Viewtiful Joe Rainbow-Viewtiful Challenge As Alastor By Maxime Mariscalchi (Skya) ***************************** **** I. Table Of Content **** ***************************** I. Table Of Content II. History III. Introduction IV. Introduction To Alastor And The Others V. Important Information VI. Enemies VII. Alastor Tutorial VII.I Controls VII.II VFX VII.III Moves VII.IV Tips for improvement VIII. Alastor The Devil IX. Some Like it Red Hot! X. Two Million Leagues Under The Sea XI. The Viewtiful Escape XII. The Midnight Thunder Boy XIII. The Magnificent Five XIV. Alastor And Goldie XV. Conclusion XVI. Hall Of Fame XVII. F.A.Q. XVIII. Thanks XIX. Legal Information ********************* **** II. History **** ********************* 09/01/06 1.00 Finished every section, corrected some spelling mistakes and modified some techniques. 01/02/06 1.40 Added the Alastor Tutorial, also modified the strategy for some parts, corrected some spelling mistakes and rewrote some parts that were a complete mess. 31/03/06 1.80 I revised my walkthrough and found out that it was a big mess, so I rewrote a lot of parts. I changed a bit of the Alastor Tutorial. I added the strategy for the two tasks I hadn't put in stage 2-1, the "Normal Way" in stage 4 and made the walkthrough for stage 3-1. 02/02/20 2.00 Looked back on this guide I wrote as a kid and decided to fix a lot of simple mistakes I made to make it more coherent and legible. *************************** **** III. Introduction **** *************************** The Rainbow-V Challenge is a very difficult challenge, especially with Alastor, but as you should have unlocked Alastor if you're reading this, you must have mastered the game enough to stand a chance. It consists of obtaining a perfect rating (RV) at every task of every stage. To obtain such a rating, you must have the perfect rating (V) in each of the three aspects of the tasks which are: V-Points, Defense and Time. Each task has a determined amount of V-Points to collect and a determined time you must not exceed. The Defense however, is always the same. You must never get hit or if you do, you must do a Ukemi, doing so will save the day, or at least yours. Remember that only segments where Silvia says "Just Go For It!" until she says "Finished!" are considered tasks, you can relax and do anything you want between them, like collecting canisters or lives you might have missed but keep in mind that you can't always backtrack. Finishing the challenge will unlock Super Alastor, who possesses infinite VFX. Keep in mind that you must have finished the game at least once on the save you're going to attempt it on to have all (or most if you need the challenge to be harder) the power-ups necessary to accomplish the challenge, as well as to get used to Alastor's gameplay style. Finally, I’d like to mention I made this FAQ to have a guide specifically made for Alastor, since other RV guides aren't always accurate because of his unique play style. **************************************************** **** IV. Introduction to Alastor and the others **** **************************************************** Here are my short descriptions of every characters you meet in the game. }}}}WARNING{{{{ This part contains some major spoilers about the storyline of each character. }}}}WARNING{{{{ -Alastor- Alastor is the sword master, half of a powerful ancient demon ruler of the underworld. All he ever wants is to test his strength, he isn't even remotely interested in the throne of evil that he is supposed to occupy. After he challenges Blue while watching him fight in one of his movies, Blue kidnap and traps Goldie in the movie and before he knows it, Six Machine takes him into the movie too. Now even with his dark magic blocked by the V-Watch Blue gave him, he roams movieland to test his strength, find some prey to kill, defeat Blue and save Goldie. -Goldie- Goldie is the twin sister of Silvia, Alastor's girlfriend. In Alastor's scenario, she gets kidnapped by King Blue who wants to use her sacrifice to get his hands on the true powers of Alastor. In Silvia's scenario, she gets kidnapped by King Blue who wants to sacrifice her to steal the soul of Silvia and rule the world. At the end in of either scenario, she begs her father to give her a V-Watch in order to follow Alastor or Silvia in their adventures. -Joe- Joe is the biggest fan of Captain Blue, he never missed a single one of his movies. After King Blue kidnapped Silvia and took her into the movie, Six Machine takes him into the movie too. With the help of the V-Watch, gift of Blue, he becomes Viewtiful Joe and rushes to the rescue of Silvia with his viewtiful moves. -Silvia- Silvia is Joe's passionate and devoted girlfriend. She gets kidnapped by King Blue while they were watching an old movie of Captain Blue and waits tirelessly for Joe to come and save her throughout the story. At the end, she begs her father (Blue) to give her a V-Watch in order to follow Joe in his adventures. -Captain Blue- Blue is the hero of his own movies since he got mysteriously dragged in one of them. He became a tad bit too obsessed by his superhero powers and soon forgot his family. He in fact became so obsessed that he decided to take his revenge on humanity by getting out of the movie with his army and dominate the universe. How original. -Ivory- Ivory is Blue's wife, however not much is known about her. She gets kidnapped by the dark side of Blue, King Blue, who wants to get Blue's power in order to be the supreme emperor of light and darkness. At the end, she begs her husband to give her a V-Watch in order to follow him in his adventures. ********************************** **** V. Important Information **** ********************************** Here I collected all the important information you MUST know before beginning your RVC. -The Challenge must be made in Adult, V-Rated or Ultra V-Rated in order to get Super Alastor. I know it seem easier in Kids but you won’t get anything from it, except anger from having to do it again. But remember this guide is working on the premise that you are playing on Adult. -DT means Devil Trigger, and UT means Untrigger. Don't forget that to trigger or untrigger you use the Z button. I'll use these words frequently. -The S-RHOH is my term for the Slow-Zoomed Red Hot One Hundred, a great friend. This move is performed by using Slow-Zoomed punches continually (Slow+Zoom+Y and hold). This technique is the most V-Point rewarding and most powerful in the game, so you'll use it quite often and there’ll be many mentions of S-RHOHing an enemy to death. Unless I specify it, don't dodge during this. -Ukemi is another good friend. To use it, Zoom when you are almost touching the floor after getting hit by an enemy. Don't forget you must have purchased it to be able to use it. Also if you are not sure when you'll land, you can try to Zoom-in/Zoom-out constantly to get an 80 percent or so chance of success, this is mostly used in stage 6 when you fight Raging Gran, or you can try to use your instinct. Using a Take Two is the same as using an Ukemi. Why? Because if you get hit and it takes all your life (like Raging Davidson's charge attack), you can't make an Ukemi. But if you happen to have a Take Two, you will get up and regain all your life, no penalty to your rating. -Rock-on mode begins when you target an enemy (by dodging his attack for example), press and hold Slow (Zoom and Mach Speed can be used at the same time but Slow is necessary). In rock-on mode, all your V-Points accumulated during will be multiplied by the number of enemies you hit. Some enemies can be hit multiple times (Cromartys and Gelbys for example) depending on their resilience. It will end when you release Slow, get hit or run out of VFX. -The best way to get V-Points in a melee of normal enemies (Biancky and Cromarty of all types) is to line them up then to dodge their attacks until the one in the front is dizzied. Hit that enemy four normal times (three punches and one kick so you won't trigger the sword combo, very important), DT and S-RHOH the first in the line so he hit the others, then hit the second so he hit the others and so on. This technique is known as zemickey's technique. -To destroy quickly while getting a lot of V-points a Metal Leo, simply get in front of it, dodge its first attack and DT, S-RHOH it until it slashes again, UT, dodge, DT and S-RHOH it until it slashes again, UT, dodge then DT and S-RHOH it until it dies. However, if you can't manage to kill it before it spins, don't worry, simply dodge its attacks until it gets dizzied, then S-RHOH it to death. You can also try to get far away from it and it might stop its spin. Thanks to zemickey for the technique. -The Bianco Billy technique I invented is, as far as I know, the best way to kill them quickly with a lot of V-Points. Get in front of him and wait until he begins to spin his guns. Right when he's going to fire, DT and Slow punch, if you did this quickly and in the right order, you just punched the bullet. UT and run to him, he should be dizzy from receiving the bullet you just punched. Make sure he has a wall behind him, push him a bit if necessary. Punch him twice normally then DT and Slow. While holding Slow, punch him normally, jump to him and punch him again, then use a kick to finish him. This method should net you 160 V-Points every time. -Use Mach Speed when in Slow to move faster than you normally do in Slow. -In this guide, don't think too hard when I say to UT/DT, there’s always a reason. I know the meaning of life and everything. -To use your Super Alastor you must make a new game then when you select your character, put your cursor over Alastor and press and hold Z until the word "Super" appears over Alastor then accept. You must have finished the challenge for this to work, of course. ********************** **** VI. Enemies **** ********************** Here I have collected information about every enemies you fight in the game. For each baddy I have written down the name, description, attacks and resilience (approximated using the rating system of Viewtiful Joe, for flavor). =Bats Description: Black