STAR OCEAN: TILL THE END OF TIME NEL ZELPHER FAQ (v1.0, 1-17-04) by Edward Chang (chang.459@osu.edu) ****************************************************************************** IMPORTANT! THIS FAQ IS BASED ON THE ORIGINAL JAPANESE RELEASE OF STAR OCEAN 3. THE NORTH AMERICAN RELEASE IS BASED ON THE DIRECTOR'S CUT VERSION OF STAR OCEAN 3. IF YOU ARE PLAYING THE NORTH AMERICAN RELEASE, REFER TO MY FAQS IN THE DIRECTOR'S CUT SECTION OF GAMEFAQS. ANY EMAILS ASKING WHY MY FAQS LEAVE OUT THINGS ADDED TO THE DIRECTOR'S CUT WILL BE SUMMARILY IGNORED. ****************************************************************************** Revision History v1.0 (1-16-04) First version. TABLE OF CONTENTS 1. Introduction 2. Overview 3. Nel's Equipment 4. Nel's Attacks/Battle Skills 5. Battle Strategies 6. Miscellaneous 7. Credits 1. INTRODUCTION This is an FAQ for Nel Zelpher, a character in the RPG Star Ocean: Till the End of Time. It may seem unusual to write an FAQ for ONE character - after all, SO3 is an RPG, and not a fighting game - but SO3's unique battle system makes it appropriate. Since you're only controlling one character at a given time, and since SO3's very-interactive battle system makes space control, dodging, hit-and-run, cancelling, combos and such important issues, a fighting-game-like analysis of characters becomes necessary. (This ain't no turn-based Final Fantasy.) The other reason for this FAQ is more selfish, and that of course, is that I love Nel. She's definitely my favorite video game character to come around for a looooooooooong time, and so this FAQ is not only a guide to playing her, but also an homage to her. 2. OVERVIEW Nel's vital stats from the Final Edition guide: Name: Nel Zelpher Sex: Female Age: 23 Height: 171 cm Weight: 51 kg Race: Elicoor Weapons: Daggers and Sejutsu (Heraldry-like magic) First-person pronoun: Watashi Voice Actress: Asakawa Yuu Nel first joins your party very early, as soon as you land on Elicoor 3. She's therefore the third party member you get (not counting Sophia or Souffle since they don't stick around very long) after Fate and Cliff. She'll continue to be with your party for a very long time until you leave for the Diplo. To recruit her permanently, you either have to have her rescue at the Cirlsour Runis event, or return to Elicoor 3 later and pick her up at Sealand Castle. For the former, you must not trigger the Roger event or the Arbel event; both of these events happen between the time Arbel joins your party and the time you defeat Crosel. The Roger event is triggered by entering the middle island at Sir Felious, then helping out Roger; the Arbel event is triggered by sleeping at the Inn in Peterny, then telling Arbel that you don't really hate him. If you do not trigger either event, Nel will join you permanently at Cirlsour Ruins. Barring this, you can always pick up either Roger or Arbel as your fifth character, turn down Souffle as your sixth, then visit Nel at Sealand, telling her that you can't take things easily. When Nel first joins you, she's level 3, the same as Cliff when he first joins. She has the following stats with nothing equipped: HP 500 MP 260 ATK 17 DEF 11 AGL 50 HIT 46 INT 36 CP 5 If you have the time and patience to take her to max level (255), she'll have the following stats with nothing equipped: HP 48271 MP 7949 ATK 1154 DEF 397 AGL 1317 HIT 1423 INT 662 In general Nel is a very balanced character; however both her INT and AGL are top-class, along with relatively high MP. This makes her a good support character. Finally, the skills Nel learns as she levels up: Start: Shisentou Level 5: HP Damage Up Level 6: Aerial Level 8: Critical Level 10: Kagebarai Level 13: Stun Level 15: Touga Level 16: Berserk Level 17: First Aid Level 18: Critical HP Level 19: Charge Level 20: Fuka Level 22: Retro Heal Level 25: Fuujin Level 26: Taunt Level 28: MP Damage Up Level 30: Kokuyousen Level 32: Fear Level 35: Enemy Search Level 40: Raikouha Guardless Level 50: Kyoumensatsu 3. NEL'S EQUIPMENT Nel uses paired short swords as her weapon of choice. Here is a list of her weapons with their statistics and how to get them. Baselard Obtained: Default ATK 15 HIT 15 Nel's starting weapon. Falchion Obtained: Shop (Cirlsour, 45 Fol) ATK 22 HIT 0 Your first upgrade, it has no HIT, but higher ATK than the Baselard, so might as well go for it. Rounsel Dagger Obtained: Item Creation (Nel, Gratz; Base Cost 1230) ATK 40 DEF 20 HIT 20 AGL 20 Unique among Nel's weapons in that it raises DEF/AGL. However, you won't be able to make it until better weapons appear. Middle Dagger Obtained: Shop (Alias, 110 Fol) ATK 50 HIT 10 An upgrade once you reach Alias. Assassin Dagger Obtained: Item Creation (Nel, Gratz; Base Cost 2480) ATK 95 HIT 25 A reasonably powerful weapon, however by the time you can create it, you can already get the Silver Dagger. Silver Dagger Obtained: Shop (Peterny, 660 Fol) ATK 100 HIT 20 Basic weapon in Peterny. Flare Baselard Obtained: Item Creation (Nel, Gratz, Raias; Base Cost 30550) ATK 130 HIT 30 Factors: Emits Fire When Attacking The fireball does fire-elemental damage and does just as much damage as a normal attack. Great for enemies weak against Fire; if you start Item Creation right away, it's possible to create this for your use before you can get a better weapon. Arcwind Obtained: Item Creation (Nel, Gast, Boyd; Base Cost 33000) ATK 170 HIT 40 Factors: Emits Long Range Wave When Attacking The Long Range Wave is wind-elemental and does just as much damage as a normal attack. The Long Range Wave is a unique factor of this weapon; you can try Synthesizing it onto other weapons for increased effect. Osprey Dagger Obtained: Shop (Airyglyph, 15100 Fol) ATK 200 HIT 30 Very expensive; you should not buy it, either, because a better weapon is available for free almost immediately. Goshintou "Ryuusen" Obtained: Private Action ATK 220 HIT 50 Factors: Emits Ice When Attacking ATK +20 (1) After Arbel joins your party, head to Cirlsour and to Walther's Mansion for a PA in which you overhear Nel talking with Walther. At the end of the PA, she receives this weapon, which was used by her father Neibel. Although watching the PA will lower Nel's opinion of you slightly, it's well worth it for this weapon. It emits three shards of ice sometimes, each of which does half the damage of a normal attack, and it can be refined in Item Creation to add more ATK +20s, which means you can actually raise this weapon's ATK to 360. Dragon Edge Obtained: Item Creation (Gast, Boyd; Base Cost 35000) ATK 380 HIT 45 A great weapon; however it requires some very good Creators to make. You'll probably end up buying a better weapon soon enough, so you might not want to bother. Ceramic Dagger Obtained: Shop (Moonbase, 32000 Fol) ATK 380 HIT 50 A weapon you can pick up in the Moonbase. Rather expensive. Laser Weapon Obtained: Shop (Gemity, 42500 Fol) ATK 600 HIT 45 A non-Nel-specific weapon that is nevertheless quite good. Ice Falchion Obtained: Shop (Sealand, 61500 Fol) ATK 720 HIT 95 Factors: Emits Ice When Attacking Like the Goshintou "Ryuusen", this emits ice; however each ice shard only does 1/4th the damage of a normal attack. Nevertheless, this is one of Nel's better weapons, though watch out for enemies strong against water- elemental. Ice Coffin Obtained: Item Creation (Gast, Boyd; Base Cost 68000) ATK 880 HIT 45 Factors: Water-Elemental Attack Doesn't emit ice shards, but rather the attack itself is water-elemental. Needs to be created by a very good Blacksmith Creator; you might end up missing it, but it's the best weapon Nel can get before fighting Lucifer. Elemental Edge Obtained: Treasure Chest (Cave of Trials Floor 2) ATK 1500 HIT 55 Factors: ATK +200 (1) Found early in the Cave of Trials, this is an excellent weapon which can be Refined to add more ATK +200s (therefore the max ATK is 