SoulCalibur II (Namco, 3D Fighting Game, PS2 (+XB +GC)) Secrets FAQ V1.6 9/27/04 Written by: Richard Uyeyama (ru e ama ru e ama best vwh net)* * Instances of the letter "y", the "at" symbol, and all periods have been removed (replaced with spaces) from the above e-mail address in order to prevent unscrupulous UCE (unsolicited commercial e-mail) bot processes from adding to the amount of e-mail I already get... IMPORTANT - BEFORE E-MAILING ME: Please please PLEASE run a Virus Scanner on your computer. During the latter half of 2003, very soon after I received a batch of SCII e-mailings, someone (probably in that batch) began spamming me (repeatedly) with an e-mail Virus. If you cannot afford a Virus Scanner, at the very least, download and run the latest version of McAfee's free "Stinger" utility (or any other trustworthy free utility that does the same thing), which will get rid of a good number of the most common Viruses out there. Your friends will thank you. Stinger utility: http://vil.nai.com/vil/averttools.asp#stinger http://vil.nai.com/vil/stinger/ Info about the Sobig worm: http://us.mcafee.com/virusInfo/default.asp?id=helpCenter&hcName=sobig The latest version of this file can be found at: Even More Heroes in a Warlike Age http://ruyeyama.best.vwh.net/psx2/emhiawa.html Document formatting, organization, and wording Copyright 2003, 2004 by Richard Uyeyama. Permission granted by author to duplicate (unaltered) this document in its entirety for NON-PROFIT purposes only. All other rights reserved. Author reserves the right to rescind specific or general permission, if he sees a reason (such as loophole abuse) to do so. Unauthorized duplication of this document is a violation of all applicable national and international laws. This document is protected by International Copyright Law. It is a criminal act to use this document (or any derivative work (including translations)) in any way that makes you (and/or your company) money; you MAY NOT sell this document, host this document on a website with an ad banner and/or membership fee, give this document away as a "purchase bonus", and/or use this document in any other manner which profits (financially) you (and/or your company) either directly or indirectly. If you are unsure as to whether you can use this document, or if you wish to apply for specific rights not granted to you by the above, send a polite, detailed, and clearly phrased inquiry to me at the e-mail address listed above. Note, however, that due to the amount of e-mail I get, I may not be able to reply to every query or request I receive (also note that the lack of a reply will NEVER constitute legal permission). GameFAQs (www.gamefaqs.com) has been granted permission to host this document. The following webpage contains the most recent version of the above copyright notice. If there is a discrepancy between the above copyright notice and the one located on my current webpage, the information on my webpage will be treated as authentic: http://ruyeyama.best.vwh.net/faqlegal.html SoulCalibur II is Copyright 1995, 1998, 2002, 2003 by Namco Ltd. All rights reserved. "You shall find your place in history and become a legend... A legend that will never die..." -- SoulCalibur II credits Table of Contents: 0. Document History I. Basic Stuff 1. What is this document? 2. What is SoulCalibur II? 3. Notation and stuff II. Characters and Stuff 1. Hidden Characters A. Unlockable Characters (5) B. Non-unlockable Characters (4) C. Charade notes D. Inferno notes 2. Sub-bosses 3. Outfits and stuff A. Outfit selection B. 3rd outfits C. Weapons 4. Quotes and poses and stuff A. Character selection quotes B. Vs. screen taunts C. Pre-match poses/quotes D. Win poses/quotes III. Weapon Master Mode Stuff 1. The Locations 2. The Missions A. Chapters 1-10 B. Subchapters 1-4 C. Extra Chapters 1-2 D. Quick reference charts 3. Buying Stuff A. A note on inflation B. Earning Gold from other game modes C. Shop Inventories D. More charts and stuff E. Calculating the cost of everything 4. WMM Classes IV. Miscellany 1. Collection Data list and conditions 2. The replay camera 3. Character Profile stuff 4. The title screen(s) 5. "SoulCalibur Two" and "Namco" voices 6. Wall-assisted flip-jumps 7. Pre-battle announcer quotes 8. Auto-load and auto-save 9. Soft reset V. Thanks and Stuff ------------------- 0. Document History ------------------- V1.6: 9/27/04 GC (U/C) version info added throughout document In WMM 5-1, Assassin can appear on Player team Xianghua ub+[K] wall flip added Detail and clarity editing in several sections V1.5: 3/27/04 Some weapon stats/properties changed for U/C version (Basic Stuff) Some differences between J and U/C weapons documented (Weapons) V1.4: 1/27/04 U/C Stage 14 special properties in Ex.VS & Ex.VS Team (Basic Stuff) EU version notes (nothing new, compared to U/C) added to Basic Stuff Detail and clarity editing in a couple sections V1.3: 11/27/03 Wall impact quick recovery (kabe-ukemi) info added to Basic Stuff Some of Necrid's borrowed moves don't have wall bounce properties Wall-assisted flip-jump info added to Basic Stuff W10 Necrid vs. W10 Necrid notes added to Outfits/Weapons section Pre-match and win pose/quote info added for Spawn (XB) Pre-match and win pose info added for A/B/LM (U/C). U/C mission 4-3e completion tips added to WMM section Wall flip move listings added to Miscellany Detail and clarity editing in a few sections (9/26/03: EU (PAL) version PS2/GC/XB SoulCalibur II now on sale) V1.2: 9/7/03 U/C (XB) version info added throughout document WMM Classes section added to Weapon Master Mode Stuff Conditions for title screen 2 quantified Typo fixes in a couple of sections Detail and clarity editing in a few sections (8/27/03: U/C version PS2/GC/XB SoulCalibur II now on sale) V1.1: 7/27/03 Wall jump and wall jump attack info added to Basic Stuff More details on Inferno's styles, weapons, and weapon effects Inferno battle time is 150% of normal More info on Inferno stage invisible walls added to Inferno notes More info/details on pre-match pose/quotes More info/details on win pose/quotes Display Chapter-opening text on WMM World Map Pre-battle announcer quotes for Link and Spawn added Thanks section added Detail and clarity editing in a few sections V1.0: 5/27/03 Launch version (3/27/03: J version PS2/GC/XB SoulCalibur II now on sale) -------------- I. Basic Stuff -------------- I.1 What is this document? This document is an English language informational resource for the PlayStation2 version of SoulCalibur II (SCII), a weapons-based 3D fighting game by Namco. In this document, I'll be covering codes, secrets, details, clarifications, and other such information which may be of interest to SCII fans. This is a Secrets FAQ (side note: I'm using "faq" herein with its more colloquial definition of "document of organized information", rather than its more traditional definition, which implies organizational headings in the form of questions...), and not a moves list or strategy guide, btw, so I won't be including any complete moves/combo lists, or detailed character strategies, or anything like that in this document... This document was written for the J version of the PS2 SCII, but it seems likely that at least some of the information contained herein may apply to other versions of the game as well... SoulCalibur II (PS2, J) basic info: 1 DVD ROM Disc (SLPS-25230) 1-2 Players Works with: PlayStation2 8MB Memory Card (137 KB) 6800 (y)en U/C note: I've also gathered data from the XB U/C (United States / Canada) and GC U/C versions of the game. Supplementary information in regards to the U/C version of SCII has been added to sections of this document. Such notes about the U/C version will be preceded by the phrase "U/C note" or "U/C notes". XB note: Supplementary information in regards to the XB (U/C) version of SCII will be preceded by the phrase "XB note" or "XB notes". GC note: Supplementary information in regards to the GC (U/C) version of SCII will be preceded by the phrase "GC note" or "GC notes". I.2 What is SoulCalibur II? SoulCalibur II (SCII) is a weapons-based 3D fighting game by Namco. It's the sequel to SoulCalibur (SCalibur), which is the sequel to SoulEdge (SE). The SCII story takes place four years after SCalibur. (Side note on Nightmare's age: Although Nightmare's age is listed as "Unknown", being that Siegfried was 19 in SCalibur, he's probably 23 in SCII (unless the SoulEdge stopped his aging, like it (presumably) did for Cervantes)). What's new in SCII gameplay (compared to SCalibur): The Guard Impact technique has been made simpler, but less versatile. Instead of a choice of Repelling or Parrying any attack, now all High and Mid attacks are Guard Impacted with Repels (f+G), and all Low attacks are Guard Impacted with Parries (b+G). Some arenas now have walls as partial or total borders. A wall can cause damage to a character that is knocked into it. Wall impact quick recovery (kabe-ukemi). Much like a ground impact ukemi (press G (or be holding G) upon ground impact for a quick recovery), a wall impact ukemi can be used to recover quickly from wall impact stun. After being knocked into a wall, press f to roll towards your opponent, press d to roll towards the foreground, or press u to roll towards the background. Note: This can also be done for high wall impacts (i.e. when your feet are not touching the ground). Wall jumps and wall jump attacks. After jumping (backward) into a wall (ub+G / G(ub) / ub(G)), hold the jump command (hold G and hold ub) or execute another jump command (any direction (u/uf/ub) jump) as you hit the wall, and you'll execute a wall jump. Press an attack button during a wall jump, and you'll execute a wall jump attack (some of which are different from their normal jump attack equivalents). Special wall jumps. With some special moves, you can bounce off a wall, either by holding the attack button(s) used to execute the move, or by pressing the button(s) again as you hit the wall. Some examples: Cervantes' d,db,b,B, Taki's A+B, Talim's f+B+K... Side note: Necrid's f+B+K and d,db,b,B do not have wall bounce properties... Special wall-assisted flip-jumps. Some characters can utilize a wall to perform a backflip or forward flip. Consult the wall flip section (Miscellany) of this document for more information. 8-way running is easier, but crouching is more difficult. The d, db, and df directions now immediately (no double-tap necessary) initiate 8-way run (8WR). Use G(d/db/df) to initiate a crouch instead. You can move while Soul Charging (A+B+K) now, but Soul Charge unblockables take longer to prepare. All characters can creep forward and backward while Guarding (when standing). A maximum distance between opponents has been implemented. If you try to move further away from your opponent than the maximum distance, the screen edge will slowly "drag" your opponent with you. There are some other new things as well, but those are the major differences... What's new in the PS2 version of SCII (compared to the arcade version): Two new characters: Necrid (a Dural-like "composite style" character) and Heihachi (from the Tekken series). In the GC version of the game, Heihachi has been replaced with Link (from the Zelda series); and in the XB version, he has been replaced with Spawn (from the Image comic of the same name). Two returning SoulCalibur characters: Seung Mina and Sophitia can both be unlocked as playable! More weapons! Similar to the weapons earned in the PSX SE Edge Master Mode, the weapons earned/purchased in the SCII Weapon Master Mode (WMM) actually have varying stats, effects, and/or abilities! Special weapons can be used in the "Extra" version of any mode, as well as in Museum modes and Weapon Master Mode itself. No Conquest Mode: Conquest Mode is apparently an arcade-version exclusive. Again, there are some other new things as well, but those are the major differences... U/C notes: What's new in the U/C home version of SCII (compared to the J version): English or Japanese voice is selectable via Sound Settings. English Subtitle option in Game Settings. Assassin, Berserker, and Lizardman are unlockable via WMM, but will only be selectable in (Original and Extra) VS, Team, and Practice modes, and Battle Theater. They don't seem to have W2-W11s, but they do have 6 costumes each (2 costumes, with 3 color variations each). Also, they don't seem to have game-internal Command Lists. =/ More Weapons can be unlocked instead of purchased: Some squares in Dungeon missions will unlock specific Weapons. Some weapons have slightly different stats/properties, compared to their J version equivalents. Most (but not all) of these changes actually improve the weapon (for the wielder). Most of the WMM rankings have been renamed for no obvious reason. Also, a new ranking has been added between Lv.29 and Lv.30 (the J version skipped from Silver to Platinum, so a Gold ranking was inserted), and the first Grand Edgemaster ranking (Wolf) appears to have been removed. Due to Lv.31-76 being displaced by 1, an extra 20000 Exp will be necessary before one can unlock WMM Subchapter 2... WMM exits back to the World Map (this can't be disabled or interrupted, as far as I know) every time a new Chapter is unlocked. Overall, the difficulty of CPU opponents (in all modes of the game) seems to have been increased; opponents seem to use defensive tactics (such as Guard, Guard Impact, Sidestep, and Throw Escape) more frequently (even in Easy difficulty). This makes a number of WMM missions (4-3e and E2-1e, for example) a lot more challenging than before. And makes Time Attack Extreme and Extra TAE that much more difficult to complete... Stage 14 variations have special properties in Extra VS Battle and Extra VS Team Battle. In those two modes, the variations will be marked with "Sand", "Fire", and "Ice" on the stage select screen. The "Sand" variation will have a pool of quicksand (if one stands still, one sinks into it and becomes slower), the "Fire" variation will have a ring of molten lava (standing on it for too long will cause one to burst into