Star Ocean 3 - Till the End of Time Walkthrough (version 0.99) Based on: PAL-version (SLES-82028, SLES-82029) General Notes - If you're new to the series, I recommend you play the earlier installments first, starting with Tales of Phantasia. - A single save file takes 173 kb of space. Battle Trophy data takes 1167 kb, but is not required to play the game. - Be very. VERY. *VERY* careful if you have save files on multiple memory cards. When saving the game, the game automatically places the cursor on the current save file if it's on that memory card. If it's not, it will place the cursor on the most recent save on that memory card. - Text scrolling speed in the game is very slow. You can speed it up by button mashing, which can get fairly frustrating, but you'll just have to get used to it. - Items in your inventory are sorted automatically, and there's no way to manually sort them. Items are always sorted alphabetically during battle. In the field menu, they're sorted by type by default but can also be temporarily sorted alphabetically. - The selling price for items is only 20%. - Item Creation is covered when it first becomes available in Peterny. - The Attack and Defense skills do *not* increase your ATP or DFP. They merely affect the behavior of AI-controlled characters. - Do *not* use only Fayt during battles. Try controlling other characters as well. - Character affinity is still present, of course, although this time it has even less impact on actual gameplay than before. No waza or items are at stake. Pretty much all it does is affect the odds of getting Angered and possibly change the ending. Since the ending is locked after adding Clear status to your save file, the best way to see other endings is to go to YouTube. - Regarding the PAL conversion, the speed is optimized, while the resolution isn't. - You should watch some videos of the Japanese version to hear what the original voices are like. - If you're playing the game a lot, I suggest you keep the discs in regular CD/DVD jewel cases. Just make sure you keep them away from sunlight (and not just direct sunlight). - Once you've become familiar enough with the game, I strongly recommend speedrunning it. - Notes on the emulated versions on the PS4: - Skip-canceling is still present in the PAL-version. - The game automatically creates Battle Trophy data on both virtual memory cards. As a result, whenever you load the game, you have to choose which memory card you'll load the data from. - These versions suffer from crashing to highly varying degrees. While I only ever got one crash during the time it took me to get Plat (225h), others may get them frequently. - Use F5 (TextPad) or Ctrl + F (most other stuff) to find stuff. Use PgUp and PgDn to scroll pages. - The enemy move list is in a separate file (under In-Depth FAQs). Contents Battle System & Mechanics Walkthrough A01 Disc 1 Grantier / Helre Vanguard III Pesotto Forest / Whipple / Ruins of Coffir Elicoor II Airyglyph Aqueducts / Airyglyph Kirlsa / Kirlsa Caverns Bequerel Mountain Path / Arias Aire Hills / Kirlsa Hills / Granah Hills Kirlsa Training Facility Peterny (IC) Duggus Forest Aquios / Castle Aquaria Bequerel Mine / Abandoned Refinery Aquatic Garden Sealed Cavern / Shrine of Kaddan Ruins of Mosel / Mosel Dunes Mountains of Barr / Barr Caves Ruins of Barr / Urssa Lava Caves Disc 2 A02 Moonbase Styx The 4th Dimension Arkives / Gemity Elicoor II The 4th Dimension Sphere Elicoor II Shrine of Kaddan Ruins of Mosel (Subterranean Waterway / Deepest Reaches) Firewall / Spiral Tower Post-Game A03 Elicoor II Maze of Tribulations The 4th Dimension Sphere Elicoor II Urssa Cave Temple Misc. Battle Skills A04 Equipment List A05 IC List A06 Enemy List A07 Misc. A08 Encounter List A09 -------------------------------------------------------------------------- Battle System & Mechanics - I suppose I should preface this by pointing out that the game features a *very* substantial margin of error. You certainly don't need to become particularly familiar with the game's systems in order to make progress, but you might enjoy the game more if you do. Normal attacks - There are two attack buttons - do you follow? - assigned to Confirm and Cancel (commonly referred to as 'Minor' and 'Major' or 'weak' and 'strong'). Aside from the two buttons, attacks will vary depending on the distance to the enemy. Most characters also have attacks that are triggered when the target is in the air. - Attacks performed with Confirm are fast but can be blocked. Many of them have a base damage multiplier of 1,0 (meaning, the base damage is simply the difference between your ATP and the enemy's DFP). Attacks performed with Cancel are stronger and unblockable but also slower. Fury - All actions consume Fury. Your max Fury is always 100. You will quickly recover Fury while "resting," as in, while you're standing still and doing nothing. You will also slowly recover Fury when flinching. It's possible to reduce Fury consumption with certain skills and equipment. Killing an enemy gives you 30 Fury. Fully recharging your Fury from 0 takes about 1,5 seconds. Enemies don't always recover their Fury when standing still. Targeting - When using Auto targeting, you will automatically target the closest enemy during battle. Manual targeting requires you to switch targets manually by pressing the Disintegration button. The action will not pause while doing so. As a result, you should *absolutely* stick to Auto *unless* you're using ranged attacks that don't easily hit multiple enemies, or you're up against a boss fight with multiple enemies and you need to focus on a specific one. - If you have the battle menu open, you can press and hold the Disintegration button to check the targets. Skill Setup - You have four slots for battle skills (SR Confirm, LR Confirm, SR Cancel, LR Cancel) and two slots for support skills. Once a skill has been set (and it's something that actually requires activation), you can initiate it by holding down the corresponding button (as the game keeps reminding you) at corresponding range. Just like with normal attacks, battle skills performed with Confirm can be blocked while those performed with Cancel cannot be. Unlike before, using battle skills now (typically) consumes HP. Skills set to Cancel gain an additional multiplier, but also consume more HP/MP and Fury, the HP/MP consumption being proportional to your max HP/MP. With moves that use HP, it's no big deal; if you're running low, all you need is a quick healing spell. When it comes to moves that use MP, though, you need to be more mindful. - The power or activation rate of battle skills increases as they are used and gain levels. Lv10 damage multipliers are 1,5 times that of the base Lv0 values (which are never used, since moves start at Lv1 and already have a 5% bonus). Most skills require 1674 uses to reach Lv10. - Charge and Aerial do not increase in power as they level up. - All battle skills use a certain amount of CP. CP maxes out at 15 and there's no way to increase it beyond that. - Just like in previous installments, in order to truly excel in battle, you need to take full advantage of hissatsuwaza / battle skills (or at least the good ones). You can find my assessment of all the waza in the Battle Skills section. Everyone has their favorites, though, so, regardless of what I may say about them, I encourage you to experiment with different moves and different characters yourself. Just make sure your setup allows you to chain properly (explained below). - SP is not allocated into IC-related skills this time around. Instead, they are used for the four status skills: HP, MP, Attack and Defense. It bears repeating: the Attack and Defense skills do *not* increase your ATP or DFP. They merely affect the behavior of AI-controlled characters (see the AI section a few pages below). This is probably the simplest and most common misconception people have about the game. - I consider HP to be the highest priority, although I do raise most fighters' (all except Nel and Maria's) MP to Lv5 before focusing on HP. After maxing out HP and MP, I go for Attack (Defense last). - You can reach max HP and MP skill levels around Lv45 (HP at Lv31-32). The total boost is 6850 HP and 1260 MP. You can have all 4 maxed out at Lv87+. - Tactical skills are the only ones you can customize mid-battle. These include things like Anti-Attack Aura and Berserk. Berserk is eventually learned by every character and greatly increases your offensive capabilites at the cost of a DFP penalty. If you're taking too much damage, turning off Berserk *might* help. I never really turn it off myself. - Then there's Scan Enemy and Taunt, which are used through the Tactical Skills menu during battle. Canceling / Chaining - Activating battle skills in succession will allow you to greatly increase damage thanks to the cancel chain multiplier. Doing so simply requires you to input the command for the next move during the current move. However, there's a pattern that needs to be followed. 175% 200% 250% 300% a. Confirm normal -> Confirm waza -> Cancel waza -> Confirm waza ->Cancel waza b. Confirm waza -> Cancel waza -> Confirm waza -> Cancel waza (etc.) - As you can see above, a chain can only be started with a Confirm attack whether it's a normal attack or a battle skill. If it's a normal attack, it can be followed by a Confirm skill. Beyond that, you just alternate between Confirm and Cancel. - The term 'cancel fodder' is used to refer to moves that are set to Confirm and only serve to increase the multiplier in a cancel chain, without directly contributing much (if anything) to damage output. - A typical chain involves using the 'heavy hitter' (the move set to Cancel) twice, first at 200%, then 300%. If you have equipment with either the Fury use -2 or -3 factor, you could use it a third time. - Fury use -x stacks up to -4, but this would only be useful for multi- hit moves that consume Fury continuously. Skip-Canceling - Skip-Canceling involves exploiting the cancel window bug that is *only* present in the PAL-version (or, at the very least, only reliably exploitable in the PAL-version). Performing it is rather simple. There are two requirements: 1. Must input the commands for the next two moves in the chain during the cancel queue window of the current move. The Cancel button must be held at the end of the cancel queue window, whereas Confirm must not be. 2. Must be in optimal range for the next move (the move you want to skip) at the end of the cancel queue window. - The cancel queue window precedes the cancel window and is the time during which you can input the command for the next move in the chain, but during which the move is not ended. The cancel window is the time during which inputting the command will indeed initiate the next move in the chain. If the command was queued, the move is initiated as soon as the cancel window begins. - When these two requirements are met, the next move in the chain is essentially skipped, and you will instead initiate the one after that. This is useful because it allows you to skip cancel fodder. The skipped move is not ignored, however; it will still consume HP/MP and Fury, but it will also increase the cancel multiplier. The only difference is that the move ends *very* quickly after it's initiated. - Skipping the initial cancel fodder can be tricky because of the small cancel queue windows that normal attacks have. You'll need to work on your timing and technique. Do *not* use the default button settings. I use Square as Confirm and X as Cancel myself. You can simply hold down both buttons and, when the normal attack begins, release Confirm. I myself only hold Confirm and then do this kind of wavy motion with my thumb. - 'Heavy skipping' involves skipping the first heavy hitter instead of the cancel fodder. In some cases, this could result in higher DPS than normal skip-canceling, although the difference is small. It's also harder to pull off, since you need to convince the enemy to not interrupt you when you're going through the double cancel fodder. - If you queue up a skip cancel and then switch to another character, the skip will not occur. - Charge and Aerial cannot be skipped. Blocking - Blocking occurs when anyone with 100% Fury is hit by a blockable attack. For every hit blocked, the attacker loses 30 Fury. Unblockable attacks are easy to recognize, as the enemy is surrounded by a purple aura when using them, just like your characters. - Aside from not taking any damage, blocking results in the subject emitting a counter aura or Anti-Attack Aura / AAA (if they have one). There are 7 different ones, most of which are obtained from Textbooks that are found throughout the game, while one of them requires an accessory. - Selling a Textbook doesn't make you lose any counter auras that have already been learned. However, this will prevent any future characters from learning that aura. - I find the best counter aura to be Homing (obtained quite early), which not only reflects half of the damage you would have received, but, more importantly, also floats the enemy, rendering them pretty much completely vulnerable, if only for a short while. - Some attacks are not actually interrupted when blocked. - Magic and counter auras cannot be blocked. - If anyone at 100% Fury is hit by an unblockable attack, their guard is broken and they lose 50% Fury. - There are situations where you may want to use a PC as a "shield;" set them on Manual and simply have them stand next to an enemy while you attack them with another character. - A blockable attack can break a subject's guard if the subject is inflicted with any type of special stun (such as grapple or the spinning effect of Whirling Heat). Sidestepping - Sidestepping makes your character invulnerable to physical attacks and counter auras for a very short window of time, allowing you to avoid damage when used skillfully. The invincibility occurs at the very beginning of the sidestep. - While sidestepping will not protect you from magical damage, it does prevent you from flinching from it. This allows you to eg. avoid getting your guard broken by Fire Bolt or (mostly) avoid Lightning Strike. - By default, sidestepping requires you to hold L2 while moving the analog stick, but you should switch it so that it's set to the d-pad. - Observe the enemy and practice. If you learn to use sidestepping well, you won't have to spend as much time healing. Magic - Aside from the usual method of casting magic through a menu, it's now possible to set spells as battle skills, albeit only offensive magic and only for Sophia (and Adray to a *very* limited degree). When set as battle skills, spells can be used without any casting time, although there's still a slight delay (1,5s). The Major multiplier for spells is always 1,3. Even when set to Confirm, spells can't be blocked. - Magic is not a good source of damage except possibly for Sophia and Adray. Other characters will learn some offensive spells as well, but they should not be used. Disable them in the Symbology menu, so the AI won't cast them. They should be disabled for Sophia and Adray as well. If you want them using offensive magic, it should be set as battle skills. - Adray can only set five spells as battle skills: the four most basic elemental spells and Southern Cross (who Adray can learn by leveling up, unlike Sophia, who doesn't get it until the post-game). By comparison, the only spell Sophia can't set as a battle skill is Crush. - Casting time can be reduced at most by 75% (with both a Star Necklace and Quick Symbol). However, because of the way the animations work (ie. the actual casting time being only a part of process), spells with a short casting time don't really get much, if any, faster. - When casting spells through the menu during battle, it's possible to try casting a spell even if you don't have enough Fury to do so. In this case, the spell will fail. AI - As always, don't expect much from the AI. Spending SP on the Attack and Defense skills will make them suck less, but even then their performance leaves much to be desired. - Whether it's for offense (ie. chaining) or defense (ie. blocking), the AI will never wait for their Fury to fully recharge unless stealth is involved (caused by either movement or invincibility). - The AI will virtually never intentionally avoid attacks. It does happen, but it's rare. Also, it's just one side step, so it might not even be enough. - The AI won't move from short range to long range in order to use long range skills. As such, the only fighters who can be effective at long range in AI control are Maria and Adray. - Increasing Attack makes the AI more likely to utilize cancel chains. At Lv1, they will only occasionally do so. At Lv10, the AI will not fail to cancel a move so long as it deals damage to anyone. This consistency is double-edged, as the AI will indeed never cancel if there's no damage (either because of a miss, knockdown invincibility, special attack invincibility, high DFP or elemental resistance). Even so, Attack Lv10 is still better than the inconsistent canceling you get at lower levels. - Moves that knock the enemy down are indeed problematic for the AI, although usually they won't have enough Fury to continue the chain anyway. If they do have enough and you're not too preoccupied. you can try to manually compensate. - There are some moves that the AI never cancels. - At Attack Lv10, AI-controlled characters are likely to ignore moving targets, making the enemies essentially 'stealthed.' If the AI can't find any target at all, they'll just stand there and do nothing. You're most likely to see that when there's only one enemy left. - By default, the AI will target and attack enemies who are temporarily invincible (typically as a result of being knocked down). This will no longer occur at higher Attack levels. As such, when fighting multiple enemies, the AI will frequently switch targets if they're using knockdown moves. - On the first AI setting (Attack with all your might), the AI will attack relentlessly until out of Fury. They'll then wait until it recharges to 40% or so. That means they can only boost their heavy hitter to 175 or 200% (with Berserk). That's not *terrible*, but it could clearly be better (with the possible exception of moves that are difficult to chain beyond 200 anyway). There's nothing you can do to completely fix this, though. You can remedy it to a fair degree with Max Fury or you can just try to manually compensate. - Once you've gotten your Attack level up, you should probably start using the fourth AI setting (Focus your attack). On this setting, the AI will still only rest until 40% or so, but they'll stop attacking once below 25%. A common problem with the first setting is that the AI will use their leftover Fury after a chain for the cancel fodder move. You won't see that all that much on FYA. - Because the game considers Charge and Aerial to be normal attacks, AI-controlled characters have trouble using them in a cancel chain. - The AI won't use elemental waza or magic on an enemy if the damage is nullified or absorbed unless it's in a chain (Attack level doesn't matter). - If a character is equipped with an elemental weapon, the AI will attack enemies normally even if the damage is nullified or absorbed, but they'll prioritize attacking enemies who aren't resistant if there are any. - Increasing the Defense skill will make fighters likely to get away from the enemy if their health or Fury is low or a flag for a healing or support spell is triggered. Sometimes you may see the AI stay away from the enemy even after being healed. This should never happen if you max out Attack before putting any SP into Defense. - You can press L1 and R1 to switch the character you control, in which case the AI will immediately take over the PC you switched away from (unless they're set to Manual / Do Nothing). Pressing R2 during battle will toggle the character's tactics setting between Manual (Do Nothing) and AI. - The second and third AI settings feature the worst Fury management by far, so you can easily dismiss those. - I play large parts of the main game without using the AI at all. Without Attack Lv10, I simply get better results by going all manual. - Mage AI settings - No healing or status recovery spells on settings 3 and 4 - No support spells on settings 2 and 3 - Healing spells - A character becomes a valid target for a healing spell if a. the character's HP falls below 1/3, or b. the character's HP falls below 50% and the character has received damage that is greater than 10% of their max HP at some point during a given battle. - If there's more than one valid target, Fairy Light will be used instead of Healing. Fairy Light will also be used if Healing is disabled. - When a flag for a healing or support spell is set, the AI tends to respond very quickly. - By default, the AI will cast these spells regardless of any enemies that might be nearby. As mentioned, increasing a character's Defense skill makes them likely to try and get away from the enemy before casting. That sounds pretty good on paper, but, in practice, the result can be rather... sad. You see, the way they often try to get away is mostly by sidestepping and mostly without changing their direction. Especially in smaller battlefields, the character could easily end up constantly sidestepping against a wall, and, if an enemy's pursuing them, it's even more likely that they'll never get enough distance and, thus, never get around to casting that spell unless you kill all the nearby enemies, which could prove difficult if you are indeed in need of healing. And sometimes, after getting away, the character will just stand there and do nothing even though they *are* far away enough. - If the AI is interrupted, it can take a while before they try again (even if their Defense skill is at Lv1). - Bottom line, it's really best to disable healing spells from AI use and cast them manually at least until you've got something to greatly reduce casting time. - If you're using Maria as a healer instead of Sophia or Adray, you can generally expect her AI to do a pretty good job at healing (so long as Power Up and Angel Feather are disabled). - Support spells: Once a condition for a support spell or spells is met, it sets a casting flag that will remain in effect for the rest of the battle (meaning the character will always re-cast the spell(s) once the effect wears off). - The AI will cast ATP boosting spells if a character deals damage that's below a certain threshold. a. Less than 1/32 mHP: Power Up. b. Less than 1/24 mHP: Angel Feather. - These overlap, so triggering a also triggers b, causing the AI to cast Angel Feather in addition to Power Up, even though it can't boost the target's ATP any further. - Echo damage and fireworks are ignored. - MP and MP damage are not taken into account. As such, attacks that deal MP damage only will trigger the flags, since they deal 0 HP damage. - A flag for DFP boosting spells can only seem to be set in response to attacks that deal MP damage. However, most enemies either don't have attacks that deal MP damage or don't have attacks that deal *enough* MP damage. The enemy's max MP also seems to be a factor. All in all, there are only a handful of enemies that can trigger the flag. As such, I highly doubt it works as intended. - The AI will cast Gravitation on the fastest enemies (such as the centaur statue type enemies). - I've never seen the AI cast Reflection. - Support spells won't take effect if the character is knocked down when hit by the spell. - Characters won't use spells on an enemy if they deal no damage (Attack level doesn't matter). - If you're familiar with the conditions for casting spells, it's possible to keep your support character away from the enemy (on Manual) and control another character while still receiving support without manually choosing the spells; Switch to the support character and turn the AI on, switch back, then back again to turn the AI off, then back once more. Enemy AI - Enemies are generally more likely to use unblockable (Major) attacks when they haven't received any hits during or since their previous action, and blockable (Minor) attacks when they have. Some smarter enemies will also switch to blockable attacks if they manage to break your guard. - Enemies are very likely to target a character casting a spell. The effect is similar, if not identical, to using Taunt. - Some enemies are susceptible to stealth, ie. they're unable unable to lock on to moving characters or characters that are in the middle of performing an action. On 4D, every enemy is susceptible. Below 4D, a good number of enemies are susceptible, although effectiveness varies. - Enemy behavior changes when their HP or MP falls below certain thresholds (usually 60% as seen in the enemy move list). Typically, this means gaining access to additional, generally more powerful attacks. - Most enemies have an 'anti-backstab' attack that they may use when you're performing actions or simply standing behind them. - Enemies are unlikely to cast a spell if the damage is either nullified or completely absorbed. - 4D: If an enemy is hit multiple times in a short amount of time, the enemy will enter a state during which they'll usually only use blockable attacks and will ignore stealth until they manage to hit someone. I guess we should have a name for this state. Er, how about... miffed? Force of impact - Another one of the main aspects of the battle system is the force of impact caused by attacks and how it interrupts any possible current action and makes the target unable to act until they recover. Your characters will always be affected by forces of impact (with two exceptions). Enemies, on the other hand, have a chance of resisting it. You'll be facing enemies with higher force resistance as you progress through the game. Bosses, unsurprisingly. have much higher force resistance than normal enemies. Attacks also vary in terms of stopping power. - Not all attacks are interrupted if the subject is interrupted. - The effects of force of impact can basically be divided into seven different kinds: - Flinch. The most common type. The (possible) result of most attacks in the game. - Knockdown. The target is knocked off their feet. When a subject is knocked down, they cannot be damaged until they're back up. This is often bad news if you're in the middle of a chain or a waza with multiple hits (depending on how fast the enemy gets back up). For some reason, items and spells that increase your stats or grant special conditions also seem to be affected by knockdown invincibility. - Float. The target is floated into the air. When they hit the ground, they will be knocked down. While in the air, the target can be re-floated by hitting them with another floating attack. If an enemy in the air touches the boundaries of the battlefield or another subject, they will enter knockdown state. - Floating can occur in varying degrees depending on the attack used. Indeed, in some cases, the effect is so minimal that it's practically just a knockdown (take Hammer of Might, for instance). - Blocking. A subject will always flinch when they block an attack. The only action it's likely to interrupt is casting a spell. - Getting blocked. Most blockable attacks are interrupted when blocked. The ones that are not are usually of the energy projectile / blast variety. - Body impact. Occurs if a subject falls on or is pushed against another subject. - Parrying (see below) - The actual flinching animation is the same in some of the above cases. - You won't flinch when taking physical hits from an enemy whose ATP is lower than your DFP. - The game slows down a little when the controlled character flinches. This is most noticeable when hit in rapid succession. Some of your own attacks can cause it as well when used by the controlled character. - It's possible for a character to avoid being flinched when using the No Guard support skill. However, it only works when the damage received is below 1/15 (6,66%) of their cHP. I rarely use it myself. - No Guard always works for attacks that deal MP damage only. Parrying - There's also parrying, which is the result of a Hit vs Evade roll. When an attack is parried, no damage occurs, although the subject that parries will flinch. On Earth and Galaxy, this only ever occurs if there's a significant level gap. - Parrying is not possible when attacked from behind or when using certain waza. Damage Calculation - The physical damage calculation formula looks something like this: (ATP - DFP)(d + i)bmaechsr d: Basic multiplier (typically increases with proficiency) i: Increase HP/MP Damage bonus b: Berserk multiplier (1,3)(HP only) m: Major multiplier a: Cancel bonus multiplier (1,75; 2,0; 2,5; 3,0) e: Elemental multiplier (1,0; 2,0; 0,5; 0; -1,0) c: Critical hit roll a (Critical Hit HP/MP (HP: 1,5; MP: 1,2) h: Critical hit roll b (Critical Hit) s: Stun multiplier (2,0)(enemies only) r: Random variable - Put simply, the random variable increases HP damage at most by approx. 12,5% and MP damage by about 6%. - During battle, ATP can be affected by the following (maxes out at 9999). Power Up (1,5) Angel Feather (1,2) Might Tablets (1,2; 1,4) Power Dance Anger (2,0) - If Angel Feather is in effect, casting Power Up will replace the 1,2 with 1,5. - During battle, DFP can be affected by: Protection (1,5) Angel Feather (1,2) Reducer (0,7) - Your characters cannot perform critical hits natively, while the enemy can. Critical hits from the support skills Critical Hit HP/MP don't have a chance of inflicting stun. Enemies have varying critical hit rates. They're mostly 8%. A few of them are as high as 34%. The critical hit multiplier for enemy attacks is 4/3. - The basic multipliers for normal attacks used by enemies are usually 0,8 for blockable attacks and 2,0 for unblockable ones (as seen in the enemy move list). - Enemies generally don't have all that much DFP. Even late in the post-game, you're usually looking at figures between 50 and 200. Battle Bonus - Landing hits on the enemy increases the battle bonus gauge at amounts that is relative to the percentage figure seen next to the gauge. The percentage drops by 10 points every 3 seconds. The figure it starts off at is dependent on the difference between your active party's average level and the enemy's. If they're pretty much the same, it starts off at 100%. At 100% rate, it takes 50 physical hits or 100 magical hits to fill the gauge (with the bonus +5 factor, it's 26 / 35). - When the gauge hits max, you'll obtain one of four beneficial variables depending on what type of attack was used last. Confirm | Triple Exp Cancel | Double Fol Confirm waza | Increased chance of item drop Cancel waza | Double post-battle recovery - The support skill Lucky Star can also be used to fill the gauge. - Fighting 5 battles while keeping the gauge intact will add one of the other bonuses at random until you have all four of them. - The Bonus Battle gauge breaks if... - the character you control dies. - the character you control is hit by a critical hit (even if no damage is taken). - you run away from battle. - you load the game. - Pretty much the only way to reliably maintain the bonus is to keep the controlled character away from the action. Earlier in the game, you can often afford that, but later you really can't, as your input will be vital for survival. Besides, I'm sure you'd rather take part in the action than stand in a corner. - If the increment rate starts at 0%, then you should probably just move on. However, if you really want that bonus, then you can either use Lucky Star (available late in the main game) or you can bring in a low level character to get your average level down. - Because the game considers Charge and Aerial to be normal attacks, using those will give you either Triple xp or Double Fol. Misc - Death occurs when either HP *or* MP is reduced to 0. Petrified characters are also considered dead but paralyzed characters are not (Paralysis now wears off after a while). - If a character is HP killed by an attack that deals both HP and MP damage, no MP damage is sustained. - When using attacks that deal both HP and MP damage, you can easily tell whether you performed an HP or MP kill, as the MP damage will not be visible in the event of an HP kill. - MP damage will kill enemies faster than HP damage if the enemy has a typical or high HP/MP ratio, and most normal enemies do. Bosses, however, usually have low ratios, thus making MP kills infeasible. All in all, HP damage is more consistently reliable. - There are only 4 elements: Fire, Water, Wind, Earth, and Heart (?). Elemental resistance is common as you can see in the enemy list. As such, elemental attacks should not be used indiscriminately. If you don't want to worry about it, just don't use any. - If a subject is killed while one of their attacks is still active, the attack will become harmless. - There are no spells or actions that freeze time - Exp is still divided among active party members. - You still can't enable or disable spells during battle. - You can't switch party members mid-battle. - After using an item or changing equipment, it takes 5 seconds before you can do so again. - Stamina is now a hidden stat. Post-battle recovery rate is remaining Stamina divided by 12 when below 6500 HP and 400 MP, and Stamina / 18 when above (they change independently). - The recovery maxes out at 2000 HP and 500 MP. Post-battle recovery is really not that important this time around, since battle skills generally consume HP instead of MP. - Running away works the same away as before, ie. the time required is affected by your active party's average level and the enemies' average level. You can easily get an idea on how these values compare based on the initial bonus rate. At 100%, it takes about a second to run away. Running away from a high level enemy party takes about 6 seconds at most. - There are no random encounters. Instead, enemies are visible on the field, and you'll be drawn into a battle when you come into contact with one. Enemies will usually pursue you when you get close, but some of them are "blind" and will not react to your presence. - Some enemies (mainly bosses) have 'boss benefits' that make them immune to Fury damage, status ailments and special stun effects, and partially immune to scan. - Spectacles have been replaced with the Scan Enemy tactical skill. It no longer gives you the HP and MP values of bosses. Any level of elemental resistance is simply referred to as 'resistant.' - An enemy that can drop two different items can technically drop both of them. Status ailments - Stun: Unable to act. Fury drops to 0 but immediately starts to recover at normal speed. Lasts 5 seconds. Removed if hit, and that hit will do double damage on enemies. - Poison: 4,166% (1/24) every 3 seconds in battle, 0,5% on the field. - Paralysis: Unable to act. Lasts 16 seconds (resets at the end of a battle or if killed). - Freeze: Unable to act. Lasts 6 seconds. Most attacks cause instant HP death on a frozen subject. Enemies may be resistant to being shattered. - Petrification: Unable to act. - Confusion: The subject moves randomly without doing anything else while losing some HP and MP (1/45 mHP, 1/90 mMP, 5 times). Lasts 9 seconds. May disappear if the character is hit. - Silence: Unable to cast spells through the Symbology menu (can cast spells set as battle skills). Lasts 16 seconds - Poison, Paralysis and Petrification are not removed at the end of a battle, the others are. - Aside from Stun, each ailment will remain on a character if they are killed (Freeze being a possible exception; Freeze will remain if the PC is killed by an attack that can't shatter them). You can't heal the ailments of a dead PC. - You don't have to worry about Petrification as much as you did in previous installments. - A physical attack will not cause a status ailment if it deals no damage. - Water-elemental spells can still freeze a subject even if the damage is nullified or absorbed. - The Cure Condition spell only removes Poison, Paralysis and Petrification. Characters - There are 6 mandatory characters and 4 optional characters. - Mandatory: Fayt, Cliff, Maria, Sophia, Mirage, Adray. - Optional: Nel, Albel, Roger, Peppita. - You can get two optional characters at most. At least one of Nel, Albel, or Roger will join you permanently (at the beginning of Disc 2) in every playthrough. By default, this is Nel, but you can have Albel or Roger join you instead if you trigger an optional event at the end of Disc 1, Early in Disc 2, you'll be given one opportunity to add Peppita to your party. If you choose not to, you can get one of the other characters instead. - To find out what characters you should use, you really need to just try them all out. Don't get fixated on using only Fayt as your controlled character, though. All the characters are good if used skillfully. - Lv255 stats: HP MP Str Con Mov a Flnc Item Healing Mirage | 60 000 | 7880 | 1150 | 660 | 1,0 C | 0,65| 2,4 | 4,85(2,9) | Nel | 55 100 | 9200 | 1150 | 520 | 1,0 B | 1,0 | 2,2 | 4,3 (2,4) | Sophia | 44 750 | 12 450 | 880 | 240 | 0,8 B | 1,1 | 1,85 | 5,7 (3,7) | Maria | 44 800 | 12 400 | 1150 | 400 | 0,625 A | 0,5 | 1,65 | 3,9 (2,2) | Fayt | 60 880 | 7930 | 1020 | 750 | 1,16 A | 0,7 | 1,45 | 4,9 (2,9) | Cliff | 68 400 | 5950 | 1150 | 630 | 1,1 C | 0,8 | 2,0 | 4,3 (2,45)| Peppita | 54 900 | 9160 | 1010 | 380 | 0,73 B | 0,9 | 1,4 | 4,2 (2,4) | Albel | 60 200 | 8020 | 1200 | 570 | 0,93 C | 0,8 | 2,3 | 4,0 (2,2) | Roger | 68 300 | 5950 | 1050 | 550 | 0,8 A | 0,6 | 1,0 | 5,3 (3,5) | Adray | 55 600 | 9460 | 1000 | 400 | 0,86 E | 0,9 | 1,85 | 5,0 (2,9) | - As usual, there's some random variation in your stat gains, but you'll always end up close to these figures. - Sophia: 1150 Int. Adray: 925 Int. - a: acceleration. Flnc: flinching time (in seconds). - The time shown in brackets in Healing is the time it takes for the spell to hit the target. - Maria can move about 40-50% faster by sidestepping compared to normal, default speed movement (faster on even ground). Sidestepping is unaffected by auto-abilities, so even with Movement rate +30%, sidestepping is still 8-15% faster. At that point, though, the difference is fairly small, so it's not worth it if you have to spend time changing your direction. - Roger can move about 40-50% faster by backhopping and 20% faster by sidestepping (in cardinal directions). - Pros and cons: Fayt + Fastest movement speed + Fast item user - Side Kick is his best skip cancel fodder and it doesn't work well against certain enemies (mainly some of the larger ones). + Air Raid is quite effective. - His ultimate weapon is obtained very late in the post-game and isn't worth using unless you're still missing some super boss Battle Trophies. Cliff - Low MP + His mid-range Confirm attack always deals Fury damage. - Said attack has the hardest skip cancel timing. + Can deal great MP damage with Aerial Assault. + In the post-game, he can do juggling with Infinity Kick, which does both good HP and MP damage. + His ultimate weapon is obtained early in the Sphere. Nel - Has the longest flinch of all fighters. - Third slowest item user + Her mid-range Confirm attack has a fair chance of dealing Fury damage (the long range one always does). + Can do juggling with Kyoumensatsu and long range HP and MP damage with Kokuyousen. - The AI can't make proper use of her long range skills. + The only fighter who can cast Healing natively (unless you count Adray). - Her strongest main game weapon is elemental. + Her ultimate weapon is obtained fairly early in the Sphere. Roger - Low MP - Slow movement speed + Has the second shortest flinch of all characters. + Fastest item user + His mid-/long range Confirm attack has a good chance of dealing Fury damage. - Charge is his only attack worth using until he learns Raging Helmet (Lv50) + It's really good, though. + Has two cancel fodder moves with special stun (Whirling Heat and Flying Torpedo). + His weapons have the highest ATP. Maria - Slowest movement speed by far + Has the shortest flinch of all characters. + Fastest spellcaster + Has a good selection of both short range and long range attacks. + The only fighter the AI can use at long range (unless you count Adray). + Learns Protection, Power Up and Angel Feather (which you should supplement with a Decrepit Tome). - Her weapons have the lowest ATP. - Her ultimate weapon is obtained fairly late in the Sphere. Albel - Second slowest item user + His mid-range Confirm attack always deals Fury damage. + Can do juggling with Aerial and Mashouheki, and long range damage with Kuuhazan. - Mashouheki and Kuuhazan are elemental, however. Sophia - Low DFP - Slow movement speed - Has the longest flinch of all characters. - Slowest spellcaster - Doesn't join until Disc 2. + Has healing spells... - that the AI can't be trusted to use effectively. - Offensive magic can only do moderate HP damage at best, and most spells are elemental. + Offensive magic is still often good for long range interruption. Peppita - Low DFP - Slow movement speed + Fast item user - Doesn't join until Disc 2. + Her mid-/long range Confirm attack has a fair chance of dealing Fury damage. + Can do juggling with her Charge. + Can drastically increase the ATP of the entire party with Power Dance. - The AI can't chain Power Dance. + The only character with counters / reversals. - Her strongest main game weapon can't be obtained reliably (not without Bunny Racing). Adray - Low DFP - Slow movement speed and godawful acceleration + Can do juggling with his Aerial + His wazas allow you to deal good MP damage from a distance. - All of these wazas are elemental, however. + Has healing spells... - that the AI can't be trusted to use effectively. - Can only set 5 spells as battle skills, and 4 of those are just cancel fodder. Mirage + Short flinching time - Slowest item user - Doesn't join until late in the game. + Her mid-range Confirm attack always deals Fury damage. - Said attack has the hardest skip cancel timing. + Triple Kick is quite effective on the toughest enemies. + In the post-game, she can do juggling with Infinity Kick, which does both good HP and MP damage. + Her ultimate weapon is obtained early in the Sphere. + Hot Battle Trophies - Battle Trophies - or just BTs - are obtained by completing various tasks and reaching certain milestones during battle. There are a total of 300 of them and the (unimpressive) rewards for getting them are listed below. 45 (15%) | Second set of costumes / skins (changed in the status screen) 75 (25%) | Universe difficulty level 120 (40%) | Third set of costumes 165 (55%) | Music Mode (accessed through the BT menu) 195 (65%) | 4th Dimension (4D) difficulty level 240 (80%) | Fourth set of costumes 285 (95%) | Full Active Mode (FAM) - As already mentioned, the Battle Trophy data takes up 1167 kb of space. I suspect the reason it takes up so much space is because of the useless, little screenshot that the game takes when you obtain one. - I won't be going into detail about many BTs (the BT guide on Gamefaqs already has a lot of good information). - Regarding the two BTs you can get from most main game bosses ('Defeat (boss) in under x minute(s)' (usually 1) and 'Defeat (boss) without taking damage'), the time limit trophy regrettably counts any time you spend in the battle menu, whereas the no damage trophy, on the other hand, isn't as hard as it sounds. This trophy simply requires that you don't take any damage with the character you control. Note that you will lose the trophy if you switch to a dead character. - You can't get BTs on Easy (Earth). - The hardest BT by far is all seven damage (77 777). It requires a massive amount of luck, and the RNG could screw you over for a very, *very* long time. - Trophy note: You only need to get 80% of BTs for all the trophies. This is quite easy. If you're diligent enough, you won't even have to do post-game on higher difficulty levels. Difficulty Levels - By default, you only have access to the lower difficulty levels: Easy (Earth) and Normal (Galaxy). Collecting BTs is the only way to gain access to the higher difficulty levels, Universe and 4D. - Universe is still manageable, but 4D is going off the deep end. If you try to fight enemies on 4D, you're probably dead. I'd say the main reason is the increased speed (it's not just their movement, their attacks are faster as well). Even so, if you're experienced enough with the game, you should be able to handle it without resorting to Ori, RD, or stun bomb spam. HP MP ATP DFP Earth | 0,7 | 0,7 | 0,75| 0,8 | Galaxy | 1,0 | 1,0 | 1,0 | 1,0 | Universe | 1,5 | 1,5 | 1,4 | 1,4 | 4D |~1,8 |~1,8 |~1,85| 1,7 | Bugs - The game suffers from occasional loading issues. This can result in a crash, but it's very rare. At this point, these issues are likely exacerbated by the deteriorating condition of the console. - Cancel window bug (already covered). - Attribute change bug. Some of the attributes of an attack may transfer to another attack if the preceding attack is still active when you perform another action. Eg. if you use Fuujin and then use a normal attack with IHPD or Loot Item, the Fuujin will gain the effects of IHPD or Loot Item but only for the duration of the normal attack. - If you're using Charge or Aerial in a chain, it's possible to end up switching targets mid-chain. - The AI can't use Aura Wall more than once in a given battle. - Not really a bug, but some skill descriptions are quite inaccurate. - If a character dies from the last hit of Confusion damage and is then revived, the Confusion will not wear off over time, but it won't do damage either. - If you equip the Lightstone during a battle in the Bequerel Mine, it won't actually register unless you visit the menu or move to another area. - There are a few weapons that can't be refined (eg. Crest Gauntlet, Fragile Metal Pipe). - Defeating a beholder-type enemy during Misery Circle has a very small chance of triggering a bug where the battle ends, but the beholder is still seemingly alive, and you won't gain any xp or fol. - It's possible to end up out of bounds, but it's incredibly rare. It's never happened to me. - Faerie Light is misspelled as Fairie Light in the Symbology menu. - I once saw Sophia cast Explosion even though it was disabled. -------------------------------------------------------------------------- Walkthrough A01 How to read the guide \\\ Location(*) || Items: Items obtained by examining treasure chests. Items (nc): Items obtained through means other than examining chests. Lost & Found: Items dropped by enemies. Using the tricky Loot Item skill, you can also steal these items (twice at most) without affecting the drop chance in any way. NPC: An inventor you can recruit. *: More often than not, this is the title (or at least a vital part of it) that briefly pops up in the lower left corner when you enter the area. - I've given some items tags, such as 'Unique' and 'Artifact,' - Unique: A one-of-a-kind item that appears nowhere else in the game. - Artifact: An item that appears in limited numbers other than one. - Temp: An item you will lose eventually. - Pat: An item that can be patented. [SkipScene000]. One of the scenes you will have to trigger in order to finish the main game. Before a scene starts to play, you can choose to skip it. You can't skip a scene once it's started playing. [Fixed Encounter321]. One of the relatively few non-boss battles you will need to trigger and finish (with one exception) in order to beat the game. [AddSkipScene321]. A scene you do not need to trigger in order to finish the main game. [Add Fixed Encounter321]. Battles you'll need to trigger and likely finish when doing optional events / stuff. [SkipScene321]. This one plays when you do something. | <- Denotes that the events are connected (ie. you won't have field [Boss] control between the events) - HP, MP, xp, Fol, Elemental resistance (Galaxy level) ----- Disc 1 ----- - When you start a new game, you'll have a chance to tweak the initial settings and choose the difficulty level. The difficulty level cannot be changed once you've started playing. - Next, you'll be asked whether or not you want to load Battle Trophy related statistics from a pre-existing save file (if there are no pre-existing save files, this does not occur). This includes stuff
like the number of battles and button presses. Aside from the number
of battles, you can't actually see any of these figures anywhere. The
number of battles won't be visible until after the battle simulator.
- If you've managed to unlock FAM, make sure you check your BTs before
starting a new playthrough.
[SkipScene001]
Party: Fayt Lv1 \\\ 1F Guestroom Corridor ||
Inventory: Blueberries, Quad Scanner (Unique), Communicator (Unique)
- Please take some time to check the Config menu. These are the settings
I use:
Skip Events Yes
Voice Subtitles only
Battle Targeting Auto
Battle Camera Fixed
Battle Camera Mode High
Battle Voices Off
Sidestepping D-pad only
Vibration Off
Button Customization
Confirm - Square
Cancel - X
- L1 and R1 can be used to rotate the camera on the field. Pressing
Start resets it so that it faces north. R2 changes the map setting
between small, large, off. I use the large map at nearly all times.
- In menus, L1 and R1 can be used for scrolling. L2 and R2 are used
to switch between characters.
Item (nc): Rossetti Performance Ticket (Unique) \\\ Grantier Resort Hotel ||
[SkipScene002]. This one plays when you enter the northeastern room.
Item (nc): Shake (Unique) \\\ Lounge ||
[AddSkipScene001]. Examine the machine near the fountain.
- Examine one of the panels on the walls to initiate some dialog with
Sophia. Once inside the simulator, choose Battle Trophies and either
start the collection (if it's your first time) or load the BTs you
already have.
[Fixed Encounter001]
|
[Add Fixed Encounter001]
- Don't even bother trying to beat this one unless you're playing on
Easy. On Normal, you'll need a ton of luck, and it's just not worth
all the resetting.
|
[Add Fixed Encounter002]
- If you somehow made it this far, the hard part is over so long as you
know exactly what to do. The Mythril Brute is slow, but his Earth Glaive
has a fair amount of range. He likes to use it when you move between
long range and short range. Start by taking out the bats with Fayt.
Only attack them when you're a safe distance away from the Brute. Once
they're down, use Sophia's long range Confirm attack to take out the
big guy. You can safely attack him when he's either going after Fayt
or when his Fury is very low. When he's going after Sophia, just bait
him into using EG until his Fury is down again. Only move counter-
clockwise around him when he gets too close.
- The Mythril Brute drops a Regeneration Symbol if you can manage to
dispatch him. Not bad but, again, nothing worth resetting for.
|
[SkipScene003]
Party: Fayt, Sophia \\\ Game Room ||
- Sophia will soon go MIA and won't be joining your party again until
you're on Disc 2.
\\\ Lounge ||
[SkipScene004]. Exit the Lounge.
\\\ Evacuation Corridor ||
Items (nc): Metal Pipe (Unique), Fragile Metal Pipe (Unique)
[SkipScene005]. Proceed north past the save point.
|
[Fixed Encounter002]
- Pretty tough on 4D. You'll be fine if you feint all of them in a row
and hit the last in the back a couple of times. Repeat until you're done.
|
[SkipScene006]
|
Party: Fayt, Sophia, Peppita
|
[Fixed Encounter003]
- Peppita (aka Souffle) will join the party for a total of 2 battles here.
Just like Soph, she won't be joining you again until Disc 2.
|
[SkipScene007]
|
[Fixed Encounter004]
|
[SkipScene008]
\\\ Evacuation Facility ||
[SkipScene009]. This one plays when you enter Room 509.
[SkipScene010]. This one plays when you enter Room 506.
\\\ Room 506 ||
- Examine one of the beds to get some rest.
[SkipScene011]. This one plays when you opt to get some sleep.
\\\ Transporter Room ||
[SkipScene012]. Enter the transporter.
\\\ Central Starboard Corridor ||
[SkipScene013]. Enter the Lounge.
- Before you can trigger the next scene, you have to talk to at least
one person (or a combination of people in e) from each of the 5 groups
seen below. Now, I haven't tried every possible combination, but I'm
sure it's at least pretty close to accurate.
a. Peppita
b. Elderly Roakian / Elegant Tetrageniot (2nd time)
c. Male Blue Dolphin / Fox-Tail Girl / Piccolotto / Gonnella (2nd time)
d. Expelian Man / Elegant Tetrageniot / Quantestorie / Peppita (2nd time)
e. Kiosk Clerk / Flirt / Dulcinea + Gonnella or Ursus or Female Earthling /
Young Earthling + Female Earthling or Ursus or Gonnella
[SkipScene014]. This one plays when you enter the Lounge after talking
to the required characters.
\\\ Upper Starboard Corridor ||
- Talk to at least one person here and refresh the area to proceed.
Item (nc): Simple Sword (Unique, Temp) \\\ Emergency Passage ||
[SkipScene015]. This one plays when you enter an escape pod.
|
[SkipScene016]
Party: Fayt \\\ Pesotto Forest ||
- Note that you can't discard your sword nor the Metal Pipe.
- One more time: Tweak the setting in the Config menu. The default settings
are *not* recommended.
- Check the escape pod to heal yourself. You won't be able to do that
anymore after the next scene, though.
- This is the first area in the game where you can obtain a bunny model
as a reward if you can cover 99% of the map. You'll need to hug the walls
quite carefully if you want to reach figures like that. Don't just brush
by them. That's not good enough. (You have to go through a few more
scenes before you can complete this one, though.)
- Don't forget that, while you don't have any Textbooks yet, you can
still block attacks. Blocking attacks is one of the most basic aspects
of the battle system
- Note that it's often possible to use Fayt's flipkick attack twice after
floating the enemy with his LR Cancel attack. This is only possible if
you move the analog stick in any direction after the float, as this
causes Fayt to regain control faster (for some reason). Also note that,
while the attack has two hits, his anti-air Confirm attack only needs
one input.
- When wounded, the Noblemen type enemies start tripping over, which
increases the amount of Fol you get. When wounded further, they'll start
using a move called Spare Me, at the end of which they'll give you an
Idol and then run away. The Idols serve no purpose other than to be
sold. If you hit the Nobleman after they drop the idol but before they
run away, they can use it again, but you can only get two Idols at most
from one Nobleman.
- You can easily get the item drop trophy by taking advantage of Spare
Me. Note, however, that they'll only use it when between 20-50% health.
- Use Aerial (set to Cancel) at Lv4 to get the single hit exact damage
kill trophy.
[SkipScene017]. This one plays when you reach the village.
Items: Blackberries, 600 Fol, Aquaberries \\\ Whipple ||
Item: Blackberries \\\ Village Chief's House ||
Item: Blueberries \\\ Private Home ||
Shop: \\\ General Store "Manybloom" ||
Blueberries 45 Fol
Blackberries 35 Fol
Fresh Sage 310 Fol
Ring Mail 180 Fol
Pomello Juice 21 500 + 1 Fol per second
- Buy a Ring Mail and maybe some berries.
Item (nc): Simple Sword (Unique) \\\ Whipple ||
- Before you can trigger the next scene, you'll need to either
a. speak to the Village Chief or
b. trigger the scene with the Adolescent Girl in the house opposite
the store.
[SkipScene018]. Enter Niklas & Meena's House
\\\ Pesotto Forest ||
[SkipScene019]. Approach the escape pod.
\\\ Whipple ||
[SkipScene020]. Enter Niklas & Meena's House.
\\\ Niklas & Meena's House ||
[SkipScene021]
Item (nc): 1/144 Scale Bunny (Artifact) \\\ Pesotto Forest ||
- Assuming you can reach a completion rate of 99%, you'll be rewarded
with a bunny model. Simply having one in your inventory increases your
movement speed in battle by 5%. The effect does not stack, and it doesn't
affect the speed of your attacks. You can sell one for 9000 fol.
\\\ Ruins of Coffir ||
Items: Blueberries, Blueberries, Cooking Ingredients, Blackberries,
200 Fol, Ripe Berries (Artifact), Blackberries, Aquaberries, Aquaberries,
Aquaberries, Blueberries, Cooking Ingredients, Fresh Sage, Blackberries
Lost & Found: Beat-Up Textbook (Unique) (Makafy)
Boss(es): Buster, Makafy & Tepeki
- Map completion is typically not possible in dungeons until later in
the game.
- Try to activate Triple Exp before the boss fight; You'll need to
fill up the Bonus Gauge with a Confirm attack. It's no big deal if
you lose it, though.
- Young Shriekers are among the enemies who have a 34% critical hit
rate, so don't expect your Bonus Gauge to last very long when fighting
them.
- Don't use Blade of Fury or Aerial. Remember that Battle Skills
consume HP (MP only in a few cases). You can't recover your HP that
easily yet, and Blade of Fury isn't even any good.
- 500 Battles Alone is a very tedious grind, one that you should obviously
combine with Chain of 500. This is pretty much the best place to do it.
You should do it on Disc 2, though, so you can kill the enemies with
one hit.
[SkipScene022]. Plays when you approach the bandit trio.
|
[Boss]
- 250 HP, 11 MP (Buster), 300 HP, 13 MP (Makafy), 200 HP, 9 MP (Tepeki)
- 89 xp in total (at most)
- These guys are likely to run away when below 20% health. You'll still
get the textbook even if they all run away. You should probably reset,
if any of them get away, so you don't lose kills for the enemy type BT.
- No BTs
|
[SkipScene023]
- The Beat-Up Textbook allows you to emit the Standard counter aura
when blocking attacks.
Items: Jewel of Refuge, Fresh Sage \\\ Norton's Hideout ||
Item (nc): Music Box Parts (Unique, Temp)
PC: Cliff Lv2
Default (Cliff): Mighty Gauntlets (Unique), Ring Mail
Boss: Norton
- The effects of the jewels last for 36 seconds.
- Find Norton's "office," and examine the computer terminal to input
the password (256). If you get it wrong three times, you'll simply be
teleported outside.
[SkipScene024]. This one plays when you enter the prison cells.
|
Party: Fayt, Cliff
|
[Boss]
- 1600 HP, 35 800 MP, R:F, 32 xp, Decrepit Tome (Artifact)
- The time limit BT requires a kill in only 30 seconds.
|
[SkipScene025]
- Don't forget that the BT data is separate from actual game data.
It's not possible to lose Trophies when you load the game.
- There are only four Decrepit Tomes in the game. Using one allows a
character to learn Healing. Choose carefully. If and when you do use
one, note that you need to set Common Support Symbols as the character's
support skill in order to be able to cast it during battle.
- Cliff has by far the highest Stamina out of all the characters (not
that it makes much of a difference).
- Visit the office one last time for the Music Box Parts.
[SkipScene026]. This one plays when you exit the hideout.
- You won't have access to the hideout after this.
\\\ Pesotto Forest ||
[SkipScene027]. Plays when you approach the entrance to the village.
Item (nc): Medecentra Pyroxene (Unique) \\\ Village Chief's House ||
- Talk to the chief to obtain the Medecentra Pyroxene, an accessory
with the factor Battle Skill HP use -30% (it also has the factor Battle
Skill HP use -20%, but these two don't stack, so it doesn't do anything).
\\\ Whipple ||
[SkipScene028]. This one plays when you exit the village.
\\\ Pesotto Forest ||
[SkipScene029]. Approach the cliffs west of the escape pod.
\\\ The Cutter 'Eagle' ||
[SkipScene030]. Talk to Mirage twice and Cliff once.
[SkipScene031]. Exit the ship.
PC: Nel Lv3 \\\ Airyglyph Dungeon ||
Default (Nel): Baselards (Unique), Ring Mail
Boss(es): Inquisitor (+ 2x Airyglyph Soldiers)
- Disable Nel's Fire Bolt, Healing and any other spells she (or anyone
else) learns. You shouldn't trust the AI with healing spells, least of
all when facing enemies that are a serious threat. You should just do
it manually. And keep in mind, spells consume Fury as well. If you don't
have the necessary Fury, the spell will fail.
[Boss]
- Inquisitor: 1300 HP, 40 MP
- Airyglyph Soldier: 400 HP, 18 MP
- 30 xp in total
- No BTs
- Consider doing MP kills with Aerial and/or Blazing Sword.
- 4D: You can safely hit Inquisitor in the back when he does his unblockable.
|
[SkipScene032] (delay)
Party: Fayt, Cliff, Nel \\\ Airyglyph Aqueducts ||
Items: Worm-Eaten Tome (Artifact), Blueberries, Ring Mail,
Warrior's Bracelet, Fresh Sage, Blueberries
Lost & Found: Regeneration Symbol (Skeleton Soldier)
Boss: Giant Crab
- The ladder in the third area is a bit hard to see. Run against it to
use it.
- Put the Warrior's Bracelet into good use (ATP +20, ATP +5%).
- Again, don't bother using Blade of Fury, Sphere of Might, or Shockwave.
They're basically just cancel fodder.
- Many of the enemies are weak to Fire, but using Blazing Sword will
quickly drain your MP. I'm sure you can handle them without it.
- You should fight the Skeleton Soldiers until you score at least one
Regeneration Symbol. It regenerates 3% MP every 5 seconds in battle.
It also increases DFP by 6, which is enough to make a difference early
in the game.
- Don't forget about sidestepping. Eg. you can use it to avoid damage
from Bio Bullet if you don't have enough Fury to block it. But really,
you can use it to avoid damage from any physical attack.
