Dynasty Warriors 3: Xtreme Legends -=WEAPON CUSTOMIZATION-Type A=- By: LordshipBahamut AIM: LordshipBahamut Email: LordshipBahamut@aol.com *For the U.S version of Gameshark and/or PAR only* ***Disclaimer************************************************ I nor anyone within the organization are liable for any damages dealt to with/your system. Use these codes at your own risk and consent. *************************************************************** ===============================================================================| T a b l e O f C o n t e n t s ===============================================================================| 0.1- Updates 0.2- Introduction 0.3- Feedback About Type A and B 0.4- Weapon Customization Section a. Diagramming b. Changing the Attributes and it's Number c. Defined Variables for Variables and Numbers d. Changing the Element e. Semi-Defined Elements 0.5- Item Modification a. Diagramming b. Defined Variables 06.- BodyGuard Weapon Customization Section a. Diagramming b. Changing the Attributes and it's Number c. Defined Variables for Attributes and Numbers [wwxx] d. Defined Variables for Attributes and Numbers [yyzz] 0.7- Requests 0.8- Credits/Conclusion 0.9- Legal ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- ===============================================================================| 0.1- U p d a t e s ===============================================================================| ~Version 1.0~[2/23/03] .:. The first version of the Weapon Customization type A. B has not begun yet and won't until A is at Version 2.0. ~Version 1.5~[3/06/03] .: The first version of the BodyGuard Customization. Added a new section overall to the FAQ. ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- ===============================================================================| 0.2- I n t r o d u c t i o n ===============================================================================| Dynasty Warriors 3 is from the original popular series of "The Romance of The Three Kingdoms". Though the story is somewhat different the actual gameplay content is wonderful with beautifully manipulated graphics and remixes of the previous Dynasty Wrriors 2. This game includes new characters, difficult gameplay and the sort. Xtreme Legends includes even more and is a remixer of the original DW3. You can play as the 7 other generals and now even have something called The 5th weapon. It inludes somewhat better graphics, the wind element, attached item, more music, and items. It is a MUST for those who enjoyed the original DW3. The Weapon Customization will help you get characters which normally don't kick so much enemies asses to making them more vile and powerful than even Lu Bu such as adding elements to their weapon, increasing their attributes, and so on. This was the first start of the small organization which I had created for those striving to hack DW3:XL. Hope you enjoy. ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- ===============================================================================| 0.3- F e e d B a c k [About A and B] ===============================================================================| In Dynasty Warriors 3: XL we discovered that there are two ways to actually get the codes for weapon customization. One which we have a better idea [which is Type A] that consists of 5 lines followed by a 6th for the Element. Not all of the contents of A have been revealed because we discovered through Type B that there is also a way to add the Red Item's effects to your weaponary though it has not been confirmed how or what it is and how to define it. Type B is similar to the top except it consists of only 3 lines and jumbled within those lines are All 5 slots, the Element modifer, True/Normal Musou, and even the Red Item attribute adder. We are unsure how Type B fully functions but we have somewhat of an idea. Type B probably won't be released until we discover all of Type A's codes and how it fully functions. Since Type A and Type B are very similar to one another, it might not take as long as we may think but right now we don't really have all the things for Type B yet. Be patient I guess. ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- ===============================================================================| 0.4- W e a p o n C u s t o m i z a t i o n ===============================================================================| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -= a. Diagramming =- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Complex Diagram:] AAAAAABC 0000wwxx AAAAAABC 0000wwxx AAAAAABC 0000wwxx AAAAAABC 0000wwxx AAAAAABC 0000wwxx A= The 6 digit constants before BC that remain the same throughout the particular weapon [usually]. C+B= The B and C together define which slot will the weapon be modified. Screw up on one and the entire slot will be read wrong. 0000= Though many claim it has some sort of potiental within the Type A coding there hasn't been anything confirmed as of yet. If there is anything then it may be the 5th line 0's which may be used to modify the overall content of the code. W= The numerical coding that defines the attributes after it [xx]. X= The attributes that is defined by the numerical codings before it. It can be found by the last two digits of the Item Codes from Code Junkies. Simple Diagram:] aaaaaa __ - 0000 - ____ aaaaaa __ - 0000 - ____ aaaaaa __ - 0000 - ____ aaaaaa __ - 0000 - ____ aaaaaa __ - 0000 - ____ a= The 6 digit constants before the __. 0= No particular known funtion as of yet. Left as 0. __= Modify what line/slot for the weapon. _____= Attribute modifer. Element Diagram:] aaaaaa __ - 0000 - yyzz __= The part that is modified for the weapon to actually have the elements function. 0= No particular function known. Left as 0. y= The part which determines the element. z= Last pair probably determines musou mode though it is unsure for certainity. Usually the elements for some reason drain your Musou Bar quickly. Insert 8D as the last two digits [as zz] and it should fix the problem. Other than this it is unknown. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -= b. Changing the Attributes =- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Elder Moon DE93EE5E D5A9---- DE93EE5A D5AC---- DE93EE66 4431---- First instead of the lines starting with 'D' use 'C' instead then the modifier works only for slot 1,3,and 5. Therefore the third set of 4 digits can stay as all '0's since they are not needed it becomes CE93EE5E 0000---- CE93EE5A 0000---- CE93EE66 0000---- Here is the rule for 2nd and 4th slot '5A' moves back 2 digits as'58' and '66' on the last line moves back 2 to become '64'. it results as CE93EE5E 0000---- CE93EE58 0000---- CE93EE5A 0000---- CE93EE64 0000---- CE93EE66 0000---- Some exeptions usually happen throughout the coding it self. Forexample look at this one: Iron Flute CE93F0BE 0000wwxx (-6) CE93F0B8 0000wwxx (+2) CE93F0BA 0000wwxx (-6) CE93F0B4 0000wwxx (+2) CE93F046 0000wwxx (-6) The particular pattern for 'C' [8th digit] is that it goes down by 6 and then rises by 2 digits then goes down by 6 digits then rises by 2 digits. This code however is wrong. It should instead read like this: CE93F0BE 0000wwxx CE93F0B8 0000wwxx CE93F0BA 0000wwxx CE93F044 0000wwxx CE93F046 0000wwxx The fourth line was what screwed you up. Instead of 'B' it should of been '4'. If it falls any lower than the 3rd line [or 4th in some cases. Pay attention to the the 7th digit] (via 'BA') then it'll reset its value and turn into to whatever the 5th line's 7th digit will be. Basically if the 8th digit as it continues to lower drops any more than the 5th line then the 7th digit of that line will become the 7th digit of the last line. Make sense? Digit Modifer for "ww" 9b- 00 c2- 39 c3- 40 ea- 79 eb- 80 9c- 01 c1- 38 c4- 41 e9- 78 ec- 81 9d- 02 c0- 37 c5- 42 e8- 77 ed- 82 9e- 03 bf- 36 c6- 43 e7- 76 ee- 83 9f- 04 be- 35 c7- 44 e6- 75 ef- 84 a0- 05 bd- 34 c8- 45 e5- 74 f0- 85 a1- 06 bc- 33 c9- 46 e4- 73 f1- 86 a2- 07 