mechanicals bats with an oversized red eye. Attacks: -Grip: It will dive on you and immobilize you until it explodes. Resistance: D'oh. =Biancky Description: The common enemy you'll find during all the game. They are also about the easiest enemy you'll fight (except the rare one-hit-kill enemies). They are white with some black stripes. One of his eyes is red and the other is closed and his mouth is a speaker. Attacks: -Punch: He will weave his hands then make a high punch. -Kick: He will dance like a boxer and weave his hands then make a low kick. Resistance: Crappy. =Biancky Boxer Description: A Biancky wearing a white helmet with blue stripes and spiked gloves. Attacks: -Punch: He will weave his hands then make a high punch. -Kick: He will dance like a boxer and weave his arms then make a low kick. Resistance: Baaad. =Biancky Primas (aka Ballerina) Description: A Biancky wearing a white helmet with yellow visor, a yellow dress and ballet shoes. Attacks: -Spin: He will spin and attack high or low. Resistance: Crappy. =Bianco Billy Description: A tall Biancky wearing a cowboy uniform and guns. Attacks: -Shot: Spins his guns like a cowboy for about a second before firing at you. -Multiple Shot: Jumps, spins his guns like a cowboy in the air and fires four shots in a cross or X pattern. -Plunge: Jumps, spin in the air and dives diagonally in your direction. Resistance: Baaad. =Black Leader Description: A tall biancky wearing a black uniform, a red military cap and an unusual sword. Attacks: -Slash: Delivers a single sword slash either high or low. -Jabs: Delivers a flurry of swift jabs ahead of him. -Rain of Swords: Spins his sword creating swords either over your head or on your side which will travel towards you. -Plunge: Jumps, spins in the air and dives diagonally in your direction. Resistance: Viewtiful =Black Thunder Description: A combat helicopter Attacks: -Bullets: Aim down and shoots bullets at you. -Enemies: Lets out four Bianckys/Cromartys to attack you Resistance: Rainbow-Viewtiful =Cromarty Description: A black Biancky wearing a black helmet with a black visor. Attacks: -Multiple Attack: Punch or kick four times. The first two will have a skull indicator then the third will be the opposite of the second and the fourth will be the opposite of the third. -Plunge: Jumps, spins in the air and dives diagonally in your direction. Resistance: Awesome. =Cromarty-Bazooka Description: A Cromarty with a huge bazooka on his back. Attacks: -Multiple Attack: Punch or kick four times. The first two will have a skull indicator then the third will be the opposite of the second and the fourth will be the opposite of the third. -Plunge: Jumps, spins in the air and dives diagonally in your direction. -Bazooka: Takes his bazooka, aims, then fire a large bullet at you. Resistance: Awesome. =Cromarty-Grenade Description: A Cromarty with a small gun on his back. Attacks: -Multiple Attack: Punch or kick four times. The first two will have a skull indicator then the third will be the opposite of the second and the fourth will be the opposite of the third. -Plunge: Jumps, spins in the air and dives diagonally in your direction. -Grenade: Takes his gun, aims, then fires a homing bullet. Resistance: Awesome. =Gelby Description: A huge yellow creature with black stripes and a black chest. Really powerful. Attacks: -Punch: Draws his arm back and then delivers a great punch. -Jump: Beats his chest while yelling and does a spin jump attack over you. -Baseball: Draws his arm back then throw a baseball ball at you. (only if you're far from him) Resistance: Viewtiful =Harrier Description: A fighter jet Attacks: -Bullets: Aims diagonally and shoots bullets at you. -Enemies: Lets out four Bianckys/Cromartys to attack you. -Missiles: Launches several homing missiles at you. Resistance: Rainbow-Viewtiful =Metal Leo Description: A metal lion with a shield and its head covered in a blue flame. (the flame is occasional, but if he doesn't have one, he can get one from any nearby floating blue flamethrowers) Attacks: -Slash: Delivers a single slash with its claws either high or low -Spin: Spins and delivers five slashes randomly high or low. -Fireball: Spits a blue fireball in your direction. -Rain of Fire: Occasionally while he spins, he can let some little blue fireballs fall on you like snowflakes. I believe he mainly does it when you try to jump over him while he’s spinning. Resistance: Viewtiful =Red Leader Description: A tall guy wearing a red uniform with a red cap and sword Attacks: -Slash: Delivers a single sword slash either high or low. -Plunge: Jumps, spins in the air and dives diagonally in your direction. Resistance: Baaad =Rosetta Description: A hostess with pink clothes. Attacks: -Punch/Kick: She makes a little dance then either punches or kicks high or low. -Pound: She jumps in the air then pounds the earth creating a shockwave of electricity. -Super Rose Kick: She jumps in the air and does something similar to the Ultra Violet Kick diagonally. Resistance: Baaad =Tank Description: A large tank with a Cromarty in the cockpit. Attacks: -Shot: Charges then makes a loud sound and shoots a big rocket at you. -Charge: Becomes red then charges to about three meters in front of him. -Spin: Becomes red then spins in place. -Biancky: Sends six Bianckys at you. Resistance: Rainbow-Viewtiful ******************************* **** VII. Alastor Tutorial **** ******************************* Since most people have difficulty mastering Alastor, I made this tutorial that explains everything about how to control Alastor. First, we will go over the basics you learn in the game, as well as Alastor's quirks that makes him different to play. *** VII.I Controls *** ********************** These are the default action controls; I recommend that you stick with these. -Control Pad: Move Alastor around (not recommended) -Control Stick (up): High Dodge/Make Alastor fall slower (if you jump while high dodging it will be counted as an Air Hike) -Control Stick (down): Low Dodge/Make Alastor fall faster (remember that Alastor will hover slowly when transformed, you have to make him fall manually) -Control Stick (left/right): Move Alastor around (works when hovering too) -L Button: VFX Slow -R Button: VFX Mach Speed -C Stick(up): Zoom-In (not recommended) -C Stick (down): Zoom-Out (not recommended) -Z Button: Devil Trigger (DT)/Untrigger (UT)/Skip Event -Y Button: Punch -X Button: Kick -A Button: Jump/Air Hike (double jump) -B Button: Zoom-In/Zoom-Out -Start/Pause: Pause the game *** VII.II VFX *** ****************** These are all the powers you gain as a demon from the underworld. -1/6 Show No Fear- "With a fearless grin, he sidesteps the most vicious attack. His life-or-death battles only serve to sharpen his ninja instincts!" This is simple, when an enemy attacks you low, a skull indicator will tell you so. When you see it, high dodge. This will cause most enemies to spin and become dizzy. When dizzy the enemies have their defense weakened and you can start a Rock-On combo by holding slow and hitting them. -2/6 War Dance- "Quailing before Alastor's rage, the enemy flails helplessly. His last vision is of a dance of death; a demon and its prey." Just like before, when an enemy attacks you high, a skull indicator will tell you so. When you see it, low dodge. This will cause most enemies to spin and become dizzy. When dizzy the enemies have their defense weakened and you can start a Rock-On combo by holding slow and hitting them. -3/6 Invincible Demon "This demon from the past fights with VFX! When the energy reaches Full, press the Z Button to pull the Devil Trigger!" This is VFX Slow. When using it, everything turns slow, hence its name. Slow's characteristics are: -Some enemies that can't be hurt during their attacks or when they have an aura can be hurt while in Slow. -Dodging is easier and you can dodge some attacks that could not be dodged otherwise (such as bullets) by using the auto-dodge at the cost of a large amount of VFX. -Some attacks such as bullets can be used to your advantage by sending them back to your opponents. -Rock-on mode can be activated -4/6 Kamikaze Demon- "Alastor the Destroyer- His anger strikes like a thunderbolt from the blue, leaving a trail of charred destruction in its wake. - from "Delinquent Devils" Vatican Library Special Edition" This is VFX Mach Speed. When using it, everything becomes accelerated, you AND the enemies. Mach Speed's characteristics are: -You can hit multiple enemies as well as things in the background by hitting something while in Mach Speed, which sends after-images. -5/6 Demons Don't Cry- "The last VFX Power. Before the mighty beast, enemies stand petrified. More petrifying than Medusa, Alastor's gaze promises death to all who behold him." This is VFX Zoom. When using it, the camera zooms on you and you make an awesome pose. Zoom's characteristics are: -Weak enemies shake at the sight of you. -When you attack while Zoomed-in, holding the button will make Alastor repeat his attack until you let go of it or until you run out of VFX. -6/6 A Battle Out of Legend- "He rises towards the sky like a lightning blade and descends to earth with the power of an earthquake. In a realm beyond imagination, a legendary battle is about to begin!" This is again VFX Zoom. This time it's about the unique powers you get while using Zoom-In. These are: -When you jump while using it, Alastor will use Vortex. -When you use it while falling, Alastor will do Shockwave. The shockwave created by this attack will hit anything near the ground within about a 5 feet radius. *** VII.III Moves *** ********************* Alastor possesses most of these moves to begin with but needs purchase a few. Some require him to have his transformation activated and sometimes Mach Speed or Zoom. _Normal Moves_ -Punch (Y): A simple punch. -Kick (X): A simple kick -Punch Combo (Y,Y,Y,Y,Y): Three punches, followed by a piercing sword strike and another punch. -Kick Combo (X,X,X,X,X): Five kicks. -Uppercut (down+Y): Alastor uppercuts the enemy high into the air. -Trip (down+X): Alastor kicks the enemy in the legs. -Dragon Kick: Alastor