______________Borderlands_____________ Weapon Titles and Miscellany by ME!! (Tristessa2) glaeara@yahoo.com (feel free to e-mail me suggestions, questions. I may not reply due to time constraints, but I WILL try!) Version 1.1 (11/03/09) Copyright 2009 ME!! (Tristessa2) Other websites may host my guide but I doubt they will want to. 1.00 - General tips and info 1.10 - Key for WEAPON NAMES section 1.20 - Repeater Pistols 1.30 - Machine Pistols 1.40 - Revolver Pistols 1.50 - Combat Shotguns 1.60 - Assault Shotguns 1.70 - Patrol SMG's 1.80 - Combat Rifles 1.90 - Sniper Rifles 2.00 - Semi-Auto Sniper Rifles 2.10 - Rocket Launchers 2.20 - Eridian Weapons 2.30 - More Weapon Details 2.31 - Weapon Components 2.32 - Weapon Grades 2.33 - Materials To find a section, press Ctrl + F and type what section you want, i.e. >> 1.00 << for the General Tips and info section. ------------Version History ------------- Version 1.1 (11/03/09) -Changed format somewhat cuz GameFAQS rejected my first attempt! It was a mess!! -Other minor fixes ----------------Introduction ------------------------ Here's a short FAQ for new and not-so-new players. The first section is just useful general info, the second is about weapon names and how they affect guns. I hope this helps you out! Thanks and enjoy! Incomplete at the moment, but there's enough here to get you understanding weapon generation and to look up what weapons do based on the titles. ~Tris Copyright Tristessa2 2009 1.00)------------------------------------------------- GENERAL TIPS & INFO: Some Notes on Weapons and other Goodies~ 1) Pattern means the bullets form this type of pattern per shot fired, like a smiley face for instance. 2) Wild means Bullets may go in any direction when fired. 3) Multiple Shot means the weapon fires 2, 3, 4, etc. bullets per shot, and therefore uses double, triple, etc. ammo. 3a) Single Shot means the gun, fully loaded, has only 1 shot (basically a round in the chamber and thats it!) Don't discount these guns however, they are usually EXTREMELY powerful and able to disintergrate any enemy you point it at.^^ 4) Split Shot means the weapon fires 2 bullets per shot but only uses 1 ammo because each bullet splits into two pieces after firing. **5) For LILITH character SMG users, be careful of which guns you use!! Theres a whole sub-class of Combat Rifles that are Machine Guns. Lilith's combat expertise is SUB-Machine Guns, but most Machine Guns are in the Combat Rifles class. **6) Some rare weapons, in their description boxes, have SLOGANS. It may say something like "She Kicks Like a Mule!" on a Revolver and when you pull the trigger, you'll fall backwards. Or "Holy Cow it Fires Rockets!" on a shotgun and when you pull the trigger, it fires a single rocket but still only consumes 1 shotgun shell. As a general rule, these weapons very powerful, so make sure you try it out before you sell a weapon with a slogan. 7) Weapons can borrow abilities from each other. Like shotguns that fire rockets as mentioned above, or a pistol I have that fires 7 bullets per shot in a shotgun spread pattern. You can even find, for example, a pistol or shotgun with a sniper-rifle scope on it giving you 5.4x zoom. The potential is mind-boggling! 