5YUYYY5252XqE0EZM8MOES0GMBM| Magic: The Gathering Duels of the Planeswalkers uYU5u2jujUUkq8qX5SkPFqEMNBZ| Expansion 3 (Edge of Madness) FAQ/Strategy Guide 1YkS2JLLUUXkSSSj1SNPNPZ15Nu| by Seth0708 5FXEFUJU1X5UYS5P522qPZG; ii|___________________________________________________ 22S1N5U2552u22Y7YLUUkEU 8LE8BBBXZBMBMMU2Y22kFSSX5S5FU2UF10PEZ0k51GBBMZBBBB5O8O rLLYSEq5US1FjL7YYUU5Pk ,::UX8rM0 XBMEOSYU1PkP0M88ZONPNOOSjjSGX05j1kMM8BBBENMMG iiLuFUPkNSFU57 :LkZE .i F8Bq: 7 MM,MZSS08OEMGMZEkY72U1jYL1kqPkUjUFOBBBXOBM8O :;7LLuUSkNkk1FJ7:.,7. EB7:iO0UY::i ,i jMSZOMENFF11UjiLuYjXYYYUS0PGF7OBBBMZMMGOZ r::,:iY1NF1U5JjU15YrY7YkBMU0:iZ20J7 :XS8Lijuj7YvYJUYYjk5ZEj7YY2PqEEiLBBEMM8ZO88 ri77i::rJkXk5UjjYFk:7u7i:78BYi .. rYXBNr;ir7LYLJYY28PFEMG1jjY5FOXF,MB28M0ZqOZ r;FXSr,.:iSZEqSYYjj iN777:70NY.i Uj iOMir7LLJYv7LvkPUjZ8M0EqUvX88U.rBBB88Z88M i:Luv7:,.::LUP55U2r 7BZLjP. iiBk :75U,5u7U2j7JYL7JYUu5USNOEGXEESPZ8M,:BB8MOMGMG i.:..,;i:.::;LUSNP7YBBBBMBi iBBir2N0P:Nq5YL;7uLv5251S15FGGEqqX0X0qZBO7BOZEO8M8M ..::.,...,,.,::Y50FMBBOMMB: 5B7,...,:20PL7rrr7L5U2L2U52kE0qZPZ0ZN0kBBPMMNOGOOM8 ,.:,..,:i.......:LUrrMMGMZ7;BGFUYri:SBBOM8ZFL7uLu7LU22S5kkZkNNZ0ZkPBBGBMZEOXGOO ..:,...:.. .:i7O0OME7 .5PGE8MPNB8MOBBBBF7L7YUX5S5F5q5SS00008UEBMBOP0GXkMG . .,. . ..,. .vS8MBGOGMBB :51FEZ7BOMOMMBMJrLLUF0kPSPkNXPPXkGkNNkiGB85qE8ZMMM ... ... ;GBBBBBMBOOGM8BB. :jFqMiNBMOMOBZYru1XSPSk2525FkkP00kXkNN2:BP25PX08MN , .,,.. .. .78BBBMZGGMOMOB: ,jk8JPBMMMMMZUY51S1F251SU12FFSFqPEN0q2M1G0J1UuJXPN ,... . . PBMB88GOOBBLi;JkUZBBMBOMZMMGPqSS5k5FU11uUN251NkkFk7BBMNYLJLYj0E .. . .LPMBBB88EBBErYYLjBBMkN0MZGSXXNukkS2125USUSPPSkF1u5UijMBZ7YvvY2FN .... .. ;BBBBL2BB8BNY;J1XqMN1UJ580UJ7:,...v1SU2uUj51qNEqq1522iPBBXUUULU2S5 : , ,. :BBBF: MBBN2U55EO812XN1EMFSkY7r7Y1kEEMOMOULUJ2SSFX1S5BBBO5UkF7.PE0 :.... JBBBO7 .rrBBY75J5kGZN8MGSPBqu7JkG8MZ8GBMM8BMYLUY2u1Uq2LijXSjJL2Y;YN0 : . 7BBB: vZ7:7Y5Y0ujUYUMk2SS;kML7YPY::;20EujkMBUiYYLLU, :::.NMXXUvJSUu1S .. ,,YBB7 7Br ;i7UUY5LLuXXrUuk5Nq8OBU10BB0Y:,rUBBr:iiL7rPB07jYkBBBrL2Uu1U . LBBBB: .qBF UBF72.,Jiu71PBLUN00BOMMBBBBM2UYj7LrLJuii::LBBBLu728BBU7YJUjY . .kBBBi rB: EqiYU7 .::XGkZEBOOEGEOMMMBBBO0FMkL7ivMB2jjFMMBBMqZMBBBL7YFUj7 7::LBOi ... . ,.BEYvJL71jUSMMOZOGOZOEO8MMBk8BBMNOMGZUUU7JkBBZOOMMM8BMBkjYS5Ujr r::YBJ....,, .MLNMq5q0ZMOM0BMOOM8M88GM8MBN. SBMB0BE1SiL88BEE0MEEMMMBO5u5F5Y7, :.:,Ur .i.,BBBBOO8MBMOMMMMM8MGMOM8O8MBB. ...EBBMBBZJujMB8MGMGP5MOOXqkULUuu;: i::i:L:.,::: MBMMOEE8MEM8MMMMBOMOMMMOMMB2;7L7L::vkvYBBk8GXM88MBOkq0BqYUSU1US1kU r,:i7rqMPLi ,MBOMOOEM0E8MOBMBBBBBBBBBBB8XZOX5Fkvrvu7vMBBBBBBBBMYXMGBG10q1u27Y52 Section 1.0 - Duels of the Planeswalkers Section 2.0 - Edge of Madness Section 2.1 - Edge of Madness Single-Player Campaign Section 2.2 - Edge of Madness Two-Headed Giant Campaign Section 2.3 - Edge of Madness Challenges Section 3.0 - Decks and Unlockables Section 3.1 - New Deck Lists Section 3.1.1 - Sorin Markov (Master of Shadows) Section 3.1.2 - Niv-Mizzet (Root of the Firemind) Section 3.1.3 - Gideon Jura (Weapons of the Warrior) Section 3.1.4 - Sarkhan the Mad (Edge of Madness) Section 3.2 - Old Deck Unlockables Section 3.3 - Achievements / Trophies Section 4.0 - Copyrights =============================================================================== Section 1.0 - Duels of the Planeswalkers =============================================================================== Magic: The Gathering Duels of the Planeswalkers is a somewhat flawed but fun take on the collectible card game by Wizards of the Coast. Originating on the X-Box 360, it proved so popular that it was ported to the Playstation 3 and even the PC (despite the presence of the superior Magic Online already). A sequel has already been released on all three platforms as well. The original Duels of the Planeswalkers received three expansion (DLC) packs adding new cards, challenges, and opponents each time. This guide focuses on the second expansion pack. The later expansion packs dropped names for whatever reason, so while the first was called Duel the Dragon, the other two were simply numbered. This is even more odd since now the Magic 2012 version has an expansion with an actual name. For the purpose of this guide, the third expansion is refered to as Edge of Madness, after the expansion's final opponent. I am writing this guide because while there is a lot of coverage of the base game online, very little beyond achievement guides can be found for any of the three expansions. This is understandable I suppose given that less and less people likely downloaded each consecutive pack, but I hope that this compilation of information can be useful to anyone picking up these packs who needs some help or information. =============================================================================== Section 2.0 - Edge of Madness =============================================================================== Section 2.1 - Edge of Madness Single-Player Campaign =============================================================================== Edge of Madness adds eight rounds to the single-player campaign. You face each opponent in sequence with a more limited deck that is "stacked" against them. This is followed by a fully unlocked and randomized deck stack match with each of the four. Some general strategies for beating these opponents follows: Sorin Markov - Master of Shadows -------------------------------- Sorin Markov, the Master of Shadows, hails from the plane of Innistrad. In this expansion he wields a number of vampires from Zendikar and the Magic 2010 core set. His deck is fast and has a very strong tribal theme. Early game watch out for Blood Seekers. If Sorin gets a few of these out, the damage you take from bringing your own creatures into play is going to grow and