---------------------------------------------- ----- D E A D O R A L I V E 2 ----- ---------------------------------------------- for Playstation®2 The Kasumi Character Guide By AdrenalineSL E-mail: toiletrabbit(at)hotmail.com Version 1.1: Released November 14, 2002 Huhlo, esteemed Dead or Alive 2: Hardcore owner! I see that you have decided on Kasumi to be your long-time companion (for various reasons). Otherwise, you wouldn't be here, now would you?! She truly is a cool player to use. Easy for beginners and even better for aroused men. However, if you let an advanced player come and flex his muscles, she can be a formidable foe to all who challenge her. This guide was designed to help recently developed Kasumi- lovers like yourself get a jump start on things. In no time at all, you'll be able to dominate the local arcade (or your friend's PS2), and there won't be anyone who can stop you then! WUUAHHH! ============================================================================= C O N T E N T S ============================================================================= 01. Character Profile 02. Character Moves Basic Attacks Jumping Attacks Special Attacks Quick Moves Back-Facing Attacks Throws Taunts Tag-Team Attacks Miscellaneous Moves 03. CPU Opponents Ayane Bass Bayman Ein Gen Fu Helena Jann Lee Kasumi ALPHA Lei Fang Leon Ryu Hayabusa Tengu Tina Armstrong Zack 04. Kasumi Goodies Costumes Tag-Team Ratings Best Combos Victory Calls Kasumi's Ending 05. Outro Version History Special Thanks Sources Legal Junk |---------------------------------------------------------------------------| | 01. Character Profile | |---------------------------------------------------------------------------| Home: Japan Nationality: Japanese (duh!) Occupation: Ninja/Assassin DOB: February 23rd 19?? Age: 20, logically. Ayane was 16 when Kasumi was 17. Now Ayane is 19, so Kasumi must be 20! Holy cow! I'm a rocket scientist! You know, she could still be 17, who knows. It's confusing! (It says N/A in PS2 Version.) Height: 5'2" Weight: 106 lbs. Fighting Style: Mugen-tenshin Ninjutsu/Tenjimon Family: Brother, Hayate (aka Ein); Father, Shiden; Half-sister, Ayane Measurements: Bust 35", Waist 21", Hips 33" Hobby: Fortune Telling Favorite Food: Strawberry Mille-Feuilles Friends: Tina Armstrong, Lei Fang Background: Kasumi is a true bred "kunoichi" (female ninja) of the Mugen- Tenshin style. Kasumi's brother, Hayate, was next in line to succeed as the 18th master of the Mugen-Tenshin Academy. This was until one fateful day, when an assassin left him maimed in a forest in Germany. Her father, Shiden, was left bitter and refused to mention the details surrounding the attack. Kasumi's vindictive behavior boosted her determination to succeed as 18th master of the school and get revenge for her brother. In an attempt to settle her brother's vendettas, she became a runaway shinobi. Shortly after her participation in the first Dead or Alive World Combat Tournament, Kasumi was captured by the Super-human Development project. While held captive, they were able to create, from splicing Kasumi's DNA with some other unknowns, Kasumi ALPHA. |---------------------------------------------------------------------------| | 02. Character Moves | |---------------------------------------------------------------------------| Reading the guide is quite simple (like that's needed to be said). I have classified each and every one of Kasumi's attacks according to the category given. For example, "Deadly Attacks" would have Kasumi's...deadly moves and in "Basic Attacks," it would list her basic skills. Lost you yet? And instead of your daily commands of low kicks, high punch, and tap Up-left to perform (insert move here), I'll just simply tell you the PS2 controller buttons as it makes life easier for both of us. I'll assume that you already know the basic moves like jumping and what have you. NOTE: Some moves require an action like, Up-left, Down-right, Up-left, and so on. You must press both buttons simultaneously to execute the attack correctly. All moves will appear in no