Yugioh Duelists of the Roses (PS2 by Konami) Card List v 1.14 by David Nelson Notice : This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any other website besides http://www.gamefaqs.com or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Thank you very much. Versions v 1.00 - all cards listed v 1.01 - added effect explanations v 1.02 - added #671, all cards 100% completed now v 1.03 - did a much-needed overhaul of the monster effects, tweaked appearance, added type ranges and search tip (I can sleep now) v 1.14 - overhauled the spell effects, added reference numbers, added type-specific card effect list and table of contents What's Left To Do > add f.a.q section when I receive any questions on the effects > include some effect strategies TABLE OF CONTENTS I : Obligatory Ramblings........................................CL01 - Introduction - What's In Here - Thanks - Contact II : Card List...................................................CL02 - Explanation of Effects - Looking For a Specific Type? - Last Reminder - List of Cards III : Type & Attribute-Specific Effect Cards......................CL03 I. OBLIGATORY RAMBLINGS [CL01] _____________________________________________________________________________ _____________________________________________________________________________ Introduction - After getting Yugioh Duelists of the Roses for PS2 I decided to start making a reincarnation list. Well that wasn't going anywhere so I instead chose to create a comprehensive card list as a reference and here we go. Mind you, this is my first submitted work so any constructive criticism will be appreciated not ignored. What's In Here : Card List - All cards from #000 to #853 are listed with card number (NO.), card name and effect (NAME & EFFECT), attack value (ATTK), defense value (DEF), summon level (SUMMON LEVEL), deck cost (DECK COST) and special attribute (ATTR). Furthermore, the list is divided into groups of respective card type. Type-Specific Effect Cards - For those of you that wish to construct a deck around a certain type and/or attribute, I have listed cards that affect each type both for the better and for the worse, so you know which cards that will aid your deck and those to look out for. I hope this helps as well. Thanks - All members of the gamefaqs community, tankpowers for assisting with the process, my girl Nikki for knowing what FPS means, Konami for distributing a great game, SCEA for providing the console on which it was played, the people at http://www.cmgsccc.com for the all card code and GameFAQS for hosting this. Contact - Should you find any contradictions or incorrect information in here or if you have any suggestions; or if you have any questions about an effect you can send me comments at yugiohcardlist@yahoo.com. As stated above, all constructive criticism will be heard out. II. CARD LIST [CL02] _____________________________________________________________________________ _____________________________________________________________________________ Explanation of Effects - In this Yugioh game for the PS2, card effects have been added. What does this mean? This adds a whole new flavor to the game. In the list, the different card effects are distinguished by letters. Be on the lookout for useful effects. Weak cards can have powerful effects. N : Nature Effect. A continuous effect that a card has throughout the duel. F : Flip Effect. A one-time effect that is activated only when the card is flipped faceup manually or as a result of another event. D : Destruction Effect. A one-time effect that is activated when the particular card is destroyed. A : Attack Effect. An effect that is triggered whenever the particular card is involved in a battle. M : Movement Effect. An effect that is triggered whenever the particular card is moved on the field. SPU : Special Power Up Effect. An effect that powers up the particular card in certain situations. ______________________________________________________________________________ Looking For A Specific Type? - The library is sorted in numerical order by TYPE (machine, insect, etc). So if you're looking to build that dream zombie/dragon deck, a good place to start would be in those respective sections of the library (dewey decimal system, anyone?). Reference numbers are included as well so you can zoom to what you're looking for. Don't forget! The references apply to the Type & Attribute-Specific Effect List as well! This way you can get all the info you need about a certain type more efficiently. REFERENCE#/TYPE CARD RANGE Monster Cards T01 Dragon Types : #000 - #034 T02 Spellcaster Types : #035 - #100 , #671 T03 Zombie Types : #101 - #132 T04 Warrior Types : #133 - #207 T05 Beast-Warrior Types : #208 - #223 T06 Beast Types : #224 - #267 T07 Winged-Beast Types : #268 - #291 T08 Fiend Types : #292 - #367 T09 Fairy Types : #368 - #394 T10 Insect Types : #394 - #432 T11 Dinosaur Types : #433 - #445 T12 Reptile Types : #446 - #458 T13 Fish Types : #459 - #475 T14 Sea Serpent Types : #476 - #480 T15 Machine Types : #481 - #532 T16 Thunder Types : #533 - #547 T17 Aqua Types : #548 - #612 T18 Pyro Types : #613 - #623 T19 Rock Types : #624 - #646 T20 Plant Types : #647 - #670 T21 Immortal Types : #672 - #682 Magic/Trap/Ritual Cards (only applies to Card List) T22 Magic (Pure) : #683 - #751 T23 Magic (Power-Ups) : #752 - #800 T24 Traps (Limited Range) : #801 - #813 T25 Traps (Full Range) : #814 - #829 T26 Rituals : #830 - #853 Attributes (only applies to Effect List) T27 Light T28 Dark T29 Water T30 Fire T31 Earth T32 Wind _______________________________________________________________________________ Last Reminder - If you don't know this already; if you are looking for a specific card name on this page, press CTRL+F on your keyboard to pull up a search box. Type in the name of the card and click "Find Next". Happy hunting! ============================================================================== NO. NAME & EFFECT ATTK DEF SUMMON DECK ATTR LEVEL COST ============================================================================== DRAGON TYPES [T01] ______________________________________________________________________________ 0 Blue Eyes White Dragon 3000 2500 8 55 Light 1 Seiyaryu 2500 2300 7 53 Light A - 300-point bonus for battles against FIEND monsters. 2 Blue-Eyes Ultimate Dragon 4500 3800 12 83 Light 3 Kaiser Dragon 2300 2000 7 43 Light 4 Blackland Fire Dragon 1500 800 4 23 Dark 5 Koumori Dragon 1500 1200 4 27 Dark 6 Curse of Dragon 2000 1500 5 40 Dark A - Transforms the occupied space into WASTELAND terrain when engaging in a battle. 7 Red Eyes Black Dragon 2400 2000 7 44 Dark SPU - Transforms into Red-Eyes Black Metal Dragon (#501) when powered up with a Metalmorph (#799). 8 Darkfire Dragon 1500 1250 4 28 Dark 9 B Skull Dragon 3200 2500 9 57 Dark 10 Tri-Horned Dragon 2850 2350 8 52 Dark 11 Serpent Night Dragon 2350 2400 7 53 Dark A - 900-pt bonus for battles against SPELLCASTER monsters. 12 Mikozukinoyaiba 2200 2350 7 46 Dark 13 Yamadron 1600 1800 5 44 Fire A - Transforms surrounding spaces into NORMAL terrain when engaged in battle. F - Transforms surrounding spaces into NORMAL terrain when this card is flipped face-up. 14 Meteor B Dragon 3500 2000 8 55 Fire 15 Tyhone #2 1700 1900 6 36 Fire 16 Ryu-Ran 2200 2600 7 48 Fire SPU - Randomly transforms into DRAGON/ FIRE monster when powered up with Insect Imitation (#800). 17 Manga Ryu-Ran 2200 2600 7 48 Fire SPU - Strong in TOON terrain. SPU - Randomly transforms into DRAGON/ FIRE monster when powered up with Insect Imitation (#800). 18 Crawling Dragon 1600 1400 5 30 Earth 19 Meteor Dragon 1800 2000 6 38 Earth 20 B. Dragon Jungle King 2100 1800 6 39 Earth 21 Baby Dragon 1200 700 3 19 Wind 22 W. Dragon Guardian of Fortress #1 1400 1200 4 26 Wind 23 Gaia the Dragon Champion 2600 2100 7 47 Wind 24 Thousand Dragon 2400 2000 7 44 Wind 25 Yamatano Dragon Scroll 900 300 2 17 Wind N - Transforms into Yamadron (#013) after surviving 3 turns in a face-up, defense position. However, the card must be voluntarily turned face-up. 26 Petit Dragon 600 700 2 13 Wind 27 One-Eyed Shield Dragon 700 1300 3 20 Wind 28 Wicked Dragon with the Ersatz Head 900 900 3 18 Wind 29 Parrot Dragon 2000 1300 5 33 Wind SPU - Strong in TOON terrain. 30 Harpie's Pet Dragon 2000 2500 7 45 Wind 31 Sky Dragon 1900 1800 6 37 Wind 32 Lesser Dragon 1200 1000 4 22 Wind 33 Fairy Dragon 1100 1200 4 23 Wind 34 Twin-Headed Behemoth 1500 1200 4 27 Wind SPELLCASTER TYPES [T02] ______________________________________________________________________________ 35 Mystical Elf 800 2000 4 33 Light F - When this card is flipped face-up, powers up all of your own LIGHT monsters by 800 points. 36 Time Wizard 500 400 2 14 Light F - When this card is flipped face-up, all DRAGON monsters with ATKs less than 2400 are turned into Thousand Dragons (#024). 37 Rogue Doll 1600 1000 4 31 Light A - Allows the one-sided destruction of the opposition when battling ZOMBIE monsters. 38 White Magical Hat 1000 700 3 22 Light M - Able to move and attack without triggering an opponent's TRAP(LR). 39 La Moon 1200 1700 5 29 Light 40 Lucky Trinket 600 800 2 19 Light N - All DARK monsters are reduced 100 points while this card remains in the faceup, defense position. 41 Genin 600 900 3 20 Light SPU - Strong in TOON terrain. F - Spellbinds an opponent for 1 turn when this card is flipped face-up in battle. 42 Fairy's Gift 1400 1000 4 29 Light F - Gain 800 LP when this card is flipped face-up. 43 Magician of Faith 300 400 1 12 Light F - When this card is flipped face-up, select 1 spell card from all graveyards and revive it in own Summoning Area. However, can only be activated in a turn when 'Magician of Faith' is being controlled. 44 Ancient Elf 1450 1200 4 27 Light 45 Maha Vailo 1550 1400 5 35 Light N - When in the face-up, defense position, the effect of all Power-up Cards are boosted an additional 200 points. 46 Musician King 1750 1500 5 33 Light 47 Eldeen 950 1000 3 20 Light 48 Lady of Faith 1100 800 3 19 Light 49 Ill Witch 1600 1500 5 31 Light 50 Maiden of the Moonlight 1500 1300 4 33 Light 51 The Stern Mystic 1500 1200 4 32 Light F - When this card is flipped face-up, all face-down cards are automatically flipped face-up. 52 Neo the Magical Swordsman 1700 1000 4 27 Light 53 The Unhappy Maiden 0 100 1 6 Light A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. 54 Right Leg of the Forbidden One 200 300 1 15 Dark Awards victory to the one who brings together all four limbs and unleashes the monster. 55 Left Leg of the Forbidden One 200, 300 1 15 Dark Awards victory to the one who brings together all four limbs and unleashes the monster. 56 Right Arm of the Forbidden One 200, 300 1 15 Dark Awards victory to the one who brings together all four limbs and unleashes the monster. 57 Left Arm of the Forbidden One 200, 300 1 15 Dark Awards victory to the one who brings together all four limbs and unleashes the monster. 58 Exodia the Forbidden One 1000, 1000 3 30 Dark As Leader, summon the four limbs from your own deck to adjacent Summoning Areas, and enter your next turn face-up without being spellbound and victory is yours. 59 Saggi the Dark Clown 600, 1500 3 21 Dark SPU - Strong in TOON terrain. 60 Dark Magician 2500, 2100 7 46 Dark 61 Illusionist Faceless Mage 1200, 2200 5 39 Dark F - When this card is flipped face-up in battle, spellbinds opposing monster for 3 turns. 62 Curtain of the Dark Ones 600, 500 2 16 Dark F - When this card is flipped face-up in battle, the opposing enemy is spellbound for one turn. 63 Kamionwizard 1300, 1100 4 24 Dark 64 Nemuriko 800, 700 3 20 Dark N - While this card is face-up in the defense position, spellbinds all enemy WARRIOR monsters. 65 Necrolancer the Timelord 800, 900 3 17 Dark 66 The Bewitching Phantom Thief 700, 700 2 19 Dark M - Able to move and attack without triggering an opponent's TRAP(LR). 67 Phantom Dewan 700, 600 2 18 Dark F - When this card is flipped face-up in battle, spellbinds opposing monster for 3 turns. 68 Akakieisu 1000, 800 3 18 Dark 69 Masked Sorceror 900, 1400 4 23 Dark 70 Fairy Witch 800, 1000 3 18 Dark 71 Ancient Sorceror 1000, 1300 4 23 Dark 72 Sectarian of Secrets 700, 500 2 17 Dark D - Weakens an opposing enemy by 300 points when destroyed in battle. 73 Mystic Lamp 400, 300 1 12 Dark F - When this card is flipped face-up, strengthens Lord of the Lamp (#312) by 700 points. 74 Boo Koo 650, 500 2 17 Dark F - When this card is flipped face-up, strengthens Spirit of the Books (#274) by 700 points. 75 Skull Knight 2650, 2250 7 49 Dark 76 Cosmo Queen 2900, 2450 8 59 Dark F - When this card is flipped face-up, transforms the surrounding spaces within a range of two to DARK terrain. 77 Mask of Shine & Dark 2000, 1800 6 43 Dark A - 900-pt bonus for battles against WARRIOR types. 78 Magician of Black Chaos 2800, 2600 8 54 Dark 79 Dark Elf 2000, 800 4 33 Dark A - For every battle engaged with the enemy, the LP of the player controlling Dark Elf is reduced by 50 points. 80 Witch of the Black Forest 1100, 1200 4 28 Dark N - While this card is face-up in the defense position, all LIGHT monsters are reduced 100 points. 81 Witch's Apprentice 550, 500 2 11 Dark 82 Sorceror of the Doomed 1450, 1200 4 27 Dark 83 Lord of Dragon 1200, 1100 4 28 Dark N - While this card is face-up in the defense position, all DRAGON monsters on the field are immune to the effects of an opponent's SPELL cards. 84 Invitation to a Dark Sleep 1500, 1800 5 38 Dark F - When this card is flipped face-up, all enemy cards are spellbound for 1 turn. 85 Hannibal Necromancer 1400, 1800 5 37 Dark F - When this card is flipped face-up, all ZOMBIE monsters are increased by 300 points. 86 The Illusory Gentleman 1500, 1600 5 31 Dark 87 Dark Magician Girl 2000, 1700 4 42 Dark F - When this card is flipped face-up, it is increased by 500 points for every Dark Magician (#060) and Dark Magician Girl (#087) found in all graveyards. 88 Flame Manipulator 900, 1000 3 19 Fire 89 Dryad 1200, 1400 4 31 Earth F - When this card is flipped face-up in battle, the opposing monster is spellbound for 1 turn. 90 Tao the Chanter 1200, 900 3 26 Earth F - When this card is flipped face-up, all LIGHT monsters are turned to DARK monsters. 91 Spirit of the Mountain 1300, 1800 5 31 Earth 92 Gemini Elf 1900, 900 4 28 Earth 93 Leo Wizard 1350, 1200 5 26 Earth 94 Rock Spirit 1650, 1900 5 36 Earth 95 Injection Fairy Lily 400, 1500 3 24 Earth N - While this card is face-up in the defense position, LP increases 50 points at the start of each turn. 96 Spirit of the Winds 1700, 1400 5 31 Wind 97 Djinn the Watcher of the Wind 700, 900 3 16 Wind 98 Hurricail l900, 200 2 16 Wind F - When this card is flipped face-up, all spells within a range of a single space are destroyed. 99 Kazejin 2400, 2200 7 51 Wind A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. 100 Aqua Madoor 1200, 2000 4 32 Wind ZOMBIE TYPES [T03] _____________________________________________________________________________ 101 Shadow Spectre 500, 200 1 12 Dark F - When this card is flipped face-up, all Shadow Spectres (#101) are increased by 300 points. 102 Skull Servant 300, 200 1 10 Dark F - When this card is flipped face-up, all Skull Servants (#102) are increased by 300 points. 103 Zombie Warrior 1200, 900 3 21 Dark 104 The Snake Hair 1500, 1200 4 27 Dark D - Eternally spellbinds opposing monster when destroyed in battle. 105 Armored Zombie 1500, 0 3 15 Dark 106 Dragon Zombie 1600, 0 3 16 Dark 107 Clown Zombie 1350, 0 2 14 Dark 108 Pumpking the King of Ghosts 1800, 2000 6 43 Dark N - While this card is face-up in the defense position, all ZOMBIE monsters are increased 100 points at the start of each turn. 109 Graveyard and the Hand of Invitation 700, 900 3 21 Dark F - When this card is flipped face-up, all your monsters are transformed into ZOMBIE monsters. 110 The 13th Grave 1200, 900 3 21 Dark 111 Fiend's Hand 600, 600 2 17 Dark D - When destroyed in battle, it destroys the opposing monster as well. 112 Blue Eyes Silver Zombie 900, 700 3 21 Dark F - When this card is flipped face-up, all your monsters are transformed into ZOMBIE monsters. 113 Temple of Skulls 900, 1300 4 27 Dark N - While this card is in the face-up, defense position, all MAGIC and RITUAL cards are rendered ineffective. 114 Dokuroizo the Grim Reaper 900, 1200 3 26 Dark M - Able to move and attack without triggering an opponent's TRAP(LR). 