Prince of Tennis Smash Hit 2! SEIGAKU FAQ v1: Well, this is my first FAQ ever, so I apologize ahead of time if it isn't as good as others. This is a Seigaku FAQ, all Seigaku members, their stats, birthdays, moves and how to do them, passive abilities will be listed for your enjoyment. The stars next to them is my judgment of how useful a move is (1-5 stars). I might do an update of this if there's something wrong or I find new info... -The stats total are calculated using SS=10, S=9, A=8 etc... -Friendship is when you play doubles, and when you execute a special (when a cut in picture of your face shows up), your partner also presses R1 with a special bar (if you do this right, both of your faces will show up), this has different effects depends on what shot is being used. Seigaku Roster: (Search [#] to find character] [1] Echizen Ryoma [2] Tezuka Kunimitsu [3] Fuji Syusuke [4] Oishi Syuichiroh [5] Kikumaru Eiji [6] Inui Sadaharu [7] Kawamura Takashi [8] Momoshiro Takesho [9] Kaidoh Kaoru [1] Echizen Ryoma Vitals Year: 1st Height: 151 cm Birthday: December 24th Power: F Footwork: A Stamina: C Mental: B Technique: SS Total: 34/50 Passive Abilities Rising - Hit rising shots better Diving Volley - Dive for balls that are out of reach Jumping Shot - Able to hit jumping shots Net Dash - Movements forward towards the net are faster Dynamic Body Vision - Hit bad shots less often, but when you do hit a bad shot, special bar goes down Seriousness - Mental increases by 2 if you play someone with higher total stats than you Large Stage - Starts out at tension 4 in the championship match of Pair Mode Skill Sense - Make skills you buy in pair mode around 30% cheaper Awakening - Allow you to hit infinite specials at tension 4 Analysis Ryoma is one of the top players around. He has a surplus of specials and passive abilities makes him a pain to face. When he takes off the ankle weights and play someone with higher stats than him, he is a 37/50. His only weakness is the lack of power and it can lead to fast stamina loss, but if you just use soft shots, you should be ok. At tension level 4, he is very hard to stop since he has infinite specials. Beware, sometimes his passive skill diving volley can frustrate you because it unnecessary dive for balls and take you out of the point completely. Specials *** [Twist Serve] When: Serving Button: R1+X is Twist Serve, R1+O is fake, slice serve Friendship: Shot's effectiveness rises The ball will bounce dramatically in the direction of Echizen's dominant hand. So if he is serving left handed, the ball will bounce towards Echizen's left side. Only really effective on one side, depends on what hand Echizen is using. If left, then the ad side works best while if right, the deuce side works best. The other side often gets returned. *** [Super Rising] When: When receiving serve Button: R1+X or R1+O Friendship: Shot's effectiveness rises A good serve return, hitting it right when it bounces, can hit to corners and set up smashes ** [Drive A] When: Ball falls in front of service line and you're in the back court Button: R1+X Friendship: Shot's effectiveness rises Shot auto aims at opponent, un-returnable, will blow away opponent's racket. Can return smashes, if the opponent doesn't try to return it or if it doesn't hit the opponent, it will probably go out. Could be effective it the opponent is at the net, because it takes a decent amount of stamina. But if you use it while the opponent is back, it's a waste. *** [Drive B] When: Ball falls in front of the service line. Button: R1+O Friendship: Shot's effectiveness rises Sliding and hit a high bouncing shot. Good shot, useful to return specials that falls really short in the front court like Zero Shiki or Silent Drop. Can return a lot of balls, just remember to run back right away because it leaves you vulnerable in case it is tapped over ** [Twist Smash] When: Lob or chance ball, you in the front court Button: R1+X is Twist Smash, R1+O is fake, just a normal smash Friendship: Shot's effectiveness rises (only with the real version, not the fake) Like the twist serve, will bounce to Echizen's dominant hand, but sometimes he will use the Air Walk Drop. Echizen uses it a lot instead of Twist Smash at higher tensions. ***** [Imitation] This is the skill that allows him to copy people's move, it