-------------------------------------------------- Tales of Symphonia Strategy Guide by Alasdair Lo System: Nintendo Gamecube E-mail: kylohk@netvigator.com Date: 3 May, 2005 Version 3.5 -------------------------------------------------- Contents: [Search Key] 1. Introduction [TOS1] 2. Updates [TOS2] 3. Getting Started [TOS3] ---a. Story [TOS3A] ---b. Characters [TOS3B] ---c. Basics [TOS3C] ---d. Status Ailments [TOS3D] ---e. EX Skills [TOS3E] ---f. Battle Strategies [TOS3F] 4. Strategy Guide Part 1: A Slow Start [TOS4] ---a. Awoken by the Professor [TOS4A] ---b. Into the Iselia Human Ranch [TOS4B] ---c. Banished from the Village [TOS4C] 5. Strategy Guide Part 2: Crashing into the Party [TOS5] ---a. Crossing the Sea [TOS5A] ---b. Exploring the New Continent [TOS5B] ---c. On the Other Side of the Peak [TOS5C] ---d. 8 Important Tasks [TOS5D] 6. Strategy Guide Part 3: Lloyd in Alternateland [TOS6] ---a. A Crash Landing [TOS6A] ---b. Crossing the Sea ECily [TOS6B] ---c. Can anyone save Presea [TOS6C] ---d. Forming Pacts [TOS6D] 7. Strategy Guide Part 4: Free Travelling Between Two Worlds [TOS7] ---a. Safe Arrival Outside Palmacosta [TOS7A] ---b. Back to Forming Pacts [TOS7B] ---c. Switching to Disc 2 [TOS7C] ---d. Up to Heaven and Down Again [TOS7D] ---e. Over 10 Diversions [TOS7E] (Optional) 8. Strategy Guide Part 5: The Final Crackdown [TOS8] ---a. Reentering the Tower of Salvation [TOS8A] ---b. The Union of the Two Swords [TOS8B] 9. Interesting Stuff [TOS9] ---a. After Beating the Game [TOS9A] ---b. Minigames and Diversions [TOS9B] ---c. Recipes [TOS9C] ---d. Techniques at a Glance [TOS9D] ---e. Submitter's Tips [TOS9E] ---f. How to Socialize and Make Friends [TOS9F] 10. Conclusion [TOS10] Appendix I. Feedback Information [A1] Appendix II. Game Synopsis [A2] Appendix III. Monster List [A3] ----------------------- 1. Introduction [TOS1] ----------------------- For some strange reason, the Nintendo Gamecube is supported more by Japanese developers than American developers, and good exclusives are given out from time to time. Tales of Symphonia is one of the exclusives. This game is made by Namco, and will be exclusive to all areas except Japan. When it first came out, I hesitated to buy this game, in spite of it selling considerably well everywhere. Maybe it is because it is an RPG, and I really stereotype all RPGs to be boring, slow and turn-based games, without much realistic battle mechanics. (Adding an Active Time system won't make it much better, as you will still have plenty of time to make your move.) I also hesitated because of its high price tag. The game costs HK$450 (HK$7.8 = US$1) in Hong Kong. That's daylight robbery, so I did not buy it on sight. But in the summer, I went to Singapore, and happened to come upon this game again, and it sold for only S$86.90. Having multiplied the price by 4.6, which was the exchange rate of the Singapore Dollar, I found that it was cheaper, so I bought it with some of my holiday money. I must say that I did not regret my purchase. For one thing, Tales of Symphonia, like Legend of Zelda: The Wind Waker and Final Fantasy: Crystal Chronicles is an Action RPG. Note the word Action. This means that you can have Full Control over your characters in battle and just about everywhere. SSBM fans should not find this game difficult, and you will see why when you play the game. The game really is long, there are 2 discs, and it took me about 53 hours of playing to beat it the first time, and certain optional tasks were missed. This game really has impressed me, as it is just so fun. I am not surprised that it sold well in the areas that it has been released, and I think that with another nice RPG for the Gamecube, it would not be very fair to say, "Nintendo Gamecube sucks in the Role Playing Department!" As it is an exclusive, people interested in this game might be buying a Gamecube for it. Now, let's stop chatting and begin the guide already. Note that this guide also acts as a GAME SCRIPT. Most of the dialogues of the scenes with voice acting will be included. They are marked by *****IMPORTANT SCENE***** and if you don't want to have the game spoiled as you read it, keep scrolling until you see *****END OF SCENE*****. ALASDAIR LO'S HEALTH WARNING: Medium to High Spoiler Content This guide does not take more than 1.4 MB for nothing. As the events I witness throughout the game are typed in so much detail, a very large proportion of the content can spoil this game for you! So, if you do not want the events to be spoiled, I suggest you stop reader after Chapter 3, then stop and skip to Chapter 9. Remember, the search keys are there to help you to jump. Ctrl + F is your friend! ------------------ 2. Updates [TOS2] ------------------ Version 3.5: Continued through the replay. Inserted information on Unison Attacks and all as I go. Version 3.4: I decided to go through the game another time. I decided to change the strategy at the beginning so as to avoid overlevelling Lloyd, to maintain a team balance. It worked fine, really. (I never get bored with this game. I also won't buy any more video games, regardless of platform until the Xbox 360 comes out. Here's hoping that a single company can dominate the industry, because having 3 console makers competing to be the best is NOT good. Instead, video games should compete with other forms of entertainment like movies.) Version 3.3: Completed chapter 9f. Version 3.2: Started a new section called "How to Socialize and Make Friends". Version 3.1: Fixed some spelling errors and formatting problems. Version 3.0: Completed the entire Monster List. Version 2.9: Added enemies in the Monster List up to enemy 240. Version 2.8: Added enemies 201-220 to the Monster List. Version 2.7: Added enemies 181-200 to the Monster List. Version 2.6: Added enemies 161-180 to the Monster List. Version 2.5: Added enemies 141-160 to the Monster List. Version 2.4: Added enemies 121-140 to the Monster List. Version 2.3: Added enemies 101-120 to the Monster List. Version 2.2: Added enemies 88-100 to the Monster List. Version 2.1: Added enemies 81-87 and 236 (Zelos Wilder) into the Monster List. The reason for this short update is due to the need for me to verify some data of some monsters with Raine. Also added Submitter's Tips in Chapter 9. Version 2.0: Added enemies 61-80 to the Monster List. Version 1.9: Added enemies 41-60 to the Monster List. Version 1.8: Added enemies 21-40 to the Monster List. Version 1.7: Started adding a Monster List as an Appendix. Version 1.6: Added the Locations of most of the monsters in the Monster Strategies Section. Version 1.5: Started tracking the levels of the whole group during the entire game. Version 1.4: Completed the Synopsis, fixed some minor errors. Version 1.3: Added the techniques lists of Presea and Regal. Added my preferences in the battle strategies section. Version 1.2a: Added the technique lists of Sheena and Zelos. Version 1.2: Added the technique lists of Genis and Raine. Version 1.1: Add Chapter 7d, Techniques at a Glance. Started to spell check the guide. -------------------------- 3. Getting Started [TOS3] -------------------------- This is basically the basics section of the guide. If you want some general tips in playing this game, you can read it here. ----------------- a. Story [TOS3A] ----------------- In the world of Tales of Symphonia, mana is the source of all life. In the past, there used to exist a tree that was the source of all mana in that world. However, the tree was destroyed in a great war, and a hero was sacrificed to take its place. A certain goddess was really sorry that the sacrifice must be made, and disappeared into the sky. She told the angels that she must be awaken because if she sleeps, the whole world will be destroyed. So, the Chosen One was born, and he/she has to head to the tower of Salvation to awaken this particular Goddess, and this marked the beginning of the regeneration of the world. At least this is what the instruction manual has to say. But hey! Don't be so rest assured that the story line would be that simple in structure. During the course of the game, many unpredictable events will happen. People will betray you, people will first become enemies with you and then befriend you, betraying you again and then befriending you again! Some people will be captured and then be rescued in the most amazing ways, and you will discover that the whole world is not what you think it is. Therefore, please have a mental preparation for many turning points in the game. This is to all those people who have a "take it for granted" attitude while playing the game, cause I was shocked by all the sudden events the first time I have beaten the game! I will not spoil the plot in this section, but if you don't want the plot to be spoiled, please do not read the Strategy Guide part of the guide! You are now warned! ---------------------- b. Characters [TOS3B] ---------------------- Tales of Symphonia is a rather balanced game when it comes to sex ratios. Out of the 9 playable characters in the game, 5 are male, and 4 are female. Lloyd Irving: Lloyd Irving is the main character of Tales of Symphonia. His mother has died and he lives with his father outside Iselia, beyond a forest. Lloyd's father is a dwarf craftsman, and always reminds him of the Dwarven Vows, which are the principles of life. He is a good fighter, with brawn but no brains, and he often does not understand complicated words like "Gravity". Not a very smart student, I must say. Colette Brunel: Colette Brunel is the newest Chosen in Tales of Symphonia. She is to set out to regenerate the world. She is one of Lloyd Irving's friends, and the two are in the same class together. I must admit, for a Chosen one, Colette is a bit clumsy of a girl, and she topples backward for no reason at all. But this clumsiness can sometimes save her life! Colette is also an apologist. She likes to apologize for things that are not even her fault. She tries to act like Jesus, but does a very poor job of it, this is why I dislike this female character the most. Genis Sage: Genis is quite a shorty in this game. He is Lloyd's best friend. He is much smarter when compared with Lloyd, and such contrasting intelligence would mean a lot of entertainment for the gamer as he/she watches them interact with each other. As he is so smart, Genis is an excellent magician, and a wonderful cook. He lives in Iselia as well. Genis looks like a human, but is Genis' Genus really of the Homo Sapiens (Human)? Kratos Aurion: Not long after the beginning of the game, this purple suited mercenary swordsman will come over to join the party. You will also find that he is the person who tells the story at the beginning. He offers to protect the Chosen one for a price, and the group humbly accepts. Kratos is a skilled swordsman, and he really has a shady character. He tries to help Lloyd as much as he could at times. But you will find that he is not what you think he will be later in the game. I wonder who he really is... Be prepared! Raine Sage: Raine is Lloyd's teacher, and she is also the elder sister of Genis. She is much taller when compared to Genis. Raine is a friendly teacher, but she still believes in corporal punishment, and will give misbehaving students a spanking. Raine is also a big fan of ancient monuments, whenever there is something interesting to study, she will fall on it with all the enthusiasm she has in her heart that everyone else is sick of it. However, for a woman, she is just a rotten cook! Oh, the irony of it all... Sheena Fujibayashi: With such a surname, we would be sure that she would obviously be a Japanese woman in this world. At first, Sheena will ambush the group and will attempt to kill the Chosen One, but later, she will decide to befriend the group and fight with them. I wonder where she comes from, and why would she want to assassinate Colette in the first place. Oh, she does not like over aggressive men, and they are men who behaves like Zelos. Sheena really has a hot temper and can crack up with the slightest provocation, that is, when Zelos starts talking smart. This is why I like this female character the most. Zelos Wilder: Zelos is the Chosen One of the alternate world that Sheena comes from. Now this proves that not just women can be sent out to regenerate the world. Zelos' surname is just a bit too suited to his personality. He is so wild with women, and he seems to love EVERY single woman he comes across. He does have a lot of sense of humor, and he does not take his job as the Chosen with any seriousness at all! I am just so sorry for all the female characters in this group. Luckily, a certain assertive woman with the name Shenna is there to hold him at bay and rein him in. Zelos doesn't take things seriously and likes to forget about the miserable things in the past and move on. This is why he is my favorite male character. Presea Combatir: Presea Combatir is the fourth and final female character of Tales of Symphonia. Unlike most girls, Persea is not an emotional person. In fact, she does not have any emotions at all! All she has is this blank expression, and she does not even have intonation when she speaks. Presea's the number one sad girl in the game. I think she needs a good tickle. Why is she like this? Is she unhappy with something in life? Oh, by the way, Presea's ambition is to become a lumberjack, that's why she always wields an ax. Regal Bryant: Hmm... This name reminds me of Royal Terrabaum, a certain character in a movie with the same name. But anyway, Regal Bryant has been court-martialed and sentenced to death for killing 23 people. Wait a sec, that's the crime of Billy Coen of Resident Evil 0. But anyway, Regal has killed a certain person, and that makes him so guilty that upon release from his sentence, he decides to wear handcuffs as a sign of punishment. As much as a criminal he looks, he is more important than you think he is. ------------------ c. Basics [TOS3C] ------------------ The Main Menu: While you are walking around the field, pressing the Y button will put up the Main Menu. These are its controls. Control Stick/Control Pad: Move Cursor A Button: Confirm Selection B Button: Cancel, Return to previous menu C Stick: Scroll Page L Button: Change to previous character R Button: Change to next character Start/Pause Button: Toggle Item Screen and Main Menu Field Map: Control Stick: Move Player Controlled Character Control Pad: Open World Map A Button: Enter Towns, Levels and other areas B Button: Get on EC/Get off EC, take of in Rheaird/land Rheaird C Button: Rotate Camera X Button: Mount/Dismount Noishe (Long Range Mode) Y Button: Open Main Menu Z Button: Start Skit L Button/R Button: Rotate Camera Start/Pause Button: Toggle miniature version of World Map Whenever your character is not inside a town or level, you will be in the field map. Your character will appear much larger than compared to the trees, and will appear almost as tall as certain hills. The enemies on the field map are denoted by moving black shadows of bipedal creatures and slugs. To fight them, walk into them, or just let them touch you. To enter towns and areas, walk over to it and press A. In the Field Map, there are certain hidden posts around that can be used to activate Long Range Mode. Once it is activated, you can press the X-Button to get on your dog Noishe, and then ride on him. You can see further than when you are traveling on foot. On the Field Map, there are some places with light gleaming. If you walk into them, you can trigger certain scenes. Throughout the game, your party will be able to access certain vehicles. This includes the EC, which is a boat. You can travel on the waters of the world map. To embark, you must be near a pier. The same goes if you want to disembark. Then, you can be able to get the Rheairds, which are some special flying machines. They are very fast, and with these, there is basically no area of the field map that you cannot access. However, the land you want to land on MUST be flat enough, to avoid a plane crash perhaps. To take off or land, press B. You can land directly on areas too. Moving around in Towns and Levels Control Stick: Move player-controlled character Control Pad: Rotate player-controlled character for 45 degrees A Button: The Action Button X Button: Use the Sorcerer's Ring Y Button: Open Main Menu Z Button: Start Skit To move around in towns and levels, just use the control stick. You can talk to other people and open treasure chests by pressing the A button. Suspicious things can also be examined by pressing the A button. Press X to use the Sorcerer's Ring. The Sorcerer's Ring does different things depending on the level. When the Sorceror's Ring is having its default function, you can always use it to shoot at enemies, and then they will turn blue, and will be unable to fight for a while. So, it is also a good self defense item when navigating levels. To fight, just walk into enemies. Saving: Tales of Symphonia is a rather long game, and therefore I suggest you save often. You will never know when a big boss battle is coming up, and so on. To save, run onto a save circle and press A. Then the save menu will appear and you can save. You can also save by going to the system option in the main menu, but you must be in the field map. In levels, certain save circles are not activated yet. So, you must find a Memory Gem from an enemy to activate the circle. Then you can save as you like. Status Screen: On the Status Screen, you can see a picture of your current character, his/her name, the title and his/her statistics. A character's title is important as it may affect how he/she levels up in the game. There are many ways to gain titles. But I must say that I do not care less about this feature. The statistics of each character are as follows: Lv: This is your character's current level, you level up by gaining enough Experience Points, or simply known as EXP. HP: This is the number of hit points the current has, over the total number of hit points. If you lose all of your HP, you are knocked out. TP: This shows the number of technical points your character has, over the total number of technical points. TP is needed to use magic and/or techniques. You won't be KO'ed if you run out, don't worry. EXP: This shows your character's Experience Points. Experience Points can be gained by defeating enemies, and if you have enough EXP, then you can gain a level, and all stats will increase. Next: This shows the number of EXP required to reach the next level. Str: This variable determines your basic attack strength. The more you have, the more powerful the physical blows you can strike on the enemy. Sla: This variable determines Lloyd's attack strength for slashing attacks. Maybe it is because Lloyd uses Twin Blades. Thr: This variable is also available to Lloyd only. It determines his attack strength for his Thrust attacks. Again, it must be for his Twin Blades. Atk: This determines your character's attack power. It is dependent of the weapon your character is equipped with. The stronger the weapon, the higher the value, and the more damage will be dealt to the enemy. Int: This determines the character's intelligence. The higher the value, the better he/she is at using magic, and at defending him/her against the magic. Def: This variable determines your character's defensive strength, like how much he/she can take damage. It is dependent on your character's armor. Acc: This is just your character's accuracy. No need for any expanations. Eva: This is your character's evasion. It determines how well your character can avoid getting hit in battle. Lck: This is your character's luck. It changes each time you stay at an inn, and affects many game features, including battle. If you press C down at this point, you will get more information about the status of your attack, defense and other special status. If an elemental icon appears next to "Attack", it means that any basic attacks your character uses will bear that element. As for "Defense", any element shown indicates which of those you are resistant to. If Reduce appear next to an icon, your damage to that element is reduced. If "Invalid" appears, then congratulations, you are immune to that element. If "Absorb" appears, then any damage taken of that element can be absorbed and heal you. To induce resistance have special armor or accessories equipped. You need 3 resisting equipment to have the "Absorb" status appear. 2 are needed for "Invalid" status. For example, if Gold Armor and Golden Helm (Resistant to fire) were equipped on Zelos, any Fire damage will be invalided. If he equips an extra Garnet, then he will obtain the "Absorb" status for Fire. Relationships: In this game, there are many events, in which you get to choose how to reply to your character. You may lower or increase your character's affection to you, and it will affect many events in the game, and even the ending. This guide assumes you will choose the ones that will increase your friends' affections. --------------------------- d. Status Ailments [TOS3D] --------------------------- Tales of Symphonia is a Role Playing Game, and what could Role Playing Games be without Status Ailments to hinder your character? However, note that not all ailments are bad for your character. The Ailments are divided into two types: Physical Aliments and Magical Ailments. All Physical Ailments but KO can be healed by the Panacea Bottle. All Magic Ailments are to be cured after battle or with the aid of an Anti-Magic Bottle. ------------------ Physical Ailments ------------------ Poison: Your character will gradually lose HP as the battle goes on. His/her character icon will appear green in colour, and the HP will drop. To prevent poisoning, equip your character with a Poison Charm. Deadly Poison: Your character will lose HP even faster than Poison. Again, you can protect yourself by equipping a Poison Charm. Paralysis: Your character is paralyzed, and won't be able to attack as easily as before. Two yellow thunderbolts will appear above the affected character's head, when that happens. I think you will need a Paralysis Charm for protection here. Petrify: Oh dear, your character is turned into stone! He/she cannot move and cannot do anything. So heal him/her quick! Stone Charm offers protection though. Curse: If you are cursed, then you cannot use any of your special techniques. You will find an icon with a crossed out sword by your character's image. It's not that bad really, unless you happen to be of someone that is proficient in magic. Use a Drain Charm to protect yourself. KO: When you lose all HP, you will be knocked out, so use a Life Bottle to revive your fallen character. ----------------- Magical Ailments ----------------- Attack Change: Your attack power will increase or decrease. This is denoted by the symbol of a fist with an arrow pointing up or down. Defense Change: Your attack power will increase or decrease. This is denoted by the symbol of a shield with an arrow pointing up or down. Accuracy Change: Your accuracy will increase or decrease. This is denoted by the symbol of a lens with an arrow pointing up or down. Magic Attack Change: Your magic attack will increase or decrease. This is denoted by the symbol of a purple jewel with an arrow pointing up or down. Holy Song Effect: Your attack power and defense strength are increased. This is denoted by a flower with 4 pink petals. Physical Ailment Immunity: Your character cannot be affected by any physical ailments. This is denoted by a heart between 2 brackets. Magical Ailment Immunity: You cannot be affected by any magical ailments. This is denoted by a man between 2 brackets. Weak: Your character cannot regain HP more than half of his/her total. This is denoted by the character's icon turning red. Use an Anti-Magic Bottle quick! --------------------- e. EX Skills [TOS3E] --------------------- Throughout the game, you can find EX Gems. They give your character different abilities in the game. EX Gems are to be set in your character's 4 slots, and cannot be removed once equipped, but they can be overwritten by the use of a new EX Gem. EX Gems can be of T-Type or S-Type, and they will affect what type your character will have. Each character has his own set of EX Gems. 2 or 3 EX Skills can be combined to form a Compound EX Skill that is even more powerful than a single EX Skill. EX Gems are to be picked up from treasure chests, from enemies, or they can be purchased from Katz using your Grade. Note that not all compound EX Skills have been listed. --------------- Lloyd --------------- Level 1: Strong (Strike): Lloyd's Strength will be increased, so will his physical attacks. Tough (Strike): Lloyd's Defense will increase, so he can take less damage from the enemies' physical attacks. Taunt (Technical): You can now taunt opponents by pressing Z, and this increases the Unison Attack gauge faster. Sharp-eyed (Technical): This increases Lloyd's accuracy and physical attack damage on enemies with low evasion. Level 2: Dodge (Technical): This gem increases Lloyd's evasion. He can take less damage from inaccurate enemies. Dash (Technical): Lloyd will move faster in battle. Vitality (Strike): Lloyd's maximum HP will be increased by about 5%. This skill can be combined with the Eternal Skill for a compound skill called Life Up, which increases the maximum HP from time to time. Personal (Strike): This allows Lloyd to move faster in cities and levels. Level 3: Eternal (Strike): This skill is to be combined with other EX Skills for different compound EX Skills. Spirit (Technical): This increases Lloyd's maximum TP. It can be combined with Eternal for Spirit Up, which increases Lloyd's maximum TP from time to time. So, it's great! Add Combo (Technical): This allows Lloyd to hit the enemies one more time before stopping in a combo. So, he can hit the enemies 4 times in a row. Guard Plus (Strike): With this EX Skill, Lloyd can take less damage which he is guarding against enemy attacks. Level 4: Immunity (Strike): There is a chance that Lloyd will be protected against status ailments with this skill in force. Sky Combo (Technical): Lloyd can now hit things from the air with one more hit. Not really worth it, this one. Ability Plus (Strike): Lloyd can perform 2 special attacks in a row without stopping! This is just great, I tell you! A certain must have. Follow-up (Technical): The enemy will stagger for a longer time when hit, this is useful as it can prevent the enemy from fighting back while you bash him continuously with your sword. Compound Skills: Sharp-eyed + Dash = B. Guard: When Lloyd is backstepping, he may sometimes not stagger if hit. Taunt + Dash = Run Away!: Now, Lloyd can escape from battle faster. Taunt + Dodge = T. Cancel: Lloyd can cancel his taunt by guarding. Strong + Tough = EX Attack: Lloyd will deal more damage against enemies that are guarding. Now you can have brute force! Dodge + Vitality = EX Defend: This time, Lloyd can avoid staggering when hit by enemies, but not always. Good for people who like brute force. Dodge + Spirit = Relax: Lloyd will recover TP during battle if no action is taken for a while. Eternal + Vitality = Life Up: Lloyd's HP will sometimes increase without having to level up! Nice one, for those HP fiends out there. Eternal + Spirit = Spirit Up: Lloyd's TP will sometimes increase without having to level up! Nice one, for those TP fiends out there. Vitality + Guard Plus = Healing: This compound skill will allow Lloyd to heal himself slowly and steadily while she is standing still in battle. Eternal + Immunity = Physical Status: Now Lloyd can sometimes avoid suffering from status ailments. Guard Plus + Follow Up = Counter: If you press A as soon as Lloyd blocks an attack, he can now retaliate instantly! Sky Combo + Ability Plus = Sky Attack: Lloyd can now perform certain special attacks in the air! Spirit + Add Combo + Follow-up = Technical: Lloyd will now consume 10% less TP when using his techniques. Things really are getting quite Technical here now! Guard Plus + Immunity + Sky Combo = Aerial Guard: Lloyd can now guard in mid air! --------------- Colette --------------- Level 1: Strong (Strike): Colette's Strength will be increased, so will her physical attacks. Tough (Strike): Colette's Defense will increase, so she can take less damage from the enemies' physical attacks. Taunt (Technical): You can now taunt opponents by pressing Z, and this increases the Unison Attack gauge faster. Sharp-eyed (Technical): This increases Colette's accuracy and physical attack damage on enemies with low evasion. Level 2: Dodge (Technical): This gem increases Colette's evasion. She can take less damage from inaccurate enemies. Magical (Technical): Colette will become more intelligent, and can deal more damage with her magical attacks. Vitality (Strike): Colette's maximum HP will be increased by about 5%. This skill can be combined with the Eternal Skill for a compound skill called Life Up, which increases the maximum HP from time to time. Personal (Strike): This prolongs the effect of the Holy Bottle on Colette. Level 3: Eternal (Strike): This skill is to be combined with other EX Skills for different compound EX Skills. Spirit (Technical): This increases Colette's maximum TP. It can be combined with Eternal for Spirit Up, which increases Colette's maximum TP from time to time. So, it's great! Lucky (Technical): Colette becomes luckier. Resurrection (Strike): With this skill in place. Colette may sometimes automatically resurrect and continue to fight when she is knocked out. Level 4: Immunity (Strike): There is a chance that Colette will be protected against status ailments with this skill in force. Stat Boost (Technical): Now, whenever there are any spells that boost Colette's abilities, she will be affected more. Angel Song (Strike): Colette's Angel attacks will take a shorter time to charge. So, this is another must have for Colette, as she is angelic. Sky Combo (Technical): Colette can now hit things from the air with one more hit. Not really worth it, this one. Compound Skills: Strong + Tough = Critical Up: Colette will have a higher chance of getting critical hits on her enemies. Dodge + Vitality = EX Defend: This time, Colette can avoid staggering when hit by enemies, but not always. Good for people who like brute force. Taunt + Personal = L. Unison: Sometimes, the Unison Attack Gauge will stay full after a Unison Attack. Sharp-eyed + Lucky = Pow Hammer: Colette will occasionally counter with a Pow Hammer when attacked. Personal + Eternal = Over Limit: Colette will be over limit for a longer period of time. Eternal + Vitality = Life Up: Colette's HP will sometimes increase without having to level up! Nice one, for those HP fiends out there. Eternal + Spirit = Spirit Up: Colette's TP will sometimes increase without having to level up! Nice one, for those TP fiends out there. Vitality + Stat Boost = Life Thief: Colette can recover HP which is directly proportional to the number of hits she lands in a combo. Taunt + Personal + Eternal = EXP Plus: Colette will gain 5% more Exp after a battle. Sharp-eyed + Magical + Lucky + Stat Boost = Item Getter: Colette will now ALWAYS steal items using Item Thief or Item Rover! Taunt + Personal + Eternal + Angel Song = EXP Plus A: Colette AND the entire group will gain even more Exp than when affected by EXP Plus! --------------- Genis --------------- Level 1: Magical (Technical): Genis will become more intelligent, and can deal more damage with his magical attacks. Tough (Strike): Genis' Defense will increase, so he can take less damage from the enemies' physical attacks. Dodge (Technical): This gem increases Genis' evasion. He can take less damage from inaccurate enemies. Taunt (Technical): You can now taunt opponents by pressing Z, and this increases the Unison Attack gauge faster. Level 2: Spirit (Technical): This increases Genis' maximum TP. It can be combined with Eternal for Spirit Up, which increases Genis' maximum TP from time to time. So, it's great! Good for magic users. Dash (Technical): Genis will move faster in battle. Personal (Strike): This allows Genis' cooking to have a better effect on the party. Guard Plus (Strike): With this EX Skill, Genis can take less damage which he is guarding against enemy attacks. Level 3: Eternal (Strike): This skill is to be combined with other EX Skills for different compound EX Skills. Add Combo (Technical): This allows Genis to hit the enemies one more time before stopping in a combo. So, he can hit the enemies 3 times in a row. This is not very useful, as Genis himself is not a good melee fighter. Rhythm (Technical): This skill is useful only if you play as Genis. When casting spells, tap A rapidly to cast spells faster E. Guard (Strike): Genis will be more immune to elemental attacks with this skill in place. Level 4: Immunity (Strike): There is a chance that Genis will be protected against status ailments with this skill in force. Spell Cast (Technical): Genis will cast spells faster with this skill, and hence he can easily line up combos with melee characters. Spell Save (Strike): If Genis is hit by an enemy while is preparing a spell, he does not need to start from square one when he has to charge again. This is because he will charge faster when he restarts the charging to make up for the lost time. Spell Charge (Technical): This is only useful if you are playing as Genis. While delaying a spell, tap the A Button, then as soon as the last attack on the targeted enemy is executed, the spell will be cast. Again, good for lining up a long combo, so this is another must have for Genis players out there. Compound Skills: Taunt + Personal = L. Unison: There is a chance that the Unison Attack gauge stays full after an attack. Magical + Spirit = Technical: Genis will consume less TP when using his magic tricks. Neat! Dodge + Spirit = Relax: Genis will recover TP during battle if no action is taken for a while. Personal + Eternal = Over Limit: The time Genis is in Over Limit Mode will increase. Eternal + Spirit = Spirit Up: Genis' TP will sometimes increase without having to level up! Nice one, for those TP fiends out there. Taunt + Personal + Eternal = EXP Plus: Genis will gain 5% more Exp than the other teammates. Rhythm + Speed Cast = Reducer: This skill will reduce Genis' TP consumption if the same spell is used twice in a row. Rhythm + Spell Cast + Spell Save + Spell Charge = Concentrate: Genis will never ever stagger while he is casting a spell! He is now unstoppable! --------------- Raine --------------- Level 1: Magical (Technical): Raine will become more intelligent, and can deal more damage with her magical attacks. Tough (Strike): Raine's Defense will increase, so she can take less damage from the enemies' physical attacks. Taunt (Technical): You can now taunt opponents by pressing Z, and this increases the Unison Attack gauge faster. Dodge (Technical): This gem increases Raine's evasion. She can take less damage from inaccurate enemies. Level 2: Spirit (Technical): This increases Raine's maximum TP. It can be combined with Eternal for Spirit Up, which increases Raine's maximum TP from time to time. So, it's great! Good for magic users. Neutralizer (Technical): This skill will help Raine take no damage from physical attacks, but only occasionally. E. Guard (Strike): Raine will be more immune to elemental attacks with this skill in place. Personal (Strike): When Raine stands on a Save Point, any techniques used outside of battle, like First Aid will take only 1 TP! Level 3: Eternal (Strike): This skill is to be combined with other EX Skills for different compound EX Skills. Add Combo (Technical): This allows Raine to hit the enemies one more time before stopping in a combo. So, she can hit the enemies more times in a row. This is not very useful, as Raine herself is not a good melee fighter. Spell Cast (Technical): Raine will cast spells faster with this skill, and hence she can easily line up combos with melee characters. This skill can be combined with the Add Combo skill for a compound EX skill called Hard Hit, which increases the enemies' staggering when hit. Guard Plus (Strike): With this EX Skill, Raine can take less damage which she is guarding against enemy attacks. Level 4: Immunity (Strike): There is a chance that Raine will be protected against status ailments with this skill in force. Item Pro (Technical): This skill allows Raine to use items faster, hence she can get back to the action sooner than before. Spell Save (Strike): If Raines is hit by an enemy while she is preparing a spell, she does not need to start from square one when she has to charge again. This is because she will charge faster when she restarts the charging to make up for the lost time. Happiness (Technical): With this skill, Raine will be so happy that she all occasionally receive more money and EXP after a battle. Compound Skills: Dodge + Spirit = Relax: Raine can recover TP when she relaxes. That is, when she does nothing for a while during battle. Personal + Speed Cast = Nimble Mage: Raine can move IMMEDIATELY after she has finished casting a spell! Eternal + Spirit = Spirit Up: Raine's TP will sometimes increase without having to level up! Nice one, for those TP fiends out there. Neutralizer + Happiness = Lucky Magic: Raine can sometimes cast spells without consuming a single TP! Add Combo + Spell Cast = Hard Hit: The enemy will stagger for a longer time when hit by a physical attack. This really helps preventing them from fighting back and causing trouble. Neutralizer + Spell Save + Happiness = Quick Spell: Raine sometimes can ast spells WITHOUT any charging time! Ha ha! Instant damage! --------------- Kratos/Zelos --------------- Level 1: Strong (Strike): Zelos' Strength will be increased, so will his physical attacks. Magical (Technical): Zelos will become more intelligent, and can deal more damage with his magical attacks. Taunt (Technical): You can now taunt opponents by pressing Z, and this increases the Unison Attack gauge faster. Dodge (Technical): This gem increases Zelos' evasion. He can take less damage from inaccurate enemies. Level 2: Spirit (Technical): This increases Zelos' maximum TP. It can be combined with Eternal for Spirit Up, which increases Zelos' maximum TP from time to time. So, it's great! Good for magic users. Dash (Technical): Zelos will move faster in battle. Vitality (Strike): Zelos' maximum HP will be increased by about 5%. This skill can be combined with the Eternal Skill for a compound skill called Life Up, which increases the maximum HP from time to time. Personal (Strike): Ohh, you are such a handsome man, Zelos. With this EX Skill in use, Zelos can become a real flirt, and talking to ladies as him may result in him receiving a free item! Level 3: Eternal (Strike): This skill is to be combined with other EX Skills for different compound EX Skills. Slasher (Technical): This skill increases Zelos' basic attack combo by 3! This means that Zelos can slash enemies 6 times in a row! However, please note that you cannot link your basic attack to a special attack after the 3rd slash. So count your slashes, and be prepared. Super Chain (Technical): This is another good skill for combo lovers. It allows Zelos to link level 1, 2 and 3 special attacks in any order! Guard Plus (Strike): With this EX Skill, Zelos can take less damage which he is guarding against enemy attacks. Wait, there's more, when you combine this EX skill with the Vitality, skill, Zelos can learn a compound skill called Healing! This heals Zelos gradually as he stands still in battle. Level 4: Immunity (Strike): There is a chance that Zelos will be protected against status ailments with this skill in force. Spell Cast (Technical): Zelos will cast spells faster with this skill, and hence he can easily line up combos with melee characters. Sky Combo (Technical): Zelos can now hit things from the air with one more hit. Not really worth it, this one. Spell Charge (Technical): This is only useful if you are playing as Zelos. (You are controlling him manually, that is) While delaying a spell, tap the A Button, then as soon as the last attack on the targeted enemy is executed, the spell will be cast. Again, good for lining up a long combo, so this is another must have for Genis players out there. Compound Skills: Strong + Peronal = Critical Up: Zelos will have a higher chance of getting critical hits on his enemies. Magical + Spirit = Skill Boost: Zelos will consume TP much more efficiently when using his special techniques. Magical + Personal = Reprise: Now, if Zelos casts the same spell twice in a row, the casting time of the second spell will be shorter. Dash + Personal = EX Attack: Zelos will deal more damage against enemies that are guarding. Now you can have brute force! Dodge + Vitality = EX Defend: This time, Zelos can avoid staggering when hit by enemies, but not always. Good for people who like brute force. Eternal + Vitality = Life Up: Zelos' HP will sometimes increase without having to level up! Nice one, for those HP fiends out there. Eternal + Spirit = Spirit Up: Zelos' TP will sometimes increase without having to level up! Nice one, for those TP fiends out there. Eternal + Immunity = Phys. Status: This completely prevents Zelos from suffering from any Physical Ailments. Again, not a bad choice. Vitality + Guard Plus = Healing: This compound skill will allow Zelos to heal himself slowly and steadily while he is standing still in battle. Super Chain + Sky Combo = Landing: Now, Zelos can move faster after ladning from an air attack or jump. Eternal + Slasher + Super Chain = Super Blast: Zelos can link his sixth hit of Slasher with any special attack! --------------- Sheena --------------- Level 1: Strong (Strike): Sheena's Strength will be increased, so will her physical attacks. Tough (Strike): Sheena's Defense will increase, so she can take less damage from the enemies' physical attacks. Taunt (Technical): You can now taunt opponents by pressing Z, and this increases the Unison Attack gauge faster. Sharp-eyed (Technical): This increases Sheena's accuracy and physical attack damage on enemies with low evasion. Level 2: Dodge (Technical): This gem increases Sheena's evasion. She can take less damage from inaccurate enemies. Dash (Technical): Sheena will move faster in battle. Vitality (Strike): Sheena's maximum HP will be increased by about 5%. This skill can be combined with the Eternal Skill for a compound skill called Life Up, which increases the maximum HP from time to time. Personal (Strike): This slows down the reaction time of enemies in levels. Level 3: Eternal (Strike): This skill is to be combined with other EX Skills for different compound EX Skills. Spirit (Technical): This increases Sheena's maximum TP. It can be combined with Eternal for Spirit Up, which increases Sheena's maximum TP from time to time. So, it's great! Good for magic users. E. Guard (Strike): Sheena will be more immune to elemental attacks with this skill in place. Prolong (Strike): Sheena's card type spells, for example, he tempest seals will have a longer effect in battle. Level 4: Guard Plus (Strike): With this EX Skill, Sheena can take less damage which she is guarding against enemy attacks. Wait, there's more, when you combine this EX skill with the Vitality, skill, Sheena can learn a compound skill called Healing! This heals Sheena gradually as she stands still in battle. Add Combo (Technical): This allows Sheena to hit the enemies one more time before stopping in a combo. So, she can hit the enemies more times in a row. This IS quite useful, as Sheena herself is quite a good melee fighter, although not as good as Zelos. Immunity (Strike): There is a chance that Sheena will be protected against status ailments with this skill in force. Spell Cast (Technical): Sheena will cast spells faster with this skill, and hence he can easily line up combos with melee characters. Compound Skills: Strong + Tough = EX Attack: Shenna will deal more damage against enemies that are guarding. Now you can have brute force! Dodge + Vitality = EX Defend: This time, Sheena can avoid staggering when hit by enemies, but not always. Good for people who like brute force. Dash + Prolong = Hard Hit: The enemy will stagger for a bit longer when hit with Sheena's basic attacks. Dash + Add Combo = Combo Force: Sheena can deal more damage with her combo hits! So, go and hit them hard! Dash + Speed Cast = Quick Turn: Now, Sheena can become more versatile, as she can now turn around while dashing! Eternal + Vitality = Life Up: Sheena's HP will sometimes increase without having to level up! Nice one, for those HP fiends out there. Eternal + Spirit = Spirit Up: Sheena's TP will sometimes increase without having to level up! Nice one, for those TP fiends out there. Eternal + Immunity = Phys. Status: This completely prevents Shenna from suffering from any Physical Ailments. Again, not a bad choice. Vitality + Guard Plus = Healing: This compound skill will allow Sheena to heal herself slowly and steadily while she is standing still in battle. Spirit + Guard Plus = Spirit Healer: Sheena will gain more TP after a battle. E. Guard + Guard Plus = M. Guardian: Sheena will take less damage when using the Guardian Seal move. Eternal + E. Guard + Speed Cast = E. Plus: Sheena will deal more damage with her elemental attacks. This applies to Demon Seal and all the Summon Spirit moves with elements! Prolong + Guard Plus + Speed Cast = Blood Spirit: Now, you can actually recover something from taking damage! It's TP! --------------- Presea --------------- Level 1: Strong (Strike): Presea's Strength will be increased, so will her physical attacks. Tough (Strike): Presea's Defense will increase, so she can take less damage from the enemies' physical attacks. Taunt (Technical): You can now taunt opponents by pressing Z, and this increases the Unison Attack gauge faster. Sharp-eyed (Technical): This increases Presea's accuracy and physical attack damage on enemies with low evasion. Level 2: Rear Guard (Technical): You guessed it. Now, when Presea guards, she can prevent even rear attacks cannot hurt her too badly with this skill in place. Good if you tend to be surrounded. Dash (Technical): Presea will move faster in battle. Vitality (Strike): Presea's maximum HP will be increased by about 5%. This skill can be combined with the Eternal Skill for a compound skill called Life Up, which increases the maximum HP from time to time. Personal (Strike): Presea, will have a chance of finding food items in levels. God knows what that means. Level 3: Eternal (Strike): This skill is to be combined with other EX Skills for different compound EX Skills. Endure (Technical): Now, Presea will become a little more pain resistant with this EX Skill in place. She will stagger less when hit by the enemy. P. Charge (Technical): This skill requires manual control, and hence it is only useful if you are playing as Presea. If you hold A, you can increase your attack power in battle. Guard Plus (Strike): With this EX Skill, Presea can take less damage which she is guarding against enemy attacks. Wait, there's more, when you combine this EX skill with the Vitality, skill, Presea can learn a compound skill called Healing! This heals Persea gradually as she stands still in battle. Level 4: Immunity (Strike): There is a chance that Presea will be protected against status ailments with this skill in force. Heavy Hit (Technical): This move increases Presea's chance of stunning enemies when she hits them. Savior (Strike): If Presea happens to be alone in the fighting 4, then her stats will increase. But still, it is not much of a help. After all, who would allow their fighting party members remain knocked out!? Revive (Technical): This is quite a lifesaver. If Presea is almost knocked out, then she will recover a small amount of HP. Compound Skills: Strong + Tough = EX Attack: Presea will deal more damage against enemies that are guarding. Now you can have brute force! Strong + Heavy Hit = Variable: The attack of Presea can be increased, and the amount increased is directly proportional to her current HP. Sharp Eyed + Rear Guard = Aerial Guard: Presea can now guard in midair. Eternal + Vitality = Life Up: Presea's HP will sometimes increase without having to level up! Nice one, for those HP fiends out there. Eternal + Spirit = Spirit Up: Presea's TP will sometimes increase without having to level up! Nice one, for those TP fiends out there. Eternal + Immunity = Phys. Status: This completely prevents Presea from suffering from any Physical Ailments. Again, not a bad choice. Vitality + Guard Plus = Healing: This compound skill will allow Presea to heal herself slowly and steadily while she is standing still in battle. Vitality + Guard Plus + Heavy Hit = Suppress: Presea's damage taken will
be nullified, and the amount is proportional to her current HP, but I have no idea whether they mean direct or inverse proportion. --------------- Regal --------------- Level 1: Strong (Strike): Regal's Strength will be increased, so will his physical attacks. Tough (Strike): Regal's Defense will increase, so he can take less damage from the enemies' physical attacks. Taunt (Technical): You can now taunt opponents by pressing Z, and this increases the Unison Attack gauge faster. Sharp-eyed (Technical): This increases Regal's accuracy and physical attack damage on enemies with low evasion. Level 2: Dodge (Technical): This gem increases Regal's evasion. He can take less damage from inaccurate enemies. Dash (Technical): Regal will move faster in battle. Vitality (Strike): Regal's maximum HP will be increased by about 5%. This skill can be combined with the Eternal Skill for a compound skill called Life Up, which increases the maximum HP from time to time. Personal (Strike): This is just a matter of business sense. Regal will get a 10% off buying things in shops, and will get 10% more when selling items. What a good business acumen. Level 3: Eternal (Strike): This skill is to be combined with other EX Skills for different compound EX Skills. Spirit (Technical): This increases Regal's maximum TP. It can be combined with Eternal for Spirit Up, which increases Regal's maximum TP from time to time. So, it's great! Good for people who use skills. Add Combo (Technical): This allows Regal to hit the enemies one more time before stopping in a combo. So, he can hit the enemies more times in a row. You should consider trying this, as Regal is a melee fighter. Guard Plus (Strike): With this EX Skill, Regal can take less damage which he is guarding against enemy attacks. Level 4: Immunity (Strike): There is a chance that Regal will be protected against status ailments with this skill in force. Sky Combo (Technical): Regal can now hit things from the air with one more hit. Not really worth it, this one. What do you expect from a person who kicks his enemies! Guilt (Strike): Regal seems to feel guilty about Persea, so when Persea is in the battlefield, Regal will try to make up for his wrongdoing by fighting harder. Hence his stats will increase. Flash (Technical): When Regal is in the middle of a combo, he cannot be staggered. It's always good to preserver. Compound Skills: Taunt + Personal = L. Unison: There is a chance that the Unison Attack gauge stays full after an attack. Strong + Tough = EX Attack: Regal will deal more damage against enemies that are guarding. Now you can have brute force! Dodge + Vitality = EX Defend: This time, Regal can avoid staggering when hit by enemies, but not always. Good for people who like brute force. Vitality + Flash = Counter: If you press A right after blocking an attack from an enemy, you can immediately fight back! Eternal + Vitality = Life Up: Regal's HP will sometimes increase without having to level up! Nice one, for those HP fiends out there. Eternal + Spirit = Spirit Up: Regal's TP will sometimes increase without having to level up! Nice one, for those TP fiends out there. Eternal + Immunity = Phys. Status: This completely prevents Regal from suffering from any Physical Ailments. Again, not a bad choice. Add Combo + Flash = Aerial Jump: Regal can become more Bruce Lee like by jumping in midair! Sky Combo + Flash = Combo Force: Regal's combo hits will deal more damage. Vitality + Guard Plus = Healing: This compound skill will allow Regal to heal herself slowly and steadily while he is standing still in battle. Vitality + Guilt + Flash = C. Combo: Now, right in the middle of a combo, you can guard, attack and continue with your combo! Vitality + Guard Plus + Guilt + Flash = Glory: Regal is completely unstoppable while he is being on a combo! -------------------------------- Preferred EX Skill Combinations -------------------------------- These are the combinations of EX Skills that I prefer using. Of course, these are MY preferences, but I think you can try considering them yourselves. Of course, the resultant type will also be known, and this pretty much determines what type that character should be. Lloyd Irving: Lv 3T Spirit Lv 3S Guard Plus Lv 3T Add Combo Lv 4T Follow-up Compound Skills: Counter, Technical Resultant Type: Technical The reason why I prefer this combination is that I like Lloyd to be able to hit the enemies more times and more frequently. Therefore, I would lower the TP consumption of Lloyd and increase the number of hits he can make at once. The counter allows Lloyd to attack right after a block, making him a more realistic melee combatant. Colette Brunel: Lv 1T Taunt Lv 2S Personal Lv 3S Eternal Lv 4S Angel Song Compound Skills: L. Unison, Over Limit, EXP Plus, EXP Plus A Resultant Type: Strike Although I don't like to play as Colette that much, I would like her to cast her angel spells faster. That is why Angel Song is chosen. Colette tends to be a generous Exp donor as far as her EX Skills are concerned. After all, she CAN help the entire group to speed up their Exp gains wth the EXP Plus A skill. (I know that there is another Compound EX Skill called Item Getter, but I don't really need to steal that many things from enemies Also, I prefer Para Ball.) Genis Sage: Lv 3T Rhythm Lv 4T Speed Cast Lv 4S Spell Save Lv 4T Spell Charge Compound Skills: Reducer, Concentrate Resultant Type: Technical Since Genis is a spell casting character, his EX Skills should help him in this aspect. Rhythm and Speed Cast can both help to decrease Genis' casting time. As for the compound skill Reducer, it helps to decrease Genis' TP consumption if he uses the same spell repeatedly. As for the Concentrate skill, it makes Genis unstoppable when he casts spells, this makes him more suited to the tasks at hand. Raine Sage: Lv 2T Neutralizer Lv 2S Personal Lv 4S Spell Save Lv 4T Happiness Compound Skills: Lucky Magic, Quick Spell Resultant Type: None Raine's optimal combination really relies on her luck. The Lucky Magic allows Raine to cast spells occasionally without consuming TP, and the Quick Spell skill allows Raine to sometimes cast spells without having to charge! The Personal EX Skill is there so that Raine can be an effective out of battle healer, able to consume only 1 TP while standing on a memory circle. Since Type-equillibrium has been reached, you should make use of a Technical Ring or Strike Ring to lean Raine towards the direction you desire her to be. Sheena Fujibayashi: Lv 2T Dash Lv 3S Prolong Lv 4S Guard Plus Lv 4T Speed Cast Compound Skills: Hard Hit, Quick Turn, Blood Spirit Resultant Type: As you wish Sheena's cards often do not stun the enemy enough and they often can hit back at her a lot. To prevent her from becoming a pain magnet, I decided to combine Dash with Prolong for the Hard Hit Compound EX Skill. The combination of Dash and Speed Cast makes Sheena more versatile as she can turn around while she is running! As for Blood Spirit, it allows Sheena to regain TP while taking damage, so she can recover TP faster just by jumping into the fray! Presea Combatir: Lv 1S Strong Lv 2S Vitality Lv 3S Guard Plus Lv 4T Heavy Hit Compound Skills: Variable, Suppress Resultant Type: Strike Presea's combat abilities are really of the brute force type. Therefore, it is only natural that she has EX Skills that help her in this respect, and Strong and Heavy Hit are the 2 that suit her, and can be combined to form the Variable Skill. This increases Presea's attacks, in an extent directly proportional to her current HP, so keep Presea's HP high. As for the Suppress, it is to help Presea suppress damage, and the amount suppressed is dependent on her current HP, so keep her HP up, again! Zelos Wilder: Lv 2S Personal Lv 3S Eternal Lv 3T Slasher Lv 3T Super Chain Compound Skill: Super Blast Resultant Type: As you wish When it comes to Zelos, you will have to consider 2 cases. One is when you have just begun to train him, and when you are considering using him on an all out offensive. To tell you the truth, you should always have Eternal, Slasher and Super Chain occupy the first 3 slots. This is because the resultant Compound EX Skill, Super Blast, makes combos for Zelos way easier, as he can slash the enemy 6 times AND deliver a skill combo. Oh, since Zelos is an aggressive flirt, I'd suggest you use the Personal Skill. Whenever you are in a town, switch it to his Personal Skill, then you can talk to all the ladies you find, and receive items from them! This can be done on the same woman more than once! Even girls are picked on! If you managed to talk to every single female person you find, you get the Gigolo title! Regal Bryant: Lv 2S Vitality Lv 3S Guard Plus Lv 4S Guilt Lv 4T Flash Compound Skills: Counter, C. Combo, Glory Resultant Type: Strike This set of EX Skills greatly favors Regal's ability to fight with combos. After all, he can continue with his combo after a counter, as well as cannot be stopped while he is in the middle of a combo! There is a catch to this though. Since there is a Level 2 slot being used, always switch to Personal when you want to buy stuff. Then you can enjoy a 10% discount when buying goods. ----------------------------- f. Battle Strategies [TOS3F] ----------------------------- So, when you touch an enemy indicator, you will begin a battle. You will fight against a group of enemies, and here are the controls: Control Stick: Move Left and Right, Jump Control Pad: Issue Orders A Button: Basic Attack B Button: Special Attacks, Delay Spells charging C Stick: Shortcut to Special Attacks X Button: Guarding Stance Y Button: Battle Menu L Button: Delay Spells set by player R Button: Change Target So, the controls are basically like those of Super Smash Bros. Melee. 4 Special Attacks can be assigned to different combinations of the B Button. They include neutral B, Up B, Down B and Horizontal B, just like in Super Smash Bros. Melee. The Shortcuts are assigned to C-Up, and C-Down, and you can make yourself or other characters perform their move at your command. If you have someone charging a spell, hold L for him/her to delay it so that you can align it with another move for a combo. Delaying Spells: On the other hand, if you are the magic user, holding B while you are charging will delay the spell, allowing your spell to be aligned with your melee fighters' moves for a long combo. Importance of Combos: What's so good about Combos? Well, for one thing, certain strong enemies will attack you brutally, dealing a heavy amount of damage. However, if you hit the enemy repeatedly, there is always the chance that he/she will stagger and flinch as you hit them hard. Therefore, they cannot retaliate. Therefore, don't even let them have the chance to fight! A carefully executed combo can end up with 50 consecutive hits or more, and the enemy would have taken massive damage before he/she can move again. Note that you will have to watch out for the Over Limit mode once they have taken too much damage. Over Limit: When a character has taken sufficient damage, he/she will enter Over Limit Mode. In this mode, the character will take less damage than before, and he/she may not flinch when hit. Besides, Shenna has an advantage in Over Limit Mode. Only in Over Limit Mode can Shenna summon spirits to help her in battle. However, if it's the enemy that is in Over Limit Mode, you MUST use extra caution as they will take less damage then. Battle Menu: Pressing Y will open the Battle Menu. You can get to assign techniques to your characters, assign unison attack parameters, use items, change equipment, set strategies and you can also attempt to escape. Technique Menu: Here, you can reassign different combinations to your moves, and you can also set which moves will not be used by the characters in auto mode using the Auto On/Off feature. Oh, you really want to play as a character, set him/her to manual mode. If a character is not played as, set it to Auto Mode and let the computer control him/her. You can also command your characters to use a particular technique against a particular enemy. Item Menu: You can use items to help your characters. For instance, if a character is badly wounded, you can have another character use a healing item on him/her. However, the user of the item cannot move for a little more than a second after the item is used, so make sure the character using the item is far away from the action to avoid any vulnerability which may arise. Using the Magic Lens: Magic Lenses are a very effective tool in Tales of Symphonia. Always have Magic Lenses in your inventory. This is because they can scan the enemy for its weak spots and its total HP and TP. If you use Raine to scan an enemy, you can even find its location. This is there to fill up your Monster List. There are 251 enemies to be scanned. Can you scan them all? Besides, the Magic Lens is a very useful tool to track the enemies' HP. Once an enemy has been scanned, you can go to the item screen, select a lens, and move the cursor over the scanned enemy for his current HP! Unison Attack: When the Unison Attack Gauge is full, you can use a Unison Attack by pressing the Z Button. At that instant, press the A, B, X, Y buttons as well as its control stick combination to initiate the attacks of each of the 4 fighting characters at once. (One button per character) By combining different attacks, different unison attacks can be made. After the Battle: After you have won the battle, you will enter the victory screen, where the character who delivered the last blow will give a comment. You will be shown the number of EXP your party gets including its bonus. The bonus is dependent on the technical smashes you have made, like beating the enemy with no damage, beating them with an aerial attack, beating the last enemy with a long combo and so on. You will also be rewarded Gald, which is the money of the game. The Grade you receive may be positive or negative in value, depending on how well your strategies are. Learning Moves: As your character levels up, he will learn newer and more powerful moves. To be able to learn a move, the character must reach the appropriate level, use all the inferior versions of the new move for over 50 times. He also will have to be of the appropriate combat type. (Technical or Strike) There are just some moves that are learned mutually exclusive from each other. Stalagmite and Grave are examples. If Genis has already learned Stalagmite, and wants to learn Grave, he must forget Stalagmite and change his type to Strike. Only then he can acquire Grave. ---------------------------- Different Types of Fighters ---------------------------- The 9 characters in the game have their own fighting styles. So, pick the one you would want to play as according to your style in playing this game. A character can have 2 different Combat Types. He can have the Technical Type and the Strike Type. Your character's type is denoted by a gauge with an arrow pointing to either T or S. The 2 types determine what type of moves your character can learn as he/she levels up. Technical type moves often revolve around dealing insanely long combos, but deals less damage. As for Strike Type moves, they all involve performing a couple of hits on the enemy, but will deal a greater amount of damage on the enemies. The 2 types can be set depending on what type of EX Gems your character currently uses. Besides, equipping your character with a Strike Ring can also help make him of the Strike Type. The same principles go for the Technical Ring. Basically, there are 3 types of fighters in their skills involved. There are the fighters who specialize in using weapons in close combat. They include Lloyd, Persea and Regal. There are also characters who specialize in using magic most of the time. They include Colette, Genis and Raine. Finally, there are those characters stuck in the middle, with both magic and good close combat skills. They include Kratos, Sheena and Zelos. They are most suitable for people who want the best of both worlds. I will now state the strategies for individual characters below. I will also distribute the use of the T-Type and S-Type so half of the characters will be of Technical Type while the rest are of Strike Type. Lloyd Irving: Lloyd is the main character of the game, and he uses a pair of twin blades in battle. Of course, he uses 2 swords. He is particularly agile and slashes enemies in a whiz with his sword. All of his skills are sword skills, and most of them are of the close combat type. As he can hit the enemies so quickly, I would suggest you allow him to be of the Technical Type, to take advantage of all the moves that can guarantee a high combo. A good combo will be Tiger Blade --> A Sword Rain move, or Tiger Blade --> A Tempest Move. It really depends on the size and speed of your target. Colette Brunel: Colette is the chosen one of Lloyd's World. She uses a chakram in combat, but does not make a good close combo making fighter. Her real decent moves are those which are taught to her by the angels. The other moves are often ballistic attacks or spinning attacks. You should consider keeping Colette a considerable distance from the enemies, while the others distract the enemies, you can cast your angelic powers on them. I would recommend the Strike Type for her. After all, the Para Balls are often faster than her Pow Hammers. If you must get close, consider pressing B while holding a horizontal direction on the control stick. Then, one chakram will be thrown, and the other will hit. Some of Colette's close combat moves are powerful, but they are spread out in an area, so the actual damage received by the enemy will be lowered. (For example, Stardust Cross) The most reliable combo would be, Ray Thrust --> Para Ball --> Whirlwind Rush. (Torrential Para Ball sacrifices damage for twice the amount of hits.) Genis Sage: Genis is the number one magical user in the game. If you coordinate Lloyd's sword slashes with his spells accordingly, you can easily land a very long combo. You have two choices to make. Most of Genis' Technical Type moves can hit the enemy with a larger area and often can hit them more times than the Strike Magic. It will be of the highest priority to use these to keep strong enemies still while you pummel them. So, the verdict is obvious. You should allow Genis to be of the Technical Type. Raine Sage: Raine Sage is Genis' older sister. She also can use magic, and as before, is not a good close combat fighter. Raine can learn 2 Light Element moves, and the more powerful one is dependent on her combat type. At the same time, Raine is the best healer in the game, she also has skills which temporarily enhance other party members' abilities. Her Technical abilities work on multiple characters and sometimes has an area effect. However, her Strike abilities work only on one character at a time. However, her most powerful Light spell is only effective if you pick the Strike Type move. So, it's up to you to pick the one you like. I would prefer her multi target healing moves, so I will stick to Technical. Sheena Fujibayashi: Sheena fights with a pair of magical cards! As silly as it seems, it's true. Her cards have different elements, and can help her resist attacks of certain elements. I think MasterCard has found themselves a new saleslady! Shenna also has the ability to summon Summon Spirits to help her, but they are only available when she is in the Over Limit Mode. The rest of her techniques are close up combat types with the word "Seal" at the end. They are powerful, but are not good at causing combos, as her card has limited range. Since she only has 3 moves that are type dependent, it's up to you to choose which type Sheena will be. The Absolute series can guarantee a status down on the enemy, unfortunately, they deal half the damage of Pinion moves. I personally prefer Pinion moves, as they hit twice, instead of once. A stat down won't affect the enemy by a lot. Kratos Aurion/Zelos Wilder: Kratos Aurion and Zelos Wilder both have the same type of skills. You get to choose to play as one of them in the end, depending on how you respond in a certain important event. I myself prefer Zelos, he's better looking, and his sword swings are more comfortable than when compared to Kratos. Zelos' moves are not very type dependent. Only 3 are. He is a swordsman, and yet he has his good share of healing moves and magic skills. His magic skills often are in a mixed bag of Technical Spells and Strike Spells. They are learned unconditionally, so you get the best of both worlds. Like Sheena, Zelos only has 3 moves which are type dependent. Fierce Demon Fang may be more powerful than Double Demon Fang, but I found that if you begin with a normal Demon Fang, there will be a lag before the second move is used, so I prefer Double Demon Fang, and hence Technical. Either way, Kratos or Zelos both have a variety of elemental sword attacks. You can link either Lightning Blade or Hurricane Thrust to Hell Pyre for a dual elemental attack. Make sure that you either have Zelos and Sheena be Technical or Strike, as this allows them to perform certain Unison Attacks. Presea Combatir: Presea always wanted to be a lumberjack, right? That is why she always gets to wield an axe. The axe deals great damage, but as Persea is just as short as Genis, she finds it hard to use it, and will swing the ax in a rather inaccurate fashion and much slower when compared to the other talented swordsmen in the game. Your best bet is to allow an upward diagonal chop to continue with a horizontal chop. Presea gets up a bit too slowly when knocked down. Her HP and TP is high. Talk about a suitable surname.It is better for Presea to use Strike moves because they cause a larger area effect, and can help overcome the shortcomings of Lloyd's combos. There is another catch with Presea. Since there is almost always a delay before the execution of the move, she is likely to be stopped by the enemy before the blow is struck. Therefore, I suggest you give her adequate cover. Regal Bryant: Regal feels so guilty about murdering someone related to Presea, that he decided to wear handcuffs around his arms for punishment. Never again will he use his arms in combat in order to atone for his crime. So, what does he fight with? His legs! His legs are equipped with special greaves that deal damage when he kicks his enemies. Can you expect a kicker to be agile? Yes. He in fact has a variety of techniques that can be linked to one another. He can link, for instance, Crescent Moon --> Eagle Fall --> Triple Kick --> Dragon Dance! ---------------------------------------------------- Team Management: Who will be sent out to the pitch? ---------------------------------------------------- When I play Tales of Symphonia, I like to use division of labour. Each of the charcters in my team have a different responsibility, and here is how I group the 4 characters. I use them in decreasing frequencies as below. I add a typical usage percentage of one of my games next to each character as well. As you can see, whenever you save, a percentage appears next to each character. This indicates the percentage of battles where they participated in. The higher the percentage, the more is the character used. It seems that I can divide the 8 characters in the game (Kratos is excluded. Boycott Kratos! Anyway he's the shadow of Zelos, and the game sort of encourages you to stick with this second Chosen in a CERTAIN scene.) into 3 differnet categories. Here are the assigned groups. Group 1: The Front Line Fighters Characters: Lloyd Irving, Presea Combatir, Regal Bryant The 3 characters in this group are all armed with direct assault weapons, and are designed for close combat. Any techniques learnt by these people will be involving the direct use of their weapons. Lloyd's got several series of moves like Demon Fang, Sword Rain, Sonic Thrust, Tempest, Tiger Blade and Beast. Presea's got the Destruction, Devastation, Punishment and Infliction series, and Regals's got the different kicks. The 3 characters' stats are inclined for this, so their HP, Strength and Defense tend to be the highest The strength and defense of the 3 decreases in the order: Presea > Lloyd > Regal However, Presea is the least accurate of the 3, while Regal is the most accurate. Regal also has an EX Skill that enables him to have unstoppable combos, and he can also heal. Group 2: Magic Casters Characters: Genis Sage, Raine Sage Genis and Raine are two siblings that can cast magic, due to their elven blood. Genis can cast spells of 6 to 7 different elements, depending on which type he chooses to be. Raine can cast strictly Light spells, however, she does have a set of healing, purifying and stat enhancing techniques. I know that any character in the game is entitled to his weapon, but the weapons of the Sages are really pathetic. Genis has the Kendama, which is a big joke since it works like a ping pong ball tied to its racket! The rods used by Raine aren't too bad either, but it's just too slow. The 2 magic casters have many things in common. Firstly, their TP values are relatively high, so are their Intelligence. These are what makes magic casters who they are. The big problem is that they move VERY slowly and have poor HP and defense. So keep them at the back at all times! It is tempting to include both casters in the top 4 because of their Unison Attacks. But I personally recommend doing that only for bosses. Prism Stars is a very tempting feature. Group 3: Jack of all Trades Characters: Colette Brunel, Sheena Fujibayashi, Zelos Wilder The reason why I call them Jack of all Trades is that they tend to be intermediaries between the 2 groups of specialists I mentioned before. These 3 can use magic like techniques and do quite a good job at defending themselves at close quarters. There are quite a number of unique techniques used by the characters. Colette has a set of Angel Techniques, some Thunder elemental direct attack. Sheena can summon, and has a whole lot of Seals she uses with her guardian cards. As for Zelos, he can use 3 different type of elemental sword combos, as well as his own healing move, which is considerably effective. For the 3 characters, their attack damage tends to be inversely proportional to their speed. Colette's attacks deal more damage, but are much slower than Sheena's. Zelos' tend to the middle. So, Colette's attacks are much more stoppable than Sheena's. In general, the direct offensive stats of the 3 characters are weaker than the group 1 characters, and the magic related stats are weaker than the group 2 characters. However, they do have the potential to top the others. For example, it's possible for Sheena to have the highest TP, while Zelos gets the strongest defense. So, the similarity of these 3 tends to be like this: Group 1 - Zelos Wilder - Sheena Fujibayashi - Colette Brunel - Group 2 Zelos tends to be more front line than Colette. ------------------- Who gets to fight? ------------------- In most cases I believe that you only need 1 front line assault and 1 magic caster. The other will be Zelos and Sheena for their value added services. Since healing is never a priority, as I rarely get badly injured. If you were to fight a boss, either use 2 group 1 or group 2 characters, depending on the enemies' weaknesses and whether you need to use any Unison Attacks. --------------------------------------------- 4. Strategy Guide Part 1: A Slow Start [TOS4] --------------------------------------------- Now, it is time for the meat of the guide. I will now write the entire strategy guide for Tales of Symphonia, from beginning to end. I will use a very detailed approach in all the scenes. In fact, it is my style to reveal almost every single important dialogue in the game. IMPORTANT NOTE: This guide assumes that you will be treating Zelos particularly well, Colette will not be so well treated and that all the characters will be raised according to my recommended combat types. Genis will be the soul mate in the game. However, recently, I have found a way to make Zelos the soul mate as well, and the deciding factor is just ONE scene in the game! You will know later as you read through this game. It seems that the affection system is more complicated than I expected. It is known that the game measures affection in terms of some arbitary unit. The effects of each affection affecting scene, noted by "Time to Socialize!" will show the changes to each characters' love for Lloyd as he makes the decision. The person who benefits mostly from each choice where there are multiple people affected is denoted by an asterisk (*). Now, let's begin, and select "New Game". You will be offered to change the game settings. Select yes to change the settings, and no to let them be. You will first be told the story. Then, the screen will be dark, until some female voice wakes your character up! ----------------------------------- a. Awoken by the Professor [TOS4A] ----------------------------------- --------------- Iselia --------------- *****IMPORTANT SCENE***** "Lloyd Irving! Wake up!", says the female voice. "Lloyd!" You will find our hero of the game, Lloyd Irving asleep, and the professor, fed up, throws a chalk duster at him to wake him up! "Gahh!" cries Lloyd. The Professor walks over, annoyed, and asked him, "...how do you manage to sleep standing?" Lloyd is now fully awake, and it seems he is sleeping with 2 bucketfuls of water in his hands! "Oh, Professor Raine, Eh...is lass over?" Professor Raine Sage walks away, she sighs. "Never mind. Let's have someone else answer the question. Genis, how about you?" Genis Sage, who is the younger brother of Raine answers, "Yes, Raine," he says. "Mithos the hero, brought about the end of the Ancient War in the holy ground of Kharlan." Raine says, "Correct. Afterwards, Mithos the hero, formed a pact with the Goddess Martel to seal away the Desians who caused the war." So, it's a History Lesson! "But the Desians came back and are now causing everyone to suffer!" Lloyd talks back. Raine "We covered that in class last time, don't you remember?" Oh, what a forgetful student is Lloyd, "I...I knew that, I...I just forgot..." Raine continues with the lesson. "Today is the Day of Prophecy. It is a very important day, which the Chosen of Mana will receive an oracle from the Goddess Martel." Now Chosen One...Colette." Colette Brunel, the Chosen One stands up. "Yes, ma'am." Raine now asks the question to Colette. "Tell us about the journey of world regeneration." "It is a journey to seal the Desians." Of course, being the Chosen, Colette is correct. "Correct. I suppose we should expect the Chosen herself to know the answer to that one." Mana depletion is the use of the current food shortages and droughts. It is said that this occurs because the Desians consume vast amounts of mana in their human ranches." Lloyd wakes up, and Colette looks back at him. Raine continues, "The Chosen's journey has two purposes-to revive mana as well as defeat the Desians. Now, for the next question--" Before Raine could continue, a beam of light shines in the class room. "What's that?" "That..." Raine calms Colette and Lloyd down, "Settle down. It would seem that the time for the oracle has come. I will go and check on the chapel. Everyone, stay here and study on your own. Understood? Colette cries, "Professor! I'll go with you!" "No, Colette. If it is the oracle, the priests will come here for you. Wait here with everyone else." "Yes, ma'am." You can now play as Lloyd. You are starting at Level 3. You will take 249 EXP to get to level 4. *****END OF SCENE***** Walk around and talk to everyone. Genis and Colette will not be mobilized yet, so to trigger the next scene. Attempt to walk out of the class room. Genis, Lloyd's best friend, will attempt to stop him. *****IMPORTANT SCENE***** "Lloyd! Where are you going? Don't tell me you're sneaking out! Raine will get mad!" Lloyd replies, "I'm really curios to find out what really happens to Colette when she receives the oracle." They always talk about the Chosen of Regeneration and the Day of Prophecy, but no one tells us what really happens." "But my sister said to stay and study by ourselves." Time to socialize 1! a. "It's Research." Pleases: Genis (+2) b. "Okay, fine." No effect At this point, you can get to answer, "It's Research." Or, "Okay, fine." If you make the first choice, your relationship with Genis will increase. The good thing is, the other choice will not change increase your relation. "Okay, fine. Sheesh..." "Honestly, Lloyd. It's not pretty when Raine gets mad." Lloyd is annoyed by this. "Man... I was really looking forward to seeing what happens with the oracle." A pastor enters. "Chosen One!" Colette sees him fall down. She cries, "Pastor?!" Lloyd asks, "Hey! Are you all right?!" The Pastor says, "The Desisans attacked the temple..." Genis says, "Wait, Iselia has a non-aggression treaty with the Desians. You mean that agreement where they don't attack the village as long as we leave the human ranch alone?" Colette agrees, "yes...Grandmother said it was to protect me...." The Pastor says, "I don't know why, but they have broken the treaty...." Chosen One... hurry... receive the oracle...." Colette promises, "I will." The last words of the priest were. "Please... be careful.... I regret that I was unable to...pro...tect...the...Cho..." Colette cries, "Pastor, hang on!" Lloyd mutters, "It's no good. He's gone...." So, the pastor is dead. "No!" Colette decides to leave, "...I'm going." Genis says, "Colette, there are Desians outside!" "Yes...but I have to go. I am the Chosen. My job is to accept the oracle on the Day of Prophecy. Everyone, wait here, all right?" Genis asks, "Lloyd, are you going to let Colette go by herself?!" There is another split decision at this point. Time to socialize 2! a. "I'm going too." Pleases: Colette (+2), Genis (+1) b. "I'll wait for you." Pleases: Raine (+1) Displeases: Genis (-1) You can choose to reply, "I'm going, too." Or "I'll wait for you." To improve your relation with Colette, offer to come as well. Colette asks, "Are you sure? It's dangerous." Lloyd replies with a Dwarven Vow. "Dwarven Vow #1: let's all work together for a peaceful world." Let's go." Genis replies, "Wait, I'm going, too. I'm worried about Raine." Colette is happy, "Thanks, both of you." Now, Colette and Genis will join your Party. Colette is at Level 1, and Genis at Level 2. You will be told how to activate skits. *****END OF SCENE***** Before going anywhere, walk over to that boarded up hole in the wall. The 3 will examine it. "When did this hole get here? Lloyd asks. Genis replies, "Have you forgotten, Lloyd? This happened when Colette..." Colette goes nervous and confesses, "It was during last year's spring cleaning. I was mopping and then accidentally..." Lloyd remarks, "You're such a klutz, Colette." Ha ha! Now, Colette has earned the title of "Klutz!" With this title, Colette's HP, Strength and Accuracy will increase quicker. *****IMPORTANT SCENE***** Now, get out of the school. Colette looks around. "There's no one here." Genis comments, "They're scared and are hiding from the Desians!" A man named Frank calls to Colette. "Colette!" So, Frank is Colette's father. "Father!" Genis cries, "Frank!" Frank! Is it true that the Desians attacked?!" Franks says, "Yes, it's true. Thankfully, no one was hurt. They passed through the village and headed for the temple. Father, where is Grandmother?" "Phaidra is in the temple preparing for the ritual," Frank says. Lloyd asks, "Phaidra's in the temple? But that's where the Desians..." "The priests are there with her. There's no need to worry." Now, Colette..." "I know. I promise to fulfill my duty as the Chosen." "Good luck, Colette." Lloyd, Genis. You two should go on home." Lloyd says, "I'm worried about letting Colette go by herself. I'll go with her to the temple." Genis wants to come. "Me, too." Frank thanks them, "But...all right. Thank you." I'll wait at the house. Come back immediately if anything happens." Now, you can finally get to play. *****END OF SCENE***** The first skit will soon be available. It is called "It'll be fine..." In this skit, Genis is worried that Raine will get mad at them for ditching class. Save at the Memory Circle. Then explore the Village of Oracles: Iselia before heading out the exit to the northwest of the save point. It's time to move in an anti-clockwise manner. You will pass by a locked house, and then you will come to Genis' house. A scene will be triggered as you approach the house. Genis asks, "Lloyd, do you need something from my house?" Lloyd will reply, "Ah, no, not really." "We're supposed to go to the temple! Come on!" In case you've forgotten, you get to the temple by going out the north exit. From there, it's straight up the path." Enter his house, and you can examine his bookcase for another scene. Lloyd, the no-brainer exclaims, "Man, these books look really tough. Does the Professor read stuff like this?" Genis simply responds, "These are mine, Lloyd." Now, Lloyd is impressed! "They're all Raine's old books, but they're so interesting, I had to read all of them." Now, Lloyd is even more frustrated! Hee hee. This reminds me of how my classmates think of me in school, when I read some material that is out of syllabus! Now, ignore the looked chest of drawers, and get out. To the south is the village gate. Don't go out there yet. There is a potion shop called Halo to the right. It sells some basic supplies for your team. *****HALO***** Apple Gel (Cost: 100 Gald Item Type: Tool) This is one first basic healing item of the game. It must be apple flavored jelly! This restores 30% of your character's total HP. Orange Gel (Cost: 200 Gald Item Type: Tool) This is the TP restoring item of the game. It should taste quite nice, due to the orange in it, and can restore 30% of your character's TP. Life Bottle (Cost: 300 Gald Item Type: Tool) This potion can revive a knocked out character and restore a little amount of HP to help him or her. Magic Lens (Cost: 10 Gald Item Type: Tool) This is one of the most important tools of the game. Make sure you have plenty of them in hand, so you can scan all the enemies you find. Wooden Blade (Cost: 700 Gald Item Type: Weapon) This is Lloyd's first weapon. Chakram (Cost: 200 Gald Item Type: Weapon) This is Colette's first weapon. Nova (Cost: 600 Gald Item Type: Weapon) This is Genis' first weapon. It means "no go" in Spanish! Soft Leather (Cost: 480 Gald Item Type: Body Armor) This is Colette's first suit of armor. Boots (Cost: 100 Gald) These boots are not useful to anyone in particular. These ingredients are available: Chicken (120), Lettuce (80), Tomato (60), Bread (70), Egg (50). I suggest you purchase 20 Magic Lenses before leaving. Then go to the right and continue your anti-clockwise path. There should be a well decorated house here. It's Colette's house. You can always stop by and talk to Frank for him to heal you. This is important as you will have to level up your characters for a while after they leave Iselia. Now, get out, and you can get back to the save circle and then go out to the field. But as you are about to leave, a monster blocks the exit. Lloyd cries, "Whoa, it's a monster!" Genis was surprised about this breach, "I thought the northern region where the temple is located was a sanctuary! Why are there..." Colette responds knowingly, "It must be part of the trial. Martel's trial involves battling monsters." Lloyd is now in a hurry, "We don't have time to talk. Let's get this thing!" Genis cries, "Roger!" Now, let's fight! Event Battle! ??? HP: 800 TP: 0 Atk: 130 Exp: 8 Gald: 12 Def: 0 Location: Near Iselia AA: Darkness Weak Against: Fire, Light Strong Against: Darkness Attack: Double Punch Item Dropped: Apple Gel, Black Quartz You are up against some zombie like creature. It really is not a hard battle. A quick scan of the monster reveals that he has 800 HP, and he is weak against Fire and Light, but strong against Darkness. Genis knows only one spell at the present moment, and it's Fire Ball, so he can easily exploit is weakness. If you are playing as Lloyd, distract this monster with your sword swipe and combine it with magic. Then, the battle should be over in a flash, and each character will have 8 EXP and 12 Gald. What a good start! Nah, not really that good. Lloyd remarks, "That was easy!" Colette acknowledges Lloyd, "Lloyd, you're amazing!" "Ah, well...I owe it to this thing, though." Genis agrees, "Ah, that's right, the Exsphere." "Yeah, it's designed for combat and brings out my maximum strength. Without this thing, I'd be nothing...." "But you're still strong, Lloyd!", says his admirer. "Yeah, at least his sword skills are good." "What do you mean, "at least"?!" At this point, another monster appears. "There's another one! Let's go!, you two!" Colette cries, "Wait, Lloyd! The Professor said magic is more effective than physical attacks against non-physical and spiritual monsters." Lloyd, the underachiever asks, "Really?" Genis cries, "Yes!" Okay, them. I'll leave the Ghost to Genis." I'll go for the Zombie!" "Okay! Here we go!" Event Battle! Ghost and Zombie HP: 320 TP: 0 Atk: 128 Exp: 10 Gald: 9 Def: 1 Location: Near Iselia Weak Against: Light Strong Against: Physical Attacks Attacks: Hammer Swing, Hammer Boomerang Throw Items Dropped: Apple Gel, Panacea Bottle You are up against a Ghost and Zombie this time. Close examination of the Ghost reveals that it is weak against Light attacks, and strong against physical attacks, so do not attack by swinging your twin blades at the Ghost. The Ghost himself will attack by swinging his hammer, or he will just throw it out and let it come back to him, much like a boomerang. In this battle, I suggest you should let Lloyd take care of the Zombie while the other 2 fight the Ghost. This is another easy battle. If you are hurt, ask Frank to heal you. You will be awarded 17 EXP for this fight. Lloyd comments, "It's important to choose the target wisely when there's a lot of monsters, or if we're up against a dangerous one." Colette adds, "It's especially important when saving an ally that's in trouble." Genis says, "We have to be careful." "Let's go to the temple!" Lloyd says. Have Frank heal your team and then get out to the field. ----------------------------- From Iselia to Martel Temple ----------------------------- All you have to do is to walk along the path to the Martel Temple. I previously suggested levelling up your characters to Level 5, but now, I have changed my mind. You can simply avoid all the enemies you find here, because this action can help avoid an imbalance in strength in your group some time later in the game. ----------------- Enemy Strategies ----------------- Wolf HP: 410 TP: 0 Atk: 130 Exp: 8 Gald: 13 Def: 8 Location: Near Iselia Attack: Lunging Bite Item Dropped: Beef Strips Item to Steal: Beast Fang So, I guess that the wildlife around these parts are giving your team problems. Wolves in Tales of Symphonia are all grey in colour, and they look just like what wolves should. They have only got one type of attack. That is the lunging bite. He will jump at you and attempt to land a bite. You can always avoid these attacks by jumping up or simply guarding, by pressing X. Wolves are no serious threat to your party, although they may cause problems in groups when your levels are low. Wolves sometimes drop Beef Strips when they are defeated. Rabbit HP: 380 TP: 38 Atk: 139 Exp: 6 Gald: 11 Def: 8 Location: Near Iselia Attack: Jumping Kick Items dropped: Carrot, Beast Hide Oh, look at that cute little white wabbit! The Rabbits of Tales of Symphonia are quite annoying, although they are not as annoying as Bugs Bunny. Like the Wolf, they only have one attack, and that is the jumping kick. This deals moderate damage to Lloyd, and is capable of a 3 hit combo. Be ready to block at all costs, or you will find yourself vulnerable while you stagger. Let's eat the rabbit stew! But Lloyd is not called Lloyd Fudd. Anyway, Rabbits carry carrots, obviously, and Beast Hide. Now you know that you can perform taxidermy on rabbits! Ugh. Hawk: HP: 480 TP: 0 Atk: 115 Exp: 9 Gald: 18 Def: 6 Location: Near Iselia Weak Against: Wind Attack: Sky Diving Swoop Items dropped: Chicken, Egg More of the hazardous wildlife, I guess. Hawks in this game do not look very big. Their size is comparable to that of a sparrow. Anyway, the Hawks of Tales of Symphonia specializes in air attacks. They just like to dive bomb you, and that's the only attack they have at their disposal. Hawks have quite a high HP for wildlife, but they do have a weakness in magic. A Hawk is weak against Wind element attacks, maybe that because Wind causes turbulence, and this makes the Hawk vulnerable. There is a way to fight a Hawk without fear of retaliation. It is simply to slash it down to the ground, and follow up with Down A attacks, and preventing it from taking to the air. As long as the Hawk is grounded, it cannot attack! By the way, Hawks tend to carry chickens and eggs! The chickens must be their prey. Giant Bee HP: 320 TP: 0 Atk: 130 Exp: 5 Gald: 9 Def: 0 Location: Near Iselia Weak Against: Ice Attack: Diving Sting, Stinger Launch Item dropped: Panacea Bottle, Acuity Bottle Giant Bees are bees that are well, oversized. They have fewer HP than the Hawks, but they can still pack quite a punch. They also attack by diving down from the sky and attempting to sting you. They can also sting by launching their stingers at you. Giant Bees are vulnerable to Ice, maybe it is because they are poikiotherms, and such animals' body temperatures vary with the surroundings. To make a quick end to the fight, use a jumping slash to floor the bee, and then slash it while it is helpless on the floor. As simple as that. They drop Panacea Bottles when beaten. ------------------- Techniques Learned ------------------- Stone Blast (Genis) Element: Earth TP required: 7 Learned at: Level 3 This is the novice Earth Element move for Genis. This spell will cause rocks to rise up quickly from the ground below the target, hitting him a couple of times. Now you know. Another good start for Genis. Sonic Thrust (Lloyd) TP Required: 5 Learned at: Level 4 This is one of the Thrust moves for Lloyd. In this attack, Lloyd will quickly jab his sword forward at his enemy, and this is probably why the move is called Sonic Thrust. Although it is not very impressive, use it 50 times, at least, so that even more powerful moves can be learnt. Wind Blade (Genis) Element: Wind TP Required: 8 Learned at: Level 5 Genis' first Wind Element attack features him setting up several fast air currents around the enemy, so fast that they will feel as if they are being cut by sharp knives. It's turbulence, I tell you. When your characters are ready, reenter Iselia, heal, and save for one last time before you head onwards to the Martel Temple. Enter it, of course. --------------- Martel Temple --------------- Level of Weakest Character: 2 *****IMPORTANT SCENE***** You get to see a far away view of the Martel Temple from below. Lloyd is astounded, "Whoa, that light really is coming from the temple!" Genis says, "Then an oracle is going to be conveyed. Colette's going to be the Chosen of Regeneration." Colette covers her eyes a bit. "It's really, really bright," she says. Genis and Lloyd are both annoyed. Lloyd asks, "Say, Colette...when the oracle is conveyed, you'll become the Chosen who will save the world, right? You are going to be like the hero, Mithos!" So maybe you should act a little more...you know, Chosen-like...." Colette agrees enthusiastically, "Yeah! No problem. No problem." Genis looks up, "hey, there's a lot of commotion at the temple." Lloyd agrees, he hears sounds of people fighting, "...You're right!" Lloyd starts to go up the sitars.
"Okay! Let's go, you two!" Colette and Genis respond with their usual, "Okay" and "Yeah" and up they go! But Colette trips herself, "Oww!" She cries. Lloyd runs down, he asks, "Are you all right?" "I'm fine. Sorry about that." So, now, you can play. Run up the steps and see what the commotion is all about. Some Desian commander with a traditional English accent asks, "Where is the Chosen?" Phaidra sees the 3 run up the stairs. Phaidra cries, "Run, Colette!" One of the commander's 4 Desian henchmen says, "Lord Botta! There she is!" Botta says, "Chosen One, your life is mine!" Lloyd draws his sword, "I won't let you Desians get away with anything!" That particular henchman laughs, "Desians?...Hahaha!" Genis asks, "what's so funny?!" "Well then, die at the hands of the Desians you so hate. Get them!" says another Desian. *****END OF SCENE***** Now it's time to fight! Event Battle! 2 Desian Henchmen Foot Soldier HP: 600 TP: 38 Attacks: Sword Stab, Sword Slash, Jumping Sword Slash You will be up against 2 of Lord Botta's henchmen. They are really a piece of kick anyway. The 2 Desians you are going to face are both Foot Soldiers. They attack with their weapons, which are their swords. They can either stab your character directly, or they can slash you from above. The Foot Soldiers can also slash you and then continue with a jump. That's the way they attack. Just block their attacks and get ready to counter them with a slash and you will be fine. From this battle, your team can gain another 31 EXP. The 2 Desians you just fought will run back, and some larger Desian warrior with a mace wil come forward. "Do not get in our way," he says. You now have to fight this warrior. He is called Vidarr. Vidarr HP: 4000 TP: 300 Atk: 210 Exp: 115 Gald: 25 Def: 21 Location: Near Iselia Attacks: Mace Swing, Axe Slam Item Dropped: Life Bottle Vidarr is a very tall Desian warrior with a green uniform. He has two weapons, a Mace which he likes to swing around and around, and an axe which he can chop down at you with. So, just move Lloyd forward, and have him slashing at him, while Genis supports from the rear. Continue the blocking and slashing, and suddenly, the battle will stop. *****IMPORTANT SCENE***** "Wow, this guy's strong!" Comments Genis. The 3 are rather beat at this stage, even though you may not have lost that much HP! "Man, this guy is really tough!" As Vidarr moves in to swing his mace at the 3, some warrior dressed in purple jumps forward and blocks the blow. Lloyd asks, "Who are you?" The warrior says, "Get out of the way." Now, you will continue to fight Vidarr, and that warrior is here to help you, so go on! Don't be scared, my little duckies. You would not have lost too much HP anyway. Vidarr will be shocked that he has lost to a bunch of kids! You will find a Life Bottle on this warrior. Botta is surprised as well, "I never thought you'd show up. Damn....Retreat for now!" The Desians now flee. Colette says "Amazing!..." Genis jumps up in joy. "This guy's incredibly strong," he says. But Lloyd is a bit doubtful of things. He just says "...Y...yeah, I...I suppose so...." This warrior says, "...Is everyone all right? Hmm... no one seems to be hurt." To everyone's surprise, something shines on his arm. Lloyd asks, "Is that an Exsphere?" Phaidra walks up. She asks,' How can I every thank you for saving the Chosen?" This warrior says, "I see, so this girl is the next Chosen." Colette must be excited that someone knows her. "That's right! I have to go accept the oracle!" She exclaims. "Grandmother, I'm going to undergo the trial now." Colette walks forward into the temple. Lloyd asks, "What trial?" The warrior thinks it's the monsters, and that an evil presence lurks in the temple. Phaidra says that the priests were to accompany Colette, but they were killed by the Desians. Lloyd volunteers to protect Colette. "Then I'll take on the job of protecting Colette." Phaidra is unsure of this, "Lloyd?...I would be uneasy with just you." This warrior asks, "Your name is Lloyd?" Lloyd cuts back, "Who do you thin you are to ask for my name?" What an egoist. This warrior introduces himself, "My name is Kratos, a mercenary. As long as you can pay me, I can accept the job of protecting the Chosen." Phaidra decides to hire Kratos, so he now has a job to do. She says, "Under the circumstances, I have little choice. Please be of service." Kratos says, "It's a deal, then." Lloyd runs forward, "W...wait! I'm going, too!" Kratos just says, "Lloyd, you'll only get in the way. Be a good boy and wait here." You are underestimating Lloyd! Kratos! Time to socialize 3! a. "...What did you say?" Displeases: Kratos (-1) b. "Gotcha." Pleases: Kratos (+1) At this point, you get to choose between, "...What did you say?" or "Gotcha". Let's be a bit mean to Kratos, shall we? So, ask "What did you say?" and your relationship with him will drop. Kratos is a bit agitated now. "Did I not make myself clear? You're a burden. Go home." Now, he really is insulting you. Colette has to beg on Lloyd's behalf. "Um...Mr. Kratos, would it be okay to take Lloyd along, too?" Kratos tries to refuse, "But..." Colette begs him even more. She continues, "Please. I get nervous when Lloyd's not around." Kratos finally agrees, "...Do as you wish." Lloyd says, "Let's go Genis." Now, Genis is a bit hesitant at this point, but he agrees. Kratos just sighs and says it's not a field trip. So the 4 will enter the temple. "So this is what the inside of the temple is like," Lloyd says. Genis asks, "Colette, you've been in here many times, right?" "Yeah, but it sees different than usual." Kratos says, "I sense the presence of monsters. Don't let your guard down." "We can handle a few measly monsters. Let's go," says a confident Lloyd. Kratos then asks, "Wait, Lloyd,...are your sword techniques self-taught?" "Yeah, that's right." Kratos steps forward and gives him something. Lloyd asks, "What is this thing?" Krartos just says, "If you are going to use a sword, then at least learn the basics." You want to protect the Chosen, don't you?" Lloyd must be jealous of Kratos! "Humph! You think you now so much!" So, you have acquired a Training Manual. Now you can play. *****END OF SCENE***** -------------------- Monster Strategies -------------------- Zombie HP: 800 TP: 0 Atk: 130 Exp: 8 Gald: 12 Def: 0 Location: Near Iselia AA: Darkness Weak Against: Fire, Light Strong Against: Darkness Attack: Double Punch Item Dropped: Apple Gel, Black Quartz You are up against some zombie like creature. It really is not a hard battle. A quick scan of the monster reveals that he has 800 HP, and he is weak against Fire and Light, but strong against Darkness. So, you can always ask Genis and Kratos to use their fire element moves and you can have the taste of lovely roast meat. The Zombies are rather slow, and they only attack by punching you twice. So it's just simple to block every single move they throw at you. The black quartzes that zombies may drop allows your weapon to be temporarily of the Darkness element. Use it wisely. Spider HP: 460 TP: 0 Atk: 120 Exp: 10 Gald: 13 Def: 7 Location: Near Iselia Weak Against: Ice Attacks: Spider Web Attack, Lunge Bite Item Dropped: Magic Lens, Apple Gel Item to Steal: Panacea bottle The Spiders of Tales of Symphonia are very large yellow streaky creatures. However, they are not poisonous. They attack by throwing a Spider Web at your characters, and by lunging forward and biting you. Spiders are also weak against the Ice Element. These enemies are not of much threat to your team. When Spiders are killed, they may drop a blob of Apple Gel or maybe a Magic Lens. Slime HP: 490 TP: 10 Atk: 132 Exp: 10 Gald: 10 Def: 8 Location: Near Iselia Weak Against: Fire Attack: Blue Ball Launch, Blob Tackle Item Dropped: Apple Gel Slimes look like moving fruit cocktail jellies on the move. They are all blue-green in color, and have a blue ball inside them as the fruit. The Slime has only one attack, the Blue Ball Launch. The blue ball of course will be launched at its target, dealing damage. At the same time, the Slimes will just tackle you by stretching their flexible bodies. You know they say, jelly can easily be molten by heat. So, you should use more Fire element attacks against them to melt them down. When Slimes are killed, they may drop Apple Gel. This really fits their gelatinous nature, doesn't it? Ghost HP: 320 TP: 0 Atk: 128 Exp: 10 Gald: 9 Def: 1 Location: Near Iselia Weak Against: Light Strong Against: Physical Attacks Attacks: Hammer Swing, Hammer Boomerang Throw Items Dropped: Apple Gel, Panacea Bottle Close examination of the Ghost reveals that it is weak against Light attacks, and strong against physical attacks, so do not attack by swinging your twin blades at the Ghost. The Ghost himself will attack by swinging his hammer, or he will just throw it out and let it come back to him, much like a boomerang. As Ghosts are evil entities, good things are very effective against them. As light represents justice, this element is particularly effective against Ghosts. *****END OF ENEMY STRATEGIES***** Level of Strongest Character: 4 Level of Weakest Character: 3 Walk around the temple. You have 3 paths from the entrance. The one to the left is a dead end, and the middle path is blocked off, so you might as well turn right, follow the hallway, and defeat any enemies you find for the sake of EXP. Then go down the stairs. You come down to a very large room here. There is some ring on a shrine. Genis says, "Look, look! There's something glowing." Colette walks away, but Genis and Lloyd have not noiticed yet. Lloyd exclaims, "Wow! Let's go see it!" Colette calls to the 3, "Look, there's something here." Kratos sees it, and calls them over to fight. Event Battle! Golem HP: 1210 TP: 10 Weak against: Water Strong against: Earth Attacks: Dual Arm Spin, Dual Fist Ground Pound Items Dropped: Apple Gel, Yellow Quartz Item to Steal: Yellow Quartz This event battle can prove to be a toughy if you do not know what to do. For one thing, the Golem has very long arms, and hence he has a long reach. He can stretch them both out and spin around, causing damage to anyone close by. If you are a bit too annoying in the front, he can bring both of his fists down onto the ground at where you are standing. However, Golem also has his own weaknesses. He is vulnerable to water, as it can wear down all the mud that he is made of. Don't even try using Stone Blast on him, as it is not so effective. Just block and counter as usual. When the Golem is destroyed, it will drop an Apple Gel and a Yellow Quartz (It temporarily gives the element of Earth to a weapon.) After the Golem is dead, it will turn into a stone block. You can move it around freely. Colette says, "Wow! It turned into a rock!" Lloyd just says, "Well, it was kind of a rock to begin with." Colette, the clumsy oaf, trips over, and knocks the rock into the hole to the left, and it drops down to the level below, covering a gap in the path. "oh, no!" she cries. Genis and Kratos have an idea at the same time. Lloyd stil does not get it. "what? What are you two talking about?" Genis says, "In just a moment, it'll probably... See, there it is." Another Gole, appears. Lloyd cries, "Whoa, there's another one!" Genis says, "Now, let's take care of it and drop it down below!" Lloyd still does not know what it's all about. What a slow learner. You now have a puzzle in your hands. Puzzle Time! Rock Alignment As you can see, the path to the ring below is riddled with holes, and you will need rocks to fill them up. A rock is available every time you beat a Golem. So beat Golems and push the rocks formed down these holes: The upper central hole twice, the middle right hole and the middle left hole one more time. Walk down to the path. You can now push the left rock into the leftmost hole, and you can move over the gap to find a Treasure Chest. Inside is a Life Bottle. You can fight the monster there if you wish. Then, go back up and defeat another Golem. This time, push the rock into the middle right hole once more. Go down, and push this rock into the rightmost gap. Then go over the gap, and open the chest. There is a Panacea Bottle inside. This potion can remove any Physical Ailments from a character. With this done, go down, and push the final rock into the northernmost hole. This should clear the way. While you are fighting, Kratos will learn Sonic Thrust at Level 5. New Technique for Kratos! Sonic Thrust TP Required: 5 Learned at: Level 5 This is one of the Thrust moves for Kratos. In this attack, Kratos will quickly jab his sword forward at his enemy, and this is probably why the move is called Sonic Thrust. Although it is not very impressive, use it 50 times, at least, so that even more powerful moves can be learnt. Run up to the shrine, and you can watch another scene. Genis looks at the ring, "Is this the Sorcerer's Ring?" he asks, "I've heard about it before. It's a holy artifact of the Church of Martel!" Kratos says, "With this, we should be able to deal with most traps and obstacles." Lloyd really enthuses, "Wow! Let me try it!" "Okay, Lloyd!" Genis is not amused, "You're like a little kid." So, you can now use the Sorcerer's Ring by pressing X. Now, get back to the entrance and find the force field. At the force field, Kratos will say, "It's sealed." Colette says, "The Sorcerer's Ring can probably open it." Lloyd will say, "Okay! Leave it tome!" So, use the Sorcerer's Ring on the Force Field, and it will open up. There will be a warp portal. Step into it and press A. You will be transported into a higher level of the temple. *****IMPORTANT SCENE***** Kratos looks up, "This must be the top floor." Colette agrees, "yes, and that is the altar." The camera now focuses on something red and shiny on the altar. "Then that shining thing there must be the Cruxis Crystal." Colette confirms it. "That's right, they say I was born with that in my hand." Meanwhile, Genis saw something up above. "Look at that light." A strong beam of light shines from the roof, and an angel appears. Lloyd is surprised. "Wh...what is that?" he asked in awe. "An angel, I would assume," says Kratos. "So is that Colette's real father?" The angel is called Remiel. "I am Remiel, I am an angel of judgment. I am here to guide Colette daughter of the Mana lineage, on her journey to heaven as the seventh Chosen." The Cruxis Crystal rises up. "The time has come to awaken the goddess Martel, who sleeps at the center of the world." "Awaken the Goddess Martel... It's just like the legend Raine told us about." I guess Genis does read his textbooks thoroughly. The Crystal moves forward and is absorbed into Colette. Remiel says, "From this moment, Colette becomes the Chosen of Regeneration. We of Cruxis bless this event, and hereby bestow the Tower of Salvation upon Sylverant." Now, you get to see the Tower of Salvation across the deep blue sea, stretching high up into the sky. Lloyd says, "So that's the Tower of Salvation!" Genis is full of excitement at this point, "Now the world will be saved!" "Colette, the Chosen of Regenration. Unlock the seals that guard the Tower of Salvation and climb its stairs to heaven in distant lands." "I humbly accept this task." "Very good. We of Cruxis shall grant you the power of the angels with each seal you unlock." Once you are reborn as an angel, this eroded world shall be regenerated." "Thank you, I swear on my life I will regenerate the world." "First head south, to the Seal of Fire. Offer your prayers in that distant land." "Yes, Lord Remiel." Then, Remiel rises, but Colette has one last question to ask him."Oh wait! Please wait! I have a question I wish to ask of you. Are you really my fa-" "First head to the Seal of Fire. Understood? My beloved daughter, Colette." "F...father!...So you really are my true father." "We shall meet again at the next seal, my daughter." Then Remiel disappears in a flash of light, and you can finally play! *****END OF SCENE***** Time to socialize 4! a. Talk to characters Pleases: Any character talked to (+1) If you talk to anyone at this point, they will like you more. Get into the Warp Portal and get back down to the ground level. By the way, there will be a skit called Lloyd's Thoughts on Angels. Read it if you like. Lloyd will talk about how hard will it be for angels to change their clothes due to their wings! Walk a bit forward down there, and you will find Raine in the temple. She is studying the schematics with fascination. *****IMPORTANT SCENE***** "MARVELOUS!" she exclaims. Lloyd asks, "Professor?" Now, Raine sees them. She is now mad at Lloyd and Genis for skipping class. "What? What are you two doing here?! You're supposed to be studying in class!" "Uh! Uh-oh!" Oh dear. She Raine moves forward to Genis, "Raine! I...I'm sorry!" But it's too late, Raine is now spanking Genis! This is just corporal punishment at its best! "You're next, Lloyd. Are you ready?" Lloyd begs for mercy! "Whoa, no, hey, stop!" But what Lloyd gets is a kick! I knew that in the good old days, the teachers will cane students for being naughty, but they won't go as far as to kicking them, right? How farfetched is Raine. "Now, you two, if you've learned you lesson, go back home. There will be no class for the rest of the day." Genis asks Raine, "What about you?" Raine answers, "I've received permission from Phaidra to study this temple a little while longer. It's not often that ordinary citizens have the opportunity to enter this place." *****END OF SCENE***** Now, let's get out of here. It's not a good place to stay, with all the monsters about, but Raine doesn't seem to be concerned to the least. Return to the village, and you are free to fight any enemies that get in your way. There is another skit called "Do I have to?", where Lloyd wants to borrow the Sorcerer's Ring. As you leave, there will be another skit called the Oracle, and you will also hear Raine's hysterical laughter as she studies the place. Genis just understands his older sister well. --------------- Iselia --------------- I guess the game's programmers really like to think that the player will be a curious person. I bet you will be nosey to find out what will Colette be up to when she is back with Kratos. So, go back to Colette's house and you will find Kratos and the Mayor in a discussion over Colette. *****IMPORTANT SCENE***** The Mayor says, "Then, we shall entrust the protection of the Chosen to Kratos and Raine." Kratos agrees. "I have no objections." Colette is grateful now. "Thank you so much for your help earlier!" Phaidra spots Lloyd, "Ohh, you're back! Thank you for your assistance earlier! Please accept this small thanks." You will receive a Collector's Book, which records all the items you have collected in the game. Genis thanks Phaidra. "Thanks." "Thanks Phaidra," Lloyd then says, "Say, were you talking about the world regeneration journey just now?" "Yes." "Wow! I want to go, too! I wanna see Colette regenerate the world!" Genis adds, "If Raine is going, I want to go too." I bet Kratos thinks that the two are sometimes simple, sometimes naive. This is what the former Chinese President Jiang Zemin said to the reporters when they angered him by a pointless question. "No. You'll get in the way." Lloyd is annoyed, "Wh...what?!" Kratos explains, "The battles at the chapel were nothing compared to the journey that waits us. Children need to stay home." The Mayor agrees, "Kratos is absolutely right. Now then, we still have things to discuss. You two should go on home." So the two get out, but Colette stops them as they are ready to get away. "Please wait!" she cries. In her rush, she stumbles and falls, she apologizes. "I'm sorry." Lloyd simply says, "It's not like it's your fault." "Oh yeah...I'm sorry." "Listen! Ah, never mind." Genis just remembers that it's Colette's birthday. "Oh yeah! Happy birthday, Colette!" Lloyd must have been shocked that he forgot. Genis goes on. "I baked you some cookies, if I knew you'd be leaving tomorrow, I would've made something a little more special, but..." Colette interrupts, "no no, I love your cookies! Thank you very much!" "So what about, Lloyd? You promised to make her a necklace, right?" "...Uhhhh...heh..." "Don't tell me you forgot." "Uh, it's... It's almost done. Uh, I'll give it to you...tomorrow, before you leave. I swear!" What a liar. "Really? I'm so happy! As soon as I find out when we're leaving, I'll go to your house to let you know." Lloyd is still doubtful of Colette's safety, "Isn't it going to be dangerous?" "I'm the Chosen, remember? I'll be fine. See you later, then." Colette reenters her house. Genis calls Lloyd a liar. Lloyd tries in vain to defend his honesty, and fails miserably. "If I start on it now, I'll finish it in time," Lloyd quickly replies. "Oh really? Well, whatever. By the way, you're going home now, right? Can I go part of the way with you?" "Sure, but where are you going to go? Genis replies, "I'm going to see a friend." "Huh? I didn't know you had friends outside the village besides me." "Does it matter? Anyway, can we swing by my house so I can get my stuff?" *****END OF SCENE***** As said, go over to Genis' house, but not before you stock up on Magic Lenses. There will be a skit called Sole Redeeming Feature. Lloyd is still mad at Kratos for not letting him participate in the world regeneration journey! In his house, Genis will pick up some ingredients for sandwiches. Genis explains that they will need food to keep up their strength, as gels aren't cheap. Now, you can leave the village. Just turn left to enter Iselia Forest, and ignore the monsters on the map for now. You will be told by the sentries of your village to get rid of your dog Noishe, and that there is a human ranch near Iselia Forest. You are not to go near the ranch. Then you can leave. --------------- Iselia Forest --------------- Current Level: 5 *****IMPORTANT SCENE***** Noishe whines in fear. Genis says, "Ah, that's not right. Noishe doesn't like this place." "He'll never go near places like this that have lots of monsters." Even though you hardly sever see monsters bigger than him." Noishe whines again. He runs off. Lloyd is annoyed at his dog now. And I thought the dog is the man's most loyal friend! 'Ah, he ran off again! Fine, do whatever you want, Noishe." "I keep thinking, ifg he's going to run away, he should at least take use with him." The two then walk into the forest. You will be able to play now. *****END OF SCENE***** ------------------- Monster Strategies ------------------- Rabbit HP: 380 TP: 38 Atk: 139 Exp: 6 Gald: 11 Def: 8 Location: Near Iselia Attack: Jumping Kick Items dropped: Carrot, Beast Hide Oh, look at that cute little white wabbit! The Rabbits of Tales of Symphonia are quite annoying, although they are not as annoying as Bugs Bunny. Like the Wolf, they only have one attack, and that is the jumping kick. This deals moderate damage to Lloyd, and is capable of a 3 hit combo. Be ready to block at all costs, or you will find yourself vulnerable while you stagger. Let's eat the rabbit stew! But Lloyd is not called Lloyd Fudd. Anyway, Rabbits carry carrots, obviously, and Beast Hide. Now you know that you can perform taxidermy on rabbits! Ugh. Giant Bee HP: 320 TP: 0 Atk: 130 Exp: 5 Gald: 9 Def: 0 Location: Near Iselia Weak Against: Ice Attack: Diving Sting, Stinger Launch Item dropped: Panacea Bottle, Acuity Bottle Giant Bees are bees that are well, oversized. They have fewer HP than the Hawks, but they can still pack quite a punch. They also attack by diving down from the sky and attempting to sting you. They can also sting by launching their stingers at you. Giant Bees are vulnerable to Ice, maybe it is because they are poikiotherms, and such animals' body temperatures vary with the surroundings. To make a quick end to the fight, use a jumping slash to floor the bee, and then slash it while it is helpless on the floor. As simple as that. They drop Panacea Bottles when beaten. Minicold *****NEW!***** HP: 470 Weak Against: Ice Strong Against: Thunder, Earth Attacks: Pink Spore, Short Range Green Beam, Diving Tackle Item Dropped: Mushroom Minicolds are some moving mushroom creatures with pink caps. At close range, Minicolds can release Pink Spore all around them, and can fire a small green beam with a short range. If you give these guys the chance, they can jump very far at you and attempt to tackle you. The trick when facing these moving toadstools is to hit them rapidly and recklessly. As they are mushrooms, they are earthed, so Thunder and Earth moves don't deal too much damage. However, Ice is effective. Minicolds may drop mushrooms after they die. Tasty. Spider HP: 460 TP: 0 Atk: 120 Exp: 10 Gald: 13 Def: 7 Location: Near Iselia Weak Against: Ice Attacks: Spider Web Attack, Lunge Bite Item Dropped: Magic Lens, Apple Gel Item to Steal: Panacea Bottle The Spiders of Tales of Symphonia are very large yellow streaky creatures. However, they are not poisonous. They attack by throwing a Spider Web at your characters, and by lunging forward and biting you. Spiders are also weak against the Ice Element. These enemies are not of much threat to your team. When Spiders are killed, they may drop a blob of Apple Gel or maybe a Magic Lens. Slime HP: 490 TP: 10 Atk: 132 Exp: 10 Gald: 10 Def: 8 Location: Near Iselia Weak Against: Fire Attacks: Blue Ball Launch, Blob Tackle Item Dropped: Apple Gel Slimes look like moving fruit cocktail jellies on the move. They are all blue-green in color, and have a blue ball inside them as the fruit. The Slime has only one attack, the Blue Ball Launch. The blue ball of course will be launched at its target, dealing damage. At the same time, the Slimes will just tackle you by stretching their flexible bodies. You know they say, jelly can easily be molten by heat. So, you should use more Fire element attacks against them to melt them down. When Slimes are killed, they may drop Apple Gel. This really fits their gelatinous nature, doesn't it? *****END OF ENEMY STRATEGIES***** Now, just move to the right, along the path, while you fight the enemies in the way. The moving cats usually have crawlers and mammals, while the moving flowers often hide plant enemies like Minicolds. At the first junction, turn left, and you will find a Treasure Chest. Inside will be an Apple Gel, another healing item. Meanwhile, you may read a skit called "Genis' friend", this is where Lloyd is curious about Genis' friend. Lloyd thinks that friend that friend is a dog! Now, turn right. There will be another treasure chest. This time, there is a Life Bottle inside. Continue along the path, there are absolutely no tricks here in this forest. At the next junction, there will be a scene. *****IMPORTANT SCENE***** Genis runs to the path leading to the left. "There's my stop," he says. Lloyd is shocked that he is going to the Desian human ranch. "At the Desian human ranch? Doesn't going there violate the non-aggression treaty?" "The Desians already attacked the temple!" Lloyd is annoyed. "Hmm., well, yeah, I guess that's true, but..." "I know, I'm, not supposed to..." But there's someone I just have to tell about the oracle." "All right. But I'm worried about you going alone, so I'm going with you." Lloyd walks over to Genis. *****END OF SCENE***** Then you can enter the ranch. Note that you cannot detour anyway. If you try to take the northbound path, Genis will just stop you and tell you that you have to go to the ranch. If you read the sign, it says, "Unauthorized Personnel Prohibited", but still due to the rebellious personalities of teenagers today, when someone asks you not to do something, you just cannot resist the urge to! Let's go. --------------------------------------- b. Into the Iselia Human Ranch [TOS4B] --------------------------------------- We now can have a look at the conditions inside the human ranch. There are people pushing large black blocks inside, and one of them moved just a little bit too slowly and then he's whipped by a Desian Guard. "Hey! Stop slacking off! Swine!" Ugh, this reminds me of the Nazi Concentration Camps in World War II! Horrible. You now get to play. Move closer and have a look yourselves. *****IMPORTANT SCENE***** You see the Desians walking around, and the camera zooms in on an old lady hiding from the Desian guards, I guess she wants to avoid the torture of pushing those large blocks. She comes to greet the two. Genis meets her from behind the fence. The two run forward to greet her. "Marble!" Genis cries. "Genis!" Marble replies. "Is that your friend?" Lloyd now introduces himself, "Yeah, I'm Lloyd." Marble smiles, "I'm pleased to meet you." Genis tells Marble about the Oracle. "Marble, did you see it? There was an oracle!" "Yes I did. I saw the Tower of Salvation. Now the Chosen's journey of regeneration can finally begin. I hope it is successful this time...." Lloyd knowingly asks, "The last Chosen failed, right?" Marble replies, "Yes. I heard the Chosen was killed by Desians during the journey." "I wonder if Colette will be all right?..." Genis says. "Let us pray to Martel. May she guide the Chosen on a safe journey." Marble closes her eyes. Lloyd interrupts, "...Hey, grams--" Before he could go on, Genis is annoyed, "Her name's Marble!" Lloyd looks at that glowy thing on Marble's hand. "...Marble. Isn't that an Exsphere?" "Oh, is that what this is called? They placed it on me shortly after I came here." "Yeah, that's definitely an Exsphere. But there's no Key Crest on it. An Exsphere without a Key Crest is dangerous." Genis does not seem to know about Exspheres. "What's a Key Crest? And how is it dangerous?" "Attaching an Exsphere directly to your skin supposedly makes you sick. But ironically, it's useless unless you attach it directly onto the skin. So in order to prevent it from making you sick, you carve a spell into a special ore and use that as a mount for the Exsphere. That's the Key Crest." Marble acknowledges Lloyd, "You're very knowledgeable," she says. Genis looks at the Exphere. "But it looks like Marble's Exsphere doesn't have a mount at all." "Nope, doesn't look like it. If the charm was the only thing needed, I could carve one myself, but there's nothing I can do without the inhibitor ore that acts as the mount." "There has to be something you can do, Lloyd!" "It's not as easy as you think. Key Crests are dwarven technology." "Your dad's a dwarf! Please ask him for help, Lloyd!" Time to socialize 5! a. "Fine." Pleases: Genis (+1) b. "But..." Displeases: Genis (-1) You will get to have two choices. "Fine." and "But...". Let's make Genis like you more by selecting Fine. Shall we? Genis is happy. "All right! That's why I like you, Lloyd." Marble tries to refuse their help. "Please don't trouble yourself." However, a Desian guard calls to Marble in an angry tone, "Hey, old hag! What the hell you doin' over there?" Marble looks back, "Oh, no! The Desians!" You get to hear the theme of the Desians, and it sounds as if someone is having bronchitis in the background, with those coughing like sounds! You will be hearing this theme a lot in the game. 'Run away, you two! Hurry!" Marble cries. Time to socialize 6! a. "Alright!" Displeases: Genis (-1) b. "But..." Pleases: Genis (+1) Your reluctance to leave will please Genis. Marble cries, "Don't worry...just go!" Genis runs back, he says, "I'm sorry Marble!" The two now run off. 3 Desian guards with whips come over to Marble. The one in the middle asks, "What are you doing over here?!" If you look closely at their whips, you will find that they seem to be swinging their whips in rhythm to the music! "Who said you could slack off?! Get back to work!" Marble just says, "...I'm sorry." Another guard asks in a menacing tone, "What's with that look, huh?" The one on the right says, "Looks like someone's got an attitude problem!" Marble tries to deny it, "No, of course not, I..." The one in the middle just snaps, "Shaddup! You two, take her to the back! We're gonna give her a little lesson on respect!" The two agrees. Marble now is taken to the back. Meanwhile, Lloyd and Genis are watching everything from behind some bushes. Lloyd says, "Oh, this doesn't look good. They're taking her to the back." Genis asks, "But what can we do?" "There's gotta be something we can do. Let's find higher ground where we can see what's going on in there." You can now play again. *****END OF SCENE***** So, move to the right and to the hills. There should be a ledge. You will be introduced the action button. So, just move ocver to the ledge and press A to jump. Jump up the ledges one by one. You will then be able to reach 2 ledges. The one to the right has a treasure chest, and inside is an Orange Gel. Now, jump to the ledge on the right. *****IMPORTANT SCENE***** You see the Desians whipping Marble. Genis says, "She's..." You can wait before pressing the A button, and Marble will continue to be whipped! Wait if you are mean! Lloyd cries, "...We've gotta save her!" "But how?!" "You attack the Desians from here with magic." "What?! Aren't we gonna get in trouble?!" "We don't have a choice! Afterwards, hide among the bushes and make your way back to the village. I'll act as the decoy." "But that'll put you in danger!" "Don't worry. I'll head down the cliff so they don't see my face, then I'll run in the opposite direction from the village." Genis seems hesitant, but he agrees to help. "You should replenish your energy before we do this. I've got some left cookies from the ones I gave to Colette. Here, take have some." Now, you will be fully healed. Genis launches fireballs at the Desians whipping Marble. One of the guards cries, "What the?!" Lloyd then jumps down to the entrance. Another guard shouts, "There he is! Stop him!" "Open the main gate!" One of the prisoners asks Marble, "Are you all right, Marble?" Meanwhile, 2 of the guards have run out of the ranch. Another prisoner cries, "Quickly, come this way!" Marble says, "Genis, Lloyd...thank you." Lloyd runs past the gate, while Genis trips on something. He cries, "Owww..." This stupid fool drew attention to the two guards! One of the guards asks, "What was that?" Lloyd looks back at Genis he mutters, "Uh-oh!" Lloyd runs back to Genis, meanwhile, the Desians have had their whips ready. "You...little brat! He cries. Event Battle! 2 Whip Masters Whip Master *****NEW!***** HP: 570 TP: 10 Attacks: Whiplash, Stomp Kick Item Dropped: Apple Gel The Whip Master is the mainstay of all the Desian security forces. You can find them in many installations owned by the Desians. I bet that the whips are used to deal if uncooperative humans in their concentration, I mean human ranches. They attack by lashing at you with their whips, and this attack does have some range. Besides, at close quarters, they can attempt to kick you, followed by a stomp. Both of the mentioned moves can be blocked without trouble. Normal slashing attacks will do for these people. These Desian riff raff may drop Apple Gels when they die, and they may mutter "Inferior beings" before they fall. This is yet another simple battle. Even though you are outnumbered 2 to 1, they are just too slow to be of any threat to Lloyd. Block any incoming attacks, and then follow up with 3 slashes and then a Sword Rain. After all, you should use more Sword Rain to make it easier for Lloyd to learn more moves in the future. Another easy battle. *****IMPORTANT SCENE***** After you have defeated the Desians, more guards will come running out. Lloyd jumps off the cliff. Genis coruns down the slope. He is joined Genis shortly thereafter. Genis apologizes. "Lloyd, they saw your face! I'm sorry! It's all my fault...." "Don't worry about it." "But..." "I took the ones that saw my face, and the rest of them are still back up on the cliff. As long as we hurry up and get out of here, they'll never know." What Lloyd does not know is that Marble mentioned them by name. "O...okay." "Just do my homework for me, okay?" "...Okay." I guess smart people always get bullied. "All right then, I'm gonna head on home. You should head back to the village." "Lloyd, thanks for helping Marble." "Hey, that's what friends are for, right?" Genis and Lloyd run off in two directions. Meanwhile, back at the ranch, some mysterious leader looks down the cliff with 2 Desians. "Analyze the data from the gate surveillance system!" he says. "Yes sir!" One of the Desians reply. This human, who has a mechanical arm wonders, "How did a mere human make that kind of jump?" Oh dear Lloyd, you naive boy, you don't realize that there are CCTVs in the main gates, as akll evil bases do! *****END OF SCENE***** --------------- Iselia Forest --------------- Character Level: 5 You can play again, and this time, you are alone as Lloyd. You have received Genis' equipment. Now, head north. You will find yourself in another area. There will soon be a junction. First, take the path leading to the right. There will be a circular path with a treasure chest. Inside is an Apple Gel. There is a bridge too, but do not cross it yet. Instead, head back to the first path heading north and go on. There should be a T-junction guarded by some Minicolds and Rabbits. Kill any enemies you find and go left and right for 2 Treasure Chests. The left chest has an Apple Gel inside. The one on the right has a Leather Glove. It is an armor for the arm, and equipping it will raise Lloyd's Defense by 3. With these 2 items, cross the bridge to the right. Just across the bridge is another Treasure Chest. Inside is 500 Gald. Nice money indeed. Then move north until you see a bag on a tree trunk. Run up the slope to the left to reach the trunk. Then you can open the bag for an Orange Gel. Beat up the last enemies, probably a Spider with a Giant Bee, then head north to get out of the Iselia Forest to the field. ------------------------------------ From Iselia Forest to Dirk's House ------------------------------------ Character Level: 5 There will be a skit called "Restless Noishe" where Lloyd tries to talk to his dog!! But things don't seem to be good. Anyway, you can fight some monsters here and there to reach a higher level if you like. ------------------- Enemy Strategies ------------------- Wolf HP: 410 TP: 0 Atk: 130 Exp: 8 Gald: 13 Def: 8 Location: Near Iselia Attack: Lunging Bite Item Dropped: Beef Strips Item to Steal: Beast Fang So, I guess that the wildlife around these parts are giving your team problems. Wolves in Tales of Symphonia are all grey in colour, and they look just like what wolves should. They have only got one type of attack. That is the lunging bite. He will jump at you and attempt to land a bite. You can always avoid these attacks by jumping up or simply guarding, by pressing X. Wolves are no serious threat to your party, although they may cause problems in groups when your levels are low. Wolves sometimes drop Beef Strips when they are defeated. Rabbit HP: 380 TP: 38 Atk: 139 Exp: 6 Gald: 11 Def: 8 Location: Near Iselia Attack: Jumping Kick Items dropped: Carrot, Beast Hide Oh, look at that cute little white wabbit! The Rabbits of Tales of Symphonia are quite annoying, although they are not as annoying as Bugs Bunny. Like the Wolf, they only have one attack, and that is the jumping kick. This deals moderate damage to Lloyd, and is capable of a 3 hit combo. Be ready to block at all costs, or you will find yourself vulnerable while you stagger. Let's eat the rabbit stew! But Lloyd is not called Lloyd Fudd. Anyway, Rabbits carry carrots, obviously, and Beast Hide. Now you know that you can perform taxidermy on rabbits! Ugh. Minicold HP: 470 Weak Against: Ice Strong Against: Water, Earth Attacks: Pink Spore, Short Range Green Beam, Diving Tackle Item Dropped: Mushroom Minicolds are some moving mushroom creatures with pink caps. At close range, Minicolds can release Pink Spore all around them, and can fire a small green beam with a short range. If you give these guys the chance, they can jump very far at you and attempt to tackle you. The trick when facing these moving toadstools is to hit them rapidly and recklessly. As they are mushrooms, they are earthed, so Water and Earth moves don't deal too much damage. However, Ice is effective. Minicolds may drop mushrooms after they die. Tasty. Tentacle Plant *****NEW!***** HP: 500 TP: 0 Atk: 150 Exp: 18 Gald: 25 Def: 12 Location: Near Izzold Weak against: Fire Strong Against: Water, Earth Attacks: Tentacle Whip, Triple Green Spore Attack Tentacle Plants look like some tiny moving trees with 3 tentacles sticking out of the top. Tentacle Plants usually attack by whipping you with their tentacles. But occasionally, Tentacle Plants may also spray green spores at you, three at once. I am not sure whether it is poisonous. Tentacle Plants are also weak against fire, but as they are plants, Water and Earth attacks are not effective. Just uproot these with your sword and don't let them fight back. Another harmless plant. Spider HP: 460 TP: 0 Atk: 120 Exp: 10 Gald: 13 Def: 7 Location: Near Iselia Weak Against: Ice Attacks: Spider Web Attack, Lunge Bite Item Dropped: Magic Lens, Apple Gel Item to Steal: Panacea Bottle The Spiders of Tales of Symphonia are very large yellow streaky creatures. However, they are not poisonous. They attack by throwing a Spider Web at your characters, and by lunging forward and biting you. Spiders are also weak against the Ice Element. These enemies are not of much threat to your team. When Spiders are killed, they may drop a blob of Apple Gel or maybe a Magic Lens. Slime HP: 490 TP: 10 Atk: 132 Exp: 10 Gald: 10 Def: 8 Location: Near Iselia Weak Against: Fire Attack: Blue Ball Launch, Blob Tackle Item Dropped: Apple Gel Slimes look like moving fruit cocktail jellies on the move. They are all blue-green in color, and have a blue ball inside them as the fruit. The Slime has only one attack, the Blue Ball Launch. The blue ball of course will be launched at its target, dealing damage. At the same time, the Slimes will just tackle you by stretching their flexible bodies. You know they say, jelly can easily be molten by heat. So, you should use more Fire element attacks against them to melt them down. When Slimes are killed, they may drop Apple Gel. This really fits their gelatinous nature, doesn't it? *****END OF ENEMY STRATEGIES***** Once you have beaten enough monsters, enter your house. --------------- Dirk's House --------------- When you enter your house, Lloyd will tell his dead mom that he's home. "I'm home, Mom..." he says to her grave. You can then play. Enter the house itself. *****IMPORTANT SCENE***** Get ready for a traditional father-son conversation. Dirk, Lloyd's dad says, "Welcome back." Lloyd moves forward to greet his dad. "Hi, dad. Say, is there any chance you could make me a Key Crest?" Dirk asks, "Why do you need a Key Crest all of a sudden?" "I met someone today who has an Exsphere without a Key Crest." An Exsphere without a Key Crest is bad for you, right? Or wait, don't tell me that it's too late once you've attached an Exsphere without a Key Crest to your body." "Nah, not at all. But even removing an Exspehere that lacks a Key Crest is dangerous. So, the only thing to do is make an accessory out of inhibitor ore and carve the charm into that, making it into the Key Crest instead." "Hmmm. And then it'll be okay, huh? Then, could you make me a bracelet as soon as possible?" "Just a minute. The Exsphere with no Key Crest that you're talking about, who has it?" "huh? Ah...uhh...a traveler. A traveling mercenary." "Baloney. Exspheres are basically only used by Desians. If he took one from a Desian, it should already have a Key Crest on it." "Uh, well..." Dirk moves to the right and lectures to his son about another Dwarven Vows. "Dwarven Vow #11: Lying is the first step to the path of thievery!" Tell me the truth. Why do you need a Key Crest?" "..I met someone at the ranch today who had an Exsphere equipped without a Key Crest." "You went to the ranch?!", I guess Dirk in surprised. "I...I'm sorry. A bunch of stuff happened, and..." "You didn't let the Desians see your Exsphere, did you?" "No, don't worry, I made sure. But why is it so important to hide this thing? The mercenary that came to the village today wore his right out in the open." Dirk explains, "...Your Exsphere is special." "Special? Is it different from the ones thae Desians have equipped?" Dirk reveals the painful truth, "...That Exsphere is your mother's keepsake. The Desians killed your mother in order to take it from her." Lloyd was shocked, "They did?" "I told you about how I found you at the cliff near the ranch, right? Your mother was still conscious at that time, so she explained everything. There's no doubt about it." Lloyd breaks down at this point. He shouts, "Why didn't you ever tell me?!" I guess the truth really hurts! "If I had, you'd have run out and tried to take revenge on the Desians. The Tower of Salvation appeared today. Just leave the rest to Colette. That'll take care of the Desians too." "But still..." Dirk walks over to Lloyd, he says, "Don't get involved with the Desians. Your mother protected you and that Exsphere with her life. Don't go throwing either away." "So will you make me the Key Crest?" "Lloyd! Have you been listening at all?" "Yeah, I heard you! But you can't expect me not to do anything now that I know!" Dirk punches Lloyd. "Ugh! You don't have to hit me!" Lloyd runs out of his house, to be met by Raine, Colette, Kratos and Genis. Lloyd says, "Oh...let me guess... you heard that just now?" Genis apologizes, "I'm sorry, because of me, you..." "Lloyd says, "It's okay, it's not your fault." Raine says, "...Lloyd, you should go speak to Colette." We'll wait here." Lloyd says, "...Okay." Time to socialize 7! a. "Sure." Pleases: Colette (+2) b. "Just a minute." No effect Talk to other 3 characters Pleases: characters spoken to (+1 for Genis and Raine, +3 for Kratos) Colette says, "Lloyd, let's go up to the terrace." You get to choose between saying "Sure" or "Just a minute". To avoid being nice to Colette, choose the latter choice, and you get to talk to everyone before going up with Colette. They will like you more. The two get up to the terrace. Lloyd apologizes for not making the necklace. "I'm sorry for not finishing your birthday present in time."
Colette says, "It's okay, don't worry about that.": "But this sort of thing is special because you get it on your birthday, you know?" "...Well then, will you just wish me a happy birthday?" "Of course. Happy birthday." "Hehe...thanks. I'm glad I was able to live to this day." Lloyd was amazed by that sentence. "What are you talking about? You're going to keep on living and regenerate the world." "...Yeah," says Colette nervously. "So about tomorrow...I can't come along with you, can I?" Colette replies, "Well, it's just that the Desians will be after us and it's going to be a dangerous journey." "Desians, up till now, I always thought my mom died in an accident. But she was murdered by Desians!" The camera zooms to his mother's grave. "Now that I know the truth, there's no way that I could keep living in a village that has a treaty with them." "I understand." Colette hesitates, then she says, "We're leaving tomorrow at noon. So would you come to the village around then?" "Okay! You got it. Now I'll be able to see you become an angel with my own eyes." Colette looks up to the sky. Colette agrees nervously. "So Lord Remiel really is my father. I'm the child of an angel." "Does it matter?" Lloyd asks, "Regardless of who your real father is, you're still you. Nothing's changed." You just have two fathers. Just think of yourself as being lucky for having more than most people do." Heh heh... That's really naive! Colette agrees humbly. Lloyd then says, "World regeneration, huh. It's kind of exciting." Colette looks out, "Yeah...releasing the seals, becoming an angel, then finally..." "Finally?" Colette then tries to act as if there will not be any problems, "Um, nothing," he says, "Anyway, if we go to the Seal of Fire, I'll get to see my father again. I'm going to do my best." Lloyd agrees, "Yeah, me too." Genis and Raine get on the terrace as well. Raine asks Colette, "Are you ready to go?" Colette now says goodbye to Lloyd. Now Lloyd says, "All right, time to make that present!" Meanwhile, Raine, Genis and Colette wave goodbye to him and leave. *****END OF SCENE***** The next morning, the necklace will be finished. So, go downstairs. You will find Dirk standing in front of the grave. *****IMPORTANT SCENE***** Lloyd apologizes to his dad. "Dad...about yesterday, I just..." Dirk gives him the Key Crest. "Here...that's the Key Crest you wanted." You can use it however you like. Just remember, I did try to stop you." "Dad! Thanks!" "Dwarven Vow #2: Never abandon someone in need. I'm just going along with the teachings." "Dad, I'm going on a journey. I'm going to help Colette regenerate the world so that I can avenge my mom." "Yeah. I figured you were going to say that," Dirk says. This is just an example of a good father, always understanding what his son needs. "Take this with you. I'vbe put together some things you'll need for your trip." You will receive 2 Apple Gels, a Life Bottle and 500 Gald. You will get the Sylverant Map as well. Lloyd asks, "So you're forgiving me?" "Yeah. But remember, this is your home." You're still my son, regardless of blood." Come back here any time you're tired." "I will. Wish me luck!" "Lloyd! Don't ever forget Dwarven Vow #7!" "'Goodness and love will always win'...right?" Man, that's such a cheesy line gor anyone to be saying these days. Don't worry, I won't forget it." Let's go, Noishe! It's time to regenerate the world!" Meanwhile, Noishe and Genis will come over. Lloyd asks, "Huh? What are you doing here?" Lloyd! You're still here?!" Genis exclaims. "Genis! Good timing. I got my dad to make Marble's Key Crest!" Genis mutters, "Th...that's great and all, but what about seeing Colette off?!" "Oh, yeah, about that, I've decided to join her." "Are you stupid or something?! Colette and the others left a long time ago!" "Wha?..." Lloyd is a bit surprised now. "I came looking for you because you never showed up!" "You've got to be kidding me!" Dirk just asks Lloyd to go to the village. Genis agrees. Back at the village, you will be told that Phaidra was looking for you. You can finally get to play after another long scene. --------------- Iselia --------------- There will be a skit called "Dirk, the craftsman". Genis will ask how Dirk sustains his livelihood, and Lloyd does not even know what "livelihood" is! Now, let us walk all the way back to Colette's house. There will be another skit called "What is Colette Hiding" The two seems to be suspicious of Colette's behavior just before she left. Now, enter Colette's house. Inside, you will be given a letter from Colette. It says: Dear Lloyd, By the time you read this, I will have already left on my journey. I'm sorry for lying to you. The world regeneration journey is full of peril-many Chosens have failed. I care about you too deeply to let you get involved. I'm going to do my best to stop the monsters and the Desians, so I want you to live a happy and peaceful life in the regenerated world. Thank you so much for your friendship and kindness all these years. I'm really to have met you. Farewell, Colette Lloyd is stunned by this letter, as it sounds just like a will! Frank agrees and confesses that there is something they hid from you and everyone in the village. It is that Colette is already.... But just as he is about to talk, the sound of explosions echo through the house. You now get to play. Get out of the house. Outside, you will find Desians setting fire to houses! Now, that commander of the Iselia Ranch will enter the village as well! Before you get to the village entrance, go left to the school. You will find 2 Desians closing up on a village policeman. Let's go over there and save him! This will trigger another event battle. Event Battle! 2 Whip Masters Whip Master HP: 570 TP: 10 Attacks: Whiplash, Stomp Kick Item Dropped: Apple Gel The Whip Master is the mainstay of all the Desian security forces. You can find them in many installations owned by the Desians. I bet that the whips are used to deal if uncooperative humans in their concentration, I mean human ranches. They attack by lashing at you with their whips, and this attack does have some range. Besides, at close quarters, they can attempt to kick you, followed by a stomp. Both of the mentioned moves can be blocked without trouble. Normal slashing attacks will do for these people. These Desian riff raff may drop Apple Gels when they die, and they may mutter "Inferior beings" before they fall. This is even easier than the incident at the ranch. It's a two vs two battle. Block any incoming attacks, and then follow up with 3 slashes and then a Sword Rain as before. After all, you should use more Sword Rain to make it easier for Lloyd to learn more moves in the future. As for Genis, command him to use more Wind Blades and Aqua Edges by disabling the auto usage of Fire Ball and Stone Blast. This should be over in a flash. After the battle, the police officer will thank you and give you an Apple Gel and an Orange Gel. Then, there will be a skit called "Desians Attack" where the two are mad at the attack. So now, go to the entrance of the village in the south. If you pass Genis' house, he will be sad that it's destroyed, just as they have found a place where they can call home. I wonder what's wrong with that sentence. *****IMPORTANT SCENE***** A senior Desian calls for Lloyd, "Lloyd Irving! Come forth!" Lloyd runs forward in a rage. "You've come to attack the village again?! I've had enough of this!" A Desian gunner asks, "What are you talking about?" This commander you saw before comes forward and says, "This boy speaks nonsense, ignore him. Listen up, inferior beings! I am Forcystus, one of the Five Desian Grand Cardinals. I am a superior half-elf who rules the farm where we cultivate you pathetic beings." Genis speaks in awe, "Half-elf..." Forcystus now accuses Lloyd, "Lloyd! You, a human, have been found guilty for the crime of violating the non-aggression treaty. Therefore, I bring judgment upon you and this village!" Genis argues with Forcystus, "You violated the treaty too! You tried to murder the Chosen!" The senior Desian, denies everything, "Us, kill the Chosen? Hahaha! I see now. They must be after the Chosen." Lloyd was shocked at this thought to be denial, or is it not a denial? "They? Are you saying you aren't the ones that attacked Colette? "Forcystus just ignores Lloyd, "I have no need to explain myself to the likes of you. The only thing that matters is that you, Lloyd Irving have been in contact with host body F192 and attacked our guards." The Mayor is mad now, "What have you done?! How many times have we told you to stay away from the ranch?!" Lloyd apologizes. Forcystus now announces, "We've prepared an appropriate opponent for your crime!" Some monster walks over. Lloyd is shocked, "What is that thing?!" "Now, receive your punishment!" The monster knocks down the Mayor. Lloyd mutters, "Damn!" Genis offers to help Lloyd. The monster now gets ready to fight! Event Battle! ??? HP: 5000 TP: 38 Attacks: Forward Slash, Uppercut Slash, Insane Cell*, Ground Pound*, Impact Hammer* * = Executed if HP <2500 This unknown monster does have a very high HP for a first boss. 5000 in fact! For the first half of the battle, this monster will just attacking by slashing forwards, and slashing upwards, and the latter attack can easily send Lloyd flying way back. This monster often does those 2 attacks in a row, one after the other, so you will have to be particularly careful. Have Genis support with Aqua Edge and Wind Blade from the rear, while Lloyd attacks with Sword Rain combos in the front. When the monster's HP drops below 2500, you must be very careful. It can found the ground with its claws, and perform the Impact Hammer move. If Lloyd is close up, it can perform the Insane Cell move, which causes the ground around the monster to darken and shake, and this can deal a lot of damage in a combo too. So, be very careful and know when to heal and restore TP when necessary. This is definitely the first battle with a challenge. If you win, you should get at least 280 EXP for your troubles. After the battle, the monster will fall. The senior Desian notices Lloyd's Exsphere. "Lord Forcystus! Just as you thought, that boy has an Exsphere!" he says. Forcystus says, "It must be the one from the Angelus Project that we've been searching for! Give it to me!" Lloyd quickly refuses. "No! This is a memento of my mom's who you Desians murdered!" "What are you talking about? Your mother was..." The monster hugs Forcystus, it can speak with a human voice! "Run...away...Genis, Lloyd..." Genis was shocked by the monster, "Wh...what was that voice? It...sounded like...Marble?..." "It can't be" The monster IS Marble! It mutters, "Uh...ugh...guh... Get away, hurry!...Genis...you were like a grandson to me. Thank you. Goodbye..." This is when Marble explodes! Some red thing falls to the floor. Forcystus is hurt. He cries in pain. The Senior Desian cries, "No! Protect Lord Forcystus!" All Desians surround Forcystus. Forcystus mutters, "Lloyd. We will always come after you as long as you possess that Exsphere. Always!" Genis cries to the sky, "Marble! Marble! No!" This is just typical for the producers to zoom out while Genis screams! Later the Desians leave. Now, the Mayor is really mad at Lloyd. "What have you done?! Look!@ Look what happened to our village! It's all your fault!" The houses are burning, all right. Lloyd just says, "I'm sorry..." Mayor is still mad, "You think you can fix this by apologizing?! The Desians marked you as their enemy! As long as you are here, this village will never be at peace. Do you understand?" Genis tries to defend Lloyd, "Wait a minute! You're going to exile him? The Mayor says, "Yes." Genis cries, "That's not fair! Lloyd didn't do anything wrong! He just saved Marble." "Any involvement with the ranch is forbidden. There are no exceptions." "So it's okay to let people die at the human ranch as long as the village is safe?" Genis exclaims. One of the female villagers argues back, "The people at the ranch are just going to rot there, anyway." The Mayor agrees, "Yes. Had you not done something so stupid, they'd have been the only ones that died." Genis mutters, "You humans are all the same...." Lloyds admits he's wrong. "That's enough, Genis. This was my fault. "I'll... leave." Another woman tries to beg for mercy on behalf of Lloyd. "Mayor, surely you don't have to be so strict on a child..." A man to the left interrupts, "What are you saying? Do you realize how many people died here because of him?!" Genis moves forward, "It's not Lloyd's fault! I'm the one that took him to the ranch. So it's my fault!" The Mayor says, "But it's Lloyd the Desians are after. And besides, Lloyd isn't from this village to begin with. He's an outsider, raised by a dwarf." Genis continues, "Then I'm leaving, too. I'm just as guilty as he is!" Lloyd cries, "Genis..." The Mayor then makes his final decision. "Fine then. By the rights vested in me as mayor, I hereby announce the banishment of Lloyd and Genis from the village of Iselia. Get out!" "I'm sorry for causing you trouble." Phaidra then says, "If you feel that way, please catch up to the Chosen and protect her. If in doing so, the world is saved, surely everyone will change their minds about you." Frank agrees. "For I'm sure Colette would want that as well." "Yes. I will atone for what I've done." I swear to protect Colette for the sake of those who have died because of me." Genis says, 'I'll follow you, Lloyd." It's my fault that you were banished. So I promise to stick by you, always." "Say, Genis. Why don't you use that Exsphere? That's Marble's memento." Genis agrees. "I'll explain to you on how to use the Key Crest later. After all, it lookds like it's going to be a long journey." Genis agrees. *****END OF SCENE***** So, now, get out of the village to the field. ------------------------------------- c. Banished from the Village [TOS4C] ------------------------------------- Things don't look good, eh, now you MUST follow Colette. As you leave the village, Lloyd will earn the title of "Drifting Swordsman". With this title, his HP, Strength and Defense will rise especially fast. --------------------------- From Iselia to the Desert ---------------------------- Level of Strongest Character: 6 Level of Weakest Character: 5 Before you go anywhere, you ought to do some training by fighting those enemies that you find outside the village. There really are no enemies here, except that rabbits are rare. The Spiders, Minicolds, Tentacle Plants and Slimes are found in the bushes, while the others are found in the open. If you get hurt, you can enter Nova's Caravan to the south to rest for free, and save! While you are walking around, you will find a letter from Lloyd's Dad, and it is about the traveler's guide, and the EX Gems. ----------------- Enemy Strategies ----------------- Wolf HP: 410 TP: 0 Atk: 130 Exp: 8 Gald: 13 Def: 8 Location: Near Iselia Attack: Lunging Bite Item Dropped: Beef Strips Item to Steal: Beast Fang So, I guess that the wildlife around these parts are giving your team problems. Wolves in Tales of Symphonia are all grey in colour, and they look just like what wolves should. They have only got one type of attack. That is the lunging bite. He will jump at you and attempt to land a bite. You can always avoid these attacks by jumping up or simply guarding, by pressing X. Wolves are no serious threat to your party, although they may cause problems in groups when your levels are low. Wolves sometimes drop Beef Strips when they are defeated. Rabbit HP: 380 TP: 38 Atk: 139 Exp: 6 Gald: 11 Def: 8 Location: Near Iselia Attack: Jumping Kick Items dropped: Carrot, Beast Hide Oh, look at that cute little white wabbit! The Rabbits of Tales of Symphonia are quite annoying, although they are not as annoying as Bugs Bunny. Like the Wolf, they only have one attack, and that is the jumping kick. This deals moderate damage to Lloyd, and is capable of a 3 hit combo. Be ready to block at all costs, or you will find yourself vulnerable while you stagger. Let's eat the rabbit stew! But Lloyd is not called Lloyd Fudd. Anyway, Rabbits carry carrots, obviously, and Beast Hide. Now you know that you can perform taxidermy on rabbits! Ugh. Hawk: HP: 480 TP: 0 Atk: 115 Exp: 9 Gald: 18 Def: 6 Location: Near Iselia Weak Against: Wind Attack: Sky Diving Swoop Items dropped: Chicken, Egg More of the hazardous wildlife, I guess. Hawks in this game do not look very big. Their size is comparable to that of a sparrow. Anyway, the Hawks of Tales of Symphonia specializes in air attacks. They just like to dive bomb you, and that's the only attack they have at their disposal. Hawks have quite a high HP for wildlife, but they do have a weakness in magic. A Hawk is weak against Wind element attacks, maybe that because Wind causes turbulence, and this makes the Hawk vulnerable. There is a way to fight a Hawk without fear of retaliation. It is simply to slash it down to the ground, and follow up with Down A attacks, and preventing it from taking to the air. As long as the Hawk is grounded, it cannot attack! By the way, Hawks tend to carry chickens and eggs! The chickens must be their prey. Giant Bee HP: 320 TP: 0 Atk: 130 Exp: 5 Gald: 9 Def: 0 Location: Near Iselia Weak Against: Ice Attack: Diving Sting, Stinger Launch Item dropped: Panacea Bottle, Acuity Bottle Giant Bees are bees that are well, oversized. They have fewer HP than the Hawks, but they can still pack quite a punch. They also attack by diving down from the sky and attempting to sting you. They can also sting by launching their stingers at you. Giant Bees are vulnerable to Ice, maybe it is because they are poikiotherms, and such animals' body temperatures vary with the surroundings. To make a quick end to the fight, use a jumping slash to floor the bee, and then slash it while it is helpless on the floor. As simple as that. They drop Panacea Bottles when beaten. Minicold HP: 470 Weak Against: Ice Strong Against: Water, Earth Attacks: Pink Spore, Short Range Green Beam, Diving Tackle Item Dropped: Mushroom Minicolds are some moving mushroom creatures with pink caps. At close range, Minicolds can release Pink Spore all around them, and can fire a small green beam with a short range. If you give these guys the chance, they can jump very far at you and attempt to tackle you. The trick when facing these moving toadstools is to hit them rapidly and recklessly. As they are mushrooms, they are earthed, so Water and Earth moves don't deal too much damage. However, Ice is effective. Minicolds may drop mushrooms after they die. Tasty. Tentacle Plant HP: 500 TP: 0 Atk: 150 Exp: 18 Gald: 25 Def: 12 Location: Near Izzold Weak against: Fire Strong Against: Water, Earth Attacks: Tentacle Whip, Triple Green Spore Attack Tentacle Plants look like some tiny moving trees with 3 tentacles sticking out of the top. Tentacle Plants usually attack by whipping you with their tentacles. But occasionally, Tentacle Plants may also spray green spores at you, three at once. I am not sure whether it is poisonous. Tentacle Plants are also weak against fire, but as they are plants, Water and Earth attacks are not effective. Just uproot these with your sword and don't let them fight back. Another harmless plant. Zombie HP: 800 TP: 0 Atk: 130 Exp: 8 Gald: 12 Def: 0 Location: Near Iselia AA: Darkness Weak Against: Fire, Light Strong Against: Darkness Attack: Double Punch Item Dropped: Apple Gel, Black Quartz You are up against some zombie like creature. It really is not a hard battle. A quick scan of the monster reveals that he has 800 HP, and he is weak against Fire and Light, but strong against Darkness. So, you can always ask Genis and Kratos to use their fire element moves and you can have the taste of lovely roast meat. The Zombies are rather slow, and they only attack by punching you twice. So it's just simple to block every single move they throw at you. The black quartzes that zombies may drop allows your weapon to be temporarily of the Darkness element. Use it wisely. Ghost HP: 320 TP: 0 Atk: 128 Exp: 10 Gald: 9 Def: 1 Location: Near Iselia Weak Against: Light Strong Against: Physical Attacks Attacks: Hammer Swing, Hammer Boomerang Throw Items Dropped: Apple Gel, Panacea Bottle Close examination of the Ghost reveals that it is weak against Light attacks, and strong against physical attacks, so do not attack by swinging your twin blades at the Ghost. The Ghost himself will attack by swinging his hammer, or he will just throw it out and let it come back to him, much like a boomerang. As Ghosts are evil entities, good things are very effective against them. As light represents justice, this element is particularly effective against Ghosts. *****END OF ENEMY STRATEGIES***** As you walk south, you will notice a grey spot on the map. Walk along the path to the north of that place. As you go there, you will find a ring of light on the ground to the north. Walk on it to trigger a conversation. Genis: Hey, do you remember when we first met? Lloyd: Of course! I was having problems doing the homework the teacher before Professor Raine gave me. And you came by and solved it for me. Genis: I remember thinking how pathetic the school system is in Iselia. Of courser, it turned out to be just you. Lloyd: You can be a real brat, you know that? Genis: Hehe. But you became friends with me. Lloyd: Well, you were always alone during lunch. Genis: Yeah, so I was very happy. Because you and Colette came and talked to me. I was able to like humans for the first time. You get to choose "You did?" and "Oh." To make Genis like you, choose "You Did?" and the following would occur. Genis: Hehe. That's why you're special to me. Lloyd: Thanks. Now, go back to the main path. Go south, and you can go and take a break in the House of Salvation. In there, Genis would suggest asking another traveler on the whereabouts of Colette. Genis says, "Excuse me." The traveler asks, "Hmm? What is it? "Did Colette...Did the Chosen's travel group pass by here?" "Beats me. I haven't seen them." "I see...." "Are you two on a pilgrimage?" "Well, something like that." "You don't look like you're very used to traveling.... You have a Sylverant Map, I see. Lend it to me for just a moment." You will be told about Guidepost Monuments and Long Range Mode. Then enter the house of Salvation, and get to the top. You can rest there for 100 Gald a night. There will be a skit called "Why did Desians Exist?" This title really is self-explanatory. By the way, if you go northwest from the Tower of Salvation, you should be able to see a chest hidden in some bushes beneath a hill. Inside is a EX Gem Level 1. Equip it either to Lloyd or Genis. For Lloyd, use Taunt. For Genis, use Sharp Eyed and Taunt, this is because they are Technical type skills, and you want the two to be of T-Type. Tip! Catching up the Exp Try to deliberately make Lloyd knocked out while fighting, then when the battle is won, Genis can get all the Exp, and so his Exp can be closer to that of Lloyd, and the two can level up evenly. Oh by the way, it seems that Ghosts and Zombies will start appearing once you left the House of Salvation. Be prepared. Now, when you are ready, go south into the desert. --------------- Desert --------------- Level of Strongest Character: 6 Level of Weakerst Character: 5 You will know you are in the desert when the ground looks so sandy. There are new enemies to be found here, and I must say that it's just about time. ----------------- Enemy Strategies ----------------- Sidewinder *****NEW!***** HP: 600 TP: 38 Atk: 219 Exp: 13 Gald: 12 Def: 3 Location: Near Triet Weak Against: Ice Strong Against: Fire Attacks: Lunge Bite, Green Ball Attack (Poisons) Item dropped: Egg Sidewinders are not some homing missile fired from US fighter planes. Instead, they are just the typical green snake. Sidewinders attack the same way do normal snakes. They will spring forward and attempt to bite your character in the leg. These snakes can spit too. They spit green balls of poison which sometimes poisons. As they are poikiotherms, Sidewinders are vulnerable to Ice, but are adapted to the heat of the deserts, so do not even try to use Fire Element on them. When they die, you get a snake egg. I wonder what it tastes like... Scorpion *****NEW!***** HP: 630 TP: 0 Atk: 172 Exp: 14 Gald: 21 Def: 11 Location: Near Triet Weak Against: Ice Strong Against: Fire Attacks: Tail Sting, Triple Barb Launch Item Dropped: Panacea Bottle Item to Steal: Panacea Bottle When there are deserts, there will always be, you guessed it, scorpions. These scorpions are all red in colour, and are equipped with the usual stingers which they use to sting you. Scorpions sometimes can sting you multiple times with one sting. Occasionally, a Scorpion can launch three barbs at you as well. They are also weak against Ice and strong against Fire, due to the desert climate. When a Scorpion dies, he will drop a Panacea Bottle. How generous. Thief *****NEW!***** HP: 980 TP: 0 Atk: 204 Exp: 19 Gald: 35 Def: 13 Location: Near Izoold Attacks: Knife Stab, Knife Slash Items Dropped: Magical Cloth, Rice Thieves are well, thieves. They wear a white turban on top of their heads and use a scarf to cover their faces. Thieves attack with a knife. They can either stab you with it, or slash you with it, saying "You ain't going nowhere!" while they are at it. Sometimes, thieves will slash you twice in a row, and that is the attack that causes most damage. Just use any melee combat strategies on these guys while the Magicians hit them from the rear. Their dying screams are very funny. They cry "Yay!" as if they are too happy with their deaths! You may steal their loot (Magical Cloth) and food (Rice) afterwards. Rabbit HP: 380 TP: 38 Atk: 139 Exp: 6 Gald: 11 Def: 8 Location: Near Iselia Attack: Jumping Kick Items dropped: Carrot, Beast Hide Oh, look at that cute little white wabbit! The Rabbits of Tales of Symphonia are quite annoying, although they are not as annoying as Bugs Bunny. Like the Wolf, they only have one attack, and that is the jumping kick. This deals moderate damage to Lloyd, and is capable of a 3 hit combo. Be ready to block at all costs, or you will find yourself vulnerable while you stagger. Let's eat the rabbit stew! But Lloyd is not called Lloyd Fudd. Anyway, Rabbits carry carrots, obviously, and Beast Hide. Now you know that you can perform taxidermy on rabbits! Ugh. Hawk: HP: 480 TP: 0 Atk: 115 Exp: 9 Gald: 18 Def: 6 Location: Near Iselia Weak Against: Wind Attack: Sky Diving Swoop Items dropped: Chicken, Egg More of the hazardous wildlife, I guess. Hawks in this game do not look very big. Their size is comparable to that of a sparrow. Anyway, the Hawks of Tales of Symphonia specializes in air attacks. They just like to dive bomb you, and that's the only attack they have at their disposal. Hawks have quite a high HP for wildlife, but they do have a weakness in magic. A Hawk is weak against Wind element attacks, maybe that because Wind causes turbulence, and this makes the Hawk vulnerable. There is a way to fight a Hawk without fear of retaliation. It is simply to slash it down to the ground, and follow up with Down A attacks, and preventing it from taking to the air. As long as the Hawk is grounded, it cannot attack! By the way, Hawks tend to carry chickens and eggs! The chickens must be their prey. *****END OF ENEMY STRATEGIES***** There are only 3 types of enemies in the desert. If you go south enough, there will be a mandatory skit called "I don't sleep in class." It begins with the 2 feeling hot, and that Genis says that Efreet, the Spirit of Fire is nearby, so Colette must be close. Lloyd compliments Genis, and Genis just explains that he does not sleep in class, unlike Lloyd! On the other hand, you will find a peninsula to the southwest that is rather grassy. You should be able to find Rabbits and Hawks there as well. When you think you are ready, enter the town in the middle of the desert. It is Triet, the Desert Oasis. --------------- Triet --------------- Level of Strongest Character: 6 Level of Weakest Character: 5 *****IMPORTANT SCENE***** As you enter the town, Lloyd and Genis will notice something in front, and then back off hastily, hiding behind a puzzled Noishe. The 3 then walk forward ever so slowly. Why would they do that? The answer is simple. There are 4 Desians in the town. One of them says, "This is an order from Lord Forcystus! A human named Lloyd is on the run with an Exsphere. His identification code is unknown. Form a cordon in all areas immediately." Another asks, "What does this Lloyd look like?" The first one says, "His likeness and description are on the wanted posters. We're counting on you." "Yes, sir!" 3 of the Desians now spread out, while the first one posts a poster on the notice board. He then goes over to the Katz counter and asks the Katz there. Meanwhile, Lloyd and Genis are hiding in a small shack. Lloyd says, "Man...wanted posters and search parties. They're really serious." Genis says behind Noishe, "We need to hurry and find Colette." "Hey, I thought we were looking for Colette top protect her....This is more like we're looking for her to get help." "Does it really matter why we're looking for her? You think too much when you don't have to!" You can now play. *****END OF SCENE***** Now, it is time to have a look around town. You can go over to look at that poster with a rather ugly look of Lloyd! The door to the right of the poster leads to an inn called the Mirage. You can rest for 100 Gald a night. Go up to the balcony above and examine the dead end to the right. New Recipe! Cabbage Rolls Surprise! That weird sculpture turns into the Wonder Chef! The Wonder Chef will teach you the recipe of Cabbage Rolls. You need two ingredients: Cabbage and Pork. Hmm... now you can get a taste of Korean barbecue dishes! After all, they like to wrap meat around leaves in Korean barbecues, at least I think so. This recipe restores a small amount of TP. So characters that specialize in skills will benefit. Now, get back out, and go to the left. There is a Katz Exploration Team counter. You can ask them to explore the area around for any missing treasure chests, areas and unlisted monsters for a price. Their success rate is directly proportional to the amount you pay them. There is also a Gem-Katz who sells EX Gems for your Grade. The cost of a Gem is 50x Gald, where x is the level of the gem. Then go to the left. There will be a traveler with a green beret, running a kiosk called the Traveler's Mate. *****TRAVELER'S MATE***** Apple Gel (Cost: 100 Gald Item Type: Tool) Orange Gel (Cost: 200 Gald Item Type: Tool) Panacea Bottle (Cost: 150 Item Type: Tool) A Panacea Bottle can cure all physical ailments except KO. Life Bottle (Cost: 300 Gald Item Type: Tool) Holy Bottle (Cost: 200 Gald Item Type: Tool) Let's say this is just the "insect repellent" of Tales of Symphonia. When used, it temporarily reduces the enemy encounter rate. Magic Lens (Cost: 10 Gald Item Type: Tool) To the left of the Traveler's Mate is you will find a man who will stop you as you goes past him. He will ask you if you could give him a minute of your time. Say yes. He will ask you to bring him some Beast Hide. As you already have some Beast Hide having fought rabbits, show him one. You will be given soft leather. He will tell you that he is a customizer, and he can make new armor out of the Soft Leather and Beast hide you brought. *****VERMILLION BLADES***** Flying Disk (Weapon Colette) Chakram x1, Magical Cloth x1 Duel Ring (Weapon for Colette) Chakram x1, Beast Fang x1 Hard Leather (Armor for Lloyd) Soft Leather x1, Beast Hide x1 These are the things you can get at that man's customization shop. Equip the Hard Leather you received on Lloyd. Lloyd's defense will increase by 3 points. As there are customizers all around the world, DO NOT THROW AWAY YOUR OLD WEAPONS. You will never know when they will be handy. Continue to go north, and you will find a boy running a weapon's shop called Heat Storm. *****HEAT STORM***** All Weapons: Knight's Saber (Cost: 800 Gald For: Lloyd) Flying Disk (Cost: 880 Gald For: Colette) Fine Star (Cost: 800 Gald For: Genis) Rod (Cost: 800 Gald For: Raine) Long Sword (Cost: 790 For: Kratos) Buy the Knight's Saber and Fine Star for now. Equip them to their respective characters. The Knight's Saber will increase Lloyd's Slash and his Thrust by 30. The Fine Star will increase Genis' Attack by 20, his Intelligence by 1. Now, go to the dead end. There is an armor shop called the Sand Shield. *****SAND SHIELD***** Armor (Body): Soft Leather (Cost: 480 Gald Downgrade) Leather Guard (Cost: 280 Gald For: Colette) White Cloak (Cost: 800 Gald For: Genis) Robe (Cost: 600 Gald For: Raine) Armor (Head): Ribbon (Cost: 240 Gald For: Females) Beret (Cost: 200 Gald For: Males) Armor (Arm): Wooden Shield (Cost: 600 Gald For: Kratos) Leather Glove (Cost: 200 Gald For: Lloyd) Gloves (Cost: 100 Gald For: Females) Cape (Cost: 100 Gald For: Kratos) Buy Berets for the two. They can increase their defense by 3. Also buy a White Cloak for Genis. It increases his defense by 3 over the Cloak. To the left of the armor shop will be a house with a hole on the wall. Say, the shape of the hole is of the Chosen of Regenration! Colette you klutz!!!! Now they want it to be the town's tourist spot! Now, return to the junction by the inn and go north. You will come to a northern area of the town. There is a kiosk that sells food called the Desert Rose. It sells the following food: *****DESERT ROSE***** Pork (120), Onion (60), Cabbage (60), Mushroom (60), Barley Rice (60), Bread (70), Red Satay (200) Buy one of each if you have the money. Then go to the northwest, for a tent. Inside, you can be told where the Chosen is for a price of 100 Gald. She is heading towards the Tiret Ruins to the southwest. Afterwards, you can ask her how your 3 friends are thinking of you. So, I asked, and Colette likes me a lot, Genis likes me a bit, and Kratos hates me! I guess I will have to do something to lower Colette's love and increase Genis' likeness. Now, let's leave the town. First, examine the poster, wow, you look really handsome, Lloyd! I bet they will never find you! *****IMPORTANT SCENE***** As you two are about to leave, someone calls, "Wait!" It's the Desians! The leader bowman asks, "Doesn't he look like the guy in the wanted poster?" By the way, the two other Whip Masters are moving their whips out of sync! Tone of the Whip Masters looks behind him, "Let's see...." "Yeah, he looks just like it!" Genis compliments Lloyd in the tight spot they are in now. Like there's time to do so! "Good for you, Lloyd. They say you're good looking," he says. Lloyd doubts it. "Do I really look that bad?" The bowman says, "You must be Lloyd!" Lloyd admits it. Genis asks casually, "Hey, what about your usual 'Who are you to ask for my name' thing?" "I'm not gonna even bother," says Lloyd. The Whip Master to the left laughs, "I guess you can't run away with a poster of your face everywhere!" Lloyd is really mad now. "You're really starting to piss me off!" The Bowman cries, "Get him!" It's time to fight! Event Battle! 2 Whip Masters and a Bowman In this battle, the 2 Whip Masters are stronger than before, so you will have to be more careful. But still, with stronger weapons, the battle will be just as easy. It's the Bowman that's particularly annoying as he is the artillery support of the two Whip Masters. You should have Lloyd take him out fast. Then the battle will be just as easy as before. Whip Master HP: 700 TP: 30 Attacks: Whiplash, Stomp Kick Item Dropped: Apple Gel The Whip Master is the mainstay of all the Desian security forces. You can find them in many installations owned by the Desians. I bet that the whips are used to deal if uncooperative humans in their concentration, I mean human ranches. They attack by lashing at you with their whips, and this attack does have some range. Besides, at close quarters, they can attempt to kick you, followed by a stomp. Both of the mentioned moves can be blocked without trouble. Normal slashing attacks will do for these people. These Desian riff raff may drop Apple Gels when they die, and they may mutter "Inferior beings" before they fall. Bowman HP: 830 TP: 20 Attacks: Bow Attack, Bow Bash, Punch Bowmen are the archers of the Desian forces. They attack most of the time by shooting you full of arrows. So, you should run up close to get him fast. At close quarters, a Bowman can bash you with his bow before giving you an uppercut. But still, they are helpless at close range anyway. Keep close and they can't really fight back anyway. Lloyd taunts, "All talk." Genis just advises Lloyd, "Lloyd, don't let your guard down, ot you'll regret it." "I'm not letting my guard down. It's just that they were so pitiful...." Meanwhile, a bolt of electricity zaps Lloyd from behind. Talk about ironic! Lloyd falls to the ground. "Lloyd!" Genis cries. So, more Desians come to Genis. Genis cries, "I'm scared! Please don't hurt me....I'll be good!" Another Desian comes over and leads the two away, with Lloyd unconscious. Noishe indiscreetly follows the pack. Now, you find the Desians at an entrance to a base. One of the Desians says, "I've brought Lloyd." One of the guards just asks, "Who is that child?" "His friend, apparently. What should we do with him?" The second guard says, "The leader only wants Lloyd. I don't see any need to bring this one along." "Understood." So, Genis is set free, and Lloyd is taken in. Genis asks, "What's going to happen to me?" Lloyd forced me to come here. I don't want to." Genis pretends to cry. One of the Desians says, "All right, all right! As a fellow kinsman, we'll let you go." Now get out of here!" The 2 Desians obviously are underestimating Genis! Meanwhile, Genis meets Noishe somewhere near the base. "Noishe! You followed us!" Okay, let's save Lloyd together!" Meanwhile, Lloyd wakes up in a cell inside the base. "Where am I?" he asks. Lloyd overhears two guards talking. "If so, I feel sorry for that Lloyd kid." "Yeah. He can't possibly escape execution!" Oh dear, Lloyd's going to be put to death! Lloyd exclaims, "Execution?! What the hell?!" Another guard comes to the two. "Hey, Lord Botta's calling you." "Gotcha." Lloyd says to himself, "Damn it! They took my equipment, and I can't open the door with the guard there. The only thing I have on me is the Sorcerer's Ring.... If I can hit the guard with this..." *****END OF SCENE***** --------------- Sylverant Base --------------- Character Level: 6 Now, the music really has become rather techno-like. Now, time yourself, and hit the guard with the Sorcerer's Ring. When you hit the guard, he will run away in pain, and the cell will open up! Go to the left. Examine the switches to open the cells. There is a treasure chest with Beast hide, and a memory circle. Then, go to the right, open the chest and recover all equipment. Then you can go to the far right to escape from this jail. However, 2 Foot Soldiers sees you! "Prison break!" Event Battle! 2 Foot Soldiers Foot Soldier HP: 600 TP: 38 I see, the Foot Soldiers have not gone stronger. They still attack with their weapons, which are their swords. They can either stab your character directly, or they can slash you from above. The Foot Soldiers can also slash you and then continue with a jump. That's the way they attack. Just block their attacks and get ready to counter them with a slash and you will be fine. What an easy battle. With the 2 Foot Soldiers defeated, the alarm will be disabled. Go through the door now. In the next room, Lloyd will find a strange white devivce, but he hears Desians coming. So he hides beneath a machine. The two will move two robotic devices onto 2 blue pads, then they will pass electricity through them to open the door. Then they'll leave. Now, go and examine that device. Now, your Sorcerer's Ring will shoot bolts of electricity. You can always fight those robots. Oh, let me list the enemy strategies for this base first. Tip! I managed to keep Lloyd's level at 6 up till now. I will try to keep it down until help, that is Genis and company arrives. You will understand why. ----------------- Enemy Strategies ----------------- Foot Soldier HP: 600 TP: 38 I see, the Foot Soldiers have not gone stronger. They still attack with their weapons, which are their swords. They can either stab your character directly, or they can slash you from above. The Foot Soldiers can also slash you and then continue with a jump. That's the way they attack. Just block their attacks and get ready to counter them with a slash and you will be fine. Raybit *****NEW!***** HP: 655 TP: 10 Weak Against: Thunder Attack: Beam Shot Item dropped: White Silver Raybits are those little sentry drones of the Desian base. They have only one attack, they shoot red energy balls at Lloyd, and they do very little damage. Besides, Raybits can only attack when they are completely airborne, so if you attack them using downward slashes, the Raybits can never get up and retaliate. You can also short circuit them with Thunder. When they are destroyed, you can salvage a bit of the material the Raybits are made of, and that's White Silver. *****END OF ENEMY STRATEGIES***** There are two skits, "Feels Different", where Lloyd comments that these Desians are different from the ones that attacked Iselia, and "Unknown Technology", where Lloyd is amazed by all the weird machines in the base. Now, lure the two robots onto the 2 blue pads and shoot them with the electricity to electrify the pads. Then the door to the left will be unlocked. Go through the door. In the next room, There are a couple of Raybits and Foot Soldiers. The Foot Soldiers will drop a Memory Gem with them, so you can go activate a memory circle. Go downstairs and through the door there. You will then find yourself in a room with a cover on a wall. There is a treasure chest. Inside is a Beast Fang. There is also a Vending Machine. *****VENDING MACHINE***** Tools: Apple Gel (100 Gald) Orange Gel (200 Gald) Panacea Bottle (150 Gald) Life Bottle (300 Gald) Magic Lens (10 Gald) Then you can get back out, and go up the stairs in the previous room. You will find yourself in another room with locked doors. There is a sealed memory circle. Use the Memory Gem to unlock it. Then save if you like. Hey, there's a Gamecube model in the middle of the room! The doors are locked, and there are 3 rotators in the room. So it's time for another puzzle! Puzzle Time! Rotation Puzzle The three circles around the Gamecube model determine which doors will be unlocked, as long as a light is directly facing a door, the door will be unlocked. Your objective will be to let the red and blue lights align at the north south line. To do that, zap the 180 degree pole, and then the 90 degree pole. The two doors to the north and south will be unlocked, while the one to the east is locked. The northern door leads to a dead end with a Raybit! So, go through the southern door. There is nothing in this room but a treasure chest. Inside is a Magical Cloth. The other door is locked, so go back to the room with the Gamecube. Now, rotate the green circle so that it faces the door leading east. The door will be unlocked, and you can go through the following hallway to find a chest with 1500 Gald. Now, rotate the green circle so that it is pointing north. Then you will be notified that the door to the control room is unlocked. Go through that door. Run up the stairs, and you will be discovered by a Desian. Lloyd will then run into a room to the left, starting a scene. *****IMPORTANT SCENE***** Lloyd mutters, "Whew! That was close!" Unfortunately, another Desian commander is in the room with him! He asks, "And just who the hell are you?" This guy readies his electric ball. Lloyd snaps back, "Give me your name and I shall give you mine!" This guy says, "Hahaha! You certainly have guts." But I'm afraid I don't see the need to introduce myself to a miserable creature like you." "What a coincidence, cause I don't see a need to introduce myself either to a moron who doesn't realize how pathetic he is." Obviously, neither Lloyd and this man have the same sporting character as the villains in the early James Bond movies. In fact in those days, Goldfinger WOULD sit with Bond at a table, drinking iced mint tea and discuss his plans! This commander is annoyed now, "Why you little!..." Lloyd shows his Exsphere! The guy was surprised, "An Exsphere! You're...Lloyd??!" "And if I am?" "Hmm, I see the resemblance." Lloyd draws his sword, but Botta and 2 guards enter. "Sir! We've received reports that the Chosen's group has infiltrated the facility!" Lloyd recognizes Botta, "You...you're the Desian that attacked Iselia!" Boota says, "So you're Lloyd! Now this is amusing!" This commander says, "Botta! I'm leaving for now. Our palans will be ruined if he sees me." Botta asks, "What of the Chosen?" "I'll leave that to you." "Understood." This guy just says "Lloyd. The next time we meet, you're mine. Just you wait." Then he leaves. Botta closes in on Lloyd, but Genis and company are in the room now. Genis cries, "Lloyd! Are you okay?" Colette asks, "Are you all right? Are you hurt?" Kratos says, "He looks fine." Lloyd is harelieved, "You guys call came for me?" Botta taunts, "Perfect timing. I'll take care of everyone at once!" Kratos says, "Get ready." By the way, if Lloyd has reached Level 7, he should be able to learn a new technique called Sword Rain! Cool! At Level 7, Genis can also learn Aqua Edge! New Technique for Lloyd! Sword Rain TP Required: 7 Learned at: Level 7 This is the first of one of the coolest moves that only Lloyd can learn. With this Sword Rain, Lloyd will stab at his foes very very rapidly. A total of 5 hits will be dealt. Always try to use this technique to end a combo. You won't regret it, no, not at all. New Technique for Genis! Aqua Edge Element: Water TP Required: 8 Learned at: Level 7 Aqua Edge is the novice Water Element magic attack of Genis. It is harder to get this spell than you think. Not only does Genis have to be in Level 7, he has to use Wind Blade 40 times to get this skill. Well, for this attack, Genis will launch 3 jets of water at his foes. Not bad, but this does not have a good area effect, just a line effect. Just wait until you get the next series of moves, just wait and see. Event Battle! Botta and 2 Foot Soldiers You will fight Lord Botta, and there are 2 Foot Soldiers to help him. It's a fairer battle, as it's 4 against 3! Foot Soldier HP: 600 TP: 38 I see, the Foot Soldiers still attack with their weapons, which are their swords. They can either stab your character directly, or they can slash you from above. The Foot Soldiers can also slash you and then continue with a jump. That's the way they attack. Just block their attacks and get ready to counter them with a slash and you will be fine. Botta HP: 4200 TP: 224 Attacks: Stone Blast, Spin Attack, Sword Slash, Rock Breaker Item Dropped: Poison Charm