flames and take damage), and the "Ice" variation will have a slippery surface (one tends to keep moving in one's direction of travel, even after one has stopped). As far as I know, there is no way to select these special properties in any other mode with stage selection, nor is there any way to select the mundane versions in Extra VS and/or Extra VS Team modes. Significantly more Gold is earned from non-WMM modes. Attract mode high score listings scroll significantly faster. Once again, there are some other new things as well, but those are the major differences... EU notes: What's new in the EU home version of SCII (compared to the U/C version): From what I've been told, the EU version of SCII is pretty much just a PAL conversion of the NTSC U/C version (i.e. nothing significant has been added, removed, or changed). Uncomfirmed: The EU version of SCII gives you slightly more information about some (but not all) of the special weapons (W2-W11). I.3 Notation and stuff In order to stave off any potential confusion, here follow some of the standards of notation I'll be using in this document... G Guard (defaults to X) A Horizontal attack (defaults to [square]) B Vertical attack (defaults to [triangle]) K Kick attack (defaults to O) u/d/l/r up, down, left, and right (respectively) on the d-pad/stick + at the same time as , then = a quick "then" that links commands yielding a single action / or x(y) press y while holding x [x] hold x P1 Player 1: the player assigned to start on the left side; the default outfit for a P1 side character. P2 Player 2: the player assigned to start on the right side; the default outfit for a P2 side character. P3 A character's third outfit. W1-W11 Weapon 1 through Weapon 11. J Japan version (of SCII) U/C United States / Canada version (of SCII) EU Europe (PAL) version (of SCII) In denoting d-pad positions and movements, I'll also be using the following notation: n neutral Here's a visual chart: u up d down u u f forward ub uf uf ub b back b n f f n b df down-forward db df df db db down-back d d uf up-forward ub up-back (facing right) (facing left) On numbering weapons: To specify weapons, I'll note character and weapon number. I've decided to number the weapons from 1 to 11 (W1 to W11). Even though the Weapon Gallery displays 12 weapons per character (both P1 and P2 versions of each W1 are shown), on any weapon select screen, you will have a choice of only 11 weapons. If it becomes necessary to specify, "W1a" shall refer to the P1 version W1, and "W1b" shall refer to the P2 version. P3 outfits have been assigned the W1a; I don't think there's a way to select the W1b with a P3 outfit. ------------------------ II. Characters and Stuff ------------------------ II.1 Hidden Characters 15 characters are initially playable: Astaroth, Cassandra, Heihachi, Ivy, Kilik, Maxi, Mitsurugi, Necrid, Nightmare, Raphael, Taki, Talim, Voldo, Xianghua, and Yunsung. 5 other characters are unlockable as playable characters. There are also 3 characters that appear only in Weapon Master Mode and as Extra mode opponents. And, of course, there's Inferno (the Arcade Mode boss character). (Side note: Necrid and Heihachi are new additions for the home version of SCII. Necrid is kind of a Dural-like character (Dural from the Virtua Fighter series of fighting games), in that his moves list seems comprised mostly of moves originating from other characters' styles (Necrid's energy force will create whatever weapon he needs (or a close-enough equivalent) for whatever move he's doing). Heihachi is the Mishima grandfather from the Tekken series. His SCII style seems (imho) to play a bit more like his Tekken Tag style than his Tekken 4 style, but does differ in ways from both. Interestingly, he does still have 2 10-strings and a 9-string, but a Soul Charge (A+B+K) is required before initiating them.) U/C notes: Assassin, Berserker, and Lizardman are unlockable for use in some (but not all) modes of the game. See "Non-unlockable Characters" section for more information. II.1.A Unlockable Characters (5) ------------------------- Cervantes, Charade, Seung Mina, Sophitia, and Yoshimitsu are unlockable as playable (playable in all modes) via Weapon Master Mode. Each character is unlocked by the completion of a specific WMM mission, as follows: Yoshimitsu (2-3), Charade (3-1), Cervantes (3-4), Sophitia (4-5), Seung Mina (6-3). (Side note: Sophitia and Seung Mina are SCalibur characters that didn't make it to the arcade version of SCII, but are returning for the home version of the game.) U/C note: See "Non-unlockable Characters" section for information on Assassin, Berserker, and Lizardman, and how to unlock them as playable. II.1.B Non-unlockable Characters (4) ----------------------------- Lizardman, Assassin, Berserker, and Inferno are, as far as I can tell, *not* unlockable as playable characters (in the J version of SCII). Lizardman (from SCalibur), Assassin (a masked warrior whose style suspiciously resembles Hwang's (from SCalibur)), and Berserker (a masked warrior whose style suspiciously resembles Rock's (from SCalibur)) appear as opponents in Weapon Master Mode and some Extra modes. Lizardman can actually be played in two WMM missions (3-2e and 5-1e). Assassin can be played in two WMM missions (5-1 (as a Random teammate) and 5-1e (as the secondary character). Berserker can be played in one WMM mission (5-1e (as the tertiary character)). Lizardman, Assassin, and Berserker have no special weapons (W2-W11). Inferno is the Arcade mode boss character. While he was playable in the DCast SCalibur (albeit in solid form), it appears that he is not playable in the home version of SCII. (Side note: Just as Heihachi is exclusive to the PS2 version of SCII, Link and Spawn are exclusive to the GC and XB versions (respectively). It is not possible to unlock Link and/or Spawn in the PS2 version of the game, so if you want to play as one or both of them, you'll just have to purchase one or both of the other two home versions of the game...) U/C notes: Assassin, Berserker, and Lizardman *are* unlockable as playable, but are *not* playable in all modes. They are selectable only in the following modes: VS Battle, Team Battle, VS Team Battle, Practice, Extra VS Battle, Extra Team Battle, Extra VS Team Battle, Extra Practice, and Battle Theater. Additionally, they still don't have any W2-W11s. They do, however, have 6 selectable costumes each (2 costumes, with 3 color variations each), which I've designated as follows, for the sake of clarity of variation: P1-1, P2-1, P1-2, P2-2, P1-3, P2-3 (although one could certainly designate them simply as P1-P6, for the sake of numerical ease). Each costume has a slightly different variation of the character's W1 (W1a and W1b, with three color variations each), which I've designated as follows: W1a-1, W1b-1, W1a-2, W1b-2, W1a-3, W1b-3. Finally, Assassin, Berserker, and Lizardman don't seem to have any game-internal Command Lists. =/ Anyway, here are the unlock conditions for Assassin, Berserker, and Lizardman: Assassin complete mission S3-2e Berserker complete mission S1-1e Lizardman complete *all* WMM missions (normal and Extra missions, including Subchapter 2) II.1.C Charade notes ------------- Charade has no style of his/her/its own, but instead uses someone else's style for the duration of each round (like Edge Master (SCalibur) or Mokujin (Tekken series)). Charade has no voice (like Mokujin). Once all characters are unlocked, Charade can select from the following styles (17): Astaroth, Cassandra, Cervantes, Ivy, Kilik, Maxi, Mitsurugi, Nightmare, Raphael, Seung Mina, Sophitia, Taki, Talim, Voldo, Xianghua, Yoshimitsu, Yunsung. (note: This is every playable character's style except for Heihachi's and Necrid's.) Initially, Charade can use neither Sophitia nor Seung Mina style. Sophitia style becomes available to Charade once Sophitia has been unlocked as a playable character. Seung Mina style likewise becomes available to Charade once Seung Mina has been unlocked as a playable character. Charade will *randomly* choose a fighting style at the beginning of each round. In modes with weapon selection (WMM, Extra modes, Museum modes), Charade will also select a weapon randomly (from his/her/its randomly chosen style), as follows: - Any unlocked/purchased weapon is available to Charade. - All W2s and W3s are available to Charade, even if they haven't been bought yet. - Charade will never select a W1 (in modes with weapon selection). Charade vs. Inferno note: Charade will not change styles mid-round when Inferno does; the Inferno battle counts as a single round. U/C note: Assassin style, Berserker style, and Lizardman style appear *not* to have been added to Charade's repertoire of styles, even in modes in which they are selectable as playable. =/ II.1.D Inferno notes ------------- Inferno is the Arcade mode boss (final opponent). As far as I know, Inferno cannot be unlocked as a playable character. Inferno has no style of his/her/its own, but instead uses other characters' styles. Inferno does, however, have a few Inferno-only moves he/she/it can use, regardless of what style he/she/it is using. Inferno appears to have the same repertoire of styles and selection of weapons as Charade (see Charade notes, above, for more details). Any weapon effects that affect (positively or negatively) the user's health, however, appear to be ignored when Inferno wields that weapon (exception: Inferno does still seem to take block damage, if his/her/its weapon has that effect (Mina's W6, for example)). Additionally, Inferno can't even regenerate health via Yoshimitsu's B+K; I don't know if Inferno will still lose health via Yoshimitsu's self-damaging moves (d+A+K, b+B+K, etc.). The Inferno battle (Arcade mode, Stage 8) is a single round (regardless of your game settings) divided into three parts. - Part 1: Inferno will use the same style as the player character, unless the player is using Heihachi, Necrid, or Charade, in which case Inferno will use Nightmare style. - Part 2: Activated when Inferno has lost about one-third of his/her/its life. Character positions will be reset. Inferno will select a style randomly. - Part 3: Activated when Inferno has lost about two-thirds of his/her/its life. Character positions will be reset. Inferno will select a style randomly. If you lose to Inferno and Continue: if "Character Change at Continue" (Options, Game Settings) is set to ON, Part 1 will be as stated above; if "Character Change at Continue" is set to OFF (default), Inferno will select a style randomly for Part 1. Other notes about the Inferno battle: - The time limit for the Inferno battle will be 150% (rounded down to the nearest second) of your selected 1P Round Time (in Game Settings). - Inferno has high damage resistance, but throws seem to do normal (or close to normal) damage. - Despite how it may appear, Inferno's stage is not infinite in all directions. There are actually invisible walls forming borders; the invisible walls appear to form an enclosed arena the shape of an octagon (8 walls, 8 corners). Interestingly, it appears that, unlike with a normal wall, getting knocked into one of these invisible walls will *not* cause impact damage... Wall jumps, special wall jumps, and wall flips do still seem to work, however. U/C note: Assassin style, Berserker style, and Lizardman style appear *not* to have been added to Inferno's repertoire of styles. II.2 Sub-bosses In Arcade mode, your Stage 7 opponent is pre-determined, according to your character (the game calls this a "Destined Battle"). This is your character's "sub-boss". Before the sub-boss match, instead of the characters' normal pre-match "ready" sequences, there will be a special pre-match sequence with the two characters. All sub-boss battles take place in the "Cathedral" (9) stage. However, the "Cathedral" BGM is not always used; according to the battle, BGMs I've designated by theme as "rivals" and "enemies" can also be used (although as concepts, perhaps "competition" and "antagonism" might work slightly better). Here follows a listing for each character of who will appear as the sub-boss (note: even if a character has not yet been unlocked as playable, he/she/it can appear as a sub-boss), as well as which of the three BGM types (cathedral, rivals, enemies) will be used during the stage, and which of the four pre-ending sequences (SoulEdge, SoulCalibur, SoulEdge & SoulCalibur, sky) will play after you've defeated Inferno, in case anybody's interested: Character Sub-boss BGM type Pre-ending sequence Astaroth Maxi enemies edge Cassandra Charade cathedral calibur Cervantes Ivy rivals edge Charade Cassandra cathedral edge and calibur Heihachi Raphael enemies sky Ivy Cervantes rivals sky Kilik Xianghua rivals calibur Maxi Astaroth enemies calibur Mitsurugi Taki enemies edge Necrid Talim cathedral edge Nightmare Raphael enemies edge and calibur Raphael Nightmare enemies edge Seung Mina Yunsung cathedral calibur Sophitia Cassandra rivals calibur Taki Mitsurugi enemies sky Talim Yunsung rivals sky Voldo Yoshimitsu cathedral edge and calibur Xianghua Kilik rivals calibur Yoshimitsu Voldo cathedral calibur Yunsung Talim rivals edge (note: Every sub-boss is reciprocated (character is sub-boss of character's sub-boss), except for Heihachi's, Necrid's, Seung Mina's, and Sophitia's...) XB note: Spawn Raphael enemies edge GC notes: Link Raphael zelda sky Link's sub-boss battle does take place in the Cathedral (9) stage, but instead of the normal "Cathedral" or "Rivals" or "Enemies" BGM, a variation on a classic Zelda BGM is used instead. II.3 Outfits and stuff Note on using Random Select: Random select has been made compatible with outfit selection, so it is now possible (unlike in the DCast SCalibur) to randomly select a P2-outfitted character from the P1 side, and vice versa. Just toggle a character's outfit to whichever outfit number you want (P1, P2, P3) before moving to the Random Select box, and whatever character you end up with will be using that outfit (exception: if a character doesn't have a P3 outfit, his/her/its P2 will