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Nelo_Portgas Email: Flamer_portgas@hotmail.com +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-- T A B L E O F C O N T E N T S +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-- =============================================== 1. HSB1. Introduction and tips 2. HSB2. General Flying Fox, First Fight 3. HSB3. Whiptail 4. HSB4. Roach 5. HSB5. General Flying Fox, Final Fight 6. HSB6. King Bohan 7. HSB7. Credits and stuff (Not something you'd be interested in) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HSB1 - Introduction and tips -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- So, getting down to it, this is FAQ regarding the boss fights in the sexy sexy game of Heavenly Sword. All these Bosses were beaten in Hell Mode, i.e. the hard mode. If you are playing a Normal game and still use this piece of helping hand, beware that these tactics are for harder opponents. You CAN use it, just lower the damage output of the bosses and increase the damage from Nariko a bit. Then its all good. I'll be expecting some of the basics from you, like dodging or doing a power combo R1 + Square + Square + Square) and countering.... actually, I'll cover everything that you SHOULD know. -------------------------------------------------------------- -------------------------------------------------------------- Tips and tricks 1. ============ Dodging First tip of the day. Dogde. Yes, dodge. Many many many of the attacks thrown at you by the bosses (most of the attacks, actually) can be dodged. Just a flick of the rigth analog stick and you're outta the jam. Sometimes you need to dodgde consecutively, while some attacks arevery difficult to dodge though. That is why you must counter them. 2. ============ Countering Countering ends up in two boxes. Countering longe range attacks, and countering physical attacks. Long range attacks are easy to counter, usually just requiring you to stand in one place and time your triangle button in time. Just stand there if it is a blue range attack, and when you hear the a "clink" sound, press triangle as fast as you can. If its an orange range attack, quickly press R1 and then press triangle AFTER, you hear the "clink" noise. The clink noise is very important since if you dont wait for it, you'll get the damage. It is the perfect moment to counter. There is also a third variant of the range attack, and I'll tell you which ones they are, when I get to the bosses. These can be blocked by pressing L1, and pressing either Square or Triangle, depending on the situation. Dont worry, I'll notify you when to do it. The tricky part is countering the physical attacks. Now, contrary to popular belief, countering the physical attacks of bosses is actually possible in this game. It is very very hard to do so, and I've only done it about seven or 8 times in all my time fighting them, but it is quite possible. I wouldnt ask you to try though, unless you really know how to play this game. They are very hard to trigger and the damage output is relatively small to what you can actually dish out yourself. 3. ============ Aerial Combos You wouldnt think they'd be useful in a boss battle, would you? But they are pretty useful in one boss battle, which I'll come to later. I'm just here to tell how to actually do them. What you do is, you press L1 and press triangle, ONCE. Only press it once. If you see your enemy flying through the air because of your one attack, flick the Six-Axis controller up in the air. You will now be face to face with the enemy. Just execute any combo you like, I prefer the Power Combo, since it does the most amount of damage. 4. ============ Health Pots All the boss fights, except the King Bohan, will have small health pots littered around. I'll give you the exact amount for every individual fights later. Basically, you smash these babies with the X button or with a countered long range attack. They instantly fill all of Narikos health. Remember the location of these pots and boss fights just that much easier. 5. ============ Useful Combos These combos right are very very useful. Sometimes I'll say "Attack in the Speed Stance" then I wouldnt mean a specific combo. If a specific combo is useful, I'll tell you about it. Oh and do remember to unlock these combos, if neccessary. First up is the bread and butter of the useful combos. It is a shortened version of the "Heavenly Storm". Just press Square, and then keep mashing Triangle. What this combo does is that it makes Nariko invincible for a short period of time and does massive amountsof damage. Yes, it almost feels like cheating. Almost. The second useful combo is "Angels Harvest". It goes Square, Triangle, Triangle, Square, Triangle. This is another massive damage combo but its a bit more tricky to pull off. It does more damage, but the invincibility granted is for a much shorter time. The Power Combos. When I say "Pull off a Power Combo", I'm talking about a mix of any of the 3-button variations in the Power Stance. Be it Square, Square, Square or Square, Square, Triangle. Its up to you what to use. 6. ============ The Auras Each attack an enemy makes has an aura to them. Speedy