115 Fire Reaper 700, 500 2 17 Dark F - When this card is flipped face-up, all cards located in Meadow terrain are destroyed. 116 Mech Mole Zombie 500, 400 2 14 Dark F - When turned face-up in battle, transforms an opponent into a ZOMBIE monster. 117 Phantom Ghost 600, 800 2 14 Dark 118 Flame Ghost 1000, 800 3 23 Dark F - When this card is flipped face-up, all cards located in Sea terrain are destroyed. 119 Wood Remains 1000, 900 3 24 Dark F - When this card is flipped face-up, all Wood Remains (#119) are increased 500 points. 120 Dark Assailant 1200, 1200 4 24 Dark 121 Yaranzo 1300, 1500 4 28 Dark 122 Three Legged Zombies 1100, 800 3 19 Dark 123 Shadow Ghoul 1600, 1300 5 34 Dark M - Can move into LABYRINTH terrain, and transforms into Wall Shadow (#144). 124 Magical Ghost 1300, 1400 4 27 Dark 125 Corroding Shark 1100, 700 3 18 Dark 126 Skelgon 1700, 1900 6 36 Dark 127 Bone Mouse 400, 300 1 12 Dark M - Able to move and attack without triggering an opponent's TRAP(LR). 128 Dokurorider 1900, 1850 6 43 Dark M - During movement, transforms terrain of entered space into WASTELAND terrain. 129 The Wandering Doomed 800, 600 2 14 Dark 130 Grand Mammoth of Goldfine 2200, 1800 6 40 Dark 131 Ghoul with an Appetite 1600, 1200 4 28 Dark 132 Patrician of Darkness 2000, 1400 5 34 Dark WARRIOR TYPES [T04] ______________________________________________________________________________ 133 Moon Envoy 1100, 1000 4 21 Light 134 Giltia the Dark Knight 1850, 1500 5 34 Light 135 Skull Guardian 2050, 2500 7 56 Light A - 900-pt bonus when battling FIEND monsters. F - When this card is flipped face-up, strengthens all LIGHT monsters by 300 points. 136 Luminous Soldier 1600, 1400 5 30 Light 137 Kageningen 800, 600 2 24 Dark A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. F - When this card is flipped face-up, adds one more Kageningen (#137) face-up in own Summoning Area. 138 Masked Clown 500, 700 2 12 Dark 139 Fiend Sword 1400, 800 4 22 Dark 140 Skull Stalker 900, 800 3 22 Dark D - Reduces opposing monster by 300 points when destroyed in battle. 141 Vishwar Randi 900, 700 3 21 Dark F - When this card is flipped face-up, strengthens all Succubus Knights (#150) by 300 points. 142 Unknown Warrior of Fiend 1000, 500 3 15 Dark 143 Black Luster Soldier 3000, 2500 8 60 Dark A - 600-pt bonus when battling DRAGON monsters. 144 Wall Shadow 1600, 3000 7 51 Dark M - Can move into LABYRINTH terrain. 145 Gate Guardian 3750, 3400 11 77 Dark A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. 146 Swordstalker 2000, 1600 6 41 Dark F - When this card is flipped face-up, (it is) increased by 100 points for each monster in own Graveyard. 147 Hungry Burger 2000, 1850 6 44 Dark A - Allows the one-sided destruction of the opposition when battling BEAST monsters. SPU - Strong in TOON terrain. 148 Garma Sword 2550, 2150 7 47 Dark A - 800-pt bonus when battling SPELLCASTER monsters. 149 Greenkappa 650, 900 3 21 Dark F - When this card is flipped face-up, adopts the ATK/DEF of the monster with the highest attack power on the field. 150 Succubus Knight 1650, 1300 5 30 Dark 151 Flaming Swordsman 1800, 1600 5 39 Fire A - 300-pt bonus when battling DINOSAUR monsters. 152 Tactical Warrior 1200, 1900 5 36 Fire F - When this card is flipped face-up, all WARRIOR monsters are increased 300 points. 153 Swamp Battleguard 1800, 1500 5 38 Earth F - When this card is flipped face-up, all Lava Battleguards (#197) are increased 500 points. 154 Judge Man 2200, 1500 6 37 Earth 155 Gaia the Fierce Knight 2300, 2100 7 44 Earth 156 Celtic Guardian 1400, 1200 4 31 Earth N - While this card is face-up in the defense position, all effects involving the taking of a card's control are rendered ineffective. 157 Karbonala Warrior 1500, 1200 4 27 Earth 158 Kojicocy 1500, 1200 4 27 Earth 159 Axe Raider 1700, 1150 4 29 Earth 160 Zanki 1500, 1700 5 32 Earth 161 Battle Warrior 700, 1000 2 22 Earth A - 500-pt bonus when battling BEAST monsters. 162 Hero of the East 1100, 1000 3 21 Earth 163 Supporter in the Shadows 1000, 1000 3 25 Earth F - When this card is flipped face-up, all WARRIOR monsters are increased 300 points. 164 Dream Clown 1200, 900 3 26 Earth F - When this card is flipped face-up in battle, the opponent is rendered eternally spellbound. 165 Ansatsu 1700, 1200 5 29 Earth 166 Dragon Statue 1100, 900 3 20 Earth 167 Monster Egg 600, 900 3 15 Earth SPU - Randomly transforms into a BEAST-WARRIOR/EARTH monster when powered up with Insect Imitation (#800). 168 Rhainurdos of the Red Sword 1200, 1300 4 25 Earth 169 Hard Armor 300, 1200 3 15 Earth 170 M-Warrior #1 1000, 500 3 20 Earth F - When this card is flipped face-up, all M-Warrior #2s (#171) are increased 500 points. 171 M-Warrior #2 500, 1000 3 20 Earth F - When this card is flipped face-up, all M-Warrior #1s (#170) are increased 500 points. 172 Judgement Hand 1400, 700 3 21 Earth 173 Mysterious Puppeteer 1000, 1500 4 25 Earth 174 Armaill 700, 1300 3 20 Earth 175 Eyearmor 600, 500 2 16 Earth F - When this card is flipped face-up, adopts the ATK/DEF of the monster with the highest attack power on the field. 176 Doron 900, 500 2 19 Earth F - When this card is flipped face-up, adds another Doron (#176) face-up in own Summoning Area. 177 Kagemusha of the Blue Flame 800, 400 2 12 Earth 178 Trap Master 500, 1100 3 21 Earth M - Able to move and attack without triggering an opponent's TRAP(LR). 179 Wood Clown 800, 1200 3 20 Earth 180 Beautiful Headhuntress 1600, 800 4 24 Earth 181 Nodar the Resident of the Forest 900, 1200 3 26 Earth F - When this card is flipped face-up, strengthens all PLANT monsters by 300 points. 182 Guardian of the Labyrinth 1000, 1200 4 22 Earth 183 Dimensional Warrior 1200, 1000 4 27 Earth A - Monsters desroyed in battles against Dimensional Warrior (#183) cannot be revived once they are sent to the Graveyard. 184 Protector of the Throne 800, 1500 4 23 Earth 185 Masaki the Legendary Swordsman 1100, 1100 4 22 Earth 186 Sonic Maid 1200, 900 3 26 Earth F - When this card is flipped face-up, all Hibikime (#203) cards are increased 500 points. 187 Kanan the Swordmistress 1400, 1400 4 28 Earth 188 Stuffed Animal 1200, 900 3 21 Earth SPU - Strong in TOON terrain. 189 Millenium Shield 0, 3000 5 35 Earth N - While this card is face-up in the defense position, all your monsters receive 1000 bonus points for their DEF. 190 Monster Tamer 1800, 1600 5 39 Earth F - When this card is flipped face-up, all INSECT monsters are increased 300 points. 191 Swordsman from a Foreign Land 250, 250 1 10 Earth D - When destroyed in battle, it destroys the opposing monster as well. 192 Beautiful Beast Trainer 1750, 1500 5 38 Earth F - When this card is flipped face-up, all BEAST monsters are increased 300 points. 193 Armed Ninja 300, 300 1 11 Earth M - Able to move and attack without triggering an opponent's TRAP(LR). 194 D Human 1300, 1100 4 24 Earth 195 Performance of Sword 1950, 1850 6 43 Earth A - 900-pt bonus for battles against WARRIOR monsters. 196 Mushroom Man #2 1250, 800 3 21 Earth 197 Lava Battleguard 1550, 1800 5 39 Earth F - When this card is flipped face-up, all Swamp Battleguards (#153) are increased 500 points. 198 Oscillo Hero 1250, 700 3 20 Earth 199 Empress Judge 2100, 1700 6 38 Earth 200 Warrior of Tradition 1900, 1700 6 36 Earth 201 Queen's Double 350, 350 1 12 Earth F - When this card is flipped face-up, all Princess of Tsurogai (#204) cards are increased 700 points. 202 Invader of the Throne 1350, 1700 5 31 Earth 203 Hibikime 1450, 1000 4 30 Earth F - When this card is flipped face-up, all Sonic Maid (#186) cards are increased 500 points. 204 Princess of Tsurogai 900, 700 3 16 Wind 205 Dragoness the Wicked Knight 1200, 900 3 21 Wind 206 Hyo 800, 1200 3 25 Water D - Spellbinds an opponent for 1 turn when destroyed in battle. 207 The Little Swordsman of Aile 800, 1300 3 21 Water BEAST-WARRIOR TYPES [T05] ______________________________________________________________________________ 208 Garoozis 1800, 1500 5 33 Fire 209 Hitotsu-Me Giant 1200, 1000 4 22 Earth 210 Battle Steer 1800, 1300 5 31 Earth 211 Battle Ox 1700, 1000 4 27 Earth 212 Beaver Warrior 1200, 1500 4 27 Earth 213 Mountain Warrior 600, 1000 3 21 Earth F - When this card is flipped face-up, all monsters in MOUNTAIN terrain are increased 300 points. 214 Tiger Axe 1300, 1100 4 24 Earth 215 Rabid Horseman 2000, 1700 6 37 Earth 216 Solitude 1050, 1000 3 26 Earth D - Spellbinds an opponent for 3 turns when destroyed in battle. 217 One Who Hunts Souls 1100, 1000 4 26 Earth A - Monsters destroyed in battles against One Who Hunts Souls (#217) cannot be revived once they are sent to the Graveyard. 218 Ogre of the Black Shadow 1200, 1400 4 26 Earth 219 Rude Kaiser 1800, 1600 5 34 Earth 220 Sengenjin 2750, 2500 8 58 Earth A - 900-pt bonus for battles against ROCK monsters. 221 Nekogal #2 1900, 2000 6 39 Earth 222 Panther Warrior 2000, 1600 6 36 Earth 223 Wolf Axewielder 1650, 1000 4 27 Earth BEAST TYPES [T06] _______________________________________________________________________________ 224 Gate Deeg 700, 800 3 20 Dark F - When this card is flipped face-up, the owning player's Summoning Power Points are increased to the maximum value. 225 Dark Rabbit 1100 1500 4 26 Dark SPU - Strong in TOON terrain. 226 Firewing Pegasus 2250, 1800 6 41 Fire 227 Little Chimera 600, 550 2 12 Fire 228 The Wicked Worm Beast 1400, 700 3 26 Earth D - When destroyed in battle, this card is returned to the deck, and the deck is re-shuffled. 229 Griffore 1200, 1500 4 27 Earth 230 Torike 1200, 600 3 18 Earth 231 Wolf 1200, 800 3 20 Earth 232 Silver Fang 1200, 800 3 20 Earth 233 Mystic Horseman 1300, 1550 4 29 Earth 234 Dark Gray 800, 900 3 17 Earth 235 Sleeping Lion 700, 1700 4 24 Earth 236 Larvas 800, 1000 3 23 Earth F - When this card is flipped face-up, all Mon Larvas (#259) cards are increased 500 points. 237 Dig Beak 500, 800 2 13 Earth 238 Lisark 1300, 1300 4 26 Earth 239 Synchar 800, 900 3 17 Earth 240 Fusionist 900, 700 3 16 Earth 241 Frenzied Panda 1200, 1000 4 22 Earth 242 Air Marmot of Nefariousness 400, 600 2 15 Earth M - Able to move and attack without triggering an opponent's TRAP(LR). 243 Meotoko 700, 600 2 13 Earth 244 Master & Expert 1200, 1000 4 22 Earth 245 Nekogal #1 1100, 900 3 20 Earth 246 Prevent Rat 500, 2000 4 25 Earth 247 Mystical Sheep #2 800, 1000 3 23 Earth F - When this card is flipped face-up in battle, the opposing monster is spellbound for 1 turn. 248 Super War Lion 2300, 2100 7 49 Earth M - If face-up, can move two spaces at a time regardless of terrain. 249 Leogun 1750, 1550 5 33 Earth 250 Tatsunootoshigo 1350, 1600 5 30 Earth 251 Burglar 850, 800 3 17 Earth 252 Garvas 2000, 1700 6 37 Earth 253 Flower Wolf 1800, 1400 5 32 Earth 254 Armored Rat 950, 1100 3 22 Earth 255 Milus Radiant 300, 250 1 11 Earth F - When this card is flipped face-up in battle, if the opposing card is a ZOMBIE monster, it is automatically destroyed. 256 Togex 1600, 1800 5 34 Earth 257 Hane Hane 450, 500 2 15 Earth F - When this card is flipped face-up, return to own deck and re-shuffle the deck. 258 Ancient One of the Deep Forest 1800, 1900 6 37 Earth 259 Mon Larvas 1300, 1400 4 27 Earth 260 Pale Beast 1500, 1200 4 27 Earth 261 Obese Marmot of Nefariousness 750, 800 3 14 Earth 262 Great Bill 1250, 1300 4 26 Earth 263 Armored Rat 950, 1100 3 21 Earth 264 Mystical Sheep 1150, 900 3 21 Earth 265 Gazelle the King of Mythical Beasts 1500, 1200 4 27 Earth 266 King Tiger Wanghu 1700, 1000 4 32 Earth M - If face-up, can move two spaces at a time regardless of terrain. 267 Chimera the Flying Mythical Beast 2100, 1800 6 39 Wind WINGED-BEAST TYPES [T07] ______________________________________________________________________________ 268 Fiend Reflection #2 1100, 1400 4 30 Light F - When this card is flipped face-up and a card has already been played from the hand, an additional card can be played from the hand. 269 Crimson Sunbird 2300, 1800 6 41 Fire 270 Niwatori 900, 800 3 22 Earth N - While this card is face-up in the defense position, all recovery values to LP are doubled. SPU - Strong in TOON terrain. 271 Tyhone 1200, 1400 4 26 Wind 272 Harpie Lady 1300, 1400 4 32 Wind F - When this card is flipped face-up, Harpie's Pet Dragon (#030) increases 300 points. SPU - When strengthened with Elegant Egotist (#797), transforms into Harpie Lady Sisters (#273). 273 Harpie Lady Sisters 1950, 2100 6 46 Wind F - When this card is flipped face-up, Harpie's Pet Dragon (#030) increases 900 points. 274 Spirit of the Books 1400, 1200 4 31 Wind F - When this card is flipped face-up, add a Boo Koo (#074) face-down to own Summoning Area. 275 Faith Bird 1500, 1100 4 26 Wind 276 Droll Bird 600, 500 2 16 Wind F - When this card is flipped face-up, all monsters with an ATK of 500 or less are automatically flipped face-up. 277 Mavelus 1300, 900 4 22 Wind 278 Kurama 800, 800 3 16 Wind 279 Wing Eagle 1800, 1500 5 33 Wind 280 Punished Eagle 2100, 1800 6 39 Wind 281 Skull Red Bird 1550, 1200 4 28 Wind 282 Queen Bird 1200, 2000 5 32 Wind 283 Peacock 1700, 1500 5 32 Wind 284 Skullbird 1900, 1700 6 36 Wind 285 Monstrous Bird 2000, 1900 6 39 Wind 286 W. Dragon Guardian of Fortress #2 1200, 1000 4 22 Wind 287 Crow Goblin 1850, 1600 5 35 Wind 288 Takuhee 1450, 1000 4 25 Wind 289 Fiend Reflection #1 1300, 1400 4 27 Wind 290 Blue-Winged Crown 1600, 1200 4 28 Wind 291 Birdface 1600, 1600 5 37 Wind N - While this card is face-up in the defense position, all your WINGED-BEAST monsters are awarded a power-up bonus of 300 points. FIEND TYPES [T08] ______________________________________________________________________________ 292 Ryu-Kishin 1000, 500 3 15 Dark 293 Feral Imp 1300, 1400 4 27 Dark 294 Summoned Skull 2500, 1200 6 37 Dark 295 Horn Imp 1300, 1000 4 28 Dark F - When this card is flipped face-up, if there's a Jigen Bakudan (#621) in any adjacent space, teleport 1 Jigen Bakudan to an opponent's summoning area. 296 Sangan 1000, 600 3 16 Dark 297 Kuriboh 300, 200 1 10 Dark A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. 298 Castle of Dark Illusions 920, 1930 4 34 Dark N - While this card is face-up in the defense position, all FIEND monsters are awarded a powe-up bonus of 500 points. 299 Reaper of the Cards 1380, 1930 5 39 Dark M - Able to move and attack without triggering an opponent's TRAP(LR). 300 King of Yamimakai 2000, 1530 5 36 Dark 301 Barox 1380, 1530 5 30 Dark 302 Dark Chimera 1610, 1460 5 31 Dark 303 Metal Guardian 1150, 2150 5 33 Dark 304 Crass Clown 1350, 1400 4 28 Dark 305 Mask of Darkness 900, 400 2 18 Dark F - When this card is flipped face-up, revive 1 SPELL card from the Graveyard and set it in own Summoning Area. This can only be done during the turn of a player controlling a Mask of Darkness (#305) card. 306 Job Change Mirror 800, 1300 3 21 Dark 307 That Which Feeds on Life 1200, 1000 4 22 Dark 308 Trial of Nightmare 1300, 900 4 22 Dark 309 Witty Phantom 1400, 1300 4 27 Dark 310 Mystery Hand 500, 500 2 15 Dark F - When this card is flipped face-up, if there's a Jigen Bakudan (#621) in any adjacent space, teleport 1 Jigen Bakudan to an opponent's summoning area. 311 The Shadow Who Controls the Dark 800, 700 3 20 Dark F - When this card is flipped face-up in battle, the engaged enemy is spellbound for 3 turns. 312 Lord of the Lamp 1400, 1200 4 26 Dark 313 Tainted Wisdom 1250, 800 3 26 Dark N - While this card is face-up in the defense position, a card's CLASS effects during battle can be identified even if the card is face-down. 314 Lord of Zemia 1300, 1000 4 23 Dark 315 Dark King of the Abyss 1200, 800 3 20 Dark 316 Big Eye 1200, 1000 4 27 Dark D - When destroyed in battle, the engaged enemy is spellbound for 1 turn. 317 Dark Prisoner 600, 1000 3 21 Dark A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. 318 Ancient Brain 1000, 700 3 17 Dark 319 Claw Reacher 1000, 800 3 18 Dark 320 Terra the Terrible 1200, 1300 4 25 Dark 321 Mabarrel 1700, 1400 5 31 Dark 322 Midnight Fiend 800, 600 2 19 Dark N - While this card is face-up in the defense position, all damage to LP is increased by 100 points. 323 Madjinn Gun 600, 800 2 14 Dark 324 Dark Titan of Terror 1300, 1100 4 25 Dark 325 The Drdek 700, 800 3 20 Dark F - When this card is flipped face-up, all cards are shifted to attack position. 326 Candle of Fate 600, 600 2 17 Dark N - While this card is face-up in the defense position, all opponent monsters
       are reduced by 100 points each turn.
       
