=============================================================================== Disgaea: Hour of Darkness (US) - Training FAQ - v1.2 =============================================================================== written by JungleJim - junglejimkj@yahoo.com Disgaea: Hour of Darkness (c) Nippon Ichi Software Inc. (c) Atlus U.S.A. Inc. Permission to publish this FAQ is given to the following website only: www.gamefaqs.com www.gamespot.com (by linking directly to gamefaqs) In the past I've allowed my guides to be published elsewhere, but for various reasons I've decided to make my future guides exclusive to gamefaqs. So please don't email me asking for permission to publish elsewhere. All such emails will be ignored. Contact me via email if you find errors. If you have gameplay questions, it's probably better for you to post your questions to the message boards at www.gamefaqs.com. I've written enough guides so that I receive more email than I can answer. ================= TABLE OF CONTENTS ================= 1.0 - REVISION HISTORY 2.0 - INTRODUCTION 3.0 - BATTLES 3.1 - Vyers Castle 3.2 - Frozen River 3.3 - Dinero Palace 3.4 - Blazing Core 3.5 - Jotunheim 3.6 - Blair Forest 3.7 - Salamander's Breath 3.8 - Lunar Snowfield 3.9 - Stellar Graveyard 3.10 - Sea of Gehenna 3.11 - Forest of the Dead 3.12 - Stellar Graveyard II 3.13 - Gargantua Deck 3.14 - Gargantua Interior 3.15 - Celestia 3.16 - Seraphic Sanctuary 3.17 - Prinny Land 3.18 - Cave of Ordeal 3.19 - Human World 3.20 - Alternate Netherworld 3.21 - Beauty Castle 3.22 - Baal Castle 4.0 - CHARACTERS 4.1 - Stats 4.2 - Levels and EXP 4.3 - Character Creation 4.4 - Leveling-Up 4.5 - EXP Gain 4.6 - Extra Gain 4.7 - Stat Stealing 4.8 - Transmigration Basics 4.9 - Yellow Bars 4.10 - Bonus Points 4.11 - Transmigration Strategies 4.12 - Weapon Mastery 5.0 - ITEMS 5.1 - Item Leveling 6.0 - FAQ 7.0 - THANKS ====================== 1.0 - REVISION HISTORY ====================== Version 1.2 05-30-04 Renamed from Character FAQ to Training FAQ Battles section added Item section started Weapon Mastery subsection added Changed magic number for yellow bar maxing from 64 to 67 Fixed typos, reworded some sections Version 1.1 10-30-03 Finished yellow bar tables Added bonus point table Added HP increase formulas Added transmigration strategy Version 1.0 10-02-03 Initial version ================== 2.0 - INTRODUCTION ================== The goal of this guide is to tell you how to make more powerful characters. For any formulas appearing in this guide, I'll use the following symbols to mean the floor function: [] The floor function simply means that you round all decimals down, never up. So [4.1] = 4, and [4.9] = 4. The following symbols mean the ceiling function: {} The ceiling function means that you round all decimals up, never down. So {4.1} = 5, and {4.9} = 5. ============= 3.0 - BATTLES ============= This section details the EXP and HL yielded from all areas (except Item World) with no Stronger Enemies bills passed. The battles are summarized in the list below. Battles marked "unique" are battles that can only be fought once. Some of the areas where unique battles occur can be re-entered, and a different battle will take place. Details for the enemies and geo panels in each battle can be found in the subsections that follow. Abbr. Area EXP HL Unique ------------------------------------------------------ PM Practice Map 57 95 1-1 Magnificent Gate 132 134 1-2 Blessed Court 122 188 1-3 Corridor of Love 226 367 * 1-3 Corridor of Love 226 367 1-4 Hall of Caresses 562 877 * 1-4 Hall of Caresses 305 477 2-1 Forsaken Land 216 336 2-2 Icy Breath 261 378 2-3 Eternal Winter 445 676 2-4 White Death 539 756 * 2-4 White Death 489 670 3-1 Gaudy Entrance 434 619 3-2 Golden Courtyard 683 970 3-3 Flashy Passage 988 1355 3-4 Lavish Hall 1086 1576 * 3-4 Lavish Hall 1146 1342 4-1 Road of Flames 1572 1781 4-2 Parched Ground 1261 2684 4-3 Blazing Field 1806 3597 * 4-3 Blazing Field 1806 3597 4-4 Molten Labyrinth 5393 5115 * 4-4 Molten Labyrinth 2947 2949 5-1 Absolute Zero 1872 2079 5-2 Endless White 2692 2718 5-3 Terrible Cold 2533 2581 5-4 Ice Queen 3513 4030 * 5-4 Ice Queen 3513 3406 6-1 Calamity Woods 5853 6741 6-2 Ritual Site 4738 3159 * 6-2 Ritual Site 3572 2520 6-3 Witches' Den 2553 2360 * 6-3 Witches' Den 3582 3384 6-4 Writhing Shadow 1076460 300300 * 6-4 Writhing Shadow 6258 2889 6-5 Nightdwellers 11082 8811 * 6-5 Nightdwellers 6048 5016 6-6 Heart of Evil 13021 9994 * 6-6 Heart of Evil 6660 5494 7-1 Scorching Wind 19664 10939 7-2 Column of Fire 8366 5946 7-3 Raging Earth 4056 3036 7-4 Crimson Plains 11016 7547 * 7-4 Crimson Plains 11016 7547 7-5 Ember of Dreams 13645 9111 * 7-5 Ember of Dreams 13645 9111 8-1 Theatre of Death 21878 7890 8-2 Frigid Garden 8968 5661 8-3 Freezing Souls 27036 16368 8-4 Under the Moon 20990 15273 9-1 Valgipus IV 24293 10086 9-2 Thurvean Sector 42719 18168 9-3 Sphere VIII 41402 21757 9-4 Cross-Point 36553 19041 9-5 Primordial Soup 11970 5740 * 9-5 Primordial Soup 20493 1230 10-1 Fervent Melody 16615 9320 10-2 Wasteland of Woe 30841 17014 10-3 River of Lava 28170 7131 10-4 Searing Tyranny 79416 20244 10-5 Inferno 68001 31865 * 10-5 Inferno 43092 21163 11-1 Ghostly Whisper 74916 29928 11-2 Rising Fear 47767 36067 11-3 Crawling Terror 73896 34776 11-4 Hero's Tomb 97993 57726 * 11-4 Hero's Tomb 77337 10545 12-1 Embryon 42258 17939 12-2 Core Point No. 4 55418 23782 12-3 Star Cluster 59326 25068 12-4 Sidereal Rift 108366 43019 * 12-4 Sidereal Rift 49250 20744 13-1 Point Alpha-III 455586 138132 13-2 Main Corridor 1 51084 19842 13-3 Main Corridor 2 62139 24467 13-4 Main Corridor 3 192043 62028 * 13-4 Main Corridor 3 127479 40349 13-5 Bridge 103914 37912 * 14-1 Field of Virtue 431924 65388 * 14-1 Field of Virtue 271914 41736 14-2 Paradise 141924 46969 14-3 Angelic Choir 233597 66107 14-4 Coliseum 297915 70412 14-5 Divine Prison 268068 74773 14-6 Inner Sanctum 155025 45945 14-7 Hall of Justice 605964 156740 * 14-7 Hall of Justice 412703 105695 14-8 Sacred Altar 441529 115220 * PL 1 Prinny Land 1 48839 24663 PL 2 Prinny Land 2 56282 23868 PL 3 Prinny Land 3 320168 113065 CoO 1 Cave of Ordeal 1 96476 35100 CoO 2 Cave of Ordeal 2 425185 93358 CoO 3 Cave of Ordeal 3 2909838 151356 CoO 4 Cave of Ordeal 4 1390290 847041 CoO 5 Cave of Ordeal 5 2680136 5683539 * CoO 5 Cave of Ordeal 5 1994201 3422276 CC Central City 484919 183848 NE Neo Eden 513336 143995 EDF EDF Headquarters 1669846 1018353 * AW Alternate World 1184158 281167 HoS Hall of Sin 711840 471378 HoP Hall of Penance 1919258 3184689 MS Malefic Seal 2016375 5379124 WM Warrior Maiden 3819283 39895195 * WM Warrior Maiden 6106254 34187694 FS Foreboding Seal 3091755 13530341 BoE Beauty of Evil 4592586 60614619 * BoE Beauty of Evil 8700342 68219640 PS Patriarch's Seal 5488794 31590063 LoT Lord of Terror 9149814 120150045 * LoT Lord of Terror 14475414 270225045 As an example of the format for the battle information, here's the Practice Map: -------- Tutorial -------- =-=-=-=-=-=-=-= Practice Map =-=-=-=-=-=-=-= EXP 57 HL 95 Class Lv Qty EXP HL ----------------------------------------- Hobbit 2 1 12 20 Ghost 1 5 9 12 DEF +50% 1 1 HL +50% 1 1 The EXP and HL values listed for each enemy are what you would receive without the geo panel effects. The values listed at the top reflect the total EXP and HL earned from the battle, including geo panel effects. The HL values for each enemy are only partially complete. I haven't listed EXP or HL values for geo panels because it's such a small amount compared to what you get for killing enemies. Some of the enemies are classified as bosses. My working definition of boss for this guide is an enemy