be used instead). Weapons are not randomly selected, and so must be selected by the player. U/C note: A 4th, 5th, or 6th costume (Assassin, Berserker, or Lizardman) will end up becoming a P3 (P2 for those characters without a P3) for those characters that have fewer costumes than 4. II.3.A Outfit selection ---------------- Every character in the game has at least two outfits: P1 outfit: default for P1 side P2 outfit: default for P2 side (side note: When choosing your Practice Mode *opponent*, the default outfits will be reversed, in comparison to your Practice Mode character (your opponent is on the other side)...) Here's what each button does on the character select screen (functions seem to be assigned to fixed buttons on the controller, btw): O Select character/weapon X Cancel (where applicable) [square] Select character/weapon [triangle] Outfit toggle (P1, P2, and (if applicable) P3) START Options menu (character select screen) (Notes: In mirror matches (same character on both sides), both characters cannot use the same outfit, though they can both use the same weapon. P3 outfits and non-default weapons must be unlocked/purchased in Weapon Master Mode.) II.3.B 3rd outfits ----------- 12 of the 20 playable characters have a P3 outfit: Astaroth, Cassandra, Ivy, Mitsurugi, Nightmare, Raphael, Seung Mina, Sophitia, Taki, Talim, Voldo, and Xianghua. P3 outfits must be unlocked/purchased in WMM (see the Weapon Master Mode section of this document for more details). GC note: In addition to a P3 outfit, Link also has a P4 outfit. Both are purchasable in WMM shop E1, though the P4 outfit only becomes available for purchase after the P3 outfit has already been bought. II.3.C Weapons ------- Each non-Charade playable character has two weapons initially available: the P1 version of his/her default weapon (W1a), and the P2 version of his/her default weapon (W1b). It is not possible to select the W1b when using a P1 outfit, nor is it possible to select the W1a when using a P2; the P3 outfit will default to the W1a. The W1a and W1b differ only in how they look; use of one over the other does not, as far as I know, affect damage (or damage resistance), speed, range, or anything else that can affect a battle. Ten more weapons (W2-W11) per non-Charade character can be unlocked/purchased via Weapon Master Mode. Like the weapons in the PSX version of SoulEdge, these weapons do have varying stats and abilities! Once all weapons are available, each non-Charade character will have a choice of 11 weapons (W1-W11) (W1a/W1b variation determined by outfit), in any mode where weapon selection is available (WMM, Extra/Museum modes). Some general notes about weapons: The W11 is the most expensive weapon, but is usually the weakest. The W10 is sometimes (though not always) the best weapon (most powerful/useful), but depending upon your personal style of fighting, you may find another weapon to work better for you. See a SCII Weapons FAQ (note: make sure to check which release the Weapons FAQ is based on (see U/C note, below)) for more details about each weapon's strengths and weaknesses. Side note about Necrid's W10: Necrid's W10 takes on the properties of his opponent's weapon. In a Necrid vs. Necrid match, if both players select the W10 (thus resulting in no weapon template to copy), both weapons will take on the properties of Necrid's W1. U/C note: Some weapon stats/properties have actually been changed for the U/C version, so do be aware that which version of the game a Weapons FAQ is based on can affect how accurate it is when applied to your version of the game (i.e. if you have a U/C game, consult a Weapons FAQ based on the U/C version of the game; if you have a J game, consult one based on the J version...). Here follow some of the changes I noticed, in comparing the J version PS2 weapons with the U/C version XB weapons (note: this is not a complete list of changes, but merely a list of some of the ones I happened to notice): Key (stats/properties will only be listed if changes were noted) W# J: Damage given Damage taken Special properties U/C: Damage given Damage taken Special properties (Special property notation notes: -l/Att: Lose a little life every time you attack (whether you hit your opponent or not). BD given: When opponent Guards against your attack, he/she will still lose a little life (block damage). BD taken: When you Guard against an opponent's attack, you will still lose a little life (block damage).) Cervantes W10 J: 150 100 U/C: 150 80 Ivy W10 J: 100 100 U/C: 130 100 Kilik W10 J: 100 130 U/C: 100 100 Maxi W2 J: 70 100 U/C: 85 100 Nightmare W5 J: (no BD given) W10 J: 100 100 U/C: BD given U/C: 100 75 Seung Mina W10 J: 120 100 U/C: 110 100 Sophitia W4 J: 60 100 W10 J: 120 130 U/C: 60 75 U/C: 120 100 Taki W10 J: BD taken U/C: (no BD taken) Talim W3 J: 70 100 U/C: 85 80 Yoshimitsu W10 J: 120 120 U/C: 130 100 Yunsung W3 J: 100 100 W8 J: 70 100 W10 J: -l/Att U/C: 100 80 U/C: 85 100 (no BD given) U/C: BD given (no -l/Att) II.4 Quotes and poses and stuff II.4.A. Character selection quotes -------------------------- On the Character Select screen, when a character is selected, he/she/it will go through a selection pose and quote (except Charade, who poses, but does not speak). The selection quote a character uses is determined by his/her outfit. As each character has either two or three outfits, each character equivalently has two or three selection quotes... U/C note: Assassin, Berserker, and Lizardman also have one selection quote per outfit... II.4.B Vs. screen taunts ----------------- With the exception of Charade (who doesn't speak), each character can say one of four things on the pre-battle Vs. screen. These four quotes can be selected with the G, A, B, and K buttons. If more than one button is held down, the button with the highest priority will determine the quote used. In order of descreasing priority: A, B, K, G. Vs. screen taunts cannot be used for Destined (sub-boss) battles or Inferno battles. II.4.C Pre-match poses/quotes ---------------------- Each character appears to have at least two, and as many as five pre-match "ready" sequence poses, and can have up to eight quotes per pose, for a total of 40 possible basic pose/quote combinations (although none of the characters (well, aside from Charade) has anywhere near that many...). These can be selected via a combination of buttons (pose select) and d-pad directions (quote select). Hold down a button and a direction while your character's "ready" sequence is loading in order to select a specific pre-match pose/quote. If more than one button is held down, the button or button combination with the highest priority will determine the pose used. In order of descreasing priority: GA, G, A, B, K. Note that the sub-boss battles get special pre-match sequences, instead of the normal "ready" sequences. Also, preliminary testing suggests that the pre-match pose/quote for Inferno battles cannot be chosen: it seems always to be a specific pre-determined pose, and silent. Key: Pose command special conditions quote # quote command Various notes: G+A will be represented as GA, for the sake of brevity; quote numbers are taken from the Voice section of the character's Character Profile (Museum); special conditions include (but are not necessarily limited to) character outfit and opponent gender. Gender notes: There are 7 female characters (Cassandra, Ivy, Seung Mina, Sophitia, Taki, Talim, Xianghua), and 13 male characters (Astaroth, Cervantes, Charade, Heihachi, Kilik, Maxi, Mitsurugi, Necrid, Nightmare, Raphael, Voldo, Yoshimitsu, Yunsung). Necrid and Voldo notes: I haven't bothered to compile quotes for Necrid and Voldo; while quotes are listed in their respective Voice lists, neither is actually speaking in an intelligible language, so... Astaroth pre-match poses (3): G/K, A, B G/K B 1 u/n 17 u/n 2 r 18 r 3 d 19 d 4 l 20 l 5 ur/dr/dl/ul 21 ur/dr/dl/ul A P1 P2 P3 6 n/u n n 7 r - - 8 d - - 9 l l l 10 ur ur ur 11 dr dr dr 12 dl dl dl 13 ul ul ul/u/r/d 14 - u - 15 - r - 16 - d - Cassandra pre-match poses (2): G/B/K, A G/B/K P1 P2 P3 A (vs. female opponent) 1 u/n n n non-Sophitia Sophitia 2 r r r 10 u/n - 3 d d d 11 r u/n 4 l l l 12 d r 5 ur ur ur 13 l/ur/dr/dl/ul d/l/ur/dr/dl/ul 6 dr dr dr A (vs. male opponent) 7 dl dl dl 14 u/n 8 ul ul ul/u 15 r 9 - u - 16 d 17 l/ur/dr/dl/ul Cervantes pre-match poses (5): G, A, B, K, GA G K 1 u/n 13 u/n 2 r 14 r 3 d 15 d 4 l 16 l/ur/dr/dl/ul 5 ur 6 dr/dl/ul GA 17 u/n A 18 r 5 u/n 19 d 6 r 20 l/ur/dr/dl/ul 7 d 8 l/ur/dr/dl/ul B 9 u/n 10 r 11 d 12 l/ur/dr/dl/ul Charade pre-match poses (49): (varies) Heihachi pre-match poses (2): G/B/K, A G/B/K male opponent female opponent A 1 u/n u/n 4 u/n 2 r/d/l/ur/dr/dl/ul - 5 r/d/l/ur/dr/dl/ul 3 - r/d/l/ur/dr/dl/ul Ivy pre-match poses (3): G/K, A, B G/K B 1 u/n 9 u/n 2 r 10 r 3 d 11 d 4 l/ur/dr/dl/ul 12 l 13 ur/dr/dl/ul A 5 u 6 r 7 d 8 l/ur/dr/dl/ul Kilik pre-match poses (3): G/K, A, B G/K B 1 u/n 7 u/n 2 r 8 r 3 d/l/ur/dr/dl/ul 4 d 9 l/ur/dr/dl/ul A 4 u/n 5 r 6 d/l/ur/dr/dl/ul Maxi pre-match poses (3): G/K, A, B G/K B 1 u/n 16 u/n 2 r 17 r 3 d 18 d 4 l 19 l 5 ur/dr/dl/ul 20 ur/dr/dl/ul A P1 P2 6 n/u n 7 r - 8 d d 9 l l 10 ur ur 11 dr dr 13 dl dl 12 ul ul 14 - u 15 - r Mitsurugi pre-match poses (3): G/K, A, B G/K B 1 u/n 9 u/n 2 r 10 r 3 d 11 d 4 l/ur/dr/dl/ul 12 l/ur/dr/dl/ul A 5 u/n 6 r 7 d 8 l/ur/dr/dl/ul Necrid pre-match poses (2): G/B/K, A Nightmare pre-match poses (4): G, A, B, K G B 1 u/n 5 u/n 2 r/d/l/ur/dr/dl/ul 6 r 7 d/l/ur/dr/dl/ul A 3 u/n K 4 r/d/l/ur/dr/dl/ul 8 u/n 9 r 10 d/l/ur/dr/dl/ul Raphael pre-match poses (2): G/B/K, A G/B/K P1 P2 P3 A P1 P2 P3 1 n/u n n 11 n/u n n 2 r - - 12 r r r 3 d d d 13 d d d 4 l l l 14 l l l 5 ur ur ur 15 ur ur ur 6 dr dr dr 16 dr dr dr 7 dl dl dl 17 dl dl dl 8 ul ul ul/u/r 18 ul ul ul/u 9 - u - 19 - u - 10 - r - Seung Mina pre-match poses (2): G/B/K, A G/B/K A 1 u/n 7 u/n 2 r 8 r 3 d 9 d 4 l 10 l 5 ur 11 ur 6 dr/dl/ul 12 dr/dl/ul Sophitia pre-match poses (2): G/B/K, A G/B/K A 1 u/n 9 u/n 2 r 10 r 3 d 11 d 4 l 12 l 5 ur 13 ur/dr/dl/ul 6 dr 7 dl 8 ul Taki pre-match poses (4): G, A, B, K G B 1 u/n 11 u/n 2 r 12 r 3 d 13 d/l/ur/dr/dl/ul 4 l 5 ur/dr/dl/ul K 14 u/n A 15 r 6 u/n 16 d 7 r 17 l 8 d 18 ur/dr/dl/ul 9 l 10 ur/dr/dl/ul Talim pre-match poses (2): G/B/K, A G/B/K P1 P2 P3 A P1 P2 P3 1 n/u n n 10 n/u n n 2 r r r 11 r - - 3 d d d 12 d d d 4 l l l 13 l l l 5 ur ur ur 14 ur ur ur 6 dr dr dr 15 dr dr dr 7 dl dl dl 16 dl dl dl 8 ul ul ul/u 17 ul ul ul/u/r 9 - u - 18 - u - 19 - r - Voldo pre-match poses (3): G/K, A, B Xianghua pre-match poses (3): G/K, A, B G/K B 1 u/n 12 u/n 2 r 13 r 3 d 14 d 4 l 15 l 5 ur/dr/dl/ul 16 ur/dr/dl/ul A 6 u/n 7 r 8 d 9 l 10 ur 11 dr/dl/ul Yoshimitsu pre-match poses (3): G/K, A, B G/K B 1 u/n 13 u/n 2 r 14 r 3 d 15 d 4 l 16 l/ur/dr/dl/ul 5 ur 6 dr/dl/ul A 7 u/n 8 r 9 d 10 l 11 ur 12 dr/dl/ul Yunsung pre-match poses (2): G/B/K, A G/B/K A 1 u/n 9 u/n 2 r 10 r 3 d 11 d 4 l 12 l 5 ur 13 ur 6 dr 14 dr 7 dl 15 dl 8 ul 16 ul XB notes: Spawn pre-match poses (2): G/B/K, A G/B/K A 1 u/n 7 u/n 2 r 8 r 3 d 9 d 4 l 10 l 5 ur 11 ur/dr/dl/ul 6 dr/dl/ul GC notes: Link pre-match poses (2): G/B/K, A G/B/K A 1 u/n 3 u/n 2 r/d/l/ur/dr/dl/ul 4 r/d/l/ur/dr/dl/ul U/C notes: Asassin pre-match poses (2): G/B/K, A Berserker pre-match poses (3): G/K, A, B Lizardman pre-match poses (2): G/B/K, A II.4.D Win poses/quotes ---------------- Each character appears to have at least four, and as many as eight win poses, and up to eight quotes per pose, for a total of 64 possible basic pose/quote combinations (although none of the characters (well, aside from Charade) has anywhere near that many...). These can be selected via a combination of buttons (pose select) and d-pad directions (quote select). Hold down a button (or combination of buttons) and a direction while your character's win sequence is loading in order to select a specific win pose/quote. Note: If more buttons than necessary are held down, the button or button combination with the highest priority will determine the pose used. In order of descreasing priority: GA, GB, GK, AB, K, B, A, G. Note on sub-boss and Inferno battles (Arcade mode stages 7 and 8): There seem to be pre-assigned win pose/quotes for the winning round of sub-boss and Inferno matches. Also, if the sub-boss wins, he/she may have a specific pose/quote as well... Key: Pose command special conditions quote # quote command Various notes: G+A, G+B, G+K, and A+B will be represented as GA, GB, GK, and AB (respectively), for the sake of brevity; quote numbers are taken from the Voice section of the character's Character Profile (Museum); special conditions include (but are not necessarily limited to) character outfit, weapon used, and opponent gender. Note on using neutral (n) as a win quote command: If you select a win pose, but don't select a quote (keep the d-pad/stick in neutral position), the game will select a quote (from the quotes available for that pose) in a specific repeating order, which I've designated as the "neutral select order". The first time during a match that n is used for a pose, the first quote in the neutral select order will be used; the second time (during the same match) n is used (for the same pose), the second quote will be used; etc. After the final quote is used, the neutral quote select will start over with the first quote. Win quotes listed below will be listed in neutral select order. Gender notes: There are 7 female characters (Cassandra, Ivy, Seung Mina, Sophitia, Taki, Talim, Xianghua), and 13 male characters (Astaroth, Cervantes, Charade, Heihachi, Kilik, Maxi, Mitsurugi, Necrid, Nightmare, Raphael, Voldo, Yoshimitsu, Yunsung). Necrid and Voldo notes: I haven't bothered to compile quotes for Necrid and Voldo; while quotes are listed in their respective Voice lists, neither is actually speaking in an intelligible language, so... Astaroth win poses (6): G, A, B, K, GA, GB G GA 22 u 34 u 23 r 35 r 24 d/l/ur/dr/dl/ul 36 d 37 l A 38 ur/dr/dl/ul 25 u 26 r GB 27 d/l/ur/dr/dl/ul 39 u 40 r
B                           41   d/l/ur/dr/dl/ul
  28   u
  29   r
  30   d/l/ur/dr/dl/ul