327  Meda Bat                                  800,  400     2     12    Dark
328  Embryonic Beast                           500,  750     2     18    Dark
       N - After being turned face-up,
       transforms into a Ryu-Kishin (#292)
       after surviving 3 turns in a face-up,
       defense position. However, the card must
       be turned up by the controlling player.
       
329  Wicked Mirror                             700,  600     2     13    Dark
330  Versago the Destroyer                    1100,  900     3     20    Dark
331  Megirus Light                             900,  600     3     15    Dark
332  Gorgon Egg                                300, 1300     3     16    Dark
       SPU - Transforms into a ZOMBIE/DARK
       monster when strengthened with Insect
       Imitation (#800).
333  King Fog                                 1000,  900     3     19    Dark
334  Mystic Clown                             1500, 1000     4     25    Dark
335  Dark Artist                               600, 1400     3     20    Dark
336  Bio Plant                                 600, 1300     3     19    Dark
337  Zera the Mant                            2800, 2300     8     51    Dark
338  Fiend's Mirror                           2100, 1800     6     44    Dark
       N - While this card is face-up in the
       defense position, reduce opponent's
       Summoning Power by 1 point.
       
339  Ryu-Kishin Powered                       1600, 1200     4     28    Dark
340  La Jinn the Mystical Genie of Lamp       1800, 1000     4     28    Dark
341  Bickuribox                               2300, 2000     2     43    Dark
       SPU - Strong in TOON terrain.

342  Zoa                                      2600, 1900     7     45    Dark
       SPU - Transforms into Metalzoa (#488)
       when strengthened with Metalmorph (#799).

343  Ushi Oni                                 2150, 1950     6     41    Dark
344  Monster Eye                               250,  350     1     11    Dark
       F - When turned face-up, flips the last
       card played by an opponent face-up.
       
345  Soul Hunter                              2200, 1800     6     40    Dark
346  Needle Ball                               750,  700     2     20    Dark
       D - Inflicts 500 points of damage
       against an opoonent's LP when destroyed
       in battle.
       
347  Morinphen                                1550, 1300     5     29    Dark
348  Dragon Seeker                            2000, 2100     6     41    Dark
       A - 500 bonus points added in battles
       against DRAGON monsters.
       
349  Fungi of the Musk                         400,  300     1     12    Dark
       F - Reduces an enemy by 500 points
       when this card is flipped face-up
       in battle.
       
350  Bistro Butcher                           1800, 1000     4     28    Dark
351  Neck Hunter                              1750, 1900     6     37    Dark
352  Chakra                                   2450, 2000     7     50    Dark
       D - Revives in own Summoning Area,
       other than current location, when
       destroyed in battle.
       
353  Psycho Puppet                            2000, 2350     7     49    Dark
       F - If the leader is a Mysterious
       Puppeteer (#173), gains 1500 points
       when this card is flipped face-up.
       
