Another Centruy's Episode --------------------------------- Tune up Guide --------------------------------- Author: Tallgeeseneo (Mantone) Date: July 26 Hey And welcome to My Faq on the Tune up part of A.C.E. This guide is free info and so it's free to everybody.This is not a full FAQ. So I will not go into any of the missions or the secrets. If you have a comment for me or a correction needed this faq, place a message on the board. Contents ======== I) Story II) Controls III) Mecha Tuning IV) Credits ======== I) Story ======== Another Century's Episode is a combination of about nine anime universes into one new universe. Namely MS Gundam: Char's Counterattack, Z-Gundam, Gundam-W, Aura Battler Dumbline, Brain Powered, Heavy Metal L-Gaim, Metal Armor Dragonar, Nadesico the Movie, and Blue Comet SPT LAYZNER. The Story in a nutshell is that a newly discovered energy resourse called E2 has been found in space. A war has broken out on who will control this new material between the Earth and space (sound familiar?). Differnt orgaizations vie for control of the earth and space such as OZ, Drake,and Neo Zeion. The United Community of Earth was formed to stop these factions from taking over. This is your team. ++++++++++++++++++++++++ II) Controls ======= = In A.C.E. there two control schemes: Manual and Automatic. Manual -------- Square - Main Weapon/ Melee (when close) Triangle - Target Circle - Sub weapon "X"- Boost R1 - Raises straght up R2 - Lowers straght down L1 - Attack 1 L2 - Attack 2 Left Analog - moves the mech (fwd/back/side) Right Analog - (inverted) Rotates Camera 360 around mech/ in space rotates mech 360 in all directions. L3+R3- Special Ability Using this scheme alows more freedom in movement and weapon control. While in space the right analog is used to rotate the mech in 3d. For example, presssing up on the rightt analog will make the mech circle vertically while rotating left or right will rotate the camera from left or right. Remember the mech will always follow the camera so when you move the camera from left to right it will start to turn. Also, when acending it's better to circle like a vulture. Automatic ----------- Using this scheme allows for easy locking strafing. The camera will automaticly track your target and your weapon will change automaticly depending on the range of the target. The difference in the buttons are that circle becomes your special, L1 and L2 are not used and L3 and R3 are not used. So if you have more than two weapons this kinda sucks. I suggest to use manual but its up to you. ++++++++++++++++++++++++++++++++++++++++++ III)Mecha Tuning ============== When you enter the tune up menu you have 3 options: 1. Add skill 2. Strengthen skill 3. Erase skill Note: the 1 and 3rd choices will be in red and un useable during story mode briefing menu. ------------------------------------------------------------------------- Rendevous Points: During this part of the game, you can upgrade your 'Carrier' which is essentially your mothership abilities. The upgrades are as follows: 1. Expand slot capacity = more mecha can join your squad, up to a maximum of 12 can be in your team at one time. 2. repair points = more points you can use to repair your mecha during the missions. The 'repair points' will automatically be refilled at 'rendevous points' as well as your damaged mecha being fixed for free. 3. repair efficiency= the higher percentage, the less repair points are