will do a drop kick in whichever direction you face. Purchased with Ultra Violet Kick. {Transformed Moves} -Air Alastor (in the air, Y+X+Y+X... for as long as you want): Nothing special, it only looks nice. Purchased. -Sliding (down+X): Alastor will slide for about 6 feet, replaces Trip. Purchased. -Ultra Violet Kick aka UVK (in the air, down+X): Alastor will do a powerful drop kick in whichever direction you face. Purchased. *VFX Moves* -Vortex (Zoom+jump): Alastor will jump in the air while spinning with a purple aura, hitting everything in his path. It is possible to double jump with this too. -Shockwave (fall+Zoom): Alastor will fall rapidly to the ground like an arrow with a purple aura, hitting everything in his path. This creates a shockwave. Best used with Slow. -Spinning Kick (Zoom+X): Alastor will spin horizontally while kicking. It kicks on the left and on the right sides at the same times. You are invincible as long as you keep doing it. -Red Hot One Hundred aka RHOH (Zoom+Y): Alastor will punch continually. This is the most powerful attack of the game if used with Slow (S-RHOH). -After-Images Level 1/2/3 (Mach Speed+Y or X and hold): If you hit something repeatedly in Mach Speed, images of Alastor will fly to something near or in the background that can be hit. Level 2 and 3 are purchased. -Stylish Forever aka SF (right after auto-dodging, Zoom-In): After you auto-dodge, if you Zoom-In Alastor will strike a pose so stylish enemies will be hurt. Best combined with Slow. Purchased. -Ukemi (before hitting the ground after hit, Zoom-In): If you ever get hit and are sent flying, you can save your rating by using Zoom-In right before you hit the ground. The best way to do this is by using Slow as you’re nearing the ground and using Zoom at the right moment. Sometimes, Slow makes the ground too dark to see, so you'll have to either rely on your instinct (my favorite but not the most recommendable option) or you can press B as fast as you can while holding Slow to get an 80% or so chance to succeed. Purchased. *** VII.IV Tips for improvement *** *********************************** Those are little tips concerning Alastor that should improve your skills. -You should practice Ukemis a lot, they are life savers and can be quite difficult and tricky to pull off (such as when the floor disappears when using Slow). -When DT’d, remember Alastor floats because of his wings. As annoying as it can be, this can come in handy sometimes. Keep in mind that if you wish to hit the ground, you must either hold down to make him fall or UT, which is sometimes riskier but often useful and rewarding. -When your VFX is not absolutely needed or when you get a few seconds free of enemies or tasks, UT immediately. Remember that VFX is crucial and a minimum (the first bar filled) is required to be able to DT. -When you are not DT, you can still air hike, a feature of Alastor which is required in some cases. -SF is a strange move. It is both useful and deadly, it depends on when and how you use it. Using it to rack some points, to get rid of some annoying little enemies, to get out of a tight situation or maybe all at once is a good idea. On the other hand, your VFX is assured to run out when it's used leaving you vulnerable for a little while and a lot of enemies won’t care about it and will remain unaffected. This move should only be used when necessary and only when your VFX bar is about to reach its limit. ********************************* **** VIII. Alastor The Devil **** ********************************* This stage is not too hard, however there are a lot of tasks before the first save which can be annoying. The only real threats to your success are the Corridor and the two Barrel tasks. ***Part One*** ************** _First Bianckys_ Don't get too close to the box to let the Biancky stand in front of you. DT, then S-RHOH him and the other one to death and UT. Wait until the third one comes down, DT and S-RHOH him to death. You can now proceed. _Four Enemies_ Wait until the Biancky and the Biancky-Primas are lined up and you are to the left of them, DT, dizzy the Biancky and S-RHOH him. Run to the Biancky-Primas (which should be lying on the floor now), S-RHOH him twice and give a last S-RHOH to destroy the Biancky then UT. Now a Biancky and a Biancky Primas should be to your left. Repeat the process. _Captain Blue_ As soon as Blue appears in front of you, S-RHOH him twice. Finished, not too tough eh? _First Joker_ When the cutscene begins, press Z to skip it, then immediately S-RHOH in front of you until he's dead. Then put the coin in the Machine Slot. Get the three coins symbols, jump high and punch/kick in the air until you have all the coins. Now get the three Viewtiful symbols, get the key and Mach Speed to the exit. *Note: To get a good time in this task, you must be quick with the Machine Slot. Press Slow/Have a look/Release if not satisfied/Press Slow Again etc until you get the 3 symbols you need. UT if you begin to run out of VFX and then DT when you’ve got enough. Don't let the VFX run out because you might hit out of slow, thus not getting the correct symbol. _Library_ Let the Bianco Billy begin to spin his guns, then use the Bianco Billy technique (refer to the important information section). Now turn to face left and wait for the Bianckys. Make sure the Bianckys are lined up and dodge the first one's attack. Punch him twice then DT and use zemickey’s technique, UT when they are all finished. When the books come out, kick them to the right until they get on the switch. Now quickly jump twice and Dragon Kick to hit the door. *Note: The Bianco Billy trick is a little bit difficult at first, make sure to master it since you will use it just about each time you see one. _Banquet Hall_ As soon as the task begins, walk a bit to get the two Verdys to come out. Get between them, DT and Slow to get them to fall to each of your sides. Dodge both of their attacks (DT, use Slow and UT if necessary), punch both two times each, DT and S-RHOH both. Now UT and run to the other end of the table until you see the Verdys and get in the middle of them. When your VFX is back, repeat what you have done with the others. Now you can either from the end of the table launch a Round Trip at the switch (this is the easiest, but can fail) or jump on the platform, DT, Slow to get the platform to go down and slide to the switch. After having done either of them, Mach Speed slide to the chandelier and jump on it, UT, then when you're all the way up, DT and Mach Speed to the end. _Corridor_ This is more difficult, run under the little chandelier to make the Biancky-Primas appear. Dodge the attacks of both, punch both twice and DT, Slow, kick the right one in the armor and uppercut the left one in the little chandelier. Repeat on the other Biancky-Primas until you get the key, then run to the door. *Note: It's important to kick the Biancky Primas to your right into the armor before sending the other in the little chandelier, because if the chandelier falls on the other one before you uppercut him, he will get destroyed. _Black Thunder_ As soon as you regain control of yourself, Mach Speed to the right until you are at the top of the stairs. UT and get the canisters. When the Black Thunder comes back and begins to shoot, jump, Air Hike and punch/kick in the air until he stops shooting. Repeat until he lets out Bianckys. Dodge one's attack, S-RHOH him and another one in the wall, S-RHOH the third one into the Black Thunder as well as the fourth one and he'll probably be destroyed. If not, S-RHOH him until he's destroyed. Nothing special to buy, maybe some Round Trips for Charles The Third but it's far from necessary. ***Part Two*** ************** _Water Barrels_ Right when you gain control of yourself, walk forward a bit, then Slow, jump to the bat and S-RHOH him. The drop of water should have activated the switch by now. Sprint to the right with quick hits on Mach Speed and jump over the barrels until you reach the end. But before exiting S-RHOH one or two bats so you get enough points. You can now proceed. _Captain Blue Second_ All you have to do is S-RHOH him but be sure to hit him two or three times on his blue shield as well for points. _Barrel_ Mach Speed to the right until a Biancky appears to your left, S-RHOH him to death. Do the same for EVERY Biancky and then you can Mach Speed to the end. _Spiked Barrel_ Basically, the same as the last barrel, except this barrel seems to be faster, be very careful. Of course, you can turn the situation in your favor by using a Ukemi after getting hit by it, but keep in mind that it's hard because the stairs require you to spam the Zoom. _Dark Fiend, Charles The Third_ This is the easiest of all the bosses, as expected. As soon as the fight begins, jump and UVK him or simply send a Round Trip to knock him out of the air. Now all you must do is S-RHOH him and knock him out of the air again when he gets up with another UVK or Round Trip and repeat if he is not already dead. This takes next to no time at all. ********************************** **** IX. Some Like It Red Hot **** ********************************** If you've recovered from the first stage, let's continue, shall we? This stage isn't tough but the Bus part in the beginning is quite annoying since if you happen to miss it you must start over from the beginning. ***Part One*** ************** _Optional Task One; Red Canister _ This task can be found by going left at the beginning of the stage. As soon as you trigger it, go completely to the left of the screen. Line the enemies, dizzy the first one and apply zemickey’s technique. The best way to not get hit by any missiles is to send a Biancky flying in them. After applying the technique four or five times all the enemies should be dead. *Note: If one of the Verdys go up too high and you can’t reach him, either Air Hike as high as you can and throw a Round Trip or wait for him to launch a missile and send it back to him. _Twin Billy_ Get in front of the first Bianco Billy, then use the Bianco Billy technique I described in stage one. Jump on the above platform and get to the