)
>>Pool
>>Show (Perestroika Cabaret Club)
>>Strip Club
He is one of three friends that you need to do all of his friendship
activities with for 100% Completion. In addition, you need to get at least
90% Like Stat with Packie (along with your other friends) to acquire the
{Liberty City (5)} Accomplishment.
When you get above 75% in Packie's Like Stat then you will gain his Special
Ability which is being able to call him to prepare a car bomb which can be
used to take down hard to deal with targets. This ability can be *VERY*
useful in certain situations and missions and it may be worth your time to
become good friends with him.
When you need a Bomb then select Packie in your Phonebook and select Bomb.
Then he will tell you where he left it. Get the Bomb and then press the
appropriate button when behind a vehicle to rig it. Then call Packie and
Detonate to explode the Bomb.
Unlocking Packie's Special Ability will also add towards completion
percentage and give you the {Dial B for Bomb} Accomplishment.
0+=+=+=+=+=+=+=0
/ Brucie Kibbutz \
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| >BKZ4. No. 1 0
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| Overview / \ Brucie Kibbutz /
0=========0 0+=+=+=+=+=+=+=0
After not being able to start the car he tuned himself then Brucie wants to
get another car from a friend of his, Stevie, and wants Niko to come along
for the ride.....
0=========0
| The Plan \
0=======================>
Get into a car and head to collect the Race Car in Willis. Once you get the
Race Car, a Comet, then head to the Race Start in Cerveza Heights. This is
a checkpoint race that is a standard feature in "Grand Theft Auto".
When the race starts you should see that most of your competition will
knock themselves out in the beginning. There is one car ahead of you to
pass to get into first place. Don't overdo the speed or handling. This car
tends to spin out easy.
Try to spin out the car in front if you can't pass him up. When you get in
front, it is not hard to stay there.
When you win the race then you need to take Brucie back to his apartment.
Along the way you find out that you killed Lyle and Tom Rivas because of
Brucie's roid rage. Although Niko wants to remain friends with Brucie, he
feels he can no longer work for him. Brucie agrees. When you drop off
Brucie then the mission ends successfully.
0=======0
| Reward \
0=======================>
Nothing but you can keep the car. Place the car into any Residents Parking
Only space to keep it in your collection.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY10. Friends With Brucie |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At some point after completion of the mission "No. 1" Brucie calls you to do
some activity with him and you can become friends with him. You can do the
same activities with him that you can do with your other friends.
Brucie is the fourth of five friends you will make within the game and is
available between the hours of 7 AM to 1 AM. Listed below are the seven
activities you can do with Brucie and, where applicable, his preferences:
>>Boating
>>Bowling
>>Drinking (Chekov's)
>>Eating (Superstar Cafe)
>>Heli Ride
>>Show (Split Sides)
>>Strip Club
He is one of three friends that you need to do all of his friendship
activities with for 100% Completion. In addition, you need to get at least
90% Like Stat with Brucie (along with your other friends) to acquire the
{Liberty City (5)} Accomplishment.
When you do either the Boating or Heli Ride activities then you will
automatically head to either the docks or helipad. Then you pilot the boat or
fly to a specified point. After that then you go back to where you started
from to complete the activity.
When you get above 75% in Brucie's Like Stat then you will gain his Special
Ability which is being able to get him to transport you anywhere by
helicopter. This will add a Chopper option in his entry in the Phonebook. It
should be noted that although you can push Brucie's Like Stat above 75%
through the street races you must call him up for one activity before you can
unlock this ability.
Unlocking Brucie's Special Ability will also add towards your 100% Completion
score and give you the {That's How We Roll} Accomplishment.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY11. Liberty City Races |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In addition to being friends with Brucie after completion of the mission "No.
1", he calls Niko up telling him the the guys he beat in that mission want a
rematch. This opens up the Liberty City Races.
To get a race, you need to call Brucie and access the Race option. After a
short conversation with Brucie or getting a busy signal then the race will
appear on the map.
However, you need to be outside the neighborhood the race starts at before
you are allowed to do it. In addition, depending on what area of Liberty City
you are at, this will determine what race you can do. For example, if you are
in Algonquin, then you can only do the races for Algonquin when you call
Brucie.
There are a total of nine checkpoint races, three to each major area of
Liberty City. You will race five additional cars in each race. You will win
$500 for each race won and must complete all nine races once to add to your
100% Completion.
After winning all nine initial races then you can do them again if you want.
But you have to wait for a text message from Brucie before you are allowed to
race again.
In addition, each race won will add to your Brucie Like stat which means he
will like you more and more the more races you win (this also means that you
don't have to go out with him as much to get his special ability).
Also, you must win an additional 11 races, for a total of twenty, to get the
{Genetically Superior} Accomplishment. If you do not wish to do the
additional races to get this Accomplishment then you may want to get it in
"The Lost and Damned" through the Liberty City Bike Races.
The best vehicle to use in all the races is the Turismo which you can steal
from the Grotti Car Dealership in Algonquin. It allows you to be fast but has
much better handling than the Comet you gained from the last mission. In
addition, the engine is in the back instead of the front which will allow you
to push and hit cars out of position without risking blowing up yours.
Your fellow racers will be using a variety of vehicles. But their biggest
disadvantage is the fact that they are lousy drivers. They often wreck at the
first turn thus allowing you to get into first place easily. As a matter of
fact, they often wreck at every turn. This allows you to keep a commanding
lead if you drive properly.
Even though you are using a high powered car you don't need to go real fast
but the power is there if you need it. The best time to go real fast is on
the straightaways. Slow down really slow when making turns and when weaving
through traffic. The goal is not to wreck or spin out even if you have to go
much slower than you think you should given the sports car you have.
The combination of conservative driving and the recklessness of your other
racers will make these races real easy.
And there is this wonderful little tip to make them easier still. When you
drive to the starting line you have to park at the yellow arrow. But you
don't need to do that. Instead, stop some distance in front of the lead cars
and turn around so you face the same direction. Then slowly back up and tap
either of the two lead cars.
When you hit any car at the starting line then you automatically start the
race. By doing things this way you will already be in the lead and may only
need to deal with no more than two cars until you can manage to lose the
group instead of having to fight through the whole group to get the lead.
Now for the list of races broken down by area:
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| A. East Side Races |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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0================0
| Dukes Boulevard \
0====================================================>
This three lap race starts at the intersection of Dukes Boulevard and Hewes
St. in East Island City. Your rivals tend to wreck a lot at the
intersection of Dukes Boulevard and Thorton St. (often smacking into the
Ron Gas Station) and at Stillwater Ave. and Huntington St. The toughest
part of this course is the interchange loop. Take that reasonably slow and
you have it made.
0============0
| Airport Run \
0====================================================>
This three lap race starts at the intersection of Tudor St. and Saratoga
Ave. in Willis. The race goes around the Main Terminal area of the Airport
then goes onto the Broker-Dukes Expressway. The toughest part of this
course is the interchange loop. But, if you go down it at a moderate speed,
then it should pose little problem.
0=============0
| South Broker \
0====================================================>
This three lap race starts on the Broker-Dukes Expressway just south of the
Homebrew Cafe in South Slopes. It weaves through the Firefly Projects and
Hove Beach areas.
The main problem with this course is all the turns you have to do. But, if
you really slow down to make the turns, then you will be alright because of
the recklessness of the other drivers who end up knocking themselves out of
contention. You should lose them for good by the end of the first lap.
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| B. Algonquin Races |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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0==============0
| Road to Bohan \
0====================================================>
This three lap race starts at the intersection of Frankfort St. and Vauxite
St. The hardest parts of this course is the right turn off of the Northwood
Heights Bridge, the on-ramp going onto the west part of the East Borough
Bridge and the intersection with Ivy Drive East afterward. There are three
good long straightaways that will allow you to increase your lead over your
rivals.
0==============0
| Star Junction \
0====================================================>
This five lap race starts near the middle of Star Junction. The hardest
part of this race is the right-then-left turn near the beginning of the
course.
However, this is where your rivals will wreck so if you take this area
slowly then you should have no problems with the remainder of the course.
But the traffic is heavier here than on the other courses so you have to
take them into consideration.
Go through the race at a moderately fast speed so you can dodge the traffic
without smacking into them. The traffic will also play a role in keeping
your rivals at bay.
0================0
| South Algonquin \
0====================================================>
This three lap race starts on Castle Drive in Castle Garden City. The
hardest parts of this course is the U-turn at the intersection of Union
Drive East and South Parkway and the sharp curve near the top of the tunnel
entrance.
Take those real slow and you have it made. You know your rivals won't and
that will keep them from being a problem. You should lose them for good at
the U-turn during the first lap.
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| C. Alderney Races |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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0===============0
| North Alderney \
0====================================================>
This five lap race starts near the intersection of Bridger St. and
Sacramento Ave. in Leftwood. The hardest part of this race is at the very
beginning when trying to separate yourself from the pack. But, once you get
onto Beaverhead Ave., then you can cut loose and get way ahead of your
rivals. Their recklessness will take care of the rest.
0=========0
| Elevated \
0====================================================>
This three lap race starts near the intersection of Boyden Ave. and Koresh
Sq. in Alderney City. The reason for the name of this race is that the
first part of this course is on the Plumbers Skyway. The toughest part of
this course is the off-ramp going down. This is also where your rivals will
wreck themselves. The rest of the course is fairly easy with some nice
straightaways to help maintain your lead.
0===============0
| South Alderney \
0====================================================>
This three lap race starts near the intersection of Argus St. and Hardtack
Ave. in Tudor. This is not a difficult course and has a couple of nice
straightaways which can be used to gain more distance on your rivals who
you should blow past pretty much from the starting gate.
Now time to head back to the Main Story. Since I am now done with Brucie, I
will now turn my attention to.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY9. Playboy X +
0==========================================================================/
Playboy X (real name: Trey Stewart) took over for his mentor Dwayne Forge
when Dwayne went to prison. But now he wants to move into legitimate
business. He has some pretty big ideas on what to do but he still needs to
continue in the drug business to get there. Playboy X can be found at his
nice apartment in North Holland and that is where you can find his first
mission.....
0+=+=+=+=+0
/ Playboy X \
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| >PBX1. Deconstruction for Beginners 0
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| Overview / \ Playboy X /
0=========0 0=+=+=+=+=0
While Niko and Playboy X are talking about things, Dwayne, an old friend
who was in prison for dealing crack and was mentioned earlier during "Blow
Your Cover", arrives at Playboy X's home. He wants to take up where he left
off but Playboy X has bigger dreams. Then Playboy X and Niko abruptly leave
to do an errand.....
0========0
| Weapons \
0=======================>
--Carbine Rifle
--Combat Sniper.
--RPG.
0======0
| Notes \
0=======================>
A reader named Dr. X noted that this mission has a full Wanted Rating
exploit. After you get to the vehicle then you can leave and pretty much do
whatever you want.
0=========0
| The Plan \
0=======================>
You need to get to a car in Castle Gardens. This car has some weapons you
will need for the mission ahead. As Niko drives then Playboy X explains the
situation.
A big time real estate developer, Yusuf Amir (who'll you get to work for in
TBoGT), has pissed off the Mafia-run union because he wants to use his own
men instead of the union. So the union is chasing off the workers until
they get what they want. Playboy X figures he can get real friendly to
Yusuf if they can get rid of the union.
When you get to the car then go inside to get the weapons. Playboy X tells
Niko about the goons watching from up high to make sure nobody messes with
the site. Note that they are on the cranes in the short cutscene.
Playboy X will inform Niko where the main leaders are at when he gets rid
of the lookouts. Follow Playboy X onto the Service Platform. When you get
to the top of the roof then get into the angled corner to get a good view
of the site. Use the Combat Sniper and zoom in at the end of the cranes.
This is where you will find the lookouts. Snipe them all then take the
window washing platform down and enter the site (the entrance is on
Flatfish Place). I should also point out that you don't even need to go up
to the roof at all - you can nail the lookouts from ground level.
The moment that Playboy X tells you about the first union leader then go
across the street but stay outside the Construction Site. Stay outside of
the fence and go along the fence to the west side of the Site. Follow the
fence to the water's edge and climb the small fence to get inside the Site.
Then climb the nearby container crate.
Look northeast and you should see the first Union Leader. Snipe him and
this should lure his guards to your position and into the open. Switch to
your Carbine Rifle after sniping the first leader and wait for the guards
to show up. When they do then pick them off.
The next Union Leader is a few stories up east of your position. To the
east of your position, not far from the second Union Leader, is a large
gray crane. Head towards it. Just before you get to this gray crane then
look east and you should see a guard near one of the large yellow cranes on
ground level. Pick him off before you go to the gray crane.
Go to the gray crane and speed climb it. You will be shot at on the way up
but you should be able to get to the top without the guards hitting you.
When you get to the top of the crane then go to the north end of the crane
boom, turn around, and look down. Use the Carbine Rifle to snipe the guards
and the second Union Leader through the gaps in the rails and floor. Use
the Combat Sniper on those further away.
After killing the second Union Leader then Playboy X will tell you of the
third Union Leader just south of where the second one was. Head all the way
to the other end of the crane boom. Use the Combat Sniper and look down.
You should easily nail the third Union Leader from here.
The last Union Leader is east of your position. However, a helicopter shows
up with more Mafia types.
Believe it or not, you can actually destroy this helicopter before it lands
with a few quick shots from the Combat Sniper. If it lands then more Mafia
will exit the chopper but you can destroy it with one shot of the Combat
Sniper while it is on the ground.
After destroying the chopper then use the Combat Sniper and pick off all
guards you see down on the Site especially those near the position of the
last Union Leader.
Now go back down to ground level and head to the ramps *EAST* of the last
Union Leader to climb to the rooftop. Most strategies employ going up the
ramps *WEST* of the last Union Leader and fight the guards then shoot the
Leader in the back as he tries to flee on the rooftop after climbing the
ladder.
However, if you approach from the west, then the last Union Leader will
actually head *TOWARDS* you as you approach his position making for an easy
kill. And, if you successfully sniped all of the guards close to Union
Leader's position while on the gray crane, then you won't have to fight any
guards as you go after him.
In addition, any guards you couldn't snipe from the gray crane will be too
far away to do anything. When the last Union Leader is killed then the
mission is successfully completed.
0=======0
| Reward \
0=======================>
$6,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now buy the following weapons from the Gun Stores:
>>Assault Rifle [Cost: $3,500].
>>Grenades [Cost: $1,000].
You will also get a call from Playboy X requesting that Niko assist Dwayne
and this opens up Dwayne's missions but I will continue with Playboy X's
missions first.....
0+=+=+=+=+0
/ Playboy X \
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| >PBX2. Photo Shoot 0
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| Overview / \ Playboy X /
0=========0 0=+=+=+=+=0
Playboy X has a problem with somebody disrespecting him. In addition, this
person has been revealing some of Playboy X's plans publicly. Playboy X
wants this guy silenced. After giving extremely vague instructions on what
the guy looks like, which frustrates Niko, then Playboy X gives Niko a
camera phone to take a picture of the guy and he will tell Niko which guy
it is.....
0========0
| Weapons \
0=======================>
Sniper Rifle.
0=========0
| The Plan \
0=======================>
Head to the Basketball Courts on Exeter Ave. When you get there then you
will get a cutscene of three guys in the middle of the courts. The game
will also give you instructions on how to use the camera feature of your
new phone.
You need to get close enough to take a picture then send the picture back
to Playboy X who will inform Niko who Marlon is. There is an entrance to
the Basketball Court northwest of the trio.
Go through the entrance and stand at the northwest corner of the court and
take a picture of the guy who is moving his arms. Send the picture then
*RUN* out of the courts and to a building southeast of the courts (on the
south side of the intersection of Vespucci Circus and Wardite St).
By the time you get there then you will get the call from Playboy X on who
Marlon is. There will now be a red marker above Marlon's head. The
particular building you are heading to has a white door with a large window
that will allow you rooftop access. Head to the rooftop and to the north
side of the roof.
Switch to your Sniper Rifle, zoom in on Marlon, and kill him. This will
successfully complete the mission. By being up here you will also keep his
friends from attacking you when you kill him.
0=======0
| Reward \
0=======================>
$6,750.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also get to keep the Camera Phone. In addition to the Camera you
can now play with custom themes which you can purchase online within the
game.
You also get a call from a worried Mallorie. Roman didn't come home last
night and she is upset.
You will also get a call from Michelle telling you that you need to come to
United Liberty Paper in Algonquin. This opens a "?" near the intersection
of Iron St. and Columbus Ave. in The Triangle. But I will do that later.
In addition, you also spawn another.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY12. Random Character (Jeff) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Jeff is an angry and jealous husband who is tired of his wife's philandering
and needs help in dealing with the situation. Jeff has three encounters with
Niko. Oddly enough, you do *NOT* need to do any of Jeff's encounters for 100%
Completion. However, you still need to do the first encounter for the {No
More Strangers} Accomplishment.
0================0
| First Encounter \
0=====================================>
| Reward: $1,000 |
0================0
Jeff can be found at the northwest corner of Bismarck Ave. and Uranium St.
in East Holland (Algonquin). He is upset that his wife is seeing somebody
behind his back. He wants Niko to follow her and her boyfriend and take
pictures of them. Get in the nearby car and follow them.
They will lead you to the Superstar Cafe. When you get there then get out
and find the couple inside the place. Then take a picture of them using the
Camera on your Cell Phone. After that then leave the Superstar Cafe to
complete the encounter.
0=================0
| Second Encounter \
0=====================================>
| Reward: $5,000 |
0================0
This encounter is different in that Jeff will call you instead of just
waiting on the street. He needs your help and is waiting inside an
underground parking garage near the intersection of Topaz St. and Bismarck
Ave.
When you get there then you will find that Jeff's wife is dead. She stabbed
herself fifty times with a kitchen knife (ummmm, right) and Jeff needs Niko
to get rid of the body and the car. Take the car and head to Walnut Way in
north Algonquin to get rid of the evidence.
Unfortunately, the body can easily be seen through the back window of the
car. So you need to look out for the Cops. Wouldn't you know it that there
would be a Cop car parked right at the north entrance of the garage. So go
out the south entrance and head back up Columbus St.
If the Cops see the body then you will get a Wanted Rating. When you get to
the point on Walnut Way then you are instructed to jump from the vehicle
before hitting the ramp. However, what I did, is jump out of the vehicle,
while in the air, above the water. This reduces injury. After the car is
dumped successfully then the encounter is ended.
0================0
| Third Encounter \
0=====================================>
| Reward: About $1,000 |
0======================0
You can find him at the northeast corner of Feldspar St. and Denver Ave.
after many game days have passed. He is spying on his new wife and wants
Niko to kill her. Niko refuses which makes Jeff mad and he runs off. Then
he is killed by a car as he tries to cross the street.
This, of course, ends the encounter (but you can pick up the money that
Jeff drops as a bonus).
Now back to the Main Story.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY10. Dwayne Forge +
0==========================================================================/
Dwayne is the mentor of Playboy X. He taught Playboy X everything he knew. He
was one the crack cocaine barons in the mid '90s and controlled large patches
of East Holland, North Holland, and Bohan. But then he was arrested and sent
to prison for a long stretch.
Now released, he finds that he can't fit into today's world. This has left
him angry and depressed and talks of suicide often. Playboy X has requested
Niko to keep an eye on him. Dwayne can be found at his apartment in East
Holland and that is where you pick up his first mission.....
0+=+=+=+=+=+=0
/ Dwayne Forge \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >DFG1. Ruff Rider 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Dwayne Forge /
0=========0 0+=+=+=+=+=+=0
Dwayne is upset that no one wants to roll with him anymore. He is also
upset that his girlfriend is hanging with someone else even after all of
the stuff he did for her while he is in prison. Niko agrees to talk to her
because Dwayne "reminds me of me.".....
0=========0
| The Plan \
0=======================>
Head to the Arcade in Chinatown. When you get there then you will confront
Cherise and Jayvon about the money she owns Dwayne. Jayvon will make a run
for it.
Now you have to quickly make a life or death decision for Cherise. To let
her live, just run to a vehicle so you can chase down Jayvon. I prefer to
do that so I can get him more quickly. If you spare Cherise's life then she
will become a Random Character later in the game. You do *NOT* need to have
her as a Random Character for 100% Completion.
I should point out though, that if you make her a Random Character, then
you will need to do her encounter for the {No More Strangers}
Accomplishment but killing her will *NOT* deny you it.
Catch up to Jayvon and knock him off his bike then run over and kill him as
he is trying to get up off of the pavement. Then pick up Dwayne's money.
After that then go to the Cluckin' Bell in Star Junction to give Dwayne his
money back. When you do that then the mission will be successfully
completed.
0=======0
| Reward \
0=======================>
$6,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You may want to put your Cell Phone into Sleep Mode. Then steal a
helicopter, from either Heli Tours or the Booth Tunnel Helipad, and call
Mallorie from the air to set up the next mission.....
0+=+=+=+=+=+=0
/ Roman Bellic \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RMB10. Hostile Negotiation 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Roman Bellic /
0=========0 0+=+=+=+=+=+=0
Mallorie believes that Roman has been kidnapped and taken to a warehouse in
Industrial. Just after this call then you will get a message, with a photo,
from Dimitri about Roman. Indeed, Roman is being held hostage by the
Russians. Time to bail him out once again.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--Sniper Rifle.
0======0
| Notes \
0=======================>
This mission, in which you rescue Roman Bellic, is set up in TLaD mission
"Roman's Holiday" where Johnny Klebitz is forced by the Russians to kidnap
Roman Bellic to help deal with Ashley's debts.
0=========0
| The Plan \
0=======================>
The game wants you to approach the Warehouse from the ground floor.
However, there is an army of bad guys within the Warehouse. When you get
inside then you would have to climb up to the highest level of the
Warehouse fighting all of these goons in the process. Flying to the roof of
this Warehouse will make this mission easier.
But the game designers would figure you would try that so they put four
goons on one of the roofs of the Warehouse including two with RPGs.
Approach at low altitude from the north and carefully land on the top of
a building northeast of the Warehouse (it has a water tower on it). Try to
land the chopper on the northeast corner of the roof.
Exit the chopper, go to the northwest corner of the roof, switch to your
Sniper Rifle and take down the goons with RPGs. If one of them starts to
fire at you, don't worry.
This is because you are out of the range of their RPGs and it will explode
harmlessly just before it reaches the building or as it reaches the
southwest corner of the building. After dealing with these guys then kill
the remainder of this group.
