PPPPPPPPPPPP 444 444 PPP PPP 444 444 PPP PPP 444 444 PPP PPP 44444444444 PPPPPPPPP 44444444444 PPP 444 PPP 444 PPP 444 PPP 444 PPP 444 This is a Boss FAQ for Shin Megami Tensei: Persona 4 Composed by Jeddi_kun at http://www.gamefaqs.com/ ----------------------------------------------------------------------- Copyright ----------------------------------------------------------------------- This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission.* Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. * I used to allow people to use the FAQ elsewhere with permission by me, but I've decided to stop doing so due to the fact that there are way too many people using it on their sites WITHOUT my permission. I have a hard time keeping track of who I have or haven't given permission to, so I've decided to no longer allow other people to post this FAQ on their site. If I've already given you permission to use it, you may continue using it, but please, no more e-mails asking if you can post this on your website. ----------------------------------------------------------------------- Notes ----------------------------------------------------------------------- This is my First FAQ on GameFAQs. I hope you enjoy it, and I hope it is helpful. Thank you for reading. Contact me at Jeddi-kun@hotmail.com for extra help, questions, concerns, or suggestions regarding this guide. Please label the e-mail "Persona 4 BOSS FAQ" so that I can get to it faster. Note that this Boss FAQ has spoilers. Just a warning before reading. Actually, I'm not quite sure if it does, but I'm giving you a warning in case there is one so you don't get all butthurt about me not warning you beforehand. I know I have a few inconsistencies in this FAQ, and though they bug me a bit, I don't think they affect the quality of the guide much so I'm probably not going to bother changing them unless I get really bored one day. When I say inconsistencis, I mean things like saying Str or Rs in the elemental affinities section, even though they both mean the same thing (Strong to an element or they resist an element). That's just one example. ***IMPORTANT*** If you're going to send me and e-mail with suggestions for the guide, please tell me your username on Gamefaqs! As of 8/19/10, I'm updating the guide a bit. It's just simple things like my new e-mail address and rewording some stuff, nothing major. I didn't think about it at all until I decided to check my contribution hits and see that 300+ people still look at this daily. Thanks for all your support, everyone! ----------------------------------------------------------------------- E-mail ----------------------------------------------------------------------- The e-mail I use CURRENTLY is Jeddi-kun@hotmail.com. I tried to go throughtout the FAQ and change my old e-mail to this one (the old one being Jeddikun@aol.com) but I may have missed some spots, so please use this e-mail if you want to talk to me. I apologize if you sent me an e-mail on the other address and never got a response. If you still need a response from me, feel free to resend it. ----------------------------------------------------------------------- Version History ----------------------------------------------------------------------- 03/07/09-- Version 0.86- Fixed a few typos I saw, fixed the Table of Contents [some of the codes were off] and made some small changes elsewhere. Look forward to hp/sp values soon. 03/03/09-- Version 0.85- Huge Update. Added an FAQ section. Finished tables, a few minor additions to the strategies. Maragaret Fight added, revised the Difficulties. 02/14/09-- Version 0.75- Still working on tables. Fixed more typoes. Added some details from a few e-mails I got, added a few extra things here and there. 02/02/09-- Version 0.70- Working on the tables. Added more to the Notes.This and the last update are huge. When I get all the tables + the Margaret fight written, the guide is pretty much finished. I may update in the future, but that's my goal. 01/21/09-- Version 0.60- Added the reaper fight, a terminology section, and fixed most of the typoes on the page. I'm planning on adding hp/sp/elemental affinity tables soon. Margaret may take longer; I want to get more of a feel for her. 01/20/09-- Version 0.50- All bosses and strategies covered. Looking to add more information in the near future as well as English titles. Going to add The Reaper and Margaret as well. 8/19/10-- First update in over a year... Not quite an update, more of an edit I guess. I'm considering working some more on it in the future, but don't get your hopes up too much. The main reason I decided to do the update was seeing how many people still check this, and the fact that when I looked at the guide for the first time in a year it looked to me like a 10 year-old wrote it. :P ----------------------------------------------------------------------- How to find sections/Table of Contents ----------------------------------------------------------------------- *** I know this isn't like your average ctrl + f system, but I think it's pretty simple and easy to understand. There are three types of bosses; Storyline, Mini, and Bonus. To find a section, press ctrl+f and type in what kind of boss it is using all caps: ---------------- |STORYLINE BOSS| [Character Shadows, end-game bosses, etc] | | |MINI BOSS | [In the middle of the dungeon, etc.] | | |BONUS BOSS | [After the dungeon's been cleared out the first time] ---------------- After that, put a decimal (.) and then a number according to their order in the game. Just copy and paste the codes from this list: Yosuke's Shadow: STORYLINE BOSS.1 Chie's Shadow: STORYLINE BOSS.2 Avenger Knight: MINI BOSS.1 Yukiko's Shadow: STORYLINE BOSS.3 Contrarian King: BONUS BOSS.1 Daring Gigas: MINI BOSS.2 Shadow Kanji: STORYLINE BOSS.4 Intolerant Officer: BONUS BOSS.2 Amorous Snake: MINI BOSS.3 Rise's Shadow: STORYLINE BOSS.5 Teddie's Shadow: STORYLINE BOSS.6 Momentary Child: BONUS BOSS.3 Killing Hand: MINI BOSS.4 Mitsuo's Shadow: STORYLINE BOSS.7 Escapist Soldier: BONUS BOSS.4 Dominating Machine: MINI BOSS.5 Naoto's Shadow: STORYLINE BOSS.8 Extreme Vessel: BONUS BOSS.5 World Balance: MINI BOSS. 6 Kuni-no-Sagiri: STORYLINE BOSS.9 Lost Okina: BONUS BOSS.6 Chaos Fuzz: MINI BOSS.7 Giant of Envy: MINI BOSS.7 Adachi: STORYLINE BOSS.10 Amenosagiri: STORYLINE BOSS.11 Neo Minotaur: MINI BOSS.8 Sleeping Table: MINI BOSS.9 Izanami: STORYLINE BOSS.12 Izanami-no-Okami: STORYLINE BOSS.13 The Reaper: BONUS BOSS.7 Margaret: BONUS BOSS.8 ----------------------------------------------------------------------- Terminology ----------------------------------------------------------------------- In this guide, I have a special way of saying certain things. For complete understanding, I'm adding a section so you can understand what I mean. Difficulty- How hard the boss is; 1 being the easiest and 10 being the hardest. I base this part off of what others say, and my own experiences. Recommended level- A range of what levels you should be for the boss. Personas- Personas, or personas that fit a description in this section. Ma-Dyne/-Dyne- Whenever I say this, the dash means either zio, agi, bufu, or Garula. Basically, if I say a boss can use all -Dyne spells or something of that sort, the dash represents one of the four main elements. Round(s)- I try not to use this much, but it is used. It means the four turns that your party gets. Of course, Agility determines this. However, in most Boss Battles, your characters will have their four turns, and then the enemy has theirs. Spam: To constantly cast/over-use a spell or skill. Grind: Leveling up. ----------------------------------------------------------------------- Dungeon Help/Level Recommendations ----------------------------------------------------------------------- Want a good level recommendation for each dungeon, so you know when to advance to the next one? Well, here you go! Note that the recommendations aren't for the whole dungeon. Typically, the lowest level is for the lowest floor, and the highest level is for the highest floor. Yukiko's Castle- 6-14 * Steamy Bathhouse- 17-24 * Marukyu Striptease- 26-33 Void Quest- 34-40 Secret Laboratory- 42-49 Heaven- 52-64 Magatsu Town- 62-75 Yomotsu Hirasaka- 71-80 Note that the last few dungeons are very lenient. Towards the end of the game, the skills/personas you have matter more, as well as how good you are at battle. It also depends on the difficulty setting. If you're on easy more, you can typically take off about 3-5 levels towards end game, and maybe 1-2 for the early ones. Also, just take this as a general level range. It's quite possible to get through dungeons without being in these level ranges, I just found through my 7+ playtroughs that these are the levels I'm