other Billy. Repeat the technique with this one and you got your RV. _Optional Task Two; Captain Blue Third_ This task can be found by going where you usually get the Zoom VFX. Fight him as usual: S-RHOH him and make sure to land a few hits on his blue shield. _Water Sewers_ When the task begins, UT and fall off the platform. From there, DT and Air Hike, Alastor's wings are finally useful as they will allow you to float to your destination. After the door closes behind you, walk forward to make two Verdys appear. Slow when you're between them to get one on each of your sides. Dizzy both, then punch the left one twice then S-RHOH the left one twice, and the right one once, if he hasn’t been hit already (which would be fine). Now make the next Verdys appear and repeat. You should get at least 400 points in total. Now Mach Speed to the exit. Jump on the floating platform, UT and wait. DT and Mach Speed when the lasers already passed and jump to the flag. _Second Joker_ Go to the first Biancky and wait for him to try to hit you. DT, Stylish Forever and hold to get a maximum of V-Points. Repeat until you did it 7 times. Now Mach Speed slide to the electricity, UT and wait. DT and Slow the electricity to open the door, then Mach Speed slide through the door and until the Joker cutscene appears. Run to him and use a Dragon Kick to stop any attack he's started. S-RHOH him to death, then do as usual with the Machine Slot (coins first, key second). _Eight Enemies_ Walk around to trigger the enemies, DT and Slow down to make the Verdys land, then UT to recover some VFX, DT and use zemickey’s technique. Get about 800 points, then destroy what's left as quickly as possible. _Trap_ UT, and stay where you are until the Bianckys are placed to both of your sides. Jump over the three Biancky to your right and turn around to face the first. Dizzy him and use zemickey’s technique to get at least 1000 points. When the Rosettas come, simply S-RHOH them until they die. *Note: It's vital to not get hit during this segment and to leave the hamburger box above you untouched. You will need it soon. _Cat-Driven Bus_ As soon as possible, WITHOUT SLOWING, Zoom and double jump to break the hamburger box above, you MUST ABSOLUTELY NOT MOVE OTHERWISE. After the second jump, UT and punch/kick in the air until the bus is under you and let yourself fall on it. When the bus is about to climb the ramp, DT and Slow, to get the reactors of the bus at full power, then let go of Slow and immediately Mach Speed. You should reach the road. *Note: If you don't reach the road, you won't have enough VFX to DT and UVK to it, so immediately reset. Also, it's possible that you may not start this task immediately under the hamburger box, if it happens go under it as fast as possible. _Aerial Attack_ Do as you did with the first Black Thunder, dodge the bullets until some Bianckys are let out to attack you, dizzy them, send two in the Harrier and S-RHOH the rest. Repeat with the second Harrier. Don't worry, this is an easy task. *Note: To dodge the bullets, it's better to simply go in Slow and hold Mach Speed to run under the bullets, the auto-dodge consume too much VFX, don't try to use it. *Note: You can deal half of a life bar of damage while getting a decent amount of V-Points by using a Slow-Zoomed Round Trip when one of them are on the ground, but make sure that the Round Trip hits him completely, otherwise it's just a waste of VFX and time. Finally! Buy some Shocking Pinks for the next part, and again, don't forget to save. Thinking of taking a break would be good too, even if the hardest part of the stage is gone, this part still contains tricky parts. The fun never ends :) ***Part Two*** ************** _Entrance Hall_ Go to the Bianco Billy, send him back his bullet and S-RHOH him, then S-RHOH the Biancky and the Biancky Primas. When the other Bianco Billy, Biancky and Biancky Primas appear, repeat the same tactic. Then use zemickey’s technique on the other enemies until none appear anymore. Then climb the big chandelier and at the top, DT, Zoom-in and jump to activate the switch. Then Mach Speed kick (or punch, although I think kicks are better) the statues, collect the gems and Mach Speed to the door. *Note: A good way to get the gems quickly is to destroy the left statue first, collect the gem and then destroy the right statue. Put the gem in the door and do a maximum height Air Hike and the other gem should magically come through the floor to you. _The Private Frenzy_ Air Hike, DT at the peak of your Air Hike and Slow to get the platform to your level. Jump on it then Air Hike to reach the little chandelier and destroy it. UT, take the key and drop to the door, now proceed to the next room. Use zemickey’s technique on the Bianckys until the two Red Leaders appear. Dodge one's attack and immediately S-RHOH him and the other. Collect the books, put them in the bookshelves and climb them, DT and Zoom-in jump to break the ceiling. Go through the door and wait for the Bianco Billy to come out. Then, when he does, DT, S-RHOH him and the other one coming. After that, take out a Shocking Pink, and Mach Speed punch it to break the pink box in the background. Collect the red bottle and break through the ground on the left. Simply DT and S-RHOH the Red Leader to death, then head through the door. Now this is where the fun begins. Dodge the attacks of the Biancky, then uppercut one in the ceiling (to get the red canister) and S-RHOH the rest until you have no more VFX. If you haven’t killed everything, quickly destroy the rest any way you want, take the key and proceed. _Bombing_ DT and Mach Speed the bomb until the box in the background breaks, then punch it and Slow until it breaks open the door and UT. Enter the room, DT, S-RHOH the bomb and jump over the Red Leader. Slow when the bomb is about to explode to make it break the door. Enter the little room, S-RHOH the Rosetta to death and take the key. Now kill the enemies to get a maximum of point. When all the enemies are gone, Slow uppercut the bomb, then when it reaches the ceiling, kick it to the left and hold slow. The ceiling should be destroyed, go through it and destroy some of the enemies there. Then go to the door, take out a Shocking Pink to destroy it and drop down. Before putting the key in, kill the two boxers. _Third Joker_ Kill the Bianckys in this room and get the most points possible. Once you’ve finished them off, press the switch and climb the stairs. DT and Mach Speed to the exit. When the cutscene starts, skip it with Z and S-RHOH the Joker to death. Do as usual with the Machine Slot (coins first, key second) and exit left. S-RHOH the Billy to death and go right. Go down through the bath, S-RHOH the Rosetta to death, collect the key and run to the exit. _Iron Ogre, Hulk Davidson_ Get in front of him and wait until he begins to swing his axe. Dodge high, then DT and S-RHOH him eight times and UT. Dodge high again, DT, S-RHOH him eight times again and UT. Now dodge a third time but this time, S-RHOH him twice only. He will now try to rush at you. Simply jump on one of the chandelier and he will hit the wall and get dizzied. Now go to him and S-RHOH him eight times. Repeat this process until he dies. Try not to hit him more than I specified or do anything else than the tactic or he will most likely drop fire bombs or send missiles. If he drops fire bombs, Mach Speed to get rid of the fire, jump on one of the chandelier and wait for him to hit the wall. If he sends missiles, the best option is to continue the tactic and to ignore them and dodge them as much as possible, he will stop sending them. ******************************************** **** X. 2,000,000 Leagues Under The Sea **** ******************************************** Now you must be very proud, but don't let your guard down. This time, the whole stage may make you want to throw your controller at the wall, but it can be done with some practice. Quite a bit of practice. ***Part One*** ************** _First Flight_ You should have a look at those tips, because my walkthrough here is might be a little bit hard to follow otherwise. -When you get a group of five little enemies (such as bats), go up and down while shooting and tapping Mach Speed, the shots should go like this / and \, creating a barrage which should take out the group after three shots (the shots should look like this: \/\) -When you get to the part where you get a lots of bomb-diving fishes, (you should have gotten a red bottle) Zoom-in, Mach Speed and use a spin kick, until there is no more. -To kill the surfing Cromartys or Verdys, simply get in front of them, Zoom-in and punch, this is a variant of the Vortex. -If a Verdy sends a missile and get somewhere you can't see him, don't chase him, simply send the missile back at him by shooting him. Make sure you Slow-Zoom the missile's explosion, otherwise it's a missed opportunity. -To get rid of the Harrier, get in front of the cockpit in Slow a bit higher than its level and alternatively press Y and X while holding slow. This is the best method I know of. If he's going to shoot missiles, go in front of him and Slow spin kick, the missiles will do major damage to him combined with your spin kick. -Points in this section isn't the problem, but don't forget to kill the most enemies possible. -Time is very precious, so only go in Slow when necessary, and use Mach Speed often. -You cannot use any kind of Ukemi, so you CANNOT get hit. When you begin, you're in Six Machine, which means you cannot DT or UT, the VFX works like anybody else's right now. First, a group of bats should appear high, then another one low and another one high, kill them, then go as low as you can and keep firing in /\/ until two groups of piranhas are dead. Now two groups of bats should appear, high and low, kill them and the two other groups coming. Next you'll hear a Verdy launching a missile and he'll try to get to the other side, kill him before he does with a Slow-Zoom punch. Now go high and Mach Speed spin kick until the fishes are dead, go low and repeat. Kill the other Verdys coming and kill the groups of bats. Go low and