At this point you may get a Wanted Rating. Just ignore it because the Cops
cannot get to you. Re-enter the chopper and fly to and carefully land on
the top of the Warehouse overhang that crosses Lompac Ave. Notice how any
Wanted Ratings you have disappear the moment you fly over the overhang.
After that then exit the chopper and switch to your Carbine Rifle. Creep
forward until the other goons down below are alerted. From your higher
vantage point then this mission becomes easier because it is much better to
take these guys down from above and it also makes it tough for them to hit
you.
Aim through the roof openings and pick them off as they come up to confront
you. You will also see a lot of tall narrow gas tanks. Shoot the top of
these to make explosions and take down numerous goons.
Be patient, as I said, there are *LOTS* of bad guys here. Move around
east-west and aim through the roof openings and take down as many of the
goons as you can from your advantageous position.
When you have done as much as you can then jump down and through one of the
roof openings to land on the highest floor within the warehouse. Listen for
gunfire and pick off any remaining goons from your new position. After you
have killed them all then proceed forward to where Roman is.
When you get there then you will find that the lead goon is holding a gun
to Roman's head. You need to kill this guy without killing Roman. The
Carbine Rifle's zoom will make it easy for you to kill this guy in free-aim
mode. Just aim for his head and shoot.
After you kill this guy then follow Roman outside and to a vehicle. As you
drive off to the Bohan Safehouse, Niko is upset that Roman has been
gambling again and has been hanging out with the Russians.
This argument continues when you arrive at the Safehouse. Roman agrees to
stop gambling but wants Niko to stop going after the Russians. Niko agrees
but wants Roman to concede that he still wants to find Florian and Darko
and find out what happened back in the war. Roman agrees.
In addition, Roman tells Niko that he will find a place in Algonquin and
thanks Niko for saving him. After the cutscene ends then the mission is
successfully completed.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At some point after this mission you will get a call from Roman. He has
managed to get an apartment in Algonquin (near the intersection of Pyrite
St. and Albany Ave. in Middle Park East).
You now have a new Safehouse in addition to the one you currently have in
Bohan. This is a very nice place. It also contains a computer, on the
kitchen counter, which you can use to surf the web.
You will also get another nasty phone call from Dimitri. He wishes he had
an opportunity to do harm to Roman himself but didn't get the chance.
0+=+=+=+=+=+=0
/ Dwayne Forge \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >DFG2. Undress to Kill 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Dwayne Forge /
0=========0 0+=+=+=+=+=+=0
Dwayne is depressed because nothing is the same. He has been stabbed in the
back too many times by his former friends. Niko tries to cheer him up by
asking what he has lost. Dwayne responds with: The Triangle Club. He used
to have it but, when he went to prison, then some gangsters took it over
and ran it down. Niko agrees to help Dwayne get it back.....
0========0
| Weapons \
0=======================>
--Combat Shotgun.
--SMG.
0======0
| Notes \
0=======================>
Reader Daniel Stephen had this method he used for this mission:
"Jose, in the office, can be taken out without arousing suspicion with a
baseball bat or a knife. It is then just a question of Javier and Jesus.
Take out Jesus, take cover, and pick off Javier as he flees. Stay in
cover and make sure that you are able to pick off the security in the
room before making your getaway. A more direct way of killing them,
rather than going through a car chase."
0=========0
| The Plan \
0=======================>
After the cutscene ends then head to The Triangle Club. Along the way Niko
will get a phone call from Brucie looking to go to a strip club but Niko
will respond with the fact that he is already going to one but it is for
business not pleasure. This call is part of the mission script and won't
affect your friendship with Brucie.
When you get to the club then park your vehicle against the door on the
west side of the building. This will help a lot as you will see. When that
is done then head to the entrance.
What the game wants you to do is go inside and get the three club managers
to appear on the radar by listening to conversations within the club. Then,
once you have done that, you are to kill them. Basically, you start a
shootout in the club to kill the three managers. But I'm going to save you
all of that work.
When you get to the entrance then enter but stay in the lobby. The game
will be telling you to find the managers and listen on the conversations.
Instead, switch to your Combat Shotgun and creep outside. Shoot the
security guard in the back of the head. This will get things started.
You see, when you start shooting from the onset, then the managers appear
on the radar anyway as they try to flee. So, instead of listening to
conversations, just start shooting and they will appear.
After you have killed off the outside guard then go back into the lobby but
stand just inside by the door leading outside. Then kill anyone who exits
the main area into the lobby.
Standing right in the doorway makes it very difficult for anybody to get
past you and the Combat Shotgun's wide spread and power makes it easy to
quickly take down multiple people (especially security guards).
The club managers will try to go out the back way. But, since you have
blocked it off, then they have no choice but to go out the front door. And
into certain death.
However, if any of them get past you, then they will run to a vehicle just
south of the back entrance. Run behind them and kill them with the SMG as
they enter the vehicle so you don't have to chase them.
When you have finally killed all three club managers regardless then the
mission is successfully completed.
0=======0
| Reward \
0=======================>
$6,250.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
When you call Dwayne then you find out that these gangsters were friends
with Playboy X and the Playboy X is not going to be happy about that. But
Dwayne doesn't care.
Shortly afterward you will get a call from Playboy X who is upset you shot
up the club. You were only trying to help Dwayne but Playboy X doesn't want
to be hurt in the process.
At some point after this then you will get a phone call from Playboy X. He
is upset that Yusuf Amir won't continue to build on the site where you
cleared out the Mafia and that some other stuff is going down. He needs to
see Niko.....
0+=+=+=+=+0
/ Playboy X \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PBX3. The Holland Play 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Playboy X /
0=========0 0=+=+=+=+=0
Playboy X lays out his plan to save the city but he feels that Dwayne wants
him dead. Playboy X has done everything possible to help Dwayne but Dwayne
won't co-operate. Playboy X feels that Dwayne has gone crazy and wants both
Playboy X and Niko dead. So Playboy X wants Dwayne dead before that can
happen.
Niko is reluctant because he has become friends with Dwayne. Playboy X
doesn't want to kill him either but he feels that there is no choice. Niko
wants to think it over and leaves. After a few hours have passed then you
will get a phone call from Dwayne. Dwayne is going crazy since he left
prison. He also feels that Playboy X wants him dead.
Although Dwayne has had suicidal thoughts he doesn't want to go out like
that. He wants Playboy X dead. Niko tells him he will think it over. After
a few hours then Playboy X will call wondering what decision you have made.
To speed things up you should call Dwayne yourself after the initial talk
with Playboy X then call back Playboy X.
After the call with Playboy X then you will find that all of the other
mission contacts will disappear and only a red "X" and a red "D" will
appear on the map. Now you have to kill one of the two men.
Below are the strategies for each hit:
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Dwayne |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=========0
| The Plan \
0=======================>
Switch to your Pistol before entering his apartment after the cutscene
ends. After entering the place then you will be accosted by one of his
Dwayne's guys who bursts through a door with a Baseball Bat. Kill him then
go to Dwayne who is in his kitchen. Shoot him repeatedly to successfully
carry out the hit.
After this then Niko will call Playboy X. Playboy X is upset that you
carried out the hit, despite the fact that the two of you agreed to it, and
doesn't want anything to do with you anymore.
0=======0
| Reward \
0=======================>
$25,000.
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Playboy X |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+0+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0=========0
| The Plan \
0=======================>
After the cutscene ends then you have to kill Playboy X's friends. There
are four of them. The best weapon to use here is the SMG. Stay in the
doorway and pick them off. After killing those guys then head outside.
Playboy X will run off.
Follow him down the stairwell and outside. He will request for backup in
the form of a Patriot which will stop at the intersection ahead of you.
Kill the gunman and the Patriot will drive off. Playboy X will run into an
alley and start trying to break down a door. The door won't budge and
Playboy X is also out of ammo. He will raise his hands in surrender which
will make it easy for you to take him down.
0=======0
| Reward \
0=======================>
No money but you will get Playboy X's apartment as a new Safehouse. It has
the "Grand Theft Auto III" "Claude Speed" outfit you can change into but
this is the only Safehouse that has it. It also has a Residents Parking
Only space to save your vehicles.
And it has a Pool table you can use to play the game with your friends.
Just bring one to your apartment and they will follow you up. Thanks goes
to p.pwreece for that info.
Plus, according to Sam Vere, there is a computer you can use to surf the
internet by the security guard near the entrance.
Also, according to reader auditorez, you can also use this Safehouse to do
the {One Man Army} Accomplishment if you haven't done so already:
"Stock up on weapons and proceed to the roof. Start shooting people from
the rooftops until your wanted level starts. The police will then
proceed to come up the stairwells to try to kill you, Eliminate them. As
your wanted level continues to rise to level 5, just continue to kill
the cops. As soon as you hit level 6, you can hide in Playboy X's
apartment for the time needed, just to come out to shoot a few guys. You
will be completely be safe in the apartment from bullet fire and as soon
as you get the achievement/trophy, you can save the game and lose your
wanted level."
In addition, you are now officially friends with Dwayne which leads into
the next chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY13. Friends With Dwayne |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At some point after completion of the mission "The Holland Play", Dwayne
e-mails you (that is if you don't kill him). Replying positively will
activate his friendship with Niko. But you still have to wait for his initial
phone call before you can do activities with him. Dwayne is the last of five
friends you will make within the game and is available between the hours of
11 AM to 3 AM.
The complete list activities you can do with Dwayne, in addition to his
preferences, are:
>>Bowling
>>Drinking (Club Liberty)
>>Eating (Cluckin' Bell)
>>Strip Club
Dwayne's Special Ability, when you get above 75% in the Dwayne Like Stat, is
being able to call him to send a couple of well armed guys to help you out.
You do *NOT* need to unlock Dwayne's special ability nor do you have to do
any activities with him for 100% Completion.
However, if your other friends Like Stats are above 90% and you get Dwayne's
Like Stat above 90%, then you will get the {Liberty City (5)} Accomplishment.
It is also important to note that you do *NOT* need to spare Dwayne's life
for the Accomplishment.
In addition, there is also something else that can occur after completion of
the mission "The Holland Play".....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY14. Random Character (Cherise Glover - Special) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Cherise is the person whose life you spared in the mission "Ruff Rider". You
do *NOT* need to do Cherise's encounter for 100% Completion but, if you
spared her life, then you *DO* need to do her encounter for the {No More
Strangers} Accomplishment. If you killed Cherise then this will *NOT* deny
you the Accomplishment.
She can be found near the northwest corner of the intersection of Wardite St.
and Exeter Ave. in Northwood (Algonquin). When you meet her then she thanks
Niko for his kindness. She also has a problem with a boyfriend hitting her.
Niko decides to help her out but she pleads with him not to kill the
boyfriend.
Get in a car and take Cherise to the projects in north Northwood. When you
get there then talk to the boyfriend. After the conversation ends then beat
him up with your fists. After beating the boyfriend into submission then talk
to Cherise. After talking to her then the encounter will end and you will get
nothing for it.
With the saga of Playboy X and Dwayne at an end, let's move onto another
character.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY11. Francis McReary +
0==========================================================================/
Francis McReary is one of Packie's brothers. While his other brothers are in
the life of crime, Francis became a Cop instead. However, he is just as
crooked as they are based on the stories that Packie has told Niko in their
adventures. Not to mention what Francis told Niko at the beginning of the
mission "Call and Collect".
Francis can be found at the Westminster Police Station and that is where you
pick up his second mission.....
0+=+=+=+=+=+=+=+0
/ Francis McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FRM1. Final Interview 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Francis McReary /
0=========0 0=+=+=+=+=+=+=+=0
Francis has another blackmailer who is a lawyer and a crusader. Francis
needs Niko to take him down and steal the files. But he wants Niko to
interview for the lawyer because he is hard to get to and has bodyguards.
He also recommends that Niko get a nice suit. Francis will e-mail Niko with
the details.....
0========0
| Weapons \
0=======================>
--Knife.
--Pistol.
0======0
| Notes \
0=======================>
Switch into the suit you wore for the mission "Three Leaf Clover" prior to
taking this mission.
0=========0
| The Plan \
0=======================>
This is a two-part mission.
For the first part, head to the Tw@ Internet Cafe or your Algonquin
Safehouse to use a computer. Check your e-mail for Francis' letter. Click
on the link provided then on "Careers" and then "Submit Resume". Back out
of the Internet then leave the Cafe to complete Part One of this mission.
At this point you have to wait for them to look at the resume and call you
back. Then it is a matter of waiting for the call. You can do pretty much
anything you want while waiting (Flying Rats, Jumps, Friends, etc.).
When they finally call then they will arrange for an interview for noon the
next game day. After that then you can do whatever you want until it is
around 9 AM the day of the interview. When that happens then you will see a
blip in the southern part of Algonquin. This starts Part Two of this
mission.
The lawyer's office is located at the southeast corner of the intersection
of Bismarck Ave. and Amethyst St. When you get to the blip then you will be
allowed inside. Head to the Receptionist. From there, follow the
Receptionist to Mr. Goldberg.
When you get inside Mr. Goldberg's office, and after he starts talking,
then whip out your Pistol and aim at him to scare him. He will show you the
Files on the desk. Grab the files.
Then switch to your Knife and kill Mr. Goldberg. This makes sure that no
one outside the office can hear you (and attack you). Break the window
behind the now-dead Mr. Goldberg with the Knife, jump out, and grab a car.
It should be noted that if you take too long getting out of the office you
may end up with a 2-Star Wanted Rating that you need to get rid of before
proceeding further.
After successfully getting out of the office and maybe losing the Wanted
Rating then go to Francis at the Police Station. After the cutscene ends
then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$1,000.
0+=+=+=+=+=+=+=+0
/ Francis McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FRM2. Holland Nights 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Francis McReary /
0=========0 0=+=+=+=+=+=+=+=0
Francis wants a drug dealer taken down. This guy has some dirt on other
officers and Francis wants to make sure this doesn't come out. After
"negotiating" a price for his services then Niko goes to do the
assignment.....
0========0
| Weapons \
0=======================>
--SMG.
--Combat Sniper.
0=========0
| The Plan \
0=======================>
Head to Vauxite St. When you get there then Niko calls Francis. He tells
Niko that the target is someone called Clarence. He also tells you about
the layout of the place and recommends that you wait until you get to the
higher floors before doing anything violent because of Clarence's
associates.
There are two ways you can do this depending on your style:
>>The Hard Way
************
Remain un-armed and proceed forward through the gate. You should
encounter two of Clarence's goons near a tree. You should also see
two more goons near the entrance to the stairwell. Now go into the
stairwell. When you get near the top of the stairs then switch to
your SMG and aim at the two goons you just passed. Kill them and
slowly creep up to the second floor.
When you get to the second floor then you will be attacked by two
more associates. Kill them and proceed forward to the doorway. When
you get outside of the stairwell then look left and down. Kill the
two goons you first encountered when you entered the projects. This
will keep them from interfering.
When you get to the corner then you will be accosted by two SMG
wielding goons. Use the nearby pillar for cover and pick them off.
Then proceed to the next corner picking up ammo along the way.
Another goon awaits in the next straightaway. Use the corner for
cover as you pick him off. After this then proceed to the next
corner.
At the next corner you will be attacked by three more goons, two
behind pillars and another on near the stairwell entrance but is
obscured by a tree. Use the nearby pillar as cover and pick off the
two behind pillars.
After taking them down then proceed to one of the other pillars and
use it as cover to kill the third goon. From here, go to the
stairwell. Clarence will throw a trash can down the stairs to throw
you off but it is of no consequence to you. Creep up the set of
stairs.
Just as you get near the top then turn around and take down the two
goons awaiting for you in the hall. After killing them then creep to
the third floor and take down another goon waiting for you on the
next set of stairs. You will also find some Health on the wall if you
need it.
Creep up the set of stairs leading to the next floor. When you get to
the top then kill the goon just outside on the roof. There is another
goon waiting just outside the door. Kill them both and head to the
doorway. There are two more goons waiting outside. Use the doorway as
cover and pick them off.
After that then climb up to the next level to confront Clarence.
Clarence surrenders and you have the choice to spare his life or kill
him. Walk away to spare his life if you want to do so.
If you spare Clarence's life then he will become a Random Character
later in the game. You do *NOT* need to have him as a Random
Character for 100% Completion. I should point out though, that if you
make him a Random Character then you will need to do his encounter
for the {No More Strangers} Accomplishment but killing him will *NOT*
deny you it.
>>The Easy Way
************
If you don't care about making Clarence a Random Character then there
is a much easier way of dealing with him. According to Glen T.
Winstein there is a crane in the middle of the block to the south of
Clarence's position. Climb the crane, switch to your Combat Sniper,
zoom in, and kill him. And you won't even get a Wanted Rating for
doing so.
After you kill Clarence or spare his life then the mission is successfully
completed.
0=======0
| Reward \
0=======================>
$5,000.
0+=+=+=+=+=+=+=+0
/ Francis McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FRM3. Lure 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Francis McReary /
0=========0 0=+=+=+=+=+=+=+=0
Francis is angry because he feels that Niko has messed up. One of
Clarence's associates is holed up in his apartment and wants to speak to
the feds. After Francis calms down then Niko "negotiates" his price for
cleaning up this latest mess. Francis reluctantly agrees and Niko now has
another mission to complete.....
0========0
| Weapons \
0=======================>
--Combat Sniper.
--RPG.
0=========0
| The Plan \
0=======================>
Go to the car to pick up the ammo for either your Sniper Rifle or Combat
Sniper. After doing that then head to Denver Ave. and to the dealer's
apartment. When you get there then Niko will call Francis. He will tell him
to climb to the rooftop so you can get a shot at the dealer.
From here, you need to climb to the rooftop. There is a door across the
street from where you are parked. When you get to the marker then you will
get a cutscene in which you will get the phone number of the dealer. You
need to lure him into the window so you can shoot him.
But time for some creativity. Switch to your RPG and shoot at the window.
Note how the window is impervious to your rocket even as it explodes
against the window. Your target will then flee. Now aim down into the
street. There should be a car near where he is going to exit. When he gets
out into the open and near the car then shoot it with the RPG and the
explosion will kill the dealer.
Another, and more popular method (according to Esteban Martinez), is to
shoot the satellite dish near the window. This will cause the target's TV
reception to go out. When he gets up to bang on the TV then shoot him
through the window to kill him.
Reader nawlinsboy79 also noted that you can shoot the phone itself which
will bring the dealer to the window to investigate. Shoot him when he does.
However, if you miss and he makes a run for it, *THEN* switch to the RPG
and blow him up when he exits the building.
Next, after killing him (regardless of method), then leave the rooftop.
When you get back out into the street then the mission is successfully
completed.
0=======0
| Reward \
0=======================>
$5,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
At this point there is no missions from Francis so let's move on to the
next character.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY12. Derrick McReary +
0==========================================================================/
Derrick McReary is the oldest of the McReary brothers. He is a dreamer and
protester. He has been arrested multiple times on charges ranging from
Disorderly Conduct to Explosives Possession. He was also a Police informant
at one time.
Derrick also developed an addiction to heroin while in prison. He went to
Ireland for awhile and has now returned to Liberty City. However, he is not
staying at the family home. Instead, he is sleeping on benches in a park in
southern Alderney. And that is where you can pick up his first mission.....
0+=+=+=+=+=+=+=+0
/ Derrick McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >DRK1. Smackdown 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Derrick McReary /
0=========0 0=+=+=+=+=+=+=+=0
After being introduced to Niko then Derrick wants him to help take care of
old business. One of his old associates is threatening his family: Bucky
Sligo. Derrick wants Niko to kill him and his associates.....
0========0
| Weapons \
0=======================>
SMG.
0======0
| Notes \
0=======================>
Have a Cop car saved at a Safehouse.
Made a change based on what I found on one of the gaming forums.
0=========0
| The Plan \
0=======================>
You need a Cop car for this mission. Steal one or use one that you have
saved at a Safehouse.
Once you are in the Cop car then access the Police Computer. Go under
Search by Name and enter Bucky Sligo. When you find him then his location
will be added to the radar. Bucky will be at a Burger Shot in Westdyke. As
you drive to the location then Niko will call Derrick and tell him about
it. He wants Niko to get Bucky to lead him back to his buddies so they can
all be taken down.
When you get to the Burger Shot then Bucky will run off. Follow him. He
will lead you through backyards and alleys before he stops at his place. In
addition to Bucky there are five other goons to kill, four inside and one
outside. There are two methods to do this mission depending on your style:
>>The Do-It-Yourself Method
*************************
The problem here is that, if you start right away, you will always
attract Police attention.
The best thing to do is to wait a little bit before going after Bucky
and his crew. Instead of stopping at Bucky's place, hang a right to
get away from there, then turn left at Tenmile St. and turn left at
Owl Creek Ave. Then stop at the house behind and north of Bucky's
place.
Jump the fence and land in the back area. Switch to your Carbine
Rifle and open the door just enough and quickly pick off the two guys
on the right.
If you attract a Wanted Rating then break off the attack and hang
near the back door. Let the Police go inside and do battle with the
remaining goons as you get far enough away to get rid of the Wanted
Rating. If you do not get a Wanted Rating then pick off the remaining
goons then quickly run upstairs to take down Bucky.
>>The "Cops Are Your Friends" Method
**********************************
Since the Cops are always insistent on giving you a hard time on this
mission then why not let them do the dirty work? Go across the street
and to the house on the opposite corner so you can overlook Bucky's
hideout. Then call 911 and send more Cops. The Cops will get into the
firefight and do all of the hard work for you. Just continue to send
Cops until Bucky goes down.
However, it is important to note that you automatically get a 2-Star Wanted
Rating when Bucky is killed regardless of method. From this point you must
get rid of the Wanted Rating. After you get rid of it by any means then you
will successfully complete the mission.
0=======0
| Reward \
0=======================>
$6,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Derrick has no more missions at this point so I will move onto the last of
the McReary brothers.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY13. Gerry McReary +
0==========================================================================/
Gerry McReary is the older brother of Packie McReary. He is linked to Irish
American Criminals and the Pegorino Crime Syndicate. He has a more hands-off
approach leaving the bulk of the work to Packie. He has been arrested
multiple times on charges ranging from Larceny to Tampering. He can be found
at the family home in Meadows Park where you can pick up his first
mission.....
0+=+=+=+=+=+=+0
/ Gerry McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRY1. Actions Speak Louder Than Words 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Gerry McReary /
0=========0 0=+=+=+=+=+=+=0
Gerry wants Niko to pick up a car bomb and plant it into a car for Tony
Black, a member of the Ancelotti family. The Ancelotti's are meeting up
with some Albanians. Gerry wants the Ancelotti family to think that the
Albanians are behind this attack so as to stir things up. Niko goes along
with the plan.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--Combat Sniper.
