================================================== =Ratchet and Clank (Future): Tools of Destruction= =In-Depth Demo Guide= =Copyright 2007 Tim van der Meij= ================================================== . i .:i ... .:.: :,. ::,,:: ,..... .9c.:ic. ,...7n. iQZ:::ci ,,,..E0C ,..z$X:icX i.,.;W0; : ,Y2c,;bb;;YC .i::.1Wz,;bC, .cAb0CYXZc;Y1. .;v;;60tYb$08c... .vCYtEB#0tXtC71S: .v7YXbSCC0B#$InZ0n;. ,c6$B6A6Q$WztttSoz; .;YXz2ztz0QWb00B$WWA;. ;C1nAEEW08ZISv. :vS#$$$QEZZQQU1zSAI2c .ct2U9AzZQWAbb0@@@QQW9E$#M@M@@@#@@@@@@@@$AUE8EQ##B0EbE#EnIU6Ao7 .XoA8Z6AQ$EEE0#@BQQQEMMMMMMM@WQ#E#@MMMMMMQbQWE0$QEEEWQ2A99AIv YI6bbZ8WWE0Q##0009WM@@@@@#WQzcZW$#@@MMM#6EQ00B00E0QAUZ866. io6ZEE0$Q0Q##00EI#@@@@@##Q01v10B#@@@@@@6600QQbEE0b8888t. 7ZE0QWBQQW$00b8@@@@@@@M@$#@E@MMM@@@@MQAE0WQEE0000Eo: .C0WQQWWWWW09E@@MMMM#n77YcY1nz@MMMMM#6EQW00QQQ0A: .1QWWW$BQ06QMMMMW..:vS2zoCi. .MMMM@bbQBBBQ09: .tEQQ$QEA$MMM7 cW##9UUIQ@@#i WMMMEZ0QWQEc 7Q0E9ZMMM6 UZC.;WYcA@ci,tz MMM#6U28i S#$MMMM A7 .. 8S;#2 . t7;MMM@#W MMMMMM6 @;:, ;Qt7U#. ,,vW MMMMMM6 MMMMMMMc 8A;co8CCX78W7vCQS MMMMMMM; MMMMM@B, .2#@@B####$#M@#1. A9MMMMMt @MW#M7IWMMMMMMMMMMMMMMMMMM#bYbM@MM: ,M$###MAMMMM@@MMMMMMM@MMMMMEM#M$@M ; intA:7MMMMMMMMMMMMMMMM#,i0Uo .vc,;2Q@MMMM@@@@#WZIv.;;.. v$viY7v71UIon11oAEB#Qoiiv,7W .7cM$Y;Xviic6W#@MMMM0Y:.;;:v#@. 8M@v$9n7cc,i. .i;;;: .;:7YY1b0izi @@#Q.Qb000bE8AUIz1CtS2A80QZ0bE08;MM@. @@#M# #BBB$MQEWWWQQWWQQWWEBMB$$$biM@MMi ;c. vM@M@W.$WBWMEX@@#@##@@@@@@#iM#$B$ZcMMMMM$o :@MMMMMB; ., #M@#@M:B$$WM2EM@#@@@@@@@@@Mt@$$$#9CMMMMMMMZ.Y@MM@@MMMM# vW#@MMMM#WS vv7@@#$MM:B#$WMzEM@@@@@@@@@@MM1@#B#@U1MM0B@MMM0MMMM@$#M@6i @MMMMMMMMMMM$0zMMM#WBMM@:Q#$WMUWM@@@@@@@@@@@M1##$#@29MzEM@M@#MMMMMMMM@#MMMb ,##@$#MMMMMMMMM$Z0#@;Q##W@IQ@###########@z##$#@z6@WMM#0MMMMMMMMMM#@MMMM1 ioW###@MMMMMMMMM@MM@$W@7W@#B@UWM@@@@@@@@@@MMb$#$#@IZ@#Q8$0 i$MMMMMMMMMMMMM MM@@@MMMMMMMMM0, n0#@B$M8B@#B@zWM###########@W$@#@@0W#0UIE# ,::. 8MMMU EMMMMX :0AzUE$Mi@M@$@B0#@###@@@###@#$@##@@@M$b96E@i , QMME :61X. #BEE0$M0 MMM@#M@@MMMMMMMMMM@@M@#@MM01@0Q00#b;SIt, EMMMMM@BWB#@M MMMM@M@@@@@@@@@@@@@@@MMM0 @@#B$#@MMMMM8 MMMMMMM@@@@Mi EMMMMMMM@@@@MMMMMMMM: .MM@@@@@@@MMMM MMM@@MMMMMMMMMY CMBWEMMMMMMMMMMMMM#WE0 MMM@@@@@@M@MM7 zMMMMMMMMMMMMM.YQBWQ1CbMMMMMMMM@U986I9YWMMMMMMMMMMMMM MMMMMMMMMMMMMt@1tE8z1cU#@@@@@BSttC6IvvtMMMMMMMMMMMM7 .MMMMMMMMMMMM.MM@@08QQW@M@@@M@$bA0#MMW@MMMMMMMMMMM$ MMMMMMMMMMn .EMMMMMM@@@@MMMMMMMi MMMMMMMMMMU ================= =Version History= ================= =9/15/07= (Version 1.00) Finished Basic structure of the Guide and a vast majority of it's content, including that fine ACII art you see at the top. =9/16/07= (Version 1.10) Pulled the Guide from the Submissions Queue of GameFAQS to add more content, regarding changes in the demo. Minor changers were done also. Also touched up the original image to be used for the ACII art above for added clarity in the final product. =9/17/07= (Version 1.20) Resubmitted after adding the Things you may not have noticed section, found under Extras. Also updated the graph, as the Gamespot demo does in fact have Strafing. Also added Gastroid's FAQ from the ToD Board in the FAQ Section, and added subtle formatting to the Enemies and Weapons sections. Plus other tidbits that slip my mind. =9/18/07= (Version 1.30) Heh, seem to update this frequently. Ah well, it's all due to reader feedback! Anyways, the changes here have been adjusting the Demo Changes so that the correct author is given, and updating the ACII art (new version of the program that makes it, you see). Also fixed a few grammar issues, plus added some new sites to host the Guide (who have my permission to do so, of course). I added more to the Tidbits you Didn't notice section, and fixed a Mech Suit Quote (Atomise, not Analyse), and added the Glitches Section, under Extras. Expanded the Extras Section in the Contents Menu. =7/11/09= (Version 1.31) Just short of two years later, I update the Allowed Sites list. ============== =Introduction= ============== Welcome, welcome, to my very first FAQ! Given that ToD is a newly-released demo (as of the first publication of this FAQ, anyway), I figured that it'd be a nice place to start. Given my apparent attention to detail in the game I thought I'd also be a good one to make a guide in the first place. But enough about me! This guide is intended to cover as much about the demo as possible (and as logically possible). This guide will be split up into several key points: Title Menu and Options, Actual Guide, Cutscenes, Controls and Gameplay Mechanics, Weapons, Gadgets and Combat Devices, Enemies and Extras. If there's anything you feel is missing from the Guide or something that you feel would need changing, feel free to contact me at timv@paradise.net.nz. Given the amount of free time I currently have I'll be sure to reply to you in a jiffy (that is, usually a day or two). NOTE: This Guide is based upon the demo that was released on the Playstation Network Store on the 12th of October, 2007. Therefore, it does not accomodate to the changes that are present between it and the demo released by Gamestop with ToD preorders. That does not mean to say, however, that you cannot use this guide for the Gamestop demo. Both demos, whilst with differences, are still structurally the same, and any changes should not result in large amounts of confusion for the reader. Also note that I have included a section listing differences between the two demos. ============ =Legal Bits= ============ This guide is copyright of me, Tim van der Meij. Thus far, the only websites allowed to host this Guide are the following: = GameFAQs.com = Supercheats.com = MyPS3.com.au = CheatCodesCentral.com (Cheatcc.com) = Supercheats.com = Gamershell.com = Neoseeker.com However, if you would like to host it on your site, drop me an email and I'll allow you to use it if I consider it appropriate. Keep in mind that I primarily use GameFAQs to upload the latest version of my Guide(s). Any part of this Guide that is listed in the Contents, in full or in part, may be printed for personal, non-profit use only. Anything and everything else may not be copied for aforementioned use. ========== =Contents= ========== Here is a list for you to jump to where you need to be. Each section is given a code. Press Ctrl+F to open the search box, and copy the code into the search box. Hit Enter until you get to the desired section! I've also included codes for the cutscenes during the main guide for added convenience. A Breif Overview of the Franchise.................#OVF Title Menu and Options............................#TMO Controls and Gameplay Mechanics...................#CGP Actual Guide......................................#ATC Cutscenes.........................................#CSN Introduction...................................#ITN The Planetary Defence Centre...................#PDC The Threat Arrives.............................#TTA Weapons, Gadgets and Combat Devices...............#WGC Enemies and Fodder................................#EFD Frequently Asked Questions........................