354  Invader from Another Dimension            950, 1400     4     24    Dark
355  Wretched Ghost of the Attic               550,  400     2     10    Dark
356  Key Mace #2                              1050, 1200     4     23    Dark
357  Hiro's Shadow Scout                       650,  500     2     17    Dark
       F - When this card is flipped face-up,
       identifies an opponent's face-down
       card by type (MONSTER/MAGIC/POWER-UP/TRAP).
       
358  Whiptail Crow                            1650, 1600     5     33    Dark
359  Man-Eating Treasure Chest                1600, 1000     4     26    Dark
360  Baron of the Fiend Sword                 1550,  800     4     24    Dark
361  Wall of Illusion                         1000, 1850     4     34    Dark
       F - Returns enemy monster to opponent's
       deck for re-shuffling when this card
       is flipped face-up in battle.
       
362  Toon Summoned Skull                      2500, 1200     6     37    Dark
       SPU - Strong in TOON terrain.
       
363  Three-Headed Geedo                       1200, 1400     4     26    Dark
364  Berfomet                                 1400, 1800     5     37    Dark
       F - Increases Summoning Power points
       to maximum level when this card is
       flipped face-up.
       
365  Kryuel                                   1000, 1700     4     32    Dark
       N - While this card is face-up in the
       defense position, all damage to LP
       increased by 200 points.
       
366  Dark Shade                               1000, 1000     3     20    Wind
367  Air Eater                                2100, 1600     6     38    Wind


FAIRY TYPES [T09]
______________________________________________________________________________
368  Gyakutenno Megami                        1800, 2000     6     43    Earth
       F - When this card is flipped face-up,
       all your own monsters with ATK of 1000
       or below are increased by 1000 points.
       
369  Goddess with the Third Eye               1200, 1000     4     22    Earth
370  Orion the Battle King                    1800, 1500     5     33    Earth
371  Weather Control                           600,  400     2     15    Earth
       F - When this card is flipped face-up,
       transforms all adjacent spaces to
       WASTELAND.
       
372  Mystical Capture Chain                    700,  700     2     19    Earth
       N - While this card is face-up in the 
       defense position, spellbinds all FIEND
       monsters.
       
373  Spirit of the Harp                        800, 2000     4     28    Earth
374  Key Mace                                  400,  300     1     17    Earth
       F - When this card is flipped face-up,
       shifts all cards to defense position.
       
375  Happy Lover                               800,  500     2     18    Earth
       A - Cancels all power increases or
       decreases of an enemy monster in battle.
       Does not cancel bonus effects such as
       terrain or Leader ability effects.
       
376  Petit Angel                               600,  900     3     20    Earth
       D - Revives in own Summoning Area,
       other than current location, when
       destroyed in battle.
       
377  Hourglass of Life                         700,  600     2     18    Earth
       D - If LP is higher than 1000 at the
       moment this card is destroyed, a maximum
       of 4 monsters with the highest ATKS from
       own as well as opponent's Graveyard are
       revived under owning player's control.
       Following the revival, the owning 
       player's LP is reduced by 1000.
       
378  Lunar Queen Elzaim                        750, 1100     3     19    Earth
379  Wing Egg Elf                              500, 1300     3     18    Earth
       SPU - Randomly transforms to a monster
       with "Elf" in its name when strengthened
       with Insect Imitation (#800).

380  Ray & Temperature                        1000, 1000     3     25    Earth
       A - Cancels all power increases or
       decreases of an enemy monster in battle.
       Does not cancel bonus effects such as
       terrain or Leader ability effects.
       
381  Ocubeam                                  1550, 1650     5     32    Earth
382  Goddess of Whim                           950,  700     3     22    Earth
       A - Own ATK/DEF either increased or
       decreased by up to 1500 points when
       entering battle.
       
383  Hoshiningen                               500,  700     2     17    Earth
       F - Own LIGHT monsters strengthened by
       300 points when this card is flipped
       face-up.
       
384  Skelengel                                 900,  400     2     18    Earth
       D - If a card has been played from the
       hand in the turn when this card is
       destroyed in battle, the owning player
       can play one more card from the hand.
       
385  Dark Witch                               1800, 1700     5     35    Earth
386  Binding Chain                            1000, 1100     3     26    Earth
       N - While this card is face-up in the
       defense position, all WARRIOR monsters
       all spellbound.
       
387  Muse-A                                    850,  900     3     23    Earth
       F - When this card is flipped face-up,
       all Musician King (#046) cards are
       strengthened 700 points.
       
388  Tenderness                                700, 1400     3     26    Earth
       N - While this card is face up in the
       defense position, all damage to LP
       reduced by half.
       
389  Shining Friendship                       1300, 1100     4     24    Earth
       F - Spellbinds enemy for 1 turn when
       this card is flipped face-up in battle.
       
390  Hourglass of Courage                     1100, 1200     4     28    Earth
       D - If LP is over 1000 points when
       this card is destroyed in battle, the
       strength of your monsters are increased
       by 1000 points, and your LP is reduced
       by 1000.
       
391  Winged Egg of New Life                   1400, 1700     5     31    Earth
392  Airknight Parshath                       1900, 1400     5     33    Earth
393  Doma the Angel of Silence                1600, 1400     5     30    Dark
394  Dancing Elf                               300,  200     1      5    Wind


INSECT TYPES [T10]
_______________________________________________________________________________
395  Spiked Snail                              700, 1300     3     25    Dark
       M - Able to move 2 spaces regardless of
       terrain when this card is face-up.
       
396  Big Insect                               1200, 1500     4     27    Earth
397  Basic Insect                              500,  700     2     12    Earth
398  Hercules Beetle                          1500  2000     5     35    Earth
399  Gokibore                                 1200, 1400     4     26    Earth
400  Giant Flea                               1500, 1200     4     27    Earth
401  Larvae Moth                               500,  400     2      9    Earth
       SPU - Transforms to Larva of Moth
       (#427) when strengthened with Cocoon
       of Evolution (#798).
       
402  Great Moth                               2600, 2500     8     56    Earth
       N - While this card is face-up in the
       defense position, all enemy monsters
       are reduced by 100 points each turn.
       
403  Perfectly Ultimate Great Moth            3500, 3000     8     70    Earth
       N - While this card is face-up in the
       defense position, all enemy monsters
       are reduced by 100 points each turn.
       
404  Nightmare Scorpion                        900,  800     3     22    Earth
       F - Spellbinds opposing monster
       for 1 turn when this card is flipped
       face-up in battle.
       
405  Winged Cleaver                            700,  700     2     14    Earth
406  Kumootuko                                 700, 1400     3     21    Earth
407  Petit Moth                                300,  200     1      5    Earth
       SPU - Transforms to Larva of Moth
       (#427) when strengthened with Cocoon
       of Evolution (#798).

408  Jirai Gumo                               2200,  100     4     33    Earth
       A - Cancels all power increases or
       decreases of an enemy monster in battle.
       Does not cancel bonus effects such as
       terrain or Leader ability effects.
       M - Decreases LP by 100 points for each
       space moved. 
       
409  Dungeon Worm                             1800, 1500     5     33    Earth
       M - Can enter LABYRINTH terrain.
       
410  Leghul                                    300,  350     1     12    Earth
       F - Teleports to opponent's Summoning
       Area when this card is flipped face-up.
       When this card is flipped face-up in
       battle, the battle to be engaged is
       cancelled.
       
411  Ganigumo                                  600,  800     2     19    Earth
       M - Able to move and attack without
       triggering an opponent's TRAP(LR).
       
412  Alinsection                               950,  700     3     17    Earth
413  Cockroach Knight                          800,  900     3     17    Earth
414  Kuwagata Alpha                           1250, 1000     4     23    Earth
415  Korogashi                                 550,  400     2     15    Earth
       D - Reduces all monsters located in
       vertical and horizontal spaces by 300
       points when destroyed in battle.
       
416  Kattapillar                               250,  300     1      6    Earth
       SPU - Transforms to Larva of Moth
       (#427) when strengthened with Cocoon
       of Evolution (#798).
       
417  Man-Eater Bug                             450,  600     2     16    Earth
       F - Destroys opposing enemy when this
       card is flipped face-up in battle.

418  Gale Dogra                                650,  600     2     18    Earth
       N - While this card is face-up in the
       defense position, all enemy monsters are
       reduced 100 points each turn.
       
419  Kwagar Hercules                          1900, 1700     6     36    Earth
420  Minar                                     850,  750     3     17    Earth
421  Kamakimaran                              1150, 1400     4     26    Earth
422  Javelin Beetle                           2450, 2550     8     55    Earth
       A - 600 bonus points added in battles
       against DRAGON monsters.
       
423  Needle Worm                               750,  600     2     14    Earth
       SPU - Transforms to Larva of Moth
       (#427) when strengthened with Cocoon
       of Evolution (#798).
       
424  Giant Scorpion of the Tundra             1100, 1000     3     21    Earth
425  Hunter Spider                            1600, 1400     5     30    Earth
426  Acid Crawler                              900,  700     3     16    Earth
       SPU - Transforms to Larva of Moth
       (#427) when strengthened with Cocoon
       of Evolution (#798).

427  Larva of Moth                               0, 2000     2     25    Earth
       M - Cannot move.
       N - Transforms into Pupa of Moth (#428)
       if this card survives 5 turns in face-up,
       defense position after being flipped face-up
       by the controlling player. If destroyed
       prior to transformation, the card is
       revived as Larvae Moth (#401) in own Summoning
       Area other than current location.
       
428  Pupa of Moth                                0, 2000     2     25    Earth
       M - Cannot move.
       N - Transforms into Perfectly Ultimate
       Great Moth (#403)if this card survives 1
       turn in face-up, defense position after
       being flipped face-up by the controlling
       player. If destroyed in battle, the card is
       revived as Great Moth (#402) in own Summoning
       Area other than current location.
       
429  Arsenal Bug                              2000, 2000     3     50    Earth
       A - All spaces within an area of 2
       spaces are transformed into FOREST terrain.
       F - If an INSECT monster is Leader, this
       card's power is strengthened by 1500
       points when this card is flipped face-up.
       
430  Killer Needle                            1200, 1000     4     22    Wind
431  Insect Soldiers of the Sky               1000,  800     3     18    Wind
432  Bladefly                                  600,  700     2     18    Wind
       N - While this card is face-up in the
       defense position, all WIND monsters gain
       a 500-point power-up bonus.
       
       
       
DINOSAUR TYPES [T11]
______________________________________________________________________________       
433  Sword Arm of Dragon                      1750, 2030     6     38    Earth
434  Two-Headed King Rex                      1600, 1200     4     28    Earth
435  Mammoth Graveyard                        1200,  800     3     20    Earth
436  Megazowler                               1800, 2000     6     38    Earth
437  Uraby                                    1500,  800     4     23    Earth
438  Crawling Dragon #2                       1600  1200     4     28    Earth
439  Tomozaurus                                500,  400     2      9    Earth
440  Two-Mouth Darkruler                       900,  700     3     16    Earth
441  Pragtical                                1900, 1500     5     34    Earth
442  Anthrosaurus                             1000,  850     3     19    Earth
443  Trakodon                                 1300,  800     3     21    Earth
444  Little D                                 1100,  700     3     18    Earth
445  Bracchio-raidus                          2200, 2000     6     42    Water



REPTILE TYPES [T12]
______________________________________________________________________________
446  Armored Lizard                           1500, 1200     4     27    Earth
447  Serpent Marauder                          700,  600     2     18    Earth
       N - While this card is face-up in the
       defense position, cancels any increased
       movement effects for all cards.

448  Yormungarde                              1200,  900     3     21    Earth
449  Drooling Lizard                           900,  800     3     17    Earth
450  Beaked Snake                              800,  900     3     17    Earth
451  Ancient Lizard Warrior                   1400, 1100     4     25    Earth
452  Krokodilus                               1100, 1200     4     23    Water
453  Grappler                                 1300, 1200     4     25    Water
454  Toon Alligator                            800, 1600     4     24    Water
       SPU - Strong in TOON terrain.
       
455  Emperor of the Land and Sea              1800, 1500     5     33    Water
456  Sinister Serpent                          300,  250     1     11    Water
       D - Reduces opponent's Summoning Power
       to 0 when destroyed in battle.
       
457  Mechaleon                                 800,  600     2     19    Water
       F - Flips all your spell cards face-down
       when this card is flipped face-up.
       
458  Serpentine Princess                      1400, 2000     5     39    Water
       F - Own REPTILE monsters strengthened
       by 900 points when this card is flipped
       face-up.
       
       
       
FISH TYPES [T13]
______________________________________________________________________________       
459  Great White                              1600,  800     4     24    Water
460  Rare Fish                                1500, 1200     4     27    Water
461  Root Water                                900,  800     3     22    Water
       F - All spaces within a range of 1
       space are transformed to Sea terrain
       when this card is flipped face-up.
       
462  Enchanting Mermaid                       1200,  900     3     21    Water
463  White Dolphin                             500,  400     2      9    Water
464  Deepsea Shark                            1900, 1600     5     35    Water
465  Bottom Dweller                           1650, 1700     5     34    Water
466  7 Colored Fish                           1800,  800     4     26    Water
467  Rainbow Marine Mermaid                   1550, 1700     5     33    Water
468  Crazy Fish                               1600, 1200     4     28    Water
469  Misairuzame                              1400, 1600     5     35    Water
       A - Adds 500 bonus points for any
       battle against MACHINE monsters.
       