3100). Death Bringer Obtained: Dropped (Revenge-seeking Shelby, Sphere 211 Floor 169) ATK 2000 HIT 60 Factors: You feel cursed (1) (Drops max HP by 20%) You have a bad feeling (1) (Drops max MP by 20%) My Guts...! (1) (Guts consumption x3-4) Chance of Breaking 20% (1) Chance of Breaking 20% (1) ATK +1000 (1) Nel's Ultimate weapon. All of the negative effects can be removed by Refining, and the ATK +1000s will be cloned as well. Use this as a base and add beneficial factors like ATK/DEF +30% to make Nel a real monster on the battlefield. Armor-wise, Nel equips light armor (like Maria and Arbel); luckily she can also equip the Valkyrie Garb, which is the best armor in the game. 4. NEL'S ATTACKS/BATTLE SKILLS "105%" means that on average the attack will do approximately (Character's ATK value - Enemy's DEF value) x 105% in HP damage. This value is modified by elemental strengths and weaknesses as well as other factors (whether your character is Angered, has had Growth cast on them, and so on). Nel's attacks link in the following pattern: LONG Weak Strong | | MIDDLE | Weak----------------- | | | | | SHORT Bat. Skill Weak Special->Weak-->Strong Chain Special Weak Attack (Short Range) 105% HPx4; 10 Guts Nel spins upwards. Rather strong for a weak attack, if you can get all 4 hits to hit; however short enemies will not be hit by all of the hits. You can hit the strong attack button afterwards to link into another attack. The last spin kick knocks the opponent down. Weak Attack (Short Range Special) 105% HP + 10% MP; 8 Guts This attack triggers if 3 or more enemies surround Nel; she jumps into the air a little and throws a bomb downwards. This attacks a wide range of enemies and adds MP damage, as well as damages Guts; it's a good attack but by its very nature it's a little dangerous to pull off. Weak Attack (Middle-Long Range) 105% HP; 8, 5 Guts Nel dashes in for a quick slash. The attack looks the same, but based on whether you are at middle or long range the amount of Guts consumed differs. The startup speed is very fast; however the recovery is rather long for a weak attack, so you should always cancel into a battle skill. Has a chance of damaging Guts. Strong Attack (Short Range) 180% HP; 12 Guts Nel jumps into the air and homes in on the opponent in a cannonball attack. You can hit the attack button again to link to the Chain Special. Since it homes, this is a great attack to use. Strong Attack (Long Range) 210% HP; 12 Guts Visually looks exactly the same as the Short Range version. It does more damage; you can still link to the Chain Special afterwards. Strong Attack (Chain Special) 105% HP; 5 Guts After connecting with a strong attack (either short or long range), if there is another enemy near Nel this attack will trigger. It counts as a weak attack even though it uses the strong attack button, so it can be Protected against. Charge 4 CP Learned: Level 19 Weak: 160% HP; 20 HP, 10 Guts Strong: 240% HP; 400 HP, 42 Guts A mediocre Charge attack. Probably not worth using, since by the time you learn it you'll already have some excellent battle skills. Aerial 2 CP Learned: Level 6 Weak: 160% HPx7; 10 HP, 10 Guts Strong: 240% HPx7; 100 HP, 42 Guts An extremely good Aerial attack; however normal sized enemies will only be hit 1-3 times, and only the biggest enemies will get hit with all 7. Nevertheless, if all those hits hit, this is the strongest Aerial in the game. Since you learn it so early, you'll have a wide variety of chances to use it; it's especially great against flying dragons and other flying, large enemies. Shisentou 4 CP Learned: Beginning Weak: 43-56% HPx4; 5 HP, 20 Guts Strong: 56-73% HPx4; 300 HP, 62 Guts Nel sends an energy wave forward. It runs along the ground so it's hard to hit airborne enemies with this. Doesn't have much in the way of range, so once you get Kagebarai you won't be using this much. Kagebarai 2 CP Learned: Level 10 Weak: (77-100% HP + 