kill the piranhas and the group of bats coming low. Now three Verdys should be coming, packed together, kill them all with one or two Slow-Zoom punches. Now destroy the two new groups of bats and the group of fishes, kill the Cromarty and get the Red Bottle. Stay in Mach Speed and get rid of the five next groups of bats. Two Cromartys and a Verdy should be coming, kill them all with a single Slow-Zoom punch. Immediately after, go low and use a Mach Speed spin kick continually to destroy the six groups of fishes coming at you. Now another Verdy and this time three Cromartys should come shortly after, get rid of them as well as the four Cromartys and four Verdys right after, making sure to kill the highest Cromarty first to get the Red Bottle, shoot any missiles coming at you. Next you are against the Harrier. As soon as you can, hold Slow and get in front of him while continuously shooting and dropping bombs. If he doesn't die before going to the other side, evade attacks until he gets to the right side again and repeat the tactic. If he throws missiles at you, get at the level of the cockpit and Slow spin kick continuously, he'll die soon. Buy some Round Trips, you will need one at least. Save, and take a break to relax a bit, the next part is hard to get the hang of. ***Part Two*** ************** _Underwater _ Before the task, collect most of the canisters in the hamburger boxes, there are forty of them, try to collect between forty and thirty-five. When the task begins, try to get between the two Biancky Primas on the right. Dodge both attacks and punch normally three times each of them. Quickly, jump over the one to your right and DT, S-RHOH him to the left so that he hits all the others and continue with zemickey’s technique. When the Rosettas arrive, S-RHOH them to death and do the same for the two Bianco Billys. After the cutscene, Mach Speed slide to the remote control. After the following cutscene, Mach Speed slide to the flying platform and get it near the switch. Now jump on it, Mach Speed to get it over the water and Air Hike to reach the pink box. S-RHOH the pink box and collect the juice, now Mach Speed down and get in front of the door. When you hear that the platform is in the correct spot, quickly slow down and when you see that it will land on the switch, slide, you will get in the little space under the door while it opens. Now Mach Speed a bit to get the task to end, but don't Mach Speed too far, or you won't see your result. _Biancky Chamber_ Dodge the first Biancky's attack and punch him normally three times. Now S-RHOH them and follow them in Mach Speed, but don't let go of Slow. Look closely to the floor, and when you reached some sort of line, wait there for two more Bianckys to appear. Again, S-RHOH them and continue. When you reached another line (this one must be close to the end of the chamber), wait again and get rid of the two last Biancky. Then let go of Slow. *Note: Before leaving it's important to do the two-switch puzzle, to get the L.I.V. and the red bottle! _Guard Chamber One_ You must have gotten the red bottle from the last room, or this will be harder. Dodge the first Biancky's attack, walk a bit to get him under the guard and Slow uppercut him into it, then S-RHOH the other one. Mach Speed without letting go of Slow. When you reached one of those "lines" on the floor, wait for the two Bianckys, S-RHOH the first one, then push the other one in the right position and kick him in the other guard. *Note: Before exiting, and this is important, go to the pink box in the background and Mach Speed a shocking pink to get the red bottle. Now kill the rest of the Bianckys to get a multiplier of two before proceeding in the next room. _Guard Chamber Two_ As you begin this you should have a multiplier of two and still be in Rock-on mode. When the Bianco Billy comes out, he should jump in the air. Let him shoot, and when he gets to the ground, kick him. If done correctly, he'll fly in the first Guard, hit a hamburger box and hit the other Guard. Complete the room normally. _Joker Chamber_ When the cutscene begins, as usual press Z to skip it and S-RHOH the Joker to death. Now do as usual with the Machine Slot, when you get the card key Mach Speed to the slot and this will end the task. _Comeback_ Now this is the worst part of the stage. When the three Red Leaders arrive, melee them and proceed to the next room, but be sure to have plenty of VFX left. When the door closes behind you, Mach Speed until you get in front of the mine launcher, jump over it and S-RHOH it twice. Get between the two guards. Now this next part relies a bit on chance. Seize the first opportunity and get both Verdys to the ground. Send both in a guard. If you missed a guard, you can send one of the next two Verdys into the remaining guard and S-RHOH the other one. Repeat for the next room. The other room is a little trickier (the one that was before the Biancky Chamber). Again, Mach Speed to the mine launcher and S-RHOH him twice in the back. Now let immediately go out of Slow or you will get hit by the guard and get out of the room unwillingly. Mach Speed to the right of the guard and do your best to get the three Verdys to the ground. When you did get them to the ground, dizzy one and send him into the guard. Now S-RHOH the two Verdys without giving them enough time to escape. Mach Speed to the end of the task. _Aquatic Terror, Gran Bruce_ When the battle begins, let him spit his junk to get four Stylish Forevers. When you get the occasion, S-RHOH him eight times and go away a bit to avoid his little tornado. Right after his tornado, go back to him and S-RHOH him again eight times. He should be dead now, if not, he will use his bite attack. It is possible to Ukemi after getting bitten but keep track of the uneven battlefield. Jump over him when he comes in your direction until he's tired. Finally, S-RHOH him to death. ********************************** **** XI. The Viewtiful Escape **** ********************************** Now this is a fun stage because there is simply two task you *must* complete! You can do the other tasks, but you should not if you are waiting eagerly to have your Super Al. I’ve written strategies for both paths. [}SHORT PATH{] ***Part One*** ************** _Obstacle Course_ Remember that since this task will never end, you won't get rated on this one, so defense and points aren’t an issue. When it begins collect as much as you can of the canisters (including the ones in the cracked floor/ceiling) until you get to the spot with the remote control. Wait until a torpedo passes over you then get up and jump where you usually place the Flying Platform to get four of the five canister (you can't reach the fifth). Wait until another torpedo passes, then Mach Speed to the right, collect the bunch of canisters then jump where there is some sort of hole in the ceiling. Wait there until the torpedo passes, then Mach Speed to where the torpedoes come from. Jump on the next-launched torpedo and Mach Speed to the right until you get behind it. Now proceed like usual between the torpedoes until you get to another direction panel. Go down, and you will get to Another Joe. If you got hit by the torpedoes, get some hamburger to regenerate your life. Otherwise, buy at least two Round Trips (twenty), if Another Joe makes clones you will need them. ***Part Two*** ************** _Another Joe_ When the battle begins, run to him and S-RHOH him four times. He will do a Red Hot Kick, use it to get a SF. Follow him, S-RHOH him four times, SF when he makes his Red Hot Kick. After this, follow him everywhere and never let him escape. When you get to him, DT, S-RHOH him five times and do a Spin Kick, UT while doing the Spin Kick. Why a Spin Kick? Because after five S-RHOHs, Another Joe will do a Spin Kick, and when you make a Spin Kick, you are nearly invincible. So, when both of you make one, no one gets damaged. If you let by accident AJ make clones, if they are around you, Slow-Round Trip them to make the explosion get the others. If they are around him, do the same, but if he sends clones everywhere on the platforms, send a lot of Round Trips without Slowing. The Round Trips will destroy a lot of clones, and might hit AJ, which will stop him from doing his attacks, which is even better. _Escape_ When it begins, Mach Speed to the end of the floor, UT and jump until you get as high as you can. Now Slow uppercut the torpedo then slide twice, still in Slow to get to the other side and UT. Repeat with the other torpedo. Now jump up the platforms until you get on the top of the torpedo. DT and Slow to get its reactor maxed and let go. When you get near a platform, jump on it. Now you must be quick, wait for an opening and jump when the lasers are out of the way. Always look out for both the lasers, the one over you and the one over the platform. When both are out of the way you can jump, if you go like this you will get to the top soon. When you see the exit, use the two last lasers to get four SFs, then escape. [}NORMAL PATH{] ***Part One*** ************** _Obstacle Course_ Now this is a really hard task for the beginning, this task has one of the hardest time requirements. As soon as you can, Mach Speed to the hole to the right of the cracked floor and wait for the torpedo to pass, S-RHOH an enemy meanwhile to get the required points. Mach Speed to the right until you get to the cracked floor in front of the panel and use a Shockwave to destroy it. Then Mach Speed left until you get on another cracked floor and break it, hold Slow immediately after to avoid the floating platform destroying itself. Hold Slow and DT/UT periodically until the torpedo passed. Run to the right by pressing Mach Speed regularly but not too long, otherwise the platform which should be following you will get stuck in the ceiling. When you get in the hole in front
of the panel, hide in it and hold Slow to prevent the platform from getting
struck by the torpedo. When the torpedo passes, Mach Speed to the right of the
panel and wait for the platform to get to you. Jump on it and Mach Speed to get
to the top and hit the flag.

