1234567890123456789012345678901234567890123456789012345678901234567890123456789 ######################################## # # # - Armored Core 3 : Silent Line - # # # ######################################## Armored Core Color Scheme FAQ/Guide Copyright : 2003-2004 - Cyrus Pendragon E-Mail - pendragon67@hotmail.com Version 1.5 Added - Color Schemes From: Cyrus Pendragon Mega Waihnt madklown23 devilschildsprda omega bahamut Comus 000 Chemeleon12 ############################# # # # - Table Of Contents - # # # ############################# 1 - Contribution Information 2 - Introduction 3 - Color Schemes A - Color Scheme Format B - Armored Core 3 : Silent Line Color Schemes C - Color Scheme Creation Tips D - Contributed Color Schemes I - Cyrus Pendragon II - Mega Waihnt III - madklown23 IV - devilschildsprda V - omega bahamut VI - Comus 000 VII - Chemeleon12 4 - Credits ################################################ # # # - Section 1 - Contribution Information - # # # ################################################ If you would like to contribute any ORIGINAL Color Schemes to this FAQ/Guide, please e-mail me. You will receive Credit for any ORIGINAL Color Schemes, but will have to share Credit if it is a Remade, Altered, or Copy of an already existing Color Scheme. Please send any Color Scheme in my Color Scheme Format, for easier and quicker transference onto this FAQ/Guide. Thank you for your support and contributions. My E-Mail is pendragon67@hotmail.com #################################### # # # - Section 2 - Introduction - # # # #################################### Welcome fellow Ravens to my Color Scheme FAQ/Guide. As I have looked over many posts in the GameFAQS message boards, I have discovered that Color Schemes are one of the two most ignored parts of this game. In my own opinion of course. And as for myself, my "skills" in Armored Core have always been mediocre at best and I find myself in the Garage more than the Missions or Arena. I find that having an AC that looks good adds a little to the game play, it has no direct effect of course, but looking good in battle was one of my priorities. Because that is the whole point of Armored Core - Customization, to be able to tinker for hours on end with your AC. I have always made new Color Schemes, ever since Armored Core : Project Phantasma I have made at least five original Color Schemes per game. But enough about me, this FAQ/Guide was created to help others to look good in the heat of battle. I'm including some Arena Color Schemes as a starting point as well as Color Scheme Creation Tips and Personal Color Schemes from those who choose to share. I hope this FAQ/Guide will help those who like to mess around with how their AC LOOKS as well as performs. FIGHT ON RAVENS. ##################################### # # # - Section 3 - Color Schemes - # # # ##################################### -------------------------------- - Part A - Color Scheme Format - -------------------------------- To make reference easier, I have created a Color Scheme Format to clean things up a bit. The Color Scheme Format for this FAQ/Guide is as follows: NAME - ????? AC NAME - ????? RANK - ????? (This is after you reach Rank A-1.) HEAD - ????? CORE - ????? ARMS - ????? LEGS - ????? GENERAL (Colors are listed as RED,GREEN,BLUE.) BASE - ???,???,??? AID - ???,???,??? OPTIONAL - ???,???,??? DETAIL - ???,???,??? JOINT - ???,???,??? PATTERN - Camo (I will include this only if the Camo Pattern is used, and it will refer only to the Parts that it follows.) As for individual Part Color, I only list Colors for separate Parts if there is a change from the General Color or the majority of the rest of the AC. Now, for the Arena Color Schemes. ------------------------------------------------------- - Part B - Armored Core 3 : Silent Line Color Schemes - ------------------------------------------------------- NAME - Mobius AC NAME - Infinity RANK - A-2 HEAD - MHD-RE/005 CORE - CCL-01-NER ARMS - CAM-11-SOL LEGS - CLM-55-RVE GENERAL BASE - 30,30,30 AID - 50,45,0 OPTIONAL - 50,47,37 DETAIL - 200,0,0 JOINT - 30,30,30 -------------------- NAME - Zero AC NAME - Scrap Pile RANK - A-3 HEAD - MHD-MM/007 CORE - CCL-02-E1 ARMS - CAL-66-MACH LEGS - MLB-SS/KRT GENERAL BASE - 30,30,30 AID - 75,0,20 OPTIONAL - 30,30,30 DETAIL - 200,100,100 JOINT - 100,100,100 PATTERN - Camouflage -------------------- NAME - Shade AC NAME - Silhouette RANK - B-1 HEAD - CHD-09-OXI CORE - MCL-SS/RAY ARMS - CAL-66-MACH LEGS - CLL-SECTOR GENERAL BASE - 20,35,25 AID - 20,20,20 OPTIONAL - 50,50,50 DETAIL - 75,100,0 JOINT - 20,35,25 -------------------- NAME - Haunted AC NAME - Sharpshooter RANK - B-2 HEAD - MHD-RE/008 CORE - MCL-SS/RAY ARMS - CAL-33-ROD LEGS - MLF-MX/KNOT GENERAL BASE - 75,75,75 AID - 60,10,10 OPTIONAL - 60,10,10 DETAIL - 150,150,0 JOINT - 30,30,30 -------------------- NAME - Silver Fox AC NAME - Lurker RANK - B-3 HEAD - CHD-07-VEN CORE - CCM-OV-AXE ARMS - CAL-MARTE LEGS - CLM-STIFF GENERAL BASE - 90,95,100 AID - 30,30,30 OPTIONAL - 100,100,100 DETAIL - 200,0,0 JOINT - 100,100,100 -------------------- NAME - Corpse Maker AC NAME - Health Taker RANK - B-4 HEAD - MHD-MM/003 CORE - MCM-MI/008 ARMS - MAW-LIC/48 LEGS - MLM-SPINE GENERAL BASE - 20,20,20 AID - 10,10,70 OPTIONAL - 70,85,100 DETAIL - 100,60,50 JOINT - 100,60,50 ARMS (BOTH) BASE - 100,100,30 AID - 20,20,20 OPTIONAL - 100,100,30 DETAIL - 20,20,20 JOINT - 100,100,30 LEGS BASE - 10,10,70 AID - 10,10,70 OPTIONAL - 70,85,100 DETAIL - 100,60,50 JOINT - 100,60,50 -------------------- NAME - Revolution AC NAME - Bruiser RANK - C-1 HEAD - MHD-SS/CRUST CORE - MCH-MX/GROA ARMS - MAW-DHM68/04 LEGS - CLC-05-ACE GENERAL BASE - 50,55,60 AID - 125,50,50 OPTIONAL - 25,25,25 DETAIL - 150,100,0 JOINT - 100,87,75 -------------------- NAME - Carom AC NAME - Firebird RANK - C-2 HEAD - CHD-02-TIE CORE - MCM-MX/002 ARMS - MAM-MX/MDD LEGS - MLM-MX/066 GENERAL BASE - 150,25,0 AID - 25,25,25 OPTIONAL - 50,30,0 DETAIL - 0,200,100 JOINT - 25,25,25 -------------------- NAME - G AC NAME - Thunderstorm RANK - C-3 HEAD - CHD-04-YIV CORE - CCL-02-E1 ARMS - CAW-DC-03 LEGS - CLR-03-SEOLF GENERAL BASE - 150,150,150 AID - 75,75,75 OPTIONAL - 25,25,25 DETAIL - 0,50,200 JOINT - 50,30,0 RIGHT ARM BASE - 62,62,150 AID - 75,75,75 OPTIONAL - 25,25,25 DETAIL - 0,50,200 JOINT - 50,30,0 LEFT ARM BASE - 150,62,62 AID - 75,75,75 OPTIONAL - 25,25,25 DETAIL - 0,50,200 JOINT - 50,30,0 LEGS BASE - 75,75,75 AID - 150,150,150 OPTIONAL - 25,25,25 DETAIL - 0,50,200 JOINT - 50,30,0 -------------------- NAME - Shatter AC NAME - Spite RANK - C-4 HEAD - MHD-MM/007 CORE - CCL-02-E1 ARMS - CAL-66-MACH LEGS - CLM-55-RVE GENERAL BASE - 20,70,0 