11-14% MP)x3; 5 HP, 10 Guts Strong: (115-148% HP + 16-21% MP)x3; 300 HP, 52 Guts Nel sends a crescent-shaped wave along the ground, hitting multiple enemies for good HP and MP damage. This is even lower than Shisentou, so it will miss flying enemies. However, since it has MP damage, and hits a wide circular range, it's infinitely more useful than Shisentou. Touga 4 CP Learned: Level 15 Weak: 110-142% HPx3; 30 HP, 40 Guts Strong: 142-183% HPx3; 400 HP, 62 Guts Nel creates a series of water-elemental shards that she sends at the opponent. It has a small chance of freezing the enemy, making this an extremely good battle skill. The skill is extremely fast, making it better than the other skills that can freeze (Souffle's Frozen Dagger and Sophia's Deep Freeze). The best use for it is to stick it as a long range attack and snipe at the enemies while your teammates take care of them. Fuka 2 CP Learned: Level 20 Weak: (33-43% HP + 16-21% MP)x3; 10 HP, 10 Guts Strong: (39-50% HP + 19-24% MP)x3; 300 HP, 52 Guts Nel sends a poison cloud forward. It's slow, but it has a chance to poison the enemy, and it does MP damage as well as HP. Still, you probably won't use this too much. On the other hand, poison damage is based on percentage of Max HP, and enemies have no way of curing themselves (they don't have Antidote or Aquaberries...), so if you're lucky enough to poison an enemy with high HP, this skill can be great for whittling them down. It's too bad most of the really top-class enemies are immune to poison (and all status effects, for that matter). Fuujin 3 CP Learned: Level 25 Weak: 110% HPxn; 80 HP, 30 Guts Strong: 33% HPxn; 600 HP, 72 Guts This creates a whirlwind around Nel that lasts for 3 seconds at first but at max proficiency stays for 8 seconds. While active, Nel can move around, and any enemies that get close will be hit by the whirlwind. It's easy to get 50+ hits with this skill alone. The weak version does a lot more damage than the strong version, unusally, but it is susceptible to Protect. While the whirlwind is attack, Nel can use basic attacks, so she can run up to an enemy and slash them while the whirlwind is hitting them; starting another battle skill, however, will cancel the whirlwind. Kokuyousen 4 CP Learned: Level 30 Weak: (22-28% HP + 12-16% MP)x7; 40 HP, 30 Guts Strong: (33-42% HP + 18-24% MP)x7; 800 HP, 72 Guts The best battle skill in the game. Nel sends out her large sword as a large black disc boomerang, which hits the opponent for not-so-great HP damage but very respectable MP damage. Small enemies will only be hit up to 4 times. In the mid-game, this will be the skill you use most often. The disc homes in on Nel's location, so after firing it you can move Nel to 'guide' the disc. Utilizing most enemy's low MP, this skill makes many battles a lot easier. Best used at long range. Raikouha 4 CP Learned: Level 40 Weak: 33-43% HPxn; 30 HP, 20 Guts Strong: 39-51% HPxn; 900 HP, 62 Guts Nel sends a wind (thunder)-elemental ray out that lasts from 3-6 seconds, depending on proficiency. The amount of damage is not spectacular, though if the opponent is weak against wind this can be a fairly good attack. Kyoumensatsu 8 CP Learned: Level 50 Weak: 66-86% HPx10; 100 HP, 40 Guts Strong: 99-129% HPx10; 900 HP, 82 Guts Nel attacks the opponent in a series of slashes; the "Mirror Slice" famous from other Star Ocean games. Even though the animation has lightning and fire, this attack counts as non-elemental. Great for combos. Knocks the opponent down at the end. Uraouka Sakkou 6 CP Learned: From book (Cave of Trials, Floor 5) Weak: 66-86% HPx18; 200 HP, 25 Guts Strong: 99-129% HPx18; 950 HP, 67 Guts Like a pumped-up version of Kyoumensatsu, the final purple hurricane can hit a large area of enemies. One of the best skills in the game in terms of sheer damage. Since the startup is an extremely fast dash, you can in fact set this at long range and just rely on