SYPHON FILTER: DARK MIRROR WEAPONS FAQ (PS2 and PSP version) >>>Ver.2.51<<< TABLE OF CONTENTS 0. Version history I. Introduction of the FAQ I. Weapon categories II. Gadget categories III. Object categories IV. Unused weapons categories II. Controls I. PlayStation Portable I. Standard (Free aim) II. Advanced (Free Aim) III. Classic II. PlayStation 2 I. Standard II. Advanced III. Weapons, gadgets and objects I. Default Weapons I. Special I. MB-150 (Only Gabe) II. VSS-DU (Only Lian) II. Back I. Stone's Rifle (Only Stone) III. Sidearm I. Pistols I. Mark 23 SD (Only Gabe) II. Machine Pistols I. TK-9 (TEK-9) (Only Lian) IV. ETC I. Bare hands I. Fist II. Knives I. K-BAR III. Tasers I. EDT II. Gadgets I. Goggles I. Electronic Device Sensing Utility (EDSU Goggles) II. Infrared Goggles (IR Goggles) III. Night Vision Goggles (NV Goggles) II. Torches I. Personal Illumination Device (PID) III. Healers I. Med Kit IV. Other I. Fire Extinguisher II. Rapid Transversal Line (RTL) III. Unlockable weapons with the trainings I. Back I. FAMAS (Training 2 under 3:00) II. Sidearm I. SP-57 (Training 1 under 1:35) III. Auxiliary I. UNP .45 (Training 3 without wasting a shot) IV. Unlockable weapons with the Bonus Missions I. Light Machine Guns (LMG) I. M249 SAW (Kemsynth Tower under 2:42) II. Shotguns I. Shot Defender (Sana Yemen under 3:39) V. Unlockable weapons with the DU Containers in Episode 4 I. Assault Rifles I. M16A2 (4-2) II. M4 Carabine (4-3) II. Shotguns I. M1 Super 90 (4-1) III. Launchers I. SMAW (ALL containers) VI. Unlockable weapons with the Headshots in Episode 6-1/7-4 (Hard mode) I. AK-47 (25 Headshots, Episode 6-1) II. M4 Silenced (10 Headshots, Episode 7-4) VII. Unlockable weapons with the career ratings I. Stealth combat specialist I. Sidearm I. Machine Pistols I. TK-9 Silenced (TEK-9 Silenced) (1st) II. Pistols I. Silenced .44 (3rd) II. Auxiliary I. MDS A4 Silenced (2nd) III. ETC I. EPDD (4th) II. Combat knife specialist I. Back I. Assault Rifles I. C11 (3rd) II. Chinese Type 56 (2nd) II. Launchers I. MGL (4th) II. Auxiliary I. SSP90 (1st) III. Survival specialist I. Back I. Calico HE (3nd) II. Sidearm I. Pistols I. Desert Express .50 (4rd) II. Shotguns I. Sawed-Off Pistol (1st) IV. Tactical combat specialist I. Back I. Shotguns I. Jackhammer HE (4th) II. USAS-12 (1st) II. Sniper Rifles I. M82 BFG (3rd) II. Sidearm I. Jerico-41 (2nd) V. Combat sharp shooter I. Sidearm I. Flare Gun (3rd) II. Grenade I. M67 Grenade (2nd) VIII. Not unlockable weapons I. Back I. Assault Rifles I. Galil AR II. Heavy Machine Guns I. M-134 Minigun (In PSP vers. you can use it with a glitch) III. Launchers I. SMAW Anti-Tank IV. Light Machine Guns I. AU300 H-BAR II. RPK V. Shotguns I. Sweeper 12-gauge VI. Sniper Rifles I. AR-15 (In PSP versions you can use it with a glitch) II. Dragunov SVD VII. Other I. Flamethrower (Flame Thrower) (In PSP usable with a glitch) II. Sidearm I. Machine Pistols I. CZ Mach-9 II. Pistols I. Desert Sniper .357 II. G-17 (With a glitch you can utilize it) III. Makarov III. Sub Machine Guns I. MAK-10 .45 ACP II. MDS-7 III. Auxiliary I. MAK-10 9mm II. MDS A3 III. Spectre IV. Uzi (UG9) IV. Grenade I. Grenades I. EMP Grenade II. Smoke Grenade II. Mines I. Laser Mine III. Other I. C-4 IX. Paintball weapons I. Special I. Paintball Rifle II. Sidearm I. Paintball Gun X. Online mode weapons (PSP Only) I. Back I. Launchers I. M79 II. Light Machine Guns I. M60 III. Sniper Riles I. C8 Rifle II. DSC-1 Thermal II. Grenade I. Grenades I. Flashbang Grenade II. X34 Nerve Agent II. Mines I. Anti-Personnel Mines II. Claymore Mines III. Other I. Claymore Mine Trigger XI. Unlockable weapons in Online Mode, Team 1 (PSP Only) I. Assault Rifles I. M16K (O2) II. TripBar (T3) II. Light Machine Guns I. M60 E-3 (O1) III. Sniper Rifles I. 33 SC-1 (R2) XII. Unlockable weapons in Online Mode, Team 2 (PSP Only) I. Back I. Assault Rifles I. Ramat (T3) II. Shotguns I. SPA-12 (R3) III. Sniper Rifles I. Stava SG-76 H-BAR (R2) II. Sidearm I. Ripper (T1) III. Auxiliary I. Sawed-Off Shotgun (O4) XIII. Other unlockables in Online Mode (PSP Only) I. Large Medical Bag (Elite badge in "Triage") II. Medium Medical Pack (Expert badge in "Triage") XIV. Online objects I. Objective I. Detonator Code II. DU Container III. Retinal Imprinter IV. Rogue V. Valve Control Wrench II. Other I. Agency Zip Line (AZL) XV. Objects I. Cards I. Security Card II. Security Card (Gas Room) III. Security Card (TransEuroTram) II. Keys I. Elevator Key II. Key to Zhous's Room III. Locker Key IV. Maintenance Key III. Keycards I. AIT Security Keycard II. AIT Security Keycard (Station) III. B1 Keycard IV. Transponder Keycard V. Security Keycard IV. Other I. EM Armor II. Flak Jacket III. Freeman's Server Code IV. Hidden Evidence V. KemSynth Data Drive VI. MI6 Recording Device VII. Yavlinsky's Fingerprint XVI. Unused weapons/darts/gadgets/objects/descriptions and clone weapons I. Weapons from Syphon Filter: the Omega Strain I. Back I. Assault Rifles I. AU300 Mod-R II. Shotguns I. Combat Shotgun II. Riot Shotgun III. Sniper Rifles I. SSG 550 Sniper II. VSS-DU IV. Other I. TH3 Blaster II. Sidearm I. Riot Pistol III. Grenade I. Grenades I. Dormagen Gas II. Incendiary Grenade III. M61 Frag Grenade IV. Tear Gas II. Mines I. Claymore III. Other I. C4 Detonator IV. ETC I. Knives I. Gurkha Knife II. IPCA Commando III. k_Stiletto IV. Stiletto V. Vibroblade II. Non-lethal I. Air Pistol II. Stun Jack III. Throwing I. Shuriken II. Gadgets from Syphon Filter: the Omega Strain I. X-Ray Goggles III. Objects from Syphon Filter: the Omega Strain I. Sample Kit II. Tracking Device III. Viral Container IV. Weapons from Syphon Filter: Dark Mirror I. Special I. MB-150 Silenced II. Back I. Launchers I. Impact Flame Grenade II. Incendiary Launcher III. SMAW Nerfed II. Shotguns I. Big Game Gun V. Darts I. Decoy II. Taser VI. Gadgets from Syphon Filter: Dark Mirror I. Long Range Electronic Surveillance Device (LRSED) II. Remote Interact Device (RID) VII. Objects from Syphon Filter: Dark Mirror I. Cards I. Security Card 4 II. Security Card 5 III. Security Card 6 IV. Security Card 7 II. Keycards I. Security Keycard 2 III. Other I. Classified Folder II. Radar Sensor III. Sound Decoy Device IV. Online I. Commander Wrench (Fake) VIII. Descriptions I. Bullets I. 6mm rounds II. Darts I. EDT II. Explosive III. Sensor IV. X34 IX. Clone weapons I. Back I. Galil AR (PvP) II. Sidearm I. Desert Sniper .357 (PvP) III. Grenade I. Anti-Personnel Mine (Singleplayer) II. Claymore Mine (Singleplayer) III. Laser Mine (Online) IV. Laser Mine (Training 4) IV. Legal stuff V. Credits VI. Contact Part 0: Version History Version 1.00: First version of the FAQ Version 1.10: Added the "Paintball Rifle" and corrected grammatical errors Version 1.20: Corrected misspelling errors Version 2.00: Removed some sections that made duplicates and added "unused" section. Added comment for weapons and real life counterpart. Table of content re-done. For now don't match the order of items and some missed. Will fixed as soon as possible. Added weapon categories explanation and updated "Part 6: Contact" Version 2.10: Now the items match with the table of content. Need to add the "unused" section Version 2.50: Added "unused" items. More to come! Version 2.51: Fixed formatting errors and other fixes Part 1: Introduction This FAQ describe ALL weapons of this fantastic game including online weapons, gadgets, objects, unused and controls. In Syphon Filter: Dark Mirror the weapons are divided in categories (and even in sub-categories, not listed in weapon selection, where is generic) like Syphon Filter: the Omega Strain, but here the "Melee" section is virtually absent due the lack of other knives and non-lethal weapon selection. However Melee weapons can still selected in "Equip" This is virtually replaced by the "Special" section, where you can't change/remove the weapon in any case. For easier recognize the weapons have a colored badge on the top right of the in-game weapon menu. Them changes in base of the weapon type and are six. Then the categories are: - Special: here there are the new weapons featured in the game. In Training 3 you will make practice with the MB-150 (in reality is a "Paintball Rifle"), first of the two Special weapons. These can fire darts and Gary Stoneman is the only playable character without a Special weapon. In online the MB-150 have an extra dart type. Specials have a very light blue badge - Back: shoulder weapons is the category with most weapons in it and are divided in many sub-categories. These are: assault rifles, heavy machine guns, launchers, light machine guns, shotguns, sniper rifles and "other" where a weapon in real life don't have a proper category. If you play as Gary Stoneman, you will have selected by default its own rifle, the "Stone's Rifle". In reality is a generic old type AR-15 series rifle, where in online is in fact an "AR-15". The Back weapons is the most vary category and have a red badge - Sidearm: sidearm weapons are generically pistols and are also divided in other three sub-categories: machine pistols (like TEK-9), sub machine guns (like MDS-7) and shotguns (the only is the Sawed-Off Pistol). Two sidearm weapons are exclusive to Gabe Logan and Lian Xing. The Mark 23SD is for Logan and the TEK-9 is for Xing. Sidearm weapons have the special ability to be dual wielded when that is unlocked (earn the first sharp shooter badge) like Omega Strain. If you want use just one you need to pick-up a pistol from a dead enemy/crate and re-pickup the your own. Every sub-category of sidearm weapons can be dual wielded also if aren't pistols. This mean that you can have dual machine pistol, sub machine guns and shotguns. Sidearm weapons have a yellow badge - Auxiliary: in this category there are only sub machine guns (but in online there is also one shotgun, the Sawed-Off Shotgun). Them are the intermediate choice between Back and Sidearm weapons due small weapons dimensions and high capacity magazines. As other weapon categories can have suppressors and scopes. Also if some weapons can be dual wielded in real life, here can't because the dual wield ability affects only Sidearm weapons. Auxiliary weapons have a white badge - Grenade: grenades are weapons intended to eliminate groups of enemies, but some are just for slow the enemy. In singleplayer you can use just two grenades, M67 and EMP. However in online you can use a lot more grenades. Grenade is divided in two sub-categories: grenades and mines. The full mines lineup is available in online, but in singleplayer you can use only the laser mine. Grenades have a very light green badge - ETC: The "ETC" is a weapon category created by me. The ETC haven't a meaning, but can be "Et Cetera". This category is virtually "Melee" of Omega Strain due that contains the same weapons. However this category being fictional you can't select different Tasers, them are replaced as soon as you have earned the last stealth combat specialist. ETC weapons have an orange badge As Omega Strain, there are also some gadgets. In Dark Mirror there aren't just the PID and the NV Goggles, but also some new and other equipment. Them can be selected with the same method, just press "Left" instead of "Right". The last used gadget (affects only goggles and PID) can be activated rapidly just pressing faster that directional button, as fire modes for weapons. Also if them aren't divided per category, I've created the my own: - Goggles: here there are the three visors that will help a lot. There is also a fictional google, the EDSU. This permits to find electronic things and find also some other things, like hidden evidences - Torches: this category have only one gadget, the PID. The own use is very very useless in Dark Mirror because you have always the access to the NV Goggles. However is essential in Episode 4, Part 2 in the very beginning of the level, helping Janzen to pass the broken ground - Healers: this is the most useful gadget. It is a med kit. Of course you must use it to heal yourself after injuries. Can be used also for heal teammates too, but are one use only, requiring to pick-up another to heal again. Use it carefully and when you have really need. A good strategy is to use it when you have seen another med kit, using and pickup the other - Other: the last category have a fire extinguisher and the new gadget, the RTL. The first can be found only in Episode 3 and the purpose of it isn't just to extinguish fires, but also to "stun" temporarily enemies shooting directly in the face. It have the unique characteristic to have infinite "ammo" as the EDT/EPDD, but for some reason can be replenished. The RTL is used to move faster or pass sections without a ground The penultimate category of things are the objects. Them can be only pickupped and viewed through the weapons menu in pause menu. There are two distinct objects type: "Online" and simply "Objects". Of course there aren't real sub-categories, but I've created once again fictional by me: - Objective: section made for online objects for objective type of online matches. This section is online specific only - Cards: this section have security cards - Keys: these are just ordinary keys - Keycards: similar to the previous, but are keycards that permits to access off limit areas - Other: this section is available for both Online and Objects categories. The only online exclusive "Other" object is the Agency Zip Line, meanwhile the Flak Jacket is shared between the two bigger categories. The Other sub-category have also all of the non card and keycard objects like the Freeman's Server Code. This sub-category contain the Hidden Evidences too Finally the last category, the listing of the unused things. It have all of the previous sub-categories plus some new, but are still created by me. For unused weapons I've wrote only the stats are sure: name, real life counterpart, caliber, in-files descriptions and comment unlike including all stats as seen also for objects for example. The new categories are: - Darts: available only for Syphon Filter: Dark Mirror unused things, contains two unused darts: Decoy, maybe the singleplayer version of the Sensor and Taser, that is unknown what is. Maybe a non-lethal EDT dart (as said in the training for the MB-150 the EDT darts are lethal) - Descriptions: this contains the descriptions of bullets and darts used for both MB-150 and VSS-DU. For some reason there isn't the description for the Sensor Dart. The presence of these however is strange, because in game never you will never have bullets/darts displayed in pause weapon menu - Clone weapons: these are very strange adding. Actually are extra entries for already usable weapons. Them seems to appear as online version of the standard weapons, meanwhile for the Laser Mine appear twice: one for the online and the other for the Training 4, making one of the many weapons to have three versions using the same game model. Other are the Heckler and Kock MSG90 and the Norinco Type 56. There are three types of clone weapons: "PvP" (Player versus Player), "MP" (Multi Player) and "TR" (Training). PvP and MP ones are online exclusives and can be the resolution of the more powerful Galil AR, but both don't have any difference between other modes variants. Instead TR ones are the mines used in the last training, but haven't differences between the two variants Part 2: Controls After the immense FAQ's Introduction finally I will illustrate all of the control schemes for the game. For start to play I must say that is obvious to learn the them of course. You can learn them thanks to the trainings. Be careful, there isn't just one type of controls. If you play the PSP version there are three different controls scheme (Standard, Advanced and Classic), meanwhile in the PS2 version lacks the "Classic" control scheme and the only change between the PS2 "Standard" and "Advanced" is are the analogic sticks, that swap the functions. - PLAYSTATION PORTABLE (STANDARD, FREE AIM) - X: aim down Circle: aim right Triangle: aim up Square: aim left Down: crouch/zoom out. When fall/burn roll Right: weapon selection Up: interact/zoom in/reload/climb Left: gadget selection Analogic Stick: movement/strafe L: manual aim/target lock R: fire Select: command Start: pause - PLAYSTATION PORTABLE (ADVANCED, FREE AIM) - X: move back Circle: strafe right Triangle: move forward Square: strafe left Down: crouch/zoom out. When fall/burn roll Right: weapon selection Up: interact/zoom in/reload/climb Left: gadget selection Analogic Stick: free aim L: manual aim/target lock R: fire Select: command Start: pause - PLAYSTATION PORTABLE (CLASSIC) - X: fire Circle: strafe right Triangle: snap to wall Square: strafe left Down: crouch/zoom out. When fall/burn roll Right: weapon selection Up: interact/zoom in/reload/climb Left: gadget selection Analogic Stick: free aim L: manual aim R: target lock Select: command Start: pause - PLAYSTATION 2 (STANDARD) - X: crouch. When fall/burn roll Circle: remove dart (only with EDSU goggles) Triangle: interact/climb Square: command Down: zoom out Right: weapon selection Up: zoom in Left: gadget selection Left Analogic Stick: movement/strafe Right Analogic Stick: aim/rotate L1: manual aim L2: snap to walls R1: fire R2: reload Start: pause - PLAYSTATION 2 (ADVANCED) - X: crouch. When fall/burn roll Circle: remove dart (only with EDSU goggles) Triangle: interact/climb Square: command Down: zoom out Right: weapon selection Up: zoom in Left: gadget selection Left Analogic Stick: aim/rotate Right Analogic Stick: movement/strafe L1: manual aim L2: snap to walls R1: fire R2: reload Start: pause Part 3: Weapons, Gadgets and Objects Now starts the real FAQ. If a weapon's "Capacity" and "Total Ammo" had two values, one without brackets and the other with them, means that the weapon appear online and have an ammo boost. A particular case is for the Galil AR, that in the online appearance have also a damage boost, from "III" to "IV". The weapons are divided by category, then are listed as the same order as the weapon category seen before. Meanwhile sub-categories are listed in alphabetical order. The alphabetical order applies also for individual weapons. Good reading! Default Weapons Weapon Name: MB-150 Real life counterpart: Heckler & Koch Militarisch Scharfschutzen Gewehr 90 Type: Special/Sniper Rifle Button Select: X, press again to switch darts and bullets Stripe Colour: Very Light Blue Damage: V Fire Rate: I Caliber: 6mm+3/5/8/10 Darts x3 (Online 6mm+3 Darts x4) Clip Size: 10 Capacity: 30 (40) Total Ammo: 40+3/5/8/10 Darts x3 (Online 50+3 Darts x4) Description: This is the IPCA sniper rifle. It has the ability to fire specialized gas darts, explosive darts, and EDT darts that can be triggered by the user at any time Comment: The MB-150 is a very versatile weapon due the three types of darts. Also if isn't so powerful (requires also 4/5 shots to kill an enemy), the darts helps the weapon use. Not only is a sniper rifle, but also a "trap gun" when you arm gas or explosive darts, making stealth kills, but when you will trigger explosive ones of course the your cover will blow in the area. These two darts are excellent for group kill of course. The only cons of the weapon is that darts can't be replenished, but you can remove them with EDSU googles when aren't triggered, however for EDT ones you still can remove it when making the kill. This will save a dart too, rendering virtually infinite. Good for Dart Specialist ranks. On online mode there is one more type of dart: the Recon dart. With this you will able to see enemies on radar if was hit from this dart Weapon Name: VSS-DU Real life counterpart: Vintovka Snayperskaya Spetsialnaya Vintorez Type: Special/Sniper Rifle Button Select: X, press again to switch darts and bullets Stripe Colour: Very Light Blue Damage: V Fire Rate: I Caliber: 6mm+3/5/8/10 Darts x3 Clip Size: 10 Capacity: 30 Total Ammo: 40+3/5/8/10 Darts x3 Description: The VSS-DU is a prototype variant of the standard VSS or Vintovka Snaiperskaja (Special Sniper Rifle). This is the prototype that eventually leads to the development of the MB-150. As with the MB- 150, the VSS-DU can fire specialized darts that can be triggered by the user at any time Comment: The VSS-DU from Omega Strain returns, but this time don't have any special proprieties (the capacity of kill two or also three enemies with only one shot), but act like as the MB-150. Sniper rifle and dart gun at the same time. This weapon is unique to Lian Xing and as the MB-150 can't be swapped with other weapons. This weapon don't appear in online mode, then the own dart selection is limited to three types. At the contrary of Logan, Lian will not lose its Special weapon in any occasion. Gabe twice: one against Touchstone and the other in the explosion in the ending cutscene of the first Bangkok level Weapon Name: Stone's Rifle Real life counterpart: generic Colt Model (M) 16 Type: Back/Sniper Rifle Button Select: Triangle Stripe Colour: Red Damage: V Fire Rate: II Caliber: .330 Clip Size: 10 Capacity: 20 Total Ammo: 30 Description: Now this here's a rifle. I've had this weapon, man and boy, for forty years. The scope's cracked, the stock's split, and it's showin' wear same as I am. But I wouldn't trade it in for one of them new fangle MB-150s if Gabe paid me to, which he's tried. Nope, I'll stand by this old girl. One of the few I've learned to trust. --Stone Comment: Unlike the its previous appearance this time is "fixed". For fixed I mean that in Dark Mirror have a magazine with 10 rounds and only one, rendering the weapon infinitely more useful than before. It have the best scope in game due is telescopic, not fixed in two/three levels of zoom. Have also a unique scope and how is said in the description is cracked. Have also the best zoom, zooming more than any other sniper rifle. This weapon is also the only sniper rifle that have a suppressor and unique to characters. However being a Back weapon and not a Special can fire only bullets and of course can be swapped with other weapons. You can use it in online as the "AR-15". It is the same rifle, but haven't the cracked scope. Other features remain the same. Enemies in "Narbonne, France" use the AR-15 variation of the Stone's Rifle Weapon Name: Mark 23 SD Real life counterpart: Heckler & Koch Mark 23SD Type: Sidearm/Pistol Button Select: Square Stripe Colour: Yellow Damage: IV Fire Rate: II Caliber: .45 Automatic Colt Pistol (ACP) Clip Size: 12 Capacity: 24 Total Ammo: 36 Description: In August 1991, a request was made by the US Special Operation Command (also SOCOM) for offensive handguns. Termed the OWHS, for Offensive Handgun System, it was a pistol designed within certain specified parameters that would be sufficient for concluding "offensive" operations, as opposed to the more traditional role for the handgun, which was only used for defensive operations. Thus the Mark 23 SD was made. The heavy .45 bullets, precision accuracy, and threaded silencer make a good choice for stealth Comment: This is the default weapon of Gabriel Logan. It is unique to him, anyone uses it in main story. Some enemies in last bonus level, Bangkok Part 2, use it. However when these enemies will be neutralized you will not able to pick-up ammo, also if you perform the glitch to use the Minigun (you need to kill yourself in game and retry the mission, for some reason undropable weapons will dropable. This don't work too for Red Jack's flamethrower). Always in this level there is a unique crate with ammo for the Mark 23SD, never appeared in main story. This weapon box will give infinite ammo. The only method for finish them is starting with an another sidearm weapon and then pick- up it from the box Weapon Name: TK-9 (TEK-9) Real life counterpart: Intratec TEC-9 Type: Sidearm/Machine Pistol Button Select: Square Stripe Colour: Yellow Damage: III Fire Rate: V Caliber: 9x19 Parabellum Clip Size: 32 Capacity: 64 Total Ammo: 96 Description: TK-9 is is very dangerous weapon that has a nasty reputation on the streets. Gangs and drug dealers favor it because of it's relatively low cost, large magazine capacity and accuracy Comment: Called also "TEK-9" in game (depends on game region. TK-9 for PAL release, TEK-9 for original NTSC-U one), is the default Sidearm weapon for Lian Xing capable to shoot in two firing modes: single shot or three rounds bursts. Unlike Omega Strain can't make full auto shots, making it a little bit more realistic here. Being a Sidearm weapon can be dual wielded also if it is a machine pistol, anyway in real life isn't so difficult to handle two of them. Always unlike Omega Strain will not hold with two hands when single wielded. In Omega Strain make this less realistic, because without a grip you can't use two hands to handle it, or the hand that hold will be burn due the overheat of the gunmetal. Once again in Omega Strain you will not able to dual wield it, because is an Auxiliary weapon. The full auto thing can be justified that was used by Yakuza members that have modified the mechanism of firing, not a difficult thing who can make these modifications. In Episode 7, Part 3, Gabe can pick up a TK-9 from a box. This box is situated in the same place of the guy killed by Lian at beginning of the level. For enter in this place, you must entry in an air conduct and you will enter in this place. Search in the room and you will find this box. In online you can use a fictional variant called "Ripper", and is worse than the true TK-9 Weapon Name: Fist Real life counterpart: Fist Type: ETC/Bare Hands Button Select: R1 (R For PSP) Stripe Colour: Orange Damage: I (Normal Attack), V (When Snap Neck) Fire Rate: N/D Caliber: N/D Clip Size: N/D Capacity: N/D Total Ammo: N/D Description: None Comment: What to say, these are the your hands, and you can use them for eliminate enemies with various scripted moves. These are: nudge (facing an enemy), low kick in mouth (when an enemy is crouched), pistol whip (when is equipped a weapon and the enemy is front of you and standing), low kick in nape (when you are behind an enemy and is crouched) and neck snap (when you are behind the enemy and standing). Of course the last move is the deadliest, but for bosses and some enemies (like some Yavlinsky's guards) you need to perform this various times before to kill them. Use this "weapon" only for stealth kills or if you love to make the things harder Weapon Name: K-BAR Real life counterpart: Fairbairn-Sykes Type: ETC/Knife Button Select: R1 Pressed twice (R For PSP) Stripe Colour: Orange Damage: V Fire Rate: N/D Caliber: N/D Clip Size: N/D Capacity: N/D Total Ammo: N/D Description: This 7-inch high carbon chromium stainless steel blade is a standard issue of the US military. This knife can withstand extreme impacts and is capable of quickly slicing through bare flesh and heavy military fatigues Comment: The only real weapon in game for making Close Quarter Combat (CQC) kills. As the "Fist" have also it scripted moves. Are just two this time: in front of the enemy you will stab the enemy's belly, killing it, meanwhile when you are you are behind an enemy you will stab the knife in the enemy's neck. As the fist some enemies that are more though requires also two stabs or more for bosses. However the damage are the same independent from where are you stabbing Weapon Name: EDT Real life counterpart: generic Taser Type: ETC/Taser Button select: R1 Pressed thrice (R For PSP) Stripe Colour: Orange Damage: III Fire Rate: IV Caliber: CO2 Clip Size: N/D Capacity: N/D Total Ammo: N/D Description: The EDT delivers a powerful 625-volt charge capable of incapacitating the target. It is completely non-lethal and is small enough to fit into a hoister. The EDT had a range of 25 feet Comment: How to not know this weapon? The answer is you can't. If you have played Syphon Filter games enough is impossible that you haven't used it at least one time. As Omega Strain will have two versions of the Taser: the EDT (short range) and the EPDD (long range, practically infinite as previous titles). The EDT will be replaced and not anymore usable when you will reach the highest rank in stealth kills (make all stealth kills in all levels where available). However you can still use it when you start the Story Mode again, removing all goodies like this or extra darts, anyway the progress in Mission Mode will not overwritten by starting the Story Mode again, then don't worry. Interestingly Gary Stoneman is the only Main Character that don't have it, as the K-BAR. The effect of the EDT vary between releases: in original PSP release you can set in fire enemies and remain for indeterminate time till you don't release the fire button as previous installments, in European PSP version you can only set the enemies in smoke and after a while them will fall dead and in PS2 ports you can't set in smoke or burn enemies, just "stun". Maybe due a glitch, when playing in Hard Mode killing enemies with EDT will result a head shot, making this easier scoring head shots. However is even more easier when used the EPDD version for its very long range Gadgets Gadget Name: Electronic Device Sensing Utility (EDSU Goggles) Type: Gadgets/Goggles Button Select: Square Stripe Colour: N/D Damage: N/D Fire Rate: N/D Caliber: N/D Clip Size: N/D Capacity: N/D Total Ammo: N/D Description: Electronic Device Sensing Utility (EDSU) goggles allow the agent to detect and interact with hidden devices Comment: These fictional goggles are very very useful. Not only because find destructible objects or openable gates with a yellow light, but also because render the Hidden Evidence founding more easier, because also Hidden Evidences are displayed in yellow when EDSU Goggles are equipped Gadget Name: Infrared Goggles (IR Goggles) Type: Gadgets/Goggles Button Select: X Stripe Colour: N/D Damage: N/D Fire Rate: N/D Caliber: N/D Clip Size: N/D Capacity: N/D Total Ammo: N/D Description: Infrared (IR) goggles allow the agent to detect heat signatures potentially revealing hidden targets Comment: The Infrared Goggles are very overpowered in Dark Mirror. Practically when wearing these you will able to discover enemies also if are very far or hidden behind very thick walls and its power don't stop here. The IR Goggles can be used as Night Vision Goggles as well without problems, due its recognize cold things by a clear image with blue color (as real life) making them less useful than expected Gadget Name: Night Vision Goggles (NV Goggles) Type: Gadgets/Goggles Button Select: Circle Stripe Colour: N/D Damage: N/D Fire Rate: N/D Caliber: N/D Clip Size: N/D Capacity: N/D Total Ammo: N/D Description: Night Vision (NV) goggles amplify dim light and allow the agent to discern targets in the darkness Comment: The best choice for very dark places. It amplifies the light present in the area with its light enhancer making a clear image of it. Using it in non dark places of course will cause a huge increment of light, making a near white image, also blinding the user Gadget Name: Personal Illumination Device (PID) Type: Gadgets/Torch Button Select: Triangle Stripe Colour: N/D Damage: N/D Fire Rate: N/D Caliber: N/D Clip size: N/D Capacity: N/D Total Ammo: N/D Description: Personal Illumination Device (PID) is a visible light source which allows the agent to traverse and search dark areas Comment: The PID isn't anymore so useful due to the own "evolution", the Night Vision Goggles. Of course when on you will be seen by enemies a lot more easier and isn't a very good fount of illumination for its small light ray. However is essential on the very start of Episode 4, Part 2 Gadget Name: Med Kit Type: Healers Button Select: L1 (L For PSP) Stripe Colour: N/D Damage: N/D Fire Rate: N/D Caliber: N/D Clip Size: N/D Capacity: N/D Total Ammo: N/D Description: The standard military field med kit allows the agent to heal other people they encounter during missions Comment: The only method to regain life, unlike previous games. You can use in any condition of life, from 1% of damage to 99%. If you will try to heal yourself with it when you have max health the game prompts you that you can't because you have max health. You can use it for heal you teammates too, but are one use only, then you will need to pick-up an another if you want heal yourself. It restores the 100% of health. A help is given by the game when you have more than 50% of damage and you reach a checkpoint, because if you reach a checkpoint with like 80% of damage and you die, at the restart the health isn't anymore at 20%, but at 50%. Use them only when you really need like after an intense battle Gadget Name: Fire Extinguisher Type: Gadgets/Other Button Select: R1 (R For PSP) Stripe Colour: N/D Damage: N/D Fire Rate: N/D Caliber: CO2 powder Clip Size: N/D Capacity: N/D Total Ammo: N/D Description: This standard industrial fire extinguisher is uses for putting out small fires in specific locations Comment: Found only in "Ancient History" Episode, is essential if you will destroy the big fuel tank at the start of the level. Its have infinite "ammo" and can be used also for "stunning" enemies if shot in the face. In fact them will cover own eyes rendering vulnerable, then not shooting at you. If made at Addison Hargrove for some reason her will reload its weapon also with max ammo in the magazine. In the second part of the Episode, is essential to extinguish a fire for take a Hidden Evidence Gadget Name: Rapid Transversal Line (RTL) Type: Gadgets/Other Button Select: N/D Stripe: N/D Damage: N/D Fire Rate: N/D Caliber: N/D Clip Size: N/D Capacity: N/D Total Ammo: N/D Description: Rapid Transversal Line (RTL) allows the agent to make a two-way transversal over short distances Comment: The RTL permits to reach places in a little amount of time or reach places where there isn't a ground passage. Unlockable weapons with the trainings Weapon Name: FAMAS Real life counterpart: Nexter FAMAS Type: Back/Assault Rifle Button Select: Triangle Stripe Colour: Red Damage: III Fire Rate: V Caliber: 5.56x45 Clip Size: 25 Capacity: 50 (75) Total Ammo: 75 (100) Description: Development of the FAMAS began in 1967. After several years of research and development, the FAMAS prototype was completed in 1971. French military evaluation of the rifle began in 1972, but was not completed until 1978 when the French military finally accepted the rifle as the standard French combat weapon. More recently, the FAMAS saw service in 1991 in Kuwait during Operation Desert Storm and other various peacekeeping missions How to get: Complete the second training