that yields 1.5x the normal amount EXP and HL, and that doesn't follow the normal enemy combination rules. For example, throwing a level 1000 Surt onto a level 5 Mid-Boss would create a level 1005 Mid-Boss. You can't always assume that a story boss is a boss in my sense of the word. For example, when you fight Flonne, she is not a boss, but her pet Dragon is. My boss annotations are only partially complete, like the HL values. ------------------ 3.1 - Vyers Castle ------------------ =-=-=-=-=-=-=-=-=-=-=-= 1-1 Magnificent Gate =-=-=-=-=-=-=-=-=-=-=-= EXP 132 HL 134 Class Lv Qty EXP HL ----------------------------------------- Red Skull 2 1 12 22 Hobbit 2 2 12 20 Ghost 1 6 9 12 EXP +50% 1 1 Enemy Boost x3 1 1 =-=-=-=-=-=-=-=-=-= 1-2 Blessed Court =-=-=-=-=-=-=-=-=-= EXP 122 HL 188 Class Lv Qty EXP HL ----------------------------------------- M Warrior 3 1 19 30 Ghost 1 4 9 12 M Brawler 3 1 19 30 Hobbit 2 4 12 20 Attacks +1 1 1 DEF +50% 1 1 =-=-=-=-=-=-=-=-=-=-=-=-= 1-3 Corridor of Love * =-=-=-=-=-=-=-=-=-=-=-=-= EXP 226 HL 367 Class Lv Qty EXP HL ----------------------------------------- Ghost 2 1 18 30 BOSS Boggart 3 5 20 33 Archer 4 2 27 42 Red Mage 4 1 27 46 M Warrior 4 1 27 42 Recovery 20% 2 2 =-=-=-=-=-=-=-=-=-=-=-= 1-3 Corridor of Love =-=-=-=-=-=-=-=-=-=-=-= EXP 226 HL 367 Class Lv Qty EXP HL ----------------------------------------- Ghost 2 1 18 30 BOSS Boggart 3 5 20 33 Archer 4 2 27 42 Red Mage 4 1 27 46 M Warrior 4 1 27 42 Damage 20% 2 2 =-=-=-=-=-=-=-=-=-=-=-=-= 1-4 Hall of Caresses * =-=-=-=-=-=-=-=-=-=-=-=-= EXP 562 HL 877 Class Lv Qty EXP HL ----------------------------------------- Mid-Boss 6 1 354 540 BOSS Green Mage 4 1 27 46 M Warrior 4 1 27 42 F Warrior 4 1 27 42 Boggart 3 5 20 33 Archer 4 1 27 42 Enemy Boost x3 2 2 Attacks +1 2 1 =-=-=-=-=-=-=-=-=-=-=-= 1-4 Hall of Caresses =-=-=-=-=-=-=-=-=-=-=-= EXP 305 HL 477 Class Lv Qty EXP HL ----------------------------------------- Adept Ninja 6 1 97 140 BOSS Green Mage 4 1 27 46 M Warrior 4 1 27 42 F Warrior 4 1 27 42 Boggart 3 5 20 33 Archer 4 1 27 42 Enemy Boost x3 2 2 Attacks +1 2 1 ------------------ 3.2 - Frozen River ------------------ =-=-=-=-=-=-=-=-=-= 2-1 Forsaken Land =-=-=-=-=-=-=-=-=-= EXP 216 HL 336 Class Lv Qty EXP HL ----------------------------------------- Archer 4 2 27 42 M Cleric 4 1 27 42 Zombie 4 5 27 42 =-=-=-=-=-=-=-=-= 2-2 Icy Breath =-=-=-=-=-=-=-=-= EXP 261 HL 378 Class Lv Qty EXP HL ----------------------------------------- Zombie 4 9 27 42 =-=-=-=-=-=-=-=-=-=-= 2-3 Eternal Winter =-=-=-=-=-=-=-=-=-=-= EXP 445 HL 676 Class Lv Qty EXP HL ----------------------------------------- Zombie 4 6 27 42 Imp 6 4 52 79 Gremlin 7 1 75 108 =-=-=-=-=-=-=-=-=-= 2-4 White Death * =-=-=-=-=-=-=-=-=-= EXP 539 HL 756 Class Lv Qty EXP HL ----------------------------------------- Flonne 5 1 38 56 Gremlin 7 2 75 108 Imp 6 3 52 79 Dragon 8 1 195 247 BOSS * Flonne joins you after you win this battle. =-=-=-=-=-=-=-=-= 2-4 White Death =-=-=-=-=-=-=-=-= EXP 489 HL 670 Class Lv Qty EXP HL ----------------------------------------- Golem 9 1 183 217 BOSS Gremlin 7 2 75 108 Imp 6 3 52 79 ------------------- 3.3 - Dinero Palace ------------------- =-=-=-=-=-=-=-=-=-=-= 3-1 Gaudy Entrance =-=-=-=-=-=-=-=-=-=-= EXP 434 HL 619 Class Lv Qty EXP HL ----------------------------------------- M Brawler 5 7 38 56 M Pugilist 7 1 112 148 BOSS F Pugilist 6 1 56 79 =-=-=-=-=-=-=-=-=-=-=-= 3-2 Golden Courtyard =-=-=-=-=-=-=-=-=-=-=-= EXP 683 HL 970 Class Lv Qty EXP HL ----------------------------------------- M Pugilist 6 8 56 79 Manticore 8 1 113 121 M Priest 9 1 122 217 BOSS No Entry 6 1 No Lifting 1 1 =-=-=-=-=-=-=-=-=-=-= 3-3 Flashy Passage =-=-=-=-=-=-=-=-=-=-= EXP 988 HL 1355 Class Lv Qty EXP HL ----------------------------------------- F Brawler 6 1 52 72 F Brawler 4 15 27 42 M Pugilist 7 4 75 99 F Pugilist 10 1 231 257 BOSS =-=-=-=-=-=-=-=-=-= 3-4 Lavish Hall * =-=-=-=-=-=-=-=-=-= EXP 1086 HL 1576 Class Lv Qty EXP HL ----------------------------------------- Hoggmeiser 12 1 312 630 BOSS M Pugilist 10 1 231 257 BOSS F Pugilist 10 1 231 257 BOSS Wall of Meat 6 6 52 72 * Hoggmeiser joins you after you win this battle. =-=-=-=-=-=-=-=-= 3-4 Lavish Hall =-=-=-=-=-=-=-=-= EXP 1146 HL 1342 Class Lv Qty EXP HL ----------------------------------------- Blue Mage 13 1 372 396 BOSS M Pugilist 10 1 231 257 BOSS F Pugilist 10 1 231 257 BOSS M Brawler 6 6 52 72 ------------------ 3.4 - Blazing Core ------------------ =-=-=-=-=-=-=-=-=-=-= 4-1 Road of Flames =-=-=-=-=-=-=-=-=-=-= EXP 1572 HL 1781 Class Lv Qty EXP HL ----------------------------------------- Pumpkin 9 4 69 224 Decoy 11 2 121 Killer Armor 12 1 268 231 EXP +50% 10 2 =-=-=-=-=-=-=-=-=-=-= 4-2 Parched Ground =-=-=-=-=-=-=-=-=-=-= EXP 1261 HL 2684 Class Lv Qty EXP HL ----------------------------------------- Decoy 11 2 121 327 Pumpkin 9 7 69 224 Killer Armor 12 2 268 231 =-=-=-=-=-=-=-=-=-=-= 4-3 Blazing Field * =-=-=-=-=-=-=-=-=-=-= EXP 1806 HL 3597 Class Lv Qty EXP HL ----------------------------------------- Decoy 11 5 121 327 Killer Armor 12 2 268 231 Nightmare 14 1 320 380 Pumpkin 9 5 69 224 Damage 20% 10 1 Enemy Boost +50% 10 1 =-=-=-=-=-=-=-=-=-= 4-3 Blazing Field =-=-=-=-=-=-=-=-=-= EXP 1806 HL 3597 Class Lv Qty EXP HL ----------------------------------------- Decoy 11 5 121 327 Killer Armor 12 2 268 231 Nightmare 14 1 320 380 Pumpkin 9 5 69 224 Enemy Boost +50% 10 1 =-=-=-=-=-=-=-=-=-=-=-=-= 4-4 Molten Labyrinth * =-=-=-=-=-=-=-=-=-=-=-=-= EXP 5393 HL 5115 Class Lv Qty EXP HL ----------------------------------------- Killer Armor 12 4 268 231 Mid-Boss 17 1 3406 2850 BOSS Nightmare 14 2 320 380 Mandrake 15 1 275 581 =-=-=-=-=-=-=-=-=-=-=-= 4-4 Molten Labyrinth =-=-=-=-=-=-=-=-=-=-=-= EXP 2947 HL 2949 Class Lv Qty EXP HL ----------------------------------------- Killer Armor 12 4 268 231 Nightmare 14 2 320 380 Mandrake 15 1 275 581 Dark Knight 17 1 960 684 BOSS --------------- 3.5 - Jotunheim --------------- =-=-=-=-=-=-=-=-=-= 5-1 Absolute Zero =-=-=-=-=-=-=-=-=-= EXP 1872 HL 2079 Class Lv Qty EXP HL ----------------------------------------- Imp 12 9 208 231 ATK -50% 12 1 DEF +50% 12 1 Ally Damage 20% 12 1 =-=-=-=-=-=-=-=-=-= 5-2 Endless White =-=-=-=-=-=-=-=-=-= EXP 2692 HL 2718 Class Lv Qty EXP HL ----------------------------------------- Puck 12 7 228 231 Scout 15 2 343 367 Ninja 15 1 410 367 =-=-=-=-=-=-=-=-=-= 5-3 Terrible Cold =-=-=-=-=-=-=-=-=-= EXP 2533 HL 2581 Class Lv Qty EXP HL ----------------------------------------- Empusa 14 5 263 Nekomata 14 3 406 Invincibility 14 1 =-=-=-=-=-=-=-=-= 5-4 Ice Queen * =-=-=-=-=-=-=-=-= EXP 3513 HL 4030 Class Lv Qty EXP HL ----------------------------------------- Maderas 19 1 1338 BOSS Empusa 14 4 263 Golem 16 1 437 376 Lilim 15 2 343 * Maderas joins you after you win this battle. =-=-=-=-=-=-=-= 5-4 Ice Queen =-=-=-=-=-=-=-= EXP 3513 HL 3406 Class Lv Qty EXP HL ----------------------------------------- Cait Sith 19 1 1338 BOSS Empusa 14 4 263 Golem 16 1 437 376 Lilim 15 2 343 ------------------ 3.6 - Blair Forest ------------------ =-=-=-=-=-=-=-=-=-=-= 6-1 Calamity Woods =-=-=-=-=-=-=-=-=-=-= EXP 5853 HL 6741 Class Lv Qty EXP HL ----------------------------------------- Ghost 12 2 208 Hobbit 12 2 208 Puck 12 1 228 231 Boggart 12 2 228 231 Golem 12 2 228 231 Man-Eater 12 2 208 Imp 12 2 208 231 Gremlin 12 2 228 Killer Armor 12 2 268 231 Dark Knight 12 1 288 Pumpkin 12 2 127 Decoy 12 1 147 Gargoyle 12 2 248 Nightmare 12 2 228 Zombie 12 2 208 =-=-=-=-=-=-=-=-=-= 6-2 Ritual Site * =-=-=-=-=-=-=-=-=-= EXP 4738 HL 3159 Class Lv Qty EXP HL ----------------------------------------- Demonslayer 24 1 4738 3159 =-=-=-=-=-=-=-=-= 6-2 Ritual Site =-=-=-=-=-=-=-=-= EXP 