- Fayt is a great choice early in the game, but you should switch around
a little and try the other characters as well. I start using Nel myself
after this dungeon (and not just because of the Osprey Dagger).
- Both Fayt and Cliff (and especially Cliff) could use an MP boost. Get
their MP skill to Lv5 or so before focusing on and maxing out HP.
- I suggest using a Slime to get the consecutive block BTs. If you're
close enough, you can block all 16 hits from Bio-Bullet. Turn off your
counter aura and remove the other two characters from the active party.
[SkipScene033]. Plays when you proceed north past the second save point.
|
[Boss]
- 3500 HP, 80 MP, W:F, 55 xp
- Go for an MP kill with Blazing Sword (or Aerial if you don't have that).
It's best to set your other characters on manual (by hitting R2) and
either keep them away from the action or use one as a shield.
|
[SkipScene034]
[SkipScene035]. This one plays when you exit the aqueducts.
\\\ Royal City of Airyglyph ||
Items: Blueberries, Cooking Ingredients, Ripe Berries, Ripe Berries,
Compounding Elixirs, Perfect Berries (Artifact), Compounding Elixirs,
Blackberries, Cooking Ingredients
Item: Aquaberries \\\ Private Home ||
Item: Cooking Ingredients \\\ Inn "Wyvern's Tail" ||
Shop: Basil; Sage; Lavender - 20 Fol \\\ Outfitter "Dragon's Dungeon" ||
- Pick up some healing herbs. Check the details with the Menu button.
Item: Ripe Berries \\\ Private Home ||
Item: Blackberries \\\ Private Home ||
Item: Blueberries \\\ Private Home ||
Item: 2000 Fol \\\ Tavern "Dragon's Breath"||
Item: Perfect Berries \\\ Abandoned Temple ||
Items: Blueberries, Blackberries \\\ High-Quality Armorer "Tiamat" ||
Shop: Osprey Dagger - 15 100 Fol
- If you sell the 1/144 Scale Bunny and some other stuff, you should
be able to afford the Osprey Dagger. The other weapons should be passed
up on in favor of IC weapons.
- 4D: The Osprey Dagger alone isn't enough. You need to get the Superior
Chain Mail as well. You can afford it if you complete a couple of more
maps and get the money from the Mountains of Barr. You should be able
to get past the Earth Smasher even if you haven't fought a single normal
battle on Elicoor II yet.
\\\ Armorer "Left-Handed Lizard" ||
Shop: Superior Chain Mail - 26 800 Fol
- You can get one of these for Nel later when you can afford it.
\\\ Traum Mountains ||
Items: Jewel of Alertness, Ripe Berries, 400 Fol, Blueberries, Blackberries
[SkipScene036]. This one plays when you cross the bridge.
- If you need to go back to Airyglyph, do your best to avoid the Dragon
Brigade Soldiers. They can kill you quite easily.
[SkipScene037]. Approach the entrance to Kirlsa.
[SkipScene038]. This one plays when you enter Kirlsa.
\\\ Mining Town of Kirlsa ||
Items: Aquaberries, Perfect Berries, 520 Fol, Blueberries, Blackberries,
Ripe Berries, Perfect Berries
- There's some new gear, but I suggest you skip them.
Items: 1400 Fol \\\ Private Home ||
Item: Blueberries \\\ Tavern "The Iron Stomach"|
Item: Compounding Elixirs \\\ Mining Town of Kirlsa ||
- Talk to the man in the southwest corner of town. Doing so will make
Nel appear at the small graveyard north.
[SkipScene039]. Approach Nel.
- Head north to the mines.
\\\ Kirlsa Caverns ||
Items: Scale Armor, Blackberries, Blackberries, Charm of Insight,
Ripe Berries, 5000 Fol, Fresh Sage, Falchion, Earth Pixie
Lost & Found: Decrepit Tome (Artifact) (Earth Smasher)
Boss: Earth Smasher
- Once Nel reaches Lv10, you can start owning enemies with Kagebarai.
If you're playing the PAL-version, you'll want to use skip-canceling.
Set Shisentou to SR Confirm and Kagebarai to SR Cancel. You did change
the button settings, right? Right, so, the easiest way is to hit Confirm,
then immediately hold down both Confirm and Cancel. Once the normal attack
begins, release Confirm. That should do it.
[SkipScene040]. This one plays when you proceed west past the save point.
|
[Boss]
- 3600 HP, 163 MP, 40 xp, 1495 Fol
- No BTs
|
[SkipScene041]
- Pull the lever after the battle. Now, make your way to the third area
where you saw those ovens or whatever. You'll have to ride a hauler
beast in order to make it through.
- The Aggressive hauler can be used to break down the three rock walls
that block your path on the east side. It can turn even when above the
speed limit, but it can't turn left at the first intersection.
- The Whimsical hauler will turn randomly.
Blackberries | Stop.
Charm of Insight| Right, stop.
Ripe Berries | Right, left (wall), stop.
5000 Fol | Right, left (wall), left (wall), stop.
Fresh Sage | Right, right, left, left (wall), stop.
Falchion | Right, right, right, stop.
Aquaberries | Left, left, jump, jump, stop.
Earth Pixie | Left, right, left (or right), right, long jump, stop.
- The Earth Pixie can only be reached by using the Whimsical hauler.
I suggest you skip it and spare yourself from the frustration.
- In order to proceed: left, right, left, left, left. Once you've made
it through once, you have the option of skipping the whole thing.
- If you use the Ill-natured hauler, you only have to slow down at the
second and last intersections. Once you've gotten through once, you can
choose Automatic to get through instantly.
\\\ Bequerel Mountain Path ||
Items: Blackberries, Ripe Berries, Crafting Materials,
Writing Materials, Aquaberries, Compounding Elixirs
Item (nc): 1/144 Scale Bunny
- Don't forget to use SP to boost MP for Cliff and Fayt.
- You can't handle the enemies in the Mountains of Barr yet. There is
one chest there, though, that you might want to pick up if you're feeling
daring. The chest is in the northwest part of the first cave and contains
18 100 Fol. There's an enemy in the room that you can only avoid by using
a Jewel of Refuge. If you don't have one, you likely won't make it.
[SkipScene042]. This one plays when you reach Arias.
\\\ Riverfront Village of Arias ||
Items: Ripe Berries, Multi-Flask (Unique), Cooking Ingredients, Aquaberries
Shop: \\\ General Store "Jack Potato" ||
Broadsword 120 Fol
Steel Gauntlet 120 Fol
- You'll find a Steel Chain Mail very soon, so don't buy one. Nel's
going MIA for a while anyway. You'll also find a Steel Gauntlet, but
it's not that close, so you should just buy it.
Item: Perfect Berries \\\ Private Home ||
Item: Blackberries \\\ Bedroom ||
\\\ Lord's Mansion ||
[SkipScene043]. This one plays when you enter the Conference Room.
- De-equip any useful accessories Nel might be wearing.
\\\ Guest Room ||
[SkipScene044]. This one plays when you examine the bed, and choose
"I can barely keep my eyes open," or talk to Cliff twice and choose
"I'm getting kinda sleepy."
\\\ Lord's Mansion ||
[SkipScene045]. Enter the Conference Room.
\\\ Arias ||
[SkipScene046]. Approach the entrance to Aire Hills.
\\\ Aire Hills / Kirlsa Hills ||
Items: Blueberries, Blackberries, Blueberries, Jewel of Refuge,
Compounding Elixirs, Blueberries
Item (nc): 1/144 Scale Bunny
- Once again, I'd like to remind you how useful sidestepping is. Learn
to use it, and it'll help you shave off some damage. Take the horsemen,
for instance. Their strong attack is fast and horizontal. If you're
close, you may not be able to get away from it by simply running away.
However, if you sidestep (with the right timing), you'll avoid getting hit.
- Once you reach Kirlsa, take the path south. And don't forget about
the Superior Chain Mail in Airyglyph (27k).
\\\ Granah Hills ||
Items: Blackberries, Blueberries, Steel Chain Mail
Item (nc): 1/144 Scale Bunny
[SkipScene047]. Enter the Kirlsa Training Facility.
|
[Fixed Encounter005]
|
[SkipScene048]
\\\ Kirlsa Training Facility ||
\\\ Living Quarters ||
Items: Blueberries, Cooking Ingredients, Anti-Poison Amulet (pat),
Blackberries, Long Dagger, Aquaberries
- If you're planning on doing a lot of IC when you reach Peterny, you
should complete the map here (the bunny sells for 36k). It's a little
tricky, but very much possible.
- Blazing Sword and Hammer of Might work well against most enemies here.
They don't have the best harmony, though, seeing as Blazing Sword will
mostly do MP kills while using Hammer of Might will result in HP kills.
Either way, you should set them to Confirm to conserve HP and MP. It
really helps if you have a Regeneration Symbol for Fayt.
- You should probably avoid the Animated Armors, as they're fairly tough
and immune to Fire. Nel could take them out easily with Kagebarai, but
but she won't rejoin until you're almost done with the dungeon. That
said, if you don't want her to fall behind in levels, you should run
through and get her back as soon as possible.
\\\ Training Area (2F) ||
Items: Blackberries, Cooking Ingredients, Cooking Ingredients,
Cooking Ingredients, Blueberries, Aquaberries, Neglected Textbook (Unique)
- The Neglected Textbook allows you to use the Homing counter aura
that reflects half of the damage you would have received as well as
floats the enemy. This is the counter aura I use the most myself.
- Getting the AAA BT is tricky, as you need to do a whole bunch of hits
for it to count. Better save it for later.
\\\ Prison (3F) ||
Items: Symbol of Courage, 8000 Fol, Cooking Ingredients,
Compounding Elixirs, Steel Gauntlet, Blueberries, Blackberries
Item (nc): Cuprite Key (Unique)
- Talk to Mayu to obtain the key you can use to access the elevator.
PC: Nel \\\ Living Quarters ||
[SkipScene049]. Plays when you reach the elevator.
|
[Fixed Encounter006]
|
[SkipScene050]
\\\ Training Area ||
Items: Worm-Eaten Tome (Artifact), Compounding Elixirs
Item (nc): (1/60 Scale Bunny) (Artifact) \\\ Arena ||
Boss(es): Shelby (+ 4x Black Brigade Soldiers)
[SkipScene051]. This one plays when you proceed south past the save point.
|
[Fixed Encounter007]
|
[SkipScene052]
|
[Boss]
- 5100 HP, 13 816 MP, A:W
- 175 xp, 37 Fol in total
|
[SkipScene053]
\\\ Aire Hills / Bequerel Mountain Path ||
[SkipScene054]. Plays upon returning to Arias.
\\\ Lord's Mansion ||
[SkipScene055]. Enter the Conference Room.
\\\ Palmira Plains ||
Items: Blueberries, Ripe Berries, Aquaberries, Cherubic Bust (Unique),
Jewel of Refuge
Item (nc): 1/144 Scale Bunny
Lost & Found: Wind Charm (Plains Spider)
- Hopefully you've figured out cancel chains by now. If not, you really
should.
[SkipScene056]. This one plays when you reach Peterny.
\\\ Trading Town of Peterny ||
Items: Blackberries, Blackberries, Aquaberries, Blueberries, 3400 Fol,
Blueberries, Cooking Ingredients
Item (nc): Maiden of Irisa (Unique)
- DO NOT TALK TO THE BUNNY ON THE WEST SIDE! This NPC is a merchant,
and checking his wares at certain times will make him return to Sanmite
while freezing his selection. His wares change over time (he's not
actually selling anything as of right now). Wait until Disc 2, and
you'll be able to get the good stuff.
[SkipScene057]. Approach the temple and choose to rest.
- Note that the accessory you receive will be equipped automatically.
Item: Blackberries \\\ Private Home ||
Item: Ripe Berries \\\ Ameena's Home ||
Shop: \\\ Armorer "Summit Street" ||
Bastard Sword 750 Fol
Fine Gauntlet 700 Fol
Anointed Chain Mail 3500 Fol
- I wouldn't buy anything other than the Anointed Chain Mail (unless
you already got a Superior Chain Mail). Only get the weapons if you
can't be bothered to create better ones through IC.
\\\ Craftsman's Guild ||
Items (nc): 1000 Fol, Compact Communicator (Unique)
[AddSkipScene002]. Approach Welch and reply "Yes, I am."
NPC Unlock: Damda Mooda, Milenya, Mayu
\\\ Workshop ||
- Assuming you joined the guild, you can start doing some Item Creation
(aka IC). This particular workshop is in bad shape, though, so open up a
single line and Smithing. Set your characters on the line, choose SMTH,
then go save the game before doing anything else.
Smithery 3000 F Writing 5000 F Line 1 1000 F
Crafting 8000 F Alchemy 2000 F Line 2 2000 F
Engineering 6000 F Compounding 4000 F Line 3 3000 F
Synthesis 9500 F Cooking 1000 F
- The creation process does not consume materials, only money (as well
as time and patience). Each character has a pool of items they are
(technically) able to create, skill levels as well as time and/or cost
modifiers (only three characters have neutral modifiers, Fayt being one
of them). These are all fixed and can't be changed.
- Now, you can't see what item you're going to try and create; you can
only see its cost. You can try to figure out what the item is based on
that figure (use the IC list). How easy or hard this is depends on the
amount of overlap. Indeed, in some cases, you just can't tell for sure.
- To re-roll the item, simply press Confirm twice while the cursor is
on one of your characters. When an item is rolled, its cost is defined
using the following formula:
(1+a+b)x
- where x is the base cost (which itself is 10% of the total item value)
- a is the cost modifiers combined
- b is the random variable (-0,05; -0,04; -0,03; -0,02; -0,01; 0; 0,01;
0,02; 0,03; 0,04 or 0,05)
- Your initial chance of success is determined by this formula:
c+d-e
- c: Skill levels combined
- d: IC item bonus (20) (eg. Multi-Flask)
- e: Item rating
- Once you begin the process, you'll see the time bar increasing
gradually. Once it fills up (which takes 7,2s by default), you'll lose
the money, and the characters' icons will change depending on whether
or not they succeeded: happy faces for success, weird faces for failure.
The time bar will then reset and start filling up again, while the
quality bar decreases. You can continue trying to create the item and
even make multiple copies. However, as the quality bar decreases, so
do your chances of creating the item. Seeing as you're not likely to
be sitting on a huge stash of cash at this time, unless it's a cheap
item, you should quit after a few attempts, then load the game if you
failed.
- Let's have a couple of examples. The Gatling Gauntlets will appear as
3990, 4032, 4074, 4116, 4158, 4200, 4242, 4284, 4326, 4368, 4410 with a
neutral cost modifier. The Radiant Sword will show up as 2496, 2470, 2522,
2548, 2574, 2600, 2626, 2652, 2678, 2704, 2730. Both weapons have a
rating of 70. With Fayt, Cliff and Nel, you'll have a total Smithing
skill level of 85. That gives you an initial success rate of 15%.
- Here's what you're aiming for:
Mythril Plate (55+5 DFP) 140 F (60)
[Searing Sword] (150 ATP) 4000 F (40)
Radiant Sword (200 ATP) 2600 F (70)
[Damask Gauntlets] (190 ATP) 1450 F (50)
Gatling Gauntlets (250 ATP) 4200 F (70)
- If you're having too much trouble with the Radiant Sword and Gatling
Gauntlets, go with the easier alternatives.
- If you need money, create and sell Rune Blades (5250 F \ 20).
You'll profit 5k for each.
- Use Compounding to get these: Fruity Potion (13), Syrupy Potion (20),
Berry Potion (21), Aqua Potion (22), Sweet Potion (40), Resurrection
Elixir (140), Resurrection Mist (210).
- Learn to re-roll the item as quickly as possible without missing the
figure(s) you're looking for. I use my index finger myself when doing
so. I also usually go for only one item at a time, as I find it difficult
to try and catch more than one figure.
- Occasionally, you may see a character's icon change as soon as you
start the creation process. What this means is that the character is
excluded from the process. Whenever this happens, you should probably
quit right away.
- Specify Plan is used to modify the factors an item has (often referred
to as refining). The process uses materials in addition to money. The
initial success rate is apparently not affected by skill levels, but
it does affect the rate at which the quality bar drops and I do suspect
the chance of success drops as the quality bar drops.
- The number in brackets at the end of a factor indicates the number of
possible results when modifying. During a session, each factor can be
modified once. Only the factors present at the beginning of the session
are eligible for modification. Whenever a factor is successfully modified,
the session has a chance of ending. The session will end if each factor
has been modified. The session may continue even if all 8 slots become
filled.
- Refining is often very costly, so, once again, when you have limited
funds, you'll want to load the game whenever you fail. You also can't
easily obtain more materials until you reach the end of Disc 1 (with
the exception of Compounding Elixirs and Cooking Ingredients). Once
your Fol is in 8 digit figures (probably not until post-game), you can
definitely afford to give it multiple runs.
- Each factor has a certain value. These are listed in the IC section.
The cost of refining is determined by the following formula:
(1+a+b)y/n
- y is the total value of all the factors combined
- n is the number of factors
- a is the cost modifiers combined
- b is the random variable (-0,05; -0,04; -0,03; -0,02; -0,01; 0; 0,01;
0,02; 0,03; 0,04 or 0,05)
- Synthesis can be used to add factors to weapons. The process never
fails, and the factors are always added in order from first to last
(one factor per run). You can leave out the remaining factors if you
quit midway through. A weapon can have 8 factors at most. If 8 are
already present, the weapon can't be selected for Synthesis. There is
no way to just remove or replace factors (the ultimate weapons being
the only exceptions, as they start off with many debilitating factors
that you can remove by refining).
- The cost of Synthesis is determined by the following formula:
(1+a+b)(v+t)/m
- v is the total value of all the factors combined in the consumed item
- t is the total value of the receiving item (ie. base item value + y)
- m is the number of factors in the consumed item
- In order to get the best items, you'll need to recruit NPC inventors.
There are 28 of them in total and they become available in groups of 3
as you progress in the game. However, don't just recruit anyone and
everyone. You shouldn't fill up all the workshops, as an empty one is
faster to load. The earliest NPC inventors are hardly of use anyway.
I'll be pointing out the ones I consider worth recruiting.
- NPC inventors, whether recruited or not, will try to create items
periodically as you spend time on the field and when you're inventing
(the rate is faster when you're inventing). Recruited inventors will
use your money to work. Seeing as there's no guarantee they'll create
anything useful, I suggest you set them on standby in order to save
money. When working on their own, NPC inventors are able to create any
items in their pool even if it's normally beyond their skill level. A
recruited inventor is still able to work even if the workshop they're
assigned to doesn't have the necessary facilities.
- Don't forget to patent the items you create (or find, in some cases)
through the Invention Info menu. If the item is equipped, it can't be
reviewed. If you're up for it, you could try to create and patent as
many different items as you can. There's nothing you'll get from it,
though, aside from the items themselves and a sense of accomplishment,
I suppose. If you're going to do it, you should make a copy of the IC
list and mark the items you've created.
- After an item is patented (either by you or an NPC), it will then
become available in limited quantities in specific stores once you've
spent 6 minutes on the field (ie. the timer won't run if you're in a
town, in the menu, or in battle). If you patent 32 items without spending
enough time on the field to have any of them cleared out, patenting another
item will cause the first item on the queue to become immediately available
with the newly patented item taking its place.
- This stock is shared between all shops that carry them. The stock may
increase if an inventor creates more of it (doesn't matter who the patent
holder is). The restocking primarily occurs with low-rate items. Creating
items manually never increases the stock.
- Items patented by you or NPCs working for you will be available at a
lower price while items patented by non-recruited NPCs will have a higher
price. Any items patented by NPCs before you recruited them will still
have the higher price.
Own | (0,4 - 0,002c)z
Other | (2,0 - 0,01c)z
- z: base retail value
- c: number of said item in stock
- The creation process is in no way affected by who the patent holder
might be.
- Every 30 minutes on the field, you receive an insubstantial amount of
money based on your accomplishments in IC (likely a 4-digit figure). I
have no idea what the details are, but it seems play time and Fayt's
ranking are significant factors.
- Going into the Invention Info screen will sometimes trigger scenes
involving Welch that you can't skip. There are 8 of them in total. The
first two come after 4 hours each while the remaining ones come every
8 hours.
\\\ Luxury Inn "The Front Door" ||
[SkipScene058]. Talk to the lady at the counter.
\\\ Peterny ||
[SkipScene059]. Approach Ameena's house.
\\\ Luxury Inn "The Front Door" ||
[SkipScene060]. Talk to Nel and reply "Yeah, I'm done."
[SkipScene061]. Exit the inn.
- Your next destination is west.
\\\ Sanmite Steppe ||
Items: Smithery Materials, Blackberries, Blueberries, Cooking Ingredients,
Perfect Berries
Item (nc): (1/144 Scale Bunny)
Lost & Found: Winking Sage Cider (pat) (Moonshadow Clan Member)
- Avoid the enemies beyond the small bridge.
\\\ Duggus Forest ||
Items: Compounding Elixirs, Aquaberries, Blackberries,
Compounding Elixirs, Blackberries, Blueberries, Compounding Elixirs,
Perfect Berries, Blackberries, Blueberries, Wind Pixie,
Orb of Alertness (Unique), Limited-Edition Doll (Unique), Aquaberries,
12 000 Fol, Alchemy Materials, Crafting Materials, Water Shielding (Unique),
Heavy Armor
Item (nc): Gold Figure (Unique)
Lost & Found: Regeneration Symbol (Blue Slime)
PC: Roger Lv6
Bosses: Moonshadow Clan Chief, Mudman
- Before you can proceed further into the forest, you'll need to find
some glittering water for the fairy.
- There are five Grapebinds in the first area, but you only have to
take care of one in order to be able to proceed. The three Grapebind
encounters in the second area are all mandatory. This is where you can
also pick up Roger if you want to.
- The Grapebinds have an unblockable attack you can't avoid by simply
moving. Sidestepping is one way to avoid it.
- Note that Fayt is actually invincible while running towards the enemy
when you use his LR Cancel attack.
[Fixed Encounter008] (Grapebind 1)
[Add Fixed Encounter003, 004, 005, 006] (Grapebind A-D)
[Fixed Encounter009] (Grapebind 2)
[Fixed Encounter010] (Grapebind 3)
[AddSkipScene003]. This one plays if you enter the area with the house.
|
[Add Fixed Encounter007]
|
[AddSkipScene004]
- At this point, you are presented with two options:
1. Ask Roger to help. <---
2. Turn down his offer to help.
- If you take him along, you can
a. Fight the Moonshadow Clan Chief and give his two BTs a shot.
b. Initiate the Ancient Book side quest.
- If you refuse, you'll never see him again.
[AddSkipScene005]. This one plays upon leaving the hideout.
|
[Boss]
- 5500 HP, 250 MP, 35 xp, 16 Fol
|
[AddSkipScene006]
[Fixed Encounter011] (Grapebind 4)
[SkipScene062]. This one plays when you approach the misty spring.
|
[Boss] FWIE
- 8000 HP, 500 MP WA
- 1200 xp, Synthesis Materials
- He'll cast Healing to heal about 50% of his HP when he's below 40% HP.
|
[SkipScene063]
- You can only fight the Carnivorous Plant after the boss.
[SkipScene064]. This one plays when you reach the flower field.
\\\ Ameena's Home ||
[SkipScene065]. Exit the bedroom.
- You're now supposed to head north to Aquios, but there are a couple
of optional events you should take care of first.
- Head northwest from Sanmite. If you feel like doing the Ruddle & Rumina
side quest first (covered after the trip to Surferio), note that you
can't find them right away. You have to refresh the entire town first.
PC: Roger \\\ Lost City of Surferio ||
Items (nc): Ancient Book 1; Ancient Book 2; Ancient Book 3;
Ancient Book 4; Ancient Book 5; Ancient Book 6; Ancient Book 7 (Unique)
[AddSkipScene007]. This one plays if you approach Roger (only appears
| if you fought the Moonshadow Clan Chief).
- Cooperate. <---
- Refuse to cooperate.
- Initiating the Ancient Book side quest allows you to obtain 7 hidden
items found in various locations.
- Also, keep in mind, this doesn't mean that Roger is now flagged as a
future permanent party member. As I already mentioned, you won't be able
to set that flag until late Disc 1.
- Roger may have a high Crafting skill level, but he also has a high
chance of dropping out of the session.
- If you're planning on using Roger, you can either pick up a Broad Axe
at Airyglyph (16k, 400 ATP) while you're doing the Ruddle & Rumina side
quest or you can create a Shark Helm (575 F, 350 ATP).
Item: Aquaberries \\\ Private Home ||
Item: Machinery Materials \\\ Private Home ||
Item: Blueberries \\\ Private Home ||
Item: Smithery Materials \\\ Private Home ||
- Going west from Surferio takes you to the Mosel Dunes. The enemies
are (likely) too much for you to handle, but if you think you can avoid
them, you could try getting the chest in the southeast part of the desert
(22 400 Fol) as well as the Alchemist's Stone in the northwest.
Item (nc): Health Berries (Unique) (Ancient Book 1) \\\ Duggus Forest ||
- Examine the rock near the spring where you fought Mudman to find the
first hidden item. Keep in mind, you can't get these items if you haven't
started the Ancient Book side quest.
\\\ Luxury Inn "The Front Door" ||
- Back in Peterny, go to Room 102 at the inn to trigger a scene involving
Rumina the Tomboy & Ruddle the Traveler. You'll be presented with the
following dialog options:
- You should take the north gate.
- Go east, of course.
- It's south. Didn't you know that? <---
- West. No question about it.
- To complete the quest, you need to keep heading southwest and encounter
Ruddle & Rumina in each town. If you can afford the Superior Chain Mail,
you can pick one up while you're at it (or two if you're planning on
using both Nel and Maria).
\\\ Inn "The Dozing" ||
- You'll find Ruddle & Rumina at the inn in Arias.
- Go out through the northwest gate. <-
- Easiest way is through the southwest gate. <---
- Actually, you should go east.
- Now, you need to run all the way back to Airyglyph. Drop by at the
Kirlsa Caverns on your way.
Item (nc): Magi Berries (Unique) (Ancient Book 2) \\\ Kirlsa Caverns ||
- Examine the torch opposite the hauler switches.
\\\ Airyglyph - Inn "Wyvern's Tail" ||
- One more time:
- You already passed Kirlsa. <---
- You're almost at Kirlsa.
- Head back to Kirlsa.
Item (nc): Blueprints (Unique) - 5000 Fol \\\ Tavern "The Iron Stomach" ||
Shop: Regeneration Symbol - 4100 Fol
- Buy the Blueprints from Rumina, as they're needed to acquire the
Engineering NPC Izak. A few Regeneration Symbols would be nice, too,
if you don't already have them.
- Now that we're done with that, travel north from Peterny.
\\\ Irisa Fields ||
Items: Jewel of Alertness, Magical Berries (Artifact), Blackberries
Item (nc): 1/144 Scale Bunny
- West, you'll find the entrance to the first optional dungeon, the
Aquatic Garden. You're probably not ready for that yet.
- If you're familiar enough with the game, you should save Synthesis
Materials in easy-to-reach locations for later (at least if you're doing
post-game). You're guaranteed to hit the maximum of 20 at some point.
If and when you need more materials, I'm sure you'd prefer not to spend
too much time hunting them down.
[SkipScene066]. This one plays when you enter Aquios.
Items: Perfect Berries, Synthesis Materials \\\ Irisa Fields 2 ||
Item (nc): 1/144 Scale Bunny
\\\ Sacred City of Aquios ||
Items: Compounding Elixirs, Aquaberries, Cooking Ingredients,
Ripe Berries, Synthesis Materials, Compounding Elixirs
NPC Unlock: Eliza, Grats, Stanice
Item: Aquaberries \\\ Private Home ||
Item: Smithery Materials \\\ Doctor's House ||
Item: Aquaberries \\\ Private Home ||
Items: Synthesis Materials, Blackberries \\\ Private Home ||
Items: 1800 Fol \\\ Private Home ||
\\\ Sacred City of Aquios ||
[SkipScene067]. This one plays when you approach the castle.
\\\ Castle Aquaria 1F ||
- You can talk to Nel twice to warp to the second floor. This apparently
lowers affinity, though.
\\\ Castle Aquaria 2F ||
[SkipScene068]. Talk to Nel (twice/once), or enter the audience chamber.
Item: Blackberries \\\ Guest Room ||
Item: Aquaberries \\\ Guest Room ||
Item: Fire Shielding (Unique) \\\ Clair Lasbard's Room ||
Items: Compounding Elixirs, Jewel of Refuge, Ripe Berries \\\ Storehouse ||
Item: Magical Berries \\\ Queen's Bedroom ||
Items: 4700 Fol \\\ Runological Weapon Research Lab ||
Items: Blackberries, Jewel of Alertness \\\ Runological Weapon Storehouse ||
\\\ Great Temple of Castle Aquaria ||
- Talk to Cliff.
\\\ Castle Aquaria 1F ||
- Approach Nel by the entrance.
[SkipScene069]. Enter the Guest Room.
\\\ Runological Weapon Development Lab ||
[SkipScene070]. Approach the Research Lab.
- Your next destination is the Bequerel Mine. If you missed the
Ruddle & Rumina side quest earlier, you should probably do it now.
\\\ Arias ||
- Check that you have a decent supply of Basil before heading into the mine.
- You can use the southwest gate again after the fixed encounter.
[SkipScene071]. This one plays when you approach Clair and friends.
|
[Fixed Encounter012]
- 2x Legion Dragon a. 6500 HP, 800 MP
- These two enemies are technically the same, but one of them is given
boss benefits (immune to Fury damage and status ailments, limited scan,
and boss death animation).
|
[SkipScene072]
\\\ Bequerel Mine ||
Items: Cooking Ingredients, 15 000 Fol, Blackberries, Aquaberries,
Amulet of Freedom (pat)
Items (nc): Lightstone (Unique), Key to Barred Door (Unique),
Copper Ore (Unique, Temp)
Boss: Cockatrice
- Paralysis lasts for 16 seconds. The counter resets at the end of a battle.
- Don't forget that Berserk doesn't increase MP damage (not directly).
- Light the torch, then approach the gate to trigger a fixed encounter.
[Fixed Encounter013]
- Equip the Lightstone right away. This is the only dungeon where it
does anything.
[Fixed Encounter014]
[Fixed Encounter015]
[Fixed Encounter016]
- Once you reach the large room with two torches around the middle,
light them both and stand between them.
- Next, you'll need to chase a dragon with a key.
[Fixed Encounter017]
- De-equip the Lightstone in the next area, and put out the torch near
the door as well.
- In the last shadow puzzle room, you're supposed to step on the switch
in the middle, and then examine two of the dragon ornaments, so that
the door you want to pass through will not come in contact with your
shadow. The west gate takes you to the abandoned refinery and the north
gate takes you to the boss, although you can also reach the boss from
the refinery.
- Don't miss the Amulet of Freedom. From the third shadow puzzle room,
go north, then take the eastern path north.
[SkipScene073]. This one plays when proceed north past the save point
| (or east past the other one).
[Boss] FWIE
- 15 500 HP, 431 MP II
- 1200 xp, 2000 Fol, Synthesis Materials
|
[SkipScene074]
[SkipScene075]. Approach the pile of stones.
- You can't leave the mine on foot the way you came from at this point.
\\\ Abandoned Refinery ||
Items: Compounding Elixirs, 23 600 Fol, Blackberries, Ripe Berries,
Worm-Eaten Tome (Artifact), Synthesis Materials, Magical Berries
Item (nc): Demonbane Cross (pat) (Ancient Book 6)
Lost & Found: Synthesis Materials (Demetrio)
Boss(es): Demetrio (+ 2x Legion Dragon b)
- Examine the tree north to find the Demonbane Cross.
- Talk to the soldier near the mine cart to return back to the entrance
(or talk to the runologist so you can rest first).
[SkipScene076]. This one plays after you choose to ride the hauler.
|
[Fixed Encounter018]
|
[SkipScene077]
|
[Boss]
- 14 800 HP, 17 776 MP, A:I
- 3000 HP, 192 MP, I:I (Legion Dragon b)
- 1960 xp, 4216 Fol in total
|
[SkipScene078]
- Feel free to return to the refinery / save point after the battle
(you can't use the save point near Kirlsa Caverns).
Lost & Found: War God's Symbol (Albel) \\\ Bequerel Mountain Path ||
NPC Unlock: Gossam, Mackwell, Rigel
Boss: Albel (+ 2× Black Brigade Soldier b)
[SkipScene079]. This one plays when you approach the entrance to Arias.
|
[Boss]
- 26 000 HP, 2600 MP
- 4220 HP, 192 MP (Black Brigade Soldier b)
- 2560 xp, 6508 Fol in total
- No traditional BTs. Don't forget to switch to non-damaging counter
auras when going for Albel's BTs.
|
[SkipScene080]
\\\ Moonlit Bridge ||
[SkipScene081]. This one plays when you enter Aquios.
\\\ Runological Weapon Development Lab ||
[SkipScene082]. Approach Dion & friends.
\\\ Inn "Solon's Guidance" ||
[SkipScene083]. Approach the second floor room.
PC: (Adray) Lv18 \\\ Audience Chamber ||
Default (Adray): Shichishitou (Unique)
- You can get Adray to join you for the rest of Disc 1 if you visit
the audience chamber. If you're actually using him, fix him up with a
Demon Slayer. He's not going to get any armor until Disc 2 (unless
Grats or Lias happens to create something).
[AddSkipScene009]. This one plays if you approach the throne and then
try to leave the audience chamber.
\\\ Palmira Plains ||
[SkipScene084]. This one plays when you reach Arias.
\\\ Arias ||
[AddSkipScene010]. This one plays if you approach Dion.
\\\ Lord's Mansion ||
[SkipScene085]. Enter the Conference Room.
\\\ Guest Room ||
- Talk to Cliff or examine the bed to go to sleep.
\\\ Conference Room ||
[SkipScene086a]. This one plays when you talk to Clair and reply "Yes."
\\\ Arias ||
[SkipScene086b]. This one plays when you go through the southwest gate.
Boss: Vox \\\ Aire Hills ||
[SkipScene087]. Approach Vox.
|
[Boss]
- 30 000 HP, 20 000 MP, A:I, 2700 xp, 5200 Fol
- No BTs
|
[SkipScene088]
[SkipScene089]. This one plays when you approach Arias.
\\\ Dion's Room ||
[SkipScene090]. Approach Dion.
\\\ Inn "Solon's Guidance" ||
[SkipScene091]. Approach Mirage.
\\\ Dion's Room ||
[SkipScene092]. Approach Dion.
PC: Maria Lv20 \\\ Conference Room ||
Default (Maria): Microblaster (Unique), Steel Chain Mail
- This is where I swap out Fayt, so I can use Maria. She can do MP kills
quite nicely with her Charge (Lv22)(and HP kills too, of course).
- I recommend using a Decrepit Tome on Maria. Don't forget that you
need to set Common Support Symbols as a support skill in order to use
the spells during battle.
- When using Maria in battle, you should move her by sidestepping, as
it's faster.
\\\ Audience Chamber ||
[SkipScene093]. Approach the Queen.
Items (nc): 10x Disintegration Hammers \\\ Great Temple ||
[SkipScene094]. Approach the High Priestess.
- Talk to the Priestess to obtain some Disintegration Hammers.
- You should create a weapon for Maria through Engineering (if you're
actually using her). Your choices are:
Power Blaster: 70 ATP, 580 F, 30 (81)
Pulse Needle: 120 ATP, 1280 F, 50
Photonic Blaster: 160 ATP, 5950 F, 70
- I'd recommend the Pulse Needle.
- You should also try your luck with the Bangle of Accuracy, Blue / Red
Talismans and Ring of Haste. Using Roger gives you decent odds, although
he does have a fair chance of dropping out. You should at least be able
to make the bangle. Refine it right away. If you manage to make a Blue
Talisman, you can go ahead and refine that as well. Once you do, it will
negate HP damage 30% of the time. *Quite* useful. The Red Talisman does
the same for MP damage, but MP damage isn't a big concern on Disc 1. If
you have the money, you can also refine the RoH up to 20%.
- If you need Crafting Materials before getting the RoD, the best source
is the Bogle Soldier at Duggus Forest. Not a particularly good source,
but, yeah, you'll get them, slowly, but surely.
- You now also have a decent chance of creating a Tattered Tome, which
teaches a character the tactical skill Convert Damage. That one can give
you a bit of an advantage when fighting bosses who only do HP damage.
- I suggest using the workshop in Peterny since the save point is right
next to it.
- Buying from the Retail Rabbit at this time won't make him leave Peterny.
If you want a Blaze Gun for some reason, now's your chance.
\\\ Sealed Cavern ||
Items: Blueberries, Cooking Ingredients, Earth Shielding (Unique),
Blackberries, Anointed Chain Mail, Lunar Talisman (pat)
Items (nc): Intellect Berries (Unique) (Ancient Book 3), 1/60 Scale Bunny
Lost & Found: Regeneration Symbol (Bronze Brute)
Boss: Flying Knight
- The Bronze Brutes are worth good xp (900 with Triple xp). You can
fight two of them at a time in the shrine. You should be able to keep
Triple xp on if you use Nel's Touga. Cliff (or Roger) can easily take
care of the Mages with Charge. Using Power Up is an option. I usually
get myself to Lv32, so I can get my HP to Lv10.
- Now, I know I'm starting to sound like a broken record, but please try
and learn to play the game with some degree of skill. It's really not
that hard (otherwise, I would never have figured it out).
- Also, learn to use L1 and R1 in the menus.
- Examine the statue in the room with the Bronze Brute to find a switch.
- The walls you can break are fairly easy to spot. When you have the
Disintegration menu on, the walls will be highlighted when you're close
to them.
- Hit the lever at the end of the stairs after the first breakable wall
to open up a short cut that makes it easier to get through the place.
- Examine one of the tombs in the room south from where you found the
Lunar Talisman to find another Ancient Book item.
[SkipScene095]. This one plays when you proceed west from the room
| northwest of the save point.
[Boss]
- 17 000 HP, 240 MP, 900 xp
- No BTs
\\\ Shrine of Kaddan ||
Items: Compounding Elixirs, Saint's Stone (Artifact, Temp),
Shabby Textbook (Unique), Blackberries, Cooking Ingredients,
Heavy Armor, Compounding Elixirs, Hammer Charm (pat),
Book of Prophecies 1 (Unique), Synthesis Materials, Synthesis Materials,
Blueberries, Aquaberries, Blackberries, Cooking Ingredients,
Orb of Foe Finding (Unique), Blackberries, Alchemy Materials,
Anti-Stone Amulet (pat), Blackberries, 54 000 Fol, Celestial Pixie,
Smithery Materials, Alchemy Materials, Compounding Elixirs,
Compounding Elixirs, Blueberries, Cooking Ingredients
Items (nc): Saint's Stone (Artifact, Temp), Saint's Stone (Artifact, Temp),
Saint's Amulet (Unique), 1/1 Scale Bunny (Artifact)
Bosses: Crystal Cerberus, 4x Vendeeni Soldier c
- The Flying Knights are also worth 900 xp, but you'll likely find them
more difficult to handle than Bronze Brutes.
- The enemies will be gone after the last boss. The ones in the Sealed
Cavern will remain, though (for the time being).
- Cliff will likely have learned Aerial Assault by now. It's a great
move, but you shouldn't forget about Charge. AA can do both HP and MP
kills, but it's better suited for the latter. Charge does better HP
damage, but, as usual, only when used manually.
- The Crystal Statue type enemies may counter with a lunge attack when
hit. It gives them a moment of invincibility and they can even use it
in the air. Attacks with multiple hits are not a good choice when
fighting them.
[Fixed Encounter019]
[SkipScene096]. Plays when you approach the dead soldier.
[Fixed Encounter020]
- Head south from where you fought the second Crystal Statue. You'll
reach a small, empty room. Wait for a while and a quake will occur.
This will weaken the walls in four locations nearby.
- Once you've acquired all three Saint's Stones, you can create the
Saint's Amulet at the workshop.
[SkipScene097R]. This one plays when you proceed north past the save point.
|
[Boss] FWIE
- 30 000 HP, 3500 MP, 3500 xp IIII
- The boss will be invincible if you don't have the Saint's Amulet.
- The next quake can be triggered by examining one of the empty chests
in the treasure room.
- You'll eventually find an area with a statue. If you examine it, you
can fight four solo battles for an Anti-Stone Amulet. All the enemies
have 9000 HP, 1000 MP and 200 ATP. The third one is the hardest, and
the fourth one is the easiest. If you die, you won't get a game over.
- On 4D, I'd recommend: 1: Fayt (IHPD), 2: Nel (Touga), 3: Cliff (AA),
4: Maria (Charge).
[Add Fixed Encounter008] (Stalker)
|
[Add Fixed Encounter009] (Dark Rider)
|
[Add Fixed Encounter010] (Unholy Terror)
- You can avoid the second hit of his unblockable pretty consistently
by moving in a straight line.
- Starts casting Thunder Flare (~385 pod) once below 40% health.
|
[Add Fixed Encounter011] (Ghostly Hag)
- The last quake will be triggered once you touch the red gem.
[SkipScene098]. Approach the door leading to the Sacred Orb.
[SkipScene099]. This one plays when you reach the Sacred Orb.
|
[Boss]
- 7400 HP, 336 MP. 2400 xp, 2000 Fol in total.
- No BTs
|
[SkipScene100]
- If you get the 1/1 Scale Bunny, you'll want to sell that as quickly
as possible (it's worth 82k). Having it in your inventory reduces the
movement speed of your characters by 50% during battle.
[SkipScene101]. This one plays when you reach the entrance of the shrine.
NPC Unlock: Misty Lear, Lias, Dejison
NPC: Mackwell (Book of Prophecies 1) \\\ Library of Theology ||
- Feel free to recruit Mackwell if you're interested in grabbing some
Alchemy patents. Aside from that, he's not really needed. Don't forget
to set him on standby unless you want him to try and create stuff on his
own (using your money).
\\\ Audience Chamber ||
[SkipScene102]. Approach the Queen.
\\\ Radish Lounge ||
[SkipScene103]. Talk to everyone (Jessie twice).
[SkipScene104]. Approach Jessie after talking to the Guy Who Looks Like a
Scientist and the Seraph Boy.
\\\ Castle Aquaria 2F ||
[SkipScene105]. Enter the Audience Chamber.
- Your next destination is the Ruins of Mosel. However, if you haven't
done the Aquatic Garden yet, you should be able to handle it now. Then
again, there's really nothing of particular interest there. I myself get
the Synth Materials at the very least.
\\\ Aquatic Garden ||
Items: Crafting Materials, Eldritch Fire Stone, Symbol of Courage,
8200 Fol, Blackberries, Blackberries, Synthesis Materials,
Smithery Materials, Holy Sword, Fresh Sage, Earth Charm,
Anointed Chain Mail, Blueberries, 15 000 Fol, Wind Absorption (Unique),
Paracelsus's Table (Unique)
Item (nc): (1/1 Scale Bunny)
Boss(es): Sculpture Lord & 2x Sculpture Guards
- If you don't like block puzzles, you should probably use a video guide.
The hardest one is the Wind Absorption, a synthesis item. If it's giving
you too much trouble, you can just skip it. You can easily get the same
effect by synthing an Elven Cloak.
[AddSkipScene008]. This one plays when you proceed west past the save point.
|
[Boss]
- Lord: 40 000 HP, 30 000 MP
- Guard: 11 000 HP, 3200 MP
- 2080 xp, 26 360 Fol in total
- No BTs
- Don't forget to sell the 1/1 Scale Bunny (if you got it).
Boss: Schweimer (+ 2x Legion Dragon b) \\\ Sanmite Steppe ||
[SkipScene106]. This one plays when you approach the small bridge.
|
[Boss]
- 16 800 HP, 1400 MP, A:I
- 1660 xp, 3266 Fol in total
- No BTs
|
[SkipScene107]
\\\ Passage from Parch to Plenty ||
Items (nc): (Map of Mosel Dunes) - 10 000 Fol, 1/144 Scale Bunny
- You can buy a map of the desert from the old man for 10 000 fol, but
you should save your cash. Either way, don't try to explore the dunes
right away. Wait until you have the Aqua Veil. The entrance to the ruins
is around the northeast part of the desert.
- I hope I don't have to remind you that in many cases an MP kill is
easier than an HP kill.
\\\ Ancient Ruins of Mosel ||
Items: Blackberries, Blueberries, 40 000 Fol, Aquaberries,
Aqua Veil (Unique), Blackberries
- Had you come here before, nothing would've happened in the first room,
where you need to step on the switch in the middle.
- The Imps are among the most annoying enemies in the game. You should
*not* fight them.
[SkipScene108]. Proceed south past the second save point.
\\\ Mosel Dunes ||
Items: Fire Pixie, Alchemist's Stone (Unique), Aquaberries,
Cooking Ingredients, Perfect Berries, Machinery Materials,
Synthesis Materials, Smithery Materials, Blueberries, 22 400 Fol,
Aquaberries, Blackberries
\\\ Sanmite Steppe ||
[SkipScene109]. This one plays when you reach Peterny.
- You can now access new areas in Kirlsa, so check them out on your way
to Airyglyph or when you go there to pick up the Blades of Ryuusen.
Also, if you still haven't bought the Blueprints from Rumina, get them
too. On Disc 2, it'll be too late.
NPC Unlock: Killer Chef, Cornelius, Balbados \\\ Airyglyph ||
[SkipScene110]. This one plays when you approach the castle.
\\\ Airyglyph Castle, 1F ||
- You can talk to Woltar twice to warp.
PC: Albel Lv24 \\\ B1F Guard Room ||
Default (Albel): Iron Claw (Unique), Padded Armor (Unique)
[SkipScene111]. Enter the dungeon.
Item: Synthesis Materials \\\ Food Storehouse ||
Item: Compounding Elixirs \\\ Kitchen ||
Item: Blueberries \\\ Fallen Soldier's Room ||
Item: Jewel of Avarice \\\ Armory ||
Item: Smithery Materials \\\ Watchtower ||
Item (nc): (Letter from King of Airyglyph) (Unique) \\\ 2F Audience Chamber||
- The letter involves a sequence of Private Actions you don't need to
bother yourself with. I avoid the scene myself.
Item: Magical Berries \\\ King's Private Quarters ||
Items: 1100 Fol \\\ Oddeye's Cave ||
\\\ Kirlsa - Storm Brigade Garrison ||
Items: Aquaberries, Cooking Ingredients, Ripe Berries
Items: Blackberries, Synthesis Materials \\\ Storeroom ||
Item: Fire Pixie \\\ Guest Room ||
Item: Blackberries \\\ Official Office ||
Item (nc): Blades of Ryuusen (Unique) \\\ Mansion of Count Woltar (2F) ||
- This is a weapon for Nel. It has an elemental side effect (May shoot
powerful balls of ice when using normal attacks), but it shouldn't be
much of an issue.
- At this point, you can "flag" one of the following three characters, so
that he or she will permanently join your party at the beginning of Disc 2.
- Nel: Do neither of the ones below. (default)
\\\ Luxury Inn "The Front Door" ||
- Albel: Stay at the inn in Peterny and choose 'Not really.'
[AddSkipScene011]. This one plays if you spend the night here.
\\\ Surferio ||
- Roger: Trigger an event in Surferio. (only available if you started
the Ancient Book side quest)
[AddSkipScene012]. This one plays if you enter the house opposite the shop.
- It's possible to trigger both of these scenes. I don't know what happens
in that case. I always go with Nel myself.
\\\ Bequerel Mountain Path ||
[SkipScene112]. Plays when you enter the Mountains of Barr.
\\\ Mountains of Barr / Barr Caves ||
Items: Smithery Materials, Smithery Materials, Blackberries,
Aquaberries, Writing Materials, Superior Chain Mail, 46 000 Fol,
Wind Shielding (Artifact), 18 100 Fol, Blueberries, Writing Materials,
Ripe Berries, Steeled Earth (Unique)
Items (nc): Elven Slippers (pat) (Ancient Book 5),
Dragon's Windpipe (Unique, Temp), Dragon Bone Flute (Unique)
Lost & Found: Pulse Gun (Artifact) (Blue Dragon Zombie)
Boss: Blue Dragon Zombie
- At the end of the first outdoors area is a place with a dragon flying
around (too high for you to fight). Hang around and it'll grab you and
take you to its nest. Examine the pile of bones in the nest to find the
Elven Slippers.
- Trophy note: You have to fight the dragon that carries you away. Wait
around without being picked up, and it'll come down.
[SkipScene113]. This one plays when you enter the cave behind the
| waterfall (north from the save point).
[Boss] FWIE
- 30 000 HP, 2500 MP, 270 ATP IIII
- 3500 xp, 10 500 Fol
|
[SkipScene114]
- Return to the workshop (where Misty hangs around) so you can fix up
a Dragon Bone Flute. Now, head into the caves and locate the "gigantic
relief painting that looks like a happy dragon." Play the right tune,
and it'll vanish. The way you press X determines the melody. If you screw
up, you'll be forced to beat up a dragon, plus, if it's a door with
multiple moods, you'll have to start all over.
- PS4 note: Hold L2 to emulate a hard press.
Happy (yellow): Light, fast
Playful (green): Light, long
Sad (silver / blue): Hard, fast
Angry (red): Hard, long
\\\ Ruins of Barr ||
Items: Masterwork Plate, Magical Berries, Damask Plate (Unique),
Blackberries, Spirit Stone (Unique), Wind Charm, Wind Pixie,
Synthesis Materials
Item (nc): Dragon's Cranium (Unique)
Boss: Robin Wind a
- After examining the big door in the central room, go examine the
tubes in the operation room to find the cranium.
[SkipScene115]. Plays when you enter the operation room.
- Light all the panels then stand on the middle panel in the central area
to gain access to the lava caves.
- You can use the Spirit Stone to recruit Misty Lear. She would allow
you to create Orichalcum, which can then be synthed to give a weapon the
ATP +500 factor. I would advise against using it unless you feel that
you really need or want it. Even on 4D, you should be able to manage
without it.
[SkipScene116]. This one plays when you approach the lava caves.
|
[Boss]
- 50 000 HP, 1800 MP, 490 ATP, A:I, 6500 xp, 25 350 Fol, Synthesis Materials
- Aerial Slash is your main concern. He only uses it between 50-70%
health.
- All his special attacks are Wind-elemental.
\\\ Urssa Lava Caves |||
Items: Crafting Materials, Damask Gauntlet, Cooking Ingredients,
Blackberries, Book of Prophecies 2 (Unique)
Items (nc): Rabbit Ears Chalice (Unique) (Ancient Book 7),
Rabbit Ears Key (Unique), Gutsy Bunny (Unique), 10× Disintegration Bombs
- Most of the enemies here have 320 DFP (256 on Easy) and can deal heavy
MP damage. IMPD works well.
- Magma Man can heal itself, and an MP kill is not really an option. I
recommend running away from them, as they pretty much require you to
change your setup.
- The key is hidden behind the bunny statue, whereas the chalice can be
found by examining one of the torches in front of it.
- There should be only one Ancient Book item left now, but I strongly
suggest you forget about the last one. To get it, you'd have to complete
the second optional dungeon before the end of Disc 1 (normally you'd do
it around the end of Disc 2). You can't get any of the AB items after
Disc 1 even if Roger joins you at the beginning of Disc 2. There's no
additional reward for finding all 7 items, and the item in question is
far from worth the effort (Strength Berries: increases Str by 2). Unless
you're madly obsessed, just let it go.
- You can use the Rabbit Ears Chalice to get the exact damage BTs. If
you equip it and input the Konami code, the character will explode and
deal damage that equals half of their current HP. You have a good chance
of getting them by just playing normally, but if you don't, you can use
the chalice. You can get your HP down to the right value by adjusting
your DFP so you'll only take minimal damage from an enemy. You can also
use the flying rocks in the Kirlsa Caverns.
- Once you find Vanilla, he / she will eventually ask how much you're
willing to pay for the RoD.
1000 Fol -> No deal
10 000 Fol -> Ring of Disintegration & Gutsy Bunny
30 000 Fol -> Ring of Disintegration & Gutsy Bunny
NPC: Misty Lear (Spirit Stone) \\\ Mountains of Barr ||
\\\ Airyglyph Aqueducts ||
Item: Glowstone (Unique, Temp), Anti-Freezing Amulet (pat)
- Blast your way north in the first room to find this one.
- Go grab the Anti-Freezing Amulet with the bombs you have left. The
chest is in the room right after the area where Fayt first noticed the
ice on the floor (ie. east from the save point).
\\\ Urssa Lava Caves ||
Item (nc): Ring of Disintegration (Unique)
- The Ring of Disintegration, or just the RoD, allows you to obtain new
items in most previous dungeons. These items are mostly of little
importance, however, so I don't actually recommend getting them, at
least not now. I myself only get the Synth Materials and a few other
items on Disc 2 when I'm close to them.
---> RoD clean-up
\\\ Bequerel Mine ||
Items: Synthesis Materials, Ripe Berries, Silver Dagger, Perfect Berries,
Perfect Berries, Alchemy Materials, Trading Card EX3 (Unique),
Crafting Materials
\\\ Abandoned Refinery ||
Items: Ripe Berries, Battle Sphere (pat), Water Pixie
Item (nc): (1/60 Scale Bunny)
\\\ Airyglyph Aqueducts ||
Items: Anti-Freezing Amulet (pat), Magical Berries, Synthesis Materials,
Ripe Berries
Item (nc): (1/60 Scale Bunny)
\\\ Kirlsa Caverns ||
Items: Ripe Berries, Perfect Berries, Magical Berries, Trading Card EX4,
Ripe Berries, Synthesis Materials, Water Pixie, Antique Jewelry (Unique),
3000 Fol
Item (nc): (1/60 Scale Bunny)
- You can use the Antique Jewelry to recruit Balbados at Mosel Dunes,
but I don't bother with it, since we're so close to getting Sophia and
Peppita.
