============================================ SAMURAI WARRIORS (US) Character Guide: Kenshin Uesugi Version 1.10 Created by: Sima Zhongda ============================================ ============ CONTENTS ============ 1. Introduction 2. About Lord Kenshin 3. Great Bishamonten, God of War 4. Kenshin's Tale 5. Mission Completion Guide 5.1 The Battle of Kawanakajima 5.2 Odawara Infiltration 5.3 Siege of Ueda Castle 5.3.1 Field 5.3.2 Castle 5.4 Siege of Gifu Castle 5.4.1 Field 5.4.2 Castle 5.5 Kawanakajima Showdown 5.6 The Battle of Anegawa 6. Endings 6.1 Ending 1: "Friend and Foe" 6.2 Ending 2: "Ode to a Nemesis" 7. Element Rune 8. Weapons 8.1 General List 8.2 Obtaining the Fifth Weapon 9. Attacks 9.1 General 9.2 Special 9.3 "Arise!": Lord Kenshin's First Charge 10. Statistics 11. Skills 11.1 Might 11.2 Prowess 11.3 Guard 11.4 Element 12. Thanks 13. Copyright and Contact Information ==================== 1. Introduction ==================== Welcome to my Character Guide for Lord Kenshin Uesugi (Uesugi Kenshin in the original Japanese version). The purpose of this document is to provide accurate and reliable information that will aid in the use and development of Lord Kenshin as a Samurai Warrior. The guide was made, in the most part, based on my experience playing the game. While the procedures to obtain Lord Kenshin's fifth weapon, as well as to unlock some missions are based on guides submitted to GameFAQs by EChang and TheLeftWings, they are by no means mere copies of their work. Everything I included in this guide was personally tested and slightly modified by myself, in order to provide more details or just to make things simpler, depending on the case, given the fact that this is a guide for the American version of the game. I am also fully aware of the fact that my way is not the only way of getting things done, and I myself discovered other ways, but for the sake of simplicity I only wrote what I considered the easiest, simplest methods. As far as it concerns game aspects, my work is finished. Other sections may be added at a later time, depending, among other things, on the users' feedback. ========================= 2. About Lord Kenshin ========================= 'The Dragon of Echigo,' Kenshin is among the most fearsome of the Samurai Warriors. Originally a member of the Yamauchi Uesugi family, he took over control of the Kanto region. Later he entered the priesthood and changed his name to Kenshin. His belief in the god of victory, Bishamonten, and the guardian gods of Buddhism were deep. His battle flag featured the character 'bi' (short for Bishamonten) emblazoned on a white background. He fought countless battles against his old nemesis Shingen Takeda and Ujiyasu Houjou and his son Ujimasa of the Kanto region, but it can be said that he was a righteous person who never fought an unjust battle. Source: http://www.koei.com/SamuraiWarriors/character/character_pop07.htm ==================================== 3. Great Bishamonten, God of War ==================================== Male. The god of war and warriors, Bishamonten is usually clad in armor, with a spear in one hand and a pagoda in the other. He is the scourge of evil doers, and the most powerful among the Four Buddhist Guardians of the Four Directions (Shitenno). He is also an important member of the Tenbu, as are the Shitenno, and one of Japan's Seven Lucky Gods. The small pagoda he often carries symbolizes the divine treasure house. He is both a protector of and dispenser of its treasure -- he shares the pagoda's vast treasures with only "the worthy." Also called Tamonten (Listens to Many Teachings), for he protects the places where Buddha preaches and listens always to Buddha's teachings. Said to live halfway down the north side of Mount Sumeru, Bishamon protects the north, and is accompanied by two classes of mythical beings -- the Yasha (Yaksa) and Rasetsu (Rakshasa). Source: http://www.onmarkproductions.com/html/bishamonten.shtml ===================== 4. Kenshin's Tale ===================== -------------------------------------- - The Battle of Kawanakajima [F] - -------------------------------------- | -------------------------------- - Odawara Infiltration [C] - -------------------------------- | --------------------------------- - Siege of Ueda Castle [S] - --------------------------------- | -------------------------------- - Siege