Castlevania -Lords of Shadow- PS3 (and X360) Walkthrough by WishingTikal http://www.youtube.com/WishingTikal "The year is 1022. These are dark times, times without hope. The world is in darkness. A powerful spell has been cast that has isolated our world from the heavens. The souls of the dead cannot find peace and roam amongst the living. Creatures of nightmare attack relentlessly by day and night. People live in fear. The Brotherhood of Light are a holy order whose sole pupose is to defeat the forces of the supernatural. The order sends one of their best to investigate the recent attacks on the populace." (konami official site) In this latest Castlevania installment, you take the role of Gabriel Belmont, sent by the order to investigate the creatures of nightmare. Gabriel's quest however develops into something of much higher purposes as he travels towards his objective. Castlevania: Lords of Shadow takes new directions, switching from 2D to 3D, and taking a more God of War-style approach. This may not please old-time fans of the series, but the end product still is very epic, and may draw in some new fans. Although the game is linear in nature, they are several hidden objects and upgrades to find, so scroll down for more... Table of Contents Chapter 1 I-I Besieged Village I-II Hunting Path I-III The Dead Bog I-IV Pan's Temple I-V Oblivion Lake Chapter 2 II-I Enchanted Forest II-II Underground Caves II-III Labyrinth Entrance II-IV Waterfalls of Agharta II-V Agharta II-VI Dark Dungeon II-VII Sanctuary Entrance II-VIII Sanctuary of Titans II-IX The Black Knight Chapter 3 III-I The Three Towers III-II The Dark Lord of the Lycans Chapter 4 IV-I Mountain Fortress IV-II The Crow Witch Chapter 5 V-I Veros Woods V-II Wygol Village V-III Abbey Catacombs V-IV Abbey Library V-V Abbey Tower V-VI Brauner V-VII Castle Sewers Chapter 6 VI-I Castle Courtyard VI-II Maze Gardens VI-III Castle Hall VI-IV Refectory Chapter 7 VII-I Balcony VII-II Electric Laboratory VII-III Chromatic Observatory Chapter 8 VIII-I Outer Wall VIII-II The Clockwork Tower VIII-III Olrox VIII-IV The Throne Room Chapter 9 IX-I Bones Forest IX-II Woes Moor IX-III The Music Box Chapter 10 X-I Titan Graveyard X-II Fire Pinnacle X-III Fire Cemetery X-IV Crematory Oven Chapter 11 XI-I Necromancer's Abyss XI-II The Dracolich Chapter 12 XII-I Final Fight Walkthrough--- CHAPTER 1 I-I Besieged Village "Gabriel fought the horde of Lycanthropes in the hope of freeing the small village from the siege." After the introduction, you will be faced against a pack of werewolves at the village's gate. Dispose of them with or , then replenish your health with R2 at the pedestal. Throw daggers with at incoming wolves and dispatch the rest. You can grab and kill them with R2. Now defeat enemies until you amass 25 experience points. Buy the Guillotine skill from your book and use it against the rest of the werewolves. A larger wolf will then break into the village. Block with L2 and and dodge with the control stick when prompted. Attack the beast until you defeat it and press R2 to end the battle and tutorial. I-II Hunting Path "As they raced through the forest, Gabriel and his mysterious companion heard the baying of the Wargs chasing them." The level will start with horse riding. Press or to attack your pursuers until you cross a bridge and fall off the horse. Block the incoming werewolf's attack with L2 with the right timing and then press while still blocking to defeat it. Now retrace your steps back to find a fallen knight on the ground. Press R2 next to it to collect your first Life Gem. The horse ride will then continue. You will fall off a little further down the path; defeat the enemies on the ground, then the horse will come pick you up to end the level. I-III The Dead Bog "Mosquitoes and insects buzzed everywhere in the damp ground of the Dead Bog." At the entrance of the level, examine the fallen knight corpse with R2 to find your second Life Gem. The next corpse ahead holds a scroll. Climb the ledge on the left to get across and face some goblins. Pick up grenades with R2 to throw them at the goblins, then dispatch the rest with regular attacks. Now you'll need to cross the swamp, but you can only walk in the dark green water (the poisonous fog around will kill you). Also avoid the whirlpools or the creature will get you. When you get to the platform in the middle of the water, start by going right first and drop down at the end of the path. You can now cross the water ahead or go right through a tunnel. Go right first to retrieve a Life Gem from the fallen knight there. Now take the path forward and there will be another fork. Go left and cross the water to find another corpse with a Life Gem. Continue left across the water and keep on following the way forward to find another fallen knight who holds a scroll this time. There's also a health shrine up the steps on the left if you need. Ahead you will drop off the path to a goblin infested area. Grab one with R2 and hit it when the outside circle gets inside the smaller one on the screen to make it drop its grenade. Pick up the grenade with R2 and throw it at the large tree in the back. Repeat the process a second time to make the tree fall so you can cross. Walk left into the swamp to find a scroll on the corpse, then follow the path forward to a split in the road. Right leads to some health; left is your destination. Climb up inside the crumbled temple using the ledges on the left wall and examine the altar to collect a new weapon. Press R2 to grab the grip point and push up to climb up the wall. Press one of the attack buttons to smash through the window. Outside, you will get attacked by a troll. Avoid its stomps by jumping and take its health down with normal attacks until you are prompted to grab it with R2. Time your attacks to hit it when the large circle is inside the small one, then press the attack button shown to defeat it. Collect your reward (with R2), then use the grip point to leave the area. Follow the path down to a health shrine, then go right and use the ledges as instructed to climb down. After moving right, the ledge will collapse. Jump over to the next ledge on the right (ignore the grip point for now), then drop down and examine the corpse to obtain the final Life Gem. Get back up and work your way across the chasm using the grip points until you reach the other side, which marks the end if this level. I-IV Pan's Temple "The peaceful and magical forest surrounded Gabriel with a mantle of lush vegetation and watchful eyes." Examine the carving at the entrance to release a symbol. You will need to find four others like this one. Head up the path until the camera changes angle to find another one ahead. Also examine the fallen knight a little further down to get a scroll. Now walk to the right of the clearing. Before going forward, hug the right side to find a hidden path with the third carving, and a fallen knight holding a Life Gem at the end of the pathway. Then return to the clearing and follow the way north to find the fourth carving just before the lake, plus another scroll on the corpse on the other side of the water. Now go inside the giant tree. You can't get the item on the left yet, but there's the last carving on the right side. Walk up to the amulet at the back and change the symbols so they match the ones you found. After the gate opens, head in and climb up to the top of the tree to meet up with Pan. After the scene, you will need to solve a puzzle within a time limit. The solution is as follow: press R2 twice on the large circle, R2 once for the middle circle, and R2 twice on the smallest circle. This will complete the level. I-V Oblivion Lake "A cold chill wind blowed through Gabriel's heart as he entered Oblivion Lake." Head forward and examine the fallen knight next to the broken statue to find a Life Gem. Then drop down on the frozen lake and walk up to a boss battle. The fight against the Ice Titan is similar to those from Shadow of the Colossus. At the beginning of the battle, just let the titan attack while you get closer to it and dodge its attacks. Eventually, one of its arms will stay stuck in the ice. Get close to it and press R2 to grip to it. Then start climbing up. When the game prompts you to, press R2 to grab onto the titan. Keep on climbing to find the first rune and hit it a couple of times to destroy it. Once on top of the arm, move away to dodge the titan's punch. Press R2 to grip to the hand, then to the chest. Move left to destroy the second rune, then grip to the titan's chin once it's destroyed. If the titan grabs you and throws you off, just climb back up. You will then be on its back. Move down, then right to destroy the third rune, then climb up and grip the top of its head. Go right, then down and right again to find the last rune where its ear should be. Destroy it to finish him off. CHAPTER 2 II-I Enchanted Forest "And so it begins, he delved towards the remains of an ancient civilization, as old as the forest itself." Start climbing down the cliff at the tip of the area, using the hook to haul yourself down until you spot another grip point on the left. Hook to that one to cross, get the scroll from the body, then drop down to the river below. Continue right until the game introduces you to light magic. Get the hang of it, then jump down the cliff. Replenish your magic at the statue with L3, then continue forward to encounter more goblins on your path. After disposing of them, you will come to a ruined courtyard with two ways. They both lead to the same area, but if you want to collect everything, go right and jump down into the water surrounding the place. At the back of the ditch is a fallen knight holding a Light Magic Gem. Now climb back up on the right and pull down the big tree with R2 to cross using the grip point afterwards. Once in the area behind, follow the trail and collect the scroll from the fallen knight across the bridge, then go straight north to the facade. Climb up using the grip point and break through the round window. Pick up the Focus Scroll in the center, then defeat the beast using focus. Goblins will then start coming in. Grab one of the grenades they throw at you and toss it at the breakable wall in the back. Throw a second one to get rid of the wall and proceed down the path. Go right where the trail splits to find a fallen soldier with a scroll on him, then jump over the wall on the left and start climbing up the tower remains using the ledges and grip points. When you get to the top of the cliff, use the hook on the tree branch to swing over to the mount and complete the level. II-II Underground Caves "There was the strong possibility of getting lost inside these treacherous caves, or much worse..." Proceed forward through the cave and shimmy along the ledges to cross the chasm ahead. On the other side you will get attacked by a giant spider. After defeating it, use the hook to get further into the cave and use the next grip point to go down. A bunch of goblins and another spider await you at the bottom. Dispose of them, then jump up into the tunnel in the wall on the right. Use the grip point and ledges to work your way to the other side and walk along the cob web to find a fallen knight holding a scroll. The path will then lead you to a two-ways area. Start by crossing the northern cob web and defeat the spider on the other side. Then climb up the back wall using the ledges and follow the path to a corpse holding a runic stone key. After picking it up, drop down and place the key into one of the slots next to the large gate. Now cross the cob web on the left. If you jump over to the area on the right and climb up the cliff, you can find a body with a scroll. Back at the gate, cross the cob webs on the left and follow the path all the way to a breakable door on the right. Goblins will start coming in after you examine the door. Grab their grenades and throw them at the door to break it down. Behind you will find a fallen knight holding the second runic stone key. Defeat the spider waiting for you outside and return to the large gate. Place the key into the remaining slot to open it up. Inside the temple, check the altar to upgrade your cross to the spiked chain. With this upgrade, backtrack to the area where you got the second runic key and