- Hauler routes:
Synthesis Materials: Stop.
Water Pixie: Right, stop.
Antique Jewelry: Left, right, stop.
3000 Fol: Left, left, jump, jump, stop.
\\\ Kirlsa Training Facility - Living Quarters||
Items: Cooking Ingredients, Decrepit Tome (Artifact), Magical Berries,
Ripe Berries, Perfect Berries
Items: Synthesis Materials, Compounding Elixirs \\\ Training Area ||
\\\ Duggus Forest ||
Items: Crafting Materials, Alchemy Materials, Smithery Materials,
Crafting Materials, Smithery Materials, Magical Berries, Compounding Elixirs,
Trading Card EX5, Ripe Berries
Item (nc): (1/60 Scale Bunny)
\\\ Shrine of Kaddan ||
Items: Blueberries, Ripe Berries, Enchanted Pen (Unique),
Compounding Elixirs, 22 000 Fol, Magical Berries, Synthesis Materials,
Jewel of Avarice, Blackberries, Alchemy Materials, Jewel of Refuge,
Aquaberries, Jewel of Avarice
- The Pen is in the long corridor two screens from the place where you
found the Orb of Foe Finding.
\\\ Mountains of Barr / Barr Caves ||
Items: Synthesis Materials, Writing Materials, Cooking Ingredients,
Writing Materials, Compounding Elixirs, Smithery Materials,
Smithery Materials
Items: Perfect Berries, Cooking Ingredients, Ripe Berries, Blackberries
Item (nc): (1/1 Scale Bunny)
<--- RoD clean-up
- If you need more Crafting Materials or Smithery Materials, go blast
stuff with your RoD at the Kirlsa Training Facility. Once there, find
an object that will only cost you 1 "Disintegration Point" (such as the
wooden fence blocking your path to the Cooking Ingredients). Disintegrate
it, then hit Select to activate Retry. This will instantly bring the meter
down to zero, and you'll obtain either Cooking Materials, Smithery Materials
or Crafting Materials.
- In order to recharge the ring, go to one of Vanilla's colleagues
hanging out at every inn in each town. A full recharge will cost you
10 000 Fol.
- Trophy note: You're going to have to do Deepest Reaches now for the
last Ancient Book. There's no way in hell you'll get those BTs (without
Ori, that is), so after getting the trophy, load a save from before you
fought Aurora Monster.
- Amoeba Giant: MP kill with Kokuyousen. Avoid Mudman Punch by side-
stepping. Remove the other two characters so you don't have to waste
items reviving them.
- Aurora Monster: Kokuyousen, again. Once he starts using Energy Pulse,
only chain Kokuyousen during his slow unblockables.
- Spirit Trio: This one's not as hard as you might think. I just used
Aerial Assault with Cliff and synthed him Wind absorption and Fire
immunity. I used AD -> MF with Maria a little as well. All my characters
were on Manual. Take out Aquaregia last.
Bosses: Crosell, Crosell 2 \\\ Urssa Lava Caves ||
[SkipScene117]. This one plays when you enter Crosell's lair.
|
[Boss] FWIE
- 29 000 HP, 4200 MP, 280 ATP R RR
- 7000 xp, 10 000 Fol
- Doom Raid covers a massive area, but it's blockable. Any character
set on Manual is guaranteed to block it. If your controlled character
doesn't have enough Fury to block it, it's time for some sidesteps.
|
[SkipScene118]
|
[Boss]
- 62 000 HP, 6000 MP, 380 ATP, 12 000 xp, 35 000 Fol, Ring of Vigor (Artifact)
- No BTs
|
[SkipScene119]
NPC Unlock: Mishell, Gusto, Vanilla \\\ Aquios ||
NPC: Mishell (85 000 Fol)
- With both Mishell and the Enchanted Pen, you could technically create
a Moldy Tome (Max Fury) and a Brittle Tome (Quick Symbol), but the odds
are only about 10% and there's plenty of overlap. Feel free to give it
a shot, but I wouldn't spend too much time on it.
- Incidentally, you can't get the pen now, as Fayt will refuse to enter
the Sealed Cavern.
- I'm usually a little above Lv40 at this point.
- Return to the garden after talking to all of your party members.
De-equip any vital equipment from everyone except Fayt, Cliff and Maria.
The PC you flagged as your first permanent optional character (Nel,
Albel, or Roger) will be MIA for only a short period of time.
Nel | In her room
Mirage | Guest room
Maria | Great Temple of Aquios
Cliff | Castle Aquaria 1F
Albel | Main street
Roger | Grocer "Aire's Blessing"
Adray | Clair Lasbard's room
\\\ "White Dew" Garden ||
[SkipScene120]. Approach Maria and Mirage.
\\\ Upper Deck, Diplo ||
[SkipScene121]. This one plays upon entering the bridge.
----- Disc 2 ----- A02
[SkipScene122]. Insert Disc 2.
- Before Maria will contact you on the lower deck (after which you can
trigger the next scene), you'll need to talk to Maria and at least one
person from each of the following four groups:
1. Maria
a. Lancar / Lieber
b. Quark Fighter A / C (Storeroom)
c. Cliff / Mirage (Transporter Room) / Steeg (Transp. Room)
d. Quark Member (Engineering Team) (Lower Deck) /
Quark Member (Support Team) (Lancar's Room)
[SkipScene122]. This one plays when you approach Cliff and co,
| and reply "I'm ready."
[Fixed Encounter021]
|
[SkipScene123]
- You'll be in the Kirlsa Training Facility, but you can't leave. Go pick
up the Decrepit Tome on the first floor and the Synth Materials from the
2nd floor (unless you already have a lot of them). You could hoard up on
Crafting Materials while you're at it.
- From now one, you'll be consistently running into enemies who may be
a little too much trouble to be worth killing (Mechaflies, Proclaimers,
Robogunners, Polyhedrons). Remember: you don't *have* to fight them.
You have the option of avoiding them. Use it.
- Also, from now on, you'll be running into enemies using the Homing
counter aura more often. Occasionally, you'll gain control of your
character before it hits you, in which case you can sidestep to avoid
the damage.
Lost & Found: Ring of Vigor (Biwig) \\\ Arena ||
PCs: Sophia Lv1, Nel / Albel / Roger
Default (Sophia): Crescent Rod (Unique), Robe (Artifact)
Boss(es): Biwig (+ 2x Vendeeni Soldier d)
[SkipScene124]. Proceed south past the save point.
|
[Boss] FWIE
- 26 000 HP, 13 816 MP RR W
- 1090 xp, 1262 Fol in total
|
[SkipScene125]
- This is where I swap out Maria for Sophia. I find her Restoration (Lv22)
and Fairy Light (Lv32) spells to be quite essential. Thunder Flare (Lv30)
is pretty good for stunlocking.
- If you're playing on a higher difficulty level, consider leveling up
your healing spells at some point.
- You should cut back on Aerial Assault now. Getting blocked will get
Cliff (and possibly others) killed in case of a damaging counter aura
and, besides that, many enemies will be able to interrupt it with ease.
Fists of Fury is an okay choice (Sphere of Might as cancel fodder).
\\\ Central Corridor, Aquaelie ||
[SkipScene126]. Enter the room Maria's staying in.
\\\ Private Room ||
[SkipScene127]. Approach / examine the bed, and choose to 'hit the sack.'
\\\ Central Corridor, Aquaelie ||
[SkipScene128]. Enter the bridge.
\\\ Aft Long-Distance Transporter Room ||
[SkipScene129]. Enter the teleporter.
\\\ Moonbase ||
\\\ Transporter ||
[SkipScene130]. Exit the transporter room.
\\\ Recreational Zone ||
[SkipScene131]. Approach the center of the zone.
Shop: \\\ Shopping Center ||
Physical Enhancer 800 Fol
Mental Enhancer 1000 Fol
Analeptic 3000 Fol
Items: 32 000 Fol \\\ Bar "The Red-Eye" ||
Shop: \\\ Armorer "Rokumundo Antique Shop"||
Ceramic Sword 32 000 Fol
Ceramic Gauntlet 35 000 Fol
Ceramic Dagger 32 000 Fol
- You'll find better weapons very soon, so you could pass up on these.
- If you're having trouble with a single tough enemy (such as the upcoming
Proclaimer) or even multiple enemies, you may want to play defense and
set all your characters on manual. Your damage output may go down, but
at least you won't have all three characters asspounded at the same time.
- When going one-on-one, you can either use long range attacks from a safe
distance or get a safe opening for short range attacks by using Homing.
In case of multiple enemies, you'll have to do some micro-managing and
frequently switch between characters.
- You may also want to consider creating elemental weapons in order to
take advantage of elemental weaknesses. I never do it myself, but know
that you have that option. Mechanical enemies are all weak to Water.
You'll find nothing but those here and more of them in the next dungeon,
but after that, it's not going to be consistent. If you're using Nel,
you don't actually have to do any synthing, since Ice Blades is elemental
by default.
PC: Peppita Lv1 \\\ Habitation Zone / Recreational Zone 2 ||
Default (Peppita): Cape of Assault (Unique), Robe, Heavy Bracelet (Unique)
Boss: Proclaimer a
[SkipScene132]. This one plays when you pass the center of the zone.
|
[Boss] FWIE
- 50 000 HP, 50 000 MP, 600 ATP RRWR
- 6000 xp, 4900 Fol
- Proclaimers love to spam their devastating unblockable (at least when
above 40% health). Try sniping her with Aiming Device, or exploit her
elemental weakness with Nel's Fuujin or Raikou.
|
[SkipScene133]
- After the boss, Peppita will join the party, and very soon you'll
need to decide whether or not to keep her. If you don't take her, you
can get Albel, Nel or Roger instead.
- If you're not keeping Peppita, go create a Philosopher's Stone (12)
at the workshop before she leaves.
- The Incapacitators are worth good xp and should go down easily. This
is pretty much the best way to level up in Disc 2 main game. I don't
really level up much yet, though, as I don't want Mirage to be too far
behind.
\\\ Recreational Zone ||
[AddSkipScene013]. Enter the bar with Peppita in your party.
\\\ Storehouse ||
Items: Runic Cloak (Unique), Ablative Shield, Battle Armor,
Spike Shoes (Unique)
H2-H1
/ \ \
S1----S2 R1
/ /
S3-R2
\\\ Habitation Zone ||
Items: Cooking Ingredients, Ripe Berries, Ablative Armor,
Trading Card 1
Items: Trading Card EX1, Blackberries \\\ Habitation Zone 2 ||
Item: Life Saver \\\ Inside Building ||
\\\ Research Zone (S1) ||
Items: Sunrise Dictionary (Unique), Synthesis Materials (s)
\\\ Research Zone 2 ||
Items: Carbonite Armor, NC Program Disk (Unique)
[SkipScene134]. This one plays when you reach the
Symbological Genetics Research Center Scissors 61.
\\\ Research Zone 3 ||
Items: Magical Berries, Jewel of Alertness, Ripe Berries, 19 000 Fol
Items: Magical Berries, Ripe Berries \\\ Research Facility ||
Items: Laser Weapon, Synthesis Materials \\\ Research Facility ||
Items: 24 000 Fol, Perfect Berries \\\ Research Facility ||
Item: Aquaberries \\\ Recreational Zone 2 ||
Item: Mind Saver \\\ Inside Building ||
\\\ Recreational Zone ||
[SkipScene135]. This one plays upon reaching the center of the zone.
- Now you need to choose whether or not to take Peppita as your second
and final optional party member (Mirage and Adray will join later regardless).
I always keep her myself, even though I never actually use her in battle.
\\\ Central Corridor, Aquaelie ||
[SkipScene136]. Enter the bridge.
[SkipScene137]. Return to the bridge after resting in your room.
\\\ Aft Long-Distance Transporter Room ||
[SkipScene138]. Enter the teleporter.
\\\ Shuttle Calnus ||
[SkipScene139]. Exit the shuttle.
Item (nc): Authentication Disk (Unique) \\\ Planet Styx ||
- As if fighting one Proclaimer wasn't bad enough, you can now run into
them as normal enemies and there will usually be two of them. Unless you
have a death wish, I highly recommend you avoid them.
- Once below 50% health, Enforcers start using an attack called Disaster (U).
It's a ranged, multi-hit attack that homes in on all characters, deals
both HP and MP damage, and has a chance of inflicting Petrification.
Without something that significantly increases your movement speed, you
may not be able to outrun it (except with Fayt, of course).
[SkipScene140]. This one plays when you approach the strangely
| familiar structure.
[Fixed Encounter022]
- Careful with this one on higher difficulty levels. I used Loose Line
with Cliff in the middle (Aerial Assault, No Guard, Blue Talisman) and
Nel at the bottom (Kokuyousen). When you get a chance to attack, they
do go down very quickly because of their low HP and MP.
|
[SkipScene141]
\\\ Arkives ||
Item: Jewel of Alertness \\\ Private Home ||
Item: Physical Enhancer \\\ Private Home ||
Item: Cooking Ingredients \\\ Private Home ||
Item: Ripe Berries \\\ Private Home ||
Item: Ripe Berries \\\ Private Home ||
Item: 35 000 Fol \\\ Private Home ||
\\\ Spacetime Station ||
[SkipScene142]. Enter the station.
\\\ Inside Station ||
[SkipScene143]. Exit the station at Gemity.
\\\ Gemity Theme Park ||
Items: Ripe Berries, Book of Prophecies 5 (Unique), Rapid Invocation
Item: Synthesis Materials \\\ Tavern "Come Together Pub"||
Shop: \\\ Outfitter "Muscle Garden" ||
Life Saver 4800 Fol
Mind Saver 4800 Fol
Rapic Invocation 22 400 Fol
Keen Kitchen Knife 55 000 Fol
- You'll want to buy two Keen Kitchen Knives eventually (one for Killer
Chef, the other to keep). For now, though, you should save your money for IC.
Shop: \\\ Armorer "Remul's Workshop of Weaponry" ||
Laser Weapon 42 500 Fol
Ablative Shield 46 000 Fol
- No need to buy any new gear. You'll be able to buy and create better
stuff when you return to Elicoor II.
- On the north side of the park is the Arena.
- Unlike before, item use is not restricted, and you can keep any items
dropped by enemies.
- In Single Battle, you can win the prizes in ranks D and C once with
each character. The others are one-time only. Don't bother with anything
above rank C yet.
- Trophy note: I wasn't able to get the Single Battle trophy with Mirage
for some reason.
Single
D Rank: Magical Berries
C Rank: Mallet Charm (pat)
B Rank: Bunny Shoes (Artifact)
A Rank: Star Guard (Artifact)
S Rank: Imposing Scroll (Unique)
- In Team Battle, you can win the prizes in ranks D and C six times. The
others are one-time only. You might be able to handle this one right away,
but the rewards are unimpressive.
- The Scumbag Slayer has a fair chance of instantly killing Scumbags.
Team
D Rank: Synthesis Materials
C Rank: Tri-Emblum
B Rank: Scumbag Slayer
A Rank: Star Splash (Unique)
S Rank: Ring of Slaughter (Unique)
- Beating Ranking Battle gives you a nice accessory, but that'll have
to wait too.
- Feel free to try out Runic Chess as well. The problem here is that
you simply can't win most of the time. If you can tell that right away
(and it can be hard to tell), you'll want to cancel in order to get
your money back and, more importantly, avoid wasting your time.
- You can win each prize four times. The flask has no real use. You can
sell them for 100k each. I'm sure you're tempted by the money, but Lv9
and S are too hard to be worth it if you're asking me (except on 4D).
Late in the post-game, you might need Synth materials, so you can come
and grab those then (Lv10 is fairly easy). Other than that...
Lv1: Blueberries Lv6: 5000 Fol
Lv2: Blackberries Lv7: Strength Berries
Lv3: 1100 Fol Lv8: Perfect Berries
Lv4: Synthesis Materials Lv9: 50 000 Fol
Lv5: Ripe Berries Lv10: Synthesis Materials
LvS: Lezard Flask (Artifact)
- And don't bother with the infernal Bunny Races.
- Trophy note: (Groan)... Use a turbo controller. It's the only sane way.
I used a Hori Fighting Commander. You'll get about 130 points in 10 hours.
All in all, it'll take about 75 hours and half a mil.
\\\ Eternal Sphere Terminal Reception ||
NPC Unlock: Ansala, Puffy, Aqua & Evia
[SkipScene144]. This one plays when you choose to enter the Eternal Sphere.
[SkipScene145]. Talk to all PCs then talk to Maria.
- You can now use the terminal to return to the following locations:
Vanguard III
Elicoor II
Moonbase
Styx
\\\ Ruins of Coffir ||
Items: 35 000 Fol, Bunny Shoes, Trading Card EX16, Perfect Berries,
65 000 Fol, Earth Pixie
Item (nc): 1/60 Scale Bunny
\\\ Pesotto Forest / Kirlsa Hills / Moonbase / Styx ||
[SkipScene146]. Plays when you warp out of the ES.
\\\ Inside Station ||
[SkipScene147]. Approach the teleport device in Gemity.
Item: Smithy Hammer (Unique) \\\ Flad's House ||
- Return to Arkives to find this elusive one.
- You should now return to Elicoor II to get some new gear.
\\\ Kirlsa ||
- Go talk to Woltar (no need if you already have Albel).
\\\ Bequerel Mine ||
- If you need Synth Materials, there's one in the second area.
\\\ Mountains of Barr ||
- You can find Synth Materials in the area immediately after the first cave.
- If you didn't get Peppita, you can get one more of the Elicoorians
to join your party.
- Albel: Urssa Lava Caves.
- Nel: Castle Aquaria.
- Roger: Surferio.
PC: (Albel) \\\ Urssa Lava Caves ||
NPC: Vanilla (30 000 Fol)
Items: Writing Materials, Writing Materials, Ripe Berries,
Trading Card EX12, 25 500 Fol (ne), Compounding Elixirs,
Writing Materials, Compounding Elixirs
Item (nc): 1/60 Scale Bunny
Boss: nx Albel 2
- If you talked to Woltar in Kirlsa, you'll find Albel in the lava caves.
Beat him in a duel and he'll offer to join unless you took Peppita, in
which case you can just fight him. If you refuse to let him join, he'll
join without a choice if you fight him again and win.
[AddSkipScene014R]. Approach / Talk to Albel.
- The first time around, you only need to approach him. After that, you
have to talk to him.
|
[Boss]
- 50 000 HP, 10 000 MP, 700 ATP, 3000 xp, 13 000 Fol, Demon's Symbol (Artif.)
- Solo with Fayt.
- No traditional BTs
- I very much doubt Albels 2, 3 and 4 all count towards 420 enemy types,
but there's no easy way to confirm that.
|
[AddSkipScene015Ra] (win)
[AddSkipScene015Rb] (lose)
NPC: Gusto (60 000 Fol) \\\ Peterny (south) ||
NPC: Aqua & Evia (20 000 Fol) \\\ Temple ||
\\\ Peterny (west) ||
Shop:
Ice Falchion 61 500 Fol Battle Armor 49 500 Fol
Gravity Laser 35 500 Fol Battle Chain Mail 38 000 Fol
Adept's Staff 29 500 Fol Wizard's Robe 19 000 Fol
Lunatic Shoes 36 000 Fol
- The Retail Rabbit is now selling the best gear money can buy. If or
when he/she leaves, you can find him / her in Surferio.
- Ice Falchion, Gravity Laser, Adept's Staff, (Battle Armor),
3 Battle Chain Mails, Wizard's Robe = 309 000 F
- The Lunatic Shoes are the strongest main game weapon you can easily
obtain for Peppita.
- Best IC stuff.
Mythril Gauntlets (1000 ATP): 450 Fol
Veinslay (1000 ATP): 400 Fol
Ice Blades (880 ATP, Water): 6800 Fol
Claw of Judgment (900 ATP): 6200 Fol
Paladin's Helm (1200 ATP): 400 Fol
Elemental Leather (R:all): 6720 Fol
Astral Armor (320 DFP): 4530 Fol (+ I: Petrify, Freeze)
- You should create the following accessories.
Blue Talisman | 260 | 20
Red Talisman | 260 | 20
Bangle of Accuracy | 222 | 20
Faerie Ring | 600 | 80, Sophia
Anti-Incap Amulet | 601 | 60
Ring of Erudition | 640 | 70, Sophia
Ring of Haste | 1100 | 60, Sophia
Blue Talisman / Red Talisman: 260 Fol, 20
10%
20% | 600 Fol
30% | 1800 Fol
Bangle of Accuracy: 222 Fol, 20 (600 F to +30%)
Ring of Haste Faerie Ring
+5% -20%
+10% | 10 000 Fol -30% | 5000 Fol
+20% | 30 000 Fol -40% | 15 000 Fol
+30% | 90 000 Fol -50% | 45 000 Fol
Ring of Erudition
10%
20% | 5400 Fol
- Synthing B/R Talismans costs between 10k and 60k. Throwing in a Ring
of Haste after that will cost you at least 220k. You could save some
time and money by leaving it at 20%. Synthing a Ring of Mental Power
(available after Kaddan 2) and an Amulet of Freedom before that saves
you even more money.
- If you're planning on doing post-game, you should create a double xp
weapon (~210k with an Adept's Staff, ~260k with a Laser Weapon).
- The best place to get money would be at the Ruins of Mosel. Equip
Anti-Freezing Amulets or Astral Armors and Elemental Leathers. The
enemies there hit pretty hard, so, er... don't get hit.
- If you're planning on using Mirage, you should move on once you run
out of money. She only starts at Lv30, so...
- If you're using Albel, don't forget that the AI can't use Aura Wall.
PC: (Nel) \\\ Castle Aquaria ||
NPC: Ansala (Philosopher's Stone)
[AddSkipScene016]. Plays if you enter Nel's room.
PC: Adray \\\ Audience Chamber ||
- If you didn't have Adray in your party on Disc 1, you can pick him up now.
[SkipScene148]. Approach the throne, then try to leave.
PC: (Roger) \\\ Surferio ||
NPC: Killer Chef (Keen Kitchen Knife)
[AddSkipScene017]. Plays if you approach Roger (Village Chief's House).
NPC Rigel (Golden Curry) \\\ Kirlsa - Grocer ||
- Note that some of the exotic food has a chance of not being consumed
when used.
\\\ Inside Station (Gemity) ||
Boss: Azazer
- Once you teleport to the Sphere Company, you won't be able to leave
until you finish the events there.
[SkipScene149]. This one plays when you travel to Sphere Company.
|
[Fixed Encounter023]
|
[SkipScene150]
|
[Boss] FWIE
- 99 000 HP, 9000 MP, 1200 ATP WR R
- 15 000 xp, 78 000 Fol, Charm of Tranquility (Artifact)
- A potentially brutal boss. His attacks are fast and he moves fast.
However, he deals MP damage only, so any character using No Guard will
be unfazed by his attacks. With this advantage, you should have little
to no trouble cutting through his HP with something like Hammer of Might
and/or Shotgun Blast.
- To avoid getting screwed over by stealth, use another character as
a decoy. Otherwise, he could run off and leave you hitting the air.
Conversely, if you actually *need* him to get off someone's back, just
move around. (You did read about stealth at the beginning of the guide,
right?)
- I would recommend against Convert Damage, as it's difficult to cast
healing spells due to his high speed (unless the caster has No Guard).
- If you see no other choice, synth a Rainbow Diamond weapon. It's not
that expensive. You could also feed him 5 ES Hybrid Bombs.
|
[SkipScene151]
\\\ Sphere 211 (Entrance) ||
- Keep that No Guard on if you're planning on fighting the enemies.
Not much use for it afterwards, though. The damage is just too high.
I avoid the enemies myself, since I'm close to getting my standard
party together.
Items: Cooking Ingredients, Perfect Berries \\\ 2nd Floor ||
Items: Mental Enhancer, Ripe Berries, \\\ 3rd Floor ||
Synthesis Materials, Analeptic
Items: Dremela's Tool Set (Unique, Temp), \\\ 4th Floor ||
Physical Enhancer, Wind Pixie
Items: Laser Weapon, Mental Enhancer, Trading Card 2, \\\ 5th Floor ||
Ripe Berries, Ceramic Gauntlet, Synthesis Materials
Items (nc): Uninstaller (Unique), 5x Blueberries, 5x Blackberries,
2x Fruity Potions (pat), Verdurous Potion (pat),
2x Resurrection Elixirs (pat), AI Program (Unique)
Boss(es): Berial & Belzeber
[SkipScene152]. This one plays when you pass by the corridor
leading to the research facility.
[SkipScene153]. Enter the research facility.
- Before you go any further, talk to Shar, and then Leiria to obtain
some items (one of them is required to get Izak, the best Engineering
NPC in the game). You can can buy items from her after that.
[SkipScene154]. This one plays when you enter the room west.
|
[Boss] FWIE
- Berial (rl): 70 000 HP, 5000 MP, 720 ATP RWR
- Belzeber (whip): 62 000 HP, 30 000 MP, 710 ATP R RW
- 18 000 xp, 35 000 Fol in total
- Berial is the greater threat, but it won't take many Aerial Assaults
to take him down.
|
[SkipScene155]
- Next, you'll need to activate the teleport elevators.
Items: 15 000 Fol, Trading Card EX2 \\\ 3rd Floor ||
- Use the elevator to reach these two chests.
- The floors through 6 and 100 are optional and of little interest.
Item: Silver Chalice (Unique) \\\ Floor 13 ||
Item: Trading Card EX7 \\\ Floor 16 ||
Item: Intellect+ Berries (Artifact) \\\ Floor 18 ||
Item: Book of Prophecies 4 (Unique) \\\ Floor 30 ||
Item: Intellect+ Berries \\\ Floor 47 ||
Item: Trading Card EX8 \\\ Floor 50 ||
Item: Book of Prophecies 3 (Unique) \\\ Floor 85 ||
Item: Intellect+ Berries \\\ Floor 86 ||
- There are also a bunch of jewels and synth materials, but I won't be
listing those.
Items: Celestial Pixie, Dilapidated Textbook (Unique) \\\ Top Floor ||
Item (nc): (1/1 Scale Bunny)
Bosses: Proclaimer b, Enforcer b, Convictor a
- You can complete the map if you come back after the following events.
- Sophia can't participate in the first two boss battles, but will
automatically join in the third one if you leave an empty slot.
[SkipScene156]. This one plays when you proceed north past the save point.
|
[Boss: Proclaimer b] FWIE
- 65 000 HP, 4000 MP, 700 ATP IRRW
- 12 000 xp, 23 400 Fol
- No BTs
- Hit her with Aerial Assault when she's casting Dark Sphere.
|
[SkipScene157]
|
[Boss: Enforcer b] FWIE
- 82 000 HP, 35 000 MP, 800 ATP RIWR
- 15 000 xp, 24 Fol
- No BTs
- Go with either a defensive Homing setup (ie. only attack him after
floating him with Homing) or ranged attacks (like Kokuyousen).
|
[SkipScene158]
|
[Boss: Convictor a] FWIE
- 120 000 HP, 10 000 MP, 850 ATP IIRW
- 24 000 xp, 46 300 Fol
|
[SkipScene159]
\\\ Planet Styx ||
[SkipScene160]. Proceed south.
[SkipScene161]. Plays when you reach the southern cliffs.
PC: Mirage Lv30 \\\ Diplo - Bridge ||
Default (Mirage): Ceramic Gauntlet, Carbonite Armor
- Before Mirage will hook up with you, you need to talk to the people
in 1-4 as well as A, B, C, or D.
1. Mirage (Bridge)
2. Cliff (Cliff's Room)
3. Quark Member (Support Team) (Conference Room)
4. Quark Member (Medical Specialist) (Sick Bay)
A. QM (Science Officer) (Bridge) + QM (Engineering Team) (Storeroom)
B. QM (Science Officer) (Bridge) + Peppita (Private Room A)
C. QM (Engineering Team) (Storeroom) + Nel (Private Room B)
D. Nel + Peppita
[SkipScene162]. Talk to Mirage.
- This is where I finally get to start using my standard party: Mirage,
Nel and Sophia.
- You'll now find new enemies in many locations on Elicoor II.
- If you need to level up Mirage or anyone else, I'd still go with the
Incapacitators (or Destroyers) back on Moonbase.
- I build up at Moonbase until I get Mirage's HP to max, then I get the
synthing money at the Subterranean Waterway (1 million), then I go back
to Moonbase and get Mirage to Lv62 (or at least 56). Or something like
that. I might do less synthing if I don't feel like farming.
- The Moths can be rather annoying. Keep your characters on Manual and
hit them with Thunder Flare (Sophia / Nel) to make them vulnerable.
Fayt's Lightning Blast should work too.
- The Enforcers are worth the best xp but give virtually no money and
may petrify your entire your party with Disaster, so I wouldn't recommend
them.
- Either way, I don't think you should spend all that much time leveling
up before the post-game. Lv100 tops. After that, you really want to get
to the post-game, where you can get much better xp.
- This is also where I max out First Aid (and possibly Max Fury). You
can easily do so with the help of the Porcupines near Airyglyph. You
can indeed just leave the game on while you go do something else for
a while. You can get to Lv10 in a few hours. Max Fury takes about twice
as long. Moldy Tomes will be easier to create after the Kaddan revisit.
Either way, the method will no longer work once your Evade is too high
(above 420). It also doesn't work on Easy, as the Porcupines are just
not aggressive enough. If you're not doing post-game, you don't need
to bother.
- Incidentally, the Porcupines are also a great way to get the Remain
with Fury 15 consecutive times BT. Synth a weapon with Ori and an
Illegible Book. Load the game afterwards to get your synth materials
back.
- Visit the main street of Aquios to unlock three more NPC inventors.
NPC Unlock: Meryl, Count Noppen, Boyd
- Also, if you messed up with the Retail Rabbit's wares, you can now
buy the same stuff from Ruddle & Rumina. You can find them in a house
on the west side of Aquios. They'll be there regardless of whether or
not you did the Ruddle & Rumina side quest on Disc 1.
NPC: Meryl (Dremela's Tool Set) \\\ Peterny (east) ||
- Ultimate Bomb (Meryl, Cliff, Mirage)(*: overlap):
162, 164, 166, 167*, 169, 171, 173, 175, 176*, 178*, 180.
NPC: Dejison (Ultimate Bomb) \\\ Airyglyph ||
- Dejison can be found in the southern parts of the town.
\\\ Airyglyph Castle, 2F Audience Chamber ||
Item (nc): (Crimson Scourge) (Unique)
NPC: Count Noppen (150 000 Fol)
- If Albel was the first optional character to join you permanently,
you can now trigger a scene here to get the Crimson Scourge.
[AddSkipScene016]. Approach the throne.
PC: (Adray) \\\ Surferio ||
NPC: Izak (Blueprints, AI Program, Meryl, Vanilla, Dejison)
- Check the mechanoid near the Village Chief's House to recruit Izak
(if you meet the requirements). Create some ES Hybrid Explosives to
beat the Dragon Zombies at the Arena (deals 2500 MP damage).
- If you had Adray in your party on Disc 1, you can pick him up at
Surferio now.
[AddSkipScene017]. This one plays when you approach the entrance to
Parch if you had Adray in your party on Disc 1.
Boss: nx Albel 3 \\\ Urssa Lava Caves ||
Lost & Found: Philosopher's Symbol (Artifact)(Albel 3)
- 120 000 HP, 60 000 MP, 800 ATP, 6000 xp, 26 000 Fol
\\\ Peterny ||
Ring of Haste Faerie Ring
+5% -20%
+10% | 10 000 Fol -30% | 5000 Fol
+20% | 30 000 Fol -40% | 15 000 Fol
+30% | 90 000 Fol -50% | 45 000 Fol
Ring of Erudition
10%
20% | 5400 Fol
- Synth your weapons with Rings of Haste (if you already haven't). I
wouldn't put it on Nel's Ice Falchion or the double xp weapon, though.
If you need money, hit the waterway at Ruins of Mosel. Like I said
earlier, if you don't feel like farming that much, you can leave the
RoH at 20%.
- I'd also recommend synthing Amulets of Freedom and maybe a Faerie Ring.
You can keep the latter at -40% to save some money while still getting
the most of it.
- Double xp: 100k (Crescent Rod) / ~210k (Adept's Staff) / ~260k(Laser Weapon)
- Boyd is all but guaranteed to create the Damask Cape sooner or later,
but if you've already started customizing the Lunatic Shoes, you should
pay it no mind.
- You could try beating Rank B at the Arena now. Chimera's pretty nasty,
though, so inexperienced players will likely have a hard time. I'd recommend
a defensive setup. I used Crescent Locus -> Triple Kick with Mirage (if
you use Fayt, you can use his flipkick). After floating him, you may need
to move to his right side to avoid his tail.
- ES Hybrid Bombs / Explosives will get you past Dragon Zombies. If you
die after using them, load the game, so you'll get them back.
- If you can do Rank B, you should be able to handle Rank A as well.
An offensive setup might work, although it's quite risky with the Demon
Beast.
\\\ Castle Aquaria 2F ||
[SkipScene163]. Enter the Audience Chamber.
PC: (Adray) \\\ Audience Chamber ||
- If you didn't have Adray in your party on Disc 1 and didn't come here
earlier on Disc 2, he'll join your party now.
- If you still have Peppita or Adray at default level, you can use one
of them to easily get the 'Win by a margin of x HP' BTs by adjusting
their DFP so they'll only take 1 pod from an enemy on Vanguard III.
Specifically, you can give Peppita an Elven Cloak and a Charm of Insight
(or refine the Elven Cloak once) to get her to 19 DFP (Young Slimes
have 20 ATP) or you can give Adray two Yellow Talismans to get him to
39 DFP (Scumbags have 40 ATP).
Boss: Lesser Eye \\\ Sealed Cavern ||
[SkipScene164]. This one plays when you enter the room leading into
| the shrine.
[Boss] FWIE
- 230 000 HP, 56 000 MP, 1000 ATP AAAA
- 30 000 xp, 84 500 Fol, Synthesis Materials
- No BTs
- The Beholders are back but don't pose as much of a threat as they
did back in ToP and SO1. They do take a while to beat down, so once you
start encountering them as normal enemies, you may want to avoid them.
Item (nc): Sacred Orb (Unique) \\\ Shrine of Kaddan ||
Bosses: 3x Dark Armors, Crystal Statue b, Dark Eye
[SkipScene165]. This one plays when you proceed north past the
| first save point.
[Boss]
- 67 000 HP, 6000 MP, 1250 ATP, I:F, 30 000 xp, 117 000 Fol
- The safest way to handle these guys is to go solo with a ranged
fighter. You can revive the other two characters once only one remains.
If you have Sophia, you could also try stunlocking them with Thunder
Flare. Since they only do HP damage, Convert Damage should help too.
Note that Hammer Quake is Earth-elemental.
- In the second map area, pick up the Enchanted Pen (in the corridor
with spiked walls), some money (in the room where you found the Orb of
Foe Finding) and Synth Materials (in the southeast area).
- Gold Armor has the highest DFP of all the enemies in the game (950).
[SkipScene166]. This one plays when you approach the Crystal Statue.
|
[Boss] FWIE
- 168 000 HP, 10 000 MP, 1300 ATP IIII
- 15 000 xp, 33 Fol
- Go with Triple Kick, Aerial Assault and Dimension Door.
- You won't find another save point before the next boss, so head back
to the previous one if you want to save.
[SkipScene167]. This one plays when you enter the room with the statue.
|
[Boss] FWIE
- 330 000 HP, 56 000 MP, 1300 ATP AAAA
- 50 000 xp, 110 000 Fol
[SkipScene168]. Examine the Sacred Orb.
- As you exit the dungeon, the last three IC NPCs will be unlocked.
NPC Unlock: Chilico, Osman, Louise
\\\ Aquios ||
[AddSkipScene018]. This one plays when you approach the guards if you
left the main street.
\\\ Castle Aquaria 2F ||
[SkipScene169]. Enter the Audience Chamber.
\\\ Surferio ||
NPC: Chilico (82 000 Fol) \\\ General Store "The Faerie Tear" ||
NPC: Louise (90 000 Fol) \\\ Private Home ||
Lost & Found: Boots of Prowess (pat)(Albel 4) \\\ Urssa Lava Caves ||
Boss: nx Albel 4
- 340 000 HP, 120 000 MP, 1500 ATP, 20 000 xp, 130 000 Fol
- Well, here's a tough one. If you haven't been using Fayt, you can
forget about it.
NPC: Osman (Strange Book) \\\ Airyglyph - Abandoned Temple ||
- Osman has three exclusive books, two of which are of possible interest.
- Damaged Tome (Lucky Star). Lucky Star allows you to fill up the bonus
gauge without attacking the enemy. This is the only way to get the
bonus if the enemy is at a much lower level than you.
- Increase MP (Fading Tome) is something you may want to consider giving
to Sophia.
- Aside from that, using Osman is the best way to get Moldy Tomes (Max
Fury) and a Brittle Tome (Quick Symbol). The other two should be Noppen
and Maria to get rid of a few unwanted results.
- While you're still in Airyglyph, you should go get the Synth Materials
in the aqueducts if you didn't get them earlier.
- One more time: I highly recommend auto-leveling First Aid (and Max
Fury) with the help of the Porcupines. Without maxing it out, First Aid
is *very* ineffective (just like IHPD, but that one should level up ok
organically).
- With Chilico's help, you can create a bunch of new accessories such as
the following:
Earring of Accuracy | 220 | 40 |
Ring of Mental Power | 220 | 80 | (1200 F to 6%)
Blazing Pendant | 380 | 30 |
Berserker's Pendant | 490 | 70 |
Ring of Animosity | 700 | 70 |
-1
-2 | 6000 Fol
-3 | 12 000 Fol
Boots of Prowess | 2480 | 99 |
5%
10% | 20 000 Fol
30% | 42 000 Fol
Star Necklace | 4100 | 80 |
- I refine two BoPs (or just one if I'm low on money) to replace the
BoAs but no more than that. Not yet. I give the second stage 2-3 runs.
In the post-game, I give both stages five runs, so it doesn't try my
patience as much.
- Use Chilico, Peppita and Mirage when creating Rings of Mental Power.
- Synth your fighters' weapons with RoMPs, Amulets of Freedom and Rings
of Haste. Keep the RoH at 20% before synthing and refine afterwards.
Synthing Faerie Rings is also an option, but I usually don't bother
myself. I just equip them.
- If I don't get the Victory Trophy now (and I usually don't), I synth
a RoMP and a Star Necklace into Sophia's double xp weapon. If I do get
the Victory Trophy early, I'll add a Blue Talisman into it instead
- Fully refining a Blazing Pendant is one of the most difficult things
to do in IC, possibly taking several hours. You may need one eventually
just for a couple of BTs. Instead of doing it in one go, you should
make it an ongoing project. Spend a little time grinding it every now
and then. Hopefully, you'll be done or almost done by the time you need
it (which will be in late post-game).
- If you're up for a challenge, you could try beating the Ranking Battle
at the Arena at this point. It's tricky but it's not *that* hard. The
accessory you get is pretty nice but nothing huge. You may have trouble
with some of the enemies on your way to the top (Undead Lords, Robin
Winds), but you can just choose the ones you find manageable. Once you're
at rank 3, you need to beat the Dragoon Knights twice to get to number 1.
Normally, you wouldn't fight these guys until post-game, but it's possible
to beat them now if you freezekill the Dragoon. 20 Bitter Potions will
hopefully be enough, although you could also try using Deep Freeze or
Shell Sapphires. Either way, once frozen, you have about 50% chance of
shattering him. If you fail to freeze and shatter him quickly in the
first battle, you should reset and try again. Once's he's down, you've
practically won. The Crystal Dragon will take a good while to beat into
submission, but he's quite passive and doesn't pose much of a threat.
Once you reach rank 1, you should be able to leave and save without
dropping in rank. Anyway, throughout the battles, I use Acrobat Locus
(TK on D&S), Kyou and Kokuyousen. For Dirna & Solon, I went solo with
Mirage and only used Star Guard up until Solon goes down. This takes a
while, since they don't like using blockables (unless attacked). If you
don't feel like jumping around waiting for blockables, you can take out
Solon with 20 ES Hybrid Explosives. The witch is nothing to worry about
if you have Blazing Pendants.
- Insect Lords is a good battle for getting 500 hits.
- Stock well on supplies before heading for the final dungeon.
Boss: Chimera \\\ Passage from Parch to Plenty ||
[SkipScene170]. This one plays when you enter the desert.
|
[Boss] FWIE
- 200 000 HP, 28 000 MP, 1200 ATP R R
- 17 000 xp, 5000 Fol
- A very annoying boss unless you go in with No Guard and Paralysis
immunity. That way you don't have to worry about the tail, which does
minimal damage but hits you on contact and may inflict paralysis. No
need to go defensive like back at the Arena.
- It's possible to lock him against the wall using Ring Wave or Star
Guard but he may manage to get free after a while.
- If all else fails, go with RD or ES Hybrid Explosives.
Boss: Stone Golem \\\ Ancient Ruins of Mosel ||
[SkipScene171]. Proceed south from the other save point.
|
[Boss] FWIE
- 300 000 HP, 20 000 MP, 1500 ATP IIII
- 60 000 xp, 71 000 Fol, Synthesis Materials
- Both Flaming Blow (used above 50% but not often) and Flaming Kick (used
between 30-50% health) will quickly kill any characters within range.
Neither of them are actually Fire-elemental, of course. Resort to ranged
attacks if you can't quickly get past the Flaming Kick phase.
- If you haven't done so yet, you should now complete the optional
dungeon here (take the right stairs from the round table).
\\\ Subterranean Waterway ||
Items: Blueberries, Blueberries, Cooking Ingredients, 160 000 Fol,
Smithery Materials, Ripe Berries, Trading Card EX6, Synthesis Materials,
Star Talisman (pat), Ring of Vigor, Perfect Berries
Bosses: Amoeba Giant, Aurora Monster
- The first area only has two chests with Blueberries (at the moment).
The first boss is also in this area, but to get to the specific location,
you'll have to circle around from the north with the help of the aquatic
hauler.
[Boss] FWIE
- 220 000 HP, 25 000 MP, 1150 ATP WA
- 18 000 xp, 33 000 Fol, Synthesis Materials
- As usual, he can use Healing.
- No BTs
- The Synth Materials are in the second chest you can find after the
water's drained (around the middle of the area).
- The chest with the Ring of Vigor can be reached by climbing up a tall
piece of rock in the southeast corner of the northern area.
- To trigger the next boss, you need to lead the Rainbow Core to the
thingie at the south edge of the southern area.
[AddSkipScene019]. This one plays when the Rainbow Core reaches the thing.
|
[Boss] FWIE
- 285 000 HP, 212 025 MP, 1200 ATP AW
- 35 000 xp, 52 000 Fol
|
[AddSkipScene020]
\\\ Deepest Reaches ||
Items: Smithery Materials, Synthesis Materials, Magical Berries,
Trading Card 4, Synthesis Materials, Star Guard (Artifact),
Decrepit Tome (Artifact), Blemished Textbook (Unique), Synthesis Materials
Item (nc): (1/1 Scale Bunny)
Lost & Found: Demon's Symbol (Robin Wind b)
Boss(es): Robin Wind b, Aquaregia d & Nova Blaze c (Spirit Trio)
- Follow the inner path to find the first Synth Materials. The other
two are in the treasure room.
[AddSkipScene021]. Plays when you proceed west from the save point.
|
[Boss]
- Robin Wind b: 120 000 HP, 30 000 MP, 1000 ATP, A:I
- Nova Blaze c: 135 000 HP, 40 000 MP, 1150 ATP, A:F
- Aquaregia d: 115 400 HP, 50 000 MP, 1200 ATP, A:W
- 44 500 xp, 49 650 Fol in total
- If you just can't get the time limit BT, come back later.
|
[AddSkipScene022]
- Afterwards, beat count Mattalun in a simple game of Runic Chess to
gain access into the treasure room.
Items: Perfect Berries, Synthesis Materials \\\ Ancient Ruins of Mosel ||
[SkipScene172]. This one plays when you take the left stairs
| from the round table.
[SkipScene173]
- Take the exit from Firewall to reach the two items.
Item (nc): (1/60 Scale Bunny) \\\ Firewall ||
Boss: Battlecopter
[SkipScene174]. This one plays when you proceed west past the save point.
|
[Boss] FWIE
- 200 000 HP, 30 000 MP, 1100 ATP RW
- 20 000 xp, 53 000 Fol
- You're looking at HP damage only (unless you get blocked), so, once
again, consider using Convert Damage.
- If you can finish the battle with the bonus on, try to keep it, so you
can have Triple Exp on Blair. Blair herself is only Lv65 (lower than the
other bosses around here), so you probably can't get the bonus there.
[SkipScene175]. Use the teleporter near the second save point.
\\\ Spiral Tower ||
Items: Trading Card 3, Blackberries \\\ Level 1 ||
\\\ Level 2 ||
Bosses: Pseudo Blair, Ruktogias, 3x Chimera Hawks, 2x Death Monsters
[SkipScene176]. This one plays when you proceed north from the save point.
|
[Boss] FWIE
- 100 000 HP, 13 992 MP, 800 ATP AAAA
- 150 000 xp, 85 000 Fol
- Like I said, you really want to have Triple Exp here. Even if you
have bonus gauge growth in this battle, you'll likely have to switch
to weaker weapons to be able to fill the gauge without killing her.
- No BTs
|
[SkipScene177]
[SkipScene178]. Proceed north from the sealed elevator.
- After the scene, you'll need to take care of three boss battles
triggered by examining the strange objects.
[Boss: Ruktogias] (north) FWIE
- 280 000 HP, 30 000 MP, 1200 ATP ARRR
- 70 000 xp, 47 000 Fol
- Watch out for Explosion (only used above 60%). Anyone caught in the
center of the blast will take 15 000 pod. Anyone outside of the center
will take 10 000 or 7500 depending on how close they are. With Blazing
Pendants, you don't have to worry about it.
- Chain Smash has a bit of a delay between the first and second hits,
allowing you to sidestep away from it and avoid most of the hits.
- His Dark Eruption is unblockable.
- No BTs
[Boss: 3x Chimera Hawks] (west)
- 85 000 HP, 28 000 MP, 1100 ATP, A:I
- 60 000 xp, 126 000 Fol
- No BTs
- Blizzard Attack (0,8x, W) and Heat Impact (2,0x, U, F) can really
mess you up if all of them are using them at the same time. Blazing
Pendants would really help you out here too. At the very least, use
Anti-Freezing Amulets. Convert Damage is also an option.
[Boss: 2x Death Monsters] (east)
- 120 000 HP, 30 000 MP, 1100 ATP, A:F
- 40 000 xp, 84 000 Fol
- No BTs
[AddSkipScene023]. This one plays if you approach the elevator after
breaking the seals but before seeing Blair.
[SkipScene179]. Return to Blair after breaking the seals.
[SkipScene180]. Approach the elevator.
\\\ Level 3 ||
Items: Efreet Crystal (Artifact), Efreet Crystal, Blackberries,
Worn-out Textbook (Unique), Fenrir's Crystal (Artifact),
Fenrir's Crystal, Perfect Berries, 62 700 Fol, Bunny Shoes
- Ram Guardians have WAH, so watch out for those blocks.
- Use the RoD to change the color of the crystals. If you fail to
change it to the right color within the number of uses indicated on
the crystal, you'll be drawn into a battle and have to try again. If
you reach the right color on the last hit, this will not only allow
you to proceed but also make a treasure chest appear. Make sure you
get the order right. For instance, in the last one, use the RoD on
the *Blue* pedestal first (14 times), *then* hit the red one.
2 -> Red 1, Blue 1
10 -> Red 9, Blue 1
6 -> Red 3, Blue 3
9 -> Blue 8, Red 1
16 -> Blue 14, Red 2
\\\ Level 6 ||
Items: Synthesis Materials, Ripe Berries, Compounding Elixirs,
Synthesis Materials, Blackberries, Compounding Elixirs,
Magical Berries, Fire Absorption (Unique)
Item (nc): (1/60 Scale Bunny) \\\ Level 10 ||
Bosses: Luther, Luther 2
- The final save point. I'm usually around Lv80 at this point.
[SkipScene181]. This one plays when you approach the gigantic door.
|
[SkipScene182]
|
[Boss] FWIE
- 200 000 HP, 60 000 MP, 1100 ATP RRRR
- No BTs
|
[SkipScene183]
|
[Boss] FWIE
- 400 000 HP, 120 000 MP, 1300 ATP, 150 DFP RRRR
- Normal attack: 0,8x, 1-2 hits, knockdown.
- Normal attack (fast, U): 2,0x. 1-4 hits, medium area, knockdown.
- Normal attack (slow, U): 2,0x, Fury dmg, 1-4 hits, long range, kd.
- Normal attack (anti-back, U): 0,8x HP, 0,05x MP, kd. Effect: Paralysis.
- Laser Beams (spell): ~1350 pod, 5 hits, large area.
- Expansion Force:1,5x HP, 0,2x MP, ~4 hits, large area, knockdown.
Effect: Confusion.
- Flaming Divide: 1,5x HP, 0,1x MP, ~4 hits, very large area, knockdown.
- Perfect Symmetry (U): 1,5x HP, 0,1x MP, ~10 hits max. large area, kd.
Chance of Paralysis. Grants Luther temporary invincibility. Run behind
him to avoid it (or far away). He'll readjust his aim just before
releasing the blast. Instead of moving your characters away from it,
you could also try and have him throw the blast in a direction where it
won't hit anyone. This can be pretty difficult to pull off, though, as
you might not know for certain who he's targeting, and even if you do,
your movement needs to be quick and precise. Audio cues really help.
- Insanity Prelude (U): 2,0x HP, 0,2x MP in both fixed areas (constant:
3 hits per second) and random areas. Grants Luther temporary invincibility.
Chance of Instant Death. Standing on the edge of the field might help
you avoid hits. Just don't touch the spikes (or that thing in the middle).
They come out at 1, 3, 5, 7, 9 and 11 o'clock. If you have stun bombs,
consider using those. You need to get it in pretty quickly, though. It
won't work anymore once the lighting goes down. A damaging item will
interrupt him as well, but without stun, nothing is stopping him from
using it again right away while you're still in item cooldown.
- Phase 1: everything except FD, PS and IP.
- Phase 2 (<80%): + Flaming Divide & Perfect Symmetry
- Phase 3 (<30%): + Insanity Prelude
- I recommend Triple Kick, Kyoumensatsu, Air Raid, Gravity Bullet, Kaboom,
Kouryuuha and Raging Helmet.
- My setup is Nel with Shisentou -> Kyou, and Mirage with CL -> TK.
- He has *very* high force resistance. Even Thunder Flare is largely
ineffective.
- You should have all characters on manual. When you attack him, he's
likely to try and interrupt you with a blockable (at least from the
front). Have another character block that to get an opening. Attacking
him from behind after PS is indeed a bit risky due to his unblockable
anti-backstab, but I'd say it's worth trying your luck.
|
[SkipScene184]
|
[Ending - 39:25] (length may vary)(can't be skipped)
- After the ending and credits, you can add cleared status to your save
file. This allows you to access the post-game dungeons: the Maze of
Tribulations and the Urssa Cave Temple. After completing MoT, you can
explore new areas in the Sphere. Other than that, the save file will not
change in any way (ie. you'll still have whatever items you used when
fighting Luther).
----- Post-Game ----- A03
- Talk to the bunny near the final save point to warp out.
- First, if you're using Mirage or Cliff, go pick up the Raven Gauntlets
and Infinity Kick at the Cave Temple. If you're still missing the BTs,
you can only get the gauntlets.
- You'll probably want to restock on supplies. In case you forgot, you
can use the thingie in Kirlsa Hills to get back to Gemity.
- Most of the bosses in the post-game have no BTs, so I won't be mentioning
that again.
- Synth your old weapons into the new weapons you find (except for the
Ice Falchion).
- This is where I create a Rainbow Diamond weapon (only 25-35k) simply
to get past the flipping Aqua Wisps at the MoT.
- Take the southwest path in Kirlsa to reach the MoT.
\\\ Maze of Tribulations ||
Items: Perfect Berries, Synthesis Materials \\\ Level 1 ||
Compounding Elixirs, Shadow Phase Gun (Unique), Cooking Ingredients,
Alchemy Materials, Blackberries, Synthesis Materials, Blackberries,
Compounding Elixirs, Aquaberries, 60 000 Fol, Smithery Materials,
Ripe Berries, Helm of the Dark Eye (Unique), Pumpkin Wraith Rod (Unique),
Synthesis Materials
Boss: Render
- As the game points out, the enemies within the MoT will not have reduced
stats when playing on Easy.
- There are no save points in this dungeon.
- Once you've explored most of this level (the helm is the last item
you'll find before the boss), I suggest you return to the inn in Kirlsa
to save. The first boss is fairly hard.
[AddSkipScene024]. This one plays when you proceed north from the corridor
| where you found the Helm of the Dark Eye.
[Boss] FWIE
- 350 000 HP, 50 000 MP, 1226 ATP WA
- 90 000 xp, 16 900 Fol
- Ice Beam can be blocked.
- Blizzard Lasso (U) covers a large area but isn't all that damaging
(unless you're pushed against a wall, in which case you're looking at
about 30 hits).
- None of his attacks are actually Water-elemental (except Ice Needles).
|
[AddSkipScene025]
- Backtrack and save if you want to. The next couple of bosses aren't
that hard, though, and you'll soon be able to use a short cut to get
out faster.
\\\ Level 2 ||
Items: Cooking Ingredients, Dark Faerie Claw (Unique),
Complicated Scroll (Unique), Aquaberries, Experimental Remedy (Unique, Temp),
Blackberries, Robe of Deception (Artifact), Perfect Berries, Magical Berries
Boss: Succubus
- Complicated Scroll: Bug Triad (Roger)
- If you have trouble getting past the pile of chests, use Retry.
