Dragon Ball Z:Budokai 3
Videl Character Guide
Introduction
Hello and welcome to my Videl Guide this guide will explain how to play with
Videl effectively or at a High Level of play. I will not list how much her
Death Moves do. This is not one of those shallow guide. I will give some tips
on what to do in certain situations and list some combos. I will also assume
that you have working knowledge of how Cancels and that stuff work. If not
read Spralwers' Combo/Mechanics Guide. So enjoy.
Bio
Videl is Mr. Satan's daughter, nothing is ever mentioned about her mother.
Videl first appears when Gohan first goes to Satan City's High school. She is
stated to be stronger than Mr. Satan.
As Mr. Satan's daughter she takes it upon herself to protect the citizens of
the city, even if it means missing a class or two. Soon, a masked superhero
named the Gt. Saiyaman appears and starts helping her catch criminals. She
then becomes obsessed with learning his true identity.
At first, Videl assumed was a dorky weakling but later found out he was the
Great Saiyaman. When she forces him to join the World Tournament and forces
him to teach her how to fly. Thinking they would eventually fight and that
then it would be an even fight.
At the Tournament she fights Suppovitch, a fighter even her father had beaten.
But he was different now, he was under the control of the evil wizard Babidi,
who sent him to the tournament to collect energy to revive Majin Buu. After a
hit that would kill any normal human, Videl had to stay in the air so that she
wouldn't be hit by him, since everything she tried didn't have any effect. But
he knew how to fly too and flew after her. He eventually knocked her out of
the ring.
She later helped #18, Bulma, Chi-chi, Master Roshi, and Yamacha gather the
Dragon Balls. She was to candy and eaten by Super Buu later in the show.
Pros and Cons
Now since I started using Videl I learned that she's pretty good, except that
she has some major weakness's that bring her down quite a bit.
Pros
P*
Juggle-Knocking the opponent in the air then knocking them back in the air
without them hiting the ground. Ex.KK>K>K^, KK>K>K^
Base Line Ki- A characters Starting Ki. Videl has 3.
Infintes-An attack string that can't be stop or hindered by the opponent.
Ex.KK>K>K^
Combo Starter-A String used to start combos. Ex.
P or Dabura's
P stun, is's pretty strict on the
timing so it takes some practice. My tip is right when the >P hits the
opponent and Videl is retracting her elbow start the next string like KP+K as an alternative to K>K^, P+Kv
KK>K>K^, >P+Kv
Tips on Landing her Starters
Now there's her Main Starter that I use P+K(charge it if you
want) and PPK\
PPP>P\
PPKKK'v
PPK>K\
>P Strings
----------
>PPPP+P'\
>PKK\
>PPPK^K/
P'*(Doesn't Stun from behind)
K\
K Strings
---------
KKK+K\
K>K/
KKKK\
KKK>K^(This is her Infinte)
>K Strings
----------
>K*(Stuns from behind opponent only)
>KKKK\
>KPPP'+
Kv
P+K'v
PPPPE
KK>K>K^, >KPPPE
KK>K>K^, >PPPPE
KK>K>K^, KK>K>K^, >KPPPE
KK>K>K^, KK>K>K^, >PPPPE
KK>K>K^, KK>K>K^, KK>K>K^, >PPPPE
KK>K>K^, KK>K>K^, KK>K>K^, >E
KK>K>K^, KK>K>K^, KK>K>K^, K>K^, KK>K>K^, >PPPPE
KK>K^, KK>K>K^, >PPPPE
PPKKK-, KK>K^, KK>K>K^, >PPPPE
K>K^, KK>K>K^, KK>K>K^, >PPPPE
K>K^, >PPPPE
KK>K^, KK>K>K^, >PPPPE
PPKKK-, K>K^, KK>K>K^, >PPPPE
Advanced-Includes Sidestep Cancels and Stuns
P*, KK*, PPKKK-, K>K^, KK>K>K^, >PPPPE
P*, KK*, K>K^, KK>K>K^, >PPPPE
P*, KK>K>K^, KK>K>K^, KK>K>K^, >PPPPE
P, KKPPPE
P*, KK*, PPKKK-, K>K^, >PPPPE
P*, KK>K^, KK>K>K^, >PPPPE
K*, PPKKK-, KK>K^, KK>K>K^, >PPPPE
KK*, PPPPE
KK>K^, KK>K>K^, KK>K>K^, >PPPPE
KK*, PPKKK-, PPPPE
K>K^, KK>K>K^, KK>K>K^, KK>K>K^, >PPPPE
Tips on Combos
Now this is where knowing her Strings, some serious reaction time, and quick
thinking come to play. In High Level Play they are able to think of combos on
the spot based on the opponents Ki. This wasn't a problem in B2, but in B3
with the addition of Base Line Ki it makes you decide how long the combo is
going to be. Because of Base Line Ki the opponent is going to TC out. Turtle
Shell and Concentration affect it too. But you need to learn to judge it.