#FAQ Changes Between the Demo Versions.................#CNG Extras............................................#EXT Skill Points...................................#SKP Random Tidbits and Things you Didn't Notice....#TDN Glitches.......................................#GLH Credits...........................................#CRD ========================================== =A Breif Overveiw to the Franchise #OVF= ========================================== Ratchet and Clank began it's life on the PS2 shortly after Insomniac finished up Spyro 3: Year of the Dragon for the PSone, intended to push the Platforming Genre farther than that franchise did. The main stand-out point for the first game was a very apparent use of Weapons and Gadgets, ranging from rocket launchers to Ray that turn your enemies into various barnyard animals. The first game, just titled Ratchet and Clank, was a big hit, and spawned 3 sequels (although the last one can be considered spin-off title). They each expanded on the formula of getting co-ordinates to the next planet to get more weapons and more enemies to blow up. The second game, tited Going Commando in the US and Locked and Loaded in PAL regions, introduced two of the biggest features in the line of perfecting the formula: Weapon Upgrading and Strafing. The third, titled Up Your Arsenal, introduced Lock-Strafe mode and the highly popular Online play. The last game, Deadlocked, was more Online-focused and had a darker, edgier feel compared to the previous games. All the games are available as Greatest Hits/Platinum titles, so are available at a relatively cheap cost if you want to get a taste of ToD before release. =============================== =Title Menu and Options #TMO= =============================== The Title Menu has Ratchet working on his Sky Bike (the official name is unknown), with Clank going over a small monitor. This is remniscent of the Title Menus of the first game and UYA. Here, you can do three things: Select New Game, watch the first cutscene, and play the game, Select Options, or you can wait 30 seconds and watch a Sizzle Reel, featuring various gamplay elements from the full game in the style of a Movie Trailer. In the Options Menu, you can change the following elements of the game: - Sound Effect Volume - Music Volume - Speech Volume (This affects the Help Text Voice) (Note that these options do not effect the Volume of their respective elements in the cutscenes of the game) - Help Text Toggle: Toggles the Help Text that guides new players through the controls of the game. Useful if you're already acquainted with the conrols of the Ratchet and Clank series. - Subtitles: This toggles the subtitles displayed during cutscenes. - Audio Mode: Toggle between Mono (one speaker), Stereo (two speakers) and Surround. ======================================== =Controls and Gameplay Mechanics #CGP= ======================================== These two aspects of the game have remained unchanged throught the entire series, so if you've played any of the other games you may like to skip this section. =Controls= Left Analog Stick: Move Around Right Analog Stick: Look Around Circle: Fire Weapon Square: Swing Wrench Triangle (Hold): Activate Quick Select Ring Triangle (Tap): Switch to last equipped weapon Select: Activate Map Start: Pause and open Options Menu L1: Over the Shoulder (OTS)/Look Mode L2: Strafe R1: Fire Weapon R2: Crouch SIXAXIS: Move Ratchet whilst Sky Diving =Quick Select Ring= For easy weapon equipping on the go, the Quick Select is the method of choice for any gamer. Hold Triangle and Select a Weapon/Combat Device with the Left Analog Stick. In the full game, this can be customized with any Weapon, Gadget or Combat Device over a total of 3 Rings. The Quick Select Ring has a Pause on it, so you don't have to worry about enemy fire when choosing weapons. =Map= The Map is used to track your progress throughout a level. You can use it to see how far you are in the level, where you've been, and how far you have to go. Meteor Pads are also marked, as would Vendors, but there are none in the Metropolis level and thus, none in the demo. =Crates= There are three (and a half) types of crates in the game: Bolt Crates and Ammo Crates. Bolt Crates give you bolts, which you can spend on a variety of Weapons in the full game. The second type is the Nanotech Crate. Nanotech is Ratchet's Health, and if he runs out, he dies. Nanotech gains experience and upgrades when you defeat enemies, just like your weapons do. Nanotech Crates contain four Nanotech Orbs inside, restoring 1 Hit Point each. The final type and a half are Ammo Crates, which give you ammunition for your two weapons, and a regenerating type which spawns a new crate every 15 seconds or so, if there is no Ammo Box already. =Meteor Pads= These Pads were first introduced in RaC2, and have been fun ever since! Jump on a Green Pad whilst standing on one to be shot up into the air to a preset destination. Purple ones launch you just when you make contact with them. =SIXAXIS Skydive= At a certain point in the demo, Ratchet will freefall. During this breathtaking experience (literally, it's hard to breath when you're falling), you can tilt the controller to direct Ratchet out of (or into) harm's way. In the full game, SIXAXIS is used for a variety of weapons, too. =Breakables= Breakables are certain objects in the game which you can smash for extra bolts. These also show off the physics engine from Resistance, as you can play around with the broken peices. Several Skill Points in the PS2 series were based around breaking stuff. ===================== =Actual Guide #ATC= ===================== Help Desk Messages will be displayed in [brackets] So, after the opening cutscene (#ITN), you'll start off among the wreckage of Ratchet's Sky Bike (just as he crashed his ship on Novalis in the first game). The first thing you'll see is the sky filled with mortars from large, evil looking ships. Looking to your left you'll see an Ammo Crate. You don't need it yet, but if you want you can smash it. The pad underneath it means it regenerates, so if you're low on ammo and have used up all Ammo Crates, you can come back here to stock up. You'll also see breakable lights behind you. Walk across the bridge-platform, breaking the lamp posts if you want to, and up to the two opponents ahead of you. [Welcome back Customer 91802! If you're looking to combat a massive, deadly space armada, the Gadgetron Help Desk will be happy to assist!] A well-placed Fusion Grenade should dispose of them quickly. Squish the Slug-Fish if you want to. A Mech ahead should say "The Lombax is somewhere in this city! Bring Ratchet's head back for the Emperor!" Taking a few steps forward, a mortar will smash into the golden Quark Statue and blow it apart. At it's feet are a small swarm of cop-bots. Smash them with the Omniwrench. Go to your left and smash the crates for bolts and ammo. Return back