K
  31   u
  32   r
  33   d/l/ur/dr/dl/ul


Cassandra win poses (4): G, A, B, K

G                     B (vs. any female opponent) or K (vs. Sophitia)
  18   u                22   u
  19   r                30   r/d/l/ur/dr/dl/ul
  20   d              B (vs. male opponent)
  21   l                31   u
  22   ur               32   r
  23   dr               33   d/l/ur/dr/dl/ul
  24   dl/ul
                      K (vs. non-Sophitia opponent)
A                       10   u/r/d/l/ur/dr/dl/ul
  25   u              K (vs. Sophitia): same as B (female)
  26   r
  27   d
  28   l
  29   ur/dr/dl/ul


Cervantes win poses (6): G, A, B, K, GA, GB

G                         K
  21   u                    28   u
  22   r                    29   r
  23   d/l/ur/dr/dl/ul      30   d
                            17   l/ur/dr/dl/ul
A                         
  7    u                  GA
  24   r                    31   u/r/d/l/ur/dr/dl/ul
  3    d/l/ur/dr/dl/ul    
                          GB
B                           32   u
  25   u                    33   r
  26   r                    34   d
  27   d/l/ur/dr/dl/ul      35   l/ur/dr/dl/ul


Charade win poses (93): (varies)


Heihachi win poses (5): G, A, B, K, GA

GA                          G
  6   u                       14   u
  7  *d                       15   r/d/l/ur/dr/dl/ul
  8  *r
  9   l/ur/dr/dl/ul         B
                              16   r
A                             17   r/d/l/ur/dr/dl/ul
  10   u
  11   r/d/l/ur/dr/dl/ul

K
  12   u
  13   r/d/l/ur/dr/dl/ul


Ivy win poses (5): G, A, B, K, GA

G (using W1)                B
  14   u                      25   u
  15   r                      26   r
  16   d/l/ur/dr/dl/ul        27   d/l/ur/dr/dl/ul
G (using W2-W11)
  17   u                    K
  16   r/d/l/ur/dr/dl/ul      28   u
                              29   r
A                             30   d/l/ur/dr/dl/ul
  18   u
  19   r                    GA
  20   d                      31   u
  21   l                      32   r
  22   ur                     33   d
  23   dr                     34   l/ur/dr/dl/ul
  24   dl/ul


Kilik win poses (7): G, A, B, K, GA, GB, GK

G                           GA
  3    u                      17   u
  10   r/d/l/ur/dr/dl/ul      18   r/d/l/ur/dr/dl/ul

A                           GB
  11   u                      19   u
  12   r                      20   r/d/l/ur/dr/dl/ul
  9    d/l/ur/dr/dl/ul
                            GK
B                             14   u
  13   u                      3    r/d/l/ur/dr/dl/ul
  14   r/d/l/ur/dr/dl/ul

K
  15   u
  16   r/d/l/ur/dr/dl/ul


Maxi win poses (5): G, A, B, K, GA

G                       K
  21   u                  31   u
  2    r                  32   r
  22   d                  33   d/l/ur/dr/dl/ul
  23   l
  24   ur/dr/dl/ul      GA
                          34   u
A                         35   r
  25   u                  36   d/l/ur/dr/dl/ul
  26   r
  4    d
  27   l/ur/dr/dl/ul

B
  28   u
  29   r
  30   d/l/ur/dr/dl/ul


Mitsurugi win poses (6): G, A, B, K, GA, GB

G                           K
  13   u                      4    u
  14   r/d/l/ur/dr/dl/ul      19   r/d/l/ur/dr/dl/ul

A                           GA
  15   u                      20   u
  16   r/d/l/ur/dr/dl/ul      21   r
                              22   d/l/ur/dr/dl/ul
B
  17   u                    GB
  18   r/d/l/ur/dr/dl/ul      23   u
                              24   r/d/l/ur/dr/dl/ul


Necrid win poses (4): G, A, B, K


Nightmare win poses (5): G, A, B, K, GA

G                         K
  11   u                    9   u
  12   r                    6   r
  3    d/l/ur/dr/dl/ul      8   d/l/ur/dr/dl/ul

A                         GA
  13   u                    21   u
  10   r                    22   r
  14   d                    23   d/l/ur/dr/dl/ul
  15   l
  16   ur
  17   dr/dl/ul

B
  18   u
  19   r
  20   d/l/ur/dr/dl/ul


Raphael win poses (4): G, A, B, K

G                     B
  20   u                73   u/r/d/l/ur/dr/dl/ul
  21   r
  22   d              K
  23   l                5    u
  24   ur/dr/dl/ul      30   r
                        14   d
A                       31   l
  25   u                32   ur
  26   r                33   dr
  27   d                4    dl
  28   l                34   ul
  18   ur
  29   dr/dl/ul


Seung Mina win poses (6): G, A, B, K, GA, GB

GB                        B
  13   u                    24   u
  14   r                    25   r
  15   d                    26   d/l/ur/dr/dl/ul
  16   l
  17   ur/dr/dl/ul        A
                            27   u
GA                          28   r
  18   u                    29   d/l/ur/dr/dl/ul
  19   r
  20   d/l/ur/dr/dl/ul    G
                            30   u
K                           31   r
  21   u                    32   d
  22   r                    33   l/ur/dr/dl/ul
  23   d/l/ur/dr/dl/ul


Sophitia win poses (5): G, A, B, K, GA

GA                        K
  14   u                    27   u
  15   r                    28   r
  16   d/l/ur/dr/dl/ul      29   d
                            30   l/ur/dr/dl/ul
A
  17   u                  G
  18   r                    31   u
  19   d                    32   r
  20   l                    33   d/l/ur/dr/dl/ul
  21   ur
  22   dr/dl/ul

B
  23   u
  24   r
  25   d
  26   l/ur/dr/dl/ul


Taki win poses (8): G, A, B, K, GA, GB, GK, AB

G                           GA
  19   u                      31   u
  20   r/d/l/ur/dr/dl/ul      32   r/d/l/ur/dr/dl/ul

A                           GB
  21   u                      33   u
  22   r                      34   r/d/l/ur/dr/dl/ul
  23   d/l/ur/dr/dl/ul
                            GK
B                             35   u
  24   u                      36   r/d/l/ur/dr/dl/ul
  11   r
  13   d                    AB
  16   l                      37   u
  25   ur/dr/dl/ul            38   r/d/l/ur/dr/dl/ul

K
  26   u
  27   r
  25   d
  28   l
  29   ur
  30   dr/dl/ul


Talim win poses (4): G, A, B, K

G                     B
  20   u                26   u
  21   r                5    r
  22   d                27   d/l/ur/dr/dl/ul
  23   l
  24   ur/dr/dl/ul    K
                        28   u
A                       29   r
  12   u                30   d
  3    r                31   l
  19   d                32   ur/dr/dl/ul
  11   l
  25   ur/dr/dl/ul


Voldo win poses (6): G, A, B, K, GA, GB


Xianghua win poses (5): G, A, B, K, GA

G                       K
  17   u                  29   u
  18   r                  30   r
  19   d                  31   d
  20   l/ur/dr/dl/ul      32   l/ur/dr/dl/ul

A                       GA
  21   u                  33   u
  22   r                  34   r
  23   d                  35   d
  24   l/ur/dr/dl/ul      36   l/ur/dr/dl/ul

B
  25   u
  26   r
  27   d
  28   l/ur/dr/dl/ul


Yoshimitsu win poses (7): G, A, B, K, GA, GB, GK

G                           GA
  17   u                      26   u
  18   r/d/l/ur/dr/dl/ul      27   r
                              28   d/l/ur/dr/dl/ul
A
  19   u                    GB
  20   r/d/l/ur/dr/dl/ul      29   u
                              30   r/d/l/ur/dr/dl/ul
B
  21   u                    GK
  22   r                      31   u
  23   d/l/ur/dr/dl/ul        32   r
                              33   d/l/ur/dr/dl/ul
K
  24   u
  25   r/d/l/ur/dr/dl/ul


Yunsung win poses (4): G, A, B, K

G                     K (vs. male opponent)
  17   u                36   u
  18   r                37   r
  19   d                38   d/l/ur/dr/dl/ul
  20   l              K (vs. female opponent)
  21   ur/dr/dl/ul      39   u
                        40   r
A                       41   d
  22   u                42   l/ur/dr/dl/ul
  23   r
  24   d
  25   l
  26   ur
  27   dr
  28   dl/ul

B
  29   u
  30   r
  31   d
  32   l
  33   ur
  34   dr
  35   dl/ul


XB notes:

Spawn win poses (4): G, A, B, K

G                           K
  12   u                      21   u
  13   r/d/l/ur/dr/dl/ul      22   r
                              23   d
B                             24   l
  14   u                      25   ur
  15   r                      26   dr
  16   d                      27   dl/ul
  17   l/ur/dr/dl/ul

A
  18   u
  19   r
  20   d/l/ur/dr/dl/ul


GC notes:

Link win poses (4): G, A, B, K

G                          K
  5   u                      9    u
  6   r/d/l/ur/dr/dl/ul      10   r/d/l/ur/dr/dl/ul

A                          B
  7   u                      10   u
  8   r/d/l/ur/dr/dl/ul      11   r/d/l/ur/dr/dl/ul


U/C notes:

Assassin win poses (4): G, A, B, K

Berserker win poses (4): G, A, B, K

Lizardman win poses (4): G, A, B, K


-----------------------------
III. Weapon Master Mode Stuff
-----------------------------

Name Entry note: The Weapon Master Mode name entry procedure, like the 
high score name entry procedure, does have an offensive word filter in 
play.  So if you get an input error when entering your WMM name, you 
probably unintentionally (hopefully) entered something the game considers 
potentially offensive.

Name Entry note2: The default WMM name (press START without entering 
anything) is "PLAYER".


III.1  The Locations

World Map:
                                       -------
                                      |  E1   |
                                      |       |
                       ------- ------- ------- -------
                      |   5   |  S2   |   9   |  S3   |
                      |       |       |       |       |
       ------- ------- ------- ------- ------- ------- -------
      |   1   |   2   |   3   |   4   |   6   |   8   |  10   |
      |       |       |       |       |       |       |       |
       ------- ------- ------- ------- ------- ------- -------
                      |  S1   |       |   7   |  S4   |
                      |       |       |       |       |
                       -------         ------- -------
                                              |  E2   |
                                              |       |
                                               -------

Note: Chapter maps showing approximate placings of the mission locations 
(stages) will appear at the beginning of each Chapter section, below.

Note2: Display Chapter-opening text
On the World Map, select a chapter with [triangle], and you'll be able to 
re-view (or preview, if you've unlocked the Chapter, but haven't yet 
entered it) the Chapter-opening text for that Chapter.  If necessary, 
press O or [square] to scroll one page down, and [triangle] to scroll one 
page up.  X will cancel back to the World Map.