bb- 32 ca- 47 e3- 72 f2- 87 a3- 08 ba- 31 cb- 48 e2- 71 f3- 88 a4- 09 b9- 30 cc- 49 e1- 70 f4- 89 a5- 10 b8- 29 cd- 50 e0- 69 f5- 90 a6- 11 b7- 28 ce- 51 df- 68 f6- 91 a7- 12 b6- 27 cf- 52 de- 67 f7- 92 a8- 13 b5- 26 d0- 53 dd- 66 f8- 93 a9- 14 b4- 25 d1- 54 dc- 65 f9- 94 aa- 15 b3- 24 d2- 55 db- 64 fa- 95 ab- 16 b2- 23 d3- 56 da- 63 fb- 96 ac- 17 b1- 22 d4- 57 d9- 62 fc- 97 ad- 18 b0- 21 d5- 58 d8- 61 fd- 98 ae- 19 af- 20 d6- 59 d7- 60 fe- 99 Attribute Modifer for VV 83=Speed 84=Jump 85=Musou Max 86=HP Max 87=Attack 88=Defense 89=Bow Attack 8A=Bow Defense 8B=Mounted Attack 8C=Mounted Defense 8D=Luck 8E=Reach 8F=Musou Charge 90=Red Hare 91=Hex Mark 92=Imperial Saddle 93=Art of War 94=Bodyguard Manual 95=True Musou 96=Attack X2 97=Defense X2 98=Fire Arrows 99=Buckler 9A=Power Scroll 9B= Golden Harness 9C= Mountain Quiver 9D= Mountain Pouch 9E=Bronze Flask 9F=Divine Helm A0= Scroll of Accuracy A1= Imperial Harness A2= Seven Star Blade A3- Lightning Bow A4= Seal of Darkness A5= Beast Harness A6= Marching Drum A7=Divine Gauntlet A8=Master's Cloak A9= Legendary Scroll AA= Musou Armor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -= d. Element Modifer =- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This rule will work for most weapons. You have to take the 5th line of the weapon and take the 8th digit and move it foward about 4 digits. Example... elder moon CE93EE66 0000yyzz Add 4 onto the '66' to become '6A' 'YY' last pair determines the corresponding element. The exception rule though is available Demon Slayer ce93eef6 0000---- (5th item slot) Just take the 7th digit [F] and move it back 7 digits and move the 8th digit [6] and move it 4 digits as usual. So far we know that there are 2 'sets' of codes. One that will activate the 4th weapons and the other which will activate on those respective charge attacks and 1 for 5th's. The elements below vary at times for certain weapons. People who possess the "shockwave" or "stomp" feature [such as Lu Bu] will not properly do this action when associated with the Wind Element. I don't know how to fix this so don't ask me, we're working on it. Also not all of these codes below have been tested by every single weapon of character. So far I used them on Yuan Shao and Rhong Zu. We also don't know how to do the whole "attach item" thing as of yet. You'll have to be patient I suppose. Also elements will/may tend to vary from person to person and be activated at different weapons prior to their 4th and 5th element [if any] activation. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -= e. Element Digits =- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Element Modifer F- Fire/Flame D- Death/Instant Kill W- Wind L- Lightning EA- 5(F) + 6(F) F5- 6(DL) AE- 4(D)+ 5(D) ED- 5(D) 97- 5(FWD) C9- 5(FW) 58- 4(FD4) + 5(W) 46- 4(FD) 56- 4(LD) + 5(W) EF- 6(FDW) 5A- 4(FD) + 5(FD) + (FW) FA- 6(FD) F8- 8(FDW?) FF- 4(F) + 6 (?) 6B- 6(D) 7A- 6(DF) 8D- 5(D) + 6(DW) 0A- 6(DW) F5- 6(DL) 50- 6(FW) 00- 6(FW) 6B- 5(D) + 6(D) 01- 5(D) + 6(DW) 94- 6(FW) 3F- (FDW) 88- 6(FDW) 07- 6(FW) 02- 6(FW) 6D- 1(D) + 4(D) + 6(D) 03- 6(LD) 04- 6(LD) 77- 5(FD) + 6(FD) 05- 6(LW) 06- 6(LW) D8- 6(FDW) We still need these pairs [regardless of activation and order]: F+L F+L+D W+ Attached Item F+ Attached Item L+ Attached Item F+W+ Attached Item F+D+ Attached Item F+L+ Attached Item L+W+ Attached Item L+F+ Attached Item L+F+D+Attached Item L+F+D+W+Attached Item [Popular Demand!] ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- ===============================================================================| 0.5- I t e m C u s t o m i z a t i o n ===============================================================================| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -= a. Item Diagram =- (Blue Items ONLY) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Simple Digram:] aaaaaaaa aaaa __ - bb __= The numerical code which modifies how much the power of the blue items' function. bb= The item code it self. You don't modify this but this is what you use to refer for the weapon attributes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -= b. Defined Variables =- (Blue Items ONLY) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9b- 00 c2- 39 c3- 40 ea- 79 eb- 80 9c- 01 c1- 38 c4- 41 e9- 78 ec- 81 9d- 02 c0- 37 c5- 42 e8- 77 ed- 82 9e- 03 bf- 36 c6- 43 e7- 76 ee- 83 9f- 04 be- 35 c7- 44 e6- 75 ef- 84 a0- 05 bd- 34 c8- 45 e5- 74 f0- 85 a1- 06 bc- 33 c9- 46 e4- 73 f1- 86 a2- 07 bb- 32 ca- 47 e3- 72 f2- 87 a3- 08 ba- 31 cb- 48 e2- 71 f3- 88 a4- 09 b9- 30 cc- 49 e1- 70 f4- 89 a5- 10 b8- 29 cd- 50 e0- 69 f5- 90 a6- 11 b7- 28 ce- 51 df- 68 f6- 91 a7- 12 b6- 27 cf- 52 de- 67 f7- 92 a8- 13 b5- 26 d0- 53 dd- 66 f8- 93 a9- 14 b4- 25 d1- 54 dc- 65 f9- 94 aa- 15 b3- 24 d2- 55 db- 64 fa- 95 ab- 16 b2- 23 d3- 56 da- 63 fb- 96 ac- 17 b1- 22 d4- 57 d9- 62 fc- 97 ad- 18 b0- 21 d5- 58 d8- 61 fd- 98 ae- 19 af- 20 d6- 59 d7- 60 fe- 99 ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- ===============================================================================| 0.6- W e a p o n C u s t o m i z a t i o n ===============================================================================| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -= a. Diagramming =- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Complex Diagram:] AAAAAAAA WWXXYYZZ AAAAAAAA BBBBYYZZ AAAAAAAA BBBBBBB A= The 6 digit constants before W, X, Y and Z that remain the same throughout the particular weapon [usually]. B= The B undefined variable constant that has no true purpose but remains there to actually support the code and be read. Since no one knows its true purpose, it is better left as what is given. W= The numerical coding that defines the attributes after it [xx]. X= The attributes that is defined by the numerical codings before it. It can be found by the last two digits of the Item Codes of the Body Guards from Code Junkies. Y= The numerical coding that defines the attribtues after it[zz]. Z= The attributes that is defined by the numerical codings before it. Simple Diagram:] aaaaaaaa - wwxx - yyzz aaaaaaaa - 0000 - yyzz aaaaaaaa aaaaaaaa w= defines how much x is. y= defines how much z is. a= constant 0= constant? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -= b. Changing the Attributes =- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BG Elder Sword DE93E3EE D5ABB486 DE93E3EA BCD1B489 DE93E3F6 BEDF9BAB This gives you 25 Attack, Speed, and Defense however, if you change the two "B4s" in the code's context to FE and it should result in giving you 99. Then take the D5 in the code above and change it to equal 20 and it should give you 99 as well. So the code should look something like this.... BG Elder Sword DE93E3EE 20ABFF86 DE93E3EA BCD1FF89 DE93E3F6 BEDF9BAB ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -= c. Defined Variables and Attributes [wwxx] =- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Digit Modifer for "ww" 9b- 00 c2- 39 c3- 40 ea- 79 eb- 80 9c- 01 c1- 38 c4- 41 e9- 78 ec- 81 9d- 02 c0- 37 c5- 42 e8- 77 ed- 82 9e- 03 bf- 36 c6- 43 e7- 76 ee- 83 9f- 04 be- 35 c7- 44 e6- 75 ef- 84 a0- 05 bd- 34 c8- 45 e5- 74 f0- 85 a1- 06 bc- 33 c9- 46 e4- 73 f1- 86 a2- 07 bb- 32 ca- 47 e3- 72 f2- 87 a3- 08 ba- 31 cb- 48 e2- 71 f3- 88 a4- 09 b9- 30 cc- 49 e1- 70 f4- 89 a5- 10 b8- 29 cd- 50 e0- 69 f5- 90 a6- 11 b7- 28 ce- 51 df- 68 f6- 91 a7- 12 b6- 27 cf- 52 de- 67 f7- 92 a8- 13 b5- 26 d0- 53 dd- 66 f8- 93 a9- 14 b4- 25 d1- 54 dc- 65 f9- 94 aa- 15 b3- 24 d2- 55 db- 64 fa- 95 ab- 16 b2- 23 d3- 56 da- 63 fb- 96 ac- 17 b1- 22 d4- 57 d9- 62 fc- 97 ad- 18 b0- 21 d5- 58 d8- 61 fd- 98 ae- 19 af- 20 d6- 59 d7- 60 fe- 99 Attribute Modifer for XX A9= Health Max AA= Musou Max AB= Attack AC= Defense AD= Arrow Attack AE= Arrow Defense AF= Speed B0= Reach B1= Musou Charge ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -= d. Defined Variables and Attributes [yyzz] =- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Digit modifer for "yy" BC=00 D0= 20 F7= 59 F8= 60 1F= 99 BD= 01 D1= 21 F6= 58 F9= 61 1E= 98 BE= 02 D2= 22 F5= 57 