0=========0
| The Plan \
0=======================>
You need to get the Car Bomb which is in an alley near Inchon Ave. When you
get the Car Bomb then Niko calls Gerry. Gerry wants the bomb to be planted
in the car near Feldspar St.
Now go to the car. When you get to the car then you need to get behind it
and rig it. When that is done then you need to park your vehicle in the
designated spot. From here, you have to follow the rigged car. Don't get
too close though or they will spot you. They will lead you all the way into
Northwood.
After they park the car then you have to go to the safe spot then call
Gerry to Detonate the Car Bomb. When the bomb is blown then you need to
kill the survivors. There are four of them. Use the Carbine Rifle or Combat
Sniper from your safe spot position and pick them off.
After killing them all then you will get a 2-Star Wanted Rating that you
need to get rid of. After you lose the Wanted Rating then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$9,000.
0+=+=+=+=+=+=+0
/ Gerry McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRY2. I Need Your Clothes, Your Boots, and Your Motorcycle 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Gerry McReary /
0=========0 0=+=+=+=+=+=+=0
After talking to Kate then Niko is led to Gerry. Gerry wants Niko to do
some gimp work for him. He would do it himself but he is being watched and
fears that he may get arrested again. Niko is to whack Frankie Garone and
he needs to be disguised as an Albanian to do it. Luckily, they have an
Albanian on ice who will provide them with what he needs.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
You need to get on the nearby Motorbike. You will also notice that you are
wearing a white and black biker jacket with an eagle design on the back.
When you get on the motorcycle then head to the Meeting Point in north Star
Junction. When you get there then Frankie runs off, gets on a motorcycle,
and speeds away. Now you have to chase him.
The main focus is avoiding traffic and get close enough, and straight
enough, to hit him with short bursts of SMG fire. He will weave through
narrow alleys and go through the Booth Tunnel into Alderney. You can get
close enough to him to finish him off under the Hickey Bridge. After you
kill him then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$9,250.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you will keep the white and black biker jacket in your
wardrobe.
Now it is time to begin work for Michelle's mysterious employer.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY14. U.L. Paper +
0==========================================================================/
After the events of the mission "The Snow Storm" Niko is forced to do some
work for Michelle's government employer, United Liberty Paper. U.L. Paper is
actually a front for the IAA (International Affairs Agency). And it is here
where you begin your first mission for them.....
0+=+=+=+=+=0
/ U.L. Paper \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >ULP1. Wrong is Right 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ U.L. Paper /
0=========0 0+=+=+=+=+=0
After a short talk with Michelle, who reveals her real name to be Karen,
then she introduces Niko her un-named superior who I will call The Handler
for the sake of this guide. He wants Niko to find information on some guy
named Oleg Minkov who lives in Hove Beach. Niko reluctantly goes to do his
assignment.....
0========0
| Weapons \
0=======================>
SMG.
0======0
| Notes \
0=======================>
Get a fast car, like a Turismo, to take with you.
0=========0
| The Plan \
0=======================>
Go to Oleg's apartment in Hove Beach. When you get there then Niko breaks
in and finds his computer on a table. When Niko calls U.L. Paper then The
Handler instructs him to use the computer to check Oleg's e-mails. There
are three of them.
The most important one is from Vasily. This person will meet Oleg near a
Jewelry Shop off of Tulsa Street. After you get off of the computer then
Niko calls The Handler. The Handler now wants Minkov killed. Go over to the
Jewelry Shop where Minkov is at.
When you get there then Minkov will drive up. But he notices you sitting
there so he speeds off. He is in a fast car so this is why you need one
too. He is going to lead you into the Algonquin area and is going to take a
lot of turns to throw you off. Stay with him. He is moving too fast to take
any kind of shot at this point.
There is also one path that he will block off. When you get to the
blockage then back up and head west. After a little while then you can
finally get close and stay close to him on Galveston Ave. Shoot up his car
to blow it up and kill him to successfully complete this mission.
0=======0
| Reward \
0=======================>
$6,500.
0+=+=+=+=+=0
/ U.L. Paper \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >ULP2. Portrait of a Killer 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ U.L. Paper /
0=========0 0+=+=+=+=+=0
Niko and The Handler discuss looking for that "special someone". The
Handler wants Niko to look for somebody. In return for Niko's co-operation
he won't get a lot of murders pinned on him and that The Handler may help
Niko look for one of the people he wants. This makes things more
interesting as Niko leaves to do his new assignment.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--Combat Sniper.
--RPG.
0======0
| Notes \
0=======================>
Get a Police Car. Steal one or use one stored at a Safehouse.
I had a letter from reader Wilson Polk indicating that there is a guy whose
fate you can choose. I wasn't able to trigger this until now because I
couldn't figure out how to do it and with whom. When you get to East Island
City then approach the area from the *NORTH* and start on the upper area.
Kill everybody on the upper area then look down on the lower section.
There should be four guys down there including your target. One gunman will
have a Combat Shotgun, another will have an AK-47 and the last two,
including your target will have Micro-SMGs. Your target will be in the dark
clothing. The other guy wielding a Micro-SMG will be wearing lighter
clothing.
Kill the two gunmen (that are wielding the Combat Shotgun and AK-47). Then
kill your target to get the other guy to drop his weapon. This is the guy
whose fate you can choose. At this time there is no indication of what
repercussions of sparing this guy's life is.
0=========0
| The Plan \
0=======================>
When the mission starts then get inside the Police Car. Once inside then
The Handler will send you a text message on your phone that contains a
picture of the man you need to find. Access the Police Computer and go
under "Search Police Records" then "Search by Photo". Upload the photo and
it will display information for Adam Dimayev. Locate him to put him on the
radar.
His hangout is in East Island City (Dukes). Get a helicopter, from either
Heli Tours or the Booth Tunnel Helipad in Alderney, and fly there. Approach
from the south and land on the building south of your target's position.
When you land then head to the north wall and look down. You will see a
parking lot and a higher level above it with some container crates. You
will also see a bunch of guards on both levels.
In the parking lot are several cars. Wait for the patrolling guard to get
close to the rightmost vehicle then blast it with the RPG. This should kill
two guards right away. Then pick off any survivors on the parking lot area
with the Carbine Rifle. Your current position will make it difficult for
them to hit you.
Now focus on the upper level. Because of your advantageous position and
distance then they will just stand around aiming at you but can't shoot.
Pick them all off with the Combat Sniper to successfully complete this
mission.
Niko will call The Handler and tell him of the situation. The Handler will
inform Niko that he is much closer to finding the man he is looking for.
0=======0
| Reward \
0=======================>
$6,750.
0+=+=+=+=+=0
/ U.L. Paper \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >ULP3. Dust Off 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ U.L. Paper /
0=========0 0+=+=+=+=+=0
The Handler wants somebody eliminated. But he needs to know the movements
of his target first. Niko is getting impatient about getting paid but that
will be discussed later. For now, Niko must do what he is told.....
0========0
| Weapons \
0=======================>
--SMG.
--Combat Sniper.
0======0
| Notes \
0=======================>
Get a fast car, like a Turismo, to take with you.
0=========0
| The Plan \
0=======================>
Head to the Civilization Plaza. As you make your way there then you will be
called by The Handler. He tells you that a helicopter is taking off from
there. You need to follow it, wait for it to land, wait for the passengers
to leave, then take the chopper. You have a short amount of time to do this
before the helicopter leaves and you fail the mission.
Get to the blip near the Algonquin Bridge. From there, follow the
helicopter. It will take you around the southern edge of Algonquin before
landing north of The Golden Pier. You will notice two guards at the
entrance of the area. Stay in the intersection with Union Drive West.
Wait for the instructions to take it before doing anything. After that then
run over one, if not both guards. Drive-by any survivors.
If you pick them off from the safety of the intersection then you may get
the Cops involved and they will make things much harder especially since
you don't have time to leave and get rid of the Wanted Rating. Running them
over and drive-bying the guards will reduce the chance of Police
involvement.
After killing the guards then get out of the car, switch to your Combat
Sniper, and pick off everybody else.
A faster way, according to ohioguy67, is to just drive up to the chopper
(after killing the two guards) and grab it before the remaining gunmen can
stop you. However, you will take some damage as they shoot at you but, if
you fast enough, then it won't matter much.
When you get the helicopter then you will get a 2-Star Wanted Rating but it
is easy to get rid of in the air. As you make your way to the Airport then
you will be called by Roman. The two of you share an amusing conversation
then he will send you a text message with a photo.
Continue to the Airport. When you have landed the helicopter then the
mission is successfully completed. You will then get a call from The
Handler. He will tell you that you will need the chopper later for your
assassination mission. But only when there is a window of opportunity. This
ends the U.L. Paper missions for now.
0=======0
| Reward \
0=======================>
$7,000.
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY15. Ray Boccino +
0==========================================================================/
Ray Boccino is the character Packie introduced to Niko earlier in the mission
"Harboring a Grudge". Ray is a member of the Pegorino Crime Syndicate. He
also handles the relationship with small gangs like Packie's crew. Ray often
hangs out at Drusilla's in Little Italy (Algonquin) and that is where you
will find his first mission.....
0+=+=+=+=+=+0
/ Ray Boccino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RYC1. A Long Way to Fall 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Ray Boccino /
0=========0 0=+=+=+=+=+=0
After introducing himself to Ray then Niko is requested to take down
somebody named Teddy who isn't paying what he owes to him.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
Head to the Projects in North Holland. Just as you get started then you
will get a text message with a photo from Ray. The photo is someone who
could be of help if you persuade him to be. This guy's name is Alonzo. He
is wearing a gray shirt with the number 72 on it. He will be standing near
the playground near where you stop when you get to the projects. Switch to
your SMG then walk to him.
When you get to him then you will start a small cutscene. When that
cutscene is finished then aim the SMG at him to scare him. He will tell you
where Teddy is: Apartment 151K. He also tells you that the elevator doesn't
go that high because of repairs and you have to walk the rest of the way.
After he tells you all of this then shoot him in the head. If you don't
then he will warn Teddy and you will make this mission much harder. Go
inside and call the elevator.
By the way, if you thought about using a helicopter and landing on the roof
then going down to Teddy, forget it. The door leading inside will be
locked. The designers are forcing you to go up the hard way.
When you get to the 20th floor then you will encounter two of Teddy's men.
Quickly kill them with your SMG then proceed carefully. There are three
goons on this floor. One is inside a doorway with a Pistol and there is
another one close by with a Micro-SMG.
Use the corner for cover as you take these two down. The third goon is at
the next corner. Kill him then proceed. Be careful when you get to the
stairwell, there is a goon there with a Combat Shotgun. In addition, there
are more goons above him with Combat Shotguns. There is also the Health on
the nearby wall if you need it.
Carefully go up the stairwell and pick off the goons. When you get up about
halfway to the next floor then you will see the next batch of goons. Two
will be in the doorway ahead of you but there is one in the doorway behind
you. They will be using Micro-SMGs. Pick them off and proceed to the next
floor.
In addition to these goons, there are two more hiding in the corridor. Kill
them then proceed to the stairwell and to the next floor. There is Health
in one of the side-rooms and near the stairwell.
The next floor is clear of goons. This is where Teddy's apartment is. When
you get to it then you will ambushed by a Pistol wielding goon. Take him
down and explore Teddy's apartment.
When you open the door then you will be greeted by three of Teddy's posse.
Quickly take them down then proceed to the kitchen. Take the Health on the
counter if you need it then leave the kitchen. When you get back into the
hallway then you will be ambushed by Teddy who smacks the door in Niko's
face. He will make a run for the roof.
As you get near the stairwell then you will be attacked by a goon in the
stairwell. Take him down then carefully proceed upward. At the top, in the
door leading out, is another goon. Take him down then go outside. There is
another goon around the corner near the stairs. Take him down then proceed
to Teddy who is trying unsuccessfully to open a door.
Shoot him and he will fall to his death. This will successfully complete
the mission.
0=======0
| Reward \
0=======================>
$8,500.
0+=+=+=+=+=+0
/ Ray Boccino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RYC2. Taking in the Trash 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Ray Boccino /
0=========0 0=+=+=+=+=+=0
Ray wants Niko to collect some "trash" for him.....
0======0
| Notes \
0=======================>
This mission, in which you collect the diamonds, is set up in TLaD mission
"Diamonds in the Rough" where Johnny Klebitz steals the diamonds and
stashes them into the trash on Ray Boccino's orders.
"Diamonds in the Rough" also intersects with TBoGT mission "Frosting on the
Cake" where Tony was trying to buy them from the Russian cook.
0=========0
| The Plan \
0=======================>
Go and collect the Trashmaster which is in the alley nearby. When you get
there then you will be introduced to Luca. You will also be given a Liberty
Sanitation Department outfit as part of your disguise. Niko has to drive
the three guys to where the "trash" is at. The "trash" is diamonds. Go to
the first diamond pickup in Chinatown. Along the way Luca will fill Niko in
where the diamonds came from.
When you get to the first pickup then you will be instructed to wait for
the trash to be picked up then open up the compactor. The next pickup is on
Hematite St. When you get there then you will do the same thing.
But you are ambushed by a couple of goons who got wise to the whole thing.
You need to get to the drop-off in Fishmarket South. The Trashmaster is not
a fast vehicle but push it to the max anyway. Your two friends in the back
will try to keep the goons at bay.
Don't wreck either or you will destroy the vehicle. When you get to the
drop-off then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$9,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you keep the Liberty Sanitation Department outfit for your
wardrobe.
According to ohioguy67 you may earn the Alderney Safehouse after this
mission but that may depend on what order you do things.
Shortly after this mission then you will get a phone call from The Handler
at U.L. Paper which sets up the next mission.....
0+=+=+=+=+=0
/ U.L. Paper \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >ULP4. Paper Trail 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ U.L. Paper /
0=========0 0+=+=+=+=+=0
You are to go to the reconstructed chopper in Northwood. Little Jacob is
riding shotgun with you on this mission. You are to take down your target
from the air and to leave no civilian casualties.....
0=========0
| The Plan \
0=======================>
Head to the chopper on Grummer Rd. in Northwood. When you get there then
you will be shown your target. Now you have to follow the target chopper
and wait for it to get over water before trying to destroy it.
When following the chopper then get above the tall buildings so you don't
crash into them. When you finally get out over the water then you need to
get your helicopter to the same height as your target chopper and to the
right of it so Little Jacob can take a shot at it.
If you don't get the chopper by the time it gets back over the city then
the mission is failed.
When you blow up the target chopper then head to Heli Tours to land. When
you finally land the helicopter then the mission is finally completed.
Niko will be called by The Handler and he will find the man that Niko is
seeking. He will be called when he has something.
0=======0
| Reward \
0=======================>
$7,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Shortly after this mission then you will receive a positive text message
from Little Jacob.
Then, shortly after that, you will receive a text message from Ray. He is
giving you a new Safehouse in Alderney. Not much to look at but it will
save you some time for anything you need to do in Alderney. This also opens
up Derrick McReary's missions again but I will finish with Ray's first.
Shortly afterward, you will also get a phone call from Brucie. Brucie has
told his friend Stevie, the one whose car you used in the mission "No. 1",
about Niko. Stevie would like to have things done and Niko agrees to let
Brucie give Stevie his number.
At some point after this then you will get a text message with a photo from
Stevie. The photo is of a car he is looking for and this begins.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY15. Stevie's Vehicle Collection |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As with all of the other GTAs you will collect cars for someone. This is the
second time in this game that you have to collect vehicles. Stevie, Brucie's
friend, runs an auto shop, S&M Auto Sales, in Bohan at the intersection of
Guantanamo Ave. and Rocket St.
When Stevie wants a car then he will send a text message with a photo
attachment. Go find the car then take the car and bring it back to his shop
to get paid. The better the condition of the car, the more you will be paid
for it.
When you find the target car then look out for the Cops before taking it.
Sometimes, though, the car will have an alarm and you will end up with a
Wanted Rating regardless.
It should be noted that all cars will be locked and you have to smash the
window to get inside. But you do not need to go to a Pay 'N' Spray to fix the
window. You can just go straight to Stevie's to complete the heist. On
motorcycles you can just jump on and speed off.
The more annoying prospect of collecting cars for Stevie is the fact that, if
you want maximum payment for the car, you have to drive real conservative.
Some of the drivers are really slow and you will have to be patient if you
want to bring the car in with no damage.
When you get a car to Stevie then you will have to wait at least six game
hours before he will request another car. There are a total of thirty cars he
wants and they are spread out throughout Liberty City. Acquiring all thirty
cars will also get you closer to 100% Completion and two Accomplishments.
The first is the {Half Million} Accomplishment which is awarded if you get at
least $500,000. If you haven't spent a lot of money at this point of the game
then, in the process of collecting these cars, you should earn enough to push
you over the half million mark. The second is the {You Got the Message}
Accomplishment which is awarded for acquiring all thirty cars.
If you have trouble finding some of these vehicles then you can go back to a
computer and reference WTDNWYTK.com.
The information under the car name is broken down as follows:
++Neighborhood: What neighborhood the vehicle is found.
++Location: Specific location of vehicle.
++Map: Map co-ordinates on the printed map that comes included with the
GTA IV game disc.
++Car Alarm: Whether or not the car has an alarm.
++Notes: General notes on the vehicle (if applicable).
++Reward: Maximum reward for the vehicle.
Now for the list of all thirty vehicles, broken down by area:
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Alderney Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Turismo
*******
Neighborhood: Westdyke.
Location: At a mansion on the north side of the intersection of Owl
Creek Ave. and Cariboo Ave.
Map: (C-2).
Car Alarm: Yes.
Notes: None.
Reward: $36,300.
>>Calvacade
*********
Neighborhood: Leftwood.
Location: Parked at a house at the north side of the three-way
intersection of Long John Ave. and Manzano Rd.
Map: (C-2).
Car Alarm: No.
Notes: None.
Reward: $23,100.
>>Cognoscenti
***********
Neighborhood: Alderney City.
Location: In an alley at the 90-degree road curve on Lyndon Ave. (just
south of Mr. Fuks Rice Box).
Map: (C-3).
Car Alarm: Yes.
Notes: None.
Reward: $29,700.
>>Sultan
******
Neighborhood: Berchem.
Location: In front of a garage for a house at the west side of the
intersection of Kemery St. and Aspdin Dr.
Map: (B-3).
Car Alarm: Yes.
Notes: None.
Reward: $11,550.
>>Sentinel
********
Neighborhood: Normandy.
Location: Parked by the fuel tanks just outside the north entrance to
the Port Tudor Docks.
Map: (C-3).
Car Alarm: Yes.
Notes: You are far from any street so you don't have to worry about the
Cops despite the alarm.
Reward: $8,250.
>>Rancher
*******
Neighborhood: Port Tudor.
Location: On the northeast side of the Liberty State Delivery warehouse
(just west of Pier B).
Map: (C-3).
Car Alarm: No.
Notes: None.
Reward: $8,250.
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Algonquin Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Dukes
*****
Neighborhood: East Holland.
Location: On Vauxite St. just east of the intersection with Exeter Ave.
Map: (E-2).
Car Alarm: No.
Notes: None.
Reward: $7,260.
>>NRG-900
*******
Neighborhood: Lancaster.
Location: Near the southeast corner of Bismarck Ave. and Topaz St.
Map: (E-2).
Notes: None.
Reward: $8,250.
>>Banshee
*******
Neighborhood: Middle Park West.
Location: On Galveston Ave. by the Mammon Heights building across the
street from the Randolf Art Center.
Map: (D-3).
Car Alarm: No.
Notes: You can't miss this brightly orange colored sports car.
Reward: $26,400.
>>Comet
*****
Neighborhood: Westminster.
Location: In the parking at the north side of The Golden Pier not far
from the Burger Shot.
Map: (D-4).
Car Alarm: Yes.
Notes: There is a Cop security booth nearby so you will always end up
with a Wanted Rating.
Reward: $19,800.
>>Rebla
*****
Neighborhood: The Triangle.
Location: Near the southeast corner of the intersection of Columbus
Ave. and Hematite St.
Map: (E-4).
Car Alarm: Yes.
Notes: None.
Reward: $11,550.
>>Faggio
******
Neighborhood: Chinatown.
Location: On Diamond St. just east of the intersection with Bismarck
Ave.
Map: (E-5).
Notes: None.
Reward: $2,310.
>>Super GT
********
Neighborhood: Chinatown.
Location: On Calcium St. next to the Bank of Liberty (near the
intersection with Columbus Ave.).
Map: (E-5).
Car Alarm: Yes.
Notes: None.
Reward: $36,300.
>>Coquette
********
Neighborhood: Suffolk.
Location: On Liberty Ln. just south of the intersection with Feldspar
St. in front of a church.
Map: (E-4).
Car Alarm: Yes.
Notes: None.
Reward: $13,530.
>>PMP-600
*******
Neighborhood: The Exchange.
Location: In an alley on Amsterdam Ln. next to the Bank of Liberty.
Map: (E-5).
Car Alarm: Yes.
Notes: None.
Reward: $10,560.
>>Patriot
*******
Neighborhood: Castle Gardens.
Location: Near the northeast corner of the intersection of South
Parkway and Denver Ave.
Map: (E-5).
Car Alarm: Yes.
Notes: None.
Reward: $16,500.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Bohan Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Huntley Sport
*************
Neighborhood: Northern Gardens.
Location: At the parking lot for the Northern Gardens Police Station
(at the north side of the building).
Map: (F-1).
Car Alarm: No.
Notes: You will always get a Wanted Rating for stealing this vehicle
because you are right at a Police Station.
Reward: $13,200.
>>Buccaneer
*********
Neighborhood: Industrial.
Location: At the south end of Lompac Ave. near the large warehouse
area.
Map: (G-2).
Car Alarm: Yes.
Notes: It is usually a dark purple color and parked near the double
gates to one of the large buildings.
Reward: $5,940.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Charge Island Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Moonbeam
********
Location: At the parking lot on the north side of the Charge Island
Water Treatment Facility.
Map: (F-3).
Car Alarm: No.
Notes: None.
Reward: $7,260.
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Dukes Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Washington
**********
Neighborhood: Steinway.
Location: On Franklin St. near the pool area for Steinway Park.
Map: (F-3).
Car Alarm: No.
Notes: None.
Reward: $7,260.
>>Voodoo
******
Neighborhood: East Island City.
Location: On the east side of the intersection of Harrison St. and
Bunker Hill Ave. on the west side of the LC24 Building.
