Dragon Quest 8 Spells and Skills FAQ Legal/Contact info This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or other wise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. For now gamefaqs.com is the only webpage that I allow to host any of my FAQs. If you see this FAQ or any of my other FAQs on another web page please notify me. Feel free to e-mail me with questions, hints, etc at nirexine@optonline.net. Please include the name of the game in the subject line of the e-mail. ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- Version History Special Thanks Spells Spells (detailed) Skills Skills (detailed) Skill Point Chart Tips for finding Seeds of Skill ------------------------------------------------------------------------------- Version History ------------------------------------------------------------------------------- 1-26-2006 (1.02) Corrected error describing Angelo's Attack +25 Bow trait 1-16-2006 (1.01) Corrected the amount of points Yangus needs to learn Nose for Treasure. Was 20, it is now 16 12-9-2005 (1.00) Added a skill point chart, tips section for finding Seeds of Skill and a table of contents 12-8-2005 (.96) I left out all the spells that Angelo learns from gaining levels in my quick reference guide. That has now been updated. I also changed the spell Accelerate to Acceleratle because that is what it is called in the game. Added a thank you section for the people who have pointed out my errors 12-7-2005 (.95) Faq nearly complete, may update a few things ------------------------------------------------------------------------------- Special Thanks ------------------------------------------------------------------------------- Felipe Manrique: First person to point out Angelo's missing spells Itsa Me Colby: Informed me of Accelerate being called Acceleratle Jared DiCioccio: Pointed out the error in the amount of points needed to gain Nose for Treasure skill. Jeremy Ludwig: Pointed out Angelo's Bow trait error ------------------------------------------------------------------------------- Spells ------------------------------------------------------------------------------- Quick Reference Guide: This is a list of all spells, which characters acquire them and what items can cast them as well. Below this chart is more detailed information on each spell. Note: certain spells are learned by putting enough points into a specific skill. For example Yangus learns Heal when you put 22 points into the skill Humanity. These are noted as follows: Humanity 22. Spell Cost Hero Yangus Jessica Angelo Acceleratle 3 N/A N/A Staff 3 N/A Ban Dance 4 N/A N/A N/A Charisma 39 Bang 5 N/A N/A 14 N/A Boom 8 N/A N/A 23 N/A Bounce 4 N/A N/A Staff 21 Staff 9 Buff 2 N/A N/A N/A Start Crack 3 N/A N/A 10 N/A Crackle 5 N/A N/A 16 N/A Dazzle 5 N/A N/A N/A Staff 3 Divine Intervention 4 N/A N/A N/A Charisma 27 Drain Magic 0 N/A N/A N/A Staff 12 Evac 2 6 N/A 11 N/A Fizzle 3 Courage 40 N/A N/A Staff 6 Frizz 2 N/A N/A Start N/A Frizzle 4 N/A N/A 21 N/A Fuddle 5 N/A N/A Sex 26 Charisma 7 Fullheal 6 27 N/A N/A 24 Heal 2 3 Humanity 10 N/A Start Holy Protection 4 Courage 28 N/A N/A N/A Insulate 3 N/A N/A 25 N/A Kaboom 15 N/A N/A 33 N/A Kabuff 3 N/A Humanity 42 N/A 14 Kacrackle 12 N/A N/A Event N/A Kafrizzle 10 N/A N/A 35 N/A Kafuddle 10 N/A N/A N/A Charisma 66 Kamikazee 1 Courage 70 N/A N/A N/A Kasap 4 N/A N/A Staff 7 N/A Kasizzle 10 32 N/A Event N/A Kasnooze 8 N/A N/A Sex 68 N/A Kaswoosh 8 N/A N/A N/A 32 Kathwack 15 N/A N/A N/A Staff 56 Kazap 15 Courage 100 N/A N/A N/A Kazing 15 N/A N/A Staff 100 34 Kerplunk All remaining MP N/A Humanity 82 N/A N/A Magic Barrier 3 N/A N/A Staff 31 N/A Magic Burst All remaining MP N/A N/A Fist 100 N/A Midheal 3 18 Humanity 68 N/A 15 Multiheal 10 N/A N/A N/A 30 Nose for Treasure 0 N/A Humanity 16 N/A N/A Omniheal 36 Courage 82 N/A N/A N/A Oomph 6 N/A N/A 19 Staff 65 Padfoot 4 N/A Fist 33 N/A N/A Pearly Gates 20 N/A N/A N/A Charisma 100 Sap 3 N/A N/A Start N/A Share Magic 0 N/A Humanity 32 N/A N/A Sizz 4 11 N/A 11 N/A Sizzle 6 20 N/A 20 N/A Snooze 3 N/A N/A 12 N/A Squelch 2 4 N/A N/A Charisma 3 Swoosh 4 N/A N/A N/A 18 Thwack 7 N/A N/A N/A 22 Tingle 2 Courage 16 N/A N/A 13 Whack 4 N/A N/A N/A 17 Whistle 0 N/A Humanity 4 N/A N/A Woosh 2 N/A N/A N/A Start Zap 6 Courage 48 N/A N/A N/A Zing 8 29 N/A N/A 19 Zoom 1 Courage 8 N/A N/A Start Item Spell Big Boss Shield Kasap Cheiron's Bow Multiheal(half as strong as the regular spell) Dragovian King Sword Kazap Dream Blade Snooze Flame Shield Insulate(like Insulate, but only protects from Fire) Hermes' Hat Zoom Ice Shield Insulate(like Insulate, but only protects from Ice) Icicle Dirk Crackle Lightning Staff Zap(half as strong as the regular spell) Magma Staff Bang Power Shield Midheal(can only be cast on the wearer) Rune Staff Kabuff Sandstorm Spear Dazzle Staff of Antimagic Fizzle Staff of Divine Wrath Swoosh Staff of Resurrection Zing Wizard's Staff Frizz *All items, with the exception of Hermes' Hat, must be used in battle to be cast -------------------------------------------------------------------------------- Spells (detailed) -------------------------------------------------------------------------------- Wisdom affects the amount of damage a spell does. Every spell has base damage and a maximum amount