[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Hello, and welcome to my Metal Gear Online 3 FAQ. This FAQ should be used to aid you in top level play (lol) and is meant for survival. If some of these items I write seem like a satire... the sad part is that at top level (Survival and 3rd party tournies) these are all too common. This FAQ does assume you are playing with a team of your own VS another team, and does not take in consisderation of Automatch and Custom Matches. It also as maps of EVERY map and mode, be sure to check them out. *Disclaimer: I use many of my youtube videos, and so I don't have to say it after each link I copy and paste, they aren't needed, but only offer proof. **I use these for science, in no way are these ment to tarnish or belittle anyone shown. ***I assume you are discussion these with teammates, so when I say "You should snipe" and in the same strat "You should have an enforcer here" this means you need to make a game plan before deploying with a team you can talk to, not magically play every role. ****I'm heavily baised towards sniping, if you can't snipe or don't want to, for every intent and purpose, you'll be auto aiming with an assault rifle with an underbarrel grenade launcher. *****This guide contains no super secret codes or cyphers, an type is an actual error, and the purpose is to truly urge the dev's to change this other wise casual mess. Table of Contents (copy and paste the item, then place a "~" in front of it) -Intro -Misc Tips ---Controls ---Auto Aim Assist ---Walker Management ---Spray and Pray, BABY! ---Points ---Unlockes -----Scout Unlocks -----Enforcer Unlocks -----Infiltrator Unlocks ---Cardboard Box/Marking ---Wake Trick ---Grenade Escape Trick ---Tactical Aborting ---I-Frames ---Artillery ---Fultons ---MGO Terms ---Limitations -External Tips -Ciphering Ranks/Levels ---Letter Ranks ---Animal Ranks -----Foxhound -----Fox -----Doberman -----Hound -----Pigeon -----Eagle -----Croc -----Bee -----Scorpion -----Water Bear -----Little Gray -----Sheep -----Hawk -----Cat -----Orca -----Shark -----Leopard -----Snake -----Horse -----Hyena -----Piranna -----Chameleon -----Elephant -----Scrab -----Bat -----Panda -----Gecko -----Chicken -----Sloth ---Medals ---Putting all together -Bounty Hunter ---Amber Station Bounty Hunter ---Azure Mountain Bounty Hunter ---Azure Mountain Rush Bounty Hunter ---Black Site Bounty Hunter ---Black Site Rush Bounty Hunter ---Coral Complex Bounty Hunter ---Grey Fortress Bounty Hunter ---Grey Fortress Rush Bounty Hunter ---Jade Forest Bounty Hunter ---Jade Forest Rush Bounty Hunter ---Red Fortress Bounty Hunter ---Red Fortress Rush Bounty Hunter ---Rust Palace Bounty Hunter ---Rust Palace Rush Bounty Hunter -Cloak and Dagger ---Amber Station Cloak and Dagger ---Azure Mountain Cloak and Dagger ---Azure Mountain Rush Cloak and Dagger ---Black Site Cloak and Dagger ---Black Site Rush Cloak and Dagger ---Coral Complex Cloak and Dagger ---Grey Fortress Cloak and Dagger ---Grey Fortress Rush Cloak and Dagger ---Jade Forest Cloak and Dagger ---Jade Forest Rush Cloak and Dagger ---Red Fortress Cloak and Dagger ---Red Fortress Rush Cloak and Dagger ---Rust Palace Cloak and Dagger ---Rust Palace Rush Cloak and Dagger -Comms Control ---Amber Station Comms Control ---Azure Mountain Comms Control ---Azure Mountain Rush Comms Control ---Black Site Comms Control ---Black Site Rush Comms Control ---Coral Complex Comms Control ---Grey Fortress Comms Control ---Grey Fortress Rush Comms Control ---Jade Forest Comms Control ---Jade Forest Rush Comms Control ---Red Fortress Comms Control ---Red Fortress Rush Comms Control ---Rust Palace Comms Control ---Rust Palace Rush Comms Control -Sabotage ---Amber Station Sabotage ---Azure Mountain Sabotage ---Black Site Sabotage ---Coral Complex Sabotage ---Grey Fortress Sabotage ---Jade Forest Sabotage ---Red Fortress Sabotage ---Rust Palace Sabotage -Scout ---Primary Weapons Scout ---Sidearms Scout ---Items Scout ---Attachments Scout ---Skills Scout -Enforcer ---Primary Weapons Enforcer ---Sidearms Enforcer ---Items Enforcer ---Attachments Enforcer ---Skills Enforcer -Infiltrator ---Primary Weapons Infiltrator ---Side Arms Infiltrator ---Items Infiltrator ---Attachments Infiltrator ---Skills Infiltrator -Survival/Serious play -FAQ -Credits -Closing [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Intro [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] First off, why am I writing this? I quit, Beside health problems (bright lights and fast movements hurt my brain), the game is just trash if you play by the actual rules. So in an attempt to bring this to light, I want everyone to know every dirty trick and exploit in this game. Even though I won't be around to notice if enough people complain and fix these broken mechanics, I can at least hope and try... I've been hoping for 5 patches now. So any ways... It went down hill during my first ESL (Electronic Sports Leaque) tourny. It was bounty hunter, two 10 minutes rounds. The entire time, I don't think even 30 kills happened, a quarter of a full match... which isn't hard in a single 5 minute round! Why was it boring? Well Konami's crack team of dev's felt it was a great idea to give people points for marking, basically, just looking at people. This isn't fun, and rewards crap players way to much for something so easy to do. You may say "Well Ves, they are helping their team!" No, most teams won't act on marked people, most people play like cowards, and the result is a meta filled with boring peek a boo matches. The second match, I had 1st place and the most marks overall (even though I didn't mark the first round), so I fought fire with fire... doesn't mean I had fun. Don't believe me? This is the first 5 streak victory me and my team had in survival: (This isn't the ESL described above) https://www.youtube.com/watch?v=d77aLahYJmc This isn't here just because I clutched, twice, and hit first, but honestly, can you literally say this game is fun at this level of play? Remember, I'm playing like a coward too, because my teammates are saying things like "Don't get marked too much, or we'll lose" as they played much more ESL than I did, they are all too giggy to tell me about matches they won or lost with a single mark. YES, you heard that right, a single mark, or 50 points. Not 4000 points to 4050 points, actual matches ending 0 to 50. Can you imagine playing ten minutes and all that happened was a single person looked at another? You think that match is boring to watch? Try that playing almost every single game. If you don't have this happen to you, there is a great chance the team under-estimates you, as even so called "hardcore teams filled with MGO2 Vets" play like this... and it's boring. So, after that ESL tourny, I was debating if I should go into sniping to pick off these marking bastards better... then I tried a second ESL tourny, this one was a Japan Comm Control. EVERYONE used either rockets or light machine guns with auto aim assist. Although I finished even, they destroyed my teammates, literally, without ever aiming. So yes, after that, I went into sniping. Sniping was fun, but not everyone can do it. It's the most effective way to kill someone... only if you can. If you can't, you are dead weight... but don't worry, Ves is here to teach you the ropes. Through out this guide, I'll label items as "Pro" or "Scrub", Pro signifies tactics or abilities that take actual skill to use, basically if you aren't a good aim, you are going to be worse than any random scrub. A Scrub is some one who uses cheese or easy strats to win. The problem with this game is, the margin of error for pro tactics to fail is there, considering there is bullet speed and drop, while scrub tactics are almost fool proof. ***While I hate scrub tactics, they are in the game, and although I'm telling you to use them in some areas, please note you won't get respect from actual good players (the less than dozen out there lol)*** As you can tell by the way I have wrote this already, I prefer Pro tactics, and absolutely hate scrub crap. But this isn't a debate of morals, for this guide, I'm going to tell you what works, how to do, etc etc. Before I quit, I didn't want this info being mainstream, but since I did quit, I welcome the unplayable trash chaos that will follow once everyone does this scummy crap. I still didn't tell you why I quit... that's in the final section: Survival [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Misc Tips [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] I'm doing this guide backwards, and I can bet if you need the help, this section will help point you in the right direction. Although I will get deeper into most of these points in other sections, it is important that you read this first. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ~Controls <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> This game comes packaged with Metal Gear Solid V: The Phantom Pain, one the greatest games I played this decade. In it has all the control questions you can have as well as your system's respected control with labels. I'm not sure if it matters, but I'm on the Sony Playstation 4. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ~Auto Aim Assist <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> #1 Rule of MGO3 = EVERYONE USES AUTO AIM. Every top ESL team is filled 100% of people using this handicap. Unlike the previous MGO, you can't really do anything about auto aim defensively. They patched in so a dive breaks it, but if you are playing against anyone who lags, you will die long before you can press the dive button. The latest patch actually makes your dive to dive have a slight recover time, and although I have no practice with Auto Aim or much during this new patch, I can only imagine this makes Auto Aim even harder to avoid. Why is Auto Aim Assist so cheap? Well it basically changes the client trace of the bullet, normally if you shoot, the bullet actually needs to travel, with Auto Aim Assist on, if these bullets are in the air, they will hit you: -If you sprint behind cover -Raise a shield -Turn around to face to your attack on a walker Supposely stealth camo and boxing will prevent this, but since stealth you get revealed from one bullet (then can be auto aimed after the first bullet hits you, how it works any ways) and the box is slow, these aren't fool proof like it was in MGO2... where in that game, if you broke Auto Aim, the person had to manually turn it off or waste ammo, this is game, it's basically "Oh, they just have to hit you with another bullet and start the Auto Aim chain again". I was talking about margin of error above... basically a manual aimer will trade kills with an aim assister everytime. (This may not be ture in every setting, especially in non laggy rooms, however, if you play survival, you will ALWAYS be playing laggy people from around the world... and again, if you do choose to use a semi auto with headshots, you will miss... it happens... but the auto aimers WILL NOT after the first bullet). There as been times when I've popped a guy in the face, no misses, with a one hit kill revolver... there is a giant margin of error when using any semi auto, but with this game's broken system, I've also DIED by the person auto aiming... Does that sound fair? Hell no. The only thing you can do is accept you'll trade kills, or snipe like I do. There has been many "fake ass" top players that will literally come right out and say "If you play with aim assist off, you are putting yourself at a major disadvantage and you are an idiot." So, turn auto aim on. Do it. Deludge this game into the crap it is. Because, seriously, even if you could aim, aim assist will be there in case you miss, and hold your hand for you. I had a few top players on my team admit that they had WAY more kills on people behind walls (mentioned above) than with auto aim off. Anyone who disagrees with this just hasn't played the game enough or either cherry pick easy rooms or play with their friends on the same continet. Now a question for you, have you ever wondered how some people Headshot you ASAP with an Un-Arc or land 5 bullets on you when you are doing crazy movements? Auto Aim. Wait, you ask, you can Headshot with Aim Assist on? Yup. I turned on auto aim for one round, then turned it off the second I hopped on a walker and basically effortlessly killed a massive amount of people by just holding down two buttons, so I don't know exactly how to "Auto Aim Headshot", but I'll give you a hint, everyone I play with says "It's actually easier to Headshot with aim assist on", which I'll explain in the assault rifle section. Other hint? Hold up. Yup, that's the secret. Hold up on the analog stick the second you snap on... this even works with the WU tranq pistol... ever wonder why you'll see some scrub hit you once in the meat with it, then get a consistant second follow up shot on your head? It's no mystery, it's an Auto Aim Headshot. (While I don't do it, I was shown a video of a guy doing it, he got 5 in a row VS us, then sent me the picture, it's quite dirty) https://www.youtube.com/watch?v=nIUat2ilA0g Look at this 3 small clips of Auto Aim. Notice in the first vid, the guy hit me once in the arm, then proceeded to spray and land EVERY SHOT even though I was in cover? Some may argue that "Oh that's lag", um, good luck finding a non laggy game since this game isn't region locked. Again, the second clip, note how I got hit 4 times in the meat in the same pattern... you ever spray an LMG while moving? Everyone does, you know why? Because Auto Aim is holding their hands. Again in the last and previous clip, 4 shots perfect center mass, and these guys are so bad they CONTINUE to spray... do these scrubs deserve that kill? No. But did it happen and will it happen? Yes. So to recap, if you aren't sure if you been killed by AA, look for either the four dots, or four along your shoulders, then one on the tip of your head. If you see that one, that's an Auto Aim Headshot. I refused to use Auto Aim, but you didn't. Use it. With the ability to effortlessly headshot with it (I know people that claim they can close their eyes and do it, because it's that easy) there are very few reasons to NOT use it... unless you are like me and feel like making actual good videos :D <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ~Walker Management <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Walkers aren't scrubby, and I feel need to stay in the game as it is Metal Gear after all. There are three times to use a walker: 1. To move faster in Jade Forest as a C/D speed character 2. To block a door way 3. In Sabotage (Will explain in that section) So why do I say it isn't scrubby and not to actually kill people with them? Against ANY team, I don't care who it is, you want them on their walkers in the beginning... one reason is to make sure they don't use one mid match when you could be caught of guard, but two main reasons: 1. They are usually free marks, although I usually don't mark them, they make an audio clue on your map and it's almost impossible to not know one is coming. (If you see a consistant red ping, even a very faint out and hear no gun shots, there is a very good chance it is a walker in the distance) 2. They give you extra points for killing the walker, and usually a free kill right afterwards. So how do we deal with walkers? (Besides pressing triangle behind them, a good player with bait you into thinking you can get this "Quick Time Event" off.) Scout: The MRS-71 or Serval can take them out... with the Serval, it's a single shot. With the semi auto, you can either snipe the driver (it can actually go through the slit) or hammer the body. Depending on range, it can take 3 to 6 shots on average. Enforcer: Rockets. This is the only thing they are good at... You shouldn't use a rocket for more than your first life, slap one on your first life if walkers are an issue. Light Machine Guns are also very good. Just make sure you switch the class for serious play, as most good players can pull off a kill on your befoer you can lift those slow guns. Infiltrator: Grenade Launcher Underbarrel. This is true for the other classes, but remains the easiest way for an infiltrator to kill them. When on a Walker, always try to utilize the kick function by pressing the cqc button. Two tips for this is: 1. Before turning a heavy traffic corner, always turn 90 degrees and kick. I've gotten many kicks this way. The game gives you A LOT of leeway in not only clipping through walls/crates, but the hit boxes on this this kick are insane! 2. Waltz towards someone to bait them into trying to dethrone you, then quickly turn about 135 degrees to kick. If you miss, either kick again or run away then aim towards them firing. Someone who tries to dethrone will usually foolishly keep trying and not boother diving away or shoot you off. https://www.youtube.com/watch?v=tusxGUPCnoo No need to really watch this video, but you'll get a feel on how to kick. Notice how easy it is the clip through corners? Use this. Also, be warned that people usually quit once kicked. The quiting was so bad at one point, I make the joke "How come when I get kicked, I see the star logo at the top of the screen, but when I do it to them, I get no points and see a door icon?" (There is also a clip where someone misses me with a rocket... DON'T aim at the body, AIM at the feet!) No point telling you how to aim with a walker, I like to remain still but buffer the gun, then tap out bullets to snipe... however you aren't going to do that, you are going to be Auto Aiming. If you ARE going to be sniping with a walker, make sure there isn't a sniper in the field, that's just free points for them, but as long as you aren't sparking, you can safely kill anyone who goes toe to toe with you. If he keeps dipping into cover to heal, there is a good chance he is trying to get your attention for a flanker to dethrone you. https://www.youtube.com/watch?v=9I6Cl--Cp18 Not too too important, but this is what it should look like to walker snipe... I personally never been killed by a walker in this manner, so maybe people just spray too much? Walker VS Walker, you'll want to aim between the legs. This sounds silly, but the weak point is actually the crotch. When you dethrone someone on a walker, they might catch fire. Even though it may seem like they have a bit of invincibly frames (they do, I believe) just hitting them with a single bullet may make them burn faster, and die before they can roll it out. https://www.youtube.com/watch?v=h_Eq_YQLYNE The 2nd and 3rd clip is all I wanted to showcase here, notice how the driver always does a little roll (when in the open) Get used to this, you don't want to destroy a walker then have the guy get away! True to my word, in the 3rd section, I hit the guy behind trees, this is want you to get yourself to if you snipe. All those other kills? That's me show boating, and unless you are very good in your aim, I won't recommend aiming for the driver unless he is standing still. Killing the walker is 1st, because the driver can heal up if he turns around at you. Some random facts, but nothing important: You can place C4 on a walker to make it a death machine. In Amber Station (Oil Side, Bounty) always leave that walker in the courtyard lot... as it is a free kill usually. Also, you can break off the panels with the semi auto sniper rifle, but don't really try for that... it may happen, but it's usually always faster to take the machine out at it's body. Next, you should never overheat your gun, unless you want to do it on purpose. It makes a loud audio clue, usually in this time, anyone one who is being shot at will rush you... either kick OR press down on the d-pad to swap to the pistols. Everyone forgets about the pistols. Last scumbag tip for walkers, if you kill the driver, ALWAYS try to destory the walker right after, a glitch will sometimes net you the bonus points for doing so. So you got that? The main two things to remember are two never use a walker for combat in serious place beyond those three conditions are met, AND always make sure you have one of the above listed items on your first life on that class... you don't want to give a walker guy a kill. If you want to snipe with it, be warned, and ALWAYS look at your mini map... no one "walks" up to a walker. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ~Spray and Pray, BABY! <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> In MGO2, if you had on Assault Rifle 3, with a grip, and crouched... if you went full auto you were going to get killed by a good player 90% of the time... in MGS V The Phantom Pain, if you sprayed in an FOB or even in single player, you were running out of ammo... NOT IN MGO3!!!!! In MGO3, there is hardly ever a reason not to have on Lethal Aim2 and at least a Muzzle break (you aren't going to need a grip, because you'll be scrubbing with an under barrel grenade launcher) Lethal Aim literally combines (in MGO2 terms) every weapon skill PLUS RUNNER! Why aren't you using it? While I'll get into how to spray in detailed with every weapon down in the weapon section, here is the quick gist of it. With the starting Assault Rifle (The MRS-4) with Lethal Aim 2 and a Muzzle Break (Grip and Lethal Aim 3 are over kill, but people will use them) you can spray in a laser accurate stream. Lets take a flash back in MGO2, real pro's used an a naked AK-47 over the M-4 because of it's better range and you only needed 1 bullet to the head. However, in this game, almost every assault rifle takes 2 or more bullets to the head. So why is this important? I played with a fresh enforcer VS buddies of mine in a chat room. We'd be halfway arcoss the map in Azure Mountain... I would hit the guy in the head with the first bullet, by the time the gun could be readjusted to recoil for a follow up headshot, I was out killed by someone who purposely sprayed. (This was an SVG VS an MRS-4) Is that fair? No. But did I die, and will this happen to you? Yes. Basically you need these skills and attachments on because you are going to be damage racing. ONLY aim for the head on stationary targets, otherwise in this broken scrub shooter of the game, there is hardly ever a reason not to just spray at people. The only other way to counter this is to not use an assault weapon, which is fine unless you are playing Comms and want to actually do work. I listed this as "Pro" as it is just something you need to know in this game... it doesn't matter how good you can control recoil when you can just slap on those skills and items and out kill the best player heads up if he chooses to use a naked SVG. Without attachments? You'll still want to spray a bit mid-close to close range, but not at the head, the neck line. You'll put a few bullets in their body then usually get a cheap headshot. This is assuming you are NOT using Auto Aim (like me) and going against the majority of Auto Aimers out there. For anything long range, you'll want to tap tap tap your gun, but if you have Lethal Aim 2, a muzzle, and a grip, you can usually get away with just holding down the fire button. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ~Points <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> While I'll get into this more in depth in other sections, something you need to know is that deaths, stuns, fultons, and being marked do not subract points from you. Remember to let your teams to know to fall back. If they aren't stupid, they will listen. Because of this, many bad players brag about getting top place, not even taking into account that they may of gave the other players more points. Same with marking, if you see some of my recent videos, it's the reason I wait in the back a bit because everyone and their mother with try to get those luck mark points. Again, I will elborate on this more later in the proper sections, but you don't read those and just this, it happens. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ~Unlocks <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> These are the unlocks. I recommend that you ascend, you get more load out, even if the new outfits aren't your cup of tea, if you are playing survival you'll want to be flexable. I've played with so many people that would say "Hold on, I need to back out, I only have Cloak and Dagger Classes on". Avoid this, because you can't swap out skills and such unless you are in free play. While I didn't do it, but something of a good idea is to always have your first class set up with both Cloak and Dagger tier non lethal weapons and lethal weapons, even using weapons 3 if needed. If you are someone who likes to take smoke breaks outside between matches, this will allow you to have something no matter what side of Cloak and Dagger you start at. Ever start a round with just your hands? Yea, this will prevent this. For the unlocks, basically the first 4 levels unlock presets, with the 4th level unlocking the option to create a class. *While I can 100% vouche for the Scout unlocks, the other two classes were mailed to me by a buddy. The I had got that exp glitch in the first version of the game (got 42 million exp, went level 5 to level 40) and the infiltrator I just simiply didn't play with that much. If there is any mistake, mail me. {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} ~Scout Unlocks {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} For the scout, if you are sniping, your main goal is to unlock the revolver asap. It might take long, but at close range you'll have very few options as in the current version of the game, the Urghan sucks. For ANY scout, grenades are also important... though I consider this the best class, it takes a while to get these two important staples. Naturally do not touch Cloak and Dagger until you get the Renov. 04: MRS-4, MRS-71, Geist, Tranq Pistol, E-locs, Magazines, Cardboard Box, --- Flashlight, Sniper-1, Intel-1, Anti Mark-1, Tactical-1 05: Decoys, Dot-Sight, Sniper-2 06: Plushies, OPtics-1, NVG 07: Renov (Tranq Sniper) 08: Optics-2 09: AM Pistol 10: M-2000 (Bolt Action Sniper Rifle), Adjustable Scope, Anti Mark-2 11: Smoke Grenades 12: Intel-2 13: Un Arc (Semi Auto 1 hit to the head kill weapon) 14: Muzzle Break 15: Uraghan (Shotgun Pistol), Silencer, Sniper-3 16: Lethal Aim-1 17: Claymores (Mines) 18: Tactical-2 19: Underbarrel Tranq Pistol 20: Underbarrel Shotgun (Masterkey), Weapons-1, Optics-3 21: Underbarrel Grenade Launcher 22: Lethal Aim-2 23: G44 (Burst Fire Assualt Rifle) 24: Scope Booster 25: Non Lethal Aim-1, Tactical-3 26: Laser Sight 27: Grenades 28: Weapons-2 29: Grip 30: Revolver, Short Scope, Intel-3 31: Fulton Cannons 32: Non Lethal Aim-2 33: Sleep Grenades 34: Lethal Aim-3 35: C4, Weapons-3 36: Non Lethal Aim-3 37: Serval, Anti Mark-3 {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} ~Enforcer Unlocks {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} Your goal is to unlock as many items that will stabilize your aim as fast as possible. Starting off, they are weak. Other than that, make sure you never touch Cloak and Dagger until you have that Islando sleep gas launcher. 04: MRS-4, LPG, Revolver, Tranq Pistol, Grenades, Magazines, Cardboard Box, --- Flashlight, Demo-1, Tank-1, Weapons-1, Field Report-1 05: Sleep Grenades, Grip, Demo-2 06: Plushies, Field Report-2 07: ALM (Basic Light Machine Gun) 08: Non Lethal Aim-1 09: Mach 37 (Highest mag count sub machine gun) 10: Shield, Muzzle Break, Tank-2 11: C4 12: Shield-1 13: SVG (Slower, Stronger assualt rifle) 14: Underbarrel Grenader Launcher 15: Sleep Gas Mine, Silencer, Demo-3 16: Tactical-1 17: SZ (20 round sub machine gun, almost pointless after the Mach 37) 18: Weapons-2 19: Underbarrel Tranq Pistol 20: Islando (revolving sleep gas launcher), Lethal Aim-1, Field Report-3 21: Short Scope 22: Shield 2 23: FB Launcher (Slower moving Rocket Propelled Grenade) 24: Dot Sight 25: Un Aam (More accurate Light Machine Gun), Weapons-3 26: Non Lethal Aim-2 27: Stun Grenades 28: Lethal Aim-2 29: Scope Booster 30: Hail (4 round clip grenade launcher), G44 (Burst Fire AR), Tank-3 31: Claymores (Mines) 32: Tactical-2 33: AM Pistol (Serious, level 33? LOL) 34: Non Lethal Aim-3 35: Grenade Launcher Scope, Shield-3 36: Lethal Aim-3 37: Grom (RPG), Tactical-3 {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} ~Infiltrator Unlocks {}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} No input, I don't play this class. Besides the speed, almost everything that he can do special can be done by other classes with a bit a practice. Besides Cloak and Dagger, this class should be avoided as it's tricks (Fultons and Stealth camo) rarely work VSing good players and you'll more often than not be free kills. He also suffers from a lack luster level 37 unlock... while you might get a few kills at the start of a match with the Rasp, once the team you are on realizes there is someone with a shotgun, they are going to limit your movement. 04: MRS-4, S-1000, AM Pistol, Tranq Pistol, Petro Bombs, Cardboard Box, --- Flashlight, CQC-1, Interrogation-1, Fulton-1, Non Lethal Aim-1 05: Stun Grenades, Laser Sight, Non Lethal Aim-2 06: Plushies, Stealth-1, Stealth Camo 07: Bullhorn (Non Lethal semi auto shotgun) 08: Fulton-2 09: SZ (20 Round sub machine gun) 10: Claymores (Mines), Silencer, Stealth-2, 11: Sleep Grenades 12: Interrogation-2 13: Mach 37 (Largest mag sub machine gun) 14: Underbarrel Shotgun 15: Geist (Auto pistol), Dot Sight, Non Lethal-3 16: Lethal Aim-1 17: Fulton Cannons 18: CQC-2 19: Underbarrel Trang Pistol 20: Kabarga (Auto Shotgun), Weapons-1, Fulton-3, 21: C4 22: Interrogation-3 23: Uraghan (Shotgun pistol) 24: Muzzle Break 25: Zeev (Lightwieght balanced submachine gun), Stealth-3 26: Grip 27: Smoke Grenades 28: Tactical-1 29: Underbarrel Grenade Launcher 30: Sleep gas Mines, Lethal Aim-2, CQC-3 31: Hand Grenades 32: Weapons-2 33: Decoys 34: Tactical-2 35: Revovler, Lethal Aim-3 36: Weapons-3 37: Rasp (Sawed-Off double barrel shotgun), Tactical-3 <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ~Cardboard Box/Marking <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Awhile ago I posted a 30 second video on youtube called something like "A big problem in MGO", in it I showed how the Geist pistol takes like 5 headshots from like 5 meters away. During this short tell all, I run by a cardboard box and someone posted a comment saying "smh noob you ran by the guy in the box." Now, no need to post a link as it doesn't provide any actual data, but just seeing that is proof enough there are people that don't know how the mark system works. If you are marked, you can do 4 things: 1. You can wait it out (This is when I actually get in the open and start taking names). 2. You can press square to bail out of a cardboard box... DO NOT EVER DO THIS OUTSIDE OF CLOAK AND DAGGER! You will leave a decoy box with your name tag over it, but there will be no orange outline on the enemy's screen so this doesn't actually fool any one. I said DO NOT BAIL out because then you just give the other team a chance to mark you again, faster. 3. You can throw a decoy to basically do the same things as the box... not only should you not be doing this for the same reasons as above, but because this will waste a precious equipment slot. Again, no one good gets fooled by this, and you shouldn't be trying this tactic VS nubs, that's sad lol. 4. If an eloc is thrown, you can sit in your box and wait it out. This is something I recommend as if you don't get marked, you will usually get someone with their guard down. The #4 reason is why I don't like marked people, relying on it will get you killed sometimes. The other two box tricks are the slide and the cover. For sliding, it's been nerfed pretty bad, so I'd only use it as a nifty way to get away DOWN A HILL. Make sure it is long enough to where you can slide behind something as once you flip up, you are a free kill. As for cover, always take a box in Cloak and Dagger (and always, really) to avoid stun damage from a stun grenade. If you have your box on, it will avoid this. ***This doesn't work in single player FOB's, so be warned*** Marking, however, is just a cowardly method to get points in this game. Don't bother taking elocs, unless you didn't unlock grenades... they are better used to scare people away than to actually mark people these days. Marking with the intel scope (binos) however, especially as a scout with intel is just totally broken. 50 points a pop. Again, I hate the whole concept, and is 25% of the reason I stopped playing this game. Remember the very first video I posted in the intro? Get used to it as you are either going to mark them back and play peek a boo, or you are going to snipe these people... However, there is a VERY BIG PROBLEM: https://www.youtube.com/watch?v=k-tj6l4-1Ro I have 3 versions of this in montages, something I pride myself on is killing these cowardly spies. I didn't upload any like you just seen because I didn't want every nub on the planet to do this... and ruin the game farther. Any ways, if you didn't open it, it shows me scalping someone on a chest high wall while he is looking sideways. The issue is, that person, on his screen is actually standing straight up, however on my screen (and yours) he'll be looking sideways. Now, I knew about this week 1 of ESL, the only way to counter this is to either eat the marks and lose, mark back, or snipe back. The problem with the later two is if the person is at a higher elevation than you, YOU CAN'T SEE HER! Ever get marked out of nowhere, and you can't find the person? Good chance she is exploiting this glitch. So you can too, help make this game even worse! All, ALLLLLLL the so called "top" teams do this. It's scummy, it's dirty, and for f***'s sake it's boring. Remember Scouts mark faster than enforcers, and enforcers mark faster than infiltrators. Using the intel skill makes the scout even more broken. See that scout in first place with no kills and 20 deaths? Good chance she just was looking at people. Yes, this is 25% of the reason I left this game, does this person deserve 1st place? No. Did she get first place and will this happen? Yes. When marking without cover, always move randomly and remember their is a range tolerance on the bino (few people can actually snipe outside this range). Bounty hunter adds even more bull to the already dumb mark system, if you get a 7th kill, you are now marked forever, unless you die or use the cardboard box/decoy. Your next kill will then mark you forever again until you run out of boxes/sex dolls or get fultoned. More on this in the bounty section. You can also mark someone sleeping (great in Claok and Dagger), someone being choked in a teammate's CQC, and even when they are being put in the air by a balloon, even cheaper, YOU WILL GET ASSIST POINTS! Last tip, if you get marked (without having Anti Marking 2 on, which is the worst skill in the game) an orange triangle with an "!" in it ( /_!_\ ) at the top left hand of the screen and a funny noise. If you haven't loaded up MGO and played the fantastic single player, it's the same noise it makes in "Back Up, Back Down" when a tank leaves the area of operations. I'm not lying to you, if you play some maps and modes, especially the one sided ones where it's easy to win on one side and lose on the other, if you aren't marking, and the other team is, you are going to lose even if you guys are all positive and they are all negitive. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ~Wake Trick <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Ever wonder how people wake up so darn fast? I'll teach you, and no rapid fire controller is needed (Someone once said to me "People aren't using rapid fire controllers..." yea ok, people buy multiple PS4's to boost and lag switches, but not something like this?) ***This trick is for the PS4 controller, just sub in the right buttons if you are on another system.*** First thing to know is that the game tells you like a top button and triangle, doesn't matter what it tells you, what matters is it doesn't tell you about how the other buttons work to increase these odds. 1. Hold the controller with your right hand. 2. Rest the left edge between the distal femur "meat" and your kneecap. 3. With your middle finger, hit R2 as fast as you can. 4. In the same rythem, use your index finger (pointer/2nd phalange) on R1. 5. With your thumb, mash the face buttons (O , [] , X , /_\ ). 6. Use the palm of your hand to rotate both analog sticks. 7. Optional: Bang either the D-pad or Left shoulder buttons against your leg. 8. Try not to hit the "PS" button, because if the menu pops up, you can kiss your record wake speed good bye. If you don't doing this, or you don't believe me, a small circle is the same as a big circle, so as you round the analog stick, keep it small and fast. https://www.youtube.com/watch?v=3twCgUqFldg This guy stunned me in the best possible way to get back at me (after he died) so he had the most amount of time to follow up. But he didn't expect a 12-13 second wake. That extra second means the difference, if I wasn't up, I'd be in the air with a balloon hanging off my ass, screaming "I need help" in that shameless voice. A video not shown is a senario where stunned someone (he was on the ground for a couple seconds before I died, so a worse case than above). I spawned in and proceeded to headshot the guy, I even had time to line it up. I clocked him in at 15 seconds... Also a mistake by that guy in that video is he tried using a blue weapon when I was recoving, he may of overlooked or have been flusted because I just sprung up... why was this silly? Because you have I-frames to stun weapons as you wake, I'll explain this in the I-Frame section below. I'm not going to make another section about this as the same trick also applies to getting out a CQC choke hold. While is may be harder to break out of an infiltrator, especially if he has an level of CQC in a skill slot, it is almost 100% if an enforcer or scout grab you. Once you break out, if the person just has stun weapons, you can usually just kill him right there, if he has an automatic, I prefer to dive into them, knock them down, then try for a kill. If he has a shot gun, good luck. Infiltrators by default interrogate faster than enforcers, enforcers are faster than scouts... I highly recommend that unless you are an infiltrator with the interrogation skill on, avoid interrogating all together... especially if a lot of people read this guide :D <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ~Grenade Escape Trick <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> https://www.youtube.com/watch?v=oVD7VFtN-w8 I do what I did many times, and choose this video as I wanted to show you the tolerance on the effective trick's range. You may view this video and say "Well Ves, these guys were nubs, and couldn't even hit you, and their was 3 of them!" Look at the ticket count, if I was in the air, they would of been in the lead. These people where going for the fulton... keep that in mind who you are playing against. If you see people moving up and not killing you asap, there is a good chance they are working as a team to put you up into the air. With the inclusion of the wormhole, you can't just hide indoors as a fail safe or depend on your friends... so if you have hand grenades, and a high bounty, ALWAYS KEEP ONE incase people bum rush you, while I didn't let him grab me, I knew his grab would of failed... but you can let people grab you as long as the grenade comes out. The easy way out? Is to just toss it at your feet so you die as well. Killing yourself isn't the coolest thing, but -300 points/-1 ticket is better than giving the other team 850 points/+6 tickets. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ~Tactical Aborting <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> As it ruined Tom Clancy's Ghost Recon FUture Soldier, leaving a match mid round has ZERO penalty. While I will get in deeper into why this is broken in other sections (Survival), just know this, if you are going to be FUltoned, and it will cost your team the match, you can abort, and your team won't lose. Naturally you as a solo person won't win, but it's better than making everyone lose. DO IT! Do it until they make it an actual bad thing to do, because as it stands, there is literally no downside to aborting (except if you went 10 & 0 lol). It also doesn't keep your stats, BUT keeps every one else's in the game. So if you are host, and you know someone keeps coming in and out of your game (non survival), you can make them pay by aborting yourself! Again, I'll go over it more in the survival section, but an entire patch later, if the host of the other team rage quits, you LOSE YOUR SURVIVAL PROGRESS! Yes, if you are on your 4th match, and the person quits at even the final tally screen, you start back over with no rare color or 1000GP pay out. This is 25% of the reason I quit... make sure before you hype yourself up to survival that you realize THIS CAN AND WILL HAPPEN. And no, it isn't fair. Don't believe me? This next video will showcase the first game I played during the 1.12 patch update (the one AFTER survival luanched) and the last straw to make me stop playing this game. https://www.youtube.com/watch?v=bC6LvqC3XA8 Disregard the comments about that particual person, just go to the end of the video. We beaten this team all ready in this streak, and played them again on our 4th match, while they had no wins. Yup, all the way to the final minute, and BAMMMM!!!!!, all our progress stopped because a Japanese team had to abort to save their garbage ranks LOL. THIS. HASN'T. BEEN. FIXED. IN. OVER. A. MONTH. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ~I-Frames <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Also known as invince frames, this refers to when you can land another hit on an enemy. A large contrast to MGO2 is how these work with basic rapid fire weapon in the sense that there isn't really any of them. So yes, this is why spraying with lethal aim/grips/muzzle breaks are so much more effective than actually using recoil. Lets fast it, because accuracy is hardly decreased if you are strafing, and everyone uses Auto Aim, you will put yourself at a heavy disadvantage if you assume the combat firing stance and play like a true professional. Knocking someone off a walker has what it seems a delayed response to damage once they hit the fire, but shooting someone even once will usually be enough for the fire to kill them, even if they roll it out. Oh yea, if you are on fire, you can put yourself out by rolling on the ground... water, rain, and the cardboard box DO NOT WORK! If you stun someone, DO NOT try to use a stun weapon again... this made Cloak and Dagger so BS back before they added the knife and nerfed the super fast wake time... See, you could put two people down, slit one's throat, then by the time you get to the second guy, he wakes up. Well, your first CQC strike with miss, and you can't stun him with blue weapons... So always remember that, if someone is waking up, they are immune to stun damage for quite some time... I imagine this was made to prevent easy to abuse weapons to stun-loop people.
If you fulton someone, and the balloon gets popped, DO NOT TRY TO CQC THEM!
It will usually whiff, instead ALWAYS have a lethal weapon aimed at them,
if you have a sniper rifle, put some distance between you and your victim.

The last form of I-Frames you might see is the "Flinch," in laggy games, if
you nail someone while they are sprinting towards you with a standard 
assault rifle, they flinch. If they don't teleport (which was fixed a bit,
but not totally) and still run towards you, there are many times where I
did/witnessed people soaking up 15-20 bullets to the face.

The only way to avoid this flinch is to use a weapon that kills in a single
headshot. While I don't really care too much about it, because I rarely use
assault rifle, many of my teammates do, and aurge it's one the biggest
problems in this game.

Also while they claimed they fixed the spawn I-fames, I wouldn't recommend
aiming at fresh people, whether they buddy spawned or just spawned in normally,
there has been times where someone literally whiffed THREE cqc attempts, and
THEN became "solid". So using that, don't spawn camp without cover between
you and them.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Artillery
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Straight from single player is artillery or gun emplacements. Unlike single
player, THEY ARE DEADLY STRONG!

Other than if you are out of ammo or playing on the sneaking side of cloak and
dagger, I would stay away from artillery... in fact, if you aren't sniping,
I'd go ahead and blow them up with a walker ASAP. (If you are sniping, they
are usually free headshots).

If you are going to use any of the five kinds of artillery, make sure you don't
over do it, as if you kill one person, or simply shot, every good player on
the map is going to get an easy free kill on you.

Of course all maps and modes are different, like for instances, I'd destroy
all the Anti AirCraft guns on offensive Sabotage, because they can destroy
balloons pretty good, look at those sections down below for a better
understanding.

There are five types:

Anti Aircraft Gun: Found in Amber, Azure, Black, Jade, and Rust (I think). In
Amber station, they are easy to spot, ALWAYS look at them if you don't blow
them up. Black site, with so many spawns, it is unwise to stay in them too
long, and Jade should only be used as a last ditch effort in Sabotage. Getting
on that gun may seem tempting on the defense side on cloak and dagger, but
you are going to get put down. They are extremely strong and you can easily
snipe across the map with them. Two things:

1. If gun blows up and you are in it, you die no matter what (unlike single
player). It will even kill you if you are close to it, I've gotten double
kills like this a few times.

2. Unlike the walker gear, there is literally no down side to going full 
auto:

https://www.youtube.com/watch?v=F3DOnnz_gU4

See? I didn't even know a guy was there, try it out!

The second type of AA gun is the one that has two barrerls and doesn't shoot a
destructive stream of bullets, these are found in Grey Ramp, and I'd never use
them outside of Cloak and Dagger sneaking side.

Turrets: They come in two types, the completely auto one and one that shoots
stronger bullets with some delay, almost exactly like the AA guns. Unlike
the AA guns, you are easier to see, and easier to shoot while using them.

However, one big advantage is they don't explode if they are destroyed. Again,
just like above, I'd stay away from these in many maps and modes.

Mortars: Mortars on the other hand as *usually* in a safe spot, and can really
be cheap on some Comms and Sabotage maps, effectively turning any capture
square into a free kill generating machine.

In maps with Mortars and if you hate them, always make sure there is a sniper
on your team, you can knock them over by hitting the shaft, one hit with a
serval, and 3 with the MRS-71.

https://www.youtube.com/watch?v=GD3m8teFAhk

Or you can just kill the guy on the mortar... I posted this to show you this,
many people don't know you can destroy the mortars... and many don't know how
to get this one out of the way. 

If you are a sniper, you need to control these areas. While I didn't post
one for Azure Mountain, you can dethrone that mortar guy at around 200meters
from the bottom left part of the map in the same manner.

Also, although I won't tell you to use Stealth Camo, it actually helps a
decent amount while on any emplacement... just don't pivot like and idiot to
blow your cover.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Fultons
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Fultons, from single player, were added to make MGO more unique... all they did
was stink up "Team Death Match" and remain useless for most modes.

When using this guide, or generally playing any good team, do not rely on
a fulton unless it's a wormhole.

See, many players that get first place with fultons, or unlock ranks that
go with them do so in custom matches with 99 tickets. It isn't hard to see why
spamming them on people who are perma marked and out of ammo can work... but
VS a real team? Not only are people generally not worth fultoning (it's very
rare to see a good team vs a good team not end up with someone above 4 kills)
but you are also gifting the other team points if they pop the balloon.

This is 2016, there is always someone sniping in bounty where fultons matter,
and as long as they are connected through party catch, you aren't getting them
up as long as it isn't a wormhole or the person foolishly ran off.

Generally, if you see a fulton cannon, don't immediately shoot it or box over
it, step into with a buddy to farm points... just make sure it's clear.

Bounty Hunter: 
Only use the wormhole, but don't specialize in fultons... so don't take an
infiltrator thinking you'll score big VS any relevant good team... or dare
to try fulton punching lol. I'm a sniper, the worse close range class... and
I eat fulton punchers for breakfast!

One tip, if mic'd up (you should be), is to tell your buddy (in real life) to
NOT SPAWN ON YOU! If you didn't know, to wormhole, you just hold in circle IF
YOUR BUDDY GAUGE IS FULL! If you don't tell your buddy this, he might spawn
on you... and I've seen some games where a guy was about to get a wormhole,
held in circle, buddy spawns on him, then he slits the throat, losing out
on 1000's of broken game points.

Cloak and Dagger:
Your wormhole should be saved for you to bail, but for regular balloons?
Never, if they get saved, there is a 99% chance they are either going to
kill you, or at least reveal the team and get them kill.

Be carefully if you place fulton cannons that aren't directly behind something,
because if you leave, say 3, and leave that post, you can be giving the other
team a massive amount of points.

Comms Control:
It's an objective mode... if you are using them, you are usually wasting time.

https://www.youtube.com/watch?v=zAIgTGQ2zT4

See? If he had used basically any other trap, it would of not only worked 
better, but I wouldn't of had a free 200 points. So remember that, the
risk and reward are not worth it.

Sabotage:
Same as above. If you want to use a trap, use claymores, the box does nothing
to them.

A couple more things about fultons: Never stop shooting at them, ever. Some
may pop after the person is in the air... likewise, if you actually do put
a balloon on someone, don't stop watching the drop point UNTIL you see the
points come up on the screen... people can be taken 100 meters up, scream
on your side of the screen, but can still be free to kill you.

While some people use petro or c4 incase someone falls, this is stupid, if
you need to do this, you shouldn't be trying to fulton.

And lastly, the infiltrator's fulton skill does not work on the missile in
sabotage, but damaging the missile will make it go up fast.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~MGO Terms
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Elitist's lingo.

gg = Git Gud
g^mL = Git on my level
gp = Grade Point (refering to MGO2, not MGO3's Gear Points)
TSNE = Team SNEak, cloak and dagger like mode from MGO2
Full nub = MRS-4 + Lethal Aim 3 + Muzzle Break + Grip
Straight nub = Stealth Camo 2 + CQC 2
Base = Comm Control like mode from MGO2
Bomb = Sabotage like mode from MGO2
Shield ****** = Autoaimer with a shield
W-Tap = Double Tap, one hit to flinch, the next to headshot
Flinchport = Any flinch that results in the laggy enemy teleporting
Diveport = Any dive that results in the laggy enemy teleporting
Styled = Any 1st round fatal headshot on an enemy who failed in flanking you
Reds = Lethal weapons
Blues = Non Lethal Weapons
Tent = Enemies main spawn point
Noob Tube = The Hail MGS Grenade Launcher or Underbarrel Grenade Launcher.
Meta = Term used to describe what cookie cutter equips/strats everyone and
       their mother's use once the game as settled and everyone knows 
       and unlocks everything. Using this guide, you are either going to be
       pro and snipe like me, or your are going to use the same crap everyone
       else uses... or die trying.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Limitations
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Before you move on to the external tips, I don't expect anyone to actually do
them, as this is just a game.

Remember that, it is just a game. After my second ESL tourny, and before
survival, I took a casaul approach to the game... if I died by a scrub using
scrub tactics, I just lived with it... sometimes nothing you could do. I didn't
let it get to me.

Most of the top tier players know this, and that's why most of those people left
the game. So you need to choose if you are going to play for style and be a
pro, or are you going to play just to get kills and rank up.

I honeslty don't know how people can play with Auto Aim, Stealth, and just 
hide all day... this happens in custom games which are hardly worth the time
you put into them. I wouldn't feel good winning like that, and I don't know
how a game is fun like this.

So yes, make sure you are ready for this. If you want to win, you'll need to
camp hard in some matches... like for 5 minutes straight. I wish I could be
making this up.

Since this is a team game, you also need to know the role you are going to be
filling... will you be a legendary leader like me? Or a follower like many?

Also, if you have a lot of people who can't read English, Translate.com is
a good place to start controlling the wills of others.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~External Tips
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

This section is quick, and you are going to laugh or be disgusted. 

Top Ten Things you need to be doing to be the best.

1. Be as close to the TV as you possibly can. 
This game is quick action and most maps are long range. You know how people 
can see that coward using stealth across the map? It's because they aren't 
lounging back in a 15 foot living room. 

How close? If you have an HD TV, you should have to slightly turn your head
to see your radar.

2. Stand.
Try to have your TV on a tall dresser or wall stand, standing not only 
grants a bit of exercise, but you'll BE IN THE ACTION. I found sitting down 
I had weird quirks like where my feet where touching the legs or how my elbows 
were resting on the arms of the chair.

3. Express Bathroom.
If you are a man, use a "Piss" bucket, and if you are a woman, combine
that with a funnel. Yes, go back to the medieval ages. The intermissions
between matches are very short, and some rounds are VERY long, don't let your
team lose for a number 1 (If you have to #2, then make sure you do it before
the surv streak starts).

"What's that noise, Ves, are you pissing again?"

"I saved the team, and I saved water."

Be a part to solve this problem, some countries don't have ample water.

I found big preztal and pickle jars are the best, just make sure to empty
them outside, if you are on an extented mission, it will wreak, and in
a standard toliet, you might get some splash back! (Dead serious).

4. Express Oven.
Always keep a toaster oven in your place of playing on some type of safe
metal item in its own outlet.

Why? I hate when someone on my team needs to leave for some bulls***
reason like "I have to eat". Git Gud Scrub! Instead, if you have a toaster
oven, you can make ALL THE PIZZA BITES YOU WANT, IN THE MIDDLE OF A BATTLE!

No need to pre-heat (that's for scrubs), or set a timer, just listen to
the sizzle... if they ain't done? Pfft, you ever try a MRE before, soldier?

*This will counter act the "I have cold hands" excuse.
**Hot Pockets aren't recommended in the oven, and making one with a
high powered microwave (little over a minute cook time) isn't enough
time between two rounds in automatch or select match.

5. Fan.
You'll be playing a lot, in the summer time or if the heat is cranked
on so you don't overheat your system. MGO3 puts a lot of stress on
the system... so make sure you have it off the carpet and infront of a
fan.

6. Solitude.
Break up with your girl/boy friend, NOW. You won't have any time to
balance a healthy career in MGO while she nags at you. 

I left the girl I was with, all she wanted to do was get drunk and
have sex... my only regret is not telling her to gg (Git Gud).

7. Stay Sober.
Even if you think you can play intoxicated, you can't. Even the people that
do play better will disobey orders or do reckless things.

Avoid this by telling your fake internet friends that you have a life and
want to party once in a while... not more than once a week, your team needs
you! If they don't, well, you need to make a bigger mark.

8. Anti-Lag.
Turn off any and all possible things that will eat up your internet
connection. While I know people that would purposely play with this,
you risk disconnecting and generally being an asshole.

True story, I tested this in MGO2, gave myself a red-ping, basically
had me, my girl (lol, I'm such a scrub), my brother, and his friend
all on devices... I died a lot, but I almost everytime I traded the kill.

While this guide doesn't prohibit scrub tactics, forcing lag is bsically
cheating. Cheating is wrong.

9. Change Your Controls.
If you have a playstation 4, you can go to the accesiblity section under
settings and change anything, because this game doesn't let you.

I recommend switching L1 with L2, and R1 with R2... while I'll tell you to
spray (because it's usually more effective) at longer range or without
cheese scrub lethal aim or muzzzles, etc, it's much easier to use semi
autos or rapid fire guns with recoil this way... PLUS, MGO2 was like this.