Map: (G-3).
Car Alarm: No.
Notes: None.
Reward: $6,600.
>>Sabre GT
********
Neighborhood: Meadows Park.
Location: Near the garage of a large house at the northeast corner of
the intersection of Tudor St. and Stillwater Ave.
Map: (G-3).
Car Alarm: Yes.
Notes: None.
Reward: $8,250.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. Francis International Airport Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Bobcat
******
Location: On the top level of the main parking garage.
Map: (H-3).
Car Alarm: Yes.
Notes: You are too far up on the garage for the Cops to hear the alarm.
Reward: $8,250.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| G. Broker Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Contender
*********
Neighborhood: BOABO.
Location: At Twitchin Sugar (on Mohanet Ave.).
Map: (F-3).
Car Alarm: No.
Notes: None.
Reward: $8,250.
>>Manana
******
Neighborhood: Cerveza Heights.
Location: Behind the closed Burger Shot (at the northeast corner of the
intersection of Camden Ave. and Thornton St.).
Map: (G-3).
Car Alarm: No.
Notes: None.
Reward: $3,960.
>>Intruder
********
Neighborhood: Rotterdam Hill.
Location: On Asparagus Ave. near the road curve.
Map: (F-4).
Car Alarm: No.
Notes: None.
Reward: $8,250.
>>Infernus
********
Neighborhood: Downtown.
Location: At the northeast corner of the intersection of Montauk Ave.
and Earp St.
Map: (G-4).
Car Alarm: Yes.
Notes: None.
Reward: $33,000.
>>Dillettante
***********
Neighborhood: Willis.
Location: On Carrollton St. just west of the intersection with Saratoga
Ave.
Map: (H-3).
Car Alarm: No.
Notes: None.
Reward: $6,600.
>>Freeway
*******
Neighborhood: Willis.
Location: Near the front of the Willis Car Wash (at the intersection of
Saratoga Ave. and Lynch St.
Map: (H-3).
Notes: None.
Reward: $6,600.
>>DF8-90
******
Neighborhood: Hove Beach.
Location: Under the overhang for the Hove Beach El-Train Station (at
the northwest corner of the intersection of Oneida Ave. and
Crockett Ave.).
Map: (G-5).
Car Alarm: No.
Notes: None.
Reward: $5,940.
With this done, it is time to go back to the Main Story.....
0+=+=+=+=+=+0
/ Ray Boccino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RYC3. Meltdown 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Ray Boccino /
0=========0 0=+=+=+=+=+=0
Your friends in the last mission has skimmed some of the diamonds. Ray
wants Niko to get the stuff back.....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
Go to Castle Garden City. When you get there then you will start a cutscene
of Niko confronting Luca. Luca knows that the game is up and flees. Take
the nearby Banshee and chase them. You cannot shoot up the car because you
need the men alive to lead you to the diamonds.
They will lead you through Star Junction and into Middle Park. They will
crash near the fountain area and leave the car. Now you need to hunt them
down, kill them, and get the diamonds. One of them is near one of the
pillars near the restroom area. Two of the others are hiding in the
restroom area behind the pillars.
Take down the first one by the large pillar before going to the restroom
area. When you go down the stairs to the restrooms then look down and pick
off one by the pillar. Once down in the restroom area then creep along and
pick off the last one who is also hiding behind a pillar. Luca himself is
hiding in the restrooms. Go there and go to the stalls.
Some of them are locked so you must shoot them to open them. Most of them
have a hobo in them. When you finally find Luca then kill him and get the
diamonds. Niko will call Ray about the situation. Niko will tell Ray to
meet him at the bridge in Middle Park. When you get there then the mission
is successfully completed.
0=======0
| Reward \
0=======================>
$9,500.
0+=+=+=+=+=+0
/ Ray Boccino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RYC4. Museum Piece 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Ray Boccino /
0=========0 0=+=+=+=+=+=0
Ray wants Niko to offload the diamonds for him. But the two get into an
argument. Niko is tired of doing things for Ray with little pay. He wants
Ray to help him find Florian Cravic. Ray gives his word then instructs Niko
to go to Johnny to do the offload.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--RPG.
0======0
| Notes \
0=======================>
This mission intersects with the TLaD mission "Collector's Item", where you
play as Johnny Klebitz, and the TBoGT mission "Not So Fast", where you play
as Luis Lopez.
This is the only mission where the main characters from all three games
come together. This is also the last connection between "The Lost and
Damned" and "The Ballad of Gay Tony".
0=========0
| The Plan \
0=======================>
Meet Johnny at the side entrance of the Libertonian. When you meet him then
you start the cutscene with the transaction. But you are ambushed by Luis
and things go sour. Now you have to escape from the Museum while Johnny
escapes with the money on the other side of the floor and Luis goes and
gets the diamonds from the person holding them.
When you start the next part then you are behind cover and have
automatically switched to either an Assault Rifle or Carbine Rifle. You
will have to fight through a whole bunch of goons wielding an array of
weaponry such as Combat Pistols, Combat Shotguns, SMGs, and Carbine Rifles.
While in cover then pick off the guy to your left. Then pick off those who
show themselves ahead of you. Then get out of cover and move to your left
slightly to pick off the remainder ahead of you. There will be some
shooting at you to your left on the other side of this floor. Carefully go
around this upper floor and pick off the remainder of these goons. There is
Health on the wall on the north side if you need it.
Then look down at the first floor and start picking off the others. After
that then find the stairs down. When you get to the stairs then four goons
will come up to confront you. Pick them off.
However, you have also generated more goons on the first and second floors.
Stay on the second floor and pick these guys off. Now head to the first
floor. Pick up the Body Armor sitting on the desk to your left (if you need
it). Proceed to the corridor on the east side of the museum. There are two
goons here. Kill them then proceed to the door.
You will now enter a storage area. Sneak around and pick off the three
goons in this room then head to the set of stairs. This will lead to the
outside door. There is Health on the nearby wall by the door if you need
it.
Kill the goon that runs in to confront you then switch to your RPG. Shoot
the center car outside to all three cars. Now you need to lose Isaac's
crew. Go outside where you will find three marked vehicles parked on
Columbus Ave. Use the RPG to quickly get rid of them.
There is also one more guy on foot behind you. Switch back to your Carbine
Rifle and kill him. Now you have to flee before the Cops arrive. If you
don't get enough distance then you will get a 2-Star Wanted Rating. Lose
the Wanted Rating to successfully complete the mission.
0=======0
| Reward \
0=======================>
$9,500 and the {Impossible Trinity} Accomplishment.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now buy Combat Pistols from the Gun Stores for $1,500.
0+=+=+=+=+=+0
/ Ray Boccino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RYC5. No Way on the Subway 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Ray Boccino /
0=========0 0=+=+=+=+=+=0
Niko is introduced to Phil Bell, one of Ray's friends. Phil informs Niko of
a problem with some bikers. He wants Niko to calm them down....
0========0
| Weapons \
0=======================>
SMG.
0======0
| Notes \
0=======================>
The person you kill in this mission is Jim Fitzgerald, a senior member and
Treasurer for The Lost motorcycle club. In TLaD Johnny Klebitz is informed
of his death at the end of the mission "Was It Worth It?".
This is also the last connection between "Grand Theft Auto IV" and "The
Lost and Damned".
0=========0
| The Plan \
0=======================>
Go to the intersection of Vauxite St. and Exeter Ave. When you get there
then you will encounter the bikers. The bikers make fun of Niko then take
off on their bikes. Now you have to take the nearby bike and chase them.
Focus on staying close to them. They will lead you into the subway system.
When you get into the tunnel then one of the bikers will slow down enough
for you to kill him (this is the unidentified biker noted in the news
reports). The other one, who is practically invincible, will go a bit
faster.
Since the second biker is un-killable at this point don't waste ammo on
him. Just focus on chasing him. While chasing him then you need to dodge
subway trains. Eventually he will go on the tracks under the Algonquin
Bridge then head into the Broker area.
When he gets into the Broker area then he will slow down enough for you to
catch up to him. Then he will lose his invincibility and you can kill him
to successfully complete this mission.
0=======0
| Reward \
0=======================>
$9,500.
0+=+=+=+=+=+0
/ Ray Boccino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RYC6. Late Checkout 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Ray Boccino /
0=========0 0=+=+=+=+=+=0
Ray wants Niko to silence Isaac the diamond dealer. Isaac is blaming Ray
for the mess-up earlier at the Libertonian and now Ray has had enough.....
0========0
| Weapons \
0=======================>
--SMG.
--Combat Sniper.
--RPG.
--Grenades.
0=========0
| The Plan \
0=======================>
There are two different methods to doing this mission depending on your
style:
>>The Elevator Method
*******************
Drive to the Majestic Hotel and get into the marker. When you get in
the marker then you will see somebody get out of the elevator during
the following cutscene. At this point Isaac and the two other diamond
dealers show up on the radar. You must kill all three.
The game wants you to use the elevator to get to the penthouse suite
where Isaac and his crew are holed up. There are many guards you have
to go through to get there if you take this route.
Switch to your SMG before entering the elevator. During the cutscene
you will see five guards in the hallway. After the cutscene ends then
quickly run up to the closest guard and smack him with your SMG
before he can fire then shoot him while he is stunned.
After that then switch to your Grenades. Back up, aim at a point
above the painting you can see in the hallway then cook one for a
couple of seconds and throw it down the hall. This should kill at
least two more guards if not all of them.
While staying behind the corner then use the camera to see down the
hall for any survivors. If there are survivors then pick them off
with the SMG. If not, then walk to the first maid cart and throw a
Grenade at the elevator ahead of you. This should help clear any
survivors lurking around the corner.
Walk up to the next maid cart near the end of the hall and throw a
Grenade to the right of the elevator. This should kill at least one
guard if not both guards around the next corner.
If there is a survivor then he should be in the doorway to the
stairwell. Get to the corner, kneel down, cook another Grenade for a
couple of seconds, then roll it to the right side of the doorway
using the wall to get it to stop (or it will roll down the stairs).
This should kill the last guard here.
Now go upstairs. When you exit the stairwell then you will be
attacked by a guard bursting through the door to the suite. Kill him
then go through the door. Before going through the next door switch
to the RPG.
Open the next door and shoot at the grandfather clock on the right
side of the room then fire another one towards the back of the dining
room. This should clear out the bulk of the guards. Any survivors
would be stunned and quickly switch to your SMG to pick them off.
Move to the right side of the room and look left a bit to see the
kitchen. You should see a guard through the doorway.
Switch to your SMG and pick him off then switch back to the Grenades
and throw it through the kitchen entrance. It should land and stop on
the dead guard's body. The explosion should take down the remaining
guard in the kitchen plus a Diamond Dealer.
---------------------------------------------------------------------
**NOTE: According to reader Sam Vere, you can actually create a "life
or death" scenario with the Diamond Dealer in the kitchen
when you are close enough to him (assuming you don't kill him
first).
The arrow above his head will flash blue and red. No are no
special commands to spare him or kill him. Walk out of the
kitchen to spare his life. Outside of giving you one less
target to kill there appears to be no special reward for
sparing his life.
---------------------------------------------------------------------
Another guard should be by the door just above the kitchen. Pick him
off with the SMG then head into the dining room. Look up at the top
of the stairs and you should see another guard. Pick him off then
head to the room on the next level.
Isaac is in this room. Kill him then slowly go up the stairs while
looking south. As your head gets above floor level then you should
see the patio. There are two guards and the last diamond dealer. In
the middle of this group is a barbecue grill and a propane tank.
Shoot the tank to kill the group.
At this point you will get a 2-Star Wanted Rating. You now need to
escape the hotel. Go up and onto the patio. There is some Body Armor
on the northwest corner if you need it.
There are two ways to escape. There are three guards to the west
along with a fire escape. But I prefer to go back out the way I came
in.
However, four more guards have entered the suite. One will be in the
kitchen. Look down through the glass staircase and pick him off from
above. Then head down to the next level.
Stand at the corner of the stair railings and switch to your RPG. Aim
between the pillars and into the living room. Fire one round, wait a
few seconds, then fire another. This should clear the remaining
guards. Then go back to the elevator, go down, run out of the hotel
and get into your car then speed off to successfully complete this
mission.
If that is not to your liking then I have another method for you:
>>The Helicopter Method
*********************
When the mission starts then you need to go the the hotel and get
Isaac and the diamond dealers to show up first before acquiring a
helicopter. Drive to the Booth Tunnel Helipad to get a helicopter. In
an interesting twist, I found that if you swim from Algonquin to the
helipad you can actually mess things up.
This causes the propane tank, that you need to blow up on the patio,
to re-spawn after destroying it. So, when you land your chopper on
the patio, then it may blow up when you land thus killing you. So you
need to drive to the helipad to get the chopper.
From here, fly into Middle Park and approach the hotel from the
north. Fly above and close to the patio on the east side of the
building. This will get the guards and the diamond dealer, who looks
like a rabbi, to spawn on the patio. If you do not do this then they
will not spawn.
Now angle southwest. Not far from the hotel is a building about the
same height as the patio. It has two huge air conditioning units and
six smaller ones. Land your helicopter between the large and small
units. When you land the chopper then get out and head to the north
side of the roof, climb the huge air conditioning unit, then climb to
its center. Switch to your RPG.
At the southwest corner of the patio is some foliage that is blocking
the view of the barbecue grill with the propane tank. Aim the reticle
of the RPG so that this foliage is in the center of the scope. Launch
a rocket and it should slam into the grill and detonate the tank.
Detonating the tank not only kills the majority of the people on the
patio, it will make it safer to land on.
Switch to your Combat Sniper and pick off any survivors. After that
then get back into your chopper and fly to the hotel. Gently land on
the patio.
Although it looks like you could land on the area with the two water
tanks *DON'T*. If you do then your helicopter will disappear when you
come back up. If you make that mistake there is a Service Platform
near the water tanks that you can use to go back down to ground
level.
After landing on the patio then switch to your SMG. Carefully go to
the glass staircase. Do not enter but instead look down and through
to start picking off the guards. Although it doesn't look like it you
can shoot through the glass. Be careful though, the guards can shoot
through it too.
Carefully go around the outside of the staircase to kill them in the
dining room, staircase, living room, and kitchen. Don't forget about
the Body Armor near the staircase in case you need it.
After you have picked off the majority of the guards below then enter
the staircase but don't go down the stairs. Instead head to a point
where you can look down and into the kitchen. Pick off any guards you
see.
Now switch to your Grenades. Aim into the kitchen, cook a Grenade for
a couple of seconds, then throw one. If aimed correctly then you
should kill the last remaining guard in the kitchen and a Diamond
Dealer.
---------------------------------------------------------------------
**NOTE: According to reader Sam Vere, you can actually create a "life
or death" scenario with the Diamond Dealer in the kitchen
when you are close enough to him (assuming you don't kill him
first).
The arrow above his head will flash blue and red. No are no
special commands to spare him or kill him. Walk out of the
kitchen to spare his life. Outside of giving you one less
target to kill there appears to be no special reward for
sparing his life (at this time).
---------------------------------------------------------------------
After this then go down the stairs to the next level and into the
bedroom. Isaac is in this room. Toss a Grenade at him then leave. The
explosion should kill him.
At this point you will get a 2-Star Wanted Rating. You now need to
escape the hotel. Go up and onto the patio again where your
helicopter should be waiting. There are also three guards to the east
guarding the fire escape. But just get into your chopper and fly west
away from the hotel to successfully complete the mission.
0=======0
| Reward \
0=======================>
$11,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
But you will still have the 2-Star Wanted Rating to deal with. Being in a
helicopter will make it easy to get rid of (another reason to use it in
this mission).
Shortly after this mission you will get a text message from Ray and this
will open up Phil Bell's missions but I will do those later. Shortly after
that you will get a call from Ray who is "throwing you a bone" about
Florian Cravic. This sets up the next mission.....
0+=+=+=+=+=+0
/ Ray Boccino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RYC7. Weekend at Florian's 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Ray Boccino /
0=========0 0=+=+=+=+=+=0
After Ray's phone call then Niko calls Roman. He needs a favor from Roman
and he will collect him from his apartment before finding Florian.....
0======0
| Notes \
0=======================>
Get a four-door vehicle to use.
0=========0
| The Plan \
0=======================>
Head to the Middle Park East Safehouse to pick up Roman. After getting
Roman then you need to go to Talbot Daniels, the man who has information on
the whereabouts of Florian Cravic, one of the survivors of the ambush along
with Niko and Darko. Niko feels that it is Florian who betrayed the group.
When you get to Talbot then he reluctantly agrees to go with you to find
Florian. Get both Roman and Talbot into the vehicle. Talbot will give
instructions when you get to an intersection. He will eventually lead you
to the intersection of Pyrite St. and Ivy Drive South. Get into the marker
to start the cutscene.
In the cutscene, Niko finds out that Florian has changed himself into
Bernie Crane, a lifestyle coach and aerobics instructor. Bernie is also a
homosexual who is in love with Bryce Dawkins, the deputy mayor.
It also becomes clear to Niko that Florian, umm, Bernie is not the traitor.
This leaves Niko frustrated. However, he now realizes, through the process
of elimination, that Darko is the one who betrayed the group. But finding
Darko and dealing with him will take some effort. After the cutscene ends
then the mission is successfully completed.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Shortly after this mission then you will get a call from The Handler at
U.L. Paper. He makes fun of Niko finding Bernie but agrees to help him
again. He will call back when he has something. Looks like finding Darko
has become a lot simpler. Now it is just a matter of waiting.
Shortly after this mission then you will get a call from Bernie asking for
your help. This will open up his missions but I will do some others first.
For now let's go back to Derrick McReary whose next mission can be found on
a dock in Alderney.....
0+=+=+=+=+=+=+=+0
/ Derrick McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >DRK2. Babysitting 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Derrick McReary /
0=========0 0=+=+=+=+=+=+=+=0
Derrick drives up in a boat and wants Niko to take him out to sea.....
0========0
| Weapons \
0=======================>
--SMG.
--RPG.
0=========0
| The Plan \
0=======================>
From the start, head to Kim's Boat. Derrick will fill Niko in on the
details. Kim has a boatload of fake money that needs to be escorted into
the country. In addition, Derrick tells Niko about on old friend, Aiden.
Aiden was sent to prison and thinks that Derrick snitched on him. Aiden is
quite pissed about that and that worries Derrick.
When you get to Kim's Boat then you will have to follow him and protect his
boat. Of course, you will be ambushed by some Dinghys with gunmen. Focus on
the rear of the boats to blow them up. Keep close to Kim so you can protect
him. After he gets near the East Borough Bridge then a helicopter shows up.
Now you need to blow it up using the RPG in the back. Stop close to Kim's
boat. If you stop too far then the helicopter becomes indestructible. Focus
on the boats first before the chopper. You have unlimited ammo for the RPG
so blast away. However, make sure that the chopper doesn't get too close to
the boat or you might blow it up when you blast it from the sky.
After getting rid of the chopper then take control of your boat and follow
Kim again. If you've eliminated the boats before destroying the chopper
then you will have no more problems. When the boat is docked then the
mission is successfully completed.
0=======0
| Reward \
0=======================>
$7,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You should also get a call from Mallorie. Roman decided to be "honest"
about Vlad. He told Mallorie that when he found out about Vlad and Mallorie
he went and killed Vlad. Niko plays along with this little lie because this
is helping Roman and Mallorie's relationship.
0+=+=+=+=+=+=+=+0
/ Derrick McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >DRK3. Tunnel of Death 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Derrick McReary /
0=========0 0=+=+=+=+=+=+=+=0
Derrick finds out that Aiden O'Malley is being moved to the Prison. He
feels that this is the perfect time to eliminate him once and for all. Niko
decides to help him with this task.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0=========0
| The Plan \
0=======================>
Right after this mission begins then you will get a call from Packie. He
informs Niko that Aiden is well protected. So he has left a dump truck with
a RPG in it for Niko off of Applewhite St. The convoy is going through the
Booth Tunnel. Use the dump truck to block the way then Packie will come in
from behind and help.
Get to the Dump Truck. The truck is in an alley not far from your Alderney
City Safehouse. When you get inside the truck then you will start a
cutscene which shows Aiden being moved. During the cutscene Packie informs
that this needs to look like a prison break so the Cops don't question
Derrick.
After the cutscene ends then head to the Booth Tunnel. When you finally get
to the block off point then you have to use the truck to cover both
markers. When you do that then you will start the cutscene of the convoy
approaching. After that then you will be using the truck as cover and will
automatically switch to the Carbine or Assault Rifle.
Now you need to get rid of the Cops. Pick the majority of them off from
your position. Then run to the back of the Stockade and kill the remainder
to finish this part of the mission. From here, get into the Stockade and
leave the Booth Tunnel. However, you now have a 3-Star Wanted Rating and
the Cops are fast approaching.
The Stockade isn't a fast vehicle so it will be hard to lose the Cops. You
will have to get some distance from them and then go back far enough into
the Booth Tunnel to lose the helicopter and not be seen by the blockade
ahead.
After you get rid of the Wanted Rating then you have to ditch the Stockade.
Take it to the Quiet Location which is not far from the Gun Store. When you
get there then you will find a car that you can use to get away from the
location.
From here, take Aiden to the cliffs in Leftwood. When you get there then
you finally reveal to Aiden who sprung him. Then kill him to successfully
complete this mission.
0=======0
| Reward \
0=======================>
$8,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This also ends Derrick's line of missions.
Shortly after this mission then you will get a call from Roman. He has
finally proposed to Mallorie and she accepted. Looks like Roman is finally
settling down.
You will also get a text message from Francis McReary requesting your
services. But I will deal with him later.
For now I will go over to.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY16. Bernie Crane +
0==========================================================================/
Bernie Crane, aka Florian Cravic, is one of the three survivors, along with
Niko and Darko Brevic, of an ambush of their group during the war. Niko had
thought that Florian might be the traitor who sold them out and led to the
deaths of their comrades.
After the events of "Weekend at Florian's" then it becomes apparent that
Bernie is not the traitor Niko seeks. However, Bernie is happy that Niko is
alive and that he is not the traitor either for Bernie had the same questions
that Niko had.
Now Bernie is living in Liberty City as a lifestyle coach and aerobics
instructor. He is also homosexual and in love with Bryce Dawkins, the deputy
mayor. With Niko back in his life Bernie is asking for help with a problem.
Head over to Bernie's apartment in Middle Park West to begin his first
mission.....
0+=+=+=+=+=+=0
/ Bernie Crane \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BCN1. Hating the Haters 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Bernie Crane /
0=========0 0+=+=+=+=+=+=0
Bernie is afraid because of the "haters" that have threatened to kill him
because he is gay. Niko suggests that they go and lure the guy out.....