attacks are coloured blue can be blocked in the Speed Stance, i.e. your normal state. Powerful attacks are coloured orange and can be blocked with the Power Stance (R1). HOWEVER, if the Orange attack is only one attack, and not a combo, you can actually block it in Speed Stance. Nariko will momentarily be off balance, but it is possible. Very very powerful attacks are coloured Red. Always, always, always dodge the Red attacks. You cannot block them. And you cannot counter them. If they connect, they will usually deal massive damage. Be very careful around these. Some special attacks though, they have no Aura to them. Attacks such as Water waves and flying Crows, for those attacks, you gotta go into Range Stance (L1) and then press either Square or Triangle. They're nothing to worry about. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HSB2 - General Flying Fox, First Fight -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- First off, this fight is about your fighting skills in general. The better you manage against the early waves of soldiers, the more health pots for you to use against Flying Fox. There are two Health Pots on the stage, one to the very right, one to the very left. I'm not gonna tell you how to beat those ordinary thugs, just do your best. After the first two waves, if you've been playing well, use a supermove to remove about half of the soldiers. After you've fought these guys, you should at most have used one Health Pot. Flying Fox WILL damage you, and keeping at least one spare Health Pot is the wise mans choice. Getting to it. After he jumps down to your level, unleash all and every type of Combo you know in the Speed Stance. The trick is to keep him busy blocking. As long as he blocks, he wont be attacking. As you are attacking him, he will sometimes either sidestep your attack or disappear in a puff of smoke. THAT is your cue to dogde roll, post haste. Those two things means he will unleash an attack. He attacks in all the stances. He attacks with a Blue Aura, an Orange Aura, and his massive Red aura attack that can take more than half of Narikos health in one go. Blue attacks should be dodged easily. If you like, you can actually try to attack him while he is attacking, and get a quick hit. It is quite risky though, so be warned. His Orange attacks should be dogde rolled at all costs. They are too painful to play with. His Red attacks are pure evil. They can practically take off more than Half of Narikos health in one attack. When you see him go Red, dodge, dodge, dodge and then dodge some more. So, just keep pummeling the like a maniac. ONLY, in Speed Stance though. The Power Stance is too slow for Flying Fox and he'll be dodging your attacks like nothing. Range stance can actually hurt him, but the damage to risk ratio is unacceptable. Its simply not enough damage. Pull off any or all combos you know, especially the ones I recommended earlier. If you go low on health, dont be afraid to break one of the pots. They are there for a reason. If you manage to knock him down, STAY AWAY FROM HIM. He will rise in blur of attacks, it may even be a Red aura attack. Stay away for a while, and when he stops, then resume your attacks. Eventually after you've pummeled him enough, a Circle will appear near him. Press O, and you'll start on the cutscene button mashathon. Press these buttons before time runs out, and you'll have beaten him. After pressing O, you gotta press Left. Then you gotta mash the X button real fast. Then press Right. Square. Up. And Square. There you, job well done. Easy peasy. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HSB3 - Whiptail -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Round 1. This fight is a medium diffculty fight. But fortunately for us, we are given three whole Health Pots. Plus a breather mission with Kai which results in the Health Pots Respawning for the third part of the battle. Very good on us, eh? Anyway, Whiptail is a nasty piece of work. Her physical attacks are massive heavy. You need to be real good at finding openings to do her damage. Her range attacks on the other hand, are childs play. And this is her major weakness. So getting to it. She will begin the battle by throwing a major wave at you. Dont panic. Simply press L1 + Square. That will disperse the wave. She will send to more waves. Disperse them in the same way, while running towards her. After she does her Range attacks, she will momentarily be dazed. This is your chance to do some massive damamge. Simply do a Power Combo. She'll then retaliate with physical attacks. Her attacks include Blue Aura ones and Orange Aura ones, no Red ones. As her name IS Whiptail, she was very very long reach with her attacks. She will usually start off with a Blue, Orange, Blue combination. If you want to fight her physically, which I would discourge unless you know how to play the game, you have to use circular dodging. That means that even though you dodge away from her attacks, because of her long reach she would be able to reach. BUT, she can only attack length wise, she has no circular encompassing attacks. In other words, you have roll AROUND her, not away from her. If you keep rolling around, she