Samurai warriors 2 / Sengoku musou 2 FAQ AZAI NAGAMASA version 0.80 started on 7 March 2006 by LeonKung Email: kung_tai_tak@yahoo.com -------------------------------------------------------- Contents -------------------------------------------------------- 1. Introduction 2. Character biography 3. Unlocking Nagamasa 4. Story mode 5. Moveset -a-S chain -b-Charge moves -c-Musou 6. Wall Kisser glitch -a-Making money at infinite castle -b-Kill red aura generals effortlessly 7. Abusing Nagamasa on Hell mode 8. Missions 9. Weapons -a-Descriptions of first 3 weapons -b-How to obtain the 4th weapon 10. Strategies on each stage of musou mode 11. Description of costume 12. FMVs 13. Stats 14. Final words ======================================================== This FAQ has some subjects imcompleted, and it will be done as soon as possible: Unfinished parts : 2. Character biography 8. Missions 10. Strategies on each stage of musou mode If you feel there is anything that you can contribute to change or improve (from 4th weapon methods to name spellings) please feel free to contact me. v. 0.80 - first submitted and some areas unfinished, they will be done as soon as possible -------------------------------------------------------- 1. Introduction -------------------------------------------------------- This guide is dedicated to provide information about Azai Nagamasa (some spells it by Asai). Although he may not be the most important person in the sengoku era, he sure has a great part in this release of SW2. He is my favourite character and his moveset caters both 1 on 1 and crowded situations, giving him versatility and enjoyment to play as. -------------------------------------------------------- 2. Character biography -------------------------------------------------------- Coming soon! -------------------------------------------------------- 3.Unlocking Nagamasa -------------------------------------------------------- It is not difficult at all to unlock Nagamasa, clear Oichi's musou mode (who is already avaliable at the start), and Nagamasa will be unlocked the next time you enter the character selection screen. -------------------------------------------------------- 4.Story Mode -------------------------------------------------------- Nagamasa has 5 stages and 1 Extra stage like most of the other characters. They are as follows : 1. Battle of Anegawa 2. Battle of Usa-Yama 3. Defense of Odani Castle 4. Decisive battle of Shi-zugatake 5. Battle of Kanegasake E. Battle of Sekigahara Battle of Sekigahara is unlocked after you clear Nagamasa's musou once. -------------------------------------------------------- 5. Moveset -------------------------------------------------------- Nagamasa has great versatility when fighting crowds and 1 on 1 situations, his S chain consist of mainly horizontal sweeps with his lance and therefore has a great range with a wide area covered. Some of his charge moves are made for 1 on 1 situations, and most of the others have a crowd clearing factor to it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - Special moves: R1 + T Summon ambush Summons a team of troops from behind, the type of troops is randomly decided. - - - - - - - - - - - - - - - - - - - - - - - - - - - - Likely | 5x Female fighters (with Naginata) | 4x Kunoichi (speed fighters) | 4x Male Ninjas (speed fighters with occasional bombing attacks) | 4x Wind Ninja (agile movements coupled with a few special skills) | 3x Strike Ninja (pushes the enemies away, good HP) V Rare - - - - - - - - - - - - - - - - - - - - - - - - - - - - R1 + S Elemental enhancement - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nagamasa holds his lance up and causes an aura to appear, his lance becomes elemental and he emits clear aura from behind (aesthetics only) The element will be the element you have on your weapon, when you have a non-elemental weapon equiped, I believe it becomes wind elemental Advantages and disadvantages of each element enhance: *Fire - does additional damage, not a significiant amount however. Recommended for advanced players only, good for 1 on 1 situations. Fire juggle has decreased it effectiveness. *Lightning - stuns the enemies, cause them to fall onto the ground slowly, and stops their movements instantly if they are half way into an attack. It also stuns the enemies in the opponent's vincinity and causes shock. *Ice - A chance of stopping the enemie's movement completely for a fixed amount of time, the damage done doubles while the enemy is in the frozen state, works particularly well with his wide range S chain when playing Hell mode *Wind - Ignores the opponent's defence when attacking, does a great deal of damage (more than fire) when used with his S chain, however this may not be effective for non-flinching enemies (such as in mugenjyou mode) - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.