"Nothing is true. Everything is permitted." - The Assassin's Creed "No strategy is unstoppable. Every ability is permitted. Except Pistol" - Homsarrunner3's Creed Assassin's Creed 3 Multiplayer FAQ/Strategy Guide by homsarrunner3 Introduction [ACIN] "I wanted to ask you something! Which is..uh.. what's your name?" - Ezio Auditore, Assassin's Creed: Brotherhood Hello, and welcome to my Multiplayer guide for Assassin's Creed 3! In this guide, you will find information on all the different abilities in the game, as well as my personal ideas and strategies on how to improve your game. I'm creating this guide because I am an Assassin's Creed multiplayer veteran (since Brotherhood) who is very disappointed with the multiplayer community as of late. Anybody who has played a game of Revelations recently already knows that a vast majority of players don't really know how to play the game, and resort to using annoying abilities like Hidden Gun and Offensive Smoke Bombs to make up for their lack of skill and incredibly small p- Ahem. Excuse me, I tend to get a bit heated on this subject. This would probably be a good time to toss in my… DISCLAIMER!!! This guide is not for everybody. It's my guide, it contains my gaming biases. If you can't stomach them, this guide is not for you. If you don't want to learn how to play the game properly, this guide is not for you. If you think Pistol is a great, balanced ability that can and should be used in competitive play, this guide is not for you. IF YOU ARE ONE OF THOSE BRAINLESS IDIOTS THAT USE SMOKE BOMBS ON OFFENSE… Actually, keep reading. Perhaps my guide will teach you that using these thing actually hinders you, instead of helping you reach your full potential. Oh yeah, by the way, this guide DOES NOT include strategy for the Wolfpack co-op multiplayer mode. TABLE OF CONTENTS: For your convenience, this guide uses a text-based search system. Here's how it works: 1. Find the section you want to go to in this table. 2. Copy the code next to it (including the brackets). 3. Press CTRL-F on your keyboard to open the search submenu. 4. Paste the code into the search bar. 5. Press the ENTER key twice, and with the power of the Animus, you're at the section you want! Introduction---- [ACIN] Frequently Asked Questions---- [ACFAQ] Characters---- [ACCH] General tips---- [ACGT] Abilities list (including strategies)---- [ACAB] The Maps---- [ACMA] Game modes---- [ACGM] Lessons---- [ACLE] Bonuses---- [ACBO] Version History, Contact & Legal---- [ACCL] FAQ: "Here we seek to open the minds of men." - Altaïr's Codex, Assassin's Creed 2 Q) Allow me to ask one simple question: WTF is Assassin's Creed 3? A) Assassin's Creed 3 is an action/adventure game, developed by Ubisoft and released in October 2012. It is the fifth main game in the series. This guide exclusively covers the Multiplayer section of the game. Q) What are the basics of Assassin's Creed Multiplayer? A) Like many other competitive games, the object of Assassin's Creed multiplayer is to kill without being killed. There are different game modes, but usually you will try to blend into a crowd of NPC lookalikes as you draw closer to your target and KILL THEM. But keep a watchful eye out for other players who are trying to do the same thing to you! Q) What's the story? A) STORY? STORY? You want STORY in a MULTIPLAYER GAME?! Why I oughta… Actually, because Assassin's Creed is the best game series in the history of the universe, there actually IS a story to the multiplayer modes. In previous games (Brotherhood and Revelations), in multiplayer you are really "playing" as a member of Abstergo Industries (the bad guys), who is being trained through an Animus to become powerful to kill the modern-day Assassins (the good guys). However… Now, Abstergo has formed a sister company known as Abstergo Entertainment, and has mass-marketed the Animus as a video game system. (How meta can you get?) You're still an Abstergo employee (Or are you? DUN DUN DUN!!!!), but this means that all the non-player civilians walking around the game's maps are "real" people who are in their living rooms, experiencing the environments that are the employees' battlefields. Think about that the next time you kill one, mistaking him for your target. You bad, bad person. There's a storyline, which is told through text and video files you unlock by leveling up. Unlock "hacked" versions of the files that provide you with more information by completing Challenges in the game. Q) What has made you so mad with the community? A) Because when Brotherhood was released, it seemed perfect. People played fairly, and with the help of video guide creators, some actually learned how to play well, not running around and shooting people with Hidden Guns as they had done in the beta and in the early release. But Revelations… Well, maybe it was because the popularity of the series was growing, but Revelations saw a HUGE flood of nooby players who refuse to play well or fairly. They don't make me angry as much as they make me disappointed. (Though they do make me angry a bit.) Ubisoft has made this great, intelligent, tactical multiplayer game, and the less-skilled community of Revelations ruined it. I'm hoping this guide, in tandem with the hard work of video guide creators on Youtube, will help educate the next generation of Assassin's Creed MP players. And that's that. Q) Jeez, no need to get all preachy. What's different between this and AC:R? A) Besides new characters and maps and stuff (eloquently worded, I know), there have been a few changes. Most notably, the kill and stun buttons have been combined, meaning that there is no giant B button (or whatever button was your stun button) over your pursuer when you come near them. Trying to stun every NPC around you is no longer viable, as this will kill them instead, losing your contract and disabling your abilities to kill/stun for a bit. Many abilities (including Smoke Bomb) have had their cooldown times increased, among other fixes. CHARACTERS [ACCH] "The Blood of a Templar" - Assassin's Creed 1 achievement Here is a list of basic information regarding all characters in Assassin's Creed 3, pulled from the information banks of the Animus. All characters play exactly the same, so which one you want to play as is largely a manner of personal aesthetic preference. However, in my opinion, the number of people who play as the Night Stalker is too damn high already, and you using him as your "main" doesn't help. Please don't turn him into the Prowler from AC:B or the Sentinel from AC:R… Also, you can customize your favorite characters with new apparel, weapons, or animations by spending Abstergo Credits (the multiplayer's currency). These have no gameplay alterations whatsoever. ONE LAST NOTE: As I do not have the Redcoat and the Sharpshooter, I do not know their in-game bios or the names of their favored weapons. If you have this information, I would appreciate it if you emailed it to me. THE BEAR Real name: Kuruk Weapon: War Club A warrior from a faraway land, the Bear left his homeland when his elder brother was made chieftain of his tribe. Now in exile, this skilled fighter has learned to create deadly weapons of his own design to remarkable effectiveness. His great strength and short fuse make him a force to be reckoned with. THE CARPENTER Real name: John O'Brien Weapon: Mallet The living personification of the Irish working man, the Carpenter traveled to the New World to start a new life and escape his homeland where his liberties were under constant threat. A man of few words, he is at heart a kind man, but years of persecution at the hands of the British have conditioned him to violently lash out when provoked. THE COMMANDER Real name: Matthew Davenport Weapon: Sabre A fierce and capable military officer, the Commander was one of the finest strategists of his time. Though he may appear to be cold and calculating, he demonstrates a fierce devotion to the men he leads. Focusing only on the war and his duty, he has no idea that his own daughter is hidden among his ranks. THE HESSIAN Real name: Gerhard von Statten Weapon: Infantry Musket Just one of the many thousands of German troops sent to the New World to fight for the British, this Hessian stands out in his appetite for war. With virtually no personality to speak of, this man is an unstoppable killing machine and will carry out his orders without ever considering defeat. THE HUNTSMAN Real name: William de Saint-Prix Weapon: Iron Hook A man of privilege, the Huntsman was born to a rich family in the outskirts of Boston, where he received the best education. He was particularly adept at science and literature and gained the knowledge to design both his own weapons and fighting style. Though he was shunned by the revolutionaries for his noble beginnings, his intelligence and courage earned him the respect of his compatriots. THE INDEPENDENT Real name: Alsoomse Weapon: Hatchet The Independent gained her exceedingly clever nickname as a child, as she was always a very solitary little girl. As she got older, she became widely known by her violent temper, but make no mistake; she is a strong and determined champion for justice and equality, and will fight to the death for what she believes in. THE LADY MAVERICK Real name: Gillian McCarthy Weapon: Poignard An orphan who grew up on the streets with her little brother, the Robber, this strong, driven woman managed to survive the unforgiving frontier of the New World. Coupled with her street smarts, the Lady Maverick's natural talent for seduction has earned her the favors of some of the most influential politicians of her day. THE MOUNTEBANK Real name: Victor Wolcott Weapon: Carving Knife This learned man of science thrives on the acquisition of knowledge. The