of damage it can do regardless of how high your wisdom is. Any status effect spells are mainly determined by the character's level Key: Name of Spell In () it will say Tension if the spell can be powered up through tension Where it can be used/who it can be used on/area of effect Effect of the spell, base damage and maximum damage if applicable Acceleratle (Tension) Combat/Party/All Doubles your Agility. The spell will last the entire battle Ban Dance Combat/Enemy/Group Stops the enemy from using dancing attacks for 6-9 turns Bang (Tension) Combat/Enemy/All A small explosion that causes 15-25 base damage, and up to 45 damage Boom (Tension) Combat/Enemy/All A medium explosion that causes 40-55 base damage, and up to 105 damage Bounce Combat/Party/Single (caster only, can not be cast on allies) Reflects all spells including your own and enemies for 6-9 turns Buff (Tension) Combat/Party/Single Increases your Defence by 50% for 7-10 turns Crack (Tension) Combat/Enemy/Single An ice spell that causes 20-30 base damage, and up to 55 damage Crackle (Tension) Combat/Enemy/Group An ice spell that causes 35-45 base damage, and up to 85 damage Dazzle Combat/Enemy/Group Makes the enemy more likely to miss when using physical attacks for 5-8 turns Divine Intervention Combat/Enemy/Group Lowers the enemy's resistance to spells for 6-9 turns Drain Magic Combat/Enemy/Single Steals MP from the enemy. The amount of MP the enemy has left and the level of the character determine how much MP you will steal Evac Dungeon/Party/All Allows the party to escape from a dungeon Fizzle Combat/Enemy/Group Stops the enemy from casting spells for 7-10 turns Frizz (Tension) Combat/Enemy/Single A fire spell that causes 10-15 base damage, and up to 25 damage Frizzle (Tension) Combat/Enemy/Single A fire spell that causes 55-70 base damage, and up to 120 damage Fuddle Combat/Enemy/Group Confuses the enemy for 5-8 turns Fullheal Combat, Field/Party/Single Fully restores HP Heal (Tension) Combat, Field/Party/Single Restores 30-40 HP Holy Protection Dungeon, Field/Party/All You will not encounter enemies that are lower in level then the caster Insulate Combat/Party/All Makes a barrier that cuts the damage of fire and ice spells by 50% for 6-9 turns Kaboom (Tension) Combat/Enemy/All A large explosion that causes 105-120 base damage, and up to 200 damage Kabuff (Tension) Combat/Party/All Increases your Defence by 25% for 7-10 turns Kacrackle (Tension) Combat/Enemy/All An ice spell that causes 65-85 base damage, and up to 160 damage Kafrizzle (Tension) Combat/Enemy/Single A fire spell that causes 145-160 base damage, and up to 265 damage Kafuddle Combat/Enemy/All Confuses the enemy for 5-8 turns. This is more likely to succeed then Fuddle Kamikazee Combat/Enemy/All The caster dies, but most enemies are killed or left with very few HP. This spell does not work on all enemies and any enemies killed by it do not give you experience points Kasap Combat/Enemy/Group Lowers the enemy's defence by 25% for 7-10 turns Kasizzle (Tension) Combat/Enemy/Group A fire spell that causes 70-90 base damage, and up to 170 damage Kasnooze Combat/Enemy/Group Puts the enemy to sleep for 2-5 turns. It is more likely to succeed then Snooze Kaswoosh (Tension) Combat/Enemy/Group A wind spell that causes 65-145 base damage, and up to 200 damage Kathwack Combat/Enemy/All Attempts to instantly kill the enemy. The caster's level and the enemy's resistance to magic determine the success rate Kazap (Tension) Combat/Enemy/Group A lightning spell that causes 100-140 base damage, and up to 220 damage Kazing Combat, Field/Party/Single Revives a dead party member with full HP Kerplunk Combat/Party/All The caster dies, but all party members are revived and HP is fully restored Magic Barrier Combat/Party/All Damage from attack spells and the success of status effect spells is reduced for 6-9 turns Magic Burst (Tension) Combat/Enemy/All A giant explosion that causes about 2 points of damage for every 1 MP used Midheal (Tension) Combat, Field/Party/Single Restores 75-100 HP Multiheal (Tension) Combat, Field/Party/All Restores 100-120 HP Nose for Treasure Dungeon, Town/Party/All Tells you the number of treasures left in that area Omniheal Combat, Field/Party/All Full restores HP Oomph Combat/Party/Single Doubles your attack power for 6-9 turns. While this spell is in effect that character can not get critical hits Padfoot Dungeon, Field/Party/All Lowers the encounter rate and lasts longer then Holy Protection, but it is not as effective Pearly Gates (Tension) Combat/Enemy/Group A holy spell that causes 180-210 damage. Enemies of the Zombie family will take an extra 50% damage from this spell Sap Combat/Enemy/Single Lowers the enemy's defence by 50% for 7-10 turns Share Magic (Tension) Combat/Party/Single The character will give about 40% of their max MP to another character Sizz (Tension) Combat/Enemy/Group A fire spell that causes 15-20 base damage, and up to 35 damage Sizzle (Tension) Combat/Enemy/Group A fire spell that causes 25-35 base damage, and up to 65 damage Snooze Combat/Enemy/Group Puts the enemy to sleep for 2-5 turns Squelch Combat, Field/Party/Single Cures poison Swoosh (Tension) Combat/Enemy/Group A wind spell that causes 20-45 base