Kidou Senshi Gundam: Ichinen Sensou Mobile Suit Gundam: One Year War Project Pegasus Walkthrough and FAQ by: Shiroi 0079 This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Updates/ News: April 7, 2005 First installment up. Bare bones so far, expect more updates soon. Put up most of the mission titles, will add the rest once i can verify them with the game. Expect a more complete Unit Profile List in the next update. Basic info on missions 1 to 6 up as well. Partial Memorial Action list up as well. If there are any errors, clarifications or suggestions, send me a message at jpgyap@yahoo.com with the subject heading "FAQ". If possible, I'll fix/add/check it and upload it in the next update. April 8, 2005 First of the updates. Full mission info added. Added some stuff to the Unit Profile List. Put up all mission titles, and all the weapon data on pilotable MS. Added some Memorial Actions. If there are any errors, clarifications or suggestions, send me a message at jpgyap@yahoo.com with the subject heading "FAQ". If possible, I'll fix/add/check it and upload it in the next update. April 9, 2005 Another update. Added complete Memorial Action list, Playable Unit list. Edited Game System FAQ, added more control schemes. Added more weapon listings. Removed Free Mission section due to redundancy. If there are any errors, clarifications or suggestions, send me a message at jpgyap@yahoo.com with the subject heading "FAQ". If possible, I'll fix/add/check it and upload it in the next update. April 10, 2005 Another update. Added more weapon listings, Edited Game System FAQ again. Fixed errata in Mission listing and Weapon listing. Added EFF Unit Profiles. If there are any errors, clarifications or suggestions, send me a message at jpgyap@yahoo.com with the subject heading "FAQ". If possible, I'll fix/add/check it and upload it in the next update. Table of Contents 1. Introduction 2. Game System 2.1 Controls 2.2 HUD 2.3 Weapons 2.4 Advanced Techniques 3. Unit Profile List 3.1 E.F.F. 3.2 Principality of Zeon 4. Story Mode 4.1 E.F.F 4.2 Memorial Action 5. Others 6. Recognition ------------------------------------------------------------------------------ 1. Introduction ------------------------------------------------------------------------------ The first game in a (hopefully) series of games under Project Pegasus, a game development project of Bandai. In this game, you play the part of young Newtype Amuro Ray in his fight against the Zeon during the One Year War. ------------------------------------------------------------------------------ 2. Game System ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2.1 Controls ------------------------------------------------------------------------------ Land Combat/ Sea Combat/ Space Surface Combat Right Analog Stick: Camera Left Analog Stick: Movement L1 Button: Dash L2 Button: Jump R1 Button: Main Weapon (depending on equipment) R2 Button: Melee Weapon R3 Button: Vulcans/ Bob Missile (Guntank) A Buttom: Secondary Weapon X Button: Center Camera Space Combat/ Zero-G Combat Right Analog Stick: Camera Left Analog Stick: Movement L1 Button: Dash L2 Button: Boost Upwards R1 Button: Main Weapon (depending on equipment) R2 Button: Melee Weapon R3 Button: Vulcans/ Bob Missile (Guntank) A Buttom: Secondary Weapon X Button: Center Camera Gun Turret Stages Right Analog Stick: Aim R1, R2, L1, L2: Fire Gun Battle Stage Right Analog Stick: Aim R1: Fire R2: Reload Note: Secondary Weapon Ammo does not appear on the HUD. Refer to the weapon list for the Secondary weapons of the MS. Those are marked with an Ammo: Unknown rating. ------------------------------------------------------------------------------ 2.2 HUD ------------------------------------------------------------------------------ Map: Indicates Enemy Positions Red: Mission Critical Enemy Unit Orange: Enemy Unit Teal: Ally Unit Circle: Normal Unit/Building Triangle: Mobile Suit T-shape: Warship Weapon Bar: Indicates Ammo left in Main Weapon/ What weapon is equipped Life Bar: Indicates HP Subweapon Bar: Indicates Ammo left in Subweapon Orange Arrow: Indicates direction of enemy unit ------------------------------------------------------------------------------ 2.3 Weapons ------------------------------------------------------------------------------ Gundam / Prototype Gundam / G3 Gundam / Gundam (roll out colors): Beam Rifle Ammo: 16 Range: Medium *On Non-space stages, can knockdown enemy after two consecutive shots Hyper Bazooka Ammo: 8 Range: Medium *Homing to an extent Vulcans Ammo: 10 seconds worth (continuous fire) Range: Short *Shoots down missiles Beam Saber Ammo: Unlimited Range: Melee *3-slash combo+knockdown Full Armor Gundam Double Beam Cannon Ammo: 16 Range: Medium *On Non-space stages, can knockdown enemy after two consecutive shots Rocket Cannon Ammo: Unknown Range: Long *Stuns Vulcans Ammo: 10 seconds worth (continuous fire) Range: Short *Shoots down missiles Melee Ammo: Unlimited Range: Melee *3-punch/kick combo+knockdown **Has a dash-punch combo+knockdown Guncannon: 240mm Shoulder Cannons Ammo: 8 Range: Long *Fires 2 Cannon Shells **Stuns Beam Rifle Ammo: Unknown Range: Medium *On Non-space stages, can knockdown enemy after two consecutive shots Vulcans Ammo: 10 seconds worth (continuous fire) Range: Short *Shoots down missiles Melee Ammo: Unlimited Range: Melee *3-punch/kick combo+knockdown **Has a dash-punch combo+knockdown Guntank: 120mm Cannons Ammo: 12 Range: Long *Fires 2 Cannon Shells **Stuns Bob Missile Ammo: 10 seconds worth (continuous fire) Range: Medium *Shoots down missiles GM Beam Spray Gun Ammo: 16 Range: Medium *Does not knockdown Vulcans Ammo: 10 seconds worth (continuous fire) Range: Short *Shoots down missiles Beam Saber Ammo: Unlimited Range: Melee *3-slash combo+knockdown **Has a dash-slash combo+knockdown GM Trainer Beam Spray Gun Ammo: 16 Range: Medium *Does not knockdown Beam Saber Ammo: Unlimited Range: Melee *3-slash combo+knockdown **Has a dash-slash combo+knockdown GM Light Armor Beam Spray Gun Ammo: 16 Range: Medium *Does not knockdown Beam Saber Ammo: Unlimited Range: Melee *3-slash combo+knockdown **Has a dash-slash combo+knockdown Guncannon Heavy Armor: 240mm Shoulder Cannons Ammo: 8 Range: Long *Fires 2 Cannon Shells **Stuns Beam Rifle Ammo: Unknown Range: Medium *On Non-space stages, can knockdown enemy after two consecutive shots Vulcans Ammo: 10 seconds worth (continuous fire) Range: Short *Shoots down missiles Melee Ammo: Unlimited Range: Melee *3-punch/kick combo+knockdown **Has a dash-punch combo+knockdown Guncannon II: Shoulder Cannon Ammo: 8 Range: Long *Stuns Beam Rifle Ammo: Unknown Range: Medium *On Non-space stages, can knockdown enemy after two consecutive shots Vulcans Ammo: 10 seconds worth (continuous fire) Range: Short *Shoots down missiles Melee Ammo: Unlimited Range: Melee *3-punch/kick combo+knockdown **Has a dash-punch combo+knockdown GM Sniper Custom Beam Rifle Ammo: 16 Range: Long *Knockdown Melee Ammo: Unlimited Range: Melee *3-punch/kick combo+knockdown **Has a dash-punch combo+knockdown Alex Beam Rifle Ammo: 16 Range: Medium *On Non-space stages, can knockdown enemy after two consecutive shots **Almost twice as powerful as Gundam Beam Rifle Vulcans Ammo: 10 seconds worth (continuous fire) Range: Short *Shoots down missiles Beam Saber Ammo: Unlimited Range: Melee *3-slash combo+knockdown **Has a dash-slash combo+knockdown ------------------------------------------------------------------------------ 2.4 Advanced Techniques ------------------------------------------------------------------------------ Circle Dash: While dashing to the