The only problem with this is if you use the g44 burst fire assault rifle,
which is ok, because you don't ever need to use that.

10. "Tape" Trick.
No, don't tape on your TV, or buy one at retail.

First, grab any weapon in free play and rubber band or otherwise find out a
way to have your girl (because you are a chick in MGO, right?) raise her
gun.

Grab two bread twisty ties, and twist them together to make a circle. Once you 
do, hold it so the "twisted" parts are facing the sides of, with the smooth
parts facing up and down.

Get three long strings of dental floss (you won't need your teeth as dating
is out of the question) and tape/tie them to the top middle and two "twisted"
sides.

Find the middle of your TV, no need to measure, this is why I had you anchor
your aim button down. Once you do, tape the end of the floss to the middle
of the solid section of your TV, then anchor the two side peices to their 
respected edges as well.

Take scissors and snip the bottom arc out right at the ends of the
twists.

Bam, now you will have an idea where the enemies will be before you lift
up your slow ass gun. With the bottom arc snipped, it won't obstruct your
vision when looking at a person if done right (Never shoot if the head is
above the top tie).

Don't worry if it gets in the way of other non-MGO items on your TV, because
it will be a reminder that you need to get on and practice! On never watch
TV or play any other games... in fact, just print this guide on the backs of
used papers (always recycle, trees have feelings too) as it will be the only
thing you will ever need to read again for MGO3.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Ciphering Ranks/Levels

Back from MGO2 are the animal ranks, but unlike that game, the good titles are
not even based on how good you really are and most are boosted. In this section,
I'll tell you how to debunk actual talent, from point exploiting and boosting.

I'll start with describing and giving info for each, then I'll put it all
together.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Letter Ranks
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Unlike MGO2, the number that goes along with the letter is understood, while
you do see the advancement after a match, you still won't know how close you
are to Deranking or Ranking up till you actually do so.

The ranks start you at F, and I've lost F and went blank on my booster char
(Secondary account I used to let people test crap out on), but this may
be fixed.

The ranks are:

F, F+ (Black)
E-, E, E+ (Silver)
D-, D, D+ (Purple)
C-, C, C+ (Blue)
B-, B, B+ (Green)
A-, A, A+ (Red)
S-, S, S+, S++ (Yellow/Gold)

The sad part is, these ranks really don't mean someone is good alone, and
only encourage aborting, as there is no penalty.

https://www.youtube.com/watch?v=DuQGflNZ6R4

This contains a full video 2nd half, but that's not what we are looking at.
See how I'm 4 & 0? I actually lost my weak little B- this match... the guy
who gave the one man team 2/3 of his kills? He had 2nd place, and the noob
who died 20+ times? He got first and most defly ranked up. Yes, the person
with the WORST performance got 1st place (because he traded 1/3 of his
kills, which isn't hard with auto aim and spawn invincibility), the person
that literally helped the other team the most was 2nd, and I'm like 4th 
or 5h with a perfect performance.

Is this fair? No. Did it and will it happen? Yes.

(Even though this was Sabotage, were kills don't matter, we won both rounds,
I'm not bragging, but the one guy didn't do squat objective wise)

So not even bringing up all the times I went 10 & 0, you can see it is a huge
problem that they don't deduct points for dying. The game actually encourages
it in this matter!

Remember names of people you see doing one man teams, because the next time you
see them, they'll be an fake, pretty much boosted A-. (Most A and S teams know
how not to give a one man team points, and in my survival section, I'll 
explain why this breaks the game)

So going by just rank is bad, so always check other stats if you can... the
biggest red flag is seeing an A to S rank with a terrible kill/death ratio and
he has a gold hawk... that means this guy is dead weight in objective modes
(Sab/Comms) and just hides back, looking at people.

Survival increases and decreases your rank the most, automatch does it at
a lot smaller rate, but don't expect to get past C too fast as the most
you'll find is a couple D ranks unless it's a full team warming up.
Custom Match gives nothing.

I myself was A- tops, but usually hung around B to B-. I never marked or did
any type of point expoilts, just sniping with an occasional headshot. That's
the bottom tier of quality... if I can maintain that rank while usually
hugging bottom (with the best kill/death ratio usually), there is no reason
anyone should be below that.

If they are, and have good stats, there is a very good chance they were just
cherry picking custom matches or aborting a lot... which is pretty much
boosting.

As a person who would go for objectives in comms/sabotage, and died A LOT of
times, pretty much at 2 kills for every 1 death (2.0 KDR), I wouldn't trust
anyone under a 1.5 KDR (15 and 10 etc)

Two final things, the game does give you slightly more EXP if you win in terms
of actual "level" up exp and towards your letter grade.

And a small table (This tallies everyone, not just within the team)

The higher the ranks you place higher than = +More Exp
The lower the ranks you place higher than = +Less Exp
The higher the ranks that place above you = -Less Exp
The lower the ranks that place above you = -More Exp

That means if you are in second place overall as a high rank, lets say "A",
and the game is filled with nothing but "E" and "F" ranks, you go 10 and 0, but
an "F" rank goes 10 and 20 but marks a single person (assuming you didn't), you
now lose EXP. This is also true as with no other factors (marks, headshots, etc)
a player @ 11&99 with outrank a 10&0 player.

Is that fair? No. But could it and will it happen? Yes.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Animal Ranks
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

There are two knids of animal ranks I refer to: Posted and Obtained.

Posted: The highest rank you currently have is displayed.
Obrained: Any other rank not shown or lost.

***KEEP THIS IN MIND***

Also keep in mind that I'm assuming you are viewing someone in a lobby,
or their stats FOR A SURVIVAL TEAM.

Animal ranks are given out every week after maintance, the exact number of
rounds to qualify are unknown for me, I know MGO2 was something like 50
matches. If you are determined to unlock ranks, just play a lot, simple as
that.

Each rank, along with medals, have three flavors: White, Blue, then Gold. To
get a blue, you need to obviously have the white, and need to qualify again
for it, for gold, you'd obviously need the blue first. You can lose, say
a blue rank, then get the gold next, you don't start over.

A bit of difficulty is that you can't view your weekly stats like MGO2, but
here is a tip: If you want a certain rank, ALWAYS PLAY THAT WAY.

Oh and before I begin telling you about ranks, the ONLY two ranks that
matter is a Gold Croc or Eagle (without the Cat rank or high Charm medal).

If you aren't posting at least a Croc every week, this means you aren't
doing enough work. And Eagle is just better, assuming you didn't just
hide behind stuff animals with a tranq pistol and any other weapon that
can headshot like a pussy or a bitch (depends if you use a cat or dog :D)

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Foxhound
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Unlike the previous game, where these ranks were given out with good kill/death
ratios and actually doing work, in this game, no. You can be the worst player
and obtain these.

While wins are calculated into these, that's not the part I'm talking about.
(It's been said it's something like 66% wins, which isn't hard to do if you
are a team). The part that is annoying is it's all objective based... AND MOST
ARE ACTUALLY THINGS YOU WILL NEVER NEED TO DO IF YOU AREN'T A SCRUB!

In bounty hunter, I heard it's something like 2.5 bounties a match. Thing is,
unless you are playing custom matches with 99 tickets with an infiltrator,
you aren't getting these in survival. Just not enough people kill enough for
this to happen... and second, unless it's a wormhole, that balloon is getting
popped and you are giving the other team more points.

See, usually you'll see an infiltrator going something bad like 3 and 10 with
a few bounties at the top of the leader board... largely a garbage player that
needs to hide... Yup, that's a foxhound for you. Problem is, these players
usually need to boost the rest of the game types as this crap just doesn't
work in game modes where your actually need to move up... and you aren't
going to win if it takes you 3 minutes to sneak up on one guy, when he's
just going to respawn again in a few seconds and either nade you off the
base because he knows where you are now.

In Comm Control, it's based off of bases captured... well, it's something like
2 a round, which isn't bad... but again, if you play like a pro, and 
effectively, you can split up and end the round faster.

Complete and ASAP domination? Not Foxhound. Got that? To make sure you get this
rank without boosting, you'll need to "ask" teammates to "Slow" down, assuming
you are on a good team. Yup, that's foxhound for you. Let us not forget if
the enemy team completely sucks or just camps at their tent, there is an
entire round where YOU WILL NOT GET ANY BASES! Yup, 100% to 0% win... that's
not Foxhound.

In Cloak and Dagger it's based on disc captures, something like 15% of your
matches need to end with YOU, not your team, YOU caputing the disc. Lets 
pretend that you actually share this with the 6 same people to all evenly
get Foxhound... that's leaves 10% leeway for someone else getting more, or
just not capturing it.

10%? LOL, do you know how many times we actually captured the disc in survival?
Maybe like a dozen times... and each of them we PURPOSELY had to toy with one
lone guy, and some times the bait would die.

Do you know how many times I had the disc captured against me? Once. It was
against the top ESL team, I was 1st place, and I was on a team of randoms.
(I will post that video upon request)

This just isn't happening because for one, it's impossible, and for two,
it's actually less effective! See?

https://www.youtube.com/watch?v=GuKEFe_3LQ4

In this match, I pick the disc up enough times to counter the point gain
from actually capturing the disc. Thing is, if you capture too fast, you
let the other team have a great chance of winning since as sneaking 
side it is so easy to farm points... like I did. 

You can't tell me that performance wasn't more Foxhound, then simply
holding in circle twice. Well, I didn't post the first round, so you
can't honestly say "Well Vesp, you didn't need to whore all those points."

Well...

https://www.youtube.com/watch?v=0mynvK3KswA

Again, a very good performance... you couldn't really do what I did any quicker.
I literally put down half the team and made a third of them rage quit.

But guess what? That IS NOT FOXHOUND. I even had the disc halfway up the stairs,
and that is almost a 100% capture in that map. (Not saying that map is balanced)

So what was I suppose to do? Tell my guys (who wouldn't listen because they
were playing a game, a game to have fun) to slow down? Die on purpose? That
wasn't going to happen.

Sabotage is a mystery, but I assume it has to do with being the one who blows
up or holds triangle to balloon. I don't even want to think about this one
as to be able to do this effectively in survival, you need to either hog the
missile (basically don't nothing but go there first while everyone else does
work) or play with literally bitches who will let you do every time you
play a garbage team.

This reminds me all too much in MGO2, when people with the shield would roll
into targets in capture/race mode vs a team of 4 level 14's. No, we don't
need you to use a shield, but dam, go brag to your homeboys how you carried
VS an unstacked nub team while you died 20 times VS a good team. lol.

If you haven't figured it out by now, the only way to realistically get and
keep these ranks is to boost. Everyone I know who had a soldier rank lost
them after the first week of survival, except two people, both people are
absolute trash, high rank, and leader there team, so basically if you want
this rank, either play with ants/sheep who will let you walk over them or
boost.

Aborting does not remove these ranks like it did in MGO2, you can literally
never kill a single person, or do any actual work in winning. 

Last thing, there is no point trying to validate these ranks, everyone will
automatically assume you either boosted or got carried.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Fox
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Same as Foxhound, but requires less.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Doberman
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Same as Fox, but requires less.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Hound
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Same as Doberman, but requires less.

I heard a rumor that you don't even need to play every game mode a lot for this
rank, so if you are afraid of survival, and played, say 1 Cloak and Dagger with
a disc capture, 1 Comms Control with 4 bases, and 1 Sabotage where you fultoned
the missile (with a hack to be safe), you just need to focus on playing bounty
hunter in which all you need to literally do is die a shit load of times, then
get one lucky fulton.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Pigeon
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Pigeon is gotten by using non-lethal means. 

Pigeon is very impratical in serious play, so if someone displays this rank,
they will be dead weight VS an actual good team.

I believe you actually need to do well, as well. Because I know a lot of 
people that go non lethal that do not have this rank... because again, they
are usually trash and just end up either losing the match for their team or
dead weight not really doing anything.

If you are going to go for this rank, you can basically only play bounty
hunter, because, again, if you are just stunning people in Comms and
Sabotage, you are going to cost your team a lot of matches.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Eagle
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Eagle is gotten with just headshots... and the sad part is, YOU CAN GET THIS
WITH AUTO AIM ASSIST ON!

There are four easy ways to get Eagle. (Also, don't use grenades)

1. Un-Arc with Auto Aim headshots: As the Arc doesn't do much body damage, it
isn't hard to only get headshots. This can be masked, and people won't know
you are an auto aim scrub.

2. MRS-71 Semi Auto Sniper Rifle: Aim for the head, this is how I did it. This 
will put you at a disadvantage when playing agaisnt many inflitrators. It was at
the point where I'd die on purpose when they would rush me because they died
so easy. 

When I'd only aim for the head, I'd average like 7 kills, 2 deaths.
When I'd say F it, and just body shot, I'd average like 15 kills, and 2 deaths.

3. Tranq Pistol: I'd recommend against this because you won't be doing any
real work in the majority of the modes and will not work on good players
consistantly... hell, even bad players will auto aim mop the floor with you
if you move up with this thing.

Also, if I see you have an eagle with low kills, and high stuns, I'll know
you were doing this, and consider you a garbage eagle.

4. Plushies: Combined with above, you can get two head shots per victim without
even trying. Again, if I see you have the Cat rank, or an abnormally high
amount of "Charms", I'll consider you a garbage eagle, as will everyone else.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Croc
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Croc means you kill and stun at a much higher rate than you get killed or
stunned.

If you aren't displaying this, and have some other rank up instead, you are
telling everyone that you are focusing on other things instead that will
put your team at a disadvantage, and thus being dead weight.

Like if you are a bee, listed right below, sure, you can scan people, but that
also means that's all your are doing, and are dying a lot.

It also tells me you aren't playing Comms or Sabotage very well, and again,
useless in survival.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Bee
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Bee means you get interrogations. If you see someone displaying a Bee, you only
need worry about them in Cloak and Dagger... in other modes, it's almost a
good thing you see bees.

If they have this rank and an abnormally high amount of interrogations, it
probably means they boosted for exp in Cloak and Dagger too much.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Scorpion
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

This is for knife kills. If someone is displaying this, they are purposely
hurting your team, especially if they (and I seen this) use the knife while
you are caught on a plushie or after using CQC2.

Yes, I literally know people that use CQC2 then knife you, which is so nooby
it's not even funny.

Why is this stupid? A head shot is worth more (or the same), either way, you
don't need to be touching them to do this.

The only way you can get this while actually doing work is to exclusively
play Cloak and Dagger... but you aren't going to be winning on good teams...
because no good teams actually play with Cloak and Dagger nubs :D

Hey, I'm being honest.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Water Bear
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

I heard a few people got this with chicken... but the general rumor is that
you play Cloak and Dagger a lot. 

You basically can't die, and it's like a chicken, only you are killing here
and there.

Oh, and the requirements are crazy, I had a week where a did nothing but
bounty hunter, my worst kill/death final stat was a 9 and 2... so yup, you
are pretty much going to need to take a week off survival to boost this.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Little Gray
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

This is usually awarded with the Leopard rank, it's basically the same, only
you are fultoning in every mode.

Yup, you guessed, if you are displaying this rank, it means you aren't doing
real work in non bounty hunter matches... Fultoning in Comms Control or 
Sabotage is a waste of time, and in Cloak and Dagger, it can back fire, FAST.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Sheep
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Sheep is given out to people who pop balloons, while I'm not sure if Sabotage
missile saves count, I only seen this rank ONCE.

I pop balloons like no one's biz, but never got this rank. It's only really
possible if you constantly play with bad players who get stunned, VS other
dumb players that constantly put balloons on people you are obviously just
going to save... again and again.

Yup, boosting is the best bet.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Hawk
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Or "Chicken" hawk, the same label they give to child molesters in prison (or
puffer, depending on where you are from).

If you see ANYONE with a hawk rank in there stats screen, this is a cowardly
player... and if they are actually displaying a hawk, it literally means all
they do is just look at people all day.

Sad part is, I've seen MANY garbage ass player with high ranks and hawk, that
when I played against were nothing but free kills.

If you see a high rank, and they have a ton of marks, hawk, with a low
kill/death ratio, good chance this player will be dead weight versus a good
team, especially in Comms Control or Sabotage.

Sure the points can help you win, but that isn't going to work if you lose
both rounds.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Cat
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

A pussy. This person is someone who just hides behind traps, or uses them
way too much in way too many modes.

This is dead weight if displayed, because if you are hiding, you should be
getting enough kills if you are using traps... so something is wrong if you
aren't displaying a croc while you get this rank.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Orca
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Orca is for amazing throws, I got this rank with 4 or 7 in a week, and can
actually be boosted if you use plushies.

Problem is, if you are displaying this, you are show boating too much, and
yup, usually dead weight.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Shark
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Shark is for destroying walker gears... if you are an enforcer with a light
machine or a sniper with either the serval or MRS-71, this isn't hard to get
in a random week. 

Problem is, it depends on your opponents, and the maps and modes you play as
the best teams not only avoid using walkers, but they will even blow up their
own.

I've seen a couple people display this rank, it usually means they can only
hit big targets, so they aren't good aims, and yes, dead weight.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Leopard
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

This is for fultoning high bounties in bounty hunter, so it only differs from
little gray in that you are fultoning in the right mode.

I usually see people with this that have a severly low (mostly negetive)
kill/death ratios. 

You show me a team of legit leopards, and I'll show you a free win to any
top tier team in survival... thing is, fultons only work versus randoms...

We've been fultoned as a team a total of four times in survival, and only
once did it result in a loss... all the other attempts? Either we got a free
200 points or... you guessed it, dead weight.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Snake
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Snake is for capturing the date disc in Cloak and Dagger. This is only
realistic if you cherry pick non survival rooms with straight up nubs, or
if your team mates are good, kill 5 out of 6 people, and let you get it.

If a snake is displayed, it usually is a sign of a failed foxhound booster
(as many people who want foxhound usually need a ton of disc captures) or
dead weight.

You may pride yourself on capturing a disc versus nubs, but you just aren't
doing this against halfway decent teams in survival.

However, just like Orca, the reqs aren't that high, so I believe it is a
percentage based rank. I had a lone white Snake from doing Cloak and
Dagger "practice" 1v1's with a friend... basically since there is no 
"statless" rooms or "no logs" like in MGO2, if you want to practice (we
basically would use different speed infiltrators to see where we could get
to before the other guy in Rust Palace).

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Horse
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

I only seen one of these, and it's for Comm Link Captures. I can only imagine
this is possible if you play long ass Comm Control matches where it is
very easy to get multiple... but this isn't realistic in survival's 5 minute
matches versus full teams, especailly since Demo3 is a thing in this game.

But generally, like most of the things I say are dead weight, you aren't seeing
non boosted horses on good survival teams.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Hyena
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

It is displayed as a missle specialist... and just really isn't a thing the
second week after sabotage was patched in.

Not sure if it inculdes just destructions or fultons or both, it just isn't
possible unless you boost or have a team willing to let you hog all the points.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Piranna
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

This just means you play bounty hunter (rumored to be 60%). If you ever
here me call someone a "Fish", I'm refering to a casaul that just played the
most populated mode... thing is, if you are displaying just a piranna, it
means you aren't specializing in anything, namely croc... which means you
are dead weight.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Chameleon
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Same as Piranna, only it is for Cloak and Dagger... same as the insult I
fling around in MGO2 "a lvl14 Chameleon" is probably the worst rank you can
have besides chicken and sloth.

If you see someone with Chameleon, displayed or previously obtained, 
especially gold, he or she is probably just a Cloak player, which usually
are used to hiding, and yup, dead weight in the other 3 modes.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Elephant
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Elephant is for playing Comms Control more than any other mode... again,
just like the fish, the above rank, and the below rank, if this is displayed,
it means they aren't good or doing enough work.

And just like all four of these ranks, you aren't going to be getting these
in survival... while a player who has an obtained "Mode" rank isn't
anyways bad, these are the types of players who usually don't have enough
practice in other modes, and will usually be dead weight in Bounty, for
instants.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Scrab
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Just like the above ranks, this is for Sabotage... while you may see many of
these at white rank because Sabotage was active the first week it was out,
I'd steer away from someone displaying just this rank, again, it means they
aren't killing enough to get a croc.

Remember, while you can be a good playing in Sabotage, getting this rank
many times, you should still be able to kill enough to get croc... in any
mode.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Bat
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

These next 3 ranks are if you play (rumored 60%) as a specific class. For a bat,
you'll need to be playing as a scout.

Unlike the mode ranks, you can easily get these in survival, and if someone
has a bat rank obtained, they can be well rounded. However, make sure they
can use an assault rifle as you can't snipe in every map and mode... I 
consider myself a very top tier sniper, but even I switch to an Enforcer for
most Comms Control maps.

Also look for Hawk, if person just has these two ranks golded, it usually 
means they just look at people. While this can help you win rounds, keep
in mind if someone on your team isn't all ready a chicken hawk, then this
guy is absolutely going to be dead weight... and even if you don't have one,
this girl is clearly going to use you to boost her rank. Do you really want
to carry a random?

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Panda
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

Means this player only plays as a enforcer...

"Ves, I might be recruiting some new people."

"LOL, they just kicked me from the team... is that guy serious? He's a ****ing
Panda... how can your leader be a Panda, the guy is trash."

"You're just mad they kicked you, we won our first match and they seem pretty
good."

*Next Week*

"Hey, you know that garbage Panda that kicked me? We just spanked them in
Bounty Hunter, I think the one round we beat them by 15 tickets."

While I don't have exact quotes from every other time I validated "displayed 
rank being garbage" this is what I mean.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Gecko
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

This means the player exclusively plays as an inflitrator.

Watch out, if this is a gold obtained rank, this guy is either a slim few that
are very good (that will still get eaten up VS Japanese players, a little lag
with the lowest health + Auto Aim is bad) most will either die too much trying
to fulton or never really move up.

Of course if this rank is displayed... garbage.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Chicken
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

A surprising hard rank to get, I've only seen 2. The one person who had this 
said he got this with water bear... so yes, if you want a legit chicken to
be displayed, you are going to need to just hide in a box, being literally
dead weight.

Make sure you find out which, if it is legit, trash, kick him. If it's not,
look for other signs.

{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
~Sloth
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

A coveted rank, most actual slothes literally boost for it. Again, either ask
if they boosted for it (you can check simple stats to figure out if they did
or not) or kick them.

A legit sloth is someone who dies way too much... you know how I consider 
anything below croc absolute garbage? As do most people, but a sloth is on
the other end of the spectrum.

If you want it legit... well, let your 6 year old nephew play... no wait, the
game is rated mature... hmm... I guess just suck? Play with one hand? Put a
scope/laser pointer on a shotgun? Use Demo2 with Magazines? You'll figure it
out champ!

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Medals
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

I'm not going to give sub cats in the table of contents for these items as they
literally list the requirements to get them in the game itself. I will however
tell you what they mean. I doubt you came here for these, but you may as well
read them.

It also doesn't tell you how many they have, just if they have the rank... so
it's always better to just look at their overall stats, which I believe tell 
you pretty much everything. I do glance at the bottom row... basically if I
see Gold Disc Captures or any of the two missile destruction/fulton awards, I
can tell they are a booster... I don't care who you are, no one will have those
under 1000 hours. (If they have 3000+, then maybe)

Kills:
Use red weapons. Should come naturally.

Headshots:
Aim for the head with any weapon. Amazing throws DO NOT COUNT AS HEADSHOTS!

Assists:
Suck and don't finish the job. If this is gold before the Kills section, you
have someone who just looks at people. By the way, I didn't have to gold
one yet :D

Deaths:
Die, silly thing to be rewarded for.

Stuns:
Use blue weapons. Should come naturally if you play Cloak and Dagger.

Stunned:
As with deaths, another silly thing to be rewarded for.

Fultons:
Balloons, either you will have this, or you are going to boost for it.

Fultoned:
Another silly thing to be rewarded for.

Fulton Saves:
Save your men! Not sure if saving the missile counts.

Marks:
Easy to get, just look at people, or use Sniper3 and suck.

Marked:
Another thing you shouldn't be rewarded for.

Interrogations:
Not practical in survival as a means to get this, no harm in 
boosting in Cloak and Dagger if you don't use an infiltrator.

Knife Kills:
Should only be gotten in Cloak and Dagger on offense... if you are
actually out of ammo in any other mode, you shouldn't be close to
living or moving enemies.

Charms:
You get a "purple heart" when you land a plushy snare on someone,
this is the stat. If this is too high, you have a coward on your team.

Walker Kills:
Kill those walker gears! Will come naturally if you aren't hiding in
your tent in the beginning of the round like a coward.

Amazing Throws: 
Easy to get if you boost them with plushies, but if you just want the
white rank, it takes 1... which isn't that hard over the course of
the game. I have like 5 without any type of plushy help.

Missions Played:
This one is simple, win or lose, you rank this up any time you play.

Missions Won:
Just like above, only you actually need to win.

Play Time:
Just like missions played, you will get this as long as you don't
abort by playing, or even by taking a dump while your buddies do
all the work.

Bounties:
Fulton in bounty hunter for this. The bad news is, the better your
team is, the harder this is to get, as you'll be higher bounty (more
risk) and whoever you stun might not even be worth it. 

Disc Captures:
Win the round in Cloak and Dagger offense with a retrieve. This one
will take forever, I think gold needs 500 or 1000.

Disc Pick Ups:
This one is easy to do, when you get your opponents down low, you
can push the discs... if you know you can spank them on defense,
I suggest picking them up for 500 points a pop.

Disc Defends:
Actually rare VS a good team as many good players drop the disc if
they are about to die to save their team from a 500 point even
wash. Easy to do with a sniper rifle... and yes, you can drop the
disc mid choke hold... if you have the disc and are being choked.

Comm Link Captures:
This means you cap the base ONLY if it was in the enemies control
first.

Comm Link Neutralizes:
Same as above, only this is the mid point.

Comm Link Defends:
Kill someone on a base. Grenades are very nice for this.

Missile Fultons:
Hold triangle when the barrier drops and pray they don't shoot it
down. Damaging the missile does this quicker.

Missile Destructions:
Destroy the missile, use Light Machines guns as an enforcer, walker gears and
perto as an infiltrator, and the Serval as a scout. C4 is also very good, but
if you start with it, you lose your grenades.

Missile Damages:
A fully destroyed missile has 15 "damages" to give out. The stronger your 
weapon, the better chance you won't put an entire clip into it to have someone
"damage" steal your missile.

Terminal Hacks:
Hold Circle next to the computer in Sabotage. If you are steam rolling a team,
it's always a good idea to hack the other terminal just for this and 300 points.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Putting all together
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

This part will summerize everything I just said:

A random joins your team, and you aren't sure if he is good?

The first thing you see is his name...

-->Do you know this person?
---->Yes? 
------> Is he good?
--------> Keep Him!
------> Is he bad? 
--------> Kick Him!

---->No?
------> Check His Language he speaks by checking his PSN.
--------> Can you understand him?
----------> Yes? Move to the next section.
--------> No?
----------> Can you play with someone you can't understand? 
------------> Yes? Move to the next section.
------------> No? Kick Him!

--> Check his Rank.
----> Is it high enough? 
------> Yes? Go to the next section.
------> No? Check his hours played.
--------> Did he have enough time to gid gud? Yes? Kick Him!
--------> No, he's an alt.
----------> Can you play with an alt? Yes? Go to the next section.
----------> No? Kick Him!

--> Validate his rank.
----> Is he a Croc or Eagle?
------> No? Kick Him?
------> Yes, Croc? Go to the next section.
------> Yes, Eagle? Validate his Eagle.
--------> Does he have a good KDR? Yes? Move to the next section.
--------> Does he have a ton of Charms or Stuns? Kick Him!

--> Validate his rank even more.
----> Did you see him before on a one man team?
------> Yes? Kick him.
----> Did you ever make him abort? 
------> Yes? Kick him.
----> Is he a glitcher, playes with them, or a Red Pink Amoung Greens?
------> Yes? Kick him.

--> Validate his animal ranks even more.
----> Does he have hawk at blue or gold?
------> No? Move to the next section.
------> Yes? Can you play with a coward?
--------> No? Kick Him!
--------> Yes? Move to the next section
----> Does he have any rank of sloth or chicken?
--------> No? Move to the next section.
--------> Yes? 
----------> Kick, either way he boosted somehow or sucks.

--> Validate his misc stats
----> Does he have too many...
------> Missile Destructions or Fultons? (Gold Hyena)
--------> Kick the booster.
------> Disc retrievals? (Gold Snake)
--------> Kick the booster.
------> Deaths more than half his kills?
--------> Kick.
------> Cat Rank or charms?
--------> Kick
------> Too many "Marked" or "Fultoned" or "Stunned" more than his own?
--------> Kick this liability.
--> If none of these are found, move to the final section.

--> Does he not have a displayed rank?
----> Does he have a gold croc? No? Kick.
----> He does, he must of took a week break, KEEP! YAY!

(Remember, if someone boosts for crap ranks, they usually boost their kills
and most other important stats. If someone says they are good, ask them who
they were on MGO2 or ask them to tryout later. I know everyone who is a 
somebody who played MGO2, and if I don't, I know someone that does, so PSN
me @ Vesperas if you need a back ground check. I'm dead serious.)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Bounty Hunter
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

This mode replaces the standard "Team Death Match" from other, more successful
games. While you can straight out win by killing the other team, you have the
option of using a fulton to gain a crazy amount of points and "kill" tickets
back.

Say, in a 1v1 setting, you kill someone 10 times straight. The ticket count
will be 30 to 20. Then this one person fultons you, the tickets will now be
set to 29 to 30, as every kill you got, added to your bounty.

If your bounty is at 6, your next kill will make you marked until you die,
decoy, get fultoned (as that reduces your bounty back to zero), or if you
fulton yourself. If the person has no bounty, it will still count as 1, and
any bounty you claim, takes away from your own. So lets say you have a 6
bounty, you can fulton a 4 bounty, which will put yours down to 2, or
you can kill the person and be marked. (This is why I don't like 99
ticket create-a-matches, in a 30 second round, there has been times I
hit 7 kills in about a minute, videos upon request if you don't buy
that). 

Thankfully they balanced (lol) the point system so each bounty is only
worth 100 extra points, because in the previous version, it was 200, so
basically unless you were stacking headshots, all your work was negated
from one lucky fulton.

Considering they included a wormhole (which has zero percent chance to
fail) and fulton cannons (which can glitch through walls in some places),
this isn't exactly well recieved amoung actual good players...

The thing most people forget is this system really doesn't work too well in
a survival or serious tourny setting (or basically against a team) so most
teams opt to completely change the rules to play like peek-a-boo.

So in this section, I'm not going to even bother mentioning how or when to
fulton... yes, sure, if you have a wormhole ready, and you get behind someone,
yes, put him into another dimension. However, don't assume you are going to
just go non lethal vs even a terrible team and think it'll work.

Do you know how many teams beat us using non lethal tactics? Zero. People at
high level just don't do this or let it happen.

Although 25% of the reason I quit was because of how this mode is played, 
basically everyone will corner camp with grenade launcher underbarrels while
they just look at you, I know how to counter it... problem is, can you?

My special tactic is called "First Blood", something in the old Unreal games
the voice over would say, and it sounds just like it is. Use a sniper rifle,
rush to the hot spots at the start of the match, and try to kill the first
coward that starts looking at you with their scopes. If you get marked, it
won't matter if you land the kill... because I'll tell you this, we lost
exactly two matches EVER when I got "First Blood", and both where from
other people on my team who *think* they are good, but just auto aim, brag,
and camp like cowards.

Oh, I remember them... one guy got Fultoned for 7 in a coral mist storm
(Like the only time I seen him get that many kills lol) and another
went 0 and 12... Sadly with the way the broken point system works, there is
nothing you can do if someone on your team just sucks.

For instances, we had this EU guy on the team once, who I was against even 
being there because every time I'd see him in any mode, I style the F*** 
out of him, well unless he was directly behind me and auto aimed me to 
death... we played a few match together were he did ok... then when we 
played a decent team in Black Site Rush (I used a sniper rifle and went 
positive) he was like 4 and 12... 4 & 12? 

He tried trash talking me saying I was an aborter... to which I said,
dude, I wish YOU ABORTED, because truthfully, someone like this will
make you lose ALL DAM DAY.

The sad part? Since they don't deduct points for dying, getting stunned,
getting marked, or being put in the air on a balloon, the scrub literally
was bragging that he had first place! Are you kidding me? You made us LOSE!

The saddest part? This kid is a FULL LETTER GRADE above me. So keeping
everything in mind I just said, you can see why this game mode is garbage.

I cannot tell you how many times I went 10 & 0 and finish below terrible
players... hell, you can search my youtube page, I have plenty. Not even
bragging... 5 kills average is a match without dying is perfection in
this mode... in MGO2, with points taken away from people you kill, combo
bonuses for not dying, and no way to farm extra points that require you to
just look at people... opponents actually moved up... it was the bad teams
that camped... NOW EVERYONE DOES! Everyone. I haven't palyed a single good
team from the past who actually moves up.

How do you get people to move up? You need to get that first kill, which
is so sooooooo important... then you need to HOPE your team knows how to
fall back and not play hero.

Be warned, playing like me, you'll statically be MVP, I'm usually ALWAYS
the person who gives the other team the least amount of points... but that
doesn't matter, I'm constantly lower on the score board compared to very
bad players... Thankfully, I have a team that knew I was solid... but
you might not have a team... which sucks because then you are almost forced
to play like everyone else... YAY LETS HIDE FOR TEN MINUTES WHILE WE
LOOK AT PEOPLE! It's bad... trust me... if you aren't being hid against,
there is a good chance the other team said to themselves "These guys
are easy, I'm just going to play this like a pub."

See, I know Metal Gear is a sneaking game... and some people will say that
to me when I call them out for being scrubs... problem is, there is one
sneaker with a goal, and one team of enemies... (in single player) 
the problem with this mode is there is no objective, so there is no need 
to move up. This encourages peek a boo and coward tactics. I mean... just
look at the logic...

In Single Player, you can't farm mark points of someone you JUST marked,
it would make getting an S rank in any mission painfully easy (and 
boring). In MGO3, you can be MVP by looking at someone all day long.

In Single Player, you not only have to unlock a blueprint for stealth,
then dev it (or in other games, beat the game, usually with not being
seen, so it's a balanced reward... or shot frogs... yea, you earned it.)
Then on top of that, you get docked points/final grade if you do... in
MGO3? Not only is it pretty much a default item, but NO penalty.

Then in single player, what happens if you just hide behind corners,
don't move up, and just look at people? Yup, that's right, you
will lose out on a good rank because you wasted time...

See the problem? You can't just have both sides being both the "sneaker"
and the whatever term you want to use for the enemy and include the
mark system. Lets not even forget, in some maps like Black Site, you
can spend 2-3 minutes going from the tents to flank behind the wall,
where as someone on your team could die in the first 20 seconds, and BAM
he can freely spawn down there... remember that.

We've played entire matches that ended with less than 10 kills total, and
they usually only came about because I got the first kill, I set the pace,
I made them move out of their tent... this is what you want to do.

In the following in-depth map descriptions, I'll tell you which classes
are king, the hot spots, where not to go, what not to do, spawns, and
general strats to win. But remember to keep in mind that you usually
won't be ending matches soon, so ALWAYS keep in mind not to get greedy, fall
back with a lead, keep it, harass the enemy by looking at them, and stay
on the ball... this WILL be boring... but, it's only because EVERYONE does it
and Konami still didn't balance it out.

Oh, and if you have a large bounty on your team, and you are on your 4th win,
and you aren't host, you can abort so the rest of your team can still win.
Aborting is bad and frowned upon, but since everyone and their mothers do
it against us, and there is no penality if your team will take you back,
DO IT. DO IT ALL DAY LONG. It's almost like the game wants you do. Please do it
until Konami is forced to patch in a penalty.

(Keep in mind that me refering to "blue" or "red" side is pruely for the
sake of the maps, as whatever team you are on, it is ALWAYS blue team.)

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Amber Station Bounty Hunter
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

                                |||<--Pipes you can't get on
                     __--MMMMMMM|||MMMMMMMMMMountainsMMMM
                   _/      MMMMM|||MMMMMMMMM      MMMMMMM  W=Blue Tent
                  /         MMMM|||MMMMMMM    W    MMMMMM  X=Blue Alt Spawns
                 |  |    |  MMMM|||MMMMM C M       MMMMMM  Y=Red Tent
                 |  |    |  MMMMM\\\MMMMMMM       MMMMMMM  Z=Red Alt Spawns
                 |  |    |   MMMMM\\\MMMMM        MMMMMMM
                 |  |    |   MMMMMM\\\MMMM       MMMMMMMM
                 |  |    |   MMMMMMM\\\MMM        MMMMMMM
                 |Z |    |    MMMMMMM\\\MM         MMMMMM
                 |__    __     MMMMMMM\\\             MMM
                 |        \__   M      \\\            MMM
                 |           \____[]_                  MMM
                 |  ______________J_ \1 __              MMM
                 | |            |  || ||  |    __________ MMM
                 | |       []   |__||L||__| [J|  X   ___ \ MM
                 | |_  _            | |\    __|  _  |1 _| \MM
  _______________|  _|| |__ ______AA| |L        |_|   ||__ \
 |                 |__|___||        |   |U __    ||___||  | |
 |     _____  __     || ||          |   |_|  |F  | _U_ |  |L|
 |    |     |   |   _|| ||    __    |  []L   |___| |F ||  []|
 |    |_____| __|  |  |_||___|  |___|___|!|   ___   _| |__| |
 |                L|     |   |  |___(J)   |  |   | |     |  |
 |__   ___   _     |_____|___L__|   (_) U |_L|   | |     |_ |
 ___| |___| |_|_|     ||  []               []1  _| |___ |  || 
/Y            \ |   __||  _____     _________  |     _L||__||
\_____________/ |   ___| ||   |     L_||()()()\ \AA | J|___||
                |________||___|        |       \ |__|F|_____|
                     |[J[]           []|        \___   ___  |
 []=Climbable        |___  Z      []   |MMMMM   |      [] []|
    Containers           |    []       |MMMMMM  |         []| 
 J=Jump Point            |[]           |MMMMMMM |           |
 L=Ladder/Pipe           |____________/  MMMMMMM|M     X    |
 U=Underground Path                       MMMMMMMMM         |
      Enterance                           MMMMMMMMMMMMMMMMMM|
 AA=Air Air Craft Gun

General Map Tips: 
Although you may think snipers are bad in this map, they have the advantage 
of single bullet scalping people taking many forms of cover in the map, or 
when they pop up like a mole. For this reason, at least one sniper is 
needed... BUT DO NOT GO ON THE TOP OF THE BIG PIPE OR THE OPPOSITE 
BUILDINGS' ROOF! You are asking to get marked. Even if you don't plan on 
sniping, a scout is very usefull with high intel and even elocs, one of 
the few non rush maps they can net you a crazy amount of coward points.

As I'll be starting every Bounty Hunter section, here is my ode to the
first blood:
https://www.youtube.com/watch?v=yRrJkkrjBq0

(Those are two different matchs, it just might look like one) Notice I don't
have many? And even needed to throw in a bodyshot one. This is because on this
map, it depends on the enemies, and one side it's better to not even try for
a first blood as postition is everything in this match. More on this below,
but for the Record, the "red" side is generally easier... UNLESS YOU HAVE
A CRACK SHOT SNIPER!!!!

Blue Side: 
You need to make sure at least one person follows my "first blood" path. 
One reason is to secure the entire side, the other is because if an
enemy team is going to use a walker, a majority of the time they are going
to blow up your AA gun. 

If you are sniping, stay in this area the entire time, if you place Fulton
Cannons in the places marked "F" on the map, you will get some snags,
alternetively you can use Plushies. The underground is rarely used, but
the good news is, the majority of people who rush down bottom to get
revenge spawn in the open parking lot... which you'll be looking at the
entire time.

No spawners in the parking lot? Be sure to check your sides as no matter
how good of a sniper you are, an A speed infiltrator with a shotgun will
put you on your ass.

You may say "Well Ves, we have no snipers on the team." Doesn't matter, this
is still a great spot, just watch out for being marked from on top of the
roof. Never take manual cover here, because with their height on their
roof, they can scalp you pretty easy.

Look at the map at the three "1" 's I placed down, these are all places you can
get to relatively easy and they are largely safe places to camp. Remember, I
called this side the "Hard" side because the other team, if they play well,
will have a huge height advantage.

I urge you never to go up top, it is usually heavily camped and trapped, you
are also a free kill if you climb a ladder the majority of time. Your goal is
to defend those spots listed, get a single more kill than them, then everyone
can hide around the area next to your spawn marked "C". If your opponents don't
see you go there, or didn't read this guide, they will rarely find you, let
alone kill you. The good news is, if they are using traps or wasted their
grenades, you are nearly untouchable. Even if they do squeeze in a kill from
that close to the mountain, you can spawn right there and easily keep trading
kills.

Remember that the person who goes and follows that 1st blood method NEEDS to
report back to the others to let them know how it is... if he sees no one, 
they are usually going to be up top up or beneath that structure.

To deal with the people up top (who will usually mark glitch like cowards)
don't step in the open, and try to have two people watching it... one baits
the guy to pop up, and the other kills him while the first guy dives away.

For stragglers going down the bottom, corner camp them, simple.

DO NOT GO TO THE "!", that is what we in the gaming community call a
cluster F***.

Red Side: 
Much easier as if you all play like a team, you can control the entire 
match in less than a minute. Everyone, not 5, EVERYONE should head up
top. Some people need to not push up all the way and cover the ladder, and 
all the stairs... Grenades will be the only problem, so I suggest you never
just stay in one spot clumped together. Once you kill a few people, don't 
get greedy, start heading back to two of your spawns... which 2?

Not this one:

https://www.youtube.com/watch?v=CLuS79FblF0

This is beyond one of the worst spawns in the entire game, you are wide open,
and even if someone can't snipe on the other team, you are trapped and prone
to any grenades they have.

If they enemy doesn't have Demo3 with grenades and doesn't lag, you can spend
the entire time on the roof. Take look at my tips for the Blue side, see all
the places I suggest to camp? Avoid these like the plague and you should be
fine.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Azure Mountain Bounty Hunter
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 __________________________________________________
|  ||                                              | W = Red Tent
|  ||                                    1         | Y = Blue Tent
|  ||     W                                        |
|   \\                       M                     |
|    || [][][]          MMMMM                      |
|    || ][][][         M          MMMMMM           |
|    || [][][]         M        MMM Peak           |
|     \\ [][][]         M  M    M                  |
|      || [][][]                MMM                |
|      || ][][][         MM       MMMM             |
|       \\              M            MMMM          |
|        \\              MMM                       |
|         \\                                       |
| [][][][  \\                              Y       |
|  [][][][  \\                                     |
|   []       ||                                    |
|   ][][][   //                              1     |
| [][][]    ||                                     |
|[][][][]   ||       []<--Tent                     |
|^-Tower   //\\     _ _ /          ______________  |
|_________||__\\__________________/_____________ \ |
|_________________________________/             \ \|
|                                                \ \
|  GG                                             \ \
|__________________________________________________\ \

General Map Tips: 
I don't actually have a first blood in this map (well in Sabotage I do, but 
that is different), nor did I put in the alt spawns.

The reason? The spawns in this map seem so random it's pointless to study them
as they are either too close together, or they will but you in completely
random spots. As for the first blood, this isn't a great map to kill once,
and hide.

While I'm heavily baised towards snipers, and don't need optics, and HATE
using the M-2000/Serval... them, combined with gilli suits offer supreme
cover. Of course if the other team is using optics, it will hurt this
approach. Enforcers take a large back seat in this map, even infiltrators
aren't a bad choice... if you pick one of them and are a lil girl hiding
in stealth, ALWAYS run along the outside walls, you are VERY hard to see.

The mountain will play a giant role in this map, always try to control it
with a scout with intel, he, more times than not, will be 1st place. There is
also a mortar up there, just make sure if you spam it, to look to your flanks.

Also, with how easy it is the hide, random spawns, and how open it is, NEVER
go alone in the open or stay in one spot too long. 

Blue Side: 
This is the easy side as you can get on the mountain super fast. That is all 
I need to really tell you as you'll have good points. 1 Marker, and 1 sniper 
are a great pair to cover each other, and even more crazy is if you use a 
third person to mortar. 

Two other people can move to the places marked "1" on the map to further kill
those who want to dethrone the mortar user.

Always keep your eyes peeled on the "GG" section, as this is a prime spot
to destroy the marker/mortar.

If the enemy actually gets on the top of the mountain, make sure you have
grenades, as it is pretty much a free kill... never just climb up like
an idiot.

Red Side: 
The harder side, and trust me, no one is debating this. One rule, if you are 
going to be on the tower, either use a silencer or just mark, as you are an 
easy kill.

Now, just like the other side, you really can't rely on a "First Blood" as
there is no real great place to hide, but almost every team you play with have
a guy on the mountain, so stand on the area of the map I labelled "GG", this
is about 200 Meters away, so you'll need to aim at your THIRD CROSS HAIR (two
down from the middle) if you are using a sniper rifle... the good news is at
this range, you are out of marking range.

(
https://www.youtube.com/watch?v=ywX1UVI12lw
If you are closer, try to be at the range of the 3 sand bags and tent, if
you are there, you can be marked, but it's just aiming at the second
crosshair [one down].)

Also never swing around the mountain on this side, the enemy spawns WAY to
close to it, that if you get a kill in this area, they don't even have to try
to find you again.

While this map on both sides may play back and forth, that's the idea, but
marking will put you ahead. I've lost to horribly bad teams in automatch 
because we'd have a few idiots just get marked by one scout... it's pretty
sad how this game is played...

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Azure Mountain Rush Bounty Hunter
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 _______________________
||                      |
||   Y            Z     |  W = Blue Tent
||                      |  X = Blue Alt Spawns
|\\                     |  Y = Red Tent
| || [][][]         2MMM|  Z = Red Alt Spawns
| || ][][][         M C |
| || [][][]         M   |
|  \\ [][][]         M  |
|   || [][][]           |
|   || ][][][         MM|
|    \\              M  |
|     \\              MM|
|      \\               |
|[][][  \\              |
|][][][  \\             |
|[]       ||            |
|][][][   //            |
|[][]    ||             |
|][][]   ||       []<--T|ent
| X 1   //\\    W_ _ /  |
|______||__\\___________|


General Map Tips: 
Another map I wouldn't try to first blood on, but I would try to hold your 
ground. Which ever side you are on, always be on the look out to the ruins. 
For how small this map is, it is one of the more balanced in terms of spawns.

Infiltrators should live there, enforcers should push, and scouts should camp,
I'll show you where below.

I'd avoid any turret or AA gun no matter what side you are on, and never
climb that ladder!

If you are playing this in custom match, just quit if the other team has
snake.

Blue Side: 
The easy side, not only do you have better and faster access to ruins, you 
can complete cheese this map while you spawn camp. Spot "C", you can literally 
get on this part of the mountain, yet the team who spawns right below it, can't!

If you are a sniper, you'll want to be at "1" and aim at "2". naturally you'll
want some cover in the ruins. A lot of people hang at 2, and go prone, so it
isn't hard to outsnipe that person if they are doing that.

Red Side: 
Always have someone with elocs and grenades to defend "C", even better is to 
get up their first, and place traps because SOMEONE WILL ALWAYS GO UP THERE.

Besides the usual "Git Gud and kill them more", nothing else is really fancy
about this, if you are sniping, stay at the area close to "2" but don't
expose yourself... only aim at other who are aiming through the ruins at 
other people... and do it quick as everyone will know you are there.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Black Site Bounty Hunter
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 _____________________2___________________
|  |  _______________U=F |  |   |         |  L=Ladder U=Underground Path
|  |||           []  |_  |__| W |_________|  []=Climbable === Sideways Catwalk
|__|UL            |  | |         ======   |  R = Red Door T= Watchtower
|   ||__    ______|  |===========    []   |  : = Tarp  AA = AA Gun
|__     |  |      |__|_|  ||__|| ___     _|
|  |    |  |            | ||  |||   |   |_|  W = Blue Tent X = Blue Alt Spawns
|__|    |__|_____       | ||  |||___|   / \  Y = Red Tent   Z = Red Alt Spawns
|  |    ||       |______|R-|__|===P==||L T |__              (* is underground)
|__|   _||______  ___   Z*              \_/  _|
|  |  |         ||   |                      | |
|__|  L[]  X ___||___|  || _     F          |_|
|     |__ __|___|_______||/ \==U==1            \_______________________________
|      ======R===========L T |                  _____X____F*___________|_______
|--! _|                   \_/                   ::::::::::\ \
|[]!|_|                                    __             :| |
|--![]|                 _Z________________|  |           |T| |
|____R                 |                  |__|             | |
    |                  |                  |              __| |
    |_                 |__________________|X            |  | |
      \  AA                                             | [] |    ___
       \  _ _ _                            __           |__| |  _/  /\
        \__::::  ::::::::  :::    __      |  |          AA======Z 3/  \       
          /                  | | |  |     |__|          3=======__/   /
        _/                   | | |__|[]___::::::::_________| |       /
       /                     | |  _________________________  |    __/
      / /\   __________      | | |T|                       | |   |
     / /  \ |          |     | | |                         | |   |
     \ \  / |____C1____|     | | |                         | |   |
      \ \/    []    []       | | |                         | |  /
       \     __________        | |           Tents         | | /
       |    |          |       | |          _____          | ||
        \___|__________|   __|_| |         | / \ |         | ||
                     |    |    | |  Tenets ||   || Tents   | ||
             ________|_   |____| |         |_\_/_|         | ||
            |          |       | |                         | ||
            |__________|       | |          Tents          | ||
                       |       | |                         | ||
                       |       | |            Y      C2    | ||
                       |_______|_|_________________________|_|| 

General Map Tips:
You know how in most of the bounty hunter maps, I suggest either killing once
and hiding or never going past the mid point? Well I don't always do that, I
just know it works... however in this map, the spawns are so broken. As a
rule, never go in the middle warehouse, and one side can literally spawn
underground on the opposite side! Sneaking in a sneaking game gets thrown out
the window when you can just get 3/4's of the the way up the map from
simply coming in the game late (non survival) or by dying!