wont be able to hit you and you can unleash your combos. If you wanna go by the easy way, simply run away from her after doing your first Power Combo. She will dive after you but she'll eventually give up and start doing her Range Wave attacks again. Now, every time she does a Range Wave attack, it will only be 3 Waves long. If its a huge wall of a wave, you must disperse it with L1 + Square. If its a small, concentrated wave, you must disperse it with L1 + Triangle. Important difference. Dont worry, she wont be mixing up the two kinds of waves just yet. Just keep killing her Range attacks and doing a Power Combo. Rinse and Repeat. When a Circle appears above her, simply press it once and its over. -------------------------------------------------------------- -------------------------------------------------------------- Round 2. Basically a continuation of Round 1, with added aggressiveness from Whiptail. She will actually mix up her attacks, so stay on your toes, you have to switch up between L1 + Square and L1 + Triangle. The waves also increase in number, up to 5 waves at a time. AND, she wont be perceptible to a Power Combo anymore, when she's dazed. I.e. after you start your combo, she'll dodge the rest and then beat you up. What you CAN do is, you can perform an Aerial Combo on her. Remember, press L1 + Triangle, ONCE. After she's flying in the air, flick your controller up. Once you're up there with her, I'd recommend using a Power Aerial Combo. What you do, once in air, you press R1 + Square, Square, Square. That'd show her. If you're beating her up physically, her tactics havent changed much. She will now try to grab you, once in a while. Counter this by quickly pressing Circle. Just use the circular dodging method and you'll be fine. This time when you'll see a Circle, press it, but be prepared. You have to press it one more time. After that, the end. -------------------------------------------------------------- -------------------------------------------------------------- Round 3. Since you've had a break with Kai, all the health pots are now restored. So you get 3 health pots for one round. Pretty neat. Again, a repeat of round 2. Not much more to add here. After you've beaten her up a while, she'll have a Circle near her. Press it once. Then you will be prompted to press Square. And so comes the end of sweet fishface, Whiptail. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HSB4 - Roach -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Round 1. Big ol fatass here. He's actually a lot tougher than he looks. Be mindful of that. This fight contains three Health Pots in total. A new one will be thrown, after you use the previous one. You can use all of them in one Round 1, or you can save one Pot for each stage. Depends on your skills and you choice. The battle starts off with you with your back to Roach. When he starts spinning, run to the right black pillar. Stand on its left side. As soon as Roach gets near you, dodge roll to the left. Roach will run into the pillar and recieve massive damage. He'll even be dazed for a few seconds but unfortunately, he'll be a wee bit invincible. When he finally stands up, unleash a Power Combo on him. Speed Stance is too weak for him to actually notice, and Range Stance is completly out of the question. If you can, keep pulling Power Combos on him. He is much faster than he looks, so always keep an eye out for his Red/Orange colour attacks. He can start them very very quickly so it's wise to keep an eye on the dodge rolling stick. Roach has no Blue colour attacks and no Range attacks. After a few skirmishes, he'll throw his swords around and start spinning on the ground. If the camera angle doesnt change, just keep dodge rolling. He will soon descend from the heavens like a ton of fat cherubs. After he lands, he will be stuck in the ground for a while. Quickly go to his back and do a Power Combo. If you attack him from the front, he may actually block your attack. Be careful, he has a tendency to retaliate with a Red attack, just as your last strike hits. Dodge roll to avoid. If you stand still, he will grab you and do masive damage. Counter this by quickly pressing Circle when prompted. He will usually do a Red, Orange, Orange combo. Just keep dodge rolling once he start on his attack. Keep up your Power Combos. Whenever he starts rolling towards you, simply run near a pillar and dodge just as he's about to hit you. He'll again run into a Pillar. After his Green health runs out, lure him to the center of the stage. He will start on a massive Red attack and he'll end up jamming his swords in the bedrock. Quickly go to his back and press Circle. You must then press Square. End of Round 1. -------------------------------------------------------------- -------------------------------------------------------------- Round 2. This time he gets massive aggressive. Roach will start to use many many more physical attacks. The best time to attack is right after he attacks you. He will usually do a Red, Orange attack. His other attacks include an Orange, Orange, Red, Red. Thats some heavy damage if you get caught in that. Just after he attacks, , whatever attack it