usually at throughout the specific dungeon and the game isn't too hard or too easy. * For these first two dungeons, especially if you're in normal or expert mode, you may want to level up even more. ----------------------------------------------------------------------- Reading the Tables ----------------------------------------------------------------------- ----------------------------------------------------------------------- 1Name: ----------------------------------------------------------------------- 2Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | | | | | | | ----------------------------------------------------------------------- 3Where to find: ----------------------------------------------------------------------- 1/Name: The Boss' name. 2/Affinities: The boss' elemental afinities. Rs-Resist (Halved damage) Null-Nullify (No Damage) Abs-Absorb (Healed by element) Rpl-Repel (Attack is reflected back at caster) Wk- Weak (Extra Damage + Down) * Almost all Bosses Nullify Light/Darkness attacks 3/Where to find: Where the boss is located, how to get to the boss, etc. _______________________________________________________________________ STORYLINE BOSS.1 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Yosuke's Shadow ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | | | Wk | | Null | Null | ----------------------------------------------------------------------- Where to find: N/A ----------------------------------------------------------------------- * Since only Electric and Physical attacks were available in this battle, I'm not sure how other elements would affect him. It shouldn't be a problem though, seeing as you can only use Physical and Electric attacks. Difficulty- 2/10 Recommended Level- Where ever you're at. Personas- Izanagi This is the first "boss fight" of the game. It's pretty simple. Spam Izanagi's zio on him, and when he guards, you guard. If he uses Power Charge, use zio first and take your extra turn using Guard. If your health ever gets below half, make sure to use a medicine. (You have 5. Feel free to use them!) _______________________________________________________________________ STORYLINE BOSS.2 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Chie's Shadow ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- Rs | | | | Wk | Null | Null | ----------------------------------------------------------------------- Where to find: Yukiko's Castle 2F ----------------------------------------------------------------------- Difficulty- 3/10 Recommended level- Where ever you're at. Personas- Izanagi Easy fight, just be careful. Have Yosuke cast Garu on her, and she'll be knocked down. She'll put up a Green Wall soon after, so just use your physical attacks. Whenever the game says that she gazes at Yosuke, have him guard for that turn. If you don't, she'll use a strong attack called Bottomless Envy (or mazio. I'm not quite sure, but I do know it knocks him down) that leaves Dizzy, and gives her another turn. The fight should be over after a little while. Use a medicine if you have to. _______________________________________________________________________ MINI BOSS.1 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Avenger Knight ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- Rs | | | | | Null | Null | ----------------------------------------------------------------------- Where to find: Yukiko's Castle 5F ----------------------------------------------------------------------- Difficulty- 7/10 Recommended Level- 8-12 Personas- Izanagi, Pixie, Slime with Resist Physical This is actually a pretty hard fight. In fact, after those bosses before, the next few bosses in the game are actually some of the hardest fights in the game. I recommend using a Goho-M on the 5th floor so you're all charged up when you fight him. You may even want to do a little bit of grinding before this fight. Now... On to the actual fight. He uses regular physical attacks as well as other single-target physical attacks, including poison skewer that may inflict poison. I wouldn't even bother healing poison if I were you. Why? He can kill one character in 2 hits, so healing poison is pretty pointless. There are two ways to take on this fight. The safest way is probably using your spells on him. He resists physical, but you may want to use physical attacks anyway and hope that you can land a critical hit or two to knock him down and use an all-out attack. Hopefully you have a few revival beads on hand, because you'll need them. I suggest you keep the only the MC healed. Have Yosuke heal him, while the MC and Chie attack. Trying to keep everyone's hp full is a waste of time since he'll just be killing you while you do it. If you have Tarunda at this point, then that's awesome. Use it. If not, keep rakukaja on the MC and Rakunda on Avenger Knight if you have it. *If you're on Expert Mode, it's almost a definite that his attacks will OHKO unless you're Level 10+ or have a Slime with Resist Physical. _______________________________________________________________________ STORYLINE BOSS.3 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Yukiko's Shadow ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | Abs | | | | Null | Null | ----------------------------------------------------------------------- Where to find: Yukiko's Castle 8th Floor. ----------------------------------------------------------------------- Difficulty- 8/10 Recommended level- 14-16 Personas- If you're at a high enough level, use Jack Frost. Valkyrie if she knows Mabufu. Senri when the prince goes down. This is probably the hardest fight you've done yet. She has a stong area attack that takes away over half of your character's hp, and she also summons a minion to aid her in battle. Have Chie cast Mabufu every round, and this will hit the Charming Prince's weakness as well as damage the real boss. Keep pressure on the minion until he falls down, and then focus on Shadow Yukiko. Yukiko's Shadow will cast White Wall on the Charming Prince, taking away his weakness. When she does this, just attack him with physical attacks. When Shadow Yukiko is alone, use strong physical attacks on her. Make sure you equip a persona that isn't weak to fire or even better, resists it. When her health drops down to about half, she'll start using a fire-element area attack called Burn To Ashes. It will do quite a lot of damage to your party, and hit Chie's weakness. Hopefully, you have a persona with Media. Just make sure to heal your party when hp gets below half, and have Yosuke and Chie do the attacking. Don't be mad if this fight is extremely hard. The first few boss fights are the hardest in the game. You may need to grind a bit before beating her. _______________________________________________________________________ BONUS BOSS.1 _______________________________________________________________________ ---------------------------------------------------------------------- - Name: Contrarian King ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | Abs | | | Null | Null | Null | ----------------------------------------------------------------------- Where to find: Yukiko's Castle 8th Floor ----------------------------------------------------------------------- Difficulty- 8/10 Recommended level- 16-22 Recommended personas- Personas that resist physical attacks. This is probably the hardest extra Boss in the game. (dungeon-wise) His rampage attack can easily wipe out your party if you're underleveled. Most extra Bosses are easy enough once you beat that dungeon for the first time, this is not the case. I suggest leveling up to around 20 before fighting him, simply because of his Rampage attack. Use physical attacks to damage the boss. He cannot be affected by fire or wind, and the sp for other spells is better used for healing. He'll begin the battle with Red Wall. He usually only uses single-target physical attacks, so heal that character when necessary. When he starts using Rampage is the hard part. It will take away almost all of your party's hp, and you won't be able to heal that much with your current healing spells. After Rampage, use the MC and Yukiko to cast Media, and have Yosuke and Chie attack. He rarely uses Matarunda, but if he does, prepare to use rakunda on him. Tarunda is nice as well, if you have the time. On my expert game, I couldn't beat this guy until I was level 24. You might want to wait to fight him until you reach the top floor of Kanji's dungeon. _______________________________________________________________________ MINI BOSS.2 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Daring Gigas ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | | | | | Null | Null | ----------------------------------------------------------------------- Where