under 3:00 Comment: Depending of game release can be called also "FA-MAS". It is one of the most known bullpup weapons (together to the Steyr AUG). It have an uncommon amount of bullets in magazine, twenty-five. This is a strange thing, because use STANAG magazines like Colt assault rifles. However the G2 variant features a 30 rounds magazine. "FAMAS" means: Fusil d'Assaut de la Manufacture d'Armes de Saint-Étienne, in English Assault Rifle from the Saint-Étienne Weapon Factory Weapon Name: SP-57 Real life counterpart: Fabrique Nationale Five-seveN Type: Sidearm/Pistol Button Select: Square Stripe Colour: Yellow Damage: V Fire Rate: III Caliber: 5.7x28 Clip Size: 10 Capacity 20 (30) Total Ammo: 30 (40) Description: The 57 uses the same ammo as the SSP 90 and it designed to become a major service pistol throughout the world. The firing mechanisms are designed to balance the recoil with the forward friction and torque of the bullet. This creates a very unusual reloading cycle with very little recoil. The bullet cartridge is longer than most other pistol cartridges and the bullet is very thin, being only 5.7mm in diameter How to get: Complete the first training under 1:35 Comment: The SP-57, fictional name of the Five-seveN, is a pistol that uses the same ammunition of the P90. In real life is capable to drill common flak jackets without problems and using a small caliber for a pistol, can be stored relatively a high amount of ammo, twenty bullets. In Dark Mirror own magazine have exactly the half bullets, ten. However in Omega Strain the amount is correct. Maybe was reduced due its enormous power Weapon Name: UNP .45 Real life counterpart: Heckler & Koch Universale Maschinenpistole (UMP) .45 Type: Auxiliary/Sub Machine Gun (SMG) Button Select: Circle Stripe Colour: White Damage: III Fire Rate: V Caliber: .45 Automatic Colt Pistol (ACP) Clip Size: 30 Capacity: 60 Total Ammo: 90 Description: The UNP is an extremely reliable and lightweight weapon that has precision accuracy and low recoil making it relatively easy to handle, even for lesser-experienced users. Like the MDS family, the UNP also fires from a closed bolt position. The large caliber and small size of this weapon makes it a very deadly and effective weapon that can be used in many different hostile situations How to get: Complete the third training without wasting a shot Comment: This is absolutely one of the my favourite weapon of all time. The UMP (Universale Maschinenpistole, in English Universal Machine Pistol) if produced in three calibers: 9x19 Parabellum, .40 Smith & Wesson (S&W) and .45 Automatic Colt Pistol (ACP). The most used variant in media is the .45 one, because is the most powerful of the three, of course. The only cons is that haven't a standard magazine of 30 bullets. This is caused by the .45 ammunition, bigger than 9mm or a .40 of course. It have 25 bullets in real life, but in game have an incorrect 30 rounds magazine. It is the only Auxiliary weapon with a scope and the only weapon in game with a two-round bursts. Other fire modes are single shot and full auto. Is fitted also with a vertical grip for better holding of the weapon Unlockable weapons with the Bonus Missions Weapon Name: M249 SAW Real life counterpart: Fabrique Nationale M249 Squad Automatic Weapon (SAW) Type: Back/Light Machine Gun (LMG) Button Select: Triangle Stripe Colour: Red Damage: IV Fire Rate: V Caliber: 5.56x45 Clip Size: 200 Capacity: 200 Total Ammo: 400 Description: This machinegun was adopted by the US military in the early 1990's and comes equipped with a 200-round box. The most significant difference between this and the M60 is the ammo size. It may pack less of a punch, but has greater accuracy and distance over the M60 How to get: Complete the Kemsynth Tower under 2:42 Comment: This is one of the most useful weapons in game for its 200 rounds magazine and very elevate fire rate. However "lacks" of power, scoring a IV of V. Reloading the weapon require more time because LMGs in game have own reload animation. In actual game never appear as pickupable weapon, only as unlockable. Is a perfect weapon for mass elimination also for the low frequency of reload of the 200 round magazine Weapon Name: Shot Defender Real life counterpart: Mossberg 500 Mariner Cruiser Type: Back/Shotgun Button Select: Triangle Stripe Colour: Red Damage: V Fire Rate: II Caliber: 12 Gauge Clip Size: 8 Capacity: 16 (24) Total Ammo: 24 (32) Description: The shotgun is designed for personal defense role and fires 12 gauge shot through a narrow choke. The narrow choke prevents the shot from spreading out too far so most of the shot will hit a single victim out to the weapon's effective range. The advantage to this is instant incapacitation due to the powerful force transferred from a close group of projectiles. The victim is usually thrown back quite a distance, which is very intimidating to any other enemies in the area How to get: Complete Sana Yemen under 3:39 Comment: This is for sure the most difficult weapon to unlock for the immense difficulty of the mission, not only that must be like a perfect frame timing, but also because the very high precision of enemies, also if there a lot far and Stone seems to take a lot less damage before to die than Gabe or Lian, plus the last two enemies are guys with extended health and SMAWs. However this shotgun isn't a big deal, is just like others. Can be pick-upped in Episode 5, Part 1 Unlockable weapons with the DU containers in Episode 4 Weapon Name: M16A2 Real life counterpart: Colt Model (M) 16A2 Type: Back/Assault Rifle Button Select: Triangle Stripe Colour: Red Damage: III Fire Rate: V Caliber: 5.56x45 Clip Size: 30 Capacity: 60 (90) Total Ammo: 90 (120) Description: This is an improved M16A1 with a heavier barrel, built in flash suppressor, and is set to fire single shot and in 3-round bursts. The A2 is the current service model of the US military and it gave soldiers fighting the second Gulf War the advantage over the AK-47 because they could dig in outside the effective range of the enemy and pick them off with little fear of being hit by the inaccurate Iraqi weapons How to get: Destroy ALL 5 DU Containers in Episode 4, Part 2 Comment: The M16A2 features a correct fire modes unlike Omega Strain that have a full auto mode. In fact have only three-round bursts and single shot. Weapon Name: M4 Carabine Real life counterpart: Colt Model (M) 4 Carabine Type: Back/Assault Rifle Button Select: Triangle Stripe Colour: Red Damage: IV Fire Rate: V Caliber: 5.56x45 Clip Size: 30 Capacity: 60 Total Ammo: 90 Description: The M4 Carbine is a shorter and lighter version of the M16A2 assault rifle, achieving 80% parts commonality with the M16A2. As with many carbines, it is handy and more convenient to carry than
a full-length rifle. While this makes it a candidate for non-
infantry troops, it has also been used by United States Special
Operations Command (SOCOM) and others seeking a compact weapon for
close quarters combat. This is the preferred weapon of the US
Special Forces
How to get: Destroy ALL 5 DU Containers in Episode 4, Part 3
Comment: The M4 is the newer model of the Colt's assault rifles that replace
the M16. The M4 exists mostly in two models: M4 (longer barrel) and M4
Carabine (short barrel). The Carabine was created for the Close
Quarter Combat (CQC). Shorter barrel means faster movement for its
less weight and major mobility. Of course is less accurate at longer
distances. The M4 features also a telescopic rifle butt
Weapon Name: M1 Super 90
Real Life counterpart: Benelli Armi M1 Super 90
Type: Back/Shotgun
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: I
Caliber: 12 Gauge
Clip Size: 6
Capacity: 18
Total Ammo: 24
Description: The M1 Super 90 is a high-quality shotgun, available in numerous
versions for both civilian, law enforcement and military use.
Based on a system developed in the 1980's, which utilizes the gun
recoil and inertia of the moving parts to operate the action, the
M1 is simple and reliable in operation
How to get: Destroy ALL 5 DU Containers in Episode 4, Part 1
Comment: The M1 Super 90 is produced by Benelli, an Italian manufacturer.
Benelli Armi produces mostly shotguns. The M1 Super 90 is maybe one of
the most known weapon of it. The M1 is actually replaced by the M3
Super 90, the evolution of this shotgun. In game features an incorrect
number of shells, six. In real life the military version features
seven shells, meanwhile the civilian version only three
Weapon Name: SMAW
Real life counterpart: Nammo Talley Mk 153 Shoulder-Launched Multipurpose
Assault Weapon (SMAW)
Type: Back/Launcher
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: I
Caliber: 83mm
Clip Size: 1
Capacity: 3 (4)
Total Ammo: 4 (5)
Description: The Shoulder-launced Multi-purpose Assault Weapon fires HEDP fin
stabilized high-explosive rocket. Agents are cautioned to be a
safe distance away from the target to avoid becoming collateral
damage
How to get: Destroy ALL DU Containers in Episode 4
Comment: This is the most "broken" weapon in game because not only ironically
you can survive also with three missiles in the face, but also because
if you are quite skilled you can make "jumps" to reach non regular
places or skip parts of level. For example you can skip practically
entirely the first level. Is easy. In the first section eliminate the
guard and the sniper, then destroy the barrel and go to the ladder to
the left. Now turn about of 180°, you should see the part when you
must climb the ladder to open the valve. Now run-up and aim to the
ground and when you have reached near the finish of the roof shoot
with the SMAW, you should "fly" to the part of turn the valve on.
Congrats! You skipped like the half of the level! This is only one of
the possible skips with SMAW. Now the ammo amount is less unrealistic,
you can transport "only" five missiles and every one shot you must
reload, unlike Omega Strain that have five missiles per reload, what
an unrealistic thing
Weapons unlockables with the Headshots in Episode 6-1/7-4 (Hard mode)
Weapon Name: AK-47
Real life counterpart: AKM
Type: Back/Assault Rifle
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: V
Caliber: 7.62x39
Clip Size: 30
Capacity: 60 (90)
Total Ammo: 90 (120)
Description: The Kalashnikov assault rifle, also known as the AK-47, is one of
the world's most prolific small arms. It has been used in hundreds
of countries and conflicts since it's introduction 1947. This is a
truly legendary weapon, known for it's extreme ruggedness,
simplicity of operation and maintenance, and unsurpassed
reliability even in the worst conditions possible
How to get: Do 25 Headshots In Episode 6, Part 1 in Hard mode
Comment: The iconic AK-47 is present once again in this series, but the model
of the weapon ported from Omega Strain is in reality an AKM, one of
the hundreds, if not thousands of reproduction. This Soviet rifle is
very deadly due the big ammunition that use, the 7.62x39. AK-47 and
own reproduction are always a lot reliable and very low cost. The AK-
47 is known also for its proprieties of durability, shooting also
underwater without problems and is near impossible that jams. For
scoring head shots easily use the EDT/EPDD method, just hit the enemy
and when will die for some reason you will have scored a head shot
Weapon Name: M4 Silenced
Real life counterpart: Colt Model (M) 4 Carabine
Type: Back/Assault Rifle
Button Select: Triangle
Stripe Colour: Red
Damage: IV
Fire Rate: V
Caliber: 5.56x45
Clip Size: 30
Capacity: 60
Total Ammo: 90
Description: The M4 Carbine is a shorter and lighter version of the M16A2
assault rifle, achieving 80% parts commonality with the M16A2. As
with many carbines, it is handy and more convenient to carry than
a full-length rifle. While this makes it a candidate for non-
infantry troops, it has also been used by United States Special
Operations Command (SOCOM) and others seeking a compact weapon for
close quarters combat. This is the preferred weapon of the US
Special Forces. This version has fitted with a silencer
How to get: Do 10 Headshots in Episode 7, Part 1 in Hard mode
Comment: Nothing to add, it is just the silenced version of the standard M4
Carabine. Of course a little bit better due it is silenced. The range
is still the same, meanwhile in real life the range is reduced because
the silencer "stops" the bullet, resulting less range and damage
Unlockable weapons with the career ratings
Weapon Name: TK-9 Silenced (TEK-9 Silenced)
Real life counterpart: Intratec TEC-9
Type: Sidearm/Machine Pistol
Button Select: Square
Stripe Colour: Yellow
Damage: III
Fire Rate: V
Caliber: 9x19 Parabellum
Clip Size: 32
Capacity: 64
Total Ammo: 96
Description: TK-9 is is very dangerous weapon that has a nasty reputation on
the streets. Gangs and drug dealers favor it because of it's
relatively low cost, large magazine capacity and accuracy. The
entire front end of the weapon is a compensator making the weapon
easy to control while firing one handed. This version has been
fitted with a silencer
How to get: Get the first stealth combat specialist rating
Comment: This is the silenced version that can be used by any of the Main
Characters. It is a lot more useful than the standard TEC-9 for two
things: because of course is silenced and have to addition the full
auto firing mode. In real life this can be possible also without
modification to the firearm, meanwhile isn't inexplicated why the
silenced version can have a full auto fire mode in game. As said for
the standard TEC-9 can be done modifying the weapon. A possibly can be
that developers didn't know that TEC-9 can be silenced and so can be a
"modification" like the full auto fire mode. The "Ripper" haven't a
silenced version
Weapon Name: Silenced .44
Real life counterpart: Israeli Military Industries Desert Eagle Mark XIX
Type: Sidearm/Pistol
Button Select: Square
Stripe Colour: Yellow
Damage: V
Fire Rate: II
Caliber: .44 Magnum (Pistol)
Clip Size: 8
Capacity 16
Total Ammo: 24
Description: The Silenced .44 is a long range high powered sniping pistol with
a 10 inch barrel extension and mounted scope. The .44 Magnum round
makes this weapon difficult to handle for novice users, but with
practice, the user can hit long range targets with deadly
accuracy. This version has been fitted with a silencer
How to get: Get the third stealth combat specialist rating
Comment: The Israeli manufacturer of the most deadly pistol ever made (I'm
talking about pistols, not revolvers, revolvers have own category. The
most powerful revolver ever made is the Smith & Wesson 500, that
uses .500S&M ammunition, a lot more bigger and powerful than the .50
Action Express, that uses in fact the Desert Eagle) make an appearance
of all of the available calibers also in Dark Mirror. This time in all
appearances uses the same game model, in fact a Mark XIX. The .44
Magnum version in game have a silencer. In real life is also possible,
using an extended barrel like in Omega Strain and Dark Mirror. It have
a correct amount of bullets, eight. Also if is a very recoiling weapon
can be dual wielded being a Sidearm weapon. All "Desert Snipers" have
also three levels of zoom. These are the only pistols that have a
scope in game
Weapon Name: MDS A4 Silenced
Real life counterpart: Heckler & Koch Maschinenpistole Model 5 (MP5) A3
Type: Auxiliary/Sub Machine Gun (SMG)
Button Select: Circle
Stripe Colour: White
Damage: III
Fire Rate: V
Caliber: 9x19 Parabellum
Clip Size: 30
Capacity: 60
Total Ammo: 90
Description: The MDS series accuracy, reliability and wide range of accessories
and variants have made it the submachine gun of choice for
military and law enforcement agencies worldwide. The A4 variant
has been fitted with a silencer
How to get: Get the second stealth combat specialist rating
Comment: The MP5 have used always a fictional name in the series. From Omega
Strain is called "MDS". Also if the game name is "A4" should implies
that is the MP5A4, but isn't so. In fact is the A3 variant
Weapon Name: EPDD
Real life counterpart: generic Taser
Type: ETC/Taser
Button Select: R1 Pressed thrice (R For PSP)
Stripe Colour: Orange
Damage: III
Fire Rate: IV
Caliber: CO2
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: This amazing piece of technology is capable of shooting two darts
attached to a long wire with amazing accuracy. This weapon uses a
special recoiling the quickly rewinds the wire for a second shot.
The EPDD has increased stopping power due to advanced Electro-
muscular Disruption Technology (EDT). This weapon has higher
instant incapacitation rate than most 9mm pistols and injury will
occur if the individual is over stunned. Caution most be observed
with this weapon. It is known to set assailants on fire during
sustained stunning. The EPDD has a range of 200 feet
How to get: Get the fourth stealth combat specialist rating
Comment: The EPDD is the enhanced version of the EDT. It works the same, the
only difference with the EDT is the range. The EPDD have practically
an infinite range, hitting always the enemy from every distance if is
far till 60 meters. This can be the original Taser, but in previous
games the range was for real infinite. If the enemy was on the map,
you was able to hit him. This is also for the Omega Strain version.