head right into the tunnel there. You should find a totem which you can pull (R2) using your new weapon. Behind is a corpse hiding a Light Magic Gem. Now return to the temple and follow the passageway behind the altar. Pull the totem (R2) to clear the way and use the hook on the grip point above to leave the underground caves. II-III Labyrinth Entrance "The Waterfalls of Agharta hid a magnificient labyrinth of ruins perfect for a deadly ambush." Drop down from the tunnel and examine the large door blocking your way to trigger an event. Defeat the warhog and ride it using R2. You can now break through the sealed door by ramming into it. Stand back and simply run into the door twice to take it down. Dispose of the rest of the goblins, then get off the warhog by strangling it and head right to find a body holding a scroll. Continue left and start climbing the wall, using the grip point to get to the top. There, cross the wooden planks and check the fallen knight at the back to find another scroll. Jump down into the gap on the right of the knight to fall into a cave below which has another knight with a Light Magic Gem. Then head back up and go left. Jump to the ledge, then shimmy across to the other side. Go left again, and grab the ledge below. Hook yourself to the grip point above and jump off the wall to get across the chasm. Follow the way down and press R2 to rotate the door mechanism. Warhogs will come out to attack you. Get rid of them, then quickly spin the mechanism (backwards) to lift the door open before more warhogs come out. In the next area, proceed forward to the inside of the building and go left. You can't destroy the wall on the right yet. Leap across the pit to reach an arena. Dispose of the goblins and defeat the Lycanthrope. Afterwards, pick up the lever from the ground and carry it to the door mechanism. Spin it around and the ground will collapse, taking you to the next area. II-IV Waterfalls of Agharta "Gabriel had to find a way back to the upper levels of the city, but enemies approached from all sides." Get the scroll from the fallen knight at the entrance, then proceed right to a larger area. You will get attacked by a spider as you head down. After weakening it, you will be able to ride it with R2. Once you have control over the spider, approach the tree on the right and press to pull it down. After which, you can kill the spider (L2+R2) to obtain a Light Magic Gem. Use the grip point on the tree to cross and go left. Hook yourself across the gap, then climb up the wall and continue left. Jump over the waterfall and you will then reach an area with more lycanthropes. After defeating them, get the scroll from the fallen soldier on the left, then go right. At the tip of the area, press R2 to grab the statue in the rockface and pull it apart. Hook yourself to the grip point and head down. Continue right to get attacked by a troll and some goblins. Weaken the troll until you get the opportunity to ride it. You can now break the boulder blocking the path with a few hits. Then kill off the troll and use the grip point to cross over. In the area, refill your health at the shrine, then take the right path. Walk through the waterfall to find a corpse behind and a Light Magic Gem. Then take the left path from the shrine and defeat the lycanthrope. Cross the chasm in the northwestern corner using the ledges on the rockface, then proceed to the next area, where a giant spider awaits. Weaken and stun it so you can ride it, then approach the broken bridge and press to replace it with a cob web. Kill off the spider and cross the web. Inside the temple ahead, pull the statue on the right with R2 and pick up the shadow medallion. Go back outside and fill your shadow meter with R3 at the magic shrine on the right. Return inside and activate shadow magic with L1. Examine the switch on the wall with R2 while shadow magic is on to open the gate. Defeat the enemies in the area behind, then climb up the wall and use the grip points to go up. When you get to the very top of the area, press R2 to grab onto the (hard to see) final grip point to complete this level. II-V Agharta "The watchful ruins of Agharta lay before Gabriel as he travelled across its desolate streets." Head right at the beginning where the fallen bridge is and jump + R2 to grab the grip point and swing across the chasm. Examine the fallen knight on the other side to find a scroll, then defeat the goblins and head up left. There's another knight with a scroll south of there. Then go north and drop down in the area below. If you continue north (to the right) you'll find another fallen knight behind the wall (left of the stairway) holding a Shadow Magic Gem. Now return to the first fallen knight and proceed north from there. If you go right, there's a grip point across the pit, so hook yourself to it to cross. Examine the glowing bridge and a Warg will come out. Weaken it until you get to mount it and jump over the chasm (double tap left stick to run towards the bridge, then to jump). Defeat the goblins, then go left at the back of the area and jump over the pits. Kill off the Warg to get off and jump over the wall using the ledges. Ignore the troll in the next area for now, follow the path to a corpse holding a scroll, then go up the stairs at the back to a seemingly empty area. However, if you go left (north with the camera angle) you'll find a knight holding a Life Gem and a health shrine in a recessed area. Now return to the troll and weaken it so you can ride it. Head left to drop into some sort of arena and defeat the goblins. Then break through the metal gate and follow the path up the stairs. Kill off the troll and climb up the wall to a new area. Weaken the Warg here to ride it, then jump across the chasm. Before jumping over the next gap at the end of the path, get off the Warg and go north through the broken wall to find a knight holding a Shadow Magic Gem. Now you'll need to get the Warg back, so return to the previous area (a grip point will be on the left so you can go down, then swing across the chasm using the grip point on the other side) and weaken another Warg to mount it. Cross the chasm again, then proceed left all the way to a tall wall. Climb it up with the Warg, then dismount it and descend into the pit using the ledge and grip point on the right to follow the girl and end the level. II-VI Dark Dungeon "Gabriel followed the mysterious girl further into the depths of the City." Start heading down into the dungeon using the ledges and grip points to make your way across. At the bottom, haul yourself down, then press and the jump button to land on the platform. Continue down until you find a corpse holding a Light Magic Gem. Head into the cave at the very bottom and get the scroll from the soldier on the left. Then ascend the stairs to find the girl. You will need to find two keys so you can follow her. Take the path going left and kill off the gremlins at the end. Examine the body to find the first missing Stone Rune. Then jump into the small alcove in the back (on the right) to find a knight holding a Shadow Magic Gem. Return to the bridge and place the first rune to extend the bridge. Head onto it and go right into a small opening in the wall. Check the door at the back and a spider will come out. Weaken it to ride it, then use to break a part of the gate. Kill off the spider and head through the hole. Examine the body to find the second Stone Rune, then go back to the bridge place it into the other slot. You can now cross the bridge so follow the trail deeper into the dungeon and climb up the wall at the back. Hook to the grip point above, then shimmy along the ledge to the left. When you get to the end, jump to the left and drop down to find a fallen knight holding another Shadow Magic Gem. Then go back down and climb up again, this time following the path up and refill your magic at the top. Finally, cross using the grip point and kill off all the gremlins to end the level. II-VII Sanctuary Entrance "Gabriel explored the ruins of Agharta, looking for power crystal nodes." After the scene, go south past the glowing statue and head left into a hard-to-see passageway up some stairs. Defeat the enemies, then go up to find a knight holding a scroll and a ledge to climb. If you go left, the path will collapse. Climb back up and jump over the chasm, then grab the grip point. Defeat the enemies in the area here, then go south to find the first dark crystal shard in the corner. Go north and right to a dead-end where you can use the hook to grab the grip point above the ruins. Walk south to find a body with a Light Magic Gem, then continue north and go right at the statue. You can walk along the fallen pillar to find a knight holding a scroll at the bottom. Then cross the beams and drop down in the area below to find the second dark crystal shard. Defeat the enemies, then climb the ledges on the right. Climb up to the very top of the wall to find a corpse holding a Shadow Magic Gem, then go back down and jump to the right to cross the pit. Defeat the enemies here too, then go south into the back of the area and climb up the ledges on the wall. Use the grip point at the top, then press and jump over to the opposite wall, grabbing the next grip point. Swing to the right to grab the ledge shimmy along the wall to a platform on the side. Hurry across it as it will collapse and jump over to another wall. Jump along the remaining ledges to reach an area with three Lycanthropes. After disposing of them, climb up the wall on the right until you reach the top wall and look south to find the third crystal shard. Follow the path north to a courtyard where the last crystal shard is. After grabbing it, examine the statue on the left and a Troll will appear. Weaken it to mount it, then destroy the statue blocking the way. Return to the entrance area and place the full dark crystal into the glowing statue. After the gates opens, pick up the crystal again from the statue. Enter the courtyard and place the crystal into the other glowing stuae on the left. Rotate it so it faces the statue on the opposite side. Go to that statue and rotate it until it faces the other statue on the left (diagonally), then rotate that last statue towards the gate to open it. Get the scroll from the soldier on the left side, then head on through the gate to finish the level. II-VIII Sanctuary of Titans "The massive Stone Idol Titan stood menacingly before Gabriel." To defeat this titan, don't get close, instead stand back as far as you can. But before that, make sure to pick up the Shadow Light Gem from a fallen knight on the far right side of the area. If standing far enough, the titan will first crush the ground (jump before his leg hits the ground to avoid), then it will throw a rock at you. When it gets close, press R2 to grab it and rotate the left stick to throw it back. While it's stunned, run over to the titan and grab his hand with the hook. Climb up to the top and crush the rune on its arm. Then quickly drop down to the ledge below (on the right) to avoid its hand. If you fall down, repeat the process and climb back up. After avoiding its fist, hook yourself to it to move to its other arm. Climb up the and hit the rune at the top. Then quickly climb up higher to avoid its hand again. Grab onto the moving rock platform and wait for it to get close to the titan's head. Hook yourself to it and climb up to destroy the final rune. It's not over yet though. Claudia will throw the dark crystal at you; press the right button at the right time to grab it and end the fight. II-IX The Black Knight "Claiming vengeance for Claudia, his protégée, the Black Knight Golem ferociously attacked Gabriel." This boss battle can be quite hard, but the game will save four times during the fight, so make use of these checkpoints to start back at full health everytime. Dodge and block a lot, roll around the Black Knight and attack him when he turns his back to you. You can't win this fight by just attacking. Use counterattacks and combos. When you take 1/4 of his health down, the Black Knight will kneel over. Press R2 to seize him. After doing this twice, the Black Knight will start will start sending black ooze after you; try to avoid it as it will keep you in place and you will take all the hits. Just keep