to find: Steamy Bathhouse 7F ----------------------------------------------------------------------- Difficulty- 6/10 Recommended Level- 18-22 Personas- Anything that can resist Physical attacks. This boss hits hard, but it's not a hard fight. He is a lot like the avenger knight, but a bit easier. He'll waste three turns buffing up, and then he'll start attacking. He doesn't have any special attacks, just the single-hit, regular attack. It will probably take away over half of a character's hp. When he uses Power Charge, make your characters guard. Pretty much, just heal whoever gets attacked, and then have everyone use their strongest attacks on him. _______________________________________________________________________ STORYLINE BOSS.4 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Shadow Kanji ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | | | | | Null | Null | ----------------------------------------------------------------------- Where to find: Steamy Bathhouse 11F ----------------------------------------------------------------------- Difficulty- 9/10 Recommended level- 22-25. Personas- Any personas with strong attacks and area attacks. One that has resist physical. A persona with Support Skills. [Preferably Tarunda] This is probably the hardest fight yet. Not only does he have strong area attacks, but he also has two minions, that are tough to take down themselves. His main attack that will wipe you out is swift strike. It's a physical area attack, that can hit up to three times. If it hits three times, it's most likely game over for you. First of all, start by killing Nice Guy. If possible, use physical area attacks to bring him down. Tough Guy absorbs them, but you really shouldn't be focusing on him now. The reason you should kill Nice Guy first is because he casts buffs; Specifically Heat Riser. Heat Riser is a combination of Tarukaja, Rakukaja, and Sukukaja. To leave this on him would be death. So, have Yosuke use Dekaja if Nice Guy casts Heat Riser on him. Once you have the Nice Guy down, focus your attacks on the tough guy and Shadow Kanji. Tough guy absorbs physical, so use magic attacks on him. If you want to risk it, try using area magic attacks. They'll damage Kanji and Tough Guy. Tough Guy's attack arsenal consists of two single-target physical attacks and swift strike. His rampage isn't nearly as strong as Shadow Kanji's Swift Strike, but it's still something to watch out for. The main reason you should get rid of him first, is the fact that he can use Dekaja, and will almost always use it whenever your party has buffs. You'll want to buff up your party for this fight, but you don't want it to be immediately taken away... This is why he's the second Target. Now comes the real fight. Kanji has an attack that's cast fear on your party, although he occasionally uses it. He also has Fanatical Spark, that deals medium lightning Damage. These two attacks are no reason to be alarmed, however. His main deadly attack is Swift Strike. He typically uses Power Charge before swift strike, which makes is even more menacing. Because of this, have your party guard when he uses Power Charge. Otherwise, there's a high chance of death, especially if it hits three times. His other attacks consist of Fatal End, Tetrakarn, and Spirit Drain. He rarely uses Tetrakarn, however. He'll use Fatal End quite a lot. It's just a strong single-target physical attack. If it critical hits, he'll get an extra turn. Spirit Drain takes away some sp from a character. It's bad, but he won't use it too much and you can just use a snuff soul. So pretty much, have Yukiko heal, Chie attack, Yosuke use Dekaja when Nice Guy uses Heat Riser, then attack when Nice Guy's gone, and have the MC attack and aid Yukiko in her healing. Just make sure you keep everyone's hp above 80% throughout the battle, and guard whenever he uses Power Charge. If you're still having trouble, use strong single-target attacks on the Nice and Tough Guy, instead of area attacks. This'll take them down quicker, even though Kanji will have full hp when you get him alone. _______________________________________________________________________ BONUS BOSS.2 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Intolerant Officer ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | | | Wk | | Null | Null | ----------------------------------------------------------------------- Where to find: Steamy Bathhouse 11F ----------------------------------------------------------------------- Difficulty- 5/10 Recommended Level- 25-28 Recommended personas- Personas with zio or Zionga. This boss is easy. He has strong single-target attacks that can take out 75% of your character's hp at a time, but he's also weak to electricity. Bring Kanji in, even if you don't plan on using him for the rest of the game. Doing this, you can easily perform two all-out attacks a round. He can also poison your characters, so heal as necessary. Just have Kanji and the MC use zio while Yukiko heals and Yosuke/Chie attack. _______________________________________________________________________ MINI BOSS.3 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Amorous Snake ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | Wk | | | | Null | Null | ----------------------------------------------------------------------- Where to find: Marukyu Striptease 7F ----------------------------------------------------------------------- Difficulty- 5/10 Recommended level- 28-30 Personas- Anything with Agilao. Hua Po is good. This is an easy fight. Exploit his weakness, and just keep using all out attacks. He uses Stagnant Air at the beginning of the battle, and will then use Virus Wave sometime after. Heal the poison and keep going. He can also use Mind Slice which also causes confusion, so be ready for that. Just make sure everyone's hp is kept above 50% and the battle will soon be over. Galactic Punt works in this battle. _______________________________________________________________________ STORYLINE BOSS.5 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Rise's Shadow ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | | | | | Null | Null | ----------------------------------------------------------------------- Where to find: Marukyu Striptease 11F ----------------------------------------------------------------------- Difficulty- 2/10 Recommended Level 30-35. Personas- Anything that can deal high damage. This isn't the "real" boss of this dungeon. The battle will end once you take away a little more than half of her hp, once she starts using Supreme Insight, just guard. Nothing you can really do, then. For any difficulties in this fight, just make sure you keep everyone's hp high, and just unleash your strongest attacks on her, just so you don't waste time. (Your hp & sp will be restored at the end of battle, preparing you for the real boss fight.) Her attack arsenal is just low-level magic spells, that barely cause any damage. She can also use mind slice, which takes away a bit more damage than her magic attacks. Still, nothing much to worry about. If you can't beat her, well... Don't expect to beat the next boss. _______________________________________________________________________ STORYLINE BOSS.6 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Shadow Teddie ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | | Abs | | | Null | Null | ----------------------------------------------------------------------- Where to find: Marukyu Striptease 11F ----------------------------------------------------------------------- Difficulty- 8/10 Recommended Level- 31-35 Personas- Anything that's immune to ice. Ganga and Unicorn are good; Especially Ganga. If you have a high priestess social link, fuse Ganga and hopefully she'll level up enough to learn Mediarama. Not only is this a long fight, but it can get pretty troublesome if you don't figure out his pattern. His favorite thing to do is use Mind Charge, and then cast Mabufula. He'll also cast Marakunda, and then use Heat Wave. If you try using buffs, there's a chance that he might use Dekaja, so don't waste your time. Chances are, you'll have Yukiko in your party as a healer. If you do, make sure you guard every time he uses Mind Charge. Not only does this prevent extra damage, but it also prevents him from getting another turn. If he get's that extra turn, it usually means him using Mind Charge. This means endless Mabufulas. Not good! Another thing to watch out for is Foolish Whisper. This attack attempts to silence all your characters. Bring a few mouthwashes along to the battle. His Special Attack, Nihil Hand, is actually your ally. It takes two turns to charge up. When he starts charging, go all out on him, using your strongest attacks. On the second turn