Xianghua in-depth character FAQ, version 1.2 0100 Introduction ----------------- This fAQ, if you couldn't guess from the Title, is about the Soul Caliber 3 character Xianghua. For those who are new to the series (or clueless) here are a few things to sum her up. . .ahem. . .she was the first weilder of Soul Calibur in the series, she uses the chinese sword, (I think) her sister, father, and mother all went to the same temple as Kilik at one point or another, and she is Kilik's girlfriend (although Kilik does not know this . . . . . .lol.) On a different note this is my first FAQ and any help in pointing out errors or filling in missing messages will be much appreciated and full credit will be givin (however E-mails will immediatly be deleted if it's title does not in some way reflect this FAQ and don't expect a response ether.) Contributing to this FAQ - somethings you can do to contribute FAQ are kindly pionting out errors in info and spelling, Providing Attack Damage Values, Helping build my Tales of Souls Route/Map, as well as other missing info. . . (especially info I Request) 0200 Version History -------------------- version 1.0 - whats there to say? it's the first version, EVERYTHING HERE IS PART OF THIS VERSION version 1.1 - added finished stategy section and have some stratagies for it - replaced combo section with a "Best Of" section for attacks - corrected several spelling errors - Added a more complete ToS Paths Section (still not done though) Version 1.2 - Added a Large amount to the 'Best of' section - Fixed the Table of Contents - Corrected spelling and naming errors - added Counter-Hits (Guard Impacts) - Still no throws >_> - Added to the Stratagy section 0300 Table of Contents ---------------------- (Note: This FAQ has been written to facilitate use of the “Find” function in browsers; to use the Find function enter Ctrl+F. to locate the section you want simply input the number before that section ex: 0300=Table of Contents) //// - Contact info and copyright 0100 - Introduction 0200 - Version History 0300 - Table of Contents 0400 - Control Key 0500 - Profile - 0510 - Player Profile - 0520 - Tales of Souls Paths 0600 - Move List - 0610 - Horizontal Attacks - 0620 - Vertical Attacks - 0630 - Kicks - 0640 - Simultaneous Attacks - 0650 - Best Of 0700 - Weapons 0800 - Stratagies - 0810 - Verses CPU - 0820 - Verses Human Players and more to come (hopefully) in later updates 0400 Control Key ---------------- a - Horizontal Attack button b - Vertical Attack Button k - Kick Button a+b,a+k, ect - those buttons pressed to together Capital letter - hold button g - Guard D-PAD 7 8 9 4 N 6 1 2 3 7 - Left-Up 8 - Up 9 - Right-Up 4 - Left N - Neutral 6 - Right 1 - Left-Down 2 - Down 3 - Right-Down for hold on directions look for (HOLD) ------ Termology ------ Delayable - an attack which can be delayed by imputing the buttons slower Knockdown - and attack that knocks an opponent to the ground S.Low - a low attack which can be blocked in a standing Guard Stun-Knockdown - a knockdown that stuns the opponent Launcher - an attack that launches the opponent hi enough to hit in the air Tech Crouch - an attack that counts your player as in a crouching position Forced Crouch - This is a state that you force on your opponent,resulting when your opponent blocks an attack that temporarily forces him into a crouching position. (direction) Dodge - a special movement in the named direction Counter-Hit - An attack that connects on the opponent which interrupts his attack/sidestep/backdash or one that connects after a stun or one that connects after a just impact. Cancellable - an attack that can be stopped part-way threw Stun - an attack that stuns the opponent but doesn't send them strait to the ground (hight) hit - a hit in the hight area of the hight shown (slide) - this is used when there is a slide-imput 0500 Profile ------------ //////////////////////////// 0510 Tales of Souls Profile \\\\\\\\\\\\\\\\\\\\\\\\\\\\ Note - This profile was made entirely by Base Al-Shehab in his (or her) profile FAQ all Copyright is reserved to him (or her.) Age: 20 Birthplace: Ming Empire/Peking Height: 5'0' Weight: 101lbs. Birth Date: April 2 Blood Type: B Weapon: Chinese Sword Weapon Name: No name Discipline: Sword play passed down from her mother Family: Mother/Deceased Father/Deceased, according to her mother "I