XenoCard Card List v1.0 Information transferred by: Michael Taggart. Abbreviations: H - Human R - Realian G - Gnosis E - Event S - Situation W - Weapon Req - Requirements R (rarity) - Rare U - Uncommon C - Common P - Promo(tional Card) ========================================================== Card 01/148 Name: Lv 1 Shion Type: H Req: 0 Cost: 1 HP: 4 ATK: 1 (Ballistic) Card: Draw a Lv 10 Shion from your deck and add to your hand whenever this card destroys an enemy card. Shuffle your deck afterwards. Rarity: R Card 02/148 Name: Swimsuit Shion Type: H Req: H Cost: 0 HP: 4 ATK: 3 (Hand) Card: No special effects. Rarity: P Card 03/148 Name: Lv 1 Ziggy Type: H Req: H Cost: 1 HP: 5 ATK: 2 (Hand) Card: Any battle card attacked by this card will be downed. This card cannot equip weapons. Rarity: R Card 04/148 Name: Lv 1 MOMO Type: R Req: H Cost: 1 HP: 4 ATK: 1 (Ballistic) Card: Gain +1 ATK when the enemy is G. Rarity: R Card 05/148 Name: Lv 1 KOS-MOS Type: M Req: H- Cost: 5 HP: 6 ATK: 3 (Ballistic) Card: When Shion is on your battlefield, you can play this card without cost. This card cannot equip any weapons. Rarity: R Card 06/148 Name: Lv 1 Jr. Type: H Req: H Cost: 1 HP: 4 ATK: 1 (Ballistic) Card: This card can attack during the enemy battle phase. This ability is not available when a weapon is equipped on this card. Rarity: R Card 07/148 Name: Lv 1 chaos Type: ? Req: H Cost: 1 HP: 4 ATK: 1 (Ballistic) Card: Each turn, this card recovers 2HP during your adjust phase. Rarity: R Card 08/148 Name: Lv 10 Shion Type: H Req: HHH Cost: 1 HP: 6 ATK: 3 (Ballistic Card: When Lv 1 Shion is on your battlefield you can play this card even if other conditions are not met. -1 damage when attacked by R. Rarity: R Card 09/148 Name: Swimsuit MOMO Type: R Req: H Cost: 0 HP: 4 ATK: 3 (Hand) Card: Gain ATK+1 when the enemy is G. Rarity: P Card 10/148 Name: Lv 10 Ziggy Type: H Req: HH Cost: 1 HP: 7 ATK: 2 (Ballistic) Card: When Lv 1 Ziggy is on your battlefield, you can play this card even if other conditions are not met. Battle cards attacked by this card will be downed. This card cannot equip weapons. Rarity: R Card 11/148 Name: Lv 10 MOMO Type: R Req: HH Cost: 1 HP: 6 ATK: 3 (Ballistic) Card: When Lv1 MOMO is on your battlefield, you can play this card if all conditions are met. When this card is on the battlefield, G cannot move on the battlefield. Gain ATK +1 against G. Rarity: R Card 12/148 Name: Lv 10 KOS-MOS Type: M Req: HH-- Cost: 1 HP: 8 ATK: 2 (Spread) Card: When Lv 1 KOS-MOS is on the battlefield, you can play this card if all conditions are met. This card can only equip KOS-MOS weapons. This card will attack every other turn. Rarity: P Card 13/148 Name: Lv 10 Jr. Type: H Req: HH Cost: 1 HP: 6 ATK: 2 (Ballistic) Card: When Lv 1 Jr. is on your battlefield you can play this if all conditions are met. This card attacks during the enemy battle phase. This ability is lost if this card equips a weapon. Rarity: R Card 14/148 Name: Lv 10 chaos Type: ? Req: HH Cost: 1 HP: 6 ATK: 3 (Ballistic) Card: If Lv 1 chaos is on your battlefield, you can play this card if all conditions are met. Each turn, this card recovers 3 HP during your adjust phase. Rarity: P Card 15/148 Name: Albedo Type: H Req: H- Cost: 1 HP: 5 ATK: 2 (Ballistic) Card: When this card is alone on your battlefield, add the number of cards in your junk pile to ATK. Afterwards, remove the cards in the junk pile from the game. This card cannot equip weapons. Rarity: R Card 