Jade Cocoon 2 Walkthrough This guide is a comprehensive walkthrough of the game Jade Cocoon 2. It is intended to help players who are trying to get all the game's secrets, and is 100% spoiler free. TABLE OF CONTENTS I. Introduction A. Disclaimer B. Version History C. About This Guide II. The Basics A. Controls B. The Temple C. Combat III. Merging A. Basics B. Evolution C. Abilities D. Attributes E. Strategy IV. Walkthrough A. Wind Forest B. Water Forest C. Earth Forest D. Fire Forest E. Dark Wind Forest F. Dark Water Forest G. Dark Earth Forest H. Dark Fire Forest I. Lilith's Lair V. Side-quests A. Action Figures B. Genus Arenas C. Normal Arena D. Jobs VI. Lists A. Items B. Divine Beast Chart C. Item Merging Lists D. Attacks E. Abilities VII. Appendices A. Seed Beasts B. Beast Notebook VIII.Credits I.)Introduction A. Disclaimer This guide was created and is mainted by Goryus. It may not be used for any purposes beyond simple reference without his express permission. Prohibited uses of this document include, but are not limited to, the following: editing it; altering it; translating it; offering it (or access to it) as part of an agreement, be it private or public; hosting it; claiming credit for it, where no such credit is due; including it, or part of it, within another page, as a frame or otherwise; and any uses deemed illegal by the Federal Government of the United States of America. B. Version History \Version 1.0 ¯¯¯¯¯¯¯¯¯¯¯ v1.0 - Completed Introduction section - Completed The Basics section - Completed the Merging section - Completed the Walkthrough section - Completed the Item Merging List, Item List, Beast Chart, Attacks, and abilities Lists. - Completed the Arena, Jobs, and Genus Arena Side Quests. - Completed the Beast Notebook and Seedbeast Appendices. - Completed the Credits section. C. About this Guide This guide is intended to provide help on every aspect of the game Jade Cocoon 2. See the Table of Contents to see the full list of topics it deals with. If you have any questions, concerns, or criticism or have anything to add, please contact one of us. Goryus can be reached at: Goryus@hotmail.com. Jace (this guide's other author) can be reached at: jace_alcon@hotmail.com. Looking forward to hearing from you! II) The Basics X Accept Button O Cancel Button ￾ Skip Text /\ Menu Button ¯¯ Left Moves Kahu and navigates menu Right Moves Kahu and navigates menu Up Moves Kahu and navigates menu Down Moves Kahu and navigates menu Start Accept Button Select N/A Analog Toggles analog mode L1 Spins Beast amulet, rotates screen, navigates menu L2 N/A L3 N/A R1 Spins Beast amulet, rotates screen, navigates menu R2 N/A R3 N/A B. The Temple \Throne Room ¯¯¯¯¯¯¯¯¯¯¯ The throne room is where you can find Levant. It also contains two gates: one called the Kumari gate and one called the Kaya gate. This room provides access to all the game'-s dungeons, in the form of the forests. \Room of Life ¯¯¯¯¯¯¯¯¯¯¯¯ The room of life is governed by Ra, who you might recognize from the last Jade Cocoon game. She is assisted by two bird man helpers, one who allows you to change your minion's names, and one who allows you to view your beast notebook and Seed Beasts (See the Appendices). Ra will allow you to hatch eggs, merge beasts (see the section on Merging) and use the beast kennel. The beast kennel is a place that you can store minions you are not currently using. Ra will raise them for you, albiet no so well as you can. They level up in the kennel as you gain experience, but at a reduced rate (30% normal experience gain). \The Arena ¯¯¯¯¯¯¯¯¯ In the arena you can find Mu, a character who appeared in the last Jade Cocoon. At the beginning of the game, she will allow you to take advancment tests (which require a certain amount of reputation, but if you pass them will allow you to carry extra minions into battle), battle with other beast hunters, and save your beast amulet data (which allows you to fight against other players). Later in the game, she allows you to participate in tournements. There is also a console where you can check up on other beast hunters. Advancement Test 1; Reputation needed: 0 Advancement Test 2; Reputation needed: 80 Advancement Test 3; Reputation needed: 135 Advancement Test 4; Reputation needed: 375 Advancement Test 5; Reputation needed: 855 NOTE: There is no 6th advancement test. To get your eighth and final minion, you must clear Lilith's Lair (see the walkthrough for more details). \Kikinak & Company ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here you can find Kikinak, also from the last game. He is assisted by two birdman helpers, one who sells things, and one who provides storage for your excess items. The inventory at the store can be expanded by doing jobs (see the Jobs section of the Appendices). ITEM COST AVAILABLE Mugwort 10Y From beginning Meta-Mugwort 30Y After first shop job Bitter Mugwort 90Y After second shop job Mel's Elixer 1 20Y From beginning Mel's Elixer 3 60Y After first shop job Mel's Elixer 5 180Y After second shop job Citron Powder 250Y After second shop job HP Back Book 30Y After first shop job HP Back+ Book 90Y After second shop job MP Back Book 540Y After third shop job Resurrect Book 500Y After third shop job Flame Book 20Y After first shop job Blaze Book 180Y After second shop job Inferno Book 540Y After third shop job Ganicarach 100Y From beginning Slimich 100Y From beginning Luch 100Y From beginning Mechaloch 100Y From beginning Birdman, Mini 10Y After fourth shop job Birdman, Tall 10Y After fourth shop job Birdman 10Y After fourth shop job Kikinak 10000Y After fourth shop job Ra 01 99999Y After fourth shop job Ra 02 99999Y After fourth shop job Mu 01 99999Y After fourth shop job Mu 02 99999Y After fourth shop job \Lounge ¯¯¯¯¯¯ The lounge serves a number of important purposes. First off, it's where you go to get jobs, which are an excellent source of items, reputation, and funds. It also lets you talk to the other beast hunters who stand around there, who will often offer advice or give you helpful items if you complete jobs for them. All of Kahu's rivals that you meet here offer special, rare items in the form of beast eggs that can only be obtained this way (or, for some of them, through item merging). See the chart below for the specs. If you've already gotten the egg or haven't yet earned it, they just give you other rare and useful items - random books, necklaces, crowns, and earrings. See the section on Jobs, below, for more. Drakich Egg Cure Desonach Egg Cinnamon Dejoloch Egg Cocona Difslimich Egg Vanilla Devibugich Egg Gil Deadrech Egg Mint Devaluch Egg Nam Deulefich Egg Choco \Save ¯¯¯¯ This option allows you to save your progress in the game so far. It's mostly standard; the only difference is that you'll be prompted to quit or keep playing. C. Combat \Beast Amulet ¯¯¯¯¯¯¯¯¯¯¯¯ The beast amulet is the most unique and interesting part of Jade Cocoon 2. It consists of nine spaces arranged in a square, the center of which is Kahu. You can have up to eight beasts on the amulet at any given time. There are four sides to the beast amulet, each one covering three beasts. They are the Fire, Earth, Wind and Water sides. During combat, you spin the beast amulet either by pressing left and right, L1 and R1, or by using the analog stick. Whichever side you choose to face forward will act, using an attack of that element if they have one. Each beast can only have one attack of each element, and which minion they attack is determined by their respective personality (see the list section "Divine Beast Chart," below). Each of the four sides have their own strengths and weaknesses. The fire side contains your main attackers. There are very few fire elemental skills that do anything but direct damage. The wind side has some attacking capabilities, but focuses on its ability to weaken your enemy or hit them with status ailments. The earth side excels at boosting your stats and at damaging enemies in ways that are difficult to prevent. The water side allows you to heal your minions HP and MP, revive them from the dead, and sports some offensive capabilities. The number of minions you can have on the beast amulet increases as you pass the advancement tests in the arena (see Arena section). Just beware that you cannot place minions of oppossing elements in the center side of the element they oppose. For example a water minion cannot be placed in the center of your fire side, however, an earth minion could. \Battling ¯¯¯¯¯¯¯¯ There are a number of places you can run into situations that you need to battle, mostly in the forest. The most common type of fight consists of you running into up to three enemies as a random encounter in the forest. This occurs when you run into one of the beasts walking around the corridors. Inside of ogre vines, the hut like plants found in the forests, you may find four different types of battles. The first is another BeastHunter like you, the second type of battle occurs when you run into something that looks like a BeastHunter, but is in a much smaller room. These are Kalma and will turn into a beast when you try to talk to them. The third type of battle are the rare boss battles. Usually marked on the preview map with the word "BOSS." The fourth and final type of battle occurs when you find an egg; a grown version of the species of that egg will be guarding it. The BeastHunters that you can run into in the forests come in two varieties: Kahu's "rivals" and the generic ones. Kahu's rivals tend to be much more difficult, but generally much nicer. Defeating them, however, doesn't get you anything, while defeating the generic BeastHunters earns you a medal (see the appendix on Genus Arenas). \Strategy ¯¯¯¯¯¯¯¯ Success in the battles is dependent on many layers of strategy, all of them integrated into the game so seamlessly you hardly need to think about them. Choosing which minions you want to use, how you want them to grow (something you have a LOT of control over), and how to place them will determine your overall strength. The minions you choose must all work together to form a strong team. The Merging and Appendices sections of this guide contain many tips and tricks for success, but the ulitmate choice is always yours. The more used to the combat system you grow, the more you can develop your own working combos, and build a team that is truly yours. III) Merging A. Basics \About Merging ¯¯¯¯¯¯¯¯¯¯¯¯¯ When a minion of yours reaches level 15, you gain the ability to merge them when you next speak with Ra (see the section on the Room of Life, above) Doing so will drop them down to level 1 and return them to their larval state but they get to keep most of their stats and may gain useful new attacks and abilities. \Seed Beasts ¯¯¯¯¯¯¯¯¯¯¯ To merge a minion, you first need a Seed Beast to merge it with (check the section on "Seed Beasts," in the appendices below, for a full list as well as locations for them). The Seed Beasts are Kalma you have captured and purified in the Forest. Each Kalma has an attack and an ability, both of which will transfer to whichever minion it is merged with (note that merging does not use up the Seed Beast; each one can be used as often as you like). This attack will replace the attack of that element that your minion already has, and will erase any attacks your minion happens to have of a conflicting element (e.g., the ability Burn Hit, which is fire, will remove any water attacks you might have if you give it to your minion). The special ability of that Kalma will be added to your minion's list of special abilities. They can have up to four at any given time (read on for further details). B. Evolution \About Evolution ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You may have noticed that the minions you get seem to be rather small and cutesy. Before making the judgement that this game isn't full of cool looking, ferocious monsters, try evolving them. Each minion has 4 stages. The game uses "Larval," "Basic," "Evolved," and "Most Evolved," which are sometimes referred to as Evolution Level 1-4. Each stage is both more powerful and cooler looking than the one before it. Watching your minions evolve is easily one of the most enjoyable parts of this game. \The Evolution Meter ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you check out the status screen for one of your beasts in the menu, you'll notive an "Evolution Meter" in the upper right hand corner. This meter determines how far your minion is capable of evolving at any given time. It looks something like this: ________________ |00000|000000000R| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you go to merge your minion, you'll notice an "evolution power" rating by the name of the seed beast you choose. This determines how much gets added to this meter with that merge. As a bonus, you get +1 to your meter for merging a minion with a seed beast of the same genus (a Ku with a Ku), and another +1 for merging with a seed beast of the same species (a Geraluch with a Geraluch). Until your meter passes that bar on the left hand side, you can only evolve up to the second, or "Basic," level of evolution. After it reaches that bar, you gain access to the third, or "Evolved," level of evolution, and if you fill the meter all the way up, you gain access to the fourth "Most Evolved" evolution level. \Evolving in Combat ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Evolution is generally accomplished by brining your minion to fight in battles. Once you've reached certain 'key' levels, based on your evolution meter, you have a small chance of evolving everytime you have them attempt to act. To determine how many levels you must gain to get access to your next evolution, divide the number 12 by the highest number evolution stage you can currently gain access to. This means that with access only up to your second, or "Basic" evolution level, you have a small chance of evolving once you pass level 6. For the "evolved" stage, your first evolution can occur anytime after level 4, and your second after level 8. For the fourth and final level of evolution, you can evolve the first time anywhere after level 3, the second time after level 6, and the third time after level 9. \The Ability "Imago" ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Imago is one of the game's greatest abilities. It causes your minion to be born at the highest evolution level it can currently reach, starting with the stats and inherent coolness factor of that minion. It has no other effect. \The Ability "Larvalize" ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Larvalize causes your minion to never evolve - to remain in its larval state for as long as it retains the ability (see below for how to get rid of it). It also overpowers the skill Imago - combining the two results in a permanently larval minion. \Chrome Minions ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "Chrome" is a phenomenon not fully understood as of yet. Occassionally, when you merge a minion, it will loose all texture and become totally shiny and silvery - hence Chrome. These minions have a speed bonus of about 150, and have their HP cruelly cut in half. However, they are completely and irrevocably immune to all magic - everything from Mitrea and Medinite on your side to Ad Roqua and Soldote on the enemy's. They tend to be very difficult to heal, but with their ridiculous speed and complete immunity to magic, killing one tends to be a chore. While we don't know what _does_ cause Chrome, we have some very good ideas about what does _not_: combinations of skills, merging compatability, evolution bar level, and type of minion don't seem to matter. I've guestimated the odds of getting a chrome at around 1% on any merge, just to make it fit in accordance with my own experience and all the reports posted on the GameFAQs JC2 board, and the odds of keeping your chrome-ness through future merges as about 4 in 5, or 80%. NOTE: Chrome protects your minion, even when its dead. This means skills like Anandia cannot be used to revive them if they should die. C. Attacks \About Skill Attacks ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "Skill Attacks," as the game calls them, are physical in nature. They use your Strength stat and their attack strength to determine damage. The ability Vitality (also reffered to at times as "Defense" in game) lessens their strength. \About Magic Attacks ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Magic Attacks are the counter to Skill attacks. They consume magic to use, but unlike physical attacks they cannot miss. They use your Wisdom stat and their attack strength to determine damage. The Spirit stat reduces damage from magic. \Attacks in Merging ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you merge a minion with a seed beast, you gain that seed beast's attack (it simply over writes your old attack of that element). In addition, it will wipe out any attacks you have of a conflicting element (merging a fire attack onto your minion will remove any water attacks it may have had). D. Abilities \About "Up" Attributes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are three kinds of "Up" abilities: Up 1, Up 2, and Up 3. The Up 1 variety ups that chosen stat by 10 (except in the cases of HP and MP, which get 30 and 15, respectively). The Up 2 kind give you a bonus of 10% to that stat (which is generally better than a flat +10), and the Up 3 abilities give you a whopping 20% increase in that stat! \About "Recovery" Attributes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HP and MP Recovery are two of the best abilities of the game, giving you an automatic regeneration each round of 10% of either your HP or your MP. \About "Power" Attributes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Each element has its on "Power" attribute (Water Power, Fire Power, etc.). Each one improves the minion that possesses it in a way in accordance with that element (for instance, Water Power provides basic immunity against all status ailments). See the "Abilities" appendix for more. \About "X" Attributes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These are some of the very few attributes that are actually bad. They make you more vulnerable to whatever status ailment they are attuned to. \About Other Attributes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are a very large variety of attributes. While the most useful and obviously categorized are detailed above, they comprise only about half of the total abilities. Check the "Abilities" appendix for more! \Attributes in Merging ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The up to four abilities you can have on any one minion are handled fairly straightforwardly at first: each one just gets tacked on to the end of the list. But what happens when you have a full list? How do you know which ability gets dropped? Simple. The newest abilities stay, while the oldest ability on your list gets replaced. D. Strategy \Filling out your Beast Notebook ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Remember, minions in the Beast Kennel still gain experience. Using Imago, you can use them to fill out your Beast Notebook quite nicely without ever once bring them into battle. Just use your first merge to give them Imago, and continue merging them when you get the chance. \Raising your Minions ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When should you merge your minions - at level 15 or at level 20 (the max level)? Does it make a difference? The short answer to the latter is yes; unfortunately, the former is much more complicated. Thanks go out to StGabriel of the Jade Cocoon 2 board at www.gamefaqs.com for proving much of what follows: Merging at level 15 gives you an immediate pay off, and allows you to gain levels much faster (as you're back at level 1). However, merging at level 20 gives you no immediate payoff...but is much better in the long run. When EXP starts for leveling up start going through the roof, you're going to wish you'd gained those extra five levels earlier in the game, when they were still as relatively cheap as they were. Which you actually choose to do is, as always, up to you. To get the highest possible stats as cheaply as possible, merge at level 20 up to your seventh merge, and then switch to merging at level 15; since the EXP needed to level stops growing at that point, merging at level 20 stops providing its benefits. \Clever Combinations ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For a detailed disection on all the attacks and what they work well with, see the appropriate appendix. IV) Walkthrough \KEY ¯¯¯ I A random Item, Egg, or Kalma (see each map for possibles) P Princessvine S "Spore." May be: nothing; a Rival; a BeastHunter. Has Key Spore. A Arena, run by the DracHunters (Fire forest only). C Club Acid F A healing flower f A merging flower N Nothing (probably lack of data) W Warehouse Sh Shop B Boss * Gate (Dark Forests only) K Ku Genus Arena s Slimy Genus Arena D Drac Genus Arena M Mau Genus Arena a Alco Genus Arena n Na Genus Arena O Og Genus Arena G Gara Genus Arena L Leif Genus Arena b Bug Genus Arena A. Wind Forest \Wind Bound ¯¯¯¯¯¯¯¯¯¯ Items: Mugwort; Mel's Elixir 1; Flawed Stone; Dull Stone Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg Yagobugich Egg Enemies: Evolution 2 Kalma: Cheepr; Spikebee; Agit; Kilgilth; Spikestar \Wind Bound 1 ¯¯¯¯¯¯¯¯¯¯¯¯ ___ _ | \__ | | __/ |\ \____| | | \ ¯¯\ __ | | || I | | | | | | | \_/ | | / / | | | I || | | |__/¯\ |___| \ \ | __ S | /¯\__| | | | \ / | I | | | | |___\ /¯¯¯¯ |P| |_______| ¯ \Wind Bound 2 ¯¯¯¯¯¯¯¯¯¯¯¯ _ |¯¯¯| | | ___ | I | | | | |__ | | | | | S |___| | _| | |___||_ |_/ / | |¯\__ /¯ \ \ | | _____ | | | | | |/ \ | I | | |¯|___ W ||___| |P| \_/ ¯ \Wind Bound 3 ¯¯¯¯¯¯¯¯¯¯¯¯ ___ _ /¯\_ | | | | | I \__ | f | | | \_/\ | | | | | ¯| | __| |__/ / ___ | |/ | | |_/ /¯¯¯¯¯| | | S /| | ___ | | |___|¯¯ | || |_| | _| || I | | _||___|¯| | ____/ |________/ / |P /\__________/ ¯¯¯¯¯ \Wind Bound 4 ¯¯¯¯¯¯¯¯¯¯¯¯ _____ _ _____/ \____/ \ | /| |\_____ I | ¯¯¯¯¯¯ | | \ / \ \ | | \ \ \ \ __| | | | ____/ / | | | /| | | | | |¯¯¯ \ \ | | | | / \ | | | B | | F | | | |___| \_/ |P| ¯ \Wind Shelter ¯¯¯¯¯¯¯¯¯¯¯¯ Items: Mugwort; Mel's Elixir 1; Pretty Stone; Dull Stone Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg Yagobugich Egg Enemies: Evolution 2 Kalma: Peepr; Baulboa; Nilgilth; Nilibuzz; Bardndreg \Wind Shelter 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _ ___ _ |P| | |_ | | | | | I \ | | | | |___|\ | | | \ \ __/ /__/ \ / |__/ I | | I /| |¯¯¯¯¯\_/ \_/¯¯¯¯ | | / |____ | I \ \_/¯¯¯| | |¯¯¯| __| | | N ¯¯\___| __| |___|¯\______| \Wind Shelter 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ _ |__ __ |____/ \ | | | F | | |__| |¯¯¯¯\ / | | | | | |¯¯| | | | | | | |____| | _| | | | | ¯¯ |¯¯¯¯¯¯ | |¯¯¯| | _ | | | |____/ \ / | |__ K | | E ¯¯¯¯¯¯ |¯\ / \_/¯¯¯¯¯¯| | | | ________| | | | | ¯ | | |¯¯¯¯¯¯¯¯¯¯¯| | | | | | | N | ______/ \ |___| | I | ___ | |¯¯¯¯\_/ | |_| | | I | |___|¯| |_______ | P| ¯¯¯¯¯¯¯¯¯ \Wind Shelter 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___ ______ | | | | | I | | |¯¯¯¯ | | | | ___| |______| |____ | | | |¯¯¯¯| |¯| |¯¯¯¯| | | ¯¯¯|| | | ||¯¯¯ | | E || | | || I | | ___|| | | ||___ | | | __| | | |__ | | | | | | | | | | | | | |¯¯ ¯¯| | | | | | / \_______/ \ | | | || I I || | | | \_/¯¯| |¯¯\_/ | | | | | | | | | | | |_____| | | | |¯¯¯| |_____ _| | | | f | | | | |_| |__ | | |________ | | | ____| | | N | |P | |___| ¯¯¯¯¯¯ \Wind Shelter 4 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____ ___ _ | \ / \___ | | | |¯| ¯ |¯\ \/ / | | | I | | |¯\ / | | |___|| | / \__ | | ___ | | | I _ | | |/ P| \ \ \_// / | /¯¯ | | / / \ | / / | | | | | | | | | I | | B | | F | |___| |___| |___| \Way of Wind ¯¯¯¯¯¯¯¯¯¯¯ Items: Meta-Mugwort; Mel's Elixir 3; Pretty Stone; Cute Gem Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg Yagobugich Egg Enemies: Evolution 3 Kalma: Mothmanti; Skalco; Pataronga; Papillone; Helskelter; Rutide \Way of Wind 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯ _ |¯¯¯| | | | I | | | _| |_ | | | \___| | | |¯¯¯¯¯\ | |¯¯¯ | |¯¯¯ |¯| | | I | | E | | | |___ | |___ |_| | | |_ _| | \ \__/ /¯| | ¯\ /¯ | | ___ | | | | | | | I | | | | N | |___| __| | | | | | | |____ | |¯¯ | |____| | | |¯¯| I | | | | |¯¯¯¯\_/ | I | | | |___| | | ___ | |_| | _____| I | | |¯|___| ¯¯¯¯¯¯¯ \Way of Wind 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯ /¯\____|¯| |¯¯¯| | I | | E | \ /¯¯¯¯¯ | | | |_|¯¯¯| | |______| I | | |¯|___| | |¯¯¯¯¯¯| | | | | |_|¯¯¯| | I | | I | |___| | |¯|___| _| |___ / \_ /¯\_/ /¯¯¯/ | | f / | I | __\ |¯¯ \_/| | | / | | | |¯ | | | | |¯¯¯| | | | ¯ I | _____| | | |¯|___| | | | |_______| |¯| N | |P | |___| ¯¯¯¯¯¯¯¯¯¯¯ \Way of Wind 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯ ___ _ | | |¯¯¯| | | | I | | I | | | | | | | | | | | ___| | | | \ \/ ____| _| | \ / / __| | | ___/ / | | | / / / | K | / / |___ \ | | \ \ \ \_|¯¯¯| \ \ ___ \ N | __| | ___ | |____| ||___|| | _| || E _/ | |¯¯ _/ I ||___|¯¯\ \ | | | /|___| |¯ | | | | | |¯¯ |¯ | | | | _ | I | | | \ \___/ \ |____ \ _| | | I | \ \_/¯\ | \ ¯| |¯\ / ____ \__ F || I | __| | | |/ |____\ /_| |\_/ |P | |___|¯|____________| ¯¯¯¯ \Way of Wind 4 ¯¯¯¯¯¯¯¯¯¯¯¯¯ BOSS: Kataimel HP: 500 ATTACKS: Attack, Dark Attack, Ad Muhlia, Poison Mist _ ___ | | ___| | | | ____| E | | | | |¯|___| | | | |¯¯| | | | | | | | | |__| |__| |____ | _______ | | | | |¯¯| | | | ___| | | | | I | | | | | |___| | |¯| |__/ \ | | | __ I | ___ | | | | \_/ | |__| |_| | | f / |___|¯¯| |¯¯¯ ___ __| |_____| | | B | | |¯¯¯| |¯¯|___| _| | | | | _| / \______ | | | I | | | \_/¯¯¯¯| | | I | | | |___| |P| ¯ \Wind Patina ¯¯¯¯¯¯¯¯¯¯¯ Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Cute Gem; Hide Spore; Botulism Book; Healing Book; Pitchdark Book; Confusion Book; Dimwit Book Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg Yagobugich Egg Enemies: Evolution 3 Kalma: Clalco; Bauwerl; Ronga-Ronga; Gojet; Bladreg; Kataimel; Kakabone; Niwerl; Mamern; Wellern; Drabern; Lugadreg; Earina \Wind Patina 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________ | | | |¯¯¯¯¯¯| |¯¯ | ¯¯¯| | ¯¯¯| | I | | I | ___| ___| | ___| | | | | | I | | ¯¯¯| |___ | | f | | ¯¯¯| | | | I | | |¯¯¯ _ | | | ¯¯¯| / \| |¯¯¯ | I | | I |_ | | \ \___ | |¯¯¯ | |¯¯\ || | | | ¯¯| | | | ¯¯| |_ | | |¯¯¯¯ | | | | |¯¯¯¯| | | | | | | | | | | N | | I | |P| |___| |___| ¯ \Wind Patina 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯ _ / \__________/¯¯¯\ | I /¯\ \ \_/¯¯¯/ /¯¯¯¯¯ | | ___| | ___ | | / \_| | | | | |¯¯¯\__ I | | | | | |___| | | | F | / / |___| __| | ___ _| | | |____/ || | /¯¯¯¯¯¯|______ | I /¯¯ \ \ / /¯¯¯|___ \ |___|¯¯¯¯¯ _| | |¯¯¯ | ___ | |¯\ \___ __/¯\ | _| | |¯¯\ \| || | \___ \__| I || | | | \ I || I | \ |¯\_/ | | \ \ ¯|___||___| ¯¯¯\ \ __/ / | | /¯\ _ \ \/ ___ \_ | | | I | |¯¯¯| ___/ \ \ / \ | | | \ / | N || I | __| | | | | | | |___ | || |¯\ / | __| /¯\| | | | | \_| | | | | |_| | | E | |P| ¯¯¯¯\_______/ |_____| \_/¯¯ ¯ \Wind Patina 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯ _ ______ _ / \_| | | | | I |¯¯| |_| | \ /¯¯¯ / | | | | /¯¯| | | | | | | | / | | I | | | |¯ _|___ |___| | | | |_| | | | | I | ___ | | | |¯|___| | |\ \ \ \ | I ¯ | | | |___|¯| | | |__/¯\ /¯\ / / / ___ I || I ¯ | _ ___________| / \ /__\ /¯| | / \__/ | |______| \ \ | I ___/¯¯| |¯¯¯¯¯| \_ / / \ / | |_|¯¯¯|\ \________/ / _| ||¯¯¯|_| I | ¯\ _ ____ | | || I _ |¯|___| | / | | \ \ | |¯ |___| \ \__/¯\ | || | /¯\| | \ \ |¯¯¯|_| N | | || I || I | | | | N |¯\ /___| ||___| \ / |P| |___|¯¯¯ | ¯¯¯¯¯¯¯ | ¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \Wind Patina 4 ¯¯¯¯¯¯¯¯¯¯¯¯¯ BOSS: Gil Gil is armed with an armada of Bugs. They're very fast, and use irritating attacks like Maldiard and Ad Slahnit. Thankfully, his Bugs have very little HP; if you can hit them reliably, you can kill them all quite fast. To this end, I reccomend skills like Lapiate, Sapiate, Barrian, and Libaridia. Selahmnite or one of its precursors is a must, and Medinite or Yagiluna never hurt. Also consider bringing the attack Explode, which at this point will probably do a great deal more than you otherwise could. Beating Gil isn't all _that_ difficult, but don't mistake him for the pushovers the other bosses in this forest have been. \Wind Harvest ¯¯¯¯¯¯¯¯¯¯¯¯ NOTE: You cannot access this forest until you clear Lilith's Lair (below). Items: Items: Lovely Gem; Brilliant Gem; Desert Moon; Bitter Mugwort; Mel's Elixir 5; Hide Spore; Botulism Book; Healing Book; Pitchdark Book; Confusion Book; Dimwit Book Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg Yagobugich Egg Enemies: Evolution 3 Kalma: Clalco; Bauwerl; Ronga-Ronga; Gojet; Bladreg; Kataimel; Kakabone; Niwerl; Mamern; Wellern; Drabern; Lugadreg; Earina \Wind Harvest 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___ _ | | /¯\____| | | N | | I _| | | \ /¯¯| |_ | | | | |_ | \ \____/ / | | / _____ | / / | |____ \ \ / / | P| \ \___/ \ \ \¯¯¯¯ / I | \ ¯¯¯¯¯¯ /|_|¯\_/ ¯¯¯¯¯¯¯¯ \Wind Harvest 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _ ___ _ / \__ | | | | | I \ | I | | | \ /¯\ \| |___| | | | \ ¯¯ _| | | ¯¯¯¯¯¯¯| | | | ___| |_ | I | / | |___| |¯ \¯¯¯| | | I | | | | _/ | | | | |¯¯¯ | ___ | | | I | | |___| | |___ | | I | | | |___|¯¯| |____ | | _ | | | | / \_| |¯¯| | | | | I | | || | \ /¯| | | I || | | | | | |___|| | / / | | _/ / | | | | / / | | | I | | N | |P| |___| \_/ ¯ \Wind Harvest 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _ ________ | \_____/ | \_______/¯¯¯¯¯/ \__ |¯¯¯| | f | | N | _ \_/| | | | \P\ | | \ \______ \ \__| | | | \___ | | |¯¯¯| | | | | | | | _| | | I | | |_____| | |___| \_________|¯ \Wind Harvest 4 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯|________ ___ | I __ | | | |___| | |¯¯¯ | I | |¯¯¯ | ¯¯¯| |__ \____| \¯¯ ¯¯| | \_____ I | | | \_/ ___| | ___|¯¯¯| | | | _ N | | I | | | |___| |___ | | |/¯\ | | |__ I | _____/ / \ /____| / | ______|¯| | __/ \ _| \ | I | / I | | |\_/ | /¯\_/ | | | | | | | |___ | | |¯¯¯|| | | | | | I I | |P| |___|¯¯|___| ¯ \Wind Harvest 5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯| |¯¯¯¯¯| | I | | |¯¯¯ | | | | | | | | \ \___/ \ |¯¯¯|__| I | | I |¯¯\_/ |___|¯¯\ \ __| | _ | | ___ / \| || \__| | | I | \___ I | __| /\ \ |___| /¯\____________/ | \ \ |¯¯¯| | I |¯ | |__ | I | \ /¯¯¯¯¯¯¯¯¯¯¯¯|_ ¯| |__ || | _| | ___ /¯\_/ / | | | | | _| | | | I / \ \/ | | |_ | I | \ /¯¯ / /_ | \ | | | | / /\_ | ¯| | | | / / ___ | | | | | |___/ / | | | |_| | | | __| ___/ | N | | E ___| | I | |_____| |___| |___| |___| \Wind Harvest 6 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯|___ |¯| | I | | | |___|¯| | | | _____| |__| | _/ ____| | \¯¯| | | I | | ¯¯| / /¯\_/ ¯¯| |_ | | ___|_ | | | ___ | |_| | | |_| || I | | I ||___|¯| | | |¯|___| | | | | |¯¯¯| | | | |/¯\ | N | | | | I | | | | | |_ /____| |__| | / | / /¯¯¯¯| |¯¯| | | |___ | I | | | | \ |___| | | | |¯¯\ \ _/ / | | | | / / | | | I | | f | |P| |___| \_/ ¯ \Wind Harvest 7 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯| |¯| | I | | | | |__ | | |¯ \____| | | |¯¯¯¯¯\ | |¯¯¯ | |¯¯¯ |¯¯| | | E | | I | | | |___ | |___ | | | | |_ / ¯¯ | |__ \ / /¯¯¯| | \ \_/ / | | | | | | | I | | | ___ |___| | | | | __| | | N | | __| | | | | | |______ | | | |___/ \ | |¯¯¯¯| I | | | | |¯¯¯\_/ | I | | | |___| | | ___ | |_| | _______| I | |P |¯|___| ¯¯¯¯¯¯¯¯¯ \Wind Sport ¯¯¯¯¯¯¯¯¯¯ NOTE: You cannot access this forest until you clear Lilith's Lair (below). Items: Lovely Gem; Brilliant Gem; Desert Moon; Bitter Mugwort; Mel's Elixir 5; Hide Spore; Botulism Book; Healing Book; Pitchdark Book; Confusion Book; Dimwit Book Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg Yagobugich Egg Enemies: Evolution 3 Kalma: Clalco; Bauwerl; Ronga-Ronga; Gojet; Bladreg; Kataimel; Kakabone; Niwerl; Mamern; Wellern; Drabern; Lugadreg; Earina \Wind Sport 1 ¯¯¯¯¯¯¯¯¯¯¯¯ _______ ___ / |_ / | | /¯¯¯¯/ \/ /¯¯ | | | I / | | \_/¯| | | | | | | |___ / / ___ \ \___| |_| | | |¯\ I | | | ¯¯¯¯| |¯|___| | S | / /_____ | | | P| ¯¯¯ ¯¯¯¯¯¯¯¯ \Wind Sport 2 ¯¯¯¯¯¯¯¯¯¯¯¯ _ / \ |¯¯¯| |¯| | I |_ | I |___| | \ \|_ | | |¯\ ¯¯ |¯| |¯ | | ¯¯¯¯¯ | | | | /¯¯ ¯| | S | _/ \¯¯| | |___| | I | | | | |\_/ | | ___ | | |¯¯ | | |_| | | I | | I | | | |___|¯| | ¯¯| | | |____ | | | __ | | | /¯\_| | | || | | I | | I || | \ /¯| | |___|| | / / | | | | | | | | | | | | | | / | | | | I | | I | |P| |___| \_/ ¯ \Wind Sport 3 ¯¯¯¯¯¯¯¯¯¯¯¯ ___ ______ | | | | | I | | |¯¯¯¯ | | | | ___| |______| |____ | | | |¯¯¯¯| |¯| |¯¯¯¯| | | ¯¯¯|| | | ||¯¯¯ | | f || | | || I | | ___|| | | ||___ | | | __| | | |__ | | | | | | | | | | | | | |¯¯ ¯¯| | | | | | / \_______/ \ | | | || I I || | | | \_/¯¯| |¯¯\_/ | | | | | | | | | | | |_____| | | | |¯¯¯| |_____ _| | | | I | | | | |_| |__ | | |________ | | | ____| | | a | |P | |___| ¯¯¯¯¯¯ \Wind Sport 4 ¯¯¯¯¯¯¯¯¯¯¯¯ ___ ___ _ | | | | | | | I | | I | | | | |___| |___| | \___ __________| | | ____| |____ | | ___ | |¯¯¯¯¯¯¯| |_| | | ¯¯¯| | I | | I | | |¯|___| | ___| | |__ | | |__ | | | /¯\___| | | | | I | | | \ /¯¯¯¯| | | | | | | | | | | | | | | | | | | I | | |___ | | |___| | || |_ | M || | | ___| ¯| | | |______| |_|¯¯¯| |___ I | | |¯¯¯¯¯¯|___| ___| | |P | ¯¯¯¯¯ \Wind Sport 5 ¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯|________ ___ | I __ | | | |___| | |¯¯¯ | I | |¯¯¯ | ¯¯¯| |__ \____| \¯¯ ¯¯| | \_____ I | | | \_/ ___| | ___|¯¯¯| | | | _ I | | I | | | |___| |___ | | |/¯\ | | |__ I | _____/ / \ /____| / | ______|¯| | __/ \ _| \ | I | / I | | |\_/ | /¯\_/ | | | | | | | |___ | | |¯¯¯|| | | | | | I b | |P| |___|¯¯|___| ¯ \Wind Sport 6 ¯¯¯¯¯¯¯¯¯¯¯¯ _______ _ | | | | / /¯¯¯| | | | __/ \ | | | | | I | | f | | | | |\_/ |___| _| | | |/¯\ | | | I | |¯¯¯¯¯ |¯ ¯¯\ /_/ /¯¯¯¯| | __| / /¯ \ | || | / I | ___ ___ ___ | |¯¯ / \_| /¯\_/ | |__ | || || | | I |__ | I || I || I || |__ \_/¯| | |___|| || || | \__ \___/ /¯| |__ ___ \ \_| | | |__ \_____| / | | |_\ ¯¯ | ___ | I || | | I /¯¯¯¯| |¯¯\ \_| | \_/ | | |___|¯| |_ / \___\ B | /¯\__| | / \ | I |¯¯|___| | I ____| ____/ I | \ /¯| |_________\ / |P /¯\_/ ¯ |_____________| ¯¯¯¯¯ B. Water Forest \Water Visit ¯¯¯¯¯¯¯¯¯¯¯ Items: Mugwort; Mel's Elixir 1; HP Back Book; MP Back Book; Flawed Stone; Dull Stone Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich Egg; Ribbetmich Egg Enemies: Evolution 2 Kalma: Geloper; Angler; Tomakana; Q; Chameleon; Ginui \Water Visit 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______ | | |¯| | |¯¯/ \____ | | | | | I |_| | |P| \_/¯¯|___ | ¯ | | _| | /\ | _| \ \ | | /¯\/ \ ___/ \ | S /| |_| I | \_/¯ |_____|¯\_/ \Water Visit 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯ __/¯\ |¯| /¯\/ I | | | | I _/¯\ /____| | \ / |__ ___| | |____ | | / | \ \ | |¯¯¯| | | | | | / \___/ \ | | | S W | |P| \_/¯¯¯\_/ ¯ \Water Visit 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯ _ /¯\__ |P| |¯| | N \_| |____| | \ /¯\__ ____ / | | | | \ \ | | / / | | | |____/ / | | | _____/ ___ | | | | | |_| | | |_|¯¯¯|| F | | I ||___|¯¯¯ ¯¯¯|___| \Water Visit 4 ¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯| |¯| | I | | | | |____| | / _______ | /¯\| | | | | N | |¯¯¯|_| | \ /¯ | F | | | |___|¯| | | | ___ __| | | || |_/ ___| | || I / |P||___|¯¯ ¯ \Water Place ¯¯¯¯¯¯¯¯¯¯¯ Items: Mel'S Elixir 3; Dull Stone; Meta-Mugwort; HP Back+ Book; Pretty Stone Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
              Egg; Ribbetmich Egg
        Enemies: Evolution 2
        Kalma: Walbeckon; Nu-Q; Ninui; Garalanth