0========0
| Weapons \
0=======================>
SMG.
0======0
| Notes \
0=======================>
Reader Ryan Holtz suggested that you switch to an SMG (or Carbine Rifle)
and, after the cutscene where Bernie gets attacked ends, then sprint as
fast as you can up the stairs to where the Hater is getting on the Faggio.
Then shoot him as he is trying to get away.
Either you will kill him (something that I was not able to accomplish with
this method) or weaken him to make the chase easier. I should note that if
you try this is to have the AutoAim turned ON so you can easily shoot the
Hater from the top of the stairs.
0=========0
| The Plan \
0=======================>
Go to Middle Park so Bernie can go for his run. When Bernie starts his run
then you have to follow him but don't get too close. Eventually, Bernie
will run into the tunnel and be ambushed by the Hater. This gets the hater
to run. He will run to the street above and get on a Faggio.
You must get on one too and chase him. If you get close enough to him then
hit him with a quick burst of shots. If you are good enough with your aim
then you may be able to kill him quickly and end the chase.
After awhile, if you have been unable to kill the Hater, then you will
encounter Bernie again and he will get onto the back of the Faggio.
Continue chasing the Hater. Eventually he will head into the street.
Soon, he will slow down enough to allow you to catch up to him. Kill him
then head to Perseus in The Exchange. Get rid of any Wanted Rating you may
get first. When you drop off Bernie at Perseus then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$6,000.
0+=+=+=+=+=+=0
/ Bernie Crane \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BCN2. Union Drive 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Bernie Crane /
0=========0 0+=+=+=+=+=+=0
Bernie is upset about Bryce, the deputy mayor, getting blackmailed about
his gay relationship with Bernie. And Bernie wants Niko's help in getting
rid of them....
0========0
| Weapons \
0=======================>
SMG.
0=========0
| The Plan \
0=======================>
Get into the nearby Turismo and head to the meet in Northwood where the
blackmailers are. When you get there then you will start a cutscene. It
turns out that the flunkies are working for Dimitri Rascalov. This pisses
off Niko. After that, the blackmailers speed off.
Now you have to chase and kill the blackmailers. They are in a sports car
so this is why you use the Turismo. Because of the speed involved it is
best to just follow them instead of shooting at them. This will also make
sure that the Cops don't get involved.
They will go into the opposite lanes of traffic on two occasions. Just stay
in the correct lane for they will swerve back. When you get into Castle
Gardens a Cop car will get in the chase (another reason not to fire back).
The Cop car will soon lose pursuit within the tunnel.
Eventually, the blackmailers will crash in the park in Castle Garden City
and will flee on foot. Stop nearby, run to them, and kill them with your
SMG before they get too far. After that then go back to Bernie who is still
waiting in your sports car. Head back to Bernie's place.
It should also be pointed out that, according to Sam Vere, you can take the
blackmailer's Super GT after you kill them if you want the vehicle. Along
the way Niko and Bernie will talk about Bryce. Niko will also tell Bernie
that he is his friend and will try to help him. When you get Bernie back to
his place then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$6,250.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Soon after this mission then you will get a call from Dimitri. He wants the
contracts from Bryce and will cut Niko in on the action. Niko, who was
betrayed once already by Dimitri, says "nyet" and ends the conversation.
Shortly after that then you will get a text message from Bernie requesting
Niko to meet him at Pier 45.....
0+=+=+=+=+=+=0
/ Bernie Crane \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BCN3. Buoys Ahoy 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Bernie Crane /
0=========0 0+=+=+=+=+=+=0
When you get to Pier 45, you find Bernie all happy. But the text message
made it appear he was having a panic attack. Bernie wants to go on a boat
trip for fun and wants Niko to come with him. Niko is upset because of all
of the working and killing he needs to do to scrape a living and Bernie
wants to have fun. Bernie tells Niko that he is stressed.
Niko tries to leave but Bernie holds him back telling him he needs him
right now. After some thinking then Niko decides to have some fun after
all.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0======0
| Notes \
0=======================>
You need to get this mission between 5:45 AM and 6:45 PM.
0=========0
| The Plan \
0=======================>
Go to the Headland which is south of Firefly Island. When you get there
then you will be ambushed by more of Dimitri's men. Chase them. Like in the
last chase, just focus on just staying with them. Don't try to destroy
their boat. They will weave between barges and oncoming boats.
In the late stages of this chase they will fight with a Police Boat which
they end up destroying. They will eventually land near the Steinway
Cemetery and the three of them will set up defensive positions within.
Switch to your Carbine Rifle then go around and pick them off.
When you kill them all then return to Bernie, who is still in the boat, to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$6,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will also complete Bernie's line of missions.
Shortly after this mission you will get a call from Bernie. He and Bryce
want to give Niko a present for helping them. That present is a car (a
bright yellow Infernus). Go to the "BC" marker to pick it up.
---------------------------------------------------------------------------
**IMPORTANT NOTE: Although it doesn't count toward 100% Completion, you
still need to pick up the car to move the Main Story
along. Get the vehicle and park it at any Safehouse to
store it.
---------------------------------------------------------------------------
With Bernie out of the way I will now turn my attention back to
Francis.....
0+=+=+=+=+=+=+=+0
/ Francis McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FRM4. Blood Brothers 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Francis McReary /
0=========0 0=+=+=+=+=+=+=+=0
Francis is upset that Niko is hanging out with Derrick. Francis tells Niko
that Derrick has betrayed everything he has been associated with. Now
Derrick wants to talk to a journalist about the family. Francis is trying
to become the Police Commissioner and this article will make him a
laughingstock because of the crime lives of his other brothers.
Francis wants Derrick killed before he can talk. Niko is reluctant but
Francis gives him no choice in the matter.....
0========0
| Weapons \
0=======================>
Combat Sniper.
0======0
| Notes \
0=======================>
Got a nice tip from reader Derrek Rhoades.
0=========0
| The Plan \
0=======================>
Head to the Courtyard Park in Lancet. Just after the mission starts then
you will get a call from Derrick. Derrick has been contacted by Francis who
wants to meet him. Derrick is afraid that he is going to be killed by
Francis and wants Niko to take him down first.
Niko now has to make a choice.
When you get near the park then Niko will call Francis who tells him to use
the Service Platform near the park to get into position to make the hit.
The Service Platform is on Lorimar St. There are some boards you need to
climb to get to the higher level where the window washing platform is at.
When you get to the top then switch to your Combat Sniper and get into
position. After the cutscene ends then you need to kill one of the two
brothers.
If you want to kill Derrick then you may want to do what reader Derrek
Rhoades did. After the cutscene ends, go and call Francis. Francis will
step away from Derrick to talk to you. He will be upset that you haven't
made the hit. In addition, Niko mentions that he isn't sure about doing
this.
Francis offers a bonus if you take down Derrick and you have the option to
select "Yes" on your phone. If you accept then your reward is doubled if
you kill Derrick.
Which one you kill will affect certain aspects of the mission "Undertaker"
which is done later in the game. After killing one of the two brothers then
get out of the area and lose any Wanted Rating you may get to successfully
complete the mission.
0=======0
| Reward \
0=======================>
++If you kill Derrick:
--$10,000 (if you don't call Francis).
--$20,000 (if you do call Francis).
In addition, Niko will blackmail Francis into getting rid of the Cops if
he gets into trouble. This means that you can call Francis once to get
rid of Wanted Ratings (once Francis texts you back about this
arrangement).
++If you kill Francis: Nothing.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This, of course, will end the mission strands for both brothers.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY16. Random Character (Clarence Little - Special) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Clarence is the person whose life you spared in the mission "Holland Nights".
You do *NOT* need to do Clarence's encounter for 100% Completion but, if you
spared his life, then you *DO* need to do his encounter for the {No More
Strangers} Accomplishment. Killing Clarence will *NOT* deny you it.
He can be found near the southwest corner of the intersection of Astoria and
Vauxite St. in East Holland (Algonquin). Before you encounter him, switch to
your SMG. When you start the encounter then you find that he is upset that he
was made to beg for his life by you and wants payback.
After the cutscene ends then you are behind cover behind a pillar. So is
Clarence. Get out of cover, head towards him, and kill him with a burst of
SMG fire to successfully end this encounter. You will get nothing for this
encounter except whatever money he drops.
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY17. Phil Bell +
0==========================================================================/
Phil Bell, like Ray, is also a member of the Pegorino Crime Syndicate. He is
the Chief Lieutenant for them. He is also a little paranoid about possible
surveillance and manages both the construction yards and the Honker's Strip
Club. Head on over to Phil's office at Port Tudor to start his first mission
with him.....
0+=+=+=+=+0
/ Phil Bell \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PHB1. Truck Hustle 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Phil Bell /
0=========0 0=+=+=+=+=0
Ray introduces Niko at Phil's office. The Triads are desperate to offload
some drugs. So desperate that Phil thinks that it is ripe to be stolen. So
he wants Niko to steal it.....
0=========0
| The Plan \
0=======================>
Go to the marked alley. When you get there then you will see the asian gang
drive up with the truck. After that then you will be behind cover. There
are a lot of gang members you have to fight through to get to the truck.
But, the funny thing is, you don't even have to fight them at all.
While still behind cover, head to the southeast side of the chain-link
fence near you, get out of cover (at which point the gang members will
start attacking), then jump the fence. Then go around the east side of the
building and to the north entrance of the alley. When you get near there
then the truck will start to escape. You need to get to the rear of the
truck to get on.
From the north entrance of the alley you are in perfect position to grab
onto the truck. And you will receive little to no damage from the gang
shooting at you. Once on the truck then you will be given instructions on
how to climb it and how to stay on it when the truck is making turns (it
will be doing this a lot).
The goal is to reach the front of the truck so you can take it. When you
get to the front then you will finally take control of the truck. After
that then Niko will call Phil. Phil will tell Niko to take the truck to an
old mansion in northeast Westdyke. When you get there then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$11,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
After this mission then Niko will call Phil. Phil will also tell Niko about
some guy who would like to have some work done. This also brings up a
target reticle in Port Tudor (at Odhner Ave. and Traeger Rd.) on the map.
Later, Phil will call you telling you that he told Jimmy Pegorino about you
and this opens up a "J" in Alderney. Right after that then Phil will text
you telling you to wear nice clothes when you go and meet Jimmy for the
first time. But I will do this later.
Then, later, you will receive a phone call from Packie. He talks about the
death of whichever brother you killed earlier during "Blood Brothers"
and Gerry's arrest. He invites Niko to attend the funeral but he has to
wear a suit. Then, after that, Kate will call.
After that conversation then switch back into your suit and head to the
church to begin.....
0+=+=+=+=+=+=+=0
/ Packie McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PKM4. Undertaker 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Packie McReary /
0=========0 0+=+=+=+=+=+=+=0
As the funeral ends then the procession is ambushed by Albanians who are
angry at the McRearys for interfering with their business.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--RPG.
0=========0
| The Plan \
0=======================>
When this mission starts then use the RPG on the approaching cars and use
the Carbine Rifle on any survivors. In addition, more gunmen will come in
from the alley across the street. Take them all down with the Carbine
Rifle.
After this assault then the procession quickly leaves the scene leaving
Niko and Packie behind. They have to drive the Romero carrying the dead
brother to the Cemetery.
If you killed Derrick then you have to go to the Cemetery in Steinway. It
should be noted, thanks to Sam Vere, that you will get a 2-Star Wanted
Rating when you started defending yourself against the Albanians.
If you killed Francis then you have to take him to the Cemetery on Colony
Island. There will be no Wanted Ratings when you kill the Albanians.
If you get inside the Romero and start driving to the Cemetery then you
will be chased by the Albanians early in the drive. The Albanians will
knock off the rear door of the hearse. You have to drive carefully while
trying to avoid getting the vehicle shot up. If the casket falls out then
the mission is failed. Let Packie do all of the shooting.
However, thanks to reader Sam Vere, there is a much easier way. After the
initial attack and when you are instructed to enter the Romero, *DON'T*.
Stay out of the Romero for awhile. Eventually, the Albanian car that chases
you will show up and you can kill all of them with the Carbine Rifle before
they can stop the car.
After killing them then get back in the Romero and head the the designated
Cemetery without any more interference. However, if you are taking Derrick,
then you will have that 2-Star Wanted Rating to deal with. But just follow
the GPS route and the Cops won't pose a problem.
When you get to the Cemetery, regardless of who is in the casket, then the
mission is successfully completed.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Shortly after this mission then you will get a text message from Packie. He
is thankful for your help at the funeral. This also increases your Packie
Like stat. Then, later, you will get a phone call from Gerry who is at the
Prison. He wants to talk to Niko and he has been put on the visitors
list.....
0+=+=+=+=+=+=+0
/ Gerry McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRY3. I'll Take Her 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Gerry McReary /
0=========0 0=+=+=+=+=+=+=0
After talking to Niko about his dead brother then Gerry instructs Niko,
through some kind of prison code, to talk to Packie.....
0=========0
| The Plan \
0=======================>
This is a two-part mission.
When Niko talks to Packie then he is informed that they are going to kidnap
Gracie Ancelotti. She is selling her car on-line at Auto ErotiCar's
website. Niko is to go on-line, find her car, and arrange for a test drive.
Then, after they have driven far enough, kidnap her. They need to get far
enough away from the house because that area is "mobbed up" and her guards
can do some damage.
Head to the nearest Tw@ Internet Cafe. Go find the Auto ErotiCars website.
When you get there then go under "View Cars". As you scroll down then you
will find a pink Seltzer.
This is Gracie's car and you will automatically put the number in your
Phonebook. The viewing must be between 8 AM to 9 PM. Then leave the
Internet Cafe. This will complete Part One of this mission.
Now call up Mob Daughter in your Phonebook. Once the meeting has been
arranged then head there to begin Part Two of this mission. Her house is
near the corner of Babbage Drive and Hardtack Ave.
When you get there then you will introduce yourself to Gracie. From here,
drive to the Coast. As you get near the Coast then you will be prompted to
initiate the kidnapping. Now the Safehouse will appear on the map. Head
towards there and Niko will tell her she is being kidnapped. She doesn't
like this, of course.
She attempts to crash the car by grabbing the steering wheel. Keep slow and
go around the Acter Industrial Park area. This will keep her from crashing
the car and trying to get away. After a little while then Niko will knock
her unconscious and finally regain the wheel. Then Little Jacob calls.
He wants to go to a strip club but Niko can't right now. This is part of
the mission script and does not affect Niko's friendship with Little Jacob.
When you get to the Safehouse then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$9,500 and the {Gracefully Taken} Accomplishment.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Shortly after this mission then Niko will get a call from Packie. Gracie's
father doesn't believe she has been kidnapped so Niko needs to use his
Camera Phone to take a picture of her to send to her father.
Head to the Safehouse where Gracie is being kept. When you get up there
then use the appropriate button to get Gracie to look up at you. Then
switch to your cellphone Camera, take a picture of Gracie, and send it to
Packie.
Shortly after this then you will get a call from Ray. Ancelotti won't pay
for his daughter's release and the diamonds from earlier in the game that
disappeared are going to be used to spring her courtesy of Gay Tony.
Later, Niko will receive a text message from Packie telling him that Gerry
has been trying to get in touch with you. Time to go back to the
Prison.....
0+=+=+=+=+=+=+0
/ Gerry McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRY4. She's a Keeper 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Gerry McReary /
0=========0 0=+=+=+=+=+=+=0
Gerry tells Niko, through code, that Gracie is to be moved to a new
Safehouse.....
0========0
| Weapons \
0=======================>
--SMG.
--Grenades.
0======0
| Notes \
0=======================>
This mission, in which the Ancelottis try to rescue Gracie, is set up in
the TLaD mission "Ladies' Night" where Luis and Tony provide the Ancelottis
information on Gracie's whereabouts.
0=========0
| The Plan \
0=======================>
Head to the Safehouse in north Algonquin. However, the Ancelottis know
about it so you will have to be careful. In addition, Gracie can be killed
if you do a lot of crazy driving (slamming her around inside the trunk will
break her neck).
But there's an interesting way to do this mission. Just southeast of your
starting position is a thin part of the alley that runs parallel to
Plumbers Skyway.
The Ancelottis will converge on the wall beneath you. Stop here. Some of
them will come up from the stairs ahead or behind you to take the car from
you. Use the SMG to kill them when they approach the car. Then exit the car
and carefully chuck a Grenade over the wall towards the Ancelotti vehicles.
This should blow up most of them.
After this, re-enter your car, very carefully go down the stairs ahead of
you, and go to the Hickey Bridge. From here, head east toward Algonquin. If
you did everything correctly then you should have nobody to chase you. The
new Safehouse is right next to Auto Cowboys Pay 'N' Spray. When you get
there then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$9,750.
0+=+=+=+=+=+=+0
/ Gerry McReary \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GRY5. Diamonds Are a Girl's Best Friend 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Gerry McReary /
0=========0 0=+=+=+=+=+=+=0
Gerry is upset that he may be staying behind bars for a long time but
things are coming together, as far as matters concerning Gracie, and that
Niko needs to call Packie in regards to it.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--Combat Sniper.
--RPG.
0======0
| Notes \
0=======================>
This mission intersects with the TBoGT mission "Ladies Half Price" in which
you play this same mission as Luis Lopez. This is also the last connection
between "Grand Theft Auto IV" and "The Ballad of Gay Tony".
0=========0
| The Plan \
0=======================>
After you are back outside the Prison then Niko will call Packie. From
here, go to Northwood to pick up Packie and Gracie. The exchange is being
done at the Charge Island Water Treatment Plant.
When you get there then the exchange is made. But, before Niko and Packie
can pick up the diamonds, they are ambushed by an unwelcome guest:
Bulgarin. He is upset that Niko is stealing *HIS* diamonds and sends his
men to kill both Niko and Packie.
After the cutscene ends then you will be in cover behind the car. You will
automatically switch to either your Assault or Carbine Rifle. There are
nine men to deal with at this point.
Get out of cover and head to the large tank just south of your position.
This will give you some cover and distance. Either use the Carbine Rifle or
Combat Sniper and pick off the gunmen. Go after the two on the ramp first
then pick off the rest who are trying to kill Packie.
From here, follow Packie into the plant. When you get onto the catwalk then
you will be attacked by two more men. Stay just behind Packie and near the
Body Armor to pick them off. Then five men will appear on another catwalk
behind you. Almost directly behind you on this catwalk is a red explosive
barrel.
Shoot it to make it explode and kill two of the gunmen. Then go forward and
help Packie pick off the rest. After that then you will be attacked by two
more men as you move forward. Kill them then proceed.
At this point Packie will take the high catwalks and Niko will take the
lower catwalks. Then three more cars, with two gunmen each, arrive below.
Use the RPG to destroy them before they can do anything.
After that then go back to Packie. As you near Packie then five more goons
arrive on the catwalk. Stay back and pick them off with your Carbine Rifle
then follow Packie again.
When you get to Packie again then you will start a cutscene with the guy
who has the diamonds. The guy then drops the diamonds into a passing dump
truck ensuring that nobody gets them. After that then you have to kill the
last of Bulgarin's men. There are two on the tank ahead of you including
the one who dumped the diamonds.
After killing them then you need to get Packie back to his house. Go to the
nearby parking lot to get a car. Along the way the two of them will share a
lengthy conversation. When you get Packie back to his place then the
mission is successfully completed.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This also ends all missions with the McReary family. A couple of days later
you will get a text message from Packie and this will increase Packie's
Like Stat. At the end of TBoGT Packie will leave Liberty City during the
end credits. He will eventually end up in the Los Santos area where you can
encounter him again in "Grand Theft Auto V".
And now, I will focus my attention on that target reticle in Port
Tudor.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY17. The Fixer |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
At the intersection of Odhner Ave. and Traeger Rd. in Port Tudor is a ringing
phone. Picking it up begins your first conversation with The Fixer. The
Fixer, well, fixes things. But he's no mechanic or handyman. He arranges
assassinations.
People call him up and certain people are "fixed". In order to keep his
business a secret he only uses a "hard line": a standard pay phone at this
intersection. But he often requires outside help in these missions and that
is where Niko comes in.
When Niko calls The Fixer then he is given an assignment. There is also some
Body Armor and a random weapon behind some stacks of wood not far from the
phone. When the assignment is completed then you need to go back to this
phone to pick up another one. After completing the last assignment then you
will end your business relationship with The Fixer.
There are a total of nine Fixer Missions, assigned at random, which are
required for 100% Completion and earn the {Assassin's Greed} Accomplishment.
Listed below, in alphabetical order, are the Fixer Missions and the
strategies and rewards for each one:
0=====================0
| Bailing Out For Good \
0===============================================>
| Reward: $3,000 |
0================0
The target is at the Police Station in Leftwood. The target is going to
enter a car at the corner of the intersection of Franklin St. and Bridger
St. Stay on the south side of the intersection and use the RPG to launch a
rocket at the car when the target is close enough to kill him and
successfully complete this assignment.
0=========0
| Dead End \
0===============================================>
| Reward: $6,500 |
0================0
The target is in Alderney City. When you near the location then the target
will leave and you have to chase it. If you follow the GPS route then they
will pass you going south. Do *NOT* fire on the vehicle. If you do then you
may get the Cops involved and that will make things much harder.
Your target will enter an alley and park inside. They will try to fend
themselves off here. If you go inside and get close to them then you will
be ambushed by some of their friends and you will have to kill them all.
Instead, just park outside of the alley and enter just enough to see your
target and Patriot.
Then use your RPG to blow up the Patriot which in turn will destroy your
target to successfully complete this assignment. According to ohioguy67, if
you approach by foot from the south, then you can shoot the Patriot with
the RPG as it passes to quickly complete the mission.
0================0
| Derelict Target \
0===============================================>
| Reward: $4,000 |
0================0
The targets are in a derelict building in Alderney City. It is a tall
building not far from your Alderney City Safehouse. Approach the targets
from the west and go to the building next door north of them. There is a
fire escape that doesn't go all the way down. There is a green dumpster
against the wall and use that to climb onto the escape (go through the gap
between railings).
Climb up all the way to the top. While still on the fire escape then look
down at the first target. Nail him and the other two gunmen with the Combat
Sniper. After that then go to the southeast corner. You should be shot at
by a couple of gunmen through the other windows. Kill them then climb the
small unit at the corner.
Look through the center window to find a propane tank near one of the
remaining targets at the top floor. Shoot it. The explosion will either
kill him or cause him to be thrown into view where you can shoot him.