16/148 Name: Hammer Type: H Req: 0 Cost: 1 HP: 3 ATK: 1 (Ballistic) Card: During battle phase, ATK+1 for every M in your battlefield. This ability is not affected by event cards. Rarity: U Card 17/148 Name: Civilian Child Type: H Req: 0 Cost: 0 HP: 3 ATK: 1 (Hand) Card: No special effect. Rarity: C Card 18/148 Name: Civilian Female Type: H Req: 0 Cost: 0 HP: 3 ATK: 1 (Hand) Card: No special effect. Rarity: C Card 19/148 Name: Civilian Male Type: H Req: 0 Cost: 0 HP: 3 ATK: 1 (Hand) Card: No special effect. Rarity: C Card 20/148 Name: Civilian Boy Type: H Req: 0 Cost: 0 HP: 3 ATK: 1 (Hand) Card: No special effect. Rarity: C Card 21/148 Name: Soldier Type: H Req: 0 Cost: 1 HP: 3 ATK: 1 (Ballistic) Card: No special effect. Rarity: C Card 22/148 Name: Security Guard Type: H Req: 0 Cost: 1 HP: 3 ATK: 1 (Ballistic) Card: No special effect. Rarity: C Card 23/148 Name: U-TIC Soldier Type: H Req: 0 Cost: 1 HP: 3 ATK: 2 (Ballistic) Card: If this card is destroyed, the owner of the card must pay 1 cost. Rarity: U Card 24/148 Name: Realian Male Type: R Req: 0 Cost: 0 HP: 2 ATK: 1 (Hand) Card: The one card per turn rule does not apply to this card. If you use this card, select one card from the deck during your adjust phase. Rarity: C Card 25/148 Name: Realian Female Type: R Req: 0 Cost: 0 HP: 2 ATK: 1 (Hand) Card: The one card per turn rule does not apply to this card. If you use this card, select one card from the deck during your adjust phase. Rarity: C Card 26/148 Name: Gov't Realian Type: R Req: 0 Cost: 0 HP: 2 ATK: 2 (Hand) Card: The one card per turn rule does not apply to this card. Rarity: C Card 27/148 Name: 100 Series Type: R Req: 0 Cost: 0 HP: 2 ATK: 2 (Hand) Card: The one card per turn rule does not apply to this card. Gain ATK+1 when the enemy is G. Rarity: U Card 28/148 Name: Combat Realian M Type: R Req: 0 Cost: 0 HP: 2 ATK: 1 (Ballistic) Card: The one card per turn rule does not apply to this card. Rarity: U Card 29/148 Name: Combat Realian F Type: R Req: 0 Cost: 0 HP: 2 ATK: 1 (Ballistic) Card: The one card per turn rules does not apply to this card. Rarity: U Card 30/148 Name: Bunnie Type: ? Req: -- Cost: 1 HP: 5 ATK: 2 (Hand) Card: When the E mark is removed from this card, all the cards on the field are downed. Rarity: P Card 31/148 Name: AG-04 Type: M Req: H Cost: 2 HP: 6 ATK: 2 (Hand) Card: If this card's attack connects, the hit battle card is downed. Rarity: P Card 32/148 Name: AG-02-M Type: M Req: H- Cost: 2 HP: 7 ATK: 2 (Ballistic) Card: You can only play one of these cards on the field. If this card's attack connects, the hit battle card is downed. Rarity: U Card 33/148 Name: Simeon Type: M Req: HHM- Cost: 4 HP: 9 ATK: 3 (Spread) Card: You can only play one of these cards on the field. This card attacks every other battle phase. Each turn, this card inflicts 1 damage to enemy battle cards. Rarity: R Card 34/148 Name: AG-01 Type: M Req: H Cost: 2 HP: 4 ATK: 2 (Ballistic) Card: No special effect. Rarity: U Card 35/148 Name: Proto Dora Type: M Req: HM-- Cost: 3 HP: 8 ATK: 10 (Ballistic) Card: You can only play one of these cards on the battlefield. This card attacks every other battle phase. The attacks of this card penetrate. Rarity: P Card 36/148 Name: AG-05 Type: M Req: HH- Cost: 4 HP: 8 ATK: 7 (Ballistic) Card: This card attacks every other battle phase. The attacks of this card penetrate. Rarity: P Card 37/148 Name: Drone Type: M Req: H Cost: 2 HP: 9 ATK: 2 (Hand) Card: No special