needed. ----------------------------------------------------------------------------- In the option 'Slots' you can buy the slots needed to upgrade: Armor: (+defense -vernier) Speed: (+speed -defense) Boost speed: (+boost speed -gen output) Generator Output: energy bar for boosting (+gen output - boost speed) Motion Ability: (+motion ability -turning ability) Turning Ability: (+turning ability -motion ability) Weapon Power: (+wep Power -wep reload) Weapon reload: (+wep reload -wep power) Weapon Power and Reload have sub menus. The opitons are as follows: Main Melee Sub Attack 1 Attack 2 Special This is from MasterKaizer's translatons of all the mechs that are on mecha selection screen from first to last: Gespenst MK II ---------------- Main: M950 Machine Gun Melee: Plasma Stake Sub: Split Missile Cloud Breaker -------------- Main: 6 Barrel Gatling Cannon Melee: Energy Blade Sub: 4 Tube Missile Pod Attack 1: Shotgun Special: Electron Sniper Rifle Ability 1: Glider Unit Dunbine ----------- Main: Aura Shot Melee: Aura Sword Sub: Dunbine Kick Attack 1: Wire Claw Attack 2: Aura Barrier Bilbine ----------- Main: Aura Sword Rifle Melee: Aura Beam Sword Sub: Aura Cannon Attack 1: Wire Claw Attack 2: Aura Barrier Special: Wing Caliber Transform Zwarth ---------- Main: Aura Vulcan Melee: Aura Sword Sub: Flame Bomb Attack 1: Wire Claw Attack 2: Aura Barrier Special: Aura Power Bilbine (Camouflage Color) --------------------------- Same as normal Bilbine Black Serena ---------------- Main Weapon: Hand Cannon Melee Weapon: Tackle Sub Weapon: Chest Vulcan Attack 1: Tail Binder Attack 2: Distortion Field Special: Gekigan Flare Aestavalis Custom ----------------------- Main: Rapid Rifle Melee: Punch Sub: Large Rail Cannon Attack 1: Distortion Attack Attack 2: Distortion Field Ability 1: Roller Dash Alstromeria ------------------- Main: Boson Jump Claw Melee: Claw Sub: Double Claw Attack 1: Spinning Claw Attack 2: Distortion Field Ability 1: Roller Dash Ability 2: Boson Jump Layzner ---------- Main: Lasered Rifle Melee: Knuckle Shot Sub: V-MAX Attack Attack 1: Calf Missile Attack 2: ECM Chaf Special: V-MAX Activate Zakarl -------- Main: Lasered Rifle Melee: Horn On Arm Sub: V-MAX Attack Special: V-MAX Activate Yuu Brain ------------ Main: Brenpar (Shot) Melee: Brenpar (Cut) Sub: Shooter Attack 2: Chakra Shield Special: Chakra Flash Ability 1: Mood Ability 2: Vital Jump Hime Brain ------------- Main: Brenpar (Shot) Melee: Brenpar (Cut) Sub: Brain Blade Attack 2: Chakra Shield Special: Chakra Flash Ability 1: Mood Ability 2: Vital Jump Nelly Brain --------------- Main: Brenpar (Shot) Melee: Brenpar (Cut) Sub: Shooter Attach 2: Chakra Shield Special: Chakra Flash Ability 1: Mood Ability 2: Vital Jump Baronz ------------ Main: Chakra Light Melee: Fin Sub: Fin (Morphing) Attach 1: Chakra Light All Launch Attach 2: Chakra Shield Special: Fin All Launch Ability 1: Mood Ability 2: Vital Jump Wing Gundam ------------------ Main: Buster Rifle Melee: Beam Saber Sub: Shield Attack Attach 1: Head Vulcan Attach 2: Machine Cannon Special: Bird Transform Gundam Death Scythe ------------------------ Main: Buster Shield Melee: Beam Scythe Sub: Machine Cannon Attach 1: Head Vulcan Special: Hyper Jammer Gundam Heavy Arms ------------------------ Main: Beam Gatling Melee: Army Knife Sub: Micro Missile Attach 1: Gatling Attach 2: Homing Missile Special: Full Open Attack Gundam Sand Rock ------------------------ Main: Heat Shortel Throw Melee: Heat Shortel