       \Water Place 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
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       \Water Place 2
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       \Water Place 3
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
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       \Water Place 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
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     \Water Shade
      ¯¯¯¯¯¯¯¯¯¯¯
        Items: Mel's Elixir 5; Bitter Mugwort; Pretty Gem; Cute Gem
        Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
              Egg; Ribbetmich Egg
        Enemies: Evolution 3
        Kalma: Anglorg; Pokeyfish; Skalcone; Geso-Q; Yo-Yo; Bogimbo; Fangnagin

       \Water Shade 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯

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       \Water Shade 2
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       | N          N |    | |__/¯\         | |
       |___|¯¯¯¯¯¯¯\ /     |____ N |     /¯\| | 
                 __| |_______   \ /     | F   |
           _____/ __________ \__| |______\   /
          |P     /          \_______________|
           ¯¯¯¯¯¯
       \Water Shade 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
          _______
         |       |  ____/¯\ 
          ¯¯¯¯¯| | |     I |
          ___  | | | |¯¯\ /
         |   |_| |_| |__| |
         | I  _____       |
         |___|  ___| |¯¯| |
          _____/  ___ ¯¯__|
         |  _____/   | |  
         | |        |   |
         | |_|¯¯¯|  | N |
         |     I |  |___|
         | |¯|___|
         | |_|¯¯¯| ___/¯\
         |     N ||    N |
         | |¯|___|| |¯\ /
         | |______| |_| |
         |              |
         | |¯¯¯¯| |¯¯¯¯¯
         | |/¯\ |  ¯¯¯¯¯¯|
         |   I | ¯¯| |¯| |
         |    /____| | | |
          \__________| |P|
                        ¯
     \Water Return
      ¯¯¯¯¯¯¯¯¯¯¯¯
        Items: Mel's Elixir 7; Tendai Herb; Cute Gem; Resurrect Book; Twill
               Mugwort; HP Back++ Book; Lovely Gem
        Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
              Egg; Ribbetmich Egg
        Enemies: Evolution 3
        Kalma: Froggess; Slugalanth; Dakkon-Q; Ginugon; Garalhorn; Magender;
               Ngonga; Sembone; Fangbone; Dela Yo-Yo; Rage; Nigender; Zabone

       \Water Return 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         ___
        |   |          |¯|
        | I |          | |
        |   |          | |
         | |___  |¯¯¯| | |
         |     | | I | | |
         |   I | |   | | |
         |  ___|  | |  | |
         | |     _| |__| |
         | |____|  ______|
         |____   _|
         ___  | |      /¯\
        |   |_| |     | I |
        | I     |      \ |
        |___|¯| ||¯¯¯|_| |
           ___| || I     |
          |     ||___|¯| |
          | I   |      | |
          |___  ||¯¯¯|_| |
          ____| || N     |
         |      ||___|¯| |
         | |¯¯| |______| |
         |P|  |__________|
          ¯
       \Water Return 2
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                             ___
                            |   |          |¯|
                            | I |   ___    | |
                            |   |  |   |___| |
                             | |   | I       |
                             | |   |___|¯¯¯| |
                             | |_          | |
                             |_  |         | |
                               | |  _      | |
                               | |_/ \    _| |
                               |___ I |  |  _|
                                   \ /   | |
                             |¯¯¯| | |   | |
                             | I | | |   | |
           _   _____________ |   | / /   \ \
          / \_|     ___     \_| |_/ /     \ \
         | I ___|| |   | |¯\__   __/  ___  | |
          \ /    | |  |   |   | |_   |   |_| |
          | |¯¯¯|| |  | I |   |_  |  | F     |
          |   I || |  |___|     | |  |___|¯| |
         / /|___| \ \           | |        | |
        | |  |¯¯¯|_| |_|¯¯¯|    / \________/ /
        | |  | I         N |   | I          /
        |P|  |___|¯¯¯¯¯|___|    \_/¯¯¯¯¯¯¯¯¯
         ¯
       \Water Return 3
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                           ___              _
                          |   |      /¯\   | |
                          | I |     | I |  | |
                          |   |      \ /   | |
                           | |___     \ \ _| |
                           |___  |____| ||  _|
                               |  ___   ___|
                            ___| |   | |
                           |     |   | |
                           | |¯| |___| |___
                          |   |\           \
                          | I | | |¯¯¯¯¯¯¯\ |
                          |___| | | |¯¯¯|_| |
                                | | | I     |
       ___    ___      ___      | | |___|¯| |
      |   |  |   |__  |   |     | |_______| |
      | F |  | I    | | I |  __/ __________/
      |   |  |___|| | |   | |  _/
       | |  ______| |__| |__| |_/¯\  ___
        \ \/                     I ||   |
         \  /¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯\_/ | N |
          | ||¯¯¯||  ¯¯|    |¯¯¯|   |   |
          | || I | | I |    | I |    | |
          | ||   | |___|    |   | ___/ \
       ___| |_| |____________| |_/    I |
      |P                          /¯¯\_/
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       \Water Return 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         BOSS: Cure
         HP: 1500
         ATTACKS: Agnite, Ramakite, Dark Crash, Yagiluna

           The emotional level of this fight is through the roof. Keeping
         to my promise not to spoil the plot, I won't tell you why, but...
         Anyways, of the four Orb bosses, this one is arguably the easiest.
         Although the Spiralon (Water Drac) is much more powerful than an
         ordinary minion, and its defense is through the roof, it still suffers
         from the fact that it's only one fighting against your entire group.

           To get through this fight with the least trouble, be sure to have
         a few HP Back+ Books around. She tends to focus on attacks that hit
         one target, so watch out; have at least a healer or two in your water
         section, and rotate sides frequently to keep any one from getting
         too beaten up. She has a lot of life, so you have to work on wearing
         her down. Watch out, though; once she gets low on life, she completely
         reverses tactics and starts smacking you with Yagiluna. This is where
         those healers will really begin to earn their stuff.

           Lastly, she IS a boss. She's as immune to status ailments as can be,
         but remember that that's not a 100% protection. You still have a small
         chance of stunning, poisoning, stoning, or even confusing her - but I
         wouldn't waste too much time trying. 

           Beating her nets you the Water Orb. Good luck!

     \Water Tour
      ¯¯¯¯¯¯¯¯¯¯
        NOTE: You cannot access this forest until you clear Lilith's Lair
              (below).

        Items: Mel's Elixir 7; Tendai Herb; Lovely Gem; Resurrect Book; Twill
               Mugwort; HP Back++ Book; Healing Book; Full Heal Book; MP Back++
               Book; Calabas Herb; Deep Marine
        Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
              Egg; Ribbetmich Egg
        Enemies: Evolution 3
        Kalma: Froggess; Slugalanth; Dakkon-Q; Ginugon; Garalhorn; Magender;
               Ngonga; Sembone; Fangbone; Dela Yo-Yo; Rage; Nigender; Zabone 

       \Water Tour 1
        ¯¯¯¯¯¯¯¯¯¯¯¯
               ___     _
              |   |   | |
              | I |   | |
         /¯\__|   |   | |
        | N        \  | |
         \ |¯¯¯¯¯¯\ \_| |
         | |      /     |
         / /     | |¯¯| |
        | |  _   | |  | |
        | |_/ \  |P|  | |
        |___ I |  ¯   | |
            \ /______/ /
            |_________/

       \Water Tour 2
        ¯¯¯¯¯¯¯¯¯¯¯¯
                     ___
         ___________|   |
        |             I |
         ¯¯¯¯¯| |¯¯¯|  _|
             |   |  | |
             | I |  | |
             |___|  | |
         ___________/ \
        |            I |
        | I   |¯¯¯¯¯\_/
        |     |
         ¯¯¯| |  ___
        |¯¯¯  | |   |
        | I   | | I |
        |     |_|   |____
         ¯¯¯|            |
        |¯¯¯  |¯¯¯¯¯¯¯¯| |
        | I   |     /¯\| |
        |___  |    | S   |
         ___| |_____\   /
        |  _   ________/
        | | | |  ___
        | | | | |   |
        | | | | | I |
        | |_| |_|   |____
        |               P|
         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       \Water Tour 3
        ¯¯¯¯¯¯¯¯¯¯¯¯
              _
             / \____    |¯|
            | I     |   | |
             \ /¯¯| |   | |
             | |   | |_| |
        |¯¯¯|_| |  |_   _|
        | N     |    | |
        |___|¯/ / ___/ \
             | | |    F |
         ____| |_| |¯\_/
        |P         |
         ¯¯¯¯¯¯¯¯¯¯
       \Water Tour 4
        ¯¯¯¯¯¯¯¯¯¯¯¯
         ___
        |   |_   |¯| |¯¯¯|
        | I   |  | | | I |
        |___  |__| | |   |
            |      |__| |
         ___| |¯¯|______|
        |     |       ___
        | I   |______|   |
        |________      I |
                 | |¯|___|
        |¯¯¯|    | | |¯¯¯|
        | I |    | | | I |
        |   |    | | |   |
         | |_____| |__| |
        |              __|
        | |¯¯¯¯¯¯¯¯¯| |
        | |_|¯¯¯|  |   |
        |     I |  | I |
        | |¯|___|  |___|
        | |____________
        |  ___   ____  |
        | |   | |    | |
        | |  |   |  |   |
        | |  | I |  | S |
        |P|  |___|  |___|
         ¯
       \Water Tour 5
        ¯¯¯¯¯¯¯¯¯¯¯¯
                           ___           _
                          |   |__       | |
                          | I    \  ____| |
                          |___|¯\ \/ _____|
                                 |  /  ___
                                 | |__|   |
                               __|      I |
                            __/    /¯¯|___|
                           |    /¯¯ 
                           | |\ \
                          |   || |_______
                          | I ||___      |
                          |___|    | |¯| |
          _                        | ||   |
         / \____    _______/¯\    | | | N |
        | I     \  |        I |  | |  |___|
         \ /¯¯¯\ \_| |¯¯¯¯¯\ /  _| |_|¯¯¯|
         | |    \    |     | | |       I |
         | ||¯¯¯|| |¯      | | | |¯¯¯|___|
         | || I || |  ___ / /  / \_______
         / /|   || |_|   || | | I        |
        | |  | | |     I || |  \_/¯¯¯¯¯| |
        | |  / \_| |¯|___|| |      ____/ \
        | | | I    |______| \_____|     I |
        |P|  \_/¯|__________________|¯¯\_/
         ¯
       \Water Tour 6
        ¯¯¯¯¯¯¯¯¯¯¯¯
                __________
               |          |
               | |¯¯| |¯¯¯
           |¯¯¯  |  |  ¯¯¯|
           | I   |  |   I |
           |___  |  |  ___|
         ______| |__| |___
        |                 |
        | |¯¯¯¯| |¯¯¯¯¯¯| |
        | ||¯¯¯  |      | |
        | || I   | ___  | |
        | ||___  ||   |_| |
        | |___ | || I     |
        |     || ||___|¯| |
        |   N || |      | |
        |  ___|| |      | |
        | |____| | ___  | |
        |______  ||   |_| |
            ___| || I     |
           |     ||___|¯| |
           | I   |      | |
           |___  |      | |
         ______| |      | |
        |P        ¯¯¯¯¯¯  |
         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

       \Water Tour 7
        ¯¯¯¯¯¯¯¯¯¯¯¯
         ___
        |   |____      |¯|
        | S      |     | |
        |___|¯¯| |_____| |
               |  _     _|
               | | |   |
          _____| | | I |
         /   ____| |___|
        |    \
        |   F |        |¯¯¯|
        | |\_/         | I |
        | |_______     |   |
        |_        |     | |
          | |¯¯¯| |     | |
         |   |  | |___  | |
         | I |  |     | | |
         |___|  |   I | | |
                |  ___| | |
         |¯¯¯|__| |_____| |
         | I       _____  |
         |___|¯¯| |     | |
                | |    |   |
          ______| |    | I |
         |P       |    |___|
          ¯¯¯¯¯¯¯¯
     \Water Tier
      ¯¯¯¯¯¯¯¯¯¯
        NOTE: You cannot access this forest until you clear Lilith's Lair
              (below).

        Items: Mel's Elixir 7; Tendai Herb; Lovely Gem; Resurrect Book; Twill
               Mugwort; HP Back++ Book; Healing Book; Full Heal Book; MP Back++
               Book; Calabas Herb; Deep Marine
        Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
              Egg; Ribbetmich Egg
        Enemies: Evolution 3
        Kalma: Froggess; Slugalanth; Dakkon-Q; Ginugon; Garalhorn; Magender;
               Ngonga; Sembone; Fangbone; Dela Yo-Yo; Rage; Nigender; Zabone

       \Water Tier 1
        ¯¯¯¯¯¯¯¯¯¯¯¯
          ___      _______
         |   |____/  _____|
         | I        /
         |___|¯¯¯| |    _
                  | |__/ \
         ___       \    I |
        |   |___    ¯¯¯\ /
        | S     |      | |
        |___|¯| |      | |
          ____| |______/ \
         |P             I |
          ¯¯¯¯¯¯¯¯¯¯¯¯¯\_/

    \Water Tier 2
     ¯¯¯¯¯¯¯¯¯¯¯¯
                   ___
      ____________|   |
     |              I |
      ¯¯¯| |¯¯¯¯¯¯|___|
      ___/ \
     |    I |     |¯¯¯|
     | |¯\_/      | I |
     | |          |   |
     \ \__________/ /
     _\             | 
    |    \¯¯¯¯¯/     |
    |   I |   | I || |
    |  __/     \_/ | |
    | |____________| |
    |____   _______  |
      ___| |  ___  | |
     |     | |   |_| |
     | I   | | I     |
     |___  | |___|¯| |
      ___| |       | |
     |     |       | |
     | S   |       | |
     |_____|       |P|
                    ¯
    \Water Tier 3
     ¯¯¯¯¯¯¯¯¯¯¯¯
           ___
          |   |        |¯|
          | I |        | |
         _|   |________| |
        |                |
        | |¯¯¯¯¯¯¯¯¯¯¯¯| |
        | |   |¯¯¯|    | | 
        | |   | F | ___| |
        | |   |   ||     |
        | |___ | | | I   |
        |     || | |___  |
        |   I || |_____| |
        |  ___||_______  |
        | |      ______| |
        | |     /   ___  |
        | |    |    \  | |
        | |    |   N | | |
        | |    | |\_/  | |
        | |____| |_____| |
        |  ____   ____   |
        | |    | |    | |
        | |   |   |  |   |
        | |   | I |  | I |
        |P|   |___|  |___|
         ¯  
    \Water Tier 4
     ¯¯¯¯¯¯¯¯¯¯¯¯
                     ___
         ___________|   |
        |             I |
         ¯¯¯¯¯| |¯¯¯|  _|
             |   |  | |
             | I |  | |
             |___|  | |
         ___________/ \
        |            I |
        | I   |¯¯¯¯¯\_/
        |     |
         ¯¯¯| |  ___
        |¯¯¯  | |   |
        | I   | | I |
        |     |_|   |____
         ¯¯¯|            |
        |¯¯¯  |¯¯¯¯¯¯¯¯| |
        | I   |     /¯\| |
        |___  |    | s   |
         ___| |_____\   /
        |  _   ________/
        | | | |  ___
        | | | | |   |
        | | | | | I |
        | |_| |_|   |____
        |               P|
         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    \Water Tier 5
     ¯¯¯¯¯¯¯¯¯¯¯¯
         ___
        |   |_   |¯| |¯¯¯|
        | I   |  | | | I |
        |___  |__| | |   |
            |      |__| |
         ___| |¯¯|______|
        |     |       ___
        | I   |______|   |
        |________      I |
                 | |¯|___|
        |¯¯¯|    | | |¯¯¯|
        | I |    | | | I |
        |   |    | | |   |
         | |_____| |__| |
        |              __|
        | |¯¯¯¯¯¯¯¯¯| |
        | |_|¯¯¯|  |   |
        |     G |  | I |
        | |¯|___|  |___|
        | |____________
        |  ___   ____  |
        | |   | |    | |
        | |  |   |  |   |
        | |  | I |  | S |
        |P|  |___|  |___|
         ¯

    \Water Tier 6
     ¯¯¯¯¯¯¯¯¯¯¯¯

                              ________
                             |        |  |¯|
                          ___| \¯¯¯¯| |__| |
                         |    I |   |____  |
                         | |¯\_/ ________| |
                         | |    /  _____   |
                         | |    | |     | | 
                         | |____ | |   |   |
                         |  __  || |   | I |
                         | |  | | | |  |___|
                         | | |   | | |
                         | | | I | | |__/¯\
                         | | |___| |____ I |
                         | |            \ /
                         | |            | |
      ___   _______      / /       ___  \ \
     |   |_|       \____/ /       |   |__\ \
     | I     |¯| |\_____  \       | I      |
     |___|¯| ||   ||¯¯¯|| |       |___|¯¯| |
      ___  | || I || I || |  _           | |
     |   |_| ||___||   || | / \__   _____| |
     | I     \______| |_| || I   |_|      _|
     |___|¯\   _________  | \ /|_____|¯| |
            | |   |¯¯¯|_| | | |__|¯¯¯||   |
      ______/ \   | I  ___| |____  I || B |
     |P      I |  |___|          |___||___|
      ¯¯¯¯¯¯\_/


                                C. Earth Forest
    
     \Earth Erosion
      ¯¯¯¯¯¯¯¯¯¯¯¯¯
        Items: Mugwort; Mel's Elixir 1; Flawed Stone; Dull Stone
        Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg; 
              Seedlefich Egg; Holefich Egg
        Enemies: Evolution 2
        Kalma: Garala; Mash; Tama-Q; Helicone; Twingo; Peanum

       \Earth Erosion 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         _______
        |_____  |    _|¯¯¯|
           ___| |___|   I |
          |               |
          | I   |¯¯¯| |¯¯¯
          |___  |   | |___
              | |__/      |
           ___|         S |
          |     /¯¯\   ___|
          | I  |    | |
          |___|     | |___
                    |    P|
                     ¯¯¯¯¯
       \Earth Erosion 2
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         ___             __
        |   |______   __|  |
        | I  ____  |_|  __|
        |___|   _|   __/
           ____/  __/
         _/    __/   ___
        |  /| |_____/   |
        |P| |         N |
         ¯   ¯¯¯¯¯|  ___|
         _________| |______
        |     ________     |
        | S  |        |  F |
        |     ¯¯¯¯¯¯¯¯     |
         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       \Earth Erosion 3
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         _    ___
        | |  |   |
        | |  | I |
        | |__|   |________
        |_____   __   __  \
              | |  | |  | |
              | | |   | | |
              | | | S | | |
           ___| | |___| | |
          |     |       | |
          | I   |_______| |
          |              P|
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       \Earth Erosion 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Amorg
        HP: 150
        Attacks: Attack, Spirit Blast, Looking Around
             _____________
            |            P|
            | |¯¯¯| |¯¯¯¯¯
            | |  |   |
         ___| |  | I |
        |     |  |___|
        | Sh  |___________
        |___________      |
                    |   I |
             |¯¯¯|  |  ___|
             | B |  | |
             |   |  | |
         _____| |___| |
        |P            |
         ¯¯¯¯¯¯¯¯¯¯¯¯¯

     \Earth Lurker
      ¯¯¯¯¯¯¯¯¯¯¯¯¯
        Items: Mugwort; Mel's Elixir 1; Pretty Stone; Dull Stone
        Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
              Seedlefich Egg; Holefich Egg
        Enemies: Evolution 2
        Kalma: Nirala; Nima-Q; Monoculus; Nilicone; Geena; Rorr