FA= 62 1D= 97 BF= 03 D3= 23 F4= 56 FB= 63 1C= 96 C0= 04 D4= 24 F3= 55 FC= 64 1B= 95 C1= 05 D5= 25 F2= 54 FD= 65 1A= 94 C2= 06 D6= 26 F1= 53 FE= 66 19= 93 C3= 07 D7= 27 F0= 52 FF= 67 18= 92 C4= 08 D8= 28 EF= 51 00= 68 17= 91 C5= 09 D9= 29 EE= 50 01= 69 16= 90 C6= 10 DA= 30 ED= 49 02= 70 15= 89 C7= 11 DB= 31 EC= 48 03= 71 14= 88 C8= 12 DC= 32 EB= 47 04= 72 13= 87 C9= 13 DD= 33 EA= 46 05= 73 12= 86 CA= 14 DE= 34 E9= 45 06= 74 11= 85 CB= 15 DF= 35 E8= 44 07= 75 10= 84 CC= 16 E0= 36 E7= 43 08= 76 0F= 83 CD= 17 E1= 37 E6= 42 09= 77 0E= 82 CE= 18 E2= 38 E5= 41 0A= 78 0D= 81 CF= 19 E3= 39 E4= 40 0B= 79 0C= 80 Values for DD DD Values 83= Health Max 84= Musou Max 85= Attack 86= Defense 87= Arrow Attack 88= Arrow Defense 89= Speed 8A= Reach 8B= Musou Charge ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- ===============================================================================| 0.7- R e q u e s t s ===============================================================================| We even with out small hacking organization don't completly understand the functions of our Type A codings. If you'd like to submit information regarding about Type A codings [via Elements, Red Item Modifer, True/Normal Musou] then please feel free to send them. You don't need to be a wonderful hacker to understand the element part. Just punch in random numbers for the element modifer instead of those given above. If you can submit any more of the elements you will be rightly credited to your work. Remember to include what character it. was, their weapon [3rd, 4th, 5th], what element it was [of course], and what move was it activated by. ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- ===============================================================================| 0.8- C r e d i t s ===============================================================================| Credits go out to the following people for their hardwork, dedication, and contributions to our small hacking organization. -Muni Shinobi- Had he not made the codes for the PAR2 version for Japanese we could of never been able to completly understood completly how the codes would of worked. Also major thanks to him for inspiring me to hack. -Lee Gongjin- He helped us ALOT on our hacking in general. He contributed the element modifer codes, the attribute modifer code, the exception rule for the element, and the Type A code trick. -Bruinlax@msn.com- Though he didn't really help me out in the Type A code, he did alot of contributing to the Type B. He was very helpful to us as well. -Hammerhead- His contributions on the Body Guard modifying before even I could start. He actually managed to define the "XX" variables. -Drakonius- For defining the "ZZ" codings for the Body Guard modification. -Koei- For making such a kick arse game. Without them we wouldn't of been able to hack anything! -GameFAQS- For allowing me to post my Weapon Customization onto their page. -Konming.com- For their spectacular website about the ever-popular series, Romance of the Three Kingdom/Dynasty Warriors/Dynasty Tatics, etc. You guys are AWESOME. ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- ===============================================================================| 0.9- L e g a l ===============================================================================| In no condition, shape, or form is anyone or anything to borrow these codings to be posted on their website without my consent. These codes are not to leave it's position within GameFAQ/Konming.com or be advertised in ANY shape or form prior to the presentation or self profit. Doing so is a violation of the copyrights of the United States of America Constitution, Federal Laws, and Amendments and you can be held liable for infrigementing copyrights. Copyrighted (c) 2003 Bahamut [Mayraj Habibullah]. All rights reserved. ----------------------------------------------------------------------------------- -----------------------------------------------------------------------------------