The only cons is that you can't hit enemies with flak jackets, needing
to shoot to head or superior/inferior limbs. When you obtain this, the
EDT is replaced and you don't can use it anymore. Interestingly the
EPDD will be usable by Gary Stoneman when unlocked. You kill Mara
Aramov if you are very good! As the EDT can be used for scoring head
shots in Hard Mode
Weapon Name: C11
Real life counterpart: Heckler & Koch G11 K2
Type: Back/Assault Rifle
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: V
Caliber: 4.7x33 Caseless
Clip Size: 50
Capacity: 100
Total Ammo: 150
Description: This weapon is a product of research and is one of the most
advanced weapon ever made. The main demand behind it's development
was the need for a rifle with high hit rate. The C11 uses
specially designed caseless ammo that consist of a ball round
embedded into a solid propellant. Because of this the C11 can fire
a 3-round burst before the rifle has a chance to recoil. This
ensures that the entire burst will hit their mark exactly where
the user intended. The IPCA version of the C11 has an integral
scope and has a 50-round magazine capacity
How to get: Get the third combat knife specialist rating
Comment: This weapon is always appeared from Syphon Filter 2, assuming the name
"H11" in PlayStation titles and "C11" from Omega Strain. It have
always an incorrect 50 rounds magazine (the K2 should have 45
instead). Also if the description says that the recoil happen every
three shots, is in reality false, because in all fire modes the recoil
is clearly visible. Have a fixed scope with three levels of zoom
Weapon Name: Chinese Type 56
Real life counterpart: Norinco Type 56
Type: Back/Assault Rifle
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: V
Caliber: 7.62x39
Clip Size: 50
Capacity: 100 (150)
Total Ammo: 150 (200)
Description: The Chinese Type 56 is a Chinese variant of the world-famous AK-
47. The design of the Type 56/AK-47 has proven to be very
successful. This weapon is highly reliable and tolerant to the
abuses of use in the battlefield
How to get: Get the second combat knife specialist rating
Comment: The Norinco Type 56 is maybe the most known reproduction of the Soviet
AK-47. It is a 100% replica of the original, maybe better. It have an
improved fire rate and have a heavier barrel for its LMG purposes.
Norinco is a Chinese manufacturer that reproduce famous weapons under
license. In game and real life have a standard magazine of 50 bullets,
rendering virtually more powerful. Always in game uses a lighter
palette for faster recognize between AK-47 and Chinese Type 56
Weapon Name: MGL
Real life counterpart: Milkor Multi Grenade Launcher Mk (MGL)
Type: Back/Launcher
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: II
Caliber: 40x46
Clip Size: 1
Capacity: 4 (5)
Total Ammo: 5 (6)
Description: The MGL (Mini Grenade Launcher, affectionately know as the
Moogle), fires grenades that detonate on impact
How to get: Get the fourth combat knife specialist rating
Comment: The acronyms explanation is wrong. The "M" refers to "Mini", that is
"false" because own official acronyms is in fact "Multi Grenade
Launcher". Apart this the Dark Mirror version was a lot worse, because
for some reason can have only one grenade per reload. As the SMAW is a
"broken" weapon, because also this can make explosive jumps to reach
places and it is a lot more powerful. If you aren't careful this can
kill with only one grenade also for some bosses. However you can use
an infinite health code for jump in places. The max ammunition is five
grenades, not fulfilling the cylinder. As other explosive weapons can
be used for glitching the tank battle of the "The Trojan Horse" level,
shooting own grenades over the wall that hide the tank. If the
grenades hit the tank will be displayed the amount of destroyed parts
of the tank
Weapon Name: SSP90
Real life counterpart: Fabrique Nationale Project 90 (P90)
Type: Auxiliary/Sub Machine Gun (SMG)
Button Select: Circle
Stripe Colour: White
Damage: IV
Fire Rate: V
Caliber: 5.7x28
Clip Size: 50
Capacity: 100
Total Ammo: 150
Description: a unique appearing weapon, the SSP90 has a 50 round clear magazine
loaded into the top of the weapon. It's ballistic performance is
vastly superior to the 9mm round. This weapon fires from a closed
bolt which allows for perfect accuracy while firing semi auto.
It's ergonomic design makes it easy and comfortable to fire and
helps add to it's deadly accuracy
How to get: Get the first combat knife specialist rating
Comment: This is the my favourite weapon of all time for its unique things like
the strange positioned 50 rounds magazine. It can be dual wielded in
real life, but is really difficult to handle two of them. It uses own
ammo, the 5.7x28 ammunition, that is slightly more powerful than the
standard 5.56x45 NATO due have armor piercing capabilities as the
Five-seveN (SP-57 in game). Also if Fabrique Nationale want this
ammunition in the NATO, this isn't not happen yet, because one of the
reasons is because the diameter of the bullet is too similar between
the two, making competition between these two ammunition. This is one
of the most "weird" SMG ever made for various factors like the
weapon's shape or the system of bullet injection in the weapon. Have a
very elevate number of rounds, fifty. This record can be broke with
Calico firearms, where can have also 100 bullets per magazine thanks
its helical system
Weapon Name: Calico HE
Real life counterpart: Calico Light Weapon System M950
Type: Back/Launcher
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: I
Caliber: HE
Clip Size: 10
Capacity: 20
Total Ammo: 30
Description: The Calico HE fires highly-explosive rounds that detonate upon
impact with the target. Once detonation occurs, anybody caught
within a 10 foot radius of the blast will take damage
How to get: Get the third survival specialist rating
Comment: This is clearly a fictional version of the Calico M950 that shots
explosives! In real life I'm sure that is impossible this thing. This
is also one of the most useless weapons because before to kill an
enemy requires also two or three shots! It have the C8 Rifle red
tinted scope
Weapon Name: Desert Express .50
Real life counterpart: Israeli Military Industries Desert Eagle Mark XIX
Type: Sidearm/Pistol
Button Select: Square
Stripe Colour: Yellow
Damage: V
Fire Rate: II
Caliber: .50 Action Express (AE)
Clip Size: 7
Capacity: 14 (21)
Total Ammo: 21 (28)
Description: The Desert Pistols are the only gas-operated pistols in service
and the .50 caliber is the most powerful. The Desert Express is
often referred to as a hand cannon due to it's size and the power
of the round. Only users experienced with great recoil forces will
be able to handle this weapon effectively. Anyone hit within it's
effective range will be knocked to the ground instantly even if
they are wearing heavy armor
How to get: Get the fourth survival specialist rating
Comment: This is the most powerful weapon in game that isn't an explosive
weapon. The .50 AE Desert Eagle is the most powerful pistol in the
world and have a tremendous recoil, and if you aren't enough strong to
handle this you risk also of break the your wrist. However you can use
two too in real life, always if you have very strong arms to handle
them. In game have a correct amount of bullets, seven. As other Desert
Eagles have an extended barrel and a scope. Everyone will die with
just one hit of course. If dual wielded you will able also of kill
bosses with "only" four or five hits per pistol. However there is
really the 1% of chance that the enemy will survive with a shot of
this weapon. The .50 version is also a lot more powerful than the M82
BFG! With the M82 very often enemies will survive also if uses
gigantic .50 rounds! What a contradiction. In real life is more more
and more powerful, being also a bullpup type, then longer barrel and
more firing power
Weapon Name: Sawed-Off Pistol
Real life counterpart: generic Sawed-Off, maybe a Browning one
Type: Sidearm/Shotgun
Button Select: Square
Stripe Colour: Yellow
Damage: V
Fire Rate: II
Caliber: 12 Gauge
Clip Size: 2
Capacity: 16 (18)
Total Ammo: 18 (20)
Description: The Sawed-Off Pistol has a pistol grip and shortened barrel
intended to increase it's spread pattern. While capable of dealing
massive damage at short range, it's wide spread pattern it near-
useless at distance
How to get: Get the first survival specialist rating
Comment: One of the most useless weapons. Have a correct two shells per reload
(in Omega Strain was six shells for some reason, an impossible thing)
and ultra-short range. It have a more tight range than other shotguns
and is really effective if shot very close of course. Can be dual
wielded being a "Sawed-Off Pistol", but this make the things worse
because just increment the own non efficiency
Weapon Name: Jackhammer HE
Real life counterpart: Pancor Corporation Jackhammer
Type: Back/Shotgun
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: I
Caliber: HE
Clip Size: 8
Capacity: 24
Total Ammo: 32
Description: The Jackhammer HE is a shotgun that fires highly-explosive pellets
that detonate on impact with the target. Once detonation occurs,
anybody caught within it's 10 foot radius of effect will take
damage
How to get: Get the fourth tactical combat specialist
Comment: The Jackhammer is a very rare weapon in media. It is an unconventional
shotgun that have a 10-shell drum mounted rear the trigger, making
this one of the many, if not only shotgun with a bullpup system. It
can fire only in full auto and in real life have also the "Bear trap"
feature, that consist to attach the magazine to a detonator and when
is the time triggering it for shot all of the ten shells at the same
time, causing immense damage. In Dark Mirror this fictional variant
have only eight shells and fire in a very slow full auto mode. It it
the most destructive weapon in the game and is very deadly, most times
you will die together enemies due its big spread. If you are very
lucky you can survive by an accidental shot make too near
Weapon Name: USAS-12
Real life counterpart: Daewoo Precision Industries Universal Sporting Automatic
Shotgun (USAS) 12
Type: Back/Shotgun
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: IV
Caliber: 12 Gauge
Clip Size: 10
Capacity: 20 (30)
Total Ammo: 30 (40)
Description: The USAS-12 shotgun, developed in South Korea in the 1980s, was
intended as a special purpose, military or special operations
close combat weapon with extreme firepower
How to get: Get the first tactical combat specialist
Comment: This is an another signature weapon of the series. Uses own name as
Omega Strain and it is very very deadly. It shots an extreme fast (for
a shotgun) full auto mode and nothing can be survive at this,
including the major part of bosses. It had always an incorrect amount
of shells. In real life have a 20-shells drum by default or 10-shells
magazine, meanwhile in Syphon Filter games have a drum with 12 shells
in PS1 titles and 28 shell in Omega Strain, a bit unrealistic. However
in Dark Mirror the drum capacity is even less than PlayStation titles.
It holds only 10 shells, implying that have a magazine, but isn't so
Weapon Name: M82 BFG
Real life counterpart: Barrett M82A1M
Type: Back/Sniper Rifle
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: I
Caliber: .50 Browning Machine Gun (BMG)
Clip Size: 10
Capacity: 20 (30)
Total Ammo: 30 (40)
Description: Also known as the 'Light Fifty', this weapon is semi-automatic and
is equipped with a muzzle brake that reduces recoil by 65%.
The .50 caliber bullet is close to 3 inches long and is one of the
most powerful rounds available
How to get: Get the third tactical combat specialist
Comment: This is the supreme sniper rifle. Also if uses the big .50BMG
ammunition in game still can't kill the enemy with one bullet most
times. It is the only weapon in game that is capable to shot two
enemies with one bullet. When an enemy is hitted this will literally
fly for great distances. This time the weapon will have a correct 10
rounds magazine instead of Omega Strain that have the half, five. The
suffix "BFG" can be a reference to the "Big Fuc@&$* (you know what I
mean) Gun" from DOOM, that is a very powerful weapon
Weapon Name: Jerico-41
Real life counterpart: Israeli Military Industries Jerico-941
Type: Sidearm/Pistol
Button Select: Square
Stripe Colour: Yellow
Damage: V
Fire Rate: II
Caliber: .41 Action Express (AE)
Clip Size: 10
Capacity: 20
Total Ammo: 30
Description: The Jerico-41 is more commonly known in the USA as the Baby Eagle.
It is a locked-breech, recoil-operated firearm, patterned after
the famous CZ series of pistols
How to get: Get the second tactical combat specialist
Comment: This is the my favourite pistol of all time. It uses an unusual
ammunition, the .41 Action Express (AE). It is the less powerful
version of the .50 AE of course, but still more powerful than a 40
Smith & Wesson (S&W). This is a very deadly weapon in Dark Mirror (as
well in Omega Strain that was more powerful than Desert Eagles!)
capable to kill enemies also with only one bullet
Weapon Name: Flare Gun
Real life counterpart: Israeli Military Industries Jerico-941
Type: Sidearm/Pistol
Button Select: Square
Stripe Colour: Yellow
Damage: IV
Fire Rate: II
Caliber: Flare
Clip Size: 12
Capacity: 24
Total Ammo: 36
Description: The flare gun, always a staple in nautical applications, was
traditionally used to help search and rescue parties home in on
lost or distressed ships. In times of need, however, the flare gun
could also be used as a makeshift weapon
How to get: Get the third combat sharp shooter rating
Comment: The flare gun is a Jerico 941 in game, sharing in fact the same model.
It is a strange weapon because its function vary between original PSP
NTSC-U release and PSP/PS2 releases. In the first this is a very very
useful and deadly weapon, because in the PSP USA you can burn enemies
with one flare, starting to scream for the burn and then die, scoring
also an environmental kill. In other releases the own function will be
removed, working like any other pistol. Here can set in smoke enemies
and stop, without killing them due the lack of flames and then not
scoring an environmental kill. Both Jerico 41 and Flare Gun have
glitched model in pre-mission weapon selection for PSP releases
Weapon Name: M67 Grenade
Real life counter part: M67 Grenade
Type: Grenade/Grenade
Button Select: L1 (L For PSP)
Stripe Colour: Very Light Green
Damage: V
Fire Rate: N/D
Caliber: N/D
Clip Size: 1
Capacity: 5 (6)
Total Ammo: 6 (7)
Description: The M67 Delayed Frag Grenade has a timing fuse that detonates 3
seconds after it's thrown
How to get: Get the second combat sharp shooter rating
Comment: This is the only grenade available in the entire game (if you play
only in single player) and have delay unlike M61 grenades, making this
"safer"
Not unlockable weapons
Weapon Name: Galil AR
Real life counterpart: Israeli Military Industries Galil Assault Rifle (AR)
Type: Back/Assault Rifle
Button Select: Triangle
Stripe Colour: Red
Damage: III (IV)
Fire Rate: V
Caliber: 7.62x39
Clip Size: 25
Capacity: 50 (75)
Total Ammo: 75 (100)
Description: The Galil project began after the Six-Day War, and the design was
select by the Israel Defense Forces from two competing designs.
The winner was based on the Finnish RK 62, a variant of the AK-47.
The Galil was designed to be a domestically-produced, main battle
rifle for the IDG, taking the best features of other rifles, such
as the M16 and AK-47, and putting them into one rifle
Comment: The Galil AR is produced in two calibers: 5.56x45 and 7.62x39. In game
is used the version with the larger caliber being the number of
bullets right, twenty-five. It uses STANAG magazines, but of course
aren't thirty due the bullet is big. It have this increment of five
bullets due its curvature. 7.62x51 NATO STANAG magazines aren't curved
so have only twenty bullets per magazine
Weapon Name: M-134 Minigun
Real life counterpart: General Electric M-134 Minigun
Type: Back/Heavy Machine Gun
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: V
Caliber: 7.62x51
Clip Size: 100
Capacity: 100
Total Ammo: 200
Description: This is a rather inaccurate and difficult to handle weapon that
makes up for it's inaccuracy with a high rate of fire. Although
very capable of dealing massive damage in a short period of time,
it's sheer size and weight hinder mobility
Comment: The Minigun appear again in Dark Mirror. This time is a lot less
powerful, but still can kill very fast. The ammo pool is very very
reduced, only 200 bullets (100 per reload). It have the reload
animation from any assault rifle/SMG and you will walk very slow as
the enemy with it. However equipping an another weapon you can walk
normally like if you haven't it. It have also the three classic fire
modes: single shot, three-round burst and full auto. Logan will be the
only person that can't reload it due the lack of replenishing crates.
Very often the amount of bullets in the "magazine" is 62 when pick-
upped. You can use the same glitch for obtain the flamethrower. The
principle is the same, reach the checkpoint, commit suicide, retry the
mission and kill the enemy with the Minigun. When you will pick up the
key to Zhou's room, he will drop also his M-134 Minigun
Weapon Name: SMAW Anti-Tank
Real life counterpart: Nammo Talley Mk 153 Shoulder-Launched Multipurpose
Assault Weapon (SMAW)
Type: Back/Launcher
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: I
Caliber: 83mm
Clip Size: 1
Capacity: N/D
Total Ammo: 1
Description: The Shoulder-launched Multi-purpose Assault Weapon fires an HEDP
fin stabilized high-explosive rocket. Agents are cautioned to be a
safe distance away from the target to avoid becoming collateral
damage. The SMAW Anti-tank fires rounds specially designed to
penetrate heavy tank armor
Comment: This weapon appear only in one level, in "The Trojan Horse" and it is
used
for destroy the tank of course. It is the real most powerful weapon,
destroying and killing every thing with only one missile. For sure if
this
version was available also in other levels can kill bosses with "only"
one
missile. It must be replenished in boxes every time when a missile is
launched and of course can't be used for make "jumps"
Weapon Name: AU300 H-BAR
Real life counterpart: Steyr Mannlicher Armee Universal Gewehr (AUG)
Type: Back/Light Machine Gun (LMG)
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: V
Caliber: 5.56x45
Clip Size: 30
Capacity: 60 (90)
Total Ammo: 90 (120)
Description: This is a modification of the standard AU300 rifle that has a
heavier barrel for the light machine gun role. It has a flash
suppressor that reduces recoil and rise during sustained firing.