may be, he will let his guard down for a second. Thats when you pull out a Power Combo and beat up his ass. Dont be greedy, only perform one combo. Otherwise he may instant counter with a Red Aura and beat the crap out of you. He will still, periodically, do his spinning move and his drop from above move. It might be possible that you've used up all of the Black Pillars to stop his spinning move. Now, to avoid this, just keep dodge rolling from the very moment he starts spinning. When he stops, he will be dizzy for a while. Thats another good opportunity to pull a Power Combo. After you wittle down his health, he will again do his supermove in the center of the stage. Simply go to his back and press circle. Then press Triangle when prompted. -------------------------------------------------------------- -------------------------------------------------------------- Round 3. Everything from Round 2 counts here. This is just a matter of patience and not getting cocky. I've been cocky many times and I've bitten the dust because of it. Only attack when you know he will get hurt, i.e. right after he attacks. Dont mess about with trying to do an extra combo or two. You will get burned. Just keep doing what I told, only use the Health Pots when absolutely neccessary. When he does his final superattack, go around his back again and press Circle. Then, when you are prompted to, press Right, Square, Right, Square. If you fail to press the buttons correctly, you will either die or you will be thrown back in the arena with Roach having some of his life back. So dont mess up the button presses. They are vital. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HSB5 - General Flying Fox, Final Fight -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Round 1. This fight is actually quite easy once you know how to do it. BUT, if you get cheeky or lose attention for a moment, Flying Fox WILL kill you. There are three Health Pots on the stage, two are on the bars of the "cage". You cant physically collect them so you'll have to use Flying Fox' range attack to break them apart. The last Pot is in the North-East side of the stage. I'd recommend, in the first two rounds at least, to use the two Health Pots on the sidelines. I'll do that because in the last Round, you wont have access to them anymore, so it should be considered that you will only have access to the last Health Pot, the one on the ground, for the last part. So, Flying Fox starts the fight by floating around. He has two attacks in this mode. A Blue aura flying knife, and a Orange aura flying knife. You can counter both attacks. What you should do is, run as far away from him as you can. Then turn around to face him. Stand still. If you see a Blue aura, press Triangle AFTER you hear the clink noise. If its a Orange aura, keep R1 pressed and then press Triangle AFTER you hear the clink noise. If you successfully countered one of the attacks, you go in the slow-mo cam, where you can control where the knife goes. You can either hit the two Health Pots (only do it when you need them) or you can hit Flying Fox with them. You dont have to hit him dead center, your projected knife may only graze one of his legs and he'll recieve full damage. He will either do 2 or 3 of these Range attacks, depending on how well you countered them. After a while, he will drop down. Just go gung-ho on his ass. Unleash Speed Combos, especially the ones I recommended earlier. The Range stance is effective against him, use it if you will. Though personally I dislike the low damage output. Power Stance is out of the question. He will either block you 90% of the time or dodge you. You may get in one hit but the effort is too much for so little damage. If you manage to knock him down or if he vanished in smoke, dodge away from him as fast as you can. He will unleash one of three combos, an all Orange combo, an all Blue combo or an Orange attacks followed by a Red attack. If you see him go Red, dodge like theres no tomorrow. If he catches you, you're in for some pain. If you're feeling a bit cocky, you can actually counter one of his Blue aura attacks. It does little damage to him but still a nice touch. He will repeat this pattern, he will fly up, throw knives, drop down, fly backup, etc. etc. If you keep cool, you'll not even need one Health Pot. But if you do need one, wait for him to fly up, let him throw a knife, counter it, and lead it to a Pot so it breaks. After a while, he'll have depleted his green health. -------------------------------------------------------------- -------------------------------------------------------------- Round 2. He will start off this fight on the the ground. He will keep his attacks from Round 1 but he will be slightly more aggressive with his attacks, i.e. therewill be more of them. He also adds one more attack: an all Red Aura attacks. This attack takes massive life away so be very very careful when he goes Red. Just keep attacking him like in Round 1 and he will eventually fly up. He will throw one knife at you, counter as neccessary. THEN, he'll pull out a new card. After his first knife, he will spawn two copies on the ground. They fight exactly like the original Flying