Nel's fast dash to close in on the enemy. Fuujin Seiraiha 8 CP Learned: From book (Sphere 211, Floor 169) Weak: (55-71% HP + 13-17% MP)xn; 160 HP, 40 Guts Strong: (71-92% HP + 17-22% MP)xn; 900 HP, 95 Guts Nel floats into the air, surrounded by electricity, then sends out a large wind-elemental ray that continues for as long as you hold down the attack button (consumes an additional 2/4 Guts per tick). Good against those weak against wind. However the startup is rather slow (like almost all of the final Battle Skills), so to use it effectively you'll have to fire it at an enemy already preoccupied by your allies; using it in one-on-one combat is not going to help you any. 5. BATTLE STRATEGIES Support Skills First, the skills that Nel learns naturally: HP Damage Up -- Isn't bad at first. Stick it on Long Range Strong for the maximum effect, as that is Nel's most damage move. (Or, you can try sticking it on Short Range Weak and attempt to get the close-range 4-hit weak attack every time). Later however, you'll want to focus more on skills. Critical -- Has a chance of increasing HP/MP damage for whatever attack it is bound to. Again, Long Range Strong is probably the best attack to bind it to. Stun -- Can be extremely useful. Since the chance is calculated per hit, binding it to Short Range Weak will give you the highest chance of Stunning the opponent if you go for the 4-hit weak attack. First Aid -- Can be good in a pinch, but it's hard to waste a slot on it. Critical HP -- Allows all attacks to have a chance of causing 30% more damage. However, since Nel's base ATK is not terribly high in the first place, this skill isn't all that useful for her. Retro Heal -- Is useful in the beginning of the game, but not at the end, thanks to its low rate of healing. However, since Nel herself doesn't get the skill until Level 22, you won't use it for her nearly as much as you might for Fate or Cliff. MP Damage Up -- Can be great for adding MP damage to attacks that don't normally have them. Since the rate is based on how much HP damage you're doing, sticking it on Long Range Strong or Short Range Weak is the best way to handle it. Fear -- Isn't that useful... though it might be OK in a pinch if you're trying to play keep away. Guardless -- Is important if you're going to be in close combat. If you're a Nel who only uses Kokuyousen and Touga, you don't need Guardless. But if you are a Fuujin/Kyoumensatsu/Uraouka Sakkou using Nel, Guardless is almost required. And now the skills that you must learn from books: Common Attack Spell -- Allows you to cast Firebolt, Ice Needle, Earth Grave. Nel's base INT and MP are very high, making her a natural candidate, though the spells themselves are very weak. Will be useful only in the beginning of the game. Common Support Spell -- Allows you to cast Healing, Antidote, and Silence. Again Nel is a natural to cast spells, but unlike Common Attack Spell these spells will be useful throughout the entire game. You may not need Sophia in your party to heal if you have Nel with Healing. Get Item -- Only Nel's extremely Short Range Weak and her Short Range Special knock the opponent down, so this may not be the best skill for her. (But it is a great skill over all, so put it on somebody like Cliff.) Stamina Up -- Cuts down Guts consumption. Since it only works on basic attacks, it's not very useful. Double Up -- Raises HP and MP damage. Not terribly useful for Nel thanks to her ho-hum basic attacks. Drain -- Allows attacks to drop the opponent's Guts to one-half. If you're using combo chains for Nel, adding this skill will help. Guts Extension -- Helpful, but not necessary. A bonus if you happen to have a free slot. Lucky Star -- I always found this skill useless, though those of you who have a hard time raising the Heat Up Gauge might want to use it. Tactical Skills Enemy Search -- Useful for anyone. Since Nel has water- and wind-elemental skills, you