side, rotate the camera to the opposite direction. Double Jump: After jumping, let go of the L2 button. Wait for the boost bar to fill up again, then boost. Works better in space/water stages. Interception: When under fire from missiles, aim the camera towards the missiles, then press the R3 button. The vulcans should automatically lock on and destroy the missiles. Quick Kills: To avoid the time delay between shots when the enemy is down space your shots in 1.5 to 2 second intervals. Quick Turn: While dashing to the side, rotate the camera 180 degress laterally. Super Boost: In space combat, pressing both R1 and R2 at the same time will give a bigger acceleration. ------------------------------------------------------------------------------ 3. Unit Profile List ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3.1 E.F.F ------------------------------------------------------------------------------ RX-78-2 Gundam RX-77-2 Guncannon RX-75-4 Guntank RX-78-1 Prototype Gundam FA-78-1 Full Armor Gundam RX-78-3 Gundam G3 RX-78 Gundam (roll out colors) RX-77-3 Guncannon Heavy Armor RX-77-4 Guncannon II RGM-79 GM TGM-79 GM Trainer RGM-79L GM Light Armor RGC-80 GM Cannon RGM-79SC GM Sniper Custom RX-78-NT1 Alex ------------------------------------------------------------------------------ 3.2 Principality of Zeon ------------------------------------------------------------------------------ MS-05B Zaku I MS-06F Zaku II MS-06J Zaku II MS-06R1 Zaku II MS-06-F Zaku II Minelayer A MS-06-F Zaku II Minelayer B MS-06F2 Zaku II MS-06S Zaku II MS-07 Gouf MS-09 Dom MS-09/trop Dom Tropen MS-09R Rick Dom MS-09RII Rick Dom Zwei MSM-03 Gogg MSM-04 Acguy MSM-07 Z'gok MSM-07S Z'gok MSM-10 Zock MS-11 Act Zaku MS-14A Gelgoog MS-14B Gelgoog High Mobility MS-14C Gelgoog Cannon MS-14S Gelgoog YMS-15 Gyan MSN-02 Perfect Zeong MSN-03 Zeong MA-04X Zakrello MA-05 Bigro MA-08 Byg-Zam MAM-07 Grabro MAN-08 Elmeth MAX-03 Adzam ------------------------------------------------------------------------------ 4. Story Mode ------------------------------------------------------------------------------ The main feature of the game, the story mode allows you to play through most of the major battles of the One Year War. There are two modes to choose from Normal and Hard. Each of these paths have differences that will be noticable. The info here is for Normal difficulty. Info on Hard mode will be put up in subsequent updates. ------------------------------------------------------------------------------ 4.1 E.F.F Walkthrough ------------------------------------------------------------------------------ Mission 1: Gundam Rising Enemies: Gene Zaku II, Denim Zaku II Objective: Eliminate all enemy MS Mission 2: Vote to Attack Enemies: 3 Zaku II, Char Zaku II, Gadem Zaku I Papua, Musai Objective: Eliminate the enemy Mission 3: Re-enter the Atmosphere Enemies: 5 Zaku II, Char Zaku II Objective: Delay the enemy for 4:00:00 Survive Re-entry Mission 4: Garma Strikes Enemies: Zaku II, Magella Attack, Dopp Objective: White Base survives Mission 5: Fly, Gundam! Enemies: Zaku II, Magella Attack, Dopp Garma Dopp Objective: Eliminate the enemy White Base survives Mission 6: Garma's Fate Enemies: 3 Zaku II, Char Zaku II, Dopp 3 Gaw, Garma Gaw Objective: White Base survives Destroy Garma's Gaw Mission 7: Sayla's Agony Enemies: Ranba Ral Gouf, Gallop, Cozun Zaku II, Zaku II Objective: Eliminate all enemy MS Mission 8: Amuro Deserts Enemies: Machine Gun, Missile Launcher, Mega Particle Cannon, Dopp Objective: Eliminate the enemy Mission 9: Zeon's Secret Mine Enemies: Mega Particle Cannon, Magella Attack, Fly Manta, Zaku II M'kube Adzam, Particle Leader Objective: Destroy Zeon Base Destroy Adzam Mission 10: Ranba Ral's Attack Enemies: Zaku II, Ranba Ral Gouf Objective: Eliminate all enemy MS Mission 11: Hand to Hand