You are now up against the commander's deputy commander, Lord Botta. Now, Lord Botta is an excellent swordsman, he has a couple of powerful Earth attacks, and there are 2 Foot Soldiers to help him. However, you yourself should focus on Botta, while the rest of the party will attack the Foot Soldiers at will. I find Lloyd's Sword Rain particularly helpful, when it is used to end the 3 hit slash he has. Kratos can also come up to help, or he can heal everyone continuously. Botta will slash you twice with his sword and then spin around with the sword as well. At other times, he can attack with a Stone Blast, or he will slam his sword down onto the ground, and let rocks fly up and hit you. That's his Rock Breaker attack. Fortunately, that can be blocked. I don't think you will have any trouble against this person if you are at level 10. After you beat him, Botta will drop a Poison Charm before he mutters how he underestimated you. New Accessory! Poison Charm The Poison Charm prevents the character equipping it from getting poisoned. This even protects against Deadly Poison. Botta then drops his sword and runs. Raine enters. She looks at the sword. "Isn't this a..." Lloyd sees her, "Professor!" He cries. "Ah, Lloyd. Genis told me what happened. I apologize for the trouble he's caused you." "No, I'm the one that dragged Genis into it. I'm sorry." Kratos is getting impatient. "Save the chitchat for later. We shouldn't stay here long." Raine says, "You're right. I opened the escape route just now. Let's go." Everyone now leaves. Outside, Lloyd meets Noishe. Raine asks, "I have a question. This crystalline object attached to this weapon..." Is this one of the Exspheres that Genis spoke of?" Kratos looks at it, he says, "It would seem so." Lloyd says, "Oh yeah, you use an Exsphere too." Kratos agrees, "So you noticed." "Well, duh." Raine asks, "What are they, exactly?" Kratos simply says, "It will take a while to explain. We can talk about it when we reach Triet." Now, everyone will leave. Go back to the field now. Tip! With my new strategy of keeping Lloyd's level low, I found out that by the time the group has left the Sylvarant Base, all 4 characters' levels are at 7. But this does not mean that it's weapons free yet. A 5th character will join the action, so it's best now to avoid any unnecessary battles. As you walk around, there will be a mandatory skit called Know Your Enemy, where Kratos teaches Lloyd some combat techniques and how to avoid dangers. The entries "Combos" and "Status Effects" will be added to the Training Manual. Now go on. Note that there are up to 4 scenes in which Kratos will offer you training, and will improve his affections to you, since this guide wants him to hate you, skip those optional events later on. Before going to Tiret, battle enemies to level up, and also make sure all skills have been used more than 50 times for all characters. You can play as each individual character in turn to make sure that this is the case. By the way, there will be a skit called "Good job! Noishe" where Lloyd praises Noishe for finding Colette. Besides, if you have Colette examine the dog at the House of Salvation, she will name it "Kitty". --------------- Triet --------------- Group Level: 7 *****IMPORTANT SCENE***** When you return, Genis will say that he is so beat, and that he wants to rest. So, Lloyd decides to talk in the inn. Now, Raine will share with the whole group the theory of the Exspheres, "In other words, these Exspheres are amplifiers that awaken our dormant capabilities." Raine now goes a little too enthusiastic about it, "I wonder if I could use one, too?!" Kratos just says, "That would be difficult. Exsheres are harmful to the body without a Key Crest." Colette asks, "Um...Can't we make a Key Crest?" "As I told you before, a Key Crest is made by processing inhibitor ore, then engraving it with a crest to control the Exsphere attached to its surface. It is said to be a secret art knon onlyto the dwarves." Lloyd says, "Yeah, I can engrave that charm...er, crest, but only my dad can process the ore." Raine says, "Well, is there any inhibitor ore among these materials?" Now, Raine bends down to look at all the objects on the floor. Genis asks, "Raine! Did you bring these from our house?!" "Of course. They're valuable research materials. This is a holy vase from the Balacruf Mausoleum." This is a jeweled sword from the Martel Temple. This iks a priest's crown from the Asgard Ruins. This is yellow ore from the Hima mines..." Lloyd just cynically asks, "What the?...It's all junk!" Now, that put Raine off, "What did you just say?!" Kratos looks down on the floor, and sees a red glowy thing. He says, "Hmm? This is..." Raine says, "Ah, I picked that up in front of the human ranch. Ot was engraved with angelic language, so I took it home." Lloyd knowingly adds, "Professor! This is a Key Crest!" Kratos says, "The crest is worn off. It's unusable like this." Lloyd looks at it, "I can fix that. Don't worry, Professor, you'll be able to equip that Exsphere tomorrow." Now Raine is happy, she says, "Really?! Thank you, Lloyd! I'm sorry to make you go through the trouble, but I appreciate it." Now, time flies. In Lloyd's room, Lloyd has finished fixing the Key Crest. "Okay, it's done," he says, "I'll go give it to the Professor." Now you can play. Time to Socialize 8! "This is Colette's Room." a. "Go in." Pleases: Colette (+1) b. "Let's not." No effect Go out of your room and enter Raine and Genis' room. Lloyd says, "Professor, you're still awake." "Yes, I've been organizing the data we've collected about monsters. And what are you doing up at this hour?" "I was fixing your Key Crest." "Thank you, but you mustn't overexert yourself. It's going to be a long journey, after all. I don't mind if it takes a while to fix." "So are you saying that it's okay for Genis and me to come along on this journey?" "Wasn't that your intent from the beginning? Stop pretending." "Hehehe... Oh yeah, I fixed the Key Crest, so here, take it." Raine receives the Key Crest. She asks, "You fixed it already?" Thank you, Lloyd! So this is an Exsphere!" "Ask Genis to how you how to use it." *****END OF SCENE***** Time to socialize 9! a. "Pinch his nose!" Pleases: Genis (+1) b. "Let's not wake him." Pleases: Genis (+1) c. Talk to Raine after giving her the Exsphere Pleases: Raine (+1) Now, talk to Genis in bed. You get to pinch his nose or not wake him up. So, let's be nice and leave him alone. Choose the latter selection. Genis says, "Lloyd..." Hmm? Is he talking in his sleep? Best friends...forever..." My, the relation between Lloyd and Genis really has risen here. Raine comments, "He is really attached to you." Now, attempt to leave. When you leave, you will find Raine fascinated by the Exsphere. Time to socialize 10! a. "Let's follow him!" Pleases: Kratos (+2) b."Let's leave him alone." No effect Meanwhile, you will find Kratos going out, so follow him. Lloyd finds him talking to his dog. When he goes near, Kratos draws his sword. "Whoa!" Lloyd cries. Kratos says, "Lloyd... I'm sorry to have startled you." Lloyd says nervously, "Startled isn't the word for it!" "You'd best not stand behind me." "I won't Lloyd asks Kratos, "Do you like animals?" "No, not particularly...." "...Well, Noishe seems to be quite ccomfortable with you. He usually doesn't like strangers." "I once had a pet, long ago." "Really?" "Lloyd..." Now, Lloyd is even more nervous than before, "Wh...what? What are you staring at me like that for?" "Your swordsmanship is unrefined. You should focus a little more on eliminating your vulnerabilities. I you care about your life." Now, Kratos leaves. Now, Lloyd really is annoyed, he says, "Grrrr! Just because he's a little better than me, he has to act like he knows everything! Well... a lot better than me. Damn!" Then, morning will come. Get out of your room, and back to the lobby. Everyone is mad about Lloyd being later. Raine will tell you that the first seal is to the southwest. Then she gives you the Monster List, which is a compilation of all the stats of all monsters you will find in the game. It's much like a Pokedex. Now, all the upcoming monster strategies will include more stats on them. Before you leave, switch to Colette. Get to the north of the town, and examine the dog. Colette will name it Cammy. There will be a skit called "Journey to save the world", where Kratos is concerned about the abilities of the group. Before leaving, let's purchase some better weapons and customize some as well. Buy the Flying Disk to Colette, equip it. Then customize a Duel Ring. This gives Colette 30 more attack over the Flying Disk. Then, go and buy all the armor. Buy ribbons and gloves to the 2 ladies. Their defense will increase by a total of 5 each. Then get out to the field. --------------- Desert --------------- Group Level: 7 By the way, now that you have all the 5 characters, and that they are all at Level 7, it's weapons free. Raine is weak. So, we should raise her by 3 levels until she is at least level 10. However, make sure that she does not participate in a battle just yet. Otherwise, she can easily be knocked out. Anyway, you can level her up in the ruins anyway, so enter the Triet Ruins to the southwest. When Lloyd is at Level 9, he should be able to learn a new and useful move called Tiger Blade. Besides, at Level 9, Genis can learn Lightning. New Technique for Lloyd! Tiger Blade TP required: 8 Learned at: Level 9 This is a very useful move for Lloyd. Lloyd will first jump up, slashing the enemy upwards, and then he will slash downwards, dunking the enemy into the ground. What's so effective about this move is that it can be linked up with Sword Rain easily and can make up a rather long combo. Use this often, try to rely on it. New Technique for Genis! Lightning Element: Thunder TP Required: 9 Learned at: Level 9 This is the first thunder move for Genis, and it is not bad. A single thunderbolt will strike down from the heavens, giving the enemy a weak electrical shock. There's more to come. By the way, if Lloyd is at Level 11, he will learn Tempest really soon. Kratos may be in Level 8, and he will learn Wind Blade. Many other techniques can be learnt as you level up. ---------------- New Techniques ---------------- Wind Blade (Kratos) Element: Wind TP Required: 8 Learned at: Level 5 Kratos can also learn Wind Blade. His first Wind Element attack features him setting up several fast air currents around the enemy, so fast that they will feel as if they are being cut by sharp knives. It's turbulence, I tell you. Tempest (Lloyd) TP Required: 8 Learned at: Level 11 With this move, Lloyd will perform a series of cartwheels, with his sword. This move is particularly effective against larger enemies, and their greater surface area allows for longer combos. Don't try using this on smaller enemies as it will miss a lot. Pow Hammer (Colette) TP Required: 8 Learned at Level 8 Colette will throw a single toy hammer at the enemy. I know it's weak, but please at least use it 50 times to get the stronger versions of the move later in the game. How childish. Icicle (Genis) TP Required: 10 Learned at: Level 11 This is Genis' first Ice attack. He will simply blow some icicles from the ground onto the enemy, giving them the cold shoulder. How unimpressive. No one worries about them, yet. They will find out soon enough. Charge (Raine) TP Required: 24 Learned at: Level 8 This move restores a portion of a target's TP. So there. Barrier (Raine) TP Required: 8 Learned at: Level 10 This temporarily increases a party member's defense. That's about it. Stone Blast (Kratos) Element: Earth TP required: 7 Learned at: Level 10 This is the novice Earth Element move no longer exclusive to Genis. This spell will cause rocks to rise up quickly from the ground below the target, hitting him a couple of times. Now you know. Item Thief (Colette) TP Required: 10 Learned at: Level 10 This is a rather immoral move by Colette. Being the chosen, she can steal things from other enemies! Note that this is not always successful, as many burglaries have failed over the years! --------------- Triet Ruins --------------- Group Level: 11 *****IMPORTANT SCENE***** The group walks into the Triet Ruins. Lloyd can't stand the heat anymore. He puts his head down. "Ah, so hot...man, I'm so beat." Genis says, 'See? You're already worn out." "I'm sick of this desert." Meanwhile, Noishe is scared "What's wrong, Noishe?" Kratos then says, "Be on your guard, there are enemies about!" It's time for another Event Battle! Event Battle! 2 Fire Elements You will fight 2 Fire Elements. However, they are unexpectedly weak here. No tactics are need. Just slash them and kill them and you will be fine. After the battle, Kratos will say that you will need to learn how to protect yourself, and hence all characters will learn protective moves, like Guardian, Damage Guard and Force Field. Meanwhile, Noishe has run off again! There will be a skit called "Combo! Lloyd and Colette", now, those 2 are really enthusiastic about things. Walk forward and another scene will begin. *****IMPORTANT SCENE***** Colette looks at the seal, she says, "Say, is this the seal? It has my family's crest on it...." Meanwhile, Raine is getting more fascinated every minute. She cries, "Fantastic!! Look at this slab covering the entrance!! It's clearly of a different composition than the surrounding stone!" Hahaha! It's just as I thought!" She bends down to examine it, "This is polycarbonate, developed during the Ancient War to defend aginst magic! Oh, feel the smooth surface! It's wondrous!" Kratos mutters, "Is she always like this?" Lloyd mutters, "Is she?" Genis shrugs, "I've been trying so hard to hide it, too." Now, Raine will obtain the title of Archeological Mania. It really suits her! Raine continues, "Hmm? This depression... it reads, "Oracle stone." Colette, place your hand here. That should reveal the entrance." Lloyd asks, "Really?" "This stone is enchanted with magic designed to identify the Chosen. There's no question about it." Colette puts her hand on the seal. The doors opens. Colette is really excited now. 'IT opened! Wow! I gues I'm really the Chosen after all!" Genis speaks the obvious, "Yes, I think we all know that already." Lloyd is even more enthusiastic now, "Okay! Now it's getting exciting! Let's hurry up and go inside!" Kratos is annoyed by that enthusiasm. He mutters, "I hope you'll be able to maintain that enthusiasm." *****END OF SCENE**** Now, you get to play, and enter the level. The first level in the game, Triet Ruins. There are some new monsters here, if you use Raine to scan them, then their location will also be revealed. ------------------- Monster Strategies ------------------- Fire Element *****NEW!***** HP: 380 TP: 120 Atk: 75 EXP: 17 Gald: 22 Def: 30 AA: Fire Weak Against: Water, Ice Strong Against: Fire Location: Triet Ruins Item dropped: Red Quartz Attack: Fire Ball The Fire Elements look like some weird red ball with some orbits around them. They are of pure fire, and they are quite feeble around here. They simply attack by using the Fireball attack, and that can simply be stopped by hitting them while they are charging. Fire Elements can be hosed down by water, or cooled down by ice, but do not expect them to be damaged a lot if you do use fire. When a Fire Element is destroyed, a Red Quartz may be dropped, this temporarily awards the element of fire to your weapon. Fire Bird *****NEW!***** HP: 910 TP: 0 Atk: 150 EXP: 15 Gald: 22 Def: 8 Weak Against: Water, Ice Strong Against: Fire Location: Triet Ruins Items Dropped: Red Quartz, Life Bottle Attacks: Straight Dive, Spinning Dive Boy, now, they have some birds that are completely made of fire. However, they have zero TP, which means that they cannot perform any special tricks against your characters. All they do is to sky dive at your characters, in a straight line, or in a spinning fashion. That's all. You don't need a dry powder fire extinguisher to defeat these enemies, all you need will be water elements or ice elements. Again, Fire has almost no effect on these birds. These birds tend to hold Red Quartz and Life Bottles. Scorpion HP: 630 TP: 0 Atk: 172 Exp: 14 Gald: 21 Def: 11 Location: Near Triet Weak Against: Ice Strong Against: Fire Attacks: Tail Sting, Triple Barb Launch Item Dropped: Panacea Bottle Item to Steal: Panacea Bottle When there are deserts, there will always be, you guessed it, scorpions. These scorpions are all red in colour, and are equipped with the usual stingers which they use to sting you. Scorpions sometimes can sting you multiple times with one sting. Occasionally, a Scorpion can launch three barbs at you as well. They are also weak against Ice and strong against Fire, due to the desert climate. When a Scorpion dies, he will drop a Panacea Bottle. How generous. Brown Pot *****NEW!***** HP: 810 TP: 0 Atk: 190 Exp: 14 Gald: 21 Def: 10 Weak against: Water, Ice Strong against: Fire Location: Triet Ruins Attacks: Lunge Bite, Fire Emission, Brown Ball Toss Items Dropped: Apple Gel, Panacea Bottle So, even the pots have gone evil. Brown pots are some evil moving pot. They attack by lunging their stem out and biting you with their jagged teeth, or some tube will stick out of the stem that emits fire. Sometimes, 4 brown balls will be tossed in different directions from the stem. Again, they have no TP, so no skills can be done against you. Brown Pots are also weak against Water and Ice, and are strong against Fire, like many of the enemies in Triet Ruins. Note that these pots are not empty. They sometimes leave behind Apple Gel and Panacea Bottles. Fake *****NEW!***** HP: 400 TP: 50 Atk: 280 Exp: 30 Gald: 25 Def: 250 Strong Against: Anything Location: ??? Attacks: Lunge Bite, Debris Toss Item Dropped: All-Divide Oh dear, it seems that some fake chests are there to trap you. Fakes, although they only have 400 HP, are very tough. One hit with a weapon will only take 1 HP off him. He attacks by biting enemies, and can launch a long change of debris at you, causing heavy damage. Fortunately, magic deals much more damage against this pest, so it's up to the swordsmen to block the Fake while the magicians take action. When a Fake is destroyed, it will drop an All-Divide, which halves all damage dealt in a battle, regardless of friend or enemy. Fire Warrior *****NEW!***** HP: 1100 TP: 0 Atk: 215 Exp: 24 Gald: 25 Def: 13 AA: Fire Weak Against: Water, Ice Strong Against: Fire Location: Triet Ruins Attacks: Sword Slash, Fiery Sword Slam, Flamethrower Items Dropped: Red Quartz, Magic Lens Item to Steal: Red Quartz Fire Warriors are red warriors with a yellowish edge. As they are warriors, all they care about is melee combat. Don't be intimidated by their high attack rating. Their two moves, the normal sword slash and the fiery sword slam are easily blocked. The fiery sword slam involves slamming the sword down, creating a little bit of fire. Besides, the Fire Warriors have flamethrowers mounted on their arms. Like many enemies, Fire Warriors are cooled down by water and ice, and fire does not work very well against them. Now you know. Fire Warriors rarely drop items. If they do, they will drop a Magic Lens and/or a Red Quartz. You can also steal Red Quartz from Fire Warriors. *****END OF ENEMY STRATEGIES***** Move forward, and fight the monster. There should be some Fire Elements and Fire Birds in that bird itself. In the junction, there should be a bug icon. Let's fight them. You should be up against 2 Scorpions, a Brown Pot and a Fire Element. Then move north, along the corridor. Kill the 2 Fire Birds and the Fire Element. First go clockwise to the far end, beating the 3 Scorpions. There is a chest blocked by rocks. Use the ring to blast open the rocks. Then you can go all anticlockwise all the way to the door on that end. There is a treasure chest over there at the corner by the door, examine it, and it turns out to be a Fake! Get it! Hurry! Don't use brute force! Use magic! When the fake is destroyed, a Spirit Bottle will be found. With it, go through the door to the left. In this room, you should first fight 3 Scorpions, then you go left and fight 2 Fire Warriors and 1 Fire Element. Then you will see a large block to the left. Move it down to the southern leg of the T junction there. Then, you will see a torch that is not lit. Raine advises Lloyd to light it up. Before doing so, push the block down to the ledge beneath the unlit torch, and then you can reach the treasure chest. This one is real. There is a Stiletto. Equip it on Kratos. His Attack will be increased by 45 points and his Accuracy will increase by 10 points over the Long Sword. There should also be a skit called "I'm fine", where Lloyd complains about the heat. Now, light up the torch. A platform above will lower, allowing you to get onto it. So get over there. There are enemies over there too. You will have to fight 2 Fire Warriors, a Fire Bird and a Fire Element. Note that Colette won't be learning any new moves lately, so it would be OK to let Raine take her place, and gain practical experience with First Aid! Light the torch around the corner. Another unlit torch would be made available. Now, get back to the lobby, and go anticlockwise until you reach the next door. Go through. In this room, there is a chest to the south with Apple Gel. Kill the enemies guarding it if you please. Notice that there is a gap 2 blocks wide to the north. Move the 2 blocks and push them down the gap to fill it up. Before crossing the "bridge", go north and around the corner to find 2 more Treasure Chests. You will find a Bracelet and a Life Bottle. Equip Genis with the Bracelet to increase his Defense by 2. That worm probably represents 3 Scorpions. Kill them, and then cross the bridge to reach the unlit torch. Light it up. The platforms above will lower, and the warp portal would be available. You can fight the boss now, however, there are some chests that have not been collected, so return to the lobby, and go through the door in the clockwise direction. The blocked chest can be cleared with the ring, and inside is a Lemon Gel, which restores 60% of the user's total HP. In the room that follows, fight all the enemies. One of them will drop a memory gel. There will be another unlit torch. Light it up. One single platform will be lowered, making one of the chests to the right accessible. There is another unlit torch to the left and below the platform. Light it up as well. Get back to the lobby and through the central door. You can open the 4 chests and get the goodies inside them. They include a Circlet, a Mumei, 1000 Gald and Savory. Equip Lloyd with the Mumei to increase his Slash by 15, and his Thrust by 10 over the Knight's Saber. Equip The circlet will just downgrade your defenses, so don't use it now. As for the Savory, it can increase the maximum TP by 5%. Do not use it now, as the increments will not be significant. Now, go over to the memory circle and unlock it. Then warp away. You will be inside an altar. Raine looks around, she is still fascinated. She says, "This place is also built with magitechnology! Absolutely fantastic!" She walks forward to the 5. Something red rises out of the altar. Genis cries, "Ahh! What the?!" You will be told to reorganize your party so that it includes Colette. You should allow Raine to be temporarily out of action, as she is the most vulnerable. Then let's fight! Boss Battle! Ktugach and 2 Ktugachling Ktugach HP: 5000 TP: 50 Atk: 300 Exp: 628 Gald: 85 Def: 28 Weak Against: Water, Ice Strong Against: Fire Attacks: Lunge, Multi Spike, Eruption Item dropped: Red Quartz Ktugachling HP: 1500 TP: 160 Atk: 130 Exp: 60 Gald: 15 Def: 40 Weak Against: Water, Ice Strong Against: Fire Attack: Fireball Although you are up against 3 large fiery felines, don't lose heart, no not at all, they are not that strong. The 2 Ktugachlings, the smaller ones only attack by firing Fireballs at you. They are quite vulnerable really. So, always interrupt their charges and they will be destroyed soon enough. The Ktugach is another story. It has much more HP, 5000 I think, and can either lunge at you and shoot 4 spikes at you, so be prepared to dodge. While Lloyd and Kratos perform Sword Rain and other combos, Genis should consistently use Aqua Edge. Later, the Ktugach will start using a spell called Eruption. It has quite a long radius, so avoid getting caught in the flames at all costs or you will feel a lot of pain. Eventually, you will prevail, it's not that tough of a battle, actually. You will get a Red Quartz as a reward for your troubles. *****IMPORTANT SCENE***** After the battle, Colette will be asked to offer her prayers at the altar. Colette says, "Yes, my lord. Oh Goddess Martel, great protector and nurturer of the earth, grant me thy strength!" Some red shiny light emerges and light shines from the heavens. A single spot of light spreads out, and Remiel appears. He says, "Colette, my dear daughter, you have done well." "Thank you..Fa...ther." What's wrong, Colette? "The guardian of the seal has fallen, and the first seal has been released. Efreet will surely awaken soon. In the name of Cruxis, I shall grant you the power of the angels." "Thank you, my lord." Some light enters Colette's body, and she sprouts wings! He levitates. Remiel continues, "The angel transformation will not be without pain. Yet, it is but for one night. Be strong and endure." "I humbly accept this trial." "The next seal lies far to the east across the sea. Offer your prayers at that altar." "Yes, Lord Remiel." Now, Remiel disappears. Colette returns to the ground. Lloyd cries, "Colette has wings!" Colette now shows them off, "Uh-huh, and look, I can put them away, too." Genis jumps in amazement. "Oh, wow! That's so cool!" "Here, look, look!" cries Colette. She shows her wings again. Genis continues to jump. Lloyd is getting excited about their next destination as well. "He said the next place is across the sea! That means we get to sail on a ship! Haha! I can't wait!" Raine says, "A ship...hmm. I wonder if there are any ships sailing with the way things are right now." Kratos suggest, "We should head to the coast to see what we can find." Lloyd calls to the other two like a mother calling her naughty kids! "Okay you two, we get it already. That's enough. Genis and Colette smile and agree. Colette will learn Angel Feathers, an angel move. At the same time, all characters should be able to learn more moves at this time. They are shown below. --------------- New Techniques --------------- Angel Feathers (Colette) Element: Light TP Required: 20 This is the first of Colette's angelic moves. It bears the element of light. When the move is initiated, a lot of pink rings of light will be launched at the enemy, causing tremendous damage. A long recharging time is the main weakness of this move. Ring Whirlwind (Colette) TP Required: 11 Learned at: Level 12 Type: Strike Colette will take out her two rings, spread out her arms, and then do a crazy rapid spin around, and this can hurt anyone who comes too close to Colette. This is particularly effective if Colette is surrounded. Beast (Lloyd) TP Required: 12 Learned at: Level 14 This is quite a wild move, literally. Lloyd will first slash the sword down, then he will go up, and thus releasing a white image of a beast out! Stalagmite (Technical)/Grave (Strike) (Genis) Element: Earth TP Required: 20/22 Learned at: Level 14 This is the stronger earth type move of Genis. With this move, a stalagmite will slowly rise up from the ground, spiking the poor enemy from below, hitting him about 4 times. To initiate this move, have Genis perform Stone Blast for at least 50 times and make him do another Stone Blast. The move should then be realized. As for Grave, a very tall pillar of rock will rise up from the ground and jab the enemies' bums from below, before rocks close in from 4 different directions! Lightning (Kratos) Element: Thunder TP Required: 9 Learned at: Level 12 This is the also first thunder move for Kratos, and it is not bad. A single thunderbolt will strike down from the heavens, giving the enemy a weak electrical shock. There's more to come. When you are ready, leave the ruins. Another scene will be triggered. *****IMPORTANT SCENE***** While walking out of the ruins, Colette collapses. Lloyd cries, "Colette! Are you okay?" Colette mutters, "I'm...fine..." Genis says, "You don't look fine at all! Your face is completely white! It's all my fault. I got carried away and kept making her pull her wings in and out." Lloyd says, "I don't think that has anything to do with it." Raine looks at Colette, "Now's not the time for that! Her lips are turning purple. We must get her to a doctor in the city immediately." Kratos says, "Wait. It's best not to move her." He walks over. Lloyd asks, "Why?" Because Colette has broken a bone? No! "Remember the angel's words. The angel transformation process requires her to overcome a trial. Rather than taking her to a doctor, it would be best to let her rest here." Colette says, "I'm okay. I'll be fine after a little rest. I'm sorry to cause so much trouble..." There you go apologizing again! Colette! "Stop apologizing all the time, you dork!" It's not as if you can help it. You were suddenly turned into an angel." "You are right...I'm sorry." Apologizing again? 'Well, anyway, let's set up camp before it gets dark." So, night falls. *****END OF SCENE***** Time to socialize 11! To Genis: a. "It's missing something." Pleases: Genis (+1) b. "It tasted pretty good." Displeases: Genis (-1) To Raine: c. "Colette is Colette." Pleases: Raine (+1) d. "She's just turning into an angel, right?" No effect To Kratos: e. "The village was my fault." Pleases: Kratos (+1) f. "I guess you're right." Pleases: Kratos (+2) You can walk around and talk to all the people here. If you talk to Kratos, he will talk to you about Lloyd's past, it does not matter how you respond, Kratos will like you more. If you talk to Genis, he will ask you about the tofu curry. You can say that it was missing something or it tasted pretty good. It's a trick question, say it was missing something to make Genis happy. He will be amazed by Lloyd's tastebuds! Lloyd thinks Raine made the curry. Genis advises against trying Raine's cooking, and that puts Raine off! If you talk to Raine, she will discuss how Colette turned into an angel. You get to answer: "Colette is Colette" or "She is just turning into an angel, right?" Choose the former one to please her with your "intelligence". Finally, talk to Colette. Lloyd will give Colette her present. Colette find it broken. Lloyd apologizes. Lloyd noties that Colette does not have much of an appetite, and that's true. Colette will then go for a little walk when you talk to her the next time. Colette will go by herself even if Lloyd insists. Genis laughs at Lloyd, "Ha-ha, you got re-ject-ed." Lloyd is made now, "Hey! Shut up, Genis!" Meanwhile, Colette is coughing harder now. Colette asks, "What's happening to me?" Then, morning will break, and you can leave now. First, save somewhere before moving on, preferably in Triet. There should be a skit named "To Palmacosta". You will know that you have to go thorugh the Ossa Trail and across the sea to get to the biggest city in the world. Apart from that, go to the southwestern peninsula for a ring of light. A conversation will begin. Raine: Hmm.... You get to choose "I'll leave her alone." And "What's wrong, Professor?" I suggest you choose the latter to make her happy. Raine: I'm questioning why a lot of researchers mix pure science and magitechnology. Lloyd: Huh? Raine: The power of magic that is at the root of magitechnology has never been proved by science. But still they... Lloyd: Professor... Raine: Yes? Lloyd: aren't you going to question why you're talking to someone who has no clue as to what you're talking about? Raine: Lloyd! Lloyd: Wh...what? Raine: That's a very good question. I'm basically straightening out my thoughts regarding the question by talking to someone. Lloyd: So you're just gonna keep on talking, aren't you? Besides, play as each character one by one, and make them use each of their new technologies at least 50 times in battle. Back at Triet, there will be a scene which Genis trips over. Raine tells Genis to be more careful asnd less excited in the future. Raine will be said to take care of her brother a bit too much. She will earn the title Sisterly Love. This title increase her strength and accuracy. When you spend a night in the inn, there will be a mandatory skit called "Prayer", this is when Colette prays for the people of Sylverant. New Technique for Raine! Recover TP Required: 12 Learned at: Level 12 This handy move removes any physical ailments from the target character. Now who needs Panacea Bottles!? --------------------------------------------------------- 5. Strategy Guide Part 2: Crashing into the Party [TOS5] --------------------------------------------------------- Group Level: 14 Now that the first seal has been released, Colette has started to act rather abnormally. I wonder if she will get even weirder after the next Seal is released? There is only one way to find out. ---------------------------- a. Crossing the Sea [TOS5A] ---------------------------- Now, let's cross to the eastern part of the desert. You will find the Ossa Trail on the far east side. But before you enter there, train all characters in a way so that they use each move at least 50 times. Besides, there is a peninsula to the southeast with another ring of light. Step into it to trigger a conversation. Colette: Hehe! You get to answer "You seem happy." Or "Weirdo." So, let's upset Colette by answering "Weirdo." Colette is mad now! Colette: You're so mean! Now, the relationship with Colette will be stepped down! Now, enter the Ossa Tail, which is marked by some rocks on the mountain wall. You may consider training until the entire group is at level 15 before entering. --------------- Ossa Trail --------------- Group Level: 15 Walk forward and to the right to trigger a scene. *****IMPORTANT SCENE***** A female voice says, "Stop!" Accompanied by Japanese music. The woman jumps down to see you. Lloyd asks, "What?" Colette asks naively, "Is she a friend of yours, Lloyd?" "Not that I'm aware of," answers Lloyd. The woman asks, "Is the Chosen of Mana among you?" Colette says, "Oh, that's me." The woman says, "Prepare to die!" She charges over, but as she is just over the trapdoor, Colette stumbles back, flipping a lever, opening the trapdoor. The woman is dropped down the hole! "Uh-oh!" Colette is worried, "Oh, no! What should I do? I did it again..." Raine says, "You don't need to worry about it. If she had not fallen in, you might have been killed." I guess clumsiness saves lives! Colette mutters, "But..." Time to socialize 12! a. "Leave her alone. She's our enemy." Pleases: Raine* (+1), Kratos (+2) Displeases: Colette (-1), Genis (-1) b. "Well... I do feel a bit sorry for her." Pleases: Colette (+1), Genis (+1), Sheena* (+3) Displeases: Raine (-1), Kratos (-1) You can get to respond "Leave her alone. She's our enemy." Or "Well...I do feel a bit sorry for her." Pick the latter choice. Colette says worriedly, "I hope she's okay." Genis now becomes scientific! "Even assuming her weight to be 45kg, and this hole to be 10m deep, and calculating the gravity constant at 9.8, the impact shouldn't have been fatal." Now, it's useless to explain Physics to Lloyd, for he mutters, "Gravity...constant?" I don't understand what you just said, but she's alive, right?" (I don't know why the assassin Sheena will be pleased, even though she cannot hear you right now.) Oh, just to be a little informative, the force acting on Sheena is 45 x 9.8 = 441 N. I am not sure whether that would be fatal. But still, when someone throws even a battery down from the top of a 20 storey apartment block, hitting a person below, it WILL be fatal! Genis says, "Probably." Lloyd looks down the hole, and says, "Still, man she's got some bad luck. Standing right on top of a trapdoor and all." Raine walks over, she says, "It's not a trap. It's a hidden maintenance passage for the mountain path." Kratos says, "We should get moving." Lloyd asks, "Hey! Shouldn't we try to find out who that woman was?" "She'll come after us again on her own. This area is too confined and the footing is poor. It would be wise not to linger." I guess you should please the two kids and upset the 2 adults with your naivety. Now, you can play. *****END OF SCENE***** So, what are you waiting for? Walk along the path. This area is rather straight forward. But let me list the enemies here first. ------------------ Enemy Strategies ------------------ Thief HP: 980 TP: 0 Atk: 204 Exp: 19 Gald: 35 Def: 15 Location: Near Izoold Attacks: Knife Stab, Knife Slash Items Dropped: Magical Cloth, Rice Thieves are well, thieves. They wear a white turban on top of their heads and use a scarf to cover their faces. Thieves attack with a knife. They can either stab you with it, or slash you with it, saying "You ain't going nowhere!" while they are at it. Sometimes, thieves will slash you twice in a row, and that is the attack that causes most damage. Just use any melee combat strategies on these guys while the Magicians hit them from the rear. Their dying screams are very funny. They cry "Yay!" as if they are too happy with their deaths! You may steal their loot (Magical Cloth) and food (Rice) afterwards. Witch *****NEW!***** HP: 980 TP: 250 Atk: 100 Exp: 28 Gald: 32 Def: 1 Location: Near Izoold Attacks: Thunder, Staff Bash Item Dropped: Orange Gel, Bread Item to Steal: Orange Gel Say, Namco has made the witches of Tales of Symphonia a little too beautiful. How ridiculous. Of course, witches cast spells. These witches have a very limited variety of spells, as they can only cast Lightning. Watch out for the purple indicator beneath the witch! At a close range, a witch can defend herself by bashing you with her magic staff. However that attack is pitifully weak! So, just keep close and she will be helpless. At least her voice sounds coarse enough to be that of a witch's. Archer *****NEW!***** HP: 1050 TP: 0 Atk: 232 Exp: 24 Gald: 25 Def: 19 Location: Near Izoold Attacks: Firing Arrows, Kick Item Dropped: Roll Item to Steal: Magic Lens I wonder why archers like to fight alongside Thieves all the time. Maybe it is because they are part of Robin Hood and his Merry Men! Nah! Anyway, Archers always attack by firing arrows at you. At close range, they can only kick you, and that does little damage. So, you should deal with them the same way you would deal with the witches. Dun up close and start hitting him hard. When an Archer dies, he may drop a single Roll for you. Mandragora *****NEW!***** HP: 870 TP: 0 Atk: 247 Exp: 31 Gald: 36 Def: 19 Location: Near Izoold Weak Against: Fire Strong Against: Water, Earth Attacks: Winding Punch, Triple Headbutt, Pollen Spray, Tentacle Root Item Dropped: Cabbage Mandragoras are some female plant human hybrids with a flower on top of their heads. They all speak with a female voice. They are just so immature with their thumb sucking action. They can attack by winding up and punching, saying, "Time to Fly!" while at it. They can headbutt you, hitting you thrice, or spray pollen at you. Occasionally, they can uproot a tentacle from the ground to hurt you. As naughty as they be, Mandragoras are easily taken out by Fire element moves. Just don't bother watering them or providing them with soil. You know what I mean. When they are goners, they may drop cabbage. I guess that must have been their "hair". Heh heh. Bear *****NEW!***** HP: 1200 TP: 0 Atk: 261 Exp: 28 Gald: 29 Def: 21 Location: Ossa Trail Attacks: Slashing Punch, Bear Hug Items Dropped: Beast Fang, Beast Hide Item to Steal: Beast Hide Bears are just bears, but the bears of Tales of Symphonia are just so large in size. They can attack by punching you with their claws, or bear hugging you. The latter attack can deal continuous damage until he lets go. Just block these guys, okay? I found that Tempest works particularly well, because each slash can hit the Bear due to his tall height. So, make sure that you use this more often. Otherwise, keep your distance. When you kill a bear, you may keep his fang and his hide as souvenirs! Axe Beak *****NEW!**** HP: 780 TP: 38 Atk: 218 Exp: 21 Gald: 23 Def: 15 Location: Near Izoold Attacks: Jumping Kick, Spin Kick, Axe Peck Axe Beaks are birds with an axe as a beak. They are yellow in color. They can attack by jump kicking, or doing a spin kicking on the ground. They can also use their beak to chop into you. Again, the Axe Beaks have no special attacks, so blocking will be all you need to avoid their moves. Note that these birds are ground birds, so they cannot fly. Hawk: HP: 480 TP: 0 Atk: 115 Exp: 9 Gald: 18 Def: 6 Location: Near Iselia Weak Against: Wind Attack: Sky Diving Swoop Items dropped: Chicken, Egg More of the hazardous wildlife, I guess. Hawks in this game do not look very big. Their size is comparable to that of a sparrow. Anyway, the Hawks of Tales of Symphonia specializes in air attacks. They just like to dive bomb you, and that's the only attack they have at their disposal. Hawks have quite a high HP for wildlife, but they do have a weakness in magic. A Hawk is weak against Wind element attacks, maybe that because Wind causes turbulence, and this makes the Hawk vulnerable. There is a way to fight a Hawk without fear of retaliation. It is simply to slash it down to the ground, and follow up with Down A attacks, and preventing it from taking to the air. As long as the Hawk is grounded, it cannot attack! By the way, Hawks tend to carry chickens and eggs! The chickens must be their prey. *****END OF ENEMY STRATEGIES***** As you walk up the path. There will be a man walking randomly around. That's not your buddy, it's an enemy. There should be some Thieves, Archers and Witches coming at you at once. Then, there will be a moving flower. Fight the enemies that it represents. There should be Mandragoras and a Bear. Then go on, fighting monsters as you go. Kitty cats also may represent bears, so don't underestimate the innocence of the kitties. Heh heh. Around the next corner. There will be a treasure chest. Inside is a Battle Staff, and this is for Raine. Equip it and her Attack will increase by 35 and her Intelligence will increase by 1 compared with just the Rod. Now, go right and continue along the path. That bird may hide an Axe Beak, a Hawk and a Bear. Then go on your way along the path. There will be an innocent little cat in your way. There are bears there! Then get past it and engage the man. If Lloyd has hit Level 16 now, he should have learnt Double Demon Fang. Kratos should learn it one level earlier, if you are playing as Kratos, feel free to choose between Double Demon Fang (Technical) or Fierce Demon Fang (Strike). New Technique for Lloyd and Kratos! Double Demon Fang (Technical)/Fierce Demon Fang (Strike) TP Required: 12 Learned at: Level 16 (Lloyd), Level 15 (Kratos) This is the even stronger Demon Fang for Lloyd and Kratos, now, with one swipe of his sword, Lloyd can send two pulses of energy along the ground at his enemies. I suggest you use this with moderation for now, as your TP is rather low for you to be comfortable with. Note that the Fierce Demon Fang has less range than Double Demon Fang, but packs more of a punch. New Technique for Colette! Ray Satellite TP Required: 14 Learned at: Level 15 Colette will throw one of her Chakrams in place for a while, dealing damage to any enemies close enough to it. At Level 14, Raine will learn Sharpness. New Technique for Raine! Sharpness TP Required: 12 Learned at: Level 14 This move temporarily increase the target's Attack. Simple. At Level 16, Raine will learn Dispel. New Technique for Raine! Dispel TP Required: 16 Learned at: Level 16 This move is a bit cool, a square bipyrimidal flash of light will come out, and the target's Magical Ailments will be removed. You will eventually reach a Memory Circle. There are 2 chests by it. They contain an Apple Gel and a Melange Gel. The Melange Gel restores 30% HP AND TP at the same time. It's rare now, but can be bought later. I suggest you save, as a critical battle is coming up. Now, use your Apple Gel reserves to restore enough HP, and recover some TP. Then go downhill. Now, make sure that Lloyd, Genis, Kratos and Raine and in the top 4 positions of the party. Then continue downhill. While you are descending, there should be a treasure chest. Open it for an Orange Gel. Then go on. At the bottom of the hill. The woman will burst out. "Wait!" she shouts. Lloyd was amazed, "Wow, she caught up with us." Colette walks forward, she was relieved, "Oh, thank goodness!" The woman is sweating, but she shouts, "Don't move!" Raine says, "A wise decision." The woman says, "I won't be caught off guard this time! Prepare to die!" It's time for a fight to save Colette! Event Battle! Guardian-Wind, Clumsy Assasin Guardian-Wind HP: 2000 TP: 400 Atk: 280 Exp: 250 Gald: 250 Def: 3878 Location: Near Izoold Attacks: Arm Swat, Tail Whip, Fire Blast Item Dropped: Magic Lens Clumsy Assasin HP: 1800 TP: 131 Atk: 247 Exp: 200 Gald: 128 Def: 48 Location: Near Triet Attacks: Pyre Seal, Card Punch Combo Item Dropped: Holy Bottle It's the fight to defend Colette against a rather Clumsy Assasin who fell through a trap door. Now she's back, and she has a Wind Guardian to help her. I suggest the character you play as should be the swordsman and should focus on the assasin. This assasin's attacks are simple, yet effective. She will use her two cards to punch you, then she will follow up with a move called Pyre Seal, which does great damage. So, get ready to block! So, try to catch her between blocks and then stab her multiple times with moves like Double Demon Fang or Sword Rain. With her down, it's time to focus your attention on that giant Guardian-Wind. This guardian should already be fighting your friends. It can whip you with its tail, swat your with its arms, or spit out fire at you. The first 2 can be effectively blocked. You should surround this thing, and perform multiple Tempests from behind. Then, it should be down in no time with 4 people hitting it hard at once. After the battle, the woman will shout, "Just you wait! I swear I will kill you all next time! Then she disappears. Lloyd cries, "Wait!" But she's gone. Lloyd asks, "Why are people trying to kill us?" Kratos comments, "There are always those that reject salvation." Genis guess, "Maybe she's a Desian." Kratos says, "Who knows? At any rate, we are in constant danger. That's all we have to know." Raine thinks, "Those clothes..." Lloyd asks, "Professor, something wrong?" Raine says, "No. It's nothing, let's go." "Yeah. Anyway, let's go look for a place where we can get a ship." Before leaving the trail, enter the cave the woman went out of. Inside the cave, there will be a skit called "The Ossa Trail". Raine will discuss the mines down here. It's a maze down here. First, turn left, and then
go northeast. You will end up in a corner with a chest. Inside is a Fine Guard inside. Equip it on Colette. It will increase her Defense by 4 over the Iron Guard. Then go southeast back to the main path. Go northeast, and you will come to a dead end. There will be a black skull. Now, that's not common. Talk to it. He will say, "I...FIGHT...STRONG ONES YOU...FACE...ME..." I DO NOT SUGGEST FIGHTING YET. This Sword Dancer is very tough. Instead, open the two chests in this room. They contain a Beast Fang and an EX Gem Level 1. Do as you wish on the equipping. Just use the skills with the current type of the equipped character. There is also a corridor to the far southeast. There is a chest with Black Silver there. With that, you can get out. Then leave the trail. Remember! Remember to come back to fight the Sword Dancer when you are stronger. As you leave the forest, there will be a skit called Team Coordination. Now, Unison Atacks will now be available. I will start by giving out the list of Unison Attacks that are available to the characters right now. --------------- Unison Attacks --------------- Lightning Tiger Blade (For Lloyd and Genis): Element: Thunder This move requires the usage of any of Lloyd's PURE Tiger Blade moves and one of Genis' thunder element attacks. A number of thunderbolts will continuously zap the target from above before Loyd delivers the final chop. Cross Thrust (For Lloyd and Kratos): This Unison Attack requires Lloyd and Kratos to perform the same move in the Sonic Thrust series of moves. (Sonic Thrust, Hurricane Thrust, Super Sonic Thrust). Lloyd and Kratos will perform 2 sonic thrusts simultaneously on the enemy. Their movements imitate a cross! -------------------------- From Ossa Trail to Izoold -------------------------- Group Level: 17 There will be a skit called "An Assassin". This is where Lloyd wonders who that woman was. Colette still wants to befriend her! Before you enter Izoold, you can always fight some enemies to train yourselves. You can go as north as you like, but do not cross the bridge for now. The enemy selection is one of the most diverse in this area. So, the enemy list is very long here. Important Note! Continental Path You may want to go north across the bridge to the other continent without having to cross the sea. To do that, enter the nearest city you find there, which is Hima. Then, you will visit the towns in reverse order, arriving at Palmacosta last. This guide assumes you will explore the continent in an anti-clockwise manner. ----------------- Enemy Strategies ----------------- Wolf HP: 410 TP: 0 Atk: 130 Exp: 8 Gald: 13 Def: 8 Attack: Lunging Bite Item Dropped: Beef Strips So, I guess that the wildlife around these parts are giving your team problems. Wolves in Tales of Symphonia are all grey in colour, and they look just like what wolves should. They have only got one type of attack. That is the lunging bite. He will jump at you and attempt to land a bite. You can always avoid these attacks by jumping up or simply guarding, by pressing X. Wolves are no serious threat to your party, although they may cause problems in groups when your levels are low. Wolves sometimes drop Beef Strips when they are defeated. Sidewinder HP: 600 TP: 38 Atk: 219 Exp: 13 Gald: 12 Def: 3 Location: Near Triet Weak Against: Ice Strong Against: Fire Attacks: Lunge Bite, Green Ball Attack (Poisons) Item dropped: Egg Sidewinders are not some homing missile fired from US fighter planes. Instead, they are just the typical green snake. Sidewinders attack the same way do normal snakes. They will spring forward and attempt to bite your character in the leg. These snakes can spit too. They spit green balls of poison which sometimes poisons. As they are poikiotherms, Sidewinders are vulnerable to Ice, but are adapted to the heat of the deserts, so do not even try to use Fire Element on them. When they die, you get a snake egg. I wonder what it tastes like... Axe Beak HP: 780 TP: 38 Atk: 218 Exp: 21 Gald: 23 Def: 15 Location: Near Izoold Attacks: Jumping Kick, Spin Kick, Axe Peck Axe Beaks are birds with an axe as a beak. They are yellow in color. They can attack by jump kicking, or doing a spin kicking on the ground. They can also use their beak to chop into you. Again, the Axe Beaks have no special attacks, so blocking will be all you need to avoid their moves. Note that these birds are ground birds, so they cannot fly. Mandragora HP: 870 TP: 0 Atk: 247 Exp: 31 Gald: 36 Def: 19 Location: Near Izoold Weak Against: Fire Strong Against: Water, Earth Attacks: Winding Punch, Triple Headbutt, Pollen Spray, Tentacle Root Item Dropped: Cabbage Mandragoras are some female plant human hybrids with a flower on top of their heads. They all speak with a female voice. They are just so immature with their thumb sucking action. They can attack by winding up and punching, saying, "Time to Fly!" while at it. They can headbutt you, hitting you thrice, or spray pollen at you. Occasionally, they can uproot a tentacle from the ground to hurt you. As naughty as they be, Mandragoras are easily taken out by Fire element moves. Just don't bother watering them or providing them with soil. You know what I mean. When they are goners, they may drop cabbage. I guess that must have been their "hair". Heh heh. Woods Worm *****NEW!***** HP: 1790 TP: 0 Atk: 285 Exp: 34 Gald: 48 Def: 13 Location: Near Palmacosta Weak Against: Ice Attacks: Barrel Roll, Bear Hug Item Dropped: Melon Woods Worms are some overgrown caterpillars. They attack by brute force, and nothing else. Firstly, they will roll into a ball and hurl themselves at you, or they can use their forelegs and grab you and perform several bear hugs. Simple blocking can work against those two. As they are bugs, Ice element moves deal the most damage on them. When they die, Woods Worms drops Melons. I wonder where they came from. Fish HP: 920 TP: 0 Atk: 200 Exp: 16 Gald: 25 Def: 10 Location: Near Izoold AA: Water Weak against: Thunder Strong Against: Water Attack: Drill Charge Item Dropped: Seaweed Fishes looks horrible in Tales of Symphonia, and for some strange reason, they can live without water. The Fishes attack by drilling into you, and that can hit you up to three times. Just block them. As they have no TP, normal melee strategies work the best against them and the fight should be over in a mo. For even faster battles, use Thunder moves against them. When they are dead, you may be able to cut them open, and salvage the Seaweed hidden inside. At least that's where I think you may find them. Sea Jelly HP: 1290 TP: 0 Atk: 270 Exp: 30 Gald: 48 Def: 20 Location: Near Izoold AA: Water Weak: Thunder, Ice Strong against: Water Attacks: Upper Tentacle Bash, Lower Tentacle Kick Item Dropped: Squid Sea Jellies are jellyfish of Tales of Symphonia. However, they are equipped from above as well as below. They can open their heads up to bash you with the tentacles hidden beneath, or they can just kick you with their lower tentacles. Sea Jellies are also pure melee creatures. They are particularly vulnerable to Thunder and Ice. When they die, they can leave Squid behind. I don't know where that came from either. Thief HP: 980 TP: 0 Atk: 204 Exp: 19 Gald: 35 Def: 15 Location: Near Izoold Attacks: Knife Stab, Knife Slash Items Dropped: Magical Cloth, Rice Thieves are well, thieves. They wear a white turban on top of their heads and use a scarf to cover their faces. Thieves attack with a knife. They can either stab you with it, or slash you with it, saying "You ain't going nowhere!" while they are at it. Sometimes, thieves will slash you twice in a row, and that is the attack that causes most damage. Just use any melee combat strategies on these guys while the Magicians hit them from the rear. Their dying screams are very funny. They cry "Yay!" as if they are too happy with their deaths! You may steal their loot (Magical Cloth) and food (Rice) afterwards. Witch HP: 980 TP: 250 Atk: 100 Exp: 28 Gald: 32 Def: 15 Location: Near Izoold Attacks: Thunder, Staff Bash Item Dropped: Orange Gel, Bread Item to Steal: Orange Gel Say, Namco has made the witches of Tales of Symphonia a little too beautiful. How ridiculous. Of course, witches cast spells. These witches have a very limited variety of spells, as they can only cast Lightning. Watch out for the purple indicator beneath the witch! At a close range, a witch can defend herself by bashing you with her magic staff. However that attack is pitifully weak! So, just keep close and she will be helpless. At least her voice sounds coarse enough to be that of a witch's. Archer HP: 1050 TP: 0 Atk: 232 Exp: 24 Gald: 25 Def: 19 Location: Near Izoold Attacks: Firing Arrows, Kick Item Dropped: Roll Item to Steal: Magic Lens I wonder why archers like to fight alongside Thieves all the time. Maybe it is because they are part of Robin Hood and his Merry Men! Nah! Anyway, Archers always attack by firing arrows at you. At close range, they can only kick you, and that does little damage. So, you should deal with them the same way you would deal with the witches. Dun up close and start hitting him hard. When an Archer dies, he may drop a single Roll for you. Giant Bee HP: 320 TP: 0 Atk: 130 Exp: 5 Gald: 9 Def: 0 Location: Near Iselia Weak Against: Ice Attack: Diving Sting, Stinger Launch Item dropped: Panacea Bottle, Acuity Bottle Giant Bees are bees that are well, oversized. They have fewer HP than the Hawks, but they can still pack quite a punch. They also attack by diving down from the sky and attempting to sting you. They can also sting by launching their stingers at you. Giant Bees are vulnerable to Ice, maybe it is because they are poikiotherms, and such animals' body temperatures vary with the surroundings. To make a quick end to the fight, use a jumping slash to floor the bee, and then slash it while it is helpless on the floor. As simple as that. They drop Panacea Bottles when beaten. Tentacle Plant HP: 500 TP: 0 Atk: 150 Exp: 18 Gald: 25 Def: 12 Location: Near Izzold Weak against: Fire Strong Against: Water, Earth Attacks: Tentacle Whip, Triple Green Spore Attack Tentacle Plants look like some tiny moving trees with 3 tentacles sticking out of the top. Tentacle Plants usually attack by whipping you with their tentacles. But occasionally, Tentacle Plants may also spray green spores at you, three at once. I am not sure whether it is poisonous. Tentacle Plants are also weak against fire, but as they are plants, Water and Earth attacks are not effective. Just uproot these with your sword and don't let them fight back. Another harmless plant. Slime HP: 490 TP: 10 Atk: 132 Exp: 10 Gald: 10 Def: 8 Location: Near Iselia Weak Against: Fire Attack: Blue Ball Launch, Blob Tackle Item Dropped: Apple Gel Slimes look like moving fruit cocktail jellies on the move. They are all blue-green in color, and have a blue ball inside them as the fruit. The Slime has only one attack, the Blue Ball Launch. The blue ball of course will be launched at its target, dealing damage. At the same time, the Slimes will just tackle you by stretching their flexible bodies. You know they say, jelly can easily be molten by heat. So, you should use more Fire element attacks against them to melt them down. When Slimes are killed, they may drop Apple Gel. This really fits their gelatinous nature, doesn't it? Ghost HP: 320 TP: 0 Atk: 128 Exp: 10 Gald: 9 Def: 1 Location: Near Iselia Weak Against: Light Strong Against: Physical Attacks Attacks: Hammer Swing, Hammer Boomerang Throw Items Dropped: Apple Gel, Panacea Bottle Close examination of the Ghost reveals that it is weak against Light attacks, and strong against physical attacks, so do not attack by swinging your twin blades at the Ghost. The Ghost himself will attack by swinging his hammer, or he will just throw it out and let it come back to him, much like a boomerang. As Ghosts are evil entities, good things are very effective against them. As light represents justice, this element is particularly effective against Ghosts. *****END OF ENEMY STRATEGIES***** If Genis is at Level 17, he can learn Spread if he is of the T-Type. If he is of Strike Type, he will learn Aqua Laser. New Technique for Genis! Spread (Technical) / Aqua Laser (Technical) Element: Water TP Required: 22/20 Learned at: Level 17 This is the medium water element move of Genis. Once it is executed, a pool of water will appear beneath the target, and then it will start gushing out in a high column, causing decent area damage. A nice T-Type move. Don't worry, the enemies will look a bit flushed after the move is used! As for Aqua Laser, a beam of water will shoot across the battlefield, dealing damage to all the enemies that are lined up properly. Then, go all the way to the southeastern peninsula, and there will be a light ring. Step into it to trigger yet another conversation. Kratos: Regenerating the world...such foolish nonsense. You get to answer "Yeah" or "What's foolish about it?!" Let's choose "What's foolish about it?!" Kratos: Let's say...this regeneration is successful. But eventually the world will start to decline again like before. Then, another Chosen will go on a dangerous journey. It does not end. Lloyd: That's... Kratos: What we are doing does not solve the basic problem. It only buys some time. Lloyd: I wonder why the world was created in the first place. Kratos: Hm. Lloyd: Wh...what?! Kratos: You're asking that question now? Lloyd:... Kratos: It doesn't matter. You now have doubts. If you do not stop your thought process, then maybe something will change. Lloyd: Kratos...you're pretty weird. Kratos: Maybe I am. When you are ready, enter Izoold. --------------- Izoold --------------- Group Level: 17 There is a dog at the entrance. Have Colette name it Pookie. The next house is the Seagull Inn. Ask for a room, and then there will be a mandatory skit called "Even if I become an Angel". This is where different characters imagine what would Colette be like when she becomes and angel. Genis upsets Colette with his, while Lloyd cheers her back up. Then save and get out. Go into the next house you see, and talk to the woman there. She is called Lyla. She wants Aifread. Genis says that he went back to his hometown. Lyla will say, "This is my chance!" and get out. Now to the right of the house is a Katz Exploration Team booth. Then go to the right. The next house is rather dull, but go to the upper right corner and examine the sculpture. It's Wonder Chef. He will teach you a new recipe! New Recipe! Rice Ball I guess this is a traditional Japanese dish where they wrap Rice around a piece of seaweed and serve cold. This is why Rice Balls only require Rice. There is no harm in adding extra stuff, though. Get out and continue to the right. You will come to a ship, but don't board it yet. Instead, go over to the guy with a chef's hat. He runs a shop called Deep Blue. He sells mostly seafood. *****DEEP BLUE***** Tools: Apple Gel (100 Gald) Orange Gel (200 Gald) Panacea Bottle (150 Gald) Life Bottle (300 Gald) Food: Cod (110), Squid (110), Octopus (70), Barley Rice (60), Seaweed (20) Then get down to the pier and talk to the Katz there. He offers to play a minigame called EB with you. Let's play! Minigame Time! EB EB stands for Emotional Balloon. Genis will be playing. You are to copy the Katz's emotional balloon by pressing the corresponding direction on the D-Pad. Pressing the L button will make Genis jump in joy, and pressing the R button will make Genis hold his hand in front of his eye, as if he were crying. The harder the difficulty, the more times you will have to copy Emo-Katz. It's not that hard. Just memorize the button configurations well enough and you should win. If you beat it on Easy, you get an Apple Gel. If you beat it on Normal, you get 5 Life Bottles. If you beat it on Hard, you get 5 Lemon Gels! Now, get onto the pier and you will find Lyla arguing with Max. You now know that Aifread has returned to Luin. Max refuses to take Lyla out because there are monsters at sea. Lyla now wants you to deliver her letter for her. She has arranged for Max to send you across the sea. So, talk to Max to ride the ship to Palmacosta. On the boat, Lloyd is excited, but Raine doesn't seem to like going on a boat! She says, "I was afraid this journey would force me on a boat sooner or later..." The ship then sets sail. Genis is dead excited, but Lloyd asks him to settle down. Eventually, the ship reaches Palmacosta. --------------- Palmacosta --------------- Group Level: 17 You are now in the biggest city of Sylverant. It seems that the people of this town are resisting Magnius from a human ranch nearby, but they all seem to believe in their Governor-General Dorr. There is a dog near the pier. Have Colette name it Teddy.There will also be a skit called "To Fight the Strong". This is where Lloyd is told that he is becoming stronger by Kratos. Battle Tips will be added to the Training Manual. Then, there will be an old woman running a shop called Seven Seas, which sells mostly seafood. *****SEVEN SEAS***** Pork (120), Beef (140), Chicken (120), Snapper (120), Tuna (100), Cod (110), Squid (110)Shrimp (60), Octopus (70), Onion (60), Rice (80), Barley Rice (60), Pasta (80), Panyan (70), Bread (70), Roll (70), White Satay (200), Red Satay(200), Egg (50), Cheese (60), Milk (50). The lighthouse is to the left, but it's off limits. So, explore the shops at the Harborfront. There should be a shop called Anchors Aweigh. *****ANCHORS AWEIGH***** Panacea Bottle (150 Gald) Life Bottle (300 Gald) Holy Bottle (200 Gald) Dark Bottle (200 Gald) This bottle will attract enemies to come to you, increasing the encounter rate for a while. Mnagic Lens (10 Gald) To the right is a customization shop called Ultramarine. It also sells materials for Grade. *****ULTRAMARINE CUSTOMIZATION***** Masamune (Weapon for Lloyd) Rapier x1, White Silver Slicer Ring (Weapon for Colette) Flying Disk x1, Black Silver x1 Gem Rod (Weapon for Raine) Battle Staff x1, Beast Hide x1 Steel Sword (Weapon for Kratos) Long Sword x1, Beast Fang x1 Mage Cloak (Weapon for Genis) Cloak x1, White Silver x1 *****ULTRAMARINE GRADE SHOP***** Beast Fang (5.0), Magical Cloth (10.0), Black Silver (10.0), White Silver (10.0), Grab Bag (30.0) To the right is the armor shop, High Tide. *****HIGH TIDE***** Body Armor: Chain Mail (Cost: 960 Gald For: Lloyd, Kratos) Fine Guard (Cost: 900 Already Equippped) White Cloak (800 Gald Already Equipped) Feather Robe (Cost: 920 Gald For: Raine) Head Armor: Leather Helm (Cost: 500 Gald For: Lloyd, already equipped by Kratos) Circlet (Cost: 160 Gald Downgrade) Arm Armor: Bracelet (400 Gald For: Raine, Colette) Others: Leather Boots (600 Gald) Buy 2 Chain Mail for Lloyd and Kratos, and then buy a Feather Robe for Raine. Also buy a second Leather Helm for either Lloyd or Kratos. Then, buy 2 Bracelets for the 2 ladies. The Chain Mail increases the defense by 2 over Hard Leather. The Feather Robe increases the defense of Raine by 4 over the Robe. The Leather Helm increases defense by 1 over the Beret. The Bracelets increases the defense by 1 over the Gloves. To the left is the weapon shop, called Tsunami! What a nice name. *****TSUNAMI***** Rapier (Cost: 1300 Gald For: Lloyd) Duel Ring (1140 Gald Already Equipped) Duel Star (Cost: 1180 For: Genis) Battle Staff (Cost: 1150 Already Equipped) Steel Sword (Cost: 1380 For: Kratos) As you can see, it's not a bargain to buy the Steel Sword for Kratos if you can customize. Just buy the Rapier for Lloyd, and the Duel Star for Genis. The Duel Star will increase Genis' attack by 40 over the Fine Star. Customize a Masamune, Slicer Ring, Gem Rod, Steel Sword and a Mage Cloak. The Masamune increases Lloyd's slash by 75 over the Mumei, his thrust by 65. The Gem Rod increases Raine's attack by 40 compared to the Battle Staff. The Steel Sword increases Krato's Attack by 270, but lowers his Accuracy by 10 over the Stiletto. The slier Ring increases Colette's Attack by 230 compared to the Duel Ring. The Mage Cloak increases Genis' Defense by 6, his Intelligence by 3 over the White Cloak. Now that the entire group has been optimized, get away from the docks. As you turn around a corner, Colette bumps into a woman in a group of 4, and breaks a bottle she is holding. Well, Colette has broken her Palma Potion! So, Colette promises to buy Palma Potion to replace for the one she broke. Go left and cross the bridge now. Enter the building to the right before the next bridge. A scene starts between Chocolat and some Desian customers! *****IMPORTANT SCENE***** Chocolat says, "Oh, please! There's no way anyone would sell those to you at a price that low!" The Desian in the front says, "You should be thankful that we're even willing to spend money for goos from a rundown shack like this." Chocolat just cuts back, "I don't need to hear that from a bunch of filthy Desians!" I'm not going to sell one single gel to the likes of you!" Her mother coincidentally named Cacao, says, "Chocolat, stop!" "But mom, these are the same monsters that took Grandma away!" The Desian is mad now! "You've got some nerve talking to us like that, little girl! You keep that up, and we can't guarantee what'll happen to you or this city." "Just try it! As long as Governor-General Dorr is around, we'll never submit to the likes of you!" The Desian shouts, "You little-"The other Desian says, "Stop! We'll exceed our quota for this year. We need permission from Lord Magnius to go any further." "Humph." "Depending on Lord Magnius' mood, you might or might not get to keep that pretty little head of yours!" The Desians turn around and see you, and then leave. Chocolat then says, "Well then, I'm off to work now, mom." She leaves. Cacao says, "Take care." Cacao then says to you, "I apologize for what happened. I'm sure you were startled. Please relax and take a look around." *****END OF SCENE***** Then, there will be a skit called "Dorr of Palmacosta", where Lloyd, Genis, Colette and Raine chat about this Governor-General Dorr. Talk to Cacao to shop. She sells stuff too. *****MARBLE'S***** Tools: Palma Potion (1000 Gald) This potion is a specialty of Palmacosta. It protects against Physical Ailments, but your attack will be reduced by 20%. But hey, it looks just like a bottle of red wine! Don't tell me ALCOHOL is potion! Apple Gel (100 Gald) Orange Gel (200 Gald) Panacea Bottle (150 Gald) Life Bottle (300 Gald) Holy Bottle (200 Gald) Magic Lens (10 Gald) Guard Bottle (1000 Gald) This bottle temporarily increases your Defense by 10%. Accessories: Poison Charm (4000 Gald) Buy a bottle of Palma Potion now, as you will have to give it to that group of people who you confronted a little while ago. With the Palma Potion, get out and get back to the group of 4 that you bumped into. You find that they have obtained some family treasure from Dorr. Then, get back to the right, go across the bridge to the town square, and you will find Dorr. A boy is talking to Dorr, saying that his father was taken to the human ranch. Dorr promises to get him back. So, that girl in purple next to Dorr is his daughter Kilia. Then, 2 more civilians will brag about Dorr and so on. Now, enter his government building. By the way, if you talk to the guard to the right, there will be an event where Kratos offers to train Lloyd. You can say please to please him, or just refuse. Inside the building, go left and you will find Dorr with his assistant Neil. His daughter Kilia is also there. Lloyd tells them that they are of the Chosen's group, but Dorr says that the Chosen has been here moments ago! Dorr wants to arrest them, and 8 guards show up! Meanwhile, Colette tumbles backwards and displays her wings. Now, Neil is sure that she is the Chosen. This also mean s that the Chosen Dorr gave the Book of Regeneration moments ago was an imposter!!! Genis is mad and starts to rebuke Neil and Dorr, only to be smacked by Raine. Colette suggests asking at the church. You will go outside now. Enter the church to the right. There will be a skit called "Colette's Imposter". Colette is actually pleased that someone pretended to be her. This is because this means she is famous! There should be a dog around here. Have Colette examine it. She will name it Pepe. Now enter the church. Inside, go and talk to Pastor Marche. He explains that the Book of Regeneration was given to the royal family and it contains a record of the location of every seal. Unfortunately, the Book of Regenration was not compiled by the church, so there will be no records here, as Raine asked. Oh well. Tough luck! Notice that Chocolat's also in here. Talk to her, and she will tell you that this area is controlled by Magnius from the eastern ranch. However, the Desians have exceeded their death count limits so she need not worry about being killed until next year. She is a pilgrim tour guide that will offer you lowered rates!! Get out now. Outside, Colette will wonder what to do next. Raine suggest getting the Book of Regeneration. Genis just says that Raine is only interested in the book, but not the seals. Lloyd thinks that they must go after those imposters. Lloyd knows that the imposters are planning to sell it at Hakonesia Peak, so that's where they will be going. At this point, there should be a skit called "Imposters", where Lloyd rants about the imposters. Before you leave, go through the door next to the church to enter Palmacosta Academy. There will be a scene. *****IMPORTANT SCENE***** Lloyd says, "Say, Genis, you were supposed to go to this school. Weren't you?" Genis says, "Ah...yeah....I was given a recommendation...." Student A interrupts Genis, he starts mocking him, "You? A child this small was recommended for the elite Palmacosta Academy?" Student B joins in, "Ahaha. He's bluffing. It took me six tries to pass the entrance examination." Lloyd starts to defend Genis, in a stupid way. "What?! Don't make fun of him. Genis can even say his multiplication table." Even a kindergartener knows that! "Wh...what kind of a low example is that?!" Genis cries. Raine explains, "Well, it's high level for Lloyd..." Student B makes a stereotype of Genis, "They say birds of a feather flock together. I'm sure this runt is the same level." Lloyd cries, "Wh...what?! You're nothing compared to Genis!" Student A suggests, "Interesting. Will you challenge me, then?" Lloyd asks Genis, "You'll do it, right?" Genis says, "That's easy for you to say!" You get to choose between "Accepting the Challenge" and "Forget about it". To please Genis, pick the former choice. Student A says, "You sould know that I'm the highest ranked student at this academy. You're gonna regret it later." Student B says, "I'll prepare the questions. When you're ready, come to the classroom in the back on the second floor." The 2 students then walk up the stairs. Genis is worried, "I haven't been studying lately, so..." Raine says, "Yes, let's do a little intensive training." Kratos says, "We should borrow an empty classroom." *****END OF SCENE***** Before you do anything, examine that pillar with balls on top. The Wonder Chef will appear! He teaches you the recipe for Omelets. New recipe! Omelet Aha, now, you get a very nice egg dish that can cure poison for the party. I wonder how it works. It requires two ingredients, Rice and Egg. I guess they want Omelets with rice. There is no harm in adding cheese either, and that will be omelette du fromage! Time to socialize 13! Genis' test a. Get no questions or 1 correct Displeases: Genis (-3, -1) b. Get 2 or 3 questions correct Pleases: Genis (+1, +3) Now, go upstairs yourself. Enter the first classroom you see. Then, you will be given a chance to study. Lloyd grumbles. There will be questions. What did Lloyd learn from Kratos in the Triet Ruins? There are 2 choices: Sword Rain and Guardian. The answer is Guardian. On the Ossa Trail, what did the value of 9.8 that Genis substituted refer to? There are 2 choices: Acceleration due to gravity or Universal Gravitation. The answer is of course, acceleration! Where was Lloyd born? There are 2 choices, Iselia, Dirk's House. Actually, Genis does not know. If Genis can answer 2 out of the 3 questions, his relationship with Lloyd will rise up. Actually, the better you do, the more you please Genis, so it's best to get all 3 correct. Nice. Then get out of the room. Enter the room to the right, and the test will begin. The Dean prepared the questions. The result of the test is that, Lloyd scored 25, Colette Brunel scored 210, Kratos Aurion scored 380, Raine Sage scored 400 out of 400! If all 3 questions are correct, Genis will score full marks while Mighty Washington scores only 398! So Genis and Mighty now befriend each other. Just as well Mighty is not called George or Denzel. Genis is offered to study, but he says he will study after the world has been regenerated. Genis will obtain the title of Honor Roll, having received the acceptance certificate. Now, get out and go downstairs. Go right, and through the door with the sign next to it. It's the lunchroom. Switch to Colette and talk to the cook, volunteer to be the waitress, and we can play a rather frustrating minigame. Minigame time! Colette the Waitress Several students will come in and make orders, and you are to tell the kitchen what to make, and you will decide who gets what. You must memorize every facial feature of the students and professors as well as their orders! There are different types of food to be memorized too. Up to 4 students will order at once, so it can be as hard as hell. Good luck. -------------------------------------- b. Exploring the New Continent [TOS5B] -------------------------------------- Group Level: 17 Now that you have left the port town, it is time to go east, and then north to Hakonesia Peak. But before hand, while not spend sometime training your group members? (I don't like using the word party.) If you have been following my instructions as to the affection scenes, you should have had the "Combo! Lloyd and Genis!" This just proves that Lloyd and Genis are now soul mates! ------------------ Enemy Strategies ------------------ Soldier *****NEW!***** HP: 1630 TP: 0 Atk: 280 Exp: 31 Gald: 80 Def: 30 Location: Near Palmacosta Attack: Sword Slash Items Dropped: Lid Shield, Rice I wonder why soldiers will attack your party. I guess it is because he thinks your group is going out somewhere to smuggle drugs or something, so he is there to stop you. Soldiers are of the "back-to-basics" type. They are armed with a sword and a shield, and they just attack by slashing you with a sword, so melee strategies will apply when fighting them. They can drop their Lid Shield which can be equipped on Lloyd and Kratos, as well as some rice. Must be their army rations. Thief HP: 980 TP: 0 Atk: 204 Exp: 19 Gald: 35 Def: 15 Location: Near Izoold Attacks: Knife Stab, Knife Slash Items Dropped: Magical Cloth, Rice Thieves are well, thieves. They wear a white turban on top of their heads and use a scarf to cover their faces. Thieves attack with a knife. They can either stab you with it, or slash you with it, saying "You ain't going nowhere!" while they are at it. Sometimes, thieves will slash you twice in a row, and that is the attack that causes most damage. Just use any melee combat strategies on these guys while the Magicians hit them from the rear. Their dying screams are very funny. They cry "Yay!" as if they are too happy with their deaths! You may steal their loot (Magical Cloth) and food (Rice) afterwards. Witch HP: 980 TP: 250 Atk: 100 Exp: 28 Gald: 32 Def: 15 Location: Near Izoold Attacks: Thunder, Staff Bash Item Dropped: Orange Gel, Bread Item to Steal: Orange Gel Say, Namco has made the witches of Tales of Symphonia a little too beautiful. How ridiculous. Of course, witches cast spells. These witches have a very limited variety of spells, as they can only cast Lightning. Watch out for the purple indicator beneath the witch! At a close range, a witch can defend herself by bashing you with her magic staff. However that attack is pitifully weak! So, just keep close and she will be helpless. At least her voice sounds coarse enough to be that of a witch's. Archer HP: 1050 TP: 0 Atk: 232 Exp: 24 Gald: 25 Def: 19 Location: Near Izoold Attacks: Firing Arrows, Kick Item Dropped: Roll Item to Steal: Magic Lens I wonder why archers like to fight alongside Thieves all the time. Maybe it is because they are part of Robin Hood and his Merry Men! Nah! Anyway, Archers always attack by firing arrows at you. At close range, they can only kick you, and that does little damage. So, you should deal with them the same way you would deal with the witches. Dun up close and start hitting him hard. When an Archer dies, he may drop a single Roll for you. Giant Beetle *****NEW!***** HP: 1110 TP: 0 Atk: 272 Exp: 31 Gald: 58 Def: 20 Location: Near Palmacosta Weak against: Ice Attacks: Flying Tackle, High Speed Air Swoop Tackle Items Dropped: Kirima, Cabbage Aha, so even giant ladybirds are going to attack you now. Giant Beetles are always airborne, and they usually tackle you from the air. They almost always attack in groups of 4. Sometimes, they will swoop down quickly and dive onto you. This move is more powerful, however, if the Giant Beetle misses, he will be stunned. Then that is your chance to counter attack. You can always floor them by slashing them constantly while they are on the ground, and they cannot fight back. When they die, you may salvage their Kirima (a fruit), and cabbage from them. Fish HP: 920 TP: 0 Atk: 200 Exp: 16 Gald: 25 Def: 10 Location: Near Izoold AA: Water Weak against: Thunder Strong Against: Water Attack: Drill Charge Item Dropped: Seaweed Fishes looks horrible in Tales of Symphonia, and for some strange reason, they can live without water. They can be found on the beaches! The Fishes attack by drilling into you, and that can hit you up to three times. Just block them. As they have no TP, normal melee strategies work the best against them and the fight should be over in a mo. For even faster battles, use Thunder moves against them. When they are dead, you may be able to cut them open, and salvage the Seaweed hidden inside. At least that's where I think you may find them. Sea Jelly HP: 1290 TP: 0 Atk: 270 Exp: 30 Gald: 48 Def: 20 Location: Near Izoold AA: Water Weak: Thunder, Ice Strong against: Water Attacks: Upper Tentacle Bash, Lower Tentacle Kick Item Dropped: Squid Sea Jellies are jellyfish of Tales of Symphonia. You can find them in the beaches as well. However, they are equipped from above as well as below. They can open their heads up to bash you with the tentacles hidden beneath, or they can just kick you with their lower tentacles. Sea Jellies are also pure melee creatures. They are particularly vulnerable to Thunder and Ice. When they die, they can leave Squid behind. I don't know where that came from either. Grasshopper HP: 1480 TP: 0 Atk: 247 Exp: 28 Gald: 63 Def: 21 Location: Near Palmacosta Weak against: Fire, Thunder, Ice Strong against: Water Attack: Claw Pinch Item Dropped: Apple Gel The grasshoppers have really grown real big. They are big and green, but they have no wings! They only have one attack, the claw pinch, and it is always capable of hitting you three times in a row. However, Grasshoppers themselves are full of vulnerabilities. They are weak against a grand total of 3 elements, Fire, Thunder and Ice. Besides, their attacks are fully blockable. Once they are dead, they may drop Apple Gel. Woods Worm HP: 1790 TP: 0 Atk: 285 Exp: 34 Gald: 48 Def: 13 Location: Near Palmacosta Weak Against: Ice Attacks: Barrel Roll, Bear Hug Item Dropped: Melon Woods Worms are some overgrown caterpillars. They attack by brute force, and nothing else. Firstly, they will roll into a ball and hurl themselves at you, or they can use their forelegs and grab you and perform several bear hugs. Simple blocking can work against those two. As they are bugs, Ice element moves deal the most damage on them. When they die, Woods Worms drops Melons. I wonder where they came from. *****END OF ENEMY STRATEGIES***** If you go along the southern shore, you will find a treasure chest against a mountain. Inside is an EX Gem Level 2. There is also a Nova's Caravan to the west. If you enter, Nova will tell you that they are traveling while studying the animals of the world. So, Nova is a zoologist. Lloyd says it's a weird thing to do, to be smacked by Raine. Nova's daughter May will say tht they have saw a giant glowing bird. Raine says it may be Aska, the Summon Spirit of Light. Talk to everyone here. Ask May, she says that she was picking nuts from a tree, and the nut makes a pretty sound. She shows you the Linkite Nut. You will get the Linkite Nut. Keep it, it's an important item. There is a woman named Sarah to the right, hidden by a bush. She says that Aska can only be found amond steep impregnable mountains. If you talk to the man by May, he will say that they were camping on the Ossa Trail, and Aska appeared. The wind was strong, and a tree nearby played a mysterious melody as its nuts shook in the wind. You cannot meet Aska there anymore, as the tree was gone. Raine concludes that Aska only appears in high places, and is attracted to the sounds of a Linkite Nut. Ask Nova for the memo about the bird and you can leave, and get back to the field. There may be a skit called "Light Eater", where Lloyd notices Colette to have a light appetite. There will be a skit called "Kratos' Intention". This is where Kratos says that he is just doing a job to protect Colette. There are only two ways to go northeast. One is by going across the bridge to the north. The other is by following the path to the south along the coast. It does not matter which way you choose. At level 18, Lloyd can learn Hurricane Thrust. New Technique for Lloyd! Hurricane Thrust Element: Wind TP Required: 12 Learned at: Level 18 Type: Technical This is a stronger version of Sonic Thrust, and it comes with a Wind Element. Lloyd will thrust his sword into his enemy, and then a tiny hurricane wave will be released. When Raine is at level 18, she can learn a move called Photon. New Technique for Raine! Photon Element: Light TP Required: 16 Learned at: Level 18 This is the first special attack of Raine that really can deal a lot of damage. With this move, Raine will release streaks of light that circle around the target, giving him a couple of hits. Raine finally can defend herself well enough. If Colette has reached level 18, she should learn Para Ball, which is a Strike Type Move. New Technique for Colette! Para Ball Element: Thunder TP Required: 13 Learned at: Level 18 Type: Strike Another of Colette's toys, I presume. Colette will throw an electric balls that gives the enemy a shock when it hits them! You must perform Pow Hammer at least 50 times and should be of Strike Type before using this move. With Photon learnt, a new pair of Unison Attacks await the group. New Unison Attack for Lloyd and Raine! Photon Tempest Element: Light This is the combination of Tempest and Photon. Lloyd must use a PURE Tempest move while Raine casts Photon. The result? A very energetic Lloyd leaping towards the enemy protected by the light of Photon! New Unison Attack for Colette and Raine! Photon Blast Element: Light Boy, Photon really is the starting ingredient of many awesome Unison moves. This time, it is combined with the "Whirlwind" series of moves of Colette. Colette will charge forward with a Whirlwind Rush, while protected by the Photon light of Raine. If you choose the southern route, you can find a long range post. This can enable long range mode in this area. To the northeast, you will find the Palmacosta Ranch. Do not enter it yet. Instead, continue north. There is a House of Salvation here you can enter and rest anytime you want. So, have some fun training. Inside, the woman you met on the Ossa Trail will be praying. You can speak to her, or leave her alone. If you speak to her, she will tell you that she is praying to save everyone. Then, she notices that it's you! The woman mutters that she is trying to kill Colette. Colette tries to befried this woman, only to fail miserably. The assassin introduces herself as Shenna Fujibayashi. She then says she's praying that she'd be able to kill her! What a nice thought! Then she teleports away. Now, go up and rest. Then get back out to the field. When you are ready, go far southeast, past the ranch, to Thoda Dock. --------------- Thoda Dock --------------- Group Level: 19 There is a dog wandering around here. Have Colette name it Binky. Then enter the blue tower. Inside, talk to the woman named Candy, and pay her 200 Gald to use the boats to get to Thoda Island. A scene will start, everyone is skeptical, and Raine is feeling frustrated. *****IMPORTANT SCENE***** Lloyd looks at the "boats" and asks, "Is it a washtub?" Genis agrees, "Yep, it's a washtub...." Kratos says, "Washtubs, hmm..." Colette seems to be the only one who's excited about it. She says, "Wow! This looks like it'll be fun!" Raine now wants to wimp out, she says, "I...I'm going to wait here. Go on ahead without me." Lloyd asks, "What's wrong, Professor Sage?" Raine mutters, "N...nothing. I'm not getting into that thing." Colette says, "It looks fun! Come on, let's get in!" Genis pulls Raine, "Yeah, Raine." Raine screams. Everyone looks back and shocked. Lloyd asks, "Professor Sage...are you... afraid of water or something?" Raine now tries to cover it up! "I...I was just starting to say, 'Ahh, this should be fun'" She walks forward, into the tub, and closes her eyes! My guess is that Raine and water DO NOT MIX! "Lloyd looks at her and says, "Um...sure." Kratos sneers. Everyone then crosses the sea to Thoda Island. --------------- Thoda Island --------------- Group Level: 19 Raine is relieved that she has finally arrived. It seems that Genis' tub was leaky! Lloyd offers to lift Raine up. Now you can play. Walk forward and Genis will explain what a geyser is to Lloyd. Colette notices a sign on the lookout platform. It kind looks familiar. There is a dog, so have Colette name it Bob. There is a man with a rucksack. He sells items. *****THODA SHOP***** Apple Gel (100 Gald) Orange Gel (200 Gald) Melange Gel (500 Gald) Panacea Bottle (150 Gald) Life Bottle (300 Gald) Magic Lens (10 Gald) Then, go over to the sign. There is a box next to the sign. Kratos says it's an oracle stone. So, it's the seal of water. Lloyd cynically says they don't need the Book of Regeneration, buy Raine inisits that it's needed. Colette places her hand on the stone, and the entrance opens. Meanwhile, Shenna has spotted them. She tries to get close, but Noishe fends them off. The group then enters. Shenna cannot do anything, so she summons Corrine. However, Noishe was not scared. So, she cannot get them! Corrine asks why does Noishe block the way. Now, Sheena is really mad! She growls! Wow, I always thought women were emotional beings, but this takes the cake! Meanwhile, the group has entered. Kratos is worried that Shenna's on their tail. He warns Lloyd not to have his guar down. So, walk forward, and it's time to fight some monsters. ----------------- Enemy Strategies ----------------- Starfish *****NEW!***** HP: 1820 TP: 38 Atk: 230 Exp: 28 Gald: 56 Def: 25 Location: Thoda Geyser AA: Water Weak Against: Thunder Strong Against: Water, Ice Attacks: Punch, Kick Items Dropped: Kelp, Magic Lens So even Starfish have started fighting now. They are all blue in colour. They are simply melee fighters. They just attack by punching and kicking. Starfish often appear in swarms, but that won't be a problem. Just strke them with some Thunder based moves, and they should be down in no time. They may drop kelp, a type of seaweed good for the eyes, or a Magic Lens. Green Roper *****NEW!***** HP: 2310 TP: 0 Atk: 312 Exp: 39 Gald: 79 Def: 38 Location: Thoda Geyser Attack: Multi Tope Whip, Rope Spin Item dropped: Shrimp Item to Steal: Beast Fang Oh, so the Green Roper is made of something called immaterial. I wonder what that is. The Green Ropers has a lot of green topes sticking out of its body, and it can lash them all out at you. They can also stretch out their ropes and spin around, whipping you a couple of times. So, be ready to block. They must not be sea creatures, as they have no weaknesses. When they die, Green Ropers drop shrimps. Octoslime *****NEW!***** HP: 2310 TP: 0 Atk: 295 Exp: 45 Gald: 72 Def: 20 Location: Thoda Geyser AA: Water Weak against: Thunder, Ice Strong against: Water Attacks: Headbutt, Ink Shot, Helmet Slam Item Dropped: Octopus Item to Steal: Mermaid's Tear Finally, Namco has come up with a more original name for a giant red octopus with a helmet on it. They can attack by headbutting you, shooting out ink, like most octopuses, or simply taking their helmet off and slamming it down on you. The Octoslime has 2 weaknesses. It is weak against both thunder and ice. Just don't try using any water element moves. Float Dragon *****NEW!***** HP: 1630 TP: 0 Atk: 293 Exp: 31 Gald: 56 Def: 25 Location: Thoda Geyser AA: Water Weak against: Fire, Thunder Strong against: Water Attacks: Snout Peck, Tail Whip, Poison Needles Items Dropped: Aqua Quartz, Snapper Fancy that, purple seahorses. Float Dragons are also melee fighters. They either attack by pecking you with their snouts, or kicking their tails up. So, guard, guard and guard against them. You should watch out for the occasional Poison Needles, they can poison you. Float Dragons do have some funny vulnerabilities, like they are vulnerable to Fire, even though they are water creatures! Thunder also works well against them. When they are defeated, Float Dragons may drop Aqua Quartzes or Snappers. Water Element *****NEW!***** HP: 1190 TP: 120 Atk: 300 Exp: 32 Gald: 68 Def: 20 Location: Thoda Geyser AA: Water Weak against: Thunder Strong against: Water, Fire, Ice Attack: Aqua Laser Items Dropped: Aqua Laser, Pellets Water Elements are blue spheres of pure element water. They may seem slow at first, but their only attack packs a punch. Water Elements attack with Aqua Lasers. This is the S-Type equivalent of Spread. A beam of water will rage through the arena, hurting anyone who happens to be in the way. So, use melee attacks and keep them from using the magic and you will be fine. Water Elements may drop Aqua Quartzes, which temporarily add water element to a weapon, or pellets, which can be sent back to Dirk to make a Level 1 figurine, whatever that is. *****END OF ENEMY STRATEGIES***** From the entrance, follow the path, and go down the stairs, fighting the enemies. Say, the fish can swim around in air! You will get to a treasure chest. Inside is a Mermaid's Tear. At the foot of the stairs, there may be a congregation of Starfish and some Octoslimes and Green Ropers. There are also Water Elements. You will see 2 Treasure Chests. Inside are a Life Bottle and a Circlet. Now, examine the altar to change the function of the Sorcerer's Ring. Now, it sprays water. Go through the gap to the right. You will be in another room with a couple of treasure chests. The left one has a Stun Bracelet. EWhen equipped, the character cannot be stunned. The one to the right has yet another useless Circlet. If Kratos has reached Level 18 at this point, he would have acquired the move Air Thrust. New Technique for Kratos and Genis! Air Thrust (Technical)/Air Blade (Strike) Element: Wind TP Required: 22 Learned at: Level 18 (Kratos), Level 20 (Genis) This is the stronger Wind attack for Kratos. Kratos will unleash a ball of rapid air currents, and any victim unfortunate enough to get caught inside will be cut apart by the fast moving winds! This can deal a little fewer than 10 hits. Now you're talking! Genis can learn this move later, at Level 20. However, he must be of T-Type, or he will learn Air Blade instead. When Genis casts Air Blade, he will shoot out a beam of air that slices into the enemy, similar to Aqua Laser Get down the steps, fight your way through the enemies, and get through
the alcove to the next room. Note that the enemies by the treasure chest to the right holds a memory gem. You should find a cuboid block. Push it right to the square, and it will click into place. Go back to the altar and return the function of the Sorcerer's Ring back to normal, and then go through the alcove to the left. There is a locked Memory Circle in this room. Use a Memory Gem to unlock it. Then, go between the pillars to the right. You will find yourself on a balcony, with 2 chests. One of them has an Orange Gel, and the other one has White Silver. Go back to the previous room. Use your sorcerer's ring to light up the 2 torches. The scales will be activated. Go aback to the room with the altar and change the sorcerer's ring's function again. Return and spray water onto the brown vase on the scales. You will notice that a wall below attempts to come down, but the cuboid you placed stopped it from doing so. So, go back down there, and spray water at that vase as well. You hear the confirmation sound, a platform rises up above. Get back up there. The way to the boss is clear. Save at the memory circle, have Kratos use First Aid on everyone, and then rearrange the group so that Lloyd, Genis, Raine and Colette are in the first 4 positions. Then warp. You arrive at the shrine again. This place is dark and humid. The five walk forward. Genis feels mana welling up. The bossds atrrives! Boss battle! Adulocia and 2 Amphitras Amphitra HP: 2300 TP: 120 Atk: 475 Exp: 150 Gald: 200 Def: 20 Location: Thoda Geyser AA: Water Weak against: Fire, Thunder Strong against: Water, Ice Attacks: Bubble Blast, Music Note Blast, Tail Whip Adulocia HP: 10000 TP: 248 Atk: 600 Exp: 825 Gald: 765 Def: 55 Item Dropped: Mermaid's Tear Location: Thoda Geyser Weak Against: Thunder Strong Against: Water, Ice Attacks: Spread, Bubble Blast, Dual Claw Swipe, Tail Whip You are now up against Adulocia and her two side kicks. Let's deal with the side kicks before we get to Adulocia herself. The 2 Amphitra can blast out bubbles at your characters. They also can use their lyres to fire music notes, or to be precise, semiquavers. At close quarters, they can also lash their tails around to hit you. So, slash them hard with some careful blocking, and consider commanding Genis to use some Lightning and Fireballs against them to exploit their weaknesses. As they only have 2300 HP, they should be down in no time, and you should not encounter too many difficulties, like being knocked out. Now, the main character of this event is Adulocia. She is also a mermaid, and has more than 4 times the HP than the Amphitras. She does not play the lyre, but can also blast bubbles and whip you with her tail. Her tail whip is particularly damaging, so be prepared to block. When she is desperate, she can swipe around her with both of her claws at once. That's not all, when you see a blue ring beneath her, be ready to interfere. She is about to use Spread against you all! As she is particularly persistent in using this move, you must hit her very hard, with multiple Sword Rain combos. If she does manage to use it, try to avoid the area with water, as a large gush is imminent. Have Genis repeatedly use lightning, while the rest of you fight up close to distract Adulocia. Be prepared with Life Bottles and gels with someone is accidentally knocked out. Eventually, your team should win, after some Life Bottles are used. After the battle, Colette will be asked to offer her prayers at the altar. Her wings are displayed. Light shines from above, and Remiel appears again. He announces that the second seal is now released. Remiel gives her more angelic powers. He tells her the next seal lies far north. Remiel seems to be rushed, so I guess he cares a lot in Colette in becoming her angel. He now disappears. Genis asks, "What's up with him?", and Raine forces Genis to apologize to Colette. He gets smacked again. Now, Kratos tells the lot to hurry up. Now you can leave. You can always fight some more monsters for EXP if you like. *****IMPORTANT SCENE***** Once you get outside, Colette will collapse once again. Lloyd bends down to her and cries, "Professor Sage! Colette's sick again!" Raine says, "Oh no! We must let her rest immediately." Kratos says, "Time to set up camp, then." Raine says, "Yes...but if this is going to happen every time she releases a seal, Colette is going to have a difficult journey ahead of her. For the time being, I'm going to call the phenomenon Angel Toxicosis." Colette bends upwards, Genis asks, "Colette, are you okay? Does it hurt?" Colette says, "I'm fine. It'll go away soon....I'm sorry for worrying everyone." Apologizing again, eh? Lloyd is fed up, "Okay, that's enough. You're not allowed to apologize any more, okay?" Colette then says, "I'm sorry." Oh not again! Meanwhile, camp is set up. Lloyd sees Colette standing up and looking at the moon. He asks, "Colette, you're still up?" Colette says, "Hehe...I couldn't sleep." Lloyd says, "You may feel better now, but you still need to rest." Colette promises, "I know. I'll go to sleep in a little bit. Don't worry." Lloyd says, "But still..." Colette looks at Kratos, who is with Noishe, she says, "Kratos is still awake too. See" "That's because he volunteered to be the night watch. You need to rest." Colette says, "Okay." Lloyd says, "Okay. Good night." "Good night." Colette says, then he leaves. "Please, dream some good dreams for me, Lloyd." Oh dear, it seems that Colette has insomnia! What should we do? Give her an overdose of Palma Potion so she gets drunk and blacks out, or how about sealing her eyes with duct tape? *****END OF SCENE***** Now, you will find yourself back at the pier again. You can save, and then ride the washtubs back to Thoda Dock. Then get back to the field and go north. Keep on going and avoid the Palmacosta Ranch for now. There will be a skit called "Getting Boring", where Lloyd is starting to get bored of the seal breaking. Get to Hakonesia Peak. When you rest at the House of Salvation on the way, Kratos will notice Colette is still suffering from Insomnia in the skit "Sleepless Night". You will notice a little peninsula to the northeast. There is a long range post at its end. Now you can ride on Noishe and see further. Ride to the east of Hakonesia Peak. Dismount. There should be a chest here. There is Magic Mist inside. It's an accessory that increases getaway speed. Then you can enter the peak. --------------- Hakonesia Peak --------------- Group Level: 21 At level 21, Lloyd will learn a move that you will use for a lot from now on. It's called Sword Rain: Alpha. New Technique for Lloyd! Sword Rain: Alpha TP Required: 16 Learned at: Level 21 This is the second step in Lloyd's series of rapid thrusting moves. Sword Rain: Alpha will cause Lloyd to thrust his enemies 10 times, leading to an awesome 10 hit combo! That's not all, you can slash an enemy 3 times, use Tiger Blade, followed by Sword Rain Alpha, and then you can have a 15 hit combo! If Kratos is at level 21, he can learn Thunder Blade! New Technique for Kratos! Thunder Blade Element: Thunder TP Required: 28 Learned at: Level 21 Kratos can be even more of a magician with this in hand. He will drop a large electrical "sword" down from the heavens, giving the enemies the initial shock, and then there will be several concussive shocks that will spread out in 8 directions and shock the enemies a couple more times in the affected area. Genis can also learn this move later. Just you wait! There is a gate house here. Enter it. Talk to the old man inside. He will charge you 100,000,000 Gald for a Road Pass! So, this guy is trying to force you to patronize the pilgrim travel agency in Palmacosta! Colette spots a rare scripture. It, in fact is bought from those imposters you met earlier! Lloyd wants to take a look at it. The old man asks why. Genis was about to say that Colette is the chosen, before he was smacked by Raine! Raine then lies, saying Colette is the Chosen of Mana's devout follower! This man, named Koton will allow you to read it if you can give him the Spiritua statue from the House of Salvation to the south. What a stingy old man, but go back anyway. Outside the house, you find a lot of people there. Something bad has happened in Palmacosta. Desians are headed for Palmacosta! This is bad. The leader of the human ranch, Magnius is with the Desians too. It is serious. You can read the skit "Lloyd Admonished" before you start going back to Palmacosta. He is determined to make the Desians pay! At the field, there is this skit called "Lloyd Praised" where Lloyd is praised for knowing the meaning of avaricious! --------------- Palmacosta --------------- Group Level: 22 Go over to the town square. Something bad is going to happen! *****IMPORTANT SCENE***** You see Cacao about to be hung. One of the senior Desians, now dressed in purple says, "Out of the way! Lord Magnius approaches!" One of the civilian cries, "It's Magnius from the eastern ranch!" Lord Magnius comes and lifts that man up by his neck. "That's LORD Magnius, you vermin!" he shouts. This man is strangled! The senior Desian announces, "This woman defied the wishes of the great Lord Magnius and refused to provide use with supplies." So, they CAN exceed their death quota! The other senior Desian says, "Therefore, while the designated death count has been exceeded, we have been granted orders to carry out this woman's execution!" I guess if a Desian Grand Cardinal wears clothes of a certain color, his minions will also wear uniforms of the same color. Lloyd says, "Dammit! What isn't the city militia doing anything to stop this?" The citizen next to Lloyd says, "Most of them are out on training exercises right now." Genis guess, "The Desians must have waited for this opportunity. Slimy jerks!" Chocolat runs over to the square. She cries, "Mom!!" A whip master says, "Stop right there, woman!" A senior desian continues, "If you interfere, we'll make you suffer in ways that will leave you beggin for death!" Chocolat is still not scared, "You think Governor-General Dorr will let you get away with this?" Magnius laughs, "Dorr? Hahahaha! Don't get your hopes up, woman!" The Desians seem to think Dorr as one dumb doorknob! "Oh no!" Some kid throws a pebble at Magnius, now he's mad! "You disgusting little vermin!" he shouts. He jumps down to get that boy. Lloyd cries, "Stop right there!" Then a Demon Fang hits Magnius. Magnius flinches in pain. The boy runs off. A bunch of Desians surrounds Magnius. Raine comes over in an attempt to stop Lloyd, she says, "Lloyd. Stop! Do you want to turn this city into the next Iselia?" "It's not the same! This city doesn't have a non-aggression treaty with the Desians! How can we go on a quest to regenerate the world if we can't even save the people standing in front of us?!" Colette agrees, "Lloyd's right! I won't just stand here and let this happen!" A whip master then shouts, "You! You're wanted criminal #0074...Lloyd Irving!" Magnius now gets it, "Well now! So you're that boy with the Exsphere!" Hahahaha! This is perfect!" After I take that Exsphere from you, they'll make me the leader of the Five Grand Cardinals!" Get them!" A Desian tries to shoot a Fireball at them, but Genis blocks it with a Force Field. He says proudly, "Amateurs." Magnius is not pleased now, he says, "Dammit! You worthless idiots!" Enough of this! I'll take care of this woman first!" He then orders one of his men to release the trapdoor beneath Cacao. Colette cries "No!" Just as Cacao dropped down, Colette throws a ring at the rope and severs it. Cacao is safe! Magnius cries, "What the?" Kratos runs forwards and stabs Magnius. Kratos says, "Let us respect the wishes of the Chosen." The civilians are amazed that it's "The Chosen?" Raine asks, "Do you all realize what you're doing? If you deft the Desians, this city may be attacked just like Iselia." "That's right! And I know full well what I', going! I won't repeat the same mistake again. I'll destroy them all, the entire ranch!" Now, he's getting high spirited! Raine still does to get it, "Lloyd, that's insanity." "They're only after Colette and me anyway." And besides, we have the Chosen on our side! THE savior who will regenerate the world! Right, Colette?" Colette steps forward. She's going to fight! "Yup! I'm going to fight for everyone's sake. The Priest says, "Oh! Lady Colette! The great Chosen of Mana!" Raine gives up. "I give up. You're all hopeless.... But I'll help, since I'd be worried about you otherwise." "Professor Sage! Thanks!" Magnius has seen enough. Even I have! I just can't stand far too many of these "It's my job to save the world" speeches. He cries, "Damned little...enough of this crap! I'm leaving them to you. Get rid of them!" Magnius disappears. Now it's you fight the remaining Desians. One of the Whip Master taunts, "How dare you lay a hand on Lord Magius! You're all dead!" It's time to fight! Event Battle! 2 Whip Masters and an Evil Sorcerer Whip Master HP: 700 TP: 30 Attacks: Whiplash, Stomp Kick Item Dropped: Apple Gel The Whip Master is the mainstay of all the Desian security forces. You can find them in many installations owned by the Desians. I bet that the whips are used to deal if uncooperative humans in their concentration, I mean human ranches. They attack by lashing at you with their whips, and this attack does have some range. Besides, at close quarters, they can attempt to kick you, followed by a stomp. Both of the mentioned moves can be blocked without trouble. Normal slashing attacks will do for these people. These Desian riff raff may drop Apple Gels when they die, and they may mutter "Inferior beings" before they fall. Evil Sorcerer HP: 1250 TP: 38 Attacks: Fireball, Staff Bash Evil Sorcerers are just the magicians of the Desian forces. They are quite feeble at this stage. They know only one type of magic, and that's Fireball, and they can hardly connect with the move if you keep pestering them. Otherwise, they will just hit you with their staff, and that does little damage. This battle is too easy. Just do what you like! The Whip Masters have not grown stronger compared to the last encounter. After the battle, you will be in Cacao's house. She thanks you. "Thank you." Chocolat continues, "Thank you so much for saving my mom! I don't know what I would have done if they'd murdered my mom as well...." Genis says, "As well?" Cacao explains, "My husband volunteered in Governor-General Dorr's army...and was killed in a battle against the Desians. And my mother...was taken to the ranch." Chocolat says, "It was Grandma that originally founded our shop. We have to protect it, not just for ourselves, but also for Grandma's sake, for when she returns. That's also the reason why I work at the Church of Martel Travel Agency. To help support our item shop. But it's not like I believe in Martel or anything." Cacao asks, "Chocolat! How can you say such a thing?" "I know., I know. I'm grateful for the Chosen. But Martel didn't protect Dad or Grandma. Even this time, it wasn't Martel, but the Chosen and her companions that saved Mom. How can anyone believe in a goddess that sleeps while we suffer?" Colette disagrees, "I understand. But I still think Martel exists." "You think?" "I'm sure of it. She exists inside you and me." "Well, if the Chosen says so...then I'll at least try to believe. Anyway, I'd better get going soon. It's almost time for the next Asgard pilgrimage." Lloyd asks, "Are there really people that want to go on a trip right after what just happened here?" Kratos says, "It's after events like this that both those with and without faith feel the need to go on a journey in search of salvation." Chocolat says, "That pretty much sums it up. Well then, thank you all very much!" *****END OF SCENE***** There is a book that can be read of the shelf. It's called Desian Motives. Someone theorized that Desians oppress humans to seek revenge on the prejudice half-elves faced in the past. The rest is uncertain. Whew, what a scene, let's return to the House of Salvation in the field. Before that, spend a night at the inn. In the middle of the night, Colette screams, "Ahhhh!" Lloyd runs in, he asks, "What happened?! Are you okay?" "OH, Lloyd! Just now, there was this weird person..." "What?! Did he hurt you?" Lloyd looks out. "I'm fine. I think he ran away when I hit him." "Hehe...I see." There will also be a skit called "The Mystery of the Imposters" This is where the group guesses which imposter corresponds to whom. Genis thinks the one who looks like the ape is copying Kratos! Now, get back to the house of salvation. ------------------- House of Salvation ------------------- Group Level: 22 At the house of Salvation, a guard will give you a message from Dorr, telling you to temporarily cease the journey of regeneration. It seems that a certain Church of Martel pilgrimage tour guide has been kidnapped by the Desians. So, he wants you to come with their forces to rescue this tour guide. Her name is Chocolat! He asks if you want to come. Time to socialize 14! a. "Yeah, okay." Pleases: Colette, Genis, Raine, Kratos (+1 to all) b. "Releasing the seals comes first." Pleases: Raine* (+2) / Displeases: Colette, Genis (-2 to both) So, let's agree to help. You will have to meet Neil at the entrance of Palmacosta Ranch. Go there. ----------------- Palmacosta Ranch ----------------- You will then get a shot of the insides of the ranch, with the purple suited Desians about. There will also be a skit called "The Second Ranch", this is where Lloyd is surprised that Iselia Ranch is not the only ranch in this world. Walk forward a bit, and Neil will appear. He comes over. He asks you to follow him. He advises you to leave the Palmacosta region. However, the group simply disagrees. Kratos says that it's a trap. Kratos says that there must be a reason why the Desians would simply leave a city with an army alone. So, Raine implies that Palmacosta is not a threat. Neil says that Dorr is working with the Desians to lead Colette into a trap. Neil does not now why Dorr would be like that, but anyway, entering the ranch will put Colette in danger. Time to socialize 15! a. "Let's go attack!" Pleases: Colette, Genis (+2 to both) Displeases: Raine, Kratos (-2 to both) b. "Let's return to Palmacosta." Pleases: Colette (+1), Raine (+2), Kratos (+2) There will be a bitter argument between the 2 grown ups and the 2 kids, with the kids wanting to rescue Chocolat. Raine has a plan B in her hands. She suggests that you return and talk to Dorr for a bit. You now get to choose between attacking and returning to Palamcosta. Let's chose the former choice. Then, Colette and Genis will be pleased at the same time. Neil will ask you to take him along. As you will be barging in through the front door, there will be a lot of Desians hanging around, minding their own business, so get them all! --------------- Enemies --------------- Raybit *****STRENGTHENED!***** HP: 1750 TP: 40 Weak Against: Thunder Attack: Beam Shot Item dropped: White Silver Raybits are those little sentry drones of the Desian base. They have only one attack, they shoot red energy balls at Lloyd, and they do very little damage. Besides, Raybits can only attack when they are completely airborne, so if you attack them using downward slashes, the Raybits can never get up and retaliate. You can also short circuit them with Thunder. When they are destroyed, you can salvage a bit of the material the Raybits are made of, and that's White Silver. Whip Master *****STRENGTHENED!***** HP: 1380 TP: 50 Attacks: Whiplash, Stomp Kick Item Dropped: Apple Gel The Whip Master is the mainstay of all the Desian security forces. You can find them in many installations owned by the Desians. I bet that the whips are used to deal if uncooperative humans in their concentration, I mean human ranches. They attack by lashing at you with their whips, and this attack does have some range. Besides, at close quarters, they can attempt to kick you, followed by a stomp. Both of the mentioned moves can be blocked without trouble. Normal slashing attacks will do for these people. These Desian riff raff may drop Apple Gels when they die, and they may mutter "Inferior beings" before they fall. Bowman *****STRENGTHENED***** HP: 1480 TP: 30 Attacks: Bow Attack, Bow Bash, Punch Item Dropped: Orange Gel Bowmen are the archers of the Desian forces. They attack most of the time by shooting you full of arrows. So, you should run up close to get him fast. At close quarters, a Bowman can bash you with his bow before giving you an uppercut. But still, they are helpless at close range anyway. Keep close and they can't really fight back anyway. They drop Orange Gel when they are knocked out. Evil Sorcerer *****STRENGTHENED!***** HP: 1400 TP: 120 Attacks: Fireball, Stone Blast, Staff Bash Evil Sorcerers are just the magicians of the Desian forces. They are quite feeble at this stage. They know two types of magic, and that's Fireball and Stone Blast, and they can hardly connect with the move if you keep pestering them. Otherwise, they will just hit you with their staff, and that does little damage. *****END OF ENEMY STRATEGIES***** You will reach a set of stairs. Go down there into the ranch itself. There is an altar that alters the function of the Sorcerer's Ring. This one activates radar scan. Now, you can see certain invisible items. Including some warp portals. You can reveal that portal with your ring, but do not warp yet, instead, enter the room to the right. Kill the Desians on the ledge you are on. Then use the ring. Notice that sparkle by that device next to the door you just entered? It's White Silver. Go over to the column in the right hand corner, examine it and a bridge will be revealed. Cross it. Before hand, use the ring, and get the shiny thing in the lower right hand corner. It's an Omega Shield. It's for Kratos only. It increases his defense by 7 over the Wooden Shield. On the other side, you will find a refresher. Now, you can use it to restore HP and TP as many times as you want! There is Orange Gel in the upper right hand corner of this ledge. Use the ring to reveal it. You can also fight the Evil Sorcerers if you wish. You will find a Purple Card on the Desians. Then, activate the bridge heading north and cross it. There should be another invisible item on the other side. It's a Life Bottle. Then, get back to the previous room. Before warping, go to the left, and kill the Desians in that room. One of them will drop a Memory Gem. Then go back and warp. You will be in a junction. Save if you wish, then go through the door to your right. You should be in another part of the room with the Refresher. Use the ring, and you will find some invisible blocks. Push them to cover the holes in that makeshift bridge running south. There is an invisible EX Gem Lv 2 on the bridge. There is also an invisible item hidden beneath a crate. This one is It's a Mage Cloak, it may be useless, but wait until you get to customize. Activate the bridge leading right and cross it. There is an invisible item out of reach, but Colette can get it. It's a Red Card. Now, get back to the previous junction and go through the door to the right. So, you are in the prison block. Lloyd suggests splitting into 2 groups at this point. However, Neil will come in, and tell you to leave the rescue to him, as the army will be coming in soon. One of the kid prisoners will give Lloyd something he picked up. It's a Blue Card! Now, get back to the junction and warp. As you have all 3 cards, it should not be a problem. You will come to another junction. You can fight the Desians if you like, but just warp at the other yellow portal. You will come to a portal maze. Using the central portal will get you back to square one, so use that! There is an invisible Melange Gel by the portal, anyway. In the next junction, take the red portal to the far left. Do not examine the shiny thing there, it'll trigger the alarm, forcing you to fight. Then, warp at the yellow portal. DO NOT EXAMINE THE INVISIBLE SHINE. In the following room, examine the yellow portal to the left. There is an Orange Gel nearby. Use the ring to detect it. Then in the following room, use the yellow portal to the north, avoiding the shiny thing there. Then, use the Red Portal to the right, the shiny thing there will trigger an alarm! *****IMPORTANT SCENE***** This does not look good. Chocolat looks surrounded. "Lloyd! Look!" Genis cries. Lloyd shouts, "Stop! Let her go!" Event Battle! 2 Whip Masters, 1 Bowman, 1 Evil Sorcerer You know what to do, right? After the battle, Chocolat is rather grateful, she asks, "You came to rescue me?" Colette says, "Yup! Did they hurt you? Are you okay?" "Yes, I'm fine. Chosen One, everybody, thank you all so much." Lloyd just says, "Ah, don't mention it." Kratos is getting serious, he says, "There is no time to be celebrating. WE still need to take care of Magnius." Lloyd is annoyed. Raine announces, "Assistant Governor-General Neil is taking the people imprisoned here to safety. Our job is to secure the control room and ensure safe escape." Chocolat asks, "Dorr finally mobilize his plans, didn't he?" "Um...uh, yeah." "I'm not if it's in the control room or not, but in the back is a platform that leads to a room filled with sparkling lights and other magical looking things. I'll show you the way." Raine says, "Hmm, it may be a bit dangerous, but we'd appreciate your help." "Of course. Follow me!" So, follow Chocolat. Then warp. You will end up in the control room all right. Lloyd looks around, he says, "So this is the control room...." Magnius says, "So the forsaken Chosen and her entourage of vermin have finally arrived." Kratos mutters, "For...saken?" Then the Desian music starts again! Magnius is lowered into the room. "You got it mixed up Magnius, you're the one that's forsaken. Your time is up. Some Desian Whip Masters enter the control room through the portals! Colette cries, "We're surrounded!" Magnius laughs, "Hahaha! Just like a bunch of stupid vermin! I know your every move. And I know about those inferior beings trying to escape, too." On a camera screen, you see the exit closes in front of Neil and the freed prisoners. Colette asks, "How did Neil get in there?" Kratos explains, "That's a projector. A product of magitechnology." Raine explains, "It's a device that displays images of people and things that are far away. We were displayed on here as well." So, there are CCTVs in service! The prisoners are trapped! "Oh no! They're trapped!" cries Genis. Magnius laughs, "Hahaha! A wasted effort! Everything you've done is meaningless!" "How so?! WE can rescue everyone after we take care of you!" "Big words from someone whose futile actions caused the disaster at Iselia!" Lloyd puts his head down. "That was..." "I know, how about I recreate that incident using the vermin on the projector? Watch, I'll unleash their Exspheres and turn them into monsters!" Lloyd cries, "No! Stop!" "Come on now, I'll be more than happy to turn them into monsters, just like that old lady you killed...Just like Marble! Hahahaha!" This turned Chocolat off, "Marble? You don't mean..." "Oh, but I do, my little Chocolat. Dear old granny Marble was sent to the ISelia ranch, where she was killed by Lloyd." I heard she met a pitiful end!" Genis tries to defend Lloyd, "Wait, it wasn't like that! Lloyd tried to save her!" But the Desians turned her into a monster and-" Magnius ends the sentence, "Lloyd killed her." The truth really hurts, Chocolat cries, "No..." Chocolat backs off into the 2 Whip Masters behind her. Colette cries, "Chocolat!" Lloyd shouts, "Dammit! Let her go!" Chocolat is mad now, she shouts back, "Leave me alone! I refuse to be saved by Grandma's murderer! I'd rather die!" I don't know what's wrong with Lloyd's actions, since in such cases, Euthanasia would just be better than being a mindless freak unable to control oneself. Colette shakes her head, she says, "You mustn't say things like that! Don't throw your life away!" Chocolat is still stubborn, "Dorr will save me. Leave me alone!" Magnius laughs, "Hahahaha! Right, Dorr, huh. Well, whatever. Take her away!" The 2 Whip Masters take Chocolat away in a warp portal. Lloyd runs forwards and shouts, "Stop!" Event Battle! 1 Whip Master, 2 Bowmen, 1 Evil Sorcerer These guys are hopeless. Show them what professionals can do. After the battle, Lloyd will find the Pass that Chocolat, the ex-tour guide dropped. Magnius is angry now! "Dammit, how could you idiots allow these inferior beings to defeat you!" Magnius lowers himself to come after you personally! "Fine, I'll take care of you myself! I'll put an end to the Chosen, right along with you fools who can't let go of your elven blood!" It's time to fight! He will have 2 minions with him too! Boss Battle! Magnius Magnius HP: 8500 TP: 120 Atk: 450 Exp: 675 Gald: 2124 Def: 65 Location: Near Palmacosta Strong Against: Fire Attacks: Eruption, Beast, Battle Axe Chop, Flame Lance, Hell Axe, Hell Hound Items Dropped: Warrior Symbol, Ex Gem Lv 1 This is one hell of a battle, literally. Magnius is supported by a Whip Master and a Bowman. He is strong against fire, and has a bunch of lethal fire element moves. He gets to use Eruption, where the ground beneath the target will erupt in flames, burning anything trapped within its radius. There's also Beast, and the Strike Type Equivalent of Eruption, which is the Flame Lance. In this attack. A beam of fire will shoot from above, and land, exploding after that! So, stay clear of all the blast zones and jump away. Jumping upwards helps to lower the damage dealt. If you see a red ring beneath Magnius, then you must act quickly to prevent him from using those attacks. Later on, he can burn people with his axe with his Hell Axe attack. This move cannot be blocked, so be careful, however, his Hell Hound move, where he slams his axe down, then scoops upwards CAN. As for Genis, have him use any moves but Fire Ball. Raine will play the healer in this battle, so do not let the other 2 Desian minions get in her way. After the battle, he will mutter how he lost to a bunch of kids, and will drop a Warrior Symbol, and an EX Gem Lv 1. Magnius drops down to the ground. He cries, "Ugh...How?! How could a superior half-elf like me..." KRatos explains, "It's because you are a fool, Magnius. Cruxis has accepted Colette as the Chosen." "What?!" Lloyd agrees, "That's right! Colette is going to regenerate the world! We're not going to lose to someone like you!" "S...you're...Then...I was deceived...." He drops down to the ground and passes out. What? Deceived? Meanwhile, Raine is doing something with the control panel. A beam of light shines on a column. "Lloyd" Genis cries, Lloyd turns around and looks at the projector, so Chocolat is led out of the ranch. "Dammit!" Chocolat is whipped by the Desians and forced to go with them. Raine presses a few buttons, she says, "This should allow the people imprisoned in the ranch to escape." Kratos asks, "What about the Exspheres implanted in them? Without Key Crests, it's only a matter of time before they go out of control." Genis asks, "Can't we just take the Exspheres off of them?" "It's dangerous to attempt to remove an Exsphere lacking a Key Crest. I would imagine only a dwarf could handle it." Colette suggests, "Then we can ask Dirk to do it." "Yeah, Let's contact my dad." "We can work out the details later. Right now, I'm going to program this place to self-destruct. Ready?" This sounds a lot like the endings of Resident Evils. Lloyd is shocked, he asks, "Are you serious?!" Genis says, "Raine, if you do that--" "At the very least, we'll deal a major blow to the Desian stranglehold over this region." If we're going to strike them, it should be thorough and decisive." "Raine..." "Remember, Genis. We're not like them. We're different." Now, the alarm sounds. Now, Raine has set us up the bomb, "I've set the self-destruct timer for ten minutes. Let's hurry and evacuate." Everyone runs out. Oh, Magnius is not quite dead. He mutters on the ground, "I must inform Forcystus...while I can...." A projection of another senior Desian appears, he says, "I have a slight problem with you contacting Lord Forcystus. He'd realize what I'm trying to do." Magnius cries, "Rodyle! You...you deceived me! There was no order to eliminate the Chosen, was there?!" This man laughs, "Hehehehe. Collecting Gald for me, attempting to eliminate the Chosen for me...you've been quite useful, Magnius." Farewell! I hope you enjoy the afterlife!" The transmission is lost. Magnius makes his last cry, "Dammit...Lord Yggdrasil, glory to the coming Age of Half-elves!..." All this internal struggle, sounds like Umbrella... *****END OF SCENE***** Outside the facility, Lloyd meets Neil. Neil has moved all captives back to Palmacosta. Genis asks Neil to get out of there with them. Colette explains that it's going to explode. BOOM! The ranch blows up sky high! Or I should say, not very sky high. Neil asks about the whereabouts of Chocolat. Raine says she thinks she's taken to another location. Neil asks you to inform him if they have any clues. Genis also says that the captives have Exspheres on them. Lloyd suggests Neil sends a letter to Dirk in his name. Neil will then leave you. Now, you can leave too. Note that the Warrior Symbol can increase the user's strength by 10%. In the field, there will be a skit called "Makes Sense?", where Lloyd and the others discuss the last words of Magnius. Now you can leave and return to Palmacosta. It's time to investigate Dorr. --------------- Palmacosta --------------- Group Level: 22 Enter the town hall. You find that there's no one there. Colette hears voices from the prison below. Lloyd asks if it is true. Kratos suggests heading down the basement. Down there, and important scene. *****IMPORTANT SCENE***** You find Dorr and Kilia talking to an Evil Sorcerer. "When will my wife...when will Clara return to her original form?" The Desian says, "Not yet. You still haven't paid us enough Gald." You've been paying us less and less." "This is the best I can do! The tolls, the municipal taxes, the offerings to the Church of Martel...there's nowhere left to squeeze more money from!" So, Dorr is misusing state funds! "Well, I suppose this will do...for today." I'm sure Lord Magnius will remove the demon seed depending on your next contribution." The Desian leaves. Dorr and Kilia were surprised to find Lloyd there. Lloyd asks, "What's the matter? You look like you just saw a ghost." Genis adds, "Um, Lloyd, that's a really cliched line." "Shut up, Genis!" Dorr asks, "What are you doing here?! Neil! Where's Neil?!" Neil steps forward. He is shocked too. "Governor-General...I can't believe you've been working together with the Desians." Dorr cries, "So that's it! You betrayed me!" "Governor General! The Chosen destroyed the ranch for us. Please, stop this foolishness..." "What...what have you done?! You destroyed Clara's hopes of living!" Lloyd says, "I don't know who that is, but we saved everyone at the ranch. Except for Chocolat." "Saved? That's funny! All right, then! Just try saving Clara!" Dorr opens a cover, to a cell. He announces, "Save my wife!" Clara is a monster! Genis asks in terror, "Ahh! Wh...what's that monster?" Colette says, "She's crying...she's crying about in pain. You mustn't call her a monster." Lloyd guess, "You don't mean..." "That's right. This is what's become of my wife, Clara!" Raine now concludes, "So that's why you told everyone she passed away." "My father, the previous Governor-General, was a fool. Because of his defiant stance against the Desians, they killed him, then planted the demon seed in my wife as a warning. If I cooperate with them, they will give me the medicine to save her." Genis disagrees, "But...that means you're betraying the people of this city!" "What do I care? It was the only way to save Clara! But it's all been for nothing... I've lost the only chance I had to save her, all because of you!" Now you are a fraud too, Dorr! Lloyd interrupts, "Stop talking like you are the only victim! I'm sorry about your wife. But think of all those people who believed in you, only to be sent off to the ranch! Any of them may have wound up just like your wife!" Dorr still is stubborn, he says, "Silence boy! Stop acting like your justice is absolute!" "Where do you get off? Don't even start spewing the word, 'justice'! I hate that word! If you wanted to save your wife, you should have resigned your position as Governor-General and searched for a cure, or what ever! You're a worthless jerk who couldn't give up his social status even for his own wife!" Colette disagrees, "Lloyd, please stop! Not everyone's strong enough to stand up against the Desians. Please, stop this!" "Colette..." "I'll find it for you! If there's a medicine that can save your wife, I promise to find it! So please..." But Kilia interrupts. "There's no use. There is no way to remove a demon seed once it has sprouted." she says, she stabs Dorr in the back! Dorr cries, "Kilia! What are you--" Lloyd is shocked, he asks, "What are you doing?!" Genis is shocked too, "How can you do that to your own father?!" Kilia says, "That's a laugh." She transforms into some purple monster! "I am a servant of Pronyma, leader of the Five Grand Cardinals who rule over the Desians. I was merely assigned to observe the new human cultivation technique, developed by Magnius. There's no way that a superior half-elf such as I, could have a fool of a father like this!" Colette mutters, "A fool of a father?" "Just look at him! He didn't even notice that his own daughter was dead...because he was to busy chasing after medicine that doesn't exist...in order to save his monster wife! Hahahaha!" "You!" "How could you!" It's time to fight this spy! Event Battle! Kilia HP: 10000 TP: 400 Atk: 490 Exp: 500 Gald: 500 Def: 65 Location: Near Palmacosta Weak Against: Light Strong Against: Darkness Attacks: Acid Rain, Spark Volt, Claw Swipe, Tail Whip*, Multi Tentacle Whips* *=If HP less than 4000 Item Dropped: Heal Bracelet This is the first real battle to avenge a dead person! Having scanned Kilia using a Magic Lens, you will find that she is weak against Light, as she is evil and of the darkness. You are in luck with Raine over level 18. She can use Photon, which is quite an effective attack. So, let's couple those attacks with Colette's Angel Feathers. You can either disable their auto functionalities with the exception of First Aid. Always try to keep Genis away from Kilia, as her Spark Volt and Claw Swipe can kill him easily in no time. Kilia is an avid air polluter. She can bring down Acid Rain, and that can lower everyone's defense. So, you should try and distract her with Sword Rain combos to keep her attention away from the Artillery. Once her HP drops lower than 4000, then she will go desperate and grow a tail and about 5 to 6 tentacles. She can hit you about 5 times or more with those tentacles, or simply hit your tail. So be prepared to block with all your heart's content. If Lloyd is knocked out, quickly revive him! Eventually you will prevail, but if you get knocked out too many times, you may receive negative grade! After the battle, Kilia falls down and cries, "This can't be...Fine then, I'll set this monster free and let it kill you!" Kilia sets Clara free. Lloyd looks at Clara, "No, not again! Do I have to kill another innocent victim?" However, Colette can actually stop this thing by shouting "Stop!" Clara then leaves the place. Genis cries, "Wait!" But Clara is gone. Dorr asks, "Is Kilia really dead?" Genis says, "Kilia is..." Lloyd lies, "Don't worry. It seems your real daughter is fine." Genis says, "Lloyd." Dorr now knows Lloyd's name. "I see. You...your name's Lloyd?" "Yeah." Colette begs Professor Sage to help him. However, Raine fails, miserably. Dorr's last dying words are, "Please...please safe Chocolat. And if you somehow find a way to save my wife, please her return to her human form. When my daughter comes back, I don't want her to be all alone..." Time to socialize 16! a. "Okay." Pleases: Colette, Genis (+1 to both) b. "That I cannot do." Pleases: Raine, Kratos (+1 to both) Just agree. "Thank you." Then Dorr is dead, you get the pass to go on to Hakonesia Peak. Neil cries, "Governor-General Dorr!" Back up in the office, Neil apologizes, "I am sorry of everything that has happened. Thank you for all your help." "what are you going to do now?" "I think the first step is to get together with those who hold power in the city and reorganize the government." "Good luck. As for us, we're going to find Chocolat, no matter what." "That's right, because we promised." "Indeed." "Thank you." Colette says, "I guess it's time to go then." "Yeah." Neil says, "Please be careful. And please come visit the city again! We'll ber waiting for you." Raine is ashamed of herself. "My healing arts cannot even save a single life?" Now, I guess this once authoritative teacher's reputation is heavily damaged! "Professor Sage? Did you say something?" "No, it's nothing." *****END OF SCENE***** Now, let's go back to Marble's to buy some supplies, then rest at the inn, and then leave. Oh, and the Heal Bracelet you receives can restore 10% of the user's HP upon the defeat of an enemy. There is a skit called "He's a father", where Lloyd explains why he lied to Dorr. Then leave the city and return to the House of Salvation. ------------------- House of Salvation ------------------- Group Level: 23 Now, let's talk to the high priest in the House of Salvation. He will gladly give the Spiritua Statue to you. However, his assistant apologizes, as he has lost the real Spiritua Statue a year back, so has replaced it with a fake!!!! What? A fraud! According to the priest, he has dropped it in a geyser on Thoda Island! Besides, he had Dirk make it! So all of this has been going under Lloyd's noses! Dirk is another fraud, I think he should be arrested! Time to socialize 17! a. "I'll go get it." Pleases: Colette* (+2), Genis (+1) Displeases: Raine (-2), Kratos (-1) b. "The problem is the geyser." Pleases: Colette (+1), Raine* (+2), Kratos (+1) You then get to choose between getting it, or worrying about the geyser. Choosing the latter choice will annoy Raine, and that would make her HATE you! Genis will also be mad too! As this guide aims to help you befriend Genis, I suggest the former choice. Raine will be pleased to know that Lloyd has been studying! Colette will also be pleased. So, this really is a dilemma here. So, take your pick. Anyway, your next destination would be Thoda Island, so GET THERE NOW! When Genis hits level 23, he can learn a stronger T-Type Fire Move, Eruption! So, Fireball is officially obsolete now. If he's of Strike Type, he will learn Flame Lance instead. New Technique for Genis! Eruption (Technical) / Flame Lance (Strike) Element: Fire TP Required: 24 Learned at: Level 23 Consider Genis bringing Krakatoa with him in his adventures. With this move, Genis will unleash a volcanic equption right under the enemies' feet. This eruption will affect a considerable area, and can hit the enemies at least 5 times. To make sure you will be able to learn this move, use Fireball 50 times. Then get ready to burn. If Genis is of S-Type, he would have learned Flame Lance instead. If that is so, a blaze of fire will fly diagonally downwards, hitting the ground with an explosion. This does not cover a radius as large as the Eruption Move. A new Unison attack will also be available for Lloyd and Genis. It's Fiery Beast. New Unison Attack for Lloyd and Genis! Fiery Beast Element: Fire The requirements for this move are very specific. Lloyd must either couple Beast with Genis' Intermediate Fire spell (Eruption or Flame Lance), or couple his Level 3 Beast Attack (Raging Beast or Hunting Beast) with Genis' Explosion. By the way, at Level 23, Kratos can learn Light Spear. New Technique for Kratos! Light Spear TP Required: 18 Learned at: Level 23 I never knew swordsmen could do ballet along with their fighting. The Light Spear will cause Kratos to jump and spin around, forming some smooth spiral curves that hit the enemy multiple times. This is good for tall enemies. Oh, by the way, Light Spear can be used instantly after Sonic Thrust for a combo. Be aware of that. --------------- Thoda Island --------------- Group Level: 23 Time to socialize 18! Navigating the geyser a. Succeed Pleases: Everyone (+3 each) Go over to the "bridge" leading into the Thoda Geyser. Then Genis will attempt to freeze the geyser for a short while. However, the ice will last only 30 seconds. Icicle is cast. You will be asked to move in the direction Genis indicates, if you make 3 mistakes, Lloyd will fall in and be boiled alive! You will then get the statue. Note: Oh, and if you do mess up, Lloyd will be stranded on a boulder, and the hot water will begin to surround him. Your soul mate will rush over to Lloyd and block the steam. When he's saved you, he will fall down. Raine will heal him. Lloyd thanks the soul mate. (Pleasing him) Kratos will have another shot. This time he won't mess up. Lloyd and Genis are surprised. Must be his face. Before you leave, read the skit called "Justice and Strength". This is there Kratos lectures Lloyd and Genis on Colette. Then get back, and return to Hakonesia Peak. --------------- Hakonesia Peak --------------- Group Level: 24 Go over to the old man and show him the statue. Koton will tell you to give the statue to him. Lloyd gives it to him, and Koton lets them ONLY take a look at it! Koton now allows you to look at the Book of Regeneration as much as you like. It's written in very old style. The book mentions the Triet Ruins, which has been covered. It also mentioned the Thoda Geyser. There is also this place with a lot of wind, and also a certain tower. The rest is too damaged to be read. The Seal of Wind maybe the Asgard Ruins. The tower is probably the Tower of Mana. Now, get out and show the 2 guards the pass. Then you can cross over the other side of Hakonesia Peak. ----------------------------------------- c. On the Other Side of the Peak [TOS5C] ----------------------------------------- So, now that you have crossed the mountains, you will be on the way to Asgard. It is a city to the west. ------------------------------ From Hakonesia Peak to Asgard ------------------------------ Group Level: 24 You will also be pleased to find a House of Salvation in the middle of the route. So, stop there if you like, and consider fighting the monsters nearby. ----------------- Enemy Strategies ----------------- Giant Beetle HP: 1110 TP: 0 Atk: 272 Exp: 31 Gald: 58 Def: 20 Location: Near Palmacosta Weak against: Ice Attacks: Flying Tackle, High Speed Air Swoop Tackle Items Dropped: Kirima, Cabbage Aha, so even giant ladybirds are going to attack you now. Giant Beetles
are always airborne, and they usually tackle you from the air. They almost always attack in groups of 4. Sometimes, they will swoop down quickly and dive onto you. This move is more powerful, however, if the Giant Beetle misses, he will be stunned. Then that is your chance to counter attack. You can always floor them by slashing them constantly while they are on the ground, and they cannot fight back. When they die, you may salvage their Kirima (a fruit), and cabbage from them. Grasshopper HP: 1480 TP: 0 Atk: 247 Exp: 28 Gald: 63 Def: 21 Location: Near Palmacosta Weak against: Fire, Thunder, Ice Strong against: Water Attack: Claw Pinch Item Dropped: Apple Gel The grasshoppers have really grown real big. They are big and green, but they have no wings! They only have one attack, the claw pinch, and it is always capable of hitting you three times in a row. However, Grasshoppers themselves are full of vulnerabilities. They are weak against a grand total of 3 elements, Fire, Thunder and Ice. Besides, their attacks are fully blockable. Once they are dead, they may drop Apple Gel. Harpy *****NEW!***** HP: 1950 TP: 100 Atk: 358 Exp: 51 Gald: 99 Def: 21 Location: Balacruf Mausoleum Weak Against: Earth Strong Against: Wind, Thunder Swoop Kick, Triple Barb Attack Items Dropped: Chicken, Green Quartz Item to Steal: Magic Lens Talk about humanoid birds. Harpies are birds with human faces! And I thought they look different in Greek Mythologies! Anyway, they will try to swoop down and kick you from above. Sometimes, they can shoot spiky barbs at you from the air. For some strange reason, Harpies are only weak against Earth, but not Wind or Thunder. When they are killed, you may find chicken on them. Yummy. You can also find Green Quartz on them. Remember to floor them to keep them down. Velocidragon *****NEW!***** HP: 2300 TP: 0 Atk: 406 Exp: 68 Gald: 84 Def: 30 Location: Near Luin and Hima Weak against: Ice Strong Against: Physical Attacks, Fire Attacks: Lunge Bite, Kick Items dropped: Pellets, Apple Gel We now have real life dragons coming against us. Velodragons are large grey dragons who are ridden on by a Dragon Rider. They attack by biting and kicking, and both of these attacks can be simply blocked. The trick is not to rely on physical attacks on these things, as they are resistant. So, using moves like Hurricane Thrust will be more effective. Also ask Genis to use the Icicle move against the Velodragon, but avoid using fire element moves for now. Remember, don't be intimidated by the large size! Velodragons drop Pellets, which can be given to Dirk to make figurines and Apple Gel. Dragon Rider *****NEW!***** HP: 2680 TP: 0 Atk: 425 Exp: 68 Gald: 91 Def: 37 Location: Near Luin and Hima Attacks: Sword Slash, Jumping Slash Items Dropped: Barley Rice, Pasta Dragon Riders are the knights that ride on the Velodragons. When you hit a Velodragon once, he will dismount in the hope of taking care of you personally. His attacks are quite ominous. He can only slash and nothing else. So, you know what to do. And I thought the number one knightly rule is to never be separated from your horse! Dragon Riders may drop Barley Rice and Pasta! I guess such riders need to eat a lot of grains. Woods Worm HP: 1790 TP: 0 Atk: 285 Exp: 34 Gald: 48 Def: 13 Location: Near Palmacosta Weak Against: Ice Attacks: Barrel Roll, Bear Hug Item Dropped: Melon Woods Worms are some overgrown caterpillars. They attack by brute force, and nothing else. Firstly, they will roll into a ball and hurl themselves at you, or they can use their forelegs and grab you and perform several bear hugs. Simple blocking can work against those two. As they are bugs, Ice element moves deal the most damage on them. When they die, Woods Worms drops Melons. I wonder where they came from. Insect Plant *****NEW!***** HP: 2990 TP: 0 Atk: 448 Exp: 72 Gald: 260 Def: 21 Location: Near Luin and Hima Attacks: Release Bees This is a giant insect eating plant. Although it has only one attack, it is very devastating. The insect plant will release a swarm of bees now and then, and it is capable of performing such a long combo that can kill you in several times. Your best hope is to block more, all go up front, and thrash them to your heart's content. Fish HP: 920 TP: 0 Atk: 200 Exp: 16 Gald: 25 Def: 10 Location: Near Izoold AA: Water Weak against: Thunder Strong Against: Water Attack: Drill Charge Item Dropped: Seaweed Fishes looks horrible in Tales of Symphonia, and for some strange reason, they can live without water. They can be found on the beaches! The Fishes attack by drilling into you, and that can hit you up to three times. Just block them. As they have no TP, normal melee strategies work the best against them and the fight should be over in a mo. For even faster battles, use Thunder moves against them. When they are dead, you may be able to cut them open, and salvage the Seaweed hidden inside. At least that's where I think you may find them. Sea Jelly HP: 1290 TP: 0 Atk: 270 Exp: 30 Gald: 48 Def: 20 Location: Near Izoold AA: Water Weak: Thunder, Ice Strong against: Water Attacks: Upper Tentacle Bash, Lower Tentacle Kick Item Dropped: Squid Sea Jellies are jellyfish of Tales of Symphonia. You can find them in the beaches as well. However, they are equipped from above as well as below. They can open their heads up to bash you with the tentacles hidden beneath, or they can just kick you with their lower tentacles. Sea Jellies are also pure melee creatures. They are particularly vulnerable to Thunder and Ice. When they die, they can leave Squid behind. I don't know where that came from either. Starfish HP: 1820 TP: 38 Atk: 230 Exp: 28 Gald: 56 Def: 25 Location: Thoda Geyser AA: Water Weak Against: Thunder Strong Against: Water, Ice Attacks: Punch, Kick Items Dropped: Kelp, Magic Lens So even Starfish have started fighting now. They are all blue in colour. They are simply melee fighters. They just attack by punching and kicking. Starfish often appear in swarms, but that won't be a problem. Just strke them with some Thunder based moves, and they should be down in no time. They may drop kelp, a type of seaweed good for the eyes, or a Magic Lens. ------------------- House of Salvation ------------------- There is a dog walking around outside the house. Have Colette examine it. She will name it Monmon! Then go in and rest before entering Asgard. It is the grey dot to the west on the World Map. By the way, if you talk to the woman by the beds, she will attempt to play word games with you, but your character makes all words end with L, so she will loser! There will be a skit called "Human Ranch", where Genis asks what human ranches are used for. Then enter Asgard, it's to the west. --------------- Asgard --------------- Group Level: 24 So, you are in the City of Ruins. The house to the left is an inn. The rates are 200 Gald a night. Go up the stairs. There will be an Item Shop to the let. It's called Gale. At Level 24, Lloyd can learn Omega Tempest. New Technique for Lloyd! Omega Tempest TP Required: 17 Learned at: Level 24 This is just a more powerful version of Tempest, and Lloyd will do the usual cartwheeling with his sword. It's just that they add Omega to the end to make it SOUND more powerful. It hits 8 times, by the way. *****GALE***** Food: Pork (120), Beef (140)Chicken (120), Juicy Meat (200), Beef Strips (80), Cabbage (60), Lettuce (80) Mushroom (60), Potato (50), Radish (60), Carrot (60), Barley Rice (60) , Panyan (70), Roll (70), White Satay (200), Red Satay (200) , Black Satay (200), Egg (50), Cheese (60), Kelp (40) You can ignore the cave in the middle, and enter the weapon shop to the right. The one to the right called Cyclone. The one to the left is called Typhoon. So, they are having a joint venture with storms as their names! *****CYCLONE***** Body Armor: Ring Mail (Cost: 1800 For: Lloyd, Kratos) Fine Guard (Cost: 900 Already Equipped) Mage Cloak (Cost: 1500 Gald Already Equipped) Feather Robe (Cost: 920 Gald Already Equipped) Head Armor: Iron Helm (Cost: 1200 Gald For: Lloyd, Kratos) Arm Armor: Iron Gauntlet (Cost: 1200 Gald Downgrade) Kitchen Mittens (Cost: 1000 Gald For: Colette, Raine) Accessories: Paralysis Charm (Cost: 4000 Gald) This helps protect the user from Paralysis during battle. *****TYPHOON***** Masamune (Cost: 1500 Already Equipped) Slicer Ring (Cost: 1380 Gald Already Equipped) Duel Star (Cost: 1180 Gald Already Equippped) Gem Rod (Cost: 1550 Gald Already Equipped) Steel Sword (Cost: 1380 Already Equipped) Hydra Dagger (Cost: 2200 Gald For: Kratos) If you talk to the man in the middle, you can customize stuff, AND exchange Grade for materials. As you have a surplus of grade, customize EVERYTHING! *****HURRICANE***** Weapons: Osafune (Lloyd) Mumei x1, Black Silver x1 Sinclaire (Lloyd) Masamune x1, Black Silver x1, White Silver x1 Mystic Ring (Colette) Slicer Ring x1, Beast Fang x1 Falling Star (Genis) Duel Star x1, Beast hide x1 Earth Rod (Raine) Battle Staff x1, White Silver x1 Earth Dagger (Kratos) Hydra Dagger x1, White Silver x1, Mewrmaid's Tear x1 Silver Sword (Kratos) Steel Sword x1, Beast Fang x1, Black Siver x1 Iron Guard (Colette) Leather Guard x1, Black Silver x1 Mage Cloak (Already Equipped) White Robe (Raine) Feather Robe x1, Magical Cloth x1 Yayoi Feather Robe x1, Magical Cloth x1 Gold Circlet (Colette, Raine) Circlet x1, Magical Cloth x1 Iron Gauntlet (Downgrade) The Ring Mail increases Lloyd and Kratos' defense by 5. The Iron Helm increases defense by 2 over the Leather Helm. The Kitchen Mittens increase the Defense of Colette and Raine by 1 over the Bracelet. There are just so many upgrades that I cannot get ahold of at once. Sigh... Outside, cross the bridge to the right for another Katz Expedition Team stand. Then get back down to the level of the first inn you see. There is a booth called the Whirlwind. *****WHIRLWIND***** Apple Gel (100 Gald) Orange Gel (200 Gald) Panacea Bottle (150 Gald) Life Bottle (300 Gald) Holy Bottle (200 Gald) Dark Bottle (200 Gald) Magic Lens (10 Gald) Stone Charm (4000 Gald) This accessory protects your character equipping it against being petrified. Up the slope, there is another inn called the Cool Breeze. It charges 400 Gald a night. Not a good value for money. Eh? To the right is a third inn It is called the Fresco it's 300 Gald a night. Then, goto the far right, there will be a dog. Have Colette name it Murry. The 2 houses on this level are not worth entering. Instead, go up the stairs, and enter the one to the far right. Inside, before you talk to the woman, get upstairs, and examine the record player by the bed. It's the Wonder Chef! New Recipe! Meat Stew The Wonder Chef will teach you the recipe that stirs people of hunting cultures. All you need is meat and Kelp. You can add Radishes, Tofu and Carrots to enhance the flavor. For some strange reasons, Lloyd is best at preparing this dish! This food restores a small amount of HP, and temporarily increases Attack. Now, get back down and talk to the woman. She is called Aisha. She hopes Linar will not do anything stupid. Hmm... Let's investigate the altar on the top of the town. Go up the stairs to the left of the Fresco, and you will watch another scene. Raine will exclaim that it is the Asgard Ruin. She will ask Lloyd to state the historical background of the ruin. Genis says it first. Raine is mad and asks Lloyd what has he learnt. Lloyd says PE and Art, which is the typical answer for many drop outs! Raine continues her lecture, while Kratos steps aside. You can take control of Lloyd while she continues. See the two heads sticking out of the back? Let's go and check. It seems that Harley and Linar wants to blow up the altar! Linar is still reluctant to blow this thing up. Meanwhile, Lloyd cuts in. When Linar mentions destroying the ruin, Raine hears it and comes running over. Raine jumps down, and she rebukes them. She kicks Harley. And Linar aside. Harley tries to defend himself by saying that he's a half elf, but Raine does not buy it. Meanwhile, Raine accidentally set off the breaker! Now, its timer is ticking! Oops. Lloyd tries to warn Raine, but she refuses to listen. But she discovered it later, anyway. Raine is absolutely mad that there is no disarm switch! Better call in the bomb squad!! Oh well, Lloyd has to disarm it himself now. Otehrwise, the four will be blown sky high! Meanwhile, the ruin is unharmed. The Mayor notices this commotion and runs up. HE finds all of the group there. Lloyd asks Raine to run. I guess Harley and Linar would have run over to Aisha's house. So,' let's get there. Inside, aisha thanks you for stopping them from destroying the ruin. Harley explains that he is just wanting to prevent Aisha from being sacrificed. Oh well, it's a ritual in honor of the Summon Spirit of Wind. For some strange reason, this Wind Spirit started request sacrifices, but Lloyd is convinced that it is a fake. Later Harvey kicks your group out! Let's get back up onto the altar. The Mayor tries to stop you from entering the altar. He refuses because of another idiot like raine, the tourism industry of Asgard is oin the verge of collapse. What a legitimate reason! So, no onwe but the spirit dancer is allowed to get onto the stage now. So, Raine volunteers in order to release the seal. Lloyd says she's just going to study it beforehand and gets smacked! Now, you get back to Aisha's house. So, Raine changes clothes at Aisha's house, and gets up the stage to dance. She taps her staff on the stage for several times. Then places it on to the spirit is revealed. He has come for the girl! Oh dear, so this guardian is an evil creature! What a fake! Let's fight! Event Battle! Windmaster HP: 10000 TP: 200 Atk: 580 Exp: 1325 Gald: 800 Def: 85 Location: Near Asgard Strong against: Wind Attacks: Wind Blade, Punch, Rollout, Axe Kick Items Dropped: Balacruf Map, Talisman This fake is another of those enemies with 10000 HP. It is a Wind Element monster, so he can use Wind Blade against you. This move is not so persistent and can be easily stopped. At close quarters, the Windmaster will attempt to punch you. Sometimes, he can roll into a disc and roll towards you. This is capable of dealing many hits at you at once, with great damage. So, get ready to guard against this move! Besides, this enemy has an axe for a leg, and he can use it to kick you hard. For this battle, melee tactics will work best. If your characters are at about level 21, things should be a cinch. Just don't use Air Thrust against him as it's a waste of TP. When he is defeated, he will drop the Balacruf Map, as well as an accessory called the Talisman. A Talisman increases the Defense of the character equipping it by 5%. After the battle, Raine gets commended by Linar. You will receive the Map of Balacruf. Linar will then lead you to his house to decipher the map. After the 2 leave, Genis says that Raine and Linar will investigate what that fake is. Harley says that Raine is a half-elf as well. At this point, Genis is shocked, he believes he's an elf. Gosd knows who they can tell. Using blood tests, I presume? Genis puts his head down. Harley tries to convince Genis that he's wrong. Now, they return and rest. Later at the inn, Genis suggest go finding Raine at Linar's house. Go back to Aisha's house to get Raine. Raine has just finished deciphering the map. Genis says that Raine has gained another fan, and gets smacked again! So, the monster was the source of the calamity that afflicted the ancient Balacruf ESo, Sylph is the Summon Spirit of Wind. So, this map leads to the REAL Summon Spirit of Wind. Raine revealsthe seal is inside the balacruf Mausoleum! What! Inside a place where they preserve the dead? So, Raine will join the party. Get back to the inn and save. There should be a skit called "Leave it to me". Colette is a bit scared about the next seal. But Lloyd promises to protect her. So, it's a "leave it to me" scenario. After this, get back out to the field, and head to the peninsula in the far eastern side. You should search the hills on the northern shore, as there is a chest with a Strike Ring inside. It makes the person equipping it an S-Type. ------------------- Balacruf Mausoleum ------------------- Group Level: 25 Raine instructs Colette to climb the central stairway and offer the map at the altar. There is a dog here, which has already been named Pepe. There is a chest with 1800 Gald by a traveler. Be sure to open it. Then climb the stairs and offer your map to the altar as instructed. The Oracle Stone is activated. Colette places her hand on it. The door to the Mausoleum then opens. Now, go in. ----------------- Enemy Strategies ----------------- Arachnid *****NEW!***** HP: 1870 TP: 0 Atk: 320 Exp: 38 Gald: 77 Def: 31 Location: Balacruf Mausoleum Weak Against: Ice Attacks: Lunge Bite, Spider Web, Stone Poison Item Dropped: Onion Item to Steal: Shell Bottle Arachnids are spiders, and all spiders are arachnids. However, in Tales of Symphonia, Arachnids are spiders that are red in colour. They are just stronger than Spiders, that's all. All they can do is to lunge bite, and sometimes, they will attempt to hurt you with their puny little Spider Webs, just like the Spiders. Ocasssionally, they can use stone poison, which is a more powerful poisonous move, I guess. I guess such insects are typical of old crypts like the Baracruf Mausoleum. They tend to drop onions when they are killed. Skeleton *****NEW!***** HP: 2190 TP: 0 Atk: 370 Exp: 53 Gald: 68 Def: 12 Location: Balacruf Mausoleum AA: Darkness Weak against: Light Strong Against: Darkness Attacks: Blade Slash, Blade Slam Item to Steal: Ring Mail Skeletons are just your typical horror movie enemies. The skeletons of Tales of Symphonia are armed with some sickle like blades, which they use to slash and slam. So, all you have to do is to block carefully and they should not be a big problem. As they are evil creatures, they are all weak against light. So, justice can be served. Just don't try to beat them at their own game with darkness moves. But hey, what do you know? You can actually steal a relatively strong armor (at least for now) for Lloyd called the Ring Mail! Harpy HP: 1950 TP: 100 Atk: 358 Exp: 51 Gald: 99 Def: 21 Location: Balacruf Mausoleum Weak Against: Earth Strong Against: Wind, Thunder Attacks: Swoop Kick, Triple Barb Attack Items Dropped: Chicken, Green Quartz Item to Steal: Magic Lens Talk about humanoid birds. Harpies are birds with human faces! And I thought they look different in Greek Mythologies! Anyway, they will try to swoop down and kick you from above. Sometimes, they can shoot spiky barbs at you from the air. For some strange reason, Harpies are only weak against Earth, but not Wind or Thunder. When they are killed, you may find chicken on them. Yummy. You can also find Green Quartz on them. Remember to floor them to keep them down. Gargoyle *****NEW!***** HP: 1200 TP: 0 Atk: 348 Exp: 52 Gald: 92 Def: 52 Location: Balacruf Mausoleum Strong Against: Physical Attacks, Earth Attack: Spear Stab Item to Steal: Black Silver So, Namco, like Square-Enix has been to Paris and stole and cloned a lot of those stone statues from Notre Dame! Gargoyles are the usual flying statues. They are all armed with spears which they use to stab. So, block and counter. But this time, you will have to be aware not to use too many physical attacks against them. As they are made of stone, physical attacks won't have much of an impact to Gargoyles. As they are flying, however, you can keep slashing them down to floor them, as usual. Wind Element *****NEW!***** HP: 1680 HP: 120 Atk: 300 Exp: 58 Gald: 84 Def: 30 Location: Balacruf Mausoleum AA: Wind Weak Against: Earth, Thunder Strong Against: Wind, Fire, Ice Attacks: Rolling Swoop, Wind Blade Item Dropped: Green Quartz Talk about consistency. Wind Elements look a lot like the Fire Elements and Water Elements. These are green in colour with the usual Saturn like rings around them. Wind Elements are the toughest of the 3 elements. They can spin around and tear into you in a straight swoop, which may hit you 5 times in a row. They can only do the Wind Blade, so you can rest assured of little magical damage. They are weak against earth and thunder moves, so Stalgmites and Thunder Blades will come in handy. Just don't let them get off the ground, and they can't attack. Simple. As they are wind elements, dropping Green Quartzes after battle is normal. Melting Pot *****NEW!***** HP: 1480 TP: 0 Atk: 273 Exp: 47 Gald: 71 Def: 10 Location: Balacruf Mausoleum Strong against: Earth Attacks: Lunge Bite, Red Tentacle Attack Item Dropped: Panacea Bottle Talk about an almost direct carbon copy of the Burning Pot. The Melting Pot has exactly the same attacks as the Melting Pot. Only that they are a bit more powerful. The elements have been changed too. Melting Pots are strong against Earth Element moves, so don't try using them. Anyway, when they are shattered, Melting Pots drop Panacea Bottles. *****END OF ENEMY STRATEGIES***** The Majority of enemies here are weak against earth, so equipping the Earth Dagger should be a good idea. From the entrance, go all the way right and as soon as the spikes drop down, run past. Otherwise, you will be impaled, and all party members will be hurt. At the other side. Fight the first set of monsters you see, and they will drop a Memory Gem. Return to the entrance and go to the right. You should see a sealed memory circle. Now you can unlock it. There is a chest that resembles a coffin. Open it, there is a Beast Fang inside. Then, move go through the corridor with the spikes coming in from both sides. Make sure you run past just as they start to retract, or you will risk being impaled! See the torches. If you try to light them, they will just come off because of the wind. However, lighting them up only allows you to read some scripts about the Balacrufs, so there is no need for you to bother blocking the wind anyway. So, let's just move on to the left and go up the stairs. There will be a monster blocking the narrow path. SO it is not possible to avoid combat, but it doesn't matter that you have a strong party, anyway. Continue along the pathway, avoiding all the spikes. There is a door with 2 unlit torches to either side of it. Light them both up, and the door will open. Before going up the revealed stairs, go to the right, and go down the steps. There should be a smlall shrine. Examine it to change the Sorcerer's Ring to blow air out. Then go to the right, to that windy corridor and open all treasure chests. They contain an Iron Guard, a Blue Ribbon and Beast Hide. The Iron Guard increases Colette's Defense by 7 compared to the Fine Guard. The Blue Ribbon increases Defense by 6 over the Ribbon. Meanwhile, Shenna is hot on Colette's trail. She is held off by Noishe again. She summons Corrine, which scares Noishe, so she can finally enter. Now, the group is in a room with 5 windmills. Blowing air into the windmills in different orders unlocks different things. First, blow air in the order blue --> red --> yellow --> white --> green for the wall on the left to open. There will be a chest with a Blue Ribbon inside. Now, both females can have the Ribbon. Then, blow air in the order red --> green --> yellow --> white --> blue to open the wall on the right. There should be an EX Gem Lv 2. Finally, blow air in the order red --> yellow --> green --> white --> blue and the metallic door will come loose. Run over to it and it shall open upon close examination. Now, you can climb upstairs to face the seal boss. This time, things are looking misty. The same light shines from the altar. Include Lloyd, Raine, Kratos and Colette in the top 4, and then a beam of green light emerges! It's time to fight! Boss Battle! Lapyx HP: 14000 TP: 88 Atk: 690 Exp: 1324 Gald: 2000 Def: 100 Location: Balacruf Mausoleum Strong against: Wind, Thunder Attacks: Feather Shot, Multi Kick, Air Thrust*, React Feather* *= if HP is less than 7000 Items Dropped: Paralysis Charm, Spirit Bangle This is another challenging boss, and I can guarantee that people may be knocked out easily if they are not careful. The Lapyx is some dominantly blue bird with rainbow like feathers. At first, the Lapyx will just shoot you with 5 of its feathers with Feather Shot. This can be easily blocked. On the ground, the Lapyx will first perform a forward kick and then a spinning kick. Again, block these moves. Lloyd and Kratos will be the frontline fighters for this battle. Meanwhile, ask Colette and Raine to perform their respective Light Element moves, in particular Photon and Angel Feathers from behind. This can help hold Lapyx at bay while you follow up with a Sword Rain combo. If Kratos' timing is sufficient, you may be able to get a 30 hit combo or more in this battle. When the Lapyx has lost 7000 HP, it will become more desperate. It will start to cast Air Thrust spells, so hurry up and stop it. If it does manage to use the move, get out of the proximity before the spell starts churning the air. The Lapyx will also resort to a more powerful feather attack, the react feather. It can bring the victim's HP down fast, so be ready to guard in place. If you are desperate, then you can consider using either a Photon Tempest Unison Attack or a Photon Blast. I know, some life bottles would be used in this battle, but I think you should eventually win anyway. The Lapyx will drop a Paralysis Charm, which protects against Paralysis, and the Spirit Bangle, which restores 5% of the user's total TP for every enemy defeated. After the battle, steam gushes out from the altar. Then, you see Sylph awaken. Colette will be asked to offer her prayers, as usual. Colette sprouts angel wings again, and levitates. Green light shines from the heavens, as usual. Remiel appears again. Colette receives more powers, and is told that the next seal lies far northwest. He will e waiting for Colette. Then he disappears. He tells Colette thae end of her journey is close. Colette drops down, and mutters, "A true angel." I guess she's worried. Colette will learn Holy Song. Then you can leave. New Technique for Colette! Angel Song Element: Light TP Required: 35 This angelic move increases defense and offense of the entirte party at a time, but is it worth 35 TP? It's up to you to decide. As you are about to exit, Shenna stops you. Colette is STILL pleased to see her!!! Colette thinks Shenna is her friend! Shenna denies it and charges. Let's right! She is now a Resolute Assasin. Event Battle! Guardian-Lightning and Resolute Assasin Guardian-Lightning HP: 5500 TP: 400 Atk: 471 Exp: 250 Gald: 250 Def: 46 Location: Near Luin and Hima Attacks: Punch, Drill Charge Items Dropped: Fine Pellets, Magic Lens Resolute Assasin HP: 4500 TP: 164 Atk: 500 Exp: 300 Gald: 450 Def: 62 Location: Near Luin and Hima Attacks: Power Seal, Punch Combo, Pyre Seal Item Dropped: Dark Bottle The strategies for this battle are very similar to the last battle with Shenna. But this time, Shenna is stronger, blocks more frequently and uses a more powerful trick called the Power Seal. I wonder when will MasterCard hire her to be their marketing manager? After the battle, Shenna asks why the group has won. Genis says that goodness and love will always win. Shenna says, if they are good, then so is she! Shenna says that when Colette regenerates the world, her country will be destroyed! Shenna also says that this world will be saved, and then she runs. I wonder what's the meaning of that last sentence. She said THIS WORLD. Now, get out of here. --------------- New Techniques --------------- Thunder Blade (Technical)/Spark Wave (Strike) (Genis) Element: Thunder TP Required: 28 Learned at: Level 26 Genis can be even more of a magician with this in hand, although he will learn it 5 levels later than Kratos. He will drop a large electrical "sword" down from the heavens, giving the enemies the initial shock, and then there will be several concussive shocks that will spread out in 8 directions and shock the enemies a couple more times in the affected area. As for Spark Wave, Genis will shock his enemies with a rather "localized" ball of electricity. This affects both enemies on the ground and in the air, but affects a smaller area. Healing Wind (Kratos) TP Required: 35 Learned at: Level 26 This is an enhanced version of First Aid. Kratos will now generate a healing zone that's green and windy, and anyone who is inside that zone will be healed. But this move drains TP for people at this level. So use it in moderation. New Technique for Raine! Nurse (Technical)/Heal (Strike) TP Required: 26/20 Learned at: Level 26 When Raine uses Nurse, a large group of Nurses will run around the battlefield, restoring about 45% of their total HP to everyone at the same time! Heal heals one and only one team member at once, but the HP recovered is more than that of First Aid. A small blue ring of light will swirl around the healed character. *****IMPORTANT SCENE***** As the group gets out, Colette collapses completely. "Colette!" Lloyd cries. Raine explains, "It's the Angel Toxicosis again. Let's hurry and lether rest." "Are you okay?" asks Lloyd. Colette, the apologist, apologizes yet again, as if everything in the world is HER fault! "I'm sorry to trouble everyone again," she sighs. "Don't worry about that, but-" Colette falls to the ground as Lloyd tries to let her up. The two fall in a heap on the flkoor. Genis asks, "What are you doing, Lloyd? Are you okay, Colette?" Colette tries to speak, but she's lost for words, literally! Genis bends down and asks, "Colette? Wh...what's wrong? Did it hurt? Did you hurt yourself? 'Colette then tries to act as if nothing bad's happened. "N...no. I'm fine. Hehe... I just blanked out for a moment." Lloyd is lost for words too. Now, they set up camp again. "Colette. Let me see your hand." Colette asks, "Why?" "Just show me!" NOW, that's an assertive young man, Lloyd is! Lloyd cries, "You're hurt! It must have happened when you fell. Look how much you're bleeding!" Colette walks away, she says, "But it doesn't hurt." "What?" "Uh, I mean, it doesn't hurt that much." I wonder if Colette's begun to be like Nicholas Cage in the movie "City of the Angels", in that movie, Nicholas Cage cut himself, was bleeding, yet he did not feel any pain! Lloyd says, "Colette, can I talk to you for a sec?" Colette sits down. Lloyd brings her some coffee. Colette asks, "What is it, Lloyd?" "I thought it'd be nice for us to talk just by ourselves." "Sure." "Here, it's hot coffee. Colette takes the cup, she says, "Thanks." "Hot, isn't it?" "Yeah. Really hot." Lloyd then reveals the truth, "It's actually iced coffee." "What?" "I had Genis make it cold." So, this whole thing is just an irritability test! "Oh, heheh, yeah, of course it's cold." "I lied. It's actually hot." Colette drops the cup in surprise. "I knew it, "Lloyd says. "How long have you been like this?! You can't feel anything at all, can you?!" "Th...that's not true." Still denying it, eh? "You're lying! When you fell earlier, you already couldn't feel anything, could you?!" "W...well, uh...but...uh..." "You were bleeding like crazy, but you didn't even flinch when I squeezed your hand! "I guess the secret's out." "You haven't been eating lately either." "I eat! Hehe..." Your innocent laughing is not going to save you now! "Barely. You even started eating things you don't like." And that's not all. Have you been sleeping?" "Of course. My eyes aren't red or anything." "Stop lying to me! You always do that fake giggle when you lie." Colette backs of and turns her back against Lloyd, "Th...that's not true." "Is it that hard for you to trust, me?" "No! It's not like that! I just... I just didn't want anyone to worry." "What's happening to you?" She losing her human characteristics, one by one, fool! "I don't know." I don't know, but things first got strange when I released the Fire Seal. I suddenly didn't want to eat anything anymore. Even when I did, it didn't have any taste." "No taste?" "I can't hold anything down when I force myself... so, I haven't been eating. I never get hungry." "That's...that's..." "Then when I released the next seal, I stopped getting sleepy." I close my eyes, but I just can't sleep. I haven't slept at all since then. Then with this seal, I stopped feeling anything." Lloyd asks, "Why...why didn't you say anything?" "Well, I figured, tjhsi is just what it means to become an angel. So I shouldn't let it get to me." "This is what it means to become an angel?! Not eating anymore, not sleeping anymore, not feeling anything anymore?!" "But eyes have actually gotten better. I can see really far away now. And my hearing too. I can hear even the faintest sounds really well. I can hear them so well...it's kind of painful sometimes." Yeah, it's just like my hearing, that I can hear the faintest sounds of the TV in the lving room while I sleep, and I can't sleep either! Also, is this what they mean by "you gain some, you lose some?" After all, Colette lost some senses, and gained some. Lloyd walks over and hugs Colette, "I'm sorry." He says, "I didn't realize what was going on at all. I'm sorry." "Please don't tell the others." "Why?!" "Well, I mean, we're all on this trip together and I want it to be fun." So, I don't want you to worry about it either, okay?" "You're so stupid!" "I'm sorry, Lloyd. Even though you're crying for me, and I' happy, so happy I want to cry...but I can't anymore. I'm sorry!" The camera then moves upwards, and day breaks. *****END OF SCENE***** Oh the horror, so angels will suffer from insomnia, lack of appetite, lack of emotions and lack of irratibility! The horror! Now, let's leave, return to the House of Salvation and save. Afterwards, go northwest, past Lake Umacy, to Luin. Enter the town. --------------- Luin --------------- Group Level: 27 Oh god, the entire city is in ruins. It's a City of Devastation. (Note: If you decide to enter this place earlier, say before you destroy the ranch or open the wind seal, this place may still be intact.) Go to the other side of town, and you will find Shenna. When Lloyd is in Level 27, he can learn Tiger Rage. New Technique for Lloyd! Tiger Rage TP Required: 19 Learned at: Level 27 This is basically the upgrade of Tiger Blade. Lloyd will slash his sword, then jump up, spinning like a screw before making one final slash upwards. This move cannot be linked to Sword Rain: Alpha. But use it 50 times. *****IMPORTANT SCENE***** Genis cries, "You! Now you're even over here?!" Lloyd asks Shenna, "What happened? You're badly wounded." "Oh, it's you guys. If you want to finish me off, now's your chance." This is just like the Emperor's Code of the Japanese army. You'd rather die than face the humiliation of capture! "I don't have any strength left to fight." Colette moves forward and looks at Shenna, she begs, "You're hurt badly. Professor! Please...heal her." "I will, but first, I want you to tell me what happened here. It seems she has companions, and this may just be a trap to catch us off guard." "Professor!" "Hah! You're as devious as youlook," Shenna says. Raine responds, "Call me what you like." "Take a look at this city. Everything's in ruin. The Desians...invaded." "What?!" Shenna says, "Do you know about the human ranch northweast of here?" The people of this city had been hiding some folks who escaped from the ranch. The Desians found out about it, and not only was the entire population forced to go to the ranch, but the city was destroyed." Hmm, this sounds like the aftermath of the Warsaw Ghetto Uprising in 1943. The Jews there knew about the liquidation date, so that fought back against the SS, but the SS destroyed the Ghetto, and forced all the surviving inhabitants to go to the extermination camp at Treblinka! Now you see the similiarities! Colette asks, "So, how were you injured?" "It's nothing. I was just a little clumsy." Some one suddenly cries, "Ahh! Help me, please!" Oh, a priest is chased by Clara! "Th...that's!" Lloyd cries. "It's Clara! She managed to get all the way here!" Shenna runs up to Clara, "Stay back, you monster!" She shouts. She gets knocked down. "Dammit!" Colette floats over to Clara, "Clara, please calm down!" However, Clara just knocks her down as well! Genis asks, "Colette, are you okay?" Colette mutters, "Y...yes." The lack of irritability does help! Kratos notes, "She's lost a lot of blood." Lloyd says, "You're right. Professor, please heal her." "Professor, please!" "Fine. But I swear, you're way too softhearted for your own good." She steps over to heal Shenna. Shenna recovers, she is surprised. "Why...why did you save me?" she asks. "Probably for the same reason you saved that man." "Thanks." Shenna says. (AT THIS POINT, THE FOLLOWING SCENE WILL BE DIFFERENT. SEE THE IMPORTANT NOTE BELOW FOR DETAILS.) "I know it's a selfish, unreasonable thing to say at this point, but um... I have a favor to ask of you. "A favor?" " I owe the people of this city for food and lodiging. Please. Help me save these people. If you agree, I'll declare a truce with you and help in any way I can." Time to socialize 19! a. "Okay." Pleases: Colette, Sheena (+1 to both) b. "No." Pleases: Raine* (+2) / Displeases: Colette, Sheena (-1 to both) You can choose between "Okay" and "No." It seems that if you choose either one, Sheena will join you. It's just that if you choose the latter choice, Colette and Sheena will be upset, while Raine is pleased! Since this guide aims to have Genis to be your soul mate, choosing no will be the best option. Now, Sheena is officially in your party! Important Note! Sometimes, Sheena will say that she's leaving after Raine heals her. She says that you are not supposed to care about your enemy. Don't worry, she will join you later at the Asgard Ranch. *****END OF SCENE***** There will be a skit called "Tragedy in Luin", as well as "Corrine's Happy Too". The latter skit is a conversation between Corrine and Sheena, and apparently, Corrine is her only friend! Now, check the techniques of Sheena. She has a lot of seals, and I think it would be wise for you to train her to use each move 50 times. Also make her of the Strike Type, and equip her with the Strike Ring. You are now going to the human ranch to the north west. So, leave via the western exit of the ruined Luin (catchy, eh?) and go northeast, across the bridge to the north, while stopping to look at that long range post. -------------------------- From Luin to Asgard Ranch -------------------------- Group Level: 27 Note that you are on the same stretch of land found after Hakonesia Peak, but still, new enemies are to be found around here. While I am training Sheena, I just happened to notice that Power Seal, Life Seal and Pyre Seal can be used right after each other, 3 in a row! At the same time, Warriors and Sorcerers will start appearing in the regions near the House of Salvation. ------------------ Enemy Strategies ------------------ Cockatrice *****NEW!***** HP: 2420 TP: 0 Atk: 420 Exp: 68 Gald: 98 Def: 35 Location: Near Luin and Hima Weak against: Wind Strong Against: Eaerth Attacks: Stone (Petrifies), Windy Kick, Peck Items Dropped: Apple Gel, Chicken Cockatrices must be some very famous mythological creature that even Microsoft Word would not consider it a typo when I keyed it in. Of course, cockatrices are giant chickens. They are quite stony, and can turn YOU into a stone with their pecks. They can also kick up some wind with their claws, but that won't trap your character in. Whenever you are about to be pecked, always guard first, you will never know if it is an ordinary peck or a Stone move. Besides, using Hurricane Thrust and Air Thurst can deal a bit more damage than usual. Just don't use any earth moves. Giant Beetle HP: 1110 TP: 0 Atk: 272 Exp: 31 Gald: 58 Def: 20 Location: Near Palmacosta Weak against: Ice Attacks: Flying Tackle, High Speed Air Swoop Tackle Items Dropped: Kirima, Cabbage Aha, so even giant ladybirds are going to attack you now. Giant Beetles are always airborne, and they usually tackle you from the air. They almost always attack in groups of 4. Sometimes, they will swoop down quickly and dive onto you. This move is more powerful, however, if the Giant Beetle misses, he will be stunned. Then that is your chance to counter attack. You can always floor them by slashing them constantly while they are on the ground, and they cannot fight back. When they die, you may salvage their Kirima (a fruit), and cabbage from them. Grasshopper HP: 1480 TP: 0 Atk: 247 Exp: 28 Gald: 63 Def: 21 Location: Near Palmacosta Weak against: Fire, Thunder, Ice Strong against: Water Attack: Claw Pinch Item Dropped: Apple Gel The grasshoppers have really grown real big. They are big and green, but they have no wings! They only have one attack, the claw pinch, and it is always capable of hitting you three times in a row. However, Grasshoppers themselves are full of vulnerabilities. They are weak against a grand total of 3 elements, Fire, Thunder and Ice. Besides, their attacks are fully blockable. Once they are dead, they may drop Apple Gel. Harpy *****NEW!***** HP: 1950 TP: 100 Atk: 358 Exp: 51 Gald: 99 Def: 21 Location: Balacruf Mausoleum Weak Against: Earth Strong Against: Wind, Thunder Swoop Kick, Triple Barb Attack Items Dropped: Chicken, Green Quartz Item to Steal: Magic Lens Talk about humanoid birds. Harpies are birds with human faces! And I thought they look different in Greek Mythologies! Anyway, they will try to swoop down and kick you from above. Sometimes, they can shoot spiky barbs at you from the air. For some strange reason, Harpies are only weak against Earth, but not Wind or Thunder. When they are killed, you may find chicken on them. Yummy. You can also find Green Quartz on them. Remember to floor them to keep them down. Velocidragon *****NEW!***** HP: 2300 TP: 0 Atk: 406 Exp: 68 Gald: 84 Def: 30 Location: Near Luin and Hima Weak against: Ice Strong Against: Physical Attacks, Fire Attacks: Lunge Bite, Kick Items dropped: Pellets, Apple Gel We now have real life dragons coming against us. Velodragons are large grey dragons who are ridden on by a Dragon Rider. They attack by biting and kicking, and both of these attacks can be simply blocked. The trick is not to rely on physical attacks on these things, as they are resistant. So, using moves like Hurricane Thrust will be more effective. Also ask Genis to use the Icicle move against the Velodragon, but avoid using fire element moves for now. Remember, don't be intimidated by the large size! Velodragons drop Pellets, which can be given to Dirk to make figurines and Apple Gel. Dragon Rider *****NEW!***** HP: 2680 TP: 0 Atk: 425 Exp: 68 Gald: 91 Def: 37 Location: Near Luin and Hima Attacks: Sword Slash, Jumping Slash Items Dropped: Barley Rice, Pasta Dragon Riders are the knights that ride on the Velodragons. When you hit a Velodragon once, he will dismount in the hope of taking care of you personally. His attacks are quite ominous. He can only slash and nothing else. So, you know what to do. And I thought the number one knightly rule is to never be separated from your horse! Dragon Riders may drop Barley Rice and Pasta! I guess such riders need to eat a lot of grains. Woods Worm HP: 1790 TP: 0 Atk: 285 Exp: 34 Gald: 48 Def: 13 Location: Near Palmacosta Weak Against: Ice Attacks: Barrel Roll, Bear Hug Item Dropped: Melon Woods Worms are some overgrown caterpillars. They attack by brute force, and nothing else. Firstly, they will roll into a ball and hurl themselves at you, or they can use their forelegs and grab you and perform several bear hugs. Simple blocking can work against those two. As they are bugs, Ice element moves deal the most damage on them. When they die, Woods Worms drops Melons. I wonder where they came from. Insect Plant *****NEW!***** HP: 2990 TP: 0 Atk: 448 Exp: 72 Gald: 260 Def: 21 Location: Near Luin and Hima Attacks: Release Bees This is a giant insect eating plant. Although it has only one attack, it is very devastating. The insect plant will release a swarm of bees now and then, and it is capable of performing such a long combo that can kill you in several times. Your best hope is to block more, all go up front, and thrash them to your heart's content. Fish HP: 920 TP: 0 Atk: 200 Exp: 16 Gald: 25 Def: 10 Location: Near Izoold AA: Water Weak against: Thunder Strong Against: Water Attack: Drill Charge Item Dropped: Seaweed Fishes looks horrible in Tales of Symphonia, and for some strange reason, they can live without water. They can be found on the beaches! The Fishes attack by drilling into you, and that can hit you up to three times. Just block them. As they have no TP, normal melee strategies work the best against them and the fight should be over in a mo. For even faster battles, use Thunder moves against them. When they are dead, you may be able to cut them open, and salvage the Seaweed hidden inside. At least that's where I think you may find them. Sea Jelly HP: 1290 TP: 0 Atk: 270 Exp: 30 Gald: 48 Def: 20 Location: Near Izoold AA: Water Weak: Thunder, Ice Strong against: Water Attacks: Upper Tentacle Bash, Lower Tentacle Kick Item Dropped: Squid Sea Jellies are jellyfish of Tales of Symphonia. You can find them in the beaches as well. However, they are equipped from above as well as below. They can open their heads up to bash you with the tentacles hidden beneath, or they can just kick you with their lower tentacles. Sea Jellies are also pure melee creatures. They are particularly vulnerable to Thunder and Ice. When they die, they can leave Squid behind. I don't know where that came from either. Starfish HP: 1820 TP: 38 Atk: 230 Exp: 28 Gald: 56 Def: 25 Location: Thoda Geyser AA: Water Weak Against: Thunder Strong Against: Water, Ice Attacks: Punch, Kick Items Dropped: Kelp, Magic Lens So even Starfish have started fighting now. They are all blue in colour. They are simply melee fighters. They just attack by punching and kicking. Starfish often appear in swarms, but that won't be a problem. Just strke them with some Thunder based moves, and they should be down in no time. They may drop kelp, a type of seaweed good for the eyes, or a Magic Lens. Tortoise *****NEW!***** HP: 2800 TP: 0 Atk: 381 Exp: 56 Gald: 82 Def: 20 Location: Near Luin and Hima AA: Water Weak against: Thunder Strong Against; Water, Ice Attaacks: Ground Stomp, Bite, Shell Jump We finally have a new water creatures, and these tortoises are just huge! Don't maintain a sense of security around these things, as they are not as slow as you think! Tortoises either stomp the ground around you, bite you, and sometimes will withdraw into their shell and jump at you! These guys like to withdraw into their shells for protection all the time, and it may be hard to catch them off guard. So, the usage of special attacks like Thunder Blade will surely help. Warrior *****NEW!***** HP: 2800 TP: 0 Atk: 410 Exp: 53 Gald: 83 Def: 42 Location: Near Luin and Hima Attacks: Spear Slam, Spear Thrust Items Dropped: Panyan, Barley Rice So, they are even sending masked warriors against you. Warriors don't tend to be appearing frequency, but are just the average melee opponent. They will use their spear to attack. So, just treat them like the Soldiers and you will be fine. Warriors may drop Panyan and Barley Rice, but why would warriors eat noodles? Sorcerer *****NEW!***** HP: 2200 TP: 300 Atk: 300 Exp: 58 Gald: 43 Def: 35 Location: Near Luin and Hima Attacks: Staff Bash, Level 1 Magic Items Dropped: Shell Bottle, Magic Lens