grow. Pulse Tracker, likewise, will be problematic early game because he does one damage to you every time he attacks. If you have a blocker, however, Sorin will usually not attack you even if it is the best option because of the AI. Vampire Nighthawk is a very universal creature. It has flying, deathtouch, and lifelink. This means it can block almost everything, it kills anything it touches without first strike regardless of toughness, and you gain life every time it does damage. Unfortunately, Sorin is using them against you. These fliers, even more than the Blood Seekers, will ruin your strategies involving creatures. The AI actually will use these fliers in a way that makes sense: to block your biggest creatures to kill with deathtouch. You need to be fast to overcome Sorin. He has an obscene amount of creature removal and his vampires will flood you very quickly. Ears of Elves or Weapons of the Warrior are probably the two best decks to deal with Sorin. Using either of these you want to simply outflood Sorin. You could also go with both Jace decks, Mind of Void or Thoughts of Wind, and just go for hard control. This will mean a muc longer match, but if you are having trouble stemming off the flood of vampires, you might try that path. Niv-Mizzet - Root of the Firemind --------------------------------- Niv-Mizzet is the leader and founder of the Izzet Guild of the plane Ravnica. During the events of the thousand-year anniversary of the Guildpact, Niv-Mizzet had not been sene publically for hundreds of years. When the nephilim emerged, however, he went out to face them. He destroyed two of the creatures, but was forced to flee and has not been seen since. Niv-Mizzet runs counter-burn. He has a lot of creatures and spells to ping his opponents with, plus he has access to a playset of counters. The dragon wields a lot of direct damage, which he will use liberally on his opponents. He also has a series of creatures that get stronger for every spell he casts in a turn for added injury. Everything Niv-Mizzet uses takes time to set up. This is his biggest weakness, making him susceptible to the quicker decks. Weapons of the Warrior, for example, can make quick work of this deck with even average draws. Utilizing hard control can be effective too, although this deck tends to get stronger the longer the game goes and not weaker. Gideon Jura - Weapons of the Warrior ------------------------------------ Gideon Jura employs a white-weenie deck with an emphasis on equipment. His forces are comprised largely of soldiers, many of whom give benefits to other soldiers. There is also a theme with Kor creatures that further strengthens the soldier and equipment theme. Gideon's creatures tend to be small and inexpensive. This gives him a good boost early on, but can hurt him if the game drags on. To succeed, he needs to flood the field as soon as possible. Captain of the Watch is the biggest creature he has and can be a game-winner if he has enough soldiers in play, but he really has little late game options outside of her. Gideon is especially weak to fliers. He has very few ways to block them, so a deck heavy in fliers can make quick work of him. Most of his instants boost power and toughness, but he lacks the usual batch of white exile and control spells you would expect to find. Sarkhan the Mad - Edge of Madness --------------------------------- Sarkhan the Mad provides the final battle of the third expansion. He is not very fast, which is a huge detriment for him. Many of his creatures will not show face until turn five or greater, giving you an opportunity to get out there early to start pinging him. The only two little creatures you will probably see are Giant Scorpion and Dragonmaster Outcast. If you are playing a removal deck use it to get rid of these pests early to keep him open for attack. By the same token, you can use one of the control decks and counter his bigger spells. This will become easier and easier as the game progresses if you sit on your counter spells and save them for the heavy hitters in later turns. The other control method available in this game, discard, does not work very well however because Sarkhan commands multiple graveyard shuffling Eldrazi. Your best bet is to use either Ears of Elves, Master of Shadows, or Weapons of the Warrior and try to flood him, or use Thoughts of Wind or Mind of Void and sit on your counters for his big hitters. Sarkhan's slow pace is really his greatest donwfall, so take advantage of speed to hammer him before he summons some dragons and Eldrazi. =============================================================================== Section 2.2 - Edge of Madness Two-Headed Giant Campaign =============================================================================== Edge of Madness adds four more matches to the Two-Headed Giant Campaign. These rounds mix both the new decks with the old, making for some interesting combo decks for you and a friend to face. Gideon Jura - Weapons of the Warrior / Ajani Goldmane - Claws of Vengeance -------------------------------------------------------------------------- Gideon Jura and Ajani Goldmane start off this set of matches. Both run fairly standard white-weenie style decks. This match can give you an opportunity to try out different two-headed giant combos. Gideon relies on attaching his equipment to his soldiers. Many of his soldiers play off each other as well, giving them a strong boost. Ajani is the weaker of the two, meaning you will probably focus most of your efforts on Gideon's creatures. In general, however, these decks tend to perform poorly the longer the game drags on. If they do not start out strong, they're