The AU300 H-BAR fires from a closed bolt position making single
shots extremely accurate
Comment: This is the most powerful assault rifle in game, and have Light
Machine Gun purposes as said in the description. It can kill very
easily, requiring max three hits to kill a standard flak jacked enemy,
meanwhile less than ten shots for heavy armored enemies. It is one of
the most known bullpup weapons of all time. The AUG was produced also
in 9x19 Parabellum, ammunition used for pistols and SMGs. Is in fact
named AUG Para
Weapon Name: RPK
Real life counterpart: Vyatskiye Polyany Molot Machine-Building Plant Ruchnoi
Pulemet Kalashnikova (RPK)
Type: Back/Light Machine Gun (LMG)
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: V
Caliber: 7.62x39
Clip Size: 40
Capacity: 80 (120)
Total Ammo: 120 (160)
Description: The RPK (Ruchnoi Pulemet Kalashnikova-Kalashnikov light
machinegun) was developed as a light support weapon, and has been
standard issue in the Soviet Army. it is essentially an AK-47
assault rifle with sturdier receiver, heavier and longer, non-
detachable barrel, and re-counter wooden buttstock
Comment: The RPK is an another famous variant of the AK-47. It assume the role
of a Light Machine Gun and in real life is very often fitted with a
biped for increasing precision when you are crouched or lying. The
Dark Mirror appearance is with a very long magazine, implying that is
a high capacity magazine. Instead no, the bullets per magazine are
"only" forty. This is a discrepancy, because the Chinese Type 56 in
game have the same magazine length of its original weapon, the AK-47,
but have 50 bullets, ten more than the RPK. This long magazine should
be like a 50/60 rounds magazine
Weapon Name: Sweeper 12-Gauge
Real life counterpart: Armsel Protecta
Type: Back/Shotgun
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: II
Caliber: 12 Gauge
Clip Size: 12
Capacity: 24 (36)
Total Ammo: 36 (48)
Description: The Sweeper is a lethal riot control device designed to take out a
crowd of hostile individuals very quickly. it has 12-round
cartridge that is easy tend quick to replace. All the user has to
do to take out a rioting crowd is hold the trigger and swap across
the crowd. After a few seconds most individuals will flee the
scene or be incapacitated. Due to it's lethality and changing
times, this weapon is no longer considerated for riot control and
is likely to turn up in the hands of organized criminals or
terrorists
Comment: If the USAS-12 is a deadly weapon, this is even more deadly. It have a
12-shell drum, that is correct. In game then have more shells than its
direct opponent. However have the half of the fire rate, but still
sufficient to kill enemies very fast.
Weapon Name: AR-15
Real life counterpart: generic Colt Model (M) 16
Type: Back/Sniper Rifle
Button Select: Triangle
Stripe Colour: Red
Damage: III
Fire Rate: II
Caliber: .330
Clip Size: 10
Capacity: 20
Total Ammo: 30
Description: The AR-15 was adopted by the United States military under the
designation M16. Today the AR-15 and it's variations are
manufactured by many companies and have captured the affection of
sport shooters and police forces around the world due to their low
cost, accuracy and modularity. This variant is fitted with an 8x
scope
Comment: The online version of the Stone's Rifle, the AR-15 is less powerful
than the original. It have the same telescopic scope, but without the
crack on it. As the Stone's Rifle have an integral suppressor
Weapon Name: Dragunov SVD
Real life counterpart: Snayperskaya Vintovka Dragunova Dragunov (SVD)
Type: Back/Sniper Rifle
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: I
Caliber: 7.62x54Russian (R)
Clip Size: 10
Capacity: 20 (30)
Total Ammo: 30 (40)
Description: The SVD (Snayperskaya Vintovka Dragunova-Dragunov Sniping Rifle)
was accepted by the Soviet Military in 1963. More recently, it's
seen service during the Afghan War as well as many other local
conflicts, including the latest Chechen wars. This rifle was
widely used and copied across the former Warshaw pact countries
and is still in service with the Russian Army and many Russian law
enforcement agencies
Comment: Soviet made weapons are always a lot powerful, using large calibers
for practically every weapon. The 7.62x54R ammunition is bigger than
the standard 7.62x51 NATO, then is more powerful and have still the
same amount of bullets per magazine. Regularly is ten rounds. As Omega
Strain uses own real life name and haven't anymore the "night vision
scope", anyway these exist in real life
Weapon Name: Flamethrower (Flame Thrower)
Real life counterpart: generic flamethrower
Type: Back/Other
Button Select: Triangle
Stripe Colour: Red
Damage: IV
Fire Rate: V
Caliber: Petrol
Clip Size: 300
Capacity: N/D (300)
Total Ammo: 300 (600)
Description: Shoots a stream of flames that will ignite any flammable material
it comes into contact with, including people
Comment: Called "Flame Thrower" in original PSP USA release, appear again in
Syphon Filter games, ironically the first time appear for a boss, Red
Jack and Logan in the following level will say the same. It won't kill
instantaneously, but slowly and if you will roll the damage is really
low. It have also three modes of fire: single shot, three-round burst
or full auto. However at the side of the weapon the isn't the bar that
display the current fire mode, maybe because isn't programmed that you
can use it. In weapon selection instead there is that bar, but every
time that you will change it won't till you don't re enter in the
menu. If used in the following level the model will be invisible, but
still completely usable. In the game, there are two guys with a
flamethrower: Red Jack and an enemy. The Red Jack's flamethrower is
unobtainable (in the Demo, you can use it) but the enemy flamethrower
is obtainable. For use it, reach the door for enter to the greenhouse
and when the Checkpoint is reached, commit suicide. When you restart
the mission, the guy is still here and kill him, so he will drop his
flamethrower. However this glitch can be performed only with PSP
versions
Weapon Name: CZ Mach-9
Real life counterpart: Ceská Zbrojovka Uherský Brod 75
Type: Sidearm/Machine Pistol
Button Select: Square
Stripe Colour: Yellow
Damage: IV
Fire Rate: V
Caliber: 9x19 Parabellum
Clip Size: 16
Capacity: 32
Total Ammo: 48
Description: The rarest version of the standard CZ pistol, the Mach-9 is a
selective-fire version of the basic CZ pistol, with a rate of fire
of about 1.000 round per minute
Comment: It have a correct 16 rounds magazine and can be dual wielded as Omega
Strain, but this time the capacity is just two magazines, instead of
the pretty unrealistic 512 bullets (32 magazines!). It have selective
fire modes as said in the description and are always the same three
Weapon Name: Desert Sniper .357
Real life counterpart: Israeli Military Industries Desert Eagle Mark XIX
Type: Sidearm/Pistol
Button Select: Square
Stripe Colour: Yellow
Damage: V
Fire Rate: II
Caliber: .357 Magnum (Pistol)
Clip Size: 8
Capacity: 16 (24)
Total Ammo: 24 (32)
Description: The Desert Sniper .357 is a long range high powered sniping pistol
with a 10 inch barrel extension and mounted scope. The .357 Magnum
round makes this weapon difficult to handle for novice users, but
with practice, the user can hit long range targets with deadly
accuracy
Comment: The "least" powerful Desert Eagle uses .357 Magnum rounds, but aren't
the ones for a .357 revolver. In fact are "special" made bullets, more
short and then less powerful than a .357 revolver. As other two in
game variants have extended barrel and a scope with three levels of
zoom. This time the amount of rounds is incorrect, eight. A real
life .357 Desert Eagle have nine bullets per magazine. Is used only by
enemies in later levels and can't be unlocked unlike the other two,
but of course you can use it when killed an enemy with it. Of course
can be dual wielded
Weapon Name: G-17
Real life counterpart: Glock G-17
Type: Sidearm/Pistol
Button Select: Square
Stripe Colour: Yellow
Damage: IV
Fire Rate: II
Caliber: 9x19 Parabellum
Clip Size: 17
Max Ammo: 34 (51)
Total Ammo: 51 (68)
Description: The G-17 pistol first appeared in the Austrian Army trials and was
later adopted by the Austrian Army and Police forces under the
designation P-80. Since then, the G-17 and it's many descendants
have become very popular military and law enforcement firearms,
being exported in more than 50 countries
Comment: This weapon is fully usable in online, meanwhile in single player is
used by Addison Hargrove in Episode 3, Part 2. With a glitch you can
use it for a short amount of time before to restart from checkpoint.
This is very easy and don't require the "reach the checkpoint and
commit suicide" method. Just attend that Hargrove is killed or kill
her and she will drop own pistol. This can made also the first time
that you play the level, or rather, no restart from checkpoint.
Weapon Name: Makarov
Real life counterpart: Izhevsk Pistolet Makarova
Type: Sidearm/Pistol
Button Select: Square
Stripe Colour: Yellow
Damage: IV
Fire Rate: II
Caliber: 9x18 Makarov
Clip Size: 8
Capacity: 16 (24)
Total Ammo: 24 (32)
Description: The Makarov is a simple, sound and inexpensive design. While
neither extremely accurate nor lethal at range beyond 50 feet, it
is a formidable and reliable self-defense weapon
Comment: The Makarov PM is a Russian made pistol that uses an uncommon variant
of the 9mm cartridge, the 9x18 Makarov. The caliber is even more
powerful than the standard military 9x19 Parabellum, meanwhile the
civil 9mm is the 9x21. The caliber and weapon was created in fact by
Nikolay Fëdorovic Makarov. Most if not all Soviet weapons had the
surname of its designer, like Dragunov for the SVD or Kalashnikov for
the AK-47
Weapon Name: MAK-10 .45 ACP
Real life counterpart: Ingram Military Armament Corporation (MAC) 10
Type: Sidearm/Sub Machine Gun (SMG)
Button Select: Square
Stripe Colour: Yellow
Damage: IV
Fire Rate: V
Caliber: .45 Automatic Colt Weapon (ACP)
Clip Size: 30
Capacity: 60
Total Ammo: 90
Description: The MAK-10 was originally developed in 1964. it's simple, low-cost
design with few moving parts gives the MAK-10 a reputation for
being extremely reliable and easily manufactured. However, the
combination of it's small size and high rate of fire make it
rather undesirable as a military weapon. This variant is chambered
for .45 ACP rounds
Comment: The MAC-10 is an iconic weapon between gangs for its easy handling and
for the easy concealment. It is also very accurate also if is a SMG
with the dimension of pistol in terms of length. It can have also very
extended magazine or also Beta C-Mag drums. In Dark Mirror appear two
calibers: .45 ACP and 9x19 Parabellum. The .45 version is for some
reason a Sidearm weapon, meanwhile the less powerful 9x19 is an
Auxiliary. The .45 being a Sidearm can be dual wielded. In real life
is very easy however. Always this version have also an extended barrel
and a vertical grip, that will be unused when it will be dual wielded.
The last difference with the 9x19 version is the fire modes, just
three-round bursts and single shot
Weapon Name: MDS-7
Real life counterpart: Heckler & Koch Maschinenpistole Model (MP) 7
Type: Sidearm/Sub Machine Gun (SMG)
Button Select: Square
Stripe Colour: Yellow
Damage: III
Fire Rate: V
Caliber: 4.6x30
Clip Size: 20
Capacity: 40 (60)
Total Ammo: 60 (80)
Description: The MDS-7 essentially operations like a scaled-down assault rifle.
If fire a specially designed round with a muzzle velocity nearly
as high as the 5.56x45mm NATO round used by many modern rifles.
There is a drawback, however the round is comparability smaller
than a 9mm sized bullet, meaning less stopping power
Comment: The MP7 returns as Sidearm weapon and featuring a 20 rounds magazine
(40 rounds magazine exists, but is visible from the handle, not
happening in Omega Strain), rendering the weapon model more authentic.
It uses a relatively small caliber, the 4.6x30. Also if is small, have
armor piercing capabilities in real life. Being a Sidearm weapon can
be dual wielded, not impossible in real life due its very low recoil.
In game isn't so useful this weapon and is perfect to kill groups of
two or three people. Have also the three fire modes of any other
SMG/assault rifle in game, single shot, three round burst and full
auto
Weapon Name: MAK-10 9mm
Real life counterpart: Ingram Military Armament Corporation (MAC) 10
Type: Auxiliary/Sub Machine Gun (SMG)
Button Select: Square
Stripe Colour: White
Damage: II
Fire Rate: V
Caliber: 9x19 Parabellum
Clip Size: 30
Capacity: 60 (90)
Total Ammo: 90 (120)
Description: The MAK-10 was originally developed in 1964. It's simple, low-cost
design with few moving parts gives the MAK-10 a reputation for
being extremely reliable and easily manufactured. However, the
combination of it's small size and high rate of fire makes it
rather undesirable as a military weapon. This variant is chambered
for 9mm rounds
Comment: The other variant is the 9x19 Parabellum. It have the classic and
original design, no extended barrel and vertical grip. Also if is less
powerful it is an Auxiliary weapon and of course can't be dual
wielded. It have also the third fire mode, the full auto. It have an
incorrect mount of bullets, 30. In real life this version have 32
bullets in a magazine
Weapon Name: MDS A3
Real life counterpart: Heckler & Koch Maschinenpistole Model 5 (MP5) A3
Type: Auxiliary/Sub Machine Gun (SMG)
Button Select: Circle
Stripe Colour: White
Damage: II
Fire Rate: V
Caliber: 9x19 Parabellum
Clip Size: 30
Capacity: 60 (90)
Total Ammo: 90 (120)
Description: The MDS A3'S accuracy, reliability, and wide range of accessories
and variants have made it the submachine gun of choice for
military and law enforcement agencies worldwide
Comment: What the game calls "MDS A3" is in reality the world famous MP5. The
unsilenced version is called correctly "A3", but it is just a name
change in game because both uses the same model and the silencer (not
visible as the TEC-9) is the only difference between the two versions
Weapon Name: Spectre
Real life counterpart: Società Italiana Tecnologie Speciali Spectre M4
Type: Auxiliary/Sub Machine Gun (SMG)
Button Select: Circle
Stripe Colour: White
Damage: II
Fire Rate: V
Caliber: 9x19 Parabellum
Clip Size: 30
Capacity: 60 (90)
Total Ammo: 90 (120)
Description: The Spectre SMG was developed in the mid-1980s. The Spectre was
designed primarily for close combat, anti-terror at short range
Comment: The Spectre is an Italian manufactured weapon that uses a very unique
bullet loading system. It have a 50 round magazine with practically
the same size as a standard 30 round magazine. This is possible thanks
to the casket magazine, that have a quad-column load system instead of
the classic dual-column. In Omega Strain is said that holds the
correct 50 round magazine, but in game have a 30 round one, like Dark
Mirror
Weapon Name: Uzi (UG9)
Real life counterpart: Israeli Military Corporation UZI
Type: Auxiliary/Sub Machine Gun (SMG)
Button Select: Circle
Stripe Colour: White
Damage: III
Fire Rate: V
Caliber: 9x19 Parabellum
Clip Size: 32
Capacity: 64 (96)
Total Ammo: 96 (128)
Description: The Uzi is a compact, boxy, lightweight submachine gun designed in
the late 1940's and named after it's inventor, Uziel Gal. The Uzi
was used by the Israeli special forces until recently, when in
December 2003, the Israeli military announced that it was
completely phasing the Uzi out of use by it's forces but would
continue to manufacture the weapon for both domestic use and
export
Comment: Called UG-9 in the original PSP NTSC-U release, is a weapon produced
by IMI, the same producer of the Desert Eagle. It holds a correct
amount of bullets, thirty-two. Unlike Omega Strain don't appear (also
if obtainable only through cheat devices) the .45 ACP version, that
exists also in real life. The UZI exists also in a smaller version,
called in fact Micro-UZI
Weapon Name: EMP Grenade
Real Life counterpart: generic EMP grenade
Type: Grenade/Grenade
Button Select: L1 (L For PSP)
Stripe Colour: Very Light Green
Damage: N/D
Fire Rate: N/D
Caliber: Electro Magnetic Pulse (EMP)
Clip Size: 1
Capacity: 5 (6)
Total Ammo: 6 (7)
Description: Electro Magnetic Pulse grenade are timed grenades which create a
powerful EMP blast that renders electronic devices temporally
useless
Comment: These grenades don't cause physical damage, but electric things will
be unusable for a little amount of time. In game are majorly used to
deactivate the EMP armor. When explode also the your equipment and
darts will be suffer for this amount of time. If you will try to use
goggles you will be flashed in white, blinding in real life. You can
use goggles only if was the last used gadget, meanwhile you can use
without problems the PID. These are used also for destroy computers in
Episode 7, Part 2. In online the own function is also to slow the
enemy team for certain game modes, as well disarm mines in the amount
of time
Weapon Name: Smoke Grenade
Real life counterpart: AN/M8 Smoke Grenade
Type: Grenade/Grenade
Button Select: L1 (L For PSP)
Stripe Colour: Very Light Green
Damage: N/D
Fire Rate: N/D
Caliber: Smoke
Clip Size: 1
Capacity: 12
Total Ammo: 13
Description: This canister emits a dense cloud of white smoke that provides
temporary obstruction of enemy vision
Comment: The smoke grenade appear once in story mode. It is launched by the
enemy at the top of the plane in Episode 2, Part 1. In online can be
found in crates and isn't very effective due opponents are real
persons, not AI like Omega Strain where this grenade was overkill.