particular order. ___________________________ | | | CLEAN 'N' QUICK LEGEND: | | | | Tri=Triangle Cir= Circle | | Squ=Square Cro= Cross | | + = Simultaneous | |___________________________| »«»«»«»«»«»«»«»«» » BASIC ATTACKS « »«»«»«»«»«»«»«»«» -------------------------------------------------------------------- MOVE COMMAND DAMAGE -------------------------------------------------------------------- High Punch Tri 10 High Kick Cir 27 Low Kick Down, Cir 10 Low Punch Down, Tri 5 Middle Punch Down-right, Tri 20 Middle Kick Down-right, Cir 24 -------------------------------------------------------------------- »«»«»«»«»«»«»«»«»«» » JUMPING ATTACKS « »«»«»«»«»«»«»«»«»«» -------------------------------------------------------------------- MOVE COMMAND DAMAGE -------------------------------------------------------------------- Jumping Forward Punch Jump Toward Opponent + Tri 15 Jumping Forward Kick Jump Toward Opponent + Cir 30 Forward Landing Punch After landing from jump + Tri 22 Forward Landing Kick After landing from jump + Cir 25 Vertical Jumping Punch Jump straight up + Tri 15 Vertical Jump Kick Jump straight up + Cir 30 Vertical Landing Punch After landing from jump + Tri 22 Vertical Landing Kick After landing from jump + Cir 25 Backward Landing Punch After landing from jump + Tri 22 Backward Landing Kick After landing from jump + Cir 25 Tenryu Up-Right, Cir 30 -------------------------------------------------------------------- »«»«»«»«»«»«»«»«»«» » SPECIAL ATTACKS « »«»«»«»«»«»«»«»«»«» -------------------------------------------------------------------- MOVE COMMAND DAMAGE -------------------------------------------------------------------- Hiryu Up, Cir 25 Futen Up, Tri 12 Hiten Left, Tri 11 Getsurin Up-left, Cir 45 Tenyu Up-right, Cir 30 Rengou Tri, Tri, Cir, Cir, Cir 94 Osen Tri, Tri, Tri, Tri 47 Renji Tri, Tri, Cir, Down, Cir 69 Renjin Tri, Tri, Cir, Down-right, Cir 71 Gessai Tri, Tri, Up-left, Cir 55 Tenshu Tri, Tri, Right, Tri, Right, Cir 68 Genraku Tri, Tri, Right, Tri, Down, Cir 62 Engetsu Tri, Tri, Right, Cir, Cir 74 Getsuro Tri, Tri, Right, Cir, Down, Cir 68 Goyaku Cir, Cir, Cir 74 Jinyaku Cir, Down-Right, Cir 51 Jikyaku Cir, Down, Cir 49 Muei Right, Right, Tri, Down, Cir 45 Geshu Right, Cir, Cir 54 Roshu Right, Cir, Down, Cir 48 Roga Right, Right, Cir 30 Sen Tri + Cir 26 Sitten Squ + Cir, (pause) Cir 64 Sitsuro Squ + Cir, (pause) Down, Cir 60 Fukasen Down, Squ + Cir 25 Senka Down-Right, Squ + Cir 24 Mugen Down-Right, Down-Right, Tri 22 Nagi Left, Squ + Cir 30 Busen Down-Right, Down-Right, Cir 26 Hakuro Left, Cir, Cir 62 Tenbu Up-Right, Tri, Cir 40 T. Rengou Tri, Cir, Cir, Cir 84 T. Renjin Tri, Cir, Down-Right, Cir 61 T. Renji Tri, Cir, Down, Cir 59 S. Rishu Right, Tri, Cir, Cir 82 S. Kyosho Right, Tri, Cir, Down, Cir 78 S. Tenshu Right, Tri, Right, Cir 48 S. Genraku Right, Tri, Down, Cir 42 K. Osen Down-Right, Tri, Tri 40 K. Ogen Down-Right, Tri, Down, Cir 44 Kyoshu Tri, Tri, Right, Tri, Cir, Down, Cir 98 Rishu Tri, Tri, Right, Tri, Cir, Cir 102 -------------------------------------------------------------------- »«»«»«»«»«»«»«» » QUICK MOVES « »«»«»«»«»«»«»«» -------------------------------------------------------------------- MOVE COMMAND DAMAGE -------------------------------------------------------------------- Genraku Tri, Tri, Right, Tri, Down, Cir 62 Getsurin Up-Left, Cir 45 S. Rishu Right, Tri, Cir, Cir 82 S. Genraku Right, Tri, Down, Cir 42 K. Osen Down-Right, Tri, Tri 40 T. Renjin Tri, Cir, Down-Right, Cir 61 Geshu Right, Cir, Cir 54 Roshu Right, Cir, Down, Cir 48 Roga Right, Right, Cir 30 Senka Down-Right, Squ + Cir 24 Sitten Squ + Cir, (pause) Cir 64 Muei Right, Right, Tri, Down, Cir 45 Nagi Left, Squ + Cir 30 Hakuro Left, Cir, Cir 62 Busen Down-Right, Down-Right, Cir 26 Tenbu Up-Right, Tri, Cir 40 Rishu Tri, Tri, Right, Tri, Cir, Cir 102 -------------------------------------------------------------------- »«»«»«»«»«»«»«»«»«»«»«» » BACK-FACING ATTACKS « »«»«»«»«»«»«»«»«»«»«»«» -------------------------------------------------------------------- MOVE COMMAND DAMAGE -------------------------------------------------------------------- Getsuei