effects. Rarity: C Card 38/148 Name: VX-7000 Type: M Req: H- Cost: 4 HP: 6 ATK: 3 (Ballistic) Card: You can only play one of these cards on the field. The attacks of this card penetrate. If Jr. is on the battlefield, you can play this card without cost. Rarity: U Card 39/148 Name: VX-9000 Type: M Req: HH Cost: 3 HP: 6 ATK: 3 (Ballistic) Card: You can only play one of these cards on the field. When this card is destroyed in the battle phase, select and destroy one battle card from the enemy's standby area. Rarity: U Card 40/148 Name: VX-10000 Type: M Req: H- Cost: 3 HP: 6 ATK: 3 (Ballistic) Card: You can only play one of these cards on the field. When this card is on the battlefield, all homing attacks miss. If Shion is on the battlefield, you can play this card without cost Rarity: U Card 41/148 Name: VX-4000 Type: M Req: HH Cost: 3 HP: 5 ATK: 1 (Spread) Card: You can only play one of these cards on the field. Rarity: R Card 42/148 Name: VX-20000 Type: M Req: HH- Cost: 3 HP: 5 ATK: 5 (Homing) Card: You can only play one of these cards on the field. This card attacks every other battle phase. Rarity: U Card 43/148 Name: Saber Type: W Req: M Cost: 0 ATK: 7 (Hand) Card: The one card per turn rule does not apply to this card. Only M can equip this card. Gain ATK+3 when enemy is G. Rarity: C Card: 44/148 Name: Cannon Type: W Req: MM Cost: 1 ATK: 8 (Ballistic) Card: The one card per turn rule does not apply to this card. Only M can equip this card. This card's attack penetrates. This card attacks every other battle phase. Rarity: C Card: 45/148 Name: Shield Type: W Req: M Cost: 2 ATK: 0 Card: The one card per turn rule does not apply to this card. Only M can equip this card. Equipped cards take -1 damage from normal attacks during the battle phase. Rarity: R Card: 46/148 Name: Aird Type: W Req: M Cost: 1 ATK: 5 (Homing) Card: The one card per turn rule does not apply to this card. Only M can equip this card. Directly attacks the deck. This card attacks every other battle phase. Rarity: R Card: 47/148 Name: Beam Type: W Req: M- Cost: 1 ATK: 4 (Spread) Card: The one card per turn rule does not apply to this card. Only M can equip this card. This card attacks every other battle phase. After one use, this card is discarded. Rarity: U Card: 48/148 Name: Battle Suit Type: W Req: HH Cost: 1 ATK: 0 Card: The one card per turn rule does not apply to this card. Only H and R can equip this card. Equipped cards take -1 damage from normal attacks during the battle phase. Rarity: C Card: 49/148 Name: Missile Pod Type: W Req: HH Cost: 1 ATK: 2 (Spread) Card: Only H and R can equip this card. After one use, this card is discarded. Rarity: C Card 50/148 Name: Handgun Type: W Req: H Cost: 0 ATK: 1 (Ballistic) Card: The one card per turn rule does not apply to this card. Only H and R can equip this card. Rarity: C Card 51/148 Name: Rifle Type: W Req: H Cost: 1 ATK: 2 (Ballistic) Card: The one card per turn rule does not apply to this card. Only H and R can equip this card. Rarity: C Card 52/148 Name: Rocket Type: W Req: H- Cost: 3 ATK: 3 (Ballistic) Card: The one card per turn rule does not apply to this card. Only H and R can equip this card. Rarity: C Card 53/148 Name: Third Armament Type: W Req: HHM Cost: 1 ATK: 10 (Spread) Card: Exclusively for Lv 10 KOS-MOS. This card can only be played when both KOS-MOS and Shion on are on the battlefield. This card attacks every other battle phase. Rarity: P Card: 54/148 Name: Eyeglasses Type: W Req: HH Cost: 2 ATK: 0 (Spread) Card: Only H and R can equip this card. Converts attack to spread. Rarity: C Card 55/148 Name: Virgil Type: H Req: H- Cost: 1 HP: 4 ATK: 2 (Ballistic) Card: WHen this card is on the battlefield, all R on your battlefield are discarded, and 4 damage is dealt to the enemy's deck for every R. Rarity: U Card 56/148 Name: Margulis Type: H Req: H- Cost: 1 HP: 4 ATK: 4 (Hand) Card: When the E is removed from this card, you can select a situation card to destroy. Rarity: U Card 57/148 Name: Matthews Type: H Req: H Cost: 1 HP: 4 ATK: 3 (Hand) Card: When this card is on the field, one cost must be paid before the draw phase. When this card is on the battlefield an additional one cost must me paid. (Both players) Rarity: U Card 58/148 Name: Gaignun Type: H Req: H- Cost: 1 HP: 5 ATK: 4 (Hand) Card: WHen the E mark is removed from this card, all R on the battlefield go back into their owner's hands. (Both players) Rarity: U Card 59/148 Name: Testament Type: ? Req: HG Cost: 2 HP: 6 ATK: 5 (Hand) Card: WHen the E mark is removed from this card, down one enemy card on the battlefield. Rarity: P Card 60/148 Name: Wilhelm Type: H Req: HHH Cost: 1 HP: 3 ATK: 1 (Ballistic) Card: When this card is destroyed from a normal attack, it destroys the attacking card. Then, 4 damage is dealt to the enemy's deck. Rarity: R Card 61/148 Name: Cherenkov Type: H Req: H Cost: 1 HP: 3 ATK: 2 (Ballistic) Card: If destroyed, and the top card in the junk pile is H, R, or M, switch places with that card during the adjust phase. The switched card will have 1 HP. Rarity: U Card 62/148 Name: Tony Type: H Req: H Cost: 2 HP: 3 ATK: 2 (Ballistic) Card: When the E mark is removed from this card, down one enemy card in the standby area. Rarity: C Card 63/148 Name: Allen Type: H Req: H-- Cost: 2 HP: 3 ATK: 1 (Ballistic) Card: When the E mark is removed from this card, move one card one the battlfield back to the standby area. This ability cannot be used if the standby area is full. Rarity: C Card 64/148 Name: Juli Mizrahi Type: H Req: H Cost: 0 HP: 2 ATK: 1 (Ballistic) Card: When this card is on the battlefield, discard it during the event or block phase to gain ATK+1 on all your H during that turn. Rarity: C Card 65/148 Name: Pellegri Type: H Req: MH Cost: 0 HP: 4 ATK: 1 (Hand) Card: When this card is on the battlefield, discard it during the event of block phase to gain ATK+1 on all of your M during that turn. Rarity: R Card 66/148 Name: Zohar Emulator Type: M Req: H Cost: 1 HP: 10 ATK: 0 (Hand) Card: You can only play one of these cards on the field. This card cannot equip weapons. When this card is on the battlefield, discard it during the event or block phase to gain ATK+2 on all your G during that turn. Rarity: R Card 67/148 Name: Kobold Type: G Req: H Cost: 0 HP: 5 ATK: 1 (Ballistic) Card: Discard one H and play in its place. The one card per turn rule does not apply to this card. Rarity: U Card 68/148 Name: Goblin Type: G Req: H Cost: 0 HP: 5 ATK: 2 (Hand) Card: Discard one H and play in its place. The one card per turn rule does not apply to this card. Cards attacked by this card are downed. Rarity: C Card 69/148 Name: Ogre Type: G Req: H-- Cost: 0 HP: 7 ATK: 3 (Ballistic) Card: Discard one H and play in its place. Rarity: C Card 70/148 Name: Gremlin Type: G Req: HM Cost: 0 HP: 1 ATK: 2 (Spread) Card: Discard one H and play in its place. Rarity: C Card 71/148 Name: Lizardman Type: G Req: HM Cost: 0 HP: 5 ATK: 2 (Homing) Card: Discard one H and play in its place. Rarity: C Card 72/148 Name: Hydra Type: G Req: HHM Cost: 0 HP: 6 ATK: 4 (Homing) Card: Discard two H and play in its place. The one card per turn rule oes not apply to this card. Rarity: C Card 73/148 Name: Cerberus Type: G Req: HH Cost: 0 HP: 10 ATK: 4 (Ballistic) Card: Discard two H and play in its place. Cards attacked by this card are downed. Rarity: C Card 74/148 Name: Fairy Type: G Req: HH Cost: 0 HP: 3 ATK: 1 (Spread) Card: Discard one H and play in its place. Rarity: C Card 75/148 Name: Minotaur Type: G Req: HH- Cost: 0 HP: 10 ATK: 4 (Ballistic) Card: Discard one H and play in its place. Rarity: R Card 76/148 Name: Golem Type: G Req: H- Cost: 0 HP: 5 ATK: 3 (Ballistic) Card: Discard one H and play in its place. The one card per turn rule does not apply to this card. Rarity: U Card: 77/148 Name: Gargoyle Type: G Req: GHH Cost: 0 HP: 10 ATK: 5 (Ballistic) Card: Discard two H and play in its place. When this card attacks, all battle cards on the enemy's field takes 1 damage. Only one of these cards can be played on the field. Rarity: R Card 78/148 Name: Unicorn Type: G Req: GGH Cost: 0 HP: 7 ATK: 2 (Ballistic) Card: Discard one H and play in its place. When this card is on the battlefield, it recovers 3 HP during the adjust phase. Rarity: R Card 79/148 Name: Sanctuary Ship Type: G Req: G- Cost: 0 HP: 8 ATK: 3 (Ballistic) Card: Destroy all battle cards on the field and play in their place. If this card is on the battlefield during the draw phase, this card's player draws two cards from the lost pile instead of the deck. Rarity: R Card 80/148 Name: Kirschwasser Type: R Req: -- Cost: 1 HP: 3 ATK: 1 (Ballistic) Card: If this card is on the battlefield with Albedo or MOMO, those cards gain ATK+1 during the battle phase. Rarity: R Card 81/148 Name: Durandal Type: M Req: HM- Cost: 3 HP: 8 ATK: 3 (Ballistic) Card: You can only play one of these cards on the field. This card cannot equip weapons. Rarity: R Card 82/148 Name: Joachim Mizrahi Type: H Req: H Cost: 1 HP: 3 ATK: 0 (Hand) Card: If this card is on the battlefield with MOMO during the battle phase, MOMO's HP cannot fall under 1. Rarity: R Card 83/148 Name: Miyuki's Email Type: E Req: H- Cost: 1 Card: Neutralizes the effect of the enemy's event card. The neutralized card is discarded. Rarity: R Card 84/148 Name: Cure-All Type: E Req: H Cost: 0 Card: Revives one downed card. Rarity: C Card 85/148 Name: Curry Type: E Req: - Cost: 0 Card: All your battle cards except G recover full HP. ** (Actually only one card, recovers fullHP)** Rarity: C Card 86/148 Name: Bio Sphere Type: E Req: -- Cost: 1 Card: All your battle cards except G on the battlefield recover 3 HP. Rarity: C Card 87/148 Name: Supply Ship Type: E Req: MM Cost: 0 Card: Your deck recovers five cards. You cannot recover more cards than there are in the lost pile. Rarity: U Card 88/148 Name: Supply Fleet Type: E Req: HH Cost: 0 Card: Recover the deck with cards equal to the number of battle cards in your field. You cannot recover more cards than there are in the lost pile. Rarity: R Card 89/148 Name: Retreat Type: E Req: HH Cost: 1 Card: Move one enemy battle card to the standby area. You cannot use this card if the standby area is full. Rarity: C Card 90/148 Name: Woglinde Type: E Req: M Cost: 1 Card: Move one enemy battle card to the standby area. You cannot use this card if the standby area is full. Rarity: U Card 91/148 Name: Surprise Attack Type: E