III.2  The Missions

Mission Data Key:
Chapter-Stage: Exp, Gold
               Unlockables and notes

Note: Exp and Gold listed will be for 1/1; each subsequent completion will 
grant less Exp and Gold, up to a specific minimum (at 5 completions, I 
think); each loss will grant a small amount of Exp and Gold.

Note2: As asterisk (*) will denote a mission that is not unlocked in the 
usual way.

Dungeon Mission Map Key:
  e = entrance/exit
  B = Boss Battle!
  # = #*100 Gold earned

Dungeon note: Dungeon squares (except for the boss battle) can be 
completed more than once without exiting the Dungeon; "maximum" +Gold 
listed for Dungeon missions, however, will assume that each square in the 
dungeon has been completed exactly once.

U/C note on Dungeon square coordinates: An (x,y) coordinate notation will 
be used to specify any weapon unlock locations in a Dungeon, where x is 
the number of spaces right, and y is the number of spaces up from the 
entrance/exit square.

Note on WMM Rival battles: For missions 1-3, 3-2, 7-2, 10-2, and 10-2e, 
your opponent (or boss opponent) is determined by the character you 
selected when you first started WMM (even if you never used that character 
(i.e. by switching to a different character before playing mission 1-1)).  
This opponent is what I'm designating a "WMM Rival".  The Vs. screen of a 
WMM Rival battle will be accompanied by a dramatic music clip, as well as 
a Vs. screen taunt from the WMM Rival.
     Here follows a list of each starting character's WMM Rival.  In all 
cases except for two (each marked with an asterisk (*) below), a starting 
character's WMM rival is the same as his/her/its sub-boss...
   Character    WMM rival
     Astaroth     Maxi
     Cassandra   *Seung Mina
     Heihachi     Raphael
     Ivy          Cervantes
     Kilik        Xianghua
     Maxi         Astaroth
     Mitsurugi    Taki
     Necrid       Talim
     Nightmare    Raphael
     Raphael     *Sophitia
     Taki         Mitsurugi
     Talim        Yunsung
     Voldo        Yoshimitsu
     Xianghua     Kilik
     Yunsung      Talim

XB note:
     Spawn        Raphael
GC note:
     Link         Raphael


III.2.A  Chapters 1-10
         -------------

Chapter 1:

       -----------------------
      |                       |
      |                       |
      |                       |
      |    1       2          |
      |                   3   |
      |                       |
      |                       |
       -----------------------

1-1: 400, 600
     New Mode: Extra Practice (68)
1-2: 400, 900
1-3: 400, 1500
     New Extra stage: Stage 12 (80)
     (unlocks Chapter 2)

1-1e: 800, 1200
1-2e: 800, 1800
1-3e: 800, 3000


Chapter 2: (unlock with 1-3)

       -----------------------
      |                       |
      |                       |
      |    1                  |
      |                   3   |
      |           2           |
      |                       |
      |                       |
       -----------------------

2-1: 500, 400 (+100/300/400 at Attack count 30/40/50)
2-2: 500, 800
2-3: 400, 1600 (+200)
     New Character: Yoshimitsu (3)
     (unlocks Chapter 3)

2-1e: 1000, 800 (+200/500 at Attack count 30/40)
2-2e: 1000, 1600
2-3e: 800, 2200 (+400)

    2-3       2-3e

    e 1 1     e 2 2
        B         B


Chapter 3: (unlock with 2-3)

       -----------------------
      |                       |
      |                       |
      |             2         |
      |   1               4   |
      |                       |
      |           3           |
      |                       |
       -----------------------

3-1: 700, 1000
     New Character: Charade (4)
3-2: 700, 1000
3-3: 700, 500
     (unlocks Subchapter 1)
3-4: 800, 2500
     New Character: Cervantes (5)
     (unlocks Chapter 4)

3-1e: 1300, 2000
3-2e: 1300, 2000
      (note: Player is Lizardman)
3-3e: 1300, 1000
3-4e: 1500, 5000


Chapter 4: (unlock with 3-4)

       -----------------------
      |                       |
      |           3           |
      |                       |
      |   1          4    5   |
      |                       |
      |        2              |
      |                       |
       -----------------------

4-1: 800, 1200
     New Extra stage: Stage 13 (81)
4-2: 800, 1200
     New weapon: W5 Talim
4-3: 800, 3000
4-4: 900, 1200
     New weapon: W6 Raphael  (cannot be purchased)
4-5: 1500, 3000 (+900-1200)
     New Character: Sophitia (1)
     (unlocks Chapter 5)

4-1e: 1500, 2400
4-2e: 1500, 2400
4-3e: 1500, 6000
4-4e: 1800, 2400
4-5e: 1500, 6000 (+1200-1600)
      New Weapon: W6 Maxi

    4-5               4-5e

            3                 4
            2 2 B             2 2 B
    e 1 1 1 2         e 2 2 2 2

U/C note (mission 4-5):
    (4,2)  New Weapon: W5 Cervantes

U/C notes (mission 4-3e):
     Since a lot of people seem to be having trouble completing mission 
4-3e (which, while not necessary to unlock Subchapter 2, is necessary to 
unlock Lizardman (requires completion of *all* WMM missions), here are 
some tips:
       1) 4-3e special condition: If you Guard Break your opponent, he/she
          will take a *significant* amount of damage.
       2) You can find moves with Guard Break properties by consulting
          your character's in-game Command List.  Also, some moves can
          gain Guard Break properties from a Soul Charge (A+B+K).
       3) Your opponent must be Guarding in order to be Guard Broken
          (thus, Taki, who (in 4-3e) Guards more than the other opponents,
          may actually end up being your easiest opponent!).
     It's certainly possible to complete 4-3e without using a Guard Break 
move (I've had a good amount of success with Talim, utilizing Ring Out 
tactics), but Guard Breaking your opponents definitely makes things a 
whole lot easier.  My best success rate comes from using Astaroth's 
f,f+A(B) (or 8WR-f,A(B)), the second hit of which is a Guard Break...


Chapter 5: (unlock with 4-5)

       -----------------------
      |                       |
      |      2                |
      |                       |
      |                       |
      |               1       |
      |                       |
      |                       |
       -----------------------

5-1: 900, 2100
     New Mode: Extra Time Attack (Standard) (60)
     (note: Player team is Player, Random, Random; Assassin can appear in
      a Random slot)
     (U/C note: Team is Random, Random, Player; Assassin can appear)
5-2: 900, 1400
     New Weapon: W4 Xianghua (not for sale in any store)
     (unlocks Chapter 6)

5-1e: 1800, 4200
      (note: Player team is Lizardman, Assassin, Berserker)
      (U/C note: Team is Assassin, Berserker, Lizardman)
5-2e: 1800, 2400


Chapter 6: (unlock with 5-2)

       -----------------------
      |                       |
      |           4           |
      |                       |
      |   1           3    5  |
      |        2              |
      |                 6     |
      |                       |
       -----------------------

6-1: 1000, 800
6-2: 1000, 300-4800
6-3: 1000, 800
     New Character: Seung Mina (2)
6-4: 1200, 800
6-5: 1200, 800
     New Mode: Extra Survival (Standard) (63)
6-6: 2300, 3800 (+800-1800)
     New Extra Stage: Stage 15 (83)
     (unlocks Chapter 7)

6-1e: 2000, 1600
6-2e: 2000, 1000-16000
6-3e: 2000, 1600
6-4e: 2300, 1600
6-5e: 2300, 1600
6-6e: 4600, 7600 (+1400-3400)
      New Weapon: W7 Seung Mina

    6-6             6-6e

        1 1 2 2         2 2 4 4
    e 1 1   2       e 2 2   4
        1 2 2           2 4 4
          3               4
          B               B

U/C note (mission 6-6):
    (5,1)  New Weapon: W7 Seung Mina


Chapter 7: (unlock with 6-6)

       -----------------------
      |                       |
      |                 1     |
      |          2            |
      |                       |
      |   3                   |
      |                       |
      |                       |
       -----------------------

7-1: 1200, 1800
7-2: 1300, 1800
     New Extra Stage: Stage 11 (79)
7-3: 1300, 900
     New Weapon: W8 Nightmare  (cannot be purchased)
     (unlocks Chapter 8)

7-1e: 2300, 3600
7-2e: 2500, 3600
7-3e: 2500, 1800


Chapter 8: (unlock with 7-3)

       -----------------------
      |                       |
      |     2                 |
      |          3         6  |
      |  1            4       |
      |                       |
      |            5          |
      |                       |
       -----------------------

8-1: 1300, 5000
8-2: 1400, 2000
     (unlocks Subchapter 3)
8-3: 1400, 2000
8-4: 1400, 2000
*8-5: 3100, 6200 (+1700-3700)   (unlock with S4-2e)
      New Extra Stage: Stage 14 (82)
      (unlocks path to 8-4)
8-6: 1500, 1000
     New Costume: P3 Nightmare (28)
     (unlocks Chapter 9)

8-1e: 2500, 10000
8-2e: 2800, 4000
8-3e: 2800, 4000
8-4e: 2800, 4000
8-5e: 6200, 12400 (+3400-7400)
      New Weapon: W11 Necrid
8-6e: 2800, 2000

    8-5               8-5e

    e 1 1 1 1 2       e 2 2 2 2 4
        1     2           2     4
        1     3           2     6
      2 1     3         4 2     6
      2   3 3 3 B       4   6 6 6 B
      2 2 3             4 4 6


Chapter 9: (unlock with 8-6)

       -----------------------
      |                       |
      |                4      |
      |                       |
      |      2            3   |
      |                       |
      |          1            |
      |                       |
       -----------------------

9-1: 1500, 2200
9-2: 1700, varies (tabulated per hit, by damage) (29700)
9-3: 1700, 2200
     (unlocks Chapter 10)
*9-4: 1700, 2200   (unlock with 9-2e)
      New Mode: Extra Time Attack (Alternative) (61)

9-1e: 2800, 4400
9-2e: 3000, varies (tabulated per hit, by damage) (37200)
      (unlocks path to 9-4)
9-3e: 3000, 11000
9-4e: 3000, 4400
      (unlocks Extra Chapter 1)


Chapter 10: (unlock with 9-3)

       -----------------------
      |                       |
      |                       |
      |                       |
      |    1              3   |
      |           2           |
      |                       |
      |                       |
       -----------------------

10-1: 1800, 6000
10-2: 4200, 3700 (+1100-2900)
10-3: 2500, 1200
      New Demo: Weapon Master Opening (74)
      (unlocks Extra missions)

10-1e: 3000, 12000
10-2e: 8400, 7400 (+2400-6000)
       New Weapon: W11 Mitsurugi
10-3e: 3500, 2400
       New Demo: Weapon Master Ending (75)

    10-2                          10-2e

    e - 1 - 1 - 1 - 1 - 2         e - 2 - 2 - 2 - 2 - 4
        |               |             |               |
        1 - 1 - 1 - 1 - 2 - 2         2 - 2 - 2 - 4 - 4 - 4
                    |   |                         |   |
                    3   3                         6   6
                    |   |                         |   |
                B - 3 - 3                     B - 6 - 6
                        |                             |
                        3                             6

U/C notes (mission 10-2):
    (5,-4)  New Weapon: W8 Sophitia
    (6,-1)  New Weapon: W8 Seung Mina


III.2.B  Subchapters 1-4
         ---------------

Subchapter 1: (unlock with 3-3)

       -----------------------
      |                       |
      |                       |
      |                       |
      |              1        |
      |                       |
      |                       |
      |                       |
       -----------------------

S1-1: 1100, 1000 (+2700-4000)
      New Mode: Extra Team Battle (66)

S1-1e: 2200, varies (tabulated per hit, by damage) (13400) (+5400-8000)
       New Weapon: W11 Astaroth

U/C notes (mission S1-1e):
    New Character: Berserker
   (W11 Astaroth is not unlocked)

    S1-1                              S1-1e

            2 - 2 - 2                         4 - 4 - 4
            |       |                         |       |
            2   2 - 3 - 3 - 3                 4   4 - 6 - 6 - 6
            |       |       |                 |       |       |
            1 - 2 - 2       3 - 3             2 - 4 - 4       6 - 6
            |               |                 |               |
            1               3                 2               6
            |               |                 |               |
            1               3                 2               6
            |               |                 |               |
    e - 1 - 1               B         e - 2 - 2               B

U/C notes (mission S1-1):
    (3,4)  New Weapon: W4 Raphael
    (7,3)  New Weapon: W4 Talim


Subchapter 2: (after earning Lv.71 Iron Edgemaster (300000 Exp), unlock by 
completing *any* Chapter 4 mission (normal or extra); mission 4-3 has to 
have been completed (if not yet completed, use it as the unlock mission; 
if previously completed, use *any* Chapter 4 mission as the unlock 
mission), but mission 4-3e does not (completion of 4-3e is *not* necessary 
to unlock Subchapter 2))
(technical note: other possible conditions are: completion of mission 
10-3, or completion of mission 4-5; of course, if you've earned 300000 
Exp, it's likely you've already completed both, so...)
(U/C note: Lv.72 Iron Edgemaster (320000 Exp) must be earned before 
unlocking Subchapter 2)
(U/C GC note: Only mission 4-3 or 4-3e may be used to unlock Subchapter 2)