470  Tongyo                                   1350,  800     4     22    Water
       F - Decreases opposing enemy by 500
       points when this card is flipped
       face-up in battle.
       
471  Wow Warrior                              1250,  900     4     27    Water
472  Fortress Whale                           2350, 2150     7     50    Water
       A - Automatically destroys WARRIOR
       monster in battle.
       
473  Man Eating Black Shark                   2100, 1300     5     34    Water
474  Marine Beast                             1700, 1600     5     33    Water
475  Amazon of the Seas                       1300, 1400     4     27    Water



SEA SERPENT TYPES [T14]
______________________________________________________________________________
476  Kairyu-Shin                              1800, 1500     5     38    Water
       F - All spaces within a range of 1
       space are transformed to Sea terrain
       when this card is flipped face-up.
       
477  Takriminos                               1500, 1200     4     27    Water
478  Aqua Dragon                              2250, 1900     6     47    Water
       A - Space occupied is transformed to
       Sea terrain when engaged in battle.

479  Sea King Dragon                          2000, 1700     6     37    Water
480  Spike Seadra                             1600, 1300     5     34    Water
       F - When this card is flipped face-up,
       this card is strengthened by 300 points
       for every THUNDER monster on the field.
       
       
       
MACHINE TYPES [T15]
______________________________________________________________________________       
481  Guardian of the Throne Room              1650, 1600     4     33    Earth
482  Ancient Tool                             1700, 1400     5     31    Dark
483  Gate Keeper                              1500, 1800     5     33    Dark
484  Cyber Soldier of Darkworld               1400, 1200     4     26    Dark
485  Megasonic Eye                            1500, 1800     5     33    Dark
486  Labyrinth Tank                           2400, 2400     7     53    Dark
       M - Can enter LABYRINTH squares.
       
487  Pendulum Machine                         1750, 2000     6     38    Dark
488  Metalzoa                                 3000, 2300     8     53    Dark
489  Saber Slasher                            1450, 1500     5     30    Dark
490  Yaiba Robo                               1000, 1300     4     28    Dark
       D - Inflicts 300 points of damage to
       opponent's LP when destroyed in battle.
       
491  Cyber Soldier                            1500,  700     5     32    Dark
492  Mechanical Chaser                        1850,  800     4     27    Dark
493  Blocker                                   850, 1800     4     32    Dark
       A - Whenever damage is inflicted to
       LP in battle, the damage amount is
       reduced to 0.
       
494  Spike Clubber                            1700, 1800     5     35    Dark
495  Cyber Stein                               700,  500     2     17    Dark
       A - Turns occupied space into
       WASTELAND when engaged in battle.
      
496  Cyber Commander                           750,  700     2     20    Dark
       N - While this card is face-up in the
       defense position, the strength of all
       your MACHINE monsters are increased by
       300 bonus points.
       
497  Jinzo #7                                  500,  400     2      9    Dark
498  Cannon Soldier                           1400, 1300     4     32    Dark
       M - Can enter labyrinth squares, and
       transforms the occupied space into 
       NORMAL terrain.
       
499  Brave Scizzar                            1300, 1000     4     23    Dark
500  Dharma Cannon                             900,  500     2     19    Dark
       M - Can enter labyrinth squares, and
       transforms the occupied space into 
       NORMAL terrain.
       
501  Red Eyes Black Metal Dragon              2800, 2400     8     52    Dark
502  Barrel Dragon                            2600, 2200     7     53    Dark
       F - When this card is flipped face-up,
       1 card other than own is randomly
       selected for destruction.
       
503  Mechanical Snail                          800, 1000     3     18    Dark
504  Disk Magician                            1350, 1000     4     24    Dark
505  Slot Machine                             2000, 2300     7     43    Dark
506  Blast Sphere                             1400, 1400     4     33    Dark
       D - All cards located in the
       surrounding 3x3 area are automatically
       destroyed when this card is destroyed
       in battle.
       
507  Space Megatron                           1400, 2000     4     34    Dark
508  Launcher Spider                          2200, 2500     7     47    Fire
509  Blast Juggler                             800,  900     3     22    Fire
       D - All cards located in the
       surrounding 3x3 area are automatically
       destroyed when this card is destroyed
       in battle.

510  Robotic Knight                           1600, 1800     5     39    Fire
       N - While this card is face-up in the
       defense position, the strength of all
       your MACHINE monsters are increased by
       300 bonus points.
       
511  Ground Attacker Bugroth                  1500, 1000     4     25    Earth
512  Holograh                                 1100,  700     3     18    Earth
513  Steel Scorpion                            250,  300     1      6    Earth
514  Machine King                             2200, 2000     6     47    Earth
       F - When this card is flipped face-up,
       this card is strengthened by 300 points
       for every THUNDER monster on the field.
       
515  Giant Mech Soldier                       1750, 1900     6     37    Earth
516  Mechanical Spider                         400,  500     2      9    Earth
517  Giga-tech Wolf                           1200, 1400     4     26    Earth
518  Shovel Crusher                            900, 1200     3     21    Earth
519  Golgoil                                   900, 1600     4     30    Earth
       D - Revives in own Summoning Area,
       other than current location, when
       destroyed in battle.
       
520  Dice Armadillo                           1650, 1800     5     35    Earth
521  Cyber Saurus                             1800, 1400     5     32    Earth
522  Steel Ogre Grotto                        1400, 1800     5     32    Earth
523  Patrol Robo                              1100,  900     3     25    Earth
       F - When this card is flipped face-up,
       flips all opponent SPELL cards face-up.
       
524  Royal Guard                              1900, 2200     6     41    Earth
525  Machine Attacker                         1600, 1300     5     29    Earth
526  Steel Ogre Grotto #2                     1900, 2200     6     41    Earth
527  Gear Golem the Moving Fortress            800, 2200     5     30    Earth
528  Kinetic Soldier                          2350, 1800     3     47    Earth
       A - Increases 2000 bonus points in
       battles against WARRIOR monsters.
       
529  Metal Dragon                             1850, 1700     6     36    Wind
530  Bat                                       300,  350     1     12    Wind
       F - When this card is flipped face-up,
       if there's a Jigen Bakudan (#621) in
       any adjacent space, teleport 1 Jigen
       Bakudan to an opponent's summoning area.
       
531  Metal Fish                               1600, 1900     5     35    Water
532  Mech Bass                                1800, 1500     3     33    Water



THUNDER TYPES [T16]
______________________________________________________________________________
533  Oscillo Hero #2                          1000,  500     3     20    Light
       A - Increases 800 bonus points in
       battles against FISH monsters.

       
534  Sanga of the Thunder                     2600, 2200     7     53    Light
       A - Whenever damage is inflicted to LP
       in battle, the damage amount is reduced
       to 0.
       
535  Thunder Dragon                           1600, 1500     5     31    Light
536  The Immortal of Thunder                  1500, 1300     4     33    Light
       N - While this card is face-up in the
       defense position, all female monsters
       are reduced by 500 points.
       
537  Electric Snake                            800,  900     3     22    Light
       A - Increases 1000 bonus points in
       battles against MACHINE monsters.

       
538  Twin Headed Thunder Dragon               2800, 2100     7     49    Light
539  Thunder Nyan Nyan                        1900,  800     4     32    Light
       N - While this card is face-up in the
       defense position, all face-up THUNDER
       monsters gain movement bonus.
       
540  Tripwire Beast                           1200, 1300     4     25    Earth
541  Electric Lizard                           850,  800     3     22    Earth
       F - Spellbinds the opposing enemy for
       1 turn when this card is flipped
       face-up in battle.
       
542  La Li-Oon                                 600,  600     2     17    Wind
       N - While this card is face-up in the
       defense position, all MACHINE monsters
       are reduced 500 points.
       
543  Kaminarikozou                             700,  600     2     13    Wind
544  Kaminari Attack                          1900, 1400     5     33    Wind
545  Mega Thunderball                          750,  600     2     19    Wind
       F - Gain control of an opposing monster
       if it is MACHINE for one turn when this
       card is flipped face-up in battle.
       
546  Bolt Escargo                             1400, 1500     5     29    Water
547  Bolt Penguin                             1100,  800     3     19    Water



AQUA TYPES [T17]
______________________________________________________________________________
548  Fire Kraken                              1600, 1500     5     31    Fire
549  Boulder Tortoise                         1450, 2200     6     37    Earth
550  Fiend Kraken                             1200, 1400     4     26    Water
551  Jellyfish                                1200, 1500     4     32    Water
       N - While this card is face-up in the
       defense position, all THUNDER monsters
       are reduced 500 points.
       
552  Catapult Turtle                          1000, 2000     5     35    Water
       M - Can enter labyrinth squares, and
       transforms the occupied space into 
       NORMAL terrain.
       
553  Octoberser                               1600, 1400     5     30    Water
554  Toad Master                              1000, 1000     3     25    Water
       F - Summons Frog the Jam (#594) in
       own Summon Area when this card is
       flipped face-up.
       
555  Akihiron                                 1700, 1400     5     31    Water
556  The Melting Red Shadow                    500,  700     2     12    Water
557  Monsturtle                                800, 1000     3     18    Water
558  Turtle Tiger                             1000, 1500     4     26    Water
559  Arma Knight                              1000, 1200     4     22    Water
560  Penguin Knight                            900,  800     3     22    Water
       F - All Penguin Soldiers (#600) increase
       800 points when this card is flipped
       face-up.
       
561  Dorover                                   900,  800     3     22    Water
       D - When destroyed, spellbinds the 
       enemy it engaged in battle for 1 turn.
       
562  Twin Long Rods #1                         900,  700     3     14    Water
563  Roaring Ocean Snake                      2100, 1800     6     49    Water
       A - When engaged in battle, transforms
       the space it occupies into Sea terrain.
       F - When this card is flipped face-up,
       transforms all adjacent spaces into
       Sea terrain.
       
564  Hitodenchak                               600,  700     2     18    Water
       A - Gains 1000 bonus points when
       engaged in battle with MACHINE monsters.
       
565  Water Element                             900,  700     3     21    Water
       F - When this card is flipped face-up,
       flips all of own SPELL cards face-down.
       
566  Water Omotics                            1400, 1200     4     26    Water
567  Beastking of the Swamps                  1000, 1100     4     26    Water
       D - When destroyed, destroys the enemy
       it engaged in battle with.
       
568  The Furious Sea King                      800,  700     3     20    Water
       F - When this card is flipped face-up,
       transforms all adjacent spaces to Sea
       terrain
       
569  Wetha                                    1000,  900     3     19    Water
570  Change Slime                              400,  300     1     12    Water
       F - Adopts opposing monster's ATK/DEF
       when this card is flipped face-up in battle.
       
571  Psychic Kappa                             400, 1000     2     19    Water
       A - Whenever damage is inflicted to LP
       in battle, the damage amount is
       reduced to 0.
       
572  Flying Penguin                           1200, 1000     2     22    Water
573  Suijin                                   2500, 2400     7     54    Water
       A - Whenever damage is inflicted to LP
       in battle, the damage amount is
       reduced to 0.
       
574  Zone Eater                                250,  200     1     10    Water
       F - Transforms all horizontal spaces
       to Sea spaces when this card is flipped
       face-up.
       
575  Ooguchi                                   300,250       1     11    Water
       F - Teleports to opponent's Summoning
       Area when this card is flipped face-up.
       When this card is flipped in battle,
       that battle is canceled.
       
576  Water Magician                           1400, 1000     4     24    Water
577  Ice Water                                1150,  900     3     21    Water
578  Waterdragon Fairy                        1100,  700     3     18    Water
579  Water Girl                               1250, 1000     4     23    Water
580  Turu-Purun                                450,500       2     15    Water
       A - Gains 1000 bonus points when
       engaging in battle against FISH monsters.
       
581  Guardian of the Sea                      1300, 1000     4     23    Water
582  Aqua Snake                               1050,  900     3     25    Water
       F - Spellbinds the opposing enemy for
       1 turn when this card is flipped
       face-up in battle.
       
583  Giant Red Seasnake                       1800,  800     4     26    Water
584  30,000 Year White Turtle                 1250, 2100     5     34    Water
585  Kappa Avenger                            1200,  900     3     21    Water
586  Kanikabuto                                650,  900     3     16    Water
587  Zarigun                                   600,  700     2     13    Water
588  Sea Kamen                                1100, 1300     4     24    Water
589  Ameba                                     300,  350     1     12    Water
       D - Transforms all adjacent spaces
       into Sea spaces when destroyed in battle.
       
590  Yado Karu                                 900, 1700     4     26    Water
591  Turtle Raccoon                            700,  900     3     21    Water
       F - Teleports to own Summoning Area
       when this card is flipped face-up.
       When this card is flipped face-up in
       battle, that battle is canceled.

592  Turtle Bird                              1900, 1700     6     36    Water
593  Star Boy                                  550,  500     2     16    Water
       F - When this card is flipped face-up,
       all of own Aqua monsters are strengthened
       by 300 points.
       
594  Frog the Jam                              700,  500     2     17    Water
       N - While this card is face-up in the
       defense position, all LP recovery
       points are doubled.
       