Req: G Cost: 0 Card: Inflict 2 damage to one enemy battle card on the battlefield. Rarity: C Card 92/148 Name: Federation Cruiser Type: E Req: M Cost: 0 Card: Inflict 2 damage to one enemy battle card on the battlefield. Rarity: C Card 93/148 Name: Invitation from the Mysterious Girl Type: E Req: H- Cost: 0 Card: This card can only be used during your event phase. Recover the deck with cards equal to the total ATK amount of your hand attack cards on the battlefield. You cannot recover more cards than there are in the lost pile. Rarity: U Card 94/148 Name: Mary & Shelley Type: E Req: -- Cost: 0 Card: Add two cards to your hand from the deck. Rarity: R Card 95/148 Name: U.M.N. Invasion Type: E Req: G Cost: 0 Card: Add two cards to your hand from the lost pile. Rarity: R Card 96/148 Name: Investigation of the Planetary Disappearance Type: E Req: -- Cost: 0 Card: Look at the top five cards of the deck, choose one, and return the rest. Shuffle the cards afterwards. Rarity: C Card 97/148 Name: Landing Operations Type: E Req: M Cost: 0 Card: Destroy one situation card. Rarity: C Card 98/148 Name: Premonition Type: E Req: GG Cost: 3 Card: Destroy one card with an E mark. Rarity: U Card 99/148 Name: Dragon Skull Type: E Req: MM Cost: 1 Card: Destroy one downed G card. Rarity: U Card 100/148 Name: Expulsion Order Type: E Req: HH Cost: 3 Card: Destroy one enemy H battle card with an E mark. Rarity: R Card 101/148 Name: Impregnable Guard Type: E Req: M- Cost: 0 Card: Your deck will not recieve any damage during the battle phase. This effect lasts for one turn. Rarity: U Card 102/148 Name: Article 4-13 Type: E Req: HM-- Cost: 2 Card: This card can only be used during your event phase. The stats of all the R on your battlefield will change to ATK=0, HP=1. Then, for each R remaining after the enemy's adjust phase, inflict 6 damage to the enemy's deck. (Cannot be stacked) Rarity: R Card 103/148 Name: Phase Cannon Type: E Req: MMHG Cost: 4 Card: Destroy all G and M battle cards on the battlefield (both players). Rarity: P Card 104/148 Name: Notice from the Federation Type: E Req: -- Cost: 0 Card: Destroy the weapon of the selected battle card. Rarity: C Card 105/148 Name: Resolution of the Assembly Type: E Req: H- Cost: 1 Card: Destroy all weapons equipped on battle cards that are on the field. (Both Players) Rarity: C Card 106/148 Name: Recycler Type: E Req: H- Cost: 0 Card: Move one W or M battle card from the junk pile to the hand. Rarity: C Card 107/148 Name: Revive DX Type: E Req: - Cost: 1 Card: Move two H battle cards from the junk pile to the hand. This card cannot be used unless there are at least two H cards in your junk pile. Rarity: C Card 108/148 Name: Stim DX Type: E Req: HH- Cost: 3 Card: This card can only be used during your event phase. One selected card will have double the ATK during your turn. Homing and penetrating attacks are not affected by this ability. Rarity: R Card 109/148 Name: Simulation Type: E Req: H- Cost: 3 Card: If a situation card is at the top of your junk pile area, move the card into the situation area. Rarity: C Card 110/148 Name: Honourable War Casualty Type: E Req: HH Cost: 0 Card: Discard as many battle cards as you like. For each discarded card, your deck recovers four. You cannot recover more cards than there are in the lost pile. Rarity: U Card 111/148 Name: X-Buster Type: E Req: M Cost: 0 Card: Inflict 1 damage to all battle cards on the field. (Both players). Rarity: R Card 