[AddSkipScene026]. This one plays when you go through the door you unlocked.
|
[Boss] FWIE
- 400 000 HP, 50 000 MP, 1250 ATP R RR
- 95 000 xp, 25 000 Fol
- She can pretty easily wipe you out, but she moves very slowly, so if
all else fails, you can just snipe her with ranged attacks.
|
[AddSkipScene027]
- You'll find an area where you can move the rooms and reach different
areas by jumping down from certain locations.
A B C D
1
2
3
4
Items: Cooking Ingredients, Smithery Materials, \\\ Level 3 (D4) ||
Perfect Berries
Item: Enigmatic Scroll (Unique, Temp) \\\ Level 3 (C4) ||
- Enigmatic Scroll: Energy Burst (Maria)
- Energy Burst can be used to end most battles rather quickly and with
little effort. I'd actually recommend against using it in order to keep
the battles more interesting.
Item: Synthesis Materials \\\ Level 3 (D2) ||
Item: Blueberries \\\ Level 3 (B2) ||
Items: Mystic Chain (Artifact), \\\ Level 3 (A1) ||
Reflecting Plate (Artifact), Compounding Elixirs, Raven Gauntlets (Artifact)
Boss: Basilisk King
[AddSkipScene028]. This one plays when you proceed west (the northern path)
| from the corridor where you found the Raven Gauntlets.
[Boss] FWIE
- 79 365 HP, 3607 MP II
- Don't miss the switch nearby.
\\\ Level 1 ||
Items: Cooking Ingredients, Blueberries, Abstruse Scroll (Unique, Temp),
Aquaberries, Blackberries, Blackberries, Reflecting Plate,
Synthesis Materials, 40 000 Fol
- Abstruse Scroll: Blood Scylla (Sophia)
- You can now (hopefully) access the elevator a bit north.
Items: Cooking Ingredients, Compounding Elixirs \\\ Level 2 ||
Elemental Ticklers (Unique), 74 000 Fol
\\\ Level 3 ||
Items: 58 000 Fol, Aquaberries, Trading Card EX13
Shop (Santa Monica):
Smithery Materials 120 Fol
Crafting Materials 120 Fol
Santa's Boots 5 000 000 Fol
Tri-Emblem 6 068 400 Fol
Grab Bag 9 800 000 Fol
- I recommend Tri-Emblems for your fighters. Most of the abilities it
gives you are of little note, but I'd say it's worth a slot just for
the ATP bonus and waza HP consumption -40%. Using a fully refined
Beguiling Device or Cinderella Tablets will bring it down 4,2 million
a piece. I doubt you have that kind of money yet and you'll need millions
to customize the ultimate weapons as well, so expect to do some grinding
at some point.
- Santa's Boots and Brab Bag may give you an item when staying at an inn.
Below are some items of note.
- Santa's Boots: Synthesis Materials, Bunny Shoes, Tri-Emblem, Tri-Emblum,
Scumbag Slayer, Celestial Pixie, Fire Pixie, Water Pixie, Wind Pixie,
Earth Pixie
- Grab Bag: Synthesis Materials, Demon's Stone, Spirit of Lilith,
Rabbit's Foot, Sea Squirt, King Durian
- Simply having a Demon's Stone in your inventory causes your HP to
be constantly drained during battle.
\\\ Level 4 ||
Items: Efreet Cape (Unique), Ripe Berries, Magical Berries, Ripe Berries,
61 000 Fol, Magical Berries, Magical Berries, Mystic Chain
Boss: Earth Dragon
- You should probably consider the Efreet Cape as Peppita's ultimate
weapon, since the real one isn't obtained until very late in the post-
game.
- The second area has two chests with Ripe Berries and Magical Berries.
You'll likely need to use a Jewel of Avarice to find them (if you even
want them).
- You need to kill 9 groups of Aqua Wisps in the large area to make
the boss appear. The count will reset if you leave (even after the
Earth Dragon has appeared). This is where I have to use the Rainbow
Diamond weapon. There's just no fucking way...
- The Mystic Chain is near the stairs leading to Level 5. The money is
in the northwest corner.
[AddSkipScene029]. This one plays when you approach the Earth Dragon.
|
[Boss] FWIE
- 420 000 HP, 48 000 MP, 1300 ATP RRRA
- 100 000 xp, 54 000 Fol
- Howl of Doom (U) has a chance of Paralysis and Instant Death.
\\\ Level 5 ||
Items: Blueberries, Blackberries, Blueberries, Synthesis Materials,
Obscure Scroll (Unique, Temp), Perfect Berries, Ripe Berries,
Synthesis Materials, Magical Berries, Hefty Folio (Unique, Temp),
Ripe Berries, Burdensome Folio (Artifact, Temp), Magical Berries,
122 000 Fol, Trading Card EX15
Item (nc): Secret Room Key (Unique)
NPC: Puffy (Experimental Remedy)
Bosses: Springer, Alei
- Obscure Scroll: Divine Wrath (Uraouka Sakkou) (Nel)
- Hefty Folio: Magical Dance (Peppita)
- Burdensome Folio: Infinity Kick (Cliff / Mirage)
[AddSkipScene030]. Approach Puffy.
- If you haven't joined the guild yet, this event will not occur and you
won't be able to proceed any deeper.
|
[Boss]
- 182 900 HP, 3645 MP
|
[AddSkipScene031]
[AddSkipScene032R]. Approach Puffy.
|
[Boss] FWIE
- 182 900 HP, 3645 MP ARRR
|
[AddSkipScene033]
- If you need to refine a whole bunch of accessories at some point and
it's nothing too hard, consider doing it at the workshop here.
\\\ Level 6 ||
Items: Blackberries, Blueberries, Aquaberries, Unwieldy Folio (Unique),
Smithery Materials, Blueberries, Perfect Berries
Boss: Mighty Vox
- Unwieldy Folio: Air Slash of Fury (Albel)
[AddSkipScene034]. This one plays when you reach the room before the room
| with the switch.
[Boss]
- 455 000 HP, 50 000 MP, W:E, 125 000 xp, 56 150 Fol, 1/1 Scale Bunny
|
[AddSkipScene035]
- Unless you're going back up to save, you should discard the bunny
you get from Vox.
- You'll find another room puzzle. In case you forgot, it's
A, B, C, D, from left to right, and 1, 2, 3, 4, from top to bottom.
This one can be tricky. You need to get the room in B1 to C2, then
you just bring A2 down. The blockades will be gone after the next boss.
- Don't try to fight the Render Tyrants. You'll get slaughtered.
Items: 162 000 Fol, Smithery Materials \\\ Level 7 (D4) ||
- Pretty good Exp and Fol here.
Item: Magical Berries \\\ Level 7 (C4) ||
Item: Magical Berries \\\ Level 7 (B4) ||
Item: Trading Card EX14 \\\ Level 7 (B3) ||
Item: Mystic Chain \\\ Level 7 (D1) ||
Item: Divine Avenger (Unique) \\\ Level 7 (C1) ||
Item: Bulky Folio (Unique, Temp) \\\ Level 7 (A2) ||
- Bulky Folio: Divine Blade (Fayt)
Items: Magical Berries, Synthesis Materials \\\ Level 7 (A1) ||
Boss: Sootie
[AddSkipScene036]. This one plays when you encounter Sootie.
|
[Boss]
- 468 000 HP, 47 800 MP, 1360 ATP, 0 xp, 0 Fol
|
[AddSkipScene037]
\\\ Level 8 ||
Items: Robe of Deception, Reflecting Plate, Synthesis Materials,
Perfect Berries, Fire Faerie (Artifact), Star Guard
Item (nc): (1/1 Scale Bunny)
Lost & Found: Spirit of Lilith (Gabriel Celesta)
Bosses: Tri-Chimera, 3x Guardian Haunts, Vile Chimera,
3x Shadow Savants, nx Gabriel Celesta
- Take out three of the next bosses (starting with Tri-Chimera and Vile
Chimera), then backtrack and save one last time. It takes 4 minutes to
run back from the inn.
- It's possible to complete the map *just* before you fight Gabe, which
is *not* a good idea.
[Boss: Vile Chimera] (right) FWIE
- 662 000 HP, 35 000 MP, 40 000 xp RRRR
- This one's tail is unblockable.
[Boss: Tri-Chimera] (left-most) FWIE
- 682 000 HP, 38 500 MP, 40 000 xp RRRR
- This one likes to spam you with Explosion, although he can only cast
it at most 13 times before falling below the 90% threshold.
[Boss: 3x Guardian Haunts] (left) FWIE
- 95 000 HP, 3720 MP I
- 25 350 xp, 21 000 Fol
[Boss: 3x Shadow Savants] (right-most) FWIE
- 100 000 HP, 4000 MP, 27 000 xp IIII
[AddSkipScene038R]. This one plays when you try to leave the main hall.
|
[Boss: Gabriel Celesta] FWIE
- 1 000 000 HP, 200 000 MP, 1400 ATP, 220 DFP RRRR
- 200 000 xp, 156 000 Fol
- Normal attack: 0,8x. 3 hits, medium range.
- Normal attack (U): 2,0x. 2 hits, medium area.
- Normal attack (anti-back, U): 1,5x, 2 hits.
- Lightning Feather: 2,0x HP, 0,1x MP, 10 hits, large area. This will
wipe out any characters within range fairly quickly unless blocked.
- True Judgment: LF is often followed by this one. However, the move
doesn't work properly, as he always warps to the bottom of the battlefield
to use it regardless of whether there's anyone even there. Indeed, most
of the time, he'll just end up swinging at the air.
- Dragons (U): 2,0x HP, 0,1x MP, ~8 hits max, very large area. You can
avoid this by standing in the lower right corner. There's a smaller safe
zone on the left too, but you'll often get hit a few times there. Gabe
is vulnerable at the beginning and end of the move (invincible during it).
Try to lure or knock him in the lower right corner, so you can more
safely attack him at the beginning of the move.
- All of his attacks have a chance of inflicting Paralysis.
- Phase 1: Normal attacks only
- Phase 2 (<70%): + Lightning Feather & True Judgment
- Phase 3 (<50%): + Dragons
- Gabe is insanely f*cking hard. If you want to save yourself from the
headache, just use an RD weapon. You can also level up until he becomes
manageable (Lv150 is enough. You're probably around Lv100 at this point),
- I myself use Mirage with CL -> TK in a (mostly) defensive Homing setup.
In Phase 1, I'll try to create an opening with Thunder Flare. I have
Nel in AI control in Phase 1, but switch her to Manual in Phase 2
(during which she doesn't really do anything). In Phase 3, I keep
capitalizing on the floats from LF blocks and also try to juggle him
with both characters when he does Dragons. It's kind of risky, since
you could easily take an LF (or Dragons) in the face if it fails. If
you don't feel like taking that risk, only use one character. Another
option is bringing Sophia near the action, so she can block it. In this
case, healing becomes a bit of an issue, since you can only safely cast
spells during Dragons. At other times, you should go with items. All in
all, this kind of approach involves a lot of micromanagement, so it might
be a bit too much for less experienced players. Then again, if you try
to rely on the AI, you'll just get owned by LF. Like I said, this guy
is tough as hell.
- If you're going fully solo, you should equip a Mallet Charm or synth
one into your weapon. Otherwise, any critical hit could potentially
result in a game over.
- You could use Convert Damage in phase 1.
|
[AddSkipScene039R]
- You can fight Gabriel again if you leave the whole dungeon and come back.
- Next up is Sphere 211. Use the elevator on the fifth floor. Once
again, Jewels and Synthesis Materials have been excluded from the item
lists.
- The money is indeed not that good here, so if that's what you need,
you'll want to go somewhere else.
- If you're running away from battles a lot, the best formation is the
loose line, so your characters aren't so close to each other.
- The bosses can be rather tough, but you can once again fall back on
a defensive Homing setup if a more direct approach fails.
- If you want the Recover 77 777 HP BT, keep an eye on the figures in
the misc. section.
- If you're playing the PS4 version, you can easily afford to make
save files where you can fight the Sphere bosses again. Use the second
memory card, so you can still quickly access the first one (the more
save files there are, the longer it takes).
\\\ Sphere ||
Item: Strength+ Berries (Artifact) \\\ Floor 101 ||
Lost & Found: Spirit of Lilith (Norton Redux)
Boss: Norton Redux
[AddSkipScene040]. This one plays when you reach the elevator room.
|
[Boss] FWIE
- 500 000 HP, 100 000 MP, 2000 ATP RRRW
- 150 000 xp, 150 000 Fol
- Shooting Spree (U) deals heavy damage in a large area.
- BT: Defeat Norton using Metal Pipe only. To get this, Fayt has to be
the only living character and he has to be equipped with the Metal Pipe
(Sophia's Fragile Metal Pipe won't work). Aside from that, it doesn't
matter what you do. Customize the Metal Pipe to bring the ATP up
(Imposing Scroll, Ori, BoA). I'd go with 3x ATP +1000, ATP +30% and
Earth element. Load the game after getting the BTs (get the max damage
one here as well), as you'll want to have at least 4 free slots for
BoPs to be added later. If you haven't been using Fayt, get him to
Lv100 by fighting the Horned Tortoises.
Item: Gold Chalice (Unique) \\\ Floor 102 ||
Item: Intellect+ Berries \\\ Floor 103 ||
Item: Earth Faerie (Artifact) \\\ Floor 105 ||
Items: Valiant Mail (Artifact), \\\ Floor 106 ||
Magi+ Berries (Artifact)
Item: Health+ Berries (Artifact) \\\ Floor 107 ||
Item: Puzzling Scroll (Unique, Temp) \\\ Floor 108 ||
- Puzzling Scroll: Southern Cross (Sophia)
Item: Trading Card EX17 \\\ Floor 109 ||
Item: Dexterity+ Berries (Artifact) \\\ Floor 110 ||
Items: Dragon Leather (Artifact), \\\ Floor 111 ||
Defense+ Berries (Artifact)
Items: Star Guard, Strength+ Berries, \\\ Floor 114 ||
Huge Folio (Unique, Temp)
- Huge Folio: Ethereal Blast (Fayt)
\\\ Floor 115 ||
Lost & Found: Valorous Gauntlets (Artifact) (Enraged Crosell)
Boss: Enraged Crosell
[AddSkipScene041]. This one plays when you enter the room west
| from the elevator.
[Boss] FWIE
- 700 000 HP, 100 000 MP, 2200 ATP R RR
- 160 000 xp, 260 000 Fol
- He's only got his two normal attacks this time around. It's HP damage
only, so it's time to use Convert Damage again.
- Fix up the gauntlets right away if you're using Mirage or Cliff.
Once you've cleaned it up, only one ATP +1000 should remain. You
shouldn't duplicate it, as using fully refined BoPs (Boots of Prowess)
is more effective and also gives you a DFP boost.
- When refining BoPs, I give it 5 runs before I load the game.
- Fully customizing even one ultimate weapon will cost a few million.
However, if you first synth everything on to a cheap weapon (starting
with the cheapest factors) and then synth that on the ultimate weapon,
you'll save at least 1 million per weapon.
- Even so, you may still run out of money, meaning it's time to grind.
I go with the Huge Chimeras at L6 of the MoT myself. You can't use bonus
with them, but they go down faster than the toads and flies on L7 (I
use Poison Cloud with Nel). I decided to get the two Tri-Emblems now
as well. Another option is the Biochimera in the Spiral Tower. It's a
bit of a hike, but you could easily keep Double Fol on. Losing it might
be a problem, though. Lucky Star is no good there, so you'd have to use
low level characters to bring your average level down (Biochimera is Lv74).
- In any case, here's what I put on the weapons:
1. 6% MP Regen (2400)
2. 30% chance to nullify HP damage (5900)
3. 30% chance to nullify MP damage (5900)
4. ATP & DFP +30% (86 000)
5. ATP & DFP +30%
6. ATP & DFP +30%
7. Movement rate +20% (90 000)(refine it to 30% after synthing)
- The later you obtain an ultimate weapon, the less potential use you
can get out of it. Indeed, the last ones arrive so late, it's not really
worth going through the trouble of fixing them up unless you're still
missing some of the super boss BTs.
Item: Agility+ Berries (Artifact) \\\ Floor 117 ||
Items: Agility+ Berries, Seraphic Garb (Artifact) \\\ Floor 118 ||
Items: Magi+ Berries, Earth Faerie \\\ Floor 119 ||
Item: Dragon Leather \\\ Floor 120 ||
Items: Strength+ Berries, Valiant Mail \\\ Floor 122 ||
Item: Dexterity+ Berries \\\ Floor 124 ||
Item: Defense+ Berries \\\ Floor 125 ||
\\\ Floor 126 ||
Items: Weighty Folio (Unique, Temp), Intellect+ Berries
Lost & Found: Heavenly Spirit (Artifact) (Shadow Dragon)
Boss: Shadow Dragon
- Weighty Folio: Dream Hammer (Peppita)
[AddSkipScene042]. This one plays when you enter the elevator room.
|
[Boss] FWIE
- 1 000 000 HP, 200 000 MP, 2500 ATP RRWA
- 170 000 xp, 260 000 Fol
Items: Dragon Leather, Agility+ Berries \\\ Floor 127 ||
Item: Valiant Mail \\\ Floor 128 ||
Item: Defense+ Berries \\\ Floor 129 ||
Items: Earth Faerie, Strength+ Berries \\\ Floor 131 ||
Item: Agility+ Berries \\\ Floor 133 ||
Items: Earth Absorption (Unique), Intellect+ Berries \\\ Floor 134 ||
Items: Large Folio (Unique), Defense+ Berries \\\ Floor 135 ||
- Large Folio: Double Slash of Fury (Albel)
Items: Dexterity+ Berries, Seraphic Garb \\\ Floor 136 ||
\\\ Floor 137 ||
Lost & Found: Death Bringers (Artifact) (Vengeful Shelby)
Boss: Vengeful Shelby
[AddSkipScene043]. Plays when you enter the room before the elevator.
|
[Boss] FWIE
- 1 500 000 HP, 200 000 MP, 2500 ATP WRRR
- 180 000 xp, 310 000 Fol
|
[AddSkipScene044]
Item: Trading Card EX18 \\\ Floor 140 ||
Item: Trading Card EX19 \\\ Floor 141 ||
Items: Seraphic Garb, Earth Faerie \\\ Floor 142 ||
Item: Health+ Berries \\\ Floor 143 ||
Item: Magi+ Berries \\\ Floor 145 ||
Item: Agility+ Berries \\\ Floor 146 ||
\\\ Floor 147 ||
Lost & Found: Fangs of the Wicked (Artifact) (Frenzied Biwig)
Boss: Frenzied Biwig
[AddSkipScene045]. Enter the room before the elevator.
|
[Boss] FWIE
- 2 000 000 HP, 300 000 MP, 2600 ATP RRRW
- 190 000 xp, 365 000 Fol
|
[AddSkipScene046]
Item: Strength+ Berries \\\ Floor 148 ||
Items: Cumbrous Folio (Unique, Temp), \\\ Floor 150 ||
Dexterity+ Berries
- Cumbrous Folio: Max Shockwave (Cliff).
Lost & Found: Scumbag Slayer (Lv99 Thieving Scumbag) \\\ Floor 152 ||
Item: Dexterity+ Berries \\\ Floor 155 ||
Item: Substantial Folio (Unique) \\\ Floor 156 ||
- Substantial Folio: Emotion Torrent (Adray).
Item: Strength+ Berries \\\ Floor 157 ||
Item: Earth Faerie \\\ Floor 158 ||
Item: Health+ Berries \\\ Floor 159 ||
Lost & Found: Hybrid Helm (Artifact) (Green Mojara)
Boss: Green Mojara
[AddSkipScene047]. This one plays when you enter the elevator room.
|
[Boss] FWIE
- 2 500 000 HP, 400 000 MP, 2650 ATP WA
- 190 000 xp, 285 000 Fol
Item: Agility+ Berries \\\ Floor 160 ||
Item: Dexterity+ Berries \\\ Floor 161 ||
Item: Strength+ Berries \\\ Floor 162 ||
Item: Intellect+ Berries \\\ Floor 163 ||
Item: Defense+ Berries \\\ Floor 164 ||
Item: Magi+ Berries \\\ Floor 165 ||
Items: Star Guard, Agility+ Berries \\\ Floor 166 ||
Items: Earth Faerie, Dexterity+ Berries \\\ Floor 167 ||
Item: Defense+ Berries \\\ Floor 168 ||
Item: Voluminous Folio (Unique, Temp) \\\ Floor 169 ||
- Voluminous Folio: Splitting Sky (Fuujin Seiraiha) (Nel)
Item: Strength+ Berries (Artifact) \\\ Floor 170 ||
Lost & Found: Dragoon Laser (Artifact) (Arch Demon)
Boss: Arch Demon
- The Dragoon Laser comes with two Enemy ATP +30% factors. When refined,
it either disappears or turns into the factor Enemy ATP 30% & Fol x3.
You can refine it further to Enemy ATP +50% & Fol x5 and finally to
Enemy ATP +100% & Fol x10. If you really want it, you should steal
another Dragoon Laser by using Loot Item, so you can turn the other one
into a proper weapon. Loot Item works best with Nel's Whirlwind and
Maria's Gravity Bullet.
[AddSkipScene048]. This one plays when you enter the elevator room.
|
[Boss] FWIE
- 3 000 000 HP, 500 000 MP, 2650 ATP RR R
- 200 000 xp, 365 000 Fol
- Normal attack (U): 2,0x HP, 6 hits in a large area.
- Flashing Sword: He'll teleport randomly between characters as he
attacks them (1,0x, 4 hits).
- Sword of Darkness (U): 0,3x MP damage in a long advancing path as
well as when coming in contact with Arch Demon. Chance of Instant Death.
Grants Arch Demon temporary invincibility. You can avoid it by side-stepping
or by running away from it and turning left from the character's point
of view. If you fail to avoid it, you'll likely take at least a couple
of hits.
- You could test out Splitting Sky here.
|
[AddSkipScene049]
Item: Water Faerie (Unique) \\\ Floor 172 ||
- This is the place where I level up to Lv255 (the last 3 rooms).
If you control Sophia, you can easily keep Triple Exp on. Needle Launch
is the only thing you have to worry about. If you lose the Triple Exp,
just equip Lucky Star and pay a visit to the Porcupines on 121F.
Getting a low level character to Lv255 here takes maybe 4 hours or so.
Item: Trading Card EX20 \\\ Floor 173 ||
Item: Dexterity+ Berries \\\ Floor 176 ||
Item: Health+ Berries \\\ Floor 177 ||
Items: Agility+ Berries, Immense Folio (Unique) \\\ Floor 178 ||
- Immense Folio: Blazing Cannon (Mirage)
Items: Water Absorption (Unique), \\\ Floor 179 ||
Dexterity+ Berries, Crystal Chalice (Unique)
Item: Intellect+ Berries \\\ Floor 181 ||
Lost & Found: Valorous Gauntlets (Artifact) (Angry Azazer)
Boss(es): Angry Azazer & Raging Belzeber
[AddSkipScene050]. This one plays when you enter the elevator room.
|
[Boss] FWIE
- Azazer: 261 030 HP, 11 865 MP WRRR
- Belzeber: 3 000 000 HP, 500 000 MP RRRW
- 178 000 xp, 418 200 Fol in total
|
[AddSkipScene051]
Item: Defense+ Berries \\\ Floor 182 ||
Item: Fire Faerie \\\ Floor 185 ||
Item: Intellect+ Berries \\\ Floor 186 ||
Item: Intricate Scroll (Unique, Temp) \\\ Floor 187 ||
- Intricate Scroll: Radiation Bots (Maria)
Item: Trading Card EX21 \\\ Floor 188 ||
Item: Dexterity+ Berries \\\ Floor 189 ||
Item: Defense+ Berries \\\ Floor 192 ||
Lost & Found: Angelic Cape (Artifact) (Furious Berial)
Boss: Furious Berial
- This is where you start encountering Sooties. Don't try to fight them.
[AddSkipScene052]. Plays when you enter the room before the elevator.
|
[Boss] FWIE
- 3 000 000 HP, 500 000 MP, 2800 ATP RRWR
- 110 000 xp, 416 000 Fol
|
[AddSkipScene053]
Item: Agility+ Berries \\\ Floor 193 ||
Item: Magi+ Berries \\\ Floor 194 ||
Item: Defense+ Berries \\\ Floor 198 ||
Item: Trading Card EX22 \\\ Floor 199 ||
Lost & Found: Levantine (Artifact) (Super Blair)\\\ Floor 200 ||
Boss: Super Blair
[AddSkipScene054]. This one plays when you enter the elevator room.
|
[Boss] FWIE
- 4 000 000 HP, 600 000 MP, 3000 ATP RRRR
- 230 000 xp, 570 000 Fol
- Normal attack: 0,8x, medium range.
- Normal attack (U): 2,0x, 2 hits (small area + medium range).
- Normal attack (anti-back): 2,0x, 2 hits.
- Lightning Strike (spell): ~2000 pod, 7 hits, I.
- Southern Cross (spell): ~3200 HP, ~520 MP, 6 hits, large area.
- Death Howl (U): 4,0x HP, 0,4x MP, 2 hits, medium area.
- Eddy of Light (U): 2,0x HP, 0,3x MP, 4 hits max, very large area.
- Phase 2 (<60%): + Death Howl & Eddy of Light, no spells
- She's not that much trouble until she enters Phase 2. At that point,
you may want to turn off Berserk if you can't keep up with the damage
Either way, just keep the pressure on. Eventually, she'll fail to
interrupt you, and you can get a chain in.
|
[AddSkipScene055]
Item: Defense+ Berries \\\ Floor 201 ||
Items: Ponderous Folio (Unique), Agility+ Berries \\\ Floor 202 ||
- Ponderous Folio: Star Fall (Roger).
Item: Wind Faerie (Unique) \\\ Floor 203 ||
Item: Health+ Berries \\\ Floor 204 ||
Items: Strength+ Berries, Book of Prophecies 6 (Unique) \\\ Floor 205 ||
Item: Intellect+ Berries \\\ Floor 206 ||
Items: Celestial Faerie (Unique), Agility+ Berries \\\ Floor 208 ||
Item: Recondite Scroll (Unique, Temp) \\\ Floor 209 ||
- Recondite Scroll: Gremlins (Sophia)
\\\ Floor 210 ||
Items: Profound Scroll (Unique, Temp), Strength+ Berries
Lost & Found: Valkyrie Garb (Artifact) (Lenneth)
Boss: Lenneth
- Profound Scroll: Meteor Swarm (Sophia).
- You can only fight Lenneth once. Keep that in mind if you're going
for the BTs. And even if you have or get the Trophies, you may want to
keep a save file where you haven't killed her in case you want to
re-experience the magic of getting royally owned by her.
- The 'Defeat super boss with x only' BTs require that you land at least
50 hits of that type with controlled characters. Once you hit that quota,
you can let the AI handle the rest. You should have at least one invincible
fighter for these. Two is recommended, in case a character is killed by
Star Guard. Mirage and Fayt are the top choices, as they can easily
reach 5000 DFP (you can use BoPs to quadruple your DFP). Against Lenneth,
you can use pretty much any fighters you want if you turn off Berserk
and use Protection. Max Fury is highly recommended if you have Berserk
off. Below you can see which bosses have which types.
- It doesn't matter if you cast magic from the menu or set it as battle
skills.
- You can't get the battle skill BT by using Charge or Aerial (or magic).
- If you use stun bombs, you can only use the ones that don't do any
damage (ie. Duck Duck Bomb and Sleeping Gas).
Minor Major AAA Magic Charge Waza
Gabriel Gabriel Gabriel Gabriel
Lenneth Lenneth Lenneth
EQ EQ EQ
Freya Freya
[AddSkipScene056]. This one plays when you enter the elevator room.
|
[Boss] FWIE
- 7 000 000 HP, 700 000 MP, 3500 ATP, 100 DFP RRRR
- 250 000 xp, 625 000 Fol
- Normal attack: 0,8x and Fury damage, ~5+ hits.
- Normal attack (U): 2,0x HP, 0,1x MP. ~35 hits max, large area.
Effect: Confusion,
- Normal attack (anti-back): 2,0x HP, 0,1x MP, ~20 hits, small area,
Effect: Confusion.
- Lightning Strike: ~2000 pod, 7 hits. Avoid it with a well-timed sidestep.
- Stone Rain: ~1000 pod, 6 hits, large area.
- Nibelung Valesti (U): 4,0x HP, 0,3x MP, ~5 - 20 hits, huge area,
- Phase 2 (<30%): + Nibelung Valesti, - Stone Rain.
- Lenneth will quickly decimate you if you engage her haphazardly. Set
all your characters on Manual and only attack her when you get a decent
opening, ie. when she's casting a spell or after her normal blockable.
Use something quick and effective (like Triple Kick, Air Raid). Ranged
attacks (like Kuuhazan or Max Shockwave) are also an option.
- Once she starts using NV, it'll become more difficult to get an opening,
but she's only got 30% health left at that point, so you're almost there.
Below you can see how you should set things up in phase 2. The plan is
to have two living characters. Your best fighter should lead Lenneth
between points a and b, while the other character (S) provides support.
1 and 2 are where you'll need to move to avoid NV (1 for a, 2 for b).
The support character should be using items rather than spells, since
casting spells is very likely to draw Lenneth's attention
/\
/ 2\
/ \
/ a\
\S b/
\ /
\ 1/
\/
- If you're using more than one character who can equip the Valkyrie
Garb, you'll want to mug one of those first thing. Loot Item works best
with Nel's Fuujin (thanks to the attribute transfer bug). Set Loot Item
to SR Confirm and Fuujin to SR Cancel. Stun her to get an opening,
initiate Fuujin and hit her with a Confirm normal attack. You can
usually block her afterwards, but you should still have a lot of stun
bombs (100+). Loot Item has a very low chance of working at Lv1, but
you don't need to go through the trouble of leveling it up. Besides,
it's a bit of a catch-22. It would work better if you leveled it up,
but you can't level it up because it (almost) never works. Either way,
if you don't get one before she starts using NV, you should load the
game and try again. If you happen to get one rather quickly, you could
try and get another one (Loot Item works at most twice on a single
enemy). You certainly want to try that if all your standard characters
can equip it. Pulling it off could take hours, though, so you may want
to settle for just one extra.
- If you don't have Nel, you'll have to use Maria's Gravity Bullet.
- The Valkyrie Garb isn't much more powerful than the Dragon Leather,
but the reason it's great is because it increases your HP and MP by 30%.
Mirage, Nel, Maria and Peppita can equip it.
- If you don't feel like dancing around with Lenneth, a simple and easy
way to take care of her is to use stun bombs and follow it up with
Sophia's (or Adray's) LR normal attack (or Energy Burst). If you have
max ATP, Echo +2 and Increase MP Damage, you'll be doing about 21 000
MP damage with each attack. She can't take that for long and she can't
lay a finger on you. 40 stun bombs and she's done.
- To get a max ATP weapon for Sophia, just customize a Laser Weapon
with five ATP +500s, one BoA and a Berserker's Pendant.
- Leveling up IMPD won't be necessary, as it makes little difference
(Lv1 gives Sophia a 0,6x multiplier. At Lv10, it's just 0,7x. This
would give you about 25k MP damage instead of 21k).
|
[AddSkipScene057]
Item (nc): Angel Orb (Unique) \\\ Top Floor ||
Lost & Found: Spirit of Lilith (Ethereal Queen)
Boss: nx Ethereal Queen
- Once you beat EQ, you can't fight Albel again.
[AddSkipScene058R]. This one plays when you enter Luther's "office."
|
[Boss] FWIE
- 10 000 000 HP, 2 000 000 MP, 4000 ATP, 150 DFP RRRR
- 600 000 xp, 650 000 Fol
- Normal attack: 0,8x HP & 0,1x MP in a long, narrow path, 2 hits.
Effect: Confusion.
- Normal attack (U): 1,5x HP in a long, wide path, 4 hits. Efc: Paralysis.
- Normal attack (anti-back, U): 2,0x, 2 hits, knockdown.
- Binding Field: 0,8x. Target can't move/act for a while.
- True Judgment: 1,2x HP & 0,1x MP, ~5 hits, juggle.
- Celestial Star (U): 2,0x HP & 0,2x MP in a pattern that covers the
whole arena. Chance of Petrifaction and Freeze. Grants EQ temporary
invincibility. You have 3 seconds to interrupt it with normal attacks,
but you can still interrupt it with a stun bomb even after the actual
attack begins.
- First phase: Normal attacks only
- The battlefield will be different if you don't skip the scene
- EQ is nothing to worry about.
|
[AddSkipScene059R]
- You may have some unfinished business in Gemity.
Item (nc): Victory Trophy (Unique) \\\ Arena ||
Lost & Found: Spirit of Lilith (Dirna Hamilton)
Bosses: nx Demon Lord & Miriam, nx Dragoon & Crystal Dragon,
Dirna Hamilton & Solon Solute
- Achieve the top rank in Ranking Battle and the next time you choose
it, you'll be challenged by the "reigning champions." The Dragoon Knights
are likely holding the top spot, which is good since that way you can
skip on fighting the Demon Lords, who can be a handful.
- The Dragoon can be frozen (use Bitter Potions - might take a few), and
the Crystal Dragon doesn't put up much of a fight.
FWIE
Demon Lord: 2 000 000 HP, 500 000 MP, 2650 ATP RRRR
Miriam: 1 800 000 HP, 300 000 MP, 2650 ATP RRRR
Dragoon: 2 000 000 HP, 300 000 MP, 2700 ATP
Crystal Dragon: 2 500 000 HP, 300 000 MP, 2800 ATP
FWIE
Dirna Hamilton (witch): 3 000 000 HP, 500 000 MP, 2800 ATP A RR
Solon Solute (warrior): 500 000 HP, 50 000 MP, 2500 ATP W I
- 160 000 xp, 415 000 Fol
- Solon has very high Evade and will likely parry all attacks that don't
come from behind.
- Dirna can cast Explosion (4/6/8k pod), but switches to Fire Bolt (5000
pod) and Laser Beams (6500 pod) below 60% health. If you don't have Blazing
Pendants, go with the next best thing (Flare Rings, Fire Charms).
- Once they're down, you'll obtain the Victory Trophy, an accessory with
the following abilities:
1. -40% Battle Skill HP use
2. -2 Fury use
3. +10 enemy Fury reduction when guard broken
4. 6% MP regen
5. 1/2 casting time
6. Normal attack echo +2
7. Freezing (Attack effect)
8. May shoot balls of light when using normal attacks
Lost & Found: Sacred Ether (Freya) \\\ Urssa Lava Caves ||
Boss: nx Freya
[AddSkipScene060R]. This one plays when you approach the throne.
|
[Boss] FWIE
- 20 000 000 HP, 3 000 000 MP, 5000 ATP, 200 DFP RRRR
- 500 000 xp, 1 500 000 Fol
- Normal attack: 0,8x & Fury damage in a large, irregular area. ~8 hits.
- Normal attack (anti-back): 2,0x HP, 0,1x MP, ~8 hits. Effect: Confusion.
- Normal attack (U): 1,3x HP & 0,1 MP damage in a long, wide path. ~10 hits.
Effect: Paralysis.
- Lightning Strike: ~2600 pod, 7 hits (18 200 total).
- Stone Rain: ~1500 pod, 6 hits, large area (9000 total).
- Ether Strike (U): 5,0x HP, 0,3x MP, ~10 - 20 hits, massive area.
Effect: Paralysis. Nothing will survive this. Only the fastest characters
are able to outrun it. Even they won't make it if they're hit by the
warm up energy blast. The center of the blast is in front of her. As
such, if she uses it in one corner, characters will be safe in the
adjacent corners so long as she wasn't (roughly) facing one of those
corners.
- Phase 1: Everything. ES not used all that much.
- Phase 2 (<30%): Ether Strike used frequently. No spells. More susceptible
to stealth.
- Thunder Flare is the greatest asset you can have in this battle, as
it's quite consistent in interrupting her. It's particularly important
in Phase 2. If you're not using Sophia, Adray or Nel, you'll have to
think of something else.
- Right, so, you keep the action in one corner while your TF caster is
in the opposite corner. There's really nothing else to it. Whenever she
goes after your TF caster, you have to run around to lose her. If you
bring back your dps character fast enough, you might avoid that.
- For the BTs, you can just use Mirage or Fayt with 5000+ DFP on Normal.
On higher difficulty levels, use Energy Burst with stun bomb spam.
- If Peppita's part of your active party, you can use invincible Dream
Hammer. Ie. start a Dream Hammer chain, use Roe Tablets / Shielding
Device and pound away. 15 of those, and she's dead.
|
[AddSkipScene061R]
\\\ Urssa Cave Temple ||
\\\ Level 1 ||
Items: Alchemy Materials, Orb of Water (Artifact),
Raven Gauntlets (Artifact), Orb of Air (Artifact),
41 000 Fol, Orb of Fire (Artifact), Alchemy Materials,
Trading Card EX9, Orb of Earth (Artifact), Water Shielding (Artifact),
Heaven's Blade (Unique)
Boss: May vary
- You'll find the entrance to the Urssa Cave Temple in the northeastern
room at Crosell's lair.
- When an orb is placed on an altar, enemies of that element become
invincible.
[AddSkipScene062]. This one plays when you proceed north from the main hall.
|
[Boss] FWIE FWIE
- Roger R R Albel RR
- Farbnil RW Romero RWRR
- Roger's Star Fall deals heavy damage and also makes Roger invincible.
- Romero's Sword of Darkness deals heavy damage and causes Instant Death.
- Albel has Explosion and can cast it very quickly. Even without that,
he's a lot of trouble.
- Peppita uses Instant Death attacks.
\\\ Level 2 ||
Items: Compounding Elixirs, Burdensome Folio (Artifact, Temp),
Fire Shielding (Artifact), Orb of Water, Orb of Air, Orb of Fire,
Orb of Earth
Items (nc): Orb of Fire, Orb of Air, Orb of Water, Orb of Earth
Lost & Found: Fire Charm / Fire Pixie (Nova Blaze e),
Water Charm / Water Pixie (Aquaregia e),
Wind Charm / Wind Pixie (Breeze Hunter b),
Earth Charm / Earth Pixie (Grand Shrieker b), Tri-Emblum (boss)
Boss: May vary
- Burdensome Folio: Infinity Kick. (Mirage / Cliff)
- You need to get Earth Orb to the pedestal in the middle.
[AddSkipScene063]. This one plays upon reaching the north-most room.
|
[Boss]
\\\ Level 3 ||
Items: Wind Shielding (Artifact), Earth Shielding (Artifact), Ripe Berries,
Trading Card EX10, Perfect Berries, Massive Folio (Unique),
Trading Card EX11
Item (nc): 1/1 Scale Bunny
Lost & Found: Synthesis Materials (Shadow Savant c),
Celestial Pixie (Altar Guardian b), Tri-Emblem (Luther 3),
Rabbit's Foot (Fayt)
Boss(es): Fayt & Luther 3 (may vary)
Fire + Water: Wind Shielding
Fire + Air: Earth Shielding, boss
Fire + Earth: Ripe Berries, Trading Card EX10, Perfect Berries
Water + Air: Massive Folio
- Massive Folio: Sirocco (Adray).
[AddSkipScene064]. This one plays when you enter the north-most room.
|
[Boss] FWIE
- Fayt a: 700 000 HP 70 000 MP, 2500 ATP R R
- Fayt b: 1 000 000 HP, 100 000 MP, 3000 ATP R R
- Luther 3: 1 100 000 HP, 8 000 000 MP, 3000 ATP RRRR
- It seems you'll fight Fayt a if you got the solo ending and Dayt b
if you got any other ending.
--------------------------------------------------------------------------
Battle Skills A04
Quick list
__ Nel __ Mirage
Def | Shockwave, Healing, Fire Bolt Def | Sphere of Might,Hammer of Might,
Lv5 | HP Damage Up Charge, Aerial, Critical,
Lv6 | Aerial Standby Healing, First Aid,
Lv8 | Critical Taunt (Def Lv30 - 56 803 xp)
Lv10 | Shadow Wave, Ice Needles Lv32 | Increase HP Damage
Lv13 | Stun Lv33 | Electric Fists, Berserk
Lv15 | Ice Daggers Lv35 | Fear
Lv16 | Berserk Lv36 | Stun
Lv17 | First Aid Lv38 | Increase MP Damage
Lv18 | Critical Hit HP,LightningBlast Lv39 | Critical Hit HP
Lv19 | Charge Lv40 | Scan Enemy
Lv20 | Poison Cloud Lv41 | Aerial Assault
Lv22 | Standby Healing Lv42 | No Guard
Lv25 | Whirlwind Lv46 | Crescent Locus
Lv26 | Taunt Lv49 | Triple Kick
Lv28 | Increase MP Damage Lv56 | Acrobat Locus
Lv30 | Flying Guillotine Lv62 | Avenger Charge
Lv32 | Fear UCT2 | Infinity Kick
Lv35 | Scan Enemy, Thunder Flare S178 | Blazing Cannon
Lv40 | Lightning Chain, No Guard
Lv52 | Mirror Slice
Lv70 | Lightning Strike
MoT5 | Divine Wrath
S169 | Splitting Sky
__ Sophia __ Adray
Lv3 | Healing, First Aid Def | Fire Bolt, Healing, Antidote,
Lv4 | Antidote Ice Needle, Silence, Lightning Blast,
Lv5 | Fire Bolt Earth Glaive, Charge, Standby Healing,
Lv7 | Silence First Aid, Taunt
Lv10 | Ice Needles Lv19 | Acid Rain
Lv12 | Acid Rain Lv20 | Chaos Tide
Lv13 | Scan Enemy Lv21 | Efreet
Lv14 | Standby Healing Lv22 | Aerial
Lv15 | Lightning Blast Lv23 | Protection, Critical Hit HP
Lv17 | Protection Lv24 | Critical Hit
Lv19 | Earth Glaive Lv25 | Power Up
Lv20 | Cure Condition Lv27 | Thunder Flare,Increase HP Damage
Lv21 | Taunt Lv29 | Cure Condition, Stun
Lv22 | Restoration, Charge Lv30 | Deep Freeze, Titan Fist
Lv23 | Critical Hit HP Lv32 | Restoration, Increase MP Damage
Lv24 | Critical Lv35 | Dark Sphere, Berserk
Lv25 | Efreet, Power Up Lv36 | Fear
Lv26 | Aerial Lv37 | Fairy Light
Lv27 | Increase HP Damage Lv39 | Reflection
Lv29 | Stun, Crush Lv40 | Southern Cross
Lv30 | Thunder Flare Lv42 | Stone Rain, Scan Enemy
Lv32 | Faerie Light, Lv45 | Explosion
Increase MP Damage Lv46 | No Guard
Lv35 | Deep Freeze Lv48 | Gravitation
Lv36 | Fear Lv50 | Sea Gate
Lv37 | Reflection Lv54 | Laser Beams
Lv40 | Dark Sphere Lv57 | Lightning Strike
Lv42 | Berserk Lv60 | Angel Feather
Lv45 | Stone Rain UCT3 | Sirocco
Lv46 | No Guard S156 | Emotion Torrent
Lv47 | Gravitation
Lv50 | Explosion
Lv54 | Laser Beams
Lv57 | Angel Feather
Lv60 | Lightning Strike
MoT1 | Blood Scylla
S108 | Gremlins
S209 | Southern Cross
S210 | Meteor Swarm
__ Maria __ Cliff
Def | Aiming Device, Scatter Beam, Def | Standby Healing
Protection, Standby Healing, Berserk Lv4 | Sphere of Might
Lv21 | Power Up Lv6 | Critical
Lv22 | Charge, Critical Hit MP Lv8 | No Guard, Taunt
Scan Enemy Lv10 | Hammer of Might
Lv23 | Critical Lv12 | Increase HP Damage
Lv24 | Aerial Lv13 | Stun
Lv26 | Reflection, First Aid Lv14 | Critical Hit HP
Lv27 | Increase HP Damage Lv15 | Electric Fists
Lv28 | Magnetic Field Lv16 | First Aid
Lv29 | Taunt Lv17 | Berserk, Charge
Lv31 | Fear Lv20 | Fiery Tackle
Lv32 | Pulse Blast Lv21 | Aerial
Lv34 | Stun Lv22 | Increase MP Damage
Lv38 | Crescent Locus Lv25 | Aerial Assault
Lv42 | Triple Kick Lv30 | Fists of Fury, Scan Enemy
Lv45 | Angel Feather Lv32 | Fear
Lv46 | Laser Blast Lv40 | Uppercut
Lv52 | Gravity Bullet Lv50 | Acrobat Locus
Lv58 | No Guard MoT5 | Infinity Kick
MoT5 | Energy Burst S150 | Max Shockwave
S187 | Radiation Bots
__ Fayt __ Peppita
Lv2 | Blade of Fury Lv5 | Magic Hook
Lv3 | First Aid Lv6 | Charge
Lv4 | Scan Enemy, Aerial Lv10 | Frozen Daggers
Lv6 | Blazing Sword Lv11 | Taunt
Lv7 | Critical Lv12 | First Aid
Lv9 | Charge Lv14 | Critical Hit MP
Lv10 | Standby Healing Lv15 | Power Dance
Lv11 | Critical Hit HP Lv17 | Standby Healing
Lv14 | Taunt Lv18 | Aerial
Lv15 | Side Kick Lv20 | Instanto Blast
Lv16 | No Guard, Lightning Blast Lv22 | Scan Enemy
Lv17 | Stun Lv25 | Panic Dance
Lv20 | Ice Blade Lv26 | Stun
Lv21 | Berserk Lv28 | Increase HP Damage
Lv22 | Increase HP Damage Lv29 | Increase MP Damage
Lv23 | Increase MP Damage Lv30 | Kaboom
Lv25 | Shotgun Blast Lv31 | Berserk
Lv30 | Lightning Blade Lv33 | Critical Hit
Lv32 | Fear Lv34 | Fear
Lv38 | Deep Freeze Lv40 | Healing Dance
Lv40 | Air Raid Lv48 | No Guard
Lv45 | Stone Rain Lv50 | Fairy Friend
Lv50 | Dimension Door MoT5 | Magical Dance
Lv60 | Explosion S126 | Dream Hammer
MoT7 | Divine Blade
S114 | Ethereal Blast
__ Albel __ Roger
Def | Kuuhazan, Shouretsuha, Def | Fiery Axe
Critical Hit, Standby Healing, Lv10 | Whirling Heat
Critical Hit MP, Berserk Lv12 | Charge
Lv25 | Stun Lv13 | Standby Healing
Lv26 | Kikoushou, No Guard, Taunt Lv15 | Land Mines
Lv27 | Increase MP Damage Lv16 | No Guard
Lv28 | Increase HP Damage Lv18 | Berserk, Critical Hit HP
Lv29 | Aerial Lv20 | Flying Torpedo
Lv30 | First Aid Lv21 | Aerial, Taunt
Lv32 | Mashouheki, Charge Lv23 | Increase MP Damage
Lv33 | Fear Lv25 | Piercing Claw
Lv35 | Souhazan Lv26 | First Aid
Lv36 | Scan Enemy Lv29 | Critical Hit
Lv40 | Makousen Lv30 | Fiery Fury
Lv45 | Goumashou Lv31 | Fear
Lv50 | Kouryuuha Lv32 | Increase HP Damage
MoT6 | Mugen Kuuhazan Lv33 | Stun
S135 | Mugen Souhazan Lv36 | Scan Enemy
Lv40 | Shield & Cannon
Lv50 | Raging Helmet
MoT2 | Bug Triad
S202 | Star Fall
Stats & Evaluation
- A quick recap of some key points:
- Base damage is ATP - DFP.
- Enabling Berserk gives the character the following multipliers:
1,3x physical HP damage, 0,7x DFP, 0,5x Fury consumption.
- Berserk is virtually required for the AI to pull off decent chains
due to their disregard for Fury management.
- At Attack Lv10, the AI will always chain a move if it hits and,
conversely, never chain a move if it doesn't hit.
- The AI can't really chain Charge or Aerial (they *can*, but not with
any consistency).
- MP damage is optimal for enemies with typical or high HP/MP ratios.
This includes most normal enemies, but excludes most bosses. As such,
HP damage is more consistently reliable.
- Elemental attacks should not be used indiscriminately. If you can't
be bothered to keep track of enemy resistances, just don't use any.
- hp/mp: low damage | hP/mP: medium damage | HP/MP: high damage
- If you feel like checking some values yourself, here are some DFP
figures: Magma Man (10), Post-Sphere Sanmite Steppe enemies (80),
Yuan-ti b (78), Killer Tarantula (70), Death Mantis (208).
-- Mirage --
Obt. Cons. Fury CP Maj dmg
Charge | Def | 5% | 20/42 | 4 | 1,5 | HP mP | |
1,5x HP, 0,1x MP. Pretty good, but you probably won't be using it much,
since you can easily build up to Lv50+ on Disc 2.
Aerial | Def | 5% | 20/42 | 2 | 1,5 | hP mP | |
1,2x HP, 0,08x MP, 2 hits, float. Only good for flying / large enemies.
May be needed in a No Guard setup.
Sphere of Might | Def | 6% | 15/35 | 4 | 1,5 | hP | |
0,42x -> 0,6x, 4 hits. The cancel window begins after the second hit.
Decent skip cancel fodder (if you can actually get a hang of the timing).
As regular cancel fodder, it's not great, but there isn't really anything
better. For enemies with force resistance, CL is a better choice (whether
you're skipping it or not).
Mirage's normal short range Confirm attacks use 10 Fury, by the way.
Hammer of Might | Def | 5% | 20/47 | 3 | 1,5 | HP mp | F |
1,57x HP, 0,05x MP, 2 hits, large area, knockdown.
Weaker than Cliff's, but it's not really worth using on Disc 2.
Electric Fists | Lv33 | 5% | 9/40 | 6 | 1,5 | hP | |
0,735x, 3 hits. The cancel window begins after the second hit. The
last hit has knockdown. Non-elemental.
Berserk | Lv33 |
Aerial Assault | Lv41 | 8% | 20/47 | 5 | 1,5 | HP MP | |
3,35x HP, 0,5x MP -> 4,8x HP, 0,71x MP, 2,5s (1,5s to hit), small area.
(5,0x HP, 0,75x MP-> 7,2x HP, 1,07x MP)
Massive damage in a single slowish hit. I wouldn't recommend using it
much on Disc 2, as many enemies can easily interrupt it and / or kill
you if they block it.
Crescent Locus | Lv46 | 5% | 20/47 | 4 | 1,5 | hP | |
0,63x -> 0,9x, 3 hits, knockdown. The cancel window begins after the
first hit. Faster fodder than SoM, but because of the knockdown, you
should only use it on enemies with substantial force resistance.
Triple Kick | Lv49 | 8% | 20/47 | 5 | 2,0 | HP | |
1,05x -> 1,5x (2,1x -> 3,0x), 3 hits, 1,75s.
Great skill, although not that combo-friendly because of the heavy
knockback. There are a few cases where you can keep chaining it: (1)
The enemy resists the force of the first hit, (2) the enemy hits a wall,
(3) the enemy is large, or (4) some other character's attack prevents
the knockback. However, even if you can continue the chain, you'll just
end up hitting the air unless (a) the enemy gets up quickly, (b) you're
using SoM as cancel fodder, or (c) another character's attack prevents
the knockdown.
I don't really use it much, but when I do use it, it's highly valuable.
Specifically, I use it on the super bosses who simply refuse to play
nice (Luther, Gabe, Lenneth). In the past, I'd also use it on some of
the other Sphere bosses as well, as I just wasn't competent enough yet.
Acrobat Locus | Lv56 | 9% | 20/50 | 6 | 1,3 | HP | |
0,42x -> 0,6x (0,54x -> 0,78x), 15 hits, 5s, juggle.
Fairly nice. It's quite invested in the second hit, but even if the float
fails, it'll still hit larger enemies. As such, it's not a good choice
for smaller or faster bosses.
When used by the AI, you'll get 10 hits in 4 seconds.
Avenger Charge | Lv62 | 10% | 25/55 | 8 | 1,5 | HP | F |
0,5x, 11 hits, 5s, float on last hit. Mirage jumps away from the target
at the end, so you usually can't chain it higher than 200%.
The damage is good, but it's got low stopping power, and the element
(usually) doesn't help. I still tend to use this until I get IK.
Infinity Kick | UCT2 | 14% | 30/60 | 6 | 1,3 | HP MP | | (& MoT5)
0,42x HP, 0,05x MP -> 0,6x HP, 0,073x MP, 11 hits, 6,3s, juggle.
(0,54x HP, 0,065x MP -> 0,78x HP, 0,095x MP)
The juggle starts at the 4th hit. The last hit is a flip kick just
like with Avenger Charge, so it's easy to end up at long range.
This one's my favorite. Nice damage and solid stopping power.
Blazing Cannon | S178 | 11% | 30/60 | 8 | 1,5 | HP | |
0,42x -> 0,6x (0,63x -> 0,9x), juggle. 12 Fury for two hits.
If the float works, this will allow you to slowly but surely rack up a
lot of damage. This one shouldn't be chained, as only the first 3 and last
3 hits are affected by Cancel Bonus. It makes up for it with the sheer
number of hits. With Fury use -3, you can do 56 hits at 10 000 pod plus
criticals. Of course, your other characters won't be able to contribute.
-- Nel --
Shisentou | Def | 5% | 20/47 | 3 | 1,3 | hp | |
Shockwave. Good skip-cancel fodder. 0,42x -> 0,6x, 4 hits max.
Nel's mid-range Confirm attack uses 5 Fury, by the way.
Aerial | Lv6 | 5% | 20/42 | 2 | 1,5 | HP | |
1,5x, 5 hits max, 3s, Pretty good against large enemies. Mind the
slow start-up.