Consider this to be the male version of the witch, but the Sorcerers are more powerful. They wear a green costume, with their usual pointed hats. They attack with many level 1 magic attacks like Fireball and Stone Blast. In close quarters, they bash you with their staff. Just like the witches, keep pestering them and they cannot shine. When they die, they may drop a shell bottle with a magic lens. *****END OF ENEMY STRATEGIES***** While you are activating the long range mode, you should notice that is a ring of light on the beach to the northwest. Why don't we have a look? Before you get onto the beach, you will find a chest. Inside, is a Technical Ring, now you can force people to become T-Type just by equipping it and combining it with at least 2 T-Type EX Skills. To make things easier for Shenna, equip her with the Strike Ring and the Spirit Bangle. Then there will be plenty of TP for her to use. This is the conversation that you will find: Lloyd: Professor. Where did you study? Was it at some really big school somewhere? Raine: I've never been to school. I took several tests, but I never attended a formal school due to various circumstances. Lloyd: Wow. I never realized that people can get smart like you without going to school. Raine: As long as you have the will, you can study anywhere. Lloyd: I get it. Since I don't have the will, I don't understand what you teach in class. Raine: Don't sound so pround about it! I know that you can do it if you just try harder. I mean, you're avble to learn intricate crafting techniques. Lloyd: Oh, heh, well, I have the will to do that. Raine: I guess it's fine. Even I sometimes can't achieve the desired end results. Lloyd: Like cooking? Raine: I hate to admit it, but yes. If there's a cooking school, I'd love to attend it. You get to answer "It's probably useless", or "You'll get better eventually." Of course, picking the latter choice will please Raine. Raine: Thank you, Lloyd. Even if it is only to console me. Now, let's go east, there is a ranch to liberate! There will also be a skit called "Let's make them pay!" I think you know what it's all about. It's about making those Desians pay! In case you don't know where the ranch is, it's to the northwestern part of this continent. Look at the world map for its corresponding dot! There is a light ring hidden in the bushes to the far east. It's another conversation with Raine. She talks about how taller Lloyd is and all the what not. I don't care how you respond. After all, this guide focuses on having good relationships with Genis and Zelos, while Colette will not be you best friend. Nova's Caravan is to the east too, the people there are excited about a unicorn. I know, it's in Lake Umacy. Don't go there yet. Your target is the Asgard Ranch. --------------- Asgard Ranch --------------- Group Level: 27 This ranch is guarded by Desians dressed in blue. Raine thinks there is a way through anyway. Lloyd suggests disguising themselves as Desians and slip in. Raine asks if there's any other choice. So, they now plan to hide behind trees to ambush the Desians. They ambush 2 Spearmen and an Evil Sorcerer! New Enemy! Spearman HP: 800 TP: 10 Attacks: Spin Attack, Lance Thrust, Weak Kiss So, they are finally recruiting females to join their forces. The Spearmen are not men at all, they are women! Spearmen attack by swinging their spears round and round in a circular path. Sometimes, they will just thrust their spear into you. Just use ordinary melee tactics to deal with these evil women. They do have a deep voice! They do! They get stronger as you progress through the game, so watch out! Besides, they can perform weak kisses, where a heart bounces out and hits you! Charming indeed! After the battle, the group will decide to hide in Luin before the Desians know what's going on. Now, they are discussing who will be the Desian. There is only one Desian uniform stolen that can be used. Anyone else has to follow as prisoners. Lloyd volunteers, but it's not a game. Besides, the uniforms are for WOMEN! Shenna (If she is with you already) is also in uniform as she was planning to infiltrate the base by herself anyway! I must say, I can't imagine what they did to those 2 Spearmen. They stripped those two women completely bare or something like that. I can't think about it, I just can't. To those "curious" people out there, imagine it by yourselves! Now, they are sneaking into the ranch, while Lloyd and others pose as prisoners. It has taken in the 2 Evil Sorcerers that guard the place! Now you are in. Feel free to talk to the Desians around here. They are led by Lord Kvar.There is a chest to the right behind some containers with Beast Hide in it. You can watch another guard tell of the prisoners, or just do down the staris. It's the only way in, for now. Talk to the guard inside, and he will say that Kvar will replace Pronyma as the leader of the 5 Grand Cardinals. He can't wait to see her rage! So, there IS internal competition! This is like Umbrella Corp. So, go to the control room, that's the only accessible door here and go through it. *****IMPORTANT SCENE***** Now that you are inside, the group looks around. Raine says, "It looks like that this is an Exsphere manufacturing plant." Kratos says, "So it would seem." Lloyd looks in through the window. He says, "These are all Exspheres? Incredible..." You see the exspheres on the belts. Meanwhile, Kratos and Raine step aside. Colette says, "Shh. I hear voices coming from the next room. Genis says, "I don't hear anything." "Be careful anyway," Lloyd says. Colette runs over to Kratos, so, they find Botta here! He says, "Hmm?! You!" Lloyd says, "Uh-oh, these are the Desians we ran into in the Triet Desert!" One of Botta's men says, "They still think we're Desians." The other says, "Sir, this is the perfect chance!" Kratos asks, "Are you looking for a fight?" Botta relents, "Wait, Kratos is with them. We'll retreat for now." "You know each other?" "I suppose, if you mean the fact that we ran into them at Iselia and Triet." Botta says, "I think it would be in both our interests for us not to fight here." Kratos says, "Do what you will." Botta and his two men then leave. Suddenly, they stop in their tracks. So, there are 3 Evil Sorcerers, they fire Fireballs at him, but Kratos and Colette block the shots perfectly. Meanwhile, Botta and his two men run away. Colette says, "I'm okay." "No time for that, look behind you!" A commander walks in. He must be Kvar. The same Desian music is played. "Huh?" "Well, this is a surprise. When I heard we had some rats, I aussumed it was the Renegade, Botta, but instead I find the wanted inferior beings.... But I must say that I'm quite impressed that you're still alive after that attack." Lloyd asks, "Who are you?!" Is his name George W. Bush? This man says, "You barge into my ranch and then demand my name?" Genis says, "Wow, Lloyd, isn't this usually the other way around?" Lloyd gets serious, he says, "Genis! This is not the time!" Kratos says, "He's Kvar, one of the Five Desian Grand Cardinals." Kvar laughs, "Hahaha...ah, I see that some of you know me. It's just as Forcystus said. That Exsphere is without a doubt of my Angelus Project!" The 3 Evil Sorcerers run forward, Colette tries to hit Kvar with her rings, but misses. Kvar runs off. Lloyd says, "Good job, Colette! Let's go, everyone!" They now run deep into the plant. *****END OF SCENE***** There is a chest to your character's right. Open it for a White Robe. Let Shenna equip it. This increases her defense by 10 over the Robe. Run along the path, fighting any Desians that you find. ----------------- Enemy Strategies ----------------- Whip Master *****WEAKENED!***** HP: 500 TP: 20 Attacks: Whiplash, Stomp Kick Item Dropped: Apple Gel The Whip Master is the mainstay of all the Desian security forces. You can find them in many installations owned by the Desians. I bet that the whips are used to deal if uncooperative humans in their concentration, I mean human ranches. They attack by lashing at you with their whips, and this attack does have some range. Besides, at close quarters, they can attempt to kick you, followed by a stomp. Both of the mentioned moves can be blocked without trouble. Normal slashing attacks will do for these people. These Desian riff raff may drop Apple Gels when they die, and they may mutter "Inferior beings" before they fall. It seems that the Blue Desians are weaker than before! How pathetic! Evil Sorcerer *****STRENGTHENED!***** HP: 1710 TP: 195 Attacks: Fireball, Staff Bash Evil Sorcerers are just the magicians of the Desian forces. They are quite feeble at this stage. They know only one type of magic, and that's Fireball, and they can hardly connect with the move if you keep pestering them. Otherwise, they will just hit you with their staff, and that does little damage. Blue Desians are stronger, instead of weaker. But that does not make it harder for you to deal with them, right? Spearman HP: 800 TP: 10 Attacks: Spin Attack, Lance Thrust, Weak Kiss So, they are finally recruiting females to join their forces. The Spearmen are not men at all, they are women! Spearmen attack by swinging their spears round and round in a circular path. Sometimes, they will just thrust their spear into you. Just use ordinary melee tactics to deal with these evil women. They do have a deep voice! They do! They get stronger as you progress through the game, so watch out! Besides, they can perform weak kisses, where a heart bounces out and hits you! Charming indeed! *****END OF ENEMY STRATEGIES***** Go to the left, and continue fighting you way through. There is another chest to the left of the main path. Inside is an Iron Bracelet, which offers 2 extra defense over the Bracelet. Equip it to any weak souls. Then continue on your way. The Desians near the chest wil hold a Memory Gem. Walk to the other end, and you see prinsoers on the conveyor belt, fed into a machine! It's another important scene. *****IMPORTANT SCENE***** Lloyd looks at the prisoners, "Wh...what is it?" He stutters. The Prisoners are fed into the machine, and are stuffed into capsules! Kvar explains, "This is where the Exspheres are removed from the host bodies." So, Kvar and his men have come! Everyone turns around. Raine asks, "Do you mean that Exspheres are made from...human bodies?" Kvar says, "Not exactly. Exspheres are dormant at first. They extract nourishment from humans to grow and awaken. Human ranches are Exsphere manufacturing plants. Why else would we spend our time raising and taking care of these inferior beings?" This guy really sounds like a capitalist bastard at this point. No wonder they are called ranches! The things reared in there are slaughtered! Genis cries, "That's terrible!" Kvar argues back, "Terrible? Terrible is what you've done. Stealing and using Exspherers that we've invested so much time and care in creating. You deserve to be punished. The Desians close in on the group. Lloyd cries, "Damn! We're surrounded...." Kvar explains, "Lloyd, your Exsphere was to be an offering to Lord Yggdrasill. It's itme you gave it back." Raine comments, "Yggrasill...I suppose that's the name of your leader." "Yes. Now, for the sake of our great leader, Lord Yggdrasill, and for the sake of my own success, I need that Exsphere!" Lloyd seems to be used to this, "Again?! What's so special about my Exsphere?" "That is the result of years of time-consuming research. I can finally reclaim what was stolen by that filthy female host body." "What are you talking about? The female host body. You're not talking about..." "Hmm, you don't know anything, do you? That Exsphere was cultured on host body A012, human name, Anna-your mother. She took it and escaped from the facility. Of course, she paid for her crime with her life." Lloyd is shocked, he cries, "You killed my..." Kvar denies it, he says, "Now, now, don't blame me. I'm not the one that killed Anna. Your father did." "Liar!" Kvar says, "Please. When her Key Crest-less Exsphere was removed, Anna turned into a monster... and your father killed her. Pathetic, don't you think?" Kratos holds his fist. "Do not speak ill of the dead," he says. Say, you sound pretty enraged for a person with no relations with Lloyd. Kvar laughs, "Hahaha! Who cares? They were both just a couple of filthy humans-worthless maggots." Lloyd is mad now, he shouts, "Don't you ever talk about my parents like that!" The Desians move on in. (If she has not joined you, Sheena now will jump down from above to help you.) Shenna steps forward, "I'll handle this," she says. She says, "I'm gonna use the lasrt one, Grandpa." She throws out the card, revealing a Guardian. Then, "They disappeared!" One of the Desians says. "Your orders, sir?" Kvar shakes his head, "Let them go. We can find them any time by following the Chosen's signature trail. Right now, the more pertinent task is retrieving the Exspheres. Find the Renegades." Now, the group find themselves outside the gates again. (By the way, if I don't press A when Kvar orders the Desians to track down Colette, I wonder if they will run out of prisoners on the conveyor belt. Hee hee.) *****END OF SCENE***** "Thank you, Shenna," Colette says. "Don't mention it. But what are you going to do now?" "Let's return to Luin first." "I concur." "Okay." So, the you get to play, now, get out and back to Luin! Anyway, any idiot would know that blocked shaft is an alternate entrance! Note: If Sheena has just helped you, she won't be available to fight yet. To minimize the imbalance in your party when she joins have your group wander around the area battling until the character with least EXP (In my case, it's Raine) has JUST reached the next level. On my way back, I found a new enemy! New Enemy! Wyvern HP: 4800 TP: 0 Atk: 457 Exp: 121 Gald: 250 Def: 37 Location: Near Palmacosta Weak against: Ice Strong Against: Fire, Wind Attacks: Fire Blast The Wyvern plays the role of the fire breathing dragon of the game. They only can attack by blowing fire at you from above. It's very powerful, it can hit you 5 or even more times in a row! To safely attack a Wyvern, stand beneath it, and attack. When it breathes fire, don't do anything, otherwise, you may be pull in front of the Wyvern by the hot air, and be burnt a few times. Genis should offer his support by casting Icicle and other Ice Elements. If you manage to ground a Wyvern, then try to keep it down and you will be in for a treat. --------------- Luin --------------- Group Level: 28 *****IMPORTANT SCENE***** It's night time, and the group has set up camp. It seems that we have an Exsphere Victim Memorial Ceremony here. Shenna looks at the Exsphere in her hand, she says, "I can't believe Exspheres are made from human lives." Genis looks at his, she says, "This is Marble's Life...." Lloyd hold his Exsphere, he cries, "Arrgh! This...thing!" It seems he wants to throw it away! Colette steps forward and stops him, he asks, "Lloyd, wait. What will you accomplish by taking that off? It's not just an Exsphere, it's also your mother's life, remember?" "But these things make a mockery of human life." Kratos says, "But we would have lost long ago had we not had them." "Don't you think I know that?!" "Do you really? If you throw away that Exsphere now, do you think you can finish this journey?" Lloyd relents, "Yreah, I know. Without these things, we're just a bunch of weak humans.We can fight because we have these. I know that." But Exspheres exist as a result of taking someone's life!" "And? Those people didn't become victims because they wanted to," Kratos says, "but I doubt they would want to be thrown away after being turned into Exspheres." A debate is starting! Colette says, "My opinion may not matter much because I don't use an Exsphere, but I believe the Desians will defeat us if we throw away our Exspheres now. And if that happens, more people will lose their lives to these stones.I don't want them to happen. I don't want this journey to be meaningless." "Colette's right. We can throw away the Exspheres at any time. But right now, we must carry the weight of the hopes and dreams of those victims. And fight for their sake, as well as ours. Didn't you say you weren't going to hesitate anymore?" Time to socialize 20! a. "All right!" Pleases: Colette* (+3), Genis* (+3), Raine (+2), Kratos (+1), Sheena* (+3) b. "No!" Pleases: Kratos* (+3) You get to choose "All Right!" and "No!" Choose the latter option, and only Kratos will be pleases, while Colette is not! Lloyd will think for himself for a while. He looks at his Exsphere, "Mom...did you suffer...when this thing took your life?" Lloyd asks his Exsphere. "Will you forgive me... for using this?" Kratos comes up from behind him, he asks, "How would you feel?" "What?" "If you lost your life to an Exsphere, what would you want done to yourself?" "I..." "If it were me, I'd want to be useful to someone with the will to break this tragic cycle. Then...perhaps I could atone for some of my sins." "Your sins? Like what?" It's a dilemma here, Lloyd, either way, you risk being a hypocrite! 'That's not important. What is important is your decision about the Exspheres." Kratos walks off. Lloyd muters, "Exspheres..." Then, dawn breaks. Kratos asks, "Well, what now?" "There is one thing I realized. I'm certain that my mother must have wanted to live longer than she did. Therefore, I'm going to live...for myself, and for my mom too." "In other words, you're going to fight." "Yeah. And I'm going to break this cycle. For the sake of preventing anymore victims like Marble and my mom." I'm going to hekpo Colette on her journey to regernate the world.""Genis agrees, he says, "Yeah. Me too. I'm going to fight on Marble's behalf as well." Colette agrees too, "Me too. I'm going to regenerate the world as quickly as I can." Raine also commends Lloyd, "I think you've made thae right decision, Lloyd. People are sinful beings. That's why we must continue to bear the burden of our sins afor as long as we continue to live." Sheena is a bit doubtful, she asks, "Life survives at the cost of another?" I don't really know how to say this, but I don't think there's a way to justify the lives sacrificed to make Exspheres. They have to be stopped at all cost!" *****END OF SCENE***** Now, there may be a skit called "Tragedy in Luin", where Genis comments that Luin is like another Iselia. Exit the city from the west. You will be told of a man called Pietro who escaped from the ranch, and he's in Hima, so you will have to go there. ------------------ From Luin to Hima ----------------- Group Level: 28 At level 28, Colette can learn Item Rover. New Technicque for Colette! Item Rover TP Required: 22 Learned at: Level 28 Now, Colette has a chance to steal an item AND money from an enemy. Talk about being a meaner pickpocket! At level 28, Kratos can learn Hurricane Thrust if he is of the Technical Type, otherwise, he learns Super Sonic Thurst. New Technique for Kratos! Hurricane Thrust (Techincal)/Super Sonic Thrust (Strike) Element: Wind/None TP Required: 12 Learned at: Level 28 These are stronger versions of Sonic Thrust, and the former comes with a Wind Element. Kratos will thrust his sword into his enemy, and then a tiny hurricane wave will be released. The Super Sonic Thrust deals a little more damage than Hurricane Thurst, but knocks the enemy a bit too far away for the next linking move, besides it is non elemental. You will have to go west, around the mountains, south, then east to get to Hima. There is a light ring in the bushes along the northern side of the hills. You can trigger a conversation between Lloyd and Kratos. Lloyd: Why did you come to Iselia? Kratos: I was hired by a rich individual to escort a pilgrimage. I was near Iselia, so I decided to stop by there to look for a new job. Lloyd: And there you saw the oracle. Kratos: You should thank me. If I had not come, you would have died. Lloyd: You're so condescending. But what makes it wrose is that it's true. Kratos: ...Hm Lloyd: And I hate it when you do that. It's patronizing. Kratos: I guess your dislike for me runs quite deep. You can get to choose "Whatever." Or "I don't dislike you." Let's be mean and pick the first choice. The conversation ends shortly after. ----------------- Enemy Strategies ----------------- Giant Beetle HP: 1110 TP: 0 Atk: 272 Exp: 31 Gald: 58 Def: 20 Location: Near Palmacosta Weak against: Ice Attacks: Flying Tackle, High Speed Air Swoop Tackle Items Dropped: Kirima, Cabbage Aha, so even giant ladybirds are going to attack you now. Giant Beetles are always airborne, and they usually tackle you from the air. They almost always attack in groups of 4. Sometimes, they will swoop down quickly and dive onto you. This move is more powerful, however, if the Giant Beetle misses, he will be stunned. Then that is your chance to counter attack. You can always floor them by slashing them constantly while they are on the ground, and they cannot fight back. When they die, you may salvage their Kirima (a fruit), and cabbage from them. Grasshopper HP: 1480 TP: 0 Atk: 247 Exp: 28 Gald: 63 Def: 21 Location: Near Palmacosta Weak against: Fire, Thunder, Ice Strong against: Water Attack: Claw Pinch Item Dropped: Apple Gel The grasshoppers have really grown real big. They are big and green, but they have no wings! They only have one attack, the claw pinch, and it is always capable of hitting you three times in a row. However, Grasshoppers themselves are full of vulnerabilities. They are weak against a grand total of 3 elements, Fire, Thunder and Ice. Besides, their attacks are fully blockable. Once they are dead, they may drop Apple Gel. Harpy HP: 1950 TP: 100 Atk: 358 Exp: 51 Gald: 99 Def: 21 Location: Balacruf Mausoleum Weak Against: Earth Strong Against: Wind, Thunder Swoop Kick, Triple Barb Attack Items Dropped: Chicken, Green Quartz Item to Steal: Magic Lens Talk about humanoid birds. Harpies are birds with human faces! And I thought they look different in Greek Mythologies! Anyway, they will try to swoop down and kick you from above. Sometimes, they can shoot spiky barbs at you from the air. For some strange reason, Harpies are only weak against Earth, but not Wind or Thunder. When they are killed, you may find chicken on them. Yummy. You can also find Green Quartz on them. Remember to floor them to keep them down. Velocidragon HP: 2300 TP: 0 Atk: 406 Exp: 68 Gald: 84 Def: 30 Location: Near Luin and Hima Weak against: Ice Strong Against: Physical Attacks, Fire Attacks: Lunge Bite, Kick Items dropped: Pellets, Apple Gel We now have real life dragons coming against us. Velodragons are large grey dragons who are ridden on by a Dragon Rider. They attack by biting and kicking, and both of these attacks can be simply blocked. The trick is not to rely on physical attacks on these things, as they are resistant. So, using moves like Hurricane Thrust will be more effective. Also ask Genis to use the Icicle move against the Velodragon, but avoid using fire element moves for now. Remember, don't be intimidated by the large size! Velodragons drop Pellets, which can be given to Dirk to make figurines and Apple Gel. Dragon Rider HP: 2680 TP: 0 Atk: 425 Exp: 68 Gald: 91 Def: 37 Location: Near Luin and Hima Attacks: Sword Slash, Jumping Slash Dragon Riders are the knights that ride on the Velodragons. When you hit a Velodragon once, he will dismount in the hope of taking care of you personally. His attacks are quite ominous. He can only slash and nothing else. So, you know what to do. And I thought the number one knightly rule is to never be separated from your horse! Woods Worm HP: 1790 TP: 0 Atk: 285 Exp: 34 Gald: 48 Def: 13 Location: Near Palmacosta Weak Against: Ice Attacks: Barrel Roll, Bear Hug Item Dropped: Melon Woods Worms are some overgrown caterpillars. They attack by brute force, and nothing else. Firstly, they will roll into a ball and hurl themselves at you, or they can use their forelegs and grab you and perform several bear hugs. Simple blocking can work against those two. As they are bugs, Ice element moves deal the most damage on them. When they die, Woods Worms drops Melons. I wonder where they came from. Insect Plant *****NEW!***** HP: 2990 TP: 0 Atk: 448 Exp: 72 Gald: 260 Def: 21 Location: Near Luin and Hima Attacks: Release Bees This is a giant insect eating plant. Although it has only one attack, it is very devastating. The insect plant will release a swarm of bees now and then, and it is capable of performing such a long combo that can kill you in several times. Your best hope is to block more, all go up front, and thrash them to your heart's content. Fish HP: 920 TP: 0 Atk: 200 Exp: 16 Gald: 25 Def: 10 Location: Near Izoold AA: Water Weak against: Thunder Strong Against: Water Attack: Drill Charge Item Dropped: Seaweed Fishes looks horrible in Tales of Symphonia, and for some strange reason, they can live without water. They can be found on the beaches! The Fishes attack by drilling into you, and that can hit you up to three times. Just block them. As they have no TP, normal melee strategies work the best against them and the fight should be over in a mo. For even faster battles, use Thunder moves against them. When they are dead, you may be able to cut them open, and salvage the Seaweed hidden inside. At least that's where I think you may find them. Sea Jelly HP: 1290 TP: 0 Atk: 270 Exp: 30 Gald: 48 Def: 20 Location: Near Izoold AA: Water Weak: Thunder, Ice Strong against: Water Attacks: Upper Tentacle Bash, Lower Tentacle Kick Item Dropped: Squid Sea Jellies are jellyfish of Tales of Symphonia. You can find them in the beaches as well. However, they are equipped from above as well as below. They can open their heads up to bash you with the tentacles hidden beneath, or they can just kick you with their lower tentacles. Sea Jellies are also pure melee creatures. They are particularly vulnerable to Thunder and Ice. When they die, they can leave Squid behind. I don't know where that came from either. Starfish HP: 1820 TP: 38 Atk: 230 Exp: 28 Gald: 56 Def: 25 Location: Thoda Geyser AA: Water Weak Against: Thunder Strong Against: Water, Ice Attacks: Punch, Kick Items Dropped: Kelp, Magic Lens So even Starfish have started fighting now. They are all blue in colour. They are simply melee fighters. They just attack by punching and kicking. Starfish often appear in swarms, but that won't be a problem. Just strke them with some Thunder based moves, and they should be down in no time. They may drop kelp, a type of seaweed good for the eyes, or a Magic Lens. Wyvern HP: 4800 TP: 0 Atk: 457 Exp: 121 Gald: 250 Def: 37 Location: Near Palmacosta Weak against: Ice Strong Against: Fire, Wind Attacks: Fire Blast The Wyvern plays the role of the fire breathing dragon of the game. They only can attack by blowing fire at you from above. It's very powerful, it can hit you 5 or even more times in a row! To safely attack a Wyvern, stand beneath it, and attack. When it breathes fire, don't do anything, otherwise, you may be pull in front of the Wyvern by the hot air, and be burnt a few times. Genis should offer his support by casting Icicle and other Ice Elements. If you manage to ground a Wyvern, then try to keep it down and you will be in for a treat. Ogre *****NEW!***** HP: 3120 TP: 0 Atk: 453 Exp: 83 Gald: 99 Def: 30 Location: Near Luin and Hima Attacks: Mace Bash, Kick Items Dropped: Beef, Pork Talk about an enemy that only cares about brute force. The Ogre is a giant yellow bald headed monster with a mace, which he uses to bash you in the head. Sometimes, they will just kick you. Just block, and attack between blocks and the ogres will fall like toys. When they are defeated, you can salvage the Beef and Pork that they are about to eat. It's amazing that these big guys are still considered human enemies! Warrior HP: 2800 TP: 0 Atk: 410 Exp: 53 Gald: 83 Def: 42 Location: Near Luin and Hima Attacks: Spear Slam, Spear Thrust Items Dropped: Panyan, Barley Rice So, they are even sending masked warriors against you. Warriors don't tend to be appearing frequency, but are just the average melee opponent. They will use their spear to attack. So, just treat them like the Soldiers and you will be fine. Warriors may drop Panyan and Barley Rice, but why would warriors eat noodles? Sorcerer HP: 2200 TP: 300 Atk: 300 Exp: 58 Gald: 43 Def: 35 Location: Near Luin and Hima Attacks: Staff Bash, Level 1 Magic Items Dropped: Shell Bottle, Magic Lens Consider this to be the male version of the witch, but the Sorcerers are more powerful. They wear a green costume, with their usual pointed hats. They attack with many level 1 magic attacks like Fireball and Stone Blast. In close quarters, they bash you with their staff. Just like the witches, keep pestering them and they cannot shine. When they die, they may drop a shell bottle with a magic lens. *****END OF ENEMY STRATEGIES***** Go over to Hima, which is leaning against the mountain side. You may also want to check the area to the southeast, by the mountain. There should be a long range post and a light ring, where you talk to Colette. Colette: You're so lucky that you have Noishe. You get to answer: "Hehe, I know." Or "You think?" Answer the latter choice. Colette: Yeah... Thus ends the conservation, I don't know the effects of the 2 choices. Then enter Hima for sure. --------------- Hima --------------- Group Level: 28 You are now inside the City of Adventure: Hima. Go to the right. There is an inn there.See the dog? Let Colette exaine it and she will name it Boo! There is is a traveling merchant to the right running a shop called the Crimson Canyon. You get to customize your weapons, and buty various goods. *****CRIMSON CANYON CUSTOMIZATION SHOP***** Weapons: Nimble Rapier (Lloyd) Rapier x1, Brass x1, White Silver x1 Stinger Ring (Colette) Slicer Ring x1, White Silver x1, Mermaids Tear x1 Ruby Wand x1, Mermaid's Tear x1 Ruby Wand (Raine) Gem Rod x1, Mermaid's Tear x1 Head Armor: Armet Helm (Lloyd, Kratos) Iron Helm x1, Beast Hide x1 Arm Armor: Red Shield (Kratos) Omega Shield x1, Black Silver x1 You should more or less be able to get all, but the Rapier, as you don't have any brass. Make sure you unequip the Slicer Ring, Gem Rod, Iron Helms and Omega Shield from the characters before you start customizing. I can't really compare the increments at this point. *****CRIMSON CANYON ITEM SHOP***** Tools: Apple Gel (100 Gald) Orange Gel (200 Gald) Panacea Bottle (150 Gald) Life Bottle (300 Gald) Holy Bottle (200 Gald) Magic Lens (10 Gald) Weapons: Osafune (Cost: 1950 Gald Downgrade) Body Armor Amber Cloak (Cost: 1800 Gald For: Genis) Head Armor Cleric's Hat (Cost: 900 Gald For: Genis) Tartan Ribbon (Cost: 1600 Gald For: Colette, Raine, Sheena) Arm Armor: Pretty Mittens (Cost: 800 Gald For: Colette, Raine, Sheena) Accessories: Leather Cape (Cost: 400 Gald) Buy the Osafune, Amber Cloak, Cleric's Hat, 3 Tartan Ribbons and 3 Pretty Mittens. The Osafune increases Lloyd's Slash by 30, his Thrust by 35 over his Masamune. The Tartan Ribbon increases the ladies' defense by 7 over the Blue Ribbon. The Pretty Mittens increases the ladies' Defense by 2 ocompared to the Kichen Mittens. The Amber Cloak increases Genis' defense by 4 over the Mage Cloak, but lowers his intelligence by 3 as well. The Cleric's Hat increases Genis' Defense by 5, his Intelligence by 1 over the Beret. The house to the left is an inn called Echoes. It's 240 Gald a night. Rest now. Examine the room on the lower floor. There is a pot giving out yellow smoke. Examine it and the Wonder Chef appears! New Recipe! Risotto Risotto requires some type of rice, and Cheese. You can add milk, onions and mushroom to enhance its flavor. However, fish is NOT included. Why? I thought Fish Risotto is a tasty dish! Genis, Kratos and Sheena are equally good at preparing this recipe at this moment. Get back to the lobby and talk to the woman there. She's called Sophia. She knows Shenna. Sheena asks how is Pietro. Sophia says he's passed away. Oh dear. Genis asks if he has said anything about the human ranch. Raine asks where his grave is. Sophia says it is at the back of the adventurers' graveyard. So, let's go out there. The grave is up the slope, past the Katz Expedition Team counter. The group examines his grave. Colette suggests praying. Don't you even try to dig up his grave! Suddenly, a man appears behind the group. He's Pietro. He mutters some gibberish about Chosen mana die. Sophia comes out, and finds Pietro! So, Sophia is lying! Pietro continues to mutter, "Chosen...die...angel...die...Human...ranch...underground..." Sophia asks Pietro to come back to the inn. Lloyd asks how Pietro gets away. Pietro continues to gibber! "Boulder...big...underground...jewel...boulder...move...Chosen" Sophia explains that Pietro is cursed! Sophia asks Raine to lift PIetro's curse in order for him to help the group. The healing technique is left behind by Boltzman in the Towe of Mana. So, the exit was blocked tby the boulder you saw earlier. His belongings were buried in his grave! You would have then acquired the Desian Orb. There is a dog near the graves. He is probably sitting on that of his masters! Have Colette name him Rockie! It's just amazing that it would take them that long to discover that boulder in plain sight! Poor unobservant fools! Get back to the Asgard Ranch now! There is a skit called "Kratos...angry?". Oh, it's due to that scary look on Kratos' face. Yet Kratos denies it! --------------- Asgard Ranch --------------- Group Level: 28 Examine the boulder. Then, Lloyd tries to move it with his bare hands. But it won't budge. Raine uses the Desian orb on the boulder, and it moves aside. So, enter the door there. Oops, the Desians inside have found you! They ask, "Who the hell are you?" Let's introduce yourselves politely to those Desian gentlemen, shall we? My name is Lloyd, and she is the Chosen, and we are going to wipe you out! Oh, this is just the usual assortment of Spearmen, Whip Masters and Evil Sorerers. Lay waste to these guys and move on. For heaven's sake! Now, Raine decides to bring up the ranch-wide map. So, you get to see where they are, and where Kvar should be. Raine says that to get to the floor that Kvar is on, they would have to deactivate the guard system. You see the two switches at the ends of a red passageway. Those are the deactivation switches. So, the conveyor belt prevents passage, so they will have to sotp the conveyor belt mechanism. Raine thinks. Oops, the alarm sounds! Think quickly, Raine! Time to Socialize 21! Team Selection Pleases: Anyone chosen to go with Lloyd, and Sheena regardless (+1 to any) Displeases: Anyone chosen to deactivate the switches (-1 for any one except Kratos and Sheena, -3 for Kratos!), except Sheena (+1) You now have to split into 2 groups. Kratos would like to be in the group that goes after Kvar. However, other people want to be too! So, Colette is asked to choose. She decides to leave it to Lloyd. For your information, Lloyd will be in the group that goes after Kvar. I suggest you choose the 2 people with the most EXP to go with Lloyd. At this point in the game, Lloyd is in level 25, so is Genis. Kratos is in level 24 with 504 EXP left to go. The ladies are all behind Kratos. So, choose Genis and Kratos. Sheena and the other 2 will be then given a chance to catch up as they are played as later. Lloyd is leading the infiltration team. I think that the people coming with Lloyd will like Lloyd more! So, Genis and Kratos' affections will increase, while the rest drop, or something like that. Now that you have confirnmed, choose "We'll go with this." to confirm the selection. My, this is just like Rainbow Six with the team arrangements and all. Except there's no John Clark to help you! ----------------- Enemy Strategies ----------------- Whip Master HP: 500 TP: 20 Attacks: Whiplash, Stomp Kick Item Dropped: Apple Gel The Whip Master is the mainstay of all the Desian security forces. You can find them in many installations owned by the Desians. I bet that the whips are used to deal if uncooperative humans in their concentration, I mean human ranches. They attack by lashing at you with their whips, and this attack does have some range. Besides, at close quarters, they can attempt to kick you, followed by a stomp. Both of the mentioned moves can be blocked without trouble. Normal slashing attacks will do for these people. These Desian riff raff may drop Apple Gels when they die, and they may mutter "Inferior beings" before they fall. It seems that the Blue Desians are weaker than before! How pathetic! Evil Sorcerer HP: 1710 TP: 195 Attacks: Fireball, Staff Bash Evil Sorcerers are just the magicians of the Desian forces. They are quite feeble at this stage. They know only one type of magic, and that's Fireball, and they can hardly connect with the move if you keep pestering them. Otherwise, they will just hit you with their staff, and that does little damage. Blue Desians are stronger, instead of weaker. But that does not make it harder for you to deal with them, right? Spearman HP: 800 TP: 10 Attacks: Spin Attack, Lance Thrust, Weak Kiss So, they are finally recruiting females to join their forces. The Spearmen are not men at all, they are women! Spearmen attack by swinging their spears round and round in a circular path. Sometimes, they will just thrust their spear into you. Just use ordinary melee tactics to deal with these evil women. They do have a deep voice! They do! They get stronger as you progress through the game, so watch out! Besides, they can perform weak kisses, where a heart bounces out and hits you! Charming indeed! Raybit *****STRENGTHENED!***** HP: 2500 TP: 50 Weak Against: Thunder Attack: Beam Shot Item dropped: White Silver Raybits are those little sentry drones of the Desian base. They have only one attack, they shoot red energy balls at Lloyd, and they do very little damage. Besides, Raybits can only attack when they are completely airborne, so if you attack them using downward slashes, the Raybits can never get up and retaliate. You can also short circuit them with Thunder. When they are destroyed, you can salvage a bit of the material the Raybits are made of, and that's White Silver. *****END OF ENEMY STRATEGIES***** The 2 teams decide to meet in Kvar's control room. Now, save, refresh, and go through the door to the left of the memory circle. You are in another area with a conveyor belt. There is an altar. Examine it to increase the range of the fire of the Sorcerer's Ring. You cannot get onto the conveyor belt yet. It's moving. Go along the path, and fight your way through the guards. Then, go to the other end of the path. There is a green terminal there that tells you how to shut down the conveyor belt. You must first shut of the switch in the container room. So, go back to the assembly point, and go through the other door to the left. This is the container room. See the chest? There is a Cleric's Hat inside. I don't think you will need it now. Then, go left, and open the 2 chests there on the other end. They contain Pellets nad Lamellar Leather.This leather can be equipped. It increases Lloyd's defense by 2 over the Ring Mail. See that thing that looks like an er... urinal? Examine it, and Lloyd can press it to stop the prisoners from being stuffed into those containers! Now, return to the conveyor room. No more capsules are being transported. Get onto the Conveyor Belt, and shoot fire at all those 6 white switches. The conveyor belt should shut down. Don't worry about being dragged into the holes there! Hee hee. Now, get up the stairs to the left, run up the stopped conveyor belt, and then up the stairs following it. There should be a chest. Inside is an EX Gem Lv 2. Go through the door. There are a couple of Desians here. Let's fight them all! See the memory circle? Unlock it, and save. Record the level and the EXP of your strongest character, and then warp using the portal.Oops, the warp fails to work! So, you will be playing as the other team now. I prefer to play as Shenna most of the time, as her cards are more melee friendly. She also can summon Corrine, even if she is not Over Limit. In this team, I suggest you play as Raine or Sheena, not Colette as her weapons are very slow, and indirect. Go through the only door leading to the right. Oh, an Evil Sorcerer spots you! "Woman! What are you doing here?" He asks. Err... I am a school teacher and I am er... taking these students for a visit to this human ranch. Nonsense, woman! We will get you for this! He and his friend are after you now! Beat the life out of them. Then, go through the exit to the south. The door to the right is locked. You will be in the courtyard. Fight the Desians, and then go over to that narrow opening in the containers. You will find it blocked by a crate. Push it in. Then, when the crate is in the column between those of the other crates, stop. Go over to the crate in the upper left corner and pull it all out, until you are against the wall. Then, push the crate to the right into the corner. Now, push the crate to the left, all the way to the left. You may be blocked in, but the 2 crates blocking the door can be moved left, then down to unblock the path. Then you can go through the door. Inside, go to the left, and fight the Desians. Then go north, to the left gap. Then get onto the green switch. Examine it, and the sliding door will move to the left, blocking the gap you went through and opening the way to the other gap leading to the deactivation switch there. Open the Chest for the Card of Earth. It's a new weapon for Sheena. It increases her Attack by 65 over the Card of Water. Go through the door to the left. So, you are in the cell block! The 2 Evil Sorcerers see you! Take them down fast! With them taken out, the prisoners are all free! "Is everyone all right?" Raine asks. A prisoner asks, "Who are you?" "Guardians of the Chosen One. The Chosen has come to rescue you. Now pull yourselves together. By the way, is there anyone here from Palmacosta?" A bearded prisoner says, "I am." "Do you know a girl named Chocolat?" "Ah, yes, she underwent host body testing here." The test decides which ranch she will be taken to." I believe they said she was being taken to Iselia." Raine says, "Iselia...I see. Thank you. Now then, let's get out of here. Everyone, follow me. Understood?" "Excuse me! You're Sheena, right? You came to help us, too?" The man to the left asks. Sheena admits it. A woman thanks her. Shenna says, "Heh, uh...don't mention it. It was nothing." Now, the cell block is empty. Go through the door to the south. There are Raybits down here. Kill them if you like. Then go south. Go all the way back to the right. Now, you can reach the switch, and it's guarded by Raybits! Smash them to the scrap yard. Then you can trigger the switch. Now, go to the far left of the room here. By the way, there is a shortcut back to the control room with the refresher. See that stairs leading up and south? Get up and examine the door. It will be unlocked, and you will end up in the second room you visited after splitting up. To the far left, you will find the other switch inaccessible for the mean time. So, go through the gap to the right and trigger the switch. The sliding door moves to the right, revealing the switch, and trapping you in. Open the chest for a Stun Charm, and then go through the door to the right. Go through the door to the south of the cell block, and then return to the area to the far left. Fight that Raybit to activate that switch as well. Now, the switch is activated, and control will come back to Lloyd. Enter the warp and let's go and meet our friend Kvar! *****IMPORTANT SCENE***** The 3 warp into the main control room. Kvar is speaking to some woman on the projector. "I've found you, Kvar!" Lloyd says. The woman on screen says, "So, this is Lloyd. I see, he does bear a resemblance." Lloyd is puzzled. Kvar turns around, he says, "So, you've come. I'd appreciate it if you wouldn't change the subject, Pronyma! It's clear you've been stealing research data from ym Angelus Project." Pronyma says, "I grow tired of your acusations, Kvar. As I have told you, I know noting of it." Kvar says, "Stubborn woman. I suppose I should expect no less from one who usurped the leadership of the Five Grand Cardinals. Take heed, Pronyma. Once I retrieve the Exspehere from this inferior being, I will become the leader of the Five Grand Cardinals. When that happens, you'll be begging for my forgiveness." "You speak nonsense, Kvar. I've also heard that Rodyle has talked you into joining him in one of his schemes." Meanwhile, Raine and the other 2 have arrived. "But it would be best not to believe that you can deceive Lord Yggdrasill for long." Is Kvar planning to pursue his own interests? Pronyma disappears and goes off the line. Kvar says, "So the Mana Cannon is no longer a secret. Well, it doesn't matter. Once I succeed in retrieving that Exsphere, any suspicions I might have been under will be but a distant memory." Kratos says, "Get ready!" Lloyd shouts, "You're not gonna take this from me!" It's time to fight George W. Bush, er, I mean Lord Kvar! Boss Battle! Kvar and 3 Energy Stones Energy Stone HP: 5500 TP: 100 Atk: 350 Exp: 300 Gald: 765 Def: 20 Location: Near Asgard Strong Against: All Elemental Attacks Attacks: Electric Spin, Lightning Kvar HP: 10000 TP: 340 Atk: 410 Exp: 1680 Gald: 1500 Def: 65 Location: Near Asgard Strong Against: Thunder Attacks: Lightning, Spark Wave, Lightning Strike, Guardian Shield Items Dropped: Holy Ring, EX Gem Lv 1 This really is a shocking battle, literally. Kvar is assisted by 3 Energy Stones, and they are all highly electrical. They can spin around like a dynamo, generating electricity that will stick to you and shock you maybe 5 times in a row! Energy Stones can also strike Lightning at you. They are strong against all elemental attacks, so while you and Kratos are fighting them, have Genis attack Kvar with all spells but lightning. Once the 3 Energy Stones are destroyed, you can turn your attention to Kvar. He is a long range attacker. He can attack using Lightning and Spark Wave. The latter attack is the S-Type equivalent of Thunder Blade. When the spell is cast, a large ball of electric charges will appear, gibing you the shock of your lives, so run out of that sphere quickly before you are fried! Always be prepared when you see a purple ring beneath Kvar. At close quarters, Kvar can release a series of thunderbolts with his Lightning Strike. This can happen without warning, but cannot be used against anyone behind him. So try to jump behind him and catch him off guard. Kvar can defend himself with a Guardian Shield, but who cares? Just let Lloyd and Kratos slash him, while Genis snipes from behind. I know, it's easy to be killed by the Energy Stones, but Kvar himself is not a problem. After the battle, you can get a Holy Bottle and an EX Gem Lv 1. Kvar falls. Anna is avenged. Lloiyd says to his Exsphere, "I did it, Mom. You've been avenged!" The 3 ladies step forward. Raine says, "We've learned of Chocolat's location." Lloyd asks, "Really?!" Colette sees Kvar doing something. She cries, "Look out!" Kvar wants to strike him wihth his staff. Colette blocks the hit. "Colette?!" Colette falls into Lloyd's arms, she asks, "Lloyd...are you okay?" The camera zooms closer.... "Yeah. But you're..." "I'm fine, really." Kvar tries to back off, but Sheena teleports in front of him. Lloyd draws his sword, "You bastard!" he cries. He stabs Kvar, so does Kratos. Kvar
cries, "Kratos...you pathetic, inferior being!" Kratos says, "Feel the pain" he stabs once, "of those inferior beings" he stabs him twice, "as you burn in hell!" He continues. Now, Kvar is really dead. No blood is spilled, so it's okay for teens to play this game! Raine looks at Colette, who is clutching her wound. She cries, "Colette! That wound..." Genis says, "Colette, hang on!" "Colette! Your wound~..." Colette says, "Thanks for worrying about me, but I'm really okay. For some reason, it doesn't hurt. Hehe, strange, huh?" Sheena says, "You certainly aren't okay! Raine, you can use healing arts, right?!" "Yes, but!" Lloyd says, "Colette. I can't keep it a secret any longer! Everyone, listen to what I have to say! Colette can no longer feel anything." Genis asks, "What? What do you mean?" "Colette is growing closer to becoming an angel. Now, she can't sleep or feel hot or cold or pain or anything. She can't even cry! Becoming an angel means losing her humanity!" "Lloyd, it's okay. I'm okay, so..." Right now, we need to do something about this ranch. Right, Lloyd?" "Professor, can you destroy it like last time?" "I'll give it a try." "But that's kind of extreme, but I suppose it is the best idea." Kratos and others warp away. But it's not over yet, the strange mystery man says to Kvar's body from the projector. "Lord Kvar, thanks to you, the Mana cannon will soon be complete. Do not worry, for I shall carry on the Angelus Project. Oh, I suppose you can't hear me anymore. Hahaha! Well then, I take it that you won't mind me taking the research data from the Angelus Project." Hey's that pretty mean, stealing things from a dead person! But still, Kvar is unlikely to have written a will now. Meanwhile, outside, Genis says, "Let's go back to town first. We can talk about what to do next after that." Sheena doubts, "Luin is in shambles right now. Are you sure Colette will be able to rest there?" Kratos says, "Perhaps Asgard would be a better choice." "Yes. I think that's a good idea. Lloyd, I trust that's fine with you?" "Yeah." "I'm sorry, everyone," says Colette, apologizing agin, eh? After that, the Asgard ranch is blown up! Sky High! Stick and stone! *****END OF SCENE***** Now, you are back in Asgard. Sheena tries to get the problem straight. As Colette gets closer to becoming an angel, she loses a part of her human characteristics. Genis thinks it's terrible. Now, Genis and Lloyd starts predicting what will happen to her when he becomes an angel. Colette overhears the discussion in bed. She is sorry to worry everyone. Not again! She thinks it will be easier to become an angel!! Sheena objects, after all, most people like to sleep and be able to taste food that they like! Besides, you will not be able to feel the warmth of someone holding your hand! Sheena advises Colette to stop. Lloyd wanysts to find another way to save the world, but Colette insists on becoming an angel. She is satisfied with the system, but Lloyd is not! Now you can play. Go and get a Yayoi for Sheena if you want. Then, go back to the altar. The Fake Lloyd will introduce the fake Colette to the crowd. The Fake Genis asks the crowd to donate money to them! The Fake Raine pleads for support. Lloyd runs forward and exposes the fakes! Raine asks a trick question, would the Chosen take money from people if she is that compassionate? Meanwhile, Linar comes over. He backs the real Raine. The fake group runs! The Fake Genis cannot escape in time, and is about to be lynched! But Colette stops the crowd. She asks the fake Genis to give back the money to the people. She asks Lloyd if it's okay to let him go back to his brother. Time to socialize 22! "Well, all right." Pleases: Colette* (+3), Sheena (+2) Displeases: Genis (-1), Raine (-2), Kratos (-2) "No." Pleases: Genis (+2), Raine* (+3), Kratos (+2) Displeases: Colette (-1), Sheena (-1) You get to answer "Well, all right." Or "No." I suggest you choose the latter selection, since that will UPSET Colette and PLEASE Genis. But the Fake Genis is set free anyway. One of the civilians will offer you a night at the Cool Breeze. Leave town. Head to the Tower of Mana, it's to the west of the Asgard Ranch. There should also be a skit called "Avenge", where Lloyd says he's avenged his mom, but Kratos disagrees as his father killed his mother. Oh well... Note: Oh, by the way, if you go all the way back to the Balacruf Mausoleum, you will find the fake Chosen again! She swears not to let those "imposters" get in her way! The fake Lloyd spots you and acuses YOU to be the imposters! The Fake Raine just asks their group to go on to the next city, now they have got what they can. So, the Fake Lloyd leaves. The Fake Genis says, "I'm sorry!" Oh yeah? Colette! You are too optimistic! --------------- Tower of Mana --------------- Group Level: 29 Raine is getting a bit too enthusiastic at times. She runs up to the entrance, with hearts over her head. The Tower of Mana is built to gaze upon the Tower of Salvation! It's a tower that was used as a temple by the Churhc of Martel to offer prayers to the Tower of Salvation. However, monsters are inside now. Raine is determined to get inside. This place HAS a seal, but there is no oracle stone or Colette to put her hands on. It's a magitechnology lock. As you cannot enter, let's leave. Let's go for a tour of Hima now. At level 29, Genis can learn Ice Tornado. The Summon Spirits are tough, so make sure your team is at least at level 30 before fighting them! New Technique for Genis! Ice Tornado (Technical)/Freeze Lancer (Strike) Element: Ice Learned at: Level 29 TP Required: 30/29 This is the second and most powerful Ice technique for Genis if you decide to stick to the ice type. A large swirl of ice will surround the enemy, trapping him in, freezing him many times, and he won't be able to retailiate at all! No wonder it's a tornado! As for Freeze Lancer, a lot of small shards of ice will fly out and rip the enemy! Please note that Genis must be facing the enemy for this move to hit easily. At level 29, Raine can learn Permaguard if she is of Strike Type, and she can learn Field Barrier if she is of Technical Type. New Technique for Raine! Field Barrier (Technical)/Permaguard (Strike) TP Required: 48/40 Learned at: Level 29 Premaguard increases the defense of a single group member's defense a little more than that of the Barrier. Field Barrier increases the defense of all team members within its area of effect. --------------- Hima --------------- Group Level: 30 There is some commotion going on outside the inn. It's Clara, she's surrounded by some Adventurers, and ththey are about to finish her off! Lloyd stops them. Raine says that they want to save her. However, Clara dashes towards Raine and knocks Colette down! She then runs off! The Adventurers run after the Clara monster. Luckily, Raine and Colette were not hurt. Clara, dropped the key to the Tower of Mana, so you can enter now! So, they are going to the Tower of Mana, for Boltzmann's healing technique, so they can heal Clara and Pietro. Spend a night in the inn there will be a skit called "Sheena's nightmare"! You know what's going to happen, don't you? Now go to the Tower of Mana. --------------- Tower of Mana --------------- Group Level: 30 Run up to the door and press A. The door magically slides open, and the group walks right in. There are so many books on the shelves. Raine is enthusiastic about all the knowledge contained within the books! Lloyd sees the oracle stone in the center of this library. So, there IS a seal. Colette then places her hand on the stone, and some magic circle is activated in front of them. Raine examines it, and asks Lloyd to stand on a blue circle. Genis is asked to stand on another one. Raine stands on the final one, and a door opens, much to Lloyd, Genis and Colette's amazement. Time to socialize 23! Pleases: Person chosen to come with Lloyd and Colette (+1) Displeases: People staying behind (-1 each) However, it would seem that the characters must stay on the circle to keep the door open! This means that 3 people must stay in the lobby. Now, talk to the people you want to take along. I would suggest Genis be the third member of your team. Now, Lloyd, Genis and Colette proceed into the tower. You are inside a stairway now. Make your way up, fighting enemies. ----------------- Enemy Strategies ----------------- Grim Reaper *****NEW!***** HP: 1980 TP: 100 Atk: 293 Exp: 68 Gald: 100 Def: 18 Location: Tower of Mana AA: Darkness Weak against: Light Attack: Sickle Slash Items Dropped: Apple Gel, Kirima Item to Steal: Black Quartz So, even the representative of death has made his appearance. I think you all know what Grim Reapers are like. They have this sickle, which they will use to attack. So, you can easily block all those moves. As they are evil, Grim Reapers are particularly weak against light element attacks, so a good dose of Angel Feathers from Colette would be effective in cooling these guys off. For some strange reason, they are not strong against physical attacks even though they are undead. Scepter *****NEW!***** HP: 2000 TP: 0 Atk: 372 Exp: 63 Gald: 95 Def: 20 Location: Tower of Mana Weak against: Fire, Light Strong against: Darkness Attack: Ghastly Breath, Punch Item Dropped: Black Quartz More ghostly characters appear in the Tower of Mana. Scepters are transparent slim ghosts who would give out their bad breath for you to enjoy. They also can punch you with their transparent arms. Fire AND Light are effective against them, so I think you can tell Colette and Genis use their moves accordingly. There is nothing wrong with slashing them with your sword, as unlike ghosts, scepters are not resistant to physical attacks. How ridiculous. A Scepter may drop a Black Quartz, which gives Darkness Element to the weapon of the user for a while. Living Sword *****NEW!***** HP: 1000 TP: 38 Atk: 340 Exp: 60 Gald: 96 Def: 35 Location: Tower of Mana Strong against: Physical Attacks Attacks: Slash, Flying Slash Item Dropped: White Silver Item to Steal: White Silver Talk about a crazy haunted house. Now, even antique swords come to life and slash you in many different ways! So, fighting these enemies is like fighting invisible swordsmen. They are so good that they are strong against any physical attacks. Therefore, you may want to solicit the help of some physical attacks to help bring these things down faster. Oh, as they are flying enemies, flooring with swords is very effective! You may get what they are made of when they are dismantled. Living Doll *****NEW!***** HP: 1790 TP: 100 Atk: 232 Exp: 38 Gald: 64 Def: 20 Location: Tower of Mana Attacks: Head Pop Headbutt, Lightning Item Dropped: Milk Some wicked magician has also brought dolls to live. These teddy bears can stick their heads out, and headbutt you without even getting up! So, get ready to block this nonsense! Slash all their fuzz out to show your anger! These toys are just for boys! They are also shocking with their lightning, but you will disturb them, right? Living Dolls may drop Milk. How cute. Probably the kid who played with it forgot to drink her milk while having her "tea party". *****END OF ENEMY STRATEGIES***** One of the enemies in this flight of stairs holds a Memory Gel. There is a chest at the top with an Armet Helm too. Now, go through the door.You will be inside a room with a reflective glass block. Urn over to the curtain and use the ring to burn it up. Then, a beam of light will shine brightly. Move the block so that it reflects light to the sphere to the right, as well as to the door. The door to the left will open. Go through. You will be in a room that is temporarily blocked off. Unlock the memory circle. Then save. Examine the switch to the south, and you will find that it is a projector. Raine appears. She tells you that another door opened in the lobby, so they can go in too. So, switch to Raine's party now. There should be a skit called "Sheena afraid of failure", and it's another Sheena-Corrine conversation. Examine the bookshelf to the left for Boltzmann's Book. Then, go up stairs in front of you. I suggest you play as Sheena or Kratos. You will be in another room with a reflective block. Burn the curtain to the left to reveal a light source. Then move the block, so it reflects light onto the door to the north. It should shatter. Go through it now.This is basically the lower portion of the room Lloyd is in. Burn the curtain to the left to reveal another light source. There are just so many blocks here. One north-south to east-west reflecting one, which I will name block A, a east to south reflecting one called Block B, a north to west reflecting one called block C, and a east to north reflecting one called block D. The whole objective of this puzzle is to reflect light so that it shines onto all the crystals in the room. Puzzle Time! Reflective Box Puzzle To solve this puzzle, move block D so it reflects light one column to the northernmost crystal. Then position blocks B and C so that C is to the north of that crystal, and B is to the west. Then position block A so that it is in the path of the beam as well as between the 2 crystals in the same horizontal line. I know it's very hard to explain without a diagram, but when you are done, a bridge would appear above. I guess that is for Lloyd's team to cross. Now, go north, and you will find 3 Chests. They contain a Moon Robe, a Lunar Guard, and an EX Gem Lv 2. The Moon Robe increases Raine's defense by 7 over the Feather Robe. Go through the gap to the north. You will be in another room. Open the chest for a Stinger Ring. Then, go through the alcove to the right. Afterwards, go through the door to the south and go up the stairs. Fight the monsters in the way! In the next room, go to the left, and you will find yourself to the left of the bridge you revealed earlier. There are stairs leading down, but they lead nowhere for the time being due to the rift. Kill the monsters, and open the chests. They contain an Ex Gem Lv 2 and Iron Mail. Cross the bridge now. Raine find magitechnology machines. She tries stepping onto that round pedestal. Now, Lloyd appears as a translucent body. So, control shifts to Lloyd's team so you can regroup. Cross the bridge on your side now. Follow the next set of bridges and you will eventually get to Raine. Raine tells you to stand on the other pedestal. So, Lloyd steps on the circle next to Raine. The warp portal is activated, you are now regrouped. Before warping, have Lloyd, Colette, Raine and Genis in the top 4 positions. You find yourselves on the top, with another altar. Oh, some mana is coming out! The sky goes dark. It's time to fight this boss! Boss Battle! Lubaris HP: 16800 TP: 500 Atk: 860 Exp: 2650 Gald: 2500 Def: 80 Location: Tower of Mana Weak against: Darkness Strong Against: Fire, Light, Thunder Attacks: Stomp, Tail Whip, Dual Kick, Jump Kick, Dark Attack, Photon, Force Ray Item Dropped: Brass This has got to be the toughest boss battle so far. This Lubaris has a very large variety of moves, and is strong against fire, light and thunder. So, before you start doing anything, turn off Angel Feathers and Para Ball of Colette, Eruption and Thunder Blade of Genis, and Photon of Raine. Firstly, the Lubaris will attack by kicking you with his two forelegs. This can be blocked, so can his stomp attack. He can also swing his tail from behind him without warning, and those spikes are on it for a reason! Have Raine ready with Nurse when things go bad, and make sure you have enough Orange Gels to make up for the shortage of TP. Meanwhile, have Genis cast Air Thrust and Stalagmite while Colette uses the Holy Song. It's not an offensive move, but do not use it more than once as it consume HP. Lloyd can try to coordinate Genis' moves with his Sword Rain: Alpha. In this battle, don't bother with any Unison Attacks, since the enemy is resistant to Fire, Light and Thunder. Instead, use Black Quartz to temporarily give Lloyd the element of Darkness in his attacks. When Lubaris has taken about 50% damage, he will do desparate, and can jump HUGE distances to kick you. It can send you flying even if you are guarding. I don't know what his dark attack is like, but I think those black clouds are the attack. Lubaris can cast Photon, so stop him if you can if you see a white ring beneath him. When Lubaris is hovering, you can tell that he is about to charge up his Force Ray. So, make sure you are behind him while you hit him, otherwise, you may be dragged in front and zapped! It's a tough battle, so it's okay if you use a couple of Life Bottles here and there. After the battle, the altar steams up. Now, Colette offers her prayers at the altar as well. You see the same sequence going under way. Luna appears, she asks where is Aska. Luna says that without Aska, she cannot form a pact or vow. So, there are 2 summon spirits of light! So, you must find Aska later on. Remiel appears in the same fashion. He gives some more angelic powers to Colette. It's almost time to end the journey. The path to the Tower of Salvation is open! Now, Remiel looks aggressive. So, you are to head to the Tower of Salvation! Now, he disappears.Colette will learn Sacrifice! New Technicque for Colette! Sacrifice Element: Light TP Required: 150 Talk about a kamikaze move. Colette will attack enemies, giving them huge amounts of damage, while knocking herself out! Don't do it! I am serious! Turn this function off, or else you risk losing a team member in the middle of a crucial battle! At level 30, Lloyd can learn Raging Beast New Technique for Lloyd! Raging Beast TP Required: 25 Learned at: Level 30 Consider this the upgrade of Beast. Now, Lloyd will spin around like a screw with his sword before letting out the image of a lion. Since this is a level 3 attack. You can now consider the following combo: Tiger Blade --> Sword Rain: Alpha --> Raging Beast. At level 30, Sheena can learn Spirit Seal. New Technique for Sheena! Spirit Seal TP Required: 15 Learned at: Level 30 This move can steal TP from the enemy. That's all. Now, let's get out of the tower. What human features will Colette lose this time? Let's watch the scene. *****IMPORTANT SCENE***** As predicted, Colette falls to the ground upon exit. Lloyd cries, "Professor Sage! It's Colette's Angel Toxicosis...." "I see. Let's rest here for today." Oh dear, Colette wants to speak, but she is completely lost for words! "What's s wrong, Colette?" Kratos says, "I would assume she's lost her voice." Genis asks, "What?!" They set up camp. Sheena stands up, she announces, "Everyone, I have something to say." "Huh?" "I want to explain to everyone why I was trying to assassinate the Chosen." Raine says, "All right. We're listening. Tell us about your homeland. A land that doesn't exist in this world." "You knew?!" "No. But you said it yourself that Sylverant will be saved. That must mean you aren't from Sylverant." "Yeah...you know, it's really a shame that your interllect's being wasted here." You're right. My homeland is not here, not in Sylverant." "What does that mean?" Genis asks. "My world is called Tethe'alla." "Tethe'alla? You mean the moon?" "Haha, of course not. My world isn't on the moon." Of course, if she does live on the moon, she'd better have her spacesuit! "Even I really don't understand the specifics, but there is another world that lies entwined with Sylverant, as shadow is to light. That's Tethe'alla...my world." "Two entwined worlds?" "The two worlds lie directly adjacent to each other. They just can't see one another. Our scholars say they exist on shifted dimensions." Anyway, the two worlds can't see or touch each other, but they do in fact exist next to and affect each other." "What do you mean, 'affect each other'?" Asks Lloyd. "They vie for the supply of mana. When one world weakens, the mana from that world flows to the other. As a result, one world is always flourishing, and the other waning. Sort of like an hourglass." "Wait, so right now Sylverant is..." "Yeah. Sylverant's mana is flowing to Tethe'alla. Therefore, Sylverant is in decline. Without mana, crops won't grow and magic becomes unsuable. If there is no mana, the Summon Spirits that protect the world alongside the Goddess Martel can't survive in Sylverant either. AS a result, the world slips even further down the path of destruction." "Then the Chosen's world regeneration is actually the process of reversing the mana flow?" "Exactly. When the Chosen breaks a seal, the mana flow reverses, and the Summon Spirit that governs the seal awakens. I was sent to prevent the world regeneration from happening. I broke through the supposedly impassable dimensional fissure for the sake of protecting Tethe'alla." Hey, if you know so much, why don't you tell everyone earlier, then perhaps they can simply find a better alternative before Colette does dumb! "In other words, to assure the decline and destruction of Sylverant?" Lloyd stands up and asks. "You can say that, but your journey of regeneration is also an attempt to destroy Tethe'alla. We're both doing the same thing." "It's hard for me to believe all of this." "I'm the proof. I possess summoning arts that have been lost from this world." Colette wants to say something, but she's dumb! "Please don't look at me like that, Colette. I know that wasn't your intention. I don't know what I should do either. I came here to protect Tethe'alla, but this world is impoverished and everyone is suffering. But I allow the world regeneration to occur, then Tethe'alla will be come just like this." So, it's a bitter dilemma for Sheena. Genis asks, "But right now, you're helping us, right?" "Yes, but that doesn't mean I can just abandon Tethe'alla! I...I don't know what to do. Isn't there any other way? A way for Sylverant, Tethe'alla, and Colette to all be happy?!" Lloyd says, "I want to know, too!" Raine asks, "Have you considered that perhaps nothing that convenient exists in the real world?" Kratos says, 'The best thing we can do right now is to save Sylverant from its current criseis." "What if we don't regenerate the world and just defeat the Desians?" "Although we succeeded in destroying a ranch, we cannot possibly eliminate all the Desians," Kratos replies. The mana will eventually be exhausted." "Is mana really that important?" Lloyd asks, and so will a lot of RPG fans out there! "I suppose only magic users and scholars worry about it." But mana is even more important to life than water," Genis explains, "Wihtout it, the land will die. Mana is the source material which composes everything. At least that's what I've been taught." Raine continues, "Unfortunately, the Giant Tree of ever-flowing mana in fairy tales doesn't exist in the real world." We live by chipping away at the limited amount of available mana. Why do you think the ancient magitechnology was lost?" "Because mana disappeared from the world." "Correct. Magitechnology consumes large amounts of mana. If things continue the way they are now, Sylverant will eventually lose its mana just as it lost its magitechology, and br destroyed." Colette goes over to Lloyd and scribbles letters in his hand, "Colette? R e m i, Ah! You're trying to spell something, right?" I'll try asking Remiel if there's a way to save the two worlds." "If it doesn't work out, I may have to kill you after all," Sheena concludes. "Sheena!" "When that time comes I may fight back because I love Sylverant too." "I understand. You intend to become an angel, no matter what, don't you?" Now, dawn will break. Finally! *****END OF SCENE***** ------------------------------- d. 8 Important Tasks [TOS5D] ------------------------------- There may be a skit called "Pursuit of Strength" here. This is where Lloyd asks Kratos if he's stronger. This skit will cause a new entry called "Mastering" to appear in the Training Manual. Now, get out. There are several things in your agenda right now. They are: Task 1: Form a pact with Sylph Task 2: Form a pact with Undine Task 3: Retreive the Unicorn in the bottom of Lake Umacy Task 4: Heal Pietro Task 5: Return to Ossa Trail to fight a missed monster Task 6: Form a pact with Efreet Task 7: Help Pietro Rebuild Luin Task 8: Enter the Tower of Salvation Note that you CAN proceed to the tower of Salvation without performing those tasks, but for the sake of convenience. I suggest you perform all of them while you still can. While I was training, I found a new enemy called Macroid. New Enemy! Macroid HP: 1850 TP: 200 Atk: 280 Exp: 63 Gald: 83 Def: 32 Location: Near Luin and Hima Weak against: Ice Strong against: Water, Earth Attacks: Spore Attack, Spawn Minicolds, Self Destruct This is the mother of all minicolds. The Macroid has 4 minicolds latching on to it. When you slash it once, the 4 minicolds will come loose, and you must defeat all 4 of them before you fight the large mama Macroid. So, always order your teammates from fighting the Macroids until the 4 Minicolds are destroyed. Once it is left alone, Macroids are vulnerable to Ice, but a resistant to water. Sometimes, they will start a timer and will self destruct in 5 seconds! To make sure you can perform the tasks, go to Lake Umacy, and you will find a unicorn at the bottom of the lake. Sheena reveals that she can summon. Then, you can begin the summoning. -------------------------------- Task 1: Form a pact with Sylph -------------------------------- Group Level: 31 *****IMPORTANT SCENE**** In Balacruf Mausoleum, get up to the altar, and green light will appear. Lloyd says, "Sheena, we're counting on you with Sylph!" Sheena says, "Undine comes first!" Kratos says, "We've come this far already. Think of it as practice for Undine and give it a try." "It's easy for you to say, I...I might fail, you know," says the unconfident Sheena. "You'll do fine! I mean, I don't really know how it works, but..." "What do you know?!" Fine, I'll do it. But don't blame me if something goes wrong and everyone gets hurt!" The summon spirit Sylph appears, and they are in a team of 3! Now I know why Sheena is unconfident! What a practice! Sephie, the green member says, "You who possess the right of the pact." Yutis says, that's the one with the ribbon on her head, "We are ones bound to Mithos." Lloyd asks, "Mithos? The hero of the Kharlan War?" "Not only was Mithos a swordsman, he had the ability to summon as well?" Genis asks in awe too. Raine explains, "Mithos is a common boy's name." It's not necessarily Mithos the hero." Fairess, the one with pink hair and yellow hat asks, "Why did you come here?" Sheena says, "I am Sheena. I seek a pact with Sylph!" Sephie says, "That is not possible." "Wh...why?!" Yutis says, "We told you. We've already got a pact with Mithos." Fairess continues, in her high pitch voice, "And we can't form two pacts at the same time." "What am I supposed to do now?! They never said anything about this at the research institute!" Lloyd then asks, "Uh...huh. Can't you just get her to cancel the old pact?" Sheena turns around asks, "How?! We don't even have any idea where this Mithos person is!" "A Summon Spirit pact requires a vow. As long as the pact-maker upholds that vow, the pat remains valid." Sephie says, "That is correct." "I know about that. The Summon Spirit approves the pact-maker's vow and agrees to the pact." "Exactly. Therefore, all you need to do is follow Lloyd's advice and request the annulment of the previous pact and form a new one. It's possible the previous pact-maker has broken his vow. Or he may have...already passed away." So, possibility number 2 is possible! Genis asks, "Is it really that simple?" "Suppose you could call it simple, but if the previous pact-maker is still alive and hasn't broken his vow, then there is nothing we can do about it." "Okay, I'll give it a shot," Sheena says. Sheena then requests, "Sylph, I am Sheena. I ask that thou annulst thy pact with Mithos, and establish a new pact with me." That sounds holy! Sephie says, "We shall grant what you seek.," Is it really that easy? No! Fairess says, "But first, we have to test your worth, okay?" The 3 members of Sylph scramble and take to the air! Yutis says, "Here we go!" It's time to fight! Use Lloyd, Genis, Raine and Sheena. Event Battle! Yutis, Sephie and Fairess Sephie HP: 7320 TP: 220 Atk: 713 Exp: 880 Gald: 320 Def: 81 Location: Balacruf Mausoleum Strong against: Wind Attacks: Sword Slash, Rising Wind Item dropped: Savory Yutis HP: 6480 TP: 80 Atk: 699 Exp: 770 Gald: 290 Def: 76 Location: Balacruf Mausoleum Strong against: Wind Attacks: Arrow Blast, Wind Arrow Item dropped: Sage Fairess HP: 6190 TP: 250 Atk: 738 Exp: 690 Gald: 285 Def: 84 Location: Balacruf Mausoleum Strong against: Wind Attacks: Shield Bash, Air Thrust, Wind Blade, Lunge Tackle Item dropped: Saffron The first summon spirit battle and it's already as hard as hell! It's because it's a 4 vs 3 battle, and the 3 are really tough! Sephie is the swordswoman, Yutis is the archer, and Fairess is the artillery, and the heavy artillery too! She is the spell caster of the 3, and therefore you should take her out as quickly as possible! To tell you the truth, I was playing as Lloyd, and he was killed just trying to reach her! Then, I had someone else use a Life Bottle and revive me. And I started fighting her, while the other 3 in my team fight against the other 2. Use Attack Same strategy to focus on Fairess first. Fairess has a rather big shield there, and she is basically on a permanaent guard mode unless you cast a spell on her, and hence you should ask Genis to cast any spell but Air Thrust on her, and while she is flinching, carry on with the Tiger Blade-Sword Rain Alpha combo. To make things easier, have him adapt the Attack Same strategy. Then, this will do a lot of damage, provided that Genis does not get shot by Yutis in the first place of course. It's going to be a tough battle when 3 of them are around. In fact, I have had so many casualties in spite of them all past level 30. If you find that 2 of your team members are knocked out, it's time to take drastic action, have the character you are not playing as use the Life Bottle to revive them one by one, and use Apple Gel and Orange Gel if you have the time. This is because if they have more targets to focus on, they won't have such a great chance to kill your team members in one hit. In fact, I had to use the "relay" role to keep the 4 characters alive, while I slowly chipped away at Fairess! Eventually she fell, and I breathed a sigh of relief, really! Now, the next one to be taken care of is Yutis. She is the archer, she can fire normal arrows, as well as Wind Arrows. The latter deal more damage. She sometimes teleports away, so keep an eye on her. Her arrows may be blocked, and if you keep hacking her away, she should be less able to fire arrows, and would be down in not so long. However, when she has flown so high that she is out of reach, run away! She's going to fire a barrage of arrows that can kill you if you have 1000 HP left! I think this 4 to 2 situation will be A LOT easier than the 4 to 3 situation. When Yutis is down, it's a 4 to 1 battle against Sephie. She is the swordswoman, so you would know what to expect from her. She can also cast a spell called Rising Wind, but there's no stopping you from disturbing her, right? Apart from this, if your other 3 team members have been busy hurting her while you are dealing with Fairess and Yutis, Sephie may have as little as 1500 HP left, and that should prove easy for Lloyd to finish off. Just keep the Orange Gels coming in case he runs out. Finally, you should be able to win, AFTER USING AT LEAST 10 LIFE BOTTLES! You will get 3 herbs, Savory, Sage and Saffron. After you win, Sephie now concedes defeat, she says, "We have observed your power. Now, please make your vow. Upon what vow do you form our pact?" Sheena says, "Right now, at this very moment, there are people who are suffering. I vow to save those people." Oh, so even welfare workers can form pacts now, eh? "Understood. We hereby grant out power to the pact-maker, Sheena!" The 3 now fuse into a green ball, which is absorbed by Sheena's hand. Genis congratulates Sheena, "Sheena, you did it! Sheena is still modest about it, "Hehehe, whatever...I mean, the Summon Spirit we really need is Undine." "Lloyd says, "But still, that was really sweet! Oh, man, I can't wait till I get to see you summon Sylph!" Raine says, "You have a surprising breadth of knowledge, Kratos." "I once had an acquaintance who was somewhat knowledgeable about Summon Spirits." "I see." You would now have acquired Opal. Sheena will learn S. Seal: Wind, and Summon: Wind. *****END OF SCENE***** New Technique for Sheena! S. Seal: Wind Element: Wind TP Required: 14 This is like using a Green Quartz. Sheena will add the Wind element to her target's physical attacks for a time. New Technique for Sheena! Summon: Wind Element: Wind TP required: 100 Now that the pact is formed with Sylph, Sheena can summon Sylph to help her with her cause. Sylph will release enormous gusts of wind, and it seems that Fairess will do the dive tackle, while Yutis flings upwards. However, as it's so powerful, Sheena can only summon when she's in Over Limit. It seems that the move will make the entire team as fast as the wind, and their speed will temporarily increase. At level 31, Kratos can learn Eruption. New Technique for Kratos! Equption Element: Fire TP Required: 24 Learned at: Level 31 Kratos can also learn Eruption. With this move, Kratos will unleash a volcanic equption right under the enemies' feet. This eruption will affect a considerable area, and can hit the enemies at least 5 times. To make sure you will be able to learn this move, use Fireball 50 times. Then get ready to burn. At Level 32, Lloyd can learn Demonic Thrust. New technique for Lloyd! Demonic Thrust TP Required: 30 Learned at: Level 32 This is the combination of Sonic Thrust and Demon Fang. Lloyd will first perform a Demon Fang, and then thrust his sword into the enemy! Of course, to get this move, you must have used Hurricane Thrust AND Double Demon Fang for 50 times each before you can use it. Genis, on the other hand, can learn Dreaded Wave, a stronger Earth attack. New Technique for Genis! Dreaded Wave Element: Earth TP Required: 34 Learned at: Level 32 This is a real earthquake, measuring up to 8 in the Richter Scale. Genis will cause a minature earthquake, and any enemies there will be forced still on the ground and hit maybe 10 times in a row! This is good for holding enemies down, and even better for combos! At Level 32, Colette can learn Grand Chariot, another thunderous move. New Technique for Colette! Grand Chariot Element: Thunder TP Required: 24 Learned at: Level 32 Colette's Chakrams can be used as dynamos in this move. Colette throws out her two chakrams in a cross, and electricity is generated. This induced e.m.f. will give the enemy a stronger shock than before. I guess her Chakrams must be magnetic. Make sure you use this move at least 50 times. This is a level 3 attack, so make sure that you perform this combo: Ray Thrust --> Ray Satellite --> Grand Chariot. The Opal you receive is an accessory. Equip it if you like. There should be a skit called "Summoner Sheena", where Lloyd congratulates Sheena again. Get out of the Mausoleum, go to Thoda Island, stock up on Apple Gels, Orange Gels and Life Bottles and enter the geyser to find Undine! At level 32, Raine can learn Restore if she is of Strike Type, or Purify if she is of Technical Type. New Technique for Raine! Purify (Technical)/Restore (Strike) TP Required: 24 Learned at: Level 32 Purify can remove the physical ailments from anyone within its area of effect. Raine will act the vaccinator with Restore. Not only does she heals the target of his/her physical ailments, she makes them immune to them for a while! This results in Physical Ailment Immunity! -------------------------------- Task 2: Form a pact with Undine -------------------------------- Group Level: 32 Before crossing the sea, rest at the tower at Thoda Dock. There will be a skit called "The First Pact", where Sheena tells Corrine that she can finally utilize what she has learnt in the Elemental Research Academy. Then you can go over to Thoda Island, and buy the stuff from the merchant there. Then enter and get to the altar. A blue ball of light appears. *****IMPORTANT SCENE***** After some rumbling, the blue light flashes a couple of times and Undine, the spirit Undine appears. She says, "You who possess the right of the pact. I am the one who is bound to Mithos. What is your name?" Lloyd says, "Mithos again. Maybe it really is the hero Mithos." Sheena requests, "Undine! I am Sheena! I ask that thou annulst thy pact with Mithos, and establish a new pact...with me." "Before I can allow the formation of a pact, I must test your worthiness as a pact-maker. Draw your weapons." It's time to fight, again! Use the same 4 people as before. Event Battle! Undine Undine HP: 13000 TP: 320 Atk: 580 Exp: 1477 Gald: 765 Def: 88 Location: Thoda Geyser Strong against: Water, Ice Attacks: Spread, Aqua Edge, Sword Slash Item dropped: Guardian Symbol This is the second Summon Spirit battle, and I could have sworn that it is much easier than the first. After all, it's a 4 against 1 battle, so there is no way Undine can deal with all of you at once. She mainly attacks by her sword, and by casting Spread and Aqua Edge. So, if she has a blue ring beneath her, get ready and start to intervene. If you hear her say, "Ready?" She will use Spread, so run away as soon as you hear it! Aqua Edge is not much of a threat, I must say. You will suffer casualties, but I can swear that the casualty figures of the battle between Sylph will not be repeated anymore. Just make sure Genis does not cast Spread or Ice Tornado and you will be fine. After the battle, Undine will be impressed. She will drop the Guardian Symbol. "Splendid. Now, swear your vow. Upon what vow do you form our pact?" "Right now, at this very moment, there are people who are suffering. I vow to save those people." So, acting the welfare worker again, eh? "Understood. I pledge my power to you, Sheena!" She turns into a blue ball, and is absorbed into Sheena. Colette walks over to Sheena, and writes, "Wow. Congratulations." With her index finger. Now, Lloyd says that we can meet the unicorn, so leave nad get to Lake Umacy. You will acquire Aquamarine, which decreases the probability of accidents at sea, I wonder what's that all about. Sheena will learn S. Seal: Water and Summon: Water. New Technique for Sheena! S. Seal Water Element: Water TP Required: 15 This spell fuses the water element temporarily to the target's physical attacks, talk about a free Aqua Quartz! New Technique for Sheena! Summon: Water Element: Water TP Required: 100 Sheena, with the pact with Undine can call for the help for Undine, who will let lot loads of water that can just flood the pitch. You must be so desparate as to be in Over Limit Mode before you can summon her. It seems that this is alos a healing move, and will restore most if not all of the 4 team members' HP. The Guardian Symbol, by the way, increases the wearer's defense by 10%. Now, get to Lake Umacy. --------------------------------------------------------- Task 3: Retreive the Unicorn in the bottom of Lake Umacy --------------------------------------------------------- Group Level: 33 Lloyd asks Sheena to call out Undine. Kratos says that it's not going to work. So, a pure maiden only can approach the unicorn! So, Lloyd, Genis and Kratos cannot go and fetch it. Raine refuses, as she is hydrophobic! Colette can't go either. Sheena is annoyed, as it may mean that she is NOT a pure maiden! So, Kratos decides to send Colette and Sheena down. Sheena goes forward and summons. Undine raises the logs, and the Unicron is free. The Unicorn asks if it's Martel. The Unicorn actually knows Sheena and Colette's names! The Unicorn is SURE that Colette IS Martel due to her sickness! The Unicorn says he exists to save Colette, so Sheena begs him fto save Colette. The Unicorn decides to give his horn to Colette. So, the Unicorn is reduced to a horse! The Unicorn starts to disappear. This is because the Unicorns must have their horns to live! Now, the Unicorn disappears. The 2 head back onto the shore. Sheena is crying because the unicorn is dead after giving her the horn. Genis says that they can finally get Colette back to normal. But Colette shakes her head in disagreement. Why? It's because she has not finished regenerating the world. So, the horn is to be used for Pietro and Clara. Lloyd gives the professor the horn. So, Raine now leanrs Resurrection! She will also obtain the title of Grand Healer. Raine says that she has to learn some more healing arts to be able to save Clara and Pietro, so get to the Tower of Mana. New Technique for Raine! Resurrection TP Required: 48 Now, when a team member is knocked out, you can ask Raine to bring him/her back to life. There is a delay in this move, so protect Raine at all costs until she can revive the fallen character. -------------------- Task 4: Heal Pietro -------------------- Group Level: 33 There is a traveller who wants to transport goods to Hima. Offer to help him and you can get to Hima the fast way. Enter the inn. Enter the upstairs room. Raine will try out the healing technique as illustrated in Boltzman's Book. She uses Resurrection, and PIetro is awake! Horray! Pietro is a bit surprised that he ended up in Hima. So, after leaving Luin, Pietro was attacked by Desians, that's why he was taken to the ranch! PIetro will thank Raine and say something to the Chosen, that's why he broke out of the ranch, after all. Pietro warns you about the Angelus Project of the Desians. They are also developing a weapon called the Mana Cannon. They are using Exspheres in their experiments. Fortunately, Kvar's ranch was blown up. But the Mana Cannon is still a concern. Now, if you talk to him again, Pietro will say that he is determined to rebuild Luin. Now leave. Return to Ossa Trail, via the bridge to the southwest. Don't go up the hill just yet. By the way, on the beach there is a light ring. This will trigger a conversation between Lloyd and Genis. Genis: Don't you sometimes think that what we're doing is meaningless? You get to answer, "Yeah" or "No." If you say "Yeah", you are considered to have NO fun! So, choose No! Genis: A very simple minded answer. Lloyd: Hey. Genis: I doubt that there'll ever be an ending that'll satisfy everyone. Lloyd: W...well, there...might be... Maybe... Genis: See? You agree with me too. But I guess since I'm like this, that's why you and I make a good team. I like how you always force yourself to be optimistic. Lloyd: Why do I feel like that's not a compliment? Now, your relationship with Genis will be stepped up even further! ------------------------------------------------------- Task 5: Return to Ossa Trail to fight a missed monster ------------------------------------------------------- Group Level: 33 Remember the black skull I told you to ignore earlier? Now, you can fight him. He is a Sword Dancer, the 1st of 3. I suggest you use Lloyd, Colette, Raine and Kratos in your party. Event Battle! Sword Dancer HP: 8888 TP: 38 Atk: 600 Exp: 150 Gald: 2000 Def: 75 Location: ??? Weak against: Light Attacks: Tetra Slash, Cross Slice This is a tough customer. The Sword Dancer is way larger than Lloyd and the rest of the team, and has 4 sharp weapons equipped on his 4 arms! The Sword Dancer mainly attacks by using all 4 weapons at once with his Tetra Slash, while he may perform a Cross Slice with 2 weapons at once. The latter does more damage than the former. As the Sword Dancer here has 8888 HP, a lucky number, it is vital that you drain his HP as quickly as possible by exploiting his weakness. As soon as the battle begins, have Raine and Colette use their corresponding Light Element Moves. Raine can use Photon, while Colette uses Angel Feathers. Kratos can help by slash and using some spells to keep the Sword Dancer at bay while Lloyd strikes with his sword techniques. If you are at about level 32, then the battle should be easily won. After the battle, the Sword Dancer will tell you that he awaits the next encounter. Then he disappears. If you like, use the Photon Tempest Unison Attack. The Yata Mirror is found. It is a charm that helps defeat evil spirits in battle. I wonder what it really does. It may help its user slowly regain HP and TP. Now, head back to the Triet Ruins. There is another pact to be made. -------------------------------- Task 6: Form a pact with Efreet -------------------------------- Group Level: 33 Before you enter the ruins, consider stopping in Triet and check your friendship fortunes. Genis really wants to be your best friend, as he is attracted to "the honest way you live your life". Save and move out. Go to the altar in the ruins and red light will appear. *****IMPORTANT SCENE***** Sheena says, "Okay...I'll give it a shot." She steps forward. Some rumbling occurs, and the red light spirals a bit and Efreet, the Summon Spirit of Fire appears. What a devil! "You who possess the right of the pact. I am one who is bound to Mithos." "Mithos..." mutters Lloyd. "I am Sheena. I seek a pact with Efreet. I ask that thou annulst thy pact with MIthos, and establish a new pact with me." "I shall test whether you are worthy of forming a pact." It's time to fight! Event Battle! Efreet HP: 18000 TP: 850 Atk: 500 Exp: 2187 Gald: 945 Def: 35 Location: Tiret Ruins Strong against: Fire Attacks: Eruption, Explosion, Flames of Destruction, Raging Mist Item Dropped: Attack Symbol You are now up against a fire devil, except he is supposed to be spirit like. In this battle, consider having Lloyd, Genis, Taine and Sheena in your party. Efreet is even tougher than Undine in many respects, HP and TP wise. He specializes in fiery attacks. He can cast Eruption, Explosion, where a meteor like thingy comes down and explodes. He can also grab you up and burn you multiple times with Flames of Destruction! Finally, Etreet can allow you to simmer slowly with Raging Mist. Whenever the 3 spells are cast, jump clear of the proximity! There should be slight delay in the action. As Lloyd, slash him multiple times, and then perform an Omega Tempest at Efreet, as he is just so big. As Genis, use the Skills/Magic strategy to ensure he will cast magic. Just refrain from casting Eruption. Since Efreet is so large, a Photon Tempest Unison Attack works fine. As for Sheena, I think the A.I. is always smart enough for her to use the Power-Life-Pyre Seal combo on Efreet, stunning him, allowing for breakthroughs. In this battle, you should not have too many casualties. Efreet should be in the bag. He will drop an attack symbol. "Your power is admirable. Very well," Efreet says. "Speak your vow." "Right now, at this very moment, there are people who are suffering. I vow to save thse people," again the social worker talk. "I ask thou to grant me thy power." "I bestow upon you my raging inferno." Efreet now fuses into a ball and is absorbed by Sheena. She now learns S. Seal: Fire, and Summon: Fire! "That was so cool, Sheena! Man, I wish I could conjure Summon Spirits, too! And say cool things like, 'burn to oblivion!'" Lloyd's getting a bit too jumpy at this point. Genis shrugs, "Knowing Lloyd, he's more likeluy to end up setting one of us on fire." "What's that supposed to mean?" You would have acquired a Garnet. *****END OF SCENE***** New Technique for Sheena! S. Seal: Fire Element: Fire TP Required: 14
This seal fuses fire element into the target's physical attacks for a while. New Technique for Sheena! Summon: Fire Element: Fire TP Required: 100 This will summon Efreet, the Summon Spirit of Fire to help you fry the enemies with a large explosion literally. As it is so powerful, Sheena can only summon in Over Limit Mode. This move also increases the team's physical attack capabilities. The Garnet prevents disease and gives some fire element to her attack and reduces damage caused by fire. At least that's what the status screen says. The Attack Symbol on the other hand, raises accuracy. Now, get out. You can go back to Dirk's House if you like for the time being. At level 34, Kratos can learn Grave. New Technique for Kratos! Grave Element: Earth TP Required: 22 Learned at: Level 34 This is actually a S-Type move, if Genis has to learn it. Kratos will cause a giant spiky gravestone to appear beneath the enemies' feet, and stabbing them from their puny bums! Haha, how painful! At level 34, Sheena can learn Serpent Seal New Technique for Sheena! Serpent Seal TP Required: 5 Learned at: Level 34 This handy dandy seal has a chance of lowering the enemies' evasion. --------------- Dirk's House --------------- Talk to old daddy and he will give you an EX Gem Lv 3, a Metal Sphere, an Onion and an Exsphere Shard. Lloyd says that's it's all junk, and Dirk rebukes him. Now, get out, and go ALL the way back to Luin to complete Task 7, to help Pietro rebuild Luin. Talk to Pietro in the inn in Hima first if you have not done so. --------------------------------- Task 7: Help Pietro Rebuild Luin --------------------------------- Group Level: 34 Pietro will be standing near the eastern exit of Luin. Talk to him and offer to donate money to help him. You should donate in 7 stages as follows. Between stages, exit Luin and reenter. You will need a total of 133500 Gald for the first 7 stages, and hence fight monsters to gain money, while leveling your characters up! Besides, you can sell materials like White Silver you get from the monsters in the Tower of Mana to get even more money! So, in other words, you MUST fight enemies! 1. Donate 5000 Gald and Pietro will thank you. 2. Donate 12000 Gald and you will notice a new woman appear in Luin the next time you return. 3. Donate 21500 Gald and the name of the city will be changed to "City of Rebirth" upon reentry. The fountain is no longer leaky, and a transport ship with logs is docked to the west end. The Weapon Shop ruins are being cleared, and a house opposite the Weapon Shop is just starting to be built. 4. Donate 15000 Gald and more workers will start appearing in the city. I guess Pietro has hired them to rebuild the town from scratch. 5. Donate 20000 Gald and even more workers will be hired to fix things. 6. Donate 25000 Gald to Pietro and you will find even more people in Luin, and that preliminary reconstruction work is just starting. At level 35, Lloyd can learn Demonic Tiger Blade, and Genis can learn Raging Mist, an even more powerful Fire Element move. 7. Pay another 35000 Gald to Pietro and come back. You will find the music has changed to a peaceful tone, and the bridge leading into the city is all patched up! The Inn and the Item shop will be open! The Phoenix Inn charges 300 Gald a night. The item shop is across the bridge to the south west of the inn. At the moment, that building's ground floor is completed. Go on, and examine the bag in the corner to the left to find the Wonder Chef! New Recipe! Seafood Stew Seafood Stew requires some type of fish and Kelp. You can add Radish and Onion to increase its effectiveness. This recipe restores a small amount of TP and temporarily increases Defense. Sheena is best at making the stuff. *****CROSSROADS***** Apple Gel (100 Gald) Orange Gel (200 Gald) Panacea Bottle (150 Gald) Life Bottle (300 Gald) Holy Bottle (200 Gald) Magic Lens (10 Gald) Now, well down all concerned. There are still 8 stages to be completed later. Now, go all the way to Hima. ------------------------------------- Task 8: Enter the Tower of Salvation ------------------------------------- As you can see, you can see the Tower of Salvation from the mountain top of Hima, so that's where you are going now. --------------- Hima --------------- Group Level: 34 Get up to the top of the hill. The group looks at the Tower of Salvation. A man approaches them from behind and asks if they ever want to get a closer view of the Tower of Salvation. So, this guy runs Dragon Tours. In fact, Lloyd and company are the first customers of the Dragon Tour! So, it would cost 6000 Gald for 3 dragons! It's expensive, but it's for the world regeneration. Now, that man is surprised! Now, as they are of the Chosen's group, he decides to let them go for free! So, the dragons will be ready in tomorrow morning. Now, the man leaves, and you are to pass the time. *****IMPORTANT SCENE***** At the foot of the mountain, Lloyd says, "We are finally down, to the last seal." Raine says, "Let's split up for tonight. But don't go outside the village. Understood?" "Yup." "Got it." "We'll be leaving in the morning." "Goodnight, everyone. Sleep well." Now, everyone splits up. Raine says to the dumb Colette, "You want to thank me? Don't worry about it." Despite knowing what your future holds this is all I can do for you." *****END OF SCENE***** You can talk to anyone you like, then go to sleep in the inn. Note that you MUST talk to Colette here. So, oh well. Let's hope doing so won't affect any affections between her and Lloyd. "The world regeneration, it's almost time," Lloyd says, Colette writes something on Lloyd, "I'm sorry? Why are you apologizing?" Yeah, why? "This is the end, and yet I can't even speak. I know that's weird?" Lloyd says, "You dork, that doesn't matter. No matter what happens to you, you're still you. Even if you become an angel. Even if you become like Marble. I won't ever think you're weird. Ever. Anyway, I'm the one that has to apologize." Colette wonders why. "Even though I promised I'd make you that gift before our journey ended, I kept thinking we still had a ways to go. I never even got close to finishing it." Colette shakes her head, she swrites, "I'll wait forever. Even after I become an angel, I'll keep on waiting. You can give it to be any time." "Okay. This time, I'm really going to make it. No matter how long it takes." I wonder if that's a subliminal statement with the "make it". "Can I ask you one last thing? Are you sure you own't regret this? Are you sure you want to become an angel?" Colette writes, "The truth is, I'm a little scared." "Yeah...I would be, too." But if giving up as a human means that Sylverant will be reborn, then it's almost like my life is spreading out to fill the entire world. When I think about it like that, I'm okay." "You're strong, Colette," Lloyd says. "The wind's pretty cold. Let's go back to the inn. Ah...sorry. That's right, you can't feel it." Colette holds her hands together and nods. She leaves. Lloyd mutters, "Dammit! Isn't there anything we can do?!" Lloyd runs back, and the camera focuses on the Tower of Salvation. A day passes. Kratos walks out of the room. Lloyd says, "That was Kratos, wasn't it? Where's he going?" He goes out. Kratos is talking to Noishe, Kratos says, "You'll have to continue watching over Lloyd for me." Noishe whines. "I have things I must do. In my place, I need you to--" Suddenly, some mystery man appears to Kratos' left and charges up a ball of energy. "Kratos! Look out!" Lloyd cries. Kratos slashes that attacker and he drops something shiny. Kratos shouts, "Stop!" Then, the man disappears. Hey, this guy's ponytail and blue hair looks kind of familiar, doesn't it? "Kratos! Are you okay?" "Lloyd, thank you." "Ah, it was nothing. But who was that?" "I would imagine it's that assassin. He manged to get away, but I gave him an injury he'll not soon forget." "I have a feeling I've seen him somewhere before." "Yes, perhaps . Let's get back to the inn. Everyone's probably up." "Yeah." "Lloyd." "Hmm? What is it?" "Don't die," Kratos says. "Wha? Yeah, okay. What's up all of a sudden?" "Don't worry about it." Kratos walks off. "How can he tell me not to worry after saying something like that?!" wonders Lloyd. He notices the Assassin's Ring on the ground and takes it. "What's this? There's some strange letters carved into it." *****END OF SCENE***** So, it's about time to go up the hill to get to the tower. Make sure that Kratos is equipping nothing but the weakest weapon he can handle. You will thank me for it later. The dragons are ready. Kratos offers to ride on the same dragon as the Chosen's. Genis asks who Lloyd is going to ride with. Time to socialize 24! Who to ride the dragon with? Genis Pleases: Genis, Colette (+1 each) Professor Pleases: Raine (+1)/ Displeases: Colette (-1) Sheena Pleases: Sheena* (+2)/ Displeases: Colette (-2) Now, riding with any choice is going to make him/her like you more. However, in order to avoid pleasing Colette, skip Genis. To displease Colette the most, ride with Sheena! ------------------- Tower of Salvation ------------------- Group Level: 34 Notice the music with the rather menacing tones? This doesn't look very good for the group, or does it? So, the two take off and move on. They reach the Tower of Salvation and get up the stairs to find Sheena and Raine. So, Kratos and Colette have gone in already. Let's hurry. There are only 4 people in the party, so there are really no possible arrangements. Just move along the passageway. You will find a lot of coffins with mummified bodies in them. They are the corpses of all the failed Chosens! I guess you don't want Colette to be in one of those things! So, hurry up and go! Warp to the next chamber. *****IMPORTANT SCENE***** The 4 enter a chamber to find Colette standing in the middle of the room. "What?" Lloyd asks. Colette is praying. It's Remiel again. "Now, my daughter. Release the final seal!" Hey, is it just me, or has Remiel's tone of voice gone a bit more aggressive than before? "In doing so, you will complete the final sacrifice of your human existence-your heart and your memory. By doing so of your own free will, you will become a true angel!" Sheena is shocked, she cries, "What?!" Lloyd asks, "Sacrifice her heart and memory?" Genis asks, "Colette's going to forget about us?!" "Colette's human life will now end, and she will be reborn as an angel," Raine explains. "Professor Sage, what is he talking about?" "Lloyd, I'm sorry. I promised Colette I wouldn't say anything. Colette will give up her life in order to regenerate the world. Becoming an angel means dying." Yeah, that's true in many of those cartoons out there... "That's not quite correct. The Chosen's heart will die, and her body will be offered to the Goddess Martel," Remiel says in a menacing voice, "By offering her body, Colette will revive the Goddess. This is the true nature of the world regeneration! The revival of the Goddess Martel...is the revival of the world itself!" This sounds a bit fraudulent with this Martel=World equality! "That...that's" Lloyd gibbers, Raine says, "Lord Remiel, we have heard that a world known as Tethe'alla lies parallel to Sylverant," Raine says. Remiel says, "That is not for you to know." "You kept it a secret because it is true, correct?" "From whom did you learn of it?" Sheena asks, "Can't Cruxis make both worlds peaceful?" "If that is what the Chosen desires, she can lend her power to Cruxis by becoming an angel. Once the Goddess Martel is revived by the Chosen, the two worlds will surely achieve peace, just as the Chosen wishes." Colette tries to speak, but no sounds come out. "Is that true, you ask? You know why you have come here." Colette tries to say something else, but fails. Sheena tries to stop Colette, "You can't...are you really preparing to die?!" "Colette, stop! If you sacrifice yourself, your friends who love you...and your family and m...we'll all be sad. It will be the same as sacrificing all of us!" Lloyd shouts. Colette tries to say something, and again cannot Lloyd runs forward, but Genis tries to hold him back, "Genis! Let me go!" Genis says, "I don't want anything to happen to her either! But what else are we supposed to do?! The people of Sylverant are suffering, too!" "But..." Remiel says, "The sacrifice of one single person, the Chosen will save the world. Are you saying that you would choose the Chosen's soul over the entire world?" Remiel asks. What a tricky question. "Now, Colette. Come join your father." Colette turns around; a green circle appears underneath her. Lloyd breaks free and runs forward he cries, "Wait! Remiel! Is there really no other way? Colette's your daughter. Surely you don't want her to die, either!" Remiel replies, "My daughter? Don't make me laugh. When I came down to play the role of guardian angel, you inferior beings just started calling me her father on your own." "Wh...what?" "I merely placed the Cruxis Crystal upon this sacrifice, who was selected to become Martel's vessel." Aha! He mentioned "inferior beings"! Is he related to the Desians in any way? Lloyd jumps up, and cries, "Colette!" Colette uses her heart to speak, she says, "Lloyd, it's okay. I realized what was going on. Every time I met Remiel, I felt...that he was not my real father. But still, for some reason, I still feel like I want to cry." "Colette! If you realized what was going on, then why?" "You can hear my voice? I'm so happy! I'll be able to say goodbye to you in the end." "Colette...I'm sorry! I couldn't save you...I'm so sorry! I promised I wouldn't make another mistake, but it looks like I have again." "No. Thank you, Lloyd. Because of you, I was able to find the courage to protect the world. Because of you, I was able to find the strength to live these sixteen years to the fullest. So please..." "Colette!" "It ooks like it's time..." Colette rises up. She spreads out her wings. She opens her eyes, and look at her red pupils! They are so, "Albert Wesker" like! She now learns Judgment. Remiel laughs an evil laughter, "I've done it! It's finally complete! Martel's vessel is finally complete! With this, I shall become one of the Four Seraphim!" "Wait just a minute! What are you gonna do with Colette?!" "He's going to take her to heaven." Lloyd says, "You bastard! You'll pay gor this Cruxis, the angels, the Goddess Martel...it's all a big lie, isn't it?! Let her go, now!" Remiel says, "That, I cannot do, for she is Martel's vessel. This is Martel's new body which took years to complete." To be precise, 16 years. "I have no more use for any of you! Be gone! Oh dear, it's time to fight this angel! Event Battle! Remiel HP: 16000 TP: 258 Atk: 510 Exp: 1397 Gald: 1840 Def: 112 Location: The Final Seal Strong against: Light Attacks: Arrow Shot, Holy Lance, Photon, Judgment Ray, Rapid Spin Items Dropped: EX Gem Lv1, Rune Bottle This is one of the meanest Holy Men we have out there. Now, that the big fraud has been unmasked let's beat him up for Colette! Remiel can attack with his arrows, which have the ability to hit you 3 times in a row. 3 of his attacks are of the Light Element. The Holy Lance will cause an area of land to be bright and anyone on it will be zapped a couple of times. As for the Judgment Ray, well, a lot of rays will zap randomly about. There is absolutely no defense against those 3 spells, so I suggest that you quickly hit him hard to stop him from casting. After all, Remiel can still cast even with an Ice Tornado in the way! It is possible for many people to be knocked out, so have some Life Bottles handy. Raine should always be on standby, and be ready to use the Nurse move to keep your HP up. Genis should cast the strongest spells he has in his disposal. Lloyd and Sheena will advance on him, and perform combos that are as long as possible. The longer the combo, the harder it is for Remiel to move. Don't try Photon Tempest, instead try Lightning Tiger Blade. This battle is moderately hard, but it's only a preview of things to come. After battle, make sure you cook some Omelets! Remiel drops down, he cries, "Impossible...how can an angel, the ultimate being, lose to a group of humans?" Lloyd looks up, he cries, "Colette, come back to us! I'm ogoin to restore you back to your normal self! I promise!" Colette does not respond, and just stares at him with her blank red expression. "Colette...have you really forgottenm me?" Kratos appears, he says, "You're wasting your time. Not only did she lose her memory, but she has lost the soul to listen to your words. Now Colette is merely a puppet standing before death's door." Genis cries, "Kratos!" Lloyd asks, "Where have you been?! What are you saying?!" "The Chosen desired the regeneration of the world and chose this path herself. By the summoning of the Chosen to Derris-Kharlan, the seal will be broken and the regeneration will be complete." "Kratos? What are you talking about?" "It is what you wanted as well. We will take the Chosen as the new body for Martel." We? I smell a traitor... "What are you talking about?! Kratos...answer me!" Remiel cries, "Lord Kratos, have pity on me. Please...lend me your aid." "Have you forgotten, Remiel? I was once of the inferior race...a human. Does the ultimate being seek help from that which he despises the most?" Remiel is certainly dead. Lloyd runs forward in rage. Kratos asks him to move out of the way. Lloyd asks, "Kratos...who are you?" "I am of Cruxis, the organization that guides this world." I am one of the Four Seraphim, sent forth to keep close watch over the Chosen." "Kratos is an angel, too?!" Genis asks. "You deceived us!" "Deceived? If the Chosen merges with Martel, she will awaken, and the world will be saved. Is that not what you wanted?" "Once her body is taken by the Goddess Martel, Colette will truly die." No, she will be reborn as Martel." "Dammit! You think I'm going to let you do that?! Colette is our friend!" It's time to fight again! Event Battle! Kratos Aurion HP: 22500 TP: 1500 Atk: 750 Exp: 1968 Gald: 2900 Def: 150 Location: The Final Seal Attacks: Lightning Blade, Thunder Blade, Grave, Light Spear, Fierce Demon Fang, Sword Slash Strong against: Light Items Dropped: EX Gem Lv3, Life Bottle So, it's not just one holy man you are fighting against, it's two! However, you are not required to beat Kratos. However, that large amount of EXP does come in handy! So, Kratos can perform all the moves he can learn, and he can also use a new move called Lightning Blade, where Thunder strikes after he stabs you. Fortunately, that can be blocked. His spell, Grave is devastating. You have used it, the best thing to do is to jump quickly to dodge it, and maybe it will not hit you. The Fierce Demon Fang can also be blocked, by the way. Raine is a good asset because she can use Nurse to heal everybody at once. Genis can use any spell you want him to, but keep your mind that Kratos can easily resist staggering even when an Ice Tornado is in. So, it's vital that you bridge it with Sword Rain: Alpha and some Power-Life-Pyre Seal combo. The recommended Unison Attacks are Fiery Beast or Lightning Tiger Blade. People are going to be knocked out in this battle, and the Life Bottles are in your inventory for a reason. If anyone is short of TP, make sure you use an Orange Gel or a Melange Gel as soon as possible! My team was at Level 36, and I managed to beat him after some life bottles. Kratos falls. He groans. Lloyd takes his sword out, "Time to finish this!" Suddenly, some other angel appears. It's the angel boss! He says, "I guess not even you could bring yourself to fight against such an opponent...." Kratos says, "Lord Yggdrasill." Genis asks, "Who's that?" "Another angel?!" Yggdrasill asks, "Are you Lloyd?" Haha! He's beaten you at asking your name! "Give me your name, and I'll give you mine!' Hey, I thought Yggdrasill already has been introduced! "Haha...people need not introduce themselves to a dog." "What did you say?!" "Fine, I shall tell you my name, wretched human. I am Yggdrasill. Leader of Cruxis, and the Desians!" It's time to fight, again! Event Battle! Yggdrasill HP: 40000 TP: 3000 Atk: 1800 Exp: 3000 Gald: 0 Def: 350 Location: The Final Seal Weak against: Darkness Strong against: Light This is a hopeless battle. Just let Yggdrasill knock you all out, OK? Even if you can fight him, the battle will be cut short. "How sad." Yggdrasill arms himself with some sword. He knocks Lloyd flying into a pillar, which falls apart! The 4 team members are sprawling on the floor. "Kratos, I trust you have no objections?" Kratos cannot say anything, he's lost for words. "Farewell." Is it the end? But well, Botta and his men storm in! Botta cries, "Damn! The Chosen has already become an angel! We have no choice. We're taking her back with us alive!" So, Botta and his men take Colette away. Yggdrasill comments, "Renegades, as irritating as ever. Still, it is of little consequence. Kratos, let us leave." "As you wish." The 2 angels disappear. Before leaving, Kratos says, "Saved by the Renegades. Don't die, Lloyd." Later, Lloyd awakens somewhere with a familiar techno music. It's the Sylverant Base! Genis is besides him, "Lloyd," Genis says, "You're finally awake!" "Ugh...where are we?" Where's Colette?!" Lloyd sees Colette with her red eyes. Sheena says, "She doesn't respond to anyting we say." "Dammit!" "Lloyd, do you remember this place? We're in Triet Desert. Remember? This is the base where you were captured before." "The Desian Base?!" Sheena says, "These guys aren't Desians." "What? What do you mean?" Genis says, "So many things happened at once...I'm confused too." Raine says, "Then why don't we go over everything we know about the situation as it stands now. First, our current situation. When hwe were about to be killed in the Tower of Salvation, we were rescued by the organziation on this base that resembles the Desians. They call themselves the Renegades." "Uh, so what you're saying is that the people here are called Renegades and not Desians? Okay, I really don't get it, but go on." "It seems that the Renegades oppose the Desians. They probably have a reason for intentionally trying to look like Desians." "All right, I think I get it now. We were saved by an organization called the Renegades that looks a lot like the Desians. So then who was that angel guy...Yggdrasill, or whatever? And what about Kratos?" "Do you remember Yggdrasill's words? This is just pure conjecture, but Cruxis, holy beings worshipped by the Church of Martel, and the Desians may in fact be the same organization." "Whoa, wait...what?! How could that be possible?" "Lloyd, hear me out. If we think of the Desians as a part of Cruxis, or perhaps their pawns, everything makes sense." Genis says, "I remember one of the Desians Five Grand Cardinals said that their boss was Yggdrasill." "And Yggdrasill said that he was the leader of Cruxis and the Desians when he appeared before us." "If the Desians and Cruxis are the same, well then what about Kratos? He obeyed Yggdrasill's orders. That means..." Sheena shrugs, "That's right, he's our enemy! He deceived us! He admitted it himself. He's one of Cruxis' Four Seraphim!" Raine says, "Kratos is likely a subordinate of Yggdrasill. He probably joined us to make sure Colette didn't stray from the journey to regenerate the world." "So we were deceived from the very beginning. By Remiel, the Cruxis, even Kratos!" Suddenly, a Renegade enters the room. He says, "Ah, you're awake. Then please, come with me to the next room. Our leader awaits you. The group enters the boss's room. The man with blue hair and the ponytail says, "You're finally awake." Lloyd asks, "Are you...the Renegades?" "Correct. We're an underground resistance dedicated to fighting the Desians...or rather, the Cruxis." "So Cruxis and the Desians really are the same organization!" Bottas says, "Correct. Cruxis controls the Church of Martel in the open, and operates the Desians from behind the scenes. The Desians are a subordinate organization within Cruxis." The man says, "The Chruch of Martel is nothing more than an instrument created by Cruxis to rule the world. Those who call themselves angels are half-elves, who've evolved by using a special type of Exsphere called Cruxis Crystals. They aren't gods or anything of the sort. Of course, the Church of Martel and the Chosen know nothing about that." If someone intepretes the Bible like that in the real world, I bet they will be burnt for blasphemy! Oh, wait, that was during the middle ages, when the Church reigned supreme. Sheena asks, "They're half-elves, too?!" Botta nods, "Yes. Some of the Desians, as well as Cruxis and ourselves, are half-elves." Lloyd asks, "What is Cruxis trying to do? Are they doing all of this just to rule the world?" "Do you intend to have us explain everything? How about using your own head a little." Raine asks, "Do they wish to revive the Goddess Martel? They send oracles to those of the mana lineage and control their marriages to create Chosens who become the vessel. It seems meaninglessly drawn out and complicated." Botta says, "Well, well. I am impressed." "There is another world beyond Sylverant that competes for mana." "Tethe'alla." "Yes. And the one who created this twisted world was Cruxis leader, Yggdrasill." Everyone is shocked. Genis says, "Create a world? That's ridiculous! No one can do that!" "If that's what you believe, then our conversation ends here." This man walks away. Lloyd says, "Wait. If Yggdrasill was the one that created the two worlds himself, what can you poissibly hope to do against someone like that and that's not all. You tried to kill Colette and me. You're certainly not on our side. Yet for some reason, you saved us. Why?" This man says, "You're not as stupid as you seem." "Excuse me?!" Botta says, "Our goal is to stop Martel's revival. Therefore, the Chosen, who would become thher vessel, was an obstacle." This man says, "Unfortunately, the Chosen completed the angel transformation. The Chosen is now a lethal weapon whose only goal is self-preservation. We wouldn't dare lay a hand on her. But now we have the key to stop Martel's resurrection. We no longer need the Chosen!" Then, Renegades surround the group. Lloyd asks, "What?!" "What we need is you, Lloyd Irving!" "Me?! What's so special about me?" "That's none of your concern! Get him! The Desians close in on Lloyd, and this man falls down. One of the Renegades cry, "Lord Yuan!" Botta cries, "No! It's his wound from Hima!" So, Yuan has been trying to attack Kratos back there! Yuan cries, "Kratos...How many times must you get in my way?" Lloyd was shocked too. "Wound from Hima? Are you telling me the one who attacked Kratos was?" The other guys run. Sheena gets ready to go, she asks, "Lloyd! What are you going?!" Lloyd and Sheena then run and Sheena uses Corrine to hold them off. The Renegades surround Corrine. I wonder if they are thinking, "Oh, what a cute little cuddly doggie!" You are outside the hallway. You can finally play now. *****END OF SCENE***** --------------- Sylverant Base --------------- Group Level: 35 New Technique for Lloyd! Demonic Tiger Blade TP Required: 35 Learned at: Level 35 This is another integrated Tiger Blade move. This time, Lloyd will let out a couple of Demon Fangs, and then perform the Tiger Blade move. However, it cannot be linked to Sword Rain: Alpha nor Omega Tempest. New Technique for Genis! Raging Mist (Technical)/Spiral Flare (Strike) Element: Water TP Required: 38 Learned at: Level 35 Raging Mist the move Efreet used against your team earlier. With this, Genis will cause a large area of the ground to burn, and anything caught inside it will be subject to a slow simmering. However, flying enemies will not be affected, so knock them down into the fire and get ready. Enjoy! Always preheat to 375! As for Spiral Flare, it is another beam type move, and this time it is of Fire Element, although they call it a Fire/Wind Attack, it only bears the Fire Element. At level 35, Raine can learn Keenness if she is of Strike Type, and Acuteness if she is of Techincal Type. New Technique for Raine! Acuteness (Technical)/Keenness (Strike) TP Required: 32 Learned at: Level 35 These moves are upgrades of sharpness. Acuteness increases the attack capabilities of all team members for a time. As for Keenness, the offense of one single player will be increased more than with sharpness. However, I show no keenness in this move anyway. As you may notice, Colette HAS NOT gained a single Exp point from the 2 battles earlier! This creates a super imbalance in the group! No good! I suggest you use the EXP Plus Compound EX Skill so as to let her catch up. She IS the weakest character now. Now, go to the right. There should be a skit called "Lloyd Humiliated", where Lloyd says that Kratos was holding out on him. There is another one called "Betrayer Kratos". You know what's it about. Raine had thought that there was something strange about him, but was too late. There is only one way to go, and it is to go north. Fight the Renegades if you wish. ----------------- Enemy Strategies ----------------- Raybit *****STRENGTHENED!***** HP: 3000 TP: 60 Weak Against: Thunder Attack: Beam Shot Item dropped: White Silver Raybits are those little sentry drones of the Sylverant base. They have only one attack, they shoot red energy balls at Lloyd, and they do very little damage. Besides, Raybits can only attack when they are completely airborne, so if you attack them using downward slashes, the Raybits can never get up and retaliate. You can also short circuit them with Thunder. When they are destroyed, you can salvage a bit of the material the Raybits are made of, and that's White Silver. Foot Soldier *****STRENGTHENED!***** HP: 2150 TP: 124 This time, the Foot Soldiers are stronger. They still attack with their weapons, which are their swords. They can either stab your character directly, or they can slash you from above. The Foot Soldiers can also slash you and then continue with a jump. That's the way they attack. Just block their attacks and get ready to counter them with a slash and you will be fine. What an easy battle. Evil Warrior *****NEW!***** HP: 3000 Attacks: Mallet Smash, Diving Tackle Item Dropped: Lemon Gel Yes, so now, not only there are evil sorcerers, there are evil warriors, which are hulky people with a large sledge hammer! They attack by smashing you with their mallets, and can be easily be taken care of by blocking. These slim sumo wrestlers also like to dive on top of you. Block them quickly. Otherwise, Evil Warriors are just another enemy that can be defeated like flies. Take that, you fatso! They may drop Lemon Gel when they are defeated. *****END OF ENEMY STRATEGIES***** At the foot of the stairs, go through the door. There will be a refresher to the left. Buy the Apple Gels and other things you need. Then go to the right. You will be in a room with an altar. Change the function of the Sorccerer's Ring. It can now shoot electricity. Now, go to the southern part of the room, and move that wooden crate so that it is on the square elevator platform marked by the pink lines. There should now be 2 blocks there. Move them to create a bridge leading to the platform in the middle with the metallic crate. Then, cross it and push the crate down onto the ground and then push it to the gap near the two chests to the righthand side of the room. Then move the 2 wooden crates to the gap to the south west of the metallic block. This should create a bridge between the ledge to the south and the chests. Cross this bridge and open the chests. They contain an EX Gem Lv2 and a Straw Hat. Equip the straw hat on Genis. It increases his defense by 2 and his intelligence by 1 over the Cleric's Hat! Beware not to lose it in windy days, Genis! Hee hee... Now, with the 2 chests opened, move the metallic block over to the blue square, and it will be inserted. A set of stairs are revealed to the north. Go down the stairs. There should be a metallic block to the right. Push it into the water. Get back up, push the 2 wooden crates so they lie on the left side of the elevator platform. Then go back down, energize the device to the upper left, and go over to the machine to the lower left. Press the button and the elevator platform should lower and a bridge across the water will be made. Cross the bridge. Notice another pillar that needs to be energized. Zap it with the ring, then go up the ledge above.There is a device that drains the water. Press the switch to do so. Now that the water is drained, climb down the stairs to the right into the drained pool. Push the block onto the blue square, and the barrier to the left will lower. Go over there and energize the pillar there. The door to the south will unlock. Get back up, get the Protect Ring in the chest beneath the water draining device, and go through the door. The protect ring reduces physical damage, but raises elemental damage. There is a scene here, too. It seems that the Renegades need to hurry up and make up their minds about whether they are their enemies or now. Genis asks what are they going to do. They now have to save Colette before she is turned into Martel's vessel. Raine asks Sheena where she got the rexsphere. Sheena says she got it from the Imperial Research Academy. So, the Exspheres were brought over to Tethe'alla by the Renegades. Exspheres are mainly attached to machines. Lloyd asks if the Renegades and Tethe'alla are on the same side. So, the Renegades gave them the information about the 2 worlds, and that the assassination of Colette was their idea! The King and the Pope are into it! So, they now have to go to Tethe'alla themselves to ask the King to change his mind! They are going to use their Exsphere expertise to help cure Colette. Raine concludes that the corpses in the Tower of Salvation were, but she stopped talking about it. (Perhaps they are Chosens who failed the compatibility test for Martel?) The conclusion, go to Tethe'alla! And here comes in Task 9: Go to Tethe'alla! ------------------------- Task 9: Go to Tethe'alla ------------------------- To get to Tethe'alla, pass through a distortion in space! They have to use some craft called Rheairds! There should be Rheairds in the base. Go through the door to the left. There is a Renegade patrol around here. Take them all out. There are Raybits as well. Let's allow Colette to test her Judgment move! New Technique for Colette! Judgment Element: Light TP Required: 40 This is Colette's strongest angelic move as of now. She will pass judgment on her foes with random bursts of light beams from the heavens! There is no certain target here, it's just randomness, so basically, no enemies can really escape once it is used. The more enemies, the easier it is to hit the targets. The GameCube shrine is to the left. But the doors there are locked, and cannot be opened, so just go down the stairs to the north instead. YOushould be in the hangar. Raine presses a few buttons, and a Rheaird rises up. The Rheaird music is played. "So these are the Rheairds," Lloyd says. Sheena cries, "Hurry! They'll catch up to us!" They board the Rheaird. "All right, then! Tethe'alla, here we come!" The group then flies off into the distortion, and they arrive in Tethe'alla! They make a crash landing into the Fooji Mountains. The reason? Fuel gauge empty due to lack of mana in Tethe'alla. Oh well... this concludes the first part of the Strategy Guide, and onto the next part! -------------------------------------------------------- 6. Strategy Guide Part 2: Lloyd in Alternateland [TOS6] -------------------------------------------------------- Level of Strongest Character: 35 Level of Weakest Character: 34 "I think we managed to avoid destroying them completely." Genis says, "But they're useless unless we get some fuel." "What's the fuel? Coal?" Lloyd asks. What's wrong with you, Lloyd, this is no steam engine! Sheena exclaims, "Coal?! Oh, geez...how do you guys manage to actually live in Sylverant?" "Then magic, I assume. Perhaps the lightning that Volt produces?" Genis says, "Then all we have to do is have Sheena summon Volt, right?" Sheena embarrassingly responds, "I...haven't made a pact with Volt." "Oh, Then I guess we'll just have to leave these here." "And here I thought magitechnology was infallible." Lloyd asks, "Hey...What's that?" They see the Tower of Salvation. Genis asks, "That's the Tower of Salvation! Why is that here? This is Tethe'alla, right?" Sheena says, "Of course. The Tower of Salvation appears in the flourishing world. The Tower also appeared on your side after Colette received the oracle, right?" Raine mutters, "Two worlds. Two towers..." What about the Holy Ground? The Church of Martel is also over here, correct? Is the Holy Ground called Kharlan?" "Yes. The place where the Tower of Salvation lies is the Holy Ground of Kharlan. The same as in your world." "The Holy Ground of Kharlan is where the peace treaty was signed to end the Ancient War! There can't be two of them!" Genis says. Sheena asks, "Are you sure yours isn't a fake? We have records in our museums that depict how the Hero Mithos called the two ancient kings to the Holy Ground of Kharlan to forge a peace treaty." "And such records exist on our side as well. Instruments used to sign the trey can be found in the Palamacosta Academy." Lloyd deduces, "So either one side is fake or maybe they're actually both real." "Lloyd, that's not possible!" Genis disagrees. "Don't get mad, I was just kinda saying stuff. Anyway, let's get going." Sheena says, "It's true we aren't gonna get anywhere by pondering about it here." "Wow, it's our first adventure in Tethe'alla!" Genis is excited! "Genis, this isn't a field trip." Now you get to play. --------------------------- a. A Crash Landing [TOS6A] --------------------------- Now, you will be on the Fooji Mountains. Save on the memory circle if you like. There will be a skit called "Don't Give Up". ---------------- Fooji Mountains ---------------- Group Level: 35 Go down the mountain, fighting any enemies you come across. The battle music is different here! Enjoy! ----------------- Enemy Strategies ----------------- Black Bat *****NEW!***** HP: 2200 TP: 100 Atk: 450 Exp: 39 Gald: 121 Def: 29 Location: Near Meltokio Attacks: Bloodsuck, Paralysis Waves Items Dropped: Fine Pellets, Chicken The programmers of Tales of Symphonia must have failed in Biology. They actually consider Black Bats as birds even though they are just mammals! Black Bats won't give you rabies, but they do drive you batty! They always suck your blood, and attempt to paralyze you with their waves, so floor them quick and kill them without much fight. When they die, they can drop Fine Pellets and Chicken, the latter must be their food. Night Raid *****NEW!***** HP: 1980 TP: 0 Atk: 396 Exp: 62 Gald: 100 Def: 31 Location: Near Meltokio Attacks: Lunge Bite Items Dropped: Beast Hide, Pork How creative is Namco. These are the Tethe'alla wolves. They are black in colour, and attack in the same way as the wolves of Sylverant. Just block these guys and give them the usual slashing treatment. Egg Bear *****NEW!***** HP: 2820 TP: 0 Atk: 450 Exp: 76 Gald: 121 Def: 37 Location: Near Meltokio Attacks: Bear Hug, Claw Punch Items Dropped: Beef Strips, Juicy Meat Item to Steal: Beast Fang Another creative idea of Namco is to take an ordinary bear, and dye its fur completely purple, and add the word Egg before it. The Egg Bear attacks the same way as a bear, only that the damage dealt is stronger. Use the same blocking and Omega Tempests to take care of these copy cats. When they are killed, they can drop their beef strips and juicy meat for you to cook. Tasty scavenging food, eh? Hare *****NEW!***** HP: 1860 TP: 0 Atk: 362 Exp: 58 Gald: 72 Def: 23 Location: Near Meltokio Attack: Jumping Kick Item Dropped: Pork Item to Steal: Beast Hide This time, the relentless copying of the rabbit is justified. After all, most wild hares are brown in colour. They also attack by jump kicking you, so get ready to block. Slash them to death as usual for the Rabbits. However, remember, be vewy vewy qwiet! When they are dead, you may find Pork on a Hare, well I guess these hares are carnivorous! *****END OF ENEMY STRATEGIES***** On your way down, the first treasure chest you will find has an EX Gem Lv2. The next chest contains a Cool Orbit. The Cool Orbit increases Genis' Attack by 130 over the Duel Star. It also increases his intelligence by 2. At the botoom, the chest contains Card of Fire. It increase Sheena's Attack by 30 over the Card of Earth. Before leaving, there is a side path heading west. It leads to a Misty Robe. It increases Raine's defense by 2 over the Moon Robe, but her iEvasion increases by 20. Now, with this robe, get out to the world map. --------------------------------- From Fooji Mountains to Meltokio --------------------------------- When you get out, you will find Noishe angry in the skit "Angry Noishe". Now, get northwest to the imperial city of Meltokio. ----------------- Enemy Strategies ----------------- Black Bat HP: 2200 TP: 100 Atk: 450 Exp: 39 Gald: 121 Def: 29 Location: Near Meltokio Attacks: Bloodsuck, Paralysis Waves Items Dropped: Fine Pellets, Chicken The programmers of Tales of Symphonia must have failed in Biology. They actually consider Black Bats as birds even though they are just mammals! Black Bats won't give you rabies, but they do drive you batty! They always suck your blood, and attempt to paralyze you with their waves, so floor them quick and kill them without much fight. When they die, they can drop Fine Pellets and Chicken, the latter must be their food. Night Raid HP: 1980 TP: 0 Atk: 396 Exp: 62 Gald: 100 Def: 31 Location: Near Meltokio Attacks: Lunge Bite Items Dropped: Beast Hide, Pork Item to Steal: Beast Fang How creative is Namco. These are the Tethe'alla wolves. They are black in colour, and attack in the same way as the wolves of Sylverant. Just block these guys and give them the usual slashing treatment. Egg Bear HP: 2820 TP: 0 Atk: 450 Exp: 76 Gald: 121 Def: 37 Location: Near Meltokio Attacks: Bear Hug, Claw Punch Items Dropped: Beef Strips, Juicy Meat Item to Steal: Beast Fang Another creative idea of Namco is to take an ordinary bear, and dye its fur completely purple, and add the word Egg before it. The Egg Bear attacks the same way as a bear, only that the damage dealt is stronger. Use the same blocking and Omega Tempests to take care of these copy cats. When they are killed, they can drop their beef strips and juicy meat for you to cook. Tasty scavenging food, eh? Hare HP: 1860 TP: 0 Atk: 362 Exp: 58 Gald: 72 Def: 23 Location: Near Meltokio Attack: Jumping Kick Item Dropped: Pork Item to Steal: Beast Hide This time, the relentless copying of the rabbit is justified. After all, most wild hares are brown in colour. They also attack by jump kicking you, so get ready to block. Slash them to death as usual for the Rabbits. However, remember, be vewy vewy qwiet! When they are dead, you may find Pork on a Hare, well I guess these hares are carnivorous! Rogue *****NEW!***** HP: 2000 TP: 38 Atk: 400 Exp: 85 Gald: 102 Def: 30 Location: Near Meltokio Attack: Dual Axe Smash Items Dropped: Magical Cloth, Miso Consider this to be an updated version of the Thief. They look better armored. Besides, they have the same catch phrases of the thieves like "you ain't going nowhere" and the other stuff. Rogues are faster than thieves, can run, and carry 2 axes, which they use to chop into you. Just block their attacks and deal with them as always. Magic users should be more careful in the respect that he can get to you in no time and hurt you. So, melee combat works the best. Rogues carry Miso, instead of Rice, they also carry Magical Cloths. *****END OF ENEMY STRATEGIES***** There is a dead end that can be found by following the yellow path to the west. It leads to a treasure chest with an Anti-Magic Bottle inside. An Anti-Magic Bottle cancels the effects of magical ailments. There are some bushes to the left of the path. Go over to the northwestern corner to find a Reverse Doll. It is a voodoo doll that automatically resurrects a knocked out team member. The closest city to the north is Meltokio. Enter it now. Before entering, make sure Colette has JUST reached level 35. --------------- Meltokio --------------- Group Level: 36 When you enter the city, Sheena will leave the group for the time being. Sheena has to report her failure to kill Colette to the Chief of her village. Her village is called Mizuho, they are living in hiding. Sheena asks you to deliver a letter to the King in Castle Tethe'alla. In the letter, there will be a request for the king to help heal Colette.This is because the Imperial Research academy is under control of the royal family. Now, Sheena leaves. There should also be a skit called "Tethe'alla, the Flourishing World." Genis is absolutely amazed by the facilities they have here.Inside, you will meet a dog, buyt as Colette is dumb, don't bother naming them yet. The dog sniffs Colette, and she kicks it away! Some mystery man, who you may have seen on a projector in a Desian base appears. He's impressed with Colette. Go to the right for the inn. One night is 300 Gald. Now, get out. To the right, is the entrance of the Elemental Research Laboratory, and even further to the right are the slums. Now, go back to the left. There is an item shop to the left. *****BELTEON***** Apple Gel (100 Gald) Lemon Gel (1000 Gald) Orange Gel (200 Gald) Pineapple Gel (1200 Gald) Pineapple Gel restores 60% of the user's maximum TP! Melange Gel (500 Gald) Panacea Bottle (150 Gald) Life Bottle (300 Gald) Anti Magic Bottle (1000 Gald) Flare Bottle (1000 Gald) A Flare Bottle temporarily increases attack by 20%. Guard Bottle (1000 Gald) A Guard Bottle temporarily increases defense by 10%. Acuity Bottle (1000 Gald) An Guard Bottle temporarily increases accuracy by 20%. Syrup Bottle (1000 Gald) A Syrup Bottle protects against Physical Ailments, but reduces Attack by 20%. It's a tricky balance here. Holy Bottle (200 Gald) Dark Bottle (200 Gald) Magic Lens (10 Gald) The Katz Exploration Team counter is also in the item shop. There are no attractions in particular to the left of the Item Shop. Now, go up the stairs, and go to the left. There is a Coliseum and a weapon shop. No tournaments are open yet. But you will have to fight later. So, enter the Weapon Shop to look for some new goodies. By the way, as you go up there, there will be a scene. *****IMPORTANT SCENE***** As you go up the stairs, you see a handsome man in pink leading some women. The group stops to look around, Colette continues to move forward and bumps into the man still with her wings. One of the women says, "Hey! Watch it!" Another says, "Watch where you're going!" Boy, those women know how to bitch! The man says, "Now, now, settle down, my darling hunnies! Hi there, my
little cool beauty, are you hurt?" He turns around, and sees Colette, she is lost for words. The woman next to that man says, "Well! Master Zelos himself has deigned to speak to this girl, and yet look how she acts!" One behind Zelos says, "Just look at her! It's not even festival time and yet she's dressed up in an angel costume. How stupid are you?" "Can you believe the nerve of this hag?" One of the women says. Genis is mad, he asks, "What did you say?" Lloyd says, "Genis, let it go. She's obviously never looked in a mirror." Ha, indirect teasing! The woman asks angrily, "WHAT DID YOU SAY?" Raine comments, "You're all behaving like childrewn." Zelos says, "Now, now, settle down. Are you upset, my little angel? You know, I bet you're as cute as a button when you smile." Except that Colette is a bit like a zombie now! Zelos walks forward to take Colette's hand, and he is hurled away! All you pickup artists beware! One of the women cries, "Ahhhhh! Master Zelos!!!" Zelos still can land on his feet, though! "Whoa! Wow, that was a surprise. You sure are strong, my little angel. You certainly startled me!" Lloyd asks, "Wh...who are you?" This man walks forward, this Zelos says, "NO offense, but I'm not interested in talking to guys." Genis comments, "I hate this guy already." Zelos asks Raine, "Ohhh! What's your name, beautiful?" Raine says one of the most cliched lines of this game, "Give me your name, and I'll give you mine." Genis says, "Hey, you copied Lloyd!" Lloyd says, "Now that I've heard someone else say it, it sounds kind of arrogant." Zelos says, "Oh, my, you don't know me? Welll, well, I guess I still have a ways to go." The women group behind Zelos, one says, "Master Zelos! Let's go." "OH, yes, yes, of course. Well then, I'll see you again my lovely lady, my cute little angel, and...uh...you other people." Zelos' contempt for members of the same sex is just too horrible! "What was that all about?" Lloyd asks. Genis says, "What an ass. He was grinning like an idiot the entire time. What's wrong with that guy?" Raine says, "He had an Exsphere on him." Hmmm... this may mean that he's a VIP. "What?! No way!" "So that's how he reacted so fast...Just who is that guy?" He's Zelos, you idiot! Lloyd must be stone deaf or something like that. *****END OF SCENE***** Now, go left and enter the weapon shop. There is a cat statue, you know those fortune cats in those shops? It's in the upper left hand corner. Examihe it, and the Wonder Chef appears! New Recipe! Steak Aha! One of my favorite foods is now learnt! All you need is some meat and onion. I guess steak is not restricted to beef, after all. You can add carrots, cheese and rice to enhance the effects. It cures Paralysis for the party, and Lloyd is best at frying steak! *****AXIOS***** Nimble Rapier (Cost: 2800 Gald For: Lloyd) Ogre Sword (Cost: 3000 Gald For: Lloyd) Ray Thrust (Cost: 3000 Gald For: Colette) Cool Orbit (Cost: 2250 Gald Already Equipped) Silver Sword (Cost: 2600 Gald For: Zelos) Card of Fire (Cost: 2700 Gald Already owned by Sheena) Card of Earth (Cost: 2400 Gald Already Equipped by Sheena) Francesca (Cost: 3200 Gald Already Equipped by Persea) I think I will go bankrupt after buying all the weapons that I need! Let's see if the customization shop has what I need. *****PRUCIUS CUSTUMIZATION SHOP***** Weapons: Ogre Sword Path 1: (Lloyd) Osafune x1, Brass x1, White Silver x1 Ogre Sword Path 2: (Lloyd) Masamune x1, Brass x1, Black Silver x1 Ray Thrust (Colette) Stinger Ring x1, Black Silver x1, Metal Sphere x1 Gale Staff (Raine) Ruby Wand x1, Metal Sphere x1, Black Silver x1 Arm Armor: Red Shield (Already Owned) Lapis Bracelet (Raine, Genis, Colette) Iron Bracelet x1, Black Silver x1 Head Armor: Armet Helm (Already Equipped) Body Armor: Druid Cloak (Genis) Mage Cloak x1, Magical Cloth x1 As I only have 1 metal sphere, I decided to customize Ogre Sword using path 1, a Gale Staff, a Druid Cloak. I also bought the Ray Thrust for Colette, and a Nimble Rapier in case I need it later. The Ogre Sword increases Lloyd's Slash and Thrust by 100 each over the Osafune. The Gale Staff increases Raine's attack by 56 over the Ruby Wand. The Ray Thrust increases Colette's attack by 40 over the Stinger Ring.The Druid Cloak increases Genis' defense by 7 over the Amber Cloak. I am really saved by the customization shop, as I still have about 4000 Gald left after all those customizations! To the right of the staircase is the armor shop, Trupelos. *****TRUPELOS***** Body Armor: Splint Mail (Cost: 3000 Gald For: Lloyd) Elven Protector (Cost: 3000 Gald For: Colette) Druid Cloak (Cost: 2700 Already Equipped) Misty Robe (Cost: 2200 Already Equipped) Head Armor: Straw Hat (Cost: 1000 Gald Already Equipped) Striped Ribbon (Cost: 1400 Gald Downgrade) Gold Circlet (Cost: 10000 Gald Downgrade) Arm Armor: Omega Shield (Cost: 1600 Gald Downgrade) Claw Gauntlet (Cost: 1000 Gald For: Lloyd) Lapis Bracelet (Cost: 1400 Gald For: Raine, Genis and Colette) Accessory: Heavy Boots (Cost: 3000 Gald) The Splint Mail increases, Lloyd's defense by 8 over the Lamallar Leather. The Elven Protector increases Colette's defense by 10 over the Iron Guard. Her Evasion will also increase by 20. The Claw Gauntlet increases Lloyd's defense by 4, and increases his Slash and Thrust by 50 each. Now, get up another flight of stairs to reach the level of the king, The houses to the right are the rich people's houses. Attempt to enter the palace. The guards stop you. Lloyd says he wants to meet the king. However, the king is ill, so he won't grant you his audience. Lloyd says he wants to see him anyway. The guard suggests trying out the Church of Martel to the left. Go through the door to the left for the church. In the church, talk to the priest in the center of the room. He calls out to a girl called Persea. It seems that prayers are to take place in the royal chambers. She is to carry the sacred wood to the castle. You see a girl pulling a rather large piece of wood. Genis says she's cute. What do you expect, you both are of the same height! That Presea also has an Exsphere. Genis says she's cute again, obviously he's not listening. So, the prayers will be carried out by the Chosen. Lloyd has an idea. He is going to pretend to carry the sacred wood and sneak in! So, they will follow Persea. Genis thinks it's a good plan. How cheeky. Get out of the church. *****IMPORTANT SCENE***** The group goes outside to see a mna named Vharley talk to Presea. "Well then, I'll let you get to wor. The scared wood goes to Altamira. You can do it after our current job is done." Persea says, "Understood." "The plan is right on schedule. I must report to Lord Rodyle." Vharley walks off. Persea continues to drag the wood in. Genis calls out to her, "Hey! Hand on for a sec! Um... Persea!" Presea stops, Raine asks, "Could we have a moment of your time?" "I'm Lloyd, this is Colette, and Raine, and..." Genis introduces himself personally. "Hey, Genis, why are you all flushed?" "Would you let us help you carry the sacred wood?" asks Genis. Presea did not say anything. She continues to drag the wood. Genis cries, "W...wait!" Raine says, "I'm sorry. I know this is a bit strange, but please hear us out. The truth is, we have a letter we wish to give to the King." "Our friend's life depends on it. But we have a problem because the King is sick, and refuses to see anyone." Presea still does not speak. "It would really help us out if we could carry it for you." Persea still does not say anything. "Are you listening? Lloyd asks. Presea has another onwe word answer, "Understood." She drops the wood, and walks off. Genis asks, "Um, Presea?" "Please carry that." "Oh! Okay! Leave it to us!" Lloyd says. The two try to carry the wood. But it's too heavy. "Oh my wait a minute! Arrgh...this thing is heavy." Presea comes and pulls it for them. Lloyd mutters, "I"ve lost all confidence as a man." "Me too..." "Anyway, let's follow her." Run up to Presea now. *****END OF SCENE***** Now, they are pretending to be Presea's helpers. Presea seems to be speaking rather strangely. Now, you can sneak in with Presea. Oh well, I guess even the guards are surprised about those women and children being lumberjacks! Now, they leave the Sacred Wood in the lobby, and Presea will join your group. I suggest you check your inventory and equip Presea with the best armor you can find for now. In my game, Colette was leading Presea by 1 Exp only! So, this is why you should make sure Colette has just reached level 37 before entering the city. Any new characters joining your group will get the level of the currently weakest one, and will take the most Exp to get to the next one! Now you know! Then go to the right. Go up the stairs and save if you like. Then go up another set of stairs and through the door to the left. The double red doors lead to the king's room. The guard outside stops them from entering. Raine lies, and the guard says he will ask. As he turns around, Lloyd kocks him out from behind and enters. So, Zelos is inside already. Zelos finds the group. So, Zelos is the Chosen of Tethe'alla. So, the Pope and Princess Hilda also know about the declinging world Sylverant. Zelos asks for Lloyd's name, and why he came here. Lloyd says it's to deliver a letter from Sheena to the king. The King accepts the letter. He asks you to wait in another room. The Pope asks the Pastor to show them to the Crimson Chamber. Now, the group is waiting. Raine does not trust the Pope. Lloyd decides to help Presea escape. Look at Presea's blank expression! Genis apologizes, but Presea does not respond. The Pope comes in with Zelos. Zelos tries to get things straight. The Pope says, as long as the Chosen lives, Tethe'alla may be destroyed. Oh dear, the guards close in on Colette. However, Colette singlehandedly beat back the two guards. Zelos says it's because the entire group has Exspheres. Som Zelos is not that dumb. He sneers at Genis. Raine tries to make a deal, and Zelos agrees to it. At the same time, you will be abandoning Sylverant. Time to socialize 25! "All right. That's fine." Pleases: Colette (+2), Raine (+2), Zelos* (+3) Displeases: Genis (-2), Presea (-1) "No, we can't do that." Pleases: Colette (+1), Genis (+1), Presea* (+2) Displeases: Raine, Zelos (-2 each) You get to choose between anwsering "All right. That's fine." Or "No, we can't do that." Since Genis is already your soul mate and has a surplus of affection, it would not hurt a lot to compromise some of it in order to please Zelos. So, choose the former choice. Genis is angry that Lloyd could come to a conclusion so easily. Lloyd reinsists that the first priority is to save Colette. Since it's Raine's idea, she will be pleased. The Pope asks if there is any internal discord. Zelos says that it does not matter if the people from Sylvarant do not get back. So, he decides to keep tabs on the group. The Pope gives the group permission to travel around Tethe-alla! What? This is not the middle ages? Only at that time, the Pope had more power than the king! So, Zelos decides to metet in the Martel Cathedral. So, Zelos goes off to report to the king. So, get out and get to the cathedral. Talk to Zelos in the cathedral. *****IMPORTANT SCENE***** "Yo, Lloyd! You're finally here." Lloyd mutters, "Ah...Zelos, right?" "Yep yep. The great Zelos Wilder. But you can just call me Zelos." Everyone is a bit stunned. "We're going to be traveling together for a while, so, um... let's be friends, mmmkay?" Shall we shake, Lloyd? Genis comments, "He sounds like he doesn't take anything seriously. Zelos surveys the group, "Let's see, putting aside the two guys....this gorgeous beauty is Raine, right? And this cool cutie here would be Colette. And then who's this little one?" Genis says, "Presea. She helped us sneak into the castle." Zelos asks, "The little one isn't from Sylvarant?" Presea says, another one word sentence, "Ozette." Zelos is surprised, "Ozette! That village out in the boondoc--...ah, I mean, out in the forest?! Oh, that's so sad. You're being used by these uncivilized barbarians." Huh? What's he talking about? Lloyd asks, "Who are you calling uncivilized barbarians?!" "Hey, hey, hey, don't get mad. Especially after all the trouble I went through to contact the Imperial Research Academy for you." "Not bad, Zelos." "I know. Using the Research Academy requires permission from the King, but when the great Zelos speaks, His Majesty listens." Genis says, "Since you're going to be keeping tabs on us, I'd certainly expect that much." Zelos insults Genis yet once again, "You're an obnoxious brat, you now that?" Raine asks, "Going to the Imperial Research Academy is fine, but can we have you free Presea? Surely you don't need to keep tabs on her as well." "No. The Imperial Research Academy and Ozette are both on the continent across the sea. So we can just drop her off when we go." Genis actually agrees! "I agree! That's a great idea!!" Lloyd asks, "Is that okay with you, Presea?" Presea says, "Yes." "Okay then, where should be go?" "To Sybak. It's on the other side of the Grand Tethe'alla Bridge. It's northeast of here." "The Imperial Research Academy. I'm getting excited just thinking about it! Let's go, everybody!" So, Zelos is in your party too! *****END OF SCENE***** Go to the right of the castle, and you will find a large mansion with a blue roof. That is Zelos' house. Go up stairs, all the way to the left and examine that red box with a chef's hat on it. It's the Wonder Chef! New Recipe! Fruit Cocktail To make a fruit cocktail, you only need 2 diferent foods. You can add up to 2 more fruits to enhance the flavor. This restores a small amount of TP. Genis is best at preparing this cocktail, and he can add up to 3 fruits. Save at the inn, then leave. --------------------------------------------- From Meltokio to the Grand Tethe'alla Bridge --------------------------------------------- Group Level: 36 I used to think that this is the best time to train Zelos and Presea, so as to allow them to learn all their blue moves. However, I now found that any Exp gained in this period of time would NOT be gained by Sheena, so she will be lagging behind if you gain any now. So, avoid all enemies, and just go over to the bridge. ----------------- Enemy Strategies ----------------- Black Bat HP: 2200 TP: 100 Atk: 450 Exp: 39 Gald: 121 Def: 29 Location: Near Meltokio Attacks: Bloodsuck, Paralysis Waves Items Dropped: Fine Pellets, Chicken The programmers of Tales of Symphonia must have failed in Biology. They actually consider Black Bats as birds even though they are just mammals! Black Bats won't give you rabies, but they do drive you batty! They always suck your blood, and attempt to paralyze you with their waves, so floor them quick and kill them without much fight. When they die, they can drop Fine Pellets and Chicken, the latter must be their food. Night Raid HP: 1980 TP: 0 Atk: 396 Exp: 62 Gald: 100 Def: 31 Location: Near Meltokio Attacks: Lunge Bite Items Dropped: Beast Hide, Pork Item to Steal: Beast Fang How creative is Namco. These are the Tethe'alla wolves. They are black in colour, and attack in the same way as the wolves of Sylverant. Just block these guys and give them the usual slashing treatment. Egg Bear HP: 2820 TP: 0 Atk: 450 Exp: 76 Gald: 121 Def: 37 Location: Near Meltokio Attacks: Bear Hug, Claw Punch Items Dropped: Beef Strips, Juicy Meat Item to Steal: Beast Fang Another creative idea of Namco is to take an ordinary bear, and dye its fur completely purple, and add the word Egg before it. The Egg Bear attacks the same way as a bear, only that the damage dealt is stronger. Use the same blocking and Omega Tempests to take care of these copy cats. When they are killed, they can drop their beef strips and juicy meat for you to cook. Tasty scavenging food, eh? Hare HP: 1860 TP: 0 Atk: 362 Exp: 58 Gald: 72 Def: 23 Location: Near Meltokio Attack: Jumping Kick Item Dropped: Pork Item to Steal: Beast Hide This time, the relentless copying of the rabbit is justified. After all, most wild hares are brown in colour. They also attack by jump kicking you, so get ready to block. Slash them to death as usual for the Rabbits. However, remember, be vewy vewy qwiet! When they are dead, you may find Pork on a Hare, well I guess these hares are carnivorous! Rogue *****NEW!***** HP: 2000 TP: 38 Atk: 400 Exp: 85 Gald: 102 Def: 30 Location: Near Meltokio Attack: Dual Axe Smash Consider this to be an updated version of the Thief. They look better armored. Besides, they have the same catch phrases of the thieves like "you ain't going nowhere" and the other stuff. Rogues are faster than thieves, can run, and carry 2 axes, which they use to chop into you. Just block their attacks and deal with them as always. Magic users should be more careful in the respect that he can get to you in no time and hurt you. So, melee combat works the best. Super Star *****NEW!***** HP: 2100 TP: 0 Atk: 440 Exp: 69 Gald: 110 Def: 35 Location: Near Meltoiko AA: Water Weak against: Thunder Strong Against: Water, Ice Attacks: Punch, Kick Items dropped: Flare Bottle, Shrimp Oh, now the starfish in Tethe'alla have all risen to glory, and become super stars. They are now golden, like they must be rich or something! As always, two of the tips are their arms, which they use to punch, and two of the tups are legs, which they use to kick. Just have Genis drop a Thunder Blade on them and make quick work of them, OK? When they are destroyed, Starfish may leave behind Flare Bottles and Shrimp. Huh? And I thought starfish all feed on plankton. Seaspin *****NEW!***** HP: 2480 TP: 0 Atk: 450 Exp: 76 Gald: 125 Def: 31 Location: Near Meltokio AA: Water Weak against: Thunder Strong against: Water Attack: Drill Peck Items Dropped: Kelp, Seaweed Ooh, what's up with the fish? Now, the fish of Tethe'alla will turn a lovely green colour! They attack the same way as the fish, with their drill pecking, and one would expect to find them on beach areas, without any help of water at all. Come on, just use some thunder and take care of them, and perhaps we can make sushi! When they are killed, you may be able to dissect them to find some kelp and seaweed in their stomachs. *****END OF ENEMY STRATEGIES***** The New Technique List here is just for your reference. Realize them later. OK? Good. --------------- New Techniques --------------- Tempest Thrust (Lloyd) TP Required: 35 Learned at: Level 38 Now, Lloyd will perform a single Tempest and then a sonic thurst at the enemy. Another integrated, move, I suppose. You will be pleased to know that Sword Rain: Alpha can link to this move, so now you can have an even longer combo for Lloyd! Triple Ray Satellite (Colette) TP Required: 26 Learned at: Level 36 OK, this time, Colette will spin around with even more chakrams, and can deal up to 7 hits. It's more powerful than the Ray Satellite, but I cannot see any differences in the two besides that. Tidal Wave (Genis) Element: Water TP Required: 60 Learned at: Level 38 Now, Genis can cause a tidal wave, and water to sweep out in all directions, drowning enemies in its path. There is a drawback though. It is that it cannot work if the enemies are flying. Nullify (Techincal)/Anti-Magic (Strike) [Raine] TP Required: 28 Learned at: Level 38 Nullify nullifies all team members' magical ailments at once! For Anti-Magic, not only the target is rid of his or her Magical Ailments, Magical Ailment Immunity will be granted to him/her at the same time! Power Seal Pinion (Technical)/Power Seal Absulute (Strike) TP Required: 18/22 Learned at: Level 37 This is a stronger version of Power Seal. It also has a chance of reducing the enemy's defense for a time. The former hits twice in a row. I wonder what Pinion means. Anyway, there is a new combo you can try. You can use moves in the combo Serpent Seal --> Power Seal Pinion --> Pyre Seal! The Absolute version of the move hits only once, and cannot be linked, but always lowers the defense of the target. Take your pick. Lightning Blade (Zelos) Element: Thunder TP Required: 22 Learned at: Level 37 This is another thrust move that Zelos can learn aside from Hurricane Thrust. This is is rather electrical. Once it hits, a bolt of lightning will strike the enemy. There is an upgrade for this move, so make sure you use it at least 50 times. Rising Falcon (Lloyd) TP Required: 32 Learned at: Level 40 Oh, it's an air attack, how devious you are Lloyd. Lloyd will rise up into the air and swoop down into the enemy with his sword sticking out! Raise the air alarm, Lloyd is incoming! If you rest at the Meltokio Inn, there will be a skit called "Intellectual Hunnies", where Zelos gives a brief introduction to the academy at Sybak, and that it's packed full of smart and beautiful women! By the way, if you follow the northern coastline and travel east, you will reach a House of Guidance and a Long Range Post. The House of Guidance is like the House of Salvation of Sylverant. Explore the continent if you like. There will be a light ring to the east of the House of Guidance. It will trigger a conversation between Lloyd and Raine. Raine: Sigh. You get to answer "What's wrong, Professor?" or "Don't know, don't wanna know." As she thinks a bit too highly of you, let's shake her off with the latter answer. Raine: You're a coldhearted student. There is a chest in the southwest corner of the continent. It has Super Pellets inside. When you are rady with the training, go back to Meltokio, and buy the best armor and weapons for Presea and Zelos. Presea uses the same type of ammo as Colette's. Zelos uses the same type of equipment as Kratos, so the Silver Sword is his. Go over to the Grand Tethe'alla Bridge. ------------------------ Grand Tethe'alla Bridge ------------------------ Group Level: 36 What a long bridge! Zelos acts as the tour guide. He says that this bridge connects the continents of Altamira and Fooji. It uses 3000 Exspheres to power its control system! Genis is shocked, that's 3000 human lives! Zelos asks what's wrong. Raine twlls Zelos how Exspheres are made from humans. Zelos still tries to be optimistic. Raine is just confused about Zelos. Lloyd asks if everyone in Tethe'alla have Exspheres. Zelos got his from the Renegades, some of them went to Sheena and the Papal Knights. Presea has one too, she does not speak. Now, cross the bridge. There should be a skit called "Nicknames", where Lloyd is called Hey you and Genis is called Brat. However, Colette is called Miss Angel, and Presea is called Little One! That's Zelos for you! Another skit is "Ozette and Colette", Raine says she's heard that name before. Lloyd asks if it's because it sounds like Colette! There should be a Katz in the middle of the bridge. Talk to him, he's called Sea-Katz to start a minigame called "Red Light, Green Light". Genis is going to play! Minigame Time! Red Light, Green Light The whole object of this game is to march slowly and creep up to Sea-Katz while his back his turned. Once he has finished saying "Red Light!", he will turn around, and any contestants who are still moving will be forced to go back to the start. Genis will be up against some children in the game, and if 2 contestants collide, the one who is further away from Sea-Katz will be forced to step back a few paces. For some strange reason, the kid who cuts in at Genis diagonally always has a higher priority, so to avoid time wastage, ALWAYS avoid contact and try to stick to the edges. Pressing A repeatedly will cause Genis to march forward. Pressing A while holding L and R will make Genis turn left and right respectively. There are a total of 3 levels, and the last two are as hard as hell. Level 1: 3 Children Level 2: 4 Children Level 3: 5 Children You had better hope that the kids will be running into each other instead of Genis in order to win the last 2 levels! Sometimes, collision is unavoidable. Another trick is to press the Start Button the instant Sea-Katz turns around. That way, Genis can move forward one more pace without being forced to retreat. If you win (It took me 14 tries), Genis will achieve the title, Strategist! And I thought it should be Lucky Guy! With the minigame taken care of, cross the bridge. I know you WILL be annoyed by the walking, but you should be on the other side in no time at all. ------------------------------------------ From the Grand Tethe'alla Bridge to Sybak ------------------------------------------ Group Level: 36 Well, the university town of Sybak is directly to the north of your position. Avoid all enemies for now, and enter Sybak. ----------------- Enemy Strategies ----------------- Black Bat HP: 2200 TP: 100 Atk: 450 Exp: 39 Gald: 121 Def: 29 Location: Near Meltokio Attacks: Bloodsuck, Paralysis Waves Items Dropped: Fine Pellets, Chicken The programmers of Tales of Symphonia must have failed in Biology. They actually consider Black Bats as birds even though they are just mammals! Black Bats won't give you rabies, but they do drive you batty! They always suck your blood, and attempt to paralyze you with their waves, so floor them quick and kill them without much fight. When they die, they can drop Fine Pellets and Chicken, the latter must be their food. Night Raid HP: 1980 TP: 0 Atk: 396 Exp: 62 Gald: 100 Def: 31 Location: Near Meltokio Attacks: Lunge Bite Items Dropped: Beast Hide, Pork Item to Steal: Beast Fang How creative is Namco. These are the Tethe'alla wolves. They are black in colour, and attack in the same way as the wolves of Sylverant. Just block these guys and give them the usual slashing treatment. Egg Bear HP: 2820 TP: 0 Atk: 450 Exp: 76 Gald: 121 Def: 37 Location: Near Meltokio Attacks: Bear Hug, Claw Punch Items Dropped: Beef Strips, Juicy Meat Item to Steal: Beast Fang Another creative idea of Namco is to take an ordinary bear, and dye its fur completely purple, and add the word Egg before it. The Egg Bear attacks the same way as a bear, only that the damage dealt is stronger. Use the same blocking and Omega Tempests to take care of these copy cats. When they are killed, they can drop their beef strips and juicy meat for you to cook. Tasty scavenging food, eh? Hare HP: 1860 TP: 0 Atk: 362 Exp: 58 Gald: 72 Def: 23 Location: Near Meltokio Attack: Jumping Kick Item Dropped: Pork Item to Steal: Beast Hide This time, the relentless copying of the rabbit is justified. After all, most wild hares are brown in colour. They also attack by jump kicking you, so get ready to block. Slash them to death as usual for the Rabbits. However, remember, be vewy vewy qwiet! When they are dead, you may find Pork on a Hare, well I guess these hares are carnivorous! Rogue HP: 2000 TP: 38 Atk: 400 Exp: 85 Gald: 102 Def: 30 Location: Near Meltokio Attack: Dual Axe Smash Consider this to be an updated version of the Thief. They look better armored. Besides, they have the same catch phrases of the thieves like "you ain't going nowhere" and the other stuff. Rogues are faster than thieves, can run, and carry 2 axes, which they use to chop into you. Just block their attacks and deal with them as always. Magic users should be more careful in the respect that he can get to you in no time and hurt you. So, melee combat works the best. Super Star HP: 2100 TP: 0 Atk: 440 Exp: 69 Gald: 110 Def: 35 Location: Near Meltoiko AA: Water Weak against: Thunder Strong Against: Water, Ice Attacks: Punch, Kick Items dropped: Flare Bottle, Shrimp Oh, now the starfish in Tethe'alla have all risen to glory, and become super stars. They are now golden, like they must be rich or something! As always, two of the tips are their arms, which they use to punch, and two of the tups are legs, which they use to kick. Just have Genis drop a Thunder Blade on them and make quick work of them, OK? When they are destroyed, Starfish may leave behind Flare Bottles and Shrimp. Huh? And I thought starfish all feed on plankton. Seaspin HP: 2480 TP: 0 Atk: 450 Exp: 76 Gald: 125 Def: 31 Location: Near Meltokio AA: Water Weak against: Thunder Strong against: Water Attack: Drill Peck Items Dropped: Kelp, Seaweed Ooh, what's up with the fish? Now, the fish of Tethe'alla will turn a lovely green colour! They attack the same way as the fish, with their drill pecking, and one would expect to find them on beach areas, without any help of water at all. Come on, just use some thunder and take care of them, and perhaps we can make sushi! When they are killed, you may be able to dissect them to find some kelp and seaweed in their stomachs. *****END OF ENEMY STRATEGIES***** So, there is nothing new here yet. At level 39, Presea can learn Deadly Destruction. --------------- Sybak --------------- Group Level: 36 Wow, so many students, and people in lab coats too. Presea hates this city. She wants to go to Ozette. Zelos asks her to wait, as it will be done in a jiffy. Now, let's explore this University Town. The first building you come across is the inn. It is 300 Gald a night. The next building is the Academic Resources Building, it's a library. Inside, there is a magazine rack with a magazine with a woman in a red bikini on the cover. Examine it, and the Wonder Chef appears! New Recipe! Fried Rice Yes, the average Chinese fried rice, I presume. You will need rice and egg. Its flavor can be improved by beef, bell pepper and carrots. At the moment, Genis is the best cook. He can add Black Satay instead of carrots. To the left of the Academic Resources Building are some shops. *****STUDENT MART***** Apple Gel (100) Lemon Gel (1000) Orange Gel (200) Pineapple Gel (1200) Melange Gel (500) Panacea Bottle (150) Life Bottle (300) Syrup Bottle (1000) Holy Bottle (200) Dark Bottle (200) Magic Lens (10) *****STUDENT SUPPLIES***** Weapons: Ogre Sword (Cost: 3000 Already Equipped) Kotetsu (Cost: 3300 Gald For: Lloyd) Ray Thrust (Cost: 3000 Gald Already Equipped) Mythril Ring (Cost: 3400 Gald For: Colette) Aqua Brand (Cost: 3600 Gald For: Zelos) Battle Ax (Cost: 3600 For: Presea) Head Armor: Pointed Hat (Cost: 1300 Gald For: Lloyd, Genis and Zelos) Arm Armor: Bridal Gloves (Cost: 1200 Gald For: Raine, Colette and Presea) Boy, another expensive shop. Let's see what weapons can be customized. *****STUDENT SUPPLIES CUSTOMIZATION***** Kotetsu (Lloyd) Osafune x1, Brass x1, Metal Sphere x1 Mythril Ring (Colette) Stinger Ring x1, Brass x1, Mythril x1 Gale Staff (Raine) Already Equipped Aqua Brand Path 1 (Zelos) Hydra Dagger x1, Brass x1, White Silver x1 Aqua Brand Path 2: Steel Sword x1, Black Silver x1, Metal Sphere x1 Pointed Hat (Lloyd, Zelos, Genis) Beret x1, Magical Cloth x1 Due to the shortage of some materials, I could not customize, all I could do is to get 3 Pointed Hats and buy the rest of them! The Kotetsu increases Lloyd's Slash by 30 and Thrust by 20 over his Ogre Sword. The Pointed Hat increases his defense by 3 and Intelligence by 4 over the Armet Helm. The Mythril Ring increases Colette's Attack by 30 over the Ray Thrust. The Battle Ax increases Presea's attack by 30 over the Francesca. The Aqua Brand increases Zelos' attack by 85 over the Silver Sword. Now, go to the left, along the path until you reach the door. This is the Imperial Research Academy. Some scientist has already been waiting for you. Som the academy has started researching Colette's Cruxis Crystal. Cruxis Crystals are thought to be evolved forms of Exspheres. They do not live. These crystals fuse with other life forms. This causes an imbalance in mana inside the body and without a Key Crest, the body may go out of control. The conclusion is that Colette is suffering from a parasitical infection by the Cruxis Crystal. Oh, after all this, Colette would have obtained the title of "Ill-fated Girl"!! The poor thing. So, if Colette had a Key Crest, she should be able to return to normal. Now, you can move freely. Return to the lobby. Go through the door to your character's left. It's the cafeteria. You can buy ingredients here. *****SUNRISE CAFETERIA***** Pork (120), Beef (140), Chicken (120), Tomato (60), Bell Pepper (80), Cucumber (70), Cabbage (60), Lettuce (80), Mushroom (60), Potato (50), Onion (60), Radish (60), Carrot (60), Egg (50), Cheese (60), Milk (50), Seaweed (20), Kelp (40), Tofu (60), Konjac (60), Miso (60). Lots of new ingredients, now you can buy even more enhancers for your steak dinner! Same goes for Omelets. With the food stocked up, I suggest you get out of this building and talk to the man to the left of all the counters. He is selling a lot of junk, but Raine insists on lecturing. They spot a glowy red thing, and it's a Key Crest. He tries to charge you 10000 Gald for it, but Zelos threatens to shut him down if he persists. He reveals his identity as the Chosen, and the man caves in and gives in the piece. Now, go back to the Research Academy and fix the Key Crest. Talk to the man by the door to borrow a lab. So, you are admitted, because Zelos spoke on your behalf. Just enter the room the 2nd closest to the ground floor lobby. Then Lloyd will ask you all to wait while he repairs the Key Crest. Now, get back to thew lobby to meet up with everyone else. Lloyd does not believe that he will be giving a birthday present to Colette like this. The red eyed Colette is still emotionaless. Oh well, the group then begs Zelos to help them return to Sylverant. However, the Papal Knights have heard him and want to place him under arrest! Now, they are accused of conspiring against the King himself! Oh dear, one of the Papal Knights jabs Lloyd. It's a process of the biological testing to determine what kind of person you are! Oh dear, Raine and Genis are discovered to be half-elves by this test! Uh-oh! Raine admits it too. Now, one of the Papal Knights talks about how bad they are. Zelos says that in Tethe'alla, half-elves are at the bottom of the caste system. This reminds me of something of the 1930s-40s Europe! According to the Papal Knights, Genis and Raine will be executed! The 2 are taken away, probably to be hung. Oh dear, the Papal Knights will return to the bridge and call for Reinforcements. As for the Chosen and the others, they are to be locked in the basement. So, that's where they are now. One of the scientists, called Kate is to hold them. Lloyd insists that they have been framed. Presea turns her back to Kate and asks her to get away. Kate recognizes Presea. Zelos is surprised by this relevation. He asks Kate how she knew Presea. Oh, so Presea's a test subject of Kate's team! It's part of a program to manufacture Cruxis Crystals inside the human body! So, they make Cruxis Crystals by implanting them in a body, allowing the human to be drained! That's the same way Desians make Exspheres! Lloyd asks how Kate could treat people that way. Kate counters with the same question. Lloyd claims to be non-discriminating, and some voice says that he is not from Tethe'alla. It's Corrine! Sheena also appears. So, he's a person who was raised in Sylverant with half-elves and a dwarf. Sheena says that Genis and Raine and being taken to Meltokio. They want to go and save Genis and Raine. However, Kate does not trust them, as no human has ever saved a half-elf. Lloyd promises to return to Kate after the job is done, and she will free Presea from her experiment. So, go out there to the bridge now! There should be a skit called "Curiosity Towards the Unknown". Sheena accuses Zelos of doing something funny to Colette while she's away, as Zelos has once tried peeking at Sheena when she's in the shower before! Zelos says that it's because he is curious towards the unknown. However, he doesn't like the idea of Angel Transformation! ------------------------ Grand Tethe'alla Bridge ------------------------ Group Level: 36 There should be a skit called "Hurry along the Tethe'alla Bridge". Lloyd and Sheena talks, and Presea interrupts with some computerized tones! She does have a point, so run quickly across before the bridge is raised! On the other side, you will see the Papal Knights leading Genis and Raine away, and the bridge is being raised! The group has to jump the bridge now! Zelos tries to object. But Lloyd and company decides to go on, anyway. Colette is the only one who could jump over the bridge. The others fall into the sea, but Sheena calls for Undine, and she saves them with an upward jet of water. Presea uses a computerized voice to show that they are okay. Lloyd and the others run forward, the Papal Knights have intercepted them! It's time to fight! For Genis and Raine! Event Battle! 3 Cardinal Knights Cardinal Knight HP: 4900 TP: 150 Atk: 530 Exp: 290 Gald: 200 Def: 30 Location: Near Meltokio Weak against: Thunder Strong against: Physical Attacks Attacks: Spear Thrust, Spear Slash Talk about a bunch of green armored goons. I have never known any church that could be THAT evil! Anyway, Cardinal Knights uses a spear in combat, and can stab and thrust you. Of course, it's so simple that you can just block them all up. However, brute force may not measure up here, as they have so thick armor that they are strong against physical attacks. If Zelos has learned Lightning Blade, use it. If he has not, I suggest you allow him to be an impromptu spell caster and use Lightning at the back while your team mates take care of the rest. After the battle, Genis and Raine will come and greet you. They are happy that they have saved them. Of course, being friends is better than their race. Raine asks if the Tethe'alla group members mind if they, the half-elves join them. Sheena, form Mizuho is not mainstream. Zelos is treated differently, as people say that he has descended from angels, so they are all alike. Presea just wants to go back to Ozette, that's all. Genis asks why Sheena joined them. Sheena says she's ordered to observe their activities, so they now have 2 people taking tabs on the group! Lloyd says that all Sheena has to do is to form a pact with Volt. Sheena becomes nervous all of a sudden. Zelos says that they should go and get the Rheairds. Zelos promises a secret weapon just in caser something like that happens! So, let's go to the Fooji Mountains! But before hand, let's train Zelos and Presea AND Raise money for the cause. When all group members are at Level 39, you can go. A Unison Attack exits for Lloyd and Zelos. It's Thunder Tiger Blade. New Unison Attack for Lloyd and Zelos! Thunder Tiger Blade Element: Thunder This move requires the combination of Tiger Rage with any of Zelos' Lightning Blade moves. Do not mistake this move with Lightning Tiger Blade, since this only involves a Tiger Blade followed by a concentrated blast of lightning. At Level 39, Presea can learn either Deadly Destruction or Fiery Destrcution, if she is either of Technical or Strike Type respectively. Deadly Destruction (Technical)/Fiery Destruction (Strike) Element: Earth TP Required: 12 Learned at: Level 39 This is a more powerful Destruction move. Presea will jump up and land with her ax down as usual, releasing maybe 10 rocks at the enemy! This move can be linked from Devastation. Consider using this combo the same way as Lloyd uses his Tiger Blade-Sword Rain: Alpha Combo. As for Fiery Destruction, Presea will slam her ax down and then scoop it up harder than before. Thuis creates an uppercut for sorts. Use this if you don't want Presea to become a slower clone of Lloyd. ---------------- Fooji Mountains ---------------- Group Level: 39 Climb the mountain and get to the peak. New monsters would have appeared. ----------------- Enemy Strategies ----------------- Chimaera *****NEW!***** HP: 2680 TP: 180 Atk: 418 Exp 67 Gald: 111 Def: 37 Location: Near Meltokio Attacks: Lunge Tackle, Stomp, Fire Ball Items Dropped: Beef Item to Steal: Rune Bottle The Chimaeras of Tales of Symphonia look like some goat's head on a leopard's body with a pair of white wings. This looks very complicated. Chimaeras attack by lunging into you. They can also rear up and stomp on you. Both attacks can be easily blocked by guarding. So, use any conventional slashing techniques coupled with some magic to defeat these evil goats. Just watch out for the fireballs, but they are rarely used. And I swore Chimaeras are insects! Since you can steal Rune Bottles from Chimaeras, the use of the Item Getter Compound EX Skill will enable Colette to steal an endless number of this important tool! Demon *****NEW!***** HP: 3330 TP: 130 Atk: 462 Exp: 99 Gald: 158 Def: 40 Location: Near Meltokio AA: Darkness Attacks: Stomp, Axe Slash Items Dropped: Brass So, Demons are some evil bull with a blue and pink body. They carry such large axes with they can use them to chop you several times. So, be ready to block! They can also stomp you. But who cares? They are such big enemies that using Tempest moves won't be a big problem. So, use them to your heart's content to kill these evil enemies. Demons rarely drop items, if they do, they may dropp brass as well as something else. Zombie HP: 800 TP: 0 Atk: 130 Exp: 8 Gald: 12 Def: 0 Location: Near Iselia AA: Darkness Weak Against: Fire, Light Strong Against: Darkness Attack: Double Punch Item Dropped: Apple Gel, Black Quartz You are up against some zombie like creature. It really is not a hard battle. A quick scan of the monster reveals that he has 800 HP, and he is weak against Fire and Light, but strong against Darkness. So, you can always ask Genis and Kratos to use their fire element moves and you can have the taste of lovely roast meat. The Zombies are rather slow, and they only attack by punching you twice. So it's just simple to block every single move they throw at you. The black quartzes that zombies may drop allows your weapon to be temporarily of the Darkness element. Use it wisely. Ghost HP: 320 TP: 0 Atk: 128 Exp: 10 Gald: 9 Def: 1 Location: Near Iselia Weak Against: Light Strong Against: Physical Attacks Attacks: Hammer Swing, Hammer Boomerang Throw Items Dropped: Apple Gel, Panacea Bottle Close examination of the Ghost reveals that it is weak against Light attacks, and strong against physical attacks, so do not attack by swinging your twin blades at the Ghost. The Ghost himself will attack by swinging his hammer, or he will just throw it out and let it come back to him, much like a boomerang. As Ghosts are evil entities, good things are very effective against them. As light represents justice, this element is particularly effective against Ghosts. Slime HP: 490 TP: 10 Atk: 132 Exp: 10 Gald: 10 Def: 8 Location: Near Iselia Weak Against: Fire Attack: Blue Ball Launch, Blob Tackle Item Dropped: Apple Gel Slimes look like moving fruit cocktail jellies on the move. They are all blue-green in color, and have a blue ball inside them as the fruit. The Slime has only one attack, the Blue Ball Launch. The blue ball of course will be launched at its target, dealing damage. At the same time, the Slimes will just tackle you by stretching their flexible bodies. You know they say, jelly can easily be molten by heat. So, you should use more Fire element attacks against them to melt them down. When Slimes are killed, they may drop Apple Gel. This really fits their gelatinous nature, doesn't it? The zombies have not changed much here. By the way, when Zelos hits level 40, he can learn Hell Pyre, another sword move. When Presea reaches Level 40, she can learn Endless Infliction, only if she is of Technical Type. New Technique for Presea! Endless Infliction (Technical) TP Required: 28 Learned at: Level 40 This is the 3rd infliction move for Presea. She first swings her ax in two half moons in the air, then she slams it down. Finally, she flings the ax up in one more half moon! This move can be linked from Deadly Destruction. You know what to do now, don't you? Consider performing the following combo: Devastation --> Deadly Destruction --> Endless Infliction. Another technique that can be learned is for Sheena, and is called Force Seal. New Technique for Sheena! Force Seal TP Required: 25 Learned At: Level 40 This is yet another powerful seal move for Sheena. The Force Seal is so forceful that the enemy's stagger duration will be increased when hit. This move can be linked from Power Seal Pinion. If Gneis is of Strike Type, he can learn Thunder Arrow at level 40. New Technique for Genis! Thunder Arrow (Strike) Element: Thunder TP Required: 42 Learned at: Level 40 This is the newest and focused thunder element attack for Genis if he is of the strike type. 3 balls of lightning will create a shocky triangle, and anyone within that triangle will be subject to a painful electric shock, courtesy of a bolt of lightning from above. It covers little area, and is a Fire/Thunder focused attack, therefore, you would need to learn Flame Lance and Spark Wave before this move can be initiated. At Level 41, Lloyd can learn Tempest Beast. New Technique for Lloyd! Tempest Beast TP Required: 35 Learned at: Level 41 This is a Tempest, followed by a Beast! On the top, approach the Rheairds. Suddenly, something happens. It seems that Zelos is able to make many different Unison Attacks with his female friends. Here are some available now. ------------------- New Unison Attacks ------------------- Plasma Blade (Raine and Zelos) Element: Light This requires Raine's Photon move coupled with any of Zelos' Lightning Blades. Zelos can then charge forward with his Lightning Blade, while protected by the light of Raine's photons. Power Thrust (Sheena and Zelos) Element: Thunder You need to put Sheena and Zelos together for this one. Sheena should use Power Seal Pinion, while Zelos uses his Hurricane Thrust. If both are of Strike Type. Sheena should use Power Seal Absolute while Zelos uses the Super Sonic Thrust. It looks like another Sonic Thrust charge to me. Since Zelos cries "Don't run!" I have a reason to believe that it is of Thunder element. I stand corrected though. *****IMPORTANT SCENE***** "Hey, Zelos. How are we going to carry these?" Zelos says, "Oh, I'll show ya. Come over here for a sec." They find themselves trapped behind a force field! It's Yuan! "Yo've walked right into my trap, fools!" You will find some red Renegades and some Purple Renegades! Lloyd says, "He just called you a fool." Presea remarks, "Zelos...is clumsy." "Gah...I am so sad now..." Yuan says, "You, retrieve the Rheaiards." "Yes, sir!" Yuan continues, "This time, you're mine, Lloyd." "Damn!" Some woman warps over. She's Pronyma, "Oh? Lord Yuan. What brings you to this place?" She asks. The Desian music is heard again! Genis says, "I think I've seen that lady somewhere before...." Yuan says, "I should ask you the same, Pronyma! The role of you Desians is to wreak havoc upon the declining world!" Pronyma says, "I have come here on Lord Yggdrasill's order to retreieve Colette. Please turn her over to me." Yuan says, "Fine. But in exchange or handing over the Chosen. I am taking custody of Lloyd. I trust you have no objections?" "I have received no orders in regards to him, so, please do as you wish, my lord." Pronyma heads over to Colette. Lloyd cries, "Colette! Don't go!" Pronyma laughs, "A futile effort. Your words cannot reach a Chosen who has lost her soul. What is this? Why is there such a crude Key Crest upon the Cruxis Crystal? How pathetic. I shall remove this ugly thing at once." At this point, Colette comes to her senses, she cries, "No!! This is a birthday present that Lloyd gave me!" Her eyes are back to normal now. Genis cries, "Colette spoke!" Lloyd asks, "Colette! Are you back to normal?!" Colette has no idea what's going on. She turns around and looks, she asks, "What? Why is everyone inside that thing?" Yuan is shocked too, he cries, "Impossible! There's no way that pitiful Key Crest could restrain the Cruxis Crystal!" Zelos comments, "Wow...not