After killing him then go back to the fire escape and down to the lowest
platform. If the last target is at the same level as you are then look
southeast to find the center window. If you look through it with the Combat
Sniper you should see a pillar and a crate with a blue tarp.
Switch to your RPG and fire through the window at the crate. The explosion
should prompt the target to climb up to one of the upper floors. If your
target is already above you then climb up to the platform above you.
Look through the center window with your Combat Sniper to find someone
hiding behind a trash can. This is the last target. Kill him from here to
successfully complete the assignment.
If you want a more straightforward approach then park your car some
distance from the first target and use it as cover as you pick him off with
the Carbine Rifle. After killing all those outside then enter the building
and carefully go around each stairwell picking off those above you before
proceeding up to the next floor.
The last target will be on the top floor and you will get a 1-Star Wanted
Rating when you get up here. Killing him should complete the assignment and
make the Rating go away.
0======================0
| Hook, Line and Sinker \
0===============================================>
| Reward: $3,000 |
0================0
The target is on a boat on the northern part of the West River. Head out to
the point in Westdyke. Get in one of the boats, preferably the Tropic, and
go to your target which in the water north of Algonquin. If you get near it
then you will engage in a chase.
Your target boat isn't that fast so it will be relatively easy to keep with
him. Use your SMG to shoot it up and destroy it to complete this
assignment. Another option, and the best one, is to get just close enough
to the target boat and use the Combat Sniper to shoot the target in the
head, killing him instantly, so there is no chase.
0==================0
| Industrial Action \
0===============================================>
| Reward: $7,500 |
0================0
The targets are in a refinery in Acter Industrial Park. There are three to
eliminate. When you get near the target's location then you find out that
you have to kill the targets and their bodyguards. Now you have a total of
nine people to kill. Go to the north side of the facility and park.
Just around the corner is a large tank and the stairs leading up. There is
a bodyguard at the top of the stairs. Stay behind the tank, switch to your
Carbine Rifle, and kill the bodyguard. Then head to the top of the stairs.
The remaining targets will now see you. Head back down the stairs and back
behind the tank.
Several of the targets will head down to confront you. When they appear at
the top of the stairs then pick them off before they can get close enough
to shoot. After killing them then switch to your Combat Sniper. Head up
near the top of the stairs. Poke your head just above roof level and look
at the bridge.
One of the targets there has a Sniper Rifle. Nail him before he can do any
damage. Switch back to your Carbine Rifle then head to the large tower and
to the next floor to find another target. Take him down then cross the
bridge to confront the remaining two targets.
These targets will be hiding behind a giant pipe. If you shoot this pipe
then you will create temporary flame jets. If you shoot this pipe in the
right place then you may be able to kill one of the targets by engulfing
him in flames. Carefully go around the pipe and take down the remaining
targets to successfully complete this assignment.
0==================0
| Migration Control \
0===============================================>
| Reward: $3,000 |
0================0
The target is on top of the Booth Tunnel in Alderney City. The target and
two bodyguards are on the Booth Tunnel Helipad. You need to kill your
target before he escapes.
Go way west, using Boyden Ave. while heading north, then approach the
target from the north, from Applewhite St., using the tunnel and stand on
the ramp for Jump [ALD-J44]. Wait for the target and his bodyguards to
enter the helicopter. Then rocket it before it lifts up to successfully
complete this assignment.
0============0
| R.U.B. Down \
0===============================================>
| Reward: $4,000 |
0================0
The target is in Acter Industrial Park. When you get there then you find
that there are three targets making some deal in the large alley beside the
Acter Industrial Park Police Station. Get close to the intersection of
Latchkey Ave. and Plumbbob Ave. There is a short wall at the northeast
corner of this intersection.
Climb it and switch to your RPG. Shoot a couple of rockets into the group
to destroy them and successfully complete this assignment.
0==========0
| Taken Out \
0===============================================>
| Reward: $3,000 |
0================0
The target is in a car, which is moving around Alderney, that you need to
destroy. The target is in a limo and has two additional cars behind it for
backup. When you get near the location then the convoy will move east and
will go a random route.
Rather than get into a firefight with the backup cars, get far in front of
the convoy then get out, switch to your RPG, and aim at the limo. Rocket
the limo, which is in the front of the convoy, to destroy it and complete
this assignment.
Reader Jonathan Rohr had this alternate method for this assignment:
"Take a cab from the phone booth and skip to the end of the trip. The
cabbie gets to park pretty close to the target limo before they start
moving. Then I just stole the cab that brought me, drove up to the still
slow moving convoy, and dropped grenades out my window. Done. With the
wanted clear at mission complete you can make alotta noise and get away
with it. One time I did it, cars kept blowing after the mission clear
which the police didn't like, but its quick and easy if you don't mind
the extra cash for the cab skip."
0=============0
| Water Hazard \
0===============================================>
| Reward: $3,000 |
0================0
The target is on a boat situated between Acter and Tudor. Head to the spot
on the radar, get out of the car, switch to your RPG, and destroy the boat
to successfully complete the assignment.
And now, for the last of the Random Characters.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY18. Random Character (Gracie Ancelotti) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Several days after the events of the mission "Diamonds Are a Girl's Best
Friend" you will find Gracie back at her home, at Babbage Drive and Hardtack
Ave., in Alderney. However, when you start your encounter with her, you find
that she is less than happy to see you and sends her bodyguards to attack
you. There are five of them to take down.
Head across the street to the east, switch to your Carbine Rifle, and start
picking them off. When you kill the last bodyguard then the encounter is
completed. You will get nothing for this encounter unless you pick up money
from the dead bodyguards.
You must do Gracie's encounter for 100% Completion and, if you did the
encounters of the Random Characters prior to Gracie's, then you will finally
get the {No More Strangers} Accomplishment. After Gracie's encounter there
will be no more side stuff in GTA IV. It is just Main Story missions from
here on out.
Now let's move onto the next character.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY18. Jimmy Pegorino +
0==========================================================================/
Jimmy Pegorino is the head of the Pegorino Crime Family. The Pegorino Crime
Syndicate is considered by many to be a small time operation but Jimmy is
trying to make the Family a big time player. Get into your nice suit and pick
up his first mission which can be found at his house in Westdyke.....
0+=+=+=+=+=+=+=0
/ Jimmy Pegorino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JPG1. Pegorino's Pride 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Jimmy Pegorino /
0=========0 0+=+=+=+=+=+=+=0
After being introduced to Jimmy then Niko is requested to help run security
for an errand. Jimmy is to meet with the Pavano family and wants to make
sure that nothing goes wrong.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--Combat Sniper.
0=========0
| The Plan \
0=======================>
The meeting is at an old refinery in Acter Industrial Park. Get in the car
and wait for Jimmy to get in the passenger seat. Jimmy is to give a tribute
to the Pavano family to curry favors from them. When you get to the old
refinery then head to the vantage point to oversee the meet. Zoom in with
your sniper scope on Pegorino.
As usual, the meet goes wrong and Jimmy is attacked by several men. The
quicker you kill the attackers, the longer he will survive. If he takes too
much damage then he will die long before you can go in and get him. Pick
all of the attackers off with the Combat Sniper.
Then another carload shows up. Kill them all before doing anything else.
After killing them then you need to rescue Jimmy.
Switch to your Carbine Rifle and head downstairs and outside. You will see
the building where Jimmy is at to your left. You will also find three goons
firing at you. Pick them off from the doorway and head to the stairs near
where two of the goons were.
As you get near the stairs you will find a goon standing on top of the
stairs at roof level. Ignore him and run east along the side of the
building. There is one goon ahead of you as you do so. Kill him the proceed
to the end of the building then make a 180-degree turn left and back into
the building.
Here you will find Jimmy leaning against the wall. Thanks to Patrick Butler
for this observation which was better than the drop down method used
before.
After rescuing Jimmy then you will find the Pavanos are making off with the
tribute so now you have to chase them in a car. As you chase them you will
be shot at by multiple gunmen along the way. But ignore them and follow the
fleeing car. They will eventually crash inside the grounds of one of the
other refineries.
From the safety of your car, use the SMG to kill them all, including the
one with the money, when they leave the car. If, by some chance, the guy
with the money escapes from the car then you will have to chase him on
foot. Chase him and kill him.
Regardless, when you kill the guy with the money, then grab the loot and go
back to Pegorino. Then take Jimmy home to successfully complete the
mission.
0=======0
| Reward \
0=======================>
$10,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Shortly after this mission then you will get a text message from Jimmy and
this leads to.....
0+=+=+=+=+=+=+=0
/ Jimmy Pegorino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JPG2. Payback 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Jimmy Pegorino /
0=========0 0+=+=+=+=+=+=+=0
Now Jimmy wants the Pavano family to pay for the attack against him at the
refinery.....
0========0
| Weapons \
0=======================>
RPG.
0=========0
| The Plan \
0=======================>
When you begin this mission then switch to your RPG, enter the nearby
PMP-600, and head to the Diner in Acter. Approach the Diner from the south.
When you get there then you start a cutscene. Apparently the bookies know
that you are following them and they will speed off. Now you have to chase
them.
By approaching the Diner from the south then you will put yourself in good
position to chase them. They are not very fast so it will be easy to keep
up with them. They will also cause traffic disruptions so stay back a
little bit and dodge them. If you get too close then they will also fire on
you. Don't fire back, you need them to lead you to the rest of the Pavanos.
They will eventually stop at the Auto ErotiCar Dealership. Get out of your
car and launch some RPGs into the group of cars. This will start a chain
reaction that will kill the Pavanos and successfully complete this mission.
If you get a Wanted Rating during this mission then you need to lose it
first before the mission is successfully completed.
0=======0
| Reward \
0=======================>
Nothing but the money the dead Pavanos drop.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
However, the cars will still be exploding so it will be dangerous to go in
and get additional money. Also, you will probably end up with a 2-Star
Wanted Rating so you can't stick around anyway.
You will now see a "PB" appear on the map at the Honkers Strip Club
indicating that you can do Phil Bell's missions again. But I will do his
later.
Shortly after this mission then you will get a call from The Handler at
U.L. Paper. He wants to introduce Niko to John Gravelli of the Gambetti
family. He also tells Niko that Gravelli can help get things done for
him......
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY19. Jon Gravelli +
0==========================================================================/
Jon Gravelli is the head of the Gambetti Crime Syndicate. He has been
indicted several times but never convicted. He is currently a resident at
Schottler Medical Center due to a serious illness. And that is where you can
find his first mission.....
0+=+=+=+=+=+=0
/ Jon Gravelli \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GVL1. Entourage 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Jon Gravelli /
0=========0 0+=+=+=+=+=+=0
After being introduced to Gravelli then Niko is requested to be a guard for
a friend of his who is giving a speech on Russian organized crime. Gravelli
feels that Dimitri may want to keep this out of the press so Niko is to
help this friend get to where he needs to go. Anything to screw with
Dimitri is fine with Niko.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0=========0
| The Plan \
0=======================>
Head to Grand Easton Terminal. When you get there then speak to the guard.
You are to be part of the convoy. Get in the car and wait for Bobby
Jefferson. When he gets in the car then follow the lead vehicle.
Eventually you will be led into a dead end and into a Russian ambush. After
the cutscene ends then you will be in an alley. Note the Health sitting on
the ground. Run to Bobby and climb the nearby dumpster so you can climb to
the roof. This will help you in dealing with the Russians.
Switch to your Carbine Rifle, head to the edge of the roof and start
picking off the Russians. There are five Russians in the first wave. After
you clear some of them then more will show up. Use the short wall in the
corner as cover as you pick off the Russians you can see.
When you can't see any more Russians from your position then head to the
north edge of the roof and drop down to the ground. Then creep around the
northeast corner of the building and nail the Russians you couldn't get at
from the roof.
When you completely clear all of them then you need to get Bobby to Civic
Citadel. Grab one of the nearby cars and let Bobby get in. From here, drive
to Civic Citadel.
Of course, the Russians aren't going to give up that easily. Four cars will
now appear on the radar. You must lose them first before you are allowed to
go to the Civic Citadel.
This can be easy or hard depending on what vehicle you use for this part of
the mission. Whatever car you drove to Grand Easton Terminal in will be
waiting for you just beyond the roadblock. If you brought a good fast car
then it should be enough to help you lose the Russians. If you use any of
the cars from the motorcade after the shootout then it will be at the same
speed as the pursuing cars so it may be difficult to outrun them.
Another option is to stay on foot, get into the street, and get the cars to
appear. Then get back in the alley and wait for them. There are two gunmen
in each car. Let them come to you and you can pick them off. After getting
rid of all of the gunmen then you can go to Civic Citadel uncontested.
When you get Bobby safely to the Civic Citadel, regardless of method, then
the mission is successfully completed.
0=======0
| Reward \
0=======================>
$12,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Shortly after this mission then you may receive a call from Kate talking
about Roman's wedding. You have to take this call or you may stall the
story later on.
0+=+=+=+=+=+=0
/ Jon Gravelli \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GVL2. Dining Out 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Jon Gravelli /
0=========0 0+=+=+=+=+=+=0
Now Gravelli wants Niko to take down the guy he helped earlier for Derrick
McReary. He eats at Mr. Fuks Rice Box in Alderney.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0======0
| Notes \
0=======================>
One option to consider is to get Packie's Special Ability (calling for a
Bomb).
0=========0
| The Plan \
0=======================>
Head to Mr. Fuks Rice Box in Alderney City. Niko is to kill Kim which is
the guy he helped escort into the country during the mission "Babysitting".
When you start the mission then you will get a call from Brucie but Niko
can't do anything with him. This is part of the mission script and won't
affect your friendship with Brucie.
When you get to Mr. Fuks Rice Box then you are told enter the restaurant.
But don't do that yet.
There is something you can do to make things easier later on. When you get
into the restaurant you will enter into a shootout. Near the end then Kim
will flee and get into a PMP-600 which will also have an additional gunman
inside that will shoot at you as you chase them.
You can end this chase before it begins by doing one of two things.
>>From Packie, with Love
**********************
If you have a high enough Like Stat with Packie then you can call for
a Bomb prior to the start of the mission. Take it with you and find
the PMP-600. Get in it, drive forward a few feet (to give you some
space), get out, plant the Bomb, then get back in, and back it up to
where it was before.
>>Dude, Where's My Car?
*********************
Take both the car and nearby motorcycle and park them in an alley
about a block east of the restaurant.
After dealing with the vehicles then enter the restaurant and confront the
man at the counter. Kill him after the cutscene ends and head deeper
into the restaurant area.
You will then be attacked by three more guards. Hang back and pick them off
with the Carbine Rifle. Go up the stairs to the platform and two more
guards will show up from the large door near the top of the stairs. Go back
down to where you were. Then carefully advance again, looking upward and
pick off the guards as you reveal them. Go up the stairs again.
As you near the top of the stairs then another guard will show up. Go back
down to ground floor again then advance again, looking upward and pick this
guy off. After that then you can finally go to the managers office. Point
your weapon at the manager to get him to talk. If you kill him before he
can talk then you are told to check the Kitchen.
Get the Body Armor on his desk after you are done with him. From here, Kim
will now appear on the radar. Just as you poke your head out of the office
then you will be attacked by four more guards. Stay in the office and pick
them off.
After doing that then head to the double doors across from your position.
This leads into the Kitchen. As you approach the doors then they will swing
open and two gunmen will emerge. They will be trying to get cover so it
will be easy to deal with them.
From here, go through the Kitchen to see Kim flee. Go through the door
outside and to the fire escape. If you rigged the car with a Bomb then wait
for Kim to drive off and Detonate. If you moved the cars then he will flee
on foot. He will make no attempt to steal another car so it will be very
easy to kill him either by shooting him or running him over.
Regardless of method, once Kim is dead, then the mission is successfully
completed.
0=======0
| Reward \
0=======================>
$13,250.
0+=+=+=+=+=+=0
/ Jon Gravelli \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >GVL3. Liquidize the Assets 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Jon Gravelli /
0=========0 0+=+=+=+=+=+=0
The Handler from U.L. Paper is also in this meeting. The Handler wants Niko
to destroy a fleet of vans that are carrying drugs for the Ancelottis. If
Niko does this assignment then The Handler will give Niko a gift.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--Combat Sniper.
--RPG.
--Grenades.
0=========0
| The Plan \
0=======================>
Head to the Compound in Alderney. When you get there then you will be
treated to a short cutscene overlooking the place. The cutscene ends with a
shot of some air conditioning ducts along the side of a building. Climb the
sheet metal fence to gain access to this area. Then climb the dumpster and
then the air conditioning ducts to gain access to the roof.
Once on the roof then crouch down so you can sneak. Head to the ladder to
gain access to the upper roof. When you get to the upper roof then head to
the southwest corner where there is a guard and a Combat Sniper.
Sneak up to him and nail him in the head with the Carbine Rifle then switch
to your Combat Sniper and begin picking off the faraway guards on the
rooftops. Then switch to your Carbine Rifle to pick off the closer ones and
anybody that tries to ambush you from behind (using the nearby stairwell).
After that then grab the nearby Body Armor and head to the stairwell so you
can go down. Once you are outside then drop a Grenade by the first van.
This should destroy it. Now head to the next van. Unfortunately, more
Russians show up. Kill the one nearest to the next van then get between it
and the garage wall. This should provide you with some cover.
Switch back to your Carbine Rifle and kill the two guards ahead of you.
Then switch to your RPG and destroy the two vans you can see. Then switch
back to your Grenades and drop one at the van you are at then run to the
next van and do the same thing. This should destroy all the vans and
successfully complete this mission.
0=======0
| Reward \
0=======================>
$14,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
However, you may have to fight a few Russians to get out of the place so
you will still need to get cover and deal with them before you can safely
leave.
Right after this mission then Niko will call Gravelli. Gravelli is pleased
with Niko's work and will call him when they get Darko Brevic in the
country. It seems that all this hard work is finally paying off. This also
ends Gravelli's line of missions.
But now I need to go back to Phil.....
0+=+=+=+=+0
/ Phil Bell \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PHB2. Catch the Wave 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Phil Bell /
0=========0 0=+=+=+=+=0
When Niko meets Phil he finds that there is a problem with something that
Phil is involved in. He needs Niko to help him.....
0========0
| Weapons \
0=======================>
--SMG.
--Carbine Rifle.
0=========0
| The Plan \
0=======================>
You need to drive to the truck under the overpass near Catskill Ave. Phil
will explain the situation to Niko along the way. They are going to take
some drugs off of the Russians so the Ancelottis don't get it. But the
shipment has arrived early so they need to move fast.
When you get to the truck then drive it to Charge Island. Phil explains
that they are just going to go in, let the Russians load up the coke, and
drive off. Both Niko and Phil have doubts about this plan.
Pay the toll when you get to the toll booths. When you get to the boathouse
then you are found out at the gate. Quickly kill the two nearest Russians
while inside the truck.
Then go forward and angle slightly to the right so you can hit the right
side of the entrance with the truck (leaving a small gap between the truck
and the nearby container crates for Phil to get out) and quickly get out
and get behind the vehicle. When Phil gets out then he will be on the right
side of the truck and out of harm's way.
Normally Phil will take cover against the right side of the entrance (and
must be protected or he will die and you fail the mission). Inside and
outside the boathouse there are many Russians including five on the upper
catwalks.
Do *NOT* go inside or Phil will advance which will greatly increase his
chances of dying. You don't want him to advance unless you want him to
(basically when you get rid of most of the Russians to make it safer for
him).
Switch to your Carbine Rifle, peek out from behind the truck, and focus on
the left side of the inside area. Take down the guy in cover on the ground
level (nearest you - there is a red explosive barrel you can blow up to
kill him), the one on the left side of the back door, and the two on the
catwalks (there is one in the far back you can probably nail with either
the Carbine Rifle or Combat Sniper).
On the right side of the boathouse there are three gunmen on the catwalk
and five on the ground. Of the five on the ground two will be near the back
door, two will be near explosive barrels and one will be behind a pillar.
Do *NOT* shoot the gunman by the pillar. If you do then Phil will advance.
While still behind the truck, nail the two by the back door and the one on
the catwalk closest to you (he should be just above the truck and you can
shoot up his lower body). Then turn left and run to the back of the
container crates opposite of the truck. This will give you some good cover.
From here, nail the guy on the catwalk in the far back. Then run to the
left side of the entrance. Peek to your right so you can find and nail the
gunman on the catwalk near the ramps (he's hidden behind the pillar).
Next, kill the two behind the barrels (do *NOT* shoot the barrels). Now you
need to kill the one by the pillar. He will be on one side of the pillar
trying to fire on you but he can't hit you because of his position in
relation to yours. Move right until you are looking at the left side of the
back door then shoot the explosive barrel to kill the last gunman.
When you do that then Phil will advance. However, because of how you parked
the truck, then he will go around the *OUTSIDE* of the building (and
exclaim that the drugs are still on the boats). This is good because more
Russians will show up inside while Phil is still outside and relatively
safe.
First, one will run up through the left side of the back door and right at
you. Kill him as he approaches. Then another gunman will show up on the
right side of the back door. Kill him from your position. Another gunman
will hide by the pillar next to the ramps. Kill him before advancing.
At this point two more gunmen will appear on the piers next to the boats
on the left side of the area. Phil will be out in the open trying to kill
them. Quickly advance inside so you can see the one that is furthest away
through the back door. Kill him then head towards Phil and angle around the
red and white boat to kill the last gunman.
After that then you need to take one of the boats. Don't forget about the
Body Armor near the boat you have to take. Once you are in the boat then
follow Phil. Shortly after you leave the boathouse then you will be
followed and attacked by a couple of Russian boats. But your boats are
faster than theirs so don't fight them unless you have to.
When the two of you get around the north end of Algonquin then the Russians
give up and it becomes smooth sailing from here. When you get to the
drop-off point then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$7,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Jimmy Pegorino's missions now re-appear on the map but I will finish with
Phil's first.....
0+=+=+=+=+0
/ Phil Bell \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PHB3. Trespass 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Phil Bell /
0=========0 0=+=+=+=+=0
When Niko arrives at Phil's office he finds Phil walking towards him.
Something is going down and they need to get there quick.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--RPG.
0=========0
| The Plan \
0=======================>
Head to the Old Sprunk Factory near Port Tudor. Turns out that the Russians
found out about who really took the stuff from the Charge Island Boathouse.
Niko needs to take down Chubby Charlie before he has a chance to tell the
Commission.