3572 HL 2520 Class Lv Qty EXP HL ----------------------------------------- Rune Knight 22 2 1786 1260 BOSS =-=-=-=-=-=-=-=-=-=-= 6-3 Witches' Den * =-=-=-=-=-=-=-=-=-=-= EXP 2553 HL 2360 Class Lv Qty EXP HL ----------------------------------------- Pvt. Prinny 16 2 398 Pvt. Prinny 15 3 343 Pvt. Prinny 12 2 208 Pvt. Prinny 11 1 171 Pvt. Prinny 10 1 141 =-=-=-=-=-=-=-=-=-= 6-3 Witches' Den =-=-=-=-=-=-=-=-=-= EXP 3582 HL 3384 Class Lv Qty EXP HL ----------------------------------------- Imp 16 9 398 376 =-=-=-=-=-=-=-=-=-=-=-= 6-4 Writhing Shadow * =-=-=-=-=-=-=-=-=-=-=-= EXP 1076460 HL 300300 Class Lv Qty EXP HL ----------------------------------------- Alt. Overlord* 75 10 107646 30030 *Efreet =-=-=-=-=-=-=-=-=-=-= 6-4 Writhing Shadow =-=-=-=-=-=-=-=-=-=-= EXP 6258 HL 2889 Class Lv Qty EXP HL ----------------------------------------- Fafnir 40 1 6258 2889 =-=-=-=-=-=-=-=-=-=-= 6-5 Nightdwellers * =-=-=-=-=-=-=-=-=-=-= EXP 11082 HL 8811 Class Lv Qty EXP HL ----------------------------------------- Prism Ranger 20 1 5034 3795 Specter 17 4 549 456 Puck 17 4 504 Man-Eater 17 4 459 Warp 18 1 =-=-=-=-=-=-=-=-=-= 6-5 Nightdwellers =-=-=-=-=-=-=-=-=-= EXP 6048 HL 5016 Class Lv Qty EXP HL ----------------------------------------- Specter 17 4 549 456 Puck 17 4 504 Man-Eater 17 4 459 Warp 18 1 397 =-=-=-=-=-=-=-=-=-=-= 6-6 Heart of Evil * =-=-=-=-=-=-=-=-=-=-= EXP 13021 HL 9994 Class Lv Qty EXP HL ----------------------------------------- Mid-Boss 22 1 6361 4500 Gargoyle 20 2 810 Puck 17 10 504 =-=-=-=-=-=-=-=-=-= 6-6 Heart of Evil =-=-=-=-=-=-=-=-=-= EXP 6660 HL 5494 Class Lv Qty EXP HL ----------------------------------------- Gargoyle 20 2 810 Puck 17 10 504 ------------------------- 3.7 - Salamander's Breath ------------------------- =-=-=-=-=-=-=-=-=-=-= 7-1 Scorching Wind =-=-=-=-=-=-=-=-=-=-= EXP 19664 HL 10939 Class Lv Qty EXP HL ----------------------------------------- Zombie 20 13 676 506 Ghoul 23 1 1044 715 EXP +50% 20 2 HL +50% 20 1 =-=-=-=-=-=-=-=-=-=-= 7-2 Column of Fire =-=-=-=-=-=-=-=-=-=-= EXP 8366 HL 5946 Class Lv Qty EXP HL ----------------------------------------- Corpse 26 1 1546 974 Ghoul 23 2 1044 715 Zombie 20 7 676 506 Enemy Boost x3 24 1 =-=-=-=-=-=-=-=-=-= 7-3 Raging Earth =-=-=-=-=-=-=-=-=-= EXP 4056 HL 3036 Class Lv Qty EXP HL ----------------------------------------- Zombie 20 6 676 506 Damage 20% 25 1 No Entry 25 1 No Lifting 25 1 Silence 25 1 =-=-=-=-=-=-=-=-=-=-=-= 7-4 Crimson Plains * =-=-=-=-=-=-=-=-=-=-=-= EXP 11016 HL 7547 Class Lv Qty EXP HL ----------------------------------------- Zombie 20 4 676 506 Ghoul 23 5 1044 715 Corpse 26 2 1546 974 ATK +50% 20 1 DEF +50% 20 1 DEF -50% 20 1 ATK -50% 20 1 =-=-=-=-=-=-=-=-=-=-=-= 7-4 Crimson Plains * =-=-=-=-=-=-=-=-=-=-=-= EXP 11016 HL 7547 Class Lv Qty EXP HL ----------------------------------------- Zombie 20 4 676 506 Ghoul 23 5 1044 715 Corpse 26 2 1546 974 =-=-=-=-=-=-=-=-=-=-=-= 7-5 Ember of Dreams * =-=-=-=-=-=-=-=-=-=-=-= EXP 13645 HL 9111 Class Lv Qty EXP HL ----------------------------------------- Zombie* 27 1 2127 1305 Ghoul 23 4 1044 715 Corpse 26 3 1546 974 Zombie 20 4 676 506 DEF +50% 26 2 * This Zombie has unique items you can't get anywhere else. This is your only chance to steal them. =-=-=-=-=-=-=-=-=-=-= 7-5 Ember of Dreams =-=-=-=-=-=-=-=-=-=-= EXP 13645 HL 9111 Class Lv Qty EXP HL ----------------------------------------- Zombie* 27 1 2127 1305 Ghoul 23 4 1044 715 Corpse 26 3 1546 974 Zombie 20 4 676 506 DEF +50% 26 2 * The Zombie will no longer have the unique items. --------------------- 3.8 - Lunar Snowfield --------------------- =-=-=-=-=-=-=-=-=-=-=-= 8-1 Theatre of Death =-=-=-=-=-=-=-=-=-=-=-= EXP 21878 HL 7890 Class Lv Qty EXP HL ----------------------------------------- Man-Eater 24 10 1057 Cyclops 27 2 5654 DEF -50% 25 1 Enemy Boost 3 25 1 =-=-=-=-=-=-=-=-=-= 8-2 Frigid Garden =-=-=-=-=-=-=-=-=-= EXP 8968 HL 5661 Class Lv Qty EXP HL ----------------------------------------- Man-Eater 1 1 9 12 Man-Eater 2 1 12 20 Man-Eater 4 1 27 42 Man-Eater 8 1 89 Man-Eater 16 1 398 Man-Eater 32 1 2187 Oakrot 1 1 9 Oakrot 2 1 12 22 Oakrot 4 1 29 46 Oakrot 8 1 97 121 Oakrot 16 1 437 376 Oakrot 32 1 2405 Treant 1 1 9 Treant 2 1 13 Treant 4 1 31 Treant 8 1 105 Treant 16 1 476 Treant 32 1 2623 =-=-=-=-=-=-=-=-=-=-= 8-3 Freezing Souls =-=-=-=-=-=-=-=-=-=-= EXP 27036 HL 16368 Class Lv Qty EXP HL ----------------------------------------- F Battler 28 4 1709 Blue Mage 28 2 1555 M Battler 28 10 1709 Attacks +1 25 1 ATK -50% 25 1 Enemy Boost x3 25 1 =-=-=-=-=-=-=-=-=-=-= 8-4 Under the Moon =-=-=-=-=-=-=-=-=-=-= EXP 20990 HL 15273 Class Lv Qty EXP HL ----------------------------------------- Chernobog 33 1 4968 BOSS Shade 30 2 3334 BOSS Nightmare 27 6 1559 ----------------------- 3.9 - Stellar Graveyard ----------------------- =-=-=-=-=-=-=-=-= 9-1 Valgipus IV =-=-=-=-=-=-=-=-= EXP 24293 HL 10086 Class Lv Qty EXP HL ----------------------------------------- Dullahan 33 1 3549 1638 Nekomata 30 8 2593 1056 =-=-=-=-=-=-=-=-=-=-= 9-2 Thurvean Sector =-=-=-=-=-=-=-=-=-=-= EXP 42719 HL 18168 Class Lv Qty EXP HL ----------------------------------------- Dullahan 33 4 3549 1638 Nekomata 30 11 2593 1056 No Entry 30 1 =-=-=-=-=-=-=-=-= 9-3 Sphere VIII =-=-=-=-=-=-=-=-= EXP 41402 HL 21757 Class Lv Qty EXP HL ----------------------------------------- M Black Belt 36 3 5784 BOSS M Pugilist 32 10 2405 ATK +50% 32 1 DEF +50% 32 1 =-=-=-=-=-=-=-=-= 9-4 Cross-Point =-=-=-=-=-=-=-=-= EXP 36553 HL 19041 Class Lv Qty EXP HL ----------------------------------------- Wraith 34 11 3323 1731 Silence 34 1 =-=-=-=-=-=-=-=-=-=-=-= 9-5 Primordial Soup * =-=-=-=-=-=-=-=-=-=-=-= EXP 11970 HL 5740 Class Lv Qty EXP HL ----------------------------------------- Gordon 38 1 5130 BOSS Thursday 38 1 6840 * Gordon, Thursday, and Jennifer join you after this battle. =-=-=-=-=-=-=-=-=-=-= 9-5 Primordial Soup =-=-=-=-=-=-=-=-=-=-= EXP 20493 HL 1230 Class Lv Qty EXP HL ----------------------------------------- Cyclops 38 1 20493 1230 --------------------- 3.10 - Sea of Gehenna --------------------- =-=-=-=-=-=-=-=-=-=-= 10-1 Fervent Melody =-=-=-=-=-=-=-=-=-=-= EXP 16615 HL 9320 Class Lv Qty EXP HL ----------------------------------------- Guardian 34 5 3323 1864 Invincibility 34 1 No Lifting 34 1 =-=-=-=-=-=-=-=-=-=-=-= 10-2 Wasteland of Woe =-=-=-=-=-=-=-=-=-=-=-= EXP 30841 HL 17014 Class Lv Qty EXP HL ----------------------------------------- Fafnir 40 1 6258 Dragon 36 2 4449 Brownie 33 1 2840 Puck 28 2 1709 Puck 27 3 1559 Hobbit 23 5 950 =-=-=-=-=-=-=-=-=-=-= 10-3 River of Lava =-=-=-=-=-=-=-=-=-=-= EXP 28170 HL 7131 Class Lv Qty EXP HL ----------------------------------------- Sentinel 40 1 16810 Brownie 33 4 2840 Recovery 20% 40 2 DEF -50% 40 1 Enemy Boost x3 40 1 Attacks +1 40 1 No Lifting 40 1 =-=-=-=-=-=-=-=-=-=-=-= 10-4 Searing Tyranny =-=-=-=-=-=-=-=-=-=-=-= EXP 79416 HL 20244 Class Lv Qty EXP HL ----------------------------------------- Treant 35 12 3309 1687 EXP +50% 35 2 =-=-=-=-=-=-=-=-= 10-5 Inferno * =-=-=-=-=-=-=-=-= EXP 68001 HL 31865 Class Lv Qty EXP HL ----------------------------------------- Mid-Boss 44 1 37749 Fafnir 40 2 6258 Puck 31 8 2217 =-=-=-=-=-=-=-= 10-5 Inferno =-=-=-=-=-=-=-= EXP 43092 HL 21163 Class Lv Qty EXP HL ----------------------------------------- Nidhogg 44 1 12840 Fafnir 40 2 6258 Puck 31 8 2217 ------------------------- 3.11 - Forest of the Dead ------------------------- =-=-=-=-=-=-=-=-=-=-=-= 11-1 Ghostly Whisper =-=-=-=-=-=-=-=-=-=-=-= EXP 74916 HL 29928 Class Lv Qty EXP HL ----------------------------------------- Star Skull 37 6 3506 Mandrake 38 6 2737 EXP +50% 40 2 =-=-=-=-=-=-=-=-=-= 11-2 Rising Fear =-=-=-=-=-=-=-=-=-= EXP 47767 HL 36067 Class Lv Qty EXP HL ----------------------------------------- Rune Knight 44 1 10575 Red Skull 41 1 4177 Green Skull 41 1 4177 Blue Skull 41 1 4177 Scarecrow 40 7 3523 =-=-=-=-=-=-=-=-=-=-=-= 11-3 Crawling Terror =-=-=-=-=-=-=-=-=-=-=-= EXP 73896 HL 34776 Class Lv Qty EXP HL ----------------------------------------- Alp 43 12 6158 DEF +50% 43 2 Recovery 20% 43 2 No Lifting 43 1 =-=-=-=-=-=-=-=-=-=-= 11-4 Hero's Tomb * =-=-=-=-=-=-=-=-=-=-= EXP 97993 HL 57726 Class Lv Qty EXP HL ----------------------------------------- Don Joaquin 35 1 20656 10545 Scarecrow 40 6 3523 Corpse 45 3 6417 Alp 43 6 6158 Enemy Boost x3 30 2 =-=-=-=-=-=-=-=-=-= 11-4 Hero's Tomb =-=-=-=-=-=-=-=-=-= EXP 77337 HL 47181 Class Lv Qty EXP HL ----------------------------------------- Scarecrow 40 6 3523 Corpse 45 3 6417 Alp 43 6 6158 Enemy Boost x3 30 2 --------------------------- 3.12 - Stellar Graveyard II --------------------------- =-=-=-=-=-=-=-= 12-1 Embryon =-=-=-=-=-=-=-= EXP 42258 HL 17939 Class Lv Qty EXP HL ----------------------------------------- Recruit 44 7 5038 2162 Officer 48 1 6992 2805 Ally Damage 20% 44 1 =-=-=-=-=-=-=-=-=-=-=-= 12-2 Core Point No. 4 =-=-=-=-=-=-=-=-=-=-=-= EXP 55418 HL 23782 Class Lv Qty EXP HL ----------------------------------------- Recruit 44 11 5038 2162 Ally Damage 20% 44 5 Silence 44 1 =-=-=-=-=-=-=-=-=-= 12-3 Star Cluster =-=-=-=-=-=-=-=-=-= EXP 59326 HL 25068 Class Lv Qty EXP HL ----------------------------------------- Recruit 44 9 5038 2162 Officer 48 2 6992 2805 =-=-=-=-=-=-=-=-=-=-=-= 12-4 Sidereal Rift * =-=-=-=-=-=-=-=-=-=-=-= EXP 108366 HL 43019 Class Lv Qty EXP HL ----------------------------------------- Kurtis 52 1 59116 22275 Recruit 44 7 5038 2162 Officer 48 2 6992 2805 =-=-=-=-=-=-=-=-=-=-= 12-4 Sidereal Rift =-=-=-=-=-=-=-=-=-=-= EXP 49250 HL 20744 Class Lv Qty EXP HL ----------------------------------------- Recruit 44 7 5038 2162 Officer 48 2 6992 2805 --------------------- 3.13 - Gargantua Deck --------------------- Note: All battles on the Gargantua are unavailable after completing Bridge. =-=-=-=-=-=-=-=-=-=-=-= 13-1 Point Alpha-III =-=-=-=-=-=-=-=-=-=-=-= EXP 455586 HL 138132 Class Lv Qty EXP HL ----------------------------------------- Turret 50 4 21276 Big Gun 100 2 185241 ------------------------- 3.14 - Gargantua Interior ------------------------- Note: All battles on the Gargantua are unavailable after completing Bridge. =-=-=-=-=-=-=-=-=-=-=-= 13-2 Main Corridor 1 =-=-=-=-=-=-=-=-=-=-=-= EXP 51084 HL 19842 Class Lv Qty EXP HL ----------------------------------------- Cyborg 50 6 8514 3307 =-=-=-=-=-=-=-=-=-=-=-= 13-3 Main Corridor 2 =-=-=-=-=-=-=-=-=-=-=-= EXP 62139 HL 24467 Class Lv Qty EXP HL ----------------------------------------- Psi-Soldier 55 1 17901 Cyborg 51 1 8979 Cyborg 50 1 8514 3307 Recruit 45 5 5349 =-=-=-=-=-=-=-=-=-=-=-=-= 13-4 Main Corridor 3 * =-=-=-=-=-=-=-=-=-=-=-=-= EXP 192043 HL 62028 Class Lv Qty EXP HL ----------------------------------------- Kurtis 60 1 87256 Psi-Soldier 55 3 17901 Cyborg 50 6 8514 3307 Enemy Boost +50% 30 3 =-=-=-=-=-=-=-=-=-=-=-= 13-4 Main Corridor 3 =-=-=-=-=-=-=-=-=-=-=-= EXP 127479 HL 40349 Class Lv Qty EXP HL ----------------------------------------- Psi-Soldier 60 1 22692 Psi-Soldier 55 3 17901 Cyborg 50 6 8514 3307 =-=-=-=-=-=-=-= 13-5 Bridge * =-=-=-=-=-=-=-= EXP 103914 HL 37912 Class Lv Qty EXP HL ----------------------------------------- Angel 50 8 8514 Angel Cadet 55 2 17901 --------------- 3.15 - Celestia --------------- =-=-=-=-=-=-=-=-=-=-=-=-= 14-1 Field of Virtue * =-=-=-=-=-=-=-=-=-=-=-=-= EXP 431924 HL 65388 Class Lv Qty EXP HL ----------------------------------------- Mid-Boss 70 1 133351 Strigoi 65 3 27537 EXP +50% 60 2 =-=-=-=-=-=-=-=-=-=-=-=-= 14-1 Field of Virtue * =-=-=-=-=-=-=-=-=-=-=-=-= EXP 271914 HL 41736 Class Lv Qty EXP HL ----------------------------------------- Neuntoter 70 1 53346 Strigoi 65 3 27537 EXP +50% 60 2 =-=-=-=-=-=-=-= 14-2 Paradise =-=-=-=-=-=-=-= EXP 141924 HL 46969 Class Lv Qty EXP HL ----------------------------------------- Angel 55 6 11017 Angel Cadet 60 2 22692 Angel Soldier 65 1 30438 Warp 60 2 =-=-=-=-=-=-=-=-=-=-= 14-3 Angelic Choir =-=-=-=-=-=-=-=-=-=-= EXP 233597 HL 66107 Class Lv Qty EXP HL ----------------------------------------- Angel Cadet 60 3 22692 Angel Soldier 65 1 30438 Rune Knight 57 4 14162 Valkyrie 60 2 22692 Angel 55 3 11017 Recovery 20% 70 1 DEF +50% 70 1 =-=-=-=-=-=-=-= 14-4 Coliseum =-=-=-=-=-=-=-= EXP 297915 HL 70412 Class Lv Qty EXP HL ----------------------------------------- Valkyrie 60 6 22692 Angel Soldier 65 4 30438 Crusader 70 1 40011 No Entry 70 1 =-=-=-=-=-=-=-=-=-=-= 14-5 Divine Prison =-=-=-=-=-=-=-=-=-=-= EXP 268068 HL 74773 Class Lv Qty EXP HL ----------------------------------------- Balrog 75 1 48447 Sea Dragon 75 1 48447 Myrmecoleo 75 1 48447 Ahzi Dahaka 75 1 58134 Neuntoter 75 1 64593 ------------------------- 3.16 - Seraphic Sanctuary ------------------------- =-=-=-=-=-=-=-=-=-=-= 14-6 Inner Sanctum =-=-=-=-=-=-=-=-=-=-= EXP 155025 HL 45945 Class Lv Qty EXP HL ----------------------------------------- Avenger 75 3 51675 15315 =-=-=-=-=-=-=-=-=-=-=-=-= 14-7 Hall of Justice * =-=-=-=-=-=-=-=-=-=-=-=-= EXP 605964 HL 156740 Class Lv Qty EXP HL ----------------------------------------- Vulcanus 80 1 193261 51045 Angel 55 5 11017 Crusader 70 4 40011 Angel Soldier 65 5 30438 Angel Cadet 60 3 22692 =-=-=-=-=-=-=-=-=-=-=-= 14-7 Hall of Justice =-=-=-=-=-=-=-=-=-=-=-= EXP 412703 HL 105695 Class Lv Qty EXP HL ----------------------------------------- Angel 55 5 11017 Crusader 70 4 40011 Angel Soldier 65 5 30438 Angel Cadet 60 3 22692 =-=-=-=-=-=-=-=-=-=-= 14-8 Sacred Altar * =-=-=-=-=-=-=-=-=-=-= EXP 441529 HL 115220 Class Lv Qty EXP HL ----------------------------------------- Lamington 90 1 268779 Avenger 75 5 34550 * Completing this battle will give you an ending. ------------------ 3.17 - Prinny Land ------------------ =-=-=-=-=-=-=-= Prinny Land 1 =-=-=-=-=-=-=-= EXP 48839 HL 24663 Class Lv Qty EXP HL ----------------------------------------- Pvt. Prinny 35 16 2759 Cpt. Prinny 40 1 4695 =-=-=-=-=-=-=-= Prinny Land 2 =-=-=-=-=-=-=-= EXP 56282 HL 23868 Class Lv Qty EXP HL ----------------------------------------- Gen. Prinny 50 4 9932 Pvt. Prinny 35 6 2759 Clone 200 1 Recovery 20% 200 1 =-=-=-=-=-=-=-= Prinny Land 3 =-=-=-=-=-=-=-= EXP 320168 HL 113065 Class Lv Qty EXP HL ----------------------------------------- Prinny God 100 1 138934 Prinny King 70 1 35564 Gen. Prinny 50 13 9932 Cpt. Prinny 40 6 2759 --------------------- 3.18 - Cave of Ordeal --------------------- =-=-=-=-=-=-=-=-=-= Cave of Ordeal 1 =-=-=-=-=-=-=-=-=-= EXP 96476 HL 35100 Class Lv Qty EXP HL ----------------------------------------- Zakkum 50 8 9223 Manticore 60 1 22692 =-=-=-=-=-=-=-=-=-= Cave of Ordeal 2 =-=-=-=-=-=-=-=-=-= EXP 425185 HL 93358 Class Lv Qty EXP HL ----------------------------------------- Succubus 100 1 61135 Cait Sith 85 4 45795 Nekomata 75 6 30145 =-=-=-=-=-=-=-=-=-= Cave of Ordeal 3 =-=-=-=-=-=-=-=-=-= EXP 2909838 HL 151356 Class Lv Qty EXP HL ----------------------------------------- Talos 160 1 240532 Nataku 150 8 212420 EXP +50% 150 1 =-=-=-=-=-=-=-=-=-= Cave of Ordeal 4 =-=-=-=-=-=-=-=-=-= EXP 1390290 HL 847041 Class Lv Qty EXP HL ----------------------------------------- Death Boar 300 1 109674 Dullahan 250 2 390492 Alp 210 6 83272 =-=-=-=-=-=-=-=-=-=-= Cave of Ordeal 5 * =-=-=-=-=-=-=-=-=-=-= EXP 2680136 HL 5683539 Class Lv Qty EXP HL ------------------------------------------- Zombie King 1000 1 685935 2261263 Tiamat 700 1 608053 Nebiros 400 4 170608 Nightmare 350 6 117286 * Complete this battle and you'll receive