_Bridge_
Go up and you'll meet the first Gelby in the game. Go up to him and hit him
normally a few times. Your hits should bounce off and make him attack you. If he
draws his arm, jump over him, if he shouts, duck. either way, you'll get behind
him. S-RHOH him five times in the back to kill him, collect the key and bring it
to the left to turn the submarine around.


The save is sort of early, don't you think? Oh well, save and buy one or two
Round Trips, you will need them.



***Part Two***
**************

_Upside-Down Sub_
Immediately go to the right just enough to be safe from the electricity of the
Guard and throw a Slow-Round Trip to destroy it. Hold Slow to get on the
platform, Mach Speed to get the door open and repeat the tactic with the other
Guard. Go up and Mach Speed to the right, making sure that you don't fall in a
hole or jump in the torpedoes. When you get to the launching area, time it right
and Mach Speed slide to the right, drop through the platforms, wait, Mach Speed
slide to the left, drop through the platforms, then finally Mach Speed slide
right. Mach Speed hit a Biancky to break the pink box in the back and use the
Red Bottle to melee them until there's none left, then proceed. On your way, be
careful to stop every spinning things you see, particularly the one in the
ceiling and be careful to not be hit by the baseballs the Gelby might throw at
you. Destroy the Gelby then proceed.

_Machinery Room_
Slow punch the Verdys to make them fall then melee both them and the Gelby. Use
a spin kick on the poles to activate them and make a quick mental note of where
each point you must hit is located. Hit them and proceed.



Buy a few Round Trips and go on.



_Another Joe_
When the battle begins, run to him and S-RHOH him four times. He will do a Red
Hot Kick, use it to get a SF. Follow him, S-RHOH him four times, SF when he
makes his Red Hot Kick. After this, follow him everywhere and never let him
escape. When you get to him, DT, S-RHOH him five times and do a Spin Kick, UT
while doing the Spin Kick. Why a Spin Kick? Because after five S-RHOHs, Another
Joe will do a Spin Kick, and when you make a Spin Kick, you are nearly
invincible. So, when both of you make one, no one gets damaged. If you let by
accident AJ make clones, if they are around you, Slow-Round Trip them to make
the explosion get the others. If they are around him, do the same, but if he
sends clones everywhere on the platforms, send a lot of Round Trips without
Slowing. The Round Trips will destroy a lot of clones, and might hit AJ, which
will stop him from doing his attacks, which is even better.


_Escape_
When it begins, Mach Speed to the end of the floor, UT and jump until you get as
high as you can. Now Slow uppercut the torpedo then slide twice, still in Slow
to get to the other side and UT. Repeat with the other torpedo. Now jump up the
platforms until you get on the top of the torpedo. DT and Slow to get its
reactor maxed and let go. When you get near a platform, jump on it. Now you must
be quick, wait for an opening and jump when the lasers are out of the way.
Always look out for both the lasers, the one over you and the one over the
platform. When both are out of the way you can jump, if you go like this you
will get to the top soon. When you see the exit, use the two last lasers to get
four SFs, then escape.


**************************************
**** XII. The Midnight Thunderboy ****
**************************************
This one's easy, except the Train part which can be annoying sometimes, since
you might get hit like an idiot a lot of times. You should pass the first part
of the stage in one try, just as I did ;). Oh, and don't forget to buy some
shocking pinks.


***Part One***
**************


_Tank_
Wait until the Bianckys are lined up in front of you, (at least three) dizzy the
first one then send him into the Tank. Send two other Bianckys into the Tank and
he's finished. Fast, eh?

_Harrier_
Before this challenge, DO NOT DESTROY THE PINK BOX. Keep avoiding the Harrier
until it sends a bunch of Cromartys. Dizzy one and send it in the Harrier, do
the same for every one of them. If the Harrier isn't finished already, repeat
the same tactic and make sure to get the coins. Before the next challenge, break
the pink box to the left of the sewer entrance and collect the Red Bottle.

_Melting Sewers_
Collect the canisters until you get to the pink box. S-RHOH it and take the
hamburger. Now Air Hike to the left to go back on the corner near the ceiling.
Make sure you are not in DT, jump once to the right, when you reach as far as
you can Air Hike, still going right and DT to float slowly to the platform. When
the door closes, I assume you still have the Red Bottle effects, take out a
shocking pink while facing the door and Mach Speed punch it until you get the
heat aura. While you have the heat aura, Mach Speed slide through the lava and
jump on the last flying platform. Mach Speed and be careful of the fire coming
out. When you're high enough, jump on the next platform, Air Hike to the right
and reach for the piece of land before the flag. S-RHOH the two Rosettas to
death and hit the flag. Now you can think of getting back and fetching your
missing canisters (don't forget those on the secret spot after the flag).

_Bomb Joker_
As usual, S-RHOH him to death after skipping his cutscene. Do as usual with the
Slot Machine, get the coins, then get the Vs, but this time the Vs will give you
a red canister. Now jump on the Slot Machine, Air Hike and destroy the pink box.
Collect the canister then DT, Mach Speed to the right until you get to the hole.
UT and wait for your VFX to come back. Now DT, take out a shocking pink (make
sure you’re facing the hole) and it should go in the hole. Now immediately jump
on the Slot Machine and Slow down. Let the explosion build up in Slow for some
time then let go of Slow.