Enemies was literally blinded for seconds also if you are face-to-face
to an enemy
Weapon Name: Laser Mine
Real life counterpart: fictional
Type: Grenade/Mine
Button Select: L1 (L For PSP)
Stripe Colour: Very Light Green
Damage: V
Fire Rate: N/D
Caliber: Explosive
Clip Size: 1
Capacity: 2 (3)
Total Ammo: 3 (4)
Description: Laser trip are incendiary mines that, when detonated, create a
fire blast of up to 40 feet from the position of the mine. Laser
mines can only be deployed onto a vertical surface
Comment: This is a very infamous weapon due it is near invisible. Only
experienced players will find them easily. However is easy to spot at
the end. Just watch walls, and if you will find some grey thing is a
laser mine. Them can be viewed also with EDSU Goggles. With them will
be viewed too the laser's line, in yellow. Laser mines can be
destroyed by shooting or disarmed. For disarm one, go very close to
it, but be careful, you can be killed by it and press Up/Triangle (Up
for PSP and Triangle for PS2). The process is short, but made this
when you have killed everyone in the area for a major security. At
this point you can transport till three and place everywhere you want,
but must be a vertical surface or the mine installation isn't
possible. The red reticle means that the installation point isn't
valid, meanwhile when is green you can place it. Once installed you
can walk without problems, now are the enemies that must be careful!
When you install one the reticle of the weapon will be the same as you
aim to civilians/teammates
Weapon Name: C-4
Real life counterpart: Composite C-4
Type: Grenade/Other
Button Select: N/D
Stripe Colour: N/D
Damage: V
Fire Rate: N/D
Caliber: Explosive
Clip Size: 1
Capacity: 2
Total Ammo: 3
Description: Plastic explosive with remote control
Comment: The Composite C-4 is available in in-game equipment menu, but can't be
equipped. It have the same game model seen in Omegas Strain
Paintball weapons
Weapon Name: Paintball Rifle
Real life counterpart: Heckler & Kock Militarisch Scharfschutzen Gewehr 90
Type: Special/Sniper Rifle
Button Select: X
Stripe Colour: Very Light Blue
Damage: V
Fire Rate: I
Caliber: Paint
Clip Size: 10
Capacity: 20
Total Ammo: 30
Description: While it may look the real MB-150, this rifle actually fires
paintballs and is used as a training weapon by new IPCA recruits
Comment: Instead the Paintball Rifle, the clone of the MB-150, is only used in
the own training, the number three. Apparently can fire darts as well
the original weapon, but maybe this was done for demonstrating the
weapon's functions. In weapon menu you can still read "6mm rounds".
This is an error because fires paint, no real bullets
Weapon Name: Paintball Gun
Real life counterpart: Heckler & Koch Mark 23 SD
Type: Sidearm/Pistol
Button Select: Square
Stripe Colour: Yellow
Damage: IV
Fire Rate: II
Caliber: Paint
Clip Size: 12
Capacity: 24
Total Ammo: 36
Description: While it may look like the real Mark 23 SD this pistol actually
fires paintballs and it used as a training weapon by new IPCA
recruits
Comment: This is the weapon used in combat simulations in Training 2, but is
present as well in Training 1. It is a clone of the Mark 23 SD but
fires paint. A strange thing is that in PS2 port paint marks on
Gabe/enemies are for some reason removed. However in PSP PAL still
there. An oversight is the end dialogue in PS2 port, that mentions the
paint also if isn't present, making this no sense. In PSP versions
there is an animation glitch when you take the weapon from the crate
in Training 2. Instead of the right animation there is the one that
Gabe is behind an enemy and snap its neck, maybe due an oversight. The
Paintball Gun being used only on trainings is the only sidearm weapon
that can't be dual wielded
Online mode weapons (PSP Only)
Weapon Name: M79
Real life counterpart: Springfield Armory M79
Type: Back/Launcher
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: I
Caliber: 40x46
Clip Size: 1
Capacity: 3
Total Ammo: 4
Description: The M79 fires a variety of 40mm grenade cartridges, but the most
commonly used one is the M79 Fragmentation Grenade Cartridge. This
grenade is filled with Composition-B and has a kill radius of 5
meters, but can substantially wound and incapacitate out 15
meters. The M-79 is a break-open weapon that fires from the
shoulder and requires reloading after each round fired
Comment: The true M79 was appeared already in Omega Strain as the last
unlockable for grenade kills and in Ukraine was used by enemies too.
In PS1 trilogy the M79 was in reality a Tru Flite 37mm Super Long
Range Gas Gun, that is incapable to shoot explosive grenades, but only
gas grenades, as the name implies. The M79 appear for the first time
as online exclusive weapon and is unchanged from Omega Strain,
shooting correctly one grenade per reload, not unlike PlayStation
titles that was a "bottomless" magazine
Weapon Name: M60
Real life counterpart: Saco Defense U.S. Machine Gun, Cal. 7,62mm, M60
Type: Back/Light Machine Gun (LMG)
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: V
Caliber: 7.62x51
Clip Size: 40
Capacity: 120
Total Ammo: 160
Description: This is an M60 that has a forward grip that helps stabilize the
weapon during sustains firing. This weapon has been the US Army's
general purpose machine gun since the early 60's and it uses the
same feed system as the German WWII M642. The M60 maintains it's
accuracy during sustained fire due to better barrel design that
vents the hats away more efficiently. This model comes fit with a
100-round belt that is stored in an ammo box attached to the feed
system
Comment: The M60 appear with a very and incorrect low ammo amount, only forty.
Its description says that is a 100 round magazine, making this an
error
Weapon Name: C8 Rifle
Real life counterpart: Heckler & Kock Militarisch Scharfschutzen Gewehr 90
Type: Back/Sniper Rifle
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: I
Caliber: 7.62x51
Clip Size: 10
Capacity: 20
Total Ammo: 30
Description: The C8 is a scoped rifle, ideal for picking off targets from a
distance. With a muzzle velocity that is much higher than that of
many other sniper rifles, the C8 can deal massive damage even from
very long range
Comment: The Heckler & Kock MSG90 appear thrice in Dark Mirror and this make
this weapon the one with most variants, also if there are just two
that shots real bullets. This time the role of the weapon is an
ordinary sniper rifle, not an "assault sniper rifle". Here is very
very less powerful, requiring many shots before to kill an enemy. It
have now a correct 10 rounds magazine and not the older very
unrealistic 50 rounds one, in real life is quite difficult to
transport a magazine with this capacity due own weight. The own one
shot, one kill, always accurate (is near impossible to miss an enemy)
and the very high amount of bullets made this weapon the best in Omega
Strain. Always in Omega Strain its fire rate depends on how fast you
press Square, meanwhile in Dark Mirror was very reduced to rendering
it the same as others. Always in Dark Mirror have own unique red
tinted telescopic scope
Weapon Name: DSC-1 Thermal
Real life counterpart: Heckler & Kock Präzisionsschützengewehr 1 (fictional)
Type: Back/Sniper Rifle
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: I
Caliber: 7.62x51
Clip Size: 20
Capacity: 40
Total Ammo: 60
Description: The DSC-1T is a sniper rifle equipped with a thermal scope capable
of detecting heat sources of up 200 feet away. It has a heavy and
long barrel and uses a four-groove polygon system which reduces
bullet friction. This, combined with the long and heavy barrel,
allows the bullet to reach higher velocities and have a much
better effective range. It's very useful in thick fog or heavy
smoke, allowing the sniper to see concealed targets clearly
Comment: Makes the own first appearance in Omega Strain only in Minsk level and
was the only weapon that had a thermal scope. This is also the first
time that a thermal device is seen in Syphon Filter. In Dark Mirror
online is very very useful, of course because you can see through
walls, not being IR Goggles in online. It have a correct twenty rounds
magazine, a rarity for a sniper rifle and video games too
Weapon Name: Flashbang Grenade
Real life counterpart: generic flashbang grenade
Type: Grenade/Grenade
Button select: L
Stripe Colour: Very Light Green
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: 1
Capacity: 5
Total Ammo: 6
Description: This grenade incapacitates and disorientates enemies by creating a
bright disorientating flash and a loud bang
Comment: The flashbang grenade is very useful in intense combat situations, of
course useful when you must escape with low health for the research of
a flak jacket
Weapon Name: X34 Nerve Agent
Real life counterpart: generic Nerve Gas grenade
Type: Grenade/Grenade
Button Select: L
Stripe Colour: Very Light Green
Damage: V
Fire Rate: N/D
Caliber: X34 Gas
Clip Size: 1
Capacity: 3
Total Ammo: 4
Description: Kills any unprotected person within the cloud of gas that is
expelled from this grenade
Comment: The classic "Gas Grenade" from PlayStation trilogy and "Sarin Nerve
Agent" from Omega Strain appears once again as the "X34 Nerve Agent".
The X34 is a fictional lethal gas (in game is said that is even more
lethal than the Sarin) contained in X34 Darts for the MB-150 and VSS-
DU. But in online appears also a standalone weapon, this grenade
Weapon Name: Anti-Personnel Mine
Real life counterpart: generic Anti-personnel mine
Type: Grenade/Mine
Button Select: L
Stripe Colour: Very Light Green
Damage: V
Fire Rate: N/D
Caliber: Explosive
Clip Size: 1
Capacity: 2 (3)
Total Ammo: 3 (4)
Description: Small radius anti-personnel mine, capable of taking out one to two
targets. Once armed this mine is invisible to naked eye. Disarming
is only possible when viewing the mine with EDSU goggles
Comment: The AP Mine is the most deadly mine in Dark Mirror. It have a very big
range explosion, killing also three or more enemies with only one
mine. The installation is long, then be careful to install it when you
are under fire. It is invisible to naked eye, then enemy placed ones
won't be displayed in the your mini-map. Can be removed only with EDSU
goggles and is quite fast to remove one. These mines can be installed
only in flat surfaces and you can't shoot them for to explode
Weapon Name: Claymore Mine
Real life counterpart: Mohawk Electrical Systems M18A1 Claymore
Type: Grenade/Mine
Button Select: L
Stripe Colour: Very Light Green
Damage: V
Fire Rate: N/D
Caliber: Explosive
Clip Size: 1
Capacity: 2 (3)
Total Ammo: 3 (4)
Description: Claymore mines are directional mines that are wired electronally
to a triggering device. Equip the triggering device once a mine
has been deployed and press the fire button to detonate it. When
planting the mine, face the desired direction of the blast
Comment: The Claymore is a mine that works in a strange way. Practically if you
are behind the blast radios of the mine, you won't be hurt at all also
if you are at one centimeter behind of it! The claymore can kill just
one or if you are lucky two enemies at once. The installation is very
very quick as the removal. Them can be activated only by the own
trigger
Weapon Name: Claymore Mine Trigger
Real life counterpart: fictional
Type: Grenade/Other
Button Select: L
Stripe Colour: Very Light Green
Damage: III
Fire Rate: V
Caliber: N/D
Clip Size: 1
Capacity: 1 (2)
Total Ammo: 2 (3)
Description: The triggering device allows you to detonate claymore mines
remotely. To detonate a claymore mine equip the triggering device
and fire it
Comment: Nothing to say, is required to detonate a Claymore. For some reason
have fire rate and damage stats too, with a "V" fire rate and a "III"
damage...
Unlockable weapons in Online Mode, Team 1 (PSP Only)
Weapon Name: M16K
Real life counterpart: generic Colt Model (M) 16
Type: Back/Assault Rifle
Button Select: Triangle
Stripe Colour: Red
Damage: IV
Fire Rate: V
Caliber: .45 Automatic Colt Pistol (ACP)
Clip Size: 30
Capacity: 60
Total Ammo: 90
Description: This assault rifle is a modified M16 that fires .45 caliber pistol
rounds from a closed bolt, improving it's semi-auto accuracy.
Specific ammunition, called Glazer Rounds, are used in this
weapon. The interior of a Glazer bullet is filled with buckshot
sealed by a breakaway plastic cap. This cap bursts upon impact
causing the buckshot to tear apart unarmored flesh
How to get: Reach the O2 Rank
Comment: This is the my favourite fictional weapon of Syphon Filter ever. It
fires .45 "Glazer" bullets. This is an obvious reference to "Glaser",
the designer of the "Glaser Safety Slug", that also match the
description of the "Glazer" round of this rifle. It have also a scope
and the sound of the weapon seems silenced, or these bullets are sub-
sonic. Being an assault rifle can shoot in three fire modes: full
auto, three round bursts and full auto. Also if fires .45 bullets that
are smaller than a 5.56x45, still have a 30 round magazine capacity
Weapon Name: TripBar
Real life counterpart: Norinco Type 56
Type: Back/Assault Rifle
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: V
Caliber: 7.62x39
Clip Size: 50
Capacity: 100
Total Ammo: 150
Description: The TripBar is an assault rifle based on the AK-47 design.
Although it doesn't pack quite the same punch as the AK, it has a
higher rate of fire, making it more of spray and pray weapon
How to get: Reach the T3 Rank
Comment: In game appears two fictional variants of the Norinco Type 56: TripBar
and Ramat. Them are equal in every aspect the original weapon and also
between each other. The real only difference is the reload animation,
that in the case of the TripBar is from a Light Machine Gun
Weapon Name: M60 E-3
Real life counterpart: Saco Defense U.S. Machine Gun, Cal. 7,62mm, M60
Type: Back/Light Machine Gun (LMG)
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: V
Caliber: 7.62x51
Clip Size: 50
Capacity: 100
Total Ammo: 150
Description: This is an improved M60 that has a forward grip that helps
stabilize the weapon during sustained firing. This weapon has been
the US Army's general-purpose machine gun since the early 60's and
it uses the same feed system as the German WWII M642. The M60
maintains it's accuracy during sustained fire due to better barrel
design that vents the heat away more efficiently. This model comes
fit with a 100-round belt that is stored in an ammo box attached
to the feed system
How to get: Reach the O1 Rank
Comment: The enhanced version of the standard M60. However still have an
incorrect magazine, 50 bullets. Also in this description is said that
have a 100 round magazine. The only improvement is in fact the
"extended" magazine
Weapon Name: 33 SC-1
Real life counterpart: Heckler & Koch HK33A3
Type: Back/Sniper Rifle
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: II
Caliber: 7.62x51
Clip Size: 20
Capacity: 40
Total Ammo: 60
Description: The 33 SC-1 is a scoped rifle, ideal for picking off targets from
distance. Although it lacks the sheer stopping power of many
relatively higher-powered sniper rifles, it still packs enough
punch to deal a good amount of damage from long range
How to get: Reach the R2 Rank
Comment: The 33 SC-1 returns with a more incorrect magazine. Now it have only
twenty bullets instead of twenty-four of Omega Strain and twenty-five
from the real life
Unlockable weapons in Online Mode, Team 2 (PSP Only)
Weapon Name: Ramat
Real life counterpart: Norinco Type 56
Type: Back/Assault Rifle
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: V
Caliber: 7.62x39
Clip Size: 50
Capacity: 100
Total Ammo: 150
Description: The Ramat is yet another variant of the world-famous AK-47.