probably not going to make up that lost ground on you. Niv-Mizzet - Root of the Firemind / Jace Beleren - Thoughts of the Wind ----------------------------------------------------------------------- The second battle pits you against two control decks. Jace brings the standard counters, while Niv-Mizzet runs a counter-burn. This generally equates out to a much longer than normal game. They both have fliers too, adding that extra concern on top of their repotoire of instants and sorceries. Running your own Niv-Mizzet and Jace Beleren duo can make this fight a lot easier since it provides you the same tools they are using against you. You can also take advantage of Sorin Markov and Tezzeret the Seeker's selection of fliers, creature removal, and deathtouch to stem this duo's own forces. Pick two decks capable of long-range play as this game will drag on. You goal should not be speed, but survivability. Sorin Markov - Master of Shadows / Elspeth Tirel - Wings of Light ----------------------------------------------------------------- The unlikely team of a vampire lord and a paladin face you for the penultimate two-headed giant match. Sorin Markov provides fliers, creature removal, and a selection of deathtouch-wielding vampires, while Elspeth Tirel brings her brand of white-weenie control. Flooding your opponents is your best bet here. A team of Sorin Markov and Nissa Revane will often quickly overwhelm the two of them. The major drawback of that combination is that since you are facing Sorin as well your Coat of Arms can be rendered a detriment to your own forces. You will generally want to focus the bulk of your creature removal on Sorin, although if Elspeth does manage to get out her Baneslayer Angel or other heavy fliers you may want to send some hate her way. Sarkhan the Mad - Edge of Madness / Nissa Revane - Ears of Elves ---------------------------------------------------------------- The final two-headed giant match pits you and a friend against Sarkhan the Mad and Nissa Revane. Sarkhan is very slow to start, but this is made up on Nissa's end since she is quite fast. Nissa will tend to flood the field with her elves while Sarkhan builds up the mana he needs to start summoning dragons and Eldrazi. Both of your opponents have creature removal and will use it liberally. You can approach this in two ways. Your best bet is to have one control deck, such as either Jace deck, and one tribal deck, such as Sorin or Nissa. The control player will focus on countering and locking down the worst cards the duo has to offer, while the tribal player will try to push their numbers to slowly take the two down. Your other option is to do two creature decks and try to just hammer them down before they flood you, although this method relies a lot more on good card draws than the former. =============================================================================== Section 2.3 - Edge of Madness Challenges =============================================================================== Below are the solutions to the five new challenges added with Edge of Madness. When reading these solutions, play cards IN THE EXACT ORDER specified. Doing otherwise will not guarantee you a win, so please make sure you have the order correct before engaging in spell casts and attacks. Sorin Markov - Challenge 1 -------------------------- Remove a +1/+1 counter from Triskelion and target Blood Seeker. Repeat this to hit Child of Night as well. Remove the last counter from Triskelion and target itself to kill it. Cast Open the Vaults from your hand. Equip Basilisk Collar to the newly put back into play Triskelion. Remove a +1/+1 counter from Triskelion and target Vampire Nighthawk. Repeat this two more times targeting Vampire Nocturnus and Sengir Vampire. Once this is done, move to the attack phase and attack with everything. Chandra Nalaar - Challenge 2 ---------------------------- Skip your first main phase and attack with all your creatures. When prompted by Hissing Iguanar to select a target, choose Chandra Nalaar. When the second main phase begins, cast Mind Rot and target yourself. Discard Fireshrieker and Might of Oaks. Cast Aggressive Urge on Hissing Iguanar. You will be prompted by Hissing Iguanar again to choose a target; choose Chandra Nalaar. Jace Beleren - Challenge 3 -------------------------- Cast Protean Hulk. Sacrifice Bile Urchin to deal one damage to Jace Beleren. When Protean Hulk dies, use it's ability to bring all creatures in your graveyard back into play. Sacrifice one of your Children of Korlis. Before it resolves, sacrifice the other Children of Korlis. When Academy Rector dies, use it's ability to put Necromancer's Covenant into play and select yourself. For the final hit, sacrifice Evolving Wilds and put a land into play. Ajani Goldmane - Challenge 4 ---------------------------- Use Vampire Hound's ability and discard Anarchist. Repeat this with Anger and Ravenous Baloth. Cast Exhume and put Anarchist into play. When Anarchist's ability activates, return Patriarch's Bidding into your hand. Cast Patriarch's Bidding and choose Beasts to return them to play. Two Goretusk Firebeasts will return to play, so choose Ajani Goldmane as the target for both as they come into play. Use Ravenous Baloth's ability and sacrifice Realm Razer. Skip to the attack phase and attack with everything. Sorin Markov - Challenge 5 -------------------------- Cast Hurricane and choose two (2) for X. Cast Dragon's Claw. Cast Act of Treason and target Abyssal Persecutor. Skip to the attack phase and attack with Abyssal Persecutor. =============================================================================== Section 3.0 - Decks and