Dragon Ball Z:Budokai 3 Videl Character Guide Introduction Hello and welcome to my Videl Guide this guide will explain how to play with Videl effectively or at a High Level of play. I will not list how much her Death Moves do. This is not one of those shallow guide. I will give some tips on what to do in certain situations and list some combos. I will also assume that you have working knowledge of how Cancels and that stuff work. If not read Spralwers' Combo/Mechanics Guide. So enjoy. Bio Videl is Mr. Satan's daughter, nothing is ever mentioned about her mother. Videl first appears when Gohan first goes to Satan City's High school. She is stated to be stronger than Mr. Satan. As Mr. Satan's daughter she takes it upon herself to protect the citizens of the city, even if it means missing a class or two. Soon, a masked superhero named the Gt. Saiyaman appears and starts helping her catch criminals. She then becomes obsessed with learning his true identity. At first, Videl assumed was a dorky weakling but later found out he was the Great Saiyaman. When she forces him to join the World Tournament and forces him to teach her how to fly. Thinking they would eventually fight and that then it would be an even fight. At the Tournament she fights Suppovitch, a fighter even her father had beaten. But he was different now, he was under the control of the evil wizard Babidi, who sent him to the tournament to collect energy to revive Majin Buu. After a hit that would kill any normal human, Videl had to stay in the air so that she wouldn't be hit by him, since everything she tried didn't have any effect. But he knew how to fly too and flew after her. He eventually knocked her out of the ring. She later helped #18, Bulma, Chi-chi, Master Roshi, and Yamacha gather the Dragon Balls. She was to candy and eaten by Super Buu later in the show. Pros and Cons Now since I started using Videl I learned that she's pretty good, except that she has some major weakness's that bring her down quite a bit. Pros

P* Juggle-Knocking the opponent in the air then knocking them back in the air without them hiting the ground. Ex.KK>K>K^, KK>K>K^ Base Line Ki- A characters Starting Ki. Videl has 3. Infintes-An attack string that can't be stop or hindered by the opponent. Ex.KK>K>K^ Combo Starter-A String used to start combos. Ex.

P or Dabura's P stun, is's pretty strict on the timing so it takes some practice. My tip is right when the >P hits the opponent and Videl is retracting her elbow start the next string like KP+K as an alternative to K>K^, P+Kv KK>K>K^, >P+Kv Tips on Landing her Starters Now there's her Main Starter that I use

P+K(charge it if you want) and PPK\ PPP>P\ PPKKK'v PPK>K\ >P Strings ---------- >PPPP+P'\ >PKK\ >PPPK^K/

P'*(Doesn't Stun from behind) K\ K Strings --------- KKK+K\ K>K/ KKKK\ KKK>K^(This is her Infinte) >K Strings ---------- >K*(Stuns from behind opponent only) >KKKK\ >KPPP'+ Kv P+K'v PPPPE KK>K>K^, >KPPPE KK>K>K^, >PPPPE KK>K>K^, KK>K>K^, >KPPPE KK>K>K^, KK>K>K^, >PPPPE KK>K>K^, KK>K>K^, KK>K>K^, >PPPPE KK>K>K^, KK>K>K^, KK>K>K^, >E KK>K>K^, KK>K>K^, KK>K>K^, K>K^, KK>K>K^, >PPPPE KK>K^, KK>K>K^, >PPPPE PPKKK-, KK>K^, KK>K>K^, >PPPPE K>K^, KK>K>K^, KK>K>K^, >PPPPE K>K^, >PPPPE KK>K^, KK>K>K^, >PPPPE PPKKK-, K>K^, KK>K>K^, >PPPPE Advanced-Includes Sidestep Cancels and Stuns P*, KK*, PPKKK-, K>K^, KK>K>K^, >PPPPE P*, KK*, K>K^, KK>K>K^, >PPPPE P*, KK>K>K^, KK>K>K^, KK>K>K^, >PPPPE P, KKPPPE P*, KK*, PPKKK-, K>K^, >PPPPE P*, KK>K^, KK>K>K^, >PPPPE K*, PPKKK-, KK>K^, KK>K>K^, >PPPPE KK*, PPPPE KK>K^, KK>K>K^, KK>K>K^, >PPPPE KK*, PPKKK-, PPPPE K>K^, KK>K>K^, KK>K>K^, KK>K>K^, >PPPPE Tips on Combos Now this is where knowing her Strings, some serious reaction time, and quick thinking come to play. In High Level Play they are able to think of combos on the spot based on the opponents Ki. This wasn't a problem in B2, but in B3 with the addition of Base Line Ki it makes you decide how long the combo is going to be. Because of Base Line Ki the opponent is going to TC out. Turtle Shell and Concentration affect it too. But you need to learn to judge it. Examples would be like when the opponent has about 2 Ki it needs to be short like this P*, KK*, PPKKK-, K>K^, KK>K>K^, >PPPPE Now am I telling you to to do these combos when the opponent has this much Ki, no. These are examples, you'll have to learn how to think of a combo on the spot based on how much Ki your opponent has. This is where you need to be comfortable with Videl's Strings. Now there are a number of things you can do to lower the opponents Ki so you can unleash a combo. 1.Knock them down and Taunt. Example would be something like this P+K Just try to make this unpredictable. 2.Make them TC-This can be really to do. Just attack. Though nobody is going to TC just a generic P or K. So make it seem like your starting a combo and that almost always makes them TC. If the opponent then TC Cancels and tries to start a combo which is stupid but still. Just TC cancel and start a combo. Here's a important tip if the opponent has more than 3 Ki after you TC cancel DON'T ATTACK. Back pedal and try to start charging your Ki or try a Poke Game by throwing out your P and K. This is where having a good Poke Game comes in handy. So keep your opponent busy and gain some Ki. Sure if they block your attacks they gain Ki, but the point here is for you to get your Ki back up. Good Videl Capsule Setups Here are some capsule Setups for Videl. Personal Favorite Hawk Arrow x2 King's Lineage Yakon Ki Control T-Shirt Review-This is my favorite setup for her, based on who I play. They use Goku and Vegeta all the time so I equip Yakon. The Ki Control while not Meditation, it still lowers the Ki you use, which helps since Videl's Base Line Ki is 3. An attack power up and double stacked Death Moves increase the damage output. Set-up #2 Eagle Kick x2 Hawk Arrow x2 King's Lineage Turtle Shell T-Shirt Review-This an Attack setup. Both Death Moves double stacked, an Attack Power up, Turtle Shell so the opponent can't escape combos, and T-Shirt for some protection. Set-up #3 Eagle Kick x2 King's Lineage Great Saiyawoman's Wardrobe Review-This is a defensive Setup. Eagle Kick double stacked and a Attack power up help out damge while the Great Saiyawoman's Wardrobe is your defense, raising it 40%. Videl's Evaluation Juggle Potential-8/10 Cancel Potential-6/10 Stun Potential-6/10 Combo Resistance-9/10 Death Moves-5/10 Combo Starting-9/10 Capsules-6/10 Coolness-8/10 Contact If you have any questions just e-mail me at dbzgamer118@yahoo.com. Put Budokai 3 or Videl in the subject so I don't delete it. Credits Tier List Team-Nnamz, df_345, Robojoker, Blues003, Majin V, Kupomaster0907, plank, Cheesusaur, haitianhomey, and escobuu for their help and support in the making of this faq. Blues003-For giving me suggestion on making this faq better. haitianhomey-For the Bio and a capsule Setup escobuu-For giving me all the String to Videl. Great Help df_345-For letting me use some info from a section of his #18 faq. Dimps-For creating a great Game that has kept me entertained for hours.