Three tips before show casing my first blood video:
1. Never go on any watch tower.
2. Never go on any AA gun.
3. Never go past the tarp!

First Blood Strat:
https://www.youtube.com/watch?v=xkCMxT2YMHA

From the blue side, this is where you'll want to be. See the people I kill?
Don't stand there, see how when I'm on the other side, I kind of get them at
an angle? The second time I'm on that side, I go on the bridge, this is also
to partol the catwalk to the tower which isn't shown... it's not a great
idea to be where that other guy is... even if he didn't run out like an
idiot, you can shoot through that tarp...

FUn Fact: That moment I said that Kiku guy aborted? That was my final match I
ever played... we played them in Jade Forest Rush in which I got two straight
first bloods, and got another on our 5th match. I missed a 4th straight
one because someone else got it, but I still headshoted a guy 2nd :D

Blue Side:
Very rarely will a "good team" push up through the red doors, so you really 
only need one (or two people) watching it. One very important thing to
remember is that the red team has a spawn underground.

If you look at the map, I listed three places you should place traps if you 
aren't trying for first blood... if you have don't use tactical, X-nay the
"F*" (The F's are for Fultons). Placing traps here will work so many times
it's not even funny (unless they read this guide that is).

I'd actually urge not to do the pussy mark glitch on the catwalk, though 
many people will sit up there the entire match, snapping to cover, the
second you predictably pop up, you are going to get eaten my a real
manly sniper (like me). Instead, decoy like crazy to force people to
take that under ground spawn. Don't place traps on the stairs or catwalk
leading up to it, because any decent player will be walking around in a
cardboard box to avoid it, just always watch your back.

For any non sniper class, try to get behind corners, BUT NEVER MOVE
PAST THE TARP! Or go in the warehouse, people can spawn all over the place
in this map, so it's super important to play your side right. When you get
the lead, you can head down stairs to the left corner, you'll see if anyone
spawns down there, and grenades will hardly have enough room to hit you, so
you'll be safe.

Red Side:
First off, if you die and choose to spawn downstairs... ALWAYS walk, NEVER
run. If a good team sees any red radar marks behind their lines, they know
exactly where you are.

If you are coming out of the basement at map point "1", don't leave the stairs,
just try to kill someone and return. If you come out at map point "2" always
have a box equipped as this point is less likely to be guarded with actual
people.

If you have any snipers on the team, they need to be at either map point "3"
to watch map point "P" (P is for Pussy, so it's easy to remember). There is
usually always a coward up here using the mark glitch, so if one of your
other team mates gets marked, have him stand still at the opposite point "3"
you are at so he stickes his chicken hawk neck up for a free kill.

Once you have the lead, fall back to any of the 2 map points marked "C". C1,
you'll want to be crouching on roof looking at the green tarp (which can be
shot through), if they push too many, you'll have enough time to change spots
or counter attack. At C2, even though you can get shot through the tents,
this doesn't happen much, but you'll have a ton of space before they get
close enough as they'll be left open.       

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Black Site Rush Bounty Hunter
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

 _________________________________________
|  |  __________!____U=  |  |   |         |  L=Ladder U=Underground Path
|  |||   X       []  |_  |__|   |_________|  []=Climbable === Sideways Catwalk
|__|UL            |  | |         ======Z  |  R = Red Door T= Watchtower
|W  ||__    ______|  |===========    []   |   
|__     |  |      |__|_|  ||__|| ___     _|     
|  |    |  |            | ||  |||   |   |_|
|__|    |__|_____       | ||  |||___|   / \
|  |    ||       |______|R-|__|======||L T |__
|__|   _||______  ___    |F          F  \_/  _|  W = Blue Tent
|  |  |         ||   |                      | |  X = Blue Alt Underground Spawn
|__|  L[]    ___||___|  || _     F     Y    |_|  Y = Red Tent
|     |__ __|___|_______||/ \==U==            |  Z = Red Alt Spawn
|______======R===========L T |                |  
                          \_/|________________|  

General Map Tips:
Although I can snipe here (I used had a 42 and 8, no fultons on myself in an
8v8... literally died because of ammo half the time), I wouldn't recommend it
outside the first blood attempt. This match can be easier with many grenades
and even Elocs can rack up some cheap points.

But generally the rule of thumb of this map is: Get a comfy lead, THEN NEVER
LEAVE THE BASEMENT!

First Blood Strat:
https://www.youtube.com/watch?v=6p4Z9PqRHok

This one is so simple and obvious that it really didn't need a video... and
hell, I've even been out killed twice! Sure I have an excuse, it's called the
other team had more bullets... so remember in this map, there are only 3 places
to go... For first blood like a man, underground like a pussy, or to the sides,
like a pussy.

So my biggest tip is to only shoot a max of twice, then bounce, even if they
can't aim, you are giving any that are flanking more time, to flank... and
I don't care how good of a player you are, you aren't going to live through
a massive amount of grenades.

Blue Side:
This side is the hard side, and it's the same reason as Amber Station, the
other team can spawn camp you on the roof. If you are getting spawned camped,
YOU NEED TO BE DOWN STAIRS! If it's the first round, it's better to take a
loss by a couple points and 1 ticket, than a ton of points because you are
too stubbern to go a different way.

If you are being camped, I found the best way is to spawn downstairs, then
head up the top most stairs (marked "U" on the map), then head south through
the red door marked "R", then up the catwalk stairs. I found that if you are
being roof camped, everyone is usually there to get a piece of the action.

Just make sure you walk with a cardboard box on because both the stairs
and red door are prime spots for traps.

There really aren't too many great places for traps on this side, if you
have cannons, you can place them in random places down in the basement
with the ceiling exposed as many people don't expect them there, and usually
travel alone.

One could say placing some next to the giant doors (on your side of it) can
work, and it can, it's just VERY risky, so I cannot vouche for it.

Red Side:
Someone at the very start of the match should instantly place fulton
cannons at the three places marked "F", if you or they don't have tactical
on, ALWAYS place one near the steps, the other one is a toss up between
the two other "F" 's.

Then then either meet up with your team while you roof spawn camp them, or
if someone else put down traps, welcome them back.

If you need more tickets? They are down below... if this happens, I hope
you have elocs (which can glitch throw floors) or a bunch of underbarrel
grenader launchers.

Also, don't go down the stairs facing your side... as they are probably
guarded... if you must go down them, use a cardboard box slide with 
back up behind you. But if you are on the roof, you can have half your
team (not bunched up) go down their stairs, and a few others take the
secret drop point marked "!" on the map... baciscally if you flip over
that railing, shimmy over to the left as far as you can, you'll fall,
but the pipes will break your fall halfway and you won't die. Just
watch out for cannons, I personally put cannons there.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Coral Complex Bounty Hunter
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                      __
                                     /  \
                                    |    |  L = Ladder [] = Climbable
                                     \  /   (Pipes aren't shown, Don't use them)
                                      ||
                                      ||
                                      ||
                                 _____||__
                                / _______ \
                               | |  ___  | |
                               | | |   |L| | <--Support
                               | L | Z |_| |
                               |[] |___|L| |
                               | |_______| |
                              /  _________  \
                             /  /  \L_L/  \  \     
                            /  /           \  \
                         __/  /             \  \__    W = Blue Tent
                        /    |               |    \   X = Blue Alt Spawn
                       |  W  |               |  Y  |  Y = Red Tent
                        \__  |               |  __/   Z = Red Alt Spawn
                           \  \             /  /
                            \  \    ___    /  /
                             \  \__/L_L\__/  /
                              \  ____  ___  /  
                               ||__L_||L__||
                               |  []  | __||
                               |    X |L  || <--Base Dev
                               |  []  ||__||
                                \_  ______/
                                  ||
                                  ||
                                  ||
                                  ||
                                 /  \
                                |    |
                                 \__/

General Map Tips:
Everyone spawns facing each other, either up top or bottom. For the alt spawns,
you usually spawn way back or on the sides. A general rule of thumb, no matter
where you spawn, it will take some time to get back to where you are, and 
NEVER climb up a pipe... this map is sniper heavy, and you are almost a free
kill.

While flanking can be ok down the bottom, only do it if the other team is
actually spawn camping you. I've fell victim to flankers a lot, just keep in
mind that it takes a while and if you are down too many tickets, it can be
hopeless.

Sniping is a very good choice in this mission, Optics can really come in
handy during heavy mists.

If you are trying to mark the other team at the start of the match, you'll
want to intel +3 on as you'll be a free kill if the other team as any
good snipers on it.

And last, if ANYONE one your team dies, ask them where they spawned in
case you didn't take the best advice in the world (Printed my guide on
recycled paper and taped them to your wall).

First Blood Strat:
https://www.youtube.com/watch?v=15ldFhTouCs

I never lost a standard 5-6minute round when I successfully performed a
first blood, you can usually safely hide as the other team will play 
catch up. It wasn't uncommon for me to say "There, I just won the match in 
the 1st 5 seconds."

+Don't pivot for too long.
+Shoot twice max unless you know that no one is looking at you.
+Don't get greedy.
+Don't do anything stupid like go prone (as seen in the video)
+Never sprint in a line, dive then either roll or crawl.
+Have a good internet connection.
+Never go AFK between rounds.

I'm not greedy, it's why I've done this literally once a match... some times
in both!

BLue Side:
The blue side is a bit harder, one because their sniper haven roof has an
exposed method of reaching it, and WAY less hiding spots through out the entire
platform... if you are going to hide in it, make sure you can counter kill
because this map isn't easy to check every spot all the time considering
in has two levels.

Red Side:
Way easier, not only does the support platform have an easier method to get
on top of with WAY more wiggle room, but if you get a lead, you can camp
all the way back having a huge building in the way. It also has more places
to hide inside.

A double edged sword as it also has more ways to access the top... a good idea
is to take claymores and place them up the stairs to your flanks, and maybe
even the ladder.

As with the blue side, this map mainly comes down to the first few seconds,
do good there, and you'll be good. This map takes practice, so practice! No
strategy can help you if you get killed in the first few seconds.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Grey Fortress Bounty Hunter
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

                        ________
                     __/        \__         L=Ladder <-> = Door []=Climable
                  __/   ________   \__  /\   M= Mountains/Rocks
                 /   __/        \__   \/ /\   W = Blue Tent X = Blue Alt Spawns
                /   /              \   \/ /|____Y = Red Tent Z = Red Alt Spawns 
               /   /L               \   \/      \
           ___/[] /                  \_L_\ Y     |__
          |      / __          _____ |  <->          \
          |  C  | /  \        |     ||   |           | //
          |     || /\ |       |     ||   |_           //
          |_____|| || |       |     ||     |         //\
_________  X     | || |       |     |==    |________//  \
________ \______/ / | |       |     ||     | _______/    \
   MM   \________/  | |       |_____||    / /              MM
  MMM              [] |                  / / __  Power      MM
 MMM   MM          / _ \                 || |    Gen Area   MM
MM               _/ /_\ \________________|| |               MM
MM      ________/_______________________  | |               MM
M      /________/    |     L X          \  _|               MM
M     //____  _____  |                 /|\  | ______   __   MM
M    |||    ||     |                  /   \ ||      | |  |  MM
M    |||    ||_____| |       --------/  |  |||  GG  |=|  [] MM
M    |||    ||__||   |         MMMM  | []  |||______| |__|  MM
M    |||    |   ||== |        MM  MM | M \ ||              MMM
M    |||____|   ||  ||        MMMMM  | M[]| \\____        MMM
M     \\__   // ||  ||           MM  | M <->  \___ \     MMM
M      \_ \_//  ||__|| _   _    -----/ M   \______\ \ __MMM
M        \  /    ____|\_\ |_|      MM| |  |      | || MMMM
M         \ \        M  Z         MMM|-|  |----  | |  MMMMMM
M          \ \        M              | |2 |__  []| |  MMMMMMM
M           \ \                      | |____     | |   MMMMM
M     __     \ \       MM              \ ________/ /    MMM
M    |  |     | |       M          ____/ ________  |      MM
M    |__|      \ \      M     ____/ ____/_/ __   | |      MM
M     __        \ \     M____/ ____/____/ ||  |  | |      MM
M    |  |        \ \____/ ____/____/      ||__|  | |      MM
M    |__|         \______/____/           |----- | |      MM
M                     ___/                 _____ | | 1   MM
MM                  MM                     |     | |    MM
 M[]               M                  MM   |  Z  | |  MMM
  MM                                 MMMM  |     | | MM
   MM    W                          MMMM         | | MM
    MM                               M[]    MMMMM___M   
     MM                                   MMM  MM
      M__________________________________MM 

General Map Tips:
This is a huge map, always be in line of sight of a sniper to avoid fultons, 
and BE AWARE OF THE SPAWNS. For instances, each team can literally spawn
closer to the other side in the water valley. Most people take these spawns
so watch them almost more than the default tent.

This is another map where sniping is a very good idea... don't even think
of playing this map without them, my very first ESL tourny was in this 
map, and everyone just camped so hard it wasn't even funny.

First Blood Strat:
https://www.youtube.com/watch?v=aRn9JRoaQFE

Notice the majority of my kills are from the "red" side? That's because the
other team can't go on the damn without you seeing them. I included many 
because these are usually the places you'll see people... while I don't
expect you to nail sprinting people from this distance, it's vital you
go out here to see how the flow of the match is going.

If you see the majority of enemies run to the dam, they are going to
probably camp up there way too long. The only time I wouldn't suggest sniping
is if you are going to cut them off by going the dam route right from the
start.

I don't have too many first bloods on the other side, but I will say this,
do it quick and stay in the area of where I showed in the video (green box).
This is for cover... I'll tell a story:

I have a utube vid where I got 29 kills in a row over two full rounds without
dying a single time. The first time I died was because some pussy with an
M-2000 sniper rifle one hit from the side. (I usually call them no talent
snipers as it isn't hard to kill me once, but only once). True to my
word, I proceeded to not only almost instantly kill him the second I spawned
in, but trashed him so hard the moment he spawned in multiple times in a row,
he aborted... the crap part? I was 42 and 1... he was the one who killed me,
and ended up bort'n. Moral? If you are on the blue side going to this area,
ALWAYS CHECK THE DAM! ALWAYS! The good news is, once you start doing this, you
can penetrate almost every wooden railing and even see them through it..,

Blue Side:
No matter how you do it, first blood or not, you need a ticket lead asap as 
this map is HUUUUGE. If you aren't going to the damn, I found a good method
is to start the map by rushing to "1". You'll be unseen and if it is in
survival, you don't have to worry about some late joiner spawning on you.

The second you kill someone, or someone on the other team dies, move to the
area marked "2", place a fulton cannon on BOTH SIDES of the door... as most
people will see/box one and never expect the other. From here, watch the 
first area marked "1" you were originally at... if a sniper is sniping, you'll
see him the second he spawns there.

As time progresses and you get more kills, OR you avoid this because your guys
already have enough kills, go the area marked "C" to camp like lil bitches.
Once you are up there, there is little another team can do. I'm usually the
guy who starts sniping through the dam gap, but be sure to have someone get
ontop of the "climbable" area, yes, you can climb onto that brown thing
between the two stairs.

Red Team:
Always rush out to see where people are going. While there isn't much strats
I can give you to help you beat teams who scatter, if they all rush the dam,
which is all to common, you can get to point GG on the map.

Assuming you have either beat them the prior match, or you didn't get marked
at all, you can fight fire with fire. Thing is, you need to know how to snipe.

https://www.youtube.com/watch?v=ocdrYjO143Y

This team we played, we went through the first match super camp style, so it
was easy to see coming... I run out, scan, see where they are... dam. Let's
forget this started with a long range first blood (Trademark), it shows us
something great. 

At this range, you can't get marked, and usually people who mark can't aim.
This place also works great to defend against the "well what about the 2 guys
who didn't go to the dam."

There aim a bit higher than the head... he hits me with a Serval, I bet you
10$ it's because he was aiming at my meat and it hit my legs.

If you can't do that snipe styl'n showcased up there, then I'd suggest hiding
behind cover with a assault rifle and underbarrel grenade launcher, because
you'll be getting marked all day.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Grey Fortress Rush Bounty Hunter
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
L=Ladder <-> = Door []=Climable M= Mountains/Rocks    
                                           __________//\
                                          /|________//  \
                  _______                / | _______/    \MM
   MM____________/  | |  \              /  / /              MM
  MMM              [] |   \____________/ / / __  Power      MM
 MMM   MM          / _ \              Z  || |    Gen Area   MM
MM           X   _/ /_\ \________________|| |               MM
MM      ________/_______________________  | |               MM
M      /________/    |     L            \  _|               MM
M     //____  _____  |                 /|\  | ______   __   MM
M    |||    ||     |                  /   \ ||      | |  |  MM
M    |||    ||_____| |       --------/  |  |||      |=|  [] MM
M    |||    ||__||   |         MMMM  | []  |||______| |__|  MM
M    |||    |   ||== |        MM  MM | M \ ||              MMM
M    |||____|   ||  ||        MMMMM  | M[]| \\____        MMM
M     \\__   // ||  ||           MM  | M <->  \___ \     MMM
M      \_ \_//  ||__|| _   _    -----/ M   \______\ \ __MMM
M        \  /    ____|\_\ |_|      MM| |  |      | || MMMM
M         \ \        M            MMM|-|  |----  | |  MMMMMM
M          \ \        M              | |  |__  []| |W MMMMMMM
M           \ \                      | |____     | |   MMMMM
M     __     \ \       MM              \ ________/ /    MMM
M    |  |     | |       M          ____/ ________  |      MM
M    |__|      \ \      M     ____/ ____/_/ __   | |      MM
M     __        \ \     M____/ ____/____/ ||  |  | |      MM
M    |  |        \ \____/ ____/____/      ||__|  | |      MM
M    |__|         \______/____/           |----- | |      MM
M                     ___/                 _____ | |     MM
MM                  MM                     |     | |    MM
 M[]               M                  MM   |     | |  MMM
  MM            Y                    MMMM  |     | | MM
   MM                               MMMM         | | MM
    MM                               M[]    MMMMM___M   
     MM                                   MMM  MM
      M__________________________________MM 

W=Blue Tent X=BLue Alt Spawn Y=Red Tent Z=Red Alt Spawn

General Map Tips
This map is very straight forward, try your hardest for a first blood, then
watch the enemies alt spawns. Everyone always takes them, especially
if you start each round sniping 3 people.

First Blood Strat
https://www.youtube.com/watch?v=ei4a1J3yinM

Not even hard to see why this would be a good idea in this level... notice
I sprint out then fire, kill, then leave? This is a great practice level for
that.

I know I can sound like a sniper whore sometimes, but this level is basically
snipe them first, then watch your sides.

If you can't snipe when the men do their big ol first bloods, use this time
to flank, BUT STAY AWAY FROM WHERE YOU'D SPAWN in naturally.

Both sides are pretty much the same, really nothing really needs to be added
besides to just knowing that people will spawn at your flanks.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Jade Forest Bounty Hunter
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM M = Mountain
MMMMMMMMMMMMMM                   MMMMMMMMMMMMMMMMMMMMMM AA = Anti Aircraft Gun
MMMMMMMMM[]                      MMM  MMMMMMMMMMMMMMMMM B = Mortar ( Bomb)
MMMMMMMM                                MMMMMMMMMMMMMMM [] = Climbable
MMMMM         []_____                       MMMMMMMMMMM === = Bridge
MMM          |       |                         MMMMMMMM : = Tarp
MMM          |AA_____|                           MMMMMM
MMM                                 W              MMMM W = Blue Tent
MMM                                  Huts          MMMM X = Blue Alt Spawns
MMM           __                                   MMMM Y = Red Tent
MMM          |  |                                 MMMMM Z = Red Alt Spawns
MMM          |__|                            __X  MMMMM
MMM               Shacks         |    |     |  | MMMMMM
MMMM                             |    |     |__| MMMMMM
MMMM                            Bridge|          MMMMMM
MMM  /\                          ======          MMMMMM
MMM /  \                         |    |         MMMMMMM
MMM \X /                      __/     |         MMMMMMM
MMM  \/   __               :           \__B||___MMMMMMM
MMMM     |  |                              ||    MMMMMM
MMMM     |B_| ___Hole      :                    \ MMMMM
MMMMM        /   \                               |MMMMM
MMMMMM      |   _|                               |MMMMM
MMMMMMM     |__/                                 | MMMM
MMMMMMMM                                        /   MMM
MMMMMMMMM          B        MM      |          |    /MM 
MMMMMMM           MMMMM    MMMM   []|  Valley  |   |  M
MMMMMMMM     MMMMMMMMMMM    MM     /   |   __  |B  |  M
MMMMMMMMMM    MMMMMMMMM          ===   V  /    |      M
MMMMMMMMMM     MM                 ===   _/            M
MMMMMMMMMM                       / === /             MM
MMMMMMMMMM MM                   /  /===               M
MMMMMMMMM[]MM                 =/  /                   M
MMMMMMMMMM  __               /=  |         Z          M
MMMMMMMMMM |  |           __/  = |        MMM         M
MMMMMMMMMM |__|        __/   __/==       MMM[]        M
MMMMMMMMMM Z        __/     /             MMM        MM
MMMMMMMMM\_==____=_/       /                         MM
MMMMMMMM  ==     =       _/                          MM
MMMMMMM__==      ==     /                  Airplane  MM
MMMMM      \      ==   /                             MM
MMMM       /          /                              MM
MMM      _/        ==|                               MM
MM      /          __|                               MM
M      /          |         Useless Forest           MM
M    B/    ^      |         That would be            MM
M          |                Super fun to fight       MM
M Y      Valley             in, but if you are      MMM
M                           here, it means one      MMM
M                           team is camping HARD.  MMMM   
M             MMMM           MMMM         MMMMMMMMMMMMM
MM           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 
MM           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MM           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM      
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

General Map Tips:
3 things if you plan on taking on a try hard team:

1. Learn to Snipe
2. Learn to Hide
3. If you can't do #1, learn to mark and hide

This map plays radically different in auto match than it is played in survival,
so much that they banned this map and many "top" teams don't even want to
scrim on it.

There is just way too much open space and room to hide that unless you can
pick people off, on the fly, you are going to get marked and destroyed by 
points... 

First Blood Strat:
There really isn't a true first blood in here because to set it up, you'd
be playing against slow people. For any possible chance at it, do it at the
area show in the next video, blue side right above the steps where the 
mortar is. You can see a lot of the bridge, doing it from the otherside
will only let you see the top of the stairs, which is nearly impossible
to kill at.

Blue Side Tips:
This side is actually the harder side, less "random" places to hide, the
only difference how you'd play this side is if you need to camp the 
entire round, don't fall all the way back, set up someplace next to the
houses.

And this:

https://www.youtube.com/watch?v=GD3m8teFAhk

If you kill enough people on mortars, especially this one, they'll stop 
using them.

Red Side Tips:
Get up on points or tickets, then run all the way back to the forest
behide where the plane is, you'll be laughing while you burn 3
minutes for a sure fire win.

These tactics may seem simple, but it really boils down to who can snipe
faster than those who can mark? and those who mark, can you mark faster
than those who mark? and also get marked less than those who mark?

That's MGO3, peek-a-boo. Be the solution, snipe them!!!!!!1


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Jade Forest Rush Bounty Hunter
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM M = Mountain
MMMMMMMMMMMMMM                   MMMMMMMMMMMMMMMMMMMMMM AA = Anti Aircraft Gun
MMMMMMMMM[]        X             MMM  MMMMMMMMMMMMMMMMM B = Mortar ( Bomb)
MMMMMMMM                                MMMMMMMMMMMMMMM [] = Climbable
MMMMM         []_____                       MMMMMMMMMMM === = Bridge
MMM          |       |                         MMMMMMMM : = Tarp
MMM          |AA_____|                           MMMMMM
MMM                                     Z          MMMM W = Blue Tent
MMM             W                    Huts          MMMM X = Blue Alt Spawn
MMM           __                                   MMMM Y = Red Tent
MMM          |  |                                 MMMMM Z = Red Alt Spawn
MMM          |__|                            __   MMMMM
MMM               Shacks         |    |     |  | MMMMMM May be wrong, the
MMMM                             |    |     |__| MMMMMM map is so small and
    \_                          Bridge|          MMMMMM random, it's point-
      \                          ======          MMMMMM less to try and 
       \                         |    |         MMMMMMM calc where you'd
        \                     __/     |         MMMMMMM end up spawning.
         \__               :           \__B||___MMMMMMM
            \_              Y              ||   _MMMMMM
              \            :              _____/  
              |                         _/       
              |_________          _____/        
                        \________/

General Map Tips:
Non Sniping generally works here, as well as many types of grenades. Leave
the traps at home, this is a kill fest level, most of the time.

I never really ran into the average bounty hunter peek-a-boo thing, and I'm
sure that's because this level if very small and spawns are dumb as S***.

This really is a kill level, the only hiding you can do is if you are on the
"Red" side, run up to the area marked "B", snipe a bit, get attention, then
book to your spawn.

First Blood Strat:
https://www.youtube.com/watch?v=MbI9Lu72rAE

Works on both sides, really, just run. There is usually one or two people
that don't just spam nades in the middle... 

Sure you can do that, but someone one your team is probably doing that...
this isn't automatch/custom where people just jump on walkers and rush.

But look how fast that shooting was? That's what you need at that distance. I
Need to point out that this is VS that team I had for my final MGO3 game...
Two 1st bloods on Jade Rush, and Another One in blacksite, and poof! They
lose to us 1st round of the streak, and abort on us on the 5th! Hurray game!

(If you wondering what this means, go to my survival section.)

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Red Fortress Bounty Hunter
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM          MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMM    MMMMMM                             MMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMM      MMMM___________________            MMMMMMMMMMMMMMMMMMM
MMMMMMMMMM      __  /  __________ __ _  \    \_______MMMMMMMMMMMMMMMMMM
MMMMMMMMM    []|_T|/  /          |  | \  |            MMMMMMMMMMMMMMMMM
MMMMMMMM   _______|__|_________ _|__|  | |            MMMMMMMMMMMMMMMMM
MMMMMMM   |       |==|      |  |  |    | |  ____       MMMMMMMMMMMM
MMMMMMM   |      _|==|______|__|  |    | |_/M TM\      MMMMMMMMMMMM
MMMMMMMM  |     |          S|  |[]| ---| |  MMMM        MMMMMMMMMMM
MMMMMMMM  |  H  |           |H |[]|MM   \ \              MMMMMMMMM
MMMMMMMMM |  ___|           |  |  |  M   | |   Z     ^   MMMMMMMM
MMMMMMMMMM| |   __          |  |  |MM    | |         |    MMMMMMM
MMMMMMMMMM| |_ | T|         |  |  |      | |         |    MMMMMMM
MMMMMMMMMM|   ||__|         |  |  |------| |         |   MMMMM\  
MMMMMMMMM |   |             |H |X |MM    | |   MM    |   MM   _\
MMMMMM[]  |   |S__     ____S|L_|[]|MMM   | |  MMMM   |   MM  / /\
MMMMMM    |       |===|    L|  |[]|MM     \ \  MM    |      / /  \MMMM
MMMMM   /\|_______|===|_____|__|  |M       | |             / /   MMMMM
MMMM    \/|_______|   |___________|M        \ \          _/ /     MMMM
MMM                | |            ---------- \_==========_  |     MMMM
MM                 | | :::::::::::                        | |     MMMM
M       W          | | :         :            MMM         | |     MMMM
M                  | | :::::::::::            MMMM       / /     MMMMM
MMM    _____       | |                         MM       | |     MMMMMM
MMMM  |     |       \ \                                 / /    MMMMMMM
MMM  []     |        | |                               | |      MMMMMM
MMMM  |     |        | |                               | |M    MMMMMMM
MMMM  |_____|        | |      MMMM      MM             | |MM   MMMMMMM
MMMMM  []            | |      MMMM     MMM             | |MMM   MMMMMM
MMMMM      T         | |             \_M               | |MMM   MMMMMM
MMMMM                | |               \             _/ _/MMM    MMMMM
MMMMM               / /    MM   MM      \-----===  _/ _/MM[]M     MMMM
MMMMM              | |     MMM  MMMM              / _/-----\       MMM
MMMMMM X           | |     MM | MMM             ====     MM \       MM
MMMMMM Trenchs     | |         \_              ====       MM        MM
MMMMM              / /     MMM   \_          _===U         MM  Y    MM
MMMMM             | |     MMMM     \_      _/ _==           MMM    MMM
MMMMMM            / /     \_         \   _/ _/               MMMMMMMMM
MMMMMM           | |   MMM  \_        \_/ _/                  MMMMMMMM
MMMMMM           | |   MMM    \_     _/ _/        MM  M         MMMMMM
MMMMMM           | |            \_ _/ _/        MMMMMMMMMMMMMMM    MMM
MMMMMM            \ \            _/ _/        MMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMM            | |         _/ _/        MMMMMMMMMMMMMMMMMMMMMMMMMM
MMM  TM             \ \      _/ _/      MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMM                  \ \____/ _/       MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMM                 \_   __/         MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMM                 | |    Z      MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMM    Ruins       | |          MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMM               | |   MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMM---MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

M = Mountain H = Hole w/Ladder S = Stairs []=Climbable U=Secret Hideout
=== = Overpass or Bridge L = Ladder T = Turret  : = Tarp
W = Blue Tent X = Blue Alt Spawns
Y = Red Tent Z = Red Alt Spawns

(I could of beefed up the alt spawns, but general rule of thumb, look at
which side of the hill you control (Trench spawn VS Spawn to the far right
of the fortress on Red) and never turn your back or go into the other
areas.)

General Maps Tips:
This is a campy snipy level like most bounty hunters, so get ready to play
peek-a-boo if you can't snipe or manage an underbarrel grenade launcher.

As I said above, this map has some weird spawns, so just get a feel for the
side you are on, and realize that very few people spawn at their HQ.

First Blood Strat:
https://www.youtube.com/watch?v=i-0QLELCaUc

You are really only going to be doing it from the blue side, as to scan the
area as well. See the last one in the clip where I miss a shot? Do no worse
than that before diving away, or else you'll get marked.

Blue Side: 
This side has a fortress, you really should need help... ok, Get a point or
ticket lead, then hide in the basement. Two entrances, 3 people guarding else.

Any team can do this, and it isn't hard at all.

Red Side:
Either try to get lucky by hiding in the ruins/south mountains, or sneak
behind the entire fortress by looking at the upward arrow in my map up
above.

Remember this strat is moot if your teammates get killed first and the other
team hides in the basement.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Red Fortress Rush Bounty Hunter
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM__
MMMMMMMMMMMM    MMMMMM       X            |
MMMMMMMMMMM      MMMM___________________  |
MMMMMMMMMM      __  /  __________ __ _  \ |
MMMMMMMMM    []|_T|/  /          |  | \  ||
MMMMMMMM   _______|__|_________ _|__|  | ||
MMMMMMM  !|!      |==|      |  |  |    | ||
MMMMMMM   |      _|==|______|__|  |    | ||
MMMMMMMM  |     |          S|  |[]| ---| ||
MMMMMMMM  |  H  |           |H |[]|MM   \ |
MMMMMMMMM |  ___|           |  |  |  M   ||
MMMMMMMMMM| |   __          |  |  |MM    ||
MMMMMMMMMM| |_ | T|         |  |  |      ||
MMMMMMMMMM|   ||__|         |  |  |------||  
MMMMMMMMM |!  |             |H |  |MM    ||
MMMMMM[]  |   |S__     ____S|L_|[]|MMM   ||
MMMMMM   !|       |===|    L|  |[]|MM     |
MMMMM   /\|_______|===|_____|__|  |M      |
MMMM    \/|_______|   |___________|M      |
MMM                | |            --------|
MM         Y       | | :::::::::::        |
M                  | | :         :        |
__________________________________________|

M = Mountain H = Hole w/Ladder S = Stairs []=Climbable 
=== = Overpass  L = Ladder T = Turret  : = Tarp
Blue Tent = X Red Tent = Y
(Just know that the alts will spawn you somewhere on yourside, usually at a
place far beyond which you selected at a random elevation)

General Map Tips:
Don't sniper here unless you are really good. Either side, you'll want to push
up the top, and grenade the many points they can emerge. Just look at the "!"
points on the map to see where your side should be doing this at.

There is no reason to go into first blood, it's so fast here, and by sniping
logic, no one just go in the middle anymore.

There is also no reason to break this map into sides, both sides really 
play the same, it boils down to raw killing powers... full use of underbarrel
grenade launchers is a requirement as if you are playing a good team, you'll
want to kill quick.

Oh, and it's pretty hard to hide in this map, with spawns being so close, the
basement hiding strat of the previous red fortress (non rush) section doesn't
really work.

Grenades are great, and even elocs can give you easy points in this mode.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Rust Palace Bounty Hunter
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
________________________________________________________
MMMMMMMM     | ||                                       M
MMMMMMMM     | | \__                                   MM W = Blue Tent
MMMMMMMM   _ | |  Z \__                                MM X = Blue Alt Spawns
MMMMMMM X |_|| | /\                                   MMM Y = Red Tent
MMMMMM       | ||  \    /\  Z                        MMMM Z = Red Alt Spawns
MMMMM        \ \ \_/    \ \           __/ /         MMMMM
MMMM          | |        \/         _/ __/         MMMMMM
MMM /  _       \ \                 / _/           MMMMMMM
MMM | |_|       \ \               / /             MMMMMMM
MMM |   _        \ \            _/ /        Y    MMMMMMMM
MM  /  |_|    /\  \ \         _/ _/             MMMMMMMMM
MM |         / /   \ \      _/ _/              MMMMMMMMMM
MM  \       /  \    \ \____/ _/               MMMMMMMMMMM
MMM  \  W  /    \    \______/                MMMMMMMMMMMM
MMMM  \    \     \                       /  MMMMMMMMMMMMM
MMMM   |    \     \/\                 __/  MMMMMMMMMMMMMM
MMMMMM       \      /              __/    MMMMMMMMMMMMMMM
MMMMMMM       \    /            __/      MMMMMMMMMMMMMMMM
MMMMMMMM       \  /          __/        MMMMMMMMMMMMMMMMM
MMMMMMMM M    X \/        __/           MMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMM          _/          MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMM        _/          MMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMM       /  C      MMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMM              MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMM     MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

General Map Tips:
Wide open, although sniping is a good choice, just make sure you know if your
opponents will let you get away with it. This is a map where you really
need a team doing all of one thing, or all of another, and it comes down
to the side of the map you are on, and the palace.

Oh, and those spawns are correct, you can spawn almost touching the other
team at the north section.

First Blood Tips:
https://www.youtube.com/watch?v=aLzFb3P0Yy8

Nothing fancy, but has a point... look at the second part, you may say "well
Ves, you took two shots and exposed your left", well that's why I only say
take two shoots. 

Blue Side Tips:
No matter how good you are, you'll want an exit strategy incase things go 
south. Especailly if you are a sniper, this side can be pushed pretty hard,
so it's best to be prepared to ALL go inside.

If one person stays outside, this won't work. Mark from windows for bonus
points.

Red Side Tips:
Unlike the other side, you can't really be boxed up, in so, you shouldn't ever
go into the palace. The closest you should get is point "C" as carefully as you
can.

If they start hiding in the house, this is a time you'll really want to have
intel-3 scouts or people who can snipe folks out of windows.

While both sides can be deduced into a match of power, I urge to play this
map safe as with the spawns, you'll just die way too much by people you
may of just killed.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Rust Palace Rush Bounty Hunter
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
   
           /\    
          //\\  
         //X/ \   
        //  \  \
       //W   \  \    W = Blue Tent
       \\     \  \   X = Blue Alt Spawn
        \\     \/\\  Y = Red Tent 
         \\     Y//  Z = Red Alt Spawn
          \\    //  
           \\Z //    
            \\//  
             \/

Tip 1: Grenades work best in small places.
Tip 2: If you can get high, stay high.
Tip 3: Stealth Camo and Shotgun work great around the edges of the map.

I never played this in survival, I just know I wouldn't want to any more than
I had to lol.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Cloak and Dagger
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Cloak and Dagger is the new very unblanced mode that is like Team Sneak from
MGO2, but worse.

Basically one side has red weapons and has to protect their data discs, while
the other side has stealth camo and blue weapons. 

That was pretty much how it was in MGO2, but there are THREE HUGE DIFFERNCES:

1: If a defender is a coward and an infiltrator HE CAN ALSO USE STEALTH CAMO!
2: Stealth Camo is in no way hard to see through if you have 20/20 vision. So
things like footstep dust, breath, a floating knife, etc aren't an issue.
3: The sneaking side (offense) is actually EASIER to farm points on.

So if you read the bounty hunter section first, you should already guess I'm
going to say to focus on marking people on the sneaking side. See, it's not
hard to win on defense, so this mode is usually split 50/50. Thing is, with
marking and being able to also farm points off of dropped targets, this mode
rewards crap players again.

On the defensive side? NEVER move up unless you need to. Why? Most teams on
offense just camp like cowards... even the so called best "ESL" team needed
to camp behind plushies and just stare at us. It's sad... but don't let that
happen... it's not only ok to camp on defense... it's literally the point.

If you don't camp? People will mark you, then you need to move up and that can
be hazardous because it isn't hard to stun people in this game.

In MGO2, you had 6th sense to see traps, and 3 smoke grenades to worry about,
and you also didn't have to worry about them getting a third of the points of
a kill because you had someone looking at you.

I'm not even lying, even one of the best Cloak and Dagger/Tsne teams I know,
even said "If you get marked first, no matter what side you are on, you lost."
Basically pointing out that a team will mark you, then hide the whole time. 
If the map is something like Jade Forest, yup, you aren't finding them. Hell, 
unless you are playing grassless black site rush, there is a good chance you 
won't find anyone.

You may say, well what if we just randomly shoot? By the time your team clears
an area, there will be a good chance everyone who did will be marked... lets
say half the team does searches, BAM, you just gave the other team points
equal to a full kill. They'll like beat you by points, then what do you think
they'll do the next round? Do you think they will throw that lead away? Hell
no, they will camp AGAIN!

If you aren't sniping, make sure you have as many cheese fast killing weapons
on as you can... they left in mark points, but took out the points for 
revealing the team? Yup, great move Konami. Grenades, Grenade Launchers,
Shotguns... etc. While using some of these weapons aren't needed for good
players who like to stay alive, in this mode, if you die, you are dead till
the next round, so there is no reason to NOT to use a noob tube.

On the sneaking side, you'll need to watch out for these items, as if someone
has an assault rifle, you can screw around with them outside of auto aim 
range... take pot shots, it only takes one headshot from all blue weapons.

Another thing to do is to hit the scoreboard button at the start of the match
to see what classes the enemies all took.

On Offense: (Majority, but sometimes they all pick one class)

VS Infiltrators: Don't be afraid to body shot these guys, as their stamina is
low... in fact, if you have two people together, and as long as he doesn't
get close, you can usually put these guys down quite easy. However, keep in
mind that if you are like me, and played MGO2 a lot, you might get confused
seeing a defender using Stealth Camo. I myself in the first version of this
game had SO many nice matches ended because some coward was using stealth on
defense, and I'd say "Great, I though he was a teammate."

AS an Infiltrator: If you aren't using one in a rush mode to push the fast
disc, you shouldn't be an inflitrator. 

VS Scouts: Do not EVER stay in the open long, or think hiding in a bush is 
safe... better yet, don't stand still. With any other class (VS non laggy
people mind you), if someone nicks you in this senario, you can usually
dive away... but a scout with a sniper will end you in a single shot. Even
worse is if the person is using a Serval. Very rarely do I see one with
anti marking on, because it isn't a great idea to get marked in the first
place.

AS a Scout: Always start the match trying to get that first blood, and if
they are close enough for your scout to "Sniper 3" mark them, you have
nice bait. If you stun a person even without sniper 3 on from a distance,
you can mark the sleeping body sometimes 3 times... and if someone tries
to wake them up, more free stuns. Sure this doesn't work if they fall
behind cover, but unlike the other classes, even if they know where you
are, you'll have enough time to relocate if they try to smoke you out.

VS Enforcers: Enforcers are generally the most broken class on defense, 
there are usually at least one on every team that will use Field Report 
2 or 3. If they have field report 2 on, you basically aren't going to cqc 
this person ever, especially if he has a noob tube. All he has to do is 
sprint carelessly, see a ping, then aim at his feet.

Field Report 3 is even worse, that if you simply aim at the person, he'll know
where you are. I've had teammates in matches die by these people, then tell
me "Oh the ***** had on FR3," and it changes the whole way you play... in MGO2
you could at least through on SOP Stealth 2 to void this cheese... but here?
The only real thing you can do is put the person down with your first tranq
super fast... but here is the thing, if that guy is in a chat party with his
team, YOUR COVER IS GOING TO BE BLOWN ANY WAYS.

I did say this mode was unbalanced? There was never this much added broken
stuff in MGO2... and if there was, you at least had the same skills equipped
on offense (the weaker side) so if you stacked defense with cheese skills,
you actually were at a disadvantage. Oh and don't forget, the enforcer with
field report 2 on with usually have on tank 2, so yea, have fun throwing
your 2 stun grenades at them while he walks through it killing you.

AS an Enforcer: Try to wait it out to on the high ground to where you can
spam sleep gas. If you knock out a couple people (and it has happened)
rush in for the knife kill. Even if you die, as long as you kill two
people, it's a gain, and since you are slow, you open up more disc grab
options for faster classes.

On Defense:

VS Infiltrators: They are fast, but only have close range weapons. As long as
you don't push up on them, a team of infiltrators are easy... because they
are either going to camp behind traps or corner camp with a bullhorn, and 
neither is going to get them points versus a good team. While any class can
mark, there is not reason for an infiltrator be an infiltrator if he is going
mark. With the bullhorn being nerfed, you don't even need to worry about
an ambush... just remember, most have stun grenades, ALWAYS CARDBOARD BOX
them to block the flash.

As an Infiltrator: You'll need to be more carefull as you'll be brought
down much faster than the other classes... so if you go in close, either
have a shotgun or underbarrel grenade lanucher. Make sure there is always
at least on infiltrator on Blacksite/Red Fortress rush to avoid 30 second
game overs.

VS Scouts: The good news about scouts is they are very hard to use up close,
use this to your advantage if one actually moves up. With the Renov finally
nerfed to where you can't just drop 15 people with body shots, they actually
have to aim. The bad news? Most scouts won't move at all from their spawns,
and with fast mark times, and the ability to mark people while they have their
scope on you (I'm guilty of this), they are VERY dangerous. I cannot tell you
how many times I've gotten first place by doing this, so if you are fighting
a lot of scouts, DO NOT GO IN THE OPEN, even if the players are bad, they are
going to mark you! Most will hide behind plushies, so a box slide is usually
good enough the close the distance.

As a Scout: While you can actually mark camo'd people, I'd focus more
on trying to pick people off in the distance. It is especially important
that you can hit sprinting targets, as you'll also be killing a lot of
people with if they have the disc... usually good players will drop
the disc the second they are being sprayed at... doesn't work well if they
die in one hit.

It's easy to say "Be pro and hit people in the face," but you'll never
do it if you don't practice...

https://www.youtube.com/watch?v=SUd-Oah7dl8

See? I'm not full of myself... that's at around 200 meters on an inflitrator,
so A speed minimun... I do this all the time... it works, changes the
entire pace of the match. Just remember, this isn't bounty hunter, so if
this does happen, don't get cocky and stay in the open, as your effort
can be wasted if you get marked too many times. (That video was in
survival too)

VS Enforcers: Enforcers suffer from the same problem the infiltrator does,
where they are only dangerous if you move up recklessly. If one has a 
shield, if you took any type of grenade launcher (even an under barrel),
they are a free kill, and a scout has the Serval, which will knock the
shield straight off... every class also has the Urghan Pistol, and even
though it is nerfed, you can hit them once to knock it off them at close
range. Most enforcers will use the Islando sleep gas launcher however, and if
you see a lot of enforcers, always either check the high ground, or
stay on the high ground. This shouldn't be hard to out run an enforcer
either, combined with the slow fire rate they really aren't that hard to
deal with if you don't move up alone.

AS an Enforcer: If you don't want to cheese and use Field Report 3, there
is NO REASON AT ALL to not use Tank+2. You can eat so many tranqs and sit
in sleep gas for way too long with it on. Either way, a Hail Grenade Launcher+
Tank2 + Field Report 2 = almost no chance you won't kill someone every round.
There is almost nothing anyone can do once you start spamming nades when that
ping goes off... and if it goes off again, just dive and kill that person too.

However, you can still be sniped in the head no matter how good you are, to
lessen this chance, always try to get a feel where they start, where they'll
be, and get cover between you and them.

More tips... Cloak and Dagger is the only mode where I'd suggest using a
silencer on. Make sure you do, because if you don't, you are basically giving
every class on the other team a "Field Report 3" like advantage.

If you have 2 people alive on the sneaking side, and there is just one person
left defending, never put him down too fast, and instead, go back and forth
bewteen targets and constantly keep picking them up as they reset. If done
right, you can farm 2000+ more points than simply capturing the disc, and if
you all guard the targets next round, it's almost a sure fire win.

If you are defending, and leave your posts, and someone touches the disc and
doesn't drop it, he can be wormholing to his buddy, another broken game
play device they kept in. In the event this happens, make sure you get to
those platforms asap... don't worry about killing the guy standing on there,
all you need to do is climb up and it will reset the disc.

If you are on defense, and you have a full team left, which isn't uncommon,
and they have one person left, you can farm him from points by interrogating
him. Since you now get wake points if you pat your teammates on the ass, there
is no need to worry about if this person gets a stun. However make sure the
person your are trying to humilate doesn't humilate you.

https://www.youtube.com/watch?v=j5ONQoAbPXw

Just like the video suggests, you can get lucky and pull ahead, but the other
thing that is important, I stunned myself on purpose (hard to see, but I'm
waking up from it right at the start of the video), do this if you have
another person alive. If you a stunned, don't try to wake up, there is a good
chance these guys are trying to farm interrogation points off you... and
although they can still mark you, this won't hurt your other teammates trying
to flank around your unfortunate decoy. (Most likely the other person can
keep touching targets, even though they know where the targets are, they 
won't know which way they are going, or going at all)

What makes this even more impressive is that these two people where in my
chat party, and they knew I didn't have a primary as I was AFK a second too
long... which is why in my unlock section I highly suggest you make your
first class one with both red and blue weapons...

Now the first video I posted wasn't luck, I strive to make those long
game changing snipes... but this second video? Total luck hitting that
dude in the head (he would of been stunned any ways) but keep that in
mind... people can and will get lucky in this mode, so NEVER screw
around, even against bad players, show boating can end streaks FAST.

Always keep in mind points in this mode, and whatever side you start on. If 
you are on the sneaking side first, ALWAYS ALWAYS try to get more points than 
the other team, if you fail to win with less points, it is almost certain the 
other team will camp the hell out of you and make you pay.

Remember if you beat a team on defense by a large margin, you don't even need
to look at the other team, and a scumbag move you can do is hang off the edge
of something. Not only are you harder to see, but you can't be grabbed and
interrogated like this.

This is the only mode I'd suggest using the knife in. Since unlike MGO2, every
one can cqc grab and slit, there isn't a premium on being able to "ninja" 
actively moving people, so don't stress if you can't figure out how to slam
someone to the ground then stab. Do however get used to switching between
weapons better, as sometimes you'll need to hit down twice.

All these maps, unless otherwise stating, will be "Camp Hard on Defense" and
"Harass them with marks on Offense".