damage, and up to 75 damage Tingle Combat/Party/All Cures sleep and paralysis Thwack Combat/Enemy/Group Attempts to instantly kill the enemy. The caster's level and the enemy's resistance to magic determine the success rate Whack Combat/Enemy/Single Attempts to instantly kill the enemy. The caster's level and the enemy's resistance to magic determine the success rate Whistle Dungeon, Field/Party/All Instantly puts you into a battle with enemies from that area Woosh (Tension) Combat/Enemy/Group A wind spell that causes 5-20 base damage, and up to 35 damage Zap (Tension) Combat/Enemy/All A lightning spell that causes 40-55 base damage, and up to 90 damage Zing Combat, Field/Party/Single Revives a dead party member with 50% HP. Only works about 50% of the time Zoom Field/Party/All You can teleport to any town and some dungeons that you have already visited ------------------------------------------------------------------------------- Skills ------------------------------------------------------------------------------- Quick Reference Guide: This is a list of each character's skills. The number in parenthesis is how many points are needed to acquire the ability, spell or trait Below this chart is more detailed information on each ability and trait. HERO SWORD SPEAR BOOMERANG Attack +5(4) Attack +5(3) Crosscutter Throw(6) Dragon Slash(9) Mercurial Thrust(7) Attack +5(12) Flame Slash(15) Thunder Thrust(12) Power Throw(18) Attack +10(22) Attack +10(18) Attack +10(25) Metal Slash(30) Multithrust(25) Firebird Throw(32) Critical Hit Up(40) Critical Hit Up(34) Attack +15(40) Falcon Slash(52) Clean Sweep(45) Super Throw(52) Attack +25(66) Lightning Thrust(59) Attack +20(66) Miracle Slash(82) Attack +25(77) Starburst Throw(82) Gigaslash(100) Lightning Storm(100) Gigathrow(100) FISTICUFFS COURAGE SPECIAL Attack +5(4) Zoom(8) Call Team (Story Event) Defending Champion(11) Tingle(16) Gigagash(100 for Sword and Courage) Stones Throw(17) Holy Protection(28) Dragon Soul(Level 65) Knuckle Sandwich(24) Fizzle(40) Attack +20(33) Zap(48) Thin Air(42) Spells cost 75%(56) Critical Hit Up(52) Kamikazee(70) Multifists(70) Omniheal(82) Boulder Toss(82) Spells cost 50%(90) Attack +50(100) Kazap(100) Gigaslash(100) **learned at either 100 Sword or Courage YANGUS AXE CLUB SCYTHE Helm Splitter(6) Attack +5(9) Attack +5(12) Attack +5(12) Heart Breaker(19) Steal Sickle(22) Hatchet Man(19) Penny Pincher(25) Wind Sickles(32) Critical Hit Up(26) Monster Masher(32) Attack +10(42) Attack +10(34) Attack +10(48) Grim Reaper(50) Parallax(42) Critical Hit Up(59) Critical Hit Up(60) Axes of Evil(54) Mind Breaker(71) Stainless Steal Sickle(70) Executioner(66) Attack +25(82) Attack +25(80) Attack +20(82) Gold Rush(93) Grimmer Reaper(90) Typhoeus' Maul(100) Devil Crusher(100) Big Banga(100) FISTICUFFS HUMANITY Attack +5(3) Whistle(4) Agility +10(7) Heal(10) Knuckle Sandwich(12) Nose for Treasure(16) Critical Hit Up(18) Warcry(22) Attack +20(25) Share Magic(32) Padfoot(33) Kabuff(42) Thin Air(42) Underpants Dance(55) Multifists(60) Midheal(68) Attack +45(77) Kerplunk(82) Boulder Toss(100) Golden Oldies(100) JESSICA KNIFE WHIP STAFF Attack +5(4) Attack +5(5) Acceleratle(3) Toxic Dagger(9) Whiplash(10) Kasap(7) Attack +10(15) Attack +10(16) Max MP +20(13) Assassin's Stab(22) Twin Dragon Lash(23) Bounce(21) Equip Swords(30) Lady's Thong(32) Magic Barrier(31) Critical Hit Up(40) Attack +15(43) Max MP +50(44) Attack +20(52) Lashings of Love(55) Caduceus(57) Toxic Sword(66) Attack +25(68) MP Recovery(70) Attack +30(82) Queen's Thong(82) Max MP +100(84) Sudden Death(100) Serpent's Bite(100) Kazing(100) FISTICUFFS SEX APPEAL Attack +5(5) Blow Kiss(8) Agility +10(13) Charm Attack(16) Stone's Throw(19) Fuddle(26) Critical Hit Up(28) Puff-Puff(38) Attack +20(35) Hip Drop(48) Harvest Moon(45) Sexy Beam(54) Evasion Up(52) Kasnooze(68) Thin Air(68) Extra Charm Attack(78) Attack +35(85) Pink Typhoon(88) Magic Burst(100) Hustle Dance(100) ANGELO SWORD BOW STAFF Attack +5(4) Sandman's Arrow(6) Dazzle(3) Flame Slash(9) Cherub's Arrow(18) Fizzle(6) Attack +10(15) Needle Shot(25) Bounce(9) Metal Slash(22) Attack +10(32) Drain Magic(12) Attack +20(30) Multishot(44) Max MP+20(28) Falcon Slash(40) Critical Hit Up(59) Caduceus(48) Critical Hit Up(52) Seraph's Arrow(66) Kathwack(56) Miracle Slash(66) Attack +25(76) Oomph(65) Attack +25(82) Shining Shot(88) Max MP+50(80) Lightning Storm(100) Needle Rain(100) MP Recovery(100) FISTICUFFS CHARISMA Attack +7(7) Squelch(3) Agility +10(14) Fuddle(7) Evasion Up(21) Sarcastic Snigger(13) Attack +15(28) Angel Eyes(19) Knuckle Sandwich(35) Divine Intervention(27) Harvest Moon(42) Ban Dance(39) Critical Hit Up(54) Chilling Chuckle(52) Defending Champion(68) Kafuddle(66) Attack +40(82) Charming Look(81) Miracle Moon(100) Pearly Gates(100) -------------------------------------------------------------------------------- Skills (detailed) -------------------------------------------------------------------------------- Below you will see each ability and trait listed and explained for each characters set of skills. Any spells learned from skills are described in the spell list above. A trait automatically goes into effect and does not need to be used. For example Attack +5 for any weapon will be in effect as