the way you came and Fusion Grenade the group of enemies ahead of you. [You can deal more damage with your Wrench by executing a Hyperstrike. Press X, followed by Square] Smash the boxes on the sides of the walkway, jump up the stairs, and smash the crates and civ-bots on and near the balconies. On the right one, you should hear a mech say "The Lombax must be around here somewhere! Obliterate this pathetic city!" Continue ahead and use a Fusion Grenade on the flying Mech. [Press the Fire Button to use your currently selected weapon] Quickly take care of the cop-bots on the bridge with the Combustor, and watch a Hovership fly in to dispatch some troops. Quickly use 3 Fusion Grenades on it before it causes too much trouble. [To use the Meteor Pad, stand on the Pad and press the Jump Button] Do as the Help Desk says and use the Meteor Pad to get shot up to a higher. Watch as a car smashes into the bridge you're on and sends it crumbling down below. As you land, beware of the giant Spider-Mech just in front of you. It won't cause any harm, however you can throw a Groovitron and cause it to stop and dance. Here it will remain where it is and attack you. Given that it doesn't take damage, you shouldn't really do this, rather just let it jump ahead, and then off onto the side of a building. [You can access the Quick Select Menu by holding down the Action Button. Use the Left Stick to select your weapon] Smash the crates to your left, and use Grenades on the three Jetpack Mechs. As you turn right to smash more crates, another Cragmite will say "The Lombax is to be considered armed and extremly dangerous. Set Blasters to Atomise!" Use the Meteor Pad to launch up to a higher balcony, and watch the earlier Spider- Mech blast toward you and a mortat his the side of a nearby building. ***CHECKPOINT*** Use the Groovitron on the group of Mechs ahead of you to keep them still while you smash them with the Wrench. Smash the crates and civ-bots located on the balcony and continue on the grind rail. [Jump on the grind rail to use your Grindboots!] Leap over to the right rail on your side and slide down past a building. Another Mech will say "He's escaping on a Magrail! Heading South!" Watch in awe as you see two mortars destroy the building you're sliding next to, but don't forget to jump over the gaps caused by falling debris and the Electric Shockers on the rail itself. As you slide onto the new balcony, use the Fusion Grenades to dispatch of the two Mechs, smash the Cop-Bots coming from your left with the Wrench, and then Grenade the Hovership coming in to drop off more troops. Smash the crates in this area, and then go through the short hallway the Cop-bots came out of. [To enter Aim Mode, hold down L1. You can then Aim with the Right Stick and move with the Left Stick. Press the R1 Button to fire] You can use this mode to take out the Hover-Saucer ahead of you. Enter Aim Mode and equp the Combustor. Aim and fire at it a couple of times to blow it up. In Aim Mode, Ratchet moves about Slowly and cannot Jump, but benefits from more prescice aiming. Smash the Crates and the Cop-bots with the Wrench, and throw a grenade at the Hover-Saucer. Jump onto the Meteor Pad to get thrown up and then down past two Spider-Mechs. A mech should say "Ratchet's escaping on the Meteor Pads! Track his trajectory and converge on his position!" When this ends, you'll land on a Purple Pad which will send you off to another balcony. ***CHECKPOINT*** When you land, smash the Civ-bots on your right and head to your left to dispose the Cop-bots. Smash the crates and Grenade the two Hover-Saucers. Watch in the foreground as another building goes down. Head over the Sky Bridge and a Mech will say "Lombax identified on the Sky Bridge. Commence aeriel bombardment." Indeed, as you take out the Cop-bots with the Wrench, Clank will say "Ratchet, the Sky Bridge is collapsing!", and the bridge behind you will start to crubmle. Use the Fusion Grenades to take out any Mechs on the Bridge and the Wrench on Cop-bots. It is around this point that your Health will upgrade to 11 hit points. [Nanotech acquired! The more Nanotech you have, the more damage you can take] [[Second Nanotech Upgrade] Your maximun Nanotech level has increased!] As you enter the next balcony, ignore the crates and smash the Cop-bots. Stay on the balcony and let more flow through the doorway. When the two Mechs inside get close to you, give them a grenade and walk inside. Cop-bots will flow out of a detonated door on your right as two Jetpack Mechs come in through the door on the other side. Throw a Groovitron to make them stop firing, then use the Transmorpher to turn them into harmless Penguins! Use your Wrench to kill them before they revert to their original states. Take out the two Jetpack Mechs and smash the crates you ignored earlier. There are also crates on the far left side of the rom and through the door on the right that the Cop-bots flowed out of earlier. Jump onto the Grind Rail, and you'll be taken around a building which will promptly be destroyed. A Mech will say "THe Lombax has been sighted near the Grav-Trains! All units, move in and cut him off!" Dodge the incoming Grav-Trains and be taken to a balcony. Dispatch the enemies with the Omniwrench, smash the boxes, and use the Metor Pads to launch yourself up to another balcony. A mech will say "He's heading towards the Planet's Central Defence Station! Dispatch all forces to that sector! Do not let him inside!" Once again, destroy the Mechs with the Wrench, hit the boxes, and use the Meteor Pad to move on. You'll land on a Purple Meteor Pad and be thrown up to another Sky Bridge. As this happens, Clank will say "Ratchet, the Planetary Defence Centre is 200 Cubits below us. How do you propose we get down?", to which Ratchet replies "I dunno, I'm kinda winging it right now." ***CHECKPOINT*** Equip the Combustor and/or the Gravity Bomb and dash down the Sky Bridge as it collapses behind you. Jump over any gaps and quickly destroy the mechs you meet along the way. Here, the Fusion Grenades should Upgrade to V2. [Weapon has Upgraded! Weapons upgrade automatically as they are used. Upgrades cause more damage and add Modifications] After a while, the Sky Bridge will be destroyed and Ratchet will freefall. Here, use the SIXAXIS to guide Ratchet through the traffic (as pointed out when he says "They just HAD to invade during RUSH HOUR!"). There really isn't any risk here in terms of Health, if you actually manage to it something, it won't take off any damage. When you get close to the Platform/Bridge, the next cutscene will play (#PDC). ***POINT OF NO RETURN*** Ratchet will start heading up (yes, up) the Grind Rail as a Hover-Saucer says "We have a lock on the Lombax! Take him out!". Immediately jump out of the way of the Hover-Saucer's laser, then back to the middle rail, as another will join it and laser the side rails. You'll reach the top and curve round, where there are more