on repeating the same process, but dodge the ooze and Black Knight at the same time. After the third time, the boss will lose his armor so he will be more vulnerable for the last round. Defeat him for good to receive the Dark Gauntlet and start chapter 3. (*With the Dark Gauntlet, you can return to Agharta to move the statue in the second area and get the dagger upgrade.) CHAPTER 3 III-I The Three Towers "With the Dark Gauntlet on his hand, Gabriel headed towards the Lycanthrope fortress." You can punch the statue ahead by holding down L2+ with your new glove. This will crack the wall so you can climb up the ledge on the right. If you need to refill your magic, head down to the yard in the back and defeat the enemies, then fill up the shadow magic. Return to the entrance by climbing up the ledges on the left and punch the statue again while your shadow magic is on. You will break through the door. Punch the statue again on the tip of the cliff. Now use the hook on the statue to cross over. Head onwards and south after passing through the large gate to find a shadow crystal shard. Now jump across the cliff to the right until you reach a wall with some ledges. Do the usual thing to get across to the next area, where a bunch of enemies will assault you. Get rid of them all, then check the knight on the right to find a scroll. Proceed forward to find another body holding a Shadow Magic Gem, then use the hook with R2 on the piece of wall sticking out on the left and pull it apart. Climb up, then cross using the grip point on the right to find another fallen knight holding a Light Magic Gem. Go back to where you got the other gem and enter the courtyard ahead. Rotate the mechanism in the middle to open the gates. Inside, go all the way left and weaken the Warg to ride it. Go back right all the way and climb up the roots using the Warg. Kill it off at the top and go up the stairs on the right to find a corpse with another Shadow Magic Gem. Then head into the following opening on the right and jump over the gap in the bridge. Pull the lever to open the gate and go inside the tower. Now you must light up the three symbols on the wall with your magic. The left one with light magic, and the two others with shadow magic (press R2 while the magic is on). Then grab the grip point on the left and hook to the next grip point above while you swing out. Climb to the top and collect the first Fairy. Go down, refill your magic and get the scroll from the fallen knight, then haul yourself down back into the tower. This time, grab the grip point to the right after jumpig towards the giant statue. Hook yourself from grip point to grip point to reach the tower on the other side. Go left and pick up the handle from the ground. Place it into the mechanism on the right and spin the lever to open the gate on the left (after getting rid of the lycanthrope). Before going left through the gate, pick back up the handle and carry it to the right. There's another door there. Place the handle in the mechanism and spin it. Go through that door and climb up to the top to find the second Fairy. Then head back down and left through the previous gate. Hook yourself across the gap, then climb up the tower using the grip point and ledges. Before going to the very top, go south to the edge to find a fallen knight holding a Life Gem. Then climb up and collect the last Fairy. Go down on the right and use the grip point to reach a ledge below. Climb inside the tower to find a knight holding another Shadow Magic Gem. Now head back down all the way to the courtyard. Try to spin the mechanism in the middle to get attacked by lycanthropes. Defeat them, then pull the piece of wall sticking out on the right to detach a part of the facade. Climb up into the window above to get inside and examine the door to open it and complete the level. III-II The Dark Lord of the Lycans "A beam of magical light revealed the power of the Dark Lord of the Lycanthropes." Go down the stairway at the entrance and refill your health/magic, then advance into the ring. The battle against the Dark Lord is fought similar to the one against the Black Knight, except this boss is a lot quicker. The fight will be in two parts; in the first one you will battle against his human form, and in the second one against his werewolf form. During the first phase, dodge a lot and block attacks, circling around the boss and attacking when you get a good opening. His HP drains pretty quickly so it shouldn't be too much of a problem. Try to keep from using magic so you can use it for the second phase instead. He will then turn into a Lyncanthrope; same strategy, dodge, block, attack. The boss uses the same patterns again so you know the drill. Use magic if you need to heal, and keep on lowering his HP until a scene occurs. You will now need to destroy all the pillars around the area, which is pretty easy, while avoiding the Dark Lord's attacks. Then an another scene will take place, but stay sharp as you must press the attack button with the right timing to give the boss his final beating. Repeat the process until the scene ends and you will receive the Cyclone Boots. Tap the left stick to run north and jump over the pit, then climb up to leave this place. (*With the Cyclone Boots, you can return to the Three Towers to get the fairy upgrade by sprinting and jumping to a cliff near the beginning (hard to miss, you've probably seen it already while going through the level).) CHAPTER 4 IV-I Mountain Fortress "The walls of the mountain fortress rose up on the horizon, waiting for the courageous hero." Follow the trail up to the fortress entrance, grabbing the scroll from the fallen knight on the way. Fill up your magic and approach the door. Activate shadow magic and hold down L2, then ram through the door with the left stick. Further ahead, go right to find a corpse holding a Life Gem, then left along the broken wall ledges. After defeating some enemies, take a leap and use the Cyclone Boots to jump over the gap in the bridge. On the other side, break through the thin wall on the right using shadow magic as previously to find another body holding a Shadow Magic Gem this time. Then go left and hang onto the grip point. Instead of jumping left, climb up the rockface and shimmy right once you grab the ledge. There's another grip point above; hook to it and climb up to find a crystal shard and a knight holding a Light Magic Gem. Go back down and left, then follow the trail and jump over the gap using the Cyclone Boots. You'll get to a fallen knight with a scroll, and on the left a climbable wall that leads to a higher ledge where enemies will attack you. An ogre will also show up; stay on the right side as you defeat enemies, eventually the left side will collapse. You will then be able to jump to the right, and reach the ogre's hand. Attack it until its HP is depleated and quickly cross the chasm to the right using the grip points. You will now need to finish off the ogre. Simply attack its chest or arms when he tries to crush you (use roll to dodge) until one of its fists start glowing. Grab it with R2 and press the attack button to rip one of its eyes off. Repeat the process a second time when its HP bar reaches zero. Now the ogre will keep on attacking; stay in the middle where you can see a sharp rock sticking out of the bridge. Stay behind this rock until the ogre roars at you and its head should be glowing. Grab it to pull the ogre's neck into the sharp rock. You can get infinite magic on the left so this is an easy battle. Now that the fight is over, proceed right into the fortress and drop down into the gap in the path to find a knight with a scroll. Head back up and you should be standing in front of a way going left and a statue blocking the way going north. Activate shadow magic and punch the statue (hold down L2+ ) to clear the path. Follow it to an outside area with a fallen knight holding a Light Magic Gem. You can also get some fairies if you climb the stairs around use the Cyclone Boots to jump. Then go back to the fork and head left all the way to a dead-end. Climb up the wall, then use the grip point on the left to enter a courtyard full of enemies. Examine the gate at the back and defeat enemies until a troll appears. Weaken it, ride it and destroy the gate. Climb up to the top of the stairway ahead and a Chupacabra will steal your relic powers. You must get them back, so head back down the stairway and go up the cliff on the side. Take a left and climb up the scaffholdings to the reach the top where the Chupacabra is. Grab it with R2 to get your powers back. Now jump back down and return to the stairway. Go up to the door at the back and activate shadow magic. Hold L2 and crush through it to complete the level. IV-II The Crow Witch "Unexpectedly, a fire was burning in the lowest floor of the tower." Inside the tower, examine the fallen knight behind the fire to find a scroll, then climb upstairs to find another body holding a Light Magic Gem. Then look on the left for an open window where all the daylight is coming from. Exit through here. Now you can either go down the cliff on the left to find a magic shrine to refill your magic or simply climb up the tower to reach the witch. Go down first as there is a fallen soldier holding a Shadow Magic Gem to find down in the cave. Then crush through the door to be back in the tower and climb up the outside wall on the right. When you get to the top, press and smash through the glass window to get inside. Defeat the swordsmaster, then two more will appear. Once you have defeated them, the gate blocking the stairway will disappear. Head upstairs and use the grip point to reach the next floor. Defeat the swordsmasters here too, then grab the grip point to the left of the stairway to climb up the wall. Head outside to find a magic shrine and a body next to it holding a Life Gem. Then start climbing up the facade to reach the roof of the tower, where the Crow Witch will finally show up. To defeat her, first get rid of the crows attacking you, then she will throw eggs at you. Just like the battle against the titan, grab an egg and throw it back at her. When she falls down, get close and press R2 to grab her and ride her back. Press the button shown on screen to make her crash and then attack her a couple of times while she is collapsed. Repeat the process three times, then grab her again to end the fight and complete the chapter. CHAPTER 5 V-I Veros Woods "An inch of snow covered the withered trees of Veros Woods." You will come to a fork in the path after entering the woods; take a left for some fairies, then ahead you should spot a breakable wall on the right. Break through it with shadow magic to find a corpse behind which holds a Life Gem and also a dark crystal shard. As you proceed forward, a Chupacabras will steal your powers once again. Follow it through the right trail until you reach a pit with a locked gate. Weaken the Warhog in this area to ride it, then ram through the door. Kill off your mount and examine the body on the ground to get a scroll. Then climb up the wooden beams on the wall behind to get on the cliff above. The Chupacabras is standing inside the alcove on the left, but if you jump to him, he will stun you. Select the fairies and press to send one to distract him. Then jump over and grab it to regain your powers. Examine the soldier in the cave behind to get a scroll and refill your magic. Now get out of there and proceed forward to end back up near a breakable wall. Before smashing through it, go back right to the goblin village from before and take the right path. At the fork, go left and smash through the wall to find a Life Gem on the fallen knight behind. Continue down the path and go right at the next fork. Break through the wall to find a Shadow Magic Gem on the knight behind. Now return to the goblin village and go left, smashing through the wall blocking the path. Get the scroll from the fallen soldier near the gate, then proceed to the next area. V-II Wygol Village "As he walked through the empty streets of Wygol Village, Gabriel could feel the fear that gripped the townsfolk." Walk into the village to trigger a scene. You will then be locked into the cemetary with Zobek. Ghouls will come out of three holes around the area; and you must cover