long as that type of weapon is equipped. Abilities are like spells and must be cast in order to be used. The majority of abilities can only be used if the proper weapon is equipped. But keep in mind that you can switch weapons during combat and this does not cost you a turn. Meaning you can have access to all of your skills as long as you carry the proper weapons. **All abilities can only be used in battle Key: Name of the ability or trait. In () it will state if it is an ability or trait and it will say (Tension) if the ability can be powered up through tension who it can be used on/area of effect/Cost: (only applies to abilities) Effect HERO SWORD Attack +5 (Trait) When you equip a sword your attack will increase by an extra 5 points Dragon Slash (Ability) (Tension) Enemy/Single Cost: 0 Causes 50% more damage to enemies of the Dragon family. All other enemies will take normal damage Flame Slash (Ability) (Tension) Enemy/Single Cost: 0 A fire attack that causes 50% more damage Attack +10 (Trait) When you equip a sword your attack will increase by an extra 10 points Metal Slash (Ability) (Tension) Enemy/Single Cost: 0 Makes it easier to hit a metal enemy, and will cause 1 to 2 damage to it. All other enemies will take normal damage Critical Hit Up (Trait) Increases your chances of getting critical hits with swords Falcon Slash (Ability) (Tension) Enemy/Single Cost: 0 You will hit the enemy twice. If you equip a Falcon sword you will hit them 4 times. Once you get this skill you should always use it to attack, instead of using your regular attack. Attack +25 (Trait) When you equip a sword your attack will increase by an extra 25 points Miracle Slash (Ability) (Tension) Enemy/Single Cost: 4 Causes normal damage, but about 50% of the damage you cause to the enemy is how much HP you will recover Gigaslash (Ability) (Tension) Enemy/ Group Cost: 20 Causes 160-190 base damage and up to 240. The characters level determines the amount of damage SPEAR Attack +5 (Trait) When you equip a spear your attack will increase by an extra 5 points Mercurial Thrust (Ability) (Tension) Enemy/Single Cost: 0 Causes a little less damage then a normal attack, but will always hit first Thunder Thrust (Ability) (Tension) Enemy/Single Cost: 3 Has a high chance of landing a critical hit, but only hits about 50% of the time Attack +10 (Trait) When you equip a spear your attack will increase by an extra 10 points Multithrust (Ability) (Tension) Enemy/Random Cost: 4 Causes 50% damage of a normal attack, but hits 3-4 times Critical Hit Up (Trait) Increases your chances of getting critical hits with spears Clean Sweep (Ability) (Tension) Enemy/Group Cost: 0 Does a little less damage then a normal attack, and damage decreases with each enemy it hits Lightning Thrust (Ability) (Tension) Enemy/Single Cost: 3 This ability replaces Thunder Thrust. It will always land a critical hit, but only hits about 50% of the time Attack +25 (Trait) When you equip a spear your attack will increase by an extra 25 points Lightning Storm (Ability) (Tension) Enemy/All Cost: 25 A lightning attack that causes 190-220 base damage BOOMERANG Crosscutter Throw (Ability) (Tension) Enemy/All Cost: 2 Deals damage like a regular boomerang attack, but will hit the first enemy again after hitting all other enemies Attack +5 (Trait) When you equip a boomerang your attack will increase by an extra 5 points Power Throw (Ability) (Tension) Enemy/All Cost: 4 This attack does a little less damage then a normal attack. But the damage will not decrease with each hit like a normal attack does Attack +10 (Trait) When you equip a boomerang your attack will increase by an extra 10 points Firebird Throw (Ability) (Tension) Enemy/All Cost: 6 A fire attack that causes 35-45 base damage. The damage will not decrease with each hit like a normal attack does Attack +15 (Trait) When you equip a boomerang your attack will increase by an extra 15 points Super Throw (Ability) (Tension) Enemy/All Cost: 4 This ability replaces Power Throw. This attack does a little more damage then a normal attack. The damage will not decrease with each hit like a normal attack Attack +20 (Trait) When you equip a boomerang your attack will increase by an extra 20 points Starburst Throw (Ability) (Tension) Enemy/All Cost: 8 A meteor shower that causes 75-85 base damage Gigathrow (Ability) (Tension) Enemy/Single Cost: 15 A lightning attack that causes 145-180 base damage, and up to 300. The higher in level the character is the more damage the attack will do. FISTICUFFS Attack +5 (Trait) When you are weaponless your attack will increase by an extra 5 points Defending Champion (Ability) Party/Caster Only Cost: 0 For the turn it is cast all physical attacks do only 10% damage Stones Throw (Ability) (Tension) Enemy/Group Cost: 0 Causes 5-20 base damage Knuckle Sandwich (Ability) Enemy/Single Cost: 2 Causes 50% more damage then a normal attack Attack +20 (Trait) When you are weaponless your attack will increase by an extra 20 points Thin Air (Ability) (Tension) Enemy/All Cost: 2 Causes 40-50 base damage, and up to 135 damage. The level of the character determines the damage Critical Hit Up (Trait) Increases your chances of getting critical hits when you are weaponless Multifists (Ability) (Tension) Enemy/Random Cost: 0 Causes 33% damage of a normal attack, but hits 4 times Boulder Toss (Ability) (Tension) Enemy/All Cost: 4 Causes 70-105 base damage Attack +50 (Trait) When you are weaponless your attack will increase by an extra 50 points COURAGE Spells cost 75% (Trait) All spells and abilities take 25% less MP to cast Spells cost 50% (Trait) All spells and abilities take 50% less MP to cast SPECIAL Call Team (Ability) Enemy/Random Cost: 10 The character will summon your team of monsters and they will attack the enemies The monsters will only stay out for 3-4 turns and you can not give them any specific commands. You can only summon them once per battle Gigagash (Ability) Cost: 20 This ability replaces Gigaslash. Causes 220-285 base damage and up to 340. The characters level determines the amount of damage Dragon Soul (Ability) (Tension) Enemy/Single Cost: 64 Causes 375-450 base damage. When powered up through tension this attack can do over 3000 damage YANGUS AXE Helm Splitter (Ability) (Tension) Enemy/Single Cost: 0 This attack does normal damage, but has a chance of lowering the enemy's defence by 50% for 7-10 turns Attack +5 (Trait) When you equip an axe your attack will increase by an extra 5 points Hatchet Man (Ability) (Tension) Enemy/Single Cost: 3 Has a high chance of landing a critical hit, but only hits about 50% of the time Critical Hit Up (Trait) Increases your chances of getting critical hits with axes Attack +10 (Trait) When you equip an axe your attack will increase by an extra 10 points Parallax (Ability) (Tension) Enemy/Single Cost: 2 This attack does 50% more damage then a normal attack. It may also paralyze an enemy for 5-8 turns Axes of Evil (Ability) (Tension) Enemy/Group Cost: 2 Hits all enemies in a group. Each enemy takes less damage then the previous one Executioner (Ability) Enemy/Single Cost: 3 This ability will replace Hatchet Man. It has a 100% critical hit rate, but only hits about 50% of the time Attack +20 (Trait) When you equip an axe your attack will increase by an extra 20 points Typhoeus' Maul (Ability) (Tension) Enemy/Single Cost: 6 This attack does 50% more damage then a normal attack. Enemies of the Beast family will take twice as much damage when hit CLUB Attack +5 (Trait) When you equip a club your attack will increase by an extra 5 points Heart Breaker (Ability) (Tension) Enemy/Single Cost: 2 Causes normal damage, but has a chance of causing the enemy to lose one turn Penny Pincher (Ability) (Tension) Enemy/Single Cost: 2 Causes normal damage, but has a chance of stealing about 10% of the enemy's gold Gold can not be stolen if the attack kills the enemy Monster Masher (Ability) (Tension) Enemy/Single Cost: 3 Causes a little extra damage then a normal attack. Causes 50% more damage to monsters of the Material family. Attack +10 (Trait) When you equip a club your attack will increase by an extra 10 points Critical Hit Up (Trait) Increases your chances of getting critical hits with clubs Mind Breaker (Ability) (Tension) Enemy/Single Cost: 2 This ability replaces Heart Breaker. Causes a little extra damage then a normal attack, and has a chance of causing the enemy to lose one turn. Has a higher success rate then Heart Breaker Attack +25 (Trait) When you equip a club your attack will increase by an extra 25 points Gold Rush (Ability) (Tension) Enemy/Single Cost: 2 This ability replaces Penny Pincher. Causes a little extra damage then a normal attack, and has a chance of stealing about 20% of the enemy's gold. Gold can not be stolen if the attack kills the enemy Devil Crusher (Ability) (Tension) Enemy/Single Cost: 5 This ability replaces Monster Masher. Causes a little extra damage then a normal attack. Causes double the damage to monsters of the Material and Demon family SCYTHE Attack +5 (Trait) When you equip a scythe your attack will increase by an extra 5 points Steal Sickle (Ability) (Tension) Enemy/Single Cost: 0 Causes normal damage and you may also steal an item. The chances of stealing vary from enemy to enemy, but on average seem to be about 1/1000. If you put the enemy to sleep or paralyze them your chances of stealing increases. The tension boost does not increase the odds of stealing, only the damage Wind Sickles (Ability) (Tension) Enemy/Single Cost: 0 Causes 30-40 base damage and up to 170 damage. The character's level determines the amount of damage Attack +10 (Trait) When you equip a scythe your attack will increase by an extra 10 points Grim Reaper (Ability) (Tension) Enemy/Group Cost: 3 Does a little less damage then a normal attack, and damage decreases with each enemy it hits. Also has a chance of killing the enemy in one hit Critical Hit Up (Trait) Increases your chances of getting critical hits with scythes Stainless Steal Sickle (Ability) (Tension) Enemy/Single Cost: 0 This ability replaces Steal Sickle. Causes more damage then a normal attack and you may also steal an item. The chances of stealing vary from enemy to enemy, but on average seem to be about 1/100. If you put the enemy to sleep or paralyze them your chances of stealing increases. The tension boost does not increase the odds of stealing, only the damage Attack +25 (Trait) When you equip a scythe your attack will increase by an