Kagebarai | Lv10 | 6% | 20/47 | 3 | 1,5 | hP mP | |
Shadow Wave. 0,73x HP, 0,1x MP, 2 hits, small area, knockdown. Good for
MP kills early in the game if you get the Osprey Dagger. Otherwise,
it's just okay, but nothing more. The knockdown makes it non-chain
friendly, and it misses anything above the ground. I use it up until
I get Poison Cloud.
Touga | Lv15 | 6% | 40/62 | 4 | 1,3 | hP | W |
Ice Daggers. 1,05x, 3 hits max, long range.
Not that bad. Fair damage and a potential source of freezekills.
Some enemies are highly resistant to status ailments, though. And besides,
they can be unfrozen by Touga itself, and they will certainly be unfrozen
by Cliff's HoM, which you're likely using around the time you learn this.
Using it at long range is not recommended for smaller enemies, as even
the large ones may only take 2 hits.
Berserk | Lv16 |
Charge | Lv19 | 5% | 20/42 | 4 | 1,5 | HP mp | |
1,5x HP, 0,05x MP. Fairly good. The MP killers will likely get the job
done better, though.
Fugasumi | Lv20 | 5% | 10/35 | 2 | 1,2 | hp mP | |
Poison Cloud. 0,315x HP, 0,1x MP, 3 hits (can cancel after the 1st), 2s.
Switch to this one if you get tired of Kagebarai knocking enemies down.
This one gets interrupted more easily, though, and does less HP damage.
I tend to still use it
You'll need to use this as cancel fodder in a No Guard setup.
Fuujin | Lv25 | 8% | 30/62 | 4 | 1,3 | hP(mP)| I |
Whirlwind. 0,525x, 1,5s to start. About 16 hits at Lv1. More if the enemy
isn't juggled, but that means the enemy could easily interrupt you.
It's okay so long as the enemy's not resistant to Wind. Don't forget
to take advantage of attribute transfer.
Kokuyousen | Lv30 | 7% | 30/67 | 5 | 1,5 | hP MP | |
0,315x HP, 0,05x MP -> 0,45x HP, 0,07x MP, ~5 hits, long range.
(0,47x HP, 0,079x MP -> 0,675x HP, 0,11x MP). Flying Guillotine.
Allows you to deal good damage to multiple enemies from a distance.
Gets blocked easily, so be very careful when you use it on Disc 2.
Largely ineffective in the AI's hands (unless you stick it to SR
slots - not a great solution).
If you cancel it at the earliest opportunity, you'll likely only get
3 hits. I usually aim at 4.
Raikouha | Lv40 | 8% | 30/62 | 4 | 1,2 | hP | I |
Lightning Chain. 0,315x. Hit count varies depending on your luck, usually
around 5. Minimal stopping power but easily hits multiple enemies.
Really hard to recommend this one. You'll likely learn this at or around
Moonbase, where you can easily build up to Lv52. Would be a little better
if you could use it at long range.
Kyoumensatsu | Lv52,| 10% | 30/62 | 8 | 1,5 | HP | |
Mirror Slice. 0,63x -> 0,9x (0,945x -> 1,35x), 9 hits, 4s, juggle.
The juggle starts at the 3rd hit.
One of my favorite waza. Great damage, good stopping power.
Uraouka Sakkou | MoT5 | 15% | 25/50 | 7 | 1,5 | HP | |
Divine Wrath. 0,63x, 17 hits max, 6s. It blows the enemy away from
you and knocks them down at the end, so it's hard to chain beyond the
first serving. All in all, not bad, but I'd stick with Kyou.
Fuujin Seiraiha | S169 | 12% | 30/60 | 6 | 1,3 | HP MP | I |
Splitting Sky. 0,525x HP, 0,1x MP.
Similar to Energy Burst but harder to use because of the slow start-up
(3s). Doesn't help that it's elemental and you get it late in the post-
game. Oh, and the AI can't use it properly (it keeps canceling it).
With full Fury, you'll get 34 hits.
-- Maria --
Berserk | Def |
Aiming Device | Def | 5%M| 25/50 | 2 | 1,3 | HP MP | |
1,3x HP, 0,165x MP -> 1,8x HP, 0,235x MP, float. Effect: Confusion.
(1,7x HP, 0,215x MP -> 2,34x HP, 0,3x MP).
This one's not bad, but it eats up your MP pretty quickly.
Maria's normal Confirm attacks use 5 Fury, by the way.
Scatter Beam | Def | 7% | 20/47 | 3 | 1,3 | HP | |
0,525x (0,68x), 5 hits.
Has the potential to do a lot of damage especially if levelled up, but
it has little stopping power and gets blocked quite easily.
Protection | Def |
Increase DFP by 50% for 30 -> 60 seconds.
Power Up | Lv21 |
Increase ATP by 50% for 30 -> 60 seconds.
Charge | Lv22 | 5% | 20/42 | 4 | 1,5 | HP MP | |
1,5x HP, 0,15x MP. One of my favorites on Disc 1. Great damage and good
enough stopping power for normal enemies.
Aerial | Lv24 | 5% | 20/42 | 2 | 1,5 | HP MP | |
Damage is identical to Charge, but it only hits flying / large enemies.
Because of the knockdown, you can only really chain it if you combine
it with AD.
Magnetic Field | Lv28 | 5% | 10/27 | 5 | 2,0 | HP | |
1,57x, medium area. Slows enemies down and may inflict Paralysis. The
field usually does one additional hit at about 1/6 damage.
Not bad. The low Fury cost means you can use it up to 10 times in a
single chain. In practice, you'll top out at about 7, since Maria takes
a step back during the move and thus won't be able to stay within range.
Pulse Blast | Lv32 | 7% | 25/50 | 4 | 1,3 | hP | |
0,525x, 4 shots, 1,75s.
A ranged attack with fair damage and minimal stopping power. Has trouble
hitting most enemies. Getting 2 or 3 hits is common.
If you want ranged HP damage, this is your best choice (at least in the
main game). It's quite a block risk, though, without skip-canceling.
If you have Maria in AI control, you should use IHPD instead until she
can chain this more consistently.
Crescent Locus | Lv38 | 5% | 20/47 | 4 | 1,5 | hP | |
0,63x -> 0,9x, 3 hits, knockdown.
Triple Kick | Lv42 | 6% | 20/47 | 5 | 2,0 | HP | |
1,05x -> 1,5x (2,1x -> 3,0x), 3 hits, 1,75s.
Good stuff, like I said, although Maria can't use it as effectively as
Mirage due to her limited speed.
Laser Blast | Lv46 | 6% | 20/47 | 4 | 1,3 | HP | F |
0,735x, 3 hits max, medium area. Fire resistance is just too common on
Disc 2, so there's really no need to use this when there are clearly
better alternatives.
Gravity Bullet | Lv52 | 12% | 40/80 | 6 | 1,2 | HP(mP)| |
0,255x, 25 hits max, 3,5s / 3,2s, juggle. Supports attribute transfer.
Maria jumps back after firing the shot, so you can't really chain it
higher than 200%.
Pretty good if you don't mind Maria being in close quarters.
If it juggles the enemy and you're in control of Maria, the game slows
down a bit.
Energy Burst | MoT5 | 10% | 30/60 | 8 | 1,2 | HP MP | |
0,525x HP, 0,1x MP -> 0,75x HP, 0,15x MP. Effect: Paralysis.
(0,63x HP, 0,12x MP -> 0,9x HP, 0,18x MP)
Absolutely devastating. I would actually recommend against using it,
because of how simple and easy it is. The battles will be more interesting
without it.
In any case, it'll do 33 hits with full Fury. When chained with MF, you
can still get 28 hits, possibly 30.
Radiation Bots | S187 | 15%M| 50/77 | 6 | 1,5 | hP mP | |
0,525x HP, 0,05x MP. Four little bots follow Maria and attack when she
does. Not bad, but you really have to level it up to get the most out
of it. At Lv1, it only lasts for 3 seconds. You can easily reactivate
it, but the MP cost is so high, you don't want to do that too much.
Seeing as how late you get it, you probably can't be bothered with it.
If you do decide to use it, make sure you use the sidestep attack.
-- Cliff --
Sphere of Might | Lv4 | 6% | 15/35 | 3 | 1,5 | hP | |
0,42x -> 0,6x, 4 hits. The cancel window begins after the second hit.
Doesn't hit short enemies well and sometimes knocks the enemy down.
The best skip cancel fodder Cliff has. As regular cancel fodder, it's
not that great, as enemies near max Fury will often block it. You'll
still have to use it, though, if you have Cliff in AI control. On manual,
you can use Charge instead if you're on NTSC or if you just can't pull
off the skip consistently.
Cliff's mid-range Confirm attack uses 10 Fury.
Hammer of Might | Lv10 | 5% | 20/47 | 4 | 1,5 | HP mp | F |
1,89x HP, 0,02x MP, 2 hits, large area, knockdown.
Pretty good. Mainly of use on Disc 1.
Electric Fists | Lv15 | 5% | 9/40 | 6 | 1,5 | hP | |
0,735x, 3 hits. The cancel window begins after the second hit. The
last hit has knockdown. Non-elemental.
Not bad, but Charge can easily outdamage it.
Berserk | Lv17 |
Charge | Lv17 | 5% | 20/42 | 4 | 1,5 | HP | |
2,2x. Great HP damage. Requires manual use, as always.
If you end up using this as cancel fodder, you need to be careful with
those damaging counter auras.
Fiery Tackle | Lv20 | 5% | 12/35 | 6 | 1,5 | hP | F |
1,67x -> 2,42x, knockdown. Not much use for this one. It's better skip
cancel fodder for AA than SoM against enemies with force resistance,
but that's about it.
Aerial | Lv21 | 5% | 20/42 | 2 | 1,5 | hP mp | |
1,5x HP, 0,1x MP, knockdown.
Aerial Assault | Lv25 | 8% | 20/47 | 5 | 1,5 | HP MP | |
3,35x HP, 0,5x MP -> 4,8x HP, 0,71x MP, 2,5s (1,5s to hit), small area.
(5,0x HP, 0,75x MP -> 7,2x HP, 1,07x MP)
Massive damage in a single, slowish hit. Recommended mainly for MP kills.
Can produce some pretty epic self-ownage if the enemy has a damaging
counter aura. It's not very fun, so better use fodder and keep it
unblockable. I wouldn't recommend using it much on Disc 2, as many
enemies can easily interrupt it.
If you press the button again, you can do an alternate version that
does half damage but covers a medium area.
Fists of Fury | Lv30 | 10% | 20/47 | 6 | 1,2 | HP | |
0,21x, 20 hits, 4,4s. You can (and should) cancel it before
the last 2 hits to avoid the knockdown. This gives you 18 hits in 3s.
A solid choice.
Uppercut | Lv40 | 8% | 15/35 | 6 | 1,5 | hP | |
0,63x. Juggle the enemy with varying degrees of success. After starting
up, each hit costs 5/10 Fury. The move involves Cliff randomly using
three different attacks: an uppercut punch and two different kicks. One
of the kicks can do 2 hits. It generally won't take long for Cliff to
drop the enemy, but once they get back up, you can probably float them
again. Maybe. Hardly the most reliable move, but I kind of like it
nonetheless.
Acrobat Locus | Lv50 | 10% | 20/50 | 6 | 1,3 | HP | |
0,42x -> 0,6x (0,54x -> 0,78x), 15 hits, 5s.
Infinity Kick | MoT5 | 15% | 30/60 | 8 | 1,3 | HP MP | | (& UCT2)
0,42x HP, 0,05x MP -> 0,6x HP, 0,073x MP, 11 hits, 5,5s.
(0,54x HP, 0,065x MP -> 0,78x HP, 0,095x MP)
Has a higher CP cost than Mirage's, even though the damage is the same.
It's still a great move, though.
Max Shockwave | S150 | 12% | 30/60 | 6 | 1,5 | HP mp | |
1,25x HP, 0,04x MP -> 1,8x HP, 0,06x MP, ~9 hits, 4s (2,5s start-up),
(1,9x HP, 0,06x MP -> 2,7x HP, 0,09x MP) 2,75s when canceled.
Allows Cliff to deal great damage from a distance. Great stopping
power. The knockdown does make you lose some hits, though.
This one has attribute transfer, so cancel the blockable one quickly
(to turn it unblockable) and the (real) unblockable late.
-- Fayt --
Blade of Fury | Lv2 | 5% | 20/47 | 4 | 1,3 | hp | |
Three sword strikes at 0,7x, 0,9x and 1,3x. The last one can do 2 hits.
The second and third strikes cost 5/10 Fury. 3,0s (3,5s without canceling).
Lv10: 1,05x, 1,3x, 1,9x, 2,0s (3,0s without canceling).
Cancel fodder (at best). Note that it gets faster as it levels up. Even
at low levels, it's faster fodder than SK, but it seldom allows skip-
canceling.
Fayt's normal short range and long range Confirm attacks use 5 Fury.
Aerial | Lv4 | 5% | 20/42 | 2 | 1,5 | hp mp | |
1,6x HP, 0,15x MP, knockdown. It has some potential use early in the game.
Blazing Sword | Lv6 | 5%M| 10/20 | 4 | 2,0 | hP mP | F |
0,63x HP, 0,16x MP, 4,2s, lasts 30s.
The first of Fayt's blade enchantment skills that affect his normal
attacks. The effect kicks in after 3s, but the timer doesn't start
until the animation ends (whether it's normally or because you got
hit). Using a normal battle skill will cancel the enchantment.
Good for MP kills so long as the element isn't resisted. Same goes
for the other two. Throwing in IMPD boosts the damage a little, but
not by much.
Fayt's AI won't attack enemies who take no damage from the element of
the enchantment. The AI isn't smart enough to refrain from activating
the enchantment in this scenario, however.
Charge | Lv9 | 5% | 20/42 | 4 | 1,5 | HP mp | |
1,5x HP, 0,03x MP. Fairly good, although you can't get the most out of
it until you get Berserk.
Side Kick | Lv15 | 6% | 10/37 | 2 | 1,2 | HP | |
0,84 -> 1,2x (1,0x -> 1,44x), 3 hits, 1,5s (1s to hit). Makes Fayt
invulnerable to physical damage for a while at the beginning.
A popular choice, but I only use it as fodder myself. It's a bit too
much of a block risk (unless you use BoF as fodder) and it doesn't hit
small targets consistently.
Ice Blade | Lv20 | 6%M| 10/20 | 4 | 1,5 | hP mP | W |
1,05x HP, 0,14x MP, 4s (activates after 2s).
Berserk | Lv21 |
Increase MP Damage| Lv23 |
Shotgun Blast | Lv25 | 6% | 20/47 | 4 | 1,5 | HP | F |
0,84x -> 1,2x (1,25x -> 1,8x), 2-5 hits, 1-2,75s. You need to delay the
canceling a little to get all 5 hits.
Pretty good until you get Air Raid (even if it's halved). No good with
the AI.
Lightning Blade | Lv30 | 7%M| 10/20 | 6 | 2,0 | hP mP | I |
0,525x HP, 0,18 MP, 3,6s (activates after 2s).
Air Raid | Lv40 | 10% | 40/67 | 7 | 1,5 | HP | |
0,525x -> 0,75x (0,79x -> 1,125x), 7 hits max, medium area, 1,75s, juggle.
Great damage, great stopping power. Mind the knockdown and knockback.
Not an issue when using SK as fodder. If you're not controlling Fayt,
you'll just have to accept that the AI will kill the chain when the
second SK hits the air. You could try to manually compensate, though.
Dimension Door | Lv50 | 8% | 20/47 | 6 | 1,5 | HP mp | |
3,15x HP, 0,12x MP (4,73x HP, 0,18x MP), 2s.
Warp and slash. Hold down the button to extend the duration of the
pre-warp field, which does 12-25% damage, halts enemies and may inflict
Paralysis. Can't halt enemies with boss benefits.
Pretty good, although I'd say Air Raid is preferable. If you do end up
using it, note that the slash has a habit of missing if you rush it.
To avoid this, you need to hold down the button until you get the first
field hit. This doesn't actually slow down the move to any significant
degree (maybe 0,1s).
Divine Blade | MoT7 | 15%M| 30/70 | 8 | 1,7 | hP mP | |
0,735x HP, 0,25x MP, 5s (activates after 3s).
Ethereal Blast | S114 | 15% | 70/90 | 8 | 1,5 | HP MP | |
0,94x HP, 0,1x MP -> 1,35x HP, 0,15x MP, 14 hits, 7s.
(1,41x HP, 0,15x MP -> 2,0x HP, 0,225x MP)
Great damage, slow start-up. After 2,25s, Fayt is in the air, where he
can avoid many attacks. The attack begins 4s in. Enemies outside of the
center of the blast will only take a few hits. I'd say it's worth using
in spite of the risks.
-- Sophia --
Healing | Lv3 |
Heal the HP of a single target by 35-38% at Lv1, 80-87% at Lv10.
Casting time: 3,7s (5,7s total) (half: 2,7s, min: 2,7s)
Faerie Light | Lv32 |
Heal the HP of the whole party by 33-36% at Lv1, 60-66% at Lv10.
Casting time: 5,2s (6,8s total) (half: 3,75s, min: 3,2s).
Restoration | Lv22 |
Revive a dead character and heal 10% HP & MP at Lv1, 50% at Lv10.
It takes about 2 seconds for the effect to kick in.
Casting time: 4,2s (5,8s total) (half: 3,2s, min: 2,7s).
Cure Condition | Lv20 |
Heal Poison, Paralysis and Petrification. Nothing else.
Casting time: 3,7s (5,2s total) (half: 2,7s, min: 2,7s)
Protection | Lv17 |
Power Up | Lv25 |
Increase MP Damage| Lv32 |
Sophia's long range normal attacks deal 0,2x and 0,3x MP damage by
default. This will boost them to 0,45x (-> 0,54x) and 0,6x (-> 0,7x).
Charge | Lv22 | 5% | 20/42 | 4 | 1,5 | hp mP | |
1,5x HP, 0,15x MP.
Aerial | Lv26 | 5% | 20/42 | 2 | 1,5 | hp MP | |
0,5x HP, 0,2x MP, 1-2 hits. Used near the edge of the short range
field. Sophia moves back a little bit when using it, so it's easy to
end up in long range. Even so, you might want to use this with Southern
Cross, especially in the NTSC-versions.
Thunder Flare | Lv30 | 8%M| 30/60 | 4 | 1,3 | hp | I |
13 hits in 5 seconds, medium area. You can cancel it at the 4s mark
(same hit count). You can use this for interruption / stunlocking.
Berserk | Lv42 |
Explosion | Lv50 | 10%M| 40/72 | 7 | 1,3 | hP | F |
10 hits in 10 seconds. The hits start at the 3,75s mark. You regain
control after 4s. You can cancel at the 3,5s mark. Canceling makes
the spells overlap (same hit count). Enemies outside the center of
the blast will take 5 hits.
With enough boosts, it can deal good damage. You'll have poor visibility,
though.
Blood Scylla | MoT1 | 12%M| 40/72 | 7 | 1,3 | hp MP | |
Drain HP and MP from nearby enemies. 3 hits. Not too bad, but the HP
damage is low. If your other characters are doing only HP kills, it's
really not worth it.
Soph's normal Confirm attacks use 5 Fury. Fire Bolt and Ice Needles
are the best fodder at 20 Fury and 2 CP.
Southern Cross | S108 | 8%M| 30/60 | 6 | 1,3 | hP MP | |
6 hits in 5 seconds in a large area. SR only. Quite delicious.
Gremlins | S209 | 6%M| 30/60 | 6 | 1,3 | hp MP | |
Sophia summons these little critters that slowly move towards the enemy.
6 hits. The HP damage is insignificant, and the MP damage is lower
than with the previous two spells. Considering how late you get it,
I don't see how it could be of any use.
Meteor Swarm | S210 | 15%M| --/96 |10 | 1,3 | hP | F |
After an 8 second incantation, a bunch of meteors come falling down
that may or may not hit something. If you want Soph to do HP damage
from a distance, I suggest going with Explosion or Lightning Strike
but certainly not this.
-- Peppita --
Magic Hook | Lv5 | 5% | 15/47 | 2 | 1,5 | hp mp | |
1,57x HP, 0,05x MP, Fury damage, 1 or 2 hits. The attack has three
different variations (two of which cause knockdown), and you have no
control over it, so it's very unreliable. Definitely pass. I mean, I
suppose you could use it as skip cancel fodder if you're not using
Power Dance for some reason.
Peppita's SR and LR Confirm attacks use 5 Fury.
Charge | Lv6 | 5% | 20/42 | 4 | 1,5 | hP MP | |
1,0x HP, 0,1x MP, float. Fairly nice. Can juggle the enemy on its own.
Watch out for those blocks. Or just use PD as fodder.
Frozen Daggers | Lv10 | 5% | 20/47 | 3 | 1,3 | hP | W |
0,84x, 4 hits, 3,8s (3,2s when canceled). A passable ranged attack.
Power Dance | Lv15 | 6%M| 15/35 | 6 | - | | |
A dance that increases the ATP of characters within range by 75% at Lv1,
187% at Lv10. Chaining increases the bonus by 19% (points) at 175%, 25%
at 200%, 37% at 250% and 50% at 300%. The effect lasts for 30 seconds.
In the PAL-version, you can cancel chain the move at any time, whereas
in the NTSC-versions, the cancel window begins after 2,2 seconds.
All four dances last for 13 seconds if uninterrupted. None of them
receive any bonuses from being set to Cancel. Peppita is invincible
for a little while at the beginning of a dance.
Aerial | Lv18 | 5% | 20/42 | 2 | 1,5 | hp mp | |
1,5x HP, 0,1x MP, knockdown.
Instanto Blast | Lv20 | 8% | 25/52 | 4 | 1,3 | hp MP | |
0,63x HP, 0,14x MP. Good, ranged MP damage. Also the best AI-friendly
cancel fodder.
Panic Dance | Lv25 | 6%M| 15/35 | 6 | - | | |
A dance that inflicts Confusion.
Kaboom | Lv30 | 10% | 20/47 | 5 | 1,5 | HP | |
0,63x. About 7 hits with slight juggle at the end. Lasts about 2,9s
(varies due to flinch slowdown). May inflict Instant Death.
Pretty good. Can do more hits on larger enemies.
Healing Dance | Lv40 | 10%M| 15/35 | 6 | - | | |
A dance that heals characters within range.
Could be used as cancel fodder in the NTSC-version. You can cancel it
after 1 second.
Fairy Friend | Lv50 | 8% | 20/47 | 6 | 1,5 | hP mP | |
1,05x HP, 0,105x MP, Fury damage, 9 hits, knockdown, juggle, 11s (8s).
What a fustercluck of a move... Right, so, it does 2+2+5 hits. The first
two hits come when the "fairy" pops up. These have knockdown. Then the
fairy does two "smaller" hits (one or two of which will miss if the enemy
was knocked down) followed by a whirlwind that does 5 hits and juggles.
The whirlwind is the good part, but it takes 6,5s to get to it. Unless
your other characters are doing a bang up job at keeping the enemy at
bay, you're probably going to get interrupted. All in all, it's just
too unreliable.
Magical Dance | MoT5 | 12% | 15/35 | 6 | - | | |
A dance that heals the MP of characters within range.
Dream Hammer | S126 | 12% | 22/52 | 5 | 2,0 | HP MP | |
0,84x HP, 0,084x MP, Fury damage, multiple hits. After initiating the
combo, additional hits cost 5/10 Fury. Great damage, but the start-up
is a bit slow, and it's got mediocre stopping power. I'd only use it
with invincibility against a super boss.
At 175% and with -3 Fury, you'll get 37 hits (at 3,8x) in about 28
seconds (1,4 million).
-- Albel --
Kuuhazan | Def | 5% | 10/30 | 2 | 2,0 | hP | I |
Air Slash. 1,05x. I believe you've met.
Albel's SR Confirm attack uses 8 Fury. The mid-/long range Confirm
attack uses 5 (and always deals Fury damage).
Shouretsuha | Def | 5% | 20/47 | 2 | 1,2 | hp | I |
Shockwave Swirl. 0,735x, ~2 hits, 2s. This one's got medium float,
but it also blows the enemy away from you, so it can't do juggling
on its own.
Kikoushou | Lv26 | 5% | 20/47 | 4 | 1,3 | hP mP | |
Palm of Destruction. 2,6x HP, 0,1x MP, Fury damage, knockdown.
Aerial | Lv29 | 5% | 20/42 | 2 | 1,5 | hP | |
0,5x. It's got light float, so it could be used for juggling. When
combined with Charge, the damage is really good, but it's kind of
unreliable since you'll move forward a lot, which makes it easy to
hit a wall. Also, for enemies with force resistance, you pretty much
have to float them with something else first to make it work (Homing,
LR Cancel). So, yeah, it's not very appealing, but it's still an option.
Mashouheki | Lv32 | 8% | 25/45 | 6 | 1,2 | MP | E |
Aura Wall. 0,028x MP, 26 hits, 5s, juggle. Create a small shield of
energy that constantly damages on contact. You regain control soon
after putting up the shield. The enemy usually moves a little while
being juggled. Move your character to block them from leaving the shield.
The move doesn't support attribute transfer.
A great move, but you got to watch the element, and you can only use
it manually. There's actually a bug that prevents the AI from using it
more than once in a given battle. But even if that wasn't the case, the
AI couldn't possibly be trusted with it. They'd just end up knocking
the enemy out of the shield or starting a new chain before it was needed.
Charge | Lv32 | 5% | 20/42 | 4 | 1,5 | hP | |
2,2x, knockdown.
Souhazan | Lv35 | 5% | 20/40 | 4 | 1,3 | hP | |
Double Slash. 0,735x, 2 hits, knockdown.
Makousen | Lv40 | 20%M| 20/40 | 6 | 1,5 | hP mP | |
Vampiric Flash. 0,525x HP, 0,05x MP, drain, medium area. Consumes 8/12
Fury at a high pace to remain active. The MP cost is pretty steep (500
MP at minimum), but you should be able to drain it right back.
Goumashou | Lv45 | 10% | 25/52 | 5 | 1,3 | HP MP | |
Hand of Doom. 0,735x HP, 0,04x MP, Fury damage, 6 hits max, knockdown,
2,7s. Pretty good. Use Shouretsuha as fodder to kill enough time to
avoid hitting the air when chaining. Some enemies are a little too slow
to get up, but generally it works.
Kouryuuha | Lv50 | 12% | 30/62 | 7 | 1,5 | HP MP | |
Dragon Roar. 0,315x HP, 0,03x MP, ~12 hits, juggle, 5,5s (2,5s to start).
A pretty solid choice. Recommended for the AI.
Mugen Kuuhazan | MoT6 | 12% | 20/47 | 6 | 1,3 | HP mP | I |
Air Slash of Fury. 0,63x HP, 0,03x MP, 5/10 Fury per hit. Used closer
than the regular Kuuhazan, right on the edge of the SR field. Half of
the hits will miss enemies with small hit boxes. Really not worth using.
Mugen Souhazan | S135 | 12% | 20/47 | 6 | 1,3 | hP | |
Double Slash of Fury. 0,63x HP, 5/10 Fury per Kogahazan, juggle. Albel
constantly moves forward during the move, so walls will be an issue.
The juggle can also be tricky to pull off. If you're too close to the
target when the juggle hits, they'll just get knocked down right away.
Difficult to recommend.
-- Roger --
Fiery Axe | Def | 5% | 10/35 | 2 | 1,5 | hp | |
1,57x, knockdown. 2,8s to hit. Sometimes creates a little explosion that
does a couple of hits at 25% damage. Hard pass.
Roger's normal Confirm attacks use 12 Fury.
Whirling Heat | Lv10 | 5% | 12/42 | 2 | 1,3 | hP | |
1,05x -> 1,5x. Effect: Confusion. A slowish attack (1,5s to hit) that
spins the enemy for a while. Can't spin enemies with boss benefits.
Skip/cancel fodder.
Charge | Lv12 | 5% | 20/42 | 4 | 1,5 | HP | |
2,2x. Some of the best HP DPS in the game. The move is so fast that
it's not only difficult to chain, but even when you do manage to chain
it, the game glitches out and ends up skipping one (maybe two) of the
Charges. It doesn't seem to be skip-canceling. It just skips it entirely.
Either way, if I ever have Roger in my party, this is what I end up
using most of the time.
Land Mines | Lv15 | 5% | 15/40 | 4 | 1,5 | hp | |
0,735x. After a 4,5s setup, Roger can move around while laying mines
(4 at Lv1). The explosions do a couple of hits each and can juggle the
enemy. All in all, just too slow.
Berserk | Lv18 |
Flying Torpedo | Lv20 | 6% | 20/57 | 4 | 2,0 | hP mP | |
2,1x HP, 0,21x MP, Fury damage. Launch at the enemy, grapple them for
a while, then do a non-damaging hit to knock them down. If you miss,
you'll likely end up a fair distance away from the target. While bosses
are immune to the special stun, they can still be affected by the knockdown.
LR-to-SR cancel fodder.
Aerial | Lv21 | 5% | 20/42 | 2 | 1,5 | hP mp | |
1,5x HP, 0,1x MP, knockdown.
Piercing Claw | Lv25 | 6% | 15/40 | 4 | 1,2 | hP mP | |
0,735x HP, 0,07x MP, 3 hits, Fury damage, knockdown. Wouldn't recommend
it (except maybe as cancel fodder for RH).
Fiery Fury | Lv30 | 8% | 25/57 | 4 | 1,3 | HP | E |
3 attacks: a 5-shot spread, a float and a homing shot. The first two
do 0,63x, the third one does 0,96x.
Pretty good, but just no match for Charge.
Shield & Cannon | Lv40 | 10% | 35/72 | 8 | 1,3 | hp | |
0,42x, Fury damage. Fire a bunch of missiles (3 at Lv1). 1,2s to launch.
The high CP cost kills this one, as if the need to level it up wasn't
bad enough. Skip canceling makes it more usable at SR, but even then
you're better off with Charge or RH. Only with FAM can you chain it
well at LR.
Raging Helmet | Lv50 | 10% | 20/47 | 6 | 1,6 | HP | |
0,735x -> 1,05x, 6 hits, medium area, 2,1s to start. Quite nice. If you
need something more AI/boss friendly than Charge, then this is it.
Bug Triad | MoT2 | 10% | 30/65 | 6 | 1,5 | hP mp | |
0,42x HP, 0,008x MP, ~10 hits. Lasts 7 seconds at Lv1. Regain control
after 2,1s. Cancel in 1,6s. You'll get more hits if Roger is hit,
although these hits aren't affected by cancel bonus.
A few bugs follow Roger around for a while while shooting at the enemy
on their own. I'd only use it in a defensive setup.
Star Fall | S202 | 15% | 50/92 | 8 | 1,2 | hP mp | F |
0,2x HP, 0,004x MP / 0,3x HP, 0,008x MP, very large area.
You get it very late in the game, but even if you didn't, I still
wouldn't recommend it.
-- Adray --
Charge | Def | 5% | 20/42 | 4 | 1,5 | HP MP | |
1,5x HP, 0,1x MP. Not bad.
Chaos Tide | Lv20 | 6% | 20/47 | 5 | 1,5 | hp MP | |
0,525x HP, 0,155x MP, Fury damage, long distance. Quite similar to Charge,
but the HP damage is low, and it sometimes knocks the enemy down.
Aerial | Lv22 | 5% | 20/42 | 2 | 1,5 | HP MP | |
1,5x HP, 0,1x MP. The attack covers a small area and has light float.
So long as Adray doesn't have to move, you can use it to juggle the
enemy. A nice move.
Titan Fist | Lv30 | 8% | 20/47 | 6 | 2,0 | HP MP | E |
2,1x HP, 0,21x MP, medium area, 5,5s (2,7s), 2,4s to hit.
Quite good since you can use it at long range. Watch the element, though,
as always. Adray steps forward when using the move, so you can't start
the chain with a normal attack since that takes you too close.
Increase MP Damage| Lv32 |
Adray's long range normal attacks do 0,15x and 0,25x MP damage. This
will boost them to 0,38 and 0,52.
Berserk | Lv35 |
Southern Cross | Lv40 | 8%M| 30/60 | 6 | 1,3 | hP MP | |
Sea Gate | Lv50 | 10% | 25/52 | 8 | 1,5 | HP MP | W |
1,57x HP, 0,157x MP (half for the re-entry), medium area, 2,2s.
Another one you can use at range. When skip-canceled, the DPS is higher
than Titan Fist's. Otherwise, you should probably stick to that one.
Sirocco | UCT3 | 10% | 26/55 | 7 | 1,5 | hP mp | F |
Aka Spicule. 0,525x HP, 0,03x MP. 7 hits, large area, knockdown, 12s,
3,3s to hit. You can cancel it at the 10s mark if you're somehow not
hit before that.
Emotion Torrent | S156 | 12% | 20/47 | 8 | 1,5 | HP MP |rdm|
1,05x HP, 0,105x MP, 4 hits, very large area, knockdown, 5,5s (5,0s).
Adray creates a random elemental object and tosses it at the enemy.
The element never seems to be an element that the target will nullify
or absorb. Skip-canceling out of the move may give you only 2 hits
since there can only be one of the objects at a time.
Auxiliary Battle Skills
- These skills merely affect normal attacks (unless you take advantage
of attribute transfer).
Increase HP Damage (4 CP)
Increase base HP damage multipliers. No idea exactly how this works.
It's certainly not a 50% increase all around like the description claims.
In any case, the figures increase with levels. Proficiency is gained
even if the attack is blocked.
1,0x HP becomes 1,65x -> 1,96x.
Increase MP Damage (4 CP)
Increase base MP damage multipliers. Attacks with no MP damage (ie. most
of them) get a multiplier of 0,15x -> 0,185x.
Increase HP/MP Damage (Mildewed Tome) (2 CP)
Increase base HP and MP damage multipliers. 1,0x HP becomes 1,43x.
0x MP becomes 0,13x MP.
Loot Item (Dated Tome) (2 CP)
When knocked down, the enemy has a very low chance of dropping the item
that they normally drop when defeated.
Critical Hit (2 CP)
Very low chance of dealing a critical hit (which may stun the enemy).
Stun (2 CP)
Very low chance of inflicting Stun.
Drain (Musty Tome) (2 CP)
Chance of dropping the enemy's Fury to 50%.
Increase Stamina (Crumbling Tome) (2 CP)
Fury consumption is reduced.
Fear (2 CP)
Supposed to make the enemy less likely to attack, but it apparently has
little to no effect.
Support Skills
First Aid (1 CP)
Chance to heal 20% HP when taking physical HP damage. At Lv10, it activates
about 10% of the time. Worth using if you max it out. Otherwise, it's
not very significant.
Critical Hit HP (2 CP)
Chance to increase physical HP damage by 50%. Does *not* have a chance
of stunning the enemy. At Lv10, it activates about a third of the time.
Learned by: Mirage, Nel, Sophia, Fayt, Cliff, Adray, Roger.
Critical Hit MP (2 CP)
Chance to increase MP damage by 20%. No effect on attacks with no MP damage.
The increase is rather insignificant, so I wouldn't use this.
Learned by: Maria, Peppita, Albel.
Quick Symbol (Brittle Tome) (3 CP)
Reduce casting time by half. (Sophia and Adray only)
Max Fury (Moldy Tome) (2 CP)
The character may instantly recover all Fury when resting. Something
you might want to give to an AI-controlled character, seeing as how the
AI often doesn't wait for their Fury to fully recover. (All but Sophia
and Adray)
No Guard (5 CP)
The character will not flinch when taking physical damage if the damage
received is less than 1/15 (6,66%) of cHP. The character will never
flinch from an attack that only deals MP damage.
Common Support Symbols (Decrepit Tome) (2 CP)
After using a Decrepit Tome, equipping this allows the character to cast
Healing and Antidote during battle (they can always cast them in the menu).
There are only four Decrepit Tomes, so choose carefully. I give one to
Maria and one to Mirage (although I never actually use it with Mirage
except when doing Rank B at the Arena).
Lucky Star (Damaged Tome) (2 CP)
When taking physical damage, a little star may come falling down. Catching
it before it hits the ground will fill the BBG by 30%. You'll need to use
this if you want to level up faster and you're starting battles with
0% BBG growth. The best way is to equip No Guard and fight the Porcupine
type enemies.
Standby Healing (1 CP)
While resting, the character heals some HP every 4 seconds. 20 at Lv1,
400 at Lv10. Moving halts the time counter but doesn't reset it.
I never use this, as the amount of healing is simply too little.
Increase MP (Fading Tome) (3 CP)
Increase MP by 40%. (Sophia and Adray only)
Common Attack Symbols (Worm-Eaten Tome)
Allows the character to cast Fire Bolt, Ice Needles and Earth Glaive.
Worthless.
Tactical Skills
Anti-Attack Aura
Counter auras.
Standard | Beat-Up Textbook | Ruins of Coffir
Homing | Neglected Textbook | Kirlsa Training Facility
2-Way | Shabby Textbook | Shrine of Kaddan
Ring Wave | Dilapidated Textbook | Sphere (main)
Star Guard | Star Guard accessory | Arena, Deepest Reaches, MoT
Regeneration | Blemished Textbook | Deepest Reaches
Wide Area Homing| Worn-out Textbook | Spiral Tower
Standard | Stun
Homing | Reflect 50% damage + float
2-Way | Stun, 70% chance
Ring Wave | Reflect 1/3 or 1/2 damage
Star Guard | Reflect 100% damage, 3 hits
Regeneration | Regenerate 0,4x damage, 4 hits
Wide Area Homing| Reflect 2/3 damage, 4 hits, homes in on multiple targets
Berserk
Multiply physical HP damage dealt by 1,3; Fury use by 0,5; and DFP by 0,7.
I hope I've already made it clear how essential this skill is. The DFP
penalty generally makes little difference.
Scan Enemy
Show the enemy's HP, MP and dropped item. Also gives a vague description
of their elemental resistance.
Taunt
Try to get the enemy's attention so that they'll target you.
Convert Damage (Tattered Tome)
Converts either HP or MP damage to the other. Mainly worth using when
the enemy does HP damage only.
Preserve HP: HP dmg / 7 -> MP dmg
Preserve MP: MP dmg * 13 -> HP dmg
Combat Training (Decayed Tome)
Enemies killed by the character give 40% more Exp, but the character's
Fury use triples.
Cure Condition (Deteriorating Tome)
Poison damage is halved during battle. Paralysis, Freeze and Stun last
only half as long. DFP is multiplied by 0,8.
DPS chart
dmg hit time dmg T DPS Stp
Kyoumensatsu | 0,94 | 9 | 4 | 11 | 2,75 | A |
Kyoumensatsu x2| 0,94 | 18 |10 | 55 | 5,5 | A |
Kyoumensatsu x3| 0,94 | 27 |15 | 88 | 5,86 | A |
Uraouka Sakkou | 0,94 | 17 | 6 | 20,77 | 3,46 | C |
Triple Kick | 2,1 | 3 | 1,75| 8,2 | 4,7 | B |
Triple Kick x2| 2,1 | 6 | 4,5 | 41 | 9,1 | B |
Triple Kick x3| 2,1 | 9 | 6,25| 65,6 |10,50 | B |
Acrobat Locus | 0,54 | 15 | 5 | 10,5 | 2,1 | C |
Avenger Charge | 0,75 | 11 | 5 | 10,7 | 2,1 | D |
Avenger Chargex2| 0,75 | 22 |11 | 53,6 | 4,88 | D |
Infinity Kick | 0,54 0,065| 11 | 6,3 | 7,7 0,715| 1,22 0,11 | A |
Infinity Kick HS| 0,54 0,065| 11 | 8,9 | 23,17 2,145| 2,6 0,24 | B |
Infinity Kick x2| 0,54 0,065| 22 |14 | 38,6 3,575| 2,76 0,255| A |
Blazing Cannon | 0,63 | 56 |32 | 45,86 | 1,43 | B |
Blazing Cannon | 0,63 | 82 |45 | 67,15 | 1,49 | B |
Charge (Maria)x6| 1,5 0,15 | 6 | 3,6 | 32,9 2,53 | 9,14 0,7 | D |
Scatter BeamL1x5| 0,52+0,68 | 25 | 4,6 | 39 | 8,48 | C |
Magnetic Fieldx7| 1,57+3,15 | 7+| 6,9 | 48,1+ | 6,97+ | C |
Pulse Blast L1x3| 0,68 | 12 | 6,5 | 26,8 | 4,12 | D |
Pulse Blast L1x5| 0,52+0,68 | 20 |10 | 31,46 | 3,15 | D |
Gravity Bullet | 0,306 | 25 | 3,5 | 10 | 2,86 | B |
Aerial Assaultx3| 5,0 0,75 | 4 | 8 | 53,5 6,0 | 6,69 0,75 | D |
Aerial Assaultx5| 3,35 0,5 | 6 |11,5 | 64 7,375| 5,56 0,64 | D |
Fists of Fury x3| 0,25 | 54 | 9 | 48,1 | 5,35 | B |
Max Shockwave | 1,9 0,06 | 9 | 4 | 22,3 0,54 | 5,58 0,135| A |
Side Kick x9| 0,84+1,0 | 27 |13 | 79,3 | 6,1 | C |
Shotgun Blast | 1,25 | 5 | 1,5 | 8,1 | 5,42 | C |
Air Raid (+SK)x2| 0,79(+0,84)| 14+| 9- | 35,9+ | 3,99+ | A |
Ethereal Blast | 1,4 0,15 | 14 | 7 | 25,7 2,1 | 3,67 0,3 | F |
Charge (Pep.) x6| 1,0 0,1 | 7 | 8,5 | 26,3 1,93 | 3,09 0,23 | B |
Instanto Blastx5| 0,63 0,14 | 5 | 8,2 | 9,44 1,61 | 1,15 0,197| D |
Kaboom | 0,94 | 7 | 2,9 | 8,55 | 2,95 | B |
Kuuhazan x10| 1,05+2,1 | 10 | 9 | 52,55 | 5,84 | D |
Ae+Charge (Alb.)| 0,5+2,2 | 6 | 5 | 35 (-5,5) | 7 | B |
Mashouheki | 0,033| 26 | 5 | 0,86 | 0,172| A |
Makousen (200%) | 0,79 0,075| 15 |12 | 29,45 2,1 | 2,45 0,175| D |
Goumashou x2| 0,95 0,052| 10 | 7,4 | 30,9 1,3 | 4,17 0,175| B |
Kouryuuha | 0,47 0,045| 12 | 5,5 | 7,33 0,54 | 1,33 0,098| B |
MugenKuuhazan175| 0,819 0,04 | 40 |20 | 74,53 1,56 | 3,72 0,078| D |
Charge (Roger)x6| 2,2+3,3 | 7-| 3,75| 56,4 (- 6) |15,04 | D |
Raging Helmet x3| 1,17 | 18 |10 | 73 | 7,3 | C |
Titan Fist x5| 2,1 0,21 | 5 |16,3 | 39,6 3,05 | 2,43 0,187| D |
Sea Gate x2| 2,4 0,24 | 3 | 5 | 15,6 1,35 | 3,12 0,27 | D |
Kokuyousen x4| 0,315 0,05 | 17 | 8 | 17,33 1,94 | 2,16 0,243| D |
Fuujin Seiraiha | 0,68 0,13 | 29 |10 | 44,86 6,6 | 4,49 0,66 | D |
Energy Burst(MF)| 0,63 0,12 | 28 | 8,5 | 45,86 6,72 | 5,4 0,79 | D |
S. Cross max x2| 7,8k 1,25k| 12 |11 |234k 37,5k |21,3k 3,4k | D |
- Level 1 damage values are used unless otherwise noted. Other than that,
the figures are largely based on the best case scenario. Eg. Charge isn't
always going to push the enemy, so the character will have to waste time
moving away from the enemy (at least without FAM). When using Pulse Blast,
some of your shots will virtually always miss, and so on.
- You can get the Lv10 values by multiplying the damage by 1,428.
- Fury use -3 is used for moves with continuous Fury consumption as well
as Kyou x3 and TK x3.
- Damage from fodder isn't included (except in a few cases).
Proficiency
Lv1 | 0 | Almost everything
Lv2 | 39 | 39 |
Lv3 | 129 | 90 | 51
Lv4 | 269 | 140 | 50
Lv5 | 449 | 180 | 40
Lv6 | 669 | 220 | 40
Lv7 | 909 | 240 | 20
Lv8 | 1164 | 255 | 15
Lv9 | 1419 | 255 | -
Lv10 | 1674 | 255 | -
Lv1 | 0 | Kokuyousen
Lv2 | 59 | 59 | Gravity Bullet
Lv3 | 179 | 120 | 61 Side Kick
Lv4 | 329 | 150 | 30 Air Raid
Lv5 | 529 | 200 | 50 Hammer of Might
Lv6 | 749 | 220 | 20 Electric Fists
Lv7 | 989 | 240 | 20 Fists of Fury
Lv8 | 1244 | 255 | 15
Lv9 | 1499 | 255 | -
Lv10 | 1754 | 255 | -
Lv1 | 0 | Healing
Lv2 | 19 | 19 | Faerie Light
Lv3 | 69 | 50 | 31 Power Up
Lv4 | 169 | 100 | 50 Protection
Lv5 | 289 | 120 | 20 Angel Feather
Lv6 | 429 | 140 | 20
Lv7 | 589 | 160 | 40
Lv8 | 769 | 180 | 20
Lv9 | 969 | 200 | 20
Lv10 | 1224 | 255 | 55
Lv1 | 0 | All offensive magic (- Firebolt)
Lv2 | 14 | 14 | Dances
Lv3 | 44 | 30 | 16 Divine Blade
Lv4 | 104 | 60 | 30 Lucky Star
Lv5 | 184 | 80 | 20
Lv6 | 284 | 100 | 20
Lv7 | 404 | 120 | 20
Lv8 | 544 | 140 | 20
Lv9 | 704 | 160 | 20
Lv10 | 904 | 200 | 40
Lv1 | 0 | Restoration
Lv2 | 9 | 9 | Other blade enchantments
Lv3 | 29 | 20 | 11
Lv4 | 59 | 30 | 10
Lv5 | 89 | 30 | -
Lv6 | 119 | 30 | -
Lv7 | 149 | 30 | -
Lv8 | 189 | 40 | 10
Lv9 | 229 | 40 | -
Lv10 | 269 | 40 | -
Lv1 | 0 | Blade of Fury
Lv2 | 99 | 99 |
Lv3 | 259 | 160 |
Lv4 | 459 | 200 |
Lv5 | 689 | 230 |
Lv6 | 939 | 250 |
Lv7 | 1194 | 255 |
Lv8 | 1449 | 255 |
Lv9 | 1704 | 255 |
Lv10 | 1959 | 255 |
HP
Lv1 | 0 |
Lv2 | 5 | 5 | 5 | 30 | 30
Lv3 | 15 | 10 | 5 | 50 | 80
Lv4 | 35 | 20 | 10 | 100 | 180
Lv5 | 75 | 40 | 20 | 250 | 430
Lv6 | 135 | 60 | 20 | 500 | 930
Lv7 | 215 | 80 | 20 | 700 | 1630
Lv8 | 305 | 90 | 10 | 1000 | 2630
Lv9 | 405 | 100 | 10 | 1700 | 4330
Lv10 | 515 | 110 | 10 | 2500 | 6830
MP
Lv1 | 0 |
Lv2 | 10 | 10 | 10 | 10 | 10
Lv3 | 30 | 20 | 10 | 30 | 40
Lv4 | 60 | 30 | 10 | 50 | 90
Lv5 | 100 | 40 | 10 | 80 | 170
Lv6 | 150 | 50 | 10 | 120 | 290
Lv7 | 210 | 60 | 10 | 140 | 430
Lv8 | 280 | 70 | 10 | 180 | 610
Lv9 | 360 | 80 | 10 | 250 | 860
Lv10 | 460 | 100 | 20 | 400 | 1260
Attack Defense
Lv1 | 0 | Lv1 | 0 |
Lv2 | 20 | 20 | 20 Lv2 | 20 | 20 | 20
Lv3 | 60 | 40 | 20 Lv3 | 50 | 30 | 10
Lv4 | 120 | 60 | 20 Lv4 | 90 | 40 | 10
Lv5 | 220 | 100 | 40 Lv5 | 170 | 80 | 40
Lv6 | 340 | 120 | 20 Lv6 | 270 | 100 | 20
Lv7 | 460 | 120 | - Lv7 | 390 | 120 | 20
Lv8 | 580 | 120 | - Lv8 | 510 | 120 | -
Lv9 | 700 | 120 | - Lv9 | 630 | 120 | -
Lv10 | 820 | 120 | - Lv10 | 750 | 120 | -
Quick Symbol Increase MP Common Support Symbols
Lv1 | 0 | Lv1 | 0 | Lv1 | 0 |
Lv2 | 19 | 19 | Lv2 | 19 | 19 | Lv2 | 19 | 19 |
Lv3 | 79 | 60 | 41 Lv3 | 49 | 30 | 11 Lv3 | 59 | 40 | 21
Lv4 | 199 | 120 | 60 Lv4 | 89 | 40 | 10 Lv4 | 129 | 70 | 30
Lv5 | 339 | 140 | 20 Lv5 | 149 | 60 | 20 Lv5 | 229 | 100 | 30
Lv6 | 499 | 160 | 20 Lv6 | 229 | 80 | 20 Lv6 | 379 | 150 | 50
Lv7 | 679 | 180 | 20 Lv7 | 339 | 110 | 30 Lv7 | 579 | 200 | 50
Lv8 | 879 | 200 | 20 Lv8 | 489 | 150 | 40 Lv8 | 779 | 200 | -
Lv9 | 1099 | 220 | 20 Lv9 | 689 | 200 | 50 Lv9 | 999 | 220 | 20
Lv10 | 1354 | 255 | 35 Lv10 | 939 | 250 | 50 Lv10 | 1254 | 255 | 35
(These three are unaffected by level)
--------------------------------------------------------------------------
Equipment & Synth Item List A05
- []: Innate stat bonus.
