TTTTTTT HH HH EEEEEEE MMMMM EEEEEEE PPPPP AAAAA RRRRRR KK KK TTTTTTT HH HH EEE MMMMMMM EEE PP PP AA AA RR RR KK KK TTT HHHHHHH EEEEEE MM M MM EEEEEE PP PP AA AA RR RR KK KK TTT HHHHHHH EEEEEE MM M MM EEEEEE PPPPPP AAAAAAA RRRRRR KKKK TTT HH HH EEE MM MM EEE PP AA AA RR RR KK KK TTT HH HH EEEEEEE MM MM EEEEEEE PP AA AA RR RR KK KK RRRRR OOOOO LL LL EEEEE RRRRR CCCCC OOOOO AAAAA SSSSS TTTTT EEEEE RRRRR R R O O LL LL EE R R CC O O A A SS T EE R R RRRRR O O LL LL EEEE RRRRR CC O O AAAAA SSSSS T EEEE RRRRR R R O O LL LL EE R R CC O O A A SS T EE R R R R OOOOO LLLLL LLLLL EEEEE R R CCCCC OOOOO A A SSSSS T EEEEE R R Theme Park Roller Coaster Award Guide PlayStation 2 February 21, 2004 Version 1.3 Copyright 2003-2004 Cory Wilkie corywilkie@eastlink.ca TABLE OF CONTENTS I. AWARD ONE: SECURITY AWARD II. AWARD TWO: UPGRADE AWARD III. AWARD THREE: AESTHETICS AWARD IV. AWARD FOUR: GREEN AWARD V. AWARD FIVE: PATH ECONOMY VI. ULTIMATE COASTER AWARDS i. COASTERS ii. RATINGS iii. STATS iv. TIPS v. OVERVIEW VII. THANKS TO... VIII. LEGAL INFORMATION I. AWARD ONE: SECURITY AWARD To receive this award you will have to increase your security. To do this you must make security cameras so that they can see at least 80% of the park. You can find the security cameras in the ‘Features’ section when you go to the build menu. Having more and better trained guards can effect how fast you get this award. Once you receive this award you will also receive a floating gold ticket. II. AWARD TWO: UPGRADE AWARD To receive this award you will have to upgrade at least ten of your rides. To upgrade a ride you first must build the ride and have a researcher hired. Then in the laptop menu select the research option. In here you will have the ability to research new rides, features, shops and many other things including ride upgrades. Tell the researcher to research a ride upgrade. Once the researcher is done researching the ride upgrade you will receive and e-mail telling you that it is finished. To install the upgrade you will have to into the laptop menu and select the rides option. In here you can see a list of all your rides. Select the ride that you had researched an upgrade for and then go down to upgrades to install it. The more and higher trained researchers you have the faster you can research upgrades. Once you receive this award you will also receive a floating golden ticket. III. AWARD THREE: AESTHETICS AWARD To receive this award you must build a park with at least twenty features. You can build the features from the ‘features’ menu when you go to the build menu. I think this award is better to get after you get the ‘green award’ and the ‘security award’ because they both require you to build features, therefore you will be half way to this goal before you start it. Once you receive this award you will also receive a floating golden ticket. IV. AWARD FOUR: GREEN AWARD To receive this award you must have at least five shops with a 1:1 ratio of shops to trash cans. The trash cans must also be within one square of the shop. You can build the shops from the ‘shops’ section when in the build menu and you can build the trash cans from the ‘features’ section when in the build menu. Having more and better trained janitors can effect how fast you get this award. Once you receive this award you will also receive a floating golden ticket. V. AWARD FIVE: PATH ECONOMY AWARD To receive this award you must have at least ten rides with less than 100 squares of path or line. You can build rides by selecting ‘rides’ when you are in the build menu. The line will be automatically built when you build a ride and so will the path. If you want to edit the line or path then you can select the ride and select ‘edit’. Once you receive this award you will also receive a floating golden ticket. VI. ULTIMATE COASTER AWARDS I will start this off by saying that getting the ultimate rollercoaster rating is what the game wants, not what you want. Keep this in mind while building your coaster. VI.i. COASTERS There are a total of 14 different coasters in the game to get an award for, though they all use the same strategy. These coasters and their locations are... 1. Temple of Gloom - Lost Kingdom: Prehistoric World 2. Hades - Halloween World: Realm of Terror 3. Dare Devil - Halloween World: Realm of Terror 4. Big Dripper - Wonder Land: Land of Dreams 5. Caterpillar Coaster - Wonder Land: Land of Dreams 6. Chak Atak - Lost Kingdom: The Park That Time Forgot 7. Gorilla Thrilla - Lost Kingdom: The Park That Time Forgot 8. Moonshot - Space Zone: The Final Frontier 9. Scatty Batty - Halloween World: Ghost World 10. Ghosta Coasta - Halloween World: Ghost World 11. Bone Shaker - Halloween World: Ghost World 12. Candy Coaster - Wonder Land: Enchanted Island 13. Escape Velocity - Space Zone: Star Park 14. The Shocker - Space Zone: Star Park VI.ii. RATINGS There are 11 possible ratings in this game that you can get, yet some still may be undiscovered. It requires a lot of tweaking of your roller coasters to get the ultimate rating so just follow the tips and keep makeing small adjustments. I will give an explanation of them and how you can fix it. The list is as follows in alphabetical order... 1. AVERAGE - This means your coaster is close to an ultimate rating. You might just have to adjust the speed or the height of a drop to fix this. 2. BORING - This means your coaster is very close to an ultimate rating but you will have to make it faster by adjusting the height of a drop or adding more. 3. FEELING ILL - This means that your coaster has too many ups, downs, lefts, and rights. Take some of them out to solve this problem. 