extra 25 points Grimmer Reaper (Ability) (Tension) Enemy/Group Cost: 3 This ability replaces Grim Reaper. Causes normal damage and it decreases with each enemy it hits. It will cause 50% more damage to monsters of the Zombie family. It also has a higher chance of killing an enemy in one hit Big Banga (Ability) (Tension) Enemy/All Cost: 30 Causes 175-225 base damage and up to 400 damage. The character's level determines the damage FISTICUFFS Attack +5 (Trait) When you are weaponless your attack will increase by an extra 5 points Agility +10 (Trait) When you are weaponless your agility will increase by an extra 10 points Knuckle Sandwich (Ability) Enemy/Single Cost: 2 Causes 50% more damage then a normal attack Critical Hit Up (Trait) Increases your chances of getting critical hits when you are weaponless Attack +20 (Trait) When you are weaponless your attack will increase by an extra 20 points Thin Air (Ability) (Tension) Enemy/All Cost: 2 Causes 40-50 base damage, and up to 135 damage. The level of the character determines the damage Multifists (Ability) (Tension) Enemy/Random Cost: 0 Causes 33% damage of a normal attack, but hits 4 times Attack +45 (Trait) When you are weaponless your attack will increase by an extra 45 points Boulder Toss (Ability) (Tension) Enemy/All Cost: 4 Causes 70-105 base damage HUMANITY Warcry (Ability) Enemy/Group Cost: 0 May paralyze the enemy, but it only lasts for one turn Underpants Dance (Ability) Enemy/All Cost: 0 May paralyze the enemy, but it only lasts for one turn. Has a greater success rate then Warcry Golden Oldies (Ability) Enemy/Random Cost: 15 Will attack 4 random enemies. Causes 40-50 base damage and up to 131 damage The characters level determines the amount of damage JESSICA KNIFE Attack +5 (Trait) When you equip a knife your attack will increase by an extra 5 points Toxic Dagger (Tension) Enemy/Single Cost: 3 Causes 50% damage of a normal attack, but has a chance of poisoning the enemy Attack +10 (Trait) When you equip a knife your attack will increase by an extra 10 points Assassin's Stab (Ability) (Tension) Enemy/Single Cost: 8 Causes normal damage and has a low chance of killing the enemy Equip Swords (Trait) You can now equip any sword Critical Hit Up (Trait) Increases your chances of getting critical hits with knives or swords Attack +20 (Trait) When you equip a knife or sword your attack will increase by an extra 20 points Toxic Sword (Ability) (Tension) Enemy/Single Cost: 3 This ability replaces Toxic Dagger. Does a little extra damage then a normal attack, and has a better chance of poisoning and enemy Attack +30 (Trait) When you equip a knife or sword your attack will increase by an extra 30 points Sudden Death (Ability) (Tension) Enemy/Single Cost: 8 This ability replaces Assassin's Stab. Causes 50% more damage then a normal attack, and may kill the enemy in one hit. Has a better success rate then Assassin's Stab WHIP Attack +5 (Trait) When you equip a whip your attack will increase by an extra 5 points Whiplash (Ability) (Tension) Enemy/Group Cost: 4 Causes normal damage, but may paralyze the enemy for 5-8 turns Attack +10 (Trait) When you equip a whip your attack will increase by an extra 10 points Twin Dragon Lash (Ability) (Tension) Enemy/Random Cost: 3 Causes a little more damage then a normal attack, and will hit a single enemy twice. If used on a group it may hit a single enemy or multiple enemies Lady's Thong (Ability) (Tension) Enemy/Group Cost: 2 Causes normal damage, but about 13% of the damage done to the first enemy is how much HP you will recover Attck +15 (Trait) When you equip a whip your attack will increase by an extra 15 points Lashings of Love (Ability) (Tension) Enemy/Group Cost: 4 This ability replaces Whiplash and causes 50% more damage then a normal attack. It may paralyze the enemy for 5-8 turns, and has a better success rate then Whiplash Attack +25 (Trait) When you equip a whip your attack will increase by an extra 25 points Queen's Thong (Ability) (Tension) Enemy/Group Cost: 2 This ability replaces Lady's Thong and causes a little more damage then a normal attack. About 25% of the damage done to the first enemy is how much HP you will recover Serpent's Bite (Ability) (Tension) Enemy/Group Cost: 8 Causes 50% more damage then a regular attack. The damage decreases with each enemy that is hit STAFF Max MP +20 (Trait) When you equip a staff your max MP will increase by an extra 20 points Max MP +50 (Trait) When you equip a staff your max MP will increase by an extra 50 points Caduceus (Ability) (Tension) Party/Single Cost: 0 Restores 75-100 HP MP Recovery (Trait) You will recover 1-6 MP every round Max MP +100 (Trait) When you equip a staff your max MP will increase by an extra 100 points FISTICUFFS Attack +5 (Trait) When you are weaponless your attack will increase by an extra 5 points Agility +10 (Trait) When you are weaponless your agility will increase by an extra 10 points Stones Throw (Ability) (Tension) Enemy/Group Cost:0 Causes 5-20 base damage Critical Hit Up (Trait) Increases your chances of getting critical hits when you are weaponless Attack +20 (Trait) When you are weaponless your attack will increase by an extra 20 points Harvest Moon (Ability) (Tension) Enemy/All Cost: 6 