he's charging, make everyone guard. This will prevent any damage whatsoever. I'm actually not sure what this attack does, because guarding completely nullifies it. I'm assuming you don't want it to hit you, though. Also make sure that everyone's health is as high as possible every round. This can be achieved by having Yukiko cast Media every round. If you have Ganga with Mediarama, this fight will be MUCH easier. Don't worry too much if you don't though. It just might be a little longer since you'll need both Yukiko and the MC to heal. _______________________________________________________________________ BONUS BOSS.3 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Momentary Child ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | | Wk | | | Null | Null | ----------------------------------------------------------------------- Where to find: Marukyu Striptease 11F ----------------------------------------------------------------------- Difficulty- 6/10 Recommended level- 34-36 Personas- Ganga because of Bufula and Mediarama. This isn't a hard fight. He uses Herculean Strike, and it's pretty strong. It will take over half of your party's hp away, so heal with Media or Mediarama. All you really have to do in this fight is cast Bufula repetitively, and use Mediarama when hp is low. The boss is weak to ice, so hopefully you're using Teddie, or even Chie.. Either way, have the MC and Teddie (or Chie) use ice skills while the other party members heal and use physical attacks. If your hp is so low that you need extra healing, I suggest having Teddie cast Mediarama instead of Bufula one turn. _______________________________________________________________________ MINI BOSS.4 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Killing Hand ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | | | | | Null | Null | ----------------------------------------------------------------------- Where to find: Void QUest 7F ----------------------------------------------------------------------- Difficulty- 4/10 Recommended level- 35-40 Personas- Personas with Magaru/Magarula/Garula. Thsi is an easy fight. It can be dragged on for a long time, though. The killing Hand will summon an Almighty Hand to aid it in battle. The almighty hand is weak against wind, so use wind attacks. If you have Magarula, use that instead of Garula, sicne it deals extra damage to the boss. Hit him with it two times and he'll become dizzy. Try to focus your efforts on the Almighty Hand, and completely focus your attacks on the killing hand when he's alone. He might summon another one before the end of the battle, so keep up. Galactic Punt works on him. _______________________________________________________________________ STORYLINE BOSS.7 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Mitsuo's Shadow ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | | | | | Null | Null | ----------------------------------------------------------------------- Where to find: Void Quest 10F ----------------------------------------------------------------------- Difficulty- 8/10 Recommended level- 38-45 Personas- Anything with good agility. Black Frost is also helpful for dealing high damage with Agidyne. Dis is an alternatica to Black Frost. This is an interesting, and tricky fight. It's also pretty fun if you know how to handle it. I personally never had any problems with him, but he's the one boss I always see people complaining about. Once the battle starts, you'll be fighting an 8-bit "hero" version of Mitsuo. This isn't the actual fight. It's an "outer shell" of him. It has 1400 hp, and once you defeat it, you'll be fighting the real thing. Once you defeat the outer shell, Mitsuo's Shadow will be knocked Down, allowing you to go for an all-out attack. Before we get any farther, let's learn what to do with the "Guided Hero" Mistuo. His only skill is "command." From this, a little game menu opens up, and he decides what attack to use from there. In your first time fighting this form, he'll only use attack and bomb. Attack is just... A normal attack. Not too stong damage. it'll probably take away about 50% of one character's hp. Bomb takes away about 50% too, but also causes exhaustion. It's a good idea to have Teddie around with energy shower for this! If the Guided Hero version of Mistuo pops up a second time, he'll have a new attack in his arsenal called Gigadyne. It deals heavy non-elemental damage to the party. It'll probably take away half of the party's health. It's pretty dangerous, especially since he gets two turns. Now, for the real boss fight. Mitsuo's Shadow gets two turns per each turn. He likes to cast Megidola, and it's definitely annoying. He also uses a lot of status spells on the party, taking advantage of the double turn. This part isn't too hard, as long as you keep everyone's hp as high as possible, and heal status effects. Many people seem to have a lot of trouble with this fight, more trouble than it is. One of the biggest problems people have is Ghastly Wail-- HEAL FEAR WHENEVER ANYONE IS HIT WITH IT. Also, make sure you keep everyones hp MAXED, or atleast close. I highly, highly recommend Black Frost for this fight as well. It will make it a whole lot easier, just spam Mind Charge + Agidyne to take the boss down. Also, if you're STILL having trouble, [which you shouldn't be] Get a Null Fear Accessory or Fuse Yatagarsu, level up to level 43 so that it learns Null Fear. If, for SOME reason, you're STILL having problems... GRIND. _______________________________________________________________________ BONUS BOSS.4 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Escapist Soldier ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | | | | | Null | Null | ----------------------------------------------------------------------- Where to find: Void Quest 10F ----------------------------------------------------------------------- Difficulty- 5/10 Recommended level- 40-45 Personas- Anything with high attack power and Mediarama. ALso, a persona that is resistant in some way to dark attacks. This is an easy fight. He has stong attacks, but they can only target one charcter at a time. Try to keep everyone's health at max, because of his strong attacks. He has the Evil Smile and Ghastly Wail combo, so make sure you get rid of fear on whoever has it. It's an easy fight, if you aren't winning, then just grind some more. The Gaia sword you get from defeating this battle is very useful for a long while in the game. Also, if you have a persona that resists dark attacks, equip them when he uses Foul Breath at the MC, because he'll follow up with Mudoon, which with foul breath, is almost Instant-kill. Hopefully you also have some Homonculus. _______________________________________________________________________ MINI BOSS.5 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Dominating Machine ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | | | | | Null | Null | ----------------------------------------------------------------------- Where to find: Secret Laboratory 6F ----------------------------------------------------------------------- Difficulty- 5/10 Recommended level- 46-50 Personas- A Null Physical persona is extremely helpful in this fight. This boss spends his whole time using Power Charge and then Herculean Strike. His pattern can easily kill you if you don't heal when it's needed... And even then, it's possible for him to defeat you in one hit. Simply make sure that you keep your health full and attack when it is. When his health gets to 25%, he'll stand by for three truns, then use self-destruct. I suggest you try to defeat him in two rounds, and if you don't, then have everyone guard to take less damage from him. Another very, very easy way is to fuse Rangda, who repels physical... Press triangle and watch :) Once Stands By, just guard. Your other characters will be dead but hey, you do't need them. :P _______________________________________________________________________ STORYLINE BOSS.8 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Naoto's Shadow ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | Rs | | | | Null | Null | ----------------------------------------------------------------------- Where to find: Secret Laboratory 9F ----------------------------------------------------------------------- Difficulty- 8/10 Recommended level- 48-55 Personas- Anything with Dekaja, or -dyne spells and high magic power. Ganga is a good idea for Dekaja + Mediarama, but not a must, seeing as skills can be passed down. Genbu, or anything with Masukukaja is helpful, seeing as Shadow Naoto likes to use Ma-dyne spells. This is a challenging fight; not hard. Shadow Naoto seems to be a boss that can actually think. She is very strategic, so give her a taste