bad, Lloyd." Actually, it may go along the lines of how lucky, Lloyd! Pronyma asks, "How could this happen? Still, in the end, it is but a worthless bauble. It shan't last long! Now, come with me!" Colette fights back, "Let me go!" She shouts. She topples over, breaking the force field mechanism, and turns it off. "Whoops." Her clumsiness surely came the right time! "Oh no! I broke it!!" There is no need to pay the compensation, after all. Zelos is pleased. "All right! God job, my little Colette! I think I'm falling in love!" Genis laughs, "Now that's our Colette!" "Some things never change," remarks Raine. Sheena says, "That brought ack some painful memories. Hey, why is everyone talking? Colette is not just born, you know. "Colette!" Colette says, "Lloyd! Lloyd, thank you for the present! I was so happy I was really happy, but there wasn't anything I could do at the time." Lloyd says, "It's okay, don't worry about it." Colette smiles. Raine cries, "Behind you!" So, Pronyma is going to attack! "You impudent! Prepare to die!" She cries. It's time to fight! I suggest you use Zelos, Genis, Sheena and Raine. Event Battle! Pronyma HP: 18000 TP: 750 Atk: 1150 Exp: 1500 Gald: 1500 Def: 150 Location: Fooji Mountains Weak against: Light Strong Against: Darkness Attacks: Dark Sphere, Staff Bash, Leonazium, Bloody Lance, Aqua Laser Items Dropped: Rosemary, EX Gem Lv2 You are up against this old hag in some tight swimsuit type of dress. Pronyma is of the dark type, so she will start charging her Dark Sphere attack as soon as the battle starts, so move up quickly to intercept. She can also bash you if you are close, but I think you should be able to block rather well in this battle. I suggest that you order Raine to continuously use Photon on her, if no one is badly injured, as Pronyma is vulnerable to Light. A Level 40 Raine can easily deal over 1000 damage to Pronyma. At the start of the battle, start with a Unison Attack (assuming that you have kept it full). Use Zelos' Lightning Blade, Raine's Photon, Genis' Tidal Wave and Sheena's Power Seal Pinion to wreak the most havoc. Lightning Blade and Photon will combine to form Plasma Blade! If you like, combine Hurricane Thrust with Power Seal Pinion to form Power Thurst! If Pronyma uses Acid Rain, have Raine Nullify the defense down condition for everyone. Genis should use whatever strong moves he has, while you try to coordinate Zelos' Hurricane Thrust-Hell Pyre combo. If things work out well, you may be able to perform a 40 hit combo on Pronyma. Later on, she will start using even stronger moves on you like Leonazium. I think she will push you back hard in this move. So, watch out. She can perform Bloody Lance, which is another Dark Element Spell. It is like Holy Lance, but the glowing tiles are now replaced with very dark and grim tiles. Finally, if you see her charging up a water spell, it has got to be Aqua Laser, so be prepared to jump if it's coming your way. You should not have any casualties in this battle. After her defeat, you should receive Rosemary and an EX Gem Level 2. After the battle, Lloyd will say, "This is the perfect opportunity! Yuan! I'm going to settle our score right now!" However, Kratos stops him. "Kratos!" Yuan asks, "What are you doing here?" Ah, Yuan is an angel too. Kratos says, "Leave, Yuan. Lord Yggdrasill has summoned you." "Are you taking the Chosen?" Yuan growls. KRatos says, "No...we shall leave her for now. It's the toxicosis." "I see. Lloyd, our battle will have to wait." He flies away. Sheena asks, "He's an angel, too?!" Lloyd runs forward, he cries, "Dammit, Yuan! Wait!" Kratos asks, "What are you doing?" "What?" "Why have you come all the way here to Tethe'alla?" "I'm here to save Colette." "What good will saving the Chosen do? The relation of the two worlds vying for each other's mana will not change. Their positions have merely been reversed by the regeneration ritual." Sheena asks, "Has Tethe'alla begun to decline?" Kratos says, "The Tower of Salvation can still be seen form this world as well. As long as that exists here, it means that this world is still flourishing. Although, in the event tha the Chosen becomes Martel's vessel, Tethe'alla will surely bid farewell to its era of prosperity." Lloyd asks, "Dammit, isn't there anything that can be done?! Yggdrasill's the one that built this twisted world!" Kratos explaions, "Lord Yggdrasill does not consider it twisted. If you want to do something about it, use your own head. I thought you weren't going to make any more mistakes?" "Yeah, I'll do it! This stupid system of two worlds stealing mana from each other. I swear I'll change it!" Kratos sneers, "Well, do your best." He flies away too, along with Pronyma. After they leave, Genis says, "I remember! That Pronyma was the one on the projector at the Asgard ranch!" "That means she's a Desian!" "Now that Kratos came to interfere and all-it looks like the Desians and Cruxis are really the same organization...." Raine says, "It would appear that Yuan is connected to Cruxis as well." Lloyd mumbles, "This is all so confusing! In other words, they're all our enemies, right?" Raine says, "Yes. That means we must be careful of everyone, including the Renegades." Genis asks, "Colette, is everything else back to normal? Besides your voice, can you feel things and such?" Colette says, "Yup, I think I'm okay. Thanks, everyone. And I'm sorry I made all of you worry so much." It's not your fault! "Hey you know what? I think I'm hungry for the first time in a long while." Lloyd says, "That's great!" Colette spreads her wings, "It looks like I still have wings, thought." "Oh..." Zelos says, "Hmm. Just like I thought. Colette is definitely cuter when she smiles." Still trying to woo her, eh Zelos? Colette asks, "Let's see, you're Zelos?" "Ohh! You remembered my name! We Chosen have to stick together, you know what I mean?" "Okay!" Raine asks, "Now what shall we do? Since Colette has regained her soul, there's no need for us to head immediately back to Sylverant, but..." Lloyd says, "We know what we have to do. We're going to search for a way to save both worlds in order to prevent any more Chosen like Colette!" "I agree with Lloyd. I promised Sheena, too." Sheena says, "Colette..." Genis asks, "What about Presea? It's not fair to keep draggin her around like this!" Presea still says in a robotic voice, "I want to go home." Zelos says, "Oh yeah, that's right. We need to bring Presea to that Kate chick." Raine says, "Unfortunately, I doubt we can use the Grand Tethe'alla Bridge anymore." Sheena says, "Hmm...I have contacts in Meltokio. Let's ask them for help." Genis says, "But we're wanted traitors. Can we even get into Meltokio?" Zelos says, "Leave that to me. I know Meltokio like the back of my hand." "All right. We're counting on you, Zelos." "You got it! You can always count on me!" Now my hunnies, we're off to Meltokio!" "Colette..." "What's wrong, Lloyd?" "Welcome back." "I'm glad to be back," giggles Colette. *****END OF SCENE***** Finally, this scene has ended. So, get down the mountain and enter Meltokio. On your way down, you should have a skit called "A Girl Who Has Lost Her Heart". So, Colette tries to communicate with Presea, but she does not say anything. Colette is talking to what she was a moment ago. New Technique for Zelos! Hell Pyre Element: Fire TP Required: 22 Learned at: Level 40 This is another magic tipped sword move for Zelos. Not only it is of the Fire Element, it is a level 3 attack. Nice! Zelos will scoop his enemy up into the air and then rain fireballs down on him! That's nice, and hot blade for the hot blood of the enemies! You'd be pleased to find that it can be done right after a Hurricane Thrust, and hence enters the bielemental combo of HTHP! (Add a Demon Fang before the combo if you wish.) Now that Hell Pyre is learnt, a new Unison Attack awaits Presea and Zelos. New Unison Attack for Presea and Zelos! Arch Wind Element: Fire This is one fiery move that requires the combination of any Punishment move with Hell Pyre. A tall flame pillar will rise up from the ground, engulfing the enemy, and burning him 12 times. This is really a must have. You may want to check out the bushes to the west of Meltokio, in the far left corner, there is a chest, with a Reverse Doll inside. Any character equipping it will be automatically resurrected when knocked out. I think Sheena is the best candidate for this. I just can't bear to hear her scream! --------------- Meltokio --------------- Group Level: 40 As Zelos is a wanted man, he cannot enter the city through the main gates. Zelos convinces Lloyd not to worry. He will show you a "special entrance". Follow him. He leads you to a large hole with some bars, and there is a gap for humans to walk in! Where does it lead to? It leads to the sewers! This is where waste water from the city flows out! Zelos found it, because he is alays late when he comes back, and the gates are locked, so he has to sneak in throgh the sewers! Yes, Zelos annoys Sheena once again, but he insists that it's a joke. Let me guess, you are Sheena always go out and have fun every night, right? Presea says that there are enemies in the sewers! So, let's enter and fight them! ----------------- Enemy Strategies ----------------- Sewer Rat *****NEW!***** HP: 2760 TP: 0 Atk: 335 Exp: 78 Gald: 99 Def: 35 Location: Near Meltokio Attack: Poison Fang Item Dropped: Cheese These are the trademarks of sewers. The sewer rats are just tiny grey rats who like to sink their teeth into you. In doing so, they may poison you, so do not underestimate these guys and be on your guard. Always get ready to block in case they start jumping at you. Now, I ask you what to rats like to eat? That's right, cheese. When you kill a Sewer Rat, he may drop some lovely cheedar cheese for you. If your group likes to eat out of sewers and other piles of junk, that is. Violent Viper *****NEW!***** HP: 2840 TP: 0 Atk: 390 Exp: 73 Gald: 131 Def: 45 Location: Near Meltokio Weak against: Wind Strong against: Fire Attack: Lunge Bite, Poison Ball Attack Items Dropped: Egg, Chicken The sidewinders of Sylverant have all been dyed purple, and their names have changed to Violent Vipers! Yes, they are really violent. They attack by lunging and you and biting. Yeah, I bet that's really violent! Be ready to block! For a quick victory, consider ordering Genis to start an Ice Tornado and swirl them away. Just don't try to burn them. Violent Vipers may drop eggs and chicken. But where did they get the chicken? Probably from rubbish bins. My, your group does like eating out of garbage cans! Giant Leech *****NEW!***** HP: 2250 TP: 0 Atk: 400 Exp: 63 Gald: 98 Def: 30 Location: Near Meltokio Weak against: Fire Attacks: Tackle Items Dropped: Apple Gel, Melange Gel Item to Steal: Apple Gel Now, even the leeches are giantic. Giant Leeches are red in colour, and have up to 4 antennas. I always thought they were slugs. Anyway, they attack by tackling you, so be on your guard. According to many medical books, one of the ways to remove leeches that latch onto you is by poking it with the glowing end of a cigarette. The same principle works for Tales of Symphonia. In other words, use fire element moves! Giant leeches are so gelatinous that they can drop Apple Gel and Melange after defeat. Jellyfish *****NEW!***** HP: 2860 TP: 0 Atk: 482 Exp: 79 Gald: 154 Def: 39 Location: Near Meltokio AA: Water Weak: Thunder, Ice Strong against: Water Attacks: Upper Tentacle Bash, Lower Tentacle Kick Items Dropped: Pellets, Fine Pellets Item to Steal: Pellets This is not the first time they have chagned the colour of an aquatic creature from blue to green in the transition from Sylverant to Tethe'alla. This also happened with the Fish and Seaspins. The Jellyfish attack in the same way as the Sea Jelly, although they are a bit more powerful. So, just use the usual Lightning Blade or Ice Tornado to bring a quick end to the battle. By the way, I just don't understand. Why would jellyfish be appearing in such dirty water? Giant Sewer Rat *****NEW!***** HP: 4800 TP: 0 Atk: 470 Exp: 93 Gald: 100 Def: 39 Location: Near Meltokio Attacks: Headbutt, Jump Kick Item Dropped: Cheese Item to Steal: Cheese If you bump into a sewer rat while you are small, you will come across a much larger and meaner Sewer Rat! These guys cannot poison you, which is a plus, but that is the only good thing about it. They now can headbutt you several times, or perform a jump kick combo on you. So, be ready to guard. As they are much larger than before, it won't be a big problem as to use Tempest moves and Hell Pyre moves on them. *****END OF ENEMY STRATEGIES***** At level 41, Colette can learn Whirlwind Rush. New Technique for Colette! Whirlwind Rush TP Required: 22 Learned at: Level 41 This is a further step up of the Ring Whirlwind. Colette will shake her chakrams at her enemy as if they are tambourines and then she will spin around! Let's dance, Colette! Now, move along the path, and get to the altar to have the function of the Sorcerer's Ring changed. It now can shrink the group into very tiny people. When they are small, they can walk over narrower pathways and on spider webs. To get back to normal, step on a blue tile. Zelos is very enthuisastic about this shrinking, as he can do something to the women without them knowing it's him! I wonder, would he be creeping into women's panties?! Now, go over to the spider web, and Lloyd will shrink them and walk across. Walk across the Spider Web bridge while small and return to the original size. Then climb up the stairs. The next sewer rat you fight will drop a memory gem. Continue along the path while large. You will notice a flight of stairs leading down to 2 narrow paths. You cannot cross either one when you are small because there are gaps in the paths. Be sure to come back later when the hole is filled. You will eventually reach a door. It's locked, so there must be some way to open it. Open the chest for an EX Gem Lv3, and then go up the stairs. You will reach a trash compactor. Pressing the button will result in a block of compressed garbage to come out. You can push it around all you want. Push the block off the middle gap to the left. You will find the block landing in the water below, but the bridge is not completed. Then, push another 2 more blocks down the 2 gaps on the southern edge. One of the paths would be accessible. Before returning there, shrink yourselves and enter the mousehole by the compactor. Inside, there will be a big bag, and a Great Ax will be inside. Let Presea have it. It increases her Attack by 30 over the battle Ax. Go down the stairs to reach the narrow path. Walk along while small. You will come to a blue wheel. Turn it and the door above will open. Go through. There will be a locked Memory Circle in this room. Unlock it and save, if necessary. There will be a flight of stairs leading down to the right of the path. There is a narrow path, but there are gaps, so ignore it for now. Instead, go left, go down the stairs there, and shrink yourself. Jump into the box and you will drift away. Fun, eh? You will find yourself in the previous area with the red wheel. Turn it and the red door will open. Go through the red door. You will find yourself with another trahs compactor. Release blocks of trash, and push them along the narrow path. To help you turn around, shrink and walk on the spider webs. With the help of the webs, push the block off the right of the 2nd corner in that catwalk. A gap below will be bridged, go back to the lower area through the blue door now. Walk along that bridged path, and you will reach a set of stairs. Grow back to normal size, go up the stairs, shrink yourself again and enter the cage. Return to normal, and you will find that stepping on the square hole inside will reveal a bridge, but a heavy object must stay and weigh it down for the bridge to stay that way. Go out the cage through the door to the right, and return to the red area. You will notice that an extra spider web has appeared. Now you can push the blocks beyond the second corner. This time, push the block off the right of the 4th corner. The block should fall onto the platform below. Return to the blue area and push the block onto the indentation. The bridge should stay extended. Get back to the red area. Another spider web would have appeared. Now, you can access the entire catwalk. Push the block down the southern edge of the final corner. It should land on the ledge below, but not break. Go back down to that ledge in the blue area and push it off the edge from that gap there. The path below should be bridged. Cross the extended bridge, go down the stairs, shrink yourselves, and make your way along the path. You should reach a yellow wheel. Turn it and the yellow door will open. Before going through that door, enter the mousehole to the east of the door. Inside will be a bag with an EX Gem Lv1. Take it, and go through the door. The area you are now in is a bit crazy. I once encountered 6 Sewer Rats at once! Anyway, the first chest you see has 2500 Gald in it. Down the stairs, you should be able to find another mousehole. Inside is a big bag with a Thunderbolt in it. Equip Genis with it. This increases his attack by 54 and Intelligence by 1 over the Cool Orbit. Go on along the path. To get under that waterfall of sewage, shrinkyourselves. On the other side, return to normal. But before doing so, go intothe mousehole. Inside is a bag with the Card of Lightning. It increases Sheena's attack by 80 over the Card of Fire. Then get out, and go up the stairs. *****IMPORTANT SCENE***** However, as you return to normal size, a bunch of convicts ambush the group! Zelos asks, "What's going on?" Presea says, "I sense danger." A convict says, "We've been waiting for you, travelers from Sylverant." "The Pope promised to lighten our sentences if we got rid of you. We've got nothing personal against you, but we need you to die!" It's time to fight! Event Battle! 3 Convicts Convict HP: 6300 TP: 300 Atk: 645 Exp: 150 Gald: 150 Def: 33 Location: Near Meltokio Attacks: Club Bash This fight is as easy as pie. The 3 convicts only attack by bashing you with their clubs, which can easily be blocked. You can always wait for them to bunch up, and have Genis finish them all off with a Gravity Well. Otherwise, just practice making combos on these pathetic men. The 3 convicts are scared, as Zelos advances on them, but another guy jumps down from above and hits Zelos. This man says, accompanied by some jazz music. Notice that his arms are still handcuffed, "Don't move...If you move, the Chosen dies. Understand?" Zelos cuts back, "Whoa whoa whoa! You think you can get away with doing something like this to the Chosen?" This man says, "One who plots the destruction of the world can no longer be the Chosen." The now stepped on Zzelos says, "Oh...hey, Loyd! If you abandon me here, I swear, I'll come back to haunt you!" Lloyd mutters, "I just had a sudden violent urge to abandon you." Presea runs forward and swings her ax at the man and he jumps back, and Zelos runs behind Lloyd and hugs him! "Whew!" He gasps. The man looks at Presea, with her eyes that have large pupils but small irises. He gasps, "You're..." Genis runs forward and launches several fireballs at this man. However, this man dodges them too. He says, "Ugh...retreat for now." A convict says, "Damn, these guys are too strong..." The 4 run away now. Lloyd comments, "Looks like it's over for now." Colette says, "Thank goodness everyone's okay!" *****END OF SCENE***** Now, run up the stairs, return the function of the Sorcerer's Ring back to normal. Open the chest for a fake! Oh dear! Event Battle! Fake HP: 2800 TP: 250 Exp: 161 Gald: 1300 Strong against: Everything Item Dropped: All-Divide Not another fake, and it's even stronger than before! Zelos and Genis should cast spells, while Lloyd and Sheena distract them. In case Lloyd and Sheena are wounded, Zelos should also keep them going with Healing Stream. Gravity Well and Healing Stream are two good choices to use. You will get an All Divide when you beat this nasty monster. Now, go up stairs for the exit. You will be going up another man-hole into downtown Meltokio! Remember to change to Colette. After all, you have dogs to name. The dog in the slums will be named Chibi.The dog in the richer area will be named Pudding. Now, go to the Elemental Research Laboratory. It's where Corrine is made. There will also be a skit called "Corrine in Danger", where Corrine states she opposes such research, but Raine is detemined to do it, so Corrine has to run! A man in a red ninja suit greets Sheena. It's Kuchinawa. He's on a top secret mission. Sheena tells him that she and her friends have to get across the bridge. Kuchinawa and Sheena grew up together, they are both from Mizuho. Sheena will go to talk to bthe people in the labs. Lloyd and others will go down and listen to them. So, the scientists want the group to cross the sea in an Elemental Cargo! Presea explains that the Elemental Cargo, or EC is a transport vehicle controlledf by Exspheres. She reveals other specs like the maximum load weight being 1400kg and so on. So, it's like a hovercraft, but it's mana powered. So, they can use Undine. So, theyre are no lateratives, as they are wanted and they do not have identities to use ocean liners, and Genis and Raine and half elves. OK, so the EC will be made in a day. So, Zelos suggests resting in his mansion. Go to Zelos' house, you have been there before. Inside, Sebestian the butler will welcome Zelos. So, the butler is instructed by the Pope to report as soon as the Chosen returneed. Zelos asks him to ignore that order. Zelos introduces Lloyd as Bud, and the butler falls for it! You can walk around and talk to the people if you like. Talk to Genis and a funy scene will happen, wher Genis tries to tell her that she is pretty, and Presea does not know what he's talking about! Presea says that he's preety too. If you want to go to bed, talk to Sebastian. On the next day, Lloyd will tell the others to get to the Elemental Research Labortatory with him, and Colette's having neck problems! But forget about it and go get to the lab. The EC is ready, and Kuchinawa has carried it away. So, they should go to the artificial beach to the east of the bridge to find him. The scientist gives Lloyd a wing pack, which can compress an entire boat into a small block! Before leaving, Sheena sends Corrine out. She is leaving Corrine at the lab! Corrine hates the place, though. She says goodbye and teleports away. I guess she still hates the lab personnel. Now, get out via the man hole, there should be a quick jump option, so you do not have to go through that maze in the sewers anymore. Head to the east of the bridge as instructed. There should be a skit called "EC", where Lloyd is enthusiastic about the EC, while Raine hates it! Zelos is amazed that the people of Sylvwerant are still that backward! ----------------------- Grand Tethe-alla Bridge ----------------------- Group Level: 42 Here are some new techniques learnt by my group members as they reached level 42. --------------- New Techniques --------------- Gravity Well (Technical) For: Genis TP Required: 42 Learned at: Level 42 Now, Genis can focus gravity on one spot, and there will be a dark force field surrounding the target, and inside, the gravity pulls the enemy down and slams him multiple times! For some strange reason, it is a MIXED Spell, it's jointly an Earth and Thunder element spell, and yet I do not see any electric jolts in the attack. However, it is entirely NON-ELEMENTAL. When I used this against an enemy that is weak against thunder, Genis did not say, "Found your weakness". Healing Circle (Technical)/Cure (Strike) For: Raine TP Required: 56/64 Learned at: Level 42 If Raine uses Healing Circle, a large blue cone will appear in the battlefield, and anyone inside the base circle will be healed onsistently. For Cure, Raine can fully heal her target! That's about it. It is best to use this while she is standing on a memory Circle, otherwise, leave the healing to Zelos. Finite Devastation (Technical)/Mass Devastation (Strike) For: Presea Element: None/Earth TP Required: 12 Learned at: Level 42 This is a slight upgrade for Devastation. For Finite Devastation, Presea will slam the ax down, then scoop it up. This force can send the enemy flying far back. Don't expect this attack to be linkable with any other moves unless the enemy is cornered, though. I like the Mass Devastation more. Presea creates a small shockwave with her ax, injuring more enemies at once, and it has an Earth Element embedded to it! So, you can exploit an enemy's elemental weaknesses much more easily. Kuchinawa should be waiting for you at the bottom of the right staircase. So, go down there now. The gate is locked, but Lloyd picks it and goes through. You can see the base of the bridge now. You see all the Exspheres that operate the bridge. Colette thinks it's gross, what do you expect from things that look like cells? Go down the stairs, and talk to Kuchinawa. Zelos asks Lloyd to test the Wing Pack. Now, the entire boat is sucked nto the small pack! Colette is fascinated by the pack. So is Genis. Lloyd then brings the EC back out, much to the amazement of Colette and Genis. Kucinawa is fed up and asks you to go. Raine is not very pleased with this trip, though. Kuchinawa gives her a protective charm. It's Kuchinawa's Charm. Now, Sheena summons Undine to propel the boat. Now, you're off! --------------------------------- b. Crossing the Sea ECily [TOS6B] --------------------------------- It is very EC to use the EC. Just press and hold the A button to propel it forwards, or use the C-stick to move around freely. You tilt left or right on the Control Stick to turn. L and R is used to rotate the camera. When you are at a pier, press B to disembark. Remember that you promised Kate that you will return? When you have disembarked on the other side, head to Sybak. --------------- Sybak --------------- Group Level: 42 *****IMPORTANT SCENE***** What do you know? Kratos is here! "Kratos!" Lloyd cries, "Are you trying to take Colette away?!" He draws his sword. Kratos just says, "I have no intention of fighting you inside the city." He slashes Lloyd down. "You still lack the skills to defeat me." Lloyd gets up, he cries, "Don't insult me!" Kratos says, "I merely speak the truth." So, the truth hurts, eh Lloyd? Kratos walks over to Colette, he says, "Chosen One. If you wish to live, you must remove that worthless Key Crest." Colette says, "No. I'm never taking it off. Lloyd gave this to me." "Foolish sentiments," remarks Kratos. He walks off. Genis asks, "He wasn't after Colette?" Zelos comments, "Man, what an arrogant SOB. Talking as if he knows everything..." Ah, saying naughty words, eh Zelos? Sheena is not amused, she asks, "While we're on the subject of ways of talking, why don'tcha do something about the vulgar language?" Zelos laughs. Raine says, "Anyway, Lloyd, we must go see this Kate person." "Yeah. Let's get going." *****END OF SCENE***** Now, buy any items you are short of, then have Colette name the dogs. There should be a skit called "Cute Ribbon", where Colette says that Presea's ribbon looks good. Presea says it's meaningless. What taste! The dog outside the inn will be named Chappy, and the one outside the academy will be named Turbie. Now, reenter the academy via the manhole. The front door cannot be gone through. You're wanted, remember? In the lab, talk to Kate. Lloyd has come back with Presea. Raine asks if PResea's creating a Cruxis Crystal inside her body. Kate agrees. It's called the Angelus Project. Huh? The Desians are doing it too! That's the project that Lloyd's mom was involved in. Upon hearing the project, Presea swats her arm in Kate's direction and runs off to a corner. Kate says that the Exsphere is nothing special. It's just that it has a special Key Crest placed on it. It delays the Exsphere's parasitic process. This process can take place over a few days or several decades. This can cause Exspheres to mutate into Cruxis Crystals. Raine asks as if that is the reason why Presea has very little emotions. In other words, Presea's just like Colette. When the parasitic process is complete, Presea will die. Genis begs kate to save her. Kate explains that Presea has matched in the compatibility test, so she is now a test subject. Lloyd asks if Kate would save her. Kate says that he does not discriminate against half-elves. So, she keeps her promise. Kate says to save Presea, they have to speak to a dwarf named Altessa who lives deep in Gaoracchia Forest. In fact, this Altessa participated in the experiment with Kate by the order of the Pope. Lloyd starts to wonder whether the Pope had any connectiosn with the Desians. Now, leave. Go northeast to Gaoracchia Forest. ------------------ Gaoracchia Forest ------------------ Group Level: 42 So, Lloyd finds things creepy. Move forward, and you will find some Papal Knights in the way! Zelos and company are in the way of the Pope! It's time to fight! Event Battle! 3 Cardinal Knights Sigh, just like what we did last time. Give them some electric shocks that they will never forget! Thunder Blade and Lightning Blade are particularly cool, or I should say shocking to them! After the battle, Lloyd will state that their objectives will be to take refuge at Altessa's house. So, let's go north. ----------------- Enemy Strategies ----------------- Pumpkin Tree *****NEW!***** HP: 2860 TP: 0 Atk: 490 Exp: 83 Gald: 137 Def: 40 Location: Gaoracchia Forest Weak against: Fire Strong against: Water, Earth Attacks: Pumpkin Launch, Pumpkin Swing, Seed Attack Items Dropped: Lemon Gel, Onion Item to Steal: Lemon Gel It's not Halloween, but it seems that there are already trees that grow Jack-O Lanterns. That's what Pumpkin Trees look like. They can throw 2 pumpkins at you at once, swing their pumpkins at you like a punch, or spit seeds out. Use normal melee tactics. Oh, as they are weak against Fire, performing a Hurrican Thrust-Hell Pyre combo on them surely will rock. Genis can also assist in preparing pumpkin soup with his Raging Mist. When they are killed, Pumpkin Trees may drop Lemon Gel and Onions, but what would pumpkins do with onions? Boxer Iris *****NEW!***** HP: 3380 TP: 150 Atk: 545 Exp: 98 Gald: 183 Def: 42 Location: Gaoracchia Forest Weak against: Fire Strong against: Water Location: Gaoracchia Forest Attacks: Punch, Fire Blast Items Dropped: Bellebane, Cucumber Plants these days, sigh... They now all know how to be violent. They can just punch, hook and uppercut you with their arms, and they are pretty mobile too. So, be prepared to jump up and block. They sometimes may fire some fire out of their eye. Like most plants, they are susceptible to damage by burning, so you can add some fire into their life and we can see how eager they will be. Just don't let them drink water, as it is used by all boxers to regain stamina! Most of the time, Boxer Irises drop Cucumber, but they may occasionally drop an herb called Bellebane, which increases the user's defense by 1. Phantom ****NEW!***** HP: 2300 TP: 400 Atk: 456 Exp: 92 Gald: 168 Def: 35 Location: Gaoracchia Forest Weak against: Light Strong against: Physical Attacks Attacks: Hammer Swing Hammer Boomerang Throw Items Dropped: Black Silver, Panacea Bottle Phantoms, are just yellow Ghosts. They attack in the same way as the Ghosts, only that they are stronger. They are still weak against light, so you can always use some light to blind them. Try to use more elemental sword techniques when you are up against them, as they are still considerably strong against physical attacks. When they are destroyed, Phantoms may drop Black Silver or Panacea Bottles. Ghoul *****NEW!***** HP: 2860 TP: 0 Atk: 499 Exp: 79 Gald: 128 Def: 34 Location: Gaoracchia Forest Weak against: Fire, Light Strong against: Darkness Attacks: Double Punch Item Dropped: Super Pellets Item to Steal: Super Pellets Yay, the zombies are back in Tethe'alla, only that they now have turned a ghastly grey, and hence are Ghouls. Ghouls also attack by punching you. They are still weak against Fire and Light. You can always use Zelos to turn them into kebabs using Hell Pyre, if you like. Otherwise, theses guys are not a serious threat to the group. Tropical Worm *****NEW!***** HP: 2970 TP: 0 Atk: 148 Exp: 78 Gald: 148 Def: 42 Location: Gaoracchia Forest Weak against: Ice Attacks: Barrel Roll, Bear Hug Items Dropped: Apple Gel, Mystic Herb Now, the woods worms have become the tropical worms, with they new appearance that looks a bit more reddish than before, must be the sunburn. Anyway, they still attack by barrel rolling and bear hugging, and hence you should be familiar to these attacks. Just give them the freeze treatment for a faster end to the battle. Tropical Worms may carry Apple Gels and Mystic Herbs. Talk about tropical remedies. Undertaker *****NEW!***** HP: 2440 TP: 0 Atk: 480 Exp: 95 Gald: 168 Def: 43 Location: Gaoracchia Forest AA: Darkness Weak against: Light Attacks: Coffin Tentacles, Coffin Arms Items Dropped: Pineapple Gel, Rune Bottle Item to Steal: Rune Bottle So, even the people who go out to bury the dead have come to haunt you in the forest. Undertakers attack using their coffins. They either hold the coffin in front of them, letting out an arm, or just let the coffin stay behind them and a tentacle come out! How evil. If Raine or Colette is present, let's give them some bright treatment. It's nice that the 2 attacks can be blocked. *****END OF ENEMY STRATEGIES***** Move forwards, and you should reach an altar. Change the function of the Sorcerer's Ring. This time, it can shoot out light, and this can cause certain plants that are sensitive to light to react. Note that there is an energy bar for the ring. When the bar is empty, energy must be replenished by stepping into a bright area. If you go north at that junction, you will reach the northern part of the continent. There is nothing but muddy ground and a ring of light. Step into it to trigger a converstion with Genis. Genis: Sigh. You get to reply with "What's wrong?" and "Stop daydreaming." Of course, answer the former to please Genis. Genis: Huh? Lloyd: Why are you sighing? Genis: Oh...uh...I was just thinking that I've changed. Lloyd: You have? Genis: I think I've become more stubborn because of you. Lloyd: That's good. Genis: No, it's not! We only need one person who's stubborn. Lloyd: Hey. Like the Professor says, you shouldn't give up on things so easily. Genis: That's true, but you do get bored with things pretty easily. Lloyd: No I don't. I don't give up on anything. Genis: Liar. Then why did you stop trying to memorize the Summon Spirit relational chart? Lloyd: Th...that's another matter. Anyway, let's go. I'm getting bored of this place. Genis: Lloyd...you don't follow what you say. There should be a skit called "Labyrinth Forest. It used to be a normal forest, but one day, some thief hid a jewel in the forest, and he killed anyone who would go near. The place filled with blood, and the forest is getting angry. Yeah right, but Lloyd and Genis fell for this story! Go to the right. There should be a bright spot. Recharge the ring to the fullest. Go north, and there should be a chest covered by a bush. Shine light on it until it reveals the chest. Inside is a Phoenix Rod. It increases Raine's attack by 48, and Intelligence by 1 over the Gale Staff. To the southwest, hidden by the leaves, is a treasure chest. Open it for a Drain Charm, now the person equipping it cannot be cursed. Go east, and clear the bushes. You should come across 2 bushes. One of them is hiding a chest with a Witch's Robe. You can equip it on Raine. The other leads to another area. Go through that bush. At level 43, Zelos can learn Victory Light Spear if he is of Technical Type, otherwise, he learns Light Spear Cannon. New Technique for Zelos! Victory Light Spear (Technical)/Light Spear Cannon (Strike) TP Required: 24 Learned at: Level 43 This is the third and final Light Spear for Zelos. He will spin around, skiming the enemy upwards, and then hits them with a final spin before letting them back back onto the ground. This move can be used after Hurricane Thrust. In fact, when the Super Blast Compound EX Skill is enabled, you can do the following: Slash the enemy 6 times, use Hurricane Thrust, and then use Victory Light Spear (more than 5 hits). Then, Zelos can hit the enemy almost as many times as Lloyd can do so in his Tiger Blade --> Sword Rain: Beta combo! The Light Spear Cannon deals more damage, and it involves the same spinning moves for the first 3 hits. The last 3 hits involve Zelos sticking his sword upwards into the air and jabbing him like a kebab thrice! Anyway, I recommend using this move for larger enemies, since it's quite inaccurate if you use it as the last move of a combo. In the next area, there is another chest covered by a bush. This time, you can find an Angel Bracelet. Go east, and through the first path you can find. You can recharge your batteries here. The first skull that you find should drop a memory gem when all of the enemies there are killed. Go south. Keep going west until you find a chest covered by a bush. Remove the bush to find a pretty ribbon. Get back to where you are. Then go southeast, and at the next junction, go southwest. It's a black skull! It's the Sword Dancer! You'd better heal the entire party before talking to him! I suggest you have Colette and Raine in the first 4 positions of your party. This time, he's speaking in alternate capital letters! Face it, this guy has 33333 HP, and he is so deadly that I suggest you leave him alone for now, remember to come back when our level is high enough. By the way, there should be a bush nearby. Open it up to find a chest that is black and has spikes on it. You cannot open this chest yet, so don't even try. You would need a special key. Instead, go southeast and clear the bushes. Continue your way. There should be a memory seal. Unlock it and save if you like. Then go to the next area. *****IMPORTANT SCENE***** Colette hears footsteps. Colette's angel senses also detect the sound of clinking armor. It's coming from the northeast. Sheena sends Corrine out to scout. Oh, it's that guy from the Meltokio sewer! This man is here to speak with Presea. Genis is angry, "You've got to be kidding! Or did you forget that you tried to kill us?" The man says, "I cannot speak for any others, however, I, at least, never intended totake your lives. My orders were to retrieve a girl named Colette." "Me?" "I will do you no harm. Presea is her name, correct? Please let me speak wth her. He looks at Presea, "An Exsphere?! You are yet another victim?" Presea beats the man. Genis cries, "Presea's in danger!" Lloyd draws his sword, "I don't know what the heck is going on, but we have to stop his guy!" It's you against this convict! Event Battle Time! Event Battle! Convict Convict HP: 12000 TP: 320 Atk: 800 Exp: 1125 Gald: 1500 Def: 120 Location: Gaoracchia Forest Attacks: Kick, Spin Kick Item Dropped: Elixir This guy may be tough, even though he has handcuffs on him, he has a kick of the mule. He kicks most of the time, with his Spin Kick. I know he can do some combo, but he does it so fast that I cannot even know what moves is he using. Always be ready to block. Yes, those combos can easily deal lots of damage and probably knock you out too if you are not careful. I suggest Zelos use his Hurricane Thrust-Hell Pyre Combo, Lloyd uses his Sword Rain combo, Genis cast Tidal Wave or Gravity Well, as the two can easily stop this man in his tracks. As for the other guy, I don't care what he/she does, but having Raine as a constant healer is nice. Use a Unison Attack with Lightning Blade and Photon for a Plasma Blade if you like to make a compound move. This man falls. Raine says, "He sounds like he has reasons for his actions. Perhaps we should take him prisoner? I'm sure he has much to tell us." Corrine is back. She says, "Sheena! There were a lot of soldiers and they're all coming this way! Run away, quickly!" Sheena says, "Looks like Colette was right." Colette says, "The footsteps...keep getting louder." Zelos asks the obvious question, "Uhh...shouldn't we get out of here?" "But the Papal Knights are waiting for us if we go back." "It looks like we have no choice. I'll take you to the village of Mizuho." "Whoa there, Sheena. Isn't Mizuho a hidden village, kept secret from outsiders?" Zelos asks. "But we'll be trapped from both sides if we don't do something. There's nothing we can do but take shelter in the village." "Okay. Please show us the way, Sheena." "Hey Zelos, carry the big guy for us." Zelos tries to carry the man, he grumbles, "Me?! You want me to carry this ogre by myself? Are you kidding me?" Colette says, "Here, I'll help. Zelos will have a hard time himself." "Awww, you're so nice, Colette! We Chosens have to look out for each other, right?" "Yeah!" She lifts the man up with only one arm! "Oh, he's lighter than I thought. I can carry him myself." "I see." "Men are so useless these days," mutters Raine. I am sure that the members of the Chinese gold-medal winning weight-lifting team will also be discouraged after they see Colette pick this man up! The 3 males are shocked. Sheena says, "Come on, we need to go!" *****END OF SCENE***** So, get out of the woods now by going south. There should be a skit called "Pretty Boys Die Young". Obviously it's something to do with Zelos! Walk a short distance for Mizuho. I will introduce the enemies later. But, before you enter, make sure that everyone's the same level, and the weakest character has JUST leveled up. Some other new techniques for the party include Raining Blade for Lloyd and Torrential Para Ball for Colette. New Technique for Lloyd! Raining Blade TP Required: 36 Learned at: Level 44 This is the combination of Sword Rain and Tiger Blade. Lloyd will first jab the enemy with Sword Rain and then he will end the move with a Tiger Blade. You will be pleased to know that you can use Tiger Blade before executing this move. Combo guaranteed. It CAN be linked from Sword Rain: Alpha. Imagine yourself doing 2 Sword Rains in a row! New Technique for Colette! Torrential Para Ball Element: Thunder TP Required: 30 Learned at: Level 44 Colette will be even more excited with her toys with this move. She will rapidly throw about 4 Para Balls at the enemies, giving them even more shocks with their lives! I think the best combo will be Ray Thrust --> Ring Whirlwind --> Torrential Para Ball. If Genis is of Strike Type, he can learn Absolute an even more powerful Ice Element move. New Technique for Genis! Absolute (Strike) Element: Ice TP Required: 46 Learned at: Level 44 Things are just getting weirder and weirder all the time. This move is called an Earth/Ice focused spell! This means that you will have to learn both Grave and Freeze Lancer to learn this spell. Anyway, this is the most powerful ice element move in the game. Genis will release a gigantic icicle, and this localized freezing well render any enemy caught inside frozen at the absolute zero temperature! The only drawback is that the affected area is actually smaller than you think. At Level 44, Presea can learn Rising Punishment if and only if she is a Technical Type. New Technique for Presea! Rising Punishment (Technical) TP Required: 28 Learned at: Level 44 It seems that if you follow Presea's Technical Path, the power of her Punishment moves will increase exponentially. She will now swing her ax around 4 times, twice more than before. Consider using this as a follow up to Deadly Punishment. At Level 44, Sheena can learn Mirage Seal Absolute or Mirage Seal Pinion, depending on her type. New Technique for Sheena! Mirage Seal Pinion (Technical)/Mirage Seal Absolute (Strike) TP Required: 12/20 Learned at: Level 44 With Mirage Seal Pinion, Sheena can possibly decrease the enemy's accuracy for a time. It hits twice. The Absolute version hits only once, but can guarantee an accuracy drop. But it cannot be linked. A new Unison Attack, by the name of Mirage Thrust is available for Sheena and Zelos' use! New Unison Attack for Sheena and Zelos! Mirage Thrust This move requires the combination of Mirage Seal Pinion and Hurricane Thrust. It attacks in a similar way to Power Thrust, but I guess the attack is non-elemental. --------------- Mizuho --------------- Group Level: 44 You will meet Orochi, and he asks Sheena why she is bringing outsiders to the village. "I'm prepared to accept my punishment. Inform the Vice-Chief. I've brought the travelers from Sylverant." "From Sylvarant? You are from the dying world of Sylvarant?" Zelos says, "Well, except for me." "I see. Sheena. Come with me. The rest of you, wait in front of the Chief's house." Orochi walks off with Sheena. Meanwhile, the man wakes up. Colete ays, "Oh, he's awake."The man comes to his senses, "Where am I?" Lloyd says, "You're our prisoner. Don't try anything funny." "I like that I'm smart enough not to start trouble when I don't understand the situation." Now, you can play. Talk to Orochi to speak to the Vice Chief. The Vice Chief is called Tiga. "Travellers from Sylvarant, you may enter." "Thank you." "Our leader, Chief Igaguri, is ill. I, the Vice Chief, Tiga, shall speak on his behalf. Because Sheena failed to kill you, we, the people of Mizuho, now face persecution from the Tethe'alla Royal Family and the Church of Martel." Lloyd asks," Is that true?" Tiga says, "Yes. At least from what I heard. Now I have a question. People of Sylvarant, what do you plan to do in Tethe'alla, the land of your enemies?" I've been thinking about that for a long time. Someone asked me why I came all the way to Tethe'alla what it is that I want to do. I want a world where everyone can have a normal life. I'm tired of people having become sacrifices. I'm tired of discrimination. I'm tired of people becoming victims. I'm tired of it all." "You are an idealist." Tiga has hit the nail on the head. "The worlds of Tethe'alla and Sylvarant flourish only by victimizing the other. So long as that structure remains the same, anything you say is mere sophistry." Lloyd stands up and says, "Then we need to change that structure! This world was made by that Yggdrasill guy, right?! If a human or elf built this, then we should be able to change it as well!" "You speak like the hero, Mithos. He was a sublime idealist. He ended the Ancient War by insisting there was a waty for the two warring countries to coexist in peace. Are you saying you can become the next Mithos?" "I'm not Mithos. I want to save the world my way, with the help of my friends." "I see. In other words, you aren't worried about following past methods. Well then, we shall search for a new path as well." Sheena is well enthused. "Vice Chief! Do you mean..." "Yes, We will use our information network to aid you. In return, when the path of prosperity for both worlds has been found, we wish to move our people to Sylvarant." "But I don't have any right to decide something like that." "All you need is for you to aid us in our move." Lloyd turns around, "Is everyone okay wth us joining forces with the people of Mizuho?" Colette says, "If it will change the relationship of the two worlds." Raine says, "Well, it doesn't sound like a bad ideal." Genis says, "Let's hurry up
and decide, so we can go rescue Presea." Zelos says, "As long as Tethe'alla is safe, I don't care what you guys do." Lloyd says, "Okay then, it's settled. We're going to look or a way to change both worlds. Let's work together." Tiga says, "Agreed. Then I hereby order Sheena to continue to accompany you. This time, however, not just as an observer, but as a representative. Make us proud." "Yes sir!" Zelos asks, "But Tiga, you sure you wanna turns the royals and the church against you like that?" "How about if I ask you? Given a choice between the forces which wish to sacrifice one of the worlds, and the force that wishes to preserve both worlds, which would you side with?" "I'd like to say, 'the one that's likely to win,' but I suppose I'd want to help the side that wants to preserve both worlds." "Exactly. Now, the first thing we shall do is devote all our resources to locating the Rheairds. Fortunately, it appears that Sheena attached a guardian to the Rheairds, so we should be able to locate them shortly." "Understood. Thanks you for your help." As the group leaves, Zelos mutters, "Is he for real?" Lloyd wil obtain the title of Gentle Idealist. Outside, the group is questioning the man. "What's your name?" Lloyd asks. "Regal." "Regal, huh? I'm sorry, but we're gonna have to keep you prisoner for a bit longer." Zelos asks, "Lloyd, how about lettin' pops here fight, too?" Genis asks, "Even though he might betray us?" "He has business with Presea, right Then, he's not going to try anything before he gets a chance to speak with her, you know?" Raine says, "Actually, that's not a bad idea." "Raine!" Sheena says, "I dunno about this, but I won't make a fuss. I also started as your enemy." "Well? Will you fight alongside us for now?" Regal agrees, and the jazz tune is played again, "All right. I swearupon my good name, and these shackles that bind me, I shall not betray you." Genis says, "If you do anything even the slightest bit suspicious, I'll burn you to a crisp, got it?" Colette says, "Well then, welcome to our group, Regal!" At this point, Regal will join the group. *****END OF SCENE***** It's time to go some shopping before you get out there and train Regal. There is a singly counter run by Puninja. They also offer customization. *****TOYAMA***** Tools: Apple Gel (90 Gald) Lemopn Gel (900 Gald) Orange Gel (180 Gald) Pineapple Gel (1080 Gald) Melange Gel (450 Gald) Panacea Bottle (135 Gald) Life Bottle (270 Gald) Mizuho Potion (900 Gald) This potion protects against Magical Ailments, but reduces Attack by 20%. Magic Lens (9 Gald) Weapons: Shiden (Cost: 3600 For: Lloyd) Shruiken (Cost: 3600 For: Colette) Spell Card (Cost: 1215 Downgrade) Card of Water (Cost: 1440 Downgrade) Card of Earth (Cost: 2160 Gald Downgrade) Card of Fire (Cost: 2430 gald Downgrade) Card of Lightning (Cost: 3150 Gald Already Equipped) Card of Wind (Cost: 3420 Gald For: Sheena) Accessories: Manji Seal (900 Gald) This Accessory increases the wearer's accuracy. Water Spider (4500 Gald) This is a pair of water proof boots. It reduces Water elemental damage. Drain Charm (3600 Gald) *****TOYAMA CUSTOMIZATION***** Kotetsu (Already Equipped) Shiden (Lloyd) Ogre Sword x1, Black Silver x1, Metal Sphere x1 Mythril Ring (Already Equipped) Shuriken (Colette) Stinger Ring x1, Black Silver x1, Metal Sphere x1 Gale Staff (Downgrade) Aqua Brand (Already Equipped) Assault Dagger (Zelos) Earth Dagger x1, Black Silver x1, Brass x1 Pointed Hat (Already Equipped) The most annoying thing about Tethe'alla is that there is not a shop that allows you to exchange grade for materials. So, you just have to buy the Shiden for Lloyd, the Shuriken for Colette and the Card of Wind for Sheena. Fortunately Regal's personal ability will lower the prices of goods by 10%, and hence things which used to cost 10 gald will cost 9 and so on. The Shiden increases Lloyd's slash by 60 and his Thrust by 60 over the Kotetsu. The Shruiken increases Colette's attack by 60 over the Mythril Ring and the Card of Wind increases Sheena's attack by 30 over the Card of Lightning. If you do have an Earth Dagger, you can customize the Assault Dagger for Zelos, which adds wind element to his attacks. There should be a skit called "Mizuho's Information Network", where Sheena brags about the intelligende network. Zelos annoys her by saying if they can find the measurements of all the girls in Tethe'alla! Go back to the Vice Chief's house, and examine that ramen delivery container for the Wonder Chef! New Recipe! Ramen So, the best recipe in Mizuho's 4000 year old history is Ramen, hmmm, and I always thought this is a delicacy of Japan. Anyway, you will need Panyan, Black Satay and Seaweed to make Ramen. Genis is the best at making Ramen, and he can enhance the flavor with meat, cabbage and bell pepper. This dish restores a moderate amount of HP. Now, get out and train Regal. Before doing so, have Colette name the dog in the village Tiggy. Since you have all the 8 characters, it is important that you can master Team Management. Here are my deductions. Read it if you haven't done so in the beginning. ---------------------------------------------------- Team Management: Who will be sent out to the pitch? ---------------------------------------------------- When I play Tales of Symphonia, I like to use division of labour. Each of the charcters in my team have a different responsibility, and here is how I group the 4 characters. I use them in decreasing frequencies as below. I add a typical usage percentage of one of my games next to each character as well. As you can see, whenever you save, a percentage appears next to each character. This indicates the percentage of battles where they participated in. The higher the percentage, the more is the character used. It seems that I can divide the 8 characters in the game (Kratos is excluded. Boycott Kratos! Anyway he's the shadow of Zelos, and the game sort of encourages you to stick with this second Chosen in a CERTAIN scene.) into 3 differnet categories. Here are the assigned groups. Group 1: The Front Line Fighters Characters: Lloyd Irving, Presea Combatir, Regal Bryant The 3 characters in this group are all armed with direct assault weapons, and are designed for close combat. Any techniques learnt by these people will be involving the direct use of their weapons. Lloyd's got several series of moves like Demon Fang, Sword Rain, Sonic Thrust, Tempest, Tiger Blade and Beast. Presea's got the Destruction, Devastation, Punishment and Infliction series, and Regals's got the different kicks. The 3 characters' stats are inclined for this, so their HP, Strength and Defense tend to be the highest The strength and defense of the 3 decreases in the order: Presea > Lloyd > Regal However, Presea is the least accurate of the 3, while Regal is the most accurate. Regal also has an EX Skill that enables him to have unstoppable combos, and he can also heal. Group 2: Magic Casters Characters: Genis Sage, Raine Sage Genis and Raine are two siblings that can cast magic, due to their elven blood. Genis can cast spells of 6 to 7 different elements, depending on which type he chooses to be. Raine can cast strictly Light spells, however, she does have a set of healing, purifying and stat enhancing techniques. I know that any character in the game is entitled to his own weapon, but the weapons of the Sages are really pathetic. Genis has the Kendama, which is a big joke since it works like a ping pong ball tied to its racket! The rods used by Raine aren't too bad either, but it's just too slow. The 2 magic casters have many things in common. Firstly, their TP values are relatively high, so are their Intelligence. These are what makes magic casters who they are. The big problem is that they move VERY slowly and have poor HP and defense. So keep them at the back at all times! It is tempting to include both casters in the top 4 because of their Unison Attacks. But I personally recommend doing that only for bosses. Prism Stars is a very tempting feature. Group 3: Jack of all Trades Characters: Colette Brunel, Sheena Fujibayashi, Zelos Wilder The reason why I call them Jack of all Trades is that they tend to be intermediaries between the 2 groups of specialists I mentioned before. These 3 can use magic like techniques and do quite a good job at defending themselves at close quarters. There are quite a number of unique techniques used by the characters. Colette has a set of Angel Techniques, some Thunder elemental direct attack. Sheena can summon, and has a whole lot of Seals she uses with her guardian cards. As for Zelos, he can use 3 different type of elemental sword combos, as well as his own healing move, which is considerably effective. In general, the direct offensive stats of the 3 characters are weaker than the group 1 characters, and the magic related stats are weaker than the group 2 characters. However, they do have the potential to top the others. For example, it's possible for Sheena to have the highest TP, while Zelos gets the strongest defense. So, the similarity of these 3 tends to be like this: Group 1 - Zelos Wilder - Sheena Fujibayashi - Colette Brunel - Group 2 Zelos tends to be more front line than Colette. ------------------- Who gets to fight? ------------------- In most cases I believe that you only need 1 front line assault and 1 magic caster. The other will be Zelos and Sheena for their value added services. Since healing is never a priority, as I rarely get badly injured. If you were to fight a boss, either use 2 group 1 or group 2 characters, depending on the enemies' weaknesses and whether you need to use any Unison Attacks. --------------------------------- From Mizuho to Gaoracchia Forest --------------------------------- Group Level: 44 As I said, include Regal in the top 4 places, you are recommended to make all 4 of them Tethe'alla characters, as many of them, including Sheena lack training for a while in her absence. ----------------- Enemy Strategies ----------------- Rogue HP: 2000 TP: 38 Atk: 400 Exp: 85 Gald: 102 Def: 30 Location: Near Meltokio Attack: Dual Axe Smash Items Dropped: Magical Cloth, Miso Consider this to be an updated version of the Thief. They look better armored. Besides, they have the same catch phrases of the thieves like "you ain't going nowhere" and the other stuff. Rogues are faster than thieves, can run, and carry 2 axes, which they use to chop into you. Just block their attacks and deal with them as always. Magic users should be more careful in the respect that he can get to you in no time and hurt you. So, melee combat works the best. Rogues carry Miso, instead of Rice, they also carry Magical Cloths. Ranger *****NEW!***** HP: 2120 TP: 0 Atk: 482 Exp: 89 Gald: 168 Def: 43 Location: Near Gaorrachia Forest Attacks: Stabilized Arrow Blast, Kick Item Dropped: Rice Yogi Bear, you'd better watch out, as Ranger Smith's here to get you, but the Rangers of Tethe'alla are basically the archers. They look more like goons with their covered up faces and the stabilized bow. That's right, now, the bow is stabilized by the 2 blades sticking out, making the bow less likely to recoil when an arrow is fired. Still, there is really no stopping you from blocking them, and then you can really mess them up by running in and giving them a little melee battle. They drop rice, too. Sorceress *****NEW!***** HP: 1980 TP: 243 Atk: 312 Exp: 89 Gald: 100 Def: 37 Location: Near Meltokio Attacks: Level 1 Spells, Staff Bash Items Dropped: Orange Gel, Bread Item to Steal: Orange Gel The evil magic casting women of Tethe'alla look really more like evil magic casting women than the witches of Sylverant. They all have this red hair, and eyes with red eye shadow. They also attack by using many Level 1 spells like Fireball, Lightning and the rest of them. So, if you run in and disrupt them, their attacks would be severely weakened as they can only defend themselves by hitting you with their staffs. Regardless of how uglier they look, Sorceresses eat the same things as the witches, and that is why you may find some Orange Gel and Bread on them. Tropical Worm HP: 2970 TP: 0 Atk: 148 Exp: 78 Gald: 148 Def: 42 Location: Gaoracchia Forest Weak against: Ice Attacks: Barrel Roll, Bear Hug Items Dropped: Apple Gel, Mystic Herb Now, the woods worms have become the tropical worms, with they new appearance that looks a bit more reddish than before, must be the sunburn. Anyway, they still attack by barrel rolling and bear hugging, and hence you should be familiar to these attacks. Just give them the freeze treatment for a faster end to the battle. Tropical Worms may carry Apple Gels and Mystic Herbs. Talk about tropical remedies. Gold Beetle *****NEW!***** HP: 2380 TP: 0 Atk: 479 Exp: 70 Gald: 150 Def: 40 Location: Near Meltokio Weak against: Ice Attacks: Flying Tackle, High Speed Air Swoop Tackle Items Dropped: Lemon Gel, Onion Item to Steal: Onion Yay, the Giant Beetles of Sylvarant have gone so popular that they are now first in the charts in Tethe'alla, achieving their gold status. Such a packaging renders them more HP and a higher defense, but their attacks have not changed much from the Transition. They all still stick to tackling you in two ways, and their gold plating or paint cannot really withstand the ice that you use against them! Gold Beetles may drop Lemon Gels and onions. Interesting... Mantis *****NEW!***** HP: 3800 TP: 0 Atk: 650 Exp: 138 Gald: 159 Def: 58 Location: Near Meltokio Weak against: Fire, Thunder, Ice Strong against: Water Attacks: Claw Pinch, Poison Ball Attack Item Dropped: Lemon Gel I must say that I will never forget my first science lesson in English when I was in primary 3. The first lesson was about the Mantis and the Grasshopper. The characteristics of the two insects were roughly compared, and I must say that if Namco took the test back then, they would have failed miserably! Mantises in this game are just Grasshopper with a coat of blue paint on them. So, two different creatures are represented by the same model but with 2 colours! The Mantis retains the attacks of the Grasshopper, and retains the same weaknesses as well. I think you know what to do. Mantises rarely drop Lemon Gels, though. Boxer Iris HP: 3380 TP: 150 Atk: 545 Exp: 98 Gald: 183 Def: 42 Location: Gaoracchia Forest Weak against: Fire Strong against: Water Attacks: Punch, Fire Blast Plants these days, sigh... They now all know how to be violent. They can just punch, hook and uppercut you with their arms, and they are pretty mobile too. So, be prepared to jump up and block. They sometimes blow out fire from their eyes. Like most plants, they are susceptible to damage by burning, so you can add some fire into their life and we can see how eager they will be. Just don't let them drink water, as it is used by all boxers to regain stamina! Most of the time, Boxer Irises drop Cucumber, but they may occasionally drop a herb called Bellebane, which increases the user's defense by 1. Beast Ogre *****NEW!***** HP: 3420 TP: 0 Atk: 578 Exp: 83 Gald: 99 Def: 43 Location: Near Gaoracchia Forest Attacks: Axe Chop, Kick Items Dropped: Beef, Pork Oh, the ogres now have turned grey. They also have an axe instead of a mace. Beast Ogres now chop you with their axes and kick you. You can simply block these attacks all you want. Just use melee techniques against them and they will be down in no time. Oh, when they die, you may be able to get their food, that is, beef and pork. Pumpkin Tree HP: 2860 TP: 0 Atk: 490 Exp: 83 Gald: 137 Def: 40 Location: Gaoracchia Forest Weak against: Fire Strong against: Water, Earth Attacks: Pumpkin Launch, Pumpkin Swing, Seed Attack Items Dropped: Lemon Gel, Onion Item to Steal: Lemon Gel It's not Halloween, but it seems that there are already trees that grow Jack-O Lanterns. That's what Pumpkin Trees look like. They can throw 2 pumpkins at you at once, swing their pumpkins at you like a punch, or spit seeds out. Use normal melee tactics. Oh, as they are weak against Fire, performing a Hurrican Thrust-Hell Pyre combo on them surely will rock. Genis can also assist in preparing pumpkin soup with his Raging Mist. When they are killed, Pumpkin Trees may drop Lemon Gel and Onions, but what would pumpkins do with onions? *****END OF ENEMY STRATEGIES***** There should be a ring of light outside. Step into it to trigger a conversation between Lloyd and Sheena. Lloyd: What's your fighting style called? Sheena: Oh, I'm a guardian user. I fight with special cards infused with powers. Lloyd: Guardian user, huh? When I first met you, I was surprised how you could fight with a piece of paper. Sheena: When dwarves create accessories they carve charms into them, right? It's similar to that. Lloyd: I see. So if I buy some paper and draw some charms on it... Sheena: It won't work. It's a secret art. Lloyd: Darn Sheena: If you really want to learn it, you could become one of us. Lloyd: How do I do that? Sheena" UM...like...marrying... You can get to choose between "Okay." Or "What, to you?" TO please Sheena, answer Okay. Sheena: What?! Lloyd: I just need to marry, right? Sheena: Um...I... Um...no...I mean...if ...you want to... then... Lloyd: I just need to marry someone in your village, right?> Sheena: You're so insensitive. Now, let's go on with the training. If you go back to the village anytime, there should be a skit called "Small Knight", where Regal tries to talk to Presea and Genis tries to defend her, acting as her small knight. Another one is "Reason for the Shackles", where Regal explains that they are the symbol of his crime. Lloyd then asks if he was a handcuff thief or a person who made trouble by putting handcuffs on people! Now, enter Gaoracchia Forest and go out through the eastern exit. The path is safe now, after all. --------------------------------- From Gaoracchia Forest to Ozette --------------------------------- Group Level: 45 Ozette is across the bridge to the south, there is no harm in fighting the enemies you find around this joint for even more experience. ----------------- Enemy Strategies ----------------- Gold Beetle HP: 2380 TP: 0 Atk: 479 Exp: 70 Gald: 150 Def: 40 Location: Near Meltokio Weak against: Ice Attacks: Flying Tackle, High Speed Air Swoop Tackle Items Dropped: Lemon Gel, Onion Item to Steal: Onion Yay, the Giant Beetles of Sylvarant have gone so popular that they are now first in the charts in Tethe'alla, achieving their gold status. Such a packaging renders them more HP and a higher defense, but their attacks have not changed much from the Transition. They all still stick to tackling you in two ways, and their gold plating or paint cannot really withstand the ice that you use against them! Gold Beetles may drop Lemon Gels and onions. Interesting... Mantis HP: 3800 TP: 0 Atk: 650 Exp: 138 Gald: 159 Def: 58 Location: Near Meltokio Weak against: Fire, Thunder, Ice Strong against: Water Attacks: Claw Pinch, Poison Ball Attack Item Dropped: Lemon Gel I must say that I will never forget my first science lesson in English when I was in primary 3. The first lesson was about the Mantis and the Grasshopper. The characteristics of the two insects were roughly compared, and I must say that if Namco took the test back then, they would have failed miserably! Mantises in this game are just Grasshopper with a coat of blue paint on them. So, two different creatures are represented by the same model but with 2 colours! The Mantis retains the attacks of the Grasshopper, and retains the same weaknesses as well. I think you know what to do. Mantises rarely drop Lemon Gels, though. Boxer Iris HP: 3380 TP: 150 Atk: 545 Exp: 98 Gald: 183 Def: 42 Location: Gaoracchia Forest Weak against: Fire Strong against: Water Attacks: Punch, Fire Blast Plants these days, sigh... They now all know how to be violent. They can just punch, hook and uppercut you with their arms, and they are pretty mobile too. So, be prepared to jump up and block. They sometimes blow out fire from their eyes. Like most plants, they are susceptible to damage by burning, so you can add some fire into their life and we can see how eager they will be. Just don't let them drink water, as it is used by all boxers to regain stamina! Most of the time, Boxer Irises drop Cucumber, but they may occasionally drop a herb called Bellebane, which increases the user's defense by 1. Rogue HP: 2000 TP: 38 Atk: 400 Exp: 85 Gald: 102 Def: 30 Location: Near Meltokio Attack: Dual Axe Smash Items Dropped: Magical Cloth, Miso Consider this to be an updated version of the Thief. They look better armored. Besides, they have the same catch phrases of the thieves like "you ain't going nowhere" and the other stuff. Rogues are faster than thieves, can run, and carry 2 axes, which they use to chop into you. Just block their attacks and deal with them as always. Magic users should be more careful in the respect that he can get to you in no time and hurt you. So, melee combat works the best. Rogues carry Miso, instead of Rice, they also carry Magical Cloths. Ranger HP: 2120 TP: 0 Atk: 482 Exp: 89 Gald: 168 Def: 43 Location: Near Gaorrachia Forest Attacks: Stabilized Arrow Blast, Kick Item Dropped: Rice Yogi Bear, you'd better watch out, as Ranger Smith's here to get you, but the Rangers of Tethe'alla are basically the archers. They look more like goons with their covered up faces and the stabilized bow. That's right, now, the bow is stabilized by the 2 blades sticking out, making the bow less likely to recoil when an arrow is fired. Still, there is really no stopping you from blocking them, and then you can really mess them up by running in and giving them a little melee battle. They drop rice, too. Sorceress HP: 1980 TP: 243 Atk: 312 Exp: 89 Gald: 100 Def: 37 Location: Near Meltokio Attacks: Level 1 Spells, Staff Bash Items Dropped: Orange Gel, Bread Item to Steal: Orange Gel The evil magic casting women of Tethe'alla look really more like evil magic casting women than the witches of Sylverant. They all have this red hair, and eyes with red eye shadow. They also attack by using many Level 1 spells like Fireball, Lightning and the rest of them. So, if you run in and disrupt them, their attacks would be severely weakened as they can only defend themselves by hitting you with their staffs. Regardless of how uglier they look, Sorceresses eat the same things as the witches, and that is why you may find some Orange Gel and Bread on them. *****END OF ENEMY STRATEGIES***** When you are ready, go south and you should reach Ozette. --------------- Ozette --------------- Group Level: 45 As soon as the group enters Ozette, Presea runs off. "Lloyd, we have to follow her!" Genis says. "Huh? Yeah." So, enter deep into the Quiescent Village, Ozette. The first house to the left is the inn. It charges 300 Gald a night. Examine the parrot for the Wonder Chef! New Recipe! Tenderloin So, they really have hit the jackpot with the steaks. Tenderloin requires meat, tomato and onion aas sides. Genis is best at cooking Tenderloin. He can add Bell Pepper and Mushrooms to improve its flavor. This dish restores a moderate amount of TP. Now, get out of the inn. Go down the slope. There will be a dog. Have Colette name it Kalcy. The building to the right of the dog is the armor shop. It is called Tranquility, they also offer customization services. *****TRANQUILITY***** Body Armor: Breastplate (Cost: 3060 Gald For: Lloyd, Zelos) Elven Protector (Cost: 2700 Gald Already Equipped) Silk Cloak (Cost: 2880 For: Genis, Regal) Witch's Robe (Cost: 2520 Gald For: Sheena, Raine) Head Armor: Cross Helm (Cost: 1600 Gald For: Lloyd, Zelos) Pretty Ribbon (Cost: 1800 Gald For: Females) Arm Armor: Angel Bracelet (Cost: 1440 Gald For: Genis, Colette, Raine, Sheena, Regal) Silk Gloves (Cost: 1440 Gald For: Females) Accessory: Drain Charm (3600 Gald) *****TRANQUILITY CUSTOMIZATION***** Weapons: Shiden (Already Equipped) Shuriken (Already Equipped) Gale Staff (Downgrade) Aqua Brand (Already Equipped) Assault Dagger (Zelos) Earth Dagger x1, Black Silver x1, Brass x1 Head Armor: Pointed Hat (Already Equipped) Arm Armor: Silk Gloves (Femles) Pretty Mittens x1, Magial Cloth x1 As the things in this shop are so expensive, and they do not increase your defense significantly, I suggest you defer your purchases to a later time. Unless if you want to fill up your Collector's Book, that is. Go upthe steep slope to the far left, and you should reach an item shop. Outside, is a dog. Have Colette name it Sammy. The shop sells some food too, as it is the Nature's Kitchen. *****NATURE'S KITCHEN***** Tools: Apple Gel (90 Gald) Lemon Gel (900 Gald) Orange gel (180 Gald) Pineapple Gel (1080 Gald) Life Bottle (270 Gald) Food: Pork (108), Chicken (108), Tomato (54), Bell Pepper (72), Cabbage (54), Lettuce (72), Mushroom (54), Potato (45), Onion (54), Carrot (54), Strawberry (63), Lemon (54), Rice (72), Pasta (72), Bread (63) Now, stock up on supplies and get down the slope. Go to the far right, and then south, down the slope there. *****IMPORTANT SCENE***** Down there, you see the man you saw in the projector in a Desian human ranch speaking to Presea. The man says, "Thank you. Hmm? Are these guests as well?" Presea says, "Porters." "Oh, I see." Genis calls, "Presea! We have to make a Key Crest for you!" Presea says, "My job awaits...goodbye." Shen enters her house. The man then says, "Only Presea can retrieve the sacred wood used in the ritual at the church. I'm quite pleased that she has finally returned. Hehehehe." The man walks off. Raine says, "That man...he's a half-elf." Lloyd asks, "He is? Now that you mention it, didn't we see him in Meltokio too?" Colette says, "He's creepy." Zelos says, "I agree. But I gotta say that I feel sorry for the guy," says Zelos, "I mean he has to deal with the fact that there are magnificent specimens of males around like me. Hehe." Genis cuts back, "I'd say you two are on the same level." "I heard that, Yyou little twerp!" Regal says, "At any rate, we should have a talk with Presea." "Yeah." Meanwhile, Presea is doing something inside her house. She walks around. Lloyd and the others enter, Lloyd mutters, "That smell..." Presea runs around the place. She stops next to a bed. Colette cries, "Look!" Raine examines the bed, she mutters, "Oh my...how horrible." Zelos comments, "What the...this is not cool." Sheena asks, "How could this happen?" The camera zooms into Presea, with her big pupils and all. Regal and Raine walk over to Presea. Raine guesses, "Most likely the effedcct of Exspheres' parasitism. Presea has no idea what's become of the person in that bed." Genis says, "How could that..." Regal asks, "Presea. Are you not coming with us?" Presea says, "I must....do my job..." "Let's leave Presea here for now." "Here?" "If we try to move her, she will just fight back. Let's go see Altessa by ourselves to ask him about reparinig the Key Crest." "Yeah." *****END OF SCENE***** There should be a skit called "Weird Guest". Genis asks about that man from Meltokio. It seems that Lloyd and Sheena are suspicious of him. So, get out. Get out of the village through the western exit, and walk a few steps to Altessa's House. As you leave, Colette trips over. ---------------- Altessa's House ---------------- Group Level: 45 Enter the house now. You will bwe greeted a green eyed, green haired girl named Tabatha. "WHO IS IT?" she asks. Lloyd says, "Ah, excuse us. We've heard that there is a dwarf living here. Is there any chance we could see him?" "YOU DESIRE A MEETING WITH MASTER ALTESSA. PLEASE COME INSIDE." Lloyd and the others follow her to Altessa. Altessa asks, "Who are you people?" "My name is Lloyd. We've come in regards to PResea. WE heard about you from Kate in Sybak." Altessa cries, "Leave!" "What?" Altessa turns to the left, ignoring Lloyd, "I don't want anything more to do with that girl! Get out of here!" Lloyd is certainly annoyed. He asks Tabatha "What was that all about?" Tabatha says in all capital letters, "I APOLOGIZE. THE MASTER DOES NOT WANT TO GET INVOLVED WITH PRESEA." Hey, this girl is starting to sound like those "Narrator" voices in windows! Genis cries, "Whty? He doesn't care if she dies?!" "IT IS NOT THAT. IT IS BECAUSE THE MASTER REGRETS WHAT HE HAS DONE." Colette begs, "Then plase, save Presea! All she needs is for her Key Crest to be fixed." "I DO NOT KNOW IF THAT WOULD TRULY BE IN HER BEST INTEREST," Tabatha says without intonation at all. "Why? How could anything be worse than living in that cruel condition while waiting to ie?!" "IF YOU ARE THAT COMMITTED, THEN YOU SHOULD SEARCH FOR INHIBITOR ORE." Lloyd asks, "PResea's Key Crest isn't made out of inhibitor ore?" "CORRECT. HER CREST IS--" Altessa shouts, "Tabatha! What are you doing? Get rid of them!" "I APOLOGIZE, I MUST RETURN. PLEASE COME BACK AGAIN. I WILL ATTEMPT TO PERSUADE HIM." The group then walks out. Colette asks, "Where can we find the inhibitor ore?" "I've heard it's mined in the mountain range that extends between Altamira and the Ymir Forest. I would like to help if you're going to create a Key Crest for Presea. I can lead you to the mine." "Just what is your relation to Presea, anyway?" "There is none." Raine says, "Yet you seem concerned about her." "Well, either way, you haven't done anything suspicious so far. You're welcome to come along with us." "Inhibitor ore is found relatively near the surface of the Exsphere mine. The mine I know of is across the sea from here, on the southern continent." Zelos says, "You said Altamira, right? That place is awesome! Let's stop by there on the way!" Sheena says, "We don't have time to hang out at tha gaudy resort!" Raine mutters, "The sea? We're going tou to sea again?" Yes, she is still hydrophobic. "Okay then. Let's go!" "Yeah! Let's hurry!". When the people have left, Zelos asks Regal, "By the way, this has been bugging me for a while now. Haven't we met somewhere before?" Regal ignores him and moves away. "Fine, ignore me. Not very friendly, are ya?" *****END OF SCENE***** Now, get out of the house and return to the land between Outside Ozette, there will be a skit called "Use your head", in this chat between Zelos and Sheena, we know that the mines are run by the Lezareno Company. Then, go east and then north to find the pier. Get onto the Elemental Cargo now. Sail to the southern side of the southern continent and follow the coast until you see a pier. Ignore the island with the SE Abbey for now. Disembark at the pier. ------------------- Southern Continent ------------------- Group Level: 45 This is the continent where the Toize Valley Mine is. ----------------- Enemy Strategies ----------------- Red Mantis *****NEW!***** HP: 2780 TP: 0 Atk: 520 Exp: 92 Gald: 180 Def: 43 Location: Near Heimdall Weak against: Fire, Thunder, Ice Strong against: Water Attacks: Claw Pinch, Poison Ball Attack Let's just say these are the even stronger versions of the Mantis. Red Mantises are of course, red in colour. They attack the same way as the Mantis but pack a larger punch. That is all you need to know. Scarlet Needle *****NEW!***** HP: 2480 TP: 0 Atk: 505 Exp: 900 Gald: 193 Def: 46 Location: Near Heimdall Attacks: Triple Barb Launch, Diseased Needle Weak against: Ice Strong against: Fire Item Dropped: Anti Magic Bottle Item to Steal: Anti Magic Bottle Now, the Scorpions are coloured by an even more deeper shade of red. Scarlet Needles attack by stinging you as usual, but for some strange reason, this attack is now named Diseased Needle. This does not infect you, so don't worry. But it does weaken you, that is, half your total HP. Just deal with them the same way as you would have done with Scorpions. That is, use some ice to freeze them out. When they are killed, Scarlet Needles may drop Anti Magic Bottles. Ballisk *****NEW!***** HP: 3100 TP: 0 Atk: 504 Exp: 100 Gald: 180 Def: 43 Location: Toize Valley Mine AA: Earth Strong against: Earth Attacks: Jumping Bite, Sonic Pulse Items Dropped: Beef, Pellets Ballisks are a new enemy of Tethe'alla. They are basically brown coloured lizards. They attack by jumping at you and biting. This is not all, sometimes, if you are unlucky, the bite may petrify you, rendering you immobile. There is another attack which involoves them blasting sonic waves out. So, always have Raine's Recover or a Panacea Bottle ready. Ballisks are the enemies of the earth, so don't expect Earth element attacks to do too well against them. Super Star HP: 2100 TP: 0 Atk: 440 Exp: 69 Gald: 110 Def: 35 Location: Near Meltoiko AA: Water Weak against: Thunder Strong Against: Water, Ice Attacks: Punch, Kick Items dropped: Flare Bottle, Shrimp Oh, now the starfish in Tethe'alla have all risen to glory, and become super stars. They are now golden, like they must be rich or something! As always, two of the tips are their arms, which they use to punch, and two of the tups are legs, which they use to kick. Just have Genis drop a Thunder Blade on them and make quick work of them, OK? When they are destroyed, Starfish may leave behind Flare Bottles and Shrimp. Huh? And I thought starfish all feed on plankton. Seahorse *****NEW!***** HP: 1890 TP: 0 Atk: 230 Exp: 52 Gald: 83 Def: 32 Location: Near Altamira AA: Water Weak against: Fire, Thunder Strong against: Water Attacks: Snout Peck, Tail Whip, Poison Needles Items Dropped: Aqua Quartz, Cod This time, the purple Float Dragons have been dyed green again by some magic paint. Seahorses attack the same way as the Float Dragon, so all I could say is that they are just a bit stronger than the Float Dragons. So, use the same strategies against them. Seahorses drop Aqua Quartzes and some Cod with them as well. Storm Claw *****NEW!***** HP: 4440 TP: 0 Atk: 748 Exp: 199 Gald: 301 Def: 73 Location: Ymir Forest Weak against: Wind Attack: Sky Diving Swoop Item Dropped: Lemon Gel Another cloned enemy from Sylvarant. I think this is getting annoying. Storm Claws are just Hawks with their feathers dyed black and their eyes turned red. They attack the same way as Hawks do, and are weak against Wind as hawks do, so deal with them with Hurricane Thrust and Air Thrust. *****END OF ENEMY STRATEGIES***** To the right of the pier is a light ring. Step into it to trigger a conversation between Lloyd and Regal. Lloyd: Your cooking is really good! Regal: Oh...thank you. Praises like that make it worthwhile to cook. Lloyd: You know, Genis is a good cook too.... I guess guys are better at cooking, huh? Regal: Hmm. Now tha you mention it, most chefs are males. Lloyd: Maybe it has to do with strength? Cooking is pretty labor intensive. Regal: But if that's the case, then women are said to be more suited for fighting. Lloyd: What?! They are? Regal: It's something I've read. The reasoning is because women are not afraid of blood. Lloyd: I didn't know that. Man, women are scary. But I guess I get a little scared when there's blood. Regal: Yes. Also, we mustn't forget that some women in our group are stronger than us. We must work harder, so that we are not a burden. You get to choose "Such a hassle." And "Yeah, you're right." Select the latter one to please Regal. Regal: Let's work hard, together. Now, before you enter the mine, just walk around, killing enemies and leveling up as you go. If you look around the beach to the east, you should find a treasure chest. Inside is a Rune Cape, an accessory. It increases the user's defense, intelligence and evasion. When you are ready, enter the Toize Valley Mine. It's that dark cave there, all right? ------------------ Toize Valley Mine ------------------ Group Level: 45 Walk a bit forward, and you will find a security system sealing the entrance. Zelos tries to say something by the mine, but he was shut up by Sheena. Regal says that the door's guard system is out of control. So, Lloyd suggests busting the whole thing up even more to get in. Zelos agrees wholeheartedly. So, let's break down the gate! For this battle, I had Lloyd, Zelos, Sheena and Genis in the first 4 places of the group. Event Battle! 2 Orbits, Auto Repair Unit, 4 Guard Arms, Defense System Orbit HP: 3000 TP: 500 Atk: 650 Exp: 180 Gald: 800 Def: 100 Location: Toize Valley Mine Attack: Beam Blast Auto Repair Unit HP: 5500 TP: 0 Atk: 0 Exp: 1000 Gald: 0 Def: 100 Location: Toize Valley Mine Guard Arm HP: 8000 TP: 0 Atk: 900 Exp: 150 Gald: 0 Def: 20 Location: Toize Valley Mine Attack: Pillar Poke Item Dropped: Mythril Defense System HP: 12000 TP: 100 Atk: 800 Exp: 2350 Gald: 0 Def: 240 Location: Toize Valley Mine Item Dropped: Metal Sphere This event battle is pretty straight forward at the beginning. There will first be 2 Orbits coming after you, they are just like Raybits, but a bit stronger. Use Zelos' Lightning Blade and Genis' Thunder Blade to help knock them down onto the ground, and try to keep them floored to stop them from shooting you. The Auto Repair Unit is just there for ornamental purposes. Just keep slashing at it and it will not fight back. The same goes for the Defense System, but eventually, it will sound the alarm, and 4 Guard Arms will stick out to fight you. Those pillars occasionally stick out their pillars to poke you from above. But really, your target is the Defense System, so chip away at it, ignoring and healing if necessary until the thing is finally knocked down. With the gates dismantled, salvage them and then you can go in in search of inhibitor ore. Move forward to the first area. ----------------- Enemy Strategies ----------------- Red Bat *****NEW!***** HP: 2300 TP: 120 Atk: 450 Exp: 93 Gald: 168 Def: 39 Location: Toize Valley Mine Attacks: Bloodsuck, Paralysis Waves, Mystery Waves Item Dropped: Beast Fang Item to Steal: Energy Tablets Red Bats are not just a mere color upgrade of the bats. Instead, these creatures now have 3 eyes! Besides that, they have a new move called Mystery Waves. That attack is really a mystery, as I don't really know what it does to you, it may paralyze or reduce the effect of items on your character. The Paralysis Waves still paralyzes you. So, I suggest you floor these guys at before and don't even let them go airborne again. These mammals can drop Beast Fangs when they are killed. Rock Golem *****NEW!***** HP: 5520 TP: 0 Atk: 596 Exp: 103 Gald: 189 Def: 49 Location: Toize Valley Mine Weak against: Water Strong against: Earth Attacks: Dual Arm Spin, Dual Fist Ground Pound Items Dropped: Melange Gel, Guard Bottle Item to Steal: Guard Bottle Rock Golems are simply Golems that have turned grey in colour. They have much more HP than the initial Golems and they pack more of a punch, literally with their fists. However, they have retained their weaknesses, and some water will be all you need to flush them away. When they are smashed, Rock Golems may drop Melange Gel and Guard Bottles. Ballisk HP: 3100 TP: 0 Atk: 504 Exp: 100 Gald: 180 Def: 43 Location: Toize Valley Mine AA: Earth Strong against: Earth Attacks: Jumping Bite, Sonic Pulse Items Dropped: Beef, Pellets Ballisks are a new enemy of Tethe'alla. They are basically brown coloured lizards. They attack by jumping at you and biting. This is not all, sometimes, if you are unlucky, the bite may petrify you, rendering you immobile. There is another attack which involoves them blasting sonic waves out. So, always have Raine's Recover or a Panacea Bottle ready. Ballisks are the enemies of the earth, so don't expect Earth element attacks to do too well against them. Red Roper *****NEW!***** HP: 3440 TP: 0 Atk: 517 Exp: 96 Gald: 175 Def: 46 Location: Toize Valley Mine Attacks: Multi Tope Whip, Rope Spin Items Dropped: Lemon Gel, Rosemary Oh, these are just Green Ropers with their ropes replaced by red ones. They attack the same way as the Green Ropers, although they are a bit stronger. Of course, they are still no match for the leveled up you. Just beat them mercilessly as before, blocking the ropes if needed. Roller Snail *****NEW!***** HP: 3200 TP: 0 Atk: 550 Exp: 123 Gald: 163 Def: 41 Location: Temple of Earth Weak against: Thunder Attack: Rollout Items Dropped: Fine Pellets, Potato Item to Steal: Fine Pellets Roller Snails harly resemble snails at all. They have an open shell with a large body and an eye sticking out. They always like to roll into a ball inside their shells to ram you. So, block readily. For some strange reasons, these Roller Snails are weak against Thunder, so some Lightning Blade should do just fine against them. Want some electrified escargots anyone? Of course, escargots do well with mash potatoes, and for some strange rasons, the snails will drop them from time to time. Bacura *****NEW!***** HP: 250 TP: 1 Atk: 1 Exp: 50 Gald: 1000 Def: 1 Location: Toize Valley Mine The Bacura is a cuboid block of pure mana, and this makes it very immune to any attack. It does not matter what attack you use against it, one hit will deal 1 HP of damage to the Bacura. Fortunately, unlike the Fake, the Bacura can never fight back. However, they CAN escape in the middle of the battle, so I suggest you hit them fast if you want to get the money they have in their block. *****END OF ENEMY STRATEGIES***** Diversion Time! You know, I was running short of Magic Lenses, so I went all the way back to Mizuho to repurchase some, and as I passed by Ozette, I met this man who said Presea is a monster, as she has not aged a single day for a LONG time. Besides that, she has not made a grave for her father even though he has been dead for a long time. He asks if you take note of the monster andget out of Ozette. You can reply with "I understand." Or "How can you say that?!" I suggest you select the former choice. The man will go on about how freaky is Presea, and run off. Back in Mizuho, Puninja told Sheena that he dropped something important down the well. So, I went to retrieve it. It's an Account Book. Puninja said that the Account Book is disguised to hide its real purpose to the public. It's a notebook of secrets. Puninja then makes some funny word plays with "secretary" and "note". Regal hopes it would be novel. Puninja offers the book to you. Now, leave and return to the mine. There is a mechanism for a cable car system. Examine it to call a cable car in. In the middle of the track is a switch lever. Hit the switch with your sorcerer's ring and the cable car will change directions and move north. You will find a door, but the switch does not react at all. The enemies to its left hold a Memory Gel. There should also be a skit called "Mine from Ancient Times". Raine is still enthusiastic about the technology! There is also a lift, take it down. When Genis is at Level 46, he should be able to learn Ground Dasher. New Technique for Genis! Ground Dasher Element: Earth TP Required: 46 Learned at: Level 46 This is the newest Earth move for Genis. For this move, Genis will raise a lot of rocks rapidly from the ground to bash the enemies' behinds from below. The requirement is to perform Stalagmite 50 times, but not Gravity Well, so you should perform Stalagmite a few times to trigger the move. Another skit is "Machines That Are Still Alive". Regal explains that the mine is automated. Down in the pit, go to the far right for an altar. This time, the ring will be changed so that it can drop bombs. At level 47, Lloyd can learn Beast Sword Rain. New Technique for Lloyd! Beast Sword Rain TP Required: 38 Learned at: Level 47 This is a combination of Beast and Sword Rain. Beast comes first and Sword Rain comes after that, got that? At level 46, Zelos can learn Healing Stream. New Technique for Zelos! Healing Stream TP Required: 45 Learned at: Level 46 This is the most extensive healing move Zelos can get his hands on. He will give out a large blue circle, and anyone inside the circle is healed even quicker than when standing in the green circle of healing wind. At level 46, Raine can learn Ray if she is of Technical Type, and Holy Lance if she is of Strike Type. New Technique for Raine! Ray (Technical)/Holy Lance (Strike) Element: Light TP Required: 35/40 Learned at: Level 46 For Ray, you will see a small mat of light on the ground, and beams will shoot out from above the mat, damaging anything it hits. Anything on the mat will be hurt as well. You will see a large "light" mat appear on the floor, and light will zap out of the pad, damaging anyone who is on it! This is a really focused light attack. Now, the most powerful Unison Attack of the game is at hand, and what is it called? It's called Prism Stars. New Unison Attack for Genis and Raine! Prism Stars Element: Light This move requires the combination of any of Genis' technical advanced magic spells with Raine's Ray. Now, the siblings will bombard the enemy with stars, 30 of them, in fact. I personally recommend combining Cyclone or Tidal Wave, as these will bring out the most hits. At Level 46, Regal can learn Dragon Rage. New Technique for Regal! Dragon Rage TP Required: 24 Learned at: Level 46 This is Regal's direct upgrade to the Rising Dragon. Regal will perform another mid air kick following his low kick. Then, go up the ramp to the left. There should be a chest with a Saint Rapier inside. It increases Lloyd's Thrust by 60 over the Shiden. There is also an enemy standing still there blocking the way. It seems that you must fight them. Go past him and you can find a Sand Saber. The Sand Saber increases Zelos' attack by 90 over the Aqua Brand. There should also be a skit called "Bomber Ring". Genis wishes he had a bomb spell. GO back up, blast the rock, and then go back down and revert the function of the Sorcerer's Ring. Jump over the gap you just revealed and change the direction of the cable car, and then get back to the altar and change the ring to bomb mode again. Afterwards, ride the cable car all the way to the right and go through the door. You will find a giant rock in the way. So, blow it up! Go through the gap and then go left for a chest with Iron Greaves in it. Iron Greaves increase Regal's attack by 40 and his Defense by 3 over the Leather Greaves. Blow uip the rock to the north and go down the pit to activate the machine there. Then go northeast. There is a ramp there as well. There should be a Gnomelette down there. Talk to him, and he will call you losers. The Gnomelette is looking for Potion, so give him some, be it Mizuho Potion or Palma Potion. This Gnomelette drank the potion, and ate the bottle! The Gnomelette complains and then leaves. Now, back to business. There is a chest with a Silk Robe as well. The Silk Robe increases Sheena's (or Raine's) Defense by 16 and her Luck by 5 ocver the White Robe. Get back up, and blow up the boulder to the right. Go through the gap, and unlock the memory circle. Save if you like. Go to the far south of the room. There is another pit with another machine there. To the right is a chest with a Battlesuit. It increases Lloyd's defense by 8 over the Splint Mail. Now, go to the right hand side of the room. There is a lift. Take it down. You will find a chest with a Thunder Cape. Another chest contains Super Pellets to the far right. Now, take the lift back up. Once up there, take the narrow path to the right. As you step on the weird uneven plate on the floor, a boulder rolls at Lloyd from behind him! He just manages to dodge the rock. Regal explains that it is a trap to stop intruders. There is a switch around the corner if you want to deactivate it. But as you turn around the corner, you find a Bacura in the way. It's concentrated mana in physical form. To get past, it seems that we will have to lure the Bacura into the path of the boulder! This is a tough one. You will have to lure the Bacura
into the position of the save spot in the path, and then run to the trigger. Then, a boulder will roll and hit the Bacura just as it is about to turn around the corner. Don't let the Bacura hit you, by the way. Once you are done, deactivate the trap with the switch. With the Bacura destroyed, go down to the pit below and examine its pieces. Raine is picking up some fragments of the Bacura. Raine finds a Chakram in the rubble as swell. It's the Evil Eye. Don't bother equipping it, as it is a downgrade for Colette. Now, go around the corner and down the stairs. Then, cross the bridge. You will reach the inhibitor ore mining area. So, let's blow up the wooden boxes as Regal suggests. You should find Inhibitor Ore in a chest. Now, Lloyd will make a Key Crest out of the ore. With it fixed, the next thing to do is to find Altessa. So, before leaving, go down the southbound stairs. There should be an EX Gem Lv3 in a chest. I suggest you allow Zelos to have the Super Chain skill, so he can link his sword skills in any other he likes. Now, get out. As you leave, you find Vharley talking to 2 soldiers. Vharley now knows that Regal has destroyed the guard system outside. Vharley is an Exsphere broker. Regal asks why has the Pope let him stay free. Vharley said that Regal betrayed them for not brining them Colette, instead siding with them. Before Regal and attack them, Vharley flees. Regal explains that he IS a murderer. So he deserves to be despised. Regal refuses to explain. Lloyd said that he is not much different from Regal. Regal promises to tell his story later. Now, go back to Altessa's House to see if he can do anything. ---------------------------------- c. Can anyone save Presea? [TOS6C] ---------------------------------- Group Level: 46 You can rest at the inn in Ozette if you like, but as you get on to Altessa's house, you will find another scene. *****IMPORTANT SCENE***** There are 3 Cardinal Knights in Ozette, a man points to the group and says, "That's them, the wanted criminals!" This man then runs away. Zelos mutters, "Ah crap, not the Papal Knights again!" Sheena asks, "Why do they always show up there we're going?!" A Cardinal Knight says, "Well, well, if it isn't Master Zelos. I trust you are well." Now, they are surrounded by Cardinal Knights! Lloyd cries, "Dammit!" The one in yellow armor says, "Remember, capture Colette alive!" It's time to fight! Event Battle! 2 Cardinal Knights and a Commander Knight Commander Knight HP: 6900 TP: 1000 Atk: 710 Exp: 490 Gald: 3500 Def: 50 Location: Near Meltokio Weak against: Thunder Strong against: Physical Attacks Attacks: Spear Slash, Spear Thrust Item Dropped: Energy Tablets Cardinal Knight HP: 4900 TP: 150 Atk: 530 Exp: 290 Gald: 200 Def: 30 Location: Near Meltokio Weak against: Thunder Strong against: Physical Attacks Attacks: Spear Thrust, Spear Slash Commander Knights are basically Cardinal nights clad in yellow armor. They have better armor and attack capabilities, that's all. Don't worry, it will be a shocking defeat, literally for them! Of course, it is always fun for Lloyd and Zelos to get together, as the Unison Attack Thunder Tiger Blade is guaranteed to have some shocking effects, as fun as thunder. After the battle, Lloyd gasps, "We've managed to win." Colette, the apologist says, "It's my fault again. I'm so sorry, everyone." Everyone looks at her. Zelos says, "Don't be silly. They're after my life, too. The Professor and Genis are wanted because they're half-elves. Sheena is from Mizuho, now considered a village of traitors. And Regal is considered a traitor as well." Ugh, so the whole world is againxt you now! Colette says, "Thanks." Lloyd continues, "Stop thinking everything's your fault." "I'm sorry, Lloyd." "You don't need to apologize for it." Colette stumbles. She cries in pain. Lloyd cries, "Colette?! Professor! Colette's!" Raine says, "She's running a fever. But what could be causing this much pain?" Presea says, "Move...please leave this...to me..." She comes over. Raine says, "Presea? All right." She walks aside. Suddenly, Presea slashes everyone back with her axe, and hits Colette in the neck! I never know that hitting someone in the neck with an ax is the best way to cure a fever. Suddenly the man you found earlier came over and says, "Good work, Presea." The Desian music is played again. You know what this means. Sudddenly, two evil flying dragons fly down and land. Sheena cries, "Damn! Corrine!" Corrine appears. She knocks Presea down, but the man is already on a dragon. He says, "I am Rodyle! The most cunning of the Desian Grand Cardinals! I hope you don't mind me taking the Chosen One! Hehehehehe!" Lloyd asks, "Desian?! Why are the Desians in Tethe'alla?" Rodyle flies off, with Colette! Lloyd cries, "Colette!!" The 2 dragons have already flown far way by now. As Lloyd looks up, Regal moves over to him. He asks, "Lloyd. Will you help Presea?" Lloyd turns around and says, "Yeah." He walks over to Presea. He says, "I've carved the charm. With this, she should return to her real self." Presea then awakes. Genis asks, "Presea? Are you okay?" Presea looks around her. She is really shocked! "What? What am I doing?" She suddenly remembers. "Where's my daddy?" The group reenter Presea's house. Presea looks at her father's death bed, "I...what have I been doing?" She screams. Now, she buries her daddy. "Thank you for assisting me with my dady's burial." Raine asks, "Have you carved own a little?" Presea nods. "I've...been a great burden on you all." Lloyd asks, "You remember?" "Yes...mostly..." Genis asks, "Why did you have an Exsphere like that on you?" "I received it from a person named Vharley." So, it's that dealer! Regal comments, "I knew it...Vharley!" "I wanted to save my sick daddy. I wanted to learn how to wield an ax, so that I could work in my daddy's place. So Vharley introduced me to Rodyle, and I was taken to rthe research academy in Sybak." Zelos asks,"The experiments on you were carried out by order of the Pope, right?" "Which means that Desian is in league with the Pope!" "Presea. Do you have an older sister?" Presea shakes her head. "No." "Do you have any other family?" "I have a younger sister. She left to go into service for a noble and that was the last I heard of her and my mommy died when I was a child." Zelos says, "When you were a child? Heh, you are still a child now." "Oh yes of course. That's right." "At any rate, we can't just leave you here in this village by yourself if you have no one to turn to." "Yes, the people of this village seem to avoid her." "I...uh...I'd like to go with all of you if that would be all right." "Huh? Why?" "It's my fault that Colette was taken away. So please, let me help in her rescue." Regal says, "Please allow me to come along as well. It seems that my fate is linked to your enemy." Time to socialize 26! "Of course." Pleases: Genis (+1), Raine (+1), Sheena (+1), Zelos (+1), Presea* (+3), Regal* (+3) "What do you think, guys?" Pleases: Genis (+2), Raine* (+3), Zelos* (+3), Regal (+1), Presea (+1) You get to choose between "Of course" and "What do you think, guys?" 5 of your group members will be pleased regardless of your response, but their changes will differ. Since this guide is to tell you how to make Genis or Zelos your soul mate, pick the latter. Meanwhile, Kratos has come behind them. He says, "So you've lost the Chosen." Lloyd runs forward, he is very angry now. "You again! What have you done with Colette?!" "Rodyle is ignoring our orders and acting on his own. I know nothing of it." Raine says, "Internal strife? How pathetic." "Say what you will. Either way, he will have no choice but to abandon the Chosen." "What do you mean?" "The Chosen is useless as she is now. You can let her be." "You've got to be kidding me! We're going to rescue Colette no atter what! And if you get in our way..." Temper, temper! Kratos turns his back on Lloyd, he says, "Then, I suggest you seek the Rheairds and head for the eastern skies. I'm sure the people of Mizuho have located the Rheairds by now." Kratos walks off. "What's that guy trying to do?" Zelos just says, "Ah, well, who care's? If he's useful, make use of him." "I agree. Anyway, let's head back to Mizuho for now." Genis then tries to be friendly and says, "Okay, then, just to make it official, welcome to the group, Presea!" "Thank you." Zelos says, "My cute little Presea, I'll protect you, okay?" "Thank you, Zelos." Genis is lost for words now! Hee hee, "Oh! Oh! I'll...I'll..." "Come on, let's go!" The rest of the group leaves. Genis is left alone. He mutters, "I'll protect you too... GRRR! Stupid, stupid Lloyd!!" He's mad now that Lloyd took away his chance to talk to his dream girl! *****END OF SCENE***** Now, we have a change of plans. Let's go to Mizuho, via the Quick Jump. Time to socialize 27! "I'm concerned about this." Pleases: Colette (+1), Raine (+2), Regal (+1), Kratos* (+3) Displeases: Genis (-1), Sheena (-1), Zelos (-3), Presea (-1) "It won't do any good to worry about it." Pleases: Colette (+1), Genis (+1), Sheena (+1), Zelos* (+3), Presea (+1) Displeases: Raine (-1), Kratos (-3) If you go back to the Ozette inn, and talk to a woman in a corner, she will talk about Kratos in the village. It seems that this "handsome swordsman" is looking for some special firewood that can melt Aionis, the material used to make equipment for gods. Lloyd thinks that it's weird. You get to answer "I'm concerned about this." Or "It won't do any good to worry about it." It seems that Zelos is the most affected by the decisions you make, as his affection will either go up or down by 3 units regardless of which decision you make. The positive response is always best, so pick the latter one! --------------- Mizuho --------------- Level of Strongest Character: 47 Level of Weakness Character: 45 It seems that while Presea is "doing her job" not a SINGLE Exp was gained while you were away! So, she is stuck at the level I left her! The main problem is that Presea does NOT have any EXP Plus compound skill. So, you cannot let her catch up. There should be a skit called "Colette's Secret". Raine is wondering why Colette is considered useless. Now, enter the Vice Chief's house. Another skit is "I'm Not a Kid". In here, Presea tries to help Genis with his stuck out shirt. Genis insists that he is not a kid! You are not going to make up with her at this rate! Tiga will tell you that his men have located the Rheairds. Lloyd is wondering why Kratos is trying to help them, even if he is their enemy. Tiga says that before he gives them the Rheairds, he must give Sheena a test. The test is, to form a pact with Volt! Sheena is feeling a bit unconfident, and she runs out of the room. Tiga explains that Sheena's previous failure with Volt resulted in the Chief being in a coma. Get out and find that Sheena now! So, talk to Zelos. It seems that due to her failure, a quarter of Mizuho died! Sheena is found in the northwestern corner of the village with Corrine. Corrine promises to save Sheena if anything goes wrong, just like how Sheena saved her a long time ago. Sheena still refuses. She is afraid that she will fail again and kill a lot more Mizuho villagers. Lloyd promises not to die. He assures her of her success. In fact, he is going to cut him down if he goes berserk! Now, that's all settled, and Tiga will send Orochi to the temple upon Sheena's success. The Temple is the north of Mizuho. Before you leave, read this skit called Sheena's Real Name. Sheena says that many Miuho inhaviatants fake names. Zelos guesses that Sheena's real name is Violent Demonic Banshee! Now, get out of here, and ride the EC north to the tall tower on the island to the north of Ozette. That is the Temple of Lightning. Enter it now. -------------------- Temple of Lightning -------------------- Level of Strongest Character: 47 Level of Weakness Character: 45 There are no Oracle Stones here. There should be a skit called "Do Your Best". It's of course, a moltivating skit for Sheena. Move forward, and I don't think you want to be shocked by those 2 electric bolts. They are intermittent, so time it right before running past them. Play as Team B if you like for now. When Lloyd is at Level 47, he can learn Beast Sword Rain. New Technique for Lloyd! Beast Sword Rain TP Required: 38 Learned at: Level 47 This is a combination of Beast and Sword Rain. Beast comes first and Sword Rain comes after that, got that? ----------------- Enemy Strategies ----------------- Lightning Bird *****NEW!***** HP: 2530 TP: 100 Atk: 444 Exp: 92 Gald: 182 Def: 41 Weak against: Water, Ice Strong against: Thunder Location: Temple of Lightning Attacks: Straight Dive, Spinning Dive Item Dropped: Purple Quartz Besides Fire Birds, we now have birds which have been infused with pure lightning. Instead of being red, Lightning Birds are now blue in colour. They still attack by diving down at you either in a straight line or in a spinning fashion. So, this really is not hard to block. Just ground them and keep them grounded to ensure an easy victory. Lightning Birds can be short circuited by water or ice. These birds may drop Purple Quartzes. Thunder Sword *****NEW!***** HP: 2180 TP: 0 Atk: 625 Exp: 118 Gald: 210 Def: 51 Location: Temple of Lightning AA: Thunder Strong against: Physical Attacks Attacks: Slash, Flying Slash Item Dropped: Brass Item to Steal: Brass Not only is this sword living, it has been completely electrified to give the Thunder Sword. They attack the same way as the Living Swords, however, I guess their attacks are all of the thunder element. As they are also flying enemies, I would recommend you to slash them down to the ground, and keep them down. Then they certainly cannot fight back. Although Physical Attacks don't do much damage to the Thunder Sword, it isn't that bad either. Happy slashing. Gold Skeleton *****NEW!***** HP: 3950 TP: 0 Atk: 615 Exp: 108 Gald: 213 Def: 55 Location: Temple of Lightning AA: Darkness Weak against: Light Strong against: Darkness Attacks: Blade Slash, Blade Slam, Spinning Slash Items Dropped: Melange Gel, Yellow Quartz Item to Steal: Melange Gel The Skeletons have now become pure gold! With such a gold plating over their calcium insides, the skeletons are definitely more heavily armored than before. They attack with the usual sword tricks, and now, they have gone acrobatic and started spinning around in the air with their blades. Watch out for this one, as it can make a rather long combo if you are not careful. As they are so evil, some Light can easily take care of them. Lamia *****NEW!***** HP: 3630 TP: 290 Atk: 557 Exp: 99 Gald: 201 Def: 53 Location: Temple of Lightning AA: Thunder Weak against: Water, Ice, Light Weak against: Thunder, Darkness Attacks: Spark Wave, Tail Whip, Charming Kiss Items Dropped: Apple Gel, Orange Gel Item to Steal: Orange Gel Lamias are some snakes with human, or I should say female upper bodies. The Lamias in Tales of Symphonia attack mostly by her single spell. This spell is not to be underestimated, as it is a Spark Wave! So, when you see her purple ring beneath her, make sure you go and intervene! At close quarters, Lamias may just whip their tails at you, but that does not do much damage. So, in conclusion, melee strategies work the best against Lamias. Watch out for their Apple Gel and Melange Gel as well. Golden Slime *****NEW!***** HP: 3220 TP: 0 Atk: 531 Exp: 103 Gald: 189 Def: 47 Location: Temple of Lightning Weak against: Fire Attack: Blue Ball Launch, Blob Tackle Items Dropped: Miso, Fine Pellets Item to Steal: Fine Pellets Now, the Slimes have turned golden as well. They attack the same way as slimes, but are more powerful than before. I think Zelos can use his Pyre Blade to shishkabob these lemon flavored gelatinous creatures! Or, set them to a slow simmering with Genis' Raging Mist! *****END OF ENEMY STRATEGIES***** You will find 3 lightning rods. Go over to the highest one and extend it out. Then, go over to the middle one. As you step on the switch on the ground, lightning strikes the highest rod, and that prevents you from getting fried by a lovely 20000Vs of electricity. So, go and withdraw the middle lightning rod. Then with draw the highest lightning rod and leave the lowest one extended. Trigger a lightning strike and the lightning will strike the lowest rod. The bolt continues to the left and pushes a block out of the way. Now you can reach the altar. Change the function of the sorcerer's ring. You now can blast out blue bolts of electricity. There are some blue blocks in this room. With the ring, you can destroy those. You should find a chest with a Silver Guard. This armor increases Presea's Defense by 10 but lowers her evasion by 20 over the Elven Protector. Now, ignore the other blocks for the moment, and take the middle path and go up the stairs. Go up the stairs to the top. You will find an altar. That's where you will have to go later. Blow up the blue block on the bottom first, then get down again. Blow away the blue block and go through the door. You will be in another room. There is a locked memory circle here. Remember that. To the right is an apparatus, but it is not on yet. So, go left. Do not blast open that rock there, or monsters will come out. Don't even think about getting into the water either, as the water is electrified by the lightning. Something must be done about that lightning rod there. So, go up the stairs and through the door. It's pitch black in this room. Use the lightning light to guide you. If you are about to fall, tap A repeatedly. Go through the other door. Go through the door to the south. You will reach a catwalk. First, blow up the block that is below the chest. The chest will drop down. Then activate the lightning rod. The lightning will strike the platform and you will fall down to the next catwalk. Open the chest now. It contains an EX Gem Lv3 Another chest is suspended by a blue bloc. Blow up the bloc. Then activate the lightning rod on the blue platform to have lightning strike it, causing it to fall down another level. This time, there is a duel helm inside. It is fit for Zelos and Lloyd. Drop the chest to the left, and go to the right. Drop the chest there as well. Then activate the lightning rod to drop down another level. Activate the Lightning Rod there. Now, the lightning will no longer hit the water below. The chest to the right has a thunder scepter. It is for Raine. It increases her attack by 20 over the Phoenix Rod, and her intelligence increases by 1 as well. Then go through the door to another dark room. Follow the path, taking note of the chest with the Spirit Bottle inside. You will then find yourself in the right side of the room you were a couple of moments ago. Get back to the left, and get back to the water pool room. The chest that has dropped from below should have an EX Gem Lv2. Get into the water, and go up to the altar. Now, your ring can fire yellow bolts of electricity. Go back to the first room and remove the yellow blocks for a Shining Star. It increases Genis' attack by 52 and his Inteliigence by 1 over the Thunderbolt. Now, get to the second room, climb up the steps to the altar and remove the yellow block. Then go left and remove the yellow block blocking the door there. Don't go through yet. Instead, navigate the dark room to the right. You will find You will find a device held up by a yellow bloc. Destroy the block to drop the device. Then return to the room with a pool of water. Extend the lightning rod on that device, but no lightning is falling on it, so return to the higher lightning rod and retract it. Then the lightning can power the apparatus below. Get back to the room with the other device. If you go up, you will see many branches in the electiric bars held up by yellow blocks. If you try turning on the device, you wil find that the current will try to pass through all the bars they find. So, to prevent thisfrom happening, blow away the blocks supporting the bars to make them fall. If you made the current pass up to the 2nd slot to the left, a chest will be dropped down. If you make the current pass up to the middle, a boulder will be released and it will fall onto the bridge and destroy it! Now, you can explore the lower section of the room. The other slots cause monsters to appear. So don't even try getting to them. If you kill the enemies that are on the tower, they will drop a Memory Gem. If Genis reaches level 48 while of Strike Type, he will learn Atlas. A more powerful Wind element move. New Technique for Genis! Atlas (Strike) Element: Wind TP Required: 42 Learned at: Level 48 Genis will not attack with a world map with this spell. Instead, he will simply surround the target area with lots of air currents, ripping them apart from all directions. This is actually a Water/Wind focused attack. Therefore, Genis must learn Aqua Laser and Air Blade to realize this move. At Level 48, Sheena can learn Purgatory Seal. New Technique for Sheena! Purgatory Seal TP Required: 40 Learned at: Level 48 This is Sheena's own version of resurrection, however, she can only use it in battle. So, now it is not mandatory to use Raine in reviving the knocked out. Get down to the bottom of the room. The Chest has a Battle Coak. It increases Regal's Defense by 18, his Accuracy by 10, his Evasion by 10 over the Amber Cloak. Go through the dor to the south to get to the final altar. Change the sorcerer's ring so that it can fire red thunderbolts. Now, return to the first room and clear the red blocks. Another EX Gem Lv 3 will be found. Then navigate the dark room to the left of the second room, and remove the blocks in the next room. The chest there has a pair of Power Greaves. This increases Regal's Attack by 20 over the Iron Greaves, but his defense will be lowered by 3. Now, get back to the second room and remove the last block on the altar to activate it. Now, Volt will come out. *****IMPORTANT SCENE***** When you activate the lightning rod, Volt, which is really like an electric orb will come down. Lloyd wsays, "It's finally time." "Here I go!" Sheena steps forward. Volt talks some incomprehensible language. "It's just like before! What the hell is he saying?!" Raine says, "Sheena, calm down. I'll translate. 'I am one who is bound to Mithos. Who are you?'" Lloyd asks, "Mithos again? How could he make pacts with Summon Spirits in both Tethe'alla and Sylvarant?" Genis says, "Hmm, yeah. Maybe Mithos went back and forth between the worlds with a Rheaird as well." "I am Sheena! I ask that thou annoust thy pact with Mithos and establish a new pact with me." Raine says, "He says that his pact with Mithos is broken. But he no longer desires a pact." Sheena is surprised, "Why?!" "I will have no more dealings with people, therefore I desire no pact." Sheena readies her cards, "No, we need your help!" Lloyd cries, "Sheena! Be careful!" Volt gives a lightning strike. Sheena cries, "Everyone, watch out! This is just like before!" Volt hovers behind her. He charges up a blast. Corrine dives in front of Sheena and takes it for her. I bet that's High Voltage, and it's of 0.1 Amperes, as this current can make one's heart fillibrate. "Corrine! Corrine!! Why?" Volt hovers behind her and tries to zap her again. But Lloyd bocks the second blast. "Sheena! Get ahold of yourself!" "But!!" Corrine mutters, "Volt's just lost his faith in people. Make your vow and try forming time. You can do it, Sheena!" "Corrine!" "I'm sorry that I couldn't be of more help." Now, Corrine disappears. "No Corrine, don't die!!" Volt charges another bolt, which is blocked agin by Lloyd. "Sheena! Subdue Volt by force! Don't let Corrine's effort go to waste! Otherwsie, you'll spend the rest of your life haunted by Volt's shadow!" Sheena stands up, she shouts, "For the sake of everyone that risked their lives to protect me, Volt! I demand your power!" It's time now, be ready to fight! I suggest you organize your team so it includes Zelos, Lloyd, Genis and Sheena in the first 4 places. So, it's time to use Team A. Event battle! Volt HP: 24000 TP: 240 Atk: 950 Exp: 1790 Gald: 2800 Def: 180 Location: Temple of Lightning AA: Thunder Strong Against: Thunder Attacks: Spark Wave, Strike, Master Field*, Thunder Blade *=If HP <12000 Item Dropped: Emerald Ring Now, it's time to avenge Corrine and take down Volt! First off, this giant electric ball with two eyes cannot attack with any physical attacks, so he must attack with his thundering moves. However, they are JUST full of potential, 100000 Volts, in fact. He can charge up Spark Wave and Thunder Blade. At the same time, he can instantly create multiple lightning stirkes using the Strike attack. Fortunately, that attack can be blocked. However, once Volt has lower than 12000 HP, he will fight back with full force, with his Master Field. If you see a large blue ring on the ground, be prepared to run away, as a large series of lightning strikes will take place inside the circle! The recommended Unison Attack for this is, Lloyd's Raining Blade coupled with Genis' Ground Dasher, Sheena's Power Seal Pinion/Absolute and Zelos' Hurricane/Super Sonic Thrust. This will result in a Unison Compound Attack called Power Thurst! Have Zelos heal the party whenever he is ready. In absolute emergencies, I would suggest you to use Lemon Gels and Melange Gels to quickly recharge your HP and TP. Whenever is Over Limit, order her to summon a spirit if she has the TP. Tip! Seal and Thrust Compound Attacks Sheena's more powerful Power, Mirage and Serpent Seals can compound with Zelos' more powerful Thrust moves for Power Thurst, Mirage Thrust and Serpent Thrust respectively. Make sure that it's either Absolute with Super Sonic or Pinion with Hurricane. Get it? After the battle, Volt says, "Make your vow." "Just like I said, for the sake of everyone that risked their lives to protect me, and for Corrine's sake as well, I want to save both worlds...." "The vow has been made. I entrust my power to the pact-mker, Sheena!" Now, Volt fuses into a ball and is absorbed by Sheena. "It's over." There is a sudden flash, Lloyd asks, "What's happening?" It's Undine. She says, "A link between the two worlds has been severed." Volt appears, he says, "the two opposing forces of mana were severed just now." Regal asks, "What does it mean for the mana flow to be severed?" Undine says, "Mana flows from the world in which the Summon Spirits sleep to the world in which the Summon Spirits are awake. This is the first time the Summon Spirits have been awakened in both worlds at the same time. Because of this, the mana connecting the two worlds has been eliminated." Lloyd asks, "Does that mean that Sylarant and Tethe'alla have stopped competing for each other's mana?" Volt says, "I do not know. The only thing certain is that the flow of mana between the worlds has been severed." Undine says, "Yes. Eventually the worlds shall separate." Genis asks, "You mean the two worlds will split apart?" Zelos says, "That's perfect! Then they'll stop competing for each other's mana!" "There are five seals in Sylvarant. And since there wasn't a Summon Spirit at the fifth seal, we should be able to sever all of the mana if we awaken the Summon Spirits that correspond to the other four seals. Maybe." "So if we awaken Tethe'alla's Sumon Spirits, we'll save Sylvarant without having Tethe'alla going into decline, right?" "At the least, the mana connecting the worlds will disappear and the two worlds will separate." Now, they disappear. "I see. So the seals serve as a link between the two worlds." "We owe it all to you, Sheena and Corrine as well." "Huh?" "Because the two of you risked your lives to form a pact with Volt, we now know what the seals do." "That's right. It's thanks to both of you." Sheena says, "Corrine, thank you." Now you would have acquired Corrine's Bell. You would also have acquired Sardonyx. Sheena will learn T: Seal: Lightning and Summon: Lightning. She will obtain the title of Summoner. *****END OF SCENE***** New Technique for Sheena! T Seal: Lightning Element: Thunder TP Required: 14 This seal will add lightning attribute to a member's physical attacks for a time. New Technique for Sheena! Summon: Lightning Element: Thunder TP Required: 100 This will summon Volt, the summon spirit of light to give the enemies the shock of their lives. It only can be used in Over Limit mode. Besides using a stronger Indignation on the enemy, Volt will also grant the people within the light a Physical Ailment Immunity. The Emerald Ring reduces TP consumption by 1/3, so it would be wise to equip this on Genis. The Sardonyx adds thunder attribute to your attacks and reduces damge from thunder attacks. Now you can leave. Outside, Orochi will congratulate Sheena and they will tell you that the Rheairds is in the middle of the sea, in an icy area. It's inside the Renegade base! When you leave, there will be a skit called "Thank you Corrine". Ugh, so Corrine is male, not female! My mistake. Take the boat to the fjords now, there should be a pier leading to the Renegade base.There is another called "For Depressed People", where Zelos is acused of not being sorry for Sheena. But Zelos says that is everyone just walks like her on an eggshell, she will get more depressed. Another is "Presea's Wish Tag", where Sheena tries to cheer Presea up over Corrine, and she suggests her to write a Wish Tag. If you like, you can rest at Mizuho first. When you are ready, sail over to that large group of snowy islands. Make your way through the south west side and you should find a pier. Climb down the portal for the Tethe'alla Base. ---------------- Tethe'alla Base ---------------- Level of Strongest Character: 48 Level of Weakest Character: 46 So, you hear the same techno Renegade music. Orochi and a Renegade are at the entrance. Orochi says that the Renegade with him is a Mizuho person in disguise. The spy opens the door for you. You are inside, and you find that Zelos is gone. Zelos eventually walks up, he was just having a quick look around the area. Orochi asks you to follow him to another room for the infiltration procedures. The Rheaird hangar is in the deepest part of the facility. There is only one passage to the hangar. Is to a piece of cake? No! The hangar is locked. To open it, you must enter a pass code. You will have to find 3 different Desians to get them to tell them the pass codes. There may also be difficulties in getting back to Sylvarant even if you have the Rheairds. It's because the Rheaird dimensional transfer system functions by procuring energy from the Renegade bases in the two worlds. So, we must now hurry. In the room you are in, you can buy some stuff from the Refreshing, including some of the new Miracle Gel, which can restore 60% of your total HP and TP. Now, go to the altar and change the function of your Sorcerer's Ring. This time, it also zaps out a ball of electricity. Get out of the room and let's get down to business. ----------------- Enemy Strategies ----------------- Foot Soldier *****STRENGTHENED!***** HP: 2900 TP: 163 This time, the Foot Soldiers are stronger. They wear green uniforms in the Tethe'alla Base. They still attack with their weapons, which are their swords. They can either stab your character directly, or they can slash you from above. The Foot Soldiers can also slash you and then continue with a jump. That's the way they attack. Just block their attacks and get ready to counter them with a slash and you will be fine. What an easy battle. Evil Warrior *****STRENGTHENED!***** HP: 3800 TP: 150 Attacks: Mallet Smash, Diving Tackle Item Dropped: Lemon Gel Yes, so now, not only there are evil sorcerers, there are evil warriors, which are hulky people with a large sledge hammer! They attack by smashing you with their mallets, and can be easily be taken care of by blocking. These slim sumo wrestlers also like to dive on top of you. Block them quickly. Otherwise, Evil Warriors are just another enemy that can be defeated like flies. Take that, you fatso! They may drop Lemon Gel when they are defeated. Raybit *****STRENGTHENED!***** HP: 5000 TP: 38 Weak Against: Thunder Attack: Beam Shot Item dropped: White Silver Raybits are those little sentry drones of the Desian base. They have only one attack, they shoot red energy balls at Lloyd, and they do very little damage. Besides, Raybits can only attack when they are completely airborne, so if you attack them using downward slashes, the Raybits can never get up and retaliate. You can also short circuit them with Thunder. When they are destroyed, you can salvage a bit of the material the Raybits are made of, and that's White Silver. Commander *****NEW!***** HP: 4800 TP: 150 Atk: 598 Exp: 123 Gald: 183 Def: 63 Attacks: Thunder Blade, Staff Bash, Other Level 2 Spells It seems that the commanders are simply Renegades with even more feathery hats on their heads. They like to stay behind the enemy lines and charging up spells like Thunder Blade, so get to him and stop him at all costs. When it comes to close quarters battle, these guys are just as helpless as their junior officers. Just slash to your heart's content while blocking his puny but longer staff. *****ENEMY STRATEGIES***** There will be 4 doors in this room. Go through the door to the west. You will find a beam blocking your way. Move the blue block so that it blocks the beam zapping south. Go through to the corridor and enter the two rooms. The one to the right will have a chest with an EX Gem Lv2. The other one will have a chest with a card of Ice in it. The Card of Ice increases Sheena's attack power by 50 over the Card of Wind. Get out and push the blue block to the right so that it blocks the beam, then move to the other side and pull the block to the right. Then push it to the north to block that beam there and go through the door that used to be behind the beam. This hall is patrolled by even stronger Raybits. Turn these things into scrap metal and enter the room to the left. You will find a blue Desian. Hey, it's one of them! Let's knock him out! He's a Commander! Kill him and his bodyguards for the first pass code "THE LIFE OF". Open the chest, there will be an EX Gem Lv3. Get out, and go through the northern door. There is a single Raybit here. Destroy it and you can find a Memory Gem. Now, get back to Orochi and heal. Then go through the door leading to the east. There is another of those beam points. Move the blue block to obstruct the beam shooting south. Then go through the gap and into the room. There is a Red Desian inside. Let's take out the Commander. You will obtain the Pass Code "MANA IS". Now, get out, and move the blue block so that it blocks the beam shooting in the east-west direction. You will find yourself in a very large room, with many beams. Explore the room, using the block to block the beams where necessary. The chest has a Silver Circlet in it. Then go through the other door to the northwest. In this hall, block the beam shooting in the north south direction and go through the door there. You will find yourself in a room with a Purple Desian. Kill the commander there. You will obtain the password THE FOUNDATION OF THE WORLD". Now you have the passcodes. Go up the steps and zap the green coil there to energize it. Then examine the blue control panel. The lift will go up. Then, the controls will be burnt. You will have to go all the way back to the balcony that you found the Memory Gem in to retrieve the block. Then push it down onto the beam device. It will be destroyed, and you can get the goodies. There is a Lightning Sword and a Dragon Tooth. The lightning Sword increases Zelos' attack by 30 over the Sand Saber. The Dragon Tooth increases Lloyd's Slash and Thrust by 30 over the Saint Rapier. There should be a skit called "Tingles". Well, Presea wants to try the sorcerer's ring, but she ended up electrocuting herself and Lloyd! Another skit is "Renegade's Technology". Genis wonders if the Renegades make Exspheres too. Talk to Orochi and he will tell you the hangar door is open. Now, go over to the east side, and climb up the stairs in that hall there. Man, this room really is complicated with all the coils placed in such inaccessible positions. There is also a locked memory seal. Unlock it now. Climb up the steps to the right and open the chest for Silver Mail. It's for Lloyd and Zelos. Another chest to the left can be reached by briding the two gaps with the 2 blocks youfind here. It contains Lavander, which increases the user's strength by 1 permanently. When you have collected the item, zap the green coil behind the chest to activate the lift controls to the right. Then move those 2 blocks near the lift. Move one of the blocks, you will have to ride the lift with a block, push it onto the ledge above, ride it down, and go all the way round through the staircase to pull the block. Move the block to the right, and push it down the edge to the far right corner. Then, you can stand on the block and energize the green coil to the south, activating another lift. Go back down, and move the other block onto the lift. Then ride the lift up. Wow, it's a long way up! Move the block to the north to bridge the gap to the chest. Inside is a Tomahawk Lance. It increases Presea's attack by 100 over the Great Ax. Go to the left, up the steps. Before doing anything with the lift there, go to the far corner for a Beam Shield. It increases Zelos' defense by 4 over the Red Shield. Then, take the lift down with the block. You can use the block to bridge the gap to the chest to the right. Inside is an EX Gem Lv3. Get back up. You have run out of blocks! Trapped? Not exactly, get out of the room and reenter. The blocks will be reset to their original positions while the lifts are still on. Take the lift to the right up with a block, and bridge the gap with the northern ledge. You will yet another lift. Take it all the way to the top. You will find the hangar door. Enter the 3 passcodes to form the phrase "THE LIFE OF MANA IS THE FOUNDATION OF THE WORLD". The lock will be disengaged. Before you do anything, I suggest you include Lloyd, Zelos, Sheena and Genis in the top 4 places of your team. Then go in. However, someone is already expecting them. *****IMPORTANT SCENE***** Yuan says, "So you've come, like moths to the flame!" Botta is there too. Lloyd asks, "Do you ever say anything original?" Zelos comments, "You gotta admit...that line is seriously cliched." "I see your attitudes haven't changed! But your impudence ends here! Prepare to die!" It's time to fight, Yuan is going to show you the difference of their strengths! Event Battle! Yuan and Botta Yuan HP: 16000 TP: 65 Atk: 900 Exp: 4890 Gald: 3150 Def: 215 Location: Tethe'alla Base Strong against: Thunder Attacks: Dual Edged Sword Slash, Thunder Blade, Thunder Explosion, Indignation Botta HP: 12000 TP: 580 Atk: 780 Exp: 1680 Gald: 2800 Def: 205 Location: Tethe'alla Base Strong against: Earth Attacks: Stone Blast, Stalgamite, Blade Slash, Ground Dasher, Rock Breaker This is a 4 to 2 battle, but even though you are outnumbering them 2 to 1, do not even think about being any comfortable. Now, Yuan has a double edged sword. He can spin it around, hitting more than one target at once. Botta will resort to the classic slashing with his blades. However, it's the spells that you should be aware of. The Thunder Explosion will cause a lot of bolts to appear at once, and it can be blocked. As for the Indignation, Yuan will create a large blue ring in the target area, just like the Master Field. You have 2 seconds to run away from the ring, or otherwise, you will be subject to a large sudden electric burst! Botta can also use Ground Dasher, so be prepared to run when you see the cracks on the ground. The Rock Breaker is just like Presea's Destruction move. You may think that you can heal steadily in this battle, but you are wrong. The 2 will attack anyone they find, and often the AI controlled characters are dealt a lot of damage because they keep trying to heal but are disturbed. So when the two of them are both active, disable their healing techniques and resort to Lemon Gels. I suggest you use the Unison attack by coupling Lloyd's Sword Rain Alpha with Genis' Tidal Wave, Sheena's Power Seal Pinion and Zelos' Hurricane Thrust for Power Thrust. After Botta is taken down, you can allow them to heal again. Then, gang up on Yuan, it should be a kickwalk, provided that you scatter. You can get an EX Gem Lv4 as well. Yuan falls to his knees. "Impossible! How could I lose Lloyd, your Exsphere...to think that it's really evolving..." "My Exsphere?" Sudenly, the ground shakes. Yuan asks, "What's this shaking?!" Regal says, "Lloyd! Now's our chance! Let's take the Rheairds, now!" "All right." The group flies away. After they have left, Botta asks, "Sir! This earthquake! Could a mana link have been broken?" "Possibly. Investigate the cause of this earthquake immediately!" A Renegade asks, "What shall we do about the Rheairds?" "It doesn't matter. Let them go. Our little friend can tell us where they are at any time." *****END OF SCENE***** You are now flying high in the sky. To take off or land, press B. Press and hold A to activate the boosters. Use the control stick to control altitude. Use the C stick to move around in a straight line. Fly around the world if you like. You will notice that there is a city in the sky. It's Exire, but do not enter yet. There is a long range post to the southern edge of the northern continenet. Examine it to activate Long Range Mode in Ymir and Altimira. At level 50, Genis can learn Cyclone. New Technique for Genis! Cyclone Element: Wind TP Required: 33 Learned at: Level 50 Genis can now cause a Cyclone. A very large gust of wind will spin around, causing massive damage to anything trapped inside, and it has a large radius. All you have to do is to use Air Thrust 50 times to unlock it. The long chant time is a problem though. On one of the beaches in the middle of the northern shore of the southern continent is a ring of light. Step into it to trigger a converstion with Genis. Genis: I'm in charge of cooking today, so look forward to it. So, what do you wanna eat? You get to pick "I don't care" or Anything's fine. To please Genis, choose the latter. Genis: Come on, that's not fun. Lloyd: But I like everything you make. Genis: Really? Hehehe. Lloyd: You're really a good cook. Genis: Well yeah, I do most of the chores around rthe house. Lloyd: Then when do you study? Genis: At school. Lloyd: No way. Then your grades should be the same as mine. Genis: Hey. You don't study even at school. You're only awake during lunch and PE. Lloyd: I'm also awake during art. Genis: Is that some thing to be proud of? You'd do a lot better just by paying attention in class. Lloyd: Bah, studying is for chumps. Genis: Huh? Lloyd: What's the point of school anyway? I mean, do I really need to know math? Genis: Of course! You use it every day! Another long range post can be found to the southwest of the temple of lightning. At level 49, Zelos can learn Demon Spear. New Technique for Zelos! Demon Spear TP Required: 30 Learned at: Level 49 This is a combination of Demon Fang and Light Spear. That's all. However, after testing it several times, I found it much easier to land the spinning portion of the move compared to Victory Light Spear. This is why I would prefer to use this even though it is slightly weaker than the former move. There is another ring of light to the north shore of the Temple of Lightning. Step into it to trigger a conversation with Sheena. Lloyd: You went to school, right? Sheena: School? I guess you could call that a school. Lloyd: Huh? You didn't go? Sheena: I studied a bit at the Elemental Research Academy, where they research Summon Spirits. You get to answer "I see" or "Oh there". Answer the latter one. Otherwise Sheena will consider you to be ignorant. Another ring of light is found on the island of Altamira. This time, Lloyd will talk to Regal. Lloyd: Say, isn't it difficult to balance when your hands are bounf together? Regal: It was difficult at first. I fell on numerous occasions. You get to answer "That's hard to imagine." Or "hahahaha!" Answer the latter one, unless you want to laugh at someone's misery. Regal: Really? But it all come down to getting used to it and traiing your lower body. Even if you have a sense of balance, it is useless if your muscles are unable to react. Lloyd: So that's why you're so buff. I wonder if I'll get more muscles if I train a lot. Regal: Hmm. Then would you like to do some early morning training with me? Lloyd: Yeah! So what time should I wake up? Regal: Usually a little after four. Lloyd: Uh, forget it. On the southernmost peninsula on the northern continent is another ring of light. Lloyd will talk to Zelos. Lloyd: Zelos, you're rich, right? Zelos: Yeah. In Tethe'alla, the lineage of the Chosen is powerful, second only to the royal family. Lloyd: In Sylvarant, peoples' quality of life didn't vary too much. But here, there'a huge gap between the rich and the poor. I was really surprised. Zelos: Your side will change once it starts to flourish. Ther'll be a gap between the rich and the poor. Colette's family will probably get really rich. Lloyd: But...if Colette succeeds in regenerating the world, she's not going to be around anymore. So who's going to get rich? Zelos: Colette's cousin's family will become the main lineage of the Chosen. The Chosen lineage has lots of relatives to make sure that the bloodline continues. Lloyd: But she didn't have any relatives in the village. Zelos: Of course not. If a natural disaster struck, they'd all die if they lived in the same place. Tha's why none of my relatives are in Meltokio. You get to answer "Being the Chosen is tough, huh?" or "I see." To show your concern and please Zelos, answer the former. Zelos: Yup. No good comes from being the Chosen. Fly to the eastern edge of the same continent. Search around the bushes near the mountains. There should be a chest with one important accessory in the game. It is the Sephira. It increases monetary earnings by 50%! Always have a character equip this! At Level 49, Regal can learn Heaven's Charge. New Technique for Regal! Heaven's Charge TP Required: 14 Learned at: Level 49 Regal will charge into the enemy and then give him a kick. Hey, that does not look very heavenly to me. Now, take off. The nest of Dragons is located in the skies of the central eastern portion of the map. Just fly into it. -------------------- Nest of the Dragons -------------------- Level of Strongest Character: 50 Level of Weakest Character: 48 At level 50, Lloyd can learn Demonic Chaos. New Technique for Lloyd! Demonic Chaos TP Required: 34 Learned at: Level 50 This is the 3rd version of the Demon Fang. Lloyd will go a little bit crazy with this sword and let out maybe 4 Demon Fangs in a row! This is a pure Demon Fang move. All you need to do is to perform Double Demon Fang 50 times and the move will be initiated. *****IMPORTANT SCENE***** Lloyd and the others approaches the nest. "I've found you!" he says. Lloyd jumps off his Rheaird. He cries, "Colette!" Lloyd approaches the force field holding Colette. Colette cries, "no, Lloyd, watay away! It's a trtap!" "What?" Rodyle comes over. Presea shouts, "You will pay for using me! Let Colette go!" She comes over, and chops at Rodyle, who promptly disappears. Raine asks, "An illusion?" The real Rodyle appears. He laughs, "You have that worthless Chosen. Now I understand why Lord Yggdrasill left
her alone." "Worthless?!" "Absolutely. A sinful Chosen like that is completely useless for my Mana Cannon. She can't save the world. She can't merge with Martel. She even puts her friends in danger. What a pathetic Chosen." Presea says, "Stop blaming Colette for things she did not do!" Regal walks up. "Indeed. It is enough that I alone bear the weight of sin. Youand I are the epitome of sin! I'll drag you dwon to hell with me!" "Take me to hell? You inferior beings wand your silly jokes." Colette cries, "Everyone, please run!" "Now my darling pets! Feed on the flesh of these wretched beings!" Rodyle disappears. Not good. 2 dragons are incoming! Colette cries, "Don't try to fight them! Run!" Presea says, "Winged dragon, a subspecies of dragon. Carnivorous. Excels at the pursuit and capture of prey. The probability of successful evasion on this small platform is one percent." In other words, it's almost impossible to run! Zelos says, "Give me a break! I'll pass on dying, thanks!" Lloyd draws his sword, "All we have to do is to defeat them before they can kill us!" Regal agrees, "Indeed. I have no intention of becoming a part of the food chain without a fight." Aha, everyone's gone scientific. Let's fight! Event Battle! 2 Baby Dragons and 1 Winged Dragon Baby Dragon HP: 12000 TP: 800 Atk: 1030 Exp: 1250 Gald: 500 Def: 68 Location: Dragon's Nest Attacks: Gust of Wind, Wing Attack Items Dropped: Venom, Flare Cape Winged Dragon HP: 18000 TP: 400 Atk: 1400 Exp: 2450 Gald: 1200 Def: 86 Location: Dragon's Nest Attacks: Nest Crack, Lunge Bite, Fire Ball This is yet another of those battles in the game where you will encounter may painful deaths. There will be 2 Winged Dragons and one giant Winged Dragon whose neck is shown only. The 2 Baby Dragons are to be dealt with first. They attack with their wings, or they may kick up gusts of wind. This may sound harmless, but watch as the Winged Dragon always use the Next Crack move when you will least expect it. It works like ground dasher. When you see the ground start to crack, run away! The Lunge Bite and Fire Ball are just as unpredictable. I suggest you use the Unison Attack with Lloyd's Sword Rain: Alpha, Genis' Air Thrust or Cyclone, Sheena's Pyre Seal and Zelos' Demon Spear. You will have a hard time trying to heal people, because the Dragons will have their eyes focused on the entire arena. Gels will be a greater asset. But once you have endured the 2 Baby Dragons, you can focuse on the Winged Dragon, and casualties will be reduced. Good luck. You now know why you should have 20 Life Bottles in your inventory at all time. Otherwise, it will be pure murder. In fact, once only Zelos survived in the end! (Not because I ran out, but the battle ended before I could use the Life Bottles.) They will drop some Venom and a Flare Cape when they are defeated. After the battle, the force field trapping Colette looks as if it's about to explode. "No, it's too late!" Colette cries. Regal asks, "What is this ominous light that threatens to engulf us?" Sheena cries, "Arrg...I can't move!" Genis cries, "It's Colette! The man from Colette's body is flowing out towards us!" "It's caused by that magic circle beneath her!" "Colette! Get out of there!" "I can't I'm changed to it. I can't move. I'm sorry. I'm just a Chosen who couldn't evne save her friends, much less the world." Apologizing, eh? "Maybe I'm just like Rodyle said, 'a pathetic Chosen'..." Actually, I really believe her behavior so far HAS BEEN pathetic! Presea disagrees, "No, Colette, don't delude yourself. You haven't done anything wrong. What's wrong is this system that demands the sacrifice of the Chosen!" She moves forward and chops the force field, only to be repelled fiercely. "Augh!" But the force field is down! Colette is saved! "Presea! Thank you!" The ground rumbles. Zelos cries, "Whoa, what's up with the ground?!" "We have to get out of here!" Colette says, "Lloyd, I..." "Colette! You have to live!" "I know." Everyone runs, and it seems that Presea is still outcold. The dragon's next falls into the sea. A blinding explosion results! They land in the forest. "Is everybody okay?" Zelos says, "I'm still alive!" "It looks like everyone's all right." "But for what purpose fif that Rodyle charcter kidnap Colette?" Colette says, "He said he needed a Cruxis Crystal in order to control the Mana Cannon. But apparently, mine didn't work." Lloyd asks, "Mana Cannon?" Raine says, "Pietro, the man we saved in Hima, also spoke of the Mana Cannon." Genis says, "PResea's waking up!" PResea is alive! "Colette, are you okay?" Colette smiles, "Yes, thanks to you." Presea is happy now. It's a breakthrough. "Presea smiled!" Regal says, "She resembles her, just as I thought." Zelos says, "Okay then, now that my cute little Presea smiled, it's a good time to start thinking about the next step." Genis says, "Yeah. We got Colette back, so what now?" Lloyd says, "What else? We're going to separte the two worlds!" "So we're gonna form pacts with the Sumon Spirits of both worlds." Sheena says, "This is where I come in, right? How about we start with the Summon Spirit, Gnome? He should be near here." Loyd says, "All right, that sounds rgood. Professor? Is hat okay with you?" Raine says, "What? Um, y...yes, sure. Tha's fine." "Professor? Is something wrong?" "It's nothing. Anyway, let's get doing." *****END OF SCENE***** You will find yourself outside the Earth Temple, but don't enter it yet. We have other business to attend to. Let's go to Gaoracchia Forest. ------------------ Gaoracchia Forest ------------------ Level of Strongest Character: 50 Level of Weakest Character: 48 Remember that Sword Dancer? If at least 2 of Lloyd, Genis, Raine and Zelos are at level 50, go back and talk to the Sword Dancer. So, fighting is everything, so let's fight! Event Battle! Sword Dancer HP: 33333 TP: 4444 Exp: 6800 Gald: 22500 Weak against: Light Attacks: Cross Slice, Death Spiral, Grave, Spark Wave, Flame Lance The Sword Dancer really has outdone himself this time. He now has an extra tail. His HP value is 33333, while his TP value is 4444. I bet the latter means "Die, die, die, die!" At least, that's what it is like in Chinese. Anyway, the Sword Dancer has a series of meaner moves now. He can cast Grave, Spark Wave and Flame Lance. I wonder why so many enemies love to use S-type moves. That's not all, the Sword Dancer now can extend his four arms, and spin around with his weapons in a Death Spiral. This really is guaranteed death in a wide radius unless you are very lucky. What to do against him? I suggest you continuously order Raine to cast Photon. It is capable in taking about 1000 HP away from the Sword Dancer with each strike. The reason why I preferred Photon to Ray is because Photon has the ability to stop the Sword Dancer's advance by holding him in place. A Unison Attack involving genis' Cyclone and Raine's Ray will be nice as you can take advantage of the Prism Stars. Meanwhile, Zelos and Lloyd should try to distract him by their sword combos. Let's hope you can all survive. I know, you ARE going to need Life Bottles, a lot of them. That 6800 or more Exp is far too many to lose. So make sure all characters are alive in the end. You will also be rewarded with 22500 Gald. Whew. The Sword Dancer will promise to wait until next time, and you will find the Yakasangi Jewel. This accessory drives off evil spirits. There is a skit called Elite from the Underworld Returns. Raine suggests that you will have it to allow the Sword Dancer to regain its true power and then deplete it. Only then it will return to the underworld. ------------------------- d. Forming Pacts [TOS6D] ------------------------- Level of Strongest Character: 51 Level of Weakest Character: 49 After that battle with the 2nd Sword Dancer, your group is going to learn a lot of new moves if they are at around Level 50. --------------- New Techniques --------------- Stardust Cross (Colette) TP Required: 34 Learned at: Level 50 This is the last move that Colette can learn in the game. A lot of stars will fall from the sky, squishing the enemies. This is just like popcorn! You may have to perform torrential para ball and whirlwind rush 50 times each to get this move. Revitalize (Technical)/Revive (Strike) [Raine] TP Required: 96 Learned at: Level 50 Revitalize really can revitalize the entire group! A large blue circle will cover the ENTIRE battlefield, and everyone will be healed up to maybe 70% of their total HP! Revive has got to be the strongest protection move Raine has in her hands. She will surround the target in a protective barrier that automatically revives them when they are knocked out. Fiery Infliction (Presea) Element: Earth TP Required: 18 Learned at: Level 48 This is another hybrid move for Presea. She will first slam her ax down, releasing some rocks, and then she will scoop the ax up in a crescent moon path. So, it's a hybrid. Both Endless Infliction and Deadly Destruction must be used 50 times before it's activated. Super Lightning Blade (Zelos) Element: Lightning TP Required: 34 Learned at: Level 52 This is the last move learned by Zelos in the entire game. It is of course an upgrade to the Lightning Blade. Zelos will stab his sword so swiftly at the enemy so that a gust of wind is given out before the lightning bolt shocks the enemy! This move can be done right after a Hurricane Thrust. Cool, eh? (Again, add a Demon Fang or Light Spear before the combo if you want to, although it may only mean one extra hit.) Grand Healer (Regal) TP Required: 30 Learned at: Level 52 This is the upgrade to the healer move if Regal is of the Strike Type. Regal will now heal his target continuously, and the amount healed is directly proportional to how far he is away from Regal. Before going to the Temple of Earth, get to Altessa's House. --------------- Altessa's House --------------- Level of Strongest Character: 52 Level of Weakest Character: 50 Talk to Tabatha. It seems she's humming in capital letters. She is making dinner. She is making curry. She will teach you the recipe for Curry! New Recipe! Curry You would need 3 ingredients to make curry. Rice, Onion and Red Satay. I guess the latter must be the curry powder. Sheena is best at making Curry. She can add meat, potatoes, carrots and pineapples to improve its flavor. This dish restores a moderate amount of HP and TP. --------------- Temple of Earth --------------- Level of Strongest Character: 52 Level of Weakest Character: 50 There is an altar here. Change the function of the sorcerer's ring. It now can create earthquakes. Interesting. Go forward and test the ring on the pillars blocking the path. They will crumble. Then, you will find a Gnomelette in front of you blocking the path. It's the Gnomelette 5. This rude guy challenges you to a fight. The Gnomelette agrees, as his big brother is back. So, let's cross the bridge. Zelos begs someone to say that he is not like the Gnomelette. Presea agrees, but Regal says that it's fine to ignore Zelos. Zelos is annoyed now! ----------------- Enemy Strategies ----------------- Cave Worm *****NEW!***** HP: 6380 TP: 0 Atk: 635 Exp: 64 Gald: 241 Def: 55 Location: Temple of Earth Weak against: Ice Attacks: Barrel Roll, Bear Hug Item to Steal: Mizuho Potion Cave Worms are the cousins of the Woods Worms that are indigenous to caves. Cave Worms look a bit more suited for their habitat with their darker colours. However, they really attack by the same way as the Woods Worms, and they are still vulnerable to ice. Cave Worms are probably the most abundant enemies in the Temple of Earth, as all you have to do is to use the Sorcerer's Ring incorrectly and then the worms will be shaken off and fall onto you. Then you can get to fight them. Giant Snail *****NEW!***** HP: 3770 TP: 0 Atk: 618 Exp: 123 Gald: 163 Def: 49 Location: Temple of Earth Weak against: Thunder Attack: Rollout Items Dropped: Lemon Gel, Fine Pellets It is just normal for a place full of mud like the Temple of Earth. Giant Snails are just upgrades of Roller Snails. They have better armor and attack, and that's it. They are still weak against Thunder, so have Zelos poke them with a stick with the Super Lightning Blade! The Giant Snails may drop Lemon Gel or Fine Pellets when they are defeated. Earth Element *****NEW!***** HP: 3680 TP: 120 Atk: 590 Exp: 120 Gald: 182 Def: 58 Location: Temple of Earth AA: Earth Weak against: Wind Strong against: Fire, Earth, Ice Attacks: Earth Spells, Spinning Tackle Item Dropped: Yellow Quartz Item to Steal: Yellow Quartz In the Temple of Earth, we can find some pure forms of earth known as the Earth Elements. These balls look a lot like Saturn. They look like mini planets with their craters and all. They attack most of the time by using some Earth Spells. Just disturb them and they will not be able to harm you. Besides spells, Earth Elements can perform a powerful spinning charge tackle at you in the air, just like the Wind Element. Earth Elements are only weak against Wind, so have some Hurricane Thrusts or Cyclones ready. As they are pure earth elements, they will drop Yellow Quartzes upon their defeat, or I should say, dismantling. Clay Golem *****NEW!***** HP: 4730 TP: 150 Atk: 758 Exp: 112 Gald: 270 Def: 51 Location: Temple of Earth Weak against: Water, Fire Strong against: Earth Attacks: Hostage, Catch, Bend Down Items Dropped: Yellow Quartz, Super Pellets Oh, so we now have another form of the Golem. Don't be mistaken though, these Golems are not the fat types. In fact, they are the slim types of Golems. They may perform a move called Hostage, which they bend down and hit you. They can also drop a limb off at you in the Catch move. Finally, they will just bend down and hit you. Clay Golems are basically as clear as mud. Water will dissolve them, and Fire is going to melt them down. Well, any potters out there should know the weaknesses of clay. Clay Golems may drop Yellow Quartzes or Super Pellets. Dragon *****NEW!***** HP: 10000 TP: 2000 Atk: 1350 Exp: 728 Gald: 10000 Def: 230 Location: Temple of Earth Strong against: Physical Attacks, Fire Attacks: Tail Whip, Fire Blast What would an RPG be without a Dragon? This Dragon is really big! He is like a T-Rex. He can either whip you with his tail, or burn you with his fire blast. Their hides are so tough that physical attacks don't work well against them. So, your best strategy is to slash him 3 times, ending the move with an elemental sword slash, while the magic users pump out the best spells they can. Presea can help with their Fiery Destruction and the other Earth element moves as well. Just do not use any Fire element moves like Hell Pyre. The reward for defeating a Dragon is enormous. 10000 Gald, in fact! Nice! Now, whenever you are short of money, you would know what monster to turn to! Neviros *****NEW!***** HP: 2970 TP: 150 Atk: 621 Exp: 123 Gald: 217 Def: 65 Location: Temple of Earth AA: Thunder Strong against: Physical Attacks, Earth Attacks: Spear Stab, Earth Spell Items Dropped: Apple Gel, Saffron It's a long wait, but the Gargoyles finally have an updated version. The Neviros. The Neviros also attack by stabbing you with their spears, and they now can perform some earth magic on you. I don't know what magic they use, it's because I am so fast that they do not have the opportunity to cast the spell! So, be quick when you see a brown ring beneath them. Yes, they may be strong against Physical Attacks, but just keep them grounded and they will be just as hopeless as all the flying enemies out there. *****END OF ENEMY STRATEGIES***** There should be a skit called "Time Does Not Go back", where Presea says she wants to go back in time. Another is "Thank You for Saving Me", Presea gives Genis a gift for saving her. It's a carved wooden bear, a wealth charm. Genis has to pretend that it is good! Another is "Zelos' Lecture", Zelos lectures Genis on how to give presents to Presea. At the junction, go northeast first. Go through the hole there. You will find yourself on top of a very large room. There will be a skit called "Smile and Forgive". Colette forgives Presea for trapping her. On the other side of the bridge, go up the ramp before talking to the Gnomelette. There is a chest there. It contains a Bellebane. Now, go and talk to the Gnomelette. This is Gnomeltte 4. He is just as rude as the others. He asks if you losers lke to fight. Zelos says that they must have poor upbringing. Sheena says, just like you. This upsets Zelos again! The Gnomelette wants to charge you with...curry! Now, you can feed him some curry. You should have the recipe now. Time to socialize 28! Who makes the curry? Pleases: The person who is asked to make the curry (+2) You get to choose who makes the curry. The person chosen will be pleased with Lloyd. So, ask Zelos, since Genis is already your soul mate. The Gnomelette eats the curry with loud crunches! Lloyd says that the Gnomelette probably does not know what is spicy. Regal compliments Zelos on his seriousness. Even Lloyd is impressed. The two then get fraternal! Your problems may only be beginning. There is another Gnomelette in the way. This is Gnomelette 3. This Gnomelette is actually helpful for once. He will be waiting for you in the secret passage ahead. He then jumps down! How are you going to get to him? To get down, you can step on the wooden ledges and then use the ring to shake the wood, breaking it so you fall through. First, drop through the far end of the first bridge. Drop down again and you will fall down onto a ledge with a chest. It contains an EX Gem Lv2. Continue dropping down and you will find another chest with an EX Gem Lv1. That's all you can find in this route. Note that if you start on the middle slat on the top, you can get another treasure, but you cannot get the 2 pieces of treasure mentioned above. It's your choice. At level 51, Presea can learn Eternal Damnation. New Technique for Presea! Eternal Damnation Element: Earth TP Required: 20 Learned at: Level 51 This is another combination move for Presea. It's a combination of Destruction and Devastation. Presea will perform destruction, then she will scoop her ax up towards the enemy, and then she will jump up and perform yet another Destruction. If Genis is of Strike Type, he will learn Earth Bite at Level 53. New Technique for Genis! Earth Bite (Strike) Element: Earth TP Required: 44 Learned at: Level 53 This is yet another focused spell. In fact, it's an Earth/Thunder attack. A ball of spark will surround the enemy shocking it with Thunder, shocking it just before the earth around him closes in on him, biting his bum, that's the Earth! At the bottom, there is a Dragon! Let's fight him! When he's defeated, go to the left. Don't go right. Gnomelette 5 will not allow you to go any further. You can come back later. So remember. It's Gnomelette 1. Now, giving him the potion does pay off. He allows you to use his secret passage. You find yourself in the first room. Before doing anything, go back to the room with the wooden ledges. This time, stand on the middle of the ledge and shake the goround. Fall through the ledge and you will reack a chest you missed. It has a Ghost Shell. It increases Regal's attack by 40, his defense by 5 over the Power Greaves. His luck will be lowered by 10. Drop down the ledge to the right, and you will fall through TWO levels. I bet that's painful, but another chest will be accessible. It contains an Ancient Rod. It increases Raine's attack by 28 and her Intelligence by 1 over the Thunder Scepter. Then, drop through the left part of the wooden ledge to fall into another chest. It has a Bardiche inside. It increases Presea's attack by 30 over the Tomahawk Lance. That will do for this route. The final route is reached by dropping down the rightmost part of the top ledge. The final chest has another EX Gem Lv3 inside. Now, get back to the first room. At level 52, Sheena can learn Serpent Seal Pinion or Serpent Seal Absolute. New Technique for Sheena! Serpent Seal Pinion (Technical)/Serpent Seal Absolute (Strike) TP Required: 12/24 Learned at: Level 52 The former move will probably decrease the enemy's evasion. Like the Power Seal Pinion, it hits twice and can be linked to other moves. The latter cannot be linked, but can always lower the enemy's evasion in only 1 hit. Now, another Unison Attack, Dark Serpent is available for Sheena and Zelos. New Unison Attack for Sheena and Zelos! Dark Serpent Element: Darkness Ladies and gentlemen, the one thing you have all been waiting for, the skill that can be used to deal Darkness type damage. Always combine Serpent Seal: Pinion with Hurricane Thrust, and a cloud of darkness will surround the enemy before Zelos charges forward and thrusts. Diversion! This temple is easy because it's so easy to back out due to its floor plans. If you like, you can fly to Sybak to rest. If you stroll around the counters outside the inn, you will find a student standing there. Talk to him. He's called Joshua. He will offer a ring to the sexy girl with the black hair, Sheena! It's a Pink Pearl Ring, costing only 100 Gald! The ring used to be for Rosa, his ex-girlfriend. She chose a rich noble over Joshua! You will receive the Pink Pearl Ring. This is a start to a side event. I suggest you don't waste your time with it, as it is not rewarding. In fact, you only get to see a typical soap opera scene! Talk to the Gnomelette by the junction. He will lead you to another path to the south east. You will have to protect him from the monsters along the way. Don't let him touch the monsters, so lead the way along the path, fighting the enemies that are in the way. The music now changes to a minigame music! Have fun kids! Note that the enemies will reappear very quickly, so guard the areas you just removed the enemies from so that the Gnomelette will not bump into them. If he does bump into them, you will have to pay him in order for him to cooperate! He will eventually go through the door. You will come to a wooden ledge with the Gnomelette on it. You now have to cause an earthquake with the Gnomelette at the same time! The Gnomelette will countto 3, so match your timing and press the X button so that the wave from the ring will hit the ground just as the Gnomelette does. When the screen says once more, you have done it right. Repeat and eventually the ledge will break. You fall down a level, and the wooden ledge forms a bridge over the chasm below. That was close! Now, the Gnomelette will be off. What a nice chap. Go south and run up the hill for a chest with a Mythril Bracelet. Go through the hole at the top, and you will find yourself in an isolated path in the first room. Run along, and you will come to a chest on a pillar above. Shake the ground, and the chest will fall down. You will find the Mythril Guard. The Mythril Guard increases Presea's Defense by 6 over the Silver Guard. There is another dead end to the north. It is stuck with the main path. Shake the ground and the ledge will crumble, revealing a ramp. Good. Now you can back up in emergencies. Now, get back to the previous room and cross the bridge. I suggest you save, as you are approaching the altar of Gnome. Move over and let's talk business. Consider using Team B2 for this hectic battle. *****IMPORTANT SCENE***** The ground rumbles, Stalagmites rise up, and some cute creature with a ribbon onhis head appears. "So this is Gnome!" Genis says, "Since Volt was Undine's opposite, Gnome is--" "Efreet! If we wake up Efreet, that'll sever their mana flow, right?" Raine corrwects Lloyd, "No, it's Sylph! Honestly, how many times do I have to tell you before you actually remember it?" Regal implies, "I see that the level of education in Sylvarant matches the status of the world." Lloyd scra ches his head, "Yeah, I guess you could say that!" Presea says, "Lloyd, that was not a compliment." Now, Genis, Colette and Zelos are all ROTFLTHO! (Rolling on the floor laughing their heads off) Sheena steps forward, "All right, here we go!" Gnome sounds a bit like an entertainer, right? "Hmm...so, you're a summoner, huh? Well, look, sorry, but I've already got a pact with Mithos, 'k?" Colette says, "There's Mitho's name again. He must have been amazing!" Sheena says, "I am Sheena! I seek a pact with Gnome. I ask that hou annulst thy pact with Mithos, and establish a new pact with me." "Man, you sure use some stuffy language. Bleh." This casual attitude really proves the Gnome is Sylph's opposite! "Uh, well...I mean, this is how I was taught to do it." "Really? Oh yeah well, whatever. All right, show me whatcha got. Bring it on! Come on! Heh!" yes, let's bring it on! Event Battle! Gnome HP: 28000 TP: 682 Atk: 1100 Exp: 2945 Gald: 4280 Def: 255 Location: Temple of Earth Strong against: Earth Attacks: Stone Blast, Spade Bash, Belly Flop, Headbutt Dive, Ground Dasher Item Dropped: Holy Symbol Oh, Gnome looks so cuddly with such a dolly look. I wanna take him home! I bet that's what Sheena is thinking. Like the other Summon Spirits, the strength of Gnome's attacks is inversely proportional to his HP. At first, Gnome will only bash you with his spade and cast Stone Blast now and then. Then, he will start getting serious by performing bellyflops at you. He can also cast Ground Dasher, and he can dive onto the ground, sliding forward, kicking up rocks and headbutting you! In this battle, you should begin with a Unison Attack consisting of Presea's Finality Punishment, Regal's Triple Kick, Sheena's Pyre Seal and Zelos' Hell Pyre. Hell Pyre and Finality Punishment will be combined to form the Compound Attack, Arch Wind! Then, Zelos can use anything he likes, in particular the Demon Fang --> Hurricane Thrust --> Super Lightning Blade combo, Sheena can use the Mirage Seal --> Power Seal Absolute --> Pyre Seal combo. Genis should use Cyclone, and avoid using those Earth element moves. If you are lucky enough, Sheena can be in over limit mode, and she can then summon a spirit to help her in bringing this cute little summon spirit down! Try to repeat the above pattern as much as possible. Have either Zelos or Regal heal if necessary. It should not be too hard if you are over level 50. (I was able to use Arch Wind twice) After the battle, Gnome will act the sore loser. "You guys fight dirty, you know that? I mean, what's up with that four-on-one garbage?! Mithos...well, he did it by himself!" The whole really is amazed. "Oh yeah? Well, whatever. Make your vow already!" Sheena mutters, "Augh! This guy is hard to deal with...For the sake of creating a place in which the two worlds no longer must sacrifice one another, gimme your power!" That's more like it! "Hmm...well, all right. I'll go ahead and lend my power to you guys." The usual fuse in to a ball routine begins, but hey, Sylph, Gnome's best female friends, appear! "Whoa, Sylph! Hehe, it's been, like, what, uh, four thousand years? How's it goin'? Lookin' good!" Sephie says, "It has been a long time, hasn't it? It seems that the mana flow between us has been severed." "Yep, there's gonna be an earthquake here in a bit. After all, we just basically ripped out the mana link. Hello." Yutis says, "Yeah, that pretty much sums it up." Fairess says, "Take care, everyone! See ya all later!" "Okay, later!" Now, he fuses into a brown ball. "All right! Just like we planned!" Zelos says, "But you know, I've been thinking...if the worlds are separated from each other, we're not gonna be able to see each other again, are we?" "Why not? We can just go back and forth with the Rheairds." Raine says, "Right now, we can move in between the worlds because they're connectd by the flow of mana. But if the worlds are split apart, we don't know what will happen." "So the instant the flow of mana is severed, the two worlds may part ways forever." "Will that mean that when we form the pact with the final Summon Spirit, we'll all have to say goodbye?" "We don't know if that's really the case, so there's no point in worrying about it right now." "True." "Where shall we go next?" "I've head that the Summon Spirit Celsius, resides near Flanoir." "Okay then, let's go have a look." You would have acquired a Ruby. Sheena will learn T. Seal: Earth and Summon: Earth. The Ruby adds Earth Element to the user's physical attacks. The Holy Symbol restores 3% of the user's HP at a fixed rate. Now, get out of the temple. Go and rest in Mizuho, then fly to the large snowy island to the northeast. That is the island where Flanoir is found. There should be a skit called Ribbon on the way out. Colette says Gnome's ribbon is cute. Genis tries the same compliment on PResea. But she is sad that hers does not spin! She runs away! Blasted insecure girls! New Technique for Sheena! T. Seal: Earth Element: Earth TP Required: 14 Sheena will temporarily fuse earth element into her target's physical attacks. Just like the others. New Technique for Sheena! Summon: Earth Element: Earth TP Required: 100 This time, Sheena can solicit the help of Gnome to help bring down, or should I say, squash her enemies. Note that she has to be in Over Limit mode. Gnome will also create a brown circle or light, and anyone inside the circle will have their defense raised. ---------------- Outside Flanoir ---------------- Level of Strongest Character: 53 Level of Weakest Character: 51 Before you enter the city of Flanoir. You would be interested in all those native creatures of this icy island. ----------------- Enemy Strategies ----------------- Rogue HP: 2000 TP: 38 Atk: 400 Exp: 85 Gald: 102 Def: 30 Location: Near Meltokio Attack: Dual Axe Smash Items Dropped: Magical Cloth, Miso Consider this to be an updated version of the Thief. They look better armored. Besides, they have the same catch phrases of the thieves like "you ain't going nowhere" and the other stuff. Rogues are faster than thieves, can run, and carry 2 axes, which they use to chop into you. Just block their attacks and deal with them as always. Magic users should be more careful in the respect that he can get to you in no time and hurt you. So, melee combat works the best. Rogues carry Miso, instead of Rice, they also carry Magical Cloths. Ranger HP: 2120 TP: 0 Atk: 482 Exp: 89 Gald: 168 Def: 43 Location: Near Gaorrachia Forest Attacks: Stabilized Arrow Blast, Kick Item Dropped: Rice Yogi Bear, you'd better watch out, as Ranger Smith's here to get you, but the Rangers of Tethe'alla are basically the archers. They look more like goons with their covered up faces and the stabilized bow. That's right, now, the bow is stabilized by the 2 blades sticking out, making the bow less likely to recoil when an arrow is fired. Still, there is really no stopping you from blocking them, and then you can really mess them up by running in and giving them a little melee battle. They drop rice, too. Ice Spider *****NEW!***** HP: 3780 TP: 0 Atk: 617 Exp: 119 Gald: 250 Def: 62 Location: Near Flanoir Weak aginast: Ice Attacks: Spider Web Attack, Lunge Bite Items Dropped: Magic Lens, Blue Quartz So, this really is a prime examples of species adapting to cold conditions. Ice Spiders have a layer of ice on their backs, to protect themselves against the cold. They still attack using their spider webs and bites. But for some strange reason, Ice Spiders are still vulnerable to Ice. I guess this must be some flaw. If so much ice is on you, how come you would still be that weak? Well, that's weird. They can drop Magic Lenses and Blue Quartzes. The latter can temporarily add ice to a character's physical attacks. Sorceress HP: 1980 TP: 243 Atk: 312 Exp: 89 Gald: 100 Def: 37 Location: Near Meltokio Attacks: Level 1 Spells, Staff Bash Items Dropped: Orange Gel, Bread Item to Steal: Orange Gel The evil magic casting women of Tethe'alla look really more like evil magic casting women than the witches of Sylverant. They all have this red hair, and eyes with red eye shadow. They also attack by using many Level 1 spells like Fireball, Lightning and the rest of them. So, if you run in and disrupt them, their attacks would be severely weakened as they can only defend themselves by hitting you with their staffs. Regardless of how uglier they look, Sorceresses eat the same things as the witches, and that is why you may find some Orange Gel and Bread on them. Penguinist *****NEW!***** HP: 3680 TP: 145 Atk: 525 Exp: 119 Gald: 210 Def: 42 Location: Near Flanoir AA: Ice Weak against: Fire Strong against: Water, Ice Attacks: Snowball Throw, Snowball Roll, Diving Tackle Item Dropped: Penguinist Quill Item to Steal: Penguinist Quill You may wonder why these large blue penguins are not called penguins, but are called Penguinists. Well, upon close examination of the bird in the monster list, I found that it is a man in a penguin suit! I guess there are avid supporters of the "pro-penguin" movement here outside Flanoir! Anyway, Penguinists are really naughty. They can attack by throwing multiple snowballs at you, so be prepared to block and erect your own fort! They also love making snowmen, but while they are doing it, they will roll their large snowball into you! Use fire to burn these hippies up! You can also pluck these hippies for a Penguinist Quill. *****END OF SCENE***** There is a path on the southeast of the island that will eventually lead to a dead end with a ring of light. Step into it to trigger a conversation with Zelos. Zelos: ... You get to choose between "Very unlike you to be brooding" or "Whatever". Answer the latter choice to boost Zelos' affection. Zelos: Hey, what are you trying to say? Lloyd: Well, you act like there's nothing wrong even when there is. Zelos: !! Lloyd: What? Zelos: You really seem to...I mean...um, forget it. Lloyd: What? Come on, Zelos, you can tell me. Zelos: No, no, no. It's not like me. Anyway, you just totally impressed me with what you just yaid. Lloyd: Oh. Zelos: "Oh"? That's all you have to say? I wonder what's wrong with Zelos. A skit that can be read will be "Mystery about Zelos, the Valedictorian". Colette asks Zelos a chemistry question, but Zelos says that he is only good at maths. But how could he graduate from the top of his class? When you are done walking around, it's time to enter Flanoir. Wow, those buildings really remind me of the Kremlin. --------------- Flanoir --------------- Level of Stronest Character: 53 Level of Weakest Character: 51 You are now in The Snowy City of Flanoir. The music definitely sounds like an elegant court dance. The first building to the left is the inn of Olive Village. One night is 500 Gald. There will be a homeless man to the right, but the stairs. Talk to him. This man says that he has been struck by evil energy. He asks you if you have poseessed any Devil's Arms. It seems that the Evil Eye you found in the Toize Valley Mine is one of them. This man introduces himself as Abyssion. He is the last surviving member of a family of demon hunters. Abyssion says there was once a man named Nebilim who tried to conquer Tethe'alla. He was defeated by a single swordsman, but his hatred fused into the swordsman's nine pieces of arms and cursed the swordsman's descendants. All 9 descendants were killed because of the Devil's Arms. So, the way to stop the curse is to collect all nine weapons and seal them up. After the chat, you would have acquired the Nebilim, the Devil's Arm for Lloyd and Nebilim's Key, now you can open the evil looking chests. So, fly back to Gaoracchia Forest and open the chest. Nebilim's key is vibrating. There will be a Fafnir inside. It is Zelos' Devil's Arm. You will find Presea ill because of the Devil's Arms. Time to socialize 29! "Just bear it for now, okay?" Pleases: Colette (+1) "Should we stop collecting them?" Pleases: Presea* (+2)/ Displeases: Colette (-1) You get to choose "Just bear it for now, okay?" or "Should we stop collecting them?". I'd suggest choosing the latter choice. Colette said that Lloyd has already promised that he'd collect them all, so I think that her affection will be further stepped down, which is what this guide desires, right? Fly back to Flanoir. There will be a dog wandering outside the inn. Have Colette name it Poochi. Go right, down the stairs. Talk to the man, and he will ask you if you have any Celsius' Tear.So, if you find any, he will pay you. You will have to handle the Celsius Tear with a pair of Penguinist Gloves. Now, go up the stairs to the north. You will find a lot of people queuing for the clinic. So, this is the famous Flanoir clinic. Colds are endemic here. To the left, is a food cart called Winter Harvest. *****WINTER HARVEST***** Tool: Flanoir Potion (900 Gald) This is the specialty of Flanoir. This potion temporarily increases Attack by 10%. Food: Juicy Meat (180), Beef Strips (72), Mushroom (54), Potato (45), Onion (54), Carrot (54), Rice (72), Pasta (72), Bread (63), White Satay (180), Red Satay (180), Black Satay (180) There is a dog to the left of the Winter Harvest Food Cart. Have Colette name it Penny. Go left. Then go up the stairs, and then to the left. You will get to a church. Enter. Examine the pink cushion in the left hand corner. Examine it and Wonder Chef appears! New Recipe! Quiche This is the meaty egg pie that many love. You will of course need egg and some types of meat. Genis is best at making Quiche. He can add mushrooms, shrimps and cheese to improve its flavor. Oh, Quiche must be holy, as it cures Curse for the party! Get out, go down the stairs, and enter the accessory shop. It's the Snow White Accessory Shop. Talk to the old man and if you have 3 Penguinist Quills, he will make you a pair of Penguinist Gloves to handle the Celsius' Tear. If you don't have the quills, go out, and fight Penguinists until you have 3 of them. Note that it's not equipping to anyone as it is a downgrade to any arm armor the ladies might have. But still, the person equipping it will be resistant to ice. You can buy other accessories from the man to the right. *****SNOW WHITE***** Poison Charm (3600 Gald) Drain Charm (3600 Gald) Stone Charm (3600 Gald) Paralysis Charm, (3600) Talisman (7200 Gald) Stun Bracelet (3600 Gald) Heal Bracelet (3600 Gald) Spirit Bangle (3600 Gald) Black Onyx (22500 Gald) This accessory increases the maximum HP of the person equipping it by 30%! I think Either Lloyd or Zelos will want this. Moon Stone (22500 Gald) This accessory increases the maximum TP of the wearer by 30%! This is good for Genis, Raine or Sheena. I am sure that you will have plenty of money to spend, so but a Black Onyx and a Moon Stone. Equip them to the characters I recommend. Get out, and down the stairs to the main path again. The next shop you will find to the left is a weapon shop. The Katz Expedition Team is also there. You can customize weapons and exchange grade for materials as well. *****HAILSTORM***** Weapons: Dragon Tooth (Cost: 4320 Gald Already Equipped) Shining Star (Cost: 3240 Gald Already Equipped) Thunder Scepter (Cost: 2880 Gald Downgrade) Card of Ice (Cost: 3870 Gald Already Equippped) Lightning Sword (Cost: 4140 Gald Already Equipped) Tomahawk Lance (Cost: 4500 Gald Already Equipped) Power Greaves (Cost: 4140 Gald Downgrade) Body Armor: Silver Mail (Cost: 3780 Gald Already Equipped) Silver Guard (Cost: 3600 Gald Downgrade) Elder Cloak (Cost: 3330 Gald For: Genis) Battle Cloak (Cosrt: 3510 Gald Already Equipped) Ancient Robe (Cost: 3600 Gald For: Raine) Head Armor: Duel Helm (Cost: 3060 Gald Already Equipped) Silver Circlet (Cost: 1800 Gald Downgrade) Arm Armor: Beam Shield (Cost: 2250 Gald Already Equipped) If you have searched the levels you were in thoroughly, you basically should have found most of the things sold in this shop, or better items. The customization section is not available yet, so just buy the Elder Cloak for Genis and the Ancient Robe for Raine. The Elder Cloak increases Genis' Defense by 11 over the Druid Cloak. The Ancient Robe increases Raine's Defense by 11 over the Witch's Robe. *****HAILSTORM GRADE SHOP***** Mythril (12.0), Metal Sphere (12.0), Black Silver (10.0), Brass (10.0), Mermaid's Tears (15.0), Mystic Herb (15.0), Magical Cloth (10.0), White Silver (10.0), Beast Fang (5.0), Beast Hide (8.0). Now, get out and continue left, and you will find ice statues of Pacman, Bigfoot and Wonder Chef. Go south, down the stairs for the inn again. Now, let's get out to the field for the Temple of Ice. It's to the far south. --------------- Temple of Ice --------------- Level of Strongest Character: 54 Level of Weakest Character: 52 As soon as you enter, get ready to fight the lone bird that is flying around. ----------------- Enemy Strategies ----------------- Ice Spider HP: 3780 TP: 0 Atk: 617 Exp: 119 Gald: 250 Def: 62 Location: Near Flanoir Weak aginast: Ice Attacks: Spider Web Attack, Lunge Bite Items Dropped: Magic Lens, Blue Quartz So, this really is a prime example of species adapting to cold conditions. Ice Spiders have a layer of ice on their backs, to protect themselves against the cold. They still attack using their spider webs and bites. But for some strange reason, Ice Spiders are still vulnerable to Ice. I guess this must be some flaw. If so much ice is on you, how come you would still be that weak? Well, that's weird. They can drop Magic Lenses and Blue Quartzes. The latter can temporarily add ice to a character's physical attacks. Penguinist HP: 3680 TP: 145 Atk: 525 Exp: 119 Gald: 210 Def: 42 Location: Near Flanoir AA: Ice Weak against: Fire Strong against: Water, Ice Attacks: Snowball Throw, Snowball Roll, Diving Tackle Item Dropped: Penguinist Quill Item to Steal: Penguinist Quill You may wonder why these large blue penguins are not called penguins, but are called Penguinists. Well, upon close examination of the bird in the monster list, I found that it is a man in a penguin suit! I guess there are avid supporters of the "pro-penguin" movement here outside Flanoir! Anyway, Penguinists are really naughty. They can attack by throwing multiple snowballs at you, so be prepared to block and erect your own fort! They also love making snowmen, but while they are doing it, they will roll their large snowball into you! Use fire to burn these hippies up! You can also pluck these hippies for a Penguinist Quill. Ice Warrior *****NEW!***** HP: 4320 TP: 0 Atk: 668 Exp: 138 Gald: 231 Def: 59 Location: Temple of Ice AA: Ice Weak against: Fire, Thunder Strong against: Water, Ice Attacks: Sword Slash, Icy Sword Slam, Ice Ball Blast Items Dropped: Blue Quartz, Beef Item to Steal: Blue Quartz The elemental warriors have returned in the Temple of Ice. This time, they are of the ice element, so all of their attacks are of the ice element. Now, instead of using their arm mounted flamethrowers, Ice Warriors will fire ice balls out. They are weak against fire and thunder, so there is no stopping Genis from giving them a slow simmering with Raging Mist! Feather Magic *****NEW!***** HP: 3580 TP: 58 Atk: 603 Exp: 138 Gald: 225 Def: 58 Location: Temple of Ice Weak against: Earth Strong against: Wind, Thunder Attacks: Swooping Kick, Feather Launch, Air Blade Items Dropped: Orange Gel, Egg This is definitely the upgrade of the harpy. Now, the woman's face is much more obvious than before. Feather Magics have a new move, the air blade spell. So, always stop them when you see rings underneath them. As for all flying enemies, it would be a good idea to keep them grounded to prevent them from getting up and fighting back. Presea's earth element moves certainly will be effective against them. When they are knocked down, Feather Magics may drop Orange Gel or Eggs. Bigfoot *****NEW!***** HP: 6120 TP: 38 Atk: 712 Exp: 137 Gald: 238 Def: 62 Location: Temple of Ice AA: Ice Weak against: Fire Strong against: Ice Attacks: Slap, Giant Snowball Drop'n'roll, Butt Stomp Items Dropped: Life Bottle, Tofu Wow, the bigfoots in this game surely are cute and fuzzy. They drop snowballs down from the ceiling, and then they will roll them towards you. Watch out, as the snowballs are much bigger than the Penguinists'. So, your best rule of engagement will be to skewer him with Zelos' Hell Pyre while Genis simmers him in his own body fat using Raging Mist! Just don't stay too close to him for too long, for he will butt stomp you all when surrounded. Lobo *****NEW!***** HP: 4800 TP: 260 Atk: 709 Exp: 137 Gald: 238 Def: 73 Location: Temple of Ice AA: Ice Weak against: Fire, Thunder Strong against: Water, Ice Attacks: Lunge Bite, Icy Wind Items Dropped: Beast Hide, Super Pellets Item to Steal: Super Pellets We now have these giant wolves with a spiky back living in the Temple of Ice. As scary as they may look, they only attack by lunging at you and biting. Sometimes, they can kick up gusts of icy wind. Like most Ice enemies, Lobos are vulnerable to fire and thunder, so Super Lightning Blade and Hell Pyre will be useful. So does Raging Mist and Thunder Balde. It's your choice. When they are killed, you can sometimes perform taxidermy on them by salvaging their Beast Hide or Super Pellets. *****END OF ENEMY STRATEGIES***** There is a Mythril Shield to the left. It increases Zelos' defense by 3 over the Beam Shield. Beware of the Penguinists. If you run into them, you sometimes may have to face 4 of them at once! Enter the temple. Right beside you is an altar. Change the function of the Sorcerer's Ring so that it can shoot ice out! The next chest you find contains an Ice Coffin! Spooky. Surprisingly though, it's for Zelos! It increases his attack by 30 over the Lightning Sword. The next one has a Mythril Gauntlet inside. So, there are bigfoots in this cave! A chest to the left, up the slope has Mythril Armor in it. Go over to the giant lake. Attempt to freeze it but fail. This will trigger a conversation with Genis. You get to answer 3 questions about the Celsius Tear. Answering correctly will allow Genis to have increased affection to Lloyd. (Although some guides say this quiz has no effect on Genis, it does, this is because his affection for Lloyd sharply fell when I answered the questions wrongly.) NOTE: If you want Zelos to be your soul mate, deliberately answer the questions wrongly. Time to socialize 30! Celsius' Tear Quiz "I heard that there was someone in Flanoir that said that the Celsius' Tear can freeze anything." You get to answer "Oh, yeah. He did" (+1) or "Someone said that?" (-1) Pick the former. "You remember he said it's in the ice caves, right?" You get to pick "I remember" (+1) or "I don't remember." (-1) Pick the former. "Did you know that if you touch the Celsius' Tear, you'll be poisoned?" You get to pick "I know," (-1) or "I didn't know that." (+1) Genis is only joking pick the latter. This should please Genis. Go through the door there now. You will be above the entrance area of the temple. Don't walk into the ice, or you will slide down to the level below. Instead, walk over to the gap where water is dripping down. Use the ring to freeze the water to create a block that bridges the gap. Cross the gap, and get past the enemies and enter the cave there. You will be on a balcony with the Celsius' Tear and an EX Gem Lv2 in a chest. With the Penguinist Gloves, you can pick it up. Now, get back to the room you were in, and cross the ice bridge. Remember to give some to the man in Flanoir when you return, and he will give you 5000 Gald! You will walk through a narrow gap. See the water dripping up the slope to the north? Freeze it, and push the ice block to bridge the gap. You will be able to get onto a vantage point with 4 pillars. Note that the directions each pillar is facing and its corresponding position. Now, get south, and use another ice block to bridge the gap there. You will get to some water flowing into the pit below. Use the Celsius' Tear to freeze it. A frozen lake will be made, and you can slide around on the surface.