595  Behegon                                  1350, 1000     4     24    Water
596  Crab Turtle                              2550, 2500     8     51    Water
597  Weather Report                            950, 1500     4     25    Water
598  Giant Turtle Who Feeds on Flames         1400, 1800     5     32    Water
599  Violent Rain                             1550,  800     4     29    Water
       F - When this card is flipped face-up,
       all adjacent spaces are transformed
       into Sea terrain.
       
600  Penguin Soldier                           750,  500     2     18    Water
       F - All Penguin Knights (#560) increase
       800 points when this card is flipped
       face-up.
       
601  Liquid Beast                              950,  800     3     18    Water
602  Twin Long Rods #2                         850,  700     3     16    Water
603  Armored Starfish                          850, 1400     4     23    Water
604  High Tide Gyojin                         1650, 1300     5     30    Water
605  Fairy of the Fountain                    1600, 1100     4     27    Water
606  Night Lizard                             1150, 1300     4     25    Water
607  Amphibious Bugroth                       1850, 1300     5     32    Water
608  Gruesome Goo                             1300,  700     3     20    Water
609  Hyosube                                  1500,  900     4     24    Water
610  Red Archery Girl                         1400, 1500     4     29    Water
611  Toon Mermaid                             1400, 1500     4     29    Water
       SPU - Strong in TOON terrain.

612  Maiden of the Aqua                        700, 2000     4     32    Water
       N - The power of all your AQUA monsters
       increases 500 points while this card
       is face-up in the defense position.       
       
       
PYRO TYPES [T18]
______________________________________________________________________________              
613  Dragon Piper                              200, 1800     3     20    Fire
       F - When this card is flipped face-up,
       all spellbound cards are freed and can
       move in the following turn.
       
614  Wings of Wicked Flame                     700,  600     2     13    Fire
615  Charubin the Fire Knight                 1100,  800     3     19    Fire
616  Fire Eye                                  800,  600     2     19    Fire
       M - Able to move and attack without
       triggering an opponent's TRAP(LR).
       
617  Hinotama Soul                             600,  500     2     16    Fire
       D - When this card is destroyed in
       battle, all SPELL cards positioned in
       adjacent spaces are destroyed.
       
618  Fireyarou                                1300, 1000     4     23    Fire
619  Vermillion Sparrow                       1900, 1500     5     34    Fire
620  Flame Cerebus                            2100, 1800     6     39    Fire
621  Jigen Bakudan                             200, 1000     2     17    Fire
       N - When this card survives 2 turns
       face-up in the defense position, all 
       cards located in a 3x3 area are
       automatically destroyed. This only
       applies when the controlling player
       intentionally flips the card face-up.       
       
622  Molten Behemoth                          1000, 2200     5     37    Fire
       N - The power of all your PYRO monsters
       increases 500 points while this card is
       face-up in the defense position.
       
623  Flame Snake                               400,  450     2      9    Earth



ROCK TYPES [T19]
______________________________________________________________________________
624  Prisman                                   800, 1000     3     23    Light
       F - When this card is flipped face-up,
       all your SPELL cards are flipped face-down.
       
625  Rock Ogre Grotto #1                       800, 1200     3     20    Earth
626  Giant Soldier of Stone                   1300, 2000     3     33    Earth
627  Ancient Jar                               400,  200     1     11    Earth
       N - The turn count for spellbound cards
       is not conducted while the card is in the
       face-up, defense position.
       
628  Haniwa                                    500,  500     2     10    Earth
629  Dissolverock                              900, 1000     3     24    Earth
       F - When this card is flipped face-up,
       all cards located in MOUNTAIN terrain
       are destroyed.
       
630  Stone Armadiller                          800, 1200     3     20    Earth
631  Rock Ogre Grotto #2                       700, 1400     3     21    Earth
632  Stone D.                                 2000, 2300     7     43    Earth
633  Millenium Golem                          2000, 2200     6     42    Earth
634  Destroyer Golem                          1500, 1000     4     25    Earth
635  Barrel Rock                              1000, 1300     4     28    Earth
       M - Can enter labyrinth squares, and
       transforms the occupied space into 
       NORMAL terrain
       
636  Minomushi Warrior                        1300, 1200     4     25    Earth
637  Stone Ghost                              1200, 1000     4     22    Earth
638  The Statue of Easter Island              1100, 1400     4     25    Earth
639  Muka Muka                                 600,  300     2     14    Earth
       F - When this card is flipped face-up,
       the power of this card increases by 300
       points for every monster in the controlling
       player's graveyard.
       
640  Sand Stone                               1300, 1600     5     29    Earth
641  Mystical Sand                            2100, 1700     6     38    Earth
642  Pot the Trick                             400,  400     2     13    Earth
       F - When this card is flipped face-up,
       your spellbound cards are freed and can
       move in the following turn.
       
643  Morphing Jar                              700,  600     2     13    Earth
644  The Thing That Hides in the Mud          1200, 1300     4     25    Earth
645  Stone Ogre Grotto                        1600, 1500     5     31    Earth
646  Stone Statue of the Aztecs                300, 2000     4     23    Earth



PLANT TYPES [T20]
_______________________________________________________________________________
647  Dark Plant                                300,  400     1     12    Dark
       D - When this card is destroyed in
       battle, all adajacent spaces are 
       transformed into CRUSH terrain.
       
648  Rose Spectre of Dunn                     2000, 1800     6     38    Dark
649  Mushroom Man                              800,  600     2     18    Earth
       F - When this card is flipped face-up,
       the power of all Mushroom Man #2 (#196)
       cards are increased by 500 points.
       
650  Man-Eating Plant                          800,  600     2     14    Earth
651  Firegrass                                 700,  600     2     13    Earth
652  Man Eater                                 800,  600     2     19    Earth
       F - When this card is flipped face-up,
       all cards located in FOREST terrain
       are destroyed.
       
653  Arlownay                                  800, 1000     3     18    Earth
654  Yashinoki                                 800,  600     2     19    Earth
       F - When this card is flipped face-up,
       LP increases 500 points.
       
655  Ancient Tree of Enlightenment             600, 1500     3     26    Earth
       N - While this card is face-up in the
       defense position, TRAP cards cannot be
       triggered.
       
656  Green Phantom King                        500, 1600     3     26    Earth
       F - When this card is flipped face-up,
       all Queen of Autumn Leaves (#667) cards
       are strengthened by 500 points.
       
657  Rainbow Flower                            400,  500     2      9    Earth
658  Barrel Lily                              1100,  600     3     17    Earth
659  Laughing Flower                           900,  500     2     19    Earth
       F - Control of opposing card is gained
       when this card is flipped face-up in battle.
       
660  Bean Soldier                             1400, 1300     4     27    Earth
661  Griggle                                   350,  300     1      7    Earth
662  Darkworld Thorns                         1200,  900     3     21    Earth
663  Abyss Flower                              750,  400     2     12    Earth
664  Living Vase                               900, 1100     3     20    Earth
665  Snakeyashi                               1000, 1200     4     22    Earth
666  Trent                                    1500, 1800     5     33    Earth
667  Queen of Autumn Leaves                   1800, 1500     5     33    Earth
668  Woodland Sprite                          2100, 2100     3     47    Earth
       A - Power increases by 2500 points in
       battles against FIEND monsters.
       
669  Tentacle Plant                            500,  600     2     11    Water
670  Fairy King Truesdale                     2200, 1500     6     42    Water
       N - While this card is face-up in the
       defense position, the power of all your
       PLANT monsters increases by 500 points.
       
671  Summoned Lord Exodia - Spellcaster Type
      (Only appears in Library after summoning Exodia, however it is not usable
       per se unless you summon it it a duel.)



IMMORTAL TYPES [T21]
______________________________________________________________________________
672  Jowls of Dark Demise                      200,  100     2     18    Water
       F - When this parasite card is flipped
       face-up in battle, it takes control of
       the opposing card. When the controlled
       monster is destroyed in battle, this card
       is revived in the controlling player's
       Summoning Area, other than its current
       location. The nature effect and destruction
       features of the monster that's taken over
       are rendered ineffective.
       D - Transforms adjacent spaces into CRUSH
       terrain when this card is destroyed in battle.
       
673  Souleater                                1200,   0      4     27    Earth
       N - When this card enters a turn face-up
       and in the defense position, all MONSTER
       cards are removed from the respective
       Graveyards, and the number of these removed
       cards are multiplied by 200 points. The
       result is added to the power of this card.
       D - Transforms adjacent spaces into CRUSH
       terrain when this card is destroyed in battle.
       
674  Slate Warrior                            1900,  400     4     38    Wind
       F - When this card is flipped face-up,
       all your IMMORTAL cards are strengthened
       by 500 points.
       D - Transforms adjacent spaces into CRUSH
       terrain when this card is destroyed in battle.
       
675  Shapesnatch                              1200, 1700     5     44    Dark
       N - Shapesnatch's ATK and DEF copies
       the enemy Leader's ATK for attacks and
       your own Leader's DEF when defending.
       D - Transforms adjacent spaces into CRUSH
       terrain when this card is destroyed in battle.
       
676  Carat Idol                               2600, 3100     9     72    Light
       N - When this card enters a turn face-up
       and in the defense position, all cards
       are drawn 1 space towards Carat Idol.
       D - Transforms adjacent spaces into CRUSH
       terrain when this card is destroyed in battle.
       
677  Electromagnetic Bagworm                   200, 1400     3     31    Light
       F - When this card is flipped face-up,
       a player gains control of all opposing
       MACHINE monsters for the turn in play.
       D - Transforms adjacent spaces into CRUSH
       terrain when this card is destroyed in battle. 
       
678  Time Eater                               1900, 1700     6     51    Dark
       N - While this card is face-up in the
       defense position, the countdown speed
       for spellbound cards are doubled should
       a Turn Count be involved.
       D - Transforms adjacent spaces into CRUSH
       terrain when this card is destroyed in battle.
       
679  Mucus Yolk                                  0,  100     3     16    Dark
       M - Each time Mucus Yolk moves, an opponent's
       LP is reduced by 50 points.
       D - Transforms adjacent spaces into CRUSH
       terrain when this card is destroyed in battle.
       
680  Servant of Catabolism                     700,  500     3     27    Light
       N - While this card is face-up in the
       defense position, an additional point
       is added each turn during the recovery
       of the player's Summoning Power points.
       D - Transforms adjacent spaces into CRUSH
       terrain when this card is destroyed in battle.
       
681  Rigras Leever                            1600,  100     3     32    Fire
       F - When this card is flipped face-up,
       all players must discard their current
       hand to their respective Graveyards.
       D - Transforms adjacent spaces into CRUSH
       terrain when this card is destroyed in battle.
       
682  Moisture Creature                        2800, 2900     9     72    Light
       N - While this card is face-up in the
       defense position, the opposing leader's
       powers are rendered ineffective.
       D - Transforms adjacent spaces into CRUSH
       terrain when this card is destroyed in battle.
       
       
MAGIC (PURE) [T22]
______________________________________________________________________________              
683  Dragon Capture Jar,                                           50    Magic
       Permanently spellbinds all DRAGON monsters.
       
684  Time Seal,                                                    50    Magic
       Permanently spellbinds the monster with the highest ATK
       on the field.
       
685  Monster Reborn                                                50    Magic
       Select, revive, and control 1 MONSTER Card from either
       Graveyard.
       
686  Copycat,                                                      50    Magic
       Select, revive, and control 1 SPELL Card from an
       opponent's Graveyard.
       
687  Mimicat,                                                      80    Magic
       Select, revive, and control 1 Card from either Graveyard.
       
688  Graverobber,                                                  60    Magic
       Select, revive, and control 1 SPELL Card from either
       Graveyard.
       
689  Forest,                                                       30    Magic
       Transforms a surrounding 2-space area into FOREST terrain. 
       
690  Wasteland,                                                    30    Magic
       Transforms a surrounding 2-space area into WASTELAND
       terrain. 
       
691  Mountain,                                                     30    Magic
       Transforms a surrounding 2-space area into MOUNTAIN
       terrain.
       
692  Sogen,                                                        30    Magic
       Transforms a surrounding 2-space area into Meadow terrain.
       
693  Umi,                                                          30    Magic
       Transforms a surrounding 2-space area into Sea terrain.
       
694  Yami,                                                         30    Magic
       Transforms a surrounding 2-space area into DARK terrain.
       
695  Toon World,                                                   30    Magic
       Transforms a surrounding 2-space area into TOON terrain.
       
696  Burning Land,                                                 30    Magic
       Transforms a surrounding 2-space area into NORMAL terrain.
       
697  Labyrinth Wall,                                               35    Magic
       Transform the occupied space into LABYRINTH terrain.
       
698  Magical Labyrinth,                                            10    Magic
       Randomly selects 1 LABYRINTH terrain space, transforms it
       to NORMAL, and transforms the space where this card was
       triggered into LABYRINTH terrain. This card is effective
       only if there is at least one space containing LABYRINTH
       terrain on the field.

699  Dark Hole,                                                    50    Magic
       Destroys all monster and spell cards on field.
       
700  Raigeki,                                                      80    Magic
       Destroys all monsters located in vertical and horizontal
       lines from the activated space.
       
701  Heavy Storm,                                                  50    Magic
       Destroys all spell cards on the field.
       
702  Harpies' Feather Duster,                                      70    Magic
       Destroys all spells located in vertical and horizontal
       lines from the activated space.
       