AID - 20,20,20 OPTIONAL - 65,70,75 DETAIL - 0,150,0 JOINT - 90,100,95 -------------------- NAME - Ironman AC NAME - Hyper Alloy RANK - C-5 HEAD - CHD-01-ATE CORE - MCH-MX/GRP ARMS - CAW-TITAN4 LEGS - CLC-SHUT GENERAL BASE - 50,60,55 AID - 30,30,30 OPTIONAL - 30,30,30 DETAIL - 150,75,0 JOINT - 100,85,75 -------------------- NAME - Porcupine AC NAME - Barbed Wire RANK - C-6 HEAD - CHD-01-ATE CORE - CCL-01-NER ARMS - KAW-SAMURAI2 LEGS - CLL-03A-SRVT GENERAL BASE - 100,100,100 AID - 30,30,30 OPTIONAL - 70,20,0 DETAIL - 140,40,0 JOINT - 50,50,50 -------------------- NAME - Solo AC NAME - Bobcat RANK - C-7 HEAD - CHD-MISTEYE CORE - CCL-01-NER ARMS - CAL-44-EAS LEGS - CLB-SOLID GENERAL BASE - 35,50,25 AID - 100,80,0 OPTIONAL - 65,25,0 DETAIL - 150,50,50 JOINT - 50,50,50 PATTERN - Camouflage -------------------- NAME - Prominence AC NAME - Water Hazard RANK - D-1 HEAD - CHD-07-VEN CORE - MCM-MX/002 ARMS - MAW-OC/BUD LEGS - MLR-MX/LEAF GENERAL BASE - 0,30,45 AID - 0,30,45 OPTIONAL - 50,50,50 DETAIL - 150,0,0 JOINT - 100,100,100 -------------------- NAME - Apophis AC NAME - Cobra RANK - D-2 HEAD - CHD-04-YIV CORE - CCM-OV-AXE ARMS - CAM-11-SOL LEGS - CLF-02-ROG GENERAL BASE - 80,20,20 AID - 10,30,10 OPTIONAL - 20,20,20 DETAIL - 0,37,75 JOINT - 20,20,20 -------------------- NAME - Ballistic AC NAME - Breakshot RANK - D-3 HEAD - MHD-MM/004 CORE - CCL-02-E1 ARMS - CAW-DVG36-01 LEGS - CLB-55-HM220 GENERAL BASE - 100,50,0 AID - 100,0,0 OPTIONAL - 100,100,0 DETAIL - 100,0,0 JOINT - 200,200,200 PATTERN - Camouflage HEAD BASE - 100,100,200 AID - 200,200,200 OPTIONAL - 200,200,200 DETAIL - 100,0,0 JOINT - 200,200,200 -------------------- NAME - Rodeo AC NAME - Unruly RANK - D-4 HEAD - CHD-09-OXI CORE - CCL-01-NER ARMS - MAL-GALE LEGS - MLR-MM/PETAL GENERAL BASE - 150,150,150 AID - 20,20,20 OPTIONAL - 100,0,0 DETAIL - 150,75,0 JOINT - 50,35,25 LEGS BASE - 150,150,150 AID - 100,0,0 OPTIONAL - 20,20,20 DETAIL - 150,75,0 JOINT - 50,35,25 -------------------- NAME - Rotation AC NAME - Hook RANK - D-5 HEAD - CHD-07-VEN CORE - CCM-OV-AXE ARMS - CAM-14-DUSK LEGS - MLH-MX/VOLAR HEAD BASE - 50,75,150 AID - 0,50,0 OPTIONAL - 20,40,75 DETAIL - 100,100,100 JOINT - 50,50,50 CORE BASE - 50,75,100 AID - 60,60,0 OPTIONAL - 20,40,75 DETAIL - 100,100,100 JOINT - 50,50,50 RIGHT ARM BASE - 50,75,100 AID - 150,50,50 OPTIONAL - 20,40,75 DETAIL - 100,100,100 JOINT - 50,50,50 LEFT ARM BASE - 50,75,100 AID - 150,100,60 OPTIONAL - 20,40,75 DETAIL - 100,100,100 JOINT - 50,50,50 LEGS BASE - 50,75,100 AID - 75,50,100 OPTIONAL - 20,40,75 DETAIL - 100,100,100 JOINT - 50,50,50 -------------------- NAME - Ori AC NAME - Moon Salt RANK - D-6 HEAD - CHD-02-TIE CORE - CCL-02-E1 ARMS - CAL-44-EAS LEGS - MLM-MX/066 GENERAL BASE - 20,0,40 AID - 30,30,30 OPTIONAL - 75,75,0 DETAIL - 150,150,0 JOINT - 100,100,95 -------------------- NAME - Calamity AC NAME - Pitfall RANK - D-7 HEAD - CHD-01-ATE CORE - MCH-MX/GRP ARMS - CAM-11-SOL LEGS - CLC-03-MLKS GENERAL BASE - 10,0,0 AID - 100,10,10 OPTIONAL - 100,60,25 DETAIL - 0,75,150 JOINT - 70,90,100 -------------------- NAME - Mileage AC NAME - Venom RANK - E-1 HEAD - CHD-06-OVE CORE - MCL-SS/ORCA ARMS - MAL-RE/REX LEGS - MLB-SS/FLUID GENERAL BASE - 30,45,25 AID - 75,45,10 OPTIONAL - 60,5,0 DETAIL - 60,5,0 JOINT - 0,0,0 -------------------- NAME - Gold Bit AC NAME - Clover Knight