Mag-Trains heading right for you. Dodge all of them, and as two more Hover-Saucers fly by, lasering the side rails, Clank will alert you of the lack of two of the grind rails continuing by saying "My sensors are detecting structual damage to the grind rail!". Leap over to the right-most rail and stay there to remain safe. Ratchet will grind up as another Hover-Saucer will fly to the side of the rail and take out two sections of the rail. Jump over these, and the Hover-Saucer will say "All units, fall back! The Emporer has him in his sights!". Indeed, one of the ships launching mortars will track you as you follow the rail towards the camera. Clank will alert you by saying "Ratchet, that Warship is gaining on us!" Dodge the lasers it fires as you slide down. The rails will now turn to the left as the Warship will cease fire for a bit. It'll begin firing once more as you make the final dash. Make it to then end of this section and you've completed the demo! Now the final cutscene will play (#TTA). ================== =Cutscenes #CSN= ================== As the cutscenes have no actual names, I've had to make some up for the guide. When the actual names are known when the game is released, they will be changed to suit. =Introduction #ITN= [A wide shot of Metropolis introduces the player to the demo level. The camera pans down to the top of a building, where Ratchet and Clank can be seen working on Ratchet's Sky Bike] Clank: Fuel lines? Ratchet: Check! [The camera focuses on our heroes] Clank: Horizontal Stabilizers? Ratchet: Check! [Ratchet pokes his head up from the Sky Bike as he says this) Clank: Ion Thrusters? Ratchet: Looks like we've got a tailwind. If we time it right, we can ride the slipstream of the Grav-Train, past the C Grid Traffic- Clank: Ahem... Ratchet:-Launch the Mag-grappler onto that Headway Overpass, and Slingshot right up to- Clank: Ratchet! Ratchet: The thrusters are fine Clank! See? [Ratchet activates the Thrusters, which results in them blowing. Clank doesn't look amused as Ratchet carries an embarassed look on his face] Ratchet: Don't worry! It's probably just a fused Ion Duct... [Clank presses some buttons on the monitor he's holding] Clank: Incoming message from Captain Quark. [Camera moves in on monitor] Captain Quark: Ratchet? Clank? I've uh, got a bit of a situation here at the Planetary Defence Centre. [Camera goes back to Duo] Captain Quark: Nothing I can't handle, mind you, just a few... thousand... [Back to Quark] heavily armed robotic commandos, but I figured 'Hey, if you're in the neighbourhood', maybe-AAAHH!! [Back to Duo] Captain Quark: Wait! I'm too handsome to die! [Clank turns off the monitor as Ratchet holds a concerned look] Clank: Hmm, heavily armed robotic commandos? Ratchet: When AREN'T they heavily armed? [Ratchet pulls Clank up onto his back seat and turns on the Sky Bike] Clank: Are you sure this is functioning properly? Ratchet: You worry too much [as the Sky Bike lifts off]! Planetary Defence Centre, here we-[Engines shut off as they float into the sky]WOAAAAHHH!!! [As the ship falls, Ratchet dodges bits of the building] Ratchet: Clank, hit the Auxilarly Thrusters!! [Clank does so, and the engines come back online as Ratchet screams through the skies] Ratchet: WOOHOOO!! [Turns to Clank] You alright? Clank: Watch out! [points ahead] Ratchet [while dodging stuff]: Oops, whoaaahh!! [Ratchet swerves through Lamposts, eventually smashing through one] Clank: Where are you going? Ratchet: It's a shorcut. Trust me! Clank [pointing ahead again]: Ratchet, look out! [Ratchet whooshes into a traffic tunnel in a building] Ratchet: Woah... see? What did I...? [Ratchet looks ahead to see a Gadgetron Ship at the end of the tunne] Clank: Oh no! [The Sky Bike smashes into the ship, causing Rathcet and Clank to freefall down to the ground. Ratchet climbs out of the rubble as Clank pushes one of the engines off him] Ratchet: Heh, well, looks like we're going on foot! At least I can try out my new Nav Unit. [Ratchet puts his finger on his buckle, presumably the Nav Unit, where it starts glowing] =The Planetary Defense Centre #PDC= [Clank gently lets Ratchet float down in front of the Entrance of the Defence Centre via his HeliPack Upgrade and lands] Ratchet: Looks... pretty quiet. Where's Quark? [Ratchet walks up to code pad and presses some buttons. An automated message from Quark comes out of a speaker. An armada of ships comes shows up] Quark: Greetings citizen! I'm away from my post at the Planetary Defence Centre- [at this point Ratchet notices a large Spider Mech approacing him] please enter the emergency which best describes your emergency. If you're being attacked by an ameboid, please press 1! If you're being ingested by a raidoactive space eel, please press 2! [at this point the mech is scanning our duo. Ratchet moves away from it, and the mech classes Clank as a toaster. It classes Ratchet as a threat and fires]If your city is under attack by a massive deadly space armada, please press 3! Para Espanol oprima numero quatro-[Ratchet dashes away as the Mech fires and blows up the door, covering it in flames and knocking over a lampost onto a Grind Rail. Ratchet gets up, being knocked over by the force of the blast] Clank: I beleive you may be their intended target. Ratchet: You think? [Ratchet grabs Clank and jumps onto the lampost with his Grindbootsc as the shoots at him] =The Threat Arrives #TTA= [Ratchet lands in shot, and as he gets to his feet, he is surrounded by mechs. The ship that was chasing him lands in front of them, and a door, formed by the hull of the front ofthe ship, opens. Ratchet and Clank look on cautiosly as a large figure walks out. Nothing is shown of him except for his four large mechanical legs. As our heroes take a step back, the screen goes black, and the demo ends] ============================================ =Weapons, Gadgets and Combat Devices #WGC= ============================================ [Weapons] =Omniwrench 8000= This is Ratchet's standard weapon, and doubles as an effective mantinence tool. You can swing a 3-Hit Combo with it by pressing Square 3 times. This is good on single Mechs. You can also perform a Hyper-Stike by jumping and presing Square, which deals more damage the higher up in the air you are (so if you come off a Grind Rail and are falling towards enemies, a Hyper Strike just when you get off can deal 3 hits worth of damage. The final move is the Comet-Strike. Crouch with R2 and press Square to have Ratchet throw his wrench. This is handy when a line of small, weak enemies is chasing you. Ratchet can also walk off while he is without his Wrench. This can effectively extend it's range if used properly. The Wrench is the reccomended weapon for smashing boxes, as it consumes no ammo, in addition to Cop-Bots, Slimes and Civ-Bots. This weapon also does not upgrade. =Combustor= This weapon fires out small fireballs towards targeted enemies. This is effectively the demo's machine