Weapons
Mirage / Cliff ATP Price
Rickety Gauntlet | 0 | | IC
Mighty Gauntlets | 30 | - | D:C
Gauntlet | 35 | 55 | Kirlsa
Steel Gauntlet | 50 | 120 | Arias
Pulverizers | 70 | | IC, 1734 F (20), Emit shockwaves
Fine Gauntlet | 100 | 700 | Peterny
Flash Gauntlets | 120 | | IC, 1970 F (30), Strike with lightning
Damask Gauntlets | 190 | | IC, 1450 F (50)
Damask Gauntlet | 200 | 44 000 | Airyglyph
Gatling Gauntlets | 250 | | IC, 4200 F (70)
Atomic Gauntlets | 420 | | IC, 220 F (90), Gusto
Ceramic Gauntlet | 500 | 35 000 | Moonbase, D:M
Laser Weapon | 600 | 42 500 | Gemity
Crest Gauntlet | 900 | 37 500 | Retail Rabbit (D2), Ruddle (D2)
Mythril Gauntlets | 1000 | | IC, 450 F (100), Gusto
Raven Gauntlets | 1800 | - | (Urssa Cave Temple), (MoT), ATP +200
Valorous Gauntlets | 2600 | - | Enraged Crosell, Angry Azazer, ATP +1000
Nel
Baselards | 15 | - | D:N
Falchion | 22 | 45 | Kirlsa
Raunzel Daggers | 40 | | IC, 123 F (20)
Long Dagger | 50 | 110 | Arias
Assassin's Sickles | 95 | | IC, 248 F (30)
Silver Dagger | 100 | 660 | Peterny
Flare Baselards | 130 | | IC, 3055 F (50), Emit fire
Arc Wind Rippers | 170 | | IC, 3300 F (90), Emit shockwaves
Osprey Dagger | 200 | 15 100 | Airyglyph
Blades of Ryuusen | 220 | - | (Kirlsa), ATP+20, Shoot pwr ice, [Stm+80]
Dragon Blades | 380 | | IC, 3500 F (20), Gusto
Laser Weapon | 600 | 42 500 | Gemity
Ice Falchion | 720 | 61 500 | Retail Rabbit (D2), Ruddle (D2),Shoot ice
Ice Blades | 880 | | IC, 6800 (100), Gusto, E:Water
Elemental Ticklers | 1500 | - | (MoT), ATP +200
Death Bringers | 2000 | - | Vengeful Shelby, ATP +1000 (1)(dupe)
Maria
Replica Gun | 0 | | IC
Microblaster | 10 | - | D:M
Hawk Wind | 30 | | IC, 1740 F (20), Emit shockwaves
Power Blaster | 70 | | IC, 580 F (30)
Blaze Gun | 110 | (8800)| Peterny, E:Fire
Pulse Needle | 120 | | IC, 1280 F (50)
Photonic Blaster | 160 | | IC, 5950 F (70), Emit fire
Pulse Gun | 190 | - | Blue Dragon Zombie, Fury use -2
Paralyzer | 350 | | IC, 6000 F (90), AtkEfc:Paralysis
Flaming Gun | 400 | 37 000 | Moonbase, E:Fire
Laser Weapon | 600 | 42 500 | Gemity
Particle Laser | 700 | | IC, 7440 F (100)
Gravity Laser | 800 | 35 500 | Retail Rabbit (D2), Ruddle (D2)
Shadow Phase Gun | 1200 | - | (MoT), ATP +200
Dragoon Laser | 1800 | - | Arch Demon, ATP +1000
Sophia
Crude Rod | 0 | | IC
Fragile Metal Pipe | 10 | - | (Grantier)
Crescent Rod | 13 | - | D:S2
Gordon Scepter | 30 | | IC, 115 F (20)
Cattail Staff | 70 | | IC, 5340 F (30), Shoot light parrying
Cupid's Staff | 120 | | IC, 5550 F (50), Shoot light parrying
Glass Eye Scepter | 170 | | IC, 6400 F (70), Shoot light parrying
Magician's Rod | 350 | 21 000 | Moonbase
Bunny's Scepter | 360 | | IC, Boyd, Movement rate +20% -> 30%
Adept's Staff | 500 | 29 500 | Retail Rabbit (D2),Ruddle (D2),[Int+150]
Laser Weapon | 600 | 42 500 | Gemity
Rod of the Evil Eye| 650 | | IC, Boyd, [Int +130]
Pumpkin Wraith Rod | 1400 | - | (MoT), ATP +200, [Int +500]
Sacred Ether | 2700 | - | Freya, ATP +1000, [Int +1000]
Fayt
Notched Sword | 0 | | IC
Bent Sword | 0 | | IC
Scumbag Slayer | 5 | - | (Gemity), Kills Scumbags
Metal Pipe | 19 | - | (Grantier)
Simple Sword | 20 | - | (Helre/Whipple)
Longsword | 28 | 50 | Kirlsa
Broadsword | 50 | 120 | Arias
Sword of the Blessed 50 | | IC, 125 F (10)
Bastard Sword | 100 | 750 | Peterny
Rune Blade | 100 | | IC, 5250 F (20), Emit light
Searing Sword | 150 | | IC, 4000 F (40), Emit fire
Holy Sword | 200 | 19 600 | Airyglyph
Radiant Sword | 200 | | IC, 2600 F (70)
Ceramic Sword | 400 | 32 000 | Moonbase
Silvance | 400 | | IC, 3400 F (80), Gusto
Laser Weapon | 600 | 42 500 | Gemity
Mythril Sword | 800 | 47 500 | Retail Rabbit (D2), Ruddle (D2)
Veinslay | 900 | | IC, 400 F (100), Gusto
Divine Avenger | 1600 | - | (MoT), ATP +500
Levantine | 2200 | - | Super Blair, ATP +1000
Peppita
Cape of Assault | 20 | - | D:P
Iron Cape | 50 | | IC, 1130 F (20), Echo +1 -> +2
Cape of Acrimony | 100 | | IC, 1360 F (30), Echo +1 -> +2
Cape of the Banshee| 150 | | IC, 2180 F (50), Emit shockwaves
Cape of the Kraken | 200 | | IC, 3320 F (70), Echo +2
Golden Cape | 400 | | IC, Boyd, Echo +2
Spike Shoes | 500 | - | (Moonbase), E:Water, Shoot pwr ice
Clown Shoes | 550 | 32 200 | Moonbase
Laser Weapon | 600 | 42 500 | Gemity
Lunatic Shoes | 780 | 36 000 | Retail Rabbit (D2), Ruddle (D2)
Damask Cape | 900 | | IC, Boyd, Echo +1 -> +2
Efreet Cape | 1600 | - | (MoT), Echo +2, Emit fire
Angelic Cape | 3200 | - | Furious Berial, Echo +2,Emit light,PwLtPa
Albel
Botched Sword | 0 | | IC
Iron Claw | 20 | - | D:A
False Gods' Claw | 50 | | IC, 5135 F (20), Emit light
The Samurai | 70 | | IC, 190 F (10)
Prajna Claw | 100 | | IC, 360 F (30)
Devious Aurora | 130 | | IC, 460 F (30)
Soul Stealer Claw | 150 | | IC, 2085 F (50), Strike with lightning
Hakuen | 190 | | IC, 1000 F (40)
Death's Talons | 200 | | IC, 1220 F (70)
Nodachi | 240 | 24 000 | Airyglyph
Steeled Earth | 300 | - | (Mountains of Barr)
Titanium Claw | 420 | 35 000 | Moonbase
Laser Weapon | 600 | 42 500 | Gemity
Biter | 780 | 48 800 | Retail Rabbit (D2), Ruddle (D2)
Crimson Scourge | 800 | - | (Airyglyph), Echo +1 -> +2
Claw of Judgment | 900 | | IC, 6200 F (100), Gusto
Dark Faerie Claw | 1600 | - | (MoT)
Fangs of the Wicked| 2200 | - | Frenzied Biwig, ATP +1000
Roger
Rusty Axe | 0 | | IC
Battle Axe | 50 | 600 | Aquios
Ranger's Helm | 100 | | IC, 125 F (20)
Drill Helm | 200 | | IC, 2000 F (30), Risk (2), StrikeLtng
Barbarian's Helm | 300 | | IC, 2150 F (70), Risk (2), StrikeLtng
Shark Helm | 350 | | IC, 575 F (50)
Broad Axe | 400 | 15 800 | Airyglyph
Laser Weapon | 600 | 42 500 | Gemity
Visored Helm | 600 | | IC, 5002 F (90), Gusto, ATP +5
Poleaxe | 680 | 43 000 | Gemity
Saint's Halberd | 880 | 35 500 | Retail Rabbit (D2), Ruddle (D2)
Paladin's Helm | 1200 | | IC, 400 F (100), Gusto
Helm of the Dark Eye 1800 | - | (MoT), AtkEfc:Chaos
Hybrid Helm | 2500 | - | Green Mojara, ATP +1000
Adray
The Samurai | 70 | | IC, 190 F (10)
Shichishitou | 100 | - | D:D
Devious Aurora | 130 | | IC, 460 F (30)
Hakuen | 190 | | IC, 1000 F (40)
Nodachi | 240 | 24 000 | Airyglyph
Steeled Earth | 300 | - | (Mountains of Barr)
Demon Slayer | 450 | | IC, 3000 F (70)
Laser Weapon | 600 | 42 500 | Gemity
Biter | 780 | 48 800 | Retail Rabbit (D2), Ruddle (D2)
The Immortal | 850 | | IC, 6300 F (90), Adray, Shoot lightning
Heaven's Blade | 1400 | - | (MoT), I:F
Heavenly Spirit | 2000 | - | Shadow Dragon, ATP +1000
Armor
DFP
Crude Armor | 0 |FCNMSIPARD| | IC
Thin Armor | 0 |FCNMSIPARD| | IC
Tattered Armor | 0 |FCMNSIPARD| | IC
Cloak | 1 | S P D| | IC, 70 F (10), DFP +5 (1)(dupe)
Silk Robe | 2 | S P | | IC, 170 F (20), DFP +5
Leather Armor | 2 | NM I A | | IC, 115 F (10), DFP +5
Elven Cloak | 4 | S P D| | IC, 3320 F (30), DFP +5, A:I
Robe | 5 | S P D| - | D:S2P
Cuirass | 5 |FC R | | IC, 120 F (10), DFP +5
Chainmail | 7 | NM I A | | IC, 210 F (20), DFP +5
Ring Mail | 8 |FCNM I A | 180 | Whipple, Kirlsa
Plate Armor | 10 |FC R | | IC, 320 F (20), DFP +5
Cloak of the Stars | 10 | S P D| | IC, 620 F (50), DFP +5
Scale Armor | 12 |FC R | 200 | Kirlsa
Padded Armor | 18 | NM I A | - | D:A
Heavy Armor | 20 |FC R | 950 | Peterny
Cuir Bouilli | 20 | NM I A | | IC, 330 F (40), DFP +5
Crystal Robe | 20 | S P D| | IC, 370 F (70), DFP +5
Steel Armor | 25 |FC R | | IC, 520 F (40), DFP +5
Mythril Mesh | 35 | NM I A | | IC, 670 F (80), DFP +5
Featherfolk Garb | 35 | S P | | IC, 2620 F (95), DFP +5
Steel Chain Mail | 38 | NM I A | 700 | Arias
Mythril Plate | 55 |FC R | | IC, 140 F (60), DFP +5
Anointed Chain Mail| 58 | NM I A | 3500 | Peterny
Masterwork Plate | 60 |FC R | 24 000 | Airyglyph
Superior Mesh | 75 | NM I A | | IC, 2620 F (80), DFP +5
Superior Chain Mail| 90 | NM I A | 26 800 | Airyglyph
Runic Cloak | 90 | S P D| - | (Moonbase)
Silver Cuirass | 90 |FC R | | IC, 1640 F (90), DFP +10
Mythril Dress | 91 | S P | | IC, 1320 F (95), DFP +5
Robe of Deception | 95 | S P | - | (MoT)x2, DFP +10
Carbonite Armor | 100 |FCNMSIPARD| 30 000 | Moonbase
Damask Plate | 100 |FC R | - | (Ruins of Barr), PwrLgtParrying
Elemental Leather | 115 | NM I A | | IC,6720 F(95),Gusto,DFP+5,R:all
Superior Plate Armor 120 |FC R | | IC, 2540 F (95), Gusto, DFP +10
Seraphic Garb | 125 | S P | - | (Sphere)x3, DFP +10
Ablative Armor | 130 |FC R | 33 200 | Moonbase
Wizard's Robe | 130 | S P D| 19 000 | Retail Rabbit (D2), Ruddle (D2)
Astral Armor | 140 |FC R | | IC, 4530 F (99),DFP+20,I:FrzPtr
Ablative Shield | 160 |FCNM IPARD| 46 000 | Gemity
Battle Chain Mail | 180 | NM I A | 38 000 | Retail Rabbit (D2), Ruddle (D2)
Mystic Chain | 180 | NM I A | - | (MoT)x3, DFP +10
Battle Armor | 200 |FC R | 49 500 | Retail Rabbit (D2), Ruddle (D2)
Reflecting Plate | 200 |FC R | - | (MoT)x3, DFP +20, I:FW
Dragon Leather | 370 | NM I A | - | (Sphere)x3, DFP +20
Valiant Mail | 380 |FC R | - | (Sphere)x3, DFP +20
Valkyrie Garb | 600 | NM IP | - | Lenneth, HP & MP +30%
Fayt | F
Cliff | C
Nel | N
Maria | M
Sophia | S
Mirage | I
Peppita | P
Albel | A
Roger | R
Adray | D
Accessories
Bunny Shoes | Movement rate +30%, [Stm +100]
Ring of Haste | Movement rate +5% -> 10% -> 20% -> 30%
Blue Talisman | 10% chance to nullify HP damage -> 20% -> 30%
Red Talisman | 10% chance to nullify MP damage -> 20% -> 30%
Bangle of Accuracy | ATP +10% -> 30%, ATP +5 (1)(dupe)
Boots or Prowess | ATP & DFP +5% -> 10% -> 30%, [ATP & DFP & Stm +20]
Star Necklace | Casting time reduced by 50%
Emerald Earring | Casting time reduced by 1/3 -> 50%
Rapid Invocation | Casting time reduced by 1/3
Ring of Mental Power Regenerate 3% MP every 5 seconds -> 6%
Regeneration Symbol| Regenerate 3% MP every 5 seconds
Amulet of Freedom | I:Paralysis
Anti-Freeze Amulet | I:Freeze
Anti-Stone Amulet | I:Petrification
Anti-Incapacitation Amulet| I:Instant Death
Victory Trophy | Battle Skill HP use -40%
Fury use -2
+10 enemy Fury reduction when guard broken
6% MP regen
Casting time reduced by 50%
Normal attack echo +2 (1,75x dmg)
Attack effect: Freeze
May shoot balls of light when using normal attacks
Tri-Emblem | R:F, R:W, R:I, R:E, [ATP +1000, DFP+50, Int+600, Stm+200]
Battle Skill HP use -40%
Echo +2
I:Instant Death
Bonus Gauge increase +5
Ring of Erudition | Exp +10% -> 20%
Berserker's Pendant| Auto-Anger (ATP x2, DFP x0,5)
Faerie Ring | Battle Skill HP use -20% -> -30% -> -40% -> -50%
Medecentra Pyroxene| Battle Skill HP use -30%
Life Saver | Battle Skill HP use -30%
Star Guard | Enables Star Guard AAA, [DFP & Stm +20]
Bangle of Intellect| Int +10% a -> 30%, Int +10% b -> 20% -> 30%
Faerie Earring | Battle Skill MP use -30% -> -40% -> -50%
Emerald Ring | Battle Skill MP use -20% -> -30% -> -40% -> -50%
Mind Saver | Battle Skill MP use -30%
Warrior's Bracelet | ATP +5%, [ATP +20]
War God's Symbol | [ATP +30]
Symbol of Courage | Bonus Gauge increase +1, [ATP +10, DFP +6]
Charm of Insight | Critical rate +5, [DFP +5]
Maiden of Irisa | Escape speed +20%, [DFP +5, Stm +50]
Mist Charm | Escape speed +20%, [DFP +6]
Purple Orb | Escape speed +20%
Mystic Orb | Escape speed +30%
Ring of Animosity | Fury use -1 -> -2 -> -3
Blazing Pendant | A:F (HP, 5%)(2)
-> A:W (HP, 5%)(2)
-> + A:W (HP, 5%)(2)
-> A:E (HP, 5%)(2)
-> + A:E (HP, 5%)(2)
-> A:I (HP, 5%)(2)
-> +A:I (HP, 5%)(2)
-> A:F (HP, 5%)(2)
-> + A:F (HP, 5%)(2)
Santa's Boots | May receive an item when staying at an inn a (Fayt only)
Grab Bag | May receive an item when staying at an inn b (Fayt only)
[ATP +600, DFP +100, Hit +100]
Bladebane Cross | 30% nullify special attacks by warriors
Demonbane Cross | 30% nullify special attacks by demons
Silver Cross | 30% nullify special attacks by undead
Wingbane Cross | 30% nullify special attacks by flyers
Magebane Ankh | 30% nullify special attacks by mages
Hammer Charm | I: Critical hit Stun
Mallet Charm | Halve critical hit Stun time -> I: Critical hit Stun
Green Talisman | 20% chance to survive death with 1 HP -> 30%
Earring of Accuracy| ATP +10% -> 30%
Brooch of Footwork | ATP & Hit +10%
Eldritch Brooch | Int & Agl +10%
Ring of Healing | Standby Healing x2 (100% rate) -> x3 (130%) -> x4 (150%)
Ring of Quietude | +5 enemy Fury reduction when guard broken -> +10 -> +20
Fire Charm | R:F
Water Charm | R:W
Wind Charm | R:I
Earth Charm | R:E
Flare Ring | Fire magic dmg +30% -> 50%, R:F
Aqua Ring | Water magic dmg +30% -> 50%, R:W
Wind Ring | Wind magic dmg +30% -> 50%, R:I
Earth Ring | Earth magic dmg +30% -> 50%, R:E
Adorable Kitty Doll| Enemy loses 5% Fury at the start of battle, [Stm +60]
Feline Guardian | Reduce damage by 20% (20% break) -> (10%) ->(5%),[Stm+60]
Badge of Shielding | Reduce physical dmg by 80% (30% break) -> 90% ->90% (15%)
Badge of Resistance| Reduce magical dmg by 80% (30% break) -> 90%
Badge of Reflection| A:magic (30% break) -> (20%)
Clone Generator | Auto-Life (100% break) -> (70%) -> (40%)
Elven Slippers | Fury use -1 & Movement rate +5%
Thieves' Boots | Agl +10% & Movement rate +2%
Silver Ring | DFP +5% (can't synth)
Charm of Tranquility Fury use -1
Lunar Talisman | HP +10% -> 20%
Star Talisman | MP +10% -> 20%, [Stm +20]
Ring of Vigor | HP +10%, [DFP +6]
Aegis Pendant | A:F (5%)(2)
A:W (5%)(2)
A:F (10% -> MP)(2)
-> A:W (10% -> MP)(2)
-> + A:W (10% -> MP)(2)
-> A:E (10% -> MP)(2)
-> + A:E (10% -> MP)(2)
-> A:I (10% -> MP)(2)
-> + A:I (10% -> MP)(2)
-> A:F (10% -> MP)(2)
-> + A:F (10% -> MP)(2)
A:W (10% -> MP)(2)
10% chance of breaking (2)
-> 1% chance of breaking (1)(dupe)
-> + 1% chance of breaking (1)(dupe)
Ring of Might | 50% DFP (2) (can't synth)
-> (disappears)
-> 50% ATP (2)
-> (disappears)
-> 50% DFP (2)
ATP x2 & Fury use x2 (1)
-> ATP x3 & Fury use x3
Battle Bonus Ring | Battle Bonus Gauge increase +1->+2->+3->+4-> +5, [ATP +5]
Ring of Slaughter | Bonus Gauge increase +5, [ATP +50] (can't synth)
Scholar's Bracelet | Int +5%, [Int +60]
Demon's Symbol | [DFP +15, Stm +50]
Philosopher's Symbol [Int +50]
Ring of Lunacy | Auto-Invincible & Auto-Stun (eventually breaks)(2)
-> A-Invincible & A-Stun (occ. able to act)(breaks)(1)
-> (disappears)
-> (disappears)
-> Synth: 50% DFP (2)
Yellow Talisman | 10% chance to resist critical hit Stun -> 30% -> 50%
Light Stone |
Rabbit Ears Chalice| Enter command a -> Enter command b, [All +2]
Gutsy Bunny | Boost enemies (HP*2+1000, MP*2+100, ATP*3, Exp +300)
Rabbit's Foot | Movement rate +10% (all)*, [DFP, Hit, Agl, Stm +80]
Escape speed +30% *: Even when not equipped
Echo +2 (stacks with Bunny models)
+30% Fury increase rate while incap
Tri-Emblum | Sells for 20k
Alchemy
Iron | ATP +10 (1)(dupe)
Ruby | ATP +20 (1)(dupe)
Crystal | ATP +50 (1)(dupe)
Damask | ATP +100 (1)(dupe)
Mythril | ATP +200 (1)(dupe), Critical rate +20, Fury reduc. +10
Orichalcum | ATP +500 (1)(dupe), 50% chance to survive death
Sapphire | DFP +10 (1)(dupe)
Diamond | DFP +50 (1)(dupe)
Rainbow Diamond | DFP +100 (1)(dupe), A:F (5%)(2), A:E (5%)(2)
Emerald | Int +50
Dark Crystal | Int +500 -> 1000, AtkEfc: Chaos
Shell Sapphire | AtkEfc: Freeze
Fire Gem | E:F
Water Gem | E:W
Air Gem | E:I
Earth Gem | E:E
Brownie Stone | Echo +1 -> +2
Earth Homunculus | Echo +1 -> +2
50% chance of breaking (2)
-> 10% chance of breaking (2)
-> + 10% chance of breaking (2)
-> 1% chance of breaking (1)(dupe)
-> + 1% chance of breaking (1)(dupe)
Fire Homunculus | May emit balls of fire when attacking
50% chance of breaking (2)
Water Homunculus | May shoot balls of ice when attacking
50% chance of breaking (2)
Wind Homunculus | May emit shockwaves when attacking
50% chance of breaking (2)
Celestial Homunculus Shoot balls of light when defending
May emit a ball of light when attacking
50% chance of breaking (2)
Salamander Stone | May shoot balls of fire when attacking
Nereid Stone | May shoot balls of ice when attacking
Sylph Stone | May shoot balls of lightning when attacking
Angel Stone | May shoot balls of light when attacking
Stone of Evil | Attack at your own risk (2)
-> May strike enemy with lightning when attacking
-> (disappears)
Star Ruby | Battle Bonus Gauge increase +2 -> +3 -> +4 -> +5
Writing
Fire Discharge | E:F
Water Discharge | E:W
Wind Discharge | E:I
Earth Discharge | E:E
Fire Resistance | R:F
Water Resistance | R:W
Wind Resistance | R:I
Earth Resistance | R:E
Tome of Insight | Battle Skill HP use -20% (1), Critical rate +3
-> -30% -> -40% -> -50%
Tome of Prowess | Echo +1, Hit +20 -> + +30 -> + +40 -> + +50
Illegible Book | Cursed feeling (HP -20%)(1)x7, Int +10%
Other
Spirit of Lilith | Gabriel Celesta, Grab Bag
Echo +3
Earth Faerie | (Sphere)x6
30% chance of breaking (2)
-> 20% chance of breaking (1) -> (disappears)
-> (disappears)
Echo +2
1/2 ATP (2)
Fire Faerie | (MoT), (Sphere)
30% chance of breaking (2)
May shoot powerful balls of fire when attacking
1/2 ATP (2)
Water Faerie | (Sphere)
30% chance of breaking (2)
May shoot powerful balls of ice when attacking
1/2 ATP (2)
Wind Faerie | (Sphere)
30% chance of breaking (2)
May shoot powerful balls of lightning when attacking
1/2 ATP (2)
Celestial Faerie | (Sphere)
30% chance of breaking (2)
May shoot powerful balls of light when attacking
1/2 ATP (2)
Earth Pixie | (Kirlsa Cavers), (Ruins of Coffir), Grand Shrieker b
Echo +1 -> +2
Fire Pixie | (Mosel Dunes), (Kirlsa), Nova Blaze e
Shoot balls of fire when attacking
Water Pixie | (Bequerel Mine), (Kirlsa Caverns), Aquaregia e
May shoot balls of ice when attacking
Wind Pixie | (Duggus Forest), (Ruins of Barr), (Sphere), BrzHunter b
May shoot balls of lightning when attacking
Celestial Pixie | (Shrine of Kaddan), (Sphere), Santa's Boots
May shoot balls of light when attacking
Efreet Crystal | (Spiral Tower)x2
May shoot balls of fire when attacking
Fenrir's Crystal | (Spiral Tower)x2
May shoot balls of ice when attacking
Star Splash | Gemity - Arena - Team Battle Rank A
May emit a ball of light when attacking
Imposing Scroll | Gemity - Arena - Single Battle Rank S
ATP +1000 (1)(dupe)
Fire Shielding | (Aquios), (Urssa Cave Temple)
I:F
Fire Absorption | (Spiral Tower)
A:F
Water Shielding | (Duggus Forest), (Urssa Cave Temple)
I:W
Water Absorption | (Sphere)
A:W
Wind Shielding | (Mountains of Barr), (Urssa Cave Temple)
I:I
Wind Absorption | (Aquatic Garden)
A:I
Earth Shielding | (Sealed Cavern), (Urssa Cave Temple)
I:E
Earth Absorption | (Sphere)
A:E
Energy balls
May shoot balls of fire | 0,25x, 3 hits max, F
May shoot balls of ice | 0,25x, 3 hits max, W
May shoot balls of lightning | 0,125x, ~5 hits max, I
May shoot balls of light | 0,125x, 6 hits
May shoot powerful balls of fire | 0,5x, 3 hits max, F
May shoot powerful balls of ice | 0,5x, 3 hits max, W
May shoot powerful balls of lightning| 0,25x, ~5 hits max, I
May shoot powerful balls of light | 0,25x, 6 hits
May emit a ball of fire | 1,0x, 1 hit, F
Attack at your own risk | May strike user with lightning
(0,5x, 1 hit, I)
May strike enemy with lightning | 0,5x, 1 hit, I
May emit long-range shockwaves | 1,0x, 1 hit, I
May emit a ball of light | 1,0x, 1 hit
Shoot 8 balls of light when parrying | Reflect 25% damage, ~5 hits max
Shoot 8 powerful balls of light | Reflect 100% damage, ~5 hits max
when parrying
Echo +1/2/3 | Normal attacks deal an additional 50% / 75% / 87,5%
damage. Doesn't affect energy ball damage.
--------------------------------------------------------------------------
IC List A06
- If an item is not followed by any names, it means simply using your
best characters in that field will allow you to create it.
- Creation cost:
(1+a+b)x
x: base cost (10% of the total value)
a: cost modifiers combined
b: random variable (-0,05; -0,04; -0,03; -0,02; -0,01; 0; 0,01;
0,02; 0,03; 0,04 or 0,05)
- Initial chance of success:
c+d-e
c: Skill levels combined
d: IC item bonus (20) (eg. Multi-Flask)
e: Item rating
- Refining cost:
(1+a+b)y/n
y: total value of all the factors combined
n: number of factors
- Synthesis cost:
(1+a+b)(v+t)/m
v: total value of all the factors combined in the consumed item
t: total value of the receiving item (ie. base item value + y)
m: number of factors in the consumed item
- IC support items:
Compounding | Multi-Flask | (Arias)
Crafting | Cherubic Bust | (Palmira Plains)
Alchemy | Alchemist's Stone | (Mosel Dunes)
Writing | Enchanted Pen | (Shrine of Kaddan [RoD])
Engineering | NC Program Disk | (Moonbase)
Cooking | Keen Kitchen Knife | Gemity, 55 000 Fol
Smithing | Smithy Hammer | (Arkives - Flad's House)
- NPC unlock:
Disc 1
Join the guild | Damda Mooda, Milenya, Mayu
Reach Aquios | Eliza, Grats, Stanice
Defeat Albel | Gossam, Mackwell, Rigel
Complete Shrine of Kaddan | Misty Lear, Lias, Dejison
Reach Airyglyph after | Killer Chef, Cornelius, Balbados
Ruins of Mosel
Defeat Crosell | Mishell, Gusto, Vanilla
Disc 2
Reach Gemity | Ansala, Puffy, Aqua & Evia
Complete Sphere | Meryl, Count Noppen, Boyd
Complete Shrine of Kaddan | Chilico, Osman, Louise
Smithery (78)
Crude Rod | 1 | 1 | Fayt | 29 |
Rickety Gauntlet | 3 | 1 | Cliff | 31 |
Notched Sword | 20 | 1 | Nel | 25 |
Bent Sword | 30 | 1 | Albel | 30 | +0,05
Botched Sword | 50 | 1 | Roger | 23 |
Crude Armor | 50 | 1 |
Cloak | 70 | 10 | Sophia
Thin Armor | 80 | 1 | Gusto | 60 |
Rusty Axe | 80 | 1 |
Tattered Armor | 100 | 1 |
Leather Armor | 115 | 10 | Nel, Albel
Gordon Scepter | 115 | 20 | Sophia
Cuirass | 120 | 10 |
Raunzel Daggers | 123 | 20 | Nel
Sword of the Blessed | 125 | 10 | Fayt
Ranger's Helm | 125 | 20 | Roger
Mythril Plate | 140 | 60 |
Silk Robe | 170 | 20 | Sophia
The Samurai | 190 | 10 | Albel, Adray
Replica Gun | 200 | 1 |
Chainmail | 210 | 20 | Nel, Albel
Atomic Gauntlets | 220 | 90 | Gusto
Assassin's Sickles | 248 | 30 | Nel
Plate Armor | 320 | 20 |
Cuir Bouilli | 330 | 40 | Nel, Albel
Prajna Claw | 360 | 30 | Albel
Crystal Robe | 370 | 70 | Sophia
Veinslay | 400 | 100 | Gusto
Paladin's Helm | 400 | 100 | Gusto
Mythril Gauntlets | 450 | 100 | Gusto
Devious Aurora | 460 | 30 | Albel, Adray
Steel Armor | 520 | 40 |
Shark Helm | 575 | 50 | Roger
Cloak of the Stars | 620 | 50 | Sophia
Mythril Mesh | 670 | 80 | Nel, Albel, Adray
Hakuen | 1000 | 40 | Albel, Gusto
Iron Cape | 1130 | 20 | Peppita, Gusto
Death's Talons | 1220 | 70 | Albel, Gusto
Mythril Dress | 1320 | 95 | Gusto
Cape of Acrimony | 1360 | 30 | Peppita, Gusto
Damask Gauntlets | 1450 | 50 | Cliff
Superior Leather | 1470 | 95 | Nel, Albel, Adray
Silver Cuirass | 1640 | 90 |
Pulverizers | 1734 | 20 | Cliff
Flash Gauntlets | 1970 | 30 | Cliff
Drill Helm | 2000 | 30 | Roger
Soul Stealer Claw | 2085 | 50 | Albel
Barbarian's Helm | 2150 | 70 | Gusto
Cape of the Banshee | 2180 | 50 | Peppita, Gusto
Superior Plate Armor | 2540 | 95 | Gusto
Radiant Sword | 2600 | 70 | Fayt
Superior Mesh | 2620 | 80 | Nel, Albel, Gusto
Featherfolk Garb | 2620 | 95 | Gusto
Demon Slayer | 3000 | 70 | Adray, Gusto
Flare Baselards | 3055 | 50 | Nel
Arc Wind Rippers | 3300 | 90 | Gusto, Nel
Elven Cloak | 3320 | 30 | Sophia, Peppita
Cape of the Kraken | 3320 | 70 | Peppita, Boyd
Silvance | 3400 | 80 | Gusto
Demonic Claw | 3450 | 90 | Gusto
Dragon Blades | 3500 | 20 | Gusto
Searing Sword | 4000 | 40 | Fayt
Gatling Gauntlets | 4200 | 70 | Cliff
Astral Armor | 4530 | 99 |
Visored Helm | 5002 | 90 | Gusto
False Gods' Claw | 5135 | 20 | Albel
Rune Blade | 5250 | 20 | Fayt
Cattail Staff | 5340 | 30 | Sophia, Gusto
Golden Cape | 5450 | 90 | Boyd
Cupid's Staff | 5550 | 50 | Sophia, Gusto
Claw of Judgment | 6200 | 100 | Gusto
Rod of the Evil Eye | 6230 | 100 | Boyd
The Immortal | 6300 | 90 | Adray
Glass Eye Scepter | 6400 | 70 | Sophia
Damask Cape | 6580 | 100 | Boyd
Elemental Leather | 6720 | 95 | Nel, Albel, Gusto
Ice Blades | 6800 | 100 | Gusto
Bunny's Scepter |12280 | 90 | Boyd
Crafting (70)
Vulgar Hair Ornament | 1 | 1 | Pep, Mir Stanice | 20 | -0,20
Disgusting Doll | 2 | 1 | Balbados | 37 | +0,50
Over-Carved Figure | 8 | 1 | Aqua | 49 | +0,10
Crude Ring | 10 | 1 | Chilico | 60 | -0,10
Strange Figure | 12 | 1 |
Heavy Ring | 15 | 1 | Maria | 10 | -0,10
Tacky Earring | 15 | 1 | Sophia | 33 | -0,05
UnbelievableHairOrnament 15 | 1 | Pep, Mir Peppita | 40 | +0,10
Loose Ring | 20 | 1 | Mirage | 30 | -0,05
Embarrassing Earring | 20 | 1 | Pep, Mir
Humiliating Earring | 30 | 1 |
Pitiful Earring | 50 | 1 |
Third-Rate Bracelet | 60 | 1 |
Laughable Bracelet | 80 | 1 |
Purple Orb | 150 | 30 | Fayt, Roger
Brooch of Footwork | 170 | 20 | Fayt, Mirage
Mystic Orb | 200 | 60 | Chilico
Ring of Lunacy | 200 | 70 | Aqua
Earring of Accuracy | 220 | 40 | Chilico
Ring of Mental Power | 220 | 80 | Chilico
Feline Guardian | 221 | 2 | Fayt, Cliff, Nel, Roger
Bangle of Accuracy | 222 | 20 | Maria, Sophia, Aqua
Adorable Kitty Doll | 241 | 2 | Fayt, Cliff, Nel, Roger
Blue Talisman | 260 | 20 | Maria, Sophia, Aqua
Red Talisman | 260 | 20 | Maria, Sophia, Aqua
Yellow Talisman | 260 | 60 |
Ankh of Dismissal | 280 | 50 | Fayt, Mirage, Chilico
Badge of Resistance | 290 | 20 | Maria, Sophia
Badge of Shielding | 290 | 20 | Maria, Sophia
Badge of Reflection | 290 | 20 | Chilico
Bangle of Intellect | 300 | 20 | Maria, Sophia, Aqua
Ring of Healing | 300 | 80 | Maria, Sophia
Ring of Might | 305 | 99 | Aqua
Lunar Talisman | 320 | 70 | Sophia, Peppita, Aqua
Star Talisman | 320 | 70 | Sophia, Peppita, Aqua
Blazing Pendant | 380 | 30 | Chilico
Green Talisman | 460 | 20 | Fayt, Roger
Berserker's Pendant | 490 | 70 | Chilico
Anti-Poison Amulet | 500 | 50 |
Battle Bonus Ring | 500 | 80 | Sophia
Bladebane Cross | 550 | 50 | Aqua, Chilico
Silver Cross | 550 | 50 | Aqua, Chilico
Wingbane Cross | 550 | 50 | Aqua, Chilico
Magebane Ankh | 550 | 50 | Aqua, Chilico
Demonbane Cross | 550 | 50 | Chilico
Amulet of Freedom | 600 | 50 | Maria, Sophia, Aqua
Faerie Ring | 600 | 80 | Maria, Sophia
Emerald Ring | 600 | 90 | Fayt, Mirage
Anti-Incapacitation Am. 601 | 60 | Peppita, Aqua, Chilico
Ring of Erudition | 640 | 70 | Maria, Sophia
Anti-Silence Amulet | 650 | 50 | Sophia, Peppita, Aqua
Anti-Stone Amulet | 700 | 50 | Maria, Sophia, Peppita, Aqua
Ring of Quietude | 700 | 50 | Aqua
Ring of Animosity | 700 | 70 | Chilico
Anti-Freezing Amulet | 800 | 50 | Sophia, Peppita, Aqua
Flare Ring | 900 | 40 | Maria, Sophia
Aqua Ring | 900 | 40 | Maria, Sophia
Wind Ring | 900 | 40 | Maria, Sophia
Earth Ring | 900 | 40 | Maria, Sophia
Elven Slippers | 1020 | 60 | Chilico
Ring of Haste | 1100 | 60 | Maria, Sophia
Mallet Charm | 1280 | 99 | Chilico
Aegis Pendant | 1370 | 98 | Chilico
Hammer Charm | 1390 | 70 |
Faerie Earring | 1600 | 80 | Chilico
Emerald Earring | 1700 | 90 | Chilico
Boots of Prowess | 2480 | 99 | Chilico
Star Necklace | 4100 | 80 | Chilico
Thieves' Boots | 6700 | 99 | Aqua, Chilico
Eldritch Brooch | 8500 | 99 | Fayt, Mirage
Engineering (38)
Repulsive Lump | 9 | 1 | Vanilla | 32 | +0,30
Overwrought Product | 17 | 1 | Meryl | 46 |
Strange Lump | 18 | 1 | Izak | 65 |
Misconceived Product | 30 | 1 |
Reducer | 31 | 30 | Fayt | 25 |
Duck-Duck Bomb | 35 | 15 | Cliff | 36 |
EM Bomb | 61 | 30 | Maria | 20 | -0,10
EM Bomb MP | 61 | 30 | Mirage | 31 | -0,05
Shielding Device | 61 | 70 | Vanilla, Meryl
Flare Bomb | 65 | 10 |
Mind Bomb | 65 | 15 |
EM Stun Bomb | 91 | 50 |
EM Stun Bomb MP | 91 | 50 |
Berserker Device | 101 | 60 |
Soul Strengthening Dev. 101 | 60 |
Mass Reducer | 161 | 60 |
Ultimate Bomb | 180 | 80 |
EM Explosive 2 | 181 | 40 |
EM Explosive MP | 181 | 40 |
Mega-Flare Bomb | 185 | 70 |
Deadly Mind Bomb | 185 | 90 |
Healing Device Mk1 | 201 | 50 |
EM Stun Explosive | 211 | 60 | Maria, Meryl, Izak
EM Stun Explosive MP | 211 | 60 | Maria, Meryl, Izak
ES Hybrid Bomb | 231 | 70 |
Tricky Bomb | 260 | 1 |
Battle Sphere | 301 | 50 |
Tricky Duck Bomb | 380 | 1 |
Healing Device Mk2 | 401 | 70 | Peppita, Meryl
ES Hybrid Explosive | 431 | 80 |
Power Blaster | 580 | 30 |
Healing Device Mk3 | 801 | 100 | Meryl, Izak
Beguiling Device | 1001 | 80 | Vanilla, Meryl
Pulse Needle | 1280 | 50 |
Hawk Wind | 1740 | 20 |
Photonic Blaster | 5950 | 70 |
Paralyzer | 6000 | 90 | Maria, Meryl, Izak
Particle Laser | 7440 | 100 | Maria, Meryl, Izak
Compounding (45)
Potion of Youth (Fake) 5 | 65 | Cliff, Albel, Peppita, Puffy
Bitter Potion | 12 | 1 | Nel, Sophia, Mirage
Bubbling Potion | 12 | 1 | Puffy | Milenya | 19 |
Fizzing Potion | 12 | 1 | Puffy | Louise | 98 |
Malodorous Potion | 12 | 1 | Fayt | Puffy | 57 |
Fruity Potion | 13 | 20 | Nel, Sophia, Mirage, Louise
Endorphin Boost | 18 | 1 | Fayt
Syrupy Potion | 20 | 40 | Nel, Albel, Mirage, Louise
Berry Potion | 21 | 20 | Fayt, Mirage, Louise
Antidote | 21 | 20 | Fayt, Mirage, Louise
Aqua Potion | 22 | 20 | Fayt, Mirage, Louise
Tears of Aphrodite | 26 | 1 | Fayt
Pheromone Enhancer | 36 | 1 | Fayt
Sweet Potion | 40 | 20 | Nel, Mirage, Louise
Vial of Poison | 40 | 10 | Fayt, Puffy
Sleeping Gas | 40 | 10 | Puffy
Tears of Venus | 56 | 1 | Fayt
Medicine Bottle | 60 | 5 |
Neural Augmenter | 61 | 1 |
Shielding Device | 61 | 70 | Puffy
Tears of Ishtar | 86 | 1 | Fayt
Might Tablets | 90 | 4 |
Berserker Device | 101 | 60 | Puffy
Soul Strengthening Dev. 101 | 60 | Puffy
Miracle Power | 102 | 1 |
Heroic Elixir | 110 | 80 |
Faerie Elixir | 110 | 80 |
Molotov Stun Bomb-R1 | 121 | 40 | Puffy
Umai-bou Stun Bomb-R3| 121 | 40 | Puffy
Resurrection Elixir | 140 | 2 |
Thick Potion | 152 | 1 |
Deadly Poison | 160 | 50 | Louise, Puffy
Bubbly Potion | 202 | 1 |
Resurrection Mist | 210 | 10 | Nel, Maria, Mirage, Louise
Witch Tablets | 210 | 70 | Maria, Louise, Puffy
Super Potion | 302 | 1 |
Verdurous Potion | 310 | 90 | Mirage, Louise
Liquid Flare Bomb | 601 | 30 | Puffy
Liquid Mind Bomb | 601 | 30 | Puffy
Grabbag Stun Bomb-R2 | 731 | 40 | Puffy
Durian Stun Bomb-R4 | 731 | 40 | Puffy
Liquid Hybrid Bomb | 801 | 90 | Puffy
Beguiling Device | 1001 | 80 | Puffy
Cinderella Tablets | 1001 | 99 |
Roe Tablets | 3060 | 99 | Fayt
Writing (27)
Glued Book | 12 | 1 | Mishell | 35 | +0,10
Ragged Book | 18 | 1 | Noppen | 44 | +0,40
Esoteric Scroll | 50 | 1 | Osman | 73 |
Secret Teachings | 150 | 1 |
Illegible Book | 175 | 1 | Fayt | 34 |
Fire Discharge | 350 | 30 | Maria | 22 | -0,10
Water Discharge | 350 | 30 | Nel | 14 |
Wind Discharge | 350 | 30 |
Earth Discharge | 350 | 30 |
Tome of Insight | 601 | 50 | Maria, Osman
Fire Resistance | 710 | 30 |
Water Resistance | 710 | 30 |
Wind Resistance | 710 | 30 |
Earth Resistance | 710 | 30 |
Tattered Tome | 1500 | 40 | Convert Damage
Dated Tome | 1500 | 60 | Loot Item
Decayed Tome | 1500 | 40 | Combat Training
Deteriorating Tome | 1500 | 40 | Cure Condition
Crumbling Tome | 1500 | 60 | Increase Stamina
Moldy Tome | 1500 | 99 | Maria, Osman Max Fury
Brittle Tome | 1500 | 100 | Maria, Osman Quick Symbol
Musty Tome | 1500 | 60 | Noppen Drain
Damaged Tome | 1500 | 99 | Osman Lucky Star
Fading Tome | 1500 | 99 | Osman Increase MP
Mildewed Tome | 1500 | 90 | Osman Increase HP/MP Damage
Tome of Prowess | 1670 | 70 | Maria
Strange Book | 5400 | 65 | Noppen
Alchemy (33)
Repulsive Lump | 9 | 1 |
Philosopher's Stone | 12 | 100 | Peppita, Eliza
Overwrought Product | 17 | 1 |
Strange Lump | 18 | 1 |
Misconceived Product | 30 | 1 |
Iron | 50 | 15 | Nel, Mackwell, Misty Lear
Ruby | 160 | 25 | Nel, Mackwell, Misty Lear
Sapphire | 160 | 25 | Nel, Mackwell, Misty Lear
Stone of Evil | 200 | 2 | Eliza, Ansala
Emerald | 200 | 25 | Nel, Mackwell, Misty Lear
Fire Gem | 350 | 40 |
Water Gem | 350 | 40 |
Air Gem | 350 | 40 |
Earth Gem | 350 | 40 |
Crystal | 830 | 60 |
Brownie Stone | 1050 | 70 | Fayt, Mirage, Misty Lear, Ansala
Diamond | 1290 | 60 |
Earth Homunculus | 1300 | 80 |
Damask | 1440 | 60 |
Nereid Stone | 1550 | 70 | Fayt, Mirage, Misty Lear, Ansala
Sylph Stone | 1550 | 70 | Fayt, Misty Lear, Ansala
Water Homunculus | 1800 | 80 |
Wind Homunculus | 1800 | 80 |
Shell Sapphire | 2300 | 90 | Ansala
Salamander Stone | 2550 | 70 | Fayt, Mirage, Misty Lear, Ansala
Star Ruby | 2700 | 80 | Ansala
Fire Homunculus | 2800 | 80 |
Mythril | 3070 | 90 | Ansala
Rainbow Diamond | 3080 | 95 | Ansala
Dark Crystal | 3700 | 95 | Ansala
Angel Stone | 5050 | 70 | Fayt, Mirage, Misty Lear, Ansala
Orichalcum | 5700 | 98 | Misty Lear
Celestial Homunculus |10300 | 80 | Misty Lear, Ansala
Cooking (110)
Discordant Dessert | 6 | 1 |
Tuna Salad | 15 | 25 | Mirage, Nel
Vanilla Ice Cream | 15 | 20 | Maria
Sachertorte | 15 | 50 | Mirage, Rigel
Umeboshi | 18 | 20 | Nel, Mirage
Curry Rice | 18 | 20 |
Umai-Bou 4 | 20 | 30 |
Umai-Bou 5 | 20 | 30 |
Umai-Bou 6 | 20 | 30 |
Umai-Bou 7 | 20 | 30 | Cliff, Roger
Umai-Bou 8 | 20 | 30 | Cliff, Roger
Umai-Bou 9 | 20 | 60 | Sophia, Killer Chef
Umai-Bou 10 | 20 | 60 | Sophia, Killer Chef
Umai-Bou 11 | 20 | 60 | Sophia, Killer Chef
Umai-Bou 14 | 20 | 60 | Sophia, Killer Chef
Umai-Bou 12 | 20 | 60 | Rigel
Umai-Bou 1 | 20 | 30 | Rigel
Umai-Bou 2 | 20 | 30 | Rigel
Umai-Bou 3 | 20 | 30 | Rigel
Tasteless Stew | 21 | 1 |
Decorated Cake | 22 | 50 | Nel, Fayt
Gelatinous Potion | 25 | 60 | Cliff
Petite Sirloin | 30 | 5 | Cliff
Itty-Bitty Steak | 30 | 60 | Cliff
Kid's Meal | 30 | 60 | Mirage, Rigel
Super-Sweet Curry | 31 | 1 |
Cheap Cider | 32 | 1 |
Natto | 40 | 20 | Nel, Fayt, Adray
Chopped Steak | 40 | 30 | Nel, Mirage
Cold Soba | 40 | 30 | Nel, Mirage
Fresh Spring Rolls | 40 | 30 | Nel, Fayt
Kimchi | 40 | 50 | Nel, Mirage
Almond Jelly | 40 | 60 | Nel, Mirage
Fried Turnips | 40 | 60 | Nel, Mirage
Pear Tart | 40 | 70 | Nel, Fayt
Deluxe Fruit Bowl | 40 | 10 | Maria
Pasta Salad | 40 | 40 | Maria
Chocolate Banana | 40 | 60 | Maria
Fruit Parfait | 40 | 70 | Maria
Roast Duck | 40 | 30 | Sophia
Grilled Tuna Head | 40 | 60 | Adray, Cliff
Soft-Shelled Turtle | 40 | 70 | Adray, Cliff
Watermelon Bar | 40 | 70 | Cliff
Kirschtorte | 40 | 60 | Mirage, Rigel
Corn on the Cob | 40 | 25 | Rigel
Awful Cider | 42 | 1 | Adray
Gratin | 50 | 30 | Nel, Mirage
Sirloin 140 | 50 | 80 | Maria, Rigel
Mont Blanc | 50 | 50 | Rigel
Golden Curry | 63 | 65 |
Spicy Cake | 86 | 1 |
Cheap Sashimi | 96 | 1 |
Haute Chinese Soup | 100 | 60 | Sophia, Killer Chef
Bleu Cheese | 100 | 60 | Maria, Rigel
Ootoro | 100 | 60 | Cliff
Boiled King Crab | 100 | 40 | Rigel
BBQ Pork Ramen | 102 | 40 |
Marbled Beef Sirloin | 110 | 70 | Sophia, Killer Chef
Peach Dessert Soup | 130 | 60 | Sophia, Killer Chef
Tough Steak | 135 | 1 |
Mammoth Meat | 210 | 70 | Rigel, Maria, Adray, Cliff
Prehistoric Meat | 210 | 20 | Adray, Cliff
Jumbo Pot Stickers | 280 | 40 | Adray, Cliff
Blue Moon Cider | 305 | 40 | Adray, Cliff
Joyful Bandit Cider | 305 | 75 | Damda Mooda
Winking Sage Cider | 330^| 80 | Killer Chef
Granadilla Juice | 330 | 40 | Killer Chef, Rigel
Fiery Cyclops Cider | 330 | 75 | Killer Chef, Adray, Cliff
Hogplum Juice | 330 | 80 | Killer Chef
Leaping Titan Cider | 330 | 80 | Killer Chef
Tamarind Juice | 330 | 70 | Rigel
Rambutan Juice | 330 | 70 | Rigel
Silver Scepter Cider | 330 | 70 | Cliff
Broken Prophet Cider | 340 | 50 | Mayu, Damda Mooda
Brass Demon Cider | 340 | 80 | Mayu, Damda Mooda
Sapodilla Juice | 390 | 90 | Killer Chef
Howling Fox Cider | 390 | 75 | Mayu, Damda Mooda
Lord's Ozouni | 410 | 80 | Adray, Cliff
Hungry Harpy Cider | 420 | 90 | Killer Chef
Fachuchon [sic] | 429 | 99 | Sophia, Killer Chef
Ozouni of Madness | 434 | 99 | Sophia, Killer Chef
Legendary Ootoro | 434 | 99 | Cliff
Growling Fist Cider | 500 | 95 | Killer Chef
Jackfruit Juice | 500 | 80 | Rigel
Pomegranate Juice | 570 | 95 | Killer Chef, Rigel
Lansium Juice | 570 | 99 | Killer Chef, Rigel
Mangosteen Juice | 570 | 100 | Killer Chef, Rigel
Ultimate Ramen | 649 | 99 | Cliff
Amazing Tenderloin | 694 | 99 | Sophia, Killer Chef
Demonic Durian | 694 | 99 | Sophia, Killer Chef
Devilish Sea Squirt | 694 | 99 | Sophia, Killer Chef
Dragon Pot Stickers | 694 | 99 | Sophia, Killer Chef
Luscious Gratin | 694 | 99 | Sophia, Killer Chef
Shining Pasta | 694 | 99 | Sophia, Killer Chef
Slimy Gelatin | 694 | 99 | Sophia, Killer Chef
Super-Spicy Stew | 694 | 99 | Sophia, Killer Chef
Tearful Risotto | 694 | 99 | Sophia, Killer Chef
Beautiful Ice Cream | 694 | 99 | Rigel
Perfect Duck | 694 | 99 | Rigel
Supreme Dorayaki Pie | 694 | 99 | Mirage
Lilien's Ultimate | 694 | 99 | Mirage, Rigel
Handmade Soba | 694 | 99 | Mirage
Golden Natto | 694 | 99 | Cliff
Luscious Oysters | 694 | 99 | Cliff
Marbled Sirloin 1000 | 870 | 60 | Sophia, Killer Chef
Well-Aged Cheese | 1234 | 99 | Sophia, Killer Chef
Magical Salad | 1234 | 99 | Sophia, Killer Chef
Giant King Crab | 1234 | 99 | Rigel
Spicy Stew | 2512 | 40 | Sophia, Killer Chef
Umai-Bou 13 | 5010 | 99 | Nel
Weapon values
180 000 | Raven Gauntlets
170 000 | Elemental Ticklers
280 000 | Pumpkin Wraith Rod
200 000 | Divine Avenger
140 000 | Shadow Phase Gun
250 000 | Efreet Cape (+ 45 000)
150 000 | Dark Faerie Claw
160 000 | Helm of the Dark Eye
210 000 | Heaven's Blade
280 000 | Valorous Gauntlets
300 000 | Death Bringers
430 000 | Sacred Ether
450 000 | Levantine
280 000 | Dragoon Laser
370 000 | Angelic Cape (+ 100 000)
260 000 | Fangs of the Wicked
160 000 | Hybrid Helm
400 000 | Heavenly Spirit
Factor values
1500 | HP +10% b
1200 | HP/MP +10%
3400 | HP/MP +20%
2100 | 3% MP regen b
1200 | 3% MP regen
2400 | 6% MP regen
20 | ATP +5 (eg. Blueberries)
200 | ATP +10
400 | ATP +20
800 | ATP +50
1600 | ATP +100
3200 | ATP +200
9500 | ATP +500
25 000 | ATP +1000
1250 | ATP +5%
1200 | ATP +10%
2400 | ATP +30%
20 000 | ATP & DFP +5%
42 000 | ATP & DFP +10%
86 000 | ATP & DFP +30%
200 | DFP +5
400 | DFP +10
800 | DFP +20
1600 | DFP +50
3200 | DFP +100
4400 | Auto-Anger (ATP x2 & DFP x0,5)
800 | Int +50
15 000 | Int +500
45 000 | Int +1000
1250 | Int +5%
1200 | Int +10% a
800 | Int +10% b/c
1600 | Int +20% b
2400 | Int +30% a
3200 | Int +30% b
500 | Hit +10 (eg. Aquaberries)
700 | Hit +20
900 | Hit +30
1100 | Hit +40
1500 | Hit +50
1200 | ATP & Hit +10%
80 000 | Int & Agl +10%
62 000 | Agl +10% & Movement rate +2%
10 000 | Movement rate +5%
30 000 | Movement rate +10%
90 000 | Movement rate +20%
270 000 | Movement rate +30%
1600 | Battle Skill HP use -20% b
5000 | Battle Skill HP/MP use -20%
2800 | Battle Skill HP/MP use -30% b
15 000 | Battle Skill HP/MP use -30%
45 000 | Battle Skill HP/MP use -40%
120 000 | Battle Skill HP/MP use -50%
600 | 10% chance to nullify HP/MP damage
1800 | 20% chance to nullify HP/MP damage
5900 | 30% chance to nullify HP/MP damage
2400 | Casting time reduced by 1/3 b
16 000 | Casting time reduced by 1/3
39 000 | Casting time reduced by 50%
6200 | Fury use -1 & Movement rate +5%
6000 | Fury use -1
1600 | Fury use -1 c
2800 | Fury use -2 b
12 000 | Fury use -2
36 000 | Fury use -3
6000 | +5 enemy Fury reduction when guard broken
18 000 | +10 enemy Fury reduction when guard broken
4500 | +10 enemy Fury reduction when guard broken b
65 000 | +20 enemy Fury reduction when guard broken
2400 | Enemy loses 5% Fury at the start of battle
15 | Critical rate +3
30 | Critical rate +5
1000 | Critical rate +20
3000 | I:Poison
4000 | I:Paralysis
5000 | I:Petrification
6000 | I:Freeze / Instant Death
4500 | I:Silence
600 | 10% chance to resist critical hit Stun
1800 | 30% chance to resist critical hit Stun
5900 | 50% chance to resist critical hit Stun
3900 | Halve critical hit Stun time
2800 | I: Critical hit Stun
3000 | E:F/W/I/E
7000 | R:F/W/I/E
15 000 | I:F/W/I/E
30 000 | A:F/W/I/E
3300 | A:F/W/I/E (5%)/(10% -> MP)
3500 | 30% nullify sp. attacks by warriors/demons/undead/flyers/mages
1000 | AtkEfc: Freeze / Paralysis / Chaos
15 000 | Echo +1 b
10 000 | Echo +1
20 000 | Echo +2
35 000 | Echo +3
25 000 | May shoot balls of fire
15 000 | May shoot balls of ice / lightning
50 000 | May shoot balls of light
30 000 | May shoot powerful balls of fire / ice / lightning / light
25 000 | May emit a ball of fire
15 000 | May strike enemy with lightning / emit long-range shockwaves
50 000 | May emit a ball of light
50 000 | Shoot 8 balls of light when parrying
30 000 | Shoot 8 powerful balls of light when parrying
1000 | Fire/Water/Wind/Earth magic dmg +30%
2500 | Fire/Water/Wind/Earth magic dmg +50%
5400 | Exp +10%
8900 | Exp +20%
800 | Escape speed +20%
1500 | Escape speed +30%
2000 | Standby Healing x2 (100% rate)
6000 | Standby Healing x3 (130% rate)
18 000 | Standby Healing x4 (150% rate)
2600 | 20% chance to survive death with 1 HP
6800 | 30% chance to survive death with 1 HP
25 000 | 50% chance to survive death with 1 HP
600 | Battle Bonus Gauge increase +1 b
4000 | Battle Bonus Gauge increase +1
12 000 | Battle Bonus Gauge increase +2
36 000 | Battle Bonus Gauge increase +3
110 000 | Battle Bonus Gauge increase +4
400 000 | Battle Bonus Gauge increase +5
15 000 | May instantly kill scumbags
1500 | Attack at your own risk
2200 | Reduce damage by 20% (20% break)
4200 | Reduce damage by 20% (10% break)
8200 | Reduce damage by 20% (5% break)
2400 | Reduce physical/magical dmg by 80% (30% break)
4800 | Reduce physical/magical dmg by 90% (30% break)
9000 | Reduce physical dmg by 90% (15% break)
2400 | A:magic (30% break)
4800 | A:magic (20% break)
50 | Gives a cursed/uneasy feeling (HP/MP -20%)
10 | HP -30%
50 | 50% ATP/DFP
800 | Movement rate -30%
50 | Fury use changes... (Fury use +4)
50 | Battle skill use will... (Waza HP/MP use +50%)
20 | -1 MP at certain intervals
800 | Exp -50%/-90%
15 | Enemy ATP +30% / DFP x5