       -----------------------
      |                       |
      |          2        4   |
      |                       |
      |                       |
      |   1               3   |
      |                       |
      |                       |
       -----------------------

S2-1: 3800, 3000
      New Weapon: W9 Xianghua
S2-2: 3800, 3000
      New Weapon: W9 Voldo
S2-3: 3800, 3000
      New Weapon: W9 Taki
S2-4: 3800, 6000
      New Weapon: W9 Cassandra

S2-1e: 7500, 17000
S2-2e: 7500, 20000
S2-3e: 7500, 24000
S2-4e: 7500, 17000


Subchapter 3: (unlock with 8-2)

       -----------------------
      |                       |
      |      2                |
      |                   3   |
      |                       |
      |                       |
      |           1           |
      |                       |
       -----------------------

S3-1: 2200, 1500
S3-2: 2200, 7500
*S3-3: 2300, 8400 (+2200-3800)   (unlock with S3-2e)
       (unlocks/teleports to Subchapter 4)

S3-1e: 3000, 3000
S3-2e: 3000, 15000
       (unlocks path to S3-3)
S3-3e: 4600, 16800 (+4400-7600)
       New Weapon: W11 Mitsurugi
       (unlocks/teleports to Subchapter 4)

U/C note (mission S3-2e):
    New Character: Assassin

    S3-3                    S3-3e

          1 2 2 2                 2 4 4 4
          1     2                 2     4
    e 1 1 1     3 3 3 B     e 2 2 2     6 6 6 B
          1         3             2         6
          1 2 2 2 2 3             2 4 4 4 4 6


Subchapter 4: (unlock with S3-3 or S3-3e)

       -----------------------
      |                       |
      |             2         |
      |     1                 |
      |                       |
      |           3           |
      |  5                 4  |
      |                       |
       -----------------------

S4-1: 2000, 7500
S4-2: 2000, 3000
S4-3: 2000, 3000
      New Mode: Extra Survival (Death Match) (64)
S4-4: 2000, 800-12800
      (unlocks Extra Chapter 2)
S4-5: 4300, 8100 (+3600-6200)

S4-1e: 4000, 15000
S4-2e: 4000, 6000
       (unlocks path to 8-5)
S4-3e: 4000, 6000
       New Weapon: W11 Maxi
S4-4e: 4000, 1200-19200
S4-5e: 8600, 16200 (+6900-12100)
       New Weapon: W11 Cervantes

    S4-5                    S4-5e

      1 1 2 2 2 2 3           2 2 4 4 4 4 3
      1   1       3           2   2       6
      1   1   3 3 3 3         2   2   6 6 6 6
      1 1 1   3   3           2 2 2   6   6
        1     3   3             2     6   6
    e 1 1     3 3 3 3 B     e 2 2     6 6 6 6 B

U/C notes (mission S4-5):
    (6,0)  New Weapon: W9 Cassandra
    (8,3)  New Weapon: W9 Mitsurugi


III.2.C  Extra Chapters 1-2
         ------------------

Extra Chapter 1: (unlock with 9-4e)

       -----------------------
      |                       |
      |     3                 |
      |                       |
      |                  2    |
      |                       |
      |           1           |
      |                       |
       -----------------------

E1-1: 3200, 5000
      New Mode: Extra Time Attack (Extreme) (62)
E1-2: 3200, 600-9600
E1-3: 6800, 11500 (+4400)

E1-1e: 6300, 10000
E1-2e: 6300, 1500-24000
       New Weapon: W11 Kilik
E1-3e: 13600, 23000 (+8800)
       New Weapon: W11 Nightmare

    E1-3              E1-3e

    1 1 1 1 1 1 e     2 2 2 2 2 2 e
    1                 2
    1 2 2 2           2 4 4 4
          2 2 2 3           4 4 4 6
                3                 6
    B 3 3 3 3 3 3     B 6 6 6 6 6 6

U/C note (mission E1-3):
    (-3,-3)  New Weapon: W9 Astaroth


Extra Chapter 2: (unlock with S4-4)

       -----------------------
      |                       |
      |   3             1     |
      |                       |
      |                       |
      |           2           |
      |                       |
      |                       |
       -----------------------

E2-1: 3800, 17500
E2-2: 3800, 5000
      New Mode: Extra Survival (No Recovery) (65)
E2-3: 7300, 18600 (+4600)

E2-1e: 7500, 35000
E2-2e: 7500, 10000
       New Weapon: W11 Ivy
E2-3e: 14600, 37200 (+9200)
       New Weapon: W11 Sophitia

    E2-3                    E2-3e

    2 1 1 1 1 1 1 1 1 e     4 2 2 2 2 2 2 2 2 e
    2                       4
    2                       4
    2                       4
    3                       6
    3 3 3 3 3 3 3 3 3 B     6 6 6 6 6 6 6 6 6 B

U/C note (mission E2-3):
    (-9,-5)  New Weapon: W9 Necrid


III.2.D  Quick reference charts
         ----------------------

Exp summary:

    St. 1/1e   2/2e   3/3e   4/4e   5/5e   6/6e
  Ch.
   1     400    400    400
         800    800    800
   2     500    500    400
        1000   1000    800
   3     700    700    700    800
        1300   1300   1300   1500
   4     800    800    800    900   1500
        1500   1500   1500   1800   1500
   5     900    900
        1800   1800
   6    1000   1000   1000   1200   1200   2300
        2000   2000   2000   2300   2300   4600
   7    1200   1300   1300
        2300   2500   2500
   8    1300   1400   1400   1400   3100   1500
        2500   2800   2800   2800   6200   2800
   9    1500   1700   1700   1700
        2800   3000   3000   3000
  10    1800   4200   2500
        3000   8400   3500
  S1    1100
        2200
  S2    3800   3800   3800   3800
        7500   7500   7500   7500
  S3    2200   2200   2300
        3000   3000   4600
  S4    2000   2000   2000   2000   4300
        4000   4000   4000   4000   8600
  E1    3200   3200   6800
        6300   6300  13600
  E2    3800   3800   7300
        7500   7500  14600

Total Exp for 1/1 on all missions except for S2 missions: 281,300 Exp
  Ch.1 - Ch.10:
    1200 +1400 +2900 +4800 +1800  +7700 +3800 +10100  +6600  +8500 = 48800
    2400 +2800 +5400 +7800 +3600 +15200 +7300 +19900 +11800 +14900 = 91100
  S1, S3, S4, E1, and E2:
    1100  +6700 +12300 +13200 +14900 = 48200
    2200 +10600 +24600 +26200 +29600 = 93200
  normal Total: 48800 +48200 =  97000
  extra Total:  91100 +93200 = 184300
                       Total = 281300


Gold summary:

    St. 1/1e      2/2e        3/3e       4/4e        5/5e       6/6e
  Ch.
   1    600       900         1500
        1200      1800        3000
   2    400 (+)   800         1800
        800 (+)   1600        2600
   3    1000      1000        500        2500
        2000      2000        1000       5000
   4    1200      1200        3000       1200        3900 (+)
        2400      2400        6000       2400        7200 (+)
   5    2100      1400
        4200      2400
   6    800       300-4800    800        800         800        4600 (+)
        1600      1000-16000  1600       1600        1600       9000 (+)
   7    1800      1800        900
        3600      3600        1800
   8    5000      2000        2000       2000        7900 (+)   1000
        10000     4000        4000       4000        15800 (+)  2000
   9    2200      var.        2200       2200
        4400      var.        11000      4400
  10    6000      4800 (+)    1200
        12000     9800 (+)    2400
  S1    3700 (+)
        var. (+)
  S2    3000      3000        3000       6000
        17000     20000       24000      17000
  S3    1500      7500        10600 (+)
        3000      15000       21200 (+)
  S4    7500      3000        3000       800-12800   11700 (+)
        15000     6000        6000       1200-19200  23100 (+)
  E1    5000      600-9600    15900
        10000     1500-24000  31800
  E2    17500     5000        23200
        35000     10000       46400

Minimum total Gold earned for 1/1 on all missions (for variable earnings 
(9-2, 9-2e, S1-1e), using example earning -5000, rounded to the nearest 
5000): 738,400 Gold
  Ch.1 - Ch.10:
 3000 +3000  +5000 +10500 +3500  +8100 +4500 +19900 +31600 +12000 = 101100
 6000 +5000 +10000 +20400 +6600 +16400 +9000 +39800 +49800 +24200 = 187200
  S1, S3, S4, E1, and E2:
     3700 +19600 +26000 +21500 +45700 = 116500
    15400 +39200 +51300 +43300 +91400 = 240600
  S2:
    15000
    78000
  normal Total: 101100 +116500 +15000 = 232600
  extra Total:  187200 +240600 +78000 = 505800
                                Total = 738400


III.3  Buying Stuff

     Using Gold earned in Weapon Master Mode (and other modes of the 
game), you can purchase extras such as: weapons, outfits, galleries, 
demos, and modes.  Each Chapter has a Shop with a unique inventory, though 
some items are offered at more than one shop (note: price will not vary 
according to location, so don't bother comparison shopping =) ).  If you 
already have an item, it will be marked as "Sold Out".

Note on shop selection: You don't have to enter an area to select its 
shop.  Shops can actually be selected directly from the World Map 
(highlight an area, press the START button, and select "Shop").

Note on saving money: Some purchasable extras are also unlockables (19 
weapons and 1 outfit).  These will be noted below (see the Shop Inventory 
Lists section of this document), for those of you interested in saving 
some Gold along the way.


III.3.A  A note on inflation
         -------------------
     As it turns out, characters that are used more will actually have 
higher prices for their weapons, outfits, and kata (yes, even if another 
character buys them)!  This is based on percentage of usage in *all* modes 
of the game (not just WMM).  These percentages, rounded down to the 
nearest 0.1%, can be found in the "Character Data" section of Records, in 
the Options menu.

   Character Data          Price inflation for that character's items
      0.0% -  5.9% usage     (no increase)
      6.0% - 30.9% usage     +20% (rounded up to the nearest 100)
     31.0% - 60.9% usage     +30% (rounded up to the nearest 100)
     61.0% - 90.9% usage     +50% (rounded up to the nearest 100)
     91.0% - 100.0% usage    +60% (rounded up to the nearest 100)

     So, for example, if your usage percentage for Heihachi were 95%, his 
W2 would cost 1000 (600*1.6=960, rounded up to 1000), his W3 would cost 
1500 (900*1.6=1440, rounded up to 1500), his W4 would cost 2000 
(1200*1.6=1920, rounded up to 2000), etc...

Technical note on percentages: The percentages listed in Character Data 
are rounded down to the nearest 0.1%.  Thus, if a character's usage 
percentage were, for example, 5.9701% (4/67), that would get rounded down 
to 5.9%; and a character usage of 6.0241% (5/83) would get rounded down to 
6.0%.  A percentage of 6.0000% (3/50), however, would not get rounded down 
at all, and would be shown as 6.0%.  Having tested the "exactly 6.0%" 
case, I found that it produced no inflation!  Thus, technically, the above 
inflation ranges should probably read: 0<=n<=6, 6
   *W8 Nightmare    4000  (cannot be purchased)
  W8 Astaroth     4000
  W8 Kilik        4000
  W8 Maxi         4000
  W8 Necrid       4000
  W8 Heihachi     4000
  W8 Yoshimitsu   4000
  W8 Cervantes    4000

Subchapter 4 shop: (7 W6, 7 W7, 7 W8, 5 P3) (female characters W6-W8)
  W6 Talim        2200
  W6 Cassandra    2200
  W6 Taki         2200
  W6 Ivy          2200
  W6 Xianghua     2200
  W6 Sophitia     2200
  W6 Seung Mina   2200
  W7 Talim        3000
  W7 Cassandra    3000
  W7 Taki         3000
  W7 Ivy          3000
  W7 Xianghua     3000
  W7 Sophitia     3000
   *W7 Seung Mina   3000
  W8 Talim        4000
  W8 Cassandra    4000
  W8 Taki         4000
  W8 Ivy          4000
  W8 Xianghua     4000
 +W8 Sophitia     4000
 +W8 Seung Mina   4000
  P3 Talim       23600
  P3 Cassandra   76500
  P3 Taki        42000
  P3 Ivy         22500
  P3 Xianghua    24000

Extra Chapter 1 shop: (19 W9, 5 P3)
  W9 Raphael      7800
  W9 Talim        7800
  W9 Yunsung      7800
   *W9 Cassandra    7800
 +W9 Mitsurugi    7800
   *W9 Taki         7800
   *W9 Voldo        7800
  W9 Nightmare    7800
 +W9 Astaroth     7800
  W9 Ivy          7800
  W9 Kilik        7800
   *W9 Xianghua     7800
  W9 Maxi         7800
 +W9 Necrid       7800
  W9 Heihachi     7800
  W9 Sophitia     7800
  W9 Seung Mina   7800
  W9 Yoshimitsu   7800
  W9 Cervantes    7800
  P3 Raphael     19600
  P3 Mitsurugi   18000
  P3 Voldo       22000
   *P3 Nightmare   22800
  P3 Astaroth    17000

GC notes: Add to the bottom of the E1 shop inventory list:
  P3 Link        21000
  P4 Link        21000  (only available after P3 Link has been bought)

Extra Chapter 2 shop: (19 W10, 7 P3, 1 Other)
  W10 Raphael           9800
  W10 Talim             9800
  W10 Yunsung           9800
  W10 Cassandra         9800
  W10 Mitsurugi         9800
  W10 Taki              9800
  W10 Voldo             9800
  W10 Nightmare         9800
  W10 Astaroth          9800
  W10 Ivy               9800
  W10 Kilik             9800
  W10 Xianghua          9800
  W10 Maxi              9800
  W10 Necrid            9800
  W10 Heihachi          9800
  W10 Sophitia          9800
  W10 Seung Mina        9800
  W10 Yoshimitsu        9800
  W10 Cervantes         9800
  P3 Talim             23600
  P3 Cassandra         76500
  P3 Taki              42000
  P3 Voldo             22000
  P3 Xianghua          24000
  P3 Sophitia          51000
  P3 Seung Mina        21000
  Ending (Arcade Ver.)  5000


III.3.D  More charts and stuff
         ---------------------
     For easy reference, the following lists by character which weapons 
can be earned by mission completions, and thus do not need to be 
purchased.