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Amber Station Cloak and Dagger
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

                                |||<--Pipes you can't get on
                     __--MMMMMMM|||MMMMMMMMMMountainsMMMM
                   _/      MMMMM|||MMMMMMMMM      MMMMMMM
                  /   X     MMMM|||MMMMMMM         MMMMMM
                 |  |    |  MMMM|||MMMMMM  M       MMMMMM
                 |  |    |  MMMMM\\\MMMMMMM       MMMMMMM
                 |  |    |   MMMMM\\\MMMMM        MMMMMMM
                 |  |    |   MMMMMM\\\MMMM       MMMMMMMM
                 |  |    |   MMMMMMM\\\MMM        MMMMMMM
                 |  |    |    MMMMMMM\\\MM         MMMMMM
                 |__    __     MMMMMMM\\\             MMM
                 |        \__   M      \\\            MMM
                 |           \____[]_      A           MMM
                 |  ______________J_ \  __              MMM
                 | |            |  || ||  |    __________ MMM
                 | |       []   |__||L||__| [J|      ___ \ MM
                 | |_  _            | |\    __|  _  |_ _| \MM
  _______________|  _|| |__ ________| |L        |_|   ||__ \
 |                 |__|___||        |   |U __    ||___||  | |
 |     _____  __     || ||          |   |_|  |   | _U_ |  |L|<- 1
 |    |     |   |   _|| ||    __    |  []L  ?|___| |_ ||  []|
 |    |_____| __|  |  |_||___|  |___|___| |   ___   _| |__|?|
 |                L|     |   |  |___(J)   |  | ?*| |     |  |
 |__   __   __     |_____|___L__|   (_) U |__|   | |     |_ |
 ___| |___| |_|_|     ||  []                    _| |___ | ?|| 
/             \ |   __||  _____     _________  |     _L||__||
\_____________/ |   ___| ||   |     L_||()()()\ \   | J|___||
                |________||___|        |       \ |__| |_____|
                     |[J!]           []|        \___   ___  |
 []=Climbable        |___         []   |MMMMM   |      [] []|
    Containers           |    []       |MMMMMM  |   D     []| 
 J=Jump Point            |[]           |MMMMMMM |           |
 L=Ladder/Pipe           |____________/  MMMMMMM|M          |
 U=Underground Path                       MMMMMMMMM         |
      Enterance                           MMMMMMMMMMMMMMMMMM|
 X = Attacker's Spawn
 D = Defender's Spawn
 ? = Possible Data Disc Spawn (*Underground)


Attacking: 
There are two great ways to attack, and it all depends on the type of people
you are playing.

You first need a scout (not the class, just someone to scout) to go to the 
middle area with all the pipes and crap, staying in safe cover. Your goal is
to see if you are playing against Rushers or Campers.

VS Rushers: You'll want your islando enforcers higher elevation to put people
out and infiltrators to slip around them. I found making the outer wall
is safe to travel, you can usually slip up the back pipe labeled (L <- 1).

VS Campers: You probably won't win this round by a capture, but you can harass
them by getting higher elevation on them and marking the crap out of them.

Just make sure you know that you can be killed climbing up the giant pipe from
point marked "!".

If you don't run out, you can camp at your spawn with a ton of plushies, and
usually pull out with more points than just getting slaughtered during a
successful rush.

Defending:
You'll never want to rush this map, it's trap heavy... all though you may think
you need to control the top... you actually want enemies up there for free 
kills or at least less people would can actually grab a disc.

Just make sure to never stay out in the open, or even taking chest high cover
as you can still be marked.

This map is straight forward in terms of what corners need to be watched and
all the other basic things. The only thing that is important to do each round
is send someone to point "A" to scan that side wall area. A medium speed
scout can stop a sprinting infiltrator here.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Azure Mountain Cloak and Dagger
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 __________________________________________________
|  ||                                              |
|  ||                                              | W = Attacker's Spawn
|  ||                                              | Y = Defender's Spawn
|   \\                       M                     | ? = Disc
|    || [][][]          MMMMM                      | I don't remember where the
|    || ][][][         M          MMMMMM           | other ones can spawn, but
|    || [][][]         M        MMM Peak           | I always remember the one
|     \\ [][][]         M  M    M  ?               | up top. The other will be
|      || [][][]                MMM                | in tents before it.
|      || ][][][         MM       MMMM             |
|       \\              M            MMMM          |
|        \\              MMM                       |
|         \\                                       |
| [][][][  \\                                      |
|  [][][][  \\                                     |
|   []       ||                                    |
|   ][][][   //                                    |
| [][][]    ||                                     |
|[][][][]   ||       []<--Tent                     |
|^-Tower   //\\     _ _ /          ______________  |
|_________||__\\__________________/_____________ \ |
|_________________________________/             \ \|
|                                                \ \
|    !                                            \ \
|__________________________________________________\ \

Attacking Side:
I usually don't try to even win on this side, I prefer to sneak all the way
to the south and mark people using Sniper3/Intel1 like a prick. You also
can't be mortared from this area... but you'll have limited bail out
options. (This is why it's important to mark 4 people before dying, cover
your expenses if you venture out)

Just remember to always try to be in grass, it's very easy to sneak in it
even without stealth.

So on this side, focus on marking and not dying.

Defending Side:
First off, two people get up top, one on the mortar, the other scouting his
right down the cliff. Two other people watch the area of the other disc. This
leaves two floaters. 

Have one a scout who is watching area "!" on the map, this is where all the
snipers will try to sneak to try and stop the mortars.

While it's easy to hide in this level, it's very hard to move up, so the more
snipers on your team, the less odds of a straggler actually moving up close
enough to get a kill or disc grab in with.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Azure Mountain Rush Cloak and Dagger
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 _______________________
||                      |
||                      |
||                      |
|\\                     |
| || [][][]          MMM|
| || ][][][         M   |
| || [][][]         M   |
|  \\ [][][]         M  |
|   || [][][]           |
|   || ][][][         MM|
|    \\              M  |
|     \\              MM|
|      \\               |
|[][][  \\              |
|][][][  \\             |
|[]       ||            |
|][][][   //            |
|[][]    ||             |
|][][]   ||       []<--T|ent
|       //\\     _ _ /  |
|______||__\\___________|

I never played this map and mode before. Feel free to doddle on this one for
yourself.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Black Site Cloak and Dagger
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 _________________________________________
|  |  _______________U=  |  |W  |         |  L=Ladder U=Underground Path
|  |||           []?*|_  |__|   |_________|  []=Climbable === Sideways Catwalk
|__|UL            |  |?|         ======   |  R = Red Door T= Watchtower
|   ||__    ______|  |===========    []   |  : = Tarp  AA = AA Gun
|?_     |  |      |__|_|  ||__|| ___     _|  Defender's Spawn = W
|  |    |  |        ?*  | ||  |||   |   |_|  Attacker's Spawn = Y
|__|    |?*|_____       | ||  |||___|   / \  Random Disc Location = ?
|  |    ||       |______|R-|__|======||L T |__    (?* = Underground Disc)
|__|   _||______  ___                   \_/  _|
|  |  |         ||   |                      | |
|__|  L[]    ___||___|  || _                |_|
|     |__ __|___|_______||/ \==U==             \_______________________________
|      ====?=R=C=========L T |                C1_________C  ___________|_______
|--! _|                   \_/                   ::::::::::\ \
|[]!|_|                                    __             :| |
|--![]|                 __________________|  |           |T| |
|__C_R                 |                  |__|             | |
    |                  |                  |              __| |
    |_                 |__________________|             |  | |
      \  AA                                             | [] |    ___
       \  _ _ _                            __           |__| |  _/  /\
        \__::::  ::::::::  :::    __      |  |          AA======   /  \       
          /    A             | | |  |     |__|           =======__/   /
        _/                   | | |__|[]___::::::::_________| |       /
       /                     | |  _________________________  |    __/
      / /\   __________      | | |T|                       | |   |
     / /  \ |          |     | | |                         | |   |
     \ \  / |__________|     | | |                         | |   |
      \ \/    []    []       | | |                         | |  /
       \     __________        | |           Tents         | | /
       |    |          |       | |          _____          | ||
        \___|__________|   __|_| |         | / \ |         | ||
                     |    |    | |  Tenets ||   || Tents   | ||
             ________|_   |____| |         |_\_/_|         | ||
            |          |       | |                         | ||
            |__________|       | |          Tents          | ||
                       |       | |                         | ||
                       |       | |            Y            | ||
                       |_______|_|_________________________|_|| 

I believe there are 3 different disc spawn locations, but generally, one is
always down stairs, and another is usually ground level, but behind the
huuuuuuggee wall.

Defense: 
Look at the map, see any tarp? NEVER GO PAST THE TARP. I ended long time
partnerships because of yelling at people who did. See point marked "A" on
the map? There will always be traps/bullhorns/sleep gas there.

Never go around corners alone... better yet, never need to. Look at the map,
you absolutely need people at all these marked areas (Marked "C"). These 
people should stay behind a wall, and be a look out.

The only way that isn't guarded are the two main gates and the down stairs
right there, to counter this, C1 should alert the two floaters (who should
be next to dics) that you had one slip by.

Offense: 
Never try to capture discs until you are sure you can take your time behind 
enemy lines as this map is usually a trap haven. Basically, don't move up
until a good chunk off there team is either rushing or dead.

Since this map is a straight long range shoot through most sides, there is
nothing wrong with picking a majority of snipers, just make sure you have
traps at your spawn (or the place marked A from above) and have sniper3/intel1
on... we've won matches by getting a quick 600 points, then weaving through
tents, then doing it again.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Black Site Rush Cloak and Dagger
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 _________________________________________
|  |  __________!____U=  |  |   |         |  L=Ladder U=Underground Path
|  |||           []  |_  |__|   |_________|  []=Climbable === Sideways Catwalk
|__|UL  ?V        |  | |         ======   |  R = Red Door T= Watchtower
|   ||__    ______|  |===========    []   |  W = Defender's Spawn
|__W    |  |      |__|_|  ||__|| ___     _|  Y = Attacker's Spawn
|  |    |  |            | ||  |||   |   |_|  ? = Disc locations
|__|    |__|_____       | ||  |||___|   / \  (V/^ below/above ground)
|  |    ||     ?^|______|R-|__|======||L T |__
|__|   _||______  ___                   \_/  _|
|  |  |         ||   |             Y        | |
|__|  L[]    ___||___|  || _                |_|
|     |__ __|___|_______||/ \==U==            |
|______======R===========L T |                |  
                          \_/|________________| 

A small map, NEVER start a round without at least ONE S SPEED INFILTRATOR!!!!!!!
AND at least ONE SCOUT WITH A POWERFULL SNIPER RIFLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Defense:
First order of biz is getting that S speed infiltrator (with a Ze'ev hopefully)
downstairs to the corner of where the disc is. Stay there in cover, but keep
looking to the left incase someone flanks.

See, you can make it down here faster than the other team with a B speed, but
if you do that, you allow the other team to get back up with sleep gasing
enforcers.

The one scout should do the normal first blood attempt to get anyone trying to
rush inside or just by the door, stay behind cover and try to see if anyone
pushes.

A few members should also go on the roof to get some easy kills if they climb
over the top. The people up here, and the infiltrator down bottom need to
check in to see where the people are going, only then should you move TEAMS
of people to flush out the back of the basement where most teams try to
hide or flanks. (If you see nothing, do nothing)

Always have someone follow you at a distance when going through narrow areas,
CQC2 means nothing if you can head shot the guy right when he does it.

If you are too slow and know you are too slow, make a push for the disc pads
ASAP, as the dics is easy to pick up, it isn't exactly easy to score even
1v2, let alone vs 5-6 people.

If they grab the disc from up top, always remember the secret drop point
marked "!" on the map.

https://www.youtube.com/watch?v=ZL84Nf_tmAU

Skip to about 5:24 and watch the rest of the movie... if you don't have
someone doing this, you are letting the other time get a free 500 points.

Attackers:
Even though most teams will defend against the rush win with an infiltrator,
you still should attempt tp get down the basement AS with a couple
sleep gas enforcers... even if the enforcers bounces and you get stuck in
the broiler room, that's good enough to make a decoy for the top...

I like to have two infiltrators rush, one to harass the front next to the
chest high walls in the boiler room, the other to flank around the next
boiler room with open ceilings. Most people don't really look at this door, 
especially if they are revealing the other infiltrator.

Your goal shouldn't be to win, your goal is to create confusion at any disc
you can make it to, then repeatly pick up the discs. While capturing is hard,
it isn't hard to say, kill the one person that goes down bottom, then get
a couple picks while the other team debates moving from the top.

If you got the lead the first match, or just want to farm points in offense,
make use of traps underground, a couple purple hearts is all you need as if
both teams rush, there is little that is going to happen besides the attacking
team getting killed fast with little marks.

So yea, while you won't be getting a ton of mark points, since the map is so
little, I'd rely on CQC around corners and traps if the rush fails.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Coral Complex Cloak and Dagger
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                      __
                                     /  \
                                    |  W |  L = Ladder [] = Climbable
                                     \  /   (Pipes aren't shown, Don't use them)
                                      ||
                                      ||     W = Defender's Spawn
                                      ||     Y = Attacker's Spawn
                                 _____||__   ? = Possible Disc Locations
                                / _______ \  (V/^ Below/Above Ground)
                               ?V|  ___  | |
                               | |?^   |L|?V <-Support
                               | L |   |?^ |
                               |[] |___|L| |
                               | |_______| |
                              /  _________  \
                             /  /  \L_L/  \  \     
                            /  /           \  \
                         __/  /             \  \__   
                        /    |               |    \
                       |     |               |     |
                        \__  |               |  __/
                           \  \             /  /
                            \  \    ___    /  /
                             \  \__/L_L\__/  /
                              \  ____  ___  /  
                               ||__L_||L__||
                               |  []  | __||
                               |      |L  || <-Base Dev
                               |  []  ||__||
                                \_  ______/
                                  ||
                                  ||
                                  ||
                                  ||
                                 /  \
                                | Y  |
                                 \__/

*The map will spawn with one disc up top, and another down bottom if my
guesses are wrong.

Snipers are very welcome here, as well as infiltrators to sprint fast on the
edges of the map... if you aren't sniping good/marking on offense, you need
to be doing this.

Defense:
It's actually easy to win if your team actually follows the rules, and 
protects the discs as there is a lot of space if someone tries to move up...
while no has ever captured the disc VS us in this map before (mostly because
I'm up top and snipe the F out of anyone who touches a disc.) we had many
rounds where if we had people actually listen, it would of been a grid lock
defense.

You need at least one scout that can do this:

https://www.youtube.com/watch?v=Fuo4LoAEftU

There is always going to be snipers in this map... want to be just more than
a guy who just hides up top and waits? Actually kill quick. If you can't kill
this quick, DO NOT ATTEMPT TO EVER LEAVING COVER as you WILL get marked.

As for range, if you must take a long range shot at the other platform, as long
as you always aim at the tip of the head/scalp, you should get a clean headshot.

If you know someone is just camping hard with Sniper3/Intel1, you can use
the windows. 

This scout who goes up top should also use claymores on any side entance to
the top, this way, if you actually get sniped out cold, you can ensure the
mop up crew won't touch you.

Have a person on each lower bridge, one guy on each disc hardcore, and a
floater in the middle. This map is so big, that any large scale rush (like
OMG they are all coming to the bottom!) can easily be countered with
talking to each other.

Don't ever push up on the sides, just guard the rear end of yours as if some
one is hanging over the side, they just press one button to knock you over into
the water.

Offense:
Split offense into many scouts and a few infiltrators.

Scouts should sit back and mark, either keep doing it to get more points
if they don't budge, or if they do budge, report to your infiltrators where
they should be... like "Hey, I'm pissing off this sniper up top, start pushing
the steps and I'll tell you when he tries to get at me again."

Things like that... but trust me, if you can kill that first blood I mentioned
in defense or got the first mark on offense, you can stay back on this round.

If you have a point lead, everyone can hang off one edge. Oh yea, don't forget
to do that... flip over and let people walk by, or better yet, throw them
into the water... 

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Grey Fortress Cloak and Dagger
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                        ________
                     __/        \__         L=Ladder <-> = Door []=Climable
                  __/   ___?____   \__  /\    M= Mountains/Rocks
                 /   __/        \__   \/ /\    W = Defender's Spawn
                /   /              \   \/ /|____ Y = Attacker's Spawn
               /   /L               \   \/      \ ? = Disc Locations
           ___/[] /                  \_L_\       |__
          |      / __          _____ |  <->          \
          |     | /  \        |     ||   |           | //
          |     || /\ |       |     ||   |_           //
          |_____|| || |       |?    ||     |       ? //\
_________        | || |       |     |==    |________//  \
________ \______/ / | |       |     ||     | _______/    \
   MM   \________/  | |       |_____||    / /              MM
  MMM              [] |                  / / __  Power      MM
 MMM   MM          / _ \                 || |    Gen Area   MM
MM               _/ /_\ \________________|| |               MM
MM      ________/_______________________  | |               MM
M      /________/    |     L            \  _|               MM
M     //____  _____  |                 /|\  | ______   __   MM
M    |||    ||     |                  /   \ ||      | |  |  MM
M    |||    ||_____| |       --------/  |  |||      |=|? [] MM
M    |||    ||__||   |         MMMM  | []  |||______| |__|  MM
M    |||    |   ||== |        MM  MM | M \ ||              MMM
M    |||____|   ||  ||        MMMMM  | M[]| \\____        MMM
M     \\__   // ||  ||           MM  | M <->  \___ \     MMM
M      \_ \_//  ||__|| _   _    -----/ M   \______\!\ __MMM
M        \  /    ____|\_\ |_|      MM| |  |      | || MMMM
M         \ \        M            MMM|-|  |----  | |  MMMMMM
M          \ \        M              | |  |__  []| |  MMMMMMM
M           \ \                      | |____     | |   MMMMM
M     __     \ \       MM              \ ________/ /    MMM
M    |  |     | |       M          ____/ ________  |      MM
M    |__|      \ \      M     ____/ ____/_/ __   | |      MM
M     __        \ \     M____/ ____/____/ ||  |  | |      MM
M    |  |        \ \____/ ____/____/      ||__|  | |      MM
M    |__|         \______/____/           |----- | |      MM
M                     ___/                 _____ | |     MM
MM                  MM                     |     | |    MM
 M[]               M                  MM   |     | |  MMM
  MM                                 MVMM  |     | | MM
   MM                               MMMM         | | MM
    MM                               M[]    MMMMM___M   
     MM                                   MMM  MM
      M__________________________________MM 

This map, being how big it is, has a really simple solition:

Defense:
Hide, since the map's random disc locations can radically change how you'd
play this map, it's safe to just go 3 and 3, no floaters.

Let's say you don't hide, and you get marked first, the attacking team will
just hide back behind traps (like the so called best "ESL" team, videos upon
request). They win by 100 points... second match, you think they are going
to come into the open? Hell no!

So to prevent 10 minutes of actionless combat where only one mark was exchanged
for a loss, how bout you have 10 minutes of actionless combat where you win?

Offense:
You know I'm going to say marking as a scout usually wins this match, I found
a good way to harass and scout of the team is to go to point "V" on the 
mountain. You can see many access points, including that door. The only place
you can't see is point "!", this is where you'll want your buddy at.

Once he says it's clear, I actually take off my stealth and try to attract
attention at anyone camping a door... usually they bite and your buddy has
4 ways to get into that area... if most look blocked, or you see everyone
rushing over there, this is the time to go for the other disc...

This map is so big, that once you have someone behind enemy lines, it's easy
to usually pick up both disc's a couple times... when it gets to low time,
a wormhole to the platform can do wonders.

Remember this, as a successful decoy attempt (where many people come to 
investigate) they will lose much ground time.

Another thing to do is to have someone rush the AA gun at the top of the stairs
and have another person bait people out.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Grey Fortress Rush Cloak and Dagger
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

L=Ladder <-> = Door []=Climable M= Mountains/Rocks    
                                           __________//\
                                          /|________//  \
                  _______                / | _______/    \MM
   MM____________/  | |  \              /  / /              MM
  MMM              [] |   \____________/ / / __  Power      MM
 MMM   MM          / _ \                 || |    Gen Area   MM
MM               _/ /_\ \________________|| |               MM
MM      ________/_______!_______________  | |               MM
M      /________/    |     L            \  _|               MM
M     //____  _____  |                 /|\  | ______   __   MM
M    |||    ||     |                  /   \ ||      | |  |  MM
M    |||    ||_____| |       ----!---/  |  |||      |=|? [] MM
M    |||    ||__||   |         MMMM  | []  |||______| |__|  MM
M    |||    |   ||== |        MM  MM | M \ ||              MMM
M    |||____|   ||  ||        MMMMM  | M[]| \\____        MMM
M     \\__   // ||  ||           MM  | M <->  \___ \     MMM
M      \_ \_//  ||__|| _   _    ---!-/ M   \______\ \ __MMM
M        \  /    ____|\_\ |_|      MM| |  |      | || MMMM
M         \ \        M            MMM|-|  |----  | |  MMMMMM
M          \ \        M              | |  |__  []| |Y MMMMMMM
M           \ \                      | |____     | |   MMMMM
M     __     \ \       MM              \ ________/ /    MMM
M    |  |     | |       M          ____/ ________  |      MM
M  W |__|      \ \      M     ____/ ____/_/ __   | |      MM
M     __        \ \     M____/ ____/____/ ||  |  | |      MM
M    |  |        \ \____/ ____/____/      ||__|  | |      MM
M    |__|         \______/____/           |----- | |      MM
M                     ___/                 _____ | |     MM
MM                  MM                     |     | |    MM
 M[]               M                  MM   | ?   | |  MMM
  MM                                 MMMM  |     | | MM
   MM                               MMMM         | | MM
    MM                               M[]    MMMMM___M   
     MM                                   MMM  MM
      M__________________________________MM 
W = Defender's Spawn  Y = Attacker's Spawn ? = Disc Location

Either you are going to snipe, or you are going to mark/move up. This map is
actually pretty fun for a rush map.

Defense:
NEVER, EVER go across the moat, or snipe in the open for more than two missed
shots. Try to "first" blood their spawn as best as possible, even if you
just nail a reveal hit, it will slow down people that will rush the bottom.

For where to guard, just take what I said about the regular grey rampart, and
just defend targets, it shouldn't be hard to find a good corner. Just make sure
to ALWAYS watch these points, as if someone is sneaking, they are going through
here. These points are marked on the map as "!".

Basically the closer disc should be safe, but if everyone rushes or focuses on
the first blood too too long, you give infiltrators an easy time reaching 
these flanks.

Offense:
Can do this? (Pre Patch, or "Sniper Sway")

https://www.youtube.com/watch?v=tc5W1HwFTRU

If you aren't sniping like this, you better just mark. This was early in the
game... I got first place by a huge margin, can you imagine if we knew about
marking back then?

To increase your odds, always try to body shot someone along side with a buddy,
so you can put people down (in that video, we kept taking each other's... the
one guy even body shot my headshot guy!)

But the video shows something else... notice I get marked, and go right out
and still proceed to draw them in? Notice I die? Yes, I died, but with 8
stuns... pretty much getting all the points in the match needed so the
next side could be breezed through.

Notice how they know I'm there... notice how someone came to get me... that's
a decoy. If you can scout good, you can set the entire pace of the round.

(By the way, this video is currectly a record, 8 stuns [6 HS] in 2:09, anyone
with better should PSN me it, I'm wondering if it still stands)

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Jade Forest Cloak and Dagger
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM M = Mountain
MMMMMMMMMMMMMM                   MMMMMMMMMMMMMMMMMMMMMM AA = Anti Aircraft Gun
MMMMMMMMM[]                      MMM  MMMMMMMMMMMMMMMMM B = Mortar ( Bomb)
MMMMMMMM                                MMMMMMMMMMMMMMM [] = Climbable
MMMMM  ?      []_____                       MMMMMMMMMMM === = Bridge
MMM          |    S  |                         MMMMMMMM : = Tarp
MMM          |AA_____|                   ?       MMMMMM W = Defender's Spawn
MMM                                                MMMM Y = Attacter's Spawn
MMM                                  Huts          MMMM ? = Disc Locations
MMM           __                                   MMMM
MMM          |  |                                 MMMMM
MMM          |__|                            __   MMMMM
MMM  ?            Shacks         |    |     |  | MMMMMM
MMMM                             |    |     |__| MMMMMM
MMMM                            Bridge|          MMMMMM
MMM  /\                          ======          MMMMMM
MMM /  \                         |    |         MMMMMMM
MMM \  /                      __/     |  ?S     MMMMMMM
MMM  \/   __               :           \__B||___MMMMMMM
MMMM     |  |                              ||    MMMMMM
MMMM     |B_| ___Hole      :                    \ MMMMM
MMMMM        /   \                               |MMMMM
MMMMMM      |   _|                               |MMMMM
MMMMMMM     |__/                                 | MMMM
MMMMMMMM                                        /   MMM
MMMMMMMMM          B       CMMC     |          |    /MM 
MMMMMMM     C     MMMMM    MMMM   []|  Valley  |   |  M
MMMMMMMM     MMMMMMMMMMM    MM     /   |   __  |B  |  M
MMMMMMMMMM    MMMMMMMMM          ===   V  /    |      M
MMMMMMMMMM     MM                 ===   _/            M
MMMMMMMMMM           WTF         / === /             MM
MMMMMMMMMM MM                   /  /===               M
MMMMMMMMM[]MM                 =/  /                   M
MMMMMMMMMM  __               /=  |                    M
MMMMMMMMMM |  |           __/  = |        MMM         M
MMMMMMMMMM |__|        __/   __/==       MGG[]        M
MMMMMMMMMM          __/     /             MMM        MM
MMMMMMMMM\_==____=_/       /                         MM
MMMMMMMM  ==     =       _/                          MM
MMMMMMM__==      ==     /                  Airplane  MM
MMMMM      \      ==   /                             MM
MMMM       /          /                              MM
MMM      _/        ==|                               MM
MM      /          __|                               MM
M      /          |         Useless Forest           MM
M    B/    ^      |         That would be            MM
M          |                Super fun to fight       MM
M        Valley             in, but if you are      MMM
M                           here, it means one      MMM
M                           team is camping HARD.  MMMM   
M             MMMM           MMMM         MMMMMMMMMMMMM
MM           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 
MM           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MM           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM      
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

Very large map... if you don't have a team packing a few good scouts, this will
be boring... more boring that just looking back at them!

Defense:
Never rush up unless you need to, have people stationed behind the large
mountain at point "C"'s.

Two scouts should always be behind cover at points "S". Leaves a floater. Just
make sure to not go in the open. Press the score button, see all those scouts
on the other team? Yea, there is a good chance they are NEVER GOING to move
up... why should they when they can get 1st place by just looking at you?

NEVER use any exposed artillery unless you are sure you know where all the
scouts are because then (especailly if it's that mortar atop the stairs) you
are a free headshot and marked.

Offense:
You are going to either camp back to increase score by marking/sniping. The
only time you should use a mortar is if someone gets long ranged tranq'd for
the kill... even if you should die doing so, the less they have, is better.

So to really start trying to push, you need to start a chain reaction first
to thin the numbers... but once you have someone push up unnoticed, they
are usually free to touch dics, just try to make sure this person has a full
buddy gauge as you almost need to teleport to capture it.

A good tip, for example, is have a guy wait below the stairs... there are
usually a ton of people up there. If he is off the to the side, safe, you, from
the water fall area can hide behind a rock, baiting them to come at you.

Eiteher way, if you are up on points earily this round, you can sit back in
that so aptly named forest on the map. Seriously, I've never seen a team
lose when they could hide an entire round. This is why "ESL" banned this
map...

If the other team actually rushes, I had success even VS the "top" ESL
team at point "GG" on the mountain, video upon request. Also if you know they
are rushing, put traps around this mountain and some in random places at
point "WTF".

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Jade Forest Rush Cloak and Dagger
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM M = Mountain
MMMMMMMMMMMMMM                   MMMMMMMMMMMMMMMMMMMMMM AA = Anti Aircraft Gun
MMMMMMMMM[]                      MMM  MMMMMMMMMMMMMMMMM B = Mortar ( Bomb)
MMMMMMMM                                MMMMMMMMMMMMMMM [] = Climbable
MMMMM         []_____                       MMMMMMMMMMM === = Bridge
MMM          |    ?  |                         MMMMMMMM : = Tarp
MMM          |AA_____|                           MMMMMM W = Defender's Spawn
MMM                                       F        MMMM Y = Attacker's Spawn
MMM                                  Huts          MMMM ? = Disc Locations
MMM           __                                   MMMM
MMM          |  |                                 MMMMM
MMM    ?     |__|                            __V  MMMMM
MMM               Shacks         |    |     |  | MMMMMM
MMMM                             |    |     |__| MMMMMM
    \_                          Bridge|          MMMMMM
      \                          ======          MMMMMM
       \         S               |    |         MMMMMMM
        \                     __/     |         MMMMMMM
         \__               :           \__B||___MMMMMMM
            \_                             ||F  _MMMMMM
              \           C:              _____/  
              |                         _/       
              |_________          _____/        
                        \________/

This map is all about control first, then camping. Even though this map is
rush, it can still be dominated by snipers.

Defense:
You need at least one sniper to rush the mortar asap. Practice, either by
aiming at it through a window (I don't) or move to point "S" behind the tarps 
as fast as you can. You need to practice this as most people only fire one
off, so you want this free kill.

EVEN IF SOMEONE ISN'T ON IT, DESTROY IT ANY WAYS.

Once this is done, now you need to sit back, this map is VERY easy to defend,
especailly if evenone picks scouts, they really can't do jack up close.

If you need to move, never alone, there are usually a ton of traps (make sure
to mill fulton cannons for a free 200 points) at there spawn. Just make sure
if you do push, have someone at point "C" because usually attackers facing
a rush will bail out down the stairs and make there way along the south
border.

Another thing to practice is spotting scouts lying on buildings... it may be
hard to notice them along the skyline, but trust me, if you stand close to 
your TV (while behind cover) you can usually get a free kill.

Also, STAY OFF THE AA GUN UNLESS ALL THE SCOUTS ARE DEAD AND YOU ARE 
SEARCHING FOR SOMEONE YOU KNOW IS STILL AT THE SPAWN!!!!!.

Offense:
You need to decide what you are doing as a team, are you going to push, or 
hide? Unlike other maps, you really need some type of defensive strat for 
rushers besides "just hide" so always stock up on traps... even if you can't
headshot the plushy victim, it's still points. I'd steer away from fulton
cannons as any scout can mill free points off of balloons.

Me, I usually do the same thing as I do in Grey Rush, I usually stay at
point marked "V", with buddy's marked "F" (Friends) behind huts to flank
those who are trying to get at me. Also have people at the other "F" to 
push once you know they took the bait.

Sadly, either way you slice it, this is another map ruined by the flawed
marking system... if just one person gets stunned in the open, you can usually
get a few marks... either by him just laying there or his buddy waking him
up... since offenders start above them, this is always an issue, and something
you should look into doing. (And usually the team that gets stunned once,
loses)

All non snipers should be enforcers with sleep gas guarding his flanks ABOVE
ground, like off a cliff or a hut. Like I said, your team needs to be in
with you... if half rush and the other half camp, if the first half dies,
then you'll be pushed, see? Always make their rush hurt them... if they don't
rush, play like the bigger cowards and just look at them... YAY!

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Red Fortress Cloak and Dagger
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM          MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMM    MMMMMM                             MMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMM   GG MMMM___________________            MMMMMMMMMMMMMMMMMMM
MMMMMMMMMM      __  /  ________Y_ __ _  \    \_______MMMMMMMMMMMMMMMMMM
MMMMMMMMM    []|_T|/  /          |  | \  |            MMMMMMMMMMMMMMMMM
MMMMMMMM   _______|__|_________ _|__|  | |            MMMMMMMMMMMMMMMMM
MMMMMMM   |       |==|      |  |  |    | |  ____       MMMMMMMMMMMM
MMMMMMM   |      _|==|______|__|  |    | |_/M TM\      MMMMMMMMMMMM
MMMMMMMM  |     |          S|  |[]| ---| |  MMMM        MMMMMMMMMMM
MMMMMMMM  |  H  |           |H |[]|MM   \ \              MMMMMMMMM
MMMMMMMMM |  ___|           |  |  |  M   | |             MMMMMMMM
MMMMMMMMMM| |   __          |  |  |MM    | |              MMMMMMM
MMMMMMMMMM| |_ | T|         |  |  |      | |              MMMMMMM
MMMMMMMMMM|   ||__|         |  |  |------| |             MMMMM\  
MMMMMMMMM |   |             |H |  |MM    | |   MM        MM   _\
MMMMMM[]  |   |S__     ____S|L_|[]|MMM   | |  MMMM       MM  / /\
MMMMMM   C|       |===|    L|  |[]|MM     \ \  MM           / /  \MMMM
MMMMM   /\|_______|===|_____|__|  |M       | |             / /   MMMMM
MMMM    \/|_______|   |___________|M        \ \          _/ /     MMMM
MMM                | |            ---------- \_==========_  |     MMMM
MM                 | | :::::::::::                        | |     MMMM
M                  | | :         :            MMM         | |     MMMM
M                  | | :::::::::::            MMMM       / /     MMMMM
MMM    _____       | |                         MM       | |     MMMMMM
MMMM  |     |       \ \                                 / / !  MMMMMMM
MMM  []     |        | |                               | |      MMMMMM
MMMM  |     |        | |                               | |M    MMMMMMM
MMMM  |_____|        | |      MMMM      MM             | |MMD  MMMMMMM
MMMMM  []            | |      MMMM     MMM             | |MMM   MMMMMM
MMMMM      T         | |             \_M               | |MMM   MMMMMM
MMMMM                | |               \             _/ _/MMM    MMMMM
MMMMM               / /    MM   MM      \-----===  _/ _/MM[]M     MMMM
MMMMM              | |     MMM  MMMM              / _/-----\   Y   MMM
MMMMMM             | |     MM | MMM             ====     MM \       MM
MMMMMM Trenchs     | |         \_              ====       MM        MM
MMMMM              / /     MMM   \_          _===U         MM       MM
MMMMM             | |     MMMM     \_      _/ _==           MMM    MMM
MMMMMM            / /     \_         \   _/ _/               MMMMMMMMM
MMMMMM           | |   MMM  \_        \_/ _/                  MMMMMMMM
MMMMMM           | |   MMM    \_     _/ _/        MM  M         MMMMMM
MMMMMM           | |            \_ _/ _/        MMMMMMMMMMMMMMM    MMM
MMMMMM            \ \            _/ _/        MMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMM            | |         _/ _/        MMMMMMMMMMMMMMMMMMMMMMMMMM
MMM  TM             \ \      _/ _/      MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMM                  \ \____/ _/       MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMM  D              \_   __/         MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMM                 | |           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMM    Ruins       | |          MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMM               | |   MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMM---MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

M = Mountain H = Hole w/Ladder S = Stairs []=Climbable U=Secret Hideout
=== = Overpass or Bridge L = Ladder T = Turret  : = Tarp
W = Defender's Spawn Y = Attacker's Spawn ? = Disc Locations

(I didn't post any disc locations as they are all pretty close to each other
in the fortress, but vary on height... by the time it takes you to sneak into
the fortress, you should know which disc is underground and which ones are
up top)

Long Range map, snipers are a must. I wouldn't take many enforcers unless your
team is going to push to fortress hard on offense. Always have at least one
good scout.

Defense:
The second the round starts, rush out to get a clean line at the point marked
"!" to see how many rush out... naturally take aim and try to kill/hit any,
but also make sure someone else is moving up on that side (from your team).

If the other team is going to sneak, they are either going this way, the rocks,
or camping like a bitch in the ruins area.

Once you clear this area, the sniper should focus on killing the turret gun
next to those said ruins, as many people camp up here, and if you get stunned,
they have a way to kill you from afar.

So any ways, at this time, everyone should be back in the fortress to either
plan out the next move, or just camp it if they got a kill or two.

Remember to never just sprint on the top of the fortress, you'll be marked
so fast... and if the disc is downstairs, have one on the ladder, another
on the door... two people on both discs, leaves a floater, the original 
sniper should move back to point "GG" and another person should partol
point "C". 

Any person assigned to a disc up top NEEDS to also watch the claimable 
containers... which isn't a problem with any weapon.

Remember that if you have points up on them, they can't get in unless
you are down members, or let them.

Offense:
I'm so hard on clearing that little valley that sees right into their spawn
because that is the path I look for. ALWAYS have someone go this way, even
if you are seen going there, because then they might split up defenses.

If you are going to hide back and mark like I usually suggest, this map might
be a little harder in serious play as the other team will most likely always
camp hard in the fortress... your job is just wait it out... if you aren't
up on points? Well, write to Konami how you just lost to a team who looked
at you once and hide for 4 minutes.

Any ways, try the valley approach to sneak all the way behind, this works 
well if everyone is a scout as they assume you'll be at points "D" sniping.
Once you are behind them (with a silencer) you can usually get at least 
someone who is taking a chest high wall cover.

If you are going to try to move up the containers, ALWAYS ALWAYS have some
kind of diversion before you climb. 

Tip: The turret all the way in the back can shot over the fortress walls, it's
tought, but you need to use first person view.

Again, this is another map that boils down to who can look at the other team
better... the good news is if you bait the defenders out of the castle, you
can usually pick up both discs as they are very close to each other... so
likewise, if you are on defense and hear a disc grab, always have someone
to cut them off to the other disc.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Red Fortress Rush Cloak and Dagger
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM__
MMMMMMMMMMMM    MMMMMM                    |
MMMMMMMMMMM      MMMM________W__________  |
MMMMMMMMMM      __  /  __________ __ _  \ |
MMMMMMMMM    []|_T|/  /          |  | \  ||
MMMMMMMM   _______|__|_________ _|__|  | ||
MMMMMMM   |       |==|      |  |  |    | ||
MMMMMMM   |      _|==|______|__| C|    | ||
MMMMMMMM  |     |          S|  |[]| ---| ||
MMMMMMMM  |  H ?|          ?|H |[]|MM   \ |
MMMMMMMMM |  ___|           |  |  |  M   ||
MMMMMMMMMM| |   __          |  |  |MM    ||
MMMMMMMMMM| |_ | T|         |  |  |      ||
MMMMMMMMMM|   ||__|         |  |  |------||  
MMMMMMMMM |   |             |H |  |MM    ||
MMMMMM[]BOOM  |S__     ____S|L_|[]|MMM   ||
MMMMMM    |       |===|    L|  |[]|MM     |
MMMMM   /\|_______|===|_____|__|  |M      |
MMMM    \/|_______|   |___________|M      |
MMM                | |            --------|
MM        Y        | | :::::::::::        |
M                  | | :         :        |
__________________________________________|

M = Mountain H = Hole w/Ladder S = Stairs []=Climbable 
=== = Overpass  L = Ladder T = Turret  : = Tarp
W = Defender's Spawn Y = Attacker's Spawn ? = Disc Locations

I'd leave scouts home... although I've done it a few times where I camped 
behind the tarp to whore points and create a diversion, I wouldn't 
count on it.

ALWAYS ALWAYS have an S rank infiltrator on both sides.

Defense:
See the disc to the left? Practice throwing grenades at it in another match
as this will be rushed asap. Your infiltrator should also get up there
fast. In this time, you need someone camping at point "C" and watching
the other very easy to grab disc.

That's it... basically if someone presses the score button, you'll either 
see a team with a lot of infiltrators or a team of enforcers.

If it's infiltrators, ALWAYS watch out for those quick disc grabs... and if
they miss it at the start, and you have someone at point C watching that
entire side, they should never get close.

If you see a bunch of enforcers, you can expect a massive amount of sleep
gas, if this is going to happen, NEVER STAND ON THE FLOOR, ALWAYS BE UP
TOP AND WITH SOMEONE! Sleep gas may be dangerous if you are below them, but
if you set up grenades at point "BOOM" then you can safely push up defending
every access point with ease.

But generally, quick shooting will get the job done... if you can't kill
people aimlessly rushing discs, you are going to have a problem.

One last tip, get someone on that ladder to the basement ASAP, I've gotten
sometimes, 3 kills in one match just aiming at the ladder and spraying. By
that token, NEVER EVER go down it... there is a very high chance someone has
traps by that ladder, and the basement in general.

Offense:
With you S Speed inflitrators, you absolutely need to rush the discs right
from the start... if you see a ton of grenades? Welp, that means they know
about it, so don't just die... better yet, throw your own stun grenades
to make a path.

If you grab the disc, either try to score (with your team's intel on which
platform is the safest) or run back to the point marked "BOOM", wait a bit,
then drop it as soon as the other team moves up on you... this will give your
team more time to generally push up the side.

If you aren't going to rush, and need points, you need to get either scummy
trap points by a ladder or stuns from any type of grenade... again, it's
best at the start of the map as it will get chaotic.

If you are playing offense your second match and won the previous match and
had more points, you can literally just stay in the basement with traps...

I'd still make a push for the disc just to make sure they waste grenades.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Rust Palace Cloak and Dagger
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
________________________________________________________
MMMMMMMM     | ||                                       M
MMMMMMMM     | | \__                                   MM W = Defender's Spawn
MMMMMMMM   _ | |E   \__                                MM Y = Attacker's Spawn
MMMMMMM   |_|| | /\                                   MMM
MMMMMM       | ||  \    /\                           MMMM
MMMMM        \ \ \_/    \ \           __/ /         MMMMM
MMMM          | |        \/         _/ __/         MMMMMM
MMM /  _       \ \              H  / _/           MMMMMMM
MMM | |_|       \ \               / /             MMMMMMM
MMM |   _      D \ \            _/ /      Y      MMMMMMMM
MM  /  |_|    /\  \ \         _/ _/             MMMMMMMMM
MM |         / /   \ \      _/ _/              MMMMMMMMMM
MM  \   W   /  \    \ \____/ _/               MMMMMMMMMMM
MMM  \     /    \    \______/                MMMMMMMMMMMM
MMMM  \    \     \                       /  MMMMMMMMMMMMM
MMMM   |    \     \/\                 __/  MMMMMMMMMMMMMM
MMMMMM       \      /              __/    MMMMMMMMMMMMMMM
MMMMMMM       \    /            __/      MMMMMMMMMMMMMMMM
MMMMMMMM       \  /          __/   H    MMMMMMMMMMMMMMMMM
MMMMMMMM M      \/        __/           MMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMM          _/          MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMM        _/          MMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMM       /         MMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMM         C    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMM     MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

While I played this map a few times, won pretty much most of them, I, nor the
opposing team ever touched a disc, so I never really took note of where they
were... plus I'm not the house guy.

As you can tell, scouts are really needed in this map, as without them, if
you get swamped at the start, no other class can really get you so many
cheesy easy points before they die.

Defense:
Split up with scouts outside, and non snipers in side. I suggest having
one scout run up to point "C" with back up and another going to point
"D" then to point "E" to partol.

These spots all offer cover with a large view of the entire battle ground. If
they aren't in the house at this time, there is a slim chance they can get
by unnoticed.

Those in the house on the top floors need to carefully look out windows, most
people usually lay down in grass... so if you can scan the area and find one,
make sure you get that free kill.

Defense usually wins in this map.

Offense:
You have two choices:

1. Everyone rushes the building with infiltrators, and you camp inside
slowly taking everyone out.

2. You slip up into two groups of scouts, focused on marking, hiding
at these places marked "H".

You may say "But that one H is in the open"... go prone in the grass and focus
on looking at people in the palace guarding discs.

The other H? Gives you time to escape.

Basically, if you are doing the 2nd approach, you want to try your hardest
to put one person down, to either cause a chain reaction where you get
move stuns off wakers or just more marks. The two places I marked H, you
can see a large area, and if many of you are actually aiming at the
same troops, they should go down fast.

Your goal is to have one guy close to the palaca, hiding, so if they
do start pushing up, you can touch disc... just watch for claymores.

This map reminds me of Forest Firefight in MGO2... it's so easy to box the
other team in, so the goal is to just get more points in this time, then
the other team can get when you box them in.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Rust Palace Rush Cloak and Dagger
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
         
           /\    
          //\\  W = Defender's Spawn
         //?/ \  Y = Attacker's Spawn  
        //  \  \  ? = Disc Locations
      W//   ?\  \
       \\     \  \  
        \\     \/\\Y  
         \\      //   
          \\    //  
           \\  //    
            \\//  
             \/

I don't have any official matches on this map, so I can't say with all honesty
how this map usually works out, but here are some things I picked up when
practicing this map with my own people:

1: Stealth Camo works great with a border wall behind you.

2: Don't use a sniper rifle.

3: A B speed infiltrator can get to the "fast disc" before an S speed does,
just make sure to have two people on defense here as there are windows and a
door. The person watching the door should stand way back, as the windows are
prone to stun grenades... 

4: Always have a cardboard box.

5: Get to the high ground around disc... very little anyone can do if they need
to go up either one flight of stairs or a ladder to get to up.

6: If you manage to grab the top disc, you can dive roll on the broken wall
and then dive to the platform, almost ultra quick. While this map is harder
to grab the disc's first (like in Black/Red rush), you can capture it
pretty DARN FAST!

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Comms Control
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Comms is a mode where you stand next to one of three comm links, the more
comm links you "own" on offense, the faster the time drains. On defense, you
ovbiously want to prevent this.

Just like every other mode, this mode is completely unbalanced... if you played
MGO2, it is like base, but with THREE giant differences I'll get into detail
with during this whole section.

1. It suffers from Offense/Defense.

Why is this a problem? Think back to MGO2, the Tsne/Res, and mainly Bomb. There
are some sides you can easily win on, the problem is, lets say you got offense
on a map where it is easy to plant... Boom, you plant, if you had just a SINGLE
more kill than the other team, your next round on defense, you could literally
just let the other team plant and hide. BAM instant victory.

It happpens in this mode too, like in Black Site, even if you beat them on
defense, which isn't hard, and even lose by points (like 2000 tops), all you
need to do is jump on the first base (A) get a net of 2000+, then just
"TDM." Even if you suck, it isn't hard to just go rambo on players who will
be on capture areas where you know they'll go to.

2. Unbalanced Spawns

Remember how in MGO2's base mode, if there was a team who was just killing,
not going on bases for easy kills, how if you killed them (assuming they
didn't grab a base) they would take up to an addition 9 seconds to spawn?

Not in this game, there are literally times I've killed two campers on
a base, only to have them spawn so close and so fast, that they had 
a full stock of grenades, killing me, ending my streak.

You may say "Well Ves, that's why you move up with a team." Yea ok, so then
you can all die from one nade? 

"But Ves, that's why you can dive out." First off, that makes the cap
timer go down (and remember, one side HAS all the bases already making it
total crap) AND there is this thing called Demo3.

What's Demo 3? Well it means the grenade explodes on inpact... it's so
dirty (especially if a lagger does it) that someone can literally throw a
grenade at your feet, you can INSTANTLY SPRINT AWAY THE SECOND IT LEAVES HIS
HAND, and you'll still die.

3. Spawning with overpowered weapons.

Again, going back to MGO2, if you wanted a Rocket Launcher, or an assault
rifle with an underbarrel grenade launcher, you couldn't just keep spawning
with them, well unless you went on a rampage and, you know? F***ing earned it?

Against "top" scrub teams, you'll not only be faced with Auto Aimers with
demo3, but EVERYONE will use the underbarrel grenade launcher. It's not even
fun, especially considering how close some spawns are and the lack of a
spawn timer in general.

That being said, yes, the mode is trash. I've and many good people I played
with have gone beyond negative... and the worst part? There isn't really
anything you can do... Gee do I sit back and loss? Or do I move up and
give some trash player a free kill?

That's why you need to alter the mode to my (well your) will! A few basics
first.

Survival is always 5 minutes (not sure if rush is still at 4 minutes, I
honestly forget, but I know automatch was 6, so it's be reduced), and the
time it takes you to drain the "main link" adjusts to the time of the
match, NOT THE MAP ITSELF. So it doesn't factor in the time you need to 
actually get to the comm link.

So basically Rush maps (except for Grey Rampart... which at the automatch's
4 minute mark was crazy hard to win on offense, while a small map like
Amber with the 6 minute thing was crazy hard to win on defense) are much
harder to defend, and visca versa on bigger maps.

So there are two strats for this mode I'll bang into your head:

1. The Scumbag Way: In larger maps, you need to play the side you got, and
make sure you KNOW you can split the match. Easier to do on defense first.

I'll use Blacksite as an example.

-->Defense first: Do not even go to comm link A, have people on B and C. Less
on C because there are better hiding spots, easier to get back to, and less
people go there as it is a major choke point.

Got it? As long as they never get those two bases, you win defense as getting
just one base on offense (A) will not be enough to fill the bar... it will
be close. This is why you don't go to A, lets say everyone from C moves to
A, and you all die from one grenader... which can and will happen, then
they capture C... you now need to actually move up, which might not work
and end of giving them EVEN MORE POINTS.

So you win on defense, on offense, just grab A together, then NEVER MOVE UP.
Assuming you won in points, or even lost by 1500-2000 the first round, if
all of your guys capture this base at the same time, you will be golden.

Now it's a matter of just playing Team Death Match, best part? You don't
get auto marked from killing and you don't even have to worry about getting
fultoned. (You don't even need to TDM if you are sure you won the match,
you can literally just hide in a place no one ever goes to).

-->Offence first: You *can* do the same thing, the problem with this is that
the other team will smell what's up if they read this guide... but that doesn't
matter, just make sure you CAN win the next round, and if you get more points
than them (by 2000+), you just need to make sure you win the next round. Keep
in mind that if they know this, they will be trying their hardest to farm
mark points, so don't just run out and try to kill a few people, stay behind
cover and protect those bases.

It seems like a chance, but here is the thing, if you don't have a single
round where you actually need to stay on a comm link, you aren't a free
kill, where as THEY WILL BE!