3000 | Enemy ATP +30% & Fol x3
6000 | Enemy ATP +50% & Fol x5
12 000 | Enemy ATP x2 & Fol x10
3 | 30% chance of breaking
2 | 20% chance of breaking
1 | 5% chance of breaking
0 | 50%/10%/1% chance of breaking
--------------------------------------------------------------------------
Enemy List A07
Vanguard III HP MP ATP Xp Fol FWIE
Young Slime | 187 | 8 | 20 | 1 | 6 | I | (Galaxy)
Nobleman | 198 | 9 | | 1 | 5 | |
Thieving Scumbag | 200 | 9 | 40 | 1 | 3 | |
Young Shrieker a | 143 | 6 | 33 | 1 | 8 | I |
Shrieker | 264 | 12 | 40 | 2 | 3 | A R|
Skeleton Warrior | 220 | 10 | 40 | 2 | 4 |W |
Airyglyph Aqueducts
Water Reaper a | 704 | 20 | 44 | 3 | 4 |WI |
Slime | 704 | 32 | 44 | 3 | 7 | A|
Bogle Soldier a | 792 | 36 | 49 | 2 | 10 | |
Bogle Leader a | 792 | 36 | 49 | 2 | 4 |WI |
Toad Beast | 704 | 32 | 44 | 5 | 9 |WI |
Skeleton Soldier | 704 | 32 | 44 | 3 | 7 |W |
Traum Mountains
Killer Wasp | 800 | 100 | 70 | 3 | 7 | WR |
Bogle Soldier b | 704 | 32 | 67 | 2 | 5 | IW |
Bogle Leader b | 1004 | 32 | 75 | 3 | 10 | IW |
Ochre Jelly | 704 | 32 | 65 | 3 | 4 | A|
Dragon Brigade Soldier 2200 | 100 | 122 | 45 | 6 | |
Kirlsa Caverns
Tarantula | 500 | 600 | 53 | 21 | 9 |W R |
Huge Spider | 600 | 400 | 53 | 21 | 9 |W R |
Skeleton Knight | 1408 | 64 | 72 | 30 | 8 |W |
Giant Bat | 1408 | 64 | 66 | 31 | 7 | A |
Hornet | 800 | 68 | 58 | 33 | 10 | WR |
Dire Tarantula | 1496 | 68 | 58 | 33 | 10 | WR |
Cave Spider | 800 | 68 | 58 | 55 | 8 | WR |
Water Reaper b | 600 | 68 | 60 | 33 | 2 |WI |
Bequerel Mountain Path
Super Nobleman | 1220 | 68 | | 32 | 14 | |
Lv24 Thieving Scumbag 1220 | 68 | 58 | 33 | 16 | |
Dire Wolf | 600 | 68 | 52 | 33 | 10 |R |
Stag Beetle | 500 | 220 | 52 | 33 | 4 | WR |
Aire Hills / Kirlsa Hills
Bogle Soldier c | 1496 | 68 | 68 | 33 | 17 | |
Storm Brigade | 1900 | 100 | 75 | 58 | 4 | I |
Granah Hills
Poisonous Wasp | 1220 | 68 | 68 | 33 | 10 | WR |
Elder Shrieker | 1496 | 68 | 68 | 30 | 2 |WA R|
Young Shrieker b | 1496 | 68 | 80 | 29 | 8 |WA R|
Black Brigade Soldier 1150 | 68 | 68 | 35 | 7 | |
Kirlsa Training Facility
Horned Wolf | 1500 | 112 | 68 | 29 | 9 |R |
Common Soldier | 1600 | 112 | 75 | 46 | 34 | |
Skeleton Leader | 1900 | 116 | 80 | 55 | 13 |W |
Toad Fighter | 2552 | 116 | 73 | 59 | 37 |WI |
Lizard Man | 2000 | 116 | 70 | 60 | 40 |WA |
Bogle Leader c | 2200 | 100 | 92 | 69 | 30 | |
Hyper Nobleman | 2640 | 120 | | 35 | 6 | |
Animated Armor | 2640 | 120 | 82 | 76 | 53 |I |
Palmira Plains
Scorpion | 2300 | 120 | 85 | 80 | 83 | WA|
Plains Spider | 1900 | 120 | 80 | 80 | 28 | WR |
Lizard Thug | 2000 | 120 | 78 | 65 | 21 | AW |
Horned Turtle | 3600 | 60 | 90 | 55 | 160 |WA |
Sanmite Steppe
Graphias | 3000 | 120 | 130 | 65 | 18 | WA|
Moonshadow Clan Member 2640 | 120 | 95 | 35 | 6 | |
Water Strider | 2800 | 120 | 110 | 65 | 60 | WR |
Lizard Warrior | 3000 | 160 | 120 | 70 | 76 | AW |
Duggus Forest FWIE
Blue Slime | 3000 | 164 | 130 | 37 | 5 | A|
Ravitch | 3608 | 9000 | 100 | 80 | 54 |RRRR|
Puppet Golem | 3608 | 164 | 115 | 72 | 49 |RRWR|
Chameleon | 4000 | 168 | 120 | 90 | 80 | A |
Bogle Soldier d | 2900 | 168 | 100 | 58 | 34 | |
Bogle Leader d | 3200 | 200 | 110 | 41 | 6 | |
Kobold | 3400 | 168 | 110 | 60 | 41 | |
Grapebind | 7600 | 181 | 125 | 240 | 7 |WA R|
Carnivorous Plant | 4200 | 250 | 130 | 99 | 68 |WA R|
Irisa Fields
Man Trap | 4000 | 172 | 150 | 45 | 9 |WA R|
War Chameleon | 3784 | 172 | 120 | 70 | 9 | A |
Romperbat a | 3784 | 172 | 125 | 45 | 83 | AW|
Lv16 Ravitch | 3784 | 3784 | 110 | 60 | 9 |RRRR|
Bequerel Mine
Blood Bat | 3872 | 176 | 120 | 65 | 28 | AW|
Romperbat b | 3600 | 190 | 130 | 75 | 13 | AW|
Brass Dragon a | 4300 | 120 | 125 | 65 | 6 | |
Brass Dragon b | 3960 | 180 | 121 | 37 | 11 | |
Brass Dragon c | 5600 | 500 | 140 | 80 | 68 | |
Abandoned Refinery
Harpy | 6000 | 184 | 120 | 110 | 110 | A |
Feral Dragon a | 7050 | 300 | 150 | 90 | 100 | I |
Killer Treant | 8000 | 400 | 130 | 130 | 200 |WA R|
Sealed Cavern
Mage | 6500 | 8900 | 180 | 100 | 50 |RRRR|
Flying Armor | 9000 | 1000 | 200 | 120 | 58 |RW |
Bronze Brute | 18 000 | 1000 | 220 | 900 | 135 | WWA|
Shrine of Kaddan
Lv15 Mage | 4488 | 820 | 190 | 180 | 140 |RRRR|
Vendeeni Soldier a| 4500 | 600 | 195 | 260 | 160 | |
Vendeeni Soldier b| 6200 | 212 | 217 | 350 | 195 | |
Flying Knight | 17 000 | 240 | 210 | 900 | 250 |RW |
Crystal Statue a | 15 000 | 431 | 210 | 1200 | 16 |IWII|
Aquatic Garden
Axe Beak | 10 000 | 600 | 250 | 230 | 250 |W A |
Lady Beast | 8600 | 400 | 230 | 170 | 8 | A |
Intellectual | 7600 | 4840 | | 280 | 400 | A|
Bestial | 11 000 | 3200 | 280 | 320 | 670 | A|
Passage from Parch to Plenty
Aquaregia a | 7000 | 3200 | 250 | 200 | 675 | A |
Lv31 Ravitch | 7600 | 4840 | 250 | 280 | 410 |RRRR|
Dark Hunter | 9600 | 550 | 250 | 180 | 260 | A |
Red Cockatrice | 46 000 | 550 | 250 | 1200 | 365 | II|
Mosel Dunes
Chameleon King | 4928 | 224 | 261 | 200 | 13 | A |
Lv30 Mage | 4928 | 1200 | 261 | 230 | 20 |RRRR|
Dragon Zombie | 24 000 | 2600 | 261 | 600 | 500 |IIII|
Ruins of Mosel
Red Slime | 14 000 | 380 | 300 | 250 | 680 | A|
Demon Imp | 9000 | 1500 | 280 | 300 | 640 |R |
Demonic Hound | 12 000 | 350 | 290 | 220 | 165 |A |
Berserker | 12 800 | 300 | 280 | 400 | 340 |R |
Traum Mountains (after Ruins of Mosel)
Kobold Knight | 9900 | 250 | 290 | 230 | 280 | |
Porcupine a | 9000 | 200 | 300 | 400 | 25 | WA|
Pit Tarantula | 12 000 | 300 | 280 | 240 | 310 | WR |
Blade Master | 12 000 | 300 | 300 | 280 | 17 |R |
Venomous Pine | 16 000 | 500 | 300 | 400 | 540 |WA R|
Mountains of Barr
Porcupine b | 10 200 | 200 | 320 | 320 | 790 | WA|
Young Porcupine | 6072 | 276 | 312 | 280 | 11 | WA|
Mini-Dragon | 9500 | 200 | 330 | 200 | 470 | |
Brass Dragon d | 11 500 | 380 | 350 | 280 | 540 | |
Feral Dragon b | 13 000 | 272 | 300 | 255 | 625 | |
Barr Caves
Highlander | 13 000 | 200 | 312 | 270 | 810 |R |
Aquaregia b | 11 100 | 1800 | 350 | 400 | 470 | A |
Ruins of Barr
Red Beast | 15 000 | 280 | 330 | 280 | 190 |WI |
Toadpole a | 8500 | 280 | 330 | 320 | 340 |WI |
Spawn a | 6160 | 280 | | 200 | 20 |WA |
Urssa Lava Caves
Ghostly Hag b | 13 600 | 65 | 340 | 343 | 15 |I IW|
Fire Zombie | 16 200 | 50 | 348 | 450 | 595 |AW |
Nova Blaze a | 15 000 | 60 | 360 | 340 | 1010 |A |
Magma Man | 34 000 | 22 000 | 450 | 1200 | 1150 |AW |
====---- Disc 2 ----====
Kirlsa Training Facility FWIE
Vendeeni Soldier d| 13 000 | 500 | 380 | 450 | 624 | |
Stinger | 11 000 | 300 | 380 | 1000 | 425 |RW |
Mechafly XP | 8800 | 500 | 250 | 600 | 470 |RW |
Moonbase HP MP ATP Xp Fol
Incapacitator | 15 500 | 500 | 450 | 2000 | 1375 |RW |
Lv2 Stinger | 15 000 | 1800 | 420 | 600 | 1000 |RW |
Mini-Fly | 12 000 | 2000 | 390 | 500 | 800 |RW |
Destroyer | 28 000 | 1600 | 420 | 5600 | 2620 |RW |
Styx
Lv2 Robo Gunner | 36 000 | 4000 | 460 | 6000 | 2900 |RW |
Enforcer a | 55 000 | 3500 | 620 | 9000 | 2700 |RWRR|
Proclaimer a | 50 000 | 50 000 | 600 | 6000 | 4900 |RRWR|
Sphere
Security Force Member12 000 | 600 | 450 | 1200 | 1000 | W |
Incapacitator 4 | 17 000 | 2600 | 700 | 1200 | 1500 |RW |
4D Security Soldier 14 000 | 900 | 450 | 1400 | 1350 | W |
Lv3 Robo Gunner | 45 000 | 4500 | 700 | 6800 | 3200 |RW |
Styx (post-Sphere)
Yuan-ti a | 45 000 | 1500 | 750 | 1400 | 1000 | |
Convictor b | 45 000 | 4000 | 600 | 3500 | 2900 |RRRR|
Phantom Striker | 70 000 | 5000 | 800 | 9500 | 5350 | AW|
Irisa Fields (post-Sphere)
Yuan-ti b | 22 000 | 2000 | 750 | 1500 | 1700 | |
Killer Moth | 18 000 | 800 | 800 | 1200 | 1925 | WR |
Giant Moth | 25 600 | 2500 | 800 | 1200 | 1350 | WR |
Proclaimer c | 65 000 | 4000 | 800 | 6000 | 8300 |RRRW|
Palmira Plains
Convictor c | 45 000 | 5000 | 610 | 3500 | 1800 |WRRR|
Blood Monster | 70 000 | 5000 | 810 | 10 000 | 3640 | AW|
Enforcer b | 82 000 | 35 000 | 800 | 15 000 | 24 |RIWR|
Sealed Cavern
Flaming Zombie | 35 000 | 3500 | 900 | 1500 | 3250 |AW |
Shrine of Kaddan
Gold Armor | 46 000 | 100 | 1100 | 1900 | 3100 |I |
Flying Gold Armor | 52 000 | 5000 | 1100 | 2500 | 3100 |I |
Unholy Terror b | 49 000 | 30 000 | 1200 | 2500 | 5000 |I I|
Lv100 Ravitch | 54 000 | 14 080 | 1200 | 3000 | 5200 |RRRR|
Enforcer c | 92 000 | 14 000 | 820 | 5000 | 3000 |RRRR|
Crystal Statue b | 168 000 | 10 000 | 1300 | 15 000 | 33 |IIII|
Polyhedron a | 40 000 | 4000 | 1000 | 1500 | 3250 |IIII|
Polyhedron b | 42 000 | 4100 | 1000 | 1600 | 3650 |WIII|
Polyhedron c | 43 000 | 500 | 1100 | 1700 | 3800 |II I|
Polyhedron d | 44 000 | 500 | 1100 | 1800 | 4000 |I II|
Shining Wisp | 51 000 | 10 000 | 1100 | 2900 | 4950 |RRRR|
Sanmite Steppe
Myconid | 45 000 | 3000 | 1100 | 2500 | 2030 |WA R|
Convictor d | 52 000 | 14 080 | 1200 | 5500 | 4000 |RRRR|
Basilisk | 45 000 | 5000 | 1300 | 10 000 | 2450 | II|
Passage from Parch to Plenty
Necromancer | 45 000 | 32 000 | 1000 | 1900 | 2940 |RRRR|
Giant Viper | 60 000 | 3800 | 1300 | 2000 | 5900 | WI|
Mosel Dunes
Death Master | 45 000 | 8000 | 1000 | 3000 | 1640 |RRRR|
Giant Mantis | 45 000 | 8000 | 1400 | 3000 | 1700 | WR |
Proclaimer d | 82 500 | 8000 | 1300 | 6000 | 5050 |RRRR|
Gas Dragon Zombie | 82 500 | 8000 | 1300 | 6000 | 5200 |IIII|
Chimera | 200 000 | 28 000 | 1200 | 17 000 | 5000 |R R |
Ruins of Mosel
Lesser Demon | 150 000 | 30 000 | 1500 | 15 000 | 9800 |ARRR|
Subterranean Waterway
Aquaregia c | 39 000 | 3000 | 1100 | 2000 | 6500 | A |
Current Rider a | 38 000 | 3000 | 1000 | 1200 | 2535 |WA |
Dorado | 40 000 | 3500 | 1100 | 1300 | 2700 |WA |
Rainbow Core | 17 860 | 812 | 610 | 1100 | 72 | |
Will-o'-the-Wisp | 37 000 | 3700 | 1100 | 1500 | 3050 |RRRR|
Deepest Reaches
Nova Blaze b | 68 000 | 6000 | 1100 | 2100 | 3100 |A |
Yellow Wisp | 58 000 | 4000 | 1100 | 2100 | 2350 |RRRR|
Poisonous Lobster | 155 000 | 12 000 | 1100 | 9000 | 3720 |WI |
Greater Demon | 180 000 | 30 000 | 1150 | 9500 | 4900 |ARRR|
Firewall
Masque | 68 000 | 6000 | 1100 | 2100 | 3050 | |
Stalker | 58 000 | 6000 | 1100 | 2100 | 3000 |RW |
Attack Bot | 58 000 | 6000 | 1100 | 2100 | 2990 |RW |
Elder Eye | 268 000 | 20 000 | 1100 | 10 000 | 2200 | R|
Lv4 Robo Gunner | 118 000 | 30 000 | 1200 | 15 000 | 4200 |RW |
Spiral Tower
Shadow Savant a | 65 000 | 30 000 | 1000 | 2500 | 4750 |IIII|
Ram Guardian | 70 000 | 6000 | 1180 | 3000 | 2960 | I |
Biochimera | 240 000 | 30 000 | 1100 | 20 000 |54000 |RRRR|
====---- Disc 2 - Post-Game ----====
Urssa Cave Temple FWIE
Nova Blaze d | 58 000 | 2000 | 1000 | 2800 | 2250 |AW | Level 1
Core Wisp a | 45 000 | 5000 | 900 | 2400 | 1900 |AW |
Acid Gel a | 48 000 | 4000 | 760 | 2400 | 400 |WA |
Aquaregia d | 55 000 | 9000 | 790 | 4900 | 2700 |WA |
Ancient Bat a | 43 000 | 4000 | 710 | 1900 | 2550 | AW|
Breeze Hunter a | 60 000 | 6000 | 1050 | 3100 | 3450 | AW|
Botanic Savage a | 48 000 | 3000 | 800 | 1500 | 650 | WA|
Grand Shrieker a | 72 000 | 5000 | 1050 | 2100 | 1300 | WA|
Nova Blaze e | 71 000 | 5000 | 1200 | 2800 | 4600 |AW | Level 2
Core Wisp b | 52 000 | 7000 | 1100 | 2400 | 2500 |AW |
Acid Gel b | 68 000 | 6500 | 970 | 2400 | 2550 |WA |
Aquaregia e | 81 000 | 14 000 | 1000 | 4900 | 3650 |WA |
Ancient Bat b | 51 200 | 8000 | 970 | 1900 | 2555 | AW|
Breeze Hunter b | 76 000 | 8000 | 1250 | 3100 | 3600 | AW|
Botanic Savage b | 68 000 | 5000 | 985 | 1500 | 2500 | WA|
Grand Shrieker b | 92 000 | 8000 | 1350 | 2100 | 3600 | WA|
Shadow Savant b | 61 000 | 12 000 | 940 | 4500 | 4000 |IIII|
Altar Guardian a | 72 000 | 6000 | 1100 | 1800 | 4000 |IIII|
Shadow Savant c | 91 000 | 16 000 | 1120 | 4500 | 4000 |IIII| Level 3
Altar Guardian b | 61 000 | 9000 | 1400 | 1800 | 4000 |IIII|
Maze of Tribulations (MoT)
Vile Lizard | 76 065 | 3457 | 1122 | 3500 | 4250 | AW | Level 1
Yellow Reaper | 84 000 | 7000 | 1300 | 2500 | 4400 |WI |
Current Rider b | 68 000 | 7000 | 1200 | 2400 | 2530 |WA |
Demon Beast | 160 000 | 7000 | 1300 | 3800 | 3610 |ARRR|
Dragon Corpse | 240 000 | 7000 | 1300 | 8900 | 6100 |IIII|
Mecha Scumbag | 82 000 | 3450 | 1250 | 2800 | 2000 | | Level 2
Death Noble | 76 890 | 3495 | | 2750 | 80 | |
Disaster Eye | 352 200 | 30 000 | 1300 | 6000 | 2350 | R|
Land Prawn | 322 000 | 30 000 | 1400 | 6000 | 2500 |WI |
Master Demon | 500 000 | 30 000 | 1400 | 13 000 | 4900 |ARRR|
Petro Slime | 77 500 | 3532 | 1250 | 3600 | 3300 | A| Level 3
Kish Bat | 80 000 | 8000 | 1250 | 3800 | 130 | AW|
Bomb Zombie | 75 000 | 7000 | 1226 | 3600 | 2350 |AW |
Medusa Beast | 80 000 | 20 000 | 1400 | 10 000 | 8150 |A |
Gold Monster | 382 600 | 20 000 | 1400 | 10 000 | 8320 | AW|
Bogle Soldier g | 56 000 | 3570 | 1300 | 4500 | 135 | IW | Level 4
Bogle Leader g | 80 000 | 8000 | 1250 | 3800 | 2490 | IW |
Nova Blaze c | 85 000 | 1800 | 1280 | 4580 | 4150 |A |
Elder Viper | 400 600 | 3570 | 1320 | 12 000 | 6000 |I |
Aqua Wisp | 80 000 | 8000 | 1250 | 3800 | 125 |RRRR|
Masque Looter | 79 365 | 3607 | 1345 | 5840 | 6500 | | Level 5
Porcupine c | 79 365 | 1000 | 1345 | 5600 | 200 | WA|
Lesser Devil | 82 000 | 8000 | 1345 | 5900 | 3400 |R |
Black Pearl Statue| 212 000 | 3607 | 1345 | 5835 | 200 |IIII|
Polyhedron e | 79 365 | 3607 | 1345 | 5830 | 200 |III |
Sharow | 82 000 | 5000 | 1400 | 5300 | 6500 | WA| Level 6
Winged Mantis | 80 190 | 3645 | 1408 | 5500 | 4250 | WR |
Night-Eye Snake | 68 000 | 3645 | 1300 | 5100 | 4300 | WA|
Huge Chimera | 182 900 | 3645 | 1408 | 17 000 |23000 |RRRR|
Giant Fly | 150 000 | 50 000 | 1700 | 16 500 | 9000 | WR | Level 7
Tongue Beast | 100 000 | 10 000 | 1500 | 6691 |11300 |WA |
Magnetic Beast | 81 500 | 6000 | 1477 | 7000 | 40 |A |
Dragon Viper | 528 000 |150 000 | 1450 | 30 000 | 9800 |I |
Render Tyrant | 500 000 | 13 728 | 1500 | 25 000 |65000 |WA |
Sphere HP MP ATP Xp Fol FWIE
Voracious Eater | 156 420 | 7110 | 1779 | 13 800 | 455 |WA R| 101-111
Stirge | 156 420 | 7110 | 1779 | 13 800 | 460 | AW|
Horned Tortoise | 156 420 | 7110 | 1779 | 14 010 | 500 |WA |
Mini-Fly SX | 156 420 | 1800 | 1779 | 14 000 | 440 |RW |
Obsidian Brute | 300 000 | 7110 | 1779 | 13 800 | 540 | WA|
Glaive Beak | 158 620 | 7210 | 1952 | 18 880 | 585 | A | 112-121
Porcupine d | 158 620 | 7210 | 1952 | 17 500 | 560 | WA|
Pino | 158 620 | 7210 | 1952 | 18 200 | 600 |RRWR|
Stalker II | 158 620 | 6000 | 1952 | 18 817 | 600 |RW |
Aquaregia g | 128 600 | 30 000 | 1952 | 18 500 | 625 | A |
Akulab | 160 820 | 7310 | 2137 | 23 500 | 820 | WA| 122-131
Berserker Lord | 160 820 | 7310 | 2137 | 24 200 | 840 |R |
Flying Red Armor | 160 820 | 7310 | 2137 | 24 500 | 860 |I |
Nova Blaze g | 160 820 | 30 000 | 2137 | 24 600 | 850 |A |
Lv3 Stinger | 160 820 | 30 000 | 2137 | 25 000 | 850 |RW |
Masque King | 163 020 | 7410 | 2335 | 31 200 | 1050 | | 132-141
Blaze Hunter | 163 020 | 7410 | 2335 | 32 700 | 1150 |R |
Gold Knight | 163 020 | 7410 | 2335 | 31 400 | 1050 |I |
Lv2 Battlecopter | 250 000 | 20 000 | 2335 | 31 000 | 1060 |RW |
Flame Wisp | 163 020 | 30 000 | 2335 | 31 400 | 1000 |RRRR|
Yuan-ti d | 165 220 | 7510 | 2547 | 39 200 | 1300 | | 142-151
Skittering Beast | 165 220 | 7510 | 2547 | 39 500 | 1250 | A |
Soul Master | 165 220 | 38 200 | 2547 | 39 500 | 1310 |RRRR|
Incapacitator 5 | 160 000 | 12 000 | 2547 | 39 255 | 1940 |RW |
Hedditch Dragon | 320 000 | 7510 | 2547 | 39 500 | 1300 |IIII|
Kobold Lord | 167 420 | 7610 | 2774 | 48 000 | 1650 | | 152-161
Garian Zombie | 167 420 | 7610 | 2774 | 48 200 | 1600 |AW |
Lv58 Ravitch | 167 420 |167 420 | 2774 | 48 200 | 1550 |RRRR|
Lv99Thieving Scumbag300 000 |500 000 | 2650 | 45 | 5000 |IIII|
Lv5 Robo Gunner | 280 000 | 28 000 | 2774 | 48 200 | 5200 |RW |
Shadow Savant e | 212 025 | 50 000 | 3014 | 58 350 | 1890 |IIII| 162-171
Geonite Statue | 452 000 | 9637 | 3014 | 58 360 | 1850 |IIII|
Convictor e | 491 500 |198 000 | 3014 | 59 500 |34000 |RRWR|
Proclaimer e | 482 500 |212 000 | 3014 | 59 000 | 2000 |RRRW|
Chimera Devil | 500 000 | 9637 | 3014 | 60 000 | 2000 |RRRR|
Killer Tarantula | 257 730 | 11 715 | 3266 | 68 000 | 2450 | WR | 172-181
Death Mantis | 257 730 | 11 715 | 3266 | 69 000 | 2000 | WR |
Rock Fish | 257 730 | 11 715 | 3266 | 70 000 | 2350 |WA |
Aquamarine Devil | 257 730 | 11 715 | 3266 | 68 000 | 2400 |WA |
Bullfrog Beast | 261 030 | 11 865 | 3532 | 60 000 | 2050 |WI | 182-191
Spawn b | 261 030 | 11 865 | | 65 000 | 1660 |WA |
Noble Tear | 552 800 | 11 865 | 3532 | 65 000 | 2260 |RRRR|
Jemat | 611 200 | 11 865 | 3532 | 62 500 | 2230 |ARRR|
Black Monster | 592 200 | 14 080 | 3532 | 66 045 | 2100 | AW|
Kid Sootie | 300 000 |212 025 | 3813 | 77 399 | 2090 | | 192-210
Sister Sootie | 400 000 | 17 776 | 3813 | 77 399 | 2390 | |
Brother Sootie | 500 000 | 13 816 | 3813 | 77 399 | 2350 | |
Mother Sootie | 600 000 | 35 800 | 3813 | 77 399 | 2400 | WA|
Battle Cock | 678 000 | 16 220 | 4106 | 89 947 | 3050 | II| 202-206
Supreme Eye | 752 800 |212 025 | 4106 | 89 000 | 2900 | R|
Demon Prince | 1 221 600 | 16 220 | 4106 | 78 500 | 3250 |RRRR| 202-210
Red Dragon | 925 600 | 16 220 | 4106 | 90 000 | 2950 |RRWR| 207-210
Young Mojara | 852 100 | 14 080 | 4106 | 91 000 | 2850 |WA |
Arena
Rank D HP MP ATP Xp Fol FWIE
Fire Zombie | 16 200 | 50 | 348 | 450 | 595 |AW |
Nova Blaze a | 15 000 | 60 | 360 | 340 | 1010 |A |
Ghostly Hag b | 13 600 | 65 | 340 | 343 | 15 |I IW| Team
Magma Man | 34 000 | 22 000 | 450 | 1200 | 1150 |AW |
Stinger | 11 000 | 300 | 380 | 1000 | 425 |RW |
Destroyer | 12 000 | 1600 | 420 | 5600 | 2620 |RW |
Rank C
Yuan-ti a | 45 000 | 1500 | 750 | 1400 | 1000 | |
Giant Moth | 25 600 | 2500 | 800 | 1200 | 1350 | WR |
Incapacitator 4 | 17 000 | 2600 | 700 | 1200 | 1500 |RW |
Flaming Zombie | 35 000 | 3500 | 900 | 1500 | 3250 |AW |
Blood Monster | 70 000 | 5000 | 810 | 10 000 | 3640 | AW|
Rank B
Giant Mantis | 45 000 | 8000 | 1400 | 3000 | 1700 | WR |
Death Master | 45 000 | 8000 | 1000 | 3000 | 1640 |RRRR| Single
Aquaregia c | 39 000 | 3000 | 1100 | 2000 | 6500 | A | Team
Gas Dragon Zombie | 82 500 | 8000 | 1300 | 6000 | 5200 |IIII|
Proclaimer d | 82 500 | 8000 | 1300 | 6000 | 5050 |RRRR|
Chimera | 200 000 | 28 000 | 1200 | 17 000 | 5000 |R R |
Rank A
Vile Lizard | 76 065 | 3457 | 1122 | 3500 | 4250 | AW |
Yellow Reaper | 84 000 | 7000 | 1300 | 2500 | 4400 |WI |
Demon Beast | 160 000 | 7000 | 1300 | 3800 | 3610 |ARRR|
Dragon Corpse | 240 000 | 7000 | 1300 | 8900 | 6100 |IIII|
Master Demon | 500 000 | 30 000 | 1400 | 13 000 | 4900 |ARRR|
Rank S
Nova Blaze c | 85 000 | 1800 | 1280 | 4580 | 4150 |A | Single
Aqua Wisp | 80 000 | 8000 | 1250 | 3800 | 125 |RRRR| Team
Masque Looter | 79 365 | 3607 | 1345 | 5840 | 6500 | |
Winged Mantis | 80 190 | 3645 | 1408 | 5500 | 4250 | WR | Team
Sharow | 82 000 | 5000 | 1400 | 5300 | 6500 | WA|
Huge Chimera | 182 900 | 3645 | 1408 | 17 000 |23000 |RRRR|
Render Tyrant | 500 000 | 13 728 | 1500 | 25 000 |65000 |WA |
Ranking Battle HP MP Xp Fol FWIE
Thieving Scumbag | 200 | 9 | 1 | 3 | | The Bandits
Hyper Nobleman | 2640 | 120 | 35 | 6 | | AAAAAAAA
Ghostly Hag b | 13 600 | 65 | 343 | 15 |I IW| Ghost Hunters
Kobold | 3400 | 168 | 60 | 41 | | Beowulf
4D Security Soldier b16 000 | 2000 | 500 | 800 | W | Secure or Not?
Demonic Hound | 12 000 | 350 | 220 | 165 |A | Twin Beast
Toad Beast | 704 | 32 | 5 | 9 |WI | Frog Warriors
Toadpole a | 8500 | 280 | 320 | 340 |WI |
Spawn a | 6160 | 280 | 200 | 20 |WA |
Berserker | 12 800 | 300 | 400 | 340 |R | Berserkers
Yuan-ti a | 45 000 | 1500 | 1400 | 1000 | | Tiamat
Lizard Man | 2000 | 116 | 60 | 40 |WA |
Lv15 Mage | 4488 | 820 | 180 | 140 |RRRR| Arch-Summoners
Devil Child | 16 000 | 2000 | 500 | 850 |R |
Medusa Beast | 80 000 | 20 000 | 10 000 | 8150 |A | Twin Beast 2
Bogle Soldier f | 20 000 | 2600 | 1200 | 1600 | IW | Knights of Babylon
Bogle Soldier g | 20 000 | 2600 | 1200 | 1600 | IW |
Robin Wind c | 200 000 | 2600 | 1200 | 1560 | A | Angels of Flame
Toad Fighter | 2552 | 116 | 59 | 37 |WI | Soldiers of Mu
Aquaregia b | 11 100 | 1800 | 400 | 470 | A |
Toadpole b | 20 000 | 2600 | 1200 | 1550 |WA |
Lv80 Fighter | 20 000 | 2600 | 1200 | 1600 | |3 Warriors of Flame
Lv25 Fighter | 20 000 | 2600 | 1200 | 1600 | | Bloody Stream
Ghostly Hag c | 20 000 | 2600 | 1200 | 1590 |I IW| Eurus East Wind
War Vulture | 20 000 | 2600 | 1200 | 1560 | A | Notus South Wind
Ghostly Hag d | 20 000 | 2600 | 1200 | 150 |I IW| Boreas North Wind
Lility | 70 000 | 6000 | 3000 | 3000 |RRRR| Zephyrus West Wind
Cerberus | 16 000 | 2000 | 500 | 800 |R | Twin Beast 3
Cleaver Knight | 70 000 | 6000 | 3000 | 3000 | | Knight Roseria
Fighter | 70 000 | 6000 | 3000 | 2830 | | Player Killers
Ridiculer | 70 000 | 6000 | 3000 | 3000 | |
Robin Wind d | 70 000 | 6000 | 3000 | 3000 | A |
Berserker King | 70 000 | 6000 | 3000 | 2800 |R | Wild Blood
Brutish Beast | 70 000 | 6000 | 3000 | 2800 |R |
Lum Knight b | 70 000 | 6000 | 3000 | 2850 | I | Imperial Guard
Golem SUS303 | 68 000 | 6000 | 2100 | 3000 |IIII| Gigantomakia
Adept Necromancer | 70 000 | 6000 | 3000 | 2540 |RRRR| Three Gurus
Scarlet Armor | 70 000 | 6000 | 3000 | 2900 |I | Silent Hammer
Bogle Leader e | 70 000 | 6000 | 3000 | 3000 | IW |
Yuan-ti c | 70 000 | 6000 | 3000 | 2750 | | Double Edge
Lv55 Mage | 84 000 | 7000 | 2500 | 3250 |RRRR| Spirit Mediums
Robin Wind e | 84 000 | 7000 | 2500 | 3250 | A |
Bogle Leader f | 84 000 | 7000 | 2500 | 3250 | IW | Twin Beast 4
Unholy Terror c | 84 000 | 7000 | 2500 | 3400 |I I| Rich Boys
Forager | 80 000 | 7000 | 2110 | 2850 | AW | Dragon Eyes
Dragoon Knight | 110 000 | 3645 | 5800 | 210 | I | Red Ram
Swordsman | 80 000 | 7000 | 2100 | 2850 | W | Magic-Users
Halberdier | 2200 | 100 | 45 | 3 | W |
Unholy Terror d | 80 000 | 7000 | 2110 | 3300 |I I| Undead Masters
Dragon Tooth | 89 000 | 10 000 | 6000 | 32 |W |
Master Ridiculer | 80 000 | 8000 | 3800 | 127 | | Insect Lords
Zebra Wasp | 80 000 | 8000 | 3800 | 125 | WR |
Blue Golem | 80 000 | 8000 | 3800 | 130 |IIII| Intangible Truth
Flying Dark Armor | 80 000 | 8000 | 3800 | 127 |I | Armored Knights
Immortal Lord | 100 000 | 8000 | 3800 | 205 |RRRR| Chukobher
Heat Haze | 110 000 | 3645 | 5500 | 195 |RRRR|
Monstrous Beast | 80 190 | 3645 | 5200 | 195 |A | Twin Beast 5
Mecha Scumbag | 82 000 | 3450 | 2800 | 2000 | | We'll Show You
Heat Haze | 110 000 | 3645 | 5500 | 195 |RRRR| White Lily BF
Super Nobleman | 1220 | 68 | 32 | 14 | | Bourgeoisie
Dragoon Knight | 110 000 | 3645 | 5800 | 210 | I |
Robin Wind c | 200 000 | 2600 | 1200 | 1560 | A | Sherwood
Scarlet Knight | 130 000 | 3645 | 5450 | 180 |I |
Bloody Knight | 128 000 | 3645 | 5500 | 190 | | Knt Bloody Sword
Tornado | 130 000 | 3645 | 5460 | 150 |W | Tornado
Bogle Leader h | 150 000 | 3645 | 5450 | 185 | IW |
Bogle Soldier h | 120 000 | 3645 | 5500 | 200 | IW |
Lum Knight c 130 000 | 3645 | 5560 | 250 | I | Knt Sacred Beast
Dragoon 2 000 000 |300 000 | 30 000 | 156k | I | Dragoon Knights
Crystal Dragon 2 500 000 |300 000 | 30 000 | 17k |RRWA|
Demon Lord 2 000 000 |500 000 | 40 000 | 150k |RRRR| Demon Lords
Miriam 1 800 000 |300 000 | 40 000 | 156k |RRRR|
--------------------------------------------------------------------------
Misc. A08
Map
Ag: Airyglyph
A1: Traum Mountains
Mo Kl: Kirlsa
A8Sf Aq A2: Bequerel Mountain Path
Br \ A7 Ar: Arias
\Bq DFA6Pt A3: Kirlsa / Aire Hills
A2-\ | Vn A4: Granah Hills
| Ar-A5 | KT: Kirlsa Training Facility
Ag-A1-KlA3* *A3-Ge A5: Palmira Plains
| /\ Pt: Peterny
A4KT Mn Sx A6: Sanmite Steppe
DF: Duggus Forest
Sf: Surferio
A7: Irisa Fields (-> Aquatic Garden)
Aq: Aquios (-> Shrine of Kaddan)
Bq: Bequerel Mine
A8: Mosel Dunes
Mo: Ruins of Mosel (-> Spiral Tower)
Br: Mountains of Barr (-> Urssa Lava Caves)
Vn: Vanguard III
Mn: Moonbase Sx: Styx
Ge: Gemity (-> Sphere)
Extra IC notes
Aqua, Peppita, Sophia
Amulet of Freedom | 600 | 50 | 702 708 714 720
Faerie Ring | 600 | 80 | 702 708 714 720
Anti-Incap Amulet | 601 | 60 | 703 709 715 721
Ring of Erudition | 640 | 70 | 704 710 717 723 730 736 742 749 755 762 768
Anti-SilenceAmulet| 650 | 50 | 715 722 728 735 741 748 754 761 767 774
Anti-Stone Amulet | 700 | 50 | 770
Ring of Quietude | 700 | 50 | 770
Badge of Shielding|325 328 331 334 336 339 342 345 348
Bangle of Intellect 330 333 336 339 342 345 348 351 354 357 360
Ring of Healing | 330 333 336 339 342 345 348 351 354 357 360
Ring of Might | 336 339 342 345 348 351 354 357 360 363 366
Ring of Quietude | 805 812 819 826 833 840
Chilico, Sophia, Mirage
Berserker's Pendant | 368 372 377* 382 387 392 397 402 407 412 417
Chilico, Peppita, Mirage
Anti-Silence Amulet | 631 637 644 650
Anti-Stone Amulet | 630 637 644 651 658 665 672 679 686 693 700
Ring of Animosity | 630 637 644 651 658 665 672 679 686 693 700
Chilico, Aqua, Peppita
Aegis Pendant | 1439 1452 1466 1480 1493 1507 1521 1534 1548 1562 1576
Faerie Earring | 1680 1696 1712 1728 1744 1760 1776 1792 1808 1824 1840
Emerald Earring | 1785 1802 1819 1836 1853 1870 1887 1904 1921 1938 1955
Chilico, Peppita
Badge of Reflection | 276 278 281 284 287 290 293 296 299 302 305
Fayt, Cliff, Nel
Damask Gauntlets | 1378 1392 1407 1421 1436 1450 1465 1479 1494 1508 1523
Superior Leather | 1397 1411 1426 1441 1455 1470 1485 1499 1514 1529 1544
Silver Cuirass | 1640 1656 1673 1689 1706 1722
Pulverizers | 1647 1665 1682 1699 1717 1734 1751 1769 1786 1803 1820
Flash Gauntlets | 1872 1891 1911 1931
Flare Baselards | 3055 3086 3116 3147 3177 3208
Arc Wind Rippers | 3135 3168 3201 3234 3267 3300
Fayt, Cliff, Albel
Flash Gauntlets | 2069 2088 2108 2128 2147 2167
Soul Stealer Claw | 2085 2106 2127 2147 2168 2189
Gusto, Cliff, Peppita
Elven Cloak | 3486 3519 3552 3586 3619 3652 3685 3718 3752 3785 3818
Cape of the Kraken | -"-
Gusto, Cliff, Sophia
Elven Cloak | 2988 3021 3054 3088 3121 3154 3187 3220 3254 3287 3320
Glass Eye Scepter | 5760 5824 5888 5952 6016 6080 6144 6208 6272 6336 6400
Gusto, Cliff, Adray
The Immortal | 7875 7938 8001 8064 8127 8190 8253 8316 8379 8442 8505
Meryl, Cliff, Mirage (*: overlap)
Ultimate Bomb | 162 164 166 167* 169 171 173 175 176* 178* 180
Izak, Meryl, Cliff
Healing Device Mk1 | 201 203 205 207 209 211
EM Stun Explosive | 200 203 205 207 209 211 213 215 217 219 222
EM Stun Explosive MP | 200 203 205 207 209 211 213 215 217 219 222
ES Hybrid Bomb | 219 222 224 226 229
Izak, Cliff, Mirage
Healing Device Mk1 | 191 193 195 197 199 201
EM Stun Explosive | 190 192 194 196 198 200 203 205 207 209 211
EM Stun Explosive MP | 190 192 194 196 198 200 203 205 207 209 211
ES Hybrid Bomb | 208 210 213
Ansala, Misty, Sophia
Fire Homunculus | 2772 2800
Mythril | 2763 2794 2824 2855 2886 2917 2947 2978 3009 3039 3070
Rainbow Diamond | 2772 2803 2834 2864 2895 2926 2957 2988 3018 3049 3080
Synthesis Materials
01 | Duggus Forest (Mudman) 11 | Mosel Dunes
02 | Irisa Fields 2 12 | Kirlsa
03 | Aquios 13 | Airyglyph
04 | Aquios 14 | Ruins of Barr
05 | Bequerel Mine 15 | Ruins of Barr (Robin Wind)
06 | Bequerel Mine (Cockatrice) 16 | Bequerel Mine (RoD)
07 | Bequerel Mine (Demetrio) 17 | Airyglyph Aqueducts (RoD)
08 | Shrine of Kaddan 18 | Kirlsa Caverns (RoD)
09 | Shrine of Kaddan 19 | Kirlsa Training Fcl (RoD)
10 | Aquatic Garden 20 | Shrine of Kaddan (RoD)
21 | Mountains of Barr (RoD) 31 | Gemity - Runic Chess Lv4
22 | Moonbase 32 | Gemity - Runic Chess Lv4
23 | Moonbase 33 | Gemity - Runic Chess Lv4
24 | Gemity 34 | Gemity - Runic Chess Lv4
25 | Gemity - Arena - Team Rank D 35 | Gemity - Runic Chess Lv10
26 | Gemity - Arena - Team Rank D 36 | Gemity - Runic Chess Lv10
27 | Gemity - Arena - Team Rank D 37 | Gemity - Runic Chess Lv10
28 | Gemity - Arena - Team Rank D 38 | Gemity - Runic Chess Lv10
29 | Gemity - Arena - Team Rank D 39 | Sphere - 2F
30 | Gemity - Arena - Team Rank D 40 | Sphere - 5F
41 | Sphere - 6F 51 | Sphere - 37F
42 | Sphere - 10F 52 | Sphere - 38F
43 | Sphere - 17F 53 | Sphere - 39F
44 | Sphere - 21F 54 | Sphere - 45F
45 | Sphere - 21F 55 | Sphere - 49F
46 | Sphere - 27F 56 | Sphere - 51F
47 | Sphere - 28F 57 | Sphere - 52F
48 | Sphere - 31F 58 | Sphere - 52F
49 | Sphere - 32F 59 | Sphere - 59F
50 | Sphere - 33F 60 | Sphere - 59F
61 | Sphere - 61F 71 | Sphere - 92F
62 | Sphere - 66F 72 | Sphere - 95F
63 | Sphere - 70F 73 | Sealed Cavern (Lesser Eye)
64 | Sphere - 75F 74 | Ancient Ruins of Mosel (Stone Golem)
65 | Sphere - 79F 75 | Subterranean Waterway
66 | Sphere - 80F 76 | Subterranean Waterway(Aurora Monster)
67 | Sphere - 81F 77 | Deepest Reaches
68 | Sphere - 85F 78 | Deepest Reaches
69 | Sphere - 85F 79 | Deepest Reaches
70 | Sphere - 89F 80 | Ancient Ruins of Mosel
81 | Spiral Tower - L6 91 | MoT - L8
82 | Spiral Tower - L6 92 | Sphere - 101F
83 | MoT - L1 93 | Sphere - 104F
84 | MoT - L1 94 | Sphere - 104F
85 | MoT - L1 95 | Sphere - 105F
86 | MoT - L3 (D2) 96 | Sphere - 112F
87 | MoT - L1 97 | Sphere - 113F
88 | MoT - L5 98 | Sphere - 130F
89 | MoT - L5 99 | Sphere - 137F
90 | MoT - L7 (A1) 100 | Sphere - 139F
101 | Sphere - 140F 111 | Sphere - 176F
102 | Sphere - 144F 112 | Sphere - 176F
103 | Sphere - 146F 113 | Sphere - 184F
104 | Sphere - 147F 114 | Sphere - 190F
105 | Sphere - 149F 115 | Sphere - 190F
106 | Sphere - 152F 116 | Sphere - 191F
107 | Sphere - 153F 117 | Sphere - 197F
108 | Sphere - 162F 118 | Sphere - 201F
109 | Sphere - 165F 119 | Sphere - 203F
110 | Sphere - 173F 120 | Sphere - 203F
121 | Sphere - 204F
nx | Urssa Cave Temple (Shadow Savant c)
nx | Santa's Boots
nx | Grab Bag
Stun Bombs
01. Duck-Duck Bomb
02. EM Stun Bomb
03. EM Stun Bomb MP
04. EM Stun Explosive
05. EM Stun Explosive MP
06. ES Hybrid Bomb
07. ES Hybrid Explosive
08. Sleeping Gas
09. Molotov Stun Bomb-R1
10. Grabbag Stun Bomb-R2
11. Umai-bou Stun Bomb-R3
12. Durian Stun Bomb-R4
Healing Items
Blueberries | Heal 30% HP
Berry Potion | Heal 30% HP (2)
-> Heal 50% HP (1)
-> Heal 70% HP (2)
-> Heal 90% HP (2)
-> Heal 100% HP
-> Heal 10% HP (2)
-> (duplicates)
-> (disappears)
-> Heal 10% HP (2)
-> + Heal 30% MP (2)
Physical Enhancer | Heal 50% HP
Fruity Potion | Heal 50% HP (1)
Verdurous Potion | Heal 100% HP
Healing Device Mk1 | Heal 30% HP (all)
Healing Device Mk2 | Heal 60% HP (all)
Healing Device Mk3 | Heal 90% HP (all)
Witch Tablets | Heal 30% HP (all)
Prehistoric Meat | Heal 30% HP (all)
Mammoth Meat | Heal 30% HP (all)
Jackfruit Juice | Heal 30% HP (all)
Growling Fist Cider| Heal 30% HP (all)
Lord's Ozouni | Heal 60% HP (all)
Ripe Berries | Heal 30% HP (all)
Perfect Berries | Heal 60% HP (all)
Magical Berries | Heal 90% HP (all)
Blackberries | Heal 30% MP
Aqua Potion | Heal 30% MP (2)
-> Heal 50% MP (1)
-> Heal 70% MP (2)
-> Heal 90% MP (2)
-> Heal 100% MP
-> Heal 10% MP (2)
-> (duplicates)
-> (disappears)
-> Heal 10% MP (2)
-> + Heal 30% HP (2)
Mental Enchancer | Heal 50% MP
Syrupy Potion | Heal 30% HP and MP (2)
-> Heal 90% HP and MP (2)
-> Heal 100% HP and MP
-> + Heal 30% HP and MP (2)
-> Heal 50% HP and MP (2)
-> Heal 90% HP and MP (2)
-> Heal 70% HP and MP (1)
-> Heal 90% HP and MP (2)
Fresh Sage | Revive and heal 30% HP and MP (1) -> 60% (2)
-> Revive and heal 90% HP and MP (1)
-> Revive and heal 100% HP and MP
-> Revive and heal 100% HP and MP
Sweet Potion | Revive and heal 30% HP and MP (1)
Resurrection Elixir| Revive and heal 60% HP and MP (2)
-> Revive and heal 90% HP and MP (1)
-> Revive and heal 100% HP and MP
-> Revive and heal 100% HP and MP
Analeptic | Revive and heal 30% HP and MP (all)(2)
-> Revive and heal 50% HP and MP (all)(2)
-> Revive and heal 70% HP and MP (all)
-> Revive and heal 100% HP and MP
-> Revive and heal 100% HP and MP
Resurrection Mist | Revive and heal 30% HP and MP (all)(2)
Aquaberries | Heal Poison (2)
-> Heal Poison (all)
-> Heal Paralysis (2)
Antidote | Heal Poison (2)
Basil | Heal Paralysis (2)
-> Heal Paralysis (all)
-> Heal Petrification (2)
Sage | Heal Petrification (2)
-> Heal Petrification (all)
-> Heal Freeze (2)
Lavender | Heal Freeze (2)
-> Heal Freeze (all)
-> Heal Silence (2)
-> Heal Silence (all)
-> Heal Poison (2)
Medicine Bottle | I:Poison (1)
-> + I:Paralysis (1)
-> + I:Petrification (1)
-> + I:Freeze (1)
-> + I:Silence
Berserker Device | Use waza for 0 HP for 30 seconds -> 60s -> 120s
Heroic Elixir | Use waza for 0 HP for 30 seconds -> 60s -> 120s
Shielding Device | Invincible and unable to attack for 30 seconds
Roe Tablets | Invincible and unable to attack for 30 seconds
Special Berries
Ripe Berries Perfect Berries
01 | Ruins of Coffir 01 | Airyglyph
02 | Airyglyph 02 | Airyglyph
03 | Airyglyph 03 | Kirlsa
04 | Airyglyph 04 | Kirlsa
05 | Traum Mountains 05 | Arias
06 | Kirlsa 06 | Sanmite Steppe
07 | Kirlsa Caverns 07 | Duggus Forest
08 | Bequerel Mountain Path 08 | Irisa Fields 2
09 | Arias 09 | Mosel Dunes
10 | Palmira Plains 10 | Bequerel Mine (RoD)
11 | Peterny 11 | Bequerel Mine (RoD)
12 | Aquios 12 | Kirlsa Caverns (RoD)
13 | Aquios 13 | Kirlsa Training Fcl (RoD)
14 | Bequerel Mine 14 | Mountains of Barr (RoD)
15 | Kirlsa 15 | Moonbase
16 | Mountains of Barr 16 | Gemity - Runic Chess Lv8
17 | Bequerel Mine (RoD) 17 | Gemity - Runic Chess Lv8
18 | Bequerel Mine (RoD) 18 | Gemity - Runic Chess Lv8
19 | Airyglyph Aqueducts (RoD) 19 | Gemity - Runic Chess Lv8
20 | Kirlsa Caverns (RoD) 20 | Ruins of Coffir (RoD)
21 | Kirlsa Caverns (RoD) 21 | Sphere - 2F
22 | Kirlsa Training Fcl (RoD) 22 | Subterranean Waterway
23 | Duggus Forest (RoD) 23 | Ancient Ruins of Mosel
24 | Shrine of Kaddan (RoD) 24 | Spiral Tower - L3
25 | Mountains of Barr (RoD) 25 | MoT - L1
26 | Moonbase 26 | MoT - L2
27 | Moonbase 27 | MoT - L3 (D4)
28 | Moonbase 28 | MoT - L5
29 | Arkives 29 | MoT - L6
30 | Arkives 30 | MoT - L8
31 | Gemity 31 | Urssa Cave Temple
32 | Gemity - Runic Chess Lv5
33 | Gemity - Runic Chess Lv5 Magical Berries
34 | Gemity - Runic Chess Lv5 01 | Irisa Fields
35 | Gemity - Runic Chess Lv5 02 | Aquios
36 | Urssa Lava Caves 03 | Bequerel Mine
37 | Sphere - 3F 04 | Airyglyph
38 | Sphere - 5F 05 | Ruins of Barr
39 | Subterranean Waterway 06 | Airyglyph Aqueducts (RoD)
40 | Spiral Tower - L6 07 | Kirlsa Caverns (RoD)
41 | MoT - L1 08 | Kirlsa Training Fcl (RoD)
42 | MoT - L4 09 | Duggus Forest (RoD)
43 | MoT - L4 10 | Shrine of Kaddan (RoD)
44 | MoT - L5 11 | Moonbase
45 | MoT - L5 12 | Moonbase
46 | MoT - L7 13-20 | Gemity - Arena - Single Rank D (x8)
47 | Urssa Cave Temple 21 | Deepest Reaches
22 | Spiral Tower - L6
23 | MoT - L2
24 | MoT - L4
25 | MoT - L4
26 | MoT - L4
27 | MoT - L5
28 | MoT - L5
29 | MoT - L7 (C4)
30 | MoT - L7 (B4)
31 | MoT - L7 (A1)
Stat Boost Berries
Health | HP +10% (1)
Health+ | HP +15% (5)
Magi | MP +10% (1)
Magi+ | MP +15% (5)
Strength | Str +2 (0)
Strength+ | Str +4 (10)
Intellect | Int +2 (1)
Intellect+ | Int +4 (10)
Agility+ | Agi +4 (11)
Dexterity+ | Dex +4 (10)
Recover 77 777 HP
99715 | Lv9
98453 | Lv9
98452 | Lv9 b: Health Berries
97222 | Lv9/10 B: Health+ Berries
96022 | Lv9/10
96021 | Lv9/10
94851 | Lv9/10
94850 | Lv9/10
93708 | Lv10
92592 | Lv10
91503 | Lv10
90439 | Lv10
89399 | Lv10
86419 | HDmk3
77777 | VP
26523 B 3,0 H10 31111 2,5 34595 B 2,3 H10
27119 B 2,9 H10 31186 2,9 H10 34684 B 2,5 H9
27162 B 3,0 H10 31236 3,0 H10 34707 2,7 H10
27438 B 2,9 H10 31552 b 2,7 H10 34791 B 2,4 H9/10
27833 B 3,0 H9/10 31553 2,9 H10 34866 b 2,6 H9
28282 b 2,5 31617 3,0 H10 34918 b 2,5 H9/10
28351 b 2,9 H10 31708 B 2,7 H9 35073 b 2,4 H10
28397 b 3,0 H10 31723 B 2,6 H9/10 35130 2,7 H9/10
28441 B 2,9 H9/10 31937 b 2,7 H9/10 35162 2,8 H9
28685 b 2,9 H10 31966 b 2,8 H9 35336 B 2,2 H10
28743 b 3,0 H10 32007 3,0 H9/10 35354 b 2,5 H9/10
28793 B 2,7 H10 32331 b 2,7 H9/10 35429 B 2,3 H10
29098 b 3,0 H9/10 32707 2,9 H9/10 35496 b 2,4 H10
29127 B 2,7 H10 32768 B 2,4 H10 35564 2,7 H9/10
29153 B 2,9 H9/10 32992 B 2,5 H9/10 35672 B 2,4 H9
29457 B 2,8 H9/10 33111 2,7 H10 35747 B 2,2 H10
29470 B 2,7 H10 33165 b 2,6 H9/10 35801 b 2,5 H9
29521 B 2,9 H9 33350 B 2,6 H9 35929 b 2,4 H9/10
29734 b 2,9 H9/10 33496 2,7 H10 36008 2,4 HD3
30101 b 2,7 H10 33525 2,9 H9/10 36129 B 2,4 H9
30180 B 2,7 H10 33548 B 2,4 H10 36168 b 2,3 H10
30451 b 2,7 H10 33670 b 2,1 36260 b 2,5 H9
30478 b 2,9 H9/10 33817 B 2,5 H9/10 36304 B 2,3 H9/10
30501 3,0 H10 33875 2,8 H9/10 36372 b 2,4 H9/10
30548 B 2,7 H9/10 33890 2,7 H10 36464 2,7 H9
30576 B 2,8 H9 33949 2,9 H9 36481 2,6 H9/10
30796 b 2,8 H9/10 33953 B 2,4 H10 36942 b 2,2 H10
30863 b 2,9 H9 34245 B 2,5 H9 37019 B 2,1 H10
30864 2,8 HD3 34258 b 2,4 H10 37037 2,1
30926 B 2,7 H9/10 34491 b 2,5 H9/10 37223 B 2,3 H9
37293 b 2,4 H9 40567 b 2,1 H10 44623 2,1 H10
37372 b 2,2 H10 40636 2,2 H10 44731 B 1,8 H10
37491 B 2,2 H9/10 40683 b 2,2 H9 44751 2,2 H9
37683 2,4 H10 40743 2,3 H10 44837 b 1,9 H10
37771 b 2,4 H9 40767 B 2,1 H9 45059 B 1,9 H9
37890 B 2,1 H10 41022 2,4 H9 45167 2,1 H9/10
37940 2,5 H9/10 41061 b 2,1 H9/10 45270 B 1,8 H10
37954 b 2,3 H9/10 41109 2,2 H10 45325 2,2 H9
38352 2,6 H9 41152 2,1 HD3 45384 b 1,9 H9/10
38409 2,5 H9/10 41205 b 2,2 H9 45484 1,9 HD3
38428 B 2,2 H9/10 41548 2,4 H9 45637 B 1,9 H9
38580 2,4 H10 41569 b 2,1 H9/10 45677 b 1,8 H10
38701 b 2,1 H10 41749 2,3 H9/10 45725 2,1 H9/10
38803 B 2,1 H10 42088 b 2,0 H10 45729 B 1,7 H10
38889 2,5 H9/10 42270 B 1,6 45822 B 1,8 H9/10
38914 B 2,2 H9 42377 B 1,9 H10 45944 b 1,9 H9/10
38915 b 2,3 H9 42571 2,1 H10 46214 b 1,8 H10
39045 2,4 H10 42595 b 2,0 H10 46296 2,0 H10
39195 b 2,2 H9/10 42620 b 2,1 H9 46387 B 1,8 H9/10
39276 B 2,1 H9/10 42806 2,3 H9 46388 B 1,8 H9/10
39381 2,5 H9 42887 B 1,9 H10 46764 b 1,8 H10
39521 2,4 H9/10 43114 2,2 H9/10 46854 2,0 H10
39612 b 2,1 H10 43411 B 1,9 H9/10 46882 2,1 H9
39679 b 2,2 H9/10 43573 2,1 H10 47107 b 1,9 H9
39761 B 2,1 H9/10 43646 2,2 H9/10 47328 b 1,8 H10
39784 2,3 H10 43691 B 1,8 H10 47362 B 1,7 H10
39886 2,5 H9 44191 b 1,6 47425 2,0 H9/10
40009 2,4 H9/10 44192 2,2 H9/10 47562 B 1,8 H9
40175 b 2,2 H9/10 44205 B 1,8 H10 47711 b 1,9 H9
40258 B 2,0 H10 44303 b 1,9 H10 47808 b 1,7 H10
47905 b 1,8 H9/10 52060 1,8 H10 56361 B 1,5 H9/10
48011 1,8 HD3 52429 B 1,5 H10 56483 1,7 H9/10
48308 B 1,4 52482 1,9 H9 56484 1,7 H9/10
48496 b 1,8 H9/10 52588 1,7 H10 56657 b 1,6 H9
48497 b 1,8 H9/10 52649 b 1,7 H9 56793 b 1,5 H10
48518 B 1,7 H9/10 52695 1,8 H9/10 57486 b 1,5 H9/10
48611 1,6 52839 B 1,6 H9/10 57613 1,5 HD3
48733 1,9 H10 53046 B 1,5 H10 57870 1,6 H10
49116 B 1,7 H9/10 53244 b 1,6 H10 57913 1,7 H9
49117 B 1,7 H9/10 53324 b 1,7 H9 57914 1,7 H9
49226 2,0 H9 53345 1,8 H9/10 58052 b 1,4 H10
49320 1,9 H10 53346 1,8 H9/10 58195 b 1,5 H9/10
49515 b 1,7 H10 53507 B 1,6 H9 58196 b 1,5 H9/10
49724 b 1,8 H9 53677 B 1,5 H10 58568 1,6 H10
49922 1,9 H9/10 53893 b 1,6 H9/10 58656 1,7 H9
50244 1,8 H10 54012 1,6 HD3 58914 B 1,4 H9/10
50322 B 1,6 H10 54324 B 1,5 H10 58923 b 1,5 H9/10
50360 B 1,7 H9 54390 b 1,3 59282 1,6 H9/10
50505 b 1,4 54466 1,7 H10 59641 B 1,4 H9/10
50538 1,9 H9/10 54559 b 1,6 H9/10 59829 1,3
50723 b 1,7 H9/10 54696 1,8 H9 60014 1,6 H9/10
50834 1,7 HD3 54812 b 1,5 H10 60293 1,5 H10
50835 1,8 H10 55240 b 1,6 H9/10 60434 b 1,5 H9
50929 B 1,6 H10 55457 b 1,5 H10 60495 B 1,3 H10
51006 B 1,7 H9 55528 B 1,4 H10 60764 1,6 H9/10
51349 b 1,7 H9/10 55555 1,4 61002 1,5 H10
51440 1,8 H10 55665 B 1,5 H9/10 61151 B 1,4 H9
51550 B 1,6 H9/10 55666 B 1,5 H9/10 61152 B 1,4 H9
51817 1,9 H9 55795 1,7 H9/10 61485 B 1,1
52025 B 1,3 56117 b 1,5 H10 61533 1,6 H9
61591 b 1,4 H9/10
61592 b 1,4 H9/10
61728 1,5 H10
61935 B 1,3 H10
62322 1,6 H9
62352 b 1,4 H9/10
62472 1,5 H10
62518 b 1,3 H10
63234 1,5 H9/10
63446 B 1,3 H9/10
63857 1,4 H10
63930 b 1,4 H9
63931 b 1,4 H9
63989 b 1,3 H10
64014 1,5 H9/10
64015 1,5 H9/10
64229 B 1,3 H9/10
64245 b 1,3 H10
64750 b 1,3 H10
64815 1,5 H9/10
65536 B 1,2 H10
65855 B 1,3 H9
66307 B 1,2 H10
66330 B 1,3 H9/10
66477 1,5 H9
67096 B 1,2 H10
67149 b 1,3 H9/10
67750 1,4 H9/10
67751 1,4 H9/10
67905 B 1,2 H10
Ultimate Weapons
Valorous Gauntlets
Gives an uneasy feeling (MP -20%) (1)
-> (disappears)
HP -30% (1)
-> (disappears)
Exp -50% (2)
-> Exp -90% (1)
-> (disappears)
-> (disappears)
5% chance of breaking (1)
-> (disappears)
50% DFP (2)
ATP +1000 (1)
Death Bringers
Gives a cursed feeling (HP -20%) (1)
Gives an uneasy feeling (MP -20%) (1)
Fury use changes... (Fury use +4) (1)
-> (disappears)
20% chance of breaking (1)
20% chance of breaking (1)
ATP +1000 (1)
Levantine
30% chance of breaking (2)
Enemy DFP x5 (1)
Enemy ATP +30% (2)
Exp -90% (1)
Movement Rate -30% (1)
-> (disappears)
Battle skill use will... (1)
-> (disappears)
-1 MP at certain intervals (1)
ATP +1000 (1)
Dragoon Laser
Enemy DFP x5 (1)
-> (disappears)
Enemy DFP x5 (1)
Enemy ATP +30% (2)
-> Enemy ATP +30% & Fol x3 (1)
-> Enemy ATP +50% & Fol x5 (1)
-> Enemy ATP x2 & Fol x10
-> (disappears)
Enemy ATP +30% (2)
Exp -50% (2)
-> Exp -90% (1)
-> (disappears)
-> (disappears)
ATP +1000 (1)
Angelic Cape
May emit a ball of light when attacking
Shoot 8 powerful balls of light when parrying
Echo +2
Fangs of the Wicked
20% chance of breaking (1)
-> (disappears)
20% chance of breaking (1)
20% chance of breaking (1)
20% chance of breaking (1)
20% chance of breaking (1)
ATP +1000 (1)
Hybrid Helm
HP -30% (1)
-1 MP at certain intervals (1)
Enemy ATP +30% (2)
30% chance of breaking (2)
50% ATP (2)
ATP +1000 (1)
Heavenly Spirit
Gives a cursed feeling (HP -20%) (1)
Gives an uneasy feeling (MP -20%) (1)
Gives a cursed feeling (HP -20%) (1)
-1 MP at certain intervals (1)
Gives a cursed feeling (HP -20%) (1)
ATP +1000 (1)
Welch scenes
01. "Hey, what do you think you're doing?!"