gun. This weapon deals out about one and a half hit's worth of damage. V2: The shots now have an increased number of the times they bounce on the ground, and should also set it on fire. V3: More Power V4: MORE Power V5: Magma Combustor: Even MORE power. There are also now three barrels on the weapon, meaning that you have three times the power! =Fusion Grenades= A sort of combination of the Bomb Glove from Ratchet and Clank 1 and the Bomb-lobbing gun series from the other games, this glove throws a grenade which explodes with tremendous force, dishing out a powerful amount of damage, enough to take out any enemy in one hit, save for the Spider Mech. It has a limited amount of ammo however, but due to the frequency of ammo crates in the level, using it often shouldn't be much of a problem. This weapon is great for taking out groups of Mechs and Hover-Saucers, as the charge explodes when it gets NEAR enemies, not when it hits them. :Upgrades: V2: The explosion is now larger, meaning you can take out more enemies in a single fell swoop. V3: More Power V4: MORE Power V5: Fusion Bombs: Even MORE Power, plus, when there's a explosion, little bomblets are released which bounce towards enemies (Similer to the Bouncer from RaC2 and RaC3) [Gadgets] =Grindboots= Ratchet acquired these in the first game from an inve-Gadget Engineer, and allow him to slide along thin rails. Here, he can only use his Omniwrench to attack. Ratchet can also jump to adjacent rails by leaning over to the rail with the Left Analog Stick and Jumping over to it. =Helipack= Also acquired from the first Ratchet and Clank game from Al, this allows a variety of functions to aid Ratchet. The first and most frequently used is the Stretch-Jump. By crouching and pressing X while moving, Ratchet will leap forward and Clank will push him forwards. This is handy for crossing long areas a bit faster. You can also pull into a Hyper-Srike in mid-air. The next most used move is Glide. By simply holding X, Clank will keep Ratcher in the air and let him gently float down. This is useful when you don't know if there's a platform underneath you to land on. The final move is the High-Jump. By staying still, crouching, and pressing X, Clank will boost Ratchet up high into the air, handy for getting up to higher ledges. You can also pull a 'level 3' Hyperstrike by pressing Square at the top of the jump. [Combat Devices] =Groovitron= This could be seen as an advanced version of the Decoy Glove from RaC1. Ratchet will throw a Groovitron Orb (a Disco ball), and the lights will turn on, music will play and the enemies will get down and funky!! Each enemy has their own unique dance, and whilst they're strutting their stuff, you can attack them with whatever weapon you choose, and they won't snap out of it! It lasts for about 10 seconds, and is very handy when you want some enemies to just stay still. Combat Devices don't get Ammo from crates, so you only have 3 Orbs to use in the Demo. =Transmorpher= This weapon continues the trend of Morph weapons in RaC. Taking the form of an innocent snowball, the combat device bursts when it hits the ground or an enemy (or in an enemy's proximity). Any enemies caught in the blast are instantly turned into lovable penguins (with three varying outfits! Collect them all)!! They stay that way for a good 30 seconds before reverting back to their previous form, however, as penguins they're completely vulnerable to attack. Like the Groovitron, being a Combat Device means you only get 3 Snowballs, so use it wisely! =========================== =Enemies and Fodder #EFD= =========================== [Enemies] =Basic Mech= These guys are the common Mech type in the level, and come in two types. Clawed Mechs work soley on the ground, and attack by crushing you with their pronged Claws. The second type fires laser shots, and can also fly using a Jetpack Modification. These are best taken out with the Fusion Grenades in groups or whilst flying, or with the Combutstor when attacking you solo Groovitron Move: Pelvic Thrusts and Spins (Fancy Flying for Jetpack Mechs) =Spider Mech= Spider Mechs can be seen around the buildings of Metropolis firing about the place, searching for Ratchet. You only get to fight one of these once, and even then you have to distract it. Sadly, it's indestructible no matter how powerful your weapons are. Groovitron Move: Spunky Stomping =Hover-Saucers= These enemies float in the air and are basic scout troops. They fire with dual lasers directly at you, so watch out. A quick Fusion Grenade can easily take them out, however. Groovitron Move: Fan Thrusting =Hovership= The Hovership is seen flying into battle to drop off extra troops (five, to be prescise). They pose no danger as they hold no weapons, however the cargo is what you should be worried about. The best weapon to use on them is the Fusion Grenades, and if you're quick enough, you can destroy the ship before it drops off it's cargo. No Groovitron Move =Cop-Bots= Cop-Bots are Metropolis' basic defence force. They come in swarms and attack you with short, high voltage shocks. These guys are easily taken out with the Wrench, although in extremely large groups a Groovitron is reccomended. Groovitron Move: Sky Pointing [Fodder] =Slug-Fish= When you defeat a Basic Mech, the fishbowl smashes, leaving this little guy. They are completely harmless with out their Mech Suits, and will gasp for air. When they spot you, they will then cower in total fear. The Wrench is best used for these guys, however they can be killed by being stepped on, too! When killed they give you extra bolts. Groovitron Move: Tentacle Bouncing =Robot Civilian= These little robots are also harmless, however they yeild bolts when destroyed. The best way to do this is with the Wrench. No Groovitron move in the PSN Demo, however they do stand still. In the Gamespot demo, Civilians do The Robot. =Transmorpher Penguin= These little guys can come in three varieties: One with a Scarf and Beanie (in Green, Yellow and Purple), another with a Top Hat and Monicle, and a final one wearing a Captain Quark Mask. In any case, they used to be bone-tough killing machines, and will revert that way after 30 seconds. The Wrench is reccomended against them. Groovitron Move: Penguin Bop ============================ =Frequently Asked Questions= ============================ Being on the Tools of Destruction Forums, I know the majority of these questions off by heart. Read these before sending me any emails to see if they may answer your question. Q: Is there [insert feature here]? A: Here's the basic checklist for the most frequently asked of the, well, frequently asked quesions: | GS Demo | PSN Demo | Full Game ------------------------------------------------- 480p/i | Yes | Yes | Yes ------------------------------------------------- 720p/i | Yes | Yes | Yes ------------------------------------------------- 1080i | No | Yes | Yes ------------------------------------------------- 