can also try searching for enemies weak against these elements. Cure Condition -- Not that useful, as long as you're well-stocked with status-effect-curing items around. Training -- Nice if you want to level-up Nel. Keep in mind that Guts consumption is multiplied by 3, meaning you will no longer be able to do some battle skills. Taunt -- You usually don't want to draw enemies TOWARDS Nel. But they are entertaining to hear, at least. Berserk -- Raises ATK by 30%, Guts consumption cut in half... great for Nel. Except for the fact that DEF goes down 80%. Nel's DEF is one of her weak points in the first place, so if you are going to have Berserk on, make sure you have the best armor possible. Balance Condition -- Since Nel has a naturally high MP total, in some situations it's worth it to set "Preserve HP!" on with this skill (you'll thus take all HP damage, divide it by 7, and take it as MP damage instead.) In other words, if your total MP is higher than 1/7th of your total HP, set this skill on. Cancel Combos The theory of cancel combos is simple. Certain basic attacks can have their recovery time cancelled by starting a weak battle skill, and certain weak battle skills can likewise be cancelled into strong battle skills. Strong battle skills can then be cancelled into weak battle skills, and so, at least until your HP/Guts runs out, you can do: Normal Attack -> Weak BS -> Strong BS -> Weak BS -> Strong BS... Nel's cancellable normal attacks are her Mid and Long Range weak attacks (where she dashes in and cuts the enemy). Remember that "Mid" is what activates at Short range when Nel is not close enough to do her 4-hit Short spinkick. These two attacks will thus be the start of many of Nel's Cancel Combos. Many combos require the use of Berserk, which cuts down on the amount of Guts battle skills take. Here are some suggested combos to use: Mid/Long Weak -> Short Weak Shisentou -> Short Strong Kyoumensatsu Shisentou's fast startup time allows a smooth transition to the finishing move. Mid/Long Weak -> Short Weak Shisentou -> Short Strong Uraouka Sakkou Like the previous combo, only stronger. Mid/Long Weak -> Short Weak Kyoumensatsu -> Short Strong Uraouka Sakkou Nel's two most damaging attacks linked together. However, thanks to the large Guts consumption, you will have to have Berserk active. Long Weak Fuka -> Short Strong Touga -> Short Weak Touga -> Long Strong Fuka Fuka, if activated at long range, makes Nel run up to the enemy (and therefore into short range); the two Touga's then knock the enemy back out into long range. Theoretically, if you had enough Guts you could continue this combo indefinitely. However Touga takes a lot of Guts, and Berserk is required for this chain. You can pause slightly in between attacks to try and recover Guts instead of cancelling. Long Weak Touga -> Long Strong Kokuyousen A nasty one-two punch. Touga has a chance to freeze, and Kokuyousen is its normal powerful self. Not many enemies will stand up to this combo for long. Requires Berserk; Strong Touga -> Weak Kokuyousen does not require Berserk (but will do much less MP damage). Long Weak Raikouha -> Long Strong Kokuyousen Alternative for those strong against water/weak against wind. This version also does not require Berserk. 6. MISCELLANEOUS Here's a collection of miscellaneous things about Nel. Item Creation Cooking 30 Alchemy 20 Craft 15 Compounding 10 Blacksmith 25 Writing 14 Machinery 5 Synthesis 10 Nel excels at Cooking, and is reasonably good at Blacksmithing and Alchemy. In Blacksmithing, there are many nearly exclusive items that only she or one of the Blacksmith Creators can make; these are by and large unique weapons for her such as the Rounsel Dagger, Assassin Dagger, and Arcwind. Voice Samples Here's a list of Nel's in-battle quotes. The "rare" quotes are quotes that are used rarely (what else?) while performing a battle skill instead of the battle skill's name