112/148 Name: Charge Type: E Req: M Cost: 0 Card: Down one battle card. Rarity: C Card 113/148 Name: Precise Shooting Type: E Req: M Cost: 0 Card: Inflict 1 damage to a battle card. Rarity: C Card 114/148 Name: Invoke Type: E Req: MMH Cost: 3 Card: Destroy all battle cards and situation cards. This effect can only be used during your event phase. Rarity: P Card 115/148 Name: Confusion Type: E Req: G Cost: 0 Card: Change the enemy's battlefield formation, switching the front row with the back row. Rarity: C Card 116/148 Name: Miltian Conflict Type: E Req: MM Cost: 0 Card: Down battle cards that are played in the back row of the enemy's battlefield Rarity: R Card 117/148 Name: Song of the Mysterious Girl Type: E Req: G- Cost: 0 Card: Neutralizes the effect of the enemy's event card. The neutralized card is discarded. Rarity: C Card 118/148 Name: Start Up Type: E Req: M Cost: 0 Card: Revive one downed card. Rarity: U Card 119/148 Name: Destiny Type: E Req: HHH Cost: 1 Card: Trade one H battle card on the battlefield with one H battle card from the junk pile. Cards restricted to one on the field cannot be traded. The damage carries over, and any equipped weapons are discarded. Rarity: P Card 120/148 Name: Break Through Type: E Req: MM Cost: 0 Card: Inflict 2 damage on one enemy battle card in the standby area. Rarity: U Card 121/148 Name: Hilbert Effect Type: S Req: M- Cost: 0 Card: G cards on the battlefield are immobilized, and their ATK goes down by 1. This effect lasts two turns, then is discarded. (Both players) Rarity: C Card 122/148 Name: Analyze Type: S Req: M Cost: 0 Card: Both players play the game while showing the cards in their hands. Rarity: C Card 123/148 Name: Tune-Up Type: S Req: MM Cost: 0 Card: During hte battle phase, your M cards take -1 damage. This effect can be stacked. This effect lasts three turns, and the card is discarded. Rarity: C Card 124/148 Name: Stim Type: S Req: HH Cost: 0 Card: During your battle phase, H cards in your battlefield gain ATK+1. This effect can be stacked. This effect lasts three turns and then the card is discarded. Rarity: C Card 125/148 Name: Good Luck Type: S Req: HH Cost: 0 Card: During the battle phase, H cards on your battlefield will evade all normal attacks. This effect lasts for three turns, and the card is then discarded. Rarity: C Card 126/148 Name: Armistice Type: S Req: HH Cost: 2 Card: While this card is on the field, both players skip their battle phase. This effect lasts one turn, and the card is discarded. Rarity: U Card 127/148 Name: Human Sacrifice Type: S Req: HM Cost: 0 Card: Every time your battle card is destroyed in battle, the deck regains a number of cards equal to the cost of the battle card. This effect cannot be stacked. Rarity: C Card 128/148 Name: Kukai Foundation Type: S Req: HM- Cost: 0 Card: During your adjust phase, all battle cards in the standby area other than G recovers 1 HP. This effect cannot be stacked. Rarity: R Card 129/148 Name: Dammerung Type: S Req: HHH- Cost: 0 Card: Your deck recovers one card per round. If there are no cards in the lost pile, your deck does not recover. Rarity: P Card 130/148 Name: Supply Order Type: S Req: H- Cost: 0 Card: Whenever a R card is destroyed, the owner of the card draws one card from the deck. Rarity: U Card 131/148 Name: Gnosis Phenomenon Type: S Req: G Cost: 0 Card: Whenyour card is destroyed, it goes to the lost pile rather than the junk pile. Rarity: C Card 132/148 Name: Gnosify