of Gifu Castle [S] - -------------------------------- | ------------------------------------------ | | ---------------------------------- --------------------------------- - Kawanakajima Showdown* [F] - - The Battle of Anegawa [F] - - (Upper Path) - - (Lower Path) - ---------------------------------- --------------------------------- F = Field C = Castle S = Siege * In order to access this stage, during the Castle stage of Siege of Gifu Castle, accomplish at least three out of the four given missions. In other words, clear each floor in less than 4'30". =============================== 5. Mission Completion Guide =============================== 5.1 The Battle of Kawanakajima [Field] Mission #1: It's a Pincer! Description: Defeat the enemies at Hachimanbara! How to Trigger: Appears automatically, around 35 seconds into the stage. Mission #2: Occupy Kaizu Description: Occupy Kaizu Castle! How to Trigger: Appears automatically, right after Mission #1 is given. Mission #3: Famed Contest Description: Charge the Takeda main camp at once! How to Trigger: Accomplish Mission #1. Mission #4: The Pincer will fail! Description: Eliminate Yukimura Sanada! How to Trigger: Accomplish Mission #1 and let Yukimura take the camp at Mt. Saijyo. Once Yukimura returns to Hachimanbara, this mission is given. Mission #5: Prayers Description: Zenkouji must not be isolated! How to Trigger: Accomplish Mission #2. Mission #6: The tide must flow Description: Eliminate Kansuke Yamamoto! How to Trigger: Accomplish Mission #3 or Mission #5. Mission #7: Flanked Description: Defeat Yukimura Sanada and Nobukado Takeda! How to Trigger: Fail Mission #1 and Mission #1. If ally generals Kageie Kakizaki and Kagetsugu Amakasu are still alive, this mission is given. Mission #8: Parting Shot Description: Charge the Takeda main camp! How to Trigger: Fail Mission #5. 5.2 Odawara Infiltration [Castle] Mission #1: No Knowledge Description: Eliminate Kunoichi! How to Trigger: Encounter Kunoichi on Floor 2. She is in one of the rooms near the exit to Floor 3. Mission #2: Stalling Description: Eliminate Yukimura Sanada! How to Trigger: On Floor 4, if Mission #1 was accomplished, Yukimura guards the exit to Floor 5. Encounter him there. Mission #3: Appearances Description: Eliminate Yukimura Sanada and Kunoichi! How to Trigger: On Floor 4, if Mission #1 failed, Yukimura and Kunoichi guard the exit to Floor 5. Encounter them there. Mission #4: Aftermath Description: Eliminate Ujimasa Hojo! How to Trigger: Enter Floor 5. 5.3 Siege of Ueda Castle [Siege] 5.3.1 Field Mission #1: Sanada's Son Description: Defeat Yukimura in front of Ueda Castle's gates! How to Trigger: Advance towards Ueda Castle. Mission #2: Decoy Description: Avoid combat with Yukimura! How to Trigger: Accomplish Mission #1. How to Accomplish: Defeat the Yukimura that appears closer to the main camp. Mission #3: Illusion Description: Do not allow the enemy into the main camp! How to Trigger: Fail Mission #1. Note: During this mission, one Yukimura advances towards the main camp from the north, another Yukimura from the west, and Kunoichi from the southwest. Mission #4: Enchantment Description: Do not allow the enemy into the main camp! How to Trigger: Fail Mission #2. Note: During this mission, two Yukimuras advance towards the main camp from the north, and Kunoichi from the southwest. Mission #5: Camp surrounded Description: Do not allow the enemy into the main camp! How to Trigger: Accomplish Mission #2. Note: During this mission, Yukimura advances towards the main camp from the north, Nobuyuki Sanada from the west, and Kunoichi from the southwest. Mission #6: Relentless Description: Do not allow the enemy into the main camp! How to Trigger: Accomplish Mission #3 or Mission #4. Note: During this mission, Nobuyuki Sanada advances towards the main camp from the west. Mission #7: I see you, Nemesis! Description: Eliminate Shingen Takeda! How to Trigger: Accomplish Mission #5 or Mission #6. Mission #8: Inside the Castle Description: Eliminate Masayuki Sanada! How to Trigger: Defeat all enemy generals outside Ueda Castle. 