of her own medicine. First things fist, be prepared with Dekaja. She uses Heat Riser quite often, and leaving that on would be suicide. She usually only uses it when getting One More chance, and it occurs quite often, since she likes to exploit your character's weaknesses. If you don't want to waste your MCs turn with Dekaja, then have Yosuke use it, assuming he's in your party. Shadow Naoto Also uses Debilitate, although rarely. If you have Yukiko in your party, expect her to spam Mabufudyne, as well as other dyne spells. The worst thing about this is that she has Element zero, an attack that nullifies all elemental resistances. So for this battle, don't worry about being immune to any elements. Her other favorite attacks are Mute Ray, Gargarian Eyes, and Brave Blade. She'll use these attacks randomly, and they don't happen in a set pattern. Mute Ray takes away about half of your character's hp and causes silence, while Brave Blade will do about the same damage, yet without the silence. Gargarian Eyes is an attack that will take away almost all of your hp, and cause Enervation. Pretty much, you just need to be careful during this fight. Bring some status removing items as well, for the status effects. Macca leaves are also a huge help, if you don't have many characters with Mediarama. If you take this battle seriously, it will be a very fun battle. Note that Naoto hates Yukiko. Have Yukiko guard if you don't want to constantly use Dekaja on Heat Riser. You can cast Makarakarn so she can attack and not just guard, but Naoto's strong against fire, anyway. This is another one of those fights, like Shadow Mitsuo, that people seem to think is much harder than it really is. If you're still having problems, grind. Or, you can fuse Yatsufusa. His fire skills aren't very helpful, but he's a decent defensive persona for the time. Good luck, if you need it. _______________________________________________________________________ BONUS BOSS.5 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Extreme Vessel ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | | | | Wk | Null | Null | ----------------------------------------------------------------------- Where to find: Secret Laboratory 9F ----------------------------------------------------------------------- Difficulty- 5/10 Recommended level- 48-55 Personas- Personas with Garula and Garudyne are nice. This boss is weak against wind, so just blast him with your strongest wind spells and use Yosuke if he's a high enough level. If he uses Power Charge, he will use God's Hand shortly after. It will instantly kill a character, so make sure to revive. When he uses Power Charge, switch to a null physical persona if you have one. When he uses Mind Charge, guard because he will use a hard-hitting Ma-Dyne spell of some sort. If you don't want to guard, use Makarakarn on the MC and have everyone else guard. This will deal massive damage to the boss. _______________________________________________________________________ MINI BOSS.6 _______________________________________________________________________ ----------------------------------------------------------------------- Name: World Balance ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | | | | | Null | Null | ----------------------------------------------------------------------- Where to find: Heaven 7F ----------------------------------------------------------------------- Difficulty- 6/10 Recommended level- 54-60 Personas- Personas with Makarakarn and a lot of elemental resistances. This is a straightforward fight. He'll use Mind Charge followed up by a single-target -dyne spell. His spells usually hit for 600+ damage a pop, so it means instant death. Luckily, they're only single target! Therefore, there's practically no way he can kill your party unless he targets a weakness or you decide not to revive any KO'ed chracters. If you have personas with Makarakarn, use Makarakarn on the MC. If you don't, then go to one that can reflect attacks, and isn't weak to any. You really shouldn't even have trouble with this, as long as you've been leveling your party members' social links. He should go down quickly, just make sure you use Diarahan on anyone who's been hit. _______________________________________________________________________ STORYLINE BOSS.9 _______________________________________________________________________ ----------------------------------------------------------------------- Name: Kunino-Sagiri ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- | | | | | Null | Null | ----------------------------------------------------------------------- Where to find: Heaven 10F ----------------------------------------------------------------------- Difficulty- 8/10 Recommended level- 60-65 Personas- Personas that reflect ANY element are HIGHLY recommended, and make this battle much, much easier. This is a long, interesting fight. It's made much, much easier if you have a persona that can reflect an element, though. Why? Because this battle has an interesting pattern. Once you take away about 25% of his health, he'll use an attack called "Quad Converge." This skill makes it so that he is strong against all elements, but takes 3x damage from a single one. You'll know which element it is, because it's the elememt that he uses on your party. Once you confirm the element, start spamming it as much as you can. If he's using an element that one of your characters is weak against, have them guard.This process lasts through most of the battle. Kunino-Sagiri has one very interesting attack. It lets him bring one of your characters to his side, enabling control over them. He'll use it when his health gets to 50%, and again at 25%. The first time, he'll take control of only one of your characters. When he does this, the character will randomly use one of their skills against your party. The second time he uses it, he'll take control of all of your party, excluding the MC. Note that he may not use control the first time, if you do a lot of damage in a small amount of time. Best thing to do then is guard and heal. Your characters most likely won't hurt you too much, but it's best to be careful. I'd just guard until the rest of the party comes to their senses. At 25% of his health, he'll use a new attack, Unerring Justice. It's pretty strong, and it will take away the majority of everyone's hp. Using Marakukaja can make a huge difference when it comes to this new attack. When he uses this, just heal everyone up to max hp and start attacking. This portion of the battle can be much more forgiving, since he will rarely use elemental attacks, preventing him from getting an extra turn by exploiting your character's weankesses. Just make sure everyone's hp is maxed, or at least close. Not a hard fight, actually pretty easy if you know what to do. The only hard thing about it is how strong his attacks can get. Other than that, just follow the strategy. Still having trouble? Grind. It's a long fight, but beatable as long as you don't let your guard down. ______________________________________________________________________ BONUS BOSS.6 ______________________________________________________________________ ----------------------------------------------------------------------- Name: Lost Okina ----------------------------------------------------------------------- Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty ----------------------------------------------------------------------- Null | | Abs | | | Null | Null | ----------------------------------------------------------------------- Where to find: Heaven 10F ----------------------------------------------------------------------- Difficulty- 5/10 Recommended Level- 60-65 Recommended personas- Personas with strong magic spells that aren't ice element. This is a really easy fight. He is immune for physical attacks and ice attacks, but it shouldn't be a problem. He should go down pretty quickly, too. Just make sure that you keep your attacks focused and heal every round. He likes to use status effects, so make sure you get those taken care of as well. _______________________________________________________________________ MINI BOSS.7 _______________________________________________________________________
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Name: Chaos Fuzz
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Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty
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| | | | | Null | Null |
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Where to find: Magatsu Mandala 3F
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Difficulty- 4/10
Recommended level- 65-70
Personas- Personas with area spells AND single-target spells are nice.