these holes with statues to stop the ghouls from spawning. First, clear the area of all ghouls. Then, stand in front of the first hole and press R2 to pull the statue. Press afterwards to call Zobek. Then press repeatedly and again to block the hole. For the next one, defeat all ghouls again, then stand behind the second statue and punch it towards the hole (L2+ ). Punch it after charging to get it closer to the hole. Then stand in front of the hole and pull the statue with R2. Do the same thing you just did to cover this hole as well. Next, go up to the wall in the northwestern corner and smash through it with shadow magic to reveal an alcove with a statue. Punch the statue to the right, then defeat the ghouls, go stand in front of the third hole and pull the statue again, repeating the same strategy. Now all holes are covered. Smash through the cemetary gate with shadow magic, but before, get the Shadow Magic Gem from the corpse on the right. Now enter the chapel in the courtyard and get to the altar to obtain the Stake. Use it on the wheel on the left to open the gate and head on through to exit the level. (*With this upgrade, you can return to the Sanctuary Entrance to obtain a dark crystal upgrade and Mountain Fortress.) V-III Abbey Catacombs "Gabriel and Zobek travelled through the tunnels that connected Wygol Village with its abbey." As you enter the catacombs, vampires will come out to attack you. After defeating a bunch, you will spot a handle. Go pick it up and carry it over to the mechanism. Kill off all the vampires first, then spin the mechanism to open the door. Call Zobek to hold the handle and run over to the door before it closes. Now stand behind the statue in the middle of the next room and punch it with shadow magic to break through the gate. Head back inside the previous room to pick up the handle again and bring it into the new room. You'll need to open both doors on each side and get across the rooms to obtain two keys needed to open the gate in the center. I will start with the right one. Place the handle and spin the mechanism. Go through the right door and cross the hallway. The ceiling will fall down on you; while Zobek holds it, run over ahead of him and press repeatedly to hold the ceiling, then press to call Zobek as soon as the button is shown on screen. Keep on pressing until Zobek prompts you to run and hold the next part. Keep on doing this process until you reach the other side. Pick up the first abbey cloister key, then safely return to the main room. Open the left door with the handle, then pick back up the handle and carry it with you into the left room. Place it into the mechanism and spin it to bring over a platform to you. Call Zobek to hold the mechanism and get on the platform while he helps you cross to the other side. Pick up the second abbey cloister key on the round pillar on the left, then go south and up left at the back to find a fallen knight holding a Life Gem. Now go back to the main room and place the keys into the slots to open the door. The passage will lead you outside to a courtyard. If you go north, you'll find a knight with a scroll, and another one inside the courtyard. Now if you go south, you'll notice a light barrier. If you cross it, it sends you back to the circle of light on the left. To solve this puzzle, first go right and smash through the wall with shadow magic. You'll find a handle behind. Carry it over to the lunar calendar in the middle of the courtyard and enemies will start coming out. Defeat them all, then spin the handle to move the light circle. Move it one spot north, then call Zobek to hold it while you run over to the light barrier south of there. You will be warped next to a fallen knight holding a Light Magic Gem. Get out of there by climbing up the ledges on the right wall, then repeat the same process. Defeat the enemies, then spin the handle and move the circle to the south. Call Zobek, then run to the barrier to be warped behind it and thus solve the puzzle. Run through the door behind you to leave the catacombs. V-IV Abbey Library "Gabriel and Zobek entered the library, following the trail of the abbot." Follow the hallway to the very end to find a Light Magic Gem from the knight, then go back to the door on the left and go inside. You'll get locked in. Defeat the two Animated Armors while Zobek looks for the exit. To defeat them, you will first need to remove the shield. Attack them until their shield starts glowing, then press R2 to pull it off (or use shadow magic to break them). Then you can normally defeat them. After Zobek has found an exit, you will find yourself in the attic. Examine the corpse to find a scroll, then go behind the glowing statue and hit it to push it towards the light (L2+ ). Then rotate it to catch the light beam and turn it towards the door to open it. In the next room, get the scroll from the body behind the books in the corner, then go through the opening on the right to a small corridor with a top-down view. On the left you'll find a fallen knight holding a Light Magic Gem, and on the right a glowing statue. Push it forward with a punch, then return to the room and push the other glowing statue into the light. Rotate it diagonally towards the statue you just pushed previously and the light beam will hit the door, opening it. Go upstairs to the final room, where Gremlins will attack you. Defeat them, then go down the ramp to the left of the statue to find a (hard to spot) knight holding a Shadow Magic Gem. Then push the statue to the right so it catches on the light beam. Rotate it so it hits the statue to the left, then go to that statue and push it right. Turn it so the light beam goes through a hole in the opposite wall. Now cross to the other side of the room and go inside the hallway. Destroy the weak wall on the left using shadow magic, then defeat the animated armor. Push the statue down and rotate it south, then go back to the hall and push the satue all the way down, then left, and turn it towards the door to open it and complete the level. V-V Abbey Tower "The last rays of sunlight illuminated the snow covered grounds of the Abbey tower." If you go left from the entrance and destroy the crates in the way, you'll find a fallen knight with a scroll. Then go right and defeat the enemies attacking you. Continue right to a covered hallway and go south to find a knight holding a Life Gem in the corner. Proceed north to the next area where you'll find another knight with a scroll, then defeat the gremlins and pull down the bridge on the left. Cross, defeat the enemies on the other side, then rotate the wheel to open the gate. Follow the path to the tower wall and start climbing up the ledges to a rooftop. At the edge, take a leap with the clyclone boots and jump towards the next wall. You can go left or right from here, shimmy to the left first and drop down on the small platform on the side of the tower to find a fallen knight holding another Life Gem. Now go back right and continue your ascension to the top of the tower. When you get to the window at the top, break through it to complete the level. V-VI Brauner "A Vampire raiding party was already attacking the small village of Wygol when Gabriel reached it." When you arrive, the village is in flames. Refill your health and magic, then use the grip point to get inside. An army of vampires will welcome you. Get rid of them all and Lieutnant Brauner will show up. He's not that tough of a boss, so this shouldn't take too long. You can attack him normally and dodge most of his attacks, plus he will often throw his weapon, which you can catch with R2 to throw back at him. After a few shots, he will be stunned. Grab him and hit him to rip his wings off, then continue the battle until he is stunned again and finish him off for good. V-VII Castle Sewers "A thankful villager led Gabriel to the secret entrance of the sewage system beneath the Vampire Castle." Enter the sewers and head down the stairs to the water pool below. Get the scroll from the knight on the side, then step in the water and follow the trail of drak green water to find another fallen knight holding a Shadow Magic Gem on the other side. Then return to the entrance and pull down the lever on the wall. The water coming from the statues will stop. Run very quickly to the other side of the pathway before the second statue starts up again. You'll find a wheel to spin here. However, skeletons will come out to attack you as you start spinning it. These guys are pretty tough to defeat, but don't forget you just got ahold of holy water, so use it! It's very effective against those enemies. Also, once you defeat a skeleton, the bones will remain on the ground, and it will come back to life unless you completely destroy them or use holy water. When you have gotten rid of them, spin the wheel to open the gate below, and return to the pathway. Pull the lever on the wall to open the door under the path and drop down, walking through it to a poison-filled room. Try to leap over the water and quickly get back on safe ground. There's a scroll south of there, then go inside the left hallway. Don't punch the button on the wall here just yet; before that, cross the floor to the right (where spikes normally appear after hitting the switch), then activate shadow magic on the other side and throw an explosive dagger (you have to buy this in the menu) at the button to open the gate. Leave and climb up the well. CHAPTER 6 VI-I Castle Courtyard "The stones of the Vampire Castle were partially concealed by a soft mantle of snow." Climb up the well to get out, then head forward to the health shrine and climb up the wall on the left to get inside the yard. Try spinning the wheel at the back; two animated armors will appear. Defeat them, then spin the wheel and quickly jump into the trap in the ground. Down there, get the the scroll from the body at the back, then break through the wall on the left using shadow magic to find a knight holding a Life Gem. Don't defeat the skeletons yet, wait for a warg to come out of one of the doors and ride it. Kill off the skeletons with it, then climb up the glowing pillar on the right to reach the higher level. Dispose of your mount, then jmp down into the hole at the back and follow the path to a corridor with skeletons. Defeat them, then turn the wheel to open the door. Climb up the stairs to the top to finish the level. VI-II Maze Gardens "The presence of the Dark Lord had turned the once-verdant gardens of the mountain castle into a mockery of life." This place is filled with Mandragoras who will sap your health, so don't lose too much time defeating them as they are everywhere. When you enter the garden, first go left and pull the statue to reveal a fallen knight holding a Life Gem. If you follow the paths to the far-left side of the maze, you'll find a breakable wall (use shadow magic) with another knight behind holding a Light Magic Gem. Now if you head to the northeast corner of the garden you'll find a tall statue which you can punch to push. Then you can climb it up to reach another section of the maze. Head right to find a large spider in the northern corner. Mount it, then go back left and use a web to cover up the chasm. Also look around to find two gates which you can open up using the web. Go through the only gate you can pass through with the spider to return to the entrance and go to the southeast corner to find another chasm. Cover it up with a web, then kill off the spider. Cross the web to find a body with a Shadow Magic Gem on the other side. Now return to the other part of the garden to where you fought the giant spider and set the first web on the left. Cross that one and get the scroll from the body. Ahead is a puzzle where you must turn the statues around until they are all facing the center. The easiest way to do this is to simply turn the middle statue counter-clockwise twice. Solving the puzzle will get you the Vampire Key. With that in hands, go to the second gate you destroyed with the spider, the one only you can pass through. Upstairs, place the key in the slot to open
the door. You will be back in familiar grounds. Cross the pit to the left using
the cyclone boots to  jump, then head back  to the castle entrance  and use the
key to unlock the giant gate leading in.