Up, Hold Cir 35 Rising Twist Down, Tri 38 Riren Hold Cir, Hold Cir 55 Turn High-Chop Tri 10 Turn Low Chop Hold Down, Tri 14 Turn High-Kick Hold Cirle 30 Turn Middle-Kick Down, Hold Cir 25 Turn Low Kick Hold Down, Hold Cir 24 -------------------------------------------------------------------- »«»«»«»«»« » THROWS « »«»«»«»«»« -------------------------------------------------------------------- MOVE COMMAND DAMAGE -------------------------------------------------------------------- Kahen Hold Squ + Tri 40 Kegon Right, Squ + Tri 42 Tenryu Left, Squ + Tri 45 Hien Down-Right, Down-Right, Squ + Tr 68 Ibara Up, Squ + Tri (pause) Left, Squ + Tri 119 Rogai Down, Down-Left, Left, Squ + Tri 60 Tsuzumi-Guruma Down, Down-Right, Right, Squ + Tri 55 Oboro Right, Right, Squ + Tri (pause)Down, Squ + Tri 60/70 Opponent's back against wall... Youshi Right, Hold Squ + Tri 55 You back against the wall... Adachi Left, Hold Squ + Tri 55 Opponent's back facing you... Hakkato Hold Squ + Tri 50 Urahien Up, Hold Squ + Tri 57 Hiryu Right, Squ + Tri 55 While opponent crouching... Himatsu Down, hold Squ + Tri 55 Enshu Down-Left, hold Squ + Tri 60 -------------------------------------------------------------------- »«»«»«»«»« » TAUNTS « »«»«»«»«»« -------------------------------------------------------------------- MOVE COMMAND -------------------------------------------------------------------- Matoi Left, Right, Left, Hold Squ + Tri + Cir Uragake Up-Left, Triangle Tenbu Up-Right, Triangle -------------------------------------------------------------------- »«»«»«»«»«»«»«»«»«»« « TAG-TEAM ATTACKS » »«»«»«»«»«»«»«»«»«»« -------------------------------------------------------------------- MOVE TEAMMATE COMMAND DAMAGE -------------------------------------------------------------------- Oborofutae Hayabusa Right, Right, Squ+Tri+Cir 70 Double Twist Kick Ayane Right, Right, Squ+Tri+Cir 70 Sweep Smash Ein Right, Right, Squ+Tri+Cir 70 Piggyback Crush Helena Right, Right, Squ+Tri+Cir 70 Oboro 2 Any Right, Right, Squ+Tri+Cir 64 -------------------------------------------------------------------- »«»«»«»«»«»«»«»«»«»«»«»« » MISCELLANEOUS MOVES « »«»«»«»«»«»«»«»«»«»«»«»« -------------------------------------------------------------------- MOVE COMMAND DAMAGE -------------------------------------------------------------------- Uragake Up-Left, Tri N/A Tenbu Up-Right, Tri N/A Opponent Down Moves: Oga Up, Hold Tri + Cir 20 Kawara Down, Hold Tri 10 Holds: Kyoka Up-Left, Squ 58 Shiraha Left, Squ 58 Shigure Left, Squ 45 Momiji Left, Right, Down, Left, Squ 58 Madoi Right, Left, Up-Right, Squ 0 Mayoi Right, Left, Down-Right, Squ 0 Soken-Gari Down-Left, Squ 72 Mai-Goromo Left, Squ 87 -------------------------------------------------------------------- |---------------------------------------------------------------------------| | 03. CPU Opponents | |---------------------------------------------------------------------------| Fighting some opponents can be difficult, but that's what I'm here for! === AYANE ==================== Of horrors of all horrors, Kasumi's the only reason that Ayane even entered this tournament--to kill Kasumi! With that hint slapped down, this can be a very tough battle. Ayane's speed and counter ability outstrips Kasumi's by a tad amount. This can be an advantage or a disadvantage, you give the call. Ayane will rely on her Genmu attack, back-facing attacks, many eye-popping combos and throws. Her combos are not a problem if you have well-timed counter holds. To escape her throws, avoid close combat with her, same applies for her back-facing attacks. As for her Genmu attack, try not to leave big space between the two of them, but if it happens try blocking. === BASS ===================== His prodigious strength and size can be a major disadvantage to you, but Kasumi's speed can make up for the latter. Bass just loves his bone-snapping attacks and seems to use them a lot, so avoid close-combat with him. When he starts to block continuously, immediately use the Uragake move (back flip), to stay out of his range. In this