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(: :) (:-:) (:::) ((-)) `-' `-' `-' `-' `-' `-' `-' ======================================================================= DragonBall Z: Budokai Tenkaichi 2 Android #18 Character FAQ Wii By Stephen Jones (sjone013@yahoo.com) Copyright 2006 Stephen Jones ======================================================================= ~*~ My Android #18 Fansite - android18.bravehost.com ~*~ It's in the works, but expect large updates in the near future! ======================================================================= Update History ======================================================================= Version 1.0: Android #18's FAQ is written (11/26/06) Version 1.1: Added Opening and Victory/Defeat Quotes (11/28/06) ======================================================================= Content ======================================================================= I. Android #18’s Biography T1 II. Android #18’s Skills T2 III. Opening and Victory/Defeat Quotes T3 IV. Legal Stuff T4 V. Credit T5 ======================================================================= I. Android #18's Biography T1 ======================================================================= ----------------------------------------------------------------------- HISTORY ======================================================================= Beautiful as she is deadly, Android 18 is a cybernetic human, modified by the scientist named Dr. Gero. She is often referred to in the original Japanese as a Jinzo-'ningen, which translates as android, artificial human, cyborg, or robot. However, she is not exactly an artificial human considering that she was originally human. It is implied in the manga she and her brother (Android 17) were originally runaways heavily fitted with cybernetics. Whether or not this "fitting" was consensual is unknown, but it is implied that it wasn't considering that she and 17 both show a disdainful disrespect toward Dr. Gero. However, she is able to biologically function as a human does, given the fact that she produces a child right before the Buu Saga. 18's original human name is never revealed. It is never explained why Androids 17 and 18 were created, but it has been suggested that 17 and 18 were tools to be used by Gero's ultimate creation named Cell. Cell was supposed to absorb them into his fully biological body and become the "perfect" warrior. He achieved this, absorbing #18 shortly after doing the same to #17. ----------------------------------------------------------------------- BEAUTY AND THE MONK ======================================================================= Kuririn when he first meets 18 is very attracted to her, even though at the time she is heartless and wants to kill the Z fighters. 18 is too artificial to age, so she looks the same at the end of Dragonball Z as she did during her first appearance (although she has cut her hair). On the highway, after she and her brother nearly kill the Z fighters, she kisses the terrified Kuririn on the cheek after he tries to persuade them not to go after Goku. This is when Kuririn starts to fall in love with her. After Cell arrives, Kuririn refuses to use a back up destruction remote on her, which would have destroyed her, cutting short Cell's relentless quest for ultimate power. However, Cell absorbs her and reaches his ultimate power, but Cell becomes overpowered by Gohan, and regurgitates 18. When Cell is defeated, Kuririn wishes for 18 to be turned into a full human. The Dragon is unable to do this because she is not entirely mechanical. Kuririn pursues 18 and he and 18 eventually have a child together, a daughter named Marron, Before Kuririn explained that 18 was originally human but that Dr. Gero just "remodeled her a little bit" - espouse the misconception that she is fully an android. 18's destructive personality fades quite a bit after the Cell Saga and is accepted as a member of the core group of characters--particularly after she and Kuririn marry and have a daughter. But even though by observing her, you can tell that she is a loving mother, she sometimes displays that frightening unpredictable nature towards others, particularly towards Muten Roshi. ----------------------------------------------------------------------- ALTERNATE TIMELINE ======================================================================= No. 18 and No. 17's counterparts in Mirai Trunks' alternate timeline are evil sociopathic maniacs who are responsible for the deaths of billions of innocents. Trunks destroys them with his new power when he returns home, after years of their devastating the planet. Even when the main-timeline versions of 17 and 18 were first introduced as antagonists, they were never as bad as their alternate reality selves. For unknown reasons, the main versions are also stronger than the ones Mirai Trunks knows. This may be because that in