couldn't do anything..." The pain of defeat clutched at Xianghua's heart. After reuniting with Kilik, she had faced off with him against the man with the scythe and lost. No, in actuality, that fight had been entirely between Kilik and the man. The man had shown no interest in Xianghua. The only thing she was able to do was carry the unconscious Kilik and run away. Xianghua went to see Kilik's teacher, Edgemaster. She relaxed when the sword master assured her that Kilik would recover. Entrusting the old man with a letter for Kilik, she left the hermitage. Upon returning to her country, Xianghua went to stay with an old general, suggested and arranged by Edgemaster. There, Xianghua dedicated herself to her training with the sole goal of growing stronger, and her skills improved notably in a short time. However, she could not get rid of the shadow of the uneasiness that had fallen over her heart. "I mustn't fear" she tried to convince herself. Noticing her anxiety, the general's instructor spoke to her one day. "Sometimes, the path of the warrior requires letting in dark feelings, weighing them, then letting them go." After this day, she began training her mind. Her heart would be like water, letting all flow through her without breaking. After several months, he felt that she was now ready. She politely bid farewell and once again set out on her journey. When she met with Kilik, she would proudly say, "Sorry to keep you waiting! I've caught up to you!" ///////////////////////// 0520 Tales of Souls Paths \\\\\\\\\\\\\\\\\\\\\\\\\ Note: Left is equal to the bottom choice and right is equal to the left choice Maxi \/ Sophitia<<<<<<<<<>>>>>>>>>>>>>Revenant \/ \/ \/>\/ \/<<>>Unknown \/<<<<<<>Relovent Thief \/ ShopGirls \/ Voldo \/<<<< \/<<<\/ \/>>>\/ Unknown<<<>>>>\/ Dopleganger \/ \/ Willothewisp Maxi \/ \/ \/ \/ \/ >>>>\/ \/<<<< Setsuka Rapheal >>>>>>>>\/ \/ \/ Unknown Talim \/<>\/ \/<<<<\/ Cervontes Unknown Lizardman \/ \/<<<<<\/ \/ \/ UnknownSoul \/ >>>>>\/ \/>>>>>\/ Cervantes \/ \/ \/ Olcadan \/ Nightmare >>>>>>\/ \/ Zasalamel \/ \/ >>>>>>>>>>>Abyss/NightTerror 0600 Move List -------------- A Note: All Runnina Attacks I put into the setion present which was most apropriate for them. /////////////////////// 0610 HORIZONTAL ATTACKS \\\\\\\\\\\\\\\\\\\\\\\ Name - Beautiful Rhythm Buttons - a a b description - 2 high hits followed by a mid. hit effects - Name - Beautiful Rhythm-Bea Her Hua Buttons - a a 8 or 2 k b+k description - 2 hi hits then a side dodge effects - Guard Impact Name - Beautiful Rhythm-Laughing Bea Her Hua Buttons - a a b 4 description - 2 high hits, then a mid. hit, then a back dodge effects - Guard Impact Name - False Tzao Lan Hua Rhythm Buttons - a a 4 b b (g) description - 2 high hits then 2 mid hits then another high hit effects - (cancellable), delayable comment - good for mind games Name - Chai Hua Buttons - 1 a description - low hit effects - Tech Crouch Name - Rhythm Halt Buttons - 2 a description - S.Low hit effects - Tech Crouch Name - Angry Shui Shian Buttons - 3 a k description - low hit then high hit effects - Tech Crouch Name - Storming Lian Hua Buttons - 4 a description - mid. hit effects - comment - good for throws Name - Cross Lian Hua Buttons - 6 a description - high hit effects - Name - Lan Hua Slice Buttons - 4(hold) a (or A) description - mid. hit (hold A for second, high hit) effects - Stun-Knockdown Name - Striking Lian Hua Buttons - 6(hold) a description - high hit effects - knockdown Name - Spinning Lian Hua Buttons - 8(hold) or 2(hold) a description - 2 mid. hits effects - Name - Li Buttons - 9(hold) or 3(hold) a description - mid. hit effects - Name - Ing Hua Buttons - 7(hold) or 1(hold) a description - high hit effects - Knockdown Name - Swallows Blade Buttons - 9(hold) or 3(hold) k a description - mid. hit then a high hit effects - Knockdown Name - Swallows Blade - Bea Her hua Buttons - 9(hold) or 3(hold) k a b+k description - mid. hit then a high hit then a standing-Dodge effects - Knock Down, Guard Impact Name - Lian Hua Twist Left Buttons - ab(slide) description - mid. hit effects - Knockdown comment - good for mind games Name - Feng Yun Feint Buttons - ak(slide) (8 or 2) b description - 2 mid. hits then a low hit effects - Knockdown (8 or 2 for side dodge) Name - Double Feng Yen Buttons - ak(slide) k description - 3 mid. hits effects - Name - Chai