You cannot stop until you hit a pillar. So here is how you should go to get to the other side: Left, Up, Left, Up, Right, Down, Left. You should reach a chest with Rosemary inside. There should be a skit called "When you get older". Zelos says that you will be afraid of the cold when you get older. Sheena reveals her age. She is only 19! Another is Cold Waether, Sheena is still complaining about the cold weather again. Now, go through the southern gap and go this way: Right, Up, Left, Down, Right, Up, Right, Up. Congratulations, you have completed this frustrating sliding puzzle! The reward for your troubles is in the chest. It's another EX Gem Lv3. Go through the gap. See the 4 ice sculptures? Rotate them so they face the exact directions as the ones you saw from your vantage point a moment ago. Then, the door in front of you will open. Go through. You are approaching the altar. It's time to meet Celsius! I wonder if she has any relatives called Fahrenheit or Kelvin! Make sure you use Team B, with Presea. *****IMPORTANT SCENE***** The place freezes up. You hear Celsius' voice. "You who possess the right of the pact. I am Celsius, one who is bound to Mithos, the hero." Sheena says, "I seek a pact with Celsius. I ask that thou annulst thy pact with Mithos, and establish a new pact with me." "You seek a pact with me? How amusing. Let's see if you can handle me." Well, a Celsius thermometer would prove easy to handle, but a Celsius spirit? Hmm... There is only one way to find out. Of course, it would mean a battle with Celsius! She's got her dog with her! In this battle, I used the Tethe'alla all stars, Zelos, Sheena, Presea and Regal. Event Battle! Fenrir and Celsius Fenrir HP: 12000 TP: 300 Atk: 860 Exp: 2600 Gald: 1380 Def: 185 Location: Temple of Ice Weak against: Fire, Thunder Strong against: Water, Ice Attacks: Rolling Kick Item Dropped: Blue Quartz Celsius HP: 18000 TP: 600 Atk: 1020 Exp: 5120 Gald: 5800 Def: 205 Weak against: Fire Strong against: Water, Ice Location: Temple of Ice Attacks: Beast, Swallow Dance, Freeze Lancer, Ice Spear, Ice Tornado Item Dropped: Spirit Symbol Wow, Celsius wears super devilish make up! She is with the Summon Spirit's Best Friend, Fenrir. The Fenrir only attacks by rolling itself up and hurling itself towards you. It is vulnerable to two elements, fire and thunder, so maybe he should try to see what's it like to be roasted on a stick, literally, with Hell Pyre! Super Lightning Blade can work wonders too! He's not much of a threat in spite of his high HP, so deal with him. When he's down, it's time to turn our attention to be lovely icy lady, Celsius. She has 3 different attacks which are guaranteed to be as cold as -273 degrees Celsius. (In other words, absolute zero temperature.) She has Freeze Lancer and Ice Tornado. The Ice Spear is like Stalagmite, only that a large number of icy spikes will rise up from no where and jab your bums. Celsius is a bit persistent here, so you would be better off trying to run out of the proximity before the spell strikes. Celsius is also a formidable melee opponent. She can hit you with Beast, and with Swallow Kick, so be ready to block if necessary, don't let go of X until the lion's image has appeared or you will be hit. Celsius is the first Summon Spirit with an elemental weakness, so you can skew her with Hell Pyre as well. If you are lucky enough to get Sheena into overlimit, ask her to Summon another Summon Spirit to take care this Summon Spirit! Of, course, summon Efreet! The Unison Attack of the battles is to combine Presea's Finality Punishment with Zelos' Pyre Seal, Raine's Ray and Sheena's Pyre Seal. The first two forms the compound skill Arch Wind, with a nice flame pillar! Nice roasting, pals! After the battle, Celsius is impressed. "Excellent. It would appear that my freezing chill is but a summer's breeze to you. Now, speak your vow. A vow worthy of my power!" "For the sake of creating a place in which the two worlds mno longer must sacrifice one another, I ask that thou grnat me thy power!" "Understood. Use my power well." Suddenly, Efreet the irresponsible separated husband of Celsius appears! "Celsius...it has been a long time." "I never thought I'd have to see your face again." "While we may be opposing forces, must you avoid me so earnestly?" Not more soap opera conversations!! "What choice do we have? We are harmful to one another." "Then perhaps we should be joyous that our mana has been severed." Aha, talking about divorce, eh? "Who knows. What is clear though, is that theis situation will affect the entire world." "Indeed." "All we can do now is trust in the pact maker." "Yes. We leave everything in your hands." Efreet disappears. Celsius fuses into another ball, which is absorbed by Sheena. "Just one more to go..." "Do you really think Sylvarant and Tethe'alla will be cut off dfrom each other forever?" "We're gonna do this regardless, right?" "Yeah." "But if the Rheairds stop working after we form the last pact, we're going to be stuck in one world or the other." "The people of Mizuho wish to move to Sylvarant. There whas to be something we can do..." "Hmm. I suggest we do some investigation on the effects of separating the worlds before we form the pact with the final Summon Spirit." The ground shakes. "It seems as though the shaking has increased in magnitude." "The time between the severing of the mana flow and the resulting earthquake has decreased as well." "I guess the worlds are struggling to split apart." You would have acquirded a Sapphire, Sheena will learn T. Seal: Ice and Summon: Ice. Sheena will earn the title of Elemental Summoner. *****END OF SCENE***** New Technique for Sheena! T. Seal: Ice Element: Ice TP Required: 14 This move will temporarily add the ice element to the target's physical attacks for a short time. New Technique for Sheena! Summon: Ice Element: Ice TP Required: 100 This time, Sheena will solicit the help of Celsius, to create a lovely winter. Of course, Sheena must be over her limits to do so. Celsius will perform an enhanced version of Absolute, with a much wider radius and anything that touches the ice will be hurt! Anyone standing in the ice will temporarily experience an increase in accuracy! That's sharp! The Spirit Symbol restores 3% of the wearer's maximum TP at a fixed rate. The Sapphire has the power to extinguish flames and add ice element to the user's physical attacks. Now you can get out of there.There will be a skit called "Zelos' True Nature", well it is understood that Zelos is attracted to anything with a female body! Outside the temple, open the two chests to the right, for an Ancient Robe and a Defenser. It's for Lloyd. It increases his Slash by 60, his Thrust by 30 and his Defense by 15 over the Dragon Tooth. As you leave, something in the sky rumbles, it's a thunderbolt! Damn, there is a lightning strike on Ozette! Oh dear, we will have to go to Ozette! *****IMPORTANT SCENE***** The group arrives at Ozette, to find it all burnt down. "No!" The place is burning, and someone is unconscious on the ground. Presea says, "This is horrible." Lloyd asks, "What happened here?!" "Look!" "Lloyd! Look!" "Look out!!" Some burning logs fall near the man. Lloyd ruins over to that man, "What's wrong, are you okay?" Colette, Genis and Presea run over. "We have to get out of here!" They went back to the area outside Presea's house and asks the man, "What the hell happened here?" The man says, "I don't really know. Suddenly, lightning fell form the sky and angels attacked the village." "Angels?" "They had wings. Those with wings are angels...right?" "Dammit, it must have been the Cruxis!" "Cruxis...so angels destroyed the village..." Now, even holy things are bad! "Presea, are yuou okay?" asks Regal. "I'm fine." She continues, "But this unsettling irritation...is this anger?" Zelos says, "I'm impressed you survived. Are you the only survivor? What's your name?" The man says, "My name is Mithos. I lived by myself on the outskirts of the village, so..." Lloyd cries, "You have the same name as Mithos the hero!" Genis asks, "Wait, are you a half-elf?" Mithos shakes his head. "I...I...no." Trying to hide something? He backs off. Raine says, "Relax. You can tell, can't you? We have the same blood flowing through our veins as you do." Mithos is surprised, "You're half elves too? But you're with humans!" Colette says, "It's okay, we're all friends." Mithos asks, "Humans and half-elves as friends? You're lying!" Genis runs up to him. He says, "No, it's true. My ister and I are part of this group." "Relax." Mithos mutters, "Y...yeah, but..." Regal says, "Your reaction is understandable. I've heard that the village of Ozette is particularly known for its contempt for half-elves. If you've lived an isolated life in this village, you must have suffered." Altessa and Tabatha run over to the group. Altessa asks, "What happened here?" Lloyd asks, "You're Altessa, right? What are you doing here?" "I saw the lightning of judgement falls towards this village. But what in the world..." Presea says, "It was the work of Cruxis angels." Altessa cries, "Presea! You've regained your true self?! How could they do this? Is this their punishment for failing the experiment?" Sheena asks, "What do you mean, punishment?" "Nothing. It's nothing!" Altessa runs off. "Wait!" Lloyd cries. Tabatha blocks Lloyd. "THE MASTER BELIEVES THAT IT IS HIS FAULT THAT OZETTE WAS DESTROYED." Colette asks, "Altessa is connected to Ozette?" "YES. EXCUSE ME. I AM WORRIED ABOUT THE MASTER." She walks off. Presea says, "I'm going to follow him." "Yeah. Mithos, you should come with us." But I'm a half-elf and..." "That doesn't matter. Besides what are you going to do if you stay here and the angels come back?" Genis says, "Lloyd's right! Let's all go together!" He gives out his hand, and holds hands with Lloyd. *****END OF SCENE***** There is a skit called "Two Who Can't Return". Presea says she's homeless now. Genis says he is banished from ISelia. So, he understands how she feels. Now, go to Altessa's house. ---------------- Altessa's House ---------------- Talk to Tabatha. He says he was a craftsman who worked for Cruxis. Altessa notices a Cruxis Crystal on Colette. He blames himself for Ozette. So, Altessa hated his work for Cruxis, and so he hid in Ozette. However, he was found by Rodyle. So, he was ordered to create a Cruxis Crystal in exchange for his life. It seems that Rodyle wants to rebel against Cruxis. Yggdrasill found out, and was mad, so he destroyed Ozette! Presea just cannot forgive Altessa. Altessa returns into the house. Tabatha apologizes on behalf of Altessa and returns too. Raine suggest asking Altessa all he knows about Cruxis. There should be a skit called "Kendama and Mithos". It seems that Mithos is is very good at the Kendama! Talk to Altessa in his house. There should also be Gnomelette 2 in the house, in a corner. Talk to him and he will return to the Temple of Earth. Now, Altessa says that Cruxis is an organization made up of half-elves. There are some dwarves in it as well. Their objectives are to begin the age of half-elves and the revival of Martel. So, they try to use the Chosen as Martel's vessel, through manipulation of the Church of Martel. The Desians attack the chosen so as to stimulate her Cruxis Crystal. Rodyle, at the same time, is planning to build a Mana Cannon, and is building it in Sylvarant. He also is the master of his own ranch. He wants to build his own empire with the cannon! It seems that the 4 mana links are the only link between the two worlds, and the Great Seed is placed in the middle. Mithos is known in both worlds, he can travel between the two worlds through their poles. Raine postulates that the Ancient War is a war between the two worlds. Mithos arranged the truce and that ended the war. So, if she assumes that one of the poles is the holy ground of Kharlan, then she can understand the existence of the 2 Holy Grounds. Regal says thaere are also legends of an Otherworldly Gate. It may be a pole. After this long talk, you get to rest in his house for the night. Altessa reveals that Tabatha is an automated doll! That's why she talks in such a strange way. Genis is pleased to meet his first half-elf friend in his life! On the next day, Colette will wake you up, telling you the Professor's gone. Lloyd goes out and finds his party there. Genis says that Raine left a note saying that she had something she wanted to investigate and then she left. Raine flew in the direction of Altamira. Mithos wants to come along too. Time to socialize 31! "All right, come on." Pleases: Colette (+1), Genis* (+3), Raine* (+3), Regal (+2) Displeses: Sheena (-1), Zelos (-2), Presea (-3) "It's too dangerous." Pleases: Colette (+2), Sheena (+2), Zelos* (+3), Presea (+3) Displeases: Genis (-3), Raine (-2), Regal (-1) You get to answer "All right, come on." Or "It's too dangerous." It seems that agreeing will please Colette, the 2 half-elves and the president Regal, while Sheena, Zelos and Presea all seem to have something against it. However, Colette will actually be pleased MORE if you pick the latter, same goes for Zelos and Presea. Since we are talking 2 or 3 units of affection here, please pick the former if you want Genis, or the latter if you want Zelos. Lloyd allows Genis to ride with Mithos. Genis is pleased now! Altessa gives you a key crest for Presea before the group leaves. Presea accepts it. Now you can go. On your way to Altamira, stop on the island with the Temple of Lightning, and walk around for another light ring. You get to talk to Colette. Colette: I thought Tethe'alla would be a lot more different. Lloyd: Like how? Colette: Hmm...like no one would be hungry, and they'd all wear really nice clothes and always be smiling... Lloyd: They're wearing nice clothes. Colette: But there are people who look dirtier than us. I guess Tethe'alla isn't a perfect world after all. You get to answer "Yeah. You're right." Or "Well, duh" I suggest you choose the latter to displease Colette. Colette: Hehe...you're right. Besides, fly to the Temple of Earth and enter the room with the dragon. Defeat him, and go over to the Gnomelettes, all 5 will be back, and they will now leave you losers alone. So, go along the path that was previously blocked. You will find another evil spiky chest. It's the Gates of Hell! This is the Devil's Arm for Sheena. Go on to Altamira. ----------------- Outside Altamira ----------------- Level of Strongest Character: 55 Level of Weakest Character: 53 Before entering Altamira, let's fight some enemies and see if they are any new ones for the Monster List. ----------------- Enemy Strategies ----------------- Gold Beetle HP: 2380 TP: 0 Atk: 479 Exp: 70 Gald: 150 Def: 40 Location: Near Meltokio Weak against: Ice Attacks: Flying Tackle, High Speed Air Swoop Tackle Items Dropped: Lemon Gel, Onion Item to Steal: Onion Yay, the Giant Beetles of Sylvarant have gone so popular that they are now first in the charts in Tethe'alla, achieving their gold status. Such a packaging renders them more HP and a higher defense, but their attacks have not changed much from the Transition. They all still stick to tackling you in two ways, and their gold plating or paint cannot really withstand the ice that you use against them! Gold Beetles may drop Lemon Gels and onions. Interesting... Mantis HP: 3800 TP: 0 Atk: 650 Exp: 138 Gald: 159 Def: 58 Location: Near Meltokio Weak against: Fire, Thunder, Ice Strong against: Water Attacks: Claw Pinch, Poison Ball Attack Item Dropped: Lemon Gel I must say that I will never forget my first science lesson in English when I was in primary 3. The first lesson was about the Mantis and the Grasshopper. The characteristics of the two insects were roughly compared, and I must say that if Namco took the test back then, they would have failed miserably! Mantises in this game are just Grasshopper with a coat of blue paint on them. So, two different creatures are represented by the same model but with 2 colours! The Mantis retains the attacks of the Grasshopper, and retains the same weaknesses as well. I think you know what to do. Mantises rarely drop Lemon Gels, though. Super Star HP: 2100 TP: 0 Atk: 440 Exp: 69 Gald: 110 Def: 35 Location: Near Meltoiko AA: Water Weak against: Thunder Strong Against: Water, Ice Attacks: Punch, Kick Items dropped: Flare Bottle, Shrimp Oh, now the starfish in Tethe'alla have all risen to glory, and become super stars. They are now golden, like they must be rich or something! As always, two of the tips are their arms, which they use to punch, and two of the tups are legs, which they use to kick. Just have Genis drop a Thunder Blade on them and make quick work of them, OK? When they are destroyed, Starfish may leave behind Flare Bottles and Shrimp. Huh? And I thought starfish all feed on plankton. Seahorse HP: 1890 TP: 0 Atk: 230 Exp: 52 Gald: 83 Def: 32 Location: Near Altamira AA: Water Weak against: Fire, Thunder Strong against: Water Attacks: Snout Peck, Tail Whip, Poison Needles Items Dropped: Aqua Quartz, Cod This time, the purple Float Dragons have been dyed green again by some magic paint. Seahorses attack the same way as the Float Dragon, so all I could say is that they are just a bit stronger than the Float Dragons. So, use the same strategies against them. Seahorses drop Aqua Quartzes and some Cod with them as well. Seaspin HP: 2480 TP: 0 Atk: 450 Exp: 76 Gald: 125 Def: 31 Location: Near Meltokio AA: Water Weak against: Thunder Strong against: Water Attack: Drill Peck Items Dropped: Kelp, Seaweed Ooh, what's up with the fish? Now, the fish of Tethe'alla will turn a lovely green colour! They attack the same way as the fish, with their drill pecking, and one would expect to find them on beach areas, without any help of water at all. Come on, just use some thunder and take care of them, and perhaps we can make sushi! When they are killed, you may be able to dissect them to find some kelp and seaweed in their stomachs. Boxer Iris HP: 3380 TP: 150 Atk: 545 Exp: 98 Gald: 183 Def: 42 Location: Gaoracchia Forest Weak against: Fire Strong against: Water Attacks: Punch, Fire Blast Items Dropped: Bellebane, Cucumber Plants these days, sigh... They now all know how to be violent. They can just punch, hook and uppercut you with their arms, and they are pretty mobile too. So, be prepared to jump up and block. They sometimes may fire some fire out of their eye. Like most plants, they are susceptible to damage by burning, so you can add some fire into their life and we can see how eager they will be. Just don't let them drink water, as it is used by all boxers to regain stamina! Most of the time, Boxer Irises drop Cucumber, but they may occasionally drop a herb called Bellebane, which increases the user's defense by 1. Rogue HP: 2000 TP: 38 Atk: 400 Exp: 85 Gald: 102 Def: 30 Location: Near Meltokio Attack: Dual Axe Smash Items Dropped: Magical Cloth, Miso Consider this to be an updated version of the Thief. They look better armored. Besides, they have the same catch phrases of the thieves like "you ain't going nowhere" and the other stuff. Rogues are faster than thieves, can run, and carry 2 axes, which they use to chop into you. Just block their attacks and deal with them as always. Magic users should be more careful in the respect that he can get to you in no time and hurt you. So, melee combat works the best. Rogues carry Miso, instead of Rice, they also carry Magical Cloths. Ranger HP: 2120 TP: 0 Atk: 482 Exp: 89 Gald: 168 Def: 43 Location: Near Gaorrachia Forest Attacks: Stabilized Arrow Blast, Kick Item Dropped: Rice Yogi Bear, you'd better watch out, as Ranger Smith's here to get you, but the Rangers of Tethe'alla are basically the archers. They look more like goons with their covered up faces and the stabilized bow. That's right, now, the bow is stabilized by the 2 blades sticking out, making the bow less likely to recoil when an arrow is fired. Still, there is really no stopping you from blocking them, and then you can really mess them up by running in and giving them a little melee battle. They drop rice, too. Sorceress HP: 1980 TP: 243 Atk: 312 Exp: 89 Gald: 100 Def: 37 Location: Near Meltokio Attacks: Level 1 Spells, Staff Bash Items Dropped: Orange Gel, Bread Item to Steal: Orange Gel The evil magic casting women of Tethe'alla look really more like evil magic casting women than the witches of Sylverant. They all have this red hair, and eyes with red eye shadow. They also attack by using many Level 1 spells like Fireball, Lightning and the rest of them. So, if you run in and disrupt them, their attacks would be severely weakened as they can only defend themselves by hitting you with their staffs. Regardless of how uglier they look, Sorceresses eat the same things as the witches, and that is why you may find some Orange Gel and Bread on them. *****END OF ENEMY STRATEGIES***** No new enemies. Enter Altamira now. --------------- Altamira --------------- Level of Strongest Character: 55 Level of Weakest Character: 53 Regal will wait at the gates of this city. It's for some confidential reason. You are now free to explore the Seaside Paradise of Altamira. Talk to the playboy girl you see, and you will tepromiste to tell you when she has news of Raine. Go down the stairs for the beach. Apparently, some people have seen Raine. There is a dog by the hotel. Colette will name her Lulu. There is a tombstone to the north. Go over there and you will trigger a cutscene with the man there, named George. *****IMPORTANT SCENE***** George says, "Alicia! Is it really you?" Presea is surprised, "You know Alicia?!" "What? Wait, then who?" Presea says, "Alicia is my sister." "Oh, I see. Ah, of course. Alicia passed away quite some time ago. She couldn't possibly be standing here, now." "Passed away?!" Lloyd asks, "What happened?" "Alicia came to work in the service of the noble Bryant family, but she was caught up in an unfortunate incident that resulted in her death." "She died? How?!" George shakes his head, "I dare not speak tof the details. Please forgive me. Alicia's grave lies in the Sky Terrace of the Lezareno Company headquarters. Please stop by there if you have the time. Alicia would surely pleased to receive a visit from her younger sister. If you show this to the receptionists, they should let you through." George walks off. Genis asks, "Younger sister? I thought Presea was the odler one." Zelos says, "That's strange. Presea said she had a younger sister." "Oh, I know! Maybe there are three sisters in all!" "Oh, come on."You would have acquired the Employee ID. *****END OF SCENE***** Before heading for the Lezareno company, enter the inn. You can talk to the receptionist to spend a night in the hotel. You can go up the lift too. Currently, the 2nd and 3rd floors are available. The second floor has a Katz Exploration Team counter, and an Armor Shop called Aces High. *****ACES HIGH***** Body Armor: Mythril Armor (4600 Gald Already Equipped) Mythril Guard (10000 Gald Already Equipped) Mythril Mesh (4200 Gald For: Genis) Head Armor: Mythril Circlet (Cost: 2200 Gald Downgrade) Mythril Shield (Cost: 2800 Gald Already Equipped) Arm Armor: Mythril Gauntlet (Cost: 1200 Gald Already Equipped) Mythril Bracelet (Cost: 2000 Gald Already Equipped) Cute Mittens (Cost: 1800 Gald Downgrade) Accessories: Poison Charm (4000 Gald) Drain Charm (4000 Gald) Stone Charm (4000 Gald) Paralysis Charm (4000 Gald) Stun Charm (4000 Gald) Thief's Cape (3000 Gald) This cape increases the wearer's evasion Heavy Boots (3000 Gald) This boots make the wearer heavy, but also increases the resistance to damage. Magic Mist (6000 Gald) I know, you may have only 1 of the armor that are already equipped, and there are more than 1 characters that are able to equip it. But still, you should only equip that armor to the character you play as most often, and ignore the others. If you like, you can always buy those pieces of armor for them. To the right is the Weapon Shop Wild Card. *****WILD CARD***** Elemental Brand (Cost: 5200 Gald For: Lloyd) Defenser (Cost: 5000 Gald Already Equipped) Lunar Ring (Cost: 5000 Gald For: Colette) Shuriken (Cost: 4000 Gald Already Equipped) Shining Star (Cost: 3600 Gald Already Equipped) Ancient Rod (Cost: 4200 Gald Already Equipped) Thunder Scepter (Cost: 3200 Gald Downgrade) Flame Dagger (Cost: 5400 Gald For: Zelos) Ice Coffin (Cost: 5000 Gald For: Zelos) Halberd (Cost: 5600 Gald For: Presea) Pardiche (Cost: 5200 Gald Already Equipped) Bear Claw (Cost: 5200 Gald For: Regal) Ghost Shell (Cost: 5000 Gald For: Regal) I wonder if there are any customization shops on this floor. You are lucky. The one to the right is an Item Store called Full House, and it provides customization services. *****FULL HOUSE ITEM SHOP***** Apple Gel (100 Gald) Lemon Gel (1000 Gald) Orange Gel (200 Gald) Pineapple Gel (1200 Gald) Melange Gel (500 Gald) Miracle Gel (3000 Glad) Panacea Bottle (150 Gald) Life Bottle (300 Gald) Miracle Bottle (3000 Gald) This bottle cures all status effects exept KO. Anti Magic Bottle (1000 Gald) Flare Bottle (1000 Gald) Guard Bottle (1000 Gald) Acuity Botle (1000 Gald) Syrup Bottle (1000 Gald) Shell Bottle (1000 Gald) Holy Bottle (200 Gald) Dark Bottle (200 Gald) *****FULL HOUSE CUSTOMIZATION***** Elemental Brand (Lloyd) Kotetsu x1, Beast Fang x1, Black Silver x1, Mystic Herb x1 Lunar Ring Path 1 (Colette) Shuriken x1, Brass x1, Blakc Silver x1, Mythril x1 Lunar Ring Path 2 (Colette) Mythril Ring x1, Brass x1, Metal Sphere x1, Mythril x1 Flame Dagger (Zelos) Assault Dagger x1, Black Silver x1, White Silver x1, Metal Sphere x1 Halberd (Preea) Crescent Ax x1, Brass x1, Metal Sphere x1 Bear Claw (Regal) Iron Greaves x1, Brass x1, Black Silver x1 You should be able to customize an Elemental Brand, a Lunar Ring via Path 2 and a Bear Claw. The rest of the armor and weapons should be bought. The Elemental Brand increases Slash by 30, his Thrust by 15 but lowers his defense by 15 over the Defenser. The Flame Dagger increases Zelos' attack by 30 and accuracy by 15 over the Ice Coffin. The Halberd increase Presea's attack by 40 over the Bardiche. The Mythril Mesh increases Genis' defense by 3 over the Elder Cloak. Now, go up to the third floor. There is nothing on the third floor, so go back to the lobby. You can ask to spend a night at the reception desk. It's 400 Gald a night. There will be a skit called "Older Sister", it seems tha Mithos and Genis are both brought up by their older sisters. Go over to the left of the hotel, and go across the walkway. Take the lift down, and board the elemental railway. Head to the Lezareno Company. You will arrive at the ground floor of the Lezareno offices. Take the lift all the way up to the top. With the ID, you should be able to take the lift.On the top floor, examine Alicia's grave for another scene. *****IMPORTANT SCENE***** Presea asks, "Alicia, what happened to you?" Notice the glowy thing on the gravestone. Mithos asks, "What's this?" Lloyd exclaims, "Hey, there's an Exsphere embedded here!" Presea walks closer to examine it, "Whty is there an Exsphere?" Suddenly, the transparent form of Alicia appears! She is happy to meet Alicia. "Presea...sis! It's you, isn't it?" "Alicia?!" "Look!" The hologram of Alicia says, "I'm so happy I can see you again before I disappear..." "What'ws going on? Are you still alive?" "I...I exist only in the Exsphere. Soon, even my consciousness will be gone. The Exsphere killed my body and absorbed my consciousness." "I can't believe you've become a victim of the Exsphere as well." "Presea, please grant me my request. Before I disappear...please find my master. Plese find Master Bryant!" "Bryant? The noble you went to serve?" Notice that Regal's full name is Regal Bryant. Could it be? "Yes. By killing me, he..." then, the image of Alicia disappears! "Alicia! He killed you?! Please, tell me what happened!" The voice in the Exsphere says, "Please...Presea..." "Lloyd, please, help me find Alicia's killer." You should also notice that Regal Bryant did not enter the city with you. I wonder. "Of course. We'll beat this Bryant guy to a pulp and drag him back here!" Genis agrees, "Yeah! I won't let him get away with killing your sister!" "Thank you." The group walks off, but Mithos does not budge. "What's wrong?" Mithos says, "Exspheres are terrible things, aren't they?" "Yeah." "Hey, time to go." "Okay." *****END OF SCENE***** Feel free to explore the building. You can enter the President's Office. George is there, remember to talk to him later. The archives are on the 2nd floor. When you get back down to the ground floor, you will overhear two employees chatting about the Otherworldly Gate that will open tonight. Lloyd then walks forward and asks where is the Otherworldly Gate. So, it's to the east. Now, get out of the building, and out of the city. A skit will be "The Otherworldly Gate", Mithos and Genis are wandering what's going on over there, so get there, quick! At level 55, Regal can learn Triple Rage Kick. New Technique for Regal! Triple Rage Kick TP Required: 26 Learned at: Level 55 Hello, Bruce Bryant. Here is your chance to learn more Bruce Lee style kicking with this move! You can now kick three times in the air in an even cooler fashion, and then continue with a Triple Kick. Heeyaaah! ------------------ Otherworldly Gate ------------------ Level of Strongest Character: 55 Level of Weakest Character: 53 The gate is signified by the Stonehenge like structure. Get in. *****IMPORTANT SCENE***** You will find Raine standing among the stone pillars. "Professor!" The group runs over to Raine. Raine asks, "Everyone! Why are you all here?" Genis says, "Why do you think we're here? We were worried about you!" Mithos says, "It's dangerous to come here alone. As a fellow half-elf, I can't just leave you here by yourself." "Why did you come to this place?" Raine explains, "This is where Genis and I were abandoned." Lloyd asks, "what are you talking about? You two are from Sylvarant." "No. I happened to catch sight of this place when we rescued Colette and it's been on my mind ever since. Then, when I heard the story about the pooles which connect the two worlds, I became certain. The images in my memory...the ruin I've been searching for all tos time is this place." Sheena asks, "So what are you saying? The two of you were born in Tethe'alla?" Genis is in denial, "It can't be! All my memories are of Iselia! I don't know this place at all.""We were born and raised in the village of the elves, from which we were eventually ostracized. We were abandoned here because this place was said to tbe the path to the legendary Sylvarant." Mithos asks, "The village of the elves? The secret village said to be off-limits to anyone except elvenkind?" Raine says, "Yes. I don't know the details of what happened, but I'm positive that I was left here along with Genis when he was just a newborn. And we eventually ended up in Sylvarant." You hear the voice of Kuchinawa, "Then this time, let me send you to hell instead!" Lloyd asks, "Who's there?!" Sheena exclaims, "Kuchinawa! What are you talking agobout?" Some Cardinal Knights are with him! The traitor! "My chance to avenge my parents' deaths has finally arrived." Hey, Kuchinawa, you don't have to bear your grudge on Sheena so much by siding with her enemies? Sheena looks around, they are surrounded, "Avenge your parents?" "Correct. You will die for killing my parents along with countless others of our village when you failed to control Volt." Flogging a dead horse, eh, Kuchinawa? Volt is controlled now! "What?!" Lloyd cries, "That was an accident! Why are you doing this now?" "Accident?! I could have accepted things if she just failed to make a pact with a Summon Spirit. But then, she failed to assassinate the Chosen of Sylvarant, thereby placing Mizuho in danger. Yet look at her now. She's made pacts with Summon Spirits just like that." Colette cries, "You have it all wrong!" "Do I?! I think she wasn't really trying during the first pact-making! Because of that, she killed my parents and our people." Sheena shakes her head, "I did the best I could! I..." "Enoguh excuses!" The knights advance on them! Event Battle! 2 Cardinal Knights and 1 Commander Knight Commander Knight HP: 6900 TP: 1000 Atk: 710 Exp: 490 Gald: 3500 Def: 50 Location: Near Meltokio Weak against: Thunder Strong against: Physical Attacks Attacks: Spear Slash, Spear Thrust Item Dropped: Energy Tablets Cardinal Knight HP: 4900 TP: 150 Atk: 530 Exp: 290 Gald: 200 Def: 30 Location: Near Meltokio Weak against: Thunder Strong against: Physical Attacks Attacks: Spear Thrust, Spear Slash An easy battle. After this, you get Energy Tablets this time. More knights come. "Damn, there's too many of them!" Sheena cries, "Kuchinawa! Please! Don't drag them into this! I'm the one you despise right? Then I'm the only one you need to kill!" Lloyd shouts, "Sheena, stop talking like that!" Sheena says,"It's okay. Kuchinawa...please!" Kuchinawa nods. "Fine." Sheena steps forth, but suddenly a ray of moonlight shiens on the 3 rock pillars. A portal is made. Zelos is fed up too, "You've got to be kidding me! Enough of this, Sheena!" He drags her away. Sheena screams. "Lloyd! Come on!" Zleos takes Sheena into the gate. Lloyd cries, "Everybody, into the gate!" The rest of the group runs into the gate. Then it closes. They are safe! Kuchinawa is annoyed. "Damn! The guardian signature trail disappereared! They've escaped into Sylvarant." ------------------------------------------------------------------- 7. Strategy Guide Part 3: Free Travelling Between Two Worlds [TOS7] -------------------------------------------------------------------- The group lands on the grass outside Palmacosta. Regal asks, "Where are we?" Raine looks around, "Probably on the outskirts of Palmacosta." "We're back in Sylvarant?" "The mana level seems to have risen, but it's definitely Sylvarant." Zelos says, "Phew, man, I never thought I'd wind up coming over to this side like that." Sheena is very angry at Zelos, "Zelos, why did you butt in?" Hey, this is just like in Shanghai Noon, when Owen Wilson told Jackie Chan off for interrupting their duel with Marshal Van Cleef! Zelos crosses his arms, "Excuse me? Don't tell me you actually wanted to die back there." "Well..." "Besides, those guys would have come after us regardless of whether or not you died. Pope's orders and all." "Are ou saying Kuchinawa is working for the Pope?" Raine says, "It's likey. Those assassins he had with him were the Pope's men, weren't they?" "I'm certain of it." "Sheena, please don't do something like that again. Don't make the same mistakes I did. Nothing good will come of you sacrificing your life." "Colette's absolutely right. You should thank Zelos, Sheena." Sheena is reluctant, but she thanks Zelos anyway. "Come on now, would it hurt you to give me a kiss or two?" Aha! The bold approach is best! Presea comments, "Zelos, you're horrible." Zelos is annoyed now! Mithos asks, "But what are we gonna do now?" "Well, since we're back in Sylvarant, why don't we find out what the Desians are up to?" Genis says, "What about Mithos? We can't drag him into this." "Maybe we could ask the Palmacosta government to take care of him fgor a while." "Neil, huh? Hmm...I guess that's a good idea." Mithos says, "I wanna fight, too!" Genis disagrees, "What are you saying? This journey is dangerous even if you had an Exsphere." "He's right, Mithos. We do appreciate your sentiment though." "I suppose you're right. I understand." *****END OF SCENE***** ------------------------------------------ a. Safe Arrival Outside Palmacosta [TOS7A] ------------------------------------------ Level of Strongest Character: 55 Level of Weakest Character: 53 Enter Palmacosta. (There is an island to the west in the shape of a heart. There is a light ring there. Step into it to trigger a conversation with Presea. Answer "Sure" to please her.) --------------- Palmacosta --------------- Level of Strongest Character: 55 Level of Weakest Character: 53 The attitudes of the people have certainly changed. Now, they are willing to help Neil, but not just depend on him. Go to the government building. But first, enter Marble's, and Cacao will ask how is Chocolat. Lloyd reveals that in a different ranch, and Marble is dead. Lloyd promises to save Chocolat. Talk to all the women as Zelos for some freebies. In the government house, Neil will gladly receive Mithos. He tells you that certain Desians are wandering around the ruins of the Palmacosta Ranch, and some are attacking the sea route between Izoold and Palmacosta. They seem to be constructing some infrastructure on the ocean floor. Raine says that is where the Remote Island Human Ranch is. Lloyd decides to check out the Palmacosta Ranch. Mithos will give Genis a panpipe. Outside the cirty, there is a skit called "Aska...Fascinating..." Raine is fascinated about Aska! That's just curiosity! Before you do anything, let's head back to Triet. --------------- Triet --------------- I went to have my friendship fortunes told. It seems that Genis is my soul mate! There is something for you to find in your house, so go there now! --------------- Dirk's House --------------- Enter your room, and examine that weird sculpture by your bed. Wonder Chef will appear! Let us see... New Recipe! Miso Stew I have no idea what this is. But it required Miso, Kelp and Egg. I think they meant Miso Soup. Sheena, the Japanese woman is best at making this. She can improve its flavor with radish, knojac, meat ahdn red satay. This one restores a large amount of HP and TP! Nice! Now, let's get back to business, to the Palmacosta Ranch! ----------------- Palmacosta Ranch ----------------- Level of Strongest Character: 55 Level of Weakest Character: 53 A skit called "She's a walking Bomb!" This time, Regal thinks Raine is a human bomb as she can blow things up all the time! Lloyd suggest she'd be called Half-Elven bomb, or HE bomb! *****IMPORTANT SCENE***** So, Botta is there. "Renegades!" "So that's it. Neil and the others couldn't tell the difference between the Desians and the Renegades." Botta says, "We've been waiting for you." "Are you saying you were expecting us to come here?" "Does it really matter? We have more important things to discuss, such as joining forces," Botta says. Cool! "Unbelievable. You actually expect us to trust you after all you've done to Lloyd and Colette?" Yuan says, "The circumstances have changed." "Yuan!" "Do you know of the Giant Kharlan Tree?" Zelos asks, "The legendary Giant Tree said to have existed in the holy ground of Kharlan, right? It's the tree of life wchich produces infinte mana." "Isn't that just a fairy tale?" Yuan says, "The Giant Kharlan Tree indeed existed. But the Kharlan war exhausted its mana supply and the tree wilted away and now all that remains is its seed left in the Holy Ground of Kharlan." "The seed of the Giant Tree is in the final seal?" "It is known as the Great Seed." "Are you talking about the Soul of Mithos?" Bottas says, "Now that is a fairy tale. The Great Seed, the source of the world's mana, is the seed of the giant tree." Yuan says, "The Great Seed is absolutely vital in reuniting the two worlds." "Reunite the two worlds?!" "I believe I told you before. Yggdrasill is the creator of the two worlds. Originally the world was one, but Yggdrasill ripped it asunder." "How is it even possible for someone to split the world apart?" Yuan says, "It was possible for Yggdrasill. The two worlds have managed to survive by vying for the small amount of mana seeping from the Great Seed." "So that's why the cycle of flourishing and declining continues, and the Chosen goes on the journey of regereation..." "But if the Great Seed gerinates, the Giant Tree will be restored and the cycle will come to an end." Is that good or bad? "How do we resurrect the Giant Tree?" "The Great Seed is nearly dead. We must expose it to a large amount of mana in order to save it." "There is no supply of mana like that to be found anywhere in the world." "Cruxis' base, Derris-Kharlan, is a comet made from a giant mass of mana. It lies suspended in the sky high about this land. All hawe have to do is use that." "If that's true, why doesn't Yggdrasill revive the Giant Tree?" "All of Derris-Kharlan's mana is being given to Martel for the sake of resurrecting her." "What?" "By using the power of the Cruxis Crystal, Martel's soul lives on, existing as a part of the Great Seed." Botta says, "If Martel awakens, the Great Seed will be absorbed into her and disappear. The reverse also holds true. In order to prevent that happening, Yggdrasill protects the Great Seed with the seals of the Sumo Spirits." "So that's why the Renegades are trying to stop Martel's revival." "Yes. We will make the Great Seed germinate." So, they are not that bad after all! "As a result, Martel will be absorbed by the seed, and then..." "The Giant Kharlan Tree will be reborn." "If that happens, will the two worlds become one again?" "That I don't know. The only certainty is that the world will end of the eseed is lost." Zelos implies, "So, you're gonna have Miss Martel be a good little girl and disappear." "Martel is already dead. If it weren't for Derris Kharlan's mana, her soul would have disappeared a long time ago." "Why is Yggdrasill so obsessed with Martel?" "That doesn't matter. What's important is that we see to it that the Great Seed germinates." Botta says, "Up till now, the Great Seed has been protecrted by the Sumon Spirits of the Declining world." "The man links." "Correct. Now that the links have begun to unravel, the Great Seed's protection has been weakaened." "Because we have been forming pacts with the Summon Spirits of both worlds." "Now I understand why you want us to join you It's because we have Sheena, a summoner." "Yuan, are you with Cruxis? Or are you with the Renegades?" "I am with Cruxis, and I am also the leader of the Renegades." Huh? Is he good or bad? "A double-agent?" Regals asks. "In other words, a traitor," says Zelos. "So, what's your decision?" Lloyd says, "Okay." "Lloyd, you're going to trust him?" "Yeah. He's revealed the fact that he is a traitor." Yes, the traitor of the bad guys, which makes him a good guy. "He's putting himself on the line. That has to mean something." "I'll trust him too." "You were headed towards Rodyle's ranch, correct?" Zelos says, "You sure know a lot about what we're doing. Do you have a spy watching us or something?" Lloyd says, "No kidding. Bt either way, we have to stop that Mana Cannon thing before it's completed." "We also have a debt to pay back to Rodyle." 'The ranch and Mana Cannon systems should be interlinked. Disabling the control room should be our first priority." "You seem to know quite a lot about them." Botta says, "We have a reason to infiltrate Rodyle's ranch as well. We can guide you to the entrance, if we like." "We're teaming up, right? Of course, please take us there." Sheena asks, "Why are you going to the ranch?" "We need to make preparations to fire man at the Great Seed. Oh, by the way, the Rheaird dimensional transfer system will be offline while we make our preparations. You'll have to wait until after we infiltrate the ranch if you want to get back to Tethe'alla. "Got it." "Talk to Botta when you're ready." I'll leave the rest to you, Botta." Botta nods. "Understood." *****END OF SCENE***** Diversion! Before you talk to Botta, there are several things to take care of. Go to Asgard, and find Harley. He found something. It's a Figurine Book. So, with pellets, you can make figurines. Now, you can go to Dirk and ask him to make Figurines for you. Try making Figurines with 1 Pellet, 1 Super Pellet, 2 Pellets, 2 Super Pellets, 1 Pellet and 1 Fine Pellet, and so on. Differernt figurines can be made. You can stop by to make more figurines out of different combinations of pellets. Now, go to Luin. Talk to Pietro to continue the restoration of Luin. 8. Donate 40000 Gald. More people will come to live, and the school would be open again. 9. Then, donate 45000 Gald. The Katz Exploration Team would have returned to serve the city. The wooden planks are all patched up too. Now, the bridges look complete. 10. Now, Donate 50000 Gald. You will find that some bridges now have railings, and many houses have been rebuilt. The most important thing is that the weapons shop is reopened. The customization and weapon deparments sell nothing but downgrades, so don't buy anything yet. 11. Now, Donate 75000 Gald to Pietro to have the city improved. Come back in. Now, the city is completely paved, and covers are begun to be erected for the entrance and exit bridges. Most importantly, check out the weapon shop. *****FIGHTING SPIRIT***** Paper Fan (Cost: 36000 Gald For: Lloyd) Tambourine (Cost: 36000 Gald For: Colette) Phantasmagoria (Cost: 36000 Gald For: Genis) Deck Brush (Cost: 36000 Gald For: Riane) Money Bag (Cost: 36000 Gald For: Sheena) Toy Dagger (Cost: 36000 Gald For: Zelos) Baseball Bat (Cost: 36000 Gald For: Zelos) Pow Hammer DX (Cost: 36000 Gald For: Presea) Glory Arts (Cost: 36000 Gald For: Regal) So many weapons, so expensive. To buy them all, you would need to have 324000 Gald! Better start saving! If you go down to the Item Shop, you may be able to find the Fake Chosen's group there? A person finds out that they are imposters! Now, the fake Lloyd is nervous! The fake Colette sees the Real Colette! They are trapped this time! The Fake Genis stays while the others run! This fake Genis, called Christopher is sorry, but he wants to be useful to his big brother. Colette says a fine way of doing so is to stop his brother form being a con man! He promises to do so and runs after his big brother. Remember the dragon in the Earth Temple? It would be a good idea to pay him a visit when you return. Go back later. Don't buy anything yet! The customization shop is still hopelessly useless! I suggest you sell some redundant items like Beast Fangs until you have 100000 Gald. 12. Donate this amount to Pietro. Now, the city will be very beautiful, and the pavements now have edges. The fountain is complete, so are all the houses. The bridges now have support frames with spikes on top as decoration. The name of the city would have changed to the City of Water. I guess that's Venice for you! There are still 3 stages remaining. So, leave for now and report to Botta. -------------------------- Remote Island Human Ranch
-------------------------- Level of Strongest Character: 55 Level of Weakest Character: 53 Botta tells you that you are not to destroy this ranch, is it would have to be used to fire mana at the seed. You are to look for the control room. Run along the hallway. The Desians here are green in colour. I suggest you have this team configuration: Lloyd, Zelos, Genis, Sheena. You can play as either one of them if you like. ----------------- Enemy Strategies ----------------- Whip Master *****STRENGTHENED!***** HP: 3980 TP: 80 Attacks: Whiplash, Stomp Kick Item Dropped: Apple Gel The Whip Master is the mainstay of all the Desian security forces. You can find them in many installations owned by the Desians. I bet that the whips are used to deal if uncooperative humans in their concentration, I mean human ranches. They attack by lashing at you with their whips, and this attack does have some range. Besides, at close quarters, they can attempt to kick you, followed by a stomp. Both of the mentioned moves can be blocked without trouble. Normal slashing attacks will do for these people. These Desian riff raff may drop Apple Gels when they die, and they may mutter "Inferior beings" before they fall. It seems that the Blue Desians are weaker than before! How pathetic! Bowman *****STRENGTHENED***** HP: 3700 TP: 50 Attacks: Bow Attack, Bow Bash, Punch Item Dropped: Orange Gel Bowmen are the archers of the Desian forces. They attack most of the time by shooting you full of arrows. So, you should run up close to get him fast. At close quarters, a Bowman can bash you with his bow before giving you an uppercut. But still, they are helpless at close range anyway. Keep close and they can't really fight back anyway. They drop Orange Gel when they are knocked out. Evil Sorcerer *****STRENGTHENED!***** HP: 4350 TP: 215 Attacks: Fireball, Staff Bash, Other Spells Evil Sorcerers are just the magicians of the Desian forces. They are quite feeble at this stage. They know only one type of magic, and that's Fireball, and they can hardly connect with the move if you keep pestering them. Otherwise, they will just hit you with their staff, and that does little damage. Blue Desians are stronger, instead of weaker. But that does not make it harder for you to deal with them, right? Spearman *****STRENGTHENED!***** HP: 4200 TP: 30 Attacks: Spin Attack, Lance Thrust, Weak Kiss So, they are finally recruiting females to join their forces. The Spearmen are not men at all, they are women! Spearmen attack by swinging their spears round and round in a circular path. Sometimes, they will just thrust their spear into you. Just use ordinary melee tactics to deal with these evil women. They do have a deep voice! They do! They get stronger as you progress through the game, so watch out! Besides, they can perform weak kisses, where a heart bounces out and hits you! Charming indeed! Giant Slug *****NEW!***** HP: 3600 TP: 0 Atk: 731 Exp: 158 Gald: 131 Def: 65 Location: Island Human Ranch Weak against: Fire Attacks: Tackle Item Dropped: Lemon Gel Instead of calling these slimy things leeches, Namco decided to call them slugs over here in Sylvarant. They attack the same way as the Giant Leeches with their tackling, and they are just as vulnerable to fire as the Giant Leeches. And I thought they are sensitive to vinegar. Oh well. These gelatinous creatures may drop Lemon Gel. Evil Jelly *****NEW!***** HP: 3680 TP: 0 Atk: 718 Ecxp: 141 Gald: 133 Def: 60 Location: Island Human Ranch AA: Water Weak against: Thunder, Ice Strong against: Water Attacks: Upper Tentacle Bash, Lower Tentacle Kick Item Dropped: Lemon Gel Item to Steal: Lemon Gel The jellyfish have gone pure evil in this place. They are yellow and have very angry looking eyes. Their kicking has gone much fiercer than before, so be prepared to block. Fortunately, they are still vulnerable towards thunder and ice, so you can just jab them with a Super Lightning Blade all you want. Sea Horror *****NEW!***** HP: 3800 TP: 600 Atk: 600 Exp: 142 Gald: 183 Def: 85 Location: Island Human Ranch AA: Water Weak against: Fire, Thunder Strong against: Water, Ice Attacks: Aqua Laser, Spread, Tail Whip The Remote Island Human Ranch is also the home of some evil mermaids called Sea Horrors. They attack primarily by using mid Water attacks like Spread and Aqua Laser. Since they are so resistant to stagger, you must hit them with everything you have got in order to bring them down. Fortunately, Spread and Aqua Laser are ust peanuts compared to what you will see later in the game! *****END OF ENEMY STRATEGIES***** In this junction, go north and through the door. You will come to some tiles that light up when you step on them. Lit tiles dim when you step on them again. You are to light up all the tiles in this figure of eight. Start at the center line and then move anticlockwise and all the lights will be lit. A bridge to the right will be lowered. Cross it. The next light puzzle is even more frustrating. You should try lighting up 3 of the squares on the edge, and reduce the remaiing lights into a figure of eight puzzle, then after some trial and error, you should be able to light all tiles up. Another bridge will be lower to the right. Go across and through the door. At level 57, Regal will learn Crescent Dark Moon. New Technique for Regal! Crescent Dark Moon TP Required: 30 Learned at: Level 57 Regal will now kick multiple times, creating multiple moons. This attack is linkable with other techniques, in particular Crescent Moon. But who would want to link it with a weaker version of the same attack? You will be in an elevator. Change the function of the sorcerer's ring, and it can now make sound, which can activate certain machines. Take the lift up, only that it does not go all the way up. You will have to cause a disturbance to force the Desians to move it. Get out of the lift. You will find a lot of cells. There are chests around. One holds a Vajra. It increases Sheena's Attack by 90 oer the Card of Ice. Another holds the Holy Staff. It increases Raine's Attack by 72 and Intelligence by 1 over the Holy Staff. There is also a Stone Charm. Now, press the switches around the cells to release the captives. Aha! Presea stands in front of the door while Lloyd and Genis hide. The 2 Desians run in, and see only Zelos, but Lloyd and Genis have caught them off guard alreadty. They jump down and knock them out. (The person who ambushes with Lloyd is his soul mate, and the person who is acting as bait is the person who likes Lloyd the least!) Now, take the lift all the way up. You will then come to another set of rail lifts. The lift is automated, and you cannot control it. You can only determine which direction it turns in a junction by changing the alignment of the track using the ring. To get to the top, take the elevators. Remember to use the left elevator on the 3rd level and the right elevator on the 4th level. After a lot of electric shocks, you should make it to the next area. Have Raine rid the entire group of paralysis and then use Healing Circle. Go to the next room. See the warp portals? They are sound sensitive. Step near the first one, and turn it red. Then step in to warp to the room above. There is a Chest with an EX Gem Lv2 inside. Then, get back to the previous room and turn the portal green. Warp to the right. The chest holds Saffron. Get back to the previous room, and turn the portal blue. Step on it. You will be in a room with another white portal turn it red to warp to the room to the right. There is a switch that can disengage lock 2. Return to the previous room, and turn the portal blue. You will arrive at another portal. A skit called "Remote Island Human Ranch" will be available. Lloyd comments on the complicity of the ranch. Go to the other portal and turn it red. You can warp to another room to the left with a chest holding an EX Gem Lv1. There are Giant Slugs and Evil Jellies in this room. Warp back to the previous room and turn the portal green. Then you will arrive at a room with a long flight of stairs. The chest to your left has a Holy Coak inside. It increases Genis' defense by 3 over the Mytthril Mesh. You will come to another white portal. First, turn it green and warp to the left. There is a chest with an EX Gem Lv3, as well as a unlocking switch. Lock 1 will be disengaged. Then turn it blue and warp to the lower level. The chest there holds an EX Gem Lv2. Gety back to the previous room and use the red portal. You will warp up. There are two chests here. One contains a Minazuki. It increases Sheena's Defense by 4 over the Silk Robe. However, it lowers her luck by 5. The other holds an EX Gem Lv4. there is only one way to warp above, and that is through the blue portal. You will go up by I level. The chest to the left holds a Mythril Ax. It increases Presea's attack by 30 over the Halberd. For the next portal. Change it red if you warp to a room below. There is an EX Gem Lv3. Then, turn it blue to warp to the right. Thre are two chests. The lower one has a pari of Mythril Greves inside. It increases Regal's attack by 70 and his luck by 10 over the Ghost Shell.. The upper one holds a Revive Ring. It resurrects you from KO during battle if you are lucky. The portal at the top leads to the exit when it is red, and leads back to the green one you just passed if it is green, so go all the way back to the previous room. There, climb up the stairs to the top. You can disable the last lock, and the exit will be opened. Go back to the white portal and trun it green to warp to the top. Save and go through the door. *****IMPORTANT SCENE***** You hear the Desian theme again. Rodyle is expecting you. "Well, I see the failed Chosen and her traveling band of fools are still alive. You're as stubborn as cockroaches." Presea shouts, "You and Vharley...deceived me." "Presea...I'd have treated you so much better had you made me a Cruxis Crystal in that little body of yours." "Die!" Rodyle laughs, "Now, now, settle down. Have a look at the projector. I've got a special underwater show for you." Really? That's nice! Waits a minute, the prisoners are going to be drowned by the rising water! "How could you do that?" "They'll all be killed!" "Damn you!" Lloyd and the others run over to Rodyle, "You bastard! Stop the water now!" "It's too late." Lloyd draws his sword. "I know why you've come here. I'm sure you intend to s shut down my Mana Cannon. But you won't succeed. I've filled the corridor leading to the Mana Cannon with sea water!" "You're going to kill all those people at the ranch just to stop us?" "Who cares about the lives of pathetic, inferior beings?! The Mana Cannon will be completed once I get the Cruxis Crystal. With Thor's Hammer in my possession, Yggdrassill and Cruxis will beg or my mercy! Even that eye-sore of a tower will fall before my cannon." "What do you hope to acomlish by destroying the Tower of Salvation?!" Rodyle laughs, "That's nothing you lower life forms need to concern yourseves with. The Cruxis Crystal is finally mine! Now, let's see. I think I'll test its power first by equipped it on myself." Oh dear, Rodyle is a huge monster! Let's fight! I suggest you use Lloyd, Genis, Zelos and Regal for this battle, the fab four! Ha ha! I think you will need a yellow submarine to reach the Mana Cannon when the corridors are flooded! Event Battle! Rodyle HP: 35000 TP: 500 Atk: 1350 Exp: 6240 Gald: 5800 Def: 210 Location: Island Human Ranch Strong against: Earth Attacks: Grave, Uppercut Punch, Gravity Well, Left Arm Slash, Insanity Force This is one hell of a battle. Rodyle is a tough adversary that specializes in attacks from the earth. He can castr Grave and Gravity Well. The former is easy to avoid, but the latter attack is much harder, as he can cast it without much warning. Rodyle is a tough melee fighting, being able to punch you with his right hand and slash you with his left. Finally, when he's desparate, he can let out a lot of energy in his Insanity Force move! Genis should cast any powerful spells he has except Gravity Well. Lloyd should perform Tempest combos at this large enemy. Zelos should perform the usual HTHP or HTSTB combos. I think you know what the abbreviations stand for. Regal should just act like Bruce Lee with the kicks. The longer the combos, the easier it is to stop him from retaliating. Be ready with the Pineapple Gels and Melange Gels as things go tougher. After the battle, the mutated Rodyle clutches his chest. He speaks in a weirder voice. "Ugh...what's happening? My...my body is disintegrating! Pronyma, you tricked me!" He jumps down and falls onto a green pillar. "But I won't die alone! I'm taking you all with me!" He presses he switch before dying. The alarm sounds. Raine cries, "No! He's activatied the sellf-destruct system!" "Botta warned us not to destroy this place!" "Dammit! We have to stop it!" The group examines the controls. Presea says, "Impossible. The only one among us who can handle this machinery is Raine." "Most Tethe'allans don't really study the details of magitechnology very much." Riane thinks. "Professor!" "I know! But I can't do this by myself!" Botta and his men storm in. Botta says, "We'll take over from here. The rest of you, gho and escape through the hatch over there." "Botta! You're okay!" "There'll be plenty of time for chit-chat later. Leave now. You'll only get in our way!" "Okay." Now, Botta and his men tamper with the machine. As Lloyd leaves, the hatch is sealed up, and the room is flooded! The water is rising, and Botta and his men are trapped! "Oh no! We've got to open that door!" However, the door won't budge. "It's no use! It won't budge!" Regal says, "Move!" Regal kicks at the glass. Raine says, "Botta did this on purpose. Threy knew the water was coming and locked it from the inside." "Why would they do that?" "If the door opens, this area will be flooded as well. And as you can see, the ceiling is covered by a dome. There's nowhere for the water to escape." "They did it to save us?" No! We have to do something!" "Dammit! Isn't there anything we can do?!" Botta says via the intercom. "We've stopped the self-destruct system." "Botta! Open the door! If we destroy the dome overhead..." Botta walks up to the glass. "Our goal was to modify each ranch's mana reactor in order to fire mana at the Great Seed." "Now that we've finished reprogramming this control room, our mission is complete. We need you to get the message to Yuan that wae have succeeded." Lloyd cries, "Tell him yourself! Open the door, now!" Lloyd tries to hack the glass open. "We pray for your success in regenerating thse world."Please see to it that Martel is finally allowed her eternal sleep, for Yuan's sake as well." Then, the window is blocked off by a shutter! "No!" Botta dies in martyrdom. How sad. Now, as the game is of Teen Rating, the designers won't want you to see people being drowned alive. So, you cannot see their deaths. Zelos mutters, "Man." Presea cries, "Everyone, behind you!" The bars open, and more dragons fly in! "What are those things?!" "They look like transport dragons. Their cages probably opened when the self-destruct system was activated." Regal cries, "Look out! Here they come!" "Dammit!" Event Battle! 3 Baby Dragons HP: 12000 TP: 800 Atk: 1030 Exp: 250 Gald: 500 Def: 68 Location: Dragon's Nest Attacks: Gust of Wind, Wing Attack Well, it seems that this battle is easier than the last, now you have leveled up. After the battle, you will find that, "There's too many of them!" "Damn! They're tough!" "If we lose, we'll never be able to pass on Botta's message." "Mithos!" Genis plays the panpipe to call Mithos. Sudenly, some beam comes down from the sky and destroys one Baby Dragon! "Wh...what was that?!" Is that Aska? The dragons are all destroyed. 'was that a Summon Spirit?" Mithos cries, "Genis! Raine! Everybody!" The group looks up. "that's Mithos' voice!" "What's Mithos doing here?" "Please, get on these Rheairds!" "Let's worry about the how and why later." "All right." The group flies away. Genis asks, "Mithos! It's really you! But what was that attack just now? And how did you get a Rheaird?" Mithos says, "I'm sorry. I was worried about all of you, and I just couldn't stay behind. So I asked the Renegades to let me borrow a Rheaird." Colette asks, "But what was that powerful attack?" "That was actually, I don't know either. When I heard the flute, I tried my best to get inside, so I just started blasting the dome with fireballs. Then all of a sudden, a golden sparkling bird appeared and helped me." Sheena asks, "Golden sparkling bird? Could it be...Aska?" "It can't be! Why would a Summon Spirit?" "What do you mean?" "Do you think Genis called Aska when he played the flute?" "Mithos' flute?" "I wonder...We'll investigate the flute itself to find out the truth." "But shouldn't you all rest first? Let's head back to Palmacosta. I msut apologize to Neil. I left without telling him." "All right...it's not like we'll figure anything out bydwwelling about it here. Let's head back." "Yeah." "Thank you, Mithos! We oew you our lives. I didn't realize how amazing you are!" "N...not...not at all." Genis is still enthusiastic, "I'm so happy we're friends!" "Yes, me too." The group returns to the government offices at Palmacosta. *****END OF SCENE***** Neil is pleased with your return. Mithos apologizes. Raine tells Neil that the Palmacosta Ranch is not operational. Genis wishes to give Mithos back his flute. However, it's broken. Raine asks if there are any special powers with the flte. Mithos does not know. However, it was made by a Linkite Nut. Now, you are to pay a visit to the Renegades. There should be a skit called "My Exsphere", Presea is sad with her Exsphere, since it's made with a human life. She feels weird, as she does not feel sorry for those people. You need a child psychologist! Presea! A new skit is "You're Not Alone". Mithos is just like Presea. He's alone too. Genis disagrees. He likes er... Presea. A 3rd is "What is Best". Colette is trying to cheer Lloyd up again. Get out of this city, and head to the Sylvarant Base now. At level 56, Genis can learn Explosion. New Technique for Genis! Explosion Element: Fire TP Required: 55 Learned at: Level 56 You've seen Efreet do it, now Genis can do it as well! Genis will send a large ball of fire from above, falling onto the poor foes, and creating a massive explosion that sends them flying! At Level 56, Sheena can learn Cyclone Seal. New Technique for Sheena! Cyclone Seal TP Required: 35 Learned at: Level 56 Sheena now can seal the enemy up, and then surround him with wind. However, this move does not work well on heavy enemies or flying enemies. At level 54, Presea can learn Eternal Devastation if she is of Strike Type. New techniques for Presea! Eternal Devastation (Strike) Element: Earth TP Required: 26 Learned at: Level 54 This is the ultimate Devastation move for Presea if she is of the Strike Type. She will create an even larger shockwave than that of Mass Devastation. Now, the enemies cannot run! --------------- Sylvarant Base --------------- Level of Strongest Character: 56 Level of Weakest Character: 54 Now, Mithos will wait outside, while the group goes in and talk to Yuan. Yuan knows about Botta's sacrifice already. Now, the dimensional transfer system will be activated. Raine says Mithos has borrowed one of their Rheairds, so they have come to return it. However, Yuan has not heard of the borrowing. Even Yuan is puzzled at this point. Yuan asks, what is going on again. You will be told that if you want to warp from one world to another, fly above the air spaces of the Renegade Bases. Now, your group will be outside. Lloyd will take Mithos to Altessa's place. --------------- Altessa's House --------------- Level of Strongest Character: 56 Level of Weakest Character: 54 Now, Lloyd says it's time to tell Regal about the death of Presea's sister. Zelos for some strange reason said it's not time to talk about it now. Regal was surprised! Note that he is another Bryant. When told Presea's sister's name, Regal is shocked. Regal may know who that murderer is. Regal asks you to take him to Altamira, so that is where you are going. Oh, and if you take too long, there will be a skit called "To Altamira". It seems that Regal and Presea are talking to the PLAYER of this game to take them to Altamira. --------------- Altamira --------------- Level of Strongest Character: 57 Level of Weakest Character: 55 Regal asks where Lloyd heard about Alicia. Lloyd says at Alicia's Grave on the top of the Lezareno Company. So, go to the Lezareno Company. The place is deserted. The guard said that the Exsphere Broker, Vharley went inside. *****IMPORTANT SCENE***** On the Sky Terrace, Vharley is threatening George. "Tell me the password to the inner area of the Toize Valley Mine! Now!" "I don't know anything about it." "Wrong answer!" Regal asks from behind Vharley. "How about I tell you instead." "Master Regal! What are you doing here?" "So the president himself decided to pay a visit. Perfect." "President?" Lloyd asks. "The route to the Toize Valley Mine opens by my voice print and cornea scan." Wow! So high tech! "Forcing it open would undoubtedly cause the Exsphere mine area to collapse." "Is that so? In that case, Regal, you're just going to have to come open it for us!I'm gonna be out of business if I don't get my hands on some more Exspheres." "I think not. Besides, Rodyle is dead. You don't have anyone to unload huge numbers of Exspheres on." "Are you stupid? I don't need Rodyle. I've got the Pope himself on my side! And there's plenty of people around who'd love to get their hands on some Exspheres!" Presea is angry now. "That's enough. I cannot forgive you for killing an innocent person." Suddenly, Kuchinawa appears! Sheena grasps, "Kuchinawa! You're working with this guy?"Vharley says, "Soon, the King will die and the Pope will take over. And when that happens. I'm going to grind your pathetic Lezareno Company into the ground!" Kuchinawa warps Vharley and himself away. "Are you all right, George?" "Yes, master Regal. Thank you." Regal now turns around and explains himself, and jazz music is placed. "My name is Regal Bryant. I was granted the title of Duke by his Highness, and also the president of Lezareno Company. Although it would seem that the Chosen already knows me." "I saw you at one of the Princess' birthday parties." Sheena says, "Oh, yeah...I'd forgotten that this guy's actually a member of high society too." But why the handcuffs? Zelos giggles. Raine implies, "Then, Alicia's killer, Bryant, is..." "Wait, it can't be Regal." Regal speaks to the grave. "Alicia!" Alicia appears. "Master. I'm so happy to see you again before I disappear." "I'm sorry. Even after death you still suffer." "It's all right. It's not your fault." Presea asks, "Alicia...what do you mean?" "Alicia and I were in love." Goerge says, "Then I, his servant, interfered. And forced them apart." "Alicia was handed over to Vharley. He wanted to use her in an Exsphere experiment." Colette asks, "Was he...trying to create Cruxis Crystals?" "It seems so. But the experiment failed." There is a flashback. Regal says, "I've fulfilled my promise. Thie mine is yours. Now, please, return Alicia to me!" Vharley sneers, "Sure thing, bub. You can have her. I don't have any use for a failed piece of work like that, anyway." Alicia's turned into an Exbelua! Regal stammers, "Wh...what?" "This is Alicia! She wasn't compatible with the Exsphere experiment. It worked just fine on another from her family." That must be Presea. Alicia says, "Master Regal...please...killed me!" She slashes at Regal. Regal cries, "I...I can't. I could never kill you with my own hands!" "It's because I love you that I want you to do it!" Regal decides to kill Alicia, before she killed him. He was very sorry for what he has done. This ends the flashback. "Master Regal killed me in order to save me. It was the only way." Gnenis says, "Just like Marble." History just repeates itself! "I'm so glad I got to see you again in the end. I have no regrets now. So please, Regal, stop punishing yourself." "Alicia...but with my own hands, I..." "I will disappear very soon. So please, don't leave me anything to worry about. You don't need those shackles. You've suffered enough." "I took the life of the one I love. These are the symbol of my crime, as well as my punishment." "You don't need that punishment anymore. Please, Regal." Regal is speechless. Lloyd says, "Genis and I once experienced the same thing you did. And I also imagined what it must have been like...for my dad. When my mom turned into a monster and he struck her down, he must have suffered as well." Regal asks, "Your father did the same thing?" "That's what I heard. I don't know if the decisions you or my dad made were correct, but I don't think my mom would have wanted my dad to punish himself and live the way you have." "Is that true?" "Yes. It's just as he says. At least, I don't want you to live like that." "All right. But I will never use these hands ans tools of death. I swear that to you. To you and to Lloyd. And once we have defeated those who use Exspheres to toy with people's lives, I shall remove these bonds." "Thank you, Master. Presea...I think I can finally rest in peace. Please destroy the crystal before I am totally absorbed into the Exsphere." "Why? Can't you stay like you are now?" "If I stay like this, I will lvie on forever. An isolated consciousness, unable to even speak, existing for eternity. It would be true hell." "Presea, Regal, what do we do?" "Please, set her free." "Yes. Goodbye, Alicia." "Thank you. Please, please forgive Master Regal. Please." Presea disappears, and the Exsphere turns blue. I guess it must be in the "usable" state. Lloyd smashes it. Regal says, "I'm sorry I never said anything about this until now. I'm a criminal." George says, "Master Regal confessed to killing Alicia and went to prison on his own will." "While I was in prison, the Pope promised to arrest Vharley in exchange for kidnapping Colette. I believed him and agreed to do it." "So that's why you were after us." So, Alicia's death is only a recent matter! "Yes... Please, I ask you to postpone my final judgment until we defeat Cruxis. And stop them from using Exspheres to toy with people's lives." Time to socialize 32! "All right." Pleases: Colette (+2), Sheena (+2), Zelos (+2), Regal* (+3) "If it's okay with Presea." Pleases: Genis (+2), Zelos (+2), Presea* (+3) You get to answer "All right" or "If it is okay with Presea". If you choose the former, you may please Colette as well as Regal, so pick the latter choice if you intend to retain Genis' soul mate status. "Vharley was responsible for Alicia's death as well. Okay. I'll try not to think of you as my enemy. I'm not sure I can change right away, but..." "I'm sorry." "It was Alicia's last request, so I won't say a word about it anymore." Regal would obtain the title of "El Presidente". Now, get out of town. A skit is "President's Job". Lloyd asks what's a President. No one knows what a president does. You can now enjoy the Altamira night life. Enter the hotel and talk to the woman at the reservation desk. Go up to the 4th floor, and examine the pumpkin. It's Wonder Chef! New Recipe! Spaghetti This Italian dish required some types of noodle, onion and tomato. Genis is the best chef. He can add pork, bell pepper, mushroom and cheese to improves its flavor. And I thought the meat sauce is beef. This dish restores a large amount of HP. Take the Elemental Railway to the Casino and Theater area. Outside the theater, there is a dog that can be named Kenny. There is a Lezareno Company employee who lost all of his fortune at the casino. He will sell a Devil's Arm Kendanma to Genis! It's called Disaster. That guy will walk into the casino. Sigh. Abyssion will come and tells you that the Devil's Arms sometimes choose a particular person, transforms them into a magic swordsman and enslaves them for life. So, this job is dangerous! The theater is showing a play called "Katz" by Andrew Lloyd Webber! You cannot gamble in the casino. The legal age is 21, Raine and Regal may be the only ones who can, so don't count on it. Go to bed in the VIP Room, and you can leave the place. Now, go to Ozette. --------------- Ozette --------------- Level of Strongest Character: 57 Level of Weakest Character: 55 Only the land around Presea's house is left, so enter her house. Examine the stuffed bear and the Wonder Chef appears! New Recipe! Gratin You will need Cheese, Pasta and Milk to make Gratin. Regal and Genis are the best cooks. Regal can add Shrimp and Squid, whie Genis can add meat, Egg abnd Potato. This dish restores a small amout of HP and TP. It temporaily increases Accuracy. Diversion and Time to Socialize 33! Take a Trip to the Toize Valley Mine Pleases: Presea (+2) While you are here, let's go over to Altessa's House, shall we? --------------- Altessa's House --------------- Mithos, Tabatha and Altessa are inside the house, so is an Exsphere on the table. Examine it. Presea notices the Exsphere. Tabatha says that the child, which is the Exsphere, is sick. Tabatha explains that Exspheres are usually attached to machines, and when sometimes when bnormalty occurs, everone throws it away. Presea feels sorry for the victims who died because of the Exspheres. Tabatha asks Presea to come with her to the Toize Valley Mine. But there are not enough Rheairds. Sheena (Or the person who hates you the most) offers to stay behind. ------------------ Toize Valley Mine ------------------ The group arrives at the Toize Valley Mine. Tabatha will then take Presea to a place where they can hear the voices of the Exspheres. Move in now. Go all the way to the waterfall in the deepest part of the mine. This is where you can hear the whispers from the Exspheres. Nothing seems to happen. Suddenly, you see a lot of glowing. Tabatha explains that Exspheres like her are the same, they are both lifeless. So, Exspheres have feelings, and they can get lonely very easily. So, they are always trying to be together with someone. Their loneliness absorbs people's lives. Presea concludes that Exspherees are lonely, just like her. Tabatha says they also seek companions, just like Presea. Presea deduces that they are the ones making use of their traits and making them even more lonely as well. Tabatha begs Presea not to hate Exspheres. It is important to understand each other. It seems that the Exspheres are happy as well, that she has come to understand them. That concludes this diversion, and Presea's affection should go up. Now, let's get out. Fly back to Sylvarant. --------------- Triet --------------- Level of Strongest Character: 57 Level of Weakest Character: 55 There is a middle aged man standing by the inn. Talk to him to play a minigame, the Uncle Game! Minigame Time! Uncle Game This is a memory game. A line of men will walk from one end of the street to the other. You have to remember the order they cross the finish line. Then you will be given an identity parade of men, and you are to talk to them in the order they cross the finish line. You will start with 2 men, and eventually you will come up to 6! You only have 30 seconds to talk to all the men. Seems like hell? Eh? I tell you what, before the start of the walk, take a piece of paper, and write down all the details of the men walking, like their facial hair, whether they are wearing hats or glasses, and the colour of their trousers. Then, as they cross the finish line, number them by their order. Then you can just read from your paper to know whom to talk to! Having beaten the minigame, the middle aged man will award you with 1980 Gald. Go and talk to the man standing to the left of the Katz Exploration Team stand. You will be told of some wormlike creature in the desert. Then, go near the oasis, and talk to the man standing by his dog. Some priest tried to take an evil sword away from the ruins, and was eaten by a monster! Examine the land to the north of the ruins to find a light ring. Surprise! Event Battle! Sandworm HP: 13500 TP: 0 Atk: 2500 Exp: 790 Gald: 5800 Def: 250 Location: Near Triet Weak against: Water Strong against: Physical Attacks, All other Elements Attacks: Air Blow, Dig Bite Item Dropped: All Divide Item to Steal: All Divide This is just like the Gulp Worm of Resident Evil. It drills into the ground and then comes up to surprise you. The worm can blow air out of its large mouth too. It's only weak against Water, so have Genis use Tidal Wave on the Sandworm, while you have one of the physical attacks have the Aquamarine equipped. When you beat him, you will get the Devil's Arm called the Soul Eater. It is for Zelos too. Go back to Triet and rest. There will be a skit called "What Zelos Wants". He wants a beautiful woman! Now, it's time to get back to Tethe'alla. Remember that we have to form a pact with the Spirit of Darkness. -------------------------------- b. Back to Forming Pacts [TOS7B] -------------------------------- Level of Strongest Character: 57 Level of Weakest Character: 55 Fly to the southwest of the continent of Fooji, and enter the Temple of Darkness. You will find that it is really pitch black. Lloyd trips over Zelos foot by accident. Sheena suggests getting back to Meltokio and consulting the advice of the Elemental Research Laboratory. Now, you leave. On to Meltokio. --------------- Meltokio --------------- Level of Strongest Character: 57 Level of Weakest Character: 55 Go through the smelly old sewers and head on to the Elemental Research Laboratory. However, you find Kratos again! Kratos asks Presea if the sacred wood only grows in the area near Ozette. Presea says yes. Lloyd is really mad! Presea says the wood she cut is stored in the church. Kratos walks off. Lloyd asks im why he is so worried. Kratos says it's necessary, but does not reveal the details. Kratos advises Lloyd to stop forming pacts. The reason? It is dangerous to engage in activities in which you cannot predict the outcome. Kratos advises Lloyd to be patient before going off. Enter the lab. Sheena tells them about Shadow's dungeon. They will give you the blue candle so you can see. At the same time, you will be told that Kate was arrested and to be executed as she helped you escape! Regal suggests participating in maches in the Coliseum. There is a passage inside which connects to the prison. So, you are to go and rescue Kate! Time to Socialize 34! Pleases: Character chosen to fight in the Coliseum (+2) In the Coliseum, Talk to the receptionist, and choose the participant. The participant will like you more if you choose him or her. The person chosen will like you more. (If you read the noticeboard to the right of the reception room, you can add "Other Tips" into your Training Manual.) You will need a good melee fighter, so Regal, Sheena, Presea or Zelos are recommended. However, Zelos is the only person who could enter without paying any entry fees. However, he will be masked as he is wanted. Zelos looks so funny with a top hat and that bird mask of his! He will be registered as the Handsome Swordsman! Go and when you are ready, talk to the guard by the door to the arena! Let's fight! Event Battle! 2 Duelists and 1 Sorcress This is a 3 to 1 battle, so beware! You would be safer if you were to use First Aid to heal yourself, as it charges faster. Through careful healing and timing, you should be able to outsmart all those careful blockers. Now, ARE YOU ENTERTAINED? OR ARE YOU NOT ENTERTAINED? After the battle, enter the dungeon. Open the door to release Kate. So, Kate is saved! Kate asks you to take her to Ozette. She was born in Ozette! In Ozette, Kate thanks you. The real identity of Kate is revealed. Her father is a human, and is the Pope! Genis is shocked by the brutal actions of her father. Zelos says that it's also the Pope who passed rthe half-elf execution law! Genis swears to make him pay. Kate was actually happy when she was ordered to do experiments. Because she felt her father needed her. Colette understands what she is talking about. Because the same thing happened to her with Remiel. She apologizes to PResea before walking off. Regal explains that there will always be two forces that fight each other. The people caught in the middle will be sacrificed. Lloyd is determined to go against this system. The next thing to do will be to get the Blue Candle. Get to the Temple of Darkness now! ------------------- Temple of Darkness ------------------- Level of Strongest Character: 57 Level of Weakest Character: 56 At Level 56, Presea can learn Infinite Destruction! (If and only if she is of Technical Type) New Technicque for Presea! Infinite Destruction (Technical) Element: Earth TP Required: 38 Learned at: Level 56 This is the ultimate destruction move for Presea. She will slam her ax down, releasing a few rocks, then lift the ax up, slam down again and release even more rocks! Consider linking Finite Devastation to this baby. Lloyd uses the Blue Candle. Now you can see! The place seems unstable. Hmm... For this dungeon, use Lloyd, Genis, Zelos and Sheena. There will be a chest hidden before the bridge. It has an EX Gem Lv2. Then cross the bridge and enter the temple itself. The path to the left is blocked off, so go left. You will find some dark entity there. It is a piece of Shadow! There are 4 others. You will have to take them to the altar with you in order to challenge Shadow! The main problem is the lights. You must turn them all somehow so Shadow can pass through. ----------------- Enemy Strategies ----------------- Pharaoh Knight *****NEW!***** HP: 5620 TP: 0 Atk: 814 Exp: 161 Gald: 294 Def: 76 Location: Temple of Darkness AA: Darkness Weak against: Light Strong against: Darkness Attacks: Sword Slash Items Dropped: Anti-Magic Bottle, Miracle Bottle Item to Steal: Miracle Bottle Oh no, it's the mummy's curse! Anyway, the Pharaoh Knights look like upgraded versions of the Skeletons too. Only that they are wearing the Pharaoh headdress. They still attack with their swords, which can be blocked easily. Just slash them down, and consider it to be a bonus if you have a light element attack like Photon or Angel Feathers with you. When they are destroyed, Pharaoh Knights may drop Anti-Magic Bottles or Miracle Bottles. If it's a miracle, that is. Manticore *****NEW!***** HP: 4540 TP: 320 Atk: 764 Exp: 168 Gald: 13 Def: 70 Location: Temple of Darkness Weak against: Ice Strong against: Fire, Thunder Attacks: Kick, Fireball, Explosion Item Dropped: Lemon Gel Item to Steal: Lemon Gel Another mythological creature is in the Temple of Darkness. The Manticores here look like lions with some devilish wings on their backs. They attack by kicking you with their forelegs, or blasting you with a fireball or two. Maybe this is why Manticores are strong against Fire and Thunder. However, Ice would suit them well, though. One thing you should watch out for is their Explosion attack. They rarely use it, but be sure to stop them if they do. Coffinmaster *****NEW!***** HP: 3750 TP: 200 Atk: 738 Exp: 158 Gald: 226 Def: 68 Location: Temple of Darkness AA: Darkness Weak against: Light Attacks: Coffin Tentacles, Coffin Arms Items Dropped: Pineapple Gel, Sage Now, the Undertakers have been promoted, as they are rather good at their jobs. They are now, Coffinmasters! They basically attack the same way, and are just as vulnerable to light as the Undertakers. So, don't worry. Coffinmasters may drop Sage, a herb which permanently increases the user's maximum HP by 5%. If you are looking for infinite boosters, this temple is really for you! I wish you luck in finding those things! Druid *****NEW!***** HP: 3810 TP: 420 Atk: 758 Exp: 168 Gald: 231 Def: 70 Location: Temple of Darkness Attacks: Level 2 Spells, Staff Bash Items Dropped: Savory, Fine Pellets Is that you, Getafix? The Sorcerers have gone even eviler with their new outfit, the skull mask and all, they attack by casting Level 2 spells. You can tell he's about to when you hear him chant some long phrase. (Mana, the root of creation, gather before me!) Stop him at all costs! He is going to cast spells like Spark Wave at you! They also resort to bashing you with their staff if you are close, but that attack is rather helpless. Druids may drop Savory, the herb which permanently increases the user's Maximum TP by 5%! This gives yet another reason to go item picking here! *****END OF ENEMY STRATEGIES***** Go thorugh the door to the right, and down the stairs. Go down the stairs and examine the hole on the way. Lloyd will go alone, and I guess that the his soul mate will act concerned. In this case, it's still Colette! Inside, you will find an altar. Chagne the function of the Sorcerer's Ring. Now it blows out darkness, which is enough to turn off the lights! You can also use it to make those coloured pillars grabbable. So, grab the red pillar in front of you and another that used to block your way will be unblocked. Go back there and lead this piece of Shadow with you, turning the lights off that block your way. As you come to the red horizontal pillar that just went out of the way, your character will look curious. So, push the pillar all the way in. Now, go left. You will find another piece of Shadow in front of a green pillar and a grey pillar. First, push the grey pillar in, and another grey pillar will come out and push another piece of Shadow down below. Also note that the Red Pillars will reset their positions. Now you know, that only one pair of pillars can be manipulated at a time. So, pull the Green Pillar out, and another Green Pillar to the northeast will retract, allowing you to go down. Go down the slope, taking care not to trap the pieces of Shadow in the pillars. If you mess up, you will have to reset the whole puzzle by going through the door on the bottom of this room, walking up the stairs, going through the hole to the red pillar and do everything again. There is a Headband in the middle of the stairs. There is an EX Gem Lv3 in the right hand corner. See the blue pillar above? You should make it stick out so you can use it as a bridge. A skit will be "Another Side of Lloyd",m where Lloyd complains about the darkness, and is complimented by Raine for being observant. Go down the slope, turning the lights off. Ignore the blue pillar to the right first. If you defeat the skull's enemies by the light, you will find a Memory Gem. Walk across the top of the blue pillar. And you will find another piece of Shadow on a block. Push the block to the corner to the northeast, and then you can go and pick him up. Take them down to that open area by the Memory Circle. Leave them there. This is their assembly point. Go down the slope and go through the "reset" doorway, and the 3 pieces will still be there. Get back in, and go up and push the blue pillar in. Go through the "reset" doorway, and climb the stairs to the top. You can now reach the 4th piece of Shadow, and a chest. Inside is a Shadow Dancer. It increases Genis' Attack by 60 over the Shining Star. His Intelligence will also be increased by 1. Lead the Shadow across the bridge and a scene will indicate that it will stay there for the time being. Go down the "reset" stairway and into the hole so as to pull the red pillar out. Now, get back to the Shadow piece and lead him past the red pillar that is now withdrawn. Lead this down to the Assembly Point as well. Go back to the red pillar beneath the final piece of Shadow and pull it out. Then go back to the top of the room and push the red pillar there all the way in. Go back down the "reset" stairs and then go back to the bottom of the room and make your way up. Cross the protruding blue pillar, and walk along the narrow pathway to the final piece of Shadow! Take him to the assembly point. Now, all aboard, kids! Let's take them down the path to the north of the assembly point. Don't lose any of the pieces! You will reach your first 4 way junction. The southbound path leads to an EX Gem Lv2. The eastbound path leads to an EX Gem Lv4. The final one goes down. You will get to a locked Memory Circle. Unlock it and save. The path to the northwest leads to the altar. *****IMPORTANT SCENE***** THhe 5 pieces combine. "Since Shadow's the Summon Spirit of Darkness, the opposite of that would be the Summon Spirit of Light, right?" Lloyd asks. "Yeah,. But why do you ask?" "Well, Luna was saying she wanted us to bring Aska, s..." "Yes...considering the time we'll need to spend to find Aska, we should save the Summon Spirit of Light for last." Genis sasks, "I wonder why aska left the Guardian Tower of Mana?" Zelos jokes, "He probably just ran away to find some chicks." Sheena is annoyed, "You're confusing him with yourself, Zelos. Anyway, here we go." After some shaking the 5 pieces officially combine and Shadow appears. He is much beigger than you think he is! This guy speaks like a ghotic man. "Mithos and I...pact..." Lloyd says, "Mithos...We're doing the same thing that the legendary hero once did..." Sheena says, "I am Sheena! I ask that thou annulst thy pact with Mithos, and establish a new pact with me." "Fight." "He's coming." You heard the man, fight... Event Battle! Shadow HP: 30000 TP: 800 Atk: 1520 Exp: 3650 Gald: 4500 Def: 232 Strong against: Darkness Attacks: Arm and Tentacle Slash, Dark Sphere, Dark Shower, Dark Lance Item Dropped: Dark Seal This is the toughest Summon Spirit Battle you have so far. Not only that he has no weaknesses, no even the element of light for you to exploit, like Celsius, he is a very lethal melee opponent. He can slash you with his arms and tentacles. Besides that, he can give you a Dark Shower without any warning! That can deal a large combo on you, so look out. I think you know how the Dark Sphere and the Dark Lance works. The Dark Sphere is harder to avoid than the Dark Lance. They are basically Darkness versions of Photon and Holy Lance respectively. If you think that a character is about to be hit by a Holy Lance, have Zelos perform healing stream so as to try and cancel out the lance's effect. The recommended Unison attack is to join Lloyd's Tiger Rage with Genis' Thunder Blade, Sheena's Power Seal and Zelos' Sonic Thrust. This can result in one of 2 compound Unison Attacks, Lightning Tiger Blade or Power Thurst! (Depending on which person's moves come out first). Genis' best bet is to use Tidal Wave, as it has a large range, and Shadow cannot dodge it, unless he teleports around. Lloyd should rely on Tempest Combos, while Zelos just fight and heal while necessary. I think you can get the point. After the battle, Shadow will just say, "Vow." "You don't waste any words, do you? Umm...for the sake of creating a place in which the two worlds must no longer sacrifice one another, I ask that you lend me your power." "Agreed." He fuses into a dark ball, and is absorbed by Sheena. "Now all we need to do is form the pact with the Summon Spirit of Light, and we can sever another mana link. All right, we're counting on you for the next one too, Sheena!" "You got it!" You would have acquired Amethyst, a jewel that will add Dark Element to the wearer's physical attacks. Sheena will learn T. Seal: Darkneesss and Summon: Darkness. New Technique for Sheena! T. Seal: Darkness
Element: Darkness TP Required: 14 This spell temporarily adds Darkness element to the target's attacks. New Technique for Sheena! Summon: Darkness Element: Darkness TP Required: 100 This is definitely the only Darkness move in the game that directly deals damage. Sheena will summon Shadow, to rumble... A dark wave will appear, crushing anyone who is in it! Anyone standing in the black circle will have temporary Magical Ailment Immunity. Get out of here now. The Dark Seal allows the wearer to gain 50% more experience in a battle than the others. This is particularly great if you want all members to catch up so they level up almost in phase with the original strongest character. I suggest have Zelos use it, then Genis and Sheena. As for whether you allow the rest to catch up with Lloyd, it's up to you. There will also be a skit called "Darkness Beam". Zelos is enjoying is Darkness Beam, as it can allow him to do funny things with girls! Sheena is mad, as she has been touched by Zelos in the dark! Outside, there will be a skit called "Shameful Knowledge". Regal thinks it is shameful to know that the coliseum is connected to the dungeon. Now, as you don't have to go to the next destination in a hurry, let's go to the Temple of Earth and fight some dragons. This can help you raise money to buy weapons, and allow Zelos and the others to catch up. However, be careful as Zelos cannot perform any moves while he is equipping it. I suggest you equip Zelos with something like an Amythst so as to add some element to his physical attacks. It will be tough battle, as Zelos will be deprived of the moves which make him powerful. So, beware. At Level 58, Lloyd will learn his last move, Sword Rain: Beta. New Technique for Lloyd: Sword Rain Beta TP Reqruied: 33 Learned at: Level 58 This is just a more powerful of Sword Rain. Now, it's up to its Beta version! Sorry, but ther will be no gamma, delta or epsilon versions! If Genis is at Level 58 and is of Strike Type. He will learn the last move of the pathway, Prism Sword. New Technique for Genis! Prism Sword (Strike) Element: Light TP Required: 58 Learned at: Level 58 This is Genis' one and only Light element spell, and that can only be learnt if he is of Stirke Type, and has learnt Absolute and Atlas. Genis will release a mat of light with many different colours of the visible spectrum, and anything on it will be subject to multiple bursts of light from above. If you get to rest at Sybak, then there will be skits like "What Raine Wants" and "What Colette Wants". Genis wants to give a present to Presea, so he asks for suggestions from the females. Colette wants world peace! When you have about 500000 Gald, fly back to Sylvarant. There is a tree for you to find. It's the Linkite Tree, northeast of the base. Equip the Dark Seal on the character(s) that you would want to catch up, and then have them in one of the top 4 spots at all times, then he/she can slowly catch up as he gets 50% more Exp than the rest of them. --------------- Linkite Tree --------------- Level of Strongest Character: 59 Level of Weakest Character: 57 Examine the tree. It seems that it has wilted. So, it's time to find Nova. He is near the Hakonesia Peak, to the southeast of it. There will be skits called "Where Shall We Live? Sylvarant Team". Lloyd, Colette, Genis and Raine are having doubts about their future home whe the worlds split. By the way, there is this small island slightly offshore to the northeast of Palmacosta. On it is a chest with an All-Divide and a ring of light. Step into it to trigger a conversation with Zelos! Zelos: Gah! There's no casino, no bars, and not even girls! I didn't realize how tough journeys were. Lloyd: What? The village I grew up in didn't have casinos or bars, but I still had a lot of fun. Zelos: You back country hick. Do you really think that kind of a healthy lifestyle suits me? Lloyd: But you don't fool around as much as you claim you do. Zelos: Excuse me? Lloyd: Well, if you really hated being on a journey and wanted to quit, you'd have done so already. Zelos: ... Lloyd: Why did you get all quiet? Zelos: You're pretty sharp sometimes. I guess I should head back. You get to answer "What?! Are you serious?" or "Sure, go ahead." Any normal person won't let their friend go! Answer the former one! Zelos is only joking around! Zelos: No, of course not. I've got reasons of my own to stay with you guys. Lloyd: Oh, I see. But it'd be lonely if someone left, even if it was you. Zelos: Ok, now I'm really reconsidering my decision. --------------- Nova's Caravan --------------- Level of Strongest Character: 59 Level of Weakest Character: 57 Talk to Nova. Lloyd says they need to revive the Linkite Tree and carry the sound on the wind. Sheena says she can summon Sylph for the wind. To revie the tree, they can use the Linkite Nut. Gnome is needed too. Lloyd will make a flute. Now, let's leave and return to the tree. --------------- Linkite Tree --------------- Level of Strongest Character: 59 Level of Weakest Character: 57 Examine the tree again. Lloyd plants the nut at the base of the tree. Sheena calls Gnome out. She orders Gnome to make the ground healthy again. The ground is made fertile. Raine then uses the Unicorn Horn to resurrect the tree. Now, the tree is back to its former glory! Now, it's up to Lloyd to make the flute. Presea hands the flute to Genis. Genis plays the flute. Aska, a 2 headed bird arrives! Sheena asks Aska to form a pact with her. However, Luna must be there as well! He will goto the Tower of Mana.You will acquire the Linkite Ocarina. Go to the Tower of Mana. A skit called "Where shall We Live? Tethe'alla Team" will be available. Again, Sheena, Zelos, Presea and Regal are decideing where to live when the worlds split. Diversion! The Restoration of Luin Part 3 13. Go back to Luin, and pay 5000 Gald to Pietro. Then Sheena's statue will be erected, and a dog will appear outside the weapon shop. Have Colette name it Lucky. 14. Pay another 5000 Gald. A statue of Lloyd will appear in the fountain. 15. Then, donate one last 5000 Gald. A statue of Raine will appear outside the item shop. That concludes the restoration of Luin. Help yourself to the weapons in the Weapons Shop. There are all hippie weapons! It's time to batter up, Zelos! Make the deck shine! Raine! Remember to come back later, as Aifread's hometown is Luin! --------------- Tower of Mana --------------- Level of Strongest Character: 59 Level of Weakest Character: 57 Approach the altar. Another scene begins. *****IMPORTANT SCENE***** As you are about to get into the portal, Kratos stops you! "Stop!" Lloyd shouts, "Kratos! Don't get in our way!" "Hear me out! The Derris-Kharlan core-system ust finished calculating its answer. If you form the pact with the Summon Spirit, the protection around the Great Seed will be completely lost!" Yuan says, "And that's exactly what we desire!" Yuan tries to blast Kratos, but Kratos manages to dodge the thunderball. "Don't you understand?! What you're hpoping for witll not happen!" Yuan snaps, "Silence! Do you think we'll pass up this opportunity?!" He charges up his thunderball. "Lloyd! Lweave him to me! Go now! Form the pact with the Summon Spirit of Light!" Lloyd rushes past Yuan and warps to the altar. The group arrives at the altar. You should use Lloyd, Zelos, Genis and Sheena in combat. "This is it. The protection around the Great Seed will finally fall after this pact." Colette says, "We're counting on you, Sheena." "You got it!" Sheena steps forward. After some rumbling, Luna appears again. "I am Sheena! I request that thou annulst thy pact with Mithos and establish a new pact with me." Luna asks yet again. "Where is Aska?" "He'll come. He promised." "I see... Then all is well. I shall test thy worthiness to wieldst my power." Aska has arrived. Fight! I suggest you usae Team A for this battle. Event Battle! Aska and Luna Aska HP: 19650 TP: 600 Atk: 1120 Exp: 3480 Gald: 2800 Def: 245 Location: Tower of Mana AA: Light Strong against: All Elements Attacks: Multi Kick, Wing Attack Item Dropped: Rare Pellets Luna HP: 18000 TP: 720 Atk: 1120 Exp: 3250 Gald: 4800 Def: 292 Location: Tower of Mana Weak against: Light Attacks: Photon, Limited Ray, Ray Item Dropped: Moonstone This is the second time you will have to face more than one opponent in a Summon Spirit battle. In this battle, Aska is the forward fighter with his kicking and wing attacks. Luna is the artillery. She can cast Photon and Ray on you. The Limited Ray zaps one opponent at a time. However, it may curse him or her. Aska is strong against all elements, so you MUST use Physical Attacks on him. Make sure no jewels like Sapphire are equipped. Now, let's act the gangsters and bash Luna! Then get Luna. I found her Ray to be easily dodged. Just jump between the beams to the other side. After the battle, you will get another Moonstone. Luna comments, "Thou art powerful. Now state thhy vow upon which thou wilt base our pact." "I vow to germinate the Great Seed in order to realize the true regeneration of both worlds." "We accept thy vow. Our power is thine." They fuse into a ball as usual, and are absorbed by Sheena. You would have acquired the Topaz, which adds the element of light to the wearer's physical attacks. Sheena will also learn S. Seal: Light and Summon: Light. New Technique for Sheena! S. Seal: Light Element: Light TP Required: 14 Sheena can now temporarily fuse the element of light on her target's physical attacks. New Technique for Sheena! Summon: Light Element: Light TP Required: 100 Now, Sheena can solicit the help of the dynamic dual of light, Aska and Sheena to zap the enemies. Aska will use her Limited Ray to zap the enemy. A ring of light will also appear on the ground. Anyone inside will experience an increase in Magic Attack. Yuan and Kratos will run up to you. Yuan cries, "You did it!" Kratos cries, "No!" The ground shakes. Oh dear, the tower of mana is crumbling in this anime scene! Some light in the altar zaps out into the sky. A tremendous earthquale starts to occur, as the roots of some giant plant spread out. The port town of Palmacosta is hit hard! The roots lash at the buildings and engulfs the entire town! You see the body of Martel in the middle of the seed. The branches spread out and cover the landscape! Lloyd cries, "What's happening?!" Zelos mutters, "Oh my g..." "Is that...the Giant Kharlan Tree?" "That person...I feel like I've met her somewhere before." Yuan cries, "Martel!" Raine asks, "Martel? That woman about to be consumed by the tree is Martel?" "She reminds me of someone. She reminds me of..." Yuan asks, "Why would Martel reappear with that giant grotesque tree?" Kratos says, "I was afraid this would happen." "What do you mean?" "Having lost the stability afforded by the protected of the Summon Spirits, the Great Seed has gone out of control." Yuan cries, "No! The purpose of the Summon Spirits was to isolate the Great Seed from the outside world and prevent it from growing!" "That was only half of it. The two worlds were forced out of phase by Yggdrasill. They should have drifted apart from each other and have been consumed by the void. But this was prevented from happening because the Great Seed was placed in the center between the two worlds." Yuan snaps, "I don't need a lecture from you to know that!" "The Great Seed is constantly being pulled upon from both worlds as they try to separate from one another. It's a miracle that this delicate balance held up for even this long." "Wait! So the mana links served as a cage to contain the Great Seed in the space between the two wrodls? Is that what you're saying?" "Exactly. And because you provided the unstable Great Seed with mana, it germinated in a twisted form and has gone out of control. It's even engulfed Martel." Lloyd cries, "Who cares why this happened! I want know what's gonna happen if we can't stop this thing!" "If what Kratos says is true, then Sylvarant will be consumed and destroyed by the Great Seed. And if Sylvarant is destroyed, Tethe'alla will be destroyed as well, as it is linked by the Holy Ground of Kharlan and the Otherworldly Gate." "Then...everyone will die." "Everyone except that twisted tree and the angels that live on Derris-Kharlan." "We have to do something!" "But what can we do?!" "Yuan. How do you plan to rectify this situation?" "We can cut off the mana flow and stop the seed from receiving any more mana." "But that won't subdue the Giant Tree. The process has already begun." "Is the Giant Tree going crazy like that in Tethe'alla too?" "Highly unlikely. Although I imagine they are feeling some effects, such as earthquakes." "That makes sense. Because Colette activated the process of world regeneration, the Summon Spirits of Sylvarant are now active. Therefore, the Giant Tree was drawn over here by Sylvarant's Summon Spirits." "Correct. The Summon Spirits exchange their respectie roles of yin and yang each time a Chosen's quest for world regeneration succeeds. Currently, the Summon Spirits of Sylvarant are carrying out the role of yang by providing the mana. But because the Giant Tree has over-absorbed Sylvarant's mana, it has gone out of control." "If that's the case, couldn't we neutralize it? By blasting it with the power of the opposing Summon Spirits?" "Whoa, Lloyd!! You actually understood what we were taling about?" "Shut it, Genis! Professor once said that the negative and positive of a magnet neutralize each other. This is kind of the same thing, right?" "That's not quite right, Lloyd, but nonetheless it's a clever idea coming from you." "Even if we did decide to try and get the Summon Spirits of Tehte'ala against it, how are we gonna go about doing that? We can't get close to that crazy thing the way it is now." Yuan says, "The Mana Cannon." "Mana Cannon? The machine Rodyle was building?" "We are actually manipulating Rodyle into building that. Before the mana links started to disappear, we planned to have Rodyle destroy the Tower of Salvation." "So you're suggesting we feed the mana of Tethe'alla's Summon Spirits into the Mana Cannon and fire it ant the Giant Tree. Hmm...I suppose ther's no better option right now." "First, we need to shut off the current flow of mana to the tree. It'll be too late if the tree grows any larger." "Then here's the plan. Yuan, I'm going to pretend I don't know hwo you've been working with or what you've been doing. In exchange, you're going to Renegades to stop firing mana at the tree immediately. Meanwhile, Lloyd's group will head for the Mana Cannon." "All right." The ground continues to shake. "It's not possible, sir!" A Renegade comes and says, "Forcystus has executed our ISelia ranch infiltration team!" "What does that mean?" "The Iselia ranch is still operational. We had people working undercover switch over the mana flow." "In other words, we have to infiltrate the place right now and stop the flow." Kratos sys, "Then I shall go."Regal is doubtful. "You? Are you suggesting we shuld send you, our enemy to do this by yourself?" "I'll send some of my men," Yuan says. "Preparations for the Mana Cannon, the shutdown of the mana reactors throughout the world-there are too many things we need the Renegades to do. You don't have enough troops to do everything." Lloyd says, "I'll go." Sheena asks, "What are you saying?! We have to head for the Mana Cannon!" "You and the Renegades can take care of the Mana Cannon. Kratos and trhe rest of us will infiltrate the Iselia ranch. Fire the Mana Cannon when we give you the word. You wouldn't be able to trust the signal if it came from Kratos alone, right?" "Well, that's true, but..." Kratos asks, "Is it about Chocolat?" "That's right, Chocolat is held at the Iselia ranch," Colette says. "Lloyd, you remembered your promise." Yuan says, "All right. We'll leave it to you then. Don't let us down." "Let's go guys!" *****END OF SCENE***** Kratos will join the party. Kratos will obtain the title of Traitor. Meanwhile, cities over Tethe'alla are experiencing earthquakes! And yet people are walking around in panic, not running! Meanwhile, in Altessa's house, Tabatha asks Mithos is something is wrong. Mithos says he thought he heard Genis' voice. Suddenly, the ground shakes. A piece of rock falls down and Mithos knocks Tabatha out of the way. He is trapped between two rocks. Mithos is knocked out. Now, your group is at the gates of the ranch. --------------- Iselia Ranch --------------- Level of Strongest Character: 60 Level of Weakest Character: 58 At level 60, Genis can learn Indignation, if he's of Technical Type. New Technique for Genis! Indignation (Technical) Element: Thunder TP Required: 60 Learned at: Level 60 This is the last move that Genis can learn in the game. Genis will release a cone of sorts that spreads out in an area. Anyone trapped inside will be subject to the shocking indignation of the gods! The only drawback is that there is a delay before the lightning is struck. At Level 60, Regal will learn Wolverine. New Technique for Regal! Wolverine TP Required: 33 Learned at: Level 60 This is a very complicated move. Regal first kicks the enemy thrice, then he kicks from below then from above. I guess. It can be linked to Triple Kick. Regal really is combo crazy! Kratos flies over the gate to open it from the inside. Now, you get to play. There is a skit called "Enemies". Lloyd is amazed that he would fight with enemies like Kratos. To enter the ranch, go down the stairs. As this is the last time you will get a chance of playing with Kratos, have him, Lloyd, Genis and Zelos in the first 4 places of the group. ----------------- Enemy Strategies ----------------- Whip Master *****STRENGTHENED!***** HP: 4850 TP: 90 Attacks: Whiplash, Stomp Kick Item Dropped: Apple Gel The Whip Master is the mainstay of all the Desian security forces. You can find them in many installations owned by the Desians. I bet that the whips are used to deal if uncooperative humans in their concentration, I mean human ranches. They attack by lashing at you with their whips, and this attack does have some range. Besides, at close quarters, they can attempt to kick you, followed by a stomp. Both of the mentioned moves can be blocked without trouble. Normal slashing attacks will do for these people. These Desian riff raff may drop Apple Gels when they die, and they may mutter "Inferior beings" before they fall. It seems that the Blue Desians are weaker than before! How pathetic! Bowman *****STRENGTHENED***** HP: 4000 TP: 60 Attacks: Bow Attack, Bow Bash, Punch Item Dropped: Orange Gel Bowmen are the archers of the Desian forces. They attack most of the time by shooting you full of arrows. So, you should run up close to get him fast. At close quarters, a Bowman can bash you with his bow before giving you an uppercut. But still, they are helpless at close range anyway. Keep close and they can't really fight back anyway. They drop Orange Gel when they are knocked out. Evil Sorcerer HP: 4350 TP: 215 Attacks: Fireball, Staff Bash, Other Spells Evil Sorcerers are just the magicians of the Desian forces. They are quite feeble at this stage. They know only one type of magic, and that's Fireball, and they can hardly connect with the move if you keep pestering them. Otherwise, they will just hit you with their staff, and that does little damage. Blue Desians are stronger, instead of weaker. But that does not make it harder for you to deal with them, right? Spearman *****STRENGTHENED!***** HP: 4800 TP: 40 Attacks: Spin Attack, Lance Thrust, Weak Kiss So, they are finally recruiting females to join their forces. The Spearmen are not men at all, they are women! Spearmen attack by swinging their spears round and round in a circular path. Sometimes, they will just thrust their spear into you. Just use ordinary melee tactics to deal with these evil women. They do have a deep voice! They do! They get stronger as you progress through the game, so watch out! Besides, they can perform weak kisses, where a heart bounces out and hits you! Charming indeed! Raybit *****STRENGTHENED!***** HP: 7000 TP: 38 Weak Against: Thunder Attack: Beam Shot Item dropped: White Silver Raybits are those little sentry drones of the Desian base. They have only one attack, they shoot red energy balls at Lloyd, and they do very little damage. Besides, Raybits can only attack when they are completely airborne, so if you attack them using downward slashes, the Raybits can never get up and retaliate. You can also short circuit them with Thunder. When they are destroyed, you can salvage a bit of the material the Raybits are made of, and that's White Silver. *****ENEMY STRATEGIES***** There is an altar. Change the function of the Sorcerer's Ring. It can shoot mana. But it will also take away TP from you. So use ir in moderation. Run past that red light. It is very hot! If you get shone, you will get hurt! On the other side, you will get to the mana reactor. As there is not enough time, you will have to send some people to rescue the prisoners and Chocolat while the others stop the mana reactor. Time to Socialize 35! Team Selection Pleases: Characters chosen to be in the reactor team (+1 to anyone chosen except Kratos who gets +2) Lloyd will go to the mana reactor. Then you can pick the 3 others to accompany you. I will pick Genis, Zelos and Kratos, as the former two is in need of an affection boost. Regal and the 3 lovely ladies will go and save the prisoners! There is a machine behind you. Examine it to immediately regenerate your HP and TP! There is also a chest with a pair of Lovely Mittens by the computer terminal. Shoot mana at the 2 pillars to the left to unlock the door. Then go through, avoiding the red lights. You will come to the cell block, as usual. Chocolat's there, and she's being beaten by Desians! *****IMPORTANT SCENE***** Chocolat cries, "Chosen one!" Lloyd cries, "Chocolat!" A Desians shouts, "Don't move! So you're the intruders!" Another Desian shouts, "The host bodies made a break for it when they heard you were here! You'll pay for this!" He whips Lloyd and Colette down. They start beating up the two. The other prisoner charges forward and knocks a Desian down. Then he backs off. "Y...you!" He advances on the prisoner. However, Lloyd and Colette have stood up. "So you like kicking people around, huh? Well now, it's payback time!" Event battle! Evil Sorcerer, Spearman and 2 Whip Masters Kill these guys. It's a cinch. The prisoner will thank you. Chocolat thanks you as well. "Are there any others here?" "I think the people in the other rooms managed to get away already." Raine says, "Well them, we'll take the captives just as planned." "Right. Good luck." "Come everyone, this way." Chocolat tries to object. "If you don't want to be saved by me, just consider yourself rescued by the Chosen. Now hurry and go!" *****END OF SCENE***** Return to the room with the regenerator, and then go north, avoiding the lights there. You will arrive at a junction. Go left and up the stairs for 2 Chests guarded by a Raybit. There is a Solar Spinner, a Cor Leonis and a Muramasa. All of them are inferior compared to the ones you are equipping! Now, go to the right. There is an Ether Sword and a Rune Staff. The stairs there lead to a dead end. So, don't bother going up yet. Get back to the Cell Block, and go through the door at the bottom level. Oh dear, a series of 4 red lights! Run through them quick! You will come to a chest with a Rune Robe. Save that for Raine. Go up the stairs. Unlock the mana door to the left and enter. There will be 3 chests. There is a pair of Aqua Greaves in thrte. It's for Regal. There will also be a Rune Shield. It increases Zelos' Defense by 2 and his Intelligence by 10 over the Mythril Sheild. Rune Mail will also be found. There is another mana door to the right and north. Inside that room, there are 3 chests. The first holds Rune Guard, the second a Hairpin, the third holds a Rune Gauntlet. Now, go south and then east. See the red lights moving in weird patterns? Avoid them all and open the mana door to the south. There are 2 chests here. There is a Rune Cloak and a Rune Circlet. The Rune Cloak increases Genis' defense by 3 and intelligence by 10 over the Holy Cloak. Go north and down the stairs now. There is another mana door to the north. Ignore it for now. Go south and through the door there. You will find yourself in a room with an elevator. Shoot mana at the pillar to activate it. Then you can get back to the first area. The chest there holds a War Hammer. Now, go through the mana door. Be extrememly careful of the red light here, as they move VERY fast! There is a warp portal on the other end. Warp now. *****IMPORTANT SCENE***** You find Forcystus. He is expecting you. "That's as far as you go." "You're Forcystus!" "Well, well. So you remember me. It looks like it was a mistake to have let you live. I guess I'll take care of you personally." Genis shouts, "Let us through!" "You're one of us...so surely you understand. We have no use for a world inhabited by those who despise us." "I don't like humans either, but we still need this world!" "We have Derris-Kharlan! It is a world of mana, the very source of life! The destruction of this tainted world is of no concern to us." Kratos says, "The Great Seed is invaluable to Yggdrasill. If you stand in our way, the Great Seed will die, and you will be held responsible." "Hahaha! You have no idea what you're talking about. I am under direct orders from Lord Yggdrasill himself." "Because Martel is fused with the Great Seed Are you saing that dool would go this far just to protect her?""You speak as if you know him. Who are you?" Zelos grumbles, "Your babbling is driving me nuts! Let's just ignore this idot. We don't have the time to be dealing with the Desian's victim complex." "I know!" "You will not get past me!" It's time to fight! Boss Battle! Forcystus and 2 Exbones Exbone HP: 6000 TP: 320 Atk: 1000 Exp: 0 Gald: 0 Def: 250 Locsation: Near Iselia Strong against: Wind Attacks: Wind Blade Forcystus HP: 20000 TP: 400 Atk: 1200 Exp: 7100 Gald: 5800 Def: 300 Location: Near Iselia Strong against: Wind Attacks: Air Blade, Air Thrust, Mechanical Arm Bash, Arm Cannon, Cyclone, Down Burst Item Dropped: Faerie Ring This battle is a wind based battle. Forcystus is the master of wind, and he has 2 Wind Blade using Exbones to help him. The Exbones are like the Raybits. If you can keep them grounded, there is no way they can fight back. So that is what you will have to do. After that, you can get Forcystus. Forcystus himself can bash you with his mechanical arm, and he can act like Samus and Mega Man by blasting you with the arm cannon. He casts Air Blade, Air Thrust and Cyclone. The more you hurt him, the stronger he will hurt you. You should hence consider having Kratos to use the Heaing Stream beneath your character in order to reduce the damage dealt. You should also watch out for Forcystus' Down Burst. He will slam his arm down onto the ground, and then release a large gust of wind! The recommended Unison Attack is to coordinate Sword Rain: Beta with 2 Super Lightning Blades and an Explosion. After the battle, Forcystus clutches his chest. "Ugh...im...possible..." He falls into the bottomless pit below! Lloyd says, "Now we can stop the mana reactor!" Lloyd looks at the screen. "I don't have a clue what any of this stuff does." Kratos says, "I'll handle this." Kratos presses a few buttons. The reactor shuts down. "You sure are handy with everything-swordsmanship, magic, even operating machines." "I've lived a little loner than most humans." "Lived longer? So you're a half-elf too? But then again, he called you human, earlier." "Focus on wha'ts important. We must stop the Giant Tree." "Yeah." *****END OF SCENE***** Now, get out of here. Don't worry. All red lights are offline. But the Desians still remain. Just beat them up on your way out. *****IMPORTANT SCENE***** Once you get out, Colette will say, "Lloyd! I'm so glad you're safe!" "Yeah! All we need to do now is contact Sheena and..." It's Forcystus! He readies his cannon. "You will do no such thing." He shoots Lloyd. "No!" "I am one of the Five Grand Cardinals...I won't die so easily! I'm taking all of you inferior beings with me!" "So this is how the great Desian hero Forcystus, meets his end. I'm disappointed." Kratos says. "I see...I get it now. I wondered how a mere human could exude the smell of mana. You're Kratos." "What of it?" "Lord Yggdrasill truseted you. Yet in the end, you betray us! This is why umans can never be trusted!" He fires at Chocolat, but Colette blocks the shot for her and is down. Lloyd draws his sowrd, "No! You bastard!" He stabs Forcystus! "Lord Yggdrasill! Glory to the new Age of Half-elves!!!" Those were Lord Forcystus' last words. He does not die in a pool of blood. He just disappears. Lloyd runs to Colette. "Colette, are you okay?" You find scales on Colette's skin "What's th-" "No don't look! Don't look at me!" "Lloyd! Send the message, quickly!" "But Colette." "The Chosen won't die yet, but if you don't hurry, this world will! Now do it." "All right!" The sea drains, and a tower rises in the middle of the sea. In the tower, Sheena sees the signal. "Htat's the signal! Disciple of everlasting ice!" Celsius appears. "Hammer of godly thunder!" Volt appears. "Servant of Mother Earth!" Gnome appears. "Envoy from the dark abyss!" Shadow appears. "I command thee! Gatherest before me and unleash thine power! Okay guys, I'm counting on you." The 4 enter the cannon. "Fire Mana Cannon!" The cannon charges up in a blinding light, and a beam of light shoots through mountains, the sky and hits the twisted tree. You hear the fiant scream of Martel, and everything is back to normal. At least for now. Yuan is lost for words. Meanwhile, Mithjos has just awoken in Altessa's house. Altessa says, "You mustn't get up!" Meanwhile, back outside the ranch, Genis looks up. "What was that cry?" "Martel I would asuume. The out-of-control great seed is Martel herself." "I wonder..." Yuan speaks to the group through the radio. "The Great Seed is once again bound in the Holy Ground of Kharlan. For that, I oewe you my gratitude. Thank you. It seems that you have managed to save the Great Seed as well as this world." Kratos says, "If the Great Seed is intact, then I presume Martel, who's fused with it, is safe as well?" "I'm sure that's good news for you. I wish I could say the same for me." Back at the ranch, Lloyd tries to comfort Colette. "Colette, it looks like things have settled down." "It gross, isn't it? It's disgusting, isn't it? It's..." "It's not at all." Colette covers the scales on her skin. "Stay away! Don't look at me!"Colette faints! "Colette!" raine says, "It's okay. She just fainted. Let's take her back to the village." Genis asks, "To Iselia? But Lloyd and I were banished!" "Colette's home is in Iselia. Besides, we can't just leave behind the people who were held at the ranch." "All right. Let's go to Iselia." Yuan says, "Then I'll notify Sheena to meet you at Iselia. Farewell for now." Transmission ends. It's time to change discs. Take Disc 1 out, and place Disc 2 in. Then close the Disc Cover. Don't break the disc as you remove it! He he! ------------------------------ c. Switching to Disc 2 [TOS7C] ------------------------------ Level of Strongsest Character: 61 Level of Weakest Character: 59 You are finally back in the village, in Colette's house. Phaidra understands the situation. "I see. So the angels of Cruxis were really half-elves..." Lloyd says, "Please don't tell anyone about this. We don't want to start a panic." "Indeed. Especiallyt now that the Tower of Salvation is gone. I wouldn't dare tell people the truth." Genis asks, "Tower of Salvation...is gone?" "After that frightening earthquake, the tower disappeared from the eastern sky, along with that monstrosity." "How could it disappear?!" Kratos says, "I don't know. The Chosen never completed the ritual of regeneration. The Cruxis core system, which controls the appearance of the tower, may have malfunctioned. It is of little consequence." Raine says, "No, it's not. It's a tremendous shock to the people of Sylvarant. Fter a giant earthquake sunders the land, the symbol of salvation vanishes. The Chosen will be held responsible." Zelkos asks, "Why? Lots of other Chosen have failed up till now, too." Phaidra explains, "The others have paid for their failure with their lives. But Colette is still alive." Regal says, "When people are suffering, they feel the need to place the blame on someone." Presea says, "It is not fair to Colette." Lloyd says, "I'm gonna go see what's going on in the village." Genis says, "I'll go too." Zelos says, "Let's all go together then. It sounds like a bit sketchy for you to be walking around by yourself." Kratos says, "I'll stay here. Go on." *****END OF SCENE***** Go out to the school. There is a commotion outside. The Mayor is mad that Lloyd and Genis have returned without permission. He also said that it's the end of the world due to the failure of the Chosen. Genis says the Mayor certainly has not changed. He is also mad because Genis is a half-elf! He thinks he's the one who led the Desians to attack. A woman defends Genis, saying that he is a child. The Mayor says, as long as he is an half-elf, it does not matter. Lloyd has had enough of this scapegoat seeking guy. Lloyd says that there are good half-elves like there are bad humans. The Mayor continues to blame him for his dwarf father and the other dirty people he brought to the village. It is no good for the "good people" of the village. What? Good people? Aha, this guy really resembles the most notorious racist, Adolf Hitler! He even has his moustache! Heil, Mayor Hitler! Choocolat is mad now. She asks if any part of the people besides the mouths work. Presea accuses the Mayor of criticizinfg and attacking people for their birth and upbringing, which cannot be changed. It is the Mayor who is not a human! The Mayor says he has had an agreement with the Desians. He has to protect the village. The villagers all decided to attack the mayor. A boy says Genis is the smartest. A girl says that Raine is actually kind. Lloyd is the strongest even thogh he is not smart. He saved him when he was attacked by monsters. The girl says Colette never cries even though she always falls down. Meanwhle, Raine has run away. Mayor cannot speak smoothly now. But he asks the kids to go away. Chocolat says that those children understand the truth much better than him. It seems that everyone in the village shoved all the responsibility on the Chosen and Lloyd and his group! The Matyor has done nothing! The Mayor says they are powerless. A woman to the left says that even if they are powerless, they can still aid the Chosen and her companions when they return exhausted to the village. A man says that the Mayor's words are so shallow that even a child can see through them. The guard says that when the Mayor's attacked, he blames the Chosen! That's too much. Chocolat says that Forcystus is dead. No more restrictions are placed on the village. The woman to the left says she will take in the Chosen, her friends and the people from the ranch. The people are not going to let the Mayor say a word about it. The Mayor is speechless and walks off. Chocolat apologizes to Lloyd as she cannot accept Lloyd's rescue. Lloyd promises to remember Marble as long as he lives. Now, go back to Genis' house and find Raine. Their house is still ruined. Raine says she ran away because she will not waste time lecturing pigs. Now, she will rejoin you. Go to the village gates, and Colette and Kratos will join you to send Colette to Dirk's House. You will jump over there automatically. --------------- Dirk's House --------------- There is a skit called "The Desian Hero". Lloyd and Kratos will discuss whether Forcystus is a hero or not. Meet up with Dirk. *****IMPORTANT SCENE***** Dirk says, "Lloyd!" "Dad! How've you been? Have you been affected by the earthquake?" "This area is on top of hard bedrock. Everything is fine." Kratos says, "Dirk, we are here by the request of Colette's family. They wish for you to help her." Inside, Dirk says, "I'm afraid, even if Cruxis Crystals are an evolved form of Exsphere, I still don't know the first thing about them. It'd be a better idea to ask a dwarf over in that Tethe'alla poace." "Oh...so even you don't know anything about these." "I'm sorry I couldn't be of help. At least stay here for the night and get some rest." Kratos says, "I must politely decline." Kratos walks off. "Ah, all right." Lloyd runs after Kratos. He asks, "Wait! Are you really going back to Cruxis?" "I am an angel of Cruxis." Then why didn't you follow Yggdrasill's orders to leave the Great Seed alone?" "I have my reasons. That's all But as a result,, Martel was not lost. That goes along with Yggdrasill's wishes." "It's true then. You really are our enemy." "Lloyd." "What?" "If you want to save the Chosen, you should research the records from the Ancient Kharlan War. Remember the words of the unicorn at Lake Umacy." "Wait! Why are you with Cruxis when you are a human!?" Kratos ignores him and leaves. "What is he trying to do?" Lloyd asks. Meanwhile, Sheena is back. She asks Lloyd. "Hey, wasn't that KRatos just now?" "Sheena! Yeah, he returned to Cruxis." "I see, so he really is our enemy." "Yeah, but anyway, welcome back." "Thanks! Thank goodness we stopped the Giant Tree." "Yeah." *****END OF SCENE***** You can talk to your group members that hang around your house. However, Genis, your soul mate, is standing on the balcony, and you MUST talk to him to proceed. *****IMPORTANT SCENE***** "Lloyd, I feel like I'm starting to hate humans more and more." Lloyd says, "I'm sorry Genis." "You don't have to apologize Lloyd. I like you, as well as the people of Iselia. It's just that when I think about how there are lots of people who think just like the Mayor..." "I remember a lesson where the Professor said that words exist in order for people to understand one another." Genis asks, "What do you do about people who don't wanna understand?" "Genis." "I'm sorry. I don't mean to take it out on you. Don't worry about it." Lloyd says, "It's okay to take it out on me." "What?" "I don't know about everyone else, but the two of us, at least, are best friends." "Yeah." "So, feel free to take it out on me as much as you like. Of course, if you make me mad, I might start yelling back." "That's crazy Lloyd. It'll just turn into a fight." "Works for me! We can fight about it, mull it over, and work things out together." "You now, Lloyd. I used to think you say some clever things now and then. But now I'm realizing that even your brain is made of muscle." "Hey!" "But, you're probably the only one that would fight serious with me." "You think?" "You're the only one, Lloyd, the only person who doesn't see me just as a half-elf or a child. And always takes me seriously." "You're you. That's all that matters." "Maybe if everyone was like you, Lloyd, the half-elves might not have become Desians and angels." "Heh, but if everyone became like me, no one would go to school anymore!" "They'd show up, but only for recess, PE, and crafts." "Hey! Humph!" Genis laughe, "Lloyd, I hope I never have to say goodbye to you." "You wo't have to. You're the one that said you would stick by me forever, right?" "Yeah, forever, for as long as you're alive." *****END OF SCENE***** Diversion! Fly to Hima. You find Yuan there. He is looking for something. He tries to ignore you. I wonder. It must be the Assassin's Ring you have found earlier. Remember this. Time to Socialize 36! Contact with Nova "Yeah" Pleases: Raine (+1) "I dunno about that..." Displeases: Raine (-1) I went to the Triet Desert, and found Nova's Caravan. Talk to him and he will tell you that he is investigating the sandworm. Raine is excited about it, and you get to say "Yeah", or "I dunno about that...". If you want Raine to like you more, pick the former choice. Raine will show him the Monster List. It seems that if you have completed the list, come back and you may be rewarded. Go to Altessa's House. If you fly back to the large island where Flanoir is, you should find a new ring of light to the southwest. Step into it to trigger a conversation with... Kratos! Kratos:... Lloyd: It's Kratos. You get to answer "What are you doing here?" or "I'll leave him alone." Pick the former, of course! Kratos: It's you. I was just looking at the sky. Lloyd: Don't lie! Kratos: Hm, hten how about I was scheming how to get rid of those that are in Lord Yggdrasill's way. Now are you satisfied? Lloyd: ... Kratos: You seem well. Lloyd: Wh...what? Kratos: Lloyd, don't be so trusting. There may be those close to you who are malicious. Lloydz: You're talking about yourself. Kratos: Hm. We'll see. Be ever judicious. Lloyd: ... Kratos: Now, I shall excuse myself. Lloyd: I forgot to ask what "judicious" means. I wonder who that "traitor" is... --------------- Altessa's House --------------- Level of Strongsest Character: 61 Level of Weakest Character: 59 Altessa is pleased to see you. Lloyd tells his story. Now, Altessa knows what caused the massive earthquake. The regions in Tehte'alla are not greatly affected, but there were landslides and falling rocks aroung the house. Mithos was hurt trying to save Tabatha. Tabatha says that the boulders fell towards her, and Mithos saved her. Lloyd concludes Mithos must really be a nice guy. Genis continues to praise Mithos. Zelos is still thoughtful. Altessa says that Colette is most likely suffering from Chronic Angelus Crystallus Inofficium. He says that rejection of the crystal is said to occur in one out of every million people. The knowledge of the cure was lost. But if you could find records from the Ancient War, then perhaps, Colette can be saved.You are going to search the archives in Sybak. Genis is pleased that Mithos can come with them. Go there now. --------------- Sybak --------------- Level of Strongsest Character: 61 Level of Weakest Character: 59 Enter the archives and the group will start reading a book. Sheena has found something. One of Mithos' companions was afflicted with a disease that crystallizes the body. That is just like the illness of Colette. That person was cured. So there must be a cure. The cure is for a unicorn to shave the maiden! Presea wonders if the unicorn itself is necessary. Time to socialize 37! "I trust Kratos." Pleases: +1 to Sheena, Zelos, Presea and Regal; +2 to Colette, Genis and Raine; +3 to Kratos* "There is a possibility." Pleases: +1 to Colette, Genis, Raine and Kratos; +2 to Sheena, Presea and Regal; +3 to Zelos* Kratos is not trusted by Zelos however, and you get to answer "I trust Kratos" or "there is a possibility." To please Zelos more, answer the latter one. Mithos is surprised by Lloyd's optimism. Lloyd says it's due to his friends. Genis is pleased that Mithos is their friend! Mithos says that you have to study the royal archives in Meltokio as well. Now, head for Meltokio. Zelos is still annoyed that everyone still trusts Kratos. Diversion! Before you do anything, look for the flying city in the sky, Exire and enter. --------------- Exire --------------- Level of Strongsest Character: 61 Level of Weakest Character: 59 Welcome to the city in the sky. Such gloomy music. There will be a skit called Chosen's Sickness. Regal has never heard of Colette's sickness, not even Raine. There is a dog. Have Colette name him Simon! Enter the first house you find and talk to the man. He thinks Raine is Virginia. Raine now knows that mother is in the city. Raine begs you to find Virginia. Go northwest. There is a tower. Climb up the stairs for its door. The Katz Exploration Team stand is here. Go down one floor for a model of a Rheaird. Examine it for the Wonder Chef! New Recipe! Shortcake I always thought it was shortbread. Oh well. You will need some fruit, egg and milk for this afternoon snack. Colette and Genis are the best at making this dish. Genis can add 2 fruits and White Satay to improve its flavor. Colette can add the same thing. This snack restores a large amount of TP to the party. Go down to the bottom floor and through the door. You will be in another open area. There is a dog up the ledge. Colette will name it Chuchu! Go up the stairs to the right and you will reach a house. A woman will say "You'd best avoid that place." Ignore her and go in. There is an elf woman in there. Raine is surprised to find her mother in that house. *****IMPORTANT SCENE***** As you enter the room, Virginia is clutching a doll. She asks, "Who's there?" Raine says, "Excuse us. I have comething I would like to ask you." Virginia says, "Oh, half-elves. My child is a half elf too." Lloyd says, "It's a doll." No wonder the people think she's strange. She's gone completely bonkers! Virginia brags about her "daughter" in her hand. "See? She has such an intelligent looking face, doesn't she her name is Raine. She's my pride and joy." What? Genis is surprised, "Huh? He has the same name as, it can't be..." "Right now. I have another child on the way. I've already decided on a name. If it's a girl, it's Jean. If it's a boy, it's Genis." Oh dear. "What do you think? Aren't they lovely names?" Genis says, "What? Then..." Lloyd asks, "Are you Virginia?" "Yes, that's right. How did you know?" Genis is lost for words. Raine cries, "Stop this!" Lloyd says, "Professor Sage." "Stop this! What were you thinking? Do you know what happened to the two of us since you abandoned us?" Virginia is frightened, "Wh...what? Why are you raising your voice like that? You'll wake Raine." "I'm Raine! I'm the daughter you shunned and abandoned! Not that doll! Genis is here too!" Virginia says, "What are you talking about? There must be something wrong with you." I think there is something wrong with YOU, Virginia! Raine cries, "You're the one that's wrong! How could you...how could you..." "Oh, now you've gone and made Raine cry. Please leave. There, there...it's okay, Raine. The scary people have gone now. Don't cry." She's as mad as George III! Raine cries. She runs off. Genis calls, "Raine!" But she's gone. Outside, Raine sobs, "How could she? First she abandons her children, and then she abandons the memory of doing so! She doesn't even remember us." Genis says, "Raine, don't cry." A man walks over to them. The man says, "So you met Virginia." Lloyd asks, "Why is she here?" "Several years ago, I found a husband and wife collapsed of exhaustion in the Ymir Forest.
It was Virginia and her husband Kloitz."
Raine says, "Father." "It seems Kloitz was dispatched from Meltokio to
investigate the elf village. He fell in love with Viriginia and remained
in Heimdall but..." "But a half elf that lived in the village tried to sell
out our father to the soldiers. It became a huge incident. Fighting broke
out between the elves and half elves." "The cause of the incident,
Virignia's family, was banished from the village. They traveled from land
to land, but the world was not kind to half-elves." Genis says, "And we
were abandoned."
"So it would seem. And Kloitz must have been ill, for he died soon after
they arrived in this village. Virginia began to lose her mind from that
day." Raine cries, "She's unbelievably selfish! She tosses us aside on
a whim, and then forgets us. And just goes off into her own little world
of dreams!" "Even so, Virginia was worried about you two. 'In the legendary
land of Sylvarant, surely half-elves will be free from discrimination.
I want them to be happy'. That's what she said." So, Virginia sent Raine
and Genis away because she loved them!
Raine shouts, "I've heard enough!" "I've been keeping Virginia's diary
safe here. You can come get it at any time, if you ever decide you want
it." Go back to the first house you see, and talk to the man inside to
read the diary.
"The Otherworld Gate has opened. Raine, Genis, please forgive your
powerless mother. Surely even the Imperial Research Academy will not follow
you to Sylvarant. This must be a better choice than to spend your life
in that damp filthy dungeon like a slave. Please, make your way to freedom..."
Genis asks, "What did she mean?" The man says, "Raine, you jmsut have been
incredibly talented. It seems that the Imperial Research Academy was dying
to get its hands on you."
"That's why we couldn't settle down anywhere and had to keep traveling."
"Eventually you were chased all the way to the Otherworldly Gate. It seems
he managed to send you through it." "Mother...." Genis says, "Then, she didn't
abandon us because we wer in the way or that she hate us or anything!"
"Yes, that's right." "Raine, this is great news!" "This diary." "Take it
with you. It is your mother's after all." "Thank you." You now have
Virginia's Diary.
*****END OF SCENE*****
Now, let's find a "Helipad" and take off and leave. There should be a skit
called "Mother" outside. It's a sister to brother talk here. It's about
Virgina of course. Fly back to Meltokio.
Diversion and time to socialize 38!
Fly back to Altessa's House, and enter. Raine will collapse. She will be
diagnosed as having a disease called Ozette flu. So, she is to be taken
to the doctor at Flanoir for treatment. Meanwhile, Genis stays and plays
with Mithos.
"Let them do that they want." No effect.
"I'd better keep tabs on them." Pleases: Genis (+2)
You get to follow them, or not. To please Genis, choose to follow them.
You will find them at the Fooji Mountains. Lloyd will save Genis from a
monster from behind the scenes. Lloyd will spy on the two as they play
around the peak. As they return, Genis will tell Lloyd that he knows he's
been followed by him all along!
---------------
Meltokio
---------------
Level of Strongsest Character: 61
Level of Weakest Character: 59
As you try to quick jump through the sewers, you find you are only near
the exit, but not in the streets. Walk one more step and you will find
Vharley taking money from some masked person. The man there asks how long
before the king is dead. Vharley says that he will probably die in another
month with his poison! So! Zelos already knew that there is something wrong
when the normally healthy king got sick. So, they should save the king!
Vharley found you! Presea shouts she won't forgive him. Regal has
recognized Vharley as well. She and Regal close in on Vharley, and he's
killed! Lloyd now knows that he was the link between the Pope and Rodyle.
The Pope is also linked to Kuchinawa. The Pope probably asked Vharley and
company to assassinate the king in exchange for his cooperation. It's now
time to find the pope. Hence the crackdown of the conspirators begins!
Head to the castle! Thre should be a skit called "End of the Revenge".
Regal is pleased that he has avenged Alicia. Enter the church and enter
the Pope's office to the left. Zelos meets the nincompope! He backs off.
Lloyd and Zelos interrogate him. The Pope tries to deny the poisoning.
Regal asks for the antidote. Presea holds him wth her ax. Raine offers
to feed him the poison. The Pope finally cooperates. He says it's in the
drawer in the desk. Colette gets it. Genis asks why he would have his
daughter Kate executed. The Pope confesses. When he was young, he also
thought the oppression of half-elves was wrong. He cannot really bear the
fact that his child does not share his blood.
He is terrified by his half-elven daughter. Now, he has just called the
guards. If the Chosen dies, the Church will be his! He reveals that he
has Seles, Zelos' sister! The Pope attacks Zelos, saying he's a worthless
and irresponsible man! If it had not been for him, no one would have
interfered with his half-elf banishment project. The Pope's reason? "Those
who are different must be eliminated." Meanwhile, the Pope has escaped
through a trapdoor, while the Cardinal Knights arrive. They take care of
the knights, but the Pope is gone. The knights follow them, and they are
about to attack, but hey, Colette sprout wings! This scares the knights.
The knights say it's the second coming of Spiritua! Zelos has an idea.
He lies, saying that their heretical deeds have brought down a nemissary
of Cruxis! Zelos says Colette is the angel of death and destruction,
Spiritua! The knights beg for mercy. Zelos asks Colette, and Lloyd asks
Colettee to say she's going to kill them. Zelos pretends to beg Colette
to spare their lives. Zelos uses Spiritua's name to command the Papal
Knights to lift the persecution order of the Chosen. The knights flee.
Good. Zelos tells the history of Spiritua. Zelos says that the church is
neutralized. Great! Colette will obtain the title of Spiritua Reborn!
You will find yourselves in the king's room. Zelos tells Princess Hilda
that her father was poisoned by the Pope. The pope has fled! Raine moves
and applies the antidote. The king is back to normal now. Zelos tells the
king that they were set up by the Pope. Lloyd tells the King that they
want to see the documents concerning the hero mithos and the Kharlan war.
Now, you can go to the archives on the second floor.
In there, they will start looking through the books. They are about to
give up, but Colette trips over a book, knocking a lot of books down. Raine
finally finds the book, thanks to some lucky break! Sheena teases Colette.
She shakes her fists at Sheena. So, they will need a Mana Fragment and
Zircon to create a Rune Crest. So, that's what you need., and a Mana Leaf
Herb. Colette's illness causes the enteire body to beomce a Cruxis Crystal.
They have a few months time to act. The information of the location of
Zircon is found in Altamira, and the Mana Leaf Herb is probably in Heimdall.
However, the village prohibits anyone who is not an elf from entering.
So they will need a permit from the king.
So now you are going to either Heimdall or the Lezareno Company in Altamira.
I suggest you go to Heimdall. It is on the southern continent. Talk to
Princess Hilda first. Hilda will ask the king and she will come back with
The King's Letter. Fly to Ymir Forest. It is at the northwest of the
southeren continent.
Note: From now, on I will only give the levels of Team A members. Sheena
should have fallen behind since she did not gain any Exp while she's at
the Mana Cannon, so it's time for Operation Catch up for her.
Note 2: If you have talked to Kratos near Flanoir, he will be seen leaving
the castle. Zelos says, "Who knows? It's not the first time we have seen
im doing anything weird."
Time to Socialize 39!
"Yeah, you're right."
Pleases:
+2 to Genis, Raine and Presea; +3 to Colette*, Sheena*, Zelos* and Regal*
Displeases: Kratos (-3)
"We can't just ignore it."
Pleases: Colette (+1), Raine (+1), Regal (+1), Kratos* (+3)
Displeases: Genis (-2), Sheena (-1), Zelos (-3), Presea (-1)
My guess is that if you say something in agreement to Zelos, you will please
him. That's all. This open minded Colette is ALWAYS pleased. This is one
of the flaws in the programming of this game. It is just far too EASY to
raise Colette's affection.
At level 60, Sheena can learn her last and most powerful move, Demon Seal.
New Technique for Sheena! Demon Seal
Element: Light TP Required: 35 Learned at: Level 60
You thought you were never learning any upgrades for Pyre Seal, right?
You're wrong! This is not just an upgrade for the Pyre Seal, this is also
equipped with the Light Element! Now, who needs Colette?
There should be a new enemy called the Kraaken on the beaches.
New Enemy! Kraaken
HP: 7320 TP: 0 Atk 834
Exp: 240 Gald: 319 Def: 79
Location: Near Heimdall
AA: Water Weak against: Thunder, Ice Strong against: Water
Attacks:
Headbutt, Ink Shot, Helmet Slam
Items Dropped: Squid, Octopus
Kraakens are just blue versions of the Octopus. I would have expected only
one a in the word. Oh well.
---------------
Ymir Forest
---------------
Team Level: 60-61
There should be a skit called "Heimdall". The altar is just ahead. Change
the function of the Sorcerer's Ring. Now, you can summon animals to do
the job. You will have to stand on tree trunks and branches with flowers
on them to summon. Red ones summon baors to ram something, blue ones summon
fish, and white ones summon birds to carry you away. Test it on the red
flower, and a boar rams the tree! Calling animals is fun. Speaking of
animals, here are the enemies you are going to find in this forest!
-----------------
Enemy Strategies
-----------------
Armaboar *****NEW!*****
HP: 8300 TP: 0 Atk: 949
Exp: 252 Gald: 334 Def: 120
Location: Ymir Forest
Attacks:
Charge, Ram
Item Dropped: Beef Strips
There are quite formidable enemies. They are wild boars with armored hides!
They can either charge at you, or ram you with their tusks! Beware! These
guys cause tons of damage if you underestimate them! Always block if you
believe you cannot stop their charge! Any type of elemental attacks can
help in holding them back for sure.
Storm Claw
HP: 4440 TP: 0 Atk: 748
Exp: 199 Gald: 301 Def: 73
Location: Ymir Forest
Weak against: Wind
Attack: Sky Diving Swoop
Item Dropped: Lemon Gel
Item to Steal: Rune Bottle
Another cloned enemy from Sylvarant. I think this is getting annoying.
Strom Claws are just Hawks with their feathers dyed black and their eyes
turned red. They attack the same way as Hawks do, and are weak against
Wind as hawks do, so deal with them with Hurricane Thrust and Air Thrust.
Dodo *****NEW!*****
HP: 4980 TP: 0 Atk: 845
Exp: 181 Gald: 280 Def: 78
Location: Ymir Forest
Attacks:
Jumping Kick, Spin Kick, Axe Peck
Items Dropped: Chicken, Egg
Item to Steal: Egg
I never knew that Dodos could be that ugly. They are just Axe Beaks which
have been painted all over with pink paint! They attack the exact same
way as the Axe Beaks, only tougher, that's all. They also drop chickens
and eggs.
Orocot *****NEW!*****
HP: 6390 TP: 0 Atk: 856
Exp: 183 Gald: 382 Def: 79
Weak against: Fire Strong against: Water
Location: Ymir Forest
Attacks:
Seed Attack, Headbutt, Petal Blast
Item Dropped: Red Bellebane
I don't know what this weird thing is, but it's amazing that Monster No.
2 can only be found that far into the game! Orocots look like some weird
pink tree. They attack by spewing seeds at you. They may also headbutt
you. Sometimes, they can release petals above their heads to scratch you.
Orocots are weak against fire, so burn them!
Boar *****NEW!*****
HP: 6840 TP: 0 Atk: 891
Exp: 205 Gald: 333 Def: 82
Location: Ymir Forest
Attacks:
Charge, Ram, Air Blow
Items Dropped: Pork, Milk
These are the normal boars of Ymir Forest. They also attack by charging
and ramming. They are also capable of blowing air out of their snouts.
Beware. However, they are less dangerous than the Armaboars. Don't even
let them attack, and immediately fight back after blocking a charge. Boars
may drop Pork and Milk when they are defeated. Now you can have roast boar.
But I doubt the taste of pig's milk.
Baby Boar *****NEW!*****
HP: 3760 TP: 0 Atk: 799
Exp: 168 Gald: 158 Def: 37
Location: Ymir Forest
Attacks:
Charge, Ram
Item Dropped: Pork
These are the piglets of the boars, but they still can pack a punch. They
often appear with Boars, and sometimes 2 Boars will attack you with their
3 Baby Boars! Fun for the whole family, I guess. They also can drop pork
when they are defeated, and now, you can have some delicious baby back
ribs to enjoy!
Killer Bee *****NEW!*****
HP: 4780 TP: 0 Atk: 881
Exp: 192 Gald: 280 Def: 76
Location: Ymir Forest
Weak against: Ice
Attacks:
Diving Sting, Stinger Launch
Items Dropped: Life Bottle, Red Saffron
The Giant Bees have finally received their upgrades in the Ymir Forest.
They are now red with fury. They still attack the same way, although they
seem to be stronger. Just floor them and defeat them as always. They may
drop Life Bottles and Red Saffrons after they are dead.
*****END OF ENEMY STRATEGIES*****
Go to the right, don't climb up the tree. You will find a chest that's
jammed. Climb onto the trunk to the left and summon a boar. The chest will
open. There is a Solar Guard inside. Go north, and then west. You will
come to another trunk with a red flower to a side path. A boar will ram
the rock to the left from the rgight. Then, go right. You will see a round
blue thing in a tree. There is a red flower below. So, summon a boar! He
will ram down a blue seed. You can now plant blue flowers, which can summon
fish. Go back to the altar and plant the blue seed. The blue seed will
germinate. Now, the blue flowers will be available on the lily leaves.
Use them to call fish.
Go over to the water lily near the exit, and summon a fish. The fish will
push will push a chest closer to the shore, allowing you to get it. Go
back there and open that chest. There is a White Seed inside. Tha'ts just
what you mnneed to summon birds! Plant the seed! The chest to the right
has a Maid's Hairband. Plant the seed, and go around looking for branches
with white flowers.
Go up the branch to the right, and summon a bird to carry you away. You
will come to a wooden box. Drop it down and you can reach the red flower
below. But before you go there, get back, and find the white flower to
the left of the altar. Summon the hawk and you will arrive in a remote
island with a boar, nothing else. Find other white flowers. There is another
white flower to the north of the forest. Use it to fly to the left side
of the giant rock blocking the river. Have another boar ram it and it
will break. Now fly back. Now, get to the red flower in the northeast corner
that you now can access. Summon a boar to ram the tree, and a fruit falls
down into the water. Now, you will have to retrieve it.
See the fish? If you don't do something, the fish is going to eat the fruit
if you let it drift there, so go to the red flower to the southwest to
ram a worm down from the tree to lure the fish away. Then go east and summon
a fish to push the fruit to the west. The fish should not eat the fruit.
The next thing you will have to do is to observe the area to the west.
There is a fish with its mouth open, as if it is expecting something. So,
you will have to somehow prevent the fruit from drifintg into the mouth
of that fish! Go to the next red flower to the northwest, and summon a
boar. Some bugs will fall near the fruit, creating ripples which cause
the fruit to drift a little to the south. Now, get onto the blue flower
on the lily leaf to the southwest. Summon a fish. The fish will push the
fruit so that it just evades the fish with its mouth open to the north.
Continue to the west for the next blue flower. See the fish guarding its
territory, you will have to wait until the fish is out of the way before
summoning the fish to push the fruit.
The fish should push the fruit south, through the gap where there was once
a rock. Go allthe way back to the altar, and get onto the lily leaf to
the west of it. Summon the fish. The fruit will be pushed intothe lily
leave to the north of the altar. That took forever! Get the fruit. Then
get to the exit. There should be a skit called "Zelos and Animals". Zelos
says animals are attracted to beautiful things like him! The boy standing
at the exit will not let you in unless you give him your Ymir Fruit. So
do so, and you can enter Heimdall.
---------------
Heimdall
---------------
Team Level: 61-62
Another skit is called "More than Words". Regal is admiring nature. The
boy will aso give you a Metal phere for helping to save his mom. You hear
the same gloomy music found in Exire. But this timte, it sounds a little
more serious. You also find Kratos. Lloyd is puzzled why Kratos keeps trying
to help him. The sentries say that no half-elves may pass, so Raine and
Genis cannot enter the village. For some strange reason, talking of
celebrating Mithos is illegal.
Walk around the village. The first shop you will find is the Weapons Shop.
The counter to the left runs a shop called Twilight arms, he also provides
customization services.
*****TWILIGHT ARMS*****
Wasier Rapier (Cost: 5760 Gald Downgrade)
Solar Spinner (Cost: 5382 Gald Downrade)
Northern Lights (Cost: 4860 Gald Downgrade)
Rune Staff (Cost: 4500 Gald Downgrade)
Yaksa (Cost: 5310 Gald Downgrade)
Gladius (Cost: 5760 Gald Downgrade)
Ether Sword (Cost: 5400 Gald Downgrade)
War Hammer (Cost: 5670 Gald Downgrade)
Crystal Shell (Cost: 5580 Gald Downgrade)
Nothing is worth buying now that you have the best weapons. Let's check
out their customization shop.
*****TWILIGHT ARMS CUSTOMIZATION*****
Weapons:
Wasier Rapier (Downgrade)
Solar Spinner (Downgrade)
Gladius (Downgrade)
Battle Pick (Downgrade)
Crystal Shell (Downgrade)
Body Armor:
Reflect {Lloyd and Zelos}
Breastplate x1, Mythril x1, White Silver x1
Solar Guard (Already Equipped)
Draupnir (Regal, Sheena, Colette)
Lapis Bracelet x1, Metal Sphere x1, Beast Fang x1, Beast Hide x1
There is nothing that can be customized either. Let's check out the counter
to the right.
*****TWILIGHT ARMORY*****
Body Armor:
Rune Mail (Cost: 4500 Gald Already Equipped)
Rune Guard (Cost: 4320 gald Downgrade)
Rune Cloak (Cost: 4320 Gald For: Regal)
Rune Robe (Cost: 3960 Gald For: Sheena)
Head Armor:
Rune Helm (Cost: 3600 Gald For: Zelos and Lloyd)
Rune Hat (Cost: 2700 Gald Downgrade)
Rune Circlet (Cost: 4140 Gakd Downgrade)
Arm Armor:
Rune Shield (Cost: 4500 Gald Already Equipped)
Rune Gauntlet (Cost: 2700 Gald Downgrade)
Accessiries:
Rune cape (5040 Gald)
Rune Boots (5400 Gald)
Buy any armor as needed. The Rune Helm increases Zelos and Lloyd's defense
by 3 and Intelligence by 10 over the Duel Helm. The Rune Cloak increases
Regal's defense by 9 and his Intelligence by 10 over the Battle Cloak.
The Rune Robs increases Sheena's defense by 4 and Intelligence by 10 over
the Minazuki. Now, get out.
The next shop you will find is the Item Shop. The Katz Exploration Team
are there too. The shop is called Sunset Supplies.
*****SUNSET SUPPLIES*****
Apple Gel (90 gald)
Lemon Gel (900 Gald)
Orange Gel (180 Gald)
Pineapple Gel (1080 Gald)
Melange Gel (450 Gald)
Miracle Gel (2700 Gald)
Panacea Bottle (135 Gald)
Lie Bottle (270 Gald)
Miracle Bottle (2700 Gald)
Anti-Magic Bottle (900 Gald)
Flare Bottle (900 Gald)
Guard Bottle (900 Gald)
Acuity Bottle (900 Gald)
Syrup Botle (900 Gald)
Shell Bottle (900 Gald)
Holy Botle (180 Gald)
Dark Bottle (180 Gald)
Stock up on items, and move on. Cross the bridge to the north. You will
come to an inn. Go to the right for the path to a park. Go left for the
windmill there is a path to the Torent Forest is to the right of the mill,
but you cannot go there yet. Go north and you will be in the elder's house.
Enter. There is a painting of the Wonder Chef on canvas in the back room.
Examine it, and Wonder Chef appears!
New Recipe! Cream Stew
This is like cream soup, only that there is more food in it. It requires
milk, onion and carrot. Colette is the best at making this stew. She can
add meat, potato, mushroom and black stay to enhance the flavor. This dish
cures all status effects for the group.
Talk to the Elf Elder now. The elder says that they cannot tell them where
it grows, as it is used for magic. Regal begs him to save his friend. Presea
says she has Chronic Angelus Crystallus Inofficium. The Elf Elder tells
you that Mana Leaf Herb grows in a region outheast of hthe village known
as the Latheon Gorge. He will give you a staff to show to the watchman
there. That's where you are going next. Rest at the inn if needed.
--------------
Latheon Gorge
--------------
Team Level: 61-62
Show the staff and you can pass. There are flowers blowing wind in this
place. Feeding a wilted one with a certain fruit, it will come to life
and start blowing air. If you feed it with anoher, it will wilt. The chest
to the north holds an EX Gem Lv4. There is an altar. Use it to change the
function of the Sorcere's Ring. Now, you will be encased in a bubble, which
can be blown away by the wind.
-----------------
Enemy Strategies
-----------------
Sheldra *****NEW!*****
HP: 7250 TP: 0 Atk: 916
Exp: 210 Gald: 399 Def: 95
Location: Lantheon Gorge
Attacks:
Bear hug, Bite, Claw Swipe
I don't know what these are, but they look like some standing crustaceans
with blue teeth and blue claws, and those claws and teeth are sharp.
Sheldras and bite and swipe! Their most dangerous attacks are probably
the bear hugs. If you see one spreading its arms out at you, it's about
time to block. There are no weaknesses for you to exploit for this monster.
So, it's a matter of catching them off guard.
Sea Dragon *****NEW!*****
HP: 6800 TP: 0 Atk: 879
Exp: 189 Gald: 382 Def: 86
AA: Water Weak against: Thunder Strong against: Water
Location: Lantheon Gorge
Attacks:
Snout Peck, Tail Whip, Paralysis Needles
Item Dropped: Mermaid's Tear
Item to Steal: Mermaid's Tear
The Sea Horses now have another upgrade, the Sea Dragon. Now, they have
a golden rim to show how regal they are. They have a new attack called
Paralysis Needles that may paralyze. So, be ready to block! Sea Dragons
are weak against thunder, like their weaker counterparts, so I think you
know what to do against them.
Poison Lily *****NEW!*****
HP: 6350 TP: 0 Atk: 836
Exp: 183 Gald: 286 Def: 82
Location: Lantheon Gorge
Weak against: Fire Strong against: Water, Earth
Attacks:
Leaf Punch, Deadly Gas, Acorn Throw
Item Dropped: Red Lavander
Even Lilies have gone evil in Latheon Gorge. These female entities punch
you with their leaves all the time. Sometimes, they may let out some deadly
gas that can poison the people around the lily. Finally, the lily can throw
acrorns at you! I wonder where she got the acorns. Poison Lilies, being
plants are weak against fire, so burn them with Hell Pyre!
Deathseeker *****NEW!*****
HP: 5880 TP: 0 Atk: 881
Exp: 186 Gald: 318 Def: 93
Location: Lantheon Gorge
Weak against: Ice Strong against: Fire
Attacks:
Sting, Triple Barb Launch, Deadly Needles
Items Dropped: Panacea Bottle, Amango
Item to Steal: Panacea Bottle
More Scorpions are here! This is definitely the third upgrade. Deathseekers
are purple scorpions. They share the same type of attacks as their lower
level counterparts, but I have not seen them using diseased needles. So,
I think you know what to do with them already. Occasionally, the Deathseeker
will use their Deadly Needles on you. They poison. Deathseekers drop
Panacea Bottle and Amangoes.
Spiked Snail *****NEW!*****
HP: 6230 TP: 0 Atk: 999
Exp: 198 Gald: 245 Def: 83
Location: Lantheon Gorge
Weak against: Thunder
Attack:
Rollout
Item Dropped: Super Pellets
Item to Steal: Super Pellets
This is the second upgrade to the giant snails. They now have spikes on
their shells, as well as a blue inner body. I guess the spikes are to
increase the pain dished out by their rollouts. They are still weak aginst
thunder, so electrocute them with Lightning Blade, OK?
Crush Tortoise *****NEW!*****
HP: 9400 TP: 0 Atk: 904
Exp: 203 Gald: 389 Def: 121
Location: Lantheon Gorge
AA: Water Weak against: Thunder Strong Against; Water, Ice
Attacks:
Ground Stomp, Bite, Shell Jump
Item Dropped: Acuity Bottle
Crush Tortoises are there to crush you with their shells. This is the first
major upgrade to the tortoises for a LONG time! They still attack the same
way as the tortoises though, so electrocute them. When they are dead, you
can take an Acuity Bottle from them. Too bad you cannot make turtle soup.
*****END OF ENEMY STRATEGIES*****
Rare pellets will be found in the other chest on the same level. Go up
the slope. Float across the chasm with help of the wind and ring. Go up
the slope and get some Kirima. This is the fruit that can revitalize those
fallen flowers. (It also means that you can have an endless supply of Fruit
Cocktails here!) So, feed the flower, and drift across to the southeast.
You will be on another island with another tree. Ignore it and go east,
across the bridge to the 2nd area.
Before going up the slope, go east for a chest. There is an EX Gem Lv3
inside. There is a shark up the slope! It hides a Crush Tortoise, most
likely. There is a hidden evil chest to the left. Open it, and the Diablos
will be found. It's Presea's Devil's Arm! Now, go left for the chest there.
There is an EX Gem Lv3 inside. There is a wilted plant to the north. Feed
it a Kirima and then get back to the southern most flower and have it blow
you to the opposite ledge. You will find some Amangoes on a tree to the
right. These can kill the plants. Go up the slope to the right for the
3rd area.
Walk along the bottom level until you come to a chest. There is an EX Gem
Lv4 inside. There are 2 dead plants. Feed them kirimas to revive them.
Drift over to the upper ledge with the southern part to the right. Then
drift north to upper ledge to the north. There is a chest with Flare Greaves
inside. Another chest holds a Toroid. Revive the dead flower on the upper
ledge. It will blow up, so it's useless for now. Use the flower blowing
south to get back to the previous ledge.
See the blue flower? Use it to blow you to the 4th area. Don't do anyting
in that area tyet. Instead, use the Blue Flower there to blow you back.
However, you will undershoot your mark and land on an island at the base
of the waterfall. Revive the dead plant there. Have it blow you into the
waterfall. There is a chest with a Star cap inside. Blow yourself back
to the island and blow yourself to the east using the other flower. Open
the chest with a Rare Shield. It will increase Zelos' defense by 3 over
the Rune Shield, but the increase in intelligence will be removed. Use
the blue flower to blow yourself back to the 2nd area. Go to the 4th area.
Thre should be a skit called "Rhythm", Lloyd is complaining about the rhyhm
of the flowers as they blow iar. Now, revive the flower facing south, and
ride the air current south, off the cliff. Another skit is "On Purpose".
Lloyd is complaining that the Sorcerer's Ring is kind of useless when there
is no wind. Genis lends the ring to Zelos. Genis is trying to make Zelos
fly away! You will drop down to the first area again. This time, you will
find an EX Gem Lv4! Now, get back to the 4th area.
Now, ride the air current of the flower to the left to the ledge to the
northwest. Kill the flower to the left, and use the other flower to get
back. Revive the flower facing northeast and ride its air current, having
killed the flower to the right. You can now go up the slope. See the dead
flower? Revive it, and it will blow upwards. Get to the top flower and
ride its air current. You will be blown upwards to the next area.
Have the flower blow up to the left. Ride the air currents of the blue
flower to get across the waterfall. Then, continue to go right, Revive
the dead flower so it blows up at the next ledge. Then drift left. Revive
the dead flower outside the cave, and go in. There is a chest. But beware!
It's a fake! I suggest you have Lloyd and Sheena distract the fake while
Zelos and Genis cast their strongest spells available. The reward is an
All-Divide and an Elixer. Follow the path now. Get out of the cave. Then,
revive the flower and ride the air to the right. You will reach a steep
slope, before climbing it, revive the dead flower to the left and ride
the air current to the left. Enter the cave. You will be in the upper part
of the cave. Follow the path. The first group of enemies you find will
drop a Memory Gem. Then go up the slope. There is a chest with a Draupnir.
When you have that, get out of the cave through the right most exit and
drift all the way to the right. Then go up the slope.
You will come to a bridge. Revive the 2 flowers on either side and ride
the current. You will drift up to a very high ledge, which quickly
disintegrates, and falls down to the waterfall, disrupting the water flow.
Then, you on the other hand, will land on the bridge again! Scared you?
Didn't it? Walk past the house and go down the slope for a chest with a
Battle Pick. Then enter the house. Talk to the elf for the story.
Lloyd asks the Storyteller to give him Mana Leaf Herb. However, the Mana
Leaf Herb is in a difficult place. Zelos says they'll just send Lloyd.
The Storyteller will open the gates you saw down the slope. The herb can
be found in the cave down there. So, go down the slope and into the cave.
The waterfall has already been split into two, thanks to your actions a
little earlier. Ride the air current to the cave. Enter. I suggest you
have Zelos, Sheena, Genis and Presea for this one.
You find the Mana Leaf Herb. But suddenly, the ground shakes! A giant plant
comes out of the ground! Let's fight!
Event Battle! Plantix
HP: 36000 TP: 250 Atk: 1300
Exp: 7500 Gald: 1250 Def: 310
Location: Lantheon Gorge
Weak against: Fire Strong against: Earth
Attacks:
Tentacles, Thorn Drop, Bite, Beetle Rush, Tentacle Whip
Item Dropped: Blue Sephira
So, the Plantix is guarding the Mana Leaf Herb. So, it's time to uproot
this plant to make way. This plant has a lot of roots in the ground. It
can send up tentacles up to the surface anytime it likes to hit you. It
can also rain thorns down on you, and bite you. Sometimes, it will perform
a Beetle Rush, where lots of beetles fly out and hurt you. As a last resort,
the Plantix will whip you with its tail tentacles. Now, Plantix is weak
against fire, so you should perform a Unison Attack with Zelos' Hell Pyre,
Presea's Finality Punishment, Genis' Explosion and Sheena's Demon Seal,
Then, there will be a nice compound Arch Wind! Genis should cast as many
Explosions as possible, while Zelos resorts to the HTHP combo. Then we
will have some lovely cooked vegetables in no time.
Now, raine knows why the plant is located in a difficult place. You now
have the Mana Leaf Herb. There will be a skit called "There She Goes!"
Raine is excited to find a plant that has not been found for 130 years!
Lloyd wants Regal to stop, but he is interested in Raine's "talk". The
Blue Sephira doubles the amount of money earned in battle! Have one of
the characters in the 4 spots equip it! Get back into the Storyteller's
house and examine that rabbit cushion. The Wonder Chef appears!
New Recipe! Pescatore
What? This dish requires Pasta, some fish and Tomato. Must be some fishy
pasta. Genis and Regal are the best at cooking this dish. They both can
add Shrimp, Squip, Octopus and Cheese to improve its flavor. Eww... This
restores a small amount of HP and TP and temporarily increases magic attack
for the group.
Talk to the Storyteller. He did not tell you about the Plantix as even
if he told you, there is no stopping you from fighting it. The Storyteller
is the one who passes on the lore of the elven village to the next generation.
He receives many stories, legends of elves descending from the sky, and
the birth of humans, the rise and fall of the Balacruf Dynasty, the arrival
of angels, the Great Kharlan Tree, the Kharlan War and the story of Mithos.
Zelos interrupts, as he thinks that Mithos was taboo in Heimbdall. The
Storyteller says it does not apply here as it is not Heimdall. Lloyd asks
who is this legendary Mithos. The Storyteller says that Mithos was born
in Heimdall. He was an outsider who was cast out of the village when the
Kharlan War began. He ended the Kharlan War with his three companions so
tha he could return to the village. Mithos was a half-elf. Only one of
his companions was human, and the others were half-elves. They were treated
as outcasts, but they overcame that and put an end to the war.
Regal then asks why is his name taboo in Heimdall. Genis says it's because
he is a half-elf. But no, it is because the hero Mithos is also a fallen
hero. They are the ones who betrayed Origin and used the power of the magic
sword given by Origin to split the world in two. Mithos is Mithos Yggdrasill,
his older sister Martel and their companions Yuan and Kratos.
Now, Lloyd and the others are shocked as Mithos is really Yggdrasill! Yes,
it would be amazing that Kratos is the friend of a hero from 4000 years
ago. The Storyteller says that Angels can use special combat abilities
developed during the Kharlan War. One uses the body's mana to alter its
metabolism and stop the body's internal clock. This allows them to stop
aging. Now, Lloyd is totally confused.
Zelos says at least they know that the power of Origin is involved in the
splitting of the world. The Magic Sword is the key. Lloyd thinks there
has got to be a way to save both worlds. But for some strange reason, Zelos
and Genis say at the same time that "It is a waste of time to think when
you have no ideas." Presea just asks them to go to their next destination.
The next stop is, Altamira. Passengers may change there for the Elemental
Railway towards the Lezareno Company.
Diversion and time to socialize 40! Saving Princess Hilda
Save Princess Hilda Pleases: Zelos (+2)
Fly back to Meltokio, and enter the house to the right of Zelos'. There
should be a grand piano and a harp inside. Talk to the woman by the harp,
and she will say that she wants to show her skills to her older brother
in Sybak. Get out.
Time to socialize 41!
"What's wrong?" Pleases: Presea (+2)
"Let's go." Displeases: Presea (-2)
Lloyd will start to say, "Presea..." you get to ask "What's wrong" or just
say "Let's go." For a subevent that does not reward you with anything,
pick the first choice. To ignore this pointless subevent and hurt Presea's
feelings, select "Let's go". Pick the latter of course!
Now, go and talk to Zelos' butler in his house. Sebastian will tell you
that an emissary of the King wants to see him. The emissary will come in.
He asks you to come to the castle. Princess Hilda's life is in danger!
Go to the castle and figure out the details.
The King has a job for you. He tells you that Princess Hilda has been
kidnapped. You as the chosen Zelos, are to save her! The King says that
his daughter was taken away by the Papal Knights. The Papal Knights want
to exchange Princess Hilda for you. Your mission: Pretend to go along with
the exchange and round the Pope's thugs up for good! Now, let's go and
settle the score with the Pope! Go to the Grand Tethe'alla Bridge for the
little exchange.
Now, on the bridge, you will see the exchange. There are 2 Papal Knights
behind Zelos and Hilda. They are to walk forward at the same time. When
the exchange is over, they will raise the drawbridge. However, when you
see the princess, you find that she is an imposter! Zelos says that the
Princess is more slender! So, it's Kate! Kate asks you to run. The Pope,
her father, intends to kill both you and the Princess! Lloyd and the others
advance on the knights, and wipe them out. Zelos finds Kate to be poisoned!
Kate will tell you that her father, the Pope is in Gaoracchia Forest.
Kate will be treated in Zelos' house back in Meltokio. Regal Zelos and
Lloyd will discuss plans to deal with the Pope.Zelos tells Sebestians that
he will try to stop hating half-elves. Hey! Does Kate always have to hold
her glasses up, even when she is in bed?! Now, enter Gaoracchia Forest
through the Mizuho entrance.
Aha, you hae found the Pope! The Pope accuses Kate of betraying him. Lloyd
says he will never forgive him for using her love for himself! Zelos asks
the pope to give up. The Pope says that the kingdom is his! Zelos says
that confirms the rumor that the Pope was a child born from the previous
king and a commoner. That was why he was able to leap to the position of
Pope. So, the Pope is also the Prince, and if he had died, the country
would be his! Pope has no use for Hilda. He just used this girl in order
to obtain the Chosen's jewel and the throne! He orders his soldiers to
defeat you so he can double their pay! Fight!
Event Battle! 2 Duelists and 1 Heavy Armor
Duelist
HP: 5230 TP: 0 Atk: 820
Exp: 191 Gald: 343 Def: 81
Location: Near Heimdall
Attacks:
Sword Slash, Sword Thrust
Items Dropped: Barley Rice, Lid Shield
Heavy Armor
HP: 5500 TP: 0 Atk: 816
Exp: 194 Gald: 280 Def: 91
Location: Near Heimdall
Attacks:
Axe Chop, Axe Thrust
Item Dropped: Panyan
This is just another easy melee battle, now that you have 4 people to deal
with the Duelists, not only 1, as in the Coliseum! Hilda is saved! Hilda
is actually complimenting Zelos, not Lloyd! Zelos will obtain the title
of Princess Guard! Some soldiers will come to pick Hilda up. Zelos promises
to vist him later. Sheena says the princess gets on her nerves! Now, you
will go back to the capital. The Minister tells you that the Pope has been
dismissed, and will be questioned. The King says that to prevent himself
to be tricked again, he would like to carry out his rule with the aid of
the Chosen AND the Church. Zelos promises to help the King after the end
of his journey. He suggests the King to find a way to repeal the half-elf
laws enacted by the Pope. Hilda is surprised that the Chosen will say
somehrthing like that. The King is optimistic about this. Princess Hilda
says to celebrate her return, a party will be held. The King has ordered
the royal designer to make you outfits. When they are finished, they will
be sent to the Chosen's house.
Now, let's go back to Altamira.
---------------
Altamira
---------------
Team Level: 62-63
There is someone standing in front of the monument in the main area of
Altamira. Talk to him. That guy is called Wells. He recognizes Presea.
Wells says that Presea has been cured, and finally realized the passage
of time. Presea admits that she has lost her adult body and her childhood.
Wells apologizes for chasing her out of Ozette. Wells explains that Presea
no longer has any relatives. All of them are gone. He asks you to support
her. He will now leave.Presea says that Wells used to be small. Now, Presea
will obtain the title of "Mature Kid". Now, head on to the company.
As you cross the bridge, you drop something, which is spotted by a lady
on the bridge. The woman asks where you got the ring. Sheena says that
a student in Sybak sold it to her. The woman recognizes him as Joshua.
She asks you to give some money to the student who sold you that ring.
The woman admits that she did something cruel and unforgivable to him.
It's an apology. Colette asks you to help her.
You get to answer "I'm sorry, but we can't." or "All right." I know, this
is one of those many subevents in the game which are NON-REWARDING. So,
there is no point in wasting your time. Pick the former choice, and
hopefully, Colette's affection for Lloyd will be stepped down.
Go to the President's Office of the Lezareno Company. Talk to George. George
tells you that the sealed Exsphere mine was raided by someone. They believe
that it has been the work of Vharley, but the sealed area is not breached.
Regal says that it would be safe to assume there will be no more trouble
in that matter as Vharley is dead. Zelos says that Alicia was avenged.
Regal tells George that he wants to take a look at the records concerning
past mining operations. George tells you to look in the Second Floor
Archives. Go there. Lloyd is reading some papers when Kuchinawa swooped
in and stole it. Yes, in spite of the Pope's death, Kuchinawa still WANTS
to avenge his parents. Sheena suggests having a one on one duel. She tells
him that they will fight on the Isle of Decision. Kuchinawa will wait for
the, on the Isle of Decision. Sheena asks Kuchinawa to give her the document.
Sheena says she will give Kucinawa Corrine's bell. Kuchinawa takes it and
leaves.
Regal says the last shipment was sent to the Imperial Research Academy
in Sybak. So, that's where you will have to go. Zelos comments on Sheena's
words as they leave. Go to Sybak.
New Costume! Klonoa Costume for Presea
Get back to the President's Office first. George will talk to an employee
about the city's mascot. It seems that the EC with the costume has not
arrived. It is a Klonoa costume and is about the height of a child. The
costume has big long droopy ears and looks somewhat like a cat and much
like Presea! Aha! Presea will be asked to come over.
Later, one of those women in bunny hats will stand outside the hotel and
announce the new mascot. The keyword is "Wahoo", and it's Klonoa! Presea
is dressed as Klonoa! However, Presea fails to shout the word out! Ha ha!
For some strange reason, Presea cannot talk properly! Regal explains that
she must not speak anything other than Klonoan! Presea will obtain the
title of Dream Traveler! She gets to keep the costume too!
-----------------------------------------
d. Up to Heaven and Down Again [TOS7D]
-----------------------------------------
Hear that? It's time to go to the university town, although you can fight
Kuchinawa anytime you wish.
---------------
Sybak
---------------
Team Level: 62-63
Time to Socialize 42!
"Do you really want to leave it like that?" Pleases: Presea (+2)
"Okay, let's get going." Displeases: Presea (-2)
Talk to the man standing with his dog outside the Imperial Research Academy.
He will tell you about his sister who is a music student in Meltokio. Presea
recognizes the man. So, the two both lived in Ozette years ago! This man
introduces himself as Horace. Presea implies that girl in Meltokio must
be Janet. Go back to the right. You will get to tell Presea "Do you really
want to leave it like that?" or "Okay, let's get going." I'm fed up with
this side event. Just select the latter choice. Then enter the Academy.
Inside, the Chancellor will ask Zelos to forgive him. He heard that a ten
foot angel had descended from heaven and devoured those who opposed the
Chosen! Oh, not some rumors again! Zelos asks the Chancellor if they still
have zircon left. He tells you that it's in the next room to the left.
Go there. There is a chest with the Zircon. Finally, you will need the
Mana Fragment. Lloyd says it's time to go to Cruxis' Main base in Derris
Kharlan! Zelos says the entrance is the Tower of Salvation.
Zelos says they will need his Cruxis Crystal. Right now, his sister Seles
is holding it. She is in the SE abbey.
---------------
SE Abbey
---------------
Team Level: 62-63
Go up to the top of the tower and talk to that girl in the orange hat there.
It's Zelos' sister Seles! Before doing so, read the skit "Klonoa". Genis
is complimenting Presea, and Regal thanks her. However, Presea cannot speak
properly!
*****IMPORTANT SCENE*****
Seles begins to say "Big bro-" but she stops, she continues, "I mean...I
see that the Chosen is his usual self, wandering around aimlessly." "Yo
Seles! I need that Cruxis Crystal I left with you. Give it back to me."
"As you wish! After all, it rightfully belongs to the Chosen." "Yep." "Now,
if your business here is done, I humbly request that you leave.
Immediately." "All right, all right...Guess I'm as unpopular as ever. Poor
me..." He turns and leaves. Seles cries, "W...wait...big bro..."
"Hmm? What is it, my darling little sister?" "Nothing!" "Oh all right
then."He leaves. Seles says, "Please take care." Lloyd says, "He couldn't
hear that, you know." "I didn't say anything! So it doesn't matter if my
big brother couldn't hear it." "Aha! You called him big brother!" "No,
I didn't! There's no way I'd have a brother like that! Now, please leave!"
Ugh, Seles sounds a lot like Lu from the cartoon Mike, Lu and Og! Back
down there, Zelos says, "Well, what do you think? I'm well-loved, aren't
I?" Lloyd says, "She's certainly not very friendly." "Don't be too hard
on her. She was sickly ever since she was a kid. But despite that, her
mother..." Ah never mind." Colette says, "As you left, she said, 'Please
take care.'" "Oh. Well, anyway. We're ready now, right? On to the tower
of Salvation." "Yeah."
*****END OF SCENE*****
New Costume!
Get back outside Zelos' house in Meltokio, and a group of girls will come
up to Zelos. They are mad that Colette is with Zelos. Another is mad that
Sheena is with Zelos. Zelos asks them to calm down. He promises to drop
by later. They leave. Regal says he knows Zelos' reputation. PResea
suggests covering his face. He will now wear the same outfit in the Coliseum!
Zelos asks you to call him the masked warriors Zelos. Now, the ladies ignore
Zelos! Zelos will obtain the title of Marked Swordsman!
Diversion and Time to Socialize 43! Dueling with Kuchinawa
Remember that you promised to duel with Kuchinawa? Now, go back to Mizuho,
and Orochi will inform you of the duel. At the same time, Kuchinawa is
to be banished from Mizuho. Sheena will go with Orochi to the Vice-Chief's
office.
Sheena tells Tiga that Kuchinawa wants to avenge his parents. Orochi says
Sheena is stupid to challenge Kuchinawa as other villagers may challenge
her too! Tiga says that Kucinawa will leave the village after the duel
anyways. Orochi does not know what crime has down. Tiga asks Lloyd.
"Kuchinawa was working with the Pope." Displeases: Sheena (-2)
"I don't know anything about it." Pleases: Sheena (+2)
You get to tell the truth that "Kuchinawa was working with the Pope." Or
"I don't know anything about it." Answer the former choice. It's time to
tell the trugth! Even Orochi thinks he's a disgrace to the Azumi family.
Tiga will permit the duel. Lloyd will be the observer. Orochi will prepare
the boat. Now, when you are ready, tell Orochi.
On the Isle of Decision, Kuchinawa awaits you. He sees you come. Lloyd
will be the witness. He asks Sheena to begin. So, do it!
Event Battle! Kuchinawa
HP: 10000 TP: 60 Atk: 800
Exp: 2400 Gald: 2860 Def: 125
Location: Mizuho Village
Attacks:
Raiden, Shruiken Throw, Fireball, Slash, Fiery Slam
Item Dropped: Asura
This is one tough battle. You cannot use a single item, which means you
cannot scan him with a magic lens to keep track of his HP. Kuchinawa can
attack by throwing shruikens followed by a strike of lightning with Raiden.
He can also throw shruikens and slash you. On top of that, he launches
fireballs and can sometimes slam down, creating an explosion. As Sheena,
you should do more jumping and try to hit him from behind. I know. It is
very hard to catch him off guard. If you do, perform a Life Seal-Demon
Seal combo to help recover your HP while stunning him for a short time.
When he gets up, avoid him until he stops flashing before attacking again.
Cross your fingers for luck. When I defeated him, Sheena was at Level 61.
After the battle, you will get an Asura.
Kuchinawa falls. Sheena asks him to admit defeat. Kuchinawa is amazed that
she does not want to kill himm. He hands over Corrine's Bell. He says he
lost because of his insufficient skill. He wants to cut his own throat
and commit suicide! (Actually, it must be the Seppuku.)
Time to socialize 44!
Stop him Pleases: Sheena (+1)
Don't stop him Displeases: Sheena (-1)
You get to stop him or not stop him! Feel free to do what you want. If
you stop him, you will increase Sheena's affection for you. If you stop
him, Sheena will stop his hand, and Lloyd will declare him the loser. Sheena
begs Kuchinawa not to sacrifice his life.