When you get there then Phil informs Niko of how he can go in. Either
through the front and deal with them face to face or go up through the
basement area and sneak attack them. I prefer the sneaky method. Go into
the tunnel then crouch. Sneak through the passageway until you see the
first pair of gunmen. Snipe them with the Carbine Rifle.
After that then head up to the platform where they were. As you get near
their position then a nearby door will open and you will be attacked by a
single goon. Take him down.
Then carefully climb up the stairs. Partway up you will see through the
ruins and be able to take down the guards with well placed headshots.
After killing the five guards on this floor then carefully head to the ramp
on the other side of this floor.
Look upwards as you do so and pick off any guards you see. Listen for
gunfire then pull back and aim toward where they came from. As you near the
next floor then you will hear Chubby Charlie taunt you. Kill the guards on
the next floor then head upwards to the next floor.
Stay at the top of the stairs. You will be attacked by more guards. Two of
them will be near the vent. Kill them when they poke their heads out. Then
move towards the vent. Two more will be behind the pillars. They will try
to blind fire you but shoot their arms to expose themselves so you can take
them down.
Head to the next room. Here you will find Chubby Charlie shooting out a
window so he can escape and get the message to the Commission. Don't try to
use an RPG here. Chubby Charlie is indestructible. The game wants you to do
things its way.
In this room are three more guards. Pick them off with the Carbine Rifle
then head outside. You will be ambushed by three more goons. Kill the two
closest ones behind the air conditioning units first and quickly since they
tend to take off a lot of your Body Armor. Then snipe the furthest one at
the end of the bridge.
Go near the corner and pick off the goon on the other bridge and the one
hiding behind the corner. Cross the bridge then look back and up. You
should see two more goons on the smokestacks. Nail them both and cross the
second bridge and climb the ladder.
When you get up to the top of the ladder then you should see another goon
on the upper level ahead of you. Nail him then switch to your RPG. Head to
the next ladder to start a cutscene in which Chubbie Charlie is trying to
escape. Shoot a rocket at the chopper to destroy it and successfully
complete this mission.
0=======0
| Reward \
0=======================>
$10,500.
0+=+=+=+=+0
/ Phil Bell \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PHB4. To Live and Die in Alderney 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Phil Bell /
0=========0 0=+=+=+=+=0
After asking Phil for a favor about someone then Niko is escorted by Phil
to another assignment.....
0========0
| Weapons \
0=======================>
--SMG.
--Carbine Rifle.
--RPG.
0=========0
| The Plan \
0=======================>
Head up to the Old House in northeast Westdyke. You are going to take the
drugs you dropped off at the end of the mission "Truck Hustle". When you
get there then you are ambushed by the Feds. Now you have to follow Phil
and make sure that he doesn't get busted. Keep up with Phil and take down
the Cop cars with your SMG.
This is a wild chase with plenty of obstacles. But stay close enough to
Phil and get out of the way of anything that is thrown at you. Eventually
Phil will ditch the car and you need to do the same. After leaving the car
then you need to take down some Cops at the north end of the alley. Take
them down with the Carbine Rifle.
Then you will get in a major shootout with a lot of Cops at the south end
of the alley. Pick them off with the Carbine Rifle. After killing all of
the Cops then head across the street and to the Escape Van. But, as you get
to it, then you will be attacked by a Police Helicopter. Use the RPG to
destroy it.
When you get inside the van then you need to lose your Wanted Rating. Head
to the nearest Pay 'N' Spray or outrun the Cops to get rid of it. When you
get rid of your Wanted Rating then head to the Safehouse. When you get
there then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$12,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This also completes Phil Bell's missions (for now - this may determined by
the ending you choose later). Now I will turn my attention back to
Jimmy.....
0+=+=+=+=+=+=+=0
/ Jimmy Pegorino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JPG3. Flatline 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Jimmy Pegorino /
0=========0 0+=+=+=+=+=+=+=0
Jimmy is angry at one of his bodyguards, Anthony, who was wearing a wire.
Anthony then had a heart attack but lived. He is now under heavy guard at
the nearby Hospital. Jimmy wants Niko to whack him.....
0======0
| Notes \
0=======================>
Have full Health and Armor before doing this mission.
0=========0
| The Plan \
0=======================>
Head to the Hospital. You can't enter with a weapon drawn because of all
the Cops. Go inside and turn the corner. There is a locker room with an
open locker nearby. Take the Doctor's Scrubs. You will need it to get at
Anthony.
After you have changed then head to Anthony. When you get to Anthony then
unplug the life support machine and get out of there quickly. After
unplugging the machine then *WALK* away from Anthony and down the hall. You
will get a 2-Star Wanted Rating most of the way through as Anthony dies.
Don't fight with the Cops. It will only make things worse. Just run as fast
as you can past them. Because you walked past the first group of Cops then
the only ones left are the two in the lobby. They will take off some of
your Body Armor as you run out the door. Then get in your car and lose your
Wanted Rating to successfully complete the mission.
0=======0
| Reward \
0=======================>
$13,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you get to keep the Doctor's Scrubs in your wardrobe.
I should also note that, if you haven't done all friendship activities with
your friends you should do them now because you might not be able to do
them after the next mission which is set up by a text message from Ray.....
0+=+=+=+=+=+=+=0
/ Jimmy Pegorino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JPG4. Pest Control 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Jimmy Pegorino /
0=========0 0+=+=+=+=+=+=+=0
Niko is introduced to Jimmy's war council. After both Phil and Ray leave
then Jimmy talks with Niko. Somebody is talking because Jimmy has been
served papers. So now he needs somebody whacked to silence things. But
who?....
0========0
| Weapons \
0=======================>
RPG.
0=========0
| The Plan \
0=======================>
This is a two part mission.
After the cutscene ends then Part One is completed. Switch to your RPG, get
in the car, and drive away. Shortly after you drive away then you will get
a call from Jimmy. He wants Niko to visit Ray and give him a message. This
means that Jimmy wants Ray whacked.
This also starts Part Two of this mission.
Head over to Cod Row in East Holland. When you get there then Niko calls
Jimmy. Jimmy informs Niko about where Ray is headed (a chop shop in BOABO)
and that Jimmy will get Ray's bodyguards to stop at a gas station. You now
have to eliminate Ray and all of his bodyguards. They are going to stop at
the TerrOil Gas Station at Albany Ave. and Topaz St.
Instead of following the convoy, go east on Vauxite St, south on San Juan
Road, and stop on the east side of the large planter median across the
street east of the gas station. Get out of the car and wait. When they park
up to the gas pumps then fire a rocket at the lead car. Then fire more
rockets to destroy the other car and successfully complete the mission.
0=======0
| Reward \
0=======================>
$14,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Shortly after this mission then The Handler at U.L. Paper will call. They
have Darko Brevic waiting for you at the Airport. Niko's moment of truth
has finally come.....
0+=+=+=+=+=0
/ U.L. Paper \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >ULP5. That Special Someone 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ U.L. Paper /
0=========0 0+=+=+=+=+=0
Right after receiving the call from The Handler then Niko calls Roman.
Roman won't let Niko meet Darko alone. He wants to be picked up.....
0========0
| Weapons \
0=======================>
Pistol.
0======0
| Notes \
0=======================>
Reader Peter Korsten made an interesting observation concerning this
mission.
0=========0
| The Plan \
0=======================>
Go and pick up Roman at Firefly Island. Once you pick up Roman then head to
the Airport. As you drive there then the two of you talk. When you get
there then Darko is dropped off in front of you. Go through the cutscene
and listen to the dialog.
After the cutscene ends then you need to make a choice to either let Darko
live or die. There are no gameplay repercussions positive or negative. This
is a strictly personal decision. After you have made your choice then go
with Roman back to the car and leave. Then take Roman to Brucie's Place.
However, according to Peter Korsten, you can drive around the Airport
grounds without initiating the 4-Star Wanted Rating. But it only lasts for
a little while before the game reinstates it.
In addition, it is possible to walk away from Darko to trigger one set of
dialogue then run over him on the tarmac to trigger the other set.
When you have finally arrived at Brucie's Place then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
The {That Special Someone} Accomplishment.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will also end your involvement with U.L. Paper. However, you will
encounter The Handler, and the IAA, again in "Grand Theft Auto V" during
Michael's involvement with the FIB.
Shortly after this mission Niko will get a call from Jimmy and he wants
Niko to meet him at Honkers.....
0=+=+=+=+=+=+=+0
/ Jimmy Pegorino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JPG5. One Last Thing..... 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Jimmy Pegorino /
0+=+=+=+=+=+=+=0
When you get to the club then Jimmy meets with Niko. Jimmy needs Niko to do a
favor. Jimmy needs to get the drugs sold to a buyer who is using a Russian as
the middleman. However, it isn't just any Russian: it is Dimitri Rascalov.
Niko obviously doesn't want to do it because of the hostile history between
him and Dimitri.
But Jimmy hounds him into doing this deal while telling Niko to get over his
principles. Niko leaves the Strip Club upset.
Right after he leaves then Niko calls Roman. Roman has heard that Niko and
Dimitri have settled their differences and tells Niko where Dimitri is. Niko
thinks about taking him down instead but Roman wants him to do the deal for
the money.
Then Niko calls Kate asking for advice. But Kate won't respect Niko if he
does this deal.
After this call then two icons appear on the map. One is a $ and the other a
Dagger. The $ is Deal and the Dagger is Revenge. Depending on which icon you
choose will determine what ending you choose.
Choose wisely.....
>>If you want to sell yourself out then go to the next section.
>>If you want to kick Dimitri's ass then go to section LBT7.
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >LBT6. Deal |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
After thinking it over, Niko feels that the money is more important because
of Roman's wedding and future happiness. It may also help to push Niko along
toward finding his own. Niko swallows his pride and heads to Phil who is
waiting for him.....
0+=+=+=+=+0
/ Phil Bell \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >PHB5-A. If the Price is Right 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Phil Bell /
0=========0 0=+=+=+=+=0
When Niko meets Phil then they head off to do the deal....
0========0
| Weapons \
0=======================>
--SMG.
--Carbine Rifle.
--Grenades.
0=========0
| The Plan \
0=======================>
Go to the Docks in Port Tudor. Along the way, Phil will explain that
Dimitri is with the buyer and hand over the drugs and will call Niko and
Phil who will pick up the money.
When you get to the gate then you will talk to the guard. He instructs you
to go inside and wait for further instructions. When you get to the next
marker then Niko will get the call.
However, Dimitri has decided to kill the buyers and keep the money and the
drugs. No surprise that Dimitri has turned on Niko once again. But Niko and
Phil are on enemy ground and they need to fight their way out and they also
decide to get the money too if they are going to do that.
After the cutscene ends then follow Phil. Follow him up to the top of the
boat warehouse. Switch to your Carbine Rifle then get to one of the roof
windows where Phil shoots it out. You need to get inside and to the Office
where the money is kept.
But don't jump down yet. Look down and you should see a bunch of goons
running for position. Notice one by the support post. Nail him then move
around and nail another one by the next support post. Those are the only
ones you can get from your position so jump down. Nail the goon at the
north part of this walkway. Start heading east.
Another goon will come up the stairs. Take him down. Another goon will come
up the same stairs. Take him down too. I should also point out that you
cannot shoot Phil. The gun won't let you. This can become irritating when
you are trying to kill someone and Phil is nearby.
Look north and you will see the second set of catwalks. At the north end of
these catwalks is the Office. You will also see a three goons running
around the top level of the catwalks. Get to a point where you can look
down the east side of these catwalks. When the goons line themselves up
along this side of the catwalk then nail them with the Carbine Rifle.
Now head back to the window you came down from. Three more goons will come
up from the north stairs. Take them down. Then look down and to the east to
find a goon near a blue container crate. Kill him too. Head a little north,
look down toward the stairs on the east side of the catwalks and kill the
goon hiding behind a control panel.
When you get to the stairs on the north end then you will find another goon
waiting for you on the next platform. Take him down.
As you head down to the next platform then turn around so you can see
in-between the stair-steps on the way down. You will see two goons spawn
along the next walkway. Use the stairs as cover and shoot between the
stair-steps to kill at least one of them if not both.
Another goon will appear behind a control panel on the south part of the
catwalk. Nail him when he pokes his head out.
There are no stairs leading down to ground level from here. Head to the
southeast end of this level of the catwalk. When you get around the corner
then three more goons will come up the stairs. Take them all down. Now go
back around the corner. Use the camera and try to find the stack of wood
beneath the catwalk. When you do that then stand above it and go to the
railing next to the wall then jump over and down.
You will lose a little Health but you will be behind cover when the next
batch of goons spawn to confront you. They will focus their fire on Phil
who is still on the catwalk. This will make it easier to pick them off.
Gently poke your head around the corner to the north to find one goon
behind a support column. Use a Grenade to flush him out then use the
Carbine Rifle to finish him off (if the Grenade didn't get him). Go around
the corner a little bit further and nail the next goon at the next support
post.
Now go to the south end of the stack of wood. Go around the corner to find
another goon at the stairs for the catwalk. Take him down. Then go around
some more and kill the next goon at the support column.
Look though the dry-dock supports to find the three goons on the other side
of the area. Use the dry-dock supports as cover as you pick them off
through it. Now head north toward one of the support columns. Two more
goons will appear at a support column across from you. Kill them both.
You will also get some fire from the next boat to the north. Nail the goon
just beneath this boat. At this point you will get a message that you left
Phil behind. Just leave him for now. Head to the east part of this area.
You will also start to get some fire from the north catwalks. Find the two
goons on it and kill them.
When you get to the east wall then you will see several goons run for
cover. Another goon will come partway down the catwalk stairs and fire at
you. Kill him. Now throw a Grenade at the trucks near the stairs. This
should kill at least one if not both the the goons nearby. If there are any
survivors then mop them up with the Carbine Rifle.
Then head down the incline. When you get near the bottom then you will be
attacked by a goon by a pillar on the west side of this area. Pick him off.
Next, head up the stairs for the north catwalks. Notice the Health on the
ground nearby.
When you get to the top of the catwalk then you will be attacked by four
goons. Two are behind control panels on the east side, one coming from the
Office, and another, wielding an Assault Rifle, on the east side.
Take down the one from the Office before he can do any damage. Then take
down the one with the Assault Rifle then the two others when they poke
their heads up. Head close to the Office. Two more goons will appear inside
to deal with you. Pick them both off.
You cannot get into the Office without Phil so head back to get him. When
you start heading toward the stairs down then several more goons will
appear on the floor and run for cover. However, only two will fight you by
the support columns. Kill them then proceed down to the floor.
You will encounter no more goons on the way to the Office. When you get
there then you see Phil trying to break down the door. When he busts it
down then you find that someone else has made off with the money. Now you
have to chase the Buyer.
But you have to kill two more goons before you can get back to ground
floor. Kill them then run outside. The Buyer has sped off in a large truck.
Get into the nearby pickup truck and chase him. He will lead you through
the Tudor ports. Even though Phil is shooting at him the Buyer's truck is
indestructible. Just follow him and avoid the obstacles he makes for you.
One handy tip: when he heads onto Pier B, don't follow. Instead, head just
south to the nearby ship and wait for him to appear. Then chase him again.
Eventually he will head out onto the road. Now you can shoot up the Buyer's
truck. Try to get in front of him and shoot at the cab enough to get it to
flame and stop.
When he stops then he will get out to confront you. Quickly kill him with
your SMG, get out, grab the money (before the truck explodes and burns the
money), and take Phil back to where you started to successfully complete
this mission.
0=======0
| Reward \
0=======================>
$250,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Right after this mission then Niko calls Roman with the news. Roman is
happy and Niko is happy for Roman and Mallorie who are just about ready to
get married.
Then Jimmy calls Niko with the good news that the Pegorinos are back on top
and wishes Niko good luck now that their partnership is over. Then Niko
calls Kate. Kate is upset with Niko and no longer wants to be his friend.
This ends your relationship with Kate.
After this then put your phone into sleep mode and head back to your Middle
Park East Safehouse. Change into your nice suit and take your phone off of
sleep mode. At some point you will get a phone call from Roman about the
wedding. You need to be there at 10 AM.
It is best to get there early, about 8 AM and wait for the phone call from
Roman. Then head to the marker at the Church on Liberty Ln. in Suffolk
(Algonquin).
And this sets up.....
0+=+=+=+=+=+=0
/ Roman Bellic \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RMB11-A. Mr. & Mrs. Bellic 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Roman Bellic /
0+=+=+=+=+=+=0
When you get there then you will start the cutscene of the wedding. Everybody
is happy for the new married couple.
However, there is an unwelcome guest in the form of a hitman courtesy of
Dimitri Rascalov who comes up behind Niko, his intended target. But Niko
fights the assassin and the gun goes off. He quickly gets the best of the
hitman but the bullet fired hits Roman, killing him.
Roman Bellic is dead. And Niko is looking for revenge against Dimitri.
When the episode is over, Niko will be at his Bohan Safehouse and in street
clothes mourning the death of his cousin. It is best to travel to your
Alderney City Safehouse and save your game there. Shortly after this episode
then you will get a text message from Little Jacob recommending that you get
a lot of weapons for the task ahead.
Then, after that, you will get a phone call from Little Jacob which sets up
the last mission.....
0+=+=+=+=+=+=0
/ Little Jacob \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LTJ3-A. A Revenger's Tragedy 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Little Jacob /
0=========0 0+=+=+=+=+=+=0
In the phone call, Little Jacob tells Niko that he has followed one of
Pegorino's men to Koresh Square. Niko is also informed that Pegorino is
hanging around with Dimitri. Little Jacob hopes that the guy he is
following will lead both him and Niko straight to Dimitri. It is now time
to make Dimitri pay for what he has done.
For Roman.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--RPG.
--Grenades.
0======0
| Notes \
0=======================>
This is a mission with a full Wanted Rating Exploit. This means that you
can travel around Liberty City and cause chaos without the Cops getting
involved.
This is probably be a good time to finish off all of the Flying Rats that
you haven't killed at this point in the game since there will be no Police
involvement unless you trepass into restricted areas. After you arrive at
the Casino then just leave and have fun or kill Flying Rats.
0=========0
| The Plan \
0=======================>
Head to the car, where Little Jacob is waiting, near Koresh Square. When
you get there then get in the car. After the cutscene ends then you have to
chase the goons who know you are following them. They are now going to try
to lose you.
They will go up onto the Plumbers Skyway. Stay close but not too close for
they will fire on you. But they will stop firing a short time after getting
on the Plumbers Skyway. Although the car you are in, a Cognoscenti, isn't
the greatest, you will be able to stay with him easily since he is not that
fast. The traffic patterns aren't too bad either.
Along the way they will head into the oncoming lanes but stay in yours. He
will get off at the Manzano Rd. exit in Leftwood so you should go into the
oncoming lanes to better follow him just before that (right after he smacks
into a Patriot).
After he takes the Manzano Rd. exit then he will lead you through the
Westdyke area and eventually come to an old ruined Casino near the north
shoreline. During the cutscene that follows Niko chases away Little Jacob
and tells him to find a way to make a swift exit when the gunmen are dead.
Now Niko must face them alone.
After the cutscene ends then you will be in cover behind the car and
switched to your Carbine Rifle. Now run back to the other side of the
bridge and turn left at the corner. You should see a concrete pier. Jump
onto the pier and climb the nearby stairs. Once at the top then head
northwest and climb the stairs to one of the Casino's lower rooftops.
When you get on the lower rooftop then head to the ladder. After you get to
the top then look left to find a gunman at the south edge of this part of
the roof. Take him down. It should be noted that if this gunman isn't there
he will be on the lower rooftop at the south part of the Casino.
Next, climb the slanted roof to the top. When you get there then you should
get a text message from Little Jacob (it says to look to the sky). Now go
into zoom mode, aim southeast and gently creep south along the top of the
slanted roof. You should see two more gunmen on the lower rooftop on the
south part of the Casino. Pick them both off.
If you didn't encounter the gunman when you initially came up the ladder
then get close to the helipad and creep forward toward the south lower
rooftop to expose his head so you can kill him. If you miss then he may
climb up the ladder. If he does then kill him when he gets into view.
You should also notice that this slanted roof has a bunch of holes in it.
Avoid those but they can be used for picking off gunmen inside the Casino.
However, I will do that later. For now, gently creep slowly south along the
slanted roof and look down toward where all of the cars are. There are a
total of thirteen gunmen amongst those cars.
From your upper vantage point you can pick them off, by carefully using the
roof as cover as you creep forward and exposing them, with either your
Carbine Rifle or Sniper Rifle. You can also toss a few Grenades and/or fire
a couple of RPGs at the group of cars to thin the gunmen out quickly.
After all of them are gone then head to the large hole in the ceiling
nearby. There are six gunmen inside the Casino. Using your Carbine Rifle
you can pick all of them off by aiming down through this hole. Just go
around the hole carefully, look through, find a gunman, and kill him. By
killing all of the gunmen inside then you will have eliminated all of the
gunmen in and around the Casino.
If you need Health, there are two of them, one just inside (to the left)
and one in the next area (where Jimmy and Dimitri are).
If you need Body Armor then you have to leave the area and go to the strip
mall next to the Ron Gas Station on Big Horn Drive not far from here. Go
behind the strip mall until you see a bunch of cardboard boxes and
dumpsters. You need to climb a dumpster to get to a lower rooftop then turn
right and climb a ledge to get at the Body Armor.
Back at the Casino, go through the entrance and head to the back area. When
you do then you will start a cutscene of Dimitri ending his short
partnership with Jimmy Pegorino with a bullet to the head. As usual,
Dimitri is being himself, betraying those he comes in contact with.
From here, you have to chase Dimitri. When you get outside then you will be
attacked by five gunmen, two ahead of you and three who will appear on the
right. Use the doorway and stairwell as cover as you pick them off.
When you have done with them then head east and chase Dimitri. You will
then start a cutscene with Dimitri boarding a helicopter. Niko jumps onto
the landing strut but is kicked off and into the water.
The game will tell you to get in the boat but *DO NOT DO IT!* Instead, head
south and get on shore. Why? Because Dimitri's helicopter will fire a
rocket at you.
If you try to get in the boat then the rocket will hit the boat before you
can start it up which will destroy it, kill you, fail the mission, and you
end up at the nearest Hospital having to do the second half of this mission
again.
By heading to shore then the rocket will explode away from the boat because
it is being aimed at *YOU*, not at the boat itself.
After that has happened then you can safely get to the boat and follow
Dimitri. He will go around the north end of Alderney and go south down the
West River. His chopper will continue to fire rockets but they will cause
no problems.
Partway through the chase, Little Jacob shows up in a helicopter and wants
you to climb on. Get to the marker under his chopper so Niko can jump on.