Hua Slice Buttons - Crouching a description - S.low hit effects - Name - Muu Jiann Rhythm Buttons - rising a a description - 2 mid hits effects - Tech Crouch Name - Spinning Jiann Slice Buttons - facing away a description - high hit (crouch for low hit) effects - Name - Sparrow Spin Blade Buttons - Jump a description - high hit (delay a for low hit) effects - ///////////////////// 0620 Vertical Attacks \\\\\\\\\\\\\\\\\\\\\ Name - Elegant Rhythm Buttons - b b description - 2 mid. hits effects - Name - twin Rhythm Buttons - 1 b b description - 2 mid. hits effects - Stun-Knockdown Name - Rhythm Break Buttons - 2 b description - mid. hit effects - Tech Crouch Name - Lia Hua Upper Buttons - 3 b description - mid hit effects - Launcher Name - Tzau Lan Hua Buttons - 4 b b (g) description - 3 mid hits effects - (Cancellable) Name - Tzao Lan Hua Feint Buttons - 4 b 6 b description - 2 mid hits that a high hit effects - Stun-Knockdown Name - Feint Wheel Kick Buttons - 6 bk(slide) (2 or 8) description - Low hit then Middle Hit effects - Knockdown (Canllable) Comments - If first hit hits the second hit will Name - Vengful Lian Hua Buttons - 4(hold) b (4) description - mid. hit effects - Knockdown, (Back Dodge, Guard Impact) Name - Playful Rhythm Buttons - 6(hold) (b or 4 or b 4) description - mid. hit (b for second mid. hit, 4 for Back Dodge, B4 for both) effects - Stun-Knockdown (second B only) comments - Good for mind games Name - San Jaan Buttons - 9(hold) or 3(hold) b (g) description - 3 mid. hits effects - Stun-Knockdown, (Cancellable) Name - Lian Hua Cannon Buttons - 8(hold) or 2(hold) b description - mid. hit effects - Launch Name - Shan Ji Illusion Buttons - 7(hold) or 9(hold) b (2) a (g) description - 2 mid. hits effects - Guard Impact, (2 for low hit instead of second mid. hit), (Cancellable) Comments - Great for mind games Name - Cresent Flow Buttons - bk(slide) description - 2 mid. hits effects - Name - Playful Slice Buttons - 8 or 2 N b description - mid. hit effects - side dodge, launch Name - Rhythm break Buttons - crouching b description - mid hit effects - Name - Mei Guei Hua Buttons - crouching 3 b(b slide) description - mid. hit (slide B for low hit instead of mid. hit) effects - Launch (Stun) Name - Shang Ryh Kwea Buttons - rising b description - 2 mid. hits effects - Launch Name - Spinning Hua Bann Buttons - Facing Away (Crouching) b description - mid. hit effects - (crouching for forced crouch) Name - Sparrow Flutter Blade Buttons - Jump (Delay) b description - mid hit effects - (delay for extra mid. hit and Launch) ////////// 0630 Kicks \\\\\\\\\\ Name - Yung Kick Buttons - k description - high hit effects - Name - Circle Breaker Buttons - 1 k description - low hit effects - Name - Circle Breaker Feint Divide Buttons - 1 ka(slide) a (8 or 2) b (or k) description - 3 mid. hits then a low hit (sub B with K for mid. hit instead of low hit) effects - Tech Crouch (2 or 8 for side dodge, does not work if K is subbed) Name - Woan Shyong Nibble Buttons - 2 k description - low hit effects - Tech Crouch Name - Chicken Kick Buttons - 3 k description - mid. hit effects - Name - Shan Kick Buttons - 4 or 6 k description - high hit effects - Knockdown Name - Advancing Tiger Thrust Buttons - 4(hold) k b description - 2 mid hits effects - (both) Stun-Knockdown Name - Woan Shyong Swing Buttons - 6(hold) k description - mid. hit effects - Name - Sliding Buttons - 6(Hold) k description - low hit effects - Knockdown, Need running start to preform Name - Mei Hua Kick Buttons - 8(hold) or 2(hold) k description - mid. hit effects - Knockdown Name - Horizontal Kick Buttons - 7(hold) or 1(hold) k description - low hit effects - Stun Name - woan Shyong Nible Buttons - Crouching k description - mid. hit effects - Name - Raising Shui Shian Buttons - Raising k description - mid. hit effects - Knockdown, Tech Crouch Name - Spinning Yuen Kick Buttons - Turning (crouching) k description - mid hit effects - (crouch for low hit instead of mid. hit and knockdown) Name - Latus Sweep Buttons - Jump (Delay) k description - mid. hit (Delay for Low Hit) effects - Knockdown, (Tech Crouch) ///////////////////////// 0640 Simaltanious Attacks \\\\\\\\\\\\\\\\\\\\\\\\\ Name - Muu Jiann Buttons - a+b or A+B description - 2 mid. hits effects - Launch, (Hold) for Guard Break Name - Reverse Shui Shian Buttons - 1 a+b or A+B