?ソHi everyone, thanks for reading my first ever FAQ. I wanted to contribute translations to the boards but then realised that they don't allow Japanese characters so I am going to take a shot at writting a FAQ. Again this is actually my first writting a FAQ in my life so I apologise about things not being formatted and pretty to look at. Please note my Japanese and English isn't very good and I don't know many things about the terminology regarding fighting games so if you spot errors/mistakes please let me know and I'll try and fix it up. I do not own the game yet so all info is taken from a Japanese wiki as such It may not be 100% accurate. ==================== Version History ==================== Version 1.0 - Started this FAQ . Version 2.0 - Training Menu Translations Done. ==================== Training ==================== 繝医Ξ繝シ繝九Φ繧ー繝。繝九Η繝シ(Training Menu) By pressing the start button the training menu will be displayed. 蝓コ譛ャ險ュ螳 - Basic Settings 繝ェ繧ケ繧ソ繝シ繝?Restart) - Change character positions. 荳ュ螟ョ -Mid-screen 蜿ウ遶ッ - Right Corner 蟾ヲ遶ッ - Left Corner 繧ウ繝槭Φ繝峨Μ繧ケ繝?Command List) - You can check the character's move-list. 繧ウ繝ウ繝医Ο繝シ繝ォ(Controller) - You can configure the controller settings. 繝。繝九Η繝シ豸亥悉(Erase Menu) - You can erase the training menu to check game screen. 險ュ螳壹r蛻晄悄迥カ諷九↓謌サ縺?Return Settings to Default) - Resets all training options to the default setting. 繧ュ繝」繝ゥ繧ッ繧ソ繝シ繧サ繝ャ繧ッ繝医↓謌サ繧?Return to Character Select) - Returns to the character select screen. 繝。繧、繝ウ繝。繝九Η繝シ縺ォ謌サ繧?Return to Main Menu) - Allows you to finish training and return to the main menu. 繝励Ξ繧、繝、繝シ險ュ螳 - Player Settings 菴灘鴨繧イ繝シ繧ク(Health Gauge) - Settings for the health gauge: 閾ェ蜍募屓蠕ゥ縺ゅj(Automatic Health Regeneration) - When a character takes damage they will automatically regain health. 閾ェ蜍募屓蠕ゥ縺ェ縺?No Automatic Health Regeneration) - When a character's health gauge reaches 0 a K.O will be displayed. 菴灘鴨繧イ繝シ繧ク譛?螟ァ蛟、(Health Gauge Value) - With this setting you can set the max amount of health starting from 10%-100%. 繧ッ繝ゥ繧、繝槭ャ繧ッ繧ケ繧イ繝シ繧ク(Climax Gauge) - Settings for the Climax Gauge: 繝?ヵ繧ゥ繝ォ繝?Default) - The gauge will increase and decrease as normal. 閾ェ蜍募「怜刈(Automatic Gain) - The climax gauge will gradually increase on its own. 閾ェ蜍墓ク帛ー?Automatic Decrease) - The climax gauge will gradually decrease on its own. 蟶ク縺ォ譛?螟ァ(Already at Max) - The gauge will be set at max and will not decrease. 繧オ繝昴?繝医ご繝シ繧ク(Support Gauge) - Settings for the support gauge: 繝?ヵ繧ゥ繝ォ繝?Default) - The support gauge will act as normal and will recover on its own. 鬮倬?溷屓蠕ゥ(Instant Recovery) - The support gauge will recover immediately. 繝悶Λ繧ケ繝医い繧、繧ウ繝ウ(Blast Icon) - Settings for the blast icon. 繝?ヵ繧ゥ繝ォ繝?Default) - The blast icon will act as normal and will recover on its own. 