Dead Or Alive 2: Hardcore Tag Juggle Guide Version 1.10 (12/07/01) by Nevistar (nevistar@hotmail.com) /***************************** WHAT'S NEW? *****************************/ Version 1.10 (12/07/01) - Bass -> Gen-Fu: 17 juggles added - Bayman -> Hayabusa: 12 juggles added - Ein -> Kasumi: 9 juggles added - Jann-Lee -> Lei-Fang: 11 juggles added - Kasumi -> Ein: 11 juggles added - CURRENT TOTAL: 309 TAG JUGGLES /****************************** SOME STUFF *****************************/ +------------------+ | Formatting Notes | +------------------+ This FAQ was intended for viewing in a monospace font such as Courier, Console, or any other font where every character in that font occupies the exact same amount of space (for instance, an 'i' would have the same width as a 'w'.). Look at the numbers and periods to the right. If these rows do not line up 1234567890 perfectly with each other, then you .......... need to pick a different font, or this whole guide will look VERY messy!!! If you intend printing this document from a word processor such as AbiWord or Word 2000, be sure to do the following for optimal printing results: - Set your left and right page margins to .5". - Change the font to a monospace font if necessary. - Set the font size to 8pt for all of the document text. - Print whenever you are ready. +--------------+ | Terms of Use | +--------------+ Please feel free to distribute and post this document, provided that it is completely unmodified by anyone but myself. Altering this document in any manner is strictly prohibited, unless the editing is done only for personal use. Profiting from this document in any way is illegal without prior consent, approval, and payment of Tecmo Inc. and the author of this document, neither of which are likely to approve such an endeavor. For an authentic version of this document, visit www.gamefaqs.com, or visit my own DOA2 site should I ever make one. /**************************** JUGGLE SYSTEM ****************************/ +-----------------------+ | What is a "juggle"??? | +-----------------------+ A juggle is a type of combo that once started CANNOT BE ESCAPED IN ANY FASHION!!! Once the first hit connects, there is nothing that your opponent can do about the rest of them. Remember than moves resulting in a "Critical Hit" only stun your opponent. While your opponent cannot block during the Critical Hit stun animation, THEY CAN STILL CRITICAL HOLD YOU!!! If they can escape or stop you in any way, then it is NOT a juggle. +----------------+ | Weight Classes | +----------------+ Some characters seem to stay in the air for longer periods of time than others. This is something that I just noticed recently, so this may be far more complex than what I am listing here; however, for now, keep the following in mind: there are 5 "weight classes" in DOA2. The lighter the character, the higher they float in the air, allowing for longer juggles that are not possible on heavier characters. The weight classes are as follows: - VERY LIGHT - Ayane, Kasumi, Lei-Fang - LIGHT - Gen-Fu, Helena - NORMAL - Ein, Hayabusa, Jann-Lee, Tina, Zack - HEAVY - Bass, Bayman, Leon - VERY HEAVY - Tengu +-------------------+ | About Tag Juggles | +-------------------+ This entire guide is about tag juggling: the art of juggling your oppenent using both of the characters on your tag team (which obviously means that you must be playing in "Tag Battle" mode for this to work). In general, all tags done during a juggle must be done very quickly in order for you to continue giving generous amounts of pain to your airborne opponent. Tagging out quickly may take a bit a practice, but should not be terribly difficult. You can quickly tag to your parter after successfully hitting your opponent with a move (although there are some exceptions to this rule). After the character that started the juggle has tagged out, some delay is required before tagging that character back in to continue the juggle due to the recovery time of the juggle starter. In other words, if you start a juggle with Kasumi and tag in Ayane, she cannot immediately throw single punch and then tag back to Kasumi. Once you tag Kasumi out, she has to recover from the move that she performed before she can tag back in. So, Ayane has to throw out a couple of hits before she tags back to Kasumi, and then Kasumi has to throw out a few moves of her own before she can tag back to Ayane. So, you can see how it would be possible to hit an airborne oppenent numerous times by tagging back and forth between characters. Since your oppenent is falling down the whole time, it's a little bit more difficult than that, but you get