is also the key to his hidden move called Proof of Awakening. This will take a little time to get used to but once you're familiar with it, you can unleash this combo. Must be at tension Level 4! Starts with Buggy Whip Shot... Buggy Whip Shot R1+O - If that gets returned, then... Twist Spin Shot R1+X or Zero Shiki R1+O - If either iss returned Is that all you have, brat? R1+X or R1+O - If that gets returned, then... Esoteric Wall R1+X - If that gets returned, then... Cyclone Smash??? R1+X The last move of the chain, Echizen twists his body and does an un-returnable smash that looks like the Cyclone from the anime. Note: If any of those moves scores before you can do the Cyclone Smash, you will have to start over to finish it. All of this counts as special move(s), so if it gets countered by another special move and scored, you will be dazed as usual. I recommend using Twist Spin Shot because that is more returnable than the devastating Zero Shiki. Good luck!! *** [Single Footed Split Step] When: After your own shot, before the opponent begins to hit the ball Button: R1+O Until the point end, speed is increased by 50% and can change directions instantly. This move can be bothersome to human opponents since it can disrupt rhythm and cause a miss hit. Otherwise, if you're taken out of the court diving for the ball, this can help. ** [Provocation] When: After own shot, before the opponent enters their posture to hit the ball Button: R1+X Lower tension of the opponents that does not have the passive skill "Calm". This however will fill up the opponent’s special bar. Can only be used once per match. In pair mode, you can only buy this in Pair Mode if you have Mental stat of S or higher. *** [Power Ankles Removing] When: After losing a point, can only be done during or after the third game, one time use only Button: R1+X Footwork stat raised by 1 (which for Echizen put it at S) but beware, if your stamina is in the white zone, it will go down to D. For pair mode, this move increases your acquisition of the body (blue) points by 10%. ** [Buggy Whip Shot] When: You're in the back court, the ball lands behind the service line, can't be smash or lob. Button: R1+O A cheap version of snake, this is the first step to do Echizen's awakening combo. [2] Tezuka Kunimitsu Vitals Year: 3rd Height: 179 Birthday: October 7th Power: S Footwork: S Stamina: A Mental: A Technique: S Total: 43/50 Passive Abilities Dynamic Body Vision - Hit bad shots less often, but when you do hit a bad shot, special bar goes down Calm - When a move or anything that lowers your special bar, this decreases that effect by a little Analysis: He has the highest stats (other than the unmatchable Nanjiroh) in the game and the moves to make him a monster on the court. Great moves, these are close to unstoppable at lower tensions, but at high tensions, he is prone to being countered, especially the corner shot, since it's the only normal shot he has and is predictable where it will go. Top 5 players definitely, although his lack of specials and passive can be a drawback at high tensions. So try to win quickly with him and not mess around, his stamina drains very fast for some odd reason. Specials: **** [Speed Serve] When: Serving Button: R1+X Friendship: Shot's effectiveness rises A serve that is twice the normal serve speed. Really useful, one of the 5 best serve in the game. ***** [Zero Shiki Drop Shot] When: You're in the front court, can return anything except smashes Button: R1+O Friendship: Shot's effectiveness rises Ball rolls once it hits the ground, similar to the Tsubame Geashi. Arguably the best shot in this game. Certainly is the best drop shot. *** [Corner Shot] When: When you're behind the service line Button: R1+X or R1+O Friendship: Shot's effectiveness rises Super fast shot aimed at the corners and paints the chalk. Very useful in singles, but a reliability in doubles since the opponent can smash it right back and you have no time react. Also if the opponent is in the front court, they can also smash it right back. Best situation to use this is when your opponent is stuck at the baseline. Execute the shot then run up front. Even if they return it, they will be out of the court or it will be a chance ball, you then smash it *** [Tezuka Zone] When: After own shot, before opponent enters into shot