-a- S chain - - - - - - - - - - - - - - - - - - - - - - - - - - - - The first 7 hits are horizontal, most have 360 degrees range, and the effective distance is good too, works well as a crowd killer. As you get to the 8-11 hits, Nagamasa does 4 elemental stabs, the range is relatively low and hence should not be used often. The last hit Nagamasa does a 360 degrees elemental spin, with a wide range and area of effect, this also works good as a crowd clearer, however it is a disadvantage that this move comes after the 4 stabs. - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.-b- Charge moves - - - - - - - - - - - - - - - - - - - - - - - - - - - - The convention for warrior games is: T=triangle, S=squaure T= C1 ST = C2 SST = C3 etc C1 [non-elemental] - does a 180 degrees slash, knock back and breaks guard, a disadvantage that it has a relatively slow initiation time, can be abused when you have no enemies behind you, however when there is, you are leaving your back wide open C2 [non-elemental] - takes the enemy up into the air, not the most useful move he has, as this is non-elemental, it has practically no use other than to show off C3 [non-elemental] - does a stab with his lance, stun effect. A useful move when you need to stun the opponent so that he/she is open for your musou attack. The range is slightly low. C4 [elemental all time] - does a long range thrust, in a straight line, while running forward, not easy to aim, but great for escaping, the AI is not good at guarding this move, therefore you can use it to charge into a crowd and leave unscarthed. C5 [elemental all time] - flys up and stabs into the ground producing a small earthquake, 360 area attack, with moderate range. This stands out as a quick crowd killer when you are half way in your S chain. This move can be used to quickly take out AI controlled generals as if your S chain is blocked, and you initiate this move, the AI will highly likely to stop blocking and get hit by this. However, if your S chain landed, AI will block this move. C6 [elemental when element enhanced] - Stabs his lance into the ground, and spins horizontally using his lance as the pivot, 360 degrees, range is restricted by his height :) This move is good to kill Defense leaders with shields, as it can break right into the enemy without having to destroy his shield, it also causes a stun that they become vunerable to other attacks. It has fast initiation, however the recoil time is not too good if it misses. C7 [non-elemental, unblockable]- stabs his lance into the enemie's chest , and throws the enemy out, only works with a single enemy. When your S chain is blocked, if you initiate this move, the computer will likely to continue blocking (i.e. not moving) and walk straight into this unblockable move. This does a good amount of damage, draws distance, and can be abused on tough 1 on 1 situations. C8 [elemental all time] - stabs a numerous times[the amount of stabs depend on the number of T you pressed] , (like yuki's old C4) and does a jump spin, attacks horizontally with a wide range, then a horizontal projectile appears and clears the front with good knock back effect. I personally do not press T more than twice to get the projectile out as soon as possible, due to its high range and knock back effect which is needed when you are stuck in crowded situations. AI generals will likely to block the stabs, but not the aura projectile, so this move can be used as an opener where the enemy falls on the ground, you can make your preparations for the fight (recovery, summon ambush, elemental enhance, draw distance etc) - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.-c-.Musou attack - - - - - - - - - - - - - - - - - - - - - - - - - - - - Musou attack letter - ¤¯ [meaning passion, agape] True musou attack letter - «H [meaning trust, loyalty] Normal musou - Nagamasa emits an aura to stun the enemies (just like the other generals), and starts stabbing numerous times until your musou gauge has depleted. You can rotate around when using this. This move is greatly used before you get to lvl 45 (lvl 3 musou comes in), where you freeze the enemy, and initiate your musou to obtain double damage for about 4 seconds. This move does not stand out as a crowd clearer, but a general killer if used properly. Nagamasa's musou can become elemental if you use R1+S to enhance weapon elements first. Therefore, a wind elemental and ice elemental weapon is recommended (for great damage)if you decide to use musou attack as your main weapon on the field. True musou [Hp showing red, or KoRan lvl 2 or above] Musou becomes fire elemental, all the stabs will inflict more damage, with gradual damage added. Then he finishes with a few horizontal slashes and poses with sakura petals flying off across the screen. Lvl 3 musou [when you reach about lvl 45, and