description - mid. hit effects - Tech crouch or fall to ground respectively comments - Good for mind game (and hilarious) Name - Guei Buttons - a+b while laying on ground description - low hit effects - Comments - works well with above move Name - Yann Divide Buttons - 2 or 3 a+b description - low hit effects - Tech Crouch, Knockdown Name - Muu Jiann Retreat Buttons - 4 a+b description - 2 mid. hits effects - Knockdown, Guard Impact Name - Twin Mei Hua Buttons - 6 a+b description - 2 mid. hits effects - Stun-Knockdown Name - Ma Chiueh Buttons - 4(hold) a+b description - high hit effects - Name - Great Wall Buttons - 6(hold) a+b description - mid. hit effects - Knockdown Name - Shian Gyh Kwei Feint Buttons - Crouching a+b description - low hit effects - Name - Mei Hua Divide Buttons - a+b (2) b description - low hit then 2 high hits (2 for low last hit instead of high) effects - Stun-Knockdown, (2 for Knock Down instead of Stun-Kock Down) Name - Wild Spin Buttons - b+k description - low hit effects - Tech Crouch Name - Hwu Dye Buttons - 1 b+k description - mid. hit effects - Name - Quake Step Buttons - 2 b+k description - mid. hit (Shockwave low hit) effects - Knockdown Name - Lower Great Wall Buttons - 3 b+k description - mid. hit effects - Knockdown Name - Muu Ling Buttons - 4 b+k (g) description - mid. hit effects - Unblockable, Knockdown, (Cancellable) Name - Muu Jiann Advance Buttons - 6 b+k description - 2 mid. hits effects - Name - Retreating Bea Her Hua Buttons - 4(hold) b+k description - effects - Back Dodge, Guard Impact Name - Hou Lee Her Buttons - 6(hold) b+k description - mid. hit effects - Knockdown Name - Water Fall Buttons - 9(hold) or 3(hold) b+k description - mid. hit effects - Launch Name - Bea Her Hua Buttons - 8(hold) or 2(hold) b+k description - effects - Standing Dodge, Guard Impact Name - Hwu Dye Buttons - 7(hold) or 9(hold) b+k description - mid. hit effects - Name - Reverse Chicken Kick Buttons - Facing Away b+k description - mid. hit effects - Stun-Knockdown Name - (unknown) Buttons - a+k (b+k or (B+K)) description - (for mid. hit) effects - Forward Dodge, (Knockdown, (Guard Break)) Name - Lian Hua Kicks Buttons - 2 a+k k description - low hit then 2 mid. hits effects - Launch Name - LianHua Sweeps Buttons - 2 a+k 2 k description - 2 low hits effects - Knockdown Name - Sweet harmony Buttons - 4 a+k a description - mid. hit then low hit effects - Delayable, Guard Impact Name - Taunt Buttons - k+g description - effects - //////////// 0650 Best Of \\\\\\\\\\\\ Name - Shan Kick Buttons - 6 k description - high hit effects - Knockdown Description2 - a fast Kick strait across the Face How to Use - do to its speed this move is perfect for knocking a player out of their routine/combo. when you see a chance to do so; also, as an added bonus this knocks them down preventing any hope of saving their combo unless they can pull of a GI which again is unlikely do to the speed of this move. (this move can Ring-out) Name - (unknown) Buttons - a+k (b+k or (B+K)) description - (for mid. hit) effects - Forward Dodge, (Knockdown, (Guard Break)) Description2 - Enters Forced-Crouch position and spins on ground moving toward Opponent (Hits With a GreatWall-Type Attack (Spins longer while charging for above move with GB)) How to Use - one way to use this is with its stratagy in that section; otherwise, don't start this attack unless opponent isn't attack, and never charge it unless your oppnent is on the ground already or you absolutly KNOW they wont hit you in exicution. (This move can Ring-out) (Note: all things in this section beond this note do note apply to Capital letters equal hold the button) Buttons: AAB Description: 2 highs followed by a mid jab How to use: You just do. Seriously. Xianghua's A is her fastest move and the single fastest non-stance move in the game. If your opponent does not realize A is high and is using any character other than Xianghua, Taki, or Talim, it is completely possible to spam single A pokes indefinitely. Even if your opponent blocks, nothing he can do will interrupt your next A attack. A will also break you out of many, many traps. AAB is a natural combo on counterhit (NCC). That means, if you interrupt your opponent's attack/backdash/sidestep (the sidestep is difficult to do), the third hit of AAB cannot be blocked. This gives you 50 damage (The