RANK - E-2 HEAD - MHD-MM/003 CORE - CCM-OV-AXE ARMS - CAM-14-DUSK LEGS - CLM-55-RVE GENERAL BASE - 60,60,75 AID - 100,100,100 OPTIONAL - 100,100,100 DETAIL - 150,110,60 JOINT - 75,55,30 -------------------- NAME - Gimlet AC NAME - Leopard RANK - E-3 HEAD - MHD-MX/BEE CORE - CCL-01-NER ARMS - CAW-DMG-0204 LEGS - CLH-XV-MGHS GENERAL BASE - 75,63,37 AID - 50,42,25 OPTIONAL - 100,85,50 DETAIL - 0,150,0 JOINT - 150,150,150 PATTERN - Camouflage ARMS (Both) BASE - 125,30,30 AID - 50,50,50 OPTIONAL - 50,50,50 DETAIL - 0,150,0 JOINT - 150,150,150 -------------------- NAME - Prophet AC NAME - Bullseye RANK - E-4 HEAD - MHD-MM/004 CORE - CCL-01-NER ARMS - CAL-33-ROD LEGS - CLF-D1-ILC GENERAL BASE - 30,30,30 AID - 100,80,70 OPTIONAL - 115,120,125 DETAIL - 0,100,0 JOINT - 115,130,145 LEGS - 30,30,30 AID - 100,80,70 OPTIONAL - 30,30,30 DETAIL - 0,100,0 JOINT - 115,130,145 -------------------- NAME - 7th Heaven AC NAME - Utopia RANK - E-5 HEAD - CHD-07-VEN CORE - CCM-OV-AXE ARMS - MAM-RE/TIN LEGS - CLC-D4ZTSL GENERAL BASE - 115,75,0 AID - 0,10,20 OPTIONAL - 70,35,0 DETAIL - 150,125,0 JOINT - 20,0,0 -------------------- NAME - Cobalt Blue AC NAME - Killer Whale RANK - E-6 HEAD - MHD-MX/RACHIS CORE - CCM-OV-AXE ARMS - CAH-22-NIX LEGS - MLB-MX/004 GENERAL BASE - 20,30,60 AID - 120,130,140 OPTIONAL - 50,50,50 DETAIL - 200,0,0 JOINT - 75,63,37 -------------------- NAME - Bouquet AC NAME - Flashback RANK - E-7 HEAD - MHD-RE/008 CORE - MCM-MX/002 ARMS - CAW-SDBZ-108 LEGS - MLF-RE/006 GENERAL BASE - 100,50,70 AID - 100,50,70 OPTIONAL - 150,100,100 DETAIL - 0,75,150 JOINT - 200,200,200 -------------------- NAME - Shooting Star AC NAME - King Fisher RANK - E-8 HEAD - CHD-04-YIV CORE - MCM-MX/002 ARMS - MAL-RE/REX LEGS - CLL-01-FKST GENERAL BASE - 100,85,25 AID - 15,15,40 OPTIONAL - 75,50,60 DETAIL - 100,85,25 JOINT - 0,0,0 -------------------- NAME - Little Bear AC NAME - Double Wing RANK - E-9 HEAD - MHD-SS/CRUST CORE - CCM-00-STO ARMS - MAM-MX/REE LEGS - CLM-01-EDF GENERAL BASE - 50,75,40 AID - 100,90,100 OPTIONAL - 20,0,0 DETAIL - 150,0,0 JOINT - 25,25,25 -------------------- NAME - Irony AC NAME - Carnage RANK - E-10 HEAD - MHD-RE/005 CORE - CCL-02-E1 ARMS - CAL-66-MACH LEGS - CLL-03A-SRVT GENERAL BASE - 37,65,75 AID - 75,150,40 OPTIONAL - 90,95,100 DETAIL - 200,150,0 JOINT - 90,95,100 LEGS BASE - 37,65,75 AID - 90,95,100 OPTIONAL - 75,150,40 DETAIL - 200,150,0 JOINT - 90,95,100 -------------------- NAME - Brace AC NAME - Equilibrium RANK - E-11 HEAD - MHD-MM/007 CORE - MCL-SS/ORCA ARMS - MAW-DSL/FIN LEGS - CLF-DS-SEV GENERAL BASE - 25,5,5 AID - 15,25,15 OPTIONAL - 100,100,100 DETAIL - 150,0,0 JOINT - 100,100,100 -------------------- NAME - Virtue AC NAME - Guardian RANK - E-12 HEAD - MHD-MX/BEE CORE - MCL-SS/RAY ARMS - CAL-MARTE LEGS - MLR-RE/EGA GENERAL BASE - 25,25,50 AID - 15,25,15 OPTIONAL - 75,75,75 DETAIL - 150,150,200 JOINT - 100,100,100 -------------------- NAME - Freedom AC NAME - Fireburst RANK - E-13 HEAD - MHD-MM/003 CORE - CCL-01-NER ARMS - CAW-DMG-0204 LEGS - CLF-D2-ROG GENERAL BASE - 115,50,0 AID - 25,40,25 OPTIONAL - 125,125,100 DETAIL - 100,100,0 JOINT - 125,125,100 -------------------- NAME - Ronin AC NAME - Chariot RANK - E-14 HEAD - MHD-MM/004 CORE - MCL-SS/ORCA ARMS - CAL-MARTE LEGS - CLB-44-AKS GENERAL BASE - 110,95,55 AID - 30,40,30 OPTIONAL - 110,95,55 DETAIL - 150,100,100 JOINT - 90,95,100 -------------------- NAME - Eclair AC NAME - Nikita RANK - E-15 HEAD - CHD-02-TIE CORE - CCL-01-NER ARMS - KAW-SAMURAI2 LEGS - CLL-SECTOR GENERAL BASE - 10,10,50 AID - 50,50,50 OPTIONAL - 30,10,0 DETAIL - 100,0,0 JOINT - 90,95,100 PATTERN - Camouflage -------------------- NAME - Diligent AC NAME - Timetable RANK - E-16 HEAD - CHD-07-VEN CORE - MCM-MX/002 ARMS - CAW-DS48-01 LEGS - MLF-RE/005 GENERAL BASE - 0,25,40 AID - 25,25,25 OPTIONAL - 100,130,160 DETAIL - 125,200,125 JOINT - 100,100,100 RIGHT ARM BASE - 0,25,40 AID - 25,25,25 OPTIONAL - 150,0,0 DETAIL - 125,200,125 JOINT - 100,100,100 LEFT ARM BASE - 0,25,40 AID - 25,25,25 OPTIONAL - 0,100,0 DETAIL - 125,200,125 JOINT - 100,100,100 -------------------- NAME - Drunkard AC NAME - Reckless RANK - E-17 HEAD - CHD-04-YIV CORE - MCM-MI/008 ARMS - CAW-DHZ-36 LEGS - CLC-D3TA GENERAL BASE - 100,30,15 AID - 0,20,30 OPTIONAL - 90,95,100 DETAIL - 100,30,15 JOINT - 100,100,100 LEGS BASE - 0,20,30 AID - 25,25,25 OPTIONAL - 90,95,100 DETAIL - 100,30,15 JOINT - 100,100,100 -------------------- NAME - Advent AC NAME - Warhead RANK - E-18 HEAD - CHD-MISTEYE CORE - CCL-01-NER ARMS - CAL-MARTE LEGS - CLM-02-SNSKA1 GENERAL BASE - 25,50,15 AID - 75,100,50 OPTIONAL - 50,25,0 DETAIL - 150,125,0 JOINT - 100,100,100 PATTERN - Camouflage HEAD BASE - 100,100,100 AID - 150,50,50 OPTIONAL - 100,100,100 DETAIL - 150,125,0 JOINT - 100,100,100 LEGS BASE - 25,25,20 AID - 25,25,20 OPTIONAL - 50,50,40 DETAIL - 150,125,0 JOINT - 100,100,100 -------------------- NAME - Foreman AC NAME - Masterpiece RANK - E-19 HEAD - CHD-04-YIV CORE - CCL-02-E1 ARMS - CAM-01-MHL LEGS - CLH-XV-MGHS GENERAL BASE - 30,45,10 AID - 40,15,15 OPTIONAL - 75,75,75 DETAIL - 100,0,0 JOINT - 100,100,100 -------------------- NAME - Kebek AC NAME - Chisel RANK - E-20 HEAD - CHD-07-VEN CORE - MCL-SS/RAY ARMS - CAL-33-ROD LEGS - CLF-D3-WIZ GENERAL BASE - 150,40,40 AID - 20,20,20 OPTIONAL - 100,70,50 DETAIL - 20,20,20 JOINT - 100,70,50 -------------------- NAME - Nameless AC NAME - Mystery RANK - E-21 HEAD - MHD-MM/007 CORE - CCL-01-NER ARMS - MAL-RE/HADRO LEGS - MLM-SPINE GENERAL BASE - 110,75,150 AID - 20,20,20 OPTIONAL - 20,0,0 DETAIL - 200,200,0 JOINT - 75,75,75 --------------------------------------- - Part C - Color Scheme Creation Tips - --------------------------------------- 1 - Always Experiment You never know if you'll make a nifty Color Scheme unless you tinker around with the Color Scheme. And if you do find a good Color Scheme, then try to adjust the Shade of each Color, the Colors may work even better if they were lighter or darker. This is my ground rule, I always tinker until it's perfect. 2 - Go In With A Plan You will have a better chance to make a cool Color Scheme if already have an idea of what you want it to look like. Such as, use your favorite Color. More often than not your Color Scheme will share some aspect of your favorite Color, whether it be Shade, opposite of, or related Color. Or even a combination of Colors that you have already selected. And if you color your AC by it's Weapons then plan on using the CAMO Pattern, it tends to work out better that way than if you leave it on Normal. 