Mountebank is especially fascinated by biology, medicine and the inner workings of the human body; so much so it is rumored he has devised an elixir potent enough to keep his patients alive well beyond the normal capabilities of the human body. THE NIGHT STALKER Real name: Joe Weapon: Butcher's Hook Scared by the light of day, this mentally unhinged man was known to stalk the streets of New York by night. Rumor has it that the Night Stalker works as a mercenary for a secret organization, though coin is his only true motivation. This "Joe" moniker comes from the name called out by one of his victims just seconds before he died, though no one has dared to inquire any further. THE PIONEER Real name: Emily Burke Weapon: Ringed Musket The only girl in a family of ten, this tomboy learned the meaning of hard work and sacrifice at a very young age. The Pioneer had difficulty adjusting to the modesty of her gender growing up, but when the war takes the lives of her father and brothers, she forsakes her claim and goes in search of answers, killing anyone and everyone she deems responsible for the loss of her family. THE PREACHER Real name: Federico Perez Weapon: Staff Driven by unwavering faith, the Preacher's unsettling charisma hides his obsessive need to cleanse the New World of sinners. He will deal death as quickly as forgiveness and does not hesitate when confronted with those he deems heretics. THE REDCOAT Real name: Eleanor Mallow Weapon: Spadroon The Redcoat was the daughter of the Commander, and enrolled in the British military during the American Revolution. Considered a brat, she lived a life that was heavily regimented in a military fashion by her father. Because her devotion to the British was so absolute, she hid her identity and carried missions against the Patriots. THE ROBBER Real name: Fillian McCarthy Weapon: Grapple Hook Like his older sister, the Lady Maverick, the Robber learned everything he knows from the streets. While his sister manipulated her way up the social ladder, he broke ties with her, not wanting to be a burden to someone who had already given so much to him. Now a young man and able to take care of himself, his only loyalty is to his next meal and his estranged sister. THE SILENT SHADOW Real name: Atasá:ta (also known as Krynn or Chogan) Weapon: Hatchet Raised in seclusion by his father, away from his own people, the Silent Shadow was trained in the art of hunting. He lived a quiet, content life until he found his father brutally slain by a British raiding party. Now, hungry for revenge, he makes the cities of the newcomers his new hunting grounds as he searches for those responsible. THE SHARPSHOOTER Real name: Clint Eastwood (Just kidding, it's Caleb Garret, but there is more than a passing resemblance there!) Weapon: Long Rifle As a master of all things related to guns, the Sharpshooter joined the Revolutionaries after witnessing his friends be burned alive by a group of Redcoats. Using his military-grade expertise over rifles and small arms, he guarded the woodland roadways and protected his team with deadly efficiency. THE STRONG MAN Real name: Nukilik Weapon: Harpoon When news of his southern kin’s plight reached his land, this Inuit chief traveled countless miles south to aid the Revolutionaries and defend his people. Despite his deceptively large size, his speed and agility make him a very valuable asset and he is especially dangerous at close range. GENERAL TIPS [ACGT] "This stuff? Oh, this stuff is nothing special really, this is just the stuff that keeps our entire operation from falling apart." - Shaun Hastings, Assassin's Creed 2 -Slow and steady wins the race! You should remain in low profile during 75% of the time you spend in each session. Running around like a chicken with your head cut off is exactly what Ubisoft DOESN'T want you to do in this game. It ruins the immersion and idea that anybody around you could be out to kill you. More importantly, running makes you easily spotted by your target, as well as by your pursuer. They can lock on to you with one button press, meaning you have lost the element of surprise. -Use lock-on! By holding the Left Trigger on the Xbox controller, you can aim a lock-on reticle at any persona (character) you wish. Release the button to confirm the lock-on. This keeps a target or suspicious person in your sights, so you can keep an eye on them. Locking on to your target also prevents you from accidentally killing civilians, which is handy if they're in a crowd group. Nothing feels worse than spotting your target and approaching stealthily, only to have the game screw up and make you lose your contract. -Quality over quantity! Your main way of earning points is by killing your targets. However, the WAY you kill your targets is very important. You could just run full-speed at the first person you see and chase kill them… but your score will be laughably small and you'll be completely obvious to any player looking on. Instead, try approaching stealthily, to earn your Discreet, Silent, or Incognito bonuses. Each one requires you stay in low profile in your target's line of site for longer, but provides larger bonuses for the kill. By staying close, to your target for a couple of seconds (until the white ring around the kill button fills up), you earn a large Focus bonus. Kill out of a hiding spot for a Hidden bonus, pull them off the edge of a roof for a Grab kill… there are so many types of bonuses for you to earn, you really should get creative and earn as many as possible, because… -Variety is the spice of death! Variety, Greater Variety, and Extreme Variety are bonuses you earn for earning a certain number of bonuses in a single match. (Yo, I heard you like bonuses..) These provide a hefty boost to your score, and provide a tangible incentive for mixing up your kill types. Variety is activated when you reach five different bonuses in a match, Greater Variety requires ten, and Extreme Variety requires fifteen. -This is a hidden line. It is an anti-theft measure. If you found this guide on a website besides the ones listed in the Contact & Legal section, please send me an email at the address in that same section. Abilities [ACAB] "Ezio, my friend! How can I be of service?" -Leonardo da Vinci, Assassin's Creed 2 You get three ability slots, with one reserved for a ranged ability. Choose which ones you want, I'll provide information and strategy for each below, starting with the newcomer abilities. GLIMMER Ability type: Concealment Affects: Self Description: When activated, Glimmer causes your character to become nothing more than a faint silhouette. The faster you move, the weaker the effect is, so this doesn't give you an excuse to run at full speed unseen. You will still react to bumping into NPCs, and can still be locked-on, killed, stunned, or affected by other player's abilities. As the effect's countdown runs dry, bits and pieces of your character will become visible, even if you are standing completely still. This ability could be used to sneak up for a surprise focus or incognito kill, or to provide a quick escape from a pursuer during a chase. POISON DART Ability type: Ranged, Offensive Affects: Targets Description: Works similarly to Poison, except is used from a short distance away, instead of up close. Has a shorter range than the Hidden Gun, and also takes much more time to aim accurately. Your target will hear a Pistol-esque noise when they are being aimed at with it, and you will be visible raising your arm while aiming the dart. Though better than the Pistol, this ability still seems to be more trouble than it is worth. ANIMUS SHIELD Ability type: Defensive/Offensive (one of the few abilities that is viable both ways) Affects: Self Description: Raises a shiny shield around you which temporarily protects you from Poison, bombs and ranged abilities, but you can still be killed and stunned just fine while it is up. You can walk through smoke bombs and deflect bullets and poison darts. It only lasts for a couple of seconds, but must be specially crafted for you to be able to escape the effects of more than one ability. This seems quite useful, but… I'm not sure how useful it will be in actuality when lag is taken into account. Nonetheless, I applaud Ubisoft for giving us bullet deflection in any form. MONEY BOMB Ability type: Offensive Affects: NPCs Description: Toss down a wad of shiny coins at the ground and watch the civilians clamber for it. Players will stay exactly as they are, allowing you to possibly pick out your target or pursuer… but the latter probably already knows you're coming, so that would be suicide. So let's keep this as a strictly offensive ability, hm? This ability is similar to Firecrackers, except for the fact that it doesn't affect other players at all. So as Firecrackers would blind targets, making them easier to kill once the civilians were cowering, Money Bomb will only make you, the pursuer, stand out as well. For this same reason, Money Bomb can't be used defensively. This seems like a garbage ability, to be perfectly honest. Oh yeah, and it can be thrown from a distance, as well. I honestly have no way to recommend this ability while Firecrackers still exist in the game. DISRUPTION Ability type: Ranged Affects: Targets, Pursuers Description: When used on a locked target or pursuer, their screen will become.. well.. disrupted. This is an oddball ability, and doesn't appear to be very great, especially when used offensively. If you know who your target is, why would you show off your presence by hitting them with this? It just gives them an excuse to run away, albeit with hindered vision. When used on a pursuer, you first need to know exactly who they are… I don't know, it just seems impractical to me. WIPE Ability type: Offensive, Revelation Affects: Players Description: When you hit somebody with a Wipe, they temporarily lose their abilities. They can still kill and stun normally, however. When this ability is crafted, it becomes near-godly. Like Mute, it reveals the locations of other players in a crowd. When you see a Smoke-Bomb happy child blocking all your stealthy kills, hit him with a Wipe next time you see him. Chances are, he relies so much on his bombs to save his skin, he won't even react fast enough to contest your kill. Not very useful on defense, as your pursuer can still kill you just fine. Oh yeah, and you can throw it. And now for the great (and not-so-great) abilities returning from Revelations. KNIVES Ability type: Ranged Affects: Targets, Pursuers Description: On the initial hit, knives cause the target to bend over in pain for a couple seconds. After that, they move more slowly for a short period of time. If they were standing on an edge, they will tumble off, making this helpful for knocking down silly players climbing up walls. That's not how you play the game, silly! During the initial bending animation, they cannot kill or stun, but they can do so while moving slowly. This is probably the best ranged ability so far, because it's not completely cheap, it has decent range, and it's equally viable for offense and defense. However, there is one major change to knives in AC3: They target hears a Pistol-esque noise right before you throw them, giving them an opportunity to duck behind cover or pop an Animus Shield. I don't particularly care for this new facet (besides the fact that it doesn't make logical sense at all), but whatever. DISGUISE Ability type: Concealment Affects: Self Description: A simple and elegant ability, Disguise transforms you into a different character for a short period of time. You will become a character that has no player playing as them. Let me explain. Each game has 10 "species" of NPC. 8 of these species are copies of the players in the match. The final 2 have no players corresponding to them. Disguise turns you into one of the 2. This ability is used a lot in high-level play in previous games, ironically. It can be very effective against noobs, and especially so in a blend group with one or more NPCs that look like your true form. Even if your pursuer does not kill the wrong civilian, you will catch them by surprise when you dart out and stun them. It can also be used on offense, if your target is expecting you to attack them in your true form. POISON Ability type: Offensive Affects: Targets Description: Walk up to your target in low profile. Bump into them "accidentally" while sticking them with a syringe full of who-knows-what. Walk away and laugh as they choke on their own spit and collapse, earning you a bumper crop of points if you did it stealthily. This is a favorite of high-level players, and a successful poison kill makes you feel like a true assassin. They never know it was you until it was too late. And best of all, they have nobody to blame for their death except themselves. They bumped right into it. I highly recommend this ability, as it provides good practice for getting close to your targets without them noticing you. If you can master poisoning targets, you can perform normal assassinations with no problem. The only irritating part of poison is that somebody can kill your target before the poison runs its' course, making all your efforts for nothing but a measly "Intercepted" bonus. As a side note, if you notice that somebody poisoned you, there's nothing you can do to survive it. The only proper response is to taunt them as much as you can until you fall down dead. You can also stun them if you're fast enough after they poison you. You'll still die if you stun them, but it'll counteract some of the points they gained from the kill, slowing their quest to beat you. SMOKE BOMB Ability type: Defensive (I wish) Affects: Players, NPCs Description: Oh Smoke Bomb. What a long and painful story yours is. Smoke Bomb is the all-time favorite ability through all Assassin's Creed multiplayer games. Press a button, get a cloud of fog that prevents any movement to players stuck in it. Seems great, huh? That's because it is. Smoke bomb has countless uses, and is helpful as an "OH SNAP, my pursuer is right there!" button. These possibilities increased further in Revelations, with the ability to throw them a short distance instead of just dropping them at your feet. However, as with all great powers, there are many who misuse Smoke Bomb. These bad, bad people, who use Smoke Bombs to get free focus or poison kills, or just to counter a defensive ability, should be shunned. If you take nothing else away from this guide take this: DO NOT USE OFFENSIVE SMOKE BOMBS. (Also known as "OSBs".) It's just annoying. If you are currently using them for this, stop. Stop now. When you do this, you get more than a free kill. You also get the hatred and spite of everybody you play with. Trust me, you do not need an offensive smoke bomb to get your focus or poison off. It's a crutch, and if you come to depend on it, once you're in a situation where you can't use it, you will get your just desserts. And you'll deserve it. Also, in Revelations, there was this patch that was intended to fix a bug where the Smoke Bomb would not stop attacking pursuers, but ended up making it completely overpowered, being able to activate at the drop of a hat, stopping attackers in the middle of their kill animations, knocking people off acrobatic perches, and a host of other things that ended up being the reason many players swore off Revelations, and Assassin's Creed multiplayer in general. These have been fixed. It's the best, most balanced Smoke Bomb yet, as long as it's not used offensively. Think of it as Brotherhood Smoke Bomb, but not glitched and with longer cooldown. MORPH Ability type: Concealment, Revelation Affects: NPCs Description: Morph is a cool ability, and with the removal of Charge and Templar Vision, it is much harder to counter. It turns a handful of nearby NPCs into copies of you, effectively concealing you within a group of dopplegängers. Especially handy in a moving crowd group. As your pursuers stumble around, trying to guess which one is you, you can pop a smoke bomb and stun them, or if you feel lucky, quickly dart out and catch him by surprise, and sock him in the jaw. The problem is, of course, that if you're hanging around hiding in a crowd, you can't go out hunting for your target, effectively halting your flow of delicious points. PISTOL Ability type: Offensive, Ranged, loud, obnoxious, piece of poop Affects: Targets (however, it will cause all Players to harbor feelings of resentment toward you, causing Self-loathing.) Description: While I would like to say simply for this ability, DO NOT USE THE PISTOL, I am, as a writer, obligated to at the very least explain what the Pistol is, and then I can give you my personal opinion as to why YOU SHOULD NOT USE THE PISTOL. But that doesn't mean I'll enjoy it. The Pistol has been around since Brotherhood, (when it was called the Hidden Gun) along with the notion that NOBODY SHOULD USE THE HIDDEN GUN. People realized that the Hidden Gun was everything an Assassin should NOT be: It's loud, it causes a cloud of smoke to appear near you, it takes time to aim, and if you don't aim you'll probably miss, it provides your target with a noise so they know it's coming, it makes you obvious to your pursuer, and you only get a minimal amount of points for killing somebody with it. Ergo, the only conclusion is that you should NOT USE THE PISTOL. DO NOT USE THE PISTOL. DO NOT USE THE PISTOL. P.S. DO NOT USE THE PISTOL. DECOY Ability type: Misdirection Affects: Pursuers (indirectly) Decoy is an oddity in that it doesn't specifically stop your pursuer, but it basically tempts them to kill a civilian. It takes a nearby NPC, transforms it into a copy of you (if it isn't already), and sends it sprinting off in a random direction. If a pursuer is nearby, they will often kill or chase after the Decoy, giving you a free escape or lure. A good, thinking-man's ability. It can also be used offensively, if you send it toward your target and they kill it, thinking they are stunning you. You might even get them to waste a Smoke Bomb or another ability on the Decoy! BODY GUARD Ability type: Defensive Affects: Pursuers Description: Body Guard is a funny ability from Revelations. It starts similar to Decoy, with an NPC taking on your likeness, but instead of running, it walks slowly toward one of your pursuers. It then punches them square in the jaw, stunning them and making them lose you as a target. In Revelations they could stun the Body Guard to get rid of it without losing their contract, but in AC3 they can't do anything to it, besides slowing it down with a Smoke Bomb or something of the like. There are two drawbacks to this ability: Firstly, the Body Guard can only remove one pursuer (though the other pursuer may make themselves obvious by trying to kill it…), and the stun that it performs does not give you any escape or stun points. Finally, if you activate it when no pursuers are nearby, the Body Guard will just… walk away. TELEPORT Ability type: Mobility Affects: Self Teleport is exactly what it sounds like. After a brief charge-up, you will appear about 35 meters away from where you started, unless there is a map wall blocking your way. It's an alright ability if you can master it, but not one I use often. TRIPWIRE BOMB Ability type: Defensive Affects: Players Tripwire Bomb plants, basically, a Smoke Bomb mine on the ground. After a few seconds to set the charge, the bomb becomes active, and the person who dropped it, as well as anybody on that player's team in team modes, can see