lifebar for normal vs. mode is 240 hp.) That's 20% life off of the fastest basic attack in the game! Note that AAB is not completely safe; however, most people can train their reflexes enough so that they only hit B if they see the red spark signifying counterhit. It does take a good deal of practice though. Moreover, AA4BB(BBBBBBBB I mash to make things easier on myself)~G will very temporarily place Xianghua in a state of back-turn (BT). By the way, holding [4] or [1] after the cancel will increase the duration Xianghua remains BT making execution of BT moves much easier. One of Xianghua's most damaging combos is off of BT B+K: BT B+K, (1A+B), A+B, 3B+K - 1A+B adds a measly 6 points of damage and will whiff on certain characters, notably Cassandra. This combo damages in excess of 40% life regardless. So to try this combo off of AA4BB~G you would execute the commands as AA[4]BB~G (continue holding 4) [4]~B+K, A+B, 3B+K This is made even more useful by Xianghua's BT 2K. BT 2K will knock your opponent down right at Xianghua's feet allowing you to execute an immediate full crouch 3B (FC 3B) for around 25% damage. FC 3B keeps your opponent at your feet allowing you to continue beating on his prone body with options such as 6B+K/66K/another FC 3B/ 2A+B followed by FC 3B/ bK (will ringout only if it hits grounded opponent/ 3B/ ***A+K~[B+K]*** so on and so forth. If your opponent tries to get up he opens himself to even more punishment (throws in particular). AA4BB by itself cannot be stepped or interrupted and especially if your opponent tries to interrupt your BT options before the last hit, the last hit will knock down anyway. Buttons: 2A Description: Special low horizontal slash How to use: EVERYWHERE. Xianghua's second fastest move also gives copious advantage on hit and very minor disadvantage on block. If you hit an opponent with this, and you frequently will, you can almost use FC 3B/throw mix-ups with impunity. Whenever you find yourself pressured hard, block and immediately go for either 2A (repeat as necessary because some step happy opponents tend to eat repeated 2As - actually, I do too) or AAB. Buttons: 66K Description: mid kick, turns opponent slightly on hit. How to use: 66K is faster than 6K and should definitely be exploited since 66K on hit makes a second 66K uninterruptible. Thus, an excellent way to completely defeat mashers (besides repeated A pokes) is to use repeated 66K. If your opponent becomes wary of 66K and begins to block everytime after you use it, you can easily slip in an A+K~[B+K] after it. 66K also sets up for throws very nicely. All told, I think it's safe to say that 66K is probably Xianghua's third fastest move (even though it appears slow and inputting 66K from every possible situation also takes some practice). Buttons: 6B+K Description: 2 mid slashes (hits grounded opponents) How to use: I think this may be tied for third fastest move. This move should replace your BB completely. It's just better. It is definitely a good interrupter, especially against TC happy opponents. Buttons: FC 3B Description: mid launcher How to use: Personally, I believe FC 3B is superior to 3B, and 3B is definitely one of Xianghua's top moves, being a fast, safe, mid-range launcher. FC 3B is not often used because most people do not know how to execute it quickly. To do FC 3B: press guard, tap 3 before letting go of guard, let go of guard while holding 3, tap B This, needless to say, should be done very quickly. The input would look like G~3B Both FC 3B and 3B combo into 33_77K,A which not only gives you good damage, but leaves the opponent at your feet for further punishment. Mix-up between 2A+B, FC 3B, 2B+K, A+K[B+K] and throws on your hapless opponent and you can easily wipe out half his life bar off a fast launcher. By the way, 2B+K quake stun combos into A+B, 3B+K whereas 2B+K guard crush (GC) combos into 3B, 33_77K,A for more fun. As mentioned before, 2A+B should be followed with FC 3B. Or maybe I didn't mention it before. Whatever. Buttons: 66A+B(G) Description: Mid tech crouch stepping attack that tracks rather decently to boot How to use: 66A+B by itself is very good, but also very risky, being punishable with a launcher by almost every character. 