the idea: do a move that knocks the opponent into the air, tag to your other character for some more hits, tag your main character back in for more damage, and so on. By doing this, you should be able to impress your competition with 10+ hit air combos while simultaneously instilling fear in them. Hopefully, all of this was actually coherent. All juggles on this guide were performed on Ein and Jann-Lee, and some of those were performed on every character for purposes of checking weight classes. Also, these juggles were performed on the Danger Zone 2 or D Octagon stages since the terrain is perfectly level on those stages. Feel free to send me your own DOA2 tag juggles, preferably ones from teams that I have very little or nothing listed for. /********************** UNDERSTANDING THIS GUIDE ***********************/ +---------------------------------------+ | Basics for the Oblivious and Clueless | +---------------------------------------+ This guide is set up into one section for each character. Anytime that you see a header like... *********************************************************** */////////////////////// EIN ///////////////////////* *********************************************************** ...this means that all of the following juggles are started with Ein. Under such headers are little boxes like... +-------------+ | with Helena | +-------------+ ...which means that these juggles are started with a move from Ein, and he tags out to Helena. Simple enough??? +------------------+ | The Four Columns | +------------------+ --- "Juggle" --- Under each team listing, there are four different columns: "Juggle", "Hits","Damage", and "Difficulty". The "Juggle" column has juggles transcribed in it. The following is a sample entry from the Ein/Helena team: Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- u/f+P => f,f+K,P,P 4 55/ 69/ 83 Easy => f,f+K,P => d/b+K,f+P,K 6 60/ 76/ 92 Medium #1 b+K => FC,d/f+P,P => d/b+K,P => FC,d/f+P,P => d/b+K 8 75/ 94/113 V. Hard The "Juggle" column starts with 'u/f+P', a type of move that is reffered to as a "Juggle Starter". All of the moves directly under the 'u/f+P' that are indented with a single space are different moves that can be performed after the initial "Juggle Starter". So, this listing shows that you can perform 'u/f+P => f,f+K,P,P' or 'u/f+P => f,f+K,P => d/b+K,f+P,K'. The '=>' notation means to switch out characters. There are a number of juggles that do not have a '=>' immediately after the juggle starter. The 'b+K' is another juggle starter that Ein has up his sleeve, and all moves listed right after it that are indented are different follow-ups to this juggle starter. --- "Hits" --- The "Hits" column just tells you how many hits are in the juggle. So, the first juggle listed in our example is only a 4 hit combo. There are juggles with as many as 14 hits listed in this guide. --- "Damage" --- This column tells you how much damage a juggle does to your opponent. It lists three different numbers, all separated by slashes. Let's look at the last juggle in our sample above. The first number in the "Damage" column tells us how much this juggle does on a normal hit. The second number tells you how much damage it does on a Counter Blow, and the last number indicates the damage done on a Hi Counter Blow. So, this particular juggle does 75 damage on a normal hit, 94 damage on a Counter Blow, and 113 damage on a Hi Counter Blow. Depending on your settings, a character will have anywhere from 200 to 300 points of life. The most damaging juggle in this guide does over 200 damage on a Hi Counter Blow. If one of the numbers in this column has a '-' instead of a number, that means that there is no damage value for it. Some juggles are only possible if the first hit is a Counter Blow or Hi Counter Blow, meaning that the juggle is not possible if the starter connects as a normal hit. Therefore, the first number in the "Damage" column will be replaced with a '-'. --- "Difficulty" --- "Difficulty", as the name might imply, tells you how difficult a juggle is to perform. There are 4 difficulty ratings: 'Easy', 'Medium','Hard', and 'Very Hard' (abbreviated 'V.Hard' for spacing reasons). I sometimes have trouble assigning such a rating to a juggle, but my criteria for difficulty goes something like this: - EASY - Does not require any difficult button presses. There is a large window during which the juggle is possible. - MEDIUM - Might require some more difficult input motions. Any tags performed should be done so with a fair amount of speed. Most juggles will probably fall into this category. - HARD - These juggles usually require some very