VI-III
Castle Hall

"The scared Vampires saw the rays of sunlight,
streaming through the open windows."

In the entrance hall, vampires will keep on coming at you, so before attempting
to defeat them, first check the left side  of the hall to see curtains that you
can pull off the windows. Pull all you can  with R2, then there will remain one
window which is  obstructed  with wooden planks.  Kill off  the vampires,  then
quickly pull out  all three planks  before the vampires  respawn.  Take off the
curtain to finish the job.  The vampires will now stop  coming, so you can spin
the wheel to open the door. But before that,  go to the back of the room (close
to the entrance gate) to find a statue. Punch it left, then spin it towards the
door you just opened with the wheel so the  light goes into the next room. Head
into that room and do  the exact same thing  with the curtains  to kill off the
vampires. Then spin the wheel  to open the door to the  right and go inside the
room.



Push the statue to the right  all the way down into the  previous room and spin
it so the light beam hits the  door open. There's a fallen  knight also in that
room, that you might  spot on a  ledge up on the  left wall. To  reach it, just
destroy the furniture on the side, then climb up to claim your Life Gem. Now to
solve the rune puzzle ahead, first fill your magic, then light up the two runes
on each side of  the door with shadow  magic. At  the back, light  the left one
with shadow magic, and the two others with light magic. This will open the gate
back in the  previous  room.  Daytime  incidentally  comes  to  an end,  so the
vampires will come out again.  Defeat as many as you can  while the gate opens,
then go through once it is open. You will then face with a vampire girl to play
a chess game,  which  can be  skipped.  After  that, examine  the  body  in the
top-right corner of the room  to get a Light Magic Gem,  then leave through the
top-left.


VI-IV
Refectory

"Inside the refectory, the foul stench of rotting
meat assailed the nostrils of our hero."

Follow the hallway to see a scene with the  Evil Butcher. Go downstairs and get
rid of the ghouls. Then go into the left  room and pick up a limb from the pot.
Bring it into the main room and put it down  onto the plate. Then ring the bell
on the right to call  the monsters. While  they are busy eating,  grab the grip
point inside the alcove on the right to get inside. Follow the tunnel to a fork
and go south to find a fallen knight holding  a Shadow Magic Gem. Then go north
to face the Evil Butcher.  He's a tough  opponent, but only  because it takes a
while to get his HP down. His  attacks don't do that much  damage, and are easy
to avoid. Just  keep on dodging  and attacking;  eventually  he will go  in the
corner and breath fire at you, releasing magic orbs. Absorb them to refill your
health or use  shadow magic  against him.  When you get  him close to  dying, a
purple aura will  surround him.  Hit the cauldron  on his  head, then  grab his
sword with R2 to finish  him off. Just like  that. He will drop  a key; pick it
up, then leave the kitchen.



Return to the small room on  the left where you got the  limb and open the door
here with the  key. In the  wine cave  behind is  a fallen knight  on the  left
holding a Life Gem. Now go back to the entrance of the level and head left into
the hallway leading to a closed gate. Open  it up with the key, then prepare to
face a bunch of enemies.  First defeat the  animated armor,  then the skeletons
with the help of holy water  flasks to speed things up.  After the massacre, go
back inside to refill your magic at the  shrine near the entrance, then back on
the balcony, you will need to light up the  runes around the gate with magic to
open it. From left to  right; blue, blue,  red, red, blue, red.  Before exiting
the level  though, there  is still  one  gem to collect.  On  the right  of the
puzzle, jump towards the fallen pillar on  the side to spot a grip point above.
Hook to it and climb up around the balcony to get atop. Pick up the scroll from
the statue, then  cross the beams  to reach the  other side. Go  down to find a
corpse holding a Shadow  Magic Gem. Then  go back down and through  the gate to
start a new chapter.




CHAPTER 7



VII-I
Balcony

"As soon as he was outside,
more Vampires rushed Gabriel."

Head onwards and drop off the  balcony on the left, then  crossing the beams to
the other side. On your  way, you should  spot a fallen knight  on the side. To
reach it, go right when you  get to the roof and drop  off the edge next to the
fence. Then shimmy along the ledge to the  left to reach the body which holds a
Shadow Magic Gem. Then return  to the roof and defeat  the swordsmasters at the
back. Climb up the wall to reach a higher  rooftop and drop off the edge on the
left to find an open window below. There's a body with a scroll inside, then go
back up and use the hook and grip point to jump to the left wall. You can reach
the other window on the left, where you'll find another body with a Light Magic
Gem. More importantly,  defeat the two skeletons,  which will  drop the Balcony
Key. Pick it up with  R2, then go back up  to the rooftop and  open the gate at
the back with  the key. Also  get the scroll  on the right.  Climb up  the wall
behind to a strange  room. There are two  fallen knights around  this room, one
with a scroll and one with another Shadow  Magic Gem on the right. Then examine
the puzzle game next  to the door. You must  drop the balls  and hit the sticks
until they are all green (1: left ball, 2: middle ball 5 times, 3: right ball).
Solving the puzzle will unlock the door, so go through once you are done.




VII-II
Electric Laboratory

"Only the buzzing sounds of the strange machinery
could be heard inside the laboratory."

Step inside the first  room and get the  scroll from the soldier  on the right.
Then punch the switch on the  floor on the left (L2+ )  to change the direction
of the electric barriers. You  can now reach the switch  on the right, so punch
that one, then punch the last one in the top-left corner and exit the room. The
next room has a more complicated puzzle.  Start by punching the switch in front
of you, then go left and collect the Light  Magic Gem in the corner. Then punch
the battery on the left until it's blocked by the electric barrier.



Punch the first switch again, then continue to punch the battery into the slot.
Move up and punch the  switch on the wall,  then go around,  punching the first
switch again so you can move to the northwest corner of the room. However, it's
still blocked by some  electric barriers.  Stand in front of  them, towards the
switch on the  wall on the other  side, and  throw a dagger  with shadow  magic
activated to hit  the switch and  move the barriers.  Go in and  throw a second
explosive dagger to move back the barrier  so you can proceed to the next room,
which has an even bigger puzzle.