66A+B becomes much more formidable because of the cancel, the leading cause of whining in human competition. Learn to cancel into FC 3B/throws and your opponent will fear 66A+B G. Fear is good. Buttons: 1A Description: Low slash How to use: Use against turtle-y opponents. 1A on hit gives considerable advantage allowing you to mix-up between 11K, FC 3B, and throws. 1A on block leaves you at very, very minor disadvantage so your 2A can interrupt most retaliation attempts. If they choose not to retaliate and instead block low, hoping to punish a 11K follow-up, you can use 2B+G or 2A+G to punish them. I'll touch upon crouch throws later. - Andrew Liu 0700 Weapons ------------ NAME // Abilities // Cost \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ No Name (P1) // -None- // -None- \\ \\ No Name (P2) // -None- // -None- \\ \\ Kard // 1: Increased Attack Power // 12400 \\ 2: Increased Push Back Force \\ // // Northern Star \\ 1: Damage Penetrates Guard \\ 26800 // 2: Auto-Guard Break Some Attacks // \\ \\ Kopis // 1: Auto-Guard Break Some Attacks // 39000 \\ 2: Guard Impact Damages Opponent \\ // // Soul Calibur \\ 1: Increased Attack Power \\ -Unknown- // 2: Health Slowly Recovers // \\ 3: Some attacks Become Counters \\ // 4: Some Counters Will Have No Effect // \\ \\ Calligraphy Brush 1: Changes Normal Weapon Sound to // \\ Special Weapon Sound \\ // 2: Decreases Attack Power // 0800 Stratagies --------------- For this section please send in stratagies to John_Rool@yahoo.ca you will recieve full credit for you stratagies and they will be put in on my next update (if they aren't all ready there or someone else didn't think of them first) ///////////////// 0810 Verses CPU's \\\\\\\\\\\\\\\\\ - The computer has no clue how to block (Great Wall) 6(hold) a+b I Beat Night Terror on Hard in 18 seconds spamming this move. - anonymous - a+k b+k if they are knocked down use a+k B+K they usally get up right when you would hit them. - Me - Name: Great wall of Cheese - use and abuse great wall - the great wall ( 6(hold) a+b) does moderate damage, knockdown, it looks like it tech crouches and it side steps before connecting, and has ring out capabilities. this is simple yet quiet effective as well. - Against AI, this will work around 80-90% of the time. against players, this drops to around 50% (still depending on which type of player you're agains). Aginst pitbulls/mashers, this could kill them (or ring them out) quiet nicely. You're going to have difficult time agains heavy blockers thou. A nice way of countering blockers is that as your char sidesteps, before accutally connecting the move, cancel it (press guard) and do a grab. - Marc (Note: the attack in questing may be Twin Mei Hua (6 a+b)) ///////////////////////// 0820 Verses Human Players \\\\\\\\\\\\\\\\\\\\\\\\\ - after hitting the opponent ito the air hit them with a b then b untill they are on the ground. (don't use b b as the second hit will be a low one resulting in them hitting the ground because you didn't hit them. - Me AA(B), 66A, A+K[B+K], 44A+B, 44[A], 3A to contain step. Once you've limited their lateral movement you can begin exploiting Xianghua's powerful vertical tools, namely FC 3B, 6B+K, 66K, 1BB, 3B, so on and so forth. If you can lock your opponent down so that he freezes up and holds block, definitely try for AA4BB~G into BT mix-ups (since BT mix-ups cannot be blocked on reaction, this is a useful tactic). Use 1A and 11K to train your opponent to block low so that you can land more launchers. I can't count the number of times I've stun combo'ed my cousin and had him complain "Why am I blocking low?!" 2B+K after a juggle can be a very effective tactic against opponents who like to roll-stand immediately after hitting the ground. Combo the quake stun into A+B, 3B+K. Opponents on the ground can be attacked with FC3B. Rolling opponents are susceptible to both 2A+B and A+K[B+K] On defense Xianghua has a formidable set of evasive tools such as 66A+B G, 1B+K, B+K, 8_9K (jump over those 2As!!!), and on top of all those, AAB of course. If she is ever knocked to the ground, definitely exploit on-the-ground A+B, which, surprisingly enough, is her fastest move. - Andrew Liu Ending Note: Please thank Andrew Liu who in turn would like to thank the members of Soulcalibur.com's forum as a large portion of the material added in version 1.2 was contributed be him. (and note just the things labled his as he pointed of many spelling and phrase errors in this FAQ)