battle, think "guerilla warfare," which consists of hit-and-run attacks. And depend heavily on Kasumi's Tenryu and Genraku attacks. === BAYMAN =================== Ok, I still haven't personally played him, but I have been told that he fights just like Leon, but a little more aggressive. === EIN ====================== Unfortunately for you, he is a pain in the butt. Even though he is your brother, he won't be too lenient. Ein's Azuma and Fujin attacks are things to look out for. They can knock you down and away from him all the while doing major damage. Try not to let loose your combos until the right moment because he can retaliate quite well with a devastating 3- or 4-hit combo. If you can tether him to a wall and keep him there, then you can count on winning this battle. === GEN FU =================== It is not wise to underestimate him, he is still as deadly as Bass. Gen Fu may not have the speed, but he sure as hell has the brains and power to knock you out cold. Although, personally, this is not a tough battle. Just let him have it with your routine attacks such as S. Rishu, counter holds, and Tenryu in that order. === HELENA =================== She is one tough mama! Her attacks can be somewhat blinding and nearly impossible to predict. Helena is excellent when it comes to counter holds. She can read your attacks some how. Try to avoid close-combat with her and use such moves that can reach her at relatively far distance. Surprise her with powerful moves such as Rishu. And move when she does to avoid getting caught off guard. === JANN LEE ================= Damn you, Jann!! Jann Lee is VERY difficult if you fight carelessly. First of all, his bloody war cries can really annoy the hell out of you. He enjoys using his Dragon Blow, Dragon Kick, Dragon Elbow and any other Dragon attacks. I advise that you not fight him up-close and personal, but at the same time, avoid staying a distance away from him. The only thing you can hope for is an opening and then, unleash your all. Tether him to a wall and keep him there. === KASUMI ALPHA ============= Fighting against yourself may provide interesting insights into Kasumi's weaknesses. Kasumi A doesn't fight nearly as well as the real Kasumi does (I think it has something to do with her brain =P). As you may have guessed, Kasumi A has all the same moves, style, weight, height, and whatever else there is to compare her to. Now place yourself in your own shoes, and think about which attacks Kasumi A will be less likely able to block and retaliate. Or simply mash your buttons until she dies. === LEI FANG ================= She doesn't have any particular advantage over Kasumi-chan. Although, she loves to rely on counter holds. Lei Fang is slow to attack and you may be able to detect her next move if you are vigilant enough. Don't rely on Kasumi's multi-hit combos, or you'd be countered left and right. Instead deliver a few blows here and there, then go on the defensive side. And repeat. === LEON ===================== Leon tends to abandon traditional punches and kicks, and instead, relies on knocking you into the air and damaging you with massive combos. This will be a real problem for you since, when in the air, it'll be impossible for Kasumi to apply her trusty counter holds against Leon. Try to keep on the ground, and surprise Leon with unpredictable attack angles. === RYU HAYABUSA ============= His desire to protect you is a horse load of crap. What he really meant to say was, "Let me kill you before anyone else could." Hayabusa is very proficient with countering repetitive attacks and attacking too often can be a real pain. Kasumi, however, still has that quickness you can look forward to. So a good thing to remember is to mix up your attack range. === TENGU ==================== Kasumi is a slight disadvantage against Tengu. Tengu is unbelievably good at countering, so you cannot lay a finger on him. Tengu's whirlwind attack can kill you in short order. So have Kasumi rely heavily on her Tenbu or Tenryu attacks. Tengu's whirlwind attack can be painful, but takes a while to execute, so