a God's Hand (not necessarily a legendary one). =-=-=-=-=-=-=-=-=-= Cave of Ordeal 5 =-=-=-=-=-=-=-=-=-= EXP 1994201 HL 3422276 Class Lv Qty EXP HL ------------------------------------------- Tiamat 700 1 608053 Nebiros 400 4 170608 Nightmare 350 6 117286 ------------------ 3.19 - Human World ------------------ =-=-=-=-=-=-=-= Central City =-=-=-=-=-=-=-= EXP 484919 HL 183848 Class Lv Qty EXP HL ----------------------------------------- Space Pirate 90 1 48387 Bandit 75 2 12922 Prowler 80 1 18042 Space Police 70 12 24896 Space Marine 95 1 93894 =-=-=-=-=-= Neo Eden =-=-=-=-=-= EXP 513336 HL 143995 Class Lv Qty EXP HL ----------------------------------------- Psi-Soldier 110 2 47458 Cyborg 100 3 44462 Officer 90 2 39425 Recruit 80 8 25773 =-=-=-=-=-=-=-=-=-=-= EDF Headquarters * =-=-=-=-=-=-=-=-=-=-= EXP 1669846 HL 1018353 Class Lv Qty EXP HL ----------------------------------------- Astro Carter 220 1 503086 Astro-One 180 1 412674 Astro-Two 180 1 412674 Space Police 130 6 56902 * Astro Carter has a unique piece of equipment. If you complete this map, the game ends and you get the Human World ending. ---------------------------- 3.20 - Alternate Netherworld ---------------------------- =-=-=-=-=-=-=-=-= Alternate World =-=-=-=-=-=-=-=-= EXP 1184158 HL 281167 Class Lv Qty EXP HL ----------------------------------------- Koropokkuru 130 5 140454 Specter 110 11 43808 =-=-=-=-=-=-= Hall of Sin =-=-=-=-=-=-= EXP 711840 HL 471378 Class Lv Qty EXP HL ----------------------------------------- Djinn 170 6 72864 Death 200 3 91552 =-=-=-=-=-=-=-=-= Hall of Penance =-=-=-=-=-=-=-=-= EXP 1919258 HL 3184689 Class Lv Qty EXP HL ----------------------------------------- Tao Tieh 400 1 207166 Demonic Suit 350 4 181258 Scarecrow 300 12 82255 =-=-=-=-=-=-=-= Malefic Seal =-=-=-=-=-=-=-= EXP 2016375 HL 5379124 Class Lv Qty EXP HL ----------------------------------------- Tiamat 900 1 781917 Ahzi Dahaka 750 2 617229 =-=-=-=-=-=-=-=-=-= Warrior Maiden * =-=-=-=-=-=-=-=-=-= EXP 3819283 HL 39895195 Class Lv Qty EXP HL ------------------------------------------ Priere 2000 1 1829691 Carmilla 1500 1 823281 Tailring 1500 1 1166311 * Priere joins your party after you win this battle. =-=-=-=-=-=-=-=-= Warrior Maiden =-=-=-=-=-=-=-=-= EXP 6106254 HL 34187694 Class Lv Qty EXP HL ----------------------------------------- Divine Majin 1800 2 2058331 Carmilla 1500 1 823281 Tailring 1500 1 1166311 -------------------- 3.21 - Beauty Castle -------------------- =-=-=-=-=-=-=-=-= Foreboding Seal =-=-=-=-=-=-=-=-= EXP 3091755 HL 13530341 Class Lv Qty EXP HL ------------------------------------------ Flamberg 1500 1 1920979 Chimera 1200 2 585388 =-=-=-=-=-=-=-=-=-= Beauty of Evil * =-=-=-=-=-=-=-=-=-= EXP 4592586 HL 60614619 Class Lv Qty EXP HL ------------------------------------------ Marjoly 2500 1 2287248 Prophet 1800 2 1152669 * Marjoly joins you after you win this battle. =-=-=-=-=-=-=-=-= Beauty of Evil =-=-=-=-=-=-=-=-= EXP 8700342 HL 68219640 Class Lv Qty EXP HL ----------------------------------------- Divine Majin 2200 3 2515891 Prophet 1800 2 1152669 ------------------ 3.22 - Baal Castle ------------------ =-=-=-=-=-=-=-=-=-= Patriarch's Seal =-=-=-=-=-=-=-=-=-= EXP 5488794 HL 31590063 Class Lv Qty EXP HL ------------------------------------------ Surt 2000 1 2744532 Efreet 1500 3 914754 =-=-=-=-=-=-=-=-=-= Lord of Terror * =-=-=-=-=-=-=-=-=-= EXP 9149814 HL 120150045 Class Lv Qty EXP HL ------------------------------------------------ Baal 4000 1 9149814 120150045 * After completing this battle, Laharl's class changes to Tyrant and it becomes very easy to pass any proposal in the Dark Assembly. =-=-=-=-=-=-=-=-= Lord of Terror =-=-=-=-=-=-=-=-= EXP 14475414 HL 270225045 Class Lv Qty EXP HL ------------------------------------------------- Uber Prinny 6000 1 14475414 270225045 ================ 4.0 - CHARACTERS ================ ----------- 4.1 - Stats ----------- The status screen for each character shows a bunch of numbers. HP: How much damage you can take before dying. SP: Special attacks (magic or skills) need SP to execute. Atk: Affects damage dealt when using physical attacks and some skills. Def: Physical defense. Int: Affects damage dealt when using magic attacks and some skills. Spd: Affects physical and magic evade. Hit: Affects whether physical/magic attacks hit, and affects critical hits. Res: Magic defense. Counter: Maximum number of counter attacks. Mv: How many spaces a character can move. Jm: Vertical distance a character can move. Throw: This number isn't shown on the status screen, but each humanoid class has a maximum distance they can throw something. Monsters can't throw. EXP: Total accumulated experience. Next: Experience needed to reach next level. Level: Max level is 9999. HP, SP, Atk, Def, Int, Spd, Hit, and Res each have associated Aptitudes. These are listed as percentages and determine bonuses/pentalties for equipping items. For example, an Atk aptitude of 120% means the character will receive an extra bonus of 5 to Atk when equipping an item that adds 25 Atk. Aptitudes do not affect the rate that stats increase when leveling up. Elemental resistances for Fire/Wind/Ice are shown as percentages. For example, a value of 50% for Fire means you take half damage from Fire-based attacks, and a value of -50% for Fire means you take double damage from Fire-based attacks. Ailment resistances are listed in this order: Poison, Sleep, Depraved, Forget, Paralysis. For example, a Poison resistance of 10 means you have a 10% chance to avoid being poisoned. Mana is a currency you use at the Dark Assembly. It can be spent on creating new characters, transmigrating, or proposals. When a character kills an enemy, they receive Mana equal to the level of the defeated enemy. Mana awards aren't shared; they go to the character who dealt the killing blow. Weapon mastery levels and proficiencies can be viewed on the status screen for humanoid characters only. Monster classes can only use monster weapons, and don't have associated mastery levels or proficiencies. -------------------- 4.2 - Levels and EXP -------------------- The amount of EXP needed to gain a level is deterministic. All classes gain the same amount of EXP from defeating identical enemies. Here's a table of EXP values for selected levels that most classes use: Lv Total EXP Next ---------------------------- 1 0 15 2 15 30 3 45 65 4 110 105 5 215 160 6 375 230 7 605 315 8 920 415 9 1335 530 10 1865 675 11 2540 825 12 3365 1010 13 4375 1210 14 5585 1430 15 7015 1685 16 8700 1960 17 10660 2265 18 12925 2595 19 15520 2955 20 18475 3350 21 21825 3775 22 25600 4235 23 29835 4720 24 34555 5255 25 39810 5820 26 45630 6420 27 52050 7060 28 59110 7745 29 66855 8470 30 75325 9240 31 84565 10050 32 94615 10905 33 105520 11810 34 117330 12760 35 130090 13765 36 143855 14810 37 158665 15910 38 174575 17070 39 191645 18270 40 209915 19540 41 229455 20855 42 250310 22230 43 272540 23665 44 296205 25160 45 321365 26715 46 348080 28330 47 376410 30015
  48       406425     31755
  49       438180     33565
  50       471745     35450
  75      2539344    129168
 100      6519115    185235
 150     16488115    230885
 200     29839230    305155
 250     46950430    380895
 300     67857630    456940
 400    121091805    609295
 500    189567570    761755
 600    273290920    914245
 700    372263990   1066745
 800    486487720   1219255
 900    615962610   1371770
1000    760688930   1524280
1500   1713096185   2286870
2000   3046800350   3049470
2500   4761803350   3812065
3000   6858105780   4574670
4000  12194609820   6099870
8000  48792622790  12200665
9999  76227579270  15249545