       \Earth Lurker 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   |¯¯¯|  |¯|
                   | I |  | |
                   |   |  | |
                ____| |___| |
               |            |
               | |¯¯| |¯¯¯¯¯
               | |  |  ¯¯¯¯|
         ______| |   ¯¯¯¯| |
        |         ¯¯¯¯¯¯¯  |
        | |¯¯|   |¯¯¯¯¯¯|   |
        | |  | N |      | I |
        |P|  |___|      |___|
         ¯
       \Earth Lurker 2
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          _________   ___
         |         | |   |
         |  |¯¯¯¯| | | F |
         | |_____| | |   |
         |_______  |__| |
            ___  |  __  |
           |   |_| |  | |____
           | I      ¯¯       |
           |___|¯¯¯¯¯¯¯¯¯¯¯| |
                 |¯¯¯|_____| |
                 | I         |
          ___    |___|¯¯| |¯¯
         |   |__________| |
         | I              |
         |___|¯¯| |¯| |¯¯¯
          ______| | | |  ___
         |         ¯  |_|   |
         | |¯¯¯¯| |¯|     S |
         |  ¯¯¯¯   ¯  |¯|___|
         | |¯¯¯¯| |¯| |
         |  ¯¯¯|| | | |
         |   I || | | |
         |     || |_| |_____
         |                 P|
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       \Earth Lurker 3
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         _               ___
        | |             |   |
        | |__________   | I |
        |            |  |_  |
        | |¯¯¯¯¯¯¯¯| |____| |
        |  ¯¯¯¯¯¯¯¯         |
        | |¯¯¯¯¯¯¯¯| |¯¯¯¯| |
        | |       _| |    | |
        | |      /    \___| |
        | |_____|           |
        |_______    I |¯¯¯| |
                |  ___|   | |
        |¯¯¯|   | |       | |
        | I |   | |       | |
        |   |   | | |¯¯¯|_| |
         | |____| | | I     |
         |  ______| |___|¯| |
         | |______________| | 
         |                  |
         | |¯¯¯¯¯¯¯| |¯¯¯¯| |
        |   |     |   |   | |
        | I |     | S |   | |
        |___|     |___|   |P|
                           ¯
       \Earth Lurker 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯  
         BOSS: Ela Ela
         HP: 500
         ATTACKS: Attack, Ramakia, Spirit Blast, Medinia
                        ____
         ______________/    |
        |_______________  I |
                        |   |
         ____      ___   \ /
        |    \____|   |  | |
        | I         I |  | |
        |___  |¯¯|   _|  | |
            | |   | |____| |
         ___| |   |_____   \
        |     |         |   |
        | B   |______   | Sh|
        |           P|  |___|
         ¯¯¯¯¯¯¯¯¯¯¯¯

     \Groundwork
      ¯¯¯¯¯¯¯¯¯¯
        Items: Meta-Mugwort; Mel's Elixir 3; Pretty Stone; Shield Book; Cute
               Gem;
        Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
              Seedlefich Egg; Holefich Egg
        Enemies: Evolution 3
        Kalma: Mush; Binoculus; Froggy; Mayen; Sulligan; Navi; Whorlie

       \Groundwork 1
        ¯¯¯¯¯¯¯¯¯¯¯¯
         _________     ___ 
        |         |   |   |
         ¯¯¯¯¯¯¯| |   | I |
                | |___|   |
           _____|        |
          |       |¯¯¯¯| |
          | |¯¯¯| |__  | |
         _| |___|    | | |
        |          I | | |
        | S |¯¯¯\____| | |
        |___|        __| |
             _______/     |
            |           I |
            | |¯¯| |¯\____|
         ___| |  | |
        |     |__| |______
        | I               |
        |___|¯¯¯¯¯¯¯¯¯¯¯| |
           _____________| |
          |               |
          | |¯¯¯¯¯| |¯¯¯| |
         _|  ¯\ /¯   \  | |
        |     |_|     | | | 
        | I         I | | |
        |___|¯¯¯¯¯|___| |P|
                         ¯      
       \Groundwork 2
        ¯¯¯¯¯¯¯¯¯¯¯¯
                           _________________
                          |             ____|
                          | |¯¯¯¯¯¯|   |
                          | |      | I |
                          | |      |___|
                          | |_______________
                          |                 |
                          | ||   |¯¯¯¯¯¯¯¯| |
                          | || I |        | |
                          | ||___|        | |
                          | |             | |
                          |  ¯¯¯¯¯¯¯¯¯¯¯¯¯  |
                          | |¯¯¯| |¯¯¯¯¯¯¯| |
                          | |  |   |  |¯¯¯  |
       _________________  | |  | F |  | I   |
      |                 | | |  |___|  |___  |
      | |¯¯¯¯¯¯¯|   |¯| | | |_____________| |
      | |  ___  |   | | | |_______   _______|
      | |_|   | |___| | |_________| |_______
      |     S |       |  _________________  |
      | |¯|___| |¯¯¯| | |              ___| |
      | |       |   | | |    ___      |     |
      |  \______|   |_| |   |   |     | I   |
      |_________________|   | I |     |___  |
       _____________________|   |_________| |
      |P                                    |
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       \Groundwork 3
        ¯¯¯¯¯¯¯¯¯¯¯¯
           |¯¯¯|_______   |¯|
           | I  _____  |  | |
           |___|     | |  | |
         ____________| |__| |
        |               ____|
        | |¯¯|   |¯¯¯| |____
        | |  | I |   |      |
        | |  |___|    ¯¯¯¯| |
        | |   ___   ___   | |
        | |__|   | |   |__| |
        |      N | | I      |
        | |¯¯|___| |___|¯¯| |
        | |___            | |
        |     |    |¯¯¯|  | |
        |   I |    | I |  | |
        |  ___|    |   |  | |
        | |_________| |___| |
        |                   |
        | |¯¯¯¯¯¯¯¯|   |¯¯| |
        | |_____   | I |  | |
        |       |  |___|  | |
        | |¯¯¯| |        _| |
        | |  |   |      |   |
        | |  | Sh|      | I |
        |P|  |___|      |___|
         ¯

       \Groundwork 4
        ¯¯¯¯¯¯¯¯¯¯¯¯
         BOSS: Shroomie
         HP: 1000
         ATTACKS: Attack, Psycho Attack, Save up/Dash, Fossa Magna
               ____________
           ___|            |
          |     |¯¯¯¯¯¯¯¯| |
          | I   |     ___| |
          |___  |    |     |
              | |    | I   |
              | |    |___  |
              | |________| |
              |  __________|
              | |   ___
        ___   | |__|   |
       |   |  |      B |
       | I |  | |¯¯|___|
       |   |__| |_________
       |                  |
       | |¯¯¯¯| |¯¯¯¯¯¯¯| |
       | | ___| | |¯¯¯|_| |
       | ||     | | I     |
       | || I   | |___|¯| |
       | ||___  |       | |
       | |    | | |¯¯¯| | |
       | |    | | | I | | |
       | |____| |_|   |_| |
       |P                 |
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     \Barren Earth
      ¯¯¯¯¯¯¯¯¯¯¯¯
        Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Shield Bible; Cute
               Gem;
        Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
              Seedlefich Egg; Holefich Egg
        Enemies: Evolution 3
        Kalma: Scorpy; Rugglchu; Machoang; Majj; Ela Ela; Gigatiran; Shroomie;
               Amorg; Trinoculus; Dumbler; Sulligalan; Ninunga; Bigby; Hoohaw

       \Barren Earth 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                               ____    ___
                              |    |__|   |   |¯|
                              | I       I |   | |
                              |    |¯¯|___|   | |
                              |   _|  ________| |
                               | |   |  ______  |
                               | |   | |  ___ | |
                               | |___| |_|   || |
                               |           I || |
                               | |¯¯¯| |¯|___|| |
                               | |___| | ___|¯ _|
                               |_____  ||     |
                               |¯¯¯| | || I   |
           ___                 | I | | ||___  |
          |   |___  |¯¯¯|______|   |_| |    | |
          | I     | | I                | ___| |_
          |___|¯| | |___|¯| |¯¯¯¯¯¯¯¯| ||       |
         ___    | |_______| |________| || |¯| I |
        |   |___|            __________|| | |___|
        | I       |¯¯¯¯¯¯¯| |           | |____
        |_    |¯| | |¯¯¯| | |  |¯¯¯|____|  __  |
          |   | | | | I | | |  | N        |  | |
          | |¯  | | |   | | |  |___|¯¯|   | |   |
          | |   | |__| |__| |         | I | | I |
          |P|   |___________|         |___| |___|
           ¯
       \Barren Earth 2
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         __________________
        |                  |
        | F  |¯¯¯¯| |¯¯¯¯\ |
        |___|    |   |   | |
            ___  | I |   | |
           |   | |___|   | |
           | N |         | |
          _|   |_________| |
         |                 |
         | |¯¯¯¯¯¯¯¯¯¯¯¯¯| |
         | |_|¯¯¯| |¯¯¯|_| |
         |     I | | I     |
         | |¯|___| |___|¯| |
         | |  ___   ___  | |
         | |_|   | |   |_| |
         |     I | | Sh    |
         | |¯|___| |___|¯| |
         | |_____________| |
         |  _______     _  |
         | |  ___  |   | | |
         | |_|   | | I | | |
         |     I | |___| | |
         | |¯|___|  ___  | |
         | |       |   |_| |
         | |       | I     |
         |P|       |___|¯¯¯
          ¯
       \Barren Earth 3
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                           _____________    _
                          |             |  | |
                          | |¯¯| |¯¯¯¯| |__| |
                          | | |   |   |____  |
                          | | | I |   ___  | |
                          | | |___|  |   |_| |
                          | |        | I     |
                          | |_____   |___|¯| |
                          |_____  |       _/ |
                           ___  | |     _/ _/
                          |   |_| |____/  /
                          | I           /¯
                          |___|¯¯¯¯| |¯¯
                                 __| |_  |¯¯¯|
                                |      | | I |
       ___                    __| |¯¯| |_|   |
      |   |_____________   __|  __|  |___   |
      | N  ____   ____  |_|  __|   ___   | |_
      |___|  __| |    |___  |  ___|   |  |_  |
       ___  |  __|        | | |     I |  __| |
      |   |_| |_      |¯¯¯  |_| |¯|___| |  __|
      | I       |___  | I       |_______| |
      |___|¯¯¯|     | |___  |¯|______   __|
              |   I |     | |___     | |  ___
       ____   |  ___|  ___|     |    | |_|   |
      |    |__| |_____|       I |    |___  I |
      |P||______________|¯|_____|        |___|
       ¯
       \Barren Earth 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         BOSS: Cocona

         Cocona is depressingly easy, especially for someone you somehow think
       should be quite difficult to beat. Its not that her minions are weak -
       to the contrary, they're easily stronger than either Gil's or Nam's -but
       she only has four of them, and only one on each side: a Paradrager, a
       Shroomie, a Clalco, and a . Each is very powerful, but when faced with
       three of your minions at once, they tend to die very quickly. Barrian
       has the potential to make you utterly immune to all her attacks. Enjoy
       the victory - the rest won't be such pushovers.

     \Earth Crystal
      ¯¯¯¯¯¯¯¯¯¯¯¯¯
        NOTE: You cannot access this forest until you clear Lilith's Lair
              (below).

        Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Shield Bible;
               Brilliant Gem; Amazon Eye
        Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
              Seedlefich Egg; Holefich Egg
        Enemies: Evolution 3
        Kalma: Scorpy; Rugglchu; Machoang; Majj; Ela Ela; Gigatiran; Shroomie;
               Amorg; Trinoculus; Dumbler; Sulligalan; Ninunga; Bigby; Hoohaw

       \Earth Crystal 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         __________________
        |    ______________|
        | I |______________
        |________________  |
                         | |
        |¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |
        | S   |¯¯¯¯¯¯| | | |
        |___  |__    | |_| |
            |__  |   |     |
               | |    ¯| I |
         ______| |     |___|
        |P       |
         ¯¯¯¯¯¯¯¯
       \Earth Crystal 2
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           |¯¯¯|_______   |¯|
           | I  _____  |  | |
           |___|     | |  | |
         ____________| |__| |
        |               ____|
        | |¯¯|   |¯¯¯| |____
        | |  | I |   |      |
        | |  |___|    ¯¯¯¯| |
        | |   ___   ___   | |
        | |__|   | |   |__| |
        |      I | | I      |
        | |¯¯|___| |___|¯¯| |
        | |___            | |
        |     |    |¯¯¯|  | |
        |   Sh|    | I |  | |
        |  ___|    |   |  | |
        | |_________| |___| |
        |                   |
        | |¯¯¯¯¯¯¯¯|   |¯¯| |
        | |_____   | I |  | |
        |       |  |___|  | |
        | |¯¯¯| |        _| |
        | |  |   |      |   |
        | |  | I |      | S |
        |P|  |___|      |___|
         ¯
       \Earth Crystal 3
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         ___        ___     _
        |   |___   |   |   | |
        | I     |  | I |   | |
        |___|¯| |  |   |   | |
               | |  | |    | |
         ___   | |__| |____| |
        |   |__|             |
        | I      |¯¯¯¯¯¯¯¯¯| |
        |___|¯¯| |__|¯¯¯|  | |
               |____  N |  | |
                    |___|  | |
         __________________| |
        |P                   |
         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       \Earth Crystal 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         __________________
        |                  |
        | I  |¯¯¯¯| |¯¯¯¯\ |
        |___|    |   |   | |
            ___  | I |   | |
           |   | |___|   | |
           | I |         | |
          _|   |_________| |
         |                 |
         | |¯¯¯¯¯¯¯¯¯¯¯¯¯| |
         | |_|¯¯¯| |¯¯¯|_| |
         |     I | | I     |
         | |¯|___| |___|¯| |
         | |  ___   ___  | |
         | |_|   | |   |_| |
         |     I | | I     |
         | |¯|___| |___|¯| |
         | |_____________| |
         |  _______     _  |
         | |  ___  |   | | |
         | |_|   | | I | | |
         |     I | |___| | |
         | |¯|___|  ___  | |
         | |       |   |_| |
         | |       | N     |
         |P|       |___|¯¯¯
          ¯
       \Earth Crystal 5
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                             _________        _
                            |         |      | |
                            | |¯¯¯¯¯| |      | |
                            | |___  | |      | |
                            |     | | |   ___| |
                            |   I | | |  |     |
                            |  ___| | |  | I   |
                            | |     | |  |___  |
                            | |    |   |     | |
                            | |    | I |     | |
                            | |    |___|     | |
                            | |___    ___    | |
                            |  _  |  |   |   | |
            ___             | | | |  | Sh|   | |
           |   |            | | | |__|   |___| |
           | N |            | | |____________  |
         __|   |__          | |______________| |
        |  _____  |   ___   |  _     ________  |
        | |     | |  |   |__| | |   |        | |
        | |  ___| |  | S  __  | | I |   ___  | |
        | | |P    |  |___|  | | |___|  |   |_| |
        | |  ¯¯¯¯¯ ___      | |  ___   | I     |
        | |       |   |     | | |   |  |___|¯| |
        | |       | I |     | | | I |        | |
        | |_______|   |_____| |_|   |________| |
        |______________________________________|
 
       \Earth Crystal 6
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         _________     ___ 
        |         |   |   |
         ¯¯¯¯¯¯¯| |   | I |
                | |___|   |
           _____|        |
          |       |¯¯¯¯| |
          | |¯¯¯| |__  | |
         _| |___|    | | |
        |          I | | |
        | I |¯¯¯\____| | |
        |___|        __| |
             _______/     |
            |           Sh|
            | |¯¯| |¯\____|
         ___| |  | |
        |     |__| |______
        | I               |
        |___|¯¯¯¯¯¯¯¯¯¯¯| |
           _____________| |
          |               |
          | |¯¯¯¯¯| |¯¯¯| |
         _|  ¯\ /¯   \  | |
        |     |_|     | | | 
        | N         I | | |
        |___|¯¯¯¯¯|___| |P|
                         ¯      
       \Earth Crystal 7
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                ___      _
               |   |    | |
               | I |    | |
               |   |    | |
                | |_____| |
                |  _______|
         _______| |_______
        |  _________      |
        | |         |     |
        | |  ___    | I   |
        | |_|   |   |___  |
        |  _  I |       | |
        | | |___|  ___  | |
        | |  ___  |   |_| |
        | |_|   | | I  _  |
        |___  I | |___| | |
            |___|  ___  | |
                  |   | | |
                  | N | | |
                  |   |_| |
                  |  _____|
                  | |  ___
                  | |_|   |
                  |  _  I |
         _________| | |___|
        |P          |
         ¯¯¯¯¯¯¯¯¯¯¯
     \Dustup
      ¯¯¯¯¯¯
        NOTE: You cannot access this forest until you clear Lilith's Lair
              (below).

        Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Shield Bible;
               Brilliant Gem; Amazon Eye
        Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
              Seedlefich Egg; Holefich Egg
        Enemies: Evolution 3
        Kalma: Scorpy; Rugglchu; Machoang; Majj; Ela Ela; Gigatiran; Shroomie;
               Amorg; Trinoculus; Dumbler; Sulligalan; Ninunga; Bigby; Hoohaw

       \Dustup 1
        ¯¯¯¯¯¯¯¯
         ___       ___
        |   |     |   |  |¯|
        |   |     | S |  | |
        |   |_____|   |  | |
         ¯\         /¯   | |
           ¯¯¯¯| |¯¯     | |
         ______| |       | |
        |P       |  ___  | |
         ¯¯¯¯¯¯| | |   |_| |
         ___   | | | I     |
        |   |__| | |___|¯| |
        | I      |_______| |
        |___|¯¯|___________|
             
       \Dustup 2
        ¯¯¯¯¯¯¯¯
         __________________
        |_________   ____  |
         _________| |____| |
        |      ___   ____  |
        |     |   | |    | |
        |   I |   | |  __| |
        |  ___| __| |_|     |
        | |    |  _   _   I |
        | |    | | | | |____|
        | |____| |_| |______
        |_   __   _   ____  |
          | |  | | | |___ | |
         |   | | |_|     || |
         | I | |___    Sh|| |
         |___|     |_____|| |
          ________________| |
         |      __   _______|
         |     |  | |
         |   I |  | |    ___
         |  ___|  | |  _/   |
         | |___   | |_/   S |
         |     |  |P        |
         |   I |   ¯¯¯¯\_  / 
         |     |_________| |
         |_________________|

       \Dustup 3
        ¯¯¯¯¯¯¯¯
         _               ___
        | |             |   |
        | |__________   | I |
        |            |  |_  |
        | |¯¯¯¯¯¯¯¯| |____| |
        |  ¯¯¯¯¯¯¯¯         |
        | |¯¯¯¯¯¯¯¯| |¯¯¯¯| |
        | |       _| |    | |
        | |      /    \___| |
        | |_____|           |
        |_______    I |¯¯¯| |
                |  ___|   | |
        |¯¯¯|   | |       | |
        | I |   | |       | |
        |   |   | | |¯¯¯|_| |
         | |____| | | I     |
         |  ______| |___|¯| |
         | |______________| | 
         |                  |
         | |¯¯¯¯¯¯¯| |¯¯¯¯| |
        |   |     |   |   | |
        | C |     | I |   | |
        |___|     |___|   |P|
                           ¯
       \Dustup 4
        ¯¯¯¯¯¯¯¯
               ___    ___
         __   |   |  |   |
        |  |  | I |__| I |
         | |  |_   __   _|
         | |    | |  | |
         | |____| |__| |
         |  ____   ____|
         | |    | |   ____
         | |    | |__/    |
        |   |___|  _    I |
        | I       | |___  |
        |___|¯¯¯| |     | |
                | |     | |
         _______| |_____| |
        |  _____   _______|
        | |   __| |
        | |  /     |  |¯¯¯|
        | |_|    G |  | Sh|
        |  __      |  |   |
        | |  ¯¯¯¯¯¯    | |
        |  ¯¯¯¯¯¯¯¯¯¯¯¯  |
         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |
                       |P|
                        ¯
       \Dustup 5
        ¯¯¯¯¯¯¯¯
              ___        _
             |   |      | |
             | I |      | |
         ____|   |______| |
        |  _____________  |
        | |  ___   ___  | |
        | |_|   | |   |_| |
        |  _  I | | I  _  |
        | | |___| |___| | |
        | |_____________| |
        |________   ______|
           ___   | |
          |   |__| |
          | Sh __  |
          |___|  | |
         ________| |______
        |  _____________  |
        | |   ___    ___| |
        | |__|   |  |     |
        |  __  L |  | I   |
        | |  |___|  |___  |
        | |_____________| |
        |  ___     _______|
        | |   |   |
        | |   | I |
        |P|   |___|
         ¯
       \Dustup 6 
        ¯¯¯¯¯¯¯¯  
                                   __________
                                  |          |
                                  | |¯¯¯¯¯¯| |
                           ___    | |   ___| |
                          |   |   | |  |     |
                          | I |   | |  | I   |
                          |   |   | |  |___  |
                           | |____| |______| |
                           |  ____   ________|
                           | |    | |___
                           | |    |     |
                           | |    |   I |
                           | |    |  ___|
     ___          _________| |____| |________
    |   |        |  _     _   _   _________  |
    |   |        | | |   | | | | |   ___   | |
    |   |        | | | I | | | | |  |   |__| |
     | |         | | |___| | | | |  |    __  |
     | |_________| |_______| | | |  |___|  | |
     |  _________   __   __  | | |___   ___| |
     | |    ___  | |  | |  | | |     | |     |
     | |   |   |_| | |   | | | |     | |     |
     | |   |    _  | | B | | | |  ___| |___  |
     | |   |___| | | |___| | |_| |_________| |
     |P ¯¯¯¯¯¯¯¯¯  |       |_________________|
      ¯¯¯¯¯¯¯¯¯¯¯¯¯


                                D. Fire Forest
    
     \Fire Spy
      ¯¯¯¯¯¯¯¯
        Items: Mugwort; Mel's Elixir 1; Flawed Stone; Dull Stone; Flame Book;
               Protect Book
        Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
              Heluch Egg
        Enemies: Evolution 2
        Kalma: Redoble; Nagglchu; Tiki; Patadreck; Skaluch

       \Fire Spy 1
        ¯¯¯¯¯¯¯¯¯¯
                ___    _
               |   |  | |
           _   | I |  | |
          |P|  |   | _| |
          | |___| |_/   |_ 
          |  _____   ___  |
          | |_____| |   | |
          |     __  |  _| |
           ¯¯| |  | |_|  _/
            |   | |     \
            | S |  ¯¯| I |
            |   |     \_/
             ¯¯¯

       \Fire Spy 2
        ¯¯¯¯¯¯¯¯¯¯
                           _
           ______   ___   | |
          |P     |_|   |  | |
           ¯¯¯¯|     S |  | |
               / /¯|___|  | |
              / /         | |
            _| |         / /
           /    \       / /
          | I __ \_____/ \
           \_/  \______ I |
                       \_/

       \Fire Spy 3
        ¯¯¯¯¯¯¯¯¯¯
           ___      __________
          |   |____/          |
          | I      __/¯¯¯¯¯¯\ |
          |   |¯| |   ___   | |
           ¯¯¯   \ \_|   |  | |
           ___   /     W |  | |
          |   | | /¯¯|   |  | |
          | S | | |   ¯¯¯   | |
          |   | | |      _  | |
           \ \__\ |     / \ | |
            \____ |    | I \| |
          ______/  \____\   __|
         |P      /\        |
          ¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯

       \Fire Spy 4
        ¯¯¯¯¯¯¯¯¯¯
        BOSS: Blumen
        HP: 150
        Attacks: Attack, Stroke Chance, Looking Around
           _    ___         _
          |P|  |   |       | |
          | |  | I |       | |
          \ \  |   |      |  |
           \ \  | |       | |
            \ \_| |_      | | 
          ___\_     |_____/ \ 
         |   |_| |¯\       I |
         | I  _  |  ¯¯¯¯¯¯\_/
         |___| \ \
          ___   | |___     ___
         |   |___\    \___|   |
         | B       /¯\      I |
         |   |¯¯¯¯¯   ¯¯¯¯|___|
          ¯¯¯
     \Fire Throne
      ¯¯¯¯¯¯¯¯¯¯¯
        Items: Mugwort; Mel's Elixir 1; Pretty Stone; Dull Stone, Attacking
               Book; 
        Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
              Heluch Egg
        Enemies: Evolution 2
        Kalma: Nigglchu; Nitchu; Sandsparrow; Niki; Gelapper; Eyeshroom

       \Fire Throne 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
            ______     _______
           |____  \___/       |
                \_______/¯¯¯| |
           |¯¯¯|            | |
           | N |            /  \__
           |   |           | I    |
            | |    ______   \_/¯| |
             \ \__/  __  \      | |
             |      |  \ |     / /
             / /¯¯¯¯   /  \   | |
            | |       / /\ |__/ \
           |   |     | / |____ I |
           | I |     | |      \_/
           |___|     |P|
                      ¯
       \Fire Throne 2
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
               ___    _______
              |   |__/ ______|
              | I  _  /
              |___| | |
                    / / _____
               ___ | | /     |
              |   \| |/  /¯| |
              | /\      / |   |
          ___/  \ ¯| |¯¯  | I |
         |     I | | \    |___|
         | |¯¯\_/   \ |
         \ \        | |    ___
         _| |      /   \__|   |
        |  /      | /¯\___  I |
        | /      |  |     |___|
        | |     /   |____
        | |____/ /\____  |
        |   ____/     /  \___
         \ |         | N __  |
         | |  ___     \_/  | |
        | |__|   |         | |
        |      K |        / /
         ¯¯¯¯|___|     __| |
         _____________|  __|
        |P              | 
         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

       \Fire Throne 3
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
         ______   ______
        |      |_|      \
         ¯¯¯¯|       \¯\ |
          /¯¯   |¯| I || |
          | |¯¯¯   \_/ | |
         |   |        |  |
         | I |       _| |
         |___|      / \\ \
          ___   __ | A | |
         |   |_|  \_\   _|
         | I     \_____/
         |___|¯| |
            ___ \ \_____
          _|   | \____  |
         |   I |     /  |_
         | |___|    | I _ |
         | | _       \_// |
         | |/ \   _____/ /
         |   S | |  ____/
          ¯\  /__/  \_____
           |______/\     P|
                    ¯¯¯¯¯¯
       \Fire Throne 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
         BOSS: Dela Getchu
         HP: 500
         ATTACKS: Attack, Dark Attack, Sonic Boom, Burn Shot

           ____    ________              
          |__  \__|        |           
             \   _ I |¯¯\  |           
              | | \_/    | |             
         |¯¯¯|| |_      |   |         
         | I ||_  |     | B |         
         |   |  | |     |___|         
          | |  _| |____                   
          \ \_/ __     \___             
          / ___/  \ |¯\    \            
         | /      | |  ¯¯¯| |         
        |   |    |   |   |   |           
        | I |    | I |   | P |                     
        |___|    |___|   |___|             
                                     
     \Firewalking 
      ¯¯¯¯¯¯¯¯¯¯¯
        Items: Meta-Mugwort; Mel's Elixir 3; Pretty Stone; Cute Gem; Blaze
               Book; Hard Hit Book; Defense Book; Quick Book
        Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
              Heluch Egg
        Enemies: Evolution 3
        Kalma: Mardreck; Skuimel; Dongle; Tiral; Radreck

       \FireWalking 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯ 
         ________       ___                                   
        |        |   __|   |                                                 
         ¯¯¯¯¯¯| |  /    I |                        
             __| | | |¯|   |                   
            |    | | |  ¯¯¯                    
            | |¯¯  | | |¯¯¯|        
           /   \__/ /  | I |               
          | I ___  /   |   |                  
           \_/ _/ |     | |                      
              |  _/     | |                
              | | _      \ \              
              | |/ \      | |                    
          ___ |   I |    / /               
         |   | \_  /    | |                    
         | N |   \ |   |   \                
         |   |    | \_/ /¯\ \               
          | |      \___/   \ |       
          | |   ___        | |            
          |  \_|   |     _ | |           
          |_  _  I |    / \| |           
           _| ||___|   | I   |           
          |  _|  ____   \   /              
          | |  _/ __ \___| |                               
          |_ \/  /  \______/        
            \    \____   _______            
             ¯/       \_/      P|           
              | I  /¯\___/¯¯¯¯¯¯       
               \__/                        
                                          
                                       

       \Firewalking 2
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
                                ___             _
                               |   |___        | |
                               | I     |_____  | |
                               |   |¯|______ | | |
                                ¯¯¯        /  \/ /
                               |¯¯¯|      | I    \
                               | I |       \_/¯| |
                               |   |           | |
                                | |   ________/ /
                                | \__/          \
                                 \    /¯| |¯¯¯\ |
                                 / /¯¯ |   |  | |
                                 | |   | F |  | |
                                _| |   |___|  | |
                              _/   |    _____/ /
           __________    ____/  /¯\ \  |       \
          /          |__/  ___/¯   | |_| |¯¯¯\ |
         / /¯| |¯¯¯|     _/ ___    |     |   | |
        | | |   |   ¯¯| |__|   |    ¯¯¯| |   | |
       |   || I | ___ |      I | ___   | | __| |
       | I ||___||   |_\ \¯|___||   |_/ / |  __|
       |___|     | A     |      | I    /  | | 
        _____    |___|¯¯¯____   |   |¯¯  |   | 
       |P    |__________/    \___| |     | N |
        ¯¯¯|______________|¯\______|     |___|
             