Unlockables =============================================================================== Section 3.1 - New Deck Lists =============================================================================== Edge of Madness adds three new playable decks, as well as a fourth boss deck that is not playable through normal gameplay means. For the unlockabe cards in these decks, a number appears in paranthesis next to it. This number indicates how many wins with the deck you must earn before unlocking said card. ------------------------------------------------------------------------------- Section 3.1.1 - Sorin Markov (Master of Shadows) ------------------------------------------------------------------------------- Sorin Markov, the Master of Shadows, hails from the plane of Innistrad. In this expansion he wields a number of vampires from Zendikar and the Magic 2010 core set. His deck is fast and has a very strong tribal theme. Both Bloodseeker and Pulse Tracker are great early game cards. Bloodseeker will damage your opponent every time you put a creature in play, which can add up fast in this deck. Pulse Tracker does one damage every time it attacks to your opponent, so take advantage of that initial ping early on. Vampire Nighthawk is a very universal creature. It has flying, deathtouch, and lifelink. This means it can block almost everything, it kills anything it touches without first strike regardless of toughness, and you gain life every time it does damage. This gives you great blockers and attackers for most any creature threat. Card List --------- Blood Seeker Mana Cost - (1)(R) Creature - Vampire Shaman Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1 Bloodrite Invoker Mana Cost - (2)(B) Creature - Vampire Shaman (8) - Target player loses 3 life and you gain 3 life. 3/1 Butcher of Malakir Mana Cost - (5)(B)(B) Creature - Vampire Warrior Flying. Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. 5/4 Child of Night Mana Cost - (1)(B) Creature - Vampire Lifelink. 2/1 Heartstabber Mosquito Mana Cost - (3)(B) Creature - Insect Kicker (2)(B) Flying. When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. 2/2 Mindless Null Mana Cost - (2)(B) Creature - Zombie Mindless Null can't block unless you control a Vampire. 2/2 Pulse Tracker Mana Cost - (B) Creature - Vampire Rogue Whenever Pulse Tracker attacks, each opponent loses 1 life. 1/1 Ruthless Cullblade Mana Cost - (1)(B) Creature - Vampire Warrior Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. 2/1 Vampire Aristocrat Mana Cost - (2)(B) Creature - Vampire Rogue Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. 2/2 Vampire Lacerator Mana Cost - (B) Creature - Vampire Warrior At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. 2/2 Vampire Nighthawk Mana Cost - (1)(B)(B) Creature - Vampire Shaman Flying. Deathtouch. Lifelink. 2/3 Vampire Nocturnus Mana Cost - (1)(B)(B)(B) Creature - Vampire Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. 3/3 Disentomb Mana Cost - (B) Sorcery Return target creature card from your graveyard to your hand. Disfigure Mana Cost - (B) Instant Target creature gets -2/-2 until end of turn. Feast of Blood Mana Cost - (1)(B) Sorcery Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life. Final Revels Mana Cost - (4)(B) Sorcery Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. Hideous End Mana Cost - (1)(B)(B) Instant Destroy target nonblack creature. Its controller loses 2 life. Nighthaze Mana Cost - (B) Sorcery Target creature gains swampwalk until end of turn. Draw a card. Sanguine Bond Mana Cost - (3)(B)(B) Enchantment Whenever you gain life, target opponent loses that much life. Unlockable Card List -------------------- (01) Tendrils of Corruption Mana Cost - (3)(B) Instant Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. (02) Demon's Horn Mana Cost - (2) Artifact Whenever a player casts a black spell, you may gain 1 life. (03) Sanguine Bond Mana Cost - (3)(B)(B) Enchantment Whenever you gain life, target opponent loses that much life. (04) Malakir Bloodwitch Mana Cost - (3)(B)(B) Creature - Vampire Shaman When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. 4/4 (05) Guul Draz Vampire Mana Cost - (B) Creature - Vampire Rogue As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. 1/1 (06) Vampire Nighthawk Mana Cost - (1)(B)(B) Creature - Vampire Shaman Flying. Deathtouch. Lifelink. 2/3 (07) Bloodghast Mana Cost - (B)(B) Creature - Vampire Spirit Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall � Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1 (08) Hideous End Mana Cost - (1)(B)(B) Instant Destroy target nonblack creature. Its controller loses 2 life. (09) Disentomb Mana Cost - (B) Sorcery Return target creature card from your graveyard to your hand. (10) Guul Draz Vampire Mana Cost - (B) Creature - Vampire Rogue As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. 1/1 (11) Arrogant Bloodlord Mana Cost - (1)(B)(B) Creature - Vampire Knight Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. 4/4 (12) Corrupt Mana Cost - (5)(B) Sorcery Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. (13) Vampire Nighthawk Mana Cost - (1)(B)(B) Creature - Vampire Shaman Flying. Deathtouch. Lifelink. 2/3 (14) Malakir Bloodwitch Mana Cost - (3)(B)(B) Creature - Vampire Shaman When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. 4/4 (15) Anowon, the Ruin Sage Mana Cost - (3)(B)(B) Legendary Creature - Vampire Shaman At the beginning of your upkeep, each player sacrifices a non-Vampire creature. 