This is an easy fight. The first one will summon another, and the
second one will also do so. The key to this battle is to kill them all
at the same time. Usually, he'll only summon three. If more than three
are on the field, than it's just bad luck. Use area attacks throughout
the battle, and don't kill anyone in the process. Get everyone's hp low
[to the point there's only a tenth of hp left] and use Ma-dyne or an
almighty spell.
These guys don't hit hard. There physical attacks take away about a
third of your character's hp, and they're only single target. They like
to focus there attacks on one character at a time, but that still
shouldn't be a problem. Also, you don't HAVE to kill them all at once. If, say,
you kill 3 and there's one left, he won't summon another until he gets another
turn, so if your characters still have turns before his, you can kill him then.
_______________________________________________________________________
MINI BOSS.8
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Name: Giant of Envy
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Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty
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| Rs | Rs | Abs | Rs | Null | Null |
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Where to find: Magatsu Mandala 6F
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Difficulty- 7/10
Recommended level- 68-74
Personas- Personas with strong Physical and Almighty attacks.
This fight isn't too hard, but he isn't exactly a pushover. He resists
all types of attacks except for Physical and Almighty, and uses
Megidolaon almost every turn. Not only are physical attacks the only
element he doesn't resist, but he also has High Counter, making your
Physical attacks more ineffective. Still, blast him away with your
physical attacks, hoping for some criticals. Megidolaon is better, disregarding
the fact that it
takes so much sp. His only other attack is Tentarafoo, and he uses it
quite a lot. Just use Amrita or Yukiko's Salvation if it becomes a
problem. His Megidolaon will take away around half of your characters
hp, so use Mediarahan/Salvation when need be.
_______________________________________________________________________
STORYLINE BOSS.10
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Name: Adachi
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Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty
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| | | | | Null | Null |
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Where to find: Magatsu Town 3F
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Difficulty- 4/10
Recommended level- 70-80
Personas- Any persona that nullifies physical attacks makes this boss
seem like a joke. A persona with a lot of elemental resistances is also
nice.
This fight is pretty easy. He has high defense, so it might last a
while, but other than that, it's not hard at all. He'll usually cast
Vorpal Blade and -dyne and Ma-dyne spells. He occasionally uses Evil
Smile, followed up with Gastly Wail. Because of this, make sure you're
ready with items or Amrita.
Just attack his with physical attacks, and heal when your hp gets down
about halfway. It's as easy as that.
_______________________________________________________________________
STORYLINE BOSS.11
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Name: Amenosagiri
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Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty
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| | | | | Null | Null |
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Where to find: Magatsu Town 3F
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Difficulty- 8/10
Recommended Level- 70-80
Personas- Anything is fine, really. If possible, bring along a persona
with Spell Master that also has -dyne spells. Make sure that you also
have a persona with Mediarahan if one of your party members doesn't. If
you have a Trumpeter with Debilitate, then by all means use him.
Whew, awesome music for an awesome fight with an awesome disco ball-eye-thing!
If you have Yosuke in your party, have him use Masukukaja as much as
possible, and renew it when it wears off. When it isn't worn-off, use
Brave Blade. If you're using Chie, use Power Charge + God's Hand, pretty much
all the
time. It does amazxing damage. Along with Yosuke's Brave blade and Primal
Force, it's one of the strongest
attacks in your allies' arsenal. Hopefully you're using Yukiko. Her
main job will be to cast Mediarahan every round. If none of your
characters' hp is low, simply have her use Agidyne. It's very important
to have her use Mediarahan if your characters hp aren't at their
maximum. Since Amenosagiri gets double turn, he can easily wipe out
your characters if their hp is below 80% if he uses Nebula Oculus
twice. If you're playing on expert, you'll want to use Marakukaja,
seeing as one swipe of Nebula Oculus can bring your hp down to 20-40%.
Naoto isn't very useful in this fight, unless you have her wasting
items and supporting. Her sp isn't useful for anything but
Megidola(on), so just get rid of it in the beginning of the battle.
Kanji isn't exactly useful, either. If he has primal force then use it, but
Chie's God's Hand is better. Teddie can be a good replacement for Yukiko in
this fight, but Yukiko is the better option for healing.
At the beginning of the fight, he doesn't really have a specific attack
pattern. he'll probably throw Nebula Oculus at you once every 2-3
turns, and Agneyastra very rarely. He'll also use Ma-dyne spells on
your party, as well as status skills. The reason this fight is so
menacing is because he rarely uses single-target skills, so your party
members can't protect you from death. If he happens to use Agneyastra
or Nebula Oculus, then a Ma-Dyne spell that your character is weak to,
and uses Nebula Oculus or Agneyastra again, your party might get wiped
out-- This is why Masukukaja and Marakukaja are important. When it's
health gets lower to about 75%, he will start using Gargarian Eyes and
God's Judgement. Gargarian Eyes takes away most hp and causes
enervation, while God's Judgement deals damage equal to half of a
single character's max hp. When down to 40-50% of hp, he'll start using
Quake and Fog of Confusion. If he brings up fog of confusion, your
attacks won't connect. All you should do is wait, and guard/buff up.
While he has the Fog of Confusion up, he'll use buff spells on himself.
He'll release the fog of confusion 2-3 turns after he uses it, and
after he's done buffing. Often times when he releases it, he'll follow
up with Mind Charge. By all means, make sure you guard, or Nebula
Oculus of the next turn will wipe your party out. If you have Yosuke in
your party, make sure he uses Dekaja on Ameno-sagiri, even if it
sacrifices him guarding. Once the Mind Charged Nebula Oculus is over
with, just repeat the tactics. He might use Mind Charge and Nebula
Oculus again, and definitely Fog of Confusion, but just repeat the
tactics.
Last but definitely not least... Fuse Trumpeter! He gets Debilitate which helps
with this fight a LOT. Very, very, very useful.
_______________________________________________________________________
MINI BOSS.9
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Name: Neo Minotaur
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Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty
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| | | | | Null | Null |
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Where to find: Yomotsu Hirasaka 3F
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Difficulty- 5/10
Recommended level- 70+
Personas- Null Physical is a lifesaver in this battle. Bring along a
persona with null physical and just hit auto Battle.
This is an easy fight, depending on how you approach it. If you aren't
immune to physical attacks, expect him to kill you in atleast three
turns. His rampage attack can cause some serious damage, and it's an
instant kill if hits three times. However, Rampage is his only attack.
If you have a persona with Null Physical, by all means use him. It'll
make you completely invulnerable. He can use regular hyscial attacks,
but... They're still physical-based.
Use Mediarahan whenever anyone takes damage. Note that he has very low
defense, so he should go down before he gets to use rampage too much.