the alternate timeline the androids were not in their processing chamber as long as the ones in main timeline therefore they may not have been able to reach their full power as shown in the cell games saga. The real reason, outside of the storyline, is that Akira Toriyama did not originally intend the Androids 17 and 18 to even exist, but did so when editorial reaction to 19 and 20 was negative. In the alternate timeline, 19 and 16 are not activated, which makes some fans believe that if these two were, like in the alternate timeline, activated before 19, they would have been the same as they were in the main timeline as they were in the alternate one. ----------------------------------------------------------------------- 18 IN THE BUU SAGA ======================================================================= Later in the series, #18 is paired with Hercule in the World Martial Arts Tournament. She does not want the fame and attention of winning, so allows Hercule to beat her and retain his somewhat misappropriated title of a great fighter, provided he pays her the prize money. The same day however, #18 gets killed, along with her family, by Majin Buu, who turns her into chocolate and eats her (this is the second time that she has been ingested). She is brought back to life with the Dragon Balls, and gives energy to Son Goku to fuel his Spirit Bomb to defeat Majin-Buu. Though peace has returned, #18 still maintains a cool and distant attitude toward Goku, as she was originally created to kill him, but she still can't resist smiling when Goku returns and has a tearful reunion with his family, showing a softer side to her personality. ======================================================================= II. Android #18's Skills T2 ======================================================================= ----------------------------------------------------------------------- Legend ======================================================================= Since the Wii has very unique controls, a Legend is a must have.Seeing as this is the only fighting game on the Wii, I tried to make the most intuitive Lengend that is easy to follow. D[up] = Wii Remote D-Pad up D[down] = Wii Remote D-Pad down D[left] = Wii Remote D-Pad left D[right] = Wii Remote D-Pad right N[up] = Nunchuck Analog up N[down] = Nunchuck Analog down N[left] = Nunchuck Analog left N[right] = Nunchuck Analog right WN = Wave Nunchuk WR[forward] = Wii Remote Quick Motion Forward C[up] = Cursor Out to the Up C[down] = Cursor out to the down C[left] = Cursor out to the left C[right] = Cursor out to the right C[in] = Cursor back in the screen A = A button B = B button ">" represents a consecutive motion "+" represents a simultaneous motion 1 Life Bar ~ 10,000 damage ~NOTE!~ All damage calculations were done on a ~NOTE!~ forward facing base form Goku ----------------------------------------------------------------------- Blast 1 ======================================================================= Android Barrier: Z + D[down] Blast Stock: 1 Damage: 170 Description: Releases a sphere of energy around herself Insight: Nullifies all attacks ----------------------------------------------------------------------- Super Unyielding Spirit: Z + N[up] + D[down] Blast Stock: 2 Damage: N/A Description: Puts #18 in MAX POWER mode along with a temporary increase to Attack, Ki, Defense and Speed ----------------------------------------------------------------------- Blast 2 ======================================================================= Infinity Bullet: C[right] > C[in] Ki Gauge: 2 Damage: 800 per bullet /\ 8000 total Description: Fires 10 energy blasts at the opponent Insight: Incredibly useful, very hard to dodge ----------------------------------------------------------------------- Destructo Disc: C[up] > C[in] Ki Gauge: 3 Damage: 4500 per disc /\ 9000 total Description: Throws 2 energy discs that home in on the opponent Insight: Does not travel as far as Infinity Bullet ~Unblockable Attack ----------------------------------------------------------------------- Ultimate Blast ======================================================================= Sadistic 18: WN > WN > WR[forward] Ki Gauge: 4 Damage: 11990 Description: A "Rushing" Ultimate, must make physical contact with the opponent to initiate ----------------------------------------------------------------------- Rushing Technique ======================================================================= Heavy Finishes Insight: Leaves opponent stunned Heavy Finish: A > B Damage: 610 Heavy Finish: A > A > B Damage: 710 ----------------------------------------------------------------------- Flying Kicks Insight: Bypasses neutral guard Flying Kick: A > A > A > B Damage: 920 Flying Kick: A > A > A > A > B Damage: 1230 ----------------------------------------------------------------------- Lift Strike: N[up] + B ~during rush Damage: 510 Description: Launches opponent into the air, enabling an air combo ----------------------------------------------------------------------- Ground Slash: N[down] + B ~during rush Damage: 510 Description: Trips oppenent Insight: Vunerable while they slowly fall to the ground ----------------------------------------------------------------------- Counter Throw: D[down] ~during rush Damage: 2030 Description: Enters a counter throw stance during a rush Insight: Very useful to end stalmate punches ----------------------------------------------------------------------- Signiture Technique ======================================================================= Step-in Flying Kick: WN > B ~during close combat mode Damage: 520 Insight: Bypasses neutral guard ----------------------------------------------------------------------- Sway Lift Strike: WN > N[up] + B ~during close combat mode Damage: 510 Insight: Launches opponent into the air, enabling an air combo ----------------------------------------------------------------------- Sway Ground Slash: WN > N[down] + B ~during close combat mode Damage: 510 Description: Trips oppenent Insight: Vunerable while they slowly fall to the ground ----------------------------------------------------------------------- Step-on Strike Afterimage: WN > D[down] ~during close combat mode Damage: N/A Description: If you oppnent strike you while in this stance, you will teleport away ======================================================================= Vanishing Attack: B + (N[up] or N[down] or N[left] or N[right]) ~After Full Power Smash Hit/After Dragon Smash Hit Damage: 2030~2060 Description: Will teleport near opponent to smash hit them once more ======================================================================= Rush In: A > A > A > A > A > WN Damage: 1220 Description: short dash towards your opponent to continue the attack string with Chase Attack below ----------------------------------------------------------------------- Chase Attack: A > A > A > A > A > N[up] + D[down] ~after Rush In Damage: 1220 Description: Follow-up from Rush In ======================================================================= Dragon Tornado: B > B > A ~after ground slash hit Damage: 3160 Description: A knockback attack, followed by a teleport, then a knockup attack, followed by a knockdown attack ======================================================================= Heavy Crush: B > B > A ~after heavy finish hit Damage: 1640 Description: Two stunning blows, followed with a knockback attack ======================================================================= Giant Throw: N[up] + B ~near stunned opponent ~~Forward slide Damage: ? Description: Throws a downed opponent (i.e. on their back with feet towards you or tripped by a Ground Slash attack) ======================================================================= Sonic Impact: B > A ~after dash smash hit Damage: 2750 Description: A stunning blow, followed by an overhand downward smash ======================================================================= Illusion Smash: ~after landing B Description: ? ======================================================================= Power Guard: D[down] + B ~guard rush blast Damage: N/A Description: Use Ki to halve the damage of incoming Ki blasts while blocking. Also blocks rush type blast 2 moves, however your guard will break afterwards ======================================================================= Super Dash: WN > A ~during MAX POWER mode ~~Dash Smash Attack Damage: 820 Description: A dash smash attack ----------------------------------------------------------------------- Super Movement: ( N[up] or N[down] or N[left] or N[right] ) + D[down] ~during MAX POWER mode Damage: N/A Description: Teleports in the chosen direction ----------------------------------------------------------------------- Violent Rush: A > A > A…… ~during MAX POWER mode Damage: 12800 max w/ 73 hits Description: Can continue to punish your opponent with strikes while you are in MAX POWER mode ----------------------------------------------------------------------- Dragon Heavy: Z + WN > B ~during MAX POWER mode Damage: 1020 Description: Stuns opponent ----------------------------------------------------------------------- Hyper Smash: Z + A(N[up] or N[down] or N[left] or N[right] or N[neutral]) ~during MAX POWER mode Damage: 1530 ~Unblockable Description: Unblockable smash hit ----------------------------------------------------------------------- Combo ======================================================================= Air Combo 1: A > A > A > A > N[up] + B > WN > A > A > A > A > A Damage: 5810 ----------------------------------------------------------------------- Air Combo 2: A > A > A > A > N[up] + B > WN > A > A > A > A > B Damage: 6320 ----------------------------------------------------------------------- Air Combo 3: A > A > A > A > N[up] + B > WN > B > A > A > A > A > A Damage: 6420 Insight: Cannot be upwards attack countered (i.e. interrupting an air combo) ----------------------------------------------------------------------- Air Combo 4: A > A > A > A > N[up] + B > WN > B > A > A > A > A > B Damage: 6930 Insight: Cannot be upwards attack countered (i.e. interrupting an air combo) ======================================================================= MAX POWER combo ~during max power mode Z + WN > B ~After Dragon Heavy Hit A > A > A…… > B > Z + B ~Tap A button Damage: 16300 (my personal max damage) Description: A stunning blow followed by a Violent Attack, then a smash hit, ending with an Infinity Bullet ----------------------------------------------------------------------- Number of Pursuits ======================================================================= During MAX POWER mode Dragon Homing 3 2 Vanishing attacks ======================================================================= III. Opening and Victory/Defeat Quotes T3 ======================================================================= ----------------------------------------------------------------------- Generic ======================================================================= Opening I'll fight you, anything to break the boredom. Enough talk, let's see what you got. Victory Tch! Now my clothes are ruined. That's the best you can do? Talk about pitiful. Defeat Ah... are you for real? ----------------------------------------------------------------------- Character Specific ======================================================================= vs Android 13 Opening #18: This ain't my first rodeo, buddy. Android 13: Hey, you respect your elders, boy. Victory: Generic Defeat: Android 13: Sorry, but I already had dead on you *laughs*. ----------------------------------------------------------------------- vs Cell (2nd form) Opening Cell: Now it's your turn, join me and we will achieve perfection. #18: Never! You'll never take me! Victory: Generic Defeat: Cell (2nd form): *laughs* At last, my perfect form. ----------------------------------------------------------------------- vs Dr. Gero Opening #18: Well, did you come here just so I can have my revenge? Dr. Gero: If you won't obey me, then I'll have to destroy you. Victory: Generic Defeat: Dr. Gero: *laughs* That is the price of your defiance, fool! ----------------------------------------------------------------------- vs Hercule Opening #18: If you want to win, pay me 20 million zenny. I need the cash. Hercule: W-W-Would it help if I begged for mercy? Victory: This is what happens when you don't pay up. Defeat: Hercule: *Laughs* Your tricks don't work against me. ----------------------------------------------------------------------- vs Krillin Opening #18: I have to whip you into shape every now and then honey. Krillin: Try not to kill me baby. Victory: Try to hang in there dear. Defeat: Krillin: Uh... are you, uh.. okay dear? ----------------------------------------------------------------------- vs Master Roshi/Master Roshi (Max Power) Opening Roshi: So if I win, how about a little kiss heh heh *smooching noises* #18: You must be in a hurry to die old man. Victory: Generic Defeat: Master Roshi: Well, since I won I don't suppose you could... *laughs* ----------------------------------------------------------------------- vs Super 17 Opening Super 17: Hmph, you're still alive? Well arn't you tough. #18: I'm gonna make you pay! Victory: Generic Defeat: Super 17: Catch you later, 18. *laughs* ----------------------------------------------------------------------- vs Trunks (sword) Opening #18: Generic Trunks (sword): For Gohan! Victory: Generic Defeat: Trunks (sword): Generic ----------------------------------------------------------------------- vs Zangya Opening Zangya: Your man's kinda cute. #18: Skank! Victory: Generic Defeat: Zangya: Generic ----------------------------------------------------------------------- Random ======================================================================= Dragon Rush: I'm not done yet. Interupt opponent's throw: You gotta be kidding! Opponent is behind you: You're kidding! Recover from knock down (1): I'm just getting started. Recover from knock down (2): Shoot! Smash hit: One for free. Teleport: Over here! ======================================================================= IV. Legal Stuff T4 ======================================================================= Dragon Ball Z and all logos, character names and distinctive likenesses thereof are trademarks of TOEI ANIMATION. All other things mentioned in this guide are copyrights of their respective holders. ======================================================================= V. Credit T5 ======================================================================= www.myfavoriteames.com - for providing the ASCII images www.wikipedia.com - for providing the background information on Android #18