Some classes (e.g. Prinnies) require less EXP to gain a level, and some classes
(e.g. Efreets) require more EXP to gain a level.


------------------------
4.3 - Character Creation
------------------------

Each class has a set of base stats for HP, SP, Atk, Def, Int, Spd, Hit, and
Res.  These are the stats shown when choosing a class.  Don't confuse them with
Aptitude percentages.

After choosing the class, you choose the capability (Good-for-nothing,
Incompetent, Average, Skilled, Distinguished, Genius).  When creating a new
character, the capability only affects the amount of bonus points you get to
allocate to stats (ranging from -5 to 10).  The better the capability, the more
mana the mentor must spend.  The mana amounts also vary by class.  Note that
new Distinguished and Genius characters require assembly approval.

Then we choose the name, and distribute the bonus points.  Note the blue bars
on that screen.  The longer the bar, the higher the base stat.  The bonus
points are used to increase (or maybe decrease, if Good-for-nothing) the base
stats.

Finally we see a status screen for our new character.  Note that the final base
stats can be slightly higher or lower than the values that you chose.  This is
because the game randomizes them slightly.  These base stats are very
important.  Not only are they the starting stats at level 1, they also
determine how much the stats increase when you gain a level.

Although story characters aren't created, they still have base stats, and the
rules governing stat increases are the same as for created classes.


-----------------
4.4 - Leveling-Up
-----------------

All eight stats will increase when you level up.  The increases are slightly
random.  All the stats except for HP seem to follow the same formula, i.e. they
increase by constants (slightly randomized).  For these stats, you get between
42% and 50% of the base stat per level.  For most of the calculations in this
guide, I'll use this conservative formula:

stat_increase = [0.42 * stat_base]

The formula for HP is dependent on level.  L is the current level:

HP_increase = [(0.5 + L / 100) * HP_base]     L <= 140
HP_increase = [1.9 * HP_base]                 L >  140

These are slightly randomized as well.

Let's do a quick example with a Divine Majin.

Base Stats:

HP:  30
SP:  14
Atk: 21
Def: 16
Int: 20
Spd: 15
Hit: 18
Res: 15

Base Stats after 6 point bonus for Skilled:

HP:  30
SP:  14
Atk: 27
Def: 16
Int: 20
Spd: 15
Hit: 18
Res: 15

Base Stats after randomization (i.e. Level 1 stats):

HP:  31
SP:  13
Atk: 27
Def: 15
Int: 19
Spd: 14
Hit: 17
Res: 15

Level 43 stats:

HP: 1237
SP:  277
Atk: 535
Def: 316
Int: 402
Spd: 289
Hit: 349
Res: 300

Increases per level:

SP:  (277 - 13) / 42 = 6.29 or 48% of 13
Atk: (535 - 27) / 42 = 12.01 or 44% of 27
Def: (316 - 15) / 42 = 7.17 or 48% of 15
Int: (402 - 19) / 42 = 9.12 or 48% of 19
Spd: (289 - 14) / 42 = 6.55 or 47% of 14
Hit: (349 - 17) / 42 = 7.90 or 46% of 17
Res: (300 - 15) / 42 = 6.79 or 45% of 15


--------------
4.5 - EXP Gain
--------------

EP:  EXP parameter (varies by class)
L:   Level
EXP: EXP gained from killing the enemy

Argus has the highest EP value of 55.

2^24 = 16777216

EXP = [(L / 10000) * (EP / 55) * 16777216]

This formula is highly accurate for levels above 150.  Below that level, a
different formula seems to be used, and there is an on-going discussion on the
message board to figure it out.

Examples:

Lv. 200 Gen. Prinny
EP = 14
Formula EXP = 85411
Actual EXP = 85449

Lv. 9999 Efreet
EP = 20
Formula EXP = 6100195
Actual EXP = 6099824

Lv. 6320 Nataku
EP = 46
Formula EXP = 8868131
Actual EXP = 8867269

Note that killing clones or allies only gives you 1/4 the normal EXP.

Some monsters are considered to be "boss monsters" and yield 1.5x the normal
amount of EXP.  Examples include the Shaitan in the final promotion exam and
the Surt in the first map of Baal's Castle.


----------------
4.6 - Extra Gain
----------------

Each created character becomes a pupil of the character who did the creating
(the mentor).  Mentor/pupil relationships cannot be changed.  Story characters
have no mentor.  There are two benefits to having pupils.  Mentors can learn
the magic spells of their pupils by standing next to them, and using them until
reaching skill level 1.  Mentors also gain stats when their pupils do.

See ninakoru's Pupil Benefit Guide for more information.


-------------------
4.7 - Stat Stealing
-------------------

Some classes (Rogue group, Thursday) can steal stats and EXP from enemies.
Formulas coming soon.


---------------------------
4.8 - Transmigration Basics
---------------------------

Transmigration can be done at the Dark Assembly for characters that have a Rank
of at least 3.  It has two uses.  Non-story characters can change into more
powerful classes.  All classes can use it to modify their base stats and become
more powerful.  Thursday cannot transmigrate.

Here's what happens when you transmigrate:

-Character level is reset to 1.

-A percentage of weapon mastery experience and special technique experience
 is inherited.  The percentage is determined by the new capability you select.
 For example, if you select Genius, then 95% of your weapon mastery experience
 and special technique experience will be kept.

-Non-story characters can change classes and names.

-New base stats are calculated.  The screen where you allocate new bonuses to
 base stats may now show both blue and yellow bars.  The blue bars are simply
 the blue bars you saw when you originally created the character, and designate
 the standard base stats of that class.  The yellow bars signify extra points
 that you've earned on those stats.  They are determined solely by the stats
 without equipment bonuses when transmigration occurs.

-The character level is added to a counter which keeps track of all levels
 stored in transmigrations with that character.

-New bonus points for base stats can be allocated.  The amount of bonus points
 you get is based on the capability you select, plus extra points which are
 related to the number of stored levels you've acquired during previous cycles
 of transmigration.

-Transmigration counter increases by 1.  I have no reason to believe that this
 counter affects anything.

-Counter/movement increases from proposals are reset.

The resetting of the base stats is the essence of why transmigration is so
beneficial.  The rate of stat increase is determined solely by the base stats.
If you transmigrate and your base stat goes up by just 1 point, that
corresponds to an increase of 4500-5000 points by level 9999.


-----------------
4.9 - Yellow Bars
-----------------

As mentioned in the previous section, the values for the yellow bars are solely
determined by the current stats without equipment before transmigrating.  Extra
stats gained from pupils don't count, but stolen stats do count.  The tables
below show the stats you need to get each yellow bar value.  The HP table isn't
quite exact but the Other Stats table should be.  I think each class uses the
same two tables.

One important thing to be aware of is that each capability places a cap on the
yellow bars:

Good-for-nothing  15
Incompetent       20
Average           25
Skilled           30
Distinguished     35
Genius            40


=-=-=
 HP
=-=-=

YB         Stat Range    Size
------------------------------
 0        0 -      49      50
 1       50 -      99      50
 2      100 -     199     100
 3      200 -     349     150
 4      350 -     499     150
 5      500 -     999     500
 6     1000 -    1999    1000
 7     2000 -    3999    2000
 8     4000 -    7999    4000
 9     8000 -   11999    4000
10    12000 -   15999    4000
11    16000 -   19999    4000
12    20000 -   23999    4000
13    24000 -   31999    8000
14    32000 -   39999    8000
15    40000 -   47999    8000
16    48000 -   55999    8000
17    56000 -   63999    8000
18    64000 -   71999    8000
19    72000 -   79999    8000
20    80000 -   99999   20000
21   100000 -  119999   20000
22   120000 -  139999   20000
23   140000 -  159999   20000
24   160000 -  179999   20000
25   180000 -  199999   20000
26   200000 -  239999   40000
27   240000 -  279999   40000
28   280000 -  319999   40000
29   320000 -  359999   40000
30   360000 -  399999   40000
31   400000 -  479999   80000
32   480000 -  559999   80000
33   560000 -  639999   80000
34   640000 -  719999   80000
35   720000 -  799999   80000
36   800000 -  879999   80000
37   880000 -  959999   80000
38   960000 - 1039999   80000
39  1040000 - 1119999   80000
40  1120000+


=-=-=-=-=-=-=
 Other Stats
=-=-=-=-=-=-=

YB       Stat Range    Size
------------------------------
 0       0 -     39      40
 1      40 -     89      50
 2      90 -    149      60
 3     150 -    249     100
 4     250 -    399     150
 5     400 -    699     300
 6     700 -   1199     500
 7    1200 -   1999     800
 8    2000 -   2999    1000
 9    3000 -   3999    1000
10    4000 -   4999    1000
11    5000 -   5999    1000
12    6000 -   6999    1000
13    7000 -   7999    1000
14    8000 -   9999    2000
15   10000 -  11999    2000
16   12000 -  13999    2000
17   14000 -  15999    2000
18   16000 -  17999    2000
19   18000 -  19999    2000
20   20000 -  24999    5000
21   25000 -  29999    5000
22   30000 -  34999    5000
23   35000 -  39999    5000
24   40000 -  44999    5000
25   45000 -  49999    5000
26   50000 -  59999   10000
27   60000 -  69999   10000
28   70000 -  79999   10000
29   80000 -  89999   10000
30   90000 -  99999   10000
31  100000 - 119999   20000
32  120000 - 139999   20000
33  140000 - 159999   20000
34  160000 - 179999   20000
35  180000 - 199999   20000
36  200000 - 219999   20000
37  220000 - 239999   20000
38  240000 - 259999   20000
39  260000 - 279999   20000
40  280000+


-------------------
4.10 - Bonus Points
-------------------

These are based on the number of stored levels you have from previous
transmigration cycles.  Once you store about 185,000 levels, you earn the
maximum points of 200.  If you transmigrate as Genius, that gives you a maximum
of 210 points to distribute among your base stats.