Unlockable weapons and costumes, by character:
   Astaroth     W11  S1-1e
   Cassandra    W9   S2-4
   Cervantes    W11  S4-5e
  (Heihachi)
   Ivy          W11  E2-2e
   Kilik        W11  E1-2e
   Maxi         W6    4-5e
                W11  S4-3e
   Mitsurugi    W11  10-2e / S3-3e
   Necrid       W11   8-5e
   Nightmare    W8    7-3  (cannot be purchased)
                W11  E1-3e
                P3    8-6
   Raphael      W6    4-4  (cannot be purchased)
   Seung Mina   W7    6-6e
   Sophitia     W11  E2-3e
   Taki         W9   S2-3
   Talim        W5    4-2
   Voldo        W9   S2-2
   Xianghua     W4    5-2  (not for sale)
                W9   S2-1
  (Yoshimitsu)
  (Yunsung)

U/C notes: Remove W11 Astaroth, and add the following: (asterisk (*) means 
weapon is already in above list)
   Astaroth     W9   E1-3  (-3,-3)
   Cassandra   *W9   S4-5  (6,0)
   Cervantes    W5    4-5  (4,2)
   Mitsurugi    W9   S4-5  (8,3)
   Necrid       W9   E2-3  (-9,-5)
   Raphael      W4   S1-1  (3,4)
   Seung Mina  *W7    6-6  (5,1)
                W8   10-2  (6,-1)
   Sophitia     W8   10-2  (5,-4)
   Talim        W4   S1-1  (7,3)

Note about Nightmare's W8 and Raphael's W6: These weapons are unlocked by 
missions that necessarily must be completed before the shops that sell 
them become available.

Note about Xianghua's W4: The Evil SoulCalibur (or Corrupted SoulCalibur, 
if you prefer) is not for sale in any shop.  It must be earned by 
completing mission 5-2.

     And to make mass-purchases of weapons easier, here's a simple list 
detailing which shop(s) contain a full variety of weapons (19 in most 
cases) for each W#:

   Weapons   Shop chapter
    19 W2s    1
    19 W3s    2
    18 W4s    3
    19 W5s    4, 5
    19 W6s    6, 7
    19 W7s    8, 9
    19 W8s    10
    19 W9s    E1
    19 W10s   E2
    19 W11s   S2

     Finally, for those who are interested, here's a chart showing 
standard prices, inflated (60%) prices, differences, and totals for a full 
set of weapons (W2-W11):

   Weapon  normal  inflated  increase

     W2      600   1000      +400
     W3      900   1500      +600
     W4     1200   2000      +800
     W5     1600   2600     +1000
     W6     2200   3600     +1400
     W7     3000   4800     +1800
     W8     4000   6400     +2400
     W9     7800   12500    +4700
     W10    9800   15700    +5900
     W11   12500   20000    +7500

   Total   43600   70100   +26500


III.3.E  Calculating the cost of everything
         ----------------------------------
     Calculations below will assume that all unlockable purchasables have 
not been purchased, and will also assume no inflation.

Weapons (189): (670,500)
  W2: 600*19 = 11,400
  W3: 900*19 = 17,100
  W4: 1200*18 = 21,600  (W4 Xianghua nfs)
  W5: 1600*19 = 30,400 -1600 (Talim) = 28,800
  W6: 2200*19 = 41,800 -(2*2200) (Raphael, Maxi) = 37,400
  W7: 3000*19 = 57,000 -3000 (Seung Mina) = 54,000
  W8: 4000*19 = 76,000 -4000 (Nightmare) = 72,000
  W9: 7800*19 = 148,200 -(4*7800) (Cas,Tak,Vol,Xia) = 117,000
 W10: 9800*19 = 186,200
 W11: 12500*19 = 237,500 -(9*12500) (A,Ce,I,K,Ma,Mi,Ne,Ni,So) = 125,000
    11400 +17100  +21600  +28800  +37400
   +54000 +72000 +117000 +186200 +125000
      = 670,500

P3 costumes (12): (337,200)
  Astaroth    Cassandra  Ivy   Mitsurugi  Nightmare  Raphael
  Seung Mina  Sophitia   Taki  Talim      Voldo      Xianghua
    17000 +76500 +22500 +18000 +22800 +19600
   +21000 +51000 +42000 +23600 +22000 +24000
      = 360,000 - 22,800 (Nightmare) = 337,200

Exhibition Theater (20): (66,700)
  Astaroth   Cassandra  Cervantes   Charade     Heihachi
  Ivy        Kilik      Maxi        Mitsurugi   Necrid
  Nightmare  Raphael    Seung Mina  Sophitia    Taki
  Talim      Voldo      Xianghua    Yoshimitsu  Yunsung
    2700 +4200 +2600 +4600 +5000  = 19100
   +3100 +3000 +2400 +2300 +4300 =  15100
   +2600 +5300 +2900 +3300 +2500  = 16600
   +3500 +2800 +3700 +1900 +4000  = 15900
      = 66,700

Other (6): (29,700)
  Art Gallery (Hi End)         8500
  Art Gallery (Illustrations)  5500
  Art Gallery (Special)        4700
  Battle Theater               4000
  Ending (Arcade Ver.)         5000
  Weapon Gallery               2000
    8500 +5500 +4700 +4000 +5000 +2000 = 29,700

Total (189+12+20+6 = 227): (1,104,100)
  Weapons  P3 costumes  Exhibition Theater  Other
  670,500   +337,200         +66,700        +29,700
    = 1,104,100


III.4  WMM Classes

     For those of you wondering about the rankings beyond Platinum 
Edgemaster, here they are: (Exp numbers have not been tested for minimal 
values; rounded values (below) are assumed to be minimal values needed)

  Lv.  Exp      Class
   75   380000    Platinum Edgemaster
                  Grand Edgemaster of the
   76   400000      Wolf
   77   500000      Basilisk
   78   600000      Gorgon
   79   700000      Gargoyle
   80   800000      Ogre
   81   900000      Minotaur
   82   1000000     Cerberus
   83   1200000     Hydra
   84   1400000     Furies
   85   1600000     Kraken
   86   1800000     Fenrir
   87   2000000     Gryphon
   88   2300000     Pegasus
   89   2600000     Wyvern
   90   2900000     Manticore
   91   3200000     Chimera
   92   3500000     Cyclops
                  GloriousEdgemaster of the
   93   4000000     Seiren
   94   4500000     Efreeti
   95   5000000     Balron
                  Legend Edgemaster of the
   96   5500000     Unicorn
   97   6000000     Dragon
   98   7000000     Phoenix
   99   99999900  Ultimate Counter Stopper

     As far as I know, nothing special is unlocked upon reaching Lv.99.

Side note: For detailed information on Classes below Platinum Edgemaster, 
you should probably consult a Weapon Master Mode FAQ (or perhaps even a 
general FAQ) for this game...

U/C notes: Due to the insertion of "Gold Combatant" at Lv.30, Platinum 
Edgemaster is Lv.76 instead of Lv.75.  Grand Edgemaster of the Wolf seems 
to have been removed; Grand Edgemaster classes begin with Lv.77 Grand 
Edgemaster of the Basilisk (note: I haven't tested past Lv.77, but since 
the rankings have been made to align at Lv.77, it's likely that the rest 
(Lv.78+) will basically follow the above pattern as well...).


U/C notes about the non-Edgemaster classes: Most of the WMM Classes have 
been renamed for some reason.  Here is a list of the original Class names 
and what each has been renamed (or not, as the case may be) as:

  Lv.    Class (J)     Class (U/C)  Lv.
   1      Newcomer       Newcomer    1
   2-6    Peasant        Neophyte    2-6
   7-11   Apprentice     Apprentice  7-11
   12-16  Squire         Disciple    12-16
   17-21  Infantryman    Fighter     17-21
   22-26  Soldier        Battler     22-26
   27-30  Knight         Combatant   27-31
   31-35  Lieutenant     Duelist     32-36
   36-40  Captain        Mercenary   37-41
   41-45  Colonel        Warrior     42-46
   46-50  General        Knight      47-51
   51-55  Champion       Champion    52-56
   56-60  Lord           Conqueror   57-61
   61-65  Overlord       Hero        62-66
   66-70  King           Master      67-71
   71-75  Edgemaster     Edgemaster  72-76


--------------
IV. Miscellany
--------------

IV.1  Collection Data list and conditions

     Here follows a complete list of all 83 "Collection Data" items 
(Options menu, Collection History), and the conditions necessary to unlock 
each.  Note that some items can be unlocked in more than one way.

GC notes: Due to the insertion of Link's P3 and P4 outfits, starting with 
"Sophitia profile" (46), all Collection Data numbers will be offset by 2 
(see notes after Collection Data list for more information).

U/C notes: Due to the insertion of Assassin, Berserker, and Lizardman, 
starting with "Raphael profile" (6), all Collection Data numbers will be 
offset by 3 (see notes after Collection Data list for more information).

Collection Data (83)

1. Sophitia
   - WMM mission: 4-5
2. Seung Mina
   - WMM mission: 6-3
3. Yoshimitsu
   - WMM mission: 2-3
4. Charade
   - WMM mission: 3-1
5. Cervantes
   - WMM mission: 3-4

6. Raphael profile
   - Arcade / Extra Arcade: complete with Raphael
7. Raphael kata
   - WMM shop: S1 (5300)
8. Raphael P3
   - WMM shop: 8/E1 (19600)
9. Talim profile
   - Arcade / Extra Arcade: complete with Talim
10. Talim kata
    - WMM shop: S1 (3500)
11. Talim P3
    - WMM shop: 9/10/S4/E2 (23600)
12. Yunsung profile
    - Arcade / Extra Arcade: complete with Yunsung
13. Yunsung kata
    - WMM shop: S1 (4000)
14. Cassandra profile
    - Arcade / Extra Arcade: complete with Cassandra
15. Cassandra kata
    - WMM shop: S1 (4200)
16. Cassandra P3
    - WMM shop: 10/S4/E2 (76500)
17. Mitsurugi profile
    - Arcade / Extra Arcade: complete with Mitsurugi
18. Mitsurugi kata
    - WMM shop: S1 (2300)
19. Mitsurugi P3
    - WMM shop: 1/10/E1 (18000)
20. Taki profile
    - Arcade / Extra Arcade: complete with Taki
21. Taki kata
    - WMM shop: S1 (2500)
22. Taki P3
    - WMM shop: 2/S4/E2 (42000)
23. Voldo profile
    - Arcade / Extra Arcade: complete with Voldo
24. Voldo kata
    - WMM shop: S1 (2800)
25. Voldo P3
    - WMM shop: 3/10/E1/E2 (22000)
26. Nightmare profile
    - Arcade / Extra Arcade: complete with Nightmare
27. Nightmare kata
    - WMM shop: S1 (2600)
28. Nightmare P3
    - WMM mission: 8-6
    - WMM shop: 4/E1 (22800)
29. Astaroth profile
    - Arcade / Extra Arcade: complete with Astaroth
30. Astaroth kata
    - WMM shop: S1 (2700)
31. Astaroth P3
    - WMM shop: 5/E1 (17000)
32. Ivy profile
    - Arcade / Extra Arcade: complete with Ivy
33. Ivy kata
    - WMM shop: S1 (3100)
34. Ivy P3
    - WMM shop: 6/S4 (22500)
35. Kilik profile
    - Arcade / Extra Arcade: complete with Kilik
36. Kilik kata
    - WMM shop: S1 (3000)
37. Xianghua profile
    - Arcade / Extra Arcade: complete with Xianghua
38. Xianghua kata
    - WMM shop: S1 (3700)
39. Xianghua P3
    - WMM shop: 7/S4/E2 (24000)
40. Maxi profile
    - Arcade / Extra Arcade: complete with Maxi
41. Maxi kata
    - WMM shop: S1 (2400)
42. Necrid profile
    - Arcade / Extra Arcade: complete with Necrid
43. Necrid kata
    - WMM shop: S1 (4300)
44. Heihachi profile
    - Arcade / Extra Arcade: complete with Heihachi
45. Heihachi kata
    - WMM shop: S1 (5000)
46. Sophitia profile
    - Arcade / Extra Arcade: complete with Sophitia
47. Sophitia kata
    - WMM shop: S1 (3300)
48. Sophitia P3
    - WMM shop: S2/E2 (51000)
49. Seung Mina profile
    - Arcade / Extra Arcade: complete with Seung Mina
50. Seung Mina kata
    - WMM shop: S1 (2900)
51. Seung Mina P3
    - WMM shop: S2/E2 (21000)
52. Yoshimitsu profile
    - Arcade / Extra Arcade: complete with Yoshimitsu
53. Yoshimitsu kata
    - WMM shop: S1 (1900)
54. Charade profile
    - Arcade / Extra Arcade: complete with Charade
55. Charade kata
    - WMM shop: S1 (4600)
56. Cervantes profile
    - Arcade / Extra Arcade: complete with Cervantes
57. Cervantes kata
    - WMM shop: S1 (2600)