Go left first and break  through the thin  wall using shadow  magic. Behind you
will find a switch,  so punch it  to clear a path  north. Go there  and hit the
switch on the ground so you can pick up  the red lens between the barriers. You
will then get attacked  by the Mechanical  Monstrosity. Basically,  just hit it
until it goes  in the middle  to recharge,  at which point  you should  hit the
switch shown in the cutscene to stop it from recharging, and hurt it even more.
Its HP drops pretty  quickly, so  if you hit the  switch everytime,  it will go
down quickly.



After that, go  to the center  and move  the  lever counter-clockwise  twice to
reach a switch  on the right.  Hit it, then   move the lever  counter-clockwise
twice again to hit the switch on the left.  Turn the lever twice again to clear
the path up ahead. Go there and wait for  a platform to move on the right. Jump
on it to get to the knight in the corner, which holds a Life Gem. Then ride the
platform south and jump  over to the southeast  corner. Hit  the switch here to
solve the puzzle, then leave the room.


VII-III
Chromatic Observatory

"The mirrors inside the device channeled the moonlight towards
the colored prisms at its base, bathing the room in an eerie light."

This level is one large  room with several  small rooms around,  which you will
need to go through in  order to retrieve  lens. Right now we  have the red lens
from the previous  level, so pull  the lever in  the center and  select the red
lens to open  the red  door. In  this room,  defeat  the Vampires  first,  then
starting from the bottom-right  corner of  the tiled floor in  the middle, dash
(shadow magic + left  stick) from one corner  to the other (to  the left) until
you have dashed around the  whole square. This will open  the door in the back,
so go in  there  and examine  the  knight  to find  the  green lens.  Kill  the
swordsmater to leave and return  to the main room. Put  in the green lens added
with the red lens to obtain yellow and open the yellow door.



This room has the same kind of puzzle. Defeat  the vampires, then starting from
the bottom corner, dash  to the left all  around the losange  to open the gate.
Examine the knight to obtain  the blue lens, then defeat  the two swordsmasters
and go back to the main room. This time,  remove the red lens and only keep the
green lens to open the green door. Inside, defeat the swordsmasters, then cross
the chasm  ahead with  the grip  point.  On the right  you will  spot  a fallen
knight. You can't reach it, but once on  the other side, stand next to where it
should be (although  you don't see it) and  press R2 to grab  the Life Gem from
it. Then go to the back of the room and starting from the tip, dash all the way
to the other  extremity.  Pick up the  white  key,  then return  to the central
room.

Line up the green and  blue lens to awaken  an animated armor.  Defeat it, then
collect the Light Magic Gem  from the dead knight that  was behind it. Now line
up all three lens  colors to  open the white  door. Go inside  and go  right to
collect a scroll. Then go left and up using the hook. Follow the path up across
the wooden beams all the way to the other side and go down. Place the white key
in the slot and examine the knight in the  middle to obtain a Shadow Magic Gem.
Return to the central room again and remove the green lens so only blue and red
remain, opening  the  purple door.  Behind  this door  you will  fight  against
Laura's toys. They are quite  easy to defeat, just use  shadow magic, then grab
them and  press  the  right   buttons  to finish  them  off  and  complete  the
chapter.




CHAPTER 8



VIII-I
Outer Wall

"Deadly icicles hung like crystal spears
above Gabriel's head."

Right when you  start, press  R2 to get a  scroll from a  fallen knight  on the
left. Then drop off the balcony and shimmy right to grab the ledge on the wall.
Climb up to the  top, then go  left behind  the big ice  wall to find  a knight
holding a Shadow  Magic Gem. Now  walk to the back  of the area  to pick up the
scroll from the knight there. Enemies will attack you; dispatch them, then turn
towards the locked  gate. You will  need to light  up the runes  with magic, as
usual. On the left side, the runes need  to be blue, blue, and red (from bottom
to top). On the  right, they need  to be blue, red,  and red. Once  the gate is
open, go through and walk across the chain to reach a tower in the middle.



Defeat the gremlins, then turn the mechanism  in the center to rotate the fence
around the tower. When  you let go of the  lever, the fence  will return to its
original emplacement,  so you  need to quickly  run south  to pass through  the
opening in the fence  before it  completely rotates.  You'll fall  down in some
stairs below. Go down  to the room inside  the tower and pick  up the Tower Key
from the soldier. Then defeat the swordsmaster  and spin the mechanism to leave
the room. Back on the  tower, cross the  second chain to reach  the other side.
Inside this place,  first look on  the left to find  a fallen knight  holding a
Light Magic Gem. Then use the key in the slot and head on through the door.


VIII-II
The Clockwork Tower

"Moving gears of various sizes and shapes
filled the interior of the Clockwork Tower."

Start by crossing  the beam in front  of you to  reach a little  balcony on the
other side. You can't really see it from here, but there's another balcony like
this one on the left, across the gap. Make a blind jump to the left to reach it
and get the Light  Magic Gem from  the body there.  Jump back right,  then leap
from one moving platform to the other until you reach that spinning gear in the
middle. Ignore  it; jump on  the lege on the  wall to the  left. When  the gear
stops, shimmy to  the right and  drop down on the  other side. Take  the moving
platform up to reach a lever.  Spin it all the way so  that thing in the middle
goes up to the same level. Cross the beams to reach the other side. On the wall
here you'll find two electric barriers and a grip point above. Hook yourself to
it, then jump twice  in a row (with ) to  get a good leap, and  push upwards to
get past the first barrier. Then climb up and go right.



Drop down on the  moving platforms,  then  continue right  and jump across  the
obstacles and  ledges until  you reach  a magic  shrine. To  climb up the  wall
ahead, just wait  for the electric  fields  to go off, then  quickly climb  up,
wait, and climb  up again. Just  take a look  at the pattern  and climb  at the
right time. At the top, jump to the balcony on the right to reach a knight with
a Life Gem. Then  grab the grip  point on the left  to reach a bigger  balcony.
Spin the lever,  and the  Mechanical  Monstrosity  will make  a comeback.  He's
easier to defeat this time; just use shadow  magic, roll around him and hit him
from the back until he starts glowing, then  grab him and hit him until he's no
more. Now finish rotating the lever to bring  the central platform up and cross
to the center to end the level.


VIII-III
Olrox

"Olrox roared ferociously for the death of his
twin brother, and charged Gariel."

It was about time for a real  boss battle. Commander Olrox  uses similar attack
pattern as his brother Brauner,  and he will also throw  his weapon, except you
can't catch it this  time. Simply dodge  the attacks and hit  him everytime you
get the chance, pulling off combos with  shadow magic and refilling your health
with light magic,  which  you can replenish  pretty  often as  Olrox will  drop
several magic  orbs during the  fight. When  you finally  get his health  down,
Olrox will open  one of the coffins  around the  room and feed on  the werewolf
inside, regaining  some  HP. Attack  him  to make  him stop,  then destroy  the
werewolf  inside.  This is  very important,   as if you  don't  dispose  of the
werewolves, the fight will just never end.



Keep on attacking him to lower his HP again,  then he will open the next coffin
(out of 4) and absorb more health. Attack  him, get rid of the werewolf inside,
and repeat the process until there are no more coffins and he's done for. After
the battle, examine  the last coffin to  find a corpse inside  holding a Shadow
Magic Gem. Then check  the puzzle in the  middle of the room.  You have to lead
the ball of blood through  the maze to reach  the closest circle,  before times
runs out. Do one  circle at  a time, always  choosing the  path that looks  the
shortest. The third one is  very tricky; there's no trick,  you just have to be
really quick and turn  the corners before  the ball reaches  them to save a few
seconds. Then go to the circle  on the right, and then  top one. This will open
the gate so you can leave this room.


VIII-IV
The Throne Room

"The snowstorm blasting the tower was getting stronger
as Gabriel got closer to the Dark Lord."

Head up the stairway  at the beginning  and grab  the Light Magic  Gem from the
fallen knight on the right as you proceed up. Inside you will confront Carmilla
for yet another boss battle, but first she  will send out some vampires at you.
You cannot attack her yet, so for now, just  deal with the vampires and dispose
of them all. She will then come down one on one, after transforming. Ignore the
vampires this time and just concentrate  on attacking her. Half-way through the
fight, you will be able to grab her, so do so. In the second part of the fight,
she will fly up and come down, creating  a wave which can be avoided by jumping
before she reaches  the ground.  Keep on attacking  her  until she is  close to
dying, and she will collapse  on the ground. Approach  her and punch her (L2+ )
to trigger a scene. However, don't put the  controller down just yet; you still
have some buttons to press.  You will then acquire the  Seraph Shoulders, which
allows you to double jump.




CHAPTER 9



IX-I
Bones Forest

"The Seraph Shoulders helped Gabriel to overcome
the obstacles laid out in the desolate Bones Forest."