Combat Enemies: Zeon Soldiers Objective: Survive Mission 12: Sadness and Hatred Enemies: 4 Magella Top, Zaku II, 2 Samson Objective: Eliminate the enemy Mission 13: Matilda's Rescue Enemies: Gouf, Dodai Objective: Defend Medeas Eliminate the enemy Mission 14: Black Tri-Stars Enemies: Gaia Dom, Mash Dom, Ortega Dom Objective: Destroy new Zeon MS Mission 15: Battle of Odessa Enemies: Machine Gun, Mega Particle Gun, Zaku II, Dom, Gouf, Dopp Dabde Objective: Defend Big-tray until it reaches Odessa Mission 16: Return of Char Enemies: Gogg, Z'gok, Jukon Objective: Eliminate all enemy MS Mission 17: Across the Atlantic Ocean Enemies: 7 Z'gok, Boon Grabro Objective: Eliminate all enemy MS/MA Mission 18: Tragedy at Jaburo I Enemies: Gaw, Zaku II, Gogg, Z'gok, Dom, Dopp Objective: Hold the enemy for 4:10:00 Mission 19: Tragedy at Jaburo II Enemies: 5 Zaku II, 7 Acguy, Char Z'gok, Zock Objective: Eliminate all enemy MS Defeat Char Destroy Zock Mission 20: Decoy in Space Enemies: Tokwan Bigro, Zanzibar Objective: Eliminate Bigro Shoot down Zanzibar Mission 21: Breakthrough Enemies: Zaku II, Rick Dom, 2 Musai, Dren Musai Objective: Eliminate the enemy Mission 22: Farewell at Side 6 Enemies: 10 Rick Dom, Conscon Chibe, Musai Objective: Eliminate the enemy Mission 23: Duel at Texas Enemies: M'Kube Gyan, Char Gelgoog Objective: Kill M'Kube Defeat Char Mission 24: Glory of Solomon Enemies: Rick Dom, Zaku II, Zaku II F1 Objective: Proceed through Solomon Eliminate all Enemies Mission 25: Byg-Zam's Last Stand Enemies: Zaku II F1, Rick Dom, Dozul Byg-Zam Objective: Destroy Byg-Zam Mission 26: Cosmic Light Enemies: 12 Bits Lalah Elmeth Char Gelgoog Objective: Defeat Lalah Defeat Char Mission 27: Space Fortess A Baoa Q Enemies: Johnny Raiden Gelgoog, Gelgoog Ca., Rick Dom, Zaku II Dolowa, Rick Dom, Zaku II, Char Zeong Objective: Eliminate all enemy MS Destroy Dolowa Defeat Char Mission 28: Escape Enemies: Gelgoog, Rick Dom, Zaku II, Musai, Char Zeong Objective: Eliminate all enemy MS Find and Defeat Char ------------------------------------------------------------------------------ 4.2 Memorial Action ------------------------------------------------------------------------------ Stage 1: Kill Denim with Beam Saber Stage 2: Kill Gadem with Beam Saber Stage 3: Let the timer finish, then wait until the speech from WB stops. Stage 4: Hold fire until Memorial Action Stage 5: Kill the enemy very quickly Stage 6: Let Garma's Gaw fly over White Base Stage 10: Kill Ranba Ral (2nd time) with Beam Saber Stage 14: Attack Gaia (after cutscene) with Beam Saber Stage 15: Let the Big Tray reach Odessa with Green life remaining. Stage 19: Kill Char (2nd time) with Beam Saber Stage 22: Kill all Rick Doms within 3 minutes Stage 23: Kill M'Kube (2nd time) with Beam Saber Stage 25: Kill Byg-Zam with Beam Saber Stage 26: Kill Char (2nd time) with Beam Saber Getting all the MAs result in unlocking the MS Select mode in Free mission Playable Units: Gundam Guncannon Guntank Prototype Gundam Full Armor Gundam Gundam G3 Gundam (roll out colors) Guncannon II Guncannon Heavy Armor GM GM Trainer GM Light Armor GM Cannon GM Sniper Custom Alex ------------------------------------------------------------------------------ 5. Others ------------------------------------------------------------------------------ COMING SOON ------------------------------------------------------------------------------ 6. Recognition ------------------------------------------------------------------------------ Bandai Entertainment - for continually improving the Gundam experience for gamers, including myself. Namco - for creating yet another superb game. Gamefaqs.com - for inspiring me to create this FAQ, as well as giving me the guidance and place to make and post it. samsonlamhk - for the complete Memorial Action List