2. The Scrub Way: In smaller maps, like Red/Jade/Black rush, stock up on
grenades and underbarrel grenade launchers. Make sure that one person is
a scout with a grenade launcher with intel+3/Tactical+1 with elocs.

THAT'S IT.

You may say "Ves, but you are leaving it up to chance," um, ok, don't do it,
and guess what? It'll happen to you any ways, and you'll die over and over 
again. 

This mode is so bad lol... very few maps warrant anything but enforcers with
grenades, I'll mention them below. Don't bother using an inflitrator unless
you are playing a team with 5 people. Getting to a comm link 5 seconds before
anyone else actually will hurt the net gain on the potential points you get
from capturing... and if you are using it to hide... well then you are dead
weight. (Hiding, Fultons, CQC, and Speed are the only reason to pick an
infiltrator... and if you need stealth just to be a few auto aim kills, like
some fake ass "vets" I know, you are garbage and you are going to get steam
rolled by pro Japanese teams that won't let that S*** fly).

Oh, and if you don't believe me, if I tell you to go straight out demo, and
you don't, this is what you'll run into all day:

https://www.youtube.com/watch?v=F36swJr4eds

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Amber Station Comms Control
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

                                |||<--Pipes you can't get on
                     __--MMMMMMM|||MMMMMMMMMMountainsMMMM
                   _/      MMMMM|||MMMMMMMMM      MMMMMMM W = Defense Spawn
                  /         MMMM|||MMMMMMM         MMMMMM Y = Attack Spawn
                 |  |    |  MMMM|||MMMMMM  M       MMMMMM A = Comm Link A
                 |  |    |  MMMMM\\\MMMMMMM       MMMMMMM B = Comm Link B
                 |  |    |   MMMMM\\\MMMMM        MMMMMMM C = Comm Link C
                 |  |    |   MMMMMM\\\MMMM       MMMMMMMM (^ to show elevation)
                 |  |    |   MMMMMMM\\\MMM        MMMMMMM
                 |  |    |    MMMMMMM\\\MM         MMMMMM
                 |__    __     MMMMMMM\\\             MMM
                 |        \__   M      \\\            MMM
                 |           \____[]_                  MMM
                 |  ______________J_ \  __              MMM
                 | |            |  || ||  |    __________ MMM
                 | |       []C^  |__||L|__| [J|      ___!\ MM
                 | |_  _            | |\    __|  _  |_ _| \MM
  _______________|  _|| |__ ________| |L        |_|   ||__ \
 |                 |__|___||        |   |U __    ||___||  | |
 |     _____  __     || ||          |   |_|  |   | _U_ |  |L|
 |    |     |   |   _|| ||    __    |  []L   |___| |_ ||  []|
 |    |_____| __|  |  |_||___|  |___|___| |   ___  B*| |__| |
 |                L|  A  |   |  |___(J)   |  |   | |     |  |
 |__   __   __     |_____|___L__|   (_) U |__|   | |     |D |
 ___| |___| |_|_|     ||  []                    _| |___ |  || 
/Y            \ |   __||  _____     _________  |     _L||__||
\_____________/ |   ___| ||   |     L_||()()()\ \   | J|___||
                |________||___|        |       \ |__| |_____|
                     |[J[]           []|        \___   ___  |
 []=Climbable        |_^_         []   |MMMMM   |      [] []|
    Containers           |    []       |MMMMMM  |         []| 
 J=Jump Point            |[]           |MMMMMMM |    W      |
 L=Ladder/Pipe           |____________/  MMMMMMM|M          |
 U=Underground Path                       MMMMMMMMM         |
      Enterance                           MMMMMMMMMMMMMMMMMM|

Combo Map: Use Both massive demo and let them have A.

Defense:
There is a large chance everyone will rush A, the less and slower they are,
the better as you can position yourself at the lowest "J"ump point marked
with an "^".

From here, with any grenade launcher (rockets don't work anymore), you can
sometimes kill at entire team. Don't send too many people there, those who
move up should actually focus on getting to C safely.

Once you have C guarded (which isn't hard, it's all steps, just make sure 
some is in the house up top, or on it with grenades.) I'd have at least 2
people watch B. Your floater should try to harass them at A, to make it
seem like they need someone there... but never go there.

Something that sucks about this map, is look at that video right above
at the bottom of the general comm's tip section. There is an alt
spawn that opens up at point "!", if you see a team push here, you need a
couple guys on point "D" to safely chuck nades at them.

If you are letting them capture A and keep it, don't lose B, but if you see
them going for B, and defend, have someone go to A to losen it up. Even if
you don't capture it, just standing on it will usually devert a few enemies
to let up on B.

This is why this map is a combo, because it is so small, that it can be done
without the combo, it's just since that alt spawn is so close to B, it can
back fire... so always try to win, just don't kill yourself trying to.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Azure Mountain Comms Control
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 __________________________________________________
|  ||                                  3           |
|  ||     Y         3!                             | W = Defense Spawn
|  ||                                              | Y = Offense Spawn
|   \\                       M 2!                  | A = Comm Link A
|    || [][][]          MMMMM                      | B = Comm Link B
|    || ][][][ A       M          MM2MMM           | C = Comm Link C
|    || [][][]   4!    M        MMM Peak           |
|     \\ [][][]         M  M    M   C              |
|      || [][][]            4   MMM  1             |
|      || ][][][         MM       MMMM             |
|       \\              M            MMMM          |
|        \\              MMM          W            |
|         \\                                       |
| [][][][  \\                                      |
|  [][][][  \\                                     |
|   []       ||                                    |
|   ][][][   //                                    |
| [][][]    ||                                     |
|[][][][]   ||       []<--Tent                     |
|^-Tower   //\\     _ _B/          ______________  |
|_________||__\\__________________/_____________ \ |
|_________________________________/             \ \|
|      1!                                        \ \
|                                                 \ \
|__________________________________________________\ \

A comms map where a scout can be used very well (assuming he can aim, and isn't
just looking at people being dead weight)

Defense: You need 2 people on Comm Link C, asap, well them capture A (try to
kill any, why not), Then have your entire team on C, protecting who ever is
on the mortar. This mortar guy should constantly bomb B, they'll never get
it. 

Now, for your other 4 people (non mortar guy, and non guy marking right over
his shoulder) should be at these points on the map. 1, 2, 3, & 4, all looking
at their respected areas marked 1!, 2!, 3!, and & 4!.

1: This guy should stand on the flank of mortar guy, and look at 1! to kill
any snipers trying to headshot your artillery guy.

2: This guy doesn't need to be a sniper, he should be on the cliff, only 
sticking his to kill anyone holding a grenade that will destroy your mortar.

3: Supports the same side as 2, but is lower.

4: Should be looking at comm link A for any alt spawners trying to flank 
around.

Do this, and it's usually a win, and if you win this round in this manner, you
will usually be up on points because if you are just mortaring defenseless
people and killing them desperately trying to get you off the mortar, you 
aren't getting killed, marked, and more importantly, not trying to keep
grabbing A to have the other team get more points on a recapture.

So got it? If your mortar gets destroyed, still have a bunch of people up
there on C, because you can still snipe people at B, C should never
get lost... only the mortar, when that happens, you need to only worry about
B for a few minutes.

Offense:
DO NOT TRY TO CAPTURE ANY BASES (unless you can all be sure you get A
fast) UNTIL YOU GET C or destroy the mortar.

To do this, everyone should rush up there with grenades... while I don't
know the exact G spot for killing the mortar, it shouldn't be hard.

But hopefully you aren't pressed to actually win the round, because if you
got them on points before, this is a very easy match to camp on offense as
most people will stay on the tall mountain, where they can't mark you from
the back.

You may say "Ves, what the F did you just tell me?" Because it seems like
I just gave a near unbeatable strat for one side, then assume you get the
next side and relax... "But Ves, what if we don't get offense first?"

Remember how in the disclaimer in the main comm section I say it was a
very unbalanced mode where like in MGO2's bomb, there is an easy side
to win, then you can just play like a bitch, effectively camping 
offense? Yea, this is exactly what I mean... you just get put in matches
where if one team gets to camp defense like this, they are most likely
going to win overall because they can camp the next round...

So yes, there are going to be LITERALLY times where an enemy gets to camp
you twice in a round, and there is nothing you can do besides quit this
garbage game like I did :D

https://www.youtube.com/watch?v=K36kPybdT9g

If you want people off the mountain, do it like this. No demo was on, and this
would of killed the entire team. This isn't to brag, even my kill on the 
mountain took no skill... but guess what, THIS IS MGO NOW!

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Azure Mountain Rush Comms Control
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 _______________________
||                      |
||    W                 | W = Defense Spawn
||                      | Y = Offense Spawn
|\\           A         | A = Comm Link A
| || [][][]          MMM| B = Comm Link B
| || ][][][         M   | C = Comm Link C
| || [][][]         M   |
|  \\ [][][]         M  | These spawns and comm link are guesses
|   || []B][]           | as this map is so small and straight
|   || ][][][         MM| forward, I didn't feel it was needed
|    \\              M  | to point out these minor details.
|     \\              MM| But of course, if you have a better
|      \\               | idea, print this bad boy out, draw
|[][][  \\              | a strat, and share it with your
|][][][  \\             | buddies.
|[] C     ||            |
|][][][   //            |
|[][]    ||             |
|][][]   ||       []<--T|ent
|       //\\  Y  _ _ /  |
|______||__\\___________|

Demo map, no strategy other than hope you have more explosives than the
other team. The spawns, while don't put people behind you for the most part,
it's the comm link distances... after the first push, it is VERY hard to
actually capture a base...

You may say "well Ves why not put more people on bases to capture it faster?"
Well if there is a single guy with demo3 on, yup, you're all dead.

It's best to split the rounds, and focus on getting more kills. When getting
bases, try to always have someone move ahead a bit. It's best to kill one guy
and not get a base, then to all die trying.

Like I said, hardly any skill is involved, and neither is strategy as anyone
you kill will be fresh spawned in with full grenades. It will come down to
luck VS top teams.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Black Site Comms Control
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 _________________________________________
|  |  _______________U=  |  |   |         |  L=Ladder U=Underground Path
|  |||           []  |_  |__|   |_________|  []=Climbable === Sideways Catwalk
|__|UL            |  | |         ======   |  R = Red Door T= Watchtower
| W ||__    ______|  |===========    []   |  : = Tarp  AA = AA Gun
|__    C|  |      |__|_|  ||__|| ___     _|  W = Defense Spawn
|  |    |  |            | ||  |||   |   |_|  Y = Attacking Spawn 
|__|    |__|_____       | ||  |||___|   / \      A = Comm Link A
|  |    ||       |______|R-|__|======||L T |__   B = Comm Link B
|__|  F_||______  ___                   \_/  _|  C - Comm Link C
|  |  |         ||   |                      | |
|__|  L[]    ___||___|  || _                |_|
|    F|__ __|___|_______||/ \==U==             \_______________________________
|      ======R===========L T |                  _____B____  ___________|_______
|--!F_|                   \_/                   ::::::::::\ \
|[]!|_|                                    __             :| |
|--![]|                 __________________|  |           |T| |
|_F__R                 |                  |__|             | |
    |                  |                  |              __| |
    |_                 |__________________|             |  | |
      \  AA                                             | [] |    ___
       \  _ _ _                            __           |__| |  _/  /\
        \__::::  ::::::::  :::    __      |  |          AA======   /  \       
          /                  | | |  |     |__|           =======__/   /
        _/                   | | |__|[]___::::::::_________| |       /
       /                     | |  _________________________  |    __/
      / /\   __________      | | |T|                       | |   |
     / /  \ |          |     | | |                         | |   |
     \ \  / |__________|     | | |                         | |   |
      \ \/    [] A  []       | | |                         | |  /
       \     __________        | |           Tents         | | /
       |    |          |       | |          _____          | ||
        \___|__________|   __|_| |         | / \ |         | ||
                     |    |    | |  Tenets ||   || Tents   | ||
             ________|_   |____| |         |_\_/_|         | ||
            |          |       | |                         | ||
            |__________|       | |          Tents          | ||
                       |       | |            Y            | ||
                       |       | |                         | ||
                       |_______|_|_________________________|_|| 

If you scroll up to my general comm tips, I basically break down why this
mode is unbalanced, so I'll breifly re-describe what I said up there.

Defense:
You can let them grab and keep A the entire time, unless you are packing
an infiltrator at S speed, and they send one D rank enforcer, don't both
trying to nade them off the base, 90% of the teams you face will have more
people and much faster people there.

Once you realise you can win on defense if they don't capture another base,
all you need to do is guard C and B. Using traps (with tactical+2 so you
can still have grenades) is over kill, but works. 

You can split up 2 on C (one person should be up top) and 4 on B (again,
with another person on the watch tower to oversee it) so incase your
your alpha crew gets taken out, it's one grenade and bam, it should
take them another 30-45 seconds to move back up.

If you place traps along points "F", they will usually focus on B more. While
you don't need someone down stairs, just remember it exists if it gets
quite. If you sense a last minute push for C, you can let them have it if
you move to A... but only if you think they'll get it.

Offense:
Better hope you don't get offense first, or have to win it, because the
map is so big and camp happy, it's very hard.

If you have a point lead the first round (or get this round first, and know
you can defend just two bases with ease... in a friggen 3rd person camper...
I mean shooter) just grab comm link A. You'll get a crap load of points
right off the bat, now just kill everyone you see from the roof of A.

If they know what you are doing, and try this thing to you the next round,
you can flank them from the sides right from the start, but generally if
you are able to camp an entire round of offense, you shouldn't be giving 
them more points... always keep in mind how many points you have or
what you need. You don't want to camp an entire round of offense and loss
by 50 points...

JUST MAKE SURE EVERYONE GETS ON THE BASE AT THE SAME TIME! 

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Black Site Rush Comms Control
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 _________________________________________
|  |  __________!____U=  |  |   |         |  L=Ladder U=Underground Path
|  |||           []  |_  |__|   |_________|  []=Climbable === Sideways Catwalk
|__|UL     B^      |  | |         ======   |  R = Red Door T= Watchtower
|W  ||__    ______|  |===========    []Y  |  W = Defense Spawn
|__     |  |      |__|_|  ||__|| ___     _|  Y = Attacker Spawn 
|  |    |  |            | ||  |||   |   |_|      A = Comm Link A
|__|    |__|_____       | ||  |||___|   / \      B = Comm Link B
|  |    ||CV     |______|R-|__|======||L T |__   C = Comm Link C
|__|   _||______  ___                   \_/  _| (^/V denotes elevation)
|  |  |         ||   |             A        | |
|__|  L[]    ___||___|  || _                |_|
|     |__ __|___|_______||/ \==U==            |
|______======R===========L T |                |  
                          \_/|________________| 

Demo map, but throw in one scout with Elocs just for extra points.

Defense:
Try your best to grenade people off of A, having people spawm in going
by both the roof (B) and the underground (C) to find any flankers, to
ultimately flank the people getting off A.

Depending how the beginning goes... if you clear and capture A, you'll 
probably win if you continue to just spam grenades... but lets say a
couple people die on A, and you know they are going to capture it, split
up, half defend C, the other half defends B.

Considering one needs to accessed by 2 stairs, and the other one by
either a climbable or ladder/pipes, it shouldn't be hard to farm kills.

Unlike other maps, you really can just camp with one base too well because
the map is too small... if you aren't moving, you are dead in this map.

Offense:
Everyone goes to A, try to have that one scout try to serval/mrs-71 snipe
as many grenaders as possible while the others return fire with
grenades.

Ok, you have base A, you can either split up and push the others, or
if you are on your second match with more points or know you can
win defense, have everyone cover every access point to A, which isn't
hard... people in comms have no trouble grenading you in a capture
square, but you won't die that much if you are in off beaten paths.

EVEN if you decide to push the other bases, I would seriously 
recommend having at least one person with a grenade on that catwalk
overlooking A, so you can drop a grenade on that empty base once 
they spawn in.

Remember from B to C, it's fastest to take the secret drop point marked by
point "!", just shimmy all the way to the left gate so the pipe breaks
your fall.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Coral Complex Comms Control
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                      __
                                     /  \
                                    | Y  |  L = Ladder [] = Climbable
                                     \  /   (Pipes aren't shown, Don't use them)
                                      ||
                                      ||
                                      ||
                                 _____||__
                                / _______ \
                               | |  ___  | |
                               | | |   |L| | <-Support
                               | L |   |_| |
                               |[] |___|L| |
                               | |_______| |
                              /  _________  \   W = Defense Spawn
                             /  /  \L_L/  \  \   Y = Attack Spawn   
                            /  /           \  \   A = Comm Link A
                         __/  /             \  \__ B = Comm Link B  
                        /    |               |    \ C = Comm Link C
                       |  B  |               |  C  |
                        \__  |               |  __/
                           \  \             /  /
                            \  \    ___    /  /
                             \  \__/L_L\__/  /
                              \  ____  ___  /  
                               ||__L_||L__||
                               |  []  A __||
                               |      |L  || <-Base Dev
                               |  []  ||__||
                                \_  ______/
                                  ||
                                  ||
                                  ||
                                  ||
                                 /  \
                                |  W |
                                 \__/

This map is tricky to classify... you can snipe, you can win with only
capturing one base, and it is prone to demo spawn. It's about knowing your
opponent.

Defense: 
If you see someone up top marking you like a coward, there is a good chance
this team is all ready afraid to move up... and it's basically a 6v5.

Either way it's cut, you ALL need to rush out, 3 on each side... if someone
climbs the ladder to just mark at people IN THE WIDE open, he is 
helping himself get a higher rank, not helping you defend.

A sniper should be on each side (B and C) while the other 4 should be stacked
enforcers with demo, one on each side can position himself behind cover
(Practice from the stairs) to land grenades in the capture squares.

Having a sniper on each side can provide great back up to kill that last
guy the nade didn't kill, but NEVER stack one side longer than one push...
you are playing real people, they aren't going to keep blindly rushing
the same killzone.

Once you stop the first push, it's all about keeping the pressure with
grenades and good sniper killing power. In the event someone actually
wastes times and sneaks up a pipe, if he gets it alone, it won't be
hard to get back, just keep checking that pipe.

Just get a feel of the map... if you see them going down stairs, always
have someone either down there or covering the stairs.

Offense:
Probably my favorite comm's map, your goal is to capture B and C and
defend. The ONLY time you should go for A, if say, you are on B,
and you see C get destroyed by there entire team, then push A from
C... have one person stay above A for troll kills, but immediately
go back to B once they are forced to retake A.

If you win by a points on defense if you had it first, you can
easily win with mark points as this map is so open.

The key is knowing your opponent. Make sure you win defense as clean as
possible... and in the event that they do have that marker on top of
any building, kill him in your spare time, but don't just let him mark you,
or decoy you while you have 5 others throwing grenades at you.

Just remember the points, if the marker (if there is one) gets a ton of
points, focus on the 2-0. Since this map has two comm links from the
start (most maps have one close, one mid, and one impossible one), this
map differs and honestly plays different from most.

Then remember, B and C have long bridges to get to them, so this map is
less "OMG he got lucky with bulls*** nades and cheap respawns" and can
actually, for a change, play out like a REAL match where gunplay will
win.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Grey Fortress Comms Control
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                        ________
                     __/    A   \__         L=Ladder <-> = Door []=Climable
                  __/   ________   \__  /\    M= Mountains/Rocks
                 /   __/        \__   \/ /\    W = Defense Spawn
                /   /              \   \/ /|____ Y = Attack Spawn
               /   /L               \   \/ W    \   A = Comm Link A
           ___/[] /                  \_L_\       |__  B = Comm Link B
          |      / __          _____ |  <->          \  C = Comm Link C
          |     | /  \        |     ||   |           | //
          |     || /\ |       |     ||   |_           //
      Y   |_____|| || |       |     ||     |         //\
_________        | || |       |     |==    |________//  \
________ \______/ / | |       |     ||     | _______/    \
   MM   \________/  | |       |_____||    / /              MM
  MMM              [] |                  / / __  Power      MM
 MMM   MM          / _ \                 || |    Gen Area   MM
MM               _/ /_\ \________________|| |               MM
MM      ________/_______________________  | |               MM
M      /________/    |     L            \  _|               MM
M     //____  _____  |                 /|\  | ______   __   MM
M    |||    ||     |                  /   \ ||      | |  |  MM
M    |||    ||_____| |       --------/  |  |||      |=|  [] MM
M    ||| B  ||__||   |         MMMM  | []  |||______| |__|  MM
M    |||    |   ||== |        MM  MM | M \ ||              MMM
M    |||____|   ||  ||        MMMMM  | M[]| \\____        MMM
M     \\__   // ||  ||           MM  | M <->  \___ \     MMM
M      \_ \_//  ||__|| _   _    -----/ M   \______\ \ __MMM
M        \  /    ____|\_\ |_|      MM| |  |      | || MMMM
M         \ \        M            MMM|-| C|----  | |  MMMMMM
M          \ \        M              | |  |__  []| |  MMMMMMM
M           \ \                      | |____     | |   MMMMM
M     __     \ \       MM              \ ________/ /    MMM
M    |  |     | |       M          ____/ ________  |      MM
M    |__|      \ \      M     ____/ ____/_/ __   | |      MM
M     __        \ \     M____/ ____/____/ ||  |  | |      MM
M    |  |        \ \____/ ____/____/      ||__|  | |      MM
M    |__|         \______/____/           |----- | |      MM
M                     ___/                 _____ | |     MM
MM                  MM                     |     | |    MM
 M[]               M                  MM   |     | |  MMM
  MM                                 MMMM  |     | | MM
   MM                               MMMM         | | MM
    MM                               M[]    MMMMM___M   
     MM                                   MMM  MM
      M__________________________________MM 

A big map, ONlY use a sniper rifle if you are not only good, but purposely
are going to decoy while using my "Cap one base and exploit this terrible
game mode" plan.

Defense:
Let them have B, while you can actually get them off the base or capture it
back really quick, this map is so big, you'll just end up capturing bases
they just ran off of, then repeating it. While I don't like playing 
peek-a-boo like in the other modes, I surely don't like playing musical
chairs or ring around the rosey.

So at the start, avoid B, send 4 people to A, some with traps, and make sure
one person is ready to be a floater.

C should be gaurded by 2 people, one with traps/explosives incase they 
actually make it to the base, and a sniper (usually my role) to harass them
spawning from B. If the sniper is good, he can kill a few people, delaying
them, or if you can't, you can marked them to piss them off.

The floater from A should take the outside dam route out, and make his way
to C via the river. This entire time should be used for actual recon
(Telling your team where they are heading next, not marking someone.) and
to kill would be flankers.

Once you have a steady idea of where they could come from, this is a very
easy mode to win.

While I didn't have video proof, a great player I used to play with was
with a team of laggy Brazilians and Central Americans. I was with my crew...
we died SO MUCH a couple seconds after we would kill them, but we ended
up beating them TWICE in this map/mode because we did just this.

The second time they failed, you know why? They had a sniper on C just like
I did the prior week... Since I obviously know every trick I obviously do,
I didn't give him a single kill without either killing him or someone
covering him... I also was aiming off a sprint, while he was just taking
chest high sandbag cover.

Moral? Do not bring a sniper rifle if you can't kill people from across
the river... you can practice in any Grey Bounty Hunter match.

Offense:
Everyone grabs either B or A. You need to decide... (You can split, or
send 2 to B as it is usually safer).

This is how you win, NEVER GO TO C, EVER. It is not only covered well,
but takes too long to get to. B is easy to defend, but A is closer
to there spawn, so decide carefully if you choose to split up even.

Now, once you have these bases, if you still have a sniper and are on
"B" detail, keep poking your head out to C, if you see 1, or better,
MORE people guarding C, take pot shots at them, so they stay there.

Keep moving back and forth to B to guard, that's your goal. Traps work
pretty well in this warehouse. On A? It's a gamble because more spawn
nades and just setting them up is risky there.

If you have this side first, and miss A, you better hope you don't give
them too many points... but if you REALLY need A, decoy and have someone
good flank them from there spawn. The best thing is just to know the
points... defense is easy to win, offense isn't. Make sure you WIN on
defense... 

I know it's vague, but if you lose A or C on defense, or can't get B or A
on offense, it can turn bad. Remember, if you grab A and B super fast at
the start, you'll usually win as they are easy to defend. Only move to C
if A is getting captured after they killed everyone up there... but never
lose B. If they can spawn in B, you are dead.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Grey Fortress Rush Comms Control
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

L=Ladder <-> = Door []=Climable M= Mountains/Rocks    
                                           __________//\
                                          /|________//  \
                  _______                / | _______/    \MM
   MM____________/  | |  \              /  / /              MM
  MMM              [] |   \____________/ / / __  Power      MM
 MMM   MM          / _ \                 || |    Gen Area   MM
MM               _/ /_\ \________________|| |               MM
MM      ________/_______________________  | |   W           MM
M      /________/    |     L            \  _|               MM
M     //____  _____  |                 /|\  | ______   __   MM
M    |||    ||     |                  /   \ ||      | |  |  MM
M    |||    ||_____| |       --------/  |  |||      |=|  [] MM
M    ||| B  ||__||   |         MMMM  | []  |||______| |__|  MM
M    |||    |   ||== |        MM  MM | M \ ||              MMM
M    |||____|   ||  ||        MMMMM  | M[]| \\____        MMM
M     \\__   // ||  ||           MM  | M <->  \___ \     MMM
M      \_ \_//  ||__|| _   A    -----/ M   \______\ \ __MMM
M        \  /    ____|\_\ |_|      MM| |  |      | || MMMM
M         \ \        M            MMM|-|  |----  | |  MMMMMM
M          \ \        M              | |  |__  []| | CMMMMMMM
M           \ \                      | |____     | |   MMMMM
M     __     \ \       MM              \ ________/ /    MMM
M    |  |     | |       M          ____/ ________  |      MM
M    |__|      \ \      M     ____/ ____/_/ __   | |      MM
M     __        \ \     M____/ ____/____/ ||  |  | |      MM
M    |  |        \ \____/ ____/____/      ||__|  | |      MM
M    |__|         \______/____/           |----- | |      MM
M                     ___/                 _____ | |     MM
MM                  MM                     |     | |    MM
 M[]               M                  MM   |     | |  MMM
  MM                                 MMMM  |     | | MM
   MM          Y                    MMMM         | | MM
    MM                               M[]    MMMMM___M   
     MM                                   MMM  MM
      M__________________________________MM 
W = Defense Spawn  Y = Attack Spawn
A = Comm Link A  B = Comm Link B  C = Comm Link C

I actually forgot where you spawn in this mode... so they might not be right.

I also never played this in an official game setting, so I can't honestly
tell you how the meta actually plays.

I will tell you this, do not bother trying to capture A on offense unless
you have C first as it is almost impossible to grab.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Jade Forest Comms Control
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM M = Mountain
MMMMMMMMMMMMMM                   MMMMMMMMMMMMMMMMMMMMMM AA = Anti Aircraft Gun
MMMMMMMMM[]                      MMM  MMMMMMMMMMMMMMMMM B = Mortar ( Bomb)
MMMMMMMM                                MMMMMMMMMMMMMMM [] = Climbable
MMMMM         []_____                       MMMMMMMMMMM === = Bridge
MMM          |       |          W              MMMMMMMM : = Tarp
MMM          |AA_____|                           MMMMMM W = Defense Spawn
MMM                                                MMMM Y = Attack Spawn
MMM                                  Huts          MMMM A = Comm Link A
MMM           __                                   MMMM B* = Comm Link B
MMM          |  |                                 MMMMM C = Comm Link C
MMM          |__|                            __   MMMMM
MMM               Shacks         |    |     |  | MMMMMM
MMMM                             |    |     |__| MMMMMM
MMMM                            Bridge|          MMMMMM
MMM  /\                          ======          MMMMMM
MMM /  \                         |    |         MMMMMMM
MMM \  /                      __/     |         MMMMMMM
MMM  \/   __               :           \__B||___MMMMMMM
MMMM     |  |                              ||    MMMMMM
MMMM     |B_| ___Hole      :                    \ MMMMM
MMMMM        /   \                               |MMMMM
MMMMMM      | A _|                               |MMMMM
MMMMMMM     |__/                                 | MMMM
MMMMMMMM                                        /   MMM
MMMMMMMMM          B        MM     !|          |    /MM
MMMMMMM           MMMMM    MMMM   []|  Valley  |   |  M
MMMMMMMM     MMMMMMMMMMM    MM     /   |   __  |B  |  M
MMMMMMMMMM    MMMMMMMMM   B*     ===   V  /    |      M
MMMMMMMMMM     MM                 ===   _/            M
MMMMMMMMMM                       / === /          C  MM
MMMMMMMMMM MM                   /  /===               M
MMMMMMMMM[]MM                 =/  /                   M
MMMMMMMMMM  __               /=  |                    M
MMMMMMMMMM |  |           __/  = |        MMM         M
MMMMMMMMMM |__|        __/   __/==       MMM[]        M
MMMMMMMMMM          __/     /             MMM        MM
MMMMMMMMM\_==____=_/       /                         MM
MMMMMMMM  ==     =       _/                          MM
MMMMMMM__==      ==     /                  Airplane  MM
MMMMM      \      ==   /                             MM
MMMM       /          /                              MM
MMM      _/        ==|                               MM
MM      /          __|                               MM
M      /          |         Useless Forest           MM
M    B/    ^      |         That would be            MM
M          |                Super fun to fight       MM
M        Valley             in, but if you are      MMM
M                           here, it means one      MMM
M                           team is camping HARD.  MMMM
M             MMMM           MMMM         MMMMMMMMMMMMM
MM           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MM           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MM           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

Very large map, demo can still work because the size can be twenty times
bigger, and chances are 80% of the fights are still going to take place
around comm link B.

Defense:
90% of players on offense rush C, it's largely a free base... you can troll
them by either having an infiltrator mortar them from the stairs (you need
to be super fast, know where to aim, and fire once because you are exposed
at this point to any sniper) or be like me, grab a walker, get to B,
bail, then snipe them at C.

Either way, this map is great to exploit the point system, so naturally,
let them get C and keep it, then just guard B.

You may say, "Well what about A Ves?!?" A guy can sit on the mortar next to
the hole, not only will this take care of looking at A in the off chance
someone breaks through, but you can also keep bombing B. With 5 people 
guarding B and bombs, you shouldn't have any trouble winning on defense.

Just take note of point marked "!" as this spot from the river is 
usually the route any sneaker will take. Not everyone should be looking
directly at B, one person should check the "!", one should harass their
tent, and another harass those spawning from C.

Only go for C if you see them taking A, if they take B, you need to
work on your teamwork skills.

Offense: 
Remember how in the opening comm tips I say about how this mode is
unbalanced if you get defense (or the easy side) first? Same here, you never
want offense first.

So everyone captures C first, if you have a sniper, you don't need to worry
about mortars or someone actually trying to rush you with a sniper rifle.

But lets say you get offense first, and still want to pull off this trick...
the key is to not let the opponent know you are purposely being a coward to
exploit the system, but to think you guys are just bad... so when you try
to get points in this round, actually move up, don't just stay behind the
river valley, make a push for A or B, as long as they see you on bases
a few times, they might not catch on.

Best advice? Pray you get defense first. It's cheesy, but hey, all the
so called "top" teams exploit this garbage mode this very way.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Jade Forest Rush Comms Control
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM M = Mountain
MMMMMMMMMMMMMM                   MMMMMMMMMMMMMMMMMMMMMM AA = Anti Aircraft Gun
MMMMMMMMM[]                      MMM  MMMMMMMMMMMMMMMMM B = Mortar ( Bomb)
MMMMMMMM                                MMMMMMMMMMMMMMM [] = Climbable
MMMMM    W    []_____                       MMMMMMMMMMM === = Bridge
MMM          |       |               B         MMMMMMMM : = Tarp
MMM          |AA_____|                           MMMMMM W = Defense Spawn
MMM                                                MMMM Y = Attack Spawn
MMM                                  Huts          MMMM A = Comm Link A
MMM           __                                   MMMM B = Comm Link B
MMM          |  |                                 MMMMM C = Comm Link C
MMM          |__|             A              __   MMMMM
MMM               Shacks         |    |     |  | MMMMMM
MMMM                             |    |     |__| MMMMMM
    \_                          Bridge|          MMMMMM
      \                          ======          MMMMMM
       \                         |    |     Y   MMMMMMM
        \                     __/     |         MMMMMMM
         \__               :  C        \__B||___MMMMMMM
            \_                             ||   _MMMMMM
              \            :              _____/  
              |                         _/       
              |_________          _____/        
                        \________/

This is a demo map, hardly anything I can tell you besides use explosives
more than the other team... not better, more!

Defense:
I wouldn't try letting the other team hold on to a base for the entire 
duration, as this map is small, they can push a single base very quick. 
Your biggest goal is to not let them capture A or B/C.

Hardly anyone rushes A on offense, they go to C and B, so split up right
at the start... the good news is you can safely grenade both these spots
from a higher up spot or behind cover.

If you limit them to just one of these bases, you are either going to get a
ton of easy kills at other bases, or you are going to be playing musical
chairs.

Again, I can tell you as much as I want, it is still going to boil down to
which team voids their diginity first and uses the most noob tubes.

Offense: 
Same as above, it's a slugfest for sure... just don't ever try
to be a hero and grab a base by yourself... even against crappy teams,
the spawns are just way too close, spawns are way too fast, and way too
many grenades.

No exploit tip for this match, simply try to split rounds with you killing
them more.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Red Fortress Comms Control
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM          MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMM    MMMMMM              W?             MMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMM      MMMM___________________            MMMMMMMMMMMMMMMMMMM
MMMMMMMMMM      __  /  __________ __ _  \    \_______MMMMMMMMMMMMMMMMMM
MMMMMMMMM    []|_T|/  /          |  | \  |            MMMMMMMMMMMMMMMMM
MMMMMMMM   _______|__|_________ _|__|  | |            MMMMMMMMMMMMMMMMM
MMMMMMM   |       |==|      |  |  |    | |  ____       MMMMMMMMMMMM
MMMMMMM   |      _|==|______|__|  |    | |_/M TM\      MMMMMMMMMMMM
MMMMMMMM  |     |          S|  |[]| ---| |  MMMM        MMMMMMMMMMM
MMMMMMMM  |  H  |           |H |[]|MM   \ \              MMMMMMMMM
MMMMMMMMM |  ___|           |  |  |  M   | |             MMMMMMMM
MMMMMMMMMM| |   __          |  |  |MM    | |              MMMMMMM
MMMMMMMMMM| |_ | T|         |  |  |      | |              MMMMMMM
MMMMMMMMMM|   ||__|         |  |  |------| |             MMMMM\  
MMMMMMMMM |   |             |H |  |MM    | |   MM        MM   _\
MMMMMM[]  |   |S__     ____S|L_|[]|MMM   | |  MMMM       MM  / /\
MMMMMM    | C^    |===|    L|  |[]|MM     \ \  MM           / /  \MMMM
MMMMM   /\|_______|===|_____|__|  |M       | |             / /   MMMMM
MMMM    \/|_______|   |___________|M        \ \          _/ /     MMMM
MMM                | |            ---------- \_==========_  |     MMMM
MM                 | | :::::::::::                        | |     MMMM
M       W?         | | :         :            MMM         | |     MMMM
M                  | | :::::::::::            MMMM       / /     MMMMM
MMM    _____       | |               B         MM       | |     MMMMMM
MMMM  |     |       \ \                                 / /    MMMMMMM
MMM  []     |        | |                               | |      MMMMMM
MMMM  |     |        | |                               | |M    MMMMMMM
MMMM  |_____|        | |      MMMM      MM             | |MM   MMMMMMM
MMMMM  []            | |      MMMM     MMM             | |MMM   MMMMMM
MMMMM      T         | |             \_M               | |MMM   MMMMMM
MMMMM                | |               \             _/ _/MMM    MMMMM
MMMMM               / /    MM   MM      \-----===  _/ _/MM[]M     MMMM
MMMMM              | |     MMM  MMMM              / _/-----\       MMM
MMMMMM             | |     MM | MMM             ====     MM \   Y   MM
MMMMMM Trenchs     | |         \_              ====       MM        MM
MMMMM              / /     MMM   \_          _===U         MM       MM
MMMMM             | |     MMMM     \_      _/ _==           MMM    MMM
MMMMMM            / /     \_         \   _/ _/               MMMMMMMMM
MMMMMM           | |   MMM  \_        \_/ _/                  MMMMMMMM
MMMMMM           | |   MMM    \_     _/ _/        MM  M         MMMMMM
MMMMMM           | |            \_ _/ _/        MMMMMMMMMMMMMMM    MMM
MMMMMM            \ \            _/ _/        MMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMM            | |         _/ _/        MMMMMMMMMMMMMMMMMMMMMMMMMM
MMM  TM             \ \      _/ _/      MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMM                  \ \____/ _/  A    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMM                 \_   __/         MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMM                 | |           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMM    Ruins       | |          MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMM               | |   MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMM---MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

M = Mountain H = Hole w/Ladder S = Stairs []=Climbable U=Secret Hideout
=== = Overpass or Bridge L = Ladder T = Turret  : = Tarp
W = Defense Spawn  Y = Attack Spawn
A = Comm Link A  B = Comm Link B  C^ = Comm Link C (Higher elevation)
(I actually forget where you spawn in on Defense... I think it's next
to the red warehouse...)

While you can snipe on this map, it is another one you can completely
cheese on depending on which side you get.

While grenades will work well on B, they aren't that great for A, C
is rarely touched enough.

Defense:
People are going to rush either A or B. B is easy to counter with grenades,
but if they get A, let them have it... the alt spawn it provides won't do
dirt.

Ok, so lets say they grab A, you need one Sniper (or someone good at mid to
long range) to harass them at A so they think they need to guard it.

Another Sniper needs to have traps on the back of the fortress or constantly 
watch off the edge for a flanker C, that leaves 4 people to defend just
B, which is a death trap if you need to stand on that capture square.

The lone sniper should be able to get back up fast if he see's someone 
sneaking around as it takes awhile to actually do this.

In the event you know the whole team is on B or pushing C, have that
lone sniper harassing A capture it, usually if they push, they don't
spawn anywhere close to there. Remember, this sniper's job is to 
force people to defend A, even if he never was going to even try
to grab it.

Offense: 
Hopefully you won round one, so you just need to capture A and
snipe/corner camp grenade launcher those who whole try to get it back.

The only advice I have to you if you want to win, 5 people need to capture A,
the whole time a staggler needs to SNEAK ALL THE WAY AROUND THE FORTRESS.

But be warned, this strat, alone with this entire mode is left to luck.

https://www.youtube.com/watch?v=p8FqtrsuNqA

Luckily that one guy was bad, we both should of been using Auto Aim lol, but
take note that to be "Sneaky" in in a sneaking game, you need to waste more
than 20% of the round to get here... but here is the worst part... see that
guy I killed? He was shooting at me in 8 seconds! EIGHT! If you take in
any part of this video, realize of cheap some of these maps are. I have,
in many times, killed 2-3 people on a base, instantly rolled on it, and had
half a dozen grenades blow me up before I could capture it... BY THE SAME
PEOPLE I JUST KILLED.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Red Fortress Rush Comms Control
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM__
MMMMMMMMMMMM    MMMMMM    Y               |
MMMMMMMMMMM      MMMM___________________  |
MMMMMMMMMM      __  /  __________ __ _  \ | W = Defense Spawn
MMMMMMMMM    []|_T|/  /          |  | \  || Y = Attack Spawn
MMMMMMMM   _______|__|_________ _|__|  | || A = Comm Link A
MMMMMMM   |       |==|      | D|  |    | || B = Comm Link B
MMMMMMM   |      _|==|______|B_|  |    | || C = Comm Link C
MMMMMMMM  |     |          S|  |[]| ---| || (^/V above/below ground)
MMMMMMMM  |  H  |           |H |[]|MM   \ |
MMMMMMMMM |  ___|           |  |  |  M   ||
MMMMMMMMMM| |   __          |  |  |MM    ||
MMMMMMMMMM| |_ | T|AV       |  |  |      ||
MMMMMMMMMM|   ||__|         |  |  |------||  
MMMMMMMMM |   |             |H |  |MM    ||
MMMMMM[]  |   |S__     ____S|L_|[]|MMM   ||
MMMMMM    |       |===|    L|C^|[]|MM     |
MMMMM   /\|_______|===|_____|__|  |M      |
MMMM  D1\/|_______|   |___________|M      |
MMM                | |            --------|
MM          W      | | :::::::::::        |
M                  | | :         :        |
__________________________________________|

M = Mountain H = Hole w/Ladder S = Stairs []=Climbable 
=== = Overpass  L = Ladder T = Turret  : = Tarp

This map can be either a demo map or a exploit map, depending how well your
team can listen. We lost this map VS 5 before... why? I was the only one
who went down stairs and actually defeneded... they'd capture B back
a lot, and then die climbing up to C... when all we need was literally 5
people on B! I had A all by myself!

Any ways, if you absolutely need a scout, one should take Elocs as they
are free points since you can land them at B effortlessly.

Defense: 
This one is simple, you need to choose, are you going to counter the
rush push of comm link B, or are you going to let them have it, and 
station 4 people upstairs to guard C and 2 at A?

See A is easy to defend, it is a door (that won't be used that much,
you can trap it, and the ladder hole, which is free kills if you are
not marked).

For C, the only way up is two ladders, so 2 people can harass them on
the walls of the fortress, and 2 should be at points "D" to pick off
easy kills.

D1 can also watch the bottom, if he is adept, you can float another person,
even being on top of C is a good idea, just don't get greedy and eat
grenades.

But again, like every map, just hope you get defense first, or have more
cheesy grenades than the other team.

Offense:
4 or 6 people should go to B, if it's 6, I assume you won defense and are
just going to kill the other team.

If you sent 4, two should sprint half along the opposite sides of the map.
The one closer to C should keep sprinting, to create a decoy/ or climb
up the containers to jump on C...

DO NOT EXPECT TO CAPTURE C, you just want them deverted, meanwhile, your
other flanker (hopefully with a buddy after B can back up him up) should
hop on A.

Now, with the entire team trying to recap B, you should be able to capture
either C or A. You need one of them... once you get one, guard them in the 
same manner as I said on defense, just realize that you can be grenaded
from the ground floor outside the fortress on C and the door leading to
A will be heavily traveled.

B isn't hard to get back, and if you can get A or C, B is nothing. 

If you can't get A or C, you need to practice a bit or hope you won
on defense first

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Rust Palace Comms Control
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
________________________________________________________
MMMMMMMM     | ||                                       M W = Defense Spawn
MMMMMMMM  !  | | \__                                   MM Y = Attack Spawn
MMMMMMMM   _ | |    \__                                MM A = Comm Link A
MMMMMMM   |_|| | /\                                   MMM B = Comm Link B
MMMMMM       | ||  \  B /\                           MMMM C = Comm Link C
MMMMM        \ \ \_/    \ \           __/ /         MMMMM
MMMM          | |        \/         _/ __/         MMMMMM
MMM /  _       \ \                 / _/           MMMMMMM
MMM | |_|       \ \               / /             MMMMMMM
MMM |   _        \ \            _/ /             MMMMMMMM
MM  /  |_|    /\  \ \         _/ _/             MMMMMMMMM
MM |      A  / /   \ \      _/ _/       Y      MMMMMMMMMM
MM  \ W     /  \    \ \____/ _/               MMMMMMMMMMM
MMM  \     /    \    \______/                MMMMMMMMMMMM
MMMM  \    \  C  \                       /  MMMMMMMMMMMMM
MMMM   |    \     \/\                 __/  MMMMMMMMMMMMMM
MMMMMM       \      /              __/    MMMMMMMMMMMMMMM
MMMMMMM       \    /            __/      MMMMMMMMMMMMMMMM
MMMMMMMM       \  /          __/        MMMMMMMMMMMMMMMMM
MMMMMMMM M      \/        __/           MMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMM          _/          MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMM        _/          MMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMM       /         MMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMM              MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMM     MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

This is my most hated map, why? Because if you are trying to carry your
team, almost every base that you can literally and expertly clear can
have THAT very enemy you killed respawned and chuck a full stack of 
grenades at you before you actually capture the base!

While this map/mode isn't directly a reason why I quit, it didn't help. The
problem? Since I snipe, obviously I go for B on offense at the start of
the round, while my team usually just went to the house. 

+I kill two people like a boss: +300 to +500 points
+I hop on the base but get naded @ 80%
+That scrub who died now gets +400 points  and is closer to winning.

Whats the margin of error of killing/headshotting two people with
a semi auto in a game with bullet drop and speed? I bet it's much
higher than DYING AND THROWING ONE GRENADE AT A PLACE THE MAP
HIGHLIGHTS FOR YOU!

And this is the best case senario... we had a time where we killed
one guy, had three on the base, and all died by that guy... now,
does failing defense, DYING, then using the easiest form of killing
behind cover (ie = no risk) worth 6 times more? No! But did it happen,
and will it happen? Yes.
i
But what if I avoided the grenade? 
1. There is never just one grenade. You kill 2 people, there is going to
be six grenades coming at you... 
2. If you stand outside the square too much, the comm regens, this wasn't
a problem in MGO2 as each based started nuetral, where as in this game, it
gives 1 team a round THIS benifit... (and yea, if they get defense first,
good luck... this game is f***ing great!)
3. Demo 3, against laggy people, you'll literally die BEFORE the red
grenade symbol appears and even if you are sprinting away for the point
of impact.

A story before I get onto defense, me and my old friend who played a lot
of ESL, we got into a talk after we played 5 people in Amber Station 
(they had one glitcher, besides the point), in which they kept on spawming
in the corner of the map, on our side, right next to B.

I said "When the F did they put that in."
"About the time they took out how you can suicide and spawn closer."
"So this game is more of a spawn/spam fest? So instead of fixing
broken spawns, they nerf stuns/rockets yet keep Demo3 Tac1 the same?"
"Yea, the teams who all ranked good in ESL said they practiced pre
aiming at these alt spawns."
"I'm not doing that."
"Yea, it's pretty bad that to actually play this mode the way it
was suppose to be played, you need to know exactly where they
spawn and kill them super fast, because all they need to do is
throw one grenade."
"I think I'll just accept the capture one base and camp on offense
approach."

Defense:
Use grenades, have 3 people on C, 3 people go to A to harass them. Don't
expect to defend B, let them have it, once they do, keep one sniper on
B to further harass and slow down spawners, while the other two move back
to A.

I Have no data on the palace, but I'd focus on placing traps around
stairs and windows, also having a guy stationed on the top floor if you can.
While this is a prime spot to be a little marking bitch, I wouldn't as
you don't want them to know you are there.

At point "!", I believe there is an alt spawn point.

Offense:
I chose to make a fake push to B, basically making them know you have
people there and they need to defend it. The others should go for C.

Here is the fun part, now you get to cross your fingers that you can
capture A or B... because it doesn't matter how good you are, the people
spawn in WAY too fast. The mode is crap when you literally need 4+ people
to capture a base quick enough to counter potentially ONE guy because
he might spawn in fast with a grenade.

Then you may say "Well Ves, why not just tell everyone to stack 4 on 
one base?" So your other 2 people can fend off 5 others, who literally
have all the bases, just need to camp because the mode started them off
with it?

Garbage, garbage... I'm going to beat a dead horse... a team on defense
will always have more COVER and INSIGHT than offense as they don't need
to ever touch a capture square AND they not only know where you'll be, but
the friggen map blinks! Yea, all is fine and well till you consider they
now can do the same on offense!

Basically, play you get defense first, defend A and C, otherwise you are
either going to play like a grenade noob (which isn't fun) or you are
going to be free kills to any nub who plays the game (which also isn't fun).

https://www.youtube.com/watch?v=AJftNI-zyms

This was a higher ranked team than us, and the only reason I was able to
capture the base is because they played like nubs... infiltrators using
shotguns with silencers and fultons, etc etc... they had like one guy with
demo 3 on... take a wild guess who was the only one who kept killing me?

So yes, basically what I'm say is, unless you are: (All three)
1. Playing against nubs who don't know how to change their class.
2. Can kill an entire team.
3. Have 2 people with you to get the base faster.

THEN, and ONLY THEN, go for A on offense or B, but take notice, if that
shotgun guy had a grenade, or I didn't have meat on the base after I did
all the work, THIS CAPTURE WOULD NOT OF HAPPENED! Yes, you can, like I've
been saying, kill an entire team, and still end up dying no matter how
good you are... it depends on how BAD they are.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Rust Palace Rush Comms Control
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

           /\    W = Defense Spawn 
          //\\    Y = Attack Spawn
         // / \    A = Comm Link A (ground)
        //  \A \    B = Comm Link B (middle floor)
      W//    \  \    C = Comm Link C (top floor)
       \\  B  \  \  
        \\     \/\\ Y  
         \\      //   
          \\    //  
           \\C^//    
            \\//  
             \/

As much as I hate comms rules, and grenaade spamming, we actually never
lost in this map/mode... we even 2&0'd a team, 4v6! Don't ask how, but we
did.

Actually, I do know how: (Besides spamming grenades)

Defense:
Almost everyone and their mothers will go for A at the start, but you
should send 2 people to each base.