Fox so beware their attacks. If you can, try to keep the copies from ganging up on you. Then they can really hurt you. Kill them one by one. They'd wont have many hit points though, so they're easy pickings in a certain sense. They'll vanish once they die. After they die, Flying Fox will drop down. Just kick his ass like earlier. Then he will fly up. He will throw knives at you. Depending on how you counter, he may or may not spawn new copies. If he doesnt spawn new copies, counter his kives and kick his ass when he drops down. Or Smash one of the outlying Health Pots if you find the need for them. If he DOES spawn copies, there will be three of them now. Remember, they all have his attacks, even the all Red Aura attack. Be careful when killing them. After they're dealth with Flying Fox will drop down. Do the same deal over again, until he flies up again. Again, depending of your countering, he will either spawn four copies or just throw knives. I know that by now, you probably have lost some health, so now would be a good time to smash those Health Pots on the railings. Thats from personal experience, when I felt the need to smash one up. After a while, he will finally lose his health and he will start on Round 3. -------------------------------------------------------------- -------------------------------------------------------------- Round 3. This round can be a bit tricky. There will be no one-on-one against Flying Fox. Instead, you will be facing 8 copies, at the same time. That can be pretty daunting in itself. So, no countering knives in this round. All the copies have exactly the same attack + attack patterns of the Round 2 Flying Fox. To kill them all, stay at the edge of the arena. Dont let the copies circle you out. Once you're on the edge, use your Range Stance attacks. They will usually hit about 3 or 4 them and you keep yourself on the edges, you will eventually kill most of them. Remember, dont get surrounded by them or they will Fight Club your ass. When about 2 or 3 are left, you can switch back to Speed Stance and pick them off, one by one. If you listening to my advice earlier, you will still have one Health Pot left to use (North Eastern corner of stage). You will get damaged here, so I'd say use it. Afer that you will have defeated him... but wait a minute ! He's not dead yet !! -------------------------------------------------------------- -------------------------------------------------------------- Round... Kai? All you have to do is shoot Flying Fox before Kais health runs out. Pretty damn simple. Aim around until you find him and nail the bastard. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HSB6 - King Bohan -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Round 1. In this fight, there are no Health Pots. None whatsoever. But luckily, your health will be filled between each round. In a way, its easier and also harder, to have no Health Pots. You'll start with Bohan flying above and swooping down. As soon as the battle begins, start dodge rolling. Dodge until he has swooped down and lands. The start of this fight can be a bit tricky because of all the soldiers running around but they'll eventually stop. If you are too bothered by them, just keep dodging Bohan until they stop running. This entire round will be fought on ground. Bohan switches between Physical attacks, which include the Combos listed here: Red, Orange, Orange. Blue, Orange, Orange. Orange, Red, Orange, Orange. You gotta use either the Power Stance or the Speed stance. The Range Stance is completely useless since Bohan can dodge pretty fast and you'll be left spinning with nothing to hit. I myself prefer Speed because of all the differen Combos, but Power can work just as well. Be wise in this, dont spam attacks when you know you should be dodge rolling. Its a simple matter. If you stand still, he will grab you and hit for a lot of damage. Counter this by pressing Circle when prompted to. He will also have two Range attacks. A blue lightning, and an orange lightning. You can counter them both. Actually, on Hell Mode you will NEED to counter them both because otherwise, you're dead. He will do his range attack after he slides away from you. Stop moving, wait for him to throw the lightning and the counter when you hear the clink noise. This fight is pretty easy, I actually beat him on my first time playing the game. Eventually, he'll lose his life and you will get a Circle propmt near him. Press Circle when you can and you will then have to press Square. Do so. -------------------------------------------------------------- -------------------------------------------------------------- Round 2. This round is actually pretty hard, compared to the last fight. It will again begin Bohan floating up high, laughing madly. Just dodge him like last time. The entire fight will be fought with Bohan floating on his wings, so it'll be hard to get decent view if your attacks are connecting or not. Just trust your gut on when to dodge. His physical attacks include all the Aura and are listed below. Orange, Orange, Red (Orange). Blue, Red Orange, Orange Blue, Blue For this fight, I'd recommend the Power Stance. First because the