After coming  out of the  doorway, look  on the  left to find  a fallen  knight
holding a Shadow Magic Gem.  Then check behind the doorway  to find another one
holding a Light Magic Gem. At the back of this area, grab the ledge on the wall
using the double jump, then use the cyclone boots to run and double jump across
the pit. You will  then come to  a fork where headless  burrowers  will assault
you. To defeat these  weak enemies,  first destroy  the heads they  send flying
around, then they will come out of the ground,  so attack them or grab them. It
takes a while, but once they are defeated, the two paths will open. Go with the
right path for a scroll, then take the left path.

Using the cyclone boots  to sprint, double  jump over to the  other side of the
pit (the upper area).  Get the Shadow  Magic Gem  from the knight  at the back,
then defeat those annoying  zombies to re-open the path  and cross to the other
side again. This  time, just  double jump  across the pit  to reach the  tunnel
under the path  you were just  on. A short  scene will give  you a view  of the
chasm ahead. Use the double jump and the grip points to cross, then that damned
chupacabras will show up again and steal  your stuff. Climb up the ledge on the
right and get the Life Gem from the knight on the platform.

Then climb up  into the tunnel,  following  the chupacabras.  Weaken the  Troll
inside and ride it. Destroy the boulders  ahead, then kill off the small trolls
and smash the smaller boulder on the right  to reveal the litle bandit. Get off
your troll and grab the thief  to reclaim your powers.  Now return to where the
chupacabras caught you and  head forward, double jumping  over the pits. You'll
fall down below; just continue  ahead past the obstacles  and ledges to reach a
scroll and the end of the level.


IX-II
Woes Moor

"Up to that moment, Gabriel had found no trace of the
three scarecrows inside the abandoned town."

After the cutscene,  go  south from  where you start  to find  a fallen  knight
holding a Shadow Magic  Gem. Then proceed  north into the village,  getting the
scroll on the way. You'll be shown a bunch of crows on a perch. Shake the wheel
underneath to make them  fly away. Now you  can go north from  there, or right.
Going north leads  you to a wall  you can take down,  up to a knight  holding a
Light Magic Gem. Right leads to a larger  area with a knight holding a Life Gem
in the barn ahead, some scrolls, and if you go south at the split, another wall
to take down with a knight holding a Light Magic Gem behind. Just check all the
paths to collect all the stuff.

Then return  to the fork  and shake  the wheel where  the crows  are to  make a
scarecrow appear. Defeat him (he's really easy) and he will drop the first key.
Pick it up, then shake the  wheel nearby to make a new  flock of crows show up.
They are located  up the north path  where you got  the first light  magic gem.
Move the first  flock back to  their original  perch, then  go up to the  newly
arrived flock and move them down. Follow them and move them from perch to perch
until they try to get on the  already occupied perch.  They will land somewhere
else instead.  Shake them off  a last time  to make another  scarecrow  appear.
Defeat him to obtain the second key.

Go back south and follow  the crows to the  right. Ignore the  crows already on
the perch here, instead  go behind the barn  and shake the crows  there. Follow
them again and  shake them from  all perchs  until they  go left near  the barn
where you picked up the second light magic  gem. Shake them off, then go inside
the barn where you got the  gem and a new flock will arrive.  Move them over as
well to awaken the last scarecrow.  Defeat him to earn  the last key and return
to Baba with all three keys.  Get inside the navel to  end the level. Baba will
make Gabriel smaller so you can enter the music box.


IX-III
The Music Box

"The treacherous golden corridors of the music box
were filled with traps no bigger than a thimble, but still deadly."

This is another puzzle-based  level. First,  pick up the green  cylinder in the
middle and place  it into the device  on the right.  Select it,  then press the
rightmost button.  Now hurry into  the passageway  on the left and  pick up the
Light Magic Gem from the knight.  It doesn't matter if  you die, next time just
run all across to the other side (use the  cyclone boots to sprint) and pick up
the red cylinder. Then go in the warp to return to the main room. Place the red
cylinder on  the left, and  the green  cylinder  on the right,  then press  the
button and move into the right passageway.  Jump from platform to platform when
they appear,  then go  into the  left passage  and  sprint across  to  grab the
magenta cylinder.  Back in the main  room, place  the cylinders  in this order:
red, magenta, and green.

Now head into the same  passage you just  went through, but  this time go right
when you reach the other side. Roll under the gears to get past and collect the
yellow cylinder.  Back in the main  room, place  the cylinders as  follow: red,
yellow, green, magenta. Then go into the north path across the pit and go left.
Make sure your shadow magic is full. To  get past the fire, charge shadow magic
with L2, then  as soon as the  flames disappear,  push the  left stick  to dash
across. Push a second  time right after  to get past the second  section before
the flames appear (you could  do it in two shots, but  it's easier to just dash
twice in a row). Pick up the  blue cylinder, then return  to the room and place
them in this order: red, blue, magenta, yellow and green.

Now head back into the  north path, and  keep going north through  the electric
fields. Just wait for them to disappear  and move right step by step, following
the electric fields as they  disappear. Then roll under  the spinning gears and
you'll get the choice  of going  left or right.  If you want the  gem, go left.
This is the same fire  trap as previously,  so do the same thing  with the dash
and grab the Life Gem  from the knight on  the other side. Go  back to the room
and switch the yellow cylinder for the green one. Then go through the same path
exactly, but this time go right at the end.  Wait for the spikes to retract (if
you're ahead of the music), then dash forward  and pick up the blue rose at the
extremity to finish the level.



CHAPTER 10


X-I
Titan Graveyard

"A deadly mist lay like a mantle over the cemetery
of Titans, leaving only a few small areas untouched."

Go forward and double  jump to the ledge  on the left, then  climbing up to the
top and making your way across the gaps.  Keep on climbing until you get out of
this strange place. Outside,  drop off the cliff and start  going down. Use the
grip point to lower  yourself and  reach the ground.  On the right  is a knight
holding a scroll. Ahead, double  jump across the poisonous  waters to reach the
area on the  other side.  Go northwest  to find  a scroll on  the knight,  then
continue left up  the titan remains  and drop down  at the end to  find another
knight below holding a Light  Magic Gem. Now return to  the small island in the
poisonous water and jump over  to the titan's arm on the  right (hard to figure
out you can jump on it unless you know about  it). Now sprint using the cyclone
boots up the arm and double jump at the  tip of the fingers to reach the cliff.
Defeat the monsters here (including the coffin one) to obtain a titan rune.

Pick it up, then go  left all the way to  the end of the titan's  arm to find a
fallen knight with a Life Gem. Now go back  right where you fought the creeping
coffin and place the rune into the circular slot in the top-left corner to move
the titan's arm. Head north along it and  double jump over to a small island in
the water. Jump  to the  next one, then  jump over  to the shore  on the  right
(again, hard to know you can jump there, tsk.) If you jump right, you'll find a
scroll. Otherwise, follow the trail north, then go right when it looks like the
path ends. You'll find  a cave with some  creeping corpses and  coffins. Defeat
them to obtain the second rune.

After picking it up, return to that island in the water and jump on the titan's
hand on the left.  Leap over  to the next  area and go right  to find  a fallen
knight holding a Shadow  Magic Gem behind  the titan. Then go  around left this
time and place your rune into  the round slot to move  the titan's arm. Go back
to where you just got the gem  and climb up on the arm  with a double jump. Run
to the extremity  and jump over  to the next  area. Defeat  the three  creeping
coffins one by one to obtain the last rune.

Now I'm not too sure  how you're supposed  to see that one,  I got it almost by
accident, but there is a hard-to-see fallen knight over on the right tip of the
area who holds a Light Magic Gem. Then double jump up the cliff at the back and
go right to get  on another  arm. Run along  it and jump  back on the  previous
titan arm. Go back left  and place the final  rune into the  other slot to move
the other arm. Go back to the front and  climb up the right side to get on that
arm, then jump at the end to clear the level.


X-II
Fire Pinnacle

"As soon as the fight started, Pan drained
all of Gabriel's magic energy."

You will now be in a tough fight against the Silver Warrior, where you'll start
without any magic. The same strategy applis  as for most bosses; dodge, attack,
dodge, attack, etc. You can also block and counter-attack if you're good at it.
After a while, you will be able to grab him, after which he will hand back over
your light magic. Keep  the fight going  until you get the oppurtunity  to grab
him again and  reclaim your  shadow magic  after that. Now  that you have  both
magic back, he will start attacking with  magic as well. To defeat him quickly,
use shadow magic when he is  using light magic, and use  light magic when he is
using shadow magic. Defeat him to move on to the next area.


X-III
Fire Cemetery

"Using his acrobatic skills, Gabriel crossed
the chasms inside the cemetery canyon."

Double jump across the first  chasm at the beginning,  then quickly shimmy left
before the ledge falls off and jump back on the opposite cliff. Continue to the
right to cross path  with two zombies.  Defeat them,  then proceed  forward and
drop down into the pit. After killing off  the zombies down here, climb back up
on the left side to  reach a cliff above  with a Light Magic  Gem on the fallen
knight. Then jump back down and climb on  the right to get back where you were.
At the start of the trail, drop off the  left edge and quickly shimmy along the
ledges before  they fall  off. Use the  grip point  at the end  to go down  and
proceed forward to get a view of the area ahead.