Causes 50% more damage then a normal attack, but the damage is divided among the monsters. Meaning if you are attacking a large group of enemies the damage will be less then a regular attack Evasion Up (Trait) Your chances of dodging enemy attacks increases Thin Air (Ability) (Tension) Enemy/All Cost: 2 Causes 40-50 base damage, and up to 135 damage. The level of the character determines the damage Attack +35 (Trait) When you are weaponless your attack will increase by an extra 35 points SEX APPEAL Blow Kiss (Ability) (Tension) Enemy/Single Cost: 0 Damage is based on the character's strength. The attack may also paralyze the enemy for one turn Charm Attack (Trait) You have about a 6% chance to charm an enemy every time you attack them. This only applies to physical attacks, not when using magic Puff-Puff (Ability) Enemy/Single Cost: 0 The attack may paralyze the enemy for one turn, but it does not cause any damage Hip Drop (Ability) (Tension) Enemy/Single Cost: 0 Causes 50% more damage then a regular attack Sexy Beam (Ability) (Tension) Enemy/Single Cost: 3 Causes 65-75 base damage, and may confuse the enemy for 5-8 turns Extra Charm Attack (Trait) You have about a 13% chance to charm an enemy every time you attack them. This only applies to physical attacks, not when using magic Pink Typhoon (Ability) (Tension) Enemy/Group Cost: 5 Causes 75-85 base damage Hustle Dance (Ability) (Tension) Part/All Cost: 0 Restores 70-100 HP ANGELO SWORD Attack +5 (Trait) When you equip a sword your attack will increase by an extra 5 points Flame Slash (Ability) (Tension) Enemy/Single Cost: 0 A fire attack that causes 50% more damage Attack +10 (Trait) When you equip a sword your attack will increase by an extra 10 points Metal Slash (Ability) (Tension) Enemy/Single Cost: 0 Makes it easier to hit a metal enemy, and will cause 1 to 2 damage to it. All other enemies will take normal damage Attack +20 (Trait) When you equip a sword your attack will increase by an extra 20 points Falcon Slash (Ability) (Tension) Enemy/Single Cost: 0 You will hit the enemy twice. If you equip a Falcon sword you will hit them 4 times. Once you get this skill you should always use it to attack, instead of using your regular attack. Critical Hit Up (Trait) Increases your chances of getting critical hits with swords Miracle Slash (Ability) (Tension) Enemy/Single Cost: 4 Causes normal damage, but about 50% of the damage you cause to the enemy is how much HP you will recover Attack +25 (Trait) When you equip a sword your attack will increase by an extra 25 points Lightning Storm (Ability) (Tension) Enemy/All Cost: 25 A lightning attack that causes 190-220 base damage BOW Sandman's Arrow (Ability) (Tension) Enemy/Single Cost: 2 This attack does normal damage, but has a chance of putting the enemy to sleep for 2-5 turns. The higher in level your character is the better the success rate Cherub's Arrow (Ability) (Tension) Enemy/Single Cost: 0 This attack does normal damage and recovers MP. You will recover about 6% of the total damage you inflicted Needle Shot (Ability) Enemy/Single Cost: 1 Has a low chance to kill an enemy in one hit. If it does not it causes 1 damage Attack +10 (Trait) When you equip a bow your attack will increase by an extra 10 points Multishot (Ability) (Tension) Enemy/Random Cost: 4 Hits 3 to 4 times causing half the damage of a regular attack each time Critical Hit Up (Trait) Increases your chances of getting critical hits with bows Seraph's Arrow (Ability) (Tension) Enemy/Single Cost: 0 This attack does normal damage and recovers MP. You will recover about 13% of the total damage you inflicted Attack +25 (Trait) When you equip a bow your attack will increase by an extra 25 points Shining Shot (Ability) (Tension) Enemy/All Cost: 10 This attack does 115-125 base damage Needle Rain (Ability) (Tension) Enemy/Single Cost: 1 This attack replaces Needle Rain. It hits 3 to 4 times and has a low chance of killing an enemy in one hit. If it does not it causes 1 damage STAFF Max MP +20 (Trait) When you equip a staff your max MP will increase by an extra 20 points Caduceus (Ability) (Tension) Party/Single Cost: 0 Restores 75-100 HP Max MP +50 (Trait) When you equip a staff your max MP will increase by an extra 50 points MP Recovery (Trait) You will recover 1-6 MP every round FISTICUFFS Attack +7 (Trait) When you are weaponless your attack will increase by an extra 7 points Agility +10 (Trait) When you are weaponless your agility will increase by an extra 10 points Evasion Up (Trait) Your chances of dodging enemy attacks increases Attack +15 (Trait) When you are weaponless your attack will increase by an extra 15 points Knuckle Sandwich (Ability) Enemy/Single Cost: 2 Causes 50% more damage then a normal attack Harvest Moon (Ability) (Tension) Enemy/All Cost: 6 Causes 50% more damage then a normal attack, but the damage is divided among the monsters. Meaning if you are attacking a large group of enemies the damage will be less then a regular attack Critical Hit Up (Trait) Increases your chances of getting critical hits when you are weaponless Defending Champion (Ability) Party/Caster Only Cost: 0 For the turn it is cast all physical attacks do only 10% damage Attack +40 (Trait) When you are weaponless your attack