good timing on at least one of the tags or moves involved. - V.HARD - Perfect timing is of the essence. You may have trouble performing these consistantly. Please note that I am still getting the feel for assigning difficulties to juggles. If I have a juggle that you think is more (or less) difficult to perform than what I have listed, feel free to tell me. If I get a few emails about a particular juggle having an inappropriate difficulty rating, I'll change it. Now, look at the second juggle in our example (the one with the 'Medium' difficulty). After it, there is something called a "Postnote". All "Postnotes" for moves can be found in the "Difficulty" column. There is a table below that explains the meaning of each Postnote symbol. +--------------------+ | Button Conventions | +--------------------+ P - punch K - kick Free - free => - tag to partner f - tap forward once d/f - tap down/forward once b - tap backwards once d/b - tap down/back once d - tap down once u/f - tap up/forward once u - tap up once u/b - tap up/back once F - Hold stick forward D/F - Hold stick down/forward B - Hold stick back D/B - Hold stick down/back D - Hold stick down U/F - Hold stick up/forward U - Hold stick up U/B - Hold stick up/back QCF - Quarter circle forward (Roll stick smoothly from down to forward) QCB - Quarter circle back (Roll stick smoothly from down to back) HCF - Half circle forward (Roll stick smoothly from back to down to forward) HCB - Half circle back (Roll stick smoothly from forward to down to back) +-------------------------------+ | Linking / Special Conventions | +-------------------------------+ + - Moves on each side of the '+' are done simultaneously , - Moves separated by a ',' must be done right after each other ~ - Moves separated by a '~' must be done IMMEDIATELY after other < - There is a slight pause before the move after the '<'. If the '<' comes before a '=>', this means that you must see the animation for the move preceeding the '<' before you are able to tag in. Otherwise, a tag might not be possible. # - Hold movement preceeding the '#' until end of string ... - Continued on the next line / Continued from preceding line BK - Back facing the opponent FC - Full Crouching position WS - "While Standing" move (must be done during the animation where a crouching character returns to the standing position. This is different than a "While Getting Up" move). CB - Counter Blow (Hitting your opponent during their move execution) HiCB - Hi Counter Blow (Hitting your opponent during their throw execution) [] - Brackets around moves mean that the hits are not part of the combo, but are necessary to be thrown for the later juggling hit. {} - Curved Brackets indicates an attack that misses in a juggle. +-----------+ | Postnotes | +-----------+ ^ - An eyebrow raiser. These juggles will impress your audience. ! - Ends with a flying knockback, usually sending your oppenent into the wall for some additional damage. * - A new juggle that was recently added to the FAQ. #x - See footnote x. For instance, #3 means "see footnote number 3". &x - An old juggle that was recently corrected. The correction will have a corresponding footnote explaining why the listing needed correction. For instance, &1 means to see correction footnote number 1. ******************************************************************************* *//////////////////////////////// AYANE ////////////////////////////////* ******************************************************************************* +-------------+ | with Kasumi | +-------------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- u/b+K => Free+K 2 56/ 70/ 84 Easy ! => d/f,d/f+P, d+P => QCF+K 4 83/102/123 Medium ^! => d/f,d/f+P, d+P => f+K,K 5 87/107/130 Medium CB u/b+K => u/f+P,K 2 - / 75/ 90 Easy => f,f+P, P,P,P,P 6 - / 90/109 Easy => f,f+P, P,P,u/b+K => b+P,d+K 7 - /115/140 Medium => f,f+P, P,P,u/b+K => f+K,K 7 - /116/141 Medium => d/f,d/f+P, d+P => P,P,f+P,P => P,P,u/b+K 10 - /131/157 Hard => d/f,d/f+P, d+P => P+K,P,u/b+K => P,P,f+P,K 10 - /135/161 Hard +-----------+ | with Leon | +-----------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- [P,P],P => f+P,P,P 4 50/ 62/ 74 Easy CB [f+P],P f+P,P => f+P,K 5 - / 85/103 Easy f,f+P => b+P,f+K => f+P,P 5 65/ 82/ 98 Medium => P,P,d/b+P => ~f,f+P 5 61/ 75/ 92 Hard #2 => b+P,f+K => f+K,K 5 66/ 82/ 99 V.Hard #2 CB b+P P,P,f+P => f+P,P,P 7 - / 76/ 94 Hard ^ => b+P,f+K => P,P,f+P,P => FC+K 8 - / 90/109 Hard [K],K => FC+K,K 3 40/ 49/ 60 Easy CB u+K => f+P+K 2 - / 59/ 70 Easy ! => P,P,d/b+P => d/f+P,b+P 6 - / 83/101 Medium u/b+K => u/b+P 2 55/ 68/ 82 Easy => f+P+K 2 62/ 78/ 93 Hard !