a white area of effect around it. If any player steps into this area, the bomb detonates, creating a Smoke Bomb explosion. This ability requires a lot of thinking ahead to use, which is probably why it's almost never used offensively. Note that the mine explodes when ANY player character steps on it, not just a target or pursuer. Civilians will not set it off, however. Also note that the bomb itself is visible on to other players, and that there is a TINY area around the bomb that can be stepped on to trigger the bomb, but the detonator will not be caught in the explosion. Therefore, skilled players who have noticed the presence of a mine will not be caught in it easily. They can be thrown, but there's really no reason to. The bomb will stick around until a player detonates it or the person who placed it dies. FIRECRACKERS Ability type: Revelation, Defensive When you toss down Firecrackers, they make a loud noise. This frightens civilians, making them cower on the ground, leaving players as the only ones left standing straight and tall. These players also become blinded, but can still move, kill, stun, and use abilities as normal. They can be thrown to reduce the risk to the pursuer using them on a target. When used defensively, they remove the lock-on the pursuer may have on the target, and may cause the pursuer to panic and kill a civilian. Firecrackers are a nice alternative to Smoke Bomb, if you want a bit more of a challenge. THE MAPS [ACMA] "Press Y to synchronize" - In-game prompt, Assassin's Creed Assassin's Creed Multiplayer is not about map control. It is not like Halo, where being in a certain place at a certain time is going to give you a huge boost. However, knowing the names of each map will be useful to you. Hence, this section. BOSTON HARBOR BOSTON NORTH END NEW YORK BREWERY FORT WOLCOTT NORTHWEST PASSAGE VIRGINIAN PLANTATION ANIMUS CORE GAME MODES [ACGM] "We were only passing the time with a bit of sport, Captain!" - Louis Mills, Assassin's Creed 3 AC3 has a wide variety of game modes, ranging from free-for-all bloodbaths to modes requiring a strong team to win. Here's a list of them, along with a couple of general tips. WANTED Wanted is what people think of when you say "Assassin's Creed Multiplayer". You have a target, and you have a pursuer. Follow the compass at the bottom of the screen to determine where your target is, but keep your eyes (and ears) peeled for pursuers trying to kill you, piss in your Frosted Flakes, and generally ruin your day. If you're at the top of the leader board, you may have multiple pursuers after you, as the game tries its' hardest to get you killed. All maps are fun to play on in this mode, and I suggest playing a variety. DEATHMATCH Think of Deathmatch as "Wanted Jr." I'm not saying it's any less fun or less difficult, it's just… smaller. For example, only a small section of the map is available for players to move around in, and there are no duplicate NPCs of players, unless they are created via Morph or the Blender perk. Finally, you have no compass in this mode, and must rely on your target's portrait to find them. Also, it is impossible to get into a chase with somebody in Deathmatch, because the confined space would make it nearly impossible for one to escape. Fort Wolcott, New York Brewery, and Boston Harbor are fun Deathmatch maps. ASSASSINATE A favorite among high-ranking players for its' fast pace and high scoring potential. In Assassinate, you are given a minimalistic compass that points you to the nearest player characters. Once you see a character you think is a player, lock them and they become your target. In short, you can kill anybody who is a player, but all players can potentially kill you. The easiest way to win Assassinate is to run as close as you can to a player before locking them, so they aren't aware of your presence and lock you first. This game mode is 10 minutes of blood-soaked, nonstop combat, where anyone and everyone is after you. Fort Wolcott, Virginian Plantation, and Boston North End are great for this game type. MANHUNT A classic team mode, Manhunt consists of two five-minute rounds. In the first round, one team of up to four players is the target team, and the other is the pursuer team. The targets must hide and survive for as long as they can, and get points by hiding and stunning pursuers. The targets' point gain from staying in hiding spots multiplies when they are hiding in close proximity to their own teammates. The pursuers must kill as many targets as they can, relying on each other to kill the targets and pull each other back to their feet when the targets start throwing punches around. In the second round, the roles are reversed. Great on Virginian Plantation and Boston Harbor. DOMINATION Like Manhunt, we have two teams of up to four players each. However, winning in Domination requires good communication to control the three Territories on the map. When you come near an enemy-controlled Territory, you become killable, and have to survive long enough to fill up the capture meter and claim the territory for your team. This works the other way around, as the enemy is going to want to take your territories, and you have to keep a sharp eye out for where they are, and kill them before they catch it. Great on Northwest Passage and New York Brewery. ARTIFACT ASSAULT Think of this mode as Capture the Flag. Each team has an Artifact on their side. You want the enemy's Artifacts more than life itself, and they want yours for their own nefarious purposes. You have to balance between defending your Artifact with your life, and crossing the border into enemy territory to snatch up the other Artifact and book it back to your home base to cash it in. Whoever steals the most Artifacts in ten minutes wins. Fun on all maps. LESSONS [ACLE] "I was told you could.. train me?" - Ratonhnhaké:ton "No." *Slams door* - Achilles Davenport Welcome to the bread and butter, the meat and potatoes of this guide… the lessons I have learned throughout my time playing AC3 multiplayer, and the lessons I now pass on to you. We will start small, in areas seemingly unrelated to the game. But bear with me, as I have much knowledge to share with you, and you will undoubtedly find it useful. LESSON 1: The importance of a positive attitude Assassin's Creed 3 is a great game. But that's all it really is: a game. No matter how good you get at the game, never become arrogant toward others. In the same way, if you find yourself failing, you should not allow yourself to become angered. If you remain calm and stick it out, you will find yourself succeeding once more. Here are several techniques to alleviate rage: - Ask yourself what you could have done differently. Then do it next time. As you will learn, every strategy has a counter (yes, even Offensive Smoke Bomb), and once you learn all of them, you will become unstoppable. - Don't blame lag: That's a move for twelve year old Call of Duty players. Yes, you will occasionally get cheaply slide-killed, but 90% of the time it was something you did wrong that made you fail. - Make fun of the other players' user names. This has no philosophical backing, but it sure as hell works. I'm talking to you, XxxHeadshot191293809283xxX. - Look at the number of points they got. Sure, that irritating chase kill may have cost you your kill streak bonus, but at least they only got 100 points for it. You could match that by getting an honorable death, for crying out loud. Just sit there as you bleed out, and nod, knowing that when all is said and done that you're the better man. - If you know that you got poisoned, taunt. Taunt over and over until you die. It's important to be able to laugh at yourself. - Play Wolfpack with friends. That game mode is a constant string of bro-fives and NPC death, just what you need to blow off some steam. And the XP and Abstergo Credits you earn will carry over to make your main multiplayer character stronger. Just don't play Wolfpack with randoms. Ever. - Take a break. Is this one cliché? Maybe. But it's still a good idea to occasionally step outside, inhale some fresh air, and take a break from watching your brains get splattered all over colonial America. LESSON 2: Lose your illusions Maybe you're coming into this guide in frustration. You've already tried AC3 multiplayer, and while everybody else is jumping around on rooftops having fun, you spend most of your time as a cold, shivering slab of dead flesh laying in a roadside ditch. You've clearly been doing something wrong, and you need to trust me to let you have a clean slate. Here are my basic beginner's rules: - Buy your first ability set and stock it up with good abilities ASAP. The default sets are complete trash, and even a partially-filled custom ability set is better than the crap they give you to start with. - If I tell you to not use something, listen to me, dang it! I've been working my butt off testing these things, and if I say something is crap, I'm probably right. If you disagree, send me an email at the address below and we'll work something out. Note that I will instantly delete all emails regarding the Pistol, and its' use in competitive play, or any play for that matter. LESSON 3: The HUD The HUD (Heads Up Display) consists of all the shiny bits onscreen. Some parts may be altered or missing depending on which game mode you're playing, but it's all essential for tracking targets. - The Compass is that circular thing on the bottom center of your screen, and it is the single most valuable tool for finding your targets. Follow the direction of the blue light, and it will fill the compass. When you are in your target's line of sight, it will turn white to let you know to keep yourself discreet. Use your powers of observation (or abilities) to