Kidou Senshi Gundam: Climax UC Skills List By NewtypeAce () Version 0.1 Here's the Complete Translated Skill List.Enjoy. It still has a few kinks to work out but it is highly usuable. This is not definite so if anyone wants to make corrections please do so. I need some translation help on a few of them, the site I got them off of was:http://www.geocities.jp/blued3jp/cuctop.html (big thanks to kanzakii). Since the list is constantly changing order with new skills, just match them up with the appropiate kanji I provided. Shouldn't be too hard. Have fun making your Progress mode characters. Passive Skills High Charge ハイチャージ Charge accumulation speed rises. Required AP:35 Necessary Shooting 必殺 Timing decision of the just shot becomes long. Required AP 15 Speed Shot スピードショット Bullet speed of main weapon rises. Required AP:30 Quick Reload クイックリロード Recovery speed of ammo rises. Required AP:15/Main weapon 20 or more Power Custom パワーカスタム Shooting power goes up, reducing your ammo. Required AP:20 High Shield ハイシールド Durability of shield increases. Required AP:15/Armor 20 or more Whim 気まぐれ CP consumption stops at random. Required AP:25 *Probability pattern 1/2 Spiritual Concentration 精神集中 CP gradually recovered while stationary. Required AP:10 Awakening 覚醒 CP gradually recovered when in a pinch. Required AP:15 Undaunted 不屈 If HP is less than 30%, capability will rise. Required AP:15 Sharpness 鋭敏 Revolution and reaction speed of MS rises. Required AP:10 Combative Spirit 闘志 Reduces the damage you receive in melee combat. Required AP:10/Infighting 20 or more Judgment 判断力 Revolution speed when locking on rises. Required AP:15 Ground Warfare + 地上戦+ Capability improves when fighting in a ground stage. Required AP:25 Space Warfare + 宇宙戦+ Capability improves when fighting in a space stage. Required AP:25 Instantaneous Power 瞬発力 Command 統率 Offensive strength of ally MS increases. Required AP:10 Urgent Defense 緊急防御 Guard is possible even while firing, however shield consumption goes quicker. Required AP:15 Below are skills that are learned from piloting certain mobile suits (you still have to buy them with AP afterwards) Shout 気合 (Geara Doga Regular and Rezun Type, Zaku FZ, Gundam G) Power of charge melee attack rises. Potential Power 底力 (Kampfher, GP-02) Charge up timing at the time of pinch is fast. Aura オーラ (Quebley MKII Puru and Puru Two Type) Speed of approaching units is lower. Soft Person 軟弱者 (Guncannon) When above 50% HP attack power rises, when below 50% HP attack power lowers. High-speed Battle 高速戦闘 (Char痴 Zaku II,GP-01Fb) Thruster consumption is lowered. Large Machine Riding 大型機乗り(A-Aziel,Big-Zam,Quin Mantha, Psycho Gundam, Laflessia, Nue Ziel, Apsalus, GP-03D) When piloting a large unit, capability rises. Fortune 幸運 (GM II Federation and AEUG, Gaza C) Rate of item card appearance goes up 5%. Nobility 高貴 (Vigna Ghina) The amount of recovery by recovery items rises. Junk Shop ジャンク屋 (ZZ Gundam) When card items are collected, a little HP is also recovered. Air Battle + 空中戦+(Zeta Gundam, Asshimar) Capability rises when in an air stage. Enemy Search 索敵 (Ez-8, Marasai) Speed of long range lock rises. Political Power 政治力 (Gundam MKII Titans, Berga Giros) A better than usual unit is prepared. Escape 逃げ足 (Gebera Tetra, Denon Zon Black Vanguard) During lock-on, backward movement rises. Fascination 魅惑 (The O, Hyaku Shiki) When partner is of the opposite sex, partner capability is lowered. Elite エリート Conditions for promotion are eased. Only attainable when playing as Titans or Crossbone Vanguard Boarding + Zeon 搭乗+ジオン (Any Zeon Unit) Capability rises when