posture Button: R1+O All balls with spin will return to Tezuka. Exceptions are specials. This isn't the same Tezuka Zone as it was in the manga or the anime. This doesn't work on specials so it can be useful, but not the same "Tezuka Zone". I've never used this much; really find no reason to with the Corner Shot and Zero Shiki available. [3] Fuji Syusuke Vitals Year: 3rd Height: 167cm Birthday: February 29th Power: E Footwork: D Stamina: D Mental: B Technique: SS Total: 31/50 Passive Abilities Dynamic Body vision - Hit bad shots less often, but when you do hit a bad shot, special bar goes down Analytical Invalidity - People that have the ability "Analysis" and can read shots like Inui and Yanagi can't see where you are hitting, this cancels analysis out. Analysis: I think that he is a little underrated in this game, only decent stats and almost useless passives. He is like Tezuka without the high stats. He should at least be at D C C A SS and a 35/50 because he is one of the strongest around, and his stats doesn't reflect that, a lot of weaknesses and isn't much of a force in singles. However, despite the not so great stats, Fuji can still beat most people due to his great specials. But he is best used in doubles, his high Technique can be a pain for the opponent due to his well placed shots and the deadly Triple Counters. ***** [Vanishing Cut] When: Serving Button: R1+O, R1+X is a fake. A super slice shot that is not visible after hitting the ground, will always bounce towards Fuji's right. The best serve to use against CPU, and probably the second best serve overall. Very difficult to return, I have not seen CPU return it once, even on hard mode. Best used if you aim at the right corners when serving. You can also fake it from time to time against human opponents which increases the effectiveness. **** [Tsubame Gaeshi] When: When receiving a topspin or lob to the forehand. Button: R1+X Friendship: Shot's effectiveness rises Tsubame Gaeshi (or Swallow Return) will score once it hits the ground. So don't even try to return it if you can't hit it on the fly. Very effective if the opponent is at the baseline. Although the shot is slow, it also give you time to recover in case the opponent hits it back. A great move overall. ***** [Higuma Otoshi] When: Returning smashes Button: R1+X Friendship: Shot's effectiveness rises Higuma Otoshi (or Brown Bear Drop) One of the coolest moves around in my opinion. Really useful, if you bait someone into smashing in the front court, it's almost a guaranteed point if you lob it into the corners. It can not be returned once it lands (like most of Fuji's moves). This move is one of the reasons why Fuji is a genius. *** [Hakugei] When: You're in the backcourt and the ball can't be a topspin or smash. Button: R1+O, R1+X is a fake Hakugei (or White Whale) is a slice over the head, bounce on the baseline then returns to Fuji's hands. It is very useful in singles, but can be a double edged sword in doubles. It is very prone to smashes since it is slow. But if you can get it off with the opponent in the front court, it will score most of the time. It can't be returned once it lands. The fake is useful too, as it is a lob. *** [Swallow Hatches] This is the same as the Tsubame Gaeshi, but it can only be used at level 2 and above. This is the only move that can counter Rokkaku's Itsuki's Sinker. [4] Oishi Syuichiroh Vitals Year: 3rd Height: 175cm Birthday: April 30th Power: C Footwork: B Stamina: C Mental: C Technique: C Total: 31/50 Passive Abilities Top Spin Lob - Hit better top spin lobs than people with the same stat as you Doubles - Special bar rises faster when you play doubles Rear Guard - When playing doubles behind the service line, "Concentration" passive skill kicks in and your special bar rises really fast when not moving Support - If pair up with someone that has lower total stat than you, your partner will get all their stats boosted by 1. My Glove - When bowling, the bar moves really slow Analysis: The best pure doubles player available, with stats that have no holes and amazing passive abilities, Oishi is one you do not want to face in a match. His Doubles and Rear Guard passives let him gain a special bar very fast no matter what the tension level is, and he can unleash the deadly Moon Volley anytime he wants. Oishi