8) TRY OUT WEAPONS BEFORE YOU SELL THEM!!! They may not be what they seem. 9) Deck Upgrades are found in AMMO vending machines. They do 2 things when you buy them. First they increase your maximum carryable ammo for that weapon or grenade. Second, they SECRETLY increase the chance for enemies and chests to drop that ammo type. **10) Deck Upgrade tiers can be skipped WITHOUT penalty, saving you money. For example, if you wait until tier 3 deck upgrades are available, you'll save about $6,700 PER DECK. The tier 1 decks are $610, and the tier 2 decks are $6,100. If you wait and buy the tier 3 only, you'll get the benefits of all 3 for just the price of the tier 3, instead of the total price for all 3 purchased seperately. **11) By exiting to the main menu, the game automatically saves your progress and puts you at the New-U Pole at the beginning of the dungeon/zone you are currently in. This is a nice shortcut back to the beginning of a dungeon you have just cleared! Instead of walking back through and running into re-spawned enemies again, just exit and re-load the game and you'll be back at the entrance! **12) Even better than this is that Exiting and re-loading RE-SPAWNS ALL CHESTS, INCLUDING WEAPON CHESTS AND................ BOSSES!!! YAY!!! Killed Moe & Marley but didn't get any good Loot? Just exit the game and go back there and they'll both be back! This works for all bosses except the final. **Note: You have to exit the game, exiting and re-entering a zone WILL NOT work. ***13) There is ALREADY DLC FOR THIS GAME!! DOUBLE YAY!! Its called "the Zombie Island of Dr. Ned," has all-new storyline, NEW enemies and NEW zones to explore, including one of the Weapon Manufacturers' Factories! It comes out on November 24th. >>>>>>I listed Weapon Titles first because its the most relevant information about what a weapon actually does. To get more into how weapons are generated, start with section 2.30. 1.10)-------------------------------------------------------------------- WEAPON NAMES: Abbreviations used: HQP1 = High Quality Parts: means the weapon is made of higher quality parts than normal. HQP2 = HighER Quality Parts: means the weapon is made of higher quality parts than HQP. HQP3 = HighEST Quality Parts: means the weapon is made of the best materials there are. man. = manufacturer. High Quality Weapon = the weapon is made of top tier materials and will have, overall, higher stats than average. Format used: GUN TYPE: (weapon class in bold type) Prefix> prefix name~ parts used~ effect on gun Title> title name~ effect on gun Legendary Title> manufacturer~ Title~ unique gun part~ effect of unique gun part 1.20)------------------------------------------------------------------ REPEATER PISTOLS: Prefix> No Prefix~ Default~ No Bonus Bad~ HQP1~ Bonus Damage Cruel~ HQP2~ Bonus Damage (higher) Wicked~ HQP3~ Bonus Damage (highest) Fanged~ Blade Accessory~ Piercing Damage on melee attacks Stabilized~ Stability Accessory~ Increase Damage and Accuracy Up Sighted~ Laser Sight Accessory~ High Accuracy Double~ Double Shot Acessory~ Two Porjectiles are fired at once, Accuracy Down Static~ Accessory~ Shock Element Chance Title> Repeater~ Default Swatter~ High Accuracy Peashooter~ Low Damage Needler~ Fast Fire Rate Raptor~ High Quality Weapon Lacerator~ Penetration Damage Legendary Title> Tediore~ Protector~ Body~ Free Ammo Dahl~ Hornet~ Accessory~ 2-shot burst firing + corrosion damage Vladof~ Rebel~ Magazine~ Big Clip + Fast Reload S&S Munitions~ Gemini~ Accessory~ Split Shot Maliwan~ Firehawk~ Accessory~ Bonus Fire Tech Torgue~ Violator~ Barrel~ 3-Projectiles + 3-Shot Burst Hyperion~ Invader~ Scope~ 12-Shot Burst while using zoom only Atlas~ Troll~ Accessory~ Regenerate Health 1.30)--------------------------------------------------------------- MACHINE PISTOLS: Prefix> No Prefix~ Default~ No Bonus Mean~ HQP1~ Bonus Damage Grim~ HQP2~ Bonus Damage (higher) Vile~ HQP3~ Bonus Damge (highest) Fanged~ Blade Accessory~ Piercing Damage on melee attacks Stabilized~ Stability Accessory~ Increase Damage and Accuracy Up Sighted~ Laser Sight Accessory~ High Accuracy Double~ Double Shot Acessory~ Two Projectiles are fired at once, Accuracy Down Cold~ Cold Accessory~ Slower, More Powerful Bullets Burning~ Accessory~ Fire Element Chance Title> Machine Pistol~ Default Fury~ Big Clip + Lower Accuracy Torment~ High Damage + Bonus Tech Rage~ Faster Firing Rate + Burst Firing Legendary Title> Vladof~ Vengance~ Barrel~ Bullets Penetrate Shields S&S Munitions~ Vanatos~ Magazine~ Big Clip + Low Recoil Hyperion~ Reaper~ Accessory~ Big Melee Damage Bonus + Steal Health 1.40)----------------------------------------------------------- REVOLVER PISTOLS: Prefix> No Prefix~ Default~ No Bonus Brutal~ HQP1~ Bonus Damage Primal~ HQP2~ Bonus Damage (higher) Savage~ HQP3~ Bonus Damge (highest) Bladed~ Blade Accessory~ Piercing Damage on melee attacks Bloody~ n/a~ High Damage Swift~ n/a~ High Firing Rate + Low Recoil + Faster Recovery Raw~ n/a~ Lower Accuracy + High Firing Rate Blast~ Barrel~ Explosion Element Chance Titles> Revolver~ Default Viper~ High Accuracy Law~ High Firing Rate Justice~ High Damage Razor~ Melee Damage Bonus Masher~ Fires Like a Shotgun Legendary Title> Tediore~ Equalizer~ Body~ Free Ammo Dahl~ Anaconda~ Barrel~ High Damage + High Accuracy Maliwan~ Defiler~ Accessory~ Corrosive Damage Jakobs~ Unforgiven~ Barrel~ Highest Accuracy + Crit-Hit Bonus + Slower Recovery Atlas~ Chimera~ Accessory~ Random Damage Types (elemental) 1.50)---------------------------------------------------------- COMBAT SHOTGUNS: Prefix> No Prefix~ Default~ No Bonus Battle~ HQP1~ Bonus Damage War~ HQP2~ Bonus Damage (higher) Genocide~ HQP3~ Bonus Damge (highest) Jagged~ Blade Accessory~ Piercing Damage on melee attacks Frenzied~ Frenzy Accessory~ High Firing Rate Terrible~ Terrible Accessory~ High Damage Riot~ Riot Grip~ Lower Accuracy + High Firing Rate Hunters~ n/a~ Higher Accuracy + Increased Zoom Function Title> Shotgun~ Default Brute~ High Damage Sweeper~ Lower Accuracy + More Pellets per Shot Death~ Higher Accuracy Legendary Title> Tediore~ Defender~ Body~ Free Ammo Dahl~ Bulldog~ Magazine~ More Ammo + Reloads Faster Torgue~ Friendly Fire~ Accessory~ Smile Pattern + Incendiary Tech Jakobs~ Striker~ Barrel~ High Accuracy + Crit-Hit Bonus Atlas~ Hydra~ Accessory~ Fan Pattern 1.60)-------------------------------------------------------- ASSAULT SHOTGUNS: Prefix> No Prefix~ Default~ No Bonus Greivous~ HQP1~ Bonus Damage Lethal~ HQP2~ Bonus Damage (higher) Fatal~ HQP3~ Bonus Damge (highest) Spiked~ Blade Accessory~ Piercing Damage on melee attacks Raging~ Raging Accessory~ Higher Firing Rate Painful~ Painful Accessory~ Higher Damage Riot~ Riot Grip~ Lower Accuracy + High Firing Rate Angry~ n/a~ Reloads Faster + Bigger Clip Title> Shotgun~ Default Brute~ High Damage Sweeper~ Lower Accuracy + More Pellets per Shot Death~ Higher Accuracy Legendary Title> Vladof~ Hammer~ Accessory~ Hammer Pattern + Explosive element