4/3 ------------------------------------------------------------------------------- Section 3.1.2 - Niv-Mizzet (Root of the Firemind) ------------------------------------------------------------------------------- Niv-Mizzet is the leader and founder of the Izzet Guild of the plane Ravnica. During the events of the thousand-year anniversary of the Guildpact, Niv-Mizzet had not been sene publically for hundreds of years. When the nephilim emerged, however, he went out to face them. He destroyed two of the creatures, but was forced to flee and has not been seen since. Niv-Mizzet runs counter-burn. He has a lot of creatures and spells to ping his opponents with, plus he has access to a playset of counters. The dragon wields a lot of direct damage, which he will use liberally on his opponents. He also has a series of creatures that get stronger for every spell he casts in a turn for added injury. Everything Niv-Mizzet uses takes time to set up. This is his biggest weakness, making him susceptible to the quicker decks. Weapons of the Warrior, for example, can make quick work of this deck with even average draws. Utilizing hard control can be effective too, although this deck tends to get stronger the longer the game goes and not weaker. Card List --------- Bladetusk Boar (x2) Mana Cost - (3)(R) Creature - Beast Intimidate. 3/2 Gelectrode (x2) Mana Cost - (1)(U)(R) Creature - Weird (T) - Gelectrode deals 1 damage to target creature or player. 0/1 Kiln Fiend (x4) Mana Cost - (1)(R) Creature - Elemental Beast Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. 1/2 Mnemonic Wall Mana Cost - (4)(U) Creature - Wall Defender. When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. 0/4 Sky Ruin Drake (x2) Mana Cost - (4)(U) Creature - Drake Flying. 2/5 Sphinx of Magosi Mana Cost - (3)(U)(U)(U) Creature - Sphinx Flying. (2)(U) - Draw a card, then put a +1/+1 counter on Sphinx of Magosi. 6/6 Blaze (x2) Mana Cost - (X)(R) Sorcery Blaze deals X damage to target creature or player. Burst Lightning (x4) Mana Cost - (R) Instant Kicker (4) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. Cancel (x4) Mana Cost - (1)(U)(U) Instant Counter target spell. Chain Reaction Mana Cost - (2)(R)(R) Sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Deprive (x2) Mana Cost - (U)(U) Instant As an additional cost to cast Deprive, return a land you control to its owner's hand. Counter target spell. Disorient Mana Cost - (3)(U) Instant Target creature gets -7/-0 until end of turn. Dispel (x2) Mana Cost - (u) Instant Counter target instant spell. Into the Roil (x2) Mana Cost - (1)(U) Instant Kicker (1)(U) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. Lightning Bolt (x2) Mana Cost - (R) Instant Lightning Bolt deals 3 damage to target creature or player. Shatter (x2) Mana Cost - (1)(R) Instant Destroy target artifact. Sleep (x2) Mana Cost - (2)(U)(U) Sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. Unlockable Card List -------------------- (01) Bladetusk Boar Mana Cost - (3)(R) Creature - Beast Intimidate. 3/2 (02) Dragon's Claw Mana Cost - (2) Artifact Whenever a player casts a red spell, you may gain 1 life. (03) �ther Figment Mana Cost - (1)(U) Creature - Illusion Kicker (3) �ther Figment is unblockable. If �ther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. 1/1 (04) Flame Slash Mana Cost - (R) Sorcery Flame Slash deals 4 damage to target creature. (05) Sky Ruin Drake Mana Cost - (4)(U) Creature - Drake Flying. 2/5 (06) Kraken's Eye Mana Cost - (2) Artifact Whenever a player casts a blue spell, you may gain 1 life. (07) Evacuation Mana Cost - (3)(U)(U) Instant Return all creatures to their owners' hands. (08) Gelectrode Mana Cost - (1)(U)(R) Creature - Weird (T) - Gelectrode deals 1 damage to target creature or player. 0/1 (09) Shivan Dragon Mana Cost - (4)(R)(R) Creature - Dragon Flying. (R) - Shivan Dragon gets +1/+0 until end of turn. (10) Deprive Mana Cost - (U)(U) Instant As an additional cost to cast Deprive, return a land you control to its owner's hand. Counter target spell. (11) Lava Axe Mana Cost - (4)(R) Sorcery Lava Axe deals 5 damage to target player. (12) Surrakar Spellblade Mana Cost - (1)(U)(U) Creature - Surrakar Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it. 2/1 (13) Into the Roil Mana Cost - (1)(U) Instant Kicker (1)(U) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. (14) Sleep Mana Cost - (2)(U)(U) Sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. (15) Wheel of Fortune Mana Cost - (2)(R) Sorcery Each player discards his or her hand and draws seven cards. (16) Niv-Mizzet, the Firemind Mana Cost - (2)(U)(U)(R)(R) Legendary Creature - Dragon Wizard Flying. Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. (T) - Draw a card. 4/4 ------------------------------------------------------------------------------- Section 3.1.3 - Gideon Jura (Weapons of the Warrior) ------------------------------------------------------------------------------- Gideon Jura employs a white-weenie deck with an emphasis on equipment. His forces are comprised largely of soldiers, many of whom give benefits to other soldiers. There is also a theme with Kor creatures that further strengthens the soldier and equipment theme. Gideon's creatures tend to be small and inexpensive. This gives him a good boost early on, but can hurt him if the game drags on. To succeed, he needs to flood the field as soon as possible. Captain of the Watch is the biggest creature he has and can be a game-winner if he has enough soldiers in play, but he really has little late game options outside of her. Gideon is especially weak to fliers. He has very few ways to block them, so a deck heavy in fliers can make quick work of him. Most of his instants boost power and toughness, but he lacks the usual batch of white exile and control spells you would expect to find. Card List --------- Armament Master Mana Cost - (W)(W) Creature - Kor Soldier Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. 