Each base stat can have a maximum value of 240 (blue bars + yellow bars + bonus
points), plus or minus a small amount after randomization.

Here's the table showing how many stored levels you need for each value for 
bonus points.  Remember, your current levels don't count toward the total
stored levels until the following transmigration cycle.

 BP  Levels      BP  Levels      BP  Levels      BP  Levels
------------------------------------------------------------
  1       1      51   12000     101   37000     151   87000
  2      25      52   12500     102   38000     152   89000
  3      50      53   13000     103   39000     153   91000
  4     100      54   13500     104   40000     154   93000
  5     150      55   14000     105   41000     155   95000
  6     200      56   14500     106   42000     156   97000
  7     250      57   15000     107   43000     157   99000
  8     300      58   15500     108   44000     158  101000
  9     400      59   16000     109   45000     159  103000
 10     500      60   16500     110   46000     160  105000
 11     600      61   17000     111   47000     161  107000
 12     700      62   17500     112   48000     162  109000
 13     800      63   18000     113   49000     163  111000
 14     900      64   18500     114   50000     164  113000
 15    1000      65   19000     115   51000     165  115000
 16    1100      66   19500     116   52000     166  117000
 17    1200      67   20000     117   53000     167  119000
 18    1300      68   20500     118   54000     168  121000
 19    1400      69   21000     119   55000     169  123000
 20    1500      70   21500     120   56000     170  125000
 21    1600      71   22000     121   57000     171  127000
 22    1800      72   22500     122   58000     172  129000
 23    2000      73   23000     123   59000     173  131000
 24    2200      74   23500     124   60000     174  133000
 25    2400      75   24000     125   61000     175  135000
 26    2600      76   24500     126   62000     176  137000
 27    2800      77   25000     127   63000     177  139000
 28    3000      78   25500     128   64000     178  141000
 29    3200      79   26000     129   65000     179  143000
 30    3400      80   26500     130   66000     180  145000
 31    3700      81   27000     131   67000     181  147000
 32    4000      82   27500     132   68000     182  149000
 33    4300      83   28000     133   69000     183  151000
 34    4600      84   28500     134   70000     184  153000
 35    4900      85   29000     135   71000     185  155000
 36    5200      86   29500     136   72000     186  157000
 37    5500      87   30000     137   73000     187  159000
 38    5800      88   30500     138   74000     188  161000
 39    6100      89   31000     139   75000     189  163000
 40    6500      90   31500     140   76000     190  165000
 41    7000      91   32000     141   77000     191  167000
 42    7500      92   32500     142   78000     192  169000
 43    8000      93   33000     143   79000     193  171000
 44    8500      94   33500     144   80000     194  173000
 45    9000      95   34000     145   81000     195  175000
 46    9500      96   34500     146   82000     196  177000
 47   10000      97   35000     147   83000     197  179000
 48   10500      98   35500     148   84000     198  181000
 49   11000      99   36000     149   85000     199  183000
 50   11500     100   36500     150   86000     200  185000


--------------------------------
4.11 - Transmigration Strategies
--------------------------------

Here's a strategy for maximizing your transmigration potential:

1. Get 210 bonus points by transmigrating over and over at some efficient level
2. Gain just enough yellow bars to reach 67 in each base stat
3. Level up to 9999, which should max your yellow bars to 40
4. Transmigrate one last time and arrange the bonus points however you like
   (e.g. 240 base Atk)
5. Level up to 9999 and never transmigrate again

The first step is acquiring 185,000 stored levels.

With max Stronger Enemies and a Lv. 300 Statistician, these two areas are good
leveling spots:

Cave of Ordeals 3 (CoO 3):  60,697,080 EXP
Beauty of Evil (BoE):      183,569,948 EXP

If you have strong enough equipment, you can clear these maps quickly:

CoO 3: 25 sec
BoE:   45 sec

It takes about 2 min 30 sec to transmigrate and fight your way back to rank 3.

EXP requirements for each level increase steeply.  The general rule of thumb
once you get above level 100 is: when you double the level you want to reach,
you'll need four times the EXP.  Example:

1000   760688930
2000  3046800350

Therefore leveling to 1000 twice takes about half the time of leveling to 2000
once.  So we can find a sweet spot for each leveling location that will be an
optimum level to transmigrate at.  Here's how we do the math to figure that
out.

Here's a table of some selected levels and the total EXP needed to reach those
levels:

  Lv          EXP
------------------
 100      6519115
 200     29839230
 300     67857630
 400    121091805
 500    189567570
 600    273290920
 700    372263990
 800    486487720
 900    615962610
1000    760688930
1500   1713096185
2000   3046800350
2500   4761803350
3000   6858105780
4000  12194609820
8000  48792622790
9999  76227579270

Those numbers are for all humanoid classes and most monsters. Prinnies need 20%
less EXP per level, some monsters (such as Surt) need 20% more EXP per level.

Now we can devise a formula for the total time in hours to build up 185000
stored levels, given that we transmigrate over and over at a particular level
L.

For CoO 3:

time = 185000*((2.5/60)+(25/3600)*(EXP/60697080))/L

For BoE:

time = 185000*((2.5/60)+(45/3600)*(EXP/183569948))/L

The results:

  Lv    CoO   BoE
------------------
 100   78.5  77.9
 200   41.7  40.4
 300   30.5  28.5
 400   25.7  23.1
 500   23.4  20.2
 600   22.5  18.6
 700   22.3  17.7
 800   22.5  17.3
 900   23.1  17.2
1000   23.8  17.3
1500   29.3  19.5
2000   36.1  23.0
2500   43.4  27.1
3000   51.0  31.4
4000   66.5  40.3
8000  130.1  77.8
9999  162.1  96.8

As you can see, the minimums are 22.3 hours at level 700 for CoO 3, and 17.2
hours at level 900 for BoE.  Building stored levels by leveling into the
thousands and then transmigrating is a very big waste of time.

So if you level on CoO 3, the fastest way is to clear it 4 times, transmigrate,
and repeat.  For BoE, clear it 7 times, transmigrate, and repeat.

We just need one more calculation to make sure our weapon mastery isn't being
reduced too much.  We need to maintain at least 20 in weapon mastery to keep
all our weapon skills.  That means we need 21000 points after transmigration.
Since you keep 95% of your points if you transmigrate as a genius:

21000/0.95 = 22106

So we need at least 22106 points before transmigrating.  Assuming we start this
process at level 20, we need to earn at least 22106 - 21000 = 1106 points each
transmigration cycle.  Assuming we have a maxed Armsmaster (you'd better),
here's how many times we need to use our weapon:

1106/(20*WP)

where WP is the weapon proficiency value.  For Divine Majins, WP = 30 so we
only need to use our weapon 2 times.  For Laharl, WP = 20 (sword) so we only
need to use it 3 times.  Even a Space Pirate only needs 7 strikes with a sword
to keep up.

Once your stored levels are maxed out, it's time to max the yellow bars.

I'll assume you've acquired the maximum bonus points and are choosing genius
each time you transmigrate, giving you 210 bonus points.

The basic idea is to get each base stat to at least 67.  That includes yellow
bars and blue bars (standard base plus bonus points).  Then level up to 9999,
transmigrate, and your yellow bars should be maxed at 40.

It's easy to factor in the yellow bars you earned while building stored levels.
Just balance the bonus points, and if each stat isn't at least 67, you need to
gain some levels to build up the yellow bars a bit more.

Classes like Space Pirates, which have crappy stats, will need a lot more
yellow bars to reach 67.


---------------------
4.12 - Weapon Mastery
---------------------

Each of the seven types of humanoid weapons (sword, spear, axe, staff, gun,
bow, fist) can be used by any humanoid generic or humanoid story character.
There are 256 level (0-255) of weapon mastery.  Each time a character uses a
weapon, points are earned toward weapon mastery.  The number of points earned
depends on the class's proficiency with that weapon, and whether any
armsmasters are equipped.

The advantage of raising weapon mastery is twofold.  First, you learn a new
weapon skill at mastery levels 1, 3, 6, 10, 15, and 20.  Second, for every
level of mastery you gain, the stats you gain by equipping weapons will
increase by 5%.  So if a weapon normally gives you an Atk bonus of 1000, if
your weapon mastery is 255, you'll get an Atk bonus of 13750 when you equip the
weapon:

[1000*(1+0.05*255)] = 13750

The number of total points needed to reach a given mastery level L is given by
these formulas:

L <= 20: total = 100 * L * (L+1)/2
L > 20:  total = 21000 + 2000 * (L-20)

Note that the table in Salah al Din's faq is incorrect, because he uses the
first formula for the entire table.  After reaching level 19, you only need
2000 points for every level after that up to 255.