Sub: Shield Flash Attach 1: Head Vulcan Attach 2: Homing Missile Special: Cross Crusher Shenlong Gundam ------------------------ Main: Dragon Fang Melee: Beam Glaive Sub: Flame Thrower Attach 1: Head Vulcan Attach 2: Beam Glaive Continous Attack Special: Beam Glaive Spinning Cut Tallgeese -------------- Main: Dober Gun Melee: Beam Saber Sub: Dober Gun (Charge) Gundam Epyon ------------------ Main: Heat Rod Melee: Beam Saber Sub: Heat Rod (Full Power) Special: Bird Transform Dragonar 1 ---------------- Main: Hand Rail Gun Melee: Laser Sword Sub: 5 Tube Missile Pod Attach 1: Spin Laser Sword Attach 2: Shoulder Bomb Special: Glider Unit Dragonar 2 --------------- Main: Hand Rail Gun Melee: Punch Sub: 10 Tube Missile Pod Attach 1: 280mm Rail Cannon Attach 2: 2 Barrel Rail Cannon Special: Full Open Shoot Ability 1: Glider Unit Dragonar 3 --------------- Main: Hand Rail Gun Melee: Assault Knife Sub: 3 Barrel 105mm Cannon Attack 1: Dual Missile Special: Jammer Ability 1: Glider Unit Gilgazamne ----------------- Main: Machine Cannon Melee: Sei Ryu Tou Sub: 100 Tube Launcher Attack 1: Body 12 Barrel Vulcan Attack 2: 2 Tube Missile Pod Special: Large ?? Missile (i dont know those 2 kanji) Z Gundam ------------- Main: Beam Rifle Melee: Beam Saber Sub: Hyper Mega Launcher Attack 1: Head Vulcan Attack 2: Grenade Launcher Special: Wave Rider Transformation Hyaku Shiki ----------------- Main: Beam Rifle Melee: Beam Saber Sub: Clay Bazooka Attack 1: Head Vulcan Special: Mega Bazooka Launcher Bound Dock ---------------- Main: Beam Rifle Melee: Beam Saber Sub: Mega Scattering Particle Cannon Attack 1: Claw Arm Punch Special: Mobile Armor Transform Qubeley -------------- Main: Beam Gun Melee: Beam Saber Sub: Double Beam Gun Attack1: Funnel Special: Funnel All Launch L-Gaim ------------- Main: Power Launcher Melee: Saber Sub: Shield Attack Attack 1: S Mine Ability 1: Thruster Unit Ability 2: Beam Coating L-Gaim MK II ----------------- Main: Buster Launcher Melee: Saber Sub: Power Launcher Attack 1: S Mine Special: Prowler Transform Ability 1: Thruster Unit Ability 2: Beam Coating Auge -------- Main: Buster Launcher Melee: Scythe Sub: Round Binder Attack 1: Power Launcher Special: Bio Relation Ability 1: Thruster Unit Ability 2: Beam Coating Ashura Temple ------------------ Main: Power Launcher Melee: Saber Sub: Circus Binder Attack 1: Reverse Bomber Attack 2: Energy Bomber Special: Full Open Launcher Ability 1: Thruster Unit Ability 2: Beam Coating Novel D-Serdd ------------------ Main: Power Launcher Melee: Saber Sub: Double Power Launcher Ability 1: Thruster Unit Ability 2: Beam Coating Amonduel Stack -------------------- Main: buster Launcher Melee: Saber Sub: Power Launcher Special: Land Booster Transform Ability 1: Thruster Unit Ability 2: Beam Coating Nu Gundam ---------------- Main: Beam Rifle Melee: Beam Saber Sub: Hyper Bazooka Attack 1: Fin Funnel Attack 2: Dummy Balloon Special: I Field Sazabi ---------- Main: Beam Shot Rifle Melee: Beam Saber Sub: Shield Missile Attack 1: Funnel Attack 2: Dummy Balloon Special: Scatter Mega Particle Cannon IV) Credits ========== Thanks goes out to every one on the Game Faq Message board that contributed to the info on this game and to Snakemaru for giving me the idea for this faq. http://sam.eek.jp/ace/ and http://ground3.moo.jp/ace/ for help when I first started playing this game, and From Software and Benpresto for one of the best mech games out there. ++++++++++++++++ END