3 - Don't Color, Design It might be easier to create a Color Scheme if you "design" your AC rather than color it. Example: When I color one of my ACs, I look at it in "layers". The Base represents the inner most portion of the AC. Aid would be additional Armor that has been added to the AC. Optional would be even more Armor added to the Aid Armor. Simple, no? This "design" is incorporated into many of my Color Schemes including my Trade Mark Color Scheme, Dragoon. I would then make the Base some sort of generic Color, but use what you will. I would then color Aid and Optional the same Color, a Color that would go along with but not the same Color as Base. But instead of stopping there I would either make Optional twice the Shade of Aid, or Aid half the Shade of Optional. (Example. Aid - 100,50,40 / Optional - 200,100,80) Now, as for Detail and Joint. I will usually leave Joint and even 100 Gray Color because they're ... well ... Joints and I will only color them to show intense Energy, like they're "glowing with power". And I know that AC fans are VERY anti-Gundam because let's face it they ARE different "Mech Universes", but because of Gundam I treat Detail as (For lack of a better explanation.) "lenses" that cover portions of the AC that shows the Energy running through the AC. Yes, I know how strange it sounds. But this isn't the only Design I follow, another recent Design is my Skeleton Design. I have made a "Bone" Color and I Color the AC as such to represent a Skeleton, Base would be the bone and the rest would be Black because Skeletons have no meat on their bones. But as always, Monochromatic (Same Color, different Shades.) is always a good design to go with. 4 - Know Which Colors Fit It's good to know exactly which Colors fit together the best. I have found that opposites do attract in Color Schemes. Red/Green, Orange/Blue, Yellow/Purple, White/Black, and though they are not exactly opposites Gold/Silver can make pretty good Color Scheme. Also, you'll find that "Hot" Colors (Red, Orange, Yellow) fit together well as do the "Cool" Colors (Green, Blue, Purple). I have also found that Gold fits well with Colors that have Red in them, and the same is for Silver and Colors with Blue in them. 5 - Know Your Shade A small detail, but keep an eye on how bright your Colors are. If they are too bright then it looks like your AC just became a giant light bulb, but at the same time if they are too dark then it looks like Tinted Black. But it is up to you, I just thought I should warn you if you want a specific Shade of a Color. 6 - Know A Palette It is good to have some Colors to start off on, many if not all of my Color Schemes have started with my Palette of Colors. But once again it is up to you, these are just guidelines to start with. Here is my little Palette: Red - Increase the Red Bar Orange - Green is half of Red Yellow - Green is equal to Red Green - Increase the Green Bar Blue - Increase the Blue Bar Purple - Red is half of Blue Black - All Bars close or at 0 Grey - All Bars close or at 100 White - All Bars close or at 200 These are just my basic Colors, now for the more precise non-basic Colors: Gold - 200,180,100 Silver - 115,130,145 Rust - 65,17,0 Sand - 100,85,50 Mint Green - Blue is half of Green Cyan - Green is equal to Blue Bone - 200,190,150 Metallic Colors - Put the Color you want made into a Metallic Color to 70 and the other two Colors at 50 And that is it, there is my Palette of