Here is the table for weapon mastery levels:

 Lv   Total      Lv   Total      Lv   Total      Lv   Total
------------------------------------------------------------
  1     100      65  111000     129  239000     193  367000
  2     300      66  113000     130  241000     194  369000
  3     600      67  115000     131  243000     195  371000
  4    1000      68  117000     132  245000     196  373000
  5    1500      69  119000     133  247000     197  375000
  6    2100      70  121000     134  249000     198  377000
  7    2800      71  123000     135  251000     199  379000
  8    3600      72  125000     136  253000     200  381000
  9    4500      73  127000     137  255000     201  383000
 10    5500      74  129000     138  257000     202  385000
 11    6600      75  131000     139  259000     203  387000
 12    7800      76  133000     140  261000     204  389000
 13    9100      77  135000     141  263000     205  391000
 14   10500      78  137000     142  265000     206  393000
 15   12000      79  139000     143  267000     207  395000
 16   13600      80  141000     144  269000     208  397000
 17   15300      81  143000     145  271000     209  399000
 18   17100      82  145000     146  273000     210  401000
 19   19000      83  147000     147  275000     211  403000
 20   21000      84  149000     148  277000     212  405000
 21   23000      85  151000     149  279000     213  407000
 22   25000      86  153000     150  281000     214  409000
 23   27000      87  155000     151  283000     215  411000
 24   29000      88  157000     152  285000     216  413000
 25   31000      89  159000     153  287000     217  415000
 26   33000      90  161000     154  289000     218  417000
 27   35000      91  163000     155  291000     219  419000
 28   37000      92  165000     156  293000     220  421000
 29   39000      93  167000     157  295000     221  423000
 30   41000      94  169000     158  297000     222  425000
 31   43000      95  171000     159  299000     223  427000
 32   45000      96  173000     160  301000     224  429000
 33   47000      97  175000     161  303000     225  431000
 34   49000      98  177000     162  305000     226  433000
 35   51000      99  179000     163  307000     227  435000
 36   53000     100  181000     164  309000     228  437000
 37   55000     101  183000     165  311000     229  439000
 38   57000     102  185000     166  313000     230  441000
 39   59000     103  187000     167  315000     231  443000
 40   61000     104  189000     168  317000     232  445000
 41   63000     105  191000     169  319000     233  447000
 42   65000     106  193000     170  321000     234  449000
 43   67000     107  195000     171  323000     235  451000
 44   69000     108  197000     172  325000     236  453000
 45   71000     109  199000     173  327000     237  455000
 46   73000     110  201000     174  329000     238  457000
 47   75000     111  203000     175  331000     239  459000
 48   77000     112  205000     176  333000     240  461000
 49   79000     113  207000     177  335000     241  463000
 50   81000     114  209000     178  337000     242  465000
 51   83000     115  211000     179  339000     243  467000
 52   85000     116  213000     180  341000     244  469000
 53   87000     117  215000     181  343000     245  471000
 54   89000     118  217000     182  345000     246  473000
 55   91000     119  219000     183  347000     247  475000
 56   93000     120  221000     184  349000     248  477000
 57   95000     121  223000     185  351000     249  479000
 58   97000     122  225000     186  353000     250  481000
 59   99000     123  227000     187  355000     251  483000
 60  101000     124  229000     188  357000     252  485000
 61  103000     125  231000     189  359000     253  487000
 62  105000     126  233000     190  361000     254  489000
 63  107000     127  235000     191  363000     255  491000
 64  109000     128  237000     192  365000


Note that points earned for weapon mastery are different from points earned for
weapon skills, monster skills, character skills, and magic.  I'll put more
about skills and magic in a future version of this guide.  Here are the rules
governing how points are earned:

1. If you do a normal attack with a sword, spear, axe, bow, gun, fist, or
   staff, you gain points in weapon mastery equal to that class's
   proficiency.  Armsmasters will increase this rate up to 20x.

2. If you do a special attack with a sword, spear, axe, bow, gun, or fist, you
   gain points in that skill equal to that class's proficiency in that weapon
   type.  Armsmasters won't help you with this.  You'll simultaneously earn
   points in weapon mastery for that weapon.  Armsmasters will help you with
   this.

3. If you cast a spell, you will earn points for that spell based on your magic
   learning rate, different for each class.  Armsmasters won't help you with
   this.

4. If you cast a spell with a staff equipped, you get the normal points for the
   spell based on magic learning rate.  Armsmasters won't help you with
   this.  You'll simultaneously earn points in staff weapon mastery as if you'd
   simply attacked with the staff.  Armsmasters will affect the staff mastery
   but not the points for the magic spell.

5. If you use a character/monster specific skill (e.g. Laharl's Blazing
   Knuckle, Scout's Dark Cannon, or Surt's Diabolic Burst) you earn 20 points
   for that skill.  Armsmasters won't help you with this.

===========
5.0 - ITEMS
===========

I'm just getting started with this section, so there's not too much here yet.

Normal Items
-Rarity values 32-255
-Item world has 30 floors
-Black text for the name

Rare Items
-Rarity values 8-31
-Item world has 60 floors
-Flashing silver text for the name
-1.25x normal stats

Legendary Items
-Rarity values 0-7
-Item world has 100 floors
-Flashing gold text (blue text in three cases) for the name
-1.5x normal stats

Item generals are found at floors 10, 20, 40, 50, 70, 80.
Item kings are found at floors 30, 60, 90.
Item gods are found at floor 100 of rank 1-39 items.
Item god 2's are found at floor 100 of rank 40 and 41 items.

Rank is a general indication of how good an item is.  Items with rank 40 or 41
are considered "ultimate" and are always legendary.

Here's a list of all ultimate items and how they need to be obtained the first
time:

-Yoshitsuna (sword): Steal from Item God of legendary Cosmic Blade
-Glorious (spear): Steal from Item God of legendary Longinus
-Ultimus (fist): Steal from Item God of legendary God's Hand
-Galaxy (bow): Steal from Item God of legendary Artemis
-Apocalypse (axe): Steal from Item God of legendary Durandal
-Etoile (gun): Steal from Item God of legendary Infernal Gun
-Omniscient Staff (staff): Steal from Item God of legendary Galactic Staff
-Nyanko Soul (monster): Get from Marjoly
-Nemesis (monster): Steal from Baal
-Nemesis Mk-II (monster): Steal from prinny Baal
-Astro Suit (other): Steal from General Carter
-Super Robot Suit (armor): Steal from Baal
-Prinny Costume (other): Steal from prinny Baal
-Hyperdrive (shoes): Defeat any Item God 2
-Gao's Guts (other): Get from Marjoly
-Myao's Cat Ears (other): Get from Marjoly
-Crowdia's Beauty (other): Get from Marjoly
-Arcadia (emblem): Get from Priere

Everything on that list is rank 40, except Nemesis and Prinny Costume, which
are rank 41, and Nemesis Mk-II, which is rank 42.  You can obtain more ultimate
items of the same type by stealing them from Item God 2 of the item.  So after
you get your first Yosh, no need to find another legendary Cosmic Blade, just
go into the item world of the Yosh and steal another from the Item God 2.  Note
that Nemesis Mk-II and Prinny Costume are already at level 100 when you obtain
them, so this won't work for them.

For humanoid weapons, you can steal the rank X+1 weapon from the Item God in a
legendary rank X weapon of the same type.  That's why you get the Yosh from the
Item God of a legendary Cosmic Blade, because the Cosmic Blade is the rank 39
sword.  Note that this doesn't work for monster weapons.  So the Item God of a
legendary Lucifer Force will not have a Nyanko Soul that you can steal.  How to
get legendary rank 39 humanoid weapons?  Most of them you just have to find.
Mainly item world is the place to hunt.  Enemies may have them equipped, or
they may be in the bonus list.  An easy one to get is the Longinus.  You just
need to get level 25 spear mastery with anyone, enter the Dark Congress, leave,
and talk to Longinus.  That one will always be legendary.  You win a God's Hand
for completing Cave of Ordeal, but it's not always legendary.  A sure but
lengthy way to get a legendary Cosmic Blade: on BoE after you defeat Marjoly, a
majin will have an Amano-Hahakiri equipped.  Just reload until it's legendary,
fight to the 99th floor, exit and save, then go to the 100th floor and reload
until the Item God has a legendary Cosmic Blade.


-------------------
5.1 - Item Leveling
-------------------

A fellow FAQ writer, bend, figured these out.  I recommend reading his faq.
There's just a small (but significant) error in one of his formulas, so I'll
present correct versions here, along with some changes in variable names.

First some global variables:

x: item general/king counter, initially 0
i: current item world floor

For each stat, you have these constants:

bstat: base stat of a normal item at level 0
rstat: stat with rarity bonus applied (i.e. it's equal to bstat for normal,
1.25*bstat for rare, 1.5*bstat for legendary)

and these variables:

stat: current stat of the item (not counting specialists), initial value is
rstat
sp: # of specialists of the corresponding stat on the item
s: sign; if rstat = 0, s = 0, if rstat < 0, s = -1, if rstat > 0, s = 1
c: specialist counter, initially 0

For each floor of the item cleared:

stat = stat + s + rstat/20 + x*bstat/200 + c*3/20

For each Item General killed:

stat = stat + s*bstat*(20+i)/200 + sp*(3+i*3/20)
c = c + sp
x = x + 1

For each Item King killed:

stat = stat + s*bstat*(20+i)*2/200 + sp*(3+i*3/20)*2
c = c + 2*sp
x = x + 2
slots increase by 1 if they are not already at 16

For each Item God or Item God 2 killed:

stat = stat + s*bstat*(20+i)*3/200 + sp*(3+i*3/20)*3
slots increase by 1 if they are not already at 16

Note that the stat increase for clearing a floor with an item general/king/god
is applied before the stat increase for killing the item general/king/god
itself.  The stat values are stored as floats and are only floored (rounded
down to integers) when displayed.

I've made a program that lets me calculate these things quickly, and I'll be
using this program to generate tables of stats for item leveling.  They'll
either be in the next faq revision or the one after that.


=========
6.0 - FAQ
=========

Coming soon.


============
7.0 - THANKS
============

-Thanks to www.gamefaqs.com for hosting this guide

-Scy046, Tioaz, and others for EXP gain testing

-CaliScrub and Scy046 for EXP values and times for CoO 3 and BoE

-Notti found a typo in my HP increase formula

-DarkPhysalis let me know that the percentage for stat gains upon level-up
 could go lower than 45%, and that I needed to revise my magic number for
 building yellow bars

-Starion led me to fixing error in the program I use for item leveling

-ninakoru let me know that Marjoly earns only 20 points per use for her skills,
 not 30

-Many people for contributing to transmigration discussions on the board