鬮倬?溷屓蠕ゥ(Instant Recovery) - The blast icon will recover immediately. 蛻?j譛ュ繧「繧、繧ウ繝ウ(Trump Card Icon) - Settings for the trump card icons. 繝?ヵ繧ゥ繝ォ繝?Default) - The trump card icons will deplete as you use them(will not recover) 蟶ク縺ォ譛?螟ァ(Already at Max) - The amount of trump card icons will be set as max and will not be depleted. 繧ォ繧ヲ繝ウ繧ソ繝シ繝偵ャ繝?Counter Hit) - Allows you to change the counter hit settings: 繝?ヵ繧ゥ繝ォ繝?Default) - Every hit will be a normal hit. 繧ォ繧ヲ繝ウ繧ソ繝シ(Counter) - Every hit will be a counter hit. 繝ゥ繝ウ繝?繝?繧ォ繧ヲ繝ウ繧ソ繝シ(Random Counter) - Counter hits will be random. 謨オ險ュ螳 - Allows you to adjust the enemy character's settings 謨オ縺ョ蜍穂ス懃憾諷?Enemy's State) - Allows you to change how the enemy acts: 遶九■(Standing) - Sets the character's state to Standing. 繧ク繝」繝ウ繝?Jumping) - Sets the character's state to jumping. 縺励c縺後∩(Crounching) - Sets the character's state to crouching. CPU(Computer) - Sets the character's state to the computer. 繧ウ繝ウ繝医Ο繝シ繝ゥ(Controller) - Allows the character's state to be controlled by another controller. 繝?繝溘?蜀咲函(Dummy Playback) - Replays a recording set by the player. 繧ャ繝シ繝?Guard) - Allows you to change the enemy's guard settings: 繧ャ繝シ繝峨@縺ェ縺?Will Not Block) - The enemy will not block. 蜈ィ縺ヲ繧ャ繝シ繝?Block Everything) - The enemy will block every attack. 蜍穂ス懃憾諷九〒繧ャ繝シ繝?Guard Depending on State) - The enemy will guard depending on the state they are in(IE. Standing, Crouching and Jumping). 繧ャ繝シ繝峨ち繧、繝溘Φ繧ー(Guard Timing) - Allows you to change when the enemy will block: 繝?ヵ繧ゥ繝ォ繝?Default) - (When blocking is possible) Every hit will be blocked. 騾比クュ縺九i(Guard Halfway) - (When blocking is possible) The first hit will never be blocked. 繝ゥ繝ウ繝?繝?(Random) - (When blocking is possible) The enemy will randomly block. 謚輔£蝗樣∩(Throw Escape) - Allows you to set whether or not the enemy can escape throws: 縺ェ縺?No Throw Escape) - The enemy will not escape from throws. 縺ゅj(Will Throw Escape) - The enemy will always escape from throws. 譛臥┌繝ゥ繝ウ繝?繝?(Random Throw Escape) - The enemy will randomly escape from throws. 繧ソ繧、繝溘Φ繧ー繧偵Λ繝ウ繝?繝?(Random Timings) - The enemy will escape from throws at random frames. 譛臥┌縺ィ繧ソ繧、繝溘Φ繧ー繧偵Λ繝ウ繝?繝?(Random Throw Escape and Random Timings) - The enemy will randomly escape from throws as well as escape at random frames. 蜿励¢霄ォ(Recovery) - Changes settings for the enemy's recovery: 縺ェ縺?No Recovery) - The enemy will not recover. 蝙ら峩(Neutral) - The enemy will recover in neutral state. 蠕梧婿(Backwards) - The enemy will recover backwards. 蜑肴婿(Forward) - The enemy will recover forwards. 譁ケ蜷代r繝ゥ繝ウ繝?繝?(Random Direction) - The enemy will recover in a random direction. 譁ケ蜷代→繧ソ繧、繝溘Φ繧ー繧偵Λ繝ウ繝?繝?