determine where your target is and kill them. This tool is absent in Deathmatch and slightly altered in Assassinate. - The Ability set is to the left of your Compass, and tells you what abilities you have equipped, and the buttons for activating them. Every time you die, you have the option to change sets, by pressing left and right on the D-pad and pressing A. - In the top right corner is another very important tool: A Portrait of your current target. You can't kill your target unless you know who they are, right? This is more useful than it was in Revelations because the border becomes outlined white when you are in their line of sight, and the background of the Portrait becomes dark blue when they are standing very close to you. The blue lights below the portrait are the number of people chasing this target, yourself included. Kill them before somebody else does! The blue meter below the portrait is your Detection Meter. This shows how discreet you are being, and you get more points for killing your target when the meter is more filled. There are four levels: Reckless, Discreet, Silent, and Incognito, with each giving a higher point output for a kill. However, you may want to purposefully kill a target while not discreet to help get your Variety bonuses… - The pretty face in the upper left is *Your* Portrait. It shows you how many points you have, your rank on the game leader board, and how many pursuers are after you. Keep the red lights in your memory, especially if you have two or three after you. The higher you place in the game, the more likely that the game is going to send somebody after you. This is another reason I like Assassinate: your level of stealth determines who comes after you, not the computer. - Finally, something vital you may have missed: The target reticule. This is a faint grey outline in the center of your screen. Hold down LT to zoom in with it, and highlight a character to lock them. You will keep the lock unless they are out of your line of sight for three seconds. This is useful to track targets and keep an eye on possible pursuers, because when you are locked, you are much less likely to attack the wrong person. This is absolutely essential in Assassinate, where you can only acquire targets by locking onto them. LESSON 4: How to move "Hide in plain sight" -The Assassin's Creed, Tenet 2 First and foremost: Learn the importance of low profile. Low profile actions make you (more or less) seem like a civilian. Pretty much the only thing you can do in low profile is walk or fast walk, and even fast walking can get you spotted by eagle-eyed players. You will, eventually, have to use High Profile. So here's how to do it without getting a giant target on your head that says KILL ME (seriously). The first thing you have to worry about in a match is the spawn system screwing you over. This isn't a problem as much as it was in Brotherhood and Revelations, but spawning derps do happen in AC3, and sprinting right from the start of the match might just be too risky. So take it slow, determine how many pursuers you have, and how close they may be. If you hear whispers (more on that later), for Minerva's sake, DON'T RUN! If you're in the clear and your target is far away, go ahead and run toward them in high profile. But remember, when you get close, switch back to walking before you get into their line of sight. When you run near your target, they see a giant red arrow over your head, and an LT button. By pressing LT, they automatically lock you, and know exactly who and where you are. Climbing also counts as high profile. Not to mention, performing too many high profile actions can decrease your Detection meter and start a Chase. No. Bad. Don't do it. This also applies to your pursuer. When you run in front of them, they get the exact same prompt, only it's blue, so they know who to kill. However, you can take advantage of this system. If your target or pursuer runs or jumps, lock them when you see the prompt, and you can keep tabs on them while they are in your sight. Finally, STAY OFF THE DAMN ROOFTOPS, unless you absolutely need to or are going for your Aerial and Acrobatic kill bonuses. It makes you completely obvious to your target and pursuers, not to mention that it's going to piss off a lot of good players if all you do is get roof kills, then climb back up for another victim to wander into your range. LESSON 5: Target Acquisition "Stay your blade from the flesh of an innocent" - The Assassin's Creed, Tenet 1 Finding targets is largely a matter of tracking clues. Your portrait and compass can only get you so far, you know. Against clever targets who are hiding with lookalike NPCs, it can be difficult to tell who is the real player. Here are a few ways to avoid killing civilians and getting punched in the face for your trouble. - Line of Sight trick: This is useful when there are only a couple of characters you have lost your target in. Step near a corner and position yourself so that the camera can see your target, but your character itself is out of their line of sight. Your compass or Portrait should not be lit up. Then, slowly walk around the corner, and stop when you are in the line of sight. This should allow you to determine which one is the real target. Once you master this technique, you can do it more quickly, so your target does not get suspicious. You can also do it with rooftops, to find out who you need to swoop down upon. - Look for non-NPC behavior. NPCs don't run. NPCs don't climb. NPCs hardly even fast walk. NPCs have distinctive walking patterns that are difficult for players to replicate, even if they try. There are areas where NPCs never set foot, but players do (for example, behind the giant tree in the middle of Virginian Plantation, or through chase breakers). Learn these things, and lock them into your memory. If you think somebody is acting strangely, you're probably correct. Finally, NPCs do things with their hands, like stretching their arms, cracking their knuckles, sneezing, etc. which players never do except when walking in moving blend groups. - Find derps. When a player is in a blend group, and moves around unnaturally, this is what we high-level players call a "derp". Players derp, NPCs don't. This mostly applies to blend groups. Players instinctively stand in a spot where they are surrounded by civilians. In moving blend groups, they either release their controls and automatically slip to the back, or consciously fast walk to the front. Both of these are telltale signs of a player. - Use your abilities. If you're really stumped at where your target is, consider using an ability to root them out. The most obvious ones are Money Bomb and Firecrackers (the latter is much better than the former, by the way). However, you can do this using unorthodox abilities as well. - I like to call this the "counter-Morph". By Morphing a group your target has already Morphed, you leave them as the last person that wasn't affected, because Morph doesn't affect players. However, this may give them time to stun you. The Blender perk can help with this as well, but since it only changes one character and a random one at that, it's not nearly as effective or reliable. - Players of Revelations will enjoy this: Even though Mute has been removed from the game, the new ability Wipe will reveal targets even more obviously than Mute did. Allow me to explain. When a Wipe activates, all players affected by it will have a rather obvious blue outline around them. The keyword here is "all", so not only your target will be outlined, but everybody within range. However, this isn't the best tactic because it takes a second for your mind to register who glowed, and by that time your target may already try to stun you. - This won't always work, but sending a Decoy or Bodyguard out toward your target may make them twitch in their group, or even try to stun the decoy. Watch closely. - The least effective strategy is to use a ranged ability, like Pistol (but you're not using that, are you?) or Poison Dart. This almost never works, because the effect is entirely psychological. Aim at the character you think is your target, but do not fire. When they hear the noise, they may panic and run. However, this doesn't always induce a reaction, making it ineffective. LESSON 7: Defend thy self In Assassin's Creed multiplayer, you're going to die. A lot. There's a reason this game puts almost no emphasis on kill/death ratio, and that's because it's really not the way to measure a player's worth in this game. But hopefully, if you follow these tips, you will see your targets coming, and know how to deal with them. And then you won't die quite as much. - WHISPERS!!! You may wonder why I wrote that so big. That's because Whispers are SO IMPORTANT in this game that the developers made them five times as loud as they were before, and actually include a bit on them in the mandatory tutorial sessions. If you have no idea what I'm talking about, here's the deal: Because you no longer see a giant red B button over your nearby pursuer's head, it's harder to tell where exactly they are. Whispers are exactly what they sound like: Whispers from the "The Ring" girl that get louder when a pursuer is nearby. Use observation to find out where they are and use the tactics below to take them out. - Don't rush at your pursuers! In Open Conflict (when a pursuer and target press X on each other at the same time), the pursuer always wins. Always. However, the target gets a 100 point Honorable Death bonus, the pursuer's score is decreased, and they move slower for a bit. But considering they can still get upwards of 300 points from a Contested Kill like this, it's not worth it to point starve
every pursuer and get killed over and over in the process.