1080p | No | No | Likely ------------------------------------------------- Strafing | Yes | Yes | Yes ------------------------------------------------- Lock-Strafe | No | No | Yes ------------------------------------------------- 360 or Wii Port | Never | Never | Never ------------------------------------------------- Multiplayer | NO | NO | NO ------------------------------------------------- Yes, there is no Multiplayer in Ratchet and Clank Future: Tools of Destruction. This has been asked a mind-blowing amount of times and it just can't be said enough. This has been confirmed since around March or so, so I can't understand why some people, avidly excited about the game, do not know about this yet. NO MULTIPLAYER. Okay? Good. Moving on, the Weapons Upgrade to V5, there is Challenge Mode, and it IS hard this time and The Plumber is back. Q: Will the PSN Demo be released on the PAL PSN Store? A: As of the latest update of this Guide, no. Sucks, doesn't it? :( Q: Wait, then how did YOU get the demo if you're in a PAL region? A: Trade Secret. ;) Q: Okay, so how do I get the Disk-based Demo? A: Pop over to your local Gamestop and pre-order Ratchet and Clank Future: Tools of Destruction. You should get the disk in the mail. Q: But... Gamestop is an American Store... A: Yup. PAL doen't get any slack cut, does it? Q: Any differences between the Gamestop Demo and the PSN one? A: There are many changes, both large and small, between the demos. The full list can be found in the next section of the Guide (#CNG). Q: [After reading the Demo Differences bit]So the PSN Demo is better then? A: In almost every way, yes. However, that doesnt meant you shouldn't accept a Gamestop demo with open arms. It may become a collectible in a few years from now. Not a major one, but still. Think about that and the fact that you got it for free, and when you sell it you'll get a goodly cash payback (yes, I speak very good England!) [The next few questions are from Gastroid's Commonly Asked Questions Thread on the ToD Board on GameFAQs. Therefore, the following messages are his, not mine] Q: Just WHY won't Tools of Destruction go to the 360 or the Wii? A: Insomniac has an excellent partnership with Sony. This includes over a decade of service to them only catering to Sony systems. A change would result in the loss of R&C for Insomniac and the lack of a partnership with a game company. Insomniac has basically mastered Sony game consoles during their time with them, and moving to another console would limit the gameplay, as Insomniac has no knowledge of over systems. Also, the PS3 is the only game console that can handle the graphics of Tools of Destruction. The processor power required to get 60 frames per second, along with advanced Pixar-style graphics is amazingly high. This game is pushing a higher limit to what the PS3 is thought to be capable of. Ratchet and Clank will never be on a non-Sony console. Q:Is there a picture of Emperor Tachyon? A: There is only one source, and it is on the Japanese R&C site. Go to Character nd select the Emperor. Q: Hey! Why do only the Japanese get it? A: Ratchet and Clank is only a quasi-popular game in most of the world. You know, your average game. However, in Japan R&C is a very popular game series. Insomniac doesn’t want to lose the Japanese crowd, so they have in the past given the Japanese exclusive pictures and codes. This is no exception. Q: Is this a kiddy game? A: Would a kiddy game have innuendo and maniacal dictators hoping to kill all life just to earn a buck (Drek)? Don’t let the graphics fool you; this game isn’t for little kids. Q: What are the [known] weapons in this game? [The Retail Version] A: Alpha Disruptor ; Ravenger ; Reaper ; The Negotiator ; Predator Rockets ; Tornado Launcher ; Plasma Beasts ; Combustor ; Pyro Blaster ; Magnet Launcher ; Turncoat Bombs ; Fusion Grenades ; Buzz Blades Q: Alright, what about Gadgets? A: Geolaser ; Levitator ; Gyro Cycle ; Decrypter ; Hologuise (costumes) ; PDA ; Gelantor ; Hypershot Q: Combat Devices? A: Groovitron ; Transmorpher ; Mr Zukon ; Visicopter ; Death Slinkies Q: When will Tools of Destruction come out? A: The release dates are as follows: 10/30/07 US 11/08/07 AU 11/09/07 EU 11/11/07 JP ========================================== =Changes between the Demo versions #CNG= ========================================== As the Gamestop Demo and PSN Demo were released nearly four months apart, there were some big changes in the demo builds. The demo disk from Gamestop is essentially the demo Insomniac used at E3, and there are some big differences between it and the PSN build, as the E3 build was in July, and the PSN build uses the final October code used in the actual release of the game (presumably). The main two changes are improvements in Screen Tearing and Framerate. The Gamestop Demo has these issues punctuated throughout much of the game. The framerate also drops whenever things get a bit too busy on-screen. Apparently the PSN Demo also runs at 1080i, whereas the GS one runs at a maximum of 720, however this is yet to be fully comfirmed. Presumably, since PSN the demo runs on the same code as used in the full game, which runs at 1080i, it should as well. AmanoJ and biggs03 on the GameFAQ forums were also kind enough to list the various differences in the demo builds. Here are the lists they each provided: =biggs03's Changes List= -Start Screen has changed. In the Disk Demo it was a static image of Ratchet looking over the city. The PSN Deo has a full video of Ratchet working on the Sky Bike. Waiting in the PSN Demo will also result in a screening of the Sizzle Reel. The Options Menu has also been added. -The Controls have been altered/added to. On the GS Demo, either L2 or R2 would cause Ratchet to Strafe, and Crouch was mapped to R1. In the PSN Demo, Crouch was moved down to R2 to make room for Fire to be controlled via R1. Also of note is that that PSN Demo does not give you an aiming reticule until you equip the Combustor (the only weapon suitable for a proper reticule) when you activate Over The Shoulder mode via L1, whereas the GS Demo had it on screen all the time. -The Options available in the Options Menu has changed. For whatever reason, the PSN Demo does not allow you to reverse the camera controls, whilst the GS Demo does. Also missing are options to control control Camera Speed and SIXAXIS, however the PSN demo does add Volume Controls and the option to turn the Helpdesk off. -Additional voicework has been added in game. Various enemies will now comment on Ratchet's dangerous-ness to them and where he is headed, and course of action, which was never in the GS Demo. Also added were various exchanges between the two heroes. -The PSN Demo adds an extra Help Desk entry when your weapon upgrades. The upgrade sound may also be slightly different. -A Spider-Mech was added on the balcony you land on after the first Meteor Pad. -The Groovitron now plays a selection of