Type: S Req: G Cost: 0 Card: During the event or block phase, discard two cars from your hand. Then, draw one card from the lost pile. Rarity: U Card 133/148 Name: Collective Unconsiousness Type: S Req: 0 Cost: 0 Card: During your draw phase, look at the top card on your deck and select whether to keep it or place it at the bottom of the deck. This effect cannot be stacked. This card is discarded after three turns if you do not have a G card in your field. Rarity: R Card 134/148 Name: Transfiguration Type: S Req: GG Cost: 1 Card: During the event or block phase, discard one G card from your hand. Then look through the deck and select one G card, and reshuffle the deck. Rarity: C Card 135/148 Name: Mysterious Girl Type: S Req: -- Cost: 2 Card: During the battle phase, all battle cards except G gain ATK+1. This effect can be stacked (both players). This card is discarded after one turn. Rarity: U Card 136/148 Name: Territory Shift Type: S Req: GG Cost: 1 Card: When a G battle card attacks the deck, the owner of the deck must discard one card from the hand (both players) (cannot be stacked). Rarity: C Card 137/148 Name: Pilgrimage Fleet Type: S Req: G- Cost: 0 Card: G cards in the standby recover 1 HP during their owner's adjust phase (Both players) (effect cannot be stacked). Rarity: C Card 138/148 Name: Imaginary Space Type: S Req: GG- Cost: 1 Card: During your draw phase, draw from the lsot pile rather than the deck. YOu cannot draw if you do not have any cards in the lost pile. Rarity: C Card 139/148 Name: A Rat in a Trap Type: S Req: --- Cost: 1 Card: When this card is on the field, battle cards cannot withdraw from the field. This card is discarded after two turns during your draw phase. (Both players) Rarity: C Card 140/148 Name: So Weak! Type: S Req: HH- Cost: 2 Card: When this card is discarded during the event or block phase, three damage is inflicted on one battle card on the battlefield. Rarity: P Card 141/148 Name: Waste Money Type: S Req: H- Cost: 0 Card: Both players can draw one additional card during their draw phase. This effect can be stacked. Rarity: C Card 142/148 Name: Phenomenon Change Type: S Req: -- Cost: 1 Card: When this card is discarded during the event or block phase, one situation card of the enemy on the field is destroyed. Rarity: P Card 143/148 Name: Rhine Maiden Type: S Req: MM Cost: 2 Card: When this card is discarded during the event or block phase, the enemy's deck takes 4 damage. Rarity: P Card 144/148 Name: Unknown Armament Type: S Req: MHH- Cost: 3 Card: When this card is discarded during the event or block phase, all battle cards on the field receive 2 damage. (both players) Rarity: P Card 145/148 Name: Zohar Type: S Req: -- Cost: 0 Card: During the battle phase, all battle cards gain ATK+1. (Both players) (Effect can be stacked) Rarity: P Card 146/148 Name: D.S.S.S. Type: S Req: M Cost: 0 Card: Deploy all G cards that are possible to be deployed. After three turns, this card will be discarded during your draw phase. Rarity: C Card 147/148 Name: Compulsory Sortie Type: S Req: MM Cost: 0 Card: Deploy all battle cards thar are possible to be deployed. After one turn this card will be discarded during your draw phase. Rarity: C Card 148/148 Name: Override Code Type: S Req: HH Cost: 0 Card: Deploy all R cards that are possible to be deployed. After one turn, this card will be discarded during your draw phase. Rarity: C All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.