- Lure your pursuer. If you don't know exactly who they are, try 
making yourself obvious to them on purpose. Run away from where 
you think they are, and around a corner. Because you're "on to 
them", they will chase after at full speed. Stand just out of sight 
behind the corner, and keep your camera focused on them. When they 
turn the corner, press X to sock them right in the jaw. That's a 
free stun, with no time-consuming escapes or wasted abilities. 
"Corner stunning" like this is righteous and fun, and you should 
do it often.

-Drop stuns: Not quite as you remember them.

Drop stuns, as you may remember from Brotherhood and Revelations, 
occur when a pursuer chases a target off a high ledge, and the 
clever target knows that if they attempt to stun their pursuer just 
as they hit the ground, they will never get killed. I loved using 
this strategy, and it is my great displeasure to tell you that they 
have been removed in an early patch in the game, because according 
to Ubisoft, drop stunning was "never an intended game mechanic".

But I digress. Drop stunning has not been removed completely, but 
reversed. Now, the player that will always have the advantage is 
the one performing the jump. That is to say, if a pursuer jumps 
off a high ledge and lands near his target, the button prompt to 
stun the pursuer will not appear, so the pursuer will always get 
an uncontested kill. Likewise, if a target knows that a pursuer 
is below, and jumps toward them, they will always get the stun.