_Baddies and Harrier_
Line up the Bianckys, dizzy one and use the melee technique. melee the two other
Bianckys that will appear. Then you will get four Cromartys. Just dizzy one and
melee them. Now you will get two Gelbys. S-RHOH them in the back after dodging
them. Mach Speed until you get to the last bomb thrower. Get in front of it,
this will trigger the Harrier. Now dispose of the Harrier in the same way as the
last one, simply keep in mind that you do not have unlimited VFX this time. 
*Note: Before leaving, Mach Speed a shocking pink in front of a building called
"Roses" to get a red bottle. Thanks to zemickey for this information.

_Tank and Harrier_
You should have a red bottle now. This part is easy, do as you did with the last
Tank, send dizzied Bianckys in it. Now a Harrier should come, Do exactly as you
did with the last, S-RHOH him to death.


Piece of cake, right? The annoying segment is coming up though! Nothing special
to buy here, maybe some Round Trips for Alastor but it isn’t necessary.



***Part Two***
**************

_Training_
As soon as it begins, Mach Speed to the canisters and drop down. Mach Speed to
get all the canisters in there then S-RHOH the pink box to get a red bottle. Get
the Biancky trapped between you and a wall, dizzy him then jump and punch him
with Slow. If you did it correctly, he will fly in the wall and you can S-RHOH
him to get another multiplier! This mean you can get twice the number of
multiplier you usually can get (I myself got a multiplier of fifteen, I believe
the maximum is sixteen). If you get more than nine-thousand points, you don't
have to kill any other enemies. Anyway, once you have gotten the key, put it in
the roof and exit. Collect the canisters and get in the other wagon. Go down,
collect the canisters and then go up and proceed. Mach Speed to get out of the
way of the Cromartys and again, go up. Break the safe to get the key, and now
get as fast as you can to the exit. Collect the canisters and enter the wagon.
Get to the exit and kill the Gelby holding the key and exit the wagon. Get to
the emergency break and when the Black Leaders comes out, use Slow Ultra Violet
Kicks to get rid of them. Now get on the emergency break and wait for it to stop
the task, DO NOT PRESS SLOW OR MACH SPEED! It doesn't help, it just makes it
longer. You must finish before the counter drops under a hundred.

_Blade Master, Alastor_
When it begins, jump in the air and punch/kick and wait for him to appear in
front of you after his Stinger. S-RHOH him from the left side of him twice, then
run up to him and S-RHOH him twice again. He will fall in the lava and reappear
in the fountain to the left and he will be dizzied for a little time. UT, get to
him, DT and S-RHOH him twice and he will fall out of the fountain. UT, get to
him, DT and S-RHOH him four times. He will get out of reach. Now it's up to you
to follow him and S-RHOH him in the air to make him fall. If he throws out Round
Trips, get near him, and get him down with a S-RHOH or with a Slow Round Trip if
he's out of reach. If he makes stones with lighting under them, simply jump over
them when they get near or S-RHOH them until they are destroyed. If he makes
another Stinger, simply jump and he will miss you, and get back to him to S-RHOH
him.



************************************
**** XIII. The Magnificent Five ****
************************************
This stage is tough for one reason: you must beat it in one shot, no saves.
Raging Charles, Raging Davidson and Leo aren't difficult, but Raging Gran and
Raging Joe are different. Bruce needs a tricky technique, and somehow Joe can
get you to run a lot in his battle, costing you precious time.

_Raging Charles_
Collect the canisters (except the two columns in the air) before the fight. As
soon as the fight begins, throw a Round Trip, UT and wait for it to knock
Charles on the ground. DT and Mach Speed punch him until the pink box breaks.
Collect the red canisters and those in the air, then run to the second platform
to the left. Wait until he throws his sort of Round Trips, dodge them (not in
slow) and wait for him to bring down stones from the ceiling. Send a stone (two
if needed) to the column of canister to get it, don't try to get the other one.
After that, it’s up to you, send him Round Trips or UVK him to get him down,
S-RHOH him seven times (or eight if you have enough time) and repeat. When he
has only his red life bar, to take him out quickly, let him go and UVK him. It
seems that if you keep down the joystick after the UVK and UT right after
hitting him, you will fall alongside him and get right next to him. Now do this,
but right before touching the floor (or a bit before if you lack practice) DT
and Slow, to make a pound attack. Do not UT or anything, simply S-RHOH him
normally. Both attack combined takes a good chunk of life, about one full life
bar and a quarter. This is a good technique to beat him quickly in a Speed Run.
It’s my own recipe!

_Raging Davidson_
This one is simple. Before the task, collect the canisters on the left platform
and in the upper-left corner. Now jump on the middle platform to trigger the
fight. Mach Speed to collect the canisters there, over the platform, on the
right platform and in the upper-right corner. Now get to Davidson, who should be
somewhere around the middle of the room. UT and wait until he begins to swing
his axe. When he does, dodge high, begin to hit him in Mach Speed until you know
the pink box behind the desk is open and UT. If you don't stop hitting him, you
will probably provoke him into doing his big axe swing, which is bad. Simply
avoid the swings of his axe until he begins to rush, jump over him and wait for
him to hit the wall, get to him and S-RHOH him eight times. Wait for him to
swing his axe, dodge high, S-RHOH him four times and UT. Wait until he swings,
dodge, S-RHOH four times and UT. Now when he swings, dodge high but this time
S-RHOH him twice. When he rushes, avoid him and wait for when he hit a wall and
repeat the technique. If you break his axe, you must be VERY QUICK! DT, hold
Slow and Mach Speed, get to him and ASAP, S-RHOH him eight times before he
begins to launch missiles. If he lets out fire missiles, deal with them as usual
but do your best to avoid this.

_Raging Gran_
Get the canisters (including those in the pool) until you're on the last
platform before the sort of upper-left corner, it will trigger the fight. Mach
Speed to collect the canisters left on the platform and in the "corner" and
break the hamburger box. Before he jumps for the second time, go down next him.
When he's going to land, S-RHOH him five times. Now UT and walk away a bit to
avoid the small whirlpool he does. After the whirlpool, he'll turn around to
make the bite attack, DT and Slow, to get five S-RHOHs before he completely
turns. Now he'll do the small whirlpool again, repeat the tactic. When he has
only the red life bar left, go away. He'll try to get into the pool to regain
life. S-RHOH him once when he begins to breath to stop him. He'll try to bite
you, bait him around (not in the pool) until he gets tired. Now take this chance
to take out shocking pinks to break both pink boxes. Be sure to break the TWO
boxes. Collect ALL the coins, then kill him as fast as possible. The bombs that
he makes are useful to kill him quickly.

_Raging Joe_
Collect the canisters on the RIGHT side platforms. Then come back and collect
the canisters on the platform over where you began. Now head to the right, and
as soon as the challenge begins, Mach Speed him to get the coins in the back,
avoid his Red Hot Kick and follow him to wherever he goes. Mach Speed hit him
again to get the rest of the coins. Now get the canisters as you follow him
until you get your fourth VFX gauge. Now all you must do is to follow him,
S-RHOH him five times, spin kick, UT and follow him, like you did in stage four
and make sure he never has the time to make his "Henshin" moves. Repeat until
he's dead.


When you finally get here, you should be proud :). Try not to fail at Leo, since
he is much easier than the rest and it would be a shame to waste that good
progress, no pressure. Buy a set of Round Trips.


_Fire Leo_
This one isn't hard at all, despite what others may say. When it begins, UT and
wait for the rocks to come down. DT and Mach Speed Punch the rocks, when you get
your heat aura, run to Leo in Mach Speed (since there is no point in walking
normally) and punch him once, get out of the way (you should have UT now by lack
of VFX) and dodge the fireball and Leo until you get your VFX back. Without DT,
get in front of Leo and dodge his attack. DT and S-RHOH him three times. Begin
to dodge his attack and UT while dodging it to get some VFX back. DT again,
S-RHOH three times to get his shield down and two more times to get his
attention. When he begins to spin, get a character's distance from him, get full
VFX. When he gets to you, DT, and when you know where he's going to hit, Slow to
begin your dodge and immediately UT. Repeat until he's dizzied. UT and wait
until you get enough VFX. Now DT, face in the opposite direction of him and
throw a Round Trip, turn around and S-RHOH him until he jumps backward away from
you. Don't pursue him, let him go, you need the VFX and you don't have to waste
it for the little to no damage you'll do. Now repeat the technique, without the
Round Trip, until you kill him. Don't forget that he will get crazy when he has
one and a half bar of health left, although that doesn’t change the overall
strategy. 