Maliwan~ Plague~ Accessory~ High-Power Corrosive Tech S&S Munitions~ Crux~ Accessory~ Cross Pattern Hyperion~ Butcher~ Barrel~ 5-Shot Burst Firing + 50% Chance per Shot of Not Using Ammo 1.70)------------------------------------------------------- PATROL SMG: Prefix> No Prefix~ Default~ No Bonus Violent~ HQP1~ Bonus Damage Hostile~ HQP2~ Bonus Damage (higher) Malevolent~ HQP3~ Bonus Damge (highest) Relentless~ Relentless Accessory~ High Firing Rate Ruthless~ Ruthless Accessory~ Low Recoil Double~ Double Shot Accessory~ Two Projectiles per Shot + Lower Accuracy Twisted~ Twisted Accessory~ Spiral Pattern Lightning~ Barrel~ Shock Element Chance Title> SMG~ Default Bruiser~ High Damage Stinger~ High Firing Rate + Lower Recoil Anarchy~ Lower Accuracy + 3 Wild Projectiles per Shot (note this title is very rare) Vector~ No Recoil + Faster Reloading + High Firing Rate Thumper~ Single Shot + High Damage Legendary Title> Tediore~ Savior~ Body~ Free Ammo Dahl~ Wildcat~ Magazine~ Extra Big Clip + Lower Accuracy Maliwan~ Hellfire~ Accessory~ ALL Shots are Incendiary, no chance involved Torgue~ Gasher~ Barrel~ High Damage Hyperion~ Bitch~ Barrel~ Crit-hit Bonus 1.80)------------------------------------------------------- COMBAT RIFLES: Prefix> Scoped~ Default~ No Bonus Battle~ HQP1~ Bonus Damage War~ HQP2~ Bonus Damage (higher) Genocide~ HQP3~ Bonus Damge (highest) Intense~ Intense Accessory~ Accuracy Bonus Deathly~ Deathly Accessory~ Higher Damage + Reduced Recoil Short~ n/a~ Lower Damage + Reduced Recoil + Faster Reloading Punishing~ Higher Damage Title> Rifle~ Default Stomper~ Higher Damage Cobra~ Higher Accuracy Pounder~ Single Shot + Higher Damage Legendary Title> Tediore~ Guardian~ Body~ Free Ammo Dahl~ Raven~ Barrel~ 5-Shot Burst Firing Hyperion~ Destroyer~ Barrel~ Ricocheting Bullets 1.90)------------------------------------------------------ SNIPER RIFLES: Prefix> No prefix~ Default~ No Bonus Solid~ HQP1~ Bonus Damage Hard~ HQP2~ Bonus Damage (higher) Fearsome~ HQP3~ Bonus Damge (highest) Rolling~ Rolling Accessory~ Faster Reloading Heavy~ Heavy Accessory~ Bonus Damage Long~ Long Accessory~ High Accuracy Liquid~ n/a~ High Firing Rate + Faster Reloading + Faster Recovery Distant~ n/a~ Accuracy Bonus + Reduced Recoil Title> Sniper Rifle~ Default Thunder~ Higher Damage Hawkeye~ High Accuracy Burning~ Fire Eleement Chance Legendary Title> Maliwan~ Volcano~ Accessory~ Incendiary Tech + Spawns Additional Explosions Jakobs~ Skullmasher~ Barrel~ Crit-Hit Bonus + Knockback Atlas~ Cyclops~ Scope~ Long-Range Zoom + Crit-Hit Bonus + Fast Firing Rate 2.00)------------------------------------------------------ SEMI-AUTO SNIPER RIFLES: Prefix> Semi-Auto~ Default~ No Bonus Solid~ HQP1~ Bonus Damage Hard~ HQP2~ Bonus Damage (higher) Fearsome~ HQP3~ Bonus Damge (highest) Brisk~ Brisk Accessory~ High Firing Rate Sober~ Sober Accessory~ Accuracy Bonus Deep~ Deep Accessory~ Bonus Damage Vicious~ n/a~ Maximum Accuracy + Faster Recovery Title> Assault Sniper~ Default Driver~ Higher Damage + Knockback Lance~ High Accuracy Wrath~ High Tech Bonus Legendary Title> Dahl~ Penetrator~ Barrel~ Full-Auto Firing Rate S&S Munitions~ Orion~ Accessory~ Ricochet Shock Tech Torgue~ Cobra~ Accessory~ Big Explosion Hyperion~ Executioner~ Magazine~ 5-Shot Burst Firing While Zoomed + 10-Shot Clip 2.10)------------------------------------------------------ ROCKET LAUNCHERS: Prefix> Rocket~ Default~ No Bonus Big~ HQP1~ Bonus Damage Massive~ HQP2~ Bonus Damage (higher) Colossal~ HQP3~ Bonus Damge (highest) Recoiless~ Recoilless Accessory~ Reduced Recoil Evil~ Evil Accessory~ High Rate of Fire + Bonus Accuracy Devastating~ Devastating Accessory~ Bonus Damage Spread~ Spread Barrel~ Fan Pattern Triple~ Triple Barrel~ 3-Shot Burst Firing Helix~ Helix Barrel~ Helix Pattern Title> Launcher~ Default Destructor~ Over-Sized Rocket + High Damage + Slow Rate of Fire Harpoon~ High-Speed Rockets + High Accuracy Legendary Title> Vladof~ Mongol~ Barrel~ Rapid Fire Maliwan~ Rhino~ Barrel~ Throws off Explosions on its way to Target Torgue~ Redemption~ Barrel~ Over-Size Rocket ~ Slow Rate of Fire Hyperion~ Nidhogg~ Barrel~ Auto-Explodes at Specific Range (60 yards) 2.20)----------------------------------------------------- ERIDIAN WEAPONS: SMG Blasters> Eridian Blaster~ Plasma Gun Mercurial Blaster~ High Firing Rate Plasma Gun Wave Blaster~ Wave Pattern Plasma Gun + Shock Damage Ball Blaster~ Plasma Gun + Homing Projectiles Eridian Shotgun> Thunder Storm~ Lightning Shotgun Eridian Cannon> Cannon~ Energy Type Launcher 2.30)--------------------------------------------------- MORE WEAPON DETAILS: Weapons are generated, completely at random and on-the-spot, every time you open a container or kill an enemy or look in a vending machine. It assembles a gun pieceby piece, and each piece comes in 3 levels of quality.... and then that is multiplied by NINE for the 9 different manufacturers. >.< Thatsa LOT of guns!! 2.31) WEAPON COMPONENTS--------------------- The computer generates the following components at random for each gun: STOCK- Higher quality stocks give higher stability and accuracy. Small stock or stockless guns have faster equip speeds and reloading times. BARREL- Affects Weapons accuracy and damge rating. BODY- Affects rate of fire and damage rating. MAGAZINE- Affects clip size, reloading time, and equip speed. SCOPE- Adds zoom function. Higher quality equals greater zoom capability. MATERIALS- Affects how the weapon looks. More importantly, the qualtiy of the materials used increases the manufacturers bonuses on the weapons. ACCESSORIES- Do a whole lot of things!! Special Effects, Elemental effects, etc. 2.32) WEAPON GRADES----------------------------- Weapons, before you pick them up, display a full name when examined which is shortened once in your inventory. The first part is the manufacturers grade, which tells you the company and level of the weapon. An example would be a weapon with Special as the first part of the name. The word Special, in this case, determines the Manufacturers name and grade. Special means the weapon was made by Tediore AND is a level between 22-30. If it said Pure, it would mean it was a Maliwan weapon of level 50. An Ultra would be a level 31-39 Hyperion weapon. Get it? Good! Here's all the Manufacturer grades*: * level 0 weapons omitted because they are useless. Weaksauce, Old, Rusty, etc. are level 0 weapons. Level 1-12 weapons do NOT have a manuf. grade. Dunno if this is true, but I'm told that weapons cap at lvl 48 until you hit lvl 50, and also, there are apparently no lvl 49 weapons. (Unconfirmed, I have only seen level 48 and level 50 myself). Tediore> 13-21 is Value, 22-30 is Special, 31-39 is Super, 40-48 is Limited, and 50 is Supreme. Vladof> 13-21 is Peasants, 22-30 is Peoples, 31-39 is Workers, 40-48 is