2/2 Captain of the Watch Mana Cost - (4)(W)(W) Creature - Human Soldier Vigilance. Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. 3/3 Elite Vanguard (x4) Mana Cost - (W) Creature - Human Soldier 2/1 Kitesail Apprentice (x2) Mana Cost - (W) Creature - Kor Soldier As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. Kor Duelist (x2) Mana Cost - (W) Creature - Kor Soldier As long as Kor Duelist is equipped, it has double strike. 1/1 Kor Hookmaster (x2) Mana Cost - (2)(W) Creature - Kor Soldier When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/2 Kor Outfitter (x3) Mana Cost - (W)(W) Creature - Kor Soldier When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. 2/2 Loyal Sentry Mana Cost - (W) Creature - Human Soldier When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. 1/1 Makindi Griffin Mana Cost - (3)(W) Creature - Griffin Flying. 2/4 Stoneforge Mystic Mana Cost - (1)(W) Creature - Kor Artificer When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. (1)(W) (T) - You may put an Equipment card from your hand onto the battlefield. 1/2 Valiant Guard (x2) Mana Cost - (W) Creature - Human Solider 0/3 Veteran Armorsmith Mana Cost - (W)(W) Creature - Human Solider Other Soldier creatures you control get +0/+1. 2/3 Veteran Swordsmith Mana Cost - (W)(W) Creature - Human Soldier Other Soldier creatures you control get +1/+0. 3/2 Bold Defense (x2) Mana Cost - (2)(W) Instant Kicker (3)(W) Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. Bone Saw (x2) Mana Cost - (0) Artifact - Equipment Equip (1) Equipped creature gets +1/+0. Guard Duty (x3) Mana Cost - (W) Enchantment - Aura Enchant creature. Enchanted creature has defender. Kitesail (x2) Mana Cost - (2) Artifact - Equipment Equip (2) Equipped creature gets +1/+0 and has flying. Pennon Blade Mana Cost - (3) Artifact - Equipment Equip (4) Equipped creature gets +1/+1 for each creature you control. Trusty Machete (x2) Mana Cost - (1) Artifact - Equipment Equip (2) Equipped creature gets +2/+1. Veteran's Reflexes (x2) Mana Cost - (W) Instant Target creature gets +1/+1 until end of turn. Untap that creature. Unlockable Card List -------------------- (01) Kor Duelist Mana Cost - (W) Creature - Kor Soldier As long as Kor Duelist is equipped, it has double strike. 1/1 (02) Angel's Feather Mana Cost - (2) Artifact Whenever a player casts a white spell, you may gain 1 life. (03) Guard Duty Mana Cost - (W) Enchantment - Aura Enchant creature. Enchanted creature has defender. (04) Makindi Griffin Mana Cost - (3)(W) Creature - Griffin Flying. 2/4 (05) Excommunicate Mana Cost - (2)(W) Sorcery Put target creature on top of its owner's library. (06) Kor Hookmaster Mana Cost - (2)(W) Creature - Kor Soldier When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/2 (07) Stoneforge Mystic Mana Cost - (1)(W) Creature - Kor Artificer When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. (1)(W) (T) - You may put an Equipment card from your hand onto the battlefield. 1/2 (08) Pennon Blade Mana Cost - (3) Artifact - Equipment Equip (4) Equipped creature gets +1/+1 for each creature you control. (09) Kor Skyfisher Mana Cost - (1)(W) Creature - Kor Soldier Flying. When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. 2/3 (10) Ogre's Cleaver Mana Cost - (2) Artifact - Equipment Equip (5) Equipped creature gets +5/+0. (11) Angel's Feather Mana Cost - (2) Artifact Whenever a player casts a white spell, you may gain 1 life. (12) Conqueror's Pledge Mana Cost - (2)(W)(W)(W) Sorcery Kicker (6) Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. (13) Windborne Charge Mana Cost - (2)(W)(W) Sorcery Two target creatures you control each get +2/+2 and gain flying until end of turn. (14) Loxodon Warhammer Mana Cost - (3) Artifact - Equipment Equipped creature gets +3/+0 and has trample and lifelink. Equip (3). (15) Martial Coup Mana Cost - (X)(W)(W) Sorcery Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures. ------------------------------------------------------------------------------- Section 3.1.4 - Sarkhan the Mad (Edge of Madness) ------------------------------------------------------------------------------- Sarkhan the Mad provides the final battle of the third expansion. He is not very fast, which is a huge detriment for him. Many of his creatures will not show face until turn five or greater, giving you an opportunity to get out there early to start pinging him. The only two little creatures you will probably see are Giant Scorpion and Dragonmaster Outcast. If you are playing a removal deck use it to get rid of these pests early to keep him open for attack. By the same token, you can use one of the control decks and counter his bigger spells. This will become easier and easier as the game progresses if you sit on your counter spells and save them for the heavy hitters in later turns. The other control method available in this game, discard, does not work very well however because Sarkhan commands multiple graveyard shuffling Eldrazi. Your best bet is to use either Ears of Elves, Master of Shadows, or Weapons of the Warrior and try to flood him, or use Thoughts of Wind or Mind of Void and sit on your counters for his big hitters. Sarkhan's slow pace is really his greatest donwfall, so take advantage of speed to hammer him before he summons some dragons and Eldrazi. Minus Prime originally compiled this deck listing for the official Wizards of the Coast forum. I confirmed all but two of these cards by milling Sarkhan down and checking his graveyard. With the use of third party modifications one can use this deck, but sadly there is no legitimate way to unlock this for regular play. Card List --------- Dragonmaster Outcast (x2) Mana Cost - (R) Creature - Human Shaman At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. 