- Abilities: There are so many abilities that are meant to 
camouflage you from pursuers or block them once they see you, that 
I'm not going to even attempt to list them all. However…

- Using Knives to stun people: Knives are usually used on offense 
to slow down targets (Note: please do not use them offensively 
yourself. It's cheap, and if your target is any good at all, they'll 
throw a smoke bomb and kick your teeth in). However, with a bit 
of practice, they can be used to stun pursuers as well!

Here's how to do it: First, lock your pursuer. Next, throw your 
knife. They will bend over in pain, then limp. They can still kill 
you, so if you run in for the stun you will only get an honorable 
death and have wasted a good knife. Instead, you need to get as 
close as possible to stun them, without getting in their kill 
range, which has been reduced by the knife. (Note: This may cause 
you to receive a message calling you a "****less, laggy, cheating 
noob" I kid you not. Somebody actually said this to me for knife 
stunning them. People on Xbox LIVE really need to re-read Lesson 
One.


LESSON 8: Be social

As with any multiplayer game, Assassin's Creed 3 is much more fun 
with friends or other people you play in a team with. Anybody who 
has tried to play a team-based mode with randoms knows what I'm 
talking about. So convince your friends to buy this game, and if 
they have trouble, refer them to my guide! 


LESSON 9: Counter-strategies

For every strategy, there is a counter. I have taught you skills 
that will make you better at this game, but there is a cost. Your 
enemies, the other players, now know these secrets as well. In the 
interest of fairness, here are the counters to popular techniques, 
including but not limited to the ones I have described earlier in 
the guide.

- Counter corner-stun: The easiest way to do not get corner-stunned 
is to not chase your targets at full speed. However, if you lock 
on to them first (and you should), you'll know when they are hiding 
behind a corner. You could make a wider turn around the corner and 
get a contested kill on them… or better yet, climb over the wall 
they are hiding behind and try to get an arial kill!

- Counter drop stun: Don't chase targets, obviously, but NEVER 
chase them off cliffs. If they know how to drop stun, they will 
get you every time. If you absolutely HAVE to follow a fleeing 
target off a long drop, hang off the edge and then drop, but do 
not jump. It's slow and your target will probably get away, but 
hey, you were the idiot who got in a chase in the first place.

- Countering Tripwire Bombs: Tripwire bombs are annoying. You 
think you're about to get a super-sneaky kill, and then a huge 
explosion pops in your face, and the next thing you know there's 
a fist smashing your pretty nose. Well, a large part of countering 
Tripwire Bombs is knowing which players use them.

Your thought process should go like this:
"OK, I'm about to kill that Pioneer. But wait! The last time I had 
her a few minutes ago, she got me with a Tripwire Mine, and it's 
had time to recharge since then. Did she drop one near her?

And then search the ground near her feet for a small box. If there 
is one, you have a few options. You could go for an arial kill, 
or you could piss her off even more and walk right through the bomb. 
If you walk VERY SLOWLY around the boundary of the bomb's activate 
radius, it will go off but you will not be affected. Do this, and 
while she's celebrating you getting "tricked", stab her in the 
throat. Enjoy that kill, you earned it.

- Counter OSB (Offensive Smoke Bomb): That got your attention, 
didn't it? Using Smoke Bombs offensively (as in, to assist in 
killing your target) is one of the most hated tactics in Assassin's 
Creed multiplayer. It was started by poor lost lambs who were bad 
at Brotherhood and could never get their focus or poison bonuses 
off. So, they used Smoke Bombs to stop their targets for a free 
kill. Ubisoft made the matter worse by introducing Contested Kills 
in Revelations, giving noobs one more reason to incapacitate their 
targets so they could kill them without getting b*tch-slapped in 
the process. It seems that Offensive Smoke Bomb was impenetrable, 
but it's time to fight back, and show them that their master plan 
for quality kills isn't so perfect after all.

 This part is similar to the counter-Tripwire bomb method, in which 
you have to get hit by an OSB to realize who is using them. After 
that, when you see an OSB user as your pursuer, and realize that 
he has had enough time to recharge his weapon, try to… 

- Climb onto a nearby roof to make him waste the smoke bomb, climb 
up, jump off, and when he follows you, drop-stun him.
- Throw a defensive Smoke Bomb at him, then run in for the stun.
- Run away so he gets in a chase with you, then corner-stun him.

These are especially satisfying in Assassinate, where you can stun 
the sucker and then get a free focus poison kill on him while he's 
on the ground picking up his teeth, with all your abilities still 
ready to go. Poetic justice.

- Conter Defensive OSB

Pretty much everything I've described in the offensive section 
(Except using your own SB to counter theirs, because now you're 
just using OSB). However, because you're the pursuer and have a 
wider way of killing than a target does of stunning, you can climb 
up a wall and kill them from their for a quick Acrobatic bonus. 
This ain't Revelations, where going anywhere above a smoke bomb 
will get you.

- Counter Pistol

I am about to say something that not everybody may like. This is 
that you really shouldn't counter the Pistol. Yes, I am saying that 
if some noob is pointing a pistol at you, you should let them kill 
you. The points they earn are not significant enough that you 
should waste an ability on them. For example, it is really not worth 
it to put Animus Shield in one of your ability slots solely to 
counter Pistol-users. If your pursuer is in sight, you could hit 
them with a Throwing Knife to stop their gun and then knife stun 
them.. but that knife is better saved for a time when a stealthier 
pursuer is about to get a larger-point kill off of you.

If you can get out of the way of the Pistol before they shoot you, 
and manage to get them off your tail without using abilities, more 
power to you. I just don't think that it's worth using a valuable 
ability to counter an idiot shooting for minimal score, especially 
in AC3 where all the ability cooldowns are longer than in previous 
games. And that's that.

LESSON 10: Know your surroundings

As you well know by now, Assassin's Creed is about quality over 
quantity. The more environmental bonuses you can take advantage 
of, the better. Target is standing on a roof? Try to hang on the 
edge near them and pull them off for a tasty 450-point Grab kill. 
As much as I dislike people who roof all the time, you should get 
at least one arial kill per match, to get your variety up. Use 
benches, blend groups, and hay bales to get many hidden kills, and 
the list goes on and on. Even if your target gets killed by another 
player, don't be discouraged. Instead, use the bonuses the game 
gives you to get a tiny advantage. If you are near them when they 
die, you can kick their lifeless corpse for a 50-point Ground 
Finish. Hey, it's better than nothing, and it counts toward your 
Varieties! 

This lesson is extremely important in Assassinate. Why? Because 
if you stun a pursuer, you can then take your time looking around 
for environment pieces to kill them with while they are stunned. 
If you feel bad about picking up a 1200 point Hidden Focus Silent 
Acrobatic kill, boosting your score a huge amount from one single 
kill, just remember: they would do the exact same thing to you, 
and they would have probably used OSB to make it an Incognito.