58. Extra Arcade
    - Arcade: complete
59. Extra VS Battle
    - Extra Arcade: complete
60. Extra Time Attack (Standard)
    - Time Attack (Standard): complete
    - Time Attack (Alternative): complete
    - Time Attack (Extreme): complete
    - WMM mission: 5-1
61. Extra Time Attack (Alternative)
    - WMM mission: 9-4
62. Extra Time Attack (Extreme)
    - WMM mission: E1-1
63. Extra Survival (Standard)
    - WMM mission: 6-5
64. Extra Survival (Death Match)
    - WMM mission: S4-3
65. Extra Survival (No Recovery)
    - WMM mission: E2-2
66. Extra Team Battle
    - Team Battle: complete
    - WMM mission: S1-1
67. Extra VS Team Battle
    - Extra Team Battle: complete
68. Extra Practice
    - WMM mission: 1-1

69. Art Gallery (Hi End)
    - WMM shop: 5 (8500)
70. Art Gallery (Illustrations)
    - WMM shop: 6 (5500)
71. Art Gallery (Special)
    - WMM shop: 7 (4700)
72. Battle Theater
    - WMM shop: 2 (4000)
73. Weapon Gallery
    - WMM shop: 1 (2000)
74. Weapon Master Opening
    - WMM mission: 10-3
75. Weapon Master Ending
    - WMM mission: 10-3e
76. Opening (Home Ver.)
    - Extra Survival (No Recovery): defeat Inferno (battle 30)
    - Extra Survival (No Recovery): log 5 plays
77. Opening (Arcade Ver.)
    - Extra Time Attack (Extreme): complete (battle 20, Inferno)
    - Extra Time Attack (Extreme): log 5 plays
78. Ending (Arcade Ver.)
    - WMM shop: E2 (5000)

79. Stage 11 (day/night variations (press l/r on stage select screen))
    - WMM mission: 7-2
80. Stage 12 (open/caged variations)
    - WMM mission: 1-3
81. Stage 13 (normal/large/small/walled variations)
    - WMM mission: 4-1
82. Stage 14 (earth/fire/air variations)
    - WMM mission: 8-5
83. Stage 15 (triangle/square/rectangle variations)
    - WMM mission: 6-6

XB notes: Replace "Heihachi" with "Spawn", as follows:
     44. Spawn profile
         - Arcade / Extra Arcade: complete with Spawn
     45. Spawn kata
         - WMM shop: S1 (5000)

GC notes: Replace "Heihachi" with "Link", as follows:
     44. Link profile
         - Arcade / Extra Arcade: complete with Link
     45. Link kata
         - WMM shop: S1 (5000)

GC notes: Insert Link P3 and Link P4 after "Link kata" and before 
"Sophitia profile", as follows:
     46. Link P3
         - WMM shop: E1 (21000)
     47. Link P4
         - WMM shop: E1 (21000)
           (note: only available after Link P3 has been bought)

U/C notes: Insert Assassin, Berserker, and Lizardman after "Cervantes", 
and before "Raphael profile", as follows:
     6. Lizardman
        - WMM missions: complete *all* missions (normal and Extra
          missions, including Subchapter 2)
     7. Assassin
        - WMM mission: S3-2e
     8. Berserker
        - WMM mission: S1-1e


IV.2  The replay camera

     For rounds that your character wins, you will actually have control 
over the replay camera, as follows (note: the two zoom functions seem to 
be assigned to fixed buttons on the controller, but the other two 
button-based functions are not...):
         up/down      Rotate camera vertically
        left/right    Rotate camera horizontally
         [square]     Zoom in
        [triangle]    Zoom out
            K         Toggle focus from one character to the other
            G         Slow down replay (while button is held down)
           d,u        Camera moves to overhead position (tap u to cancel,
                        or d to move camera to floor-level)
           u,d        Camera moves to floor-level position (tap d to
                        cancel (character's face will be closer than
                        normal), or u to move camera to overhead)

     GC note: Zoom out and Zoom in have been assigned fixed buttons (Y and 
X, respectively).  Unfortunately, the default button config (Types A and 
B) assigns the K button to the X key.  Thus, using the default button 
config, one will be unable to Zoom in without also switching the character 
focus.  =/

     U/C note: the "overhead" and "underfoot" codes appear to have been 
removed.


IV.3  Character Profile stuff

     Just a few undocumented extras in the Character Profile section of 
Museum mode...

     Main menu:
        L1/L2   Rotate character 90 degrees to his/her/its right
        R1/R2   Rotate character 90 degrees to his/her/its left

     Stage:
        L1/L2   Toggles text window off or on

     Voice:
        L1/L2   Temporarily displays the Character Voice credit for the
                  character (Charade has no Voice option (Charade has no
                  voice), and the Necrid and Voldo CVs are "Unknown", if
                  anybody was curious)


IV.4  The title screen(s)

     There are actually three different title screens in the game.  The 
following are (as far as I can tell) the conditions required for each:

        1) Evil SoulCalibur against cloudy blue background
           - (no conditions; initially available)
        2) 16 Character portraits
           - number of Collection History items obtained + number of
             special (W2-W11) weapons obtained >= 110
        3) Weapons against background of stages
           - All weapons obtained (190, not including default weapons),
             and complete Collection History (83)


IV.5  "SoulCalibur Two" and "Namco" voices

     The voice that speaks "SoulCalibur Two" at the title screen and 
"Namco" at the Namco screen isn't always the announcer's voice.  The game 
characters (yes, even Voldo and Necrid and, if anybody was wondering, 
Heihachi too) will actually sometimes say these instead.
     I don't think there's a way to select a specific character, but from 
observation, it does seem that the character at the top of one's Character 
Data chart (Options, Records) may actually have a higher chance of being 
selected to say "SoulCalibur Two" initially after each time the game is 
loaded.


IV.6  Wall-assisted flip-jumps

     For anybody who's interested, here follows a listing of the wall flip 
moves I've encountered:

     Taki
       d,db,b, (u/d) (towards wall), (u/d) (towards wall, when hitting
         wall)
       or 8WR(A+K), u/d, u/d
         - jumps 90 degrees away (directly left or directly right,
           depending upon which way the wall isn't) from opponent.
         - pressing an attack button while wall flipping will result in
           Taki performing an attack upon landing, as follows:
             A: A=f
             B: f,f+B
             K: f,f+K

     Talim
       (8WR-u/uf/ub/d/df/db)([B+K]) (8WR must be done towards a nearby
         wall)
       or 8WR(B+K), B+K
         - jumps 90 degrees away (directly left or directly right,
           depending upon which way the wall isn't) from opponent.
         - seems to be an evasive-only move

     Voldo
       during face-up quadripedal stance (f+[B+K] (or b+[B+K] when back is
         turned)): b (hit wall) (holding direction not necessary)
         - jumps towards opponent
         - even a slow b creep will trigger the wall flip
         - landing on opponent causes damage
         - bug: back turned, next to wall, b+[B+K] can result in feet in
           contact with wall; f will result in jumping towards the wall,
           instead of the opponent.

     Xianghua
       while rising from crouch, with back to wall: [K] or K, K
         - jumps towards opponent
         - landing on opponent causes damage
       with back to wall: ub+[K] or ub+K, K
         - jumps towards opponent
         - landing on opponent causes damage


IV.7  Pre-battle announcer quotes

     Each character has two quotes the announcer uses to describe 
him/her/it.  Plus, there are 7 generic pre-battle announcer quotes.  I 
don't think there's any way to specifically choose any of these.
     Anyway, for those of you who are interested, here they are:

  Astaroth
    The man from the black mist bore the light... of madness.
    The warrior of doom brandishes his axe, and gives his war cry.
  Cassandra
    If the love for her family is power, then no one is stronger.
    She chooses her path like a free bird.
  Cervantes
    He lusts for the power and madness he once savored.
    The evil sword came back to life in his hands.
  Charade
    Beware of the evil blade's powers.
    Seeking to complete itself, a fragment takes on human form.
  Heihachi
    His Iron Fist is unstoppable.
    With an iron will, he travels his own path.
  Ivy
    A difficult journey lies ahead of her.
    Her resolve is stronger, and more tragic, than any other.
  Kilik
    He plunges, head-first, into the vortex of destiny.
    His gentle eyes reveal a man of strong will.
  Maxi
    A man rises again, for his fallen comrades.
    His soul burns violently, for vengeance.
  Mitsurugi
    Battles risking the soul... a man becomes a slave to his own ambition.
    His motivation is the thirst for power.
  Necrid
    His fate is to live with the pain of countless regrets.
    Will this victim of the evil sword ever find peace?
  Nightmare
    Hungry for souls, an evil force enslaves him.
    The delicate balance between good and evil wavers within him.
  Raphael
    A solemn madness hones his blade.
    Love and betrayal slowly intertwine.
  Seung Mina
    Facing her enemies head-on, her spirit cannot be repressed.
    Her soul knows no solace in the constant turmoil of her quest.
  Sophitia
    The grief reflected in her eyes, drives her to the battles.
    The holy light gave power to the soul of the valkyrie.
  Taki
    Her shadow moves with stealth, and disappears into darkness.
    She raises her swords to strike down demons.
  Talim
    She rides the wind, freely, singing her wind songs.
    To appease the stars, the last Priestess rises to the challenge.
  Voldo
    He lives only to fulfill his master's last wish.
    The power of darkness turns the gears of madness, once again.
  Xianghua
    Her graceful sword-dance cuts through enemies.
    She stands again before the start of a new legend.
  Yoshimitsu
    A man veiled in mystery, appears.
    His purpose is shrouded in mystery.
  Yunsung
    His desire to surpass others drives him onward.
    Youth and passion combine to create a hardened warrior.

  Inferno
    The seal was broken, and a new era of terror has begun.
    The terror known as "The Catastrophe" has revealed itself.

  Other
    A hero desires a sword, and a sword desires truth.
    Entrust your noble soul, in your sword.
    Fate conspired to arrange their battle.
    Now, two souls are fiercely entangled.
    The Almighty Ones have granted you a sword, to cut your own path.
    The fighters face a gruesome quest: to search for the ultimate sword.
    Watched over by the Almighty Ones, they unleash their fury.

     And for anybody who's curious, here are the pre-battle announcer 
quotes for Link (GC) and Spawn (XB):

  Link
    He quests for peace and harmony.
    His courage and faith are his greatest weapons.
  Spawn
    A messenger from Hell cometh.
    With sorrow and anger hidden behind his mask, he stands his ground.


IV.8  Auto-load and auto-save

     SoulCalibur II has an auto-load process, but do note that it only 
works with the P1 slot (note: even manual loading cannot be done from the 
P2 memory card slot).
     SoulCalibur II also has an auto-save process, which similarly only 
works with the P1 slot (note: even manual saving cannot be done to the P2 
memory card slot).  The Auto-save feature defaults to ON (if a memory card 
is detected and you create a save file), and can be located in the Save & Load 
section of the Options menu.


IV.9  Soft reset

     SoulCalibur II uses a simple 2-button reset, which can be done from 
either contrller (P1 or P2).  Just press SELECT+START or SELECT(START) or 
START(SELECT) to reset the game back to the title screen.


-------------------
V. Thanks and Stuff
-------------------

Thanks to:
   Soul Archive
      (http://www.soularchive.jp), for the pre-battle announcer quotes for
      Link (GC) and Spawn (XB).
   Felix Li's SCII page
      (http://www.felixmcli.org/sc2-main.html), for information on WMM
      rankings Lv.96-99.
   The SoulCalibur II manual (PS2J)
      for information on the wall impact quick recovery (kabe-ukemi)
      technique.
   RoyalFlush
      for mentioning Xianghua's ub+K wall flip.
   kkeltner
      for being gracious enough to lend me a U/C system (and game), as
      well as another U/C system, so I could gather data on the U/C XB and
      GC versions of SCII.


------------------------------------------------
The latest version of this file can be found at:
  Even More Heroes in a Warlike Age
  http://ruyeyama.best.vwh.net/psx2/emhiawa.html
------------------------------------------------