#1 CB u/b+K => f,f+K,K 3 - / 80/ 97 Medium => FC,d/f+P, f+P,P,d+K 5 - /102/122 Medium => f,f+P, P,P,d/b+P => d/f+P 6 - /110/134 Hard => b+P,f+K, P,f+P,K 6 - /119/144 V.Hard Hold vs. Mid Kick [u+P], P,P,b+P,P,u/b+K => f+P,P,P 8 87/106/130 V.Hard ^ Footnotes: #1 - Easy difficulty on a CB or Hi CB #2 - Medium difficulty on a CB or Hi CB +-----------+ | with Tina | +-----------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- u/b+K => f+P+K 2 57/ 71/ 86 Easy ! CB b+P P,P,b+P,P,u/b+K => FC,d/f+P,P 8 - / 92/112 Hard ^ +-----------+ | with Zack | +-----------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- CB u/b+K => P,P,K,K 5 - / 74/ 89 Easy => b+P, Free+K 3 - / 86/103 Easy => P,P,D#+K,K,K,K 7 - / 89/107 Medium => P,P,P,K 5 - / 94/114 Easy => f+K b+P,d+K 7 - /130/157 Hard ******************************************************************************* *///////////////////////////////// BASS ////////////////////////////////* ******************************************************************************* +-------------+ | with Gen-Fu | +-------------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- [P,P],K => P,P,P 4 56/ 67/ 83 Easy * d/f,d/f+P => b+P+K, f+P,P,P 5 78/ 95/115 Easy * => b+P,f+P,P+K 4 69/ 84/102 Medium *!#1 CB d/f,d/f+P d/f,d/f+P => D/F+P 3 - / 74/ 90 Medium * => b+P+K, b+P,f+P,P+K 5 - /102/124 Medium *! => b+P+K, u/f+P => f+K,P 5 - / 98/119 Hard *^ CB P+K => d/f+K/P => d+K 4 - / 72/ 87 Medium *^#3 => F+K, f+P,P,P+K 5 - / 99/119 Medium *! CB K => QCF+P~P 2 - / 54/ 66 Easy *! => b+P,P 3 - / 68/ 83 Easy * => d/f+K,P => d/f,d/f+P 4 - / 82/ 99 Hard * u+K d/f+P+K => P+K 3 57/ - / - Easy *#2 => u+P, d+P+K,b,f+P 4 72/ 88/107 Easy *! b+P,P => f+P,P,P+K 6 77/ 94/115 Hard *! P+K => d/b+K,f+P 4 68/ 83/101 V.Hard *! CB QCF+K => d/b+P 2 - / 62/ 75 Medium *#4 => d/b,f+P 2 - / 81/ 97 Medium *!#4 Footnotes: #1 - Hard difficulty on a Counter Blow or Hi Counter Blow #2 - Does not work on a Counter Blow or Hi Counter Blow #3 - Bass's "d+K" must hit opponent before they hit the ground for this to be a true juggle. #4 - Bass must be close to the opponent when his "QCF+K" connects. Otherwise, juggling off of this move is impossible. +-----------+ | with Tina | +-----------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- CB K => f,f+P,P,K 4 - / 83/101 Easy u+K => f,f+P,P => f+K,P 5 73/ 90/110 Medium => f+P,P,K => f+P,P 6 84/104/126 Medium ! CB P+K => f,f+P,P,K 4 - / 83/101 Medium CB d/f+P+K => f+P,P,K => d/f+P+K,P 6 - /100/120 Medium #1 d/f,d/f+P => f+P,P,K => b+P+K 5 75/ 93/112 Easy => f+P,P,K => f,f+K 5 81/100/121 Easy ! => f+P,P,K => f,f+P+K 5 78/ 96/116 Medium => f+P,P,K => b+P,P,P+K 7 89/110/133 Medium ! CB d/f,d/f+P => f,f+P+K 2 - / 74/ 89 Easy => u/f+K, f+P+K 3 - / 80/ 97 Easy d/f,d/f+P => FC d/f+P,P 4 - / 83/102 Medium => u/f+P,K => b+P,P,P+K 6 - /103/125 Medium ! => f+K, f+P,P,d+K 5 - / 97/118 Hard Footnotes: #1 - This juggle only works on Very Light characters. The 'd/f+P+K' at the end of the juggle will connect on light characters easily, but the 'P' following it will never hit. Also, it is possible, but very hard, to get the 'd/f+P+K' at the end to connect on Normal or Heavy sized characters. ******************************************************************************* *///////////////////////////////// BAYMAN //////////////////////////////* ******************************************************************************* +---------------+ | with Hayabusa | +---------------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- CB QCF+P => P,P,b+P => QCF+K 5 - / 74/ 88 Easy ! FC,b+K, Free+K 3 - / 68/ 82 Medium => P,P,K 7 - / 99/119 Medium *! => f+P,P,P 6 - / 87/107 Hard ! d/f,d/f+P => P,P,K,K,K 6 73/ 90/109 Easy CB u+K => u/b+K 2 - / 62/ 75 Easy *#1 => f+P 2 - / 48/ 58 Medium *#1 => d/f+P+K 2 - / 49/ 60 Medium *#1 => d/f+K 2 - / 50/ 61 Medium *#1 => u/f+K 2 - / 58/ 71 Medium *#1 => FC,b+K, K,K 4 - / 80/ 97 Medium *#1 => f,f+P 2 - / 54/ 66 Hard *#1 => QCF+K 2 - / 58/ 70 Hard *#1 => FC,b+K< => P,K,K 5 - / 79/ 96 Hard *^#1 => FC,b+K< => b+P,f+K => P,P,b+P,f+P 8 - / 86/103 Hard *#1 => FC,b+K< => b+P,f+K => f+P,K,K 7 - / 86/107 V.Hard *#1 Footnotes: #1 - Bayman must be close to the opponent when his "u+K" connects. Otherwise, juggling off of this move is impossible. +-------------+ | with Helena | +-------------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- [u+P],P => FC,d/f+P,P => d+K 4 51/ 63/ 76 Medium #1 d/f,d/f+P => f+P,P 3 61/ 75/ 91 Easy => f,f+K,P => f+P,P,P 6 76/ 94/116 Medium ^ CB QCB+P => u+P, P,P,K 5 - / 84/102 Easy => u+K, b+P,K => d/b+K 5 - / 86/105 Medium => b,b+P,P,d+P 4 - / 70/ 85 Hard => u+P, b+K,K => P,f+P,K 7 - /107/130 Hard CB QCF+P f+K,P => f+P,P 5 - / 