703  Mooyan Curry,                                                  5    Magic
       200-pt LP recovery for controlling player.
       
704  Red Medicine,                                                  6    Magic
       500-pt LP recovery for controlling player.
       
705  Goblin's Secret Remedy,                                       10    Magic
       1000-pt LP recovery for controlling player.
       
706  Soul of the Pure,                                             30    Magic
       2000-pt LP recovery for controlling player.
       
707  Dian Keto Cure Master,                                        60    Magic
       If LP is 4000 or below, the number of points is
       increased to 4000.
       
708  Gift of the Mystical Elf,                                     25    Magic
       Recover controlling player's LP by 1500 points.
       
709  Sparks,                                                        2    Magic
       Inflicts 50 points of damage to opponent's LP.
       
710  Hinotama,                                                      5    Magic
       Inflicts 100 points of damage to opponent's LP.
       
711  Final Flame,                                                   8    Magic
       Inflicts 200 points of damage to opponent's LP.
       
712  Ookazi,                                                       15    Magic
       Inflicts 500 points of damage to opponent's LP.
       
713  Tremendous Fire,                                              40    Magic
       Inflicts 1000 points of damage to opponent's LP.
       
714  Just Desserts,                                                80    Magic
       Opponent's LP suffers damage equivalent to 300 points
       multiplied by the number of enemies on the field.
       
715  Swords of Revealing Light,                                    80    Magic
       Flips all enemy cards on the Field face-up and spellbinds
       them for 3 turns.
       
716  Dark-Piercing Light,                                          15    Magic
       Flips all enemy cards on the Field face-up.
       
717  Darkness Approaches,                                          20    Magic
       Flips all cards on the Field facedown.
       
718  The Eye of Truth,                                             25    Magic
       Displays oppponent's hand face-up for 5 seconds.
       
719  Inexperienced Spy,                                            35    Magic
       Regardless of facing, Type icons of all opponent's card
       are displayed on the Field for 5 seconds.
       
720  Warrior Elimination,                                          50    Magic
       Destroys all WARRIOR monsters on the Field.
       
721  Eternal Rest,                                                 50    Magic
       Destroys all ZOMBIE monsters on the Field.
       
722  Stain Storm,                                                  50    Magic
       Destroys all MACHINE monsters on the Field.
       
723  Eradicating Aerosol,                                          50    Magic
       Destroys all INSECT monsters on the Field.
       
724  Breath of Light,                                              50    Magic
       Destroys all ROCK monsters on the Field.
       
725  Eternal Draught,                                              50    Magic
       Destroys all FISH monsters on the Field.
       
726  Fissure,                                                      50    Magic
       Destroys the monster with the lowest ATK on the Field.
       
727  Last Day of Witch,                                            50    Magic
       Destroys all SPELLCASTER monsters on the Field.
       
728  Exile of the Wicked,                                          50    Magic
       Destroys all FIEND monsters on the Field.
       
729  Dust Tornado,                                                 50    Magic
       Destroys all WINGED-BEAST monsters on the Field.
       
730  Cold Wave,                                                    50    Magic
       Destroys all DINOSAUR monsters on the Field.
       
731  Fairy Meteor Crush,                                           50    Magic
       Randomly selects 10 spaces on the Field, and destroys any
       card in-play on that space.
       
732  Change of Heart,                                              80    Magic
       Select one of the opponent's cards on the Field and
       control it for 1 turn.
       
733  Brain Control,                                                80    Magic
       Take control of opponent's highest ATK monster for 1 turn.
       
734  Magical Neutralizing Force Field,                             10    Magic
       Cancels all spellbind and power increase/decrease effects.
       In addition, destroys all face-up TRAP cards. Does not
       cancel any bonus effects involving terrain and leader
       abilities.
       
735  Winged Trumpeter,                                             10    Magic
       Strengthens all FAIRY monsters on the Field by 600 pts.
       
736  Shield and Sword,                                             30    Magic
       Swaps the respective ATK and DEF values of each monster
       on the Field.
       
737  Yellow Luster Shield,                                         10    Magic
       Boosts the DEF of all your own monsters on the Field by
       900 points.
       
738  Limiter Removal,                                              10    Magic
       Boosts the ATK/DEF factors of all MACHINE monsters on
       the Field by 600 points.
       
739  Rain of Mercy,                                                10    Magic
       Boosts the ATK/DEF factors of all PLANT monsters on
       the Field by 600 points.
       
740  Windstorm of Etaqua,                                          10    Magic
       Boosts the ATK/DEF factors of all WINGED-BEAST monsters
       on the Field by 600 points.
       
741  Sebek's Blessing,                                             10    Magic
       Boosts the ATK/DEF factors of all REPTILE monsters on
       the Field by 600 points.
       
742  Aqua Chorus,                                                  10    Magic
       Boosts the ATK/DEF factors of all WATER monsters on
       the Field by 600 points.
       
743  Stop Defense,                                                 30    Magic
       All of the enemy cards on the Field in defense position
       are shifted to attack position.
       
744  Monster Recovery,                                              5    Magic
       All your monsters on the Field are returned to the deck.
       
745  Call of the Haunted,                                           1    Magic
       All your monsters on the field are transformed to ZOMBIE
       monsters.
       
746  Shift,                                                        50    Magic
       Your monster with the highest ATK on the Field is
       transported to the space where this card is activated.
       
747  Solomon's Lawbook,                                            40    Magic
       If a card has already been played from your hand, you can
       play another card.
       
748  Magic Drain,                                                  60    Magic
       Absorbs all of your opponent's Summoning Power.
       
749  Dimension Hole,                                               20    Magic
       Transports your Leader to the space where this card is
       activated.
       
750  Earthshaker,                                                  70    Magic
       Randomly shifts the position of cards and changes the
       terrain on the Field. In addition, all LABYRINTH squares
       are changed to NORMAL.
       
751  Creature Swap,                                                75    Magic
       All cards in play on the Field with the exception of the
       Leaders are transported to contrasting spaces diagonal
       to their current positions.
       
       
       
MAGIC (POWER UPS) [T23]
______________________________________________________________________________       
752  Legendary Sword,                                              10    Magic
       Increases the power of WARRIOR monsters of LIGHT and EARTH
       by 500 points.
       
753  Sword of Dark Destruction,                                    10    Magic
       Increases the power of WARRIOR monsters of DARK, FIRE,
       WATER and WIND by 500 points.
       
754  Dark Energy,                                                  10    Magic
       Increases the power of DARK monsters by 300 points.
       
755  Axe of Despair,                                               10    Magic
       Increases the power of BEAST-WARRIOR and FIEND monsters
       by 500 points.
       
756  Laser Cannon Armor,                                           10    Magic
       Increases the power of INSECT monsters by 500 points.
       
757  Insect Armor with Laser Cannon,                               10    Magic
       Increases the power of INSECT monsters by 500 points.
       
758  Elf's Light,                                                  10    Magic
       Increases the power of any monster with "Elf" in its
       name by 700 points.
       
759  Beast Fangs,                                                  10    Magic
       Increases the power of BEAST monsters by 500 points.
       
760  Steel Shell,                                                  10    Magic
       Increases the power of any monster with a shell by
       500 points.
       
761  Vile Germs,                                                   10    Magic
       Increases the power of PLANT monsters by 500 points.
       
762  Black Pendant,                                                10    Magic
       Increases the power of SPELLCASTER monsters of DARK
       by 500 points.
       
763  Silver Bow and Arrow,                                         10    Magic
       Increases the power of FAIRY monsters by 500 points.
       
764  Horn of Light,                                                10    Magic
       Increases the power of horned monsters other than DARK
       by 500 points.
       
765  Horn of the Unicorn,                                          10    Magic
       Increases the power of horned monsters of DARK by 500
       points.
       
766  Dragon Treasure,                                              10    Magic
       Increases the power of DRAGON and SEA SERPENT monsters
       by 500 points.
       
767  Electro-Whip,                                                 10    Magic
       Increases the power of female monsters by 500 points.
       
768  Cyber Shield,                                                 10    Magic
       Increases the power of female monsters by 500 points.
       
769  Mystical Moon,                                                10    Magic
       Increases the power of BEAST and BEAST-WARRIOR monsters
       by 500 points.
       
770  Malevolent Nuzzler,                                           10    Magic
       Increases the power of FIEND female monsters by 500 points.
       
771  Book of Secret Arts,                                          10    Magic
       Increases the power of SPELLCASTER monsters other than
       DARK by 500 points.
       
772  Violet Crystal,                                               10    Magic
       Increases the power of ZOMBIE monsters by 500 points.
       
773  Invigoration,                                                 15    Magic
       Increases the power of EARTH monsters by 300 points.
       
774  Machine Conversion Factory,                                   10    Magic
       Increases the power of MACHINE monsters by 500 points.
       
775  Raise Body Heat,                                              10    Magic
       Increases the power of DRAGON and REPTILE monsters
       by 500 points.
       
776  Follow Wind,                                                  10    Magic
       Increases the power of WINGED-BEAST monsters by 500
       points.
       
777  Power of Kaishin,                                             10    Magic
       Increases the power of WATER monsters by 500 points.
       
778  Kunai with Chain,                                             15    Magic
       Increases the power of WARRIOR and BEAST-WARRIOR monsters
       by 500 points.
       
779  Salamandra,                                                   10    Magic
       Increases the power of FIRE monsters by 500 points.
       
780  Megamorph,                                                    15    Magic
       Increases the power of any monster by 300 points.
       
781  Bright Castle,                                                10    Magic
       Increases the power of LIGHT monsters by 500 points.
       
782  Fiend Castle,                                                 10   Magic
       Increases the power of FIEND monsters by 500 points.
       
783  High Tide,                                                    10   Magic
       Increases the power of FISH and SEA-SERPENT monsters
       by 500 points.
       
784  Spring of Rebirth,                                            10   Magic
       Increases the power of THUNDER, AQUA, PYRO and ROCK
       monsters by 500 points.
       
785  Gust Fan,                                                     10   Magic
       Increases the power of WIND monsters by 500 points.
       
786  Burning Spear,                                                10   Magic
       Increases the power of PYRO monsters by 500 points.
       
787  7 Completed,                                                   5   Magic
       Increases the power of Slot Machine (#505) by 700 points.
       
788  Nails of Bane,                                                10   Magic
       Increases the power of DRAGON monsters of DARK
       by 700 points.
       
789  Riryoku,                                                      99   Magic
       Reduces opponent's LP by half and adds the reduced amount
       to the powers of all monsters.
       
790  Multiply,                                                     10   Magic
       Grants Kuriboh (#297) the power to resurrect on any
       Summoning Area other than the one it's defeated in. Also,
       when the monster flips face-up, another Kuriboh is
       generated face-down in your own Summoning Area.
       
791  Sword of Dragon's Soul,                                       40   Magic
       WARRIOR monsters automatically destroy DRAGON monsters
       in battle. The opposing enemy's effects are rendered
       ineffective.
       
792  Enchanted Javelin,                                            40   Magic
       FAIRY monsters automatically destroy FIEND monsters
       in battle. The opposing enemy's effects are rendered
       ineffective.
       
793  Anti-Magic Fragrance,                                         40   Magic
       PLANT monsters automatically destroy SPELLCASTER monsters
       in battle. The opposing enemy's effects are rendered
       ineffective.
       
794  Crush Card,                                                   80   Magic
       Strengthens all monsters with ATKs of 1000 or below. When
       defeated in battle, the adjacent spaces are transformed
       into CRUSH terrain. The opposing enemy's destruction
       effects are rendered ineffective.
       
795  Paralyzing Potion,                                            15   Magic
       Renders all monsters other than MACHINE eternally
       spellbound.
       
796  Cursebreaker,                                                  1   Magic
       Cancels all spellbind and power increase/decrease effects.
       Does not cancel any bonus effects involving terrain and
       leader abilities.
       
797  Elegant Egotist,                                               5   Magic
       Changes Harpie Lady (#272) to Harpie Lady Sisters (#273).
       
798  Cocoon of Evolution,                                           5   Magic
       Changes Larvae Moth (#401), Petit Moth (#407), Kattapillar
       (#416), Needle Worm (#423) and Acid Crawler (#426) to Larva
       of Moth (#427).
       
799  Metalmorph,                                                    5   Magic
       Transforms Red-Eyes B. Dragon (#007) and Zoa (#342) to
       metal monsters.
       
800  Insect Imitation,                                              5   Magic
       Randomly transforms any monster with "Egg" in its name
       to another monster.
           
       
       
TRAPS (LIMITED RANGE) [T24]
____________________________________________________________________________   
801  Spellbinding Circle,                                          30   Trap
       Disposable trap that spellbinds activated enemy card for
       3 turns and reduces its strength by 600 points.
    
802  Shadow Spell,                                                 40   Trap
       Disposable trap that spellbinds activated enemy card for
       3 turns, and reduces its strength by 1000 points.
       
803  Mesmeric Control,                                             20   Trap
       Disposable trap that spellbinds activated enemy card for
       1 turn, and reduces it strength by 800 points.
       
804  Tears of the Mermaid,                                         15   Trap
       Disposable trap that spellbinds activated enemy card for
       1 turn, and reduces it strength by 600 points.
       
805  Infinite Dismissal,                                           20   Trap
       Disposable trap that spellbinds activated enemy card for
       3 turns.
       