you have 3 separate gauges in your musou bar] Nagamasa emits an electric field around him , while you can either do stabs with circle, or move around (works like kunoichi's musou), the field does HUGE damage and a SICK number of hit count. This move can be abused (see Wall Kissing glitch below) -------------------------------------------------------- 6. Wall kisser glitch -------------------------------------------------------- As i have talked about, there is a glitch at Nagamasa's lvl 3 musou (and lvl 3 true musou), where you can increase the damage done by the electric field- A LOT Observe when the electric field is emitted, whenever you touch a button on the D-pad, Nagamasa moves, when he makes a nudge, then stop, the electric field RESETS itself! So, unleash your lvl 3 musou, and rapidly press up, down, left , right, instanteously, Nagamasa will nudge a bit, and the electric field will reset rapidly too, resulting in rapid emission of the electric field (if this makes sense), there will be tons more emissions when just normal musous, and this can be abused.... - - - - - - - - - - - - - - - - - - - - - - - - - - - - 6.-a- Making money at infinite castle - - - - - - - - - - - - - - - - - - - - - - - - - - - - At floors 95-100, you will be facing enemies where you attack them, they drop money....so go to a crowd, and unleash your lvl 3 musou, as they are peons, they can't move when you are musou-ing, so ... press up, up , up, up, down , down , down ,down, random buttons etc, and you will do immense amount of hits, hence gettin tons of gold - - - - - - - - - - - - - - - - - - - - - - - - - - - - 6.-b- Kill red aura generals effortlessly - - - - - - - - - - - - - - - - - - - - - - - - - - - - when you emit the field on a general, the general will be pushed back and fly away from you, so, you want to maximise the electric field's hits, what can you do....? to minimise the fly off distance? This is the method, push the gereral against a wall, and let a S chain go off until the 4th hit or so so that the enemy will take your hits, then use your lvl 3 musou press up and down rapidly! KEY : * = impact -----> =direction of movement 1. ||||| wall ||||| General * <----field--------- Nagamasa field hits the general and does damage 2. ||||| wall |||||*General <--------field--------- Nagamasa general hits the wall and bounce back 3. ||||| wall ||||| *-----> General*<----field----- Nagamasa general gets into the field and get hit again! 4. ||||| wall ||||| General * <----field--------- Nagamasa field hits the general and does damage "but would u say he's broken goog or just good or what?!?! " - Rigochu with this glitch, he is still a normal playable char at open areas, but in areas such as the infinite castle, this glitch can be used quite ..... intentionally, you might WANT to use it when you are in trouble, cos...i did :P Wall kisser works the best when there is a medium distance between Nagamasa and the opponent, if you are too far, you cant hit him , and if you are too close, the opponent will bounce off away to the back -------------------------------------------------------- 7. Abusing Nagamasa on Hell mode -------------------------------------------------------- Hell mode is not like chaos mode in DW3, but only becomes more difficult due to increase of damage dealt to you, and some button reading. Therefore one possibility to counter this is to read the AI and increase the defense yourself I personally use a lvl 3 weapon, with Ice elemental, since having a freezing S chain works better than a stunning S chain on Hell mode due to its ability to stop enemy movement completely, while having them vunlerable to your attacks. My preferred set up for his weapon is: Lvl 3 weapon - Holy Lance "Imported Steel" base attack 35 Attributes: [Ice elemental] Attack +15 Attack +17 Defense +18 Defense + 17 Musou Inc+20 Musou Inc+14 Musou Inc+15 Range+17 Yes it is obviously luck that gave me this weapon, and some save and load works done as well, although you do not need a weapon to such quality to counter Hell mode, but a strong weapon always helps. I find myself using Nagamasa's musou to clear generals in Hell mode a lot as it does the most damage. Most of the time I freeze the opponent using "elemental enhance" and unleash a musou from there for double damage. Defense and HP are important, but I chose defense as it slows down the rate you lose HP, a +200 rice ball will effectively heal a lot more if you have defense + 40 than health +40. Most Effective moves: C5, C6, C7 C5 is where Nagamasa jumps up and thrusts his lance onto the ground and create an earthquake, it is fast initiating and elemental. Most of the time you will freeze all peons around you, and probably a general as well. When your S chain is blocked by a general, he will be very unlikely to block this due to a slight delay/lag time to initiate