Now run up the  edge using  the cyclone   boots,  take a leap  and jump forward
across the chasm.  When you  start falling,  use the double  jump to reach  the
other side, where  you will fall  face to face with  the chupacabras...  again.
Before reclaiming your magic,  go left and down to find  a fallen knight with a
Life Gem. Then  go right  to find a  knight with  a scroll north  of where  you
start, and another one more on the right. Fill up your dark crystal if it's not
already, then put it inside  the glowing figure on the  wall on the right. This
will power up crystal energy to the purple pillar south of there.

Spin it towards  the other pillar  on the left to  spread the light  beam, then
rotate the left pillar towards  chupacabra's cage by sending  the light beam in
the hole between the rocks. One statue will be destroyed. Now go back right and
hit the right pillar all the way up north.  Get the Life Gem from the knight on
the left also. Rotate the pillar  once it's at the extremity  to turn the light
beam towards the cage and destroy another  statue head. Now go get your crystal
back and hit the left crystal all the way  to the left extremity. Then go north
from there to find another glowing figure.

Place the crystal  there, then  hit the nearby  pillar down.  Rotate it  so the
light beam goes  between  the rocks  and hit the  other pillar  you just  moved
before. Then go spin that pillar  to turn the light beam  towards the remaining
statue head. Now you  can go grab the chupacabras  to get your  powers back and
also don't forget to get your crystal back  too. Then move on ahead and dispose
of the zombies (holy water works well here).  Fill up your magic, then activate
shadow magic and  punch (L2+  ) the gongs,  one after the  other, and  back and
forth, a few times until  the gate finally  opens. Go through  to complete this
part.


X-IV
Crematory Oven

"The gravedigger summoned a number of creeping
corpses, which proceeded to attack Gabriel."

Start this  level by  defeating  the creeping  coffins,  one  by one,  then the
creeping corpses. The gates  will then open, so you may  go through to face the
gravedigger. He is a slow boss, but his weapon is pretty big, making it hard to
dodge some of his attacks. When you get his health down, he will kneel over and
start glowing, but  don't grab him  just yet. First,  go spin the  wheel on the
right to open the furnace. Then grab the  boss and he will throw you back. Mash
the right buttons shown on screen to push  him into the oven and end the fight.
However, he  will grab you  into the  oven with  him. Start  climbing back  up,
making it as fast as possible as the lava  level raises. After using one of the
grip points, you will be left hanging on  a ledge around the exterior wall. You
can shimmy  left or  right, but  go right  first as  there is  a fallen  knight
holding a Shadow Magic Gem to be found at  the extremity. Then go back left and
make it out of there.



CHAPTER 11



XI-I
Necromancer's Abyss

"Gabriel approached the mysterious device
at the entrance to the Necromancer Abyss."

Head onwards  and go left,  dropping  down the cliff  to a lower  ledge  with a
fallen knight holding a Shadow Magic Gem. Then go back up and examine the large
structure to solve a  puzzle. You need to  align three symbols  as follow: (use
the left stick to scroll through them, then press )

Then cross the pathway to the right to reach another puzzle. Take a look at the
wall in the back to see where the blue line  goes. Now take a look at the tiles
on the floor. There are four lines of tiles,  of different colors. If you punch
them (L2+ ), they will indicate  a different direction  on the left side of the
screen. The inner, yellow line is down, the next green one is right, the orange
one is left, and the  outer brown one is  up. You'll need to  hit any tile of a
line of directions so it matches the drawing  on the wall (starting from bottom
to top). Just make it go like this:
Up, Right, Up, Up, Left, Down, Left, Up, Up, Right, Up.
(or)
brown, green,  brown,  brown,  orange, yellow,  orange,  brown,  brown,  green,
brown.
Then punch the glowing blue  tile in the center to complete  the puzzle. Double
jump to the area behind and  go left through a red warp.  Defeat the reapers on
the other side, then  go down and drop off  the cliff south  of there to find a
fallen knight with the final Life Gem. Head back up and through the red warp to
re-appear in the air. Double jump to the  left from here to reach the platform,
then jump to  the other  platform on  the right  and examine  the mirror  to go
through. You will now  need to jump on a  series of moving platforms  until you
reach the top, then  sprint and double jump  to the other side.  Ahead you will
confront the Necromancer,  a rather easy  boss. Just defeat  him like a regular
reaper, then  two mirrors  will  appear.  Let's start  with  the right  one for
now.

You will be teleported  to another area.  Go left first and  double jump across
the gap. Go up and through the warp above, then grab the grip point on the wall
to the right and jump back  on the platform behind you  to find a fallen knight
holding the  final Light  Magic Gem.  Head back  down and go  right this  time,
through the other  warp. Pass  through the  mirror above  to reach yet  another
area. Going into the warp here  takes you above a moving  platform; try to land
on it, otherwise start  over until you do,  then jump to the  cliff on the left
and climb up  the ledges.  Defeat the  reapers at  the top,  then go right  and
through the mirror.  In the next area, dispatch  the reapers  first, then punch
the button in  front of the  mirror to activate  another  mirror. Then  use the
mirror to be back in the area with the two mirrors.

Now go through the left mirror. Double jump to the ledge on the left and shimmy
left. Drop down into the warp  below to re-appear in the  air, and quickly grab
the grip point on the left. Double jump  to the next area after that and defeat
the reapers. Go down on the right and drop  off the edge of the cliff to get to
some ledges. Follow them to the left to  reach a stairway with a health shrine.
Go up and punch the switch on the ground to partially open the gate back in the
previous area. Then  go through  the mirror to return  there. Go  back into the
left mirror again, but this  time jump into the warp to  the right. Double jump
to reach the grip point above,  then go right through  the mirror and punch the
switch in the next area to completely open the gate. Then go through to be back
there. Head through the new mirror in the back.

You will face the Necromancer again, but  this time he is a little stronger, as
he will send out  Reapers at  you, which deal  lots of damage  if you  let them
touch you. Use light magic to refill your health if needed. He is still easy to
defeat however, and another  mirror will appear after  the battle. It will take
you to a high cliff which you must climb around all the way to the top. Use all
the ledges and grip points at your disposition, then jump over to the mirror on
the summit, which will take you to the last area. Go left first and go down the
broken stairway to find a fallen  knight holding the final  Shadow Magic Gem at
the bottom. Then head back right and climb up to the top of the cliff to finish
this level.


XI-II
The Dracolich

"The Dracolich flew above the platform, launching fiery
attacks with its breath every time that it swept over."

The Dracolich  is similar to  the Titans,  and probably  the most tedious  boss
battle in the  game. You will  start on a  platform with  the Dracolich  flying
around. Wait for it to fly over you and  jump over the green stuff he breathes.
After he has passed  over, press R2 to hook  yourself to its  underbelly. Climb
around the ledge and then upwards  to wind up on its back  side. Jump from bone
to bone over to the  right, then drop down  on the ribcage that  is whiter than
the rest. Go to  the tip to  hang from it  and jump over  to the left  when the
other ribcages are close  enough. Climb  down to its belly again  from the last
one, then climb back up on  the other side and keep going  until you are on its
spine. Follow the way from there to find  the first green rune. Attack it until
it breaks, then go to the other side of its back and break the second rune.

The Dracolich will start to fly upwards, so climb up the bones until you get to
the third rune and hit it. After you are  sent flying down, press the button at
the right time  to catch  back up and  work your  way to the  next rune.  After
destroying it, you will  be back on the  platform from the beginning,  with the
Dracolich breathing more green stuff at you. When you see his jaw glowing, hook
to it to get inside its mouth  and quickly hit the rune  at the back to stop it
from spitting. Then hit it a couple more times and he will spit you out. Repeat
the process a few more times to defeat it.



CHAPTER 12


XII-I
Final Fight

"Gabriel and Satan struggled ferociously, their weapons clashing
with blasts of Light and Shadow energy."

After the cutscene, you will  face Satan in a fight similar  to the one against
the Silver Warrior. You have unlimited magic, so make use of it. If you want to
do any damage at  all, switch between  both magic  to attack Satan.  When he is
using light  magic,  use shadow  magic,  and vice  versa. He  will also  summon
reapers to his side, so be  careful. You must use the  opposite magic to defeat
them. Because light  magic was infinite,  my HP never really  seemed to ever go
down, making the fight rather  easy. Once you have lowered  his health to about
half, Satan will kneel  over and circles  will appear around  him. You must use
the same color of magic  as the color to  go through, then stop,  change to the
other magic, go  through, etc. Don't  go too fast  here or it won't  work. Just
switch magic as soon as you  get past the barrier and  repeat the process until
you reach Satan.  Grab him with  R2, then  continue the  fight until his  HP is
almost down to none.  He will use a few  new moves, but the  fight is basically
the same. At this  point, he  will start glowing  again  and more circles  will
appear, but this time they are moving. This part is rather tricky, but it's the
same thing as before, you just need to be more careful. Grab him again when you
get to him to end the battle.  Watch the ending til after  the credits (you can
scroll them faster  with Down  on the pad)  to view an extra  cutscene.  Enjoy.
:)





contact---
Please visit me on Youtube for video walkthroughs and stuff :) 
http://www.youtube.com/WishingTikal

If you need  to contact  me  about the  FAQ,  please do  so using  this  e-mail
address: wishingtikal[at]gmail[dot]com 

© 2010 Geneviève B. - WishingTikal