take this opportunity to hurtle toward the dark lord and deliver a combo of powerful punches and kicks. Make sure he uses that attack as little as possible by staying a good 2 feet away from him. === TINA ARMSTRONG =========== Being the daughter of Bass, one can quickly notice her bulky contour (well, she is a wrestler after all!). Tina loves to lift you off the ground and perform her famous signature moves that can be a real back-breaker. She likes to mix up her attacks and counters well when you least expect it. Mirror her every move and attack furiously when possible. === ZACK ===================== He is really quick with delivering powerful kicking combos. Zack tends to knock you in the air first and then attack you with hard-to-counter-attacks. Try to avoid close-combat. You are probably better off with Kasumi's customary Tenryu and multi-combo attacks. |---------------------------------------------------------------------------| | 04. Kasumi Goodies | |---------------------------------------------------------------------------| Costumes -=-=-=-=-= You must get the costumes subsequently. By this, I mean that you cannot get costume 2 before costume 1. Get that clear? | Condition | Alternative ---------------+-------------------------+--------------------- Costume 1 | Complete Story Mode | Play as Kasumi 5 | (any settings) | times w/ UPS on ---------------+-------------------------+--------------------- Costume 2 | Complete Story Mode | Complete Story | (any settings other | Mode 3 times | than default) | ---------------+-------------------------+--------------------- Costume 3 | Complete Story Mode | Complete Story | Without continuing | Mode 5 Times ---------------+-------------------------+--------------------- Costume 4 | Earn 2 million points | Play as Kasumi | in Survival Mode | more than 50 times ---------------+-------------------------+--------------------- Costume 5 | Complete 50 stages in | Play as Kasumi | Survival Mode | more than 100 times ---------------+-------------------------+--------------------- Costume 6 | Get the cherry item | Play as Kasumi | in Survival Mode | more than 200 times ---------------+-------------------------+--------------------- Tag-Team Ratings -=-=-=-=-=-=-=-=-= How compatible is Kasumi with each of the following? Let's take a look-see shall we? (I'm a natural ^_^) Scale 1- Avoid using at all times 5- Ehh...OK to use sometimes 10- Make it your official attack duo! AYANE- Both are very quick and can unleash countless attacks at once. But if they were to spar, Ayane would have the advantage here. Due to their superior speed and countering ability, they would be an unstoppable two-some. (9) BASS- Having a slow and bulky brute like Bass combined with an agile sweetheart like Kasumi, isn't what you call a good match. It's almost like flying an airplane without any piloting abilities. But...if you must experiment...I can't stop you from doing so. (3) EIN- Ahh, there's nothing like a brother and sister fighting side by side. With Kasumi's amazing speed and Ein's powerful blows, you'll have your opponent eating dirt all day. (10) GEN FU- Not a good team at all. Gen Fu is slow while Kasumi is undoubtedly speedy. What do you get when you come across a combination of a snail and a hare? I don't know. You figure it out! (4) HELENA- This is a fairly credible team, not the best, but it should suffice against particular teams. Helena is exceptionally strong, while Kasumi is fast! So having strength and speed is a good thing. (7) JANN LEE- Surprisingly, Jann and Kasumi make an exceptionally good tag team. Since Jann is quick and strong, this gives you a major advantage against such teams as, let's say...Leon and Zack? You should be able to pummel them to oblivion with this pair. (8) LEI FANG- It's not good, nor is it bad. It's kinda in between. Lei Fang is SLOW (not as slow as Gen-Fu), so that's a visible flaw in the team. But since Lei Fang is unbelievably good at countering, like Kasumi, they make a good defensive team. (7) LEON- Don't even want to think of the possibilities of what might go wrong