Once on the landing strut then quickly tap the appropriate button to get
in. When you get inside then Niko takes the controls. From here, continue
following Dimitri.
However, climb high above the buildings to avoid smashing into them.
Dimitri will lead you into the Broker area then loop back toward the
southern part of Algonquin.
It is here that Little Jacob, regardless of your height, will nail
Dimitri's helicopter. But you will get hit with a rocket as well and both
helicopters crash onto Happiness Island. It should be noted that this is
part of the mission script and cannot be circumvented.
Now both Niko and Dimitri are on foot. You have to chase down and kill
Dimitri.
From your new starting point, head southwest toward the grass until you
reach the waters edge then head north to get back onto the walk path that
rings the island. Ignore any gunmen who may fire on you, just stay on the
path and head north toward where Dimitri is. He will be at the north part
of the island.
You will also be chased by an un-armed Russian. Kill him with your Carbine
Rifle. After that then continue towards Dimitri. When you get close to
Dimitri then he will taunt you. Go into zoom mode and head towards him.
When you see him then start pumping as many bullets as you can into him to
successfully complete this mission and start the ending cutscene and
credits.
0=======0
| Reward \
0=======================>
Nothing except the satisfaction of putting down Dimitri once and for all.
In addition, you will earn the {You Won!} Accomplishment as well as spawn
two Annihilator helicopters, one at the north end of the Airport and
another at East Holland Police Station in Algonquin.
---------------------------------------------------------------------------
++IMPORTANT NOTE: Skip to section DLY15.
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >LBT7. Revenge |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
After thinking it over, Niko decides to take down Dimitri once and for all.
If he did the deal with Dimitri then what would stop him from betraying Niko
again and hurting, or possibly, killing both him and Roman? Niko decides not
to take that chance and heads down to Hove Beach and to the very ship that
brought him to Liberty City.....
0+=+=+=+=+=+0
/ Niko Bellic \
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| >NBC1-B. A Dish Served Cold 0
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| Overview / \ Niko Bellic /
0=========0 0=+=+=+=+=+=0
When Niko arrives at the Platypus, he finds that the Russians are loading
the heroin onto the ship and the Dimitri is supervising the operation. The
cargo doors are controlled from the bridge. Unfortunately, there are a lot
of Russian gunmen around the ship. But still, Dimitri must pay for his
betrayals.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--Combat Sniper.
--Grenades.
0=========0
| The Plan \
0=======================>
There are two ways to get to the bridge depending on your style:
>>The Standard Method
*******************
When you start then turn around and head back out into the street.
Then head south to the intersection with Cisco St. Continue south on
Delaware St. and to the building at the south entrance to the dock.
There is a fire escape on the north side of the building that will
allow you to climb onto the roof. You will also notice a Health pack
here in the center. Switch to your Combat Sniper. You will notice two
Russians near the bridge. Pick them off.
This will get the other Russians involved. Look along the ship and
dock and pick off all of the Russians you see from your vantage
point. Move around the rooftop to help you in finding all of the
Russians.
When you have cleared the deck of all Russians then head back down to
ground level, switch to your Carbine Rifle and head to the gangplank
at the north end of the ship. When you get onto the ship then you
will find a Combat Sniper and a Carbine Rifle nearby to replenish the
ammo you just used.
Climb the nearby cargo hold then climb the ladder to the high
platform. You will notice some Body Armor and Grenades nearby. Go to
the west side of this platform. Look down the west side of the ship
to find about five Russians. Use the Carbine Rifle to take down the
closest ones and the Combat Sniper to take down the furthest ones.
After that then grab the Body Armor (if needed) and climb back down.
Then travel south along the west side of the ship. As you near the
bridge then you will be attacked by a Russian coming around the
corner from the back. Kill him then proceed.
Now climb the cargo holds. If you look towards the bridge tower then
you should see an open door to your left. Slowly creep sideways while
look at and through the door. You should see into the kitchen area
and mess hall.
You should also see a gunman there (along with some Health on the
counter). Kill him. If you look far enough then you should also be
able to see another gunman in the mess area. Crouch down and take him
down. Get down to the main deck and look through the door at a
southwest angle. You should see another doorway and another gunman.
Pick him off.
Enter the mess hall. In the back is a set of stairs. There is a
gunman in the middle of the stairs. Pick him off when you reveal him.
Get to where the now dead gunman is. Look up and to the north to see
a doorway. This leads into the crew quarters where there are three
gunmen waiting.
Toss a Grenade down the hall to thin them out. Then switch back to
your Carbine Rifle and kill any survivors. In addition, there is some
Body Armor and a Carbine Rifle in some of the quarters.
Head out the doorway on the east side of the ship. You will see
another gunman trying to attack you. Kill him before he can do any
damage. Now look up and to your right. Gently go to your left and you
should reveal another gunman on the upper level. Pop him.
Next, look straight up. You should be under an overhang that is part
of the upper bridge. There is a gunman there. While looking up at the
overhang, creep south until you reveal the gunman. Kill him when you
reveal him.
From here, go south and creep around the corner. You should reveal
two more gunmen. Use the corner as cover and kill these two. Creep
along to the crate where one of the two gunmen you killed was. You
should now see a set of stairs that lead up to the upper bridge. At
the corner not far from the stairs is another gunman. Kill him.
Creep along slowly exposing the stairs. There is a gunman on top of
the stairs. Expose him and kill him. From here, climb the stairs and
to the Bridge. There is a gunman waiting for you here. Kill him then
enter.
Now you need to operate the Bridge Controls. When you have opened up
the cargo holds then you need to get back down. Note the Body Armor
nearby if you need it.
Now for the next method of getting to the bridge.....
>>The Helicopter Method
*********************
Grab a helicopter, from either the Booth Tunnel Helipad or The
Mansion Helipad, and fly to the ship. Fly low above the ship to
trigger the mission.
After the initial cutscene ends then you will be on the ground but
still in the helicopter. Fly straight up then sidestep left to fly
above the remains of Express Cab Service. Then fly south a little
bit. Turn west and slowly fly to the ship.
What you need to do is land on the roof of the bridge. The thing here
is that there isn't much room and your blades will hit the post in
the center. That's okay.
When you get to the roof then quickly land the chopper before the
impact of the blades against the post spins the chopper out of
position. When you land the helicopter then get out and head to the
bridge entrance on the *LEFT* side of the ship.
After you drop down and look inside then you will see the bridge
guard standing there like an idiot. He is expecting you to arrive
through the opposite door. So it becomes real easy to put a cap in
his head.
However, if you land wrong and end up on the right side of the
bridge, you will still be okay since he is the only person you have
to fight to get at the controls. After killing him then go and open
the cargo doors.
The advantage to this method is that you avoid a lot of combat to get
here. In addition, once you go through the cutscene of the cargo
doors opening, then all of the goons you would've had to face going
up to the bridge will disappear.
Now for what to do after opening the doors.....
>>After Opening the Cargo Doors
*****************************
Head out the door in the west side of the bridge then look north. You
should see another gunman on the main deck. Kill him. There is also
another gunman on the higher platform in the middle of the ship. Pick
him off.
Finally, there is a third gunman on the main deck but he is on the
east side of the ship and you can barely see him through the crane
arm. If you are good with your aiming then you can pick him off
through the crane arm.
It should be noted that, if you go out the east door, then you will
be attacked by a gunman at the bottom of the stairs. The game wants
you to go back the same way you came in, if you fought your way from
ground level and fight a whole lot more gunmen on the way out to the
main deck.
But, while on the east side of the bridge, go and kill the gunman at
the bottom of the stairs then turn around and pick off the goon at
the higher platform ahead of you then look down and take down the two
goons below. After that then head out the door on the west side of
the bridge and kill the goon down below on that side of the main
deck.
By going out the west door there will be no gunmen to deal with near
the bridge area. But there are no stairs leading down to the deck
from here and it is a long way down. However, you can still shortcut
your way to the main deck.
Notice the nearby lifeboat. Jump over the railing and land next to
the lifeboat. Then go north and jump down to the next platform. You
will then see another gunman roll out from the nearby door. But he
has stunned himself rolling into you and he will take his time
getting up. Kill him while he is trying to do that.
After that then jump over the railing to the north and to the main
deck. By doing this shortcut then you don't have to do a lot of
combat and possibly lose Body Armor and Health.
Once back on the main deck then look toward the door that leads into
the bridge tower. There should be a goon waiting near the door. Pick
him off and head to the east side of the ship then turn north and
go to the open cargo doors.
When you get there then you should see a large crate near the open
door. Climb it, crouch down, and look down into the cargo hold. You
should see two goons near a large crate. Use the Carbine Rifle and
pick those two off.
After that then gently creep forward. You should either see another
goon or a red propane tank. If you see the goon then pick him off. If
you don't then shoot the red propane tank to kill him.
Then head to the west side of the cargo doors and climb the red
railing. You should be able to stand on it. After climbing the
railing then quickly look down and you should find the last goon near
a large crate. Pick him off.
After that then climb down from the railing then climb on top of the
nearby closed cargo door and head toward the center aisle. Then jump
down onto the tall stack of cargo then onto the floor to enter the
cargo hold. From here, switch to your Grenades and go south.
About halfway across the hold you will then start a cutscene with
Dimitri. After the cutscene ends then he will send four more gunmen
and you will be behind cover. In addition, you will be looking at two
of the gunmen plus Dimitri who is in the back. The other two are to
your left.
However, because you are crouched behind cover, don't focus on the
gunmen. Instead, focus on Dimitri and toss Grenades at him. The
explosions will hurt him and, when you have wounded him enough,
usually with two Grenades, then you will start another cutscene with
him and the gunmen will disappear.
During the cutscene Niko will have his final confrontation with
Dimitri. After the cutscene ends then kill Dimitri with any firearm
(although you can perform an execution with a Pistol).
After that then you need to exit the cargo hold. Follow the stairs
back up into the mess hall and out onto the main deck. Don't worry,
there are no gunmen to fight to get off the ship. Just run back to
the gangplank and off the ship (or just jump over the railing and
onto the ground) to successfully complete this mission.
0=======0
| Reward \
0=======================>
Nothing but the satisfaction of Dimitri's death.
Right after this mission then Niko calls Roman. He tells him of what he has
done. Roman is disappointed that there won't be any extra money but is
pleased that Dimitri won't bother them again. He also reminds Niko of the
wedding.
After that then Phil Bell calls Niko. He understands the decision Niko
made. He didn't trust Dimitri either. But he can no longer talk to Niko.
Jimmy is falling apart and Phil is out.
At this point head to your Bohan Safehouse, switch to your nice suit, and
shoes and try to save the game so that when you wake up it is about 5 AM.
Then drive a nice car, preferably the Comet that Brucie gave you, over to
the parking lot for Gantry Park and wait.
At about 8 AM Niko calls Kate and tells her of his decision. She is happy
about it and Niko asks her if she is going to Roman's wedding. She says she
can be picked up at her mother's house at Meadows Park.
And this sets up.....
0+=+=+=+=+=+=0
/ Roman Bellic \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RMB11-B. Mr. & Mrs. Bellic 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Roman Bellic /
0+=+=+=+=+=+=0
Pick up Kate at her mother's house and drive her to the Church in Suffolk
(Algonquin). When you get there then you begin the cutscene of the wedding.
Everybody is happy for the new married couple.
However, there is an unwelcome guest in the form of Jimmy Pegorino who is
laying in wait for Niko. He fires a lot of rounds from an Assault Rifle
before his car speeds off. Unfortunately, Kate takes most of the rounds which
were meant for Niko and she dies in the attack.
Kate McReary is dead. And Niko is looking for revenge against Jimmy.
When the episode is over, Niko will be back at his Bohan Safehouse and in
street clothes mourning the death of Kate (and this, of course, ends your
relationship with her). It is best to travel to your Alderney City Safehouse
and save your game there.
Shortly after this episode then you will get a text message from Little Jacob
recommending that you get a lot of weapons for the task ahead. Then, after
that, you will get a phone call from Little Jacob which sets up the last
mission.....
0+=+=+=+=+=+=0
/ Little Jacob \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LTJ3-B. Out of Commission 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Little Jacob /
0=========0 0+=+=+=+=+=+=0
In the phone call, Little Jacob tells Niko that he and Roman has followed
one of Pegorino's men to Koresh Square. Little Jacob hopes that the guy he
is following will lead the group straight to Jimmy. It is now time to make
Jimmy pay for what he has done.
For Kate.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--RPG.
--Grenades.
0======0
| Notes \
0=======================>
This is a mission with a full Wanted Rating Exploit. This means that you
can travel around Liberty City and cause chaos without the Cops getting
involved.
This is probably be a good time to finish off all of the Flying Rats that
you haven't killed at this point in the game since there will be no Police
involvement unless you trepass into restricted areas. After you arrive at
the Casino then just leave and have fun or kill Flying Rats.
I also had a reader, Sida Liu, write to me about a patch for the PS3
version that gives you a mission failure if you run under the bridge after
dropping back down to ground level. However, the patches for the Xbox 360
did not fix that.
But I made a slight change anyway just to be safe.
0=========0
| The Plan \
0=======================>
Head to the car, where Little Jacob and Roman are waiting, near Koresh
Square. When you get there then get in the car. After the cutscene ends
then you have to chase the goons who know you are following them. They are
now going to try to lose you.
They will go up onto the Plumbers Skyway. Stay close but not too close for
they will fire on you. But they will stop firing a short while after
getting on the Plumbers Skyway. Although the car you are in, a Cognoscenti,
isn't the greatest, you will be able to stay with him easily since he is
not that fast. The traffic patterns aren't too bad either.
Along the way they will head into the oncoming lanes but stay in yours. He
will get off at the Manzano Rd. exit in Leftwood so you should go into the
oncoming lanes to better follow him just before that (right after he smacks
into a Patriot).
After he takes the Manzano Rd. exit then he will lead you through the
Westdyke area and eventually come to an old ruined Casino near the north
shoreline. During the cutscene that follows Niko chases away Little Jacob
and Roman and tells them to find a way to make a swift exit when the gunmen
are dead.
Now Niko must face them alone.
After the cutscene ends then you will be in cover behind the car and
switched to your Carbine Rifle. Now run back to the other side of the
bridge and turn left at the corner. You should see a concrete pier. Jump
onto the pier and climb the nearby stairs. Once at the top then head
northwest and climb the stairs to one of the Casino's lower rooftops.
Once on the lower rooftop then head to the ladder. When you get to the top
then look left to find a gunman at the south edge of this part of the roof.
Take him down. It should be noted that if this gunman isn't there he will
be on the lower rooftop on the south part of the Casino.
Next, climb the slanted roof to the top. When you get there then you should
get a text message from Little Jacob (it says to look to the sky). Now go
into zoom mode, aim southeast, and gently creep south along the top of the
slanted roof. You should see two more gunmen on the lower rooftop on the
south part of the Casino. Pick them both off.
If you didn't encounter the gunman when you initially came up the ladder
then get close to the helipad and creep forward toward the south lower
rooftop to expose his head so you can kill him. If you miss then he may
climb up the ladder. If he does then kill him when he gets into view.
You should also notice that this slanted roof has a bunch of holes in it.
Avoid those but they can be used for picking off gunmen inside the Casino.
However, I will do that later. For now, gently creep slowly south along the
slanted roof and look down toward where all of the cars are. There are a
total of thirteen gunmen amongst those cars.
From your upper vantage point you can pick them off, by carefully using the
roof as cover as you creep forward and exposing them, with either your
Carbine Rifle or Sniper Rifle. You can also toss a few Grenades and/or fire
a couple of RPGs at the group of cars to thin the gunmen out quickly.
After all of them are gone then head to the large hole in the ceiling
nearby. There are six gunmen inside the Casino. Using your Carbine Rifle
you can pick all of them off by aiming down through this hole. Just go
around the hole carefully, look through, find a gunman, and kill him. By
killing all of the gunmen inside then you will have eliminated all of the
gunmen in and around the Casino.
If you need Health, there are two of them, one just inside (to the left)
and one in the next area (where Jimmy is).
If you need Body Armor then you have to leave the area and go to the strip
mall next to the Ron Gas Station on Big Horn Drive not far from here. Go
behind the strip mall until you see a bunch of cardboard boxes and
dumpsters. You need to climb a dumpster to get to a lower rooftop then turn
right and climb a ledge to get at the Body Armor.
Back at the Casino, go through the entrance and head to the back area. When
you do that then you will start a cutscene with Jimmy Pegorino. After that
then head to the roof and chase Jimmy. When you open the door then there
will be two gunmen waiting for you. Kill them.
After that, do *NOT* go down the ladder Jimmy just went down on. Also, do
*NOT* head east and onto the slanted roof. Instead, head to the south side
of this part of the roof and drop down to the ground. You will lose a tiny
bit of Health but you will also save yourself a lot of combat.
If you were to go east and along the slanted roof then you would have had
to fight several gunmen. By dropping down to the ground like this then you
are avoiding that.
---------------------------------------------------------------------------
**NOTE: It is *VERY* important to point out that, once you are on the
ground, do *NOT* re-enter the Casino. If you do then Jimmy
automatically gets away and you will end up with a mission
failure.
It should also be pointed out that if you use the nearby lamppost
to break your fall you will also fail the mission for the same
reason.
---------------------------------------------------------------------------
After dropping to the ground then angle northeast and towards the pier (do
*NOT* run under the bridge). You will also notice that Jimmy is near the
Casino. But, when you get near the boat, Jimmy will magically appear on the
pier and just stand there.
However, you cannot kill him. The game wants you to go through the motions
of this mission. Even if you go back to the Casino he will still stand
there. To fix this, just fall into the water near the ladder and he will
automatically get in the boat and flee. Quickly get up the ladder and get
on the nearby Sanchez to give chase.
Follow Jimmy along the coastline. Along the way you will encounter the area
for Jump [ALD-J36]. Get some good speed and jump over the inlet. At some
point a helicopter will come in to chase him. It is Little Jacob and Roman.
Continue to follow along the coast.
At some point you will be instructed to hit a ramp so you can get onto the
helicopter. Be careful, if you miss the ramp (and, because of the angle you
have to take, failure is quite likely), then you will fail the mission and
have to start over at the second half of this mission again (at the
Casino).
After you make the jump and get on the landing strut then quickly tap the
appropriate button to get in. When you get inside then Niko takes the
controls. Continue following Jimmy. Stay high so you can avoid the rockets
he shoots at you.
When you get near Happiness Island then Little Jacob will hit his boat
regardless of how high up you are and Jimmy in turn will hit you with a
rocket of his own. Both his boat and your helicopter crash on Happiness
Island. It should be noted that this is part of the mission script and
cannot be circumvented.
Now you have to chase Jimmy on foot. You are on the pier and you must get
on the island. Partway along the pier you will be attacked by Jimmy's
bodyguard. Kill him then proceed.
At this point you will get a 2-Star Wanted Rating and the Cops will be
firing at you with SMGs. Kill those at the entrance of the pier so you can
get on the island. It should be noted that there are only two Cops and
killing them won't make it a 3-Star Wanted Rating.
After dealing with those Cops then get on the island and head towards Jimmy
who is hiding in the trees not far away.
When you get close to Jimmy then he will taunt you. Go into zoom mode and
head towards him. When you see him then start pumping as many bullets as
you can into him to successfully complete this mission and start the ending
cutscene and credits.
0=======0
| Reward \
0=======================>
$250,000 and the {You Won!} Accomplishment.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you will spawn two Annihilator helicopters, one at the north
end of the Airport and another at East Holland Police Station in Algonquin.
And, with that, let's head to the next section.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >DLY19. 100% Completion Score |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you've done EVERYTHING prior to doing either "A Revenger's Tragedy" or
"Out of Commission" then you should also have 100% Completion when you
complete those missions.
And what do you earn for 100% Completion in "Grand Theft Auto IV"?:
Unlimited Ammunition for your weapons. This means you can have as much ammo
as you want. However, when you save your game, then your ammo will return to
its original limits but you can re-extend them when you reload and buy more
ammo or use the ammo cheats.
Outside of this, you earn nothing else. Actually, that's not entirely true.
You will also get the {Key to the City} Accomplishment.
With that done, let's close things up.....
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >LBT8. Conclusion |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
0================0
| General Notices \
0===============================================>
This document is copyright (c) Robert Allen Rusk (RARusk) 2008-2015.
This guide may only be distributed and/or posted in its original format
(and, most importantly, *UNALTERED* in any way).
If you wish to post or use excerpts from this guide please ask for my
permission first before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together
and that should be taken into consideration.
And remember.....
"Respect is everything."
Although my guides and FAQs can be found at many sites around the internet,
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site. A complete listing of all of my work
can be found here:
>>http://rarusk.livejournal.com/6177.html
Most of my guides are dedicated to the popular "Grand Theft Auto" game
series but some of my other work include "The Chronicles of Riddick" games,
"Bully", and "The Darkness" titles.
0===================0
| Additional Sources \
0=======================================================>
--"Liberty City Guidebook" (Game Manual)
--"Episodes From Liberty City" (Game Manual)
--GameFAQs "Grand Theft Auto IV" Forum
--YouTube
--{Rolled Over} Accomplishment
0=========================0
| Additional Contributions \
0=======================================================>
--zombie95 --Avenged Sevenfold --Sam Vere
--Glen T. Winstein --Kenny Roberts --Tom Herni
--Jos Rosales --Lars Berntrop-Bos --Ryan Holtz
--Sbastien Groulx --Carl Johnson --Eric Johnson
--Esteban Martinez --Jonathan Rohr --Shane Wong
--nawlinsboy79 --Patrick Butler --Wilson Polk
--p.pwreece --ohioguy67 --Mark Coiley
--Sida Liu --Mark Watts --Derrek Rhoades
--auditorez --Adam Gilligan --Johnathon Becker
--fleetstdemon --Peter Korsten --O odino
--Daniel Stephen --Dr. X --Edward Kang
0========0
| Credits \
0=======================================================>
Credits and thanks go out to the following:
>>Rockstar Games
**************
For creating yet another reason to return to Liberty City.
>>GameFAQs, IGN, and many other gaming sites
*******************************************
For providing a place for writers like myself to publish our work and
help other gamers while indulging in one of our favorite pastimes.
And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions as well as those who took the time to write
me).
0====================0
| Contact Information \
0===============================================>
E-MAIL: rarusk[at]netzero[dot]com
FACEBOOK: http://www.facebook.com/robert.a.rusk
LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
BLOG: http://rarusk.livejournal.com
XBOX LIVE GAMERTAG: RARusk
So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto IV".
<===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>