Although is deals a bit more damage from close range than the
standard AK-47, it's not quite as effective at longer range
How to get: Reach the T3 Rank
Comment: The other fictional variant of the Chinese Type 56 is the Ramat. It
haven't difference at all with the own original counterpart. Also if
both TripBar and Ramat are listed as AK-47 reproductions, have the
model of the Chinese Type 56, that shares everything. At the end the
only difference is the name and description
Weapon Name: SPA-12
Real life counterpart: Browning Over and Under Shotgun
Type: Back/Shotgun
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: II
Caliber: 12 Gauge
Clip Size: 5
Capacity: 10
Total Ammo: 15
Description: The SPA-12 was designed in the late 1970's in Italy as a special
purpose, military and police close combat weapon. Since it's
introduction, the SPA-12 has become a very popular police and
special forces weapon, being versatile and reliable, with good
firepower
How to get: Reach the R3 Rank
Comment: For sure due an oversight the "SPA-12" (that is a faked name for the
Franchi Special Purpose Automatic Shotgun (more known as SPAS-12),
isn't the Italian shotgun, but in Dark Mirror appear as the Browning
Over and Under Shotgun. It fires 5 shells per reload, an impossible
thing for obvious reasons. The most strange thing is that the
description describe the real SPAS 12, not the Over and Under Shotgun
Weapon Name: Stava SG-76 HBAR
Real life counterpart: Zastava M76
Type: Back/Sniper Rifle
Button Select: Triangle
Stripe Colour: Red
Damage: V
Fire Rate: II
Caliber: 7.92x57 Mauser
Clip Size: 20
Capacity: 40
Total Ammo: 60
Description: The Stava SG-76 HBAR was developed in the late 1970's in
Yugoslavia. The SG-76 is based on famous Kalashnikov AK action,
stretched and strengthened to accept much longer and powerful
rifle ammunition. The trigger also as been limited to
semiautomatic fire only
How to get: Reach the R2 Rank
Comment: This time can be used without glitches/magic box trick unlike Omega
Strain were was hidden. Always in Omega Strain appears with a wildly
unrealistic magazine capacity, 50 bullets! However in Dark Mirror is
"fixed", now have "only" 20 bullets. In real life there aren't 20
bullets magazine for this weapon, only 10 round ones. It uses a very
uncommon ammunition, the 7,92x57 Mauser. It is more powerful than
standard 7.62x51 NATO and 7.62x54 Russian bullets
Weapon Name: Ripper
Real life counterpart: Intratec TEC-9
Type: Sidearm/Machine Pistol
Button Select: Square
Stripe Colour: Yellow
Damage: III
Fire Rate: IV
Caliber: 9x19 Parabellum
Clip Size: 20
Capacity: 40
Total Ammo: 60
Description: The Ripper is a variant of the more widely-known TK-9. Made with
cheaper parts than that of the TK-9, the Ripper's relatively low
cost makes it more prone to falling into the wrong hands
How to get: Reach the T1 Rank
Comment: The online appearance of the TEC-9 is under more faked name, "Ripper"
and is very weak than the original TEC-9 (the Ripper is a fictional
variant). It have less damage and very reduced magazine. Holds only 20
bullets instead of the correct 32 bullets
Weapon Name: Sawed-Off Shotgun
Real life counterpart: Browning Over and Under Shotgun
Type: Auxiliary/Shotgun
Button Select: Circle
Stripe Colour: White
Damage: V
Fire Rate: II
Caliber: 12 Gauge
Clip Size: 2
Capacity: 16
Total Ammo: 18
Description: The Sawed-Off Shotgun has a pistol grip and shortened barrel
intended to increase it's spread pattern. While capable of dealing
massive damage at short range, it's wide spread pattern it near-
useless at distance
How to get: Reach the O4 Rank
Comment: The Browning Over and Under Shotgun appear again, but this time is
fixed. It is an actual Over and Under, or rather have two shells per
reload
Other unlockables in Online Mode (PSP Only)
Gadget Name: Large Medical Bag
Type: Healers
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: The standard military field med kit allows the agent to heal other
people they encounter during missions
How to get: Elite badge in "Triage"
Comment: This is the enhanced version of the online healers. Maybe this is a
perfect duplicate of the singleplayer Med Kit, replenishing the 100%
of health. As the Medium Medical Pack can be used only (maybe) for
heal teammates due isn't selectable
Gadget Name: Medium Medical Pack
Type: Healers
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: The standard military field med kit allows the agent to heal other
people they encounter during missions
How to get: earn the Expert badge in Triage
Comment: This variant of healers isn't more obtainable due closed servers.
Maybe this should restore 50% of life, guess. Maybe you can heal only
teammates, being unselctable for yourself. However standard Med Kits
are available in online too, but you can't pickup them, maybe the
Medium Medical Pack because acts like a traditional Med Kit also if it
don't appear in gadget menu and must be used before to pickup a Med
Kit
Online objects
Object Name: Detonator Code
Type: Online objects/Objective
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: Bomb Detonator Code. Use of this device at the dirty bomb location
will stop the detonator fuse timer
Comment: You need this to defuse the bomb
Object Name: DU Container
Type: Online objects/Objective
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: None
Comment: You need to retrieve these if you want win the match
Gadget Name: Retinal Imprinter
Type: Online objects/Objective
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: This device can be used to copy the retinal information from a
subject's eyes, and then replay this information back to fool
retinal scanners
Comment: The retinal imprinter is required to access to the door and finishing
the objective and winning the match
Object Name: Rogue
Type: Online objects/Objective
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: Rogue Agent Credentials. Possession allows the agent to accrue
positive kills against the opposing faction
Comment: After taken the Rogue Agent Credentials you will be the rogue agent
and you are the only able to make positive kills. If you die the
credentials will be dropped and you need to re-take them
Gadget Name: Valve Control Wrench
Type: Online objects/Objective
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: This wrench can be used to operate the emergency pressure release
valves on the distillation column
Comment: This is essential to close/open (depends the faction) valves of the
distillation column
Object Name: Agency Zip Line (AZL)
Type: Online objects/Other
Button Select: N/D
Stripe Colour: N/D
Damage: III
Fire Rate: IV
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: Agency Zip Line (AZL) allows the agent to make a one-way traversal
over great distances. At designed locations, equip the device and
shoot. The line deploys automatically
Comment: This is the variation of the singleplayer Rapid Trasversal Line. It
have only one way of direction unlike the RTL that have two. For use
the AZL you need to find in crates and then go in specific points to
shoot the line. For some reason have fire rate and damage stats
Objects
Object Name: Security Card
Type: Objects/Card
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: Security access card. KemSynth uses an elaborate security system
comprised of magnetic cards and photo sensitive readers that check
palm print IDs. I wonder why they need such tight security at an
oil refinery? --Gabe Logan
Comment: This card is found only in the first level on the dead body of a
worker. This card is used to open a door for pickupping a Hidden
Evidence and some weapons. In that room there is too a Med Kit
Object Name: Security Card (Gas Room)
Type: Objects/Card
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: Security Card. A Red Section soldier had this security card that
leads into the gas condensing unit room. It looks like they've
taken over all of KemSynth's security systems. They had to have
inside info to pull this off. --Gabe Logan
Comment: Necessary to progress into the level. Dropped by one of the two
enemies that spawn after the cutscene of Kreisler's death
Object Name: Security Card (TransEuroTram)
Type: Objects/Card
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: TransEuroTram security card. Security all across Europe has
tightend considerably since 9-11. The borders are still open, but
no one gets across the alps without multiple security checks and
screenings. With the exception, that is, of well armed terrorists
like Red Section, who seem able to run around the continent at
will. --Gabe Logan
Comment: Used for open the portcullis at the end of the level, after killed the
boss with a EM Armor. Available only in Episode 7, Part 1
Object Name: Elevator Key
Type: Objects/Key
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: KemSynth elevator security key. Red Section is using the KemSynth
security system against me. They can lock down the elevators all
they want. Won't do them much good when I can obtain the key with
just a few well placed bullets. --Gabe Logan
Comment: This key is essential to complete Episode 1, Part 3. Will be dropped
by the last enemy in the level
Object Name: Key To Zhou's Room
Type: Objects/Key
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: Key to Jimmy Zhou's room. Only one other person has a key to
Zhou's room: his number one body guard, Han Yen. Many escorts have
seen the inside of Zhou's private apartment, not all of them like
what happens there. Han has to be ready to come in at a moment's
notice. -- Gabe Logan
Comment: In terms of game history, this is the penultimate enemy to kill. He
use a M-134 Minigun and have extended life plus flak jacket. Do
attacks when he reload and use the powerful Desert Sniper .50 dropped
by an enemy (or if you like to risk take it from the crate opposite
the enemy spawn) for kill him easier
Object Name: Locker Key
Type: Objects/Key
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: KemSynth locker key. KemSynth workers are each given a locker for
storing work clothes, equipment, and I'm guessing, their sturdy
metal lunch boxes. I wonder why Red Section is storing weapons in
the lockers? --Gabe Logan
Comment: This key is situated at extreme left of the server room, in a shelve.
It isn't essential for complete the level and are contained three M67
Grenades in it. Can be found only in Episode 1, Part 5
Object Name: Maintenance Key
Type: Objects/Key
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: KemSynth maintenance key. A dead worker in the gas room had this
key. It's different from the other keys I've seen and is marked
'Maintenance Room.' What would they be keeping in a locked
maintenance room? --Gabe Logan
Comment: Not essential for complete the level, can be found in Episode 2, Part
3. It opens the room to the right before the flamethrower guy. In this
room you can find a Med Kit, a M4 Carabine and you can stop the flames
coming from the tubes
Object Name: AIT Security Keycard
Type: Objects/Keycard
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip size: N/D
Capacity: N/D
Total Ammo: N/D
Description: AIT security keycard. AeroSpace Integrated Technology is even more
security conscious then KemSynth or the Konigsberg Casino. Since
this is Red Section headquarters I completely understand their
need for tight security. I bet the poor dead bastard I got it from
understands the need more than I. --Gabe Logan
Comment: Required to finish Episode 7, Part 1. Can be found on a dead body. It
can open the door with crane controls. The room have also some
grenades and a Med Kit
Object Name: AIT Security Keycard (Station)
Type: Objects/Keycard
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip size: N/D
Capacity: N/D
Total Ammo: N/D
Description: AIT security keycard. This key leads into the AIT loading station.
Originally designed as an underground transport supply system,
Singularity is using the subway cargo trains to move Project Dark
Mirror out of the facility undercover. It stops here. --Gabe Logan
Comment: Required to finish Episode 7, Part 3. Can be found on a dead EM Armor
enemy. Opens the last door before the last fight
Object Name: B1 Keycard
Type: Objects/Keycard
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: Keycard marked B1. Miller had one of Kemsynth's security keycards.
Was he killed protecting whatever is in the room this key opens?
Or was he killed trying to get in? --Gabe Logan
Comment: This keycard is used to open the B1 door. In this room, there is a
hidden evidence. You can pick-up this going in section of the turret
and going to the left near a fence. Climb and go to the corpse. A
cutscene will play and you will able to open this door. If you are
enough skilled you can open this door also without of it. Just alert
enemies and wait that someone spawn in the room, opening the door. In
this room there is also a flak jacket. Is available only Episode 1,
Part 2
Object Name: Transponder Keycard
Type: Objects/Keycard
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: Transponder keycard. Transponder operation is limited to
authorized personnel. These kinds of security measures prevent
unauthorized access to NORAD technology and data. So how the hell
does Red Section obtain a NORAD transponder security card? --Lian
Xing
Comment: Found only in Episode 2, Part 1, is necessary to access to the
transponder. Is dropped by the first enemy that go out from the plane
Object Name: Security Keycard
Type: Objects/Keycard
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: Konigsberg security keycard. Konigsberg Casino is almost as bad as
KemSynth, everywhere you turn, a security keycard is required to
gain access. --Gabe Logan
Comment: This keycard is required to finish the level and enter to the Ottokar
Hall. It can be found only in Episode 5, Part 1 on a bedside table
after bypassed the security system and killed the guard and saving the
girl
Object Name: EM Armor
Type: Objects/Other
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: None
Comment: These are special suits that protect by every injuries made with
firearms. The Electro Magnetic (EM) field reflects the bullets, not
causing any type of damage. However have a weak point. This is that
the EM can be deactivated by special grenades (EMP, Electro Magnetic
Pulse grenades) or electric shots. These can be made with EDT darts
and EDT/EPDD. Be careful, there is a limited time before that the EM
field is restored
Object Name: Flack Jacket
Type: Objects/Other
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: None
Comment: In every mission you will start with a flak jacket. This protect you
from bullets, but the strength of it isn't unlimited. After various
shots you must change it with a new one. The flak jacket protect only
the torso. You can replenish it with crates, dead bodies (if you have
killed them in any part of the body apart the torso) or more rarely on
tables. Unlike Omega Strain you can't increment the strength of the
flak jacket
Object Name: Freeman's Server Code
Type: Objects/Other
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: Freeman's server access code. More KemSynth security. The
information Freeman was storing on the KemSynth optical servers
must have been highly classified if he would not even allow access
to his regular personnel. Hiding the code in a wall safe isn't
exactly original. --Gabe Logan
Comment: The code is 503. It isn't never said what is the code, but in weapons
menu of pause menu the model of it you can see the "503". As the
Locker Key can be found only in in Episode 1, Part 5
Object Name: Hidden Evidence
Type: Object/Other
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: Every evidence have own description
Comment: In levels there are some pieces of the evidence of the Dark Mirror.
Them are present in all missions except two (The Trojan Horse and
Matter's End miss them). In each level where you can take them there
are three evidences. Hidden Evidences are required for 100%. Every
time you will pick-up a Hidden Evidence in the right bottom of the
screen will be displayed a message. This message have three variants:
one for have taken a single evidence, one for have taken all evidences
in a Part and the last for have taken all evidences in all Parts of an
Episode. When you will have taken all of the Hidden Evidences for an
Episode you will unlock the Locked File for that Episode. In Training
and Unused missions (as well the Game Share one) haven't Hidden
Evidences to take. In Training 1 there is a goody that can be
virtually a Hidden Evidence, but don't happen nothing if is activated,
just an extra dialogue will play
Object Name: Kemsynth Data Drive
Type: Objects/Other
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: KemSynth Data drive. This is one of Freeman's personal data
drives. According to Gabe, Freeman had them password protected
while attached to the KemSynth mainframe, probably to prevent any
of the regular KemSynth employees from gaining access. --Lian Xing
Comment: There are three Data Drives located on crates. Use EDSU Goggles for
easy recognize. Be careful, use stealth kills for not alert enemies
and then recover the Data Drives faster. If you have acquired all of
the three when enemies are alerted, you need to kill all of them for
trigger the cutscene. You can find them only in Episode 2, Part 1
Object Name: MI6 Recording Device
Type: Objects/Other
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: None
Comment: These devices are used to spy Yavlinsky's operations in the Ottokar
Hall. You need to recover three of them from it and other are in the
security room with fingerprint scan. After recovered you need to kill
Yavlinsky and upload the data
Object Name: Yavlinsky's Fingerprint
Type: Objects/Other
Button Select: N/D
Stripe Colour: N/D
Damage: N/D
Fire Rate: N/D
Caliber: N/D
Clip Size: N/D
Capacity: N/D
Total Ammo: N/D
Description: Yavlinsky's fingerprint. Teresa ran Yavlinsky's print through
Interpol and came up with a list of priors that date back to the
cold war. He's been responsible for everything but the fall of the
Iron Curtain. --Gabe Logan
Comment: Another essential object for complete the Part 1 of Episode 5. The
fingerprint can be acquired from a glass or from the typewriter
Unused weapons, darts, gadgets, objects, descriptions and clone weapons
Weapon Name: AU300 Mod-R
Real life counterpart: Steyr Mannlicher Armee Universal Gewehr (AUG)
Type: Back/Assault Rifle
Caliber: 5.56x45
Description: The SteyrAUG-HB is an assault rifle. It has severe recoil and may
be difficult to control. It is has a scope
Comment: Also if the description says that is the H-BAR, is in reality a Mod-R.
This is one of the tons of leftover of Omega Strain. This version
maybe was removed due like a duplicate
Weapon Name: Combat Shotgun
Real life counterpart: Fabbrica d'Armi Pietro Beretta 1201FP
Type: Back/Shotgun
Caliber: 12 gauge
Description: The Combat Shotgun, with its full-length barrel, is geared more
towards relatively longer-range shooting. The full-length barrel
prevents the shot from spreading out into a wide pattern over
short distances
Comment: The "Combat Shotgun" should be appeared also here, but was removed,
maybe because there is already the Shot Defender, making virtually a
duplicate. Leftover from Omega Strain
Weapon Name: Riot Shotgun
Real life counterpart: fictional
Type: Back/Shotgun
Caliber: 12 gauge Bean Bag
Description: Riot shotgun 12 gauge Bean Bag - This is a modified combat shotgun
that fires non-lethal bean bags instead of standard shot
Comment: Non-lethal weapons are absent in Dark Mirror (the Tasers don't count).
This Omega Strain leftover is a strange one, there aren't non-lethal
kills badges or special objectives unlike its predecessor
Weapon Name: SSG 550 Sniper
Real life counterpart: Schweizerische Industrie-Gesellschaft 550 Sniper
Type: Back/Sniper Rifle
Caliber: 5.56x45
Description: The SSG 550 Sniper is a good short- to medium-range military
marksman rifle or police / antiterror rifle, capable of quick and
accurate follow-up shots
Comment: Unfortunately the SIG SG 550 Sniper isn't available in game.
Ironically this weapon is hidden in Omega Strain, but usable through
cheats or Magic Box Trick. This is one of the my favourite rifles of
all time
Weapon Name: VSS-DU
Real life counterpart: Vintovka Snayperskaya Spetsialnaya Vintorez
Type: Back/Sniper Rifle
Caliber: 9x39 DU (fictional Uranium bullets)
Description: The VSS-DU is a prototype variant of the standard VSS or Vintovka
Snaiperskaja Spetsialnaya (Special Sniper Rifle). Although it
lacks the silenced firing capabilities of the VSS, it's been
chambered for a larger round with even greater stopping power than
that of the standard VSS
Comment: The standard model of the Dark Mirror VSS is present in game files.