       \Firewalking 3    
        ¯¯¯¯¯¯¯¯¯¯¯¯¯ ___|¯¯|    
        |¯¯¯|________/      |                    
        | I  ______   _/¯|__|          
        |___|      | |__                  
                  /     |             
                 / /¯¯\  \                
          ______/ |    \ |     
         /        |    | |      
         | /¯¯¯¯¯¯     | |       
         | |     |¯¯¯|_| |      
        /   \    | I     |             
        | I  |   |___|¯| |                    
        |  _/          | |           
        | |            / /           
        | |      |¯¯¯|_| |            
        | |      | S     |           
        |  \     |___|¯\ |               
        |  |___        | |                   
         \     \_   _  | |                    
         | |¯¯\  |_| \_/ |               
         | |   |        /             
         \  \   ¯¯¯¯¯\  \             
          | |         | |              
       |¯¯ _/___   __ | |                 
       |  / |   | /  \| |              
       |   ¯  I || I    |          
       |  /¯|___| \  _  |               
       | |    ____| | | |             
       | |   /     /  / /          
        \ \_| _/¯¯¯  | |             
        |    / ___   / /           
        | |¯¯ |   |_| |               
        | |   | I   __|        
        |P|   |___|¯                  
         ¯                     
                                                                      
       \Firewalking 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
         BOSS: Giralooza
         HP: 600
         ATTACKS: Attack, Solia, Samakia, 
         _____                             
        |     |   _                  
         ¯¯¯| |__/ \                            
            \____ I |                          
                 \ /        ___                
                 | |       |   |          
                 | |__     | I |           
                 |__  |    |   |          
                    | |_    | |             
                    |_  |  / /           
                /¯\_  | | | |           
               | I  | | |_| |              
                \  \ \|      \           
                 | |\    /¯¯| |            
               __| | ¯| |  |   |             
             _|  _/   | |  | I |        
            |   |     \ \  |___|              
            | |¯ |¯¯¯|_| |                           
            | |  | I  ___|                          
            | |  |_  |                          
            | \____| |                           
             \   ___  \   ___                             
              | |   | |__|   |                        
             |   |  |      I |                
             | B | _| |¯¯|___|              
             |___||  / _                      
                 _| | / \                
             ___/   |/ I |             
            |    /\__   /                        
            | |¯¯    \ |                       
           |   |     |  \____                  
           | I |      \     P|                       
           |___|       ¯¯¯¯¯¯                      
                                              
     \Fire Tower
      ¯¯¯¯¯¯¯¯¯¯
        Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Cute Gem; Inferno
               Book; Steelwall Book
        Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
              Heluch Egg
        Enemies: Evolution 3
        Kalma: Knucklchu; Sandhawk; Chamiluna; Giralooza; Paradrager;
               Mammagamma; Blumen; Dela Getchu; Volkaiser; Nildrager; Devilchu

       \Fire Tower 1
        ¯¯¯¯¯¯¯¯¯¯¯
                            _      ___________
                           / \____/  _________|
                          | I       /____
                           \ /¯¯¯¯|____  |
                           | |        /  \____
                           | |       | I      |
                          | |  ___    \_/¯¯¯| |
                          | |_|   |         | |
                          |  _  N |         | |
                          | | |___|         / /
         ___               \ \        ___  | |
        |   |               | |      |   |__\ \
        | N |      ________/ /       | I  __  |
        |   |  ___|  _____  /     _  |___|  | |
         | |  /  _   \    | |____/ \        | |
         | | | |¯ | I |   \_      I |  _____/ /
         / | | |__ \_/      | |¯¯| /__/    __/
        | /  |  _ \         | |  |_____/| |
        | |  | | \ \  _     \ \   _     / \___
        | |__/  \ | |/ \     | |_/ \   | I    |
        |      I ||   I |    |    N |   \_/¯| |
        | |¯¯¯\_/  ¯¯| /_____/ /¯\ /________/ /
        |P|          |________/  |___________/
         ¯               
       \Fire Tower 2
        ¯¯¯¯¯¯¯¯¯¯¯¯
         _       ___    ___
        | |     |   |  |   |
        | |     | I |  | A |
        \ \_    |   |  |   |
         \  |____| |_   | |
         /           \__/ /
         | |¯¯¯¯¯¯¯\     /
         \ \        ¯¯| |
          | |        /   \_
         |   |      | F _  |
         | E |       \_/_| |
         |___|  _____  |  _|
          ___  |   _ | | |
         |   | | |¯/  \| |
         | N | | || I ___ \
         |   | | | \_/ _ | |
          | |  | |    / \| |
          \ \_/ /    | I   |
           |   / ____ \  |¯
           | |¯ /    |_| |
           / \_/ /|_     \
          | I   /   | |¯\ \
           \ /¯¯   |   | | |
            ¯      | I | | |
                   |___| |P|
                          ¯
       \Fire Tower 3
        ¯¯¯¯¯¯¯¯¯¯¯¯
                            ________   ____
                           /        \_|    |
                          | /¯¯¯¯¯/     |¯¯
                          | |    | I _  |
                          | | _   \_/ | |___
                          | |/ \      |     |
                          |   I |     |   I |
                           ¯|  /     /  ____|
                            | |_____|  /
                             \_       |
                            ___/ \¯¯¯¯   ___
                           |    I |     |   |
                           | |¯\_/      | I |
                           \ \          |   |
        ___    ____         | |__        | |
       |   |__/ __ |        |    \_______| |
       | I     / /  \_   ___/ |¯\_______  _/           
       |___|¯¯¯ | E   |_|     \        /  \_
                 \_/|     |\ I |      | I   |
                  __| |¯| | \_/        \_/| |
              _  /     \ \ \_/¯\       /¯\| |
             / \| |¯|   | |   I |     | I   |
        ____| I __| | I |  \   /_______\  |¯
       |P      |    |___|   ¯|____________|
        ¯¯¯¯¯¯¯
       \Fire Tower 4
        ¯¯¯¯¯¯¯¯¯¯¯¯
         BOSS: Nam

           Nam is easily the most difficult of the four Orb bosses. His wind
        side will fling Maldiards at you, which do a decent amount of damage,
        and his fire side will thwack you with Comet Strike and Shockwave. The
        real danger, however, comes from his earth minions.

           The know Explode, an attack that does a flat-out 150 damage to
        whatever it hits. That's a lot, and the Dela-Gethus that have it are
        rather difficult to kill. To make this fight easier, keep some Inferno
        Books (and resurrect books, if you can find them) on hand. Try and get
        rid of those Dela-Gethus ASAP (put them to sleep, stone them, etc.), or
        you're in for quite a fight. Good luck!

      \Fire Heat
       ¯¯¯¯¯¯¯¯¯
        NOTE: You cannot access this forest until you clear Lilith's Lair
              (below).

        Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Brilliant Gem;
               Flame Rose; Inciting Book; Steelwall Book
        Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
              Heluch Egg
        Enemies: Evolution 3
        Kalma:  Knucklchu; Sandhawk; Chamiluna; Giralooza; Paradrager;
               Mammagamma; Blumen; Dela Getchu; Volkaiser; Nildrager; Devilchu

       \Fire Heat 1
        ¯¯¯¯¯¯¯¯¯¯¯
                          _
         /¯\______       | |
        | I       |______| |
         \ /¯¯¯¯|  _____   |
         | |____/  \    | |
         /        I |   \ \
        | /¯| |¯¯\_/     | |
        | | |  ¯|       / /
        | |  ¯| |      | |
        |P|  |   |     |   |
         ¯   | N |     | I |
             |___|     |___|

       \Fire Heat 2
        ¯¯¯¯¯¯¯¯¯¯¯
         __________
        |________  |
                 | |     _
                 / \____/ \
                | I      I |
         ___     \_/¯¯¯¯\ /
        |   |___        | |
        | I     \_______/ \
        |___|¯¯\____     I |
             /¯¯\___| |¯\_/
            | /\       | ___
          _/  \ ¯¯¯¯¯| ||   |
         /   I |  ___|    I |
        | |¯\_/  |     ||___|
        | |      | |¯¯¯
        | |     |   |   |¯¯¯|
        | |_    | O |   | I |
        |   |   |___|   |   |
         ¯| |____________| |
          |                /
          | |¯¯¯¯| |¯¯¯¯| |_
         |   |  |   |   |   |
         | I |  | I |    ¯| |
         |___|  |___|     |P|
                           ¯
       \Fire Heat 3
        ¯¯¯¯¯¯¯¯¯¯¯
         ___               _
        |   |     |¯¯¯|   | |
        | I |     | I |   | |
        |   |     |   |  / /
         | |_____  | |   | |
        |        \_| |___| |
        | |¯¯| |\_____    _/
        | |  | |     _| |¯
         \ \ | |    |   |
          | | \ \   | |¯ ___
          | |  | |__/ /_|   |
          | |  |________  N |
          |P|           |___|
           ¯
       \Fire Heat 4
        ¯¯¯¯¯¯¯¯¯¯¯
         ___       ___    _
        |   |_____|   |  | |
        | I         I |  | |
        |___|¯| |¯|___|  | |
              | \_______/ /
         ___   \_        /
        |   |___/ /¯¯/  |
        | I      /  | I  ¯|
        |___|¯\ /    \_/| |
         ___  | |       | |
        |   | | | |¯¯¯|_| |
        | I | | | | I  _  |
        |   | | | |   | | |
         | |  | |  ¯¯¯  | |
         | \__| |_______| |
          \__      _ _____|
         ___ | |¯¯¯/ \____
        |   || |  | I __  |
        | N || |   \_/  | |
        |   || |       _/ /
         | \_/ |   ___/  /
         |      \_/    _/
         | |¯¯¯\   /¯| |
        |   |   | | |   |
        | I |   | | | I |
        |___|   |P| |___|
                 ¯
       \Fire Heat 5
        ¯¯¯¯¯¯¯¯¯¯¯
                                                _
                                   _______     | |
                               ___|       |  __| |
                              |     |¯¯¯| | | ___|
                              | I   |   | |_/ \
                              |___  |   |    I |
                               ___/ /    ¯¯¯\_/
                              |  __/        ___
                              | |     _____|   |
                              | |____/       I |
                              |_       /¯¯¯|___|
                                ¯| |¯| |___|¯¯¯|
         ___         ___         | | |_   _  I |
        |   |___    |   |_______/  \   | | |___|
        | I     |_  | I           I |  / /  ___
        |   |¯|__ | |___|¯| |¯¯¯¯\_/  | |__|   |
         ¯¯¯   __\ \      | |         |      I |
        |¯¯¯|_/    ¯¯¯¯¯\ \ \         | |¯¯|___|
        | I    /| |¯¯¯¯\ \| |   ___   | |   ___
        |___|¯¯ | ||¯¯¯|\ | |  |   |__| |__|   |
         _______| || I      |  | S           I |
        |P        ||___|¯¯¯¯   |___|¯¯¯¯¯¯¯|___|
         ¯¯¯¯¯¯¯¯¯
       \Fire Heat 6
        ¯¯¯¯¯¯¯¯¯¯¯
         ___          _____
        |   |_____   |  ___|
        | I       |  | |
        |___|¯¯¯| |  |  ¯|
                | |   ¯| |
             ___| |___/   \
            |            I |
         __/  \¯\ \¯¯¯¯¯\_/
        |    I | \ \
        | |¯\_/   | |
        | |       \ \
         | |       | |
        |   |       \ \
        | E |       /  |___
        |___|      | I     |
                    \_/¯¯| |
         _|¯¯¯|     /¯\_| |
        |   N |    | I    |
        | |___|     \ /¯¯¯
         \ \________| |_
         _|  __         \
        |   |  ¯| |¯¯¯¯\ \
        | |¯   |   |  |   |
        | |    | I |  | I |
        |P|    |___|  |___|
         ¯
       \Fire Heat 7
        ¯¯¯¯¯¯¯¯¯¯¯
         ______        ___
        |____  |     _|   |
            _| |   _/   N |
           |  _| _/  /|___|
          /  |__/  /¯
         | I __   /    ___ 
          \_/ _| |    |   |
             |   |    | N |
             | |¯_    |   |
             | |/ \    | |
             |_  I |   | |
               ¯\ /    | |
          |¯¯¯| | |____| |
          | I |  \______ \
          |   |         \ |
           | |_|¯¯¯|  _ | |
           |  _  I | / \| |
           | | |___|| I   |
          | |   ___  \ /¯¯
          | |__/   \_| |
          | ____/¯\____|
          / \
         | I ¯¯¯\______
          \_/¯\       P|
               ¯¯¯¯¯¯¯¯
      \Firestorm
       ¯¯¯¯¯¯¯¯¯
        NOTE: You cannot access this forest until you clear Lilith's Lair
              (below).

        Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Brilliant Gem;
               Flame Rose; Inciting Book; Steelwall Book; Sharp Book
        Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
              Heluch Egg
        Enemies: Evolution 3
        Kalma: Knucklchu; Sandhawk; Chamiluna; Giralooza; Paradrager;
               Mammagamma; Blumen; Dela Getchu; Volkaiser; Nildrager; Devilchu

       \Firestorm 1
        ¯¯¯¯¯¯¯¯¯¯¯
         ___              _
        |   |_____       | |
        | N       |      | |
        |___|¯¯¯| |       \ \
           ___  | |       | |
          /   \_/ /___    | |
         | /¯\       P|    \ \
         | |  ¯¯| |¯¯¯ /¯\ | |
        |   |   | |   | I || |
        | I |   \ \____\     /
        |___|   |_________|¯¯

       \Firestorm 2
        ¯¯¯¯¯¯¯¯¯¯¯
          ________        _
         |        |______/ \
          ¯¯¯¯¯¯/         I |
               | I |¯¯¯¯¯\ /
            ___ \_/      | |
           |   |___      | |
           | I     \_____/ \
           |___|¯\_   ___ I |  
              ___  | |   \_/   
             /   \_| |    ___
            | |¯\____ ¯| |   |      
           /   \    _|  ¯  I |     
          |   I |  /   |¯|   |         
          | |\ /  | |¯¯   ¯¯¯     
          | | ¯   | |  
          | |    |   |                  
          | |_   | S |   |¯¯¯|                  
          |   |  |___|   | I |              
           ¯| |          |   |                
            |  \____      / |                                           
           _|       \_/¯¯¯_/                                         
          |   |¯¯¯¯\  _  |__                                       
          | I |    | / |_   |                                      
          |   |   |   |   | |        
           ¯¯¯    | I |   | |                
                  |   |   |P|                
                   ¯¯¯     ¯                      
                                                                            
       \Firestorm 3
        ¯¯¯¯¯¯¯¯¯¯¯
     __________        _                                      
    |          | |¯¯¯¯¯ \                                 
     ¯¯¯¯¯¯¯|  |_|   _   |                                     
          |¯   __    \\  |                                 
      /¯¯¯    |  \ I ||  |                               
     /  /¯¯¯¯¯    \_/ |  |                      
     | |              |  |                                                                 
    |   |             |  |                                 
    | N |           _ |  |                                       
    |   |          / \ \  \                                      
     ¯¯¯          | I | |  |                                   
           ___   __\_  ¯   |                                
          |   |_|  \_/    /                                     
          | I  _  /\      |                                   
          |   | \ \ ¯¯¯¯¯¯                                         
           ¯¯¯   \ ¯¯¯¯¯¯\                    
                   ¯¯¯¯|  |_                                      
               |¯¯¯|   /    \                  
              /  K |  /      |_                       
             |     |  \ N      |                                 
           |¯ /¯¯¯¯    \_/¯¯|  |                                       
           |  |/¯\     _____/  |                                 
           |  | N |   |   ____/          
           |     /____/   \    |¯¯¯|     
           |         __/¯\ ¯¯¯¯  P |        
            ¯¯\    /¯     ¯¯¯¯¯|___|
               ¯¯¯¯                     

       \Firestorm 4 
        ¯¯¯¯¯¯¯¯¯¯¯
        ___    ___   __
       |   |  |   | |  |
       | I |  | I | |  |
       |   |  |   | |  |
        | |    | |  |  |
        \  \  /  /  /  /
         |  ||  |  |  |
        /  \/  /___|   \
       | I     ______ I |
        \_/|  |_     \_/
           |__  |__/¯\
           __/ __   I |
          /  _/  \   /
        _/   \    | |_
       /  /\  \   |_  |
      |   ||  |     /  \
      | I ||  |  _ | I  |
      |___| \  \/ \ \_  |
       ___   \__ N |  | |
      | P \_____\ /__/  /
      |________________|   
        
      
       \Firestorm 5
        ¯¯¯¯¯¯¯¯¯¯¯
         ___       ___    _
        |   |_____|   |  | |
        | I         I |  | |
        |___|¯| |¯|___|  | |
              | \_______/ /
         ___   \_        /
        |   |___/ /¯¯/  |
        | I      /  | I  ¯|
        |___|¯\ /    \_/| |
         ___  | |       | |
        |   | | | |¯¯¯|_| |
        | I | | | | I  _  |
        |   | | | |   | | |
         | |  | |  ¯¯¯  | |
         | \__| |_______| |
          \__      _ _____|
         ___ | |¯¯¯/ \____
        |   || |  | I __  |
        | I || |   \_/  | |
        |   || |       _/ /
         | \_/ |   ___/  /
         |      \_/    _/
         | |¯¯¯\   /¯| |
        |   |   | | |   |
        | I |   | | | O |
        |___|   |P| |___|
                 ¯
       \Firestorm 6
        ¯¯¯¯¯¯¯¯¯¯¯
                             ___             __
                            |   |   ___     |  |
                            | I |  |   |    |  |
                            |   |  | I |_   |  |
                            _| |___|     \_/  /
                           |          /¯\    /
                            ¯| |¯¯|  |   |  |
                            |   | |  |  /   |__
                            | I |  \  \| I     |
                            |   |   |  |\_/¯|  |
                             ¯¯¯    |  |    |  |
         ___    ___    ___  |¯¯¯¯¯¯¯  /     |  |
        |   |  |   |  |   | | I     /¯ ___  |  |
        | I |  | I |  | I | |   |\  \_|   | |  |
        |   |  |   |  |   |  ¯¯¯  |     I | |  |
         | | ___| |____| |_     _ | |¯|   | |  |
         | |/              |   / \| |  ¯¯¯  |  |
        |    /¯¯| |¯¯¯¯¯|  |  | I   |   ___/  /
        |  |¯ _/   \    |_  \_ \  /¯   |     /
        | P| |    I | ___ \_  \|  |_   | I    \
        |__| |  /\_/ |   |__\__     \  |___|\  \
             |  |    | B    \  \__ I |   /¯\_|  |
             |  |    |___|¯\ |    \_/   | I    /
              \  \_________/  \__________\    /
               \_____________________________|


   \Dark Forests
    ¯¯¯¯¯¯¯¯¯¯¯¯
      To gain access to the Dark Forests, you first must complete the first
    four levels of each of the above forests. Once you've beaten the bosses
    that guard the Orbs, you get to fight the Kalma that posseses you.

         BOSS: Kalma
         HP: 1000
         ATTACKS: Attack, Poison Storm, Power Drain, Dark Crash

           This particular boss is surprisingly easy, esepecially when you
         consider the four Orb bosses you had to fight just to earn the
         privilege of fighting him. Your biggest problem is his sky-high
         defense that makes it rather difficult to hurt him. Counter this
         with on of the Samakilna-type attacks (wind, lowers defense), and
         make sure your water side has a healer or two with Medinia or Medinite
         Beware his Power Drain attack, that is not only rather powerful but
         has the potential to undo a lot of your damage to him. Like all
         bosses, he's immune to hp-based attacks like Fossa Magna and Magma,
         and extremely hard to hit with most status attacks.

     Beating him gives you access to the four Dark forests. And beating _those_
   will bring you straight to Lilith's Lair, and the last boss fight.  After
   you gain access to the dark forests, you lose your ability to go through
   the Kumari Gate (i.e., visit any of the non-dark forests).  However, beating
   the boss of one of the dark forests will restore your ability to go to the
   corrisponding light forest.

     These dark forests have some very complicate princess vines (many levels
   actually have more than one). They're marked on the map as P1, P2, etc.,
   and they lead to the spots on later maps marked S1, S2, etc. For each map,
   you need to first locate the Kalma boss and defeat it.  Doing so will earn
   you a key to a gate (marked on the maps as "*").  This gate, in turn, will
   lead to the real boss.  Good luck!

   \Entrance of Darkness
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    E     Dark Earth Forest Entrance
    Wa    Dark Water Forest Entrance
    Wi    Dark Wind  Forest Entrance
    F     Dark Fire  Forest Entrance
    L     Lilith's Lair     Entrance

             ___       ___
           _| E |     / F |
           \    |    /    |     __
            \   |   /    /    _/  \
             \   \  |  /    _/     |
       __      \  \/  |   _/     Wi|
      /  \_____/      |__/  _/\___/
     |Wa  ____            _/
      \__/    \    L     /
               \        /
                \      /
                 \    /
                 |    |
                 |    |
                 |    |
                |      |
                 |____|
              

      
                             E. Dark Water Forest
      
        Items: Mel's Elixir 7; Tendai Herb; Lovely Gem; Resurrect Book; Twill
               Mugwort; HP Back++ Book; Healing Book; Full Heal Book; MP Back++
               Book; Calabas Herb; Deep Marine
        Eggs: N/A
        Enemies: Evolution 3
        Kalma: Scorpy; Rugglchu; Machoang; Majj; Ela Ela; Gigatiran; Shroomie;
               Amorg; Trinoculus; Dumbler; Sulligalan; Ninunga; Bigby; Hoohaw

       \Dry River Level 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          _  ________________
         / \/                |
        | S    ________      |
         \_   /        |_    |
           |__|          |   |
                  ___    |_  |
                 |   |     | |
                 | P1|    _| |
                 |   |   |   |
                  | |    |   |
           ___    | |____|   |
          |   |   |  ___     |
          | I |   | |   |_  |
          |   |   | |    /  |
           |   \__| |   | I |
           |      __|   |___|
           |    _|
           |   |   _
           |   |__| |_    ___
           |          |__|   |
           \           __  P2|
           /          |_ |___|
          | I |\________|
           \_/

       \Stagnant Pond Level 2
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           _____________
          |             |
          | S1     __   \
          |_      /  \   \
            |     \   | |¯
            \    I |  |*|
             |    /   | |
              |  |    | |
            _|   \    | |
           /     |   |   |
          | I    \_  |   |
           \_/\    | | P7|
               | |¯  |___|
             __| |
           _|     | _
          |       // \
          |_      ¯ I |
           _|        /____
          |             P5|
         _|            _/¯
        |_           _/
          |   ||_   \
          | I |  | S |
          |___|   \_/
                   

       \Dry River Level 2
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                        _
               ________/ \
              /         I |
          ___/           /
         |               |
         |I              |
         |__            _|
            |          |
           /           |
          |         S2_|
          |          |
          |          |
           \P3      _|
            ¯|     |
            /      |_
           |         |
          /          |
         |I          |_
         |             |_
         |               |_
         |                 |
         |                 |
         |               P4|
          ¯¯¯|     S     |¯
              ¯¯¯¯¯¯¯¯¯¯¯

       \Dry River Bed
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
            ______  _
         __|      \/ \
        |           I |
        | S3        _/
        |___       |____
            \           |
         ___|           |
        |              /
        | S           |
        |___         _|
            \_    __/
              |P0|
               ¯¯
          
       \Stagnant Pond Level 3
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             ____________
           _|            |_
          |S4            P6|
          |_              _|
            |_   ________|
             _| |_
           _/     |_    ___
          /         |__|   |
         /           __  I |
        | S /\______|  |___|
         \_/

       \End of Stagnant Pond
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  ___
             ___ |   |__
            /   \\      \_
           | S            |
            \        _/|S5|
         ___/  __    ¯||__|
        |     /  |     ¯¯¯¯¯|
        |     \  |         _|
        |_     | |        |
          |  I | |      I |
           \___| |     ___|
                |    _|
                |P0 |
                 ¯¯¯
       \Stagnant Pond Terminus
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Water Kalma [1]
        HP: 1000
        Attacks: Dark Crash, Life Crash, Attack, Ramakia
         _________________
        |S6               |
        |  ____   |¯|   I |
        | |__  |__| |_    |
        |    |  ______|   |
        |  \¯  |   ___    |
        | I |  |__|   |   |
         \_/    __   _|   |
         ______|  | |     |
        |P0       |_|     |
        |______________ S |
                       \_/

       \Abyss Level 3
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
         ___________   _____
        |S7    ___  | |     |
        |_   _|   | | |  ___|
          | |_/¯\ | |_| |  _
          |    I ||     |_| |
          |     / /      _  |
          |__  | | I ___| | |
             | |  \_/     | |
             | |___    ___| |
         __  |     |  |     |
        |P8|_|   S |  | I   |
        |__________|  |_____|

       \Abyss Level 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Water Kalma [2]
        HP: 1750
        Attacks: Attack, Life Crash, Ad Slahnit, Ramakite


                             F. Dark Earth Forest
      
        Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Shield Bible;
               Brilliant Gem; Amazon Eye; Recovery Bible
        Eggs: N/A
        Enemies: Evolution 3
        Kalma: Scorpy; Rugglchu; Machoang; Majj; Ela Ela; Gigatiran; Shroomie;
               Amorg; Trinoculus; Dumbler; Sulligalan; Ninunga; Bigby; Hoohaw

       \Desolate Field Level 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         __                 ___
        |P1|               |   |
        |  | ______________| I |
        |  |/                  |
        |                      |
        |                      |
        |_   ________________  |
          | |                | |
          | |                | |
          | |               _| |
          | |           ___/   |
          | |          |       |
          | |          | I     |
         _| |_         |       |_____     __________
        |     |        |             |   |          |
        |     |        |             |   |        S |
        |     |        |          I |    |       ___|
        |     |        |______   ___|    |      |
        |     |               | |        |      |
        |   __|               | |        |      |
        |  |         _________| |__      |      |
        |P2|        |              |_____|     / 
         ¯¯         | I             _____     /______
                    |______________|     |         P3|
                                          ¯¯¯¯¯¯¯¯¯¯¯
       \End of Desolate Field
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         __________________
        |       ____       |
        | S1   |    |    I |
        |  ____|    |      |
        | |         |____  |
        | |              | |
        | |              | |
        | |      __   ___| |
        | |__   |P0| |     |
        |    |   | | |     |
        |  S |   | |_|   I |
        |____|  |__________|


       \Wilderness Level 2
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             __________
           _|          |_
         _|          S   |_
        |                  |
        |                  |
        |                  |
        |        S2        |
        |                  |
        |_  I         _____|
          |_          ¯P4|
            |         ¯|¯
             ¯¯¯¯¯¯¯¯¯¯
       \Desolate Field Perch
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         __________________
        |      ________   _|
        | S3  |        | |
        |  ___|   _____| |
        | |      |P0     |
        | |       ¯¯¯|   |
        | |    ____  |   |
        | |   |    | |   |
        | |___|    | |   |
        |  ___   S | | I |
        |_|   |____| |___|


       \Wilderness Level 3
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         _______________________________________
        |       ________________     _________  |
        | S4   |                |   |   __    | |
        |      |_____________   | I |  |P5|   | |
        |  __   ___     ___  |   ¯¯¯   |  |   | |
        | |  | |   |   |   | |         |  |   | |
        | |  |*|   | I |   | |        _|  |___| |
        | |  | |    ¯¯¯    | |       |          |
        | |  | |______     | |___    |          |
        | |  |_______ \    |     |   |        I |
        | |___       \ \_  |   I |   |__________|
        |     |       \P7\  ¯¯¯¯¯
        |   I |        ¯¯
        |     |        ___
        |      |___   |   |
        |________  |  | I |
                 | | |     |
         ___     | |_|   __|
        |   |    |  _   |__
        | I |    | | |   P6|
        |   |____| |  ¯¯¯¯¯
        |_         |
          |   |¯¯| |_
          | S |  |   ¯¯¯|
          |___|  |    I |
                 |__/¯¯¯


       \End of Killing Fields
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         BOSS: Earth Kalma [1]
         HP: 1000
         Attacks: Attack, Mitrea, Burn Crash, Power Drain
                      ___
         ______     _/ S5|
        |      |_  |    _|
        | I      |_||| |_
        |___________| |  |
         ___________   | |
        |         _ | | _|
        | B     _| ||| |_
        |______|   |_  P0|
                     \___|

       \End of Wilderness
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         ________     ___
        | S6  _  |   | P0|
        |   _| | |_  | |¯
        |  |   |_  |_|  ¯¯¯|
        |  |_    |_    |¯¯¯
        |  __|    _|  |____
        | |______|   ____  |
        |           |    | |
        | I   __|¯| |__  |_|
        |____|    |____|

       \Killing Fields Level 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           _______________
         _|  __  S7   __  |_
        |  _|  |_____|  |_  |
        | |_             _| |
        |_  |           |  _|
          | |     _     | |
          | |_   /P\   _| |
          |   |_| 8 |_|   |_
         _|                 |                 
        |                   |
        | I      ___      I |
        |_______|   |_______|

       \Killing Fields Level 5
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Cocona

          Cocona has five Kalma minions (the unevolved form of the boss you
        beat to pass the gate), which are armed with Maltiana and Mitrea (an
        attack that boosts all stats).  Although her Kalma beasts are tough,
        they aren't that bad.  Its the second boss you need to worry about.

        BOSS: Earth Kalma [2]
        HP: 1750
        Attacks: Attack, Mitrea, Shockwave, Yagiluna, Maldiard

          After beating Cocona, you get to fight the Earth Kalma boss (most
        evolved form of the Kalma divine beast).  It is armed with Mitrea and
        Shockwave, making it quite formidable.  It also has a nice, high life,
        which means it will probably take a while to kill it.  Worse, Yagiluna 
        heals it with every use.  Sapiate, Samakilna, Barrian, and similar
        skills are absolutely invaluable.  As a boss, it tends to be hard to
        hit with any status attacks, although you might manage to stun or
        confuse it or somesuch.  Attacks that bust through defense - like
        Explode - also work very well against this thing, as Mitrea insures its
        defense is relatively high.