1/1 Giant Scorpion (x4) Mana Cost - (2)(B) Creature - Scorpion Deathtouch. 1/3 Kozilek, Butcher of Truth Mana Cost - (10) Legendary Creature - Eldrazi Annihilator 4. When you cast Kozilek, Butcher of Truth, draw four cards. When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. 12/12 Kyren Sniper (x4) Mana Cost - (2)(R) Creature - Goblin At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. 1/1 Mordant Dragon Mana Cost - (3)(R)(R)(R) Creature - Dragon Flying. (1)(R) - Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. 5/5 Shivan Dragon Mana Cost - (4)(R)(R) Creature - Dragon Flying. (R) - Shivan Dragon gets +1/+0 until end of turn. Ulamog, the Infinite Gyre Mana Cost - (11) Legendary Creature - Eldrazi Annihilator 4. When you cast Ulamog, the Infinite Gyre, destroy target permanent. Ulamog is indestructible. When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. 10/10 Armillary Sphere (x4) Mana Cost - (2) Artifact (2) (T) - Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. Banefire (x2) Mana Cost - (X)(R) Sorcery Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. Damnation (x2) Mana Cost - (2)(B)(B) Sorcery Destroy all creatures. They can't be regenerated. Infest (x2) Mana Cost - (1)(B)(B) Sorcery All creatures get -2/-2 until end of turn. Last Kiss (x2) Mana Cost - (2)(B) Instant Last Kiss deals 2 damage to target creature and you gain 2 life. Sign in Blood (x4) Mana Cost - (B)(B) Sorcery Target player draws two cards and loses two life. Solemn Simulacrum (x4) Mana Cost - (4) Artifact Creature - Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. When Solemn Simulacrum dies, you may draw a card. 2/2 Terminate (x3) Mana Cost - (B)(R) Instant Destroy target creature. It can't be regenerated. Sever Soul (x2) Mana Cost - (3)(B)(B) Sorcery Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. =============================================================================== Section 3.2 - Old Deck Unlockables =============================================================================== The original eight decks for Duels of the Planeswalkers received three new cards each with the release of the third expansion. On the X-Box 360 version you can begin unlocking these cards with the multiplayer update; that is, you do not need the full version of the DLC to unlock the cards for the existing decks. If you also have the first expansion, Duel the Dragon, then those three decks that were added also received three new cards each. Again, you only need have the multiplayer update to begin unlocking those cards. Likewise if you have the second expansion, Master of Shadows, then those three decks that were added also received three new cards each. Again, you only need have the multiplayer update to begin unlocking those cards. For each of the cards listed below, a number appears in paranthesis next to it. This number indicates how many wins with the deck you must earn before unlocking said card. The new cards do not unlock until you have already earned all of a deck's original cards from the base game. Garruk Wildspeaker - Teeth of the Predator ------------------------------------------ (24) Leatherback Baloth Mana Cost - (G)(G)(G) Creature - Beast 4/5 (25) Garruk's Companion Mana Cost - (G)(G) Creature - Beast Trample. 3/2 (26) Kalonian Behemoth Mana Cost - (5)(G)(G) Creature - Beast Shroud. 9/9 Chandra Nalaar - Hands of Flame ------------------------------- (24) Lightning Bolt Mana Cost - (R) Instant Lightning Bolt deals 3 damage to target creature or player. (25) Chandra's Outrage Mana Cost - (2)(R)(R) Instant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. (26) Conquering Manticore Mana Cost - (4)(R)(R) Creature - Manticore Flying. When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 5/5 Elspeth Tirel - Wings of Light ------------------------------ (24) Shepherd of the Lost Mana Cost - (4)(W) Creature - Angel Flying. First Strike. Vigilance. 3/3 (25) Harmless Assault Mana Cost - (2)(W)(W) Instant Prevent all combat damage that would be dealt this turn by attacking creatures. (26) Luminarch Ascension Mana Cost - (1)(W) Enchantment At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (1)(W) - Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. Liliana Vess - Eyes of Shadow ----------------------------- (24) Escaped Null Mana Cost - (3)(B) Creature - Zombie Berserker Lifelink. Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. 1/2 (25) Liliana's Specter Mana Cost - (1)(B)(B) Creature - Specter When Liliana's Specter enters the battlefield, each opponent discards a card. 2/1 (26) Pestilence Demon Mana Cost - (5)(B)(B)(B) Creature - Demon Flying. (B) - Pestilence Demon deals 1 damage to each creature and each player. 7/6 Jace Beleran - Thoughts of Wind ------------------------------- (24) Summoner's Bane Mana Cost - (2)(U)(U) Instant Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. (25) Jace's Erasure Mana Cost - (1)(U) Enchantment Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. (26) Sphinx of Magosi Mana Cost - (3)(U)(U)(U) Creature - Sphinx Flying. (2)(U) - Draw a card, then put a +1/+1 counter on Sphinx of Magosi. 