is also very effective in singles, and the best bowler in PoT. His Support passive can enhance his partner's stats which makes him a lethal force to deal with. Specials: ***** [Moon Volley] When: You're in the back court, balls other than drop, lob or smash. Button: R1+X A lob that falls on the baseline that is twice as fast as normal shots. Moon Volley is a shot exclusive to Oishi, no one else can acquire it (although you can get the imitation version if you are Eiji or if Oishi is your partner). The Moon Volley is very fast and accurate, the only way to return it is to get back and smash it on the fly (assuming you are not fast enough to get all the way back to smash it on the bounce) When it is being lobbed over your head in singles, just go with instinct and guess where it's going to go, if you guess wrong, it's a point for Oishi. An excellent move. **** [Drop Volley] When: You're in the back court, balls other than drop, lob or smash. Button: R1+O Friendship: Shot's effectiveness rises Oishi here fakes the Moon Volley and hits a drop shot instead. **** [Short Volley] When: You're in the front court, balls other than lob Button: R1+X Friendship: Shot's effectiveness rises A sharp angle volley that will land to either left or right side a little above where the service line meets the singles line no matter where you hit it from. [5] Kikumaru Eiji Vitals Year: 3rd Height: 171cm Birthday: November 28th Power: E Footwork: S Stamina: D Mental: C Technique: E Total: 28/50 Passive Abilities Acrobatics - Allow you to play an acrobatic style (Eiji's hops when he volley) Diving Volley - Allow you to dive for balls out of reach Power Volleyer - Increase the power of volleys by 1 Jumping Shot - Allow you to hit jumping shots Dynamic Body Vision - Hit bad shots less often, but when you do hit a bad shot, special bar goes down Match Point - All stats increases by 1 when it is match point Avant-Garde - When playing doubles and you are above the service line, your special bar rises faster Analysis: Decent overall, definitely worthy of the Golden Pair. While his stats are just average, it is his moves that put him over the top. Having a copy Moon Volley helps him be a huge force in both singles and doubles and Acrobatics all ow him to get many balls and recover quickly. His charge moves makes up somewhat for the lack of stamina so Eiji is one of the better players around. Specials: *** [Acrobatic Volley] When: Inside forecourt, any ball except lob Button: R1+X Has a wide range, can return smashes making this move useful. You need the passive ability Acrobatics to acquire this move in Pair Mode. It can leave you momentary defenseless. ***** [Oishi's Moon Volley] When: You're inside the forecourt, balls other than drop, lob and smash. Button: R1+X Friendship: Shot's effectiveness rises It is a slightly slower, less accurate original Moon Volley, so usage should be the same. You can only acquire this move in Pair mode if Oishi is your partner. **** [Kikumaru Beam] When: Inside forecourt, when it's time to smash any balls except smash. Button: R1+O Friendship: Shot's effectiveness rises A great smash move, very effective in singles and opponent are trying to lob balls over your head ***** [Kikumaru Seal Step] When: Tension is 3 and above, inside the forecourt, after own shot, before opponent enters shot posture. Button: R1+X One of the cooler looking move around, Eiji moves so fast, it seems like there are three of him, it will return any ball that isn't a lob over Eiji's head. A very good move in doubles, but in singles, it is very susceptible to lobs. *** [Charge] When: After own shot, before opponents enter shot posture. Button: R1+O When your stamina bar becomes white, you regain stamina even if you are moving and playing. [6] Kawamura Takashi Vitals Year: 3rd Height: 180cm Birthday: November 18th Power: SS Footwork: G Stamina: A Mental: D Technique: G Total: 27/50 Passive Abilities Friendship - You special bar goes up when your partner hit 5 straight rally shots Analysis A pure power player with not much else, he has a decent arsenal of moves, especially the chance ball inducing move that can get him easy points. His very slow footwork makes him very bad in singles Specials ** [Burning Serve] When: Serving Button: R1+X Friendship: Shot's effectiveness rises A serve that