_______________________________________________________________________
MINI BOSS.10
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Name: Sleeping Table
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Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty
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| | | | | Null | Null |
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Where to find: Yomotsu Hirasaka 6F
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Difficulty- 5/10
Recommended Level- 70+
Personas- Personas that are immune to fire and light. Bring Yoshitsune
if you have him.
Not a hard fight. The Sleeping Table usually just uses Megidolaon, and
takes away about half of the party's hp with each use. Other than
Megidolaon, expect him to cast Mahamaon and use the Evil Smile + Gastly
Wail combo throughout the battle. Make sure you heal Fear if you get
hit by it, or else it's instant game-over. Last, he uses Maragidyne. It
won't do much damage, just as much as Megidolaon. Still, make sure to
keep your party healed throughout the battle. Use Mediarahan when
anyones hp gets below 75%.
_______________________________________________________________________
STORYLINE BOSS.12
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Name: Izanami
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Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty
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| | | | | Null | Null |
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Where to find: Yomotsu Hirasaka 9F
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Difficulty- 6/10
Recommended Level- 75+
Personas- Bring along Trumpeter obecause of the Debilitate/Heat Riser
combo. Norn is also nice, since you don't really need Heat Riser.
More awesome music time! This fight, overall, is pretty straightforward.
Izanami is strong, and
will often knock-off more than half of the whole party's hp with her
attacks. The fight is pretty easy, despite the amount of damage she
deals. As long as you keep up with Mediarahan every round, you should
be fine. When her hp gets around half, she'll start using Mind Charge
then Megidolaon very often. Make sure you guard, as it can wipe your
entire party out. Overall, it's a straightforward fight that's pretty
easy as long as you have someone cast Mediarahan every round. Again,
it's straightforward, but make sure you guard, or her Megidolaon can
seriously hurt.
_______________________________________________________________________
STORYLINE BOSS.13
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Name: Izanami-no-Okami
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Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty
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| | | Abs | | Null | Null |
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Where to find: Yomotsu Hirasaka 9F
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Difficulty- 8/10
Recommended level 75+
Personas- Trumpeter for Heat Riser/Debilitate Combo. Any strong
personas with no weaknesses is good, as well. Yoshitsune,
Kohryu/Ishtar.
This is the real Final Boss, and she's not holding anything back. She
has a wide variety of new attacks, and the package even includes double
turns. Her new moves are impressive, and this fight will be long enough
so that you get to see all of them.
First of all, let's review her new attacks. This isn't exactly a
special attack of hers, but she will rarely use Agneyastra, and it can
wipe out a character if it gets three hits. Her special attacks are
Kuro Ikazuchi, Fury of Yasogami, End of the World, Devil's Judgement,
and Summons to Yomi. Her first four special attacks are just special
names for your zio, agi, and bufu spells, accordingly. Devil's
Judgement is simply the dark version of God's Judgement. Summons to
Yomi will kill ANY characters in your party that have a status ailment
effecting them. She will usually use Foolish Whisper before using
Summons to Yomi. If she using Stagnant Air or Mind Charge, guard,
because she will use Foolish Whisper then Summons to Yomi to wipe out
most, if not your entire party. Izanami's true form also has access to
all -dyne and Ma-dyne spells. Not only that, but she can use
Debilitate, and all status skills. She also has Gargarian Eyes, and
will use it rarely.
To start off the battle, use Trumpeter or Norn with Debilitate. It
makes this fight much less challenging. Note that she absorbs zio
skills, so don't use any. If you don't have Debilitate, it's not a big
deal. The fight may just be a bit more challenging. If you're using
debilitate, make sure to renew it every time it wears off. Again,
whenever she uses Mind Charge or Power Charge, make sure to guard, as
her attacks may instantly wipe out your party. If you're using Yukiko
or Teddie, make them your main healer. This is because you always want
your characters to have max hp, as Izanami can be very unpredictable
with her double-turn. There isn't really much to this fight except
keeping your hp at its maximum the whole time, and casting debilitate.
If possible, you'll want you use status boosters on your own party. If
playing on Expert Mode, you'll want to guard a lot. Just make sure
you're careful and watch your hp, as well as guarding when needed.
Don't forget that this is the real final boss. Unleash everything you
have on her... This includes your Somas, Magatamas, sp recovering
items, and all that good stuff. Your items won't carry over to New Game
+, so feel free to waste them. (But not to the point where you don't
have any in the end!)
When her hp gets to 0, she'll finish your party members off one by one.
It's not game over, however. You'll go through a few scenes, enabling
you to use Izanagi-no-Okami. Use the new skill Myriad Truths to finish
her off. Sit back, relax, and enjoy the best ending of the game.
_______________________________________________________________________
BONUS BOSS.7
_______________________________________________________________________
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Name: The Reaper
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Physical | Fire | Ice | Electric | Wind | Light | Darkness | Almighty
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| | | | | Null | Null |
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Where to find: Randomly in Treasure chests on New Game Plus
-----------------------------------------------------------------------
Difficulty- 7/10
Recommended level- 70+
Personas- Personas like Helel that block Hama and Mudo skills help
tremendously. Oh, and Yoshitsune. Why? Cause he's awesome.
This isn't a hard fight, but it can last for quite a long time, due to
high hp AND defense. The best way to get past this is to use Rakunda on
him and Matarukaja on your party. If you don't mind spending the time
doing it, I suggest cast Masukukaja as well.
He spends most of his time using all sorts of break skills and
Mahamaon/Mamudoon skills. Once he breaks everyone's resistances, he'll
use a lot of Ma-dyne attacks. It's pretty annoying, especially if
you're weak to the element. The reaper also knows a whole bunch of
other attacks. He'll use single-target and multi-target physical
attacks that do quite a lot of damage, but not nearly as much as his
spells. The main things to watch out for are his Medidolaon and
Instant-kill attacks. If you have Homunculus, expect to have them all
gone by the end of the battle.
Just heal when anyone takes damage, revive when anyone gets killed, and
unleash all your strongest attacks on the reaper. It's a long fight,
but by no means hard as long as you can heal when necessary.
Yoshitsune! Just bring him. Power Charge + Hassou Tobi him to death and say bye
bye.
_______________________________________________________________________
BONUS BOSS.8
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Name: Maragaret | Phys | Fire | Ice | Elec | Wind | Skills
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100% - 85% | | | | | | Attack
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80% - 0% Turn 1 | | Abs | | | | Meltdown/*
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80% - 0% Turn 2 | | | Abs | | | Cocytus Pain/**
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80% - 0% Turn 3 | | | | Abs | | Narukami/***
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80% - 0% Turn 4 | | | | | Abs | Divine Wind/****
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80% - 0% Turn 5 | Null All | Mind Charge
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80% - 0% Turn 6 | Rs All | Megidolaon
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Less than 50% | | | | Abs | | Morning Star
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Less than 50% | | | | Abs | | Diarahan
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30% - 0% Turn 5 | Null All | Power Charge
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30% - 0% Turn 6 | Rs All | Hassou Tobi
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50th & 100th Turn| | | | | | 9999 Dmg Megidolao
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Where to find: Heaven 8F
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*Ragnarok
*Niflheim
*Thunder Reign
*Panta Rhei
Difficulty- 9/10
Recommended level- 90+
Personas- Make sure you have personas that have resistance against all
the elements, other than that, try to bring along Norn, Trumpeter, and
Yoshitsune for Debilitate. Yoshitsune is preferred for Hassou Tobi. Actually,
scratch that. I need to make it obvious, so...