                             G. Dark Fire Forest
     
        Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Brilliant Gem;
               Flame Rose; Inciting Book; Steelwall Book; Sharp Book
        Eggs: N/A
        Enemies: Evolution 3
        Kalma: Giralooza; Paradrager; Dela Getchu; Nildrager

       \St. Elmo's Fire Level 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         __________________
        |____   _______    |
         ____| |_   _  |___|
        |  _     \ | |  ___
        | | ¯\  S || | |   |
        | |   ¯\_/ | |_|   |
        | |  /¯¯¯¯||  _    |
        | | |   K || | |   |
        | | |  ___|| | |   |
        | |_| |____| | |P1 |
        |____________| |___|

       \St. Elmo's Fire Level 2
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            ______________     ___________  ___
        ___/       ___ S1 |   /  ______   \/   |
       |          |   \___|  |  |      |     I |
       | S        |           \P3|     |      /
       |___       |            ¯¯      |       |
          /       |____________________|       |
         / ___________________      _________  |
        | |           __  _   |     \        | |
        | |_____     |  |/ \  |    I |       | |
        |       |____|    I | | |\___|       | |
         \       _______|\_/  | |    ____    | |
          |P2   |             | |___|  I |   | |
           ¯¯¯¯¯              |__________|   | |
                                             | |
                            ___       _______| |
                           |   \_____|         |
                           | K           I     |
                            \                  |
                            |                  |
                            |                  |
                            | P4     I       I |
                            |__________________|


       \Blaze Level 3
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
         ___     _       _
        |S2 |   / \     | |
        |  _|  | S |____| |
        | |_____\    ___  |
        |  ______   |   | |
         ¯¯      \  |   | | 
         _    ___|  |___| |
        | |  | I     ___  |
        | |__|_     |   |_|
        |  ____     |    _
        | |    \     ¯¯¯¯ |
        | |   _ ¯¯¯¯¯¯¯|  |
        |  ¯¯¯ | |¯P5| |  |
         ¯¯¯¯| | | |¯  |  |
        |¯|__| | | |   |  |
        |  ____| | |   |  |
        | |   ___| |   |  |
        | |  |_   _|   |  |
        | |    | |_____| /
        | |    |         |
        | |    |__     _/
        | |___    |   |
        |     |   | I |
        |   P6|   |___|
         ¯¯¯¯¯
       \End of St. Elmo's Fire
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         ________________
        |      __        |
        | S3  \  |     __|
        |    I | |    P0|
         \ |\_/  |___|¯¯
         | | _       _
        |  |/ \     / \_
        |    I |   | S  |
        |    _/     \_  |
        |    ¯¯\_____/  |
        |_______________|

       \Hellfire Level 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         _______   _______
        |       | |     P7|
        | S4    | |       |
        |       |_|     _|
        |        _____  ¯¯|
        |_   ___|     | S |
          | |          ¯¯¯
          | |       ______
          | |      |P8   _|
          |*|       ¯¯| |
          | |        _| |
          / \       /  _/
         |   |_    /  / _
         /     \   |  |/ \
        |     K |   \   I |
        |_     /    |    /
         /    |     |   /
        | K    |   |    \
         \    /    |     \
          |  /     \___  |
          | |__________| |
          |______________|

       \Blaze Terminus
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         ___   ___   __
        |   | |   | |S5|
        | I | | S | |  |
        |   |_|   |_|  |
        |    __________|
        |   |  ___   _
        |   |_|   |_/ \
        |    _     _   |
        |   | |   | |  |
        | K | | I | |P0|
        |___| |___|  ¯¯

       \End of Blaze
        ¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Fire Kalma [1]
        HP: 1000
        Attacks: Attack, Killer Chance, Vahliluna
          ___    ___   ___
         | I |  /   \_| I |
         |   |_/        _/
         | ___   __    /
        | |___| /__\  /_
        |      ||I    P0| 
        |      ||__    |    
         \    |    |   |
         |     |   /  /__
         /     |  |    I |
        | B |\_|   \_____|
         ¯¯¯

       \Hellfire End
        ¯¯¯¯¯¯¯¯¯¯¯¯
         ____     _    __
        |    |   / \  |  \
        | S7  | | I |_|I |
        |      |_\       |
        |               |
        |   __      _   |
        |  \  /    | \_/
        |  /__\  I |_____
        |                |
         |               |
         |               |
         /               |
        | S  _           |
         \_/¯ | I |\_/|P0|
               ¯¯¯     ¯¯
       \Hellfire Level 2
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

        BOSS: Wu

          Wu is armed with five Kalma minions (the unevolved form of the boss
        you had to beat to pass the gate).  They come with Burn Crash and
        Mitrea (an attack that raises all stats).  They're reasonably
        difficult, but the lack of variety in their attacks and their relative
        few number makes this fight rather easy.  It's the next fight you
        should be concerned with.

        BOSS: Fire Kalma [2]
        HP: 1750
        Attacks: Atttack, Medinite, Killer Chance

          This Fire Kalma is capable of doing a great deal of damage in one
        hit, and its access to Medinite makes it potentially very hard to kill.
        It has a lot of HP, which means it will probably take a while to take
        down.  The attacks Barrian and Libaridia are both excellent for warding
        against its powerful Killer Chance attack, and Ragulina and Samakilna
        can greatly raise the damage you do and significantly shorten the
        length of this fight.  He appears to have 999 MP, so don't count on
        running him out...he'll probably run you down first.  Make sure you
        have a strong healing side, combining Tishous with either Adia or
        Medinite.  Also, Explode never hurts, and will almost certainly be
        doing twice what a 'normal' attack might.


                             H. Dark Wind Forest
      
        Items: Bitter Mugwort; Mel's Elixir 5; Hide Spore; Botulism Book;
               Healing Book; Lovely Gem; Cute Gem; Pitchdark Book; Confusion
               Book; Dimwit Book
        Eggs: N/A
        Enemies: Evolution 3
        Kalma: Bladreg, Niwerl, Mamern, Wellern, Kataimel, Kakbone

       \Whirlwind Level 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         ____________   __
        |            | /  |
        | S1         |/ S |
        |                /
        |               /_
        |    ___   ___    |
        |   |   | |   |   |
        |   |   | |   |   |
        | I |  _| |_  |   |
        |___| |     | | P1|
              |     |  ¯¯¯
              |     |  ___
         __   |     | |P4 |
        |  |  |  ___| |   |
        |I |  |*|     |   |
        |  |  | |     |   |
        |   \_| |_____|   |
        |                 |
        |                 /
        |                 \
        |            /\ I |
        |___________/  \__|

       \Dustorm Level 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            _     _    __
           / \   / |__|  ¯¯¯|
          |_K |_/   __    I |
            \      |  |  ___|
             |     |   ¯¯
            /     _|   _____
           /    _|   _|    /
          /    /_   |     /
         |     P2|  |    |__
          |    _\   |     I |
         /    |    _|     __|
         \    |   |      |
         \    |   | S1   \
         |   _|   |       \
          \ |     |        |
           \\_____||¯¯|__  |  
         __/       /   __| |
        | I      |¯   |P3  |
        |__      |    _¯¯| |
           |     |   | ¯¯  |
           |     |   |     |
         |¯      |   |     \
        /        |  / /¯\ I |
       |S /¯|_|¯¯  |_/   \__|
        ¯¯
       \End of Duststorm
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         _______    ___  _
        |      _\  |   \/ \
        | S2 _|    |     S |
        |   |      | __   /
        |  /     _/ /  ¯¯\\
        | |_    /P0|    _||
        |   |  |_  |   /  |
        |   |____||   |   |
        |        /   _/   /
       /        |   /     \
      | I       | _|  __ K |
       \_/¯¯¯¯¯¯ |___/  \_/

       \Duststorm Terminus
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Wind Kalma [1]
        HP: 1000
        Attacks: Attack, Saskand, Ulviluna, Soldona
          _              __
         / \__________  |  |
        | I     P0    |_|I |
         \                /
         /    __         |
        |    |  |  S3    |
         \   |  |_____    \
          |  |    __  \   |
          /  |   |I |  |  |
          \  |   | /   |  |
          /  |   | \__/   |
         | B |  |        /
          \_/   |_______/
             
       \Whirlwind Level 2
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  ___
         __      /   \_____
        |  \____/          \
        | S          S4    |
         \                /
         /                \
        |         _        |
        |        |_|       |
        |                  |
        |                  |
         \           |\   /
          | |\      | | K |
          |P5|\_____| |___|
           ¯¯
       \Whirlwind Level 3
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          _   ____________
         / \_|            \
        | S       =       |
         \          ||K   |
         /   ___       || |
        |  _| _ |__      _|
        | / _| |___|    |_
        | ||              |
        | \|  P6  _   S5  |
        |    ==  |_|      |
         |_______________/

       \Typhoon Level 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               __________
           ___/          |
          |P8            |
          |______||__S   |
         ____________/   /
        | I             /
        |________       \
                 /       \
                | I      |
          __    |        |
         /  \_   \       |
        | I   \__/       |
         \_    __    S6  |
         _/   |  |_______|
        |     |
        |     \      ___
        |     I\    |   |
        |   ||__|   | I |
        |   |_______|   |
        |         ___    |
        |   |\   /   |   |
        | K ||   |   |   |
         ¯¯¯/    \   |   |
           /  _ I |  |   |
          |__/ \_/   |P7 |
                      ¯¯¯         
       \End of Typhoon
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         __     __     __
        |P0|   |S7|   |  | 
        |  |   | |    |S |
        |  |   | |   |    |
        |  |___| |___|    |
        |   ___   ___     |
        |  |   | |   |    | 
        |  |   / \   |    |
         / \  | K |   | I|
        | I | |___|   |__|
        |___|

       \Typhoon Bottom
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Gil

          The Good Dr. Gil is, like the previous three bosses, armed with five
        of the Kalma minions (the larval state of the boss you beat to pass
        the gate).  They bring Ulviluna and Saskand to the battle, but the lack
        of Mitrea (which the other fighters all have) and the fact that there
        are only five of them ensures that this battle won't last that long.
        Just beware of Saskand, which if you get really unlucky can seriously
        swing the flow of the fight.  One water minion armed with Selahmnite,
        however, is more than enough to counter this somewhat iffy danger.

        BOSS: Wind Kalma [2]
        HP: 1750
        Attacks: Attack, Soldote, Saskand, Ulvilude

          Surprisingly, the real danger here is not Soldote, but Saskand.  Make
        sure one of your water minions knows Selahmnite, or it could get ugly.
        His attacks aren't _that_ dangerous, but they hurt enough that another
        should be outfitted with Medinite.  He has a lot of HP, which tends to
        cause the fight to drag out; to counter this, try abilities like
        Samakilna and Ragulina, or ones that ignore defense (like explode).
        The skill Barrian will render him almost entirely impotent, as like
        most bosses he only gets one action per round, which the Barrian will
        negate.  Libaridia is exactly as good.  All in all, you shouldn't have
        many difficulties with this fight as long as you're reasonably well
        prepared.


                                I. Lilith's Lair
      
          Lilith's Lair is an interesting place.  Its extremely small, but has
        a tendency to seem very long - mainly because the random enemies are
        the nasty Kalma minions showing up in those boss fights, armed with
        fun attacks like Mitrea and Saskand and Killer Chance, and also because
        every ogre vine contains a boss.

          No, you heard me right: every ogre vine contains a boss, each worth
        5000 exp.  If you leave, they all regenerate.  Normally you could just
        skip fighting them, except that (without the help of a guide like this)
        you have no way of telling _which_ boss guards the key spore.  They
        provide the best opportunity to level up in the game, but sadly passing
        Lilith's Lair will forever cut off your access to this section.

          For this part of the game only, Kahu has access to a new feature: his
        wings.  If you press triangle during battle, you'll notice a new
        command: Restore.  Restore costs Kahu a shield, but heals all your
        minions ~35 hp (whee!).  Not terribly useful, but every little bit
        helps, and as you recover all your shields after every fight...why the
        heck not =)

          Lastly, I _strongly_ reccomend leaving before progressing to fight
        the boss of this place (see below for more).  You'll need the
        preparation.

        Items: N/A
        Eggs: N/A
        Enemies: Evolution 1
        Kalma: N/A

       \Lilith-Nest 1
        ¯¯¯¯¯¯¯¯¯¯¯¯¯

        BOSS: Amorg [Earth]
        HP: 1500
        Attacks: Attack, High Spirits, Looking Around
 
        BOSS: Mamern [Wind]
        HP: 850
        Attacks: Attack, Poison Storm, Samakilna, Maldiard
 
        BOSS: Blumen [Fire]
        HP: 1000
        Attacks: Attack, Killer Chance, Looking Around 
 
        BOSS: Sembone [Water]
        HP: 850
        Attacks: Attack, Skill Bind, Vahludide, Medinite

             ____________  _
            |            \/ \
            | __   _       B |
         __/ |  | | |_     _/
        |  B |  | |_  | P |     
        |____|  |   |  ¯¯¯
                |  _|
         __ _   | |   ___
        |  \ |__| |__|   |
        |S    ________ B |
        |__/_|        |__|

       \Lilith-Nest 2
        ¯¯¯¯¯¯¯¯¯¯¯¯¯

        BOSS: Ela Ela [Earth]
        HP: 1250
        Attacks: Attack, Ramakite, High Spirits, Medinia
 
        BOSS: Kataimel [Wind]
        HP: 850
        Attacks: Attack, Dark Crash, Poison Storm
 
        BOSS: Dela Getchu [Fire]
        HP: 1150
        Attacks: Attack, Shockwave, Burn Crash  
 
        BOSS: Froggess [Water]
        HP: 1000
        Attacks: Attack, Medinite, High Spirits, Power Drain
          ___          _____
         |   |       _|   B |
         |   |______|     __|
         |     _______   /
        |__P__|     __| |
           ¯       |    |
                   |B   |
                   |__  |
         __ _         |  \__
        |  \ |________|   B |
        | S   _____       __|
        |__/_|     |_____/

       \Lilith-Nest 3
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Shroomie [Earth]
        HP: 1250
        Attacks: Attack, Barrian, Save Up/Tackle, Psycho Attack

        BOSS: Gojet [Wind]
        HP: 1000
        Attacks: Attack, Samakilna, Ad Slahnit, Burn Crash

        BOSS: Giralooza [Fire]
        HP: 1000
        Attacks: Attack, Soldote, Samakilna
 
        BOSS: Dela Yo-Yo [Water]
        HP: 800
        Attacks: Attack, Ramakite, Psycho Crash, Yagiluna

                    ___
         __   _    | B |   _
        |  \_/ \___| __|  |P|
        | S         /    |_  |
        |__/|__   _/       | |
          _____| | _     _ | |
         |  __   |/ \   / \| |
         | |  |    B | | B   |
         | |  | _|\_/   \_/| |
         | |__||__________/  |
         |________________   |
                          |__|


       \Lilith-Nest 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯
         BOSS: Chosen One of Darkness
         HP: 2000
         Attacks: Attack, Seal, Rage Chance

         BOSS: Water Drac
         HP: 2000
         Attacks: Attack, Water Barrier, Stun Attack

           The problem with this battle isn't that it's hard - it's that it's
         _long_.  The entire purpose is to wear you down for the fight that
         follows.

           For this battle, the Chosen One of Darkness and his giant water
         Drac will continually swap back and forth.  As each time they do so,
         it heals the Drac 500 HP.  The Chosen One of Darkness, however, does
         not regain his HP.  He does, however, come armed with a deadly non-
         elemental attack known as Seal.  Seal removes one of your minions from
         the fight, cannot be prevented, and is irrevocable.  Fortunately, it
         has a very small chance of working, and doesn't last after you beat
         this fight.  His Rage Chance attack isn't all that powerful, but when
         it criticals it immediately drops one of your minion's HP to 1.  The
         Drac is similarly non-dangerous, except for its one big attack: Water
         Barrier.  This does ~150 damage to your current attackside, but it
         doesn't use it that often.

         BOSS: Lilith
         HP: 2500
         Attacks: Attack, Larvalize, Summon, Dark Impact
         Kalma: Life Crash, Saskand, Ulvilude, Killer Chance, Mitrea

           _This_ is the boss you've been waiting for.  Lilith will start off
         summoning up two kalma minions, armed with one of the attacks listed
         above.  She constantly swaps elements (and is immune to whatever
         element she currently is), and the attack her Kalma has depends
         entirely on her element when she summons them.  Each turn after
         they've been Summoned, the kalma will be healed to full and will
         evolve (joy!).  They stop at their third evolution.  Killing both of
         them gives Lilith an immediate free turn, _and_ she summons a new
         pair (note that summoning the new pair does not use up her turn, and
         the newly Summoned minions get to act).  Fortunately, the new pair
         are back in their larval states.

           Lilith is armed with Larvalize, which will reduce one of your
         minions to its larval state for three turns, and the almight attack
         Dark Impact.  This does about 150-200 damage, to ALL your minions.
         Yep, all of them, not just your current attack side!  Ouch.  Consider
         heavily bringing both Medinite and Selahmnite to this fight, and as
         always Barrian.  Attacks that hit all enemies are great for keeping
         those kalma reduced to their larval state.  It also helps to bring
         some books along, just in case (and don't be shy about using Restore:
         each little bit helps).


                               V) Side Quests


      This game is absolutely loaded with side quests for you to complete,
   that are sure to keep you busy for hours on end. The clock really shouldn't
   stop at 99:59:59, as you can easily hit that limit and then some trying to
   get it all done. Enjoy!