Soldiers, and 50 is Patriots. Dahl> 13-21 is Mercenary, 22-30 is Soldier, 31-39 is Freelancer, 40-48 is Veteran, and 50 is Elite. S&S Munitions> 13-21 Revised, 22-30 is Upgraded, 31-39 is Enhanced, 40-48 is Faultless, and 50 is Perfect. Maliwan> 13-21 is Standard, 22-30 is Sterling, 31-39 is Prototype, 40-48 is Paradigm, and 50 is Pure. Torgue> 13-21 is Power, 22-30 is Force, 31-39 is Excellent, 40-48 is Awesome, and 50 is Ultimate. Jakobs> 13-21 is Classic, 22-30 is Vintage, 31-39 is Choice, 40-48 is Antique, and 50 is Original. Atlas> 13-21 is Champion, 22-30 is Heroic, 31-39 is Herculean, 40-48 is Legendary, and 50 is Titan. Hyperion> 13-21 is Valde, 22-30 is Melior, 31-39 is Ultra, 40-48 is Magnus, and 50 is Optimus. Remember that this part of the weapons name disappears after you pick it up!!! 2.33) MATERIALS------------------------------------ Now that you have it in your inventory, the first part of the name is an alpha-numeric code. This code has 2 halves. The first half is linked to one of the specific parts of your gun, say, the barrel. It would be near impossible to list these codes since there are enough part variations in Borderlands to make over FIFTEEN MILLION COMPLETE GUNS. The second part is MUCH easier. It represents the materials and their quality, used to make the gun. Materials come in 3 grades; Common, Slightly Rare, & Very Rare and each of the 9 Manufacturers makes Component parts out of these 3 grades of material. Getting dizzy yet? To complicate things, no manufacturer has a code for Common materials, and, Atlas and Torgue DO NOT have codes for ANY of their materials!! Heres the material codes: Tediore> Slightly Rare is -A, Very Rare is -B Vladof> Slightly Rare is /V2, Very Rare is /V3 Dahl> Slightly Rare is U, Very Rare is D S&S Munitions> Slightly Rare is .2, Very Rare is .3 Maliwan> Slightly Rare is B, Very Rare is C Jakobs> Slightly Rare is ZZ, Very Rare is XX Hyperion> Slightly Rare is .W, Very Rare is .G So the computer assembles the components, and once that is done, it assigns a grade to the weapon. Assigning the grade determines the manufacturer and the guns level. The manufacturer determines which kind of gun it can be, since not all manufacturers can make all the different types of weapons. Next up it assigns the alphanumeric which determines the guns materials rarity. The rarity can affect which titles the gun then earns. Finally, the gun is issued its prefix and/or title(s) which determine its characteristics as explained in the titles section. Here's some examples of possible generated guns before being picked up: 1) Force VRR XX Solid Hawkeye 2) Herculean BLR.2 Fanged Torment When picked up, you have: 1) a level 22-30 Torgue Sniper Rifle, that has Bonus Damage and High Accuracy, who's name is VRRXX Solid Hawkeye 2) a level 31-39 Atlas Machine Pistol with Piercing Melee Damage, High Bonus Damage, and a Tech Bonus who's name is BLR.2 Fanged Torment. Final Notes: Eridian Weapons follow the same basic system as other weapons, they just have less options in the equation. They only have 1 manufacturer, 1 material type and they are made of less components. Shields and grenades follow roughly the same rules as weapons, but to a slightly lesser degree. Theres room for a lot of different types to be generated, and I may list them at a later date. If there are any errors, please let me know, POLITELY. =D ---------- Fin!!~