5.3.2 Castle Mission #9: Race is on Description: Eliminate Kunoichi! How to Trigger: Encounter Kunoichi in Sub-level 1. Mission #10: Elder Sanada Description: Eliminate Nobuyuki Sanada! How to Trigger: On Sub-level 1, Nobuyuki Sanada guards the exit to Sub- level 2. Encounter him there. Mission #11: Younger Sanada Description: Eliminate Yukimura Sanada! How to Trigger: On Sub-level 2, Yukimura guards the exit to Sub-level 3. Encounter him there. Mission #12: Brothers Description: Eliminate Kunoichi and Yukimura! How to Trigger: Enter Sub-level 5 and advance towards the area on the back. Mission #13: Sanada Patriarch Description: Eliminate Masayuki Sanada How to Trigger: Accomplish Mission #12 and enter the room in which Masayuki appeared. 5.4 Siege of Gifu Castle 5.4.1 Field Mission #1: Mighty Shibata Description: Lure Katsuie Shibata out! How to Trigger: Appears automatically, Mission #2: Bridge to Heaven Description: Defeat Hideyoshi while protecting the Siege Ramp! How to Trigger: Accomplish Mission #1. Mission #3: Take Sunomata Description: Defeat Hideyoshi while protecting the Siege Ramp! How to Trigger: Fail Mission #1. Mission #4: Direct Attack Description: Eliminate Keiji Maeda! How to Trigger: Accomplish Mission #2 or Mission #3. Mission #5: Split Forces Description: Escort the Siege Ramp, and clear the west gate! How to Trigger: Accomplish Mission #2 or Mission #3. Mission #6: The Stalwart Description: Defeat Keiji Maeda, and clear the front gate! How to Trigger: Fail Mission #2 or Mission #3. Mission #7: The Tactician Description: Defeat Mitsuhide Akechi, and clear the east gate! How to Trigger: Fail Mission #2 or Mission #3. Mission #8: Gods and Demons Description: Eliminate Nobunaga Oda! How to Trigger: Accomplish Mission #4 or Mission #5. Mission #9: No Contest Description: Defeat Nobunaga Oda inside the castle! How to Trigger: Accomplish Mission #6 or Mission #7. Mission #10: Castle occupied! Description: Defeat Nobunaga Oda inside the castle! How to Trigger: Fail Mission #8. Mission #11: Sweep Description: Defeat all Oda officers! How to Trigger: Accomplish Mission #8 or Mission #10. 5.4.2 Castle Mission #12: First Floor Description: Clear Gifu Castle's first floor quickly! How to Trigger: Appears automatically, at the beginning of the stage. Note: The time limit to accomplish this mission is 4'30". Mission #13: Second Floor Description: Clear Gifu Castle's second floor quickly! How to Trigger: Enter Floor 2. Note: The time limit to accomplish this mission is 4'30". Mission #14: Third Floor Description: Clear Gifu Castle's third floor quickly! How to Trigger: Enter Floor 3. Note: The time limit to accomplish this mission is 4'30". Mission #15: Fourth Floor Description: Eliminate Nobunaga Oda quickly! How to Trigger: Enter Floor 4. Note: If during the Field stage Mission #4 failed, Keiji Maeda will also be there. 5.5 Kawanakajima Showdown [Field] Mission #1: Hachimanbara Description: Eliminate Nobukado Takeda at Hachimanbara! How to Trigger: Appears automatically, Mission #2: Attack Kaizu Description: Eliminate Nobushige Oyamada at Kaizu Castle! How to Trigger: Appears automatically, right after Mission #1 is given. Mission #3: Mt. Saijyo Description: Eliminate Hanzo Hattori, and protect the main camp! How to Trigger: Accomplish Mission #1 or Mission #2. Mission #4: Zenkouji Description: Eliminate Masakage Yamagata, and protect Zenkouji. How to Trigger: Accomplish Mission #1. Mission #5: Stop Yukimura Description: Eliminate Yukimura Sanada, and protect Kaizu Castle! How to Trigger: Accomplish Mission #2. Mission #6: Retreat for now Description: Temporarily retreat from the front line! How to Trigger: Accomplish Mission #4 or Mission #5. After a few minutes, Takeda reinforcements arrive and this mission is given. Mission #7: Last Charge Description: Charge alone into the Takeda main camp! How to Trigger: Accomplish Mission #6. Mission #8: Mt. Chausu Description: Eliminate Katsuyori Takeda at Mt. Chausu! How to Trigger: Accomplish Mission #4 or Mission #5. It happens after a few minutes. 5.6 The Battle of Anegawa [Field] Mission #1: Showdown begins Description: Assist the Sadamitsu Usami Army! How to Trigger: Appears automatically, around 22 seconds into the stage. Mission #2: Wave Attack Description: Assist the Kageie Kakizaki Army! How to Trigger: Appears automatically, right after Mission #1 is given. Mission #3: Wind Description: Assist the Yataro Onikojima Army! How to Trigger: Appears automatically, right after Mission #2 is given. Mission #4: Forest Description: Head for the Takeda Army's main camp! How to Trigger: Accomplish any two out of the first three missions; otherwise this mission appears a few minutes into the stage. Mission #5: Fire Description: Defeat all Takeda officers! How to Trigger: Accomplish Mission #4. Mission #6: Mountain Description: Eliminate Shingen Takeda once and for all! How to Trigger: Accomplish Mission #5. ============== 6. Endings ============== 6.1 Ending 1: "Friend and Foe" Clear the upper path of Kenshin's Tale (Kawanakajima Showdown). 