                              A. Action Figures

   
B. Genus Arenas \Genus Arena? Whazzat? ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the forests, you will ocassionally run into enemy BeastHunters. When this happens, beating them will earn you a Medal for whatever Genus they prefer (e.g., a Ku medal, Og medal, etc.). You'll receive an item for every two you get of the same genus. 2 and 4 earn you eggs of that Genus but a non-standard element (see the Egg list, in Items, below). The prize for getting six is a piece of jewelry (see the Jewelry List, in Items, below). For getting 8, you earn the right to face off against the Boss of that Genus. Defeating that boss earns you a "Master" item (e.g., Ku Master). This item opens up a Genus Arena in the sixth level of the appropriate Forest (Fire for Ogs, Kus, and Dracs; Water for Slimies and Nas; Earth for Garas and Leifs; Wind for Bugs, Maus, and Alcos). Entering this Arena (for locations, check the Maps of the sixth level of the Forest, above) requires at least one minion of that Genus, as you are only allowed to fight with minions of that genus. You must beat three consecutive fights against BeastHunters of that Genus. Successfully doing so earns you three eggs of that Genus of a non-standard element, and closes the Genus arena. C. The Arena \About the Arena ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \Novice 2 ¯¯¯¯¯¯¯¯ This tournament consists of first evolution minions and enemy beast trainers with all of one shield. It might have been hard, seeing as you're limited to two beasts...if they weren't also so limited. Have fun with this one. \Amateur 2 ¯¯¯¯¯¯¯¯¯ This tournament is a little tougher than the last. Your enemies are third evolution, and there's two of them, but they're not terribly powerful I suggest two frontline attackers for this one, if only to speed it along. \Advanced 2 ¯¯¯¯¯¯¯¯¯¯ Finally, it gets interesting. Fully evolved Divine Beasts with S level attacks...they appear to have gone through around 4 merges, making them reasonably strong - but hardly dangerous. Skills like Hp Recovery, Mp Recovery, Libaridia, and Barrian are absolutely invaluable here. Skewer on anything Pragmatic can also be a _really_ quick end to these fights. \Novice 4 ¯¯¯¯¯¯¯¯ I would love to help with this, but seeing as you only gain access to it after you beat the game...well, suffice it to say, if you can't beat this mode at this point, the problem is more deeply rooted than I'm prepared to deal with. \Amateur 4 ¯¯¯¯¯¯¯¯¯ Surprisingly, the Amateur 4 competition pits you against minions just as strong as those in the advanced 2. Barrian, Medinite, and Selahmnite are excellent skills to consider for this fight; I reccomend bringing three attackers and one protector/healer. \Advanced 4 ¯¯¯¯¯¯¯¯¯¯ Beware such skills as Ad Roquide and Ad Mumarnite. Selahmnite is a must, as your enemies have suddenly decided to get into the status attack mode. They're not much stronger than the minions in the last mode, but attacks they use are considerably more annoying. \Novice 6 ¯¯¯¯¯¯¯¯ These enemies are, once again, relatively pitiful. You shouldn't get hit making your way through this mode...'Novice' indeed. \Amateur 6 ¯¯¯¯¯¯¯¯¯ Once again, you're pit against fully evolved minions with high level attacks. Fortunately for you, there is no strategy or coordination between them what-so-ever. Make sure you bring three strong attackers, and some healers and/or protectors for this just-in-case situations. \Advanced 6 ¯¯¯¯¯¯¯¯¯¯ As in the previous Advanced ranks, this is where the enemy BeastHunters begin using those dangerous skills you hate so much: Ad Mumarnite, Ad Roquide, Ad Slahnit, and Skewer. (Thankfully, skewer is no longer much of a threat, as you have a respectible number of shields - all five - for this competition). Skills such as Selahmnite and Water Power will more than make up for any hardships this might cause you. I reccomend bringing your Fire, Earth, and most of your Water side for these battles, as status wars with enemies just tend to get messy. \Two Sides ¯¯¯¯¯¯¯¯¯ This is an odd tournament. When it begins, you'll be prompted to choose two sides; the two sides you choose will be the only two you have access to during the battle (if you try and use another, it just warns you, 'You cannot use this side.'). One bizarre result of this is that you will always have max shields, while most of your two-side toting adversaries only have three. \Auto-Right ¯¯¯¯¯¯¯¯¯¯ When you first get this game, many people complain that victory seems based more on luck than strategy. Prepare to capture that feeling all over again, as you lose all control over your Divine Beasts. No longer are you allowed to spin your own Beast Amulet; oh, no. Instead, it rotates to the right once every round. I suggest trying to set up your team so that it can work smoothly in this sort of environment. Make sure you don't wind up casting mitrea, only to have the bonus wasted as your healing side pops up and is followed by your all-status wind side. Try to think ahead, and remember that victory here is going to be based entirely around staying power - who can wear the other down first. To this end, the skills Anandia, Tishalite, Barian, Libaridia, Limenate, and Selahmnite are among the best you can choose. \Auto-Left ¯¯¯¯¯¯¯¯¯ You guessed it. This is exactly the same thing as Auto-Right, except in reverse: the wheel automatically spins one turn to the left with each passing round, making it impossible for you to control it at all. Winning here is based mostly on luck, but there are a number of things you can do to increase your chances: level up, using more defensive skills, and being prepared to reset (just in case =P). \Merge Limited ¯¯¯¯¯¯¯¯¯¯¯¯¯ This tournament may be the most difficult of all; then again,it may not. You and your opponents are for once restricted to equal ground: no one may use any minion with a merge level higher than 2. Your enemies here are actually rather well organized. They are quite fond of barrier attacks and various status inflicting thingies, and unfortunately are surprisingly strong for things merged only twice. Thankfully, you have access to Explode at this point - and 150 damage from two barrian guarded minions should drop any of their minions in one round. If you choose to run this rather high MP strategy, however, beware: tishalite is a must. \Grand Slam ¯¯¯¯¯¯¯¯¯¯ In the Grand Slam, you fight trainers exactly as strong as those you might meet in the forests. That is, until you get to the third battle. Then, it gets interesting. Your opponent is Wu, and he's armed with eight larval maus of ridiculous proportions. His earth side sports Barrian and Mitrea (and they're already quite fast), along with Fossa Magna. This wouldn't be so bad if they didn't all have somewhere around 700 MP... His water side, fortunately, has no revival capabilities. Unfortunately, it has just about everything else - Tishalite, Selahmnite, and Medinite. He'll use it just often enough to keep you from killing his precious toches. His Wind side, armed with Ad Roquide and Ad Slahnit, is irritating in the extreme (unless you happen to have a chrome or two around for them to bounce off of =P). His fire side comes with Skewer and Shockwave, but this is surprisingly the least of your worries. They tend to kill off anything that's been hit with that Fossa Magna. Those toches seem to be immune to Ad Mumarnite, which otherwise might be a very good way to kill him. As it stands, your best bet lies in bringing something very difficult to kill armed with Anandia, and make sure of your attacking minions' personality to ensure they focus on killing one Mau at a time. Every time you succeed, you pull a little bit farther ahead, as he can't do anything about it. He'll undoubtedly slay some of your minions, but as long as you can revive them, so what? Selahmnite, Mitrea, and Lapiate are all excellent skills to consider bringing to this fight. Beating Wu, JC2's greatest challenge, wins you the game and a chance to see the credits. Its also somewhat...fulfilling...to know that the old guy really WAS that strong, after all. D. Jobs \About Jobs ¯¯¯¯¯¯¯¯¯¯ In the Lounge, you'll be given the opportunity to take jobs by checking the 'bulletin board,' that terminal looking thing in the middle of the north wall. Doing so requires you to complete some task (you'll be given a 'contract' that details exactly what), upon completion of which you'll be appropriately rewarded and gain a small amount of reputation. The more reputation you have, the more dangerous the jobs you can take. To cancel a job, go back to the bulletin board and try to select another. You'll lose a little reputation, but not much; and there are no other negative effects. \Common Jobs ¯¯¯¯¯¯¯¯¯¯¯ Most jobs will either ask you to defeat someone (another BeastHunter), deliver some item (generally TO another BeastHunter), or track down some item. If the item is relatively common or extremely rare, the tend to not supply anything in the way of a location; however, if the item is somewhere in-between, a location is usually supplied. Check the walkthrough and the item merging list for some ideas as to where to get the other items. \Shop Jobs ¯¯¯¯¯¯¯¯¯ The shop will ask you for special items, which require beating a minion of one sort or another in excange for an item (Alco Scat, Drac Wing, etc.). They appear successively, and each is in the second map of the next forest in a successively higher level. Rather than leave you trying to puzzle that out, the locations are: map 2 Wind Bound, map 2 Water Visit, map 2 Groundwork, and map 2 Fire Tower. Succeeding in these jobs will improve the shop's inventory (check the section on Kikinak and Co., above). \Special Prizes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After you beat the game, you'll be able to take jobs from all the BeastHunters (not just the generic ones). This means people like Cocona, Choco, and Cure will be offering you jobs. Like with the Genus Arenas, completing jobs for them earn you items; and completing enough jobs earns you a really spectacular item: a very rare egg. Cure has the water Drac that's so difficult to get. For a full list some more information, check the section on the Lounge, above. VI) Lists A. Items Name TYPE Cost Effect =============== ======== ====== ====================================== Mugwort Mugwort 10Y Heals 50 HP on one minion. Meta Mugwort Mugwort 30Y Heals 100 HP on one minion. Bitter Mugwort Mugwort 90Y Heals 200 HP on one minion. Twill Mugwort Mugwort 540Y Heals one minion's HP to full. Mel's Elixir 1 Elixir 20Y Heals 50 MP on one minion. Mel's Elixir 3 Elixir 60Y Heals 100 MP on one minion. Mel's Elixir 5 Elixir 180Y Heals 200 MP on one minion. Mel's Elixir 7 Elixir Y Heals one minion's MP to full. Citron Powder Powder 250Y Revives one minion at 1 HP. Tendai Herb Herb 1000Y Heals one minion's HP and MP to full. Calabas Herb Herb 1500Y Revives one minion at full HP. Name TYPE Cost Effect =============== ======== ====== ====================================== Perplex Book Book Y Confuses an enemy. Poison Book Book 20Y Poisons an enemy. Timid Book Book Y Lowers enemy defense for one round. Sleepy Book Book 20Y Sleeps an enemy. Escape Book Book 20Y Escapes from battle (100%). Seeing Book Book Y Cures dark on one minion. Protect Book Book Y Raises defense for one round. Cloud Book Book 20Y Blind enemy rank. Weaken Book Book 540Y Drops enemy attack for one round. HP Back Book Book 30Y Restores 50 hp to entire team. HP Back+ Book Book 90Y Restores 100 hp to entire team. HP Back++ Book Book Y Heals all minion's HP to full. MP Back Book Book 540Y Restores 50 mp to entire team. MP Back+ Book Book Y Restores 100 mp to entire tem. MP Back++ Book Book Y Heals all minions MP to full. Coward Book Book 180Y Drops enemy defense for one round. Shield Book Book Y Restores 1 shield. Sicken Book Book Y Poisons enemy row. Man 2 Man Book Book Y Forces minions to use a normal 'Attack.' Delusion Book Book 180Y Confuses enemy row. Flame Book Book 20Y Inflicts 40 damage on enemy row. Blaze Book Book 180Y Inflicts 60 damage on enemy row. Inferno Book Book 540Y Inflicts 80 damage on enemy row. Hellfire Book Book Y Inflicts 100 damage on enemy row. Venom Book Book 180Y Poisons enemy row. Quick Book Book 90Y Raises speed for one round. Sharp Book Book Y Raises speed for one round. Shield Bible Book 450Y Restores all shields. Regenera Book Book 270Y Revives one minion; costs 1 shield Ressurect Book Book 500Y Revives one minion at 1 HP. Full-Heal Book Book Y Revives one minion at full HP. Botulism Book Book Y Poisons enemy row. Stealwall Book Book 540Y Raises defense for one round. Goading Book Book 540Y Raises attack for one round. Inciting Book Book 1620Y Raises attack for one round. Heal Book Book Y Heals row of status ailments. Healing Book Book 540Y Heals all minions of all status ailments Meek Book Book 90Y Drops enemy speed. Recovery Bible Book Y Damage caused heals HP. Darkness Book Book 60Y Causes Darkness on enemy rank. Defense Book Book 180Y Raises defense for one round. Calming Book Book 30Y Cures confusion. Hypnosis Book Book 60Y Sleeps enemies. Awaken Book Book 30Y Cures sleep. Serum Book Book 30Y Cures poison. Softening Book Book 30Y Cures stone. Pitchdark Book Book 540Y Causes blind. Beast Book Book 540Y Causes sleep. Spineless Book Book 1600Y Drops enemy defense for one round. Sicken Book Book 20Y Drops enemy attack for one round. Hard Hit Book Book 120Y Raises attack for one round. Name TYPE Cost Effect =============== ======== ====== ====================================== Flawed Stone Gem 300Y N/A Dull Stone Gem 500Y N/A Pretty Stone Gem 1000Y N/A Cute Gem Gem 2000Y N/A Lovely Gem Gem 8000Y N/A Brilliant Gem Gem 16000Y N/A Deep Marine Gem 40000Y N/A Flame Rose Gem 40000Y N/A Desert Moon Gem 40000Y N/A Amazon Eye Gem 40000Y N/A Name TYPE Cost Effect =============== ======== ====== ====================================== Sleep Spore Spore Y Stinky Spore Spore Y Drives enemies away on 1 level. Pounce Spore Spore Y Attracts enemies on 1 level. Mercury Spore Spore Y Gives you initiative in the next fight. Hide Spore Spore 540Y Allows you to pass through enemies. Name TYPE Cost Effect =============== ======== ====== ====================================== Poison Air Jewelry Y Poisons enemy rank. Breakdown Jewelry 200Y Causes confusion. Tough Earring Jewelry 200Y Raises party defense for one round. Count Sheep Jewelry 200Y Puts enemies to sleep. Red Hot Jewelry Y Raises attack for one round. Heal Cross Jewelry 300Y Heals party 50 hp. Cover Shift Jewelry 600Y Moves minion from the side to middle. Keep Cool Jewelry 300Y Cures confusion. Weak Heart Jewelry 200Y Lowers enemy attack for one round. Guard Crown Jewelry Y Raises defense for one round. Bright Light Jewelry 60Y Cures sleep. Good Night Jewelry 600Y Puts enemies to sleep. Clear Blood Jewelry Y Cures poison. Force Earring Jewelry 600Y Raises attack for one round. Little Wing Jewelry Y Raises speed for one round. Battle Tiara Jewelry 300Y Stops beasts from using skills. Grace Pearls Jewelry Y Cures all status ailments. Strong Blue Jewelry 1800Y Ups defense for one round. Revive Ruby Jewelry 5000Y Revives one minion at 1 HP. Chaos Maze Jewelry Y Causes confusion. Mad Venom Jewelry 1800Y Causes poison. Hellfire Jewelry Y Damages enemy rank for 80 hp. Hard Blow Jewelry Y Raises attack for one round. Ruby Flame Jewelry Y Damages enemy rank for 60 hp. Red Hot Jewelry 200Y Damages enemy rank for 30 hp. Shadowdance Jewelry 200Y Blinds enemy rank. Heavy Step Jewelry 900Y Drops enemy speed for one round. Storm Song Jewelry 2700Y Raises attack for one round. Wide Awake Jewelry 300Y Cures sleep. Hawk Eye Jewelry 300Y Cures blind. Dark Cloud Jewelry 600Y Causes blind. Soul Recover Jewelry 5400Y Restores 50 MP to party. Name TYPE Cost Effect =============== ======== ====== ====================================== Mint Fan Swt Knt 10000Y N/A Choco Fan Swt Knt 10000Y N/A Cocona Fan Swt Knt 10000Y N/A Vanilla Fan Swt Knt 10000Y N/A Cinnamon Fan Swt Knt 10000Y N/A Mint Hat Swt Knt 10000Y N/A Choco Hat Swt Knt 10000Y N/A Cocona Hat Swt Knt 10000Y N/A Vanilla Hat Swt Knt 10000Y N/A Cinnamon Hat Swt Knt 10000Y N/A Mint Shirt Swt Knt 10000Y N/A Choco Shirt Swt Knt 10000Y N/A Cocona Shirt Swt Knt 10000Y N/A Vanilla Shirt Swt Knt 10000Y N/A Cinnamon Shirt Swt Knt 10000Y N/A Mint Badge Swt Knt 10000Y N/A Choco Badge Swt Knt 10000Y N/A Cocona Badge Swt Knt 10000Y N/A Vanilla Badge Swt Knt 10000Y N/A Cinnamon Badge Swt Knt 10000Y N/A Name TYPE Cost Effect =============== ======== ====== ====================================== Alcoch Egg 100Y Wind Alco Alldrackich Egg 200Y Earth Drac Bugich Egg 100Y Wind Bug Carach Egg 100Y Earth Gara Deadrech Egg 200Y Wind Ku Degadrackich Egg 200Y Wind Drac Dejoloch Egg 200Y Fire Alco Delocarach Egg 200Y Water Gara Demabugich Egg 200Y Fire Bug Demitoch Egg 200Y Wind Mau Denodrech Egg 200Y Wind Ku Depslimich Egg 200Y Earth Gara Derlefich Egg 200Y Water Leif Desonach Egg 200Y Earth Na Dethalcoch Egg 200Y Fire Alco Dethluch Egg 200Y Wind Og Detinach Egg 200Y Earth Na Detotoch Egg 200Y Water Mau Deulefich Egg 200Y Fire Leif Devaluch Egg 200Y Earth Og Devibugich Egg 200Y Fire Bug Dicarach Egg 200Y Water Gara Dicedrackich Egg 200Y Wind Drac Dicenach Egg 200Y Earth Na Didrech Egg 200Y Wind Ku Difslimich Egg 200Y Earth Slimy Disaleifich Egg 200Y Fire Leif Divoslimich Egg 200Y Earth Slimy Dondrackich Egg 200Y Fire Drac Drackich Egg 200Y Water Drac Drech Egg 100Y Fire Ku Dykbugich Egg 200Y Fire Bug Gabnach Egg 100Y Water Na Ganicarach Egg 100Y Earth Gara Geraluch Egg 100Y Fire Og Heluch Egg 100Y Fire Og Holefich Egg 100Y Earth Leif Kamatoch Egg 200Y Earth Mau Leifich Egg 100Y Earth Leif Lybugich Egg 100Y Wind Bug Mechaloch Egg 100Y Wind Alco Muchinach Egg 100Y Water Na Nach Egg 100Y Water Na Ogrecarach Egg 200Y Fire Gara Raindrech Egg 200Y Water Ku Ribbetmich Egg 100Y Water Slimy Seedlefich Egg 100Y Earth Leif Skalcoch Egg 100Y Wind Alco Slimich Egg 100Y Water Slimy Slithirach Egg 100Y Earth Gara Slurplimich Egg 100Y Water Slimy Tamatoch Egg 200Y Fire Mau Tikidrech Egg 100Y Fire Ku Toch Egg 200Y Wind Mau Vordrech Egg 100Y Fire Ku Whiskerach Egg 100Y Fire Gara Yagobugich Egg 100Y Wind Bug Name TYPE Cost Effect =============== ======== ====== ====================================== Power Extract Extract 5Y Increases HP 4-6 points. Health Extract Extract 5Y Increases vitality 2-4 points. Wise Extract Extract 5Y Increases wisdom 2-4 points. Name TYPE Cost Effect =============== ======== ====== ====================================== Cognet Seed 5Y Ups Og Strength. Hard Cognet Seed 5Y Further Ups Og Strength. Jujuba Seed 5Y Ups Na strengths. Lady Jujuba Seed 5Y Toughens Na weaknesses. Rhizome Seed 5Y Ups Leif strengths. Light Rhizome Seed 5Y Toughens Leif weaknesses. Betel Seed 5Y Ups Ku strengths. Lesser Betel Seed 5Y Toughens Ku weaknesses. Gara Root Seed 5Y Ups Gara Strengths. Gara Seed Seed 5Y Further ups Gara strengths. Hill Coptis Seed 5Y Toughens Slimy Weaknesses. Solanum Seed 5Y Ups Drac strengths. Kukumira Seed 5Y Ups Mau strengths. Kukumira Root Seed 5Y Further ups Mau strengths. Kukumira Leaf Seed 5Y Toughens Mau weaknesses. Caltrop Seed 5Y Ups Bug strengths. Water Caltrop Seed 5Y Further ups Bug strengths. Orange Caltrop Seed 5Y Toughens Bug weaknesses. Saxifrage Seed 5Y Ups Alco strengths. Rock Saxifrage Seed 5Y Further ups Alco strengths. True Saxifrage Seed 5Y Toughens Alco weaknesses. B. Divine Beasts \Personalities ¯¯¯¯¯¯¯¯¯¯¯¯¯ BUL Bully Attacks enemies with low HP. SLY Sly Attacks beasts placed on the side. CLE Clever Attacks Enemies with low defense. PRA Pragmatic Attacks center enemy/master. NON Noncomittal Attacks random enemy. BRA Brave Attacks the enemy with the highest (max) HP. \Growth ¯¯¯¯¯¯ NOR Normal Levels up at an average rate. SLO Slow Levels up at a much slower rate. FAS Fast Levels up at a much faster rate. \Chart ¯¯¯¯¯ NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO ============== ===== ==== ==== === === === === === === === Skalcoch 1 Alco C D 4 4 5 2 4 BUL NOR Agit 2 Alco B D 5 4 6 4 4 BUL NOR Skalco 3 Alco A C 5 6 8 5 4 BUL NOR Kakabone 4 Alco A C 6 7 10 6 6 BUL NOR Alcoch 1 Alco C D 4 2 6 3 3 BUL NOR Cheepr 2 Alco C D 5 2 7 4 4 BUL NOR Hoho 3 Alco B C 6 3 9 5 5 BUL NOR Clalco 4 Alco A C 6 3 10 7 6 BUL NOR Mechaloch 1 Alco D D 3 2 6 4 3 BUL NOR Helibuzz 2 Alco C C 4 2 6 5 3 BUL NOR Brollopelan 3 Alco C C 4 3 9 6 4 BUL NOR Gojet 4 Alco B B 5 3 10 8 6 BUL NOR NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO ============== ===== ==== ==== === === === === === === === Bugich 1 Bug D C 4 2 5 2 3 SLY NOR Spikebee 2 Bug D C 5 2 6 3 4 SLY NOR Mothmanti 3 Bug C B 6 3 7 4 6 SLY NOR Kataimel 4 Bug C A 7 3 9 5 7 SLY NOR Lybugich 1 Bug D C 3 2 4 4 4 PRA SLO Kilgilth 2 Bug D C 3 2 5 5 5 PRA SLO Pataronga 3 Bug C B 4 3 7 7 6 PRA SLO Ronga-Ronga 4 Bug C A 5 3 9 8 7 PRA SLO Yagobugich 1 Bug D C 3 2 5 3 4 CLE FAS Spikestar 2 Bug D C 4 2 6 4 4 CLE FAS Papillone 3 Bug C B 5 3 7 5 5 CLE FAS Mamern 4 Bug C A 5 3 9 6 6 CLE FAS NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO ============== ===== ==== ==== === === === === === === === Gabnach 1 Na D D 4 3 3 3 3 NON NOR Angler 2 Na C C 6 4 3 4 4 NON NOR Anglorg 3 Na C C 7 4 4 6 5 NON NOR Ngonga 4 Na B B 8 5 5 7 6 NON NOR Nach 1 Na D D 3 2 4 3 3 NON SLO Tomakana 2 Na D C 4 3 5 4 4 NON SLO Pokeyfish 3 Na C C 5 3 6 5 5 NON SLO Sembone 4 Na C B 5 4 7 6 6 NON SLO Muchinach 1 Na D D 2 2 2 5 4 CLE NOR Q 2 Na D C 3 3 3 7 5 CLE NOR Geso-Q 3 Na C C 4 3 4 8 6 CLE NOR Dakkon-Q 4 Na C B 5 4 5 10 6 CLE NOR NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO ============== ===== ==== ==== === === === === === === === Slimich 1 Slimy D C 2 3 2 3 4 NON NOR Ginui 2 Slimy C B 3 3 3 4 5 NON NOR Ginuba 3 Slimy C B 4 4 4 5 6 NON NOR Ginugon 4 Slimy B A 4 5 4 7 6 NON NOR Ribbetmich 1 Slimy D C 4 3 3 2 4 NON NOR Geloper 2 Slimy D B 5 4 3 3 5 NON NOR Reibbat 3 Slimy C A 5 4 4 3 6 NON NOR Frogess 4 Slimy C S 6 5 5 4 7 NON NOR Slurplimich 1 Slimy D C 2 3 2 3 4 NON NOR Chameleon 2 Slimy D B 3 3 3 4 4 NON NOR Yo-Yo 3 Slimy D A 4 4 4 5 5 NON NOR Dela Yo-Yo 4 Slimy C A 4 5 5 6 6 NON NOR NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO ============== ===== ==== ==== === === === === === === === Ganicarach 1 Gara C D 3 6 2 3 4 BRA NOR Twingo 2 Gara B C 4 7 3 4 5 BRA NOR Sulligan 3 Gara A C 4 9 4 5 6 BRA NOR Sulligalan 4 Gara S B 5 10 5 7 7 BRA NOR Slithirach 1 Gara C D 4 5 2 2 4 PRA NOR Garala 2 Gara B C 5 6 2 3 5 PRA NOR Fangbler 3 Gara B B 6 8 3 4 6 PRA NOR Scorpy 4 Gara A B 7 9 3 5 6 PRA NOR Carach 1 Gara C D 3 5 2 1 4 NON FAS Tama-Q 2 Gara B C 4 6 2 2 5 NON FAS Wriggler 3 Gara A C 5 8 3 3 6 NON FAS Amorg 4 Gara S B 5 9 3 4 7 NON FAS NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO ============== ===== ==== ==== === === === === === === === Holefich 1 Leif C C 4 4 2 2 6 BRA SLO Mash 2 Leif C B 5 5 2 3 7 BRA SLO Mush 3 Leif B B 6 6 3 4 8 BRA SLO Shroomie 4 Leif A A 7 7 4 5 10 BRA SLO Leifich 1 Leif C C 2 4 2 4 5 CLE NOR Helicone 2 Leif C C 3 5 2 5 7 CLE NOR Mayen 3 Leif B B 3 6 3 6 8 CLE NOR Majj 4 Leif A A 4 7 3 8 10 CLE NOR Seedlefich 1 Leif C C 3 4 1 3 5 NON FAS Peanum 2 Leif C C 3 5 1 4 6 NON FAS Navi 3 Leif B B 4 6 2 5 8 NON FAS Ela Ela 4 Leif A A 5 7 2 6 9 NON FAS NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO ============== ===== ==== ==== === === === === === === === Vordrech 1 Ku D D 5 3 4 3 3 BRA NOR Redoble 2 Ku C C 6 4 6 5 4 BRA NOR Mardreck 3 Ku B B 7 4 7 6 4 BRA NOR Blumen 4 Ku B B 8 5 8 8 5 BRA NOR Drech 1 Ku D D 3 2 5 4 3 CLE NOR Patadrech 2 Ku C C 4 3 6 6 3 CLE NOR Radrech 3 Ku C C 5 4 7 7 3 CLE NOR Paradrager 4 Ku B B 6 4 9 9 5 CLE NOR Tikidrech 1 Ku D D 3 3 4 4 3 PRA NOR Tiki 2 Ku C C 4 3 4 6 3 PRA NOR Tiral 3 Ku C C 5 4 6 7 4 PRA NOR Giralooza 4 Ku B B 6 5 7 9 5 PRA NOR NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO ============== ===== ==== ==== === === === === === === === Luch 1 Og C D 6 5 1 3 3 NON SLO Nagglchu 2 Og B D 7 6 2 4 4 NON SLO Bokklchu 3 Og B D 9 7 2 5 5 NON SLO Knucklchu 4 Og A C 10 9 3 7 6 NON SLO Heluch 1 Og C D 4 4 2 5 4 NON SLO Skaluch 2 Og B D 5 6 3 6 5 NON SLO Skalchu 3 Og B D 5 7 3 8 6 NON SLO Devilchu 4 Og A C 6 8 4 9 7 NON SLO Geraluch 1 Og C D 5 4 2 2 3 BUL NOR Getchu 2 Og C D 7 5 3 4 3 BUL NOR Wantchu 3 Og B D 8 6 4 5 4 BUL NOR Dela-Getchu 4 Og A C 10 7 4 7 5 BUL NOR NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO ============== ===== ==== ==== === === === === === === === Tamatoch 1 Mau D D 4 4 4 3 4 NON SLO Walpon 2 Mau C C 5 5 6 4 5 NON SLO Drapon 3 Mau B B 6 5 7 6 5 NON SLO Delapon 4 Mau B B 7 6 8 7 6 NON SLO Kamatoch 1 Mau C D 3 4 4 3 4 NON NOR Heehaw 2 Mau C C 4 5 5 4 5 NON NOR Heehawhaw 3 Mau B C 5 6 6 5 6 NON NOR Hoohaw 4 Mau A B 6 7 8 7 7 NON NOR Toch 1 Mau D D 3 3 4 3 3 PRA NOR Earra 2 Mau C C 4 4 6 4 4 PRA NOR Earna 3 Mau C C 5 5 7 5 5 PRA NOR Earina 4 Mau B B 6 6 9 7 6 PRA NOR NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO ============== ===== ==== ==== === === === === === === === Dondrackich 1 Drac C D 5 4 3 4 4 PRA NOR Dongly 2 Drac B C 6 5 3 6 5 PRA NOR Dongle 3 Drac B B 7 5 4 7 5 PRA NOR Dogluga 4 Drac A B 9 6 5 9 6 PRA NOR Drackich 1 Drac D D 4 3 3 4 3 NON NOR Spirally 2 Drac C C 6 4 3 6 4 NON NOR Spiraler 3 Drac B B 7 5 4 7 5 NON NOR Spiralon 4 Drac A B 8 5 5 9 5 NON NOR Alldrackich 1 Drac C D 4 3 3 4 3 NON NOR Rorr 2 Drac B C 6 5 3 6 5 NON NOR Ryunos 3 Drac A B 7 6 4 7 6 NON NOR Gigatiran 4 Drac S B 8 7 5 9 7 NON NOR C. Item Merging \Item Merging ¯¯¯¯¯¯¯¯¯¯¯¯ In the Wind Forest, you will occasionally encounter a strange sort of flower. Touching it will prompt you to input two items; this is the basis of item merging (or item synthesis, or synth, as some people call it). In general, you get an item out of the flower of the type of the first item, but as relatively rare as the second item. Note that you can always have a 'flop,' which will result in you just getting a mugwort. To find the locations of these flowers, check the maps in the walkthrough section (they're labeled as a little 'f'). The chart below lists item results from a merge. Find the 'type' you're merging under the type column, and then check under the 'level' column for the specific level of rarity of the item you're merging it with. Anything in that column can appear, and they do so randomly. For example, merging a "Bitter Mugwort" (mugwort type) with a "Flame Rose" (level 4 rarity gem) will get you a random item from the level 4 list of the very first chart. Note that you are not equally likely to get all items listed in any one column. Most noticeably, level 3 egg merges almost always produce Bugich eggs, and level 2 herb merges generally produce meta-mugworts. In general, more expensive items are always more common when they appear in higher level merges. Lastly, if you're looking for some good items for some level 4 merges, try the Inferno Book from the shop. \Chart ¯¯¯¯¯ Type Level 1 Level 2 Level 3 Level 4 ======== =============== =============== =============== =============== Herb Mugwort Citron Powder Mel's Elixir 5 Mugwort Elixir Meta-Mugwort Bitter Mugwort Citron Powder Mugwort Mel's Elixir 5 Mel's Elixir 3 Twill Mugwort Powder Mel's Elixir 3 Citron Powder Tendai Herb Seed Mel's Elixir 1 Tendai Herb Mels Elixir 7 Twill Mugwort Calabas Herb Type Level 1 Level 2 Level 3 Level 4 ======== =============== =============== =============== =============== Book Perplex Book Poison Air Cover Shift Resurrect Book Jewelry Poison Book Breakdown Resurrect Book Hp Back++ Book Timid Book Tough Earring Keep Cool Clear Blood Sleepy Book Coward Book Weak Heart Recovery Bible Escape Book MP Back Book Coward Book Battle Tiara Seeing Book Count Sheep Guard Crown Grace Pearls HP Back Book Sicken Book Good Night Inferno Book Flame Book Red Hot Bright Light Mugwort Cloud Book Shield Book Venom Book Full-Heal Book Protect Book Timid Book Clear Blood MP Back++ Book Red Hot Heal Cross Quick Book Hellfire Book Tough Earring Seeing Book Force Earring Strong Blue Awaken Book Man 2 Man Book Blaze Book Steelwall Book Flame Book Flame Book Shield Bible Dimwit Book Hypnosis Book Delusion Book Delusion Book Revive Ruby Breakdown Shadow Dance Little Wing Chaos Maze Darkness Book Regenera Book Healing Book Poison Book Defense Book Mad Venom Calming Book Steelwall Book Confusion Book Serum Book Softening Book Hellfire Hypnosis Book Beast Book Ruby Flame Wide Awake Hard Hit Book Botulism Book Sleepy Book Battle Tiara Weaken Book Venom Book Wide Awake Hard Blow Defense Book Hawk Eye Little Wing Awaken Book Blaze Book Cover Shift Heavy Step Sicken Book Storm Song Battle Tiara Spineless Book Pitchdark Book Soul Recover Dark Cloud Type Level 1 Level 2 Level 3 Level 4 ======== =============== =============== =============== =============== Gem Flawed Stone Dull Stone Cinnamon Shirt Pounce Spore Spore Sleep Spore Stinky Spore Pounce Spore Mugwort Swt Knt Cute Gem Mercury Spore Lovely Gem Deep Marine Mint Fan Mint Fan Choco Fan Choco Fan Cocona Fan Cocona Fan Vanilla Fan Vanilla Fan Cinnamon Fan Cinnamon Fan Mint Shirt Mint Shirt Choco Shirt Choco Shirt Cocona Shirt Cocona Shirt Vanilla Shirt Vanilla Shirt Cinnamon Shirt Cinnamon Shirt Mint Badge Mint Badge Choco Badge Choco Badge Cocona Badge Cocona Badge Vanilla Badge Vanilla Badge Cinnamon Badge Cinnamon Badge Flame Rose Desert Moon Amazon Eye Brilliant Gem Type Level 1 Level 2 Level 3 Level 4 ======== =============== =============== =============== =============== Egg Yagobugich Yagobugich Mugwort Mugwort Slithirach Slithirach Bugich Bugich Leifich Leifich Dondrackich Devibugich Vordrech Vordrech Alldrackich Divoslimich Ribbetmich Ribbetmich Toch Deulefich Slurplimich Slurplimich Tamatoch Tamatoch Muchinach Muchinach Kamatoch Toch Nach Nach Kamatoch Skalcoch Skalcoch Dondrackich Alcoch Alcoch Alldrackich Geraluch Geraluch Degadrackich Ganicarach Ganicarach Dicedrackich Holefich Holefich Demabugich Tikidrech Tikidrech Demitoch Heluch Heluch Delocarach Lybugich Lybugich Detinach Carach Carach Denodrech Drech Drech Didrech
                Mechaloch       Mechaloch                       Dethluch
                Gabnach         Gabnach                         Deadrech
                Slimich         Slimich                         Derlefich
                Seedlefich      Seedlefich                      Dethalcoch
                                                                Deadrech
                                                                Dicarach
                                                                Detotoch
                                                                Disaleifich
                                                                Dykbugich
                                                                Desonach
                                                                Dicenach
                                                                Difslimich
                                                                Devaluch
                                                                Depslimich
                                                                Dejoloch


                                  D. Attacks


            Name      Element Type                    Effect
        ============= ======= ===== ==========================================
        Burn Hit      Fire    Skill Does small damage
        Burn Attack   Fire    Skill Does medium damage
        Burn Shot     Fire    Skill Does large damage
        Burn Crash    Fire    Skill Does extra large damage
        Blast Chance  Fire    Skill Criticals do extra damage
        Stroke Chance Fire    Skill Criticals do extra damage
        Killer Chance Fire    Skill Criticals do extra damage
        Agnis         Fire    Magic Does small damage
        Agnia         Fire    Magic Does medium damage
        Agnite        Fire    Magic Does large damage
        Agniagna      Fire    Magic Does extra large damage
        Solis         Fire    Magic Does small damage to all enemies
        Solia         Fire    Magic Does medium damage to all enemies
        Soldona       Fire    Magic Does large damage to all enemies
        Soldote       Fire    Magic Does extra large damage to all enemies
        Ad Muhls      Fire    Magic Instant death (small %), one foe
        Ad Muhlia     Fire    Magic Instant death (medium %), one foe
        Ad Mumarnite  Fire    Magic Instant death (medium %), all foes
        Vritra        Fire    Magic Berserks party
        Fobarid       Fire    Magic Does medium damage to attackers
        Fobarina      Fire    Magic Does large damage to attackers
        Lighting Hit  Fire    Skill Does large damage; misses often
        Comet Strike  Fire    Skill Does extra large damage; misses often
        Sonic Boom    Fire    Skill Small damage to enemies next to target
        Shockwave     Fire    Skill Small damage to enemies next to target
        Desperado Hit Fire    Skill Large damage; damages you 1/4
        Kamikaze Hit  Fire    Skill Extra large damage; damages you 1/4
        Limit Break   Fire    Skill Confuses you after 3 uses
        Skewer        Fire    Skill If middle beast is hit, may harm master

            Name      Element Type                    Effect
        ============= ======= ===== ==========================================
        Dark Shot     Wind    Skill Small damage +blind
        Dark Attack   Wind    Skill Medium damage +blind
        Dark Crash    Wind    Skill Large damage +blind
        Poison Cloud  Wind    Skill Medium damage +poison
        Poison Mist   Wind    Skill Large damage +poison
        Poison Storm  Wind    Skill Extra large damage +poison
        Confuse       Wind    Skill Medium damage +confuse
        Derange       Wind    Skill Large damage +confuse
        Total Loss    Wind    Skill Extra large damage +confuse
        Stun Hit      Wind    Skill Medium damage +stun
        Stun Shot     Wind    Skill Large damage +stun
        Stun Attack   Wind    Skill Extra large damage +stun
        Maltis        Wind    Magic Does small damage
        Maltia        Wind    Magic Does medium damage
        Maltiana      Wind    Magic Does large damage
        Maldiard      Wind    Magic Does extra large damage
        Ad Slahm      Wind    Magic Puts enemies to sleep
        Ad Slahn      Wind    Magic Puts enemies to sleep
        Ad Slahnit    Wind    Magic Puts enemies to sleep
        Ad Roqua      Wind    Magic Slowly stones enemy
        Ad Roquide    Wind    Magic Immediately stones enemy
        Samakis       Wind    Magic Lowers enemy defense a little
        Samakia       Wind    Magic Lowers enemy defense more
        Samakilna     Wind    Magic Lowers enemy defense a lot
        Sagulth       Wind    Magic Lowers enemy attack a little
        Saguriana     Wind    Magic Lowers enemy attack a lot
        Sapiath       Wind    Magic Lowers enemy speed a little
        Sapiate       Wind    Magic Lowers enemy speed a lot
        Saskand       Wind    Magic Inflicts random status effects
        Sadoon        Wind    Magic Removes resistance to status effects
        
            Name      Element Type                    Effect
        ============= ======= ===== ==========================================
        Power Snatch  Water   Skill Does medium damage; heals for 1/4
        Power Drain   Water   Skill Does extra large damage; heals for 1/4
        Life Snatch   Water   Skill Does medium damage (hp/mp); heals for 1/4
        Life Steal    Water   Skill Does does extra large damage(hp/mp); heals
        Life Attack   Water   Skill Does large damage (hp/mp)
        Life Crash    Water   Skill Does extra large damage (hp/mp) 
        Psycho Shot   Water   Skill Damages MP
        Psycho Attack Water   Skill Damages MP
        Psycho Crash  Water   Skill Damages MP
        Skill Break   Water   Skill Disables random skill types
        Skill Hold    Water   Skill Disables random skill types
        Skill Bind    Water   Skill Disables random skill types
        Vahlis        Water   Magic Does small damage
        Vahlia        Water   Magic Does medium damage
        Vahliluna     Water   Magic Does large damage
        Vahludide     Water   Magic Does extra large damage
        Yargis        Water   Magic Damages all enemies; heals side for 1/4
        Yarga         Water   Magic Damages all enemies; heals side for 1/4
        Yagiluna      Water   Magic Damages all enemies; heals side for 1/4
        Medinis       Water   Magic Heals a medium amount of HP
        Medinia       Water   Magic Heals a large amount of HP
        Medinite      Water   Magic Heals an extra large amount of HP
        Selahm        Water   Magic Heals a small amount of HP/status
        Selahmnis     Water   Magic Heals a medium amount of HP/status
        Limena        Water   Magic Heals 45 HP/turn, all
        Limenate      Water   Magic Heals 90 HP/turn, all
        Tishous       Water   Magic Restores a small amount of MP
        Tishalite     Water   Magic Restores a large amount of MP
        Adia          Water   Magic Heals one minion to full, or revives at 1
        Anandia       Water   Magic Heals one minion to full, or full revive
                                        