with this pair. All I have to say is that it won't work out. Period. (4) HAYABUSA- Probably one of the best tag-teams. Haybusa's and Ein's fighting styles are identical. Hayabusa has a good variety of powerful attacks and his speed is slightly better than Ein's. Therefore, Kasumi and Hayabusa would make a perfect 10! (10) TINA ARMSTRONG- Ever wonder what it's like to have a wrestler at your side? Here's a good example, really. This couple isn't bad at all. The team may not be very well balanced, but Tina is a good all around fighter. I mean Tina could do all the neck-breaking moves while Kasumi can just stun everyone with her beauty ^_~ (7) ZACK- Zack is like Leon. Kasumi's tag team specials won't work well with him. So it's a no-no. (3) I believe Bayman and Tengu are not accessible during Tag Team Mode. Best Combos -=-=-=-=-=-=- To start super combos, you must first, stun your opponent to prevent further counters while preparing for your combo. To execute a combo correctly and effectively, you must have well coordinated fingers (hands), and well-timed attacks. You can practice these combos in Sparring Mode if you wish to master them because they can come in handy when playing with friends, the computer, etc. I have been experimenting with the below combos for the longest time, and have been able to perform them from time to time. It's hard! So if there are any mistakes, please correct me. NOTE: These combos MAY not be all of Kasumi's combos. I have tried all I can to find them. There may be more, but it's probably hard to properly execute! Please if you have anything you'd like to add, let me know and I'll give you tons of credit! Thanks! QUICK 'N' EASY COMBO STARTERS - Down-Right, Down-Right, Tri - Up-Right, Tri - Up, Cir - Left, Cir LEGEND ——————————————————————————————————————————— | U= Up | UL= Up-Left | P= Punch | | D= Down | UR= Up-Right | K= Kick | | L= Left | DL= Down-Left | F= Free | | R= Right | DR= Down-Right | | ——————————————————————————————————————————— > signifies that you must pause for about 1/2 a second and continue your combo. If I ever put a dash in the # of hits and Damage space. That generally means that the combo is not finished and continues onto the next line. | #of Hits| Damage -------------------------------------------+---------+-------- U, K > K, K > U, K > P, P, P, P | 8 | 70 -------------------------------------------+---------+-------- DR, DR + P > D + P > P, P, F + P, F + K | 6 | 75 -------------------------------------------+---------+-------- P, P, UL + K | 3 | 70 -------------------------------------------+---------+-------- P, P, F + P, F + K | 4 | 78 -------------------------------------------+---------+-------- U+L > P,P > P > DR, DR+P > P, P, F+P, F+K | 9 | 85 -------------------------------------------+---------+-------- DR,P,P >F,F+P >DR,P >DR,DR+K >P,P,F+P,F+K | 9 | 87 -------------------------------------------+---------+-------- DR,P,P > F,F+P > DR,P > U+K > P,P,F+P,F+K | 9 | 106 -------------------------------------------+---------+-------- U + K > P, P, K > P, P, F + P, F + K | 8 | 102 -------------------------------------------+---------+-------- DR,DR+P > DR,DR+P > U+K > P,P,F + P,F + K | 9 | 126 -------------------------------------------+---------+-------- DR, DR + P > P,P > P,P,K > P,P,P,P | 11 | 98 -------------------------------------------+---------+-------- DR,DR+P> P,P > P,P > DR,DR+K > P,P,F+P,F+K | 11 | 127 -------------------------------------------+---------+-------- DR,P,P > F,F+P > P,P > U+K > P,P,F+P,F+K | 10 | 106 -------------------------------------------+---------+-------- P,P,P,> P,P,P,P > D,P > U+K > P,P,F+P,F+K | 12 | 118 -------------------------------------------------------------- Victory Calls -=-=-=-=-=-=-=- Victory calls are expressions the character often displays after a victorious battle. It's pretty interesting to see what each character has to say. Here are Kasumi's "victory calls," as I like to call it. "This is 'Mugen-Tenshin' style." "Sorry. Are you okay?" "I have to move on...forgive me..." "I...have...to...go..." Kasumi's Ending -=-=-=-=-=-=-=-=- Ok, before you read any further, this is a spoiler. Well, this is a fighting game after all, who cares about the story right? Yeah, well, I've received an e-mail about it, so I might as well add it into the guide. No harm in doing that. This just goes to show how demanding you people are. ENDING... Now that Kasumi has kicked the living daylights out of Tengu, Kasumi can finally put her past behind her and move on. She can stop running away and return home...home...where she belongs. Ok, that wasn't so bad now was it? It's short, but that's really what the ending was all about. No hard feelings. |---------------------------------------------------------------------------| | 05. Outro | |---------------------------------------------------------------------------| Version History -=-=-=-=-=-=-=-=- Version 1.1 | November 14, 2002 Fixed some errors and what have you. Version 1.0 | June 9, 2002 Just reformatted the guide and removed a lot of superfluous information that had nothing to do with Kasumi whatsoever. Enjoy. Version FINAL | August 13, 2001 Re-formatted some stuff. Nothing really eye-catching. It still looks like crap to me, but what can I say when this was one of my first FAQs. Everything is finished. No more updates. I really mean it this time. =P Version 0.81 | May 3, 2001 Nothing terribly new to report. Just added the neat thing at the bottom. That's it. Seriously. I don't have anything else to add in the guide really. So I hope this will be my final update, but I'll keep it open in case there was anything else to add. So see you in other FAQs! Bye! Version 0.7 | March 21, 2001 Again not a big update. But an update is an update. Added the extremely short "Kasumi's Ending" to the guide. Until the next update, this is AdrenalineSL signing out! Version 0.65 | March 17, 2001 Not a big update, but I just want to go through the versions anyway! ^_^ Version 0.5 | February 21, 2001 Added a couple more combos. Changed some stuff. Version 0.45 | February 17, 2001 Started with the combos. Corrected many errors. Added general info. to the Character's profile. Small update, all in all. Version 0.4 | February 14, 2001 Corrected some grammar and spelling errors. As well as some in-game errors. Finished CPU Opponents section. Whew! Just a few more things to complete. Version 0.2 | February 13, 2001 Just started working on the FAQ. Can't expect too much done. Finished Move List and other minorities. Not everything's done, but it's a start. Special Thanks -=-=-=-=-=-=-=-= - Tecmo, for producing one of the coolest fighting games the gaming world has ever seen. - ATadeo, for helping me get my FAQs published. If it weren't for his advice, I wouldn't have been able to get this out. - CJayC for maintaining the best gaming website and hosting my FAQs. - Michaelg291 for giving me the tip on how to beat Bayman. - Wayne Rhodes for two extra taunts I missed. - Lumina-M for coming out with the FIRST FAQ ever for DOA2: Hardcore. Sources -=-=-=-=- - Prima's Official Guide for providing me with a lengthy move list and other various things to add to the guide. I used their "damage" list and attained costume information, as well some additional information. Legal Junk -=-=-=-=-=-= This Kasumi Character Guide was written by AdrenalineSL, who holds all copy- right for this document, in whole and in part. You may download the file through a web browser onto a single computer for your personal, non- commercial use only. You may not permit anyone else to modify the file or use it for any commercial purpose, display, performance, sale or rental. It absolutely cannot be decompiled, disassembled, modified, or create derivative works based on the documentation in whole or in part. Do not remove any copyrights. DISCLAIMER: Kasumi, bikinis, costumes and all related things are copyright and property of Tecmo, Inc. ============================================================================= MUCHAS GRACIAS!!! ============================================================================= The Kasumi Character Guide Copyright 2001-2002 Stephanie Lee February 2001