******************************
**** XIV. Alastor&Goldie ****
******************************
The first part of the stage is easy, but the second part is challenging. You
should probably have no problems with this one compared to the former stage.


***Part One***
**************

_Locked Door_
When it begins, run and jump on the platforms, and get to the top one as soon as
possible. Then, once you have reached it, jump to the left, DT and make a pound
attack, DO NOT HOLD SLOW! Unzoom to see when you reach the switch, and right
when you do, Slow, and that should do the trick. Now jump on the Tie Fighters to
get to the hamburger box between the two platforms. Break it and collect the red
bottle, now it's up to you to melee the enemies to get between six thousand and
seven thousand points. Once that’s over, be quick and activate the rest of the
switches. After this, you can collect all the canisters you want (don't forget
there is a red one hidden in the background at the beginning). Before leaving,
collect the red bottle in the pink box over the third switch.

_Space Tanks_
Get in front of the tank and wait for the Cromartys to come to you. Lure them
around until the tank shoots. Duck to avoid the shot, the Cromartys should get
hit and get dizzied. Send two in the tank, S-RHOH the tank a few times to stack
points and send a third one in the tank. Now take out a shocking pink to get the
red bottle in the pink box and run to the next space tank. Repeat the same
tactic that you just used.

_Twin Leos_
Get on the glass platform in the middle and get the Metal Leo to appear. Dodge
his attack once, S-RHOH him three times, dodge again, S-RHOH him five times,
dodge and finish him. Now get on the borders on the left or on the right and
jump on the hidden platform. Destroy all the boxes and collect the coins. Get as
fast as possible to where the second Metal Leo lies, and use the same tactic.
Now you are free to collect the canisters or to kill the last Leo, which will
give you an extra life.



This one is a bit early in my opinion, it should have been placed later, for the
rest of the stage is quite long. Nothing special to buy for now.



***Part Two***
**************

_Joker Platform_
As soon as it begins, wait five seconds and then Mach Speed one of the enemies
to get a life. Then wait five more seconds and Mach Speed the enemies again to
get the red bottle. If you simply kick/punch the enemies in rock-on mode, in
Slow, without holding Zoom-in, you can get two multiplier per enemies, three per
Gelby and three per Cromartys. I got around twenty-five multipliers, and if you
get more than six thousand or seven thousand points, you won't have to get the
coins from the slot machine. After the Cromartys are beaten, Mach Speed until
you get to the Joker. Kill him, get the key from the slot machine and run for
the exit.

_Missile Room_
Get on the other side of the missile launcher, get the Gelby to appear and get
behind him (by jumping over him or ducking if he jumps) DT and destroy him with
S-RHOHs. Now all the next Gelbys, get behind them, DT and Mach Speed punch them
until they try to hit or jump over you. Get behind them and Mach Speed punch
them, the after-images will destroy the ships. If you Mach Speed punch the Gelby
and the ships do not get destroyed, you probably are Mach Speeding the Gelby in
the wrong area. If you can't get the Gelbys to come out, you can simply
punch/kick missiles and Slow-Zoom when they are going to hit the ships. Once you
have finished you can collect whatever you want.

_Leo Platform_
This one's a piece of cake, simply apply the Metal Leos tactic from part one
until there is none and Mach Speed to the end.

_Gas Tower First_
Straightforward, simply dodge one of the Biancky's attack and melee them with a
good number of multiplier and let them die. Now jump on the platform to get two
Bianckys to appear to your sides, dodge an attack and melee them, don't forget
the Biancky who probably fell. Now get to the last platform and S-RHOH the
Rosettas to death.

_Gas Tower Second_
Jump on one of the platforms where the gas come from, and immediately jump on
the highest platform. then drop through the platform when the two leaders come
out. Now melee the Cromartys after dodging one's four attacks. melee the rest
until there is nothing left.

_Gas Tower Third_
Simply apply the Gelby technique, and don't forget to jump on the highest
platforms to make them come out.

_Gas Tower Fourth_
Make the Metal Leos come out and run to the RIGHT side. Now apply the Metal Leo
technique on both.


You may want to buy some Round Trips, but only as a precaution.


_The Omnipotent, King Blue_
As soon as the fight begins, UT and wait a bit. When you know he's coming into
the foreground, DT and jump. At about half of your jump begin to S-RHOH, and KB
should be caught in them. S-RHOH him sixteen times then jump away from him. He
should call the black tower. Mach Speed punch the tower, and when the missiles
comes out in the background, pay attention to them. If they come out from right
to left, dodge high the first missile and Mach Speed punch the tower again. If
it comes out from left to right, continue to Mach Speed the tower until it's
destroyed and dodge the missiles when they come at your level. Then when he
calls the lightning stay calm and do not move! The lightning should surround you
without hurting you. Then he should call the Die Fighters. Jump to get your head
to his chest level and S-RHOH him (your punches should get to his knee), you
should hit at least two Dies. If you auto dodge one by accident, SF to get a
good fifty V points on the screen. Then repeat the tactic depending of his
attacks. Don't forget that even in Six Majin you need to DT and UT and you can
still Ukemi, although you should not get hit. An important thing to note is that
when he makes the lightning appear one by one by spinning his staff, usually
when he calls the black tower, you better go and hit in Mach Speed the tower
because those are *hard* to avoid. 

_Captain Blue_
As soon as it begins, jump in his direction to make a Slow Shockwave attack.
Repeat these to get him cornered. Then you must repeat a simple process. S-RHOH
him five times, begin to jump and UT, when you are about to land you must be
quick, DT Slow and Zoom, this should make the Shockwave attack very close to the
ground and make him fall off his feet. S-RHOH him five times and repeat until
he's dead. If he escapes, send a Round Trip (Slow when it's about to hit him) or
use Shockwaves again to get him cornered. Be careful about the time and
*particularly* about the defense but the points aren't a problem.  



*************************
**** XV. Conclusion ****
*************************

Congratulations! DO NOT FORGET TO SAVE! This may seem silly but if you forget
you’ll have to restart from your last save. Here’s a couple suggestions to try
out Super Alastor. First, I recommend you get to stage three part two and enjoy
the relaxing never-ending fall. Second, see what’s the highest combo you can get
in stage seven part one. Finally, you can simply stay in DT, because it’s a nice
change of pace to stay in DT for more than fifty seconds. You can also do a
Speed Run, anything you want really! Now that  you have Super Al, you can also
think of getting the other Super characters (Blue is the best choice in my
opinion after Al).


***************************
**** XVI. Hall of Fame ****
***************************

If you succeeded finishing the RV with Alastor, I strongly suggest you take a
picture of your results and send it to the Hall of Fame made by *zemickey*.
http://zemickey.free.fr/games/viewtifuljoe/halloffame/halloffame.html



**********************
**** XVII. F.A.Q. ****
**********************

Q: Does Alastor possess more strength than the other characters such as Joe?
A: As far as I and other veterans of the game are aware of, no noticeable
difference between the strength of Alastor and the strength of Joe has been
seen. If there is even a slight difference, it has yet to be proven. 



***********************
**** XVIII. Thanks ****
***********************

-Thanks to zemickey for basically telling me about the Metal Leos technique and
for some of his RV tricks. I would like to thank him for his guide which served
as my reference to make my first guide.
-Thanks to jamescoml for the technique with Gran Bruce in stage six. 
-Thanks to carterboy for his support when I was discouraged of the challenge.
-Thanks to my cat Cachemire and my dog Maya, for being there when I needed to
cool off during my first attempt at the challenge.

Everyone who contributed to this guide will be mentioned here. To provide me
with any information I didn't put in the guide or give any suggestion to improve
it contact me at my e-mail address.



*********************************
**** XIX. Legal Information ****
*********************************

This guide may not be reproduced under any circumstances except for personal,
private use. It may not be published on any web site except for Gamefaqs.com or
distributed publicly without advance written permission. Use of it on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright. If you see my guide anywhere else than on Gamefaqs.com
or if you want to publish the guide on your website, contact me at my e-mail
address.