songs, rather than just one in the GS Demo. =AmanoJ's Changes List= -The Robot Civilians have completely changed in design. They also do not dance to the Groovitron. -The Fish Heads that remain after you kill a mech have been added upon. They can now be killed by being stepped on, and are less prone to get stuck in the ground. -The Explosions of the Fusion Grenades and Mechs have changed. The 'coils' of either weapon has been vastly toned down. -The bits of Ratchet's Sky Bike at the beggining of the level now arc with electricity. -The Crouch animation has been smoothened. -The Combustor shots no longer arc to the ground, making it behave less like the Meteor Gun and more like a basic Blaster. The Auto-aim has also been improved upon. -The targeting reticule for each weapon have also been changed. -A few buildings in the background have had their colours altered slightly. The Purple Meteor Pads have also had a colour alteration. -Whilst grinding, falling buildings no longer go through other adjacent buildings, as these have been removed. -Some of the Help Desk Text has been altered. -The Quick Select Ring now displays the other two adjacent rings, however you are unable to select them. -Subtle aspects of the opponents have changed, such as firing rate, colour of the blasts, AI and damage reduction, among other things. -The Hover-Saucer's now have a transparent dome on the front revealing a Slug- Fish. In the GS Demo, this was just a red dome, so the Hover-Saucer was presumed to be a robot. -Clipping problems have been accounted for (but not totally, as ammo sometimes gets stuck in the scenery until you collect it). -Objects late into the demo have had their textures changed. -You can now access the map by pressing Select. -The shots from the Warship have changed from Purple to Orange. =Other Users List= The Experience Bar has had its colour adjusted so that it is easier to see your experience level. [lisa2damarcus of the IG Forums] -The Transmorpher icon has changed from it's placeholder. The original icon was of the Morph Mod icon used in Deadlocked (which was also taken from the Sheild Carger icon from Up Your Arsenal). Additionally, the Experience Bar for the Groovitron and Transmorpher have been removed, as Combat Devices do not upgrade. [TrueDozenMarks of the IG Forums] - There are no Skill Points availible to acquire in the GS Demo. [RichardFeybman of the IG Forums] Any additional improvements will be welcomed into the list. =============== =Extras #EXT= =============== =Skill Points #SKP= Skill Points were first introduced in Spyro 2: Ripto's Rage (Gateway to Glimmer for PAL territories). These are special acheivments in the game which unlock various Extras, usually Cheats. In the demo you can acquire three, although you cannot use them for anything. You cannot get a Skill Point more than once. :Chorus Line: :Get Ten enemies to dance using the Groovitron: This is best acquired in the large room just before you take the Grind rail to up and dodge traffic (it's also just after the first crumbling Sky Bridge). There's a ton of Cop-Bots there to get their groove on. :It's Like the South Pole in Here: :Convert a total of 20 Enemies into Penguins: Like the above two Skill Points, this is best acheived in the room after the first Sky Bridge. Skip the first wave of Cop-bots and make your way inside. Jump around and keep moving to avoid getting hurt. When all the enemies are bunched up in one place, convert them with a snowball. You may need to use the last two of your shots to get the remainders. You DO NOT have to get 20 conversions all in one throw. :Happy Feat: :Get Ten Penguins to dance at once using the Groovitron: This is also best acquired in the same room as above. Jump inside and dodge the shots. It is easiest to equip the Groovitron and THEN use the Transmorpher, as the enemies will cease fire and remain still. =Random Tidbits and Things you Didn't Notice #TDN= This is a list of very small and subtle things which you may not have noticed as you played the game. They'll be listed in general order. - If you play the game in Japanese, you get to hear different Groovitron tunes. Insteado of the 70's Disco beats of the English version, the Japanese Groovitron plays Techno tracks, all starting with 'Let's go to the party!', and each with their own set of lyrics (distorted by a digital effect). One of them is even a techno remix of Courtney Gears' hit single from UYA. - As Ratchet walks forward, Clanks hands flap up and down. This is most noticable when you go into Over-The-Shoulder mode and you walk forwards or backwards. - At the start, turn around and jump into the top-most canals behind Ratchet. Go into OTS Mode and pull the camera up above the water and you'll see Ratchet's fur sheen. This will be more noticable in the full game when you have underwater segments. - Near the above area, if you tilt the camera up and towards the wall, you will see a gap in between the canal. This is best seen with Ratchet standing on the edge of the canal next to the wall. - Turn left at the start and head towards the plants. Go into OTS Mode and walk towards the overhanging vine. Pull the camera up and down to see the glossy sheen that they have. - When you equip the Combustor, Ratchet has a devious look on his face.
- Conversely, Ratchet still retains a wondorous look on his face when he Glides, similar to the one in the previous games in similar situations. - If you take a close look at Ratchet's model in-game, you will see the fur and eye refraction found in the cutscenes. This means that the Ratchet model you play as is the same one you see in the cutscenes. - When you equip the Fusion Grenades, Ratchet moves his hand and arm about as if seeing how the glove feels on his hand. The is provided you keep Ratchet still. - You can still destroy the vehicles flying about Metropolis, however, unlike the ones in RaC1 and 2, they do not give you bolts. This is best acheived at the balcony with the first Grind Rail. The explosions are also substantially larger. - The leaves of the trees are actually basic 2D Sprites, in the sense that they always face the camera. - When you cross the first walkway, defeat the Mechs and the Cop-bots. Then turn around and stand on the white marble blocks. Move the camera to face towards Ratchet's right to see a sheen on the marble. - After crossing the first walkway, jump to the tree with gree leaves to the right. Go into OTS mode and look at the rocks. Turn the camera about to see the subtle sheen that the rocks have. - If you stand around the trees, you may notice leaves floating out of the trees and through the air. - In the same area, use OTS mode and move the camera to see the sheen on the ferns. - The Slug-Fish actually have a hexagon sheen to them. This is best seen when they're bouncing up and down out of their Mech Suits, and in the first ToD Trailer when a Mech walks closely towards the screen. - The fillant of the Quark Statue (the