Speed Stance is combo based and because of his view-blocking wings, you wont be able to see when to roll from a combo. Second because his most used physical attack is actually Orange, so you'll automatically block him if you're in the Power Stance. Just pummel him with a single Power Combo at a time. Remember, he is most weak after having done a Combo of his own. His other attacks include floating up high, and laughing like a madman, then Swooping real fast, down on you. So whenever you hear him laugh, dodge like crazy. He also has two types of Range attacks. Orange and Blue. You can counter them, and again, if you're in Hell Mode, you MUST block, or you'll get massive damage. Actually, his most devasting attack is not his Red attack, but his Range attacks. If you get hit 3 or 4 times by his Range attacks, you will die. If you cannot beat him physically, you can actually beat him by countering his Range attacks. If he throws Blue lightning, it will be in waves of three lightnings at a time. Remember the clink sound, and you'll counter correctly. If he throws Orange lightning, he will throw them two at a time. BUT, he'll send 3 waves. In other words, he'll send 6 Orange lightnings in one go, but they'll come out in pairs. If you successfully counter all of his Range attacks, he will drop down. Thats your cue execute a single Power Slash on him. Only a single, dont be greedy, because as soon you hit him one, he will be invunerable to harm for a short period of time. After you've beaten him enough, there will a Circle prompt. Press it. Then you'll need to press Circle once more to end the Round. -------------------------------------------------------------- -------------------------------------------------------------- Round 3. The final fight. This is gonna be massive hard. This time around, Bohan will fight both on the ground, like in Round 1 but also in the air like Round 2. Double the trouble. His aggressiveness with his physical atttacks has erupted massively. When he is on the ground, I'd recommend the Speed Stance. Clear view, no wings to interrupt and the Combos can open up through his blocking. When on the ground, he will also use more Blue Aura attacks, compared to when he's floating. When he is in the air, he will keep his attacks from round 2. Below is a list of his combos. Blue, Red Blue, Red, Orange Orange Blue, Orange, Red Blue, Orange, Orange Orange, Orange Orange, Orange, Red, Orange While on the ground, as I said earlier, use Speed Stance, when he starts to float, then start to use Power Stance. You can of course not do what I say and go your own way, but I have tried and tested and these Stances work the best for the given situations. While floating, he loves Orange attacks so being in Power Stance would be natural, no? He also retains his Range attacks from Rounds 1 and 2. But he has modified them a bit. When he is on wings, all of lightning attacks will come in rounds of 6 at a time. BUT, he mixes up between Blue and Orange so you'll have to keep a sharp eye on when he does what. Plus this mix-up, he'll also start sending 3 or 4 waves of crows at a time. You can block them by going into Range stance and pressing Square. You cannot counter these, only block them. He also does his madman swoop but sometimes, if you dodge the first, he will swoop a second time. Be careful of that and remember to look for his laugh. If you manage to counter all of lightnings when he is floating, he will drop down, dazed. Now, you SHOULDNT slash him once with a Power hit, because he's learnt from before and he will block it. Once he's dazed, you gotta hit him with a Speed slash. That'd teach him. Oh, and he'll still be able to grab you. Counter by pressing Circle. After a while, when his health is about a third way down, he will Look unconcious, go up to him and press Circle. Then press Square when prompted. After seen that very very cool move, repeat what I listed earlier. Attack, when he's vulnerable, i.e. right after a combo, and when his health is Aabout 2/3 down, he will again be looking dazed. Run up to him and press Circle. Press Triangle when prompted. Now on to the final part of the final fight. Again, repeat the tactics I've listed earlier. Dont be cocky, you probably wont have much life left. Just keep attacking and making clever choices. This time when his life is nearing end, he wont be dazed. But you gotta press Circle, so get close to him and be fast enough to press circle. Then press these button when they appear on screen. Square, Circle, Triangle. BAM. Congratulations. You've just beaten this masterpiece of a game. Watch the very very very moving ending scene. +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-- HSB7 - Credits +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-- A thanks to all who could make this game possible. I'd like to give a shout out to Ninja Theory for making this game. A shout to Nitin Sawnhey and his crew at the Prague Philharmonic. A definite pump up to Sony for investing in Ninja Theory and giving them time to make this game. Also a thanks to GameFAQS for posting this up (yeah, you reviewer, I'm talking about you) And finally, a thank to myself. Yes, I'm the man, I know it.