using a Zeon unit Boarding + AEUG 搭乗+ エゥーゴ (Any AEUG Unit) Capability rises when using an AEUG unit Boarding + Titans 搭乗+ ティターンズ (Any Titans Unit) Capability rises when using a Titans unit Boarding + Axis 搭乗+アクシズ (Any Axis Unit) Capability rises when using an Axis unit Boarding + Neo Zeon 搭乗+ネオジオン (Any Neo Zeon Unit) Capability rises when using a Neo Zeon unit Boarding + Crossbone Vanguard 搭乗+クロスボーン (Any Crossbone Unit) Capability rises when using a Crossbone Vanguard unit Boarding + New Federation 搭乗+新連邦 (Any New Federation Unit) Capability rises when using a New Federation (F91) unit Boarding + [Federation] 搭乗+(連邦) (Any Federation Unit) Capability rises when piloting a Federation unit. Required AP:10 Skill 熟練 (GM, Zaku II F, GM Custom, Zaku II J) Capability rises when using a weak MS. Required AP:10 Active Skills Invitation 誘引 Locked on enemy is drawn near for a fixed time. Required AP:15/CP:10 Provocation 挑発 Enemies on screen are drawn near for a fixed time. Required AP:30/CP:15/Infighting 20 or more Intimidation 威嚇 Locked on enemy is kept away for a fixed time. Required AP:10/CP:5 Coercion 威圧 Enemies on screen are kept away for a fixed time. Required AP:20/CP:10/Main Weapon 20 more and Infighting 20 or more Unexpected Attack 不意打ち Locked on enemy痴 action is confused. Required AP:15/CP:15 Full Reload フルリロード Reload of ammo is done instantly. Required AP:15/CP:5 Spiritual Defense 精神防御 Special barrier cancels one attack Required AP:30/CP:7/Armor 20 or more and NT 20 or more Abandonment 見切り Full evasion step is done. Required AP:20/CP:3/Mobility 20 or more Disturbance かく乱 Required AP:25/CP:12 Rush ラッシュ Charge shooting speed rises dramatically for a fixed time. Required AP:15/CP:8 Best Opening 全力開放 Attack and mobility speed rises dramatically for a fixed time. Required AP:20/CP:10 Direct Hit 直撃 Attack Power doubles and enemy shield is canceled for fixed time. Required AP:30/CP:6 Snap スナイプ Shots have stun effect for a fixed time. Required AP:25/CP:10/Main Weapon 20 or more You learn these from piloting certain mobile suits Pressure プレッシャー (Sazabi, Nu Gundam, Quebley) Locked on enemy motion is stopped for fixed time. CP 10 Large Confusion 大混乱 (Gundam MKII AEUG, Jegan) Lock on of all friendly and enemy troops is random. CP 6 Single Blow 一撃 (Gundam, Zaku III) Charge speed is always maximum for a fixed time. CP 6 Consciousness Expansion 意識拡大 (RE-GZ, Jagd Doga Quess and Gyunei Type) Enemy motion becomes slow for a fixed time. CP 10 Hidden Skill 隠し技 (Doven Wolf, NT-1 Alex, Zeong) Causes a random effect (skill). CP 8 Strengthened Human 強化人間    NT能力上昇、ピンチ時にマイナス効果(ピンチになるとAP回復0、射撃機動回避−20)プログレスステージ3クリア後修得可能 Strengthening human being Minus effect (when it becomes the pinch, they are AP recovery 0 and shooting movement evasion - 20) pro GURESU stage 3 clear back acquisition is possible at the time of NT capability rise and the pinch. [Instantaneous power] The establishment which falls in response to a damage decreases. [Necessity AP:10] [統率] 味方機の攻撃力が上昇する Legal Stuff - Copyright (c) 2006 Samuel Culbreath (sculbrea@memphis.edu) - This guide cannot be sold as it is free to use also this guide cannot be posted on any website or forum without my permission, if you wish to show this on your or a website please email me with the address shown above so I can add a link and the uploaders name in to the guide. This game and all characters and environments within it are copyright their respective owners. Thanks Kanzakii for posting the website I got this information from on the board Gundam Games GameFAQS board- for being so helpful Mahq.net-The Mecha Gods