4. JUST ABOVE AVERAGE - This means your coaster is very close to an ultimate rating. You might just have to adjust the speed or the height of a drop to fix this. 5. NOT BAD - This means your coaster is very close to an ultimate rating. You might just have to adjust the speed or the height of a drop to fix this. 6. OKAY - This means your coaster is very close to an ultimate rating. You might just have to adjust the speed or the height of a drop to fix this. 7. SHAKEN NOT STIRRED - Your coaster has too much lefts, rights, and tilting. Make more straight stack without tilting to fix this. 8. TOO SCARY - Your coaster is too fast and has too many drops. Slow it down to fix this. 9. ULTIMATE ROLLERCOASTER - Though it may not look like much, have very much speed, or lots of cool features, this is an ultimate coaster. 10. VOMIT INDUCING - Your coaster is too fast and has too many drops. Slow it down to fix this. 11. YO-YO - Your coaster has too many drops and too much up and down. Flatten out your coaster more to fix this. VI.iii. STATS I have made many ultimate coasters and this is what they all pretty much have for stats. Duration 42 secs <-- The duration of your ride Length 209 meters <-- The length of your ride Maximum Speed 67 kph <-- The maximum speed of your ride Number of Drops 3 <-- Number of drops in your ride Steepest Drop 29 deg <-- The degree of your steepest drop Max Vert +Gs 1.5 g <-- See below Max Vert -Gs -0.2 g <-- See below Max Lat Gs 0.4 g <-- See below Coaster Rating: Ultimate Rollercoaster <-- The rating of your coaster The G, in real-life has to do with the torsion of a ring and how pressure is distrabuted throughout it. Therefore in the game it has to do with the amount of shifting your body does while on the ride. Max Vert +Gs is the maximum amount of force that is applied in a vertical manner. The + indicates that the force is going up. In a nut shell it is the amount of acceleration on a drop. Max Vert -Gs is the maximum amount of force that is applied in a vertical manner. The - indicates that the force is going down. In a nut shell it is the amount of deacceleration from going up a hill. Max Lat Gs is the maximum amount of force that is applied in a horizontal manner. In a nut shell it is the amount of weightshift that your body will have when it does around a turn. Now do the Gs affect the rating you have? Yes and no. Gs affect the rating you have but speed affects the Gs. So it would be more accurate to say that speed affects your rating. VI.iv. TIPS Here are a few tricks and tips that I feel are very helpful when making an ultimate coaster or any coaster. TIP 1 - When you first place your coaster make the first pylon as close to the ride as possible, make the second as close to the first as possible, and then make the third pylon as far away from the first two as possible. Raise the first two as high as possible and the last one as low as possible. This will give you more than enough speed the whole coaster ride. If you are going for an ultimate coaster then I feel you should leave the height on the third pylon at its default and play around with the first two so you get speed, but not too much of it. TIP 2 - Most ultimate coasters are fairly flat with only one to five drops. TIP 3 - Use the stacking of pylons to your advantage. I feel it is easier to get an ultimate rating when make a few that are doubled up. TIP 4 - Bank your turns so that the ride will run more smoothly. I really don’t think this will affect your rating but it makes your coaster look better and run smoother. TIP 5 - I can honesty say that I have never gotten an ultimate rating when I have built and add-on for the coaster such as a corkscrew or loop-the-loop so I would avoid doing this if you are going for an ultimate rating though I am sure it is possible if you tweak it enough. TIP 6 - You will have to tweak you rides. I am serious when I say that just a tap of elevation could be the deciding point between a ride that is boring to an ultimate rollercoaster. VI.v. OVERVIEW This will just run you through a quick crash course of making an ultimate coaster. This is a rough idea of what my ultimate coasters look like. I feel that this is the easiest layout to get the rating. OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOO ^ OOOOO OOOO | OOOOO OOO Minor Hills | OO OOO | OO OO OOOOO Stacked Track OO OOOO OO <---- (Tip 3) OO OOO OO OOO OO OOO OOO OO OO OOO OOO OO Goes This Way OO OOO OOO OOO IIIIIIIIII ----> OOOOO OOO OOO OO II II OOOOO OOO OOO OOII II OOOOOOOO OOO OOO II Start IIOOOOOOOOOOOOO OOOOO II II ^ IIIIIIIIII | | Speed Boost (Tip 1) This whole track has very little elevation and is mostly kept at the default level except for the start. The first two pylons in the speed boost area are about half. The minor hills are hardly enough to notice. I only added them to fix the shaken not stirred and boring ratings that I had received. The entire track leads up to the loop which is all stacked except of a small piece at the top, so the coaster will go around that spot twice and then back to the start. VII. THANKS TO... Wal-Mart for selling me this game. GameFAQs for posing the guide. EA for making this game. VIII. LEGAL INFORMATION This document is Copyright 2003 Cory Wilkie. It may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site outside of GameFAQs without permission from the author, Cory Wilkie. The guide may not be distributed in any way shape or form and is for personal, private use only unless you have permission from the author, Cory Wilkie. My email is corywilkie@eastlink.ca if you have any questions, comments, or concerns. Copyright 2003-2004 Cory Wilkie