2 go to A around the outside of the building with grenades. At least one
person should hide behind cover and harass them at A. Ironically given
this maps size, as long as they can't spawn on B, you can usually get
this base solo because you can actually see them spawn and it's a long
distance.

2 go to B, and usually only need to throw grenades at A. Don't waste them
all, the person with the most grenades should now go up top, to watch B
and mill some free kills.

2 go to C, one climbs the ladder, the other one watches his back. You
should only need one person on C, once he is up there, this other guy
should float to B/A, which needs more help.

That's the gist of it, basically make sure you are higher elevation
so you can safely rain grenades on people. 

Offense:
While you can all sprint to A for an easy capture, I like the idea of
playing this map the opposite... instead of everyone going to A, have
your fastest person there so it appears on the map.

If you have people go to B, you'll usually get free kills as they try
to toss grenades out the window. 

The person on A, or his back up, if possible, should either grenade
the corner of the map, or have someone run there and corner camp
for a quick kill.

Always have someone go to C, if you can get up there once and grab
the base, you change the tide of the fight... it's also easy to guard
without dying a single time... that 4v6 I was talking about earily?
One of our bad members pulled it off by using an infiltrator and just
camping C. He went 20&6!

Once you grab C, it's a matter of killing them if you won the first
round, or playing ring around the rosey to keep capturing B and A.

A tip? Since B starts close and above A, try to never get either of
these bases seperate. With C ticking down the time, and both A and
B blinking on the radar, this is sure to confuse the team.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Sabotage
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Sabotage is a mode where one team needs to hack one of two computers to take
down the missile's electo field to either fulton it or destroy it, while the
other needs to defend it by either not letting them touch the terminals or
by popping the balloons.

Lets just start off by putting this disclaimer out there, VS a good team, you
aren't going to pull that cheese where "Everyone take a rocket launcher on
defense, let them grab the terminals, hide in a safe spot, blow up the 
balloons, and farm save points."

Why doesn't this work anymore? It's because the missile can be destroyed so
much faster in this mode... more on that latter.

Always try to put a balloon on the missile if you can, even though you'll
be trying to destroy it, this will occupy the other team and most likely
lead to free kills. Damaging the missile actually makes it go up faster
too.

Before I get into details, this again, like comms, suffers from some major
inbalancing. Lets say a sniper is guarding the outside terminal in Rust
Palace... he keeps sniping you from afar each time you touch it... well you
finally kill him... if you aren't pretty much already on it the second you
kill him, he can magically spawn in and headshot before you can... I'll
tell you about those places later in the maps section below...

OK, so here is the game plan... WIN ON OFFENSE. How do you win on offense?
Everyone... EVERYONE uses a level 37 scout (or at LEAST THREE). That's right,
don't screw around with rockets or light machine guns... you may think they
are good for missile damage, but there is a safer more discussing way.

Ok, these scouts either need to be prepared to suicide after the barrier 
goes down, or use Weapons+3 taking our favorite two scrub weapons, an MRS4 
with an underbarrel grenade launcher and the Serval.

See, you'll want to rush the easy terminal, each map has one, this is the one
where if you kill them, they can't just spawn five feet away from it. Hack it,
everyone should move up as a team (except for maybe the scout that started with
a Serval with Intel+1/Sniper+3 or Intel+3/Weapon+1 to mark). Lets pretend you
have no cowards on the team, so all 6 rush the easy terminal.

Depending on the time it took you to get there, 3 or 2 of your players need to
either move back or commit suicide to spawn with the Serval. Then shoot the
missile. Each shot does around 2%, so having weapons+1 on with a Serval 
with 25 bullets... you see where this is going right? Many maps (which I'll
explain down below) will have good places for this (expect two). As long as
the other team doesn't hack it back (you can usually sit at a safe place to
avoid this for free kills) and they don't have a crack team of counter snipers,
you win.

On defense, just realize this, if you see your missile losing fast chunks, it's
probably a Serval user with a silencer on it. So just do the opposite, always
have a counter sniper to scan these hot spots. That was my goal on the team,
I used to eat these guys for breakfast as most will just be prone or otherwise
motionless.

It may be wise to have a somewhat dynamic team... Enforcers and even an 
infiltrator to hack a lone terminal... see if you keep pushing one side, he
can sneak around, and the enforcers with larger ammo pools (LMGs) can contantly
spray at either the missile or the other people, they will usually be too
occupied with them to notice the snipers... before it's too late. While I
don't use Stealth, you may actually fool someone because there is no global
warning when some actually starts hacking a terminal.

And about hacking, you aren't done hacking till they get off the terminal.

On defense, there should honestly a couple enforcers who can LMG or Rocket
Launch as they destroy the balloons... Also traps are great on defense,
just don't be an idiot and plant them on the missile, 9 times out of 10,
the other team will just flick grenades at it and they'll blow up.

This mode is good for walkers... if you pick the wrong class, jump on one
on offense to move faster, then park it next to the missile in a safe spot,
so you can jump on it when the barrier goes down and do better damage than
the puny assault rifle you have.

On defense, keep one in a safe spot to kill the balloons. Remember that you
can't destroy the big balloon till all the little ones die... AA guns and
turrets are also good, just don't expect to kill too many balloons in a row
unless you are in blacksite.

This mode is non rush only and the "health" of the missile depends on the
time of the match (for custom matches).

One last thing... don't get greedy with balloons... 

https://www.youtube.com/watch?v=J6_nF7AWBbs

(This can happen) 

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Amber Station Sabotage
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

                                |||<--Pipes you can't get on
                     __--MMMMMMM|||MMMMMMMMMMountainsMMMM
                   _/      MMMMM|||MMMMMMMMM      MMMMMMM
                  /    Y    MMMM|||MMMMMMM         MMMMMM
                 |  |    |  MMMM|||MMMMMM  M       MMMMMM
                 |  |    |  MMMMM\\\MMMMMMM       MMMMMMM
                 |  |    |   MMMMM\\\MMMMM        MMMMMMM
                 |  |    |   MMMMMM\\\MMMM       MMMMMMMM
                 |  |    |   MMMMMMM\\\MMM        MMMMMMM
                 |  |    |    MMMMMMM\\\MM         MMMMMM
                 |__    __     MMMMMMM\\\             MMM
                 |        \__   M      \\\            MMM
                 |           \____[]_                  MMM
                 |  ______________J_ \  __              MMM
                 | |            |@^|| ||  |    __________ MMM
                 | |       []   |__||L||__| [J|      ___ \ MM
                 | |_  _            | |\    __|  _  |_ _| \MM
  _______________|  _|| |__ ________| |L        |_|   ||__ \
 |                 |__|___|| Z      |   |U __    ||___||  | |
 |     _____  __     || ||          |   |_|  |   | _U_ |  |L|
 |    |    #|   |   _|| ||    __    |  []L   |_@V| |_ ||  []|
 |    |____#| __|  |  |_||___|  |___|___| |   ___   _| |__| |
 |                L|     |   |  |___(J)   |  |   | |     |  |
 |__   __   __     |_____|___L__|   (_) U |__|   | |     |_ |
 ___| |___| |_|_|     ||  [] Z                  _| |___ |  || 
/             \ |   __||  _____     _________  |     _L||__||
\_____________/ |   ___| ||   |     L_||()()()\ \   | J|___||
                |________||___| W      |       \ |__| |_____|
                     |[J[]           []|        \___   ___  |
 []=Climbable        |___         []   |MMMMM   |      [] []|
    Containers           |    []       |MMMMMM  |         []| 
 J=Jump Point            |[]           |MMMMMMM |           |
 L=Ladder/Pipe           |____________/  MMMMMMM|M          |
 U=Underground Path                       MMMMMMMMM         |
      Enterance                           MMMMMMMMMMMMMMMMMM|
W = Defense Tent  X = Defense Alt Spawns
Y = Attacker's Tent  Z = Attacker's Alt Spawns
# = Missile  @ = Terminal (^/V above/below ground)

Ok, so you read up there how you can cheese most maps with the serval? This
map is one of the two your really can't.

Forget scouts and infiltrators, EVERYONE, needs to be an enforcer and have both
a class set up for assault (MRS4+Grenades) and one for when the terminals
go down to damage the missile.

See, it's EASY to hack and get to the missile, but getting it up due to spawns
and the size of the map is a bit harder.

Oh, and those spawns are right, the "Z" can spawn up top next to the ladder
that leads to the giant red silos, but can ALSO SPAWN almost touching your
walkers right outside the fence.

Good Job, you label the story mode "Tactical Espionage Operations". Yup,
dying onpurpose to instantly be able to teleport RIGHT NEXT to the enemies
spawn is cool, right?  Wait, you don't play games to do bad and get rewarded
with broken voodoo magic? Wait, why are you playing this then? I'm not.

Defense:
1 person goes below, it's easy to trap up before the enemy storms in. You also
don't want too many people here as it is a long ways from the missile, and
incase it pops.

4 people need to go up top, try your best to grenade them before they hack
the terminal.

1 person needs to instantly go to the missile as soon as the match starts.

See, some scrubs will jump down there, set up traps, then try to boost
a lucky fulton... you can prevent this by going there first. Hide 
underneath the railing between the missile and wall, and you should
be getting a ton of kills on people blindly rushing the bottom.

Ok, so lets run over what will happen.

If they get the top terminal:
Everyone should rush to the missile, and if you had that guy there, you
don't have to worry about shooting bullets in balloons.

Everyone needs to head to this area, 2 need to stay out side, 2 right
next to the missile, and 2 others need to be a bit behind it it up 
top. The good news about this missile? You can't really shoot the
missile from anywhere else... so if you can defend it, you are good.

This is one of the very few times I suggest NOT to rehack the terminal, 
unless you are sure you can, because having the emp barrier down will only
lead to a few chip damages from grenades, and if they aren't down there with
walkers or light machine guns, it isn't blowing up.

If they don't get the top terminal:
Have 4 those four people stay up there (there are a TON of places to hide,
just make sure to check ladders and such). The person on the missile should
now work his way to the bottom terminal. Doing so not only to add 
defense, but to get a field report on where the freshly spawned enemies
are heading, adjust accordingly.

*If you suck at the game, and want to be a hero, you can grab a walker and
hide in the dock area you spawn at in bounty hunter/comms control. With
a walker, you can pop one round of balloons with ease.

**Incase things go south and they get balloons on your bomb, always spawn
at the alt, because it sometimes can put you right up top, which is a
good vantage point.

Offense:
Going by what I just said, you should send one person to the missile, just
to clean it from traps incase someone on the other team read this guide.

Send the other 5 people to the top terminal... while the bottom terminal
is easier to get (usually less people) it takes long and you'll run into 
traps and corner campers... 

If you fail, send two people to the bottom, with 3 still going up top,
this might trick the defense.

Once the barrier is down, if you had a guy in the pit, balloon it while
you hammer LMG rounds into it. While your goal is to blow it up, 
fultons will devert attention and let the people who don't have LMGs
snipe the easy targets up top.

Keep on sending people with LMG's down here, 90% of the time you'll
spray at it under the tiny roof safe from grenades, and if anyone
actually breaches the one of two people you have directly up top,
they are usually free kills once they roll down.

For terminal defense, have 2 people stay up top, one to watch the steps,
and another behind the terminal window to watch for ladder flanks and
free headshots on a counter-hacker. If you want to be a prick, and
it looks like you'll be good with one person on defense (assuming
the defending team is occupied shooting down balloons), you can easily
drop down to the other teriminal.

That's it! No matter how good you are, remember that the spawns in
this map are pretty poorly done, easily the worst Sabotage map.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Azure Mountain Sabotage
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 __________________________________________________
|  ||                                              |
|  ||                                              | W = Defense Spawn
|  ||                                              | Y = Attacker's Spawn
|   \\                       M                     | # = Missile
|    || [][][]          MMMMM                      | @ = Terminal
|  Y || ][][][         M          MMMMMM           | GG = Sweet Spot
|    || [][][]         M        MMM Peak           |
|     \\ [][][]         M  M    M   ##             |
|      || [][][]           W    MMM                |
|      || ][][@]         MM       MMMM             |
|       \\              M            MMMM          |
|        \\              MMM                       |
|         \\                                       |
| [][][][  \\                                      |
|  [][][][  \\                                     |
|   []       ||                                    |
|   ][][][   //                         !          |
| [][][]    ||                                     |
|[][][][]   ||       []<--Tent                     |
|^-Tower   //\\     _@_ /          ______________  |
|_________||__\\__________________/_____________ \ |
|_________________________________/             \ \|
|                                                \ \
|  GG                                             \ \
|__________________________________________________\ \

(I forget where the alt spawns are, but generally they aren't reliable
has the radius they can spit you out in is huge)

This map you can completely exploit VS a team who didn't read my guide or
ones that can't snipe.

Defense:
First start off with one of your scrub team mates trying to mark the enemy
team from the start. In this time, press the score button to see what
the enemy team is using... if they are mostly scouts, they know this trick.

Any ways, that marker and another person needs to go up to the missile, make
sure this MARKER CAN WATCH A BACK! While up there, he should mark, the other
sniper should focus on killing as many stragglers as possible. (One 
person should spam mortars... if this mode has one up there, I'm not
sure, it's been awhile.)

2 people should guard the terminals, each team should have someone with
an assault rifle and underbarrel grenade launcher close and each team will
have a sniper HIDING to headshot snipe a console hacker. Want to be a
bigger troll? The Renov tranq sniper with a silencer can work wonders.

That's it, this map is so open, that as long as you always have two hidden
snipers looking at each terminal, you'll win.

Offense:
Start with a coward with intel-3 marking everyone, just like in defense.
Even if there (by slim chance) a first blood sniper like me, you'll still
usually get more points.

Now, 5 people with assault rifles and underbarrel grenade launchers need
to rush the terminal in the center... but don't grab it (unless you can)
as you just want them thinking they need to split up.

Once you think they take the bait, everyone head to the tent, but you need
at least one person to watch the area marked "!" as well as another sniper
to watch the top of the mountain (alternetively, you can have someone go
up there at the start). 

This is because you can get sniped in the head from these spots (if you guys
don't think you'll manage this, try the original one, this map isn't that
hard to get one hack, however, the tent terminal is SO MUCH EASIER TO DEFEND)

Once you get a terminal, the one sniper needs to watch it, from any of many
safe places.

As your level 37 scouts die from protecting the missile (you actually
should recklessly move up the mountain to give the impression you are
trying to fulton it), spawn in and move up to the point marked "GG", this
is the sweet spot you can easily hit the missile from... since you aren't
going to be firing through a pinhole or through cover like other maps, DO 
NOT JUST GO PRONE, always move until you fire. The best part? If you are
far in the corner, you are too far to mark, and 90% of the people who
snipe have no clue how to manage bullet drop.

As long as you have at least one sniper with the MRS-71 looking at the
teriminal, and counter sniping the counter snipers trying to counter
snipe your snipers. You should have no problem blowing up the missile.

I've done this entire process by myself, so an entire team doing this is
nearly unstoppable.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Black Site Sabotage
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 _________________________________________
|  |  _______________U=  |  |   |         |  L=Ladder U=Underground Path
|  |||           []  |_  |__|   |_________|  []=Climbable === Sideways Catwalk
|__|UL            |  | |         ======   |  R = Red Door T= Watchtower
|W  ||__    ______|  |===========    []   |  : = Tarp  AA = AA Gun
|__     |  |      |__|_|  ||__|E ___     _|  W = Defense Spawn 
|  |    |  |            | ||  |||  @|   |_|  X = Defense Alt Spawn 
|__|    |__|_____       | ||  |||___|   / \      (usually underground)
|  |   #||       |______|R-|__|===E==||L T |__   Y = Attacker's Spawn
|__|   #||______  ___   | K         GG  \_/  _|  Z = Attacker's Alt Spawn
| D|  |         ||   |   |                  | |  # = Missle @ = Terminal
|__|  L[]    ___||___|  || _                |_|  GG = Sweet Spot
|     |__ __|___|_______||/ \==U== K           \_______________________________
|      ======R===========L T |                  __________ Z___________|_______
|--! _|              X    \_/                   ::::::::::\ \
|[]!|_|               S2                   __             :| |
|--![]|                 __________________|  |           |T| |
|____R                 |                  |__|             | |
    |                  |                  |              __| |
    |_                 |__________________|             |  | |
      \  AA                                             | [] |    ___
       \  _ _ _       S1                   __           |__| |  _/  /\
        \__::::  ::::::::  :::    __      |  |          AA====== Y /  \
          /                  | | |  |     |__|           =======__/   /
        _/                   | | |__|[]___::::::::_________| |       /
       /               @     | |  _________________________  |    __/
      / /\   __________      | | |T|                       | |   |
     / /  \ |          |     | | |                         | |   |
     \ \  / |__________|     | | |                         | |   |
      \ \/    []    []       | | |                         | |  /
       \     __________        | |           Tents         | | /
       |    |          |       | |          _____          | ||
        \___|__________|   __|_| |         | / \ |         | ||
                     |    |    | |  Tenets ||   || Tents   | ||
             ________|_   |____| |         |_\_/_|         | ||
            |          |       | |                         | ||
            |__________|       | |          Tents          | ||
                       |       | |                         | ||
                       |       | |                         | ||
                       |_______|_|_________________________|_||

You may think this map is one sider for defense... as it has many walls,
and an AA gun that can turn balloons into swiss cheese... but it's 
actually one you can exploit with the serval... read on.

Defense:
Only one sniper is needed to begin, but you still should take two scouts.
This sniper should also use elocs.

Ok, so 2 people need to go to the south terminal, and 3 need to go up
to the north one, which is usually traveled more.

Your sniper? Needs to head to point marked on the map "S1", take a few pot
shots, maybe a first blood if you are lucky. This is the see where everyone
is going, then head to S2, where you should chuck your Elocs at the north
terminal... if one is hacked already, aim at point marked "GG".

If you see someone laying on their belly, they are using the serval
trick which I'll explain about later.

Defending after the first wave is actually easy, as many people can
stay in safe hiding spots in the fortress and you literally can headshot
the other terminal from many places, like the roof or through the fence
ever.

However, if the teriminals go down, do not waste time traveling too far
to rehack it, have 4 people guard the missile. Two on each door, one guy
hiding at point "D", this will shut up any fultoners or LMGers, especially
if you resort to traps. Have two people always on that "GG" area marked on
the map, because if there is a serval user, he will keep doing it.

One can be on the catwalk (which can also get free headshots if they try
to hack that terminal assuming they hacked the outside one first), the other
either wait in the basement, or be prone and side roll to get the view
under the truck for a free headshot...

What is this spot? This sweet GG spot? Read up on defense.

Offense
Your goal is to get this set-up:
https://www.youtube.com/watch?v=CHOUVNOMAt8

This is the first map this happened to me, and I said... wtf, how are they
hitting the missile... and I was like, hmm... tell me you can shoot under
the truck... well, you CAN! Then I did a side roll, headshotted the
guy, and crutched, GO ME!

Now that video shows the spot, it was record for the 2 kills 1 bullet, but
this is the spot. Practice with friends before you try this on the 
battlefield... you can hardly see the missile from here, but as long as
you have your gun parallel to the ground, you'll be fine. Seriously, get
your team, make a private match and test it out.

Now all you need is one terimal. At the start, have your serval guys hope
on both walkers and push the south terminal, MEANWHILE the other 4
people should run north up the path (out of view of a first blooder or
marker recon scout). 

The walker's job is to just create a diversion to make it look like the
team needs to guard both. Naturally try to hack the south one, if possible,
but your goal here is to spray the crap out of everyone you can.

I don't know about you, but when I see walkers, I assume the rest of the
team is behind them.

Any ways, the other four people should be able to get the north terimal, if
it's over staffed, the walkers should have no trouble getting the other, but
it's important to grab this north one at sometime... and it's because it
is right next to the sweet spot.

Basically, once you do get it, two people need to stay in there, at points
"E" on the map (the one on the high catwalk can headshot a terminal hacker
and also view the sweet spot for defense. Then you also want two people
immediately protecting the snipers. Marked on the map as points "K", just
know you have to guard the open area north of the middle warehouse, the
underground stairs, and both doors.

The snipers can give recon tips as they can see feet under the truck through
the door. That's it!

Once you got this going, there is little a team can do, if they catch on
or are way to aggressive and well with grenades, it's usually too late
as the missile should be damaged enough to put in the air.

Only if you have both terminals, should you try to fulton the missile, as
if you do, it takes serval damage time off the map. Plus, you don't want
to lose a terminal... the more time the enemy team has time to adjust, to
worse this strat is... because your serval snipers are sitting ducks.

The best news is if you have this defensive set up on lock down, if your
snipers die, they spawn right there! Also, these walkers should destroy
the AA guns.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Coral Complex Sabotage
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                      __
                                     /  \
                                    |  W |  L = Ladder [] = Climbable
                                     \  /  (Pipes aren't shown Don't use them)
                                      ||    W = Defense Spawn 
                                      ||    Y = Attacker's Spawn
                                      ||    @ = Terminal (^/V above/below)
                                 _____||__  ## = Missile
                                / _______ \ GG = Sweet Spot
                               | |  ___  | |
                               | | |   |L| | <-Support
                               | L |   |@^ |
                              @V[] |___|L| |
                               | |_______| |
                              /  _________  \
                             /  /  \L_L/  \  \     
                            /  /           \  \
                         __/  /             \  \__   
                        /    |               |    \
                       |     |               |     |
                        \__  |               |  __/
                           \  \             /  /
                            \  \    ___    /  /
                             \  \__/L_L\__/  /
                              \  GG__  ___  /  
                               ||__L_||L_!||
                               |  []  | __||
                               |      |L  || <-Base Dev
                               |  []  ||__||
                                \_  ______/
                                  ||
                                  ||
                                  ||
                                  ||
                                 /  \
                                | Y  |
                                 \__/

Probably the easiest map to exploit with snipers, not only do the spawns
of the defenders leave them often far away, but the bottom terimanl is
covered pretty well and is also easy to cover. For this reason, alt 
spawns are listed as you'll never really get the chance or ever need
to spawn camp in this missile. Basically if you can out kill, this is
one of the few maps you don't need to worry about that same person
spawn right behind you with a nub weapon.

Defense:
Biggest tip: You need to have good snipers on your team, at least one. This
is to void any serval user.

Plus, if you lose the top terminal, you'll need a sniper to take out the
other sniper that is probably watching that terminal. This is marked at
point "!". 

This sniper needs to be up top, while you can waste your talent looking
at people, I'd rather use first moments setting up claymore on the
stairs/side ladder.

Either have one other person watch a random flank, or even patrol the
bottom to spot flankers... the rest of the team should rush the bottom
terminal. Usually teams push this one first. Don't stay clumped up, and
someone should teader on the stairs to view the entire catwalk, and
have grenades to drop one incase they hack.

The second the downstairs terminal gets hacked, your roof top sniper
can aim through the hole in the ceiling for easy kills as the enemies
try to fulton the missile.

While you can get the bottom terminal back easy, the top one can be
trouble because you need a spotter.

This is why it's important for the sniper to have traps set up and
be in a chat party so he can rely info to the team if he gets pushed.

If they take the top terminal, it can be over if you can't snipe, so
just make sure you cover the easy access points.

Now, lets pretend you can't get a terminal back, 3 people should hide
in the support building, with many places to hide and the enemies 
focused on the missile, it shouldn't be hard... While your sniper 
should worry about anyone sniping the missile with the serval.

This leaves 2 floaters to either flank the bottom terminal or sweep
out the base dev platform of serval users. The more, the better as
if you know they are going to do this, they aren't hard to kill.

Offense:
https://www.youtube.com/watch?v=GCT96JBWsIk

This point is marked on the map as "GG", while you can do this at other
points (practice if you plan on using more than one serval user) this
is all you need.

Besides that LOL moment where I headshot the guy by accident, look at the
missile damage. That's all me right there.

So the strat is simple, all six players rush the bottom terminal, hack,
then 3 kill themselves to get the serval (or if you need point and the
win, I'd just go reckless in their base, trying to get to the top.

Either way, it is important that at least 3 people guard this terminal.
Once it's hacked, your serval users can snipe the missile, shot while crouched,
never lay down, and strafe in and out of that little air conditioner thing.

After each shot, look up at the support platform, most serval users fail
in this regard and offer any counter sniper a free headshot.

To make this strat even better, if counter snipers are actually picking
your guys off, you should rush the top. The other team may still think you
are at the bottom terminal, so it shouldn't be hard to flank snipers at
close range. Once you get the terminal EVERYONE who has a serval should
pick one the next death, because all you need is ONE person at point marked
"!" on the map to easily defend the top.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Grey Fortress Sabotage
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                        ________
                     __/        \__         L=Ladder <-> = Door []=Climable
                  __/   ________   \__  /\    M= Mountains/Rocks
                 /   __/        \__   \/ /\    W = Defense Spawn
                /   /              \   \/ /|____X = Defense Alt Spawn
               /   /L               \   \/      \Y = Attacker's Spawn
           ___/[] /                  \_L_\  W    |__Z = Attacker's Alt Spawn
          |      / __          _____ |  <->          \ ## = Missile
          |     | /  \        |     ||   |           | //@ = Terminals
          |    @|| /\ |       |     ||   |_           //  GG = Sweet Spot
          |_____|| || |       |     ||     |    ##   //\
_________        | || |       |  X  |==    |________//  \
________ \______/ / | |       |     ||     | _______/    \
   MM   \________/  | |       |_____||    / /              MM
  MMM              [] |                  / / __  Power      MM
 MMM   MM          / _ \                 || |    Gen Area   MM
MM               _/ /_\ \________________|| |               MM
MM      ________/______________!________  | |               MM
M      /________/    |     L            \  _|               MM
M     //____  _____  |                 /|\  | ______   __   MM
M    |||    ||     |                  /   \ ||      | |  |  MM
M    |||    ||_____| |       --------/  |  |||      |=|@ [] MM
M    |||    ||__||   |         MMMM  | []  |||______| |__|  MM
M    |||    |   ||== |        MM  MM | M \ ||              MMM
M    |||____|   ||  ||        MMMMM  | M[]| \\____        MMM
M     \\__   // ||  ||           MM  | M <->  \___ \     MMM
M      \_ \_//  ||__|| _   _    -----/ M   \______\ \ __MMM
M        \  /    ____|\_\ |_|      MM| |  |      | || MMMM
M         \ \        M            MMM|-|  |----  | |  MMMMMM
M          \ \    GG  M              | |  |__  []| |  MMMMMMM
M           \ \                      | |____     | |   MMMMM
M     __     \ \       MM              \ ________/ /    MMM
M    |  |     | |       M          ____/ ________  |      MM
M    |__|      \ \      M     ____/ ____/_/ __   | |      MM
M     __        \ \     M____/ ____/____/ ||  |  | |      MM
M    |  |        \ \____/ ____/____/      ||__|  | |      MM
M    |__|         \______/____/           |----- | |      MM
M                     ___/                 _____ | |     MM
MM                  MM                     |     | |    MM
 M[]               M                  MM   |     | |  MMM
  MM                                 MMMM  |  Z  | | MM
   MM       Y                       MMMM         | | MM
    MM                               M[]    MMMMM___M   
     MM                                   MMM  MM
      M__________________________________MM 

Very large map, and if you get one terminal, you can serval cheese it like
most maps.

Defense: 
Split up 4 and 2, 4 going to the terminal closer to the missile
(east), and two need to go to the one on the dam. 

Very rarely do people go for the western one, it's because it's farther
from the missile and also they can't spawn so close to it.

No matter how clear you think it is, ALWAYS keep one person over there,
no matter what. This map is so big, that leaving the missile and other
terminal is bad. Least if they hack the one to the east, you are right
in front of the missile.

Save the walker at the start for a last ditch effort to bring down
balloons.

For the people who rush the east side, try to have on with elocs, and
hammer the terminal area, then try to hammer it with grenades so your
team can move closer while they are surpressed.

Easy said that done, but once you have that locked down, it shoould
be hard to keep as most people will spawn right outside the door.

If they are steadily pushing that side, have one person from the west move to
the east, but take a weird route marked "!" on the map, this is to thwart
a flank.

Offense:
Almost the same as black site, you'll want the walker going to the east to
create a diversion, sure, hack the terminal if you can, but if you can't,
just stay there for a bit.

Either way, the rest of the team needs to swarm the east terminal, BUT NEVER
USE THE MAIN DOOR! Coordinate with your team to push in all the side/back
enterances at once!

Once you have the east terminal, you'll need 4 people on it, two people
directly on the roof (one needs to watch the door close to the stairs
every 5 seconds), and 2 directly guarding the terminal, one right outside
the door.

Your snipers should sit at the sweet spot marked "GG" on the map, while it's
long range (which is better). You, like I say for most, need to constantly
move in weird motions to avoid headshots.

Any for anyside, if you are attacking the west, make sure you check all
the hiding spots cowards like to hide.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Jade Forest Sabotage
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM M = Mountain
MMMMMMMMMMMMMM                   MMMMMMMMMMMMMMMMMMMMMM AA = Anti Aircraft Gun
MMMMMMMMM[]   X                  MMM  MMMMMMMMMMMMMMMMM B = Mortar ( Bomb)
MMMMMMMM                                MMMMMMMMMMMMMMM [] = Climbable
MMMMM         []_____                       MMMMMMMMMMM === = Bridge
MMM          |       |                         MMMMMMMM : = Tarp
MMM          |AA_____|              W            MMMMMM W = Defense Spawn
MMM                                                MMMM X = Defense Alt Spawn
MMM                                  Huts          MMMM Y = Offense Spawn
MMM           __                                   MMMM Z = Offense Alt Spawn
MMM          | @|                                 MMMMM ## = Missile
MMM          |__|                            __   MMMMM @ = Terminals
MMM               Shacks         |    |     |@ | MMMMMM GG = Sweet Spot
MMMM                             |    |     |__| MMMMMM
MMMM                            Bridge|          MMMMMM
MMM  /\                       F  ======  F1      MMMMMM
MMM /##\                         |    |         MMMMMMM
MMM \  /                      __/     |         MMMMMMM
MMM  \/   __               :           \__B||___MMMMMMM
MMMM     |  |                              ||    MMMMMM
MMMM     |B_| ___Hole      :                    \ MMMMM
MMMMM        /   \                               |MMMMM
MMMMMM      |   _|                               |MMMMM
MMMMMMM     |__/                                 | MMMM
MMMMMMMM                                        /   MMM
MMMMMMMMM          B        MM      |          |    /MM 
MMMMMMM         GGMMMMM    MMMM   []|  Valley  |   |  M
MMMMMMMM     MMMMMMMMMMM    MM     /   |   __  |B  |  M
MMMMMMMMMM    MMMMMMMMM          ===   V  /    |      M
MMMMMMMMMM     MM                 ===   _/            M
MMMMMMMMMM                       / === /             MM
MMMMMMMMMM MM                   /  /===               M
MMMMMMMMM[]MM                 =/  /          S        M
MMMMMMMMMM  __               /=  |                    M
MMMMMMMMMM |  |           __/  = |        MMM         M
MMMMMMMMMM |__|        __/   __/==       MMM[]        M
MMMMMMMMMM          __/     /      Z?      MMM       MM
MMMMMMMMM\_==____=_/       /                         MM
MMMMMMMM  ==     =       _/                          MM
MMMMMMM__==      ==     /                  Airplane  MM
MMMMM      \      ==   /                             MM
MMMM       /          /                              MM
MMM      _/        ==|                               MM
MM      /          __|                               MM
M      /          |         Useless Forest           MM
M    B/    ^      |         That would be            MM
M          |                Super fun to fight       MM
M  Y     Valley             in, but if you are      MMM
M                           here, it means one      MMM
M                           team is camping HARD.  MMMM   
M             MMMM           MMMM         MMMMMMMMMMMMM
MM           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 
MM           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MM           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM      
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

(Not sure about the offensive alt spawn... I honestly don't die that much
in this map)

This map is played almost like Red, Black, Grey, Azure, basically any
map besides Amber and Rust.

You need snipers!

Defense:
2 on the west terminal, and 3 on the west, with a floater in the middile
to spot where the enemies are coming from.

One guy on the east definitely needs to be at a hidden place that can
headshot the guy through the window, and as you spawn there fast, you
don't need both people here to avoid them both dying at the same time.
(This can be done with a revolver).

For the west, don't just have everyone in the hut, in fact, the only
one who should be directly in there should be the guy with balls
hiding in the little hole lol.

The other 2 need to behind something, 1 behind the sand bags and another
behind the building is a good choice.

Your floater should be at point "F" to spot flankers from not only the
front, but to watch the west at point "F!" marked on the map.

That's all. Since this map is big, you really need to make sure you can
go toe to toe with these people. If you can, you have ample time to 
replace anyone who died to start the whole thing over again.

Offense:
https://www.youtube.com/watch?v=qMqMTBc-AfU

See this video? This is against glitchers... I blocked out the section where
we snipe, as at this point I was still playing, and didn't want these 
broken secrets getting out. (This is important to realize, that we didn't
use this tactic VS every team as we didn't want it getting out... I mean,
if that one Japanese team didn't do it to us once in Blacksite as I
described before, I wouldn't of done it, which means I wouldn't be able
to tell you all about it!)

So yes, practice this one, because you need to shoot through the aluminum
shack to hit the missile... good news, it still doesn't max damage. 

We had two people doing this, and subtracting the time it took to get the 
terminal, we got it down under 40% with half the time left!

2 people need to do this, and the other 3 need to go to around the defense
team's alt spawn. One of these people should make rounds to fulton the
missile... why? Once there are balloons, you can bet the other team will
spawn there and focus on it. (Aslo, destroy that AA gun.) The missile
is obviously easier to hit with your 12.7mm rounds.

This is for another reason, and that is to take attention off your serval
snipers... although, I won't BS you, I purposely used to long range snipe
these people to pad my KDR over the missile... because at this point, it's
pretty much in the bag.

The good news if they are mostly scouts and actually counter your snipers,
that's an open invite to have your foot soldiers spawn camp more and
fulton the missile more.

That's 5 people, the 6th person can stay at long range with even a
Renov tranq sniper. While I never did it before, it's somewhere around
the point marked "S" on the map... and yes, you can literally stay here
and put people down in the manner you did in Azure/Coral.

Now it just boils down to hacking. Everyone needs to push the west
terminal. Again, like Grey, don't all push up the wooden stairs, 
rather everyone should flank around.

If you don't have a serval, or the other team has people stationed there,
you can divert them by using mortars... but remember, if they have meat
pushed up next to the sweet spot, they have exposed defensives where it
matters. 

So two tips: Practice that "S" point for a surefire win after the hack, and
when trying to get the first terminal, you must work as a team and move
together... don't all be rank whores to be the first on the terminal, cover
each other. Oh, and watch that hole.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Red Fortress Sabotage
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM          MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMM    MMMMMM          W                  MMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMM      MMMM___________________            MMMMMMMMMMMMMMMMMMM
MMMMMMMMMM      __  /  __________ __ _  \    \_______MMMMMMMMMMMMMMMMMM
MMMMMMMMM    []|_T|/  /          |  | \  |            MMMMMMMMMMMMMMMMM
MMMMMMMM   _______|__|_________ _|__|  | |            MMMMMMMMMMMMMMMMM
MMMMMMM   |       |==|      |  |  |    | |  ____       MMMMMMMMMMMM
MMMMMMM   |      _|==|______|__|  |    | |_/M TM\      MMMMMMMMMMMM
MMMMMMMM  |     |          S|  |[]| ---| |  MMMM        MMMMMMMMMMM
MMMMMMMM  |  H  |           |H |[]|MM   \ \              MMMMMMMMM
MMMMMMMMM |  ___|           |@ |  |  M   | |             MMMMMMMM
MMMMMMMMMM| |   __          |  |  |MM    | |    X         MMMMMMM
MMMMMMMMMM| |_ | T|         |  |  |      | |              MMMMMMM
MMMMMMMMMM|   ||__|         |  |  |------| |             MMMMM\  
MMMMMMMMM |   |             |H |  |MM    | |   MM        MM   _\
MMMMMM[]  |   |S__     ____S|L_|[]|MMM   | |  MMMM       MM  / /\
MMMMMM    |       |===|    L|  |[]|MM     \ \  MM           / /  \MMMM
MMMMM   /\|_______|===|_____|__|  |M       | |             / /   MMMMM
MMMM    \/|_______| ! |___________|M        \ \          _/ /     MMMM
MMM                | |            ---------- \_==========_  |     MMMM
MM                 | | :::::::::::                        | |     MMMM
M                  | | :      ## :            MMM         | |     MMMM
M                  | | :::::::::::            MMMM       / /     MMMMM
MMM    _____       | |                         MM       | |     MMMMMM
MMMM  |     |       \ \                                 / /    MMMMMMM
MMM  []@    |        | |                               | |      MMMMMM
MMMM  |     |        | |                               | |M    MMMMMMM
MMMM  |_____|        | |      MMMM      MM             | |GG   MMMMMMM
MMMMM  []            | |      MMMM     MMM             | |MMM   MMMMMM
MMMMM      T         | |             \_M               | |MMM   MMMMMM
MMMMM                | |               \             _/ _/MMM    MMMMM
MMMMM               / /    MM   MM      \-----===  _/ _/MM[]M     MMMM
MMMMM              | |     MMM  MMMM              / _/-----\       MMM
MMMMMM             | |     MM | MMM             ====     MM \       MM
MMMMMM Trenchs     | |         \_              ====       MM    Y   MM
MMMMM              / /     MMM   \_          _===U         MM       MM
MMMMM             | |     MMMM     \_      _/ _==           MMM    MMM
MMMMMM            / /     \_         \   _/ _/               MMMMMMMMM
MMMMMM           | |   MMM  \_        \_/ _/                  MMMMMMMM
MMMMMM           | |   MMM    \_     _/ _/        MM  M         MMMMMM
MMMMMM           | |            \_ _/ _/        MMMMMMMMMMMMMMM    MMM
MMMMMM            \ \            _/ _/        MMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMM            | |         _/ _/        MMMMMMMMMMMMMMMMMMMMMMMMMM
MMM  TM             \ \      _/ _/      MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMM                  \ \____/ _/       MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMM                 \_   __/         MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMM                 | |           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMM    Ruins       | |          MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMM               | |   MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMM---MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

M = Mountain H = Hole w/Ladder S = Stairs []=Climbable U=Secret Hideout
=== = Overpass or Bridge L = Ladder T = Turret  : = Tarp
W = Defense Spawn  X = Defense Alt Spawn
Y = Attacker's Spawn  Z = Attacker's Alt Spawn 
# = Missile  @ = Terminals  GG = Sweet Spot

(If you die on defense, and there are balloons, take the alt spawn, but
don't stand still firing as you are a free kill, for offense, I forget
the alt spawn as I never took it...)

This map is literally no different than Jade, except it's even easier to
hack a terminal.

Defense:
Always have someone on the fortress wall, a sniper, to watch that terminal...
although it isn't targetted often, if you lose it, it can take some time
to get back. Traps work ok here, but generally if the person uses the
climbable containers, you can get a free kill, but if you see someone going 
the way around, be a scumbag and wait till he is on the terminal to dive
roll down to headshot him.

4 other people should be outside close to the heavily targetted 
warehouse, but also to just spread out to kills, as if you have one 
sniper at point "!" on the map, you can headshot any hacker.

Basically you can defend this mode with two people, the other four should
focus on getting points (from killing) to thin herds. Remember that the
terminal sniper will be noticed after awhile, so don't just depend on them
for everything.

You should always put a walker on the fortress to blow up the balloons
in case that happens... and yea, you need a bit of luck that it isn't
during a sandstorm!

Offense:
Everyone goes to the warehouse terminal, take both walkers. One walker should
be at point marked "!" while the other should bail out of his blocking the
warehouse door.

Once you grab this terminal, defend it with 4 people, which shouldn't be hard,
while the other serval users can snipe the missile from literally your
starting spawn's mountain. Yes, you can pentrate the tarp. See?

https://www.youtube.com/watch?v=1NNpssPCTH8

While I don't mention it too much in the other maps, ALWAYS try to have a
decoy like shown here... in this map, you can see the alt spawn very
well from here... but in other maps, it provides two important things:

1. You are loud and noticable, people will divert their attention to you.
(This is why I didn't like this mode, if you do all the work like this,
and don't blow up the missile, you'll finsih last most times... but one
time, I destroyed the missile by myself, carried, but was also dead last
because everyone else was abusing mark points... so make sure in this
mode you are worried about the win, not your stupid rank).

2. It can mask your serval users for a little bit.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Rust Palace Sabotage
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
________________________________________________________
MMMMMMMM     | ||                                       M W = Defense Spawn
MMMMMMMM     | | \__                                   MM X = Defense Alt
MMMMMMMM   _ | |    \__                                MM Y = Attacker's Spawn
MMMMMMM   |_|| |!/\                                   MMM Z = Attacker's Alt
MMMMMM       | ||  \    /\                           MMMM # = Missile
MMMMM        \ \ \_/    \@\           __/ /         MMMMM @ = Terminals
MMMM          | |        \/         _/ __/         MMMMMM (^ = Above)
MMM /  _       \ \                 / _/           MMMMMMM
MMM | |_|       \ \               / /       Y     MMMMMMM
MMM |   _        \ \            _/ /             MMMMMMMM
MM  /  |_|    /\  \ \         _/ _/             MMMMMMMMM
MM |         / /   \ \      _/ _/              MMMMMMMMMM
MM  \   ##  /  \    \ \____/ _/               MMMMMMMMMMM
MMM  \  W  /  @^\    \______/                MMMMMMMMMMMM
MMMM  \    \     \                       /  MMMMMMMMMMMMM
MMMM   |    \     \/\                 __/  MMMMMMMMMMMMMM
MMMMMM       \      /              __/    MMMMMMMMMMMMMMM
MMMMMMM       \    /            __/      MMMMMMMMMMMMMMMM
MMMMMMMM       \  /          __/        MMMMMMMMMMMMMMMMM
MMMMMMMM M      \/        __/           MMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMM          _/          MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMM        _/          MMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMM       /         MMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMM              MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMM     MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

(I forgot where the alt spawns is for each side, probably because every
Rust map spawns you so far from where you wanted to go... any ways, know this,
you can see a sniper hack the outside terminal, kill him, and if you aren't
immediatly on the terminal, he can spawn in at his main area, and headshot
you.)

While you can't just cheese this map with servals, that's doesn't mean
you can use this in some places (there may be a hotspot in the house, see
if there is, I'm not). This mode needs more enforcers.

Defense:
The first push, you want 3 and 3. Once you can stop that first push, you can
take one guy off the outside to float around their spawn to harass them.

While I never hacked or guarded the one in the building, that one shouldn't
be hard as it takes the other team longer to get there, so you can get into
position faster and even set up traps.

For the outside, make sure you have a hidden sniper behind the rock
at all times, with a back up. It is easy to defend the bottom terminal, which
means it's harder to get back as the enemy team can set up a sniper at their
spawn to do the same.

So got that? NEVER LOSE THE OUTSIDE TERMINAL!

If you lose the terminals, don't bother trying to get them back if you keep
dying, you'll want everyone at the missile. Have two people in building, one
down the bottom, one up top. (Unless you are right there or it's the 
building)

The others need to watch both sides of the house, and more importantly,
the ridge close to the outside terminal, if there is going to be a serval
user, he will be here.

If you can keep your cool, and kill steadily, the other team shouldn't have
enough time to destroy the missile... remember the only thing besides a serval
that can do enough damage is a Light Machine Gun, both of which usually 
put the user at a slow ass D speed.

We VS one of the top Japanese teams because we kept foolishly rushing
guarded terminals, if we didn't, we would of not only won the round, but
we would of had way more kills...

We also won on offense, but they weren't just running into bullets like
us so we lost by points... so remember again, a lost round isn't too
bad if you can split and maintain a good score.

Offense:
Two ways to do this...

Outside Terminal: 
To get this one, you'll need a couple snipers, and maybe a diversion in 
the house to clear it up. Before you hack it, make sure you have team mates 
clear this area behind the rock marked "!" on the map (this is the same
spot I wanted you guys to hide on defense).

As long as that area is cleared, there is almost nothing the other team
can do at this point. Now, take one sniper to hide at your spawn, to 
guard this terminal. Now, the other team may be smart enough to flank you,
so try not to keep your right side exposed... if you don't, you defendly
got points.

Inside Terminal:
Everyone but one sniper should rush inside and take as many different
routes to the terminal as possible. Have just two people immediately
guard that terminal, 3 others should have LMGs when they die and
spawn on their buddies to raid death on the missile.

One of these people should fulton the missile when possible.

Now that sniper, he should harass anyone guarding the outside
terminal... or better yet, kill the people. Once the other terminal
gets hacked, there is a good chance that this area will clear out.

DO NOT HACK THIS TERMINAL. From the ridge, you'll want to either snipe
people aiming at your crew in the windows, or when they are staring up at
the balloons.

If your team mates buckle and tell you that the terminal is getting
reclaimed, THEN HACK THAT OUTSIDE TERMINAL!

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Scout
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

When I refer to a scout, I'm talking Sniper rifles... while you can actually
use assault rifles as effect as an enforcer (less health/faster speed/marking),
if you pick a scout, YOU NEED TO KNOW HOW TO SNIPE. 

Sniping is the BEST way to play the game... long range kills with a single
bullet? Yes! Outside of scrub AA range? I WANT MORE!!!!! Anything from this
point on is suggesting you want to be a Combat Sniper, and not a dead
weight abusing broken mark points.

There are 2 major problems with this
1. Bullet drop/velocity:

Generally, every 100 meters you need aim at a lower crosshair, 200 meters, 2.
After around 250, the values drop farther... the good news? Unless you are
sniping someone in jade forest from a ridicious spot, or playing single
player FOB's, you'll never need to adjust beyond 225.

https://www.youtube.com/watch?v=S2n0eXQUYiQ

I felt the need to post this, because on the message board of GameFAQs.com is
either filled with ignorant people (who never played the game), trolls, or
people who just talk out of their ass. Basically someone was talking about
bullet drops, I said something about how all weapons have them, to which
another person called me a mean name (and I had a boo boo ego) saying 
"sniper rifles dont".

Well they do. See I assume it because most snipers are scrubs, they use
one hit kill rifles like the M-2000 or the Serval, and figure a miss is
because of velocity, and if they don't kill in one hit, think it's because
they are too far away... news flash, it's because they are aiming at the
chest and hit them in the leg. It's why more than 9 times out of 10 I out
snipe these poeple heads up... it's because they don't aim for the head,
or may not even know how to.

That video, freeze frame it to see where the crosshair is, and the later
ones will I scope out the distance. Remember these, because I'll tell you
one thing, the reason I stand my ground and return fire, it's because I
know I can kill 97% of the people 100% of the time outside of auto aim. The
reason people return fire on a sniper? Because it's very uncommon for a
sniper to actually aim. (The 3% is most reversed for people who spray
the Un-Arc like a standard AR, and I take them lightly :D)

Want to get better, like I was? Never just hide behind a chest high wall
all day, picking off stationary targets, you won't get better like that.
True, you can kill a sniper like me once or twice, as I do sprint out
and try to kill (not just look at people like most snipers) when you
camp hard with the M-2000 or the Serval, but do you know why I don't
let that get to me? Because now I know you exist now, I know where you'll
be, and if you actually can outsnipe me again? I know you suck, people 
who need to camp like this with one-hit kill weapons usually do, so
I move to the next section.

2. Close range:
Since the Urghan cheese gun got nerfed to the point of uselessness, you'll
need to be an ace at close range. While I'm not going to bother mention how
to use a revolver (the only secondary to you be using past level 30-whatever)
if you can't, be a scrub and toss on Auto Aim, why not? Not everyone can
be as good as me... why else does literally EVERY "top" team NEED to use it?

It's important to practice with side arms as a scout, they get no SMGs,
and no scoping is so random, it's not even funny!

So here are some tips on sniping with any rifle:
(I'm going to post videos, they aren't meant to brag, they are meant for
proof that I'm not full of it. If you think I cherry pick, I do these
things multiple times a match... and amounting to 100's of each... I had
an ex clan member claim he was a better sniper, showed me a montage with
like 3 sprint counters... said "Do you see those Snipes?" I said, "Yes,
I'm working on my 3rd set of 50". But yes, don't watch these if you
believe, or if you don't intend to snipe.)

1. The Slide: (No video).

When you sprint, then aim really quick, you slide. If you time your
weapon raise and zoom blur time good, you'll be stationary by the
time your slide finishes.

NEVER EVER move while sniping, and at the end of this slide, also 
remember to duck. 

The only time you should move and snipe is with the MRS-71 either to
get ONE twitch on them (then duck stationary) or if they are point
blank to spray random no scopes.

2. Quick Sniping: 
https://www.youtube.com/watch?v=wvoQujR2gHg
https://www.youtube.com/watch?v=qwtJ1Hkgxk8
https://www.youtube.com/watch?v=KGw2ahTW-E0
https://www.youtube.com/watch?v=0We6aedTg40

See these? They usually start off bad and get impossibly good. Why do I 
brag? Well here is the fact of this game: If you aren't sniping this fast
on almost half your kills, you aren't a combat sniper. You need practice!