is three times the normal weight, takes up a little stamina from the receiver. *** [Burning Hadokyuu] When: Balls other than smashes Button: R1+O Friendship: If it get returned, it will be a lob Ball that takes away stamina, a shot that weights 3 times a normal shot. It will blow racket away if you try to return it before it bounces ** [Great Hadokyuu] When: Balls other than smashes Button: R1+X Friendship: Shot's effectiveness rises Balls that aim at the opponent, if opponents try to return it before it bounces, racket will be blown away. It can go out on many occasions. ***** [Dash Hadokyuu] When: At opponent's match game, only used once a game, this move will replace the Great Hadokyuu. Doubles only Button: R1+X Blown away both people's rackets and drain massive stamina. Must be at match game when you play to 3 or more (best if trailing 0-2 in a 3 game match, 0-3 when playing a 4 game match etc…). You probably can do this behind the baseline. Exclusively to Kawamura. ***** [Hey Hey Com'on] When: After own shot, before opponent enters into shot posture Button: R1+O Induces a chance ball for you to smash right back at your opponent, really useful. [7] Inui Sadaharu Vitals Year: 3rd Height: 184cm Birthday: June 3rd Power: B Footwork: C Stamina: C Mental: C Technique: C Total: 31/50 Passive Abilities Analysis - See where the opponent is aiming their shots at Underestimate - Until you're trailing in game count or until the opponent uses a special, all your stats goes down by 1. However you can remove this in Pair Mode Analysis Stats are evenly spread out, decent moves, he has the Analysis ability which allows him to see where opponents hit is a big bonus, but he does have the soft spot passive which could hamper him some bit. When he takes off the Power Ankles and Power Weights, he gains 2 more stats points which allows him to be dominant. Specials: ** [S.S.S.] When: Serving Button: R1+X Friendship: Shot's effectiveness rises Short for Stealth Sonic Serve, this serve will be invisible until it bounces, 1.5 faster than normal serves. For a serve that is said to rival the Scud Serve, this comes no where close, it's too slow to be effective. *** [D.A.E.] When: You're in the forecourt, chance balls. Button: R1+X Friendship: Shot's effectiveness rises Short for Data Analysis and Estimation. An accurate volley, only usable on chance balls. *** [D.R.S.] When: You're in the backcourt, when it is time to smash. Button: R1+X Friendship: Shot's effectiveness rises Short for Delay Release Smash. When you start to hit it, hold down the button, and whenever you let go of it, that is when Inui will release the smash, but it does have a time limit, it will let go by itself within a couple of seconds. **** [D.A.S.] When: After own shot, before opponent enters shot posture Button: R1+O Short for Data Analysis and Stimulation. This will increase the chances of the opponent hitting a bad shot (i.e. chance balls, out shots...). It's not as effective as Kawamura's move, since it doesn't guarantee you anything. *** [Power Ankle Removing] When: After losing a point, must be at the third game or more. Button: R1+X Inui gains 1 stat towards his footwork. In Pair Mode, you get 10% more body (blue) points if you have this. *** [Power Wrist Removing] When: After losing a point, must be at the third game or more. Button: R1+O Inui gains 1 stat towards his power. In Pair Mode, you get 10% more body (blue) points if you have this. [8] Momoshiro Takeshi Vitals Year: 2nd Height: 170cm Birthday: July 23rd Power: A Footwork: C Stamina: B Mental: A Technique: E Total: 33/50 Passive Abilities Jumping Shot - Allow you to hit jumping shots Net Dash - Movements forward towards the net are faster Energetic - It makes it more difficult to lose stamina Determination - Every time your opponent scores, your special bar goes up Analysis Great base stats, too bad it isn't backed up by deadly moves, although his smash specials are good, he lacks any other moves that can end points quickly. Specials **** [Dunk Smash] When: Backcourt, time to smash. Button: R1+X, R1+O is a fake smash, drop shot. Friendship: Shot effectiveness rises Powerful jumping smash, the fake is effective too ***** [Super Dunk Smash] When: Forecourt, time to smash Button: R1+X Friendship: Whoever tries to return it will have half of thier