Kuchinawa thinks he is so low as his parents' killer pitied him! Now, you will have those usual conselling sessions, and Lloyd is the representative of the Samaritans! Kuchinawa then relents and leaves. Now, enter the Tower of Salvation. ------------------- Tower of Salvation ------------------- Team Level: 64 Run up to the big gap and Zelos will make the stairs appear. Go up. There will be a scene. *****IMPORTANT SCENE***** Colette says, "Coming here reminds me of my journey to regenerate the world." Lloyd says, "But this time, we're here to cure your illness." Raine says, "I'm curious to see what the desifn of Tethte'alla's Tower of Salvation is like. Now, Zelos! Open the door! Quickly!" Zelos says, "You know, you can get really scary sometimes." He opens the door. "Oooh yeah! Check me out! It's my time to shine! Do I look like a Chosen or what?" "Yeah, yeah, yeah. Let's get going." Zelos laughs, "Roger!" Regal says, "That's a very disturbing laugh." "Zelos, is something wrong?" "What?" "You're even more, um," Sheena continues, "Evemn more obnoxious than usual? Nah, he's always like this. Just ignore him." Zelos laughs at Sheena, "She's pretty sharp." *****END OF SCENE***** Enter, of course. Make sure these 4 people are in the first 4 places in the group: Lloyd, Presea, Genis, Zelos. Go up the slope. Hey, more coffins! Warp to the next path. Now, the entire group is freaked out at the coffins! Zelos grunts. Regal comments, "Ghastly." Presea says, "Such a sad place." Sheena thinks, and says, "Wait a minute, is this really Tethe'alla?" Genis says, "Yeah! It looks identical to Sylvarant's Tower of Salvation!" Colette says, "My body...I can't stop shaking, this is the same place!" So, does Colette have a Sylvarant Tower of Salvation detector inside her? Interesting. "It can't be!" Raine stands by a pillar. "Lloyd, remember this?" Lloys runs up to examine the crack. "That's...wait, I broke that!" he remembers that scene. Kratos appears behind Loyd by the magic sword. He says, "The two worlds are connected here. Of course it's the same place." "Kratos, it's you again. Who are you really? Are you really one of Mithos' companions from 4000 years ago?" "Good. Since you figured that out, it saves me the time to explain. We will take the Chosen as the new body for Martel." "You're still trying to do that? Are you so intent on resurrecting Martel that you're willing to distort the entire world in the process?!" Kratos draws his sword, "I have no need to explain." "So in the end, you really are our enemy! I kept thinking, hoping that you might be good, but you're not!" "I should think that would be obvious at this point." Lloyd draws his sword, "Don't hold back this time!" It's time to fight again! Event Battle! Kratos Aurion HP: 25000 TP: 980 Atk: 1200 Exp: 7600 Gald: 4800 Def: 400 Location: The Final Seal Strong against: Thunder, Light Attacks: Judgment, Fierce Demon Fang, Double Demon Fang, Lightning Blade, Thunder Blade, Super Lightning Blade, Demon Spear Items Dropped: EX Gem Lv4, Energy Tablets This is one tough fight. Kratos will not hold back this time. He knows all the skills Zelos would know, and knows the Judgment move! However, I find it to be extremely inaccurate. As it is possible not to be hit when standing still! For this battle, Genis should cast the strongest spells he has, except Indignation. Lloyd should do what is does best, making combos with Sword Rain. Zelos should use the Hurricane Thrust-Hell Pyre Combo. Note that Kratos can use a Lightning Blade-Super Lightning Blade Combo, but I would not bother at all, because Kratos himself is strong against Thunder. Zelos should also heal, of course. It's a tough battle, but fortunately Kratos can easily be staggered while casting spells. Since Prism Stars is of light element, it will not be of much use. Therefore, the Unison attack of this battle should be: Sword Rain: Beta, Cyclone, Finality Punishment and Hell Pyre. This time, we can start cooking him with Arch Wind! After the battle, some angels appear and surround them! Kratos says, "I would advise against resisting, for there will be no mercy this time." Lloyd and Colette are taken away and the group is stuck in two cells! Lloyd asks, "Are we still alive?" Zelos says, "Well, it looks like we'll have out lives at least until they finish preparing Colette's treatment. Apparently, she's useless the way she is now." Genis says, "Maybe we were tricked. He had us gather the materials to treat Colette and then had us bring her here. That sure saved them a lot of time and effort." "Kratos used us? Did he betray us again?" Zelos says, "Lloyd." Regal says, "I feel guilty for letting this happen to Colette and the others." "I really want to know why I keep getting captured and getting thrown into jail all the time!" "You sure you haven't been doing anything to deserve it?" Regal says, "We should just be glad that we have our lives." "Well, yeah." "Dammit!! This thing's built solid as a rock! And I can't open the lock either." Sheena calls to them. "Same here, it won't budge at all." "Can Colette or Presea break it?" "Nope." "I'm sorry I couldn't be of use." "So we're completely trapped." Regal says, "Move." Zelos moves out of the way, and Regal breaks the bars with his hands! "Whoa!" The females are released. Lloyd asks, "How did you do that?" "I originally specialized in fighting with my hands, not my feet. And since Exspheres amplify their user's abilities far above their maximum limits, this resulty is to be expected." "Then why don't you just fight with your hands?" "I swore I would never fight with these hands again. This time, I used them in order to save you, Lloyd. You're going to unite the worlds and save Colette, right?" "Yeah, that's right. All right. Everybody grab what you can and let's get out of here!" --------------- Welgaia --------------- Team Level: 64 You are in the Holy City. But no, this is not Vatican City, nor Jerusalem, but it's Welgaia! Take the lift across the other side. There is only one way out, and that's the transporter to the left. However, it's blocked. Colette will fly around and scout the area. Colette finds that there are blocks blocking the exit point. Move them aside, and then the group can come. The place is full of angels. "Whoa! They're all angels!"We're gonna get caught if we keep wandering around here." "You're right. We'll pretend to be Colette's prisoners. She should be fine because she's an angel." "Okay." There should be a skit called "Dolls", Lloyd thinks angels are dolls. Now, go through the door to the north, to the right of the travellator. Then, go through the next door to the left. There is an evil chest. You will find the Apocalypse, Regal's Devil's Arm. Then, get back to the room with all the angels gathering around, and go right. You will be a room guarded by an angel. Colette will ask for a fragment of mana. Raine pretends to be a minion, saying the humans are subjects needed for the Cruxis Crystal research. Therefore, they need a fragment of mana. The angel asks for your ID. Oops! Suddenly, Kratos appears in the projector to the left. Kratos says that they need a fragment of mana for the ritual of the Chosen. He says he has sent a courier to pick it up. Lloyd admits to be the couriers! If only he knows it's them they are after! Ha ha! Lloyd yells at the angel for all that bureaucracy. The angel finally agrees. Hee hee! Now, go back to the room that leads to the room with the Devil's Arm. Examine the door in the middle. It's an elevator. The 2nd floor has nothing, the 3rd floor has nothing, the 4th floor has nothing, and 5th floor has nothing! What a waste of time, now, ride the travellator. On the other side, you will notice a portal. Maybe you can use that to get back on the ground. Therte should be a skit called "Strange City". Sheena finds the city strange. Another is "Angels Without Soul". Before you go to the portal, go to the right, and through the travellator. You will be in a large room. There are lifts leading to 4 computer terminals. The two in the middle is the Refresher, the one to the right is a vending machine. The terminal below the vending machine can be examined. It's the data bank. You can get information about Derris-Kharlan, the World Prolongation Project and the Eternal Sword. Derris-Kharlan, that is, the planet you are on now is protected by the force field emitted from the Eternal Sword. If the force field removed, Derris-Kharlan will be released from the planet's gravity, and will wander in space again as a comet! So, the world was split in two in order to keep the mana depletion to a minimum and to sustain the world and the seed of the Giant Tree. The usage of the Summon Spirits to guard the Mana Link restricts the mana flow, and keeps the world from prospering. Great prosperity leads to the possible development of magitechnology, which causes meaningless wars. The World Prolongation Project, proposed and put into effect by the leader Yggdrasill, is an outstanding system to maintain the world. The data of the Eternal Sword can be found. The magic sword was given to the leader Yggdrasill when he formed the pact with Origin. Its power is able to control time and space! Yggdrasill used the sword to split the world! So, if Yggdrasill were to lose his sword, he will lose all power! After reading this mind numbing data, get back to the portal and try to leave. Raine fools the angel, but they still need an ID. Zelos says that there must be another way out. Get back to the room with the data bank, and go down the stairs. You will come to a lift that leads to the emergency exit. They get out in the nick of time just as the angels are closing in on them. You will find yourselves in the top of the tower. It's time to get to the ground! Go down the stairs. ----------------- Enemy Strategies ----------------- Cybit *****NEW!***** HP: 4000 TP: 0 Atk: 900 Exp 135 Gald: 382 Def: 20 Location: Tower of Salvation Weak against: Thunder Attacks: Spark Shot Items Dropped: Apple Gel, Orange Gel Item to Steal: Melange Gel These are the mini sercurity drone robots that guard the tower you are in. Instead of shooting you with their beams, Cybits attack by shooting electric sparks instead, so just keep them grounded and you an easily win. They can be shorted out with thunder. Perfect Murder *****NEW!***** HP: 11130 TP: 2000 Atk: 970 Exp: 231 Gald: 685 Def: 105 Location: Tower of Salvation Weak against: Thunder Attacks: Electric Spark Attack, Twin Cannon, Spike Launch, Cannon Bash Item Dropped: Mythril Item to Steal: Mythril Armed with such powerful twin cannons, this robot is the perfect weapon for murdering you! Only joking! Anyway, they also can shoot lectric sparks and launch multiple red spikes at you. Just use thunder to short these stupid robots out and you would have murdered these perfect murderers perfectly! Ha ha! Hammer Knuckle *****NEW!***** HP: 6000 TP: 500 Atk: 910 Exp: 215 Gald: 483 Def: 95 Location: Tower of Salvation Attacks: Cannon Bash, Spark Shot, Twin Machine Guns, Protective Field Item Dropped: Brass Item to Steal: Brass These are another type of robots. They are weaker than Perfect Murders. They also can shoot a single spark out with their antennas. Sometimes, they will shoot you with their two machine guns! Besides that, they can bash you with those cannons. Hammer Knuckles sometimes will get out an electric field to protect itself. This time, Hammer Knuckles have no weaknesses to exploit, so you can only hit him hard, that's it. You may take Brass from it when you destroy one. Murder *****NEW!***** HP: 7750 TP: 800 Atk: 940 Exp: 228 Gald: 318 Def: 100 Location: Tower of Salvation Weak against: Thunder Attack: Twin Machine Guns Item Dropped: Metal Sphere Item to Steal: Metal Sphere These are the normal versions of Murders. They attack by sticking out their twin machine guns and shooting you several rounds. As the guns are so long, it's possible for you to run between them and then slash them up close without them being able to fight back! That's not all, they are hovering enemies, so keep them grounded and they can be rendered scrap. *****END OF ENEMY STRATEGIES***** Examine the chest to the left for an EX Gem Lv3. Then go southwest, down the stairs, killing the enemies on the way. Follow the path and go through the door on the other end. You will find yourselves floating. I guess the Tower of Salvation is like a space station, after all! Their explanation of this weightlessness is funny! Zelos finds it fun, but bumps into a wall! In this room, you will face a similar predicament as that of the Templew of Ice. You can slide, but cannot stop until you bump into something. Your target will be the door to the right. There should be a skit called "Looking at the Stars". Now we now we are still in the Tower of Salvation. Go in this direction: Right, Down, Left, Up, Left, Up, left, Down, Left, Up, Left, Down, Right, Down, Right, Down, Right, Up, Right. You should be at the other door. Go through the door. There is a skit called "Weightless", Zelos says there are fun things to do when weightless. Open the chest for another EX Gem Lv4. Examine the red device to unlock the Red Gates. Get baclk out of the weightless room to the left side. You will find a gate has opend to the right of the door leading to the weightless area. There is a chest there. Inside There is a Rare Guard. Then, get back to the room with the stairs you first came down on. There is a door to the right. Go through. Go to the northeast at the junction. Two gates will be unlocked. There will be a chest with a Holy Robe. Folow the path, go down the stairs. Get past the locked gate and there is a chest with an EX Gem Lv3 inside. Go on up the stairs, past the locked gate and out the door to the left. You will be a little northwest to where you started. Continue northwest and down the stairs. You will be in a very large room with 2 chests. One holds a Nagizuki. It increases Sheena's defense by 5 over the Rune Robe. Another is the laser blade. It's still inferior to the Baseball Bat by 40 attack points. Then go northwest, past the opened gate. You will come to the Blue Lock Deactivator. Now, some more gates will be opened. Get back to the weightless room, and get to the second floor. Go through the door to the north of the seond floor. The gate should be opened. Follow the hallway. There should be a chest at the northeast end with Energy Tablets inside. Then go southwest. There is another door. It leads to the eastern part of the weightless room. Now, you can reach the elevator that goes down on the bottom. You may want to perform Operation Catch Up on another character before you leave. There is a skit called "Empty Silent World". Presea does not like this place. Take that elevator down, all the way to the bottom. Go through the door on the east side of the room. You will find a Holy Circlet in a chest. You will also find an Elevator Key. Now, you can get down to the ground! Get back to the entry stairway and go through the door to the right. Go northwest until you see a door with a missing blue sphere. That is the elevator. Use the elevator key and get down. You are "Almost to the Exit", as implied in the skit. Go left, down the stairs, open the chest with the EX Gem Lv 2, and you will arrive at a big transporter. Use it to get out! You think you are out, but the Eternal Sword is there for the taking. *****IMPORTANT SCENE***** The group arrives at the main lobby. Lloyd steps over to the Eternal Sword. "This is the sword Yggdrasill struck me with." Raine asks, "Could this be the Eternal Sword?" Zelos is still doubtful, 'Haha, no way. Nobody'd leave a sword that important in a place like this." "How about we take it to Heimdall and show it to the elder?" "Good idea. That way we know for sure." Lloyd prepares to get the sword, but Yggdrasill's voice says, "You have not the right." The Eternal Sword repels Lloyd, "Oww...what happened?" Yggdrasill appears, he says, "A waste of effort." "Yggdrasill!" "The Eternal Sword cannot be touched by those who lack the right." "The right?" Sheena says, "He must be talking about the pact with Origin! That's the sword Yggdrasill tricked Origin into giving him!" Yggdrasill laughs, "You really are a pathetic bunch. It matters not. Origin is under Kratos' seal. Either way, it is impossible for you to wield that sword. And without the power of the Eternal Sword, you cannot reunite the worlds. Your journey is futile." Lloyd is mad now, he grits his teeth. "Futile? You are the one who's making futile attempts to bring back the dead! Besides, whaty does splitting the world in two even have to do with that?" "The worlds still exist only because they were separated into two." "No! It's because of being spliot in two that there's not enough mana and countless people are suffering!" "Think for a moment. Why is there a shortage of mana? Well? What do you think, my fellow kinsman?" He's talking to Genis. "Me? Um...because the development of magitechnology resulted in a large consumption of mana?" Yggdrasill nods, "Yes, and that magitechnology led to a great war. War consumes an abhorrent amount of mana." Lloyd says, "Don't change the subject. There's a mana shortage because you won't let the Great Seed germinate." "I am not changing the subject. Even if the Great Tree were to be revived, another war would make it wither and die. Wars are aused by two opposing forces. That is why I split the world in two: To isolate the powers that caused that foolish Kharlan War into the worlds and Sylvarant and Tethe'alla." Raine deduces, "By alternating between prosperity and dearth, the development of magitechnology is subdued. So that was your plan." Yggdrasill says, "Although, at the moment, Tethe'alla has prospered from a little too long." "You're lying. You're sacrificing the Great Seed just to save Martel." "That's right. The same way you abandoned the declining world of Sylvarant in order to save Colette." "that's..." "What you're doing is exactly the same." Lloyd says, "No, it's not!" "Yes it is." Before the converstation between a childish perpetual argument, Genis says, 'NO it's not! Lloyd isn't like you!" "What?" "Lloyd is looking a way to save bvoth Colette and the world!" He shakes his fist, 'You're a coward who gave up!" "It is the same thing. I am trying to create a wold without discrimination. That is the way to sae the world." "A world without discrimination? That's..." "People fear and hate what is not normal. They are scaered of those that are different. Then the solution is for everyone to become the same. By using the Exspheres to eliminate the different bloods that flow through elves and humans, everyone on this earth will become the same lifeless beings. Discrimination will vanish. That is the grand age I strive for." Genis mutters, "Everyone...the same..." "Yes. Desians and Cruxis both exist for this purpiose. The conflicts between the races bon from discrimination will disappear, Genis." Genis steps forward, "People will stop treating us differently? Really?" "Genis! Don't fall for it! Think about how the Exspheres are made! They're made at the cost of people's lives, like MArbele. Don't you see what's wrong with that?" Yggdrasill says,"With revolution omes sacrifice. If you cannot understand that, then you deserve to die with the others." He warps down rto the group. "However, first you'll hand ocver the Chosen." "NO! I won't let you!" "You have no choice." It's time to fight. Event Battle! Yggdrasill HP: 40000 TP: 3000 Atk: 1800 Exp: 3000 Gald: 0 Def: 350 Location: The Final Seal Weak against: Darkness Strong against: Light This is another of those unbeatable battles. Just hold him off until the battle ends. Yggdrasill suddenly flinches, and Colette falls to the ground. Lloyd cries, "Colette!" Genis cries, "Now!" He launches a fireball at Yggdrasill's chest. Suddenly, Pronyma appears. "Lord Yggdrasill! You little vermin! You may be one of us, but you shall pay for your trachery!" She charges up a black ball at Genis and opens fire. Suddenly, Yggdrasill blocks the shot for Genis! Genis exclaims, "Why?!" Pronyma mutters, "L...Lord Yggdrasill!" "Pronyma! Why are you here?" "Sir. Ah...new activity in regards to that certain matter has..." "Understood. Not always is there a way to save everyone. Remember that. Lloyd, the path you seek is nothing but an illusion." He turns to Genis, and disappears. Lloyd asks, "Why did he let us go?" Genis had a brain storm and finds a panpipe. He picks it up, and looks at it. He stammers, "It can't be...It can't be..." Presea comes over and asks, "What's wrong, Genis?" Genis shakes his head and says, "Nothing." Riane says, "Lloyd, we must treat Colette as quickly as possible." "Right. Let's head back for now." *****END OF SCENE***** ---------------- Altessa's House ---------------- Team Level: 66 Enter the house for the next scene. Colette lays in one of the beds. Raine already has the ingredients. Altessa will now make the Rune Crest. Zelos tries to comfort Lloyd by offering him food. Genis is also acting gloomy. Mithos asks why. By that time, Tabatha and Altessa have come out. Treatment is complete. Good. Zelos suggests eating a big dinner in celebration of her recovery. Lloyd asks Zelos why is he always like this. Zelos hugs Lloyd, saying that he is his best friend. Mithos asks Genis if he's tired. Genis starts to doubt his friendship. Hmm... Lloyd suddenly feels sleepy. Lloyd goes to lie down. At night, someone approaches the house. Everything is black. Lloyd cries, "My body! I can't move." It's Yuan! Yuan asks, "Do you want to meet your father?" Yuan is holding Lloyd at his mercy with a thunderball! Lloyd cries, "What have you done with my dad?" Yuan disappears. Lloyd gets up. He goes outside, to be met by the Renegades, Yuan and Kratos. "Kratos! The Renegades and Cruxis are enemies, aren't they?! So why?" Yuan snaps, "Quiet. Of course, the drug should have everyone sleeping soundly." "Drug? Where's my dad? If you've done anything to my dad, I'll tear every last one of you to pieces!" Yuan tries to calm him down, "Now, now, is that the way to act when you're about to meet your father for the first time??" Kratos says, "So it was you. You were the assassin who tried to kill me at Hima." "Kratos. If you value your son's life at all, do as we say." Huh? What the? "What are you...talking about?" Yuan says, "Release Origin's seal. Otherwise, Lloyd will die right here." Lloyd cries, "No...Kratos can't be my dad. I...I can't believe that...I won't believe that!" Aha, this sounds like the typical scenes of many soaps! Where two people find that they are related to one another for some strange reason and getting traumatized by it! Yuan asks Kratos, "How does it feel to have your own son reject you like that?" Kratos grunts. "I guess from your attitude, you don't plan on releasing Orgin. If that's the way it's going to be, then you'll just have to die!" A Renegade pokes Lloyd with his sword. The Renegade says, "One move, and your son dies!" Yuan rebukes Kratos, "You changed one you got a family. Just like that time fifteen years ago. When Anna was transformed into a monster, you lost your ability to fight back." "What?" "If she hadn't been together with you, she would have never turned out like that. Such an unfortunate woman." Lloyd steps forward, but was knocked down. He tries to hack Yuan, but he dodged, and then tries to zap him with his thudnerball. Kratos blocks the shot for him! "Kratos? Are you all right? Good." Kratos blacks out. Lloyd has a breakdown at this point. He screams. Meanwhile, Colette is awakened and she comes out. "Lloyd? What's wrong? What's going on?!" "What am I...what am I supposed to believe?" Colette says, "Lloyd, calm down!" "It's not true! Kratos can't be...The man who betrayed us and made you suffer, he couldn't possibly be...my dad." "Lloyd, don't lose sight of who you are! No matter who your parents are, no matter your background, you're still you!" "I'm me?" "You're the one who told me that no matter what I look like, even if I become an angel, I'm still me. And don't forget, Kratos saved you." "Yeah, you're right." Lloyd bends down and thanks Kratos. "But I still can't call you Dad." "Lloyd." "I hate what you, what Cruxis does. Too many people have died. Peple from Sylvarant, people from Tethe'alla, Desians and Renegades and members of Cruxis. They are all victims. I refuse to accept the idea that it's okay to sacrifice people for a cause. It's not okay to lose any life. No life should be born for the sole purpose of dying. I won't sacrifice the world to save Colette. I'm not giving up until I find a way for everyone to live." Mithos comes out. "Wow, that was an amazingly corny speech. Congratulations." "Mithos?" Mithos kills the Renegades and shoots Yuan as well. "Did you think I didn't notice what was going on? How pathetic. I had Pronyma keep tabs on Kratos, since it seemed he was leaking information to Lloyd's group." So, Mithos does not like his 2 lifetime friends having different opinions as he does! Yuan cries, "Damnit! Yggdrasill! How the hell did you find out?" Lloyd is shocked. "What?" "That was a pretty amusing scheme you had going. Hard to believe those filgthy Renegades that were always getting in my way, were actually led by you. If it weren't for my sister's wishes to spare your life, I'd kill you right now." Mithos laughs an evil laughter. If you are cruel, you can forget about pressing the A button at the moment and just let Mithos kick Yuan without stopping! Anyway, let's move on. "Stop it! What are you?" The others wake up, obviously the dosageof the drug is not enough! Altessa cries, "What's going on?!" Genis cries, "Mihtos, so it's true." "What's true? That you shouldn't have trusted me? Good guess Genis. Because I didn't trust you either!" Mithos tries to zap Presea, but Altessa blocks his shot. Tabatha is surprised too. "MITHOS...SAVED ME..." "Shut up!"He shoots Tabatha. "MITHOS SAVED ME...MITHOS..." Raine cries, "How could you do that? You even risked your life to save her!" Genis asks, "Mithos why? Why are you doing this? How could you hurt Tabatha and Altessa! You got along so well with them!" "Tabatha! That doll looks so disturbingly like my sister. I never could stand her! She's a failwed vessel who couldn't accept my sister's soul! Just looking at her makes me sick!" "You little bastard! How dare you betray my best friend!" He uses a Demon Fang to hit Mithos. Genis stops Lloyd. "Please! You're both my friends!" Pronyma appears. "Lord Yggdrasill, your wounds are not yet healed. Please leave this to the angels. Mithos closes his eyes and turns to his angelic form! "All right." They leave. And angels appear! "Out of the way!" Event Battle! 2 Angel Swordians and 1 Angel Commander Angel Swordian *****NEW!***** HP: 7480 TP: 130 Atk: 1040 Exp: 236 Gald: 335 Def: 105 Location: Tower of Salvation Attacks: Sword Slash, Light Spell Items Dropped: Pineapple Gel These are the minions of the Cruxis. They attack like any swordsmen do, but they also have the ability to cast Light spells. I don't know what they cast, as I never give them a change. They are also flying enemies. If you keep them floored, there is absolutely no problem dealing with them at all. Hee hee. Angel Commander *****NEW!***** HP: 8130 TP: 380 Atk: 1000 Exp: 240 Gald: 290 Def: 106 Location: Tower of Salvation Attacks: Staff Bash Item Dropped: Miracle Gel Angel Commanders are just seniors of Cruxis. They bash you with their staff, and that's all they do. I don't know if these guys can be grounded, but if they can, just hack away to ground them and they will absolutely be helpless! Easy, huh? After the battle, you hear Mithos' voice. "No life should be born for the sole purpose of dying? What you think those Exspherers are that you're using?" Unfortunately, that makes you hypocrites! *****END OF SCENE***** Raine tries to heal Altessa. Talk to her. If you talk to Tabatha, then you will hear her malfunctioning voice! Then talk to Yuan. It seems that their plans are failing. It seemed that Yuan did not approve of Mithos' age of half-elves. Yuan says that the plan was the result of a twisted pwerception of Martel's last wish! Yes, Martel wants a world free of discrimination. Yuan says that the Seal with Origin is based of Kratos' own life. Yuan says that he cannot use the Eternal Sword. Lloyd must merely be acknownledged by Origin. And, only half-elves can wield it. Yuan then leaves. The next morning, Raine says that he needs a doctor. Sheena knows a doctor from Flanoir. So, go for Flanoir! There will be a skit called "He Was My Friend". Genis is sad of Mithos' betrayal. There is a ring of light to the south of the House of Guidance on the Southern Continent. Step into it to trigger a skit with Zelos. Lloyd: What were you like as a kid? Zelos: I was both handsome and smart. A prodigy. Lloydz: Prod easy? You were easily prodded? Zelos: The fact that you're serious is what makes you scary. Lloyd: Hey, don't make fun of me. Zelos: Yeah, yeah. Anyway, I was an idol known throughout Meltokio. Lloyd: That's what I don't get. You're funny, but why do girls go for you? Zelos: Are you jealous, Lloyd? Lloyd: No, it's not that. Zelos: I didn't understand it either, but I did find out soon enough. You get to answer "Well, it doesn't matter." or "Why?" Show your curiousity! Zelos: It's because, I'm the Chosen. Lloyd: So? I don't think it matters if you're the Chosen or not. Zelos: heh heh. Those are such cajoling words. If you want to think that way, then that's fine. Fly back to Sylvarant, and go to the southern tip of the northern continent. There is a ring of light on the beach. Walk into it to trigger a conversation with Genis. This is important, as you must take advantage of whatever chance you have to boost Genis' affection to you. Genis: Just one more problem... You get to answer "What're you doing?" or "I'll leave him alone." Answer the former choice. Genis: Did you do your homework? Lloyd: Do we really have to do our homework? I mean, come on.... Genis: You haven't done it yet? Raine's gonna get mad. Lloyd: Hey, Genis. Genis: No. Raine would know if I did your homework. Lloyd: It'll be fine. I'll write it down myself. Genis: It won't work. I can't make the crazy mistakes that you make. Lloyd: You can be a real punk sometimes... You don't have to please Genis with this, but that is for your information only. After all, Genis has reached his Soul Mate status a LONG time ago. Diversion and time to Socialize 45! Returning the Lost Child Find the boy's mother Pleases: Zelos (+2) Also, fly back to Sybak. Talk to the boy standing outside the Campus Cottage. He will tel you his mom is lost. The boy is surprised why Zelos, an aristocrat is talking to him. Now, go into the inn and talk to the man by the bed. You know the boy is from the Meltokio slums. So, Regal says that there is discrimination between the aristocracy and the commoners as well. Now, a palace guard will come and say you are disturbing the peace with that child. The Soldier says the boy stole food from the shop ahead, Zelos is fed up with the soldier. He says he will ruin Tethe'alla's reputation, so he asks the soldier to let the boy go. The soldier gives up, as it's the Chosen talking to him. The Soldier will be ordered to find the boy's mother! Yes, Zelos will then discuss the welfare and employment problems of Tethe'alla. He says that EVERYONE should work, including the child in order to earn a living, not to depend on the Church. Now, the soldier will take the mother to the boy. The woman was pestering a teacher up ahead for a job. Zelops offers the woman a job to do laundry in his house in Tethe'alla. So, Zelos is not a bad chap after all! His affection will be raised. Now, go to Flanoir. --------------- Flanoir --------------- Team Level: 66 For some strange reason, Zelos is gone. Anyway, you are to find the doctor in the clinic. There should be skit called Good Doctor. Sheena says that this doctor in Flanoir is very skilled, fit for treating Altessa. Another is "Mind Over Matter". Genis asks Lloyd not to think of the cold. As you approach the queue outside the doctor's clinic, you find Zelos outside. He talks about some weird rock Aionis that "they" made him ingest. He ask the person he's talking to to use it to make the ring of the pact. Lloyd catches up. I wonder what's he doing. Enter the clinic. Sheena will call the doctor. The doctor wants to charge them, as he is not a charity! Anyway, I always thought the rates of private doctors in Hong Kong are expensive. The doctor suggests "payment upon success". Teavel expenses and hazard pay will be billed separately. The doctor will pick any three of you that you like the least, I guess. For this one, it's Raine, Sheena, Regal and Presea. While you are waiting, someone will knock at your door. *****IMPORTANT SCENE***** "Who is it? Come on in." It's Genis. "It's me! Have you looked outside? It's snowing." "I was wondering why it was so cold." "Let's go outside for a bit! Come on, it'll be fun!" Time to socialize 46! Who should I go out with? Go out with someone. Pleases: Person chosen AND makes him your soul mate. Respond to Kratos' call. Colette becomes your soul mate, BUT is very low profile about it. A certain character is sacrificed in favor of Kratos. Important Warning! The Deciding Factor: Genis or Zelos? You get to choose to go outside with Genis. If you refuse, you will hurt his feelings, and your second best loved character will come in, and so on. If you refuse all of them, then you will be asked by Kratos! If you want to fight alongside Kratos in the end, refuse all offers. However, Zelos will be lost if you choose Kratos. Otherwise, pick the one you want to go out with. It's Genis for my guide. For your information, the affection rating of the characters while I am writing this guide at this moment is: Genis > Zelos > Colette Therefore, if you choose Zelos and reject Genis, he will be made soul mate of Lloyd! It's up to you to decide who will be your soul mate now. *****IF YOU CHOSE GENIS***** Now, you two will go outside for a talk with your best friend. Genis runs up the steps. He says, "Wow! Everything is so quiet when it's snowing." Lloyd comes up and looks up. "Yeah. It's kind of creepy, huh?" "We hardly ever see snow in Iselia since it's so warm." Genis runs around. "Wow! This is so cool!" He continues run around. "Hey, you're going to trip the fine. ""Nah, I'll be fine!" But Genis trips! Lloyd says, "See,. U told you!" He runs forward to look at Genis. "Hey...you okay?" "Yeah, I'm okay." 'Are you crying? Did you hurt yourself?" Genis gets up. "Huh? Hehehe, no, it's not like that. I just got a little scared." "Of what?" "I just thought about Mithos as angel. He probably wouldn't notice that it's so cold." "Maybe. Maybe he just wants to reject everything about who he is. Being human, being elven, even being half-elven." Genis walks over to the balcony outside the church and looks down. "Tomorrow, after we make sure Altessa's okay, we're going to finally put an end fto all this, aren't we?" "Huh? Why do you ask? Yeah, that's the plan anyway." "Then, is it okay for me to take Mithos' side for just a minute?" Lloyd shakes his heaed. "What?" "I can kind of understand how he feels. Just a little." Really?" "When we were chased out of Iselia, I...I cursed the fact that I was part human. I couldn't stand it." "I see." "When Raine and I were refused at Heimdall, I was so embarrassed and frustrated." "Yeah." "I'm neither human nor elf. Neither side will accept me. Yet unless I belong to one of them, netither will recognize my very existance!" "Are you opposed to fighting Mithos?" "No, it's not like that. I certainly can't forgive him for the things he's doing." "But it pains you, right?" "Well...Even if we defeat Mithos, I don't think we'll truly have defeated him." "Yeah. Humans, elves and half-elves. All of us have to change." "Can everyone really change?" "We can't give up. Everyone has the right to live in this world-to see this scenery. At least that's what I think." "You're right. You've been really stubborn about not giving up." "Can't you think of a better word than stubborn?" "Maybe I'll try being a little stubborn too." "You sure know how to push a guy's buttons. Oh well." Genis sneezes. "It's getting pretty cold. Wanna head back inside?" "Yeah. Sounds good. Thanks, Lloyd." "huh? For what?" "For just just treating me like..." "Treating you like what?" "Nah, never mind." Genis runs back to the inn. "What was that about? Dork." Lloyd says when Genis has left. *****END OF SCENE***** *****IF YOU CHOSE ZELOS***** Zelos comments on the snowfall. "On that day, Meltokio had a record snowfall. It looked just like this city." "What are you talking about all of a sudden." The 2 are standing outside the cathedral. "Ah, just a story about the past. I suddenly felt like talking about it." "Well, if you want to talk, I'm all ears." "I was so excited to see snow for the first time, and I made a snowman in the garden with my mother." The screen goes red. Zelos continues, "Then, suddenly the snowman fell apart. Before I knew what was going on, red snow began to fall." Lloyd asks, "Red snow?" "It was my mother's blood. She was murdered." Lloyd is lost for words. "As she fell, she grabbed my shoulder and told me, 'You should never have been born.'" "That's...that's horrible!" "My mother probably loved somebody else. But because of the oracle from Cruxis, she had to marry the Chosen at the time-my father." So, there is a tendency to choose males to become the Chosen in Tethe'alla! "And the old man had another woman as well." Oh, a love affair! "But none of that was your fault!" What an unethical Chosen was Zelos' father. "The magic that killed my mother was meant for me." "What?" "They targeted me because I was the next Chosen. My mother was caught in the crossfire." Lloyd is speechless. "The one who tried to kill me was Seles' mother. They executed her and Seles was placed under house arrest in the abbey." That was probably why Seles hates her half-brother. "So that's what happened." "I never wanted to be the Chosen. I spent every moment of my life wishing I could just run away." "Chosens lead really difficult lives. I can only imagine what it's like. But I can still understand how hard it must be." "Sorry. Kinda hard to think of anything to say to a story like that, right?" Lloyd shakes his head. "Don't worry about it. But why did you suddenly decide to tell me?" "I should've never been born." "Why do you say that?" "I'm not saying I still think that way now. But all my life, I've been rejected by my parents, shunned by the Church, and viewed as a threat by the royal family. I justed wanted to run away." "But you are here with us, now right?" "I dunno. Even now, to tell the truth, I get tired of all the problems. Sometimes I think it'd be easier if everyone and everything were just destroyed." "Zelos! How can you say that?" "Did I piss you off?" "Hell yes! Of course! It'd be a huge problem for me if everything was destroyed." "But think about it. If everything was destroyed, you'd vanish, too." Lloyd shakes his head. "I refuse ro vanish. And so I don't want anyone else tobe destroyed. I want you to live too, Zelos." "I think I'm gonna cry." "Don't make fun of what I'm saying. Tomorrow, once we're sure that Altessa is okay, I'm going to challenge Mithos to a final battle. But if that's the way you feel, I'll be too worried to bring you along." "You're going to fight? Do you really think you can unite the worlds?" "I can and I will. I'm not going to run away." "All right, all, right. I hear ya. I swear, your fervent enthusiasm is enough to melt all the snow in Flanoir. I'm in. I guess I'll give this not running away thing a shot." "Haha. Once the world is at peace, you can run away all you like." "Gee, thanks. Man I can't I'm joining the weaker side. This isn't like me at all." "What are you talking about?" "Nothing, just talking to myself. Anyway, let's get back. It's way too cold out here." "Yeah." You go to bed, and in the morning, Lloyd finds something on the floor. "Huh? Did Zelos drop this? Hey, there's a letter attached." The letter says, "This is a symbol of my trust. Hang on to it for me, okay? I don't have the right to ask for your forgiveness, but I still want you to forgive me. P.S. Don't tell the others." "What the? Man what the heck is he trying to say? He should make it easier to understand!" You would have obtained the Chosen's Orb." *****END OF SCENE***** Oh, if you reject all 3 people's offers, you will find Kratos calling you out. So, Lloyd walks outside to the balcony overlooking the cathedral. NOTE: An important character will be sacrificed in favor of Kratos if you decide to chat with him here! *****SCENE WITH KRATOS***** Lloyd looks down the balcony. He says, "huh...I guess I was just hearing things..." Kratos says, "Lloyd." Lloyd is surprised to see Kratos come up with Noishe. Lloyd asks, "Did you know I was your son the whole time?" This begins our father to son conversation! "I realized it when I found Anna's grave at your house." "How did Mon die? You know, don't you?" "Like Presea, Anna was a research subject of the Angelus Project. They were trying to create a Cruxis Crystal inside her body. When I learned of Mithos' plan tot create an Age of Lifeless Beings, I turned against him and descended upon this land, where I met Anna." So, Kratos did not agree with Mithos' ideals in the beginning. "So, Mom was an experimental subject, just like Presea." "After meeting Anna, I realized my mistake in believing that accepting Mithos' vision would be the fastest route to reunite the worlds. I began to search for a way for a human to wield the Eternal Sword." "So you can unite the worlds?" "Yes. Howver, Anna and I were pursued by Cruxis. We traveled from place and when you were born, with you as well, but we were finally caught by Kvar." "And then Mom was turned into a monster." "Her Exsphere was removed. Lacking a Key Crest, the mana in her body went out of control, and she turned into a monster. When it tried to devour you, Noishe protected you, and Anna regained control of herself, momentarily." Lloyd looks at Noishe. "Noishe saved me?" "That's probably when Noishe became sensitive to monsters. Noishe and Anna were both wounded. Your mother begged me to kill her." "I've heard enough." "Anna went out of control again and turned on you. Then I..." Lloyd shakes his head. He cries, "That's enough!" "I killed her." So, Kratos is the one who committed euthanasia on his own wife! "I said, that's enough!" "After that, Kvar attacked, then you and Noishe fell down the cliff along with the Exsphere. I fought off Kvar and his men, and descended the cliff, but all that was left were the Desian corpses, half-eaten by monsters. I thought there was no way you could still be alive." Lloyd asks, "Is that when you returned to Cruxis?" "I am the Origin seal itself. Since killing me would break the seal, Yggdrasill couldn't just leaveme alone." "And you were okay with that? Evwn though you opposed what he was doing?" "Everything felt meaningless. Mithos said he would reunite the worlds as soon as Martel was revived. I came to think that as long as the land would return to normal, that would be enough. Until I met you." "Me?" "You remind me of Mithos. Just like you, Mithos was desperately trying to save the world. He didn't give up. No matter how much he was oppressed, he was hopeful... until the day Martel was killed." "A hero, that's what people call him." "Yes, but there is a clear difference between you and Mithos." "Our race?" "No, not that. You realize that you are capable of making mistakes. Or rather, if you make a mistake you are capable of acknowledging it. That takes courage." So, Mithos in other words, is a stubborn 4000 year old git that went nuts after his sister's death. "Mithos, as well as I, were unable to do that." "The courage to acknowledge one's mistakes..." "We were incapable of correcting our flawed path. We gave up on correcting our mistakes. You didn't give up." "If you feel that way, then you must have realized it by now! Mistakes can be corrected. It's not too late. Let's look for a way to release Origin without sacrificing your life together." "I still have something I must do. Until I am able to entrust it to you, I cannot fight alongside you." "Something you have to do?" "The Eternal Sword. Until I am able to entrust it to you...do not die, Lloyd." Kratos walks off. Lloyd cries, "Kratos! Where are you going?" "Do not allow Ygggdrasill to continue as he pleases. He is capable of sacrificing any number of lives. Stop Yggdrasill, stop Mithos, before Colette is taken from you again." He walks off. Lloyd swears, "I'll stop him. I'll head to Derris-Kharlan and put an end to this." *****END OF SCENE***** *****INTEGRATED SCENE***** One night passes. The 4 from Altessa's House have returned, and Genis, Colette and Zelos are waiting for Lloyd outside. "Guys! How's Altessa?" Note: This scene may vary, depending on who left. Zelos says, "Well, he managed to pull through. Some dudes from Mizuho are hanging out there to guard him, so everything is all right." "Good. I need to speak with everyone. The world is never gonna change if we just wait for Cruxis to make the next move. Right? So this time, we're going to strike them first." "Well, so you're finally ready to do it! We're gonna raid Cruxis!" "Yeah. I have two objectives: Prevent the establishment of Mithos' new Age, and release Origin." "But if you release Origin, what aout Kratos?" "I don't really know yet. We don't know for certain that he'll actually die. We also don't know if he'll side with us or not. We don't have the time to worry about things we're not sure of." "What do you intend to do about the Eternal Sword? Even if you break Origin's seal, you can't wield it, remember? And I doubt either Genis or I would be able to handle a sword." Zelos says, "Don't worry about that. I've got it covered." "What are you talking about?" "Why do think I can use magic swords? I received magic
injections with the latest in Tethe'alla technology." Sheena is perplexed. "In other words, I'm a human with elven blood in me. That should work, sholdn't it?" "Then I guess this will be the final battle." "Understood. Let us end this." "For the sake of uniting the worlds." "Yeah." "I'll do my best too!" "Colette, I need you to stay behind." "Why?" "They want you as Martel's vessel. We'll have either Mizuho or the Renegades hide you." "If that's what you want. No, I'm going too!" "But...." Zelos laughs. "Heh, I get it. You don't think you can protect her. That is so sad." "What did you say?" "Don't worry, Colette! I the great Zelos swear to protect you!" "Zelos!" "Take her along, Lloyd. They're gonna be after her no matter where she is. You ought to know that by now. Be a man, show her what you're made of!" Sheena finally is pleased with Zelos. "Wow, we actually have the same opinion for once." "Sorry, Lloyd, but I agree with Zelos this time." "All right. Colette will come with us, okay?" "Thank you, Lloyd, and everyone else too." After everyone has left, Sheena asks Zelos, "Does Tethe'alla really have a technology like that?" "It sure does. For some strange reason." As everyone is about to leave, Zelos says, "All right, let's go kick some Cruxis butt, Lloyd!" "Zelos, I trust you." "What are you talking about? Well, of course, I can understand that you are counting on me. Just place your faith in me!" "Faith huh. I hope so." "Yeah, yeah, come on. Let's go!" Your next target will be the Tower of Salvation. But before going there, it may interest you to know that there are a lot of diversions you can look for. I will dedicate a chapter to that. You can skip the next chapter and go on if you like. (It seems that Zelos would have overtaken Genis as Lloyd's soul mate if you chose to go out with Zelos. According to the fortune teller in Triet, she says a certain person is always joking around, but he likes the way you take things seriously. That's the description of Zelos.) ----------------------------------------- e. Over 10 Diversions [TOS7E] (Optional) ----------------------------------------- Team Level: 66 After the scene with the doctor, you can now have access to a lot of diversions from your main quest. Now, let us have an overview of them first. 1. Return Devil's Arms to Abyssion 2. Defeat the Last Sword Dancer 3. Get a new costume for Raine 4. Deliver Lyla's Letter and get a new costume for Lloyd 5. Get a new costume for Genis 6. Get a new costume for Sheena 7. Get a new costume for Colette 8. Attend the Dinner Party 9. Perform "Voyeurism" at the Hot Springs 10. Go on a swimsuit display in Altamira 11. Participate in Galdiatorial Contests in the Coliseum First, reenter Flanoir and talk to Abyssion. Abyssion will tell you that you are down to the last one. He will go on to the Temple of Darkness where the ritual to seal them will be performed. Genis says that Koton collector in Hakonesia Peak may have it. So, go there. Raine will trade the old man with a Crown of Earth for the Devil's Arm. It's the Heart of Chaos. It's for Raine. ALASDAIR LO'S HEALTH WARNING: BATTLING THE REINCARNATION OF THE DARK LORD CAN BE HEAZARDOUS TO YOUR HEALTH MEDIUM TO HIGH EVIL Since who you are about to fight is the devil incarnate, please make sure you do the following: 1. Have Lloyd, Genis, Sheena and Zelos each equip 2 Black Onyx. 2. Have Genis eat one Red Sage, and Sheena eat two Red Sage. 3. Have 20 of each gels and 20 Life Bottles. With your characters' HP maxed out, I think we can feel comfortable to battle this evil man. Fly to the Temple of Darkness. Now, it's time to fight Abyssion, if you have not done so already. Return the 9 Devil's Arms to him and he will take out a book called Necronomicon. Then, he transforms into a monster! So, he's using you to collect all 9 Devil's Arms so that they can become truly powerful and rule the world! It's time to fight! This is a very very tough battle indeed! Event Battle! Abyssion HP: 120000 TP: 8200 Atk: 2250 Exp: 8000 Gald: 6800 Def: 425 Location: Temple of Darkness Attacks: Double Demon Fang, Victory Light Spear, Mass Devastation, Swallow Kick, Super Lightning Blade, Ring Cyclone, Explosion, Indignation, Gravity Well, Spread, Meteor Storm Items Dropped: Hyper Gauntlet, Jet Boots This guy is so full of tricks. He can learn a lot of the moves that you know how to. His Ring Cyclone is particularly deadly, he can take up to 3000 HP off a character if you are careless enough not to block! He can also use the all powerful Meteor Storm! Such features make defeating him a very difficult task. There are actually 2 ways to help cheat his death machine. One is by using an All-Divide in the beginning of the battle, halving the damage you and him receives. Then, his hits can be more survivable and you can slowly whittle him down. Another way is to equip each of your 4 team members with Black Onyx. Many attacks can easily kill you, even if you are full with HP, and an extra 30% CAN make a lot of difference. In fact, this is how I beat him! Use the strongest combos you have in your disposal. With Lloyd's Tiger Blade-Sword Rain: Beta or Tiger Blade-Tempest Thrust combos. Zelos should act as the healer and cast Healing Stream consistently to keep your team's HP up. Also, you should stock up on Gels and Elixirs and Energy Tablets (Through battles in the Coliseum). Sheena should summon whenever possible, and I recommend you order Genis to use Cyclone, Explosion, Ground Dasher and Indignation only, as only these can really put a dent into Abyssion's heavy armor. You must allow Sheena and Zelos to work together when it comes to healing. When someone falls, and you see Sheena cast Purgatory Seal, have Zelos cast Healing Stream as quickly as possible. Then the character can be revived and his HP will be filled up to 45%, making him poised to kill. Keep healing and fighting and with some luck, you will eventually take this beast down. After the battle, Abyssion falls down. He grunts. Presea says that Nebilim is calling to them. He wants to devour their souls and turn them into dark creatures. Oh dear, Presea is possessed! Suddenly, she returns to normal. Genis blames the Necronomicon for their problems and burns it with a couple of fireballs. Presea will obtiain the title of Empty Soul. The Devil's Arms' true power will be unlocked. Then, your weapons can become insanely powerful! When I used Lloyd's Nebilim, I was able to take more than 1500 HP with a slash! The attack power of the weapons seems to be identical to your strength. There should be a skit called "You Have Us". Presea reveals that the Devil's Arms were speaking to her, asking her to join them, probably it's because her heart is easy to overtake. Now, fly over to Asgard. --------------- Asgard --------------- In Asgard, run up the steps to the altar. You will find Aisha. She wants raine to see the mayor. The Mayor tells Raine that tourists are demanding Raine's performance on the stone dais again! Zelos says that those from Te'thealla have heard about Raine too! He asks Riane to dance. Raine will dress up in the same ritual costume and perform the dance again. However, I just find her to be walking around the circle in the center with a weird pattern! You call that a dance? Yes, and Raine will obtain the title of Maiden! Raine will get to keep the costume! *****TASK 3 COMPLETED***** Now, get on to Luin. --------------- Luin --------------- Remember the letter Lyla gave you long time ago? Thought you were never going to deliver it? Wrong! Now, go over to the boat that is now a villa, and talk to the pirate. It's Aifread. He offers to sell you a boat for 3000 Gald. Aifread tells you it's a houseboat. Take it. He will write up a contract for Lloyd. Raine reads the contract. It's a trick! It's a lease from Aifread! When you see him next time, you'll... Go out of Luin and get back. This time, Aifread will offer you a new contract. It's about the search for the legendary treasure left behind by Spiritua. Agree. This time, Raine will look at it as well. It seems that you have agreed to be part of Aifread's crew! Regal guesses that the contract must be double layered. Lloyd will wear a very funny pirate costume with an eyepatch! Yes. Aifread explains that he is low on funds! So, Lloyd will have to represent the entire crew! Lloyd thinks that his pirate costume is not half bad! Zelos says Lloyd has terrible tastes. Lloyd will obtain the title of "Arrgh, Me Hearties." Aifread will tell you to search anything related to the Church of Martel from top to bottom. He will be waiting for Lloyd in HIma. Colette says to check out all houses of Salvation. Outside, there should be a skit callefd "The Conman". Both Lloyd and Sheena are mad. Check out the Asgard House of Salvation. You will meet a person in the house saying that you will eventually meet a traveler who knows about the Spiritua Ring. Now, go out to the Iselia House of Salvation. The minister there will tell you about High Priest Auguste. He will tell you that he is not here. So leave and check out the House of Salvation outside Palmacosta. You will find a woman inside complaining to a minister about Palmacosta being destroyed. The woman begs Colette to bring bak her son. Colette will say that she can't. The woman accuses Colette for being a failure. The minister will then ask what you are doing here now that the woman has left. Lloyd says they are looking for someone named Auguste. You will be told that Auguste is at the House of Salvation by the Thoda Dock. He was asked to conduct prayers by someone named Aifread. Go to the Thoda Dock and talk to Auguste who is standing on the pier. Auguste tells Colette that many people have been killed by that monster tree, and others are feeling down as the Tower of Salvation has disappeared. Auguste is on a journey to appease those lost lives and to guide those who survived towards hope. While on the journey, he met Aifread. He was seeking the treasure of Spiritua in order to benefit those who are unsatisfied with the complete lack of progress in the world regeneration. However, the tree came in the earthquake, destroying his boat and killed his companions. He asked him to pray for them, and for those who believed in the world regeneration and the future. Auguste tells you to look forward to the future, and to give the Spiritua's Ring to Aifread. I wonder, is this Aifread a good person or a bad person? --------------- Hima --------------- Fly west to Hima, and you will find Aifread in the graveyard. He asked Colette if she has heard the story. Aifread asks Colette to apologize to his dead crew. Aifread just explains that he wants Colette to go on a pilgrimage for his crew. He understands the feelings of those who are disappointed in Colette. Aifread decides to cancel the contract, and allow you to keep the boat in Luin and same for the Spiritua's Ring. Aifread will get a boat and look for a new island that's not any map. Lloyd just remembers the letter from Lyla. He gives you a letter to give to Lyla. Fly back to Izoold for this. --------------- Izoold --------------- Find Lyla. She asks what has Lloyd been up to. You get to read the letter. To Lyla: I'm sorry, but I am unable to return tyou the money I borrowed by the due date. I am going on a new journey. My first mate, Lloyd, who delivered you this letter, will pay off all of the money I owe you. Thank you for all you've done for me. Farewell. So, Lyla is not Aifread's girlfriend. She's a money-lender! Lyla says he owes her 100000000 Gald with interest! Talk about a loan shark! Actually, I thought most loan sharks in this whole wide world are male, but this just takes the cake! Colette offers the Spiritua's Ring. Raine suggests selling that to Koton. Meanwhile, Max will come in, and ask if it's a letter from Aifread. Lyla says to take Max with you. So, Max is collateral! Back at Hakonesia, Koton is reluctant to pay such a huge sum. Raine threatens to throw it into the sea. Koton will agree, but you will have to throw something out. Lloyd offers a road pass. Max will get the money, and you will all return to Izoold to pay Lyla. Get down to the beach, and you will find the Exbelua Clara is surrounded by adventurers! You get to save her or leave her alone. If you save her, Colette, Genis and Raine's affection for you will rise. Raine quickly heals Clara. She'a back to herself again. However, Calara cannot return, as Palmacosta has sunk! Talk to Max. he will thank you and give you Aifread's Hat. Well done all concerned. Oh, by the way, Aifread's Hat is actually head armor. It increases Genis' defense by 1 over the Star Cap! Ho ho ho! How funny! What a pity that the pirate wannabe won't be displaying his hat as he fights! *****TASK 4 COMPLETED***** Now, fly back to Iselia Forest and enter the entrance near Dirk's house. --------------- Iselia Forest --------------- You will find the 3rd and final Sword Dancer hanging out here. Talk to him and challenge him. Make sure you have Zelos (With a Laser Sword), Genis, Sheena and Raine in your first 4 places. The Sword Dancer can now speak normal English! Let's go! Event Battle! Sword Dancer HP: 99999 TP: 8888 Exp: 9800 Gald: 30000 Weak against: Light Attacks: Flame Lance, Ground Dasher, Soul Infusion, Cross Slice, Death Spiral, Eruption, Indignation, Grave, Spark Wave This is the toughest Sword Dancer fight you can ever find! It will be sheer murder if you come unprepared. The Sword Dancer can cast many spells, during which he is particularly vulnerable. He can use Flame Lance, Ground Dasher, Eruption, Indignation and Grave. Indignation is the most lethal, but thankfully it can also be easily avoided. Just get out of the shiny area before the lightning comes! The Cross Slice and Death Spiral are back and they are deadly as ever. Your only hope is block with your fingers crossed. Raine should be ordered to use Photon again and again, while Sheena uses Demon Seal. Zelos has the Laser Sword equipped, so he can deal light elemental damage. Genis should cast his strongest spells. Even if your group is at Level 65, expect a lot of casualties, so have 20 Life Bottles handy. Same goes for Lemon Gel, Pineapple Gel and Miracle Gels! The recommended Unison Attack would be to combine Demon Spear with Explosion, Ray and Demon Seal. The Prism Stars compound attack can be activated! It should deal some insane light damage to him. I can use this at least 3 times in the entire duration of the match! I also lost over 7 GRADE! (If I remember correctly, the most GRADE I lost in this battle was 7.40!) The Sword Dancer will then say farewell. He disappears. You find the Kusanagi Blade. There should be a skit called "Elite from the Underworld Take Three". Now, you know that it's the end of the Sword Dancer. Raine thinks that the Sword Dancer may hae a reason to fight. The conclusion, you can save someone by fightning and defeating him! The Kusanagi Blade increases Lloyd's Slash by 80, and his Thrust by 100 over the Paper Fan! *****TASK 2 COMPLETED***** Now, fly back to Meltokio. Go to the slums. You find a Katz being chased by a boy. Genis follows the boy and the Katz. The Katz jumps down and escapes. The boy named Vice says his grandpa wants to see a Katz. The boy's grandpa used to study Katz. Lloyd and others catch up. Genis tells them that they need to bring Katz here. So, go to the item stop and talk to the Katz there. Genis asks the Katz to see the old man. The Katz refuses. As for why, ask the elder in the Katz village. It's in Sylvarant, on an island to the north of Dirk's House. --------------- Katz Island --------------- Team Level: 67 Before you enter the village, you may want to familiarize with some enemies outside the village. ----------------- Enemy Strategies ----------------- Super Star HP: 2100 TP: 0 Atk: 440 Exp: 69 Gald: 110 Def: 35 Location: Near Meltoiko AA: Water Weak against: Thunder Strong Against: Water, Ice Attacks: Punch, Kick Items dropped: Flare Bottle, Shrimp Oh, now the starfish in Tethe'alla have all risen to glory, and become super stars. They are now golden, like they must be rich or something! As always, two of the tips are their arms, which they use to punch, and two of the tups are legs, which they use to kick. Just have Genis drop a Thunder Blade on them and make quick work of them, OK? When they are destroyed, Starfish may leave behind Flare Bottles and Shrimp. Huh? And I thought starfish all feed on plankton. Seahorse HP: 1890 TP: 0 Atk: 230 Exp: 52 Gald: 83 Def: 32 Location: Near Altamira AA: Water Weak against: Fire, Thunder Strong against: Water Attacks: Snout Peck, Tail Whip, Poison Needles Items Dropped: Aqua Quartz, Cod This time, the purple Float Dragons have been dyed green again by some magic paint. Seahorses attack the same way as the Float Dragon, so all I could say is that they are just a bit stronger than the Float Dragons. So, use the same strategies against them. Seahorses drop Aqua Quartzes and some Cod with them as well. Ballisk HP: 3100 TP: 0 Atk: 504 Exp: 100 Gald: 180 Def: 43 Location: Toize Valley Mine AA: Earth Strong against: Earth Attacks: Jumping Bite, Sonic Pulse Items Dropped: Beef, Pellets Ballisks are a new enemy of Tethe'alla. They are basically brown coloured lizards. They attack by jumping at you and biting. This is not all, sometimes, if you are unlucky, the bite may petrify you, rendering you immobile. There is another attack which involoves them blasting sonic waves out. So, always have Raine's Recover or a Panacea Bottle ready. Ballisks are the enemies of the earth, so don't expect Earth element attacks to do too well against them. Red Bat HP: 2300 TP: 120 Atk: 450 Exp: 93 Gald: 168 Def: 39 Location: Toize Valley Mine Attacks: Bloodsuck, Paralysis Waves, Mystery Waves Item Dropped: Beast Fang Red Bats are not just a mere color upgrade of the bats. Instead, these creatures now have 3 eyes! Besides that, they have a new move called Mystery Waves. That attack is really a mystery, as I don't really know what it does to you. The Paralysis Waves still paralyzes you. So, I suggest you floor these guys at before and don't even let them go airborne again. These mammals can drop Beast Fangs when they are killed. Red Mantis HP: 2780 TP: 0 Atk: 520 Exp: 92 Gald: 180 Def: 43 Location: Near Heimdall Weak against: Fire, Thunder, Ice Strong against: Water Attacks: Claw Pinch, Poison Ball Attack Let's just say these are the even stronger versions of the Mantis. Red Mantises are of course, red in colour. They attack the same way as the Mantis but pack a larger punch. That is all you need to know. Scarlet Needle HP: 2480 TP: 0 Atk: 505 Exp: 900 Gald: 193 Def: 46 Location: Near Heimdall Attacks: Triple Barb Launch, Diseased Needle Weak against: Ice Strong against: Fire Item Dropped: Anti Magic Bottle Item to Steal: Anti Magic Bottle Now, the Scorpions are coloured by an even more deeper shade of red. Scarlet Needles attack by stinging you as usual, but for some strange reason, this attack is now named Diseased Needle. This does not infect you, so don't worry. But it does weaken you, that is, half your total HP. Just deal with them the same way as you would have done with Scorpions. That is, use some ice to freeze them out. When they are killed, Scarlet Needles may drop Anti Magic Bottles. Penguiner *****NEW!***** HP: 3990 TP: 0 Atk: 645 Exp: 141 Gald: 21 Def: 85 Location: Near Katz' Village Weak against: Fire Attacks: Mudball Throw, Mudball Roll, Diving Tackle Items Dropped: Mizuho Potion, Palma Potion Aha! More supporters of the Penguin movement! The Penguiners of Sylvarant have no snow to deal with you, so they just use mud! They are slightly stronger than the Penguinists and they wear a green or orange penguin suit! Just skew them with Hell Pyre and get it over with! I have no idea as of how and when they got potions from both worlds. But anyway, they may drop Mizuho Potion or Palma Potion when they bite the dust. *****END OF ENEMY STRATEGIES***** There is a ring of light on the beach to the west as well. This time, it will be a conversation between Lloyd and Regal. Regal: ... You get to answer "I'll leave him alone." Or "what's on your mind?". If you are in a hurry, pick the latter choice. You will come to a junction. Go north for a long range post. Then you can ride Noishe on Katz Island. Go east for the Katz village. On the way there will be a chest with Energy Tablets. --------------- Katz Village --------------- Team Level: 68 Yes, you are in the Katz' Village! The music is absolutely silly here! The first counter you will find is the Katz' Meow Grocery Store! (And I thought that people call the term "The Cat's Meow"!!!) *****KATZ' MEOW***** Arm Armor: Katz Mittens (Cost: 9000 Gald Downgrade) Tools: Lemon Gel (900 Gald) Pineapple (1080 Gald) Miracle Gel (2700 Gald) Life Bottle (270 Gald) Food: Snapper (108), Tuna (90), Cod (99), Squid (99), Shrimp (54), Octopus (63), Bell Pepper (72), Cucumber (63), Cabbage (54), Lettuce (72), Radish (54), Purple Satay (180), White Stay (180), Red Satay (180), Black Satay (180) Then, move on. There is an orange Katz to the north by the sea who's trying to fish. To the left is a Katz who is scratching on a tree trunk without stopping. He cannot stop himself! Go up the steps. You will come to an "inn" called the Silver Vine. It's only 50 Gald to sleep on a cushion for a night! How can a group of 8 sleep on one cushion? They must be sleeping right on top of each other! Now, continue along the path for a Katz Exploration Team stand run by a purple Katz. Further up the hill is the elder. Talk to him. The Elder tells you that long ago, Noah hunted Katz for research! He wants to study how to make them pets for humans! Genis tells him that Noah is sick. The Elder will give Genis a Katz suit! With the suit, go back to the Meltokio slums. Vice will come and meet Genis. He will use his Katz suit to meet Noah. Genis will come to Vice's house. He talks to Noah. He goes closer. Noah knows Genis is fake! The suit he is wearing brought back many memories. A real Katz comes and forgives the man. Noah apologizes to the Katz. Noah will die. But how could a man die while standing? Ugh! Vice is dead as well! Genis is the only one who can see him! This ghost disappears. The Katz will offer to bury Noah. Genis will obtain the title of "Katz Katz Katz", and keep his suit! *****TASK 5 COMPLETED***** Now, fly to Mizuho. --------------- Mizuho --------------- Team Level: 68 Talk to Orochi. He tells you that strange moans are coming from the Chief's house. Enter the Chief's house to find out. Talk to Tiga. He tells you that is is a rumor that the Chief's voice is heard periodically. The chief, Sheena's grandpa says som ething! It must be something to do with Volt. Sheena reveals that her grandpa was with her when she failed the pact with Volt. Then, he was in a coma. You will have to go to the Temple of Lightning to find out. Sheena will hear Grandpa's voice. Go to Volt's altar to find Sheena's grandpa. Sheena tells him that she has defeated Volt. Sheena summons Volt to show him. Igaguri, the Chief sees Sheena. So, when Sheena tried to form a pact with Volt for the first time, she was only 7! Igaguri reveals that he's an astral body. Igaguri has to return to his body, but he refuses. Anyway, he teleports back to Mizuho, so get back yourself. Orochi will tell Sheena that the chief's awoken. The Chief, or Sheena's Grandpa will commend Sheena. Later, Tiga will tell you to leave Sheena in Mizuho for a while. It's just confidential business. So, the group camps outside the village. Talk to Raine to get to bed. The next day, Sheena will wear a new costume, which is red. So, she is to be the net chief! Sheena will obtain the title of Successor. *****TASK 6 COMPLETED***** Fly back to Meltokio. --------------- Meltokio --------------- Enter the castle, and go up to the second floor near the Memory Circle. There will be 2 maids chatting. It seems that Maid A's mother was sick, and she wanted to see her, only that they are short on people. Colette will offer to take the Maid's place. Unfortunately, this means that she has to become the maid! Her clumsiness really hurts! She has tripped thrice, but managed to clean the floor by accident, and Hilda compliments her! The Chief Maid will give you 100 Gald and the Maid uniform! Colette will obtain the title, "Maid"! Yay? I guess so. *****TASK 7 COMPLETED***** Now, get back to Zelos' house and talk to Sebastian. He will tell you that a package from the King has arrived. So, you will have to go to the castle to get Lloyd's costume for himself. In the castle, Maid A will tell you that the costumes were left in the dressing room. Miad B will help you change, and Lloyd will look better than the pirate outfit! Lloyd will obtian the title of Nobleman. The Maids will escort Lloyd to the party. After a scream, Lloyd will show up. The receptionist will tell you that someone is waiting for Lloyd at the back terrace. You get to bet who he/she is. I suggest you bet Genis or Zelos, depending on who is your soul mate for now, as it will raise his affection level, solidifying his position as your best bud. You will get to 3 of the guests before talking to the rear terrace. Talk to the three you want to raise your affection with. Avoid Colette! Lloyd will tell him that he is still a Narcissist. Talk to Sheena. Sheena is worried because she looks like one of Zelos' cheap floozies! Sheena will obtain the title of "You Look Great!" Talk to Regal. His face is red. It seems tthat Zelos has been calling him Dandy. So, he obtains the title! As for Presea, people have been calling her Little Madam, so that's what she will be! As for Raine, she will be called a Galmorous Beatuy, yeah, right! As for Colette, she's a Fiar Lady! After that, you would have gone onto the Terrace with Genis, or Zelos, depending on who you pick. Now, the two discuss how cool their clothes are. After this discussion, Genis will obtain the title of Easter Sunday! Well done all concerned. *****TASK 8 COMPLETED***** Now, fly to the hot springs on the island to the northwest of Tethe'alla. -------------- Hot Springs -------------- Talk to the priest standing outside the springs. He sees that the Chosen is there, and he alows you to enjoy the hot spring. Zelos will show you around. Colette, Lloyd and Genis are delighted, but Sheena is surprised that there are no separate baths for members of the two sexes! Sheena refuses to bathe with guys. The females leave. Zelos is frustrated. They enjoy the springs, with their swimming trunks on, of course! Genis says that the females will come in after they are done. Zelos has an idea! Talk to the priest and then tell him that the females are entering todfay. Meanwhile, Zelos amd Lloyd approaches the springs! Lloyd asks what Zelos is doing. Zelos is going to the bath. He is going to peek! The Voyeur! The girls talk about their figures. Colette will obtain the title of Ironing Board, maybe it's because her statistics are in the ratio 1:1:1! Sheena will obtain the title of WOW! I guess her figures are in the ratio 4:3:4, which are necessary for women to obtain their hourglass figure! (If not, I guess the ratio should be 3:2:3) Lloyd shouts at Zelos to stop. Sheena detects their presence. Zelos runs and hides. Lloyd is caught. He takes the blame! Colette is crying because of this! Presea is digusted, and Raine is disappointed in Lloyd! Sheena calls Lloyd a Peeping Tom, and that is the title he receives! Oh well. *****TASK 9 COMPLETED***** Now that voyeurism is taken care of, we now fly to Altamira. --------------- Altamira --------------- Before you can have the swimsuit display, you must first talk to the woman outside the hotel. I suggest you have Zelos as the character representing the entire party. Her 4 daughters are missing. Agree to help. Go down to the beach and talk to the girl by the lifeguard stand called Jo. She looks a lot like a boy, but she is not! She will return to her mother. Then, go to the Amusement Park. There is a girl called Beth just outside the Elemental Railway. Talk to her but she won't move. Go back to the hotel and talk to the mother. She tells you that you will have to talk to her several times. So do it. She will cooperate. Then, go to the 2nd floor of the hotel, and talk to Diana who is standing in front of a notice board. She will return to mom. Go back to the beach, to the bar, and you will see Mary ordering a drink. Talk to her and she will go. When the 4 have returned, the mother will thank you. She will give you something, but it is now in the hands of the hotel manager. Talk to the receptionist and a man in a suit will come to Lloyd. The mangaer tells you that they are swimsuits. Lloyd would have changed into his swimming trunks, and obtain the tile of Beach Boy. The man will tell you that his companion is waiting for him. Guess that it is Genis or Zelos, depending on who your soul mate is. The person you chose and 2 others that like you the most will appear. As they hold the top 3 affection ratings for Lloyd. Genis will obtain the title of Beach Comber, Colette will obtain the title of Mermaid and Raine will tell you that she's not getting in the water. She obtains the titl "No, Not the Sun!". If Zelos is there, he will obtain the title of "Pickup Artist", since that's what he is! The others will not join you. Have fun talking to the people. Talk to Genis. He will offer to make sandcastles with Lloyd! Talk to Colette will tell you that it's the first time she has gone swimming with Lloyd, as it's usually Genis and him. Talk to Raine, and it is known that Raine can't swim! No wonder she's hydrophobic! Lloyd says she's not human, and Raine smacks him! If it's Zelos, he will attempt to teach Lloyd how to pick on girls. That's done it. *****TASK 10 COMPLETED***** Fly back to Meltokio. --------------- Meltokio --------------- Team Level: 69 Enter the Coliseum. You can enter beginner class for 5000 Gald. I picked Zelos. You will fight a Rogue, a Duelist and a Heavy Armor. I trust that it will be a cakewalk. But I suggest you use either Lloyd or Zelos. Zelos will be given 12000 gald and a medicine set as a prize. The herbs given can raise your attributes permanently! Outside, you will find Zelos will be met by Tokunaga. He will be looking forward to his next fight. Then, enter Intermediate Class for 10000 Gald. Zelos will fight a Boxer Iris, a Coffinmaster, a Feather Magic and a Sasquatch. Another cakewalk. Use the HTHP combo for the first, third and fourth. For the Coffinmaster, Equip Zelos with a Topaz (or the Laser Sword) so he can hit with light element moves. After the victory, Zelos will be awarded 20000 Gald and a medicinal herbal set. The herbs given can raise your attributes permanently! The second time round, Zelos will be awarded 26000 Gald and a restoration set consisting of 5 Elixirs, 6 Miracle Bottles and 12 Miracle Gels! Outside, Tokunaga will bring his sister Seles over! Seles runs away when she sees zelos. Tokunaga tries to deny the fact the Seles is here. Interesting. I wonder what she is doing here. Enter Advanced Class for 30000 Gald. You will fight a Velodragon and a Dragon Rider, a Crush Tortoise, Drake, Ice Warrior, Dragon Knight! The Dragon Knight is without mercy. Beware! You should try and lure him into shooting his fireballs by standing within range, and backing off. Then cast any powerful spell to trap him, and move in for the combo. If you run right up to the Dragon Knight, he cannot hit you with the fireballs! Take not of that. You can also heal yourself with First Aid while is is shooting 3 fireballs but missing at you. Zelos will obtain the title of Grand Champion. He will get 32000 Gald and a Krona Symbol. It protects against ALL ailments! Tip! When using the Dark Seal to allow a character to gain 50% more Exp, so as to catch up, equip him with the Krona Symbol as well. Then, he will NOT be cursed, but still can gain the extra! Outside the area, you will find Seles and Tokunaga! Tokunaga runs. There should be a skit called "Great Mysterious Handsome Warrior". It's about Zelos of course! If you beat it on hard class again, Seles will challenge you. Note: If you pick Lloyd, his soul mate will cheer him as he enters the Coliseum, in my case, it's Genis or Zelos. When Lloyd is the winner, he will be given the title Sword or Swords! If Zelos is your soul mate, Lloyd will cheer him up prior to admission. Sometimes, Zelos will fight with a bouquet of flowers! Event Battle! Seles HP: 12000 TP: 800 Atk: 1300 Exp: 8960 Gald: 12000 Def: 420 Location: Near Meltokio Strong against: Water, Fire, Wind, Earth Attacks: Freeze Lancer, Prism Sword, Absolute, Ray, Star Cannon, Mini Meteor, Handbag Bash Items Dropped: Last Fencer, Elemental Circlet This is quite a tough battle, Seles must be on steroids or something. I suggest you equip him with Black Onyx and a Faerie Symbol beforehand. Seles at first will cast Ice Spells at you when you are away from her. However, I have noticed that there is a weakness that can be exploted. The Freeze Lancer's aim is dependent on the aiming direction. So, if you jump behind Seles, she can't even hit you and will be open to attack! If it's Absolute, not staying in place would be sufficient to not get hit and get behind her so that you can give her a spanking with your sword! I suggest you have Slasher, and the Compound Skill Super Blast. Then you can slash her 6 times before coming up with a Demon-Fang-Lightning Blade-Super Lightning Blade combo! Repeat until she's down, and watch out when she raises her wand, as she may either use a devasting Mini-Meteor or a Star Cannon! Good luck. Zelos will obtain the Last Fencer and an Elemental Circlet. That's foiled the coup! Seles admits that she's not strong enough, and then a soldier comes in and is about to take Seles away. Instead of letting them do it in the event of a loss, Zelos stops the soldier. Everyone will be taken to the Waiting Room. Zelos asks Seles why she has done this. Tokunaga admits to planning a coup. He hopes Seles would join Zelos in his journey. Tokunaga reveals that Seles is CONCERNED about Zelos, and wish to travel with him. So, Seles used an Exsphere. She was actually happy when Zelos played with her years ago! Zelos still refuses to take Seles, as she is still sickly with an Exsphere! Yes, he's saying this because she IS important to him. Seles relents. Well done all concerned. The last fencer increases Zelos' attack by 170 over the Baseball Bat! There should also be a skit called "Worrying Brother". Lloyd and Colette are glad that Zelos and Seles have finally come to an understanding. Although Zelos denies it. The truth is told. She's his half-sister! So, obviously they must have different mothers! Re-read the scene in Flanoir between Lloyd and Zelos if you don't know what's going on. Now, you can talk to the receptionist in purple for the party battles. Enter Beginner Class for 15000 Gald. You get to pick a group of 3 to fight. They are the people with the top 3 spots in your group. I suggest you pick Lloyd, Genis and Zelos. Genis should act as the cook in case something goes completely wrong. For the first battle, you will face 2 Rogues, a Ranger and a Sorceress. Then, you get to face 2 Duelists, a Ranger and a Sorceress. Tehn, you get to face 2 Super Stars, a Kraaken and a Seahorse. Then, 2 you face 2 Specters and 2 Grim Reapers! Finally, you will face 3 Pharaoh Knights and a Coffinmaster! Your team will be given 20000 Gald and a medicine set! Then, enter the Advanced Class for 40000 Gald. You will first encounter a Beast Ogre and 2 Druids. Then you will face 2 Boars and 3 Baby Boars. Then, you will be up against 2 Red Mantis and 2 Feather Magics. Then you will fight against a Cutlass and 2 Evil Teddys. The Cutlass is without mercy. His bear hugging move can take you down even if over 2000 HP! Finally, you will deal with a Dragon Knight and 2 Druids. After the battle, the winners will be interviewed. Lloyd will be given the title "Tactical Leader". Team Zelos will be given 50000 Gald and the Extreme Symbol! But wait, there's more, there will be an exhibition match! You will be up against Garr, Farah Orested and Meredy! I guess those must be former Tales stars. Note that you don't need to beat them. Items can be used. It's very hard, but the usage of Devil's Arms should make things easier. Make sure that you utilize the Attack Same strategy. *****TASK 11 COMPLETED***** ----------------------------------------------------- 8. Strategy Guide Part 5: The Final Crackdown [TOS8] ------------------------------------------------------ The game has reached its climax. Lloyd and company are headed towards the Tower of Salvation for the final battle. The problem is, is this really thwe final battle? I don't dedicate 2 separate chapters to the finale. So, let's read on and see what factors lie ahead. --------------------------------------------- a. Reentering the Tower of Salvation [TOS8A] --------------------------------------------- Team Level: 73 OK, so let's fly to the entrance of the Tower and enter. -------------------- Tower of Salvation -------------------- Midway up the stairs, you find that the entrance has been blocked by 3 high up angels! They must be waiting for your arrival now that the alarm has been raised a while ago. Yuan calls them from behind. He has found a secret route. Yuan tells Lloyd that now Yggdrasill has learnt about Yuan's betrayal, the only way to savwe Martel is to work with the group. You can buy things at the Refreshers or just warp to the next area. *****IMPORTANT SCENE***** Zelos says, "Leave this to me." Sheena asks, "Leave it to you? What are you gonna do?" "I figured something like this might happen, so I prepared a little something the last time we were here." He runs up to the sword. "Colette, come here for a second." "Huh? Oh, okay." Colette runs up, Zelos moves closer to the sword, and a lot of angels surround her! Pronyma appears. "Good work, Chosen. Now, bring her to me." What? A double cross? "Sure thing." Oh dear, Colette is captured again! Genis cries, "Zelos!" "What the hell are you doing?" Zelos now snaps, "Oh, shut up. I'm just putting myself on the winning side. What you're trying to do is hopeless and meaningless. What's the big deal? Colette wanted to be a sacrifice, remember?" Lloyd cries, "Zelos! You traitor!" "Aw, give it a rest, Lloyd. Did you forget what I said in Flanoir? I side with the strongest." Pronyma says, "Betray you? How amusing. Zelos was our spy from the very beginning. Isn't that right, Zelos?" Lloyd asks, "is that true?" Colette cries, "It's not true, is it? Please say that she's lying." Zelos repeats, "I side with the strongest. It was a simple matter of weighing the Renegades, Cruxis, and all of you." Sheena shouts, "You were leaking information to the Renegades too? I can't believe you! You were always a pervert, but I never doubted that you were a good person when it came down to it." "Why, thank you, my sweet voluptuous hunt. But in the end, I choose this side, because Mithos promised to release me from my fate as a Chosen of Mana." Regal asks, "You hate being the Chosen so much that you would betray your friends?" "Oh yeah, It's because of that title that my life has been a total joke. I can't stand it. I can't wait for Seles to beoceom the Chosen instead." Lloyd cries, "You're lying! I still trust you, you hear me? You're the one that told me I could trust you!" "What are you, stupid? Let's get going, Lady Pronyma!" Oh, if you do not press A at this point, Lloyd's body will be shaking without stopping! Anyway, let's move on. Zelos himself warps away to Colette. Colette calls for Lloyd! Then, they all disappear. Meanwhile, the angel ommander says, "Disappear unto nothingness." They swoop onto the group sans Zelos. Suddenly, Orochi and 2 other ninjas appear and block the angels! NOTE: If you choose to talk to Kratos in Heimdall, Zelos will NEVER return. Sheena is surprised too. "Everyone! What are you doing here?" Orochi says, "We'll explain later. Here they come!" Lloyd cries, "Damn, regroup!" Since Zelos is missing, you will have to use Raine to replace his place. Have Lloyd, Genis, Raine and Sheena in the first 4 spots in the group. Then, it is time to fight the "good" guys! Event Battle! 2 Angel Swordians and 1 Gatekeeper Angel Swordian HP: 7480 TP: 130 Atk: 1040 Exp: 236 Gald: 335 Def: 105 Location: Tower of Salvation Attacks: Sword Slash, Light Spell Item Dropped: Pineapple Gel These are the minions of the Cruxis. They attack like any swordsmen do, but they also have the ability to cast Light spells. I don't know what they cast, as I never give them a change. They are also flying enemies. If you keep them floored, there is absolutely no problem dealing with them at all. Hee hee. Gatekeeper HP: 18000 TP: 800 Atk: 180 Exp: 8880 Gald: 8970 Def: 210 Location: The Final Seal Strong against: Light Attacks: Sword Thrust, Sword Slash, Light Spell Item Dropped: Mystic Symbol The Gatekeeper is the one and only you will face in the game. He is also a melee attacker most of the time, and will rarely resort to light spells. Just refrain from using any light based attacks and you will be fine. It's as easy as pie. He cannot be floored, though. After the battle, you will be awarded with a Mystic Symbol. Lloyd asks Orochi, "Are you okay?" "Yes." Sheena runs forward to them. "Why are you all here?" "We received a message saying that you were about ot head to the final battle. Right now, you ust hurry and save Colette." "Right. Be careful." "And you as well." Presea examines the portal. "Is it...still active?" Lloyd runs over. "Looks like it is. Let's go." They warp to another place. The Mystic Symbol obtained reduces the time it takes to cast a spell. So, let Genis equip it. There shuld be a skit called "Zelos' Betrayal". Lloyd discusses the words Zelos said to him in the past. Sheena is regretful of their neglect. I guess Zelos is one of those juvenile delinquents out there! Another is "Hurry!" It's just Lloyd's solo skit telling the group to hurry up. ----------------- Enemy Strategies ----------------- Bomb Plant *****NEW!***** HP: 6800 TP: 0 Atk: 930 Exp: 176 Gald: 289 Def: 93 Location: Tower of Salvation Weak against: Fire Strong against: Water, Earth Attacks: Bomb Seedling Launch, Acorn Launch Bomb Seedling *****NEW!***** HP: 4180 TP: 0 Atk: 890 Exp: 168 Gald: 188 Def: 48 Location: Tower of Salvation Weak against: Fire Strong against: Water, Earth Attacks: Jump Dive, Self Destruct The two above attack as a team. A Bomb Plant usually launches acorns at you. If threatened, it will drop 4 Bomb Seedlings out. The 4 Bomb Seedlings are more of an annoyance. They always jump dive at you, and they can self destruct any time, saving you a lot of effort. Evil Orchid *****NEW!***** HP: 7200 TP: 0 Atk: 950 Exp: 220 Gald: 283 Def: 97 Location: Tower of Salvation Weak against: Fire Strong against: Water Attacks: Punch, Fire Blast Item Dropped: Grapes Evil Orchids are upgraded versions of the Boxer Iris. Of course, being Orchids, they should be a bit redder in colour. They wear water melon boxing gloves, which they use to punch you. So, use the same method of engagement against them. Have Genis Lynch and Burnham! Mocking Plant *****NEW!***** HP: 5980 TP: 0 Atk: 850 Exp: 198 Gald: 200 Def: 94 Location: Tower of Salvation Weak against: Fire Strong against: Water Earth Attacks: Poisonous Pollen, Tentacle Whip Items Dropped: Cabbage, Cucumber These are the upgrades of the Tentacle Plants you found in the beginning of the game. Mocking Plants have a new pollen move called Poisonous Pollen, which is poisonous. Otherwise, nothing much has changed. Just Lynch and Burnham (Pronounced Lynch and Burn'em) as usual, as they are vulnerable to fire. When they are defeated, Mocking Plants may drop cabbage or cucumbers. Perfect of tea, I guess. Angel Swordian HP: 7480 TP: 130 Atk: 1040 Exp: 236 Gald: 335 Def: 105 Location: Tower of Salvation Attacks: Sword Slash, Light Spell Itemed Dropped: Pineapple Gel These are the minions of the Cruxis. They attack like any swordsmen do, but they also have the ability to cast Light spells. I don't know what they cast, as I never give them a change. They are also flying enemies. If you keep them floored, there is absolutely no problem dealing with them at all. Hee hee. Angel Spearman *****NEW!***** HP: 7750 TP: 150 Atk: 970 Exp: 1236 Gald: 348 Def: 105 Location: Tower of Salvation Attack: Spear Thrust Item Dropped: Lemong Gel So, now they even have spearmen in the ranks of the angel forces of Cruxis. As flying enemies, they share the same weaknesses as most of the other angels. All you have to do is to keep knocking them into the ground, and they will quickly die without being able to fight back. A cinch. Angel Archer *****NEW!***** HP: 7250 TP: 140 Atk: 952 Exp: 198 Gald: 258 Def: 98 Location: Tower of Salvation Attack: Arrow Blast Item Dropped: Life Bottle Angel Archers are very fat archers with angelic wings. They of course, shoot arrows at you, what else do they do? They share the same weaknesses with other winged enemies, that they are hopeless when grounded, so just keep hitting them and prevent them from getting up and they will eventually die while crying out in a robotic voice. *****ENEMY STRATEGIES***** Another skit is "Remnants of the Giant Tree". So, there are many roots of the giant tree in the tower. Go northeast from the entry point, and burn the tentacles in the way. Go through the door. There is a gap on the bridge. Jump across, to find the bridge tilting backwards and collapsing! To prevent it from tilting down, you will need to support it by weighing a side down. Presea sees a rock held up by a vine. Open the chest for a Diamond Shell. Then read the skit called "Priorities". Raine tells Regal that they have to set priorities for which group members to protect and who to sacrifice. This is not a very good sign for Lloyd. Now, go up the slope. Jump on the bridge and then walk up the tilting bridge to the other side. The bridge is then tilted down to the right because of your weight. Jump down. There should be a skit called "Genis Apprehensive". Genis is feeling nervous. Now, go through the door. Follow the path, and burn the first sets of vines you see for 3 chests. Once holds a Southern Cross, another holds Hanuman's Staff, and the third holds an Ogre Ax. Climb up the stairs you find. You will eventually reach a locked door with the opening device next to it. Unlock it to be able to get back to the entry point. Then, go up the stairs. Burn through the vines you see for a room with a Heavenly Robe in the chest. Then go northeast, and burn the vines off the main path for Energy Tablets. Then take the path leading south to eventually reach a door. You will come to the top of the room with the bridge. Open the chest for a Phoenix Cloak. Then, burn the vines holding up the rock for it to fall down. The bridge will be weighted down in a watyy that it will always tilt upwards. Tehn, get back to the previous room and burn the remaining set of vines to reach 2 more chests. There will be Star Mail and an EX Gem Lv4. Star Mail increases Lloyd's Defense by 19 over Mythril Armor. The path is now clear. Get back to the room with the bridge and cross it. You will reach a chest with a Star Guard. It increases Presea's Defense by 12 over the Solar Guard. You will also find a portal above. So, warp away. Go down the stair,s and you will hear the sound of alarms. *****IMPORTANT SCENE***** "What's going on?" It's a trap! A lot of Angel Swordians are depoyed! "Angels!" Regal cries, "Here they come!" It's time to fight! Event Battle! 2 Angel Swordians After the battle, "Dammit! Ther's no end in sight!" "Make a break for that passage!" "All right!" The group runs for the exit, but suddenly some debris falls and blocks it. Regal is left behind! Lloyd cries, "Regal!" "I'll hold them, off here. Hurry!" Lloyd cries, "You know I can't leave you behind!" "There's no time. You know that." The jazz music is played. "You're
the only one who can save Colette." "I know that! But I can't just leave my friend!" "That's not what you're doing, I...I once wasn't able to protect someone very important to me. So this time, I'm going to succeed. I'm going to protect my frieds." "Regal." "Lloyd, save Colette." "All right." Lloyd mutters, "Regal, don't die. Don't make me go through the same pain you did, you hear me?" Lloyd runs forward. Regal mutters, "Huh. You sure don't make things easy, Lloyd. I'm sorry, Alicia. It looks like it's still going to be a while before I join you." He looks up at the angels. So many of them! He runs forward. He cries, "You shall not pass!' Oh no! Is this the end of the Lezareno Company President? *****END OF SCENE***** You will find yourself in a new area, with angels. Before warping away, it may interest you to know that a Refresher is present to the southwest, as well as a chest with a Shaman's Dress. It increases Sheena's Defense by 5 over the Nagazuki. The chest to the northwest holds an EX Gem Lv3. With the 2 items in hand, warp to your next destination. It's a long spiral. As you are about to cross the bridge, some roots lash down at Lloyd and Sheena. *****IMPORTANT SCENE***** "Whoa!" Lloyd looks up. "This thing won't let us through!" "Hang on! This thing looks like leftovers from earlier." "You mean, one of the Giant Tree's..." Sheena moves forward to have a closer look. "Yep, no doubt about it. Just stand back and leave this to me." Sheena starts to summon, "Disciple of everlasting ice!" Celsius appears. "Hammer of godly thunder!" Volt appears. "Servant of Mother Earth!" Gnome appears. "Envoy from the dark abyss!" Shadow appears. "I command thee! Gatherest before me and unleash thine power!" The 4 combine and give power to Sheena. Lloyd asks, "Whoa, what are you doing?" "My impression of the Mana Cannon. Well, it won't be nearly as powerful, but it should be enough to take care of this thing. Lloyd, when I give the signal, run underneath, Got it?" "All right. But what about you?" "Don't worry, I'll be fine. Get ready, here we go!" Sheena zaps at the root. "Now!" Lloyd runs across the bridge. Sheena cries, "Haaa!" The root repels her, and the ground begins to shake. Lloyd cries, "Sheena! Are you okay?" Sheena is stranded on the other side. "Yeah, I'm all right." "That was amazing!" "Phew. Just don't ask me to gdo it again, okay? That drailed all my mana. I'm going to rest for just a--" Suddenly, a root sticks up from the hole and the screen goes dark. "Ahh!" Hey! This scene reminds me of Gandalf's "death" in the first episode of the Lord of the Rings! Sheena is hanging on a root, and another root is pulling her down. Just like the scene with the evil hand in the Lord of the Rings! Sheena laughs. Is she trying to put on a brave face? "What's wrong with you? Why are you laughing?" "No, I was remembering the time when we first met. It looks like I have a strong affinity for falling into holes." "Just hang on. I'll be right there!" "Don't worry about me. Just hurry up and go rescue Colette." "This is the time to act all tough!" "I'm not acting. It's just like the last time when I climbed up from the bottom of that pit and I took you on. And this time...I won't miss the main event." "You better be telling the truth." "Of course! You better leave me a piece of the action!" "Okay, I'll be waiting for ou, you got that?"Lloyd runs off. When she's alone, Sheena mutters, "I'm so stupid. Stubborn to the very end. I really need to start acting more feminine at times like this and let him rescue me. That wouldn't be my style would it?" She falls down the pit. "Lloyd...good lucl..." then she falls into the pitch darkness. Is she dead, or will she be allowed to return, just like Gandalf? (Fans of the Lord of the Rings certainly know what will happen to Gandalf, but that's to be found in "The Two Towers".) *****END OF SCENE***** You will be in another area. Follow the path. On your way, you should be able to find a Star Helm. It will increase Lloyd's Defense by 6 over the Rune Helm. This area is very linear. Just follow the path and you will get to the next portal. Warp. I wonder who will disappear next? Run forward to the computer terminal. Raine will get to the controls. *****IMPORTANT SCENE***** Lloyd runs over to the closed door. He cries, "Dammit! Open!" Raine says, "It looks like you can control iot from here. Leave this to me." "Professor Sage, hurry." "Don't rush me...This is it." The door opens, all right. "You did it!" Suddenly, the ground shakes! Riane screams and falls. A piece of the floor behind her falls off. Lloyd cries, "Professor Sage! Are you okay?" "I'm fine. I just made a minor input error." "Be careful, okay?" "It's okay now. I'm opening the next door." The next door opens, an Evil Orchid confronts Lloyd. "Another input error?" raine cries, "No! Now hurry up and defeat it!" Event Battle! 2 Evil Orchids You are now left with Genis and Presea. You are to destroy 2 Evil Orchids. After the battle, more pieces of the floor fall around Raine. She is trapped! "This is quite an intricate trap." She says. She's right! "Professor Sage, are you really making that many mistakes? Wait, are you..." "there's no time to worry about that! I'm opening the next one!" Another Evil Orchid appears. More pieces of the floor fall. "What? Professor Sage! I knew it!" That she is going to die in martyrdom for you? "Lloyd, you need to focus on saving Colette right now. Don't get distracted!" Lloyd grumbles. Fight! It's another event battle. The final door opens, revealing the warp portal. Lloyd runs back to Raine. "Professor Sage, it's okay now! Hurry up and come--" The floor around Rraine completely collapses, Raine is trapped on that small island. The ground continues to shake. "Professor! Sage!" "Lloyd, this room will soon collapse. Hurry up and go." "No! I'm not leaving you behind!" You hear the same Raine theme. "I don't want to sacrifice anyone anymore!" "Sacrifice? When did anyone become a sacrifice? I believe in your ideals. A world that would accept those of us caught in the middle I believe in your vision of the world. It has become my hope. I came all the way here in order to realize that dream. I've no regrets." Raine closes her eyes. "Saving the world won't mean anything if we lose you!" Poor, Lloyd, in reality, it is true that sacrifices will have to be made, and some people will die for the cause. Your only hope is to MINIMIZE, not completely eliminate the death count. "My soul will live on in the world you create. But if you ideals die, then my hope dies as well. Living on without hope is worse than death, don't you think?" "I don't understand that at all!" "If you don't understand, then make use of your remaining life to think about what it means for a person to live. That's my finallesson to you as your teacher. Now, go. Do as your teacher says." Lloyd cries, "Professor Sage! I'll never forget you!" Lloyd runs. When she is alone, Raine says, "the rest is in your hands, my precious student..."The corridor behind Lloyd fills with rubble as he runs to the warp portal. But was that really the final lesson for Lloyd? Is Lloyd going to get a substitute teacher to teach him in the future? Who will that teacher be? I wonder... *****END OF SCENE***** You will be in another linear path. There is one junction though. If you take the eastern path, you will get to a memory circle. If you choose the southwestbound path, you will get to a chest with a Star Shield. The warp portal is a little further ahead. Who's going to be lost next, could it be Genis, or Presea? Run down the stairs, to find a door locked from the inside. *****IMPORTANT SCENE***** "It's locked from the inside. It's no good, it won't budge." Presea says, "Lloyd, look up there." "That?" "I may be able to enter the room from there. I'll give it a try." "But it's too dangerous to go alone." "I'll be all right. Besides, I'm the only one that can fit through there." "Okay, but be careful." "I will." Presea enters the room. She presses a few buttons, and the ceiling is coming down! It's about to block the exit! Presea tries to get out before the ceiling is down, but she trips down in a rather inconvenient situation. "No!' She drops her ax. She is done on the floor. She reaches for it. "Augh...I've almost got it!" She uses her ax to hold the ceiling at bay. She then creeps back into the main part of the room. Lloyd runs in as the door opens. He sees Presea. "Presea!" Presea is stuck to the wall by some tentacles! She cries, "Stay back!" "Don't come over here. Please, hurry! Go!" "No! I...I..." Presea's theme is played. "Lloyd, you are a kind person. But if you allow your kindness to interfere with your judgment, you're berely weak." The ax is not going to hold the ceiling in place for long! "You have something you must do. Please do not forget that. Please go. If you don', I'll lose my respect for you. I'll be fine. So please hurry." "I'm sorry, Presea!" He crawls underneath the small gap. Presea says, "Lloyd, whatever happens, you mustn't give up. Stand and fight. I know you can do it." The ax breaks, the ceiling comes down and she's trapped in. "Presea, I promise. I'll rescue Colette, no matter what. And I'll make a world where everyone can live freely." He goes on. At this rate, Presea most likely will starve to death after a couple of days. Oh well. Not that dramatic, right? *****END OF SCENE***** This is another linear area. It does not matter which path you take, you will always wind up at the same place. If you stick along the southwestern edge, you will come to a chest with a Star Circlet. The portal is to the northeast. Go. Run along the corridor. At the first junction, the chest to the left holds an EX Gem Lv2. The one to the right holds a Star Bracelet. Continue to the portal, and suddenly, a force field blocks your way! *****IMPORTANT SCENE***** "Another trap?" "It's coming towards us!" "Whoa, run!" However, force fields are closing in on them from all 4 sides! "It's no good. There's one over here, too." "We'll just have to attack it at the same time and smash our way through!" "Is that gonna work?" "Dwarven Vow #16: You can do anything if you try! We're dead anyway if we fail. Give it all you've got!" "Heh, that's just like you, Lloyd. Okay! Let's do it!" Genis and Lloyd ready their weapons. "On the count of three..." "Lloyd." "what?" "Ah, nothing. I'm ready." "Okay! One, two..." The 2 cry "Three!" Lloyd cries, "Now!" A hole is made in the force field. Lloyd runs through, but Genis stands still. What's he thinking? "See, look, it worked!" Genis says, "It was pretty good for one of your plans, Lloyd. The only flaw was that you didn't take into account my lack of physical reflexes." Oops! Genis is trapped! "Genis!" Genis kneels down. "Heh, I messed up." "You...did that to get me out?" "No!" "Liar! You knew it would end up like this. Why did you do it?" "If you'd been in my place, you'd have done the same thing." The Genis theme is played. "You always jump in without thinking to save someone in trouble. But it was that Lloyd that I looked up to. I wanted to be like you." "Genis." "Now, hurry up! Before it's too late." "No way! I can't leave you behind!" "I said, go! I'm not like you. I'm a coward. When it comes down to it, my body starts shaking...I don't want you to see me looking pathetic in the end." "Genis!" "Go! I said, go!!" Lloyd runs away, he cries, "You...you fool!" When he's gone, Genis sobs, "You were my best friend, Lloyd." Is this the end of Genis? Will Lloyd ever see his best friend again? *****END OF SCENE***** There should be a skit called sacrifices. Lloyd is frustrated that everyone is sacrificing themselves. If you run around, you should find a chest with a Spirit Bottle. Another will have an EX Gem Lv4. the warp portal is to the northeast as usual. Run forward. Is Lloyd going to face Yggdrasill all by himself? It seems that you are on a one way road, as the floor is going to collapse behind you. If your soul mate is Zelos, Lloyd will be shot by an arrow on the other side. He blacks out, but survives the hit. It's because of Zelos' Cruxis Crystal! Save and run over to the sharp thing stuck in the wall. Examine it and the wall will open, revealing a passageway. *****IMPORTANT SCENE***** "What's this? Is it some kind of trap? And, what is this thing? Damn. There's no time to be worrying. Ive got to rescue Colette for everyone's sake!" Lloyd runs forward. You find Colette stuck in a vessel, and that Martel's mana is slowly seeping into Colette! Mithos says, "It is finally time, dearest sister. This body has the closest match to your mana signature. I've failed many times in the past, but this time I swear I'll make it work." Pronyma says, "The mana charge is complete, my lord." "Good. Do it." Lloyd shouts, "Let her go!" Mithos and Pronyma discovers Lloyd. "Lloyd?! How did you get in here? The lock to this room can only be opened by a member of the Cruxis high order!" "None of your business!" He shakes his fist. "What matters is that your selfish dream ends here!" "A futile effort." He prepares to zap Lloyd, but someone stops him. It's Genis and the others! "We won't let you lay a finger on him!" Surprised, eh? They are NOT dead! "Guys! How? You're okay?" Sheena says, "I told you I wouoldn't miss the main event!" So, she IS allowed to return! Regal says, "You did not want to share the same pain I do, correct?" "I can't possibly miss seeing the new world that's about to be made." Presea, "I can still fight. As long as I can fight, I will stay by your side." "Heheheh, pretty good, huh?" "Everyone! All right! Let's take him on together!" Genis and the others jump down. Mithos turns to Pronyma. "What a sorry lot. Pronyma, it is your fault they're still alive. Kill them!" "Yes, sir!" Reorganize your party so you have Lloyd, Genis, Raine and Sheena. It's time to fight! Boss Battle! 2 Iduns and Pronyma Idun HP: 11000 TP: 0 Atk: 1150 Exp: 1200 Gald: 1200 Def: 220 Location: Great Seed Chamber AA: Darkness Attacks: Sickle Slash Item Dropped: Black Quartz Pronyma HP: 32000 TP: 850 Atk: 1720 Exp: 7000 Gald: 4800 Def: 350 Location: Great Seed Chamber Weak against: Light Strong against: Darkness Attacks: Dark Sphere, Leonazium, Agarazium, Spread, Prism Sword, Acid Rain, Bloody Lance, Ice Tornado Item Dropped: Red Savory This is the second time you will have to fight this ugly woman in a red swimsuit. She has 2 Iduns with her, they are just like ordinary soldiers, and can be easily taken care of. Pronyma is a swiss army woman when it comes to attacks. She can now use Spread, Prism Sword, a move where a lot of light surrounds an area, and then random beams of light zap anyone who is unlucky. As it is so random, it can be easily bypassed. The new Agarazium will cause some rings of energy to rise up from the ground and hit the character anytime, anywhere. The Acid Rain will lower the entire group's defense. Pronyma is still vulnerable towards light, then Raine should cast Photon, Sheena should use more Demon Seals, and Lloyd should equip a Topaz for the maximum effect. As you are at level 68 or even higher than that, I don't think that this battle will result in many casualties. Oh, the recommended Unison Attack of this fight would be to combine Sword Rain: Beta with Ray, Explosion and Demon Seal for the Prism Stars! After the battle, Pronyma lies on the ground. She reaches out at Mithos. "Lord Yggdrasill, it hurts, please help me." Meanwhile, Martel has been "downloaded" into Colette. Mithos exclaims, "I've succeeded! Martel is awake!" "Lord Yggdrasill, Mithos, please!" She crawls over to Mithos. "Only my former companions can call me by that name! Get out of my sight!" He kills Pronyma! She dissolves in some red bubbles. Presea says, "That's so cruel." Now, Mithos watches as the canister opens. Colette wakes up. She walks down to Mithos. "Dear sister...you've finally come back to me!" Lloyd cries, "No, Colette, it can't be true!" Colette speaks in Martel's voice, "Mithos, what have you done?" "Martel? Oh, you mean my body. I hastened my growth to have an appearance befitting the leader of Cruxis. Wait just a moment. I'll switch back to my old form." He changes back to his civilian form. "No, Mithos, not that. I've been watching all this tiem. Unable to move, unable to do anything, I watched all those foolish things you've done. Have you forgotten everything? WE stopped the Ancient War because we dreamt of a world where humans, elves, and those in between could live in harmony." "What are you saying? This after all the trouble I went to prepare a new body for you? But I see, you don't like that one, do you?" "Mithos, please. Listen to me. What you have done is wrong. It is not what we strived for." "Wrong? Are you rejecting me?" "No, I want you to remember. Please stop this and become your old self again." "Martel, even you reject me?" Aha! So, there is no longer any justification for your cause! "No, Martel would never say something like that." HE laughs. "I won't allow that, do you hear me!" Mithos releases energy. Zelos runs back in. He asks, "You okay, Lloyd?" He jumps down and places something in Colette's Cruxis Crystal. Mithos asks, "What are you doing?" Zelos knocks Colette out of the way just as a bolt of energy is about to hit her. "I thought you wanted me to set you free of your fate as a Chosen!" "Oh, you know what? I changed my mind." Zelos says smugly. He turns to Mithos. "That own't matter after we beat the snot out of you anyway." Lloyd cries, "Zelos! I knew you'd come back to us!" Note: If Zelos was killed, Kratos will appear instead. "Sorry about all that. It was the only way I could get my hands on this. Here." He throws the item to Lloyd. "Refine that with dwarefn arts, and it'll let even a human use the Eternal Sword." "You, are you saying did all that just to get this?" Sheena says, "That's right. This studpid Chosen released us from the traps back there." "But it is true that I deceived you. I've held you guys back for a long time. I figured I'd at least have to do something like that to make up for it." "If you want to make it up to us, hurry up and fight!" "You got it!" Mithos souuts, "Damn you! Give me back my sister!" Colette, or rather Martel says, "Goodbye, Mithos. This is my final wish. Please, return this twisted world back to its twisted form." Mithos cries, "No! Martel! Don't go!" "If things were going to end up like this, perhaps the elves should never have left Derris-Kharlan. If they hadn't, people like us would never have been born." Martel gets uploaded back into the machine. Mithos shakes his head. "So that was it." He laughs. The evil music is played. "Martel, you just wanted to leave this filthy world and return to Derris-Kharlan. Yes, of course. That world is the homeland of all elven blood." Genis asks, "Mithos?" "Yes, dearest sister, let's forget these flithy creatures and return home together. To Derris-Kharlan." Mithos stretches out his arms. The bud above slowly rises up. Colette is awake now. She cries, "Everyone, we have to stop Mithos! Martel is calling to me! Martel wants us to stop him!" Mithos snaps, "Shut up! Martel would bever say something like that. You miserable failure!" Colette shakes her fists, "She did say it! She was crying! She said, 'Please don't make everyone suffer any longer!'" The bud continues to rise. Zelos asks, "Lloyd, you understand, right? If we lose the Great Seed, we'll betray the Renegades' hope." Sheena continues, "And we of Mizuho won't stand it either." Raine says, "Without it, the Giant Tree will not germinate." "Without mana, the land will die." "If your goal is the reunification of the world, then..." "I know! We're gonna stop Mithos with everything we've got! Let's go!" Mithos turns to them, "I won't let you interfere." He changes back to his angelic form. "I will kill you all!" You will be asked to reorganize your party so that it includes Lloyd, Genis, Sheena and Zelos. Do it now, and fight! Event Battle! Yggdrasill HP: 40000 TP: 3000 Atk: 1800 Exp: 4160 Gald: 4800 Def: 380 Location: Great Seed Chamber Weak against: Darkness Strong against: Light Attacks: Death Eater, Holy Lance, Ray, Punch, Ground Dasher, Indignation, Heavy Ground Slam Items Dropped: EX Gem Lv4, Energy Tablets This is not one of those fights that you can just hold him off and let the battle end. This one is totally serious! Yggdrasill is back and he's badder than ever. He can cast heavy spells like Ground Dasher and Indignation. The new Death Eater is another random light element spell, so it can be easily dodged. But the Holy Lance is still a threat. Yggdrasill is weak against darkness, and there are no darkness moves in the group. The only good way is to equip either Zelos or Lloyd with the Amethyst and have Sheena summon Shadow if she is in Over Limit mode. The rest is just pure luck. Cross your fingers. After the battle, Mithos clutches his chest. "How? I cannot lose. I'm going home, I'm going home with my sister." He disappears. Genis picks up the shiny things that he has dropped. The blue bud comes down. Lloyd says, "It's over." Kratos comes and asks, "Is it?" It's Kratos. "The world s are still split. The Giant Tree has not yet germinated. What exactly is it that's over?" "Good timing. I wanted to ask you something. What was it that you saw in Mithos? Why did you help him seal Origin?" "Mithos was my apprentice and a valuable friend.Isn't that enough?" "Do you forgive anything someone does, no matter how horrible, just because he's your friend?" "I don't se a need to explain myself further. If you want ot release Origin's seal, you must defeat me." Lloyd stops Kratos, as he's about to leave. "Kratos! Wait!" "I'll be waiting for you before the seal." Kratos leaves. Colette says, "Lloyd. Let's head back first, okay?" *****END OF SCENE***** Now, the group will be outside the Tower of Salvation. Raine asks Zelos how did he find a way for humans to hold the Eternal Sword. Zelos refuses to say the way. Zelos advises you to go to Heimdall. Rest at Meltokio. There should be a skit called "Mithos' Cruxis Crystal". Genis is depressed. Maybe it has something to do with the skit's title. The Red Savory increases the user's TP by 10% permanently. Good for Genis. You can always keep training in the Coliseum to gain levels up to 70, just avoid the Advanced Classes to prevent yourself from triggering fights with previous Tales characters or Seles. There may also be a skit called "Maxwell". That is the last Summon Spirit in the game. You will get to fight him later. Now, fly to Heimdall. --------------- Heimdall --------------- Team Level: 74 The Elf Elder will inform Lloyd or Kratos' arrival. Raine and Genis are about to stay behind, but Lloyd begs the Elder to let Genis and raine in. The Elf Elder allows Raine and Genis to enter, but they cannot use any of their facilities. Before going, you can talk to anyone in the village standing there. When you are ready to go to bed, talk to Colette. Now, different scenes can occur depending on who your soul mate is. *****IF GENIS IS YOUR SOUL MATE***** At night, Genis will approach Lloyd in bed. This is because he is your soul mate! Lloyd asks, "What is it?" Genis enters. "Lloyd, are you still up?" "I couldn't really get to sleep." "Then let's go outside and look at the stars. They're beautiful right now." "Okay then, just for a little while." Outside, it's another moment with your bestest friend ever, Genis. :"Wow, you can see just as many stars here as you can from your house, Lloyd." The camera follows Lloyd and Genis as they walk to the park. "That reminds me how you and the Professor used to come to my house just to look at the stars." "Raine always told me tostudy the positions of the stars." "How come?" "So we'll be ready in case we're chased out from the village, uh, I mean..." "Well, anyway, knowing the position of the stars is important. It'll keep you from getting lost." "At least, you know a lot about those types of things." "What do you mean, at least?" "Say, Lloyd, can I ask you something?" "What's up?" "How come you don't discriminate against half-elves?" "Huh? Do you think it would be better if I did?" "No, I'd hate that." "Then it's good that I don't, right? Lloyd crosses his arms. "Yeah, but it's just no matter where we go, that's just the way it is." "Who decided that?" "Who decided?" "Humans, elves, whatever, here are people you like, and ones you don't." "That's all there is to it." Lloyd smiles. "Lloyd..." "If I'd been born a half-elf, I don't think I could stand being liked or disliked over something I can't do anything about." "Yeah." "YOU can't change what you are and how you're born." "Yeah. You're absolutely right." "Well, but I guess that means I can't change the fact that I'm stupid, huh?" "Don't worry. Your stupidity is what makes you cool." Genis laughs. "Hey, what the heck does that mean?" "Heh. I really like you, Lloyd. Even though you are a human." "Huh?" "I think that if I'm with you, I'll eventually learn to like humans." "Well then, why don't you come with me?" "To where?" "When this journey is over and the worlds are reunited...I plan to gather all the Exspheres." "TO make sure there won't be anymore people like Presea?" "Exactly." "That's a good idea. I'd worry if you're by yourself, so I'll come along too." "Okay then! It's a deal!" "Yeah. We'll be friends forever!" Then you sleep. *****END OF SCENE***** *****IF ZELOS IS YOUR SOUL MATE***** Someone knocks on the door. Lloyd asks, "What is it?" It's Zelos. "Sorry. Did I wake you?" "I couldn't really get to sleep." What do you expect if you do not even get into the blanket! "Then could I rtalk to you for a sec?" "Okay then, just for a little while." The two walk out to the park. Zelos says, "Sorry abou calling you out here in the middle of the night." "Nah, don't worry about it. What's up?" "I"ll get right to the point. What's up with this Kratos guy?" "What do you mean, what's up?" "Doesn't he piss you off?" "Zelos, why are you so mad?" "He's done all this stuff to us. Turned against us and even betrayed his own son. Damned right I'm mad!" ""Um...do you really think you're in a position to be mad?" "We don't need to talk about me. I'm really good at conveniently forgetting things like that!" "That's hardly something to brag about." "I think parents are there to protect their children." "Well, yeah." "But this guy, he just goes back and forth, like he can't make up his mind. Doesn't he realize that it only hurts you? And then, after all that, he challenges you to a duel? What kind of family turns swords against one another? This whole thing's nuts!" "Yeah, well, I guess that's true." "You certainly don't seem that worked up about it. Doesn't he piss you off?" "Well, right now, you're mad enough for the both of us." "I hate parents like that. Parents who just jerk their kids around for their own convenience." "Yeah, when you put it that way, I guess he did kinda jerk me around." "Exactly! I mean, he knew about the Eternal Sword and Eternal Ring from the very beginning and didn't say a word about them! Uh!" I guess he said something that he doesn't want Lloyd to hear! "What? What about the Eternal Ring?" "Uh...well..." "Is Kratos the one that told you about the Eternal Ring?" Is that about the scene in Flanoir when Zelos talked to himself? "So, Lloyd. After we've succeeded in reuniting the worlds, what are you gonna do?" Trying to change the subject, eh? "Zelos, you heard about the ring from Kratos, didn't you?" "He, he knew everything. That humans can't use the Eternal Sword, the details of Colette's sickness, the way to make the Eternal Ring-everything." "Yeah, I guess when you think about it that way, he could have said something sooner." "Exactly!" "But even if he had told us, I don't think we would have believed him. So maybe he did his best to gauge when to do what and to set things up for us along the way." "When you put it that way, I suppose that might be true. Now I feel kinda stupid for getting so worked up over it." "Not at all. Because you were upset, I think I've calmed down?" I guess that's what they mean by the 2nd law of angerdynamics! "I'm not worked up anymore." "Oh. Well, that's good then." "Tomorrow, I'll fight Kratos, and then I'll ask him what he was thinking and what he was trying to do." "Tomorrow, if Origin's seal is broken, the worlds will begin to unite, right?" "Yeah, oh yeah, about that question you asked earlier, I'm planning to go on a journey to search for Exspheres." "Huh?" "You asked what I was gonna do after the worlds are reunited." "Oh, I get it. That sounds like a good idea. We should put the Exspheres somewhere people will never get their hands on them again, for the sake of living beings as well as for the lifeless ones." "What about you? What are you going to do?" "Me? Hmm, good question. The institution of the Chosen will surely be abolished. So uh..." You will go unemployed? "I guess I'll just tag along with you!" "Huh? Are you serious?" "Yep, I think it's an awesome idea, if I say so myself. Zelos, savior of the world, on a journey with his faithful sidekick. What do you think?" "Whatever man. Do what you like." "Okay then, it's settled! It's gonna be awesome traveling around with me, just you wait!" "Yeah, yeah." You go to bed now. *****END OF SCENE***** Go over to the left of the inn and talk to the elder. It seems that Kratos is in search of the legendary ore Aionis, the same ore Zelos talked about! Speak to the watchman to enter Torent Forest. There is a skit called "Next Step". Genis is amazed at Lloyd, being able to make Raine and him back to the village. As for the next step, they have to do it themselves. --------------- Torent Forest --------------- Team Level: 74 A skit is Forest of the Elves. Raine can hardly remember this forest. As you walk, you will find a squirrel seeing you, and he will hide in a tree trunk. The objective is to follow the squirrel so that you can get to the exit. Another skit is "As Long As Genis Is Alive", Oh, now you know that Genis will live much longer than humans, so they will all die before Genis! Go over to the tree trunk and burn it. The squirrel should run to the right. Follow him. He should then run northeast. Follow him. Another skit is "Recognition". After that, go northeast yourself and to the 2nd area. In the 2nd area, there is a trunk to the left. Shoot it. The squirrel comes out. He will then run to the right. However, there is a chest to the left with an Acalanatha. However, it is still inferior to the Money Bag. You should meet the first enemies here. Attention! Equip your soul mate with a Krona Symbol and a Dark Seal at the same time. Let him be in the top 4 places of your group. You should use this opportunity to build up a slight lead in Exp for that character. ----------------- Enemy Strategies ----------------- Airaune *****NEW!***** HP: 8330 TP: 100 Atk: 1070 Exp: 258 Gald: 331 Def: 99 Location: Torent Forest Weak against: Fire Strong against: Water, Earth Attacks: Budding Voice, Punch, Headbutt Items Dropped: Red Savory, Radish Remember those stupid immature plant girls you fought in the Ossa Trail called Mandragoras, well, they are back, and they are wearing a brown outfit instead of a green one! The Airaunes are really good singers, in fact, they have budding voices! They sing "lalalala" and some music notes comes out! The music may paralyze you, maybe it's because it's too horrible! Hee hee, you can always end their singing career with a Hell Pyre or an Explosion or too! It will be a smash hit! I promise! Torent *****NEW!***** HP: 7480 TP: 0 Atk: 1030 Exp: 228 Gald: 321 Def: 90 Location: Torent Forest Weak against: Fire Strong against: Water Attacks: Fruit Launch, Some Status Boosting Move, Wild Apple Items Dropped: Apple Gel, Apple Item to Steal: Apple Finally, it's near the end of the game, and the number 1 enemy is finally found! Torests are green versions of enemy number two. They attack by launching fruits. I also noticed them using some move involving the shedding of leaves that improves their status. Anyway, some nice fire should be able to burn them down to the ground! A stronger attack is the Wild Apple, when many apples are launched at once. As they are evil apple trees, Torests may drop Apple Gels and Apples when defeated. As if that is not enough, you can nick apples from them too! Bellpepper Head *****NEW!***** HP: 8130 TP: 0 Atk: 1100 Exp: 268 Gald: 310 Def: 84 Location: Torent Forest Weak against: Fire Strong against: Water, Earth Attacks: Bellpepper Launch, Bellpepper Punch Items Dropped: Mystic Herb, Bell Pepper Item to Steal: Mystic Herb I always thought that people will only make jack-o-lanterns in Halloween using pumpkins, but never would I thought they will use giant bellpeppers! Bellpepper Heads are definitely upgrades to the Pumpkin Trees. They attack by throwing their Bell Peppers at you, or just punching you with the peppers! Hmm, spicy! Show them the meaning of spicy with some lovely Hell Pyre skewers. Exploded Bellpeppers also taste great! Maneater *****NEW!***** HP: 6500 TP: 0 Atk: 1060 Exp: 210 Gald: 300 Def: 100 Location: Torent Forest Weak against: Fire Attacks: Tackle, Skull Throw Items Dropped: Lemon Gel, Rune Bottle Let me guess, it's some purple gelatinous creature that traps people inside its gel and then slowly digest him/her inside until there is nothing more than a skull. Talk about a blob of indulgence! Like all the other slimes, Maneaters are vulnerable to fire, so use flames to avenge those they have eaten! They really will throw the skulls at you, what comtempt! Cutlass *****NEW!***** HP: 9800 TP: 0 Atk: 1010 Exp: 248 Gald: 329 Def: 95 Location: Torent Forest Attacks: Bear Hug, Shell Kick Items Dropped: Shell Bottle, Amango Item to Steal: Rune Bottle These are those very nasty upgrades of the Sheldra, that caused so much trouble for the team during the Advanced Team Battle in the Coliseum. What makes them so deadly is the bear hug, they can hug you and drain a couple of thousands of HP if they feel like it. Fortunately, they may have been scaled down in this forest, so there is no need to worry. Just remember to block when they hug as it's still lethal! Oh, since Rune Bottles can be stolen from Cutlasses, you have found another well of such a valuable potion! Gold Dragon *****NEW!***** HP: 16800 TP: 450 Atk: 1158 Exp: 1218 Gald: 1052 Def: 38 Location: Torent Forest Attacks: Tail Whip, White Fire Blast, Lunge Bite If there is anything worse than a Dragon, it's a Gold Dragon! Gold Dragons have even more HP and attack power than the normal ones! They spew a flame that is white hot! Fortunately, you would be much stronger than you were facing ordinary dragons, so the 1218 experience should not be as hard. Carnivorous Plant *****NEW!***** HP: 19250 TP: 0 Atk: 1190 Exp: 534 Gald: 860 Def: 100 Location: Torent Forest Attacks: Chew, Insect Launch These are the upgrades of the insect plants you found in Sylvarant. Now, not only do the Carnivrous Plants eat insects, they also eat meat! They can use their tongue to draw you inn, and then chew a couple of times until they find that you are not so tasty before spitting you back out! So, when you see him sticking out his tongue, block, or expect to lose thousands of HP! There are no weaknesses, so I guess you can consider these to be common sub-bosses. *****END OF ENEMY STRATEGIES***** So, now, follow the squirrel and go right. Keep on moving and will find another chest with an Angel's Tear. You will eventually reach a waterfall, and the squirrel will continue to the right. So, go there for the 3rd area. In the third area, the general direction you are going is to the right, avoid any paths that lead away from the area. You will eventually reach a tree trunk. Shoot it and the squirrel will run to the left. Go back to the left, the first path you find heading north will be the way. Destroy the plants before that for a Memory Gem. The squirrel runs north. Follow him to the fourth area. In the 4th area, go to the left for a chest with a Mana Protector. Then make your way to the right as usual. You should pass a treasure chest. Inside is an EX Gem Lv3. Then, you will find a Memory Circle. Use the Memory Gem to unlock it and save. You may be interested in another chest to the right that holds an EX Gem Lv4. Now, take the southern path. Kratos must be drawing close! There is a secret path that leads behind the waterfall. There are 2 chests, one with a Shield Ring and another with a Warlock Garb. Then, move southeast to find another trunk. Shoot it and the squirrel will run to the right. That is where you will have to go. You will be in the 5th area. In the 5th area, go far northeast for the next trunk. Shoot it so that the squirrel goes to the right. Then, go to the 6th area. The 6th area is where Lloyd meets Kratos. *****IMPORTANT SCENE***** "So, you've come," says Kratos. "Is there no other way?" "Are you still thinking like that? You'll die if you fight me with any doubt left in your heart. If you want the pact with Origin, then you must defeat me." "So, that's your way. Everyone, leave this to me." "You're going to fight alone?" asks a surprised Kratos. If Genis is your soul mate, he will say, "Don't underestimate Lloyd. He didn't run. He didn't give up. By that alone, he's already beat you. I belive in him." If Zelos is your soul mate, he will say, "This guy's stubborn, simple-minded and as tough as nails. So he's more than a match for you all by himself. But anyway, try your best." Lloyd draws his sword. Get ready! It's time for what everyone's been waiting for, a father and son fight! Event Battle! Kratos Aurion HP: 12000 TP: 1400 Exp: 4995 Gald: 5520 Attacks: Grave, Double Demon Fang, Fierce Demon Fang, Lightning Blade, Demon Spear, Air Thrust, Thunder Blade This is one of the toughest battles. Fortunately you get to use items, so it will be much easier than those Coliseum battles. Kratos has a large variety of spells. If you see that he is about to cast, you should be glad that the spells casts are not accurate if you run quickly enough. If he is casting Grave, you may be able to avoid the attack AND counter attack at the same time. As for his physical attacks, you should make sure that he has finished his combo before you let your guard down. To counter attack, I suggest that you run towards him, jump over him at the last possible moment. Most of the time, he will be attempting either Fierce Demon Fangs or Lightning Blades. You should be able to jump behind him before he can move and start slashing, however, watch out for Demon Spear, as this hits behind him as well. Sword Rain: Beta and Tempest Thrust combos are the most effective. They can deal more than 10 hits or more if you use Tiger Blade before hand. When you have about 25% of your total HP remaining, it's time to use a Lemon Gel. It's not that hard, really. After the battle, Kratos collapses, "You've grown strong." "Thanks to you." Actually, I should say, thanks to the large supply of Lemon Gels I have! "Aren't you, going to finish me?" "I've defeated Kratos, the angel, the one who betrayed us. And I forgive Kratos, the hero of the Ancient War, who helped us. That's all." "Humph, and I thought I'd finally earned the right to die. But you're as softhearted as ever." He gets up. He turns around to the tablet. "Hold on! You can't be...are you going to break the seal?" "That is what you desire, is it not?" "But then you'll..." KRatos sprouts his wings. Mana flows out, to the group's surprise. He collapses. Yuan comes over to hold him up. He gives him a mana transfusion. Let's just hope Yuan is of Type O! Lloyd cries, "Kratos!" Yuan says, "Don't worry, he's alive. I gave him some of my mana." "Da...Kratos. Are you really okay?" Aha! Lloyd is starting to recognize the relation between him and Kratos. Kratos mutters, "Looks like I failed to die once more." "You stupid jerk! You can die any time! But when you die, that's the end." Yuan asks, "You want him to live in eternal damnation?" "Who said anything like that? What will you accomplish by dying? Nothing! There is no meaning in dying." "You're right. To think, I had to have my son teach me such an obvious lesson." He blacks out. "Kratos!" "Kratos will be fine. Form the pact with Origin." The tablet starts to shine with a yellow light. Origin appears. "You who lack the right. I have lost faith in all things. Have you come here to disappoint me as well?" "Origin. Are you bound by a pact to Mithos?" "My pact with Mithos was broken the moment I was freed."Never again shall anyone make use of my power." Sheena asks, "Even if we make a vow? We need the Eternal Sword!" "I want to use the Eternal Sword to reunite the two worlds and revive the Giant Kharlan Tree! Unless we do something, the worlds will never stop vying for mana and everyone will suffer!" Origin says, "That situation was born from the weakness of creatures who are unable to accept those that are different." "That may be true, but mistakes can be corrected." "Some things cannot be corrected." Colette says, "Even so, we have to do everything we can." "Exactly. I'm not gonna give up. Form the moment they are born, everyone has the right to live. I want to reclaim that. Humans, elves, half-elves, dwarves and even Summon Spirits. Everyone has a right to life!" Kratos says, "Origin..." He steps forward. "For almost an eternity, I thought that the only way to save this world is to cling to Mithos' ideals. Just as you once agreed with Mithos' ideals, I, toom thought his was the only way. But Lloyd is different. He taught me that in order to change something, you must do it yourself. It is not enough to merely rely someone else and go along with their ideals." "You who possess the right of summoning. Make your vow." "Origin! Then..." "I will try once more to believe in people. I shall do my duty in order to create a world you speak of-a world in which everyone can live equally." "I Sheena, have but one vow. To reclaim a world in which everyone can live freely...A world in which no life is sacrificed meaninglessly, that's all." Origin says, "Then we shall create a pact upon that vow. Now, fight!" This is the time to fight! Event Battle! Origin HP: 40000 TP: 800 Atk: 1450 Exp: 10240 Gald: 9870 Def: 350 Location: Torent Forest Attacks: Earth Bite, Spiral flare, Rameesh, Absolute, Thunder Arrow Item Dropped: Reflect Ring This is another tough fight, but not as tough as fighting Kratos as Lloyd alone. I think you should be familiar with all attacks, except Rameesh. Oh, it seems that Spiral Flare is directionally oriented. If you are behind Origin, you WILL not be hit! A continuous beam of light will zap at you, and this results in a very high combo to your disadvantage. The Thunder Arrow is also focused on a small area, so you can easily run away from its proximity. I suggest that Zelos, Lloyd and Sheena all do their part in creating a massive combo. Try to interlay Lloyd's Sword Rain Beta combo with Zelos' Demon Fang-Hurricane Thrust-Super Lightning Blade combo and Sheena's Demon Seal combo. I don't think you are likely to suffer any casualties, and I found out that Zelos' healing stream can easily nullify the effects of Thunder Arrow. That's all. What a piece of cake. After the battle, Origin will approve of you. "Pact-maker Sheena...and Lloyd. I place my power in your hands. With that power, transform the Eternal Sword into a blade to save all life! However, the Eternal Sword remains, as by Mithos' pact, unusable by those who lack the blood of elves. You must master the sword by your own power and forge a new bond with it." He fuses into another ball, and is absorbed by Sheena. You will acquire a Diamond. Sheena will learn Summon: Origin. New Technique for Sheena! Summon: Origin TP Required: 100 Sheena will now summon Origin to help her. Just wait until she is in over limit, just wait. The diamond you get from defeating Origin is particularly useful to Zelos. Since the Soul Eater Devil's Arm will lower all of Zelos' stats by 30 or 50, the diamond can help minimize this defect by adding 20 to each stat. Genis cries, "You did it, Lloyd." Genis screams as he runs forward. The cruxis crystal enters Loyd! An image of MiIthos appears! "There's no time...I'll take your body!" He enters Lloyd's body. Lloyd cries, "No!' Raine cries, "No! It's Mithos! He survived in the Cruxis Crystal. Lloyd's body will be taken over unless we do something!" Like, perform an exorcism? This is what happens when Genis is your soul mate: Genis says, "Mithos! I won't let you take Lloyd!" He runs forwards and takes the Cruxis Crytstal off him. However, Mithos takes over Genis instead! Mithos says, "Genis, your body will do." Lloyd grasps his fists. "Genis! Stop! Let him go! We promised...that we'll go on a journey together when the world is reunited. Let him go!" Genis laughs. "What do I care? I'm leaving this filthy world behind!" Haha! He looks like a little gangster, he does! Suddenly, Genis is gone! If Zelos is your soul mate, this scene will take place: Zelos cries, "I don't think so!" He runs forward and grabs the Cruxis Crystal. Now, he's possessed! "Damn, you interfered! Fine. I'll just take this body." "Zelos! Stop! Let him go! We promised, that we'll go on a journey together when the world is reunited. Let him go!" Zelos laughs, "What do I care? I'm leaving this filthy world behind!" He disappears! Meanwhile, the Tower of Salvation explodes! It is disintegrating! The brinstone falls everywhere, on Mizuho, onto forests and other thing. Collete cries, "The Tower of Salvation is collapsing!" Yuan says, "It's Mithos! He's sealed off the route to Derris-Kharlan!" "Damn! We'll evacuate
the elves for now! The entire village will be destroyed unless we do something!" So, Heimdall is under attack, and everyone is fleeing! *****END OF SCENE***** You get to play now. Find all civilians trapped to evacuate them! There is one near the collapsed windmill. A skit called "Searching for GEnis" Lloyd is worried about Genis, but Colette is sure that Genis will not hurt him. Another two are trapped behind a rock across the stream. Dang! Can't they just climb over it? Enter the Elder's house to evacuate the elder. Then, everyone should be evacuated. Get out of the village, now! As you leave, you find that the Tower of Salvation has completely collapsed. A lot of lightning bolts shoot form the sky. There are tsunamis everywhere. The sky is purple! *****IMPORTANT SCENE***** Lloyd looks up, "What is that?" Kratos says, "That...is Derris-Kharlan." "Impossible! How could a planet exist so close?" Yuan appears. "It is the Eternal Sword that makes the impossible possible. It was hidden by the protective barrier projected from the Tower of Salvation. But it has always existed there. For four thousand years." Tabatha comes over. She is speaking in a normal tone pitch now! "Yes. And now, Mithos, with the Great Seed in hand, is trying to leave this land and take Derris-Kharlan with him." "Tabatha! You're feeling better?" "Yes." Shena says, "Wait a minute. Dwerris-Kharlan is a mass of mana. And the Great Seed is the seed of the Giant Tree, right? If he takes both of them, what's gonna happen to this world?" "It will wither and die from mana deprivation." "Oh no!" Lloyd is getting is frustrated now. Zleos says, "What the hell are you guys talking about? Our friend just got kidnapped! What are we gonna do, Lloyd?" "What else? We're going after Mithos!" "But the Tower of Salvation was destroyed." "Use the Eternal Swrod. If you really made a pact with Origin, with its power of time and space..." "But Altessa is not well enough to move. Who is going to craft the Ring of the Pact?" "Dad!" "Oh, Dirk!" "Yeah. He's our only hope. We'll go to Sylvarant!" "Wait. I'm going with you." "All right." *****END OF SCENE***** So, leave and go back to Sylvarant to Dirk's House. Avoid all contact with enemies for now. When you are ready, head back to Dirk's House. --------------------------------------- b. The Union of the Two Swords [TOS8B] --------------------------------------- It's time to fly back to your home to see Kratos. --------------- Dirk's House --------------- Team Level: 77 Enter the house and talk to Dirk. *****IMPORTANT SCENE***** Dirk is talking to Kratos, "So you want me to forge the Ring of the Pact? A dwarf who's losing his skills by living on the surface?" Kratos says, "There's no one elase. The dwarf that has the skills is unable to move." "Dad...please!" "I've gathered all the necessary items." KRatos and Dirk move to the table, and the items are displayed in front of Dirk. "This is adamentite for polishing. Hmm? What's this piece of wood?" Lloyd asks, "Is this, sacred wood?" "This must fuel the fire." Is that why you were traveling all over Tethe'alla? To prepare all of this?" Kratos is speechless. Dirk says, "I see. So everything is set. I can't very well refuse afer you've gone through so much touble, no can I? And I suppose it won't hurt me to help out my dearest son. After all, I'm his father too." So, Lloyd's got 2 dads! Dirk and Kratos exchange glances. Then Dirk says, "Dwarvwn Vow #1: Work together for the sake of a peaceful world. All right, let's do it." Lloyd holds up the ring. "With this, I'll be able to use the Eternal Sword, right?" Suddenly, Kratos collapses. "Da...Kratos! What's wrong?" "Lloyd, you've really grown storonger. I never expected you'd be able to inflict such a serious wound on my angelic form. Take this, and stop Mithos. I don't think I'll be able to help you anymore." "Okay." Dirk says, "That's a marvelous blade. I doubt you have a sword in your possession to match it." "Really?" Dirk shows him another blue glowing sword. "Take this with you. It's a present I promised you. Now that you've grown all up, I can entrust you with the greatest sword I ever forged." Lloyd holds up the 2 swords. "Wow, I'll become even stronger with these two swords." That's right, the 2 swords unite! "Thanks dad and Kratos!" You now have the Material Blde. Kratos says, "I'm sorry I've forced everything upon you." "I have great dads. One makde a ring for his son using the lost arts, and another risked his life to protect his son, in secrecy." Dirk says, 'Yeah, you'vbe got great parents!" "Yeah! Well, I'm off." "Dad!" You would also have acquired the Eternal Ring. Outside the house, Lloyd says, "Everyone, let's go!" Now, you can leave. *****END OF SCENE***** You will be surprised that the Material Blade is still no match for the Kusanagi Blade! Fly back to Tethe'alla. It's time for a Diversion. Diversion! Go to the House of Guidance to the west of Meltokio and talk to the chef as Regal. He will teach you how to make Pork Cutlets. New Recipe! Pork Cutlets This is another dish I enjoy in real life. They are good in the game as well. Pork Cutlets require pork, some bread for the breadcrumb layer and of course egg. Regal is the best at cooking this dish. He ca n add greens, rice, tomato and purple stay to improve its flavor, but why no noodles? This popular dish can restore a large amount of HP. Then, fly over to the House of Guidance to the north of Heimdall. There is another chef. Talk to him as Regal and he will teach you another recipe. New Recipe! Potato Salad I have no idea what this is, maybe it is something eaten in birthday parties. It requires potato, some types of vegetable and purple satay. Regal is best at making it. He can add Onion, Cucumber, Carrots and Tomatos to improve its flavor! This dish restores a large amount of TP. So, I guess it's refreashing. Go back to Sylvarant, and go to Asgard. Talk to the chef by the windmill for another recipe. New Recipe! Paella This is a Spanish rice dish that I just love to hate, maybe it's the alcoholoic taste it has. But in Tales of Symphonia, it only requires ice, fish and purple satay. I guess they are making a seafood paella. Genis is the best at making it. Now, get on with your job and go to the Tower of Salvation. ------------------- Tower of Salvation ------------------- Run up the broken steps, and Raine will ask you if you are prepared. Yes Yeah and you will go forward. Lloyd removes the Eternal Sword and it shines. Then., it splits into a red light and a blue light. The light fuses his two words! Lloyd will obtain the title of Eternal Swordsman. He raises the 2 swords. A voice asks Lloyd what he wants. Lloyd tells the voice that he wants to go to Derris-Kharlan. The sword grants his wishes. The group rides up in an elevator light and up they go! You will arrive at Derris-Kharlan. ---------------- Derris-Kharlan ---------------- Team Level: 77 There are 2 paths. It does not matter which path you take. Both paths have new evil enemies waiting for you! As Genis or Zelos is absent, use Raine in his place. Make sure you do not gain too much Exp, because Zelos or Genis may only have a 5000 Exp lead over you, if you gain more than that, Zelos will lag behind. ----------------- Enemy Strategies ----------------- Doom Guard *****NEW!***** HP: 8800 TP: 250 Atk: 1150 Exp: 268 Gald: 158 Def: 115 Location: Derris-Kharlan AA: Darkness Weak against: Light Strong against: Darkness Attacks: Bloody Lance, Bone Bash Item Dropped: Black Quartz Item to Steal: Miracle Gel Doom guards are the skeletal guards of Derris-Kharlan. They attack most of the time in a close quarters style, with their bone clubs. However, if you see a Doom Guard standing still for an unusually long time, you must go and intervene. This is because they most likely are charging a Bloody Lance. The black ring is usually invisible, so you most likely won't see it. As they are evil, a good dosage of light can easily injure them. Just send Sheena or Raine in for the job. Death *****NEW!***** HP: 6880 TP: 380 Atk: 1030 Exp: 231 Gald: 218 Def: 110 Location: Derris-Kharlan AA: Darkness Weak against: Light Attacks: Sickle Slash, Icicle Items Dropped: Lemon Gel, Pineapple Gel Things are really getting serious in Derris-Kharlan, even Death himself is going to face you. They are upgraded versions of the Grim Reapers, and hence they wear black cloaks! As the other demons, a good dosage of light will make them start talking! However, you will have to pay attention, as they may suddenly back off with a teleport. So, keep them floored at all times. When they are defeated, they may drop Lemon Gel and Pineapple Gel to help you recover from facing Death! Samael *****NEW!***** HP: 8250 TP: 1200 Atk: 1080 Exp: 248 Gald: 398 Def: 85 Location: Derris-Kharlan Attacks: Lightning Staff, Wind Staff, Other Elemental Staff, Acid Rain Items Dropped: Spirit Bottle, Fine Pellets Item to Steal: Spirit Bottle Don't ask me why he is called Samael, but these Sams are large yellow headed skeletons of doom. Their golden skull staff gives rise to many elemental attacks that cannot be blocked. Their mechanisms are the same as Zelos' elemental sword attacks. They have no weaknesses, so consider using longer ranged weapons to stun them before moving in. Also watch out for the occasional acid rain, it erodes your armor, lowering your defense. Samael may drop Spirit Bottles and Fine Pellets. Phantasm *****NEW!***** HP: 8800 TP: 450 Atk: 1080 Exp: 245 Gald: 331 Def: 106 Location: Derris-Kharlan Weak against: Light Strong against: Physical Attacks, Darkness Attacks: Ghastly Breath, Punch If you think the Scepters were bad, then the Phantasms are worse. They are now purple and even more evil looking. But that's about it. They still attack the same ways as the Scepters, so you can use a healthy dose of Photon to help them see the light, literally! Phantom Knight *****NEW!***** HP: 9750 TP: 0 Atk: 1175 Exp: 278 Gald: 316 Def: 120 Location: Derris-Kharlan Strong against: All Elements Attacks: Lance Swing, Lance Thrust, Trample Item Dropped: Miracle Gel Item to Steal: Rare Pellets These are just like the Velodragons with the Dragon Rider, only that the rider stays on all the time. The Phantom Knight has a long lance, which they can swing around or stab you with. He can also order his evil dragon to trample you down. You should be aware not to use any elemental attacks on a Phantom Knight, as he is resistant to all of them. When they are taken care of, they may drop a Miracle Gel. Dark Spear *****NEW!***** HP: 9540 TP: 200 Atk: 1150 Exp: 270 Gald: 381 Def: 112 Location: Derris-Kharlan Attacks: Spear Thrust, Spear Swing, Thunder Spell Items Dropped: Lemon Gel, Black Quartz These are the evil upgrades to the angel spearmen. Deark Spears still attack with their spears, and I thought I saw one trying to cast a thunder spell. They share the same weaknesses of other flying enemies. Just keep them floored and they cannot fight back! Then, you may be able to salvage Lemon Gel and some Black Quartz from them! Dark Sword *****NEW!***** HP: 8930 TP: 180 Atk: 1280 Exp: 283 Gald: 210 Def: 115 Location: Derris-Kharlan Attacks: Sword Slash, Ice Tornado Items Dropped: Pineapple Gel, Black Quartz These are the evil upgrades of the Angel Swordians, and they still use 2 swords in combat. They wear black dresses now! Just keep them floored as with the Dark Spears and they will also be sitting ducks, or I should say sitting angels for your swords! Dark Archer *****NEW!***** HP: 8400 TP: 250 Atk: 1130 Exp: 257 Gald: 358 Def: 95 Location: Derris-Kharlan Attacks: Arrow Shot Items Dropped: Life Bottle, Black Quartz This is something new. The Archer is monster number 251 in the monster list! They attack by shooting multiple arrows at you. Just floor them as always and these fatties will be sitting ducks, okay? Dark Commander *****NEW!***** HP: 7890 TP: 480 Atk: 1120 Exp: 235 Gald: 4120 Def: 116 Location: Derris-Kharlan Attacks: Staff Bash, Various Spells Items Dropped: Miracle Gel, Black Quartz These are the leaders of Yggdrasill's Angel Army. He is enemy number 250. He attacks by bashing you with his staff and casting various powerful spells. But since you can keep them attacking by flooring them, you probably do not need to know that much about the spells themselves. *****END OF ENEMY STRATEGIES***** However, if you go southeast, you will eventually run into a chest. It holds an EX Gem Lv2. Follow the path for another chest with an EX Gem Lv3. There should be a slope going up. Go up for the next level. You will find a chest in the first roundabout. It holds a Golden Helm. Take the left path. You will start to find angels, in particular Dark Swords and Dark Spears. They are represented by angel icons. At the juction, go left. Then go northeast. You will reach a chest with a Magical Ribbon. Then, go back to the junction and go west. Then, at the next junction, first go southwest for an EX Gem Lv4 in a chest up the steps. Then go northeast. You will reach a warp portal followed by a green plate. It's a trap! Lloyd is free, but the rest of them are stuck! *****IMPORTANT SCENE***** "What the?" Raine cries, "Oh no! It's a trap!" Colette says, "Lloyd, I'm sorry. It looks like I'm going to trouble you again." She disappears. "Forget about us! Find a way to evade this trap!" Raine disappears. Sheena says, "Don't worry about me! Just take care of Mithos!" She disappears. Zelos says, "I see...so this is the...Lloyd! Get the Derris Emblem! With it you can-": Before he can finish, he disappears. (If Zelos is your soul mate, he will not be there, and Genis will cry, "Lloyd! Help us!" Presea says, "This device is not life-threatening. Please...don't worry." She disappears. Regal says, "Lloyd. As long as you're all right, we still haven't lost. You must get to the Great Seed!" He disappears. Everyone is gone! "Guys! Damn! What the hell is going on? What happened to everyone?" Origin says, "Everything is all right. I can feel the presence of your companions. They are somewhere in this city." "All right. Let's go find them!" Now, get into the warp portal. And go! *****END OF SCENE***** Go northeast. You will find Genis, or Zelos! He is talking to Mithos! *****IF GENIS IS YOUR SOUL MATE***** "Mithos! Please! Let me go back to Lloyd!" "Genis!" Mithos says, "Genis, you choose Lloyd over me? Burt I thought we were friends." "Mithos! Get away from him!" "How dare you human! You son of Kratos!" And I thought he was going to say SOB! "How dare you give me orders!" Suddenly, everything goes white, and a flashback occurs. Lloyd gets to see the events that happened 4000 years ago. Martel is lying on the ground, and Mithos is looking at her closely. Lloyd asks, "What's going on?" Mithos cries, "Martel! How could you?" Is Martel dying? Yuan shouts, "Human! Your kind must not be allowed to live!" Kratos asks, "How far are you willing to go take control of the mana?" Mithos shouts, "I'll never forgive you. You humans are all the same!" Yuan charges up a thunderball. Lloyd asks, "What's going on? Mithos, Yuan. Dad!" Genis' voice says, "Lloyd, this is Mithos' memory! Don't let it get to you!" So, it's a psychological challenge! The flashback ends. Mithos cries, "Why do you interfere? We both want the same thing! I just wanted to save the world and my sister! To have a world where no one will be persecuted!" Mithos disappears. Mithos' voice then says, "Genis, I thought at least you would understand." Lloyd asks, "Genis! Are you okay?" Genis is back to his old self. "Lloyd! I'm fine, but Mithos is..." "Genis, why did we come here?" "To, get back the Great Seed and save the world." "Right. To restore the world where half-elves and elves and humans can all live together freely. Let's get Mithos to understand that too." "Yes, we don't have to fight him. We just need to get him to understand. Thanks Lloyd. Where are the others?" "They got caught in a trap and we all wound up separated." "Then it's my turn to save them!" "The Cruxis Crystal won't come off. Are you going to be okay?" "Yeah. I think it'll be fine. Let's get going!" *****END OF SCENE***** *****IF ZELOS IS YOUR SOUL MATE**** "Damn! Get the hell out of me, you twerp!" Zelos cries. "It's Zelos!" Mithos mutters, "He's too strong...I can't..." Lloyd cries, "Mithos! Get away from him!" "How dare you, human! You, son of Kratos!" (It's just as well he does not call Lloyd a SOB.) "How dare you give me orders. You see the flashback. Lloyd asks, "What's going on?" Mithos cries, "Martel! How could you?" Is Martel dying? Yuan shouts, "Human! Your kind must not be allowed to live!" Kratos asks, "How far are you willing to go take control of the mana?" Mithos shouts, "I'll never forgive you. You humans are all the same!" Yuan charges up a thunderball. Lloyd asks, "What's going on? Mithos, Yuan. Dad!" Zelos cries, "Lloyd, these are Mithos' memories! Don't let it affect you!" Mithos asks, "Why do you interfere?! We both want the same thing! I jusat wanted to save the world and my sister. To have a world where no one will be persecuted." He disappears. Then, Lloyd asks Zelos, "Zelos! Are you okay?" "Lloyd! Took you long enough! If I didn't make it back to Tethe'alla, the world would have bren flooded by the tears from all the chicks who absolutely love me!" "I sometimes get the feeling your brain's flooded with something..." What? Testosterone? Zelos laughs, "Man, you're harsh. But I knew you wouldn't disappoint me." "Of course, you're bmy friend." "Good man. TO show my appreciation, I'll teach you my 100 secret techniques of bagging chicks." Haha! Oe of MY friends could use that! "By the way, where are my beautiful hunnies?" Lloyd says, "They got caught in a trap, and we all wound up separated." "What? Why didn't you say that instead of rambling on about stupid things?" Excuse me? HWo was rambling?" "I'm not exactly happy that the brat's Cruxis Crystal is still stuck on me, but right now., we need to go rescue my cuties." "Yeah, yeah." *****END OF SCENE***** There should be a skit called "Welcome Back, Genis". Lloyd welcomes back Genis to the group. Otherwise, it may be "Welcome Back, Zelos". Zelos is mad that Mithos tried to steal his manly body! It may be different if your soul mate is someone else. Go to the blue circle and warp. You will find yourself in Welgaia. --------------- Welgaia --------------- Team Level: 77 Depending on how well you calculated the Exp, your difference in Exp between Lloyd and his soul mate will vary. In my case, Lloyd is 1500 Exp behind Zelos. I guess there is still some improvements in the next playthrough. Your friends are stuck in pairs in the city. So, you will have to find them. Check your party status! If you have not fought to wholeheartedl when Zelos or Genis is absent, your Exp should roughly be the same. Or, otherwise, it's time for either you or the possessed character to catch up using the Dark Seal with the Krona Symbol. Anyway, First, go northeast and through the travellator. If you go down the steps to the right, you will see Colette trapped in a cell. Take the lift down to get to her. *****IMPORTANT SCENE***** Note: If Zelos is your soul mate, Genis will be with Raine. Lloyd looks at the glass screen. "What the?" Colette and Raine look out the glass and finds the Mayor and Virginia outside. Colette asks, "Why is the Mayor?" "Be careful. It's an illusion." Raine says. The Mayor says, "You think I'm an illusion? This is exactly why everyone says half-elves are fools." Virginia says, "Raine. My pitigful child...A tainted child who received only half her elven blood." Raine asks, "M...mother?" Mayor says, "Half elves have no place in this world." Colette cries, "That's not true!" Virginia says, "It is because you are despicable Halflings that I was chased out of Heimdall." "Then why did you give birth to us?" The Mayor says, "There probably was no choice. That's why you were thrown away after you were born." "Disappear from this world." "Die. There is no meaning for you to live." "Disappear." "Die. Now!" Colette asks, "Why are you saying such cruel things?" "Shut up, you failed Chosen!" Raine is starting to go hysterical, "I didn't choose to be born like this...yet..." Virginia continues, "It's your fault for not being a pureblood." Lloyd suddenly cuts in. "No. you're wrong!" Mithos' voice says, "No, they are not wrong. Half-elves are despised and discriminated against for merely being alive. Our existence is a crime." Mithos appears. Llotyd cries, "No! It's not the half-elves' fault!" Colette is lost for words. "We..." "People who can't accept those who are different are the ones to blame! It's because of their weak hearts!" Lloyd runs into the cell. They are safe! "Hey you two, I came to getcha." "Lloyd." "Now, let's go." Virginia says, "It's hopeless, RAine. You'll just be abandoned again. As long as you are a half-elf, the world will continue to hate you." "Lloyd came for us, even though he could have left us behind and face Mithos." "You'll just be betrayed again. Because you're a half-elf." Stop it, Virginia Hitler! "You may be right. But then again, you may be wrong. It wasn't because of my blood that you abandoned me. It was because of the worlf that hates my blood and a mother who was too weak to stand up against it. I'm going to stop hating that weakness. My hatred never changed anything. In order to change the world, I must first change myself. I'm glad I was born a half-elf. It was because of it that I met Lloyd and my other dear friends." Mithos asks, "You, failed Chosen. What will you do? If you obey your blood as a Chosen and lend me your power, the world will be saved." The Mayor continues, "Yes. Give up your life and fulfill your duty as the Chosen! You were born to be a sacrifice!" Colette says, "I have the blood of the Chosen flowing in me. I was born to save the world." "Colette!" "Because I was the Chosen, I was always alone in the village. Until Lloyd came to school, no one would be my friend. Because I was the creature known as the Chosen, I wasn't even a human being." "Of course! The Chosen exists to save the world! A Chosen who can't do that is nothing more than a monster!" "I used to hink that way. That it's okay because I'm not human. But that was because I weak. Just as humans are unable to accept half-elves, I wasn't able to accept that there was another way of life other than to wait for death. My heart was weak too." Mithos asks, "Is it a sin to be weak hearted? Not everyone's strong. Not everyone can stand being despised." Mithos disappears. Lloyd says, 'Hey you two!" "Lloyd! Thank you for coming!" "I'm sorry. I promise to make up for all the troubnle we've caused." A shining piece falls down. "Don't worry about it! We're friends, right? Hey, what's this thing that just came floating down?" "They're fragments of the mirror." "Maybe they're symbols of the weakness of our hearts." "You should hand on to it. It's proof that you guys beat that weird mirror." "Yeah." "Yes, it's a good idea." You now would have ofound the Mirror Shard. *****END OF SCENE***** From that scene, you should now know what psychological weaknesses are Colette and Raine suffering from. Colette is suffering from "I was born to die for the masses" syndrome, and Raine is suffering from "I have no right to live because I am of an inferior race" syndrome. It seems that you can examine the mirror that Raine and Genis/Colette were trapped in. You will be asked if you want to face him. Say yes to face, the Neglected! Event Battle! The Neglected HP: 20000 TP: 500 Atk: 1950 Exp: 1480 Gald: 3200 Def: 215 Location: Welgaia Strong against: Fire, Earth, Light, Darkness Attacks: Bright Light Emission, Eruption, Ice Spell, Thunder Spell Item Dropped: Defense Ring This is a weird machine that represents the neglected. Since you have such a high level, and Lloyd has his Devil's Arm, it would be worthwhile for him and the others to just duke it out with brute force. Don't bother using the Prism Stars Unison Attack, as the Neglected is (or is it, are?) resistant to light. When it's (They are) defeated, the Neglected will drop a Defense Ring. You have conqueredf this darkness! The Defense Ring raises the Defense of the character equipping it by 10%. Now, get back to the main hub. Go southwest, through the travellator there. *****IMPORTANT SCENE***** Note: If Zelos is your soul mate, Colette will take his place. (Remiel will lecture her) If you chose Kratos, a fake Lloyd will lecture him! As you exit, you will find yourself teleported to a high platform, and sucked into a black hole! "Lloyd!" Lloyd is sucked in completely, and finds himself in the dark. Meanwhile, Zelos and Sheena find themselves in the top platform. "Where the heck is this funky place?" Zelos asks. Sheena says, "Hang on a sec. Do you hear a strange sound?" "A strange sound?" The black hole appears again! Sheena cries, "We'll be sucked into the magic circle!" "Aww crap! Let's get the hell outta here!" However, as they try to run, the hole strethes out arms to grab them! "Oww!" "What is this thing/" "What's that thing down there?!' It's a red spider! Ready to eat them! Suddenly, Kuchinawa and Seles appears. Kuchinawa asks, "What's the matter? You'll be caught unless you hurry up and run." Seles says, "Such a pathetic sight, Zelos." Sheena stammers, "Wh...why is Kuchinawa?" Zelos says, "It's got to be an illusion. There's no way those twpo would be here." Seles says, "You're so stupid. You've shut your eyes to reality for so long that you can't even tell what's real anymore." "You grew up in Mizuho, yet you still can't tell if I'm real or an illusion? You really are a failure." "It's so sad. How did someone so unworthy become the Chosen? It's no wonder he betrayed his friends." "Neither of you should have been born. Everyone would have been so much happier had you not been born!" "You brought misfortune upon the people of Mizuho." "I haven't brought misfortune to--" Before Sheena can continue, Kuchinawa cuts in. "Can you really say you didn't? You the coward who trembled before Volt and killed your comrades." "One betrayed his friends and the came back shamelessly and the other killed the people of her village. A fitting end." "Now, if think you can run, run! You'll be devoured by the darkness and die!" They sink in even further. Zelos cries, "Dammit! We're gonna be eaten by that monster unless we do something!" "You've gotta be kidding!" Seles asks, "Would you like me to save you, Zelos?" Kuchinawa says, "Beg for our forgiveness." "And pledge loyalty to Cruxis." Mithos appears. "That monster will bestow eternal suffering upon you. If it devour you, you will neither live nor die. You will be trapped in true darkness, tormented in isolation forever." "Forever." "I can save you. Join us and defeat Lloyd. Then it will all be over." Kuchinawa says, "Lord Mithos has agreed to let the people of Mizuho live." "And he'll remove the title and duties of the Chosen from you and transfer everything to me." Zelos says, "Seles will gain the power of the Chosen?" Seles says, "Yes! What I've wanted more than anything else, the power of the Chosen! You'll let me have it, won't you? Just imagine, your life will finally have meaning and value." Mithos says, "All you have to do is pledge your allegiance to me. As soon as you that, you will be saved from the shadow's grasp." Sheena says, "The people of Mizuho..." "Seles will become the Chosen..." Suddenly, Lloyd says from below. "Listen to me, both of you!" So, the spider is Lloyd! "I've come for you guys. I'm right down below." Zelos cries, "Whoa, whoa, whoa... The only thing down there is that monster!" "Lloyd, don't tell me you were eaten by that monster!" Mithos says, "That Lloyd is the real illusion. The monster is mimicking his voice to lure you." Lloyd says, "I'm not an illusion! Do you think it's better for the people of Mizuho to become part of the Age of Lifeless Beings? Do you think it's okay for Seles to become the next Chosen who could be sacrifice at any time?" Zelos says, "I..." "But..." The monster suddenly becomes Lloyd for an instant. He says, "Both of you have to decide for yourselves. But I have faith in you. I know you won't run away, even if what we're trying to do is difficult! Don't forget. Your lives have value just by being alive and being there!" "Just by being alive, my lfie has value?" "A traitor like me has value?" "Of course not. No life has any value just by being alive." The monster shifts to Lloyd for a second again. "Shut up! There's a significance in being born. But if that's not good enough for you, I'll give them another value. They are both valuable because they're my friends!" Zelos says, "heh, that's a pretty pathetic value, but I suppose it'll do." "You reject my offer?" asks Mithos. Seles asks, "You know what I wish for, yet you still interfere?" Zelos says, "Sorry, but I've got no choice. The guy hwo decide my value believes in me and tells me not to run away!" He allows himself to be sucked into the plughole. "I trust you, Lloyd. I, the sorta valuable Zelos, am headed your way!" Sheena says, "Looks like he beat me to it." Kuchinawa asks, "Are you running away again?" Mithos threatens, "I'll raze the entire village of Mizuho!" I'm not running. The people of Mizuho are waiting for us to reunite the worlds! Betraying that trust would truly be running away!" She gets cuked in. "Damnation or salvation, guess there's only one way to find out." The monster becomes Lloyd! "Welcome back, you two." "It's not like I can really run away from the fact that I was born." Sheena says. "Exactly, especially since we now have our new found pathetic value and all. I'm gonna try and face my challenged head on." "Yeah. Running won't solve anything." Mithos asks from above. "What possible value does one burdened to exist with cursed blood have? Sometimes running is the only way to save yourself. Humans are so arrogant." He disappears. A golden insect comes down from above. "What is that?" "A spider figurine?" "But it's broken in half. It's kind of creepy." "Maybe it's an admonition to not run away." "Heh, I guess that's one way to look at it." "Maybe it is. I'm gonna hang on to it as a reminder." You now have the Spider Figurine. *****END OF SCENE***** It seems that Zelos and Sheena have been suffering from "Problem Avoidance" syndrome. Interesting. See that portal thing beneath that transparent ledge above? Examine it, and it will claim to represent the fear and selfishness. Go and face it! It's to fight the Fugitive. Event Battle! The Fugitive HP: 20000 TP: 500 Atk: 1950 Exp: 1400 Gald: 3200 Def: 215 Location: Welgaia Strong Against: Water, Thunder, Light, Darkness Attacks: Thunder Blade, Arm Orb Punch Item Dropped: Magic Ring This is another of those machine beings. Use Brute Force with the Devil's Arms. Then it should fall and drop a Magic Ring, which increases the intelligence of person equipping it by 10%. That's the weakness overcome. Well done all concerned. Then, take the warp portal to the south to where Regal and Presea are imprisoned. Move closer for the next scene. *****IMPORTANT SCENE***** Colette says, "It's them..." "I'll save you guys!" As Lloyd approaches the cell, he disappears. Regal says, "I thought I just asw Lloyd." "yes, he disappeared. What could..." Suddenly, the door of their ell opens. Regal asks, "A trap?" "Even if it is, remaining here indefinitely..." "Would not be particularly meaningful. Let us search for Lloyd." When they get out, they find Alicia! She says, "I'm so glad you two are safe!" "Alicia..." "Impossible..." Alicia says, "Please wait. I'll take you to Lloyd." Regal cries, "It's an illusion! Alicia is...dead!" Presea says, "Yes. She was murdered." "Yes." Alicia says, "Then, what am I, Presea? Even though I'm right here, beathing, my very own sister insists that I'm dead?" "I..." "It's true that I was murdered by Regal. But here I am alive in front of you. Isn't that enough? "Okay, if you are murdered, how can you be alive? Regal inists, "It's only an illusion! Be gone!" He walks forward to Alicia. She screams. Presea places herself between the two. "Presea!" "We don't know for certain it's an illusion." Alicia asks, "Presea...you believe me, don't you? Thank you!" "You!" Presea take out her weapon. "Stop! If you don't stop..." Alicia says, "Regal, I can't believe you'd try to kill me. I can't belive it." "Silence, phantom! Presea, move!" Presea exclaims. "If you want to kill Alicia, you must face me first. Prepare yourself!" Lloyd cries, "Stop it, both of ou!" A blotch appears on the ground between Presea and Regal. Regal asks, "Lloyd's voice...is this an illusion as well?" "But, there' blood." Alicia cries, "I feel an evil presence from that blood! Be careful, Presea" Regal cries, "What's going on? What is real?" Lloyd's voice says, "It doesn't matter, just settle down! Why are you fighting each other! You're supposed to be friends!" Lloyd appears. PResea mutters, "Lloyd." "You aren't an illusion?" Alicia cries, "Why did you stop attacking? You ate the one who murdered me, don't you?" "But." "And Regal, why won't you just let yourself be killed? You've always felt guilty about killing me." Regal is speechless. "Here's your chance to end it all!" Mithos appears behind Presea. "Yes. It's for the best. If you are killed, you will no longer feel guilt. If you kill him, you will have your revenge. Crimes must be punished." Lloyd cries, "Both of you! Get ahold of yourselves! Don't confuse who you should be fighting! Dying won't settle anything! Killing won't solve anything!" "That is merely logic. People are bit nimoved by logic. If one one you love is killed, you hate the murderer, and murderers must be punished." "But if you keep killing people like that, it will only spawn new hate and new revenge! Besides, you're just running away if you die. You'll forget the murder and the pain of that crime." "Spawn new hate." "Running away rom my crime." Alicia asks, "What about my feelings? You murdered me!" "It is true that Alicia died. But I know she doesn't want things to end like this. What you're both doing is selfish!" "You're the real Lloyd." "And that Alicia is a fake. Alicia wouldn't say things like that." Alicia asks, "Are you doing to kill me?" "Stop deceiving my friends!!" Lloyd advanced to Mithos and Alicia, and they both disappear. Lloyd then turns to the two and says, "I cam to get you guys." Regal says, "I'm sorry. I, lost the will to atone for my crimes by taking comfort in the feeling of being punished. Death is not punishment. Punishments is livinfg with one's crime and working to atone for it." "I closed off my heart and turned away from people who were trying to atone for their cerimes because it was easier to hate than to forgive." "There are so many things you can do before you die! And I don't think everyhtinh has to be forgivemn. But no matter how painful things may be, you just can't dwell on the past." "You're right." "I will stop allowing myself to be trapped in the past." "One cannot seek a new world while dragging the past along." Mithos appears above them and says, "And thus, you forget the past...The countless lives that were lost...and the pain of those that suffered. Crimes must be met with punishment." A shining blade descends upon the three. Lloyd asks, "What's that?" "A knife." "There are nicks all over the blade." "Maybe it's a symbol of your past." "Let us think of it that way." "Yes, so that we may never fight aomongst ourselves again.' You now have the Chipped Dagger. *****END OF SCENE***** It seems that Presea was emotionally scarred by the death of her sister, while Regal is suffering from a guilty complex! Now, you have recovered all group members. Examine the drop of blood on the ground. It's the epitome of sin! Face it! Another battle begins. Event Battle! The Judged HP: 20000 TP: 500 Atk: 1950 Exp: 1400 Gald: 3200 Def: 215 Location: Welgaia Strong Against: Wind, Earth, Light, Darkness Attacks: Bright Light Emission, Stalagmite, Other Spells Item Dropped: Attack Ring You know what to do. Brute force! This time, it will drop an Attack Ring, which raises the attack power of the person equipping it by 10%. There is a skit called "Pitiful Mithos". Presea pities him that he has no friends that he can trust. Go back to the main hub area and walk over to the portal to the northwest. "What is this?" Lloyd asks. "This is..." "This is the Derris Emblem!" "Derris Emblem?" "It's a seal that blocks the path to Mithos' castle. Although I didn't know where it was." "Then, with this..." "The trap should be deactivated. Let's keep going." "Okay, let's go!" You now have the Derris Emblem. There are a couple of diversions that can be done before fighting Mithos, so let's get back to the ground for now. A skit will be about the Derris Emblem. It stimulates the negative feelings inside people's hearts. Take the portal to the northwest of your entry point, past another portal to reach Yggdrasill's Castle. Here, you may choose to climb up the steps to fight Yggdrasill, or to go to a room to the left. The door to the northwest will lead to a balcony. To the left is a Blue Shield for Zelos only. Then go to the right. Go through the first door you see. You will find yourself on a balcony above the foyer. Continue to the right for another room. Go through the door on the same level for a library for a Prism Guard inside. Then, get out and go down the stairs, and through the door to the right. By the way, kill the angels to the left, and a chest will appear on the top balcony of the room. In the room to the right, there is a chest with Energy Tablets. Now, go all the way to the left. To get to the chest, make your way up the spiral staircases entering room by room. You will find a chest with an Elixir, and the next room has a lone stationary angel. Defeat him for a black chest. Inside is a Past Stone. At the top, there should be a door leading outside. Make your way through the balcony. There is a chest with an Elemental Guard hidden behind a corner to the left of the northern arils. There is a hidden corner to the right that has a chest with a Ninja Sword in it. Go through the door to the right for another set of spiraling sairs. Go down for some rooms. The first you find will have a Spirit Bottle. Get back to the room to the northwest of the lobby, and go up 2 levels, and go through the doors to the right. You will eventually reach a balcony with a chest. Inside is a Future Stone. If you go left from that balcony, you will eventually reach a room with a Demon Seal. The Demon Seal allows the charcter equipping it to gain 100% more Exp than the others, but will induce Deadly Poisoning and Curse upon him. Therefore, you must equip this in conjunction with the Krona Symbol before using it. I guess you can allow the underdogs to catch up faster here now! Go down one floor, and enter the room to the left for a Shield Ring. Get back to the lobby. You will find that the Future Stone is shining some red light to the red mat. The red light then goes on a circle, and a block appears. There are some words. "Will the future be one of a bountiful earth, caressed by the blessing of the wind? Will it be one of swirling terrible water that washes away all in its path? Is there a ray of light in our future? There are 4 blocks. One green, one purple and one white near the portal. A blue block is to the left. If you go left, a similar event will happen to the Past Stone, and another Portal will appear. There are words that say, "What can be seen in the past is anger that seeps out from the depths of darkness. What can char this frozen heart is this burning hatred, ilke the fires of hell. Bring down upon them the lightning of judgment. Now, theyre are 8 blocks, each with a color corresponding to their elements. Push the black block into the left portal, and you will warp to an island near the top balcony. Push the block off the lower right edge. It will fall down between the 2 bars. Repeat the same thing with the deep blue block, then the red block and then the purple block. Push the purple block into the hole across the bridge you newly created. Then, push blocks into the right portal in the following order: Yellow, Green, Light Blue, White. The first 3 are to create a bridge to the left, and the last is to be used to fill up the hole. The force field in the middle will disappear. Open the chest for a Sacred Stone. This baby allows you to warp ALL the way back to the Tower of Slavation Ruins in Tethe'alla, without having to go through all the Derris-Kharlan! Now, get back to the lobby. Run up the steps. There is a Dark Dragon in the way. He speaks English! He asks you to challenge him and defeat him. That's what you are going to do now! Boss Battle! Dark Dragon HP: 19000 TP: 0 Atk: 1250 Exp: 1418 Gald: 534 Def: 48 Item Dropped: Dragon Mail This battle is just too easy with the Devil's Arms. He is just a little stronger than a Gold Dragon, that's all. After this far too easy battle, you will get the Vinhelm Key. You can go through the door in front of you now. Watch the scene. The group looks on to Mithos, across the rift. *****IMPORTANT SCENE***** Lloyd says, "Mithos is just ahead." Colette says, "and the Great Seed should be there, too." "This is it, everyone...Arte you ready?" Raine says, "I'm ready. I'm prepared to accept whatever happens in the coming battle and we will win!" Sheena agrees. "Yeah. We're gonna win. For Mizuho, Corrine and all of you who believed in a coward like me." "And for myself too. I don't want anyone to make the same mistake I did. No one whshould have to think that he has to sacrifice his own life." "Everyone should be able to live freely, no matter who they are. Humans, and elves and even us." It's okay for us to be here, in this world." Regal also agrees, "Yes. That's why qe musrt recover the Great Seed from Mithos and revive the Giant Tree. Without it, not only will we be unable to restore peace between the different races." "The world itself will die. We can't let that happen. We must reunite the worlds. Afterwards we shall make a new promise to the new world." Zelos says, "The people that I like and the people htat I don't both have the right to live in the same world as I do. Because that's the way things should be. So count me in. I won't run from this one." "All right! Let's go! We're going to restore a world where everyone can live freely!" *****END OF SCENE****** You may think that it is time to finish this once and for all, but there are actually other things to be taken care of before you go. So, get back to the world down below using the warp you have obtained by the Sacred Stone! ----------------- Final Diversions ----------------- Team Level: 78 There are numerous tasks for you to do EVEN though the finish line is in sight. It is entirely optional for you todo this, but I suggest you get a complete game, and do pursue these tasks. Note: If you have recored data on all 251 monsters on the Monster List, go to Triet Desert and see Nova. Raine will show the list to him,and he will want to transcribe a copy! Raine will then obtain the title of "Monster Collector"! That sounds a lot like Pokemon! Task 1: Have Genis Learn Meteor Storm Task 2: Attend a cooking event Task 3: Form a Pact with Maxwell Task 4: Finish off the former Tales Charcters Task 5: Destroy an Evil Book Task 6: Obtain the Strongest Weapons for Presea and Regal Go back to the Academic Resources Building in Sybak. There is a book that looks quite out of place on the bookshelf. It has an Exsphere attached to it. It is written in angelic language. It's a seal. The book cannot open. A student says that it's a cursed book. The book is rumored to lead to Niflheim, the Underworld. Fly to Hemidall, and go to the east park. An elf Ricardo will ask what is Geins doing there. Crowley tells Ricardo that they were saved by those people. Ricrado gets angry and wants to fight Genis! However, Genis wants to fight later, as the mana may be depleted soon. When Ricardo leaves, Crowley will apologize. Crowley will pass on his technique to Genis. Genis will learn Meteor Storm. Genis all also obtain the title of Mana Master. New technique for Genis! Meteor Storm TP Required: 80 This move is non elemental, but it will rain lots of metoers down to the enemy, reducing them to pancakes! *****TASK 1 COMPLETED***** Then, go back to the west part of the village. Talk to the lone elf there. He will tell you that an important book was stolen from Heimdall. They have not burnt it yet. The book in question is cursed and tells stories about the Underworld! The elf says that they have lost the Sacred Stone that is capable of burning the book. Fortunately, you have it already! It seems that they can use the Sacred Stone to create a holy flame. Lloyd agrees to burn it. Now, fly to Meltokio. Go up to the area outside the castle, and you will find a scene. A chef will threaten the Wonder Chef to hand over the Ultimate Recipe! The Wonder Chef says he cannot entrust his recipe to someone who does not possess the heart for cooking. He disappears. The Dark Chef blames Regal for his escape. The Dark Chef challenges you to a cooking battle. Regal accepts the challenge. The recipe is Beef Stew. This is the last recipe of the game! New Recipe! Beef Stew Beef Stew requires ANY type of meat! What? But it's beef stew! It's not beef stew if it's not made of beef! It also requires tomato and purple satay. Regal is best at making this dish. He can add carrots, potatoes and onions to improve its flavor. In the end, Regal prevailed. Then, then chef will return to making dishes that please others. When you leave, the Wonder Chef will congratulate Regal for winning the battle. He will present a chef costume for Regal! Regal will obtain the title of "God of the Kitchen". *****TASK 2 COMPLETED***** Besides that, when you are ready, play as Zelos (or anyone else) and fight in Advanced Class Coliseum. After the battle, there will be an attempted coup d'etat from Seles and Tokunaga. Now, you can always fight and try to win!
Now, fly to Exire. Head beind the elder's house to find another path leading up. You will reach a pillar. Examine it. It is about the super Summon Spirit, Maxwell! You will have to proof that you have control over earth, water, fire and wind. So, equip a charcter with an Opal, one with the Garnet, one with the Aquamarine and the other with a Ruby. The 4 characters must be in the top 4 positions of your group, so I suggest you use Lloyd, Genis, Zelos and Sheena as usual. Examine it again. Maxwell's voice will be heard. Sheena will ask him to form a pact with her. He accepts your challenge, as you have formed a pact with Origin. Maxwell appears! It's time to fight! This guy sounds like Rodyle! Event Battle! Maxwell HP: 60000 TP: 800 Atk: 1550 Exp: 10800 Gald: 8250 Def: 370 Location: Exire Attacks: Light Ring Attack, Orbit Charge, Meteor Storm, Gravity Well, Raging Mist, Thunder Arrow Item Dropped: Spirit Robe Maxwell is engaging you while hoving on a half-saturn like transport machine. He can cause a light ring to come up from below to hit your enemy, and also charge at you with his ring orbit spinning. Maxwell can also cast the all almighty Meteor Storm! This is a very unpredictable spell, and can annihilate an entire level 78 team if you are not careful! I have learnt it the hard way. The best way to stop him from casting is to have Lloyd, Sheena and Zelos perform all their combos at him simultaneously. Then, there is no way he can fight back. However, if he IS knocked down and gets up, be prepared to run! I beat him in 2 tries, by the way. After the battle, Maxwell will form the pact. Sheena remembers that Maxwell has already formed a pact with Mithos. Maxwell says Mithos used his power for the sake of half-elves. So, Sheena asks him to anull his pact with Mithos, and establish a new pact with her. So, the usual ball fusion and absorption occurs. You would have acquired a Turquoise, and Sheena will learn Summon: Birth. Sheena will also obtain the title of Master Summoner! New Technique for Sheena! Summon: Birth TP Required: 100 Sheena will summon the spirit who controls matter, Maxwell to help her. The Turquoise found enables large HP and TP regeneration. The Spirit Robe increases Raine's defense by 6 over the Heavenly Robe. Outside Exire, there should be a skit called "Pact with Maxwell". *****TASK 3 COMPLETED***** You can also return home, to Dirk's House, and ask Dirk to customize accessories for you. They include the Demon Seal, which is an upgrade of the Dark Seal. It allows the wearer to gain 100% more Exp in battle! Aha! However, the person equipped with it will suffer from Deadly Poison in battle! So, watch out! Feel free to return to the Coliseum and beat the life out of the former Tales series characters. Yes, you will get badly hurt, but still, careful item usage will turn it into a cakewalk! Here's who you will be fighting against. Be aware that a character will be resurrected when he or she is defeated for the first time. Garr HP: 20000 TP: 150 Atk: 1650 Exp: 3200 Gald: 4800 Def: 450 Location: Near Meltokio Strong against: Earth, Thunder, Ice, Darkness Item Dropped: Mumbane Farah Oersted HP: 20000 TP: 150 Atk: 1705 Exp: 3300 Gald: 2800 Def: 455 Location: Near Meltokio Strong against: Fire Item Dropped: Star Cloak Meredy HP: 1600 TP: 1450 Atk: 800 Exp: 2100 Gald: 2800 Def: 390 Location: Near Meltokio Item Dropped: Krona Symbol *****TASK 4 COMPLETED***** Team Level: 79 Now, it's time to invade Niefheim, the Underworld itself! Go back to the Sybak Academic Resources Building, and examine the book again. Origin will inform you of the evil power inside the book. He asks if you need his help, or will you go in. So, let's enter! --------------- Niefheim --------------- Team Level: 79 You are now in the depths of hell! A power detects the soulfire. It's the next king of the underworld! Origin wtells you that you will need to increase the Soulfire until it is enough to destroy the book. There should be candlesticks where the Soulfire can be burned. You are to light htem to increase the strength of the Soulfire and continue increasing it. See the soulfire meter? It must not be zero! Otherwise, you will die! Defeating enemies can increase your Soulfire. Let's go! It seems that the layout of this place is rather randomized, so it's a race against time. There are some new enemies here too. Good luck! There are 3 types of areas. If you are in a Red Area, you MUST defeat all enemies for the warp point to appear. As for Blue ones, there are bridges, hidden by switches that must be triggered by the sorcerer's ring. You can avoid enemies if you like. In Green areas, all bridges are already activated for you! So, just head for the finish line. If you really want to fight enemies, only do so if you are confident of beating them in 20 seconds or less. Otherwise, Soulfire will be deducted! New Enemy! Medusa HP: 7800 TP: 680 Atk: 1025 Exp: 268 Gald: 318 Def: 138 Location: Forbidden Anaemesis Weak against: Ice, Light Strong against: Darkness Attacks: Tail Whip, Stone Gaze, Charming Kiss, Spark Wave Item Dropped: Panacea Bottle Remember that Greek myth? Medusa is an evil woman with snake hair that turns anyone who looks into her eyes into stone. This is what her Stone Gaze attack is for, however, I never knew that Medusa have a snake lower body as well! The other moves are just the same as before, and a healthy dose of ice or light can deal with Medusa. She drops Panacea Bottles when defeated. New Enemy! Arch Demon HP: 9800 TP: 0 Atk: 1150 Exp: 291 Gald: 381 Def: 158 Location: Forbidden Anaemesis AA: Darkness Attakcs: Lance Thrust, Heavy Stomp Item Dropped: Miracle Gel Let's just say these guys are stronger versions of Demons, shall we? They attack in the exact same way as Demons. If you manage to get through floor 10, you will find the Hell Knight on the bottom floor. Ou are to defeat him! Event Battle! Hell Knight HP: 88000 TP: 9800 Atk: 2500 Exp: 11000 Gald: 30000 Def: 325 Location: Forbidden Anaemesis Weak against: Light Strong against: Fire, Thunder, Darkness Attacks: Lance Thrust, Fire Blast, Lance Spin, Lance Slash Item Dropped: Force Ring Consider this to be the ultimate version of the Demon Knight. He can plow through you in the battlefield easily, so you must be aware. His lance is very long, and has a range of about half the length of the arena! I suggest you use Team B in this battle, with Genis and Raine. The Unison attack of this battle should be Prism Stars. (Ray + Explosion) Sheena should use Demon Seal as much as possible. But since you are already at about Level 79, no further tactics are really needed. When he is defeated, he will drop a Force Ring. It reduces Physical Damage. You may think it's over, but there is another portal waiting for you! I wonder where that leads to! You will be in Floor 11, in Stratum 3! You will be taunted by the next king of Niefheim. Go now! If you manage to go through Floor 15 with enough Soulfire, I guess it's above 300, you can fight the king of the underworld! The Living Armor! (Otherwise, you will be sent away.) Event Battle! Living Armor HP: 120000 TP: 0 Atk: 3750 Exp: 13000 Gald: 25000 Def: 410 Location: Forbidden Anaemesis AA: Darkness Strong against: Fire, Thunder, Darkness Attacks: Instant Earth Bite, Instant Dreaded Wave, Instant Atlas, Long Sword slash This really is a large suit of armor that's alive, but no one's wearing it! It attacks with its long sword. Although he has no TP, the Living Armor can cast spells that come out instantly. He can cast Earth Bite, Dreaded Wave and Atlas, to be precise. Although this guy has the same amount of HP as Abyssion, he cannot half pack that much of a punch, so you can rest easy. When the Living Armor is defeated, you will find a pair of Persian Boots. Now, all Lloyd has to do is to burn the book in that altar. Suddenly, everyone's bodies are fading! You get to choose between burning and not burning. If you do not burn the Soulfire, then you get to suffer the torment by entering again. So, just burn it and get over with it! You will arrive at Sybak, and Origin will congratulate you. Well done all concerned. *****TASK 5 COMPLETED***** After your exhilarating trip to the underworld, I guess that the entire team's Levels should be over 80. So, fly back to Ozette. --------------- Ozette --------------- Group Level: >80 There is a man standing in front of the grave of Presea's dead daddy. Go forward and talk to him. The man is called Ralph. He says that there used to be a man who was as fierce as a demon in the village. He recognizes Presea. He used to be a member of the Papal Knights, alongside her father. Sieg used to be the greatest of the Knights during the last Pope. He developed a new attack move, and all knights studied it from Sieg, Presea's father. Since then, the Knights became so obsessed with power that they have gronw evil! Sieg lamented the move and taught the true move to Ralph alone. He then resigned and became a woodcutter. Sieg left a message to Presea defore his death. He asked her "Not to lose to her own darkness." A true human is one who can control the darkness in their hearts. Unlike rthe Papal Knights, Sieg conquered his darkness, so did Ralph. He asks her how. You get to choose between because his heart was strong, or was it because he had a friend. Just pick one. Then, get out of the village and come back to talk to Ralph. He will give Presea the Gaia Cleaver, the most powerful weapon in the game! Now, fly to Meltokio. -------------- Meltokio -------------- Go to the prison, search the cells to find an inmate. He is pleased to find Regal out. Regal asks what happened to Levin. The inmate says he got out. Regal says Levin is the master who taught him to fight with greaves. If t were not for him, he might have lost his life in the arena. The inmate says that prisoners must fight the beasts in the arena. Levin persuaded Regal to continue living until Vharley was captured. Regal says that by using Greaves, it burdens him from facing powerful enemies. The inmate says that Levin is at the Hot Springs, so go see him now! Levin is by the bath. Talk to him twice. You will get the Dynast. It is the strongest weapon for Regal, and it increases his defense! *****TASK 6 COMPLETED***** With this diversion dealt with, let's go to Mithos' Castle. Just warp to the remote platform. Have the usual 4 in the top 4 places, Lloyd, Genis, Sheena and Zelos. *****IMPORTANT SCENE***** The group arrives, and finds Mithos standing there, with his eyes closed and he's muttering, "Home...I'm going home." Genis cries, "Mithos, listen to me! We don't have to fight!"Please return the Great Seed to us so that we can reunite the worlds." Mithos continues to mutter, "Home...I'm going home." Lloyd says, "Something's wrong. He sounds like a puppet." "Whoa!" Suddenly, the Cruxis Crystal suddenly leaves Genis and is absorbed into Mithos! He is awake now! He says, "I need to thank you for going through all the trouble to bring me back here. I'm finally myself again." "Damn! So that's what this was all about!" "Mithos, Martel is already dead." Mithos is still in denial. "That's not true! Martel is alive. Just as I lied on in the Cruxis Crystal." "That's not living. That's just wexisting as a lifeless bneing." "What's wrong with that?" What?" "After all, in our bodies flow the bloods of humans and elves. The bloods of those that despise us." He shakes his head. "We're better off casting aside such filth and become lifeless beings." "That's what you really want?" ithos suddenly speaks in his original voice. "of ourse. Watch! When you beome a lifeless being, you can even control your appearance and growth." Je transforms into his original form. Mithos says, "Everyone should become lifeless beings. I told you before. The only way to eliminate discrimination is for everyone to become the same race." "What you hope for is nothing bnut a dream, Mithos. Discrimination comes from the heart." Genis backs Lloyd, "He's right, Mithos. It's the weakness of people's hearts that causes discrimination. Looking down upon others while placing themselves too high." Sheena says, "You do the same thing! You look down on humans and elves, treating them like cattle." That's the weakness of your heart." Regal shakes his head. "Even if people become lifeless beings, nothing will change. Discrimination will continue." Mithos asks, "Then where should the half-elves go? We aren't accepted antywhere. We opened our hearts, but no one took us in. Where should we live?" "You can live anywhere you like." "Don't make me laugh." "I'm serious. Anywhere is fine. If you aren't doing anything wrong, you should just live proudly in the open." "It's because we couldn't do that. That I, that we wanted a place of our own!" Zelos cuts back, "Sorry. But don't act like you're the only victim here. It doesn't even come close to justifying all the things that you've done." Presea says, "What you've done caused meaningless suffering and death to countless people. Can you feel their pain?" Raine says, "People can change. Even if they don't change right away. Months, years-as time passes, change is inevitable." "Maybe not everything can be forgive. But one can try to atone for one's sins. Can't you feel it in your heart? The Goddess known as conscience." However, the egoistic Mithos says, "Do you think I'm going to beg for forgiveness? Ridiculous. There is no Goddess. So I will continue to pursue my ideals. If there is no place where I can live, and if I've been denided my Age of Lifeless Beings, hthen the only thing left for me is to build a new world on Derris-Kharlan. A world just for my sister and me! He sprouts wings! It's time to fight! Boss Battle! Mithos HP: 55000 TP: 5000 Atk: 2000 Exp: 8280 Gald: 1690 Def: 410 Location: Derris-Kharlan Strong against: Light Attacks: Ray, Holy Lance, Retribution, Absolute, Judgment, Rejection This battle should not be too hard if you have the Devil's Arms. I bet you should be familiar with the 2 Light element spells that Mithos does, and the Retribution can deal many different status effects on your characters, like paralyzing them or lowering their attack powers. The strongest combos are advised, and turn off Demon Seal from Sheena. The battle is not over yet, Mithos will return in a robot! Final Battle! Mithos in a Robot HP: 60000 TP: 1500 Atk: 2150 Exp: 0 Gald: 0 Def: 265 Location: Derris-Kharlan Strong against: All Physical Attacks and Elements Attacks: Forward Beam, Spark Wave, Judgment, Force Field Wave Item Dropped: EX Gem Max Item to Steal: EX Gem Max The ironic thing about Tales of Symphonia is that the hardest battle is not the final battle, but a side quest battle against Abyssion! Once you beat him, all enemies will tremble before you! This is exactly what happened. Yes, Mithos may still be resistant against everything, being the Neglected, Coward and Judged at the same time, but once I used the Devil's Arms, each hit dealt over 600 damage on Mithos! Compounded with the frenziness of Lloyd, Sheena and Zelos, I made a 44 hit combo in the battle, and Mithos rarely had a chance to deal huge amounts of damage. The robot can fire a continuous beam for a while to hit any enemies in the front. Another new move involves Mithos creating a force field and hurting you, but would only prove to scratch if you are over level 80. When he drops, you will find an EX Gem Max, which can be used in the next game. I wonder what the ending will be like. Now, Mithos will suddenly disappear. His Cruxis Crystal remains, but Mithos' holographic image still remains too. Colette cries, "Mithos is!" "It's just like Alicia! Mithos will continue to live as long as the Crtuxis Crystal exists!" Mithos says, "And eventually, I will be taken over by the crystal." "Mithos." "I'm tired of playing your game of good-and-evil. Hurry up and destroy the crystal., Derris-Kharlan will continue to drift away." "Mithos." "Do it now! Before I, too, am no longer myself." Genis cries, "Lloyd! Please help him! Let him die while he's still himself!" "All right." "Farewell, my shadow. You who stand at the end of the path I chose not to follow. I wanted my own world, so I don't regret my choice. I would make the same choice all over again." I will continue to choose this path!" Now, Mithos disappears. Lloyd destroys the crystal. Suddenly, light surrounds Lloyd and is absorbed into his Exsphere. "You could have...you could have lived with us in our world! Damn it..." Lloyd's 2 swords give out 2 light spots, and his swords come out. They merge into one. It's the Eternal Sword! Lloyd takes the sword. Origin asks, "The old master of the pact is no more. What does the new master of the pact ask of this sword?" "Restore the true form of our two worlds!" He raises the sword. As this happens, the blade shines even brighter. Light goes out from the ruins of the tower. It spreads across the world. The world swirls with light. Then the world is merged. Lloyd finds himself and his group back on the ground. "Are we back? What's going on?" The ground is shaking. All Summon Spirits appear. Sheena asks the spirits, "What are you all doing?" Origin says, 'Your wish is granted."But there is no link. Without a link, the land will die." Genis asks, "What do you mean?" "The world was originally separated into two in order to prevent its destruction. If it returns to its true form, the world lacks the mana to support itself. The land is dying." Lloyd asks, "I don't need to know why it's dying! What do we need to do to stop it?" "Support the two worlds by linking them with the Giant Tree. That is the only way to stop the destruction of the land." "Ah! We need to germinate the Great Kharlan Tree!" "I get it!" "Lloyd! Hurry! You have to shine the mana of Derris-Kharlan on the Great Seed before Derris-Kharlan is too far away!" Lloyd holds up his sword. "All right, then! I'm counting on you, Eternal Sword!" "Derris-Kharlan is already at the edge of the gravitational field. Not even Yggdrasill, Mithos could stop this from happening. Do you still intend to try?" "Yeah." "Even strengthened by your Exsphere, it is likely that your body will not withstand the forces. Are you certain of your decision?" "I said I'm doing it, so I'm doing it! It's not like we have a choice!" "Very well." Now, the mana from Derris Kharlan seeps into the world. The Eternal Sword Disappears. "It's not working! The man is reflected!" "The Great Seed is already dead." Lloyd cries to Martel, "Wait! Don't go! Please, wake up." He sprouts wings and goes after Martel! I guess his own mana now drifts to the bud where Martel sleeps. Colette gets up with him. Lloyd and Colette uses the sword to rise the Giant Kharlan Tree. Now, on the earth, Tabatha looks up. So, she is going to be Martel's vessel! Martel and Tabatha are alone in space. Martel strokes and hugs Tabatha, and merges into her! She returns to the earth. She sees the bud of a plant. She smiles. Lloyd sand Colette come down and meet her. They start talking. So, Martel is mana, the Great Seed and the Giant Seed! She is to accompany the Giant Tree. The Giant Tree starts to grow! It is such a large tree! Martel says that this tree IS styill a seedling! To protect the tree, provide the tree with love and admiration! Lloyd promises to keep it alive. She asks you to name the tree. Lloyd will name the tree...wait! It's a contemporary ending! So, they let you thin what will the tree be named! Then the credits roll. It's the end. You get to see the epilogues of all the characters. Colette will return home to Grandma. She says she's not a Chosen anymore. Her father welcomes her. Meanwhile, Genis and Raine will be told by Raine and Genis that they are going on a journey. Sheena will be welcomed by the ninjas and the villagers. Sheena says that a whole new world lies before them. It's time for the revival of the Iganuri style! Zelos will tlak to the king. The King will now treat Zelos like an important minister! He's a VIP! He suggests sending Sheena as the emissary. Presea will talk to Alicia in her grave. So, she's 28! Regal is with her. Regal reveals that he has started the Exsphere Mine in Toize Valley. He is going to devote the resoureces of his company to revive the world. Now, Kratos is going to leave and go to Derris Kharlan. Lloyd promises to collect all the Exspheres in the land. Kratos will also throw away the Cruxis Exspheres into space. He leaves. Father and son say goodbye. Derris Kharlan is drifting away now. Lloyd talks to his dead mom, telling him that Kratos left. He leaves home and embarks on a journey with Genis to collect all the Exspheres in the world. You see a picture of the final 8 before you get to save your completion data. That's the end, for sure! --------------------------- 9. Interesting Stuff [TOS9] --------------------------- ---------------------------------- a. After Beating the Game [TOS9A] ---------------------------------- After you have beaten the game, you get to load the completed game save file to start an enhanced new game. You can use the grade obtained to buy enhancements from a list. Here's what you can get. I have marked the ones I recommend with asterisks. EX Skills* (400) You can keep the EX Skills you have equipped before beating the game before you beat the game. Affection (10) Your characeters will be still liking Lloyd as much as when you are about to beat the game. Play Time (10) If you want to keep the game time for your last playthrough, buy this. 30 Items* (500) You can keep up to 30 of each item, instead of the usual 20! Recipes* (50) Now, who needs to bother learning all the recipes again? Just buy this and you get to keep all recipes learnt in the game! Titles (100) You can kep the titles you already have from the last game. Monster list* (10) All entries on the Monster List will be kept andf brought forward. This is important if you want a FULL Monster List. Some enemies cannot be fought in a playthrough, regardless of which path you take, so this list is what allows you to complete the list in spite of this limiting factor. World Map (10) You can keep all information on your world Maps! Battle Info* (10) You can bring forward the values of encounters and maximum combos in your last game. This is important if you want to keep the power of the Devil's Arms. Tech Usage* (25) This one allows you to bring forward the for skills and magic. Then, you can realize new moves without having to bothering to play as a character and using each of his/her moves 50 times! Min HP (10) You get to start the game with the minimum amount of HP possible. 1/2 EXP (10) Now, you will receive only half of the Exp as you would have in the last game! Not a good one, it makes the game too hard. 10x Exp (3000) You can get 10 times the Exp you normally get from a battle! Don't buy this! It makes the game FAR TOO EASY! EX Gem (600) You get to bring forward all the EX Gems you have found in the game. If you want to use the EX Gem Max you got from Mithos in the end, you will need this enhancement. Increase Tension (100) It's easy for someone to enter Over Limit Mode with this. Memory Circles* (20) Now, all Memory Circles will remain unlocked in all levels. Then you won't have to bother finding Memory Gems again! Gald (1000) You get to bring forward the vast amounts of Gald you have earned from the last game! Cooking Ability* (50) This brings forwards the Cooking Abilities of all characters, that is, their numbers of stars for each dish. Figurines* (10) You get to bring forward al figurines in the Figurines Book. Collector's Book* (10) You get to bring forward all the items you have collected in the Collector's Book. This is important as some items cannot be collected if you have made a different choice in the last game. Mini Game (10) You get to bring forward all the records of your mini games. Tech (1000) You get to bring forward the techniques you have tin the game. Don't do this! It's too easy! Max HP (250) Now, in the beginning, all characters will have 500 more HP than before. Combos (50) This sets earned regulalar EXP value to 1, and increase the combo bonus. I have no idea what they are talking about in the former part. 2x EXP (1000) You get to earn twice as much Exp as normal in a battle. It makes the game too easy. GRADE* (100) This increases the Grade earned in battle! ---------------------------------- b. Minigames and Diversions [TOS9B] ---------------------------------- Tales of Symphonia, like any other RPG, is riddled with Minigames and optional tasks that divert your group away from the main quest. Here are all of the ones I have found. --------------- Minigames --------------- EB (Izoold, talk to Emo-Katz on the Pier) EB stands for Emotional Balloon. Genis will be playing. You are to copy the Katz's emotional balloon by pressing the corresponding direction on the D-Pad. Pressing the L button will make Genis jump in joy, and pressing the R button will make Genis hold his hand in front of his eye, as if he were crying. The harder the difficulty, the more times you will have to copy Emo-Katz. It's not that hard. Just memorize the button configurations well enough and you should win. If you beat it on Easy, you get an Apple Gel. If you beat it on Normal, you get 5 Life Bottles. If you beat it on Hard, you get 5 Lemon Gels! Colette the Waitress (Palmacosta, talk to the Cook in the Cafeteria) Several students will come in and make orders, and you are to tell the kitchen what to make, and you will decide who gets what. You must memorize every facial feature of the students and professors as well as their orders! There are different types of food to be memorized too. Up to 4 students will order at once, so it can be as hard as hell. Good luck. Red Light, Green Light (Grand Tethe'alla Bridge, talk to Sea-Katz) The whole object of this game is to march slowly and creep up to Sea-Katz while his back his turned. Once he has finished saying "Red Light!", he will turn around, and any contestants who are still moving will be forced to go back to the start. Genis will be up against some children in the game, and if 2 contestants collide, the one who is further away from Sea-Katz will be forced to step back a few paces. For some strange reason, the kid who cuts in at Genis diagonally always has a higher priority, so to avoid time wastage, ALWAYS avoid contact and try to stick to the edges. Pressing A repeatedly will cause Genis to march forward. Pressing A while holding L and R will make Genis turn left and right respectively. There are a total of 3 levels, and the last two are as hard as hell. Level 1: 3 Children Level 2: 4 Children Level 3: 5 Children You had better hope that the kids will be running into each other instead of Genis in order to win the last 2 levels! Sometimes, collision is unavoidable. Another trick is to press the Start Button the instant Sea-Katz turns around. That way, Genis can move forward one more pace without being forced to retreat. If you win (It took me 14 tries), Genis will achieve the title, Strategist! And I thought it should be Lucky Guy! Uncle Game (Triet, talk to Middle-Aged Man by inn after you found the spirit of Alicia in the Sky Terrace of Lezareno Company) This is a memory game. A line of men will walk from one end of the street to the other. You have to remember the order they cross the finish line. Then you will be given an identity parade of men, and you are to talk to them in the order they cross the finish line. You will start with 2 men, and eventually you will come up to 6! You only have 30 seconds to talk to all the men. Seems like hell? Eh? I tell you what, before the start of the walk, take a piece of paper, and write down all the details of the men walking, like their facial hair, whether they are wearing hats or glasses, and the colour of their trousers. Then, as they cross the finish line, number them by their order. Then you can just read from your paper to know whom to talk to! Having beaten the minigame, the middle aged man will award you with 1980 Gald. --------------- Diversions --------------- Dog naming: In the world, there are many towns with dogs. Have Colette "talk" to each one you find and when all dogs are named, Colette will obtain the title "Dog Lover"! Be sure to name the dogs in Palmacosta and Ozette quickly, as they will be destroyed. The Restoration of Luin: Luin will be destroyed by Desians during the course of the game. When you have healed Pietro, go back to the Ruined Luin and talk to him. Donate money in these steps. Take note to get out and back in for the changes to take effect. You should donate in 7 stages as follows. Between stages, exit Luin and reenter. You will need a total of 133500 Gald for the first 7 stages, and hence fight monsters to gain money, while leveling your characters up! Besides, you can sell materials like White Silver you get from the monsters in the Tower of Mana to get even more money! So, in other words, you MUST fight enemies! 1. Donate 5000 Gald and Pietro will thank you. 2. Donate 12000 Gald and you will notice a new woman appear in Luin the next time you return. 3. Donate 21500 Gald and the name of the city will be changed to "City of Rebirth" upon reentry. 4. Donate 15000 Gald and more workers will start appearing in the city. I guess Pietro has hired them to rebuild the town from scratch. 5. Donate 20000 Gald and even more workers will be hired to fix things. 6. Donate 25000 Gald to Pietro and you will find even more people in Luin, and that preliminary reconstruction work is just starting. 7. Pay another 35000 Gald to Pietro and come back. You will find the music has changed to a peaceful tone, and the bridge leading into the city are all patched up! The Inn and the Item shop will be open! The Phoenix Inn charges 300 Gald a night. The item shop is across the bridge to the south west on the inn. At the moment, that building's ground floor is completed. When you have returned from Tethe'alla, you can complete the final 7 stages as follows. 8. Donate 40000 Gald. More people will come to live, and the school would be open again. 9. Then, donate 45000 Gald. The Katz Exploration Team would have returned to serve the city. The wooden planks are all patched up too. Now, the bridges look complete. 10. Now, Donate 50000 Gald. You will find that some bridges now have railings, and many houses have been rebuilt. The most important thing is that the weapons shop is reopened. The customization and weapon deparments sell nothing but downgrades, so don't buy anything yet. 11. Now, Donate 75000 Gald to Pietro to have the city improved. Come back in. Now, the city is completely paved, and covers are begun to be erected for the entrance and exit bridges. Most importantly, check out the weapon shop. *****FIGHTING SPIRIT***** Paper Fan (Cost: 36000 Gald For: Lloyd) Tambourine (Cost: 36000 Gald For: Colette) Phantasmagoria (Cost: 36000 Gald For: Genis) Deck Brush (Cost: 36000 Gald For: Riane) Money Bag (Cost: 36000 Gald For: Sheena) Toy Dagger (Cost: 36000 Gald For: Zelos) Baseball Bat (Cost: 36000 Gald For: Zelos) Pow Hammer DX (Cost: 36000 Gald For: Presea) Glory Arts (Cost: 36000 Gald For: Regal) So many weapons, so expensive. To buy them all, you would need to have 324000 Gald! Better start saving! Remember the dragon in the Earth Temple? It would be a good idea to pay him a visit when you return. Go back later. Don't buy anything yet! The customization shop is still hopelessly useless! 12. I suggest you sell some redundant items like Beast Fangs until you have 100000 Gald. Donate this amount to Pietro. Now, the city will be very beautiful, and the pavements now have edges. The fountain is complete, so are all the houses. The bridges now have support frames with spikes on top as decoration. The name of the city would have changed to the City of Water. I guess that's Venice for you! There are still 3 stages remaining. 13. Donate 5000 Gald to have a statue of Sheena erected by the Weapons Shop. 14. Donate 5000 Gald to have a statue of Lloyd erected on the fountain. 15. Donate a final 5000 Gald to have a statue of Raine outside the Item Shop. That's it for Luin! You can complete some more side-quests now. Presea the Mature Kid: While you are exploring the Toize Valley Mine, feel free to get back to the Item Shop in Ozette. You will meet this man who said Presea is a monster, as she has not aged a single day for a LONG time. Besides that, she has not made a grave for her father even though he has been dead for a long time. He asks if you take note of the monster andget out of Ozette. You can reply with "I understand." Or "How can you say that?!" I suggest you select the former choice. The man will go on about how freaky is Presea, and run off. After you have talked to the Storyteller in Lantheon Gorge, go to Altamira. There is someone standing in front of the monument in the main area. Talk to him. That guy is called Wells. He recognizes Presea. Wells says that Presea has been cured, and finally realized the passage of time. Presea admits that she has lost her adult body and her childhood. Wells apologizes for chasing her out of Ozette. Wells explains that Presea no longer has any relatives. All of them are gone. He asks you to support her. He will now leave.Presea says that Wells used to be small. Now, Presea will obtain the title of "Mature Kid". An Emotional Reunion: After you have beaten Forcystus and met Dirk, go back to Tethe'alla, fly around for a flying city in the sky, and enter it. It is Exire. Run around until you reach a house near one of the take off pads. A woman will say "You'd best avoid that place." Ignore her and go in. There is an elf woman in there. Raine is surprised to find her mother in that house. Her mother Virginia is holding a doll which she thinks is Raine. Raine tries to tell her mother that SHE's Raine, but her mother would not listen. Raine breaks down and cries, and runs out of the room. Later the elder of the village will tell you the truth about Raine. He will read you Virginia's Diary. "The Otherworld Gate has opened. Raine, Genis, please forgive your powerless mother. Surely even the Imperial Research Academy will not follow you to Sylvarant. This must be a better choice than to spend your life in that damp filthy dungeon like a slave. Please, make your way to freedom..." So, Virginia DOES care about Raine and Genis. You now have Virginia's Diary. Apprending the Pope and Rescuing the Princess: After you have beaten the Plantix in Heimdall, fly back to Meltokio, and talk to Zelos' butler in his house. Sebastian will tell you that an emissary of the King wants to see him. The emissary will come in. He asks you to come to the castle. Princess Hilda's life is in danger! Go to the castle and figure out the details. The King has a job for you. He tells you that Princess Hilda has been kidnapped. You as the chosen Zelos, are to save her! The King says that his daughter was taken away by the Papal Knights. The Papal Knights want to exchange Princess Hilda for you. Your mission: Pretend to go along with the exchange and round the Pope's thugs up for good! Now, let's go and settle the score with the Pope! Go to the Grand Tethe'alla Bridge for the little exchange. Now, on the bridge, you will see the exchange. There are 2 Papal Knights behind Zelos and Hilda. They are to walk forward at the same time. When the exchange is over, they will raise the drawbridge. However, when you see the princess, you find that she is an imposter! Zelos says that the Princess is more slender! So, it's Kate! Kate asks you to run. The Pope, her father, intends to kill both you and the Princess! Lloyd and the others advance on the knights, and wipe them out. Zelos finds Kate to be poisoned! Kate will tell you that her father, the Pope is in Gaoracchia Forest. Kate will be treated in Zelos' house back in Meltokio. Regal Zelos and Lloyd will discuss plans to deal with the Pope.Zelos tells Sebestians that he will try to stop hating half-elves. Hey! Does Kate always have to hold her glasses up, even when she is in bed?! Now, enter Gaoracchia Forest through the Mizuho entrance. Aha, you have found the Pope! The Pope accuses Kate of betraying him. Lloyd says he will never forgive him for using her love for himself! Zelos asks the pope to give up. The Pope says that the kingdom is his! Zelos says that confirms the rumor that the Pope was a child born from the previous king and a commoner. That was why he was able to leap to the position of Pope. So, the Pope is also the Prince, and if he had died, the country would be his! Pope has no use for Hilda. He just used this girl in order to obtain the Chosen's jewel and the throne! He orders his soldiers to defeat you so he can double their pay! Fight! Event Battle! 2 Duelists and 1 Heavy Armor Duelist HP: 5230 TP: 0 Atk: 820 Exp: 191 Gald: 343 Def: 81 Location: Near Heimdall Attacks: Sword Slash, Sword Thrust Items Dropped: Barley Rice, Lid Shield Heavy Armor HP: 5500 TP: 0 Atk: 816 Exp: 194 Gald: 280 Def: 91 Location: Near Heimdall Attacks: Axe Chop, Axe Thrust Item Dropped: Panyan This is just another easy melee battle, now that you have 4 people to deal with the Duelists, not only 1, as in the Coliseum! Hilda is saved! Hilda is actually complimenting Zelos, not Lloyd! Zelos will obtain the title of Princess Guard! Some soldiers will come to pick Hilda up. Zelos promises to vist him later. Sheena says the princess gets on her nerves! Now, you will go back to the capital. The Minister tells you that the Pope has been dismissed, and will be questioned. The King says that to prevent himself to be tricked again, he would like to carry out his rule with the aid of the Chosen AND the Church. Zelos promises to help the King after the end of his journey. He suggests the King to find a way to repeal the half-elf laws enacted by the Pope. Hilda is surprised that the Chosen will say somehrthing like that. The King is optimistic about this. Princess Hilda says to celebrate her return, a party will be held. The King has ordered the royal designer to make you outfits. When they are finished, they will be sent to the Chosen's house. Settling the Score with Kuchinawa: Remember that you promised to duel with Kuchinawa? After speaking to Zelos' sister Seles, go back to Mizuho, and Orochi will inform you of the duel. At the same time, Kuchinawa is to be banished from Mizuho. Sheena will go with Orochi to the Vice-Chief's office. Sheena tells Tiga that Kuchinawa wants to avenge his parents. Orochi says Sheena is stupid to challenge Kuchinawa as other villagers may challenge her too! Tiga says that Kucinawa will leave the village after the duel anyways. Orochi does not know what crime has down. Tiga asks Lloyd. You get to tell the truth that "Kuchinawa was working with the Pope." Or "I don't know anything about it." Answer the former choice. It's time to tell the trugth! Even Orochi thinks he's a disgrace to the Azumi family. Tiga will permit the duel. Lloyd will be the observer. Orochi will prepare the boat. Now, when you are ready, tell Orochi. On the Isle of Decision, Kuchinawa awaits you. He sees you come. Lloyd will be the witness. He asks Sheena to begin. So, do it! Event Battle! Kuchinawa Exp: 2400 Gald: 2860 Attacks: Raiden, Shruiken Throw, Fireball, Slash, Fiery Slam Item Dropped: Asura This is one tough battle. You cannot use a single item, which means you cannot scan him with a magic lens to keep track of his HP. Kuchinawa can attack by throwing shruikens followed by a strike of lightning with Raiden. He can also throw shruikens and slash you. On top of that, he launches fireballs and can sometimes slam down, creating an explosion. As Sheena, you should do more jumping and try to hit him from behind. I know. It is very hard to catch him off guard. If you do, perform a Life Seal-Demon Seal combo to help recover your HP while stunning him for a short time. When he gets up, avoid him until he stops flashing before attacking again. Cross your fingers for luck. When I defeated him, Sheena was at Level 61. After the battle, you will get an Asura. Kuchinawa falls. Sheena asks him to admit defeat. Kuchinawa is amazed that she does not want to kill himm. He hands over Corrine's Bell. He says he lost because of his insufficient skill. He wants to cut his own throat and commit suicide! You get to stop him or not stop him! Feel free to do what you want. If you stop him, you will increase Sheena's affection for you. If you stop him, Sheena will stop his hand, and Lloyd will declare him the loser. Sheena begs Kuchinawa not to sacrifice his life. Kuchinawa thinks he is so low as his parents' killer pitied him! Now, you will have those usual conselling sessions, and Lloyd is the representative of the Samaritans! Kuchinawa then relents and leaves. A Lost Child: After the scene where Mithos betrays you, fly back to Sybak. Talk to the boy standing outside the Campus Cottage. He will tel you his mom is lost. The boy is surprised why Zelos, an aristocrat is talking to him. Now, go into the inn and talk to the man by the bed. You know the boy is from the Meltokio slums. So, Regal says that there is discrimination between the aristocracy and the commoners as well. Now, a palace guard will come and say you aer disturbing the peace with that child. The Soldier says the boy stole food from the shop ahead, Zelos is fed up with the soldier. He says he will ruin Tethe'alla's reputation, so he asks the soldier to let the boy go. The soldier gives up, as it's the Chosen talking to him. The Soldier will be ordered to find the boy's mother! Yes, Zelos will then discuss the welfare and employment problems of Tethe'alla. He says that EVERYONE should work, including the child in order to earn a living, not to depend on the Church. Now, the soldier will ftake the mother to the boy. The woman was pestering a teacher up ahead for a job. Zelops offers the woman a job to do laundry in his house in Tethe'alla. So, Zelos is not a bad chap after all! His affection will be raised. Chapter 6E Diversions: Please refer to Chapter 6E for the details. Presea and Regal's Most Powerful Weapons: After opening the door with the Vinhelm Key in Mithos' castle and after the follow scene, there are some more weapons that can be obtained. If you get back to Ozette, you will find a man called Sieg that used to be Presea's father's colleague. He will give Presea her most powerful weapon, the Gaia Cleaver. (Assuming that she has learned all her techniques at this point or is in Level 80.) If you go to the prison in Meltokio and talk to one of Regal's former inmates in a cell, he will tell him about his old master who taught him how to use leg guards before. He is found in the Hot Springs. Talk to him for the Dynast, Regal's most powerful weapon. (You need to have Regal at level 80 or learn all of his techniques for his line.) ------------------- c. Recipes [TOS9C] ------------------- There are up to 24 recipes to be learnt in the game, and they have different effects on your characters when cooked in battle. You will start with sandwiches! Sandwich Sandwiches requires only bread, if you like to eat bread sandwiches, that is. Genis is the best at making this picnic food, and can add greens, meat and fish to enhance its flavor. This restores a small amount of HP. Cabbage Rolls In Triet, go up the balcony of the inn and examine the dead end to the right. Surprise! That weird sculpture turns into the Wonder Chef! The Wonder Chef will teach you the recipe of Cabbage Rolls. You need two ingredients: Cabbage and Pork. Hmm... now you can get a taste of Korean barbecue dishes! After all, they like to wrap meat around leaves in Korean barbecues, at least I think so. This recipe restores a small amount of TP. So characters that specialize in skills will benefit. Rice Ball In Izoold, enter a rather dull house to the right of the pier and examine a sculpture. The Wonder Chef appears! I guess this is a traditional Japanese dish where they wrap Rice around a piece of seaweed and serve cold. This is why Rice Balls only require Rice. There is no harm in adding extra stuff. Omelet In the Palmacosta Academy, examine the pillar with a ball on top near the entrance. The Wonder Chef will appear. Aha, now, you get a very nice egg dish that can cure poison for the party. I wonder how it works. It requires two ingredients, Rice and Egg. I guess they want Omelets with rice. There is no harm in adding cheese either, and that will be omelette du fromage! Meat Stew In Asgard, enter Aisha's house and go up to the bedroom. Examine the record player. The Wonder Chef will teach you the recipe that stirs people of hunting cultures. All you need is meat and Kelp. You can add Radishes, Tofu and Carrots to enhance the flavor. For some strange reasons, Lloyd is best at preparing this dish! This food restores a small amount of HP, and temporarily increases Attack. Risotto In the Hima Inn, enter one of the rooms and examine a pot with yellow smoke coming out. It's Wonder Chef in disguise. He will teach you how to make Risotto. Risotto requires some type of rice, and Cheese. You can add milk, onions and mushroom to enhance its flavor. However, fish is NOT included. Why? I thought Fish Risotto is a tasty dish! Genis, Kratos and Sheena are equally good at preparing this recipe at that moment. Seafood Stew When the Item Shop of Luin reopens, go in and examine the large bag to find the Wonder Chef. Seafood Stew requires some type of fish and Kelp. You can add Radish and Onion to increase its effectiveness. This recipe restores a small amount of TP and temporarily increases Defense. Sheena is best at making the stuff. Steak Examine the cat statue in the Meltokio Weapon shop and the Wonder Chef will appear. Aha! One of my favorite foods is now learnt! All you need is some meat and onion. I guess steak is not restricted to beef, after all. You can add carrots, cheese and rice to enhance the effects. It cures Paralysis for the party, and Lloyd is best at frying steak! Fruit Cocktail In Zelos' house, go upstairs and all the way to the left to find a box with a chef's hat on it. Examine it for Wonder Chef. To make a fruit cocktail, you only need 2 diferent foods. You can add up to 2 more fruits to enhance the flavor. This restores a small amount of TP. Genis is best at preparing this cocktail, and he can add up to 3 fruits. Fried Rice Examine the magazine rack in the Academic Resources Building of Sybak for the Wonder Chef. He will teach you howto make Fried Rice. Yes, the average Chinese fried rice, I presume. You will need rice and egg. Its flavor anc be improved by beef, bell pepper and carrots. At the moment, Genis is the best cook. He can add Black Satay instead of carrots. Ramen Examine the noodle deliverer inside Vice Chief Tiga's house in Mizuho for the Wonder Chef. So, the best recipe in Mizuho's 4000 year old history is Ramen, hmmm, and I always thought this is a delicacy of Japan. Anyway, you will need Panyan, Black Satay and Seaweed to make Ramen. Genis is the best at making Ramen, and he can enhance the flavor with meat, cabbage and bell pepper. This dish restores a moderate amount of HP. Tenderloin Examine the parrot inside the Ozette inn for another encounter with the Wonder Chef. So, they really have hit the jackpot with the steaks. Tenderloin requires meat, tomato and onion aas sides. Genis is best at cooking Tenderloin. He can add Bell Pepper and Mushrooms to improve its flavor. This dish restores a moderate amount of TP. Curry Just before you enter the Temple of Earth, talk to Tabatha. She will teach you how to make Curry. You would need 3 ingredients to make curry. Rice, Onion and Red Satay. I guess the latter must be the curry powder. Sheena is best at making Curry. She can add meat, potatoes, carrots and pineapples to improve its flavor. This dish restores a moderate amount of HP and TP. Quiche In Flanoir, enter the church and examine the pink cushion in the left hadn corner for the Wonder Chef. This is the meaty egg pie that many love. You will of course need egg and some types of meat. Genis is best at making Quiche. He can add mushrooms, shrimps and cheese to improve its flavor. Oh, Quiche must be holy, as it cures Curse for the party! Miso Stew Once you have returned to Sylvarant from Tethe'alla, go back to your house