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BRING YOSHITSUNE. DO IT.
He gets Debilitate (Hopefully you fused him for that on 12/24) and Power Charge
+ Hassou Tobi AND Enduring Soul. It's very likely that Margaret will get 50
turns-- With that, Enduring Soul can revive you. But if she reaches 100 turns,
you're dead, Hassou Tobi her to death and she won't get 100 turns-- Maybe not
even 50. BRING YOSHITSUNE... Just do it!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If you've played Persona 3, this fight is much, much easier than the
fight with Elizabeth. You get to fight with your party, she only has
one turn, and she has a very predictable pattern. Don't, however, be
lazy, as she still has some very strong attacks.
First of all, you DO NOT want to let her have 50+ turns. If you do,
then make sure you equip a persona with Enduring Soul, or have the
accesory. Why? After 50 turns, she uses Megidolaon for 9999 damage on
each character. If she gets 100 turns, then it's game over. Other than
that, you'll also want for make sure you have personas that
Absorb/Null/Resist the four main elements-- Not repel! [She absorbs
every element she casts.] And, you'll want to switch every turn to
adjust to her pattern. Another good thing is a Null Physical Persona--
her Hassou Tobi can get extremely troublesome when she uses it.
So, to start off the battle... Cast Debilitate, and renew it when it
wares off. This makes the fight much, much faster. It's really easy at
the beginning. Just use physical skills on her, and heal when
necessary. She'll only Attack in this stage, taking off about 200 hp on
one character. When she get's below 80% hp, the real battle will start
to begin. Now, make sure you heal regularly after each turn she gets.
First, she'll start off by using Meltdown, and continue to go down the
list. Note that if any of your chracters have weaknesses of the element
she's on, she'll use the top skill of that element on that single
character. This gives her that extra turn, allowing her to cause even
MORE damage. She'll repeat this cycle. After her four elemental
attacks, she'll cast Mind Charge. When she does this, GUARD AT ALL
COSTS. If you don't, there's a high chance that the Megidolaon coming
up will wipe you out. After that's over with, the cycle will repeat.
Just make sure to cast Mediarahan whenever she depletes your hp and it
should be fine.
Now, when she gets down to 50% hp, well... Don't cry. She'll say a
speah, and cast Morning Star. It's not nearly as bad as Mind Charge +
Megidolaon, but heal anyway. Now, watch all your work go to waste as
she casts Diarahan. Yup. She did it. :)
So, what to do now? Repeat from the beginning. When she gets down to
30% hp, the fight becomes a much bigger challenge. Also, if you've been
taking this slowly, she's probably casted 9999 damage Megidolaon by
now. This takes away your Enduring Soul, sadly. Now, for the challenge-
- she'll continue her previous strategy, but now, she'll use Power
Charge instead of Mind Charge. GUARD AT ALL COSTS. It's EXTREMELY
important. Now is also time to equip your Null Physical persona.
Everyone's favorite skill is about to become your worst nightmare.
Watch her use Hassou Tobi and kill everyone in you party. Well, maybe
not you, since you hopefully have your Null Physical persona equipped.
She also probably won't kill your party-- That's an exaggeration. Well,
she PROBABLY will, but maybe not... So hopefully you guarded. If you
guarded, expect to have less than 50% hp left; And that's at best.
Hassou Tobi is the real threat towards the ned of the battle. Since
she's so predictable, you shouldn't have too hard of a time with the
fight. Just make sure to heal EVERY round after her hp gets below 80%.
Other than that, unless you want to count her turns, equip the
accessory that has Enduring Soul or make sure to keep a persona with it
on at all times. G'luck.
-----------------------------------------------------------------------
Frequently Asked Questions [That mostly aren't questions.]
-----------------------------------------------------------------------
Q: I can't beat _______! Could you help me out?
A: Of course. Send me an e-mail regarding the boss, and make sure to
include information such as your level, IF YOU'RE USING MY STRATEGY,
etc. If you're using my strategy and still having trouble, I'll try to
give you a more in-depth strategy based on what you told me.
Q: I still can't beat _______ even after you tried to help me again! Any other
ways!?
A: While it would be nice to know everything and the perfect strategy for all
the fights, I don't. Usually, if you can't beat a certain boss, leveling up a
bit is a good answer. If you still can't beat it after many tries, google it.
:P I'm not perfect, and there may be other strategies out there better than
mine.
Q: I beat ________ with a different strategy!
A: Tell me what it is. If I like it, I'll add it. Please don't send me
something as simple as attack and heal, since that's not really even a
strategy. And if you're going to send me something, don't make it one
sentence. Thanks.
Q: Hello my dear friend, I am John Smith. This message might be an
utmost surprise, but it's just my urgent need for a foreign partner
that made me to contact you in this transaction. I am a banker by
profession in West Africa. I have the opportunity of transferring
leftover funds of about 30 Million dollars, and I would like you, my
dear friend to have a share. Blah blah, blah blah FREAKING blah.
A: kthxbai
Q: ____ Doesn't use ______, he/she/it uses ______.
A: Tell me the skill they use and I'll fix it. SOrry about silly errors
like these!
Q: ____'s resistances are different than that!
A: Then e-mail me.
Q: Your FAQ sucks.
A: If you really thinkg it does, please explain. If you're just trollin' then
gtfo.
Q: I love your guide!
A: Well then, thank you very much!
Q: How many days should I spend on each dungeon?
A: It's really your decision, but if you want my help, here you go:
Make sure you always have plenty of Goho-M's, [Try to keep about 10,
and buy some more once you get down to only a few.] and enter the
dungeon, try to get to the area with the first extra boss. Use your
Goho-M and save your game. You might just want to go home now. If you
still have plenty of sp to spare, keep goign till the top. Save your
game. Usually, you'll be spending 2-4 days in a dungeon. Usually three.
1) Go up to first boss. 2) Go up to last floor. 3) Fight the boss.
Extra days will probably be needed in areas like the Bathhouse, and
other places if you're on Standard/Expert Mode. Anyway, try to work on
the first day it's unlocked, do a few social links, work on it again,
and if you've gotten to the top already, wait until a rainy day when
there's not many S. Links open.
More will be added soon.
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Special Thanks and Credit
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Special thanks and Credit to Atlus for creating such a wonderful game.
Without the game, this guide wouldn't even exist in the first place.
Special Thanks to anyone reading this guide. The reason this guide was
created was to help people, and you're fulfilling that wish by reading
this. This is my first guide, so it means a lot to me.
Special thanks to GameFAQS for accepting my first guide.
Anyway, I really hope you like my guide. Thanks for reading!