77/ 95 Easy u/f+K => P,K,K 4 60/ 74/ 90 Easy CB u/f+K => f+K, f+P+K 3 - / 75/ 91 Easy ! b+P,f+K => P,P,d+K 6 - / 82/ 99 Easy => P+K, P+K,P+K 4 - / 90/109 Easy CB u+K => ~f,f+K,P 3 - / 60/ 73 Hard Footnotes: #1 - Bayman's "d+K" must hit opponent before they hit the ground for this to be a true juggle. ******************************************************************************* *///////////////////////////////// EIN /////////////////////////////////* ******************************************************************************* +-----------+ | with Bass | +-----------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- WS+K => b+P+K 2 49/ 60/ 73 Easy ! => f,f+P+K 2 52/ 64/ 78 Easy => f+K,P 3 60/ 74/ 89 Easy d/f+P => f+K,P 4 62/ 76/ 93 Easy b+K => f+K,P 4 66/ 81/ 99 Easy => b+P,P,P+K 4 69/ 85/103 Easy ! => d/f+P, P,P,P 5 73/ 89/109 Easy d/b+K,P => d/f,d/f+P 4 63/ 77/ 94 Medium => d/f+P, d/f,d/f+P => f+P+K 4 69/ 84/103 Medium ! => u+K, P+K => d/b+K,f+P,K 6 84/104/126 Medium +-------------+ | with Helena | +-------------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- u/f+P => f,f+K,P,P 4 55/ 69/ 83 Easy => f,f+K,P => d/b+K,f+P,K 6 60/ 76/ 92 Medium #1 => FC,d/f+P,P => P,P,f+P,K 7 68/ 86/104 Medium b+K => FC,d/f+P,P => d/b+K,P => FC,d/f+P,P => d/b+K 8 75/ 94/113 V. Hard f,f+K => FC,d/f+P,P => d/b+K,f+P,K 6 66/ 83/100 V. Hard Footnotes: #1 - This juggle requires perfect timing (ie. Very Hard) if the initial hit is a Counter Blow or Hi Counter Blow. +-------------+ | with Kasumi | +-------------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- CB b+K b+P,d+K,P => P,P,u/b+K => P,P,f+P,d+K 11 - /102/124 Medium * b+P,d+K,P => P,P,P => P,P,P 10 - / 89/108 Hard * b+P,d+K,P => P,P,u/b+K => P,P,f+P,K 11 - /103/125 Hard * => d/f,d/f+P, P,P,u/b+K => b+P,d+K,P => ... ...P,P,u/b+K => b+K 12 - /122/146 Hard * CB u/b+K => d/f+K,f+P,K 5 - / 95/114 V.Hard *^ f,f+K,K => f+P,d+K 4 49/ 60/ 73 Medium * => f+P,f+K 4 51/ 63/ 76 Medium * => f+P,K 4 52/ 64/ 77 Medium * => f,f+P,d+K 4 50/ 61/ 75 V.Hard * ******************************************************************************* *///////////////////////////////// GEN-FU //////////////////////////////* ******************************************************************************* +---------------+ | with Jann-Lee | +---------------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- CB u+K => f+K,b,f+K 3 - / 72/ 87 Easy ! => d/f+K,K 3 - / 70/ 85 Medium CB f+K => P+K 2 - / 51/ 62 Easy ! CB u/b+K => P,P,P,K 5 - / 90/108 Easy CB u+P f+P,P => u/f+K,K 5 - / 62/ 75 Easy u/f+P => P,P,P,d+K 5 53/ 65/ 78 Easy => b+K,K 3 50/ 62/ 75 Medium CB u/f+P => P,d+P,P => D/F+P 5 - / 71/ 86 Medium CB d+P+K (#1) => P,P,P,f+P 6 - /102/121 Easy CB d/b+P+K => u/b+P,P,P,f+P 5 - / 87/104 Easy CB Free+K => QCF+K 2 - / 69/ 83 Easy => P,d+P,P => f+P,P,P+K 7 - / 95/116 Hard QCF+P+Free < => QCF+K 2 62/ 70/ 79 Medium ^ Footnotes: #1 - Gen-Fu's 'd+P+K' looks like one hit, but registers as 2. ******************************************************************************* *//////////////////////////////// HAYABUSA /////////////////////////////* ******************************************************************************* +-------------+ | with Helena | +-------------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- u+K => P,P,d+K 4 49/ 57/ 70 Easy => b+P,P,P 4 55/ 68/ 82 Medium => FC d/f+P,P => f+P,K,K 6 72/ 89/110 Medium CB u+K => f+P,P 2 - / 60/ 73 Easy => u+P, d/f+P,P => FC,b+K, P+K 6 - / 92/112 Medium WS+K => FC,d/f+P,P => Free+K,K,K 6 75/ 93/111 Easy => d+P+K~f+P,P,K => u+K,K 6 71/ 87/105 Hard CB WS+K => u+K, f+P,P,K => u+K,K 7 - /100/121 Medium ^ QCF+P => b,b+P,P,d+P 4 52/ 65/ 79 Medium +-----------+ | with Zack | +-----------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- u/b+K => f+P+K 3 64/ 80/ 96 Easy => P,K,K 4 72/ 89/107 Easy => f+K,K => P,P,b+P,f+P 7 85/107/129 Medium #1 => f+k,K => P,P,K,K,K 8 87/109/131 Medium #1 => P,P,f+P,P => P,P,b+P,K 9 91/113/138 Medium u+K => f+K,K => f+P,K,K 6 72/ 89/110 Medium => FC+K,P,D#+K,K,K 6 52/ 63/ 77 V.Hard #2 CB u+K => QCF+P,K 3 - / 64/ 78 Easy u+P => d/f,d/f+K.K 4 - / 68/ 81 Medium P,P,b+P => P,P,f+P,P => u+K,K 10 - / 93/113 Medium ^ u/f+K => D/F#+P,P 3 55/ 67/ 82 Easy CB u/f+K => FC+K,P,D#+K,K,K 6 - / 74/ 90 Easy f+K, K => f+K,K => u+K,K 6 66/ - / - Medium CB f+K => d/f,d/f+P,f+P 3 - / 64/ 78 Medium CB FC,b+K => P,P,f+K => P,P,b+P,f+P 8 - / 92/113 Easy => b+P, d/f+P+K => FC,b+K, K,K 6 - /102/124 Medium => u/b+P,P,f+P,P => u+P, u/b+K 7 - / 90/112 Medium => d/f+P, P,P,f+P,P => d/f+P+K,K 8 - / 97/119 Medium => b+P, P,P,f+P,P => FC,b+K, K,K 9 - /110/135 Medium => P,P,f+P,P => b+P+K 6 - / 83/102 Hard => f,f+K, f+K,K => u/b+k 5 - /100/122 V.Hard ^ CB u+P => f+K,K => D/B+P,K 5 - / 69/ 85 Easy QCF+P => P,P,P,K 5 64/ 79/ 96 Easy => FC+K,P,f+P,K 5 58/ 72/ 88 Medium CB QCF+P => f+P+K< => FC,b+K, K,K 6 - / 94/114 Hard CB QCF+K => b+P, Free+K 3 - / 78/ 94 Easy CB d/f+P+K P,P,b+P => f+K,K => P,P,b+P,f+P 10 - / 87/106 Medium Footnotes: #1 - Sometimes after tagging out with the 'u/b+K', Zack will be slightly off axis when performing his 'f+K,K', making the juggle impossible. #2 - 'Easy' difficulty on a Counter Blow. ******************************************************************************* *//////////////////////////////// HELENA ///////////////////////////////* ******************************************************************************* +-------------+ | with Bayman | +-------------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- CB u+K => b+P,d+K 3 - / 50/ 61 Easy => b,f+P 2 - / 52/ 63 Easy ! => K,P 3 - / 60/ 73 Easy K => P,K,K 5 - / 70/ 86 Easy => f+K,P => P+K,P+K 5 - / 71/ 86 Easy => b+P+K, QCF+K 3 - / 63/ 76 Medium ^ => QCB+P, P,P 4 - / 65/ 79 Medium K => P,f+P,d+K 5 - / 65/ 81 Medium => P+K,P+K 4 - / 66/ 79 Medium => b+P+K< => P,P,K 5 - / 66/ 79 Medium D/F+K => P,f+P,K 5 - / 68/ 83 Medium => P+K,P,K 4 - / 74/ 90 Medium => b+P+K, f+K => P,P,K 6 - / 78/ 94 Medium => f+K,P => FC,d/f+P,P => P,P,K 8 - / 84/101 Medium ^ K => f,f+K 3 - / 56/ 68 Hard => FC,d/f+P, FC,d/f+P => u/f+K 5 - / 68/ 83 Hard => f+K,P => f,f+K,P,P 6 - / 74/ 90 Hard => b+P+K, FC,d/f+P => FC,d/f+P,P => d/b+K 6 - / 82/100 Hard b+P,K,P => f+P,K 6 - / 85/103 Hard +----------+ | with Ein | +----------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- u/b+K => d/b+K,P => P,P,B+P,P 7 65/ - / - Easy #1#2 => d/b+K,P => b+P,P,P 6 65/ - / - Medium #2 CB b+K => f+K,K => f+P+K 4 - / 70/ 84 Medium => d/f+P, d/b+K,P => D/F+P,P => d/b+K 7 - / 82/101 Medium => d/f+K,K => D/F+P,P => P,P,f+P,K 9 - / 91/110 Medium => d/f+K,K => P+K,P+K 5 - / 77/ 93 Hard CB u+K b+P,K => P,P,f+P,K 7 - / 75/ 92 Easy CB u+P => d/b+K,P => f+P,P 5 - / 63/ 78 V.Hard Footnotes: #1 - Only works on Very Light characters #2 - Not possible on a Counter Blow or Hi Counter Blow ******************************************************************************* */////////////////////////////// JANN-LEE //////////////////////////////* ******************************************************************************* +----------+ | with Ein | +----------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- CB [P],K => ~f,f+K,K,K 4 - / 79/ 96 Medium CB u/f+K => b+Free+K, P 3 - / 66/ 81 Easy ^! => u/f+K, F+K,K 4 - / 77/ 93 Easy => f,f+K, P,P,f+P,K 6 - / 80/ 96 Medium => P,P,P,d+K 7 - / 76/ 93 Medium => d/b+P 4 - / 64/ 78 Hard => u/f+K, d/f+P => f+P,d+K 5 - / 71/ 88 Hard => f+P,d+K 6 - / 67/ 82 Hard CB u/b+K => P+K,f+P 3 - / 76/ 91 Easy ! => b+P,P,P 4 - / 61/ 74 Easy => P,P,f+P,K 5 - / 68/ 81 Easy => P,P,f+P => u/f+K,K 6 - / 73/ 88 Medium CB f+Free+K => f+P+K 2 - / 57/ 69 Medium => d/b+K,f+P,K 4 - / 77/ 93 Medium +---------------+ | with Lei-Fang | +---------------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- CB u/f+K => u/b+P,P,f+P,P => f+K,b,f+K 7 - /104/126 Medium *! => d/f,d/f+P,K => P,K 5 - / 71/ 86 Hard * => u+P, d/f+P,P,f+P,K => P,P,f+P => b,f+P 10 - /110/134 Hard *! CB u/b+K => u+P, u+P => QCF+K 4 - / 70/ 84 Medium *! => u/f+K,K => f+P,d+K 5 - / 77/ 94 Medium * => u/b+P,P,f+P,K => d/b+P 6 - / 91/110 Medium * => u+P, d/f+P,P,f+P,K => P,P,P,f+P 10 - /119/145 Medium *! => u+P, f+P,K => FC,b,f+P 5 - / 88/106 Hard *! => u+P, d/f+P,P,b+P,P => d/b+P 7 - / 97/118 Hard * CB f+Free+K => b,f+P 2 - / 70/ 84 Medium * => d,d+K 2 - / 60/ 72 Hard * ******************************************************************************* *//////////////////////////////// KASUMI ///////////////////////////////* ******************************************************************************* +------------+ | with Ayane | +------------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- CB f+K K => d/f+P 3 - / 55/ 67 Medium CB u+K => P,K 3 - / 52/ 62 Easy => b+P P,P,f+P,P => u/b+K 6 77/ 94/114 Medium +----------+ | with Ein | +----------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- b+K => P,P,P 4 49/ 60/ 72 Easy *! CB b+K => b+P,d+K,P => P,P,u/b+K => P,P,f+P,K 11 - /101/123 Medium * u/b+K => f,f+P,P 3 62/ 77/ 92 Medium *#1 => b+P,d+K,P => P,P,u/b+K => b+P,d+K,P => u/b+K 11 102/129/157 Hard *#2 => b+Free+K, P 3 76/ 94/114 V.Hard *!