6.2 Ending 2: "Ode to a Nemesis" Clear the lower path of Kenshin's Tale (The Battle of Anegawa). =================== 7. Element Rune =================== Stage: Kawanakajima Showdown [Field] Mode: Story or Free Mode Difficulty: Any Requirements: Achieve a KO count of 1000. Recommended Method: (Contributed by Chris Cline) Eliminate Nobushige Oyamada at Kaizu Castle; then return to the Uesugi main camp and defeat Hanzo Hattori. Go back to Kaizu Castle and defeat Yukimura Sanada (he has Kunoichi with him as an officer). Now proceed to the middle area of the map and start killing. Once the KO count of 1000 is achieved, the enemy supply unit appears at the northeast corner of the map, by the enemy gate. Notes and General Recommendations: + Play on Easy difficulty, unless you want a challenge. That makes things easier and much faster. + Ignore the mission to protect Zenkouji, as well as the mission to return to the main camp. + DO NOT kill the Reserve Captains; that stops the flow of enemy troops into the field, which is obviously the last thing you want. + Do not use bodyguards, as they can steal KOs. + This item may be obtained as Lord Kenshin in Story Mode, or as any character in Free Mode. ============== 8. Weapons ============== 8.1 General List 1st Weapon - Wave Blade Number of Attacks: 4 Base Attack Power: 15 Description: A sword with a deadly waved blade. 2nd Weapon - Shichitsuka Number of Attacks: 6 Base Attack Power: 25 Description: An ancient long sword of renown. 3rd Weapon - Seven Spirits Number of Attacks: 8 Base Attack Power: 32 Description: An ancient longsword with mystical properties. 4th Weapon - Ichimonji Number of Attacks: 8 Base Attack Power: 43 Description: Kenshin's sword. Said to embody a woman who appeared in his dreams. 5th Weapon - Murakumo Number of Attacks: 8 Base Attack Power: 48 Element: Ice Statistics: Life: +50 Ranged Attack: +47 Horse Attack: +41 Speed: +45 Description: Said to be crafted from the tail of the great serpent Orochi. 8.2 Obtaining the Fifth Weapon Stage: Kawanakajima Showdown [Field] Difficulty: Hard Requirements: Occupy Kaizu Castle (Mission #2); defeat Hanzo Hattori (Mission #3) and Yukimura Sanada (Mission #5). Retreat back to the main camp (Mission #6), and after Keiji Maeda arrives, charge the Takeda main camp (Mission #7) within 1'00" (ONE MINUTE) after the mission is given. Note: Lord Kenshin's Story Mode must have been completed at least once before attempting to obtain this weapon. Otherwise the supply unit will not appear, even if all other necessary conditions are met. Method: 1. As soon as the stage begins, ride towards Kaizu Castle. Once there, defeat Nobushige Oyamada. 2. Immediately ride back towards Mt. Saijyo, where Hanzo Hattori will appear. Defeat him as well. 3. Go back to Kaizu Castle and defeat Yukimura Sanada. To eliminate Kunoichi, his officer, is optional. 4. Wait until the Takeda reinforcements come, and when they do, retreat back to the main camp. This triggers Keiji Maeda's arrival to support Kenshin. 5. After Keiji arrives, charge straight into the Takeda main camp (it must be done within ONE MINUTE after the mission is given). After the event, the enemy supply unit appears by Kaizu Castle and runs towards the south. 