this move (fast initiation, but still contains a very slight lag where AI can "think"). This moves should be used the most when you are fighting a general and is surrounded by peons. It often clears off the peons by flying them away, or freezing them, where you can have more time to take the general's health down. C6 is where Nagamasa stabs his lance onto the ground and does a horizontal kick. This attacks straight through defense leader's shields, hence it saves a lot of time when you are killing those leaders, as you do not have to break the shield anymore by using 20+ S chain hits. This attack breaks through shields, and also stuns as well, hence making the enemies open to your attacks, where you can use the most damaging moves such as C8. When peons do block your S chain, they will unlikely to block C6, however a general will still block this as the lag time is shorter than C5. Do use this move carefully as you will leave yourself wide open if you miss due to long recoil time. This move can be abused if you want to clear the cannons quickly in Sekigahara, or in similar situations, where the leaders have strong shields. C7 is where Nagamasa stabs his lance into the enemie's chest and throws him away, although this only works on one enemy, and effectively leaving your back open, it is an unblockable move that can break the guard of the strongest generals (such as Tadakatsu and Keiji), if they block your S chain, they are likely to block this, they think they can block this stab too, too bad for them its a throw attack. It does moderate damage and draws a good distance between you and the opponent. This move can be abused for situtations such as the battle tourament in Mugenjyou, as you fight 1 on 1 with the strongest generals. This move is ineffective in crowds as it is likely that you throw a peon instead of the general you want. -------------------------------------------------------- 8. Missions -------------------------------------------------------- Coming Soon! -------------------------------------------------------- 9. Weapons -------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -a-Descriptions of first 3 weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - In SW2, weapons no longer affect your attack number, you will get the amount of hits decided by your skill level. Getting a good weapon for a new character will not increase your attack number, and getting a low level weapon for a maxed character will remain maxed attack First weapon - KiriHoko [Meaning : Lance] Grey iron lance Base attack 20 Second weapon - Aokishi [Meaning : Azure knight] Dark blue lance body with gold handle Base attack 29 Third weapon - Seisou hakuraikou [Meaning : Holy Lance "imported steel" Silver lance with gold indentations along the lance body. With a silver-gold handle Base attack 37 Forth Weapon - WaouNoYachihoko [Meaning : Foreign king "eight thousand pike"] Dark blue lance body, with a golden lance head, a wide handle coloured in gold also. Base attack 45 Fixed additions : attack +19 attack +16 defense + 17 horse abilities + 18 horse abilities + 17 musou increase +20 musou increase +19 musou increase +17 LIGHTNING elemental - - - - - - - - - - - - - - - - - - - - - - - - - - - - -b-How to obtain the 4th weapon - - - - - - - - - - - - - - - - - - - - - - - - - - - - The method is to do all missions that is required to start the Azai army's charge to the Oda camp. Nagamasa will say something along the line of "All troops charge towards the Oda camp now", do the procedure under 10 minutes, and the event will appear, and you will get a supply team appearing. Procedure: A horse is recommended, as there is a time limit of 10 minutes: 1. First, move forward [effectively moving west on the map], and you will see 2 generals : Kani Saizou and Hori Hidemasa, defeat both as quickly as possible using wind elemental weapons as they deal the most damage for now. Time now : 59'24"06 2. When they are both defeated, pop on your horse and move west again, and you will encounter the 2 generals : Niwa Nagahide and Kanamori Nagachika, you will receive a mission to clear the area , defeat those 2 as well, they are as easy as the first 2 in difficulty. Time now : 58'38"96 3.By now, you will receive 2 messages from the enemy generals, one is Hashiba Hideyoshi moving to the Yamata Fort, and the other is Shibata Katsuie advances, take no notice with katsuie for now, and move south to the central fort, where Hideyoshi is approaching. When you start to move to the fort, you should see a message of the Asakura army arriving and takes the north west fort, and another one of Katsuie approching the East fort. 4. Defeat Hideyoshi and Oichi will start approaching Top fort. Time now : 57'48"61 5. All the doors of the fort you are within now will close, you will be ambushed by : Andou Morinari, Ushiie Yukihiro, and