6/6 Ajani Goldmane - Claws of Vengeance ----------------------------------- (22) Ajani's Mantra Mana Cost - (1)(W) Enchantment At the beginning of your upkeep, you may gain 1 life. (23) Lightning Helix Mana Cost - (R)(W) Instant Lightning Helix deals 3 damage to target creature or player and you gain 3 life. (24) Momentous Fall Mana Cost - (2)(G)(G) Instant As an additional cost to cast Momentous Fall, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness. Nissa Revane - Ears of Elves ---------------------------- (22) Wildheart Invoker Mana Cost - (2)(G)(G) Creature - Elf Shaman (8) - Target creature gets +5/+5 and gains trample until end of turn. 4/3 (23) Vendetta Mana Cost - (B) Instant Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. (24) Drove of Elves Mana Cost - (3)(G) Creature - Elf Drove of Elves's power and toughness are each equal to the number of green permanents you control. */* Sarkhan Vol - Scales of Fury ---------------------------- (22) Madrush Cyclops Mana Cost - (1)(B)(R)(G) Creature - Cyclops Warrior Creatures you control have haste. 3/4 (23) Sprouting Thrinax Mana Cost - (B)(R)(G) Creature - Lizard When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield. 3/3 (24) Karrthus, Tyrant of Jund Mana Cost - (4)(B)(R)(G) Legendary Creature - Dragon Flying. Haste. When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste. 7/7 Sarkhan Vol - Cries of Rage --------------------------- (21) Hungry Spriggan Mana Cost - (2)(G) Creature - Goblin Warrior Trample. Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. 1/1 (22) Shatterskull Giant Mana Cost - 2(R)(R) Creature - Giant Warrior 4/3 (23) Meteor Storm Mana Cost - (R)(G) Enchantment (2)(R)(G) - Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. Jace Beleren - Mind of Void --------------------------- (18) Solemn Offering Mana Cost - (2)(W) Sorcery Destroy target artifact or enchantment. You gain 4 life. (19) Jace's Erasure Mana Cost - (1)(U) Enchantment Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. (20) Absorb Mana Cost - (W)(U)(U) Instant Counter target spell. You gain 3 life. Tezzeret the Seeker - Relics of Doom ------------------------------------ (18) Executioner's Capsule Mana Cost - (B) Artifact (1)(B) (T) - Sacrifice Executioner's Capsule: Destroy target nonblack creature. (19) Tinker Mana Cost - (2)(U) Sorcery As an additional cost to cast Tinker, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. (20) Triskelion Mana Cost - (6) Artifact Creature - Construct Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. 1/1 Nicol Bolas - Eons of Evil -------------------------- (16) Beacon of Unrest Mana Cost - (3)(B)(B) Sorcery Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. (17) Rorix Bladewing Mana Cost - (3)(R)(R)(R) Legendary Creature - Dragon Flying. Haste. 6/5 (18) Artisan of Kozilek Mana Cost - (9) Creature - Eldrazi Annihilator 2. When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. 10/9 Rhys the Redeemed - Heart of Worlds ----------------------------------- (16) Steppe Lynx Mana Cost - (W) Creature - Cat Landfall ? Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. 0/1 (17) Stream of Life Mana Cost - (X)(G) Sorcery Target players gains X life. (18) Rampaging Baloths Mana Cost - (4)(G)(G) Creature - Beast Trample. Landfall � Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. 6/6 Chandra Ablaze - Heat of Battle ------------------------------- (16) Flame Slash Mana Cost - (R) Sorcery Flame Slash deals 4 damage to target creature. (17) Chandra's Outrage Mana Cost - (2)(R)(R) Instant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. (18) Flame Wave Mana Cost - (3)(R)(R)(R)(R) Sorcery Flame Wave deals 4 damage to target player and each creature he or she controls. =============================================================================== Section 3.3 - Achievements / Trophies =============================================================================== The third expansion to Duels of the Planeswalkers adds three achievements to the X-Box 360 version and three trophies to the Playstation 3 version. Both versions of the game have the same achievements/trophies. Madness Suppressed ------------------ Silver Trophy / 20 Gamerscore
"Defeat Sarkhan the Mad in the single-player campaign (Expansion 3)."

This achievement is earned by defeating Sarkhan the Mad at the end of the
eight new campaign matches.

Salt in the Wound
-----------------
Silver Trophy / 15 Gamerscore
"An opponent's last permanent leaves the battlefield (Expansion 3)."

Choose Thoughts of Wind and set up a custom match against a multicolor deck,
giving your opponent only five cards. Mulligan and/or restart until you are
both going first and have two islands and Boomerang in your hand. Drop your
island on turn one. If your opponent only drops a land and no creature on
their turn, then drop your second island and play Boomerang to send it back.
On the X-Box 360 version of the game you can earn this by downloading the
multiplayer pack without downloading the full version of the expansion.

Tsunami of Pain
---------------
Silver Trophy / 15 Gamerscore
"Deal 12 combat damage to an opponent in a single attack with one blue
creature (Expansion 3)."

There's a number of ways to do this. To do this in single player, however,
there are two primary tactics to go with. You can use Relics of Doom and
stall the match until you have enough artifacts to get Master of Etherium up
to twelve power before hitting your opponent. You can something similiar with
Root of the Firemind or Thoughts of Wind and simply keep pumping up Sphinx of
the Magosi until it hits twelve power. On the X-Box 360 version of the game
you can earn this by downloading the multiplayer pack without downloading the
full version of the expansion.


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Section 4.0 - Copyrights
===============================================================================
Magic: The Gathering is (c) Wizards of the Coast

Magic: The Gathering Duels of the Planeswalkers is (c) Stainless Games