BONUSES [ACBO]

So, since there are no descriptions of the bonuses you can earn 
within the game, I think it is prudent that I list them here. With 
a few exceptions, all of these bonuses count toward the Variety, 
Greater Variety, and Extreme Variety bonuses.

ACCOLADES:

BONUSES:
Kill - 100
Generic bonus for any basic kill.

Aerial Kill - 100
Kill your target from above.

Acrobatic Kill - 200
Kill a target while climbing or crouching.

Hidden Kill - 300
Kill your target while hidden in a crowd, on a bench or in a 
haystack.

Grab Kill - 450
Kill your target from while hanging on an edge while your target 
is on a rooftop.

Reckless - 50
Kill your target when your approach meter is on reckless.

Discreet - 150
Kill your target when your approach meter is on discreet.

Silent - 250
Kill your target when your approach meter is on silent.

Incognito - 350
Kill your target when your approach meter is maxed out.

Grounded - 50
Kill your target while your target is stunned.

Contested Kill - 100
Kill your target while your target tries to stun you, forfeiting 
your approach bonus.

Honorable Death - 100
Attempt to stun your target while they kill you.

Ground Finish - 50
Perform a ground finish on your target after your target is killed 
by another player.

Mid-Air - 100
Perform a kill with the Pistol while your target is in the air.

Execution - 100
Use the Pistol to kill a running target.

Focus - 150
Perform a kill after staying near your target for at least 3 seconds 
while the kill button is displayed above your target's head.

Ambush - 100
Kill or stun an opponent shortly after entering his line of sight.

Poison - 200
Use Poison to kill your target.

Poison Dart - 250
Kill your target with a Poison Dart.

Pistol Kill - 100
Kill your target with the Pistol.

Animus Hack - (point value increases with each consecutive Animus 
Hack kill)
Kill your target with the Animus Hack or Silent Animus Hack 
killstreak, or the Minor Hack loss streak.

Variety - 200
Earn 5 different bonuses in a game session.

Greater Variety - 400
Earn 10 different bonuses in a game session.

Extreme Variety - 600
Earn 15 different bonuses in a game session.

Assist Kill - 50
Kill a target that one of your teammates has locked.

Assist Stun - 50
Stun a pursuer that one of your teammates has locked.

Assist - 50
A teammate performed a kill or a stun on the player you had locked.

Diversion - 50
A teammate kills a target you are chasing.

Revive - 50
Help a stunned teammate get to their feet.

Double Multi Kill - 100
Your team killed two targets within 3 seconds.

Triple Multi Kill - 250
You team killed three targets within 6 seconds.

Quadruple Multi Kill - 400
Your team killed four targets within 9 seconds.

Opportunist - 50
Kill a target who is being chased by your teammate.

Knock Out - 100
Your team stunned 2 pursuers within 4 seconds.

CONTACT AND LEGAL [ACCL]
"How did you find me?!"
-Cesare Borgia

"The email address at the end of this crappy FAQ led me here!"
-Ezio Auditore

I have a confession to make. Though looking through this guide may 
make you think I am an omnipotent god-king at Assassin's Creed 3 
multiplayer, this.. is only half true. I am not omnipotent in the 
slightest, and being a god-king without being omnipotent is like 
being a bottle of wine without a side dish of cheese.

But let me get to the point. I need you to run out to your local 
farmer's market and pick up some cheese to smear all over this 
guide.

.. That came out wrong. What I'm REALLY trying to say is, I am not 
perfect. I am nowhere near perfect. I'm not even that great. I have 
never prestiged as of the writing of this sentence. Do you know 
what my highest score is in a single AC3 match? 9100. Nine thousand. 
One hundred. In an Assassinate match. That is PITIFUL by the 
standards of high level players. I've never broken 10k in this 
game. As such, there are many techniques about this game that I 
am not aware of. And hey, if you have an idea that NOBODY is aware 
of, this guide may help you gain fame and fortune among the 4 people 
who will ever read it!

If you have an idea to add to this guide, or a question, complaint, 
comment, concern, or frothy-mouthed rant about any of the content 
in this guide, you are welcome to shoot me an email at:

homsarrunner3@aol.com

Please include AC3 in the subject bar, and I will not, repeat NOT, 
respond to any messages from deposed Nigerian kings or gentlemen 
in tuxedos who want to help me get  "XXX hot babes in ur crib 
tonite!!!!1!!!!1111one!". I do not sleep in a crib, thank you very 
much. I graduated to the big boy bed last month, in fact.

Oh yeah, and if you want to find me on Xbox 360, my Gamertag is 
Ot1sman . I'll be the one kicking ass and chewing bubble gum.

Legal mumbo:
This guide was written by me, homsarrunner3. The views expressed 
in this guide do not necessarily portray the views of anybody else 
who works or contributes at gamefaqs.com. All of the content in 
this guide was based off my own experience in the Xbox 360 version 
of Assassin's Creed III (3). This guide is intended for private 
use only (that sounds a lot dirtier than I meant it to), and should 
not be used by anybody for any sort of profit.

If you wish to add this guide to your NON-PROFIT website, please 
send me an email at the address above.

Currently, these are the only websites allowed to have this guide. 
If found this website on another site, it is STOLEN (or I just 
haven't added them yet. But I do that fairly quickly), and you 
should send me an email regarding this.

Allowed sites: 

gamefaqs.com


VERSION HISTORY

v1.0 First version of the guide written and uploaded to gamefaqs. 
Coming soon: Perk and Killstreak guide, and more ability 
strategies!

v1.1 Second version of the guide edited and uploaded. No Perk and 
Killstreak guide yet, but there are some general spelling and 
information fixes, as well as the addition of the Accolades 
section.

CREDITS

This guide is like a child to me. Keeping with that theme, here 
are all the wonderful little sperm cells who helped it grow into 
what it is today!

Thanks to Ubisoft: For making this amazing game and series. If 
anybody from Ubisoft is reading this, please remove Pistol in the 
next patch. C'mon, I know you want to.

Thanks to gamefaqs.com: For being the first to host this guide.

Thanks to TheShenmue36: For his videos, which taught me about The 
Whispers and how to play the game properly in general.

Thanks to Raininstormwake: For his videos, which taught me how to 
knife stun and drop stun. (Not that the latter matters anymore in 
this game…)

Thanks to MajorHerQ: For tips regarding Poison, Tripwire Bomb, and 
Decoy.

Thanks to My friend Luke, gamertag 13LACK D3ATH (on Xbox it looks 
like "Black Death") for some great Wolfpack games. Unfortunately, 
he has recently turned to the dark side: he now plays Call of Duty: 
Black Ops 2 almost exclusively. If you ever see him, please spam 
his inbox with RETURN TO AC3 LUKE. RETURN TO AC3 LUKE. RETURN TO 
AC3 LUKE.

And thank YOU, for putting up with this crap.


May the Father of Understanding guide you.

[[[[[END DOCUMENT]]]]]