Colors that I start with when making Color Schemes. -------------------------------------- - Part D - Contributed Color Schemes - -------------------------------------- ----------------------- - I - Cyrus Pendragon - ----------------------- PILOT NAME - Cyrus AC NAME - Dragoon (This is also my "Trade Mark" Color Scheme, I always use it.) GENERAL BASE - 0,0,0 AID - 100,0,0 OPTIONAL - 200,0,0 DETAIL - 0,200,0 JOINT - 100,100,100 -------------------- AC NAME - Blaze GENERAL BASE - 200,0,0 AID - 200,100,0 OPTIONAL - 200,200,0 DETAIL - 0,0,200 JOINT - 100,100,100 ------------------- AC NAME - Cobalt GENERAL BASE - 0,0,50 AID - 0,0,100 OPTIONAL - 0,0,150 DETAIL - 200,0,0 JOINT - 100,100,100 -------------------- AC NAME - Dragon GENERAL BASE - 0,0,0 AID - 100,50,0 OPTIONAL - 200,100,0 DETAIL - 200,0,0 JOINT - 0,0,0 -------------------- AC NAME - Icarus GENERAL BASE - 100,125,150 AID - 0,100,200 OPTIONAL - 0,0,100 DETAIL - 0,200,0 JOINT - 100,100,100 -------------------- AC NAME - Cerberus GENERAL BASE - 0,0,0 AID - 100,100,100 OPTIONAL - 200,200,200 DETAIL - 200,0,0 JOINT - 100,100,100 -------------------- AC NAME - Paladin GENERAL BASE - 115,130,145 AID - 140,115,50 OPTIONAL - 200,180,100 DETAIL - 0,200,0 JOINT - 100,100,100 -------------------- AC NAME - Ronin GENERAL BASE - 50,50,70 AID - 50,50,70 OPTIONAL - 50,50,70 DETAIL - 200,0,0 JOINT - 100,0,0 -------------------- AC NAME - Illusion GENERAL BASE - 200,200,200 AID - 50,75,100 OPTIONAL - 100,150,200 DETAIL - 0,200,0 JOINT - 100,100,100 -------------------- AC NAME - Barrage GENERAL BASE - 100,85,50 AID - 100,85,50 OPTIONAL - 100,0,0 DETAIL - 0,200,0 JOINT - 100,100,100 -------------------- AC NAME - Reaver GENERAL BASE - 65,17,0 AID - 65,17,0 OPTIONAL - 150,135,75 DETAIL - 0,200,0 JOINT - 100,100,100 -------------------- AC NAME - Tiamat GENERAL BASE - 0,0,100 AID - 0,75,150 OPTIONAL - 100,100,140 DETAIL - 200,0,0 JOINT - 100,100,100 -------------------- - II - Mega Waihnt - -------------------- PILOT NAME - Nautilus AC NAME - Aureate GENERAL BASE - 0,0,30 AID - 10,47,96 OPTIONAL - 96,118,135 DETAIL - 110,200,135 JOINT - 110,110,110 -------------------- - III - madklown23 - -------------------- PILOT NAME - MK23 AC NAME - FLUX GENERAL BASE - 20,0,20 AID - 40,0,40 OPTIONAL - 0,0,90 DETAIL - 0,200,200 JOINT - 0,200,200 Best used on an AC with Energy Weapons. It looks like its "Glowing with power" -------------------- AC NAME - Zombie GENERAL BASE - 70,100,80 AID - 150,180,160 OPTIONAL - 0,30,10 DETAIL - 200,0,0 JOINT - 170,200,180 -------------------- AC NAME - Riptide GENERAL BASE - 20,60,80 AID - 80,120,140 OPTIONAL - 90,95,90 DETAIL - 200,0,80 JOINT - 170,150,100 -------------------- AC NAME - Silver & Gold GENERAL BASE - 170,185,200 AID - 70,85,100 OPTIONAL - 100,80,0 DETAIL - 200,200,0 JOINT - 200,180,100 -------------------- AC NAME - Raspberry Swirl (By Aviral) GENERAL BASE - 200,195,200 AID - 195,35,30 OPTIONAL - 200,105,150 DETAIL - 55,80,200 JOINT - 125,85,200 PATTERN - Camouflage HEAD PATTERN - Normal -------------------- AC NAME - Deer Hunter GENERAL BASE - 30,90,10 AID - 75,50,25 OPTIONAL - 15,20,10 DETAIL - 200,100,0 JOINT - 90,100,110 PATTERN - Camouflage HEAD BASE - 200,100,0 AID - 90,100,110 OPTIONAL - 35,15,0 DETAIL - 200,200,200 JOINT - 90,100,110 PATTERN - Normal -------------------- AC NAME - Spearmint GENERAL BASE - 0,160,90 AID - 0,200,180 OPTIONAL - 0,80,10 DETAIL - 200,0,0 JOINT - 200,200,200 -------------------- AC NAME - Tiger Stripe GENERAL BASE - 200,100,0 AID - 20,0,0 OPTIONAL - 130,30,0 DETAIL - 110,200,95 JOINT - 60,60,60 PATTERN - Camouflage -------------------- AC NAME - Redwall (By Kevin, brother of madklown23) GENERAL BASE - 80,0,0 AID - 0,0,0 OPTIONAL - 130,130,130 DETAIL - 70,80,200 JOINT - 40,60,60 -------------------- AC NAME - Vortex (By Kevin, brother of madklown23) GENERAL BASE - 5,10,35 AID - 100,120,140 OPTIONAL - 5,10,65 DETAIL - 200,0,0 JOINT - 130,130,90 -------------------- AC NAME - Pimpbot 5000 GENERAL BASE - 90,30,150 AID - 200,180,100 OPTIONAL - 110,90,10 DETAIL - 200,200,0 JOINT - 200,180,100 ------------------------- - IV - devilschildsprda - ------------------------- AC NAME - Ghoul GENERAL BASE - 40,40,40 AID - 50,30,0 OPTIONAL - 0,40,0 DETAIL - 0,25,0 JOINT - 0,25,0 ARMS PATTERN - Camouflage "To break up the monotones, camouflage the arms :)" "I think this looks best on medium AC's." -------------------- AC NAME - Hells Fire GENERAL BASE - 10,5,0 AID - 15,5,0 OPTIONAL - 200,100,0 DETAIL - 200,150,0 JOINT - 50,50,50 "To break up the monotones, camouflage the arms :)" "Works best for heavies me thinks." -------------------- AC NAME - Carnage GENERAL BASE - 0,0,0 AID - 100,0,0 OPTIONAL - 75,40,0 DETAIL - 75,40,0 JOINT - 75,40,0 "^^ Looks basic on paper but looks sweet on bulky AC's and light ones as well." --------------------- - V - omega bahamut - --------------------- GENERAL BASE - 61,5,10 AID - 0,0,0 OPTIONAL - 40,50,60 DETAIL - 27,146,200 JOINT - 90,80,60 "So far on all my ACs it looks good." ------------------ - VI - Comus 000 - ------------------ AC NAME - Miracle Tiger GENERAL BASE - 200,100,0 AID - 200,100,0 OPTIONAL - 0,0,0 DETAIL - 200,0,200 JOINT - 90,100,110 PATTERN - Camouflage -------------------- AC NAME - Hard Heart GENERAL BASE - 200,200,200 AID - 0,60,0 OPTIONAL - 80,0,0 DETAIL - 0,200,0 JOINT - 100,100,100 -------------------- AC NAME - Color Agony GENERAL BASE - 200,200,200 AID - 150,150,150 OPTIONAL - 100,100,100 DETAIL - 50,50,50 HEAD DETAIL - 0,200,200 JOINT - 200,200,0 CORE JOINT - 200,0,0 R ARM JOINT - 0,0,200 L ARM JOINT - 0,200,0 LEGS JOINT - 200,0,200 --------------------- - VII - Chemeleon12 - --------------------- HEAD - MHD-MX/BEE CORE - CCH-OV-IKS ARMS - MAH-SS/CASK LEGS - CLC-D3TA GENERAL BASE - 0,0,0 AID - 80,30,30 OPTIONAL - 90,85,80 DETAIL - 0,0,0 JOINT - 100,70,65 PATTERN - Camouflage "Looks good on most designs." -------------------- ############################### # # # - Section 4 - Credits - # # # ############################### I would like to thank GameFAQS for posting this little FAQ/Guide of mine. I would like to thank AGETEC and FROM SOFTWARE for making a great game. It is my favorite game by far, I would buy an Armored Core game above any other. I would like to thank those who contributed to this FAQ/Guide of mine. I would like to thank my family for giving me my Artistic Genes. This is property of Cyrus Pendragon. This FAQ/Guide may not be used on another Site without my expressed permission in advance. This FAQ/Guide may be recreated only for personal and private use. Public use of this FAQ/Guide or posting it on another Site is in violation of Copyright. FIGHT ON RAVENS.