itself. So sometimes instead of saying "Kokuyousen!" Nel will say "Haaaaaaaa!" instead. Rare Battle Skills Shisentou - Iyaaaaa! Kagebarai - Garaaki da ne! (You're wide open!) Fuka - Jigoku he ochi na! (Fall into Hell!) Fuujin - Kaze yo! (Oh wind!) Touga - Shiden Issen! (A single sword flash!) Kokuyousen - Haaaaaaaa! Raikouha - Hoero! (Roar!) Kyoumensatsu - Anta no inochi... tatasete morau yo! (I'll end your life here!) Uraouka Sakkou - Kaze yo! (Oh wind!) Fuujin Seiraiha - Waga sejutsu no chikara... miru ga ii! (Witness the power of my sejutsu!) Begin Easy Battle Sekkaku no inochi da. Muda ni chirasu koto wa nain ja nai ka? - It's your precious life. You shouldn't be wasting it, you know? Kono ken no kireaji... tameshite miyou ka. Omoshiroi ja nai ka. - This sword's cutting... let's try it out. How fun. Shikata nai ne. Aite shite yaru to shiyou ka. - Oh well... I'll be your opponent. Begin Normal Battle Hitotsu kimete miru to shiyou ka. - Let's finish one for now. Ii shoubu ni narisou ja nai ka. - Well, this looks like it'll be an interesting fight. Yaru yo, antitachi! Okurerun ja nai yo! - Let's go, you two! Don't fall behind! Begin Hard Battle Sukoshi wa hone ga arisou na kanji ja nai ka. - Well, it looks like they have a little backbone after all. Oyaoya, yaru ki manman tte kanji da ne. - Oh, now this feels like we're going all out. Kiai irete kanai to yabai yo! - This'll be bad if you don't focus! Begin Surprise Battle Sou kita kai!? - It's come to this?! Joudan wa kao dake ni shite hoshii mon da ne! - Jokes are something for the face only! Chii! - Damn! Win Easy Battle Kashin wa onore wo horobosu... oboetoki na! - Overconfidence will be your destruction... rememeber that! Inka ouhou tte yatsu sa. - This is what 'you get what you deserve' is. Mou sukoshi hagotae ga aru to omottan dakedo ne. - I thought they'd have a little more bite to them... Win Battle Jaa ne, jigoku de sabaki ga matteru yo. - See ya, punishment awaits you in hell. Kore mo Apelis no oboshimeshi tte yatsu sa. - This is also the will of Apelis. Ninmu kanryou... - Mission complete... Win Hard Battle Shindoi kedo, kore mo shugyou no uchi... tte ne. - This is tiresome, but it's also a part of training... Yakkai na aite datta ne. - Now that was a troublesome enemy. Kono kurushimi ga izure onore no chi to naru niku to naru no sa. - This pain will one day become one's own blood and flesh. Running Ittan hiku yo! - We'll pull back for now! Shikata nai na. - We have no choice... Level Up Un, iin ja nai kai. - Yeah, well isn't this good. Kono choushi de ikou ka. - Let's keep on like this. Kankaku ga surudoku natta ki ga suru yo. - I feel like my senses have gotten sharper. Claire, yatta yo. - Claire, I did it. Apelis no michibiki no mama ni... - With Apelis's guidance... Angered Namen ja nai yo! - Don't underestimate me! Yatte kureru ja nai ka! - Now you've done it! Yomoya yurusareru to wa omotte nai darou ne! - You don't think you'll be forgiven, right? Tsumi wa tsugunatte morau yo! - I'll have you absolve your sins! Calling Out Yarareta tte iu no kai?! - They're done for!? Anta!? - Hey, you?! Thanks Tasukatta yo. - You saved me. On ni kiru yo. - I'm in your debt. Mendou kaketa ne. - Sorry to trouble you. Warukatta ne. - Sorry. Rei wo iu yo. - Thanks. Kono on wo kanarazu kaesu yo. - I'll return this favor. Taunt Haitsukubari na. Soushitara minogashite ageru kara sa. - Don't grovel. That way I'll let you run away. Anta nante katate de juubun sa. - Just one hand is enough for you! Juubyou dake nara aite shite yaru yo. - Well if it's only for 10 seconds, I'll be your opponent. Honki wo dasu made mo nai ne. - I don't even need to get serious here. 7. CREDITS Thanks go to: tri-Ace and Enix for the best RPG I have ever played. This FAQ Copyright 2004 to Edward Chang. Redistribution in any form, including reprinting in electronic or print media, without express permission of the author is strictly forbidden.