(For all intents and purposes, if you are any slower, you are going to
be outsniped by servals, and get ripped up by many automatic weapons)

Here are some tips that helped me.

A. Find the center of your sniping universe!
Stand close to the TV or hook up an external crosshair. You need a grasp
on where the middle of the screen is, so being close helps, don't expect to
ever pull these off if you are laying down 20ft away from the TV. While you
don't need a crosshair if you stand close, it will help if you are sprinting
a lot and say, know someone is going to pop up in a window.

If you aren't getting used to finding the middle, you are going to be 
pivoting too too much. When I see a sniper pivoting, or turning the
second he lifts up his gun, that's my clue to take my time and head shot
him.

Also if you stand close, you'll notice sudden movements better, like a 
coward in stealth.

B. Factor in the time it takes to draw your gun and scope unblur.
Everytime you draw your weapon, it takes time. Everytime you look through
your scope, it takes time. Keep this in mind... if you are using the
MRS-71, you'll want to squeeze a bullet off the second you can, three
reasons:

I. Warning Shot, you won't get better as a combat sniper if you shot
people while they aren't looking at you.
II. Start off with a meat shot (to force a twitch)
III. "Cleaving", I'll mention it below, but it's my super secret sniper
tech... so super secret that I deleted all of my videos because I didn't
want to be the 2nd best sniper.

See, with bullet velocity, you need to lead, but to quick snipe, you
need to lead again to compensate the scope zoom.

C. Be superhuman, godly, etc.
I have a severe brain injury, normal things give me disgusting headaches,
as a result, my brain is hyperacute... well the left half. It's the reason
I always shoot at my teammates when they sprint behind me, and kill steal
people on stuff animals... my teammates will get mad, but I tell them the
truth... I sometimes kill before the scope unblurs. This is your goal,
I'm done playing this game... I need to create a monster like me to
usher in great stylish sniping!

Now I'm not saying get bit by a radioactive eagle so you can dome people
better, but know your limits... such has, practice, don't do drugs that
make you slow, turn the volume up if you can't hear everything... tune 
out your outside world.

The superhuman part, it can happen. The best part about sniping? It 
shouldn't matter WHO you fight in this game, no matter if it's a lvl1
F ranked sloth or a lvl40 S++ Croc, they all sprint the same. Learning
how to snipe can ruin their day.

3. Double Tap: (MRS-71 only)
https://www.youtube.com/watch?v=ufJglxG6j9E
https://www.youtube.com/watch?v=6SOnMNTZL74

Funny story, I stopped making these videos as once you slap on lethal
aim 2 and a muzzle break, it's almost more effective to just body shot
the person 2 more times (or once if you are fighting an infiltrators),
so I used it has a means to stop a sprinter... but then upped my 
quality of those videos to only show clean headshots... 

Back on topic, if you hit someone with in the meat (torso, humerous,
thighs) they will twitch. Now, if they are laggy, they will teleport,
another reason why I didn't practice this too much. If you are
close enough, and fire fast enough, you can aim for the head in this
time. But like I said, if you have on lethal aim and a muzzle, your
shots will usually group well enough to straight out kill them
before they untwitch.

I'm not sure if I posted any here, but it's the reason I will do
a "Z" pattern on people who are just spraying and strafing... I'm
not trying to immediatly kill them, I'm trying to shut them up,
halt their movement, THEN KILL THEM.
Along with the revolver, this was the only way to stop either an AA
spraying/strafing light machine gunner with consistancy, as well as
a Serval user... 

4. "Sit the F*** downs"
https://www.youtube.com/watch?v=zOL4PUFgXrI
https://www.youtube.com/watch?v=LIs5i8IrtAc
https://www.youtube.com/watch?v=R6xcRhW2fx4
https://www.youtube.com/watch?v=Tpp7OtwjH34

Praticing the quick and w-tap snipe, you need to start doing this often.

See those snipers that dive to cover the instant someone looks at them?
This person isn't going to be a threat in the half the game modes... and
playing an entire team of these people? It's either going to be a one sided
slaughter when you spawn camp them, or it's going to be boring as hell.

VS Automatics
Stand your ground. The good part is they need so much to kill you, if some
one is aiming at you with any AR, you should practice sniping them.

Standing your ground doesn't mean you can't dive behind cover once and while
as if you are playing against a lagger or some going full nub (think bullet
velocity) you can and will die after you kill someone. This is because with
lethal aim 2/3, a muzzle, and grip, you can effectively snipe by literally
spraying... well if you say, hit someone three times and kill them, and
they were spraying the whole time, 20+ bullets may hit you all at once
if you stay still. (Remember, if the person has auto aim on, if the
bullets are in the air, they will hit you no matter if you get behind
cover or not, this is close range, and not long as the next sentance
will tell you.)

Now, if you are getting hit AFTER they die, and AFTER you dive, that is
lag.

If you are using a non MRS-71 sniper rifle, aim center mass to stop
them.

VS Un-Arc
The hardest thing about going up against a good un-arc player (about
99% of them either AA spray and strafe or hide behind walls with a
silencer on them) is simply knowing it is an Un-Arc user. 

See, the normal stand your ground approach VS an assault rifle, you
can eat bullets, however, if you misread their fire, all it takes is
one headshot.

Three reasons I don't use the Arc... Low ammo, high recoil after the 1st
shot, and super weak body damage, using this to your advantage, you'll
want to sprint then fire once they miss their first shot. DO NOT casually
aim for their head, the only time you should stand still is the SECOND
you shoot, and if they twitch.

Remember, they fire almost at the same rate, but you can kill them in
3 shots, not 5-8 or whatever... the only advantage is they can fire
over the shoulder, so no zoom delay. Which doesn't matter, because
if you are both in no scope range, he's going to auto aim kill you
asap any ways :D

VS Other Semi Autos
Same as above, use your range and twitch skills to shut them up,
only it should be easier as you won't confuse them for an AR.

VS M-2000/Serval with MRS-71
Use your speed to your advantage. If they are using too much cover, ignore
them and either move up on them or wait till they are looking at someone
else... generally the good news is anyone employing coward mole popping
tactics usually pivots and can't aim well. This is where quick sniping
is VERY important... as you can miss a few shots, but they only have one.

Against both, longer the range is better as you can still twitch them but
more effectively headshot them.

Remember, if you aren't doing this in heads up fights often, you are
never going to get better... and basically you'll be dead weight if the
enemies either avoid your camp stop or in any objective mode.

You think marking helped your team? I never had a match where I said,
"Oh, I'd much rather you look at people turning this into a 5v6
than actually moving up."

5. Sprint Counters: (Mostly MSR-71, but soooo stylish with anything else)
https://www.youtube.com/watch?v=AbSSi9fY7yg
https://www.youtube.com/watch?v=MfEraspqUIs
https://www.youtube.com/watch?v=aCD5j0pBpB4
https://www.youtube.com/watch?v=uBifL_eia9M

Not shown is my sweeping video, but I'll explain... a sprint counter is when
you nail someone in the face while they are sprinting. It is without a 
doubt the most stylish and top tier thing to do in the game... and the best
part is, it doesn't matter HOW good the other team is, AND it counters twitch
teleporting.

When my crew would complain about twitch, I said, stop AAing with spray 
weapons then, and use a semi auto like the MRS-71, revolver, or Un-Arc.

Now, keep in mind that there is bullet velocity, so you always need to aim
in front of people... and more often then not, it's why I miss people standing
still, because I assume they are going to move/strafe. With that being said,
you need a bit of ESP to do this (as godlike as I am, I can't read minds
through the internet, so you'll need to practice this).

My sweeping tip? you need 5 shots.

1. At the person.
2. Right in front of the person as they move.
3. A centimeter in front.
4. An inch in front.
5. A ridiculous flick of the the analog stick.

See, enemies run at all different speeds, and not everyone is going to be
going in straight lines or at the same distance from you... so don't waste
time marking or guessing how far they are.

Think I'm BSing you? Some of those videos have my performing a sprint
counter on people behind cover. You want to do that? Well you need to
practice sweeping.

It's the other reason I don't like marking... I plain just don't need it...
want to know a very disgusting fact? I've done this without aiming, as in
with my eyes closed. It's why in some videos you'll see me hitting trees
and crap.

Just don't make the mistake of constantly trying to be accurate, if you
miss, space out the next shot a little more than the last. Basically 
don't just keep firing at the same lead distance.

Last tip: If you can't get the head, and you see someone sprinting, you can
spray the rifle in front of them, hoping for the twitch, this will usually
kill an infiltrator with a follow up shot.

6. Cleave: (No Video, works best with the Serval)
Cleaving is my super secret teck that I edited/deleted out of many of 
my montages.

Even though I use Sniper+1 and Lethal Aim+2 with the MRS-71, the LA is for
the speed boost, and sniper is for them long range snipes, and not for
hitting people on the move... 

Any ways, early in the game, no one could snipe, while I was doing pretty
fine with all the crazy sway... now, you'll notice in some of my videos that
I make weird movements and always fire a warning shot... why do I do this?

Here is why, when you aim down a scope with an weapon, your bullet my be
accurate, but the sway (especially with the Serval) can make you miss
a stationary target... well my trick, is ALWAYS ALWAYS be moving the
analog stick, as if you are moving it in fast short busts, SWAY is completely
negated.

That's all, sorry for all the gloating, but I want you to be like me, I want
style to rule over cheesy cookie cutter meta auto aim spray and strafe peek-
a-boo crap that stinks up this game. Speaking of peek-a-boo, this is the 
ONLY thing that can counter it. Well, besides hiding like an equally 
"bad at shooters" coward.

While I never put out a montage, I have at least 30+ entire full matches 
where I literally shoot one single bullet within the first 30 seconds and
just hide. Think that's being a bitch? Is that not better than looking
at someone then doing the same? You aren't going to do that if you don't
follow my 6 steps.

With my retirement from the game, your enemies will always under estimate you
as a sniper, but start popping sprinters in the head? Yea, that will end
quick. Remember, while it takes so uch practice to do this, you will die
from people who just spray with auto aim on. Keep this in mind and brush up
on close range tactics.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Primary Weapons Scout
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MRS-4 --------------------------------------------------------------------------
This is your basic assault rifle... and although you are a scout (long range),
this is the worst as the started Lv1 class (near useless scope, whoopie).

Now matter what skills you have on, ALWAYS use an underbarrel grenade 
launcher... why? It's pretty much 2 free kills every spawn... and EVERYONE
will do it.

Either way, there are three ways to use the AR:

1. Auto Aim. No help is needed, 95%+ (not even making that up) of the AR
player base just tries to get close and AA spray and strafe... because they
can and this game is trash.

2. Lethal Aim 1/2 + Muzzle Break (Without AA) To use this super effective
strat outside of Auto Aim range, all you have to do is hold down the button
and spray. I'm serious, with the lack of I-frames, and how accurate it is,
this is almost ALWAYS better than pretending you are too good for lethal
aim and do-dads. Why? By the time you'd wait for your gun to be settled
down again, you'll be dead by anyone who is just spraying... oh, and let's
not forget, they'll be strafing like a scrub too.

3. Naked (Without AA). For when you can't just slap things on at level one, 
you'll be at a large disadvantage even if you are the best aim in the 
world because it takes multiple headshots to kill someone (mean while, 
they'll just spray at your body and kill you faster).

https://www.youtube.com/watch?v=5bxBLuN-EDQ

This is how to use the MRS-4 naked. Never aim at the head, you want to aim 
the neckline. This is not only to pepper them to have a chance at the head
shot, but to have a chance to hit them super fast with a headshot as the
gun kicks up.

See, if I was spraying at the head, the other shots would of missed unless
I was holding in down. It's important to want to hold up if anything, 
you'll want to get used to that, because if someone is also spraying at you,
your gun with kick down... well, unless they use Auto Aim, because this game
is trash, then you'll die any ways 90% of the time no matter how good you
are and how bad they are.

Also, lets say your first shot is a headshot, you next couple bullets might
hit them in the chest, and bam, you lost 100 points because you know how to
aim... Did I mention this guide sounds like a satire? If you told me MGO3
was going to be like this (skill is a handicap), I would of never tried it.

https://www.youtube.com/watch?v=9jyNptdFBu0

This video (I accidently edited out a kill after a dive, and the sound is out
of sync) showcases a full match at level 1. Take note on how nearly every
time I either try to use recoil (the professional type of firing a gun that
is outclassed by spraying as long as the person isn't standing still and you
have time to just aim) or the scope, I come up empty...

But when do I get the majority of the kills? That's right, from simply 
spraying at the upper chest.

Keep in mind, this isn't using auto aim, but it's the closest way to
emulate the auto aim headshot without being a complete talentless
scrub. I say closest, because you won't be effortlessly killing people while
they are running behind a wall.

VS an MRS-4, you either need to stay out of AA range, or simply use your
noob tube underbarrle grenade launcher before they do. Yes, remember, unlike
MGO2, you can spawn all day with these items, even in Cloak and Dagger.

G44 ----------------------------------------------------------------------------

I never could use this gun, as my configuration doesn't mesh well with burst
fires. 

While I like the crosshair for the first person view (I used this gun for like
90% of single player before sniping exclusively), it really doesn't matter,
because like any rapid fire assault rifle, it's almost always better to just
go over the shoulder 3rd person fire as it has less recoil... 

Un Arc -------------------------------------------------------------------------

I don't use this gun, but it is very similiar to the MRS-71 in terms of
recoil and fire rate. The pros and cons tho, you can no scope with it, but
it has piss poor body damage with low ammo.

Ever get killed by a lagger before he comes out of the corner? It's a good
chance he Auto Aim headshot you. I've had people hit me with 5+ hits in a
row while sprinting crazy... Auto Aim. 

Got it? If you are using this weapon, use auto aim. Otherwise since only
the first bullet is accurate, the revolver actually out classes this weapon
entirely (considering if you aren't a nub that relies on auto aim).

Against one, never stand still, because it takes one bullet at any range
to the face to kill you, and just like any sniper rifle, anyone who tries to
go toe to toe with this person at long range is fliping a coin.

The other type of Un Arc user is usually with a silencer and they just hide
all day. These people are free wins in survival, or should be.

As of today, I don't know a single person better than me that uses this 
gun without Auto Aim.

I have friends that say "OMG the Japanese are pros with it!", no, they just
lag and auto aim buddy.

MRS-71 -----------------------------------------------------------------------
The best weapon in both MGO3 and single player FOBS, read up top for some
general tips.

I use mine with a Muzzle and Adjust Scope with Sniper+1/Lethal Aim+2/Weapons
for max kill power. 

Since the Urghan got nerfed like the day I quit, I'd suggest trying out 
the shotgun underbarrel. If you stink with the revolver, and don't use 
auto aim, this isn't a bad idea, because the ONLY down side to this weapon
is that you can miss from 4 feet away dead on with a no scope.

VS a MRS user like me, you are either going to sneak up on me with Auto
Aim, or you are going to need to spray Lethal Aim 2/3 bullets at me with
lag (as described in the general scout section).

M-2000 ------------------------------------------------------------------------

I've only used this weapon until I got a single sprint counter with it just
to have one, so I have no idea what can even be equipped on it.

Generally, cowards who never leave their tent like this weapon, because they
can just hide all day and hope to 1-hit kill a person from behind.

I would highly recommend NEVER using this weapon, it creates bad habits, as
you aren't going to be moving up... which half the game modes require.

VS a M-2000, try to only fire at them the moment they pop up (strafe a tad
bit), or when they need to put another bullet in the chamber... like the
Renov below, when they are on a chest high wall, their scalp is exposed
similar to the mark glitch.

Or be like me, accept you'll die by these cowards once or twice a match,
then steam roll them when all their hiding spots are blown up.

Serval -----------------------------------------------------------------------

The serval was the KING of cheap weapons... till they nerfed it in firing
speed (which wasn't bad, if you went full auto with it, you usually weren't
kill anyone) and then the power. How weak is the power?

https://www.youtube.com/watch?v=znX_gADHz4E

This is a video of me first blooding someone the very first round after my
teammates where telling me stories like "Yea dude, you can like headshot
someone and they'll live."

So now the gun has power values like any assault rifle (Reduced damage to
the face at long range, unlike anyother scout exclusive rifle). 

If you are going to use this gun, you'll need to either manually aim down
to adjust the crazy (well, kind of real) recoil OR have a side arm, a
revolver works great with a scope... who cares about weight as just equipping
this gun will put you dead at D speed.

So got that? Never aim for the head, and knock them down, then follow up.
Unless the person is super far away or behind a chest high wall, it's still
a one combo kill.

Unfortunely, it is almost outclassed be the M-2000 now in everyway, the only
thing it has on it is that the gun is a semi auto, NOT a bolt action, so 
you can immediatly dive away after each shot... but it's draw speed is crap.

Oh, and it's use in Sabotage, it trivilizes 75% of the maps in that mode.
Read that section above, and you'll be like... really?

To kill a Serval user? Use any weapon with twitch or just aim for the head
with the MRS-71 at long range... if they hit you with any bullet, just
regen your health, as the headshot values are glitched (tell me again how
a 12.7mm bullet, that can go through buildings and tanks, can't penetrate
a skull?). Since the draw is SOOOOO slow on this gun, I've commonly killed
these players without them ever getting a bullet off.

Unless it is a lagger... then, yup, you'll die 2 seconds after you kill them
lol.

This also strips a shield from a shielder in a single bullet.

Renov -----------------------------------------------------------------------

Outside of Cloak and Dagger, it should be used sparily in Sabotage defense,
and only when you already have the round on lock down.

In cloak, since the body shot damage was nerfed, along with still being
terrible to no scope, I suggest using Sniper+3/Intel+1, as you won't
be going close quarters any more.

When in this mode, ALWAYS try to distance yourself from people, and
bait this to straight aways. Oh, and a silencer.

There is a weird thing with this gun... I'm always torn between using the
adjustable scope to mark farther, but the extra zooms are useless since
you can't really hit targets that far all the time with his weapon... but
hey, it's your choice. (I like 7.2, but 9.6 just ruins my scope cycling).

Just make sure that if you are in cloak and dagger, and you are a scout, use
this weapon. If you aren't, there is no reason to really be a scout.

To go against this weapon? Just stay out of sight... most snipers who use
this are doing so in cloak and dagger, and most use the same skill set up
as me, and all they want to do is look at you. No BS, against "top" teams,
they'll hide behind stuff animals and just look at you.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Sidearms Scout
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Geist---------------------------------------------------------------------------

Garbage and weak. Scouts, really need a side arm, but they get the shaft until
they unlock the revolver.

https://www.youtube.com/watch?v=_uYUB535YWU

See? I don't know how in the hell, but this is like my most popular video.
Any ways, do you see that? Like a 3rd of your clip needs to be in the face, so
you aren't pulling this off on full health people while they strafe and auto
aim spray you (and lol at you).

So either use this with Auto Aim, or if you aren't auto aiming and they are
moving, you better have them weakened from your other weapons.

This isn't that bad with an assault rifle, but if the person is close and 
you have a sniper rifle, it's almost better to run away lol.

AM Pistol -------------------------------------------------------------------

While this pistol is still weak in terms of kill power, it is greatly
improved from the geist. Even though the geist's firing speed is faster,
you can fire this semi auto pretty quick to where body shots can drop
somebody fast... BUT BODY OR HEAD.

The problem with this gun is that it has lower ammo, and you can literally
fire an entire clip outside of auto aim range, and if you say, hit them in
the meat of the leg, you might not kill them.

Replace the giest with this ASAP.

Uraghan ----------------------------------------------------------------------

Urghan was always weak (I once headshot a scout TWICE, and knocked him down
with the 3rd hit, died, and he had more than half health), but now it just
sucks. 

Unless the person is damaged already, or it's an infiltrator, you aren't
going to kill them in one headshot, and since the fire rate is so garbage,
unless you knock them down by hitting them in the leg (which means you aren't
doing a lot of damage) then switching to another weapon to finish them off...

Wait, that defeats the purpose!

Anyways, if you don't have a way to kill shielders well, always have one
class with this, because you can knock there shield off when they dash at
you.

Revolver ----------------------------------------------------------------------

Actually, the best weapon in the game, quick draw speed, and can body shot
an enforcer from across the river in grey rampart in 3. It can also stagger
sprinters.

Always try to aim for the head, because even with perfect body accuracy, you
will be auto aim sprayed to death.

I love this weapon, as a scout with a sniper rifle, people will rush you,
but if you dive away, then put some into their thigh. This will destroy
infiltrators.

If you are using a Renov in any non cloak match, this weapon with a scope is
almost a must.

Tranq Pistol -------------------------------------------------------------------

This weapon, you'll just need to git gud with, playing single player will help
you get used to it's 30 meter effective range and bullet flight.

Never use this while moving, and if you are a bitch (or pussy lol, get it?) and 
use stuff animals this is basically a free hit.

Just remember, no matter how good you think you are at this game, if you 
think you are just going to be solid snake and run around this gun, you are
never going to beat a good team in survival.

I heard this gun is gun using the auto aim headshot tech, but since I'm not
a scrub like 95% of this game's player base, I can't tell you about it.

With a scout, ALWAYS be ready to quick change to this for a body shot if you
hit someone with a renov.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Items Scout
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

E-locs -------------------------------------------------------------------------

Eloc's mark time is tied to your "Intel" skill level equipped. Unless I 
say a map needs them in section way above, I'd avoid them as to be honest,
when you throw an Eloc...

I laugh. Then I also know where you were. See, in modes like Cloak and Dagger,
I love when they use them as the just give themselves away... and then I also
know they are a scout as well... bad choice.

The problem with this is they don't mark fast enough, to the point where you
can almost sprint right through the center of them (or maybe you can, I 
forget). Unless they are on a comm link/terminal, or in a house camping,
they aren't worth it.

Also with the current patch, they reduced the number to 2 (3 with tactical),
so yea, good job konami... instead of balancing rush modes or increasing
the spawn times (or better yet, make better spawns, less throw distance,
and just get rid of rush) you did this.

However, I'd use them up until you unlock grenades to try and squeeze in
free points.

Smoke Grenades ----------------------------------------------------------------

Only use if you have optics, and only through novelty, I don't even think
smoke disrupts auto aim in this game... 

Any ways, I have never seen anyone I played with use these, and only seen like
smokes used a hand full of times. But when I did see them, I said the same
this I say about sleep grenades "Grow the F***". It's a joke.

Claymores ---------------------------------------------------------------------

The scout will be stuck with these for a large portion of their level career
in Cloak and Dagger offense, my tips? Either remember to NEVER PLACE THEM ON
AN INCLINE (steps) AND REMEMBER WHERE THEY ARE!

They are so glitchy, they can some times be ran through and not even damage
the person... plus, on maps in Cloak and Dagger, most people look for them.

Unless it is the few times were a fulton cannon can't be used when it is
unlocked (underground or in wide open maps like Coral Complex), I actually
don't even take them.

Remember, use them at your own risk... grenades are almost always better.

Grenades ----------------------------------------------------------------------

They should always be on once unlocked... and since I didn't mention it for
any of the other throwables, if you HOLD DOWN THE BUTTON HARDER, the arc
will be raised to chuck them on tall objects. 

If you are doing this to hit someone on ground level, they will explode mid
air and be wasted.

Sleep Grenades ----------------------------------------------------------------

Pretty useless on this class as they are unlocked after the hand grenades
and the even more scrubbier fulton cannons for cloak and dagger.

Again, just like elocs, if you throw one of these, I'm going to laugh at you.

I quote myself "Grow the F*** up"

I to this day have never been put to sleep by a throw sleep grenade... single
player FOBs are a different story...

Magazines ---------------------------------------------------------------------

A novelty weapon to try for amazing throws (which don't even count as head
shots, so they really aren't worth it).

The problem with these, is they only work on good players (like me, I will
admit, I fell for this once) that know the radar exists, but the biggest
problem is, bullets, walkers, and sprinting make bigger and moving marks
on your radar... so after I got fooled, never again!

VS bad players, you not only don't need to be trying to fool them, but 
most of them don't know what a radar is.

The problem with them for amazing throws is they arc too high to use them
on the fly, and decoys actually work better.

I personally used them in Cloak and Dagger, and I used to throw them next to
teammates who would mute me.

Decoys ------------------------------------------------------------------------

Unlike single player, they don't shock when exploded, and they always pop
up as a tiger stripped ski mask soldier... so yea, since everyone runs around
in raindow metallic berets and swim suits, these are pretty useless as a
decoy.

Thinking about using them to throw off marks? Stupid idea, then the marker
will know he can mark you again faster.

They are the choice used for amazing throws by people who actually try for
them, because of their low arc and wide fresbie shape.

Also, unlike single player, they actually take a few shots to pop... I pop
them when I see them for the LOLz, but even funnier, if you kill the person
who set up three of them, they all pop at the same time. 

Plushies ----------------------------------------------------------------------

For a while, these are the only thing you really can use in Cloak and Dagger
that won't expose you.

If you are using these before you unlock the fulton cannons, and don't like
claymores (I don't blame you), always take the WU Tranq pistol to boost
points.

Not only does the plushy give you a free 100 points for the purple heart, but 
another 200 for two headshots... way better than the claymore.

Against these, you can use a cardboard box. Remember that plushies can
"snare" you even if you can't see them, which is awesome, right?

Fulton Cannons ----------------------------------------------------------------

I've a played match before to where my friend and I joined late, like 2 
minutes left in the second match... he is on the other side, I was winning,
I said, lol thanks for the free win.

He placed one trap, won the round, and got first place. I did this before too, 
they are sick cheap versus randoms... in fact, this is why I couldn't play free
battle by myself... it didn't matter how good you were, there was always
a scrub on one team camping behind them and an idiot on my team running into
them.

If you are going to use them, place them BEHIND objects that block your
enemy's spawn points, otherwise you give the other team free points. Always
place them around corners or in grass, people that leave them in the open
are too funny.

Another good place are areas inside with an exposed roof, this tricks
people, and is good in maps like Black Site, Rust Palaca, and even
the ladder holes in Red Fortress.

These have a loud beeping noise, so always play with your sound up to hear
them. 

They can be destroyed by walking over them with your box, however if you
don't have a box and you are going non lethal, you are boned.

While this is hard to do, if you hear the dart, and think it won't hit
you, it will, don't dive, try your hardest to throw a grenade at your
feet.

C4 ----------------------------------------------------------------------------

I never used C4 outside of sabotage, and that was before I learned the Serval
trick... while you can be creative like, putting C4 on a walker, or under
a fulton victim in case they are saved, these are generally for fun, and
have no place in survival.

They can be a more effective claymore in cloak and dagger... but not only do
people look for them, if you die, they are gone, unlike a claymore which will
stay forever.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Attachments Scout
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Dot-Sight ----------------------------------------------------------------------

This is for preferance, when you start putting on lethal aim skills, with
lethal aim, I won't bother, unless it's for the Un-Arc, because that is
fatal 1 bullet headshot.

Other wise, over the shoulder is usually better.

Adjustable Scope ---------------------------------------------------------------

Use with any Sniper rifle to save a spot in your skills to avoid using needed
sniper+2. This way you can get the 7.2 zoom. The normal scope without either
just isn't far enough for my tastes.

Just remember to try to stick with set up so you get used to clicking your
stick the right amount of times.

Also, this scope grants a crosshair that lets you gauge elvation, and it is
better in general.

Short Scope --------------------------------------------------------------------

I forget if this can be used with the Un-Arc (in case in can, I used this, and
not the dot sight).

But, I if you aren't packing a one hit kill weapon with your scout, this is
great for the revolver to use on stationary targets.

Scope Booster ------------------------------------------------------------------

I never used this, you'll be using use all your attach spots for this... I
honestly forget what it can be used with (I know in single player, I used it
with my Un-Arc's dot sight).

So yea, I can't comment... well besides you see how they start you with a
scope and booster with the default class? Yea, how good did it make you at
level 1?

Muzzle Break -------------------------------------------------------------------

If you aren't playing Cloak and Dagger offense and aren't using the Serval or
M-2000, this should be on every gun.

No questions.

Silencer -----------------------------------------------------------------------

Only use this in Cloak and Dagger, otherwise all you'll be good at is shooting
at people while you hide... you aren't going to get better doing that, and it
isn't going to help you in face to face fire fights.

So yea, if you plan on moving up and doing work in modes like comms/sabo, it's
pointless as everyone knows where you'll be any ways... and if you aren't, you
are usually wasting too much time to be worth a second thought in the first
place.

Even though I don't like silencers, I won't blame you if you use one with the
Serval, as it can't really have anything else on it, and you'll be at D
speed any ways.

Laser Sight --------------------------------------------------------------------

Unless you want to waste a slot on your on a pistol (urghan) for novelty 
purposes, avoid this at all costs.

You see how when your buddy aims, you see the blue line? If you have a laser
sight, you throw off a red line to enemies.

Not saying it's cool to shoot someone in the back of the head, but this will
happen a lot less to never with this on... unless you quickly aim... but if
you can do that, that means you can judge the middle of your screen and don't
need this attachment.

With this game's laser accurate spray assaults and fast body shot kill damage,
you really don't need this item for pin point accuracy, you only really need
that for a sniper, Un-Arc, or the revolver, all of which are better with a
scope.

Flash Light --------------------------------------------------------------------

Don't. The second you get to level 4, take this off if it still starts on
at default.

If you think it helps at night, turn your brightness up, the game isn't that
dark. The only map that is really hard to see at night is Grey, and that is
if it is raining and because of draw distances.

You also stick out and is useless at daytime... so there is no reason to 
devote 1/4 to 1/7 classes (depending on your respect rank) to an item like 
this.

Some may say "It blinds" people, I think it just helps me know where to aim,
and it doesn't fool Auto Aim I was told so it is very useless in that area as
well.

Grip ---------------------------------------------------------------------------

The only weapon you should use the grip on is the Un-Arc with a Muzzle and
a scope along with Weapons+2 (and Lethal Aim +2).

Anyother weapon can equip the grenade launcher underbarrel first.

Underbarrel Tranq Pistol -------------------------------------------------------

I'll start this off with a question, would you rather fight a person with this
attachment, or a grenade launcher?

If you answered grenade launcher, you need to start trying to unlock croc, 
instead of sloth.

With the very few options a scout has with secordary's till a high level, it's
best to just us the tranq pistol itself.

Underbarrel Shotgun ------------------------------------------------------------

Use on the any sniper rifle you can if you lack close range skills (or weapons)
and don't want to be a scrub needed to auto aim with a pistol.

This weapon is VERY surprising when you use it, and most snipers get rushed
because no one excepts a shotgun since the Urghan got nerfed hard.

Just remember it will usually put your weight done a class and slightly 
reduce accuracy... however, this is a VERY good combat scout weapon.

Again, not everyone can use the Revolver, but even if you can, this is 
unlocked a bit before it, so why not try it out?

Underbarrel Grenade Launcher ---------------------------------------------------

Any and every applicable weapon it can be used on. If you have an assault 
rifle without one in survival, you are putting yourself at a major dis-
advantage.

Never use anything but your grenades first... after my first day of survival,
where people would literally be using this from behind, insteand of saving
them for actual face to face bail outs, for the free kill... you are going
to as well.

Once they fall down (you are aiming at the feet, right?) quickly switch over
to your main gun to try and get a free headshot. Unless the person is using
a semi auto with perfect headshot accuracy or lag, you will kill the person
even if you just spray hard at them.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Skills Scout
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Sniper-1 -----------------------------------------------------------------------

This grants less sway, use this ANYTIME you have a sniper rifle unless you are
shooting at the missile in sabotage.

While the sway is reduced in these new patches, it still exists to where you
can sometimes miss stationary targets. Even if you hit them, you may of needed
to wait so the sway, well sways to them. This can be hard is they are moving
at random angles... so take my advice, this helps you aim faster indirectly,
which is the most important tactic for great fast sniping.

Sniper-2 -----------------------------------------------------------------------

A "Side Effect" skill, never use just Sniper+2, it just addes zooms a scope
would give, and sucks that you NEED this on to have Sniper+3 on.

I personally wish this would do nothing as if you want to ability to mark
with your scope, this screws up your scope rythem.

Sniper-3 -----------------------------------------------------------------------

While I absolutely hate this skill, it is a must in cloak and dagger. Using
just your bino scope can make you skill out, where this will keep you in
stealth 100%.

Just practice waiting, THEN headshotting stationary targets the second you
mark them, as a marked target will using bounce fast.

Want to know if you are a good sniper or not? Even with Intel+1 on, this 
skill SHOULD impeade your kill/stun time, as in, you should be killing or
stunning people before the mark... it's why I said practice waiting. This is
why when I play snipers that use this, especailly if they are hanging over
a chest high wall, I can effortlessly make them go neg. The bad news is a
scout with this skill on, no matter how bad they are or do, will usually
score good.

So got that? Try not to use this if there is another sniper looking right
at you. If they are anything like me, they'll happily trade 150-250 for
50 points, then teabag the hell out of you for being a scrub lol.

Intel+1 makes this faster.

Intel-1 ------------------------------------------------------------------------

This lets you mark faster at completely broken speeds. How broken? It's almost
as fast at max distance to out mark VS bullet speed... and as a very good
sniper, I've been marked while firing a perfect single bullet to there face.

If you are going to be a marking coward, this is a must. This skill increase
marking from Bino scopes, scopes with Sniper+3, and elocs.

Intel-2 ------------------------------------------------------------------------

Side effect skill, this actually hurts your team get more points as longer 
marks equal less marks per match with is less points.

Never use Intel+2 without Intel+3.

Intel-3 ------------------------------------------------------------------------

Gives your Elocs greater range and your other scopes a wider spectrum to
achieve marks.

I'd only use this in Azure Mountion (in sabotage especially, any other mode,
it breaks the map if you are on top of the mountain), the start of Coral 
Complex, or any of the small maps I mention to use Elocs, like rush maps in
Red Fortress, Black Site, and Rust Palace.

Anti Mark-1 --------------------------------------------------------------------

A Side effect skill, it decreases the time you are marked, which means you
can give the enemy more points.

The amount of time it decreases a mark isn't even that great, so it's use in
mode where you are only trying for the 2 & 0, is pointlessly a waste.

This is a default skill, I will literally run a low level scout with 3 skills
and an open slot because I avoid this one.

Anti Mark-2 --------------------------------------------------------------------

This skill lets you see how long you are marked by making your character have
a red outline. This should of not even been in the game, the game should of
just displayed the orange triangle for the entire duration...

Why? I don't think I ever met a single person who said "Gee, I want to waste
half my skill points for a skill that will show me I'm marked the ten extra
seconds after the game told me I was any ways."

This skill would be useful if it was like MGO2, and didn't tell you that you
were highlighted... but then again, that game has SOP stealth, which if it was
in this game, I'd force my entire team to use it to break up the meta of 
garbage players playing peek-a-boo.

Anti Mark-3 --------------------------------------------------------------------

Grants "Narc 3" upon being looked at and marked. Basically, you know how in
single player, you'll see those little white markers when someone looks at
you? It does this once you are looked at.

Although it can be good to use in some large open maps in Cloak and Dagger,
but only if:

1. You won the first match on offense, and you just want to find them to
win, not win by points. This is because it is better to NOT get marked
at all.

or

2. If you can actually snipe SUPER fast, like FASTER than I can snipe, like
ALMOST IMPOSSIBLY FAST once you consider bullet speed... why? Most people
who mark you, will instantly hide the second they got their 50 coward
points.

or

3. If you are new to maps, as most markers go to easy to remember higher
ground places... and seriously, if they are using the mark glitch, you
usually know where they are any ways, but this skill will do nothing to
actually combat it.

Pretty bad skill, it should of completely removed the possibly to be marked,
I can't for the life of me understand why this and the ability to see traps
(also was in MGO2) was taken out... IE a counter to scrub tactics, while
there are a TON of skills to counter actual GOOD tactics.

Tactical-1 ---------------------------------------------------------------------

Increase any trap/item with 2 ammo to 3 ammo, and any with 3 ammo, to 5 ammo.

This is actually a very good skill for an extra spot... depending on the map,
it is like Weapons+1.

Like with grenades? Hell yes! It can even trick people in some matches... like
you have 2 cardboard boxes, if someone sees two fulton cannons alone, they
box over them, but not if you have a 3rd!

For this reason, in modes like Cloak and Dagger, where an enemy stun grenade
can lead to a chain reaction loss, NEVER assume they just have 2.

Tactical-2 ---------------------------------------------------------------------

Lets you equip ANOTHER item/trap. This is useful in Cloak and Dagger to be
able to nade/trap TWICE on both sides.

Tactical-3 ---------------------------------------------------------------------

This lets you equip ANOTHER item/trap, on top of the extra one you get from
level 2! While this is usually over kill for this reason, you can make some
funny novelity classes... like fulton cannons, plushies, and decoys... just
don't do it in survival.

It also lets you throw farther grenades, but isn't that usefull with frag
grenades as they will usually blow up in the air, and the only other grenade
as a scout you need is the eloc, which if you a specializing in that, it's
better to stack Intel+3 and Tact+1.

The 3rd perk ets you place traps faster (so this skill is literally
QuarterBack and Trickster from MGO2 with extra bonuses), but is really only
needed if you want to do the "Knock the person down then put a Plushy on
them to start a combo build".

This doesn't work in lag, and really doesn't fly in a survival setting.

Optics-1 -----------------------------------------------------------------------

Grants night vision, which weights you down, remember this. This is a useless
skill at level 1 as it won't readily detect cowards in stealth camo, but
can help in hide heavy grass maps like Azure.

My friend swears by optics+1 in cloak and dagger, he always prides himself
that once you reveal a team, everyone lights up.

While I don't need or even like optics (hurts my eyeball and brain), it's 
always good to have someone who can use it in the above two areas.

Optics-2 -----------------------------------------------------------------------

Filler skill to get to Optics+3. This level just makes it better in the day
time and increases the battery.

Optics-3 -----------------------------------------------------------------------

This can see through stealth, so if you have a hard time seeing cowards in
stealth, this will make that skill they NEED useless. 

While I don't need it, if you can see someone who thinks you can't see them,
you usually can bait them into any trap you want, or kill them while they
are casually crouch walking.

Lethal Aim-1 -------------------------------------------------------------------

While this isn't really need in most cases, it is worth an extra slot, 
especially with the Un-Arc as you want the first bullet to hit dead center.

This skill just increases your accuracy, which is where your first shot will
go once you fire... since the second last patch, they made it so your first
bullet is super accurate as long as you are crouching, which means this isn't
a MUST HAVE like it was in earlier versions. 

Lethal Aim-2 -------------------------------------------------------------------

This skill is basically the two most overused cookie cutter skills from MGO2.
rolled into one (Weapon Skill + 2 and Runner + 2)

ALWAYS, ALWAYS use this skill if you have room if it increases your run speed,
especailly if you are a sniper going for first blood, a B-Speed Scout that
knows how to get in your face and retreat is much scarier than the lol D speed
scout.

The other feature is the reduced recoil, WHICH IS ALSO GAME BREAKING. With a
muzzle break on, you can literally spray now with hardly any draw back... even
on the MRS-71... it's why I didn't rely on the twitch headshot as much, because
with this on, your shots group so well, it's almost pointless to try for
a headshot, especially if someone is looking at you firing.

I don't care who you are, if you have ANY assault weapon, this is the most
important skill in the game outside of auto aim range... you just aren't
going to be out killing people that far away without it, because they'll
just be spraying.

Lethal Aim-3 -------------------------------------------------------------------

This is overkill, and your accuracy/recoil (especially if you are nub using
auto aim) with a muzzle and the later Lethal Aim+2 gives enough leeway to
strafe and fire any ways.

Oh, and if you use this, people will think you are a full nub :D Seriously,
I never met a good player, or a player who got respect after it was discovered
they needed a 3rd level weapon skill... in MGO2 and this game alike.

Weapons-1 ----------------------------------------------------------------------

While this skill may not be needed if you are a straight up assault class
as ammo drops from everyone (and you'll usually see anything but little
green bullets, which give an entire clip, to say, even a 100 round Light
Machine Gun drum, even if the guy had no ammo), it is 100% needed in Sabotage
when trying to kill the missile or if you snipe in general.

The amount of 10 & 0 victories I had dramatically increased by having 50%
more ammo. With 60 rounds in the MRS-71, it should last you the entire
round.

Weapons-2 ----------------------------------------------------------------------

This grants an extra attachment for your primary weapon, and it's only
real use in on the Un-Arc, because no other weapon can really benifit from
having a lower/barrel/scope attachment.

Weapons-3 ----------------------------------------------------------------------

The reload speed was added so the Infiltrator (with no "back" primaries) can
have a use... but this skill isn't really needed.

Use this ONLY if you want to rush in Sabotage to a terminal and being able
to Serval snipe without dying (from an enemy or yourself).

Non Lethal Aim-1 ---------------------------------------------------------------

Does the same as the lethal version, but is nearly useless as you shouldn't
be moving and shooting, with a non lethal, you need to be crouching if you
can... and in Cloak and Dagger, you always should have time to set this up.

If they are too close and you can't stay still? There is a good chance you
should be aiming, you should be running.

Non Lethal Aim-2 ---------------------------------------------------------------

Does the same thing as the lethal version above, half the skill is uselss as I
don't really think recoil matters on most "need to be hand loaded" tranq 
weapons.
However, this isn't a bad skill to use if it reduces your weapon load weight
to move faster... but as a Scout, who should only go non-lethal in cloak and
dagger, there are MANY better choices out there.

Non Lethal Aim-3 ---------------------------------------------------------------

Does the same as the lethal version, not only do I think this is useless, but
I never EVER seen it used.

For this reason, I don't even care if it increases the time it takes to
load another tranq in any bolt action gun, it just isn't worth 3 slots.

As for being able to move and shoot, no, you shouldn't ever be doing that with
any type of bolt action or non semi auto weapon... since say, the renov takes
a while to re-shoot, it's best to just move and then remain still once you
fire.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Enforcer
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If you can't go long range with the Scout, and don't like to hide, pick the
Enforcer.

If you aren't loading up on explosives, don't pick the enforcer, as the
extra health isn't really noticable in non-Cloak and Dagger rounds.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Primary Weapons Enforcer
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

MRS-4 --------------------------------------------------------------------------

Functions the same as the scout, but is better with the enforcer, because he
unlocks all the cheap attachments much faster, like the under barrel grenade
launcher.

For this reason, it isn't needed to copy and paste the same "naked" strat as
I did for the scout above, because you can spray pretty early.

Unless you are a scrubby auto aimer, this completely outclasses the damage
race potential of the SVG you start with, and with one exception, it's almost
never better to NOT spray with this gun than to pick another assault rifle.

G44 ----------------------------------------------------------------------------

While I wouldn't recommend using this gun, it is the closest thing you'll get
to a "sniper" rifle with an enforcer... the two big problems with this are
that it still takes more than one headshot with this gun and the revolver is
better for this (with weights less and doesn't take up a primary spot).

SVG ----------------------------------------------------------------------------

Once you unlock the ability to customize load outs, drop this weapon ASAP as
it's increased damage but lower accuracy won't do jack at distances.

While I heard it is better if you AA, the margin or error is the same and
most people think the difference is VERY VERY slight to the point they would
rather have a gun they can spray at long range.

The only exception is if you are playing versus mostly inflitrators, as from
close range, it takes a single headshot... this only real way to emulate the
MGO2 experience without the use of a semi auto.

It also fires slower, so as you can see, it just doesn't hold up at longer
ranges versus even the worst player in the game.

LPG ----------------------------------------------------------------------------

This is the stronger light machine gun, but since the accuracy is garbage, and
it takes still more than one headshot in most cases, it's only good if you
are an Auto Aim scrub (but the range got nerfed, which is why you'll see less
people use it) or if you are attacking the missile in sabotage as an enforcer.

ALM ----------------------------------------------------------------------------

This weapon is the happy medium between both light machine guns. This is
pure specultion, but since it's better than the LPG in terms of actually killing
people outside of auto aim range (where any weapon would kill), and unlocked
very soon after it, I'd suggest using this over that LPG. 

However, I since would never use this gun, ever. Light Machine Guns are slow
to draw and there is almost no places in the current meta where a good player
will be out killed due to this.

Un Aam -------------------------------------------------------------------------

The more accurate light machine gun.

The only tip I'm telling you, is that I heard you can snipe spray with this
weapon if you have on a grip/muzzle/scope and naturally look through this
scope.

Otherwise, everyone I know who played ESL tourny and Auto Aim in general say
the nerf made these useless. This is a VERY good thing, because before this
nerf, EVERY scrub and their mother would effortly be mowing people down
with 3 bullets from a 100 round gun... can you imagine HOLD bad it was before
the dive broke Auto Aim lock?

Hail ---------------------------------------------------------------------------

Best served with weapon+1 (or even 3) as the ammo got cut, as well as the
damage, so you need more.

The other great part? THIS DOESN'T COUNT AS A BACK WEAPON! Use this in maps and
modes where you need to push, and don't care about dying (low ammo). Even
better used as a cheese ball in Cloak and Dagger, unless you are a freaking
nub, so nubby, that your friends call you Sir NubMcNubberson, it is so
game breakingly easy to corner camp any where close to a target and mil
free kills.

In fact, you really can't beat a full team of this in this mode... it just 
won't happen.

(I'd suggest a Light Machine Gun with weapons+3 if you must use this weapon,
but be warned, no one will pat you on the back and say good job!)

FB Launcher --------------------------------------------------------------------

Make a class with this weapon incase you are on defense in sabotage and the
missile has balloons on it as this destroyes them hardcore. Not as much as
before, but it's still good.

Other than that, it's useless as it doesn't kill in a single shot anymore, so
it is almost always outclassed by the simple low weight underbarrel grenade
launcher, which draw faster and still one hit kill walkers for the most part.

Grom ---------------------------------------------------------------------------

Same as above, only the projectile fires faster. Ignore the damage increase,
as with the above weapon, it still doesn't one hit kill people from full
health.

You can thank konami's expert western dev team for this, instead of doing
some type of drepin point system from MGO2 (where you'll actually need to
earn the Rocket Laucnher), you can spawn all day with these, so there only
choice was to make them useless.

Islando ------------------------------------------------------------------------

Do not enter Cloak and Dagger without it. Just know that the effect stacks,
so never just one grenade... unless you peg them in the meat, which is an
instant knock down.

In cloak and dagger, as long as you don't mind running slow, offense side
take weapons+3/Tank+1. Not only can you up the low ammo, this will let
you use a shield and tranq pistol, being easily the most stacked in terms
of options.

It's wise to always make another class with this weapon and a revolver/sub
machine gun for bounty hunter to mil point or get a lucky fulton if possible.

Shield -------------------------------------------------------------------------

I never used this weapon, and many people think you are a ****** if you do.

However, the shield with auto aim breaks the game, as it doesn't really reduce
accuracy. Just watch out for snipers... if I see too many shielders in the
game, I'm using both the Serval and the Urghan, both of which destory the
shield by knocking it out of their hands.

If you are using a shield, don't just strafe like an idiot, be aware that the
more you move (and the higher you are, as in not crouching) the more of you
gets exposed... so against any weapon that makes you twitch, it pretty
much nulls the sheild.

If you are going to try and use a walker gear, it is also wise to have
a shield on as it will protect your back.

Also, since there is no slit in the sheild, the user's head is exposed slightly
on the right side. While this may be hard to headshot while he is strafe
spraying, it is wise to try and hit this with any semi auto if he is
stationary.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Sidearms Enforcer
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AM Pistol ----------------------------------------------------------------------

One of the most pointless weapons for an Enforcer, as he unlockes it WAY too
late, after everything listed below.

There is hardly ever a reason to use this at this point as it is outclassed
by pretty much EVERY other side arm.

Revolver -----------------------------------------------------------------------

While the need for the revolver is less than it is for the scout (considering
you unlock this super early and have MANY close range options for any of your
hip/back selections) this weapon should be used as a sniping device (with
scope if possible).

See, if you have a LMG, and someone is say, 100 meters away, no matter how
good you are, your 2nd to 15th bullet won't hit or kill them, because once
they get pegged in the face, they'll dive. So to capitalize on these free
kill moments, use the revolver, similar to why you'd ever bring a tranq
pistol outside of Cloak and Dagger (don't).

SZ -----------------------------------------------------------------------------

I never used this weapon with the enforcer as he unlocks the Mach 37, a better
sub machine gun, way earlier.

Mach 37 ------------------------------------------------------------------------

I call this the "p90" attachment. If you spray your entire primary, ALWAYS
be ready to quick switch to this weapon.

See, you can bait people to exposing themselves or dead rushing you if you
reload, even if you don't need to, then quick selecting this weapon.

This also makes the shield a disgusting broken combo with use Auto Aim Assist,
and pretty much a free kill if they aren't using an urghan or have a crack
shot aim.

Tranq Pistol -------------------------------------------------------------------

(Copy and Pasted from Scout Section)
This weapon, you'll just need to git gud with, playing single player will help
you get used to it's 30 meter effective range and bullet flight.

Never use this while moving, and if you are a bitch (or pussy lol, get it?) and 
use stuff animals this is basically a free hit.

Just remember, no matter how good you think you are at this game, if you 
think you are just going to be solid snake and run around this gun, you are
never going to beat a good team in survival.