This maybe should be intended to the VSS-Special in Dark Mirror, or
the second entry isn't explicable. The Dark Mirror description is
taken from the original Omega Strain one, slighted modified for
talking about darts system. In Dark Mirror uses same bullets as the
MB-150, a 6mm round. In real life (and correctly in Omega Strain) use
a very large round made by Russians, the 9x39. In Omega Strain there
are two variants: VSS-DU that fires fictional 9x39 Uranium bullets,
meanwhile the VSS- Special fires standard 9x39 bullets. The two rifles
differs two things: the Special have a metallic stock and a standard
scope, meanwhile the DU have a wooden stock and a nightvision scope
Weapon Name: TH3 Blaster
Real life counterpart: fictional
Type: Back/Other
Caliber: Thermite
Description: TH3 blaster - The projectile impacts with a hard surface, then it
bursts and ignites everything within a nearby radius
Comment: This deadly weapon from Omega Strain should appeared also in Dark
Mirror, but as like other unfortunately not
Weapon Name: Riot Pistol
Real life counterpart: Schweizerische Industrie-Gesellschaft Sauer P229
Type: Sidearm/Pistol
Caliber: 9mm Rubber Bullet
Description: Riot pistol 9mm Rubber Bullet - This pistol serves as a non-lethal
means to incapacitate
Comment: Second non-lethal weapon, of course removed for some reason. In Omega
Strain is available only in Zurich level
Weapon Name: Dormagen Gas
Real life counterpart: M1917 Chemical Hand Grenade
Type: Grenade/Grenade
Caliber: Dormagen
Description: DormaGen gas - Victims will fall unconscious
Comment: As other non-lethal weapon is removed. Leftover from Omega Strain
Weapon Name: Incendiary Grenade
Real life counterpart: M47 Grenade
Type: Grenade/Grenade
Caliber: Petrol
Description: The Incendiary grenade canister has a bursting radius of 15 feet
and produces intense heat and flame that cannot be extinguished,
even if submerged in water. This is a dual-purpose weapon that
serves to provide cover or to incinerate enemy personnel or assets
Comment: This grenade isn't present in the online as well, should was a really
good weapon in matches also as seen in Omega Strain isn't so deadly
because you will burn slowly and rolling will extinguish flames
Weapon Name: M61 Frag Grenade
Real life counterpart: Mk2 Hand Grenade
Type: Grenade/Grenade
Caliber: N/D
Description: The M61 frag grenade is filled with composition-B and has a kill
radius of 15 feet, but can substantially wound and incapacitate
out to 25 feet. The frag detonates upon impact with any hard
surface
Comment: The M61 explode at the impact, meanwhile the M67 after a delay. I like
more this version because the enemy haven't a way out, but also more
deadly due the instant explosion
Weapon Name: Tear Gas
Real life counterpart: Sting-Ball Grenade
Type: Grenade/Grenade
Caliber: Tear
Description: Tear gas (CS) - Any personnel exposed will be nearly incapacitated
due to uncontrollable coughing and tearing of the eyes
Comment: Another non-lethal weapon, another removal. In Omega Strain is
ironically hidden and usable only with cheats/Magic Box Trick
Weapon Name: Claymore
Real life counterpart: Mohawk Electrical Systems M18A1 Claymore
Type: Grenade/Mine
Caliber: Explosive
Description: Triggered explosive - This is a serious military application for
C-4. The Claymore mine is a few pounds of C-4 embedded with 700
steel ball bearings. Upon detonation, the Claymore blasts ball
bearings in a 50 degree arc away from the mine and will kill
everything within 50 feet. Anyone unlucky enough to be caught in
the blast will not survive
Comment: This removal can be explained because that the Omega Strain Claymore
can be positioned only in scripted places in Myanmar mission, not in
every place as Dark Mirror online and always here must be activated by
a trigger
Weapon Name: C4 Detonator
Real life counterpart: fictional
Type: Grenade/Other
Caliber: N/D
Description: C4 Detonator. This is used to trigger C4 explosives
Comment: Same as the Claymore of Dark Mirror the C-4 in Omega Strain must be
activated by a trigger. However was scripted and never selectionable
Weapon Name: Gurkha Knife
Real life counterpart: generic Gurkha knife
Type: ETC/Knife
Caliber: N/D
Description: None
Comment: This is a perfect port from Omega Strain. Hidden completely in Dark
Mirror
Weapon Name: IPCA Commando
Real life counterpart: generic bowie knife
Type: ETC/Knife
Caliber: N/D
Description: IPCA Commando - This blade is an extremely rugged weapon that can
easily break light armour with a simple forward thrust
Comment: All of the Omega Strain knives are present in memory if the game only
Weapon Name: k_Stiletto
Real life counterpart: generic Stiletto
Type: ETC/Knife
Caliber: N/D
Description: None
Comment: Another perfect port of an unused weapon
Weapon Name: Stiletto
Real life counterpart: generic Stiletto
Type: ETC/Knife
Caliber: N/D
Description: Stiletto - The stiletto has a narrow blade made of tungsten-steel
alloy
Comment: Also the standard Stiletto appear as memory only weapon
Weapon Name: VibroBlade
Real life counterpart: generic combat knife
Type: ETC/Knife
Caliber: N/D
Description: VibroBlade - This can cut through hard surfaces, such as body
armour and flak jackets, easily
Comment: Last knife to appear in memory and of course unusable in Dark Mirror
Weapon Name: Air Pistol
Real life counterpart: fictional
Type: ETC/Non-lethal
Caliber: CO2
Description: Air Pistol Dart Gun - While this device is intended to be non
lethal, Agents are cautioned to aim below the neck to prevent
unwanted fatalities
Comment: As always Dark Mirror "hates" non-lethal weapons
Weapon Name: Stun Jack
Real life counterpart: generic Stun Jack
Type: ETC/Non-lethal
Caliber: Electricity
Description: This baton allows an agent to hit an enemy from any angle and drop
them instantly
Comment: The Stun Jack was meant to appear again, but was an Omega Strain
exclusive
Weapon Name: Shuriken
Real life counterpart: generic Shuriken
Type: ETC/Throwing
Caliber: N/D
Description: Shuriken - These are very accurate throwing stars made from an
armour piercing Tungsten/Steel alloy
Comment: Also Shurikens are present in memory. It had a strange throw for sure
due the new style of pointing
Gadget Name: X-Ray Goggles
Description: X-Ray goggles allow the user to see through many solid objects
Comment: These goggles was hidden and unusable as well in Omega Strain. Also in
Omega Strain you can't access them with cheats/Magic Box Trick. It is
very very strange this omission. Maybe removed in both games for the
similarity of IR Goggles in Dark Mirror and of the Thermal scope of
the DSC-1 Thermal
Object Name: Sample Kit
Description: Used for collecting tissue & water samples
Comment: The possible use is unknown in Dark Mirror
Object Name: Tracking Device
Description: This device will pinpoint the current location of the Viral
Container on our radar and map
Comment: Same as the Sample Kit is unknown for what was intended the own
function
Object Name: Viral Container
Description: Contains the Syphon Filter Omega Strain virus
Comment: What? The Omega Strain in Dark Mirror? For what motivation?
Weapon Name: MB-150 Silenced
Real life counterpart: Heckler & Koch Militarisch Scharfschutzen Gewehr 90
Type: Special/Sniper Rifle
Caliber: 6mm+3/5/8/10 darts
Description: The MB-150 is the standard IPCA sniper rifle. It has the ability
to fire specialised darts that can be triggered by the user at any
time. This version has been fitted with a silencer
Comment: This weapon is a contradiction. In Training 3 Logan complain that the
MB-150 isn't silenced, but why? Because is unusable! It have the same
description, the only adding is in fact that is specified that is
silenced
Weapon Name: Impact Flame Grenade
Real life counterpart: unknown
Type: Back/Launcher
Caliber: Grenades
Description: For burning stuff up
Comment: This is maybe an alternate flamethrower, but nothing is know about it
Weapon Name: Incendiary Launcher
Real life counterpart: unknown
Type: Back/Launcher
Caliber: Incendiary Grenades
Description: The Incendiary Launcher fires timed incendiary grenades that
detonate after three seconds. Once detonation occurs, a 5 foot
radius around the grenade will be blanketed with flames
Comment: From the description this weapon should was very cool to use
Weapon Name: SMAW Nerfed
Real life counterpart: Nammo Talley Mk 153 Shoulder-Launched Multipurpose
Assault Weapon (SMAW)
Type: Back/Launcher
Caliber: 83mm
Description: The Shoulder-launched Multi-purpose Assault Weapon fires an HEDP
fin stabilised high explosive rocket. Agents are cautioned to be a
safe distance away from the target to avoid becoming collateral
damage
Comment: This third variant is unknown for what was intended. It shares the
description with the regular SMAW. The most strange theory is that
this should be a non-lethal variant or one that cause even less damage
Weapon Name: Big Game Gun
Type: Back/Shotgun
Caliber: maybe 12 gauge
Real life counterpart: unknown
Description: This big game hunting gun is capable of destroying nearly anything
it's aimed at with one shot
Comment: This is an another shotgun available in game files. As the description
says should be the most powerful shotgun in game
Dart Name: Decoy
Description: When deployed, this device emits a variety of sounds designed to
attract the target's attention
Comment: Maybe an early version of the Sensor dart or a possible version if the
singleplayer. However is unused. It have a description too
Dart Name: Taser
Description: None
Comment: The Taser dart can be an early version of the EDT dart as seen for the
Decoy dart. It can be also a non-lethal EDT dart, because is said in
Training 3 by Teresa that them are lethal
Gadget Name: Long Range Electronic Surveillance Device (LRSED)
Description: The Long Range Electronic Surveillance Device (LRESD) fires a
special tracking & explosive dart. Use to track and eliminate
special targets
Comment: This is really a cool gadget if was usable. Actually fires tracking
and explosive darts as said in the description
Gadget Name: Remote Interact Device (RID)
Description: The Remote Interact Device allows the agent to remotely operate
various devices from a safe distance. It can be used to disarm
mines and detonators
Comment: Actually this was meant to be used remotely
Object Name: Security Card 4
Type: Object/Card
Description: KemSynth security card. It seems as if every damn door in this
place is locked down, requiring special magnetic security cards
for access. Why do they need this level of security at a refinery?
--Gabe Logan
Comment: Extra card, unknown where was intended to use precisely
Object Name: Security Card 5
Type: Object/Card
Description: Refinery security access
Comment: Strange card, because haven't a description with the comment of Main
Characters, but is a generic description. Used for KemSynth levels
Object Name: Security Card 6
Type: Object/Card
Description: KemSynth Security card. How many damn security cards does this
place need? Seems like every door, elevator, locker and chimney
requires security clearance. Either this is the most secure
refinery on the planet, or it's a front for a classified
operation. --Gabe Logan
Comment: All of the extra cards are from KemSynth levels. Then, how many unused
door are there?
Object Name: Security Card 7
Type: Object/Card
Description: TranEuroTram security card. These security cards might do a hell
of a lot more good, if the security personnel stayed alive long
enough to use them. It seems that terrorists and thugs have no
problem acquiring them from the guards, but then, I have no
problem acquiring them from the thugs. --Gabe Logan
Comment: The only exception is the extra card, from the last Episode
Object Name: Security Keycard 2
Type: Object/Keycard
Description: Refinery security access
Comment: Same generic description as one of the extra cards, of course from
KemSynth levels
Object Name: Classified Folder
Type: Object/Other
Description: Folder marked classified
Comment: This is unknown what is precisely, maybe an early Hidden Evidence
Object Name: Radar Sensor
Type: Object/Other
Description: The Sensor device can be used to determine enemy locations
(sensing mode) or used to cloak your position from enemies
(jamming mode)
Comment: Maybe this is the mini-map, but this is only a theory
Object Name: Radar Sensor
Type: Object/Other
Description: Sound Decoy Device (SDD) allows the agent to create audio
distractions. Equip the device and plant it at the desired
location. Nearby enemies will hear it and investigate
Comment: This is noise maker for distract enemies. As the description says this
must be equipped and planted
Object Name: Commander Wrench (Fake)
Type: Object/Online
Description: This highly adaptive tool can be used to operate many devices,
including the emergency pressure release valves on the
distillation column
Comment: This fake wrench should be appeared on the Refinery online map. For
sure for troll enemies. Is a shame that isn't present
Bullet Name: 6mm rounds
Description: The standard issue 6mm rifle round is designed for long range
accuracy
Comment: 6mm rounds and darts have unused descriptions. Is strange that are
present, because you will never have them in weapon menu in pause menu
Dart Name: EDT
Description: The EDT dart delivers a highly charged electrical shock which will
eliminate any target silently
Comment: Also in the unused description is said that the EDT dart is lethal
Dart Name: Explosive
Description: Filed with mixtures of Azide and Mercury Fulminate, the explosive
dart is capable of eliminating multiple targets within 10 yards
Comment: In the description is said what explosive use
Dart Name: Sensor
Description: The Sensor device contains a micro sonar transmitter which detects
human movement. It is tied directly into the Agency virtual HUD
radar display
Comment: Also the online exclusive dart have an unused description
Dart Name: X34
Description: When deployed and triggered, this device emits a small lethal
spray of X34 gas. It is capable of taking out multiple targets at
once
Comment: Last unused description. The X34 is the middle choice between EDT and
Explosive darts, because is stealthy and can kill more people at once
Weapon Name: Galil AR (PvP)
Real life counterpart: Israeli Military Industries Galil Assault Rifle (AR)
Type: Back/Assault Rifle
Caliber: 7.62x39
Description: The Galil project began after the Six-Day War, and the design was
select by the Israel Defense Forces from two competing designs.
The winner was based on the Finnish RK 62, a variant of the AK-47.
The Galil was designed to be a domestically-produced, main battle
rifle for the IDG, taking the best features of other rifles, such
as the M16 and AK-47, and putting them into one rifle
Comment: The PvP version can be the version with more damage. PvP means "Player
versus Player", that implies that is
Weapon Name: Desert Sniper .357
Real life counterpart: Israeli Military Industries Desert Eagle Mark XIX
Type: Sidearm/Pistol
Caliber: .357 Magnum (Pistol)
Description: The Desert Sniper .357 is a long range high powered sniping pistol
with a 10 inch barrel extension and mounted scope. The .357 Magnum
round makes this weapon difficult to handle for novice users, but
with practice, the user can hit long range targets with deadly
accuracy
Comment: This is a 100% duplicate. Everything is shared with the singleplayer
version. Also this is listed as "PvP" in game memory
Weapon Name: Anti-Personnel Mine (Singleplayer)
Real life counterpart: generic Anti-personnel mine
Type: Grenade/Mine
Caliber: Explosive
Description: Small radius anti-personnel mine, capable of taking out one to two
targets. Once armed this mine is invisible to naked eye. Disarming
is only possible when viewing the mine with EDSU goggles
Comment: This instead is the offline version, for sure from Training 4. Unused
in PS2 versions due the lack of this Training and online
Weapon Name: Claymore Mine (Singleplayer)
Real life counterpart: Mohawk Electrical Systems M18A1 Claymore
Type: Grenade/Mine
Caliber: Explosive
Description: Claymore mines are directional mines that are wired electronally
to a triggering device. Equip the triggering device once a mine
has been deployed and press the fire button to detonate it. When
planting the mine, face the desired direction of the blast
Comment: Strangely there isn't the offline version of the Claymore Mine
Trigger, only the Mine itself. Used for sure in Training 4 as the AP
Mine
Weapon Name: Laser Mine (Online)
Real life counterpart: fictional
Type: Grenade/Mine
Caliber: Explosive
Description: Laser trip are incendiary mines that, when detonated, create a
fire blast of up to 40 feet from the position of the mine. Laser
mines can only be deployed onto a vertical surface
Comment: Of course the online version, is for the... Online. However all of
these clone weapons seems the same as normal variants
Weapon Name: Laser Mine (Training 4)
Real life counterpart: fictional
Type: Grenade/Mine
Caliber: Explosive
Description: Laser trip are incendiary mines that, when detonated, create a
fire blast of up to 40 feet from the position of the mine. Laser
mines can only be deployed onto a vertical surface
Comment: The last weapon ever. This is the last weapon available in game memory
and is a third variant of the laser mine. Apparently have one variant
per mode
Part 4: Legal Stuff
Syphon Filter: Dark Mirror is a trademark of Sony Computer Entertainment
America (SCEA). All right reserved. (c)2006-2007.
The use of this document it is ONLY FOR PERSONAL USE. Any duplication is
illegal without a permission of it's author.
Part 5: Credits
Thanks to the YouTube user FoxHand for sharing with me in private tons and tons
of
suggestions, improvements and acknowledgments for improving this big FAQ.
Without
its help for sure were still some false data or other errors. Again, a very very
big thanks to FoxHand. However still more to come always thanks to him!
Part 6: Contact
salvo2014_2014@libero.it
For every eventuality, contact me at: salthebowler@gmail.com
salvo2014_2014@outlook.com
END OF THE DOCUMENT