#1 CB u/b+K => P+K,f+P 3 - /101/121 Easy *^! => f, b+P,d+K,P => P,P,u/b+K => d/b+K,f+P,d+K 10 - /120/147 Hard * => d/f+K,K, P,P,f+P,K 7 - /119/143 V.Hard *#3 => f+P, b+P,d+K,P => P,P,u/b+K => b+K 9 - /130/158 V.Hard * CB d/f,d/f+K => QCF+K 2 - / 58/ 70 Medium * => [D], WS+K => P,P,u/b+K => P,P,f+P,d+K 9 - / 92/112 Medium * #1 - Easy difficulty on a Counter Blow or Hi Counter Blow #2 - This juggle only works on Very Light characters. #3 - Kasumi's "u/b+K" must hit from as far away as possible for this to work +---------------+ | with Lei-Fang | +---------------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- u/b+K => d/f,d/f+P,P+K 3 72/ 89/108 Medium CB u/b+K => u+P, u+P, d/f+K,P+K 5 - /114/137 Medium => u+P, u+P, D/F#P,P,P 6 - /118/142 Medium => u+P, u+P, D/F#P,P,P+K 6 - /123/149 Medium => b+P,P, d/f+K 4 - / 99/119 Hard #2#3 => u/b+P,P,f+P,K => P,P,u/b+K => D/B+K,K 10 - /142/171 Hard #2 => P,P,b+P,P => P,P,u/b+K => P,K,K 11 - /138/166 Hard #2 => u+P, u+P, d/f+P,P,f+P,K => P,P,f+P,K 11 - /153/185 V.Hard => P,P,f+P,K => P,P,u/b+K => P,P,f+P,K => u/b+K 13 - /147/178 V.Hard => u+P, P,P,f+P,K => P,P,u/b+K => P,P,f+P,K 13 - /149/180 V.Hard => u+P, d/f+P,P,f+P,K => P,P,u/b+K => ... ...d/f+P,P,f+P,K => u/b+K 14 - /167/203 V.Hard ^#1 CB u+K P,P,u/b+K => P,P,f+P,K => u/b+K 9 - /104/127 V.Hard CB d/f,d/f+P d+P => QCF+P 3 - / 64/ 77 Easy Footnotes: #1 - This is the most damaging juggle that I have found so far in DOA2. Also keep in mind that a lifebar ranges from 200 (Smallest) to 300 (Largest) points. The 'u/b+K' at the very end of the juggle only works on Very Light characters and Zack (I don't know why, but it works on Zack for some reason). However, a simple 'u+K' or 'd+K' will work on a Light or Normal weight character, but doesn't do as much damage as the 'u/b+K', nor is it as impressive looking. #2 - This juggle only works on Very Light characters. #3 - Also works on Light characters. ******************************************************************************* *//////////////////////////////// LEI-FANG /////////////////////////////* ******************************************************************************* +-------------+ | with Kasumi | +-------------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- CB P+K f+P,K => P,P,u/b+K => b,f+P 8 - /116/139 Hard #1 d+P+K => P,P,u/b+K => d/f+K,P+K 6 99/114/127 Medium CB d+P+K => P,P,f+K => P,P,K,K 8 - /112/124 Easy => P,P,u/b+K => P,P,f+P,K< => P,P,u/b+K => b,f+P 12 - /140,158 V.Hard CB u+K P,P,K => P,P,u/b+K => d/f+K 8 - / 88/107 Medium CB u/f+K => P,P,u/b+K => u/f+k,k 6 - / 81/ 99 Easy => P,P,u/b+K => b+K,K,d+K 7 - / 88/106 Hard CB f+K => P,P,u/b+K => P,P,f+P,K< => u/b+K 9 - /103/126 Hard CB f,f+K f+P,K => f,f+P,d+K 5 - / 83/101 Hard => P,P,u/b+K => P,P,f+P,K< => P,P,u/b+K => d/f+K 12 - /124/146 Hard #1 - This juggle only works on Very Light characters and Zack. +-----------+ | with Leon | +-----------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- CB P+K => b+P,f+K => b+K,K,d+K 7 - /113/135 Medium => b+P,f+K => u+P, u/f+K,K 7 - /113/137 Medium d+P+K => b+K 2 67/ 74/ 78 Easy => f+P,P,P 4 82/ 93/100 Easy ! CB d+P+K => f+P+K 2 - / 84/ 89 Easy ! CB f+K => b+P,f+K => P,P,d+K 6 - / 79/ 96 Medium => b+P,f+K => f+P,K => b,f+P 6 - / 89/107 Hard ! CB f,f+K => P,P,d/b+P => d/f+K,P+K 6 - / 99/121 Medium => K,P 3 - / 75/ 90 Hard ^ ******************************************************************************* *////////////////////////////////// LEON ///////////////////////////////* ******************************************************************************* +-------------+ | with Gen-Fu | +-------------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- CB [u+P],P => u/f+K,d+K 3 - / 67/ 81 Easy CB u+K => d/f+P+K 2 - / 62/ 75 Medium ! [b+P],K => f+P,P,P+K 4 74/ 92/110 Easy ! WS+K => b+P,f+P,P+K 4 70/ - / - Easy ! CB WS+K => b,b+P,f+P,P+K 4 - / 86/104 Medium ! u/f+K => f+P,P => f+P,K 5 68/ 84/101 Medium CB QCB+P => b+P+K, d+P+K, b,f+P 4 - / 94/114 Medium ! P,P,d/b+P => f+P,P,P+K 7 - /105/129 Medium ! => b+P+K, d/f+K,P,b,f+P 5 - /113/136 Medium ^! ******************************************************************************* *///////////////////////////////// TENGU ///////////////////////////////* ******************************************************************************* +-----------+ | with Zack | +-----------+ Juggle Hits Damage Difficulty ------------------------------------------------ ---- ----------- ---------- u+K u/b+K => P,P,f+P,P => QCF+K 7 66/ 81/ 99 Medium ! => u/b+P,P,f+P,P => u/b+K,P 7 77/ 95/117 Medium ^! => b+P, P,P,f+P,P => P,P,K 9 90/111/134 Medium CB Free+K => u+K, f+K,K => Free+K 5 - / 91/110 Easy *******************************************************************************
*//////////////////////////////////    TINA    ///////////////////////////////*
*******************************************************************************