            Name      Element Type                    Effect
        ============= ======= ===== ==========================================
        Kiai Blast    Earth   Skill Raises attack with each use
        Spirit Blast  Earth   Skill Raises attack with each use
        High Spirits  Earth   Skill Raises attack with each use
        Charge        Earth   Skill Skip one turn, then super powerful attack
        Dash          Earth   Skill Skip one turn, then super powerful attack
        Tackle        Earth   Skill Skip one turn, then super powerful attack
        Crush         Earth   Skill Ignores defense/attack/etc. Does 50 damage
        Blast         Earth   Skill Ignores defense/attack/etc. Does 100 damage
        Explode       Earth   Skill Ignores defense/attack/etc. Does 150 damage
        Ulvis         Earth   Magic Does small damage
        Ulvia         Earth   Magic Does medium damage
        Ulviluna      Earth   Magic Does large damage
        Ulvilude      Earth   Magic Does extra large damage
        Barridis      Earth   Magic Stops weak attacks
        Barridia      Earth   Magic Stops medium attacks
        Barrian       Earth   Magic Stops powerful attacks
        Ramakis       Earth   Magic Raises defense a little
        Ramakia       Earth   Magic Raises defense more
        Ramakite      Earth   Magic Raises defense a lot
        Libarid       Earth   Magic Protects each beast once
        Libaridia     Earth   Magic Protects each beast once
        Ragulth       Earth   Magic Raises attack a little
        Ragulina      Earth   Magic Raises attack a lot
        Magma         Earth   Skill Reduces enemy HP to 3/4 normal
        Mantle        Earth   Skill Reduces enemy HP to 1/2 normal
        Fossa Magna   Earth   Skill Reduces enemy HP to 1
        Cover         Earth   Magic Raises defense; takes attacks for others
        Protect       Earth   Magic Raises defense; takes attacks for others
        Earth Protect Earth   Magic Raises defense; reflects magic
        Lapias        Earth   Magic Raises defense a little
        Lapiate       Earth   Magic Raises defense a lot
        Life Blast    Earth   Magic Does damage based on HP
        Mitrea        Earth   Magic Raises all stats a little
        

                                 E. Abilities

              Name                            Effect
        ================= ====================================================
        HP Up 1           Increases max HP by 30
        HP Up 2           Increases max HP by 10%
        Hp Up 3           Increases max HP by 20%
        MP Up 1           Increases max MP by 15
        MP Up 2           Increases max MP by 10%
        Mp Up 3           Increases max MP by 20%
        Str Up 1          Increases Strength by 10
        Str Up 2          Increases Strength by 10%
        Str Up 3          Increases Strength by 20%
        Vit Up 1          Increases Vitality by 10
        Vit Up 2          Increases Vitality by 10%
        Vit Up 3          Increases Vitality by 20%
        Wis Up 1          Increases Wisdom by 10
        Wis Up 2          Increases Wisdom by 10%
        Wis Up 3          Increases Wisdom by 20%
        Spt Up 1          Increases Spirit by 10
        Spt Up 2          Increases Spirit by 10%
        Spt Up 3          Increases Spirit by 20%
        Spd Up 1          Increases Speed by 10
        Spd Up 2          Increases Speed by 10%
        Spd Up 3          Increases Speed by 20%
        Resist Wind       Cuts damage from wind
        Resist Fire       Cuts damage from fire
        Resist Earth      Cuts damage from earth
        Resist Water      Cuts damage from water
        Resist Death      Grants immunity to Instant Death
        Resist Sleep      Resist Sleep, Confuse, Blind
        Resist Blind      Resist Blind, Confuse, Sleep
        Resist Stun       Resist Stun, Poison, Petrify
        Resist Poison     Resist Poison, Stun, Petrify
        Petrify Guard     Resist Petrify, Poison, Stun
        Water Power       Resist all status ailments
        Earth Power       Raises Vitality/Spirit
        Fire Power        Raises Strength/Wisdom
        Wind Power        Raises Wisdom/Speed
        Bug Killer        Extra Damage to Bugs
        Mau Killer        Extra Damage to Maus
        Ku Killer         Extra Damage to Kus
        Og Killer         Extra Damage to Ogs
        Drac Killer       Extra Damage to Dracs
        Slimy Killer      Extra Damage to Slimies
        Na Killer         Extra Damage to Nas
        Leif Killer       Extra Damage to Leifs
        Gara Killer       Extra Damage to Garas
        Alco Killer       Extra Damage to Alcos
        Precocious        Bonus 10% extra exp
        Late Bloomer      Penality of 10% earned exp
        Anti-Critical     Stops critical attacks
        Anti-MP Drain     Prevents MP damage
        HP Recovery       Recovers 10% of HP/round
        MP Recovery       Recovers 10% of MP/round
        Guts              Small % chance of revival after death at 1 HP
        Ressurect         50% chance of revival after death at 1 HP
        Super Recover     Healing effects are more effective
        Imago             Hatches from egg at the highest evolution possible
        Larvalize         Minions highest possible state becomes larval state
        Skill Talent      Attacks will critical often
        Magic Talent      Magic spells cost less MP
        Change Talent     Status change attack work more often
        Poison X          Takes extra damage from poison
        Stun X            Remains stunned an extra turn
        Sleep X           More difficult to wake from sleep
        Blind X           Blind lowers hit % more
        Berserk           Defense down/Attack up with low HP


                               VII) Appendices

                                A. Seed Beasts
  \Wind (30/30)
   ¯¯¯¯¯¯¯¯¯¯¯¯
    \Cheepr
     ¯¯¯¯¯¯
        Alco
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Wind [1]
        DARK SHOT
        SPPED UP 1

    \Spikebee
     ¯¯¯¯¯¯¯¯
        Bug
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Wind [1]
        POISON CLOUD
        STRENGTH UP 1

    \Agit
     ¯¯¯¯
        Alco
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Wind [1]
        CONFUSE
        LEIF KILLER

    \Kilgilth
     ¯¯¯¯¯¯¯¯
        Bug
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Wind [1]
        MALTIS
        SPIRIT UP 1

    \Helibuzz
     ¯¯¯¯¯¯¯¯
        Alco
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Wind [1]
        AD SLAHM
        WIND POWER

    \Spikestar
     ¯¯¯¯¯¯¯¯¯
        Bug
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Wind [1]
        SAMAKIS
        PRECOCIOUS

    \Peepr
     ¯¯¯¯¯
        Alco
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Wind [2]
        DARK ATTACK
        SPEED UP 2

    \Balboa
     ¯¯¯¯¯¯
        Ku
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Wind [2]
        STUN HIT
        WIND POWER

    \Nilgilth
     ¯¯¯¯¯¯¯¯
        Bug
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Wind [2]
        MALTIA
        GARA KILLER

    \Nilibuzz
     ¯¯¯¯¯¯¯¯
        Bug
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Wind [2]
        AD SLAHN
        MAGIC TALENT

    \Barndreg
     ¯¯¯¯¯¯¯¯
        Ku
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Wind [2]
        SAGULTH
        RESIST EARTH

    \Mothmanti
     ¯¯¯¯¯¯¯¯¯
        Bug
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Wind [3]
        POISON MIST
        STRENGTH UP 2

    \Skalco
     ¯¯¯¯¯¯
        Alco
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Wind [3]
        DERANGE
        CHANGE TALENT

    \Pataronga
     ¯¯¯¯¯¯¯¯¯
        Bug
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Wind [3]
        MALTIANA
        SPIRIT UP 2

    \Papillone
     ¯¯¯¯¯¯¯¯¯
        Bug
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Wind [3]
        SAMAKIA
        RESIST EARTH

    \Helskelter
     ¯¯¯¯¯¯¯¯¯¯
        Og
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Wind [3]
        AD ROQUIDE
        RESURRECT

    \Rutide
     ¯¯¯¯¯¯
        Ku
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Wind [3]
        SAPIATH
        MAGIC TALENT

    \Clalco
     ¯¯¯¯¯¯
        Alco
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
        DARK CRASH
        SPEED UP 3

    \Bauwerl
     ¯¯¯¯¯¯¯
        Ku
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
        STUN SHOT
        VITALITY UP 1

    \Ronga-Ronga
     ¯¯¯¯¯¯¯¯¯¯¯
        Bug
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
        MALDIARD
        SPIRIT UP 3

    \Gojet
     ¯¯¯¯¯
        Alco
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
        AD SLAHNIT
        ANTI-MP DRAIN

    \Bladreg
     ¯¯¯¯¯¯¯
        Ku
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
        SAGURIANA
        MP RECOVERY

    \Kataimel
     ¯¯¯¯¯¯¯¯
        Bug
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
        POISON STORM
        STRENGTH UP 3

    \Kakabone
     ¯¯¯¯¯¯¯¯
        Bug
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
        TOTAL LOSS
        CHANGE TALENT

    \NIWERL
     ¯¯¯¯¯¯
        Ku
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
        STUN ATTACK
        LATE BLOOMER

    \Mamern
     ¯¯¯¯¯¯
        Bug
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
        SAMAKILNA
        HP RECOVERY

    \Wallern
     ¯¯¯¯¯¯¯
        Og
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
        AD ROQUIDE
        LARVALIZE

    \Drabern
     ¯¯¯¯¯¯¯
        Mau
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
        SASKAND
        RESIST DEATH

    \Lugadreg
     ¯¯¯¯¯¯¯¯
        Ku
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
        SAPIATE
        GUTS

    \Earina
     ¯¯¯¯¯¯
        Mau
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
        SADOON
        SLEEP X

    \Earina
     ¯¯¯¯¯¯
        Mau
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
        SADOON
        SLEEP X

  \Water (30/33)
   ¯¯¯¯¯¯¯¯¯¯¯¯¯
    \Geloper
     ¯¯¯¯¯¯¯
        Slimy
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Water [1]
        POWER SNATCH
        ANTI-CRITICAL

    \Angler
     ¯¯¯¯¯¯
        Na
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Water [1]
        PSYCHO SHOT
        BUG KILLER

    \Tomakana
     ¯¯¯¯¯¯¯¯
        Na
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Water [1]
        SKILL BREAK
        PRECOCIOUS

    \Q
     ¯
        Na
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Water [1]
        VAHLIS
        WISDOM UP 1

    \Chameleon
     ¯¯¯¯¯¯¯¯¯
        Slimy
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Water [1]
        YARGIS
        MP UP 1

    \Ginui
     ¯¯¯¯¯
        Slimy
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Water [1]
        MEDINIS
        GUTS

    \Walbeckon
     ¯¯¯¯¯¯¯¯¯
        Gara
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Water [2]
        LIFE SNATCH
        RESIST STUN

    \Nu-Q
     ¯¯¯¯
        Na
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Water [2]
        VAHLIA
        WATER POWER

    \Ninui
     ¯¯¯¯¯
        Slimy
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Water [2]
        MEDINIA
        WATER POWER

    \Gara
     ¯¯¯¯
        Gara
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Water [3]
        SELAHM
        VITALITY UP 1

    \Anglorg
     ¯¯¯¯¯¯¯
        Na
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Water [3]
        PSYCHO ATTACK
        ALCO KILLER

    \Pokeyfish
     ¯¯¯¯¯¯¯¯¯
        Na
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Water [3]
        SKILL HOLD
        HP RECOVERY

    \Skalcone
     ¯¯¯¯¯¯¯¯
        Alco
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Water [3]
        LIFE ATTACK
        RESIST BLIND

    \Geso-Q
     ¯¯¯¯¯¯
        Na
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Water [3]
        VAHLILUNA
        WISDOM UP 2

    \Yo-Yo
     ¯¯¯¯¯
        Na
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Water [3]
        YARGA
        MP UP 2

    \Bojimbo
     ¯¯¯¯¯¯¯
        Leif
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Water [3]
        LIMENA
        RESIST SLEEP

    \Fangnagin
     ¯¯¯¯¯¯¯¯¯
        Leif
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Water [3]
        TISHOUS
        ANTI-MP DRAIN

    \Frogess
     ¯¯¯¯¯¯¯
        Slimy
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Water [4], Water [5], Water [6], Dark Water Forest
        POWER DRAIN
        WATER POWER

    \Slugalanth
     ¯¯¯¯¯¯¯¯¯¯
        Gara
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Water [4], Water [5], Water [6], Dark Water Forest
        LIFE STEAL
        PETRIFY GUARD

    \Dakkon-Q
     ¯¯¯¯¯¯¯¯
        Na
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Water [4], Water [5], Water [6], Dark Water Forest
        VAHLUDIDE
        WISDOM UP 3

    \Ginugon
     ¯¯¯¯¯¯¯
        Slimy
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Water [4], Water [5], Water [6], Dark Water Forest
        MEDINITE
        RESIST WIND

    \Garalhorn
     ¯¯¯¯¯¯¯¯¯
        Gara
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Water [4], Water [5], Water [6], Dark Water Forest
        SELAHMNIS
        VITALITY UP 2

    \Magender
     ¯¯¯¯¯¯¯¯
        Gara
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Water [4], Water [5], Water [6], Dark Water Forest
        ADIA
        RESIST DEATH

    \Ngonga
     ¯¯¯¯¯¯
        Na
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Water [4], Water [5], Water [6], Dark Water Forest
        PSYCHO CRASH
        STRENGTH UP 1

    \Sembone
     ¯¯¯¯¯¯¯
        Na
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Water [4], Water [5], Water [6], Dark Water Forest
        SKILL BIND
        SUPER RECOVER

    \Fangbone
     ¯¯¯¯¯¯¯¯
        Alco
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Water [4], Water [5], Water [6], Dark Water Forest
        LIFE CRASH
        RESURRECT

    \Dela Yo-Yo
     ¯¯¯¯¯¯¯¯¯¯
        Slimy
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Water [4], Water [5], Water [6], Dark Water Forest
        YAGILUNA
        MP UP 3

    \Rage
     ¯¯¯¯
        Leif
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Water [4], Water [5], Water [6], Dark Water Forest
        LIMENATE
        CONFUSE GUARD

    \Nigender
     ¯¯¯¯¯¯¯¯
        Bug
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Water [4], Water [5], Water [6], Dark Water Forest
        ANADIA
        LATE BLOOMER

    \Zabone
     ¯¯¯¯¯¯
        Leif
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Water [4], Water [5], Water [6], Dark Water Forest
        TISHALITE
        HP UP 1

  \Earth (33/34)
   ¯¯¯¯¯¯¯¯¯¯¯¯¯
    \Garala
     ¯¯¯¯¯¯
        Gara
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Earth [1]
        KIAI BLAST
        KU KILLER

    \Mash
     ¯¯¯¯
        Leif
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Earth [1]
        CHARGE
        MP RECOVERY

    \Tama-Q
     ¯¯¯¯¯¯
        Gara
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Earth [1]
        CRUSH
        HP UP 1

    \Helicone
     ¯¯¯¯¯¯¯¯
        Leif
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Earth [1]
        ULVIS
        MP UP 1

    \Twingo
     ¯¯¯¯¯¯
        Gara
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Earth [1]
        BARRIDIS
        VITALITY UP 1

    \Peanum
     ¯¯¯¯¯¯
        Leif
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Earth [1]
        RAMAKIS
        SPIRIT UP 1

    \Nirala
     ¯¯¯¯¯¯
        Gara
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Earth [2]
        SPIRIT BLAST
        OG KILLER

    \Nima-Q
     ¯¯¯¯¯¯
        Gara
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Earth [2]
        BLAST
        HP UP 2

    \Monoculous
     ¯¯¯¯¯¯¯¯¯¯
        Gara
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Earth [2]
        MAGMA
        IMAGO

    \Nilicone
     ¯¯¯¯¯¯¯¯
        Leif
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Earth [2]
        ULVIA
        EARTH POWER

    \Geena
     ¯¯¯¯¯
        Slimy
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Earth [2]
        RAGULTH
        WISDOM UP 1

    \Rorr
     ¯¯¯¯
        Drac
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Earth [2]
        LIBARID
        EARTH POWER

    \Mush
     ¯¯¯¯
        Leif
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Earth [3]
        DASH
        DRAC KILLER

    \Binoculous
     ¯¯¯¯¯¯¯¯¯¯
        Og
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Earth [3]
        MANTLE
        RESIST FIRE

    \Froggy
     ¯¯¯¯¯¯
        Slimy
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Earth [3]
        COVER
        RESIST STUN

    \Mayen
     ¯¯¯¯¯
        Leif
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Earth [3]
        ULVILUNA
        MP UP 2

    \Sulligan
     ¯¯¯¯¯¯¯¯
        Gara
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Earth [3]
        BARRIDIA
        VITALITY UP 2

    \Navi
     ¯¯¯¯
        Leif
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Earth [3]
        RAMAKIA
        SPIRIT UP 2

    \Whorlie
     ¯¯¯¯¯¯¯
        Slimy
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Earth [3]
        LAPIAS
        RESIST BLIND

    \Scorpy
     ¯¯¯¯¯¯
        Slimy
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
        HIGH SPRIITS
        ANTI-CRITICAL

    \Rugglchu
     ¯¯¯¯¯¯¯¯
        Og
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
        LIFE BLAST
        GUTS

    \Machoang
     ¯¯¯¯¯¯¯¯
        Na
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
        EARTH PROTECT
        RESIST POISON

    \Majj
     ¯¯¯¯
        Leif
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
        ULVILUDE
        MP UP 3

    \Ela Ela
     ¯¯¯¯¯¯¯
        Leif
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
        RAMAKITE
        SPIRIT UP 3

    \Gigatiran
     ¯¯¯¯¯¯¯¯¯
        Drac
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
        LIBARIDIA
        SUPER RECOVER

    \Shroomie
     ¯¯¯¯¯¯¯¯
        Leif
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
        TACKLE
        SKILL TALENT

    \Shroomie
     ¯¯¯¯¯¯¯¯
        Leif
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
        TACKLE
        SKILL TALENT

    \Amorg
     ¯¯¯¯¯
        Gara
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
        EXPLODE
        HP UP 3

    \Trinoculous
     ¯¯¯¯¯¯¯¯¯¯¯
        Og
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
        FOSSA MAGNA
        BLIND X

    \Dumbler
     ¯¯¯¯¯¯¯
        Slimy
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
        PROTECT
        PETRIFY GUARD

    \Sulligalan
     ¯¯¯¯¯¯¯¯¯¯
        Gara
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
        BARRIAN
        VITALITY UP 3

    \Ninunga
     ¯¯¯¯¯¯¯
        Slimy
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
        RAGULINA
        RESIST SLEEP

    \Bigby
     ¯¯¯¯¯
        Slimy
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
        LAPIATE
        CONFUSE GUARD

    \Hoohaw
     ¯¯¯¯¯¯
        Mau
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
        MITREA
        POISON X

  \Fire (28/29)
   ¯¯¯¯¯¯¯¯¯¯¯¯¯
    \Redoble
     ¯¯¯¯¯¯¯
        Ku
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Fire [1]
        BLAST CHANCE
        SKILL TALENT

    \Nagglchu
     ¯¯¯¯¯¯¯¯
        Og
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Fire [1]
        BURN SHOT
        STRENGTH UP 1

    \Tiki
     ¯¯¯¯
        Ku
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Fire [1]
        AGNIS
        WISDOM UP 1

    \Patadreck
     ¯¯¯¯¯¯¯¯¯
        Ku
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Fire [1]
        SOLIS
        SPEED UP 1

    \Skaluch
     ¯¯¯¯¯¯¯
        Og
        Evolution Power: 2
        Merge Fee: 100Y
        Gotten: Fire [1]
        AD MUHLS
        FIRE POWER

    \Nogglchu
     ¯¯¯¯¯¯¯¯
        Og
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Fire [2]
        BURN ATTACK
        STRENGTH UP 2

    \Nitchu
     ¯¯¯¯¯¯
        Og
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Fire [2]
        SONIC BOOM
        HP UP 2

    \Sandsparrow
     ¯¯¯¯¯¯¯¯¯¯¯
        Alco
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Fire [2]
        LLIGHTNING HIT
        NA KILLER

    \Niki
     ¯¯¯¯
        Ku
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Fire [2]
        AGNIA
        FIRE POWER

    \Gelapper
     ¯¯¯¯¯¯¯¯
        Bug
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Fire [2]
        FOBARID
        PRECOCIOUS

    \Eyeshroom
     ¯¯¯¯¯¯¯¯¯
        Leif
        Evolution Power: 3
        Merge Fee: 300Y
        Gotten: Fire [2]
        VRITRA
        GUTS

    \Mardreck
     ¯¯¯¯¯¯¯¯
        Ku
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Fire [3]
        STROKE CHANCE
        BERSERK

    \Skuimel
     ¯¯¯¯¯¯¯
        Bug
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Fire [3]
        DESPERADO HIT
        SKILL TALENT

    \Dongle
     ¯¯¯¯¯¯
        Drac
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Fire [3]
        LIMIT BREAK
        IMAGO

    \Tiral
     ¯¯¯¯¯
        Ku
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Fire [3]
        AGNITE
        WISDOM UP 2

    \Radreck
     ¯¯¯¯¯¯¯
        Ku
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Fire [3]
        SOLIA
        SPEED UP 2

    \Skalchu
     ¯¯¯¯¯¯¯
        Og
        Evolution Power: 3
        Merge Fee: 800Y
        Gotten: Fire [3]
        AD MUHLIA
        RESIST WATER

    \Knuklchu
     ¯¯¯¯¯¯¯¯
        Og
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
        BURN CRASH
        STRENGTH UP 3

    \Sandhawk
     ¯¯¯¯¯¯¯¯
        Alco
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
        COMET STRIKE
        MAU KILLER

    \Chamiluna
     ¯¯¯¯¯¯¯¯¯
        Mau
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
        SKEWER
        SLIMY KILLER

    \Giralooza
     ¯¯¯¯¯¯¯¯¯
        Ku
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
        AGNIAGNA
        WISDOM UP 3

    \Paradrager
     ¯¯¯¯¯¯¯¯¯¯
        Ku
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
        SOLDONA
        SPEED UP 3

    \Mammgamma
     ¯¯¯¯¯¯¯¯¯
        Bug
        Evolution Power: 4
        Merge Fee: 2000Y
        Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
        FOBARINA
        SPIRIT UP 1

    \Blumen
     ¯¯¯¯¯¯
        Bug
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
        KILLER CHANCE
        BERSERK

    \Dela Getchu
     ¯¯¯¯¯¯¯¯¯¯¯
        Og
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
        SHOCKWAVE
        HP UP 3

    \Volkaiser
     ¯¯¯¯¯¯¯¯¯
        Bug
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
        KAMIKAZE HIT
        MP UP 1

    \Nildrager
     ¯¯¯¯¯¯¯¯¯
        Ku
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
        SOLDOTE
        STUN X

    \Devilchu
     ¯¯¯¯¯¯¯¯
        Og
        Evolution Power: 4
        Merge Fee: 4800Y
        Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
        AD MUMARNITE
        LARVALIZE



                               B. Beast Notebook

    \Alco (12/12)
     ¯¯¯¯¯¯¯¯¯¯¯¯
      \Skalcoch
       ¯¯¯¯¯¯¯¯
        HP: C
        MP: D

        Larval Alco
        Quick at moving but weak against attack. He is a real pain,
        being good at bullying the weak.

        STR: 4        WIS: 2
        VIT: 4        SPT: 4
        SPD: 5

      \Agit
       ¯¯¯¯
        HP: B
        MP: D

        Basic Alco
        Found in Wind Bound, this incarnation of hunger is said to
        be the spirit of a BeastHunter who died in the Forest.

        STR: 5        WIS: 4
        VIT: 4        SPT: 4
        SPD: 6

      \Skalco
       ¯¯¯¯¯¯
        HP: A
        MP: C

        Evolved Alco
        Found in the Wind Patina, it attacks the weak to increase its
        ilk. There are similar water types.

        STR: 5        WIS: 5
        VIT: 6        SPT: 4
        SPD: 8

      \Kakbone
       ¯¯¯¯¯¯¯
        HP: A
        MP: C

        Most Evolved Alco
        Once fixed by the gaze of its 6 eyes, a BeastHunter is said
        to die from one bite. There are similar fire types.

        STR: 6        WIS: 6
        VIT: 7        SPT: 6
        SPD: 10

      \Alcoch
       ¯¯¯¯¯¯
        HP: C
        MP: D

        Larval Alco
        He's a chicken who sticks with his mother and beats up on
        the weak. He's quick to run away.

        STR: 4        WIS: 3
        VIT: 2        SPT: 3
        SPD: 6

      \Cheepr
       ¯¯¯¯¯¯
        HP: C
        MP: D

        Basic Alco
        Found in Wind Bound, their quick body slam attacks are to
        be feared. There are similar fire types.

        STR: 5        WIS: 4
        VIT: 2        SPT: 4
        SPD: 7

      \Hoho
       ¯¯¯¯
        HP: B
        MP: C

        Evolved Alco
        Found in the Wind Patina, its name comes from its unusual
        call. Its chubby legs are unusual.

        STR: 6        WIS: 5
        VIT: 3        SPT: 5
        SPD: 9

      \Clalco
       ¯¯¯¯¯¯
        HP: A
        MP: C

        Most Evolved Alco
        This type has huge claws that are terrifying when
        attacking prey. A natural enemy of Maus.

        STR: 6        WIS: 7
        VIT: 3        SPT: 6
        SPD: 10

      \Mechaloch
       ¯¯¯¯¯¯¯¯¯
        HP: D
        MP: D

        Larval Alco
        Quick and sly, it attacks the weak from the safety of its
        parent.

        STR: 3        WIS: 4
        VIT: 2        SPT: 3
        SPD: 6

      \Helibuzz
       ¯¯¯¯¯¯¯¯
        HP: C
        MP: C

        Basic Alco
        Found in Wind Shelter, it may look comical, but its magic
        is quite powerful. Be prepared for a long fight.

        STR: 4        WIS: 5
        VIT: 2        SPT: 3
        SPD: 6

      \Brollopelan
       ¯¯¯¯¯¯¯¯¯¯¯
        HP: C
        MP: C

        Evolved Alco
        Found in the Wind Patina, its sharp turns make it quite
        a unique character.

        STR: 4        WIS: 6
        VIT: 3        SPT: 4
        SPD: 9

      \Gojet
       ¯¯¯¯¯
        HP: B
        MP: B

        Most Evolved Alco
        As its looks suggest this one boasts Mach speed with its
        jets. For its prey, only death awaits.

        STR: 5        WIS: 8
        VIT: 3        SPT: 6
        SPD: 10

    \Bug (12/12)
     ¯¯¯¯¯¯¯¯¯¯¯
      \Bugich
       ¯¯¯¯¯¯
        HP: D
        MP: C

        Larval Bug
        Taking advantage of speed, it attacks prey from the side.
        Its health is low but masters magic.

        STR: 4        WIS: 2
        VIT: 2        SPT: 3
        SPD: 5

      \Spikebee
       ¯¯¯¯¯¯¯¯
        HP: D
        MP: C

        Basic Bug
        Found in Wind Bound, it injects poison with its sharp
        mouthpart to kill prey.

        STR: 5        WIS: 3
        VIT: 2        SPT: 4
        SPD: 6

      \Mothmanti
       ¯¯¯¯¯¯¯¯¯
        HP: C
        MP: B

        Evolved Bug
        Found in the Way of Wind, it is terribly aggressive and
        eats almost anything. There are similar fire types.

        STR: 6        WIS: 4
        VIT: 3        SPT: 6
        SPD: 7

      \Kataimel
       ¯¯¯¯¯¯¯¯
        HP: C
        MP: A

        Most Evolved Bug
        With hard spiked armor and poisoned quills, it is a
        whole body fighter. There are similar fire types.

        STR: 7        WIS: 5
        VIT: 3        SPT: 7
        SPD: 9

      \Lybugich
       ¯¯¯¯¯¯¯¯
        HP: D
        MP: C

        Larval Bug
        Smart and good at magic, it has good qualities but is
        slow to grow. Takes a long time to be on its own.

        STR: 3        WIS: 4
        VIT: 2        SPT: 4
        SPD: 4

      \Kilgilth
       ¯¯¯¯¯¯¯¯
        HP: D
        MP: C

        Basic Bug
        Found in Wind Bound, it has sharp fangs seen in its open
        mouth. Watch out for its jump!

        STR: 3        WIS: 5
        VIT: 2        SPT: 5
        SPD: 5

      \Pataronga
       ¯¯¯¯¯¯¯¯¯
        HP: C
        MP: B

        Evolved Bug
        Found in Way of Wind, it is quite able, releasing its
        magic against the BeastHunters. Be careful!

        STR: 4        WIS: 7
        VIT: 3        SPT: 6
        SPD: 7

      \Ronga-Ronga
       ¯¯¯¯¯¯¯¯¯¯¯
        HP: C
        MP: A

        Most Evolved Bug
        It uses the mouth on its abdomen to grasp its prey and
        latch on directly. There are similar fire types.

        STR: 5        WIS: 8
        VIT: 3        SPT: 7
        SPD: 9

      \Yagobugich
       ¯¯¯¯¯¯¯¯¯¯
        HP: D
        MP: C

        Larval Bug
        Good at magic and fast growing. But it lacks much health, so
        it stay near its parent.

        STR: 3        WIS: 3
        VIT: 2        SPT: 4
        SPD: 5

      \Spikestar
       ¯¯¯¯¯¯¯¯¯
        HP: D
        MP: C

        Basic Bug
        It uses the barbed tentacles on its back to protect itself
        while waddling around.