806  Gravity Bind,                                                 60   Trap
       Disposable trap that eternally spellbinds activated enemy
       card, and reduces its strength by 1500 points.
       
807  House of Adhesive Tape,                                        5   Trap
       Disposable trap that triggers against a monster with ATK
       of 1000 or below, and destroys it.
       
808  Eatgaboon,                                                     8   Trap
       Disposable trap that triggers against a monster with ATK
       of 1500 or below, and destroys it.
       
809  Bear Trap,                                                    10   Trap
       Disposable trap that triggers against a monster with ATK
       of 2000 or below, and destroys it.
       
810  Invisible Wire,                                               20   Trap
       Disposable trap that triggers against a monster with ATK
       of 3000 or below, and destroys it.
       
811  Acid Trap Hole,                                               30   Trap
       Disposable trap that triggers against a monster with ATK
       of 4000 or below, and destroys it.
       
812  Widespread Ruin,                                              60   Trap
       Disposable trap that triggers against any enemy card and
       destroys every card located within a 3x3 space area.
       
813  Type Zero Magic Crusher,                                      15   Trap
       Disposable trap that triggers against an opponent's spell
       and destroys it.
       
       
       
TRAPS (FULL RANGE) [T25]
____________________________________________________________________________       
814  Goblin Fan,                                                   25   Trap
       Permanent trap that triggers against an opponent's direct
       LP-attacking Riryoku (#789) and reverses the inflicted damage.
       
815  Bad Reaction to Simochi,                                      25   Trap
       Permament trap that triggers against LP recovery and
       reduces an opponent's LP by the same amount.
       
816  Reverse Trap,                                                 25   Trap
       Permanent trap that triggers against power-ups involving
       increases in ATK and DEF, reversing the positive effect
       to a negative amount.
       
817  Block Attack,                                                 25   Trap
       Disposable trap that triggers when an enemy card completes
       its move in the attack position. Cancels the card's actions
       and ends further movement.
       
818  Shadow of Eyes,                                               20   Trap
       Permanent trap that triggers when an enemy card completes
       its move in the defense position. Automatically changes the
       card to offense position.
       
819  Gorgon's Eye,                                                 50   Trap
       Permanent trap that triggers when an enemy card completes
       its move in the defense position. Automatically cancels
       the enemy card's move and eternally spellbinds it.
       
820  Fake Trap,                                                     5   Trap
       Disposable trap that triggers when Harpie's Feather Duster
       (#702) is activated, and nullifies the card's effect.
       
821  Anti-Raigeki,                                                  5   Trap
       Permanent trap that triggers when Raigeki (#700) is
       activated, and nullifies the card's effect.
       
822  Call of the Grave,                                             5   Trap
       Permanent trap that triggers when a card is resurrected
       from the Graveyard, and cancels the card's effect.
       
823  Magic Jammer,                                                 35   Trap
       Disposable trap that triggers when an opponent's MAGIC
       or RITUAL Card is activated, and cancels the cards's effect.
       
824  White Hole,                                                   10   Trap
       Permanent trap that triggers when a Dark Hole (#699) is
       activated. Protects all your cards on the Field from
       destruction.
       
825  Royal Decree,                                                 80   Trap
       Permanent trap that triggers against any activated TRAP
       card and nullifies the card.
       
826  Seal of the Ancients,                                          5   Trap
       Permanent trap that triggers against any activated RITUAL
       card and nullifies the effect.
       
827  Mirror Force,                                                 99   Trap
       Disposable trap that triggers when an enemy initiates an
       attack against your Leader or other cards on the field.
       Destroys every one of your opponent's attack-positioned
       cards on the field.
       
828  Negate Attack,                                                15   Trap
       Disposable trap that triggers when an enemy initiates an
       attack against your Leader or other cards on the field and
       cancels the attack.
       
829  Mirror Wall,                                                  80   Trap
       Permanent trap that triggers when an enemy initiates an
       attack against your Leader or other cards on the Field
       and reduces the ATK of the enemy by half.
       
       
       
RITUALS [T26]
______________________________________________________________________________       
830  Curse of Millennium Shield,                                    5   Ritual
       Sacrifice 3 monsters with DEF of 2000 or higher to summon
       Millenium Shield (#189).
       
831  Yamadron Ritual,                                               5   Ritual
       Sacrifice 3 monsters respectively of BEAST-WARRIOR, DRAGON
       and PYRO to summon Yamadron (#013).
       
832  Gate Guardian Ritual,                                          5   Ritual
       Sacrifice Kazejin (#099), Suijin (#573) and Sanga of the
       Thunder (#534) to summon Gate Guardian (#145).
       
833  Black Luster Ritual,                                           5   Ritual
       Sacrifice 2 monsters with ATKs of 1500 or lower with Gaia
       The Fierce Knight (#155) to summon Black Luster Soldier (#143).
       
834  Zera Ritual,                                                   5   Ritual
       Sacrifice 2 FIEND monsters with King of Yamimakai (#300) to
       summon Zera the Mant (#337).
       
835  War-Lion Ritual,                                               5   Ritual
       Sacrifice 2 BEAST monsters with Leogun (#249) to summon Super
       War-Lion (#248).
       
836  Beastly Mirror Ritual,                                         5   Ritual
       Sacrifice 1 FIEND monster with Wicked Mirror (#329) and
       Fiend Reflection #1 (#289) to summon Fiend's Mirror (#338).
       
837  Ultimate Dragon,                                               5   Ritual
       Sacrifice 3 Blue-Eyes White Dragons (#000) to summon
       Blue-Eyes Ultimate Dragon (#002).
       
838  Commencement Dance,                                            5   Ritual
       Sacrifice 1 WINGED-BEAST monster and 1 WARRIOR monster
       with Water Omotics (#566) to summon Performance of Sword
       (#195).
       
839  Hamburger Recipe,                                              5   Ritual
       Sacrifice Battle Steer (#210), Bio Plant (#336) and
       Griggle (#661) to summon Hungry Burger (#147).
       
840  Revival of Sernin Genjin,                                      5   Ritual
       Sacrifice 2 BEAST-WARRIOR monsters and Millenium Golem
       (#633) to summon Sengenjin (#220).
       
841  Novox's Prayer,                                                5   Ritual
       Sacrifice 2 WARRIOR monsters and Mystical Elf (#035) to
       summon Skull Guardian (#135).
       
842  Curse of Tri-Horned Dragon,                                    5   Ritual
       Sacrifice Curse of Dragon (#006), Feral Imp (#293) and
       Koumori Dragon (#005) to summon Tri-Horned Dragon (#010).
       
843  Revived Serpent Night Dragon,                                  5   Ritual
       Sacrifice 1 WARRIOR monster, 1 WINGED-BEAST monster, and
       Darkfire Dragon (#008) to summon Serpent Night Dragon (#011).
       
844  Turtle Oath,                                                   5   Ritual
       Sacrifice 2 AQUA monsters and 30,000-Year White Turtle (#584)
       to summon Crab Turtle (#596).
       
845  Contruct of Mask (Construct?)                                  5   Ritual
       Sacrifice 2 SPELLCASTER monsters and Mask of Darkness
       (#305) to summon Mask of Shine & Dark (#077).
       
846  Resurrection of Chakra,                                        5   Ritual
       Sacrifice 2 monsters with ATKs of 1000 or less and
       Versago the Destroyer (#330) to summon Chakra (#352).
       
847  Puppet Ritual,                                                 5   Ritual
       Sacrifice 2 MACHINE monsters and Mysterious Puppeteer (#173)
       to summon Psycho-Puppet (#353).
       
848  Javelin Beetle Pact,                                           5   Ritual
       Sacrifice 2 INSECT monsters and Hercules Beetle (#398) to
       summon Javelin Beetle (#422).
       
849  Garma Sword Oath,                                              5   Ritual
       Sacrifice 2 WARRIOR monsters and Swordstalker (#146) to
       summon Garma Sword (#148).
       
850  Cosmo Queen's Prayer,                                          5   Ritual
       Sacrifice Queen of Autumn Leaves (#667), Princess of
       Tsurogai (#204) and Dark Elf (#079) to summon Cosmo Queen
       (#076).
       
851  Revival of Dokurorider,                                        5   Ritual
       Sacrifice 1 ZOMBIE monster, 1 MACHINE monster and 1 INSECT
       monster to summon Dokurorider (#128).
       
852  Fortress Whale's Oath,                                         5   Ritual
       Sacrifice 2 FISH monsters and Mech Bass (#532) to summon
       Fortress Whale (#472).
       
853  Dark Magic Ritual,                                             5   Ritual
       Sacrifice 2 monsters with ATKs of 1500 or less and Dark
       Magician (#060) to summon Magician of Black Chaos (#078).
       



III. TYPE & ATTRIBUTE-SPECIFIC EFFECT/MAGIC CARDS [CL03]
______________________________________________________________________________
______________________________________________________________________________

DRAGON-SPECIFIC EFFECT CARDS [T01]
 
 Beneficial------Harmful
 #083            #036
 #213            #143
 #766            #348
 #755            #422
 #788            #683
 #791
______________________________________________________________________________

SPELLCASTER-SPECIFIC EFFECT CARDS [T02]

 Beneficial------Harmful
 #762            #011
 #771            #148
 #727
 #793
______________________________________________________________________________

ZOMBIE-SPECIFIC EFFECT CARDS [T03]

 Beneficial------Harmful
 #085            #037
 #108            #255
 #109            #721
 #112
 #745
 #772
______________________________________________________________________________

WARRIOR-SPECIFIC EFFECT CARDS [T04]

 Beneficial------Harmful
 #152            #064
 #163            #077
 #752            #195
 #753            #386
 #778            #472
 #791            #528
 #720
______________________________________________________________________________

BEAST-WARRIOR-SPECIFIC EFFECT CARDS [T05]

 Beneficial------Harmful
 #755
 #769
 #778
______________________________________________________________________________

BEAST-SPECIFIC EFFECT CARDS [T06]

 Beneficial------Harmful
 #192            #147
 #759            #161
 #769
______________________________________________________________________________

WINGED-BEAST-SPECIFIC EFFECT CARDS [T07]

 Beneficial------Harmful
 #291            #729
 #740
 #776
______________________________________________________________________________

FIEND-SPECIFIC EFFECT CARDS [T08]

 Beneficial------Harmful
 #298            #001
 #755            #135
 #770            #372
 #782            #668
 #728
 #792
______________________________________________________________________________

FAIRY-SPECIFIC EFFECT CARDS [T09]

 Beneficial------Harmful
 #735
 #763
 #792
______________________________________________________________________________

INSECT-SPECIFIC EFFECT CARDS [T10]

 Beneficial------Harmful
 #190            #723
 #756
 #757
______________________________________________________________________________

DINOSAUR-SPECIFIC EFFECT CARDS [T11]

 Beneficial------Harmful
 #150
 #730
______________________________________________________________________________

REPTILE-SPECIFIC EFFECT CARDS [T12]

 Beneficial------Harmful
 #458
 #741
 #775
______________________________________________________________________________

FISH-SPECIFIC EFFECT CARDS [T13]

 Beneficial------Harmful
 #783            #533
 #580
 #725
______________________________________________________________________________

SEA-SERPENT-SPECIFIC EFFECT CARDS [T14]

 Beneficial-------Harmful
 #766
 #783
______________________________________________________________________________

MACHINE-SPECIFIC EFFECT CARDS [T15]

 Beneficial-------Harmful
 #496             #469
 #510             #537
 #738             #542
 #774             #545
 #564
 #677
 #722
 #738
______________________________________________________________________________

THUNDER-SPECIFIC EFFECT CARDS [T16]

 Beneficial------Harmful
 #539            #551
 #784
______________________________________________________________________________

AQUA-SPECIFIC EFFECT CARDS [T17]

 Beneficial------Harmful
 #612
 #784
______________________________________________________________________________

PYRO-SPECIFIC EFFECT CARDS [T18]

 Beneficial------Harmful
 #622
 #784
 #786
______________________________________________________________________________

ROCK-SPECIFIC EFFECT CARDS [T19]

 Beneficial------Harmful
 #784            #220
 #724
______________________________________________________________________________

PLANT-SPECIFIC EFFECT CARDS [T20]

 Beneficial------Harmful
 #181
 #670
 #739
 #761
 #793
______________________________________________________________________________

IMMORTAL-SPECIFIC EFFECT CARDS [T21]

 Beneficial------Harmful
 #674
______________________________________________________________________________

LIGHT-SPECIFIC EFFECT CARDS [T27]

 Beneficial------Harmful
 #035            #080
 #135            #090
 #383
 #781
______________________________________________________________________________

DARK-SPECIFIC EFFECT CARDS [T28]

 Beneficial------Harmful
 #754            #040
______________________________________________________________________________

WATER-SPECIFIC EFFECT CARDS [T29]

 Beneficial------Harmful
 #742
 #777
______________________________________________________________________________

FIRE-SPECIFIC EFFECT CARDS [T30]

 Beneficial------Harmful
 #779
______________________________________________________________________________

EARTH-SPECIFIC EFFECT CARDS [T31]

 Beneficial------Harmful
 #773
______________________________________________________________________________

WIND-SPECIFIC EFFECT CARDS [T32]

 Beneficial------Harmful
 #432
 #785
______________________________________________________________________________




                                   ~ F I N ~




Copyright 2003 David Nelson