Examples would be like when the opponent has about 2 Ki it needs to be short
like this
P*, KK*, PPKKK-, K>K^, KK>K>K^, >PPPPE
Now am I telling you to to do these combos when the opponent has this much
Ki, no. These are examples, you'll have to learn how to think of a combo on
the spot based on how much Ki your opponent has. This is where you need to be
comfortable with Videl's Strings.
Now there are a number of things you can do to lower the opponents Ki so you
can unleash a combo.
1.Knock them down and Taunt. Example would be something like this
P+K
Just try to make this unpredictable.
2.Make them TC-This can be really to do. Just attack. Though nobody is going
to TC just a generic P or K. So make it seem like your starting a combo and
that almost always makes them TC. If the opponent then TC Cancels and tries to
start a combo which is stupid but still. Just TC cancel and start a combo.
Here's a important tip if the opponent has more than 3 Ki after you TC cancel
DON'T ATTACK. Back pedal and try to start charging your Ki or try a Poke Game
by throwing out your P and K. This is where having a good Poke Game comes in
handy. So keep your opponent busy and gain some Ki. Sure if they block your
attacks they gain Ki, but the point here is for you to get your Ki back up.
Good Videl Capsule Setups
Here are some capsule Setups for Videl.
Personal Favorite
Hawk Arrow x2
King's Lineage
Yakon
Ki Control
T-Shirt
Review-This is my favorite setup for her, based on who I play. They use Goku
and Vegeta all the time so I equip Yakon. The Ki Control while not Meditation,
it still lowers the Ki you use, which helps since Videl's Base Line Ki is 3.
An attack power up and double stacked Death Moves increase the damage output.
Set-up #2
Eagle Kick x2
Hawk Arrow x2
King's Lineage
Turtle Shell
T-Shirt
Review-This an Attack setup. Both Death Moves double stacked, an Attack Power
up, Turtle Shell so the opponent can't escape combos, and T-Shirt for some
protection.
Set-up #3
Eagle Kick x2
King's Lineage
Great Saiyawoman's Wardrobe
Review-This is a defensive Setup. Eagle Kick double stacked and a Attack power
up help out damge while the Great Saiyawoman's Wardrobe is your defense,
raising it 40%.
Videl's Evaluation
Juggle Potential-8/10
Cancel Potential-6/10
Stun Potential-6/10
Combo Resistance-9/10
Death Moves-5/10
Combo Starting-9/10
Capsules-6/10
Coolness-8/10
Contact
If you have any questions just e-mail me at dbzgamer118@yahoo.com. Put Budokai
3 or Videl in the subject so I don't delete it.
Credits
Tier List Team-Nnamz, df_345, Robojoker, Blues003, Majin V, Kupomaster0907,
plank, Cheesusaur, haitianhomey, and escobuu for their help and support in the
making of this faq.
Blues003-For giving me suggestion on making this faq better.
haitianhomey-For the Bio and a capsule Setup
escobuu-For giving me all the String to Videl. Great Help
df_345-For letting me use some info from a section of his #18 faq.
Dimps-For creating a great Game that has kept me entertained for hours.