 +------------+
 | with Ayane |
 +------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
f+K
 => f+K,K                                            3   55/ 68/ 82  Medium #1

CB f+K
 f+P,P,K => QCF+K                                    5   - / 91/110  Easy

CB u/f+K
 => P,P,f+P,P => f+P,P,K                             8   - /105/129  Hard

CB Free+K
 => P,P,f+P,P => b,f+P                               6   - / 99/120  Medium

CB d/f,d/f+P
 => f,f+P,f+K                                        3   - / 59/ 71  Medium
 => P,P,f+P,P => f+P,P,d+K                           8   - / 97/118  Medium
 => P+K,P,u/b+K => f,f+P,P,K                         7   - /104/127  Medium



Footnotes:
 #1 - Easy on a Counter Blow or Hi Counter Blow


*******************************************************************************
*/////////////////////////////////    ZACK    ////////////////////////////////*
*******************************************************************************

 +------------+
 | with Ayane |
 +------------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
d/f+P+K
 => P,P,f+P,P => f+K,K => f+K,K                      9  103/126/155  Hard   #1
 => P,P,f+P,P => P,P,f+P,P => b+P,d+K               11  104/128/155  Hard   #1

CB d/f+P+K
 => u/f+K                                            2   - / 78/ 93  Easy

CB u+K
 f+K,K => d+K                                        4   - / 71/ 86  Medium
 f+K,K => d+Free+K                                   4   - / 77/ 94  Hard

CB b+K
 => QCF+K                                            3   - / 58/ 70  Easy   !
 => b+P D/B#+P,K                               6   - /105/128  Hard   #3
 f+K,K => P+K,P,u/b+K => d/f,d/f+K,K                 8   - /119/143  V.Hard ^

CB d/f,d/f+K
 => f+K f,f, P,P,b+P,P,u/b+K => P,P,f+P,P => QCF+K      11   - /113/136  V.Hard ^!#2




Footnotes:
 #1 - Very Hard difficulty on a Counter Blow or Hi Counter Blow
 #2 - Ayane ends up behind the opponent after "f,f".  Directions also become
         reversed at this point (ie, if you were facing right, you are now
         facing left).
 #3 - This juggle only works on Very Light characters.


 +-----------+
 | with Tina |
 +-----------+

Juggle                                             Hits    Damage    Difficulty
------------------------------------------------   ---- -----------  ----------
CB f,f+K
 => f,f+P+K                                          2   - / 74/ 89  Easy   !
 f+K,K => f+Free+K                                   4   - / 86/103  Easy
 => f,f+P,P => f+P,P                                 5   - / 89/108  Easy
 f+K,K => f+K,P                                      5   - / 96/116  Easy
 => u/f+K, f,f+P,P,K                                 5   - /105/127  Easy
 f+P+K => FC d/f+P,P                                 4   - / 77/ 94  Medium #1
 => b,b+Free+K, b,f+P                                3   - / 88/106  Medium !
 f+K,K => f+P,P,K => f+K,K => f+P,P,d+K             11   - /123/152  Hard
 f+K,K => f+P,P,K => P,P,f+P,P => FC d/f+P,P        12   - /123/150  Hard   ^
 => f+P,P,K => P,P,f+P,P => f+P,P,K => D/F#+P,P     13   - /129/157  Hard
 d/f,d/f+K => f+P,P,K => d/f,d/f+K,K                 7   - /102/126  V.Hard ^



Footnotes:
 #1 - Tagging cancels the 2nd hit of the 'f+P+K'




/*******************************    CREDITS    *******************************/

      This FAQ was largely inspired by Catlord's combo FAQ for Tekken Tag,
       which is an absolutely amazing piece of work and a must read for
       any Tekken player.  The basic layout of this document and some of the
       postnote notations are Catlord's, and I give him full credit.  The
       conventions used for this guide are a modification of the standard
       Tekken conventions that were originally developed by LukeJedi, and
       he deserves an enourmous amount of credit for putting together an
       incredible notation set.


      DOA, DOA2, DOA2:Hardcore and all characters contained within are
       the property of Tecmo Inc., and have been used here with permission.

/*****************************    FAQ HISTORY    *****************************/

      Version 1.00  (11/08/01)
       - Initial public release sent to GameFaqs
       - CURRENT TOTAL: 184 TAG JUGGLES

      Version 1.05  (12/02/01)
       - Ayane -> Leon: 17 juggles added
       - Ayane -> Zack: 5 juggles added
       - Bayman -> Helena: 13 juggles added
       - Helena -> Bayman: 19 juggles added
       - Zack -> Ayane: 11 juggles added
       - CURRENT TOTAL: 249 TAG JUGGLES

      Version 1.10  (12/07/01)
       - Bass -> Gen-Fu: 17 juggles added
       - Bayman -> Hayabusa: 12 juggles added
       - Ein -> Kasumi: 9 juggles added
       - Jann-Lee -> Lei-Fang: 11 juggles added
       - Kasumi -> Ein: 11 juggles added
       - CURRENT TOTAL: 309 TAG JUGGLES