will increase by an extra 40 points Miracle Moon (Ability) (Tension) Enemy/All Cost:6 This ability replaces Harvest Moon. Your HP is recovered by about 10% of the total damage. Causes double the damage of a normal attack, but the damage is divided among the monsters. Meaning if you are attacking a large group of enemies the damage will be less then a regular attack CHARISMA Sarcastic Snigger (Ability) Enemy/Single Cost: 3 Lowers tension by one level Angel Eyes (Ability) (Tension) Enemy/Single Cost: 4 Causes 15-30 base damage, and has a chance of paralyzing an enemy for 5-8 turns Chilling Chuckle (Ability) Enemy/Group Cost: 3 This ability replaces Sarcastic Snigger. Lowers tension by one level Charming Look (Ability) (Tension) Enemy/Single Cost: 4 This ability replaces Angel Eyes. Causes 65-85 base damage, and has a chance of paralyzing an enemy for 5-8 turns. Has a better success rate then Angel Eyes -------------------------------------------------------------------------------- Skill Point Chart -------------------------------------------------------------------------------- This chart will tell you how many skill points each character gains every time they level up. The amount seems to be predetermined. I have been through the game twice now and every level the amount of points given has been identical LEVEL HERO YANGUS JESSICA ANGELO LEVEL HERO YANGUS JESSICA ANGELO 2 0 0 0 0 51 3 3 1 5 3 0 0 0 0 52 2 2 1 4 4 2 3 0 0 53 2 2 1 4 5 2 3 0 0 54 2 2 1 3 6 3 4 0 0 55 3 2 2 3 7 2 4 0 0 56 2 1 2 3 8 3 5 0 0 57 2 1 2 3 9 2 5 0 0 58 3 1 2 4 10 3 6 9 0 59 2 1 2 4 11 3 6 9 0 60 2 2 2 3 12 3 7 8 0 61 2 2 2 2 13 4 8 7 3 62 2 2 2 2 14 5 9 6 3 63 2 1 2 2 15 6 8 6 4 64 1 1 2 2 16 6 6 5 4 65 2 1 2 2 17 5 4 5 4 66 2 2 2 2 18 5 3 4 5 67 2 2 1 2 19 5 3 4 5 68 2 2 1 2 20 4 3 4 5 69 1 3 1 2 21 5 3 3 4 70 3 5 2 3 22 6 2 4 4 71 3 6 2 3 23 6 2 5 3 72 3 5 2 3 24 5 3 5 3 73 2 4 2 3 25 5 4 6 4 74 3 3 2 3 26 5 5 7 4 75 3 3 2 3 27 5 5 8 5 76 3 3 2 2 28 6 6 8 5 77 2 2 2 2 29 6 6 7 6 78 3 2 2 2 30 5 7 7 6 79 3 2 3 2 31 5 7 6 6 80 3 2 3 2 32 6 8 6 6 81 2 2 3 2 33 7 8 7 6 82 3 2 3 2 34 7 8 7 7 83 3 2 3 2 35 8 8 8 7 84 3 2 3 2 36 8 7 8 7 85 2 2 3 2 37 7 7 9 8 86 3 2 3 3 38 8 6 10 8 87 3 2 3 3 39 8 6 10 8 88 2 2 3 3 40 8 7 9 9 89 2 2 3 3 41 7 7 8 9 90 3 2 3 3 42 7 6 6 9 91 2 2 3 3 43 6 5 6 8 92 2 2 3 3 44 6 4 4 8 93 2 2 2 3 45 7 3 3 8 94 2 2 2 3 46 4 2 2 7 95 2 2 2 2 47 3 2 2 6 96 2 2 2 2 48 2 3 2 5 97 2 2 2 2 49 3 4 2 6 98 2 2 2 2 50 2 4 2 5 99 2 2 3 3 -------------------------------------------------------------------------------- Tips for finding Seeds of Skill -------------------------------------------------------------------------------- If you add up the total points for each character you will notice that every one winds up with 350 skill points. The only other way to gain skill points is to use a Seed of Skill. The seed will increase your skill points by 5. If you wanted to max out each character's skills you would need 120 Seeds of Skill. Throughout the game you will only find a few of these seeds. The only other way to acquire them is from enemies or bosses. Below are the enemies that drop them and a trick that I consider the quickest way to acquire the seeds. WARNING!!!! POSSIBLE SPOILERS!!!! Only 3 enemies in the game drop the seeds. They can also be stolen by using Yangus' stealing ability. These enemies all appear in the Heavenly Dais. After fighting these enemies for hours I was not able to steal many seeds and they did not drop them very often. I think I wound up with 5 or 6 after 3 hours. You may have better luck so feel free to try. Crocodog Great Troll Solaris I found this to be the quickest way to get the seeds. The boss of the Heavenly Dais, Lord of the Dragovians, will transform into a dragon every time you beat his human form. You can steal a seed from each of these dragons. Once you have beaten him enough times to make all of the wishes you can still challenge him. The difference is when you fight him now you will have to fight all of his dragon forms in a row. But this means you can steal one seed from each dragon. He has a total of 7 dragon forms. I had Yangus steal nearly every turn and I would average 4 seeds per run. Now this is not an easy task if you are low in level. Even if you are high in level it can still be challenging. But if you are level 80+ you should be able to do this every time assuming you are properly equipped. It only took me about 4 hours to get over 100 seeds this way. This is the strategy I use to beat every dragon. Make sure your hero has the Dragon Soul ability; you acquire this at level 65. Give your party the best equipment you have; which at this point should be the best stuff in the game. Give Jessica a Sage's Stone and a Timbrel of Tension. If you have another Sage's Stone give it to Angelo. Last make sure Yangus has a scythe equipped. Now use the strategy below. HERO: Build tension until it reaches 50 then use Dragon Soul YANGUS: Use stainless steal sickle every turn to try to steal a seed ANGELO: Make him heal when necessary, otherwise use Falcon Slash to attack JESSICA: Cast Acceleratle the first turn. Now use the Timbrel of Tension every turn, unless you need to heal. If that is the case use the Sage's Stone Copyright 2005 David Vreeland