(Random Direction and Timing) - The enemy will recover in a random direction as well as a random frame. 繝?繝溘?險ュ螳?Dummy Settings) - Changes dummy settings: 繝?繝溘?縺ョ險倬鹸髢句ァ?Start Recording) - Start recording the dummy's actions. 蛛懈ュ「縺吶k(Stop) - Recording will stop. 蜀咲函縺吶k(Start Play) - This setting will set the enemy to dummy play-back mode. 蟇セ雎。繧ケ繝ュ繝?ヨ(Target Slot) - You can choose which slot to save each recording(Up to five slots). 蜀咲函譎る俣陦ィ遉コ(Display Playback Time) - Change settings for displaying playback time: 陦ィ遉コ縺吶k(Display) - Shows the dummy's playback duration. 陦ィ遉コ縺励↑縺?Do Not Display) - Will not show the dummy's playback duration. 蜀咲函繧ソ繧、繝溘Φ繧ー(Playback Timing) - Allows you to change playback timing settings: 荳?螳夐俣髫斐〒郢ー繧願ソ斐☆(Repeat at Constant Intervals) - The Dummy will playback at every possible interval. 陦悟虚蜿ッ閭ス縺ォ縺ェ縺」縺溘i(If Able) - When the enemy is able, they will playback the dummy recordings. 蜀咲函繧ソ繧、繝?Playback Type) - Allows you to choose what kind of playback options you want: 騾壼クク蜀咲函(Normal Playback) - Only the selected slot will be play-backed. 繝ゥ繝ウ繝?繝?蜀咲函(Random Playback) - Will randomly choose a slot to be play-backed. 陦ィ遉コ險ュ螳 - Options for what will be displayed on screen: 繝?繝。繝シ繧ク諠??ア陦ィ遉コ(Display Damage Information) - Settings for damage information display: 陦ィ遉コ縺吶k(Display) - Displays information in the middle of the screen. 陦ィ遉コ縺励↑縺?Do Not Display) - Damage information will not be shown. 蜈・蜉帛ア・豁エ陦ィ遉コ(Display Input History) - Settings for Input History display: 陦ィ遉コ縺吶k(Display) - Displays information on the left side of the screen. 陦ィ遉コ縺励↑縺?Do Not Display) - Input history information will not be shown. 蜈・蜉帛女莉倥?繝ゥ繧ー(Attach Input Lag) - Settings for Input Lag: 縺ェ縺?None) - There will be no lagged inputs. 1繝輔Ξ繝シ繝? - 1 frame of lag will be implemented. 2繝輔Ξ繝シ繝? - 2 frame of lag will be implemented. 3繝輔Ξ繝シ繝? - 3 frame of lag will be implemented. 4繝輔Ξ繝シ繝? - 4 frame of lag will be implemented. 5繝輔Ξ繝シ繝? - 5 frame of lag will be implemented. 6繝輔Ξ繝シ繝? - 6 frame of lag will be implemented. 7繝輔Ξ繝シ繝? - 7 frame of lag will be implemented. 8繝輔Ξ繝シ繝? - 8 frame of lag will be implemented. 繧ュ繝」繝ゥ繧ッ繧ソ繝シ險ュ螳?Character Settings) - Allows you to change characters: 繧ュ繝」繝ゥ繧ッ繧ソ繝シ??P??Player 1 Character) - Changes character on player 1 side. 繧オ繝昴?繝医く繝」繝ゥ繧ッ繧ソ繝シ??P??Player 1 Support Character) - Changes support character on player 1 side. 繧ュ繝」繝ゥ繧ッ繧ソ繝シ??P??Player 2 Character) - Changes character on player 2 side. 繧オ繝昴?繝医く繝」繝ゥ繧ッ繧ソ繝シ??P??Player 2 Support Character) - Changes support character on player 2 side. 繧ケ繝??繧ク(Stage) - Changes stage. 螟画峩繧貞渚譏?縺吶k(Apply Changes) - Apply changes made for characters/support characters/stage. ==================== Contact Me: Tuyenle360@gmail.com Or send me a message on gamefaqs ====================