stamina drained. Can't be returned without a special, whoever tries to return it without a special will have racket blown away. ** [Jack-Knife] When: Behind the service line, balls that fall behind the service line but can't be lob or smash Button: R1+X Friendship: Shot effectiveness rises Two handed backhand utilizing weight of body. Not very effective, easily returned, but it does drain a little stamina. ** [Jack-Knife Poach] When: Forecourt, ball that will fall behind the service line but can't be lobs or smashes Button: R1+X Friendship: Shot effectiveness rises Same as Jack-Knife, only a volley like move. **** [Smash Out] When: Tension at level 4, smash must fall behind the service line. Button: R1+X Does not work on specials, but all other smashes will be out when you use this, similar to Sengoku's move that calls lobs out. ** [Are] When: Tension at 2 or more, after winning a game, but still trailing in game count. Doubles only. Button: R1+X This will lower the opponent's tension by 1. Only once a match can you use this [9] Kaidoh Kaoru Vitals Year: 2nd Height: 173cm Birthday: May 11th Power: C Footwork: E Stamina: SS Mental: S Technique: E Total: 33/50 Passive Abilities Diving Volley - Allow you to dive for balls that are out of reach Side Dash - Side to side movements are faster Determination - Every time your opponent scores, your special bar goes up Analysis: High base stats and the specials to back them up, his greatest weakness is the lack of footwork, which screws him over in singles, other than that, he is a great doubles player. He can unleash the snake at only half a special bar and high mental stats means he will spam it. At higher tensions, he can do the Cobra, and you will never have to worry about stamina with Kaidoh. He can be a very annoying opponent. Specials: *** [Snake] When: Backcourt, ball must fall behind the service line. Button: R1+O Friendship: Shot's effectiveness rises Sharp angle shot, can curve either way, can really bothersome to people that have low footwork or still stuck at the baseline, the best way to return this is to volley it while standing at the center of the net. **** [Boomerang Snake] When: Must be behind the service line and in the right corner, balls must ball behind the service line to the forehand. Button: R1+X Friendship: Shot's effectiveness rises Can only be acquired in Pair Mode if you have "Will Power". It can return smashes, but can also hit the net sometimes. Can't be returned until it bounces *** [Diamond Back] When: Forecourt, ball must fall behind the service line, can't be lobs. Button: R1+O Friendship: Shot's effectiveness rises This is just running back to hit a snake, the effect is still the same. **** [Cobra] When: Tension must be at 3 or above, you must be behind the baseline, ball must fall behind the service line Button: R1+O Friendship: Shot's effectiveness rises A fast intimidating lob, similar to the moon volley but with more height and less speed. ** [Viper Dive] When: You must be behind the service line, opponent has to hit a drop shot Button: R1+O Friendship: Makes the shot bounces very little A diving effort by Kaidoh to return a drop shot, it will leave you very vulnerable if the opponent gets to the shot in time *** [Python Dive] When: Tension must be at 3 or higher. Cord ball falls on Kaidoh's right side, can't be smashes or, lobs. Button: R1+X Friendship: Shot's effectiveness rises This move relates to Kaidoh's encounter with Aoi in the manga, Kaidoh will dive and hit a boomerang snake to return a cord ball. Beware, if the court ball isn't far out enough, Kaidoh will hit the net ***** [Will Power] When: After losing a point, stamina bar at white Button: R1+X This will recover all the stamina bar, can only be used once per match. *** [Death Adder] When: At opponent's match point Button: R1+O This will raise tension to level 4 at the opponent's match point, although it maybe too little too late Legal: Prince of Tennis and all creations belongs to Konami and Konomi Takeshi and all the copyrights are theirs too. I want to thank them for putting out such a great game for me to enjoy. Thanks to: c0ld, Kiyo, orangy and the creation that is the translator. Also thanks to Gamefaqs for putting this up. "Don't hunt what you can't kill, kids!" Prince of Tennis rules!!! Copyrights 2005 hbk823