and examine the weird sculpture by your bed for Wonder Chef. I have no idea what this is. But it required Miso, Kelp and Egg. I think they meant Miso Soup. Sheena, the Japanese woman is best at making this. She can improve its flavor with radish, knojac, meat ahdn red satay. This one restores a large amount of HP and TP! Nice! Spaghetti After Alicia is gone for good, get back to the Altamira hotel and tell the receptionist that you want to spend the night there and explore the nightlife. Go up to the 4th floor and examine the pumpkin for the Wonder Chef. This Italian dish required some types of noodle, onion and tomato. Genis is the best chef. He can add pork, bell pepper, mushroom and cheese to improves its flavor. And I thought the meat sauce ifs beef. This dish restores a large amount of HP. Gratin After you have learnt how to make Spaghetti, fly back to Ozette and enter Presea's house. Examine the stuffed bear for Wonder Chef. You will need Cheese, Pasta and Milk to make Gratin. Regal and Genis are the best cooks. Regal can add Shrimp and Squid, whie Genis can add meat, Egg abnd Potato. This dish restores a small amout of HP and TP. It temporaily increases Accuracy. Shortcake In the tall tower in Exire, there is a Rheaird model. Examine it for the Wonder Chef. I always thought it was shortbread. Oh well. You will need some fruit, egg and milk for this afternoon snack. Colette and Genis are the best at making this dish. Genis can add 2 fruits and White Satay to improve its flavor. Colette can add the same thing. This snack restores a large amount of TP to the party. Cream Stew In the back room of the Heimdall Elder's house, there is a picture of the Wonder Chef on canvas. Examine it for the Wonder Chef himself! This is like cream soup, only that there is more food in it. It requires milk, onion and carrot. Colette is the best at making this stew. She can add meat, potato, mushroom and black stay to enhance the flavor. This dish cures all status effects for the group. Pescatore Examine the rabbit cushion inside the Storyteller's house in Lantheon Gorge for the Wonder Chef. What? This dish requires Pasta, some fish and Tomato. Must be some fishy pasta. Genis and Regal are the best at cooking this dish. They both can add Shrimp, Squip, Octopus and Cheese to improve its flavor. Eww... This restores a small amount of HP and TP and temporarily increases magic attack for the group. Pork Cutlets After you have obtained the Material Blade, go to the House of Guidance to the west of Meltokio and talk to the chef as Regal. He will teach you how to make Pork Cutlets.This is another dish I enjoy in real life. They are good in the game as well. Pork Cutlets require pork, some bread for the breadcrumb layer and of course egg. Regal is the best at cooking this dish. He ca n add greens, rice, tomato and purple stay to improve its flavor, but why no noodles? This popular dish can restore a large amount of HP. Potato Salad After you have learnt how to cook Pork Cutlets, fly over to the House of Guidance to the north of Heimdall. There is another chef. Talk to him as Regal and he will teach you another recipe. I have no idea what this is, maybe it is something eaten in birthday parties. It requires potato, some types of vegetable and purple satay. Regal is best at making it. He can add Onion, Cucumber, Carrots and Tomatos to improve its flavor! This dish restores a large amount of TP. So, I guess it's refreashing. Paella After you have learnt the above recipe, go back to Sylvarant, and go to Asgard. Talk to the chef by the windmill for another recipe.This is a Spanish rice dish that I just love to hate, maybe it's the alcoholoic taste it has. But in Tales of Symphonia, it only requires ice, fish and purple satay. I guess they are making a seafood paella. Genis is the best at making it. Beef Stew After you have recovered Genis in Derris-Kharlan, as well as all the party members, go back to Meltokio. Near the Castle, a Dark Chef will be quarreling with the Wonder chef. Intervene to learn Beef Stew. Beef Stew requires ANY type of meat! What? But it's beef stew! It's not beef stew if it's not made of beef! It also requires tomato and purple satay. Regal is best at making this dish. He can add carrots, potatoes and onions to improve its flavor. ---------------------------------- d. Techniques at a Glance [TOS9D] ---------------------------------- Tales of Symphonia offers a large variety of moves, and which are of 2 different types. The gauge on your character's status screen may point either towards T or S. The Technical and Strike gauge determines which attacks you will learn. A technical type move deals more hits than a strike type move and occupies a greater area. A strike type move tends to pack fewer hits, and their damage dealt is more concentrated. I will list the moves of all the characters in the game in their RECOMMENDED combat types. (I do not recommend switching types over and over in the mid course of the game.) --------------- Lloyd Irving --------------- Lloyd is our good old swordsman. He has two swords, and they can slash and thrust. He has not a single spell to use, but his large variety of sword techniques make up for this shortcoming. The one and only elemental he has is his Hurricane Thrust, or Super Sonic Thrust, both of which are of the wind element. Technical or Strike? Most of his type dependent moves are learnt when he is at Level 30 or lower. So, you may think that it is safe to switch types beyond that, however, at level 50 onwards, Lloyd will learn 2 more moves, depending on his type. If he is of Technical Type, he will learn the most powerful Sword Rain, which is Sword Rain: Beta, if he is at Strike Type, he will learn Twin Tiger Blade. Of course, when I am given the choice, I would prefer one which deals more hits, as it helps to stop strong enemies from retaliating, making up long personal combos. Lloyd's moves consist of many series, including the Demon Fang series, Sonic Thrust series, Tiger Blade series, Beast Series and the Mixed Series. The Technique Chart of Lloyd is as follows. The brackets indicate at what level are the moves, this helps you to determine the order in which you can link them. (1 --> 2 --> 3, to be precise) To get a later move in a series, you must perform the previous move at least 50 times before you can activate the next one. Preferred Type: Technical Level Technique Series Element 0 Demon Fang Demon Fang (1) 4 Sonic Thrust Sonic Thrust (1) 7 Sword Rain Sword Rain (1) 9 Tiger Blade Tiger Blade (1) 11 Tempest Tempest (1) 14 Beast Beast (2) 16 Double Demon Fang Demon Fang (2) 18 Hurricane Thrust Sonic Thrust (2) Wind 21 Sword Rain: Alpha Sword Rain (2) 24 Omega Tempest Tempest (2) 27 Tiger Rage Tiger Blade (2) 30 Raging Beast Beast (2) 32 Demonic Thrust D. Fang/S. Thrust (3) 35 Demonic Tiger Blade D. Fang/T. Blade (3) 38 Tempest Thrust S. Thrust/Tempest (3) 40 Rising Falcon Independent Move (3) 41 Tempest Beast Tempest/Beast (3) 44 Raining Blade S. Rain/T. Blade (3) 47 Beast Sword Rain S. Rain/Beast (3) 50 Demonic Chaos Demon Fang (3) 59 Sword Rain: Beta Sword Rain (3) *****DEMON FANG SERIES***** Demon Fang TP Required: 4 This is Lloyd's first move, Lloyd will fire a single blast of energy at his enemies. It sticks to the floor, so it would not be use of enemies that are airborne. Double Demon Fang TP Required: 12 Learned at: Level 16 This is the even stronger Demon Fang for Lloyd and Kratos, now, with one swipe of his sword, Lloyd can send two pulses of energy along the ground at his enemies. Demonic Chaos TP Required: 34 Learned at: Level 51 This is the 3rd version of the Demon Fang. Lloyd will go a little bit crazy with this sword and let out maybe 4 Demon Fangs in a row! This is a pure Demon Fang move. All you need to do is to perform Double Demon Fang 50 times and the move will be initiated. *****SONIC THRUST SERIES***** Sonic Thrust TP Required: 5 Learned at: Level 4 Lloyd will stab his sword at the enemy very quickly. It is plain. Hurricane Thrust Element: Wind TP Required: 12 Learned at: Level 18 Type: Technical This is a stronger version of Sonic Thrust, and it comes with a Wind Element. Lloyd will thrust his sword into his enemy, and then a tiny hurricane wave will be released. *****SWORD RAIN SERIES***** Sword Rain TP Required: 7 Learned at: Level 7 This is the first of one of the coolest moves that only Lloyd can learn. With this Sword Rain, Lloyd will stab at his foes very very rapidly. A total of 5 hits will be dealt. Always try to use this technique to end a combo. You won't regret it, no, not at all. Sword Rain: Alpha TP Required: 16 Learned at: Level 21 This is the second step in Lloyd's series of rapid thrusting moves. Sword Rain: Alpha will cause Lloyd to thrust his enemies 10 times, leading to an awesome 10 hit combo! That's not all, you can slash an enemy 3 times, use Tiger Blade, followed by Sword Rain Alpha, and then you can have a 15 hit combo! New Technique for Lloyd: Sword Rain Beta TP Reqruied: 33 Learned at: Level 58 This is just a more powerful of Sword Rain. Now, it's up to its Beta version! Sorry, but there will be no gamma, delta or epsilon versions! *****TIGER BLADE SERIES***** Tiger Blade TP required: 8 Learned at: Level 9 This is a very useful move for Lloyd. Lloyd will first jump up, slashing the enemy upwards, and then he will slash downwards, dunking the enemy into the ground. What's so effective about this move is that it can be linked up with Sword Rain easily and can make up a rather long combo. Use this often, try to rely on it. Tiger Rage TP Required: 19 Learned at: Level 27 This is basically the upgrade of Tiger Blade. Lloyd will slash his sword, then jump up, spinning like a screw before making one final slash upwards. This move cannot be linked to Sword Rain: Alpha. But use it 50 times. *****TEMPEST SERIES***** Tempest (Lloyd) TP Required: 8 Learned at: Level 11 With this move, Lloyd will perform a series of cartwheels, with his sword. This move is particularly effective against larger enemies, and their greater surface area allows for longer combos. Don't try using this on smaller enemies as it will miss a lot. Omega Tempest TP Required: 17 Learned at: Level 24 This is just a more powerful version of Tempest, and Lloyd will do the usual cartwheeling with his sword. It's just that they add Omega to the end to make it SOUND more powerful. It hits 8 times, by the way. *****BEAST SERIES***** Beast TP Required: 12 Learned at: Level 14 Lloyd will swing his sword around, and then release the image of a lion that hurts his enemies. Raging Beast TP Required: 25 Learned at: Level 30 Consider this the upgrade of Beast. Now, Lloyd will spin around like a screw with his sword before letting out the image of a lion. *****MIXED SERIES***** Demonic Thrust TP Required: 30 Learned at: Level 32 This is the combination of Sonic Thrust and Demon Fang. Lloyd will first perform a Demon Fang, and then thrust his sword into the enemy! Of course, to get this move, you must have used Hurricane Thrust AND Double Demon Fang for 50 times each before you can use it. Demonic Tiger Blade TP Required: 35 Learned at: Level 35 This is another integrated Tiger Blade move. This time, Lloyd will let out a couple of Demon Fangs, and then perform the Tiger Blade move. However, it cannot be linked to Sword Rain: Alpha nor Omega Tempest. Tempest Thrust TP Required: 35 Learned at: Level 38 Now, Lloyd will perform a single Tempest and then a sonic thurst at the enemy. Another integrated, move, I suppose. You will be pleased to know that Sword Rain: Alpha can link to this move, so now you can have an even longer combo for Lloyd! Tempest Beast TP Required: 35 Learned at: Level 41 This is a Tempest, followed by a Beast! Raining Blade TP Required: 36 Learned at: Level 45 This is the combination of Sword Rain and Tiger Blade. Lloyd will first jab the enemy with Sword Rain and then he will end the move with a Tiger Blade. You will be pleased to know that you can use Tiger Blade before executing this move. Combo guaranteed. It CAN be linked from Sword Rain: Alpha. Imagine yourself doing 2 Sword Rains in a row! Beast Sword Rain TP Required: 38 Learned at: Level 47 This is a combination of Beast and Sword Rain. Beast comes first and Sword Rain comes after that, got that? *****INDEPENDENT MOVE***** Rising Falcon TP Required: 32 Learned at: Level 40 Oh, it's an air attack, how devious you are Lloyd. Lloyd will rise up into the air and swoop down into the enemy with his sword sticking out! Raise the air alarm, Lloyd is incoming! --------------- Colette Brunel --------------- Colette Brunel is Lloyd's best female friend and is also the Chosen of Regeneration. As she breaks the seals of Sylvarant, she will gain angelic moves one by one. All of them are of the Light element, so Colette can deal with demons easily. Technical or Strike? Apart from that, she can use a lot of moves which involve throwing of balls or hammers, depending on which combat type you choose to give her. I would recommend the Strike Type, as the Para Balls tend to be more accurate than Pow Hammers, which are thrown slower. Besides, Para Balls are elemental, while Pow Hammers are not. If an attack is elemental, this means that Colette can exploit more vulnerability of the numerous enemies. Even though Colette can still learn Grand Chariot in Technical Type, she cannot learn the best electrical move, Torrential Para Ball. The following is Colette's Tech Chart. Preferred Type: Strike Preferred Type: Strike Level Technique Series Element 0 Ray Thrust Ray Thrust (1) 8 Pow Hammer Pow Hammer (1) 10 Item Thief Item Thief (1) 12 Ring Whirlwind Ring Whirlwind (2) 15 Ray Satellite Ray Thrust (2) 18 Para Ball Pow Hammer (2) Thunder 28 Item Rover Item Thief (2) 32 Grand Chariot (3) Independent Thunder 36 T. Ray Satellite Ray Thrust (3) 40 Whirlwind Rush Ring Whirlwind (3) 44 T. Para Ball Pow Hammer (3) Thunder 50 Stardust Cross (3) P. Hammer/R. Whirlwind (3) Colette can learn angel spells when she releases seals in Sylvarant. They are all of Light Element. Technique Seal Element Angel Feathers Seal of Fire Light Holy Song Seal of Wind Light Sacrifice Seal of Light Light Judgment Final Seal Light *****RAY THRUST SERIES***** Ray Thrust TP Required: 5 This is the first move Colette will learn in the game. She throws her chakrams out in a line to deal damage. They magically return like boomerangs. Simple as that. Ray Satellite TP Required: 14 Learned at: Level 15 Colette will throw one of her Chakrams in place for a while, dealing damage to any enemies close enough to it. Triple Ray Satellite TP Required: 26 Learned at: Level 26 OK, this time, Colette will spin around with even more chakrams, and can deal up to 7 hits. It's more powerful than the Ray Satellite, but I cannot see any differences in the two besides that. *****POW HAMMER/PARA BALL SERIES***** Pow Hammer TP Required: 8 Learned at Level 8 Colette will throw a single toy hammer at the enemy. I know it's weak, but please at least use it 50 times to get the stronger versions of the move later in the game. How childish. Para Ball Element: Thunder TP Required: 13 Learned at: Level 18 Another of Colette's toys, I presume. Colette will throw electric balls that gives the enemy a shock when it hits them! You must perform Pow Hammer at least 50 times and should be of Strike Type before using this move. Torrential Para Ball Element: Thunder TP Required: 30 Learned at: Level 44 Colette will be even more excited with her toys with this move. She will rapidly throw about 4 Para Balls at the enemies, giving them even more shocks with their lives! I think this move can be linked to Grand Chariot, so you can have an even more shocking combo! *****RING WHIRLWIND SERIES***** Ring Whirlwind TP Required: 11 Learned at: Level 12 Type: Strike Colette will take out her two rings, spread out her arms, and then do a crazy rapid spin around, and this can hurt anyone who comes too close to Colette. This is particularly effective if Colette is surrounded. Whirlwind Rush TP Required: 22 Learned at: Level 41 This is a further step up of the Ring Whirlwind. Colette will shake her chakrams at her enemy as if they are tambourines and then she will spin around! Let's dance, Colette! *****ITEM THIEF SERIES***** Item Thief TP Required: 10 Learned at: Level 10 This is a rather immoral move by Colette. Being the chosen, she can steal things from other enemies! Note that this is not always successful, as many burglaries have failed over the years! Item Rover TP Required: 22 Learned at: Level 28 Now, Colette has a chance to steal an item AND money from an enemy. Talk about being a meaner pickpocket! *****INDEPENDENT MOVES***** Stardust Cross TP Required: 34 Learned at: Level 50 This is the last move that Colette can learn in the game. A lot of stars will fall from the sky, squishing the enemies. You may have to perform torrential para ball and triple ray satellite 50 times each. Grand Chariot Element: Thunder TP Required: 24 Learned at: Level 32 Colette's Chakrams can be used as dynamos in this move. Colette throws out her two chakrams in a cross, and electricity is generated. This induced e.m.f. will give the enemy a stronger shock than before. Make sure you use this move at least 50 times. *****ANGEL SPELLS***** Angel Feathers Element: Light TP Required: 20 This is the first of Colette's angelic moves. It bears the element of light. When the move is initiated, a lot of pink rings of light will be launched at the enemy, causing tremendous damage. A long recharging time is the main weakness of this move. Angel Song Element: Light TP Required: 35 This angelic move increases defense and offense of the entirte party at a time, but is it worth 35 TP? It's up to you to decide. Sacrifice Element: Light TP Required: 150 Talk about a kamikaze move. Colette will attack enemies, giving them huge amounts of damage, while knocking herself out! Don't do it! I am serious! Turn this function off, or else you risk losing a team member in the middle of a crucial battle! Judgment Element: Light TP Required: 40 This is Colette's strongest angelic move as of now. She will pass judgment on her foes with random bursts of light beams from the heavens! There is no certain target here, it's just randomness, so basically, no enemies can really escape once it is used. The more enemies, the easier it is to hit the targets. --------------- Genis Sage --------------- Genis is the best friend of Lloyd in Tales of Symphonia. He is a half-elf, and that makes him a magic user. He is a person who will and should remain at the rear of the action, to avoid any sort of disturbance with his spell casting. Using the Concentrate Compound EX Skill will make Genis unstoppable and he can always cast spells, even when he's hit! Technical or Strike? He can cast either Technical or Strike Type spells. The Technical Spells occupy a larger area than the Strike type moves, but the Strike Type moves are easier for enemies to avoid because all the damage is focused on one spot, and that just stepping back can avoid the spell! It happened when I was fighting Seles. She cast Absolute, and I backed one step, and this very powerful move completely missed! If Genis follows the Technical Path, he can learn the most powerful Water, Wind and Fire Element moves. The T-type moves usually mean no escape for the enemies, as they cover such a wider area. If he follows the Strike Path, he can learn the most powerful Ice and Earth element moves, and can also learn the one and only Light element move he can learn in the game. However, there are characters who use Light element moves that are more effective and fast. Preferred Type: Technical Level Technique Element 0 Fire Ball Fire (nov) 3 Stone Blast Earth (nov) 5 Wind Blade Wind (nov) 7 Aqua Edge Water (nov) 9 Lightning Thunder (nov) 11 Icicle Ice (nov) 14 Stalagmite Earth (mid) 17 Spread Water (mid) 20 Air Thrust Wind (mid) 23 Eruption Fire (mid) 26 Thunder Blade Thunder (mid) 29 Ice Tornado Ice (mid) 32 Dreaded Wave Earth (adv) 35 Raging Mist Fire (area) 38 Tidal Wave Water (adv) 42 Gravity Well 46 Ground Dasher Earth (adv) 50 Cyclone Wind (adv) 56 Explosion Fire (adv) 60 Indignation Thunder (adv) One other spell that can be learned by Genis is Meteor Storm. *****FIRE ELEMENT MOVES***** Fire Ball Element: Fire TP Requiried: 5 This is Genis' fire element move for beginners, and is also his "signature" move, as he casts this a lot in the important scenes. 3 fireballs will fly towards the target. A good beginning. Eruption Element: Fire TP Required: 24 Learned at: Level 23 Type: Technical Consider Genis bringing Krakatoa with him in his adventures. With this move, Genis will unleash a volcanic equption right under the enemies' feet. This eruption will affect a considerable area, and can hit the enemies at least 5 times. To make sure you will be able to learn this move, use Fireball 50 times. Then get ready to burn. If Genis is of S-Type, he would have learned Flame Lance instead. But I think this one is better. Raging Mist Element: Water TP Required: 38 Learned at: Level 35 Type: Technical This is the move Efreet used against your team earlier. With this, Genis will cause a large area of the ground to burn, and anything caught inside it will be subject to a slow simmering. However, flying enemies will not be affected, so knock them down into the fire and get ready. Enjoy! Always preheat to 375! Explosion Element: Fire TP Required: 55 Learned at: Level 56 You've seen Efreet do it, now Genis can do it as well! Genis will send a large ball of fire from above, falling onto the poor foes, and creating a massive explosion that sends them flying! *****EARTH ELEMENT MOVES***** Stone Blast Element: Earth TP required: 7 Learned at: Level 3 This is the novice Earth Element move for Genis. This spell will cause rocks to rise up quickly from the ground below the target, hitting him a couple of times. Now you know. Another good start for Genis. Stalagmite Element: Earth TP Required: 20 Learned at: Level 14 Type: Technical This is the stronger earth type move of Genis. With this move, a stalagmite will slowly rise up from the ground, spiking the poor enemy from below, hitting him about 4 times. To initiate this move, have Genis perform Stone Blast for at least 50 times and make him do another Stone Blast. The move should then be realized. Dreaded Wave Element: Earth TP Required: 34 Learned at: Level 32 This is a real earthquake, measuring up to 8 in the Richter Scale. Genis will cause a minature earthquake, and any enemies there will be forced still on the ground and hit maybe 10 times in a row! This is good for holding enemies down, and even better for combos! Gravity Well TP Required: 42 Learned at: Level 42 Now, Genis can focus gravity on one spot, and there will be a dark force field surrounding the target, and inside, the gravity pulls the enemy down and slams him multiple times! For some strange reason, it is a MIXED Spell, it's jointly an Earth and Thunder element spell, and yet I do not see any electric jolts in the attack. However, it is entirely NON-ELEMENTAL. When I used this against an enemy that is weak against thunder, Genis did not say, "Found your weakness". Ground Dasher Element: Earth TP Required: 46 Learned at: Level 46 This is the strongest Earth move for Genis if he follows the Technical Path. For this move, Genis will raise a lot of rocks rapidly from the ground to bash the enemies' behinds from below. The requirement is to perform Stalagmite 50 times, but not Gravity Well, so you should perform Stalagmite a few times to trigger the move. *****WIND ELEMENT MOVES***** Wind Blade Element: Wind TP Required: 8 Learned at: Level 5 Genis' first Wind Element attack features him setting up several fast air currents around the enemy, so fast that they will feel as if they are being cut by sharp knives. It's turbulence, I tell you. Air Thrust Element: Wind TP Required: 22 Learned at: Level 20 Type: Technical This is the stronger Wind attack for Genis. Genis will unleash a ball of rapid air currents, and any victim unfortunate enough to get caught inside will be cut apart by the fast moving winds! This can deal a little fewer than 10 hits. Cyclone Element: Wind TP Required: 33 Learned at: Level 50 Genis can now cause a Cyclone. A very large gust of wind will spin around, causing massive damage to anything trapped inside, and it has a large radius. All you have to do is to use Air Thrust 50 times to unlock it. The long chant time is a problem though. *****WATER ELEMENT MOVES***** Aqua Edge Element: Water TP Required: 8 Learned at: Level 7 Aqua Edge is the novice Water Element magic attack of Genis. It is harder to get this spell than you think. Not only does Genis have to be in Level 7, he has to use Wind Blade 40 times to get this skill. Well, for this attack, Genis will launch 3 jets of water at his foes. Not bad, but this does not have a good area effect, just a line effect. Just wait until you get the next series of moves, just wait and see. Spread Element: Water TP Required: 22 Learned at: Level 17 Type: Technical This is the medium water element move of Genis. Once it is executed, a pool of water will appear beneath the target, and then it will start gushing out in a high column, causing decent area damage. A nice T-Type move. Don't worry, the enemies will look a bit flushed after the move is used! Tidal Wave Element: Water TP Required: 60 Learned at: Level 38 Now, Genis can cause a tidal wave, and water to sweep out in all directions, drowning enemies in its path. There is a drawback though. It is that it cannot work if the enemies are flying. *****THUNDER ELEMENT MOVES***** Lightning Element: Thunder TP Required: 9 Learned at: Level 9 This is the first thunder move for Genis, and it is not bad. A single thunderbolt will strike down from the heavens, giving the enemy a weak electrical shock. There's more to come. Thunder Blade Element: Thunder TP Required: 28 Learned at: Level 26 Genis can be even more of a magician with this in hand, although he will learn it 5 levels later than Kratos. He will drop a large electrical "sword" down from the heavens, giving the enemies the initial shock, and then there will be several concussive shocks that will spread out in 8 directions and shock the enemies a couple more times in the affected area. Indignation Element: Thunder TP Required: 60 Learned at: Level 60 This is the last move that Genis can learn in the game. Genis will release a cone of sorts that spreads out in an area. Anyone trapped inside will be subject to the shocking indignation of the gods! The only drawback is that there is a delay before the lightning is struck. *****ICE ELEMENT MOVES***** Icicle TP Required: 10 Learned at: Level 11 This is Genis' first Ice attack. He will simply blow some icicles from the ground onto the enemy, giving them the cold shoulder. How unimpressive. No one worries about them, yet. They will find out soon enough. Ice Tornado Element: Ice Learned at: Level 29 This is the second and most powerful Ice technique for Genis if you decide to stick to the technical type. A large swirl of ice will surround the enemy, trapping him in, freezing him many times, and he won't be able to retaliate at all! No wonder it's a tornado! *****INDEPENDENT SPELL***** Meteor Storm TP Required: 80 This move is non elemental, but it will rain lots of meteors down to the enemy, reducing them to pancakes! --------------- Raine Sage --------------- Raine is the elder sister of Genis. She is also a magic user, but she specializes in the healing arts. She can perform moves that heal, revive and even enhance the attributes of your group members! As a self defense measure, Raine can cast Light Element moves. Technical or Strike? Raine's Technical healing moves work at many people at once, and make this a very worthwhile asset to have. Although her Ray is far too scattered, it can combine with Genis' powerful spells to form a very lethal Unison Attack! So, now, I think you know whom I would prefer. Having played as Raine in both Technical and Strike types, I have concluded that it's better to use group healing than a more focused light attack. So Technical she will be. Preferred Type: Technical Level Technical Strike Series Element 0 First Aid Healing (nov) 8 Charge Healing (nov) 10 Barrier Support (nov) 12 Recover Healing (nov) 14 Sharpness Support (nov) 16 Dispel Healing (nov) 18 Photon Light (mid) 26 Nurse Heal Healing (mid) 29 Field Barrier Permaguard Support (mid) 32 Purify Restore Support (mid) 35 Acuteness Keenness Support (mid) 42 Healing Circle Cure Healing (adv) 46 Ray Holy Lance Light (adv) 50 Revitalize Revive Healing (adv) In a certain event at Lake Umacy, Raine can learn Resurrection. *****RECOVERY MOVES***** First Aid TP Required: 8 This is Raine's first healing move in the game. It heals ONE character and restores about 30% of his/her total HP. Nurse (Technical)/Heal (Strike) TP Required: 26/20 Learned at: Level 20 When Raine uses Nurse, a large group of Nurses will run around the battlefield, restoring about 45% of their total HP to everyone at the same time! Heal heals one and only one team member at once, but the HP recovered is more than that of First Aid. A small blue ring of light will swirl around the healed character. Healing Circle (Technical)/Cure (Strike) TP Required: 56/64 Learned at: Level 42 If Raine uses Healing Circle, a large blue cone will appear in the battlefield, and anyone inside the base circle will be healed onsistently. For Cure, Raine can fully heal her target! That's about it. It is best to use this while she is standing on a memory Circle, otherwise, leave the healing to Zelos. Revitalize (Technical)/Revive (Strike) TP Required: 96 Learned at: Level 50 Revitalize really can revitalize the entire group! A large blue circle will cover the ENTIRE battlefield, and everyone will be healed up to maybe 60% of their total HP! Revive has got to be the strongest protection move Raine has in her hands. She will surround the target in a protective barrier that automatically revives them when they are knocked out. Charge TP Required: 24 Learned at: Level 8 This move restores a portion of a target's TP. So there. Recover TP Required: 12 Learned at: Level 12 This handy move removes any physical ailments from the target character. Now who needs Panacea Bottles!? Restore TP Required: 24 Learned at: Level 32 Raine will act the vaccinator in this move. Not only does she heal the target of his/her physical ailments, she makes them immune to them for a while! This results in Physical Ailment Immunity! Dispel TP Required: 16 Learned at: Level 16 This move is a bit cool, a square bipyrimidal flash of light will come out, and the target's Magical Ailments will be removed. At the House of Salvation, there is a dog at a corner. Colette will name it Caramel if you examine it with her. Nullify (Techincal)/Anti-Magic (Strike) TP Required: 28 Learned at: Level 38 Nullify nullifies all team members' magical ailments at once! For Anti-Magic, not only the target is rid of his or her Magical Ailments, Magical Ailment Immunity will be granted to him/her at the same time! *****ENHANCEMENT MOVES***** Barrier TP Required: 8 Learned at: Level 10 This temporarily increases a party member's defense. That's about it. Field Barrier (Technical)/Permaguard (Strike) TP Required: 48/40 Learned at: Level 29 Permaguard increases the defense of a single group member's defense a little more than that of the Barrier. Field Barrier increases the defense of all team members at once. Sharpness TP Required: 12 Learned at: Level 13 This move temporarily increase the target's Attack. Simple. Acuteness (Technical)/Keenness (Strike) TP Required: 32 Learned at: Level 35 These moves are upgrades of sharpness. Acuteness increases the attack capabilities of all team members for a time. As for Keenness, the offense of one single player will be increased more than with sharpness. However, I show no keenness in this move anyway. *****LIGHT ELEMENT MOVES***** Photon Element: Light TP Required: 16 Learned at: Level 18 This is the first special attack of Raine that really can deal a lot of damage. With this move, Raine will release streaks of light that circle around the target, giving him a couple of hits. Raine finally can defend herself well enough. Ray (Technical)/Holy Lance (Strike) Element: Light TP Required: 35/40 Learned at: Level 46 For Ray, you will see a small mat of light on the ground, and beams will shoot out from above the mat, damaging anything it hits. Anything on the mat will be hurt as well. You will see a large "light" mat appear on the floor, and light will zap out of the pad, damaging anyone who is on it! This is a really focused light attack. ------------------- Sheena Fujibayashi ------------------- Sheena the Japanese girl from Mizuho attacks with her playing cards, and they all end with seals! Different Seals have different effects. One of the seals is to just provide direct damage, some lower the enemies' attributes, some suck TP or HP from the enemy. Even Sheena's special shield move is a seal! Sheena can also summon, and can add elemental attributes to an ally's attacks using some other special seals. Those are learnt after she defeats Summon Spirits. Technical or Strike? Most of her moves are not type dependent, but 3 of them are. The main difference is their varying between Absolute and Pinion. The latter hits twice in a row. The former will certainly induce a status effect on the enemy. Take your pick. Pinion deals more damage than Absolute, but Absolute has an absolute chance of lowering the enemies' attribute. Take your pick! Preferred Type: As you wish Level Technical Strike Series Element 0 Power Seal Power Seal (1) 0 Pyre Seal Pyre Seal (3) 0 Life Seal 0 Mirage Seal Mirage Seal (1) 0 Spirit Seal 34 Serpent Seal Serpent Seal (1) 37 P.S. Pinion P.S. Absolute Power Seal (2) 40 Force Seal (3) 44 M.S. Pinion M.S. Absolute Mirage Seal (2) 48 Purgatory Seal 52 S.S. Pinion S.S. Absolute Serpent Seal (2) 56 Cyclone Seal (3) 60 Demon Seal Pyre Seal (3) Light *****PYRE SEAL SERIES***** Pyre Seal TP Required: 15 This is Sheena's first major offensive seal. It causes an explosion upon impact, and will knock the enemy down for a while. Demon Seal Element: Light TP Required: 35 Learned at: Level 60 You thought you were never learning any upgrades for Pyre Seal, right? You're wrong! This is not just an upgrade for the Pyre Seal, this is also equipped with the Light Element! Now, who needs Colette? *****SUCTION SEALS***** Life Seal TP Required: 15 This seal will suck out a little bit of HP from an enemy to Sheena. It can be linked to Pyre Seal. Spirit Seal TP Required: 15 This seal will suck out a little bit of TP from an enemy to Sheena. Purgatory Seal TP Required: 40 Learned at: Level 48 This is Sheena's own version of resurrection, however, she can only use it in battle. So, now it is not mandatory to use Raine in reviving the knocked out. *****POWER SEAL SERIES***** Power Seal TP Required: 5 This seal will temporarily lower the enemy's defense. Power Seal Pinion (Technical)/Power Seal Absulute (Strike) TP Required: 18/22 Learned at: Level 37 This is a stronger version of Power Seal. It also has a chance of reducing the enemy's defense for a time. The former hits twice in a row. I wonder what Pinion means. Anyway, there is a new combo you can try. You can use moves in the combo Serpent Seal --> Power Seal Pinion --> Pyre Seal! The Absolute version of the move hits only once, and cannot be linked, but always lowers the defense of the target. Take your pick. *****MIRAGE SEAL SERIES***** Mirage Seal TP Required: 5 Learned at: Level 26 Another trick with her cards, I suppose. This move can decrease the enemy's accuracy for a short while after impact. It's a level 1 attack, so try to use it 50 times. Mirage Seal Pinion (Technical)/Mirage Seal Absolute (Strike) TP Required: 12/20 Learned at: Level 44 With Mirage Seal Pinion, Sheena can possibly decrease the enemy's accuracy for a time. It hits twice. The Absolute version hits only once, but can guarantee an accuracy drop. But it cannot be linked. *****SERPENT SEAL***** Serpent Seal TP Required: 5 Learned at: Level 34 This handy dandy seal has a chance of lowering the enemies' evasion. Serpent Seal Pinion (Technical)/Serpent Seal Absolute (Strike) TP Required: 12/24 Learned at: Level 52 The former move will probably decrease the enemy's evasion. Like the Power Seal Pinion, it hits twice and can be linked to other moves. The latter cannot be linked, but can always lower the enemy's evasion in only 1 hit. *****SUMMON SPIRIT SPELLS***** T. Seals and S. Seals TP Required: 14 Element: Any Sheena can learn these moves after defeating Summon Spirits around the two worlds. They temporarily add their corresponding element to the target's physical attacks. Summon: Element TP Required: 100 Element: Any After defeating a Summon Spirit, Sheena can summon a spirit to help her. Their attacks are very powerful, and hence Sheena can only summon when she is in Over Limit mode. Summon: Corrine TP Required: 30 Sheena will summon her only friend, and he will drop down and hit the enemy once. Note that Sheena can use this move outside Over Limit Mode, and that when Corrine is "killed", it becomes unusable. --------------- Zelos Wilder --------------- Zelos, the Chosen of Tethe'alla will replace Kratos when the group arrives at Meltokio. The 2 share the same moves, while Kratos can learn Judgment in an event. In the end, you get to choose between playing as Zelos or Kratos. I prefer the former. Kratos is the most indispensable character in the game. After all, he is a swordsman, a spell caster and a healer, all in one! He has a couple of exclusive elemental spells that can prove useful in battle, and that is why he is so unique that you should have him with you at all times. Technical or Strike? Again, Zelos only has 3 type dependent moves. Although the Super Sonic Thurst is slightly more powerful than Hurricane Thrust, it will knock the enemy back a lot, and hence it would be very difficult for Zelos to continue with the next combo move, if he can, that is. The damages dealt from Victory Light Spear, Light Spear Cannon and Demon Spear are very close, so, again, take your pick! If you want to take advantage of some of Zelos and Sheena's Unison Attacks, I suggest you have both be of the same type. This is because for those particular 3 attacks, you have to combine either Hurricane Thrust with a Pinion, or a Super Sonic Thrust with an Absolute. Preferred Type: As you wish Level Technical Strike Series Element 0 Demon Fang Demon Fang (1) 0 Sonic Thrust Sonic Thrust (1) 0 Fire Ball Fire (nov) 0 First Aid Healing (nov) 8 Wind Blade Wind (nov) 12 Lightning Thunder (nov) 15 Double D.F. Fierce D.F. Demon Fang (2) 18 Air Thrust Wind (mid) 21 Thunder Blade Thunder (mid) 23 Light Spear Light Spear (2) 26 Healing Wind Healing (mid) 28 H'cane Thrust Super S.T. S. Thrust (2) Wind 31 Eruption Fire (mid) 34 Grave Earth (mid) 37 Lightning Blade L. Blade (2) Thunder 40 Hell Pyre (3) Fire 43 V.L. Spear L.S. Cannon Light Spear (2) 46 Healing Stream Healing (adv) 49 Demon Spear Demon Fang/Light Spear (3) 52 Super Lightning Blade L. Blade (3) Thunder *****SWORD TECHNIQUES***** Demon Fang TP Required: 4 Zelos, like Lloyd will fire a single blast of energy at his enemies. It sticks to the floor, so it would not be use of enemies that are airborne. Double Demon Fang (Techincal)/Fierce Demon Fang (Strike) TP Required: 12 Learned at: Level 16 This is the even stronger Demon Fang for Zelos, now, with one swipe of his sword, Zelos can send two pulses of energy along the ground at his enemies. Note that the Fierce Demon Fang has less range than Double Demon Fang, but packs more of a punch. Sonic Thrust TP Required: 5 Learned at: Level 4 This is one of the Thrust moves for Zelos (and Kratos). In this attack, Zelos will quickly jab his sword forward at his enemy, and this is probably why the move is called Sonic Thrust. Although it is not very impressive, use it 50 times, at least, so that even more powerful moves can be learnt. Light Spear TP Required: 18 Learned at: Level 23 I never knew swordsmen could do ballet along with their fighting. The Light Spear will cause Kratos to jump and spin around, forming some smooth spiral curves that hit the enemy multiple times. This is good for tall enemies. Oh, by the way, Light Spear can be used instantly after Sonic Thrust for a combo. Be aware of that. Victory Light Spear (Technical)/Light Spear Cannon (Strike) TP Required: 24 Learned at: Level 43 This is the third and final Light Spear for Zelos. He will spin around, skiming the enemy upwards, and then hits them with a final spin before letting them back back onto the ground. This move can be used after Hurricane Thrust. In fact, when the Super Blast Compound EX Skill is enabled, you can do the following: Slash the enemy 6 times, use Hurricane Thrust, and then use Victory Light Spear (more than 5 hits). Then, Zelos can hit the enemy almost as many times as Lloyd can do so in his Tiger Blade --> Sword Rain: Beta combo! The Light Spear Cannon deals more damage, and it involves the same spinning moves for the first 3 hits. The last 3 hits involve Zelos sticking his sword upwards into the air and jabbing him like a kebab thrice! Demon Spear Demon Spear TP Required: 30 Learned at: Level 49 This is a combination of Demon Fang and Light Spear. That's all. However, after testing it several times, I found it much easier to land the spinning portion of the move compared to Victory Light Spear. This is why I would prefer to use this even though it is slightly weaker than the former move. *****HEALING TECHNIQUES***** First Aid TP Required: 8 This is Zelos' first healing move in the game. It heals ONE character and restores about 30% of his/her total HP. Healing Wind TP Required: 35 Learned at: Level 26 This is an enhanced version of First Aid. Zelos will now generate a healing zone that's green and windy, and anyone who is inside that zone will be healed. But this move drains TP for people at this level. So use it in moderation. Healing Stream TP Required: 45 Learned at: Level 46 This is the most extensive healing move Zelos can get his hands on. He will give out a large blue circle, and anyone inside the circle is healed even quicker than when standing in the green circle of healing wind. *****SPELLS***** Fire Ball Element: Fire TP Required: 5 This is Zelos' fire element move for beginners, and 3 fireballs will fly towards the target. A good beginning. Equption Element: Fire TP Required: 24 Learned at: Level 31 Zelos can also learn Eruption. With this move, Zelos will unleash a volcanic equption right under the enemies' feet. This eruption will affect a considerable area, and can hit the enemies at least 5 times. To make sure you will be able to learn this move, use Fireball 50 times. Then get ready to burn. Wind Blade Element: Wind TP Required: 8 Learned at: Level 5 Zelos can also learn Wind Blade. His first Wind Element attack features him setting up several fast air currents around the enemy, so fast that they will feel as if they are being cut by sharp knives. It's turbulence, I tell you. Air Thrust Element: Wind TP Required: 22 Learned at: Level 18 This is the stronger Wind attack for Zelos. Zelos will unleash a ball of rapid air currents, and any victim unfortunate enough to get caught inside will be cut apart by the fast moving winds! This can deal a little fewer than 10 hits. Now you're talking! Stone Blast Element: Earth TP required: 7 Learned at: Level 10 This is the novice Earth Element move no longer exclusive to Genis. This spell will cause rocks to rise up quickly from the ground below the target, hitting him a couple of times. Now you know. Grave Element: Earth TP Required: 22 Learned at: Level 34 This is actually a S-Type move, if Genis has to learn it. Zelos will cause a giant spiky gravestone to appear beneath the enemies' feet, and stabbing them from their puny bums! Haha, how painful! Lightning Element: Thunder TP Required: 9 Learned at: Level 9 This is the also first thunder move for Zelos, and it is not bad. A single thunderbolt will strike down from the heavens, giving the enemy a weak electrical shock. There's more to come. Thunder Blade Element: Thunder TP Required: 28 Learned at: Level 21 Zelos can be even more of a magician with this in hand. He will drop a large electrical "sword" down from the heavens, giving the enemies the initial shock, and then there will be several concussive shocks that will spread out in 8 directions and shock the enemies a couple more times in the affected area. *****ELEMENTAL SWORD MOVES***** Hurricane Thrust (Technical)/Super Sonic Thrust (Strike) Element: Wind/None TP Required: 12 Learned at: Level 28 This is a stronger version of Sonic Thrust, and it comes with a Wind Element. Zelos will thrust his sword into his enemy, and then a tiny hurricane wave will be released. The Super Sonic Thrust deals a little more damage than Hurricane Thurst, but knocks the enemy a bit too far away for the next linking move. Another problem is that it is non elemental, and hence you cannot use it to exploit the enemies' weaknesses. Hell Pyre Element: Fire TP Required: 22 Learned at: Level 40 This is another magic tipped sword move for Zelos. Not only it is of the Fire Element, it is a level 3 attack. Nice! Zelos will scoop his enemy up into the air and then rain fireballs down on him! That's nice, and hot blade for the hot blood of the enemies! You'd be pleased to find that it can be done right after a Hurricane Thrust, and hence enters the bielemental combo of HTHP! (Add a Demon Fang or Light spear before the combo if you wish.) Lightning Blade Element: Thunder TP Required: 22 Learned at: Level 37 This is another thrust move that Zelos can learn aside from Hurricane Thrust. This is is rather electrical. Once it hits, a bolt of lightning will strike the enemy. There is an upgrade for this move, so make sure you use it at least 50 times. Super Lightning Blade Element: Lightning TP Required: 34 Learned at: Level 52 This is the last move learned by Zelos in the entire game. It is of course an upgrade to the Lightning Blade. Zelos will stab his sword so swiftly at the enemy so that a gust of wind is given out before the lightning bolt shocks the enemy! This move can be done right after a Hurricane Thrust. Cool, eh? (Again, add a Demon Fang or Light Spear before the combo if you want to, although it may only mean one extra hit.) ---------------- Presea Combatir ---------------- Presea Combatir is a girl that is good at combat with an ax. Like Lloyd, all of her skills are of ax maneuvering, and some of them are of Earth element. Her specialty is brute force. So, expect some rapid hitting moves. When it comes to Technical or Strike, I suggest you do something different than Lloyd, so I prefer Strike type to avoid being a weaker clone of him. However, if you follow the Technical Type pathway, Presea can learn 2 more moves in total than Strike Path. Since Lloyd is already a technical combo master, allowing Presea to follow the Technical Path would make her a slower clone at best, so it's time to do something more unique and follow the Strike Type. Preferred Type: Strike Level Technical Strike Series Element 0 Destruction Destruction (1) Earth 0 Infliction Infliction (1) 0 Beast Independent Move (3) 25 Punishment Punishment (1) 28 Devastation Devastation (1) 33 D. Infliction R. Infliction Infliction (2) 36 D. Punishment F. Pinishment Punishment (2) 39 D. Destruction F. Destruction Destruction (2) Earth 40 E. Infliction Infliction (3) 42 F. Devastation M. Devastation Devastation (2) Earth (M.D.) 44 Rising Punishment Punishment (3) 48 Fiery Infliction Dest./Infli. (3) Earth 51 Eternal Damnation Dest./Devast. (3) Earth 54 E. Devastation Devastation (3) Earth 56 I. Destruction Destruction (3) Earth *****DESTRUCTION SERIES***** Destruction Element: Earth TP Required: 6
This is one of the moves that come with Presea. Presea will slam her ax down into the ground and release a couple of rocks which hit the enemy. Deadly Destruction (Technical)/Fiery Destruction (Strike) Element: Earth TP Required: 12 Learned at: Level 39 This is a more powerful Destruction move. Presea will jump up and land with her ax down as usual, releasing maybe 10 rocks at the enemy! This move can be linked from Devastation. Consider using this combo the same way as Lloyd uses his Tiger Blade-Sword Rain: Alpha Combo. As for Fiery Destruction, Presea will slam her ax down and then scoop it up harder than before. Thuis creates an uppercut for sorts. Use this if you don't want Presea to become a slower clone of Lloyd. Infinite Destruction (Technical) Element: Earth TP Required: 38 Learned at: Level 56 This is the ultimate destruction move for Presea. She will slam her ax down, releasing a few rocks, then lift the ax up, slam down again and release even more rocks! Consider linking Finite Devastation to this baby. *****INFLICTION SERIES***** Infliction TP Required: 4 Another move that comes with Presea. Presea will swing her axe to form a single half moon in the air. I guess that is the indicator of the movement of the ax head. Dual Infliction: TP Required: 13 Learned at: Level 33 Presea will swing her air up into the air twice, and will create 2 half moons in the air, instead of 1. Endless Infliction (Technical) TP Required: 28 Learned at: Level 40 This is the 3rd infliction move for Presea. She first swings her ax in two half moons in the air, then she slams it down. Finally, she flings the ax up in one more half moon! This move can be linked from Deadly Destruction. You know what to do now, don't you? Consider performing the following combo: Devastation --> Deadly Destruction --> Endless Infliction. *****PUNISHMENT SERIES***** Punishment TP Required: 5 Learned at: Level 25 Presea swings the ax around her. This is good against enemies that surround her. They will be getting their punishment, all right! Dual Punishment (Technical)/Finality Punishment (Strike) TP Required: 16/12 Learned at: Level 36 Presea will spin around with her ax twice, this time. HOWEVER, Finality Punishment spins around even more. Rising Punishment TP Required: 28 Learned at: Level 44 It seems that if you follow Presea's Technical Path, the power of her Punishment moves will increase exponentially. She will now swing her ax around 4 times, twice more than before. Consider using this as a follow up to Deadly Punishment. *****DEVASTATION SERIES***** Devastation TP Required: 8 Learned at: Level 28 Presea will slam the ax down, and scoop it up. No rocks come out, so it does individual damage instead of multiple damage. Finite Devastation (Technical)/Mass Devastation (Strike) Element: None/Earth TP Required: 12 Learned at: Level 42 This is a slight upgrade for Devastation. For Finite Devastation, Presea will slam the ax down, then scoop it up. This force can send the enemy flying far back. Don't expect this attack to be linkable with any other moves unless the enemy is cornered, though. I like the Mass Devastation more. Presea creates a small shockwave with her ax, injuring more enemies at once, and it has an Earth Element embedded to it! So, you can exploit an enemy's elemental weaknesses much more easily. Eternal Devastation (Strike) Element: Earth TP Required: 26 Learned at: Level 54 This is the ultimate Devastation move for Presea if she is of the Strike Type. She will create an even larger shockwave than that of Mass Devastation. Now, the enemies cannot run! *****MIXED SERIES***** Fiery Infliction Element: Earth TP Required: 18 Learned at: Level 48 This is another hybrid move for Presea. She will first slam her ax down, releasing some rocks, and then she will scoop the ax up in a crescent moon path. So, it's a hybrid. Both Endless Infliction and Deadly Destruction must be used 50 times before it's activated. Eternal Damnation Element: Earth TP Required: 20 Learned at: Level 51 This is another combination move for Presea. It's a combination of Destruction and Devastation. Presea will perform destruction, then she will scoop her ax up towards the enemy, and then she will jump up and perform yet another Destruction. --------------- Regal Bryant --------------- Preferred Type: Strike Regal is the final character that will join your group. He attacks with a lot of kicks, and his moves can be linked with each other in many ways that I cannot describe them all! However, only 4 of his moves are type dependent, but I prefer Strike Type anyway. Again, I prefer Lloyd over him. So, I will just give the moves he will learn over the course of the game, after you get him. The best combo, in my opinion is the Crescent Dark Moon --> Eagle Fall --> Wolverine Combo! Dragon Rage TP Required: 24 Learned at: Level 46 This is Regal's direct upgrade to the Rising Dragon. Regal will perform another mid air kick following his low kick. Heaven's Charge TP Required: 14 Learned at: Level 49 Regal will charge into the enemy and then give him a kick. Hey, that does not look very heavenly to me. Grand Healer TP Required: 30 Learned at: Level 52 This is the upgrade to the healer move if Regal is of the Strike Type. Regal will now heal his target continuously, and the amount healed is directly proportional to how far he is away from Regal. Triple Rage Kick TP Required: 26 Learned at: Level 55 Hello, Bruce Bryant. Here is your chance to learn more Bruce Lee style kicking with this move! You can now kick three times in the air in an even cooler fashion, and then continue with a Triple Kick. Heeyaaah! Crescent Dark Moon TP Required: 30 Learned at: Level 57 Regal will now kick multiple times, creating multiple moons. This attack is linkable with other techniques, in particular Crescent Moon and Eagle Fall. But who would want to link it with a weaker version of the same attack? Wolverine TP Required: 33 Learned at: Level 60 This is a very complicated move. Regal first kicks the enemy thrice, then he kicks from below then from above. I guess. It can be linked to Triple Kick. Regal really is combo crazy! However, I suggest you do not link it to that move, and use it as the last move in the 3 move combo. ---------------------------- e. Submitter's Tips [TOS9E] ---------------------------- This is where I print out the tips from readers. You are always free to contribute additional tips that I failed to notice, and of course, please include a name or pseudonym or whatever, so I can give you credit. Kory McCullough's tip: I was scanning through your FAQ (more likely the section "Interesting Stuff" and below) and noticed a few things I couldn't help but mention: -The "Combo" Ability means that the EXP goes back to normal, but the Combo Bonus goes up. At the post-battle results you see six things (clockwise): EXP earned, Gald Earned, Time Fought, Grade Points received, Highest Combo, and something called "Bonus". The Bonus gives you additional EXP points gained depending on how well your combos were in battle -- the more combos, the higher the Bonus. Activating "combo" increases this amount. -An easy way to obtain Gald to rebuild Luin, is in the Temple of Earth. When heading down there have Raine in your party, and preferably one active character (maybe Raine) with both the Sephira and the Blue Sephira. Then have Raine with the Happiness EX Skill. Then go battle the dragon in the Earth Temple. The dragon's initial Gald reward is 10,000. With Sephira, it jumps to 15,000, and with Blue Sephira it's 20,000 - immediately 1/5 of the Gald requirement of the twelth level of rebuilding Luin. And Raine's Happiness Skill sometimes comes up and rewards you with even more Gald! -When Sheena battles Kuchinawa, there's a trick to this: Wait until he leaps into the air to throw Shurikens, then run under him and do a quick combo followed by any seal, then leap back (hold guard and push backwards) and wait for him to attack again. I forget what level Sheena was at the time but I beat him with very little damage taken. If I find anything else to note I'll let you know :) I hope these help! -------------------------------------------- f. How to Socialize and Make Friends [TOS9F] -------------------------------------------- A feature in Tales of Symphonia is the affection system. There are many scenes in the game where you get to pick two choices to respond to your group members. Each choice can raise or lower their affection to Lloyd, and hence social skills are very important when it comes to determine who is going to be your best friend in the entire game. There are two types of characters when affection is concerned. They are the Early Characters, who are Colette, Genis and Raine. These characters are found very early in the game, and hence it is relatively easier to please them toin the extent that they express their unconditional love to Lloyd. There are also the Late Characters, who are Sheena, Presea, Zelos and Regal. You will meet these people much later in the game, and the latter 3 will only become available when you reach Tethe'alla. Therefore, it is harder to get them to be your soul mate, and special maneuvers are needed. I will now list all of the scenes where you get to socialize with your friends down below and their respective effects. You will notice I do not take Kratos into account. This is because, he can never be your soul mate. Picking Kratos over Zelos will instantly turn Colette to your soul mate, although you cannot get to see all those intimate scenes with her. ------------------------------ Scene 1: In the Iselia School ------------------------------ Character involved: Genis "Lloyd! Where are you going? Don't tell me you're sneaking out! Raine will get mad!" Lloyd replies, "I'm really curios to find out what really happens to Colette when she receives the oracle." They always talk about the Chosen of Regeneration and the Day of Prophecy, but no one tells us what really happens." "But my sister said to stay and study by ourselves." Time to socialize 1! a. "It's Research." Pleases: Genis (+2) b. "Okay, fine." No effect At this point, you can get to answer, "It's Research." Or, "Okay, fine." If you make the first choice, your relationship with Genis will increase. The good thing is, the other choice will not change increase your relation. ------------------------------ Scene 2: In the Iselia School ------------------------------ Genis asks, "Lloyd, are you going to let Colette go by herself?!" There is another split decision at this point. Time to socialize 2! Characters Affected: Colette, Genis a. "I'm going too." Pleases: Colette (+2), Genis (+1) b. "I'll wait for you." Pleases: Raine (+1) Displeases: Genis (-1) You can choose to reply, "I'm going, too." Or "I'll wait for you." To improve your relation with Colette, offer to come as well. Colette asks, "Are you sure? It's dangerous." Lloyd replies with a Dwarven Vow. "Dwarven Vow #1: let's all work together for a peaceful world." Let's go." Genis replies, "Wait, I'm going, too. I'm worried about Raine." ------------------------------- Scene 3: Outside Martel Temple ------------------------------- Lloyd runs forward, "W...wait! I'm going, too!" Kratos just says, "Lloyd, you'll only get in the way. Be a good boy and wait here." You are underestimating Lloyd! Kratos! Time to socialize 3! Character Affected: Kratos a. "...What did you say?" Displeases: Kratos (-1) b. "Gotcha." Pleases: Kratos (+1) At this point, you get to choose between, "...What did you say?" or "Gotcha". Let's be a bit mean to Kratos, shall we? So, ask "What did you say?" and your relationship with him will drop. ---------------------------------- Scene 4: Inside the Martel Temple ---------------------------------- Characters Affected: Colette, Genis, Kratos Time to socialize 4! a. Talk to characters Pleases: Any character talked to (+1) After Colette receives her Cruxis Crystal, you get to talk to the other 3 people before warping away. If you talk to anyone at this point, they will like you more. ------------------------------ Scene 5: Outside Iselia Ranch ------------------------------ Character Affected: Genis "But it looks like Marble's Exsphere doesn't have a mount at all." "Nope, doesn't look like it. If the charm was the only thing needed, I could carve one myself, but there's nothing I can do without the inhibitor ore that acts as the mount." "There has to be something you can do, Lloyd!" "It's not as easy as you think. Key Crests are dwarven technology." "Your dad's a dwarf! Please ask him for help, Lloyd!" Time to socialize 5! a. "Fine." Pleases: Genis (+1) b. "But..." Displeases: Genis (-1) You will get to have two choices. "Fine." and "But...". Let's make Genis like you more by selecting Fine. Shall we? ------------------------------ Scene 6: Outside Iselia Ranch ------------------------------ Character Affected: Genis Genis is happy. "All right! That's why I like you, Lloyd." Marble tries to refuse their help. "Please don't trouble yourself." However, a Desian guard calls to Marble in an angry tone, "Hey, old hag! What the hell you doin' over there?" Marble looks back, "Oh, no! The Desians!" You get to hear the theme of the Desians, and it sounds as if someone is having bronchitis in the background, with those coughing like sounds! You will be hearing this theme a lot in the game. 'Run away, you two! Hurry!" Marble cries. Time to socialize 6! a. "Alright!" Displeases: Genis (-1) b. "But..." Pleases: Genis (+1) Your reluctance to leave will please Genis. ------------------------------ Scene 7: Outside Dirk's House ------------------------------ Characters Affected: Colette, Genis, Kratos, Raine Lloyd runs out of his house, to be met by Raine, Colette, Kratos and Genis. Lloyd says, "Oh...let me guess... you heard that just now?" Genis apologizes, "I'm sorry, because of me, you..." "Lloyd says, "It's okay, it's not your fault." Raine says, "...Lloyd, you should go speak to Colette." We'll wait here." Lloyd says, "...Okay." Time to socialize 7! a. "Sure." Pleases: Colette (+2) b. "Just a minute." No effect Talk to other 3 characters Pleases: characters spoken to (+1 for Genis and Raine, +3 for Kratos) Colette says, "Lloyd, let's go up to the terrace." You get to choose between saying "Sure" or "Just a minute". To avoid being nice to Colette, choose the latter choice, and you get to talk to everyone before going up with Colette. They will like you more. ------------------------------------- Scenes 8 and 9: Inside the Triet Inn ------------------------------------- Characters Affected: Colette, Genis, Raine You get to walk around the inn at night after you fixed the Key Crest. You get to enter Colette's Room. If you enter, she will be pleased Time to Socialize 8! "This is Colette's Room." a. "Go in." Pleases: Colette (+1) b. "Let's not." No effect Go out of your room and enter Raine and Genis' room. Lloyd says, "Professor, you're still awake." "Yes, I've been organizing the data we've collected about monsters. And what are you doing up at this hour?" "I was fixing your Key Crest." "Thank you, but you mustn't overexert yourself. It's going to be a long journey, after all. I don't mind if it takes a while to fix." "So are you saying that it's okay for Genis and me to come along on this journey?" "Wasn't that your intent from the beginning? Stop pretending." "Hehehe... Oh yeah, I fixed the Key Crest, so here, take it." Raine receives the Key Crest. She asks, "You fixed it already?" Thank you, Lloyd! So this is an Exsphere!" "Ask Genis to how you how to use it." *****END OF SCENE***** Time to socialize 9! a. "Pinch his nose!" Pleases: Genis (+1) b. "Let's not wake him." Pleases: Genis (+1) c. Talk to Raine after giving her the Exsphere Pleases: Raine (+1) Now, talk to Genis in bed. You get to pinch his nose or not wake him up. So, let's be nice and leave him alone. Choose the latter selection. Genis says, "Lloyd..." Hmm? Is he talking in his sleep? Best friends...forever..." My, the relation between Lloyd and Genis really has risen here. Raine comments, "He is really attached to you." ---------------------------- Scene 10: Outside Triet Inn ---------------------------- Character Affected: Kratos Now, attempt to leave. When you leave, you will find Raine fascinated by the Exsphere. Time to socialize 10! a. "Let's follow him!" Pleases: Kratos (+2) b. "Let's leave him alone." No effect Meanwhile, you will find Kratos going out, so follow him. Lloyd finds him talking to his dog. ------------------------------------------ Scene 11: Camping Outside the Triet Ruins ------------------------------------------ Characters Affected: Genis, Raine, Kratos Time to socialize 11! To Genis: a. "It's missing something." Pleases: Genis (+1) b. "It tasted pretty good." Displeases: Genis (-1) To Raine: c. "Colette is Colette." Pleases: Raine (+1) d. "She's just turning into an angel, right?" No effect To Kratos: e. "The village was my fault." Pleases: Kratos (+1) f. "I guess you're right." Pleases: Kratos (+2) You can walk around and talk to all the people here. If you talk to Kratos, he will talk to you about Lloyd's past, it does not matter how you respond, Kratos will like you more. If you talk to Genis, he will ask you about the tofu curry. You can say that it was missing something or it tasted pretty good. It's a trick question, say it was missing something to make Genis happy. He will be amazed by Lloyd's tastebuds! Lloyd thinks Raine made the curry. Genis advises against trying Raine's cooking, and that puts Raine off! If you talk to Raine, she will discuss how Colette turned into an angel. You get to answer: "Colette is Colette" or "She is just turning into an angel, right?" Choose the former one to please her with your "intelligence". ---------------------------------------- Scene 12: At the entrance of Ossa Trail ---------------------------------------- Characters Affected: Colette, Genis, Raine, Kratos, Sheena A female voice says, "Stop!" Accompanied by Japanese music. The woman jumps down to see you. Lloyd asks, "What?" Colette asks naively, "Is she a friend of yours, Lloyd?" "Not that I'm aware of," answers Lloyd. The woman asks, "Is the Chosen of Mana among you?" Colette says, "Oh, that's me." The woman says, "Prepare to die!" She charges over, but as she is just over the trapdoor, Colette stumbles back, flipping a lever, opening the trapdoor. The woman is dropped down the hole! "Uh-oh!" Colette is worried, "Oh, no! What should I do? I did it again..." Raine says, "You don't need to worry about it. If she had not fallen in, you might have been killed." I guess clumsiness saves lives! Colette mutters, "But..." Time to socialize 12! a. "Leave her alone. She's our enemy." Pleases: Raine* (+1), Kratos (+2) Displeases: Colette (-1), Genis (-1) b. "Well... I do feel a bit sorry for her." Pleases: Colette (+1), Genis (+1), Sheena* (+3) Displeases: Raine (-1), Kratos (-1) You can get to respond "Leave her alone. She's our enemy." Or "Well...I do feel a bit sorry for her." Pick the latter choice. I have no idea why Sheena will be pleased, even though she can't hear you! ---------------------------------------- Scene 13: Inside the Palmacosta Academy ---------------------------------------- Character Affected: Genis Time to socialize 13! Genis' test a. Get no questions or 1 correct Displeases: Genis (-3, -1) b. Get 2 or 3 questions correct Pleases: Genis (+1, +3) Now, go upstairs yourself. Enter the first classroom you see. Then, you will be given a chance to study. Lloyd grumbles. There will be questions. What did Lloyd learn from Kratos in the Triet Ruins? There are 2 choices: Sword Rain and Guardian. The answer is Guardian. On the Ossa Trail, what did the value of 9.8 that Genis substituted refer to? There are 2 choices: Acceleration due to gravity or Universal Gravitation. The answer is of course, acceleration! Where was Lloyd born? There are 2 choices, Iselia, Dirk's House. Actually, Genis does not know. If Genis can answer 2 out of the 3 questions, his relationship with Lloyd will rise up. Actually, the better you do, the more you please Genis, so it's best to get all 3 correct. Nice. Then get out of the room. Enter the room to the right, and the test will begin. The Dean prepared the questions. The result of the test is that, Lloyd scored 25, Colette Brunel scored 210, Kratos Aurion scored 380, Raine Sage scored 400 out of 400! If all 3 questions are correct, Genis will score full marks while Mighty Washington scores only 398! So Genis and Mighty now befriend each other. Just as well Mighty is not called George or Denzel. Genis is offered to study, but he says he will study after the world has been regenerated. Genis will obtain the title of Honor Roll, having received the acceptance certificate. ----------------------------------------------- Scene 14: At the Palmacosta House of Salvation ----------------------------------------------- Characters Affected: Colette, Genis, Raine, Kratos At the house of Salvation, a guard will give you a message from Dorr, telling you to temporarily cease the journey of regeneration. It seems that a certain Church of Martel pilgrimage tour guide has been kidnapped by the Desians. So, he wants you to come with their forces to rescue this tour guide. Her name is Chocolat! He asks if you want to come. Time to socialize 14! a. "Yeah, okay." Pleases: Colette, Genis, Raine, Kratos (+1 to all) b. "Releasing the seals comes first." Pleases: Raine* (+2) / Displeases: Colette, Genis (-2 to both) So, let's agree to help. You will have to meet Neil at the entrance of Palmacosta Ranch. Go there. --------------------------------------- Scene 15: Outside the Palmacosta Ranch --------------------------------------- Characters affected: Colette, Genis, Raine, Kratos You will then get a shot of the insides of the ranch, with the purple suited Desians about. There will also be a skit called "The Second Ranch", this is where Lloyd is surprised that Iselia Ranch is not the only ranch in this world. Walk forward a bit, and Neil will appear. He comes over. He asks you to follow him. He advises you to leave the Palmacosta region. However, the group simply disagrees. Kratos says that it's a trap. Kratos says that there must be a reason why the Desians would simply leave a city with an army alone. So, Raine implies that Palmacosta is not a threat. Neil says that Dorr is working with the Desians to lead Colette into a trap. Neil does not now why Dorr would be like that, but anyway, entering the ranch will put Colette in danger. Time to socialize 15! a. "Let's go attack!" Pleases: Colette, Genis (+2 to both) Displeases: Raine, Kratos (-2 to both) b. "Let's return to Palmacosta." Pleases: Colette (+1), Raine (+2), Kratos (+2) There will be a bitter argument between the 2 grown ups and the 2 kids, with the kids wanting to rescue Chocolat. Raine has a plan B in her hands. She suggests that you return and talk to Dorr for a bit. You now get to choose between attacking and returning to Palamcosta. Let's chose the former choice. Then, Colette and Genis will be pleased at the same time. ----------------------------------------- Scene 16: After defeating the evil Kilia ----------------------------------------- Characters affected: Colette, Genis, Raine, Kratos Dorr asks, "Is Kilia really dead?" Genis says, "Kilia is..." Lloyd lies, "Don't worry. It seems your real daughter is fine." Genis says, "Lloyd." Dorr now knows Lloyd's name. "I see. You...your name's Lloyd?" "Yeah." Colette begs Professor Sage to help him. However, Raine fails, miserably. Dorr's last dying words are, "Please...please safe Chocolat. And if you somehow find a way to save my wife, please her return to her human form. When my daughter comes back, I don't want her to be all alone..." Time to socialize 16! a. "Okay." Pleases: Colette, Genis (+1 to both) b. "That I cannot do." Pleases: Raine, Kratos (+1 to both) Just agree. "Thank you." Then Dorr is dead, you get the pass to go on to Hakonesia Peak. Neil cries, "Governor-General Dorr!" ----------------------------------------------- Scene 17: At the Palmacosta House of Salvation ----------------------------------------------- Characters Affected: Colette, Genis, Raine, Kratos Now, let's talk to the high priest in the House of Salvation. He will gladly give the Spiritua Statue to you. However, his assistant apologizes, as he has lost the real Spiritua Statue a year back, so has replaced it with a fake!!!! What? A fraud! According to the priest, he has dropped it in a geyser on Thoda Island! Besides, he had Dirk make it! So all of this has been going under Lloyd's noses! Dirk is another fraud, I think he should be arrested! Time to socialize 17! a. "I'll go get it." Pleases: Colette* (+2), Genis (+1) Displeases: Raine (-2), Kratos (-1) b. "The problem is the geyser." Pleases: Colette (+1), Raine* (+2), Kratos (+1) You then get to choose between getting it, or worrying about the geyser. Choosing the latter choice will annoy Raine, and that would make her HATE you! Genis will also be mad too! -------------------------- Scene 18: On Thoda Island -------------------------- Characters Affected: Colette, Genis, Raine, Kratos Time to socialize 18! Navigating the geyser a. Succeed Pleases: Everyone (+3 each) Go over to the "bridge" leading into the Thoda Geyser. Then Genis will attempt to freeze the geyser for a short while. However, the ice will last only 30 seconds. Icicle is cast. You will be asked to move in the direction Genis indicates, if you make 3 mistakes, Lloyd will fall in and be boiled alive! You will then get the statue. ------------------------------ Scene 19: In the ruined Luin ------------------------------ Characters Affected: Colette, Raine, Sheena "Probably for the same reason you saved that man." "Thanks." Shenna says. "I know it's a selfish, unreasonable thing to say at this point, but um... I have a favor to ask of you. "A favor?" " I owe the people of this city for food and lodiging. Please. Help me save these people. If you agree, I'll declare a truce with you and help in any way I can." Time to socialize 19! a. "Okay." Pleases: Colette, Sheena (+1 to both) b. "No." Pleases: Raine* (+2) / Displeases: Colette, Sheena (-1 to both) You can choose between "Okay" and "No." It seems that if you choose either one, Sheena will join you. It's just that if you choose the latter choice, Colette and Sheena will be upset, while Raine is pleased! -------------------------- Scene 20: Camping at Luin -------------------------- Characters Affected: Colette, Genis, Raine, Kratos, Sheena "And? Those people didn't become victims because they wanted to," Kratos says, "but I doubt they would want to be thrown away after being turned into Exspheres." A debate is starting! Colette says, "My opinion may not matter much because I don't use an Exsphere, but I believe the Desians will defeat us if we throw away our Exspheres now. And if that happens, more people will lose their lives to these stones.I don't want them to happen. I don't want this journey to be meaningless." "Colette's right. We can throw away the Exspheres at any time. But right now, we must carry the weight of the hopes and dreams of those victims. And fight for their sake, as well as ours. Didn't you say you weren't going to hesitate anymore?" Time to socialize 20! a. "All right!" Pleases: Colette* (+3), Genis* (+3), Raine (+2), Kratos (+1), Sheena* (+3) b. "No!" Pleases: Kratos* (+3) You get to choose "All Right!" and "No!" Choose the latter option, and only Kratos will be pleases, while Colette is not! Lloyd will think for himself for a while. ------------------------------ Scene 21: In the Asgard Ranch ------------------------------ Raine decides to bring up the ranch-wide map. So, you get to see where they are, and where Kvar should be. Raine says that to get to the floor that Kvar is on, they would have to deactivate the guard system. You see the two switches at the ends of a red passageway. Those are the deactivation switches. So, the conveyor belt prevents passage, so they will have to sotp the conveyor belt mechanism. Raine thinks. Oops, the alarm sounds! Think quickly, Raine! Time to Socialize 21! Team Selection Pleases: Anyone chosen to go with Lloyd, and Sheena regardless (+1 to any) Displeases: Anyone chosen to deactivate the switches (-1 for any one except Kratos and Sheena, -3 for Kratos!), except Sheena (+1) You now have to split into 2 groups. Kratos would like to be in the group that goes after Kvar. However, other people want to be too! So, Colette is asked to choose. She decides to leave it to Lloyd. For your information, Lloyd will be in the group that goes after Kvar. I suggest you choose the 2 people with the most EXP to go with Lloyd. At this point in the game, Lloyd is in level 25, so is Genis. Kratos is in level 24 with 504 EXP left to go. The ladies are all behind Kratos. So, choose Genis and Kratos. Sheena and the other 2 will be then given a chance to catch up as they are played as later. Lloyd is leading the infiltration team. I think that the people coming with Lloyd will like Lloyd more! So, Genis and Kratos' affections will increase, while the rest drop, or something like that. Now that you have confirnmed, choose "We'll go with this." to confirm the selection. My, this is just like Rainbow Six with the team arrangements and all. Except there's no John Clark to help you! ------------------------------ Scene 22: At the Asgard Altar ------------------------------ Ggo back to the altar. The Fake Lloyd will introduce the fake Colette to the crowd. The Fake Genis asks the crowd to donate money to them! The Fake Raine pleads for support. Lloyd runs forward and exposes the fakes! Raine asks a trick question, would the Chosen take money from people if she is that compassionate? Meanwhile, Linar comes over. He backs the real Raine. The fake group runs! The Fake Genis cannot escape in time, and is about to be lynched! But Colette stops the crowd. She asks the fake Genis to give back the money to the people. She asks Lloyd if it's okay to let him go back to his brother. Time to socialize 22! "Well, all right." Pleases: Colette* (+3), Sheena (+2) Displeases: Genis (-1), Raine (-2), Kratos (-2) "No." Pleases: Genis (+2), Raine* (+3), Kratos (+2) Displeases: Colette (-1), Sheena (-1) You get to answer "Well, all right." Or "No." I suggest you choose the latter selection, since that will UPSET Colette and PLEASE Genis. But the Fake Genis is set free anyway. One of the civilians will offer you a night at the Cool Breeze. ----------------------------------- Scene 23: Inside the Tower of Mana ----------------------------------- Lloyd sees the oracle stone in the center of this library. So, there IS a seal. Colette then places her hand on the stone, and some magic circle is activated in front of them. Raine examines it, and asks Lloyd to stand on a blue circle. Genis is asked to stand on another one. Raine stands on the final one, and a door opens, much to Lloyd, Genis and Colette's amazement. Time to socialize 23! Pleases: Person chosen to come with Lloyd and Colette (+1) Displeases: People staying behind (-1 each) However, it would seem that the characters must stay on the circle to keep the door open! This means that 3 people must stay in the lobby. Now, talk to the people you want to take along. I would suggest Genis be the third member of your team. ----------------------- Scene 24: Dragon Tours ----------------------- So, it's about time to go up the hill to get to the tower. Make sure that Kratos is equipping nothing but the weakest weapon he can handle. You will thank me for it later. The dragons are ready. Kratos offers to ride on the same dragon as the Chosen's. Genis asks who Lloyd is going to ride with. Time to socialize 24! Who to ride the dragon with? Genis Pleases: Genis, Colette (+1 each) Professor Pleases: Raine (+1)/ Displeases: Colette (-1) Sheena Pleases: Sheena* (+2)/ Displeases: Colette (-2) Now, riding with any choice is going to make him/her like you more. However, in order to avoid pleasing Colette, skip Genis. To displease Colette the most, ride with Sheena! ----------------------------------- Scene 25: Inside Castle Tethe'alla ----------------------------------- Now, the group is waiting. Raine does not trust the Pope. Lloyd decides to help Presea escape. Look at Presea's blank expression! Genis apologizes, but Presea does not respond. The Pope comes in with Zelos. Zelos tries to get things straight. The Pope says, as long as the Chosen lives, Tethe'alla may be destroyed. Oh dear, the guards close in on Colette. However, Colette singlehandedly beat back the two guards. Zelos says it's because the entire group has Exspheres. Som Zelos is not that dumb. He sneers at Genis. Raine tries to make a deal, and Zelos agrees to it. At the same time, you will be abandoning Sylverant. Time to socialize 25! "All right. That's fine." Pleases: Colette (+2), Raine (+2), Zelos* (+3) Displeases: Genis (-2), Presea (-1) "No, we can't do that." Pleases: Colette (+1), Genis (+1), Presea* (+2) Displeases: Raine, Zelos (-2 each) You get to choose between anwsering "All right. That's fine." Or "No, we can't do that." Since Genis is already your soul mate and has a surplus of affection, it would not hurt a lot to compromise some of it in order to please Zelos. So, choose the former choice. -------------------------------- Scene 26: Colette is kidnapped! -------------------------------- Rodyle flies off, with Colette! Lloyd cries, "Colette!!" The 2 dragons have already flown far way by now. As Lloyd looks up, Regal moves over to him. He asks, "Lloyd. Will you help Presea?" Lloyd turns around and says, "Yeah." He walks over to Presea. He says, "I've carved the charm. With this, she should return to her real self." Presea then awakes. Genis asks, "Presea? Are you okay?" Presea looks around her. She is really shocked! "What? What am I doing?" She suddenly remembers. "Where's my daddy?" The group reenter Presea's house. Presea looks at her father's death bed, "I...what have I been doing?" She screams. Now, she buries her daddy. "Thank you for assisting me with my dady's burial." Raine asks, "Have you carved own a little?" Presea nods. "I've...been a great burden on you all." Lloyd asks, "You remember?" "Yes...mostly..." Genis asks, "Why did you have an Exsphere like that on you?" "I received it from a person named Vharley." So, it's that dealer! Regal comments, "I knew it...Vharley!" "I wanted to save my sick daddy. I wanted to learn how to wield an ax, so that I could work in my daddy's place. So Vharley introduced me to Rodyle, and I was taken to rthe research academy in Sybak." Zelos asks,"The experiments on you were carried out by order of the Pope, right?" "Which means that Desian is in league with the Pope!" "Presea. Do you have an older sister?" Presea shakes her head. "No." "Do you have any other family?" "I have a younger sister. She left to go into service for a noble and that was the last I heard of her and my mommy died when I was a child." Zelos says, "When you were a child? Heh, you are still a child now." "Oh yes of course. That's right." "At any rate, we can't just leave you here in this village by yourself if you have no one to turn to." "Yes, the people of this village seem to avoid her." "I...uh...I'd like to go with all of you if that would be all right." "Huh? Why?" "It's my fault that Colette was taken away. So please, let me help in her rescue." Regal says, "Please allow me to come along as well. It seems that my fate is linked to your enemy." Time to socialize 26! "Of course." Pleases: Genis (+1), Raine (+1), Sheena (+1), Zelos (+1), Presea* (+3), Regal* (+3) "What do you think, guys?" Pleases: Genis (+2), Raine* (+3), Zelos* (+3), Regal (+1), Presea (+1) You get to choose between "Of course" and "What do you think, guys?" 5 of your group members will be pleased regardless of your response, but their changes will differ. Since this guide is to tell you how to make Genis or Zelos your soul mate, pick the latter. Meanwhile, Kratos has come behind them. He says, "So you've lost the Chosen." Lloyd runs forward, he is very angry now. "You again! What have you done with Colette?!" "Rodyle is ignoring our orders and acting on his own. I know noting of it." Raine says, "Internal strife? How pathetic." "Say what you will. Either way, he will have no choice but to abandon the Chosen." "What do you mean?" "The Chosen is useless as she is now. You can let her be." "You've got to be kidding me! We're going to rescue Colette no atter what! And if you get in our way..." Temper, temper! Kratos turns his back on Lloyd, he says, "Then, I suggest you seek the Rheairds and head for the eastern skies. I'm sure the people of Mizuho have located the Rheairds by now." Kratos walks off. "What's that guy trying to do?" Zelos just says, "Ah, well, who care's? If he's useful, make use of him." "I agree. Anyway, let's head back to Mizuho for now." Genis then tries to be friendly and says, "Okay, then, just to make it official, welcome to the group, Presea!" "Thank you." Zelos says, "My cute little Presea, I'll protect you, okay?" "Thank you, Zelos." Genis is lost for words now! Hee hee, "Oh! Oh! I'll...I'll..." "Come on, let's go!" The rest of the group leaves. Genis is left alone. He mutters, "I'll protect you too... GRRR! Stupid, stupid Lloyd!!" He's mad now that Lloyd took away his chance to talk to his dream girl! ------------------------------- Scene 27: What's Kratos up to? ------------------------------- Time to socialize 27! "I'm concerned about this." Pleases: Colette (+1), Raine (+2), Regal (+1), Kratos* (+3) Displeases: Genis (-1), Sheena (-1), Zelos (-3), Presea (-1) "It won't do any good to worry about it." Pleases: Colette (+1), Genis (+1), Sheena (+1), Zelos* (+3), Presea (+1) Displeases: Raine (-1), Kratos (-3) If you go back to the Ozette inn, and talk to a woman in a corner, she will talk about Kratos in the village. You get to answer "I'm concerned about this." Or "It won't do any good to worry about it." It seems that Zelos is the most affected by the decisions you make, as his affection will either go up or down by 3 units regardless of which decision you make. The positive response is always best, so pick the latter one! ------------------------------- Scene 28: Who makes the curry? ------------------------------- You will find yourself on top of a very large room. There will be a skit called "Smile and Forgive". Colette forgives Presea for trapping her. On the other side of the bridge, go up the ramp before talking to the Gnomelette. There is a chest there. It contains a Bellebane. Now, go and talk to the Gnomelette. This is Gnomeltte 4. He is just as rude as the others. He asks if you losers lke to fight. Zelos says that they must have poor upbringing. Sheena says, just like you. This upsets Zelos again! The Gnomelette wants to charge you with...curry! Now, you can feed him some curry. You should have the recipe now. Time to socialize 28! Who makes the curry? Pleases: The person who is asked to make the curry (+2) You get to choose who makes the curry. The person chosen will be pleased with Lloyd. So, ask Zelos, since Genis is already your soul mate. The Gnomelette eats the curry with loud crunches! Lloyd says that the Gnomelette probably does not know what is spicy. Regal compliments Zelos on his seriousness. Even Lloyd is impressed. The two then get fraternal! -------------------------- Scene 29: The Devil's Arm -------------------------- Nebilim's key is vibrating. There will be a Fafnir inside. It is Zelos' Devil's Arm. You will find Presea ill because of the Devil's Arms. Time to socialize 29! "Just bear it for now, okay?" Pleases: Colette (+1) "Should we stop collecting them?" Pleases: Presea* (+2)/ Displeases: Colette (-1) You get to choose "Just bear it for now, okay?" or "Should we stop collecting them?". I'd suggest choosing the latter choice. Colette said that Lloyd has already promised that he'd collect them all, so I think that her affection will be further stepped down, which is what this guide desires, right? ----------------------------- Scene 30: Celsius' Tear Quiz ----------------------------- Go over to the giant lake. Attempt to freeze it but fail. This will trigger a conversation with Genis. You get to answer 3 questions about the Celsius Tear. Answering correctly will allow Genis to have increased affection to Lloyd. (Although some guides say this quiz has no effect on Genis, it does, this is because his affection for Lloyd sharply fell when I answered the questions wrongly.) NOTE: If you want Zelos to be your soul mate, deliberately answer the questions wrongly. Time to socialize 30! Celsius' Tear Quiz "I heard that there was someone in Flanoir that said that the Celsius' Tear can freeze anything." You get to answer "Oh, yeah. He did" (+1) or "Someone said that?" (-1) Pick the former. "You remember he said it's in the ice caves, right?" You get to pick "I remember" (+1) or "I don't remember." (-1) Pick the former. "Did you know that if you touch the Celsius' Tear, you'll be poisoned?" You get to pick "I know," (-1) or "I didn't know that." (+1) Genis is only joking pick the latter. This should please Genis. ------------------------------- Scene 31: Can Mithos come too? ------------------------------- Genis says that Raine left a note saying that she had something she wanted to investigate and then she left. Raine flew in the direction of Altamira. Mithos wants to come along too. Time to socialize 31! "All right, come on." Pleases: Colette (+1), Genis* (+3), Raine* (+3), Regal (+2) Displeses: Sheena (-1), Zelos (-2), Presea (-3) "It's too dangerous." Pleases: Colette (+2), Sheena (+2), Zelos* (+3), Presea (+3) Displeases: Genis (-3), Raine (-2), Regal (-1) You get to answer "All right, come on." Or "It's too dangerous." It seems that agreeing will please Colette, the 2 half-elves and the president Regal, while Sheena, Zelos and Presea all seem to have something against it. However, Colette will actually be pleased MORE if you pick the latter, same goes for Zelos and Presea. Since we are talking 2 or 3 units of affection here, please pick the former if you want Genis, or the latter if you want Zelos. -------------------------------- Scene 32: Do you forgive Regal? -------------------------------- Regal says, "I'm sorry I never said anything about this until now. I'm a criminal." George says, "Master Regal confessed to killing Alicia and went to prison on his own will." "While I was in prison, the Pope promised to arrest Vharley in exchange for kidnapping Colette. I believed him and agreed to do it." "So that's why you were after us." So, Alicia's death is only a recent matter! "Yes... Please, I ask you to postpone my final judgment until we defeat Cruxis. And stop them from using Exspheres to toy with people's lives." Time to socialize 32! "All right." Pleases: Colette (+2), Sheena (+2), Zelos (+2), Regal* (+3) "If it's okay with Presea." Pleases: Genis (+2), Zelos (+2), Presea* (+3) You get to answer "All right" or "If it is okay with Presea". If you choose the former, you may please Colette as well as Regal, so pick the latter choice if you intend to retain Genis' soul mate status. "Vharley was responsible for Alicia's death as well. Okay. I'll try not to think of you as my enemy. I'm not sure I can change right away, but..." "I'm sorry." "It was Alicia's last request, so I won't say a word about it anymore." -------------------------------------- Scene 33: Toize Valley Mine Diversion -------------------------------------- Diversion and Time to Socialize 33! Take a Trip to the Toize Valley Mine Pleases: Presea (+2) While you are here, let's go over to Altessa's House, shall we? Mithos, Tabatha and Altessa are inside the house, so is an Exsphere on the table. Examine it. Presea notices the Exsphere. Tabatha says that the child, which is the Exsphere, is sick. Tabatha explains that Exspheres are usually attached to machines, and when sometimes when bnormalty occurs, everone throws it away. Presea feels sorry for the victims who died because of the Exspheres. Tabatha asks Presea to come with her to the Toize Valley Mine. But there are not enough Rheairds. Sheena (Or the person who hates you the most) offers to stay behind. The group arrives at the Toize Valley Mine. Tabatha will then take Presea to a place where they can hear the voices of the Exspheres. Move in now. Go all the way to the waterfall in the deepest part of the mine. This is where you can hear the whispers from the Exspheres. Nothing seems to happen. Suddenly, you see a lot of glowing. Tabatha explains that Exspheres like her are the same, they are both lifeless. So, Exspheres have feelings, and they can get lonely very easily. So, they are always trying to be together with someone. Their loneliness absorbs people's lives. Presea concludes that Exspherees are lonely, just like her. Tabatha says they also seek companions, just like Presea. Presea deduces that they are the ones making use of their traits and making them even more lonely as well. Tabatha begs Presea not to hate Exspheres. It is important to understand each other. It seems that the Exspheres are happy as well, that she has come to understand them. That concludes this diversion, and Presea's affection should go up. ------------------------------- Scene 34: Who shall save Kate? ------------------------------- InN the elemental research laboratory, Sheena tells them about Shadow's dungeon. They will give you the blue candle so you can see. At the same time, you will be told that Kate was arrested and to be executed as she helped you escape! Regal suggests participating in maches in the Coliseum. There is a passage inside which connects to the prison. So, you are to go and rescue Kate! Time to Socialize 34! Pleases: Character chosen to fight in the Coliseum (+2) In the Coliseum, Talk to the receptionist, and choose the participant. The participant will like you more if you choose him or her. The person chosen will like you more. ---------------------------------------------- Scene 35: Team Selection in the Iselia Ranch ---------------------------------------------- As there is not enough time, you will have to send some people to rescue the prisoners and Chocolat while the others stop the mana reactor. Time to Socialize 35! Team Selection Pleases: Characters chosen to be in the reactor team (+1 to anyone chosen except Kratos who gets +2) Lloyd will go to the mana reactor. Then you can pick the 3 others to accompany you. I will pick Genis, Zelos and Kratos, as the former two is in need of an affection boost. Regal and the 3 lovely ladies will go and save the prisoners! ---------------------------- Scene 36: Contact with Nova ---------------------------- Time to Socialize 36! Contact with Nova "Yeah" Pleases: Raine (+1)
"I dunno about that..." Displeases: Raine (-1) After you talk to your soul mate at Dirk's House, go to the Triet Desert, and find Nova's Caravan. Talk to him and he will tell you that he is investigating the sandworm. Raine is excited about it, and you get to say "Yeah", or "I dunno about that...". If you want Raine to like you more, pick the former choice. Raine will show him the Monster List. It seems that if you have completed the list, come back and you may be rewarded. -------------------------------- Scene 37: Can Kratos be trusted? -------------------------------- When you have to save Colette, enter the archives and the group will start reading a book. Sheena has found something. One of Mithos' companions was afflicted with a disease that crystallizes the body. That is just like the illness of Colette. That person was cured. So there must be a cure. The cure is for a unicorn to shave the maiden! Presea wonders if the unicorn itself is necessary. Time to socialize 37! "I trust Kratos." Pleases: +1 to Sheena, Zelos, Presea and Regal; +2 to Colette, Genis and Raine; +3 to Kratos* "There is a possibility." Pleases: +1 to Colette, Genis, Raine and Kratos; +2 to Sheena, Presea and Regal; +3 to Zelos* Kratos is not trusted by Zelos however, and you get to answer "I trust Kratos" or "there is a possibility." To please Zelos more, answer the latter one. Mithos is surprised by Lloyd's optimism. Lloyd says it's due to his friends. Genis is pleased that Mithos is their friend! Mithos says that you have to study the royal archives in Meltokio as well. Now, head for Meltokio. Zelos is still annoyed that everyone still trusts Kratos. ---------------------------------- Scene 38: Keeping an eye on Genis ---------------------------------- Diversion and time to socialize 38! After the previous scene, fly back to Altessa's House, and enter. Raine will collapse. She will be diagnosed as having a disease called Ozette flu. So, she is to be taken to the doctor at Flanoir for treatment. Meanwhile, Genis stays and plays with Mithos. "Let them do that they want." No effect. "I'd better keep tabs on them." Pleases: Genis (+2) You get to follow them, or not. To please Genis, choose to follow them. You will find them at the Fooji Mountains. Lloyd will save Genis from a monster from behind the scenes. Lloyd will spy on the two as they play around the peak. As they return, Genis will tell Lloyd that he knows he's been followed by him all along! ------------------------------------- Scene 39: What's Kratos doing again? ------------------------------------- If you have talked to Kratos near Flanoir, he will be seen leaving the castle after you have cured the king. Zelos says, "Who knows? It's not the first time we have seen im doing anything weird." Time to Socialize 39! "Yeah, you're right." Pleases: +2 to Genis, Raine and Presea; +3 to Colette*, Sheena*, Zelos* and Regal* Displeases: Kratos (-3) "We can't just ignore it." Pleases: Colette (+1), Raine (+1), Regal (+1), Kratos* (+3) Displeases: Genis (-2), Sheena (-1), Zelos (-3), Presea (-1) My guess is that if you say something in agreement to Zelos, you will please him. That's all. This open minded Colette is ALWAYS pleased. This is one of the flaws in the programming of this game. It is just far too EASY to raise Colette's affection. ------------------------------------------------------------------ Scenes 40 to 42: Finding an old friend and saving Princess Hilda ------------------------------------------------------------------ Diversion and time to socialize 40! Saving Princess Hilda Save Princess Hilda Pleases: Zelos (+2) Fly back to Meltokio, and enter the house to the right of Zelos'. There should be a grand piano and a harp inside. Talk to the woman by the harp, and she will say that she wants to show her skills to her older brother in Sybak. Get out. Time to socialize 41! "What's wrong?" Pleases: Presea (+2) "Let's go." Displeases: Presea (-2) Lloyd will start to say, "Presea..." you get to ask "What's wrong" or just say "Let's go." For a subevent that does not reward you with anything, pick the first choice. To ignore this pointless subevent and hurt Presea's feelings, select "Let's go". Pick the latter of course! Now, go and talk to Zelos' butler in his house. Sebastian will tell you that an emissary of the King wants to see him. The emissary will come in. He asks you to come to the castle. Princess Hilda's life is in danger! Go to the castle and figure out the details. The King has a job for you. He tells you that Princess Hilda has been kidnapped. You as the chosen Zelos, are to save her! The King says that his daughter was taken away by the Papal Knights. The Papal Knights want to exchange Princess Hilda for you. Your mission: Pretend to go along with the exchange and round the Pope's thugs up for good! Now, let's go and settle the score with the Pope! Time to Socialize 42! "Do you really want to leave it like that?" Pleases: Presea (+2) "Okay, let's get going." Displeases: Presea (-2) Meanwhile, in Sybak, talk to the man standing with his dog outside the Imperial Research Academy. He will tell you about his sister who is a music student in Meltokio. Presea recognizes the man. So, the two both lived in Ozette years ago! This man introduces himself as Horace. Presea implies that girl in Meltokio must be Janet. Go back to the right. You will get to tell Presea "Do you really want to leave it like that?" or "Okay, let's get going." I'm fed up with this side event. Just select the latter choice. ------------------------------------- Scenes 43-44: Dueling with Kuchinawa ------------------------------------- Diversion and Time to Socialize 43! Dueling with Kuchinawa Remember that you promised to duel with Kuchinawa? Now, go back to Mizuho, and Orochi will inform you of the duel. At the same time, Kuchinawa is to be banished from Mizuho. Sheena will go with Orochi to the Vice-Chief's office. Sheena tells Tiga that Kuchinawa wants to avenge his parents. Orochi says Sheena is stupid to challenge Kuchinawa as other villagers may challenge her too! Tiga says that Kucinawa will leave the village after the duel anyways. Orochi does not know what crime has down. Tiga asks Lloyd. "Kuchinawa was working with the Pope." Displeases: Sheena (-2) "I don't know anything about it." Pleases: Sheena (+2) You get to tell the truth that "Kuchinawa was working with the Pope." Or "I don't know anything about it." Answer the former choice. It's time to tell the trugth! Even Orochi thinks he's a disgrace to the Azumi family. Tiga will permit the duel. Lloyd will be the observer. Orochi will prepare the boat. Now, when you are ready, tell Orochi. On the Isle of Decision, Kuchinawa awaits you. He sees you come. Lloyd will be the witness. He asks Sheena to begin. So, do it! Event Battle! Kuchinawa HP: 10000 TP: 60 Atk: 800 Exp: 2400 Gald: 2860 Def: 125 Location: Mizuho Village Attacks: Raiden, Shruiken Throw, Fireball, Slash, Fiery Slam Item Dropped: Asura This is one tough battle. You cannot use a single item, which means you cannot scan him with a magic lens to keep track of his HP. Kuchinawa can attack by throwing shruikens followed by a strike of lightning with Raiden. He can also throw shruikens and slash you. On top of that, he launches fireballs and can sometimes slam down, creating an explosion. As Sheena, you should do more jumping and try to hit him from behind. I know. It is very hard to catch him off guard. If you do, perform a Life Seal-Demon Seal combo to help recover your HP while stunning him for a short time. When he gets up, avoid him until he stops flashing before attacking again. Cross your fingers for luck. When I defeated him, Sheena was at Level 61. After the battle, you will get an Asura. Kuchinawa falls. Sheena asks him to admit defeat. Kuchinawa is amazed that she does not want to kill himm. He hands over Corrine's Bell. He says he lost because of his insufficient skill. He wants to cut his own throat and commit suicide! Time to socialize 44! Stop him Pleases: Sheena (+1) Don't stop him Displeases: Sheena (-1) You get to stop him or not stop him! Feel free to do what you want. If you stop him, you will increase Sheena's affection for you. If you stop him, Sheena will stop his hand, and Lloyd will declare him the loser. Sheena begs Kuchinawa not to sacrifice his life. Kuchinawa thinks he is so low as his parents' killer pitied him! Now, you will have those usual conselling sessions, and Lloyd is the representative of the Samaritans! Kuchinawa then relents and leaves. ------------------------------ Scene 45: Lost Child in Sybak ------------------------------ Diversion and time to Socialize 45! Returning the Lost Child Find the boy's mother Pleases: Zelos (+2) Also, fly back to Sybak. Talk to the boy standing outside the Campus Cottage. He will tel you his mom is lost. The boy is surprised why Zelos, an aristocrat is talking to him. Now, go into the inn and talk to the man by the bed. You know the boy is from the Meltokio slums. So, Regal says that there is discrimination between the aristocracy and the commoners as well. Now, a palace guard will come and say you are disturbing the peace with that child. The Soldier says the boy stole food from the shop ahead, Zelos is fed up with the soldier. He says he will ruin Tethe'alla's reputation, so he asks the soldier to let the boy go. The soldier gives up, as it's the Chosen talking to him. The Soldier will be ordered to find the boy's mother! Yes, Zelos will then discuss the welfare and employment problems of Tethe'alla. He says that EVERYONE should work, including the child in order to earn a living, not to depend on the Church. Now, the soldier will take the mother to the boy. The woman was pestering a teacher up ahead for a job. Zelops offers the woman a job to do laundry in his house in Tethe'alla. So, Zelos is not a bad chap after all! His affection will be raised. -------------------------------------------- Scene 46: Final Soul Mate Determining Event -------------------------------------------- Enter the clinic in Flanoir. Sheena will call the doctor. The doctor wants to charge them, as he is not a charity! Anyway, I always thought the rates of private doctors in Hong Kong are expensive. The doctor suggests "payment upon success". Teavel expenses and hazard pay will be billed separately. The doctor will pick any three of you that you like the least, I guess. For this one, it's Raine, Sheena, Regal and Presea. While you are waiting, someone will knock at your door. *****IMPORTANT SCENE***** "Who is it? Come on in." It's Genis. "It's me! Have you looked outside? It's snowing." "I was wondering why it was so cold." "Let's go outside for a bit! Come on, it'll be fun!" Time to socialize 46! Who should I go out with? Go out with someone. Pleases: Person chosen AND makes him your soul mate. Respond to Kratos' call. Colette becomes your soul mate, BUT is very low profile about it. A certain character is sacrificed in favor of Kratos. ----------------------------------------------- How to make friends with individual characters ----------------------------------------------- As I said earlier, there are 2 different types of characters, the early stage and late stage characters. It is always easier to get the early stage characters to like you, as there are more scenes that affect them. For late stage characters, you might as well, try your best to keep the affection of the early stage characters low to start with, then you can think about befriending them through various side-events, and the rings of light that you find. Now, let's begin with how to befriend the early stage characters. *****EARLY STAGE CHARACTERS***** --------------- Colette --------------- Scenes affecting her: 2,4,7,8,12,14,15,16,17,18,19,20,21,22,24,25,27,28,29,31,32,34,35,37, 39 Colette is far by the easiest to please in the game. If you have not read this guide, and played the game the way you play it, then you can surely get her to be your soul mate. Another method is simply going out with Kratos in Scene 46. --------------- Genis --------------- Scenes affecting him: 1,2,4,5,6,7,9,11,12,13,14,15,16,17,18,20,21,22,23,24,25,26,27,28,30, 31,32,34,35,37,38,39 Genis is the second easiest character to be made into your soul mate, and this is why the original goal of this guide is to let him be your best friend. In fact, he has a surplus of scenes that are reserved for him to begin with! Another good thing is that he's views are often similar to those of Colette's, so if you make any choices that may upset him, you may not be at such a loss, since she will also be upset! To have a further edge over Colette, pay special attention whenever you have to split into two groups in human ranches and when the Fake Chosen is caught. Answering all 3 questions correctly in the Palmacosta Academy also can give you a big boost. You can also make use of choices that only displease Colette to narrow the gap! ---------------- Raine ---------------- Scenes affecting her: 2,7,9,11,12,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,31,32,34,35, 36,37,39 One good thing about Raine is that she often thinks differently from the other characters early in the game. Picking the more cautious choices will often please her, while everyone else is annoyed. This is what gives her an edge over the 2 previous characters before. So, whenever something suspicious occurs, always choose to investigate. Oh, and Raine loves intelligent answers, so I think you will know what to do. *****LATE STAGE CHARACTERS***** Late stage characters are often a real challenge to you, since they have so few scenes affecting them. Your best bet is to keep the affection levels of Colette, Raine and Genis low to begin with, then they can have a chance to catch up. Participation in subevents that affect them is an important asset, so far as it is concerned. --------------- Sheena --------------- Scenes affecting her: 12,19,20,21,22,23,24,26,27,31,32,34,35,36,39,43,44 Sheena is obtained relatively early in the game. If you decide to take the continental path by visiting Hima first, then you may be able to have more scenes affecting her than listed above. When you first find her falling down the hole, you might as well feel sorry for her, as she will gain 3 affection points. When she wants to join up, agree, and when it is time to duel with Kuchinawa, make sure you act as if you don't know anything, AND stop Kuchinawa yourself when he wants to commit harikiri. Oh, it seems that riding a dragon with her REALLY annoys Colette! --------------- Zelos --------------- Scenes affecting him: 25,26,27,31,32,34,35,37,39,40,45 The first scene with Zelos, scene 25, in the Crimson Chamber of Castle Tethe'alla must be the make or break scene. This scene alone may determine whether Zelos is the person who dislikes you the most or not! So, it is vital to answer this scene positively. Zelos is quite anti-Kratos. Whenever you are given a question regarding Kratos, answering anything that shows your disconcern for him will raise Zelos' affection much more over the other people. To raise his affection faster, I would suggest you to answering positively in at least 3 of the rings of light in the game. When it is time to prepare the curry and save Kate, always pick him. Another nice thing about Zelos is that he has 2 side-events, both of which raise his affection as long as it is completed! So, there is no need to even pick any choices! --------------- Presea --------------- Scenes affecting her: 25,26,27,29,31,32,33,34,35,37,39,41,42 Scene 25 is also make or break when Presea is concerned. So, beware! The most important thing to do is to say that you allow Presea to come with you, and when Regal asks whether you will forgive him, be sure to say "If it's okay with Presea." There are also 2 side-events involving Presea, and the first is automated, while the other requires careful picking of choices. In the latter event, make sure you show your concern to Presea, and you will be fine. Make sure you answer positively in at least 3 rings of light as well. --------------- Regal --------------- Scenes affecting him: 26,27,31,32,34,35,37,39 No tactics are needed when pleasing Regal. If you just answer positively in at least 2 rings of light, and answer correctly in the scene where Regal asks you to let him come along, and that you postpone his final judgment until the world is saved, then he can most likely be in the final 3 in Flanoir, provided that other characters are left untouched. ---------------------- 10. Conclusion [TOS10] ---------------------- It was a very tough run, but a very fun game nonetheless. Tales of Symphonia, like Legend of Zelda: The Wind Waker is a very long haul and fun game. In fact, to get the most of the game, I would have to play it for 2 months, and in that time frame, I have only played through the game twice! That's the magic of RPGs. A very long playing time, and very fun ACTION. I am a person who likes complete freedom, and this type of RPGs are for me. Let us hope there will be more action oriented RPGs for the Gamecube in the future. As for Baten Kaitos, another exclusive made by Namco, I'll pass, as it is turn based. Tales of Symphonia also provided a lot of multiplayer fun that would give satisfaction to all players. Unlike Super Smash Bros. Melee, a competitive game, you get to have all 4 players play as teammates, and when you beat a difficult enemy, you get to high-five each other, because it brings mutual satisfaction to be able to win as a team! This guide is to be posted on GameFaqs and only GameFaqs. Don't even bother asking for permission. This guide of course is Copyright 2004 and the years to come to Lo Kai Yan Alasdair. ------------------------------------- Appendix I. Feedback Information [A1] ------------------------------------- Since the publishing of the original version of this guide, I decided that I must make some new rules for those people who want to give me a feedback about my guides. All future strategy guides will have this section. If the following rules are not observed, I will just consider your e-mail to be spam mail or flame mail, and I will delete it without reading it, and will blacklist your e-mail address. For publishing permission: This guide is intended to be published in GameFAQs and only GameFAQs. You can print it out to read it while your computer is off, but do not copy my work and claim it as your own. That is all. Although I do not have a lawyer to sue anyone if they do it without my permission, I expect everyone to have self discipline about these things. Feedback Concerning Mistakes: (THIS IS THE MOST IMPORTANT PART, LISTEN UP) As I am a human, and we are all humans, we all make mistakes. Nobody is perfect. If I had made any mistakes in my guide, feel free to e-mail me. But however, you must follow these rules. I have typed out some bad examples with each rule, and they are from some of the e-mail I received by people who are dissatisfied by my original Command and Conquer: Generals side comparison guide. You must: Be polite, as I will take these feedback letters as seriously as formal letters, and you should specify the version number of my guide, then I can check my guide out. However, it need not be as formal as business letters, after all it is only a game. You should also present yourself clearly, I won't even think about anything that I cannot understand at the first glance, as I am a busy person. For example, "I enjoyed reading your guide, but disagreed with you on some points." From a person called Alex Shikh or "I agree with you that China is the strongest factions, but it is not much stronger than the other 2." From Ives Gobau And so on. You must not: Say any foul language and offend me. For example, "Your guide was ********, full of lies and biased opinions." From K Truin. You are not going to make me listen by saying rude words to me, you will only give me the impression that you are either uneducated or have low EQ. Conduct any surveys about how good my guide is and give it to me, as I could not care less about your so-called surveys. For example, "I have conducted a survey about your guide and over 90% said that it was a trashy tabloid." From Frozak. Finally, you must not say anything I consider to be racist. For example, "You mentioned that you live in China that is obvious, considering your bias towards this side, etc..." "I am afraid that your living in China has blinded your judgment so much." From someone I could not remember his name. So, what are you trying to say, say that us Chinese are all idiots? Besides, the word bias is used to describe unfair comparisons due to neglecting some facts. As I have put all facts into account, I really cannot have made any bias towards any sides. From all the 50 or so letters complaint I received, I decided to listen to less than 5 of them. Why? As only 5 of them could follow the rules stated above. So, you MUST take those points into consideration, or else, don't expect me to listen to you. Submitting your own tips: I am always ready to submit tips from readers. However, you should make sure that the tip has not been posted in my guide before you mail me. Also, write down your name or a pseudonym so I may credit you. Game Help: If you have read my guide and did not understand something, feel free to ask, but please do not do this too often, as my e-mail account has other uses. But do not ask about anything that was clearly written in my guide or I will not reply. Also please refer to the chapter you have problems with, as my guide is very long, and I cannot memorize everything that happens in this game! You may have wondered why I put this section up. This is a new "Anti-disturbance" ordinance I set up for my own use, in order to minimize all those annoying and insulting things I receive. In fact, during September alone, I received at least a hundred of mail concerning my Side Comparison Guide, and I am now to make sure this will never ever happen again. Thank you for your cooperation. Yours, Lo Kai Yan Alasdair, kylohk. (Kai Yan Lo From Hong Kong) ------------------------------- Appendix II. Game Synopsis [A2] ------------------------------- In Tales of Symphonia, there is this handy feature called the Synopsis that keeps a journal of the group's adventures. If you are stuck, you can always try reading the Synopsis for clues. Light of the Oracle Location: Iselia, the Village of Oracles Iselia, the Village of Oracles and home to the Mana Clan. On the morning of the Day of Prophecy, Lloyd and his childhood friends, Colette and Genis, were in class with Raine, their teacher. Suddenly, the class was interrupted by a blinding flash from the Martel Temple to the northwest of the village. This was a sign that the Prophecy would soon be given. Raine ordered her students to remain inside and left the classroom to investigate. As they were waiting for Raine's return, an injured priest staggered into the room and said that the sacred ground had been attacked by Desians before breathing his last. Lloyd decided to take Genis and Colette to the Martel Temple and see what was going on. The Temple Location: Martel Temple At the Martel Temple, the Desians that had broken through the village's defenses came to kill Colette, the Chosen One of the Mana Clan. Lloyd and Genis fought desperately to protect her, but they were no match for the enemy's fearsome power. Just then, a traveling mercenary named Kratos appeared with a shining Exsphere on his wrist and drove away the enemy. Colette and Genis were awed by Kratos' swordsmanship, but Lloyd was jealous, considering he had his own Exsphere and still lacked Kratos' power. According to Phaidra, Colette's grandmother, the Desians appeared to be after Colette to prevent her from receiving the Oracle. With the Martel Temple filled with monsters sent by the Goddess as a test for those who would seek the prophecy, and no priests left to protect Colette, she was unable to visit the Oracle. After a short discussing, Lloyd and the others were elected to serve as Colette's bodyguards in the temple. The Angel Location: Martel Temple When they finally made their way to the altar at the highest level of the temple, the Cruxis Crystal began to shine, and an angel descended from above. The angel named Remial, Colette's true father, asked her to embark on a journey to regenerate the world. To do this, Remiel said, Colette must travel the world and break the seals that prevented the Summon Spirits from awakening. After hearing the oracle, Colette returned to Iselia with Kratos, leaving Lloyd and Genis. Afterwards, Lloyd and Genis decided to head back to Colette's house. Iselia Forest Location: Iselia Forest It was decided that Colette would set off on her quest the next day. Raine and Kratos were chosen to accompany her. Lloyd asked for permission to tag along, but it was summarily denied. Disgusted at the unfairness of it all, Lloyd was about to head home when Genis asked to follow him, mentioning some place he wanted to visit. The two headed west of the village to cut through the Iselia Forest, which was on the way home for Lloyd. It turned out that Genis was going to the Human Ranch. a place taboo to the people of Iselia. There, humans captured by Desians were herded like cattle and abused. Iselia has agreed to a peace treaty with the Desians that guaranteed the village's safety as long as the villagers did not get involved with the ranch. Genis knew about this, but there was one person he had to tell about the oracle. Afraid to let Genis go alone, Lloyd decided to accompany him to the Human Ranch. The Human Ranch Location: Iselia Human Ranch Carefully avoiding the watchful eyes of the Desian guards, an old woman approached Lloyd and Genis. It was Marble, a woman Genis was quite fond of. Lloyd had never actually met a captive of the Human Ranch before. His attention was drawn to the woman's Exsphere, which was not unlike his own but lacked the Key Crest necessary to control the Exsphere's power. Without a Key Crest, an Exsphere would bring harm to its wearer, so Lloyd decided he would ask Dirk, his dwarven adoptive father, to make a Key Crest for Marble. Just then, Desian guards began to approach the scene. Marble urged Lloyd and Genis to flee, so they hid nearby, only to see her be taken away by the Desians and beaten. Fearing for Marble's life, Lloyd and Genis rescued her from the beating. Unbeknownst to them, though, the entire event had been captured by a Desian recording device.... Genis went back to the village, and Lloyd took the road into the forest to return to his house. The Exsphere Location: Dirk's House When Lloyd got back home, Dirk scolded him for going to the Human Ranch. He explained that the Exsphere Lloyd wore was a special one--so special, in fact, that the Desians had killed his mother Anna in an attempt to gain possession of it. By entering the ranch, Lloyd may have brought his Exsphere to the attention of the Desians, putting his life in danger. Dirk warned Lloyd never to visit the ranch again, lest he fact death at the hands of the Desians. But Lloyd refused to listen to Dirk. He couldn't just abandon Marble like that.... Under the Moon Location: Dirk's House That night, Colette came to Lloyd's house under the protection of her traveling companions, Raine, and Kratos. Genis, having been unable to let his sister go without him, also came along. Lloyd confessed to Colette that he hadn't had time to finish making her birthday present. He once again asked to join her quest, revealing to her that the Desians kill his mother. He wanted to help restore the world--and he also wanted to wipe out his mother's killers. With that Colette agreed to let Lloyd join the quest. Lloyd promised to meet up with them the next day with Colette's present. Thus he set off to finish making the present in time. The Departure Location: Dirk's House The next morning, Dirk gave Lloyd, who had finished Colette's birthday present, a new Key Crest, Knowing Lloyd's mind was made up, Dirk gave his permission for the journey, and the two made up for their previous argument. Just when Lloyd was ready to set off, Genis arrived in a fluster. According to Genis, Colette and the others left earlier that morning. Stunned that he was left behind, Lloyd rushed off to the village. When Lloyd reached Iselia, one of the villagers said that Colette's grandmother, Phaidra, was waiting for him. Lloyd hurried to Colette's house. Upon reaching Colette's house, Lloyd was met by Colette's father, Frank, who passed on a letter left by Colette. In the message, Colette wrote that she had lied about their departure on purpose in order to keep Lloyd out of danger, knowing that their journey would be a perilous one. Lloyd was just about to rush off after Colette, but then something happened within the village. The Massacre Location: Iselia, the Village of the Oracles Iselia was under attack. The Desians had come to teach the village a lesson after Lloyd and Genis broke the agreement. Forcystus, one of the Five Desian Grand Cardinals, had transformed Marble into a monster and brought her to the village to kill Lloyd. However, just when things looked grim for Lloyd, the monster gave up her own life to protect him. Marble's sacrifice injured Forcystus, and the Desians called off the attack and fled. The village had taken major damage in the attack. The villagers held Lloyd and Genis responsible for the carnage and drove them out of Iselia. Lloyd was both enraged at the Desian's barbarity and disgusted at his own ineffectuality. With nowhere else to go, Lloyd and Genis set off southward after Colette. To the Desert Location: Triet, the Desert Oasis Tracing Colette's footsteps, Lloyd and Genis came to Triet, the Desert Oasis. The Desians, beginning their hunt for Lloyd,had already plastered the town with wanted posters. Taking care to keep out of their way, Lloyd and Genis started gathering information to find out where Colette had gone. The two discovered that Colette went to an oasis that was said to have been destroyed by Efreet's rampage. Before they could leave town, they were attacked by the Desians. Lloyd was kidnapped and imprisoned by the Desians. The Escape Location: Sylvarant Base Hearing that he might be sentenced to public execution, Lloyd used the Sorcerer's ring he had been left with to escape from his prison cell. Keeping out of enemy sight, Lloyd explored the base, searching for a way out. As he searched the base, Lloyd suddenly found himself trapped in a corner by the enemy. Just then, however, Genis burst in with Colette and the others, rescuing Lloyd from his attackers. After finding their way out of the Desian base, the group decided to return to Triet. The Quest Location: Triet, the Desert Oasis After hearing their story, Colette allowed Lloyd and Genis to join her group. And so began Lloyd's true Journey--a quest to break the divine seals and regenerate the world. The Seal of Fire Location: The Triet Ruins Lloyd's group began by heading for the Triet Ruins, which lay southwest of Triet. There lay the Seal of Fire, which the angel Remiel had told Colette about. After arriving at the old ruins, the party headed for the lowest level. Where they hoped to find and break the Seal of Fire. The Wings Location: The Triet Ruins Lloyd and the others reached the Seal of Fire in Triet Ruins, where they defeated Ktugach, the seal's guardian and broke the seal. As Efreet, the Spirit of Fire, reawakened, a pair of angelic wings sprouted on Colette's back. The party was amazed by her transformation. Remiel told them that another seal awaited them across the sea on the Eastern Continent, so the party decided to take an eastern route over the Ossa Mountains. The Metamorphosis Location: The Triet Ruins After breaking the seal, Lloyd and the others prepared to leave the Triet Ruins. However, as they were approaching the exit, Colette suddenly fell ill. Her transformation into an angel caused sudden changes within her body that were too much for her to bear. Concerned for her health, the group decided to setup camp for the night. Although her health was quick to return, Colette remained out of sorts all night, for reasons she kept to herself. The Assassin Location: Ossa Trail While traversing the Ossa Trail, the only route through the Ossa Mountains, the group was attacked by a mysterious assassin trying to take Colette's life. Luckily, the assassin fell down a hidden maintenance tunnel accidentally opened by Colette, ending the battle before it began. Although disturbed by the assassin's existence, Lloyd and the others pressed on through the mountains. It wasn't until the party approached the end of the pass that the assassin caught up with them and attacked again. Although they were able to fend her off, Lloyd and the others were stunned to find that there were people who opposed their quest to regenerate the world. Shaken by the unexpected attacked, the party decided to continue down the Ossa Trail to reach the eastern coastline. Eastern Continent Location: None Given After making it through the Ossa Mountains, Lloyd and the others set about looking for a ship to the Eastern Continent. The crew eventually arrived at Izoold, a small fishing port on the eastern coastline. However, the villagers were reluctant to set sail--monsters had apparently been spotted in the nearby waters. After some aggressive negotiations, Lloyd and the others finally managed to convince Max, one of the villagers, to give them passage across the seas. The group set sail for the port city of Palmacosta. Palmacosta Location: Palmacosta, The port City The ship Lloyd found in Izoold took the group to the port city of Palmacosta located on the next continent. The town's residents, though terrified by the Desian's oppression, had banded together into a militia to fight against them. The Book Location: Palmacosta, The port City The Book of Regeneration, which contained clues regarding the locations of the seals, had been given to an imposter posing as Colette, and the book's current whereabouts were unknown. Recalling that the imposters were planning to sell the book, Lloyd and the others decided to head for Hakonesia Peak in the northeast. Which led to the Asgard area. To see the Book.... Location: Hakonesia Peak At Hakonesia Peak, Lloyd and the others met Koton, an old antiques connoisseur who lives with the sentries. He had bought the Book of Regeneration from the Colette imposter. If Lloyd could bring him a statue depicting Spiritua, the first Chosen, he would let them read the book. Lloyd had no choice but to visit the House of Salvation to the south, where he hoped to find the Spiritua Statue. Bad Omen Location: Hakonesia Peak Lloyd heard that the Desians had set off for Palmacosta--and as if that wasn't bad enough, Magnius, the chief of the nearby Human Ranch had been spotted among them. The party feared the worst. Desians' Retaliation Location: Palmacosta, the Port City Lloyd and the others returned to Palmacosta, only to find it under attack by the Desians. The cause: Chocolat's defiance in the face of the town's oppressors. Lloyd and the others rescued Chocolat's mother, who was about to be executed as an example to the town. Realizing that time was of the essence, the group once again devoted their attention to their quest to save the world. Chocolat in Danger Location: None Given After leaving Palmacosta, Lloyd and the others were stopped by a messenger from Dorr. The messenger told them that Chocolat had been kidnapped. The party decided to go to the Palmacosta Human Ranch, southeast of Hakonesia Peak, to rescue her. Governor's Truth Location: Palmacosta Human Ranch Lloyd and the others were just about to sneak into the Human Ranch when Neil, Dorr's aide-de-camp, came running up to them. He had a shocking story to tell. Dorr was only pretending to oppose the Desians; He had actually been in collusion with them all along. Kidnapping Chocolat was simply a ruse to bring Lloyd and the others to the ranch. Upon learning this, they decided to return to Palmacosta to find out what they could from Dorr. Dorr, The Leader Location: Palmacosta, the Port City The party got the truth out of Dorr; The Desians had transformed his wife, Clara, into a monster, just as they had done with Marble. They had duped him into believing there was a way to make her human again, so he was forced to go along with their plans. Colette's words moved Dorr, and he seemed as if he was ready to reform his ways. However, before he could act, he was fatally wounded by a Desian who had taken the place of his daughter Kilia. Lloyd and the others managed to defeat the Desian, but Clara, still in monster form, fled outside. Taking the card key entrusted to them by Dorr. Lloyd and the others set off for the Palmacosta Human Ranch. Chocolat's Refusal Location: Palmacosta Human Ranch Lloyd and the others infiltrated the Human Ranch, and discovered Chocolat, along with the imprisoned Exsphere host bodies, safe and sound. However Chocolat refused to be rescued--Magnius told her that Lloyd was responsible for the death of Marble, her grandmother. The party succeeded in defeating Magnius and destroying the Human Ranch but Chocolat was once again taken away by the Desians. Lloyd and the others continue their quest, hoping to someday find Chocolat and rescue her. The Sacrificial Altar Location: Asgard, City of Ruins Continuing on their quest, Lloyd and the others arrived at Asgard, City of Ruins. They came to a stone platform in the middle of the town, where they ran into two people attempting to destroy it. The platform was undamaged, but they decided to track the pair down to find out what they were up to. After speaking with Linar and Harley the pair they had met at the stone platform, they learned that the Wind Spirit had come back to life ands was demanding a sacrifice. To get to the bottom of this, Raine volunteered to come to the platform in place of the next sacrifice. Her aim was to find out if this was really a Summon Spirit they were dealing with. As Raine stood by the altar, she was confronted by a monster--not a Summon Spirit, but an entirely different creature. Lloyd and the others destroyed this monster, revealing a map which led to where the real Summon Spirit was sleeping. According to the map, the Summon Spirit was not in Asgard, but deep inside the Balacruf Mausoleum, on an island over the bridge to the east. The Perished Town Location: Luin, the City of Hope Lloyd and the others arrived at Luin, the City of Hope, which cared for the Tower of Mana. However, the town had been devastated. The female assassin that attacked them before was there--and she was hurt. According to the girl, the Desians had destroyed the town because it had sheltered an escapee from the nearby Human Ranch. She was injured while trying to help the townspeople escape the attack. Just then Pastor Piccaring came running their war, pursued by a monster--Clara, Dorr's transformed wife. The assassin attempted to protect the Pastor but was overwhelmed by the monster. Colette tried to calm down Clara but was also attacked, and the monster then fled. Luin was in a terrible state of affairs and Lloyd wanted to help rescue the kidnapped townspeople. So he called a truce with Sheena, the assassin, and the group headed northeast for the Asgard Human Ranch. The Encounter Location: Asgard Human Ranch Lloyd and the others decided to disguise themselves as Desians to sneak into the ranch. After defeating a Desian patrol and stealing their uniforms, they infiltrated the compound and made their way deeper inside. Unfortunately, the party soon bumped into Botta, the Desian who had captured Lloyd in Triet. Lloyd steeled himself for a fight, but Kvar, the head of the Human Ranch and one of the Five Grand Cardinals, suddenly appeared. Botta took the opportunity to make himself scarce. Lloyd and the others decided to do the same, and the group pressed further on into the Human Ranch. Feeding on Life Location: Asgard Human Ranch As they dove deeper into the Human Ranch, the group was struck by a horrifying site; Exspheres, the same ones they had been relying on, were being grown in human bodies for later extraction. The Exspheres mature only if they could feed on human life. Not only that, but Lloyd learned that his mother had been a host body in this very ranch before being murdered by Lloyd's father. The party was suddenly surrounded by Kvar and his minions, but thanks to Sheena's quick thinking, Lloyd and the others barley escaped with their lives. They decided to return to Luin for the time being. The Exspheres Location: Luin, City of Devastation Upon learning the terrible secret behind the Exspheres, Lloyd and the others were afraid to continue using them in combat. However, with some persuasion from Kratos, they once again steeled themselves for battle. With Sheena joining their group, they decided to search for the escapee from the Human Ranch they had learned about. They hoped he might know another way to get into the ranch. Into the Ranch Location: Hima, Village of Adventurers The Asgard Ranch escapee had traveled to Hima, the Village of Adventurers. Lloyd and the others headed for the mountain range to the west of Luin, where Hima awaited them. In Hima, they found Pietro, a former Exsphere host who had lost his mind, Pietro was being looked after by Sophia, a girl who agreed to tell Lloyd how to get into the ranch in exchange for the formula needed to heal Pietro's illness. With Sophia's Desian Orb in hand, the party set out once again for the Asgard Human Ranch. To Become an Angel Location: Asgard Human Ranch For the second time, Lloyd and the others made their way into the ranch, splitting up into two groups before delving deeper. The group Lloyd left behind managed to rescue the Exsphere host bodies. After disabling the ranch's guard system, Lloyd and the others finally came face to face with Kvar. Upon defeating the ranch master, the other group caught up with Lloyd. But due to a moment's carelessness, Lloyd found his life in danger. Colette saved Lloyd by throwing herself in front of him, sustaining a blow that would've killed a normal person. Amazingly, Colette shrugged off the strike like it was nothing--her body, which had lost its senses completely, was no longer human. After finishing off Kvar, Lloyd told the party about the changes that have been occurring within Colette. The group then succeeded in destroying the Asgard Human Ranch. However, Lloyd was having second thoughts on whether Colette's journey was really the best thing for her. Boltzman's Book Location: Hima, Village of Adventurers Pietro, the escapee from Asgard Ranch, had lost his mind to a curse that struck everyone who managed to flee the ranch. Apparently, a healing formula from Boltzman's book, located in the Tower of Mana, could set him free from the dark curse. Lloyd and the others promised to search for Boltzman's Book and restore Pietro's mind. The part eventually found Boltzman's Book on a bookshelf in the Tower of Mana, according to the book; either a Unicorn Horn or a Mana Leaf could be used to break the spell. Clara and the Key Location: Hima, Village of Adventurers When they arrived at Hima, Lloyd and the others found Clara surrounded by a group of adventurers. They pleaded for the group to spare the twisted monster's life, and the situation was defused. Clara ran away to part unknown, but in the confusion, the party managed to recover the key to the Tower of Mana. The key in hand, Lloyd decided to set off for the tower, located in the northern part of Luin. The Seal of Water Location: Thoda Geyser During a stop at Thoda Geyser, Lloyd and the others accidentally discovered an Oracle Stone. The Seal of Water was houses inside the geyser itself. Seeking to break the seal, the party headed deep inside the cavern. Adulocia, the Water Guardian, awaited Lloyd at the lowest level. However, the party managed to fend off the guardian and break the seal. The breaking of the seal brought Remiel once again, and the angel bestowed his blessing upon Colette. Slowly but surely, Colette was transforming into an angel. The Seal of Wind Location: Balacruf Mausoleum According to the map Lloyd discovered in Asgard, there was a seal to be found in Balacruf Mausoleum. Armed with this information, Lloyd and the others ventured east of Asgard towards the tomb, hoping to find the Seal of Wing. Arriving at Balacruf Mausoleum, Lloyd ventured inside to break the seal. When they reached the top of the tomb, Lloyd and the others found Lapyx, the Wing Guardian, waiting for them. Luckily, the guardian proved to be no match for the party, and Colette broke the Seal of Wing. With the seal removed, Remiel appeared and bestowed his blessing upon Colette, accelerating her transformation into an angel. A Mysterious Seal Location: The Tower of Mana Arriving at the Tower of Mana, Lloyd and the others discovered an Oracle Stone, which meant that there was a seal nearby. They tried to explore the tower in the hope of finding and breaking the seal, the trials laid in front of them forced the party to split up into two groups. Lloyd and the others continued on separately. After defeating Lubaris, the Guardian of Light, the party broke the Seal of Light at the top of the tower. Remiel once again gave his blessing to Colette, increasing her angelic powers even further. Mysterious Assassin Location: None Given A female assassin, the same one who attacked the party at Ossa Trail, suddenly reappeared and attempted to kill Colette. Lloyd and the others managed to fend off her attack, but as she fled, the assassin said there were people who would suffer from Colette's quest. Raine began to get an inkling of the assassin's true identity. Sleeping Unicorn Location: Lake Umacy Lloyd and the others made it to Lake Umacy, only to discover a unicorn asleep at the bottom of the lake. The party wracked their brains for a way to reach the unicorn, but couldn't come up with anything. Just as they were about to concede defeat, Sheena fearfully made a suggestion; couldn't they ask Undine, a spirit who lived in this world, for help? If they could find a way to reach the unicorn, they might be able to save Colette, as well as anyone else that required healing. Following Sheena's suggestion, Lloyd and the others set off in search of the Seal of Water, where Undine was waiting for them. The Spirit of Water Location: Thoda Geyser After exploring deep into the geyser, Lloyd and the others came face-to-face with Undine. However, the Spirit of Water had already made a pact with someone else--and what's more, Sheena, the one who proposed making a pact with Undine in the first place, still seemed hesitant for some reason. Undine informed Sheena that she was still bound to Mithos. Lloyd and the others were taken aback Mithos' name--he was a hero of the Kharlan War in times long past. Sheena then asked Undine to break the pact with Mithos in order to make a new pact with her. Breaking the pact with Mithos, as Undine stated, would free her to enter a pact with Sheena. Sheena urged her to do this, since she wanted Undine's support to help those who were suffering at that very moment. To break the existing pact however, Lloyd and the others were forced to fight Undine. After the party emerged victorious, Sheena and Undine forged a new pact between themselves. The Spirit of Fire Location: The Triet Ruins They encountered Efreet at the deepest part of the ruins. After demonstrating their strength, they succeeded in forging a pact with the spirit. The Spirit of Wind Location: Balacruf Mausoleum They encountered Sylph at the highest part of the tomb. After demonstrating their power, they succeeded in forging a pact with the spirit. The Unicorn Horn Location: Lake Umacy Sheena had succeeded in forging a pact with Undine, a contract that could allow the party to make contact with the unicorn in the underwater prison. Lloyd and the others decided to head back to Lake Umacy, where the unicorn slumbered. Once at the lake, Colette and Sheena used Undine's power to reach the unicorn's resting place. The unicorn was very old, and its memory was just as long. It answered Colette's wish and, at the cost of its life, gave her its horn, which had the power to restore living things. The party was overjoyed--with the horn in hand, they could heal Colette and anyone else that required treatment. However, Colette would not allow them to use the Unicorn Horn on her--the world had yet to be regenerated, she asserted. Promised Healing Location: Hima, Village of Adventurers
Lloyd now had both the Boltzman's Book and the Unicorn Horn in his hands. Raine had also learned the necessary healing skills, giving them everything they needed to heal Pietro. To fulfill their promise to Sophia, Lloyd and the others headed back to where she and Pietro were waiting. Just as they promised, the party successfully restored Pietro's mind. Sleepless Night Location: None Given Having broken another seal, Colette continued her transformation into an angel. That night, the party had to camp because Colette was suffering from Angel Toxicosis again. For some reason, Colette didn't even try to sleep. It was almost as if she had lost the ability to do so. Fate of the Chosen Location: None Given Colette was stricken by Angel Toxicosis when she went outside. It was then that Lloyd realized that as Colette came closer and closer to becoming an angel, she was losing her human senses. Lloyd wanted to tell the others what was happening, but Colette forbade him from doing so. To the Final Seal Location: Not Given Lloyd and the others had broken the fourth seal. Remiel appeared before the party and told them that the next seal would be the last. The final seal was in the Tower of Salvation. After emerging from the seal, Colette was once again stricken by Angel Toxicosis. She finally lost her voice and was unable to tell the others what she was thinking. Shocked by Colette's current condition, the group decided to setup camp for the night. Later that evening, Sheena shared with the party her reasons for attempting to kill the Chosen and spoke of her world, Tethe'alla. Tower of Salvation Location: Hima, Village of Adventurers The Tower of Salvation was located at the center of the world, and was not an easy place to reach. The party decided to go to the top of the mountain located behind Hima, which offered a clear view of the tower, to plan their next move. Lloyd and the others secured a means of getting to the tower, after speaking with a merchant who was offering dragon rides as a tourist attraction. The next day, they would set out for the Tower of Salvation, where the final seal of their quest awaited. The group prepared for the coming day, resting in Hima and spending their time in their own ways. Lloyd decided to speak to Colette. He found himself unable to accept the regeneration of the world if it means so much suffering for her. Tracing her words onto his hand, Colette reassured Lloyd that she was determined to become an angel and restore the world, no matter what. The next morning, Lloyd came across Kratos as he was being attacked by someone. Lloyd helped him and in doing so, gained a ring that Kratos' assailant had dropped during the attack. The Chosen Location: The Tower of Salvation The day to save the world was finally at hand. The only way to reach the Tower of Salvation was to ride a dragon from Hima. Lloyd and the others mounted their dragons and headed for the final seal in the Tower of Salvation. Remiel was waiting for them at the final seal. Colette, paying no heed to Lloyd's protests, started to break the seal, but just as she was on the verge of finally becoming an angel, Remiel told them that it had all been in deception. Yes, the world would be regenerated--but Remiel was not Colette's father, and Colette's body would be taken by Martel, causing her spirit to die. Moreover, Colette herself had known that she was going to die, but she still chose to continue on with her quest. Remiel tried to take Colette' but Lloyd and the others defeated him, preventing his escape. Kratos chose the moment to appear in front of them and revealed his true identity as well; like Remiel, Kratos was an enemy. He was been ordered by Cruxis to protect and monitor Colette. Lloyd, wounded by Kratos' betrayal fought him to protect Colette, but their fight was halted by the arrival of Yggdrsill, the leader of Cruxis. Taking up the sword that rested in the final seal, Yggdrasill struck down Lloyd and the others. Just as the situation looked most desperate, Botta and his men burst in and rescued the party. A New Quest Location: Sylvarant Base After fleeing to the Sylvarant Base, Lloyd and the others finally learned that Botta and his men were not actually Desians, but members of a separate group called the Renegades. They also learned that the Desians were part of the same organization as Cruxis. Lloyd's group asked for the truth behind the Renegades. Yuan, the leader of the Renegades, gave them an unexpected reply. The Renegades wanted to prevent the revival of Martel and to do that they needed to secure Lloyd. After the Renegades had suddenly shown their true colors, Lloyd and the others fled. Then they asked Sheena about the other world of Tethe'alla. Tethe'alla was a world with an advanced civilization. If Sylvarant was to be restored. Tethe'alla would decline. To prevent this, Tethe'alla had allied with the Renegades and sent Sheena to kill Colette. After hearing the story, Raine made a suggestion. Perhaps if they went to Tethe'alla, they could use that world's advanced technology to save Colette. Sheena told them that she had come to Sylvarant by using something called a Rheaird. Lloyd and the others managed to steal the Rheairds from the Renegades and heading towards Tethe'alla. Tethe'alla Location: The Fooji Mountains As soon as the party arrived in Tethe'alla the Rheairds lost power and crashed. Colette had reversed the two worlds, sending the spirits of Tethe'alla into slumber. Volt, of course, had also fallen asleep, meaning that the Rheairds had no source of power. After making an emergency landing at the Fooji Mountains, Lloyd and the others abandoned the Rheairds and continue on their journey to heal Colette at the Imperial Research Academy. Meltokio Location: Meltokio, the Imperial City The party arrived at the Imperial City. However, Sheena told the others that she had to report back to her hometown of Mizuho and parted ways with the group. Before leaving Sheena recommended that they ask the King for help and gave them a letter of introduction. The Sylvarant folks like Lloyd and his companions, the Imperial City of Meltokio seemed a place of beauty and wonder. Like a group of hicks lost in the big city, Lloyd's group wandered about, eventually encountering a mysterious man called Zelos, who wore an Exsphere. Although this made an impression on the party, they pressed on to the castle to meet the King of Tethe'alla. When they arrived at Tethe'alla castle, Lloyd and the others learned that the King was currently ill and was not taking any visitors. Though Lloyd insisted on seeing the King, the party was turned away. A Young Girl Location: Meltokio, the Imperial City A guard at the castle entrance told the group that a special ceremony would be held at the Martel Cathedral to pray for the King's health. The group decided to visit the Martel Cathedral which was located right next to the castle. The group went to the Martel Cathedral. As they were about to start asking questions, a young girl named Presea appeared, carrying the sacred wood using the ceremony. Noticing that the girl had been told to take the sacred wood into the castle. Lloyd and the others decided to try to get into the castle by asking her to pretend that they were he assistants. The group stopped Presea outside the castle and tried to bargain with her, she displayed no emotion. They might as well have been talking to a brick wall. They kept on trying, however, and eventually won her over. Finally the group headed into the castle with Presea at their side. The Other Chosen Location: Meltokio, the Imperial City With Presea's help, Lloyd and the others managed to sneak into the castle. They decided to head towards the King's chambers, hoping to give Sheena's letter of introduction to the King and thus gain his help. The group snuck into the King's chambers, where the Church of Martel's ceremony was about to begin. They were astonished to find Zelos in the room. Apparently, he was the Chosen of the world of Tethe'alla. The party presented the King and the Pope with Sheena's letter of introduction and asked for their help. Lloyd and company were then taken to another room, where they were asked to wait for the King's response. At last, Zelos and the Pope came to see the group. The two of them took some persuading, but they eventually came around and promised to help. The Pope gave permission to the party, allowing them to travel Tethe'alla. Zelos, as well, was to accompany the party in order to keep an eye on them. Lloyd and the others decided to set off for Martel Cathedral to meet with Zelos. The party met up with Zelos at the Cathedral. Zelos suggested that since Ozette was on the same continent as the Imperial Research Academy, Presea should accompany the party since they could drop her off at her home town later. With Presea in tow, the party decided to set off for Sybak. Crossing the Bridge Location: Grand Tethe'alla Bridge Following Zelos' lead, the party decided to head for the Grand Tethe'alla Bridge, to the north of Meltokio. The Grand Tethe'alla Bridge turned out to be controlled by Exspheres. Though Lloyd and the others were troubled by the amount of Exspheres used to control the bridge, they hurried onward to Sybak. Sybak Location: Sybak, the University Town Upon their arrival in Sybak, Lloyd and the others headed straight for the Imperial Research Academy. Promised Necklace Location: Sybak, the University Town At the Imperial Research Academy, the party learned that Colette's transformation into an angel was being caused by the Cruxis Crystal she wore. The Cruxis Crystals were the most powerful type of Exsphere, and, like Exspheres, were made of Lifeless Beings. The Exspheres that Lloyd and the others wore had a Key Crest, but the Cruxis Crystal that Colette wore did not. This was why her body had been taken over by a Lifeless Being. When Lloyd and the others learned this, they wondered where they could find a Key Crest for Colette. Lloyd managed to find a damaged Key Crest at the bazaar. He then returned to the Academy to begin fixing it. Lloyd placed the Key Crest in the necklace that he had made as a birthday present for Colette. He placed the necklace around her neck but there was no immediate, visible change in her condition. Raine then thought of asking Dirk to study the Key Crest. Zelos protested, saying that he could now allow the party to return to Sylvarant. However, after some persuasion, Zelos decided to accompany the part back to Sylvarant. Half-Elves Location: Sybak, The university Town As the party was beginning to make preparations to return to Sylvarant, they were detained by the Papal Knights under orders from the Pope. The party was shocked at this sudden turn of events. They were framed as insurgents against the King and arrested. Even Zelos, The Chosen of Tethe'alla was tarred with the same brush and suffered the same fate. It was discovered during the arrest that both Raine and Genis were half-elves. Zelos was shocked by this. He explained that in Tethe'alla, half-elves accused of a crime are punished by death, without exception. However, there was nothing anyone could do, and the two were separated from the others. Raine and Genis were taken away while Lloyd and rest were detained in an underground laboratory, where Kate, a half-elf girl studied the Cruxis Crystal. Even in Tethe'alla, half-elves were despised. Although she was a valued researched, Kate had been forced to stay locked up in a laboratory to continue here work. Kate was amazed to see Presea. Kate and her team had studied how to manufacture Cruxis Crystals under the orders of the Pope, and Presea had been the test subject for their Cruxis Crystal experiments. Kate's words infuriated Lloyd, and he asked her how she could treat people that way. Kate argued back, asking Lloyd how humans can treat half-elves the way they do. Then Sheena appeared. As soon as she had learned that something was going on in Sybak, Sheena had infiltrated the underground lab to help Lloyd and the others. If they didn't do something quickly, Genis and Raine would be executed. Kate was moved by Lloyd's determination to save his friends, despite them being half-elves. She allowed Lloyd and the others to sneak away, making them promise to return once they've saved their friends. Kate said that if what they say if true, upon their return, she will release Presea from her experiment. Lloyd swore to return without fail, and the party hurried off to the Grand Tethe'alla Bridge, towards Meltokio, where Genis and Raine had been taken. The Rescue Location: Grand Tethe'alla Bridge The party caught up with the group that had taken Genis and Raine as they were crossing the bridge connecting the two continents. However, just as they were about to reach Genis and Raine, the drawbridge started to rise as if to stop them. Lloyd and the others would have fallen into the sea if not for Sheena, who called upon Undine to save and carry them to the other side of the bridge. Lloyd and company caught up with Genis and Raine and successfully rescued them. Now that the party was finally reunited, they took some time to plan their next course of action. With the bridge blockades, they were unable to take Presea back to Ozette. Furthermore, with the Pope after them, returning to Meltokio would be dangerous. Nevertheless weather they tried to take Presea to Ozette, to return to Sybak, or to obtain Dirk's help, they would need the Rheairds. The Rheairds, however, were out of energy and unable to fly. Raine thought they might enlist the aid of Volt, the Spirit of Lightning, but first they would need to recover the Rheairds. Zelos claimed he knew how they could get the Rheairds back, and urged them to do so right away. Regardless of Sheena's dismay, the party set off for the Fooji Mountains, where they had left the Rheairds after they crashed. Reversing Worlds Location: None Given Monsters, much like the ones in Sylvarant, suddenly started appearing in Tethe'alla. Tethe'alla had been a peaceful place thus far, and this was the first time such monsters had appeared. The party was worried that this meant the worlds had started to reverse, but they were still able to see the Tower of Salvation, the symbol of the land's prosperity, from Tethe'alla Welcome Home Location: Fooji Mountains When the party finally arrived at the Fooji Mountains, they fell right into a trap laid for them by the waiting Renegades. Even worse, Pronyma, one of the five Grand Cardinals, appeared. She had been searching for Colette under orders from Yggdrasill. Pronyma and Yuan seemed to know each other, and the two struck a bargain; Pronyma would get Colette, and Yuan would get Lloyd. Pronyma took Colette, and when she spotted the Key Crest controlling the Cruxis Crystal on Colette's chest, she tried to remove it. At that moment, Colette regained consciousness. Her unwillingness to part with the present that Lloyd made for her gave power to the still-incomplete Key Crest. When Colette had fully regained her senses, she pulled away from Pronyma and accidentally destroyed the trap with her customary clumsiness. Lloyd and the others, now freed, squared off with Pronyma and defeated her. Next, they turned to face Yuan, but Kratos appeared and stopped the fight. Kratos told Yuan that Yggdrasill was calling for his group, and they ran off, taking the injured Pronyma with them. Confused, Lloyd and the others began to suspect that the Renegades and Cruxis were allies. It turned out that the Renegades had stolen the Rheairds. Colette's Key Crest seemed to be in good working order, but Lloyd and company were now stuck without a means of transportation. In order to find a way to get across the bridge to see Kate in Sybak, and to take Presea home, the party decided to take Sheena's suggestion and seek help at the Meltokio Elemental Research Laboratory. Their minds made up, the group set off for Meltokio. An Attacker Location: The Sewers of Meltokio Meltokio was closed up tight. A warrant had been issued for the group's arrest, and all of them, even Zelos, were now outlaws. Zelos, however, had an idea; they could enter Meltokio via the city's sewer system. However, the exit to the sewer had been closed off by the prisoners sent by the Pope. One of the prisoners seemed to be surprised at the sight of Presea and retreated. After getting inside Meltokio, Lloyd and the others headed for the Elemental Research Laboratory per Sheena's suggestion. Elemental Cargo Location: Meltokio, the Imperial City At the Elemental Research Laboratory, the party met Kuchinawa, an undercover spy and Sheena's friend from her hometown of Mizuho. The Elemental Research Laboratory scientist proposed to modify a strange vehicle called an Elemental Cargo to run under Undine's power. The party agreed and decided to cross the ocean with this Elemental Cargo. It seemed that the modifications would take some time, so Lloyd and the others decided to spend the night at Zelos' mansion. The next day, the party received a Wing Pack from a researcher and headed for the Grand Tethe'alla Bridge, where Kuchinawa was waiting with the Elemental Cargo. Setting Sail Location: Grand Tethe'alla Bridge Lloyd and company arrived at the bridge. Colette had returned to her senses, and her expression clouded as she looked at the bridge for what was effectively the first time. Using Undine's power to make the Elemental Cargo seaworthy, the group set off for Sybak to meet Kate once again. Kratos' Warning Location: Sybak, the University Town When Lloyd and the others arrived in Sybak, they ran into Kratos. Kratos brushed off the furious Lloyd. Instead of fighting them, he warned Colette to remove her Key Crest and left. Though they were wary of Kratos, the group continued their journey to meet Kate. Test Subject Location: Sybak, the University Town The group went to visit Kate at the basement of the research laboratory in Sybak. Kate was overjoyed to see them safe and told them about Presea. Presea was being used as a test subject in the research of evolving Exspheres into Cruxis Crystals. She said that the special Key Crest Presea wore would delay the Exsphere's parasitic process, which would cause the Exsphere to mutate into a Cruxis Crystal. Once the process was complete, Presea would die. The only way to cure her would be to enlist the aid of Altessa, the dwarf in Tethe'alla who had created her Key Crest. Altessa lived on the otherside of the labyrinth of Gaoracchia Forest. The group decided to meet Altessa by going through Gaoracchia Forest that lay northeast of Sybak. Gaoracchia Forest Location: Gaoracchia Forest The Papal Knights sent by the Pope awaited Lloyd and the others when they arrived at Gaoracchia Forest. They managed to defeat the Papal Knights and went deeper into the forest. The group had almost made it through the forest when Colette heard another group of pursuers approaching them from the direction of Altessa's home. The mysterious prisoner they encountered in the sewers of Meltokio appeared as well. He told them that he wanted to speak to Presea, but she was consumed by the Exsphere and said nothing. The man noticed Presea's Exsphere and extended his hand, but Presea struggled against him and the group had to fight him. Lloyd and the others were able to defeat the man, but realized that they would soon be trapped by the pursuers from Sybak and those from the direction of Altessa's home. Sheena suggested fleeing to her hometown of Mizuho, the Mystical Village. Mizuho lay south through the Gaoracchia Forest and then west. The group was forced to go to Mizuho, taking the mysterious man with them for further questioning. Decisions Location: Mizuho, the Mystical Village Lloyd and the others arrived at Mizuho, the Mystical Village. Sheena went in ahead to report to the village's second-in-command. Lloyd and the others headed for the home of the Chief as well. Mizuho's Chief Igaguri had been in a coma for a long time. Tiga, his second-in-command, questioned Lloyd instead. He asked them what they planned to do next. Lloyd thought about the current situation and answered that he wanted to change the relationship between the two worlds that fought for mana. He said there had to be a way in which both worlds could co-exist and flourish together. Tiga laughed and said that Lloyd was like the hero Mithos from the Ancient Kharlan Wars. Mithos believed that there was a way for the warring worlds to co-exist in peace, and ended the war. Tiga asked Lloyd if he was going to become the next Mithos. Lloyd said that he was not Mithos, and that he wanted to save the two worlds his way, with his friends. Tiga seemed to be satisfied with that answer and promised to help Lloyd. Tiga proclaimed that he would rather work with Lloyd, who wanted to save both Sylvarant and Tethe'alla, than with the royal family or the Church, who wanted to sacrifice Sylvarant. The villagers of Mizuho offered to find the Rheairds. Sheena had placed a guardian on the Rheairds, so it would be relatively easy to locate them. The mysterious man they had captured in Gaoracchia Forest introduced himself as Regal. Zelos felt that Regal would not attempt to harm the group until Presea was in a condition to talk, and suggested that he accompany them on their journey. Lloyd agreed with Zelos and the group continued on their journey to Altessa's home with Regal. What Was Lost Location: Ozette, the Quiescent Village As soon as the group arrived at Ozette, Presea ran off into the village. Lloyd and the others followed after her. There was a visitor with a job for Presea waiting in front of her house. He told them that the sacred wood in the Ozette region was accessible only by Presea. The visitor quickly left after making his request, and Presea went inside her house, ignoring the group. When Lloyd and the others followed Presea into her house, they were shocked at what they found. Although a corpse laid on the bed, she lived without noticing it. Regal asked Presea if she was going with them, but she just told them that she had a job to do. The group was forced to leave Presea at her home. Altessa and Tabatha Location: Altessa's House Lloyd and the others set off for Altessa's home, south of Ozette. The group arrived at Altessa's home. When they asked Altessa about Presea, the dwarf grew surly, refused to talk to them, and kicked them out of his home. Lloyd was furious and demanded to know why he did such an awful thing to Presea. Tabatha answered him instead. She said that Presea's Key Crest was made from an ore that worked in the exact opposite way of the normal Inhibitor Ore. If they remade Presea's Key Crest with Inhibitor Ore, there was a chance she would be saved. According to Regal, Inhibitor Ore was mined in the mining region on the southern continent. Lloyd and the others set off for the Toize Valley Mine, located in the center of the southern continent. Inhibitor Ore Location: Toize Valley Mine Lloyd and the others arrived at the Toize Valley Mine. The mine had been shut down, but it looked like someone had tried to break in. The party destroyed the mine's malfunctioning defense system and went inside the mine. The group was able to get a hold of a small amount of Inhibitor Ore at the deepest part of the mine. Lloyd knew that he could not forge a fully functional Key Crest himself, so he created a makeshift crest and headed back to Ozette for Presea. Crimes Location: Toize Valley Mine Near the exit, the group ran into a man called Vharley. Vharley seemed to have entered the mine looking for stray Exspheres. After a brief discussion Vharley left and Regal confessed to the party that he was a prisoner serving time for murder. When Lloyd asked what had happened, Regal simple said that he would tell them when the time was right. The group continued on their journey back to Ozette. Colette Kidnapped Location: Ozette, the Quiescent Village The Papal Knights awaited Lloyd and the others at Ozette. The knights attacked and the group was able to fight them off, but Colette collapsed in pain. Then Rodyle appeared with Presea, who had lost most of her sanity, and used her in an attempt to take Colette. Sheena and Corrine were able to take Presea away from Rodyle, but he escaped with Colette on a flying monster. Lost Time Location: Ozette, the Quiescent Village Lloyd replaced Presea's Key Crest, restoring her sanity. Presea realized that her father was dead and was stricken with grief. She calmed down after burying her father, and explained how she had come to wear the Exsphere. After her father had become sick and unable to work. Presea decided to work in his stead and Vharley placed an Exsphere on her. Regal quietly burned with rage as Presea described what happened. Vharley had introduced Presea to Rodyle, who then took Presea to the Research Academy in Sybak where she became a test subject. Regal then asked Presea if she had an older sister. It was a question he had longed to ask her for quite some time, but Presea simply shook her head. Raine then asked if she had any other family members. Presea said that she had a younger sister but had not seen her ever since she left to go into service for a noble. With no family to turn to, Presea asked if she could continue traveling with the group. She hoped to rescue Colette, who had been taken away because of her. Regal also asked if he could join the group since his fate was linked to their enemy. Lloyd told both of them that he would gladly travel with them. Just as the group was about to set off after Rodyle and Colette, Kratos appeared. Kratos told them that Colette was useless to Rodyle in her current state. Kratos also told them that the villagers of Mizuho had discovered the whereabouts of the Rheairds. Then he left without fighting them. Lloyd was bewildered by Kratos' behavior, but nevertheless decided to return to Mizuho to learn the status of the Rheairds. Past Failure Location: Mizuho, the Mystical Village In order to pursue Rodyle, who disappeared into the sky, the group needed the Rheairds taken by the Renegades. They returned to Mizuho, hoping for information. Tiga told them that they've located the Rheairds and that Sheena should enlist the aid of Volt, the Summon Spirit of Lightning. Sheena, however, opposed the idea and ran outside. When Sheena was young, she failed in her attempt to forge a pact with Volt in a Summon Spirit pact experiment, causing the death of many villagers. The experience severely traumatized Sheena and she became terrified of Summon Spirits, especially Volt. But with support and encouragement of Lloyd and Corrine, Sheena agreed to attempt to forge a pact with Volt in order to help rescue Colette. In their search for Volt, the summon Spirit of Lightning, the group set off for the Temple of Lightning, located on a lone island north of Ozette. Volt Location: Temple of Lightning Lloyd and the others arrived at the Temple of Lightning. They headed inside, hoping to awaken Volt and forge a pact with him. After reaching the deepest region of the temple, Sheena tried to forge a pact with Volt. However, the Summon Spirit also had a pre-existing pact with Mithos. Sheena attempted to persuade Volt to annul the pact with Mithos and forge a new pact with her, but Volt did not desire to make a pact. Sheena lost control of the situation once again, but Corrine, Sheena's first Summon Spirit, appeared and saved her from Volt's attack. The shock of Corrine's sacrifice helped Sheena conquer her inner fears, and she succeeded in forging the pact. Soon afterward, Undine appeared and the two Summon Spirits told the group of the changes that were happening in the two worlds. It was unprecedented to have a spirit from each world awake at the same time. Because of this, the mana flow that connected the two worlds was weakened. If all the Summon Spirits were awakened, then that mana flow between the two worlds would be stopped. The group's goal finally became clear. Lloyd and the others must awaken the Summon Spirits on both worlds and forge pacts with them. Just as they reached the exit of the temple, Orochi, one of the villagers from Mizuho, told them that they had determined the location of the Rheairds. The vehicles were held In the Renegade base, somewhere in the freezing fjords of the northeast continent. Lloyd and the others set off to the Renegade base. Rheairds Location: Tethe'alla Base Lloyd and the others finally found the Renegades' base in Tethe'alla. They made their way inside, hoping to get the Rheairds. The group made it to the hangar but just as they were about to take the Rheairds, they were surrounded by Yuan and Botta of the Renegades. The group fought them, while looking for a chance to make off with the Rheairds. A massive earthquake struck as they were fighting, and the group took advantage of the situation and fled with the Rheairds. Sinful Chosen Location: The Nest of Flying Dragons Using the Rheairds, Lloyd and the others could now search the eastern skies of Tethe'alla for Rodyle and Colette. The group found Colette at the nest of the flying dragons, but as they attempted to save her, they fell right into Rodyle's trap. Upon defeating the flying dragons, Presea paced herself in danger and rescued Colette. With the nest collapsing, the group escaped on their Rheairds. With Colette safe, Lloyd and the others set off to release the mana link between the two worlds which Undine and Volt had spoken of. To separate Sylvarant and Tethe'alla, the group journeyed to forge pacts with the Summon Spirits of both lands. Gnomelettes Location: The Temple of Earth Lloyd and the others traveled to the Temple of Earth in the northern region of Meltokio. However, they found their way blocked by a Gnomelette. The mysterious creature refused to let them pass until his big brother, who had gone out in search of tasty stones, returned. His brother went searching for the stones in the mineral-rich area of the Toize Valley Mine. The Gnomelette the group found in the Toize Valley Mine turned out to be looking for potions, not stones. Lloyd figured that he would return home once they handed him a potion; the Palma Potion, Mizuho Potion, or the Flanoir Potion. Now that the Gnomelette in the Toize Valley Mine had returned to his home in the Temple of Earth, Lloyd and the others were able to proceed deeper inside the Temple of Earth. Something Spicy Location: The Temple of Earth The Gnomelette allowed Lloyd and the others to continue deeper inside the Temple of Earth. They pressed on hoping to meet Gnome. Delving deeper inside the temple, the group found their way closed off once again by another Gnomelette. The Gnomelette wanted to eat something spicy, so the party set off to prepare the appropriate dish. After the party gave the Gnomelette a spicy batch of curry, he allowed the party to continue deeper into the temple. Further inside the temple, the group created a new path with the aid of another Gnomelette. When the group finally reached Gnome, they demonstrated their power and succeeded in forging a pact with him. Celsius Location: The Temple of Ice Lloyd and the others discovered the Temple of ice located south of Flanoir. Hoping to forge a pact with Celsius, the Summon Spirit of Ice, they headed inside the temple. To reach Celsius, they needed to freeze the lake within the temple. The group decided to find a way to freeze this lake which could not be frozen by the power of the Sorcerer's Ring. With the aid of the Penguinist Gloves, Lloyd was able to get a hold of the ice flower, Celsius' Tear that was able to freeze anything. After successfully freezing the lake, the group demonstrated their power to Celsius and forged a pact with the summon spirit. Shadow Location: The Temple of Darkness In the highlands south of the Fooji Mountains, Lloyd and the others found the Temple of Darkness where Shadow, the Summon Spirit of Darkness lay. However, the inside of the temple was too dark from Shadow's presence, and they were unable to proceed. Sheena suggested that they get help from the Elemental Research Laboratory, so the group headed towards Meltokio. Using the power of the Blue Candle, Lloyd and the others proceeded into the temple, hoping to forge a pact with Shadow. The group met shadow on the lowest floor of the temple, and after demonstrating their power, forged a pact with the Summon Spirit. Light of Judgment Location: Ozette, the Quiescent Village Lloyd and the others noticed dark clouds of Ozette, and the village was suddenly struck by a pillar of lightning. The group hurried to Ozette, to find out what happened. Young Mithos Location: Ozette, the Quiescent Village When the group finally reached Ozette, they found the village destroyed. Most of the villagers had been killed and the rest were wounded. Lloyd saved one of the surviving children. His name was Mithos, same as the legendary hero of the Kharlan War. He was a half-elf with no relatives who quietly lived on the outskirts of the village. Mithos told Lloyd that lightning fell from the sky and that the angels attacked the village. Altessa arrived at the scene and despaired at the sight of the village. He seemed to know why the village was destroyed, but quickly left when Sheena tried to ask him about it. Wanting hear Altessa's story, Lloyd and the others set off for his house with Mithos. Unforgiving Crime Location: Altessa's House Upon arriving at Altessa's house, Lloyd and the others asked him what happened to Ozette. Altessa, regaining his composure, slowly revealed to them the fully story. Altessa was once a member of Cruxis. He was an artisan who manufactured Cruxis Crystals and Exspheres for use as weapons. He fled and took refuge in Ozette after seeing the suffering caused by his work. However, he was found by Rodyle and was ordered to work on experiments. If he had not performed the experiment on Presea, he would have been killed. Altessa went on to say that Ozette was destroyed by Yggdrasill as retribution for Altessa aiding Rodyle, who was plotting against Cruxis. He then apologized and went inside his house. Hoping to get more information from him, Lloyd and the others followed him. The group was able to obtain much information from Altessa. They learned that Cruxis was an organization made up almost entirely of half-elves and was trying to use the Chosen as a vessel in order to revive Martel. The reason the Desians were after the chosen was to awaken the Cruxis Crystal by stimulating it with the Chosen's fear, suffering, and combat instincts. The Desians never intended to take the Chosen's life. The group also learned that Rodyle was constructing a weapon called the Mana Cannon at his ranch in Sylvarant. They also learned that the two worlds were joined, and that the Great Seed was protected in the center. Confused by all the information Lloyd and the others gratefully accepted Altessa's offer to stay at his house for the night. It was the first time Genis had a half-elf as a friend, so Genis and Mithos quickly grew fond of each other. The next day, the group awoke to find that Raine had left during the night, leaving behind a simple note. According to Tabatha, Raine had taken a Rheaird and flown off towards Altamira before dawn. Lloyd and the others decided to follow Raine to Altamira. The city known as the Seaside Paradise lay southeast of Altessa's house, and they took along Mithos who was worried about Raine. Altamira Location: Altamira, the Seaside Paradise When the group arrived at the city gate of Altamira, the Seaside Paradise, Regal refused to go in. Lloyd and the others left him behind at the gate and entered the city. Alicia's Grave Location: Altamira, the Seaside Paradise Lloyd found a small memorial near the hotel in Altamira. An old man laying flowers at the monument was visibly startled by Presea. He said that he knew a young girl named Alicia who closely resembled her. Presea asked the old man more about the girl, saying that she was her sister. He told her that Alicia passed away some time ago and that her grave was located at the Lezareno Company. The old man urged her to visit the grave and gave the group a Lezareno Company ID badge. They decided to visit the company and pay their respects at Alicia's grave. When they arrived at the grave, a voice called out to them from the Exsphere embedded in the gravestone. The voice called to Presea and asked that she find Alicia's master, Bryant, who killed her. Lloyd and the others promised Presea that they would find Alicia's killer. Meanwhile, Mithos stared at the Exsphere embedded in the gravestone with a troubled expression. Otherworldly Gate Location: The Otherworldly Gate Upon leaving Alicia's grave, the party bumped into a pair of Lezareno Company employees who told them where the location of the Otherworldly Gate was. Raine was apparently looking for the Otherworldly Gate. There was a legend around this region that on an island to the east of Altamira, on the night of a full moon, a gate would open to Sylvarant. After reuniting with Regal, the group headed to the lone island to the east where the gate was said to be located. The party found Raine near the gate. When Colette asked her what she was doing, she replied that this was where she and Genis were abandoned when they were younger. Genis was stunned. The two of them were born in Tethe'alla. They were abandoned here and taken to Sylvarant through the gate. Raine had sought this place all her life. She was unable to find it in Sylvarant, but she caught a glimpse of it from the sky while they were searching for Colette and Rodyle. And relying on her memories she arrived here. Suddenly, Kuchinawa appeared. He had been trailing them. With the Pope's assassins, Kuchinawa attempted to kill Lloyd and the others. Sheena was astonished the turn of events. Kuchinawa had held a grudge against Sheena ever since his parents were killed when Sheena failed to forge a pact with Volt. They fought against the assassins, but there were too many of them. Sheena tried to save the party by begging Kuchinawa to only take her life, but Zelos stopped her and led the group to the Otherworldly Gate, which had opened. The group found themselves in Sylvarant and safe for the time being. Now that they were back in Sylvarant, Lloyd and the others decided to head to Palmacosta to ask the Palmacosta government to look after Mithos. Back Again Location: Palmacosta, the Port City Lloyd and the others stopped in Palmacosta to leave Mithos in the care of Neil. There, the group was told that the Desians were gathering at the Palmacosta Human Ranch, which Lloyd and the others had destroyed. The group decided to head to the ranch to investigate. As they were leaving, Mithos gave Genis a flute that belonged to his sister and told him to use it if they found themselves in danger. When they arrived at the ranch, it was the Renegades that awaited them, and not the Desians. There, Yuan proposed to them that they fight together. He explained to them that the two worlds used to be one and at the center of the world was the Giant Kharlan Tree that emitted mana. However, the tree withered, leaving only its seed. The Great Seed was now fused with Martel, and in order to bring Martel back to life, Yggdrasill was sending the mana from Derris-Kharlan to her. But if Martel was brought back to life, the seed would be absorbed by Martel, and disappear. The Renegades were trying to stop Martel from coming back to life, and revive the Giant Kharlan Tree. The Summon Spirits had been protecting the Great Seed, so the Renegades were unable to send mana to it. However, now that the mana links had begun to unravel, the Great Seed's protection was weakened. The renegades wanted to have Lloyd and the others unlock the rest of the Summon Spirits and send mana to the great seed. After much thought, Lloyd decided to join forces with the Renegades. Only they would free the Summon Spirits, and the Renegades were the only ones who would control the flow of mana. Their goal was the same; to revive the Giant Kharlan Tree. The Renegades offered to guide Lloyd and the others to the ranch entrance. Since Lloyd's group was heading there anyway, they decided to head there together with Botta. Rodyle Location: Remote Island Human Ranch Botta led Lloyd and the others to the Remote Island Human Ranch controlled by Rodyle. Botta reminded Lloyd that the destruction of the ranch was forbidden since the Mana Reactor was needed to awaken the Great Seed. He then headed for the reactor. After Botta had left, the group headed inside the ranch, hoping to overthrow Rodyle and render the Mana Cannon useless. When Lloyd and the others found Rodyle, he flooded the corridor leading to the Mana Cannon, killing the host bodies and preventing the group from reaching the cannon. Lloyd and the others were appalled. Rodyle laughed, saying that the Mana Cannon was complete and that lives of the host bodies were of no concern to him. He went on to say that with the Mana Cannon, he did not need to rely on the Cruxis Crystal, nor fear Yggdrasill or Cruxis any longer, and that the Tower of Salvation would come crashing down with a blow from the cannon. Rodyle was betraying Cruxis and leading the Desians, so he could become the ruler of the world. Lloyd and the others were able to defeat Rodyle, but not willing to die alone,Rodyle set off the ranch's self-destruct system. Raine was unable to half the sequence by herself, but just then, Botta and the Renegades appeared. They told Lloyd to flee to the Inner Garden, a self-enclosed dome inside the ranch, and headed for the Control Room, where they began to stop the self-destruct program. However, sea water started to enter the Control Room as well. Fearing for the Renegades' lives, Lloyd tried to open the lock of the control room, but it was sealed shut, by Botta and the other Renegades. If the door opened, Lloyd and the others would drown, eliminating any chance of reviving the Giant Tree. To prevent that from happening, Botta and the other renegades chose to give up their own lives. Although the Renegades' sacrifice had saved Lloyd and the others from the self-destruct sequence and the sea water, they were still surrounded by Rodyle's monsters. There was nowhere to hide inside the dome and they were forced to fight the horde, but there were too many monsters and the group was soon overwhelmed. Genis played Mithos' flute as a last resort, and when it looked like their end had come, the dome's roof blew open. An awesome force attacked the monsters. Up in the air was Mithos, who had come to their aid on a Rheaird. Mithos told them that a golden bird helped him and destroyed the dome. That bird had to be Aska, the Summon Spirit of Light. However, Lloyd and the others had no idea why a Summon Spirit with whom they had yet to forge a pact with would have helped them. Genis was overjoyed that Mithos came to help them, but Mithos had a perplexed expression on his face. Botta's Words Location: Palmacosta, the Port City In order to return to Tethe'alla and leave Mithos with Altessa, the group first needed the Renegades to restore the Rheairds' ability to fly between the two worlds. The group headed to the Sylvarant Base. They also wanted to relate Botta's last words to Yuan. Separating Worlds Location: Sylvarant Base Lloyd and the others related Botta's last words to Yuan. The group also had the Rheairds' ability to fly between the two worlds restored. They headed to Tethe'alla to visit Altessa's house, and to forge pacts with the remaining Summon Spirits. Alicia's Killer Location: Altessa's House The group left Mithos in Altessa's care. Regal was surprised to hear that Presea's sister was dead when Mithos wished her luck in finding her sister's killer. Upon learning that the killer was named Bryant, and also Alicia's former master, Regal said that he had an idea who this man was and asked the group to take him to Altamira. Lloyd and the others headed for Altamira as Regal requested. Crime & Punishment Location: Altamira, the Seaside Paradise Lloyd and the others arrived in Altamira. They set off for Alicia's grave, located in the Lezareno Company's Sky Terrace. They arrived at the Lezareno Company and found out that the Exsphere broker, Vharley, had stormed the company. Lloyd and the others hurried after Vharley to the Sky Terrace on the roof. When they arrived at the Sky Terrace, Vharley was assaulting the old man who had told them about Alicia. The group rescued the old man from his attacker. Suddenly, Kuchinawa appeared and escaped with Vharley. The old man then cried out to Regal as his master. Lloyd and the others were stunned. The old man, George, was the butler of the Bryant household. Regal confessed to being the head of the Bryant Family. When Regal stood in front of Alicia's grave, the Exsphere that houses her consciousness began to speak in a trembling voice. Alicia said that she was glad that she could meet Bryant again before her consciousness dissipated entirely. Alicia worked as a servant in Regal's house. The two fell in love, but George had disapproved of their relationship. He gave Alicia her leave and sent her off to work for Vharley, the broker who had wanted to take her in for some time. Regal went to take Alicia back, but like Presea, Alicia was judged to have a high compatibility with Exspheres and Vharley had made Alicia into a Cruxis Crystal experiment test subject. However, the experiment failed and Alicia became a monster just like Marble. Alicia begged regal to killer her, and though reluctant, he complied with her wish and ender her life. Alicia now nothing more than a disembodied consciousness, thanked Regal one last time and asked that the Exsphere be destroyed. As long as it existed, she would never find true rest. They granted her wish and destroyed the Exsphere. Afterward, Regal asked the party if they could postpone his final judgment until they defeated Cruxis and stopped them form using Exspheres to toy with people's lives. Following Alicia's request, Presea agreed. Accepting Alicia's final words, Regal promised to continue on with Lloyd and the others, free from the guilt of being a criminal. Kratos Again Location: Meltokio, the Imperial City Lloyd and the others ran into Kratos in Meltokio. He was searching for the sacred wood that Presea had given to the Church. Lloyd tried to question Kratos about his mysterious activities, but he did not answer and only told him to stop forging pacts with the Summon Spirits. The Blue Candle Location: Meltokio, the Imperial City Lloyd visited the Elemental Research Laboratory and found out that they needed the Blue Candle to find their way through the Temple of Darkness. However, one of the staff was furious that Kate had been captured for letting Lloyd escape and now awaited execution. He was reluctant to help Lloyd. Lloyd told him that it was their fault that Kate was now captured and vowed to save her. The staff member promised to help them if Lloyd saved Kate. After hearing that Lloyd had saved Kate and parted ways with her once reaching Ozette. Kate's hometown, the staff member thanked Lloyd for his effort and gave him the Blue Candle. Then the group set off for the Temple of Darkness. Kate's Rescue Location: Meltokio, the Imperial City Regal suggested entering the fights held at the Battle Coliseum to rescue the imprisoned Kate. Meltokio's jail is directly connected to the Coliseum. It was originally built for combat between prisoners and beasts. Regal knew of this fact since he had been imprisoned there as a criminal. In order to rescue Kate, Lloyd and the others decided to enter the Coliseum fight. After a battle at the Coliseum, they succeeded in freeing Kate. She wanted to go back to Ozette, her birthplace. The group granted her wish and took her there. In the ruins of Ozette, Kate confessed that she was the Pope's daughter. She had been unable to deny her father's request and participated in the experiments on Presea. Lloyd and the others were furious at the Pope, a man who would send his own daughter to the execution block. Kate thanked them for saving her, and went off on her own. The Shining Bird Location: None Given Lloyd and the others ran into a zoologist who was traveling the world with his family. They were traveling the world to see the shining bird they had caught a glimpse of. Lloyd and the others realized immediately that they were talking about Aska, the Summon Spirit of Light. Hoping to discover how they might meet Aska, they asked the family to talk about their experience. With the Rheairds, Lloyd's group could travel places where they could not go before and now would be able to seek out the Linkite Tree. Even if the tree was withered, they could revive it with the help of Gnome, the Summon Spirit of Earth, and Raine's healing power strengthened by an Exsphere shard and the Unicorn Horn. Then they would only have to let the melody played by the tree's nuts travel across the world with the aid of Sylph, the Summon Spirit of Wind. It was unclear whether the Linkite Nut would play the melody, but at least now they had some hope of meeting Aska. They decided to ask either Dirk