        STR: 4        WIS: 4
        VIT: 2        SPT: 4
        SPD: 6

      \Papillone
       ¯¯¯¯¯¯¯¯¯
        HP: C
        MP: B

        Evolved Bug
        Found in Way of Wind, it confuses prey with its brilliant
        wings. Considered to be a treasure.

        STR: 5        WIS: 5
        VIT: 3        SPT: 5
        SPD: 7

      \Mamern
       ¯¯¯¯¯¯
        HP: C
        MP: A

        Most Evolved Bug
        Fear its belly that holds nourishment as it waits for a
        chance to lay its eggs.

        STR: 5        WIS: 6
        VIT: 3        SPT: 6
        SPD: 9

    \Na (12/12)
     ¯¯¯¯¯¯¯¯¯¯
      \Gabnach
       ¯¯¯¯¯¯¯
        HP: D
        MP: D

        Larval Na
        Low basic parameters but belligerent and likes swallowing
        live prey. Resistant to special attacks.

        STR: 4        WIS: 3
        VIT: 3        SPT: 3
        SPD: 3

      \Angler
       ¯¯¯¯¯¯
        HP: C
        MP: C

        Basic Na
        Found in the Water Visit, it can use magic but the bite
        of its jaws is very powerful.

        STR: 6        WIS: 4
        VIT: 4        SPT: 4
        SPD: 3

      \Anglorg
       ¯¯¯¯¯¯¯
        HP: C
        MP: C

        Evolved Na
        Attracts prey with the magic emitted by the lamp on its
        forhead. There are similar Earth types.

        STR: 7        WIS: 6
        VIT: 4        SPT: 5
        SPD: 4

      \Ngonga
       ¯¯¯¯¯¯
        HP: B
        MP: B

        Most Evolved Na
        Its buffed body of steel gives it the persona of a
        champion. There are similar Earth types.

        STR: 8        WIS: 7
        VIT: 5        SPT: 6
        SPD: 5

      \Nach
       ¯¯¯¯
        HP: D
        MP: D

        Larval Na
        Low basic parameters but a flexible body gives resistance
        to special attacks but grows slowly.

        STR: 3        WIS: 3
        VIT: 2        SPT: 3
        SPD: 4

      \Tomakana
       ¯¯¯¯¯¯¯¯
        HP: D
        MP: C

        Basic Na
        It uses its saw-like sharp-tipped upper jaw to spear
        prey. It is also good at magic.

        STR: 4        WIS: 4
        VIT: 3        SPT: 4
        SPD: 5

      \Pokeyfish
       ¯¯¯¯¯¯¯¯¯
        HP: C
        MP: C

        Evolved Na
        Found in the Water Shade, it can puff its body up to
        appear menacing.

        STR: 5        WIS: 5
        VIT: 3        SPT: 5
        SPD: 6

      \Sembone
       ¯¯¯¯¯¯¯
        HP: C
        MP: B

        Most Evolved Na
        A Na having sharp claws that evolved for attack.
        There are similar Wind Types.

        STR: 5        WIS: 6
        VIT: 4        SPT: 6
        SPD: 7

      \Muchinach
       ¯¯¯¯¯¯¯¯¯
        HP: D
        MP: D

        Larval Na
        With superior magic and high resistance, it attacks
        guys with low defense.

        STR: 2        WIS: 5
        VIT: 2        SPT: 4
        SPD: 2

      \Q
       ¯
        HP: D
        MP: C

        Basic Na
        It saves up magic in its flexible arms and big head.
        This Divine Beast is good at magic.

        STR: 3        WIS: 7
        VIT: 3        SPT: 5
        SPD: 3

      \Geso-Q
       ¯¯¯¯¯¯
        HP: C
        MP: C

        Evolved Na
        Sucking up Forest magic with its huge suction cups,
        this magic specialist gets even more powerful.

        STR: 4        WIS: 8
        VIT: 3        SPT: 6
        SPD: 4

      \Dakkon-Q
       ¯¯¯¯¯¯¯¯
        HP: C
        MP: B

        Most Evolved Na
        This most evolved type has more powerful magic and
        tentacles. It aims at guys with poor defense.

        STR: 5        WIS: 10
        VIT: 4        SPT: 6
        SPD: 5

    \Slimy (12/12)
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
      \Slimich
       ¯¯¯¯¯¯¯
        HP: D
        MP: C

        Larval Slimy
        Although its health is low, its inborn magic is strong
        and its resistance is strong.

        STR: 2        WIS: 3
        VIT: 3        SPT: 4
        SPD: 2

      \Ginui
       ¯¯¯¯¯
        HP: C
        MP: B

        Basic Slimy
        It likes to take walks and heal its friends with its odd
        dance. There are similar Earth types.

        STR: 3        WIS: 4
        VIT: 3        SPT: 5
        SPD: 3

      \Ginuba
       ¯¯¯¯¯¯
        HP: C
        MP: B

        Evolved Slimy
        This easygoing Divine Beast would rather dance than fight.
        It is good at magic.

        STR: 4        WIS: 5
        VIT: 4        SPT: 6
        SPD: 4

      \Ginugon
       ¯¯¯¯¯¯¯
        HP: B
        MP: A

        Most Evolved Slimy
        Gentle but powerful, he'll do anything for his friends.
        There are similar Earth types.

        STR: 4        WIS: 7
        VIT: 5        SPT: 6
        SPD: 4

      \Ribbetmich
       ¯¯¯¯¯¯¯¯¯¯
        HP: D
        MP: C

        Larval Slimy
        Born with a weak constitution, it constantly makes up
        for it by absorbing from enemies.

        STR: 4        WIS: 2
        VIT: 3        SPT: 4
        SPD: 3

      \Geloper
       ¯¯¯¯¯¯¯
        HP: D
        MP: B

        Basic Slimy
        Using its powerful jump, it attacks prey from above
        with its long tongue. There are similar Earth types.

        STR: 5        WIS: 3
        VIT: 4        SPT: 5
        SPD: 3

      \Reibbat
       ¯¯¯¯¯¯¯
        HP: C
        MP: A

        Evolved Slimy
        A Slimy with wings evolved instead of legs, it is good
        at surprise attacks on prey from above.

        STR: 5        WIS: 3
        VIT: 4        SPT: 6
        SPD: 4

      \Froggess
       ¯¯¯¯¯¯¯¯
        HP: C
        MP: S

        Most Evolved Slimy
        A Slimy with wings evolved further, becoming ferocious.
        There are similar Earth types.

        STR: 6        WIS: 4
        VIT: 5        SPT: 7
        SPD: 5

      \Slurplimich
       ¯¯¯¯¯¯¯¯¯¯¯
        HP: D
        MP: C

        Larval Slimy
        In spite of having low body parameters and being a coward,
        it is quite greedy.

        STR: 2        WIS: 3
        VIT: 3        SPT: 4
        SPD: 2

      \Chameleon
       ¯¯¯¯¯¯¯¯¯
        HP: D
        MP: B

        Basic Slimy
        Reacting to movement it gobbles up anything at hand using
        its quick long tongue.

        STR: 3        WIS: 4
        VIT: 3        SPT: 4
        SPD: 3

      \Yo-Yo
       ¯¯¯¯¯
        HP: D
        MP: A

        Evolved Slimy
        Maybe it lacks self-confidence, but it's always nervously
        looking around. There are similar Earth types.

        STR: 4        WIS: 5
        VIT: 4        SPT: 5
        SPD: 4

      \Dela Yo-Yo
       ¯¯¯¯¯¯¯¯¯¯
        HP: C
        MP: A

        Most Evolved Slimy
        Its nervousness does not match its body, protecting itself
        if surprised. There are similar Earth types.

        STR: 4        WIS: 6
        VIT: 5        SPT: 6
        SPD: 5

    \Gara (12/12)
     ¯¯¯¯¯¯¯¯¯¯¯¯
      \Ganicarach
       ¯¯¯¯¯¯¯¯¯¯
        HP: C
        MP: D

        Larval Gara
        With a hard shell, it has good defense and swallows live
        prey. Its base parameters are good.

        STR: 3        WIS: 3
        VIT: 6        SPT: 4
        SPD: 2

      \Twingo
       ¯¯¯¯¯¯
        HP: B
        MP: C

        Basic Gara
        A coward, it tries to menace enemies with an odd dance.
        There are similar water types. 

        STR: 4        WIS: 4
        VIT: 7        SPT: 5
        SPD: 3

      \Sulligan
       ¯¯¯¯¯¯¯¯
        HP: A
        MP: C

        Evolved Gara
        A natural clown, it casts spells with a strange dance.
        Its pincers are its biggest weapon.

        STR: 4        WIS: 5
        VIT: 9        SPT: 6
        SPD: 4

      \Sulligalan
       ¯¯¯¯¯¯¯¯¯¯
        HP: S
        MP: B

        Most Evolved Gara
        Covered in armor, it brandishes a spear and picks strong
        enemies to attack. There are similar Water types.

        STR: 5        WIS: 7
        VIT: 10       SPT: 7
        SPD: 5

      \Slithirach
       ¯¯¯¯¯¯¯¯¯¯
        HP: C
        MP: D

        Larval Gara
        Good at attack and defense, it aims at the master in its
        attacks.

        STR: 4        WIS: 2
        VIT: 5        SPT: 4
        SPD: 2

      \Garala
       ¯¯¯¯¯¯
        HP: B
        MP: C

        Basic Gara
        Albeit slow-moving, its sharp fang attacks have awesome
        destructive force. The natural enemy of Kus.

        STR: 5        WIS: 3
        VIT: 6        SPT: 5
        SPD: 2

      \Fangbler
       ¯¯¯¯¯¯¯¯
        HP: B
        MP: B

        Evolved Gara
        Its beautiful hard scales and sharp fangs give a good
        attack/defense balance. The natural enemy of Ogs.

        STR: 6        WIS: 4
        VIT: 8        SPT: 6
        SPD: 3

      \Scorpy
       ¯¯¯¯¯¯
        HP: A
        MP: B

        Most Evolved Gara
        Its whip-like sharp tail cuts through the center of
        the formation. There are similar water types.

        STR: 7        WIS: 5
        VIT: 9        SPT: 6
        SPD: 3

      \Carach
       ¯¯¯¯¯¯
        HP: C
        MP: D

        Larval Gara
        With a bad temper, it swallows prey with strong attacks
        in particular. Its growth is quick.

        STR: 3        WIS: 1
        VIT: 5        SPT: 4
        SPD: 2

      \Tama-Q
       ¯¯¯¯¯¯
        HP: B
        MP: C

        Basic Gara
        Bustling about, it's always in a hurry. Its rotary attack
        using centrifugal force is formidable.

        STR: 4        WIS: 2
        VIT: 6        SPT: 5
        SPD: 2

      \Wriggler
       ¯¯¯¯¯¯¯¯
        HP: A
        MP: C

        Evolved Gara
        This shy Divine Beast is protected by a hard shell. Its
        full-body tackle attack is powerful.

        STR: 5        WIS: 3
        VIT: 8        SPT: 6
        SPD: 3

      \Amorg
       ¯¯¯¯¯
        HP: S
        MP: B

        Most Evolved Gara
        With a steel-like shell and sharp horn its movement is
        slow but causes major damage.

        STR: 5        WIS: 4
        VIT: 9        SPT: 7
        SPD: 3

    \Leif (12/12)
     ¯¯¯¯¯¯¯¯¯¯¯¯
      \Holefich
       ¯¯¯¯¯¯¯¯
        HP: C
        MP: C

        Larval Leif
        Its spinning body protects it so it is hard to hit,
        but its growth is slow.

        STR: 4        WIS: 2
        VIT: 4        SPT: 6
        SPD: 2

      \Mash
       ¯¯¯¯
        HP: C
        MP: B

        Basic Leif
        Normally gentle, it becomes confident in battle and
        attacks strong ones. There are similar fire types.

        STR: 5        WIS: 3
        VIT: 5        SPT: 7
        SPD: 2

      \Mush
       ¯¯¯¯
        HP: B
        MP: B

        Evolved Leif
        This single-minded, stoic guy follows old-fashioned
        rules on his own. Very weak against poison.

        STR: 6        WIS: 4
        VIT: 6        SPT: 8
        SPD: 3

      \Shroomie
       ¯¯¯¯¯¯¯¯
        HP: A
        MP: A

        Most Evolved Leif
        This Divine Beast always wrestles with some proposition
        and has an expression of anguish. There are similar
        fire types.

        STR: 7        WIS: 5
        VIT: 7        SPT: 10
        SPD: 4

      \Leifich
       ¯¯¯¯¯¯¯
        HP: C
        MP: C

        Larval Leif
        Better at magic than attacks, this intelligent Divine
        Beast sizes up on prey and attacks the most vulnerable.

        STR: 2        WIS: 4
        VIT: 4        SPT: 5
        SPD: 2

      \Helicone
       ¯¯¯¯¯¯¯¯
        HP: C
        MP: C

        Basic Leif
        This fickle one flies with the propeller on its bulb-
        shaped head. Always moving to find a good place.

        STR: 3        WIS: 5
        VIT: 5        SPT: 7
        SPD: 2

      \Mayen
       ¯¯¯¯¯
        HP: B
        MP: B

        Evolved Leif
        Leaping splendor. Prey is confused by its strange
        movement. There are similar Water types.

        STR: 3        WIS: 6
        VIT: 6        SPT: 8
        SPD: 3

      \Majj
       ¯¯¯¯
        HP: A
        MP: A

        Most Evolved Leif
        Tree with the grin of death. Its sturdy bark stops
        damage. There are similar Water types.

        STR: 4        WIS: 8
        VIT: 7        SPT: 10
        SPD: 3

      \Seedlefich
       ¯¯¯¯¯¯¯¯¯¯
        HP: C
        MP: C

        Larval Leif
        Proud of the stamina of its spinning body its movement
        is slow but its growth is rapid.

        STR: 3        WIS: 3
        VIT: 4        SPT: 5
        SPD: 1

      \Peanum
       ¯¯¯¯¯¯
        HP: C
        MP: C

        Basic Leif
        A wandering gunman, he is good at backing up his friends
        with magic.

        STR: 3        WIS: 4
        VIT: 5        SPT: 6
        SPD: 1

      \Navi
       ¯¯¯¯
        HP: B
        MP: B

        Evolved Leif
        A bug-eating plant Divine Beast with a flexible body,
        but with thick lips. There are similar Water types.

        STR: 4        WIS: 5
        VIT: 6        SPT: 8
        SPD: 2

      \Ela Ela
       ¯¯¯¯¯¯¯
        HP: A
        MP: A

        Most Evolved Leif
        With quills all over its body, defense is good and it
        can use words. There are similar Water types.

        STR: 5        WIS: 6
        VIT: 7        SPT: 9
        SPD: 2

    \Ku (12/12)
     ¯¯¯¯¯¯¯¯¯¯
      \Vordrech
       ¯¯¯¯¯¯¯¯
        HP: D
        MP: D

        Larval Ku
        With agility and powerful Attacks, it likes swallowing
        strong prey. Its base parameters are high.

        STR: 5        WIS: 3
        VIT: 3        SPT: 3
        SPD: 4

      \Redoble
       ¯¯¯¯¯¯¯
        HP: C
        MP: C

        Basic Ku
        It's arrogant and is pretty powerful, but has poor
        counter-attacks for some reason. There are similar
        Wind types.

        STR: 6        WIS: 5
        VIT: 4        SPT: 4
        SPD: 6

      \Mardreck
       ¯¯¯¯¯¯¯¯
        HP: B
        MP: B

        Evolved Ku
        No one can stop its trademark charge with its huge
        horns. There are similar Wind types.

        STR: 7        WIS: 6
        VIT: 4        SPT: 4
        SPD: 7

      \Bluemn
       ¯¯¯¯¯¯
        HP: B
        MP: B

        Most Evolved Ku
        A Dreg in a fit of rage has power that is completely
        out of control. There similar Wind types.

        STR: 8        WIS: 8
        VIT: 5        SPT: 5
        SPD: 8

      \Drech
       ¯¯¯¯¯
        HP: D
        MP: D

        Larval Ku
        Quick, good at magic and sly, it finds and attacks prey
        with poor defense.

        STR: 3        WIS: 4
        VIT: 2        SPT: 3
        SPD: 5

      \Patadrech
       ¯¯¯¯¯¯¯¯¯
        HP: C
        MP: C

        Basic Ku
        Its hysteric war cry burns everything to a crisp. There
        are similar Wind types.

        STR: 4        WIS: 6
        VIT: 3        SPT: 3
        SPD: 6

      \Radrech
       ¯¯¯¯¯¯¯
        HP: C
        MP: C

        Evolved Ku
        A graceful Divine Beast whose hard frill is brimming
        with strong magic. Beautiful markings.

        STR: 5        WIS: 7
        VIT: 4        SPT: 3
        SPD: 7

      \Paradrager
       ¯¯¯¯¯¯¯¯¯¯
        HP: B
        MP: B

        Most Evolved Ku
        With sharp blades, it never lets its intended prey
        get away. There are similar Wind types.

        STR: 6        WIS: 9
        VIT: 4        SPT: 5
        SPD: 9

      \Tikidrech
       ¯¯¯¯¯¯¯¯¯
        HP: D
        MP: D

        Larval Ku
        Agile and good at magic, it aims at the master. Growth
        is quick.

        STR: 3        WIS: 4
        VIT: 3        SPT: 3
        SPD: 4

      \Tiki
       ¯¯¯¯
        HP: C
        MP: C

        Basic Ku
        Upon catching sight of prey with its huge eyes, the hair
        all over its body stands up and calls fire.

        STR: 4        WIS: 6
        VIT: 3        SPT: 3
        SPD: 4

      \Tiral
       ¯¯¯¯¯
        HP: C
        MP: C

        Evolved Ku
        A Dreg with evolved magic and the spirit of a Fairy.
        There are similar Wind types.

        STR: 5        WIS: 7
        VIT: 4        SPT: 4
        SPD: 6

      \Giralooza
       ¯¯¯¯¯¯¯¯¯
        HP: B
        MP: B

        Most Evolved Ku
        A fierce throwback to its ancestors as an incarnation
        of the ancient Jirahl. There are similar Wind types.

        STR: 6        WIS: 9
        VIT: 5        SPT: 5
        SPD: 7

    \Og (12/12)
     ¯¯¯¯¯¯¯¯¯¯
      \Luch
       ¯¯¯¯
        HP: C
        MP: D

        Larval Og
        This spoiled and slow-moving Divine Beast is good at hit
        attacks but grows slowly.

        STR: 6        WIS: 3
        VIT: 5        SPT: 3
        SPD: 1

      \Nagglchu
       ¯¯¯¯¯¯¯¯
        HP: B
        MP: D

        Basic Og
        Its hard fists and turned-up chin are its trademarks.
        It's also pretty arrogant.

        STR: 7        WIS: 4
        VIT: 6        SPT: 4
        SPD: 2

      \Bokklchu
       ¯¯¯¯¯¯¯¯
        HP: B
        MP: D

        Evolved Og
        Its long, sharp fangs and mane born in combat are pretty
        cool. It can also use magic.

        STR: 9        WIS: 5
        VIT: 7        SPT: 5
        SPD: 2

      \Knucklchu
       ¯¯¯¯¯¯¯¯¯
        HP: A
        MP: C

        Most Evolved Og
        The blows struck with its beefy arms shake the earth.
        There are similar Earth types.

        STR: 10       WIS: 7
        VIT: 9        SPT: 6
        SPD: 3

      \Heluch
       ¯¯¯¯¯¯
        HP: C
        MP: D

        Larval Og
        This hybrid Og is good not only with hit attacks but
        magic too. Growth is slow, though.

        STR: 4        WIS: 5
        VIT: 4        SPT: 4
        SPD: 2

      \Skaluch
       ¯¯¯¯¯¯¯
        HP: B
        MP: D

        Basic Og
        A bringer of death and reaper of souls. The bite with
        its huge jaws is powerful.

        STR: 5        WIS: 6
        VIT: 6        SPT: 5
        SPD: 3

      \Skalchu
       ¯¯¯¯¯¯¯
        HP: B
        MP: D

        Evolved Og
        A guide of death luring you into Hell. Its sharp claws
        are powerful. There are similar Wind types.

        STR: 5        WIS: 8
        VIT: 7        SPT: 6
        SPD: 3

      \Devilchu
       ¯¯¯¯¯¯¯¯
        HP: A
        MP: C

        Most Evolved Og
        A guardian of death with huge wings and a twisted soul.
        There are similar Wind types.

        STR: 6        WIS: 9
        VIT: 8        SPT: 7
        SPD: 4

      \Geraluch
       ¯¯¯¯¯¯¯¯
        HP: C
        MP: D

        Larval Og
        A spoiled brat with powerful attacks. A vile one who likes
        attacking weak Divine Beasts.

        STR: 5        WIS: 2
        VIT: 4        SPT: 3
        SPD: 2

      \Getchu
       ¯¯¯¯¯¯
        HP: C
        MP: D

        Basic Og
        A sneering violent type with one huge eye and good hit
        attacks. There are similar Earth types.

        STR: 7        WIS: 4
        VIT: 5        SPT: 3
        SPD: 3

      \Wantchu
       ¯¯¯¯¯¯¯
        HP: B
        MP: D

        Evolved Og
        A Divine Beast that never stopped doing the Elrihm fight
        dance. There are similar Earth types.

        STR: 8        WIS: 5
        VIT: 6        SPT: 4
        SPD: 4

      \Dela Getchu
       ¯¯¯¯¯¯¯¯¯¯¯
        HP: A
        MP: C

        Most Evolved Og
        A striker Divine Beast good at kicks with its huge feet.
        There are similar Earth types.

        STR: 10       WIS: 7
        VIT: 7        SPT: 5
        SPD: 4


    \Mau (12/12)
     ¯¯¯¯¯¯¯¯¯¯¯
      \Tamatoch
       ¯¯¯¯¯¯¯¯
        HP: D
        MP: D

        Larval Mau
        Very quick-witted, it is very rarely encountered, but
        has parameters higher than you'd guess. Grows slowly.

        STR: 4        WIS: 3
        VIT: 4        SPT: 4
        SPD: 4

      \Walpon
       ¯¯¯¯¯¯
        HP: C
        MP: C

        Basic Mau
        Its flat tail looks just like a shovel!  It can not only
        attack but dig holes too!

        STR: 5        WIS: 4
        VIT: 5        SPT: 5
        SPD: 6

      \Drapon
       ¯¯¯¯¯¯
        HP: B
        MP: B

        Evolved Mau
        Don't be fooled by its muscular looks. This guy's sharp
        claws can rend even your hearth.

        STR: 6        WIS: 6
        VIT: 5        SPT: 5
        SPD: 7

      \Delapon
       ¯¯¯¯¯¯¯
        HP: B
        MP: B

        Most Evolved Mau
        Weighing amazingly little, it's like a hard baloon that
        floats in the air. There are similar Wind types.

        STR: 7        WIS: 7
        VIT: 6        SPT: 6
        SPD: 8

      \Kamatoch
       ¯¯¯¯¯¯¯¯
        HP: C
        MP: D

        Larval Mau
        Tougher than it looks, it can use magic also, but is
        really weak against special attacks.

        STR: 3        WIS: 3
        VIT: 4        SPT: 4
        SPD: 4

      \Heehaw
       ¯¯¯¯¯¯
        HP: C
        MP: C

        Basic Mau
        Its flat, weak face is a big feint. Its scythe-like
        tail is aimed at you.

        STR: 4        WIS: 4
        VIT: 5        SPT: 5
        SPD: 5

      \Heehawhaw
       ¯¯¯¯¯¯¯¯¯
        HP: B
        MP: C

        Evolved Mau
        I don't know what's so funny, but he laughs too much. He
        just laughs his head off. And he still keeps laughing.

        STR: 5        WIS: 5
        VIT: 6        SPT: 6
        SPD: 6

      \Hoohaw
       ¯¯¯¯¯¯
        HP: A
        MP: B

        Most Evolved Mau
        With a disembodied head as a weapon, he lives aggressively.
        He just keeps laughing on.

        STR: 6        WIS: 7
        VIT: 7        SPT: 7
        SPD: 8

      \Toch
       ¯¯¯¯
        HP: D
        MP: D

        Larval Mau
        Swift in its own way smart in its own way tough in its own
        way it aims for the master.

        STR: 3        WIS: 3
        VIT: 3        SPT: 3
        SPD: 4

      \Earra
       ¯¯¯¯¯
        HP: C
        MP: C

        Basic Mau
        Proud of her tail, she keeps it high above her head so
        it doesn't drag on the ground when walking.

        STR: 4        WIS: 4
        VIT: 4        SPT: 4
        SPD: 6

      \Earna
       ¯¯¯¯¯
        HP: C
        MP: C

        Evolved Mau
        Walking crisply and proudly, she is very fashionable with
        her handmade earrings.

        STR: 5        WIS: 5
        VIT: 5        SPT: 5
        SPD: 7

      \Earina
       ¯¯¯¯¯¯
        HP: B
        MP: B

        Most Evolved Mau
        She is flexible and light-footed, so do not let your guard
        down!  There are similar Wind types.

        STR: 6        WIS: 7
        VIT: 6        SPT: 6
        SPD: 9

    \Drac (12/12)
     ¯¯¯¯¯¯¯¯¯¯¯¯
      \Dondrackich
       ¯¯¯¯¯¯¯¯¯¯¯
        HP: C
        MP: D

        Larval Drac
        It was worshipped as a messenger of God. Even with its
        small body, it has a dignified manner.

        STR: 5        WIS: 4
        VIT: 4        SPT: 4
        SPD: 3

      \Dongly
       ¯¯¯¯¯¯
        HP: B
        MP: C

        Basic Drac
        Is its dumpy body to menace enemies?  The hammer shaped
        tail aims at the master.

        STR: 6        WIS: 6
        VIT: 5        SPT: 5
        SPD: 3

      \Dongle
       ¯¯¯¯¯¯
        HP: B
        MP: B

        Evolved Drac
        This Divine Beast was complete long ago. They are rare
        now and not often seen.

        STR: 7        WIS: 7
        VIT: 5        SPT: 5
        SPD: 4

      \Dogluga
       ¯¯¯¯¯¯¯
        HP: A
        MP: B

        Most Evolved Drac
        A Dongly evolved to become even strongr. The attack from
        its long tail is hella strong.

        STR: 9        WIS: 9
        VIT: 6        SPT: 6
        SPD: 5

      \Drackich
       ¯¯¯¯¯¯¯¯
        HP: D
        MP: D

        Larval Drac
        It stays a larva for a long time, but it has high
        parameters. Also resistant to special attacks.

        STR: 4        WIS: 4
        VIT: 3        SPT: 3
        SPD: 3

      \Spirally
       ¯¯¯¯¯¯¯¯
        HP: C
        MP: C

        Basic Drac
        A detestable guy who deludes the enemy. Its sharp
        movements are its forte.

        STR: 6        WIS: 6
        VIT: 4        SPT: 4
        SPD: 3

      \Spiraler
       ¯¯¯¯¯¯¯¯
        HP: B
        MP: B

        Evolved Drac
        It's pretty smart and good against special attacks, but
        seems to be weak against hit attacks.

        STR: 7        WIS: 7
        VIT: 5        SPT: 5
        SPD: 4

      \Spiralon
       ¯¯¯¯¯¯¯¯
        HP: A
        MP: B

        Most Evolved Drac
        Graceful, beautiful and high-minded, this Divine Beast is
        coveted by all.

        STR: 8        WIS: 9
        VIT: 5        SPT: 5
        SPD: 5

      \Alldrackich
       ¯¯¯¯¯¯¯¯¯¯¯
        HP: C
        MP: D

        Larval Drac
        Its body protected by a strange power is quite resistant to
        both attacks and magic.

        STR: 4        WIS: 4
        VIT: 3        SPT: 3
        SPD: 3

      \Rorr
       ¯¯¯¯
        HP: B
        MP: C

        Basic Drac
        Said to be the strongest Drac, this is hard to imagine from
        its appearance.

        STR: 6        WIS: 6
        VIT: 5        SPT: 5
        SPD: 3

      \Ryunos
       ¯¯¯¯¯¯
        HP: A
        MP: B

        Evolved Drac
        Its jutting jaws have an incredible power. It can even rip
        iron to shreds.

        STR: 7        WIS: 7
        VIT: 6        SPT: 6
        SPD: 4

      \Gigatiran
       ¯¯¯¯¯¯¯¯¯
        HP: S
        MP: B

        Most Evolved Drac
        This guy doesn't seem to have any weaknesses. It is feared
        as the "Bearded Drac."

        STR: 8        WIS: 9
        VIT: 7        SPT: 7
        SPD: 5

                                VIII) Credits


       Ubi Soft (www.ubisoft.com)
         Thanks go out to the good people at Ubi Soft, the creators of Jade
       Coccoon 2, without whom this guide could not exist.

       GameFAQs (www.gamefaqs.com)
         Thanks for providing a place where guides like can be shared, and for
       providing an excellent system of message boards where they can be
       discusses and bettered.

       StGabriel (GameFAQs JC2 board)
         Thanks go out to StGabriel for his work on minion leveling, used in
       the "Raising your Minion" part of this guide.

       ...and You (wherever you are!)
         For taking the time to read this guide.  Without readers like you,
       this guide would have no purpose; what good is it if its never read?
       Thanks for providing meaning for my work.