I heard this gun is gun using the auto aim headshot tech, but since I'm not
a scrub like 95% of this game's player base, I can't tell you about it.
(End Copy and Paste from Scout Section)

However, the enforcer has the advantage of being able to sheild with this. As
with the scout's renov, be tuned to quick change to this weapon if the
person is in the sleep gas... with Auto Aim and a Shield, you'll actually
be able to drop people pretty effectively in Cloak and Dagger... otherwise
you are handicapping yourself in most other modes by not taking a submachine
gun at least.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Items Enforcer
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Grenades -----------------------------------------------------------------------

Always have these no matter what map or mode, unless it's cloak and dagger
offense. 

Using Demo+1 is good especailly if you have an underbarrel grenade launcher,
but these become broken sauce with Demo+3.

You can literally toss a grenade at someone's feet, and kill them if they
are sprinting!

Sleep Grenades -----------------------------------------------------------------

Useless unless paired with the Islando to stack damage, but alone, especially
outside of Cloak and Dagger, they are useless.

Stun Grenades ------------------------------------------------------------------

As with Sleeps, and alternetive to them in Cloak and Dagger, but otherwise, if
you are using this outside that mode, you are defeating the purpose of an
enforcer.

Magazines ----------------------------------------------------------------------

(Copy and pasted from the Scout section)
A novelty weapon to try for amazing throws (which don't even count as head
shots, so they really aren't worth it).

The problem with these, is they only work on good players (like me, I will
admit, I fell for this once) that know the radar exists, but the biggest
problem is, bullets, walkers, and sprinting make bigger and moving marks
on your radar... so after I got fooled, never again!

VS bad players, you not only don't need to be trying to fool them, but 
most of them don't know what a radar is.

The problem with them for amazing throws is they arc too high to use them
on the fly, and decoys actually work better.

I personally used them in Cloak and Dagger, and I used to throw them next to
teammates who would mute me.
(End copy and paste)

While it may be cute to try, the enforce has WAY too many more usefull
grenades to use to actually do work.

Plushies -----------------------------------------------------------------------

While I like these better than the Sleep Gas Mines, you still should be needing
traps with an enforcer, unless you are playing a map/mode where you just know
people will hit them.

(Copy and pasted from the scout section)
always take the WU Tranq pistol to boost
points.

Not only does the plushy give you a free 100 points for the purple heart, but 
another 200 for two headshots... way better than the claymore.

Against these, you can use a cardboard box. Remember that plushies can
"snare" you even if you can't see them, which is awesome, right?
(End copy and paste)

C4 -----------------------------------------------------------------------------

Since you'll be closer to the missile, this are a good choice for sabotage
once the terminals start dropping. However, I wouldn't only use these if you
are going to be booby trapping the the missile earily in the match, as
you won't have grenades to flush out people from the distance.

(Copy and pasted from the scout section)
while you can be creative like, putting C4 on a walker, or under
a fulton victim in case they are saved, these are generally for fun, and
have no place in survival.

They can be a more effective claymore in cloak and dagger... but not only do
people look for them, if you die, they are gone, unlike a claymore which will
stay forever.
(End copy and paste)

Sleep Gas Mine -----------------------------------------------------------------

The idea of a sleep mine is great, a plushy that does all the work for you,
however, unless the person falls on it directly or runs directly over it, 
they can avoid being put to sleep.

They don't make noises like the fulton cannon, but they are still very easy to
spot as they are bulky and have red lights on them.

These are usually never better than a plushie if you have a tranq pistol out,
or claymores outside of Cloak and Dagger.

Claymores ----------------------------------------------------------------------

(Copy and pasted from my scout section)
my tips? Either remember to NEVER PLACE THEM ON
AN INCLINE (steps) AND REMEMBER WHERE THEY ARE!

They are so glitchy, they can some times be ran through and not even damage
the person... plus, on maps in Cloak and Dagger, most people look for them.

Remember, use them at your own risk... grenades are almost always better
(End copy and paste)

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~Attachments Enforcer
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Flash Light --------------------------------------------------------------------

(Copy and pasted from the scout section)
Don't. The second you get to level 4, take this off if it still starts on
at default.

If you think it helps at night, turn your brightness up, the game isn't that
dark. The only map that is really hard to see at night is Grey, and that is
if it is raining and because of draw distances.

You also stick out and is useless at daytime... so there is no reason to 
devote 1/4 to 1/7 classes (depending on your respect rank) to an item like 
this.

Some may say "It blinds" people, I think it just helps me know where to aim,
and it doesn't fool Auto Aim I was told so it is very useless in that area as
well.
(End copy and paste)

Muzzle Break -------------------------------------------------------------------

Any gun that can use this, besides the tranq pistol in Cloak and Dagger, NEEDS
THIS ON IT.

Do not question this.

Silencer -----------------------------------------------------------------------

Use only with the tranq pistol in Cloak and Dagger.

Grip ---------------------------------------------------------------------------

This has some use on light machine guns (where I'd personally use one in
real life... other guns? Nah), and everyother gun before you unlock the
underbarrel grenade launcher, which you'll never leave home without.

Underbarrel Grenader Launcher --------------------------------------------------

(Copy and pasted from the scout section)
Any and every applicable weapon it can be used on. If you have an assault 
rifle without one in survival, you are putting yourself at a major dis-
advantage.

Never use anything but your grenades first... after my first day of survival,
where people would literally be using this from behind, insteand of saving
them for actual face to face bail outs, for the free kill... you are going
to as well.

Once they fall down (you are aiming at the feet, right?) quickly switch over
to your main gun to try and get a free headshot. Unless the person is using
a semi auto with perfect headshot accuracy or lag, you will kill the person
even if you just spray hard at them.
(End copy and paste)

Underbarrel Tranq Pistol -------------------------------------------------------

Unlike the scout who has limited pistol options (so you'd just take the real
tranq pistol) and the Infiltrator with many better ways to stun people (bull
horn, CQCscrubLv2, etc) the enforcer can benifit from this if he is already
decked out in with a submachine gun and other fire power.

Use this on those free headshots when people just stand still, I still, 
however, prefer the underbarrel grenade launcher in almost every case.

Short Scope --------------------------------------------------------------------

Use this on the the revolver only.

Dot Sight ----------------------------------------------------------------------

Use this on the Aam Light Machine Gun only, and only if you also have lethal
aim 2, a muzzle, and a grip (which requires Weapon+2).

Scope Booster ------------------------------------------------------------------

Since the revolver has some steep bullet drop, I'd never use this, ever.

Grenade Launcher Scope ---------------------------------------------------------

While this is more useful than putting a scope on a shotgun, but since this 
isn't real life where colateral damage is a thing as well as buying expensive 
grenades, you shouldn't be taking that much time to aim grenades.

However, if you are at D speed already and all decked out, why not?

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Skills Enforcer
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Demo-1 ------------------------------------------------------------------------

Stronger explosives, if you have an open slot, and have any type of grenade,
this is a must.

Demo-2 ------------------------------------------------------------------------

This lets you drop a grenade when you die, and I'd recommend using it until
better skills unlock.

Few things:

1. It drops a grenade only if you have one, if you threw all of yours away,
you'll drop a magazine.
2. You can get an "amazing throw" like this.
3. Great on a walker, if someone kills you on it, it can usually destroy him
back and the walker too.

This is the anti teabagging item, when you see enforcers, ALWAYS keep this
in mind, this skill makes Comms Control pretty crappy for others :(

Demo-3 ------------------------------------------------------------------------

This will let your grenades blow up on impact, so even your high arc toss
will be good at ground level VS ground level.

This is a broken skill, because you can literally win "fire" fights by 
throwing grenades at feet, no matter how alert or fast they are, they'll
usually die... and I'm not even considering lag at this point...

But yea, you'll play some laggy people that will blow you up BEFORE you
even see the grenade symbol.

This skill alone makes Comms Control a nub dominated mode... you are either
going to fight fire with fire or you are going to die a lot.

Tank-1 ------------------------------------------------------------------------

Increases defense from explosives, this should be used in any Comms or Sabo-
tage map, as well as bounty if you have the slots open.

Tank-2 ------------------------------------------------------------------------

Increases defense from stun/tranqs weapons. This skill is a MUST in Cloak and
Dagger defense, it almost completely makes you immune to anything except
headshots and cqc2.

I've body shot one twice with the Renov and once with the Tranq pistol before,
and it didn't work!

The only time you'd not want this on in Cloak is if you want to use Field
Report 3.

Tank-3 ------------------------------------------------------------------------

Faster health regen, since you regen fast and while you can move (unlike
single player) this skill isn't really needed.

Weapons-1 ---------------------------------------------------------------------

This gives 50% more ammo, and I'd always have it on while using the Hail
grenade launcher.

Almost always a great skill to have in sabotage, but less important than
the scout, as there will be a good chance you'll need to move and ammo will
be everywhere any ways.

Weapons-2 ---------------------------------------------------------------------

This lets you equip a 3rd attachment.

The only build I see this doing anything on is when trying to spray snipe with
the Un-Aam light machine gun, as using lethal aim 2 + muzzle + grip + scope
will alone you to spray snipe while prone.

Weapons-3 ---------------------------------------------------------------------

This lets you use a second primary and reload faster.

If you don't mind being at D-Speed, the enforce as MANY weapon combos to
use this with... just remember, the Hail grenade launcher is a hip weapon!

Field Report-1 ----------------------------------------------------------------

Filler skill, this lets you see dead people on both sides of the coin from
any distance, whether you kill them or not.

This is something you shouldn't need a skill for, and there is no reason to
use this at level 1 if you have a mic and are in party chat.

Field Report-2 ----------------------------------------------------------------

This skill BREAKS cloak and dagger, it sends out a little ping whenever you
are close to an enemy, so there is literally no way to hide in small maps
if enforcers stack this on.

This especailly destoryes the infiltrator, because you aren't going to 
sneak up on anyone.

Field Report-3 ----------------------------------------------------------------

You know how in single player, if someone looks at you, it puts up little
white markers? Well this skill does this if the aim at you, directly like
narc 3 from MGO2 WITH NO COUNTER.

This is not only better than the Scout's Anti Marking, it completely breaks
cloak and dagger. Now, keep in mind, you can't get close to someone because
of the ping, and can't really aim at them either... lets pretend you are 
the fastest shot in the world, they will still know where you are before
they fall down, and most likely tell there buddies.

The only thing you can really do is just mark these cowards, yay this game
is so fun! Way to make sneaking in a sneaking game 100% pointless.

Non Lethal Aim-1 ---------------------------------------------------------------

(Copy and pasted from the scout section)
Does the same as the lethal version, but is nearly useless as you shouldn't
be moving and shooting, with a non lethal, you need to be crouching if you
can... and in Cloak and Dagger, you always should have time to set this up.

If they are too close and you can't stay still? There is a good chance you
should be aiming, you should be running.
(Copy and pasted from the scout section)

Non Lethal Aim-2 ---------------------------------------------------------------

Does the same thing as the lethal version above, half the skill is uselss as I
don't really think recoil matters on most "need to be hand loaded" tranq 
weapon, especailly for the Islando which will just be aiming at feet.

However, this isn't a bad skill to use if it reduces your weapon load weight
to move faster... while the enforced doesn't really have broken skills on the
sneaking side in Cloak and Dagger, I'd still rather have even Tact+2 on
instead of this, with demo+1 and weapons+1.

Non Lethal Aim-3 ---------------------------------------------------------------

(copy and pasted from the scout section)
Does the same as the lethal version, not only do I think this is useless, but
I never EVER seen it used.

For this reason, I don't even care if it increases the time it takes to
load another tranq in any bolt action gun, it just isn't worth 3 slots.

As for being able to move and shoot, no, you shouldn't ever be doing that with
any type of bolt action or non semi auto weapon... since say, the renov takes
a while to re-shoot, it's best to just move and then remain still once you
fire.
(end copy and paste)

Shield-1 ----------------------------------------------------------------------

Filler skill, this just gives you the bash skill. If you are using a shield
with the shield skill, you want shield+3 or nothing.

Shield 2 ----------------------------------------------------------------------

This grants faster raise speed and accuracy for sidearms while using the
shield. Have the skill is useless because if you use Auto Aim Assist like
every single shield ****** I know, accuracy doesn't matter.

With the shield speed as, you really shouldn't be like "Oh there is a guy,
lets put up my shield." You should be doing this before you turn a corner.

Shield-3 ----------------------------------------------------------------------

This addes the shield charge, while it doesn't knock out in a single push
like it used to, it is still a VERY great way to escape in Cloak and Dagger.

However, a box slide can be a sub in for any other class, just with more
recovery.

The best way to avoid this if you don't have an Urghan (the only time the
gun is good) is to literally sprint dive into them as soon as possible if 
it's too late. This is to increase the distance they run over you so you
can get away or counter attack.

Tactical-1 --------------------------------------------------------------------

If the item/grenade you have as 2 ammo, it will give you 3. If it has 3, it
will give you 5.

This is a great choice with demo+3 in comms control... with it you are a
f***ing army.

Tactical-2 --------------------------------------------------------------------

This gives you the ability to equip another item/grenade.

I would only really use this in Cloak and Dagger to stack stun and sleep
gas grenade spam. While you may think it would be cool in other modes to
use grenades and c4, it's usually overkill and not needed.

Tactical-3 --------------------------------------------------------------------

This gives you the ability to equip a THIRD item/grenade. It also lets you
throw farther and set up traps faster.

While a camping scout and infiltrator can really make some cheese combos,
this skill takes a back seat to the enforcers list as there are some many
better ways to use skills... like weapon+3. There is almost nothing an
extra GRENADE laucher can't do that a puny trap couldn't.

Lethal Aim-1 -------------------------------------------------------------------

(copy and pasted from my scout section)
While this isn't really need in most cases, it is worth an extra slot.

This skill just increases your accuracy, which is where your first shot will
go once you fire... since the second last patch, they made it so your first
bullet is super accurate as long as you are crouching, which means this isn't
a MUST HAVE like it was in earlier versions. 
(End copy and paste)

Lethal Aim-2 -------------------------------------------------------------------

(copy and pasted from my scout section)
This skill is basically the two most overused cookie cutter skills from MGO2.
rolled into one (Weapon Skill + 2 and Runner + 2)

ALWAYS, ALWAYS use this skill if you have room if it increases your run speed.

The other feature is the reduced recoil, WHICH IS ALSO GAME BREAKING. With a
muzzle break on, you can literally spray now with hardly any draw back... 
it's why I didn't rely on the twitch headshot as much, because
with this on, your shots group so well, it's almost pointless to try for
a headshot, especially if someone is looking at you firing.

I don't care who you are, if you have ANY assault weapon, this is the most
important skill in the game outside of auto aim range... you just aren't
going to be out killing people that far away without it, because they'll
just be spraying.
(End copy and paste)

Lethal Aim-3 -------------------------------------------------------------------

(copy and pasted from my scout section)
This is overkill, and your accuracy/recoil (especially if you are nub using
auto aim) with a muzzle and the later Lethal Aim+2 gives enough leeway to
strafe and fire any ways.

Oh, and if you use this, people will think you are a full nub :D Seriously,
I never met a good player, or a player who got respect after it was discovered
they needed a 3rd level weapon skill... in MGO2 and this game alike.
(End copy and paste)

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~Infiltrator
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

If you aren't a proven coward and need to hide and use scummy tricks, use this
class ONLY if you want the speed. Besides that, nothing an infiltrator can
do with his skills can't be done with any other class with a bit of practice.

Outside of Cloak and Dagger, at top level play, infiltrators are usually
free kills if you see them, and the only ones that score good are the ones
that lag like crazy, or the ones that have teams do all the work for them.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Primary Weapons Infiltrator
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MRS-4 --------------------------------------------------------------------------

This functions the same as the scout's, so read that section. Well, actually,
if it's still like the original version, the infiltrator had the best rifle
as it started with the grip and muzzle... and people still think this game
wasn't run and gun lol.

"Hey guys, let's give the so called class for expert places all the spray do
dads right from the start... Oh, and stealth camo because every pro not only
needs to hide, but needs help doing it.'

Yea, they label the scrub class this, but the scout, who literally needs to
best accuracy to compete at higher levels "the beginner" class lol.

S-1000 -------------------------------------------------------------------------

*Never used this shotgun*

It's a standard pump action that puts you on your ass. Kills decent enough.

Kabarga ------------------------------------------------------------------------

*Never used this shotgun in MGO3*

This is the auto shotgun, while it's a lot weaker, it's fire rate makes it
disgusting and usually a free kill if you are using it with Auto Aim (and yes,
you guessed it, a scrubby :D)

Rasp ---------------------------------------------------------------------------

*Never used this shotgun*

This is your level 37 unlock... and basically you are either going to kill
people the second they turn the corner, or you'll miss and die while reloading.

The only map I had a problem with these were in Amber Station, and only because
my team was already destroying them at their spawns and I was just chilling.

Bullhorn -----------------------------------------------------------------------

If you are in Cloak and Dagger, use this. While it doesn't knock people down
any more, it still can stun fast and can even headshot people.

While I heard it was broken with Auto Aim on, I wouldn't know, what I do know
is you shouldn't ever use this weapon unless they are super close as it will
do nothing but give you away.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Sidearms Infiltrator
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AM Pistol ----------------------------------------------------------------------

Unlike the scout, you only need to play with this pistol very little before
you start unlocking sub machine guns and totally out class these pistols.

Geist --------------------------------------------------------------------------

No reason to ever use this as it unlocks after the sub machine guns. If you
are going to say "Vespy, what about speed!?"

If you are worried about speed, don't use a side arm... or if you want S speed,
just use the Sub Machine Gun.

Uraghan ------------------------------------------------------------------------

While this was silly overkill at most points because the infiltrator has 
better shotguns as primaries... but now it sucks.

True it can be used to counter a shield, but lets be real... you have moltovs 
for this as well as speed.

Revovler -----------------------------------------------------------------------

As with the Enforcer, this should be used if you want a way to snipe someone
long range without having to hit them 3 times in the head and hope they are
dumb enough to just stand still.

While I hate the Infiltrator, one that can aim perfectly, this is the best
weapon in the game in that case due to draw and run speed.

Tranq Pistol -------------------------------------------------------------------

(Copy and Pasted from Scout Section)
This weapon, you'll just need to git gud with, playing single player will help
you get used to it's 30 meter effective range and bullet flight.

Never use this while moving, and if you are a bitch (or pussy lol, get it?) and 
use stuff animals this is basically a free hit.

Just remember, no matter how good you think you are at this game, if you 
think you are just going to be solid snake and run around this gun, you are
never going to beat a good team in survival.

I heard this gun is gun using the auto aim headshot tech, but since I'm not
a scrub like 95% of this game's player base, I can't tell you about it.
(End Copy and Paste from Scout Section)

SZ -----------------------------------------------------------------------------

If you don't care about having A/B speed with an assault rifle or shotgun, use 
this the second you unlock it.

While the damage it does sucks, and you may literally need the entire clip, 
don't worry, as a scrub (you are a scrub by default if you need to use an
infiltrator) you'll be using Auto Aim, so there is no worry, you'll hit them
with every bullet as long as you aren't spraying while they dive.

Mach 37 ------------------------------------------------------------------------

Ugrade from the SZ, same rules apply, only you can get away with more because
it has more ammo.

Zeev ---------------------------------------------------------------------------

A very good weapon. If I ever play and infiltrator, it's for speed, I don't
use any scrubby crap like stealth or cqc2, I just slap this on, no box, and
moltovs.

Best offensive weapon for S speed... I didn't use Auto Aim, but you will, and
it isn't even funny how fast you'll close distances and effortlessly spray
people to death... because that's why we play games, to challenge ourselves
by holding down buttons and closing our eyes.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
~Items Infiltrator
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Petro Bombs --------------------------------------------------------------------

Moltovs are AWESOME IN THIS GAME! (Unless you give the person time to roll, 
which puts the fire out).

The reason I like them, is because unlike hand/stun grenades, they don't 
explode in the air.

Also, the infiltrator is the only class that can equip TWO different red
grenades.

These are also good to use if you so happen to fulton someone without a
wormhole, if you throw one under the balloon, the person will catch fire.

Stun Grenades ------------------------------------------------------------------

Opposite of the enforcer, you want to take stun grenades first before sleeps,
and remember, since they do not one hit stun people any more, always try to
be moving up after you throw them...

Incase they don't get put down, or they box them.

Sleep Grenades -----------------------------------------------------------------

I'd stay away from these, without the buffer from the Islando, you really
can't stack them well enough to put anyone out... unless the person is cornered
or having a smoke break outside.

Smoke Grenades -----------------------------------------------------------------

Since the infiltrator doesn't have an optics like the scout, you are blocking
your view as well... but you may think, well, shouldn't this work good
with stealth?

No.

Smoke, Sleep, Sandstorms, and Mist Storm actually make it easier to see
cowards in stealth camo.

Hand Grenades ------------------------------------------------------------------

If you don't have tactical+2 on, I'd still use petro bombs before these...
however don't over look the chance to use both.

I know this is a conflict to most infiltrators, as they are usually cookie
cutter cowards with stealth camo/cqc/lethal aim and usually suck too much
without them to try fun combos like TEN GRENADES!

Plushies -----------------------------------------------------------------------

These should be avoid, as in Cloak and Dagger, stun grenades are so much 
better... and if you are leveled high enough, fulton cannons can be cheaper
if placed in the right spot.

(Copy and pasted from the enforcer section)
always take the WU Tranq pistol to boost
points.

Not only does the plushy give you a free 100 points for the purple heart, but 
another 200 for two headshots... way better than the claymore.

Against these, you can use a cardboard box. Remember that plushies can
"snare" you even if you can't see them, which is awesome, right?
(End copy and paste)

Claymores ----------------------------------------------------------------------

(Copy and pasted from my enforcer section)
my tips? Either remember to NEVER PLACE THEM ON
AN INCLINE (steps) AND REMEMBER WHERE THEY ARE!

They are so glitchy, they can some times be ran through and not even damage
the person... plus, on maps in Cloak and Dagger, most people look for them.

Remember, use them at your own risk... grenades are almost always better
(End copy and paste)

Sleep gas Mines ----------------------------------------------------------------

(Copy and pasted from my enforcer section)
The idea of a sleep mine is great, a plushy that does all the work for you,
however, unless the person falls on it directly or runs directly over it, 
they can avoid being put to sleep.

They don't make noises like the fulton cannon, but they are still very easy to
spot as they are bulky and have red lights on them.

These are usually never better than a plushie if you have a tranq pistol out,
or claymores outside of Cloak and Dagger.
(End copy and paste)

Since you also get fulton cannons, which work more, it's hard to think of
a time you'd really need these over any other trap.

Fulton Cannons -----------------------------------------------------------------

(Copy and pasted from scout section)
I've a played match before to where my friend and I joined late, like 2 
minutes left in the second match... he is on the other side, I was winning,
I said, lol thanks for the free win.

He placed one trap, won the round, and got first place. I did this before too, 
they are sick cheap versus randoms... in fact, this is why I couldn't play free
battle by myself... it didn't matter how good you were, there was always
a scrub on one team camping behind them and an idiot on my team running into
them.

If you are going to use them, place them BEHIND objects that block your
enemy's spawn points, otherwise you give the other team free points. Always
place them around corners or in grass, people that leave them in the open
are too funny.

Another good place are areas inside with an exposed roof, this tricks
people, and is good in maps like Black Site, Rust Palaca, and even
the ladder holes in Red Fortress.

These have a loud beeping noise, so always play with your sound up to hear
them. 

They can be destroyed by walking over them with your box, however if you
don't have a box and you are going non lethal, you are boned.

While this is hard to do, if you hear the dart, and think it won't hit
you, it will, don't dive, try your hardest to throw a grenade at your
feet.
(End copy and paste)

Unlike the scout, who has MANY long range options versus a walker, cannons
can be used if you are out of grenade launcher rounds as the walker will
never hear them and will only be able to cut a corner if he dismounts.

C4 -----------------------------------------------------------------------------

(Copy and pasted from the scout section)
while you can be creative like, putting C4 on a walker, or under
a fulton victim in case they are saved, these are generally for fun, and
have no place in survival.

They can be a more effective claymore in cloak and dagger... but not only do
people look for them, if you die, they are gone, unlike a claymore which will
stay forever.
(End copy and paste)

Decoys -------------------------------------------------------------------------

These are just unlocked way too late to be used over any of the better traps or
grenades available.

You may think it's safe to camo in a bunch of these, but lets be honest, the
decoy's don't fool anyone and you'd just give your general area away. A sniper
can get away with this because they engage at long range...

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~Attachments Infiltrator
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Flash Light --------------------------------------------------------------------

(Copy and pasted from the scout section)
Don't. The second you get to level 4, take this off if it still starts on
at default.

If you think it helps at night, turn your brightness up, the game isn't that
dark. The only map that is really hard to see at night is Grey, and that is
if it is raining and because of draw distances.

You also stick out and is useless at daytime... so there is no reason to 
devote 1/4 to 1/7 classes (depending on your respect rank) to an item like 
this.

Some may say "It blinds" people, I think it just helps me know where to aim,
and it doesn't fool Auto Aim I was told so it is very useless in that area as
well.
(End copy and paste)

Silencer ----------------------------------------------------------------------

While you can pretty much get at least one scumbag kill a round hiding and
using this, in survival, this takes too long to be effective, and with
spawn times as they are, you really won't get away with often.

Of course, in Cloak and Dagger offense, it's needed.

Muzzle Break ------------------------------------------------------------------

Naturally you'll want to use this on every none Cloak and Dagger offense
weapon, it just takes too long to unlock.

Grip --------------------------------------------------------------------------

Use this the second you unlock it, but don't get used to it, in 3 levels, you
are going to be using the underbarrel grenade launcher.

Laser Sight -------------------------------------------------------------------

(Copy and pasted from the scout section)
Unless you want to waste a slot on your on a pistol (urghan) for novelty 
purposes, avoid this at all costs.

You see how when your buddy aims, you see the blue line? If you have a laser
sight, you throw off a red line to enemies.

Not saying it's cool to shoot someone in the back of the head, but this will
happen a lot less to never with this on... unless you quickly aim... but if
you can do that, that means you can judge the middle of your screen and don't
need this attachment.

With this game's laser accurate spray assaults and fast body shot kill damage,
you really don't need this item for pin point accuracy, you only really need
that for a sniper, Un-Arc, or the revolver, all of which are better with a
scope.
(End copy and paste)

This is just as useless as an infiltrator, especailly if they are using
stealth camo lol.

Dot Sight ---------------------------------------------------------------------

While the infiltrator doesn't have a short scope, this is the next best
thing. Again, unless you plan on dying at long range by anyone who can 
spray, I'd only use this on the revolver for that one clean accurate
headshot.

Underbarrel Shotgun -----------------------------------------------------------

While this unlocks way either than the grenade launcher, this is over kill
as this case has shotguns, and if you have an AR, you really don't need
another close range weapon... this isn't even getting into being able to
CQC people and crap.

Underbarrel Trang Pistol ------------------------------------------------------

Again, overkill. If you need an extra way to stun people, the infiltrator
has many better options then lowering your accuracy, and at a higher level,
taking this over the grenade launcher.

Underbarrel Grenade Launcher --------------------------------------------------

(Copy and pasted from the scout section)
Any and every applicable weapon it can be used on. If you have an assault 
rifle without one in survival, you are putting yourself at a major dis-
advantage.

Never use anything but your grenades first... after my first day of survival,
where people would literally be using this from behind, insteand of saving
them for actual face to face bail outs, for the free kill... you are going
to as well.

Once they fall down (you are aiming at the feet, right?) quickly switch over
to your main gun to try and get a free headshot. Unless the person is using
a semi auto with perfect headshot accuracy or lag, you will kill the person
even if you just spray hard at them.
(End copy and paste)

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~Skills Infiltrator
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CQC-1 --------------------------------------------------------------------------

This lets you choke faster, this is a must if you don't know how to slam/head
shot people AND want to interrogate someone.

In survival, if you aren't using this with interrogate+1, that person is
breaking out, especailly if he is using my "Wake Trick" I mentioned above.

CQC-2 --------------------------------------------------------------------------

This lets you sprint around like a nub so you can mash the CQC button to get
near effortless stuns. 

You don't ever need to do this, the choke is just find with CQC+1, and if you
say "Well the Slam is faster," dude, if someone is close by and sees you, you
are going to die no matter what... but at least with the choke, they can
headshot their buddy and you can LOL.

Combine this with Stealth Camo+2 to complete the Straight Nub combo, take
that beginner scout and intermediate enforcer class! My advanced infiltrator
can win with holding in one button and mashing another while all my friends 
to all the work and carry my ass to victory so I can hide!

Oh, this skill also lets you get out of chokes faster, but that's not needed
if you can do my "Wake Trick" up above, or you know... don't get grabbed
as an inflitrator?

CQC-3 --------------------------------------------------------------------------

While I consider CQC-2 pointless if you know how to choke, CQC "Stealth" 3
is much different. If you stun someone, you make them drop their weapon. (In
MGO2, you didn't need a skill for this... but needed one to slit a throat...
I don't understand this game sometimes...)

This should be used in Cloak and Dagger offense, and basically if you pull
it off, you should have no trouble winning.

Just try not to get a Serval (you'll sway like crazy) and remember that the
enemy will still have the side arm if for some odd reason you don't want to
take that free headshot while they are sleeping.
 
Interrogation-1 ----------------------------------------------------------------

As an inflitrator, I used this skill on ~86% of my classes. There is no reason
not to have this skill on. While every class can interrogate, without this
skill, you aren't going to pull one off and slit their throat is that person
knows the "Wake Trick".

However, don't just blindly rush people for the 150 points like most nubs do,
actually make sure you can without being killed...

This is hard in survival as everyone usually camps together.

Interrogation-2 ----------------------------------------------------------------

This would be considered a side effect skill, because it keeps enemies marked
longer, but they aren't fully marked... just the triangle, so they can actually
still be "remarked" that instant, if you have, say, a chicken-hawk on your
team.

Interrogation-3 ----------------------------------------------------------------

Having this lets all of your teammates actually see the enemies, instead of
just your buddy.

The only good part about this is that you'll get more assist points, I still
would avoid using it, as if you are in a party chat, or even if you aren't,
there are many ways to tell everyone where people are.

Fulton-1 -----------------------------------------------------------------------

This makes your balloon stronger. Since the first patch where it took like
5000 bullets (not lying), this is useless. 

Unless you are playing Black/Red/Rust rush, you just aren't going to be doing
this without snipers begging for you to, so they can get a free 200 points.

Again, before you fulton, make sure that you are behind something... or better
yet, forget balloons all together and only wormhole.

Fulton-2 -----------------------------------------------------------------------

This just makes the balloon faster... this isn't a problem as again, if they
have the sniper on the team and they are chatting like most real team do, they
will alert their teammates the second they get stunned.

Fulton-3 -----------------------------------------------------------------------

While dashing, if you press the cqc button, you'll do the "savage" punch seen
from single player, only in MGO3, it will put a balloon on them.

Now true, this can be used in cherry picked custom matches with 75% nubs
that are going to be marked for a half hour with little ammo, but to good
players (especially me) and in survival, this just isn't going to work.

Trust me, good players WANT YOU TO USE THIS SKILL, even as my scout, you were
gifting me free points.

Non Lethal Aim-1 ---------------------------------------------------------------

(Copy and pasted from the scout section)
Does the same as the lethal version, but is nearly useless as you shouldn't
be moving and shooting, with a non lethal, you need to be crouching if you
can... and in Cloak and Dagger, you always should have time to set this up.

If they are too close and you can't stay still? There is a good chance you
should be aiming, you should be running.
(Copy and pasted from the scout section)

Non Lethal Aim-2 ---------------------------------------------------------------

Does the same thing as the lethal version above, half the skill is uselss as I
don't really think recoil matters on most "need to be hand loaded" tranq 
weapon, especailly for the Bullhorn, as you should be able to aim accurately
again the second you are able to pull the trigger again.

However, this isn't a bad skill to use if it reduces your weapon load weight
to move faster... while the enforced doesn't really have broken skills on the
sneaking side in Cloak and Dagger, and I can tell you, there are many times
where this made my Bullhorn class go at A speed.

Non Lethal Aim +2, Interrogation +1, CQC+1 or Tact+2 depending on size of
map is a good idea.

Non Lethal Aim-3 ---------------------------------------------------------------

(copy and pasted from the scout section)
Does the same as the lethal version, not only do I think this is useless, but
I never EVER seen it used.

For this reason, I don't even care if it increases the time it takes to
load another tranq in any bolt action gun, it just isn't worth 3 slots.

As for being able to move and shoot, no, you shouldn't ever be doing that with
any type of bolt action or non semi auto weapon... since say, the renov takes
a while to re-shoot, it's best to just move and then remain still once you
fire.
(end copy and paste)

Stealth-1 ----------------------------------------------------------------------

This unlocks stealth camo so you can be a nub and hide like a coward.

Stealth-2 ----------------------------------------------------------------------

This increases the battery life of the stealth camo so you can hide like a
coward longer.

Stealth-3 ----------------------------------------------------------------------

This lets you fool people with optics 1 or 2 on (NOT optics 3) and takes away
the movement penalty so you can try your hardest to break the sneaking part
of a sneaking game.

Lethal Aim-1 -------------------------------------------------------------------

(copy and pasted from my scout section)
While this isn't really need in most cases, it is worth an extra slot.

This skill just increases your accuracy, which is where your first shot will
go once you fire... since the second last patch, they made it so your first
bullet is super accurate as long as you are crouching, which means this isn't
a MUST HAVE like it was in earlier versions. 
(End copy and paste)

Lethal Aim-2 -------------------------------------------------------------------

(copy and pasted from my scout section)
This skill is basically the two most overused cookie cutter skills from MGO2.
rolled into one (Weapon Skill + 2 and Runner + 2)

ALWAYS, ALWAYS use this skill if you have room if it increases your run speed.

The other feature is the reduced recoil, WHICH IS ALSO GAME BREAKING. With a
muzzle break on, you can literally spray now with hardly any draw back... 
it's why I didn't rely on the twitch headshot as much, because
with this on, your shots group so well, it's almost pointless to try for
a headshot, especially if someone is looking at you firing.

I don't care who you are, if you have ANY assault weapon, this is the most
important skill in the game outside of auto aim range... you just aren't
going to be out killing people that far away without it, because they'll
just be spraying.
(End copy and paste)

This skill is even more important to this class as without A speed, you pretty
much are pointless... 

Like a scout with a shotgun (version 1 had them) or an enforcer with plushies.

Lethal Aim-3 -------------------------------------------------------------------

(copy and pasted from my scout section)
This is overkill, and your accuracy/recoil (especially if you are nub using
auto aim) with a muzzle and the later Lethal Aim+2 gives enough leeway to
strafe and fire any ways.

Oh, and if you use this, people will think you are a full nub :D Seriously,
I never met a good player, or a player who got respect after it was discovered
they needed a 3rd level weapon skill... in MGO2 and this game alike.
(End copy and paste)

Weapons-1 ---------------------------------------------------------------------

This gives 50% more ammo, while the average coward inflitrator will use
other scrub skills, like one that turns you into a hiding coward, I use this
because I don't hide 24/7.

Got that? If you are a manly inflitrator, that doesn't die every five seconds
and actually uses his gun enough times, this is a good skill.

Weapons-2 ---------------------------------------------------------------------

This lets you equip a 3rd attachment.

There is not a single weapon that really could benifit from this... at all.

Weapons-3 ---------------------------------------------------------------------

This lets you use a second primary and reload faster.

Since the infiltrator has no back weapons (only hip/holster), this only
gives you the reload speed... which is SUPER POINTLESS at 75% of your
skill equips.

There is a reason I never seen this on an infiltrator, and this is why.

Tactical-1 --------------------------------------------------------------------

If the item/grenade you have as 2 ammo, it will give you 3. If it has 3, it
will give you 5.

This is a very important skill for the infiltrator... petro is great as it
will get a large boost in ammo while stun grenades are quite limited... almost
to the point where you sometimes just can put down an enforcer with Tank+2 
equipped.

Tactical-2 --------------------------------------------------------------------

This gives you the ability to equip another item/grenade.

Petro + Hand grenades, the only class that can do two sets of lethal grenades.

Tactical-3 --------------------------------------------------------------------

This gives you the ability to equip a THIRD item/grenade.

This is over kill, while the extra toss distance would be nice, and the trap
speed is OK, it is just novelty to take so much junk... plus it all adds up,
making a fast class SLOOOOOOOOOWWWWWWWWW.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
~Survival/Serious play
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

After you read and watch these videos, you need to make a choice if you want
to keep playing this game. ALL OF THESE PROBLEMS I LIST are STILL present
after the last patch (The one given to us AFTER survival started).

Ok, well if you played MGO2, you no doubt remember survival... it was probably
the number 1 reason people where so die hard about this game...

You play up to 6v6 matches, the more wins in a row, the more stuff you get. All
matches are placed at 5 minutes (even long range comms and sabotage maps)
whether you are on rush or not. (The only difference is that bounty hunter
can have a 2 minute overtime).

1 Win = 100 Gear Points
2 Wins = 200 Gear Points (300 Total)
3 Wins = 300 Gear Points (600 Total)
4 Wins = 400 Gear Points (1000 Total)
5 Wins = 1000 Geat Points (2000 Total) AND a rare color.

The rare color is a weekly item, in which you get an item that has been
released, but they give it one of 13 metallic colors... they, for the
most part, look ugly and make you stick out. The 13th color, Maroon,
is unlocked after you get all the other 12, but the order you get the
first 12 is random. You may get ninja turle green, while your friend
gets baby s*** green even though you won the same match at the same
time.

There are two GIANT differences between survival now, and the glory it 
once was: the game isn't on their servers (it's peer to peer) and the game 
isn't region locked.

1st Giant Problem: No Region Lock

This one is simple, and I don't need a video to express this one. Basically
you'll have no say in who you play, and if you play early in the day and you
live in the USA, you'll fight Japanese.

Ever have someone in choke hold, and they pop out while you are choking
them and kill you? Or how about when you kill someone, yet they can still
run at you and CQC you?

This is lag, and I don't care who you are, if you spend $1000+ for an
internet, good for you... but the majority of people don't. Even me, I have
a decent connection, but there are times I played people I've missed in the
body standing STILL! (You can check the countries of origin by looking
at your enemy's PSN accounts, look for the langauge... or even the icon,
most Japanese [and some weebo's] usually have anime chicks as their 
avatar.)

If you look at the video directly below, it'll show bars.

Our team is all crap connections because we aren't host, that coward who
aborted was, his bar is crap because it factors in our connection, but
his teammates? They are all green, but that only means they won't lag 
to each other (which doesn't matter).

2nd Giant Problem: The Host can and WILL abort

You may say, well hey, Ves why is this bad? In MGO2, you bragged about getting
46 wins in a row, claiming if a couple teams didn't rage quit ASAP, you
wouldn't of had 26 in a single night!?

Here is the different, the host is always Team Solid's leader (the one who
made the team). If this leader quits, IT ENDS THE OTHER TEAM'S STREAK! Starts
you back at your first win! Worst is, you can be on your 5th match, and it'll
give host to a team on 0 WINS! And they STILL ABORT BECAUSE EVERYONE IS EITHER
A NO TALENT SCRUB OR A F***ING CRYBABY BOOSTER. YEA EVERYONE, LETS ALL ABORT
TO SAVE OUR C's AND D Ranks, because that's COOL!

https://www.youtube.com/watch?v=bC6LvqC3XA8

This was the last match I ever played in this game, and if you look at the
"ping" bars, you can tell it is the current version of the game. This is a
VERY big problem that hasn't been fixed because the dev team doesn't know 
what in the F*** they are doing.

So yea, you saw that right, we were on our 5th match, literally a minute 
left, so figure most matches take 12 minutes with loading/matching/briefing
so this was roughly an hour of wasted game play. Now, you still keep the
Gear Points you get from the other wins, but not that Rare Color or the 
1000gp, IE the only things that really matter.

3rd Giant Problem: The host can abort ANYTIME HE WANTS

That's right, even if you are in the briefing screen, and the host quits,
IT ENDS THE MATCH AND STARTS YOU BACK AT ZERO WINS.

Even worse?

https://www.youtube.com/watch?v=rjaH13KCYH0

You can literally GET THE FIRST PLACE VICTORY MUSIC, like I did hear, and they
can abort AFTER THEY SEE IF THEY GOT EXP OR NOT, basically encouraging 
boosting... what CRAP is this? Oh, it gets better.

4th Giant Problem: One man teams

Up on the ranking section, I vaguely get into why the rank system is trash
and it's because of the way the point system is.

Lets say you go 1v6. If you are alone, you are getting first place, no matter
how bad you are, as long as you trade 1/3 of your deaths for kills. What
makes this worse? Is that there is no penality for aborting so if you play
a 1 man team, and he actually doesn't get first and doesn't waste the full
ten minutes looking at you or AA spraying you while you spawn camp him, HE
CAN ABORT! Guess what happens if you aren't the host and on your 5th match?
Yup, YOU START BACK OVER.

Oh, it gets worse...

https://www.youtube.com/watch?v=s7Dypg9tAO4

See Exile at A rank, and Theezy with his eagle? How do you think they got that
if they suck bad? Well this video shows that YOU CAN LITERALLY DEPLOY WITH
PEOPLE THAT ABORT, THEN GET THEM IN THE VERY NEXT MATCH AND ABORT ON YOU AGAIN,
only guess what, they were the host.

You say, that wasn't a one man team... Check this one out, we played this
guy 3 times in one streak... but his 3rd time, guess what? He got host. Now, he
aborted EVERY SINGLE TIME because we didn't let him get points (like in that
Amber sabotage, he literally hid in the basement with plushies XD)

https://www.youtube.com/watch?v=dlN14WkLF10

See? So not only can your OWN team leave you handicapped with less than 
4 people AND STILL END YOUR STREAK, but you can PLAY THE SAME ABORTER MULTIPLE
TIMES IN A ROW!

Tell me how that's fair? 1 person can literally spend 2 minutes to ruin 6
other's time, an hour a piece... 5 to 6 hours, give or take? Yea, people
already troll in most games or places, but to give them this power? GREAT
JOB KOMANI! BEST CHOICE IN GAMING YOU MADE SINCE YOU SNUBBED HIDEO KOJIMA AT
THAT AWARD SHOW FOR MAKING ONE OF THE BEST SINGLE PLAYER GAMES THIS DECADE!

5th Giant Problem: Glitchers

Konami doesn't really ban them, so there is that... 

https://www.youtube.com/watch?v=0VNqlpPohuo

These are all glitchers... you'll want to try and stun them if you can, oh, 
you'll still die, but least this way you won't get killed as much... only way
you are going to be doing objectives without giving them a truck load of 
points.

Tell tale signs: 
Getting shot at when the person is dead, this one is obvious, sometimes
they like, pulse/jump alive, like that Maji Loser shown in Jade Sabotage.

Seeing someone get like multi-kills at the same time that wasn't a 
grenade (like a gun or espeically the knife) = Glitcher. Easy to tell.

Being under the map in blacksite (which they said they fixed, but didn't 
and said they would ban people for doing it, but also didn't)

Having someone break out of a grab, then you kill them, then you run 
away, and then you die. (Like that Robbins scrub did to that guy I seen
in "dead" vison)

"Jesus" pose (seen after the that walker killed me, that is shown when 
someone glitches by being on something, like a turret/walker, etc, just like 
in MGO2, it to try and hide that with are glitching because it will show them
spinning in circles, people called it while in the box the "box" glitch, or
on a ladder the "ladder" glitch, but they are all the same.)

Well then, how do you beat glitchers? You rarely, while we beat a few, if
they get host... you play WHEN THEY WANT TO PLAY as shown in this next
video... 

https://www.youtube.com/watch?v=C4m3Fhqk5r4

See us get frozen? Literally nothing you can do... even if you win, they do
this:

https://www.youtube.com/watch?v=qMqMTBc-AfU

Wait, did you expect something else? They already cheat, but these ones are
not only so bad that they not only cheat, but they LOSE!... but they are
even worst because they ABORT! I can't tell you if there is anything worse
than the player who needs to abort-boost AND cheat lol.

Ok, so before we close this guide, let's do a semi-flow chart.

For this, we are going to assume YOUR TEAM is the BEST TEAM EVER, and YOU
NEVER LOSE, got that?

First Match: Did you get host? 50% chance you win, 50% they abort.

You may say, "But Ves, not everyone aborts," um, pretty much, but the point
is, this IS NOT IN YOUR CONTROL, AND IT CAN ALWAYS ALWAYS ALWAYS ALWAYS ALWAYS
AAAAAAAAAAALLLLLLLLLLLLLWWWWWWWWWWWWWAAAAAAAAAAAAAYYYYYYYYYYYYYSSSSSSSSSSSSSSSS
Happen.

2nd Match, Did you get host? You are now at 25%. A 25% chance that you don't
lose NO MATTER HOW GOOD YOU ARE. This isn't a figure pulled out of my ass, you
are at 25%.

3rd Match, 12.5% chance you get host. 4th: 6.25% 5th: 3.125%.

Oh, does that seem too high? Now factor in all the one man teams who will
give you an actioned pack match where you just wait for them to spawn in
and get looked at, and all the times you do get host, but play glitchers.

Final words? You have a greater chance on Lottery Tickets in my state to 
break even. Oh, in the case you don't get a one man team, a glitcher team,
or a team that will abort? You are going to get a laggy team from the opposite
side of the world, or a tryhard team that will camp 10 minutes straight
looking at you.

Use everything I told you to be the greatest you can be, so the 2% chance you
get an enjoyable and possible to finish match, you shine!

Vespis Out.

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~FAQ
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Q: If you quit, why do you still write?
A: So everyone plays this game the way "top" teams play, to make more 
people whine, and to ultimately have the game changed.

Q: Why? You won't see it if it does.
A: It's called being selfless.

Q: This is basically a sniper guide, what gives?
A: Sniping is the most effeicent way to kill someone, the only other way
to play this game at high level is both an assault rifle with auto aim
assist and an underbarrel grenade launcher, both which take hardly any
skill to produce results.

Q: Then why not use the AR?
A: There is a 99% chance that guy kills me 1-10 meters away, but a 1% when
outside of 40 meters. Since no one moves ups in most modes, and the game
has a very large amount of huge open maps, it is usually the better choice.

Q: You say you're a pro, yet most of your strats say to hide, why the
hypocrism?
A: I can sprint in the open and headshot people on the fly, the only difference
between that style, and the "hiding" approach is the amount of times I'll
be marked. Until they remove marking points, you'll always need to play like
a pussy, unless you want someone who just holds down the bino button to get
first place. If there isn't a bad ass like me who can kill a marker in the
first 20-30 seconds, the came turns into peek-a-boo fast.

Q: Another strat where you claim that you are against "Scrub Strat X" 
yet say to use it, care to explain?
A: Not sure if put it anywhere here, but to my friends I told them this 
guide would read like a satire... because it's so easy to do anything "top"
level with a bit of cheese. MGO2 it gave options to players who couldn't
aim... well in this game with auto aim assist, everyone can aim "good" so
now it's all about that. You are either going to kill outside of 
auto aim range, or you are going to do the same with an added grenade
launcher.

Q: You are so arrogant, dictating how we should play, who are you to decide
who is a scrub or not?
A: It's called shock value... was it not a good read? I thought it was, but
you can always try to find someone who's broken any record I have, that'll
teach me a lesson!

Q: You always say "top" like that, why?
A: All the so called "top" teams aren't even good, they all are terrible at
this game. I consider my team the best, as we were the only ones who are at
that level, in which not every user used Auto Aim Assist (only I didn't lol).

Cocky? Hell yes, but seriously, it's why you never see videos of me getting 
"styled" on, because no one will be impressed with me stuff, and EVERYONE
does it (Auto Aim)... See there is this guy in this video here:

https://www.youtube.com/watch?v=3XyvA3xMG6I

He was a drama queen and edited a non gameplay video of me talking, all the
while ignorantly insulting me, him and his crew were laughing at ME FOR 
LITERALLY NOT USING AUTO AIM. Yes, that is how "top" tier people act. They
didn't believe me, then for the next month, that guy in that video was talking
SO MUCH CRAP it wasn't even funny. This match? Took me 3 seconds to style on
him. That's what I'm about. I get flack from ignorant people, then I shut
them the F*** up. 3 Seconds. That's skill. That's style. THAT'S LEGENDARY.

Q: I thought you said you didn't use any videos to insult anyone?
A: That deserved it, and I don't consider Vermin as "people".

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~Credits
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+Me
+All the juicy fish who gave me kills
+Still going to give props to cJayc
+Hideo Komina for making THE SINGLE PLAYER

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~Closing
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Q: How do I do X? (Where X is anything I didn’t cover)
A: PSN me @ Vesperas, or email me at iwbdk@hotmail.com.  Remember my email 
account is without a doubt monitored, so do not send anything you do not 
want showbiz or feds to see.

No one can use this FAQ without my permission. GameFAQs.com is the only 
site allowed to use this FAQ. No site, but GameFAQs.com, PERIOD, don't
bother emailing me about this unless you have a donation :D

This document is...

                    Copyright 2016 BDK

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