or Altessa about an Exsphere shard, and Lloyd set off to fulfill the conditions needed to revive the Linkite Tree. In order to play the melody, the group decided to make a flute from the nut of the Linkite Tree. Now all of the conditions to meet Aska were fulfilled. The Linkite Flute Location: The Linkite Tree The group found the Linkite Tree in a remote highland reachable only with the Rheairds. The tree, however, had already withered and died. After a long journey, Lloyd had finally fulfilled all the conditions for reviving the Linkite Tree and meeting Aska. The group manages to revive the Linkite Tree and summon Aska. However, the spirit refused to forge a pact unless Luna did as well. That meant the group would have to demonstrate their power to Luna and Aska at the same time. Lloyd agreed to Aska's conditions. The group decided to forge pacts with the other Summon Spirits first, before they would have to fight both Summon Spirits at the Tower of Mana. Mana Links Location: None Given In order to save the tower worlds, Sheena had to forge pacts with the Summon Spirits and release the bonds of mana. The group set off on a journey around the worlds, searching for all the Summon Spirits with whom they had not yet forged pacts. Lloyd and the others made their way across Sylvarant and Tethe'alla, forging pacts with the Summon Spirits of each region. Earthquakes shook the land every time they forged a pact with a Summon Spirit with an already awakened counterpart, proving that the Mana Link had been removed. Believing there was still a chance for them to save the two worlds, the group continues on their quest to awaken all of the Summon Spirits. The group's quest had so far been a success and only one link remained that need to be broken. Although Lloyd felt uncomfortable about the world after all the Mana Links were broken, the group forged pacts with all the Summon Spirits except for the Spirit of Light. It was time to set off for the Tower of Mana in Sylvarant. Hour of Salvation Location: The Tower of Mana To break the final bond, the group set off for the Tower of Mana, where Luna awaited them. The time had finally come for Lloyd to awaken the final Summon Spirit. Kratos attempted to stop the group in front of the final seal, but Yuan took him on, and the group succeeded in forging a pact. However, when the pact was forged, a terrible earthquake shook the land. At the same time, a similar earthquake shook Tethe'alla. Mithos and Tabatha, who were in Altessa's house, were caught in the middle of the quake. The earthquake caused a rock slide, and while Mithos saved Tabatha from being killed, he was severely injured. Back at the Tower of Mana, Lloyd and the others started to panic. A gigantic tree root had broken through where the seal had been, rapidly twisting its way through the earth. Then, an enormous tree appeared, almost as if it had detached from the Tower of Salvation. Within the tree trunk was a beautiful, familiar-looking girl with a tortured expression. As soon as the tree appeared, the Tower of Salvation vanished. Yuan called out for Martel and the rest simple started in astonishment at the giant tree. The tree's roots kept digging deeper, splitting Sylvarant's earth in its path. Kratos looked at the tree with an agonized expression. Neither Lloyd nor the Renegades expected this and even Cruxis had not anticipated this result. Kratos exclaimed that the Great Seed lost stability and was out of control. The seed was in a permanent state of flux between the two worlds. Aside from the Mana Link, the Summon Spirits also worked to stabilize the seed. Now, the Great Seed had lost its protection because Lloyd and the others forged a pact with the Summon Spirits. If the two worlds were reunited, the Great Seed would have awoken properly by the powers of the awakened Summon Spirits and the mana from the Mana Reactor. But because the worlds were still separated, the Summon Spirits of only one world could affect the seed. Yuan did not know about this, and though this was a great opportunity to revive the Giant Tree which had lost the protection of the Summon Spirits. The exposure of the Great Seed to mana resulted in the Great Seed losing control. Kratos went on to say that because Colette had broken the seals of Sylvarant, the seed was receiving power only from the Summon Spirits of Sylvarant, thereby tipping the balance to Sylvarant and losing control. As it stood, Sylvarant would be destroyed by the Great Seed, and Tethe'alla, which was once the same world, would be destroyed as well. Then a though struck Lloyd. If the power of Sylvarant's Summon Spirits had destabilized the Giant Tree, perhaps the Summon Spirits of Tethe'alla would have a claming effect on the Great Seed. There as no time to verify the theory, so they called a temporary truce with Kratos and decided to use the Mana Cannon. The Renegades had manipulated Rodyle into designing the Mana Cannon to assault the Tower of Salvation, but now they planned to use it to merge and amplify the power of the Tethe'alla Summon Spirits, and fire it at the Great Seed. If they could cut off the amplified stream of mana from the Sylvarant Summon Spirits at the same time, the balance of power between the worlds would be restored, and the Great Seed would subside once again. Lloyd decided to stop the Mana Reactor in the ranches which fed the Great Seed. The reactors in the ranches that had been destroyed were easy to stop, but the Renegade operative in the one ranch that was still operational was found and killed. There was no time to lose. Leaving Sheena behind to fire the Mana Cannon, Lloyd and the others rushed back to the Iselia Ranch to stop the Mana Reactor. Last Human Ranch Location: Iselia Human Ranch Lloyd and the others infiltrated the Iselia Human Ranch with Kratos. Lloyd remembered that Chocolat of Palmacosta was held at this ranch. To save time, the group decided to split into two; one to rescue the host bodies and another to stop the Man Reactor. The infiltration of the facility started a riot in the host-body holding cells. Lloyd spotted Chocolat among the prisoners trying to flee, but again, Chocolat refused to be saved by Lloyd. Lloyd told her that she was being saved by the Chosen and not him, and handed her to the group saving the host bodies. Lloyd then headed deeper within the ranch to stop the Mana Reactor with the rest of the group. Unfortunately, Forcystus had been them to the Mana Reactor. He told them that under Yggdrasill's order, the Great Seed would be left as is. Lloyd countered that if it is not brought down by force, Martel may disappear and the world may be destroyed as will. However, Forcystus laughed because the destruction of the world would not matter since Cruxis had their stronghold, Derris-Kharlan. Lloyd fought and defeated Forcystus. He then shut down the Mana Reactor and ran back to the entrance to meet up with the rest of the group. Back Home Location: Iselia, The Village of Oracles Lloyd and the others returned to Iselia to tend the wounded Colette. The villagers did not care about Lloyd's exile any longer, as they had more important things to worry about. The few survivors owed their lives to Lloyd and Colette. The group took Colette back home to let her rest. Phaidra held a grim view of Colette's future; now that the Tower of Salvation was gone, the entire world knew that the Chosen had failed. Leaving Kratos and Colette, Lloyd went outside to see how the village was holding up. The mayor of the town denounced the Chosen as a failure, pinning the blame squarely on Lloyd and the others. He continues with hard words for Chocolat and the other Iselia host bodies, chastising them for fleeing toward the village. This was too much for Chocolat, who loudly upbraided the Mayor, bringing the villagers to her side. Raine's students joined the gathering, defending Genis and his sister despite their half-elf heritage. Raine, overcome with emotion, left the scene. Lloyd and the others were finally able to make peace with Chocolat and the villagers of Iselia. They went to Raine's house to meet her. After finding Raine in front of her house, Lloyd asked Raine to go around the village with him and headed for the entrance. Leave it to Dirk Location: Iselia, The Village of Oracles Kratos was waiting for the group at the village entrance with Colette. He was asked by Phaidra to consult Dirk about the cause of Colette's illness, since he knew more about Exspheres. Lloyd was puzzled why Kratos did not show any hostility towards them, even though he was their enemy. Nonetheless, they went to Dirk's house together. Dirk explained that he believe Colette's body was slowly being taken over by the crystal. However, the dwarf did not know much about Cruxis Crystals, so he did not know why this was happening. With that, Kratos went back to Cruxis, leaving Lloyd with a suggestion; if Lloyd wanted to cure Colette, he should research the Ancient Kharlan War and recall what the unicorn had told him at lake Umacy. What Now? Location: Dirk's House Lloyd had a long discussion with his friends, sharing his honest feeling with the rest of the group. They were fully aware of the enormity in what they were involved in and the pain Colette was experiencing. They vowed to change the current situation. Searching for Clues Location: Dirk's House After spending the night at Dirk's house, Lloyd and the others came to the conclusion that they should talk to Altessa, since he knew more about Cruxis Crystals. Even if they were to follow Kratos' advice, Tethe'alla had better records of the Ancient Kharlan Wars. They headed for Tethe'alla to see Altessa. The Archives Location: Altessa's House According to Altessa, Colette was suffering from Chronic Angelus Crystallus Inofficium. The cure had been lost to obscurity, but more information might be available in old Ancient Kharlan War records. Mithos knew where the records would be found in the university archives, so the group headed to Sybak. Hero's Tracks Location: Sybak, the University Town Lloyd and the others were amazed at what was writing on the documents. A companion of the hero Mithos had contracted the same disease as Colette and was cured. Unfortunately for Colette, none of the references mentioned exactly how Mithos cured his companion. The group decided to find out what they could about the ancient hero. According to the young Mithos, regards of the Ancient Kharlan War were managed by the Tethe'alla royal family. They separated with Mithos who was heading home, and the group headed for Meltokio. End of Vharley Location: Meltokio Sewers On the way to Meltokio, Lloyd and the others witnessed a meeting between Vharley and one of the Pope's servants. The servant received poison from the Exsphere broker. The king was ill because of the poison given to him by the Pope. If Lloyd and the others saved the King and brought down the Pope, they would be able to access the documents they needed. The group defeated Vharley and decided to denounce the Pope in the Martel Cathedral. The Pope's Downfall Location: Meltokio, the Imperial City Finally, the group came face to face with the Pope. When they demanded to know about his actions toward his daughter, Kate, and the treatment of half-elves, the Pope confessed that the longevity of the half-elves was unnatural. That was why his own daughter was repulsive to him. When the group dropped their guard upon hearing this, the Pope called out for the Papal Knights and fled. Lloyd was then force into a battle with the soldiers. After the battle was over, the soldiers noticed Colette's wings and began to panic. They had mistaken her as the second coming of Spiritua, the Angel of Death. Rumors had spread though the city that Spiritua would appear because they had condemned the current chosen, Zelos. Zelos used the situation and proclaimed that Colette was indeed the second coming of Spiritua, and regained his position within the Church of Martel. Taking advantage of the face that the soldiers were petrified of Colette, Lloyd and the others revealed that the Pope had been poisoning the King, and ordered them to arrest the Pope. Now that they were free from danger, the group headed for the King's chambers to save the King. They convinced Princess Hilda, who was skeptical of them, to let them give the antidote to the king. The King regained consciousness, but because he was wary of the throne from the Pope's antics, he shunned the Chosen, Zelos, who possessed power second to the royal family. Lloyd was shocked, but Zelos seemed unfazed by the King's comment and received permission to search the castle's archive for documents relating to the ancient war. Now that the group was finally free to explore the castle, they began their search for the records of the ancient war. A Ray of Hope Tethe'alla Castle Now that they were cleared of treason, Lloyd and the others were free to search the castle for documents relating to the Kharlan War. They headed for the castle's archives, where they hoped to find the necessary information. Within the archives, they discovered a cure for Colette's disease. The remedy involved fusing the Unicorn Horn with Zircon, a Mana Leaf Herb and a Mana Fragment. These were to be embedded into the Key Crest. According to the Church of Martel, the Mana Fragment could only be found in Derris-Kharlan, the Cruxis stronghold. So Lloyd and the others decided to first look for Zircon and the Mana Leaf Herb. Regal revealed that the Lezareno Company traded Zircon and they also learned that the elves, located in Heimdall, used the Mana Leaf Herb in several of their medications. However, Heimdall was closed to outsiders, especially half-elves, and only allowed humans with a permit from the King to enter. The group decided to head to Altamira to obtain Zircon and to meet Princess Hilda to receive a permit from the King. Zircon Location: Meltokio, the Imperial City When they realized they would need Zircon to heal Colette, they found out that Regal's company dealt with it before. The group headed for the headquarters of Regal's company located in Altamira. Zircon's Location Location: Altamira, the Seaside Paradise The group arrived at the Lezareno Company and was able to get George, the company's manager, to open the records room. The group was able to examine the records pertaining to Zircon shipments. The specific document they were searching for was snatched by Kuchinawa, who challenged Sheena to a duel. When Sheena agreed, Kuchinawa handed back the document in exchange. According to the document, Zircon had recently been sent to the Sybak Imperial Research Academy. The group decided to travel to Sybak. Zircon Found Location: Sybak, the University Town The group succeeded in obtaining the Zircon in a storeroom in the Sybak Imperial Research Academy. Road to Heimdall Location: Tethe'alla Castle The information about the Mana Leaf Herb could only be obtained in Heimdall, and to enter Heimdall required permission of the king. Since Zelos had fallen from the King's favor, the group decided to ask Princess Hilda for the permit. The princess heard their request and succeeded in obtaining the permit from the King. The group set off toward Heimdall, which was said to be located in a forest south of the Tower of Salvation. Ymir Fruit Location: Ymir Forest Lloyd and the others arrived at the Ymir Forest, the way into Heimdall. They made their way through the forest. At the entrance into Heimdall, the group encountered a lone elf child. The child had been searching for the Ymir Fruit, located somewhere within the forest, to cure his sick mother. The group decided to head back into the forest to find the Ymir Fruit. After finding the fruit, Lloyd gave it to the child and headed into Heimdall. Heimdall Location: Heimdall, Hidden Elven Village Upon arriving at Heimdall, the group met Kratos once again, but Lloyd was unable to draw his sword. Kratos looked at Colette and told Lloyd that there was not much time, and left. Heimdall forbade half-elves from entering because a half-elf had brought ruin upon the village once before. Although this was where Raine and Genis were born, they were forced to wait outside of the village. Lloyd asked to meet with the Village Elder. The villagers agreed, but with one condition; any mention of the hero Mithos was strictly taboo in Heimdall. The group tried to bargain with the Elder to receive the Mana Leaf Herb. The Elder told them of a certain valley where the herb could be found. The group then headed southeast for Latheon Gorge. Mana Leaf Herb Location: Latheon Gorge After arriving at Latheon Gorge, the group headed for the home of the Elven Storyteller, deep in the heart of the Gorge. They hoped the elf would give them the Mana Leaf Herb. Lloyd found the Storyteller deep within Latheon Gorge. When they inquired about the Mana Leaf Herb, the Storyteller opened up a path to its location, but warned them that it was in a dangerous place. The group pressed on further into the Gorge in their quest for the herb. When they entered the cave deep within the heart of the Gorge, the group encountered a monster that seemed to be guarding the herb. They managed to defeat it, and were able to get a hold of the Mana Leaf Herb. The Kharlan War Location: Latheon Gorge After getting the Mana Leaf Herb they needed, Lloyd and the others headed back to the Storyteller's house. The elf told them of the hero Mithos, whose name was taboo among the elves of Heimdall. Mithos was born in Heimdall and was cast out of the village when the Kharlan War began. Saddened, Mithos fought alongside his sister and two friends to bring an end to the war. They were named Martel, Yuan, and Kratos. Lloyd and the others were surprised to hear those names. They were names of the angels of Cruxis, their enemies. The Storyteller continued; Mithos was a half-elf born, as well as the one responsible for bringing about this twisted world. The hero Mithos became Yggdrasill of Cruxis. Lloyd could not understand how his heroic actions led to Cruxis. To Derris-Kharlan Location: None Given The final piece for the cure, a Mana Fragment, could only be found in Derris-Kharlan. The only way to get there was via the Tower of Salvation, so Lloyd asked Zelos to open the way for them. Zelos' Cruxis Crystal was held at the monastery where Seles, his younger sister, lived. The group headed for a lone island near the southern continent of Tethe'alla, Southeast of the Toize Valley Mine. Zelos received the Cruxis Crystal back from Seles. The group headed for the Tower of Salvation located at the very center of Tethe'alla. Bipolar Worlds Location: The Tower of Salvation Inside the Tower of Salvation, the group found a Seal Chamber identical to the one in Sylvarant. Lloyd was astonished to see the same damaged he had caused in Sylvarant visible here. Suddenly, Kratos descended on the group and told them that the two worlds were joined at this precise spot. He then tried to take Colette with him. Lloyd fought Kratos in order to stop him, but they were captured and taken away to Derris-Kharlan. Welgaia Location: Welgaia, the Holy City Captured and thrown into prison, the group was saved by none other than Regal, who used a normally forbidden technique to free them. The group fled the prison to look for a Mana Fragment in Welgaia, the Holy City of Cruxis. Escape Location: Welgaia, the Holy City Lloyd and the others finally managed to get a mana Fragment. They searched the city of Welgaia for a way out before they were found. The group discovered an escape route, and hurried towards it. Shaking off the pursuing Angels, the group escaped to the Tower of Salvation. The Sword and Angel Location: The Seal Chamber (Tower of Salvation) The group made it to the Tower of Salvation and fled towards the surface. Lloyd returned to the Seal Chamber reaching out for the Eternal Sword that rested there. But just as he did, a voice denied him possession of the sword and an unseen force threw him backwards. Lloyd tried again but then Yggdrasill appeared, and told him that he was wasting his time. The Eternal Sword could only be held by those who meet a certain criteria and it could not be even touched unless he forged a pact with Origin who was sealed by Kratos. Lloyd encountered that all he had to do was then defeat Kratos and forge a pact with Origin. Yggdrasill laughed at his remark and told him that there was a more important condition that had to be met. Yggdrasill sneered at Lloyd's attempt to reunite the worlds, calling it foolish. The reunification of the two worlds meant that the two opposing forces would once again wage war with one another, leading to the development of magitechnology. Mana would dry up once again and the seed would die. He started that this was why the worlds need to be separated. Yggdrasill then revealed his true goal; a dawn of the Age of Half-Elves and the transformation of all life into Lifeless Beings. If all life became Lifeless Beings, then the world would be free of discrimination. This was the world that he was striving for. Lloyd denied Yggdrasill's vision. Countless lives would be sacrificed in order to manufacture the Exspheres needed to create the Age of Half-Elves. He started that a day would come when those who were in conflict with one another would reconcile their differences. He reminded Yggdrasill that like himself, Yggdrasill had once believed that this was possible and ended the Ancient Kharlan War. But the two were unable to come to an agreement, and a battle ensued. During the battle, Colette fell from Angel Toxicosis. Yggdrasill hesitated for a moment and Genis unleashed a spell and struck Yggdrasill on the arm. Pronyma attacked Genis in rage, but Yggdrasill intervened, shielding Genis with his own body, an action that surprised Lloyd. After he received a message from Pronyma, Yggdrasill left the group alone. Lloyd and the others went to Altessa's house with the Mana Fragment to create a cure for Colette. Cure for Colette Location: Altessa's House The group had finally collected all the ingredients necessary to cure the Chronic Angelus Crystallus Inofficium. Altessa prepared the cure for Colette, and she was finally released from the disease. The group decided to stay the night at Altessa's house. The Truth Location: Altessa's House Late that night, Yuan paid a visit. He offered to take Lloyd to his father, but it was Kratos waiting for him outside. Surprised, Lloyd glared at Kratos, but the two of them were quickly surrounded by the Renegades. Yuan placed a sword at Lloyd's neck and told Kratos to obey if he valued his son's life. Kratos was Lloyd's real father and Yuan was using that as leverage to get Kratos to release Origin's seal. Yuan's goal was to sprout the Great Kharlan Tree. To do this, he needed the Eternal Sword, but the sword was inaccessible without a pact with Origin, and the Summon Spirit was sealed by Kratos. This was the only method left for the Renegades, but Kratos refused Yuan's demand. Yuan then mocked Lloyd's mother and Kratos. Angered by his words, Lloyd flung his sword at Yuan, but Yuan dodged the attack and counterattacked. Kratos, much to Lloyd's disbelief, shielded him from the blow. Confusion engulfed Lloyd. Those who he believed were his enemies, those who he believed were his allied, all of Lloyd's beliefs were shattered. But then, Colette's voice pulled Lloyd back to reality. She told him that he only needed to believe in himself. Lloyd muttered that he did not want to see anyone get hurt or be sacrificed. Those were his true feelings. However, laughter rang out and a voice scoffed at Lloyd, calling his desires selfish. It was Mithos. He quickly defeated Yuan who was surprised by his sudden appearance. The commotion outside awoke the rest of the group. Along with Altessa and Tabatha, they ran out of the house. Genis was aghast at the sudden change in Mithos. He had finally realized that the bow was in fact Yggdrasill himself. Mithos declared that he had never truly though of Genis as a friend. Mithos rejected his fellow companions. Altessa, and even Tabatha, who he had shielded from peril before. He called her a failure who was unable to accept Martel's heart and destroyed her. Furious, Lloyd attacked Mithos. Mithos could not avoid the blow due to the injuries inflicted by Genis, and because he had opened his heart to the group when he approached them in order to keep a close eye on Colette's condition. But to throw away those sympathetic feeling, he lashed out at the group, reminding them of the reality behind the Exspheres. He then left, taking Kratos with him. Wounded and defeated, Yuan confessed the truth to Lloyd. The only way to wield the Eternal Sword was to release the mana held within Kratos' body and break the seal imprisoning Origin. In other words, Kratos must die. This fact disturbed Lloyd, but worse, Yuan told him that the Eternal Sword was forged by Origin for Mithos, a half-elf, and that only a half-elf could wield it. Yuan then left in order to evacuate the Renegades before Mithos exacted his revenge upon them. Tabatha had been completely destroyed, and Altessa was in critical condition. Raine attempted to heal him, but Altessa, who did not posses an Exsphere, had a weak life force. If they did not do something fast, he would die. At Sheena's suggestion, the group decided to call a doctor from Flanoir to help him. Lloyd and the others arrived at Flanoir but as soon as they entered the city, Zelos vanished from the group. The group had no time to waste, so they set off without Zelos in search for a doctor. They reunited with Zelos at the doctor's house. Lloyd lent the doctor a Rheaird and send time straight to Altessa's home along with some of his companions as bodyguards. Those who were left behind spent the night in Flanoir and awaited their friends to come back. Night in Flanoir Location: Flanoir, the Snowy City During the night in Flanoir, Lloyd walked outside and found Kratos with Noishe. Lloyd listened to Kratos about his mother and his journey. Then the two talked as father and son about the upcoming battle with Cruxis, and the breaking of the seal on Origin which would cost Kratos' life. The next morning, Noishe gave a pendant to Lloyd. It was a present from Kratos and had a picture of him and his father, and his mother. Thankfully, the doctor was able to save Altessa's life. Now only one path was left for Lloyd. They would have to defeat Mithos, have Kratos break the seal, and then reunite the two worlds together again. But one problem stood in their way. The Eternal Sword could only be wielded by one with elven blood. This meant that only Genis or Raine could wield it, but could they even lift the mighty blade? Zelos laughed at Lloyd's concern. He told them he knew of a way for a normal human to wield the sword and that they had nothing to worry about. Trusting Zelos, Lloyd and the others set off for the Holy Ground of Kharlan in Tethe'alla, where the Tower of Salvation loomed. Betrayal Location: The Tower of Salvation Lloyd and the others arrived at the Tower of Salvation, but Derris-Kharlan was no longer an easy place to enter. As the group pondered their course of action, Yuan approached them and told them of the secret passage used by the Renegades. Now that Mithos knew Yuan's true identity, helping Lloyd was his only hope in reuniting the two worlds. Lloyd and the others entered the tower through the secret passage. They eventually reached the Seal Chamber. Then Zelos, their trusted friend, betrayed them and Colette was carried off by Pronyma. Lloyd did not want to believe that Zelos betrayed them, but he had no choice, and fought him. The group eventually defeated Zelos, killing their former friend and ally. With his last breath, Zelos told Lloyd where Colette had been taken. The group headed for the Tower's basement, where the Great Seed was held. Farewell Genis Location: The Tower of Salvation As the two continued down the passage, they found themselves trapped by walls closing in from all four sides. The two tried to break out with their skills, but Genis was left hopelessly trapped inside the advancing walls. He forced Lloyd to go on ahead, telling him that he knew this was going to happen. Farewell Raine Location: The Tower of Salvation The group found their way blocked by a set of doors. Raine tried to open them, but each time she disengaged a lock, a part of the floor around the control panel fell. Caring little for her own safety, Raine opened the way for the rest, sacrificing herself and allowing Lloyd to press onward. Farewell Sheena Location: The Tower of Salvation As they continued down the passage, a root of the Giant Tree had broken off during its violent growth and blocked their way. Sheena managed to shift the root away with her summoning magic, but was seized by a root and dragged towards the abyss. Sheena urged Lloyd to go on without her, and then plunged into the abyss. Farewell Presea Location: The Tower of Salvation The door that led to lower ground was shut tight, and refused to open. The group noticed a small vent leading to the next room, and Presea volunteered to crawl through and open the door from the other side. When she did, it set off a trap, and the ceiling began to fall. Presea wedged her ax against the ceiling and urged Lloyd to go on without her. As Lloyd reached the next room, her ax fell from the strain and shattered... Farewell Regal Location: The Tower of Salvation The group was assailed by a horde of Angels in a hall heading towards the underground passage. The fight seemed like it would never end, so Lloyd ran into the next room to escape. Regal stayed behind in the hall to let Lloyd and the others proceed on ahead, and doomed himself to a certain death. Sacrifices Location: The Tower of Salvation Thanks to his friends' sacrifices, Lloyd alone managed to make it through the treacherous passage. Unfortunately, one final trap had been prepared for Lloyd; an arrow slammed into his chest. It should have killed him instantly, but he survived, saved by the pendant given to him by Kratos, his true father. Lloyd put the pendant away and proceeded down the path to find Colette. Showdown Location: Chamber of the Great Seed Lloyd finally arrived at the Chamber of the Great Seed. Someone had already defeated the Angels on guard and a single sword was thrust into the door, keeping it open and allowing Lloyd to enter the room. Lloyd found Colette lying in front of the Great Seed. She was about to be fused with Martel. Mithos was taken aback by Lloyd's entrance, for the door to the outside was locked. He proceeded to attack Lloyd, but his opening spell was deflected by Genis' magic. Lloyd looked up and saw that his friends were alive! As the group rejoiced at their reunion, Mithos called for Pronyma, the last of the Five Grand Cardinals, to deal with them. She was no match for the reunited group, and they had no trouble defeated her. But they were too late, for the fusion of Martel into Colette was completed. Overjoyed with the resurrection of his sister, Mithos ignored Pronyma's pleas for help and killed her. There was nothing Lloyd could go except watch. To the dismay of Mithos, the revived Martel rejected all of Mithos' acts, saying that the world that they had strived for was a world where everyone could live as equals. Mithos was devastated. He had worked for this moment for the past 4,000 years; Martel was to embrace him when she had awoken. Mithos believed that he would feel safe once again, just as he did when he was with Lloyd and the others. Denied of his vision, Mithos flung out his magic like a child lashing out in frustration. When Lloyd was about to get hit by Mithos' magic, Kratos appeared and shielded him from the magical onslaught. Kratos then turned to Colette, who was now Martel, and placed a Key Crest on her, thereby saving her. In Kratos' hand was Aionis, a substance that could enable a normal human being to wield the Eternal Sword once it was forged. Kratos had come here to obtain this and save the others' lives. He was also the one who had opened the doorway to the Chamber of the Great Seed. Kratos asked Lloyd to let him fight with them, so he could settle the score with Mithos, his former disciple and friend. Lloyd gratefully accepted. As soon as the Key Crest came into contact with Colette, Martel began to vanish back into the Great Seed. As she disappeared, she lamented that the elves should not have left Derris-Kharlan. At her words, Mithos stopped his destruction. He muttered that they should indeed leave the filthy world behind and return home together to Derris-Kharlan. He then attempted to carry out the Great Seed, but Colette rose to stop him. When Martel took over Colette's body, much of Martel's memory had passed into Colette. Martel wanted Mithos to stop what he was doing. The group fought Mithos and defeated him. Genis picked up Mithos' Cruxis Crystal and took it as a keepsake from his first half-elf friend. Once the fight was over, Lloyd turned to Kratos. The swordsman started that Lloyd would have to release origin to reunify the worlds. To accomplish this, and for Kratos to atone for his past, he urged Lloyd to fight him. He would wait for him at Origin's Seal, located in the middle of Heimdall. After exiting the Tower of Salvation, the group's hearts were heavy, and they were hesitant about fighting Kratos. Lloyd and the others decided to visit Heimdall to find Origin's seal. The Seal of Origin Location: Heimdall, Hidden Elven Village When Lloyd and the others arrived at Heimdall, they learned that Kratos was already in Torent Forest, where the Seal of Origin was located. Genis and Raine were barred from entering the village once again, but Lloyd asked the Elder to intervene on their behalf. Lloyd was still uneasy about fighting Kratos, so the group decided to spend a night in the village. They needed time to determine whether fighting was really their best course of action. Where Origin Sleeps Location: Torent Forest Lloyd and the others learned from the Elder that Kratos had long asked aid form the elves in order to make the Eternal Ring. Unbeknownst to Lloyd, Kratos had been trying to help him the entire time. Lloyd headed for Torent Forest, located within the village, to face Kratos, the ninth member of the group. The group continued on into the forest, hoping to find the seal where Origin slumbered. Father and Son Location: Torent Forest As his companions watched, Lloyd began the fight with Kratos. For Kratos, the fight was partly a rite of separation, a means of breaking away from his mistakes in the past. After a terrible struggle, Lloyd defeated Kratos, But, as he had feared. Lloyd found himself unable to say what needed to be said. Calling Lloyd a sentimental fool, Kratos unleashed the mana stored within his wounded body to break the seal. This act would have killed him, but Yuan arrived to share some of his own body's mana and sacred Kratos' life. Kratos grieved that he had failed to die once again, but Lloyd admonished him, telling him that he could die anytime he wanted, but it would serve no purpose. Lloyd may have been a sentimental fool, but Kratos' life was still important to him, even when weighed against the fate of the world. Mithos Location: Torent Forest Breaking the seal had awoken Origin. Lloyd forged a pact with the Summon Spirit and received a glittering diamond in exchange. Lloyd breathed a sigh of relief. They could now put the world back to the way it once was. But origin informed them that they were mistaken. Just then Lloyd's body suddenly began to quiver. Mithos' Cruxis Crystal appeared in front of him, and his voice rang in Lloyd's ears. Mithos was trying to possess Lloyd. He wanted to use the man who defeated him as his new body. Mithos' memories began to pour into Lloyd's mind; memories of the day he was cast out of Heimdall because of the war; of being discriminated against for being a half-elf; of never having enough food and surviving by drinking muddy water. Lloyd saw endless hatred towards elves and humans, and an internal struggle to hold his emotions inside in the hope of one day being understood by those who despised him. There were times when Mithos was helpless to do anything but watch his fellow half-elves be slaughtered and executed. During these hard times, his source of strength was Martel, his sister. She had protected him; throwing herself between him and the cruel world around him. Lloyd also witnessed Mithos' fleeting moment of glory that he claimed with his first true friends. And finally, Lloyd saw Martel's death at the hands of her human betrayer. He felt firsthand the desire to destroy all that surrounded him. The emotions assailing Lloyd were so violent that Mithos almost succeeded in possessing him. But Lloyd's friend, the companion he trusted more than any other, stepped in to take his place. Mithos possessed the body of his friend and vanished. Then, the Tower of Salvation collapsed with a terrible roar. The falling rubble plummeted towards the world, causing much devastation. One by one, the Angel's fell from the heavens and down to earth. Destruction Location: Heimdall, Hidden Elven Village Fragments of the Tower assailed the forest of the elves. Lloyd desperately tried to lead the elves to safety, witnessing his bravery, the elves' age-old distrust in humans slightly softened. With the Tower of Salvation destroyed, Derris-Kharlan, which was concealed by the Tower's force field, suddenly revealed itself. As the group gaped in amazement, a fully-repaired Tabatha appeared. She told them that Mithos had stolen the Great Seed which held the spirit of his sister and that he was planning to leave with Derris-Kharlan itself. If either of the two were to leave this world, then the world would eventually be destroyed. Hoping to recover both the Great Seed and his lost friend, Lloyd decided to make his way to Derris-Kharlan. To do this, he would need to wield the Eternal Sword, so the group decided to pay a visit to Lloyd's foster father, Dirk. Eternal Ring Location: Dirk's House With the help of Dirk, Lloyd and the others were able to create the Eternal Ring. Kratos had obtained the raw materials for the ring, and Lloyd already had the Proof of the Pact he needed. All Dirk had to do was put the ingredients together and forge the ring. Now everything was ready for the fusion of the two worlds. Kratos asked Lloyd to take him along so that he could be there for the final battle with Mithos, Lloyd agreed. Kratos then entrusted Lloyd with his sword, Flamberge. Dirk also had a blade of his own for Lloyd; the Vorpal Sword. It was a sword he forged long ago and promised to give to Lloyd as a present. Armed with the two swords form his two fathers, Lloyd prepared for the final battle and left for the ruins of the Tower of Salvation, where the final seal once rested and the Eternal Sword was waiting for him. The Eternal Sword Location: The Ruins of the Final Seal Lloyd headed for the ruins of the Holy Ground of Kharlan. His goal; the resting place of the Eternal Sword, where the final seal had once been. Having finally satisfied the conditions for wielding the Eternal Sword, Lloyd drew it from its sleep. The Eternal Sword's power filled the two swords that had been given to Lloyd by his two fathers. Using this power, Lloyd made his way into Derris-Kharlan, where he would face his final battle. Derris-Kharlan Location: Derris-Kharlan The group ascended into Derris-Kharlan. They journeyed on inside, hoping to find their lost friend and to reunite the two worlds. Internal Battle Location: Derris-Kharlan At Derris-Kharlan, Lloyd's friend was fighting an internal battle, fending off Mithos' attempts at possession. Just as Lloyd approached, Mithos' past appeared in front of Lloyd. Though Lloyd was confused by the scene before him, his friend's voice helped him regain composure, and he drove Mithos away. They were unable to remove Mithos' Cruxis Crystal. Lloyd's friend told him to forget about the crystal for now. They had taken care of Mithos himself. The Derris Emblem Location: Derris-Kharlan The group fell right into a trap set by Mithos. Lloyd, protected by the Eternal Sword, was unharmed, but he was separated from his companions. Lloyd wondered through Derris-Kharlan, searching for his friends. With his missing companions back together, Lloyd headed for Mithos' Castle, deep in the heart of Derris-Kharlan. The Derris Emblem which was created after Lloyd's companions conquered their inner demons, protected them from the traps they encountered along the way. The Despised Location: Welgaia, the Holy City Lloyd found Genis and Raine in an area of Welgaia abandoned by Mithos. Mithos had shown them a mirror reflecting the Despised Ones, the embodiment of their internal weaknesses. They castigated the pair for being half-elves, but Lloyd countered that it was not their fault, but the fault of the weak-hearted individuals who were unable to accept those that were different from themselves. The pair came to their senses at these words. Raine realized that her weakness came from her inability to accept her lineage, the very thing that made her parents cast her away. Genis realized that he had shut humans out of his life, just as they had hated and scorned him. The pair left their weaknesses behind and returned to Lloyd. The Cowards Location: Welgaia, the Holy City Lloyd found Sheena and Kratos in an area of Welgaia abandoned by Mithos. The two were fleeing from an illusionary demon. Their inner weaknesses, the Cowards, had made them believe that Lloyd was a hideous monster. The illusions whispered that they would be kept safe if they betrayed Lloyd and swore allegiance to Mithos. Lloyd, however, trusted them, believing they would not try to escape their fears anymore. Hearing his words of trust, the pair snapped back into reality. They admitted their weaknesses; Kratos had stood by as the world fell apart, unable to bear the pain of losing a loved one. Sheena realized that she had done little with her life except run away from her own sins. The pair left their weaknesses behind and returned to Lloyd. The Judged Location: Welgaia, the Holy City Lloyd found Regal and Presea in an area of Welgaia abandoned by Mithos. The two were being manipulated by an illusion that set them upon each other. Their weaknesses manifested themselves in the form of the Judge, an illusion of Alicia. It accused them of their crimes; Regal thought he had been forgiven for murdering Alicia because he had been thrown in jail. Presea had been seduced by the easy gratification of rage and vengeance, and was unable to forgive others. She hated Regal for killing her sister, and Altessa for effectively ending her life. Lloyd broke into the fray, preventing the pair from hurting one another. After the injured Lloyd admonished them, the pair put their demons to rest. The Final Battle Location: Mithos' Castle The group finally made it to the end. They braced themselves for the trial that lay ahead of them, and Lloyd reaffirmed his ultimate goal; to make a world where everyone could live free of oppression and fear. The group went forward to their final challenge; the battle with Mithos. -------------------------------- Appendix III. Monster List [A3] -------------------------------- After you meet Raine in Triet, she will give you a monster list, which allows you to record the information on all the 251 enemies in the game. It really is like a Pokedex of sorts. To complete the list, you will have to scan all enemies with a Magic Lens as Raine to find their stats, weaknesses and location, use Colette to steal at least once from each enemy and keep battling them until they drop up to 2 different items each. You will also have to play through the game at least twice because different bosses will be fought if you choose different paths. Note that I won't bother stealing things from Colette, so the Item(s) to steal sections will be missing. Enemies found in the beginning of the game before I have the monster list will also not be listed in detail. No. 1 Torent HP: 7480 TP: 0 Atk: 1030 Exp: 228 Gald: 321 Def: 90 Location: Torent Forest Weak against: Fire Strong against: Water Attacks: Fruit Launch, Some Status Boosting Move, Wild Apple Items Dropped: Apple Gel, Apple Item to Steal: Apple Finally, it's near the end of the game, and the number 1 enemy is finally found! Torests are green versions of enemy number two. They attack by launching fruits. I also noticed them using some move involving the shedding of leaves that improves their status. Anyway, some nice fire should be able to burn them down to the ground! A stronger attack is the Wild Apple, when many apples are launched at once. As they are evil apple trees, Torests may drop Apple Gels and Apples when defeated. As if that is not enough, you can nick apples from them too! No. 2 Orocot HP: 6390 TP: 0 Atk: 856 Exp: 183 Gald: 382 Def: 79 Weak against: Fire Strong against: Water Location: Ymir Forest Attacks: Seed Attack, Headbutt, Petal Blast Item Dropped: Red Bellebane I don't know what this weird thing is, but it's amazing that Monster No. 2 can only be found that far into the game! Orocots look like some weird pink tree. They attack by spewing seeds at you. They may also headbutt you. Sometimes, they can release petals above their heads to scratch you. Orocots are weak against fire, so burn them! No. 3 Macroid HP: 1850 TP: 200 Atk: 280 Exp: 63 Gald: 83 Def: 32 Location: Near Luin and Hima Weak against: Ice Strong against: Water, Earth Attacks: Spore Attack, Spawn Minicolds, Self Destruct This is the mother of all minicolds. The Macroid has 4 minicolds latching on to it. When you slash it once, the 4 minicolds will come loose, and you must defeat all 4 of them before you fight the large mama Macroid. So, always order your teammates from fighting the Macroids until the 4 Minicolds are destroyed. Once it is left alone, Macroids are vulnerable to Ice, but a resistant to water. Sometimes, they will start a timer and will self destruct in 5 seconds! No. 4 Minicold HP: 470 Weak Against: Ice Strong Against: Thunder, Earth Attacks: Pink Spore, Short Range Green Beam, Diving Tackle Item Dropped: Mushroom Minicolds are some moving mushroom creatures with pink caps. At close range, Minicolds can release Pink Spore all around them, and can fire a small green beam with a short range. If you give these guys the chance, they can jump very far at you and attempt to tackle you. The trick when facing these moving toadstools is to hit them rapidly and recklessly. As they are mushrooms, they are earthed, so Thunder and Earth moves don't deal too much damage. However, Ice is effective. Minicolds may drop mushrooms after they die. Tasty. No.5 Tentacle Plant HP: 500 TP: 0 Atk: 150 Exp: 18 Gald: 25 Def: 12 Location: Near Izzold Weak against: Fire Strong Against: Water, Earth Attacks: Tentacle Whip, Triple Green Spore Attack Tentacle Plants look like some tiny moving trees with 3 tentacles sticking out of the top. Tentacle Plants usually attack by whipping you with their tentacles. But occasionally, Tentacle Plants may also spray green spores at you, three at once. I am not sure whether it is poisonous. Tentacle Plants are also weak against fire, but as they are plants, Water and Earth attacks are not effective. Just uproot these with your sword and don't let them fight back. Another harmless plant. No. 6 Mocking Plant HP: 5980 TP: 0 Atk: 850 Exp: 198 Gald: 200 Def: 94 Location: Tower of Salvation Weak against: Fire Strong against: Water Earth Attacks: Poisonous Pollen, Tentacle Whip Items Dropped: Cabbage, Cucumber These are the upgrades of the Tentacle Plants you found in the beginning of the game. Mocking Plants have a new pollen move called Poisonous Pollen, which is poisonous. Otherwise, nothing much has changed. Just Lynch and Burnham (Pronounced Lynch and Burn'em) as usual, as they are vulnerable to fire. When they are defeated, Mocking Plants may drop cabbage or cucumbers. Perfect for tea, I guess. No. 7 Mandragora HP: 870 TP: 0 Atk: 247 Exp: 31 Gald: 36 Def: 19 Location: Near Izoold Weak Against: Fire Strong Against: Water, Earth Attacks: Winding Punch, Triple Headbutt, Pollen Spray, Tentacle Root Item Dropped: Cabbage Mandragoras are some female plant human hybrids with a flower on top of their heads. They all speak with a female voice. They are just so immature with their thumb sucking action. They can attack by winding up and punching, saying, "Time to Fly!" while at it. They can headbutt you, hitting you thrice, or spray pollen at you. Occasionally, they can uproot a tentacle from the ground to hurt you. As naughty as they be, Mandragoras are easily taken out by Fire element moves. Just don't bother watering them or providing them with soil. You know what I mean. When they are goners, they may drop cabbage. I guess that must have been their "hair". Heh heh. No. 8 Airaune HP: 8330 TP: 100 Atk: 1070 Exp: 258 Gald: 331 Def: 99 Location: Torent Forest
Weak against: Fire Strong against: Water, Earth Attacks: Budding Voice, Punch, Headbutt Items Dropped: Red Savory, Radish Remember those stupid immature plant girls you fought in the Ossa Trail called Mandragoras, well, they are back, and they are wearing a brown outfit instead of a green one! The Airaunes are really good singers, in fact, they have budding voices! They sing "lalalala" and some music notes comes out! The music may paralyze you, maybe it's because it's too horrible! Hee hee, you can always end their singing career with a Hell Pyre or an Explosion or too! It will be a smash hit! I promise! No. 9 Insect Plant HP: 2990 TP: 0 Atk: 448 Exp: 72 Gald: 260 Def: 21 Location: Near Luin and Hima Attacks: Release Bees This is a giant insect eating plant. Although it has only one attack, it is very devastating. The insect plant will release a swarm of bees now and then, and it is capable of performing such a long combo that can kill you in several times. Your best hope is to block more, all go up front, and thrash them to your heart's content. No. 10 Carnivorous Plant HP: 19250 TP: 0 Atk: 1190 Exp: 534 Gald: 860 Def: 100 Location: Torent Forest Attacks: Chew, Insect Launch These are the upgrades of the insect plants you found in Sylvarant. Now, not only do the Carnivrous Plants eat insects, they also eat meat! They can use their tongue to draw you inn, and then chew a couple of times until they find that you are not so tasty before spitting you back out! So, when you see him sticking out his tongue, block, or expect to lose thousands of HP! There are no weaknesses, so I guess you can consider these to be common sub-bosses. No. 11 Bomb Plant HP: 6800 TP: 0 Atk: 930 Exp: 176 Gald: 289 Def: 93 Location: Tower of Salvation Weak against: Fire Strong against: Water, Earth Attacks: Bomb Seedling Launch, Acorn Launch Items Dropped: Mushroom, Lavender No. 12 Bomb Seedling HP: 4180 TP: 0 Atk: 890 Exp: 168 Gald: 188 Def: 48 Location: Tower of Salvation Weak against: Fire Strong against: Water, Earth Attacks: Jump Dive, Self Destruct Item Dropped: Mushroom The two above attack as a team. A Bomb Plant usually launches acorns at you. If threatened, it will drop 4 Bomb Seedlings out. The 4 Bomb Seedlings are more of an annoyance. They always jump dive at you, and they can self destruct any time, saving you a lot of effort. No. 13 Pumpkin Tree HP: 2860 TP: 0 Atk: 490 Exp: 83 Gald: 137 Def: 40 Location: Gaoracchia Forest Weak against: Fire Strong against: Water, Earth Attacks: Pumpkin Launch, Pumpkin Swing, Seed Attack Items Dropped: Lemon Gel, Onion Item to Steal: Lemon Gel It's not Halloween, but it seems that there are already trees that grow Jack-O Lanterns. That's what Pumpkin Trees look like. They can throw 2 pumpkins at you at once, swing their pumpkins at you like a punch, or spit seeds out. Use normal melee tactics. Oh, as they are weak against Fire, performing a Hurrican Thrust-Hell Pyre combo on them surely will rock. Genis can also assist in preparing pumpkin soup with his Raging Mist. When they are killed, Pumpkin Trees may drop Lemon Gel and Onions, but what would pumpkins do with onions? No. 14 Bellpepper Head HP: 8130 TP: 0 Atk: 1100 Exp: 268 Gald: 310 Def: 84 Location: Torent Forest Weak against: Fire Strong against: Water, Earth Attacks: Bellpepper Launch, Bellpepper Punch Items Dropped: Mystic Herb, Bell Pepper Item to Steal: Mystic Herb I always thought that people will only make jack-o-lanterns in Halloween using pumpkins, but never would I thought they will use giant bellpeppers! Bellpepper Heads are definitely upgrades to the Pumpkin Trees. They attack by throwing their Bell Peppers at you, or just punching you with the peppers! Hmm, spicy! Show them the meaning of spicy with some lovely Hell Pyre skewers. Exploded Bellpeppers also taste great! No. 15 Boxer Iris HP: 3380 TP: 150 Atk: 545 Exp: 98 Gald: 183 Def: 42 Location: Gaoracchia Forest Weak against: Fire Strong against: Water Location: Gaoracchia Forest Attacks: Punch, Fire Blast Items Dropped: Bellebane, Cucumber Plants these days, sigh... They now all know how to be violent. They can just punch, hook and uppercut you with their arms, and they are pretty mobile too. So, be prepared to jump up and block. They sometimes may fire some fire out of their eye. Like most plants, they are susceptible to damage by burning, so you can add some fire into their life and we can see how eager they will be. Just don't let them drink water, as it is used by all boxers to regain stamina! Most of the time, Boxer Irises drop Cucumber, but they may occasionally drop an herb called Bellebane, which increases the user's defense by 1. No. 16 Evil Orchid HP: 7200 TP: 0 Atk: 950 Exp: 220 Gald: 283 Def: 97 Location: Tower of Salvation: Weak against: Fire Strong against: Water Attacks: Punch, Fire Blast Item Dropped: Grapes Evil Orchids are upgraded versions of the Boxer Iris. Of course, being Orchids, they should be a bit redder in colour. They wear water melon boxing gloves, which they use to punch you. So, use the same method of engagement against them. Have Genis Lynch and Burnham! No. 17 Poison Lily HP: 6350 TP: 0 Atk: 836 Exp: 183 Gald: 286 Def: 82 Location: Lantheon Gorge Weak against: Fire Strong against: Water, Earth Attacks: Leaf Punch, Deadly Gas, Acorn Throw Item Dropped: Red Lavander Even Lilies have gone evil in Latheon Gorge. These female entities punch you with their leaves all the time. Sometimes, they may let out some deadly gas that can poison the people around the lily. Finally, the lily can throw acrorns at you! I wonder where she got the acorns. Poison Lilies, being plants are weak against fire, so burn them with Hell Pyre! No. 18 Wolf HP: 410 Attack: Lunging Bite Item Dropped: Beef Strips So, I guess that the wildlife around these parts are giving your team problems. Wolves in Tales of Symphonia are all grey in colour, and they look just like what wolves should. They have only got one type of attack. That is the lunging bite. He will jump at you and attempt to land a bite. You can always avoid these attacks by jumping up or simply guarding, by pressing X. Wolves are no serious threat to your party, although they may cause problems in groups when your levels are low. Wolves sometimes drop Beef Strips when they are defeated. No. 19 Night Raid HP: 1980 TP: 0 Atk: 396 Exp: 62 Gald: 100 Def: 31 Location: Near Meltokio Attacks: Lunge Bite Items Dropped: Beast Hide, Pork Item to Steal: Beast Fang How creative is Namco. These are the Tethe'alla wolves. They are black in colour, and attack in the same way as the wolves of Sylverant. Just block these guys and give them the usual slashing treatment. No. 20 Bear HP: 1200 TP: 0 Atk: 261 Exp: 28 Gald: 29 Def: 21 Location: Ossa Trail Attacks: Slashing Punch, Bear Hug Items Dropped: Beast Fang, Beast Hide Item to Steal: Beast Hide Bears are just bears, but the bears of Tales of Symphonia are just so large in size. They can attack by punching you with their claws, or bear hugging you. The latter attack can deal continuous damage until he lets go. Just block these guys, okay? I found that Tempest works particularly well, because each slash can hit the Bear due to his tall height. So, make sure that you use this more often. Otherwise, keep your distance. When you kill a bear, you may keep his fang and his hide as souvenirs! No. 21 Egg Bear HP: 2820 TP: 0 Atk: 450 Exp: 76 Gald: 121 Def: 37 Location: Near Meltokio Attacks: Bear Hug, Claw Punch Items Dropped: Beef Strips, Juicy Meat Item to Steal: Beast Fang Another creative idea of Namco is to take an ordinary bear, and dye its fur completely purple, and add the word Egg before it. The Egg Bear attacks the same way as a bear, only that the damage dealt is stronger. Use the same blocking and Omega Tempests to take care of these copy cats. When they are killed, they can drop their beef strips and juicy meat for you to cook. Tasty scavenging food, eh? No. 22 Rabbit HP: 380 TP: 38 Atk: 139 Exp: 6 Gald: 11 Def: 8 Location: Near Iselia Attack: Jumping Kick Items dropped: Carrot, Beast Hide Oh, look at that cute little white wabbit! The Rabbits of Tales of Symphonia are quite annoying, although they are not as annoying as Bugs Bunny. Like the Wolf, they only have one attack, and that is the jumping kick. This deals moderate damage to Lloyd, and is capable of a 3 hit combo. Be ready to block at all costs, or you will find yourself vulnerable while you stagger. Let's eat the rabbit stew! But Lloyd is not called Lloyd Fudd. Anyway, Rabbits carry carrots, obviously, and Beast Hide. Now you know that you can perform taxidermy on rabbits! Ugh. No. 23 Hare HP: 1860 TP: 0 Atk: 362 Exp: 58 Gald: 72 Def: 23 Location: Near Meltokio Attack: Jumping Kick Item Dropped: Pork Item to Steal: Beast Hide This time, the relentless copying of the rabbit is justified. After all, most wild hares are brown in colour. They also attack by jump kicking you, so get ready to block. Slash them to death as usual for the Rabbits. However, remember, be vewy vewy qwiet! When they are dead, you may find Pork on a Hare, well I guess these hares are carnivorous! No. 24 Bigfoot HP: 6120 TP: 38 Atk: 712 Exp: 137 Gald: 238 Def: 62 Location: Temple of Ice AA: Ice Weak against: Fire Strong against: Ice Attacks: Slap, Giant Snowball Drop'n'roll, Butt Stomp Items Dropped: Life Bottle, Tofu Wow, the bigfoots in this game surely are cute and fuzzy. They drop snowballs down from the ceiling, and then they will roll them towards you. Watch out, as the snowballs are much bigger than the Penguinists'. So, your best rule of engagement will be to skewer him with Zelos' Hell Pyre while Genis simmers him in his own body fat using Raging Mist! No. 25 Sidewinder HP: 600 TP: 38 Atk: 219 Exp: 13 Gald: 12 Def: 3 Location: Near Triet Weak Against: Ice Strong Against: Fire Attacks: Lunge Bite, Green Ball Attack (Poisons) Item dropped: Egg Sidewinders are not some homing missile fired from US fighter planes. Instead, they are just the typical green snake. Sidewinders attack the same way do normal snakes. They will spring forward and attempt to bite your character in the leg. These snakes can spit too. They spit green balls of poison which sometimes poisons. As they are poikiotherms, Sidewinders are vulnerable to Ice, but are adapted to the heat of the deserts, so do not even try to use Fire Element on them. When they die, you get a snake egg. I wonder what it tastes like... No. 26 Violent Viper HP: 2840 TP: 0 Atk: 390 Exp: 73 Gald: 131 Def: 45 Location: Near Meltokio Weak against: Wind Strong against: Fire Attack: Lunge Bite, Poison Ball Attack Items Dropped: Egg, Chicken The sidewinders of Sylverant have all been dyed purple, and their names have changed to Violent Vipers! Yes, they are really violent. They attack by lunging and you and biting. Yeah, I bet that's really violent! Be ready to block! For a quick victory, consider ordering Genis to start an Ice Tornado and swirl them away. Just don't try to burn them. Violent Vipers may drop eggs and chicken. But where did they get the chicken? Probably from rubbish bins. My, your group does like eating out of garbage cans! No. 27 Manticore HP: 4540 TP: 320 Atk: 764 Exp: 168 Gald: 13 Def: 70 Location: Temple of Darkness Weak against: Ice Strong against: Fire, Thunder Attacks: Kick, Fireball, Explosion Item Dropped: Lemon Gel Item to Steal: Lemon Gel Another mythological creature is in the Temple of Darkness. The Manticores here look like lions with some devilish wings on their backs. They attack by kicking you with their forelegs, or blasting you with a fireball or two. Maybe this is why Manticores are strong against Fire and Thunder. However, Ice would suit them well, though. One thing you should watch out for is their Explosion attack. They rarely use it, but be sure to stop them if they do. No. 28 Chimaera HP: 2680 TP: 180 Atk: 418 Exp 67 Gald: 111 Def: 37 Location: Near Meltokio Attacks: Lunge Tackle, Stomp, Fire Ball Items Dropped: Beef Item to Steal: Rune Bottle The Chimaeras of Tales of Symphonia look like some goat's head on a leopard's body with a pair of white wings. This looks very complicated. Chimaeras attack by lunging into you. They can also rear up and stomp on you. Both attacks can be easily blocked by guarding. So, use any conventional slashing techniques coupled with some magic to defeat these evil goats. Just watch out for the fireballs, but they are rarely used. And I swore Chimaeras are insects! Since you can steal Rune Bottles from Chimaeras, the use of the Item Getter Compound EX Skill will enable Colette to steal an endless number of this important tool! No. 29 Lobo HP: 4800 TP: 260 Atk: 709 Exp: 137 Gald: 238 Def: 73 Location: Temple of Ice AA: Ice Weak against: Fire, Thunder Strong against: Water, Ice Attacks: Lunge Bite, Icy Wind Items Dropped: Beast Hide, Super Pellets Item to Steal: Super Pellets We now have these giant wolves with a spiky back living in the Temple of Ice. As scary as they may look, they only attack by lunging at you and biting. Sometimes, they can kick up gusts of icy wind. Like most Ice enemies, Lobos are vulnerable to fire and thunder, so Super Lightning Blade and Hell Pyre will be useful. So does Raging Mist and Thunder Balde. It's your choice. When they are killed, you can sometimes perform taxidermy on them by salvaging their Beast Hide or Super Pellets. No. 30 Sasquatch HP: 9800 TP: 0 Atk: 1300 Exp: 232 Gald: 348 Def: 132 Location: Near Meltokio Weak against: Fire Strong against: Ice Item Dropped: Juicy Meat This is simply the brown version of the Bigfoot, that you will face in the Meltokio Coliseum. No. 31 Boar HP: 6840 TP: 0 Atk: 891 Exp: 205 Gald: 333 Def: 82 Location: Ymir Forest Attacks: Charge, Ram, Air Blow Items Dropped: Pork, Milk These are the normal boars of Ymir Forest. They also attack by charging and ramming. They are also capable of blowing air out of their snouts. Beware. However, they are less dangerous than the Armaboars. Don't even let them attack, and immediately fight back after blocking a charge. Boars may drop Pork and Milk when they are defeated. Now you can have roast boar. But I doubt the taste of pig's milk. No. 32 Baby Boar HP: 3760 TP: 0 Atk: 799 Exp: 168 Gald: 158 Def: 37 Location: Ymir Forest Attacks: Charge, Ram Item Dropped: Pork These are the piglets of the boars, but they still can pack a punch. They often appear with Boars, and sometimes 2 Boars will attack you with their 3 Baby Boars! Fun for the whole family, I guess. They also can drop pork when they are defeated, and now, you can have some delicious baby back ribs to enjoy! No. 33 Ballisk HP: 3100 TP: 0 Atk: 504 Exp: 100 Gald: 180 Def: 43 Location: Toize Valley Mine AA: Earth Strong against: Earth Attacks: Jumping Bite, Sonic Pulse Items Dropped: Beef, Pellets Ballisks are a new enemy of Tethe'alla. They are basically brown coloured lizards. They attack by jumping at you and biting. This is not all, sometimes, if you are unlucky, the bite may petrify you, rendering you immobile. There is another attack which involoves them blasting sonic waves out. So, always have Raine's Recover or a Panacea Bottle ready. Ballisks are the enemies of the earth, so don't expect Earth element attacks to do too well against them. No. 34 Sewer Rat HP: 2760 TP: 0 Atk: 335 Exp: 78 Gald: 99 Def: 35 Location: Near Meltokio Attack: Poison Fang Item Dropped: Cheese These are the trademarks of sewers. The sewer rats are just tiny grey rats who like to sink their teeth into you. In doing so, they may poison you, so do not underestimate these guys and be on your guard. Always get ready to block in case they start jumping at you. Now, I ask you what to rats like to eat? That's right, cheese. When you kill a Sewer Rat, he may drop some lovely cheedar cheese for you. If your group likes to eat out of sewers and other piles of junk, that is. No. 35 Giant Sewer Rat HP: 4800 TP: 0 Atk: 470 Exp: 93 Gald: 100 Def: 39 Location: Near Meltokio Attacks: Headbutt, Jump Kick Item Dropped: Cheese Item to Steal: Cheese If you bump into a sewer rat while you are small, you will come across a much larger and meaner Sewer Rat! These guys cannot poison you, which is a plus, but that is the only good thing about it. They now can headbutt you several times, or perform a jump kick combo on you. So, be ready to guard. As they are much larger than before, it won't be a big problem as to use Tempest moves and Hell Pyre moves on them. No. 36 Armaboar HP: 8300 TP: 0 Atk: 949 Exp: 252 Gald: 334 Def: 120 Location: Ymir Forest Attacks: Charge, Ram Item Dropped: Beef Strips There are quite formidable enemies. They are wild boars with armored hides! They can either charge at you, or ram you with their tusks! Beware! These guys cause tons of damage if you underestimate them! Always block if you believe you cannot stop their charge! Any type of elemental attacks can help in holding them back for sure. No. 37 Zombie HP: 800 TP: 0 Atk: 130 Exp: 8 Gald: 12 Def: 0 Location: Near Iselia AA: Darkness Weak Against: Fire, Light Strong Against: Darkness Attack: Double Punch Item Dropped: Apple Gel, Black Quartz You are up against some zombie like creature. It really is not a hard battle. A quick scan of the monster reveals that he has 800 HP, and he is weak against Fire and Light, but strong against Darkness. Genis knows only one spell at the present moment, and it's Fire Ball, so he can easily exploit is weakness. If you are playing as Lloyd, distract this monster with your sword swipe and combine it with magic. Then, the battle should be over in a flash, and each character will have 8 EXP and 12 Gald. What a good start! Nah, not really that good. No. 38 Ghoul HP: 2860 TP: 0 Atk: 499 Exp: 79 Gald: 128 Def: 34 Location: Gaoracchia Forest Weak against: Fire, Light Strong against: Darkness Attacks: Double Punch Item Dropped: Super Pellets Item to Steal: Super Pellets Yay, the zombies are back in Tethe'alla, only that they now have turned a ghastly grey, and hence are Ghouls. Ghouls also attack by punching you. They are still weak against Fire and Light. You can always use Zelos to turn them into kebabs using Hell Pyre, if you like. Otherwise, theses guys are not a serious threat to the group. No. 39 Demon HP: 3330 TP: 130 Atk: 462 Exp: 99 Gald: 158 Def: 40 Location: Near Meltokio AA: Darkness Attacks: Stomp, Axe Slash Items Dropped: Brass So, Demons are some evil bull with a blue and pink body. They carry such large axes with they can use them to chop you several times. So, be ready to block! They can also stomp you. But who cares? They are such big enemies that using Tempest moves won't be a big problem. So, use them to your heart's content to kill these evil enemies. Demons rarely drop items, if they do, they may dropp brass as well as something else. No. 40 Arch Demon HP: 9800 TP: 0 Atk: 1150 Exp: 291 Gald: 381 Def: 158 Location: Forbidden Anaemesis AA: Darkness Attakcs: Lance Thrust, Heavy Stomp Item Dropped: Miracle Gel Let's just say these guys are stronger versions of Demons, shall we? They attack in the exact same way as Demons. No. 41 Skeleton HP: 2190 TP: 0 Atk: 370 Exp: 53 Gald: 68 Def: 12 Location: Balacruf Mausoleum AA: Darkness Weak against: Light Strong Against: Darkness Attacks: Blade Slash, Blade Slam Item to Steal: Ring Mail Skeletons are just your typical horror movie enemies. The skeletons of Tales of Symphonia are armed with some sickle like blades, which they use to slash and slam. So, all you have to do is to block carefully and they should not be a big problem. As they are evil creatures, they are all weak against light. So, justice can be served. Just don't try to beat them at their own game with darkness moves. But hey, what do you know? You can actually steal a relatively strong armor (at least for now) for Lloyd called the Ring Mail! No. 42 Gold Skeleton HP: 3950 TP: 0 Atk: 615 Exp: 108 Gald: 213 Def: 55 Location: Temple of Lightning AA: Darkness Weak against: Light Strong against: Darkness Attacks: Blade Slash, Blade Slam, Spinning Slash Items Dropped: Melange Gel, Yellow Quartz Item to Steal: Melange Gel The Skeletons have now become pure gold! With such a gold plating over their calcium insides, the skeletons are definitely more heavily armored than before. They attack with the usual sword tricks, and now, they have gone acrobatic and started spinning around in the air with their blades. Watch out for this one, as it can make a rather long combo if you are not careful. As they are so evil, some Light can easily take care of them. No. 43 Undertaker HP: 2440 TP: 0 Atk: 480 Exp: 95 Gald: 168 Def: 43 Location: Gaoracchia Forest AA: Darkness Weak against: Light Attacks: Coffin Tentacles, Coffin Arms Items Dropped: Pineapple Gel, Rune Bottle Item to Steal: Rune Bottle So, even the people who go out to bury the dead have come to haunt you in the forest. Undertakers attack using their coffins. They either hold the coffin in front of them, letting out an arm, or just let the coffin stay behind them and a tentacle come out! How evil. If Raine or Colette is present, let's give them some bright treatment. It's nice that the 2 attacks can be blocked. No. 44 Coffinmaster HP: 3750 TP: 200 Atk: 738 Exp: 158 Gald: 226 Def: 68 Location: Temple of Darkness AA: Darkness Weak against: Light Attacks: Coffin Tentacles, Coffin Arms Items Dropped: Pineapple Gel, Sage Now, the Undertakers have been promoted, as they are rather good at their jobs. They are now, Coffinmasters! They basically attack the same way, and are just as vulnerable to light as the Undertakers. So, don't worry. Coffinmasters may drop Sage, a herb which permanently increases the user's maximum HP by 5%. If you are looking for infinite boosters, this temple is really for you! I wish you luck in finding those things! No. 45 Living Armor HP: 120000 TP: 0 Atk: 3750 Exp: 13000 Gald: 25000 Def: 410 Location: Forbidden Anaemesis AA: Darkness Strong against: Fire, Thunder, Darkness Attacks: Instant Earth Bite, Instant Dreaded Wave, Instant Atlas, Long Sword slash This really is a large suit of armor that's alive, but no one's wearing it! It attacks with its long sword. Although he has no TP, the Living Armor can cast spells that come out instantly. He can cast Earth Bite, Dreaded Wave and Atlas, to be precise. Although this guy has the same amount of HP as Abyssion, he cannot half pack that much of a punch, so you can rest easy. When the Living Armor is defeated, you will find a pair of Persian Boots. No. 46 Scepter HP: 2000 TP: 0 Atk: 372 Exp: 63 Gald: 95 Def: 20 Location: Tower of Mana Weak against: Fire, Light Strong against: Darkness Attack: Ghastly Breath, Punch Item Dropped: Black Quartz More ghostly characters appear in the Tower of Mana. Scepters are transparent slim ghosts who would give out their bad breath for you to enjoy. They also can punch you with their transparent arms. Fire AND Light are effective against them, so I think you can tell Colette and Genis use their moves accordingly. There is nothing wrong with slashing them with your sword, as unlike ghosts, scepters are not resistant to physical attacks. How ridiculous. A Scepter may drop a Black Quartz, which gives Darkness Element to the weapon of the user for a while. No. 47 Phantasm HP: 8800 TP: 450 Atk: 1080 Exp: 245 Gald: 331 Def: 106 Location: Derris-Kharlan Weak against: Light Strong against: Physical Attacks, Darkness Attacks: Ghastly Breath, Punch If you think the Scepters were bad, then the Phantasms are worse. They are now purple and even more evil looking. But that's about it. They still attack the same ways as the Scepters, so you can use a healthy dose of Photon to help them see the light, literally! No. 48 Death HP: 6880 TP: 380 Atk: 1030 Exp: 231 Gald: 218 Def: 110 Location: Derris-Kharlan AA: Darkness Weak against: Light Attacks: Sickle Slash, Icicle Items Dropped: Lemon Gel, Pineapple Gel Things are really getting serious in Derris-Kharlan, even Death himself is going to face you. They are upgraded versions of the Grim Reapers, and hence they wear black cloaks! As the other demons, a good dosage of light will make them start talking! However, you will have to pay attention, as they may suddenly back off with a teleport. So, keep them floored at all times. When they are defeated, they may drop Lemon Gel and Pineapple Gel to help you recover from facing Death! No. 49 Grim Reaper HP: 1980 TP: 100 Atk: 293 Exp: 68 Gald: 100 Def: 18 Location: Tower of Mana AA: Darkness Weak against: Light Attack: Sickle Slash Items Dropped: Apple Gel, Kirima Item to Steal: Black Quartz So, even the representative of death has made his appearance. I think you all know what Grim Reapers are like. They have this sickle, which they will use to attack. So, you can easily block all those moves. As they are evil, Grim Reapers are particularly weak against light element attacks, so a good dose of Angel Feathers from Colette would be effective in cooling these guys off. For some strange reason, they are not strong against physical attacks even though they are undead. No. 50 Ghost HP: 320 TP: 0 Atk: 128 Exp: 10 Gald: 9 Def: 1 Location: Near Iselia Weak Against: Light Strong Against: Physical Attacks Attacks: Hammer Swing, Hammer Boomerang Throw Items Dropped: Apple Gel, Panacea Bottle Close examination of the Ghost reveals that it is weak against Light attacks, and strong against physical attacks, so do not attack by swinging your twin blades at the Ghost. The Ghost himself will attack by swinging his hammer, or he will just throw it out and let it come back to him, much like a boomerang. As Ghosts are evil entities, good things are very effective against them. As light represents justice, this element is particularly effective against Ghosts. No. 51 Phantom HP: 2300 TP: 400 Atk: 456 Exp: 92 Gald: 168 Def: 35 Location: Gaoracchia Forest Weak against: Light Strong against: Physical Attacks Attacks: Hammer Swing Hammer Boomerang Throw Items Dropped: Black Silver, Panacea Bottle Phantoms, are just yellow Ghosts. They attack in the same way as the Ghosts, only that they are stronger. They are still weak against light, so you can always use some light to blind them. Try to use more elemental sword techniques when you are up against them, as they are still considerably strong against physical attacks. When they are destroyed, Phantoms may drop Black Silver or Panacea Bottles. No. 52 Lamia HP: 3630 TP: 290 Atk: 557 Exp: 99 Gald: 201 Def: 53 Location: Temple of Lightning AA: Thunder Weak against: Water, Ice, Light Weak against: Thunder, Darkness Attacks: Spark Wave, Tail Whip, Charming Kiss Items Dropped: Apple Gel, Orange Gel Item to Steal: Orange Gel Lamias are some snakes with human, or I should say female upper bodies. The Lamias in Tales of Symphonia attack mostly by her single spell. This spell is not to be underestimated, as it is a Spark Wave! So, when you see her purple ring beneath her, make sure you go and intervene! At close quarters, Lamias may just whip their tails at you, but that does not do much damage. So, in conclusion, melee strategies work the best against Lamias. Watch out for their Apple Gel and Melange Gel as well. No. 53 Medusa HP: 7800 TP: 680 Atk: 1025 Exp: 268 Gald: 318 Def: 138 Location: Forbidden Anaemesis Weak against: Ice, Light Strong against: Darkness Attacks: Tail Whip, Stone Gaze, Charming Kiss, Spark Wave Item Dropped: Panacea Bottle Remember that Greek myth? Medusa is an evil woman with snake hair that turns anyone who looks into her eyes into stone. This is what her Stone Gaze attack is for, however, I never knew that Medusa have a snake lower body as well! The other moves are just the same as before, and a healthy dose of ice or light can deal with Medusa. She drops Panacea Bottles when defeated. No. 54 Doom Guard HP: 8800 TP: 250 Atk: 1150 Exp: 268 Gald: 158 Def: 115 Location: Derris-Kharlan AA: Darkness Weak against: Light Strong against: Darkness Attacks: Bloody Lance, Bone Bash Item Dropped: Black Quartz Item to Steal: Miracle Gel Doom guards are the skeletal guards of Derris-Kharlan. They attack most of the time in a close quarters style, with their bone clubs. However, if you see a Doom Guard standing still for an unusually long time, you must go and intervene. This is because they most likely are charging a Bloody Lance. The black ring is usually invisible, so you most likely won't see it. As they are evil, a good dosage of light can easily injure them. Just send Sheena or Raine in for the job. No. 55 Phantom Knight HP: 9750 TP: 0 Atk: 1175 Exp: 278 Gald: 316 Def: 120 Location: Derris-Kharlan Strong against: All Elements Attacks: Lance Swing, Lance Thrust, Trample Item Dropped: Miracle Gel Item to Steal: Rare Pellets These are just like the Velodragons with the Dragon Rider, only that the rider stays on all the time. The Phantom Knight has a long lance, which they can swing around or stab you with. He can also order his evil dragon to trample you down. You should be aware not to use any elemental attacks on a Phantom Knight, as he is resistant to all of them. When they are taken care of, they may drop a Miracle Gel. No. 56 Hell Knight HP: 88000 TP: 9800 Atk: 2500 Exp: 11000 Gald: 30000 Def: 325 Location: Forbidden Anaemesis Weak against: Light Strong against: Fire, Thunder, Darkness Attacks: Lance Thrust, Fire Blast, Lance Spin, Lance Slash Item Dropped: Force Ring Consider this to be the ultimate version of the Demon Knight. He can plow through you in the battlefield easily, so you must be aware. His lance is very long, and has a range of about half the length of the arena! I suggest you use Team B in this battle, with Genis and Raine. The Unison attack of this battle should be Prism Stars. (Ray + Explosion) Sheena should use Demon Seal as much as possible. But since you are already at about Level 79, no further tactics are really needed. When he is defeated, he will drop a Force Ring. It reduces Physical Damage. No. 57 Samael HP: 8250 TP: 1200 Atk: 1080 Exp: 248 Gald: 398 Def: 85 Location: Derris-Kharlan Attacks: Lightning Staff, Wind Staff, Other Elemental Staff, Acid Rain Items Dropped: Spirit Bottle, Fine Pellets Item to Steal: Spirit Bottle Don't ask me why he is called Samael, but these Sams are large yellow headed skeletons of doom. Their golden skull staff gives rise to many elemental attacks that cannot be blocked. Their mechanisms are the same as Zelos' elemental sword attacks. They have no weaknesses, so consider using longer ranged weapons to stun them before moving in. Also watch out for the occasional acid rain, it erodes your armor, lowering your defense. Samael may drop Spirit Bottles and Fine Pellets. No. 58 Pharaoh Knight HP: 5620 TP: 0 Atk: 814 Exp: 161 Gald: 294 Def: 76 Location: Temple of Darkness AA: Darkness Weak against: Light Strong against: Darkness Attacks: Sword Slash Items Dropped: Anti-Magic Bottle, Miracle Bottle Oh no, it's the mummy's curse! Anyway, the Pharaoh Knights look like upgraded versions of the Skeletons too. Only that they are wearing the Pharaoh headdress. They still attack with their swords, which can be blocked easily. Just slash them down, and consider it to be a bonus if you have a light element attack like Photon or Angel Feathers with you. When they are destroyed, Pharaoh Knights may drop Anti-Magic Bottles or Miracle Bottles. If it's a miracle, that is. No. 59 Golem HP: 1210 TP: 10 Weak against: Water Strong against: Earth Attacks: Dual Arm Spin, Dual Fist Ground Pound Items Dropped: Apple Gel, Yellow Quartz Item to Steal: Yellow Quartz This event battle can prove to be a toughy if you do not know what to do. For one thing, the Golem has very long arms, and hence he has a long reach. He can stretch them both out and spin around, causing damage to anyone close by. If you are a bit too annoying in the front, he can bring both of his fists down onto the ground at where you are standing. However, Golem also has his own weaknesses. He is vulnerable to water, as it can wear down all the mud that he is made of. Don't even try using Stone Blast on him, as it is not so effective. Just block and counter as usual. When the Golem is destroyed, it will drop an Apple Gel and a Yellow Quartz (It temporarily gives the element of Earth to a weapon.) No. 60 Rock Golem HP: 5520 TP: 0 Atk: 596 Exp: 103 Gald: 189 Def: 49 Location: Toize Valley Mine Weak against: Water Strong against: Earth Attacks: Dual Arm Spin, Dual Fist Ground Pound Items Dropped: Melange Gel, Guard Bottle Item to Steal: Guard Bottle Rock Golems are simply Golems that have turned grey in colour. They have much more HP than the initial Golems and they pack more of a punch, literally with their fists. However, they have retained their weaknesses, and some water will be all you need to flush them away. When they are smashed, Rock Golems may drop Melange Gel and Guard Bottles. No. 61 Clay Golem HP: 4730 TP: 150 Atk: 758 Exp: 112 Gald: 270 Def: 51 Location: Temple of Earth Weak against: Water, Fire Strong against: Earth Attacks: Hostage, Catch, Bend Down Items Dropped: Yellow Quartz, Super Pellets Oh, so we now have another form of the Golem. Don't be mistaken though, these Golems are not the fat types. In fact, they are the slim types of Golems. They may perform a move called Hostage, which they bend down and hit you. They can also drop a limb off at you in the Catch move. Finally, they will just bend down and hit you. Clay Golems are basically as clear as mud. Water will dissolve them, and Fire is going to melt them down. Well, any potters out there should know the weaknesses of clay. Clay Golems may drop Yellow Quartzes or Super Pellets. No. 62 Gentleman HP: 8000 TP: 200 Atk: 780 Exp: 146 Gald: 765 Def: 70 Location: Near Altamira Attacks: Hostage, Catch, Bend Down Item Dropped: Miracle Gel Item to Steal: Miracle Gel Gentlemen are simply grey Clay Golems with a tuxedo! These guys attack the same way as Clay Golems, however, they are much rarer than them. They are to be found in the grass outside Altamira, and only the larger blobs have a chance of them being there. They may drop Miracle Gel when defeated. No. 63 Living Doll HP: 1790 TP: 100 Atk: 232 Exp: 38 Gald: 64 Def: 20 Location: Tower of Mana Attacks: Head Pop Headbutt, Lightning Item Dropped: Milk Some wicked magician has also brought dolls to live. These teddy bears can stick their heads out, and headbutt you without even getting up! So, get ready to block this nonsense! Slash all their fuzz out to show your anger! These toys are just for boys! They are also shocking with their lightning, but you will disturb them, right? Living Dolls may drop Milk. How cute. Probably the kid who played with it forgot to drink her milk while having her "tea party". No. 64 Evil Teddy HP: 7800 TP: 800 Atk: 1250 Exp: 287 Gald: 483 Def: 230 Location: Near Meltokio Weak against: Fire Attacks: Spiky Headbutt, Spiky Head Mace, Cyclone, Spark Wave Evil Teddies are a pink, checkered and eviler version of living dolls. You only get to see these in the group matches of the Meltokio Coliseum. Their heads are now spiky and can be spun around like a mace! Another dangerous thing about them are their spells, they cannot simply be stopped by hitting them once, so feel nervous when you see a ring beneath them! Hit them hard, quick! They seem to be resistant to physical attacks, so you must burn them down. No. 65 Living Sword HP: 1000 TP: 38 Atk: 340 Exp: 60 Gald: 96 Def: 35 Location: Tower of Mana Strong against: Physical Attacks Attacks: Slash, Flying Slash Item Dropped: White Silver Item to Steal: White Silver Talk about a crazy haunted house. Now, even antique swords come to life and slash you in many different ways! So, fighting these enemies is like fighting invisible swordsmen. They are so good that they are strong against any physical attacks. Therefore, you may want to solicit the help of some physical attacks to help bring these things down faster. Oh, as they are flying enemies, flooring with swords is very effective! You may get what they are made of when they are dismantled. No. 66 Melting Pot HP: 1480 TP: 0 Atk: 273 Exp: 47 Gald: 71 Def: 10 Location: Balacruf Mausoleum Strong against: Earth Attacks: Lunge Bite, Red Tentacle Attack Item Dropped: Panacea Bottle Talk about an almost direct carbon copy of the Burning Pot. The Melting Pot has exactly the same attacks as the Melting Pot. Only that they are a bit more powerful. The elements have been changed too. Melting Pots are strong against Earth Element moves, so don't try using them. Anyway, when they are shattered, Melting Pots drop Panacea Bottles. No. 67 Brown Pot HP: 810 TP: 0 Atk: 190 Exp: 14 Gald: 21 Def: 10 Weak against: Water, Ice Strong against: Fire Location: Triet Ruins Attacks: Lunge Bite, Fire Emission, Brown Ball Toss Items Dropped: Apple Gel, Panacea Bottle So, even the pots have gone evil. Brown pots are some evil moving pot. They attack by lunging their stem out and biting you with their jagged teeth, or some tube will stick out of the stem that emits fire. Sometimes, 4 brown balls will be tossed in different directions from the stem. Again, they have no TP, so no skills can be done against you. Brown Pots are also weak against Water and Ice, and are strong against Fire, like many of the enemies in Triet Ruins. Note that these pots are not empty. They sometimes leave behind Apple Gel and Panacea Bottles. No. 68 Fire Element HP: 380 TP: 120 Atk: 75 EXP: 17 Gald: 22 Def: 30 AA: Fire Weak Against: Water, Ice Strong Against: Fire Location: Triet Ruins Item dropped: Red Quartz Attack: Fire Ball The Fire Elements look like some weird red ball with some orbits around them. They are of pure fire, and they are quite feeble around here. They simply attack by using the Fireball attack, and that can simply be stopped by hitting them while they are charging. Fire Elements can be hosed down by water, or cooled down by ice, but do not expect them to be damaged a lot if you do use fire. When a Fire Element is destroyed, a Red Quartz may be dropped, this temporarily awards the element of fire to your weapon. No. 69 Gargoyle HP: 1200 TP: 0 Atk: 348 Exp: 52 Gald: 92 Def: 52 Location: Balacruf Mausoleum Strong Against: Physical Attacks, Earth Attack: Spear Stab Item to Steal: Black Silver So, Namco, like Square-Enix has been to Paris and stole and cloned a lot of those stone statues from Notre Dame! Gargoyles are the usual flying statues. They are all armed with spears which they use to stab. So, block and counter. But this time, you will have to be aware not to use too many physical attacks against them. As they are made of stone, physical attacks won't have much of an impact to Gargoyles. As they are flying, however, you can keep slashing them down to floor them, as usual. No. 70 Neviros HP: 2970 TP: 150 Atk: 621 Exp: 123 Gald: 217 Def: 65 Location: Temple of Earth AA: Thunder Strong against: Physical Attacks, Earth Attacks: Spear Stab, Earth Spell Items Dropped: Apple Gel, Saffron It's a long wait, but the Gargoyles finally have an updated version. The Neviros. The Neviros also attack by stabbing you with their spears, and they now can perform some earth magic on you. I don't know what magic they use, it's because I am so fast that they do not have the opportunity to cast the spell! So, be quick when you see a brown ring beneath them. Yes, they may be strong against Physical Attacks, but just keep them grounded and they will be just as hopeless as all the flying enemies out there. No. 71 Ice Warrior HP: 4320 TP: 0 Atk: 668 Exp: 138 Gald: 231 Def: 59 Location: Temple of Ice AA: Ice Weak against: Fire, Thunder Strong against: Water, Ice Attacks: Sword Slash, Icy Sword Slam, Ice Ball Blast Items Dropped: Blue Quartz, Beef Item to Steal: Blue Quartz The elemental warriors have returned in the Temple of Ice. This time, they are of the ice element, so all of their attacks are of the ice element. Now, instead of using their arm mounted flamethrowers, Ice Warriors will fire ice balls out. They are weak against fire and thunder, so there is no stopping Genis from giving them a slow simmering with Raging Mist! No. 72 Fire Warrior *****NEW!***** HP: 1100 TP: 0 Atk: 215 Exp: 24 Gald: 25 Def: 13 AA: Fire Weak Against: Water, Ice Strong Against: Fire Location: Triet Ruins Attacks: Sword Slash, Fiery Sword Slam, Flamethrower Items Dropped: Red Quartz, Magic Lens Item to Steal: Red Quartz Fire Warriors are red warriors with a yellowish edge. As they are warriors, all they care about is melee combat. Don't be intimidated by their high attack rating. Their two moves, the normal sword slash and the fiery sword slam are easily blocked. The fiery sword slam involves slamming the sword down, creating a little bit of fire. Besides, the Fire Warriors have flamethrowers mounted on their arms. Like many enemies, Fire Warriors are cooled down by water and ice, and fire does not work very well against them. Now you know. Fire Warriors rarely drop items. If they do, they will drop a Magic Lens and/or a Red Quartz. You can also steal Red Quartz from Fire Warriors. No. 73 Thunder Sword HP: 2180 TP: 0 Atk: 625 Exp: 118 Gald: 210 Def: 51 Location: Temple of Lightning AA: Thunder Strong against: Physical Attacks Attacks: Slash, Flying Slash Item Dropped: Brass Item to Steal: Brass Not only is this sword living, it has been completely electrified to give the Thunder Sword. They attack the same way as the Living Swords, however, I guess their attacks are all of the thunder element. As they are also flying enemies, I would recommend you to slash them down to the ground, and keep them down. Then they certainly cannot fight back. Although Physical Attacks don't do much damage to the Thunder Sword, it isn't that bad either. Happy slashing. No. 74 Fake HP: 400 TP: 50 Atk: 280 Exp: 30 Gald: 25 Def: 250 Strong Against: Anything Location: ??? Attacks: Lunge Bite, Debris Toss Item Dropped: All-Divide Item to Steal: All-Divide Oh dear, it seems that some fake chests are there to trap you. Fakes, although they only have 400 HP, are very tough. One hit with a weapon will only take 1 HP off him. He attacks by biting enemies, and can launch a long change of debris at you, causing heavy damage. Fortunately, magic deals much more damage against this pest, so it's up to the swordsmen to block the Fake while the magicians take action. When a Fake is destroyed, it will drop an All-Divide, which halves all damage dealt in a battle, regardless of friend or enemy. No. 75 Water Element HP: 1190 TP: 120 Atk: 300 Exp: 32 Gald: 68 Def: 20 Location: Thoda Geyser AA: Water Weak against: Thunder Strong against: Water, Fire, Ice Attack: Aqua Laser Items Dropped: Aqua Laser, Pellets Water Elements are blue spheres of pure element water. They may seem slow at first, but their only attack packs a punch. Water Elements attack with Aqua Lasers. This is the S-Type equivalent of Spread. A beam of water will rage through the arena, hurting anyone who happens to be in the way. So, use melee attacks and keep them from using the magic and you will be fine. Water Elements may drop Aqua Quartzes, which temporarily add water element to a weapon, or pellets, which can be sent back to Dirk to make a Level 1 figurine, whatever that is. No. 76 Wind Element HP: 1680 HP: 120 Atk: 300 Exp: 58 Gald: 84 Def: 30 Location: Balacruf Mausoleum AA: Wind Weak Against: Earth, Thunder Strong Against: Wind, Fire, Ice Attacks: Rolling Swoop, Wind Blade Item Dropped: Green Quartz Talk about consistency. Wind Elements look a lot like the Fire Elements and Water Elements. These are green in colour with the usual Saturn like rings around them. Wind Elements are the toughest of the 3 elements. They can spin around and tear into you in a straight swoop, which may hit you 5 times in a row. They can only do the Wind Blade, so you can rest assured of little magical damage. They are weak against earth and thunder moves, so Stalgmites and Thunder Blades will come in handy. Just don't let them get off the ground, and they can't attack. Simple. As they are wind elements, dropping Green Quartzes after battle is normal. No. 77 Earth Element HP: 3680 TP: 120 Atk: 590 Exp: 120 Gald: 182 Def: 58 Location: Temple of Earth AA: Earth Weak against: Wind Strong against: Fire, Earth, Ice Attacks: Earth Spells, Spinning Tackle Item Dropped: Yellow Quartz Item to Steal: Yellow Quartz In the Temple of Earth, we can find some pure forms of earth known as the Earth Elements. These balls look a lot like Saturn. They look like mini planets with their craters and all. They attack most of the time by using some Earth Spells. Just disturb them and they will not be able to harm you. Besides spells, Earth Elements can perform a powerful spinning charge tackle at you in the air, just like the Wind Element. Earth Elements are only weak against Wind, so have some Hurricane Thrusts or Cyclones ready. As they are pure earth elements, they will drop Yellow Quartzes upon their defeat, or I should say, dismantling. No. 78 Hammer Knuckle HP: 6000 TP: 500 Atk: 910 Exp: 215 Gald: 483 Def: 95 Location: Tower of Salvation Attacks: Cannon Bash, Spark Shot, Twin Machine Guns Item Dropped: Brass Item to Steal: Brass These are another type of robots. They are weaker than Perfect Murders. They also can shoot a single spark out with their antennas. Sometimes, they will shoot you with their two machine guns! Besides that, they can bash you with those cannons. Hammer Knuckles sometimes will get out an electric field to protect itself. This time, Hammer Knuckles have no weaknesses to exploit, so you can only hit him hard, that's it. You may take Brass from it when you destroy one. No. 79 Murder HP: 7750 TP: 800 Atk: 940 Exp: 228 Gald: 318 Def: 100 Location: Tower of Salvation Weak against: Thunder Attack: Twin Machine Guns Item Dropped: Metal Sphere Item to Steal: Metal Sphere These are the normal versions of Murders. They attack by sticking out their twin machine guns and shooting you several rounds. As the guns are so long, it's possible for you to run between them and then slash them up close without them being able to fight back! That's not all, they are hovering enemies, so keep them grounded and they can be rendered scrap. No. 80 Perfect Murder HP: 11130 TP: 2000 Atk: 970 Exp: 231 Gald: 685 Def: 105 Location: Tower of Salvation Weak against: Thunder Attacks: Electric Spark Attack, Twin Cannon, Spike Launch, Cannon Bash Item Dropped: Mythril Item to Steal: Mythril Armed with such powerful twin cannons, this robot is the perfect weapon for murdering you! Only joking! Anyway, they also can shoot lectric sparks and launch multiple red spikes at you. Just use thunder to short these stupid robots out and you would have murdered these perfect murderers perfectly! Ha ha! No. 81 Raybit *****NEW!***** HP: 655 TP: 10 Atk: 120 Exp: 18 Gald: 30 Def: 15 Location: Sylvarant Base Weak Against: Thunder Attack: Beam Shot Item dropped: White Silver Item to Steal: White Silver Raybits are those little sentry drones of the Desian base. They have only one attack, they shoot red energy balls at Lloyd, and they do very little damage. Besides, Raybits can only attack when they are completely airborne, so if you attack them using downward slashes, the Raybits can never get up and retaliate. You can also short circuit them with Thunder. When they are destroyed, you can salvage a bit of the material the Raybits are made of, and that's White Silver. No. 82 Cybit HP: 4000 TP: 0 Atk: 900 Exp 135 Gald: 382 Def: 20 Location: Tower of Salvation Weak against: Thunder Attacks: Spark Shot Items Dropped: Apple Gel, Orange Gel Item to Steal: Melange Gel These are the mini sercurity drone robots that guard the tower you are in. Instead of shooting you with their beams, Cybits attack by shooting electric sparks instead, so just keep them grounded and you an easily win. They can be shorted out with thunder. No. 83 Thief *****NEW!*****
HP: 980 TP: 0 Atk: 204 Exp: 19 Gald: 35 Def: 13 Location: Near Izoold Attacks: Knife Stab, Knife Slash Items Dropped: Magical Cloth, Rice Thieves are well, thieves. They wear a white turban on top of their heads and use a scarf to cover their faces. Thieves attack with a knife. They can either stab you with it, or slash you with it, saying "You ain't going nowhere!" while they are at it. Sometimes, thieves will slash you twice in a row, and that is the attack that causes most damage. Just use any melee combat strategies on these guys while the Magicians hit them from the rear. Their dying screams are very funny. They cry "Yay!" as if they are too happy with their deaths! You may steal their loot (Magical Cloth) and food (Rice) afterwards. No. 84 Rogue HP: 2000 TP: 38 Atk: 400 Exp: 85 Gald: 102 Def: 30 Location: Near Meltokio Attack: Dual Axe Smash Items Dropped: Magical Cloth, Miso Consider this to be an updated version of the Thief. They look better armored. Besides, they have the same catch phrases of the thieves like "you ain't going nowhere" and the other stuff. Rogues are faster than thieves, can run, and carry 2 axes, which they use to chop into you. Just block their attacks and deal with them as always. Magic users should be more careful in the respect that he can get to you in no time and hurt you. So, melee combat works the best. Rogues carry Miso, instead of Rice, they also carry Magical Cloths. No. 85 Soldier *****NEW!***** HP: 1630 TP: 0 Atk: 280 Exp: 31 Gald: 80 Def: 30 Location: Near Palmacosta Attack: Sword Slash Items Dropped: Lid Shield, Rice I wonder why soldiers will attack your party. I guess it is because he thinks your group is going out somewhere to smuggle drugs or something, so he is there to stop you. Soldiers are of the "back-to-basics" type. They are armed with a sword and a shield, and they just attack by slashing you with a sword, so melee strategies will apply when fighting them. They can drop their Lid Shield which can be equipped on Lloyd and Kratos, as well as some rice. Must be their army rations. No. 86 Duelist HP: 5230 TP: 0 Atk: 820 Exp: 191 Gald: 343 Def: 81 Location: Near Heimdall Attacks: Sword Slash, Sword Thrust Items Dropped: Barley Rice, Lid Shield Duelists are stronger versions of the Soldiers. They are found only in Tethe'alla. They are much rarer in the field, however, they can be easily fought in the Meltokio Coliseum. Besides that, you can fight these guys in an Event Battle when you are to save Princess Hilda from the clutches of the evil Pope. They attack the same ways as the Soldiers, only with more armor and a higher tendency to guard. You now now what to do. No. 87 Warrior HP: 2800 TP: 0 Atk: 410 Exp: 53 Gald: 83 Def: 42 Location: Near Luin and Hima Attacks: Spear Slam, Spear Thrust Items Dropped: Panyan, Barley Rice So, they are even sending masked warriors against you. Warriors don't tend to be appearing frequency, but are just the average melee opponent. They will use their spear to attack. So, just treat them like the Soldiers and you will be fine. Warriors may drop Panyan and Barley Rice, but why would warriors eat noodles? No. 88 Heavy Armor HP: 5500 TP: 0 Atk: 816 Exp: 194 Gald: 280 Def: 91 Location: Near Heimdall Attacks: Axe Chop, Axe Thrust Item Dropped: Panyan These are spruced up versions of the Warriors, which you find in Sylvarant. Heavy armors are even more heavily armored than the warriors, and that is obvious. It is hard to find them in the playing field, however, they appear in many event battles, like the Princess Hilda rescue diversion, and they can also be fought in the Meltokio Coliseum. Don't worry that much about them, as the same tactics used against Warriors can be applied, and when you face them in the Coliseum, you only need to face one at a time, and it is in the beginner class single charcter matches. No. 89 Dragon Rider HP: 2680 TP: 0 Atk: 425 Exp: 68 Gald: 91 Def: 37 Location: Near Luin and Hima Attacks: Sword Slash, Jumping Slash Items Dropped: Barley Rice, Pasta Dragon Riders are the knights that ride on the Velodragons. When you hit a Velodragon once, he will dismount in the hope of taking care of you personally. His attacks are quite ominous. He can only slash and nothing else. So, you know what to do. And I thought the number one knightly rule is to never be separated from your horse! Dragon Riders may drop Barley Rice and Pasta! I guess such riders need to eat a lot of grains. No. 90 Archer HP: 1050 TP: 0 Atk: 232 Exp: 24 Gald: 25 Def: 19 Location: Near Izoold Attacks: Firing Arrows, Kick Item Dropped: Roll Item to Steal: Magic Lens I wonder why archers like to fight alongside Thieves all the time. Maybe it is because they are part of Robin Hood and his Merry Men! Nah! Anyway, Archers always attack by firing arrows at you. At close range, they can only kick you, and that does little damage. So, you should deal with them the same way you would deal with the witches. Dun up close and start hitting him hard. When an Archer dies, he may drop a single Roll for you. No. 91 Ranger HP: 2120 TP: 0 Atk: 482 Exp: 89 Gald: 168 Def: 43 Location: Near Gaorrachia Forest Attacks: Stabilized Arrow Blast, Kick Item Dropped: Rice Yogi Bear, you'd better watch out, as Ranger Smith's here to get you, but the Rangers of Tethe'alla are basically the archers. They look more like goons with their covered up faces and the stabilized bow. That's right, now, the bow is stabilized by the 2 blades sticking out, making the bow less likely to recoil when an arrow is fired. Still, there is really no stopping you from blocking them, and then you can really mess them up by running in and giving them a little melee battle. They drop rice, too. No. 92 Witch HP: 980 TP: 250 Atk: 100 Exp: 28 Gald: 32 Def: 15 Location: Near Izoold Attacks: Thunder, Staff Bash Item Dropped: Orange Gel, Bread Item to Steal: Orange Gel Say, Namco has made the witches of Tales of Symphonia a little too beautiful. How ridiculous. Of course, witches cast spells. These witches have a very limited variety of spells, as they can only cast Lightning. Watch out for the purple indicator beneath the witch! At a close range, a witch can defend herself by bashing you with her magic staff. However that attack is pitifully weak! So, just keep close and she will be helpless. At least her voice sounds coarse enough to be that of a witch's. No. 93 Sorceress HP: 1980 TP: 243 Atk: 312 Exp: 89 Gald: 100 Def: 37 Location: Near Meltokio Attacks: Level 1 Spells, Staff Bash Items Dropped: Orange Gel, Bread Item to Steal: Orange Gel The evil magic casting women of Tethe'alla look really more like evil magic casting women than the witches of Sylverant. They all have this red hair, and eyes with red eye shadow. They also attack by using many Level 1 spells like Fireball, Lightning and the rest of them. So, if you run in and disrupt them, their attacks would be severely weakened as they can only defend themselves by hitting you with their staffs. Regardless of how uglier they look, Sorceresses eat the same things as the witches, and that is why you may find some Orange Gel and Bread on them. No. 94 Sorcerer HP: 2200 TP: 300 Atk: 300 Exp: 58 Gald: 43 Def: 35 Location: Near Luin and Hima Attacks: Staff Bash, Level 1 Magic Items Dropped: Shell Bottle, Magic Lens Consider this to be the male version of the witch, but the Sorcerers are more powerful. They wear a green costume, with their usual pointed hats. They attack with many level 1 magic attacks like Fireball and Stone Blast. In close quarters, they bash you with their staff. Just like the witches, keep pestering them and they cannot shine. When they die, they may drop a shell bottle with a magic lens. No. 95 Druid HP: 3810 TP: 420 Atk: 758 Exp: 168 Gald: 231 Def: 70 Location: Temple of Darkness Attacks: Level 2 Spells, Staff Bash Items Dropped: Savory, Fine Pellets Is that you, Getafix? The Sorcerers have gone even eviler with their new outfit, the skull mask and all, they attack by casting Level 2 spells. You can tell he's about to when you hear him chant some long phrase. (Mana, the root of creation, gather before me!) Stop him at all costs! He is going to cast spells like Spark Wave at you! They also resort to bashing you with their staff if you are close, but that attack is rather helpless. Druids may drop Savory, the herb which permanently increases the user's Maximum TP by 5%! This gives yet another reason to go item picking here! No. 96 Ogre HP: 3120 TP: 0 Atk: 453 Exp: 83 Gald: 99 Def: 30 Location: Near Luin and Hima Attacks: Mace Bash, Kick Items Dropped: Beef, Pork Talk about an enemy that only cares about brute force. The Ogre is a giant yellow bald headed monster with a mace, which he uses to bash you in the head. Sometimes, they will just kick you. Just block, and attack between blocks and the ogres will fall like toys. When they are defeated, you can salvage the Beef and Pork that they are about to eat. It's amazing that these big guys are still considered human enemies! No. 97 Beast Ogre HP: 3420 TP: 0 Atk: 578 Exp: 83 Gald: 99 Def: 43 Location: Near Gaoracchia Forest Attacks: Axe Chop, Kick Items Dropped: Beef, Pork Oh, the ogres now have turned grey. They also have an axe instead of a mace. Beast Ogres now chop you with their axes and kick you. You can simply block these attacks all you want. Just use melee techniques against them and they will be down in no time. Oh, when they die, you may be able to get their food, that is, beef and pork. No. 98 Whip Master HP: 570 TP: 10 Atk: 130 Exp: 50 Gald: 40 Def: 20 Location: All Sylvarant Attacks: Whiplash, Stomp Kick Item Dropped: Apple Gel The Whip Master is the mainstay of all the Desian security forces. You can find them in many installations owned by the Desians. I bet that the whips are used to deal if uncooperative humans in their concentration, I mean human ranches. They attack by lashing at you with their whips, and this attack does have some range. Besides, at close quarters, they can attempt to kick you, followed by a stomp. Both of the mentioned moves can be blocked without trouble. Normal slashing attacks will do for these people. These Desian riff raff may drop Apple Gels when they die, and they may mutter "Inferior beings" before they fall. No. 99 Bowman HP: 830 TP: 20 Atk: 130 Exp: 50 Gald: 40 Def: 20 Location: All Sylvarant Attacks: Bow Attack, Bow Bash, Punch Item Dropped: Orange Gel Item to Steal: Orange Gel Bowmen are the archers of the Desian forces. They attack most of the time by shooting you full of arrows. So, you should run up close to get him fast. At close quarters, a Bowman can bash you with his bow before giving you an uppercut. But still, they are helpless at close range anyway. Keep close and they can't really fight back anyway. No. 100 Spearman HP: 800 TP: 10 Atk: 130 Exp: 33 Gald: 54 Def: 20 Location: All Sylvarant Attacks: Spin Attack, Lance Thrust, Weak Kiss Item Dropped: Melange Gel Item to Steal: Melange Gel So, they are finally recruiting females to join their forces. The Spearmen are not men at all, they are women! Spearmen attack by swinging their spears round and round in a circular path. Sometimes, they will just thrust their spear into you. Just use ordinary melee tactics to deal with these evil women. They do have a deep voice! They do! They get stronger as you progress through the game, so watch out! Besides, they can perform weak kisses, where a heart bounces out and hits you! Charming indeed! No. 101 Foot Soldier HP: 600 TP: 38 Atk: 130 Gald: 15 Exp: 20 Def: 10 Location: Sylvarant Base Attacks: Sword Stab, Sword Slash, Jumping Sword Slash Item Dropped: Apple Gel You will be up against 2 of Lord Botta's henchmen. They are really a piece of kick anyway. The 2 Desians you are going to face are both Foot Soldiers. They attack with their weapons, which are their swords. They can either stab your character directly, or they can slash you from above. The Foot Soldiers can also slash you and then continue with a jump. That's the way they attack. Just block their attacks and get ready to counter them with a slash and you will be fine. No. 102 Commander HP: 4800 TP: 150 Atk: 598 Exp: 123 Gald: 183 Def: 63 Location: Tethe'alla Base Attacks: Thunder Blade, Staff Bash, Other Level 2 Spells Item Dropped: Pineapple Gel It seems that the commanders are simply Renegades with even more feathery hats on their heads. They like to stay behind the enemy lines and charging up spells like Thunder Blade, so get to him and stop him at all costs. When it comes to close quarters battle, these guys are just as helpless as their junior officers. Just slash to your heart's content while blocking his puny but longer staff. No. 103 Cardinal Knight HP: 4900 TP: 150 Atk: 530 Exp: 290 Gald: 200 Def: 30 Location: Near Meltokio Weak against: Thunder Strong against: Physical Attacks Attacks: Spear Thrust, Spear Slash Talk about a bunch of green armored goons. I have never known any church that could be THAT evil! Anyway, Cardinal Knights uses a spear in combat, and can stab and thrust you. Of course, it's so simple that you can just block them all up. However, brute force may not measure up here, as they have so thick armor that they are strong against physical attacks. If Zelos has learned Lightning Blade, use it. If he has not, I suggest you allow him to be an impromptu spell caster and use Lightning at the back while your team mates take care of the rest. No. 104 Commander Knight HP: 6900 TP: 1000 Atk: 710 Exp: 490 Gald: 3500 Def: 50 Location: Near Meltokio Weak against: Thunder Strong against: Physical Attacks Attacks: Spear Slash, Spear Thrust Item Dropped: Energy Tablets Commander Knights are basically Cardinal nights clad in yellow armor. They have better armor and attack capabilities, that's all. Don't worry, it will be a shocking defeat, literally for them! No. 105 Evil Warrior HP: 3000 TP: 0 Atk: 420 Exp: 64 Gald: 51 Def: 20 Location: Sylvarant Base Attacks: Mallet Smash, Diving Tackle Item Dropped: Lemon Gel Yes, so now, not only there are evil sorcerers, there are evil warriors, which are hulky people with a large sledge hammer! They attack by smashing you with their mallets, and can be easily be taken care of by blocking. These slim sumo wrestlers also like to dive on top of you. Block them quickly. Otherwise, Evil Warriors are just another enemy that can be defeated like flies. Take that, you fatso! They may drop Lemon Gel when they are defeated. No. 106 Convict HP: 6300 TP: 300 Atk: 645 Exp: 150 Gald: 150 Def: 33 Location: Near Meltokio Attacks: Club Bash This fight is as easy as pie. The 3 convicts only attack by bashing you with their clubs, which can easily be blocked. You can always wait for them to bunch up, and have Genis finish them all off with a Gravity Well. Otherwise, just practice making combos on these pathetic men. No. 107 Evil Sorcerer HP: 1250 TP: 38 Atk: 160 Exp: 10 Gald: 20 Def: 18 Location: All Sylvarant Attacks: Fireball, Staff Bash Item Dropped: Orange Gel Item to Steal: Orange Gel Evil Sorcerers are just the magicians of the Desian forces. They are quite feeble at this stage. They know only one type of magic, and that's Fireball, and they can hardly connect with the move if you keep pestering them. Otherwise, they will just hit you with their staff, and that does little damage. No. 108 Angel Spearman HP: 7750 TP: 150 Atk: 970 Exp: 1236 Gald: 348 Def: 105 Location: Tower of Salvation Attack: Spear Thrust Item Dropped: Lemong Gel So, now they even have spearmen in the ranks of the angel forces of Cruxis. As flying enemies, they share the same weaknesses as most of the other angels. All you have to do is to keep knocking them into the ground, and they will quickly die without being able to fight back. A cinch. No. 109 Angel Swordian HP: 7480 TP: 130 Atk: 1040 Exp: 236 Gald: 335 Def: 105 Location: Tower of Salvation Attacks: Sword Slash, Ice Tornado Items Dropped: Pineapple Gel These are the minions of the Cruxis. They attack like any swordsmen do, but they also have the ability to cast Ice Tornado. I don't know what they cast, as I never give them a change. They are also flying enemies. If you keep them floored, there is absolutely no problem dealing with them at all. Hee hee. No. 110 Angel Commander HP: 8130 TP: 380 Atk: 1000 Exp: 240 Gald: 290 Def: 106 Location: Tower of Salvation Attacks: Staff Bash Item Dropped: Miracle Gel Angel Commanders are just seniors of Cruxis. They bash you with their staff, and that's all they do. I don't know if these guys can be grounded, but if they can, just hack away to ground them and they will absolutely be helpless! Easy, huh? No. 111 Angel Archer HP: 7250 TP: 140 Atk: 952 Exp: 198 Gald: 258 Def: 98 Location: Tower of Salvation Attack: Arrow Blast Item Dropped: Life Bottle Angel Archers are very fat archers with angelic wings. They of course, shoot arrows at you, what else do they do? They share the same weaknesses with other winged enemies, that they are hopeless when grounded, so just keep hitting them and prevent them from getting up and they will eventually die while crying out in a robotic voice. No. 112 Hawk: HP: 480 TP: 0 Atk: 115 Exp: 9 Gald: 18 Def: 6 Location: Near Iselia Weak Against: Wind Attack: Sky Diving Swoop Items dropped: Chicken, Egg More of the hazardous wildlife, I guess. Hawks in this game do not look very big. Their size is comparable to that of a sparrow. Anyway, the Hawks of Tales of Symphonia specializes in air attacks. They just like to dive bomb you, and that's the only attack they have at their disposal. Hawks have quite a high HP for wildlife, but they do have a weakness in magic. A Hawk is weak against Wind element attacks, maybe that because Wind causes turbulence, and this makes the Hawk vulnerable. There is a way to fight a Hawk without fear of retaliation. It is simply to slash it down to the ground, and follow up with Down A attacks, and preventing it from taking to the air. As long as the Hawk is grounded, it cannot attack! By the way, Hawks tend to carry chickens and eggs! The chickens must be their prey. No. 113 Storm Claw HP: 4440 TP: 0 Atk: 748 Exp: 199 Gald: 301 Def: 73 Location: Ymir Forest Weak against: Wind Attack: Sky Diving Swoop Item Dropped: Lemon Gel Another cloned enemy from Sylvarant. I think this is getting annoying. Storm Claws are just Hawks with their feathers dyed black and their eyes turned red. They attack the same way as Hawks do, and are weak against Wind as hawks do, so deal with them with Hurricane Thrust and Air Thrust. No. 114 Axe Beak HP: 780 TP: 38 Atk: 218 Exp: 21 Gald: 23 Def: 15 Location: Near Izoold Attacks: Jumping Kick, Spin Kick, Axe Peck Axe Beaks are birds with an axe as a beak. They are yellow in color. They can attack by jump kicking, or doing a spin kicking on the ground. They can also use their beak to chop into you. Again, the Axe Beaks have no special attacks, so blocking will be all you need to avoid their moves. Note that these birds are ground birds, so they cannot fly. No. 115 Dodo HP: 4980 TP: 0 Atk: 845 Exp: 181 Gald: 280 Def: 78 Location: Ymir Forest Attacks: Jumping Kick, Spin Kick, Axe Peck Items Dropped: Chicken, Egg Item to Steal: Egg I never knew that Dodos could be that ugly. They are just Axe Beaks which have been painted all over with pink paint! They attack the exact same way as the Axe Beaks, only tougher, that's all. They also drop chickens and eggs. No. 116 Harpy HP: 1950 TP: 100 Atk: 358 Exp: 51 Gald: 99 Def: 21 Location: Balacruf Mausoleum Weak Against: Earth Strong Against: Wind, Thunder Swoop Kick, Triple Barb Attack Items Dropped: Chicken, Green Quartz Item to Steal: Magic Lens Talk about humanoid birds. Harpies are birds with human faces! And I thought they look different in Greek Mythologies! Anyway, they will try to swoop down and kick you from above. Sometimes, they can shoot spiky barbs at you from the air. For some strange reason, Harpies are only weak against Earth, but not Wind or Thunder. When they are killed, you may find chicken on them. Yummy. You can also find Green Quartz on them. Remember to floor them to keep them down. No. 117 Feather Magic HP: 3580 TP: 58 Atk: 603 Exp: 138 Gald: 225 Def: 58 Location: Temple of Ice Weak against: Earth Strong against: Wind, Thunder Attacks: Swooping Kick, Feather Launch, Air Blade Items Dropped: Orange Gel, Egg This is definitely the upgrade of the harpy. Now, the woman's face is much more obvious than before. Feather Magics have a new move, the air blade spell. So, always stop them when you see rings underneath them. As for all flying enemies, it would be a good idea to keep them grounded to prevent them from getting up and fighting back. Presea's earth element moves certainly will be effective against them. When they are knocked down, Feather Magics may drop Orange Gel or Eggs. No. 118 Fire Bird HP: 910 TP: 0 Atk: 150 EXP: 15 Gald: 22 Def: 8 Weak Against: Water, Ice Strong Against: Fire Location: Triet Ruins Items Dropped: Red Quartz, Life Bottle Attacks: Straight Dive, Spinning Dive Boy, now, they have some birds that are completely made of fire. However, they have zero TP, which means that they cannot perform any special tricks against your characters. All they do is to sky dive at your characters, in a straight line, or in a spinning fashion. That's all. You don't need a dry powder fire extinguisher to defeat these enemies, all you need will be water elements or ice elements. Again, Fire has almost no effect on these birds. These birds tend to hold Red Quartz and Life Bottles. No. 119 Lightning Bird HP: 2530 TP: 100 Atk: 444 Exp: 92 Gald: 182 Def: 41 Weak against: Water, Ice Strong against: Thunder Location: Temple of Lightning Attacks: Straight Dive, Spinning Dive Item Dropped: Purple Quartz Besides Fire Birds, we now have birds which have been infused with pure lightning. Instead of being red, Lightning Birds are now blue in colour. They still attack by diving down at you either in a straight line or in a spinning fashion. So, this really is not hard to block. Just ground them and keep them grounded to ensure an easy victory. Lightning Birds can be short circuited by water or ice. These birds may drop Purple Quartzes. No. 120 Penguinist HP: 3680 TP: 145 Atk: 525 Exp: 119 Gald: 210 Def: 42 Location: Near Flanoir AA: Ice Weak against: Fire Strong against: Water, Ice Attacks: Snowball Throw, Snowball Roll, Diving Tackle Item Dropped: Penguinist Quill Item to Steal: Penguinist Quill You may wonder why these large blue penguins are not called penguins, but are called Penguinists. Well, upon close examination of the bird in the monster list, I found that it is a man in a penguin suit! I guess there are avid supporters of the "pro-penguin" movement here outside Flanoir! Anyway, Penguinists are really naughty. They can attack by throwing multiple snowballs at you, so be prepared to block and erect your own fort! They also love making snowmen, but while they are doing it, they will roll their large snowball into you! Use fire to burn these hippies up! You can also pluck these hippies for a Penguinist Quill. No. 121 Penguiner HP: 3990 TP: 0 Atk: 645 Exp: 141 Gald: 21 Def: 85 Location: Near Katz' Village Weak against: Fire Attacks: Mudball Throw, Mudball Roll, Diving Tackle Items Dropped: Mizuho Potion, Palma Potion Aha! More supporters of the Penguin movement! The Penguiners of Sylvarant have no snow to deal with you, so they just use mud! They are slightly stronger than the Penguinists and they wear a green or orange penguin suit! Just skew them with Hell Pyre and get it over with! I have no idea as of how and when they got potions from both worlds. But anyway, they may drop Mizuho Potion or Palma Potion when they bite the dust. No. 122 Black Bat HP: 2200 TP: 100 Atk: 450 Exp: 39 Gald: 121 Def: 29 Location: Near Meltokio Attacks: Bloodsuck, Paralysis Waves Items Dropped: Fine Pellets, Chicken The programmers of Tales of Symphonia must have failed in Biology. They actually consider Black Bats as birds even though they are just mammals! Black Bats won't give you rabies, but they do drive you batty! They always suck your blood, and attempt to paralyze you with their waves, so floor them quick and kill them without much fight. When they die, they can drop Fine Pellets and Chicken, the latter must be their food. No. 123 Cockatrice HP: 2420 TP: 0 Atk: 420 Exp: 68 Gald: 98 Def: 35 Location: Near Luin and Hima Weak against: Wind Strong Against: Eaerth Attacks: Stone (Petrifies), Windy Kick, Peck Items Dropped: Apple Gel, Chicken Cockatrices must be some very famous mythological creature that even Microsoft Word would not consider it a typo when I keyed it in. Of course, cockatrices are giant chickens. They are quite stony, and can turn YOU into a stone with their pecks. They can also kick up some wind with their claws, but that won't trap your character in. Whenever you are about to be pecked, always guard first, you will never know if it is an ordinary peck or a Stone move. Besides, using Hurricane Thrust and Air Thurst can deal a bit more damage than usual. Just don't use any earth moves. No. 124 Red Bat HP: 2300 TP: 120 Atk: 450 Exp: 93 Gald: 168 Def: 39 Location: Toize Valley Mine Attacks: Bloodsuck, Paralysis Waves, Mystery Waves Item Dropped: Beast Fang Item to Steal: Energy Tablets Red Bats are not just a mere color upgrade of the bats. Instead, these creatures now have 3 eyes! Besides that, they have a new move called Mystery Waves. That attack is really a mystery, as I don't really know what it does to you, it may paralyze or reduce the effect of items on your character. The Paralysis Waves still paralyzes you. So, I suggest you floor these guys at before and don't even let them go airborne again. These mammals can drop Beast Fangs when they are killed. No. 125 Giant Bee HP: 320 TP: 0 Atk: 130 Exp: 5 Gald: 9 Def: 0 Location: Near Iselia Weak Against: Ice Attacks: Diving Sting, Stinger Launch Item dropped: Panacea Bottle, Acuity Bottle Giant Bees are bees that are well, oversized. They have fewer HP than the Hawks, but they can still pack quite a punch. They also attack by diving down from the sky and attempting to sting you. They can also sting by launching their stingers at you. Giant Bees are vulnerable to Ice, maybe it is because they are poikiotherms, and such animals' body temperatures vary with the surroundings. To make a quick end to the fight, use a jumping slash to floor the bee, and then slash it while it is helpless on the floor. As simple as that. They drop Panacea Bottles when beaten. No. 126 Killer Bee HP: 4780 TP: 0 Atk: 881 Exp: 192 Gald: 280 Def: 76 Location: Ymir Forest Weak against: Ice Attacks: Diving Sting, Stinger Launch Items Dropped: Life Bottle, Red Saffron The Giant Bees have finally received their upgrades in the Ymir Forest. They are now red with fury. They still attack the same way, although they seem to be stronger. Just floor them and defeat them as always. They may drop Life Bottles and Red Saffrons after they are dead. No. 127 Scorpion HP: 630 TP: 0 Atk: 172 Exp: 14 Gald: 21 Def: 11 Location: Near Triet Weak Against: Ice Strong Against: Fire Attacks: Tail Sting, Triple Barb Launch Item Dropped: Panacea Bottle Item to Steal: Panacea Bottle When there are deserts, there will always be, you guessed it, scorpions. These scorpions are all red in colour, and are equipped with the usual stingers which they use to sting you. Scorpions sometimes can sting you multiple times with one sting. Occasionally, a Scorpion can launch three barbs at you as well. They are also weak against Ice and strong against Fire, due to the desert climate. When a Scorpion dies, he will drop a Panacea Bottle. How generous. No. 128 Scarlet Needle HP: 2480 TP: 0 Atk: 505 Exp: 900 Gald: 193 Def: 46 Location: Near Heimdall Attacks: Triple Barb Launch, Diseased Needle Weak against: Ice Strong against: Fire Item Dropped: Anti Magic Bottle Item to Steal: Anti Magic Bottle Now, the Scorpions are coloured by an even more deeper shade of red. Scarlet Needles attack by stinging you as usual, but for some strange reason, this attack is now named Diseased Needle. This does not infect you, so don't worry. But it does weaken you, that is, half your total HP. Just deal with them the same way as you would have done with Scorpions. That is, use some ice to freeze them out. When they are killed, Scarlet Needles may drop Anti Magic Bottles. No. 129 Woods Worm HP: 1790 TP: 0 Atk: 285 Exp: 34 Gald: 48 Def: 13 Location: Near Palmacosta Weak Against: Ice Attacks: Barrel Roll, Bear Hug Item Dropped: Melon Woods Worms are some overgrown caterpillars. They attack by brute force, and nothing else. Firstly, they will roll into a ball and hurl themselves at you, or they can use their forelegs and grab you and perform several bear hugs. Simple blocking can work against those two. As they are bugs, Ice element moves deal the most damage on them. When they die, Woods Worms drops Melons. I wonder where they came from. No. 130 Tropical Worm HP: 2970 TP: 0 Atk: 148 Exp: 78 Gald: 148 Def: 42 Location: Gaoracchia Forest Weak against: Ice Attacks: Barrel Roll, Bear Hug Items Dropped: Apple Gel, Mystic Herb Now, the woods worms have become the tropical worms, with they new appearance that looks a bit more reddish than before, must be the sunburn. Anyway, they still attack by barrel rolling and bear hugging, and hence you should be familiar to these attacks. Just give them the freeze treatment for a faster end to the battle. Tropical Worms may carry Apple Gels and Mystic Herbs. Talk about tropical remedies. No. 131 Sandworm HP: 13500 TP: 0 Atk: 2500 Exp: 790 Gald: 5800 Def: 250 Location: Near Triet Weak against: Water Strong against: Physical Attacks, All other Elements Attacks: Air Blow, Dig Bite Item Dropped: All Divide Item to Steal: All Divide This is just like the Gulp Worm of Resident Evil. It drills into the ground and then comes up to surprise you. The worm can blow air out of its large mouth too. It's only weak against Water, so have Genis use Tidal Wave on the Sandworm, while you have one of the physical attacks have the Aquamarine equipped. When you beat him, you will get the Devil's Arm called the Soul Eater. It is for Zelos too. No. 132 Silver HP: 12000 TP: 0 Atk: 1900 Exp: 780 Gald: 891 Def: 250 Location: Near Flanoir Weak against: Fire Strong against: Water, Earth, Thunder, Ice, Darkness Attacks: Air Blow, Dig Bite Item Dropped: Rune Bottle Item to Steal: Rune Bottle Silvers are silvery upgrades of the Sandworm. They hide in the snow outside Flanoir, and can rarely be encountered. So, you should try to aim for the larger enemies on the map. Silvers attack exactly the same way as Sandworms. However, since they live in the snow, you must melt them with fire instead of using water. When defeated, Silvers may drop Rune Bottles. Otherwise, send Colette up and have her steal it. No. 133 Mantis HP: 3800 TP: 0 Atk: 650 Exp: 138 Gald: 159 Def: 58 Location: Near Meltokio Weak against: Fire, Thunder, Ice Strong against: Water Attacks: Claw Pinch, Poison Ball Attack Item Dropped: Lemon Gel I must say that I will never forget my first science lesson in English when I was in primary 3. The first lesson was about the Mantis and the Grasshopper. The characteristics of the two insects were roughly compared, and I must say that if Namco took the test back then, they would have failed miserably! Mantises in this game are just Grasshopper with a coat of blue paint on them. So, two different creatures are represented by the same model but with 2 colours! The Mantis retains the attacks of the Grasshopper, and retains the same weaknesses as well. I think you know what to do. Mantises rarely drop Lemon Gels, though. No. 134 Red Mantis HP: 2780 TP: 0 Atk: 520 Exp: 92 Gald: 180 Def: 43 Location: Near Heimdall Weak against: Fire, Thunder, Ice Strong against: Water Attacks: Claw Pinch, Poison Ball Attack Let's just say these are the even stronger versions of the Mantis. Red Mantises are of course, red in colour. They attack the same way as the Mantis but pack a larger punch. That is all you need to know. No. 135 Spider HP: 460 TP: 0 Atk: 120 Exp: 10 Gald: 13 Def: 7 Location: Near Iselia Weak Against: Ice Attacks: Spider Web Attack, Lunge Bite Item Dropped: Magic Lens, Apple Gel Item to Steal: Panacea bottle The Spiders of Tales of Symphonia are very large yellow streaky creatures. However, they are not poisonous. They attack by throwing a Spider Web at your characters, and by lunging forward and biting you. Spiders are also weak against the Ice Element. These enemies are not of much threat to your team. When Spiders are killed, they may drop a blob of Apple Gel or maybe a Magic Lens. No. 136 Arachnid HP: 1870 TP: 0 Atk: 320 Exp: 38 Gald: 77 Def: 31 Location: Balacruf Mausoleum Weak Against: Ice Attacks: Lunge Bite, Spider Web, Stone Poison Item Dropped: Onion Item to Steal: Shell Bottle Arachnids are spiders, and all spiders are arachnids. However, in Tales of Symphonia, Arachnids are spiders that are red in colour. They are just stronger than Spiders, that's all. All they can do is to lunge bite, and sometimes, they will attempt to hurt you with their puny little Spider Webs, just like the Spiders. Ocasssionally, they can use stone poison, which is a more powerful poisonous move, I guess. I guess such insects are typical of old crypts like the Baracruf Mausoleum. They tend to drop onions when they are killed. No. 137 Giant Beetle HP: 1110 TP: 0 Atk: 272 Exp: 31 Gald: 58 Def: 20 Location: Near Palmacosta Weak against: Ice Attacks: Flying Tackle, High Speed Air Swoop Tackle Items Dropped: Kirima, Cabbage Aha, so even giant ladybirds are going to attack you now. Giant Beetles are always airborne, and they usually tackle you from the air. They almost always attack in groups of 4. Sometimes, they will swoop down quickly and dive onto you. This move is more powerful, however, if the Giant Beetle misses, he will be stunned. Then that is your chance to counter attack. You can always floor them by slashing them constantly while they are on the ground, and they cannot fight back. When they die, you may salvage their Kirima (a fruit), and cabbage from them. No. 138 Gold Beetle HP: 2380 TP: 0 Atk: 479 Exp: 70 Gald: 150 Def: 40 Location: Near Meltokio Weak against: Ice Attacks: Flying Tackle, High Speed Air Swoop Tackle Items Dropped: Lemon Gel, Onion Item to Steal: Onion Yay, the Giant Beetles of Sylvarant have gone so popular that they are now first in the charts in Tethe'alla, achieving their gold status. Such a packaging renders them more HP and a higher defense, but their attacks have not changed much from the Transition. They all still stick to tackling you in two ways, and their gold plating or paint cannot really withstand the ice that you use against them! Gold Beetles may drop Lemon Gels and onions. Interesting... No. 139 Grasshopper HP: 1480 TP: 0 Atk: 247 Exp: 28 Gald: 63 Def: 21 Location: Near Palmacosta Weak against: Fire, Thunder, Ice Strong against: Water Attack: Claw Pinch Item Dropped: Apple Gel The grasshoppers have really grown real big. They are big and green, but they have no wings! They only have one attack, the claw pinch, and it is always capable of hitting you three times in a row. However, Grasshoppers themselves are full of vulnerabilities. They are weak against a grand total of 3 elements, Fire, Thunder and Ice. Besides, their attacks are fully blockable. Once they are dead, they may drop Apple Gel. No. 140 Ice Spider HP: 3780 TP: 0 Atk: 617 Exp: 119 Gald: 250 Def: 62 Location: Near Flanoir Weak aginast: Ice Attacks: Spider Web Attack, Lunge Bite Items Dropped: Magic Lens, Blue Quartz So, this really is a prime examples of species adapting to cold conditions. Ice Spiders have a layer of ice on their backs, to protect themselves against the cold. They still attack using their spider webs and bites. But for some strange reason, Ice Spiders are still vulnerable to Ice. I guess this must be some flaw. If so much ice is on you, how come you would still be that weak? Well, that's weird. They can drop Magic Lenses and Blue Quartzes. The latter can temporarily add ice to a character's physical attacks. No. 141 Deathseeker HP: 5880 TP: 0 Atk: 881 Exp: 186 Gald: 318 Def: 93 Location: Lantheon Gorge Weak against: Ice Strong against: Fire Attacks: Sting, Triple Barb Launch, Deadly Needles Items Dropped: Panacea Bottle, Amango Item to Steal: Panacea Bottle More Scorpions are here! This is definitely the third upgrade. Deathseekers are purple scorpions. They share the same type of attacks as their lower level counterparts, but I have not seen them using diseased needles. So, I think you know what to do with them already. Occasionally, the Deathseeker will use their Deadly Needles on you. They poison. Deathseekers drop Panacea Bottle and Amangoes. No. 142 Starfish *****NEW!***** HP: 1820 TP: 38 Atk: 230 Exp: 28 Gald: 56 Def: 25 Location: Thoda Geyser AA: Water Weak Against: Thunder Strong Against: Water, Ice Attacks: Punch, Kick Items Dropped: Kelp, Magic Lens So even Starfish have started fighting now. They are all blue in colour. They are simply melee fighters. They just attack by punching and kicking. Starfish often appear in swarms, but that won't be a problem. Just strke them with some Thunder based moves, and they should be down in no time. They may drop kelp, a type of seaweed good for the eyes, or a Magic Lens. No. 143 Super Star HP: 2100 TP: 0 Atk: 440 Exp: 69 Gald: 110 Def: 35 Location: Near Meltoiko AA: Water Weak against: Thunder Strong Against: Water, Ice Attacks: Punch, Kick Items dropped: Flare Bottle, Shrimp Oh, now the starfish in Tethe'alla have all risen to glory, and become super stars. They are now golden, like they must be rich or something! As always, two of the tips are their arms, which they use to punch, and two of the tups are legs, which they use to kick. Just have Genis drop a Thunder Blade on them and make quick work of them, OK? When they are destroyed, Starfish may leave behind Flare Bottles and Shrimp. Huh? And I thought starfish all feed on plankton. No. 144 Tortoise HP: 2800 TP: 0 Atk: 381 Exp: 56 Gald: 82 Def: 20 Location: Near Luin and Hima AA: Water Weak against: Thunder Strong Against; Water, Ice Attaacks: Ground Stomp, Bite, Shell Jump We finally have a new water creatures, and these tortoises are just huge! Don't maintain a sense of security around these things, as they are not as slow as you think! Tortoises either stomp the ground around you, bite you, and sometimes will withdraw into their shell and jump at you! These guys like to withdraw into their shells for protection all the time, and it may be hard to catch them off guard. So, the usage of special attacks like Thunder Blade will surely help. No. 145 Crush Tortoise HP: 9400 TP: 0 Atk: 904 Exp: 203 Gald: 389 Def: 121 Location: Lantheon Gorge AA: Water Weak against: Thunder Strong Against; Water, Ice Attacks: Ground Stomp, Bite, Shell Jump Item Dropped: Acuity Bottle Crush Tortoises are there to crush you with their shells. This is the first major upgrade to the tortoises for a LONG time! They still attack the same way as the tortoises though, so electrocute them. When they are dead, you can take an Acuity Bottle from them. Too bad you cannot make turtle soup. No. 146 Octoslime HP: 2310 TP: 0 Atk: 295 Exp: 45 Gald: 72 Def: 20 Location: Thoda Geyser AA: Water Weak against: Thunder, Ice Strong against: Water Attacks: Headbutt, Ink Shot, Helmet Slam Item Dropped: Octopus Item to Steal: Mermaid's Tear Finally, Namco has come up with a more original name for a giant red octopus with a helmet on it. They can attack by headbutting you, shooting out ink, like most octopuses, or simply taking their helmet off and slamming it down on you. The Octoslime has 2 weaknesses. It is weak against both thunder and ice. Just don't try using any water element moves. No. 147 Kraaken HP: 7320 TP: 0 Atk 834 Exp: 240 Gald: 319 Def: 79 Location: Near Heimdall AA: Water Weak against: Thunder, Ice Strong against: Water Attacks: Headbutt, Ink Shot, Helmet Slam Items Dropped: Squid, Octopus Kraakens are just blue versions of the Octopus. I would have expected only one a in the word. Oh well. No. 148 Fish HP: 920 TP: 0 Atk: 200 Exp: 16 Gald: 25 Def: 10 Location: Near Izoold AA: Water Weak against: Thunder Strong Against: Water Attack: Drill Charge Item Dropped: Seaweed Fishes looks horrible in Tales of Symphonia, and for some strange reason, they can live without water. The Fishes attack by drilling into you, and that can hit you up to three times. Just block them. As they have no TP, normal melee strategies work the best against them and the fight should be over in a mo. For even faster battles, use Thunder moves against them. When they are dead, you may be able to cut them open, and salvage the Seaweed hidden inside. At least that's where I think you may find them. No. 149 Seaspin HP: 2480 TP: 0 Atk: 450 Exp: 76 Gald: 125 Def: 31 Location: Near Meltokio AA: Water Weak against: Thunder Strong against: Water Attack: Drill Peck Items Dropped: Kelp, Seaweed Ooh, what's up with the fish? Now, the fish of Tethe'alla will turn a lovely green colour! They attack the same way as the fish, with their drill pecking, and one would expect to find them on beach areas, without any help of water at all. Come on, just use some thunder and take care of them, and perhaps we can make sushi! When they are killed, you may be able to dissect them to find some kelp and seaweed in their stomachs. No. 150 Float Dragon HP: 1630 TP: 0 Atk: 293 Exp: 31 Gald: 56 Def: 25 Location: Thoda Geyser AA: Water Weak against: Fire, Thunder Strong against: Water Attacks: Snout Peck, Tail Whip, Poison Needles Items Dropped: Aqua Quartz, Snapper Fancy that, purple seahorses. Float Dragons are also melee fighters. They either attack by pecking you with their snouts, or kicking their tails up. So, guard, guard and guard against them. You should watch out for the occasional Poison Needles, they can poison you. Float Dragons do have some funny vulnerabilities, like they are vulnerable to Fire, even though they are water creatures! Thunder also works well against them. When they are defeated, Float Dragons may drop Aqua Quartzes or Snappers. No. 151 Seahorse HP: 1890 TP: 0 Atk: 230 Exp: 52 Gald: 83 Def: 32 Location: Near Altamira AA: Water Weak against: Fire, Thunder Strong against: Water Attacks: Snout Peck, Tail Whip, Poison Needles Items Dropped: Aqua Quartz, Cod This time, the purple Float Dragons have been dyed green again by some magic paint. Seahorses attack the same way as the Float Dragon, so all I could say is that they are just a bit stronger than the Float Dragons. So, use the same strategies against them. Seahorses drop Aqua Quartzes and some Cod with them as well. No. 152 Jellyfish HP: 2860 TP: 0 Atk: 482 Exp: 79 Gald: 154 Def: 39 Location: Near Meltokio AA: Water Weak: Thunder, Ice Strong against: Water Attacks: Upper Tentacle Bash, Lower Tentacle Kick Items Dropped: Pellets, Fine Pellets Item to Steal: Pellets This is not the first time they have chagned the colour of an aquatic creature from blue to green in the transition from Sylverant to Tethe'alla. This also happened with the Fish and Seaspins. The Jellyfish attack in the same way as the Sea Jelly, although they are a bit more powerful. So, just use the usual Lightning Blade or Ice Tornado to bring a quick end to the battle. By the way, I just don't understand. Why would jellyfish be appearing in such dirty water? No. 153 Sea Jelly HP: 1290 TP: 0 Atk: 270 Exp: 30 Gald: 48 Def: 20 Location: Near Izoold AA: Water Weak: Thunder, Ice Strong against: Water Attacks: Upper Tentacle Bash, Lower Tentacle Kick Item Dropped: Squid Sea Jellies are jellyfish of Tales of Symphonia. However, they are equipped from above as well as below. They can open their heads up to bash you with the tentacles hidden beneath, or they can just kick you with their lower tentacles. Sea Jellies are also pure melee creatures. They are particularly vulnerable to Thunder and Ice. When they die, they can leave Squid behind. I don't know where that came from either. No. 154 Mermaid HP: 3820 TP: 250 Atk: 640 Exp: 132 TP: 287 Def: 62 Location: Near Altamira AA: Water Weak against: Fire, Thunder Strong against: Water, Ice Item Dropped: Mermaid's Tear Mermaids are well, fish with upper bodies of females. They are very rare in this game, and can only be found on the beaches outside the island resort town of Altamira. Besides that, you must engage those larger blobs of enemies, and after say 30 or so tries, you may finally find a Mermaid to fight. They, like most aquatic creatures are vulnerable to Thunder, but for some strange reason, they are also weak against fire. No. 155 Evil Jelly HP: 3680 TP: 0 Atk: 718 Ecxp: 141 Gald: 133 Def: 60 Location: Island Human Ranch AA: Water Weak against: Thunder, Ice Strong against: Water Attacks: Upper Tentacle Bash, Lower Tentacle Kick Item Dropped: Lemon Gel Item to Steal: Lemon Gel The jellyfish have gone pure evil in this place. They are yellow and have very angry looking eyes. Their kicking has gone much fiercer than before, so be prepared to block. Fortunately, they are still vulnerable towards thunder and ice, so you can just jab them with a Super Lightning Blade all you want. No. 156 Sea Dragon HP: 6800 TP: 0 Atk: 879 Exp: 189 Gald: 382 Def: 86 AA: Water Weak against: Thunder Strong against: Water Location: Lantheon Gorge Attacks: Snout Peck, Tail Whip, Paralysis Needles Item Dropped: Mermaid's Tear Item to Steal: Mermaid's Tear The Sea Horses now have another upgrade, the Sea Dragon. Now, they have a golden rim to show how regal they are. They have a new attack called Paralysis Needles that may paralyze. So, be ready to block! Sea Dragons are weak against thunder, like their weaker counterparts, so I think you know what to do against them. No. 157 Sea Horror HP: 3800 TP: 600 Atk: 600 Exp: 142 Gald: 183 Def: 85 Location: Island Human Ranch AA: Water Weak against: Fire, Thunder Strong against: Water, Ice Attacks: Aqua Laser, Spread, Tail Whip The Remote Island Human Ranch is also the home of some evil mermaids called Sea Horrors. They attack primarily by using mid Water attacks like Spread and Aqua Laser. Since they are so resistant to stagger, you must hit them with everything you have got in order to bring them down. Fortunately, Spread and Aqua Laser are ust peanuts compared to what you will see later in the game! No. 158 Slime HP: 490 TP: 10 Atk: 132 Exp: 10 Gald: 10 Def: 8 Location: Near Iselia Weak Against: Fire Attack: Blue Ball Launch, Blob Tackle Item Dropped: Apple Gel Slimes look like moving fruit cocktail jellies on the move. They are all blue-green in color, and have a blue ball inside them as the fruit. The Slime has only one attack, the Blue Ball Launch. The blue ball of course will be launched at its target, dealing damage. At the same time, the Slimes will just tackle you by stretching their flexible bodies. You know they say, jelly can easily be molten by heat. So, you should use more Fire element attacks against them to melt them down. When Slimes are killed, they may drop Apple Gel. This really fits their gelatinous nature, doesn't it? No. 159 Golden Slime HP: 3220 TP: 0 Atk: 531 Exp: 103 Gald: 189 Def: 47 Location: Temple of Lightning Weak against: Fire Attack: Blue Ball Launch, Blob Tackle Items Dropped: Miso, Fine Pellets Item to Steal: Fine Pellets Now, the Slimes have turned golden as well. They attack the same way as slimes, but are more powerful than before. I think Zelos can use his Pyre Blade to shishkabob these lemon flavored gelatinous creatures! Or, set them to a slow simmering with Genis' Raging Mist! No. 160 Giant Leech HP: 2250 TP: 0 Atk: 400
Exp: 63 Gald: 98 Def: 30 Location: Near Meltokio Weak against: Fire Attacks: Tackle Items Dropped: Apple Gel, Melange Gel Item to Steal: Apple Gel Now, even the leeches are giantic. Giant Leeches are red in colour, and have up to 4 antennas. I always thought they were slugs. Anyway, they attack by tackling you, so be on your guard. According to many medical books, one of the ways to remove leeches that latch onto you is by poking it with the glowing end of a cigarette. The same principle works for Tales of Symphonia. In other words, use fire element moves! Giant leeches are so gelatinous that they can drop Apple Gel and Melange Gel after defeat. No. 161 Giant Slug HP: 3600 TP: 0 Atk: 731 Exp: 158 Gald: 131 Def: 65 Location: Island Human Ranch Weak against: Fire Attacks: Tackle Item Dropped: Lemon Gel Instead of calling these slimy things leeches, Namco decided to call them slugs over here in Sylvarant. They attack the same way as the Giant Leeches with their tackling, and they are just as vulnerable to fire as the Giant Leeches. And I thought they are sensitive to vinegar. Oh well. These gelatinous creatures may drop Lemon Gel. No. 162 Roller Snail HP: 3200 TP: 0 Atk: 550 Exp: 123 Gald: 163 Def: 41 Location: Temple of Earth Weak against: Thunder Attack: Rollout Items Dropped: Fine Pellets, Potato Item to Steal: Fine Pellets Roller Snails harly resemble snails at all. They have an open shell with a large body and an eye sticking out. They always like to roll into a ball inside their shells to ram you. So, block readily. For some strange reasons, these Roller Snails are weak against Thunder, so some Lightning Blade should do just fine against them. Want some electrified escargots anyone? Of course, escargots do well with mash potatoes, and for some strange rasons, the snails will drop them from time to time. No. 163 Giant Snail HP: 3770 TP: 0 Atk: 618 Exp: 123 Gald: 163 Def: 49 Location: Temple of Earth Weak against: Thunder Attack: Rollout Items Dropped: Lemon Gel, Fine Pellets It is just normal for a place full of mud like the Temple of Earth. Giant Snails are just upgrades of Roller Snails. They have better armor and attack, and that's it. They are still weak against Thunder, so have Zelos poke them with a stick with the Super Lightning Blade! The Giant Snails may drop Lemon Gel or Fine Pellets when they are defeated. No. 164 Green Roper HP: 2310 TP: 0 Atk: 312 Exp: 39 Gald: 79 Def: 38 Location: Thoda Geyser Attack: Multi Tope Whip, Rope Spin Item dropped: Shrimp Item to Steal: Beast Fang Oh, so the Green Roper is made of something called immaterial. I wonder what that is. The Green Ropers has a lot of green topes sticking out of its body, and it can lash them all out at you. They can also stretch out their ropes and spin around, whipping you a couple of times. So, be ready to block. They must not be sea creatures, as they have no weaknesses. When they die, Green Ropers drop shrimps. No. 165 Red Roper HP: 3440 TP: 0 Atk: 517 Exp: 96 Gald: 175 Def: 46 Location: Toize Valley Mine Attacks: Multi Tope Whip, Rope Spin Items Dropped: Lemon Gel, Rosemary Oh, these are just Green Ropers with their ropes replaced by red ones. They attack the same way as the Green Ropers, although they are a bit stronger. Of course, they are still no match for the leveled up you. Just beat them mercilessly as before, blocking the ropes if needed. No. 166 Bacura HP: 250 TP: 1 Atk: 1 Exp: 50 Gald: 1000 Def: 1 Location: Toize Valley Mine The Bacura is a cuboid block of pure mana, and this makes it very immune to any attack. It does not matter what attack you use against it, one hit will deal 1 HP of damage to the Bacura. Fortunately, unlike the Fake, the Bacura can never fight back. However, they CAN escape in the middle of the battle, so I suggest you hit them fast if you want to get the money they have in their block. No. 167 Cutlass HP: 9800 TP: 0 Atk: 1010 Exp: 248 Gald: 329 Def: 95 Location: Torent Forest Attacks: Bear Hug, Shell Kick Items Dropped: Shell Bottle, Amango Item to Steal: Rune Bottle These are those very nasty upgrades of the Sheldra, that caused so much trouble for the team during the Advanced Team Battle in the Coliseum. What makes them so deadly is the bear hug, they can hug you and drain a couple of thousands of HP if they feel like it. Fortunately, they may have been scaled down in this forest, so there is no need to worry. Just remember to block when they hug as it's still lethal! Oh, since Rune Bottles can be stolen from Cutlasses, you have found another well of such a valuable potion! No. 168 Cave Worm HP: 6380 TP: 0 Atk: 635 Exp: 64 Gald: 241 Def: 55 Location: Temple of Earth Weak against: Ice Attacks: Barrel Roll, Bear Hug Item to Steal: Mizuho Potion Cave Worms are the cousins of the Woods Worms that are indigenous to caves. Cave Worms look a bit more suited for their habitat with their darker colours. However, they really attack by the same way as the Woods Worms, and they are still vulnerable to ice. Cave Worms are probably the most abundant enemies in the Temple of Earth, as all you have to do is to use the Sorcerer's Ring incorrectly and then the worms will be shaken off and fall onto you. Then you can get to fight them. No. 169 Maneater HP: 6500 TP: 0 Atk: 1060 Exp: 210 Gald: 300 Def: 100 Location: Torent Forest Weak against: Fire Attacks: Tackle, Skull Throw Items Dropped: Lemon Gel, Rune Bottle Let me guess, it's some purple gelatinous creature that traps people inside its gel and then slowly digest him/her inside until there is nothing more than a skull. Talk about a blob of indulgence! Like all the other slimes, Maneaters are vulnerable to fire, so use flames to avenge those they have eaten! They really will throw the skulls at you, what comtempt! No. 170 Sheldra HP: 7250 TP: 0 Atk: 916 Exp: 210 Gald: 399 Def: 95 Location: Lantheon Gorge Attacks: Bear hug, Bite, Claw Swipe I don't know what these are, but they look like some standing crustaceans with blue teeth and blue claws, and those claws and teeth are sharp. Sheldras and bite and swipe! Their most dangerous attacks are probably the bear hugs. If you see one spreading its arms out at you, it's about time to block. There are no weaknesses for you to exploit for this monster. So, it's a matter of catching them off guard. No. 171 Spiked Snail HP: 6230 TP: 0 Atk: 999 Exp: 198 Gald: 245 Def: 83 Location: Lantheon Gorge Weak against: Thunder Attack: Rollout Item Dropped: Super Pellets Item to Steal: Super Pellets This is the second upgrade to the giant snails. They now have spikes on their shells, as well as a blue inner body. I guess the spikes are to increase the pain dished out by their rollouts. They are still weak aginst thunder, so electrocute them with Lightning Blade, OK? No. 172 Wyvern HP: 4800 TP: 0 Atk: 457 Exp: 121 Gald: 250 Def: 37 Location: Near Palmacosta Weak against: Ice Strong Against: Fire, Wind Attacks: Fire Blast The Wyvern plays the role of the fire breathing dragon of the game. They only can attack by blowing fire at you from above. It's very powerful, it can hit you 5 or even more times in a row! To safely attack a Wyvern, stand beneath it, and attack. When it breathes fire, don't do anything, otherwise, you may be pull in front of the Wyvern by the hot air, and be burnt a few times. Genis should offer his support by casting Icicle and other Ice Elements. If you manage to ground a Wyvern, then try to keep it down and you will be in for a treat. No. 173 Drake HP: 11850 TP: 1000 Atk: 630 Exp: 530 Gald: 680 Def: 54 Location: Near Gaoracchia Forest Weak against: Ice Strong against: Fire, Thunder Attacks: Purple Fireball, Purple Fire Blast Item Dropped: Rune Bottle Drakes are basically upgraded versions of the Wyverns. They are rarely found in the field, and are mostly found on the stretch of land outside Mizuho. They fire a purple flame instead of an orange one. They can either do it in a ball or in a continued blast, and the latter does horrendous amount of damage, so look out. Drakes are also found in the Meltokio Colisum, during the 3rd battle of the Advanced Class for one character. When you have to deal with them, just keep them floored and they cannot resist. This is not hard, as it takes a considerable amount of time for the Drake to be fully airborne. Drakes very seldomly drop Rune Bottles. No. 174 Dragon HP: 10000 TP: 2000 Atk: 1350 Exp: 728 Gald: 10000 Def: 230 Location: Temple of Earth Strong against: Physical Attacks, Fire Attacks: Tail Whip, Fire Blast What would an RPG be without a Dragon? This Dragon is really big! He is like a T-Rex. He can either whip you with his tail, or burn you with his fire blast. Their hides are so tough that physical attacks don't work well against them. So, your best strategy is to slash him 3 times, ending the move with an elemental sword slash, while the magic users pump out the best spells they can. Presea can help with their Fiery Destruction and the other Earth element moves as well. Just do not use any Fire element moves like Hell Pyre. The reward for defeating a Dragon is enormous. 10000 Gald, in fact! Nice! Now, whenever you are short of money, you would know what monster to turn to! No. 175 Gold Dragon HP: 16800 TP: 450 Atk: 1158 Exp: 1218 Gald: 1052 Def: 38 Location: Torent Forest Attacks: Tail Whip, White Fire Blast, Lunge Bite If there is anything worse than a Dragon, it's a Gold Dragon! Gold Dragons have even more HP and attack power than the normal ones! They spew a flame that is white hot! Fortunately, you would be much stronger than you were facing ordinary dragons, so the 1218 experience should not be as hard. No. 176 Dark Dragon HP: 19000 TP: 0 Atk: 1250 Exp: 1418 Gald: 534 Def: 48 Item Dropped: Dragon Mail The Dark Dragon claims to be the gatekeeper for Mithos. To get the Vinhelm Key and challenged Mithos, you must defeat this monster first. This battle is just too easy with the Devil's Arms. He is just a little stronger than a Gold Dragon, that's all. The Dragon Mail drop is only for Zelos. No. 177 Dragon Knight HP: 13500 TP: 0 Atk: 1485 Exp: 297 Gald: 253 Def: 250 Location: Near Meltokio Attacks: Triple Fireball, Lance Thrust, Aerial Fire Blast The Dragon Knight is one hell of an enemy, and is reserved for combat in the Meltokio Coliseum. You will fight him in the final battle of the advanced classes for both individual matches and group matches. It is much tougher when facing the Dragon Knights as a single character. Fortunately, all attacks can be blocked. I suggest you run up to him and block as he releases the fireballs. If you are as short as Presea, you can simply run up close without getting hit! Another way to outsmart this demon is to launch a Demon Fang towards him to stun him, then run forward. If he flies up to launch a fire blast, then you are in for a treat. Just follow up as soon as he lands and land a combo! No. 178 Velocidragon HP: 2300 TP: 0 Atk: 406 Exp: 68 Gald: 84 Def: 30 Location: Near Luin and Hima Weak against: Ice Strong Against: Physical Attacks, Fire Attacks: Lunge Bite, Kick Items dropped: Pellets, Apple Gel We now have real life dragons coming against us. Velodragons are large grey dragons who are ridden on by a Dragon Rider. They attack by biting and kicking, and both of these attacks can be simply blocked. The trick is not to rely on physical attacks on these things, as they are resistant. So, using moves like Hurricane Thrust will be more effective. Also ask Genis to use the Icicle move against the Velodragon, but avoid using fire element moves for now. Remember, don't be intimidated by the large size! Velodragons drop Pellets, which can be given to Dirk to make figurines and Apple Gel. No. 179 Exbelua HP: 5000 TP: 38 Atk: 190 Exp: 280 Gald: 320 Def: 10 Location: Near Iselia Attacks: Forward Slash, Uppercut Slash, Insane Cell*, Ground Pound*, Impact Hammer* * = Executed if HP <2500 Item Dropped: Panacea Bottle When a person's Exsphere without a Key Crest, he turns into a monster, called an Exbelua. This monster does have a very high HP for a first boss. 5000 in fact! For the first half of the battle, this monster will just attacking by slashing forwards, and slashing upwards, and the latter attack can easily send Lloyd flying way back. This monster often does those 2 attacks in a row, one after the other, so you will have to be particularly careful. Have Genis support with Aqua Edge and Wind Blade from the rear, while Lloyd attacks with Sword Rain combos in the front. When the monster's HP drops below 2500, you must be very careful. It can found the ground with its claws, and perform the Impact Hammer move. If Lloyd is close up, it can perform the Insane Cell move, which causes the ground around the monster to darken and shake, and this can deal a lot of damage in a combo too. So, be very careful and know when to heal and restore TP when necessary. This is definitely the first battle with a challenge. If you win, you should get at least 280 EXP for your troubles. No. 180 Windmaster HP: 10000 TP: 200 Atk: 580 Exp: 1325 Gald: 800 Def: 85 Location: Near Asgard Strong against: Wind Attacks: Wind Blade, Punch, Rollout, Axe Kick Items Dropped: Balacruf Map, Talisman This fake is another of those enemies with 10000 HP. It is a Wind Element monster, so he can use Wind Blade against you. This move is not so persistent and can be easily stopped. At close quarters, the Windmaster will attempt to punch you. Sometimes, he can roll into a disc and roll towards you. This is capable of dealing many hits at you at once, with great damage. So, get ready to guard against this move! Besides, this enemy has an axe for a leg, and he can use it to kick you hard. For this battle, melee tactics will work best. If your characters are at about level 21, things should be a cinch. Just don't use Air Thrust against him as it's a waste of TP. When he is defeated, he will drop the Balacruf Map, as well as an accessory called the Talisman. A Talisman increases the Defense of the character equipping it by 5%. No. 181 Ktugach HP: 5000 TP: 50 Atk: 300 Exp: 628 Gald: 85 Def: 28 Weak Against: Water, Ice Strong Against: Fire Attacks: Lunge, Multi Spike, Eruption Item dropped: Red Quartz No. 182 Ktugachling HP: 1500 TP: 160 Atk: 130 Exp: 60 Gald: 15 Def: 40 Weak Against: Water, Ice Strong Against: Fire Attack: Fireball Although you are up against 3 large fiery felines, don't lose heart, no not at all, they are not that strong. The 2 Ktugachlings, the smaller ones only attack by firing Fireballs at you. They are quite vulnerable really. So, always interrupt their charges and they will be destroyed soon enough. The Ktugach is another story. It has much more HP, 5000 I think, and can either lunge at you and shoot 4 spikes at you, so be prepared to dodge. While Lloyd and Kratos perform Sword Rain and other combos, Genis should consistently use Aqua Edge. Later, the Ktugach will start using a spell called Eruption. It has quite a long radius, so avoid getting caught in the flames at all costs or you will feel a lot of pain. Eventually, you will prevail, it's not that tough of a battle, actually. You will get a Red Quartz as a reward for your troubles. No. 183 Adulocia HP: 10000 TP: 248 Atk: 600 Exp: 825 Gald: 765 Def: 55 Item Dropped: Mermaid's Tear Location: Thoda Geyser Weak Against: Thunder Strong Against: Water, Ice Attacks: Spread, Bubble Blast, Dual Claw Swipe, Tail Whip No. 184 Amphitra HP: 2300 TP: 120 Atk: 475 Exp: 150 Gald: 200 Def: 20 Location: Thoda Geyser AA: Water Weak against: Fire, Thunder Strong against: Water, Ice Attacks: Bubble Blast, Music Note Blast, Tail Whip You are now up against Adulocia and her two side kicks. Let's deal with the side kicks before we get to Adulocia herself. The 2 Amphitra can blast out bubbles at your characters. They also can use their lyres to fire music notes, or to be precise, semiquavers. At close quarters, they can also lash their tails around to hit you. So, slash them hard with some careful blocking, and consider commanding Genis to use some Lightning and Fireballs against them to exploit their weaknesses. As they only have 2300 HP, they should be down in no time, and you should not encounter too many difficulties, like being knocked out. Now, the main character of this event is Adulocia. She is also a mermaid, and has more than 4 times the HP than the Amphitras. She does not play the lyre, but can also blast bubbles and whip you with her tail. Her tail whip is particularly damaging, so be prepared to block. When she is desperate, she can swipe around her with both of her claws at once. That's not all, when you see a blue ring beneath her, be ready to interfere. She is about to use Spread against you all! As she is particularly persistent in using this move, you must hit her very hard, with multiple Sword Rain combos. If she does manage to use it, try to avoid the area with water, as a large gush is imminent. Have Genis repeatedly use lightning, while the rest of you fight up close to distract Adulocia. Be prepared with Life Bottles and gels with someone is accidentally knocked out. Eventually, your team should win, after some Life Bottles are used. No. 185 Lapyx HP: 14000 TP: 88 Atk: 690 Exp: 1324 Gald: 2000 Def: 100 Location: Balacruf Mausoleum Strong against: Wind, Thunder Attacks: Feather Shot, Multi Kick, Air Thrust*, React Feather* *= if HP is less than 70000 Items Dropped: Paralysis Charm, Spirit Bangle This is another challenging boss, and I can guarantee that people may be knocked out easily if they are not careful. The Lapyx is some dominantly blue bird with rainbow like feathers. At first, the Lapyx will just shoot you with 5 of its feathers with Feather Shot. This can be easily blocked. On the ground, the Lapyx will first perform a forward kick and then a spinning kick. Again, block these moves. Lloyd and Kratos will be the frontline fighters for this battle. Meanwhile, ask Colette and Raine to perform their respective Light Element moves, in particular Photon and Angel Feathers from behind. This can help hold Lapyx at bay while you follow up with a Sword Rain combo. If Kratos' timing is sufficient, you may be able to get a 30 hit combo or more in this battle. When the Lapyx has lost 7000 HP, it will become more desperate. It will start to cast Air Thrust spells, so hurry up and stop it. If it does manage to use the move, get out of the proximity before the spell starts churning the air. The Lapyx will also resort to a more powerful feather attack, the react feather. It can bring the victim's HP down fast, so be ready to guard in place. I know, some life bottles would be used in this battle, but I think you should eventually win anyway. The Lapyx will drop a Paralysis Charm, which protects against Paralysis, and the Spirit Bangle, which restores 5% of the user's total TP for every enemy defeated. No. 186 Lubaris HP: 16800 TP: 500 Atk: 860 Exp: 2650 Gald: 2500 Def: 80 Location: Tower of Mana Weak against: Darkness Strong Against: Fire, Light, Thunder Attacks: Stomp, Tail Whip, Dual Kick, Jump Kick, Dark Attack, Photon, Force Ray Item Dropped: Brass This has got to be the toughest boss battle so far. This Lubaris has a very large variety of moves, and is strong against fire, light and thunder. So, before you start doing anything, turn off Angel Feathers and Para Ball of Colette, Eruption and Thunder Blade of Genis, and Photon of Raine. Firstly, the Lubaris will attack by kicking you with his two forelegs. This can be blocked, so can his stomp attack. He can also swing his tail from behind him without warning, and those spikes are on it for a reason! Have Raine ready with Nurse when things go bad, and make sure you have enough Orange Gels to make up for the shortage of TP. Meanwhile, have Genis cast Air Thrust and Stalagmite while Colette uses the Holy Song. It's not an offensive move, but do not use it more than once as it consume HP. Lloyd can try to coordinate Genis' moves with his Sword Rain: Alpha. When Lubaris has taken about 50% damage, he will do desparate, and can jump HUGE distances to kick you. It can send you flying even if you are guarding. I don't know what his dark attack is like, but I think those black clouds are the attack. Lubaris can cast Photon, so stop him if you can if you see a white ring beneath him. When Lubaris is hovering, you can tell that he is about to charge up his Force Ray. So, make sure you are behind him while you hit him, otherwise, you may be dragged in front and zapped! It's a tough battle, so it's okay if you use a couple of Life Bottles here and there. No. 187 Kilia HP: 10000 TP: 400 Atk: 490 Exp: 500 Gald: 500 Def: 65 Location: Near Palmacosta Weak Against: Light Strong Against: Darkness Attacks: Acid Rain, Spark Volt, Claw Swipe, Tail Whip*, Multi Tentacle Whips* *=If HP less than 4000 Item Dropped: Heal Bracelet This is the first real battle to avenge a dead person! Having scanned Kilia using a Magic Lens, you will find that she is weak against Light, as she is evil and of the darkness. You are in luck with Raine over level 18. She can use Photon, which is quite an effective attack. So, let's couple those attacks with Colette's Angel Feathers. You can either disable their auto functionalities with the exception of First Aid. Always try to keep Genis away from Kilia, as her Spark Volt and Claw Swipe can kill him easily in no time. Kilia is an avid air polluter. She can bring down Acid Rain, and that can lower everyone's defense. So, you should try and distract her with Sword Rain combos to keep her attention away from the Artillery. Once her HP drops lower than 4000, then she will go desperate and grow a tail and about 5 to 6 tentacles. She can hit you about 5 times or more with those tentacles, or simply hit your tail. So be prepared to block with all your heart's content. If Lloyd is knocked out, quickly revive him! Eventually you will prevail, but if you get knocked out too many times, you may receive negative grade! No. 188 Winged Dragon HP: 18000 TP: 400 Atk: 1400 Exp: 2450 Gald: 1200 Def: 86 Location: Dragon's Nest Attacks: Nest Crack, Lunge Bite, Fire Ball No. 189 Baby Dragon HP: 12000 TP: 800 Atk: 1030 Exp: 1250 Gald: 500 Def: 68 Location: Dragon's Nest Attacks: Gust of Wind, Wing Attack Items Dropped: Venom, Flare Cape This is yet another of those battles in the game where you will encounter may painful deaths. There will be 2 Winged Dragons and one giant Winged Dragon whose neck is shown only. The 2 Baby Dragons are to be dealt with first. They attack with their wings, or they may kick up gusts of wind. This may sound harmless, but watch as the Winged Dragon always use the Next Crack move when you will least expect it. It works like ground dasher. When you see the ground start to crack, run away! The Lunge Bite and Fire Ball are just as unpredictable. I suggest you use the Unison Attack with Lloyd's Sword Rain: Alpha, Genis' Air Thrust or Cyclone, Sheena's Pyre Seal and Zelos' Demon Spear. You will have a hard time trying to heal people, because the Dragons will have their eyes focused on the entire arena. Gels will be a greater asset. But once you have endured the 2 Baby Dragons, you can focuse on the Winged Dragon, and casualties will be reduced. Good luck. You now know why you should have 20 Life Bottles in your inventory at all time. Otherwise, it will be pure murder. In fact, once only Zelos survived in the end! (Not because I ran out, but the battle ended before I could use the Life Bottles.) They will drop some Venom and a Flare Cape when they are defeated. No. 190 Guardian-Wind HP: 2000 TP: 400 Atk: 280 Exp: 250 Gald: 250 Def: 3878 Location: Near Izoold Attacks: Arm Swat, Tail Whip, Fire Blast Item Dropped: Magic Lens It's time to focus your attention on that giant Guardian-Wind. This guardian should already be fighting your friends. It can whip you with its tail, swat your with its arms, or spit out fire at you. The first 2 can be effectively blocked. You should surround this thing, and perform multiple Tempests from behind. Then, it should be down in no time with 4 people hitting it hard at once. No. 191 Guardian-Lightning HP: 5500 TP: 400 Atk: 471 Exp: 250 Gald: 250 Def: 46 Location: Near Luin and Hima Attacks: Punch, Drill Charge Items Dropped: Fine Pellets, Magic Lens No. 192 Sword Dancer HP: 8888 TP: 38 Atk: 600 Exp: 150 Gald: 2000 Def: 75 Location: ??? Weak against: Light Attacks: Tetra Slash, Cross Slice Items Dropped: EX Gem Lv 1, EX Gem Lv 2 This is a tough customer. The Sword Dancer is way larger than Lloyd and the rest of the team, and has 4 sharp weapons equipped on his 4 arms! The Sword Dancer mainly attacks by using all 4 weapons at once with his Tetra Slash, while he may perform a Cross Slice with 2 weapons at once. The latter does more damage than the former. As the Sword Dancer here has 8888 HP, a lucky number, it is vital that you drain his HP as quickly as possible by exploiting his weakness. As soon as the battle begins, have Raine and Colette use their corresponding Light Element Moves. Raine can use Photon, while Colette uses Angel Feathers. Kratos can help by slash and using some spells to keep the Sword Dancer at bay while Lloyd strikes with his sword techniques. If you are at about level 32, then the battle should be easily won. After the battle, the Sword Dancer will tell you that he awaits the next encounter. Then he disappears. No. 193 Fenrir HP: 12000 TP: 300 Atk: 860 Exp: 2600 Gald: 1380 Def: 185 Location: Temple of Ice Weak against: Fire, Thunder Strong against: Water, Ice Attacks: Rolling Kick Item Dropped: Blue Quartz No. 194 Idun HP: 11000 TP: 0 Atk: 1150 Exp: 1200 Gald: 1200 Def: 220 Location: Great Seed Chamber AA: Darkness Attacks: Sickle Slash Item Dropped: Black Quartz No. 195 Rodyle HP: 35000 TP: 500 Atk: 1350 Exp: 6240 Gald: 5800 Def: 210 Location: Island Human Ranch Strong against: Earth Attacks: Grave, Uppercut Punch, Gravity Well, Left Arm Slash, Insanity Force This is one hell of a battle. Rodyle is a tough adversary that specializes in attacks from the earth. He can castr Grave and Gravity Well. The former is easy to avoid, but the latter attack is much harder, as he can cast it without much warning. Rodyle is a tough melee fighting, being able to punch you with his right hand and slash you with his left. Finally, when he's desparate, he can let out a lot of energy in his Insanity Force move! Genis should cast any powerful spells he has except Gravity Well. Lloyd should perform Tempest combos at this large enemy. Zelos should perform the usual HTHP or HTSTB combos. I think you know what the abbreviations stand for. Regal should just act like Bruce Lee with the kicks. The longer the combos, the easier it is to stop him from retaliating. Be ready with the Pineapple Gels and Melange Gels as things go tougher. No. 196 Undine HP: 13000 TP: 320 Atk: 580 Exp: 1477 Gald: 765 Def: 88 Location: Thoda Geyser Strong against: Water, Ice Attacks: Spread, Aqua Edge, Sword Slash Item dropped: Guardian Symbol This is the second Summon Spirit battle, and I could have sworn that it is much easier than the first. After all, it's a 4 against 1 battle, so there is no way Undine can deal with all of you at once. She mainly attacks by her sword, and by casting Spread and Aqua Edge. So, if she has a blue ring beneath her, get ready and start to intervene. If you hear her say, "Ready?" She will use Spread, so run away as soon as you hear it! Aqua Edge is not much of a threat, I must say. You will suffer casualties, but I can swear that the casualty figures of the battle between Sylph will not be repeated anymore. Just make sure Genis does not cast Spread or Ice Tornado and you will be fine. No. 197 Gnome HP: 28000 TP: 682 Atk: 1100 Exp: 2945 Gald: 4280 Def: 255 Location: Temple of Earth Strong against: Earth Attacks: Stone Blast, Spade Bash, Belly Flop, Headbutt Dive, Ground Dasher Item Dropped: Holy Symbol Oh, Gnome looks so cuddly with such a dolly look. I wanna take him home! I bet that's what Sheena is thinking. Like the other Summon Spirits, the strength of Gnome's attacks is inversely proportional to his HP. At first, Gnome will only bash you with his spade and cast Stone Blast now and then. Then, he will start getting serious by performing bellyflops at you. He can also cast Ground Dasher, and he can dive onto the ground, sliding forward, kicking up rocks and headbutting you! In this battle, you should begin with a Unison Attack consisting of Presea's Finality Punishment, Regal's Triple Kick, Sheena's Pyre Seal and Zelos' Hell Pyre. Hell Pyre and Finality Punishment will be combined to form the Compound Attack, Arch Wind! Then, Zelos can use anything he likes, in particular the Demon Fang --> Hurricane Thrust --> Super Lightning Blade combo, Sheena can use the Mirage Seal --> Power Seal Absolute --> Pyre Seal combo. Genis should use Cyclone, and avoid using those Earth element moves. If you are lucky enough, Sheena can be in over limit mode, and she can then summon a spirit to help her in bringing this cute little summon spirit down! Try to repeat the above pattern as much as possible. Have either Zelos or Regal heal if necessary. It should not be too hard if you are over level 50. (I was able to use Arch Wind twice) No. 198 Efreet HP: 18000 TP: 850 Atk: 500 Exp: 2187 Gald: 945 Def: 35 Location: Tiret Ruins Strong against: Fire Attacks: Eruption, Explosion, Flames of Destruction, Raging Mist Item Dropped: Attack Symbol You are now up against a fire devil, except he is supposed to be spirit like. In this battle, consider having Lloyd, Genis, Kratos and Sheena in your party. Efreet is even tougher than Undine in many respects, HP and TP wise. He specializes in fiery attacks. He can cast Eruption, Explosion, where a meteor like thingy comes down and explodes. He can also grab you up and burn you multiple times with Flames of Destruction! Finally, Etreet can allow you to simmer slowly with Raging Mist. Whenever the 3 spells are cast, jump clear of the proximity! There should be slight delay in the action. As Lloyd, slash him multiple times, and then perform an Omega Tempest at Efreet, as he is just so big. As Genis, use the Skills/Magic strategy to ensure he will cast magic. Just refrain from casting Eruption. Kratos will also be another front line fighter, and I don't care what he does, and his Healing Wind can help in times of need. As for Sheena, I think the A.I. is always smart enough for her to use the Power-Life-Pyre Seal combo on Efreet, stunning him, allowing for breakthroughs. In this battle, you should not have too many casualties. Efreet should be in the bag. He will drop an attack symbol. No. 199 Volt HP: 24000 TP: 240 Atk: 950 Exp: 1790 Gald: 2800 Def: 180 Location: Temple of Lightning AA: Thunder Strong Against: Thunder Attacks: Spark Wave, Strike, Master Field*, Thunder Blade *=If HP <12000 Item Dropped: Emerald Ring Now, it's time to avenge Corrine and take down Volt! First off, this giant electric ball with two eyes cannot attack with any physical attacks, so he must attack with his thundering moves. However, they are JUST full of potential, 100000 Volts, in fact. He can charge up Spark Wave and Thunder Blade. At the same time, he can instantly create multiple lightning stirkes using the Strike attack. Fortunately, that attack can be blocked. However, once Volt has lower than 12000 HP, he will fight back with full force, with his Master Field. If you see a large blue ring on the ground, be prepared to run away, as a large series of lightning strikes will take place inside the circle! The recommended Unison Attack for this is, Lloyd's Raining Blade coupled with Genis' Ground Dasher, Sheena's Power Seal Pinion/Absolute and Zelos' Hurricane/Super Sonic Thrust. This will result in a Unison Compound Attack called Power Thurst! Have Zelos heal the party whenever he is ready. In absolute emergencies, I would suggest you to use Lemon Gels and Melange Gels to quickly recharge your HP and TP. Whenever is Over Limit, order her to summon a spirit if she has the TP. No. 200 Celsius HP: 18000 TP: 600 Atk: 1020 Exp: 5120 Gald: 5800 Def: 205 Weak against: Fire Strong against: Water, Ice Location: Temple of Ice Attacks: Beast, Swallow Dance, Freeze Lancer, Ice Spear, Ice Tornado Item Dropped: Spirit Symbol Wow, Celsius wears super devilish make up! She is with the Summon Spirit's Best Friend, Fenrir. The Fenrir only attacks by rolling itself up and hurling itself towards you. It is vulnerable to two elements, fire and thunder, so maybe he should try to see what's it like to be roasted on a stick, literally, with Hell Pyre! Super Lightning Blade can work wonders too! He's not much of a threat in spite of his high HP, so deal with him. When he's down, it's time to turn our attention to be lovely icy lady, Celsius. She has 3 different attacks which are guaranteed to be as cold as -273 degrees Celsius. (In other words, absolute zero temperature.) She has Freeze Lancer and Ice Tornado. The Ice Spear is like Stalagmite, only that a large number of icy spikes will rise up from no where and jab your bums. Celsius is a bit persistent here, so you would be better off trying to run out of the proximity before the spell strikes. Celsius is also a formidable melee opponent. She can hit you with Beast, and with Swallow Kick, so be ready to block if necessary, don't let go of X until the lion's image has appeared or you will be hit. Celsius is the first Summon Spirit with an elemental weakness, so you can skew her with Hell Pyre as well. If you are lucky enough to get Sheena into overlimit, ask her to Summon another Summon Spirit to take care this Summon Spirit! Of, course, summon Efreet! The Unison Attack of the battles is to combine Presea's Finality Punishment with Zelos' Pyre Seal, Raine's Ray and Sheena's Pyre Seal. The first two forms the compound skill Arch Wind, with a nice flame pillar! Nice roasting, pals! No. 201 Luna HP: 18000 TP: 720 Atk: 1120 Exp: 3250 Gald: 4800 Def: 292 Location: Tower of Mana Weak against: Light Attacks: Photon, Limited Ray, Ray Item Dropped: Moonstone No.202 Aska HP: 19650 TP: 600 Atk: 1120 Exp: 3480 Gald: 2800 Def: 245 Location: Tower of Mana AA: Light Strong against: All Elements Attacks: Multi Kick, Wing Attack Item Dropped: Rare Pellets This is the second time you will have to face more than one opponent in a Summon Spirit battle. In this battle, Aska is the forward fighter with his kicking and wing attacks. Luna is the artillery. She can cast Photon and Ray on you. The Limited Ray zaps one opponent at a time. However, it may curse him or her. Aska is strong against all elements, so you MUST use Physical Attacks on him. Make sure no jewels like Sapphire are equipped. Now, let's act the gangsters and bash Luna! Then get Luna. I found her Ray to be easily dodged. Just jump between the beams to the other side. No. 203 Shadow HP: 30000 TP: 800 Atk: 1520 Exp: 3650 Gald: 4500 Def: 232 Strong against: Darkness Attacks: Arm and Tentacle Slash, Dark Sphere, Dark Shower, Dark Lance Item Dropped: Dark Seal This is the toughest Summon Spirit Battle you have so far. Not only that he has no weaknesses, no even the element of light for you to exploit, like Celsius, he is a very lethal melee opponent. He can slash you with his arms and tentacles. Besides that, he can give you a Dark Shower without any warning! That can deal a large combo on you, so look out. I think you know how the Dark Sphere and the Dark Lance works. The Dark Sphere is harder to avoid than the Dark Lance. They are basically Darkness versions of Photon and Holy Lance respectively. If you think that a character is about to be hit by a Holy Lance, have Zelos perform healing stream so as to try and cancel out the lance's effect. The recommended Unison attack is to join Lloyd's Tiger Rage with Genis' Thunder Blade, Sheena's Power Seal and Zelos' Sonic Thrust. This can result in one of 2 compound Unison Attacks, Lightning Tiger Blade or Power Thurst! (Depending on which person's moves come out first). Genis' best bet is to use Tidal Wave, as it has a large range, and Shadow cannot dodge it, unless he teleports around. Lloyd should rely on Tempest Combos, while Zelos just fight and heal while necessary. I think you can get the point. No. 204 Maxwell HP: 60000 TP: 800 Atk: 1550 Exp: 10800 Gald: 8250 Def: 370 Location: Exire Attacks: Light Ring Attack, Orbit Charge, Meteor Storm, Gravity Well, Raging Mist, Thunder Arrow Item Dropped: Spirit Robe Maxwell is engaging you while hoving on a half-saturn like transport machine. He can cause a light ring to come up from below to hit your enemy, and also charge at you with his ring orbit spinning. Maxwell can also cast the all almighty Meteor Storm! This is a very unpredictable spell, and can annihilate an entire level 78 team if you are not careful! I have learnt it the hard way. The best way to stop him from casting is to have Lloyd, Sheena and Zelos perform all their combos at him simultaneously. Then, there is no way he can fight back. However, if he IS knocked down and gets up, be prepared to run! I beat him in 2 tries, by the way. No. 205 Origin HP: 40000 TP: 800 Atk: 1450 Exp: 10240 Gald: 9870 Def: 350 Location: Torent Forest Attacks: Earth Bite, Spiral flare, Rameesh, Absolute, Thunder Arrow Item Dropped: Reflect Ring This is another tough fight, but not as tough as fighting Kratos as Lloyd alone. I think you should be familiar with all attacks, except Rameesh. Oh, it seems that Spiral Flare is directionally oriented. If you are behind Origin, you WILL not be hit! A continuous beam of light will zap at you, and this results in a very high combo to your disadvantage. The Thunder Arrow is also focused on a small area, so you can easily run away from its proximity. I suggest that Zelos, Lloyd and Sheena all do their part in creating a massive combo. Try to interlay Lloyd's Sword Rain Beta combo with Zelos' Demon Fang-Hurricane Thrust-Super Lightning Blade combo and Sheena's Demon Seal combo. I don't think you are likely to suffer any casualties, and I found out that Zelos' healing stream can easily nullify the effects of Thunder Arrow. That's all. What a piece of cake. No. 206 Sephie HP: 7320 TP: 220 Atk: 713 Exp: 880 Gald: 320 Def: 81 Location: Balacruf Mausoleum Strong against: Wind Attacks: Sword Slash, Rising Wind Item dropped: Savory No. 207 Yutis HP: 6480 TP: 80 Atk: 699 Exp: 770 Gald: 290 Def: 76 Location: Balacruf Mausoleum Strong against: Wind Attacks: Arrow Blast, Wind Arrow Item dropped: Sage No. 208 Fairess HP: 6190 TP: 250 Atk: 738 Exp: 690 Gald: 285 Def: 84 Location: Balacruf Mausoleum Strong against: Wind Attacks: Shield Bash, Air Thrust, Wind Blade, Lunge Tackle Item dropped: Saffron The first summon spirit battle and it's already as hard as hell! It's because it's a 4 vs 3 battle, and the 3 are really tough! Sephie is the swordswoman, Yutis is the archer, and Fairess is the artillery, and the heavy artillery too! She is the spell caster of the 3, and therefore you should take her out as quickly as possible! To tell you the truth, I was playing as Lloyd, and he was killed just trying to reach her! Then, I had someone else use a Life Bottle and revive me. And I started fighting her, while the other 3 in my team fight against the other 2. Use Attack Same strategy to focus on Fairess first. Fairess has a rather big shield there, and she is basically on a permanaent guard mode unless you cast a spell on her, and hence you should ask Genis to cast any spell but Air Thrust on her, and while she is flinching, carry on with the Tiger Blade-Sword Rain Alpha combo. To make things easier, have him adapt the Attack Same strategy. Then, this will do a lot of damage, provided that Genis does not get shot by Yutis in the first place of course. It's going to be a tough battle when 3 of them are around. In fact, I have had so many casualties in spite of them all past level 30. If you find that 2 of your team members are knocked out, it's time to take drastic action, have the character you are not playing as use the Life Bottle to revive them one by one, and use Apple Gel and Orange Gel if you have the time. This is because if they have more targets to focus on, they won't have such a great chance to kill your team members in one hit. In fact, I had to use the "relay" role to keep the 4 characters alive, while I slowly chipped away at Fairess! Eventually she fell, and I breathed a sigh of relief, really! Now, the next one to be taken care of is Yutis. She is the archer, she can fire normal arrows, as well as Wind Arrows. The latter deal more damage. She sometimes teleports away, so keep an eye on her. Her arrows may be blocked, and if you keep hacking her away, she should be less able to fire arrows, and would be down in not so long. However, when she has flown so high that she is out of reach, run away! She's going to fire a barrage of arrows that can kill you if you have 1000 HP left! I think this 4 to 2 situation will be A LOT easier than the 4 to 3 situation. When Yutis is down, it's a 4 to 1 battle against Sephie. She is the swordswoman, so you would know what to expect from her. She can also cast a spell called Rising Wind, but there's no stopping you from disturbing her, right? Apart from this, if your other 3 team members have been busy hurting her while you are dealing with Fairess and Yutis, Sephie may have as little as 1500 HP left, and that should prove easy for Lloyd to finish off. Just keep the Orange Gels coming in case he runs out. Finally, you should be able to win, AFTER USING AT LEAST 10 LIFE BOTTLES! You will get 3 herbs, Savory, Sage and Saffron. No. 209 The Fugitive HP: 20000 TP: 500 Atk: 1950 Exp: 1400 Gald: 3200 Def: 215 Location: Welgaia Strong Against: Water, Thunder, Light, Darkness Attacks: Thunder Blade, Arm Orb Punch Item Dropped: Magic Ring This is another of those machine beings. Use Brute Force with the Devil's Arms. Then it should fall and drop a Magic Ring, which increases the intelligence of person equipping it by 10%. That's the weakness overcome. Well done all concerned. No. 210 The Neglected HP: 20000 TP: 500 Atk: 1950 Exp: 1480 Gald: 3200 Def: 215 Location: Welgaia Strong against: Fire, Earth, Light, Darkness Attacks: Bright Light Emission, Eruption, Ice Spell, Thunder Spell Item Dropped: Defense Ring This is a weird machine that represents the neglected. Since you have such a high level, and Lloyd has his Devil's Arm, it would be worthwhile for him and the others to just duke it out with brute force. Don't bother using the Prism Stars Unison Attack, as the Neglected is (or is it, are?) resistant to light. When it's (They are) defeated, the Neglected will drop a Defense Ring. You have conqueredf this darkness! The Defense Ring raises the Defense of the character equipping it by 10%. No. 211 The Judged HP: 20000 TP: 500 Atk: 1950 Exp: 1400 Gald: 3200 Def: 215 Location: Welgaia Strong Against: Wind, Earth, Light, Darkness Attacks: Bright Light Emission, Stalagmite, Other Spells Item Dropped: Attack Ring You know what to do. Brute force! This time, it will drop an Attack Ring, which raises the attack power of the person equipping it by 10%. No. 212 Defense System HP: 12000 TP: 100 Atk: 800 Exp: 2350 Gald: 0 Def: 240 Location: Toize Valley Mine Item Dropped: Metal Sphere No. 213 Orbit HP: 3000 TP: 500 Atk: 650 Exp: 180 Gald: 800 Def: 100 Location: Toize Valley Mine Attack: Beam Blast No. 214 Guard Arm HP: 8000 TP: 0 Atk: 900 Exp: 150 Gald: 0 Def: 20 Location: Toize Valley Mine Attack: Pillar Poke Item Dropped: Mythril No. 215 Auto Repair Unit HP: 5500 TP: 0 Atk: 0 Exp: 1000 Gald: 0 Def: 100 Location: Toize Valley Mine This event battle is pretty straight forward at the beginning. There will first be 2 Orbits coming after you, they are just like Raybits, but a bit stronger. Use Zelos' Lightning Blade and Genis' Thunder Blade to help knock them down onto the ground, and try to keep them floored to stop them from shooting you. The Auto Repair Unit is just there for ornamental purposes. Just keep slashing at it and it will not fight back. The same goes for the Defense System, but eventually, it will sound the alarm, and 4 Guard Arms will stick out to fight you. Those pillars occasionally stick out their pillars to poke you from above. But really, your target is the Defense System, so chip away at it, ignoring and healing if necessary until the thing is finally knocked down. No. 216 Kratos Aurion HP: 22500 TP: 1500 Atk: 750 Exp: 1968 Gald: 2900 Def: 150 Location: The Final Seal Attacks: Lightning Blade, Thunder Blade, Grave, Light Spear, Fierce Demon Fang, Sword Slash Strong against: Light Items Dropped: EX Gem Lv3, Life Bottle So, it's not just one holy man you are fighting against, it's two! However, you are not required to beat Kratos. However, that large amount of EXP does come in handy! So, Kratos can perform all the moves he can learn, and he can also use a new move called Lightning Blade, where Thunder strikes after he stabs you. Fortunately, that can be blocked. His spell, Grave is devastating. You have used it, the best thing to do is to jump quickly to dodge it, and maybe it will not hit you. The Fierce Demon Fang can also be blocked, by the way. Raine is a good asset because she can use Nurse to heal everybody at once. Genis can use any spell you want him to, but keep your mind that Kratos can easily resist staggering even when an Ice Tornado is in. So, it's vital that you bridge it with Sword Rain: Alpha and some Power-Life-Pyre Seal combo. People are going to be knocked out in this battle, and the Life Bottles are in your inventory for a reason. If anyone is short of TP, make sure you use an Orange Gel or a Melange Gel as soon as possible! My team was at Level 36, and I managed to beat him after some life bottles. No. 217 Magnius Magnius HP: 8500 TP: 120 Atk: 450 Exp: 675 Gald: 2124 Def: 65 Location: Near Palmacosta Strong Against: Fire Attacks: Eruption, Beast, Battle Axe Chop, Flame Lance, Hell Axe, Hell Hound Items Dropped: Warrior Symbol, Ex Gem Lv 1 This is one hell of a battle, literally. Magnius is supported by a Whip Master and a Bowman. He is strong against fire, and has a bunch of lethal fire element moves. He gets to use Eruption, where the ground beneath the target will erupt in flames, burning anything trapped within its radius. There's also Beast, and the Strike Type Equivalent of Eruption, which is the Flame Lance. In this attack. A beam of fire will shoot from above, and land, exploding after that! So, stay clear of all the blast zones and jump away. Jumping upwards helps to lower the damage dealt. If you see a red ring beneath Magnius, then you must act quickly to prevent him from using those attacks. Later on, he can burn people with his axe with his Hell Axe attack. This move cannot be blocked, so be careful, however, his Hell Hound move, where he slams his axe down, then scoops upwards CAN. As for Genis, have him use any moves but Fire Ball. Raine will play the healer in this battle, so do not let the other 2 Desian minions get in her way. No. 218 Kvar HP: 10000 TP: 340 Atk: 410 Exp: 1680 Gald: 1500 Def: 65 Location: Near Asgard Strong Against: Thunder Attacks: Lightning, Spark Wave, Lightning Strike, Guardian Shield Items Dropped: Holy Ring, EX Gem Lv 1 No. 219 Energy Stone HP: 5500 TP: 100 Atk: 350 Exp: 300 Gald: 765 Def: 20 Location: Near Asgard Strong Against: All Elemental Attacks Attacks: Electric Spin, Lightning This really is a shocking battle, literally. Kvar is assisted by 3 Energy Stones, and they are all highly electrical. They can spin around like a dynamo, generating electricity that will stick to you and shock you maybe 5 times in a row! Energy Stones can also strike Lightning at you. They are strong against all elemental attacks, so while you and Kratos are fighting them, have Genis attack Kvar with all spells but lightning. Once the 3 Energy Stones are destroyed, you can turn your attention to Kvar. He is a long range attacker. He can attack using Lightning and Spark Wave. The latter attack is the S-Type equivalent of Thunder Blade. When the spell is cast, a large ball of electric charges will appear, gibing you the shock of your lives, so run out of that sphere quickly before you
are fried! Always be prepared when you see a purple ring beneath Kvar. At close quarters, Kvar can release a series of thunderbolts with his Lightning Strike. This can happen without warning, but cannot be used against anyone behind him. So try to jump behind him and catch him off guard. Kvar can defend himself with a Guardian Shield, but who cares? Just let Lloyd and Kratos slash him, while Genis snipes from behind. I know, it's easy to be killed by the Energy Stones, but Kvar himself is not a problem. After the battle, you can get a Holy Bottle and an EX Gem Lv 1. No. 220 Vidarr HP: 4000 TP: 300 Atk: 210 Exp: 115 Gald: 25 Def: 21 Location: Near Iselia Attacks: Mace Swing, Axe Slam Item Dropped: Life Bottle Vidarr is a very tall Desian warrior with a green uniform. He has two weapons, a Mace which he likes to swing around and around, and an axe which he can chop down at you with. So, just move Lloyd forward, and have him slashing at him, while Genis supports from the rear. Continue the blocking and slashing, and suddenly, the battle will stop. *****IMPORTANT SCENE***** "Wow, this guy's strong!" Comments Genis. The 3 are rather beat at this stage, even though you may not have lost that much HP! "Man, this guy is really tough!" As Vidarr moves in to swing his mace at the 3, some warrior dressed in purple jumps forward and blocks the blow. Lloyd asks, "Who are you?" The warrior says, "Get out of the way." Now, you will continue to fight Vidarr, and that warrior is here to help you, so go on! Don't be scared, my little duckies. You would not have lost too much HP anyway. Vidarr will be shocked that he has lost to a bunch of kids! You will find a Life Bottle on this warrior. No. 221 Forcystus HP: 20000 TP: 400 Atk: 1200 Exp: 7100 Gald: 5800 Def: 300 Location: Near Iselia Strong against: Wind Attacks: Air Blade, Air Thrust, Mechanical Arm Bash, Arm Cannon, Cyclone, Down Burst Item Dropped: Faerie Ring No. 222 Exbone HP: 6000 TP: 320 Atk: 1000 Exp: 0 Gald: 0 Def: 250 Locsation: Near Iselia Strong against: Wind Attacks: Wind Blade This battle is a wind based battle. Forcystus is the master of wind, and he has 2 Wind Blade using Exbones to help him. The Exbones are like the Raybits. If you can keep them grounded, there is no way they can fight back. So that is what you will have to do. After that, you can get Forcystus. Forcystus himself can bash you with his mechanical arm, and he can act like Samus and Mega Man by blasting you with the arm cannon. He casts Air Blade, Air Thrust and Cyclone. The more you hurt him, the stronger he will hurt you. You should hence consider having Kratos to use the Heaing Stream beneath your character in order to reduce the damage dealt. You should also watch out for Forcystus' Down Burst. He will slam his arm down onto the ground, and then release a large gust of wind! The recommended Unison Attack is to coordinate Sword Rain: Beta with 2 Super Lightning Blades and an Explosion. No. 223 Pronyma HP: 18000 TP: 750 Atk: 1150 Exp: 1500 Gald: 1500 Def: 150 Location: Fooji Mountains Weak against: Light Strong Against: Darkness Attacks: Dark Sphere, Staff Bash, Leonazium, Bloody Lance, Aqua Laser Items Dropped: Rosemary, EX Gem Lv2 You are up against this old hag in some tight swimsuit type of dress. Pronyma is of the dark type, so she will start charging her Dark Sphere attack as soon as the battle starts, so move up quickly to intercept. She can also bash you if you are close, but I think you should be able to block rather well in this battle. I suggest that you order Raine to continuously use Photon on her, if no one is badly injured, as Pronyma is vulnerable to Light. A Level 40 Raine can easily deal over 1000 damage to Pronyma. At the start of the battle, start with a Unison Attack (assuming that you have kept it full). Use Zelos' Lightning Blade, Raine's Photon, Genis' Tidal Wave and Sheena's Power Seal Pinion to wreak the most havoc. Lightning Blade and Photon will combine to form Plasma Blade! If you like, combine Hurricane Thrust with Power Seal Pinion to form Power Thurst! If Pronyma uses Acid Rain, have Raine Nullify the defense down condition for everyone. Genis should use whatever strong moves he has, while you try to coordinate Zelos' Hurricane Thrust-Hell Pyre combo. If things work out well, you may be able to perform a 40 hit combo on Pronyma. Later on, she will start using even stronger moves on you like Leonazium. I think she will push you back hard in this move. So, watch out. She can perform Bloody Lance, which is another Dark Element Spell. It is like Holy Lance, but the glowing tiles are now replaced with very dark and grim tiles. Finally, if you see her charging up a water spell, it has got to be Aqua Laser, so be prepared to jump if it's coming your way. You should not have any casualties in this battle. After her defeat, you should receive Rosemary and an EX Gem Level 2. No. 224 Pronyma HP: 32000 TP: 850 Atk: 1720 Exp: 7000 Gald: 4800 Def: 350 Location: Great Seed Chamber Weak against: Light Strong against: Darkness Attacks: Dark Sphere, Leonazium, Agarazium, Spread, Prism Sword, Acid Rain, Bloody Lance, Ice Tornado Item Dropped: Red Savory This is the second time you will have to fight this ugly woman in a red swimsuit. She has 2 Iduns with her, they are just like ordinary soldiers, and can be easily taken care of. Pronyma is a swiss army woman when it comes to attacks. She can now use Spread, Prism Sword, a move where a lot of light surrounds an area, and then random beams of light zap anyone who is unlucky. As it is so random, it can be easily bypassed. The new Agarazium will cause some rings of energy to rise up from the ground and hit the character anytime, anywhere. The Acid Rain will lower the entire group's defense. Pronyma is still vulnerable towards light, then Raine should cast Photon, Sheena should use more Demon Seals, and Lloyd should equip a Topaz for the maximum effect. As you are at level 68 or even higher than that, I don't think that this battle will result in many casualties. Oh, the recommended Unison Attack of this fight would be to combine Sword Rain: Beta with Ray, Explosion and Demon Seal for the Prism Stars! No. 225 Clumsy Assasin HP: 1800 TP: 131 Atk: 247 Exp: 200 Gald: 128 Def: 48 Location: Near Triet Attacks: Pyre Seal, Card Punch Combo Item Dropped: Holy Bottle It's the fight to defend Colette against a rather Clumsy Assasin who fell through a trap door. Now she's back, and she has a Wind Guardian to help her. I suggest the character you play as should be the swordsman and should focus on the assasin. This assasin's attacks are simple, yet effective. She will use her two cards to punch you, then she will follow up with a move called Pyre Seal, which does great damage. So, get ready to block! So, try to catch her between blocks and then stab her multiple times with moves like Double Demon Fang or Sword Rain. With her down, it's time to focus your attention on that giant Guardian-Wind. This guardian should already be fighting your friends. It can whip you with its tail, swat your with its arms, or spit out fire at you. The first 2 can be effectively blocked. You should surround this thing, and perform multiple Tempests from behind. Then, it should be down in no time with 4 people hitting it hard at once. No. 226 Resolute Assasin HP: 4500 TP: 164 Atk: 500 Exp: 300 Gald: 450 Def: 62 Location: Near Luin and Hima Attacks: Power Seal, Punch Combo, Pyre Seal Item Dropped: Dark Bottle The strategies for this battle are very similar to the last battle with Shenna. But this time, Shenna is stronger, blocks more frequently and uses a more powerful trick called the Power Seal. I wonder when will MasterCard hire her to be their marketing manager? No. 227 Convict HP: 6300 TP: 300 Atk: 645 Exp: 150 Gald: 150 Def: 33 Location: Near Meltokio Attacks: Club Bash This fight is as easy as pie. The 3 convicts only attack by bashing you with their clubs, which can easily be blocked. You can always wait for them to bunch up, and have Genis finish them all off with a Gravity Well. Otherwise, just practice making combos on these pathetic men. No. 228 Kuchinawa HP: 10000 TP: 60 Atk: 800 Exp: 2400 Gald: 2860 Def: 125 Location: Mizuho Village Attacks: Raiden, Shruiken Throw, Fireball, Slash, Fiery Slam Item Dropped: Asura This is one tough battle. You cannot use a single item, which means you cannot scan him with a magic lens to keep track of his HP. Kuchinawa can attack by throwing shruikens followed by a strike of lightning with Raiden. He can also throw shruikens and slash you. On top of that, he launches fireballs and can sometimes slam down, creating an explosion. As Sheena, you should do more jumping and try to hit him from behind. I know. It is very hard to catch him off guard. If you do, perform a Life Seal-Demon Seal combo to help recover your HP while stunning him for a short time. When he gets up, avoid him until he stops flashing before attacking again. Cross your fingers for luck. When I defeated him, Sheena was at Level 61. After the battle, you will get an Asura. No. 229 Botta HP: 4200 TP: 224 Attacks: Stone Blast, Spin Attack, Sword Slash, Rock Breaker Item Dropped: Poison Charm You are now up against the commander's deputy commander, Lord Botta. Now, Lord Botta is an excellent swordsman, he has a couple of powerful Earth attacks, and there are 2 Foot Soldiers to help him. However, you yourself should focus on Botta, while the rest of the party will attack the Foot Soldiers at will. I find Lloyd's Sword Rain particularly helpful, when it is used to end the 3 hit slash he has. Kratos can also come up to help, or he can heal everyone continuously. Botta will slash you twice with his sword and then spin around with the sword as well. At other times, he can attack with a Stone Blast, or he will slam his sword down onto the ground, and let rocks fly up and hit you. That's his Rock Breaker attack. Fortunately, that can be blocked. I don't think you will have any trouble against this person if you are at level 10. After you beat him, Botta will drop a Poison Charm before he mutters how he underestimated you. No. 230 Botta HP: 12000 TP: 580 Atk: 780 Exp: 1680 Gald: 2800 Def: 205 Location: Tethe'alla Base Strong against: Earth Attacks: Stone Blast, Stalgamite, Blade Slash, Ground Dasher, Rock Breaker This is a 4 to 2 battle, but even though you are outnumbering them 2 to 1, do not even think about being any comfortable. Now, Yuan has a double edged sword. He can spin it around, hitting more than one target at once. Botta will resort to the classic slashing with his blades. However, it's the spells that you should be aware of. The Thunder Explosion will cause a lot of bolts to appear at once, and it can be blocked. As for the Indignation, Yuan will create a large blue ring in the target area, just like the Master Field. You have 2 seconds to run away from the ring, or otherwise, you will be subject to a large sudden electric burst! Botta can also use Ground Dasher, so be prepared to run when you see the cracks on the ground. The Rock Breaker is just like Presea's Destruction move. You may think that you can heal steadily in this battle, but you are wrong. The 2 will attack anyone they find, and often the AI controlled characters are dealt a lot of damage because they keep trying to heal but are disturbed. So when the two of them are both active, disable their healing techniques and resort to Lemon Gels. I suggest you use the Unison attack by coupling Lloyd's Sword Rain Alpha with Genis' Tidal Wave, Sheena's Power Seal Pinion and Zelos' Hurricane Thrust for Power Thrust. After Botta is taken down, you can allow them to heal again. Then, gang up on Yuan, it should be a kickwalk, provided that you scatter. You can get an EX Gem Lv4 as well. No. 231 Seles HP: 12000 TP: 800 Atk: 1300 Exp: 8960 Gald: 12000 Def: 420 Location: Near Meltokio Strong against: Water, Fire, Wind, Earth Attacks: Freeze Lancer, Prism Sword, Absolute, Ray, Star Cannon, Mini Meteor, Handbag Bash Items Dropped: Last Fencer, Elemental Circlet This is quite a tough battle, Seles must be on steroids or something. I suggest you equip him with Black Onyx and a Faerie Symbol beforehand. Seles at first will cast Ice Spells at you when you are away from her. However, I have noticed that there is a weakness that can be exploted. The Freeze Lancer's aim is dependent on the aiming direction. So, if you jump behind Seles, she can't even hit you and will be open to attack! If it's Absolute, not staying in place would be sufficient to not get hit and get behind her so that you can give her a spanking with your sword! I suggest you have Slasher, and the Compound Skill Super Blast. Then you can slash her 6 times before coming up with a Demon-Fang-Lightning Blade-Super Lightning Blade combo! Repeat until she's down, and watch out when she raises her wand, as she may either use a devasting Mini-Meteor or a Star Cannon! Good luck. No. 232 Garr HP: 20000 TP: 150 Atk: 1650 Exp: 3200 Gald: 4800 Def: 450 Location: Near Meltokio Strong against: Earth, Thunder, Ice, Darkness Item Dropped: Mumbane No. 233 Farah Oersted HP: 20000 TP: 150 Atk: 1705 Exp: 3300 Gald: 2800 Def: 455 Location: Near Meltokio Strong against: Fire Item Dropped: Star Cloak No. 234 Meredy HP: 1600 TP: 1450 Atk: 800 Exp: 2100 Gald: 2800 Def: 390 Location: Near Meltokio Item Dropped: Krona Symbol No. 235 Abyssion HP: 120000 TP: 8200 Atk: 2250 Exp: 8000 Gald: 6800 Def: 425 Location: Temple of Darkness Attacks: Double Demon Fang, Victory Light Spear, Mass Devastation, Swallow Kick, Super Lightning Blade, Ring Cyclone, Explosion, Indignation, Gravity Well, Spread, Meteor Storm Items Dropped: Hyper Gauntlet, Jet Boots This guy is so full of tricks. He can learn a lot of the moves that you know how to. His Ring Cyclone is particularly deadly, he can take up to 3000 HP off a character if you are careless enough not to block! He can also use the all powerful Meteor Storm! Such features make defeating him a very difficult task. There are actually 2 ways to help cheat his death machine. One is by using an All-Divide in the beginning of the battle, halving the damage you and him receives. Then, his hits can be more survivable and you can slowly whittle him down. Another way is to equip each of your 4 team members with Black Onyx. Many attacks can easily kill you, even if you are full with HP, and an extra 30% CAN make a lot of difference. In fact, this is how I beat him! Use the strongest combos you have in your disposal. With Lloyd's Tiger Blade-Sword Rain: Beta or Tiger Blade-Tempest Thrust combos. Zelos should act as the healer and cast Healing Stream consistently to keep your team's HP up. Also, you should stock up on Gels and Elixirs and Energy Tablets (Through battles in the Coliseum). Sheena should summon whenever possible, and I recommend you order Genis to use Cyclone, Explosion, Ground Dasher and Indignation only, as only these can really put a dent into Abyssion's heavy armor. Keep healing and fighting and with some luck, you will eventually take this beast down. No. 236 Zelos Wilder HP: 28000 TP: 1200 Atk: 150 Exp: 9300 Gald: 9800 Def: 365 Location: The Final Seal Strong Against: Thunder, Light Attacks: Lighting Blade, Victory Light Spear, Fierce Demon Fang, Light Spear Cannon, Super Lightning Blade, Judgment, Eruption Item Dropped: Mystic Symbol This is the consequence of choosing to talk to Kratos while the Flanoir doctor is sent out. In fact, he has now become an angel! Sigh. He attacks the same way as Kratos, and he can use level 3 Light Spear moves on both sides of the types! Just beat him as you would for Kratos. After you beat him, he will tell you that he's fighting you because he WANTS to die! He thinks his life was a mistake. He hopes that Seles will become the chosen and can be freed from the SE Abbey. His dying wish is for Lloyd to destroy his Cruxis Crystal. Then he is officially dead. No. 237 Yggdrasill HP: 40000 TP: 3000 Atk: 1800 Exp: 3000 Gald: 0 Def: 350 Location: The Final Seal Weak against: Darkness Strong against: Light This is a hopeless battle. Just let Yggdrasill knock you all out, OK? Even if you can fight him, the battle will be cut short. "How sad." No. 238 Yggdrasill HP: 40000 TP: 3000 Atk: 1800 Exp: 3000 Gald: 0 Def: 350 Location: The Final Seal Weak against: Darkness Strong against: Light This is another of those unbeatable battles. Just hold him off until the battle ends. No. 239 Yggdrasill HP: 40000 TP: 3000 Atk: 1800 Exp: 4160 Gald: 4800 Def: 380 Location: Great Seed Chamber Weak against: Darkness Strong against: Light Attacks: Death Eater, Holy Lance, Ray, Punch, Ground Dasher, Indignation, Heavy Ground Slam Items Dropped: EX Gem Lv4, Energy Tablets This is not one of those fights that you can just hold him off and let the battle end. This one is totally serious! Yggdrasill is back and he's badder than ever. He can cast heavy spells like Ground Dasher and Indignation. The new Death Eater is another random light element spell, so it can be easily dodged. But the Holy Lance is still a threat. Yggdrasill is weak against darkness, and there are no darkness moves in the group. The only good way is to equip either Zelos or Lloyd with the Amethyst and have Sheena summon Shadow if she is in Over Limit mode. The rest is just pure luck. Cross your fingers. No. 240 Mithos HP: 55000 TP: 5000 Atk: 2000 Exp: 8280 Gald: 1690 Def: 410 Location: Derris-Kharlan Strong against: Light Attacks: Ray, Holy Lance, Retribution, Absolute, Judgment, Rejection This battle should not be too hard if you have the Devil's Arms. I bet you should be familiar with the 2 Light element spells that Mithos does, and the Retribution can deal many different status effects on your characters, like paralyzing them or lowering their attack powers. The strongest combos are advised, and turn off Demon Seal from Sheena. No. 241 Mithos in a Robot HP: 60000 TP: 1500 Atk: 2150 Exp: 0 Gald: 0 Def: 265 Location: Derris-Kharlan Strong against: All Physical Attacks and Elements Attacks: Forward Beam, Spark Wave, Judgment, Force Field Wave Item Dropped: EX Gem Max Item to Steal: EX Gem Max The ironic thing about Tales of Symphonia is that the hardest battle is not the final battle, but a side quest battle against Abyssion! Once you beat him, all enemies will tremble before you! This is exactly what happened. Yes, Mithos may still be resistant against everything, being the Neglected, Coward and Judged at the same time, but once I used the Devil's Arms, each hit dealt over 600 damage on Mithos! Compounded with the frenziness of Lloyd, Sheena and Zelos, I made a 44 hit combo in the battle, and Mithos rarely had a chance to deal huge amounts of damage. The robot can fire a continuous beam for a while to hit any enemies in the front. Another new move involves Mithos creating a force field and hurting you, but would only prove to scratch if you are over level 80. When he drops, you will find an EX Gem Max, which can be used in the next game. I wonder what the ending will be like. No. 242 Kratos Aurion HP: 22500 TP: 1500 Atk: 750 Exp: 1968 Gald: 2900 Def: 150 Location: The Final Seal Attacks: Lightning Blade, Thunder Blade, Grave, Light Spear, Fierce Demon Fang, Sword Slash Strong against: Light Items Dropped: EX Gem Lv3, Life Bottle So, it's not just one holy man you are fighting against, it's two! However, you are not required to beat Kratos. However, that large amount of EXP does come in handy! So, Kratos can perform all the moves he can learn, and he can also use a new move called Lightning Blade, where Thunder strikes after he stabs you. Fortunately, that can be blocked. His spell, Grave is devastating. You have used it, the best thing to do is to jump quickly to dodge it, and maybe it will not hit you. The Fierce Demon Fang can also be blocked, by the way. Raine is a good asset because she can use Nurse to heal everybody at once. Genis can use any spell you want him to, but keep your mind that Kratos can easily resist staggering even when an Ice Tornado is in. So, it's vital that you bridge it with Sword Rain: Alpha and some Power-Life-Pyre Seal combo. People are going to be knocked out in this battle, and the Life Bottles are in your inventory for a reason. If anyone is short of TP, make sure you use an Orange Gel or a Melange Gel as soon as possible! My team was at Level 36, and I managed to beat him after some life bottles. No. 243 Kratos Aurion HP: 25000 TP: 980 Atk: 1200 Exp: 7600 Gald: 4800 Def: 400 Location: The Final Seal Strong against: Thunder, Light Attacks: Judgment, Fierce Demon Fang, Double Demon Fang, Lightning Blade, Thunder Blade, Super Lightning Blade, Demon Spear Items Dropped: EX Gem Lv4, Energy Tablets This is one tough fight. Kratos will not hold back this time. He knows all the skills Zelos would know, and knows the Judgment move! However, I find it to be extremely inaccurate. As it is possible not to be hit when standing still! For this battle, Genis should cast the strongest spells he has, except Indignation. Lloyd should do what is does best, making combos with Sword Rain. Zelos should use the Hurricane Thrust-Hell Pyre Combo. Note that Kratos can use a Lightning Blade-Super Lightning Blade Combo, but I would not bother at all, because Kratos himself is strong against Thudner. Sheena should refrain from using Demon Seal, and just use Pyre Seal. Zelos should also heal, of course. It's a tough battle, but fortunately Kratos can easily be staggered while casting spells. The recommended Unison Attack for this level is Sword Rain: Beta, Explosion, Power Seal Pinion, Hurricane Thurst. The usual Power Thrust results! No. 244 Yuan HP: 16000 TP: 65 Atk: 900 Exp: 4890 Gald: 3150 Def: 215 Location: Tethe'alla Base Strong against: Thunder Attacks: Dual Edged Sword Slash, Thunder Blade, Thunder Explosion, Indignation This is a 4 to 2 battle, but even though you are outnumbering them 2 to 1, do not even think about being any comfortable. Now, Yuan has a double edged sword. He can spin it around, hitting more than one target at once. Botta will resort to the classic slashing with his blades. However, it's the spells that you should be aware of. The Thunder Explosion will cause a lot of bolts to appear at once, and it can be blocked. As for the Indignation, Yuan will create a large blue ring in the target area, just like the Master Field. You have 2 seconds to run away from the ring, or otherwise, you will be subject to a large sudden electric burst! Botta can also use Ground Dasher, so be prepared to run when you see the cracks on the ground. The Rock Breaker is just like Presea's Destruction move. You may think that you can heal steadily in this battle, but you are wrong. The 2 will attack anyone they find, and often the AI controlled characters are dealt a lot of damage because they keep trying to heal but are disturbed. So when the two of them are both active, disable their healing techniques and resort to Lemon Gels. I suggest you use the Unison attack by coupling Lloyd's Sword Rain Alpha with Genis' Tidal Wave, Sheena's Power Seal Pinion and Zelos' Hurricane Thrust for Power Thrust. After Botta is taken down, you can allow them to heal again. Then, gang up on Yuan, it should be a kickwalk, provided that you scatter. You can get an EX Gem Lv4 as well. No. 245 Remiel HP: 16000 TP: 258 Atk: 510 Exp: 1397 Gald: 1840 Def: 112 Location: The Final Seal Strong against: Light Attacks: Arrow Shot, Holy Lance, Photon, Judgment Ray, Rapid Spin Items Dropped: EX Gem Lv1, Rune Bottle This is one of the meanest Holy Men we have out there. Now, that the big fraud has been unmasked let's beat him up for Colette! Remiel can attack with his arrows, which have the ability to hit you 3 times in a row. 3 of his attacks are of the Light Element. The Holy Lance will cause an area of land to be bright and anyone on it will be zapped a couple of times. As for the Judgment Ray, well, a lot of rays will zap randomly about. There is absolutely no defense against those 3 spells, so I suggest that you quickly hit him hard to stop him from casting. After all, Remiel can still cast even with an Ice Tornado in the way! It is possible for many people to be knocked out, so have some Life Bottles handy. Raine should always be on standby, and be ready to use the Nurse move to keep your HP up. Genis should cast the strongest spells he has in his disposal. Lloyd and Sheena will advance on him, and perform combos that are as long as possible. The longer the combo, the harder it is for Remiel to move. This battle is moderately hard, but it's only a preview of things to come. After battle, make sure you cook some Omelets! No. 246 Gatekeeper HP: 18000 TP: 800 Atk: 180 Exp: 8880 Gald: 8970 Def: 210 Location: The Final Seal Strong against: Light Attacks: Sword Thrust, Sword Slash, Light Spell Item Dropped: Mystic Symbol The Gatekeeper is the one and only you will face in the game. He is also a melee attacker most of the time, and will rarely resort to light spells. Just refrain from using any light based attacks and you will be fine. It's as easy as pie. He cannot be floored, though. No. 247 Plantix HP: 36000 TP: 250 Atk: 1300 Exp: 7500 Gald: 1250 Def: 310 Location: Lantheon Gorge Weak against: Fire Strong against: Earth Attacks: Tentacles, Thorn Drop, Bite, Beetle Rush, Tentacle Whip Item Dropped: Blue Sephira So, the Plantix is guarding the Mana Leaf Herb. So, it's time to uproot this plant to make way. This plant has a lot of roots in the ground. It can send up tentacles up to the surface anytime it likes to hit you. It can also rain thorns down on you, and bite you. Sometimes, it will perform a Beetle Rush, where lots of beetles fly out and hurt you. As a last resort, the Plantix will whip you with its tail tentacles. Now, Plantix is weak against fire, so you should perform a Unison Attack with Zelos' Hell Pyre, Presea's Finality Punishment, Genis' Explosion and Sheena's Demon Seal, Then, there will be a nice compound Arch Wind! Genis should cast as many Explosions as possible, while Zelos resorts to the HTHP combo. Then we will have some lovely cooked vegetables in no time. No. 248 Dark Spear HP: 9540 TP: 200 Atk: 1150 Exp: 270 Gald: 381 Def: 112 Location: Derris-Kharlan Attacks: Spear Thrust, Spear Swing, Thunder Spell Items Dropped: Lemon Gel, Black Quartz These are the evil upgrades to the angel spearmen. Deark Spears still attack with their spears, and I thought I saw one trying to cast a thunder spell. They share the same weaknesses of other flying enemies. Just keep them floored and they cannot fight back! Then, you may be able to salvage Lemon Gel and some Black Quartz from them! No. 249 Dark Sword HP: 8930 TP: 180 Atk: 1280 Exp: 283 Gald: 210 Def: 115 Location: Derris-Kharlan Attacks: Sword Slash, Ice Tornado Items Dropped: Pineapple Gel, Black Quartz These are the evil upgrades of the Angel Swordians, and they still use 2 swords in combat. They wear black dresses now! Just keep them floored as with the Dark Spears and they will also be sitting ducks, or I should say sitting angels for your swords! No. 250 Dark Commander HP: 7890 TP: 480 Atk: 1120 Exp: 235 Gald: 4120 Def: 116 Location: Derris-Kharlan Attacks: Staff Bash, Various Spells Items Dropped: Miracle Gel, Black Quartz These are the leaders of Yggdrasill's Angel Army. He is enemy number 250. He attacks by bashing you with his staff and casting various powerful spells. But since you can keep them attacking by flooring them, you probably do not need to know that much about the spells themselves. No. 251 Dark Archer HP: 8400 TP: 250 Atk: 1130 Exp: 257 Gald: 358 Def: 95 Location: Derris-Kharlan Attacks: Arrow Shot Items Dropped: Life Bottle, Black Quartz This is something new. The Archer is monster number 251 in the monster list! They attack by shooting multiple arrows at you. Just floor them as always and these fatties will be sitting ducks, okay?