02. "Where's Welch?"
03. Legendary sword
04. Ice cream
05. "Lookin' good!"
06. "The camera!"
07. Welch's dream
08. Hunks
Soundtrack
01. The Dawn of Wisdom | Intro
02. Into the Undiscovery Ocean | Title screen
03. Fly by Contact | Initial settings / BT collection
04. Pert Girl on the Sandy Beach | Grantier
05. Gaiety Company | Event
06. Cutting Edge of Notion | Battle
07. Victory Bell | Victory
08. Starless Wavelets | Event
09. Imbalance | Event
10. Lakes and Marshes with Doubt | Event
11. Misted Moon | Event
12. Evil Shade Crept | Urssa Lava Caves
13. Fallen Leaves (Flute Version) | Event
14. Chrysanthemum in Winter | Pesotto / Duggus Forest / TraumMtns.
15. The Desolte [sic] Smell of Earth | Whipple
16. Dreams | Resting
17. Till the End of Time | Event
18. Expiration | Dungeon 1 (Coffir, KTF)
19. Sail Against the Wind | Event
20. Malicious Fingers | Boss 2
21. Takeoff from Home | Great Victory
22. Into a Storm Not Memorized | Airyglyph (Town)
23. March for Glory | Event
24. Fly Away in the Violet Sky | Dungeon 2 (Aqueducts, Sealed Cavern)
25. Rust Color | Kirlsa
26. Bracing Forest Wind | IC Guild
27. Let's Creation | IC
28. Bird's Eye View | Green Fields
29. Requiem for a Saint | Arias
30. Collapse of Frailty | Event
31. Safflower in the Castle Town | Event
32. Lively Step | Peterny
33. Adventurous Spirit | Bequerel Mountain Path
34. What's Up | Event
35. I am the No. 1 | Event
36. Ice Crystal | Event
37. The Future of Blood-Stained Blade | Event
38. Around in the Wilderness | Kirlsa Hills / Mosel Dunes / BarrMtn
39. Calm Mind Reflected in the Pupil | Aquaria (Town)
40. Reflected Moon | Aquaria (Castle)
41. Robe Under Cover of Darkness | Dungeon 3 (KirlsaCav./ BequerelMine)
42. Frightened Eyes | Boss 1
43. The Divine Spirit of Language | Crosell
44. Manifestation | Event
45. So Alone, Be Sorrow (Rhythm Version)| Event?
46. So Alone, Be Sorrow (Piano Version) | Event?
47. So Alone, Be Sorrow | Event
48. Imperial Garden | Shrine of Kaddan
49. The Outbreak of War | Airyglyph (Castle)
50. Brass Wings | Event
51. Preemptive Attack | Spaceship
52. Moon Base | Moonbase
53. Influence of Truth Appearance | Executioner boss
54. Like Squashing Grape | Event
55. Interval of Freezed [sic] Time | Styx
56. Fallen Leaves | Event
57. Twisted Base | Arkives
58. People Inside a Fence | Event
59. Air Harmony | Surferio / Gemity
60. Dark Flare | Sphere
61. Bitter Dance | Nope
62. Powerbroker | Boss 3
63. The Virtual Image | Firewall
64. Mission to the Empty Space | Spiral Tower
65. Do Evil | Boss 4
66. Moody Goddess | Final boss 1
67. Highbrow | Final boss 2
68. Divine Indignation | Event
69. Despair Road | Event
70. Brilliant Future | Event
71. Star Ocean Forever (Jazz Version) | ?
72. Mission to the Deep Space | Post-game dungeon
73. The Incarnation of Devil | Ethereal Queen
74. Confidence in the Domination | Lenneth
75. The True Nature of All | Freya
76. Beyond the One | Sculpture Lord
77. More Complicated | Aquatic Garden
78. You Know It Fails | ?
79. Intricate Match | Urssa Cave Temple
80. Flabbergasted | Event?
81. A Critical Moment | Event
82. Over the Planet | Event
83. Crisis of the Earth | Event
84. Confidence in the Domination (Band Recording) | UCT boss
85. Highbrow (Band Recording) | Evil Fayt a
86. The Little Bird (Star Ocean Version)
87. The Little Bird (Instrumental Version)
--------------------------------------------------------------------------
Encounter List A09
- (event): Mandatory event battle
- [event]: Optional event battle
Grantier Xp Fol
Moa, 2x Poisonous Beetle | - | 16 | (event)
2x Lunatic Bat, 2x Lonely Bat | - | 14 | [event]
Mythril Brute, 2x Dragonfly | - | 15 | [event]
3x Incapacitator VRSS | - | 18 | (event)
4x Incapacitator VRSS | - | 24 | (event)x2
Pesotto Forest
Young Slime | 1 | 6 |
Nobleman | 1 | 5 |
Ruins of Coffir
Thieving Scumbag | 1 | 3 |
Thieving Scumbag, Nobleman | 2 | 8 |
Nobleman | 1 | 5 |
Shrieker, 3x Young Shrieker a | 5 | 27 |
Shrieker, 2x Young Shrieker a | 4 | 19 |
2x Shrieker | 4 | 6 |
2x Skeleton Warrior | 4 | 8 | (temp)
Skeleton Warrior, Nobleman | 3 | 9 | (temp)
Skeleton Warrior, 2x Thieving Scumbag | 4 | 10 | (temp)
Airyglyph Aqueducts
2x Water Reaper | 6 | 8 |
2x Slime | 6 | 14 |
Slime, Water Reaper | 6 | 11 |
Bogle Soldier a | 2 | 10 |
2x Bogle Soldier a | 4 | 20 |
Bogle Leader a, Bogle Soldier a | 4 | 14 |
Bogle Leader a, 2x Bogle Soldier a | 6 | 24 |
3x Toad Beast | 15 | 27 |
Water Reaper, Skeleton Soldier | 6 | 11 |
2x Skeleton Soldier, Slime | 9 | 21 |
Traum Mountains
3x Killer Wasp | 9 | 21 |
Bogle Soldier b, 3x Killer Wasp | 11 | 26 |
2x Ochre Jelly | 6 | 8 |
3x Ochre Jelly | 9 | 12 |
Bogle Leader b, 2x Bogle Soldier b | 7 | 20 |
Bogle Leader b,Bogle Soldier b,2 KillerWasp 11 | 29 |
Dragon Brigade Soldier a | 45 | 6 |
2x Dragon Brigade Soldier a | 90 | 12 |
3x Dragon Brigade Soldier a | 135 | 18 |
Kirlsa Caverns
3x Skeleton Knight | 90 | 24 |
2x Skeleton Knight | 60 | 16 |
2x Tarantula | 42 | 18 |
Tarantule, 2x Huge Spider | 63 | 27 |
2x Huge Spider | 42 | 18 |
Huge Spider, 2x Giant Bat | 83 | 23 |
3x Hornet | 99 | 30 |
2x Hornet | 66 | 20 |
2x Dire Tarantula | 66 | 20 |
2x Cave Spider | 110 | 16 |
Cave Spider, 2x Dire Tarantula | 121 | 28 |
Cave Spider, Hornet, Dire Tarantula | 121 | 28 |
3x Water Reaper b | 99 | 6 |
2x Water Reaper b | 66 | 4 |
Bequerel Mountain Path
2x Dire Wolf, Super Nobleman | 98 | 34 |
2x Dire Wolf | 66 | 20 |
2x Lv24 Thieving Scumbag, Super Nobleman| 98 | 46 |
2x Lv24 Thieving Scumbag | 66 | 32 |
2x Lv24 Thieving Scumbag, 2x Dire Wolf | 132 | 52 |
3x Stag Beetle | 99 | 12 |
2x Stag Beetle | 66 | 8 |
Aire Hills / Kirlsa Hills
Super Nobleman, Dire Wolf, Bogle Soldier c 98 | 48 |
Super Nobleman, 2x Bogle Soldier c | 98 | 48 |
2x Dire Wolf, Bogle Soldier c | 99 | 37 |
2x Lv24 Thieving Scumbag, Bogle Soldier c 99 | 49 |
3x Storm Brigade | 174 | 12 |
2x Storm Brigade | 116 | 8 |
Granah Hills
2x Poisonous Wasp, 2x Elder Shrieker | 126 | 24 |
2x Poisonous Wasp, Young Shrieker b | 95 | 28 |
4x Black Brigade Soldier a | 140 | 28 |
5x Black Brigade Soldier a | 175 | 35 |
5x Young Shrieker b | 145 | 40 |
Elder Shrieker, 3x Young Shrieker b | 117 | 26 |
2x Elder Shrieker | 102 | 60 |
Kirlsa Training Facility
3x Black Brigade Soldier a | 105 | 21 | (& event)x2
3x Horned Wolf, Black Brigade Soldier a | 122 | 34 |
2x Horned Wolf | 58 | 18 |
Black Brigade Soldier, 2x Common Soldier| 127 | 75 |
4x Skeleton Leader | 220 | 52 |
2x Horned Wolf, Skeleton Leader | 113 | 31 |
2x Toad Fighter | 118 | 74 |
3x Lizard Man | 180 | 120 |
2x Lizard Man, Toad Fighter | 179 | 117 |
2x Toad Fighter, Lizard Man | 178 | 114 |
2x Horned Wolf, Bogle Leader c | 127 | 48 |
2x Animated Armor, Hyper Nobleman | 187 | 112 |
2x Hyper Nobleman | 70 | 12 |
4x Black Brigade Soldier a | 140 | 28 | (event)
Palmira Plains
3x Lizard Thug | 195 | 63 |
2x Lizard Thug | 130 | 42 |
3x Plains Spider | 240 | 84 |
2x Plains Spider | 160 | 56 |
Plains Spider, 2x Lizard Thug | 210 | 70 |
2x Plains Spider, Lizard Thug | 225 | 77 |
3x Scorpion | 240 | 249 |
2x Scorpion | 160 | 166 |
2x Horned Turtle | 110 | 320 |
Horned Turtle, Scorpion | 135 | 243 |
Sanmite Steppe
2x Graphias | 130 | 36 |
2x Graphias, Lizard Warrior | 200 | 112 |
4x Moonshadow Clan Member a | 140 | 24 |
3x Moonshadow Clan Member a | 105 | 18 |
3x Graphias | 195 | 54 |
Horned Turtle, Water Strider | 120 | 220 |
2x Lizard Warrior | 140 | 152 |
3x Lizard Warrior | 210 | 228 |
2x Water Strider, Horned Turtle | 185 | 280 |
Lady Beast | 170 | 8 |
3x Axe Beak | 690 | 750 |
2x Axe Beak, 2x Lady Beast | 800 | 516 |
2x Axe Beak | 460 | 500 |
Duggus Forest
Grapebind | 240 | 7 | (event)x4[+4]
Ravitch, 2x Puppet Golem | 224 | 152 |
2x Ravitch | 160 | 108 |
3x Puppet Golem | 216 | 147 |
3x Moonshadow Clan Member a | 105 | 18 |
2x Moonshadow Clan Member a, Blue Slime | 107 | 17 |
2x Blue Slime | 74 | 10 |
3x Blue Slime | 111 | 15 |
Chameleon | 90 | 80 |
2x Chameleon | 180 | 160 |
3x Chameleon | 270 | 240 |
Bogle Leader d, 2x Bogle Soldier d | 157 | 74 |
3x Bogle Soldier d | 174 | 102 |
MS Clan Member a, MS Clan Member b | 80 | 10 | [event]
2x Kobold | 120 | 82 |
4x Kobold | 240 | 164 |
3x Kobold | 180 | 123 |
4x Puppet Golem | 288 | 196 |
2x Grapebind | 480 | 14 |
2x Carnivorous Plant | 198 | 136 |
Irisa Fields
Man Trap | 45 | 9 |
2x Man Trap | 90 | 18 |
Ravitch, 2x Man Trap | 170 | 72 |
2x War Chameleon | 140 | 18 |
3x Romperbat a, Lv16 Ravitch | 195 | 282 |
2x Romperbat a, Lv16 Ravitch | 150 | 199 |
2x Romperbat a, War Chameleon | 160 | 175 |
2x Romperbat a | 90 | 166 |
Arias
2x Legion Dragon a | 400 | 340 | (event)
Bequerel Mine
3x Brass Dragon a | 195 | 18 |
2x Brass Dragon a | 130 | 12 | (& event)x2/5
2x Brass Dragon a, War Chameleon | 200 | 21 | \
Brass Dragon a, War Chameleon | 135 | 15 | -(/ event)x3
Brass Dragon a, 2x Blood Bat | 195 | 62 | /
3x Blood Bat | 195 | 84 |
2x Blood Bat | 130 | 56 |
2x Blood Bat, War Chameleon | 200 | 65 |
2x War Chameleon | 140 | 18 |
2x Romperbat b | 150 | 26 |
Romperbat b | 75 | 13 |
3x Romberbat b | 225 | 39 |
2x Brass Dragon b | 74 | 22 |
Brass Dragon b, 2x Brass Dragon c | 197 | 147 |
Brass Dragon b, Brass Dragon c | 117 | 79 |
2x Brass Dragon b, Brass Dragon c | 154 | 90 |
2x Brass Dragon c | 160 | 136 |
Abandoned Refinery
Feral Dragon a | 90 | 100 |
2x Killer Treant | 260 | 400 |
2x Harpy | 220 | 220 |
2x Airyglyph Soldier b, 2x Ag Soldier c | 340 | 34 | (event)
Aire / Kirlsa Hills (battlefield) (temp)
2x Black Brigade Soldier b | 160 | 8 |
BB Soldier b, Airyglyph Soldier b & c | 250 | 21 |
BB Soldier b, 2x Airyglyph Soldier d | 240 | 20 |
2x Lum Knight | 160 | 6 |
Lum Knight, 2x Airyglyph Soldier b | 250 | 23 |
Lum Knight, 2x Airyglyph Soldier d | 240 | 19 |
Legion Dragon b, 2x Airyglyph Soldier b | 250 | 28 |
Legion Dragon b, 2x Airyglyph Soldier c | 250 | 22 |
Legion Dragon b, 2x Airyglyph Soldier d | 240 | 24 |
2x Legion Dragon b | 160 | 16 |
Aire / Kirlsa Hills (battlefield - aftermath) (temp)
Dragon Brigade Soldier b & c | 180 | 14 |
2x Dragon Brigade Soldier b | 180 | 20 |
Dragon Brigade Soldier c, BB Soldier b | 170 | 8 |
Airyglyph Soldier c & d, Common Soldier | 211 | 49 |
Sealed Cavern
Bronze Brute | 900 | 135 |
Bronze Brute, Mage | 1000 | 185 |
Bronze Brute, Flying Armor | 1020 | 193 |
3x Flying Armor | 360 | 174 |
2x Flying Armor | 240 | 116 |
Flying Armor, 2x Mage | 320 | 158 |
2x Flying Armor, Mage | 340 | 166 |
3x Mage | 300 | 150 |
2x Mage | 200 | 100 |
Shrine of Kaddan (temp)
2x Flying Knight, Lv15 Mage | 1980 | 640 |
Flying Knight, 2x Lv15 Mage | 1260 | 530 |
2x Flying Knight | 1800 | 500 |
2x Vendeeni Soldier a | 520 | 320 |
3x Vendeeni Soldier a | 780 | 480 |
4x Vendeeni Soldier a | 1040 | 640 |
3x Lv15 Mage | 540 | 420 |
Lv15 Mage, 2x Flying Armor | 420 | 256 |
Flying Knight, Flying Armor | 1020 | 308 |
Flying Knight, 2x Flying Armor | 1140 | 366 |
2x Bronze Brute | 1800 | 270 |
3x Flying Armor | 360 | 174 |
2x Flying Armor | 240 | 116 |
Crystal Statue a | 1200 | 16 | (& event)x2
4x Vendeeni Soldier b | 1400 | 780 |
Stalker | 120 | 50 | [event]
Dark Rider | 120 | 55 | [event]
Unholy Terror | 120 | 55 | [event]
Ghostly Hag a | 120 | 60 | [event]
2x Flying Armor, Mage | 340 | 166 |
Flying Armor, 2x Mage | 320 | 158 |
Aquatic Garden
3x Bestial | 960 | 2010 |
2x Bestial | 640 | 1340 |
2x Intellectual | 560 | 800 |
Intellectual, Bestial | 600 | 1070 |
3x Axe Beak | 690 | 750 |
2x Axe Beak, Lady Beast | 630 | 508 |
Lady Beast | 170 | 8 |
3x Puppet Golem | 216 | 147 |
4x Puppet Golem | 288 | 196 |
2x Lady Beast | 340 | 16 |
2x Chameleon | 180 | 160 |
Intellectual, 2x Bestial | 920 | 1740 |
Passage from Parch to Plenty
2x Aquaregia a | 400 | 1350 |
3x Aquaregia a | 600 | 2025 |
2x Lv31 Ravitch | 560 | 810 |
Lv31 Ravitch, Dark Hunter | 460 | 665 |
2x Dark Hunter | 360 | 520 |
Dark Hunter, Lv30 Mage | 410 | 280 |
Red Cockatrice | 1200 | 365 |
Mosel Dunes
2x Aquaregia a, Chameleon King | 600 | 1363 |
Aquaregia a, 2x Lv30 Mage | 660 | 715 |
Aquaregia a, Lv30 Mage, Chameleon King | 630 | 708 |
2x Chameleon King, Lv30 Mage | 630 | 46 |
Dragon Zombie | 600 | 500 |
2x Dragon Zombie | 1200 | 1000 |
Ancient Ruins of Mosel
2x Berserker | 800 | 680 |
3x Berserker | 1200 | 1020 |
4x Demon Imp | 1200 | 2560 |
2x Demon Imp, 2x Demonic Hound | 1040 | 1610 |
2x Demon Imp, Demonic Hound | 820 | 1445 |
3x Lv30 Mage | 690 | 60 |
2x Lv30 Mage | 460 | 20 |
Lv30 Mage, 2x Berserker | 1030 | 700 |
3x Red Slime | 750 | 2040 |
2x Red Slime, Lv30 Mage | 730 | 1380 |
Traum Mountains (after Ruins of Mosel)
Bequerel Mountain Path
3x Pit Tarantula | 720 | 930 |
Venomous Pine, 2x Blade Master | 960 | 574 |
Venomous Pine, Pit Tarantula | 640 | 850 |
2x Kobold Knight, Porcupine a | 860 | 585 |
2x Kobold Knight | 460 | 560 |
3x Kobold Knight | 690 | 840 |
Porcupine a | 400 | 25 |
2x Porcupine a | 800 | 50 |
4x Porcupine a | 1600 | 100 |
Mountains of Barr
Brass Dragon d | 280 | 540 |
2x Brass Dragon d, Feral Dragon b | 815 | 1705 |
2x Brass Dragon d | 560 | 1080 |
2x Mini-Dragon | 400 | 940 |
2x Porcupine b | 640 | 1580 |
Feral Dragon b | 255 | 625 |
2x Feral Dragon b | 510 | 1250 |
3x Porcupine b | 960 | 2370 |
Porcupine b | 320 | 790 |
Mini-Dragon | 200 | 470 |
3x Mini-Dragon | 600 | 1410 |
4x Mini-Dragon | 800 | 1880 |
3x Young Porcupine | 840 | 33 |
2x Young Porcupine | 560 | 22 |
Feral Dragon b, Mini-Dragon | 455 | 1095 |
Feral Dragon b, 2x Mini-Dragon | 655 | 1565 |
Barr Caves
2x Highlander | 540 | 1620 |
3x Highlander | 810 | 2430 |
Brass Dragon d | 280 | 540 |
2x Brass Dragon d, Feral Dragon b | 815 | 1705 |
2x Aquaregia b | 800 | 940 |
Aquaregia b, Highlander | 670 | 1280 |
2x Mini-Dragon | 400 | 940 |
Ruins of Barr
Brass Dragon d | 280 | 540 | [door spawn]
2x Brass Dragon d | 560 | 1080 | [door spawn]
2x Brass Dragon d, Feral Dragon b | 815 | 1705 | [door spawn]
4x Red Beast | 1120 | 760 |
2x Red Beast, 3x Toadpole a | 1520 | 1400 |
Red Beast, 2x Toadpole a | 920 | 870 |
Red Beast, Toadpole a, 2× Spawn a | 1000 | 570 |
2x Aquaregia b, Brass Dragon d | 1080 | 1480 |
Aquaregia b, Highlander, Brass Dragon d | 950 | 1820 |
2x Highlander, Brass Dragon d | 820 | 2160 |
Urssa Lava Caves
2x Nova Blaze a | 680 | 2020 |
2x Nova Blaze a, Ghostly Hag b | 1023 | 2035 |
Nova Blaze a | 340 | 1010 |
Nova Blaze a, Ghostly Hag b | 683 | 1025 |
3x Fire Zombie | 1350 | 1785 |
2x Fire Zombie | 900 | 1190 |
2x Fire Zombie, Ghostly Hag b | 1243 | 1205 |
3x Ghostly Hag b | 1029 | 45 |
2x Ghostly Hag b | 686 | 30 |
Magma Man | 1200 | 1150 |
-----===== Disc 2 =====-----
Kirlsa Training Facility (temp)
4x Stinger | 4000 | 1700 |
2x Stinger | 2000 | 850 |
2x Vendeeni Soldier d | 900 | 1248 | (& event)
3x Vendeeni Soldier d | 1350 | 1872 |
2x Mechafly XP | 1200 | 940 |
3x Mechafly XP | 1800 | 1410 |
Hyper Nobleman, 2x Animated Armor | 187 | 112 |
2x Hyper Nobleman | 70 | 12 |
(The encounters will return to normal after killing the boss)
Moonbase
2x Incapacitator, Lv2 Stinger | 4600 | 3750 |
2x Incapacitator, Mini-Fly | 4500 | 3550 |
2x Incapacitator | 4000 | 2750 |
2x Lv2 Stinger, Mini-Fly | 1700 | 2800 |
2x Mini-Fly | 1000 | 1600 |
2x Mini-Fly, Lv2 Stinger | 1600 | 2600 |
Destroyer | 5600 | 2620 |
2x Destroyer | 11 200 | 5240 |
Styx (temp)
2x Proclaimer a | 12 000 | 9800 |
Lv2 Robo Gunner, Mini-Fly | 6500 | 3700 |
Enforcer a | 9000 | 2700 |
2x Lv2 Robo Gunner | 12 000 | 5800 |
Lv2 Robo Gunner | 6000 | 2900 |
2x Mini-Fly | 1000 | 1600 |
6x Security Service Member | 12 000 | 16 800 | (event)
Sphere
4x Security Force Member | 4800 | 4000 | (event)
2x Security Force Member | 2400 | 2000 |
Security Force Member, Incapacitator 4 | 2400 | 2500 |
Lv3 Robo Gunner | 6800 | 3200 |
2x Incapacitator 4 | 2400 | 3000 |
3x Incapacitator 4 | 3600 | 4500 |
2x Lv3 Robo Gunner | 13 600 | 6400 |
2x 4D Security Soldier | 2800 | 2700 |
2x 4D Security Soldier, Incapacitator 4 | 4000 | 4200 |
Styx (post-Sphere)
Convictor b | 3500 | 2900 |
3x Incapacitator 4 | 3600 | 4500 |
Phantom Striker | 9500 | 5350 |
Lv3 Robo Gunner | 6800 | 3200 |
Incapacitator 4, Lv3 Robo Gunner | 8000 | 4700 |
3x Yuan-ti a | 4200 | 3000 |
2x Yuan-ti a | 2800 | 2000 |
Irisa Fields
2x Proclaimer c | 12 000 | 16 600 |
Proclaimer c, Yuan-ti b | 7500 | 10 000 |
Yuan-ti b, 2x Killer Moth | 3900 | 5550 |
3x Giant Moth | 3600 | 4050 |
2x Giant Moth, Yuan-ti b | 3900 | 4400 |
Palmira Plains
Blood Monster | 10 000 | 3640 |
Yuan-ti b, 2x Giant Moth | 3900 | 4400 |
3x Yuan-ti b | 4500 | 5100 |
Enforcer b | 15 000 | 24 |
2x Convictor c | 7000 | 3600 |
Convictor c | 3500 | 1800 |
Kirlsa / Aire Hills
2x Convictor c | 7000 | 3600 |
Convictor c, Proclaimer c | 9500 | 10 100 |
2x Giant Moth | 2400 | 2700 |
3x Giant Moth | 3600 | 4050 |
2x Proclaimer c | 12 000 | 16 600 |
Enforcer b | 15 000 | 24 |
Sealed Cavern
Blood Monster | 10 000 | 3640 |
Convictor c, Yuan-ti b | 5000 | 3500 |
3x Flaming Zombie | 4500 | 9750 |
2x Flaming Zobmie | 3000 | 6500 |
Shrine of Kaddan
5x Polyhedron a | 7500 | 16 250 |
3x Polyhedron a | 4500 | 9750 |
2x Polyhedron a | 3000 | 6500 |
2x Polyhedron b, 2x Polyhedron a | 6200 | 13 800 |
3x Polyhedron b | 4800 | 10 950 |
2x Polyhedron b | 3200 | 7300 |
Enforcer c | 5000 | 3000 |
2x Polyhedron b, 2x Polyhedron c | 6600 | 14 900 |
2x Gold Armor | 3800 | 6200 |
Gold Armor, Polyhedron c | 3600 | 6900 |
3x Polyhedron c | 5100 | 11 400 |
2x Flying Gold Armor | 5000 | 6200 |
Crystal Statue b | 15 000 | 33 | (& boss)
2x Polyhedron c | 3400 | 7600 |
5x Polyhedron c | 8500 | 19 000 |
3x Unholy Terror b | 7500 | 15 000 |
3x Lv100 Ravitch | 9000 | 15 600 |
2x Lv100 Ravitch | 6000 | 10 400 |
2x Shining Wisp | 5800 | 9900 |
3x Polyhedron d | 5400 | 12 000 |
2x Polyhedron d | 3600 | 8000 |
4x Polyhedron d | 7200 | 16 000 |
Sanmite Steppe
Myconid, Convictor d | 8000 | 6030 |
Basilisk | 10 000 | 2450 |
Passage from Parch to Plenty
2x Giant Viper, 2x Necromancer | 7800 | 17 680 |
3x Giant Viper | 6000 | 17 700 |
3x Necromancer | 5700 | 8820 |
Enforcer c | 5000 | 3000 |
2x Giant Viper, Necromancer | 5900 | 14 740 |
Mosel Dunes
2x Death Master, Giant Mantis | 9000 | 4980 |
Proclaimer d | 6000 | 5050 |
Death Master, Chimera | 20 000 | 6640 |
Gas Dragon Zombie | 6000 | 5200 |
3x Giant Mantis | 9000 | 5100 |
Chimera | 17 000 | 5000 | (& boss)
Ancient Ruins of Mosel
Proclaimer d, Convictor d | 11 500 | 9050 |
2x Convictor d | 11 000 | 8000 |
Lesser Demon | 15 000 | 9800 |
Enforcer c | 5000 | 3000 |
Subterranean Waterway
2x Aquaregia c | 4000 | 13 000 |
Aquaregia c, 2x Current Rider a | 4400 | 11 570 |
3x Aquaregia c | 6000 | 19 500 |
Will-o'-the-Wisp | 1500 | 3050 |
Rainbow Core | 1100 | 72 |
2x Dorado, Current Rider a | 3800 | 7935 |
2x Current Rider a, Dorado | 3700 | 7770 |
3x Dorado | 3900 | 8100 |
2x Dorado | 2600 | 5400 |
3x Current Rider a | 3600 | 7605 |
Deepest Reaches
2x Nova Blaze b | 4200 | 6200 |
Nova Blaze b | 2100 | 3100 |
Yellow Wisp, Nova Blaze b | 4200 | 5450 |
3x Yellow Wisp | 6300 | 7050 |
Poisonous Lobster | 9000 | 3720 |
Greater Demon | 9500 | 4900 |
Firewall
2x Stalker | 4200 | 6000 |
2x Stalker, Attack Bot | 6300 | 8990 |
2x Attack Bot | 4200 | 5980 |
3x Masque | 6300 | 9150 |
Elder Eye | 10 000 | 2200 |
Lv4 Robo Gunner | 15 000 | 4200 |
Spiral Tower
Blood Monster | 10 000 | 3640 |
3x Masque | 6300 | 9150 |
Elder Eye | 10 000 | 2200 |
2x Ram Guardian, Shadow Savant a | 8500 | 10 670 |
Ram Guardian, 2x Shadow Savant a | 8000 | 12 460 |
2x Ram Guardian | 6000 | 5920 |
3x Ram Guardian | 9000 | 8880 |
3x Shadow Savant a | 7500 | 14 250 |
2x Shadow Savant a | 5000 | 9500 |
Biochimera | 20 000 | 54 000 |
-----===== Disc 2 - Post-Game =====-----
Urssa Cave Temple
Nova Blaze d, Core Wisp a | 5200 | 4150 | Level 1
Nova Blaze d, 2x Core Wisp a | 7600 | 6050 |
2x Nova Blaze d, Core Wisp a | 8000 | 6400 |
2x Aquaregia d, Acid Gel a | 12 200 | 5800 |
Aquaregia d, Acid Gel a | 7300 | 3100 |
Aquaregia d, 2x Acid Gel a | 9700 | 3500 |
Breeze Hunter a, 4x Ancient Bat a | 10 700 | 13 650 |
Breeze Hunter a, Ancient Bat a | 5000 | 6000 |
3x Breeze Hunter a | 9300 | 10 350 |
Grand Shrieker a, Botanic Savage a | 3600 | 1950 |
2x Grand Shrieker a, Botanic Savage a | 5700 | 3250 |
Grand Shrieker a, 2x Botanic Savage a | 5100 | 2600 |
2x Nova Blaze e, Core Wisp b | 8000 | 11 700 | Level 2
Nova Blaze e, 2x Core Wisp b | 7600 | 9600 |
Nova Blaze e, Core Wisp b | 5200 | 7100 |
Aquaregia e, Acid Gel b | 7300 | 6200 |
Aquaregia e, 2x Acid Gel b | 9700 | 8750 |
2x Aquaregia e, Acid Gel b | 12 200 | 9850 |
3x Breeze Hunter b | 9300 | 10 800 |
Breeze Hunter b, Ancient Bat b | 5000 | 6155 |
Breeze Hunter b, 4x Ancient Bat b | 10 700 | 13 820 |
Grand Shrieker b, 2x Botanic Savage b | 5100 | 8600 |
2x Grand Shrieker b, Botanic Savage b | 5700 | 9700 |
Shadow Savant b, Altar Guardian a | 6300 | 8000 |
2x Shadow Savant b, Altar Guardian a | 10 800 | 12 000 |
2x Shadow Savant c, Altar Guardian b | 10 800 | 12 000 | Level 3
Maze of Tribulations (MoT)
Demon Beast | 3800 | 3610 | Level 1
2x Vile Lizard | 7000 | 8500 |
2x Vile Lizard, Yellow Reaper | 9500 | 12 900 |
Dragon Corpse | 8900 | 6100 |
2x Current Rider b, Yellow Reaper | 7300 | 9460 |
2x Yellow Reaper | 5000 | 8800 |
3x Current Rider b | 7500 | 7590 |
2x Mecha Scumbag, Death Noble | 8350-| 4080-| Level 2
Master Demon | 13 000 | 4900 |
2x Master Demon | 26 000 | 9800 |
Land Prawn | 6000 | 2500 |
Disaster Eye | 6000 | 2350 |
3x Bomb Zombie | 10 800 | 7050 | Level 3
2x Bomb Zombie | 7200 | 4700 |
Petro Slime, 2x Medusa Beast | 23 600 | 19 600 |
3x Petro Slime | 10 800 | 9900 |
Petro Slime | 3600 | 3300 |
Gold Monster | 10 000 | 8320 |
5x Kish Bat | 19 000 | 650 |
3x Kish Bat | 11 400 | 390 |
2x Medusa Beast | 20 000 | 16 300 |
2x Aqua Wisp | 7600 | 250 | Level 4
3x Aqua Wisp | 11 400 | 375 | [& event]x9
Nova Blaze c | 4580 | 4150 |
Bogle Leader g, 2x Bogle Soldier g | 12 800 | 2760 |
Elder Viper | 12 000 | 6000 |
3x Bogle Soldier g | 13 500 | 405 |
3x Masque Looter | 17 520 | 19 500 | Level 5
3x Porcupine c | 16 800 | 600 |
Black Pearl Statue | 5835 | 200 |
2x Polyhedron e | 11 660 | 400 |
3x Lesser Devil | 17 700 | 10 200 |
2x Sharow, Winged Mantis | 16 100 | 17 250 | Level 6
Sharow, 2x Night-Eye Snake | 15 500 | 15 100 |
2x Winged Mantis | 11 000 | 8500 |
3x Winged Mantis | 16 500 | 12 750 |
2x Huge Chimera | 34 000 | 46 000 |
3x Giant Fly | 49 500 | 29 700 | Level 7
2x Tongue Beast, Giant Fly | 29 882 | 31 600 |
Magnetic Beast, 2x Giant Fly | 40 000 | 19 840 |
3x Magnetic Beast | 21 000 | 120 |
Render Tyrant | 25 000 | 65 000 |
Dragon Viper | 30 000 | 9800 |
Gabriel Celesta | 200 000 |156 000 | Level 8 (boss)
Sphere
Voracious Eater, 2x Stirge | 41 400 | 1375 | 101-111
2x Horned Tortoise | 28 020 | 1000 |
3x Mini-Fly SX | 42 000 | 1320 |
2x Mini-Fly SX | 28 000 | 880 |
2x Obsidian Brute | 27 600 | 1080 |
2x Glaive Beak, Porcupine d | 55 260 | 1730 | 112-121
3x Stalker II | 56 451 | 1800 |
2x Stalker II | 37 634 | 1200 |
4x Aquaregia g | 74 000 | 2500 |
3x Pino | 54 600 | 1800 |
3x Porcupine d | 52 500 | 1680 |
3x Berserker Lord | 72 600 | 2520 | 122-131
2x Akulab | 47 000 | 1640 |
3x Lv3 Stinger | 75 000 | 2550 |
2x Lv3 Stinger | 50 000 | 1700 |
2x Nova Blaze g, Flying Red Armor | 73 700 | 2560 |
3x Flying Red Armor | 73 500 | 2580 |
2x Gold Knight | 62 800 | 2100 | 132-141
Masque King, 2x Blaze Hunter | 96 600 | 3350 |
2x Masque King, Blaze Hunter | 95 100 | 3250 |
Lv2 Battlecopter | 31 000 | 1060 |
2x Lv2 Battlecopter | 62 000 | 2120 |
3x Flame Wisp | 94 200 | 3000 |
3x Incapacitator 5 | 117 765 | 5820 | 142-151
2x Soul Master, Skittering Beast | 118 500 | 3870 |
2x Yuan-ti d | 78 400 | 2600 |
Skittering Beast, 2x Yuan-ti d | 117 900 | 3850 |
Hedditch Dragon | 39 500 | 1300 |
3x Garian Zombie | 144 600 | 4800 | 152-161
2x Garian Zombie | 96 400 | 3200 |
Kobold Lord, 2x Lv58 Ravitch | 144 400 | 4750 |
4x Lv99 Thieving Scumbag | 180-| 20 000-|
3x Lv99 Thieving Scumbag, Lv58 Ravitch | 48 335-| 16 550-|
2x Lv99 Thieving Scumbag, Lv58 Ravitch | 48 290-| 11 550-|
Lv5 Robo Gunner | 48 200 | 5200 |
Proclaimer e, Shadow Savant e | 117 350 | 3890 | 162-171
Convictor e, Shadow Savant e | 117 850 | 35 890 |
Proclaimer e, Convictor e | 118 500 | 36 000 |
Geonite Statue | 58 360 | 1850 |
Chimera Devil | 60 000 | 2000 |
2x Aquamarine Devil, 2x Rock Fish | 276 000 | 9500 | 172-181
2x Aquamarine Devil, Rock Fish | 206 000 | 7150 |
3x Rock Fish | 210 000 | 7050 |
2x Killer Tarantula, Death Mantis | 205 000 | 6900 |
Bullfrog Beast, 2x Spawn b | 190 000 | 5370 | 182-191
3x Bullfrog Beast | 180 000 | 6150 |
2x Noble Tear | 130 000 | 4520 |
Noble Tear, Jemat | 127 500 | 4490 |
Jemat | 62 500 | 2230 |
Black Monster | 66 045 | 2100 |
SisterSootie,BrotherSootie,MotherSootie | 232 197-| 7140-| 192-210
Kid Sootie,Brother Sootie,Sister Sootie | 232 197-| 6830-|
2x Kid Sootie, 2x Sister Sootie | 309 596-| 8960-|
5x Kid Sootie | 386 995-| 10 450-|
2x Brother Sootie | 154 798-| 4700-|
Battle Cock | 89 947 | 3050 | 202-206
Supreme Eye | 89 000 | 2900 |
Demon Prince | 78 500 | 3250 | 202-210
Red Dragon | 90 000 | 2950 | 207-210
Young Mojara | 91 000 | 2850 |
Ethereal Queen | 600 000 | 650 000 | (boss)
Freya | 500 000 |1 500 000 | (boss)
Arena - Team Battle - Rank D
2x Fire Zombie | 900 | 1190 |
2x Nova Blaze a, Ghostly Hag b | 1023 | 2035 |
Magma Man | 1200 | 1150 |
4x Stinger | 4000 | 1700 |
2x Destroyer | 11 200 | 5240 |
Arena - Team Battle - Rank C
2x Yuan-ti a | 2800 | 2000 |
3x Giant Moth | 3600 | 4050 |
3x Incapacitator 4 | 3600 | 4500 |
3x Flaming Zombie | 4500 | 9750 |
Blood Monster | 10 000 | 3640 |
Arena - Team Battle - Rank B
3x Giant Mantis | 9000 | 5100 |
2x Aquaregia c | 4000 | 13 000 |
Gas Dragon Zombie | 6000 | 5200 |
Proclaimer d | 6000 | 5050 |
Chimera | 17 000 | 5000 |
Arena - Team Battle - Rank A
2x Vile Lizard | 7000 | 8500 |
2x Yellow Reaper | 5000 | 8800 |
Demon Beast | 3800 | 3610 |
Dragon Corpse | 8900 | 6100 |
Master Demon | 13 000 | 4900 |
Arena - Team Battle - Rank S
3x Aqua Wisp | 11 400 | 375 |
3x Masque Looter | 17 520 | 19 500 |
Winged Mantis, 2x Sharow | 16 100 | 17 250 |
2x Huge Chimera | 34 000 | 46 000 |
Render Tyrant | 25 000 | 65 000 |
Arena - Ranking Battle
3x Thieving Scumbag | 3 | 9 | The Bandits
Hyper Nobleman, 3x Thieving Scumbag | 38 | 15 | AAAAAAAA
3x Ghostly Hag b | 1029 | 45 | Ghost Hunters
3x Kobold | 180 | 123 | Beowulf
3x 4D Security Soldier | 1500 | 2400 | Secure or Not?
2x Demonic Hound | 440 | 330 | Twin Beast
Toad Beast, Toadpole a, Spawn a | 525 | 369 | Frog Warriors
3x Berserker | 1200 | 1020 | Berserkers
Yuan-ti a, 2x Lizard Man | 1520 | 1080 | Tiamat
Lv15 Mage, 3x Devil Child | 1680 | 2690 | Arch-Summoners
2x Medusa Beast | 20 000 | 16 300 | Twin Beast 2
Bogle Soldier e, Bogle Soldier f | 2400 | 3200 |Knights of Babylon
2x Robin Wind c | 2400 | 3120 | Angels of Flame
Toad Fighter, Aquaregia b, Toadpole b | 1659 | 2057 | Soldiers of Mu
3x Lv80 Fighter | 3600 | 4800 |3Warriors of Flame
4x Lv25 Fighter | 4800 | 6400 | Bloody Stream
2x Ghostly Hag c | 2400 | 3180 |EurusoftheEastWind
2x War Vulture | 2400 | 3120 NotusoftheSouthWind
2x Ghostly Hag d | 2400 | 300BoreasoftheNorthWind
2x Lility | 6000 | 6000 Zephyrus West Wind
2x Cerberus | 1000 | 1600 | Twin Beast 3
Cleaver Knight | 3000 | 3000 | Knight Roseria
Fighter, Ridiculer, Robin Wind d | 9000 | 8830 | Player Killers
Berserker King, 3x Brutish Beast | 12 000 | 11 200 | Wild Blood
3x Lum Knight b | 9000 | 8550 | Imperial Guard
2x Golem SUS303 | 4200 | 6000 | Gigantomakia
3x Adept Necromancer | 9000 | 7620 | The Three Gurus
Scarlet Armor, 3x Bogle Leader e | 12 000 | 11 900 | Silent Hammer
4x Yuan-ti c | 12 000 | 11 000 | Double Edge
Lv55 Mage, 2x Robin Wind e | 7500 | 9750 | Spirit Mediums
2x Bogle Leader f | 5000 | 6500 | Twin Beast 4
2x Unholy Terror c | 5000 | 6800 | Little Rich Boys
4x Forager | 8440 | 11 400 | Dragon Eyes
3x Dragoon Knight | 17 400 | 630 | Red Ram
2x Swordsman, 2x Halberdier | 4290 | 5706 | Magic-Users
Unholy Terror d, 3x Dragon Tooth | 20 110 | 3396 | Undead Masters
Master Ridiculer, 6x Zebra Wasp | 26 600 | 877 | Insect Lords
2x Blue Golem | 7600 | 260 | Intangible Truth
3x Flying Dark Armor | 11 400 | 381 | Armored Knights
Immortal Lord, Heat Haze | 9300 | 400 | Chukobher
2x Monstrous Beast | 10 400 | 390 | Twin Beast 5
3x Mecha Scumbag | 8400 | 6000 | We'll Show You
3x Heat Haze | 16 500 | 585WhiteLilyBattlefield
Super Nobleman, 3x Dragoon Knight | 17 432 | 644 | Bourgeoisie
Robin Wind c, 3x Scarlet Knight | 17 550 | 2100 | Sherwood
5x Bloody Knight | 27 500 | 950 | Knt Bloody Sword
Tornado, Bogle Leader h, Bogle Soldier h| 16 410 | 535 | Tornado
3x Lum Knight c | 16 680 | 750 | Knt Sacred Beast
Dragoon, Crystal Dragon | 60 000 |173 000 | Dragoon Knights
Demon Lord, Miriam | 80 000 |306 000 | Demon Lords
Written by 3vrB257A5gq3fg.
This work is public domain.