Inaba Ichtetu. Defeat them all. Then the doors of the fort will be open, and you can now leave for 2 things, Katsuie assaulting our army at the south, or the generic general waiting at the west. I would recommend Katsuie at the south: Time now : 57'15"65 6. Arrive at the south where Katsuie, Takigawa Kazumasu, and Sasa Narimasa. You will get a mission to defend the base .Take out Katsuie first, as he is the stronges, remember to draw distance and use unblockable moves (C7). Then the mission will succeed, take out the other two with ease. Move to the west fort with the generic Time now : 55'50"73 7. Oichi arrives at Komari while you are half way towards the generic. Time now : 55'28"91 8. Take Gamou Uzhisato out, and you will probably receive a message of Oda calling reinforcement at the North, at the top fort, where Oichi is, ignore it for now, because Oichi is VERY STRONG. 9. Move north after you have defeated Gamou Uzhisato, You will encounter Mori Ranmaru, unlike the other generals, he is actually quite strong, take him out using elements or AI teesing. Half way in the battle with Ranmaru, Akechi Mitsuhide will call ambush where you fought Gamou Uzhisato. 10. Ranmaru is defeated, move to the top fort and ignore Mitsuhide for now Time now : 54'44"20 11. Arrive at the top fort, and you encounter Maeda Toshiie and Ikeda Tuneoki. defeat both. If in trouble, try to have Oichi assist you by luring one away, but remember to save often as Oichi may steal your kill. Time now : 53'44"50 12. Supply Team will appear! At where Mitsuhide is at now, grab your horse and take the weapon. The supply team will move south east and exit from the ally base, try your best to kill the head before they escape, a red weapon case drops, and there is your Waou No yachihoko! Time now : 53'01"62 Of course, this is only a guide line, you should decide your own strategy that is the most effective on you. Shortened procedure: -Defeat Kani Saizou and Hori Hidemasa at the north -Defeat Niwa Nagahide and Kanamori Nagachika at the North west fort -Defeat Hashiba Hiedyoshi at the central fort -Defeat Andou Morinari, Ushiie Yukihiro, and Inaba Ichtetu when you are ambushed at the central fort -Defeat Katsuie, Takigawa Kazumasu, and Sasa Narimasa at the south -Defeat Gamou Uzhisato -Defeat Mori Ranmaru -Defeat Maeda Toshiie and Ikeda Tuneoki at north fort -------------------------------------------------------- 10. Strategies on each stage of musou mode -------------------------------------------------------- Coming soon! -------------------------------------------------------- 11. Description of costume -------------------------------------------------------- Unlike SW1, there is only one costume in this release. Nagamasa has his signature tall helmet (blue) with a gold U shaped decoration. A light blue metallic vest on top of a grey light armor, with golden feathers stitched to the shoulder opening to his vest. He has 2 black shoulder pads. His gloves are the same colour as his vest. The back of his vest is long enough to cover half of his lower body, where he wears white trousers with protective pads on the legs. Then he has long boots that starts from his knees, with the same colour as his vest -------------------------------------------------------- 12. FMVs -------------------------------------------------------- Nagamasa has 5 FMVs, 1 opening, 1 ending, leaving 3 pre-stage videos. To obtain them, just clear his musou mode. Opening- before Anegawa Nagamasa betrays Nobunaga and allies with Asakura, considers aspects such as Loyalty, betrayal, and love, charging his army into Anegawa and aims to take Oda out. 1st video - before Odani castle Before the final battle with oda, talks with Oichi about which force she should join in? Would she value love more than familyship? 2nd video- before Shi-zugatake Oda is defeated, Nagamasa feels that what he has done did not obey the laws of loyalty and trust, yet Oichi thinks otherwise... 3rd video- before Kanegasaki Nagamasa woke up in the battlefield of Kanegasaki, and found out that he did not unite the land, it was all a dream? Ending - Finish Kanegasaki Ending! Do they regret for what they have done? -------------------------------------------------------- 13. Stats -------------------------------------------------------- Starting stats Health: 115 Musou: 90 Attack: 91 Defense: 88 Horse abilities: 99 Movement: 106 Jump: 100 Luck: 87 Maxed stats Health: 289 Musou: 270 Attack: 186 Defense: 181 Horse abilities: 191 Movement: 171 Jump: 165 Luck: 180 -------------------------------------------------------- Final words -------------------------------------------------------- Thankyou for reading this FAQ, however please do not reproduce or reuse information presented for reasons other than personal uses, and must not be distributed without permission. Copyrighted 2006 , LeonKung