green stuff) is the same stuff used in the Sky Bridge. - The Meteor Pads have small distortion particles above it. This is best seen in OTS mode. - You cannot fall off ledges if you are in OTS Mode. - Although there are around 12 ships in the sky, only two of them actually launch mortars (the other mortars in the level just spawn out of the sky). One of them can be found when you use the second Meteor Pad, and one of the Mortars hits the side of a building near Ratchet. The second can be found whilst grinding the first Train Section. - After completing the demo, play it again and get to the first Grind Rail. Stand on the left side and walk towards the rounded corner. Look down to see the starting section. Look at the green hole behind and above you, and follow the rail coming out of it to the orange platform to see the last section of the game. Look below you to see the section at the end of the Grind Rail next to you, with enemies already rendered and in position. - Whilst grinding down the rail, look at the windows of the building in the foreground to see the reflections move as you pass by it. - Then watch as that same building collapses. :D - At the second gap in the rail, don't jump. As Ratchet falls, you will see the crumbling building go through the base that held it up. - There are many sections of the game with impossible rails. The first is when you're grinding around the building. When a section of the rail gets taken out, you have to jump over it. Another section a short way ahead is also taken out. For a split second, you can see that this results in the rail floating in mid- air. - After defeating the enemies at the end of this Grind Rail, head over to the far end and jump onto the Plant Bed to your left. Look to your right to see the Grind Rail heading from the entrance of the Planetary Defence Centre (follow this to the right to see the rail go through several buildings). Far above that you'll find the Sky Bridge which Ratchet accidentally free-falled from. Follow that to the left to find the end of the first Train Grind and the balconies with the Meteor Pads on them. - Even though they have Slug-Fish in them, Hover-Saucers do not have one that falls down after the Hover-Saucer is killed. Presumably they got obliterated in the explosion. - Before you jump onto the next Meteor Pad, look up and to the left a bit to see the first Sky Bridge. - When using the third Meteor Pad, look at the train coming out of the tunnel, and notice the real-time shading it has as it exits the tunnel. - After this, look behind and below you to see where the collapsed building used to be. If you angle the camera right, you can see the base of the building as well, which also collapses as soon as you look at it. Jump off the cliff. When you respawn, look at that same position to find that the building has respawned. Also, if you look at the Grind Rail set above you that splits into three, follow the one to the left and you'll find that it stops suddenly. Finally, if you smashed the boxes to your left when you respawn, two of them will just drop from a small distance onto each other. - If you use the Free Camera Sky Bridge Glitch (explained below) before the collapsing Skybridge, you can go to the corner on the right side and look down to see the rest of the other collapsed building fall down. You will also see a point where the cars spawn, and looking straight ahead, you can se the giant metal replica of Kerwan that you grind past in the second half of the level, after reaching the entrance to the Planetary Defence Centre. - The fillant of the Sky Bridge (the green stuff) is the same stuff used for the Captain Quark Statue. - Another instance of impossible Rails is at the next Grind Rail. When you reach to top, two rails will appear above you. At the end of the grind, these get destroyed. Logically, this would mean that they should fall down, as they now have nothing holding them up. For the left rail, it shouldn't be up in the first place, as noted by the sudden stop above. - As you grind up the next rail, look below and to your right to see the final platform Ratchet lands on at the end. - As you turn the corner to the right, the building with the tall, oval hole in it is the building at the beginning where Ratchet crashed his Sky Bike. - When the second Sky Bridge is destroyed, as Ratchet falls there is no sign of the rubble of the bridge falling, nor is there any sign of it in the following cutscene. - Guide Ratchet to the left with the SIXAXIS and pay attention to the waterfall coming out of a building. As it gets covered in the clouds below, it dissapears. - Also, if you fall to the right near the end, you can see a Spider-Mech fade in to the side, who will appear later in the cutscene. Note that in the, the Spider-Mech is still the original purple colour. - After the first tunnel in the next Grinding sequence, look to the right to see the first Grind Rail. - The Planet Sphere you see as you start heading upwards on the Grind Rail is Kerwan from UYA (Kerwan from the original game looked like Coruscant from Star Wars). - The third and final impossible rail is when you grind upwards (which, ironically, is also impossible). The Hover-Saucer flies to the side and takes out two sections of the rail, leaving a section floating in mid-air. - As you take the last corner of the last Grind Rail section, you can see the building Ratchet crashed next to again. However, this time you can look all the way down to the bottom. =Glitches #GLH= There are several different Glitches you can exploit in the Demo, and nearly all of them are found in the Gamestop Demo, as a result of the older code used. =Both Demos -After you use the second Meteor Pad, you'll come across a Sky Bridge which will collapse when you walk over it. The camera will usually be locked in a position high above, to emphasize the height you are at. To use the normal, adjustable camera, Enter OTS Mode when the camera is adjustable and walk over, holding the button down. The camera should enter the fixed position. Click L3, whilst still holding L1, and the camera shuld snap back to to OTS mode. Let go of L1 to get the Adjustable Camera! [courtesy of biggs03 from the GameFAQs Forum] =============== =Credits #CRD= =============== A big thanks must go out to the guys at Insomniac Games, who are able to consistently release quality titles every year. Also worth of note are Toppot and RichardFeynman of the Insomniac Games Forums. Toppot, for being able to save me the trouble of upgrading the weapons just to find out what they do next, And RichardFeynman for being able to tell me the three Skill Points in the Demo. I also should thank my sister, who was able to play through the game to get some of the voice clips for me in the game whilst I worked elsewhere on the Guide. Finally, I MUST thank David Bergeaud, who's music is absolutely brilliant and continued to dazzle, inspire and amaze me track by track. Thanks guys!