6. Ride towards the supply unit and kill the Supply Captain for the valuable item. 7. Defeat Shingen Takeda to clear the stage. Notes: - I can guarrantee the success in obtaining the weapon by following this method step by step, IN THE ORDER IN WHICH STEPS ARE LISTED. - The mentioned locations (Kaizu Castle, Mt. Saijyo) are indicated on the stage map. - RenoSebastius has reported that it is possible to obtain this weapon even if Keiji Maeda does not appear as reinforcement. Recommendations: + Obtain a level 4 weapon and some high leveled items before attempting this. Mitsuhide Akechi's Betrayal at Honnouji stage is perfect for farming high leveled items in Chaos difficulty, since it is not necessary to defeat any enemies in order to clear it. + Since the Kawanakajima Showdown is a final stage, it may be wise to consider resetting Lord Kenshin's statistics. That makes things much easier. + If Lord Kenshin's statistics are reset, equip a high leveled Solar Gem (Life Bonus), besides the usual attack and defense items, and the saddle. Use the remaining slot for another item of your choice. + Use the mid-game Save function throughout the stage. ============== 9. Attacks ============== 9.1 General SSSS - Slashes to the left and right, thrusts forward, swings his blade in circular motion five times, and finishes with a 360 degree spin slash. Dash S - Runs and does one diagonal slash upwards. Mounted SSSS : Swings his weapon back and forth, three times; then does five swings in circular motion, on his right side. T : Varies, depending on the symbol on the background of his weapons. See section 9.3 for details. XT : Jumps and thrusts his sword on the ground when he lands. Small area effect. ST : Slashes once and throws his opponent upward. STT : Slashes once, throws his opponent upward and then jumps after them, slashes once more in mid air and makes them fall to the ground. Enemy units near the area also take damage from the impact. STTT : Slashes once, throws his opponent upwards and then jumps after them, slashes once more in mid air, makes them fall to the ground and finishes with a 360 degrees spin slash. The opponent is thrown back a long distance and suffers heavy damage. The quote: "Perish!" SST : Slashes left and right, charges up and slashes diagonally, to the left. SSTT : Slashes left and right, charges up and follows by four diagonal slashes to one side and the other, juggling his opponent in mid air. SSTTT: Slashes left and right, charges up and follows by four diagonal slashes to one side and the other, juggling his opponent in mid air. The final hit is a vertical slash with his sword. The quote: "Perish!" SSST : Charges up, stomps his foot on the ground and creates an earthquake effect, damaging and knocking enemies back. Area attack. 9.2 Special Musou: Slashes towards the left and right, repeatedly. The last hit is a flash of light that hits all enemies around him. The quote: "Heavens!" True Musou: Musou with fire elemental damage added. Deadlock Attack: Slashes his opponent three times. 9.3 "Arise!": Lord Kenshin's First Charge A unique feature of Kenshin Uesugi is the fact that his first charge (T) is determined by the symbols that appear on the background of each one of his weapons. These symbols, like elements, can vary, which means that not all individual weapons of his have the same symbol. The exception, of course, is his fifth weapon (Murakumo), which has the black symbol of Bishamonten. Here is a description of Lord Kenshin's first charge (T) attacks depending on symbol: The Phoenix: If Lord Kenshin's weapon has an orange phoenix on the background, pressing T summons a phoenix that flies straight into his opponents. Long attack range. The Wolf: If Lord Kenshin's weapon has a blue wolf on the background, pressing T creates a wave of blue energy that circles around him and hits his foes. The Cross: If Lord Kenshin's weapon has a green circle of crosses on the background, pressing T summons a white cross in dark smoke, which explodes after a second and damages his opponents. Area effect. Great Bishamonten: If Lord Kenshin's weapon has a black Japanese character* on the background, pressing T summons a large ellipse of clear energy that homes into his foes and does damage. Very long attack range. This is the best of Lord Kenshin's first charge attacks, and the one that comes with his fifth weapon, Murakumo. * This is the same character on Kenshin's cloak (second outfit). It is 'BI', the first character of 'Bishamonten', God of War, and it was Lord Kenshin's Battle Standard. (Source: http://www.samurai-archives.com/kenshin.html) ================== 10. Statistics ================== =================================================== | Statistic | Base | Maximum | =================================================== | Attack | 56 | 194 | | Defense | 54 | 174 | |-------------------------------------------------| | Ranged Attack | 68 | 166 | | Ranged Defense | 48 | 166 | |-------------------------------------------------| | Horse Attack | 70 | 200 | | Horse Defense | 48 | 166 | |-------------------------------------------------| | Speed | 60 | 150 | | Jump | 105 | 155 | | Agility | 80 | 150 | =================================================== ============== 11. Skills ============== This is the map of Lord Kenshin's skills. In order to match the way they are listed in the game, skills are separated in their four categories: Might, Prowess, Guard and Element. While most skills have three levels of mastery -with an increase in their training cost per level, of course- those marked as Rare (*) must be trained only once. Requirements and initial training cost are listed below each skill, and for skills located to the right of another and connected to it by a line, at least one level of expertise in the first skill is an additional requirement. Example: = Vitality = ----> = Resist* = Life: 177 Life: 190 Atk: 110 Atk: 170 S.P.: 150 S.P. 1000 In this case, Vitality is a common skill with requirements of 177 life and 110 attack, and an initial training cost of 150 skill points; Resist, on the other hand, is a Rare skill with requirements of 190 life and 170 attack, and a unique training cost of 1000 skill points. This is not all, however: since Resist is located to the right of Vitality and the two of them are connected by a line, if Lord Kenshin were to be trained in Resist he would first need at least one level of expertise in Vitality. This being said, let us proceed. 11.1 Might Skills of Power. They have Life and Attack requirements. = Frenzy = ----> = Reach = ----> = Guts* = Life: 165 Life: 185 Life: 190 Atk: 60 Atk: 150 Atk: 170 S.P.: 150 S.P.: 150 S.P. 1000 = Vitality = ----> = Resist* = Life: 177 Life: 190 Atk: 110 Atk: 170 S.P.: 150 S.P. 1000 = Rage = ----> = Precision* = Life: 173 Life: 190 Atk: 90 Atk: 170 S.P.: 250 S.P. 1000 = Vigor = ----> = Pressure = Life: 169 Life: 181 Atk: 75 Atk: 130 S.P.: 100 S.P.: 150 11.2 Prowess Skills of Balance. They have Musou and Defense requirements. = Potence = ----> = Mastery* = Musou: 152 Musou: 155 Def: 150 Def: 170 S.P.: 250 S.P.: 1000 = Cavalier = ----> = Parry* = Musou: 140 Musou: 155 Def: 60 Def: 170 S.P.: 100 S.P.: 1000 = Rally = ----> = Pierce* = Musou: 142 Musou: 155 Def: 75 Def: 170 S.P.: 100 S.P.: 1000 = Drive = ----> = Acclaim = Musou: 144 Musou: 146 Def: 90 Def: 110 S.P.: 150 S.P.: 250 11.3 Guard Skills of Speed. They have Musou and Speed requirements. = Fortitude = ----> = Block* = Musou: 142 Musou: 155 Speed: 80 Speed: 130 S.P.: 150 S.P.: 1000 = Celerity = ----> = Grace* = Musou: 146 Musou: 155 Speed: 100 Speed: 130 S.P.: 150 S.P.: 1000 = Focus = ----> = Counter = ----> = Resilience* = Musou: 140 Musou: 149 Musou: 155 Speed: 70 Speed: 110 Speed: 130 S.P.: 150 S.P.: 300 S.P.: 1000 = Fitness = ----> = Discern = Musou: 144 Musou: 152 Speed: 90 Speed: 120 S.P.: 150 S.P.: 250 11.4 Element Skills of Everyone. They have no requirements, and it costs a total of 900 skill points to train them to level 3. Because elemental skills are the same for all characters and can always be viewed on the skills training screen, I have not included a list of them in this guide. ============== 12. Thanks ============== + To KOEI, for creating Samurai Warriors. + To the real Lord Kenshin Uesugi, for inspiring the creation of one of my favorite Samurai Warriors. + To my Oath brother Keiji Maeda, for helping me find the alternate path to Contributor Central, among other things... + To EChang, for creating the guides I used as reference for obtaining Lord Kenshin's fifth weapon. + To TheLeftWings, for creating the guide I used as reference for unlocking some of the missions from various stages. + To GameFAQs, Kongming's Archives and Neoseeker, for publishing my work. ========================================= 13. Copyright and Contact Information ========================================= Copyright 2004 Sima Zhongda. This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The following websites have been authorized to publish this guide: * GameFAQs (http://www.gamefaqs.com) * Kongming's Archives (http://www.kongming.net) * Neoseeker (http://www.neoseeker.com) For questions, corrections, etc., e-mail me at sima_zhongda@hotmail.com. I will give proper credit to the author(s) of any contributions I decide to post as part of this guide.